Pages: [1] 2 :: one page |
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Thread Statistics | Show CCP posts - 2 post(s) |

Dr Prometheus
Gears of Construction Gears Confederation
10
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Posted - 2011.11.03 11:09:00 -
[1] - Quote
It good to see the new V3 and new ship models, engine trails, etc etc, but the explosions are falling behind.
I dont want to see my ship de-spawn with a small "poof". (I will watch Fairly Odd Parent for that.) But with a nice chainreaction of explosions, and leaving a recognizable wreckage of the exploded ships, and not a pile of metal things.
So question is; when will this be done/considered?
Dude, where is my Charon? |

Will Strafe
Caldari Provisions Caldari State
4
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Posted - 2011.11.03 11:34:00 -
[2] - Quote
They really don't want to introduce the lagfest of your death I'm sure. |

Skippermonkey
Tactical Knightmare
156
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Posted - 2011.11.03 11:45:00 -
[3] - Quote
why would it be a lagfest?
im sure the explosion animation would be stored on your own harddrive, its just an animation sequence afterall.
yes, nicer updated explosions would be prettier. |

cpu939
Volatile Nature White Noise.
5
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Posted - 2011.11.03 13:47:00 -
[4] - Quote
Skippermonkey wrote:why would it be a lagfest?
im sure the explosion animation would be stored on your own harddrive, its just an animation sequence afterall.
yes, nicer updated explosions would be prettier.
while i want better explosions they could still add local lag an option to turn it on would be my idea. |

Vertisce Soritenshi
SHADOW WARD
147
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Posted - 2011.11.03 13:49:00 -
[5] - Quote
See? I knew this would happen. I make a single comment in another thread about how crappy explosions currently are and magically the next day there is a thread all about explosions!
I love it.
+1 Support our boobies!-áLINKY! |

trexinatux
Bipedal Carnivore Club
14
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Posted - 2011.11.03 13:52:00 -
[6] - Quote
Vertisce Soritenshi wrote:See? I knew this would happen. I make a single comment in another thread about how crappy explosions currently are and magically the next day there is a thread all about explosions!
I love it.
+1
Ye are not the first, nor will ye be the last. No one wants to play with their expensive toys. This needs fixing. |

Ciar Meara
Virtus Vindice
207
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Posted - 2011.11.03 14:01:00 -
[7] - Quote
I would also add little animations that show tiny-escape pods launching themselves as soon as you start hitting structure.
Now that CCP has released details on how much crew is on ships and how most of them are able to escape destruction (if lucky) it would be a nice addition. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Kata Amentis
Re-Awakened Technologies Inc
7
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Posted - 2011.11.03 14:05:00 -
[8] - Quote
Some dev post from a while back said they'd hired a new "effects guy" fairly recently, (s)he's the one working on the cyno effects, engine trails and things like that... I think i saw/heard something about turret and weapon effects being "next" on the agenda after the current lot... so maybe after that? |

Bienator II
24th Imperial Crusade Amarr Empire
248
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Posted - 2011.11.03 14:07:00 -
[9] - Quote
i actually like the explosions. However what needs some work is the transition between a ship and the wreck.
currently its something like this: 1 ship 2 nothing 3 nothing + explosion 4 wreck
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Lors Dornick
Kallisti Industries
38
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Posted - 2011.11.03 14:21:00 -
[10] - Quote
Skippermonkey wrote:why would it be a lagfest?
im sure the explosion animation would be stored on your own harddrive, its just an animation sequence afterall.
yes, nicer updated explosions would be prettier.
One reason might be that the one who happens to be in the middle of said explosion is most likely frantically spamming the warp knob to get his pod out the frak of there. And not very interested is watching a shiny explosion of his (or sometimes hers) once shiny ship.
Could of course be reduced by making the victim's view less shiny.
Another reason comes down to big fights, when not one, but very many ships explode all around you.
Could of course be reduced with a setting in the graphics tab (tick for shiny explosions, like).
But my final objection would be that it'll take precious developer time, for a relatively minor (but shiny) addition.
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Takamori Maruyama
Blue Republic RvB - BLUE Republic
26
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Posted - 2011.11.03 14:22:00 -
[11] - Quote
The problem with the eye candy of EVE is the players.
Someone will ***** about how ****** is their gaming rig and that developers don't care about their ****** rigs. So I don't see that coming so soon. I already saw a post that reinforce what I mentioned The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Vertisce Soritenshi
SHADOW WARD
147
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Posted - 2011.11.03 14:32:00 -
[12] - Quote
Ciar Meara wrote:I would also add little animations that show tiny-escape pods launching themselves as soon as you start hitting structure.
Now that CCP has released details on how much crew is on ships and how most of them are able to escape destruction (if lucky) it would be a nice addition.
That's actually a pretty damned good idea. I don't think it should be as soon as you hit structure though. My solution would be to make the animation of the exploding ships longer. Start with the escape pods ejecting followed by the explosion. Make the explosion look like a fireball as it engulfs all the oxygen left in the ship not just a quick flash and then wreck. I think revising the explosions should be something done if/when they also revise wrecks to not only make them resemble the ship that was destroyed but also make them look a lot better. This would improve the entire overall experience of blowing **** up which is why a lot of use play EvE to begin with.
I think the bigger the ship the longer the explosion animation should take too. A frigate should be a quicker fireball and pop than say a battleship or carrier which would have several interior explosions all over the ship followed by the final massive explosion.
Oh...and damage from exploding ships too while they are at it. Support our boobies!-áLINKY! |

Kata Amentis
Re-Awakened Technologies Inc
7
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Posted - 2011.11.03 14:56:00 -
[13] - Quote
Vertisce Soritenshi wrote: ... My solution would be to make the animation of the exploding ships longer. Start with the escape pods ejecting followed by the explosion. ...
I think the bigger the ship the longer the explosion animation should take too. A frigate should be a quicker fireball and pop than say a battleship or carrier which would have several interior explosions all over the ship followed by the final massive explosion.
One thing to bare in mind with things like this is that time affects pvp aspects of the game.
When would the pod be ejected? do target locks drop at the begining or end of the death throws?
If you have target locks drop when the ship is "dead" and starts it's death throws, and the pod appears at the end you've just given the agressors a lot more time to finish their scram cycles and be ready to grab the pod.
Or do target locks drop at the end of the death throw? so now we have to guess when targets are "dead" and are just going through the motions of exploding to switch to a new target or waste however long shooting something that is no longer relevant in the battle? (ok, we do that at the moment during really laggy fights but it's still naff )
If the pod ejects at the begining of the death throws, you've just "doubled" the number of items on grid during a very hectic fight...
Even something as small as "it takes 10 seconds longer to die so you reship slower" can have an impact in some situations.
Don't get me wrong, I love the idea of having crew escape pods reinforcing the idea that we're gods among normal men... but pretty shouldn't get in the way of the rest. |

Denidil
The Graduates Morsus Mihi
114
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Posted - 2011.11.03 15:05:00 -
[14] - Quote
Skippermonkey wrote:why would it be a lagfest?.
some people don't know/don't care there is a difference between lag (network latency) and slow video card performance and lump them together Anyone who is blue to DRF are cowards and have failed Eve.
MM Bombers, Best Bombers |

Rico Minali
Sons Of 0din Fatal Ascension
120
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Posted - 2011.11.03 15:07:00 -
[15] - Quote
+1 bigger explosions
Who wouldnt love it when a capital explodes in a chain of smaller explosions ending in a huge bang, and tell me, who wouldnt get a little chubby, just a little bit if the screen blazed like a nova for a second or two when a super goes up? Its all about atmosphere, think about Admiral Akbars response when the deathstar MK II Doomsdayed that Mon Calamari capital ship... |

Renan Ruivo
Hipernova Vera Cruz Alliance
267
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Posted - 2011.11.03 15:10:00 -
[16] - Quote
To those complaining about the lag this idea would introduce. you ought to know that 90% of the effect already in game bring extreme lag if you go into a big battle with them on. So this would be a fart for someone who has explosive diarrhea.
So its just another box to untick when going into battle. Rated ARG for Pirates. **** you. |
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CCP Navigator
C C P C C P Alliance
376

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Posted - 2011.11.03 15:14:00 -
[17] - Quote
I am passing this thread on to our art department as feedback from you guys. I have no idea how much programming and art work this would involve or if the artists and programmers would be free to do this in the short term.
I cannot promise you any answers but I will certainly pass it on  CCP Navigator - Lead Community Representative |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
80
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Posted - 2011.11.03 15:20:00 -
[18] - Quote
Before thinking about pretty explosions CCP art team needs to add simple stuff like weapon misses and weapon strikes animations. |

Logan LaMort
Black Rebel Rifter Club
1064
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Posted - 2011.11.03 15:29:00 -
[19] - Quote
One solution I can think of is this:
- Ship reaches 0 in structure.
- Ship texture/model is replaced by an identical but badly damaged version of the ship with cheap animated fires erupting out of the hull.
- Pod is ejected out of the damaged hull at the same time.
- Cheap escape pod animations for crew also jettison out of the ship.
- Fires disappear, large explosion happens.
- Really wrecked model of the ship appears and replaces the previous one while the explosion happens, this will be the final wreck model.
Of course this means a huge amount of art assets and some code fu...  |

Dr Prometheus
Gears of Construction Gears Confederation
14
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Posted - 2011.11.03 15:35:00 -
[20] - Quote
CCP Navigator wrote:I am passing this thread on to our art department as feedback from you guys. I have no idea how much programming and art work this would involve or if the artists and programmers would be free to do this in the short term. I cannot promise you any answers but I will certainly pass it on 
Would be nice to hear any answer even if its a big no. (If it is a no, would love to know why.) Dude, where is my Charon? |
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Obsidian Hawk
RONA Corporation RONA Directorate
218
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Posted - 2011.11.03 15:38:00 -
[21] - Quote
If we are going to talk about ship explosions then...........
When a titan blows up can it have the effect of the old aoe doomsday. Like the avatar has that bright blinding white light. |

Kata Amentis
Re-Awakened Technologies Inc
7
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Posted - 2011.11.03 15:42:00 -
[22] - Quote
Razin wrote:Before thinking about pretty explosions CCP art team needs to add simple stuff like weapon misses and weapon strikes animations.
Arguable, everyone on grid can see a ship dying, but you'd only really see impact animations if you were looking closely at the target  |

Autonomous Monster
Paradox Interstellar
2
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Posted - 2011.11.03 16:00:00 -
[23] - Quote
CCP Navigator wrote:[...]
GÖÑ
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Shisen
Brutor Tribe Minmatar Republic
0
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Posted - 2011.11.03 16:06:00 -
[24] - Quote
This idea is probably to resource heavy, but:
It would be cool to have a few different types of death animations that occur randomly. Of course explosions, but also maybe something that doesn't explode, like having the ship crack open into two pieces, having debris (and bodies) strewing out of the ship, or having just a burning fireball of a wreck. My personal favorite would be to have massive holes punched through the ship, simulating a massive barrage of artillery onto target, then consume the destroyed wreck with fire and degassing animations.
Again, probably to taxing to peoples older machines, and maybe even to taxing to the server to randomly roll up an animation; but would be cool for the future. |

Cunane Jeran
28
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Posted - 2011.11.03 16:09:00 -
[25] - Quote
I would love this but I'm sure the graphical lag in a big fight would screw with getting pods out safely. |

mkint
252
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Posted - 2011.11.03 16:15:00 -
[26] - Quote
Shisen wrote:This idea is probably to resource heavy, but:
It would be cool to have a few different types of death animations that occur randomly. Of course explosions, but also maybe something that doesn't explode, like having the ship crack open into two pieces, having debris (and bodies) strewing out of the ship, or having just a burning fireball of a wreck. My personal favorite would be to have massive holes punched through the ship, simulating a massive barrage of artillery onto target, then consume the destroyed wreck with fire and degassing animations.
Again, probably to taxing to peoples older machines, and maybe even to taxing to the server to randomly roll up an animation; but would be cool for the future. wtb lance of weapons fire punching through the ship followed by the lights and engines flickering and fading as though the ship is giving up it's soul. |

Shisen
Brutor Tribe Minmatar Republic
0
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Posted - 2011.11.03 16:22:00 -
[27] - Quote
mkint wrote:Shisen wrote:This idea is probably to resource heavy, but:
It would be cool to have a few different types of death animations that occur randomly. Of course explosions, but also maybe something that doesn't explode, like having the ship crack open into two pieces, having debris (and bodies) strewing out of the ship, or having just a burning fireball of a wreck. My personal favorite would be to have massive holes punched through the ship, simulating a massive barrage of artillery onto target, then consume the destroyed wreck with fire and degassing animations.
Again, probably to taxing to peoples older machines, and maybe even to taxing to the server to randomly roll up an animation; but would be cool for the future. wtb lance of weapons fire punching through the ship followed by the lights and engines flickering and fading as though the ship is giving up it's soul.
exactly! How cool would that be :) |

mkint
252
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Posted - 2011.11.03 16:30:00 -
[28] - Quote
Shisen wrote:mkint wrote:Shisen wrote:This idea is probably to resource heavy, but:
It would be cool to have a few different types of death animations that occur randomly. Of course explosions, but also maybe something that doesn't explode, like having the ship crack open into two pieces, having debris (and bodies) strewing out of the ship, or having just a burning fireball of a wreck. My personal favorite would be to have massive holes punched through the ship, simulating a massive barrage of artillery onto target, then consume the destroyed wreck with fire and degassing animations.
Again, probably to taxing to peoples older machines, and maybe even to taxing to the server to randomly roll up an animation; but would be cool for the future. wtb lance of weapons fire punching through the ship followed by the lights and engines flickering and fading as though the ship is giving up it's soul. exactly! How cool would that be :) Also, wtb wrecks that keep their velocity and vector from the moment they are destroyed until they hit the edge of the grid and despawn. Though it seems like a troll, the whole "wrecks stay for 2 hours and then magically disappear" thing is kinda lame if you think about it. This would be more realistic physics, drive up the value of salvage, make marauders more valuable on the field, and reduce wreck lag from all the proposed sexy wrecks in this thread. |

Crosi Wesdo
Spiritus Draconis
0
|
Posted - 2011.11.03 16:32:00 -
[29] - Quote
Not sure exactly whats wrong with explosions:
http://www.youtube.com/watch?v=MjN3z3EP4wo
Unless you are talking about torps/cruise i guess. |

Shisen
Brutor Tribe Minmatar Republic
0
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Posted - 2011.11.03 16:33:00 -
[30] - Quote
having moving wrecks would also make the noctis with it's tractor beam bonuses all the more useful! |
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