Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 [138]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Aivo Dresden
Red Federation RvB - RED Federation
218
|
Posted - 2014.02.20 14:55:00 -
[4111] - Quote
I still have RLMLs on my Caracals, but mainly because LML are just too bad, and the damage application from heavy missiles is just so low. It's like picking the lesser evil. Do I want OK damage and then spend half a minute reloading, or do I want rubbish damage in 90% of the fights I'll be in and don't have an extremely long reload time.
You realize of course that even the RLML damage while it is actually shooting is only on-par with other turret sytems right? Normally people would jump in and say "yes but with missiles you can pick your damage type", except that here this is not the case. Not to mention that most ships that would use RLML only get a bonus to one specific type.
This whole system is so poorly designed. I just cannot understand why after all the feedback you got on it, you still decided to add it in, and why after you've been pointed to the painfully obvious fact so many other missiles and launchers have issues, you decided to introduce yet another one.
How about you just fix the damage application for heavy missiles and we can all just give it a rest. There is just no 'good' cruiser sized launcher. There isn't. |
CW Itovuo
The Executioners Capital Punishment.
16
|
Posted - 2014.02.21 05:21:00 -
[4112] - Quote
Aivo Dresden wrote:
How about you just fix the damage application for heavy missiles and we can all just give it a rest. There is just no 'good' cruiser sized launcher. There isn't.
And yet.... there should be. So we continue to rattle our sabres in the hopes that CCP will unfix what needn't have been "fixed" in the first place.
|
W0lf Crendraven
The Tuskers
241
|
Posted - 2014.02.21 07:17:00 -
[4113] - Quote
The problem i see is that i tihnk ccp was a bit shortsighted with the hml nerf, back then they truely were op, they were by far the best long range medium weapon system (but only on a select few ships) so they nerfed them into place, which was fine - at that state of them game, but then they buffed everything else and made the drake useless. Making them crap.
And yes rlmls were a bit over the top, way to easy to fit, way to much range and the fact hat furys existed meant that they were even good vs cruisers (300ish dps doesnt sound liek much but constantly at 20km+ thats nothing to laugh at), stuff like the cerb that could shoot light missles to over 70km (or over 90 with navys), with 500dps with misisles that hit frigs for nearly the full amount were op.
As they are now they are better, but due to the ammo changes they now are very very hard to use, furys hit frigs for very little and navys are wasted on cruisers, and of course the usual ammo type stuff means a bad guess = game over, if you have scourge furies loaded for example and a enyo undocks and warps on top of you you will have to wait the whole reload to even have a chance of victory, and if you have amanged to get explo ammo in maybe a vengeance shows up, they just take the ability to adapt from the pilot which imo is a bad thing.
So again, make ammo swaps fast but keep long reloads and you have a generally usable weapon system, and due to the way the old "op" ships are made (caracal/cerb) only they get nerfed while ships that were fine with them get about the same dps as prenerf (due to the fact that a rof bonus shifts the reload/fire time towards reload making the bonus only hald as effectvie, while the pure dps boni stay just as good).
Also heavy missiles need a slight buff (applicatiion and fitting). |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
87
|
Posted - 2014.02.21 13:45:00 -
[4114] - Quote
Someone bumped into the wrong unstickied Rapid Launcher Thread.
Then all of a sudden, Zombies.
Over here, capsuleer. |
CW Itovuo
The Executioners Capital Punishment.
16
|
Posted - 2014.02.22 15:48:00 -
[4115] - Quote
Ransu Asanari wrote:Someone bumped into the wrong unstickied Rapid Launcher Thread. Then all of a sudden, Zombies. Over here, capsuleer.
Yup, fully aware of the other thread. That thread has also been unstickied. (CCP's way of saying they're "done" with a game mechanic change.... aka Let them eat cake)
With 200+ pages of comments, this thread serves as a reminder of the dissatisfaction with "improvements" made to the missile class of weapons over the last couple years. |
Arthur Aihaken
Perkone Caldari State
2940
|
Posted - 2014.02.23 19:31:00 -
[4116] - Quote
What are the chances of getting the reload/swap changed to a flat 20 seconds? I am currently away, traveling through time and will be returning last week. |
SmarncaV2
Immortalis Inc. Shadow Cartel
43
|
Posted - 2014.02.28 14:30:00 -
[4117] - Quote
Arthur Aihaken wrote:What are the chances of getting the reload/swap changed to a flat 20 seconds?
And make RLMLs actually usefull? NEVER! |
Joe Boirele
Lords 0f Justice Lords Of Stars
9
|
Posted - 2014.03.02 21:08:00 -
[4118] - Quote
SmarncaV2 wrote:Arthur Aihaken wrote:What are the chances of getting the reload/swap changed to a flat 20 seconds? And make RLMLs actually usefull? NEVER!
It's funny because it's true. Enemies are just friends who stab you in the front.
Might makes right! |
Arya Regnar
Darwins Right Hand
366
|
Posted - 2014.03.02 21:43:00 -
[4119] - Quote
*Attempts last clap*
EvE-Mail me if you need anything.
|
Arthur Aihaken
Perkone Caldari State
2970
|
Posted - 2014.03.05 04:59:00 -
[4120] - Quote
So how do we go about getting a [Rubicon 1.3] tag added to this? And a sticky, as this is still unresolved going on several months now... "Summer 2014" isn't going to cut it. I am currently away, traveling through time and will be returning last week. |
|
Sgt Ocker
Last Bastion of Freedom
127
|
Posted - 2014.03.05 05:54:00 -
[4121] - Quote
Arthur Aihaken wrote:So how do we go about getting a [Rubicon 1.3] tag added to this? And a sticky, as this is still unresolved going on several months now... "Summer 2014" isn't going to cut it.
|
Brutor Trash
Republic University Minmatar Republic
0
|
Posted - 2014.03.05 05:57:00 -
[4122] - Quote
SCREW YOU RISE |
Brutor Trash
Republic University Minmatar Republic
0
|
Posted - 2014.03.05 06:11:00 -
[4123] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=326992&find=unread RLML POLL |
Arthur Aihaken
Perkone Caldari State
2970
|
Posted - 2014.03.05 06:41:00 -
[4124] - Quote
While I appreciate the enthusiasm, let's try a little more tact - shall we? I am currently away, traveling through time and will be returning last week. |
Arthur Aihaken
Arsenite
3026
|
Posted - 2014.03.10 04:04:00 -
[4125] - Quote
CCP Rise, what if any changes can we expect in Rubicon 1.3 with respect to rapid launchers and Marauders? You hinted at something in the New Eden Open Tournament today... I am currently away, traveling through time and will be returning last week. |
Justin Cody
AQUILA INC Verge of Collapse
111
|
Posted - 2014.03.10 18:00:00 -
[4126] - Quote
Vincintius Agrippa wrote:If your main complaint is fire and forget than you should further read my post in the new rapid launcher thread that ccp nerzilla aka king of the un thought out ideas aka ccp rise started. I explain how the missile mechanics are flawed and unrealistic. I explain how missiles should function how fighter pilots use them. Meaning that players should have to maneuver there ships to give their missile the best flight path to their target. Someone who flies stupidy would see there missile overshoot or turn too hard and loose lock. Missile pilot would have to do something to inflict damage. Turrets users should be happy about this change as well.
Let me guess...you like the GURPS roleplaying system and Alternity. Your method is overly complicated and pointless. Good job at over-thinking it person-who-has-no-clue on what re-inventing an entire combat system would entail for no good reason.
I think you took a torpedo to the brain stem. |
Arthur Aihaken
Arsenite
3039
|
Posted - 2014.03.10 18:22:00 -
[4127] - Quote
If we're going to start entertaining the prospect of transversal and angular velocity entering into the equation, then we need to revisit missile damage application in its entirety - as well as the possibility of critical hits. In this scenario, I think it's a case of "better the devil you know". I am currently away, traveling through time and will be returning last week. |
Justin Cody
AQUILA INC Verge of Collapse
111
|
Posted - 2014.03.10 18:28:00 -
[4128] - Quote
Arthur Aihaken wrote:If we're going to start entertaining the prospect of transversal and angular velocity entering into the equation, then we need to revisit missile damage application in its entirety - as well as the possibility of critical hits. In this scenario, I think it's a case of "better the devil you know".
no one is talking about that. I think this is all in your head man. |
Justin Cody
AQUILA INC Verge of Collapse
111
|
Posted - 2014.03.10 18:33:00 -
[4129] - Quote
Justin Cody wrote:Vincintius Agrippa wrote:If your main complaint is fire and forget than you should further read my post in the new rapid launcher thread that ccp nerzilla aka king of the un thought out ideas aka ccp rise started. I explain how the missile mechanics are flawed and unrealistic. I explain how missiles should function how fighter pilots use them. Meaning that players should have to maneuver there ships to give their missile the best flight path to their target. Someone who flies stupidy would see there missile overshoot or turn too hard and loose lock. Missile pilot would have to do something to inflict damage. Turrets users should be happy about this change as well. .
Furthermore there is no reason that 30-40,000 years in the future that pilots who are cyber-jacked into their ships should need to fire missiles in the same fashion that a 21st century fighter pilot does.
The size of our ships even at the smallest are like 20th century frigates and destroyers in scale. They should function with our sensor suite...being that if the target it locked our systems are tracking said target and relaying telemetry to the missile while in flight. LOS is'nt a problem in space by and large. As for but hey what about multiple targets...we have skills allowing us as pilots to manage more targets effectively. If I want I can split my launchers to 1 per target and that is ok.
EVE is a sci-fi sim so please don't go projecting modern flight sim mechanics onto it. Maybe for EVE Valkyrie you have a point. But that is another game altogether. |
Sgt Ocker
Last Bastion of Freedom
128
|
Posted - 2014.03.10 23:47:00 -
[4130] - Quote
Justin Cody wrote:Arthur Aihaken wrote:If we're going to start entertaining the prospect of transversal and angular velocity entering into the equation, then we need to revisit missile damage application in its entirety - as well as the possibility of critical hits. In this scenario, I think it's a case of "better the devil you know". no one is talking about that. I think this is all in your head man. I think you need to find a better attitude, the one your using is really bad.
Actually read the post you responded to - "having pilots maneuver to give their missiles the best flight path to target" - is getting transversal and velocity correct so your missiles hit.
"being that if the target it locked our systems are tracking said target and relaying telemetry to the missile while in flight"
I agree 100% - so why do missiles in Eve suck so much. Light missile, ok Cruise missile, ok.. Everything else bad or just usable. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 [138]:: one page |
First page | Previous page | Next page | Last page |