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Leafo
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Posted - 2006.02.15 23:32:00 -
[241]
Originally by: Zeiros Edited by: Zeiros on 15/02/2006 23:16:32 Nice to see you in Syndicate tonight, good battle, and it was a real shame that the server put an early end to the festivities.
Well, we had to see what the fuzz was all about.
Wouldn't call it a good battle though. We tried our best to find ways to engage you with our 15 man strong gang but it was really hard.
I mean, the swarm. The swaaarm!! How many were you total at that gate? 70? 80? Many many many. And to engage that camp with 15 people where...hmm...challenging. But atleast we tried...over and over again.
Kudos for taking down 2 of our BS's. We all saw it coming, it was only a matter of time before you made that move . The commander of the day even said something like "**** it! We are probably gonna die but let's go anyway!" before going back in that time.
Well, atleast we checked out your little place and tried out the swarm. But in order for someone to earn a piece of Kladdkaka one needs to do some other plays than just the golden ratio.
I'm sure we will have many more encounters. Personally I hope they will be more exciting.
Until next time.
//Leafo - a video coming up soonÖ from the "fight"
P.S. Yeah, the servers have a habit on starting acting up when things are getting interesting D.S.
click on sig for all MC videos
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RoboTronic
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Posted - 2006.02.15 23:47:00 -
[242]
We had around 70 people in gang, maybe peaked at 80. I had to leave early so I missed all the good action. I read that the server crashed because of a big battle. That wasn't NSN vd GF right?
If we did crash it... well...
Sig rule compliant sig \o/ |
Sesfan Qu'lah
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Posted - 2006.02.16 00:12:00 -
[243]
Should you truly want a more exciting battle, next time try bringing ships besides sniping battleships. Really, it's not fun for either side to have to sit for three hours while sniping battleships warp in and out.
But hey, at least you actually came into Syndicate.
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Julien Derida
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Posted - 2006.02.16 00:16:00 -
[244]
Originally by: Sesfan Qu'lah Should you truly want a more exciting battle, next time try bringing ships besides sniping battleships. Really, it's not fun for either side to have to sit for three hours while sniping battleships warp in and out.
But hey, at least you actually came into Syndicate.
You expect people to engage 15:80 odds with close range battleships? ----------------------------------------
Chief Inspector of the Style Police - FRICK |
neccette
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Posted - 2006.02.16 00:19:00 -
[245]
Originally by: Sesfan Qu'lah Should you truly want a more exciting battle, next time try bringing ships besides sniping battleships. Really, it's not fun for either side to have to sit for three hours while sniping battleships warp in and out.
But hey, at least you actually came into Syndicate.
Sesfan, at some point in one of these threads, they pointed out that they are not here for excitement, they are fulfulling a contract to attack goonfleet. To that end, the typical sniping battleships and interceptor raids that 90% of our past enemies have used will prolly be the status quo for NSN too. Boring for us, but effective on popping unsuspecting corp members.
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Sesfan Qu'lah
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Posted - 2006.02.16 00:22:00 -
[246]
No, of course not, with odds like that sniping battleships are certainly sound tactically. But as he himself pointed it, it's not "exciting" or "fun" to sit around for three hours. We'll do it because it must be done, and we'll come out ahead (we killed two battleships fully kitted with tech 2 equipment and lost some frigates and a cruiser) but in the end it's really more of a waste of time than anything else. Also, every single time you come to Syndicate expect to be blobbed, the numbers we had sitting at that gate were really an average size for one of our groups.
Not smacktalking, just making a point.
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Nordvargr
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Posted - 2006.02.16 00:37:00 -
[247]
Originally by: Sesfan Qu'lah No, of course not, with odds like that sniping battleships are certainly sound tactically. But as he himself pointed it, it's not "exciting" or "fun" to sit around for three hours. We'll do it because it must be done, and we'll come out ahead (we killed two battleships fully kitted with tech 2 equipment and lost some frigates and a cruiser) but in the end it's really more of a waste of time than anything else. Also, every single time you come to Syndicate expect to be blobbed, the numbers we had sitting at that gate were really an average size for one of our groups.
Not smacktalking, just making a point.
They came for fun knowing full well the odds were against them, and the BS in that video certainly had a close range setup. (and cap boosters on minmatar ships... why?) Much respect to autocannon tempests.
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j0sephine
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Posted - 2006.02.16 01:20:00 -
[248]
Edited by: j0sephine on 16/02/2006 01:21:28
"No, of course not, with odds like that sniping battleships are certainly sound tactically. But as he himself pointed it, it's not "exciting" or "fun" to sit around for three hours. We'll do it because it must be done, and we'll come out ahead (we killed two battleships fully kitted with tech 2 equipment and lost some frigates and a cruiser) but in the end it's really more of a waste of time than anything else. Also, every single time you come to Syndicate expect to be blobbed, the numbers we had sitting at that gate were really an average size for one of our groups."
Well, the mercenaries on contract don't really have choice about the fun, they're judged by their kill:loss ratio. (which is the reason i can't figure out why they accepted this particular contract, but that's another story)
Anyway, on the other hand it's not like GF has to outblob by such margins, when by own admission you realize perfectly well this will only result in boring engagement with ships sniping from relatively reasonable ranges. It's like one of your members pointed out, if you're seen as the underdog then it hardly matters if you win or lose, and tech.1 ships and gear aren't exactly significant financial blow, either. So might as well bring half the numbers thus allowing these of your members who participate to actually have fun, and get some training in other types of fights... otherwise complaining about lack of fun while actively contributing to that lack... there's a bit of hypocrisy in there ^^;;
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Calenth
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Posted - 2006.02.16 01:48:00 -
[249]
Originally by: j0sephine Edited by: j0sephine on 16/02/2006 01:21:28 Well, the mercenaries on contract don't really have choice about the fun, they're judged by their kill:loss ratio. (which is the reason i can't figure out why they accepted this particular contract, but that's another story)
Anyway, on the other hand it's not like GF has to outblob by such margins, when by own admission you realize perfectly well this will only result in boring engagement with ships sniping from relatively reasonable ranges. ;
Well, yeah. Heh, maybe we should set up some arranged matches, though I don't think their employers would appreciate that To be fair, I think NSN *has* managed to gank a fairly large number of us running back and forth solo in empire, but that's good, teaches people not to run solo in empire :P
You're right that we could use smaller numbers. But, then again, it's not like we chose this fight, so we can't really be blamed for using whatever tactics we have available.
I can't really figure out why NSN took the contract either; my general suspicion is just that they'd heard of us, figured it would be a different sort of challenge to fight, and decided to have a go at it. Which is certainly commendable. I do wonder what their employer expected this contract to accomplish though... .part of me thinks that the root cause of this is that the people who hired NSN got bored fighting us a long time ago, but still hold the grudge, so they keep hiring mercenaries to harass/camp us. But it's ultimately kinda boring and pointless work -- I mean, hell, we even use NPC stations, so it's not like we had a POS or any big targets for them to take out.
Ah well. Maybe if we can bore even NSN, the various other mercs out there will realize "fighting goonfleet won't be fun" and will stop taking these contracts. Then we can get back to whatever it is we do when we aren't wardec'd. Mining veldspar maybe? Been so long I don't remember!
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Calenth
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Posted - 2006.02.16 01:51:00 -
[250]
Edited by: Calenth on 16/02/2006 01:52:32
Originally by: Julien Derida
You expect people to engage 15:80 odds with close range battleships?
Not really, no, and I don't blame NSN for using good tactics. But, hey, when someone comes to attack us, and we have eighty guys who want to jump to defend. . .I mean, it's not like we're the ones who brought the fight. I think it's fair to allow the defender choice of tactics.
Hrm. anyway. hopefully things will get more interesting in the future.
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Recluse XXX
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Posted - 2006.02.16 02:08:00 -
[251]
I have a small tip to Goonfleet...
If you rly want good and fun pvp you should split that blob into 3 gangs....Lets face it, until some1 like Robert or G decides to go down to Syndicate in numbers just to make a point you are not gonna get a blob to match yours.
The tactics we used tonight are the only thing you guys are gonna experiance (exept getting ganked when 1 of you flys around alone).
Its boring in the long run, hell, I have spent half my Eve "life" on safespots waiting for a fight that never came. Small to midsized gangs roaming around is fun and gives you a greater experiance and skill than just sitting still at a gate waiting for some1 to warp in outside you lockingrange.
It eventually will score you a kill or two like it did tonight but how fun was it...really??
As for the "neutrals" in your gang tonight....pfffft! Go and defend your "own" space :P
//Rec
--------------- Edited by: sausage jockey on 01/02/2006 22:02:39 We will not give up until we have penetrated the rear entrance to Stain, we hope this will hurt SA to the point they start to cry.
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Calenth
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Posted - 2006.02.16 02:19:00 -
[252]
Originally by: Recluse XXX I have a small tip to Goonfleet...
If you rly want good and fun pvp you should split that blob into 3 gangs . . . Small to midsized gangs roaming around is fun and gives you a greater experiance and skill than just sitting still at a gate waiting for some1 to warp in outside you lockingrange.-
We'll see what we can do =)
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Ishen Villone
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Posted - 2006.02.16 02:26:00 -
[253]
I wasn't present for that fight but those "neutrals" were probably our allies. They get so jealouswhen we pretty goonfleet types get all the attention.
The sniping battleships are the tactics i pretty much expect. stealth bombers too. Not exactly the manliest of tactics, but mercs don't get paid to be manly.
They get paid to be dead! ARRR!
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Doctor Draw
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Posted - 2006.02.16 02:32:00 -
[254]
This thread is worse than GameFAQs.
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Calenth
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Posted - 2006.02.16 02:44:00 -
[255]
Originally by: Ishen Villone
The sniping battleships are the tactics i pretty much expect. stealth bombers too. Not exactly the manliest of tactics, but mercs don't get paid to be manly.
They get paid to be dead! ARRR!
You just wanted to use did't you :P
Tactics are tactics, to be fair. Every good strategic move any given side uses is going to be called cheap by the other side, it's all part of the game & the meta-game.
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Sesfan Qu'lah
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Posted - 2006.02.16 03:20:00 -
[256]
We're not the ones who started the war, NSN did. We're merely defending our territory with the maximum amount of force we can bring to bear...that's what we do. If NSN can't match our numbers then they should reconsider their strategy. They chose to attack us, not the other way around. We get plenty of small gang pvp on our own offensive patrols, but anybody who tries to enter our home system will encounter a huge gang. Also, the "neutrals" who were in our gang were our allies who are more than happy to defend our space with us.
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eddyc
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Posted - 2006.02.16 04:27:00 -
[257]
Originally by: Recluse XXX As for the "neutrals" in your gang tonight....pfffft! Go and defend your "own" space :P
Quote: NSN will go into syndicate expecting that every1 that isnt blue is a threat (damn pirates the lot of you ;)) so if you or your corp want standings set pls contact Bamsefar in game
I think you guys invited them.
/eddyc
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Recluse XXX
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Posted - 2006.02.16 06:21:00 -
[258]
Edited by: Recluse XXX on 16/02/2006 06:21:57
Originally by: eddyc
Originally by: Recluse XXX As for the "neutrals" in your gang tonight....pfffft! Go and defend your "own" space :P
Quote: NSN will go into syndicate expecting that every1 that isnt blue is a threat (damn pirates the lot of you ;)) so if you or your corp want standings set pls contact Bamsefar in game
/eddyc
Nope, we found them on the backyard ****ing on the lawn :/
//Rec-teh dog catcher
---------------- Edited by: sausage jockey on 01/02/2006 22:02:39 We will not give up until we have penetrated the rear entrance to Stain, we hope this will hurt SA to the point they start to cry.
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Crypt
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Posted - 2006.02.16 07:33:00 -
[259]
I'd recommend to you goonfleet types to make BMs at all the gates you blob at 100k and 200k from the gate in a clockwise pattern.
That way when the battleships warp in to snipe you can have multiple frigs warp out to 100k' 3 oclock or to 200k 7 oclock or whatever sector they have warped in at to engage before they can run off. It takes time to get the BMs set but once you have them the sniping thing becomes a mute point, either they come to fight or they come to die, you get to choose which it is that they do.
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GusHobbleton
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Posted - 2006.02.16 08:30:00 -
[260]
Edited by: GusHobbleton on 16/02/2006 08:30:10
Originally by: Calenth
Originally by: Mulletstation We're goonfleet, we're huge and most of our players suck.
I think I have a new sig file.
I as well. ---------------
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Trac3rt
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Posted - 2006.02.16 09:44:00 -
[261]
It was nice to have a proper Engagement.
I fully expected the fight to go down the way it did. You guys are not going to engage close range, and we are not going to sit and get sniped at long range. We were both trying to sway the field of battle to engage on our terms, waiting for the other side to make a mistake.
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Grandma Mooncricket
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Posted - 2006.02.16 10:33:00 -
[262]
I don't think it is possible for Goonfleet to engage in smaller numbers than they did. If they split into smaller groups or had just a smaller defense party then the others who werent in it would just get ganked in their home system when they are mining or ratting. When people invade peaceful corps who only have one system its not like people have much choice whether to choose to defend it or not.
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Sesfan Qu'lah
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Posted - 2006.02.16 10:56:00 -
[263]
Goonfleet op leaders do indeed having anti-sniper gate bookmarks like you say, but using covops to get warp ins is so much more fun :)
Respect to NSN for coming up the pipe and engaging us, we're always around so you know where to find us if you want a rematch. I and my forces are waiting :)
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Trooper B99
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Posted - 2006.02.16 11:25:00 -
[264]
Took me ages but it wasn't till I saw S-U in my assets that it clicked exactly where in Syndicate goonfleet base out of. Heh. Ah, I see alot of the SUPRM and BOS lads have returned to VV-V and surrounds to fly alongside the Goons.
Glad to see there are new people fighting, with heart, to make their claim around those rich NPC station crokite fields.
Wirykomi Team Racer - COLOSSUS Championships Year 106
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Witch Doctor
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Posted - 2006.02.16 16:40:00 -
[265]
Just a comment on the economic consequences of the contract:
If the merc's sponsor is more concerned about economic impact, then the contract is running a lot more successfully than it might seem. T1 frig losses mean nothing, of course, but if it only takes 15 pilots to tie up 80+ pilots for an hour, that is a lot of lost opportunity cost. 80 goon miners crank out boatloads of zyd in an hour that is not going to 5/BOS/LWTAX.
Maybe it's not the employer's intent, but it occurs to me that they might be very happy with the results so far even if NSN does not have many meaningful kills to show for it.
I'm curious about the lag in these circumstances - does anything even render?
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SengH
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Posted - 2006.02.16 16:43:00 -
[266]
Originally by: Witch Doctor Just a comment on the economic consequences of the contract:
If the merc's sponsor is more concerned about economic impact, then the contract is running a lot more successfully than it might seem. T1 frig losses mean nothing, of course, but if it only takes 15 pilots to tie up 80+ pilots for an hour, that is a lot of lost opportunity cost. 80 goon miners crank out boatloads of zyd in an hour that is not going to 5/BOS/LWTAX.
Maybe it's not the employer's intent, but it occurs to me that they might be very happy with the results so far even if NSN does not have many meaningful kills to show for it.
I'm curious about the lag in these circumstances - does anything even render?
Last I checked players cant get the refine tax from npc stns .
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Calenth
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Posted - 2006.02.16 17:18:00 -
[267]
Originally by: Witch Doctor Just a comment on the economic consequences of the contract:
If the merc's sponsor is more concerned about economic impact, then the contract is running a lot more successfully than it might seem. T1 frig losses mean nothing, of course, but if it only takes 15 pilots to tie up 80+ pilots for an hour, that is a lot of lost opportunity cost. 80 goon miners crank out boatloads of zyd in an hour that is not going to 5/BOS/LWTAX.
Maybe it's not the employer's intent, but it occurs to me that they might be very happy with the results so far even if NSN does not have many meaningful kills to show for it.
I'm curious about the lag in these circumstances - does anything even render?
Lag is generally exactly as bad as you'd expect it to be.
Otherwise, there's some truth to what you say, but the other side is that any given number of belts only have so much crokite/omber/etc.. in them, and generally speaking we mine all the available high-end ores out pretty regularly even when there are hostiles. Of course, some individual GF members are still going to be inconvenienced and annoyed, especially our more casual players who might've only had those hours available to mine, and now instead that ore will get mined by someone who's there 24/7. And there are lower ores that won't get mined as much (veldspar lol, etc.)
So yes, lost opportunity costs are something to consider here, but the effect is smaller than one might think just due to the high number of GF people mining and the limited nature of available resources.
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BlackDog Rackh'am
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Posted - 2006.02.16 18:34:00 -
[268]
It will be interesting to see how all this will unfold, especially if NSN's client doesn't make the usual mistake when mercs are involved: not keeping up the pressure long enough.
I have been in some scraps with Goonfleet. A memorable one was a big fleet battle in Reblier during an empire war with goonfleet and [5]. Another fun incident was a 2 vagabonds VS 8 goonfleet (2 ceptors,2 frigs and some cruisers/BCs) fight we had late one night. From my experience it IS possible for a small gang of older players to take on goonfleet with success. Especially if you take care to minimize your financial risk.
I was feeling suicidal enough that day and went for a ride in my HAC (thankfully we both survived), but for a prolonged campaign i would fly something far more effective isk-wise, like a fully t1 kitted autocannon/plate rupture. There are a lot of NPC stations in syndicate. I bet a wealthy corp like NSN can stock up on LOADS of t1 cruisers with t1 fittings in one of those stations.
This way, a 15 man gang can engage, kill 20-30 people, return to said NPC station after losing their ships, undock in new ones, rinse and repeat. I think it's a highly effective way to maintain some neccessary pressure without losing more than what you kill.
Originally by: Black Lotus I vote u for KIA spokesperson.
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Djori Blue
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Posted - 2006.02.16 18:34:00 -
[269]
Trust me. For every 80 member gang, there's still a decent number of people still mining away keeping our belts clean of crok. And honestly, every fight is going to be unbalanced unless it's a formalized 'fun fight' or something. You'd be stupid not to go with every advantage you can muster. I do think it's incredible that eve is setup in which mercenary groups exist and thrive. I find it quite a compliment that someone would hire someone against us, but what kind of people care enough to pay money for someone else to annoy us instead of bearing the fight themselves? We hardly seem to be a profitable venture considering we have nothing of much value to destroy. Maybe GoonFleet should go into the merc business...
Props to this thread for avoiding the ****hole vortex.
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Defcon2
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Posted - 2006.02.16 18:49:00 -
[270]
Originally by: Witch Doctor Just a comment on the economic consequences of the contract:
If the merc's sponsor is more concerned about economic impact, then the contract is running a lot more successfully than it might seem. T1 frig losses mean nothing, of course, but if it only takes 15 pilots to tie up 80+ pilots for an hour, that is a lot of lost opportunity cost. 80 goon miners crank out boatloads of zyd in an hour that is not going to 5/BOS/LWTAX.
Maybe it's not the employer's intent, but it occurs to me that they might be very happy with the results so far even if NSN does not have many meaningful kills to show for it.
I'm curious about the lag in these circumstances - does anything even render?
Interesting idea, even one guy in s-u could theoretially slow down mining in the system by attacking people in belts and not getting himself killed
But this is all theory of course
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