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Temba Ronin
Center for Advanced Studies Gallente Federation
20
|
Posted - 2011.11.09 00:09:00 -
[151] - Quote
The Mittani wrote:Just ignore the people you disagree with. This is a thread for me to discuss issues with actual constituents, not to have a slapfight with lunatics who have never used a jump bridge in their life. Forum Tears from the Chairman & lead fearless Goon.... thank you so much ...... and i never had to fire a shot! Proof positive the pen is mightier then the horde. Thank you so much!  |

Stahlregen
GoonWaffe Goonswarm Federation
4
|
Posted - 2011.11.09 00:09:00 -
[152] - Quote
The Mittani wrote:Just ignore the people you disagree with. This is a thread for me to discuss issues with actual constituents, not to have a slapfight with lunatics who have never used a jump bridge in their life.
Sorry dude, that was my fault for getting trolled. EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. IT'S CHRONICLES OF RIDDICK AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, RIDDICK. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN' WHOOSHING SOUNDS WHEN I SLAM DOWN SOME NECRO BASTARDS. NOT MANY CAN SAY THEY ESCAPED THE GALAXY'S MOST DANGEROUS PRISON. I CAN. |

The Mittani
GoonWaffe Goonswarm Federation
1931
|
Posted - 2011.11.09 05:36:00 -
[153] - Quote
Arkanon Nerevar wrote:I have a few questions mostly directed towards your position as the null-sec representative, there fairly interlinked questions so feel free to structure the answers as you see fit.
Q:do you think the coming supercapital changes are going to shift null battles away from super cap pilots being the most desired by the alliances
I don't think that the changes go far enough to prevent Titan guns from annihilating subcaps; they're a step in the right direction, but I'd like to see either an additional nerf to Titan tracking, or a boost to hictor capacitor.
Quote:Q:sub cap fleets today have mostly moved to just BCs (whelpcanes, drake) do you think null batttles will now shift back to the tactical BS fights of yore, which we quite frankly call "the good old days"
I disagree. Most serious main-fleet doctrines in 60% of null are Pulse Abaddons. The other 30% are Alphafleets, with 10% random disorganized trash.
Battlecruiser fleets are just playtime, or specific suicide counters to supercaps.
Quote: Q:do you think the coming gallente changes are enough to make their ships viable across the board for null-sec life/battles
I'm not sure, I'm not an expert theorycrafter when it comes to fleet doctrines. I think you'd be more likely to see Rail Rokhs over Megas, because a Rail Mega is still inferior to a Pulse Abaddon in every way, but a Rail Rokh might beat out a Alpha Mael postpatch.
Quote:Q:some players (myself) have a strong inclination to want to fly just one factions ships, generally because of a combination of looks/mechanics/feel, do you think this kind of thought is applicable/viable in null-sec in general
It's an artificially-imposed restriction on your options as pilot and thus by definition suboptimal. Just like 'honor'.
The Office of the Chairman: A Thread for Constituent Issues |

The Mittani
GoonWaffe Goonswarm Federation
1931
|
Posted - 2011.11.09 05:43:00 -
[154] - Quote
Quebber wrote:You have been quite vocal when it comes to the RMT and Botting that it is up to CCP to police there own game how exactly does that reconcile in your own and the CSM's role of "policing" ccp, bringing players together to fight any changes in eve that are seen as wrong or impact the game as a whole.
How can you justify sitting on the fence and saying it is not ours or a players problem, I agree ccp needs to put more effort into dealing with these problems but as my local police man told me "we can not be everywhere, we need your help and comunity support to deal with these issues" If we do not take a stand if leaders do not help set a standard nothing that ccp does will solve this.
This may be their world but it is our home. I have actually left alliances and lost "friends" because I did what I believe was right in standing up to RMT and botters.
It's impossible for me to tell who's a dedicated ratter and who's a 'bot', and it's not my job. I'm not paid by CCP to play GM. If you find a bot, click 'report bot' and the Security Team - who actually has access to logs and evidence - can sort things out. Alliance leaders have no evidence, just hearsay and endless finger-pointing.
Witch hunts accomplish nothing save feed the egos of the ignorant and self-righteous (that's you). The Office of the Chairman: A Thread for Constituent Issues |

The Mittani
GoonWaffe Goonswarm Federation
1931
|
Posted - 2011.11.09 05:47:00 -
[155] - Quote
Venus Vermillion wrote:Oh great and powerful King of Space,
I have but a few small questions for you that I hope you will bless with answers.
1 - How does it feel to be so incredibly ~spacefamous~ that your name causes people to go on spy hunts? (The Mittani sends his regards.)
2 - You miss Prencleeve, right? I mean seriously.
3 - As your sponsoree, have I done you proud?
4 - Is it true that I'm actually your alt? Riverini seems to indicate that I am and I can't disprove it.
1. It's a little weird sometimes.
2. Not really!
3. Yes. But you should stop referring to yourself as a sponsoree, as it marks you as one of the unwashed masses.
4. I am the alts of many people! Apparently I talk to myself with sock puppets on the forums all day. Some guy in a NPC corp told me so. The Office of the Chairman: A Thread for Constituent Issues |

The Mittani
GoonWaffe Goonswarm Federation
1932
|
Posted - 2011.11.09 05:50:00 -
[156] - Quote
Solo Player wrote:Last one, I promise: The Mittani wrote:sov war is based on staging systems, alliance contracts, and forward deployments. One moves into a staging area and sets up shop for ops; one doesn't bounce between the front and your homeland. Fleet combat alts stay at the front, isk-making alts remain home or in hisec. Ignorant cries of 'but but, homeland defense' are met with a smirk and a remark about jump clones.
This makes sense to me, even if it does not quite cover the (un-?)importance of supply lines in such a conflict. But then, I'm not an armchair general but an armchair armchair general, and I look at such things from a purely academic perspective as opposed to your practical one. Still, from what I understand, jump clones are the key to projecting power as a null point null entity. Do you think it is to the broader game's best interest that they can do that so effectively no matter the distance, or would you prefer alliances to suffer drawbacks the further they deploy from home? If it is the latter, would you like CCP to have a close look at jump clones, big wrench in hand?
You're really asking questions from a position of complete ignorance. Jump clones can be substituted for simple podjumping to offices, etc. Short version is: don't worry or ask ~deep searing questions~ about an aspect of gameplay that - as a solo player - you don't seem to have any knowledge of.
Jump clone are not a key to projecting power in nullsec. Having a fleet that obeys a tight doctrine is. vOv The Office of the Chairman: A Thread for Constituent Issues |

The Mittani
GoonWaffe Goonswarm Federation
1932
|
Posted - 2011.11.09 05:56:00 -
[157] - Quote
MissyFire wrote:First and foremost; Great job on bringing more than an ounce of relevance to the CSM. And the quick stir to the politics of EVE.
My Question;
As a professional running a law practice myself and not having the time to really dedicate to EVE. I am now relegated to casual play time in high-sec. Do you feel EVE can remain committed to FiS for even the casual player or do you advocate more to the hard core player base.
Putting yourself in the casual/time limited players shoes, What do you think could be done better to attract and retain this kind of player?
Most of being a casual player in EVE involves thinking through setup, and/or being a mindless solo missionrunning drone.
For example, I hate the fact that most nullsec ops take a long time before a payoff, so lately I've been doing one of three things: gatecamping in a predetermined location, ganking pods and small ships in Jita, or blowing up barges in Gallente space.
To avoid the pain in the ass factor, I've got each team of characters set up with everything they need so I can simply log in and immediately play (or gank, as the case may be) without any fooling around.
I don't think there's a distinction between 'casual' and 'hardcore' in terms of sandbox content in EVE unlike WoW where there are very distinct divisions in content. Something that is in the sandbox can be used casually or in a 'hardcore' way. It depends on how you put the tools to use. The Office of the Chairman: A Thread for Constituent Issues |

The Mittani
GoonWaffe Goonswarm Federation
1933
|
Posted - 2011.11.09 06:05:00 -
[158] - Quote
Khadmos wrote:*snip: hella words* Am I just crazy, or would eve be far more interesting if null sec was actually a place where people lived, buying, selling, mining and manufacturing things?
Countless small things would need to be adjusted as well. For example, the access rights on mobile labs are currently useless. One outpost per system may not be enough, or outposts will need more research/manufacturing slots. Agents in player owned stations would be nice, better yet, allow sov owners to pay for missions or rat bounties (or add their own isk to rat bounties) in their systems and have the number of missions completed and rats killed give a benefit to the sov holders (tougher sov structures, cheaper maintenance costs, whatever).
Is CCP looking at doing anything like this to shake things up or are they quite happy with the current state of the game and sov warfare?
The idea of making nullsec more independent from Jita, and a place for civilizations to grow rather than merely flags on the map fueled by endless jump freighters from Empire is something we discussed at great length in May, as is in the May Summit minutes. This also ties into the CSM6 'Farms and Fields' discussions.
So basically it's something the CSM has been pushing for since our term began. Obviously I can't say what CCP is looking at or not, besides what's been made available in blogs and the minutes. NDA, etc.
The Office of the Chairman: A Thread for Constituent Issues |

The Mittani
GoonWaffe Goonswarm Federation
1933
|
Posted - 2011.11.09 06:18:00 -
[159] - Quote
Steph Wing wrote:Dear mittens,
Which do you think had a greater impact on CCP's recent face-heel-turn: the CSM's media zergrush, or the drop in subscriptions?
If the latter, what effects do you think this use of such a "blunt instrument" will have on EVE's future?
I assume it was a combination of factors. I doubt the CSM's media push for sanity would have been listened to if CCP's revenues were soaring, but if there had been no media push I fear CCP might have assumed that more NeX dollies were the answer to declining subscriptions.
We can only hope that going forward CCP remembers that this is a spaceship game, and that their customers are kept happy by new spaceship content - as is evidenced by the outpouring of relief and announcements of resubbing from even the most bitter of bittervets upon the revelation of the Winter Expansion's features.
The Office of the Chairman: A Thread for Constituent Issues |

Ciar Meara
Virtus Vindice
239
|
Posted - 2011.11.09 09:42:00 -
[160] - Quote
Stahlregen wrote: Everywhere in EVE is dangerous. You're trying to say that the reward for months of effort and billions of isk expended to claim and hold space should be circumvented by a single ******* module on a single ******* ship just so you can avoid a couple of gate camps? It's ridiculous and flies in the face of the anti-solo gameplay that makes this game.
Hell, why shouldn't the pos you're trying to hack just blow you up the instant you uncloak? This is why it's a dumb idea, sorry it just is.
So people using jumpbridges and POS's because they "metagamed" the password and thus took advantage of all that hard work somebody else build up are just plain unfair? Shouldn't you go cry in a corner somewhere in stead of playing eve?
I was under the impression people could allready do all this, providing they "steal" the pasword by metagaming. Although now paswords will be eliminated.
edit: In order to stay on topic:
Mittani, what do you think about all the stuff that is coming out of CCP regarding eve these last few weeks. I find it amazing that a high number of features and ideas get implemented in record time while some of these things have been asked for years. Have they been stocking up on ideas and only now gotten enough people to actually implement them or is this all a big co+»ncidence a perfect "white swan event", with carbon being finished for the UI etc, etc. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
|

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
247
|
Posted - 2011.11.09 09:56:00 -
[161] - Quote
Ciar Meara wrote: So people using jumpbridges and POS's because they "metagamed" the password and thus took advantage of all that hard work somebody else build up are just plain unfair? Shouldn't you go cry in a corner somewhere in stead of playing eve?
I was under the impression people could allready do all this, providing they "steal" the pasword by metagaming. Although now paswords will be eliminated.
You have to be blue to the alliance that controls the JB before you can use it, password or no.
And getting the password to the pos shields so you can get in and bump/kill/steal ships in it(or even funnier, hide from the owners in it) IS fair, because you are taking care of an intel screw up on the part of the owning entity. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Raid'En
Apprentice Innovations
104
|
Posted - 2011.11.09 13:01:00 -
[162] - Quote
Tallian Saotome wrote: You have to be blue to the alliance that controls the JB before you can use it, password or no.
btw currently there is no way to allow blues into a pos' forcefield without the use of a password right ?
|

Red Templar
Raging Ducks Goonswarm Federation
72
|
Posted - 2011.11.09 13:20:00 -
[163] - Quote
Raid'En wrote:Tallian Saotome wrote: You have to be blue to the alliance that controls the JB before you can use it, password or no.
btw currently there is no way to allow blues into a pos' forcefield without the use of a password right ? yes. and there is no need to change that.
Pos password is required to enter the force field. That is a good thing. But why JB required password, if the module itself is located outside of force field, is a mystery. For Love. For Peace. For Honor.
For None of the Above.
For Pony! |

JitaJane
Science and Trade Institute Caldari State
14
|
Posted - 2011.11.09 14:12:00 -
[164] - Quote
That is that the fondling issue has little to do with your operations as CSM. Merely that the constituents may consider fondling boys to be a moral failing.... |

Ciar Meara
Virtus Vindice
241
|
Posted - 2011.11.09 14:15:00 -
[165] - Quote
Tallian Saotome wrote: And getting the password to the pos shields so you can get in and bump/kill/steal ships in it(or even funnier, hide from the owners in it) IS fair, because you are taking care of an intel screw up on the part of the owning entity.
I agree, I was being sarcastic. But ganking/trolling/harshness has to work both ways. And lets be honest, POS's paswords where a bit more secure then JB paswords but in practice they are ineffective and more annoying then a decent security measure.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

The Mittani
GoonWaffe Goonswarm Federation
1983
|
Posted - 2011.11.09 18:35:00 -
[166] - Quote
Ciar Meara wrote: Mittani, what do you think about all the stuff that is coming out of CCP regarding eve these last few weeks. I find it amazing that a high number of features and ideas get implemented in record time while some of these things have been asked for years. Have they been stocking up on ideas and only now gotten enough people to actually implement them or is this all a big co+»ncidence a perfect "white swan event", with carbon being finished for the UI etc, etc.
It's not rocket science or a conspiracy.
They had a tiny skeleton crew (20ish) on EVE for years, with the vast majority of their employees working on Incarna, according to publicly released blogs during CSM5 and CSM6. After reallocating everyone to Flying in Space, suddenly we have content the customers actually want. The Office of the Chairman: A Thread for Constituent Issues |

Laurici
The Priesthood The 0rphanage
1
|
Posted - 2011.11.09 20:40:00 -
[167] - Quote
Is GM Thunder correct in banning recruitment scamming and were the CSM consulted? https://forums.eveonline.com/default.aspx?g=posts&t=31744&find=unread |

The Mittani
GoonWaffe Goonswarm Federation
1984
|
Posted - 2011.11.09 20:58:00 -
[168] - Quote
It is not correct, and no, the CSM were not consulted. I think that instituting some kind of protection against scamming for newbies would be wise from a business perspective, somewhere below the 1-million sp level. However, most of the people who fall for recruitment scams are veteran player who should damn well know better, not newbies.
So here we see a policy apparently aimed at protecting newbies that offers no such protection, cuts off an honorable and noble profession, and coddles the weak, wealthy and ignorant. The Office of the Chairman: A Thread for Constituent Issues |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
16
|
Posted - 2011.11.09 21:19:00 -
[169] - Quote
Ciar Meara wrote:Tallian Saotome wrote: And getting the password to the pos shields so you can get in and bump/kill/steal ships in it(or even funnier, hide from the owners in it) IS fair, because you are taking care of an intel screw up on the part of the owning entity.
I agree, I was being sarcastic. But ganking/trolling/harshness has to work both ways. And lets be honest, POS's paswords where a bit more secure then JB paswords but in practice they are ineffective and more annoying then a decent security measure.
Though without JB passwords, the owner can set a really secretive and complicated password to prevent any layman alliance member knowing.
when I was getting assets out of DRF, a tard corp and alliance I was hanging out in briefly had 'a spy' that 'leaked' the bridge password (mabey causing something stupid to explode). Apparently this causes a 'problem' because 1. tards store expensive ships in bridge pos's 2. bridge passwords are carefully guarded secrets, and not the same for large alliance for years. This created a purge of allot of members.... had to find another corp.
So.... storing ships on bridge pos is the stupidest thing to do, but people still do it, so this might make allot of missed chances now that people wanting to hide ships (capitals) in convent well known pos might do it on bridge POS and the password will not known to everyone and his mother. Might actually require a up to date spy. |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
193
|
Posted - 2011.11.09 22:50:00 -
[170] - Quote
The Mittani wrote:It is not correct, and no, the CSM were not consulted. I think that instituting some kind of protection against scamming for newbies would be wise from a business perspective, somewhere below the 1-million sp level. However, most of the people who fall for recruitment scams are veteran player who should damn well know better, not newbies. So here we see a policy apparently aimed at protecting newbies that offers no such protection, cuts off an honorable and noble profession, and coddles the weak, wealthy and ignorant.
My CEO      |
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Yeep
GoonWaffe Goonswarm Federation
25
|
Posted - 2011.11.10 13:16:00 -
[171] - Quote
The Mittani wrote:I think that instituting some kind of protection against scamming for newbies would be wise from a business perspective, somewhere below the 1-million sp level.
I'm not sure how you could rationalise protecting newbies from scams while still allowing them to scam themselves. |

The Crimson Invaider
Broski Enterprises Elite Space Guild
14
|
Posted - 2011.11.10 17:12:00 -
[172] - Quote
Also newbies generally have nothing to scam, protecting them anyway. Plus you don't want to scare them away to early buy making off with everything they have, whereas veteran players generally have a lot of stuff stashed away through years of grinding lvl4's.
I really like the removal of jb passwords, it makes navigation a little easier yet still providing smaller entities something to get easy kills from so its quite balanced. |

Orakkus
Brutor Tribe Minmatar Republic
11
|
Posted - 2011.11.10 17:50:00 -
[173] - Quote
Dear Mittani,
My feeling on null-sec is that it is the overall driver of Eve Online in that most of the resources (or at least a large bulk of the resources), isk, and support are established to maintain empires there. What is your view on efforts to perhaps re-distributing that overall drive between low-sec and null-sec? If so, what would you like to see to make that happen once the null-sec sov issue is adequately dealt with? |

Xython
Merch Industrial Goonswarm Federation
216
|
Posted - 2011.11.10 19:45:00 -
[174] - Quote
That idea in like, page... 3? About hijacking ships doesn't pan out, but there is an idea there -- how about having Salvaging affect the drop rate of mods from PVP targets? A person good at salvaging would be better at recognizing that that Dark Blood Mega Pulse Laser would work just fine with a little polish and duct tape, for example.
Or, oh hey, maybe a small chance for a "ruined hull" to drop whenever a ship is destroyed, allowing people with big enough cargo holds to scoop those up and repair them via the crafting system at a station someplace. Would add an entire new dynamic to post-fleet ops, and give newbies and craft-centric players something to do -- instead of just cleaning up belt rats via Salvagers and Tractor Beams, a newbie grab a broken version of a Gurristas Saboteur and make a frigate out of it.
To say nothing about the dynamic that could add to faction spawns and the like. Get an officer spawn, luck out and have the ruined officer spawn's hull drop, and drag that sucker back to a station to repair it for yourself. |

Temba Ronin
Center for Advanced Studies Gallente Federation
21
|
Posted - 2011.11.10 20:05:00 -
[175] - Quote
Xython wrote:That idea in like, page... 3? About hijacking ships doesn't pan out, but there is an idea there -- how about having Salvaging affect the drop rate of mods from PVP targets? A person good at salvaging would be better at recognizing that that Dark Blood Mega Pulse Laser would work just fine with a little polish and duct tape, for example.
Or, oh hey, maybe a small chance for a "ruined hull" to drop whenever a ship is destroyed, allowing people with big enough cargo holds to scoop those up and repair them via the crafting system at a station someplace. Would add an entire new dynamic to post-fleet ops, and give newbies and craft-centric players something to do -- instead of just cleaning up belt rats via Salvagers and Tractor Beams, a newbie grab a broken version of a Gurristas Saboteur and make a frigate out of it.
To say nothing about the dynamic that could add to faction spawns and the like. Get an officer spawn, luck out and have the ruined officer spawn's hull drop, and drag that sucker back to a station to repair it for yourself. Glad some people can see that adding new dynamics that are fun and profitable are just as important as addressing "sucking chest wounds". I like your ideas about getting more out of faction drops and wrecks in general when you add the hijacking skill as a multiplier. Would be nice to get all the contents of a captured/ hijacked ship vs the percentage left after the boom!
Imagine dragging that faction or sleeper BS hull back to station and repairing it! Hijacking could enable a Zephyr pilot to hack a Sleeper ship, flying a sleeper BS might be nice. |

Xython
Merch Industrial Goonswarm Federation
217
|
Posted - 2011.11.10 20:21:00 -
[176] - Quote
Someone pointed out that a major component of the nullsec economy revolves around ship losses, so not sure if this is feasible. I would think that it would be an interesting alternate path for crafting-types to explore, however, and would definitely shake up the Tech 2 and Tech 3 ship markets. |

Razzor Death
Bat Country Goonswarm Federation
31
|
Posted - 2011.11.10 20:47:00 -
[177] - Quote
hahahahahaha
I'm sorry to ruin the constructive thread but mother of god |

Xython
Merch Industrial Goonswarm Federation
218
|
Posted - 2011.11.11 07:28:00 -
[178] - Quote
Razzor Death wrote:hahahahahaha I'm sorry to ruin the constructive thread but mother of god
And yet, he's still better than the AFK mission/miner bot running pubbies ruining the game. Different strokes for different folks. |

Tore Vest
Vikinghall
61
|
Posted - 2011.11.11 12:09:00 -
[179] - Quote
Dont you goonies + alts have your own forum ? Other than this ? |

Revolution Rising
Native Freshfood Minmatar Republic
17
|
Posted - 2011.11.11 14:09:00 -
[180] - Quote
You wouldn't know me, although I've flown with you on occasion in the north. My problem with eve currently is that ... mining is dead. Not that I mine a lot anymore, it's just not a useful past time. I prefer pew pew a lot of the time anyhow, but sometimes I'd really just like to make a bunch of isk in bulk in my barge for a few days before going back to combat.
I put this proposal up earlier, I don't really expect it to get a lot of play. However, I think even if this idea in itself isn't taken on, something LIKE IT needs to be adopted as a fix for mining/industry in general in order to really wage war on the RMTers.
CCP said a long long time ago that they would wage war on these industries and yet they still thrive. This is obviously because of a lack of commitment by CCP to fix anything that's not PVP related or starbase related - Not to mention WIS.
I'm sure there aren't as many people that mine in EVE as there were 5 years ago when I started. The mining community often is made up of newer players that just "dont get it" yet or older players that just refuse to change but hold on to their playstyle no matter what.
As it is mining ships are feeble when attacked, meaning that every time one undocks the risk is higher than a combat ship of the same value. They sit for hours in the same place where combat ships often change systems or at least belts. Don't get me wrong, I think the amount of risk is fine for mining ships. The problem is the reward.
The risk and reward vector of this industry drastically needs changing to become a viable PLAYER DRIVEN instead of BOT DRIVEN industry again.
Please help. RR. Mining Proposal. |
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