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Rammix
TheMurk
125
|
Posted - 2013.11.15 15:08:00 -
[1] - Quote
It. Must. Be.
Arguments for that: 1) It's logical. Cynojammers don't prevent covert cynos from being lit. 2) They're unavailable for capitals: only covert ships and Black Ops. 3) Covert Cynos are meant to be used for small- and medium-scaled pvp, it suits very well for highsec wardec pvp. 4) Tonns of fun for wardec pvp. Covert hotdrops, counter-hotdrops and counter-counter-hotdrops, highly mobile fleets. 5) Suits well with Rubicon and capsuleer independence theme. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Dokura Chrome
FreeWorkers
1
|
Posted - 2013.11.15 15:11:00 -
[2] - Quote
Friendly bump. I think this idea must be realize by CCP. +1 |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1275
|
Posted - 2013.11.15 15:46:00 -
[3] - Quote
Maby the Empires have beter technology than those... from nullsec   |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
95
|
Posted - 2013.11.15 17:59:00 -
[4] - Quote
can we get a rig added so that we can send non covert ships through a covert cyno.
small rig only!!!
"small covert-cynosaural field adaptation"
allows (when fitted) the ship to use a covert jump portal.
bonus: able to jump using covert cyno penalty: mass of hull increased 30%
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1084
|
Posted - 2013.11.15 19:18:00 -
[5] - Quote
Dark Drifter wrote:can we get a rig added so that we can send non covert ships through a covert cyno.
small rig only!!!
"small covert-cynosaural field adaptation"
allows (when fitted) the ship to use a covert jump portal.
bonus: able to jump using covert cyno penalty: mass of hull increased 30%
Because that wouldn't be horribly and utterly broken beyond any horribly broken thing that has ever been horribly and utterly broken in the past... right? Right? |

Torijace
GRUMPS RESEARCH TEAM Army of Dark Shadows
3
|
Posted - 2013.11.15 19:29:00 -
[6] - Quote
I don't see any obvious issue with it. It will certainly make high sec wars more interesting... |

Batelle
Komm susser Tod
353
|
Posted - 2013.11.15 19:45:00 -
[7] - Quote
1) It's logical. Cynojammers don't prevent covert cynos from being lit.
Hisec has super-jammers .
3) Covert Cynos are meant to be used for small- and medium-scaled pvp, it suits very well for highsec wardec pvp. 4) Tonns of fun for wardec pvp. Covert hotdrops, counter-hotdrops and counter-counter-hotdrops, highly mobile fleets.
This would be OP as hell. Really OP. Violates the principle of fair chase. Currently if someone wardecs you but shows no intention of fighting, you can turn up the vigilance meter to 11 and go about your daily business using scouts, watchlists, and local and by basically not being an easy target. Rightfully putting the onus on the attacker to get the jump on you, outsmart you, or catch you napping. Allowing neutral alts to covert cyno in a ganksquad would be such a powerful deterrent that you could shut down a target corporation without ever undocking. This whole thing would be okay for wardecs IF you could only use a covert bridge or jump to a covert cyno (in hisec) if the cyno-beacon-person is in your alliance, but I don't see that happening.
5) Suits well with Rubicon and capsuleer independence theme.
It has literally nothing to do with this. If you want big-boy toys, then go to big-boy space. Fighting is Magic |

novellus
Aliastra Gallente Federation
14
|
Posted - 2013.11.15 22:10:00 -
[8] - Quote
I actually realllllly like the idea that, if the capsuleers ever take over, they actually have to first destroy the empire's cyno-jammers -- opening the floodgates to capitals/supercapitals flooding into empire fringe territory.
I'd rather be fighting for serpentis / angel cartel / guristas / sasha's nation instead of for the big SOV nullsec alliances, though. |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
145
|
Posted - 2013.11.16 00:22:00 -
[9] - Quote
-1
The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well. Lowering the average to make you look better since 2012. |

Omnathious Deninard
Novis Initiis
1841
|
Posted - 2013.11.16 00:54:00 -
[10] - Quote
Hopelesshobo wrote:-1
The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well. That can be fixed by giving the person who lit the covert cyno a suspect timer. It would create an inherent cost to doing it in high sec due to no T1 ships being able to fit a covert cyno. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rammix
TheMurk
133
|
Posted - 2013.11.16 01:09:00 -
[11] - Quote
Batelle wrote:4) Tonns of fun for wardec pvp. Covert hotdrops, counter-hotdrops and counter-counter-hotdrops, highly mobile fleets.
This would be OP as hell. Really OP. Violates the principle of fair chase.
Stress in quotation made by me. Fair? What?? I thought in eve everybody forget this word after the first pvp experience. There is no such thing as fair chase or fair fight, except set-up competitions like tournaments.
Batelle wrote: not being an easy target.
I don't like this part of your sentence. The thing is that highsec carebears must be easy targets. "Not-so-easy" ones tend to live in more dangerous places. Or if they live in highsec they're able to fight back (or hire those who are able) instead of hiding and corp-jumping.
Batelle wrote: Rightfully putting the onus on the attacker to get the jump on you, outsmart you, or catch you napping. Allowing neutral alts to covert cyno in a ganksquad would be such a powerful deterrent that you could shut down a target corporation without ever undocking.
If you're wardecced you know about it. Not a problem to hire some mercs, put a cloaky cov.cyno alt close to you and wait for enemy hotdrop - to counter-hotdrop mercs upon them.
Batelle wrote:5) Suits well with Rubicon and capsuleer independence theme.
It has literally nothing to do with this. If you want big-boy toys, then go to big-boy space. No, it has a lot. 1, covert cyno is not a "big-boy toy", it's a small or medium gang "toy". 2, Rubicon brings covert ships which seem to become an excellent choise for relatively cheap covert pvp gangs. And cov cyno usage is very natural for such gangs. Also, the whole theme of rise of capsuleers goes well with increased pvp activity and diversity in high security warfare.
At this moment I haven't seen any reasonable objection to this idea. Only few carebears afraid of being killed and too lazy to do anything except killing rats. If you're afraid of wardecs and want to just spend all your time ratting - go to wormholes, they're empty. Or hire people to help you fight back - the whole new mercenary thing was introduced just for you.
OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Rammix
TheMurk
133
|
Posted - 2013.11.16 01:11:00 -
[12] - Quote
Omnathious Deninard wrote:Hopelesshobo wrote:-1
The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well. That can be fixed by giving the person who lit the covert cyno a suspect timer. It would create an inherent cost to doing it in high sec due to no T1 ships being able to fit a covert cyno. Good idea. Making covert cynos lit in highsec visible through the whole system (like normal cynos) - would help too. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Anomaly One
30
|
Posted - 2013.11.16 01:32:00 -
[13] - Quote
+1 high sec needs some shaking up, this could do well for competitive mercs. *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Dring Dingle
Polaris Rising Gentlemen's Agreement
72
|
Posted - 2013.11.16 03:16:00 -
[14] - Quote
For me .... There is only one problem with this.
It's war decs..
That friendly pve corp who enjoys their mission running gets war deced.... *tears* but they learn to live with it. And move away from the war targets to the other side of the universe.
Now the war targets can simply grab an alt who is not in corp, nor is he flashing red to their targets, track down the members of the corp, and pounce on them from 10 systems away.... Is this fair?
The ship that lights the covert cyno could be a hauler ! There is no way for the pve guys to counter the neutral alts of the war decers.
How to fix this...... Well I don't see a way. Even if you did make lighting a covert cyno in highsec a 'illegal action' the war decers aren't going to care about going suspect for 15 mins...
ONE possible solution.... Is to make anyone and everything that lights, or jumps to a covert cyno suspect. That way the entire fleet becomes a free for all. But I still don't think that outweighs a mission runner or even a miner having a neutral light a cyno on him, and drop a whole fleet of bombers, blops or t3's on him. ( and with rubicon the new sisters ships - yes ... They can bridge aswell!!!)
O7 Dringy |

FlinchingNinja Kishunuba
Crunchy Crunchy Zero Hour Alliance
218
|
Posted - 2013.11.16 03:24:00 -
[15] - Quote
Have high sec corps who are at war restricted to using covert ops cynos from corp/alliance only. Simples ;) |

Rammix
TheMurk
141
|
Posted - 2013.11.16 17:56:00 -
[16] - Quote
This:
Omnathious Deninard wrote: That can be fixed by giving the person who lit the covert cyno a suspect timer.
or this:Rammix wrote:Making covert cynos lit in highsec visible through the whole system (like normal cynos) - would help too. or this:FlinchingNinja Kishunuba wrote:Have high sec corps who are at war restricted to using covert ops cynos from corp/alliance only. Simples ;) or a combination of all three.
But I personally would remove the 3rd point. Because local as an intel source must be severely nerfed. Carebears instead of being damn lazy should learn to use d-scan. With d-scan you can see if someone is trying to probe you down. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
145
|
Posted - 2013.11.16 18:17:00 -
[17] - Quote
Omnathious Deninard wrote:Hopelesshobo wrote:-1
The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well. That can be fixed by giving the person who lit the covert cyno a suspect timer. It would create an inherent cost to doing it in high sec due to no T1 ships being able to fit a covert cyno.
Not really, all that would happen is a falcon would decloak next to the person, and then 10 WT would be pointing him in T3 cruisers when he was by himself. Lowering the average to make you look better since 2012. |

Rammix
TheMurk
144
|
Posted - 2013.11.16 20:51:00 -
[18] - Quote
Hopelesshobo wrote:Omnathious Deninard wrote:Hopelesshobo wrote:-1
The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well. That can be fixed by giving the person who lit the covert cyno a suspect timer. It would create an inherent cost to doing it in high sec due to no T1 ships being able to fit a covert cyno. Not really, all that would happen is a falcon would decloak next to the person, and then 10 WT would be pointing him in T3 cruisers when he was by himself. Cov cyno can't be lit inside an anomaly with acceleration gates. To decloak near someone who's in an anomaly (without gates - for this example) you first need to probe him down. If he's not too lame he will see probes on the d-scan and knowing about the war he will be ready to warp off. If they make cov cyno in highsec "shine" through the whole system like normal cynos do - anybody will be able to warp to that falcon.
As a conclusion: if you as a carebear are not too dumb or too lazy you will still have pretty much opportunities to survive and prosper.
p.s. If you're a wardecced miner you still can make clever warp-off spots around you and be aligned all the time. And as I've already said, you can hire merceneries who would put their own cov cyno alts near you to use your ships as a bait for counter-hotdrops.
Everything said in this topic just proves that covert cynos can make highsec pvp a LOT more entertaining. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Rammix
TheMurk
144
|
Posted - 2013.11.18 12:17:00 -
[19] - Quote
Bump. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Dokura Chrome
FreeWorkers
2
|
Posted - 2013.11.18 12:57:00 -
[20] - Quote
To miners in high sec who have wars. Then the only difference is that your killer will appear with fireworks and crackers (more special effects), rather than the old way out of warp. You'll die with such periodical as before. But more fireworks. \0/
Follow simple rules. Hire merceneries. Fly safe. 0\
And add covert cyno in high sec! :D |

Samillian
Angry Mustellid
361
|
Posted - 2013.11.18 13:20:00 -
[21] - Quote
Rammix wrote:Good idea. Making covert cynos lit in highsec visible through the whole system (like normal cynos) - would help too.
"Covert" for a reason, picky I know but I can't help myself.
As to your proposal, I can't support it. I like it in theory but all I can see happening is a never ending stream of cloaky haulers being cyno'd across New Eden delivering small but high value cargos in complete safety.
On top of that there are few enough incentives for HiSec residents to leave EvE's shallow end as it is and allowing access to the nicer toys would just remove one more no matter how minor it may seem. NBSI shall be the whole of the Law |

Rammix
TheMurk
144
|
Posted - 2013.11.18 13:50:00 -
[22] - Quote
Samillian wrote:Rammix wrote:Good idea. Making covert cynos lit in highsec visible through the whole system (like normal cynos) - would help too. "Covert" for a reason, picky I know but I can't help myself. Then we need a new module - "a not so covert cyno". Just joking. 
Samillian wrote:never ending stream of cloaky haulers being cyno'd across New Eden delivering small but high value cargos in complete safety.
They're safe already, without cynos. You can't scan their cargo, they can cloak almost instantly after gatejumps. All what they would gain with covcynos in highsec - is a potentially higher speed of travel. Though, don't forget that such travel needs a blackops and at the very least a couple of covert cyno alts. Add the routine: bridge the hauler to the cyno, black ops follows it, refills the capacitor for the next jump, repeat; also, black ops needs fuel for bridging and jumping. I.e. such travel needs a lot of routine to be done.
Samillian wrote: On top of that there are few enough incentives for HiSec residents to leave EvE's shallow end as it is and allowing access to the nicer toys would just remove one more no matter how minor it may seem.
It doesn't mean that highsec pvp doesn't need more diversity and unpredictability.
Speaking globally, making carebears suffer everywhere including highsec should encourage them to move to lowsec, nullsec and wormholes. Highsec is too safe at the moment. BTW I'd love to be able to kill targets in stations (I mean in WIS), according to the crimewatch mechanics. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Batelle
Komm susser Tod
361
|
Posted - 2013.11.18 16:09:00 -
[23] - Quote
Rammix wrote: Fair? What?? I thought in eve everybody forget this word after the first pvp experience. There is no such thing as fair chase or fair fight, except set-up competitions like tournaments.
don't get your panties in a bunch. CCP's job is to create good gameplay above all else. Hisec has rules, and CCP has seen fit to consider what makes good gameplay when adjusting war mechanics. Also, Fair chase doesn't mean fair fight.
Quote:I don't like this part of your sentence. The thing is that highsec carebears must be easy targets. "Not-so-easy" ones tend to live in more dangerous places. Or if they live in highsec they're able to fight back (or hire those who are able) instead of hiding and corp-jumping. Don't be prejudiced. Plenty of savvy people live in hisec. Wardecs are thrown out so casually that there isn't always a reason to corp hop or log-off forever just because you get one. Watch lists, killboard histories, all of them can give information to avoid being an easy target without avoiding the game. Such as, you got wardecced by people that run multiple concurrent wardecs and 98% of their kills are in niarja/uedama, Jita or Amarr.
Or are you saying that hisec carebears aren't already easy enough? If you're sick of flying 15 jumps to break up a mining op, only to be empty handed because you were spotted two jumps out, then too bad and better luck next time. Don't ask for a means to engage from multiple systems away using a neutral (pre-retribution, you could do this to catch people that had both scouts and watched local by having the neutral join corp in space. It was OP, and it was nerfed. The only way to do this now is with a suicide tackle).
Quote:If you're wardecced you know about it. Not a problem to hire some mercs, put a cloaky cov.cyno alt close to you and wait for enemy hotdrop - to counter-hotdrop mercs upon them. Mercs? This is a joke right? wardeccers are usually thrilled to get more targets for their money. If the attackers have any history of using blops drops in hisec, it will just force people to drop corp rather than tough it out and just watch local. I know a few mercs might do it for free to get some blops kills, but they won't do it just to kill a few bombers and a recon, which they might not even get.
Quote:No, it has a lot. 1, covert cyno is not a "big-boy toy", it's a small or medium gang "toy".
At this moment I haven't seen any reasonable objection to this idea. Only few carebears afraid of being killed and too lazy to do anything except killing rats. If you're afraid of wardecs and want to just spend all your time ratting - go to wormholes, they're empty. Or hire people to help you fight back - the whole new mercenary thing was introduced just for you.
Lol my objections are not reasonable because I object and therefore am a lazy carebear. Listen up, hisec is the one place where you have stations to dock in everywhere and also won't get blobbed by a random gang 3 times your size. Fly real ships. If you need covert cynos to get kills in hisec, or are otherwise using covert ships to fight war-targets (as the aggressor), then you're pretty much a terrible scrub.
Also, aside from receiving wardecs while in null, all of my wardec experience is entirely from the side of the guys declaring war and hunting the miners and the missioners. Shadowing targets with neutral alts, locator agents, probing them down in missions, killing hulks, catching orcas. So much of it relied on avoiding spooking the target, or being one system ahead of them without showing in local, or getting a warp-in prior to entering system. If I could just use my neutral to light a covert cyno, then killing anyone, anywhere, would just be way too damn easy. A wardec is already a very powerful deterrent against PVE, it doesn't need to be made an absolute deterrent by adding in neutral covert cynos. Fighting is Magic |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
146
|
Posted - 2013.11.18 21:25:00 -
[24] - Quote
Rammix wrote: Cov cyno can't be lit inside an anomaly with acceleration gates.
Not all missions and deadspace pockets have acceleration gates.
Rammix wrote: If they make cov cyno in highsec "shine" through the whole system like normal cynos do - anybody will be able to warp to that falcon.
Yes, anyone could warp to that falcon. However that falcon's cyno lasts 12 seconds due to the falcon's bonus. Which makes it so unless something is already on grid with him, about the only thing that can warp to the falcon in time to lock it and point it will be interceptors, which will be jammed out as soon as the falcon locks it. Which will allow the falcon to warp off and cloak up for the duration of any suspect timer he could receive. Lowering the average to make you look better since 2012. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2887
|
Posted - 2013.11.18 21:42:00 -
[25] - Quote
Covert cyno's in highsec allow for super safe movement of small goods in and out of nullsec/lowsec via covert bridging.
Bridging mechanics also dramatically alter engagement dynamics, creating a means to teleport large numbers of unscoutable ships directly into the combat zone.
At the end of the day, I don't see a good reason to bring covert cynos to highsec.
p.s. If you see a covert cyno is lit on grid, you can right click on the cyno and bookmark it... and then warp to it at your leisure.
|

Dring Dingle
Polaris Rising Gentlemen's Agreement
74
|
Posted - 2013.11.19 12:33:00 -
[26] - Quote
Rammix wrote:This: Omnathious Deninard wrote: That can be fixed by giving the person who lit the covert cyno a suspect timer.
or this: Rammix wrote:Making covert cynos lit in highsec visible through the whole system (like normal cynos) - would help too. or this: FlinchingNinja Kishunuba wrote:Have high sec corps who are at war restricted to using covert ops cynos from corp/alliance only. Simples ;) or a combination of all three. But I personally would remove the 3rd point. Because local as an intel source must be severely nerfed. Carebears instead of being damn lazy should learn to use d-scan. With d-scan you can see if someone is trying to probe you down.
lol. no. that third point is really the only way that it would work.... A NEUTRAL dropping a cyno?! you must be kidding. or are you only interested in attacking targets you know you can beat.... LOL that would be so ridiculously over powered.
You want to drop cynos on people? come out to nulsec.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4321
|
Posted - 2013.11.19 12:38:00 -
[27] - Quote
Dokura Chrome wrote:Follow simple rules. Hire merceneries. Fly safe. 0\
How will mercenaries protect me from suicide ganks or neutral covert hot drops?
Sorry, all you folks hungering for easier hi sec kills will just have to keep camping stations for your T3-on-T1-hauler kills. Day 0 advice for new players: Day 0 Advice for New Players |

Rammix
TheMurk
148
|
Posted - 2013.11.19 18:48:00 -
[28] - Quote
Batelle wrote:Don't be prejudiced. Plenty of savvy people live in hisec. Wardecs are thrown out so casually that there isn't always a reason to corp hop or log-off forever just because you get one. Watch lists, killboard histories, all of them can give information to avoid being an easy target without avoiding the game. Such as, you got wardecced by people that run multiple concurrent wardecs and 98% of their kills are in niarja/uedama, Jita or Amarr.
Or are you saying that hisec carebears aren't already easy enough? If you're sick of flying 15 jumps to break up a mining op, only to be empty handed because you were spotted two jumps out, then too bad and better luck next time. Don't ask for a means to engage from multiple systems away using a neutral (pre-retribution, you could do this to catch people that had both scouts and watched local by having the neutral join corp in space. It was OP, and it was nerfed. The only way to do this now is with a suicide tackle). ... Mercs? This is a joke right? wardeccers are usually thrilled to get more targets for their money. If the attackers have any history of using blops drops in hisec, it will just force people to drop corp rather than tough it out and just watch local. I know a few mercs might do it for free to get some blops kills, but they won't do it just to kill a few bombers and a recon, which they might not even get.
Local local local local local... Use D-scan. I've stated this don't know how many times: nobody can get near you on a mission without scanning you down. I'm not a miner, but if remember it right, there are also asteroids on many mission anomalies - so miners don't have to always shiver of fear on belts.
Batelle wrote: ... Lol my objections are not reasonable because I object and therefore am a lazy carebear. Listen up, hisec is the one place where you have stations to dock in everywhere and also won't get blobbed by a random gang 3 times your size. Fly real ships. If you need covert cynos to get kills in hisec, or are otherwise using covert ships to fight war-targets (as the aggressor), then you're pretty much a terrible scrub.
I consider covcynos - primarily - a nice tool for fights between pvp corps. Hunting carebears is secondary.
Batelle wrote:Also, aside from receiving wardecs while in null, all of my wardec experience is entirely from the side of the guys declaring war and hunting the miners and the missioners. Shadowing targets with neutral alts, locator agents, probing them down in missions, killing hulks, catching orcas. So much of it relied on avoiding spooking the target, or being one system ahead of them without showing in local, or getting a warp-in prior to entering system. If I could just use my neutral to light a covert cyno, then killing anyone, anywhere, would just be way too damn easy. A wardec is already a very powerful deterrent against PVE, it doesn't need to be made an absolute deterrent by adding in neutral covert cynos. I've already said this too: the problems of many carebears - lazyness and ignorance. But there are still many carebears of the other type - who know how to detect enemies without local and make hunter's efforts go wasted.
Hopelesshobo wrote: Not all missions and deadspace pockets have acceleration gates. ... Yes, anyone could warp to that falcon. However that falcon's cyno lasts 12 seconds due to the falcon's bonus. Which makes it so unless something is already on grid with him, about the only thing that can warp to the falcon in time to lock it and point it will be interceptors, which will be jammed out as soon as the falcon locks it. Which will allow the falcon to warp off and cloak up for the duration of any suspect timer he could receive.
MOST missions do have acceleration gates. Anyway, I've already repeated countless times that a hunter has to probe you down. If you don't use d-scan - it's just you screw up while being at war (and knowing that).
Some day in the relatively near future local will get nerfed its use as a source of intel, or maybe even lose it completely. Any carebear currently living in the known space should learn to use d-scan and be ready to survive without local. It's not difficult, I assure you (I say that as a semi-carebear who's lived 1.5 years in wormholes of 3-5 classes). OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Rammix
TheMurk
148
|
Posted - 2013.11.19 18:51:00 -
[29] - Quote
Gizznitt Malikite wrote: Covert cyno's in highsec allow for super safe movement of small goods in and out of nullsec/lowsec via covert bridging.
Bridging mechanics also dramatically alter engagement dynamics, creating a means to teleport large numbers of unscoutable ships directly into the combat zone.
At the end of the day, I don't see a good reason to bring covert cynos to highsec.
p.s. If you see a covert cyno is lit on grid, you can right click on the cyno and bookmark it... and then warp to it at your leisure.
Bridging adds routine to the process and consumes fuel. Also, you need a blackops pilot plus at least 2 covert cyno alts. Covert movement of goods is already pretty safe even without bridging: you just use covert haulers in the empire space and covert int-nullified T3-s in nullsec.
Dring Dingle wrote:You want to drop cynos on people? come out to nulsec.
Offtopic: in null people love to drop capitals even on frig-size gangs of 10 people. Nullsec and its problems is worth a huge several hundred page threadnaught by itself. But here - it's an offtopic.
Mara Rinn wrote:Dokura Chrome wrote:Follow simple rules. Hire merceneries. Fly safe. 0\ How will mercenaries protect me from suicide ganks or neutral covert hot drops? Sorry, all you folks hungering for easier hi sec kills will just have to keep camping stations for your T3-on-T1-hauler kills. If you're a valid target for suicide gank - you failed it. If you're in the same time a valid and an easy target - you failed it twice. And btw covert ships are a bad choice for suicide ganking: they have relatively high price and low damage, while ships for suicide ganks must have the lowest possible price with the highest damage. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Kirkwood Ross
Golden Profession
59
|
Posted - 2013.11.20 05:30:00 -
[30] - Quote
Covert cyno fuel requirements in hi-sec should add a new consumable that must be purchased for 60m isk from concord. Sounds great! |
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