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culo duro
EveryoneVersusEveryone.com EveryoneVersusEveryone.com.
348
|
Posted - 2013.11.20 11:45:00 -
[31] - Quote
The carebears are saying no, because they want it to be fair play during a wardec and that covert cynos would be op. Wardeccers are saying it'll be awesome because it'll add another combat aspect to high sec.
As already said, covert cynos would fit perfectly into hs warfare, why? Because it'll be the exact same thing as ls/null, you can only shoot at your wts, unless you want to suicide gank(let's face it, that would be expensive).
The majority of people that don't want to fight already just don't play during the period, which results in: - them being told not to play during the wd. - them simply just being docked all day. - they leave corp
The thing people seem to forget is that you can, unlike null/ls you know when you're in a danger zone, when you're wardecced. There's already tool in hs to not be at war, if you don't want to be a wartarget you can simply just leave corp, or not play during the duration of the war, then return once said war is over. We've got over 150 wars, and have seen people just leave corp and similar.
The only reasons i can find not to: - is because of neutral logi (But they're going suspect anyway, and blown as logi after the engagement) - is because of neutrals liting the cyno (however that's already used massively in 0.0 and low sec)
Cynos are way more efficient than covert cynos in terms of escalations because covert ships tend to do less damage than non-covert ships.
As i see it, it would add a huge purpose to covert cynos, simply because you'd only be able to do them in hs, and it'd open them up to corps/alliances that aren't big enough to venture into ls/null to actually do these drops, or people that just want to try and do it.
As this is very split between two groups, the carebears and the 'elite hs pvpers that only do station games' it's never going to be something we'll agree on.
However it would give covert cynos are bigger purpose, and it would be an addition to the game, since this mechanic could only be used against you during a war, so you'd know when it's possible. (unless ofc it's being used for haulers)
If it's used for haulers though to lit cynos , you'd easily required people to have more accounts subbed to get around, so yay more iskies for CCP! |

He dares
Mock Squad The Mockers AO
8
|
Posted - 2013.11.20 15:03:00 -
[32] - Quote
+1 should give a suspect flag for lighting though. |

Altrue
Exploration Frontier inc Brave Collective
818
|
Posted - 2014.01.02 00:47:00 -
[33] - Quote
+1 Superbump.
Why ?
Because. G££ <= Me |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
199
|
Posted - 2014.01.02 07:39:00 -
[34] - Quote
+1
This is a great idea  "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Nevyn Auscent
Broke Sauce
846
|
Posted - 2014.01.02 08:05:00 -
[35] - Quote
This is such an abusable mechanic, stop getting blinkered into looking at 'Oh look at all the carebears we can gank' and look at what the Low/Null alliances can do with it.... You know that Blops gang roaming your space. They just jumped back into high sec, and you don't have a wardec on them so they are now 100% safe. As was mentioned, any high value goods, Cyno straight into the trade hubs now. No option of playing whack a mole & hoping to get lucky on blockade runners coming from low at gates. And I'm not a blops pilot,... goodness knows what an experienced one could use this for. |

Rivr Luzade
Coreli Corporation Ineluctable.
155
|
Posted - 2014.01.02 09:17:00 -
[36] - Quote
Abusable? This idea literally screams foaming in your face "ABUSE!! EXPLOIT!! ****!! And I don't need to fear any consequences!!"
Wholly terrible idea.  |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2337
|
Posted - 2014.01.02 10:18:00 -
[37] - Quote
Rammix wrote:It. Must. Be.
Arguments for that: 1) It's logical. Cynojammers don't prevent covert cynos from being lit. While certainly true, I imagine the empires would not appreciate their use, and thus if they could be used, anyone lighting one or arriving by one would be instantly concorded.
And the biggest issue would be that people could instantly jump from a to b with high value goods in covert haulers or bombers. No longer would you need to haul your high value blueprints (for example) from purchase location to your offices, you could simply jump them there though low population systems, bypassing all gates. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Karma Codolle
Federal Navy Academy Gallente Federation
71
|
Posted - 2014.01.03 19:14:00 -
[38] - Quote
No this is a terrible idea for hisec.
Atleast in null or lowsec, you can safely assume every nuet is out to get you and you can kill them initially without a game mechanic preventing you from taking preventive action to protect yourself/
In hisec you're lumped together with systems filled with people you can't shoot and there's npc corps which can't even be wardecced.
Leaving nuetral covert cyno alts the ultimate in protection, giving unprecedented power to the agressing corp.
The only thing i can see this being used for is harassing non pvp groups and not significantly adding to "pvp in hisec"
not only that but think of the loss in ganking!
all those cloaky haulers skipping past choke points safely with valuable loot =(
one could technically travel across the enitery of hisec without ever touching a gate
Which for those players that like to haul shiny modules to sell this would be a godsend. |

Konkel
Space Road Truckers.
4
|
Posted - 2014.01.03 19:43:00 -
[39] - Quote
Hopelesshobo wrote:-1
The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well.
neutral logi and covert cynos still do happen in low sec and 00 what would be the difference in hisec.
just give the cyno pilot a suspect and shootable by anybody in the same manner that the new deployables are. |

Rammix
TheMurk
216
|
Posted - 2014.01.04 20:44:00 -
[40] - Quote
Lucas Kell wrote:Rammix wrote:It. Must. Be.
Arguments for that: 1) It's logical. Cynojammers don't prevent covert cynos from being lit. While certainly true, I imagine the empires would not appreciate their use, and thus if they could be used, anyone lighting one or arriving by one would be instantly concorded. And the biggest issue would be that people could instantly jump from a to b with high value goods in covert haulers or bombers. No longer would you need to haul your high value blueprints (for example) from purchase location to your offices, you could simply jump them there though low population systems, bypassing all gates. You totallly don't get what are empires and what is concord. Concord is NOT an empire police and has nothing to do with 'comfort' of empires.
You keep forgetting that a covert hauler is not a self-sufficient hyperspace traveller. Each jump needs a cyno and can't be done without a blackops ship. Either you have >5 covert cyno characters + blackops character + transport ship pilot, and jump relatively quickly; or you have minimum 3 characters but move your cyno character step by step. It's not like a fast "jump-jump-jump-dock". Seems you speak here about a thing you have very little experience or knowledge about.
Karma Codolle wrote:Leaving nuetral covert cyno alts the ultimate in protection, giving unprecedented power to the agressing corp.
The only thing i can see this being used for is harassing non pvp groups and not significantly adding to "pvp in hisec" Again this stupid objection, I have answered to it several times already. There is an obvious and effective way to prevent "silent" attacks through neutrals: USE DSCAN, damnit. Nobody can find you in an anomaly without combat probes which are pretty visible on dscan. And nobody can lite a covcyno inside a dedspace anomaly (i.e. beyound the acceleration gates).
Karma Codolle wrote: all those cloaky haulers skipping past choke points safely with valuable loot =(
one could technically travel across the enitery of hisec without ever touching a gate
Which for those players that like to haul shiny modules to sell this would be a godsend.
Nonsense. Transport ships are covert, they travel safely in highsec without any cynos. Most of suicide gank victims are extremely expensively fitted mission ships and T1 haulers, and freighters. Covert transport ship pilots don't need a cyno for safe travel.
From you words I assume that you have never used a covert cyno, especially you never did it as a blackops pilot. Because experienced people who know well the mechanics and obstacles of such travel wouldn't write such nonsense as you two do. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

FT Diomedes
The Graduates RAZOR Alliance
271
|
Posted - 2014.01.04 22:10:00 -
[41] - Quote
Konkel wrote:Hopelesshobo wrote:-1
The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well. neutral logi and covert cynos still do happen in low sec and 00 what would be the difference in hisec. just give the cyno pilot a suspect and shootable by anybody in the same manner that the new deployables are.
The difference is that in 0.0 I assume everyone not purple, blue, or green is trying to kill me. You cannot make that assumption in highsec and therefore cannot take preventative measures to protect yourself.
Additionally, this would totally be abused to move high value things with complete impunity. |

Felsusguy
Aliastra Gallente Federation
312
|
Posted - 2014.01.04 23:29:00 -
[42] - Quote
Sounds like fun, but in reality would be terrible. If you can put up a convincing argument as to why it's a good thing for high-security space to have hotdrops, maybe I'll listen, but until then I remain adamant in my stance that this system would be unbeneficial to the game. How droll. |

Rammix
TheMurk
217
|
Posted - 2014.01.05 21:08:00 -
[43] - Quote
FT Diomedes wrote:Konkel wrote:Hopelesshobo wrote:-1
The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well. neutral logi and covert cynos still do happen in low sec and 00 what would be the difference in hisec. just give the cyno pilot a suspect and shootable by anybody in the same manner that the new deployables are. The difference is that in 0.0 I assume everyone not purple, blue, or green is trying to kill me. You cannot make that assumption in highsec and therefore cannot take preventative measures to protect yourself. Additionally, this would totally be abused to move high value things with complete impunity. You read this topic inattentively or don't read at all. In highsec the threat is a war enemy. When someone declares war against you - you know about it. You're aware that you can be killed. And if you have some brains you start to monitor dscan while ratting and to use a scout while travelling in slow ships. Most arguments I see in this topic and the second similar - are dictated by the simplest carebear lazyness, making 'bears whine about everything that would make them do additional few clicks to protect themselves.
Felsusguy wrote:Sounds like fun, but in reality would be terrible. If you can put up a convincing argument as to why it's a good thing for high-security space to have hotdrops, maybe I'll listen, but until then I remain adamant in my stance that this system would be unbeneficial to the game. Actually, I don't really need to convince you. Become a dev or at least csm member, first. BTW, I'm not answering here to anybody personally. All my answers should be considered like answers to the thoughts in posts, not to the persons.
I've never seen a really significant objection about highsec covcynos in this topic. Just 2 types: 'bears whining because they would need to use dscan more actively during wartime to see combat probes in time; other passer-by-s which think (usually based on their minimal experience and knowledge) that covcynos will magically turn transport ships into super mobile super fast hyperspace travellers (while I've explained several times that to move a transport ship it takes 3 accounts active in the same time, at the very least, and such a travel is a pretty sensible routine by itself).
Though, I absolutely agree that liting covcyno should give suspect to the cyno character. And probably even to every pilot who jumps to it.
While the pro-s for this idea are already mentioned in the 1st post. Mostly, it's a damn nice thing for small-scale dogfight-style fun for highsec. All 'bears should remember, that eve is a pvp game. Yes, marketing, industry and other economical / social stuff between players (not ratting, sorry) - are also part of pvp. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Rammix
TheMurk
217
|
Posted - 2014.01.05 21:29:00 -
[44] - Quote
FT Diomedes wrote: Additionally, this would totally be abused to move high value things with complete impunity.
WTF. Transport ships feel very safe in empire space, without any cynos. Please explain yourself, otherwise your words look utterly stupid. Especially, tell me what covert ships can't move high value things safely without covcyno? Transport ships can't even be scanned now. And how would covcynos be sooo safe if you get suspect for liting them and if you even get suspect for jumping? Before posting something stupid again, try it out: put your covcyno alt to a lowsec system, jump to it through blackops, move your cyno alt further to the next point, repeat the jumping, until you reach the destination; plus you need to think about fuel. 3 accounts will cost you 1.8 b isk per month plus at least 0.9 b to train every additional covcyno alt. And every time there is a risk to lose your ships because of suspect flag.
Whining is simple, and stupid. If you - really - see some problems, suggest how to solve them. This idea in its current updated state - covcyno in highsec giving suspect to the cyno character and to everyone jumping to it - is nice and healthy. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Sabriz Adoudel
Mission BLITZ
1654
|
Posted - 2014.01.05 22:07:00 -
[45] - Quote
I like this idea in general, but subject to minor changes.
I think the covert cyno appearing either on everyone's overview or as an anomoly would be an improvement. Hubs would likely need to be exempt for server load reasons (which is disappointing), and setting OR USING a cov cyno should definitely be a Crimewatch yellow card. After all, you are breaking laws against cyno transport in highsec.
Local would then provide a warning to vigilant WTs - a spike in local with several suspects - which should say to people 'LOOK OUT'. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

Justin Cody
AQUILA INC Verge of Collapse
68
|
Posted - 2014.01.05 22:13:00 -
[46] - Quote
bumped cause I like it. Anything disruptive to status quo is by default good. |

seth Hendar
I love you miners
355
|
Posted - 2014.01.06 16:38:00 -
[47] - Quote
Dark Drifter wrote:can we get a rig added so that we can send non covert ships through a covert cyno.
small rig only!!!
"small covert-cynosaural field adaptation"
allows (when fitted) the ship to use a covert jump portal.
bonus: able to jump using covert cyno penalty: mass of hull increased 30%
yes, cause a ceptor is so fragile and can't survive bubble camp....oh wait |

Corraidhin Farsaidh
Hello-There
72
|
Posted - 2014.01.06 17:11:00 -
[48] - Quote
couple of points...
people are saying that lighting or using covert cyno would flag you suspect...I thought it was covert? Why would everyone know you have done something covert?
secondly...this would allow large hauler to drastically cut travel routes if used correctly wouldn't it? good for the hauler, bad for the gankers? Or good for the gankers as they can loiter and hot-drop areas with impunity?
Caveat: I'm not a ganker or PvP person, I can see good and bad things with this idea but from peoples comments it seems that it could imbalance things...so I waver between thumbs down and neutral... |

Dr0000 Maulerant
Union Nanide and Tooling
133
|
Posted - 2014.01.06 17:49:00 -
[49] - Quote
FT Diomedes wrote:
Additionally, this would totally be abused to move high value things with complete impunity.
You mean like a blockade runner?
...That takes 3 people, costs 10 times as much, and has much much longer training time?
Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur.-á |

Daichi Yamato
Xero Security and Technologies
995
|
Posted - 2014.01.06 18:19:00 -
[50] - Quote
Corraidhin Farsaidh wrote:couple of points...
people are saying that lighting or using covert cyno would flag you suspect...I thought it was covert? Why would everyone know you have done something covert?
it stops being covert the second its used in hi-sec. perhaps for the ppl who have poor reading comprehension the thread should be renamed 'HI-SEC CYNO!!!!!!!' and make it a new mod or something.
Corraidhin Farsaidh wrote: secondly...this would allow large hauler to drastically cut travel routes if used correctly wouldn't it? good for the hauler, bad for the gankers? Or good for the gankers as they can loiter and hot-drop areas with impunity?
Cloaky transports are already very difficult to catch. this is a terrible arguing point. cyno'ing requires a lot more effort and resources to complete, perhaps even enough to balance the reduced travel time and the negligibly lower risk of avoiding gank systems. if the cyno creator and jumper go suspect, then it may in some situations be more dangerous to cyno.
The genuine difficulties i see with this idea is neut cyno alts. they are no where near as easy to identify in high sec as they are low or null. Even RR can be identified in D-scan before it joins the fight. Perhaps having everything that even thinks of using the cyno going suspect will be quite the deterrent.
It does sound really fun though.
There are no vets in EVE. Only varying levels of Noobery. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
271
|
Posted - 2014.01.06 20:05:00 -
[51] - Quote
Hell no. You highsec wardeccers want to use these features, then GTFO of highsec and come play in lowsec/nullsec like everyone else.
Next thing you know, you will be wanting to use bombs in highsec.
Geez, how easy do you want your highsec griefing to be? |

FT Diomedes
The Graduates RAZOR Alliance
280
|
Posted - 2014.01.06 20:42:00 -
[52] - Quote
Dr0000 Maulerant wrote:FT Diomedes wrote:
Additionally, this would totally be abused to move high value things with complete impunity.
You mean like a blockade runner? ...That takes 3 people, costs 10 times as much, and has much much longer training time?
When I want to move 10b ISK worth of Deadspace loot from 0.0 to Jita to sell, the most dangerous part of that trip is from low sec to highsec and the highsec jumps leading to Jita. Currently, this requires a jump freighter or carrier, multiple cyno's, and a BR. With a covert cyno in Jita, I can now move those mods straight from 0.0 or lowsec to a covert cyno in Jita and have them in station without ever going through a gate. If you don't understand how much this changes the dynamics for high value logistics, you need to spend some time outside highsec.
It takes a couple of alts, which most 0.0 logistics folks have in abundance. A black ops Is way cheaper than a JF and much more secure. I only need to have the covert cyno alt make the last cyno. Which is beside the point since I have multiple cyno V characters.
But hey, if you would prefer to fly your blockade runner through a pipe camped by people who would love to ruin your day, be my guest. |

Rammix
TheMurk
220
|
Posted - 2014.01.07 04:08:00 -
[53] - Quote
Daichi Yamato wrote:The genuine difficulties i see with this idea is neut cyno alts. they are no where near as easy to identify in high sec as they are low or null.
You don't need to identify neutral cynos. You need to only see combat probes with your dscan. If someone wants to suicide tackle you on the other side of a gate - well, it's a bad idea, for him: such suicide tackling with cyno up needs a perfect timing and has low chance of success even in the best case scenario.
FT Diomedes wrote:Dr0000 Maulerant wrote:FT Diomedes wrote:
Additionally, this would totally be abused to move high value things with complete impunity.
You mean like a blockade runner? ...That takes 3 people, costs 10 times as much, and has much much longer training time? When I want to move 10b ISK worth of Deadspace loot from 0.0 to Jita to sell, the most dangerous part of that trip is from low sec to highsec and the highsec jumps leading to Jita. Currently, this requires a jump freighter or carrier, multiple cyno's, and a BR. With a covert cyno in Jita, I can now move those mods straight from 0.0 or lowsec to a covert cyno in Jita and have them in station without ever going through a gate. If you don't understand how much this changes the dynamics for high value logistics, you need to spend some time outside highsec. It takes a couple of alts, which most 0.0 logistics folks have in abundance. A black ops Is way cheaper than a JF and much more secure. I only need to have the covert cyno alt make the last cyno. Which is beside the point since I have multiple cyno V characters. But hey, if you would prefer to fly your blockade runner through a pipe camped by people who would love to ruin your day, be my guest. Nonsense. 1) Blocade runner and JF have cargohold sizes of totally different levels. Their roles and abilities are too different to compare them, they're in different niches. 2) Blocade runner doesn't need to be afraid of smartbombing so it can pass lowsec camps very safely. 3) If you're moving 10b worth cargo, you use a scout alt. And if some gate is so insanely well camped that the campers would have high chance of decloaking you (incredibly rare situation for lowsec) -- you can take another route. 4) Someone has already suggested here to disallow covcynos in trade hubs, obviously it's a needed restriction. 5) Blackops doesn't just send a blockade runner 1 jump further, it has to follow, and for that it has to get suspect flag. If covcyno will be visible in overview in highsec - the risk becomes even bigger. Don't put JF and blockade runner on the same level. For any cargo which can be moved inside a blockade runner a JF is absolutely excessive. No matter with or without cynos in highsec.
BTW, one more point for this covcyno idea: everything that makes people play even a bit smarter is good by default. OpenSUSE 13.1, wine 1.7 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Alexei Stryker
Headbird Industries
0
|
Posted - 2014.01.07 10:28:00 -
[54] - Quote
Rammix wrote:It. Must. Be.
Arguments for that: 1) It's logical. Cynojammers don't prevent covert cynos from being lit. 2) They're unavailable for capitals: only covert ships and Black Ops. 3) Covert Cynos are meant to be used for small- and medium-scaled pvp, it suits very well for highsec wardec pvp. 4) Tonns of fun for wardec pvp. Covert hotdrops, counter-hotdrops and counter-counter-hotdrops, highly mobile fleets. 5) Suits well with Rubicon and capsuleer independence theme.
+1 |

Knownasthatguy
Unchained Industrial Collective Just Passing By.
42
|
Posted - 2014.01.07 13:58:00 -
[55] - Quote
Rammix wrote:FT Diomedes wrote:Konkel wrote:Hopelesshobo wrote:-1
The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well. neutral logi and covert cynos still do happen in low sec and 00 what would be the difference in hisec. just give the cyno pilot a suspect and shootable by anybody in the same manner that the new deployables are. The difference is that in 0.0 I assume everyone not purple, blue, or green is trying to kill me. You cannot make that assumption in highsec and therefore cannot take preventative measures to protect yourself. Additionally, this would totally be abused to move high value things with complete impunity. You read this topic inattentively or don't read at all. In highsec the threat is a war enemy. When someone declares war against you - you know about it. You're aware that you can be killed. And if you have some brains you start to monitor dscan while ratting and to use a scout while travelling in slow ships. Most arguments I see in this topic and the second similar - are dictated by the simplest carebear lazyness, making 'bears whine about everything that would make them do additional few clicks to protect themselves. Felsusguy wrote:Sounds like fun, but in reality would be terrible. If you can put up a convincing argument as to why it's a good thing for high-security space to have hotdrops, maybe I'll listen, but until then I remain adamant in my stance that this system would be unbeneficial to the game. Actually, I don't really need to convince you. Become a dev or at least csm member, first. BTW, I'm not answering here to anybody personally. All my answers should be considered like answers to the thoughts in posts, not to the persons. I've never seen a really significant objection about highsec covcynos in this topic. Just 2 types: 'bears whining because they would need to use dscan more actively during wartime to see combat probes in time; other passer-by-s which think (usually based on their minimal experience and knowledge) that covcynos will magically turn transport ships into super mobile super fast hyperspace travellers (while I've explained several times that to move a transport ship it takes 3 accounts active in the same time, at the very least, and such a travel is a pretty sensible routine by itself). Though, I absolutely agree that liting covcyno should give suspect to the cyno character. And probably even to every pilot who jumps to it. While the pro-s for this idea are already mentioned in the 1st post. Mostly, it's a damn nice thing for small-scale dogfight-style fun for highsec. All 'bears should remember, that eve is a pvp game. Yes, marketing, industry and other economical / social stuff between players (not ratting, sorry) - are also part of pvp.
Here is my objection: IRT Highsec PVP: I have no issue with this. You want to pvp, WD someone or take it to .4 and lower
IRT Concord: Concord has a firm grip on what happens in empire space. Perhaps they've developed the ability to cyno jam their systems to even keep covert cynos out, much like they do when you try to cloak up in hisec and you are a criminal.
You CAN still bridge from highsec to a covert cyno in .4 and lower space.
IRT Care Bears: Some people simply enjoy the game for the PVE side of things. Not everyone wants to get into a PVP fight all the time. Some people want to kick back, run some missions, and enjoy using ships they've earned. There is already game mechanics for unfiltered PVP through every gate. This game doesn't seem to always be about one customers playing style, it seems to have several different opportunities for people of all playing styles to enjoy the product they purchase every month. |

WhyTry1
Bredrin
81
|
Posted - 2014.01.07 14:09:00 -
[56] - Quote
I am beginning to really dislike this hot dropping stuff and covert stuff. Its ruining pvp, people wont engage alot because they know someone has a covert cyno waiting to hotdrop some bops |

Daichi Yamato
Xero Security and Technologies
1002
|
Posted - 2014.01.07 17:51:00 -
[57] - Quote
WhyTry1 wrote:I am beginning to really dislike this hot dropping stuff and covert stuff. Its ruining pvp, people wont engage alot because they know someone has a covert cyno waiting to hotdrop some bops
hot drop to counter the hot drops?
if they are refusing to engage because they know u have a cyno, then wont they be as equally reluctant if u brought the entire fleet up front?
or is it the threat of potential cyno's that scares them? in which case...hi-sec? and dock up for a week every time u get war decced? There are no vets in EVE. Only varying levels of Noobery. |

sci0gon
Kaira Innovations Superior Eve Engineering
19
|
Posted - 2014.01.07 18:24:00 -
[58] - Quote
tbh im surprised this hasn't already been implemented, having to ability to do mini hot drops in high sec and potentially allowing jump freighters to be cyno'd around high sec wouldn't be to bad :o |

Dr0000 Maulerant
Union Nanide and Tooling
134
|
Posted - 2014.01.07 18:26:00 -
[59] - Quote
FT Diomedes wrote:Dr0000 Maulerant wrote:FT Diomedes wrote:
Additionally, this would totally be abused to move high value things with complete impunity.
You mean like a blockade runner? ...That takes 3 people, costs 10 times as much, and has much much longer training time? When I want to move 10b ISK worth of Deadspace loot from 0.0 to Jita to sell, the most dangerous part of that trip is from low sec to highsec and the highsec jumps leading to Jita. Currently, this requires a jump freighter or carrier, multiple cyno's, and a BR. With a covert cyno in Jita, I can now move those mods straight from 0.0 or lowsec to a covert cyno in Jita and have them in station without ever going through a gate. If you don't understand how much this changes the dynamics for high value logistics, you need to spend some time outside highsec. It takes a couple of alts, which most 0.0 logistics folks have in abundance. A black ops Is way cheaper than a JF and much more secure. I only need to have the covert cyno alt make the last cyno. Which is beside the point since I have multiple cyno V characters. But hey, if you would prefer to fly your blockade runner through a pipe camped by people who would love to ruin your day, be my guest.
I used to fly my blockade runner through people who want to kill me on a pretty regular basis. I'll argue that it is MORE dangerous to go station-blops-jita 10x in a row in a BR than it is to drop a JF on a low to hi gate or just make the whole trip ten times in a BR. Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur.-á |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
271
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Posted - 2014.01.08 00:59:00 -
[60] - Quote
This thread:
"Whaaaah! I don't like lowsec and nullsec, but I want to use covert cynos! Whaaaah! Covert cynos should be allowed in highsec! Whaaah! "
Stop your whining and find some intestinal fortitude, and then come play in lowsec and null. Bunch of whiny little babies who want their want their easy kills. |
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