| Pages: 1 2 3 4 5 6 [7] 8 9 10 :: one page |
| Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Sigras
Conglomo IMPERIAL LEGI0N
54
|
Posted - 2011.11.24 21:00:00 -
[181] - Quote
they're 25% better . . . what more do you want? As a person who did train all of the leadership skills to 5 I think this T2 bonus is more than enough. |

Crucis Cassiopeiae
EvE-COM
732
|
Posted - 2011.11.24 21:12:00 -
[182] - Quote
Sigras wrote:they're 25% better . . . what more do you want? As a person who did train all of the leadership skills to 5 I think this T2 bonus is more than enough.
That with base bonus of 2% for T1, upgrade on T2 (2,5% bonus) is 14% boost... That with base bonus of 3% for T1, upgrade on T2 (3,5% bonus) is around 10% (didn't calculate this accurate) boost... That with base bonus of 4,5% for T1, upgrade on T2 (5% bonus) is 4% boost...
Math for the last case:
bornaa wrote:if someone dont believe me Here is math in 3 decimals which corresponds to the actual in game values:
Maximum Skills, Orca Mining Foreman Link - Laser Optimization (2%) T1 Mining Foreman Link - Mining Laser Field Enhancement (4.5%) T2 Mining Foreman Link - Mining Laser Field Enhancement (5%)
with T1 gang links:
Range Link Bonus = 0.045 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.5821875
Maximum Laser Range = 15 km * (1 + 0.5821875) = 23.732 km
with T2 gang links:
Range Link Bonus = 0.05 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.646875
Maximum Laser Range = 15 km * (1 + 0.646875) = 24.703 km |

Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
8
|
Posted - 2011.11.25 00:43:00 -
[183] - Quote
Sigras wrote:they're 25% better . . . what more do you want? As a person who did train all of the leadership skills to 5 I think this T2 bonus is more than enough.
What I said in fewer words. |

Sigras
Conglomo IMPERIAL LEGI0N
55
|
Posted - 2011.11.25 01:38:00 -
[184] - Quote
Crucis Cassiopeiae wrote:Sigras wrote:they're 25% better . . . what more do you want? As a person who did train all of the leadership skills to 5 I think this T2 bonus is more than enough. That with base bonus of 2% for T1, upgrade on T2 (2,5% bonus) is 14% boost... That with base bonus of 3% for T1, upgrade on T2 (3,5% bonus) is around 10% (didn't calculate this accurate) boost... That with base bonus of 4,5% for T1, upgrade on T2 (5% bonus) is 4% boost... Math for the last case: bornaa wrote:if someone dont believe me Here is math in 3 decimals which corresponds to the actual in game values:
Maximum Skills, Orca Mining Foreman Link - Laser Optimization (2%) T1 Mining Foreman Link - Mining Laser Field Enhancement (4.5%) T2 Mining Foreman Link - Mining Laser Field Enhancement (5%)
with T1 gang links:
Range Link Bonus = 0.045 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.5821875
Maximum Laser Range = 15 km * (1 + 0.5821875) = 23.732 km
with T2 gang links:
Range Link Bonus = 0.05 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.646875
Maximum Laser Range = 15 km * (1 + 0.646875) = 24.703 km
You do realize that youre talking about applied effect vs statistic effect? You do realize that the T2 armor hardener only gets a 10% resist bonus over its T1 variant?
This is why I dislike EFT, because people look at the numbers and not the actual effects in game . . . Allow me to try some math
Armor EM Hardener I - (50%) Armor EM Hardener II - (55%)
with a T1 Hardener on an Omen Base EM Resist = 50% EM hole to be filled = 50% * 50% module bonus Applied effect from the module = 25% Resist net effect = 75%
with a T2 Hardener on an Omen Base EM Resist = 50% EM hole to be filled = 50% * 55% module bonus Applied effect from the module = 27.5% Resist net effect = 77.5%
So a T2 Armor EM Hardener only provides a 2.5% applied effect more than the T1 yet for some reason everyone uses T2 . . . I wonder why that is . . . |

Rip Minner
ARMITAGE Logistics Salvage and Industries
30
|
Posted - 2011.11.25 05:17:00 -
[185] - Quote
Sigras wrote:Crucis Cassiopeiae wrote:Sigras wrote:they're 25% better . . . what more do you want? As a person who did train all of the leadership skills to 5 I think this T2 bonus is more than enough. That with base bonus of 2% for T1, upgrade on T2 (2,5% bonus) is 14% boost... That with base bonus of 3% for T1, upgrade on T2 (3,5% bonus) is around 10% (didn't calculate this accurate) boost... That with base bonus of 4,5% for T1, upgrade on T2 (5% bonus) is 4% boost... Math for the last case: bornaa wrote:if someone dont believe me Here is math in 3 decimals which corresponds to the actual in game values:
Maximum Skills, Orca Mining Foreman Link - Laser Optimization (2%) T1 Mining Foreman Link - Mining Laser Field Enhancement (4.5%) T2 Mining Foreman Link - Mining Laser Field Enhancement (5%)
with T1 gang links:
Range Link Bonus = 0.045 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.5821875
Maximum Laser Range = 15 km * (1 + 0.5821875) = 23.732 km
with T2 gang links:
Range Link Bonus = 0.05 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.646875
Maximum Laser Range = 15 km * (1 + 0.646875) = 24.703 km You do realize that youre talking about applied effect vs statistic effect? You do realize that the T2 armor hardener only gets a 10% resist bonus over its T1 variant? This is why I dislike EFT, because people look at the numbers and not the actual effects in game . . . Allow me to try some math Armor EM Hardener I - (50%) Armor EM Hardener II - (55%) with a T1 Hardener on an OmenBase EM Resist = 50% EM hole to be filled = 50% * 50% module bonus Applied effect from the module = 25% Resist net effect = 75% with a T2 Hardener on an OmenBase EM Resist = 50% EM hole to be filled = 50% * 55% module bonus Applied effect from the module = 27.5% Resist net effect = 77.5% So a T2 Armor EM Hardener only provides a 2.5% applied effect more than the T1 yet for some reason everyone uses T2 . . . I wonder why that is . . .
Becouse Tech 2 armor hardner's are not that costly compard to say Faction that is normaly the same and to the price of Complex and Commander.
So it's a nice cheap piece of gear that do's alittle more then tech 1.
|

Elanor Vega
Native Freshfood Minmatar Republic
57
|
Posted - 2011.11.25 09:15:00 -
[186] - Quote
but if you start from 0% resistance and not from 50% you will get that 55% bonus... only then that calculation you can compare with gang links.
i love when ppl using stacking penalty mechanic to prove something completely different... |

Sigras
Conglomo IMPERIAL LEGI0N
55
|
Posted - 2011.11.26 06:38:00 -
[187] - Quote
Elanor Vega wrote:but if you start from 0% resistance and not from 50% you will get that 55% bonus... only then that calculation you can compare with gang links.
i love when ppl using stacking penalty mechanic to prove something completely different... ok, i admit that I was being a bit reductio ad absurdum but you understand my point.
People kill for 1-2% thats why people train skills like advanced weapon upgrades to level 5 . . . if you dont think its worth it, dont train for it.
Also, it wasnt technically the stacking penalty I was using to skew my numbers but rather the way resists work because a stacking penalty specifically applies to multiple modules effecting the same stat. |

Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
8
|
Posted - 2011.11.26 07:16:00 -
[188] - Quote
Sigras wrote:Elanor Vega wrote:but if you start from 0% resistance and not from 50% you will get that 55% bonus... only then that calculation you can compare with gang links.
i love when ppl using stacking penalty mechanic to prove something completely different... ok, i admit that I was being a bit reductio ad absurdum but you understand my point. People kill for 1-2% thats why people train skills like advanced weapon upgrades to level 5 . . . if you dont think its worth it, dont train for it. Also, it wasnt technically the stacking penalty I was using to skew my numbers but rather the way resists work because a stacking penalty specifically applies to multiple modules effecting the same stat.
Exactly. I don't think there is an understanding on the nature of multiplicative numbers. Even if you were to start with 99% base EM resistance, you will still take 10% less damage with the T2 hardener vs. the meta4.
|

Aessaya
Fairlight Corp Rooks and Kings
14
|
Posted - 2011.11.26 07:28:00 -
[189] - Quote
Sigras wrote:Crucis Cassiopeiae wrote:Sigras wrote:they're 25% better . . . what more do you want? As a person who did train all of the leadership skills to 5 I think this T2 bonus is more than enough. That with base bonus of 2% for T1, upgrade on T2 (2,5% bonus) is 14% boost... That with base bonus of 3% for T1, upgrade on T2 (3,5% bonus) is around 10% (didn't calculate this accurate) boost... That with base bonus of 4,5% for T1, upgrade on T2 (5% bonus) is 4% boost... Math for the last case: bornaa wrote:if someone dont believe me Here is math in 3 decimals which corresponds to the actual in game values:
Maximum Skills, Orca Mining Foreman Link - Laser Optimization (2%) T1 Mining Foreman Link - Mining Laser Field Enhancement (4.5%) T2 Mining Foreman Link - Mining Laser Field Enhancement (5%)
with T1 gang links:
Range Link Bonus = 0.045 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.5821875
Maximum Laser Range = 15 km * (1 + 0.5821875) = 23.732 km
with T2 gang links:
Range Link Bonus = 0.05 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.646875
Maximum Laser Range = 15 km * (1 + 0.646875) = 24.703 km You do realize that youre talking about applied effect vs statistic effect? You do realize that the T2 armor hardener only gets a 10% resist bonus over its T1 variant? This is why I dislike EFT, because people look at the numbers and not the actual effects in game . . . Allow me to try some math Armor EM Hardener I - (50%) Armor EM Hardener II - (55%) with a T1 Hardener on an OmenBase EM Resist = 50% EM hole to be filled = 50% * 50% module bonus Applied effect from the module = 25% Resist net effect = 75% with a T2 Hardener on an OmenBase EM Resist = 50% EM hole to be filled = 50% * 55% module bonus Applied effect from the module = 27.5% Resist net effect = 77.5% So a T2 Armor EM Hardener only provides a 2.5% applied effect more than the T1 yet for some reason everyone uses T2 . . . I wonder why that is . . .
You, sir, fail at maths (at least, at EVE maths). Yes, the net resistance in this case is 77.5% versus 75%, which is increase of 2.5 if you consider numeric values, however, resistance percentages do not work this way. You have to look at them as damage reduction, thus it's 22.5% damage versus 25%, which is (1-0.225/0.25)*100 = 0.1*100 = 10% (oh, suprise!). The other thing is, if you apply a single resistance effect you will always get the same damage reduction in percentages, no matter what base resistance you had there. I will illustrate this by saying, that difference between 95% and 97.5% resistances is the same numeric value of 2.5, while this results in whopping 50% decrease in damage (from 5% to 2.5%).
I hope you understood what i was saying.
This also means that 25% increase in ganglink's base bonus will carry over to 25% increase of link's bonus after all skill, implant and hull bonuses (percentage bonuses are essentially multiplication, and the order in which you make the multiplication does not matter).
On the other hand, difference for t2 links vs t1 links is not 25% per se (well, it is 25% for those links that have 2% base). We're looking at: 2 -> 2.5 = 2,5/2 = +25% 3 -> 3.5 = 3.5/3 = +16.6(6)% 4.5 -> 5 = 5/4.5 = +11.1(1)%
So, for the mining links in question the difference is: 0.646875 / 0.5821875 = 11.1(1)% (suprise?) Ah, you seek meaning?-áThen listen to the music, not the song. |

Naomi Knight
Imperial Academy Amarr Empire
59
|
Posted - 2011.11.26 08:35:00 -
[190] - Quote
Aessaya wrote: You do realize that youre talking about applied effect vs statistic effect? You do realize that the T2 armor hardener only gets a 10% resist bonus over its T1 variant?
This is why I dislike EFT, because people look at the numbers and not the actual effects in game . . . Allow me to try some math
hmm do you rly expect from some high sec miners to use their brains? why are you so cruel to them? they are the console kids of eve, they should not required to think as it hurts them
|

Sigras
Conglomo IMPERIAL LEGI0N
55
|
Posted - 2011.11.26 09:31:00 -
[191] - Quote
There was an issue with parsing this post's BBCode |

Sigras
Conglomo IMPERIAL LEGI0N
55
|
Posted - 2011.11.26 09:34:00 -
[192] - Quote
Aessaya wrote:Sigras wrote:Crucis Cassiopeiae wrote:Sigras wrote:they're 25% better . . . what more do you want? As a person who did train all of the leadership skills to 5 I think this T2 bonus is more than enough. That with base bonus of 2% for T1, upgrade on T2 (2,5% bonus) is 14% boost... That with base bonus of 3% for T1, upgrade on T2 (3,5% bonus) is around 10% (didn't calculate this accurate) boost... That with base bonus of 4,5% for T1, upgrade on T2 (5% bonus) is 4% boost... Math for the last case: bornaa wrote:if someone dont believe me Here is math in 3 decimals which corresponds to the actual in game values:
Maximum Skills, Orca Mining Foreman Link - Laser Optimization (2%) T1 Mining Foreman Link - Mining Laser Field Enhancement (4.5%) T2 Mining Foreman Link - Mining Laser Field Enhancement (5%)
with T1 gang links:
Range Link Bonus = 0.045 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.5821875
Maximum Laser Range = 15 km * (1 + 0.5821875) = 23.732 km
with T2 gang links:
Range Link Bonus = 0.05 * 5 * (1 + 5 * 0.10) * (1 + 5 * 0.03) * (1 + 0.50) = 0.646875
Maximum Laser Range = 15 km * (1 + 0.646875) = 24.703 km You do realize that youre talking about applied effect vs statistic effect? You do realize that the T2 armor hardener only gets a 10% resist bonus over its T1 variant? This is why I dislike EFT, because people look at the numbers and not the actual effects in game . . . Allow me to try some math Armor EM Hardener I - (50%) Armor EM Hardener II - (55%) with a T1 Hardener on an OmenBase EM Resist = 50% EM hole to be filled = 50% * 50% module bonus Applied effect from the module = 25% Resist net effect = 75% with a T2 Hardener on an OmenBase EM Resist = 50% EM hole to be filled = 50% * 55% module bonus Applied effect from the module = 27.5% Resist net effect = 77.5% So a T2 Armor EM Hardener only provides a 2.5% applied effect more than the T1 yet for some reason everyone uses T2 . . . I wonder why that is . . . You, sir, fail at maths (at least, at EVE maths). Yes, the net resistance in this case is 77.5% versus 75%, which is increase of 2.5 if you consider numeric values, however, resistance percentages do not work this way. You have to look at them as damage reduction, thus it's 22.5% damage versus 25%, which is (1-0.225/0.25)*100 = 0.1*100 = 10% (oh, suprise!). The other thing is, if you apply a single resistance effect you will always get the same damage reduction in percentages, no matter what base resistance you had there. I will illustrate this by saying, that difference between 95% and 97.5% resistances is the same numeric value of 2.5, while this results in whopping 50% decrease in damage (from 5% to 2.5%). I hope you understood what i was saying. This also means that 25% increase in ganglink's base bonus will carry over to 25% increase of link's bonus after all skill, implant and hull bonuses (percentage bonuses are essentially multiplication, and the order in which you make the multiplication does not matter). On the other hand, difference for t2 links vs t1 links is not 25% per se (well, it is 25% for those links that have 2% base). We're looking at: 2 -> 2.5 = 2,5/2 = +25% 3 -> 3.5 = 3.5/3 = +16.6(6)% 4.5 -> 5 = 5/4.5 = +11.1(1)% So, for the mining links in question the difference is: 0.646875 / 0.5821875 = 11.1(1)% (suprise?) edit: quick tip: when calculating percent difference we divide the new value by the old value, thus, comparing t2 module to t1 module we do (1 - [t2 mod eff. ] / [t1 mod eff. ]) * 100 #1. the original argument was whether or not the T2 mods got enough of a boost over their T1 counterparts . . . thank you for proving that the modules that got the least boost still got more of a boost than normal hardeners #2 my argument was reductio ad absurdum. . . look it up some time cause the forums wont let me link it; its right on wikipedia, im sure you can find it. |

Marlona Sky
Caldari Provisions Caldari State
80
|
Posted - 2011.11.28 00:23:00 -
[193] - Quote
Switch the gang percentage bonus of the T3 and the fleet command ship.
Don't allow gang links to be turned on while inside a POS shield. |

Freyja Asynjur
Folkvangr
0
|
Posted - 2011.11.28 00:52:00 -
[194] - Quote
I support the *on-grid only* gang links lobby (and add that the modules should not be deactivating at warp in that case :D |

mine mi
Garoun Investment Bank Gallente Federation
1
|
Posted - 2011.11.29 00:05:00 -
[195] - Quote
Triage T2, why not remove the inability to deploy fighters? |

thoth rothschild
First Aid Emergency Service
34
|
Posted - 2011.11.30 09:31:00 -
[196] - Quote
I Support ongrid link and online while warp |

Zarak1 Kenpach1
Aperture Harmonics K162
21
|
Posted - 2011.11.30 16:49:00 -
[197] - Quote
i dont like on grid bonus idea at all. defenders should have the upper hand and what you propose takes some of that advantage away from them.
online while warp would be bad as well. you could appoint one guy in fleet to just sit there and warp from bookmark to bookmark. he could fit then fit a paper thin tank, all nanos in the lows, low friction nozzles in the rigs and 6+ command links just because it will never be caught.
removing the capability to become unscannable in a ECCM fit command or T3 was a good change but these will be unreasonable |

Vanturien
Die Planeten Vereinigung
0
|
Posted - 2011.12.03 12:59:00 -
[198] - Quote
It seems the T2 Expanded Probe Launcher has the same attributes as the T1. Shouldn't it have a shorter cycle time? |

Sigras
Conglomo IMPERIAL LEGI0N
58
|
Posted - 2011.12.04 03:22:00 -
[199] - Quote
it gets a +5% strength bonus . . . |

Vanturien
Die Planeten Vereinigung
0
|
Posted - 2011.12.04 10:25:00 -
[200] - Quote
Sigras wrote:it gets a +5% strength bonus . . .
oops, missed that one. thx.  |

mine mi
Garoun Investment Bank Gallente Federation
1
|
Posted - 2011.12.04 12:20:00 -
[201] - Quote
Triage T2
All other races apply their bonus when they are in triage, making the T2 module can deploy the fighters |

Zarak1 Kenpach1
Aperture Harmonics K162
21
|
Posted - 2011.12.06 22:46:00 -
[202] - Quote
fighters really are not all that useful for triage ships though. it would be nice to see the module balanced in a more defensive manner. such as the idea for decreased cap or increased local rep.
fighters would have to be told to engage targets or assigned to people in the fleet. the fighters would be a ***** to monitor while repping folks and switching targets to where the dps is being applied. |

Sigras
Conglomo IMPERIAL LEGI0N
59
|
Posted - 2011.12.07 07:47:00 -
[203] - Quote
I agree; with the increased damage of the dreadnaughts, triage carriers could use some additional tank . . . though you risk trivializing supercarriers . . . . |

Svennig
Dreddit Test Alliance Please Ignore
36
|
Posted - 2011.12.07 09:58:00 -
[204] - Quote
Sigras wrote:I agree; with the increased damage of the dreadnaughts, triage carriers could use some additional tank . . . though you risk trivializing supercarriers . . . .
Irrespective of whether I think carriers need more tank, I don't like the argument that changes shouldn't occur because it might affect the usage of another ship. I'm looking at the arguments around assault frigates in particular. |

Sigras
Conglomo IMPERIAL LEGI0N
60
|
Posted - 2011.12.08 09:17:00 -
[205] - Quote
by that logic, lets make blasters do 30,000 damage per volley and have a 1 second ROF with a range of 200 km and tracking of a frigate autocannon?
all balance changes need to be made with all other ships in mind. |
|

CCP Ytterbium
C C P C C P Alliance
102

|
Posted - 2011.12.08 16:07:00 -
[206] - Quote
Hey in there, you are not forgotten, just a bit busy with multiple stuff coming in.
Here are the iteration changes planned for tech2 mods:
- Triage module II: now provides a 20% capacitor reduction to remote capital armor repairers, remote capital hull repairers, capital shield transfers and capital energy transfers while in triage mode. Doesn't provide any bonus to local repairer/boosters however. Previously the module had little interest to train for, should now be worth the time.
- Sister core probe launcher and expanded probe launcher: now provide a 10% boost to scan probe strength instead of 5%. That's to keep an appeal for the faction mods despite the arrival of a tech2 version.
- Skirmish Warfare Link GÇô Interdiction Maneuvers II and Skirmish Warfare Link GÇô Sensor Integrity II: boost increased from 3.5 to 3.75% to keep the tech2 boost consistent among all warfare modules.
- Information Warfare Link GÇô Electronic Superiority II: boost for Remote Sensor Dampeners and Tracking Disruptors increased from 1.25 to 1.5%. Previous numbers were erroneous.
- Mining Foreman Link GÇô Mining Laser Field Enhancement II: boost increased from 5 to 5.625%: same reason as above, to keep tech2 boost consistent among all gang links.
- Federation Navy Omnidirectional Tracking Link: tracking and speed multipliers for drones increased from 1.25x to 1.3x, again to keep an interest on the faction variant next to the new tech2 module.
- Bomb Launcher II: capacity increased from 150 to 225m3, allows it to carry 3 bombs instead of 2.
Feedback is welcome. |
|

Fonac
Imperial Academy Amarr Empire
3
|
Posted - 2011.12.08 16:42:00 -
[207] - Quote
CCP Ytterbium wrote:Hey in there, you are not forgotten, just a bit busy with multiple stuff coming in.
Here are the iteration changes planned for tech2 mods: [list]
Triage module II: now provides a 20% capacitor reduction to remote capital armor repairers, remote capital hull repairers, capital shield transfers and capital energy transfers while in triage mode. Doesn't provide any bonus to local repairer/boosters however. Previously the module had little interest to train for, should now be worth the time.
Mining Foreman Link GÇô Mining Laser Field Enhancement II: boost increased from 5 to 5.625%: same reason as above, to keep tech2 boost consistent among all gang links.
Feedback is welcome.
1st - Triage, the 20% cap reduction is awesome, but maybe a little over the top?
Instead of a cap reduction, to your remote abilities, i think it would be better, if it improved your local tank instead. Carriers still get pwned by Supers, and now dreads which does even more damage, are an even greater threat to Carriers.
Of course improving your efficieny on your remote ability, by saving cap, indirectly helps your local tank aswell, because you will have more cap to rep yourself for, but you will still melt to the dps pretty fast.
TLDR; improve local tank... maybe make a 50/50 improvement, with 10% cap reduction to RR, and 10% more armor repped per cycle on your local tank....
2nd point -
No one gives a **** about the range on the mining lasers, i believe you ment Mining Foreman link - Laser optimization instead. that would be helpfull atleast.
|

Zarak1 Kenpach1
Aperture Harmonics K162
21
|
Posted - 2011.12.08 16:43:00 -
[208] - Quote
wow, these changes are incredible! thanks for listening.
do you know what tallest has been up to in regards to his two areas of balancing? |

Gypsio III
Dirty Filthy Perverts
134
|
Posted - 2011.12.08 16:47:00 -
[209] - Quote
CCP Ytterbium wrote:
Skirmish Warfare Link GÇô Interdiction Maneuvers II and Skirmish Warfare Link GÇô Sensor Integrity II: boost increased from 3.5 to 3.75% to keep the tech2 boost consistent among all warfare modules.
Balance >>> consistency.
Interdiction manouevres is already good enough and does not need to be more powerful. Also, wtf is "Skirmish Warfare Link GÇô Sensor Integrity II"? |

Dramaticus
Goonswarm Federation
32
|
Posted - 2011.12.08 16:48:00 -
[210] - Quote
Fonac wrote: 1st - Triage, the 20% cap reduction is awesome, but maybe a little over the top?
Instead of a cap reduction, to your remote abilities, i think it would be better, if it improved your local tank instead. Carriers still get pwned by Supers, and now dreads which does even more damage, are an even greater threat to Carriers.
Of course improving your efficieny on your remote ability, by saving cap, indirectly helps your local tank aswell, because you will have more cap to rep yourself for, but you will still melt to the dps pretty fast.
TLDR; improve local tank... maybe make a 50/50 improvement, with 10% cap reduction to RR, and 10% more armor repped per cycle on your local tank....
You won't really melt, you'll simply disappear and arrive in cloning. There is no local tank for supercapitals on grid with you. |
| |
|
| Pages: 1 2 3 4 5 6 [7] 8 9 10 :: one page |
| First page | Previous page | Next page | Last page |