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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

CroisisCZ
BAND of MAGNUS
1
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Posted - 2013.11.20 12:29:00 -
[61] - Quote
I have to agree that ISIS looks awesome but it needs some serious tweaking of the mastery requirements. I mean, those should really reflect the purpose of the ship and not just blindly copy/paste general certificates... This way leads to (A)WU 5 being required for industrials, logistics and even carriers which really shows how little were masteries tailored to specific ship types and how much was just blind Core 5 cert for everyone... |

Kip Troger
Exiled Kings
18
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Posted - 2013.11.20 12:33:00 -
[62] - Quote
I want to say that I was not really excited at all about this new system because it does not add any gameplay.
However, in talking to one of my brothers about the game who does not currently play because of the complexity...it was the very first thing I told him about the expansion.
This was very well executed and I really hope you guys take feed back and continue to make this a giant knowledge base and guide for newer pilots.
I understand the fundamental design concept about not wanting to add the ship skills (in order to show people what else they can fly well) but I really think you guys should rethink this. I had a new pilot in my corp just the other day that did not understand why he needed to train up caldari cruiser past 1 for the tech 1 cruisers because the skill itself does not say why it is important. I feel this needs to be addressed some how in this program. Implementing a priority system for some of these skills with these added in would be very cool.
One last side note: Every time I pulled ISIS up, I still had a bunch of windows like my station and random windows I had open in the background interfering with my complete enjoyment...any way ISIS can take priority over all other windows on the screen as soon as its opened?
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Lair Osen
71
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Posted - 2013.11.20 12:41:00 -
[63] - Quote
BUG! ISIS pic of Sleipnir still shows the cyclone hull. Not sure if you're aware of this but it wasn't fixed in the patch. |

Aura Arcane
SpyWorks
0
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Posted - 2013.11.20 12:47:00 -
[64] - Quote
Some of you pilots that are complaining about the ISIS are really dumb, doesn't take a genius to work it out. So any changes they make for your benefit won't make any difference because you're dumb and still won't get it.
BTW ...CCP good work, thankyou. |

Benny Ohu
Chaotic Tranquility Casoff
1824
|
Posted - 2013.11.20 12:51:00 -
[65] - Quote
Mark Cato wrote: Conclusion: The ISIS system is promising, but ultimately fails due to a) CCPs refusal to make realistic certificates based on how ships are actually fitted and flown in Eve, b) the inclusion of lengthy, but only marginally relevant trains that will have new players spending months training without actually becoming much better at the ship they intend to fly and c) not distinguishing that some skills are more important to certain ships than other. Certificates and masteries should not be 'bling' that players train merely so they can say they did, but genuinely useful guides for new players, and more experienced players training into unfamiliar ships.
Either improve this system, or allow corporations and alliances to make their own certificates masteries. As it is you are hurting, not helping, players who will be relying on this system.
This post was very well written, well done |

Aura Arcane
SpyWorks
0
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Posted - 2013.11.20 13:03:00 -
[66] - Quote
Benny Ohu wrote:Mark Cato wrote: Conclusion: The ISIS system is promising, but ultimately fails due to a) CCPs refusal to make realistic certificates based on how ships are actually fitted and flown in Eve, b) the inclusion of lengthy, but only marginally relevant trains that will have new players spending months training without actually becoming much better at the ship they intend to fly and c) not distinguishing that some skills are more important to certain ships than other. Certificates and masteries should not be 'bling' that players train merely so they can say they did, but genuinely useful guides for new players, and more experienced players training into unfamiliar ships.
Either improve this system, or allow corporations and alliances to make their own certificates masteries. As it is you are hurting, not helping, players who will be relying on this system.
This post was very well written, well done
Prove it, show us how its done big shot :P
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Benny Ohu
Chaotic Tranquility Casoff
1824
|
Posted - 2013.11.20 13:05:00 -
[67] - Quote
Prove what?  |

Sturmwolke
466
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Posted - 2013.11.20 13:12:00 -
[68] - Quote
Some feedback:
- Those transport icons (right up to the JF), they're too similar to combat ships. Transports and ORE ships should have their distinctive icons, imo.
Add circles or rounded shapes, too much triangles. If you want to preserve the hull class consistency, I'd still find a way to put some circles somewhere to denote non-fighting ships.
- Bottom left is a hard area to minimize (if you're still using default CCP layout where Local is) . Scrolling is too limited. Please extend scrolling borders all-round so that you can scroll freely the entire ISIS map to alleviate from having to minimize multiple windows ... just to have a proper look at it.
- Those faction icons repeatedly linked for the pirate faction/SOE are redundant and clutters up the view. If you really must put it, one link is enough.
- Guristas icon aren't orange. They're gold (when I bring up and compare it ingame to Guristas in the standings list). Infact some of the other icons downright look wierd. Don't start changing things when it's unececessary and if you do, be at least consistent.
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Aura Arcane
SpyWorks
0
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Posted - 2013.11.20 13:42:00 -
[69] - Quote
Benny Ohu wrote:Prove what? 
The points a, b and c.
"The ISIS system is promising, but ultimately fails due to a) CCPs refusal to make realistic certificates based on how ships are actually fitted and flown in Eve, b) the inclusion of lengthy, but only marginally relevant trains that will have new players spending months training without actually becoming much better at the ship they intend to fly and c) not distinguishing that some skills are more important to certain ships than other. Certificates and masteries should not be 'bling' that players train merely so they can say they did, but genuinely useful guides for new players, and more experienced players training into unfamiliar ships." |

Berluth Luthian
Meltdown.
126
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Posted - 2013.11.20 14:06:00 -
[70] - Quote
Minor thing: It would be nice to be able to have wider margins on the zoom in/out. When running split screen, the way it splits isn't too pleasant. |
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Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
3166
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Posted - 2013.11.20 14:22:00 -
[71] - Quote
Why don't all the Capital/Supers/Titans have a cyno alt as a prereq.... I'm dissapointed. -áGÖÑ-á
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Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
59
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Posted - 2013.11.20 14:33:00 -
[72] - Quote
On the test server, if you kept your cursor on one of the ships for awhile, a 3d portrait of it would be shown in the background flying Why did you took it out  |

Benny Ohu
Chaotic Tranquility Casoff
1825
|
Posted - 2013.11.20 15:15:00 -
[73] - Quote
Aura Arcane wrote:Some of you pilots that are complaining about the ISIS are really dumb, doesn't take a genius to work it out. So any changes they make for your benefit won't make any difference because you're dumb and still won't get it.
Aura Arcane wrote:Benny Ohu wrote:Prove what?  The points a, b and c. The guy made his arguments and they were sound. He was giving his opinion as feedback to help CCP make a useful guide for newbies. I was praising him for making good arguments. Don't flip out. |

Jake Rivers
Senex Legio Gryphon League
185
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Posted - 2013.11.20 15:39:00 -
[74] - Quote
CCP Ytterbium wrote:Roofdog wrote:I do like ISIS, it looks awesome.
only a few little things i noticed on checking out the ships i can fly.
apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.
on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.
so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?
Those are good points, I'm looking at Certificates / Masteruies right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).
I too was baffled about that requirement last night and was wondering if I was missing something about needing WU/AWU for my logi toon.
I do love ISIS though, it has clearly pointed out a few gaps in my skill sets which I will work on now, at a 100 million skill points I have been at a loss on what to train next for a few weeks now.
Keep up the great work!
Senex Legio |

Inquisitor Ageri
24th Imperial Crusade Amarr Empire
53
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Posted - 2013.11.20 15:46:00 -
[75] - Quote
ISIS is definitely my top feature in Rubicon. Really intuitive interface and placement of information. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
79
|
Posted - 2013.11.20 17:11:00 -
[76] - Quote
Frozen Chief wrote:What the hell does Warp Core Operation V have to do with mastering my Myrmidon? Seriously?
It follows some sound logic, if you take the time to appreciate it.
We are talking about an active tanked ship that uses capacitor to stay alive. The skill in question reduces capacitor cost of travel. Therefore, by training it to 5 you start the fight at a higher total capacitor. In essence, it's a (marginal) tanking skill. We all know cap is life, even on a buffered ship.
That sounds right at home with racial drone specialization 5 for all four races in the Mastery V category.
The real issue is that, in that context, it should not be company to skills such as Repair Systems 5, which should be completed sooner.
With gun boats you seem to reach T2 weapons at mastery 4 and jump to weapon spec 5 in mastery 5. This should be more along the lines of T2 weapons by Mastery III, weapon specialization 4 for Mastery IV, then Specialization 5 in Mastery V with special snowflake skills for people with OCD. |

Aura Arcane
SpyWorks
0
|
Posted - 2013.11.20 22:16:00 -
[77] - Quote
Benny Ohu wrote:Aura Arcane wrote:Some of you pilots that are complaining about the ISIS are really dumb, doesn't take a genius to work it out. So any changes they make for your benefit won't make any difference because you're dumb and still won't get it. Aura Arcane wrote:Benny Ohu wrote:Prove what?  The points a, b and c. The guy made his arguments and they were sound. He was giving his opinion as feedback to help CCP make a useful guide for newbies. I was praising him for making good arguments. Don't flip out.
Ok, I guess you can't then.
|

Tau Cabalander
Retirement Retreat Working Stiffs
2263
|
Posted - 2013.11.20 22:42:00 -
[78] - Quote
With 105m SP, apparently I'm only qualified to pilot freighters (no modules or rigs). 
There seems to be a dependency on the same non-essential skills.
An improvement over the previous certificates, but still some arguably odd requirements.
I also wish the ship icons changed colours with levels other than V, as the text and icons don't really contrast. Coloured connecting lines would also be nice, other than just grey and greyed-out. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
146
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Posted - 2013.11.20 22:57:00 -
[79] - Quote
CCP Ytterbium wrote:Roofdog wrote:I do like ISIS, it looks awesome.
only a few little things i noticed on checking out the ships i can fly.
apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.
on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.
so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?
Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).
Actually, a logi can be fitted to lock 12 targets. As for the T3 pain in the ass, I'd say make one subsystem cert for each race, ecah cert contains the 5 skills. Level 1 to 5 correspond to mastery 1-5. Assign racial cert to racial T3. done. |
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CCP Arrow
C C P C C P Alliance
476

|
Posted - 2013.11.22 12:42:00 -
[80] - Quote
Sir Jack Falstaff wrote:Great work on the ISIS system, devs! Just playing around with it a bit this morning and at first glance, there's a lot to like. Clear and readable, I really like the catalog tree for the various ships with the wireframe icons. It's a great reference for relative newbs such as myself (and I would imagine for more experienced players as well).
Excellent GUI work: it is very challenging to present that much information in a legible and visually appealing way, and you guys have done both.
Thank you, It's very rewarding to get appreciations from our players, it fuels us to do even better CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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CCP Arrow
C C P C C P Alliance
477

|
Posted - 2013.11.22 12:50:00 -
[81] - Quote
Ripmond wrote:First forum post...
Love the new ISIS thang. Lots of info presented well.
BUT! It really needs better multi monitor support. I want to be able to center the tree on my main monitor, The way it is now, most of the info is getting lost in the bezel 'gutter'. Please fix as this is a really cool tool.
We definately want multi monitor support too, we have it as an iteration task and are committed to rolling it out as soon as possible. We didn't have the capacity to do so initially because of various technical reasons that made it not trivial to execute. CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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Anthar Thebess
REPUBLIKA ORLA C0VEN
155
|
Posted - 2013.11.22 12:52:00 -
[82] - Quote
Grate work - i have III - IV on some ships that i cannot fly even :D |
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CCP Arrow
C C P C C P Alliance
477

|
Posted - 2013.11.22 13:00:00 -
[83] - Quote
TokPhobia wrote:When first using ISIS I had the tendency to try to zoom in by scrolling up (away from me) and zoom out by scrolling down (towards me), however I had to scroll in reverse in order to zoom the way I wanted to. I asked two friends who don't play EVE to try to zoom in or out in ISIS and they both tried to scroll up to zoom in and scroll down to zoom out.
Is it just us or is that how zooming via scrolling normally works? Should zooming via scrolling be inverted?
Yes, I know this is nitpicking and ISIS is really cool, but I'm curious if other people had the same feeling.
Most people are used to zooming in by scrolling the scroll wheel up from using tools like Google Maps, but EVE has had it reversed from the beginning so we had to keep it consistent with everything else inside the game itself even though it has become more common to do it the other way in other products/tools. So we had the ISIS use the same zoom metods has used when in space, star map and Planetary Interaction, etc. We could discuss the option of reversing it globally, but that would be a significant change which would affect all players of EVE so we would need to discuss that in detail with the community :-) CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
662
|
Posted - 2013.11.22 13:03:00 -
[84] - Quote
CCP Arrow wrote:TokPhobia wrote:When first using ISIS I had the tendency to try to zoom in by scrolling up (away from me) and zoom out by scrolling down (towards me), however I had to scroll in reverse in order to zoom the way I wanted to. I asked two friends who don't play EVE to try to zoom in or out in ISIS and they both tried to scroll up to zoom in and scroll down to zoom out.
Is it just us or is that how zooming via scrolling normally works? Should zooming via scrolling be inverted?
Yes, I know this is nitpicking and ISIS is really cool, but I'm curious if other people had the same feeling. Most people are used to zooming in by scrolling the scroll wheel up from using tools like Google Maps, but EVE has had it reversed from the beginning so we had to keep it consistent with everything else inside the game itself even though it has become more common to do it the other way in other products/tools. So we had the ISIS use the same zoom metods has used when in space, star map and Planetary Interaction, etc. We could discuss the option of reversing it globally, but that would be a significant change which would affect all players of EVE so we would need to discuss that in detail with the community :-) Just have a UI switch that allows it to be reversible solves all the issues |

T1nyMan
Interstellar Solutions Agency
92
|
Posted - 2013.11.22 13:09:00 -
[85] - Quote
Salpun wrote:CCP Arrow wrote:TokPhobia wrote:When first using ISIS I had the tendency to try to zoom in by scrolling up (away from me) and zoom out by scrolling down (towards me), however I had to scroll in reverse in order to zoom the way I wanted to. I asked two friends who don't play EVE to try to zoom in or out in ISIS and they both tried to scroll up to zoom in and scroll down to zoom out.
Is it just us or is that how zooming via scrolling normally works? Should zooming via scrolling be inverted?
Yes, I know this is nitpicking and ISIS is really cool, but I'm curious if other people had the same feeling. Most people are used to zooming in by scrolling the scroll wheel up from using tools like Google Maps, but EVE has had it reversed from the beginning so we had to keep it consistent with everything else inside the game itself even though it has become more common to do it the other way in other products/tools. So we had the ISIS use the same zoom metods has used when in space, star map and Planetary Interaction, etc. We could discuss the option of reversing it globally, but that would be a significant change which would affect all players of EVE so we would need to discuss that in detail with the community :-) Just have a UI switch that allows it to be reversible  solves all the issues 
Hand this man a cigar... Seriously in this instance it makes perfect sense |

Minmatar Citizen160812
The LGBT Last Supper
591
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Posted - 2013.11.22 13:59:00 -
[86] - Quote
I love that it shows you what to train to get the level 80 ships.  |
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CCP Arrow
C C P C C P Alliance
477

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Posted - 2013.11.22 17:00:00 -
[87] - Quote
[/quote]Just have a UI switch that allows it to be reversible solves all the issues [/quote]
Sounds like a very reasonable solution  CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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Nicen Jehr
Brave Newbies Inc. Brave Collective
286
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Posted - 2013.11.22 17:35:00 -
[88] - Quote
CCP Arrow wrote:Salpun wrote:Just have a UI switch that allows it to be reversible  solves all the issues  Sounds like a very reasonable solution  omg yes please this has bothered me for eight years! Little Things to improve GëíGïüGëí-á| My Little Things posts |
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CCP Ytterbium
C C P C C P Alliance
3073

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Posted - 2013.11.22 18:24:00 -
[89] - Quote
CCP Arrow wrote:Salpun wrote:Just have a UI switch that allows it to be reversible  solves all the issues  Sounds like a very reasonable solution 
What are YOU DOING? Didn't you get the memo?!? EVE controls aren't supposed to be flexible.
Got an idea, if you press that UI switch it also randomizes mouse input directions, so if you go right it goes upper-left and so on...  |
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Rekkr Nordgard
The Ardency of Faith
204
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Posted - 2013.11.22 18:40:00 -
[90] - Quote
Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS. |
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