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Thread Statistics | Show CCP posts - 11 post(s) |

Sir Jack Falstaff
thirtyplus Spaceship Samurai
73
|
Posted - 2013.11.19 15:30:00 -
[1] - Quote
Great work on the ISIS system, devs! Just playing around with it a bit this morning and at first glance, there's a lot to like. Clear and readable, I really like the catalog tree for the various ships with the wireframe icons. It's a great reference for relative newbs such as myself (and I would imagine for more experienced players as well).
Excellent GUI work: it is very challenging to present that much information in a legible and visually appealing way, and you guys have done both. Banish plump Jack, and banish all the world. |

Cryten Jones
Chill Cabal Northern Associates.
103
|
Posted - 2013.11.19 15:32:00 -
[2] - Quote
What I want to know is why I have a cartoon Tree complete with smile face for the icon :-)
-CJ
|

Tron 3K
Ship Spinning Industries
165
|
Posted - 2013.11.19 15:34:00 -
[3] - Quote
Can't wait to get home to check this out so I can see where I can easily go and what I need to work on! |

kurg
Order of the Divine Shadow
12
|
Posted - 2013.11.19 15:42:00 -
[4] - Quote
agreed, I really like the ISIS not to mention i showed it to a few friends that never played Eve and they found it fairly intuitive and easy to follow!
-k
|

Ripmond
Aliastra Gallente Federation
1
|
Posted - 2013.11.19 16:43:00 -
[5] - Quote
First forum post...
Love the new ISIS thang. Lots of info presented well.
BUT! It really needs better multi monitor support. I want to be able to center the tree on my main monitor, The way it is now, most of the info is getting lost in the bezel 'gutter'. Please fix as this is a really cool tool.
|

Zenst
Tsunami Cartel Gank for Profit
68
|
Posted - 2013.11.19 17:00:00 -
[6] - Quote
I'd appreciete it if it opened into a window I could move and scale, but no it takes on the same UI as the map application and with that you have to move any windows you have obscoring it to use it and then back again, beyond that I'm sure it is nice and useful and quick glance it did smell nice and useful though but is in the change background pile of usefulness currently for me today. |

Bernie Nator
4U Services Inc. Upholders
729
|
Posted - 2013.11.19 17:10:00 -
[7] - Quote
I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE! |

Paul Otichoda
Electric Sun Associates
62
|
Posted - 2013.11.19 17:15:00 -
[8] - Quote
Agreed the new ISIS is very nice.
Pitty the new mastery system has told me I have to train even more to be able to good at my ships.
The highest I have is a level 3 and that is on the shuttles. |

Solstice Project
Red Federation RvB - RED Federation
4595
|
Posted - 2013.11.19 17:24:00 -
[9] - Quote
Bernie Nator wrote:I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE! Thinking for yourself is hard... |

Cfern Arsten
Republic University Minmatar Republic
3
|
Posted - 2013.11.19 17:36:00 -
[10] - Quote
Sir Jack Falstaff wrote:Great work on the ISIS system, devs! Just playing around with it a bit this morning and at first glance, there's a lot to like. Clear and readable, I really like the catalog tree for the various ships with the wireframe icons. It's a great reference for relative newbs such as myself (and I would imagine for more experienced players as well).
Excellent GUI work: it is very challenging to present that much information in a legible and visually appealing way, and you guys have done both.
I would love to see more work like ISIS. More the modules, skills, timelines, etc. |

Bernie Nator
4U Services Inc. Upholders
730
|
Posted - 2013.11.19 18:18:00 -
[11] - Quote
Solstice Project wrote:Bernie Nator wrote:I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE! Thinking for yourself is hard... I see my joke has failed. Time to go back to mining. |

Solstice Project
Red Federation RvB - RED Federation
4595
|
Posted - 2013.11.19 18:25:00 -
[12] - Quote
I don't see the fuzz about this. Ships i can use aren't even highlighted and it doesn't seem very intuitive to me. Seems more like a mess to me.
I don't see the big deal.
|

Rekon X
Federal Navy Academy Gallente Federation
49
|
Posted - 2013.11.19 18:34:00 -
[13] - Quote
Bernie Nator wrote:Solstice Project wrote:Bernie Nator wrote:I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE! Thinking for yourself is hard... I see my joke has failed. Time to go back to mining.
Mining does horrid things to your brain. That's why it didn't work. |

Sir Jack Falstaff
thirtyplus Spaceship Samurai
74
|
Posted - 2013.11.19 18:36:00 -
[14] - Quote
Bernie Nator wrote:Solstice Project wrote:Bernie Nator wrote:I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE! Thinking for yourself is hard... I see my joke has failed. Time to go back to mining. Looks like your mouth is writing checks your body can't cash, eh? Banish plump Jack, and banish all the world. |

Bernie Nator
4U Services Inc. Upholders
730
|
Posted - 2013.11.19 18:38:00 -
[15] - Quote
Rekon X wrote:Bernie Nator wrote:Solstice Project wrote:Bernie Nator wrote:I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE! Thinking for yourself is hard... I see my joke has failed. Time to go back to mining. Mining does horrid things to your brain. That's why it didn't work. Didn't say what kind of ming.
Fires up the Battle Venture. |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
156
|
Posted - 2013.11.19 18:38:00 -
[16] - Quote
Paul Otichoda wrote:Agreed the new ISIS is very nice.
Pitty the new mastery system has told me I have to train even more to be able to good at my ships.
The highest I have is a level 3 and that is on the shuttles.
Keep training, and soon, you may master the shuttles. |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
156
|
Posted - 2013.11.19 18:39:00 -
[17] - Quote
Sir Jack Falstaff wrote:Bernie Nator wrote:Solstice Project wrote:Bernie Nator wrote:I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE! Thinking for yourself is hard... I see my joke has failed. Time to go back to mining. Looks like your mouth is writing checks your body can't cash, eh?
Great balls of fire! |

SpaceSaft
Brave Newbies Inc. Brave Collective
17
|
Posted - 2013.11.19 19:09:00 -
[18] - Quote
Cfern Arsten wrote:Sir Jack Falstaff wrote:Great work on the ISIS system, devs! Just playing around with it a bit this morning and at first glance, there's a lot to like. Clear and readable, I really like the catalog tree for the various ships with the wireframe icons. It's a great reference for relative newbs such as myself (and I would imagine for more experienced players as well).
Excellent GUI work: it is very challenging to present that much information in a legible and visually appealing way, and you guys have done both. I would love to see more work like ISIS. More the modules, skills, timelines, etc.
This has been hinted at in the live stream and since there isn't anything like it yet, it has a fairly high chance to slip in as a bonus feature in the next expansions. IMO, of course, no idea how they will select the things they work on obviously. Besides that I also hold the oppinion that CCP should make a PC version for Dust 514. |

Sarah McKnobbo
UNITAS. Insert Something Offensive
28
|
Posted - 2013.11.19 19:11:00 -
[19] - Quote
Well I've got mastery 3 on a freighter I cant fly..... |

ElQuirko
Jester Syndicate WHY so Seri0Us
2583
|
Posted - 2013.11.19 19:41:00 -
[20] - Quote
No subsystem skills necessary for mastery of the Proteus. At all. I call shenanigans? Dodixie > Hek |

Batelle
Komm susser Tod
385
|
Posted - 2013.11.19 19:51:00 -
[21] - Quote
Jythier Smith wrote:Sir Jack Falstaff wrote:Bernie Nator wrote:Solstice Project wrote:Bernie Nator wrote:I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE! Thinking for yourself is hard... I see my joke has failed. Time to go back to mining. Looks like your mouthego is writing checks your body can't cash, eh? Great balls of fire!
Take me to bed or lose me fore... No wait, scratch that. Fighting is Magic |

Sir Jack Falstaff
thirtyplus Spaceship Samurai
74
|
Posted - 2013.11.19 20:04:00 -
[22] - Quote
Sir Jack Falstaff wrote:Looks like your mouthego is writing checks your body can't cash, eh?
Damn it!
Banish plump Jack, and banish all the world. |

John XIII
Red Galaxy SpaceMonkey's Alliance
46
|
Posted - 2013.11.19 20:27:00 -
[23] - Quote
For some reason I need drone skills to Master the Tengu.  |

Josef Djugashvilis
Acme Mining Corporation
1559
|
Posted - 2013.11.19 20:34:00 -
[24] - Quote
I have just spent the last 15 minutes playing around on ISIS.
Darned thing is really good - easy to understand and explore etc.
I am sure more functionality will be added n the future.
Super job CCP This is not a signature. |

Arduemont
The State of War.
2431
|
Posted - 2013.11.19 20:57:00 -
[25] - Quote
It's good... But what is it for?! "In the age of information, ignorance is a choice." |

Garandras
Black Aces Against ALL Authorities
53
|
Posted - 2013.11.19 21:06:00 -
[26] - Quote
John XIII wrote:For some reason I need drone skills to Master the Tengu. 
you also need HAM skills for a loki |

Ursula Thrace
Red Federation RvB - RED Federation
173
|
Posted - 2013.11.19 22:17:00 -
[27] - Quote
outstanding job on ISIS ccp! imho, this is hands down one of the best features that's been added to the game. the interface is clean and gives a clear picture of what you need to do to get to where you want to be.
Eve Online Original Intro |
|

CCP Ytterbium
C C P C C P Alliance
3042

|
Posted - 2013.11.19 23:01:00 -
[28] - Quote
Sarah McKnobbo wrote:Well I've got mastery 3 on a freighter I cant fly..... 
That's the point, Masteries are tied to Certificates, not Spaceship Command skills. We wanted to show you ships you have locked but can potentially fly with good skills 
And glad you boyz and girlz love the ISIS, I'll pass that feeling around. |
|
|

CCP Ytterbium
C C P C C P Alliance
3042

|
Posted - 2013.11.19 23:05:00 -
[29] - Quote
ElQuirko wrote:No subsystem skills necessary for mastery of the Proteus. At all. I call shenanigans?
Tech 3 are a royal pain in the in the rear exhaust pipe to show properly in the ISIS, because of their modular nature. I just wanted to remove them from the game while laughing maniacally, but various Dev quickly attached me in some closet while kicking me in the face.
We would like to show the Tech 3 ships properly in the future, but that's going to take some effort. 
|
|

45thtiger 0109
AL3XAND3R.
17
|
Posted - 2013.11.19 23:12:00 -
[30] - Quote
CCP Ytterbium wrote:ElQuirko wrote:No subsystem skills necessary for mastery of the Proteus. At all. I call shenanigans? Tech 3 are a royal pain in the in the rear exhaust pipe to show properly in the ISIS, because of their modular nature. I just wanted to remove them from the game while laughing maniacally, but various Dev quickly attached me in some closet while kicking me in the face. We would like to show the Tech 3 ships properly in the future, but that's going to take some effort. 
So CCP the Tech 3 are a royal pain in the in the rear exhaust pipe lol
Oh well there is a test for CCP to fix it lol I am not a CCP employee-ájust having a input in the EvE forum
|

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
708
|
Posted - 2013.11.20 00:12:00 -
[31] - Quote
Bernie Nator wrote:I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE!
That's how we get ants. That moment when you realize the crazy lady with all the cats was right... |

Aritani Rimsan
Bladed Wings Protectorate Some Say
0
|
Posted - 2013.11.20 01:19:00 -
[32] - Quote
Love the ISIS as well. Very neat and easy to read.
I too am wondering however why one of my clients the icon appears as a cartoon tree with a smiley face. |

Kaarous Aldurald
ROC Academy The ROC
1558
|
Posted - 2013.11.20 01:24:00 -
[33] - Quote
I must say, this is an awesome feature, I really like it.
The masteries took me a few minutes to figure out, so they aren't as intuitive as they could be, but I have to say it's fairly cool.
If this is what we end up replacing certificates with, I will be very happy. Not posting on my main, and loving it.-á Because free speech.-á |

Roofdog
F-I-N-K PROPERTY Northern Associates.
0
|
Posted - 2013.11.20 01:30:00 -
[34] - Quote
I do like ISIS, it looks awesome.
only a few little things i noticed on checking out the ships i can fly.
apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.
on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.
so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?
|

KnowUsByTheDead
Old Seers Of Arbitrary Stimulation
718
|
Posted - 2013.11.20 01:36:00 -
[35] - Quote
CCP Ytterbium wrote:
Tech 3 are a royal pain in the in the rear exhaust pipe...
Can I get an ISD here?
We have this gentleman bypassing the language filter.
Just saying.
 
*edit*
And I also appreciate the ISIS system. It is a great diagram for the flow of progression in the game.
My only problem with it, is that older players do not really have a use for it. We have, after years of playing, optimized "Show Info" usage, lol.
But I can advocate anything that will help a new player on his or her track through the game. After all, it is a huge improvement over the cert system. Once you realize what a joke everything is, being the comedian is the only thing that makes sense. -á-á-á-á-á-á-á |

Vyktor Abyss
The Abyss Corporation
375
|
Posted - 2013.11.20 01:42:00 -
[36] - Quote
I know I'm a crap pilot but I never knew how bad until ISIS.
150m skillpoints mostly in pvp skills, and yet the only mastery I have is shuttles....
I can't even be an elite Velator pilot after 8 years playing - I'm thinking of biomassing myself and starting again the shame is so bad.
 |

Scipio Artelius
The Vendunari End of Life
21
|
Posted - 2013.11.20 02:06:00 -
[37] - Quote
Vyktor Abyss wrote:I can't even be an elite Velator pilot after 8 years playing - I'm thinking of biomassing myself and starting again the shame is so bad.
You sir are a smart man. Seems like a great idea. Just to make sure you start again from scratch, can I have our stuff?
Also CCP, nice job on the ISIS and I'm confident that further refinement will make it even better.
|

Anomaly One
43
|
Posted - 2013.11.20 02:29:00 -
[38] - Quote
just logged in, really great job, loved the music. *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Jane Schereau
59
|
Posted - 2013.11.20 02:31:00 -
[39] - Quote
CCP Ytterbium wrote:ElQuirko wrote:No subsystem skills necessary for mastery of the Proteus. At all. I call shenanigans? Tech 3 are a royal pain in the in the rear exhaust pipe to show properly in the ISIS, because of their modular nature. I just wanted to remove them from the game while laughing maniacally, but various Dev quickly attached me in some closet while kicking me in the face. We would like to show the Tech 3 ships properly in the future, but that's going to take some effort. 
First of all, good work on ISIS. Yes, T3s seem a bit lacking in ISIS. Some suggestions for T3s:
- Add additional rows to indicate level on each subsystem (like faction ships have 2 for every spaceship command skills).
- Attach Certificates to subsystems. On ISIS, show the mastery for all subsystems. For individual ships, show the mastery level of the subsystems fitted.
|

Jer'ith Bodas
The Scope Gallente Federation
0
|
Posted - 2013.11.20 04:21:00 -
[40] - Quote
Ripmond wrote:BUT! It really needs better multi monitor support. I want to be able to center the tree on my main monitor, The way it is now, most of the info is getting lost in the bezel 'gutter'.
^This
I like ISIS, I would love ISIS it I could see it centered on my main monitor. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
79
|
Posted - 2013.11.20 07:55:00 -
[41] - Quote
Roofdog wrote: apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.
Likewise, you need the skills to lock 7 targets to master a T1 frigate that can only lock 5  |

Irya Boone
TIPIAKS
272
|
Posted - 2013.11.20 09:28:00 -
[42] - Quote
and for gallente energy grid upgrade , to master ships , please ccp ... and all 4 drone specialization to master a drone boat NO one use calda or amarr drone !!! RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

John Holt
Apollo Technologies Inc
16
|
Posted - 2013.11.20 09:46:00 -
[43] - Quote
Thumbs up Pirates are scum, Null sec is full of blobs and unnecesary violence, so I'm just a Privateer wandering around High and Low Sec.
|
|

CCP Ytterbium
C C P C C P Alliance
3046

|
Posted - 2013.11.20 09:50:00 -
[44] - Quote
Roofdog wrote:I do like ISIS, it looks awesome.
only a few little things i noticed on checking out the ships i can fly.
apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.
on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.
so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?
Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them). |
|

Karynn Denton
Clan Katanga Caravan
12
|
Posted - 2013.11.20 10:02:00 -
[45] - Quote
I like it very much!
I noticed that I only had level 2 Mastery in my beloved Minmatar frigates and found that I was lacking a few skills that I didn't know even existed! 
It looks and behaves very smooth and slick too. |

bowlofmilk
Aliastra Gallente Federation
28
|
Posted - 2013.11.20 10:11:00 -
[46] - Quote
Why do i have a tree ?
[url]http://imgur.com/SikQrQW[/url] |

Wooly Akachi
Capital Storm. JIHADASQUAD
15
|
Posted - 2013.11.20 10:29:00 -
[47] - Quote
I really like this. It's takes only a quick look to see what I need to train to up my masteries/certs :P
Just need to have it so it works a bit better around the chat window ( make the blank area around the edge bigger? so you can drag a bit further) |

Trii Seo
Sabotage Incorporated Executive Outcomes
302
|
Posted - 2013.11.20 10:34:00 -
[48] - Quote
+ ISIS makes it easier for people to see the progression tree and all the awesome stuff how to fly, along with what they need to fly it.
- Some choices there are just plain misleading and bad. An example would be that the Nemesis ISIS field advises... armour compensation skills. On a two-lowslot stealth bomber. Others are just dubious, like medium turrets for Arazu (it has some merit to it, but implying someone actually needs a gun to do his job in an Arazu well is misleading.)
Other than that - really good system, vast improvement from old certs. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

Frozen Chief
Hedion University Amarr Empire
10
|
Posted - 2013.11.20 10:42:00 -
[49] - Quote
What the hell does Warp Core Operation V have to do with mastering my Myrmidon? Seriously?
Next thing you know you'll need Science V, since you know, you might fit a tractor beam one day. |

March rabbit
True Horde
885
|
Posted - 2013.11.20 10:45:00 -
[50] - Quote
opened ISIS and found that i can use Command Ships without Leadership skills! 
Love this toy Null people are like a kid who broke his own toy and is jealous about another kid that still has a new, shiny toy. In the kid's mind, the only way to happiness is to grab that shiny toy and break it so both kids are in equal misery.
|

TokPhobia
The Scope Gallente Federation
0
|
Posted - 2013.11.20 10:54:00 -
[51] - Quote
When first using ISIS I had the tendency to try to zoom in by scrolling up (away from me) and zoom out by scrolling down (towards me), however I had to scroll in reverse in order to zoom the way I wanted to. I asked two friends who don't play EVE to try to zoom in or out in ISIS and they both tried to scroll up to zoom in and scroll down to zoom out.
Is it just us or is that how zooming via scrolling normally works? Should zooming via scrolling be inverted?
Yes, I know this is nitpicking and ISIS is really cool, but I'm curious if other people had the same feeling. |

imariel
Greuh Sacerdotium Echoes of Nowhere
0
|
Posted - 2013.11.20 11:28:00 -
[52] - Quote
Yesterday was the day i stopped playing Eve to play Isis...
I love it... |

Mashie Saldana
BFG Tech
852
|
Posted - 2013.11.20 11:32:00 -
[53] - Quote
CCP Ytterbium wrote:Roofdog wrote:I do like ISIS, it looks awesome.
only a few little things i noticed on checking out the ships i can fly.
apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.
on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.
so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?
Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them). Actually you just need to fit one Signal Amplifier II for 12 target locks.
I would love to have the ISIS in a separate window just like the fitting window and any other window. Mashie Saldana Dominique Vasilkovsky
|

Mark Cato
We Are Not Good Talons Of Blood
0
|
Posted - 2013.11.20 11:39:00 -
[54] - Quote
I had high hopes for ISIS, but the final product has me deeply disappointed. Rather than creating genuinely useful skill paths for players to train, CCP has bloated the system with unnecessary skills that often have little relation the the ship that the player wants to fly. I realize that there will never be complete agreement between CCP and players (or even between players) which skills are most useful for which ship, but it seems CCP hasn't even tried to make ISIS relevant. In its current form it is merely more bloat to the game and is marginally useful at best, and actually harmful at worst.
Since Interceptors are very popular right now, presumably a lot of players will be turning to ISIS to learn which skills they should be training to fly an Interceptor. For my argument I will be using the Ares mastery as an example, though the arguments themselves are applicable to many, if not most ships.
I have the following complaints against ISIS:
1. Mastery levels do not include ship skills: The mastery system ignores the importance of ship skills to being able to fly a ship. In my Interceptors example without Interceptors trained to at least III (really it should be IV) you are essentially just flying an overpriced T1 frig. It doesn't matter if your Mastery is all the way to V, without a decent level in Interceptors you'd be better off sticking to the T1 variant! If ISIS were genuinely useful it would reflect that fact by encouraging a potential Interceptor pilot to train Interceptors III/IV right off the bat.
2. Master levels are bloated with skills that are marginally useful at best: Lets look at the Ares. At mastery level V you are encouraged to train all armour tanking skills to level V. OK...I suppose you can, in theory, armour tank an Ares. But that ignores what the Ares is, what it's for, and how players actually fly it.
As a fleet Inty the Ares is essentially a point with a micro warp drive strapped to it. It is usually only tanked with a damage control, and rarely with a shield extender. The Ares mainly relies on speed and agility to survive which makes armour tanking a bad idea (fit nanos or overdrives instead). Rather than recognizing this CCP arrogantly ignores how players fly it, and insist against all reason that it's an armour tanker!
A newer player interested in flying an Ares is now encouraged to train skills that are useless for the ship that they intend to fly. Yes I know it's only a 'guideline' but not every Eve player is a EFT warrior. Some players just want a simple guide, and you've gone and done the opposite. Worse yet, your status as the game's designer legitimates these bad ideas, so that a newer player will simply trust ISIS and waste months of his time training unnecessary skills.
3. Mastery levels don't adequately distinguish between high priority and low priority skills: Among other things Ares mastery V includes Repair Systems V and Signature Analysis V. At mastery IV these skills are all at IV etc. What's the problem here?
As I've argued before the Ares is not an armour tanker, so having Repair Systems V is already a bad idea, but OK, somebody might armour tank an Ares, so it isn't completely irrelevant, right? That said, the Ares is a fast tackle ship. I tell prospective Interceptor pilots to training Signature Analysis V right away because it reduces the lock time to get a point on another ship! It is an absolutely essential skill for a tackle pilot (and a short train at that). Signature Analysis V should be II-III mastery skill, yet CCP puts it all the way in mastery V! Worse yet, this vital skill is stuck in mastery V with Repair Systems V. For an Interceptor pilot those two skills are NOT equal. Yet ISIS makes no distinction that one is much more important than the other.
Conclusion: The ISIS system is promising, but ultimately fails due to a) CCPs refusal to make realistic certificates based on how ships are actually fitted and flown in Eve, b) the inclusion of lengthy, but only marginally relevant trains that will have new players spending months training without actually becoming much better at the ship they intend to fly and c) not distinguishing that some skills are more important to certain ships than other. Certificates and masteries should not be 'bling' that players train merely so they can say they did, but genuinely useful guides for new players, and more experienced players training into unfamiliar ships.
Either improve this system, or allow corporations and alliances to make their own certificates masteries. As it is you are hurting, not helping, players who will be relying on this system. |

Kaskane
Watschn Inc. The Unthinkables
4
|
Posted - 2013.11.20 11:55:00 -
[55] - Quote
CCP Ytterbium wrote:Roofdog wrote:I do like ISIS, it looks awesome.
only a few little things i noticed on checking out the ships i can fly.
apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.
on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.
so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?
Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).
Signal Amplifier II also adds +2 max lockable targets. This module wouldn't be uselsess on a logistic because of its scan resolution and lock range bonus. Director of nExperience Industries Inc. located in Kaimon - The Citadel |

Sevendeadly Sins
Meatshield Bastards The Bastards.
18
|
Posted - 2013.11.20 11:56:00 -
[56] - Quote
Bernie Nator wrote:I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE! Don't do it you'll summon th-
DANGER ZONE!
I warned you. |

Mark Cato
We Are Not Good Talons Of Blood
0
|
Posted - 2013.11.20 11:59:00 -
[57] - Quote
Kaskane wrote:CCP Ytterbium wrote:Roofdog wrote:I do like ISIS, it looks awesome.
only a few little things i noticed on checking out the ships i can fly.
apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.
on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.
so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?
Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them). Signal Amplifier II also adds +2 max lockable targets. This module wouldn't be uselsess on a logistic because of its scan resolution and lock range bonus.
It just seems to be useless to turn a system that is meant to be a guide for confused players into a 'dump all skills because this skill might be useful one in a billion times' (which currently it is). Worse yet the system makes little distinction between high and low priority skills, so Advanced Target Management V will be right up there in mastery V along with Logistics V. Guess which one is more important? |
|

CCP Ytterbium
C C P C C P Alliance
3048

|
Posted - 2013.11.20 12:07:00 -
[58] - Quote
1. Mastery do not include ship skills by design, since they are tied to Certificates, not Spaceship Command skills. Again, the whole point is to allow the user to see which hulls he could fly with good skills even if hasn't trained the main requirements for it. For instance, if I have trained for the Incursus, I know I may be good in Catalyst or Federation Navy Comet without having them unlocked. It allows the user to set high level goals.
2. Mastery V are supposed to be elite. Having all the skills that are even marginally useful maxed is the whole point of them. It's at this point we want the user to feel he / she has completed everything tied with the ship he's flying, including things like all Tech 2 drone specialization for drone ships for instance. It isn't supposed to be fast or easy to reach - EVE is not about instant gratification. For new players or even mid-term users, Masteries 1-4 is where the meat of the content is I agree some skills aren't needed though, which is why I'm tweaking them as we speak, but Masteries V aren't supposed to be easily reached, so train harder.
3. That is a good point, may want to look into that.
As mentioned above, ISIS and the new Certificates are meant to be a guideline for new players, a progression tool for the average Joe or a completion tool for maniac OCD people like me. It cannot be made to tailor every single need for the advanced user in all cases, unfortunately, that's what Corporation Certificate would be for. We aren't planning on working on those straight away, but they definitely are in our to-do list. |
|

Mark Cato
We Are Not Good Talons Of Blood
0
|
Posted - 2013.11.20 12:08:00 -
[59] - Quote
CCP Ytterbium wrote:1. Mastery do not include ship skills by design, since they are tied to Certificates, not Spaceship Command skills. Again, the whole point is to allow the user to see which hulls he could fly with good skills even if hasn't trained the main requirements for it. For instance, if I have trained for the Incursion, I know I may be good in Catalyst or Federation Navy Comet without having them unlocked. It allows the user to set high level goals. 2. Mastery V are supposed to be elite. Having all the skills that are even marginally useful maxed is the whole point. It's at this point we want the user to feel he / she has completed everything tied with the ship he's flying, including things like all Tech 2 drone specialization for drone ships for instance. It isn't supposed to be easy to reach. For new players or even mid-term users, Masteries 1-4 is where the meat of the content is  I agree some skills aren't needed though, which is why I'm tweaking them as we speak, but Masteries V aren't supposed to be easily reached, so train harder. 3. That is a good point, may want to look into that. As mentioned above, ISIS and the new Certificates are meant to be a guideline for new players, progression tool for the average Joe or a completion tool. It cannot be made to tailor every single need for the advanced user in all cases, unfortunately, that's what Corporation Certificate would be for. We aren't planning on working on those straight away, but they definitely are in our to-do list.
I appreciate your response! Don't misunderstand the tone of my post. I'm annoyed about the details, but I think ISIS is a fantastic (and pretty!) initiative in general. |
|

CCP Ytterbium
C C P C C P Alliance
3048

|
Posted - 2013.11.20 12:11:00 -
[60] - Quote
Mark Cato wrote: I appreciate your response! Don't misunderstand the tone of my post. I'm annoyed about the details, but I think ISIS is a fantastic (and pretty!) initiative in general.
No worries, your feedback was constructive  |
|

CroisisCZ
BAND of MAGNUS
1
|
Posted - 2013.11.20 12:29:00 -
[61] - Quote
I have to agree that ISIS looks awesome but it needs some serious tweaking of the mastery requirements. I mean, those should really reflect the purpose of the ship and not just blindly copy/paste general certificates... This way leads to (A)WU 5 being required for industrials, logistics and even carriers which really shows how little were masteries tailored to specific ship types and how much was just blind Core 5 cert for everyone... |

Kip Troger
Exiled Kings
18
|
Posted - 2013.11.20 12:33:00 -
[62] - Quote
I want to say that I was not really excited at all about this new system because it does not add any gameplay.
However, in talking to one of my brothers about the game who does not currently play because of the complexity...it was the very first thing I told him about the expansion.
This was very well executed and I really hope you guys take feed back and continue to make this a giant knowledge base and guide for newer pilots.
I understand the fundamental design concept about not wanting to add the ship skills (in order to show people what else they can fly well) but I really think you guys should rethink this. I had a new pilot in my corp just the other day that did not understand why he needed to train up caldari cruiser past 1 for the tech 1 cruisers because the skill itself does not say why it is important. I feel this needs to be addressed some how in this program. Implementing a priority system for some of these skills with these added in would be very cool.
One last side note: Every time I pulled ISIS up, I still had a bunch of windows like my station and random windows I had open in the background interfering with my complete enjoyment...any way ISIS can take priority over all other windows on the screen as soon as its opened?
|

Lair Osen
71
|
Posted - 2013.11.20 12:41:00 -
[63] - Quote
BUG! ISIS pic of Sleipnir still shows the cyclone hull. Not sure if you're aware of this but it wasn't fixed in the patch. |

Aura Arcane
SpyWorks
0
|
Posted - 2013.11.20 12:47:00 -
[64] - Quote
Some of you pilots that are complaining about the ISIS are really dumb, doesn't take a genius to work it out. So any changes they make for your benefit won't make any difference because you're dumb and still won't get it.
BTW ...CCP good work, thankyou. |

Benny Ohu
Chaotic Tranquility Casoff
1824
|
Posted - 2013.11.20 12:51:00 -
[65] - Quote
Mark Cato wrote: Conclusion: The ISIS system is promising, but ultimately fails due to a) CCPs refusal to make realistic certificates based on how ships are actually fitted and flown in Eve, b) the inclusion of lengthy, but only marginally relevant trains that will have new players spending months training without actually becoming much better at the ship they intend to fly and c) not distinguishing that some skills are more important to certain ships than other. Certificates and masteries should not be 'bling' that players train merely so they can say they did, but genuinely useful guides for new players, and more experienced players training into unfamiliar ships.
Either improve this system, or allow corporations and alliances to make their own certificates masteries. As it is you are hurting, not helping, players who will be relying on this system.
This post was very well written, well done |

Aura Arcane
SpyWorks
0
|
Posted - 2013.11.20 13:03:00 -
[66] - Quote
Benny Ohu wrote:Mark Cato wrote: Conclusion: The ISIS system is promising, but ultimately fails due to a) CCPs refusal to make realistic certificates based on how ships are actually fitted and flown in Eve, b) the inclusion of lengthy, but only marginally relevant trains that will have new players spending months training without actually becoming much better at the ship they intend to fly and c) not distinguishing that some skills are more important to certain ships than other. Certificates and masteries should not be 'bling' that players train merely so they can say they did, but genuinely useful guides for new players, and more experienced players training into unfamiliar ships.
Either improve this system, or allow corporations and alliances to make their own certificates masteries. As it is you are hurting, not helping, players who will be relying on this system.
This post was very well written, well done
Prove it, show us how its done big shot :P
|

Benny Ohu
Chaotic Tranquility Casoff
1824
|
Posted - 2013.11.20 13:05:00 -
[67] - Quote
Prove what?  |

Sturmwolke
466
|
Posted - 2013.11.20 13:12:00 -
[68] - Quote
Some feedback:
- Those transport icons (right up to the JF), they're too similar to combat ships. Transports and ORE ships should have their distinctive icons, imo.
Add circles or rounded shapes, too much triangles. If you want to preserve the hull class consistency, I'd still find a way to put some circles somewhere to denote non-fighting ships.
- Bottom left is a hard area to minimize (if you're still using default CCP layout where Local is) . Scrolling is too limited. Please extend scrolling borders all-round so that you can scroll freely the entire ISIS map to alleviate from having to minimize multiple windows ... just to have a proper look at it.
- Those faction icons repeatedly linked for the pirate faction/SOE are redundant and clutters up the view. If you really must put it, one link is enough.
- Guristas icon aren't orange. They're gold (when I bring up and compare it ingame to Guristas in the standings list). Infact some of the other icons downright look wierd. Don't start changing things when it's unececessary and if you do, be at least consistent.
|

Aura Arcane
SpyWorks
0
|
Posted - 2013.11.20 13:42:00 -
[69] - Quote
Benny Ohu wrote:Prove what? 
The points a, b and c.
"The ISIS system is promising, but ultimately fails due to a) CCPs refusal to make realistic certificates based on how ships are actually fitted and flown in Eve, b) the inclusion of lengthy, but only marginally relevant trains that will have new players spending months training without actually becoming much better at the ship they intend to fly and c) not distinguishing that some skills are more important to certain ships than other. Certificates and masteries should not be 'bling' that players train merely so they can say they did, but genuinely useful guides for new players, and more experienced players training into unfamiliar ships." |

Berluth Luthian
Meltdown.
126
|
Posted - 2013.11.20 14:06:00 -
[70] - Quote
Minor thing: It would be nice to be able to have wider margins on the zoom in/out. When running split screen, the way it splits isn't too pleasant. |

Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
3166
|
Posted - 2013.11.20 14:22:00 -
[71] - Quote
Why don't all the Capital/Supers/Titans have a cyno alt as a prereq.... I'm dissapointed. -áGÖÑ-á
|

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
59
|
Posted - 2013.11.20 14:33:00 -
[72] - Quote
On the test server, if you kept your cursor on one of the ships for awhile, a 3d portrait of it would be shown in the background flying Why did you took it out  |

Benny Ohu
Chaotic Tranquility Casoff
1825
|
Posted - 2013.11.20 15:15:00 -
[73] - Quote
Aura Arcane wrote:Some of you pilots that are complaining about the ISIS are really dumb, doesn't take a genius to work it out. So any changes they make for your benefit won't make any difference because you're dumb and still won't get it.
Aura Arcane wrote:Benny Ohu wrote:Prove what?  The points a, b and c. The guy made his arguments and they were sound. He was giving his opinion as feedback to help CCP make a useful guide for newbies. I was praising him for making good arguments. Don't flip out. |

Jake Rivers
Senex Legio Gryphon League
185
|
Posted - 2013.11.20 15:39:00 -
[74] - Quote
CCP Ytterbium wrote:Roofdog wrote:I do like ISIS, it looks awesome.
only a few little things i noticed on checking out the ships i can fly.
apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.
on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.
so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?
Those are good points, I'm looking at Certificates / Masteruies right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).
I too was baffled about that requirement last night and was wondering if I was missing something about needing WU/AWU for my logi toon.
I do love ISIS though, it has clearly pointed out a few gaps in my skill sets which I will work on now, at a 100 million skill points I have been at a loss on what to train next for a few weeks now.
Keep up the great work!
Senex Legio |

Inquisitor Ageri
24th Imperial Crusade Amarr Empire
53
|
Posted - 2013.11.20 15:46:00 -
[75] - Quote
ISIS is definitely my top feature in Rubicon. Really intuitive interface and placement of information. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
79
|
Posted - 2013.11.20 17:11:00 -
[76] - Quote
Frozen Chief wrote:What the hell does Warp Core Operation V have to do with mastering my Myrmidon? Seriously?
It follows some sound logic, if you take the time to appreciate it.
We are talking about an active tanked ship that uses capacitor to stay alive. The skill in question reduces capacitor cost of travel. Therefore, by training it to 5 you start the fight at a higher total capacitor. In essence, it's a (marginal) tanking skill. We all know cap is life, even on a buffered ship.
That sounds right at home with racial drone specialization 5 for all four races in the Mastery V category.
The real issue is that, in that context, it should not be company to skills such as Repair Systems 5, which should be completed sooner.
With gun boats you seem to reach T2 weapons at mastery 4 and jump to weapon spec 5 in mastery 5. This should be more along the lines of T2 weapons by Mastery III, weapon specialization 4 for Mastery IV, then Specialization 5 in Mastery V with special snowflake skills for people with OCD. |

Aura Arcane
SpyWorks
0
|
Posted - 2013.11.20 22:16:00 -
[77] - Quote
Benny Ohu wrote:Aura Arcane wrote:Some of you pilots that are complaining about the ISIS are really dumb, doesn't take a genius to work it out. So any changes they make for your benefit won't make any difference because you're dumb and still won't get it. Aura Arcane wrote:Benny Ohu wrote:Prove what?  The points a, b and c. The guy made his arguments and they were sound. He was giving his opinion as feedback to help CCP make a useful guide for newbies. I was praising him for making good arguments. Don't flip out.
Ok, I guess you can't then.
|

Tau Cabalander
Retirement Retreat Working Stiffs
2263
|
Posted - 2013.11.20 22:42:00 -
[78] - Quote
With 105m SP, apparently I'm only qualified to pilot freighters (no modules or rigs). 
There seems to be a dependency on the same non-essential skills.
An improvement over the previous certificates, but still some arguably odd requirements.
I also wish the ship icons changed colours with levels other than V, as the text and icons don't really contrast. Coloured connecting lines would also be nice, other than just grey and greyed-out. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
146
|
Posted - 2013.11.20 22:57:00 -
[79] - Quote
CCP Ytterbium wrote:Roofdog wrote:I do like ISIS, it looks awesome.
only a few little things i noticed on checking out the ships i can fly.
apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.
on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.
so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?
Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).
Actually, a logi can be fitted to lock 12 targets. As for the T3 pain in the ass, I'd say make one subsystem cert for each race, ecah cert contains the 5 skills. Level 1 to 5 correspond to mastery 1-5. Assign racial cert to racial T3. done. |
|

CCP Arrow
C C P C C P Alliance
476

|
Posted - 2013.11.22 12:42:00 -
[80] - Quote
Sir Jack Falstaff wrote:Great work on the ISIS system, devs! Just playing around with it a bit this morning and at first glance, there's a lot to like. Clear and readable, I really like the catalog tree for the various ships with the wireframe icons. It's a great reference for relative newbs such as myself (and I would imagine for more experienced players as well).
Excellent GUI work: it is very challenging to present that much information in a legible and visually appealing way, and you guys have done both.
Thank you, It's very rewarding to get appreciations from our players, it fuels us to do even better CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
|
|

CCP Arrow
C C P C C P Alliance
477

|
Posted - 2013.11.22 12:50:00 -
[81] - Quote
Ripmond wrote:First forum post...
Love the new ISIS thang. Lots of info presented well.
BUT! It really needs better multi monitor support. I want to be able to center the tree on my main monitor, The way it is now, most of the info is getting lost in the bezel 'gutter'. Please fix as this is a really cool tool.
We definately want multi monitor support too, we have it as an iteration task and are committed to rolling it out as soon as possible. We didn't have the capacity to do so initially because of various technical reasons that made it not trivial to execute. CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
155
|
Posted - 2013.11.22 12:52:00 -
[82] - Quote
Grate work - i have III - IV on some ships that i cannot fly even :D |
|

CCP Arrow
C C P C C P Alliance
477

|
Posted - 2013.11.22 13:00:00 -
[83] - Quote
TokPhobia wrote:When first using ISIS I had the tendency to try to zoom in by scrolling up (away from me) and zoom out by scrolling down (towards me), however I had to scroll in reverse in order to zoom the way I wanted to. I asked two friends who don't play EVE to try to zoom in or out in ISIS and they both tried to scroll up to zoom in and scroll down to zoom out.
Is it just us or is that how zooming via scrolling normally works? Should zooming via scrolling be inverted?
Yes, I know this is nitpicking and ISIS is really cool, but I'm curious if other people had the same feeling.
Most people are used to zooming in by scrolling the scroll wheel up from using tools like Google Maps, but EVE has had it reversed from the beginning so we had to keep it consistent with everything else inside the game itself even though it has become more common to do it the other way in other products/tools. So we had the ISIS use the same zoom metods has used when in space, star map and Planetary Interaction, etc. We could discuss the option of reversing it globally, but that would be a significant change which would affect all players of EVE so we would need to discuss that in detail with the community :-) CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
662
|
Posted - 2013.11.22 13:03:00 -
[84] - Quote
CCP Arrow wrote:TokPhobia wrote:When first using ISIS I had the tendency to try to zoom in by scrolling up (away from me) and zoom out by scrolling down (towards me), however I had to scroll in reverse in order to zoom the way I wanted to. I asked two friends who don't play EVE to try to zoom in or out in ISIS and they both tried to scroll up to zoom in and scroll down to zoom out.
Is it just us or is that how zooming via scrolling normally works? Should zooming via scrolling be inverted?
Yes, I know this is nitpicking and ISIS is really cool, but I'm curious if other people had the same feeling. Most people are used to zooming in by scrolling the scroll wheel up from using tools like Google Maps, but EVE has had it reversed from the beginning so we had to keep it consistent with everything else inside the game itself even though it has become more common to do it the other way in other products/tools. So we had the ISIS use the same zoom metods has used when in space, star map and Planetary Interaction, etc. We could discuss the option of reversing it globally, but that would be a significant change which would affect all players of EVE so we would need to discuss that in detail with the community :-) Just have a UI switch that allows it to be reversible solves all the issues |

T1nyMan
Interstellar Solutions Agency
92
|
Posted - 2013.11.22 13:09:00 -
[85] - Quote
Salpun wrote:CCP Arrow wrote:TokPhobia wrote:When first using ISIS I had the tendency to try to zoom in by scrolling up (away from me) and zoom out by scrolling down (towards me), however I had to scroll in reverse in order to zoom the way I wanted to. I asked two friends who don't play EVE to try to zoom in or out in ISIS and they both tried to scroll up to zoom in and scroll down to zoom out.
Is it just us or is that how zooming via scrolling normally works? Should zooming via scrolling be inverted?
Yes, I know this is nitpicking and ISIS is really cool, but I'm curious if other people had the same feeling. Most people are used to zooming in by scrolling the scroll wheel up from using tools like Google Maps, but EVE has had it reversed from the beginning so we had to keep it consistent with everything else inside the game itself even though it has become more common to do it the other way in other products/tools. So we had the ISIS use the same zoom metods has used when in space, star map and Planetary Interaction, etc. We could discuss the option of reversing it globally, but that would be a significant change which would affect all players of EVE so we would need to discuss that in detail with the community :-) Just have a UI switch that allows it to be reversible  solves all the issues 
Hand this man a cigar... Seriously in this instance it makes perfect sense |

Minmatar Citizen160812
The LGBT Last Supper
591
|
Posted - 2013.11.22 13:59:00 -
[86] - Quote
I love that it shows you what to train to get the level 80 ships.  |
|

CCP Arrow
C C P C C P Alliance
477

|
Posted - 2013.11.22 17:00:00 -
[87] - Quote
[/quote]Just have a UI switch that allows it to be reversible solves all the issues [/quote]
Sounds like a very reasonable solution  CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
|

Nicen Jehr
Brave Newbies Inc. Brave Collective
286
|
Posted - 2013.11.22 17:35:00 -
[88] - Quote
CCP Arrow wrote:Salpun wrote:Just have a UI switch that allows it to be reversible  solves all the issues  Sounds like a very reasonable solution  omg yes please this has bothered me for eight years! Little Things to improve GëíGïüGëí-á| My Little Things posts |
|

CCP Ytterbium
C C P C C P Alliance
3073

|
Posted - 2013.11.22 18:24:00 -
[89] - Quote
CCP Arrow wrote:Salpun wrote:Just have a UI switch that allows it to be reversible  solves all the issues  Sounds like a very reasonable solution 
What are YOU DOING? Didn't you get the memo?!? EVE controls aren't supposed to be flexible.
Got an idea, if you press that UI switch it also randomizes mouse input directions, so if you go right it goes upper-left and so on...  |
|

Rekkr Nordgard
The Ardency of Faith
204
|
Posted - 2013.11.22 18:40:00 -
[90] - Quote
Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS. |

Nicen Jehr
Brave Newbies Inc. Brave Collective
286
|
Posted - 2013.11.22 18:47:00 -
[91] - Quote
CCP Ytterbium wrote:What are YOU DOING? Didn't you get the memo?!? EVE controls aren't supposed to be flexible. Got an idea, if you press that UI switch it also randomizes mouse input directions, so if you go right it goes upper-left and so on...  kinda like this weird behavior i documented? Little Things to improve GëíGïüGëí-á| My Little Things posts |

Burl en Daire
The Ecstatic Cult of Dionysus Trifectas Syndicate
18
|
Posted - 2013.11.22 18:53:00 -
[92] - Quote
Rekkr Nordgard wrote:Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS.
I would say that it for webs to help drones kill rats. |
|

CCP Ytterbium
C C P C C P Alliance
3075

|
Posted - 2013.11.22 18:55:00 -
[93] - Quote
Rekkr Nordgard wrote:Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS.
Interesting, will have a look. |
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Burl en Daire
The Ecstatic Cult of Dionysus Trifectas Syndicate
18
|
Posted - 2013.11.22 19:05:00 -
[94] - Quote
I like the look and ease of use. The mastery levels are very useful and helped me discover a few skills that really help. I really liked the Rookie Ship mastery. Just mastering it to level three will open up then entire frigate class to almost master three. It makes me want to know the percentage difference between levels, I bet that level one and level two is a big difference. I would like to see a time to train timer that gives an estimate of time till the next level and maybe even cost of skill books. I have seen a few skills that are very expensive and made me laugh. |

David Laurentson
Laurentson INC StructureDamage
80
|
Posted - 2013.11.22 19:15:00 -
[95] - Quote
CCP Ytterbium wrote:Rekkr Nordgard wrote:Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS. Interesting, will have a look.
Sounds fine to me. The Bait Venture is on a lot of killmails. |

Altrue
Exploration Frontier inc
709
|
Posted - 2013.11.22 19:58:00 -
[96] - Quote
David Laurentson wrote:CCP Ytterbium wrote:Rekkr Nordgard wrote:Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS. Interesting, will have a look. Sounds fine to me. The Bait Venture is on a lot of killmails.
Opened iSiS, saw that there are no weapon certificates for badgers, cried, and closed ISIS;
We all have a different opinion :p G££ <= Me |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
276
|
Posted - 2013.11.23 09:53:00 -
[97] - Quote
I like the ISIS, but there are a few of things I find rather odd:
- warp drive operation is required for all ships, but ships that have a good mass/capacitor ratio, don't really need it. It makes sense on mining barges, not so much on amarr frigates for instance. - as previously said, all ships that require higher target management than the max number of targets of the hull. - some racial certificates that have no racial skills in them (lower levels of target management certificates) - all combat drones IV only requiring lvl 1 in racial drone skills despite requiring heavy drone op 5, meaning just short of heavy t2 drones - shield tanking requiring the shield compensation skills, which are utterly useless since the active hardeners don't profit from them anymore and passive shield hardeners are almost never used (unlike EANM, justifying armor compensation). "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |

Ilaister
Task Force Proteus Protean Concept
25
|
Posted - 2013.11.23 11:44:00 -
[98] - Quote
+1 ISIS.
She's purdy, and despite some oddities with the skill req's (Guardian is a particular bugbear) it really is useful to see what you are/are not capable of on each char, even for older players. |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
69
|
Posted - 2013.11.23 11:57:00 -
[99] - Quote
To be honest, I would've greatly preferred more actual game content to the ISIS thing. Not that it's bad mind you. It just doesn't have very much impact on my Eve experience. |

Max Kolonko
High Voltage Industries Ash Alliance
362
|
Posted - 2013.11.23 13:22:00 -
[100] - Quote
Iris Bravemount wrote:I like the ISIS, but there are a few of things I find rather odd:
- as previously said, all ships that require higher target management than the max number of targets of the hull.
- shield tanking requiring the shield compensation skills, which are utterly useless since the active hardeners don't profit from them anymore and passive shield hardeners are almost never used (unlike EANM, justifying armor compensation).
there is both hi and low-slot module that increase maximum targets on a ship.
passive modules are used on shield ships, just not in everyday situations (for example rr tengus are all pure passive tanked)
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Vincent Athena
V.I.C.E.
2296
|
Posted - 2013.11.24 00:26:00 -
[101] - Quote
CCP Ytterbium wrote:.....the whole point is to allow the user to see which hulls he could fly with good skills even if hasn't trained the main requirements for it. I was looking at the Hulk and wondering why I had such a low Mastery level. Apparently you need Gas harvesting for Mastery III and above. But a gas harvester counts as a turret, and exhumers have no turret hard points. You cannot fit a gas harvester to one.
So why does that skill allow me to fly a Hulk with good skill? http://vincentoneve.wordpress.com/ |

DeMichael Crimson
Republic University Minmatar Republic
16782
|
Posted - 2013.11.24 02:24:00 -
[102] - Quote
Gonna post my appreciation for the ISIS application as well. Despite the few little bugs / inconsistencies found in this first rendition, ISIS is definitely an excellent addition to Eve Online for both new and old players alike.
Kudos and many thanks to the Dev's that worked on it.
DMC
EDIT :
I also like the log in screen very much.
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Sayyid Qutb
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.11.24 03:10:00 -
[103] - Quote
+1 on this one, great work!
A few minutes looking at ISIS is worth hours on the wiki for a new player. |

Sky' Darkstar
Dark Star Operations.
5
|
Posted - 2013.11.27 00:55:00 -
[104] - Quote
Uhm... what?
Not sure if everyone on this thread is joking, or trolling, or what.
The ISIS system is just a blind copy and paste of certificates with absolutely no re-working whatsoever. It doesn't take into account any actual role of the ships. (I need armor tanking for a covert ops frigate to be above level 2 "mastery"? Are you joking?)
Sorry, but just... no.
It looks cool, sure, and it makes cool whirring noises when its opened, but as it stands now it makes zero sense at all because it doesn't actually take into account the usable role of the ship. -Sky' |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4356
|
Posted - 2013.11.27 01:52:00 -
[105] - Quote
CCP Ytterbium wrote:Roofdog wrote:apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship. Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).
You can also use Signal Amplifier II to get to 12 targets on the hull to match 12 targets from skills. A Signal Amplifier II is indeed a useful module for a logistics ship, since it helps protect you from sensor damping.
What doesn't make sense is the requirement for Noctis pilots to have Mining Drone Operation 5. If Salvage Drone Operation was moved to the Salvaging certificate instead of the Industrial Drones certificate, CCP could remove the Industrial Drones certificate from the Masteries for the Noctis.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4356
|
Posted - 2013.11.27 01:56:00 -
[106] - Quote
Vincent Athena wrote:CCP Ytterbium wrote:.....the whole point is to allow the user to see which hulls he could fly with good skills even if hasn't trained the main requirements for it. I was looking at the Hulk and wondering why I had such a low Mastery level. Apparently you need Gas harvesting for Mastery III and above. But a gas harvester counts as a turret, and exhumers have no turret hard points. You cannot fit a gas harvester to one. So why does that skill allow me to fly a Hulk with good skill?
Why does the Hulk have Gas Harvesting 5 for a mastery level, but the Rokh doesn't have Mining 5 as a requirement for mastery level 5? People use Rokhs for mining all the time, right?
And PvP often happens in asteroid belts. Why don't we add Mining 5 to all ships that can fit turrets, since mining lasers are turrets? You never know when you might need to harvest a chunk of cordite to help replace the frigate you're about to lose!
Sorry. My inner grump got woken by a particularly bizarre request at work today. I shouldn't be taking it out on you folk just because some of the requirements for certificates and masteries don't make sense to me.
Day 0 advice for new players: Day 0 Advice for New Players |

Cajun Style
Shattered Planet
16
|
Posted - 2013.11.28 21:52:00 -
[107] - Quote
ISIS seems very good, I am a big fan. Just some minor edits to small problems that should have been worked out during testing:
1. You need a "stealth" tag, otherwise some key information, necessary for new players, is notably absent. Why fly a Viator over an Occator? What makes SBs or Cov Ops interesting? etc.
2. The "Capital Industrial" group has no tags, even though the Roroqual does. This is not an issue for the Orca.
3. The Angel Cartel shipline is described as using both Armor Tank and Shield Tank, but on an individual, the dramiel, cynabal and machariel are only tagged individually with shield and NOT armor.
Supercaps are described as being worth 0 isk, I think that this might be misleading to noobs, who are the chief audience afaik, perhaps you can easily implement some other way that this UI resolves "no data" for price info rather than 0 isk, but that might be a very small issue and one that is UI-wide, so w/e.
5. Not necessary, but an improvement would be a tag for "resistant to warp inhibition." This would be very helpful to new players for seeing why certain hulls are desirable or interesting.
Otherwise ISIS is very good, great job, fun for old players to ogle, helpful for new players to get a sense of things. |

Masamune Dekoro
School of Applied Knowledge Caldari State
168
|
Posted - 2013.11.28 23:27:00 -
[108] - Quote
So when can I get it integrated into Aura or another Android App so I can ogle my masteries while sitting on the can? |

Jada Maroo
Native Freshfood Minmatar Republic
1290
|
Posted - 2013.11.28 23:39:00 -
[109] - Quote
Imagine if they had used the development time for a ship skin interface instead. |
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