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SurrenderMonkey
Space Llama Industries
195
|
Posted - 2013.11.22 20:22:00 -
[61] - Quote
Maurice deSaxe wrote:[quote=masternerdguy]
How ever SC is the first to Target EVE online in a big way.
Yes, Eve is certainly under assault in the lucrative Space Game Trailer Video market.  |

masternerdguy
Inner Shadow C.L.O.N.E.
1360
|
Posted - 2013.11.22 20:23:00 -
[62] - Quote
Maurice deSaxe wrote:masternerdguy wrote:Star Citizen will join all the previous EVE killers in the pit.
Star Trek Online, Star Wars: The Old Republic, X Rebirth.
Guess who's next on the chopping block? Star Trek and Star wars had their sights on WOW not EVE. I love EVE but let's not flatter ourselves here. And X Rebirth just came out to soon to make any calls here. How ever SC is the first to Target EVE online in a big way. Will EVE die? no never will. Will it lose some players? Pretty sure it will lose a few here and there. Very few mmos have actually died many are still around like EQ and UO.
Heard this same argument before, the new game is always "different" than the previous contenders.
Markku Laaksonen wrote:masternerdguy wrote:Star Citizen will join all the previous EVE killers in the pit.
Star Trek Online, Star Wars: The Old Republic, X Rebirth.
Guess who's next on the chopping block? X Rebirth is already in the pit? I just ordered a copy. :(
My sympathies.
Things are only impossible until they are not. |

SurrenderMonkey
Space Llama Industries
196
|
Posted - 2013.11.22 20:30:00 -
[63] - Quote
Markku Laaksonen wrote:masternerdguy wrote:Star Citizen will join all the previous EVE killers in the pit.
Star Trek Online, Star Wars: The Old Republic, X Rebirth.
Guess who's next on the chopping block? X Rebirth is already in the pit? I just ordered a copy. :(
X:R is alright. It's not an "Eve Killer" though, and I don't know why anyone would ever think it would be. It's the same art genre, not the same gameplay genre. |

Tron 3K
Ship Spinning Industries
166
|
Posted - 2013.11.22 20:32:00 -
[64] - Quote
Captain Tardbar wrote:Tippia wrote:Batelle wrote:I don't see the occulus rift competing with Eve very much. The Occulus Rift offers something completely different than Eve, rather than offering a better version of it. You're being too generous here. The comparison is fundamentally flawed to begin with. The OR doesn't offer anything whatsoever compared to EVE and there is exactly zero competition between the two since they are not even the same kind of product. Oculus Rift competes with your monitor (and maybe mouse), not with the things displayed on or controlled by that monitor and mouse. It is a piece of I/O hardware, not game software that sends and receives that I/O. Well your are wrong on a conceptual level. EVE requires player time to be successful because of player interaction so everything that competes for a players time is in competition with EVE. This includes work, school, consoles, other computer games and of course the Oculus Rift only games. I didn't expect anyone to understand the situation. Most people don't get disruptive technologies This was more of "I'm putting this here so I can say I told you so" in two years. As far as media goes.I mean Book Stores and Video Rental stores all went out of business because of Amazon and Netflix. 2d games are non-existant (everything mostly use 3d engines even for 2d-esque games like Terraria). Oh and don't forget music stores that sell CDs. All those chains went out of business because of iTunes. Valve killed off the software store. The issue is that kids will grow up on the Oculus Rift and in 5 years down the road, a new player comes across EVE and asks "Does it support the rift?" and the answer will be "No." and they will say "Aww. Too bad. It sounds like a nice game." Trust me. You don't understand the technology, but the kids growing up will and it will be just like texting and facebook to them. You old fogeys will sit around curmudgeonly to you old ways and start to wonder why people no longer like the things you like anymore. Anyways, I'm not going to beat this dead horse further. You can all continue on posting why things will never change and then gripe in 5 years time that you no longer understand the world you live in. Tell that to Family Video that actually is thriving with Redbox, netflix and all those other things out there.. |

Maurice deSaxe
1st Steps Academy Fidelas Constans
15
|
Posted - 2013.11.22 20:32:00 -
[65] - Quote
SurrenderMonkey wrote:Maurice deSaxe wrote:[quote=masternerdguy]
How ever SC is the first to Target EVE online in a big way.
Yes, Eve is certainly under assault in the lucrative Space Game Trailer Video market. 
Because every MMO ever developed in history did not try to build hype with trailers.
|

Tippia
Sunshine and Lollipops
17479
|
Posted - 2013.11.22 20:35:00 -
[66] - Quote
Captain Tardbar wrote:I didn't expect anyone to understand the situation. Most people don't get disruptive technologies This was more of "I'm putting this here so I can say I told you so" in two years. I understand the situation. The situation is that you're comparing I/O to software. Just because the I/O changes doesn't mean the software dies GÇö that's the beauty of software: it can adjust to the new I/O.
Quote:2d games are non-existant (everything mostly use 3d engines even for 2d-esque games like Terraria). GǪand that is what disproves your entire notion: because you're once again confusing the software and the I/O. The games are the same they've always been, only now they use different output functions to benefit from the hardware innovations that have come along.
It turns out that not every game type works in free-camera or first-person 3D. The disruption here is often the exact opposite of what you're suggesting: everyone jumping on the new bandwagon and failing miserably because it turns out that, hey, it is really unsuited for the game play you're after (see the famous polygon ceiling). Instead, the disruption lay in daring to keep doing what they were doing, only with a different rendering pipeline.
Quote:The issue is that kids will grow up on the Oculus Rift and in 5 years down the road, a new player comes across EVE and asks "Does it support the rift?" and the answer will be GÇ£It's not that kind of gameGÇ¥, same as with the vast majority of other game types that are not suited for a VR experience. VR Civ would be horrible. VR cinematic storytelling means you're failing to deliver the cinematic narrative.
Your fundamental fallacy here is your assumption that all applications suit a specific platform. They don't. There's a reason why different platforms offer different game ecologies. OR is another platform that will have its own ecology GÇö it will be great for some applications; meaningless for some; and absolutely the wrong choice for some. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

masternerdguy
Inner Shadow C.L.O.N.E.
1361
|
Posted - 2013.11.22 20:37:00 -
[67] - Quote
Maurice deSaxe wrote:SurrenderMonkey wrote:Maurice deSaxe wrote:[quote=masternerdguy]
How ever SC is the first to Target EVE online in a big way.
Yes, Eve is certainly under assault in the lucrative Space Game Trailer Video market.  Because every MMO ever developed in history did not try to build hype with trailers.
http://www.youtube.com/watch?v=RjzC1Dgh17A Things are only impossible until they are not. |

Lugia3
Emerald Inc.
652
|
Posted - 2013.11.22 21:03:00 -
[68] - Quote
PvP in this game is a bunch of purple boxes pewpewing at orange or red boxes. I don't expect the Oculus Rift to change that at all. |

Ishtanchuk Fazmarai
2567
|
Posted - 2013.11.22 21:07:00 -
[69] - Quote
Oculus Rift is incompatible with my eyes. 
Can you guess how much money is going to get from me anyone selling it or any products who rely exclusively on it? The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Ranger 1
Ranger Corp
4876
|
Posted - 2013.11.22 21:44:00 -
[70] - Quote
A few points.
EVE has always had difficulty with 3D, even the glasses that Nvidia puts out advise against using the tech with EVE as it really isn't laid out in a way that works will with 3D. It has to do with how the different elements are layered, causing issues with things like text standing out, ships standing out against the background properly, etc.
That being said, with so many innovations coming our way with EVE graphics, including Tessellation, it is certainly conceivable that an effort will be made to make EVE graphics 3D friendly at the same time.
3D graphics currently are associated with games that rely on intense action (like Valkyrie), which is not really EVE's strong point.
The counter point is I believe that there are opportunities for a system like Rift to really show off the pure beauty of the EVE setting. From the planets and nebulae all the way down to the weapons effects in massive fleet battles. Indeed, Tippia may have nailed the biggest payoff possible in this regard, that being to use these headsets with a battle recorder system (which has long been sorely needed by EVE). The ability to go INSIDE a fleet battle, to examine it from any point of view you wish, as many times as you wanted to... it would be phenomenal. Especially if it had some specifically cinematic play back options (choosing a primary focus, secondary focus, fly by, fixed point in space, follow along, first person, missile view, drone view, random mix).
Of course we need a battle recorder anyway, but one designed to work with a Rift headset would be outstanding.
Point being, EVE doesn't need the Rift headset to continue being successful... but it could take advantage of it's availability if it chooses to.
Personally I think we are going to have to see what level of interaction there is between Valkyrie and EVE (if any) before we can speculate too accurately on what CCP's stance is going to be on this whole issue. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
4876
|
Posted - 2013.11.22 21:49:00 -
[71] - Quote
Ishtanchuk Fazmarai wrote:Oculus Rift is incompatible with my eyes.  Can you guess how much money is going to get from me anyone selling it or any products who rely exclusively on it? Older systems used to have a fair amount of problems with disorientation and motion sickness, mostly due to processor/graphical lag between what your head was doing and what the world around you appeared to be doing.
You would turn your head to look at something, but the actual view in game had a slight (but noticeable) delay before your point of view in game changed to match your heads motion.
That appears to be largely resolved, with your view in game perfectly synced with the motion of your head/eyes... making for a very natural feeling experience.
I haven't seen much (or any really) press or reviews out there that indicate people are having issues with motion sickness using the latest versions of the tech. Of course that doesn't mean it isn't happening on occasion, it's just that I personally haven't noticed any reviews that would indicate that it is. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Toriessian
Helion Production Labs Mildly Intoxicated
159
|
Posted - 2013.11.22 22:59:00 -
[72] - Quote
CCP said in one of their interviews about Valkyrie that they took steps to reduce the motion sickness issues. They ran into it :)
Rift won't kill EVE. Lack of an EVE client wrapper that will let me choose which account I'm currently working on by turning my head will. :)
A full VR client would be nice too of course.... maybe thats what they are implying in the latest trailers.
|

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
232
|
Posted - 2013.11.22 22:59:00 -
[73] - Quote
James Amril-Kesh wrote:I don't care about having an immersive game experience. I care about having an interactive game experience. That's something that EVE does better than any other game.
I agree with a lot of what you say on the forums, but . . . you just called a game with one second server ticks and interactive game experience. A game where you spend hours just reloading your guns as you shoot a structure, hours picketing a wormhole, hours updating market orders by .01 isk, hours just traveling from gate to gate moving ships/inventory to someplace actually useful, hours sitting on a gate waiting to click one button and (hopefully) kill whoever comes through . . .
. . . buddy, that's not an interactive game. Simply loading up a game of Solitaire and then jumping on your corp's teamspeak/mumble server is more interactive than EVE.
I am not an alt of Chribba. |

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
232
|
Posted - 2013.11.22 23:09:00 -
[74] - Quote
Tippia wrote:Captain Tardbar wrote:I didn't expect anyone to understand the situation. Most people don't get disruptive technologies This was more of "I'm putting this here so I can say I told you so" in two years. I understand the situation. The situation is that you're comparing I/O to software. Just because the I/O changes doesn't mean the software dies GÇö that's the beauty of software: it can adjust to the new I/OGǪ and in many different ways to boot. Quote:2d games are non-existant (everything mostly use 3d engines even for 2d-esque games like Terraria). GǪand that is what disproves your entire notion: because you're once again confusing the software and the I/O. The games are the same they've always been, only now they use different output functions to benefit from the hardware innovations that have come along. It turns out that not every game type works in free-camera or first-person 3D. The disruption here is often the exact opposite of what you're suggesting: everyone jumping on the new bandwagon and failing miserably because it turns out that, hey, it is really unsuited for the game play you're after (see the famous polygon ceiling). Instead, the disruption lay in daring to keep doing what they were doing, only with a different rendering pipeline. Quote:The issue is that kids will grow up on the Oculus Rift and in 5 years down the road, a new player comes across EVE and asks "Does it support the rift?" and the answer will be GÇ£It's not that kind of gameGÇ¥, same as with the vast majority of other game types that are not suited for a VR experience. VR Civ would be horrible. VR cinematic storytelling means you're failing to deliver the cinematic narrative. Your fundamental fallacy here is your assumption that all applications suit a specific platform. They don't. There's a reason why different platforms offer different game ecologies. OR is another platform that will have its own ecology GÇö it will be great for some applications; meaningless for some; and absolutely the wrong choice for some.
The thing is, this type of I/O paradigm shift could very easily make all others seem terrible by comparison.
A better comparison would be between board games and video games. Board games used to be a lot more prominent prior to the introduction of video games, and now they're very niche. They still have their place, but nobody would ever pay a monthly subscription fee to have access to a board game when video games are much more entertaining.
VR could easily go the same way, and the smart games (yes, even Civ) would do well to adjust their GUI to account for it. Starcraft II matches in a VR environment would be pretty damn awesome. Similarly, if someone made another space sim in an MMO environment that was fully optimized for VR, I'd drop EVE in a heartbeat, and lord knows I'm not the only one. That's not only a loss of current subscribers but also reduced amount of new subscribers incoming.
You few will still be playing Monopoly while we're playing Command & Conquer. Now, this all depends on how reliable the VR equipment works out, how expensive it is, and how quickly software developers jump on board, but with those caveats in mind . . . this is the type of technology people have wanted for DECADES, and shrugging it off as though it's no different then the introduction of the Wii remote or XBox Kinect is going to prove very shortsighted. I am not an alt of Chribba. |

hellcane
Never Back Down
101
|
Posted - 2013.11.22 23:58:00 -
[75] - Quote
Xen Solarus wrote:The Oculus is going to be awesome, but only for specific games. Sure it'll be great for action games, flying a spitfire or running around shooting stuff, but i'd hardly put EvE on the list it would be great for. You might as well argue that WoW is going to be ruined by it, which it clearly isn't as it just wouldn't work. Oh, and that it's going down the pan all by itself.  I mean, what could it really bring to EvE. Instead of panning you view around manually, you look with your head? Big deal. It'll bring risk to ship spinning games. |

Skeln Thargensen
The Scope Gallente Federation
307
|
Posted - 2013.11.23 00:34:00 -
[76] - Quote
I'm going to spend a lot of time with this but that doesn't mean i can ever neglect my skill queue for a measly fiscal saving. freelance space bum |

Bel Tika
Dirty Rotten Scoundrel's
18
|
Posted - 2013.11.23 00:46:00 -
[77] - Quote
didnt they say PC would die because of consoles?
anyhow, OR aint my thing never liked that sort of gadget tbh, its fan base will grow ofc and ppl will like it an devs will develop for it but i will still just sit here on my pc an enjoy playing it thnxz
as to SC killing EvE, is there any reason both cant live along side each other? when i see an think SC i see Freelancer, an FReelancer was never no eve just like eve was never no freelancer, but i can certainly sit an play both and enjoy both for different reasons |

Herzog Wolfhammer
Sigma Special Tactics Group
3672
|
Posted - 2013.11.23 00:52:00 -
[78] - Quote
So what's the skinny on this?
These things programmable? |

Johnny Marzetti
GoonWaffe Goonswarm Federation
1453
|
Posted - 2013.11.23 01:59:00 -
[79] - Quote
Captain Tardbar wrote: As far as media goes.I mean Book Stores and Video Rental stores all went out of business because of Amazon and Netflix.
This is a joke, right? There are no bookstores anywhere and you can only get movies from Netflix? Take off your Oculus Rift and go outside. |

Tabra Penken
Nexus Incorporated
12
|
Posted - 2013.11.23 02:28:00 -
[80] - Quote
Captain Tardbar wrote:Tippia wrote:Batelle wrote:I don't see the occulus rift competing with Eve very much. The Occulus Rift offers something completely different than Eve, rather than offering a better version of it. You're being too generous here. The comparison is fundamentally flawed to begin with. The OR doesn't offer anything whatsoever compared to EVE and there is exactly zero competition between the two since they are not even the same kind of product. Oculus Rift competes with your monitor (and maybe mouse), not with the things displayed on or controlled by that monitor and mouse. It is a piece of I/O hardware, not game software that sends and receives that I/O. Well your are wrong on a conceptual level. EVE requires player time to be successful because of player interaction so everything that competes for a players time is in competition with EVE. This includes work, school, consoles, other computer games and of course the Oculus Rift only games. I didn't expect anyone to understand the situation. Most people don't get disruptive technologies This was more of "I'm putting this here so I can say I told you so" in two years. As far as media goes.I mean Book Stores and Video Rental stores all went out of business because of Amazon and Netflix. 2d games are non-existant (everything mostly use 3d engines even for 2d-esque games like Terraria). Oh and don't forget music stores that sell CDs. All those chains went out of business because of iTunes. Valve killed off the software store. The issue is that kids will grow up on the Oculus Rift and in 5 years down the road, a new player comes across EVE and asks "Does it support the rift?" and the answer will be "No." and they will say "Aww. Too bad. It sounds like a nice game." Trust me. You don't understand the technology, but the kids growing up will and it will be just like texting and facebook to them. You old fogeys will sit around curmudgeonly to you old ways and start to wonder why people no longer like the things you like anymore. Anyways, I'm not going to beat this dead horse further. You can all continue on posting why things will never change and then gripe in 5 years time that you no longer understand the world you live in.
WOW all the book stores went out of business!!! I best run out and tell the half dozen or so in my town so they can follow suit
LOL...seriously that's the dumbest thing I've seen claimed in LONG time |

Anomaly One
57
|
Posted - 2013.11.23 02:31:00 -
[81] - Quote
I can already see it now they're gonna push it down our throats and say "IT"S THE SECOND COMING" *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Varius Xeral
Galactic Trade Syndicate
1788
|
Posted - 2013.11.23 02:31:00 -
[82] - Quote
Tabra Penken wrote:LOL...seriously that's the dumbest thing I've seen claimed in LONG time
Welcome to GD. Official Representative of The Nullsec Zealot Cabal |

Anomaly One
57
|
Posted - 2013.11.23 02:32:00 -
[83] - Quote
Because we all know how visionary hilmar is! The comments on that page are pretty funny.
Grumpy Poster wrote:Immersion is a strange thing. It used to happen in peoples' heads with a device called imagination. Nowadays you have to hit the kiddies flat in the face with surrogates.
sad but true.
it's like a drug now, soon after VR people will want to BE in the game world always asking for more immersion and getting their daily dose then leaving it behind.. it's kinda sad to think that games were supposed to be fun and how over the years they've become all about addiction, in the long long future everyone will be like those fat fucks from wall-e or the surrogates..
Worst part is they will force this **** upon us with their ads.. and people like captain tardbar (dat name) poasting :s
can't wait for the "Person has heart attack from playing horror game on OR, but don't worry it only affects 1% of the population!" you remember those nightmares you used to have ? well they just became real  (^copyrighted slogan, tm tm something)
*~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Johnny Marzetti
GoonWaffe Goonswarm Federation
1453
|
Posted - 2013.11.23 02:35:00 -
[84] - Quote
I honestly don't like video games that much. |

Tippia
Sunshine and Lollipops
17490
|
Posted - 2013.11.23 02:44:00 -
[85] - Quote
Bizzaro Stormy MurphDog wrote:The thing is, this type of I/O paradigm shift could very easily make all others seem terrible by comparison. It could, but this one won't. It's 3D with head-tracking. It's suited for some purposes and will (as always) be terrible for others.
Look at the touch-based computing revolution that has happened in the last few years. It turns out to be completely the right thing for mobile computing, but it's still horrible for desktop use and large data entry because of the ergonomics, the speed, the feedback, and because the separation between mechanical input and display output is often a good thing.
Quote:A better comparison would be between board games and video games. Board games used to be a lot more prominent prior to the introduction of video games, and now they're very niche. GǪwell, up until 5 years ago, at least, and now they're making a comback since it turns out that computer games isn't the best I/O for some of the experiences that board games offer (not to mention the immense design advantage board games have). Funnily enough, there are plenty of people who pay what is essentially subscription to board games. They tend to be yearly or quarterly or so, but stillGǪ
Quote:VR could easily go the same way, and the smart games (yes, even Civ) would do well to adjust their GUI to account for it. Starcraft II matches in a VR environment would be pretty damn awesome. In both cases, no, because both rely on very specific types of information delivery GÇö in particular a very stand-off view and lots of UI, both of which makes VR the wrong display format. You don't need 360-¦+ù360-¦ to watch a flat area from a god perspective with tons of fiddly UI bits and tables on top of it, and trying to squeeze it in just makes for awful ergonomics that makes you lose out on critical information.
Sure, you could just use them as 3D goggles, but that's more of a gfx driver-level problem than something that the game needs to be designed for GÇö it's not really VR at that point. VR works for a first-person perspective, but a first-person perspective doesn't work for everything. Take the example mentioned earlier. It could be great for watching play-backs of recorded fights; it would be horrid in every way for controlling those same fights.
Quote:You few will still be playing Monopoly while we're playing Command & Conquer. Unfortunately, Monopoly is probably a very bad example in that case since it's such an antiquated and horribly designed gameGǪ Try TTR or something instead. 
Quote:this is the type of technology people have wanted for DECADES, and shrugging it off as though it's no different then the introduction of the Wii remote or XBox Kinect is going to prove very shortsighted. GǪmuch like thinking it will change everything with complete disregard for proper application is equally shortsighted. The desktop hasn't died just because there's been a mobile and console revolution GÇö each has its own application. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Richard Ramlrez
Sebiestor Tribe Minmatar Republic
47
|
Posted - 2013.11.23 03:38:00 -
[86] - Quote
3D?
I had that on Sega Master System back in 1988. |

Ishtanchuk Fazmarai
2572
|
Posted - 2013.11.23 08:18:00 -
[87] - Quote
Ranger 1 wrote:Ishtanchuk Fazmarai wrote:Oculus Rift is incompatible with my eyes.  Can you guess how much money is going to get from me anyone selling it or any products who rely exclusively on it? Older systems used to have a fair amount of problems with disorientation and motion sickness, mostly due to processor/graphical lag between what your head was doing and what the world around you appeared to be doing. You would turn your head to look at something, but the actual view in game had a slight (but noticeable) delay before your point of view in game changed to match your heads motion. That appears to be largely resolved, with your view in game perfectly synced with the motion of your head/eyes... making for a very natural feeling experience. I haven't seen much (or any really) press or reviews out there that indicate people are having issues with motion sickness using the latest versions of the tech. Of course that doesn't mean it isn't happening on occasion, it's just that I personally haven't noticed any reviews that would indicate that it is.
Heh, i was literal when talking about my eyes. I need severe custom correction to achieve a poor eyesight (20/200 in American terms with my glasses on) and none of these devices really works with correction glasses (and OR is plain incompatible with ANY correction). Even those with some inbuilt correction like OR can't correct anything beyond a slightly annoying myopia/hiperopia.
Now think of everyone who's using custom (prescription?) correction glasses/contact lenses and you'll notice that there is a serious interfacing challenge, with the added inconvenient that a blurry 3D image right above your cornea is way more eye-stressing than a blurry 2D screen 20 or 30 cms away.
Professional who use focusing devices soon learn to set their eyes to infinite and then focus the device, because anything else becomes stressing and eventually painful. People using slightly out of focus VR devices will soon learn how headaches are a consequence of using them for about an hour, more or less. These devices are not intended for a continuous use, i.e. no serious gaming on OR.
And that's the eyes alone. Enter balance and self-perception and the challenges to wearable VR become massive. "20+ years old and still trying" massive...  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

masternerdguy
Inner Shadow C.L.O.N.E.
1366
|
Posted - 2013.11.23 08:21:00 -
[88] - Quote
Ishtanchuk Fazmarai wrote:And that's the eyes alone. Enter balance and self-perception and the challenges to wearable VR become massive. "20+ years old and still trying" massive... 
But this time it's a Kickstarter so everything is different Things are only impossible until they are not. |

Snagletooth Johnson
Snagle Material Services CAStabouts
31
|
Posted - 2013.11.23 10:30:00 -
[89] - Quote
Can I watch p0rn with it? if not, then it's not that terrific. |

ColdCutz
Frigonometry
94
|
Posted - 2013.11.23 15:24:00 -
[90] - Quote
Snagletooth Johnson wrote:Can I watch p0rn with it? if not, then it's not that terrific. google xxx virtual reality and hit the first result. I probably can't go beyond that. |
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