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Warzer
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Posted - 2006.02.28 11:55:00 -
[1]
I have read a few posts that refer to several other posts for how to successfully get past camped gates. I wish to read these. I would like to know how its done. can it always be done? having to go 30 jumps around isn't a real solution.
Thanks War
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Lo3d3R
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Posted - 2006.02.28 12:06:00 -
[2]
pay. __________________ hmm Dark Shikari is right !!!
Capsicum is teh righter !!eleven!1
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James Lyrus
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Posted - 2006.02.28 12:15:00 -
[3]
Interceptor. Covert Ops. Blockade Runner.
Sigil with 5x nanos. Cargo frigate (kestrel 400m3).
Jamming scorpion. (Depends on camp size, but with a little bit of enthusiasm you can jam any tacklers and just warp) -- We are recruiting
We sell carriers. |

Morke
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Posted - 2006.02.28 12:19:00 -
[4]
Originally by: Warzer I wish to read these.
Why don't you, then?
Originally by: Warzer I would like to know how its done. can it always be done?
With great care I believe yes, but its not possible without risk.
When you suspect a gate camp at a gate do not warp to it directly but at the maximum distance possible, so 100km. If you have a bookmark that is already 100km from it then its even more secure. So first jump in at great distance and check the situation. If there is no bubble then jump away and directly to the gate with a bookmark and jump right through. It is practically impossible to stop you without a bubble. Be aware though that normal bubbles can be set up withion 1 or 2 minutes, and the new interdictor spheres practically instant (as far as I know). So when you see a camp with no bubble be fast to take that to your advantage.
The second and more dangerous situation is a gate camp on a gate you are leaving. The problem here is that you cannot check the situation in advance on our own. It might be a good idea to send a fast and cheap scout to check the situation beforehand. If this is not possible there are some ways to increase your success chance: - Have a very fast ship. The faster you can warp away the more unlikely it is that you can be targeted and scrambled in time. - Have a cloaking device, at best used in a covert ops ship. Once you appear on the other side on the gate, check the situation. You will be hidden for 20 seconds. Then start to move your ship in a direction where you will least likely come near to any object or ship. Activate the cloaking device as fast as possible after starting to move. (You must start to move because you can not activate the cloaking device while cloaked after jump.) You will either not at all or just for a fraction of a second appear for your enemies, too short for any targeting. If you are seen you are in danger or being uncloaked while you leave the hostile scene by being approached by a hostile closer then 2km. In a covert ops you can move fast, so this danger is minimize. Also in a covert ops you can warp cloaked. This helps tramendously, but its also possible in a normal ship to get away. Check for bubbles in this situation also. If your warp path leads through one you would be stopped. So get to a point where you can start warping without passing through a bubble.
Hope this helps, Morke
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Swethren
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Posted - 2006.02.28 12:27:00 -
[5]
Or when traveling, fit all your lows with Warp Core stabs and hope they don't insta gank you. Insta's would help ALOT too.
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Teles666
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Posted - 2006.02.28 12:30:00 -
[6]
0.0 - scouts in shuttles (an alt, no implants, cheap clone). Instas too of course, for speed as much as anything.
Empire - instas and nanofibres.
If your doing low sec a lot (or even just moving high value items thru high sec - given the number of suiciders these days) then train up transports, funny seeing a kessie gang trying to gank a transport - I could have sat and watched all day but concord killed 'em :)
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Rells
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Posted - 2006.02.28 12:32:00 -
[7]
Originally by: Warzer I have read a few posts that refer to several other posts for how to successfully get past camped gates. I wish to read these. I would like to know how its done. can it always be done? having to go 30 jumps around isn't a real solution.
Thanks War
Depends on what you are bringing through it... if its an industrial a jammer or two or four might help. If you just want to fly through get yourself a tech 1^frigate and load the lows with nanofibers. -- Rells
◄ Replacing Local with a practical alternative.
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000Hunter000
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Posted - 2006.02.28 13:08:00 -
[8]
A friend (alt) with a CO frig/cruiser, and a blockade runner with a MWD should be able to run most gauntlets.
Offcourse checking the area of 'pilots in space' in advance and setting up possible alternative routes might be handy as well.
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Dark Shikari
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Posted - 2006.02.28 13:10:00 -
[9]
In low sec getting past a sniper? If he's on the gate you're gating into, just fit a ship that can survive one volley (not hard).
If he's on the gate you're warping to, fit a decent tank and MWD or use an insta.
Getting past a low sec camp? Nanos and WCS--they can only use battleships so they won't catch you if you move fast. You can also fit jammers in case they catch you.
0.0 camp? Much harder.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Deja Thoris
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Posted - 2006.02.28 13:17:00 -
[10]
Just to point out the obvious.
Sometimes its better just to come back later when the camp has gone.
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Professor McFly
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Posted - 2006.02.28 13:50:00 -
[11]
Edited by: Professor McFly on 28/02/2006 13:50:30 My Viator has been attacked several times going through lowsec, they haven't got through its shields yet before it could MWD the 15km to the gate. That was against 1 BS at close range each time.
Blockade runners are awesome.
I wouldn't try it on a 0.0 bubble camp though, unless they have no webbing frigs around. __________________ Retard's handbook |

Hohenheim OfLight
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Posted - 2006.02.28 13:53:00 -
[12]
Or go round, you dont always have to go though.
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Sendraks
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Posted - 2006.02.28 14:03:00 -
[13]
Originally by: Deja Thoris Just to point out the obvious.
Sometimes its better just to come back later when the camp has gone.
QFT.
I can't think of much in Eve that is so time critical that its worth running the risk of rushing through a gate camp and losing your ship/cargo/fittings/implants.
Either log off and do something else, log an alt and do something else or stay somewhere safe until you're certain its ok to proceed.
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Stradivarious
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Posted - 2006.02.28 14:35:00 -
[14]
Hmm, well there are several ways to get past blockades, depending on what they consist of.
First, blockade running ship types. Interceptors definately Vagabond(at least 3 local hull nanos) Blockade runner transport with lots of nanos(don't do with a large blockade, they will kill you before you can warp, 1 or 2 ships and you are fine)
I prefer the vaga personally, since the stacking nerf changes I've only been successfully locked and scrammed once after jumping into a hostile blockade(which was last night, and I was still able to outrun 90% of the frigates after me and scare the few who could keep up out of scram range)
Anti blockade tactics.
IJ bookmarks, they are your best friend, and they have to be accurate.
Nub scouts(non skilled alt characters that can jump in, in front of you to see what the campers have)
Warp Core Stabs, I'm probably shooting myself in the foot here, but most solo pvpers roaming in 0.0 aren't going to have more then a strength 2 warp scram strength, as it gimps their setup too much. Mounting at least 2 and the rest nanofibers is usually a good idea.
Finally, Bubbles, both types
Mobile warp disruptors - these have to be placed well, it is possible to get around them by going to a planet not in line with the normal warp path, i.e. gate to gate and its a good chance the bubble won't catch you as its set for a certain direction. Its also usually possible in a fast ship to mwd to the gate anyways due to it being placed too close to the gate.
Interdictors - Atm the I win button for gate camps, but only useable in 0.0 afaik. If your scout sees one of these, don't bother trying to get through at that time, just wait for it to leave or the camp to move off. Their only downside I've been able to see is that they are extremely fragile ships and quite expensive for their size.
I realize you are most likely talking about empire pirates, most of this info is geared towards 0.0 operations but also applies to empire as long as you realize what can and cannot be used in empire space. I cannot say enough about a fast ship and bookmarks, that alone will get you through most gate camps no matter where they are. Don't use an indy if you can help it, find some other smaller ship type that you can rig for speed, that takes longer to target. Hope I helped...
I like to think of myself as the chlorine in the gene pool.
Click the sig for the VC KB |

St Dragon
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Posted - 2006.02.28 15:05:00 -
[15]
I often find just flying in my cruiser works fine just fit a MWD and a nanofibre or 2.
I can travvel 15 km's in 5 seconds which has so far been ok for me ive yet to lose my first clone BTW  -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Serpensis
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Posted - 2006.02.28 15:05:00 -
[16]
Originally by: Lo3d3R pay.
No, absolutely not. Dont pay - EVER!
Instas 4tw. End of story. BTW, "Lo3d3R" with friends is usually camping in the Tannolen system, so get instas, or stay out.
-- "Fear accompanies the possibility of death, calm sheperds its certainty." |

St Dragon
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Posted - 2006.02.28 15:08:00 -
[17]
I would like to add tho that running blockades is one of my favourate passtimes in eve i once ran the same gate camp 6 times in 30 minuites for S-its and G-iggles  -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Andrue
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Posted - 2006.02.28 15:19:00 -
[18]
Originally by: Warzer I have read a few posts that refer to several other posts for how to successfully get past camped gates. I wish to read these. I would like to know how its done. can it always be done? having to go 30 jumps around isn't a real solution.
Thanks War
No gate is camped 24/7
 -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Sarai Atvar
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Posted - 2006.02.28 15:23:00 -
[19]
Originally by: Andrue
No gate is camped 24/7

Jump through the Doril-Utopia corridor for a day. I doubt there's more than 20 minutes that there isn't someone there, guarding the gate. Usually it's with a bubble or two, but even when there isn't one there, there's a couple of ships at least. -----------------------------------------------
Bl4zer: These are the Eve forums. We don't let facts get in the way of pointless speculation. |

Andreask14
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Posted - 2006.02.28 15:27:00 -
[20]
Gate-Campers are pathetic.
They wont stop a shuttle with instas, take too long to lock on. Any MWDed frig will prolly make it too. Just make sure you can cover 15km in under 5 seconds, to flee Bubbles. For the approach you should have instas.
If you want to use any ship bigger than a frig and without a MWD, you should probably bring some friends.
________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |

Kurren
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Posted - 2006.02.28 15:42:00 -
[21]
FIGHT BACK! --- --- --- ---
SobaKai.com
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Tiridus
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Posted - 2006.02.28 16:03:00 -
[22]
I usually use a Stabber with a few WCS and an MWD when going through gate camping territory, its fast and can carry quite a lot. __________________________________________________ Tiridus D'Furte
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Andrue
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Posted - 2006.02.28 17:14:00 -
[23]
Originally by: Sarai Atvar
Originally by: Andrue
No gate is camped 24/7

Jump through the Doril-Utopia corridor for a day. I doubt there's more than 20 minutes that there isn't someone there, guarding the gate. Usually it's with a bubble or two, but even when there isn't one there, there's a couple of ships at least.
It takes less than 20 minutes to jump through a gate.
But really, the clue to my answer lies in the fact that nothing under direct player control can occur 24/7.  -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Filan
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Posted - 2006.02.28 17:24:00 -
[24]
id also say use low sec systems that arent on major traffic routes. empire gate campers wont bother with systems that dont see much traffic, a pirate might poke around different systems but campers wont go where its unprofitable or where they cant run for high sec if a counter-gank squad comes for some payback.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bps, ty - Cortes |

Da Death
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Posted - 2006.02.28 17:28:00 -
[25]
Originally by: Deja Thoris Just to point out the obvious.
Sometimes its better just to come back later when the camp has gone.
exactly my way of surviving if not really very very veeeeeery urgent 
Absolution + Curse Pack 350m! ->Click here!<-
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Warzer
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Posted - 2006.03.01 02:47:00 -
[26]
Thanks for all the tips, I am sure they will be helpful. the specific run is from ours to zoro there is a single .4 on the shortest path. aparently a well known pirate hang out. prob is i didn't know that until i was there.
I don't mind dieing provided i can learn something. I didn't even see him lock me just me getting hit. i fly frigates as they are cheap and i am always broke. I think it was a bs shooting me but not sure as i didn't get a good look. i tried running for the gates using abs and i don't have insta's built yet. (will have to do that ASAP!!!) He didn't have any webers or warp scramblers that effected me, so either he was very far away or just doesn't use them. a 272 damage hit on a tristian hurts. he had a t2 425 railgun.
No offer of surrender was offered, no one in local was even talking.
as to y i don't read them. its because i can't find them. IF i could find them I Would read them.
Again thanks for the tips.
War
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Helen Tranter
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Posted - 2006.03.01 03:54:00 -
[27]
Originally by: Professor McFly
My Viator has been attacked several times going through lowsec, they haven't got through its shields yet before it could MWD the 15km to the gate. That was against 1 BS at close range each time.
Blockade runners are awesome.
I wouldn't try it on a 0.0 bubble camp though, unless they have no webbing frigs around.
Viator does the job every time against small lone gate ganker 
Helen
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PaulAtreides
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Posted - 2006.03.01 04:10:00 -
[28]
very carefully 
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Sha'blach
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Posted - 2006.03.01 04:34:00 -
[29]
Originally by: Kurren FIGHT BACK!
/signed :) hehehe. you should read my ingame bio one day. ------------ Atlantis Earth Production Studios - Phoenix, Arizona - Las Vegas
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Dr Smacktalk
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Posted - 2006.03.01 05:05:00 -
[30]
I wish Gatecampers had an IQ over 80, all they do is sit 140KM from a gate blowing up T1 ships and everytime I go and check the container its all T1 junk. Come on guys, have someone scout the otherside and call primary the ships with good loot. I need to make isk and right now I am dissapointed in the work you guys do.
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