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Nalelmir Ahashion
Viziam Amarr Empire
24
|
Posted - 2013.11.30 23:53:00 -
[1] - Quote
Hi, first time I'm writing on this board and after through search I didn't find anything regarding this Idea so I would like to suggest it.
I'm big fan of the ORE ships in this game, they look great and are fun to use with specialized modules and functioning.
I'll focus on mining aspect, as a miner a lot of people think that this profession is all about shooting a rock and reading a book leaving the game working afk but there is a lot more into mining, from skills cherry picking to the right ones for your specific mining activities through the choosing of the right mining area for you, then we got the functionality of the ship itself and of course choosing right ores to mine and refining them perfectly.
all of that and more is even before we talk about what to do with our minerals... do we sell? manufacture...
my point is mining is decent interesting profession which is very accessible able to everyone and with some research you can upgrade your experience and develop into your mining niche.
back to the topic, right now on ore mining section of ships we got: Frigate size - Venture = starter mining ship \ ninja mining \ gas mining cruiser \ BC size: * Tanky - Procurer \ Skiff * Ore bay size - Retriever \ Mackinaw * Yield - Covetor \ Hulk
as you can see some ships are decent for solo others for fleet actions and such but all of them got the basic function of aim > shoot > unload
My idea is to have a ship which is Battleship size class made by the ORE company for miners which will function same as T3 cruisers with subsystems. the subsystems will allow us to cherry pick which modules \ bonuses we want for our niche mining.
The Idea here will be to create an Elite mining ship so when you reach the point that you set up inside your exhumer with T2 fit you have something interesting to aspire to.
some ideas which subsystems we can use: ore \ gas \ ice mining systems - to choose which type of mining laser we'll use and for which purpose. Shield strength \ ore bay size \ navigation matrix (warp core strength\velocity\au etc..) Refining subsystem so we can refine our minerals to save cargo space and use dedicated minerals bay which will be used automatically, but still need to brainstorm about tax and such. mining drones subsystem - for those which prefer mining with drones\ have both scout and mining drones flight (10 drones) same time with bonuses to mining drones yield instead of strip miners. those are some simple ideas.
bottom line is to have dedicated large size class ship in ORE epic design which as an advanced miners we can customize according to our needs and have some fun mining and not to use same basic functions on same ships all the time.
thoughts? "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Arthur Aihaken
The.VOID
692
|
Posted - 2013.12.01 00:05:00 -
[2] - Quote
Only if it comes with an anti-bot detection feature that immediately flags it as suspect.  I am currently away, traveling through time and will be returning last week. |

Nalelmir Ahashion
Viziam Amarr Empire
24
|
Posted - 2013.12.01 00:07:00 -
[3] - Quote
as a miner myself I'm all for anti AFK actions :) though afking itself will bring it's own punishment in short time lol "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Lion Ahishatsu
State War Academy Caldari State
0
|
Posted - 2013.12.01 00:08:00 -
[4] - Quote
Many many post are like this one i like the idea of a Highech Mining Ship not more yield only a modular version of the mining ship
my opinion is miners need a long term goal besides the Orca or Rorqual that said +1
|

Zvaarian the Red
Evil Leprechaun Brigade
116
|
Posted - 2013.12.01 00:10:00 -
[5] - Quote
The modular T3-esque aspect of the idea is not so good in my opinion. There's really no basis for such a design in terms of mining/industrial ships. Now if you want to make a hybrid combat ship/miner I could see some appeal as it would allow easier mining in Low and Null where rats can pose significant issues for solo barges and exhumers. So if you basically make it a BS/BC with roughly comparable mining rate of a Procurer (negating the use of exhumers would be bad), a tank that maxes out around 100-120k ehp, and decent drone damage/capacity (100 mbit bandwith, 250 m3 capacity, max DPS with heavy drones of ~300) you have something interesting.
Suicide gankers would hate it though. =P |

Nalelmir Ahashion
Viziam Amarr Empire
24
|
Posted - 2013.12.01 00:11:00 -
[6] - Quote
yup modular is the key point.
Also I choose battleship as we got already frigate\cruiser\bc size mining ships and we got cruiser size T3 ship so to make some variation.
EDIT: ninjad by Zvaarian the Red.
At any rate the modular point is to save us the need for number of ships as there is ice\gas\ore mining and number of functions and ways you can mine (laser\ strip \ drones etc..)
so we make an elite T3 mining ship where you choose as a miner what you want to use for your mining experience, also you can re fit it if you find ice belt while you were mining ores earlier day as an example not needing new ship.
just a cool idea so we miners have some kinky ship to aspire to like pve'rs got their high end pirate \ marauders and explorers got the new SOE ship line etc... "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Thirtythousand
Royal Amarr Institute Amarr Empire
2
|
Posted - 2013.12.01 00:19:00 -
[7] - Quote
T3 modular mining rig? Could specialise in Wh and null solo minning? A proper successor to the venture? No ice minning and in sold.
Came here for a laugh but totally sold in the idea. But should be more directed for null sec and Wh minning. Kinda like a big brother to the ninja gas miner. |

Nalelmir Ahashion
Viziam Amarr Empire
24
|
Posted - 2013.12.01 00:24:00 -
[8] - Quote
Thirtythousand I never did mining outside high sec, so this is why I didn't focused ont your aspect.
good thing we got this forum so we can share ideas and will be great to see which kind of WH\Null mining feature you think would work in this kind of hull. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Seranova Farreach
Lion Squadron
457
|
Posted - 2013.12.01 01:08:00 -
[9] - Quote
insted of a new ship.. what about a buildable/anchorable mobile stripmining platform small/med/large
to stop it being used to completly afk the hell out of mineing maybe have it need some sort of fuel like pos related fuel with limits on the fuel bay so you need to pay some attention to it by hauling fuel to it, and hauling away the ore/ice.
final idea would be 1 to 3 new industrials.
1 for hauling the new stripmineing platform 1 for hauling the fuel.(or combine with above varient) and new one with a hold for ice (as i dont recall there being one for ice) |

Nalelmir Ahashion
Viziam Amarr Empire
24
|
Posted - 2013.12.01 01:16:00 -
[10] - Quote
but while I mine I need mostly two things: 1. keep all my ores on my ship. 2. be mobile cause I travel among number of spots across number of belts across number of systems depending on lcal available ores.
the idea is a ship to do that I'm personally against anchor-able auto mining building as it will kill mining with 2 million of those sapmmed all over. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Jaz Antollare
Deadly Loneliness
50
|
Posted - 2013.12.01 01:23:00 -
[11] - Quote
I really like the idea of t3 mining platforms.
One idea for a subsystem, mainly for solo mining. That increases yield to a hulk under bonuses, (maybe a bit less) )but wont get any further bonuses from fleet. |

Endovior
Osmosis Inc Li3 Federation
121
|
Posted - 2013.12.01 02:49:00 -
[12] - Quote
The idea of 'make this a tech 3 whatever with modular subsystems' seems unnecessary. Reconfiguring with a variety of different tech 3 mining fittings is seriously overkill; all a mining-focused battleship needs to do any particular thing that you want it to do is the slot layout you'd expect from a battleship, plus an ORE-specific bonus. All the specific specialization you need you can get by filling those slots, and all the on-the-fly customization you could want you can get by refitting in space at a Yurt.
Zvaarian the Red wrote:Now if you want to make a hybrid combat ship/miner I could see some appeal as it would allow easier mining in Low and Null where rats can pose significant issues for solo barges and exhumers. So if you basically make it a BS/BC with roughly comparable mining rate of a Procurer (negating the use of exhumers would be bad), a tank that maxes out around 100-120k ehp, and decent drone damage/capacity (100 mbit bandwith, 250 m3 capacity, max DPS with heavy drones of ~300) you have something interesting.
Suicide gankers would hate it though. =P
This is relevant to my interests, and I quite agree; a combat miner is exactly what dangerous mining conditions call for. To extend on the idea, though, you'd also want lots of high slots, enough to allow you to fit a weapon system AND some strip miners (and/or ice or gas or whatever), but some restriction that prevents you from just filling all the weapon space with extra miners and grossly outperforming the Hulk. I want to say something like 'limited turret hardpoints', along with 'missile hardpoints and a missile bonus', but strip miners don't actually work like that (note that all the barges have no turret hardpoints, despite the fact that strip miners are visually turret-like). I'd argue that they should work like that, though, since that change would make the rest easy.
Aside from that, the ship itself probably has relatively mediocre industrial bonuses, and competes with the specialized miners more by fitting possibilities than by actual mining bonuses. For instance, it might have minimally-bonused strip miners... but the ability to fit three of them, plus more low slots than the Hulk, and thus offer competitive yields when fitted for the task. Similarly, for gas, it can be fit strong enough to brawl with sleepers without compromising its harvest capability... which would be quite enough even if it had no gas bonus at all. Finally, it should have a fairly generous ore bay, akin to the Mackinaw, allowing it to potentially operate solo. The combination leaves a ship which can carry all the fittings needed for each of its roles along with it, along with a Depot to self-refit, without being substantially worse than specialized miners, but with the great advantage of being tough enough to handle itself in combat (whether PvE or PvP). |

Zvaarian the Red
Evil Leprechaun Brigade
117
|
Posted - 2013.12.01 05:42:00 -
[13] - Quote
Endovior wrote:The idea of 'make this a tech 3 whatever with modular subsystems' seems unnecessary. Reconfiguring with a variety of different tech 3 mining fittings is seriously overkill; all a mining-focused battleship needs to do any particular thing that you want it to do is the slot layout you'd expect from a battleship, plus an ORE-specific bonus. All the specific specialization you need you can get by filling those slots, and all the on-the-fly customization you could want you can get by refitting in space at a Yurt. Zvaarian the Red wrote:Now if you want to make a hybrid combat ship/miner I could see some appeal as it would allow easier mining in Low and Null where rats can pose significant issues for solo barges and exhumers. So if you basically make it a BS/BC with roughly comparable mining rate of a Procurer (negating the use of exhumers would be bad), a tank that maxes out around 100-120k ehp, and decent drone damage/capacity (100 mbit bandwith, 250 m3 capacity, max DPS with heavy drones of ~300) you have something interesting.
Suicide gankers would hate it though. =P This is relevant to my interests, and I quite agree; a combat miner is exactly what dangerous mining conditions call for. To extend on the idea, though, you'd also want lots of high slots, enough to allow you to fit a weapon system AND some strip miners (and/or ice or gas or whatever), but some restriction that prevents you from just filling all the weapon space with extra miners and grossly outperforming the Hulk. I want to say something like 'limited turret hardpoints', along with 'missile hardpoints and a missile bonus', but strip miners don't actually work like that (note that all the barges have no turret hardpoints, despite the fact that strip miners are visually turret-like). I'd argue that they should work like that, though, since that change would make the rest easy. Aside from that, the ship itself probably has relatively mediocre industrial bonuses, and competes with the specialized miners more by fitting possibilities than by actual mining bonuses. For instance, it might have minimally-bonused strip miners... but the ability to fit three of them, plus more low slots than the Hulk, and thus offer competitive yields when fitted for the task. Similarly, for gas, it can be fit strong enough to brawl with sleepers without compromising its harvest capability... which would be quite enough even if it had no gas bonus at all. Finally, it should have a fairly generous ore bay, akin to the Mackinaw, allowing it to potentially operate solo. The combination leaves a ship which can carry all the fittings needed for each of its roles along with it, along with a Depot to self-refit, without being substantially worse than specialized miners, but with the great advantage of being tough enough to handle itself in combat (whether PvE or PvP).
How about something like this:
Quote: High slots: 4 Mid Slots: 5 Low Slots: 5
2 medium turret hardpoints
Hull hit points: 5500 Shield hit points: 7500 Armor hit points: 5500
T1 resists
Drone bay: 250 m3 Drone bandwith: 100 mbit
12000 m3 ore capacity 600 m3 cargo capacity
Mining Barge skill bonus per level: 4% bonus to all shield resists 5% bonus to ore hold capacity
ORE Combat Miner skill bonus per level: 10% to drone hit points and drone mining yield 10% bonus to damage of all turrets
Role Bonus: Can fit Strip Miners and Ice Harvesters
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
650
|
Posted - 2013.12.01 06:04:00 -
[14] - Quote
I'd like to see a mining battleship without subsystems, but with a large drone bay for plenty of backup options and a couple missile hardpoints to allow to fill the high slots not used toward mining for weapons should that be what yoou want. Then it should be as durable as a battleship, should mine including with drones just as fast as a procurer without drones, should carry about as much as a procurer, but could shoot a LOT harder than a procurer and tank a good deal better too. And of course its mineral cost would be on the level of tech 1 battleships.
Still not good enough to mine solo, but a fleet of these mining in dangerous territory don't need as much actual combat ship support, as they can take to the fight rather than having to be defended like sheep. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Endovior
Osmosis Inc Li3 Federation
121
|
Posted - 2013.12.01 06:43:00 -
[15] - Quote
Zvaarian the Red wrote:How about something like this:
That's not a battleship. 2 medium turrets is not enough. Since the hislots are going to be split between miners and guns, 8 hislots would be appropriate.
My vision of this would be the combat miner as a proper battleship, which could be fit entirely as a combat ship, and used to unironically get in fights; as a combat ship, it'd bring to the table a bunch of versatility, on account of having a relatively generous fitting profile (compensated for by a relatively poor bonus profile, since the bonuses are split between combat and noncombat bonuses). It'd have utility highs to spare, cargo space to haul deployables, and could generally act as a workhorse for a roaming battlefleet without being too much of a liability.
When not in combat, it would also be more than able to mine, either by making a few tradeoffs in terms of fitting to be a 'combat miner' (fitting bonused weapons and a solid tank in addition to miners), or just by refitting between combat and noncombat modes (where the 'noncombat miner' here is mostly differentiated by mining upgrades in the lows instead of dps/tank bonuses). |

Zvaarian the Red
Evil Leprechaun Brigade
117
|
Posted - 2013.12.01 08:46:00 -
[16] - Quote
Endovior wrote:Zvaarian the Red wrote:How about something like this: That's not a battleship.
It isn't supposed to be. You seem to want a ship capable of fighting like a standard battleship and mining like a barge. That's just flat out a bad idea. |

Nalelmir Ahashion
Viziam Amarr Empire
25
|
Posted - 2013.12.01 10:17:00 -
[17] - Quote
"Battleship" is misleading. "battleship" was mentioned in order to propose hull larger then mining barrage\exhumer one so it can fit all systeams \ bays and such for such vessel.
right now we got specialized mining ships and they got options... hell I killed someone in retriever weird stuff happens. But as miner I care not for combat... I sit there harvesting ores for cash if I see dedicated combat ship piloted by a player I'm going to run I will not fight and risk my operation for the chance to get bit lazy to warp out.
Also Ore bonus... you propose ship with bonus to Ore\ice\gas Harvesting in same time? it's meh.... same like old ships. I was hpoing for some "spice" in it like let's say refining on the ship or having modules which makes drone mining epic so I can use high slot for tractor \ salvager for the drops rats leaves there, maybe choose which kind of defense system I want, Like shield tank or maybe AOE Bubble like jammer\ecm like that works for 5 seconds so you can warp out quickly before anyone can shoot you etc...
Some Idea I thought about was using instead of MLU a subsytem which bonuses a fleet action mining, when you use it you can't use MLU but it increases the orca\rorq bonus by X % instead and for each extra module like that which is active in the fleet you get X% additional bonus, this is in order to encourage fleet and co-op playing while allowing different kinds of fits.
Another thing that might be interesting is maybe make some "pvp" aspect more into mining by adding shuttle transports, shuttles will be automated drone like being which you can use to transport ores\minerlas etc from your bay back to the station which you set as "home". they will take the ores and come back to you. Downside? people can shoot e'm and take your ores like those new mobile tractor units so you need to decide when it's safe and when it's not.
bottom line, specialized mining ship in very large hull that is still flyable inside high sec that we can customize according to how and what we mine in order to spice up mining. Just think about it how many times you take your pimped exhumer and you think "damn i need extra X cpu or X PG" , "I wish I could use X instead of Y" etc.... "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Anomaly One
84
|
Posted - 2013.12.01 11:10:00 -
[18] - Quote
Very interesting idea and can be built on much more, after t2 mining ships there's nothing much to aspire for as a miner except max yield, who knows if they include the right subsystems this might even work for ninja mining, a strategic miner!
make it need max/high skills and +1 *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Nalelmir Ahashion
Viziam Amarr Empire
26
|
Posted - 2013.12.01 11:25:00 -
[19] - Quote
At same time will be cool to have the mining drones re skinned in ORE model with the tiny logo and give them shape of little ventures :) "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Lion Ahishatsu
State War Academy Caldari State
3
|
Posted - 2013.12.01 12:01:00 -
[20] - Quote
why not t3 in history its not so uncommon that combat technologie finds its uses in industrie and homes z.b.
after Years of invention Ore can now modify the t3 Subsystems in a way that allows uses in Mining Operations
Drone Subsystem Can Start +1 Mining Drone and 5% Drone Yield per Ore Subsystem Level |

Nalelmir Ahashion
Viziam Amarr Empire
26
|
Posted - 2013.12.01 12:04:00 -
[21] - Quote
exactly Lion Ahishatsu.
Imagine for example instead of using strip miners we modify out ship to use drones then with that subsystem we use 10 drones.
Now as this is battleship we can lock on large number of targets, so we can choose let's say 5 of the most bonused high level profitable 10% content rocks in the belt and send the drones to harvest them instead of focusing on 1-3 rocks and then some other miner ninja our precious 10% bonus rocks first. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Lion Ahishatsu
State War Academy Caldari State
3
|
Posted - 2013.12.01 12:12:00 -
[22] - Quote
jup also ore isnt bound to a faktion that allows them to pick from all faction sub system s
Subsystems for Cargo,Resis,Buffer,Drone Dmg, Drone Yield,Weapons, and so on neutral Corporations arent bound and have more options than a Faction bound Corporation |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1263
|
Posted - 2013.12.01 13:12:00 -
[23] - Quote
ORE is actually more Gallente than anything else. |

Nalelmir Ahashion
Viziam Amarr Empire
26
|
Posted - 2013.12.01 13:22:00 -
[24] - Quote
Alvatore DiMarco wrote:ORE is actually more Gallente than anything else.
ORE is stand alone mining\indy corp.
Their ships got unique looks and functionality and they got nothing to do with gallente. you don't need any gallente skill or attribute to use their gear\ships. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Mazzara
Gale Force Contractors
1
|
Posted - 2013.12.01 14:08:00 -
[25] - Quote
I like the tech 3 idea, I believe it should be able fit to be a hauler or miner depending on the subsystems you use. This would work well with the new mobile personal station things, along with giving both miners and haulers a new ship. Great idea OP |

Nalelmir Ahashion
Viziam Amarr Empire
27
|
Posted - 2013.12.01 20:46:00 -
[26] - Quote
if we go ORE path Mazzara, might be cool to make the subsystems for all Indy ships activity: hauling - ores and such Salvaging mining "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Galphii
Oberon Incorporated RAZOR Alliance
188
|
Posted - 2013.12.02 02:19:00 -
[27] - Quote
I like the modular T3 aspect of the idea. I had a similar idea for a T1 BS sized mining ship but couldn't nail down what I wanted it to do - this addresses that problem 
Nullsec and WH miners definitely need some more firepower. The Procurer/skiff can currently tank well enough, but don't have the locking range or firepower to deal with some of the larger rats. So a more combat oriented subsystem which addresses these issues would be a fine addition. X |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
653
|
Posted - 2013.12.02 05:31:00 -
[28] - Quote
I had an idea earlier for a dedicated mining cruiser and battleship to flesh out the line started with the ORE frigate. I don't consider barges to be a part of that--the Venture is a true frigate even though it's a non-combat ship; mining barges are cruiser-sized industrial ships. They are like haulers, noctises, and the Primae.
I didn't submit my idea on the forums yet, but kept it with my rather large set of plans for my alternate EVE universe that I am designing, but I thought these might be interesting to the OP or others reading this, so here's a copy+paste of my work:
Proportional Yield: 4.20 - 5.00 Venture - Slot Layout:533 3 turret and 2 drone hardpoints, 40m3 drone bay +5% mining yield (ORE Frigate) -5% gas and ice miner cycle time (ORE Frigate) -5% agility per level (Frigates) +33% mining yield (role bonus) -25% gas and ice harvester cycle time (role bonus) +2 warp strength (role bonus) 5000m3 ore bay, 50m3 cargo bay
Proportional Yield: 6.30 - 7.50 Endeavour - Slot Layout:453 4 drone hardpoints, 160m3 drone bay +5% strip miner yield (ORE Cruiser) -4% ice harvester cycle time (ORE Cruiser) +7.5% cargo and ore capacity (Cruisers) can fit 2 strip miners (role bonus) can transform ore hold into 30% cargo (role bonus) 12,500m3 ore bay, 750m3 cargo bay
Proportional Yield: 8.40 - 10.00 Exploit - Slot Layout:474 5 drone hardpoints, 3100m3 drone bay +5% strip miner yield (ORE Battleship) -4% ice harvester cycle time (ORE Battleship) +5% drone damage and hit points (Battleships) +10% shield boost amount (Battleships) can fit 2 strip miners, +33% strip miner output (role bonus) can fit Industrial Core* (role bonus) 8000m3 ore bay, 1000m3 cargo bay
*Original Industrial Core is now called Capital Industrial Core, and the new Industrial Core activates similar to a cloaking device: stays active until cancelled, 30 second deactivation/reactivation delay. While active, the use of drones is disallowed but the use of strip miners is enabled. The ORE Battleship may equip two strip miners, but may not activate them unless this module is installed and active. The Industrial Core also allows ore to be partially refined into a richer variety of the ore that takes up 25% of the volume, though 20-36% of the minerals is lost in this process. This can be done without any blueprints and only costs capacitor. The base loss amount is 40% and the loss amount goes down 10% (4 percentage points) for each level of the Remote Ore Refining skill. This skill is not required to operate the Industrial Core but it is required to partially refine the ore while away from a proper refining facility.
Keep in mind some figures (esp. drones) are balanced around other changes I made in my alternate EVE. In my version of EVE, a single drone is about as powerful as a single weapon of the same size class.
right to credit reserved, no other rights reserved Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1274
|
Posted - 2013.12.02 08:10:00 -
[29] - Quote
Nalelmir Ahashion wrote:Alvatore DiMarco wrote:ORE is actually more Gallente than anything else. ORE is stand alone mining\indy corp. Their ships got unique looks and functionality and they got nothing to do with gallente. you don't need any gallente skill or attribute to use their gear\ships.
Which would explain why when Barges and Exhumers are killed the wrecks are labeled as "Gallente Mining Barge"/"Gallente Elite Mining Barge", right?
By the way, you do need one Gallente skill: Drones. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
653
|
Posted - 2013.12.02 08:20:00 -
[30] - Quote
Alvatore DiMarco wrote:Which would explain why when Barges and Exhumers are killed the wrecks are labeled as "Gallente Mining Barge"/"Gallente Elite Mining Barge", right?
By the way, you do need one Gallente skill: Drones. Ore ships are slightly Gallente. But they're about as Gallente as Sansha is Amarr. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1275
|
Posted - 2013.12.02 08:49:00 -
[31] - Quote
One more thing. "Let us harvest the five biggest rocks in the belt instead of someone else stealing them from us first".
Who declared that you're entitled to those other two rocks?
They're not your rocks and we don't need miners being able to hoover up even more ore/cycle than they currently do. Ten drones will not happen anyway, the most you'll get is five double-yield drones. |

Zvaarian the Red
Evil Leprechaun Brigade
126
|
Posted - 2013.12.02 09:59:00 -
[32] - Quote
Galphii wrote:I like the modular T3 aspect of the idea. I had a similar idea for a T1 BS sized mining ship but couldn't nail down what I wanted it to do - this addresses that problem  Nullsec and WH miners definitely need some more firepower. The Procurer/skiff can currently tank well enough, but don't have the locking range or firepower to deal with some of the larger rats. So a more combat oriented subsystem which addresses these issues would be a fine addition.
WH mining merely requires a combat ship or two to go in and clear the rats that spawn initially. After that you can mine without any NPC interference. |

Nalelmir Ahashion
Viziam Amarr Empire
30
|
Posted - 2013.12.02 10:39:00 -
[33] - Quote
Alvatore DiMarco wrote:One more thing. "Let us harvest the five biggest rocks in the belt instead of someone else stealing them from us first".
Who declared that you're entitled to those other two rocks?
They're not your rocks and we don't need miners being able to hoover up even more ore/cycle than they currently do. Ten drones will not happen anyway, the most you'll get is five double-yield drones.
ohh you know what I meant...
usually you'll jump into a belt and there are number of miners there then there is like Gentleman's code that each one stick to his corner of the belt, so you start with the more profitable ores there first to make sure you earn as much isk as possible then you are less choosy about which rocks.
So, 10 \ 5 double drones can be split among those ores 1 per rock (if they had decent mining yield) in order to grab e'm faster. as a miner I know I'm personally will not mine a rock which is currently targeted by another miner's ship. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
65
|
Posted - 2013.12.02 15:30:00 -
[34] - Quote
+1, I fly a mackinaw/orca when I want to mine (what I am doing to diversify my activities) and sometimes venture. A different kind of ship to get beyond that is awesome.
Didn't read the 2nd page. |

Nalelmir Ahashion
Viziam Amarr Empire
32
|
Posted - 2013.12.04 15:32:00 -
[35] - Quote
Shade Alidiana wrote:+1, I fly a mackinaw/orca when I want to mine (what I am doing to diversify my activities) and sometimes venture. A different kind of ship to get beyond that is awesome.
Didn't read the 2nd page.
if you got access to barrages when do you use the Venture. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Karma Codolle
Federal Navy Academy Gallente Federation
48
|
Posted - 2013.12.05 07:54:00 -
[36] - Quote
Lion Ahishatsu wrote:Many many post are like this one i like the idea of a Highech Mining Ship not more yield only a modular version of the mining ship
my opinion is miners need a long term goal besides the Orca or Rorqual that said +1
orca and rorqual are so not long term goals, they're babysitting ships. they don't do anything active. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
92
|
Posted - 2013.12.05 08:34:00 -
[37] - Quote
It is only about mining more ORE in the same amount of time. I do not like this idea. It wil make the Barges obsolete, make the price fall and let the small miner newbies far away to gain ISK. Only utility ships, able to compress, to refine in belts and able to defend themselves against attackers could be interestening.
A small solo Rorqual... yes...
And my opinion is that the mining system should be revamp to be more interestening and more difficult to bot too. But not with a nonsense minigame ... |

Lion Ahishatsu
State War Academy Caldari State
4
|
Posted - 2013.12.05 08:59:00 -
[38] - Quote
let the small miner newbies far away to gain ISK.
i dont think you get it newbies have it easy enough in my newbie days the hulk costs about 330 mio and the trit price was around 2 Isk per unit
whats now cheap exumers and the price for empire ores is higher than in my days afk gameplay via retriever or mack even if the prices fall about 10-20% they have it good enough and better than in my days |

Nalelmir Ahashion
Viziam Amarr Empire
34
|
Posted - 2013.12.05 10:25:00 -
[39] - Quote
Cardano Firesnake wrote:It is only about mining more ORE in the same amount of time. I do not like this idea. It wil make the Barges obsolete, make the price fall and let the small miner newbies far away to gain ISK. Only utility ships, able to compress, to refine in belts and able to defend themselves against attackers could be interestening.
A small solo Rorqual... yes...
And my opinion is that the mining system should be revamp to be more interestening and more difficult to bot too. But not with a nonsense minigame ...
nop.. it's about customizing a ship to my need, let's say I prefer longer range to my strip at the cost of cycle time or maybe I prefer to have minimum short strip miner range for fast cycle times etc...
preferences. "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
66
|
Posted - 2013.12.07 15:55:00 -
[40] - Quote
Nalelmir Ahashion wrote:Shade Alidiana wrote:+1, I fly a mackinaw/orca when I want to mine (what I am doing to diversify my activities) and sometimes venture. A different kind of ship to get beyond that is awesome.
Didn't read the 2nd page. if you got access to barrages when do you use the Venture. gas mining in wh, ore mining in fleets while wardecced - for fun |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
674
|
Posted - 2013.12.07 16:19:00 -
[41] - Quote
I fly a venture from time to time because it's cheap. I like to try mining a little bit sometimes, and when I mine, I don't bother going to a mining post I have already setup when I just met someone to mine with and he's in a new area. I don't bring my barges over to him either. I buy a new ship and make a new mining post. I have about fifteen mining posts and still don't have half of the good spots covered.
So I'll buy a venture if I don't plan to mine in one spot for long, or just to see if the system is any good. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
93
|
Posted - 2013.12.09 06:26:00 -
[42] - Quote
Nalelmir Ahashion wrote:Cardano Firesnake wrote:It is only about mining more ORE in the same amount of time. I do not like this idea. It wil make the Barges obsolete, make the price fall and let the small miner newbies far away to gain ISK. Only utility ships, able to compress, to refine in belts and able to defend themselves against attackers could be interestening.
A small solo Rorqual... yes...
And my opinion is that the mining system should be revamp to be more interestening and more difficult to bot too. But not with a nonsense minigame ... nop.. it's about customizing a ship to my need, let's say I prefer longer range to my strip at the cost of cycle time or maybe I prefer to have minimum short strip miner range for fast cycle times etc... preferences.
In this case the better thing to do would be to create new strip miner modules with different stats, and new crystals. |

Nalelmir Ahashion
Omegon 42nd Core
41
|
Posted - 2013.12.09 09:47:00 -
[43] - Quote
ya I agree venture is fun ship. pathetic ore capacity and mining yield compared to barrages but it's situational . it's fun ship to fly, easy to fit and what's not to like in 1000 m\s mining ship :) "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Phoenix Jones
Brave Newbies Inc. Brave Collective
308
|
Posted - 2013.12.10 01:00:00 -
[44] - Quote
I'll give this a bump on the sole purpose that miners do need another progression ship besides the orca/rorqual.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Nalelmir Ahashion
Omegon 42nd Core
45
|
Posted - 2013.12.14 17:21:00 -
[45] - Quote
Phoenix Jones wrote:I'll give this a bump on the sole purpose that miners do need another progression ship besides the orca/rorqual.
thanks! "What's worse than a foul-mouthed eight-year-old constantly claiming he's had relations with your mother? A foul-mouthed eight-year-old constantly claiming he's had relations with your mother who thinks he's a gangser, that's what." --áAaron Birch |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
687
|
Posted - 2013.12.15 07:41:00 -
[46] - Quote
Nalelmir Ahashion wrote:btw another interesting thing I thought about will be "disruptor" module which allows you to lock on a rock and as long as you locked on it no other mining ship can be locked on that rock. Interesting idea. I think proposing things that do not directly increase mining output but give other advantages, especially to active players, are good both to gain support for your proposal and to give a larger mining advantage to the active miners.
Perhaps instead of preventing others from locking your rock, you could have a module that breaks other miners' locks from the rock you are mining if you start one they have already started. It could be a weak effect that is successful once in a while and warrants no CONCORD aggression because of its limited effects. Might be really effective against bot/macro and AFK miners, while active miners would see it as a slight nuisance (which might instill PVP!) Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Naydra Adni
Imperial Academy Amarr Empire
72
|
Posted - 2013.12.15 14:31:00 -
[47] - Quote
if I had it my way.. a BS sized hull. 2 strip/gas lasers. the yield of a maxed out skiff or Mac, 4 weapon slots. a decent Mac sized ore hold. too much yield and there's no sense using an exhumer.. too much dps and everyone else will whine.
love the t3 idea to mix/match what you need it for instead of moving 3 exhumer around low/null.
I'm not terribly fond of mining but wouldn't turn down the fleet invite to roam around in a pack of these..
might sound silly but... |

S4nn4
24th Imperial Crusade Amarr Empire
9
|
Posted - 2013.12.15 17:47:00 -
[48] - Quote
I see the point of having something to train for after the Hulk. But after you have trained for that new imaginary ship, you will be back in the situation of having nothing to train for again. I am not convinced that adding new ships just to have something to train for is the right way to go. You reached the top and low SP no longer hold you back.
Having a T3 mining ship that can swap roles could be convenient. But does it really add anything? If you want flexibility it might be better to train for a freighter/orca and be able to haul a few different exhumers around, and as a bonus, get a good way of moving large amounts of ore/minerals to where you want it.
The current barges and exhumers may lack guns and missiles, but they have drones. While the damage isn't great a group of miners can produce quite a large droneball that can drive off or kill opportunists (in areas without concord). They wouldn't be able to kill a large combat ship or a group of attackers, but a combat ship must be allowed to be good at combat, not easily trumped by industrial ships. I can see the lure of a half-half miner-fighter ship, it would be slightly harder to attack a pack of them but they are hardly safe, attackers can always bring bigger ships. A fleet with "target" written all over it has to accept that they will be hunted. The best defense for miners in dangerous places are scouts and running away before anything happens, that is probably not going to change by adding a few guns.
I guess I just have another point of view about this. But I still think it would be nice with some kind of changes to the industrial side of the game. |

Lion Ahishatsu
State War Academy Caldari State
6
|
Posted - 2013.12.15 17:54:00 -
[49] - Quote
its true that simply a new ship to skill for is not the right way but in the end what other option are there a miner reachs the top in no time and orca and rorqual are only support ships |

S4nn4
24th Imperial Crusade Amarr Empire
9
|
Posted - 2013.12.15 18:00:00 -
[50] - Quote
Lion Ahishatsu wrote:its true that simply a new ship to skill for is not the right way but in the end what other option are there a miner reachs the top in no time and orca and rorqual are only support ships
Skillpoint wise, there isn't anything. Combat pilots also face a similar dilemma when they have maxed out the skills required for what they want to fly.
The solution is to branch out I guess. To be able to do more of the things that EVE offers.
edit: Oh, and also. You have 2 free character slots in case you want a gank alt. Ore in space might belong to everyone who can get to it. But that doesn't mean you have to just sit there and allow competitors in your belt :P |

Rowells
Unknown Soldiers Against ALL Authorities
204
|
Posted - 2013.12.15 18:43:00 -
[51] - Quote
I understand a common complaint about Afk miners and dislike the idea myself. The problem lies mostly with how Ming works as a whole. Once you activate the module it requires little to no input from the player. Especially true with ice mining. Whether I stare at my screen or go make a sandwich, nothing changes. The only thing left for me to do is scan roids and plot out my next target. But that only goes so far too with the range of scanners sometimes less than that of a strip miner (thank you boosts). Once they change mining to reward active input from the player you won't see as many "afk" miners (granted botting will never disappear). But I do like the idea of a flexible ship that can perform multiple roles at once like T3s. So the ships and Afk mining are really two seperate problems that affect one another but need to be handled individually. |

Leon Mantis
Belt Smokers Guild
0
|
Posted - 2013.12.15 20:20:00 -
[52] - Quote
T3 ORE Cruiser? sounds nice and im sure lots of possibilities for it...
But.... just a ORE command mining droneboat with bonus to mining warfare modules will do fine lol.... And yeah it should be able to launch 10 mining drones.... No strip miners, maybe some small mining lasers.... decent ore-hold... capable of using 3 warfare modules
Orca is the only ship with bonuses to mining warfare modules....its just silly
MAKE IT HAPPEN....!!!
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