Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 27 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Rawthorm
|
Posted - 2006.03.02 20:44:00 -
[151]
It amazes me that people still whine when things donĘt go according to plan. 
Is this big a portion of the player base so detached from real life that they live in a fairytale universe where nothing can possibly go wrong? If so I either want to live where you do or smoke whatever your smokingą
**Sits and waits patiently**
|

Garrack
|
Posted - 2006.03.02 20:45:00 -
[152]
Edited by: Garrack on 02/03/2006 20:59:41
XYZZY!!!
Oh wait, wrong game. :)
Guys, saying "bugs should never slip by QA" is just silly. That's what bugs ARE... the stuff that gets by you-- either when you are coding, when you are unit testing, when you are integration testing, and even when you release to production.
Software development is an intensely complex process. If you have no experience doing it, you have relatively little grounds for making claims about the quality of the product that others produce.
What's more is that CCP has actually improved in their predictability and the amount of problems after patches since the time I played a year ago or so. I'm sure some of that is due to maturity of code, but usually that also smacks of improvements in process.
Give 'em a break. --- Singing: "I ain't got no siggy..." |

Inspiration
|
Posted - 2006.03.02 20:45:00 -
[153]
Originally by: kieron Why, you might ask? Simply because there is no way to completely mirror the TQ code over to Sisi, nor is there a way to duplicate the server load TQ has on a daily basis over to Sisi. Test clients and builds interact differently between the two servers, and there is little that we can do to prevent this.
Next time, please take into consideration all the facts before posting out of ignorance.
Surely refining and ammo loading bugs should should not be affected by running on different hardware and under different load. Its all a matter of defining the transaction boundaries (eg, client sends package, server processes, server commits changes, client get informed of new situation after changes). Having constant negotiation between client and server within a single transaction (say a refining action) is not only needless, its inefficient and prone to bugs.
Either way, simple bugs as mentioned should never slip past QA and I persoanly don't believe they were somehow cloaked due to a different cluster and differnt load. Simple functions need simple communication (eg, one communication cycle), and those are not subject to the hardware and load differences, only to software differences. If imple functions are not structured this way, it means they have not been made with cluster operation in mind, which is kind of a horrible prospect and would force CCP to look deeply into how the client/server interaction is structured.
I don't (nor can) have ALL the details, but this is a pretty strong gut feeling! I don't like untestable software, as in my belief that means the software itself is no good. One needs to stay in control of the work, not the other way around!
|

Helison
|
Posted - 2006.03.02 20:47:00 -
[154]
Originally by: kieron
Originally by: MainframeCN Ever thought about testing before implementing changes?
Yes, we actually did, even ran some tests on the patch before deploying it. However, think about this. All the testing on Singularity by the QA team *and* players for the new Bloodlines went fine. The code was imported over to Tranquility, and a skill table was not properly populated. *snip*
There was a big problem with testing this patch by the players on Singularity: Singularity was in the last 2-3 weeks only very seldom online. And at the times, when it was online, there were massive problems with login because of RAM-issues of the server. Because of this I would say, that the patch was NOT tested properly.
|

Sentille
|
Posted - 2006.03.02 20:48:00 -
[155]
I read a great sig quote somewhere once that simply said:
"Perfection has no deadline"
Sorry for all the players who are having the skill training agnst but if history has taught us anything, patch day = plug in a 4/5 day skill the day before just in case.
|

MainframeCN
|
Posted - 2006.03.02 20:49:00 -
[156]
Originally by: kieron
Originally by: MainframeCN Ever thought about testing before implementing changes?
Yes, we actually did, even ran some tests on the patch before deploying it. However, think about this. All the testing on Singularity by the QA team *and* players for the new Bloodlines went fine. The code was imported over to Tranquility, and a skill table was not properly populated.
Originally by: kieron
Why, you might ask? Simply because there is no way to completely mirror the TQ code over to Sisi, nor is there a way to duplicate the server load TQ has on a daily basis over to Sisi. Test clients and builds interact differently between the two servers, and there is little that we can do to prevent this.
Originally by: kieron
Test clients and builds interact differently between the two servers, and there is little that we can do to prevent this.
If i understand this correctly, you have no good test environment and you are telling us that there's is little you can do to prevent these incidents? Seems to me my early respond wasn't that far off.
Originally by: kieron
Next time, please take into consideration all the facts before posting out of ignorance.
Clearly a reply based on emotions not arguments.
I think most of everyones frustration comes from the fact the downtime was extended about 4 or 5 times. I did intend to actack anyone with my reply. Though a professial would rise above such comments.
|

Glaren
|
Posted - 2006.03.02 20:53:00 -
[157]
Didn't WoW have a major bug from a small expansion that created a pandemic in the game. People transmiting a disease and exploding. Can you imagin Jita is CCP did something like this. But anyway, WoW is centainly not the realm of perfection. How often do game bugs make into national news. 
|

CiNi
|
Posted - 2006.03.02 20:56:00 -
[158]
Originally by: Darklandz Edited by: Darklandz on 02/03/2006 20:31:40 BTW did you notice how well we are updated (tnx kieron) by ccp on the forum, that's a great improvement ! Linkage
Thats something i thought about too. Whenever i went to start the client to see if it was working there was a new message each time i checked. Well done on giving us estimated times and generally just keeping us updated with whats happening guys - it DOES make a difference.
|

Pepperami
|
Posted - 2006.03.02 20:57:00 -
[159]
CCP should just post "it'll be up when it's up" from now on.. Obviously a lot of people don't understand things such "complications may arise", what "set a long skill training" means and "it's patch day ffs". 
[Art of War][- V -] |

Liare
|
Posted - 2006.03.02 21:00:00 -
[160]
480ish seconds to go until bootup
rawr! _____________________________ Ex-Coretech, We still shoot people. |
|

Goddance
|
Posted - 2006.03.02 21:01:00 -
[161]
I may or may not be rude or complain to much, also I'm not the most understanding consumer. But come on folks, give the Devs a little time to work out the bugs. Server patching/maintenance can turn into the biggest nightmare from doing the most simple update.
Originally by: kieron Unfortunately, patching is not as easy a process as most people think.
Amen brother!!
Ok thats enough *shivers* will be back to slamming Devs tomorrow. Being nice makes me ill. 
Sorry for shouting, but CCP stopped taking my calls.
|

Survivor X
|
Posted - 2006.03.02 21:02:00 -
[162]
Yup. Server coming back up. Relatively good fix time, all we can ask for.  ---------------------------------------
|

killersw
|
Posted - 2006.03.02 21:02:00 -
[163]
Edited by: killersw on 02/03/2006 21:02:48
|

killersw
|
Posted - 2006.03.02 21:02:00 -
[164]
yey!!! on mine says servers are starting in bout 450 secs cant wait!
|

Gerintex Mollari
|
Posted - 2006.03.02 21:02:00 -
[165]
Originally by: Glaren Didn't WoW have a major bug from a small expansion that created a pandemic in the game. People transmiting a disease and exploding. Can you imagin Jita is CCP did something like this. But anyway, WoW is centainly not the realm of perfection. How often do game bugs make into national news. 
It wasn't techincally a bug, it was a prime example of the dev team's shortsightedness. The disease was a debuff from a boss in ZG, a new raid dungeon. It would spread to anyone you where standing near, and did an insane amount of damage per tick. All it took was someone with the debuff porting from the dugeon to a capital city like IF, and hundreds of people would get infected (and killed) in seconds.
Personally, I feel it's part of the "raid or die" fixation that is going on with the dev team over there (if you don't/won't/can't participate in 20 and 40-man, scripted zergfests at the level cap, there's nothing else viable to do). They are so wrapped up in the next bigger, cooler, more uber dungeon with bigger, cooler, and more uber phat lewt, it comes off like anything else in a patch is an afterthought.
|

killersw
|
Posted - 2006.03.02 21:02:00 -
[166]
yey!!! on mine says servers are starting in bout 450 secs cant wait!
|

Brannor McThife
|
Posted - 2006.03.02 21:03:00 -
[167]
btw, it seems the new code that updates the splash screen is treated a an attack on my PC...so it gets blocked by my firewall software...
-G
Dulce bellum inexpertis... |

Pilotik
|
Posted - 2006.03.02 21:03:00 -
[168]
  - Ah, patch was not tested. - ah, skill tree update was not going right. - ah, I sit on the chamber-pot too loong tonight, even looonger, than expected That are - just words.
I am loosing time, money, mood - that is Fact! Oh, server is starting up? 3:00 Am local time - am I supposed to wait or to go asleep and loose 5 more hours of Skill Traning, cause I have to wake up at 8:00 AM? Damn! I set long skill traning Before patch, and I reset it to short one after launch...
I know - world is unjust, unfair and so on. Pity is - that you're part of this unfair side of the world today!
WBR, Oleg. From Russia with love.
|

Goddance
|
Posted - 2006.03.02 21:05:00 -
[169]
WOW has a great trailer tho 
Sorry for shouting, but CCP stopped taking my calls.
|

Budz Fergie
|
Posted - 2006.03.02 21:06:00 -
[170]
Originally by: Glaren Didn't WoW have a major bug from a small expansion that created a pandemic in the game. People transmiting a disease and exploding. Can you imagin Jita is CCP did something like this. But anyway, WoW is centainly not the realm of perfection. How often do game bugs make into national news. 
Well that would cure the lag in Jita!
|
|

MrFatazz
|
Posted - 2006.03.02 21:06:00 -
[171]
woohoo servers starting up 
----------------------------------------------- this .......piece of text was all i could afford |

Elrich Zann
|
Posted - 2006.03.02 21:10:00 -
[172]
In comparison to some other patches that I've seen come out of other companies, today is rather tame. Sure I lost some training time and a day to play that I took off weeks ago, but oh well. The communication from the team has really helped and I'm sure the team at CCP wasn't expecting this long of a day. Good luck guys, keep us posted.
|

Cain Casteel
|
Posted - 2006.03.02 21:12:00 -
[173]
Thanks for letting me log. You may now crash for up to 1d 4h. :) ha
|

Brannor McThife
|
Posted - 2006.03.02 21:13:00 -
[174]
Edited by: Brannor McThife on 02/03/2006 21:25:22
Dulce bellum inexpertis... |

Sypher313
|
Posted - 2006.03.02 21:13:00 -
[175]
 i personally love patch day   i get to read all these posts   the toons not used to "patch day BASICs" complain (is their perogative) , The wondekin camputurz exzpsuerts attemp to "understand"  , The PvP'rs take out their frustrations on the forums with "STFU n00b go play WoW" , lots of peeps remain calm and tell others to be calm as well  .
Basically we play EvE on the Forums for a while kool huh  see you still get to play the game 

|

Rod Pliskin
|
Posted - 2006.03.02 21:15:00 -
[176]
I can't connect... keeps saying lost connection to server. 
|

Cantari
|
Posted - 2006.03.02 21:15:00 -
[177]
Is any one else getting insta kicked form server when trying a log in, I get just past the "Authenticating" stage the BLAMO! Connection lost and client resets....
Cantari
|

Maculus
|
Posted - 2006.03.02 21:16:00 -
[178]
It's not much better on the inside. Getting constant traffic advisories.
|

Telorvech
|
Posted - 2006.03.02 21:16:00 -
[179]
Originally by: Rod Pliskin I can't connect... keeps saying lost connection to server. 
Rgr, same here.
|

Corp Scammer
|
Posted - 2006.03.02 21:16:00 -
[180]
ive missed all the fun down here in oz its been an overnight dialup download (all 6 hours of it) hehe. Come on around 7am our time and only 45 minutes to go and all the bugs have been caught well most of em - looks like CCP have done a pretty good job for a smallish but still very tricky expansion esp adding the new bloodlines and a few other things.
Good time to discuss ideas for a mini patch before kali or the kali patch on the ideas forum to pass the waiting time.
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 27 :: one page |
First page | Previous page | Next page | Last page |