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Thread Statistics | Show CCP posts - 2 post(s) |

Unholy Preacher
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Posted - 2006.03.04 14:18:00 -
[31]
im going to mix up all this negative with some positrons ! TomB you R0x0rs my S0x0rs ! Thanks for all the great work you guys do and we appreciate u letting us know that the fixes are in the pipeline !
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Dreez
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Posted - 2006.03.04 14:23:00 -
[32]
Thanks alot TomB, very nice news. Promise not to make another post about this issue untill weŠve seen some tests. Atleast now we know its comming, and when. I belive i can step out of my BT now and turn of the blowtorch .
Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
[i]Current Location: After chasing TomB for 2 years, at the pub, getting a cold beer.[/i |

MrCue
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Posted - 2006.03.04 14:27:00 -
[33]
Originally by: TomB Blasters, Phoon, AF's and more. It has started, once it's in testing you will be notified with a shiny sticky post in this forum channel.
Does this include removing the damage bonuses from ceptors and replacing them with bonuses related to their role?
Killmail Database |

j0sephine
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Posted - 2006.03.04 14:32:00 -
[34]
Edited by: j0sephine on 04/03/2006 14:34:55
"Does this include removing the damage bonuses from ceptors and replacing them with bonuses related to their role?"
"Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets."
"Lightning-fast, highly maneuverable frigates."
... they do receive bonus related to their role. Other than that, there's nothing about them indicating they shouldn't receive damage bonus while pretty much every other single combat ship in EVE down to friggin' covert ops does. --;;
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Kaleeb
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Posted - 2006.03.04 14:36:00 -
[35]
Wooot blaster fix!!
/me goes to spend some "special" time with his BT 
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Roundhouse KEK
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Posted - 2006.03.04 14:39:00 -
[36]
Dear CCP,
Please don't fix the Typhoon like you fixed the Sacrilidge, i.e. nerfed the crap out of it, K?
____ Roundhouse KEK. Korea's awnser to Chuck Norris.
kekeke ^^ |

Waragha
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Posted - 2006.03.04 14:48:00 -
[37]
woot woot cool
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Har Ganeth
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Posted - 2006.03.04 15:07:00 -
[38]
Large blasters just need a small tracking boost.
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Apertotes
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Posted - 2006.03.04 15:10:00 -
[39]
Originally by: TomB Blasters, Phoon, AF's and more. It has started, once it's in testing you will be notified with a shiny sticky post in this forum channel.
will we get a missile AF?
Apertotes, the Guybrush Threepwood of New Eve |

Aloysius Knight
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Posted - 2006.03.04 15:15:00 -
[40]
i for one vote for tux to be banned from trying to fix the typhoon
i mean look what he did to the sac 
Haha can't touch this! |

Jenna H4ze
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Posted - 2006.03.04 15:41:00 -
[41]
Why don't u script and code a new game and make all the ships exaclty the way u want then??untill then stop moaning.
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Trefnis
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Posted - 2006.03.04 15:48:00 -
[42]
will the arties get looked at in general and autocannons clip also ?
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Demon Bringer
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Posted - 2006.03.04 15:57:00 -
[43]
Originally by: Trefnis will the arties get looked at in general and autocannons clip also ?
there is nothing wrong with autocannon clip size. arts clip should be increased though
apart from clip size dont touch projectiles they are a competitive weapon class.
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Nafri
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Posted - 2006.03.04 16:02:00 -
[44]
Originally by: Demon Bringer
Originally by: Trefnis will the arties get looked at in general and autocannons clip also ?
there is nothing wrong with autocannon clip size. arts clip should be increased though
apart from clip size dont touch projectiles they are a competitive weapon class.
not really, howitzers lacks some serius thing rails and beams have
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Crusari
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Posted - 2006.03.04 16:30:00 -
[45]
Large Blasterfix is making me so happy \o/
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LWMaverick
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Posted - 2006.03.04 16:37:00 -
[46]
Originally by: TomB Blasters are getting looked into for next patch, there was not enough time to get them fixed for the Blood patch. Aiming for tests to start on SiSi in the upcoming week, you will see a post from a dev once it's on.
<3 
With great power, comes great responsibility. |

Soren
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Posted - 2006.03.04 16:48:00 -
[47]
Originally by: Liu Kaskakka 2006.02.13 13:58 Training of the skill Large Blaster Specialization to level 5 has been completed 
omg ur liuber! ________________________________________________
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DigitalCommunist
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Posted - 2006.03.04 16:58:00 -
[48]
Edited by: DigitalCommunist on 04/03/2006 17:00:45 Good news, but isn't the next patch Kali - or is there something smaller before then?
@j0: Think he means the damage bonuses from Tech 2 skills. Tech 1 is only there to promote racial weaponry use. In which case I agree. Either replace them with a propulsion jamming range/effectiveness bonus, or afterburner velocity bonus (to make use of low sig and high speed).
Purchasing Complex Fullerene Shards, contact me ingame. |

Grimpak
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Posted - 2006.03.04 17:06:00 -
[49]
Originally by: Demon Bringer
Originally by: Trefnis will the arties get looked at in general and autocannons clip also ?
there is nothing wrong with autocannon clip size.
erm....
...what about the 200mm/425mm/800mm autos?
at least in the 425mm case, people use more the 220mm just because the DoT in the 425mm suffers from the small clip size it has. ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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j0sephine
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Posted - 2006.03.04 17:15:00 -
[50]
"@j0: Think he means the damage bonuses from Tech 2 skills. Tech 1 is only there to promote racial weaponry use. In which case I agree. Either replace them with a propulsion jamming range/effectiveness bonus, or afterburner velocity bonus (to make use of low sig and high speed)."
Uhmm, i don't understand this. The only damage bonuses from tech.2 skills are the ones that come from specializations and it has nothing to do with a ship -- if you put tech.2 weapon on any ship you get the damage bonus from specialization skill and that's it. Are you saying interceptors should be for some odd reason unlike any other ship, and have tech.2 weapons equipped on them ignore the effect of tech.2 specialization skills? ^^;;
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Blackest Sheep
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Posted - 2006.03.04 17:22:00 -
[51]
Originally by: j0sephine "@j0: Think he means the damage bonuses from Tech 2 skills. Tech 1 is only there to promote racial weaponry use. In which case I agree. Either replace them with a propulsion jamming range/effectiveness bonus, or afterburner velocity bonus (to make use of low sig and high speed)."
Uhmm, i don't understand this. The only damage bonuses from tech.2 skills are the ones that come from specializations and it has nothing to do with a ship -- if you put tech.2 weapon on any ship you get the damage bonus from specialization skill and that's it. Are you saying interceptors should be for some odd reason unlike any other ship, and have tech.2 weapons equipped on them ignore the effect of tech.2 specialization skills? ^^;;
I guess he means the t2 ship skill, in this case Interceptor. He promotes leaving the bonuses from the underlying t1 ship, which you need at 5 anyway and changing the bonus from the t2 ship skill, i.e. Interceptor to something else.
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Sarmaul
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Posted - 2006.03.04 17:24:00 -
[52]
Originally by: TomB Blasters, Phoon, AF's and more. It has started, once it's in testing you will be notified with a shiny sticky post in this forum channel.
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO WE LOVE YOU!!!!
Originally by: j0sephine "Is the Phoon-fix coming along with blasters?"
Yes, to kill two birds with one stone 'phoon will receive the blaster falloff bonus.
* hides
omg you managed to come up with something worse than the target painting bonus. ______________________________________________ Please do not discuss actions taken by forum moderators, even in your sig. *snip*snip brought to you by Kaemonn --Jorauk |

dalman
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Posted - 2006.03.04 17:32:00 -
[53]
Originally by: Blackest Sheep
Originally by: j0sephine "@j0: Think he means the damage bonuses from Tech 2 skills. Tech 1 is only there to promote racial weaponry use. In which case I agree. Either replace them with a propulsion jamming range/effectiveness bonus, or afterburner velocity bonus (to make use of low sig and high speed)."
Uhmm, i don't understand this. The only damage bonuses from tech.2 skills are the ones that come from specializations and it has nothing to do with a ship -- if you put tech.2 weapon on any ship you get the damage bonus from specialization skill and that's it. Are you saying interceptors should be for some odd reason unlike any other ship, and have tech.2 weapons equipped on them ignore the effect of tech.2 specialization skills? ^^;;
I guess he means the t2 ship skill, in this case Interceptor. He promotes leaving the bonuses from the underlying t1 ship, which you need at 5 anyway and changing the bonus from the t2 ship skill, i.e. Interceptor to something else.
Yes, he's talking about the same thing I've been talking about since the introduction of interceptors: Why the heck the interceptor skill adds a second damagebonus instead of something much more rolebased.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

j0sephine
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Posted - 2006.03.04 17:32:00 -
[54]
"I guess he means the t2 ship skill, in this case Interceptor. He promotes leaving the bonuses from the underlying t1 ship, which you need at 5 anyway and changing the bonus from the t2 ship skill, i.e. Interceptor to something else."
Thought for a moment it could be it, but it doesn't really make much sense because short of the interceptor bonus reducing the signature size (which incidentally is exactly the case of tech.2 skill affecting the only clearly defined 'distinct' feature of these ships) ... there's little consistency from interceptor to interceptor how this skill is used:
* crow: missile velocity * taranis: turret tracking * crusader: turret tracking * claw: turret tracking * raptor: missile damage (turret damage is on frigate skill) * ares: missile damage (turret damage on frigate skill) * malediction: missile damage (turret damage is.. you guessed it, on frigate skill) * stiletto: projectile falloff (for a change)
... if the interceptor skill is changed, it doesn't actually affect damage dealing abilities of interceptors much, except for these who are already worse off in this area. So this kind of change across the board would beef up the 'better' ceptors, made the 'worse' ceptors even more pointless in comparison, and wouldn't address the "omg ceptors do too much damage /o\" crowd at all, really o.O;
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Nafri
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Posted - 2006.03.04 17:33:00 -
[55]
Originally by: dalman
Originally by: Blackest Sheep
Originally by: j0sephine "@j0: Think he means the damage bonuses from Tech 2 skills. Tech 1 is only there to promote racial weaponry use. In which case I agree. Either replace them with a propulsion jamming range/effectiveness bonus, or afterburner velocity bonus (to make use of low sig and high speed)."
Uhmm, i don't understand this. The only damage bonuses from tech.2 skills are the ones that come from specializations and it has nothing to do with a ship -- if you put tech.2 weapon on any ship you get the damage bonus from specialization skill and that's it. Are you saying interceptors should be for some odd reason unlike any other ship, and have tech.2 weapons equipped on them ignore the effect of tech.2 specialization skills? ^^;;
I guess he means the t2 ship skill, in this case Interceptor. He promotes leaving the bonuses from the underlying t1 ship, which you need at 5 anyway and changing the bonus from the t2 ship skill, i.e. Interceptor to something else.
Yes, he's talking about the same thing I've been talking about since the introduction of interceptors: Why the heck the interceptor skill adds a second damagebonus instead of something much more rolebased.
thy should get boni to webbing strength and warp disruptor range
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dabster
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Posted - 2006.03.04 17:40:00 -
[56]
Originally by: Roundhouse KEK Dear CCP,
Please don't fix the Typhoon like you fixed the Sacrilidge, i.e. nerfed the crap out of it, K?
No problemo, Typhoon cannot possibly become worse than it is.
 ___________________________ Brutors Rule! My Eve-vids; Click. |

Sarmaul
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Posted - 2006.03.04 17:41:00 -
[57]
Originally by: dabster
Originally by: Roundhouse KEK Dear CCP,
Please don't fix the Typhoon like you fixed the Sacrilidge, i.e. nerfed the crap out of it, K?
No problemo, Typhoon cannot possibly become worse than it is.

how much do you want to bet on that? Please do not discuss actions taken by forum moderators, even in your sig. *snip*red snip brought to you by Kaemonn. PS, you're hot.--Jorauk |

j0sephine
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Posted - 2006.03.04 17:43:00 -
[58]
Edited by: j0sephine on 04/03/2006 17:44:30
"Yes, he's talking about the same thing I've been talking about since the introduction of interceptors: Why the heck the interceptor skill adds a second damagebonus instead of something much more rolebased. "
Well, if it was changed for these 'second fiddle' interceptors only to some sort of tackling bonus then i don't really have much problem with it, otherwise like pointed out you'd only be making the already good ships even better in comparison (by giving them superior tackling ability on top of good damage, while killing part of damage of the 'worse' ships without giving them anything the 'better' ceptors get as well)
Not sure if there's much chance for it happening though, seeing how reluctant CCP is about giving players any more ability to tackle than they already have (took how many years for a ship with scrambling bonus to appear, and there's still no sign of large warp bubbles or tech.2 scramblers, just to name few examples...)
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Sarmaul
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Posted - 2006.03.04 17:47:00 -
[59]
Originally by: j0sephine Edited by: j0sephine on 04/03/2006 17:44:30
"Yes, he's talking about the same thing I've been talking about since the introduction of interceptors: Why the heck the interceptor skill adds a second damagebonus instead of something much more rolebased. "
Well, if it was changed for these 'second fiddle' interceptors only to some sort of tackling bonus then i don't really have much problem with it, otherwise like pointed out you'd only be making the already good ships even better in comparison (by giving them superior tackling ability on top of good damage, while killing part of damage of the 'worse' ships without giving them anything the 'better' ceptors get as well)
Not sure if there's much chance for it happening though, seeing how reluctant CCP is about giving players any more ability to tackle than they already have (took how many years for a ship with scrambling bonus to appear, and there's still no sign of large warp bubbles or tech.2 scramblers, just to name few examples...)
and interdiction spheres that don't work like warp bubbles   . I'm so glad I found that out before I forked out for the skillbook.
Please do not discuss actions taken by forum moderators, even in your sig. *snip*red snip brought to you by Kaemonn. PS, you're hot.--Jorauk |

DigitalCommunist
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Posted - 2006.03.04 18:09:00 -
[60]
Uhm, take Taranis into consideration then.. tech 1 = 25%, tech 2 = 25%, combined = 50%. It may not be part of the Interceptor skill itself but it sure is a tech 2 bonus.
Purchasing Complex Fullerene Shards, contact me ingame. |
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