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Roxanna Kell
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Posted - 2006.03.04 23:43:00 -
[31]
anyways, hellooooo tomb you there?
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Dark Eulogy
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Posted - 2006.03.05 00:19:00 -
[32]
missiles are already powerful eneough
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Selim
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Posted - 2006.03.05 01:04:00 -
[33]
Isn't the cerberus already good enough?  ____________
Originally by: hired goon Imagine if you were having sex but the girl turned into Margaret Thatcher just as you were approaching climax. That's why we hate WCS.
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Roxanna Kell
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Posted - 2006.03.05 01:15:00 -
[34]
does every one use cerebrus and its a hac, so it should be good enogh regardless.
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Filan
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Posted - 2006.03.05 03:24:00 -
[35]
what matters is how it helps or overpowers T1 ships, as that is the majority of the population. Caracals probally out number cerbs 100:1
Please resize image to a maximum of 400 x 120, not exceeding 24000 bps, ty - Cortes |

Jim Raynor
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Posted - 2006.03.05 03:30:00 -
[36]
Originally by: Selim Isn't the cerberus already good enough? 
It's good enough, but technically speaking it is missing a rocket/torpedo class of missile, for the sake of completeness it should get it, probably something like a cruiser class rocket launcher, only slight dps increase over heavy launcher and much much shorter range. ------
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j0sephine
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Posted - 2006.03.05 03:44:00 -
[37]
"Isn't the cerberus already good enough? "
Is the Cerberus only cruiser which uses missiles? Can think of at least few others, this including Minmatar boats which would likely enjoy short range high damage missile option to match their autocannons setups...
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Selim
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Posted - 2006.03.05 05:06:00 -
[38]
Originally by: Jim Raynor Edited by: Jim Raynor on 05/03/2006 03:40:20
Originally by: Selim Isn't the cerberus already good enough? 
It's good enough, but technically speaking it is missing a rocket/torpedo class of missile, for the sake of completeness it should get it, probably something like a cruiser class rocket launcher, only slight dps increase over heavy launcher and much much shorter range, and easier fitting than the heavy launcher.
Sounds good to me, I was thinking people were asking for an omgtorpedo launcher that did heavy pulse-like damage. ____________
Originally by: hired goon Imagine if you were having sex but the girl turned into Margaret Thatcher just as you were approaching climax. That's why we hate WCS.
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Kyoko Sakoda
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Posted - 2006.03.05 06:08:00 -
[39]
Originally by: Selim Sounds good to me, I was thinking people were asking for an omgtorpedo launcher that did heavy pulse-like damage.
I think we're talking about looking at a DPS ratio that would be similar to light missiles vs. rockets, where the rockets give approx ~20% more damage over time. At the same time, the max range of these missiles would have to be under 20k.
Learn what it means to be Caldari - www.omertasyndicate.com |

Sarmaul
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Posted - 2006.03.05 09:18:00 -
[40]
Originally by: j0sephine "Isn't the cerberus already good enough? "
Is the Cerberus only cruiser which uses missiles? Can think of at least few others, this including Minmatar boats which would likely enjoy short range high damage missile option to match their autocannons setups...
exactly - tbh I'm stick of fitting nos, but they are more effective than heavy missiles. having a close-range high-damage cruiser missile to fit instead would be lovely.
Please do not discuss actions taken by forum moderators, even in your sig. *snip*red snip brought to you by Kaemonn. PS, you're hot.--Jorauk |

Roxanna Kell
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Posted - 2006.03.05 09:25:00 -
[41]
it won t make the difference better overall. or any other missile boat. ei: ferox, nighthawk. rekon
its just god to have a short ragne fitting, gallente cruisers have their rails, than blasters minmatar have their art and autocanon amarr have also got it. caladari medium sized weapons is the only one missing.
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Sarmaul
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Posted - 2006.03.05 09:30:00 -
[42]
Originally by: Roxanna Kell it won t make the difference better overall. or any other missile boat. ei: ferox, nighthawk. rekon
its just god to have a short ragne fitting, gallente cruisers have their rails, than blasters minmatar have their art and autocanon amarr have also got it. caladari medium sized weapons is the only one missing.
omfg the amount of people who think caldari only = missiles is staggering. it's almost as if the Harpy, Moa, Eagle, Ferox (it's a rail ship ffs) don't exist.
anyway, believe me it's going to affect minmatar. nigh-on every single one of our ships have spare highslots with missile points. Assuming these things have a fairly good range on them it's going to make the vaga even more lethal, and the muninn fairly useful.
Please do not discuss actions taken by forum moderators, even in your sig. *snip*red snip brought to you by Kaemonn. PS, you're hot.--Jorauk |

Sentani
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Posted - 2006.03.05 12:21:00 -
[43]
Edited by: Sentani on 05/03/2006 12:22:16 theres alot of ships that use missiles as a seconday weapon...
the SAC for example... noone uses its missile slots becouse it would be a waste of time... theres allways a NOS instead of missiles... with a mini-torps or heavy rocket it would see more use and not be thrown aside...
same for the minnie HACs... allways a NOS instead of a missile...
and yet again with the caldari HACs... noone uses missiles becouse they either take to much fitting or it would be better with NOS (with the exeption of the cerb)... ____________________________________________________________
The Eris Goes Straight to your Head.  |

Roxanna Kell
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Posted - 2006.03.05 12:57:00 -
[44]
Originally by: Sentani Edited by: Sentani on 05/03/2006 12:22:16 theres alot of ships that use missiles as a seconday weapon...
the SAC for example... noone uses its missile slots becouse it would be a waste of time... theres allways a NOS instead of missiles... with a mini-torps or heavy rocket it would see more use and not be thrown aside...
same for the minnie HACs... allways a NOS instead of a missile...
and yet again with the caldari HACs... noone uses missiles becouse they either take to much fitting or it would be better with NOS (with the exeption of the cerb)...
if cerb had the gun turrent like the caracal i would used it, i still wounder why it didnt.
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Axiana Emsharas
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Posted - 2006.03.05 15:05:00 -
[45]
sounds like thigs will be more balanced.
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Phant Zon
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Posted - 2006.03.05 15:29:00 -
[46]
Originally by: j0sephine
Is the Cerberus only cruiser which uses missiles? Can think of at least few others, this including Minmatar boats which would likely enjoy short range high damage missile option to match their autocannons setups...
Indeed, my ruptures would benefit greatly from being able to fit something like this, instead of having to sacrifice tank just to squeeze heavies or NOS on.
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Sentani
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Posted - 2006.03.05 17:03:00 -
[47]
bump becouse its this is the 15th thread on the subject with a dev response  ____________________________________________________________
The Eris Goes Straight to your Head.  |

Maya Rkell
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Posted - 2006.03.05 18:02:00 -
[48]
Edited by: Maya Rkell on 05/03/2006 18:03:11
Originally by: Kyoko Sakoda
Originally by: Selim Sounds good to me, I was thinking people were asking for an omgtorpedo launcher that did heavy pulse-like damage.
I think we're talking about looking at a DPS ratio that would be similar to light missiles vs. rockets, where the rockets give approx ~20% more damage over time. At the same time, the max range of these missiles would have to be under 20k.
And they'd be rubbish against frigs. Thing is, for the added DPS you really need a launcher closer to heavy in fittings, which is why I'm concerned for the present assualt launcher. Given the concerns about flexability of many missile users, I'm a little surprised this hasn't been of more issue.
And I think it'd be an ideal weapon for a bomber, still. A PROPER bomber, not a cloaking anti-frigmobile.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Dr Fighter
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Posted - 2006.03.05 18:15:00 -
[49]
Sorry if this has been said..
Heavy missiles currently match all the biggest of the medium guns in dmg, the assault missile should be comparative to blasters/pulses and autocannons. So fast rate of fire and close range, the dmg should be smaller than the heavy missiles payload but due to the higher rof hav more dps and smaller sig radius affect (like the good tracking blasters and autos hav).
Do not nerf the heavy missile, its only just come up to per with the other long range cruiser sized weapons.
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Drigan
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Posted - 2006.03.05 18:32:00 -
[50]
Originally by: Dr Fighter Sorry if this has been said..
Heavy missiles currently match all the biggest of the medium guns in dmg, the assault missile should be comparative to blasters/pulses and autocannons. So fast rate of fire and close range, the dmg should be smaller than the heavy missiles payload but due to the higher rof hav more dps and smaller sig radius affect (like the good tracking blasters and autos hav).
Do not nerf the heavy missile, its only just come up to per with the other long range cruiser sized weapons.
Dude that would be cool! Assault missile being on par with medium pulse lasers, heavy missiles being on par with medium beam lasers.
Hell yeah I like it. That way I can fit for anti frig with assault launchers and light missiles. Or if I want to be a little close with higher dps, I can use assault missiles. Or a long range bomber with heavy missiles.
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Roxanna Kell
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Posted - 2006.03.05 18:36:00 -
[51]
what would be cool, is if a DEV respond.
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Kyo Kuno
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Posted - 2006.03.05 18:40:00 -
[52]
Originally by: Sarmaul
Originally by: Roxanna Kell it won t make the difference better overall. or any other missile boat. ei: ferox, nighthawk. rekon
its just god to have a short ragne fitting, gallente cruisers have their rails, than blasters minmatar have their art and autocanon amarr have also got it. caladari medium sized weapons is the only one missing.
omfg the amount of people who think caldari only = missiles is staggering. it's almost as if the Harpy, Moa, Eagle, Ferox (it's a rail ship ffs) don't exist.
anyway, believe me it's going to affect minmatar. nigh-on every single one of our ships have spare highslots with missile points. Assuming these things have a fairly good range on them it's going to make the vaga even more lethal, and the muninn fairly useful.
It seems to me the Caldari are forced to go missiles to be good at pvp and mission running. Everyone keeps telling me that rail sniping, which is what all Caldari rail ships are built for, is a joke. The Moa has severe problems with it not having many mid slots and the damage it does at a long range is a joke.
Maybe if Gallente were given 10% increased damage to BLASTERS and 10% less cap penalty of MWDs while Caldari are given 10% increased damage to RAILGUNS and a 10% increased range of RAILGUNS, then it would be better off. This keeps the 2 races in their separate roles.
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Dryxonedes Sae
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Posted - 2006.03.05 18:55:00 -
[53]
The damage of a rail ship may suck hole. Yes, it does. But the range you can operate that damage at makes up for it... I haven't done the numbers on a moa, but an eagle with sharpshooter 5, and has 5, running 1 T2 tracking comp and spike ammo = 225km optimal range. Damage? 176 dps. Sure, doesn't hold a candle to crap for damage really, but when you've got an operative range like that be happy you even hit. For a moa though, hitting 100km shouldn't be an issue in the slightest, again, damage is low, but forget the solo gank mentality, dps doesn't always win the day, esepcially not when your way to far from your enemy for them to get a shot back.
On topic though, aye, lets see the cruiser rocket/torpedo. **** Where's the problem? It's called natural selection - The bottom of the ****ing food chain. -Denis Leary |

Sarmaul
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Posted - 2006.03.05 19:02:00 -
[54]
Originally by: Kyo Kuno Maybe if Gallente were given 10% increased damage to BLASTERS and 10% less cap penalty of MWDs while Caldari are given 10% increased damage to RAILGUNS and a 10% increased range of RAILGUNS, then it would be better off. This keeps the 2 races in their separate roles.
the megathron's damage bonus used to be 5% to Blasters per level but too many people moaned about it so it got 5% to Hybrids instead.
Please do not discuss actions taken by forum moderators, even in your sig. *snip*red snip brought to you by Kaemonn. PS, you're hot.--Jorauk |

Roxanna Kell
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Posted - 2006.03.05 22:34:00 -
[55]
bumpy, bumpy
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Kyo Kuno
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Posted - 2006.03.05 22:39:00 -
[56]
Edited by: Kyo Kuno on 05/03/2006 22:39:59
Originally by: Dryxonedes Sae The damage of a rail ship may suck hole. Yes, it does. But the range you can operate that damage at makes up for it... I haven't done the numbers on a moa, but an eagle with sharpshooter 5, and has 5, running 1 T2 tracking comp and spike ammo = 225km optimal range. Damage? 176 dps. Sure, doesn't hold a candle to crap for damage really, but when you've got an operative range like that be happy you even hit. For a moa though, hitting 100km shouldn't be an issue in the slightest, again, damage is low, but forget the solo gank mentality, dps doesn't always win the day, esepcially not when your way to far from your enemy for them to get a shot back.
On topic though, aye, lets see the cruiser rocket/torpedo.
Well true that it's nice to snipe and stuff. And forgetting the solo gank mentality, let's say I got some interceptor tackling the guy. I'm sure every other ship (Thorax, Maller, etc.) would be better off as damage support than the Moa. I can get high ranges easily with heavy missiles on my Caracal, sure I gotta wait for missiles to hit but I bet I do better dps and high burst damage.
Believe me, I really want to go railguns with Caldari but it just seems as though it is outshined by missiles every way.
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Roxanna Kell
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Posted - 2006.03.05 23:03:00 -
[57]
not to forget were the bonuses go to,
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Tiuwaz
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Posted - 2006.03.06 00:42:00 -
[58]
plz give assault missiles 
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Foulis
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Posted - 2006.03.06 01:20:00 -
[59]
Originally by: Roxanna Kell what would be cool, is if a DEV respond.
And there yah go throwing any chance of a dev response right out the window.
Also, as I posted elsewhere I would love to actually put missle launchers in my min cruiser missle slots. ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Leshrac Shepherd
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Posted - 2006.03.06 01:59:00 -
[60]
I think introducing assault missiles is a pretty nice idea.
I think that they should do the same dps as heavy missiles do now, perhaps a 10% more, and a range of 20km with skills.
Heavy missiles should then be downgraded to do about 30% less dps. ---------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
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