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Thread Statistics | Show CCP posts - 6 post(s) |

flakeys
Antwerpse Kerels Fidelas Constans
1661
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Posted - 2013.12.16 15:46:00 -
[1] - Quote
Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day!
So my enemies want to take our system wich has a station.What my ''team'' does is we log into the station .......and go afk .
o// No one can take our station system now .
Truly a great idea ...
We are all born ignorant, but one must work hard to remain stupid.
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flakeys
Antwerpse Kerels Fidelas Constans
1661
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Posted - 2013.12.16 15:50:00 -
[2] - Quote
Mr Sniggle-Worth Onzo wrote:First off every Null Sec alliance is hard pressed to get 200 or more people to log in. .
I suggest you set your autopilot to g-0q86 at any given time and see how hard it is to get 200 people -not including alts- to log in to one system to sit idle in station.
We are all born ignorant, but one must work hard to remain stupid.
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flakeys
Antwerpse Kerels Fidelas Constans
1661
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Posted - 2013.12.16 18:40:00 -
[3] - Quote
Mr Sniggle-Worth Onzo wrote:If limiting the number of players is good enough for Jita why is it not good enough for low/null sec?
Comparing timers and 8 hour battles with going to a market to buy some ships because they are 2 mille cheaper then the next door system?    
We are all born ignorant, but one must work hard to remain stupid.
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flakeys
Antwerpse Kerels Fidelas Constans
1661
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Posted - 2013.12.16 19:13:00 -
[4] - Quote
The Nerf Bat wrote:Mr Sniggle-Worth Onzo wrote:Maybe having a staged fight with preset fleets with both sides knowing what ship types is an answer.
Because the random nature that we all want does not work on a large scale. The game can't handle that. Limit the number of pilots to a system like in Jita would change and shake up EVE to its roots.
Long term Alliances in Null ( making billions on renter income per month) would be the ones most affected by this.
Stable no lag/crashes pvp would be so nice. Limit the number of pilots to a system.
Its really that simple
and the 300 man Carrier fight did what ? Crash the game ? Tidi ? Sounds like fun :) What do Carrier pilots do outside of crashing the game ? :) We all know whats up just face it This guy is the most stupid dude in the game. Sure let's take away emergent gameplay.
You haven't seen Harry's threads have you ?
We are all born ignorant, but one must work hard to remain stupid.
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flakeys
Antwerpse Kerels Fidelas Constans
1661
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Posted - 2013.12.17 16:41:00 -
[5] - Quote
Mr Sniggle-Worth Onzo wrote:Well anytime an idea comes around about anything constructive to give us players a better gaming experience ( how to fix SoV ) ( ideas on how to fix player controlled crashes ) ( tidi ) . It either gets trolled into a lock or blown off by the bitter Vets of Eve who think this is the way its always been so its ok. Don't dare mess with our broken game.
But I for one know Eve players are very resourceful and can adapt pretty well ( fast ) when they need too as when a new ship comes out, a mod gets a nerf or any number of ways that we have all seen in the past. So before an ISD locks this thread like so many others b4 it. I will just say that CCP will not ever create a limit on the number of people in a system ( its too engrained into there PR ) the few people set up comfortable in Null making billions of ISK ( for the greater good of us all ) so they would have you think. They will just never do it.
But till the day comes when there are not enough subs to support such large battles that the player controlled ( crashes ) ( just need to log more ships in ) I will just wait till then and enjoy my tidi free fights and point back to this thread.
Simple solution to a very serious issue that will come up again and again. You can lock now ISD
ISD Gallifreyan wrote:
The OP has stated he has posted his last coment on this already, and while open discussion is allowed, repeating the same statement over and over would fall under either of the following Forum Rules.
YO dawg ISD GALLI said you be done posting ... now be done posting .
We are all born ignorant, but one must work hard to remain stupid.
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flakeys
Antwerpse Kerels Fidelas Constans
1661
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Posted - 2013.12.17 16:55:00 -
[6] - Quote
Mr Sniggle-Worth Onzo wrote:CCP's crown jewel Null Sec Sov = Broken = large scale fleet battles broken but Tidi is a fix ? come on really ?
Player controlled crashes = is ok thats not broken
All is fine with the current state of the game ? No CCP just doesn't have the balls to do what they should have done a long time ago
Limit the number of players ( which we already have )
ISD Gallifreyan wrote: The OP has stated he has posted his last coment on this already, and while open discussion is allowed, repeating the same statement over and over would fall under either of the following Forum Rules.
Reported for spamming/trolling
We are all born ignorant, but one must work hard to remain stupid.
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