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Rutoo
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Posted - 2006.03.11 05:34:00 -
[31]
I'm sorry, i've been playing game since beta, and have 1 question
Who the Hell Cares? ________________________________ Club Seals, Not Sandwichs |

Kedammre
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Posted - 2006.03.11 05:55:00 -
[32]
Well I count a fair few before you posted, and one more after you posted. Thanks for caring, threads need that sort of input. ___________ -Ked |

Mack Deluxe
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Posted - 2006.03.11 06:00:00 -
[33]
Apparently someone cares...
As to the actual question, you're not taking velocity into account either. According to this, the muzzle velocity on an Abrams gun is 1676m/sec with an effective range of 3 to 4km. Last time I checked, the velocity on an artillery weapon in eve was infinitely faster with much better range...
I know the difference between right and wrong... I just don't care. |

Syn Fatelyng
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Posted - 2006.03.11 06:02:00 -
[34]
Im happy as long as the Hybrid shells ar spitting and the missles are flying. BBut hey what if the gun graphic were bigger?
"Oh thats what Sentry Guns do"
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Nikolai Nuvolari
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Posted - 2006.03.11 06:05:00 -
[35]
The thing is, our projectiles apparently have infinite velocity, so by the standard kinetic energy formula KE=m*v^2, each projectile should have infinite energy, which should probably be enough to annhilate the universe  -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Arkanor
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Posted - 2006.03.11 06:11:00 -
[36]
Edited by: Arkanor on 11/03/2006 06:15:12
Originally by: Morgana Janan Well, something to remember: those small 125mm railguns on your Incursus are the same size as the cannons on an M1A1 main battle tank. A 150mm cannon is considered heavy artillery in ground warfare on Earth. So don't be too quick to bash the sizes. You're firing off tank cannons at people.
Let's not forget here that a battleship is the size of a small city, it needs bigger guns than tank cannons :P
Oh and our projectiles do not have infinite velocity, they are limited by lag and on average take 50-200ms to travel anywhere from 0-200km. On a good day.
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Sonos SAGD
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Posted - 2006.03.11 06:15:00 -
[37]
Just fit your large gun to your rookie ship and you will see the scale -----------------------------------------------
I refuse to show you my real signature unless you give me isk |

Uncauzi
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Posted - 2006.03.11 07:46:00 -
[38]
I could care less about realism, most guns look far too small and pathetic on these enormous ships. That pic of the Megathron with the huge turrets is what I was hoping to see.
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Livia Tarquina
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Posted - 2006.03.11 08:00:00 -
[39]
Or are the ships too big? From what I've seen if the guns "looked" big, they'd be out of proportion with the ship. The ship makes the guns looks small when if you were in a spacesuit floating next to them they'd be huge. "Big guns and heavy armor what else is there?"
--Amarrian Admiral before entering battle against Jove Navy |

spRAYed
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Posted - 2006.03.11 08:02:00 -
[40]
Edited by: spRAYed on 11/03/2006 08:02:19 Its because you'r all fitting the wrong guns on your ships. Here , thats my tech II Reaper.
Aint that pimpin?
Ray. -----------------------------------------
WE PWN NEWBS Chucky Chan? Bruce Norris? |

SHINJI AKARI
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Posted - 2006.03.11 08:15:00 -
[41]
Its not the size of the boat, its the motion in the ocean. kekeke

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Gierling
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Posted - 2006.03.11 08:57:00 -
[42]
I actually sat down and did the math and figured out that the Cannons on the Iowas have better tracking then any BS gun in EVE by far.
PRoposal to fix blobbing and make Charisma useful.
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Balazs Simon
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Posted - 2006.03.11 10:41:00 -
[43]
Originally by: Gierling I actually sat down and did the math and figured out that the Cannons on the Iowas have better tracking then any BS gun in EVE by far.
I think you confuse tracking and accuracy...
Yep in a windless day the iowa's cannons could hit nearly anything with the good calculations. Those guns are accurate if the bullets trajectory is well calculated. BUT if something is moveing, and you don't have time for long calculations... whol different story
Following a moveing target is Tracking... Get the date how much time the Iowa's guns needed to turn 180 degrees, than you can calculate it's horizontal tracking speed.
BTW Actualy I like the idead of bigger gun models.. just scale them x2 and we would be ok.. - POST WITH YOUR MAIN!
This post is my personal opinion. It does not represent the standpoint of the HUN Corporation in any way. - |

Ariadne
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Posted - 2006.03.11 11:12:00 -
[44]
/signed, please rework the guns. Theyre too small and some of them look really bad, like most of the large lasers. Alot of the new tech2 guns looks pretty good compared to the tech 1 version tho. Also the siege weapons look pretty good. But the large weapons could really do a workover.
"This means V+R."
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Boonaki
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Posted - 2006.03.11 11:24:00 -
[45]
Mount capital guns on frigate when docked if you wanna see something really funny. Can't undock with them on, but it's a trip. Fear the Ibis of doom. |

Zac Paris
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Posted - 2006.03.11 11:27:00 -
[46]
The guns on a star destroyer, omega class destroyer, or the Enterprise-E don't look so big. But then again, their technology was a bit more advanced than firing projectiles.
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Sensor Error
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Posted - 2006.03.11 11:30:00 -
[47]
Originally by: Torze I'm confused about the argument of weight. In space, there is no weight, only mass. Weight is the gravitational measurement of mass.
people who don't have a scientific background use the two interchangeably. Kind of like how people use power and energy interchangeable... although related, completely different. ------------------------------------------
Now run along and play with your dolls...
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Kasak Black
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Posted - 2006.03.11 11:49:00 -
[48]
LASERS 4TW

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MissileRus
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Posted - 2006.03.11 12:00:00 -
[49]
Edited by: MissileRus on 11/03/2006 12:04:40 agree that gun models on battleships needs to get bigger
well maybe they dont "need" to but it would be nicer and more accurate.. 
--------------------------- 4. i like pizza |

Lisa Run
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Posted - 2006.03.11 12:49:00 -
[50]
Edited by: Lisa Run on 11/03/2006 12:51:30
Originally by: Nikolai Nuvolari The thing is, our projectiles apparently have infinite velocity, so by the standard kinetic energy formula KE=m*v^2, each projectile should have infinite energy, which should probably be enough to annhilate the universe 
The universe is broken anyway, since a projectile in the real universe can't reach lightspeed or more. ( Just as a remark, KE=m*v^2 can't be used for ultra high speed, you have to use the relativistic formula. But you're right. A projectile with light speed means infinite energy on impact. But also infinite energy to accelerate it, especially more than the whole universe contains. ) *edit* typo, infinite enemies ... 
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Gonada
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Posted - 2006.03.11 13:59:00 -
[51]
how anyone can compare guns from WW2 to eve us beyond me.
thats like a cave man trying to outwit a techie.
modern ships have smaller guns that do more damage than their older bretheren...
-I don't necessarily agree with everything I say.-
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Ikvar
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Posted - 2006.03.11 14:02:00 -
[52]
What I want to know is why Dual 1000mm railguns are so huge. They're like the size of a battlecruiser and have HUGE bore barrels which should only be 1 meter in diamiter.
Originally by: Avon I actually enjoy crafting in EQ2.
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GlimmerMan
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Posted - 2006.03.11 15:27:00 -
[53]
Edited by: GlimmerMan on 11/03/2006 15:28:35
Originally by: Nikolai Nuvolari The thing is, our projectiles apparently have infinite velocity, so by the standard kinetic energy formula KE=m*v^2, each projectile should have infinite energy, which should probably be enough to annhilate the universe 
KE = +mv¦
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Seto Mazzarotto
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Posted - 2006.03.11 15:28:00 -
[54]
Originally by: Kasak Black LASERS 4TW

This quote plus your sig equals you owing me a new monitor. I should know better than to drink coffee at the computer. 
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Doc Love
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Posted - 2006.03.11 15:33:00 -
[55]
Well volume and mass are pretty much completely skewed everywhere else in the game, might as well have it apply to the guns too :p My favorite is when you have a ship chock full of ore, which would be insanely heavy, and you can approach a container at full speed and when you reach it - boom, insta-brakes!
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Danton Marcellus
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Posted - 2006.03.11 16:14:00 -
[56]
I was under the impression that with the Megathron the ship would be the gun.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |

Hinik
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Posted - 2006.03.11 16:29:00 -
[57]
I don't care too much about the physics of it, after all this is a game, and as such should look cool 
I think the ratio between small guns and frigs is the kind of thing we should be seeing with the battleships and cruisers. like I think that T2 lasers look well proportioned on a crusader, or 150mm rails look good on an enyo, medium blasters look reasonably well proportioned on a Deimos... but as soon as you get to a BS, it's pitiful, make them 5x bigger and make them look better 
LOVES CHARITY REGARD |

Nikolai Nuvolari
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Posted - 2006.03.11 17:51:00 -
[58]
Originally by: j0sephine Something like this, i guess.
I think I just experienced a visually-induced orgasm.
Originally by: Kedammre having large ones meant compromising the look of ships when they're turned off.
If you turn them off, you're giving up your right to kickass graphics anyway. Either choose cool graphics or high performance. Gimping everybody else's graphics to maintain your performance isn't fair.
Originally by: Kedammre Interoperability between models and hardpoints would be another, what happens to the massive space left for a gun when the slot is unused or has a drone control thing in it?
I think ALL highslot modules need to have graphics, drone control modules could me antenna arrays, missile launchers would look like the launchers in the icons, smartbombs could be big glowing spheres...you get the idea.
Originally by: Kedammre Ships lose individuality as identical gun models dominate their silhouettes. etc.
Nonsense, they have different numbers of guns, different types of guns, and they're in different places.
Originally by: Kedammre That aside though, I've always wanted the weapon models to be more extreme and at least look like they were taking more advantage of the load bearing frame a BS gave. After all, battleships exist to position their heavy guns, so why does a Mega need to be hundreds if not thousands of times the volume and mass of all its weapon systems put together?
EXACTLY!
Originally by: Arkanor Oh and our projectiles do not have infinite velocity, they are limited by lag and on average take 50-200ms to travel anywhere from 0-200km. On a good day.
ACTUALLY I have seen the shields/armor/structure on ships drop BEFORE I see the guns fire. This has happened thousands of times. So technically you could say that they travel so fast, they are actually moving back in time and striking the enemy ship BEFORE they are fired. That makes their velocity BEYOND infinite. Or something.
Didn't Superman once do that?
Originally by: spRAYed Edited by: spRAYed on 11/03/2006 08:02:19 Its because you'r all fitting the wrong guns on your ships. Here , thats my tech II Reaper.
Aint that pimpin?
Ray.
Now THAT'S what I'm talkin' about!
Originally by: Gierling I actually sat down and did the math and figured out that the Cannons on the Iowas have better tracking then any BS gun in EVE by far.
Maybe that's because the Iowa's cannons are smaller than EVE cruiser artillery?
Originally by: Ikvar What I want to know is why Dual 1000mm railguns are so huge. They're like the size of a battlecruiser and have HUGE bore barrels which should only be 1 meter in diamiter.
They have 1 meter INTERNAL bore, the size of them is the thickness of the barrel...that includes both the size of the rails themselves, and ALL of the reinforcement to keep them from tearing themselves apart.
Originally by: GlimmerMan KE = +mv¦
Arrrrgh. It's been a long time since I've been in a physics course, I really need to get back to it. I'm getting rusty. -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Mishima
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Posted - 2006.03.11 18:03:00 -
[59]
WHO CARES
I love x-mas :D |

Professor McFly
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Posted - 2006.03.11 18:06:00 -
[60]
Originally by: 000Hunter000 Shrugs... Would look cool if the BS's in eve actually would have more visible guns (and yes perhaps launcher turrets too), but it's not like a life or death situation is it?
Does it have to be? __________________ Inappropriate link description. --Jorauk mods - pwning sigs since 1943 |
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