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Nerf Burger
Republic Military School Minmatar Republic
133
|
Posted - 2013.12.28 00:37:00 -
[1] - Quote
So I was doing a Caldari COSMOS mission in Otomainen and suddenly 5 guys are next to me blowing stuff up and I get a message telling me that they are going to steal the item I need to complete my mission. With 5 of them they did manage to loot the mission item before me. I need this item to continue my mission chain. The lowest price is 500 million in contracts for the item so I don't really want to have to buy it.
Is there anyway I could reset my mission or something? Someone suggested I wait till downtime and do the mission again but someone else told me that I couldn't get the item again. What can I do about this? The mission is Lost lost - Wei Todaki "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Xurr
Angelic Insurrection Corp
45
|
Posted - 2013.12.28 01:27:00 -
[2] - Quote
Princess someone stole your item i assume?
Anyhow wait for downtime, if it doesn't respawn file a petition and state in a very nice and polite manner that your mission didn't respawn at downtime.
Meaning if you wait till the next day and warp to the location and nothing is there it hasn't respawned.
So you'd say something like:
Hello,
Yesterday 12/27/2013 I did not complete my mission. When I warp there today nothing is present. Could you please reset it for me please?
Thank you.
If it doesn't work you are out of luck. Last I checked they were in 100k ehp ships in newbie corps making any sort of defense impossible.
Oh and don't talk to / argue with them in local, it won't help and if you say something while riled up it could have negative consequences. |

Nerf Burger
Republic Military School Minmatar Republic
133
|
Posted - 2013.12.28 02:06:00 -
[3] - Quote
Xurr wrote:Princess someone stole your item i assume?
Anyhow wait for downtime, if it doesn't respawn file a petition and state in a very nice and polite manner that your mission didn't respawn at downtime.
Meaning if you wait till the next day and warp to the location and nothing is there it hasn't respawned.
So you'd say something like:
Hello,
Yesterday 12/27/2013 I did not complete my mission. When I warp there today nothing is present. Could you please reset it for me please?
Thank you.
If it doesn't work you are out of luck. Last I checked they were in 100k ehp ships in newbie corps making any sort of defense impossible.
Oh and don't talk to / argue with them in local, it won't help and if you say something while riled up it could have negative consequences.
yes it was that Princess Achaja person. I see now he hangs out in Otomainen everyday waiting for people to do the mission so he can steal it with his friends.
thanks for the suggestion. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Ginger Barbarella
Caldari Provisions Caldari State
1703
|
Posted - 2013.12.28 02:18:00 -
[4] - Quote
Nerf Burger wrote: yes it was that Princess Achaja person. I see now he hangs out in Otomainen everyday waiting for people to do the mission so he can steal it with his friends.
thanks for the suggestion.
If you don't want to go after him yourself, hire someone like Noir. to b!tchslap him and his alts a few dozen times.  "Blow it all on Quafe and strippers." --- Sorlac |

Nerf Burger
Republic Military School Minmatar Republic
133
|
Posted - 2013.12.28 03:55:00 -
[5] - Quote
Ginger Barbarella wrote:Nerf Burger wrote: yes it was that Princess Achaja person. I see now he hangs out in Otomainen everyday waiting for people to do the mission so he can steal it with his friends.
thanks for the suggestion.
If you don't want to go after him yourself, hire someone like Noir. to b!tchslap him and his alts a few dozen times. 
Its a nice thought but I don't know how they would do that seeing that his ever-present spy is in an npc corp. : / "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Spud Lazair
Hedion University Amarr Empire
19
|
Posted - 2013.12.28 10:58:00 -
[6] - Quote
Nerf Burger wrote:So I was doing a Caldari COSMOS mission in Otomainen and suddenly 5 guys are next to me blowing stuff up and I get a message telling me that they are going to steal the item I need to complete my mission. With 5 of them they did manage to loot the mission item before me. I need this item to continue my mission chain. The lowest price is 500 million in contracts for the item so I don't really want to have to buy it.
Is there anyway I could reset my mission or something? Someone suggested I wait till downtime and do the mission again but someone else told me that I couldn't get the item again. Are there missions that won't reset on downtime if someone steals your item? What can I do about this? The mission is Lost love - Wei Todaki
what is it you need? i have a few items left over from the cosmos missions, i got bored with doing them |

Nerf Burger
Republic Military School Minmatar Republic
135
|
Posted - 2013.12.28 13:48:00 -
[7] - Quote
Spud Lazair wrote:Nerf Burger wrote:So I was doing a Caldari COSMOS mission in Otomainen and suddenly 5 guys are next to me blowing stuff up and I get a message telling me that they are going to steal the item I need to complete my mission. With 5 of them they did manage to loot the mission item before me. I need this item to continue my mission chain. The lowest price is 500 million in contracts for the item so I don't really want to have to buy it.
Is there anyway I could reset my mission or something? Someone suggested I wait till downtime and do the mission again but someone else told me that I couldn't get the item again. Are there missions that won't reset on downtime if someone steals your item? What can I do about this? The mission is Lost love - Wei Todaki what is it you need? i have a few items left over from the cosmos missions, i got bored with doing them
Wei Todaki?
"I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

FlinchingNinja Kishunuba
Crunchy Crunchy The Obsidian Front
233
|
Posted - 2013.12.28 13:54:00 -
[8] - Quote
Does he not go suspect doing this? |

Xurr
Angelic Insurrection Corp
45
|
Posted - 2013.12.28 14:00:00 -
[9] - Quote
FlinchingNinja Kishunuba wrote:Does he not go suspect doing this?
They only go suspect AFTER stealing the item. So if they align out then steal it, which they do, you can't do crap. |

FlinchingNinja Kishunuba
Crunchy Crunchy The Obsidian Front
233
|
Posted - 2013.12.28 14:08:00 -
[10] - Quote
Doesn't seem like there is a defense then? Unless you bring alts alpha and get concorded. |

Xurr
Angelic Insurrection Corp
46
|
Posted - 2013.12.28 14:12:00 -
[11] - Quote
There really isn't a defense. You'd have to suicide gank dominixes / gilas.
Due to the length of the mission being probed out is a near certainty. A hard to probe tengu would have to be there for over an hour making it almost certain to be probed out in that time. |

dexington
Caldari Provisions Caldari State
1020
|
Posted - 2013.12.28 17:55:00 -
[12] - Quote
Xurr wrote:There really isn't a defense.
Don't do the mission with combat probes on d-scan I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Xurr
Angelic Insurrection Corp
46
|
Posted - 2013.12.28 18:00:00 -
[13] - Quote
dexington wrote:Xurr wrote:There really isn't a defense. Don't do the mission with combat probes on d-scan
It doesn't matter, it takes 45+ mins |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
266
|
Posted - 2013.12.28 18:38:00 -
[14] - Quote
And the guy who stole your mission loot is prolly the same guy (via alt) selling it for 500mil. |

dexington
Caldari Provisions Caldari State
1021
|
Posted - 2013.12.28 22:23:00 -
[15] - Quote
Xurr wrote:dexington wrote:Xurr wrote:There really isn't a defense. Don't do the mission with combat probes on d-scan It doesn't matter, it takes 45+ mins
you need to keep scanning for probes and warp out if you see any. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

DeMichael Crimson
Republic University Minmatar Republic
19109
|
Posted - 2013.12.28 22:39:00 -
[16] - Quote
Bummer.
That mission objective is in the 2nd part of Zabonn Michi's 3 part mission series which is also used in part 3. The rewards for completing that series is 1x Improved 'Guise' Cloaking Device I, 1x Hardwiring Implant - Michi's Excavation Augmentor, a large Faction standing increase and some ISK.
I think when the NPC Wei Todaki's ship is destroyed the mission is flagged as completed. I don't remember exactly. Since the mission location is not in a static DED Cosmos Complex best check your Mission Journal and see if it shows 'Objective Completed'.
If it doesn't show that, then the mission site will respawn after DT. A couple of friends fleeted will help complete the multi-room location quickly, hopefully before any mission invasion happens again.
Now if it does show as completed, hopefully a GM will reset the mission (50/50 chance) and you'll once again have to take a chance with the mission invasion.
Last and probably the best, albeit expensive but certainly the safest, is to just buy the mission objective from contracts and be done with it.
Good luck.
DMC |

Nerf Burger
Republic Military School Minmatar Republic
140
|
Posted - 2013.12.28 23:19:00 -
[17] - Quote
Thanks for the suggestions.
A GM did reset the mission for me and I waited for princess to go to sleep and did it at 4 am. His alt however, was in the system full time so I could not let up on mashing my d-scanner every second. I took me several hours longer than it should have, having to warp out several times because of the frequent combat probes on D-scan, but finally manage to get my Wei.
I expect to be spamming d-scan in low and null but to have to do it in high-sec as well to keep people from being able to **** with you and having to warp and and wait for what could be hours is kind of ridiculous. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

DeMichael Crimson
Republic University Minmatar Republic
19110
|
Posted - 2013.12.28 23:26:00 -
[18] - Quote
Gratz for completing that while mission invaders were trying to probe you down.
Enjoy your rewards, you definitely earned them.
DMC |

dexington
Caldari Provisions Caldari State
1023
|
Posted - 2013.12.29 00:04:00 -
[19] - Quote
Nerf Burger wrote:I expect to be spamming d-scan in low and null but to have to do it in high-sec as well to keep people from being able to **** with you and having to warp and and wait for what could be hours is kind of ridiculous.
It's a high security system, it's not total safety. People can **** with you in hi-sec, just as they can in low-sec, and when there is a reward of +1B you better expect people to do so. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Kirkwood Ross
Golden Profession
112
|
Posted - 2013.12.29 06:34:00 -
[20] - Quote
You can just open a ticket and a GM will restart that mission for you. Taking mission specific objects is considered griefing. Taking mission loot is considered good times. |

Arec Bardwin
1233
|
Posted - 2013.12.29 21:28:00 -
[21] - Quote
Nerf Burger wrote:yes it was that Princess Achaja person. I see now he hangs out in Otomainen everyday waiting for people to do the mission so he can steal it with his friends. You wouldn't happen to have the names of the other participants? Just curious. |

dexington
Caldari Provisions Caldari State
1024
|
Posted - 2013.12.29 22:08:00 -
[22] - Quote
Arec Bardwin wrote:Nerf Burger wrote:yes it was that Princess Achaja person. I see now he hangs out in Otomainen everyday waiting for people to do the mission so he can steal it with his friends. You wouldn't happen to have the names of the other participants? Just curious.
King, Queen and Prince Achaja :) I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Shadow Preldent
Deadspace Exploration Conglomerates
0
|
Posted - 2013.12.30 02:56:00 -
[23] - Quote
Nerf Burger wrote:So I was doing a Caldari COSMOS mission in Otomainen and suddenly 5 guys are next to me blowing stuff up and I get a message telling me that they are going to steal the item I need to complete my mission. With 5 of them they did manage to loot the mission item before me. I need this item to continue my mission chain. The lowest price is 500 million in contracts for the item so I don't really want to have to buy it.
Is there anyway I could reset my mission or something? Someone suggested I wait till downtime and do the mission again but someone else told me that I couldn't get the item again. Are there missions that won't reset on downtime if someone steals your item? What can I do about this? The mission is Lost love - Wei Todaki
Have you considered paying off the pirate. She is only asking for 500 mil and the loot is worth 1.3 billion. Seems like a fair trade to me.
|

Goldiiee
Bureau of Astronomical Anomalies
825
|
Posted - 2013.12.30 11:40:00 -
[24] - Quote
Shadow Preldent wrote: Have you considered paying off the pirate. She is only asking for 500 mil and the loot is worth 1.3 billion. Seems like a fair trade to me.
So for doing absolutely nothing but steal the loot in a situation created so the guy that has been grinding standings and accomplishing more and more difficult missions has no chance whatsoever to get to the loot first, and the result of refusing to pay the extortion and failing the mission is a very hard standings hit, and a loss of the rest of the mission chain.
That seems fair to you?
I think fair is getting the mission changed so the item is dropped in cargo by the agent (or whatever magical fairy concoction needed to pay the suspension of disbelief) when it completes, either in the field or back at the agents location. If they want to steal loot there are plenty of wrecks left in system, they can have their pick. But mission specific items (particularly Cosmos) should be locked so only the mission accepting pilot can acquire them.
Leave the race for loot in anomalies, and out of standings related mission chains.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Nerf Burger
Republic Military School Minmatar Republic
142
|
Posted - 2013.12.30 16:02:00 -
[25] - Quote
Goldiiee wrote:Shadow Preldent wrote: Have you considered paying off the pirate. She is only asking for 500 mil and the loot is worth 1.3 billion. Seems like a fair trade to me.
So for doing absolutely nothing but steal the loot in a situation created so the guy that has been grinding standings and accomplishing more and more difficult missions has no chance whatsoever to get to the loot first, and the result of refusing to pay the extortion and failing the mission is a very hard standings hit, and a loss of the rest of the mission chain. That seems fair to you? I think fair is getting the mission changed so the item is dropped in cargo by the agent (or whatever magical fairy concoction needed to pay the suspension of disbelief) when it completes, either in the field or back at the agents location. If they want to steal loot there are plenty of wrecks left in system, they can have their pick. But mission specific items (particularly Cosmos) should be locked so only the mission accepting pilot can acquire them. Leave the race for loot in anomalies, and out of standings related mission chains.
It does seem kind of unfair someone can **** on you so easily after all that hard work you have put in, not to mention screw you over for the rest of the chain(s). Honestly, I have been waiting over a year to do that mission because I knew it was hard and I knew I would need high skills to do it. Nobody had ever stole my mission items before, I didn't even know people could do that before now.
If you want names, main perpetrators I saw. These are the ones trying to sell Wei Todaki in contracts. Princess Achaja (alt) Princess Finena NaiX Scandal
Others I saw in my mission trying to steal it. RUSSBOY, MinNet associates: Galigor, Farkoth, Ragnar D IX
"I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Shadow Preldent
Deadspace Exploration Conglomerates
0
|
Posted - 2013.12.30 18:34:00 -
[26] - Quote
Goldiiee wrote:
So for doing absolutely nothing but steal the loot in a situation created so the guy that has been grinding standings and accomplishing more and more difficult missions has no chance whatsoever to get to the loot first, and the result of refusing to pay the extortion and failing the mission is a very hard standings hit, and a loss of the rest of the mission chain.
That seems fair to you?
I think fair is getting the mission changed so the item is dropped in cargo by the agent (or whatever magical fairy concoction needed to pay the suspension of disbelief) when it completes, either in the field or back at the agents location. If they want to steal loot there are plenty of wrecks left in system, they can have their pick. But mission specific items (particularly Cosmos) should be locked so only the mission accepting pilot can acquire them.
Leave the race for loot in anomalies, and out of standings related mission chains.
When I log onto Eve I don't expect anything to be fair. If Princess took Wei from you and just destroyed her then you might have a case for griefing.
As it is, you still make 700 Million out of the mission which still makes it a very profitable mission for you. If you don't want to pay the 500 Million then break out your combat probes and steal someone elses.
|

Batelle
Komm susser Tod
1056
|
Posted - 2013.12.30 18:44:00 -
[27] - Quote
Goldiiee wrote:Shadow Preldent wrote: Have you considered paying off the pirate. She is only asking for 500 mil and the loot is worth 1.3 billion. Seems like a fair trade to me.
So for doing absolutely nothing but steal the loot in a situation created so the guy that has been grinding standings and accomplishing more and more difficult missions has no chance whatsoever to get to the loot first, and the result of refusing to pay the extortion and failing the mission is a very hard standings hit, and a loss of the rest of the mission chain. That seems fair to you?
Its not about whats fair, its about what action you can take that's in your best interest. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Shadow Preldent
Deadspace Exploration Conglomerates
0
|
Posted - 2013.12.30 19:37:00 -
[28] - Quote
Batelle wrote:Goldiiee wrote:Shadow Preldent wrote: Have you considered paying off the pirate. She is only asking for 500 mil and the loot is worth 1.3 billion. Seems like a fair trade to me.
So for doing absolutely nothing but steal the loot in a situation created so the guy that has been grinding standings and accomplishing more and more difficult missions has no chance whatsoever to get to the loot first, and the result of refusing to pay the extortion and failing the mission is a very hard standings hit, and a loss of the rest of the mission chain. That seems fair to you? Its not about whats fair, its about what action you can take that's in your best interest.
I've run this mission 20+ times, I've run into Princess many times (both as a friend and as an enemy).
You have many options . . . 1) Don't let them find you 2) Beat them to the mission goal 3) Pay them off before hand so they leave you alone 4) Pay the ransom that is 40% of your mission reward 5) Steal someone else's 6) Think of another option for yourself
Eve is a multiplayer game. That is what makes it fun. Sometimes that means you have to interact with other people. If they know more/bring more friends, then they are going to have the advantage over you. |

Nerf Burger
Republic Military School Minmatar Republic
142
|
Posted - 2013.12.31 02:57:00 -
[29] - Quote
Shadow Preldent wrote:Batelle wrote:Goldiiee wrote:Shadow Preldent wrote: Have you considered paying off the pirate. She is only asking for 500 mil and the loot is worth 1.3 billion. Seems like a fair trade to me.
So for doing absolutely nothing but steal the loot in a situation created so the guy that has been grinding standings and accomplishing more and more difficult missions has no chance whatsoever to get to the loot first, and the result of refusing to pay the extortion and failing the mission is a very hard standings hit, and a loss of the rest of the mission chain. That seems fair to you? Its not about whats fair, its about what action you can take that's in your best interest. I've run this mission 20+ times, I've run into Princess many times (both as a friend and as an enemy). You have many options . . . 1) Don't let them find you 2) Beat them to the mission goal 3) Pay them off before hand so they leave you alone 4) Pay the ransom that is 40% of your mission reward 5) Steal someone else's 6) Think of another option for yourself Eve is a multiplayer game. That is what makes it fun. Sometimes that means you have to interact with other people. If they know more/bring more friends, then they are going to have the advantage over you.
Very good, it is a multiplayer game, and multiplayer games are founded on fairness, otherwise no one would play them. Why do you think mining barged got buffed to resist ganking? I know there is a common, knee-jerk reaction to suggest that all problems are not problems and can be solved with in-game solutions, but first ask yourself. How does the ability for alts in npc corporations stealing/blowing up your COSMOS required mission items enchance the game? How would it hurt the game if pirates were unable to screw people over so hard by merely stealing/destroying their required mission items?
If the pirate fails to win this conflict, they might lose a shuttle and the time it took to scan you down on their alt. If you fail to win this conflict, you take massive standing hit, potential enormous time investment out the window from building standing just for this purpose, and discontinuation of your COSMOS chain and loss of profits.
I have done what is in my best interest. I notified a GM and had the mission reset, which was much more reasonable than your 20/20 hindsight suggestions. I am doing what I can and also raising awareness at the same time. Hopefully CCP will make it so people cannot steal your COSMOS mission items in the future. Usually, these poorly thought out design flaws get fixed over time after more people complain about them.
These things are never considered problem until more people start doing it. Look what happened to miner ganking. There were people defending that too with all kind of ridiculous suggestions of what people could do to combat what was child's play on the part of the pirate. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
267
|
Posted - 2013.12.31 16:43:00 -
[30] - Quote
If you really want to get back at these guys, then you will need to fleet up with some guys in PVP ships. Have them sit at a safe until the griefers come on field. Once on field, they warp to you. To keep him from warping out after he takes the loot, stay on him like white on rice and keep bumping him until he turns red and one of your fleetmates can point him. It will take a little skill at manual pilotting to keep him out of warp alignment while bumping him, but it can be done. |

dexington
Caldari Provisions Caldari State
1029
|
Posted - 2013.12.31 17:11:00 -
[31] - Quote
Nerf Burger wrote:Very good, it is a multiplayer game, and multiplayer games are founded on fairness, otherwise no one would play them.
EvE is not like other multiplayer games, and it's not fair. When you playing like a foolish careless carebear, who think nothing bad can happen because you are in hi-sec, you are going to be punished by players smarter then you. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Maxor Swift
Science and Trade Institute Caldari State
0
|
Posted - 2013.12.31 18:59:00 -
[32] - Quote
dexington wrote:Nerf Burger wrote:Very good, it is a multiplayer game, and multiplayer games are founded on fairness, otherwise no one would play them. EvE is not like other multiplayer games, and it's not fair. When you playing like a foolish careless carebear, who think nothing bad can happen because you are in hi-sec, you are going to be punished by players smarter then you.
And real world or EVE online, griefers are arseholes and should be treated as such not be viewed as some kind of honorable thief .The end product of such activity is that no one does mission any-more which is what certain minorities in this game want.
|

Goldiiee
Bureau of Astronomical Anomalies
826
|
Posted - 2013.12.31 19:13:00 -
[33] - Quote
dexington wrote:, you are going to be punished by players smarter then you. I can say with confidence that stealing the loot and ransoming it is not a measure of intelligence, but a measure of laziness greater than I am willing to reach.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Crash Lander
Imperial Academy Amarr Empire
78
|
Posted - 2013.12.31 19:18:00 -
[34] - Quote
Estella Osoka wrote:If you really want to get back at these guys, then you will need to fleet up with some guys in PVP ships. Have them sit at a safe until the griefers come on field. Once on field, they warp to you. To keep him from warping out after he takes the loot, stay on him like white on rice and keep bumping him until he turns red and one of your fleetmates can point him. It will take a little skill at manual pilotting to keep him out of warp alignment while bumping him, but it can be done.
This is about the best you can do but it doesn't solve them problem at all. They have the loot that you need. The outcomes are:
1) They give you the loot say for ransom (unlikely, why would they if they are in a cheap ship) 2) You destroy them => 50% chance of getting it back in the drop
Its a crap shoot. They don't lose anything of value. You will more than likely come out of with a significant loss. To put it in casino/gambling/game theory terms, this is the kind of odds in a game that one should not play. |

dexington
Caldari Provisions Caldari State
1029
|
Posted - 2013.12.31 21:05:00 -
[35] - Quote
Goldiiee wrote:dexington wrote:, you are going to be punished by players smarter then you. I can say with confidence that stealing the loot and ransoming it is not a measure of intelligence, but a measure of laziness greater than I am willing to reach.
Allowing someone to steal the loot is a measure of intelligence. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Nerf Burger
Republic Military School Minmatar Republic
143
|
Posted - 2014.01.01 00:17:00 -
[36] - Quote
dexington wrote:Nerf Burger wrote:Very good, it is a multiplayer game, and multiplayer games are founded on fairness, otherwise no one would play them. EvE is not like other multiplayer games, and it's not fair. When you playing like a foolish careless carebear, who think nothing bad can happen because you are in hi-sec, you are going to be punished by players smarter then you.
It has nothing to do with being smarter. It is about taking advantage of a lack of knowledge about mundane game mechanics and catching players unaware. This game has the lowest skill ceiling of any pvp mmorpg i've ever played, don't give pirates too much credit. I suspect EVE is full of angst-filled teens and dim-witted man-children who have gotten **** on in more skill demanding pvp games and have ended up playing EVE because abusing lack of knowledge mechanics is the easiest way they can get their grief jollies off and share a little of their pain.
The only parts about EVE that aren't fair are the parts that haven't gotten fixed yet. To suggest EVE is supposed to be unfair is completely moronic. Why do you think we have this thing called "balance"? "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
|

Zrogh Qerhurcouruo
Native Freshfood Minmatar Republic
0
|
Posted - 2014.01.01 07:41:00 -
[37] - Quote
FlinchingNinja Kishunuba wrote:Does he not go suspect doing this? YOUR B00BS!       |

Josef Djugashvilis
Acme Mining Corporation
1907
|
Posted - 2014.01.01 15:26:00 -
[38] - Quote
Kirkwood Ross wrote:You can just open a ticket and a GM will restart that mission for you. Taking mission specific objects is considered griefing. Taking mission loot is considered good times.
It is?
Well I never knew that. This is not a signature. |

Abdul 'aleem
Sumiko Yoshida Corporation
0
|
Posted - 2014.01.17 20:24:00 -
[39] - Quote
At least give us some counter-play options to mission theft.
Make someone go criminal immediately when warping to another person's site, at the very least.
I mean, really, when does anyone warp to another person's hisec mission site other than to steal salvage/mission items or to grief?
Trespassing is a crime in every place that I have ever been.
And, before anyone goes derpy and tries to say "this is space, there is no such thing as trespassing", EVE is a game not reality. If there can be 50k or more Ralie Ardanne or Wei Todaki in existence at one time in the EVE universe, I don't think that making mission sites the "property" of the mission runner is going to blow up anyone's gaming experience. |

Batelle
Komm susser Tod
1291
|
Posted - 2014.01.17 20:59:00 -
[40] - Quote
Abdul 'aleem wrote:And, before anyone goes derpy and tries to say "this is space, there is no such thing as trespassing", EVE is a game not reality. If there can be 50k or more Ralie Ardanne or Wei Todaki in existence at one time in the EVE universe, I don't think that making mission sites the "property" of the mission runner is going to blow up anyone's gaming experience.
Considering the number of Ralie's I've collected without a thought about griefers stealing him, I consider myself rather lucky that its never happened to me. Luckily Ralie isn't worth as much. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Qalix
Long Jump.
36
|
Posted - 2014.01.17 21:34:00 -
[41] - Quote
Abdul 'aleem wrote:I mean, really, when does anyone warp to another person's hisec mission site other than to steal salvage/mission items or to grief? To help them run the site. Or when I dual box a site. |

Abdul 'aleem
Sumiko Yoshida Corporation
0
|
Posted - 2014.01.17 22:58:00 -
[42] - Quote
Qalix wrote:Abdul 'aleem wrote:I mean, really, when does anyone warp to another person's hisec mission site other than to steal salvage/mission items or to grief? To help them run the site. Or when I dual box a site.
I have to believe that you are not stupid.
Therefore, I have to believe that you understand the point and are a troll.
1/10 for the attempt, you can do better. |

Qalix
Long Jump.
36
|
Posted - 2014.01.17 23:50:00 -
[43] - Quote
Abdul 'aleem wrote:Qalix wrote:Abdul 'aleem wrote:I mean, really, when does anyone warp to another person's hisec mission site other than to steal salvage/mission items or to grief? To help them run the site. Or when I dual box a site. I have to believe that you are not stupid. Therefore, I have to believe that you understand the point and are a troll. 1/10 for the attempt, you can do better. I'd like to believe that you're not stupid, but if you don't take the time or make the effort to understand what it would take to implement what you're proposing or what the various types of fallout might be, I can't. Perhaps you should consider engaging in dialgoue rather than insulting people.
You're proposing a suspect flag for warping to a mission site. Please explain how you envision that working, its limitations, and how it will handle the sorts of situations I illustrated in my initial response. Who, exactly, would qualify for the suspect flag and how will CCP code the mechanics to deal with all the possibilites. While you're at it, perhaps you'll also explain how that new mechanic will fit in with the ability to scan down a ship whose mission site is invisible to probes and warp to it. Will I be penalized with a suspect flag while trying to probe down a valid war target? Will the war target be able to hide out in mission spaces indefinitely? Does being in a fleet with the mission runner affect whether you get the flag? And while you're doing that, you might also take the time to explain, or at least reflect upon, whether these sorts of limitations should be placed on missions run in losec and nosec, where the mission runner is well aware of the dangers. Were you aware that incursion sites and anomalies would be affected by what you're proposing? How do you propose that be handled? How do you propose that CCP implement a system in which pilots "own" a piece of space? How will that ownership be established? How does the game know where the edge of your space is and the rest of public space is? Are you going to propose instanced content?
Or I could save you the time by pointing out that the OP got the mission reset and the likely reason that it got reset is that CCP is well aware of this issue and, rather than implementing half-baked, knee-jerk "solutions," has opted to handle the problem through customer service. In "the old days," CCP would never have reset missions if the objective got stolen. So, cheer up, CCP has got your back.
You asked a question. I answered. If what you meant to say was "no one who isn't working with the mission runner should be warping to the mission site," then that is what you should say. But you're not going to get anywhere with that, as should be obvious if you've spent any time at all reading up on EVE development. Just because someone replies to your ill-conceived and poorly worded statement, it doesn't mean you're being trolled. If you can't handle push back, maybe the EVE-O forums are not for you. |

Abdul 'aleem
Sumiko Yoshida Corporation
0
|
Posted - 2014.01.18 00:47:00 -
[44] - Quote
Qalix wrote:Abdul 'aleem wrote:Qalix wrote:Abdul 'aleem wrote:I mean, really, when does anyone warp to another person's hisec mission site other than to steal salvage/mission items or to grief? To help them run the site. Or when I dual box a site. I have to believe that you are not stupid. Therefore, I have to believe that you understand the point and are a troll. 1/10 for the attempt, you can do better. I'd like to believe that you're not stupid, but if you don't take the time or make the effort to understand what it would take to implement what you're proposing or what the various types of fallout might be, I can't. Perhaps you should consider engaging in dialgoue rather than insulting people. You're proposing a suspect flag for warping to a mission site. Please explain how you envision that working, its limitations, and how it will handle the sorts of situations I illustrated in my initial response. Who, exactly, would qualify for the suspect flag and how will CCP code the mechanics to deal with all the possibilites. While you're at it, perhaps you'll also explain how that new mechanic will fit in with the ability to scan down a ship whose mission site is invisible to probes and warp to it. Will I be penalized with a suspect flag while trying to probe down a valid war target? Will the war target be able to hide out in mission spaces indefinitely? Does being in a fleet with the mission runner affect whether you get the flag? And while you're doing that, you might also take the time to explain, or at least reflect upon, whether these sorts of limitations should be placed on missions run in losec and nosec, where the mission runner is well aware of the dangers. Were you aware that incursion sites and anomalies would be affected by what you're proposing? How do you propose that be handled? How do you propose that CCP implement a system in which pilots "own" a piece of space? How will that ownership be established? How does the game know where the edge of your space is and the rest of public space is? Are you going to propose instanced content? Or I could save you the time by pointing out that the OP got the mission reset and the likely reason that it got reset is that CCP is well aware of this issue and, rather than implementing half-baked, knee-jerk "solutions," has opted to handle the problem through customer service. In "the old days," CCP would never have reset missions if the objective got stolen. So, cheer up, CCP has got your back. You asked a question. I answered. If what you meant to say was "no one who isn't working with the mission runner should be warping to the mission site," then that is what you should say. But you're not going to get anywhere with that, as should be obvious if you've spent any time at all reading up on EVE development. Just because someone replies to your ill-conceived and poorly worded statement, it doesn't mean you're being trolled. If you can't handle push back, maybe the EVE-O forums are not for you.
If you were legitimately trying to advance the conversation with your comment, it didn't. Let's move on and not be mad.
As far as putting in a criminal flag when warping to a mission site, you do understand (I hope) that ALL criminal and suspect flags were just recently introduced into the game, right?
I believe that if CCP can develop the criminal flagging system as it is now, with all of the current triggers, that they can modify it to make warping to another person's mission site without permission a trigger as well.
The bottom line is:
1) warp origin and destination are already calculated in game
2) mission pockets are already identified as a destination for any ship warping to them
3) there is already a system in place that triggers an event based on warp destination (you have seen the mission text pop-ups when warping to pockets, right? how do you think that they are triggered?)
4) current mechanics already have overrides in place for what would otherwise be a criminal action (opening a fleet members' can without their permission is not criminal, right? Things done to a valid WT are not criminal, right?). Obviously, these overrides would not change.
Would generating another event, a criminal flag in this case based on choosing to warp to a space the game already identifies as a mission pocket not owned by you or your fleet, be so hard to add to already existing game mechanics?
I believe that in-between your speculations, you are saying basically that this is a bad idea or that it cannot work. If you have specific knowledge of coding limitations in EVE and why this cannot be done, you need to share this with us.
Otherwise, I am sorry, but your objections are speculative, sensational and frankly not that helpful.
It would be better for you to simply say "I think it's a bad idea" rather than to try to justify that opinion on imaginary reasons why you think it wouldn't work. If you know something specifically as to why it won't work, please, do tell us all.
|

Loraine Gess
Confedeferate Union of Tax Legalists
54
|
Posted - 2014.01.19 11:01:00 -
[45] - Quote
Abdul 'aleem wrote:At least give us some counter-play options to mission theft.
Make someone go criminal immediately when warping to another person's site, at the very least.
I mean, really, when does anyone warp to another person's hisec mission site other than to steal salvage/mission items or to grief?
Trespassing is a crime in every place that I have ever been.
And, before anyone goes derpy and tries to say "this is space, there is no such thing as trespassing", EVE is a game not reality. If there can be 50k or more Ralie Ardanne or Wei Todaki in existence at one time in the EVE universe, I don't think that making mission sites the "property" of the mission runner is going to blow up anyone's gaming experience.
Please do this.
The newest awox tactic is going to be getting people to warp to your missions so you can pop them. Also everything in the mission sites IS your property. The fact you aren't defending it is not anyone's problem but yours. |

Abdul 'aleem
Sumiko Yoshida Corporation
0
|
Posted - 2014.01.19 23:19:00 -
[46] - Quote
Loraine Gess wrote:Abdul 'aleem wrote:At least give us some counter-play options to mission theft.
Make someone go criminal immediately when warping to another person's site, at the very least.
I mean, really, when does anyone warp to another person's hisec mission site other than to steal salvage/mission items or to grief?
Trespassing is a crime in every place that I have ever been.
And, before anyone goes derpy and tries to say "this is space, there is no such thing as trespassing", EVE is a game not reality. If there can be 50k or more Ralie Ardanne or Wei Todaki in existence at one time in the EVE universe, I don't think that making mission sites the "property" of the mission runner is going to blow up anyone's gaming experience. Please do this. The newest awox tactic is going to be getting people to warp to your missions so you can pop them. Also everything in the mission sites IS your property. The fact you aren't defending it is not anyone's problem but yours.
You're funny man.
You kind of ignore the whole mechanic currently in place that creates a pop-up before a criminal act is committed asking if you really want to do it.
So, yeah, BE SCARED! Someone is going to make you warp to a mission site and kill you if this change is made!
lol.
And, as to your equally foolish comment about "defending" a mission site, what exactly is it that you think can be done to a person inside your pocket right now, unless they are a WT or you have pre-existing Kill rights on them?
They are not a valid target 99.99999% of the time until AFTER they steal from your site, you know this right?
Yeah, stupidity or troll....
3/10 because I actually responded. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4396
|
Posted - 2014.01.20 03:40:00 -
[47] - Quote
dexington wrote:Nerf Burger wrote:I expect to be spamming d-scan in low and null but to have to do it in high-sec as well to keep people from being able to **** with you and having to warp and and wait for what could be hours is kind of ridiculous. It's a high security system, it's not total safety. People can **** with you in hi-sec, just as they can in low-sec, and when there is a reward of +1B you better expect people to do so.
I have to agree with dexington here, he's giving you solid advice. Also weren't you saying in another thread (MTU related if I recall correctly) that you weren't advocating for absolute safety in highsec? Yet here you are complaining about having to use a viable tactic to get your thing done in highsec. What a tragedy. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Abdul 'aleem
Sumiko Yoshida Corporation
0
|
Posted - 2014.01.20 04:39:00 -
[48] - Quote
Nerf Burger wrote:dexington wrote:Nerf Burger wrote:Very good, it is a multiplayer game, and multiplayer games are founded on fairness, otherwise no one would play them. EvE is not like other multiplayer games, and it's not fair. When you playing like a foolish careless carebear, who think nothing bad can happen because you are in hi-sec, you are going to be punished by players smarter then you. It has nothing to do with being smarter. It is about taking advantage of a lack of knowledge about mundane game mechanics and catching players unaware. This game has the lowest skill ceiling of any pvp mmorpg i've ever played, don't give pirates too much credit. I suspect EVE is full of angst-filled teens and dim-witted man-children who have gotten **** on in more skill demanding pvp games and have ended up playing EVE because abusing lack of knowledge mechanics is the easiest way they can get their grief jollies off and share a little of their own frustration. The only parts about EVE that aren't fair are the parts that haven't gotten fixed yet. To suggest EVE is supposed to be unfair is completely moronic. Why do you think we have this thing called "balance"?
Mission theft/griefing is 100% a game balance issue.
If it is ok that the missioner assume risks because the "reward is so high", then it is equally ok that the griefer/thief be made to have a measure of risk proportionate to their potential "reward" in stealing the item.
|

Qual
Infinity Engine Sleeping Dragons
46
|
Posted - 2014.01.20 07:14:00 -
[49] - Quote
The only thing CCP need to fix is the completion trigger. If you can pick up the item and have the mission NOT be finished then everything would be good. If you dont get it it today, try again tomorrow.
I hear you say: " But then the completion item would be farmable!" To that I say: "Yes! But at least the farmers would have to put in real work to get it, and CCP customer service would have one less worry." |

Iyokus Patrouette
End-of-Line
99
|
Posted - 2014.01.20 07:27:00 -
[50] - Quote
These threads do seem to be popping up more often and i might, almost, just barely agree slightly that high security space mechanics might be leaning more toward the criminals (for ease of generalization.) than to the carebears (once again... for easy generalization).
But i do not think the slight tilt in the balance is due to game design. I think it is in fact due to the criminals being much more enterprising and generally more adaptable than the carebears are.
I can imagine there were a lot of failed attempts and changes the criminals have made before they found a ship/fit/tactic that works. If the carebears took some time to think of ways to change and adapt what they do. then they could prevent a lot of these criminal activities before they begin.
currently we have what CCP has given us and while they do tend to change and be updated or over hauled, we still have to find a way to use them to our own advantage. The criminals have simply shown they are better at this than the carebears.
Now to give an answer to the OP I would personally be watching D-scan for probes etc, or wait until the known criminals have logged off to do that particular mission. Maybe consider changing your fit to give it some pvp power to actually defend your loot. run with a friend or two to clear through it quicker for more security. Options are there. finding what will work well or not, may just be a frustrating game of trial and error.
Join End-of-Line, -EOL, today, and kill your CEO! (Terms and conditions apply.) |

Abdul 'aleem
Sumiko Yoshida Corporation
0
|
Posted - 2014.01.20 09:14:00 -
[51] - Quote
Iyokus Patrouette wrote:
But i do not think the slight tilt in the balance is due to game design. I think it is in fact due to the criminals being much more enterprising and generally more adaptable than the carebears are.
I can imagine there were a lot of failed attempts and changes the criminals have made before they found a ship/fit/tactic that works. If the carebears took some time to think of ways to change and adapt what they do. then they could prevent a lot of these criminal activities before they begin.
You are giving mission item thieves/griefers way too much credit for what they do.
It takes basic scanning skills, a simple frigate and time spent camping.
Maybe they had to spend a lot of time in EFT or PYFA figuring out which high slot they wanted to put that single probe launcher in....
But seriously, no matter how you look at it, game balance is off here and there is little to no counter-play.
Criminal acts should have a level of risk that is proportionate to the potential reward for success. But right now, that equation is really off, especially with mission item theft. |

Qalix
Long Jump.
37
|
Posted - 2014.01.20 19:48:00 -
[52] - Quote
Abdul 'aleem wrote:If you were legitimately trying to advance the conversation with your comment, it didn't. Let's move on and not be mad.
As far as putting in a criminal flag when warping to a mission site, you do understand (I hope) that ALL criminal and suspect flags were just recently introduced into the game, right?
I believe that if CCP can develop the criminal flagging system as it is now, with all of the current triggers, that they can modify it to make warping to another person's mission site without permission a trigger as well.
The bottom line is:
1) warp origin and destination are already calculated in game
2) mission pockets are already identified as a destination for any ship warping to them
3) there is already a system in place that triggers an event based on warp destination (you have seen the mission text pop-ups when warping to pockets, right? how do you think that they are triggered?)
4) current mechanics already have overrides in place for what would otherwise be a criminal action (opening a fleet members' can without their permission is not criminal, right? Things done to a valid WT are not criminal, right?). Obviously, these overrides would not change.
Would generating another event, a criminal flag in this case based on choosing to warp to a space the game already identifies as a mission pocket not owned by you or your fleet, be so hard to add to already existing game mechanics?
I believe that in-between your speculations, you are saying basically that this is a bad idea or that it cannot work. If you have specific knowledge of coding limitations in EVE and why this cannot be done, you need to share this with us.
Otherwise, I am sorry, but your objections are speculative, sensational and frankly not that helpful.
It would be better for you to simply say "I think it's a bad idea" rather than to try to justify that opinion on imaginary reasons why you think it wouldn't work. If you know something specifically as to why it won't work, please, do tell us all. A couple of things:
1. Crimewatch has been around for a very long time. It got a "recent" update and that update was specifically done to the benefit of non-pirates/gankers. It introduced all sorts of goodies, including the safety feature and global suspect flags for what used to be corp/individual-only flags (I stole from you, I got flagged to you, but no one else). In the old days, there were a lot of different ways to screw with mission runners. There are far, far fewer these days.
2. You don't understand the mechanics of mission invasions. Mission invasions have one of 3 forms: tripping aggression from the mission runner unexpectedly (e.g., shooting the MTU and getting aggression from drones set to aggressive) and then killing him; tripping aggression by goading a mission runner into action (e.g., looting a wreck and hoping he shoots at you) and then killing him; or stealing an item and running (because you donGÇÖt want to fight). In the first two cases, your solution gives them what they want without having to take any actions. They want the mission runner to shoot at them. They want the flag!! So youGÇÖd be helping them! In the third case, even if he had a flag, it wouldnGÇÖt stop him from stealing. YouGÇÖd have the clearance to shoot him, but the moment you did, the limited engagement flag would be tripped. Then he reships and comes back to kill your pimp fit mission ship, which will not be able to properly tank a PvP fit ship. In the actual case of the OP, they came with a small fleet for exactly that reason. If he had offered any resistance, he would have lost the mission item AND his ship. Unless your plan is to fight off gankers, the flag does you no good. If your plan IS to fight off gankers, good luck, because theyGÇÖll be coming for you on a regular basis from that moment forward. People who donGÇÖt want to fight in the first place will be perpetually at a disadvantage in this game.
3. You donGÇÖt understand probing mechanics. I'm at war with Corp A. I see several Corp A members in my system. They aren't in the station and they aren't at a celestial, so they must be somewhere in space. I launch probes and start scanning. It's a heavily trafficked system and I have no way of knowing which ship results are theirs. I have no way of knowing who is missioning. The only thing I can do is warp to my results. So, I start warping to my results. Oh no! I warped to some dude's mission site. Now I'm flagged suspect for the next 15 mins and everyone in EVE gets a free shot at me.
4. It isnGÇÖt enough to say itGÇÖs a bad idea or wonGÇÖt work, because someone will come along and ask GÇ£Why?GÇ¥ I presented my concerns in the question format, because thatGÇÖs what one does in a dialogue. I provided you with an opportunity to address my concerns and change my mind. YouGÇÖve opted for the GÇ£I know better than anyoneGÇ¥ approach, even when itGÇÖs clear that you have no clue what youGÇÖre talking about. But who am I to suggest that you shouldnGÇÖt tilt at windmills? You should take your idea over to the Features and Ideas subforum and give it a go.
|

Mallak Azaria
GoonWaffe Goonswarm Federation
4400
|
Posted - 2014.01.20 20:47:00 -
[53] - Quote
Abdul 'aleem wrote:If griefers, "pirates" and thieves actually had to assume a balanced amount of risk for their actions... how tragic. They may have to farm their own tears there.
The risk is that for the effort put in, there's a good chance that you could fail due to the intended victim being aware of his surroundings. That equals time wasted & time is not free. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Abdul 'aleem
Sumiko Yoshida Corporation
1
|
Posted - 2014.01.20 23:26:00 -
[54] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:If griefers, "pirates" and thieves actually had to assume a balanced amount of risk for their actions... how tragic. They may have to farm their own tears there. The risk is that for the effort put in, there's a good chance that you could fail due to the intended victim being aware of his surroundings. That equals time wasted & time is not free.
And, really that is little to no risk at all. You know this.
If your rationalization is that the criterion for getting rewarded is time spent alone, you are actually supporting the missioner in this case.
It requires much more time/effort to run the mission chain than to log into a system and camp.
It takes much more training time to be able to fit and fly a ship to complete those missions, than to fit and fly a ship to scan the pocket.
It takes much more time interacting with the game from the missioner than the griefer/thief.
And, ultimately, the cost of failure or "risk" is disproportionately higher for the missioner than the thief/griefer, as someone has rightfully pointed out earlier in this thread. |

Abdul 'aleem
Sumiko Yoshida Corporation
1
|
Posted - 2014.01.21 00:41:00 -
[55] - Quote
Qalix wrote: A couple of things:
1. Crimewatch has been around for a very long time. It got a "recent" update and that update was specifically done to the benefit of non-pirates/gankers. It introduced all sorts of goodies, including the safety feature and global suspect flags for what used to be corp/individual-only flags (I stole from you, I got flagged to you, but no one else). In the old days, there were a lot of different ways to screw with mission runners. There are far, far fewer these days.
2. You don't understand the mechanics of mission invasions. Mission invasions have one of 3 forms: tripping aggression from the mission runner unexpectedly (e.g., shooting the MTU and getting aggression from drones set to aggressive) and then killing him; tripping aggression by goading a mission runner into action (e.g., looting a wreck and hoping he shoots at you) and then killing him; or stealing an item and running (because you donGÇÖt want to fight). In the first two cases, your solution gives them what they want without having to take any actions. They want the mission runner to shoot at them. They want the flag!! So youGÇÖd be helping them! In the third case, even if he had a flag, it wouldnGÇÖt stop him from stealing. YouGÇÖd have the clearance to shoot him, but the moment you did, the limited engagement flag would be tripped. Then he reships and comes back to kill your pimp fit mission ship, which will not be able to properly tank a PvP fit ship. In the actual case of the OP, they came with a small fleet for exactly that reason. If he had offered any resistance, he would have lost the mission item AND his ship. Unless your plan is to fight off gankers, the flag does you no good. If your plan IS to fight off gankers, good luck, because theyGÇÖll be coming for you on a regular basis from that moment forward. People who donGÇÖt want to fight in the first place will be perpetually at a disadvantage in this game.
3. You donGÇÖt understand probing mechanics. I'm at war with Corp A. I see several Corp A members in my system. They aren't in the station and they aren't at a celestial, so they must be somewhere in space. I launch probes and start scanning. It's a heavily trafficked system and I have no way of knowing which ship results are theirs. I have no way of knowing who is missioning. The only thing I can do is warp to my results. So, I start warping to my results. Oh no! I warped to some dude's mission site. Now I'm flagged suspect for the next 15 mins and everyone in EVE gets a free shot at me.
4. It isnGÇÖt enough to say itGÇÖs a bad idea or wonGÇÖt work, because someone will come along and ask GÇ£Why?GÇ¥ I presented my concerns in the question format, because thatGÇÖs what one does in a dialogue. I provided you with an opportunity to address my concerns and change my mind. YouGÇÖve opted for the GÇ£I know better than anyoneGÇ¥ approach, even when itGÇÖs clear that you have no clue what youGÇÖre talking about. But who am I to suggest that you shouldnGÇÖt tilt at windmills? You should take your idea over to the Features and Ideas subforum and give it a go.
You are still being an alarmist here.
- PvP baiting: yeah it's going to happen, as it happens already. Non-issue. Getting flagged at warp-in or after the theft only changes the timeline. If they are going to bait you, they just come back after the theft anyway. But, I would personally take the opportunity to counter prior to the theft over being forced to wait until it is actually completed. As it is now, if they choose to steal and run, there are no options for the missioner.
- WTs are already exempt from actions against other WTs
- Pop-up warning before criminal actions already exist = if you start a warp to a non-valid WT unintentionally, you get a warning before the action is completed.
As to your suggestion to post the idea in Features & Ideas, 100% solid and on point. gg wp. |

thowlimer
Roprocor Ltd
13
|
Posted - 2014.01.21 20:44:00 -
[56] - Quote
The only thing that you would really need to change is to make the drop chance of the mission item 100% that way you could kill the ninjha looter without having to shoot a 50% craps game |

Batelle
Komm susser Tod
1339
|
Posted - 2014.01.21 21:08:00 -
[57] - Quote
Abdul 'aleem wrote: You are still being an alarmist here.
- PvP baiting: yeah it's going to happen, as it happens already. Non-issue. Getting flagged at warp-in or after the theft only changes the timeline. If they are going to bait you, they just come back after the theft anyway. But, I would personally take the opportunity to counter prior to the theft over being forced to wait until it is actually completed. As it is now, if they choose to steal and run, there are no options for the missioner to counter.
- WTs are already exempt from actions against other WTs
- Pop-up warning before criminal actions already exist = if you start a warp to a non-valid target (non-WT in your case) unintentionally, you get a warning before the action is completed.
A lot of wrong here. You want to introduce a legal penalty for 'just looking.' That's not ok. You want to rely on popup warnings (that many disable) and the safety to let people magically know if the deadspace they're warping to is the property of a WT or not. That's terrible design. Also, maybe the WT is there but its not the WT's mission? You want to make non-consensual salvaging a suspect level offense. This has been adamantly refused by CCP since salvage was introduced to the game.
Gaining a suspect/criminal flag through warping somewhere in space is a completely unworkable idea. It doesn't counter mission-griefing at all, it punishes legal activities that are not mission-griefing, and it there is no reasonable means to know if warping somewhere will result in a crime. Plus this whole mission-ownership-tresspassing nonsense. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Meyr
SiN Corp Black Core Alliance
278
|
Posted - 2014.01.22 13:51:00 -
[58] - Quote
Shadow Preldent wrote:Nerf Burger wrote:So I was doing a Caldari COSMOS mission in Otomainen and suddenly 5 guys are next to me blowing stuff up and I get a message telling me that they are going to steal the item I need to complete my mission. With 5 of them they did manage to loot the mission item before me. I need this item to continue my mission chain. The lowest price is 500 million in contracts for the item so I don't really want to have to buy it.
Is there anyway I could reset my mission or something? Someone suggested I wait till downtime and do the mission again but someone else told me that I couldn't get the item again. Are there missions that won't reset on downtime if someone steals your item? What can I do about this? The mission is Lost love - Wei Todaki Have you considered paying off the pirate. She is only asking for 500 mil and the loot is worth 1.3 billion. Seems like a fair trade to me.
Princess' forum alt? |

Abdul 'aleem
Sumiko Yoshida Corporation
7
|
Posted - 2014.01.22 14:35:00 -
[59] - Quote
Batelle wrote:
A lot of wrong here. You want to introduce a legal penalty for 'just looking.' That's not ok. You want to rely on popup warnings (that many disable) and the safety to let people magically know if the deadspace they're warping to is the property of a WT or not. That's terrible design. Also, maybe the WT is there but its not the WT's mission? You want to make non-consensual salvaging a suspect level offense. This has been adamantly refused by CCP since salvage was introduced to the game.
Gaining a suspect/criminal flag through warping somewhere in space is a completely unworkable idea. It doesn't counter mission-griefing at all, it punishes legal activities that are not mission-griefing, and it there is no reasonable means to know if warping somewhere will result in a crime. Plus this whole mission-ownership-tresspassing nonsense.
Yes, I want to make "just looking" a criminal act. In real life your "just looking" is called "prowling" and is criminal. And, yeah, it is really ok.
Yes, pop-ups are enough to keep those who truly have no criminal intent safe.
And, yeah, it is magical, just like your character "magically" being reborn in another body after getting podded. I think you and others can handle it.
It is totally workable. And it allows for more counter-play against mission thieves/griefers than anything available right now.
The only valid objection since I posted the idea is that it would make make salvagers who warp into another player's pocket without permission criminal.
I think that the salvagers can handle it. But, of course that's CCP's call to make. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4411
|
Posted - 2014.01.22 15:06:00 -
[60] - Quote
Abdul 'aleem wrote:Yes, I want to make "just looking" a criminal act. In real life your "just looking" is called "prowling" and is criminal.
Hah, no it isn't. Unless you live in a really really backward country. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Abdul 'aleem
Sumiko Yoshida Corporation
7
|
Posted - 2014.01.22 15:09:00 -
[61] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:Yes, I want to make "just looking" a criminal act. In real life your "just looking" is called "prowling" and is criminal. Hah, no it isn't. Unless you live in a really really backward country.
http://definitions.uslegal.com/p/prowling/
In my backward country of the United States, people Google before they post so as to not look the fool. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4411
|
Posted - 2014.01.22 15:21:00 -
[62] - Quote
Abdul 'aleem wrote:Mallak Azaria wrote:Abdul 'aleem wrote:Yes, I want to make "just looking" a criminal act. In real life your "just looking" is called "prowling" and is criminal. Hah, no it isn't. Unless you live in a really really backward country. http://definitions.uslegal.com/p/prowling/In my backward country of the United States, people Google before they post so as to not look the fool.
I was going to suggest that said backward country was the US, but I didn't want to assume. Thanks for proving my point though. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Abdul 'aleem
Sumiko Yoshida Corporation
7
|
Posted - 2014.01.22 15:22:00 -
[63] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:Mallak Azaria wrote:Abdul 'aleem wrote:Yes, I want to make "just looking" a criminal act. In real life your "just looking" is called "prowling" and is criminal. Hah, no it isn't. Unless you live in a really really backward country. http://definitions.uslegal.com/p/prowling/In my backward country of the United States, people Google before they post so as to not look the fool. I was going to suggest that said backward country was the US, but I didn't want to assume. Thanks for proving my point though.
Nice back peddling sir. gg wp. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4411
|
Posted - 2014.01.22 15:25:00 -
[64] - Quote
Abdul 'aleem wrote:Mallak Azaria wrote:Abdul 'aleem wrote:Mallak Azaria wrote:Abdul 'aleem wrote:Yes, I want to make "just looking" a criminal act. In real life your "just looking" is called "prowling" and is criminal. Hah, no it isn't. Unless you live in a really really backward country. http://definitions.uslegal.com/p/prowling/In my backward country of the United States, people Google before they post so as to not look the fool. I was going to suggest that said backward country was the US, but I didn't want to assume. Thanks for proving my point though. Nice back peddling sir. gg wp.
There is no back-peddling there. You live in a backward country with backward laws. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
279
|
Posted - 2014.01.22 15:43:00 -
[65] - Quote
This whole problem would have been solved if you had been smart enough to have not popped the mission loot rat until you were within distance to scoop loot just as you finish him off.
Stop whining because you don't know how to EVE. |

Abdul 'aleem
Sumiko Yoshida Corporation
7
|
Posted - 2014.01.22 16:06:00 -
[66] - Quote
Estella Osoka wrote:This whole problem would have been solved if you had been smart enough to have not popped the mission loot rat until you were within distance to scoop loot just as you finish him off.
Stop whining because you don't know how to EVE.
Ahh, thanks for sharing your keen insight and vast EVE knowledge.
Wow. I am totally relieved to know that my proximity to the drop can will prevent anyone else from taking the mission item.
Here I was all "not knowing how to EVE" and all, totally not knowing that if I was just close enough to loot the can it would prevent someone else from looting it....
But, we all know that that's not the way it works, right? When has proximity ever stopped someone else from looting a can?
It's a game balance issue.
The risk/reward equation for criminal acts, especially mission item theft/griefing, is way off. |

Abdul 'aleem
Sumiko Yoshida Corporation
7
|
Posted - 2014.01.22 16:44:00 -
[67] - Quote
thowlimer wrote:The only thing that you would really need to change is to make the drop chance of the mission item 100% that way you could kill the ninjha looter without having to shoot a 50% craps game
This is definitely a solution to part of the problem.
But, if the griefer/thief decides to loot and run, the missioner is left without options.
The only way to even out the equation is to raise the risk to the griefer/thief or reduce it for the missioner.
I am in favor of just raising the risk to the criminal.
Think of how much more clever and superior all these criminals can feel if they have to actually assume a level of risk that is proportionate to the potential reward of the criminal action....
It is really depriving criminals of the whole EVE gaming experience to allow them to PLEX several accounts with relatively little to no risk/effort/time.
ISK faucets are bad, right? Maybe it's time to start turning off the criminal ISK faucets? |

Mallak Azaria
GoonWaffe Goonswarm Federation
4411
|
Posted - 2014.01.22 17:21:00 -
[68] - Quote
Abdul 'aleem wrote:ISK faucets are bad, right? Maybe it's time to start turning off the criminal ISK faucets?
Criminal actions aren't an isk faucet, so there's nothing to turn off. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Abdul 'aleem
Sumiko Yoshida Corporation
7
|
Posted - 2014.01.22 17:53:00 -
[69] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:ISK faucets are bad, right? Maybe it's time to start turning off the criminal ISK faucets? Criminal actions aren't an isk faucet, so there's nothing to turn off.
I believe they are, sir... I believe they are.
All that CCP needs to do is look at a few wallets to verify this. And I really hope that they do.
I believe that it all comes down to the old ISK/hour equation.
In the case of the OP, the mission thief gets 700 mil per successful theft. They can do it with a low SP alt with little to no effort or game interaction. That is an ISK faucet, as much as AFK missioning was or more so.
CCP rightfully adjusted game mechanics to require more interaction from missioners.
I suspect that people like this Princess Achaja are making a whole lot more ISK for a whole lot less effort than any AFK missioner ever did.
I wonder how much time an AFK missioner would have to put in to make 700 mil...
And here we have people doing it multiple times with less effort/time spent....
Little to no SP required... cheap ship... little to no effort/time/skill required... big payoff....
Yeah, it's an ISK faucet. And every ganker and mission thief knows it.
Name one other way in EVE that you can PLEX an account with as little investment in training, equipment and time spent as this particular mission theft scenario. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4411
|
Posted - 2014.01.22 17:57:00 -
[70] - Quote
Abdul 'aleem wrote:Mallak Azaria wrote:Abdul 'aleem wrote:ISK faucets are bad, right? Maybe it's time to start turning off the criminal ISK faucets? Criminal actions aren't an isk faucet, so there's nothing to turn off. I believe they are, sir... I believe they are. All that CCP needs to do is look at a few wallets to verify this. And I really hope that they do. I believe that it all comes down to the old ISK/hour equation. In the case of the OP, the mission thief gets 700 mil per successful theft. They can do it with a low SP alt with little to no effort or game interaction. That is an ISK faucet, as much as AFK missioning was or more so. CCP rightfully adjusted game mechanics to require more interaction from missioners. I suspect that people like this Princess Achaja are making a whole lot more ISK for a whole lot less effort than any AFK missioner ever did. I wonder how much time an AFK missioner would have to put in to make 700 mil... And here we have people doing it multiple times with less effort/time spent.... Little to no SP required... cheap ship... little to no effort/time/skill required... big payoff.... Yeah, it's an ISK faucet. And every ganker and mission thief knows it. Name one other way in EVE that you can PLEX an account with as little investment in training, equipment and time spent as this particular mission theft scenario.
If you really believe that this is an isk faucet, then you don't know what a isk faucet is. Tell me, how often does a criminal action inject isk in to the game that did not exist before?
As for naming another way, scamming comes to mind, but that isn't a faucet either. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Qalix
Long Jump.
41
|
Posted - 2014.01.22 17:58:00 -
[71] - Quote
Abdul 'aleem wrote:You are still being an alarmist here.
- PvP baiting: yeah it's going to happen, as it happens already. Non-issue. Getting flagged at warp-in or after the theft only changes the timeline. If they are going to bait you, they just come back after the theft anyway. But, I would personally take the opportunity to counter prior to the theft over being forced to wait until it is actually completed. As it is now, if they choose to steal and run, there are no options for the missioner to counter.
- WTs are already exempt from actions against other WTs
- Pop-up warning before criminal actions already exist = if you start a warp to a non-valid target (non-WT in your case) unintentionally, you get a warning before the action is completed.
As to your suggestion to post the idea in Features & Ideas, 100% solid and on point. Some more things:
Your first comment is pretty good evidence that you haven't thought this through. Let's examine the OP's situation using your mechanics.
He's bopping along in the Cosmos site, kicking NPC butt. Oh no! Mission Invaders! They're flashing yellow! Now what? First, he hasn't finished the mission or killed the ship that drops the item. Second, they are now killing ships and are about to kill the ship that drops the item. If he fires on them, they turn on him (though one guy will probably still go after the mission item). Lock, point, webs, painted. Ewar engaged. Then they start neuting your typical active PvE tank. Once the hardeners and reps go off, you're done. You've lost your ship. You may or may not also lose your pod and all of those pretty, pretty implants. As you warp away, you see your mission item get scooped. The likely cost of paying ransom for the item is half the total reward of the mission chain. Your ship and fittings likely cost more than the total rewards anyway. In other words, you lose.
So. What did the flag get you? Killed. In fact, unless you're baiting mission invaders in a properly fit ship, this will be the inevitable result of any and all attempts to engage PvP ships in a PvE ship. And if you're baiting them, you can do it just as well when they flag themselves, and they're definitely going to flag themselves.
If what you want is to prevent people from stealing Wei Todaki or some similar mission item, the solution is infinitely simpler. Just update missions so that the cans they're in are locked. You get the key with the mission acceptance. No need for contorted, convoluted, half-baked, poorly conceived total changes to game mechanics and philosophy.
|

Qalix
Long Jump.
41
|
Posted - 2014.01.22 18:01:00 -
[72] - Quote
The definition of "ISK faucet" is that it is ISK that doesn't exist in the game before it winds up in your wallet. For example, npc bounties and mission rewards. Anything a criminal does involves taking ISK from someone else. If criminals kill mission runners before they finish the mission, they're actually countering the ISK faucet. |

Batelle
Komm susser Tod
1352
|
Posted - 2014.01.22 18:13:00 -
[73] - Quote
Abdul 'aleem wrote: Yes, I want to make "just looking" a criminal act. In real life your "just looking" is called "prowling" and is criminal. And, yeah, it is really ok.
Hisec is equal access public space. If you don't like it, then go somewhere where you're allowed to shoot people that enter.
Quote:Yes, pop-ups are enough to keep those who truly have no criminal intent safe. No, they're not. If you can't see why this is terrible game design then you have no business making suggestions. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Abdul 'aleem
Sumiko Yoshida Corporation
7
|
Posted - 2014.01.22 18:43:00 -
[74] - Quote
Qalix wrote:
Some more things:
Your first comment is pretty good evidence that you haven't thought this through. Let's examine the OP's situation using your mechanics.
He's bopping along in the Cosmos site, kicking NPC butt. Oh no! Mission Invaders! They're flashing yellow! Now what? First, he hasn't finished the mission or killed the ship that drops the item. Second, they are now killing ships and are about to kill the ship that drops the item. If he fires on them, they turn on him (though one guy will probably still go after the mission item). Lock, point, webs, painted. Ewar engaged. Then they start neuting your typical active PvE tank. Once the hardeners and reps go off, you're done. You've lost your ship. You may or may not also lose your pod and all of those pretty, pretty implants. As you warp away, you see your mission item get scooped. The likely cost of paying ransom for the item is half the total reward of the mission chain. Your ship and fittings likely cost more than the total rewards anyway. In other words, you lose.
So. What did the flag get you? Killed. In fact, unless you're baiting mission invaders in a properly fit ship, this will be the inevitable result of any and all attempts to engage PvP ships in a PvE ship. And if you're baiting them, you can do it just as well when they flag themselves, and they're definitely going to flag themselves.
If what you want is to prevent people from stealing Wei Todaki or some similar mission item, the solution is infinitely simpler. Just update missions so that the cans they're in are locked. You get the key with the mission acceptance. No need for contorted, convoluted, half-baked, poorly conceived total changes to game mechanics and philosophy.
For all of your time spent writing that, you are totally overlooking two things:
1) the flag makes the criminal a valid target to everyone, not just the missioner
2) it does it immediately not after the theft is completed
The largest part of the problem is that there is no way to counter the theft , especially in the OP's case. If the mission cannot be reset after DT, the missioner must complete before then.
Right now, the only semi-legitimate "defense" is to warp out every time scanner probes come up on d-scan. But, the missioner cannot do this indefinitely, because of the time constraint.
The risk/reward needs to be balanced out. As it is now, the missioner has considerably more risk for the same reward, as has been stated earlier in this thread (the reward in this case being the mission item).
The problem isn't solely the risk of theft; it is more that the missioner has no ability to counter until after the item is stolen and even then only if the thief chooses to PvP.
Again, if it is ok that the missioner assume a level of risk because of the potential reward, then it is also ok to have the mission/thief griefer also assume a proportionate level of risk. |

Abdul 'aleem
Sumiko Yoshida Corporation
7
|
Posted - 2014.01.22 18:57:00 -
[75] - Quote
Mallak Azaria wrote:
If you really believe that this is an isk faucet, then you don't know what a isk faucet is. Tell me, how often does a criminal action inject isk in to the game that did not exist before?
As for naming another way, scamming comes to mind, but that isn't a faucet either.
Ahh, ok, yes... maybe I should have said.... "ISK fountain?"
And I am 100% happy that you equated this to scamming. That is really a pretty accurate assessment.
Edit: Except for the fact that the missioner has time constraints, no realistic way to prevent/avoid the theft and gets locked out of content upon failure*** |

Mallak Azaria
GoonWaffe Goonswarm Federation
4411
|
Posted - 2014.01.22 20:06:00 -
[76] - Quote
Abdul 'aleem wrote:Mallak Azaria wrote:
If you really believe that this is an isk faucet, then you don't know what a isk faucet is. Tell me, how often does a criminal action inject isk in to the game that did not exist before?
As for naming another way, scamming comes to mind, but that isn't a faucet either.
Ahh, ok, yes... maybe I should have said.... "ISK fountain?" And I am 100% happy that you equated this to scamming. That is really a pretty accurate assessment. Edit: Except for the fact that the missioner has time constraints, no realistic way to prevent/avoid/counter the theft and gets locked out of content upon failure***
How much isk the fountain spews out is directly related to how stupid &/or lazy the potential victim is. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Abdul 'aleem
Sumiko Yoshida Corporation
7
|
Posted - 2014.01.22 20:19:00 -
[77] - Quote
Mallak Azaria wrote:Abdul 'aleem wrote:Mallak Azaria wrote:
If you really believe that this is an isk faucet, then you don't know what a isk faucet is. Tell me, how often does a criminal action inject isk in to the game that did not exist before?
As for naming another way, scamming comes to mind, but that isn't a faucet either.
Ahh, ok, yes... maybe I should have said.... "ISK fountain?" And I am 100% happy that you equated this to scamming. That is really a pretty accurate assessment. Edit: Except for the fact that the missioner has time constraints, no realistic way to prevent/avoid/counter the theft and gets locked out of content upon failure*** How much isk the fountain spews out is directly related to how stupid &/or lazy the potential victim is.
Wow. I think I have heard the same reasoning to defend exploits as well. "I was smart enough to figure out the exploit, so I should be allowed to do it."
Mission theft, especially in this specific mission, is about as close to using an exploit as you can get without it being called such.
In fact the only thing maybe that prevents this from being classified as exploit is the fact that CCP hasn't said that it was unintended. But, I would say that CCP obviously knows there is a problem with it which is why they do reset missions.
However, even if it is "working as intended," it is still off balance. The risk/reward equation needs to be adjusted.
Raise the risk to the criminal or lower the risk to the missioner.
Either is fine.
And neither will be game breaking. |

Qalix
Long Jump.
46
|
Posted - 2014.01.22 23:17:00 -
[78] - Quote
Abdul 'aleem wrote:For all of your time spent writing that, you are totally overlooking two things:
1) the flag makes the criminal a valid target to everyone, not just the missioner
2) it does it immediately not after the theft is completed
The largest part of the problem is that there is no way to counter the theft , especially in the OP's case. If the mission cannot be reset after DT, the missioner must complete before then.
Right now, the only semi-legitimate "defense" is to warp out every time scanner probes come up on d-scan. But, the missioner cannot do this indefinitely, because of the time constraint.
The risk/reward needs to be balanced out. As it is now, the missioner has considerably more risk for the same reward, as has been stated earlier in this thread (the reward in this case being the mission item).
The problem isn't solely the risk of theft; it is more that the missioner has no ability to counter until after the item is stolen and even then only if the thief chooses to PvP.
Again, if it is ok that the missioner assume a level of risk because of the potential reward, then it is also ok to have the mission thief/griefer also assume a proportionate level of risk.
At the very least, flagging them before the actual item is stolen raises the risk of the action and gives the missioner more options. The flag would make them vulnerable to everyone, but since the thief is in YOUR mission, then (using your new mechanics) no one else can come to help you. It would be good only after the fact, and that is already what occurs.
I like how you totally ignored the suggestion to just lock the can with the item, which would completely solve the problem by removing all incentive for thieves. Mission invaders who want to PvP won't be stopped or inconvienced by your suggested mechanics (in fact it helps them) and the locked item isn't part of their calculations. They want you to shoot them and unless you're bait or have real backup, shooting them is just about the dumbest thing you could do.
I get that you don't like mission invaders. I'm not a fan either. But this game is based on the concept of conflict drivers. Hisec doesn't get a free pass from core design elements. Risk/reward isn't even part of this discussion, if for no other reason than stealing your mission item is of no value to them if you don't pay them. If the GMs are resetting those missions because the item is being stolen, then CCP has effectively obliterated the ISK incentive for engaging in the stealing mission items. What you ought to be doing is educating mission runners on what CCP is doing and help to destroy the theives' business model. THAT would be in the PvP spirit of EVE. |

DeMichael Crimson
Republic University Minmatar Republic
20049
|
Posted - 2014.01.22 23:21:00 -
[79] - Quote
OK, gonna jump into this crapola again.
I pretty much agree with Abdul 'aleem.
Especially when it pertains to Cosmos Mission items. These missions are not like regular missions that keep getting offered over and over again. The player character only get's one chance to complete the Cosmos Mission, that's it.
Cosmos Missions are usually done solo primarily for the standing gain with the rewards being secondary. The standings and the rewards can not be shared with fleet.
I don't care what anyone says, changing the game mechanics pertaining to Cosmos Agents and Missions is way overdue, not to mention it isn't that hard for CCP to do.
I like the idea of someone warping into your Cosmos Deadspace site getting a suspect flag. Of course fleet members would be exempt. Naturally since the static Cosmos Complexes are public those sites would also be exempt. The only reason why somebody else besides a fleet member would warp into the Cosmos Deadspace site is to steal or gank, sometimes with intention of doing both.
That definitely would create more PvP action. Would also give the mission runner a chance to stop the invaders from getting the mission item.
Now let's get real about the whole mission situation. My mission area is my private Deadspace spot offered to me personally by my Agent. It's not a public static Complex nor does it have a beacon showing in the overview for other players to warp towards. As such, the game mechanics should allow me and anyone in my fleet to open fire on them just for trespassing. As I said earlier, the only reason they're in my mission area is to steal or gank, maybe with the intention of doing both.
By the way, I really hate seeing sarcastic, demeaning, troll remarks being posted, especially when it's directed to my country - USA. In fact, doesn't matter what country it is, I'm gonna report it next time.
DMC |

Kirkwood Ross
Golden Profession
127
|
Posted - 2014.01.23 03:11:00 -
[80] - Quote
A long time ago there was a mechanic in place that made it impossible to probe down ships in sites. They removed this mechanic but perhaps you should post they re-introduce it in private Story-Line, Epic-Arc, and Cosmos missions to avoid this situation. |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 04:07:00 -
[81] - Quote
Kirkwood Ross wrote:A long time ago there was a mechanic in place that made it impossible to probe down ships in sites. They removed this mechanic but perhaps you should post they re-introduce it in private Story-Line, Epic-Arc, and Cosmos missions to avoid this situation.
This is definitely one potential solution.
As mentioned earlier though, I am personally in favor of allowing the potential for the criminal act, just adjusting the risk/reward balance and adding the potential for counter-play which is at best extremely low (meaning only an option if the thief chooses to PvP bait and only after the item has already been stolen). |

Abdul 'aleem
Sumiko Yoshida Corporation
21
|
Posted - 2014.01.23 05:57:00 -
[82] - Quote
Thank you Qalix for the suggestion to post in Features & Ideas.
I have tried to consolidate everyone's input from this thread there in the initial post.
Please feel free to double check it for accuracy and/or to carry on this discussion there.
https://forums.eveonline.com/default.aspx?g=posts&m=4143166#post4143166
|

Loraine Gess
Confedeferate Union of Tax Legalists
59
|
Posted - 2014.01.24 14:12:00 -
[83] - Quote
Abdul 'aleem wrote:
You're funny man.
You kind of ignore the whole mechanic currently in place that creates a pop-up before a criminal act is committed asking if you really want to do it.
So, yeah, BE SCARED! Someone is going to make you warp to a mission site and kill you if this change is made!
lol.
And, as to your equally foolish comment about "defending" a mission site, what exactly is it that you think can be done to a person inside your pocket right now, unless they are a WT or you have pre-existing Kill rights on them?
They are not a valid target 99.99999% of the time until AFTER they steal from your site, you know this right?
Yeah, stupidity or troll....
3/10 because I actually responded.
You think the concord warning stops fools from blowing themselves up? Nope.
You think crimewatch stops my associates from awoxing people? Nope.
You think the big old wormhole "WARNING THIS **** IS DANGEROUS" warning stops our reverse safaris into WH space? Noooope.
Fit unprobable, fight them, or admit your resources are lost. If you can't defend them you don't deserve them. If you can't figure out how to stop someone from stealing your mission loot when you have a time advantage, can pick and choose the time of engagement as well as the circumstances that it will play out under, you're a complete idiot. I would offer to demonstrate the vulnerability of ships before they enter warp, but unlike you mission runners, I actually value my time. |

Loraine Gess
Confedeferate Union of Tax Legalists
59
|
Posted - 2014.01.24 14:14:00 -
[84] - Quote
Abdul 'aleem wrote:
Mission theft/griefing is 100% a game balance issue.
If it is ok that the missioner assume risks because the "reward is so high", then it is equally ok that the griefer/thief be made to have a measure of risk proportionate to their potential "reward" in stealing the item.
If griefers, "pirates" and thieves actually had to assume a balanced amount of risk for their actions... how tragic. They may have to farm their own tears there.
Measure of risk ----> Opportunity cost and suspect flags. They steal from you because it's easy. Michi's has a huge reward for the time spent, and you're no risk because you're incompetent. It's a very simple equation. Stop holding your money out in front of you on a busy street and people are less likely to take it. |

Loraine Gess
Confedeferate Union of Tax Legalists
59
|
Posted - 2014.01.24 14:16:00 -
[85] - Quote
Qual wrote:The only thing CCP need to fix is the completion trigger. If you can pick up the item and have the mission NOT be finished then everything would be good. If you dont get it it today, try again tomorrow.
I hear you say: " But then the completion item would be farmable!" To that I say: "Yes! But at least the farmers would have to put in real work to get it, and CCP customer service would have one less worry."
Then the bottom falls out of the market as every person and their FW alt can dump a 1b implant on the market. Within 24 hours, they won't be worth 1b. And then you won't want to do this COSMOS mission. And then you'll ***** because CCP devalued your precious rewards with something you asked for. |

Abdul 'aleem
Sumiko Yoshida Corporation
45
|
Posted - 2014.01.24 15:45:00 -
[86] - Quote
Loraine Gess wrote:Abdul 'aleem wrote:
Mission theft/griefing is 100% a game balance issue.
If it is ok that the missioner assume risks because the "reward is so high", then it is equally ok that the griefer/thief be made to have a measure of risk proportionate to their potential "reward" in stealing the item.
If griefers, "pirates" and thieves actually had to assume a balanced amount of risk for their actions... how tragic. They may have to farm their own tears there.
Measure of risk ----> Opportunity cost and suspect flags. They steal from you because it's easy. Michi's has a huge reward for the time spent, and you're no risk because you're incompetent. It's a very simple equation. Stop holding your money out in front of you on a busy street and people are less likely to take it.
Yes, thanks for supporting my suggestion that mission invaders be suspect flagged at warp in to raise their risk compared to the reward for stealing the item.
It's funny how many of these tough "pirates" want to keep Concord protection while they trespass in the missioner's mission site waiting to steal the item.
You are totally right that the lack of any suspect flag while they are in the missioner's pocket means there is little to no risk at all to the mission item thief. |

Princess Achaja
Caldari Provisions Caldari State
0
|
Posted - 2014.01.24 15:52:00 -
[87] - Quote
Loraine Gess wrote:Qual wrote:The only thing CCP need to fix is the completion trigger. If you can pick up the item and have the mission NOT be finished then everything would be good. If you dont get it it today, try again tomorrow.
I hear you say: " But then the completion item would be farmable!" To that I say: "Yes! But at least the farmers would have to put in real work to get it, and CCP customer service would have one less worry." Then the bottom falls out of the market as every person and their FW alt can dump a 1b implant on the market. Within 24 hours, they won't be worth 1b. And then you won't want to do this COSMOS mission. And then you'll ***** because CCP devalued your precious rewards with something you asked for.
|
|

ISD LackOfFaith
ISD Community Communications Liaisons
1078

|
Posted - 2014.01.24 15:58:00 -
[88] - Quote
Thread locked for cleanup. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
|

Abdul 'aleem
Sumiko Yoshida Corporation
46
|
Posted - 2014.01.24 18:58:00 -
[89] - Quote
Loraine Gess wrote:
Then the bottom falls out of the market as every person and their FW alt can dump a 1b implant on the market. Within 24 hours, they won't be worth 1b. And then you won't want to do this COSMOS mission. And then you'll ***** because CCP devalued your precious rewards with something you asked for.
The faction standing and content is the main reward for running these missions.
And, the missioner loses both of those upon failure.
The market value of the item mainly effects the risk/reward to the thief not the missioner.
If the implant price falls, the reward for stealing the mission item also drops because the thief cannot extort as much ISK.
This results in more risk/reward balance to the thief.
The inflated value of the implant is definitely a factor in the current imbalance and causing a problem.
Thanks for pointing this out, Loraine Gess.
|

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
283
|
Posted - 2014.01.25 16:39:00 -
[90] - Quote
Even if they did go suspect when they warped into your mission site, missioners still would not shoot the pirate. The pirates would just sit in your mission site all blinky (waiting for you to shoot), then you would pop the rat that drops the loot and they would scoop it and warp out.
And why would you not shoot them? Because for the simple fact the missioner would be in a mission ship and the pirate is in a PVP ship; and you know if you engage, you will die.
If you think the simple fact that them going suspect will make them think twice about going into your mission, you are dead wrong. |

Abdul 'aleem
Sumiko Yoshida Corporation
46
|
Posted - 2014.01.25 16:46:00 -
[91] - Quote
Estella Osoka wrote:Even if they did go suspect when they warped into your mission site, missioners still would not shoot the pirate. The pirates would just sit in your mission site all blinky (waiting for you to shoot), then you would pop the rat that drops the loot and they would scoop it and warp out.
And why would you not shoot them? Because for the simple fact the missioner would be in a mission ship and the pirate is in a PVP ship; and you know if you engage, you will die.
If you think the simple fact that them going suspect will make them think twice about going into your mission, you are dead wrong.
Princess Achaja again?
Quoted from the Features & Ideas thread:
"Suspect flags are global; anyone or everyone or no one can attack. It's not a killright.
If the invaders are so strong and prepared, they need not be afraid of a suspect flag when they invade/trespass.
The suggested suspect flag for trespassing will help to restore game balance and create counter-play options that do not currently exist. That is the intention. And it fits into the box almost perfectly."
You'll still be able to make your ISK from the mission item theft, Princess Achaja, so don't be so scared.
You just may actually have to put in a little bit of effort and assume a little bit of risk in doing it.
I know that it is a really scary concept to actually have to work for your money, instead of hiding behind and exploiting a broken game mechanic, but you can handle it.
https://forums.eveonline.com/default.aspx?g=posts&t=314901&p=12 |

Theo Audeles
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.01.26 19:40:00 -
[92] - Quote
Estella Osoka wrote:This whole problem would have been solved if you had been smart enough to have not popped the mission loot rat until you were within distance to scoop loot just as you finish him off.
Stop whining because you don't know how to EVE.
I'm a new player. What you're saying, in essence, is that anything that happens to me until I have complete understanding of all of EVE's mechanics is my fault. Until that happens it's all just me being "stupid". Nice... |

Goldiiee
Bureau of Astronomical Anomalies
873
|
Posted - 2014.01.26 21:49:00 -
[93] - Quote
Theo Audeles wrote:Estella Osoka wrote:This whole problem would have been solved if you had been smart enough to have not popped the mission loot rat until you were within distance to scoop loot just as you finish him off.
Stop whining because you don't know how to EVE. I'm a new player. What you're saying, in essence, is that anything that happens to me until I have complete understanding of all of EVE's mechanics is my fault. Until that happens it's all just me being "stupid". Nice... Not to mention that's requiring the mission intruders to not be smart enough to pop the mission loot rat themselves, therefore denying the Runner the opportunity entirely.
No Theo it's not the fault of the mission runner it's a failure in the game to protect Carebears, but without that there would be no reason for apparently half the population of EVE to play. Without victims there is no game, and Carebears make such great victims that there's no incentive to change it.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Jenn aSide
STK Scientific Initiative Mercenaries
4475
|
Posted - 2014.01.26 22:44:00 -
[94] - Quote
Theo Audeles wrote:Estella Osoka wrote:This whole problem would have been solved if you had been smart enough to have not popped the mission loot rat until you were within distance to scoop loot just as you finish him off.
Stop whining because you don't know how to EVE. I'm a new player. What you're saying, in essence, is that anything that happens to me until I have complete understanding of all of EVE's mechanics is my fault. Until that happens it's all just me being "stupid". Nice...
The character who started this thread is a year and a half old. That's enough time to learn a great deal about EVE. What happened to him was avoidable, but like very many people who don't take responsibility for their game play experience, it always just ends up being someone elses fault. At the end of the day, that's the problem.
I've done that mission chain 4 times (on 4 characters) and am training a 5th (that one will be for lvl 5 missions and COSMOS is a grwat way to get standings). I simply watched Dscan and warped out when I saw probes. The trick is to get those pirates to look for easier pickings....like the OP. |

Qalix
Long Jump.
49
|
Posted - 2014.01.27 00:07:00 -
[95] - Quote
Theo Audeles wrote:Estella Osoka wrote:This whole problem would have been solved if you had been smart enough to have not popped the mission loot rat until you were within distance to scoop loot just as you finish him off.
Stop whining because you don't know how to EVE. I'm a new player. What you're saying, in essence, is that anything that happens to me until I have complete understanding of all of EVE's mechanics is my fault. Until that happens it's all just me being "stupid". Nice...
Estella didn't read the OP closely. The mission invaders shot the critical NPC, not the OP. And even if they didn't, they could have. There's nothing stopping them from killing hostile NPCs.
There are two real problems here. One is CCP's failure to educate new players. There are millions of fine details that don't really matter except in the most arcane circumstances. But there are core mechanics and situations that every EVE player needs to know and needs to practice, no matter their age or play style. Among those things are situational awareness, aggression mechanics, scouting/intelligence gathering, war mechanics, basic self-defense, and what-is-possible-and-permitted. The tutorials only touch on these in the most tangential ways. It's one thing to show people how a probe scan works; it's a whole different thing to show people how it can be used by some crafty bastard.
Other games have a better built-in teaching method for noobs because of the theme-park, guiding hand structure of those games. EVE puts too much pressure on noobs at the start. Not only do they have a million things to learn, they've also got very little in ISK or assets, so losses are a big deal. When the protect-my-stuff mentality sets in, the urge to create a pacific status quo overcomes all other instincts. Trial and error is not a good way to train noobs, especially in a game where money and the time it takes to generate it is so critical to everything.
The second problem is that, in the particular instance of Cosmos missions (and regular missions to a lesser extent), having everything riding on scooping a single item from a can is kind of silly. If you look back through EVE history, they probably made it that way as one of the early conflict drivers. In practice, it doesn't work out to be anything other than a pain in the ass and dissuades people from even attempting it. The people who are most interested in sampling that sort of content are not PvPers. I'm sure most don't complain, post, or petition and just move on or wander away from the game. (One poster has proposed an unworkable solution; I've offered a second one. But really the easiest would be to just update the missions so that scooping an item isn't necessary at all.)
All that said, there are lots of precautions that the OP could have taken or methods he could have used to mitigate risk. When I run any mission with mission critical loot, I have a cloaky alt with a tractor beam on grid. There are also hard-to-probe T3 fits to buy yourself time to either complete the mission if you can or warp out before the site is probed down. Doing general research on Cosmos missions would have revealed that stealing mission critical items is an ancient, relatively common occurrence. Given that everything IS riding on a single item and knowing that EVE is full of crafty bastards, scouting the system over a period of days would probably have been wise. If you see lots of combat probes on scan in hisec, you can be pretty certain they're looking for a mission runner.
BTW, this is an L4 Cosmos mission, and L4 Cosmos missions are on par with L4 epic arcs. They are not intended for noobs.
When people I know play the game, the advice I give them is read, read, read. It's a shame that EVE requires so much research, but if you want to succeed, there's no getting around it. |

Abdul 'aleem
Sumiko Yoshida Corporation
48
|
Posted - 2014.01.27 03:09:00 -
[96] - Quote
Qalix wrote:
All that said, there are lots of precautions that the OP could have taken or methods he could have used to mitigate risk. When I run any mission with mission critical loot, I have a cloaky alt with a tractor beam on grid. There are also hard-to-probe T3 fits to buy yourself time to either complete the mission if you can or warp out before the site is probed down. Doing general research on Cosmos missions would have revealed that stealing mission critical items is an ancient, relatively common occurrence. Given that everything IS riding on a single item and knowing that EVE is full of crafty bastards, scouting the system over a period of days would probably have been wise. If you see lots of combat probes on scan in hisec, you can be pretty certain they're looking for a mission runner.
BTW, this is an L4 Cosmos mission, and L4 Cosmos missions are on par with L4 epic arcs. They are not intended for noobs.
When people I know play the game, the advice I give them is read, read, read. It's a shame that EVE requires so much research, but if you want to succeed, there's no getting around it.
There is a suggestion in Features & Ideas that will give all missioners the ability to better counter mission thieves and any other mission invaders.
If the suggestion is put in, the trespasser would be a legal target to everyone who wants to help defend the missioner's space.
All that the missioner would have to do is 1) find anyone in local that wants to help and 2) fleet them.
Feel free to read it.
If you are a missioner, it will help. |

Qalix
Long Jump.
49
|
Posted - 2014.01.27 03:27:00 -
[97] - Quote
Abdul 'aleem wrote:Qalix wrote:
All that said, there are lots of precautions that the OP could have taken or methods he could have used to mitigate risk. When I run any mission with mission critical loot, I have a cloaky alt with a tractor beam on grid. There are also hard-to-probe T3 fits to buy yourself time to either complete the mission if you can or warp out before the site is probed down. Doing general research on Cosmos missions would have revealed that stealing mission critical items is an ancient, relatively common occurrence. Given that everything IS riding on a single item and knowing that EVE is full of crafty bastards, scouting the system over a period of days would probably have been wise. If you see lots of combat probes on scan in hisec, you can be pretty certain they're looking for a mission runner.
BTW, this is an L4 Cosmos mission, and L4 Cosmos missions are on par with L4 epic arcs. They are not intended for noobs.
When people I know play the game, the advice I give them is read, read, read. It's a shame that EVE requires so much research, but if you want to succeed, there's no getting around it.
There is a suggestion in Features & Ideas that will give all missioners the ability to better counter mission thieves and any other mission invaders. If the suggestion is put in, the trespasser would be a legal target to everyone who wants to help defend the missioner's space. All that the missioner would have to do is 1) find anyone in local that wants to help and 2) fleet them. Feel free to read it. If you are a missioner, it will help. I think maybe you've switched into bot mode. Since I'm the person who sent you there in the first place. You can stop spamming now. Your "solution" is going nowhere. |

Abdul 'aleem
Sumiko Yoshida Corporation
48
|
Posted - 2014.01.27 03:29:00 -
[98] - Quote
Qalix wrote:Abdul 'aleem wrote:Qalix wrote:
All that said, there are lots of precautions that the OP could have taken or methods he could have used to mitigate risk. When I run any mission with mission critical loot, I have a cloaky alt with a tractor beam on grid. There are also hard-to-probe T3 fits to buy yourself time to either complete the mission if you can or warp out before the site is probed down. Doing general research on Cosmos missions would have revealed that stealing mission critical items is an ancient, relatively common occurrence. Given that everything IS riding on a single item and knowing that EVE is full of crafty bastards, scouting the system over a period of days would probably have been wise. If you see lots of combat probes on scan in hisec, you can be pretty certain they're looking for a mission runner.
BTW, this is an L4 Cosmos mission, and L4 Cosmos missions are on par with L4 epic arcs. They are not intended for noobs.
When people I know play the game, the advice I give them is read, read, read. It's a shame that EVE requires so much research, but if you want to succeed, there's no getting around it.
There is a suggestion in Features & Ideas that will give all missioners the ability to better counter mission thieves and any other mission invaders. If the suggestion is put in, the trespasser would be a legal target to everyone who wants to help defend the missioner's space. All that the missioner would have to do is 1) find anyone in local that wants to help and 2) fleet them. Feel free to read it. If you are a missioner, it will help. I think maybe you've switched into bot mode. Since I'm the person who sent you there in the first place. You can stop spamming now. Your "solution" is going nowhere.
It offers more legitimate options to the missioner than anything that you have posted.
I think that is relevant to this thread. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
283
|
Posted - 2014.01.27 05:04:00 -
[99] - Quote
You know what? This is a great idea!
This idea will let gankers actually fly into your mission in real PVP ships, with logi and ewar and totally ruin you're mission experience without having to worry about CONCORD.
I retract my earlier statements and wholeheartedly endorse Abul's idea!
Hisec pirates and mercs rejoice! |

Abdul 'aleem
Sumiko Yoshida Corporation
134
|
Posted - 2014.01.27 05:15:00 -
[100] - Quote
Estella Osoka wrote:You know what? This is a great idea!
This idea will let gankers actually fly into your mission in real PVP ships, with logi and ewar and totally ruin you're mission experience without having to worry about CONCORD.
I retract my earlier statements and wholeheartedly endorse Abul's idea!
Hisec pirates and mercs rejoice!
The missioner will always retain the right not to attack 
And the missioner will be still be protected by Concord as long as they don't attack.
Thanks for your support, Princess Achaja alt.
I appreciate it.
But, if your intention is to try and scare missioner's away from this idea. I hope that you fail.
Missioner's have to accept that mission invasion is going to happen. CCP will always allow it.
Flagging the invaders as suspect just opens the invaders up to attack by anyone and everyone who wishes to assist the missioner (ie "anyone in local want to help me kill these "pirates?")
Also, the missioner is always protected and is not forced to attack anyone. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
284
|
Posted - 2014.01.27 15:25:00 -
[101] - Quote
Yes, but it won't change the fact that they will still be able to come in to your mission and steal your loot. All it means is that they will change up their tactics.
If you really want this fixed, then you need to request that CCP make it so the COSMOS mission be spawned randomly, and not in the same system. The fact that the mission spawns in the same system every time is what makes it so easy for them to do this. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 15:28:00 -
[102] - Quote
Estella Osoka wrote:Yes, but it won't change the fact that they will still be able to come in to your mission and steal your loot. All it means is that they will change up their tactics.
If you really want this fixed, then you need to request that CCP make it so the COSMOS mission be spawned randomly, and not in the same system. The fact that the mission spawns in the same system every time is what makes it so easy for them to do this.
Suspect flag for mission invasion would make the invader (mission thief) a global target immediately.
Anyone could come to help the missioner kill the invader or ambushes could be set in the mission site to pop the invader right when they came out of warp.
Good times for all. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
284
|
Posted - 2014.01.27 15:43:00 -
[103] - Quote
Bwahaha! PVPers fitting expensive mods in hisec? Not likely. And if they do, it means they will have some serious backup.
Besides you are thinking someone else is going to scan down the same mission to take out a pirate/griefer? Yeah, right. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 15:46:00 -
[104] - Quote
Estella Osoka wrote:Bwahaha! PVPers fitting expensive mods in hisec? Not likely. And if they do, it means they will have some serious backup.
Oh, you're right!
It'll be like opening up a loot pinata every time a mission invader gets counter-ganked....
And if a suspect flag is put on them every time they invade a missioner's pocket, you can be sure that there's going to be counter-ganking going on and some wrecks to follow....
You never know what you will get... how exciting. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
284
|
Posted - 2014.01.27 16:12:00 -
[105] - Quote
As I said in your other thread. You are just turning mission sites into hisec pvp arenas. I'm sure that is exactly what mission runners want. |

Batelle
Komm susser Tod
1400
|
Posted - 2014.01.27 16:17:00 -
[106] - Quote
Estella Osoka wrote:Bwahaha! PVPers fitting expensive mods in hisec? Not likely.
Considering that in hisec the number of people willing to come kill you is low, and that there are not evil bubbles to lose your slave clone in, and that there are stations and station games everywhere, I think hisec pvpers are the most likely of pvpers to fit expensive mods. Its the perfect low-risk, controllable situation in which to bust out your billion isk faction cruisers and play station games with your vindicator.
Also, if anyone things a missioner is actually going to team up with another missioner in two PVE battleships to fight off evil griefers... well. that isn't going to happen. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Abdul 'aleem
Sumiko Yoshida Corporation
145
|
Posted - 2014.01.27 16:21:00 -
[107] - Quote
Batelle wrote:Estella Osoka wrote:Bwahaha! PVPers fitting expensive mods in hisec? Not likely. Considering that in hisec the number of people willing to come kill you is low, and that there are not evil bubbles to lose your slave clone in, and that there are stations and station games everywhere, I think hisec pvpers are the most likely of pvpers to fit expensive mods. Its the perfect low-risk, controllable situation in which to bust out your billion isk faction cruisers and play station games with your vindicator. Also, if anyone things a missioner is actually going to team up with another missioner in two PVE battleships to fight off evil griefers... well. that isn't going to happen.
There's already interest from "vigilante" and merc groups who would love the chance to counter-gank mission invaders. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
285
|
Posted - 2014.01.27 17:41:00 -
[108] - Quote
Abdul 'aleem wrote:Batelle wrote:Estella Osoka wrote:Bwahaha! PVPers fitting expensive mods in hisec? Not likely. Considering that in hisec the number of people willing to come kill you is low, and that there are not evil bubbles to lose your slave clone in, and that there are stations and station games everywhere, I think hisec pvpers are the most likely of pvpers to fit expensive mods. Its the perfect low-risk, controllable situation in which to bust out your billion isk faction cruisers and play station games with your vindicator. Also, if anyone things a missioner is actually going to team up with another missioner in two PVE battleships to fight off evil griefers... well. that isn't going to happen. There's already interest from "vigilante" and merc groups who would love the chance to counter-gank mission invaders. They look specifically for valid targets everywhere. Realistically, all that a missioner may have to do (if they don't get help in advance and set a counter-gank trap) is to fleet anyone in local who wants to help.
Oh really? Who? Name these vigilantes and merc groups. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.27 21:47:00 -
[109] - Quote
Estella Osoka wrote:Abdul 'aleem wrote:Batelle wrote:Estella Osoka wrote:Bwahaha! PVPers fitting expensive mods in hisec? Not likely. Considering that in hisec the number of people willing to come kill you is low, and that there are not evil bubbles to lose your slave clone in, and that there are stations and station games everywhere, I think hisec pvpers are the most likely of pvpers to fit expensive mods. Its the perfect low-risk, controllable situation in which to bust out your billion isk faction cruisers and play station games with your vindicator. Also, if anyone things a missioner is actually going to team up with another missioner in two PVE battleships to fight off evil griefers... well. that isn't going to happen. There's already interest from "vigilante" and merc groups who would love the chance to counter-gank mission invaders. They look specifically for valid targets everywhere. Realistically, all that a missioner may have to do (if they don't get help in advance and set a counter-gank trap) is to fleet anyone in local who wants to help. Oh really? Who? Name these vigilantes and merc groups.
Sorry Princess Achaja alt, you'll have to read to find out for yourself.
edit:
Oh sorry the players posting may just be posting their own interest, but the point has been argued that a whole Vigilante profession could be created. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
290
|
Posted - 2014.01.27 22:46:00 -
[110] - Quote
You are so fail, and this idea of yours is fail. Now you are calling me an alt just to discredit the flaw i found. |

Abdul 'aleem
Sumiko Yoshida Corporation
146
|
Posted - 2014.01.27 22:56:00 -
[111] - Quote
Estella Osoka wrote:You are so fail, and this idea of yours is fail. Now you are calling me an alt just to discredit the flaw i found.
lol you are clearly delusional
|

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
291
|
Posted - 2014.01.28 19:01:00 -
[112] - Quote
Yeah That is why your threads got locked. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4477
|
Posted - 2014.01.28 19:33:00 -
[113] - Quote
Abdul 'aleem wrote:Oh sorry the players posting may just be posting their own interest, but the point has been argued that a whole Vigilante profession could be created.
Or people could just go out & do it.
This post was lovingly crafted by a member of the Goonwaffe Posting Cabal |

Qalix
Long Jump.
57
|
Posted - 2014.01.28 20:12:00 -
[114] - Quote
Why don't we just put this to the test? Tell us where you mission and someone will show up in one of your missions with a suspect flag (they will just steal from a neutral alt). Then we'll see what's what, won't we?
Deal? |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.28 21:38:00 -
[115] - Quote
Qalix wrote:Why don't we just put this to the test? Tell us where you mission and someone will show up in one of your missions with a suspect flag (they will just steal from a neutral alt). Then we'll see what's what, won't we?
Deal?
I think that you accidentally double posted here instead of in the Features & Ideas thread.
The suggested suspect flag for mission invasion that gives all missioner more legal options to counter mission item theft is being discussed in the Unique Mission Item Theft Rebalance thread.
Is that the suggestion that you are referring to? |

Galigor
Butcher's Raiders
0
|
Posted - 2014.04.17 21:50:00 -
[116] - Quote
Nerf Burger wrote:
Others I remember seeing in my mission trying to steal it. RUSSBOY, MinNet associates: Galigor, Farkoth, Ragnar D IX. possibly Anotherla(alt in system)
Me and a corporation in which I am not cooperate with the Princess of Achaja or with other thieves. I honestly do not like.
We do trade cosmos kit.
If someone you're interested cosmos kits we have a steady supply of the whole package. https://forums.eveonline.com/default.aspx?g=posts&m=4484625
Other alt Achaji: - Christina Stark - Princess Keira - Princess Finena - Princess CorrieLynn
I advise you to also watch out for: Cemetery Blues
Good luck! |

Hulk Miner
White Horse Incorporated
18
|
Posted - 2014.04.19 09:08:00 -
[117] - Quote
Galigor wrote:Nerf Burger wrote:
Others I remember seeing in my mission trying to steal it. RUSSBOY, MinNet associates: Galigor, Farkoth, Ragnar D IX. possibly Anotherla(alt in system)
Me and a corporation in which I am not cooperate with the Princess of Achaja or with other thieves. I honestly do not like. We do trade cosmos kit. If someone you're interested cosmos kits we have a steady supply of the whole package. https://forums.eveonline.com/default.aspx?g=posts&m=4484625Other alt Achaji: - Christina Stark - Princess Keira - Princess Finena - Princess CorrieLynn I advise you to also watch out for: Cemetery Blues Good luck!
I totally agree with Princess as I remember when he came on the scene as I was fast tracking people through the Caldari cosmos missions in ottomainen. This was dealt with by war deccing his corp and allowing me to deal with it by blowing his GIla up on multiple occasions. He then dissolved his corp to continue exploiting his niche.
His process was warp into the mission and clean up until the last pocket then drop in an instwarp frig to sccop the mission specific drop.
This was petitioned and the GM came back with "working as intended and not an exploit" line. As this thread lost its way form the OP all I can answer is mission specific loot should be dropped in a can that can only be opened by the person who accepted the mission, everything else in the mission is fair game. Risk vs reward for the pirate is not balanced here but as it stands he is still there and its still happening so a few options.
1. Don't run the mission 2. Run the mission and spam the dscan and safe up 3. Pay the price 4. Hire some insta pop goons to watch the gate for 40 mins
Blues on the other hand is a sound guy who war decced nearly all the corps flying around in the Caldari cosmos area for kicks and to get some bling kills. This can not be on the same par with Princess, the storyline mission stealing ******.
BTW princess if your reading this. Man up and form another corp so I war dec and kill your GIla clones again.
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Lockdown86
Blue Cheese Squad
0
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Posted - 2014.04.23 12:38:00 -
[118] - Quote
The Agent should give you a Special pass key unpon accepting the mission, on the down side, your friends cannot help you , so its a solo struggle of eve! btw thats what u get for being a pve biiiiiiiiiit** i got 3 alts, and someone tryed to get me when i was doing a site in low sec last night :)
http://eve-kill.net/?a=kill_detail&kll_id=23082481
he was cloaked up in the site but i was ready, never let ur guard down |

Gekkoh
Circle of Steel Inc. Care Factor
6
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Posted - 2014.04.24 04:47:00 -
[119] - Quote
Seems simple to me.
Either have the mission complete when the target ship is destroyed, or have the mission auto-reset at downtime.
Who cares if that makes the items farmable and lowers their value? That's not the purpose of a COSMOS mission, so it shouldn't impact the design.
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
916
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Posted - 2014.04.24 05:01:00 -
[120] - Quote
Gekkoh wrote:Seems simple to me.
Either have the mission complete when the target ship is destroyed, or have the mission auto-reset at downtime.
Who cares if that makes the items farmable and lowers their value? That's not the purpose of a COSMOS mission, so it shouldn't impact the design.
I do dedspace complexes and escalations. They have payouts from 200m to 600m average. I take great pains to keep the BMs out of other peoples hands if they aren't public. This is just about the one and only mission in highsec where similar precautions are necessary, and the reward for doing so is nearly as good as the best ded complexes in the game (on average).
ie COSMOS is where you briefly show you can keep your ship safe competently.
T3, eccm, fit that doesn't need drones, kill wrecks, leave encounter when probes are on scan (they'll be obvious since you are using a ship that forces them to be close to hit), trust that one of the neuts is a virtue alt, and that if you are really desired as a target, that one will be cloaked trying to get closer with d-scan and bookmarks (which may require some time shifting of the encounter on your part).
CCP changing it so that scrubbing through with a battleship for 500m profit just works would be terrible imo.
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Mini SS
Taking Inc Swine Aviation Labs
32
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Posted - 2014.04.24 07:52:00 -
[121] - Quote
CCP should just make the mission spawn within a 5 jumps at random, At least the guy would have to move his prober alt around instead of just leaving it permanently in one system. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
3
|
Posted - 2014.04.24 13:19:00 -
[122] - Quote
dexington wrote:Xurr wrote:dexington wrote:Xurr wrote:There really isn't a defense. Don't do the mission with combat probes on d-scan It doesn't matter, it takes 45+ mins you need to keep scanning for probes and warp out if you see any. deosn't matter, if you use any ship able to run such mission, a competent scanner (and we'll assume he is, since it does that repetedly), will get you in one scan, so the odds you evade the probes before he gets your location, are really low.
you would have time to gtfo before he lands on grid, but since he is not interested in you but by a can or a specific npc, it doesn't matter to him.
anything cruiser sized will be 1 scan for a competent prober, even a "hard to scan" tengu |
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