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Thread Statistics | Show CCP posts - 2 post(s) |

Gierling
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Posted - 2006.03.13 22:59:00 -
[1]
The devs seem like they are moving mining towards more specialised products and seperate supply chains, which frankly I think makes carebearing far less interesting.
It would be nice if they offered two or three different supply chain options, as well as have there be crossover and overlap.
It would be especially nice if these overlaps where predicated on a degree of player skill and interaction. Say using the existing mercoxit system (of roids causing dynamic effects), if the player found say Vitric hedbergite and popped the asteroid in a certain amount of time it would release a hedbergite cloud which would catalyze nearby asteroids into different forms for a limited period of time (as long as the cloud exists)... So if there was a dense veldspar roid it would become a "hedbergite catalyzed veldspar formation" or something like that which would yield less veldspar when refined but would posess a sizeable portion of say Cesium or some other moon mineral. Whith other combinations providing different results with differing levels of difficulty to attain. Such as if you mine normal scordite within range of Bistot you'll end up with a "scordite coated bistot mass" which would yield far higher amounts of nocxium and lower amounts of zydrine but is very shortlived. You already have the code for mining induced effects, and you have 3 types of ore already differentiated so you could have a VERY large reportoire of enhanced mining combinations.
You could incorporate this as a reward for high skill/ high motive players to be able mine different isotopes by mining comets as they pass through asteroid belts or gas clouds, and incorporate effects for refining materials together... but only in certain batch sizes. Also you could add the ability for certain POS configurations to mine normal minerals at a very slow (Albeit consistant rate) that affects the mining of the primary moon mineral and increases the consumption of certain npc goods.
Frankly I just think its silly and stupid that "You mine asteroids to build things, moons to build tech II, Ice for isotopes, Gas clouds for combat boosters" It's far more interesting if theres overlap and crossover that allows capable miners to actually increase thier productivity with skill and talent.
PRoposal to fix blobbing and make Charisma useful.
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Gierling
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Posted - 2006.03.14 00:45:00 -
[2]
Edited by: Gierling on 14/03/2006 00:46:44 You can post replies even if your not Oveur, its okay... I'll forgive you.
PRoposal to fix blobbing and make Charisma useful.
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Ambrose
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Posted - 2006.03.14 02:22:00 -
[3]
Should have titled it "Combat ideas" then you'd have gotten responses.
No one gives a damn bout anything that don't involve explosions in Eve.
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Prodgen
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Posted - 2006.03.14 03:07:00 -
[4]
Personally I think it is a good idea since I do mine, but the noticable trend in this game is as said above 
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Culmen
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Posted - 2006.03.14 04:12:00 -
[5]
Originally by: Gierling Edited by: Gierling on 14/03/2006 00:46:44 You can post replies even if your not Oveur, its okay... I'll forgive you.
id support it but then again, it might cause miners to actually pay attention to the game and it might reward people with actual skill, rather then a long play time
--------------------- Nerd 1: You like my Thorax? Do you want my Thorax? Tell me where you want my Thorax. Nerd 2: Yes, god yes, your Thorax is so gorgeous, stick it right into my Rifter, oh yeah |

ChinLee
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Posted - 2006.03.14 04:16:00 -
[6]
Originally by: Ambrose Should have titled it "Combat ideas" then you'd have gotten responses.
No one gives a damn bout anything that don't involve explosions in Eve.
cant say it any better.
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Gierling
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Posted - 2006.03.14 06:44:00 -
[7]
There should be some randomness to it to keep the MAcroers from benefiting at all.
PRoposal to fix blobbing and make Charisma useful.
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Plib
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Posted - 2006.03.14 08:09:00 -
[8]
Definitely a good idea as long as the current system is maintained (perhaps with a lower reward). There is something cathartic about the current system and a lot of us quite like it.
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Kel Shek
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Posted - 2006.03.14 08:20:00 -
[9]
Originally by: Ambrose Should have titled it "Combat ideas" then you'd have gotten responses.
No one gives a damn bout anything that don't involve explosions in Eve.
well easy solution to that.
MINING MISSILES!
raven + seige launchers + miner missiles + ... erm, gatherer drones field tractor beam? = :shoot: ::big torp explosion effect:: ::gather ore::
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Synex
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Posted - 2006.03.14 08:50:00 -
[10]
Its clear to me, and anyone else that has ever done mining, that mining should be like pacman.
You should be a large spherical ship, with a huge mouth on the front, and it should eat asteroids. The belt rats would chase you until you eat some fruit, in which case you can chase them and eat them and refine their loot for more mins.
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Nicholai Pestot
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Posted - 2006.03.14 09:22:00 -
[11]
Anything that makes miners pay more attention to the roids than local is fine by my book  ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |
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Oveur

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Posted - 2006.03.14 09:40:00 -
[12]
Originally by: Gierling Edited by: Gierling on 14/03/2006 00:46:44 You can post replies even if your not Oveur, its okay... I'll forgive you.
You might actually get more luck if you skipped my name in the topic.
As for the suggestion, no, it doesn't sound very interesting to me.
Senior Producer EVE Online
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Ling Xiao
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Posted - 2006.03.14 10:07:00 -
[13]
That had to hurt...
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Apertotes
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Posted - 2006.03.14 10:19:00 -
[14]
Originally by: Oveur
Originally by: Gierling Edited by: Gierling on 14/03/2006 00:46:44 You can post replies even if your not Oveur, its okay... I'll forgive you.
You might actually get more luck if you skipped my name in the topic.
is that a) reversal thinking b) irony c) contradiction d) all the above
Apertotes, the Guybrush Threepwood of New Eve |

Nicole KholdStare
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Posted - 2006.03.14 11:08:00 -
[15]
Quote: As for the suggestion, no, it doesn't sound very interesting to me.
Harsh Shame I thought they looked like fun ideas
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Usul Faust
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Posted - 2006.03.14 11:11:00 -
[16]
i reckon mining would be much better if every so often an asteroid exploded, spewing ninjas and pirates from its carefully hidden hollow core, before they lock down the miner and pod him/her and smack them in local.
that would make mining more exciting.
no skills, just luck.
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Oveur

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Posted - 2006.03.14 11:16:00 -
[17]
Originally by: Usul Faust i reckon mining would be much better if every so often an asteroid exploded, spewing ninjas and pirates from its carefully hidden hollow core, before they lock down the miner and pod him/her and smack them in local.
that would make mining more exciting.
We have some nifty stuff like that up our sleeves, especially the ninjas! 
Senior Producer EVE Online
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SHINJI AKARI
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Posted - 2006.03.14 11:35:00 -
[18]
Edited by: SHINJI AKARI on 14/03/2006 11:36:10
Originally by: Oveur
Originally by: Gierling Edited by: Gierling on 14/03/2006 00:46:44 You can post replies even if your not Oveur, its okay... I'll forgive you.
You might actually get more luck if you skipped my name in the topic.
As for the suggestion, no, it doesn't sound very interesting to me.
"Your skill in rude replies has increased (293)." 
Oh well, most devs don't touch their boards. I'd rather see rude replies than no replies.
I kinda liked the ideas myself though. Granted, the thought of gaining more in less time by reacting to spontaneus situations is what really grabbed my attention. An MMO player who wants more stuff quicker. Nothing new there. =p
However, its kinda weird. I'm no psychologist or anything, but there is something massochistically addicting about sitting at a roid belt for a couple hours listening to the wrrr wrrrr of the lasers and zoning out that is uniquely Eve. Its almost therapuetic when taken in small doses. A bit of random excitement added to it here and there wouldn't hurt anything though. 
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FireFoxx80
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Posted - 2006.03.14 11:50:00 -
[19]
It only serves to make the mining system more complex and uncertain. Plus you are just asking that more rare ore be spawned ;)
Gas cloud mining/planetary ring mining, both sound like better ideas.
What I would like to see is:
The above (gas cloud/planetary ring) mining whatever it needs to, but also let it be a low-volume entry point for moon minerals into the market. Allow newer players to fit their ships to mine this stuff, send them out to a belt, and increase T2+ market from within empire. Obviously we are talking about volumes of items that are too low to realistically make 0.0 moon mining redundant, and the manufacture of said T2 items still needs to be farmed out to 0.7 and below; but it also gives a reason for corporations fo actually have reactors and factories in empire.
Secondly, with the talk of system-wide belts, introduce POS items into these. Allow anchoring of POS equipment to constantly mine/refine the planeary belt. Obviously this needs to be seriously pre-nerfed to prevent it becoming a cash cow for 0.0 alliances. I am not going to post numbers or mock-items, but I would suspect: - Make said POS structure so resource-intensive, that it either requires a large tower, or a medium tower and no defences. - Make it mine at a fairly inefficient/slow rate - Allow it to support mining ops ongoing in the belt by pilots (I know we have these POS refineries). - Make it eat mining crystals.
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babyblue
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Posted - 2006.03.14 11:53:00 -
[20]
I want to see system wide roid belts where you have to use some skill to find minable ores, not just rares, anything - the bulk of roids are not minable, just eye candy. That would be a start. This would need the much needed new gfx engine of course, so I don't expect anything like it soon.
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Sara Finn
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Posted - 2006.03.14 12:04:00 -
[21]
Take a look at this (kinda hard to find) page:
On The Drawing Board
I don't know if this is pie-in-the-sky stuff, or fairly serious. There are some mining changes mentioned:
- Hidden belts are the norm -- find them using the scanner, they like to 'move around' - Comets - System-wide belts
I also saw a ship 'place-holder' that supposedly on the test server for a research ship. If CCP is looking at that, maybe we will also see refinery ships.
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Sales Merchant
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Posted - 2006.03.14 12:37:00 -
[22]
Originally by: SHINJI AKARI
"Your skill in rude replies has increased (293)." 
Oh well, most devs don't touch their boards. I'd rather see rude replies than no replies.
Well the devs have made it clear before that you call them out by name on the forum just because you think your idea is better than anyone elses then they wont be very happy.
If you were a dev and opened General disccusion would you like to see:
"oveur READ ME NOW!!!" "TOMB unnerf this!!1!" "oveur I SUMMON THEE!!!" "Hammerhead why?" "Tuxford seee my idea its the best!"

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Corp Scammer
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Posted - 2006.03.14 12:47:00 -
[23]
mmmm current mining is fine CCP will do their own thing when they are ready
CCP: requested feature please - quite simple really.
For CEOs, days since last login details on all members in their Corp. this will help manage inactives and those that dont log in can be removed. |

babyblue
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Posted - 2006.03.14 13:05:00 -
[24]
Cummon CCP, get thee Shaders working and give us thee procedurally generated system wide asteroid fields. Sprinkle with minable roids for added industrial interest. Get rid of the current belts which are frankly a bit silly.
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Captain Tightpants
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Posted - 2006.03.14 13:10:00 -
[25]
I think asteroids would be more fun if they had a nutty, crunchy centre.
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Nee'kita Frist
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Posted - 2006.03.14 13:11:00 -
[26]
Total don't like this idea how the heck am I ment to zone out whilst mining? damn I love zoning out, I just turn into a macro scipt when I zone out :) --------------
I'm just bitter |

Kim Chee
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Posted - 2006.03.14 13:21:00 -
[27]
Must... have.... mining missiles!
Of course, for balance you'd need to make using FOF mining missiles an aggressive act if it hits an asteroid already being mined by another player using a mining laser. :)
<=----=> Vila Restal: I'm entitled to my opinion. Kerr Avon: It is your assumption that we are entitled to it as well that is irritating.
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Winterblink
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Posted - 2006.03.14 13:22:00 -
[28]
How about making scanners useful. Right now we've got say Veldspar, Dense Veldspar, etc. Why not just Veldspar roids, and if you've got a mineral scanner you have a chance to detect deposits of the denser material inside, and your lasers might bring in more interesting varieties as you mine. Better scanners yield you more of the denser types than crummy ones.
Or have the scanners light up targeting zones on the roids themselves, so you can either target the roid and get veldspar or go for the richer zones and mine out the dense stuff.
*shrug* It's early, and this idea could totally blow, but at least it might make it a bit more interesting than lock, start lasers, wait for rock to splode, rinse and repeat.
Warp Drive Active | Nature Vraie |

Ricdics
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Posted - 2006.03.14 13:26:00 -
[29]
OPTION 1 I think anything related to getting *more* yield is a terrible idea. We need to create some way of actually aiming your laser at certain parts of the asteroid to ensure you get the right yield. If you let your standard lasers do the job, they will continue to get "scrap" from the asteroid.
Having a box open up when mining, showing a zoomed version of the asteroid, and having the user navigate around the zoomed version with his laser, at the parts which show as different to the standard "scrap" portion of the asteroid.
Of course, the zoomed asteroid would be random in it's scrap/ore placement areas, to ensure macro's could not emulate it's movements. Every 3 minutes (yield period), the user would need to navigate a new section of the asteroid to mine, based on the coloring of the surface.
This firstly, would change mining completely in that it becomes most profitable for those who work for it.
Secondly, it would open the door for CCP to open interactivity in the game on a whole new level. Due to actually controlling where your laser is moving, this could actually lead to manual flight of ships, combat etc. So, why not do something like this, start with something simple like mining as a base, and expand from there, if the mining version works great.
I will spend a few hours this evening designing a virtual asteroid with the mining addition that I was mentioning, and post up linkage a bit later to better explain my idea.
OPTION 2 Or, if you want to make it simple. Require the user to use an asteroid scanner, to find the roids that actually have ore in them, and arent full of scrap.
Therefore macro miners and anyone else using any naughty software or afk will find thier yields to be 10x lower. Roid still says "Dense Veldspar", but upon scan of the roid, you find it has 65,123 scrap , and 356 Dense Veldspar particles inside it.
A person not scanning roids (ie afk person) is going to mine away the whole 65,123 scrap part of the roids. This should be awfully simple to implement.
Then make 1000 scrap reprocess for 1 unit of tritanium
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babyblue
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Posted - 2006.03.14 13:32:00 -
[30]
It's totally true though - mining is too static. It's obvious the system needs a complete overhaul, I mean right down to the bare bones - it's guts in game need ripping out and completely re-implementing.
First up, asteroid belts should be just like.... asteroid belts. At the moment they are just rocky outcrops that have somehow managed to stay close together without accretion due to some unknown laws of physics that the backstory will bull**** it's way out of. Not only that, but they often shape around in a curve. Curious.
Roids are each static entities in the database. That's a bit soft imho. What a waste of processor time and database space! Procedurally generating an asteroid field is the way to go. Sure, seed the field with database stored minable asteroids. You know, a giant veldspar amid all the millions of Chondrites. You can render thousands of them with fogging and shaders no problem - you only need to store a random distribution of real minable asteroids in the database, the rest you can make on the fly, bit like Freelancer.
I don't suppose the grid system would support it, would it? Love to hear from a developer on whether this kind of thing will be possible. Then the player would have to find the asteroids and re-find them after each re-spawn. Scanning skills - or maybe stumble onto something rich....
Same deal around planets - ring systems - mining ice in a planet-wide ice-field, not a strange blob of roids in the middle of nowhere.
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