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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.10 14:18:00 -
[61]
What setups for Revalations 2.2? ___ P.S. Post with your main. Mind control and tin hats |

Argentina
Coreli Corporation
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Posted - 2007.09.12 09:55:00 -
[62]
2x 125mm rails t2, 2x arbalest standard missile 1x mwd t2, 1x 20k t2 2x OD t2, 1x Nanofiber t2, 1x MAPC
Goes 6.6km/s with all nav skills to 5. Works even better with named stuff for lower cap consumption, but runs for awhile with good skills anyway.
Personally, I think of this ship as a fleet tackler where 1 point is really all you need and you need it FAST. With that in mind, this is what I run on fleet ops.
2x 125mm rails t2 1x mwd t2, 1x 24k scram t2 3x OD t2s, 1x Nanofibers
It goes upwards of 8km/s before gang mods and rigs. If you want to splurge and get some gistii goodness, this ship goes very very fast and annoys the crap out of crows. It isn't for solo work though...
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judes23
SwEaTy ArMpIT RaIDeRs Interstellar Starbase Syndicate
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Posted - 2007.09.21 02:31:00 -
[63]
3x OD t2s, what are those?
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Goshinko
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Posted - 2007.09.21 02:55:00 -
[64]
Originally by: judes23 3x OD t2s, what are those?
Obviously Overlord Demons. 
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Lost Vagus
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Posted - 2007.09.21 07:51:00 -
[65]
Originally by: Goshinko
Originally by: judes23 3x OD t2s, what are those?
Obviously Overlord Demons. 
lol..meany
Overdrive Injectors tech2 found under propultion upgrades
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Alfosia
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.10.26 10:09:00 -
[66]
With my skills, I can run the above setup for 57 seconds before i'm out of cap, and thats not including the guns
I have:
Propulsion Jamming V Energy Management IV Energy Systems Operation V High Speed Maneuvering IV
What am I missing? Because 57 seconds is pretty pathetic, even when I drop a couple of CPR2's in I can only get it up to 2 mins and it seriously gimps the speed.
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Archer Reid
Gallente Mining Munitions and Mayhem R i s e
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Posted - 2007.12.11 08:03:00 -
[67]
Trinity changed this ship. It now has 3 highslots, 3 midslots, 4 lowslots, 2 turret hardpoints, 1 launcher hardpoint, and 2 rig points. It has the following bonuses:
Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per level Interceptor Skill Bonus: 5% Reduced signature Radius and 5% bonus to Warp Scrambler and Warp Disruptor range per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost
I believe this makes the Ares more viable, but I'd like to see some people weigh in. Anyone toying with Trinity setups for this bird?
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Rakiim
All Hallows Eve Zenith Affinity
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Posted - 2007.12.11 10:20:00 -
[68]
I started an Ares discussion here:
[Trinity] Ares
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