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Swethren
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Posted - 2006.03.15 17:09:00 -
[1]
I came up with this Ares setup and from my calculations, it just fits
2x T2 Rocket Launchers, 2x Dim Nos 1x T2 MWD, 1x Fleeting Scram 1x SAR II, 2x BCU II, 1x Micro 'Vigor' I Core Augmentation
Skills Needed: Electronics V, Weapon Upgrades V, Adv Weapon Upgrades IV
Thoughts?
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Ebedar
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Posted - 2006.03.15 17:16:00 -
[2]
Pricey set up and you could probably do the same sort of thing with a different ship but do it cheaper.
What do you intend to use it for?
The Dominix: A Documentary |

Swethren
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Posted - 2006.03.15 17:19:00 -
[3]
Pirating?
The T2 BCU's could easily be droped to named or normal T1, but you get the best result with T2. They are how ever, more exp than the ship itself.
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Swethren
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Posted - 2006.03.15 17:20:00 -
[4]
The other exp part is the power, core.. you could get around that by getting AWU to V...
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Ebedar
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Posted - 2006.03.15 17:21:00 -
[5]
Not just the BCU IIs, but the named micro aux and the nos on it don't tend to come cheap either.
You thought about using an Ishkur, or is the speed important to you?
The Dominix: A Documentary |

Swethren
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Posted - 2006.03.15 17:24:00 -
[6]
I do well enough in a ishkur, I was just thinking about coming up with a kick ass setup for the ares. I wonder if I could drop the NOS to goul's..
/me goes to check
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Ebedar
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Posted - 2006.03.15 17:28:00 -
[7]
I can understand that, but the Ares just doesn't have enough going for it to make it viable IMO.
Not enough damage output, not enough meds to fit a web/scrambler/MWD, not enough grid/resistance to make it worth tanking.
The Dominix: A Documentary |

LUKEC
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Posted - 2006.03.15 17:36:00 -
[8]
2x 125mm t2, 2x std mwd II, 20km scram small rep, pdu, mapc, nano/cap relay
Requires some skills to fly but can pwn lots of inties. However you can pwn even better with gistii missile crow.
Originally by: Commander Nikolas People like Lukec are the problem and they know it. Shin Ra's Raven has 4x WCS, Lukec's Dominix has 5x WCS & Ishtar has 2x WCS.
Antipiracy is causing brain damage |

glasl
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Posted - 2006.04.16 18:21:00 -
[9]
Originally by: LUKEC 2x 125mm t2, 2x std mwd II, 20km scram small rep, pdu, mapc, nano/cap relay
Requires some skills to fly but can pwn lots of inties. However you can pwn even better with gistii missile crow.
with this setup your cap will be down in 15-20 sec.
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LUKEC
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Posted - 2006.04.16 18:32:00 -
[10]
Originally by: glasl
Originally by: LUKEC 2x 125mm t2, 2x std mwd II, 20km scram small rep, pdu, mapc, nano/cap relay
Requires some skills to fly but can pwn lots of inties. However you can pwn even better with gistii missile crow.
with this setup your cap will be down in 15-20 sec.
Well it depends what you are doing. I can run everything for more than 40s. Also when dogfighting, you don't need scram quite long. When tackling, don't orbit with mwd = run 4ever. 2x relay = forever, however it doesn't fit.
Die, die, die. |

Wintermoon
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Posted - 2006.04.16 18:37:00 -
[11]
Originally by: LUKEC 2x 125mm t2, 2x std mwd II, 20km scram small rep, pdu, mapc, nano/cap relay
Requires some skills to fly but can pwn lots of inties. However you can pwn even better with gistii missile crow.
My take on this.
2x named 125mm railguns, 2x named standard launchers Named 1MN MWD, 20km scrambler (named for least cap usage) 1 small rep, 2x cap power relay, MAPC
I have engaged and beaten crows with this. As long as you can control the range you'll get some good milage out of it. Needs pretty pimp cap skills and propulsion jamming 5 to maintain speed and warp scrambler.
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Mandaver
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Posted - 2006.05.23 17:15:00 -
[12]
Can anyone please help me with a setup for rats in belts?
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Ricky Baby
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Posted - 2006.05.23 18:18:00 -
[13]
try dropping one of the BCU II's for a damage control - that way you can use a normal MAPC - save you alot of isk when it dies, and it will as the ares is bad - fly a ranis or crow :D xABP
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Mandaver
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Posted - 2006.05.24 13:27:00 -
[14]
BCU - is it the Ballistic Control System? Search a while to find what You mean... must get used to all that shortcuts 
Seems i have some problems getting all fitted. At now I'm running with 2 125mm, 2 Std ML 1 T1 MWD, 1 10km Webber 1 SARI, 1 DMG Controll, 1 PDC, 1 MAPC
why not use a close combat fitting?
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Samirol
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Posted - 2006.05.24 14:02:00 -
[15]
Originally by: Mandaver BCU - is it the Ballistic Control System? Search a while to find what You mean... must get used to all that shortcuts 
Seems i have some problems getting all fitted. At now I'm running with 2 125mm, 2 Std ML 1 T1 MWD, 1 10km Webber 1 SARI, 1 DMG Controll, 1 PDC, 1 MAPC
why not use a close combat fitting?
because an ares will get raped at close combat fighting
Shakespearean Insults |

Lexor SLice
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Posted - 2006.05.24 14:30:00 -
[16]
2x blasters 2x rockets
mwd 7.5km scram
small rep II, 200mm RT plate, micro aux, dmg control. ____________________________________________
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Lucus Ranger
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Posted - 2006.05.24 14:43:00 -
[17]
My blaster fit would be:
2x Neutron II, 2x Named Rocket Launchers MWD and Webber or MWD and Scram Small Armor Repper II, Mag Stab II, 2x Micro Aux...
Well probably could get away with 1x Micro Aux and Cap Relay with Adv Wpn Upgrades V...
The Taranis is more efficent close range though.
I actually wouldn't mind if they swapped 1 high slot for a med slot...
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Alex Harumichi
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Posted - 2006.05.24 14:53:00 -
[18]
Edited by: Alex Harumichi on 24/05/2006 14:54:26
Originally by: Lucus Ranger
The Taranis is more efficent close range though.
Yeah, that's the thing. It's possible to build a hafway decent closerange setup on an Ares (though the tiny grid makes it a pain and makes you waste lows on MAPCs), but the Taranis is just much, much better at it. Actually, that sums up the Ares pretty well -- anything it can do, some other inty can do better. 
If it was the only inty in the game it would rock. 
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Mandaver
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Posted - 2006.05.24 15:17:00 -
[19]
Well, i got it - Ranis rocks more 
But Ares is so much cheaper
I can crash 2 to 1 
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Lucus Ranger
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Posted - 2006.05.24 15:21:00 -
[20]
Originally by: Mandaver Well, i got it - Ranis rocks more 
But Ares is so much cheaper
I can crash 2 to 1 
hehe well in Taranis your more likely to kill something before dying 
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Ithildin
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Posted - 2006.05.24 15:27:00 -
[21]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 24/05/2006 14:54:26
Originally by: Lucus Ranger
The Taranis is more efficent close range though.
Yeah, that's the thing. It's possible to build a hafway decent closerange setup on an Ares (though the tiny grid makes it a pain and makes you waste lows on MAPCs), but the Taranis is just much, much better at it. Actually, that sums up the Ares pretty well -- anything it can do, some other inty can do better. 
If it was the only inty in the game it would rock. 
I'd go so far as to say that whatever the Ares can do decently most other inties can do better (i.e. take any given interceptor and it can probably do it better).
As for the cost, well let's just say that's entirely to do with supply and demand. Ares is just about the only interceptor that's got a much higher supply than demand. And the irony doesn't stop there - the Ares is actually more expensive to build. The only thing keeping the price up is because it's a T2 ship and people expect it to be expensive. New sig coming soonÖ Drone musing (MC-boards) |

Forsch
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Posted - 2006.05.24 15:48:00 -
[22]
My favourite setup:
2x Light Neutron Blaster II w/ Null 2x named Rocket Launchers w/ Foxfire MWD, Web/Scrambler Dmg Control, MAPC, Mag Stab II, Reactive Plating (Energized should be possible with high AWU)
Forsch Defender of the empire
More love for side factions! |

Amberglow
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Posted - 2006.06.28 02:39:00 -
[23]
I run an Ares with the following setup for close combat:
High Slot: 2x Light Electrons II, 1x Arbalest Standard Missle, 1x Arbalest Rocket Med Slot: Shield Booster II, AB II, Low Slot: F85 Damage Control, 3x PDU II Ammo: Antimatter, Thermal missiles, thermal FOF, and thermal rockets.
It shield tanks, no problems with CAP. What I do is orbit my target at 500m, with AB II on, and F85 on; and I blast a way. I am zipping along at 1100+m/sec, i can hardly be hit, as I keep it fast and my signature small. Usually the target wont last more than 2 volleys, before I zip to the next target. Shield Booster is set on manual, coz if I set to auto, it drains the cap when you forget you got it on. Recharging the cap is very fast. I have never gotten down to armor with this setup. Although I have only used it for PVE. World Collide L1 can be done in 15 minutes clearing out both gates solo.
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Jack Johnson
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Posted - 2006.08.11 00:53:00 -
[24]
What would be a good T1 tackler set up of the Ares? It seems the cost is low enough that I can go through them, if the modules are not too spendy.
I notice everyone is using rockets, but don't lights get me farther out?
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Laeresh Ergaard
Gallente Nebula Rasa Holdings
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Posted - 2006.09.22 14:13:00 -
[25]
Guys, isnt it the fastest ship in the game?
Ares have highest speed of all Interceptors, and, with long-range weapons, can keep his distance to any target and deal damage with impunity.
Im not a great PvP'er, but maybe Ares is good for scaring intys away? You can instantly approach any tackler-inty and make it die or retreat.
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.22 14:16:00 -
[26]
Originally by: Laeresh Ergaard Ares have highest speed of all Interceptors, and, with long-range weapons, can keep his distance to any target and deal damage with impunity.
Im not a great PvP'er, but maybe Ares is good for scaring intys away? You can instantly approach any tackler-inty and make it die or retreat.
The Crusader is a little faster and lighter than the Ares. But you're right, dictating range is one of its strengths.
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DeadRow
True Core
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Posted - 2006.09.22 14:25:00 -
[27]
2x t2 125mm 2x t2 launcher 1x t2 MWD 1x 20k scram 1x MAPC 3x Cap Relay/1x MAPC 1x Dmg control 2x Cap relay /DeadRow, True Core |

madaluap
Gallente Mercenary Forces
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Posted - 2006.09.22 15:06:00 -
[28]
Originally by: DeadRow 2x t2 125mm 2x t2 launcher 1x t2 MWD 1x 20k scram 1x MAPC 3x Cap Relay/1x MAPC 1x Dmg control 2x Cap relay
*****!
ill talk to you later ffs
_________________________________________________
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Taedrin
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Posted - 2006.09.25 04:15:00 -
[29]
IMO, the true strength of the Ares is that it is cheap. For the price of a single taranis, you could fetch 3 Ares. So it would be best not to spend more money than you need to on mods. Stick to T1, or cheap named. If you are going to be spending money on T2 gear, you should be upgrading to a better inty - because there's a reason why this ship is so cheap.
I would think that this ship would be best for those who want to try out a T2 ship with minimal investment, or for those seeking a semi-expendable T2 ship.
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.09.25 05:08:00 -
[30]
Originally by: Lexor SLice 2x blasters 2x rockets
mwd 7.5km scram
small rep II, 200mm RT plate, micro aux, dmg control.
What this man said...almost, i can't remember my set up but its pretty close to this.
<Kurenin> Oh hello Christopher Exploitisanti! |

Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.09.25 07:28:00 -
[31]
Originally by: LUKEC 2x 125mm t2, 2x std mwd II, 20km scram small rep, pdu, mapc, nano/cap relay
Requires some skills to fly but can pwn lots of inties. However you can pwn even better with gistii missile crow.
WIN! You can modify this setup abit by fitting another MAPC and 150mms, increases volley dmg and allows for better dog fighting (fly-bys)..
Ares can take out both amarr ceptors, and be quite a challange for the crow, but minnie inties with arties will pwn the **** out of it..
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jamesw
Omniscient Order
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Posted - 2006.09.25 07:29:00 -
[32]
Edited by: jamesw on 25/09/2006 07:30:18
Well i have crappy missile skills, so i run the following:
2 x light electron II, 2 x small nos t1 named mwd, 7.5km small rep II, EANM II, Damage Control, MAPC
its not really an inty duelling machine, but makes a nice tackler and cruiser/AF killer. You gotta pick your fights a bit though - some AF's own it, others it owns. --
NEW Vid: Domi For the Win! |

Rahvin Damodred
The White Star Consortium
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Posted - 2006.12.03 13:48:00 -
[33]
The WTF? Interceptor, poor man's choice
Ahhh interceptors. the tacklers ship of choice. Lots of nice ships in this class, Malediction, Stiletto, Crow, Taranis etc..
and then ofcourse there is the Ares, the WTF? pilots ship of choice, because no one in his right mind pilots an Ares, right?
Well that is partially correct. It's a Gallente Ship afterall, so when you specialise in gallente ships to lv5 to fly the Tech2 versions you most likely also focus Drones, Blasters and all that 'gallente' nifty stuff. And then you get offered an Ares, wtf? Of all the gallente ships this one is the most un-gallente, you wonder why it's even classified as gallente. I mean c'mon , a Caldari bonus to missile damage? not even a drone bay, even the Velator noobship has a dronebay? the speed of a Minmatar? the slot layout 4-2-4 of the Amarr? What were the designers smoking at the time and can i have some of that stuff? 
Well lets look at the strong points, if there are any.
Bad and Ugly called in sick , so just the Good
- Since most gallente pilots dont know what to make of this flying piece of junk and go for the cookiecutter drone/blaster Taranis, and since most missile pilots go for the cookiecutter Crow, this ship has one advantage over most others. Nobody buys one, you practilly have to give additional money away to the buyer to sell this ship. It is low down dirty cheap, so cheap that you can have 8 Ares ships for the price of 1 Crow. - It is fast. in terms of basic speed it's even faster the minmatar Stiletto, with the amarr style 4 lowslots you can add 4 overdrive injectors to it and travel at ludicrious speed. Together with the Claw the Ares is probably the only interceptor that can be made fast enough to catch and tackle a Vagabond. - It has a tracking bonus of 7.5% per frigate level wich means by the time you pilot this bird you start of with the max of 37,5% tracking bonus. So what does that mean? Well missiles are the inty pilots weapon of choice and for a good reason: no tracking. An interceptor with MWD goes so fast, it's often to fast for it's own tracking. An inty without the tracking bonus and turrets will have to resort to high tracking short range weapons to actually hit something, wich brings him right into the deadly NOS and Webber range. A ranged interceptor with Railguns cannot hit the broad side of a barn without the tracking bonus. A small railgun has even worse tracking then a medium blaster. - It has a damage bonus to Heat missiles. probably the best damage bonus in the game since overall (shield + armor) Heat is the weakest resist on most ships. (except on some AFs and HACs)
So to sum it up , the Ares is cheap, it's fast, it's cheap, and can stay at range while still hit something, it's cheap, and do some damage, and it's cheap. Not such a bad ship afterall ey 
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Rahvin Damodred
The White Star Consortium
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Posted - 2006.12.03 13:53:00 -
[34]
Speed, Speed, and more Speed. Did i mention Speed yet?
It's all about the speed when it comes to an interceptors defence. Web is deadly, NOS is deadly. so you have to pick your targets wisely. If you manage to evade the web and nos there are only 2 things that can damage the Ares. - Most ships, even other Interceptors lack the speed to catch it. - Long range turrets cannot track it. - Short range turrets lack the range to hit it. - Torpedoes and Cruise missiles dont go fast enough to hit it. - Heavy missiles don't have the Explosion Velocity to damage it. - Sentry drones dont have the tracking to hit it. - Heavy/Medium and most Light Scout Drones dont have the speed to catch it - Rockets dont have the range to hit it. Wich leaves 2 things, Light Missiles and Warrior II drones (wich fly at 5500m/s) that can actually make a dent in this ship. If you are using MWD and not get webbed all the rest can be evaded. Flying this ship your nemesis is a light missile throwing Harpy and a t2 drone using Ishkur (both with uber heat resists), a Heavy (20km) NOS from a battleship and some Force Recon ships with a range bonus to webbers. You will eat t1 frigates like Incursus and t1 Cruisers like Caracal for breakfast.
The Fitting Mechanic's Advice
You only need 1 module on this ship , a Microwarp Drive If you are going for a Blockade Runner add 4 Overdrive Injectors If you are going for tackling add a 20km named scrambler in the 2nd midlsot. If you are going to actually fight something you need to fit 2x Railgun and 2x Standard Missile Launcher in the highslots and Micro Auxiliary Power Core in a low slot for the powergrid. If you find it is no longer cap stable with MWD, Scrambler and Railguns running 24/7 start adding Capacitor Power Relays until it is. If you have a lowslot left over and dont know what to do with it, an Energized Reactive Plating against explosive damage is a good choice. For ammo, Flamburst missiles with Piranha and Bloodclaws in the cargo, Lead and Iridium ammo are decent to stay in 15-20km railgun range for 125mm's and 150mm's and have a bonus to cap use. When you're using 75mm gatling rails you may want to look to Iron ammo for the range, the DPS will be pitifull though but then again there is no wtfpwnmobile in the game that is good at everything now is there? Forget about tech II ammo , that is just not working for an Ares. T2 missiles give a serious speed penalty and T2 railgun ammo gives a serious tracking penalty. Forget about repairers, plates , shieldboosters and all that. if you are getting hit at all in this ship you are not doing something right and no amount of tank in the world is going to save you.
Interceptors, like most frigates are crappy when it comes to CPU, PG and Cap so you have the find the right balance between T2 modules, Named modules and standard modules to make it all fit and work good with your skills. Don't go overboard on the T2 and best named modules, insurance doesn't cover it, and we want to keep this cheap and expendable. When an Ares pilot gets blown up he should go like: "So what? i have 10 more fitted and ready to fly in my hangar"
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.03 13:54:00 -
[35]
Originally by: Rahvin Damodred
It is low down dirty cheap, so cheap that you can have 8 Ares ships for the price of 1 Crow.
WTF?? now i want to know where are you buying your ares  ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Rahvin Damodred
The White Star Consortium
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Posted - 2006.12.03 14:00:00 -
[36]
A friendly word from the Skill Guru
There is a difference between flying a ship and flying a ship well , this holds true for every ship. The reason the Ares is not popular and thus cheap is the fact that 95% of the pilots with Gallente Frigate 5 have crappy missile skills but good drone and gunnery skills instead, and the fact that 95% of the pilots with good missile skills do not have Gallente Frigate 5 but caldari or minmatar frigate 5 instead. To fly the Ares well you need both good gunnery and missile skills wich is not a common match for pilots of gallente ships. gunnery skills that increase tracking and lowers cap use, missile skills that increase ROF and damage are mandatory and in addition to that the skill Propulsion Jamming 5 to lower the cap use on the scrambler. On top of that there are the skills you should always have before even flying a T2 combat ship. All the skills for powergrid, cpu, max cap, cap recharge, shield hitpoints, shield recharge, armor hitpoints, hull hitpoints, ship speed, ship agility, targetting speed, targetting range should all be lv4 and lv5 , if not all lv5.
Conclusion
The Ares is the poor man's choice. it's not so bad at all as others sometimes believe it to be. Its a gallente ship with missiles and no dronebay wich makes it such an oddball and probably not worthwhile in the longrun to skill up for it. But for pilots with a low budget and the right 'omfgbbqweareallgonnadiescreaminglikepigswhilehavingablastandlaughoursocksoff' attitude, it's the perfect ship out there.
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Rahvin Damodred
The White Star Consortium
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Posted - 2006.12.03 14:09:00 -
[37]
Edited by: Rahvin Damodred on 03/12/2006 14:13:15
Originally by: Ishquar Teh'Sainte
WTF?? now i want to know where are you buying your ares 
I know prices fluctuate on supply and demand. When i went Inty shopping in Jita *shivers* 2 weeks ago i bought my Ares for 3,5 mil , while most Crows were in the 25-32 mil price range on the market there. And a caldari corpmate of mine , running lv4 missions *shivers even more* gets offered Ares ships occasionaly for some loyality points.
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Velsharoon
Gallente Finite Horizon The Red Skull
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Posted - 2006.12.03 14:27:00 -
[38]
Listen to Rahvin.
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Zephirz
Blood Inquisition Sani Khal'Vecna
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Posted - 2006.12.03 15:52:00 -
[39]
highs: 2 x 125mm rails 2 x arby standard launcher
meds: 1 x Catalyzed cold gas mwd/t2 mwd 1 x 20km disruptor
lows: 1 x mapc(not sure if you need it.. maybe even named) 3 x nanofibers
goes like 4km/s and decent range.. sortoff like a cheap crow i suppose.
zephirz
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.03 18:54:00 -
[40]
Originally by: Rahvin Damodred
I know prices fluctuate on supply and demand. When i went Inty shopping in Jita *shivers* 2 weeks ago i bought my Ares for 3,5 mil , while most Crows were in the 25-32 mil price range on the market there.
3.5mio ... ok .. i suck in market PvP  ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Tal'dara Ivec
Gallente Aurum Technologies Limited Novus Ordos Seclorum
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Posted - 2006.12.13 19:00:00 -
[41]
Edited by: Tal''dara Ivec on 13/12/2006 19:01:15 Question - I noticed most setups use MWD. Does the huge max speed bonus you get from this prove more effective than fitting a T2 AB? The 500% sig radius penalty to MWD would put this ship's sig radius up around that of a cruiser I think.
Also, I am going to be using mine strictly as a disposable, yet hopefully somewhat useful tackler for gate camps. Does the fact that you can't fit a webber plus a scram severely limit its tackling ability?
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Zephirz
Blood Inquisition Sani Khal'Vecna
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Posted - 2007.01.10 20:54:00 -
[42]
Speed is your only defence in this ship. It doesnt have the pg to mount decent defensive and offensive weapons, so youll have to choose. And since its a combat ship...
A t2 ab wont make you fast enough to outrun drones/missiles/other inties... In other words. ur dead.
Mwd is neccesary and this ship could really use a small boost to cap recharge rate :\
zephirz
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Isonkon Serikain
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2007.01.11 00:34:00 -
[43]
Have you seen the structure on that ship? If its grid wasn't so friggin weak, you could make a decent close range setup... Pity the fool |

Andargor theWise
Disbelievers of Fate The SUdden Death Squad
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Posted - 2007.01.11 01:13:00 -
[44]
Edited by: Andargor theWise on 11/01/2007 01:10:21
I have an ares that has survived 19 shooting encounters, a record for me... 
I've grown to like this ship. I use t2 blasters/rockets, mwd+disruptor, small rep+DC+something else (mag stabs? can't recall).
It's not a dueling setup, but a small gang or fleet tackler/scout. I just need to survive long enough for the rest to kill the target. The blasters+rockets give me the punch I need vs t2 light drones sent against me while I'm tackling. MWD is set to manual, I pulse them to target, then turn off.
The small tank has saved this ship many times, and if I died, the target would have escaped.
And yes, never fit AB on an inty...
- Got grief?
Revelations MySQL Database |

Paull90
FACTA NON VERBA Kurai Komichi
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Posted - 2007.01.14 16:22:00 -
[45]
I usually fly a Taranis as it is more suited to my Gallente skills however I have been considering using these as a cheap tackler. After read what everyone had to say and playing with this on Quickfit I have come to the conclusion that this would be the best setup.
2x 125mm Railgun II (using Lead ammo) 2x Arbalest Standard Missile Launcher (using Flameburst missiles)
1x Catalyzed Cold-Gas I Arcjet Thrusters 1x Fleeting Warp Scrambler I
1x Energized Reactive Membrane II 1x Pseudoelectron Containment Field I 1x Local Hull Conversion Nanofiber Structure I 1x Micro Auxilary Power Core I
This based on my current skills gives me ok damage at just under 20km. Decent speed and agility + 65%, 57%, 52% & 43% on my resistances. Finally the DC takes advantage of the good structure on the Ares which could be the difference in living or dying if you are taking hits.
Its better to burn out than to fade away!!!! |

Zephirz
Blood Inquisition Sani Khal'Vecna
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Posted - 2007.01.14 16:55:00 -
[46]
Edited by: Zephirz on 14/01/2007 16:51:49 What speeds do you get with that?
I wonder if a gistii Ares can outperform a gistii crow. When chasing eachother missiles dont hit but rails can still hit...
A gistii ares should be going as fast or even faster than a crow...
Edit: Some rich bastard should try this really :P would love to see a dogfight between ares and crow at 20km/s+ XD
zephirz
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Reticenti
Gallente Earned In Blood
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Posted - 2007.01.23 05:50:00 -
[47]
Edited by: Reticenti on 23/01/2007 05:48:05 The ares is confusing, I can't even run just a MWD and the disruptor permanently i have 3 CPR and the two general cap skills to lv 4
have any suggestions? --------------------
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Axitikus
Minmatar The Priory Shroud Of Darkness
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Posted - 2007.01.23 06:08:00 -
[48]
propulsion jamming lvl V.
~When I can use Drones as Blaster ammo, then I'll be truly happy~ |

Minigin
Caldari Zephyr Enterprises Inc. Astral Wolves
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Posted - 2007.01.27 06:13:00 -
[49]
ares is a fun little ship. i like to use it as a tackler for a small gang.
2 arb rocket launchers, 1 nos (fit 2 if you can - i cant) best mwd you can afford to lose, 20km scram heres where i have lots of opinions... you can go with som signal amps, cap power relays even try fit some sort of a tank if yo uwant... but i really like to use it just to hold ppl there till others get points then i warp out then back in to avoid death >_> lol
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Uncle Samm
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Posted - 2007.02.25 23:23:00 -
[50]
I can see two big problems with the Ares right from the start. First is the dual weapons type. Specialization is the key to getting good in eve. There simply isn't enough time to learn everything. I'm gallente and though missiles are nice i don't want to waste time training them since only a few gallente ships can use them. The second problem is the med slots. The ares is fast so it can dictate the range of engagement with most inty's right, wrong. One med slot is automatically fitted with ab or MWD. Now you are left with one slot, what do you do? If you equip a scram then the opponent inty has you webbed and he is now much faster. If you equip a web then your opponent can warp at will. The Ares wouldn't be so bad in a gang but I don't want to fly any frigate that can't fit the (AB or MWD)/Scram/Web combo.
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Morrigu Storm
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Posted - 2007.02.25 23:53:00 -
[51]
2 75mm T2, 2 T2 standard Launchers.
T2 1 MN MWD, named Disruptor (haven't tried a T2 yet not sure if it fits even)
MAPU, 2 Cap relays, SAR T2.
Can run the MWD and disruptor pretty much nonstop. The T2 might take too much cap or not even fit but I will use one if it is viable. With decent missile skills which I trained just to use this ship and the 75mm rails with spike I'm pretty happy to take most other inti's on. But it's a great tackler which is why I like it.
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Car Wars
adeptus gattacus Lotka Volterra
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Posted - 2007.02.26 00:31:00 -
[52]
Originally by: Zephirz Edited by: Zephirz on 14/01/2007 16:51:49 What speeds do you get with that?
I wonder if a gistii Ares can outperform a gistii crow. When chasing eachother missiles dont hit but rails can still hit...
A gistii ares should be going as fast or even faster than a crow...
Edit: Some rich bastard should try this really :P would love to see a dogfight between ares and crow at 20km/s+ XD
my ares does, 2007.02.25 23:47:39 Notify Speed changed to 10690 m/s.
still need to plug in a snake implant and a snake hardwire, got the other 4 low grades.
Fitting:
high: 2x arbalest standard missile launchers med: gistii mwd, warp disruptor II low: 3x local i-stab, 1 domination overdrive
rigs: 2x propellant injection vent I
Camp runner, scout, sniper BS catcher, not ment to keep a scramble for long nor do dps in this setup
Will alter it to include 2x 125 II guns and use one low for a mapc when i get the last two snakes plugged in. For now its all about speed.
disclaimer: this setup is stupidly expensive, i know, makes pvp that much fun when people dont have time to warp out at 200km 
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Athren Shade
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Posted - 2007.03.17 20:44:00 -
[53]
You guys using the 125mm rails, what range do you orbit at/what are your tracking skills that you are able to hit? Im trying this fit and I cant hit the broad side of a barn.
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Frozen Light
Art of War Cult of War
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Posted - 2007.06.04 07:57:00 -
[54]
2x 75mm T2, 2x Missile launcher T2 Catalyzed MWD, 24km scram 2x Overdrive T2, Nano T2, CPR T2
Sucky ceptor skills and "speed" skills, and still this is efective enough in its job :)
Originally by: Pepperami Syndicate, Great Wildlands, Geminate.. We're actually working round the map so we can introduce our new slogan "Crap Region, we'll take it".
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IamBen
Caldari Twilight Void
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Posted - 2007.06.04 09:54:00 -
[55]
ares is a great ship for the price. Its not as good as a crow or taranis but it can get the job done for alot less money. sometimes using 2x75 and 2standard t2 I think is the way to go on this ship because when orbiting super fast the tracking can be hard on 125's. Should be speed/cprs in the low slots and maybe a tracking enhancer to help your rails hit. However in reality, it should be your missles doing most of the damage.
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Frozen Light
Art of War Cult of War
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Posted - 2007.06.04 11:49:00 -
[56]
Tracking is not problem with 75mm. And ares is easy to make fast (4 low slots) aka "cheap". With rigs it can be extremely fast, but using only named t1 its fast enough for most of the peeps.
Originally by: Pepperami Syndicate, Great Wildlands, Geminate.. We're actually working round the map so we can introduce our new slogan "Crap Region, we'll take it".
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Winter Nuclear
Exiled.
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Posted - 2007.06.04 12:53:00 -
[57]
I feel more comfortable with fitting blasters + rockets on the ares, rather than the taranis. It has dencent speed, therefore no web. It has the lows to fit a damage mod for either guns or launchers and still have the standerd SAR + DCU kit. And it's considerably cheaper.  ---
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Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.06.08 09:44:00 -
[58]
Originally by: Tal'dara Ivec Edited by: Tal''dara Ivec on 13/12/2006 19:01:15 Question - I noticed most setups use MWD. Does the huge max speed bonus you get from this prove more effective than fitting a T2 AB? The 500% sig radius penalty to MWD would put this ship's sig radius up around that of a cruiser I think.
Also, I am going to be using mine strictly as a disposable, yet hopefully somewhat useful tackler for gate camps. Does the fact that you can't fit a webber plus a scram severely limit its tackling ability?
This is not a ship for webbers. scram and mwd.
I tried the AB setup. sure turrets won't hit you, but missiles and drones will eat you alive. Go mwd. even a simple t1 mwd will keep you alive alot better then even a gistii-A-type AB.
speed speed and more speed. And as many CRPs as you need to keep the scram running. iDrone |

Kua Immortal
RSP Enterprises
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Posted - 2007.06.09 11:16:00 -
[59]
Originally by: Velsharoon Listen to Rahvin.
I have, I am and I will . Solid advice.
But... the thing is, if you want to speed tank warrior IIs and light missiles, you need to pimp it. And you need to speed tank them because... well they will pop you :P.
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Rogan Sarl
M. Corp M. PIRE
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Posted - 2007.08.13 09:48:00 -
[60]
I use mine for speed, goes +6k just with some random speed mods in low and t2 mwd and 20k range scram. +2 rails
I see this role as a fast lockdown and then either die or live:)
R
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.10 14:18:00 -
[61]
What setups for Revalations 2.2? ___ P.S. Post with your main. Mind control and tin hats |

Argentina
Coreli Corporation
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Posted - 2007.09.12 09:55:00 -
[62]
2x 125mm rails t2, 2x arbalest standard missile 1x mwd t2, 1x 20k t2 2x OD t2, 1x Nanofiber t2, 1x MAPC
Goes 6.6km/s with all nav skills to 5. Works even better with named stuff for lower cap consumption, but runs for awhile with good skills anyway.
Personally, I think of this ship as a fleet tackler where 1 point is really all you need and you need it FAST. With that in mind, this is what I run on fleet ops.
2x 125mm rails t2 1x mwd t2, 1x 24k scram t2 3x OD t2s, 1x Nanofibers
It goes upwards of 8km/s before gang mods and rigs. If you want to splurge and get some gistii goodness, this ship goes very very fast and annoys the crap out of crows. It isn't for solo work though...
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judes23
SwEaTy ArMpIT RaIDeRs Interstellar Starbase Syndicate
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Posted - 2007.09.21 02:31:00 -
[63]
3x OD t2s, what are those?
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Goshinko
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Posted - 2007.09.21 02:55:00 -
[64]
Originally by: judes23 3x OD t2s, what are those?
Obviously Overlord Demons. 
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Lost Vagus
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Posted - 2007.09.21 07:51:00 -
[65]
Originally by: Goshinko
Originally by: judes23 3x OD t2s, what are those?
Obviously Overlord Demons. 
lol..meany
Overdrive Injectors tech2 found under propultion upgrades
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Alfosia
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.10.26 10:09:00 -
[66]
With my skills, I can run the above setup for 57 seconds before i'm out of cap, and thats not including the guns
I have:
Propulsion Jamming V Energy Management IV Energy Systems Operation V High Speed Maneuvering IV
What am I missing? Because 57 seconds is pretty pathetic, even when I drop a couple of CPR2's in I can only get it up to 2 mins and it seriously gimps the speed.
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Archer Reid
Gallente Mining Munitions and Mayhem R i s e
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Posted - 2007.12.11 08:03:00 -
[67]
Trinity changed this ship. It now has 3 highslots, 3 midslots, 4 lowslots, 2 turret hardpoints, 1 launcher hardpoint, and 2 rig points. It has the following bonuses:
Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per level Interceptor Skill Bonus: 5% Reduced signature Radius and 5% bonus to Warp Scrambler and Warp Disruptor range per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost
I believe this makes the Ares more viable, but I'd like to see some people weigh in. Anyone toying with Trinity setups for this bird?
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Rakiim
All Hallows Eve Zenith Affinity
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Posted - 2007.12.11 10:20:00 -
[68]
I started an Ares discussion here:
[Trinity] Ares
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