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Spymaster Alpha
BMF Mining Corporation EveTech Enterprises
0
|
Posted - 2011.11.07 20:46:00 -
[1] - Quote
Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere? |

Lord Mandelor
Consolidated Holdings War Ensemble.
39
|
Posted - 2011.11.07 20:48:00 -
[2] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
Such is life in the Zone. ConHo Daily: http://conhodaily.blogspot.com Stories ranging from midgets inside your Damage Control to drones becoming self-aware. |

Krios Ahzek
Juvenis Iratus
26
|
Posted - 2011.11.07 20:48:00 -
[3] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
Get a 500k ISK frigate, a jump clone without implants. Run into a bubble and die. Repeatedly.
Then get 5 friends and try to get the campers.
|

Denidil
The Graduates Morsus Mihi
123
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Posted - 2011.11.07 20:49:00 -
[4] - Quote
it's called a sling bubble, and there easy to avoid once you know how.
first - they work by being along the line between the two gates - in front or behind. the way to avoid them is to have a tactical point that gets you off that line - so say 300km below the gate.
warp to tactical, then warp to gate. viola! sling bubble avoided. MM Bombers, Best Bombers |

Jack bubu
GK inc. Pandemic Legion
72
|
Posted - 2011.11.07 20:49:00 -
[5] - Quote
there is alot you can do, using scouts is one example.
using ongrid bounce spots on gates is another.
Be smart and you will survive. Though setting up PI in outer ring is not the best choice as it is a long way from empire. |

Comy 1
Ore Mongers Indecisive Certainty
61
|
Posted - 2011.11.07 20:51:00 -
[6] - Quote
Personally I make sure to bookmark areas I travel frequently. On grid safespots about 300km of a gate to not get stuck in a bubble on warp in.
Another thing you can do is to warp to other celestials within scan range of the out gate and warp in from different angles instead of directly from a gate, which is where most bubbles are aligned to.
Lastly if no other celestials are available, you can initiate warp and cancel it. This will burn some capacitor. Keep doing it untill you are pretty much out of cap and warp to the out gate. You will not reach all the way but keep warping a little bit at a time until you are in scan range of the out gate to see if any bubbles are there. |

Lord Ryan
True Xero
82
|
Posted - 2011.11.07 20:51:00 -
[7] - Quote
Null Sec belongs to CCP alts, stay the hell out! -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Idicious Lightbane
SniggWaffe
0
|
Posted - 2011.11.07 20:51:00 -
[8] - Quote
Don't warp to 0 on a gate with others in system, warp to a nearby celestial first, scan the gate for bubbles/ships, then warp from the celestial to the gate. Whats better is to scout the pipe with say an inty and set up on and off grid bookmarks off all the gates to warp to. Bubbles won't pull you in unless your warping in a direct line with them, if you warp from a different angle you won't be pulled in. (basicly the one you got pulled into was in a direct line between the gate you warped from and that gate and pulled you in) |

L'ouris
Have Naught Subsidiaries
3
|
Posted - 2011.11.07 20:52:00 -
[9] - Quote
as above, or for your first trip try warping to a celestial first, make a BM mid point enroute, warp to the new BM then you can warp to the gate at an off angle from an existing celestial.
You can also burn off cap from your BM so as to not completely warp to the gate. Do this until your in DSCAN of the gate and look for bubbles, hics, DICS.
Might want to make a few BM's if there are probes on scan so you can bounce. |

EI Digin
Dreddit Test Alliance Please Ignore
196
|
Posted - 2011.11.07 20:52:00 -
[10] - Quote
Nullsec rule #1:
Don't warp gate to gate, especially if there are bad guys in system. |

ShadowMaster
16
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Posted - 2011.11.07 21:00:00 -
[11] - Quote
When travelling alone and without a scout never warp straight between gates. Always warp to and from celestial objects and not moons either. This will get you off the straight line between gates that these people place bubbles along. Further I really recommend not using expensive stuff do fly into the unknown. Fly cheap stuff until you understand what is going on. |

Jita Alt666
470
|
Posted - 2011.11.07 21:00:00 -
[12] - Quote
This is not an example of why big 0.0 sucks for people not in big Alliances/Corps (Which I think is true fyi). This is an example of there being different game mechanics used in 0.0 that are not used in empire.
To be more constructive:
1. Use random bounce points in every system: Enter system, warp to random planet then to exit gate. 2. Set up safe spots near gates I use 2000-3000k above or below gates - ensure these safes do not line up with any celestials. You can use these to bounce. 3. Use DSCAN frequently. I spam every 2-3 seconds when there is someone in local. Be aware that ships appearing in DSCAN can be pilot less in a pos. Knowing a gangs composition makes it easy to assess whether attempting to run them or not is feasible. 4. During Warps (especially during warps to/from random bounce spots) make book marks. Warp between these book marks and then make new bookmarks so as to make triangulation of your position very difficult. 5. Have dotlan open showing your route on a second monitor - the information is immediately up to date but if you see a choke point on your pipe with 100+ kills in it you know the path will be littered with either pilots killing or wrecks. 6. Fly what you can afford to lose. I would recommend going out in a high agility covert ops. |

Spymaster Alpha
BMF Mining Corporation EveTech Enterprises
0
|
Posted - 2011.11.07 21:00:00 -
[13] - Quote
Thanks for the tips. I'll run through the route with a jump clone in a frigate or something and make the proper bookmarks. Should be good then. |

Alundil
The Unnamed. Novum Militis ExParte
13
|
Posted - 2011.11.07 21:01:00 -
[14] - Quote
and to further the above point
if you're not in one of the aforementioned giant corps/alliances and don't have any friends in the system(s) you're traveling though....all the guys in system are bad guys |

Iosue
UV Heavy Industries STR8NGE BREW
16
|
Posted - 2011.11.07 21:02:00 -
[15] - Quote
Idicious Lightbane wrote:Don't warp to 0 on a gate with others in system, warp to a nearby celestial first, scan the gate for bubbles/ships, then warp from the celestial to the gate. Whats better is to scout the pipe with say an inty and set up on and off grid bookmarks off all the gates to warp to. Bubbles won't pull you in unless your warping in a direct line with them, if you warp from a different angle you won't be pulled in. (basicly the one you got pulled into was in a direct line between the gate you warped from and that gate and pulled you in)
^^ This. |

Spymaster Alpha
BMF Mining Corporation EveTech Enterprises
0
|
Posted - 2011.11.07 21:04:00 -
[16] - Quote
There should be a wiki article on this sh!t. |

Pesky LaRue
Mercatoris Etherium Cartel
53
|
Posted - 2011.11.07 21:04:00 -
[17] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere? there are some decent answers in this thread but perhaps at the root of all this is that 0.0 really does lend itself to team-work and planning. Going in alone, no matter what the ship, will often end badly. The answer is to go in with friends - if you had had a scout, this likely wouldn't have happened. If you had bookmarks, this likely wouldn't have happened, etc, etc.
Not the answer you wanted to hear, I'm sure, but it's true. 0.0 favours those with someone to watch their back. |

Indeterminacy
THORN Syndicate BricK sQuAD.
14
|
Posted - 2011.11.07 21:06:00 -
[18] - Quote
ninja pi to learn about nullsec? I don't even... |

David Grogan
The Motley Crew Reborn
198
|
Posted - 2011.11.07 21:06:00 -
[19] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
first of all u NEVER warp directly from gate to gate in 0.0.... always use bounce points.... warp to a celestial and make a safe spot along the way.... warp back to your newly created safe spot. then warp from the safe spot to the next gate. most of the time the catch bubbles wont work and u get through safely. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |

Demon View
Amarrian Retribution
31
|
Posted - 2011.11.07 21:08:00 -
[20] - Quote
An addition to the advice above: cap dumping. You might want to prepare the ground in a covops (cloak reactivation time: 5s) or a dual-prop interceptor with a cloak (for when you sense a trap and have to hide for a bit, not for the MWD+cloak thing.)
Spymaster Alpha wrote:It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
Player skill, tedium, bookmarks, knowing the area. I guess you thought, "I have all this SP, I should be ready for null now!", but that was never the barrier. |

Satav
Latinum Exports
80
|
Posted - 2011.11.07 21:21:00 -
[21] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
*looks at the rest of thread posters and shakes his head.......... *
"Survival of the non dumb."
Translation of OP:
"MY SHIP GOT BLOWN UP AND I'M MAD!!!! I HATE 0.0!!!!!!!"
and as far as your approach to "joining null sec." perhaps you should actrually join.............. |

Jita Alt666
472
|
Posted - 2011.11.07 21:27:00 -
[22] - Quote
Satav wrote:Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere? *looks at the rest of thread posters and shakes his head.......... * "Survival of the non dumb." Translation of OP: "MY SHIP GOT BLOWN UP AND I'M MAD!!!! I HATE 0.0!!!!!!!" and as far as your approach to "joining null sec." perhaps you should actrually join..............
Lets help the little guy learn so he can one day provide us with a good fight.
|

Cpt Fina
The Tuskers
79
|
Posted - 2011.11.07 21:27:00 -
[23] - Quote
Spymaster Alpha wrote: So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why
You're questions are pure rethorical to justify the rant about nullsec? If you truly want to learn anything you should post your questions and wait for answers of how to improve before stating that it is impossible to fly in 0,0.
Tip: Dont warp between gates in a straight line. And prepare on grid scout bookmarks with an interceptor before you enter with your crane. |

Paro Sol
Different Drummers
0
|
Posted - 2011.11.07 21:37:00 -
[24] - Quote
With experience and patience, you will never get killed in 0.0. Especially as a the lone wolf in a cloaking ship. It is too easy really. And too empty. Ran the pipe in a Mammoth with cloak for a year, twice a week, before I was able and willing to fly blockade runners, 25+ jumps one way through 0.0 and a low sec chokepoint, they never even came close.
There will times when you take calculated risks, when you have no time. That's when you can get killed, but still not very often. |

Davion von Steiner
Ares Inc.
0
|
Posted - 2011.11.07 21:38:00 -
[25] - Quote
Spymaster Alpha wrote:There should be a wiki article on this sh!t. Write one.
Apart from that, a wise capsuleer once said "Adapt or die." |

Mentat Cthulhu
Imperial Academy Amarr Empire
1
|
Posted - 2011.11.07 21:40:00 -
[26] - Quote
I can see where the OP is coming from.
If you're new to the game how are you supposed to know about bubbles, dics or any advanced game mechanics? A lot of people in 0.0 have no idea how stuff works (of course anything they don't understand is a hack or exploit!) |

Henry Haphorn
Aliastra Gallente Federation
71
|
Posted - 2011.11.07 21:43:00 -
[27] - Quote
It's actually pretty easy to sneak in and out of nullsec while still avoiding the gate camps and bubbles. I tried this once and managed to fly across two constellations worth of systems deep into 0.0 space. All this with no help from friends. You just have to know what you're doing. |

Banechild
The New Knighthood The Polaris Syndicate
2
|
Posted - 2011.11.07 21:51:00 -
[28] - Quote
Surviving null sec camp isn't that hard with a regular t1 frigate, a cloak and balls of steel. :P
I've survived from being decloaked in bubbles by keeping my head cool and usually by just trusting the fact that most camps are fail and that most inty pilots are even more so as well.
Hell some are even fooled by the most ancient of tricks -> burn to gate -> warp through -> wait in gate cloak ...
|

Shivus Tao
Broski Enterprises Elite Space Guild
16
|
Posted - 2011.11.07 21:53:00 -
[29] - Quote
A few rules about being in nulsec:
Bookmarks are your friend. Upon reaching a new system your first priority should be setting up multiple safespots. Additionally you need to be flying a fast ship on your first foray into that system because you need to set up perches a few hundred KM above every gate to scout for bubbles before warping to said gate. Covops, intys, even plain old T1 frigates are good for this.
If you have to warp blind to a gate because you have no perches in that system your best bet is to hit the celesital nearest the gate and attempt a scan. If you're in range and detect nothing you're probably safe. Even if it has a drag bubble, warping to the celestial is normally enough to defeat it. The only time you can really risk warping directly to gates is when you're completely alone in the system. Even then bouncing off a celesital is normally faster than boating back from a bubble. |

Jooce McNasty
Islefive Consulting
44
|
Posted - 2011.11.07 22:04:00 -
[30] - Quote
Null sec is a completely different beast, but having to be in a giant alliance or corp is not required. I have spend years with a corp that there was maybe 60 characters and about 20 actual people. We lived in Low and Null.
Also those sling bubbles do not discriminate between friendly and hostile. So even if their buddies warped towards that gate they would have been pulled into the bubble as well.
In my experience I find that null is actually more empty then empire other then some of the pipes and popular systems.
If you really want to learn null sec start by getting a map of the areas you are going to/thru. The in game map is poor when it comes to showing you how systems are connected.
First thing i do when i goto a new are is goto DOTLAN and print out the maps. Then I study them, figure out where there is stations and use the in game map for statistics. I write all over my maps. Where there are stations and large numbers of players. Where dead end systems are. If I find a JB in the system I add that to my personal map. Dotlan also shows how many NPC's have been killed in the past 24 hours this is good to figure out where players are ratting/plexing.
Second thing I do. Is I go around and make book marks all over. Safe spots, Gate perch's, Pounce's off gate's, and Off of Jump bridges. I do this all in a covert ops setup with a MWD and nano fibers so you can move fast and get away if you need to. (stabs are optional)
Once you have done those first two things your safer to move into the area. Don't forget to check maps. Use the statistics pages on the in game map. Especially the ships destroyed in the last hour, pilots in space, and pilots in system. This will let you know how busy these places are on your routes and if they are dangerous.
A final trick you should learn is the MWD + Cloak trick. Use your MWD as soon as it turns green turn it off and activate your cloak. You will continue to accelerate and cloak at the same time. You can use this to get out of sling bubbles and to get back to gates when you jump thru and get bubbled. If you jump into a bubble your best bet is try and get back to the gate using this trick.
Null is the most fun you can have in the game.
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