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Spymaster Alpha
BMF Mining Corporation EveTech Enterprises
0
|
Posted - 2011.11.07 20:46:00 -
[1] - Quote
Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere? |

Lord Mandelor
Consolidated Holdings War Ensemble.
39
|
Posted - 2011.11.07 20:48:00 -
[2] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
Such is life in the Zone. ConHo Daily: http://conhodaily.blogspot.com Stories ranging from midgets inside your Damage Control to drones becoming self-aware. |

Krios Ahzek
Juvenis Iratus
26
|
Posted - 2011.11.07 20:48:00 -
[3] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
Get a 500k ISK frigate, a jump clone without implants. Run into a bubble and die. Repeatedly.
Then get 5 friends and try to get the campers.
|

Denidil
The Graduates Morsus Mihi
123
|
Posted - 2011.11.07 20:49:00 -
[4] - Quote
it's called a sling bubble, and there easy to avoid once you know how.
first - they work by being along the line between the two gates - in front or behind. the way to avoid them is to have a tactical point that gets you off that line - so say 300km below the gate.
warp to tactical, then warp to gate. viola! sling bubble avoided. MM Bombers, Best Bombers |

Jack bubu
GK inc. Pandemic Legion
72
|
Posted - 2011.11.07 20:49:00 -
[5] - Quote
there is alot you can do, using scouts is one example.
using ongrid bounce spots on gates is another.
Be smart and you will survive. Though setting up PI in outer ring is not the best choice as it is a long way from empire. |

Comy 1
Ore Mongers Indecisive Certainty
61
|
Posted - 2011.11.07 20:51:00 -
[6] - Quote
Personally I make sure to bookmark areas I travel frequently. On grid safespots about 300km of a gate to not get stuck in a bubble on warp in.
Another thing you can do is to warp to other celestials within scan range of the out gate and warp in from different angles instead of directly from a gate, which is where most bubbles are aligned to.
Lastly if no other celestials are available, you can initiate warp and cancel it. This will burn some capacitor. Keep doing it untill you are pretty much out of cap and warp to the out gate. You will not reach all the way but keep warping a little bit at a time until you are in scan range of the out gate to see if any bubbles are there. |

Lord Ryan
True Xero
82
|
Posted - 2011.11.07 20:51:00 -
[7] - Quote
Null Sec belongs to CCP alts, stay the hell out! -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Idicious Lightbane
SniggWaffe
0
|
Posted - 2011.11.07 20:51:00 -
[8] - Quote
Don't warp to 0 on a gate with others in system, warp to a nearby celestial first, scan the gate for bubbles/ships, then warp from the celestial to the gate. Whats better is to scout the pipe with say an inty and set up on and off grid bookmarks off all the gates to warp to. Bubbles won't pull you in unless your warping in a direct line with them, if you warp from a different angle you won't be pulled in. (basicly the one you got pulled into was in a direct line between the gate you warped from and that gate and pulled you in) |

L'ouris
Have Naught Subsidiaries
3
|
Posted - 2011.11.07 20:52:00 -
[9] - Quote
as above, or for your first trip try warping to a celestial first, make a BM mid point enroute, warp to the new BM then you can warp to the gate at an off angle from an existing celestial.
You can also burn off cap from your BM so as to not completely warp to the gate. Do this until your in DSCAN of the gate and look for bubbles, hics, DICS.
Might want to make a few BM's if there are probes on scan so you can bounce. |

EI Digin
Dreddit Test Alliance Please Ignore
196
|
Posted - 2011.11.07 20:52:00 -
[10] - Quote
Nullsec rule #1:
Don't warp gate to gate, especially if there are bad guys in system. |

ShadowMaster
16
|
Posted - 2011.11.07 21:00:00 -
[11] - Quote
When travelling alone and without a scout never warp straight between gates. Always warp to and from celestial objects and not moons either. This will get you off the straight line between gates that these people place bubbles along. Further I really recommend not using expensive stuff do fly into the unknown. Fly cheap stuff until you understand what is going on. |

Jita Alt666
470
|
Posted - 2011.11.07 21:00:00 -
[12] - Quote
This is not an example of why big 0.0 sucks for people not in big Alliances/Corps (Which I think is true fyi). This is an example of there being different game mechanics used in 0.0 that are not used in empire.
To be more constructive:
1. Use random bounce points in every system: Enter system, warp to random planet then to exit gate. 2. Set up safe spots near gates I use 2000-3000k above or below gates - ensure these safes do not line up with any celestials. You can use these to bounce. 3. Use DSCAN frequently. I spam every 2-3 seconds when there is someone in local. Be aware that ships appearing in DSCAN can be pilot less in a pos. Knowing a gangs composition makes it easy to assess whether attempting to run them or not is feasible. 4. During Warps (especially during warps to/from random bounce spots) make book marks. Warp between these book marks and then make new bookmarks so as to make triangulation of your position very difficult. 5. Have dotlan open showing your route on a second monitor - the information is immediately up to date but if you see a choke point on your pipe with 100+ kills in it you know the path will be littered with either pilots killing or wrecks. 6. Fly what you can afford to lose. I would recommend going out in a high agility covert ops. |

Spymaster Alpha
BMF Mining Corporation EveTech Enterprises
0
|
Posted - 2011.11.07 21:00:00 -
[13] - Quote
Thanks for the tips. I'll run through the route with a jump clone in a frigate or something and make the proper bookmarks. Should be good then. |

Alundil
The Unnamed. Novum Militis ExParte
13
|
Posted - 2011.11.07 21:01:00 -
[14] - Quote
and to further the above point
if you're not in one of the aforementioned giant corps/alliances and don't have any friends in the system(s) you're traveling though....all the guys in system are bad guys |

Iosue
UV Heavy Industries STR8NGE BREW
16
|
Posted - 2011.11.07 21:02:00 -
[15] - Quote
Idicious Lightbane wrote:Don't warp to 0 on a gate with others in system, warp to a nearby celestial first, scan the gate for bubbles/ships, then warp from the celestial to the gate. Whats better is to scout the pipe with say an inty and set up on and off grid bookmarks off all the gates to warp to. Bubbles won't pull you in unless your warping in a direct line with them, if you warp from a different angle you won't be pulled in. (basicly the one you got pulled into was in a direct line between the gate you warped from and that gate and pulled you in)
^^ This. |

Spymaster Alpha
BMF Mining Corporation EveTech Enterprises
0
|
Posted - 2011.11.07 21:04:00 -
[16] - Quote
There should be a wiki article on this sh!t. |

Pesky LaRue
Mercatoris Etherium Cartel
53
|
Posted - 2011.11.07 21:04:00 -
[17] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere? there are some decent answers in this thread but perhaps at the root of all this is that 0.0 really does lend itself to team-work and planning. Going in alone, no matter what the ship, will often end badly. The answer is to go in with friends - if you had had a scout, this likely wouldn't have happened. If you had bookmarks, this likely wouldn't have happened, etc, etc.
Not the answer you wanted to hear, I'm sure, but it's true. 0.0 favours those with someone to watch their back. |

Indeterminacy
THORN Syndicate BricK sQuAD.
14
|
Posted - 2011.11.07 21:06:00 -
[18] - Quote
ninja pi to learn about nullsec? I don't even... |

David Grogan
The Motley Crew Reborn
198
|
Posted - 2011.11.07 21:06:00 -
[19] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
first of all u NEVER warp directly from gate to gate in 0.0.... always use bounce points.... warp to a celestial and make a safe spot along the way.... warp back to your newly created safe spot. then warp from the safe spot to the next gate. most of the time the catch bubbles wont work and u get through safely. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |

Demon View
Amarrian Retribution
31
|
Posted - 2011.11.07 21:08:00 -
[20] - Quote
An addition to the advice above: cap dumping. You might want to prepare the ground in a covops (cloak reactivation time: 5s) or a dual-prop interceptor with a cloak (for when you sense a trap and have to hide for a bit, not for the MWD+cloak thing.)
Spymaster Alpha wrote:It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
Player skill, tedium, bookmarks, knowing the area. I guess you thought, "I have all this SP, I should be ready for null now!", but that was never the barrier. |

Satav
Latinum Exports
80
|
Posted - 2011.11.07 21:21:00 -
[21] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
*looks at the rest of thread posters and shakes his head.......... *
"Survival of the non dumb."
Translation of OP:
"MY SHIP GOT BLOWN UP AND I'M MAD!!!! I HATE 0.0!!!!!!!"
and as far as your approach to "joining null sec." perhaps you should actrually join.............. |

Jita Alt666
472
|
Posted - 2011.11.07 21:27:00 -
[22] - Quote
Satav wrote:Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere? *looks at the rest of thread posters and shakes his head.......... * "Survival of the non dumb." Translation of OP: "MY SHIP GOT BLOWN UP AND I'M MAD!!!! I HATE 0.0!!!!!!!" and as far as your approach to "joining null sec." perhaps you should actrually join..............
Lets help the little guy learn so he can one day provide us with a good fight.
|

Cpt Fina
The Tuskers
79
|
Posted - 2011.11.07 21:27:00 -
[23] - Quote
Spymaster Alpha wrote: So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why
You're questions are pure rethorical to justify the rant about nullsec? If you truly want to learn anything you should post your questions and wait for answers of how to improve before stating that it is impossible to fly in 0,0.
Tip: Dont warp between gates in a straight line. And prepare on grid scout bookmarks with an interceptor before you enter with your crane. |

Paro Sol
Different Drummers
0
|
Posted - 2011.11.07 21:37:00 -
[24] - Quote
With experience and patience, you will never get killed in 0.0. Especially as a the lone wolf in a cloaking ship. It is too easy really. And too empty. Ran the pipe in a Mammoth with cloak for a year, twice a week, before I was able and willing to fly blockade runners, 25+ jumps one way through 0.0 and a low sec chokepoint, they never even came close.
There will times when you take calculated risks, when you have no time. That's when you can get killed, but still not very often. |

Davion von Steiner
Ares Inc.
0
|
Posted - 2011.11.07 21:38:00 -
[25] - Quote
Spymaster Alpha wrote:There should be a wiki article on this sh!t. Write one.
Apart from that, a wise capsuleer once said "Adapt or die." |

Mentat Cthulhu
Imperial Academy Amarr Empire
1
|
Posted - 2011.11.07 21:40:00 -
[26] - Quote
I can see where the OP is coming from.
If you're new to the game how are you supposed to know about bubbles, dics or any advanced game mechanics? A lot of people in 0.0 have no idea how stuff works (of course anything they don't understand is a hack or exploit!) |

Henry Haphorn
Aliastra Gallente Federation
71
|
Posted - 2011.11.07 21:43:00 -
[27] - Quote
It's actually pretty easy to sneak in and out of nullsec while still avoiding the gate camps and bubbles. I tried this once and managed to fly across two constellations worth of systems deep into 0.0 space. All this with no help from friends. You just have to know what you're doing. |

Banechild
The New Knighthood The Polaris Syndicate
2
|
Posted - 2011.11.07 21:51:00 -
[28] - Quote
Surviving null sec camp isn't that hard with a regular t1 frigate, a cloak and balls of steel. :P
I've survived from being decloaked in bubbles by keeping my head cool and usually by just trusting the fact that most camps are fail and that most inty pilots are even more so as well.
Hell some are even fooled by the most ancient of tricks -> burn to gate -> warp through -> wait in gate cloak ...
|

Shivus Tao
Broski Enterprises Elite Space Guild
16
|
Posted - 2011.11.07 21:53:00 -
[29] - Quote
A few rules about being in nulsec:
Bookmarks are your friend. Upon reaching a new system your first priority should be setting up multiple safespots. Additionally you need to be flying a fast ship on your first foray into that system because you need to set up perches a few hundred KM above every gate to scout for bubbles before warping to said gate. Covops, intys, even plain old T1 frigates are good for this.
If you have to warp blind to a gate because you have no perches in that system your best bet is to hit the celesital nearest the gate and attempt a scan. If you're in range and detect nothing you're probably safe. Even if it has a drag bubble, warping to the celestial is normally enough to defeat it. The only time you can really risk warping directly to gates is when you're completely alone in the system. Even then bouncing off a celesital is normally faster than boating back from a bubble. |

Jooce McNasty
Islefive Consulting
44
|
Posted - 2011.11.07 22:04:00 -
[30] - Quote
Null sec is a completely different beast, but having to be in a giant alliance or corp is not required. I have spend years with a corp that there was maybe 60 characters and about 20 actual people. We lived in Low and Null.
Also those sling bubbles do not discriminate between friendly and hostile. So even if their buddies warped towards that gate they would have been pulled into the bubble as well.
In my experience I find that null is actually more empty then empire other then some of the pipes and popular systems.
If you really want to learn null sec start by getting a map of the areas you are going to/thru. The in game map is poor when it comes to showing you how systems are connected.
First thing i do when i goto a new are is goto DOTLAN and print out the maps. Then I study them, figure out where there is stations and use the in game map for statistics. I write all over my maps. Where there are stations and large numbers of players. Where dead end systems are. If I find a JB in the system I add that to my personal map. Dotlan also shows how many NPC's have been killed in the past 24 hours this is good to figure out where players are ratting/plexing.
Second thing I do. Is I go around and make book marks all over. Safe spots, Gate perch's, Pounce's off gate's, and Off of Jump bridges. I do this all in a covert ops setup with a MWD and nano fibers so you can move fast and get away if you need to. (stabs are optional)
Once you have done those first two things your safer to move into the area. Don't forget to check maps. Use the statistics pages on the in game map. Especially the ships destroyed in the last hour, pilots in space, and pilots in system. This will let you know how busy these places are on your routes and if they are dangerous.
A final trick you should learn is the MWD + Cloak trick. Use your MWD as soon as it turns green turn it off and activate your cloak. You will continue to accelerate and cloak at the same time. You can use this to get out of sling bubbles and to get back to gates when you jump thru and get bubbled. If you jump into a bubble your best bet is try and get back to the gate using this trick.
Null is the most fun you can have in the game.
|

Andski
GoonWaffe Goonswarm Federation
587
|
Posted - 2011.11.07 22:05:00 -
[31] - Quote
I fly alone through hostile space pretty often in a Cheetah quite often, and I've never lost one. Always assume that everyone in local is hostile. |

Reilly Duvolle
Hydra Squadron
92
|
Posted - 2011.11.07 22:08:00 -
[32] - Quote
Traveling through nullsec safely has its own quirks and techniques. But it has to be learnt as everything else.
I'd reccomend taking a course at Agony Unleashed PVP University. They'll teach you what u need to know :) |

Jenshae Chiroptera
135
|
Posted - 2011.11.07 22:35:00 -
[33] - Quote
Tip for forum browsing:
When you see some advice in the first few replies, skip the next 2-3 pages, people like to chime in and repeat each other. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Hungry Eyes
Ministry of War Amarr Empire
124
|
Posted - 2011.11.07 22:38:00 -
[34] - Quote
Spymaster Alpha wrote: So, I get my crane,
i dont know if youre trolling bud, but i believe this is your first mistake.
ive been playing this game solo for years just fine, and ive experienced every single aspect of it. if you said something like "nullsec sucks for small corps compared to giant corps/alliances," then id totally agree. but nullsec is great for solo work. not PI, you goof. mind you, if u had a jump freighter maybe u could do it. |

Russell Casey
One Ton Reverberation Project
63
|
Posted - 2011.11.07 22:44:00 -
[35] - Quote
Bubbles are the perfect response to anyone claiming "all CCP does is make EVE EZ-mode for carebears." They also make it EZ-mode for pvp. That said, it is possible to avoid them by warping in from other angles, or just finding an entrance to null that's not a dedicated camp zone and has bubbles at every celestial object possible. You have to understand, the people of null spend most of their time glaring at each other from POS's/ safespots and get very little PvP aside from camping, so it's kind of important, religiously so in fact. |

Phyress
Serpents of Paradise
4
|
Posted - 2011.11.07 22:55:00 -
[36] - Quote
Plenty of nice advice for avoiding bubbles.
I'd also like to suggest that instead of dipping your toes into NPC nulsec in a Crane doing PI, try ratting in a Stealth Bomber. Not only will you make more money, but frigate align times will provide forgiveness for a mistake or two. |

Shad0wsFury
Habitual Euthanasia Pandemic Legion
14
|
Posted - 2011.11.07 22:59:00 -
[37] - Quote
Always warp directly from gate to gate in 0.0. We who live in 0.0 are generally friendly, helpful chaps, and nobody out in 0.0 wants to hurt anyone else. I'm sure you just ran into some bad seeds. I know if it were me, I'd just inform you in local that HA HA, MY BUBBLE CAUGHT YOU, and then use it as a teachable moment for your enlightenment. |

Tippia
Sunshine and Lollipops
1289
|
Posted - 2011.11.07 23:01:00 -
[38] - Quote
Shad0wsFury wrote:Always warp directly from gate to gate in 0.0. We who live in 0.0 are generally friendly, helpful chaps, and nobody out in 0.0 wants to hurt anyone else. I'm sure you just ran into some bad seeds. I know if it were me, I'd just inform you in local that HA HA, MY BUBBLE CAUGHT YOU, and then use it as a teachable moment for your enlightenment. This guy seems legit.
I say we all send him our ISK so he can do the right thing and invest it in something sensible and then give us back 500% of what we invested. GÇöGÇöGÇö GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĄ GÇö Karath Piki-á |

Jenshae Chiroptera
135
|
Posted - 2011.11.07 23:03:00 -
[39] - Quote
Okay, everyone move on to the next thread. Tipsy has arrived.  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Shad0wsFury
Habitual Euthanasia Pandemic Legion
14
|
Posted - 2011.11.07 23:05:00 -
[40] - Quote
Tippia wrote:Shad0wsFury wrote:Always warp directly from gate to gate in 0.0. We who live in 0.0 are generally friendly, helpful chaps, and nobody out in 0.0 wants to hurt anyone else. I'm sure you just ran into some bad seeds. I know if it were me, I'd just inform you in local that HA HA, MY BUBBLE CAUGHT YOU, and then use it as a teachable moment for your enlightenment. This guy seems legit. I say we all send him our ISK so he can do the right thing and invest it in something sensible and then give us back 500% of what we invested.
Thank you for your endorsement of the Shad0wsFury Limited Guaranteed Wealth System(tm), please send all investments in increments of 100 million isk to this character, and I guarantee returns of 500 million OR MORE in less than 60 days! |

White Tree
XxBroski North Reloaded Federation NinjaGuldDotxX. Elite Space Guild
575
|
Posted - 2011.11.07 23:08:00 -
[41] - Quote
In nullsec, try to avoid warping directly gate-to-gate, especially if there are hostiles in local (all targets regardless of standing other than blue and green are hostiles in nullsec)
Warp to a planet within the system, ideally one which is not in line with the stargate at all. Then warp to the stargate. You will not be caught by the bubble and you will reach the gate safely.
This is nullsec travel 101. |

ThisIsntMyMain
Republic University Minmatar Republic
44
|
Posted - 2011.11.07 23:23:00 -
[42] - Quote
and BTW - You cant do PI in Null Sec unless you are a member of the Sov holding alliance.
|

Shad0wsFury
Habitual Euthanasia Pandemic Legion
14
|
Posted - 2011.11.07 23:26:00 -
[43] - Quote
ThisIsntMyMain wrote:and BTW - You cant do PI in Null Sec unless you are a member of the Sov holding alliance.
Outer Ring, NPC 0.0, reading comprehension, wolollolololololololol, ect. |

Jita Alt666
476
|
Posted - 2011.11.07 23:29:00 -
[44] - Quote
Shad0wsFury wrote:ThisIsntMyMain wrote:and BTW - You cant do PI in Null Sec unless you are a member of the Sov holding alliance.
Outer Ring, NPC 0.0, reading comprehension, wolollolololololololol, ect.
What NPC space has the easiest access to Empire?
|

Bane Loppknow
Aliastra Gallente Federation
7
|
Posted - 2011.11.07 23:30:00 -
[45] - Quote
I do think bubbles should have a more detailed description in the Show Info window. Explaining that they can pull you past your intended warp target would go a great length towards making nullsec just a bit more noob-friendly. |

Sri Nova
Sebiestor Tribe Minmatar Republic
17
|
Posted - 2011.11.08 00:12:00 -
[46] - Quote
Base rules for null.
as long as their is local and see you people in it, assume the worse there are no freinds in this game there all out to make you cry.
when you are a grey it means your free for all to shoot, plunder and greif i dont think i have ever met any one in null who said welcome to NULL!!!! let me show you around . ( well maybe there was this one person but that all ended in a civil war amongst supposed friends)
so basically all people in null are evil!! stay away from people and places people tend to group around.
so you will need to scout out your routes in null . this just plain sucks but its absolutely necessary in order to survive. you will need to smartly place book marks and safe spots . you will need to watch local and or gates and learn the local environment . and most of all you will need to learn how to use the directional scanner .
and oh yeah make use of that map its their for a reason and it tells you how many evil people are in a system and how many evil people have been killed in that system .
only then will you be able to play ninja null spacer . and even then you will still loose ships .
the nice thing about alliances or mega corps is the ever handy intel channels . but being a ninja you are your intel. |

Alski
Fringe Nova INC. Ravensgaard
0
|
Posted - 2011.11.08 00:22:00 -
[47] - Quote
what the hell is this?! this thread almost gives me hope for the generation Y equivalent of the eveo forums 
relevant advice? no endless pages of "stfu noob and go back to highsec"? OP accepts his mistakes?
Where am I? and what have you done with the real eve forums? |

Mohr Cowbell
Dreddit Test Alliance Please Ignore
138
|
Posted - 2011.11.08 01:34:00 -
[48] - Quote
Spymaster Alpha wrote:There should be a wiki article on this sh!t.
http://wiki.eveuniversity.org/Gate_Games
|

Terminal Insanity
Convex Enterprises
65
|
Posted - 2011.11.08 01:39:00 -
[49] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
lol. those bubbles are exactly what makes 0.0 great. And it also is a key advantage to dealing with larger entities then yourself.
You can use those bubbles in creative ways, in enemy space to catch their haulers (like you were caught). Or stay cloaked as the enemy's massive fleet is aligning.... and as soon as they warp, decloak and bubble. Catch the straggler or two that didnt align in time =P
This is what 0.0 is all about. Infact, this is what eve is all about. You need to learn the rules of combat, combat timers etc etc, and learn to use them to your advantage. You cant just waltz into eve and expect to survive. Its not WOW |

Ashina Sito
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.08 01:53:00 -
[50] - Quote
Spymaster Alpha wrote:
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
Watch this. Probably should watch the other videos too while your at it.
http://www.youtube.com/user/AshinaSito#p/u/10/yLaJrd9IbFk
Fly Safe.
|

Krixtal Icefluxor
Bison - Placid PI Thundering Herd
38
|
Posted - 2011.11.08 02:12:00 -
[51] - Quote
MAYHAPS you should have MAYBE used POSSIBLY......................a Bustard. Let me intoduce you to this Fantastic ship. : http://wiki.eveonline.com/en/wiki/Bustard
T2 Transports already have +2 Warp, which means it's already invulnerable to ONE Warp Disruptor. I fit 4 'Halcyon' Scramblers to my T2 Ships (I fly all 4 races of them).
Therefore it takes 4 Warp Scrams froma GANG to even BEGIN to capture me.
Learn to fly your ships.
K I OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved.
-á- Lee Smolin "Three Roads to Quantum Gravity" |

Ladie Harlot
GoonWaffe Goonswarm Federation
696
|
Posted - 2011.11.08 03:16:00 -
[52] - Quote
Krixtal Icefluxor wrote:MAYHAPS you should have MAYBE used POSSIBLY......................a Bustard. Let me introduce you to this Fantastic ship. : http://wiki.eveonline.com/en/wiki/BustardT2 Transports already have a built-in +2 Warp, which means it's already invulnerable to ONE Warp Disruptor. I fit 4 'Halcyon' Scramblers to my T2 Ships [Bustard, Occator, Mastodon, Impel] (I fly all 4 races of them). Therefore it takes 4 Warp Scrams from a GANG to even BEGIN to capture me. Learn to fly your ships. K I Confirming that T2 transports are immune to bubbles. If you fit more warp core stabilizers you'll be even more immune.
The artist formerly known as Ladie Scarlet. |

Mr Kidd
Center for Advanced Studies Gallente Federation
136
|
Posted - 2011.11.08 03:24:00 -
[53] - Quote
Denidil wrote:it's called a sling bubble, and there easy to avoid once you know how.
first - they work by being along the line between the two gates - in front or behind. the way to avoid them is to have a tactical point that gets you off that line - so say 300km below the gate.
warp to tactical, then warp to gate. viola! sling bubble avoided.
Listen up everyone. This man has all the advice you need....as long as the gate you need to warp to is within dscan range to know there are bubbles, and they don't have multiple bubbles set for all possible warp.
The idea that bubbles can be avoided in all circumstances is a clear indication that you don't know WTF you're talking about. I just got dragged by a bubble that I was support to land at least 200km from and I warped to that gate from an old anom BM 4au above plane. There is no way these guys could have possibly known where I was coming from. And yet, I still was dragged into it. And no, there was no way to know the bubble was there as it was out of dscan range with no way to know other than to warp there. We want breast augmentations and sluttier clothing in the NeX! |

Zagdul
Clan Shadow Wolf Fatal Ascension
72
|
Posted - 2011.11.08 03:38:00 -
[54] - Quote
Idicious Lightbane wrote:Don't warp to 0 on a gate with others in system, warp to a nearby celestial first, scan the gate for bubbles/ships, then warp from the celestial to the gate. Whats better is to scout the pipe with say an inty and set up on and off grid bookmarks off all the gates to warp to. Bubbles won't pull you in unless your warping in a direct line with them, if you warp from a different angle you won't be pulled in. (basicly the one you got pulled into was in a direct line between the gate you warped from and that gate and pulled you in) This
Whenever there's someone else in a system, bounce off a celestial in system to make an angle to the gate that is not in-line to the enemy bubble.
It's not Rocket Surgery |

Zagdul
Clan Shadow Wolf Fatal Ascension
72
|
Posted - 2011.11.08 03:39:00 -
[55] - Quote
Krixtal Icefluxor wrote:MAYHAPS you should have MAYBE used POSSIBLY......................a Bustard. Let me introduce you to this Fantastic ship. : http://wiki.eveonline.com/en/wiki/BustardT2 Transports already have a built-in +2 Warp, which means it's already invulnerable to ONE Warp Disruptor. I fit 4 'Halcyon' Scramblers to my T2 Ships [Bustard, Occator, Mastodon, Impel] (I fly all 4 races of them). Therefore it takes 4 Warp Scrams from a GANG to even BEGIN to capture me. Learn to fly your ships. K I This is bad advice.
Warp stabs don't help you in a bubble.
It's not Rocket Surgery |

Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
31
|
Posted - 2011.11.08 03:51:00 -
[56] - Quote
The issue you experianced was due to a lack of knowledge about game mechanics and was nothing to do with corp or alliance size. Somebody in 300 member corp from a 1500 member alliance could get killed in the same way yet somebody from an npc corp could learn about things like that before going into null sec for the first time and avoid getting killed like that. |

Froz3nEcho Sarain
Blue Republic RvB - BLUE Republic
132
|
Posted - 2011.11.08 03:55:00 -
[57] - Quote
I am a new player as well (roughly 6 months old) and my first experience in null was with a stealth bomber trying to find ratters. Te be honest I was quite disappointed how empty 0.0 sec was. Just the occasional blob or a lone camper and most of the time nothing. ~ When everything fades away, an echo is the only sound that will remain ~ -á-á~ Chaos is a name for any order that produces confusion in our minds ~ |

Bloody Wench
126
|
Posted - 2011.11.08 04:49:00 -
[58] - Quote
I think your choice of ship for your first adventure was poor.
Do it again but this time in a Cov-Ops frig.
Spend time in each system making on grid BM's around gates. I like to make 250-400 KM spots above and below gates. Above or below is dictated by the angle at which you're coming in from. You want to exagerate any angle you can get, to increase the likelyhood that a suck bubble wont get you.
If you get a large system that doesnt have anything to warp to within 14AU of the gate you'll need to do an old school cap drained warp to get you closer so you can at least D-Scan it before warping to it to make your 'Gate 300' BMs.
Spend some time to name and organise your BM's so you can see quickly which goes where. Once you hang around an area long enough you're going to get yourself a decent set of BM's |

Poetic Stanziel
Arrakis Technology
233
|
Posted - 2011.11.08 04:51:00 -
[59] - Quote
Spymaster Alpha wrote:Thanks for the tips. I'll run through the route with a jump clone in a frigate or something and make the proper bookmarks. Should be good then. I'm glad you haven't given up. There's a learning curve to every area of this game. Nullsec is another learning curve. Travelling in nullsec definitely takes more effort and planning, but far more exciting as well.
EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |

Pok Nibin
Viziam Amarr Empire
5
|
Posted - 2011.11.08 04:58:00 -
[60] - Quote
I keep telling people, the only reason null sec denizens are crying about it being lonely out there is because they want new VICTIMS. IF you think those people are going to let you be, and make something of yourself (besides a target), I've got a bridge in San Francisco for sale. It's orange.
It's the same reason they're down on mining in high sec. They want you out in null and low so they can mine YOU.
You may notice most of these tips involve "friends", preset way points or multiple ships and jump clones. Ask them what you do once you get past the sling bubble...now that I'm here...just don't tell them where "here" is or they'll all be paying you a visit with their killboards in mind. Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |

Herzog Wolfhammer
Sigma Special Tactics Group
97
|
Posted - 2011.11.08 05:56:00 -
[61] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
Mistake 1: You used the wrong gates. Probably hit a gank magnet. Don't you know there are people waiting there..... ok they are playing other games waiting for a text or call to go up on audio... all day for someone to come along just to gank them for the all important killboard. Mistake 2: You used gates. Why oh why are people, especially independent ones, so darned hooked on gates? Just because there are there, you don't have to use them. With patience you can get very far with wormholes. A measly class 3 system can get you from high sec to 0.0 and sometimes a system will have a WH to both kinds of space at the same time. If you can take a few days or up to a week to get where you want to go, don't even bother with these damned gates. Gates were designed with only one thing in mind: a place for people who can't play to hang out and get kills.
|

Poetic Stanziel
Arrakis Technology
233
|
Posted - 2011.11.08 10:30:00 -
[62] - Quote
Travelling Nullsec - Newbie to Newbie Advice EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |

Ladie Harlot
GoonWaffe Goonswarm Federation
706
|
Posted - 2011.11.08 14:54:00 -
[63] - Quote
Pok Nibin wrote:I keep telling people, the only reason null sec denizens are crying about it being lonely out there is because they want new VICTIMS. IF you think those people are going to let you be, and make something of yourself (besides a target), I've got a bridge in San Francisco for sale. It's orange.
It's the same reason they're down on mining in high sec. They want you out in null and low so they can mine YOU.
You may notice most of these tips involve "friends", preset way points or multiple ships and jump clones. Ask them what you do once you get past the sling bubble...now that I'm here...just don't tell them where "here" is or they'll all be paying you a visit with their killboards in mind.
You are hilariously mad about nullsec. Please tell us more. The artist formerly known as Ladie Scarlet. |

Spymaster Alpha
BMF Mining Corporation EveTech Enterprises
3
|
Posted - 2011.11.13 00:18:00 -
[64] - Quote
Alright, new story. So, I follow everyone's advice. I grab myself a cov ops, and at every gate along my 11-jump route I create a "safe" warp-to point to avoid bubbles. I spend a couple hours doing this.
So then I go back, grab a blockade runner. I jump into null, and start my journey through. I use my bookmarks to avoid bubbles. All well and good, I get about 3 jumps in. I go through a gate, there's a bunch of people on the other side. I hit warp to my next safe bookmark, hit cloak right away. Someone IMMEDIATELY pops a bubble, and decloaks me. Locked and podded within a minute.
So I followed your advice, I made my safe bookmarks, didn't help me. What's the solution to this one?
On another note, can people put bubbles close enough to gates that you land in it as soon as you come through? How do you avoid this? |

Adunh Slavy
Ammatar Trade Syndicate
80
|
Posted - 2011.11.13 00:44:00 -
[65] - Quote
Spymaster Alpha wrote:So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
Let me preface my response with, I loathe gates, they're a crappy mechanic.
As for what you did wrong, you warped to a gate with out scouting.
What you should do is, once you jump, warp to something, cloaked of course, at some distance other than zero. On your way, look and see if there is something within 15 AU of your out gate. Then warp to that thing. Then, use your on board scanner, the directional scanner that is, to see if there are ships and bubbles there or not. If not warp to the gate and jump.
If there is something there, then you need to try and figure out where the bubble might be. If there are only two gates in the system, then you can pretty much assume that the bubble is inline with the other gate.
The way bubbles work is that, if you are "in-line" with them, then they will pull your ship to them, pulling you long or short of the place you would have landed other wise. What you want to do is get out of that path, so that the bubble won't be able to pull you into it.
Sometimes bubbles are at the thing (planet/moon/star) that is close by, that people use to scout. Sometimes there is a bubble in line with that thing too, so do be careful.
Your ultimate goal is to be out-of-line with the bubble(s).
One thing of note, if you are solo and can't scout ahead, if you find your self in a system where there are ships and bubbles on the out-gate, even if you can line up to not get pulled to a bubble, you can almost guarantee that they have a HIC or have bubbles on the other side of the gate as well.
Your best bet to avoid an active gate camp in that case is make an odd safe spot, stay cloaked and start up a conversation about the questionable parentage of gate campers. |

Adunh Slavy
Ammatar Trade Syndicate
80
|
Posted - 2011.11.13 00:49:00 -
[66] - Quote
Spymaster Alpha wrote: So I followed your advice, I made my safe bookmarks, didn't help me. What's the solution to this one?
On another note, can people put bubbles close enough to gates that you land in it as soon as you come through? How do you avoid this?
There isn't a solution to that one when you're solo. And yes, there can be so many bubbles aroudn a gate, or a HIC or few sitting around and then you're fooked. Welcome to lame PVP. |

Justin Credulent
Perkone Caldari State
34
|
Posted - 2011.11.13 00:52:00 -
[67] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
Pretty much this.
What most people new to null-sec don't realize is that any system they jump in is someone else's back yard. Players own those systems. You're on their turf, and they are more than justified popping you.
The reason nobody goes to null-sec is exactly that - every system is owned by somebody, and if you want to play there, you have to join them and dedicate 20 hours per week to "mandatory operations" as well as pay xx millions a week in rental fees and bla bla bla. Nobody wants to deal with that, and the people who do are already doing so. Everyone else is steering clear.
The answer isn't to f*ck up hi-sec and force everyone into null-sec (really, most of us would just cancel our subs). The answer is to fix null-sec. That's where the problem is, after all - null-sec CAREBEAR Alliances forming "coalitions" to maintain peace.
If you're in a Corp, null-sec is the safest place EVER - nothing but bots and coalitions. Otherwise, you'll get bubbled and popped by the dogs who feed on the scraps.
|

John Caesse
Navy of Xoc The Remnant Legion
88
|
Posted - 2011.11.13 01:07:00 -
[68] - Quote
ITT: Helpful advice from people who know how to live in nullsec, and complaining rants from those who don't |

Justin Credulent
Perkone Caldari State
41
|
Posted - 2011.11.13 01:15:00 -
[69] - Quote
Witty one liners: Flavor of the decade. |

Ranger 1
Ranger Corp
274
|
Posted - 2011.11.13 01:16:00 -
[70] - Quote
Adunh Slavy wrote:Spymaster Alpha wrote: So I followed your advice, I made my safe bookmarks, didn't help me. What's the solution to this one?
On another note, can people put bubbles close enough to gates that you land in it as soon as you come through? How do you avoid this?
There isn't a solution to that one when you're solo. And yes, there can be so many bubbles aroudn a gate, or a HIC or few sitting around and then you're fooked. Welcome to lame PVP.
The situation you found yourself in is tricky, but not inescapable as this last poster seems to think.
Okay, they were waiting for you on the other side of the gate. Usually this situation has one of two things on the other side.
1: A bubble that is already up, whether anchored, a hictor, or a dictor. 2: No bubble, but they have a dictor or hictor waiting to pop one the moment you make your move along with interceptors waiting to zoom directly at you to decloak you.
In either case I usually do not simply engage warp or try and head directly at the gate I'm trying to get to. In the case where you hit warp and they pop a bubble the moment you appear/recloak, the bubble causes your ship to stop trying to get into warp and lose speed. You get snagged while you try to hastily click to get moving again.
Instead I take a moment, zoom out a bit, and look at my position in relation to the gate, the enemy, and nearby celestial objects. I will then wait for the most opportune moment to head toward a celestial object that takes me at an oblique angle away from their fast decloaking frigates. You need to be fast double clicking to get moving, hitting MWD, and cloaking again in less than a second to have much of a chance.
If you have a bit of luck, your MWD burst will take you at an angle away from the trajectory of the in bound decloakers. Hopefully you have picked a celestial that is on the side of the bubble you happen to be closest to. As soon as you clear the bubble, spam warp.
Alternatively, you can simply use the MWD burst/cloak trick to try and get back to the gate. Sometimes this is the best approach, but bear in mind that a wise camper will have a bubble and decloakers in reserve waiting to jump through with you to try and snag you on the other side.
Also, always take your time. You have 60 seconds. Burn some of it up making an informed choice. Keep in mind if you decide to run back to the gate it needs to be AFTER your 30 second (soon to be 20 second) session change has gone by... otherwise you will simply bounce off the gate, decloaked, vulnerable, and soon to be dead.
With practice you can become adept at avoided this type of camp as well, but it does take nerves of steel. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

URDEAD2ME
Rage and Terror Against ALL Authorities
6
|
Posted - 2011.11.13 01:24:00 -
[71] - Quote
warp to planet near the gate or a belt point in direction of gate and use the scanner , normaly pull bubbles are in line with gates so from a planet near the gate , if you warp to the gate the bubble shouldnt be in alignment. |

Ranger 1
Ranger Corp
274
|
Posted - 2011.11.13 01:31:00 -
[72] - Quote
Quote:The reason nobody goes to null-sec is exactly that - every system is owned by somebody, and if you want to play there, you have to join them and dedicate 20 hours per week to "mandatory operations" as well as pay xx millions a week in rental fees and bla bla bla. Nobody wants to deal with that, and the people who do are already doing so. Everyone else is steering clear.
While you are correct in that when you travel in null sec you are likely trespassing on someone's territory, the picture you paint of null sec life is pretty skewed.
While some alliances occasionally call mandatory ops for their members, many do not. The exception being if their space is under heavy threat, and even then you'd be hard pressed to find any that wouldn't understand if you couldn't be there.
20 hours a week participation demanded from renters? Where please? You'd be hard pressed to find a corp that demanded 20 hours a week from their core members, let alone renters.
You need to realize that almost every person in null started out earning a living in high sec, just like you... and if you went to null today and joined a corp out there, at that moment you will suddenly become the object of mistrust and fear from the people who think just like you currently do... no matter how you choose to behave.
As a general rule, generalities are bad. 
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Jenn aSide
Smokin Aces.
19
|
Posted - 2011.11.13 01:35:00 -
[73] - Quote
This is a typical reaction. People go out to null sec solo, don't do their home work or try to figure out some pretty simple stuff *(like don't warp to a null gate if ANY unfriendlies are about) get killed, and then come to the conclusion that the problem is with null sec lol.
You can look at any "what will make people go to null sec" threadnaught and see the same thing: people will go to null sec if it's easier. Well sry, null sec requires effort, that's what makes it special. High Sec allows people to play this mmo solo, null sec demands you make friends. I don't see any reason that should change really. |

Justin Credulent
Perkone Caldari State
41
|
Posted - 2011.11.13 01:41:00 -
[74] - Quote
Ranger 1 wrote:Quote:The reason nobody goes to null-sec is exactly that - every system is owned by somebody, and if you want to play there, you have to join them and dedicate 20 hours per week to "mandatory operations" as well as pay xx millions a week in rental fees and bla bla bla. Nobody wants to deal with that, and the people who do are already doing so. Everyone else is steering clear. While you are correct in that when you travel in null sec you are likely trespassing on someone's territory, the picture you paint of null sec life is pretty skewed.
Except for the fact that it's based on my own experiences as a hi-sec "carebear" who's tried, numerous times, to "break through to the other side" over the past year. So the perspective I bring is in fact valid and has been the case for at least 1, and i suspect many dozens more, people.
Quote:20 hours a week participation demanded from renters? Where please? You'd be hard pressed to find a corp that demanded 20 hours a week from their core members, let alone renters.
Did I say that renters require time minimums? No I didn't, thanks. I said renters require xx amount of ISK per week. And why the hell am I gonna pay them? Just to... what? Mine Cornite? lulz
But in regards to my "20 hours a week claim": please learn what hyperbole is.
|

Justin Credulent
Perkone Caldari State
41
|
Posted - 2011.11.13 01:44:00 -
[75] - Quote
Jenn aSide wrote:You can look at any "what will make people go to null sec" threadnaught and see the same thing: people will go to null sec if it's easier. Well sry, null sec requires effort, that's what makes it special. High Sec allows people to play this mmo solo, null sec demands you make friends. I don't see any reason that should change really.
So I guess you're one of the "you're not entitled to play in null-sec, you have to earn it" crowd. Please reason with the "we need to force newbies to play null-sec so we have risk-free PvP" crowd, will ya?
|

Ranger 1
Ranger Corp
275
|
Posted - 2011.11.13 02:01:00 -
[76] - Quote
Justin Credulent wrote:Ranger 1 wrote:Quote:The reason nobody goes to null-sec is exactly that - every system is owned by somebody, and if you want to play there, you have to join them and dedicate 20 hours per week to "mandatory operations" as well as pay xx millions a week in rental fees and bla bla bla. Nobody wants to deal with that, and the people who do are already doing so. Everyone else is steering clear. While you are correct in that when you travel in null sec you are likely trespassing on someone's territory, the picture you paint of null sec life is pretty skewed. Except for the fact that it's based on my own experiences as a hi-sec "carebear" who's tried, numerous times, to "break through to the other side" over the past year. So the perspective I bring is in fact valid and has been the case for at least 1, and i suspect many dozens more, people. Quote:20 hours a week participation demanded from renters? Where please? You'd be hard pressed to find a corp that demanded 20 hours a week from their core members, let alone renters. Did I say that renters require time minimums? No I didn't, thanks. I said renters require xx amount of ISK per week. And why the hell am I gonna pay them? Just to... what? Mine Cornite? lulz But in regards to my "20 hours a week claim": please learn what hyperbole is.
Actually, if you look at what you typed, you DID say exactly that. If that's not what you meant, please learn how to avoid run on sentences. 
I'm sure those reflect to some degree your actual experiences. Your doing it wrong.
For one thing you seem to think that your limited exposure to whatever null sec corp you applied to makes you well informed on typical null sec life. You have been misinformed.
While there are corps that to one degree or another display some or all of the traits you describe, to portray all null sec corps in this light is a gross exaggeration.
There are a number of ways to enter into enjoyable null sec corps and have a large degree of autonomy, as long as you remember that you need to have your corp mates back when there is need. If you are unwilling to do this, then High Sec is indeed the place for you.
By the way, what is Cornite? 
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Revolution Rising
Native Freshfood Minmatar Republic
23
|
Posted - 2011.11.13 03:07:00 -
[77] - Quote
tbh ... 1) outer ring where the ORE BPO's are kept is probably one of the worst choices. People have been known to tie that entire region down for long periods of time in order to strangle the market for BPO's coming out of there. 2) no scout? really ? 3) I don't necessarily disagree with you that it should be easier. |

Bloody Wench
130
|
Posted - 2011.11.13 03:37:00 -
[78] - Quote
Revolution Rising wrote:tbh ... 1) outer ring where the ORE BPO's are kept is probably one of the worst choices. People have been known to tie that entire region down for long periods of time in order to strangle the market for BPO's coming out of there. 2) no scout? really ? 3) I don't necessarily disagree with you that it should be easier.
If this were a fantasy game, the edge of a "safe zone" to someone's territory would be a hugely long border. We'd be able to cross it and possibly even get all the way across their territory without anyone even knowing.
Unfortunately, eve space isn't anything like REAL space. It's not huge or massive, there's a giant population compared to 5 years ago. And the travel takes place in what basically is a long tunnel, and gives anyone hiding in those tunnels a huge advantage - both surprise and being able to set the stage with warp bubbles etc..
I don't think I even SEE a fix for this presently. (Get rid of gates?? :))
+1 I thought this was a decent post.
I had an idea years ago regarding the gates system, one in which the gate in your current system would shoot you into the next system at some arbitrary distance from the destination gate in the next system.
So rather than landing 12 kms from the destination gate you might land anywhere in a 1AU sphere around the destination gate. (I used 1AU, but you could have any distance here, 50kms, 1000...whatever) So that gates function more like an innacurate slingshot into the destination system rather than the precise instrument they are now.
You would still need to get to the gate in your current system to get to your next system and the camps would be there, but it would completely remove the 'blind side' camp. So you could always get into a system safely, but if the system is actively hostile then the chances of you getting out are small. |

Revolution Rising
Native Freshfood Minmatar Republic
24
|
Posted - 2011.11.13 03:44:00 -
[79] - Quote
Bloody Wench wrote:
+1 I thought this was a decent post.
I had an idea years ago regarding the gates system, one in which the gate in your current system would shoot you into the next system at some arbitrary distance from the destination gate in the next system.
So rather than landing 12 kms from the destination gate you might land anywhere in a 1AU sphere around the destination gate. (I used 1AU, but you could have any distance here, 50kms, 1000...whatever) So that gates function more like an innacurate slingshot into the destination system rather than the precise instrument they are now.
You would still need to get to the gate in your current system to get to your next system and the camps would be there, but it would completely remove the 'blind side' camp. So you could always get into a system safely, but if the system is actively hostile then the chances of you getting out are small.
Funny, i had almost the same idea. Rather than gates just have an area designated within a particular system that would allow travel to the next either via map or some other mechanic, and have it land you randomly in the next system within that same travel area. Groups obviously land together. Scanning always required to find enemies.
|

MaxxOmega
Temporal Mechanics
1
|
Posted - 2011.11.13 03:53:00 -
[80] - Quote
Everyone's experience is different at times. I have gone into 0.0 solo many times just to fly around for ***** and giggles and have gone 20-25 jumps from gate to gate and never seen a bubble and gone several jumps to systems completely empty of anyone except for me....
And then there is those "other" times lol...    |

Akirei Scytale
Test Alliance Please Ignore
310
|
Posted - 2011.11.13 05:05:00 -
[81] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
simple. you don't warp towards a celestial via the most blatantly obvious and predictable route, because if there is a camp, it will be pulling from that route.
bounce of other celestials, or set up bookmarks.
seriously, highseccers don't understand how nullsec works *at all*. the game is a whole lot deeper than it seems in babyspace. if you know what you're doing in nullsec, you are nearly impossible to catch unless *you* **** up. |

Tanya Powers
Science and Trade Institute Caldari State
187
|
Posted - 2011.11.13 05:43:00 -
[82] - Quote
Akirei Scytale wrote:seriously, highseccers don't understand how nullsec works *at all*. the game is a whole lot deeper than it seems in babyspace. if you know what you're doing in nullsec, you are nearly impossible to catch unless *you* **** up.
You can live in null sec for 50 years and be the oldest bone around, the smarter etc, once you jump the gate and the bubble is there you just suck it up, has everyone else. 
|

Akirei Scytale
Test Alliance Please Ignore
310
|
Posted - 2011.11.13 05:48:00 -
[83] - Quote
Tanya Powers wrote:Akirei Scytale wrote:seriously, highseccers don't understand how nullsec works *at all*. the game is a whole lot deeper than it seems in babyspace. if you know what you're doing in nullsec, you are nearly impossible to catch unless *you* **** up. You can live in null sec for 50 years and be the oldest bone around, the smarter etc, once you jump the gate and the bubble is there you just suck it up, has everyone else. 
getting caught in a drag bubble is 100% avoidable in every case. directional scan, local, other celestials, bookmarks, etc. but yeah, everyone makes mistakes. they're just your fault, not the campers'.
also, jumping through a gate *into* a bubble isn't so bad either, assuming your ship is fit properly for nullsec travel. you'd lose a clumsy slow ship like a battleship or a BC, but flying around solo through hostile space in one is a mistake in itself. |

Kengutsi Akira
Ministry of War Amarr Empire
158
|
Posted - 2011.11.13 09:20:00 -
[84] - Quote
Lord Mandelor wrote:Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere? Such is life in the Zone.
which is part of why its so empty there. https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |

Herzog Wolfhammer
Sigma Special Tactics Group
125
|
Posted - 2011.11.13 09:44:00 -
[85] - Quote
Krixtal Icefluxor wrote:MAYHAPS you should have MAYBE used POSSIBLY......................a Bustard. Let me introduce you to this Fantastic ship. : http://wiki.eveonline.com/en/wiki/BustardT2 Transports already have a built-in +2 Warp, which means it's already invulnerable to ONE Warp Disruptor. I fit 4 'Halcyon' Scramblers to my T2 Ships [Bustard, Occator, Mastodon, Impel] (I fly all 4 races of them). Therefore it takes 4 Warp Scrams from a GANG to even BEGIN to capture me. Learn to fly your ships. K I
How many can I put on a Raven?
Sorry, couldn't help it.
|

Jr Instructorcon
Dreddit Test Alliance Please Ignore
40
|
Posted - 2011.11.13 09:55:00 -
[86] - Quote
If you find yourself in a gate camp after going through a gate, and you are in a covert ops cloaked ship, you can survive as long as you keep your cool and properly assess the situation. If they have a HIC/DIC, and the bubble is not up, expect a delayed bubble. If they have a fast ship there, expect a decloak attempt. To escape a decloak attempt, orient your camera toward a perpendicular line away from the decloaker (Try for a 90 degree angle). Double click in space to break gate cloak, hit your MWD and then immediately hit your cloak. Your MWD will cycle while you are cloaked, launching you away from your last known location, causing the decloak to fail. If the bubble goes up, don't worry, go the shortest route out of the bubble, and warp to a celestial. If the bubble doesn't go up, warp to a Celestial ASAP before the decloaker can try for a second attempt.
If you run into a properly setup cloaky trap, you will probably die. Welcome to nullsec. We lose ships a lot. Get a second account to scout. Join a corp and share intel on the local area and gate camps. Nullsec is a lot more "harsh" towards inexperienced pilots. Get a bunch of rifters that you can afford to lose. Treat every person in local as hostile and active. Treat every gate as if it had a drag bubble on it and a gate camp on the other side.
Going lone wolf in nullsec will be hard, because teamwork is encourage in such harsh conditions that we are used to. Intel channels, home defense fleets, jumpbridges, perimeter gate camps, all of these things require other people. If you want to live out here, be prepared to put more effort into it than you would in highsec. The reward will not be that great, as income is generally **** for the risk involved. But if you want to experience all that EVE has to offer, and to live in space driven entirely by players, this is the place to be. |

Feilamya
4
|
Posted - 2011.11.13 10:01:00 -
[87] - Quote
Being in a giant corp/alliance is not a cure for incompetence. |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
50
|
Posted - 2011.11.13 10:28:00 -
[88] - Quote
Spymaster Alpha wrote:There should be a wiki article on this sh!t.
http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Deployable_Equipment:Warp_Disruption_Fields
this is the best description of how bubbles work I could find on a public wiki, it describes bubble mechanics pretty well, but not how to avoid them.
If you really want detailed instruction on bubble mechanics, nullsec survival and basic PvP in general I would suggest sigining up for an Agony Unleashed PvP class, takes a day and you usually even get to shoot at stuff.
Bookmarks are pretty much essential for travel in null, but if you dont have BMs for a particular system you can usually bounce off a planet and avoid most drag bubbles.
If your planning to take a blockade runner into null on a regular basis I would also learn the Cloak+MWD trick to escape bubble camps when jumping into a system.
It doesn't require being in a major alliance to get around null, plenty of small time pirates catch careless nullsec dwellers all the time. |

Elrich Kouvo
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.13 10:41:00 -
[89] - Quote
To OP: Yeah they should really lose that whole gate bubble thing I mean if you put up a wall to null sec. you wont have a flood of people coming into it. And don't worry about PI. There is plenty o' planets in Empire space, and you can make a great living in EVE without ever going to Null sec. To all that bookmarking jump here jump there I am so leet because I can evade a warp bubble sometimes, get over yourselves. All you know is how to make a tedious game more tedious. The OP did what the majority of what you said and he still got blown to bits. The best way to travel in Nullsec is with the biggest blob. Always has been. Always will be. |

Malcanis
Vanishing Point. The Initiative.
1095
|
Posted - 2011.11.13 10:43:00 -
[90] - Quote
Demon View wrote:An addition to the advice above: cap dumping. You might want to prepare the ground in a covops (cloak reactivation time: 5s) or a dual-prop interceptor with a cloak (for when you sense a trap and have to hide for a bit, not for the MWD+cloak thing.) Spymaster Alpha wrote:It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere? Player skill, tedium, bookmarks, knowing the area. I guess you thought, "I have all this SP, I should be ready for null now!", but that was never the barrier.
I would like this post 50 times if i could. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Jr Instructorcon
Dreddit Test Alliance Please Ignore
40
|
Posted - 2011.11.13 10:44:00 -
[91] - Quote
Elrich Kouvo wrote: To OP: Yeah they should really lose that whole gate bubble thing I mean if you put up a wall to null sec. you wont have a flood of people coming into it. And don't worry about PI. There is plenty o' planets in Empire space, and you can make a great living in EVE without ever going to Null sec. To all that bookmarking jump here jump there I am so leet because I can evade a warp bubble sometimes, get over yourselves. All you know is how to make a tedious game more tedious. The OP did what the majority of what you said and he still got blown to bits. The best way to travel in Nullsec is with the biggest blob. Always has been. Always will be.
Yes, because big blobs don't attract other blobs to kill them.
Are you stupid? The best way to travel through nullsec is carefully. Removing bubbles doesn't reduce tedium, it reduces the amount of interaction between players. Nullsec isn't highsec. We are the frontier of society. Bring your blanket and a gun. |

Elrich Kouvo
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.13 10:55:00 -
[92] - Quote
Jr Instructorcon wrote:Elrich Kouvo wrote: To OP: Yeah they should really lose that whole gate bubble thing I mean if you put up a wall to null sec. you wont have a flood of people coming into it. And don't worry about PI. There is plenty o' planets in Empire space, and you can make a great living in EVE without ever going to Null sec. To all that bookmarking jump here jump there I am so leet because I can evade a warp bubble sometimes, get over yourselves. All you know is how to make a tedious game more tedious. The OP did what the majority of what you said and he still got blown to bits. The best way to travel in Nullsec is with the biggest blob. Always has been. Always will be. Yes, because big blobs don't attract other blobs to kill them. Are you stupid? The best way to travel through nullsec is carefully. Removing bubbles doesn't reduce tedium, it reduces the amount of interaction between players. Nullsec isn't highsec. We are the frontier of society. Bring your blanket and a gun.
Nah it reduces tedium. By your logic so does warping all around the system to evade hostile interaction with the gate campers. I am sure that most corps don't go around looking for targets who are armed and ready to blow stuff up unless they are at war with that corp. I have been part of a nullsec corp it is in some ways a whole lot like high sec. |

Herzog Wolfhammer
Sigma Special Tactics Group
124
|
Posted - 2011.11.13 11:14:00 -
[93] - Quote
This use of gates in 0.0 is new to me. Wormholes are better.
But what the heck? I tried the very things suggested in this thread - the cap dumping thing is pretty cool.
I must say that while I think gates are crap mechanics and should go away, the advice given here is workable.
I am even having a good time at it - like the red dude who didn't like me coming between two of his bubbles from a direction he would have never expected. It was not even a SOV held system. Yeesh get a life people.
Some things to be mindful of:
- It would be advisable to get the fastest aligning ship you can afford. - Train up the skills to maneuver fast. Those of us who started before the WTZ days know the importance of this. - Unless you are in a throwaway scout/alt don't stop checking the map. You still have to get away from the gates you jump into, and an active camp is likely to have a boosted scrammajamma ship. - If you are merely traveling, and hence light on weaponry since it's not like you are going to fight your way out of a gate camp, consider a salvager if you run across T2 wrecks in empty systems. I could have gotten around 60 mil in salvage tonight with practically no work. - Most of the bubbles I saw tonight were very lightly manned yet the stats on my route have a very high "ships destroyed" and "pod destroyed" rate. The gankbears may be spread thin in some systems. - The amount of warping around you will do with the prescribed methods is going to make you very hard to probe down - so fitting a cloak for the purpose of not being probed may be a waste. The Cloak-MWD trick is another matter.
|

FluffyDice
StarFckers Inc. The Jagged Alliance
40
|
Posted - 2011.11.13 11:27:00 -
[94] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere? What he did wrong was warp directly from gate to gate. Pick really odd areas to bounce off first and youll miss most camps. |

FluffyDice
StarFckers Inc. The Jagged Alliance
40
|
Posted - 2011.11.13 11:27:00 -
[95] - Quote
doubled |

Justin Credulent
Perkone Caldari State
66
|
Posted - 2011.11.13 15:52:00 -
[96] - Quote
Jr Instructorcon wrote:If you find yourself in a gate camp after going through a gate, and you are in a covert ops cloaked ship, you can survive as long as you keep your cool and properly assess the situation. If they have a HIC/DIC, and the bubble is not up, expect a delayed bubble. If they have a fast ship there, expect a decloak attempt. To escape a decloak attempt, orient your camera toward a perpendicular line away from the decloaker (Try for a 90 degree angle). Double click in space
Too late, already dead.
Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships! |

P42ALPHA
nul-li-fy RED.OverLord
21
|
Posted - 2011.11.13 16:41:00 -
[97] - Quote
ThisIsntMyMain wrote:and BTW - You cant do PI in Null Sec unless you are a member of the Sov holding alliance.
Face Palm*
Reading sure is hard, understanding what you read must be even harder? |

Adunh Slavy
Ammatar Trade Syndicate
83
|
Posted - 2011.11.13 16:50:00 -
[98] - Quote
Revolution Rising wrote: I don't think I even SEE a fix for this presently. (Get rid of gates?? :))
Edit: Actually I sat down had morning coffee after this.
Getting rid of gates would be awesome. Being able to warp from one system to another, instead of through a gate would really redefine the space, the fights, and bring an immensity to the game that's currently lacking. More scouts would be needed - meaning more small ships would need to accompany fleets - fighting would occur more often at celestials - which I think would also be cool. (The fleet is hiding at an asteroid belt is a star wars classic! ;)).
+1E100000000000000000000 |

Angeliena
Eye of God Controlled Chaos
1
|
Posted - 2011.11.13 18:01:00 -
[99] - Quote
There is a nice article in EVEnews24 about this. see http://www.evenews24.com/2011/11/09/poetic-stanziel-not-dying-on-gates/ |

Harrigan VonStudly
Volatile Instability Cascade Probable
1
|
Posted - 2011.11.13 18:09:00 -
[100] - Quote
Wow. Look at those ideas offered by others in how to avoid this kind of thing. And the OP says there's NOTHING he could do to avoid this.
Who down wit' OP-P? |

Zleon Leigh
18
|
Posted - 2011.11.13 18:12:00 -
[101] - Quote
OP: "with a bunch of litter that decloaks me."
At some point this is an exploit, right?
Incarna - Newest business example of mismanaged capital. |

Morganta
Peripheral Madness The Midget Mafia
310
|
Posted - 2011.11.13 18:18:00 -
[102] - Quote
Spymaster Alpha wrote:Ok, so being my adventurous self I decided it was high time to get my ass out of highsec and learn about null. I figured a decent way to start with this would be to set up some ninja PI.
So, I get my crane, and fit it all nice and sexy cloaky like, and load up a bunch of command centers. I set a course for the Outer Ring (all NPC nullsec all the way), autopilot to the edge of highsec, and then start my trip through the deep dark.
I get 2 jumps in. I'm cloaked. I warp to 0 on the next gate. I somehow end up being pulled OFF the gate and into a bubble, with a bunch of litter that decloaks me. Locked and killed within 15 seconds.
So what did I do wrong? How is it even possible to avoid this? Manually warping to 0 in a cloaked ship, and there was absolutely NOTHING I could do to avoid this. This, obviously, is why anyone who doesn't have a massive corp to back them up doesn't like nullsec. It's impossible to go anywhere without getting shitkicked, even if you do everything right.
It seemed, from the little I saw, that nearly every gate had a bubble on it. So how does anyone get anywhere?
perches bro, perches
if you find an area you like get out there in a nice fast covops and set bookmarks 150-300km off the gates in a direction thats not in line with anything
while not foolproof (someone else's perch may be close to yours) it will keep you out of drag bubbles and grape cages and even without the litter a properly set drag can decloak you on the gate as you pass by it.
but yeah, cans and drones will decloak you, best to avoid bubbles altogether with bookmarks The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Akirei Scytale
Test Alliance Please Ignore
323
|
Posted - 2011.11.13 19:13:00 -
[103] - Quote
Justin Credulent wrote:Jr Instructorcon wrote:If you find yourself in a gate camp after going through a gate, and you are in a covert ops cloaked ship, you can survive as long as you keep your cool and properly assess the situation. If they have a HIC/DIC, and the bubble is not up, expect a delayed bubble. If they have a fast ship there, expect a decloak attempt. To escape a decloak attempt, orient your camera toward a perpendicular line away from the decloaker (Try for a 90 degree angle). Double click in space Too late, already dead.
you're cloaked when you come out of a gate, you know. you have a whole lot of time to decide on your course of action. |

Jita Alt666
524
|
Posted - 2011.11.13 19:14:00 -
[104] - Quote
Elrich Kouvo wrote: To OP: Yeah they should really lose that whole gate bubble thing I mean if you put up a wall to null sec. you wont have a flood of people coming into it. And don't worry about PI. There is plenty o' planets in Empire space, and you can make a great living in EVE without ever going to Null sec. To all that bookmarking jump here jump there I am so leet because I can evade a warp bubble sometimes, get over yourselves. All you know is how to make a tedious game more tedious. The OP did what the majority of what you said and he still got blown to bits. The best way to travel in Nullsec is with the biggest blob. Always has been. Always will be.
I really enjoyed this thread - until this post.
Eve is like chess. Learning the basic moves and learning how to counter them is challenging and enjoyable. The variety of ways a player can be tackled in 0.0 is immense. The variety of tricks used to avoid being tackled is also immense. Calling tactics tedious because they take time, forethought, and planning, makes me think less of you as a human being.
The op asked specific advice and got specific answers - he lasted for longer on his 2nd run. He then encountered a new tactic for which he has come back and asked for more advice. This process is called learning. The more complex the problems an individual wants to learn about, the complex the trial and error period.
If you choose to stay dumb that is your decision. However you chose to intentionally cut down a person who is attempting to learn, and then cut down those who are of their own free will, and in their own time, are willing to help another player learn. For this you need to be called out as what you are; an individual of weak intellect and weak character.
|

Morganta
Peripheral Madness The Midget Mafia
312
|
Posted - 2011.11.13 19:21:00 -
[105] - Quote
Akirei Scytale wrote:Justin Credulent wrote:Jr Instructorcon wrote:If you find yourself in a gate camp after going through a gate, and you are in a covert ops cloaked ship, you can survive as long as you keep your cool and properly assess the situation. If they have a HIC/DIC, and the bubble is not up, expect a delayed bubble. If they have a fast ship there, expect a decloak attempt. To escape a decloak attempt, orient your camera toward a perpendicular line away from the decloaker (Try for a 90 degree angle). Double click in space Too late, already dead. you're cloaked when you come out of a gate, you know. you have a whole lot of time to decide on your course of action.
aim for shortest route out, align,MWD,cloak and warp to a safe or something the second you get out. if you get decloaked, run full out with MWD, keep up your transversal. You are hard to target and hit when moving
of if you don't feel so lucky, try and burn back to the gate. if you can, fire your warp drive to give the bubble pilot aggression so he can't follow you if by chance you get back to and through the gate 
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Mr LaboratoryRat
Confederation of DuckTape Lovers
4
|
Posted - 2011.11.13 19:36:00 -
[106] - Quote
this is why http://www.youtube.com/watch?v=qqXi8WmQ_WM&feature=feedrec_grec_index |

Malcanis
Vanishing Point. The Initiative.
1107
|
Posted - 2011.11.13 19:38:00 -
[107] - Quote
Justin Credulent wrote:Jr Instructorcon wrote:If you find yourself in a gate camp after going through a gate, and you are in a covert ops cloaked ship, you can survive as long as you keep your cool and properly assess the situation. If they have a HIC/DIC, and the bubble is not up, expect a delayed bubble. If they have a fast ship there, expect a decloak attempt. To escape a decloak attempt, orient your camera toward a perpendicular line away from the decloaker (Try for a 90 degree angle). Double click in space Too late, already dead.
Must you flaunt your utter ignorance of how EVE works in every thread with "0.0" in the title?
Just because you failed so horribly doesn't mean everyone else has to emulate your failure. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Ranger 1
Ranger Corp
276
|
Posted - 2011.11.13 20:18:00 -
[108] - Quote
Malcanis wrote:Justin Credulent wrote:Jr Instructorcon wrote:If you find yourself in a gate camp after going through a gate, and you are in a covert ops cloaked ship, you can survive as long as you keep your cool and properly assess the situation. If they have a HIC/DIC, and the bubble is not up, expect a delayed bubble. If they have a fast ship there, expect a decloak attempt. To escape a decloak attempt, orient your camera toward a perpendicular line away from the decloaker (Try for a 90 degree angle). Double click in space Too late, already dead. Must you flaunt your utter ignorance of how EVE works in every thread with "0.0" in the title? Just because you failed so horribly doesn't mean everyone else has to emulate your failure.
Indeed.
Using the basic tactics outlined in this thread I have survived literally thousands of gate camps over the years.
Is it fool proof? No.
Do these steps give you a very high likely survival rate? Yes.
Complaining that being caught in a bubble is instant death, in the face of overwhelming testimony to the contrary (some of it coming from people who formerly thought the same as you) is much akin to saying that it is impossible to survive in the wilderness... simply because you don't know how. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Ranger 1
Ranger Corp
276
|
Posted - 2011.11.13 20:23:00 -
[109] - Quote
Quote:I am sure that most corps don't go around looking for targets who are armed and ready to blow stuff up unless they are at war with that corp. I have been part of a nullsec corp it is in some ways a whole lot like high sec.
Wait, what?
If you are in their space, without their permission, you will be shot as a trespasser in most cases.
Some corps in null sec restrict themselves to only shooting at people they are actively hostile with, but they are the minority. Mostly because it takes a lot of organization to keep track of your huge "red list" of people that will take advantage of your generosity and use it to ambush your people.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Akirei Scytale
Test Alliance Please Ignore
324
|
Posted - 2011.11.13 20:31:00 -
[110] - Quote
Ranger 1 wrote:Quote:I am sure that most corps don't go around looking for targets who are armed and ready to blow stuff up unless they are at war with that corp. I have been part of a nullsec corp it is in some ways a whole lot like high sec. Wait, what? If you are in their space, without their permission, you will be shot as a trespasser in most cases. Some corps in null sec restrict themselves to only shooting at people they are actively hostile with, but they are the minority. Mostly because it takes a lot of organization to keep track of your huge "red list" of people that will take advantage of your generosity and use it to ambush your people.
seriously.
in nullsec, if it aint blue, its an enemy and dead. no stupid formal declarations.
I have a feeling his "nullsec experience" comes from some BS RP alliance, like CVA. |

Elrich Kouvo
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.13 20:51:00 -
[111] - Quote
Jita Alt666 wrote:Elrich Kouvo wrote: To OP: Yeah they should really lose that whole gate bubble thing I mean if you put up a wall to null sec. you wont have a flood of people coming into it. And don't worry about PI. There is plenty o' planets in Empire space, and you can make a great living in EVE without ever going to Null sec. To all that bookmarking jump here jump there I am so leet because I can evade a warp bubble sometimes, get over yourselves. All you know is how to make a tedious game more tedious. The OP did what the majority of what you said and he still got blown to bits. The best way to travel in Nullsec is with the biggest blob. Always has been. Always will be. I really enjoyed this thread - until this post. Eve is like chess. Learning the basic moves and learning how to counter them is challenging and enjoyable. The variety of ways a player can be tackled in 0.0 is immense. The variety of tricks used to avoid being tackled is also immense. Calling tactics tedious because they take time, forethought, and planning, makes me think less of you as a human being. The op asked specific advice and got specific answers - he lasted for longer on his 2nd run. He then encountered a new tactic for which he has come back and asked for more advice. This process is called learning. The more complex the problems an individual wants to learn about, the complex the trial and error period. If you choose to stay dumb that is your decision. However you chose to intentionally cut down a person who is attempting to learn, and then cut down those who are of their own free will, and in their own time, are willing to help another player learn. For this you need to be called out as what you are; an individual of weak intellect and weak character. so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. So what did you gain from all that bookmarking warp here warp there? Did you get an opportunity to blow any enemies up? Did you get to rat some bounties? Did you escape with a boatload of PI components? the OP did not go to nullsec to "tackle" or evade tackle. I regret that I don't find jumping around in an internet spaceship learning like you do. I enjoy my college courses though. I don't have the time to find jumping around 5-10 times to get from point A to point B valuable entertainment when there are so many more productive things to do. I am not the only one who feels like this. Just look at the many complaints about nullsec. You will commonly find complaints about blobs. You obviously don't want to admit that the real problem is warp bubbles. After all it strongly encourages blobs, which is exactly what the OP is complaining about. |

Luh Windan
Ancient Motorboats
10
|
Posted - 2011.11.13 21:06:00 -
[112] - Quote
Some interesting advice (and hopefully useful) advice here.
On Saturday I thought I might go and wet my toes in null. Scooted through low without problems - couple of sharks lurking but I've spent enough time in low to be getting over the 'rabbit in the headlights' thing and ducked and dived as one small group hunted me. Once past them I headed down to null and hit another bigger group who hunted me for a little while as well.
All fun but none of it conducive to isk making.
Next I hit a pipe which clearly had a number of camps and since I had set myself the goal of not getting podded until I had made back the cost of my ship ( < 30m but I had only ninja'ed 2 or 3 mil in rats) I explored the tiny pocket I was in and then headed back.
The pipes are the worst part - where I was going down I would have had to run two long pipes that were clearly full of camps before having any chance to do anything.
however - it did occur to me that a) either the people on this forum who are trying to get more people down to null are a vocal minority or b) the people of null sec are morons :- if you want prey, putting up a *very* effective barrier to them coming into your hunting ground is pretty much the worst approach ever.
For the record I suspect that the good people of null sec are mostly quite happy as it is and do not really want lots of highsec'rs wandering around pinching their resources...... |

Ranger 1
Ranger Corp
277
|
Posted - 2011.11.13 21:06:00 -
[113] - Quote
Elrich Kouvo wrote:Jita Alt666 wrote:Elrich Kouvo wrote: To OP: Yeah they should really lose that whole gate bubble thing I mean if you put up a wall to null sec. you wont have a flood of people coming into it. And don't worry about PI. There is plenty o' planets in Empire space, and you can make a great living in EVE without ever going to Null sec. To all that bookmarking jump here jump there I am so leet because I can evade a warp bubble sometimes, get over yourselves. All you know is how to make a tedious game more tedious. The OP did what the majority of what you said and he still got blown to bits. The best way to travel in Nullsec is with the biggest blob. Always has been. Always will be. I really enjoyed this thread - until this post. Eve is like chess. Learning the basic moves and learning how to counter them is challenging and enjoyable. The variety of ways a player can be tackled in 0.0 is immense. The variety of tricks used to avoid being tackled is also immense. Calling tactics tedious because they take time, forethought, and planning, makes me think less of you as a human being. The op asked specific advice and got specific answers - he lasted for longer on his 2nd run. He then encountered a new tactic for which he has come back and asked for more advice. This process is called learning. The more complex the problems an individual wants to learn about, the complex the trial and error period. If you choose to stay dumb that is your decision. However you chose to intentionally cut down a person who is attempting to learn, and then cut down those who are of their own free will, and in their own time, are willing to help another player learn. For this you need to be called out as what you are; an individual of weak intellect and weak character. so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. So what did you gain from all that bookmarking warp here warp there? Did you get an opportunity to blow any enemies up? Did you get to rat some bounties? Did you escape with a boatload of PI components? the OP did not go to nullsec to "tackle" or evade tackle. I regret that I don't find jumping around in an internet spaceship learning like you do. I enjoy my college courses though. I don't have the time to find jumping around 5-10 times to get from point A to point B valuable entertainment when there are so many more productive things to do. I am not the only one who feels like this. Just look at the many complaints about nullsec. You will commonly find complaints about blobs. You obviously don't want to admit that the real problem is warp bubbles. After all it strongly encourages blobs, which is exactly what the OP is complaining about.
What he wants to do there is none of our concern, that is his business. We simply pointed out that bubble camps are easily dealt with.
You see, that's the nice thing about bookmarks, once you invest time in making them they are yours forever... to use or copy as you see fit.
He can use his bookmarks to do any number of things... whether that be to sneak a cloaky transport in and out on a regular basis (they can also be fit to evade "bubbles on the blind side" quite efficiently), or a cyno alt to jump a jump freighter in and then back out to low sec when the coast is clear (if he is particularly balsy), or ghost a T3 ship in and out for ratting (or a stealth bomber for that matter if you are more concerned with bounties than loot), or even setting up a covert hot drop from empire if he is a member of a group that specializes in ganking Null Sec anomaly or mission runners, miners, or belt ratters.
That's not the point of the thread. He wanted to know how to get in and out without automatically getting popped in a bubble camp, and that was explained to him in detail.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

proxwar
Klaatu Technologies
12
|
Posted - 2011.11.13 21:07:00 -
[114] - Quote
Akirei Scytale wrote:
seriously.
in nullsec, if it aint blue, its an enemy and dead. no stupid formal declarations.
99% of null are blue to each other as it is.
Think i found the cause of all this 'null is dead/boring' drama.....
|

Elrich Kouvo
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.13 21:16:00 -
[115] - Quote
Ranger 1 wrote:Elrich Kouvo wrote:Jita Alt666 wrote:Elrich Kouvo wrote: To OP: Yeah they should really lose that whole gate bubble thing I mean if you put up a wall to null sec. you wont have a flood of people coming into it. And don't worry about PI. There is plenty o' planets in Empire space, and you can make a great living in EVE without ever going to Null sec. To all that bookmarking jump here jump there I am so leet because I can evade a warp bubble sometimes, get over yourselves. All you know is how to make a tedious game more tedious. The OP did what the majority of what you said and he still got blown to bits. The best way to travel in Nullsec is with the biggest blob. Always has been. Always will be. I really enjoyed this thread - until this post. Eve is like chess. Learning the basic moves and learning how to counter them is challenging and enjoyable. The variety of ways a player can be tackled in 0.0 is immense. The variety of tricks used to avoid being tackled is also immense. Calling tactics tedious because they take time, forethought, and planning, makes me think less of you as a human being. The op asked specific advice and got specific answers - he lasted for longer on his 2nd run. He then encountered a new tactic for which he has come back and asked for more advice. This process is called learning. The more complex the problems an individual wants to learn about, the complex the trial and error period. If you choose to stay dumb that is your decision. However you chose to intentionally cut down a person who is attempting to learn, and then cut down those who are of their own free will, and in their own time, are willing to help another player learn. For this you need to be called out as what you are; an individual of weak intellect and weak character. so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. So what did you gain from all that bookmarking warp here warp there? Did you get an opportunity to blow any enemies up? Did you get to rat some bounties? Did you escape with a boatload of PI components? the OP did not go to nullsec to "tackle" or evade tackle. I regret that I don't find jumping around in an internet spaceship learning like you do. I enjoy my college courses though. I don't have the time to find jumping around 5-10 times to get from point A to point B valuable entertainment when there are so many more productive things to do. I am not the only one who feels like this. Just look at the many complaints about nullsec. You will commonly find complaints about blobs. You obviously don't want to admit that the real problem is warp bubbles. After all it strongly encourages blobs, which is exactly what the OP is complaining about. What he wants to do there is none of our concern, that is his business. We simply pointed out that bubble camps are easily dealt with. You see, that's the nice thing about bookmarks, once you invest time in making them they are yours forever... to use or copy as you see fit. He can use his bookmarks to do any number of things... whether that be to sneak a cloaky transport in and out on a regular basis (they can also be fit to evade "bubbles on the blind side" quite efficiently), or a cyno alt to jump a jump freighter in and then back out to low sec when the coast is clear (if he is particularly balsy), or ghost a T3 ship in and out for ratting (or a stealth bomber for that matter if you are more concerned with bounties than loot), or even setting up a covert hot drop from empire if he is a member of a group that specializes in ganking Null Sec anomaly or mission runners, miners, or belt ratters. That's not the point of the thread. He wanted to know how to get in and out without automatically getting popped in a bubble camp, and that was explained to him in detail. Still tedious though isn't?
|

Ranger 1
Ranger Corp
277
|
Posted - 2011.11.13 21:21:00 -
[116] - Quote
Quote:Still tedious though isn't?
Making the initial book marks can be time consuming, and depending on the local traffic a bit nerve wracking at times.
I don't find slipping in and out of extremely hostile territory tedious. I find it challenging, especially if the people defending their territory know what they are doing.
If your definition of "not tedious" is being able to set your auto pilot and come back to your computer in 20 minutes, I can't help you, sorry. That's an issue at your end.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Elrich Kouvo
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.13 21:26:00 -
[117] - Quote
Ranger 1 wrote:Quote:Still tedious though isn't? Making the initial book marks can be time consuming, and depending on the local traffic a bit nerve wracking at times. I don't find slipping in and out of extremely hostile territory tedious. I find it challenging, especially if the people defending their territory know what they are doing. If your definition of "not tedious" is being able to set your auto pilot and come back to your computer in 20 minutes, I can't help you, sorry. That's an issue at your end. My definitions of tedious: https://www.google.com/search?client=gmail&rls=gm&q=define%20tedious. Anyway you slice it, nullsec is tedious. Thank you for addressing some of the reasons why. |

MeestaPenni
Mercantile and Stuff
58
|
Posted - 2011.11.13 21:34:00 -
[118] - Quote
I've been reading the tips to avoid warp bubbles at gates. Some point out that it as simple as using a covops ship...one that allows the use of MWD while cloaked.
Really?
So, what are you gonna' do in that thing once you get there? Rat some big boys in a covops ship? |

Malcanis
Vanishing Point. The Initiative.
1110
|
Posted - 2011.11.13 21:38:00 -
[119] - Quote
Elrich Kouvo wrote:Jita Alt666 wrote:Elrich Kouvo wrote: To OP: Yeah they should really lose that whole gate bubble thing I mean if you put up a wall to null sec. you wont have a flood of people coming into it. And don't worry about PI. There is plenty o' planets in Empire space, and you can make a great living in EVE without ever going to Null sec. To all that bookmarking jump here jump there I am so leet because I can evade a warp bubble sometimes, get over yourselves. All you know is how to make a tedious game more tedious. The OP did what the majority of what you said and he still got blown to bits. The best way to travel in Nullsec is with the biggest blob. Always has been. Always will be. I really enjoyed this thread - until this post. Eve is like chess. Learning the basic moves and learning how to counter them is challenging and enjoyable. The variety of ways a player can be tackled in 0.0 is immense. The variety of tricks used to avoid being tackled is also immense. Calling tactics tedious because they take time, forethought, and planning, makes me think less of you as a human being. The op asked specific advice and got specific answers - he lasted for longer on his 2nd run. He then encountered a new tactic for which he has come back and asked for more advice. This process is called learning. The more complex the problems an individual wants to learn about, the complex the trial and error period. If you choose to stay dumb that is your decision. However you chose to intentionally cut down a person who is attempting to learn, and then cut down those who are of their own free will, and in their own time, are willing to help another player learn. For this you need to be called out as what you are; an individual of weak intellect and weak character. so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win.
Well speaking for myself, I make billions doing Angel missions in Curse.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Elrich Kouvo
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.13 21:43:00 -
[120] - Quote
Malcanis wrote:Elrich Kouvo wrote:Jita Alt666 wrote:Elrich Kouvo wrote: To OP: Yeah they should really lose that whole gate bubble thing I mean if you put up a wall to null sec. you wont have a flood of people coming into it. And don't worry about PI. There is plenty o' planets in Empire space, and you can make a great living in EVE without ever going to Null sec. To all that bookmarking jump here jump there I am so leet because I can evade a warp bubble sometimes, get over yourselves. All you know is how to make a tedious game more tedious. The OP did what the majority of what you said and he still got blown to bits. The best way to travel in Nullsec is with the biggest blob. Always has been. Always will be. I really enjoyed this thread - until this post. Eve is like chess. Learning the basic moves and learning how to counter them is challenging and enjoyable. The variety of ways a player can be tackled in 0.0 is immense. The variety of tricks used to avoid being tackled is also immense. Calling tactics tedious because they take time, forethought, and planning, makes me think less of you as a human being. The op asked specific advice and got specific answers - he lasted for longer on his 2nd run. He then encountered a new tactic for which he has come back and asked for more advice. This process is called learning. The more complex the problems an individual wants to learn about, the complex the trial and error period. If you choose to stay dumb that is your decision. However you chose to intentionally cut down a person who is attempting to learn, and then cut down those who are of their own free will, and in their own time, are willing to help another player learn. For this you need to be called out as what you are; an individual of weak intellect and weak character. so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. Well speaking for myself, I make billions doing Angel missions in Curse. That is good for you. The OP doesn't need to leave empire to have that kind of fun though... so what was your point again?
|

Takseen
University of Caille Gallente Federation
12
|
Posted - 2011.11.13 21:46:00 -
[121] - Quote
Ranger 1 wrote:Quote:Still tedious though isn't? Making the initial book marks can be time consuming, and depending on the local traffic a bit nerve wracking at times. I don't find slipping in and out of extremely hostile territory tedious. I find it challenging, especially if the people defending their territory know what they are doing. If your definition of "not tedious" is being able to set your auto pilot and come back to your computer in 20 minutes, I can't help you, sorry. That's an issue at your end. Its challenging, but not really that rewarding by the sounds of things. The closest I've done is ninja running anomalies in wormholes from highsec. And that was way way more convenient. 1) Most wormholes were deserted. 2) There's no real travel time to and from the PvE objective. One quick warp and I'm back in relatively safe highsec. This is important because it reduces the minimum play session required to get anything done and therefore let's me get some more ISK done. And if I have to leave due to hostiles, I can go right back to bearing it up in highsec. 3) Wormhole PvE is noticeably *different* to highsec PvE, which made up for the extra hassle involved in finding the wormhole sites. Is nullsec ratting or anomaly running really that different from running level 4s? That's even if you could safely bring a ship to nullsec capable of doing that stuff.
So my question is, is there anything in nullsec that's sufficiently different from highsec that'd make me want to -put up with the tedium of repeatedly dodging gatecamps -lose access to the highsec markets -forego using expensive ships, fittings and implants.
|

Malcanis
Vanishing Point. The Initiative.
1110
|
Posted - 2011.11.13 21:48:00 -
[122] - Quote
Takseen wrote:Ranger 1 wrote:Quote:Still tedious though isn't? Making the initial book marks can be time consuming, and depending on the local traffic a bit nerve wracking at times. I don't find slipping in and out of extremely hostile territory tedious. I find it challenging, especially if the people defending their territory know what they are doing. If your definition of "not tedious" is being able to set your auto pilot and come back to your computer in 20 minutes, I can't help you, sorry. That's an issue at your end. Its challenging, but not really that rewarding by the sounds of things. The closest I've done is ninja running anomalies in wormholes from highsec. And that was way way more convenient. 1) Most wormholes were deserted. 2) There's no real travel time to and from the PvE objective. One quick warp and I'm back in relatively safe highsec. This is important because it reduces the minimum play session required to get anything done and therefore let's me get some more ISK done. And if I have to leave due to hostiles, I can go right back to bearing it up in highsec. 3) Wormhole PvE is noticeably *different* to highsec PvE, which made up for the extra hassle involved in finding the wormhole sites. Is nullsec ratting or anomaly running really that different from running level 4s? That's even if you could safely bring a ship to nullsec capable of doing that stuff. So my question is, is there anything in nullsec that's sufficiently different from highsec that'd make me want to -put up with the tedium of repeatedly dodging gatecamps -lose access to the highsec markets -forego using expensive ships, fittings and implants.
Some of the most fun I had in this game was ninjaing 10/10 plexes in hostile space with a friend. Extremely entertaining and alse highly lucrative.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Takseen
University of Caille Gallente Federation
12
|
Posted - 2011.11.13 21:59:00 -
[123] - Quote
Yeah true, it would be nice to do those plexes and the lowsec ones sometime. It'd be quite a big commitment to get a ship strong enough to do a 10/10 into that location. Ah well, I'll wait till the "Nullsec revamp" expansion that CCP were talking about a few months ago. |

Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
63
|
Posted - 2011.11.13 22:07:00 -
[124] - Quote
Takseen wrote:Ranger 1 wrote:Quote:Still tedious though isn't? Making the initial book marks can be time consuming, and depending on the local traffic a bit nerve wracking at times. I don't find slipping in and out of extremely hostile territory tedious. I find it challenging, especially if the people defending their territory know what they are doing. If your definition of "not tedious" is being able to set your auto pilot and come back to your computer in 20 minutes, I can't help you, sorry. That's an issue at your end. Its challenging, but not really that rewarding by the sounds of things. The closest I've done is ninja running anomalies in wormholes from highsec. And that was way way more convenient. 1) Most wormholes were deserted. 2) There's no real travel time to and from the PvE objective. One quick warp and I'm back in relatively safe highsec. This is important because it reduces the minimum play session required to get anything done and therefore let's me get some more ISK done. And if I have to leave due to hostiles, I can go right back to bearing it up in highsec. 3) Wormhole PvE is noticeably *different* to highsec PvE, which made up for the extra hassle involved in finding the wormhole sites. Is nullsec ratting or anomaly running really that different from running level 4s? That's even if you could safely bring a ship to nullsec capable of doing that stuff. So my question is, is there anything in nullsec that's sufficiently different from highsec that'd make me want to -put up with the tedium of repeatedly dodging gatecamps -lose access to the highsec markets -forego using expensive ships, fittings and implants.
I find ganking pimp fit tengus in plexes (or even just belts) to be highly lucrative and entertaining. Better loot drops than any NPC in the game =P
This can be done with one solo recon ship (pilgrim is prolly the best) which is more than capable of moving through null sec using the methods already discussed in this thread. It does require a bit of setting up and patience, but once you get your cov ops cloaked recon of death set up in a bearing system you can seriously just come back to your comp for 5-10 minuets and make an easy billion.
The best lols come after blowing up a tengu, and then seeing its pod continue to warp around to belts trying to shoot things. I would report all the bots, but I prefer to take all their isk in the form of faction loot instead... |

Ranger 1
Ranger Corp
280
|
Posted - 2011.11.13 22:12:00 -
[125] - Quote
Soloing ratting BS in a stealth bomber is also rather amusing. 
You have to be a bit more picky about the loot you grab though. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Jita Alt666
528
|
Posted - 2011.11.13 22:23:00 -
[126] - Quote
Elrich Kouvo wrote: so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. So what did you gain from all that bookmarking warp here warp there? Did you get an opportunity to blow any enemies up? Did you get to rat some bounties? Did you escape with a boatload of PI components? the OP did not go to nullsec to "tackle" or evade tackle. I regret that I don't find jumping around in an internet spaceship learning like you do. I enjoy my college courses though. I don't have the time to find jumping around 5-10 times to get from point A to point B valuable entertainment when there are so many more productive things to do. I am not the only one who feels like this. Just look at the many complaints about nullsec. You will commonly find complaints about blobs. You obviously don't want to admit that the real problem is warp bubbles. After all it strongly encourages blobs, which is exactly what the OP is complaining about.
1. The OP was asking how to travel in 0.0 - read more than his thread title. 2. Step 1 in 0.0 is to explore - the OP is at this point discussion on the value of further game concepts is not in the interests of sandbox game-play. 3. Game entertainment is a subjective attribute. Separating a gang of 5-6 players over 2 systems then picking them off by strategically being "caught" takes 20-30 minutes to set up, 30-50 minutes to execute, and has a success rate of about 15%. The entertainment gained by breaking a small gang while piloting solo is fantastic. Like all things it takes practise 4. Blobs are caused by sovereignty mechanics. 5. PI extraction in 0.0 is way way (to the factor of 5x) more profitable than PI extraction in Empire. 6. Learning comes in every experience life gives you - not just in a book from a professor. I am not belittling the formal education process but only "learning" at school then "entertaining" yourself with no personal development is a bit of a black and white view - actually your posts reveal a very black and white viewpoint of 0.0, Empire, Eve, learning, entertainment, value, life. |

saltrock0000
Caldari Provisions Caldari State
8
|
Posted - 2011.11.13 23:34:00 -
[127] - Quote
Ok quick crash course for you as it is.
Bubbles do pull ships out of warp. A typical place to have one setup is just off 2 well traveled gates (highsec to 0.0 being very popular).
When traversing 0.0 without a scout, do it in something small with a cloak - IE covert ops or force recon.
When jumping into a system use your ship scanner set to max distance and before decloaking see whats around - if there is a visible gatecamp with you right there the proper procedure is to double click space, on a horizontal plane form the enemy as they will try to burn and decloak you -decloaks happen at 2500m or less - hit your cloak and then MWD !!ALWAYS CLOAK BEFORE MWD!!. The theory in this is to propell yourself away from the imediate area you enter so you cannot be decloaked.
So now your in that desired 0.0 system warp to a random unobvious celestial at anything between 50-100km. Whilst in warp open up your people and places and midwarp create a bookmark and name this "safe Spot blah blah whatever" Now you have a Safe place to chill out. I say safe its safe as long as you always enter and stay cloaked in this spot. There are ship scanning probes and people out there willing to scan down your safe spots. A good way to avoid this is have a few setup and bounce between them making new bookmarks mid warp and then using them. Alternativly you can always spam your scanner for active probes in your area - soon as you see probes its time to start moving. A good prober can find a larger ship in under 30s.
So i mentioned the scanner there, now i havent played in a while but i seem to rememebr the max directional scan as being 15AU give or take. A good habbit to get into is having the solar system map at the ready to be used in conjunction with your scanner to see whats happening. Say you want to get to PNQY but suspect the gate there is camped and bubbled, but there is a plannet or other celetstial withing 15au of the gate you want to get to, warp there then use your directional scanner on 5 degree's to check that gate. The degrees of the ship scanner is calculated from the middle of your screen. But hey play around with it in safe space till you get a feel. Try to only ever warp to a gate once you have scanned it or are comfortable no hostiles are in system.
Local chat is also a great help... system empty your safe... system full suspect the locals to be out with pitchforks.
Ok last little bit of dribble before i call it a night. There is one other thing to take into concideration when entering a camped gate. Are there many fast small ships to decloak you, is there a webber to hold you there once they have. In rare occasions, its worth weighing up the options before making any move, the default uncloak timer is 30s so thats plenty of time to umm and arr.. But yeah weight up the options and if you can or thing you can, turn your ass around and MWD back to the gate and jump.
Another little sidenote for new 0.0 people, agro tiemrs... once you are engaged in any way, be this directly or indirectly like hitting a bubble, you get a 15agro timer. This basicaly means if you safe spot up then log off your ship will sit in space for 15minutes to give peopel a chance to probe you and kill you. Agro timers kill many cap pilots. Now a good trick to remove this agro timer is to jump system, once you change system its gone and your free to log.
To be honest its a steep learning curve and can cost you alot, but ocne you learn it all its second nature, and im sure you will find your own way to do things, but just a tired drunk guy trying to help some people out.
Fly safe EvE
P.S CCP FIIIIIIIIIIIIIIIIIIIIX THE GAME FASTER |

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.13 23:55:00 -
[128] - Quote
Jita Alt666 wrote:Elrich Kouvo wrote: so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. So what did you gain from all that bookmarking warp here warp there? Did you get an opportunity to blow any enemies up? Did you get to rat some bounties? Did you escape with a boatload of PI components? the OP did not go to nullsec to "tackle" or evade tackle. I regret that I don't find jumping around in an internet spaceship learning like you do. I enjoy my college courses though. I don't have the time to find jumping around 5-10 times to get from point A to point B valuable entertainment when there are so many more productive things to do. I am not the only one who feels like this. Just look at the many complaints about nullsec. You will commonly find complaints about blobs. You obviously don't want to admit that the real problem is warp bubbles. After all it strongly encourages blobs, which is exactly what the OP is complaining about.
1. The OP was asking how to travel in 0.0 - read more than his thread title. 2. Step 1 in 0.0 is to explore - the OP is at this point discussion on the value of further game concepts is not in the interests of sandbox game-play. 3. Game entertainment is a subjective attribute. Separating a gang of 5-6 players over 2 systems then picking them off by strategically being "caught" takes 20-30 minutes to set up, 30-50 minutes to execute, and has a success rate of about 15%. The entertainment gained by breaking a small gang while piloting solo is fantastic. Like all things it takes practise 4. Blobs are caused by sovereignty mechanics. 5. PI extraction in 0.0 is way way (to the factor of 5x) more profitable than PI extraction in Empire. 6. Learning comes in every experience life gives you - not just in a book from a professor. I am not belittling the formal education process but only "learning" at school then "entertaining" yourself with no personal development is a bit of a black and white view - actually your posts reveal a very black and white viewpoint of 0.0, Empire, Eve, learning, entertainment, value, life. 1. Ok 2.OK 3. I dont see what that has to do with bubble blobs but OK 4. Nah you can find them in Empire too. usually gate camping known choke points into low sec. Faction War too. 5. 5X < worth it for nullsec profits 6. Are you classifing EVE as "Edutainment"? 7. The warp bubbles make the game tedious and I know we can agree on that.
|

Akirei Scytale
Test Alliance Please Ignore
326
|
Posted - 2011.11.13 23:59:00 -
[129] - Quote
Elrich Kouvo wrote: 7. The warp bubbles make the game tedious and I know we can agree on that.
you know whats tedious? having to have individual tackles for every single target in that 1000 man fleet over there, not having to click one extra time per system while travelling. bubbles do their job, and they do it well. they make large scale PvP possible.
I bet you're the kind of guy who considers looking at local before undocking tedious, and would blame something other than themselves when they got popped. |

Soldarius
Peek-A-Boo Bombers
75
|
Posted - 2011.11.14 00:05:00 -
[130] - Quote
Welcome to nulsec! Now follow the advice given above and you will lose a lot fewer ships. "How do you kill that which has no life?" |

Ranger 1
Ranger Corp
282
|
Posted - 2011.11.14 00:10:00 -
[131] - Quote
Elrich Kouvo wrote:Jita Alt666 wrote:Elrich Kouvo wrote: so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. So what did you gain from all that bookmarking warp here warp there? Did you get an opportunity to blow any enemies up? Did you get to rat some bounties? Did you escape with a boatload of PI components? the OP did not go to nullsec to "tackle" or evade tackle. I regret that I don't find jumping around in an internet spaceship learning like you do. I enjoy my college courses though. I don't have the time to find jumping around 5-10 times to get from point A to point B valuable entertainment when there are so many more productive things to do. I am not the only one who feels like this. Just look at the many complaints about nullsec. You will commonly find complaints about blobs. You obviously don't want to admit that the real problem is warp bubbles. After all it strongly encourages blobs, which is exactly what the OP is complaining about.
1. The OP was asking how to travel in 0.0 - read more than his thread title. 2. Step 1 in 0.0 is to explore - the OP is at this point discussion on the value of further game concepts is not in the interests of sandbox game-play. 3. Game entertainment is a subjective attribute. Separating a gang of 5-6 players over 2 systems then picking them off by strategically being "caught" takes 20-30 minutes to set up, 30-50 minutes to execute, and has a success rate of about 15%. The entertainment gained by breaking a small gang while piloting solo is fantastic. Like all things it takes practise 4. Blobs are caused by sovereignty mechanics. 5. PI extraction in 0.0 is way way (to the factor of 5x) more profitable than PI extraction in Empire. 6. Learning comes in every experience life gives you - not just in a book from a professor. I am not belittling the formal education process but only "learning" at school then "entertaining" yourself with no personal development is a bit of a black and white view - actually your posts reveal a very black and white viewpoint of 0.0, Empire, Eve, learning, entertainment, value, life. 1. Ok 2.OK 3. I dont see what that has to do with bubble blobs but OK 4. Nah you can find them in Empire too. usually gate camping known choke points into low sec. Faction War too. 5. 5X < worth it for nullsec profits 6. Are you classifing EVE as "Edutainment"? 7. The warp bubbles make the game tedious and I know we can agree on that.
Not so much, no.
Bubbles in Null Sec serve a very important purpose, they restrict free travel without proper preparation and become points of conflict.
If you were a sov owner in null sec you would not want just anybody freely traipsing through your turf in any ship they liked, harvesting "your" resources and giving away intel on your movements to people that don't like you. Nor would you like enemy fleets to be able to move freely through your space without some means to attempt to contain them.
Bubbles add an element of strategy to null sec conflicts that is largely missing from high and low sec combat. They are a tool that can easily become a double edged sword. Many a bubble camp has been turned on the campers and proved to be their undoing.
I'm afraid your just going to have to live with the fact that if you want to trespass on someones property they are going to take steps to make that process challenging for you. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.14 00:23:00 -
[132] - Quote
Ranger 1 wrote:Elrich Kouvo wrote:Jita Alt666 wrote:Elrich Kouvo wrote: so after you have ducked and dodged your way through the great bubble camp that is 0.0 sec, then what do you do? Chess has an endgame. You make those tough decisions to ultimately win. So what did you gain from all that bookmarking warp here warp there? Did you get an opportunity to blow any enemies up? Did you get to rat some bounties? Did you escape with a boatload of PI components? the OP did not go to nullsec to "tackle" or evade tackle. I regret that I don't find jumping around in an internet spaceship learning like you do. I enjoy my college courses though. I don't have the time to find jumping around 5-10 times to get from point A to point B valuable entertainment when there are so many more productive things to do. I am not the only one who feels like this. Just look at the many complaints about nullsec. You will commonly find complaints about blobs. You obviously don't want to admit that the real problem is warp bubbles. After all it strongly encourages blobs, which is exactly what the OP is complaining about.
1. The OP was asking how to travel in 0.0 - read more than his thread title. 2. Step 1 in 0.0 is to explore - the OP is at this point discussion on the value of further game concepts is not in the interests of sandbox game-play. 3. Game entertainment is a subjective attribute. Separating a gang of 5-6 players over 2 systems then picking them off by strategically being "caught" takes 20-30 minutes to set up, 30-50 minutes to execute, and has a success rate of about 15%. The entertainment gained by breaking a small gang while piloting solo is fantastic. Like all things it takes practise 4. Blobs are caused by sovereignty mechanics. 5. PI extraction in 0.0 is way way (to the factor of 5x) more profitable than PI extraction in Empire. 6. Learning comes in every experience life gives you - not just in a book from a professor. I am not belittling the formal education process but only "learning" at school then "entertaining" yourself with no personal development is a bit of a black and white view - actually your posts reveal a very black and white viewpoint of 0.0, Empire, Eve, learning, entertainment, value, life. 1. Ok 2.OK 3. I dont see what that has to do with bubble blobs but OK 4. Nah you can find them in Empire too. usually gate camping known choke points into low sec. Faction War too. 5. 5X < worth it for nullsec profits 6. Are you classifing EVE as "Edutainment"? 7. The warp bubbles make the game tedious and I know we can agree on that. Not so much, no. Bubbles in Null Sec serve a very important purpose, they restrict free travel without proper preparation and become points of conflict. If you were a sov owner in null sec you would not want just anybody freely traipsing through your turf in any ship they liked, harvesting "your" resources and giving away intel on your movements to people that don't like you. Nor would you like enemy fleets to be able to move freely through your space without some means to attempt to contain them. Bubbles add an element of strategy to null sec conflicts that is largely missing from high and low sec combat. They are a tool that can easily become a double edged sword. Many a bubble camp has been turned on the campers and proved to be their undoing. I'm afraid your just going to have to live with the fact that if you want to trespass on someones property they are going to take steps to make that process challenging for you. So warp bubbles are walls that keep the unfriendly pilots out? |

Malcanis
Vanishing Point. The Initiative.
1122
|
Posted - 2011.11.14 07:16:00 -
[133] - Quote
Elrich Kouvo wrote: So warp bubbles are walls that keep the unfriendly pilots out?
No, they're devices that interrupt a ship from warping until it moves out of them, unless you're in a T3 with a nullification subsystem.
If you don't like dealing with bubbles, then you can always mine, rat, mission or do PI in lowesc if you think you'll be better off that way.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Hero Tackler
Royal Amarr Institute Amarr Empire
3
|
Posted - 2011.11.14 07:48:00 -
[134] - Quote
You gotta be blue bro.  |

DeMichael Crimson
Republic University Minmatar Republic
186
|
Posted - 2011.11.14 19:46:00 -
[135] - Quote
Hero Tackler wrote:You gotta be blue bro. 
This just about sums it up. |

Justin Credulent
Perkone Caldari State
78
|
Posted - 2011.11.15 13:51:00 -
[136] - Quote
Quote:Did I say that renters require time minimums? No I didn't, thanks. I said renters require xx amount of ISK per week. And why the hell am I gonna pay them? Just to... what? Mine Cornite? lulz Actually, if you look at what you typed, you DID say exactly that. If that's not what you meant, please learn how to avoid run on sentences. 
Nope, again, you're misinterpreting it. Perhaps English is not your first language. We do have a multinational community here, and I won't judge.
Quote:Your doing it wrong.
Taking the easy way out with memes?
Quote:For one thing you seem to think that your limited exposure to whatever null sec corp you applied to makes you well informed on typical null sec life. You have been misinformed.
Keep talking. The more you do the more you expose your ignorance. Make more assumptions, please. :)
Quote:By the way, what is Cornite? 
I don't know, what does "Your doing it wrong." mean?
pwned, dismissed, and blocked. Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships! |
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