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Justin Cody
AQUILA INC Verge of Collapse
68
|
Posted - 2014.01.05 21:11:00 -
[1] - Quote
These beasts of burden have rarely been touched since the day they were implemented. In low sec the blockade runner is nigh-on untouchable and that is generally acceptable. The Deep Space Transport however is exceptionally slow (fine) and though it possesses decent resistances, it does not feature the fittings to take advantage of its attributes.
With the T1 hauler re-balance/re-role assignment done I am looking forward to making the most out of t2 haulers. The blockade runner needs precious little work...maybe a look at its bonuses.
Ex. Prorator:
- Amarr Industrial Skill Bonus
+5% cargo capacity per level +5% velocity per level
- Transport Ships Skill Bonus:
+5% armor repairer repair amount per level -20% reduced CPU need for Cloaking Devices per level
Most T2 ships now have role bonuses for certain things so I propose folding the cloaking cpu reduction into a role bonus and replacing that with a 5% agility bonus and changing the velocity bonus to 10%/ level. The armor repair amount seems silly to me and I'd rather see the 4% armor resist bonus instead.
To add to the role bonus I'd give it the same MWD sig reduction bonus as AF's and HAC's get now. Oh and give all blockade runners a 2nd high slot so we can make effective use of covert cynos...for which they all have the bonus to use but only the prowler has the slot available.
Now to Deep Space:
Ex. Impel
- Amarr Industrial Skill Bonus:
+5% cargo capacity per level +5% velocity per level
- Transport Ships Skill Bonus:
+5% armor repairer repair amount per level +5% bonus to armor HP per level
- Role Bonus:
+2 warp strength
Proposition - remove warp strength bonus and change to immunity to non-targeted interdiction fields, change velocity to agility and armor repair amount to armor resistance to go along with the buffer. Change buffer to 10%/ level to match damnation line in which it clearly follows.
It should still be relatively slow to warp compared to blockade runners, but it should be able to take much...much more of a hit, but also being made for deep space not be bothered by passive attempts to trap it.
The blockade runner's ability to warp cloaked and cloak/MWD much more successfully lets it avoid most of the dangers including being targeted in the first place. The Deep Space should like its flavor indicates be a hardier transport for moving bulk goods in null sec but where a freighter or jump freighter would be considered wasteful.
go go people telling me why I'm wrong! |

Icarus Able
Revenant Tactical
316
|
Posted - 2014.01.05 21:27:00 -
[2] - Quote
Give DST bubble imunnity and i think they are good. Although a resist bonus instead of the active rep bonus would be nice. |

Felsusguy
Aliastra Gallente Federation
320
|
Posted - 2014.01.05 22:57:00 -
[3] - Quote
I think you're misusing the term here. "Tiericide" is meant to refer to a rebalancing aimed at eliminating traditional tiers. Blockade Runners and Deep Space Transports are not traditionally tiered and therefore are not part of tiericide. How droll. |

Justin Cody
AQUILA INC Verge of Collapse
68
|
Posted - 2014.01.06 04:34:00 -
[4] - Quote
Felsusguy wrote:I think you're misusing the term here. "Tiericide" is meant to refer to a rebalancing aimed at eliminating traditional tiers. Blockade Runners and Deep Space Transports are not traditionally tiered and therefore are not part of tiericide.
And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own. |

Salpad
Carebears with Attitude
513
|
Posted - 2014.01.06 06:21:00 -
[5] - Quote
Justin Cody wrote:go go people telling me why I'm wrong!
You're not wrong. T2 industrials do need to be looked at, and it is an obvious improvement to change the active repair bonus to a passive resist bonus, in light of the ways in which such ships are used.
I've already been able to tank my passive AFK-use T2 Bustard up to almost 1/3 of the EHP of a max skillz Charon Freighter, but the Bustard has a much lower cargo capacity, and so there would be nothing wrong with me being able to tank it up to, e.g., 40% or even 45% of the EHP of a Charon, which I'd probably be able to do if I got a +4%/lvl bonus to all shield resists, and a +10%/lvl bonus to shield HP.
Also, in general, the rewards for training Transports skill needs to be higher. For several years, I flew through space with Transports 3, because I did not see any real benefit to spending the required month (or nearly so) to train it up to 5. Giving more and bigger bonuses for Transports skill will help that, and will strengthen the niche of Transport Pilot.
(I now have Transports trained to 5, I think, but that's only because I've basically run out of things I need to train, after having trained continously for 6 year and 10 months.) |

Derath Ellecon
Washburne Holdings Situation: Normal
1962
|
Posted - 2014.01.06 07:10:00 -
[6] - Quote
The only thing IMO that would nice to be fixed on blockade runners is that idiotic un scannable cargo feature. It is a detriment not a benefit. |

Felsusguy
Aliastra Gallente Federation
320
|
Posted - 2014.01.06 10:02:00 -
[7] - Quote
Justin Cody wrote:And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own. "Lines of their own". Do you mean tiers, are should the thread start with "Lineicide" instead? If you mean tiers, I must say that I was not aware of that Tech 2 ships of their own class were in tiers. CCP labelled the rebalancing of Tech 2 ships as merely the Tech 2 ship rebalance, associated with but not a part of tiericide. How droll. |

Xe'Cara'eos
A Big Enough Lever
53
|
Posted - 2014.01.06 12:30:00 -
[8] - Quote
how about giving DST's a +1 warp strength per level, as well as immunity to non-targeted interdicton? |

Markku Laaksonen
EVE University Ivy League
308
|
Posted - 2014.01.06 13:23:00 -
[9] - Quote
Derath Ellecon wrote:The only thing IMO that would nice to be fixed on blockade runners is that idiotic un scannable cargo feature. It is a detriment not a benefit.
I always figured that bonus was useless because a good BR pilot isn't being locked up in the first place. Would it be a better bonus for the DST?
Felsusguy, use some kind of context clues here. Sure, maybe tiericide is the wrong term. As part of tiericiding T1 ships, CCP said they would get around to rebalancing every ship in the game. I'll give you a hint and let you know that when people say tiericide (now that T1 supcap rebalancing is done) they do generally mean T2/T3/capital ship rebalancing. Don't let anyone know I gave you the answer. Keep it secret keep it safe. Shh! |

Mr Doctor
Sex Machineguns
81
|
Posted - 2014.01.06 13:33:00 -
[10] - Quote
The only thing I have to say is they should never be bubble immune. I use them a lot and its just stupid to want that. |
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Justin Cody
AQUILA INC Verge of Collapse
69
|
Posted - 2014.01.10 20:06:00 -
[11] - Quote
Felsusguy wrote:Justin Cody wrote:And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own. "Lines of their own". Do you mean tiers, are should the thread start with "Lineicide" instead? If you mean tiers, I must say that I was not aware of that Tech 2 ships of their own class were in tiers. CCP labelled the rebalancing of Tech 2 ships as merely the Tech 2 ship rebalance, associated with but not a part of tiericide.
its called tiericide cause its killing the tiers and rebalancing them into ship lines with philosophies based on the manufacturer. |

Callic Veratar
577
|
Posted - 2014.01.10 21:00:00 -
[12] - Quote
Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? |

Domanique Altares
Rifterlings Point Blank Alliance
2284
|
Posted - 2014.01.10 21:19:00 -
[13] - Quote
Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength?
I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Iudicium Vastus
Federal Navy Academy Gallente Federation
225
|
Posted - 2014.01.10 22:29:00 -
[14] - Quote
From my understanding, BRs are pretty much the go-to ones of T2 indys, and DST is laughable. I would agree to give it bubble immunity to make it at least more appealing than it is now. Then maybe people will actually try to decide which ones to use rather than the current status quo of simply 'always BR'. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Harvey James
The Sengoku Legacy
627
|
Posted - 2014.01.10 22:45:00 -
[15] - Quote
well besides updating there bonuses and slots ..HP bonus is normally 10% and rep bonus is 7.5% .... and the T1's have 11 or 12 slots.. these have 7-9 slots
surely a look at bumping the DST into a stronger transport by buffing its cargohold capacity and the bubble immunity makes sense.. perhaps an agility bonus instead of rep bonuses. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

I am disposable
Republic University Minmatar Republic
56
|
Posted - 2014.01.11 03:50:00 -
[16] - Quote
Domanique Altares wrote:Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters.
Orca already fills that role. |

I am disposable
Republic University Minmatar Republic
56
|
Posted - 2014.01.11 03:55:00 -
[17] - Quote
To be honest replacing the +2 warp strength will interdiction immunity is mostly a lateral move that will do nothing to help DSTs become more useful (they would actually become less useful in low sec). The only way to make them a viable alternative would be to give them both, but gate campers would cry bloody murder if that happened (because multi-pointing targets is too difficult for them or something). |

Hesod Adee
Kiwis In Space
235
|
Posted - 2014.01.11 04:02:00 -
[18] - Quote
Felsusguy wrote:I think you're misusing the term here. "Tiericide" is meant to refer to a rebalancing aimed at eliminating traditional tiers. Blockade Runners and Deep Space Transports are not traditionally tiered and therefore are not part of tiericide. Well, that was the start of tiericide. But it suffered a bit of feature creep. |

Meyr
SiN Corp Black Core Alliance
242
|
Posted - 2014.01.11 04:41:00 -
[19] - Quote
I am disposable wrote:Domanique Altares wrote:Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters. Orca already fills that role.
With the minor exception that absolutely NO ONE who hasn't suffered from either a mental meltdown or an autopilot bug takes an Orca INTO lowsec for cargo moving, unless it's under massive fleet protection, and scouted six ways from Udaema.
Blockade Runners & DST's give those who dwell in wormholes, lowsec, and, to a lesser extent, nullsec, the ability to move materials back and forth with only a small amount of assistance required, and with a fair chance at success.
Only someone who is completely ignorant of how lowsec works would ever consider such a massively idiotic proposal as using an Orca for this purpose. It's too slow, has only slightly more agility than a Titan, and accelerates into warp barely faster than my Thanny, although I could be wrong about that - it may actually be slower, I haven't flown my Orca in a while.
Moving cargo throughout lowsec and nullsec are what Transport-class ships are all about.
The Orca is a mining support vessel that can also be used to move Industrial-sized cargos in hisec.
Huge difference.
|

I am disposable
Republic University Minmatar Republic
56
|
Posted - 2014.01.11 04:50:00 -
[20] - Quote
Meyr wrote:I am disposable wrote:Domanique Altares wrote:Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters. Orca already fills that role. With the minor exception that absolutely NO ONE who hasn't suffered from either a mental meltdown or an autopilot bug takes an Orca INTO lowsec for cargo moving, unless it's under massive fleet protection, and scouted six ways from Udaema. Blockade Runners & DST's give those who dwell in wormholes, lowsec, and, to a lesser extent, nullsec, the ability to move materials back and forth with only a small amount of assistance required, and with a fair chance at success. Only someone who is completely ignorant of how lowsec works would ever consider such a massively idiotic proposal as using an Orca for this purpose. It's too slow, has only slightly more agility than a Titan, and accelerates into warp barely faster than my Thanny, although I could be wrong about that - it may actually be slower, I haven't flown my Orca in a while. Moving cargo throughout lowsec and nullsec are what Transport-class ships are all about. The Orca is a mining support vessel that can also be used to move Industrial-sized cargos in hisec. Huge difference.
Do you actually read posts before responding to them? |
|

Meyr
SiN Corp Black Core Alliance
243
|
Posted - 2014.01.11 05:00:00 -
[21] - Quote
I am disposable wrote:Meyr wrote:I am disposable wrote:Domanique Altares wrote:Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters. Orca already fills that role. With the minor exception that absolutely NO ONE who hasn't suffered from either a mental meltdown or an autopilot bug takes an Orca INTO lowsec for cargo moving, unless it's under massive fleet protection, and scouted six ways from Udaema. Blockade Runners & DST's give those who dwell in wormholes, lowsec, and, to a lesser extent, nullsec, the ability to move materials back and forth with only a small amount of assistance required, and with a fair chance at success. Only someone who is completely ignorant of how lowsec works would ever consider such a massively idiotic proposal as using an Orca for this purpose. It's too slow, has only slightly more agility than a Titan, and accelerates into warp barely faster than my Thanny, although I could be wrong about that - it may actually be slower, I haven't flown my Orca in a while. Moving cargo throughout lowsec and nullsec are what Transport-class ships are all about. The Orca is a mining support vessel that can also be used to move Industrial-sized cargos in hisec. Huge difference. Do you actually read posts before responding to them?
"Orca already fills that role."
Yup. Got it. Still not a valid response, considering the purpose of Transports..
|

Domanique Altares
Rifterlings Point Blank Alliance
2309
|
Posted - 2014.01.11 05:17:00 -
[22] - Quote
I am disposable wrote:Domanique Altares wrote:Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters. Orca already fills that role.
And it shouldn't have to. It's suboptimal, and the only reason people do it at all is because of the total cargo space available between the actual hold and the fleet hangar. A more useful solution would be to rebalance a hauler to actually bridge that gap, instead of expecting people to use a mining support ship in that role. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Laxyr
Chamsin Freight Logistics
2
|
Posted - 2014.02.20 17:55:00 -
[23] - Quote
The active repair bonus for BRs is absolutely useless. My Prowler only has about 2k shields and a shieldbooster would buy me a few more seconds to look at my ship while it's being ripped to pieces. Anyone competent enough to catch a blockaderunner is competent enough to kill it - shieldboosted or not. I think the intended purpose of that bonus was to increase survivability but it doesn't really fit in with the tactics employed by blockade runners. If survivability of blockade runners was to be buffed it should happen by an increase in mobility or stealth (as in signature radius, can't get more stealthy than a cov ops cloak obviously).
So what I would like to see is a boost that goes towards mobility or stealth like*:
- MWD/AB Bonus of some description or - signature radius reduction 'bonus' or - some kind of ECM burst strenght/duration bonus as a last hope nullsec defense
I can't think of any other nice-to-have bonuses for blockaderunners from the top of my head. I'm sure there's somebody who has a better proposal.
*Note: that's what I would like to have. I'm not saying that blockade runners need any of those or that it would do much good. I just feel pretty much anything would be better than a shield boost bonus on a ship that is not supposed to take any damage.
As for Deep Space Transports yeah well, I have two of them and haven't used them in years. Not for their intended purpose of lowsec hauling anyway. I think immunity to nontargeted warpdisruption, as mentioned by others before me, would be a great start. I think the problem lies a bit in the role definition aswell. If they are intended to be used without fleetsupport then you don't really need them. That's what BRs are for. If they were intended for use with fleets then you might aswell use a freighter or an Orca. I think there are few cases where you would mobilize some form of protection for a cargo that is too large for a BR and small enough for a DST. Maybe someone can enlighten me on this subject: What else are DSTs used for or intended to be used for? Personally I used them for hauling stuff short distances in friendly 0.0 where any old tech 1 hauler would have done. |

Catherine Laartii
Providence Guard Templis CALSF
76
|
Posted - 2014.02.20 18:23:00 -
[24] - Quote
Felsusguy wrote:Justin Cody wrote:And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own. "Lines of their own". Do you mean tiers, are should the thread start with "Lineicide" instead? If you mean tiers, I must say that I was not aware of that Tech 2 ships of their own class were in tiers. CCP labelled the rebalancing of Tech 2 ships as merely the Tech 2 ship rebalance, associated with but not a part of tiericide.
Indies unfortunately WERE put in tiers of there own; you had the smaller courier-type ships (itty 1, 2, etc. sigil, wreathe) being sidelined by having fewer slots and that translated over to their t2 counterparts. Look at the fitting flexibility of the Prowler or Prorator compared to their current t1 class counterparts. The fittings are a joke; the prowler alone is absolutely awful in this regard.
Here's what I think should happen: 1. Blockade runners should, instead of getting a basic tank bonus, get agility, cargo capacity, sig radius reduction, and cloak CPU reduction across the board.
2. Deep space transports should get active and passive resist bonuses along their respective class lines (ex. gallente & min get active tanking, cal and amarr get resists).
3. Deep space transports get bonuses of 10% cargo capacity per level (two 5% bonuses roll into one), respective passive or active tank bonus, and +1 warp strength per level.
Give deep space transports and their class equivalents a higher base cargo hold so they can fit over 50k m3 (respond also with higher mineral costs and hull HP, mini-freighter like) and you have a good rebalance. |

Justin Cody
AQUILA INC Verge of Collapse
106
|
Posted - 2014.02.20 18:26:00 -
[25] - Quote
Laxyr wrote: As for Deep Space Transports yeah well, I have two of them and haven't used them in years. Not for their intended purpose of lowsec hauling anyway. I think immunity to nontargeted warpdisruption, as mentioned by others before me, would be a great start. I think the problem lies a bit in the role definition aswell. If they are intended to be used without fleetsupport then you don't really need them. That's what BRs are for. If they were intended for use with fleets then you might aswell use a freighter or an Orca. I think there are few cases where you would mobilize some form of protection for a cargo that is too large for a BR and small enough for a DST. Maybe someone can enlighten me on this subject: What else are DSTs used for or intended to be used for? Personally I used them for hauling stuff short distances in friendly 0.0 where any old tech 1 hauler would have done.
I think you hit the nail on the head with that part of your comment.
The issue is that DST's role is ill defined/or not specialized enough that you wouldn't simply use an orca/rorqual/carrier/Freighter/JumpFreighter in its place. Sure I can get an impel to like 100K ehp but WHO CARES. It is slow as molasses, can't avoid gates except in null, can't warp cloaked and gets a useless active tank bonus.
Ideally they'd be removed from the game as they don't offer any advantage over the logical progression which oddly enough has been taken over by the Orca and Rorqual from the ORE faction. In-fact during the re-balance for the haulers it was suggested to just get rid of racial haulers and have a few ORE variants put in place to keep up with its industrial meta.
That would largely solve the issues people face...but in terms of in-game continuity it represents a creeping of overlapping hulls and pointless competition that would lead to the deletion of racial haulers anyhow.
In-order to specialize a hauler like this it needs some advantage that plays to its role.
So for Deep-Space (null sec/w-space) you need something that lets it haul large quantities in a similarly secure fashion to a blockade runner...which is designed for small quantity hauling.
So one question is cargo hold size: Orca has (base): 30K cargo, 40K ships and 50K specialized Ore hold (total capacity: 80K ore and 40K ships)
should probably be greater than an Orca (but no ship bay or ability to fit links) or offensive modules or carry fit ships.
So 150K m3 cargo at transports 5 seems reasonable and being a significant fraction the size of a JF makes it much more ideal for W-space and carrying bulky things like POS fuel blocks, P4 level PI etc.
Its EHP should also be similar to that of the Exhumers - trending above of 100K ehp. The Bustard and Mastodon should compete for having truly massive passive recharge shield tanks (with the Bustard coming out ahead, but the Mastodon having more speed and a smaller signature to start). Their buffer shouldn't be as large ar the Occator and Impel, but their recharge should be enough to resist a moderate gank (600-800dps passive).
They should be slow but maybe a bonus to fit an MJD instead of being immune to bubbles altogether. Also throw out warpe core stability bonus. Its cute but little use when tackled by a HIC or DIC. For which also the ramp up time should be shortened by half (3 or 4 secs at most) but a doubling of the cool-down to something like 6 minutes so there is a cost to using it and it cannot be spammed.
yay ideas!
|

Catherine Laartii
Providence Guard Templis CALSF
76
|
Posted - 2014.02.20 18:35:00 -
[26] - Quote
Felsusguy wrote:Justin Cody wrote:And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own. "Lines of their own". Do you mean tiers, are should the thread start with "Lineicide" instead? If you mean tiers, I must say that I was not aware of that Tech 2 ships of their own class were in tiers. CCP labelled the rebalancing of Tech 2 ships as merely the Tech 2 ship rebalance, associated with but not a part of tiericide.
Indies unfortunately WERE put in tiers of there own; you had the smaller courier-type ships (itty 1, 2, etc. sigil, wreathe) being sidelined by having fewer slots and that translated over to their t2 counterparts. Look at the fitting flexibility of the Prowler or Prorator compared to their current t1 class counterparts. The fittings are a joke; the prowler alone is absolutely awful in this regard.
Here's what I think should happen: 1. Blockade runners should, instead of getting a basic tank bonus, get agility, cargo capacity, sig radius reduction, and cloak CPU reduction across the board.
2. Deep space transports should get active and passive resist bonuses along their respective class lines (ex. gallente & min get active tanking, cal and amarr get resists).
3. Deep space transports get bonuses of 10% cargo capacity per level (two 5% bonuses roll into one), respective passive or active tank bonus, and +1 warp strength per level. Bubble immunity might also be a good idea, but make it so they can't fit cyno fields.
4. Another t2 line should be introduced, I think. I would like to see them add "Assault Transports" into the game, which function in heavy pvp situations. They'd be tanked similarly to the DST, but would have two combat bonuses, one tank bonus, and one cargo capacity bonus. Best example of this would be a t2 version of the Hodor (hoarder, sorry) which in addition to its ammo bay capacity bonus, would get some nice bonuses to missiles (4 launcher hardpoint, 1 utility high). 4 weapon slots and 1 utility high would be a good metric to go for with them, as I think having ships in medium to larger fleets that would be dedicated supply would not only be very useful, it'd add a fun aspect to the game (i.e. REAL battle badgers!). They could fill a wide variety of roles, from a lowsec solo runner that can defend itself, to mining ops where industrialists can balance profit with security.
Give deep space transports and their class equivalents a higher base cargo hold so they can fit over 50k m3 (respond also with higher mineral costs and hull HP, mini-freighter like) and you have a good rebalance. |

Destination SkillQueue
Are We There Yet
6299
|
Posted - 2014.02.20 20:58:00 -
[27] - Quote
One time bump to fix forum. |

Ersahi Kir
Brutor Tribe Minmatar Republic
380
|
Posted - 2014.02.20 21:11:00 -
[28] - Quote
I think the first thing they should change on deep space transports is high mass. They all have around +50% more mass than the tech 1 counterparts.
They still need some kind of other buff, but a mass reduction really is needed. |

Crazy KSK
Tsunami Cartel Gank for Profit
70
|
Posted - 2014.02.20 23:32:00 -
[29] - Quote
DSTs definitely need some work more ehp more cargo but idk if a ship that can haul 30k or more with the ability to fit a properly sized mwd and a cloak should have bubble immunity
Quote CCP Fozzie: ... The days of balance and forget are over.
|

JetStream Drenard
EVE University Ivy League
18
|
Posted - 2014.02.20 23:50:00 -
[30] - Quote
After the Iteron line rebalance, this is more important then ever. A Nereus can be fit all at the same time to have better tank, more cargo, faster align and faster warp in comparison to the Viator. And it is 1/10 the price after fitting. It doesnt have cov ops cloak, mwd+cloak trick mostly negates that. The Viator does have only about 75-80% signature radius after all that and can fit a cov cyno. For me to consider ever training and using a Viator it would have to do much better. immuntiy to non targeted interdiction is a good start, along with more cargo and lower sig. Just in order to fit its role as a blockade runner it would need all these things. |
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