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Justin Cody
AQUILA INC Verge of Collapse
68
|
Posted - 2014.01.05 21:11:00 -
[1] - Quote
These beasts of burden have rarely been touched since the day they were implemented. In low sec the blockade runner is nigh-on untouchable and that is generally acceptable. The Deep Space Transport however is exceptionally slow (fine) and though it possesses decent resistances, it does not feature the fittings to take advantage of its attributes.
With the T1 hauler re-balance/re-role assignment done I am looking forward to making the most out of t2 haulers. The blockade runner needs precious little work...maybe a look at its bonuses.
Ex. Prorator:
- Amarr Industrial Skill Bonus
+5% cargo capacity per level +5% velocity per level
- Transport Ships Skill Bonus:
+5% armor repairer repair amount per level -20% reduced CPU need for Cloaking Devices per level
Most T2 ships now have role bonuses for certain things so I propose folding the cloaking cpu reduction into a role bonus and replacing that with a 5% agility bonus and changing the velocity bonus to 10%/ level. The armor repair amount seems silly to me and I'd rather see the 4% armor resist bonus instead.
To add to the role bonus I'd give it the same MWD sig reduction bonus as AF's and HAC's get now. Oh and give all blockade runners a 2nd high slot so we can make effective use of covert cynos...for which they all have the bonus to use but only the prowler has the slot available.
Now to Deep Space:
Ex. Impel
- Amarr Industrial Skill Bonus:
+5% cargo capacity per level +5% velocity per level
- Transport Ships Skill Bonus:
+5% armor repairer repair amount per level +5% bonus to armor HP per level
- Role Bonus:
+2 warp strength
Proposition - remove warp strength bonus and change to immunity to non-targeted interdiction fields, change velocity to agility and armor repair amount to armor resistance to go along with the buffer. Change buffer to 10%/ level to match damnation line in which it clearly follows.
It should still be relatively slow to warp compared to blockade runners, but it should be able to take much...much more of a hit, but also being made for deep space not be bothered by passive attempts to trap it.
The blockade runner's ability to warp cloaked and cloak/MWD much more successfully lets it avoid most of the dangers including being targeted in the first place. The Deep Space should like its flavor indicates be a hardier transport for moving bulk goods in null sec but where a freighter or jump freighter would be considered wasteful.
go go people telling me why I'm wrong! |

Icarus Able
Revenant Tactical
316
|
Posted - 2014.01.05 21:27:00 -
[2] - Quote
Give DST bubble imunnity and i think they are good. Although a resist bonus instead of the active rep bonus would be nice. |

Felsusguy
Aliastra Gallente Federation
320
|
Posted - 2014.01.05 22:57:00 -
[3] - Quote
I think you're misusing the term here. "Tiericide" is meant to refer to a rebalancing aimed at eliminating traditional tiers. Blockade Runners and Deep Space Transports are not traditionally tiered and therefore are not part of tiericide. How droll. |

Justin Cody
AQUILA INC Verge of Collapse
68
|
Posted - 2014.01.06 04:34:00 -
[4] - Quote
Felsusguy wrote:I think you're misusing the term here. "Tiericide" is meant to refer to a rebalancing aimed at eliminating traditional tiers. Blockade Runners and Deep Space Transports are not traditionally tiered and therefore are not part of tiericide.
And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own. |

Salpad
Carebears with Attitude
513
|
Posted - 2014.01.06 06:21:00 -
[5] - Quote
Justin Cody wrote:go go people telling me why I'm wrong!
You're not wrong. T2 industrials do need to be looked at, and it is an obvious improvement to change the active repair bonus to a passive resist bonus, in light of the ways in which such ships are used.
I've already been able to tank my passive AFK-use T2 Bustard up to almost 1/3 of the EHP of a max skillz Charon Freighter, but the Bustard has a much lower cargo capacity, and so there would be nothing wrong with me being able to tank it up to, e.g., 40% or even 45% of the EHP of a Charon, which I'd probably be able to do if I got a +4%/lvl bonus to all shield resists, and a +10%/lvl bonus to shield HP.
Also, in general, the rewards for training Transports skill needs to be higher. For several years, I flew through space with Transports 3, because I did not see any real benefit to spending the required month (or nearly so) to train it up to 5. Giving more and bigger bonuses for Transports skill will help that, and will strengthen the niche of Transport Pilot.
(I now have Transports trained to 5, I think, but that's only because I've basically run out of things I need to train, after having trained continously for 6 year and 10 months.) |

Derath Ellecon
Washburne Holdings Situation: Normal
1962
|
Posted - 2014.01.06 07:10:00 -
[6] - Quote
The only thing IMO that would nice to be fixed on blockade runners is that idiotic un scannable cargo feature. It is a detriment not a benefit. |

Felsusguy
Aliastra Gallente Federation
320
|
Posted - 2014.01.06 10:02:00 -
[7] - Quote
Justin Cody wrote:And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own. "Lines of their own". Do you mean tiers, are should the thread start with "Lineicide" instead? If you mean tiers, I must say that I was not aware of that Tech 2 ships of their own class were in tiers. CCP labelled the rebalancing of Tech 2 ships as merely the Tech 2 ship rebalance, associated with but not a part of tiericide. How droll. |

Xe'Cara'eos
A Big Enough Lever
53
|
Posted - 2014.01.06 12:30:00 -
[8] - Quote
how about giving DST's a +1 warp strength per level, as well as immunity to non-targeted interdicton? |

Markku Laaksonen
EVE University Ivy League
308
|
Posted - 2014.01.06 13:23:00 -
[9] - Quote
Derath Ellecon wrote:The only thing IMO that would nice to be fixed on blockade runners is that idiotic un scannable cargo feature. It is a detriment not a benefit.
I always figured that bonus was useless because a good BR pilot isn't being locked up in the first place. Would it be a better bonus for the DST?
Felsusguy, use some kind of context clues here. Sure, maybe tiericide is the wrong term. As part of tiericiding T1 ships, CCP said they would get around to rebalancing every ship in the game. I'll give you a hint and let you know that when people say tiericide (now that T1 supcap rebalancing is done) they do generally mean T2/T3/capital ship rebalancing. Don't let anyone know I gave you the answer. Keep it secret keep it safe. Shh! |

Mr Doctor
Sex Machineguns
81
|
Posted - 2014.01.06 13:33:00 -
[10] - Quote
The only thing I have to say is they should never be bubble immune. I use them a lot and its just stupid to want that. |
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Justin Cody
AQUILA INC Verge of Collapse
69
|
Posted - 2014.01.10 20:06:00 -
[11] - Quote
Felsusguy wrote:Justin Cody wrote:And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own. "Lines of their own". Do you mean tiers, are should the thread start with "Lineicide" instead? If you mean tiers, I must say that I was not aware of that Tech 2 ships of their own class were in tiers. CCP labelled the rebalancing of Tech 2 ships as merely the Tech 2 ship rebalance, associated with but not a part of tiericide.
its called tiericide cause its killing the tiers and rebalancing them into ship lines with philosophies based on the manufacturer. |

Callic Veratar
577
|
Posted - 2014.01.10 21:00:00 -
[12] - Quote
Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? |

Domanique Altares
Rifterlings Point Blank Alliance
2284
|
Posted - 2014.01.10 21:19:00 -
[13] - Quote
Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength?
I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Iudicium Vastus
Federal Navy Academy Gallente Federation
225
|
Posted - 2014.01.10 22:29:00 -
[14] - Quote
From my understanding, BRs are pretty much the go-to ones of T2 indys, and DST is laughable. I would agree to give it bubble immunity to make it at least more appealing than it is now. Then maybe people will actually try to decide which ones to use rather than the current status quo of simply 'always BR'. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Harvey James
The Sengoku Legacy
627
|
Posted - 2014.01.10 22:45:00 -
[15] - Quote
well besides updating there bonuses and slots ..HP bonus is normally 10% and rep bonus is 7.5% .... and the T1's have 11 or 12 slots.. these have 7-9 slots
surely a look at bumping the DST into a stronger transport by buffing its cargohold capacity and the bubble immunity makes sense.. perhaps an agility bonus instead of rep bonuses. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

I am disposable
Republic University Minmatar Republic
56
|
Posted - 2014.01.11 03:50:00 -
[16] - Quote
Domanique Altares wrote:Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters.
Orca already fills that role. |

I am disposable
Republic University Minmatar Republic
56
|
Posted - 2014.01.11 03:55:00 -
[17] - Quote
To be honest replacing the +2 warp strength will interdiction immunity is mostly a lateral move that will do nothing to help DSTs become more useful (they would actually become less useful in low sec). The only way to make them a viable alternative would be to give them both, but gate campers would cry bloody murder if that happened (because multi-pointing targets is too difficult for them or something). |

Hesod Adee
Kiwis In Space
235
|
Posted - 2014.01.11 04:02:00 -
[18] - Quote
Felsusguy wrote:I think you're misusing the term here. "Tiericide" is meant to refer to a rebalancing aimed at eliminating traditional tiers. Blockade Runners and Deep Space Transports are not traditionally tiered and therefore are not part of tiericide. Well, that was the start of tiericide. But it suffered a bit of feature creep. |

Meyr
SiN Corp Black Core Alliance
242
|
Posted - 2014.01.11 04:41:00 -
[19] - Quote
I am disposable wrote:Domanique Altares wrote:Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters. Orca already fills that role.
With the minor exception that absolutely NO ONE who hasn't suffered from either a mental meltdown or an autopilot bug takes an Orca INTO lowsec for cargo moving, unless it's under massive fleet protection, and scouted six ways from Udaema.
Blockade Runners & DST's give those who dwell in wormholes, lowsec, and, to a lesser extent, nullsec, the ability to move materials back and forth with only a small amount of assistance required, and with a fair chance at success.
Only someone who is completely ignorant of how lowsec works would ever consider such a massively idiotic proposal as using an Orca for this purpose. It's too slow, has only slightly more agility than a Titan, and accelerates into warp barely faster than my Thanny, although I could be wrong about that - it may actually be slower, I haven't flown my Orca in a while.
Moving cargo throughout lowsec and nullsec are what Transport-class ships are all about.
The Orca is a mining support vessel that can also be used to move Industrial-sized cargos in hisec.
Huge difference.
|

I am disposable
Republic University Minmatar Republic
56
|
Posted - 2014.01.11 04:50:00 -
[20] - Quote
Meyr wrote:I am disposable wrote:Domanique Altares wrote:Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters. Orca already fills that role. With the minor exception that absolutely NO ONE who hasn't suffered from either a mental meltdown or an autopilot bug takes an Orca INTO lowsec for cargo moving, unless it's under massive fleet protection, and scouted six ways from Udaema. Blockade Runners & DST's give those who dwell in wormholes, lowsec, and, to a lesser extent, nullsec, the ability to move materials back and forth with only a small amount of assistance required, and with a fair chance at success. Only someone who is completely ignorant of how lowsec works would ever consider such a massively idiotic proposal as using an Orca for this purpose. It's too slow, has only slightly more agility than a Titan, and accelerates into warp barely faster than my Thanny, although I could be wrong about that - it may actually be slower, I haven't flown my Orca in a while. Moving cargo throughout lowsec and nullsec are what Transport-class ships are all about. The Orca is a mining support vessel that can also be used to move Industrial-sized cargos in hisec. Huge difference.
Do you actually read posts before responding to them? |
|

Meyr
SiN Corp Black Core Alliance
243
|
Posted - 2014.01.11 05:00:00 -
[21] - Quote
I am disposable wrote:Meyr wrote:I am disposable wrote:Domanique Altares wrote:Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters. Orca already fills that role. With the minor exception that absolutely NO ONE who hasn't suffered from either a mental meltdown or an autopilot bug takes an Orca INTO lowsec for cargo moving, unless it's under massive fleet protection, and scouted six ways from Udaema. Blockade Runners & DST's give those who dwell in wormholes, lowsec, and, to a lesser extent, nullsec, the ability to move materials back and forth with only a small amount of assistance required, and with a fair chance at success. Only someone who is completely ignorant of how lowsec works would ever consider such a massively idiotic proposal as using an Orca for this purpose. It's too slow, has only slightly more agility than a Titan, and accelerates into warp barely faster than my Thanny, although I could be wrong about that - it may actually be slower, I haven't flown my Orca in a while. Moving cargo throughout lowsec and nullsec are what Transport-class ships are all about. The Orca is a mining support vessel that can also be used to move Industrial-sized cargos in hisec. Huge difference. Do you actually read posts before responding to them?
"Orca already fills that role."
Yup. Got it. Still not a valid response, considering the purpose of Transports..
|

Domanique Altares
Rifterlings Point Blank Alliance
2309
|
Posted - 2014.01.11 05:17:00 -
[22] - Quote
I am disposable wrote:Domanique Altares wrote:Callic Veratar wrote:Just had a potentially interesting idea pop into my head. What if a Medium MJD was introduced and could be fit on the transports rather than bubble immunity or warp strength? I don't think they'd even need to introduce a new module. They could simply bonus the hull like they've done with Stealth Bombers ability to fit Torpedo Launchers. Personally, I'd like to see them rework the DST entirely, shift the cargo capacity upward, and use them to fill the gap between T1 Industrials and true Freighters. Orca already fills that role.
And it shouldn't have to. It's suboptimal, and the only reason people do it at all is because of the total cargo space available between the actual hold and the fleet hangar. A more useful solution would be to rebalance a hauler to actually bridge that gap, instead of expecting people to use a mining support ship in that role. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Laxyr
Chamsin Freight Logistics
2
|
Posted - 2014.02.20 17:55:00 -
[23] - Quote
The active repair bonus for BRs is absolutely useless. My Prowler only has about 2k shields and a shieldbooster would buy me a few more seconds to look at my ship while it's being ripped to pieces. Anyone competent enough to catch a blockaderunner is competent enough to kill it - shieldboosted or not. I think the intended purpose of that bonus was to increase survivability but it doesn't really fit in with the tactics employed by blockade runners. If survivability of blockade runners was to be buffed it should happen by an increase in mobility or stealth (as in signature radius, can't get more stealthy than a cov ops cloak obviously).
So what I would like to see is a boost that goes towards mobility or stealth like*:
- MWD/AB Bonus of some description or - signature radius reduction 'bonus' or - some kind of ECM burst strenght/duration bonus as a last hope nullsec defense
I can't think of any other nice-to-have bonuses for blockaderunners from the top of my head. I'm sure there's somebody who has a better proposal.
*Note: that's what I would like to have. I'm not saying that blockade runners need any of those or that it would do much good. I just feel pretty much anything would be better than a shield boost bonus on a ship that is not supposed to take any damage.
As for Deep Space Transports yeah well, I have two of them and haven't used them in years. Not for their intended purpose of lowsec hauling anyway. I think immunity to nontargeted warpdisruption, as mentioned by others before me, would be a great start. I think the problem lies a bit in the role definition aswell. If they are intended to be used without fleetsupport then you don't really need them. That's what BRs are for. If they were intended for use with fleets then you might aswell use a freighter or an Orca. I think there are few cases where you would mobilize some form of protection for a cargo that is too large for a BR and small enough for a DST. Maybe someone can enlighten me on this subject: What else are DSTs used for or intended to be used for? Personally I used them for hauling stuff short distances in friendly 0.0 where any old tech 1 hauler would have done. |

Catherine Laartii
Providence Guard Templis CALSF
76
|
Posted - 2014.02.20 18:23:00 -
[24] - Quote
Felsusguy wrote:Justin Cody wrote:And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own. "Lines of their own". Do you mean tiers, are should the thread start with "Lineicide" instead? If you mean tiers, I must say that I was not aware of that Tech 2 ships of their own class were in tiers. CCP labelled the rebalancing of Tech 2 ships as merely the Tech 2 ship rebalance, associated with but not a part of tiericide.
Indies unfortunately WERE put in tiers of there own; you had the smaller courier-type ships (itty 1, 2, etc. sigil, wreathe) being sidelined by having fewer slots and that translated over to their t2 counterparts. Look at the fitting flexibility of the Prowler or Prorator compared to their current t1 class counterparts. The fittings are a joke; the prowler alone is absolutely awful in this regard.
Here's what I think should happen: 1. Blockade runners should, instead of getting a basic tank bonus, get agility, cargo capacity, sig radius reduction, and cloak CPU reduction across the board.
2. Deep space transports should get active and passive resist bonuses along their respective class lines (ex. gallente & min get active tanking, cal and amarr get resists).
3. Deep space transports get bonuses of 10% cargo capacity per level (two 5% bonuses roll into one), respective passive or active tank bonus, and +1 warp strength per level.
Give deep space transports and their class equivalents a higher base cargo hold so they can fit over 50k m3 (respond also with higher mineral costs and hull HP, mini-freighter like) and you have a good rebalance. |

Justin Cody
AQUILA INC Verge of Collapse
106
|
Posted - 2014.02.20 18:26:00 -
[25] - Quote
Laxyr wrote: As for Deep Space Transports yeah well, I have two of them and haven't used them in years. Not for their intended purpose of lowsec hauling anyway. I think immunity to nontargeted warpdisruption, as mentioned by others before me, would be a great start. I think the problem lies a bit in the role definition aswell. If they are intended to be used without fleetsupport then you don't really need them. That's what BRs are for. If they were intended for use with fleets then you might aswell use a freighter or an Orca. I think there are few cases where you would mobilize some form of protection for a cargo that is too large for a BR and small enough for a DST. Maybe someone can enlighten me on this subject: What else are DSTs used for or intended to be used for? Personally I used them for hauling stuff short distances in friendly 0.0 where any old tech 1 hauler would have done.
I think you hit the nail on the head with that part of your comment.
The issue is that DST's role is ill defined/or not specialized enough that you wouldn't simply use an orca/rorqual/carrier/Freighter/JumpFreighter in its place. Sure I can get an impel to like 100K ehp but WHO CARES. It is slow as molasses, can't avoid gates except in null, can't warp cloaked and gets a useless active tank bonus.
Ideally they'd be removed from the game as they don't offer any advantage over the logical progression which oddly enough has been taken over by the Orca and Rorqual from the ORE faction. In-fact during the re-balance for the haulers it was suggested to just get rid of racial haulers and have a few ORE variants put in place to keep up with its industrial meta.
That would largely solve the issues people face...but in terms of in-game continuity it represents a creeping of overlapping hulls and pointless competition that would lead to the deletion of racial haulers anyhow.
In-order to specialize a hauler like this it needs some advantage that plays to its role.
So for Deep-Space (null sec/w-space) you need something that lets it haul large quantities in a similarly secure fashion to a blockade runner...which is designed for small quantity hauling.
So one question is cargo hold size: Orca has (base): 30K cargo, 40K ships and 50K specialized Ore hold (total capacity: 80K ore and 40K ships)
should probably be greater than an Orca (but no ship bay or ability to fit links) or offensive modules or carry fit ships.
So 150K m3 cargo at transports 5 seems reasonable and being a significant fraction the size of a JF makes it much more ideal for W-space and carrying bulky things like POS fuel blocks, P4 level PI etc.
Its EHP should also be similar to that of the Exhumers - trending above of 100K ehp. The Bustard and Mastodon should compete for having truly massive passive recharge shield tanks (with the Bustard coming out ahead, but the Mastodon having more speed and a smaller signature to start). Their buffer shouldn't be as large ar the Occator and Impel, but their recharge should be enough to resist a moderate gank (600-800dps passive).
They should be slow but maybe a bonus to fit an MJD instead of being immune to bubbles altogether. Also throw out warpe core stability bonus. Its cute but little use when tackled by a HIC or DIC. For which also the ramp up time should be shortened by half (3 or 4 secs at most) but a doubling of the cool-down to something like 6 minutes so there is a cost to using it and it cannot be spammed.
yay ideas!
|

Catherine Laartii
Providence Guard Templis CALSF
76
|
Posted - 2014.02.20 18:35:00 -
[26] - Quote
Felsusguy wrote:Justin Cody wrote:And I think you're missing the part of that which included the tech 2 ships being re-balanced into lines of their own. "Lines of their own". Do you mean tiers, are should the thread start with "Lineicide" instead? If you mean tiers, I must say that I was not aware of that Tech 2 ships of their own class were in tiers. CCP labelled the rebalancing of Tech 2 ships as merely the Tech 2 ship rebalance, associated with but not a part of tiericide.
Indies unfortunately WERE put in tiers of there own; you had the smaller courier-type ships (itty 1, 2, etc. sigil, wreathe) being sidelined by having fewer slots and that translated over to their t2 counterparts. Look at the fitting flexibility of the Prowler or Prorator compared to their current t1 class counterparts. The fittings are a joke; the prowler alone is absolutely awful in this regard.
Here's what I think should happen: 1. Blockade runners should, instead of getting a basic tank bonus, get agility, cargo capacity, sig radius reduction, and cloak CPU reduction across the board.
2. Deep space transports should get active and passive resist bonuses along their respective class lines (ex. gallente & min get active tanking, cal and amarr get resists).
3. Deep space transports get bonuses of 10% cargo capacity per level (two 5% bonuses roll into one), respective passive or active tank bonus, and +1 warp strength per level. Bubble immunity might also be a good idea, but make it so they can't fit cyno fields.
4. Another t2 line should be introduced, I think. I would like to see them add "Assault Transports" into the game, which function in heavy pvp situations. They'd be tanked similarly to the DST, but would have two combat bonuses, one tank bonus, and one cargo capacity bonus. Best example of this would be a t2 version of the Hodor (hoarder, sorry) which in addition to its ammo bay capacity bonus, would get some nice bonuses to missiles (4 launcher hardpoint, 1 utility high). 4 weapon slots and 1 utility high would be a good metric to go for with them, as I think having ships in medium to larger fleets that would be dedicated supply would not only be very useful, it'd add a fun aspect to the game (i.e. REAL battle badgers!). They could fill a wide variety of roles, from a lowsec solo runner that can defend itself, to mining ops where industrialists can balance profit with security.
Give deep space transports and their class equivalents a higher base cargo hold so they can fit over 50k m3 (respond also with higher mineral costs and hull HP, mini-freighter like) and you have a good rebalance. |

Destination SkillQueue
Are We There Yet
6299
|
Posted - 2014.02.20 20:58:00 -
[27] - Quote
One time bump to fix forum. |

Ersahi Kir
Brutor Tribe Minmatar Republic
380
|
Posted - 2014.02.20 21:11:00 -
[28] - Quote
I think the first thing they should change on deep space transports is high mass. They all have around +50% more mass than the tech 1 counterparts.
They still need some kind of other buff, but a mass reduction really is needed. |

Crazy KSK
Tsunami Cartel Gank for Profit
70
|
Posted - 2014.02.20 23:32:00 -
[29] - Quote
DSTs definitely need some work more ehp more cargo but idk if a ship that can haul 30k or more with the ability to fit a properly sized mwd and a cloak should have bubble immunity
Quote CCP Fozzie: ... The days of balance and forget are over.
|

JetStream Drenard
EVE University Ivy League
18
|
Posted - 2014.02.20 23:50:00 -
[30] - Quote
After the Iteron line rebalance, this is more important then ever. A Nereus can be fit all at the same time to have better tank, more cargo, faster align and faster warp in comparison to the Viator. And it is 1/10 the price after fitting. It doesnt have cov ops cloak, mwd+cloak trick mostly negates that. The Viator does have only about 75-80% signature radius after all that and can fit a cov cyno. For me to consider ever training and using a Viator it would have to do much better. immuntiy to non targeted interdiction is a good start, along with more cargo and lower sig. Just in order to fit its role as a blockade runner it would need all these things. |
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Silivar Karkun
Imperial Shipment Amarr Empire
152
|
Posted - 2014.02.21 04:21:00 -
[31] - Quote
crazy proposition:
-as someone stated, keep blockade runners as the stealthy and agile cloaked hauler, give it more agility bonuses or make them inmune to bubbles
-leave the tanking bonuses to the DSTs and adjust them to the current racial tanking doctrines (minmatar activer shield, caldari passive shield, gallente active armor, amarr buffer armor)
-change the +2 warp strength for something more ambitious, add an experimental jump drive. the DST would be the bulkier version which uses a jump device in order to avoid gatecamps....while the blockade runner can just get away undercovered, the jumpdrive used by the DSTs would be similar to those of black ops... |

Itago Gemulus
Station Spinners United
0
|
Posted - 2014.02.21 16:26:00 -
[32] - Quote
I think DST should get around same stats as current JF, not all at once but MAX cargo in that range and max EHP in the same range. That way you can choose what you want/need. |

Pashino
Venice Academy
14
|
Posted - 2014.03.21 15:01:00 -
[33] - Quote
BR's seem fine to me
DST's about useless, separate the cargo bay from the low slots and increase it a bit. Add more passive resists.
Then, remove the +2 warp and instead add a pair of DST-only modules - 1 for +2 warp, other for bubble immunity. The operator can have only one installed at a given time but when one pops thru a gate, campers will not be sure which is active. |

KiithSoban
Big Johnson's Red Coat Conspiracy
37
|
Posted - 2014.03.21 15:38:00 -
[34] - Quote
I support:
removing +2 warp core str on the DST and adding bubble immunity, provided warp core stabs stay in the game.
removing all bonuses from the transports that is not geared for either buffer tanking or agility/warp speed. Weapon bonuses would b for the lolz only. Edit: bonuses for that area of effect ECM would b ok.
removing cargo scan immunity from the BR and giving it to the DST.
adding at least two high slots to all BRs. They need a spare slot for either a core probe launcher, or a covert cyno. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |

Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
185
|
Posted - 2014.03.21 17:00:00 -
[35] - Quote
In my opinion:
Blockade Runner = Cov Ops-a-like Small-Hold Cloaky Hauler.
Pretty much what it is now.
Deep Space Transport = Battleship-like-tank Massive Hold Hauler.
Give the DST's a Battleship-like Armor/Shield pool, with appropriate low/mid slot layout.
Give two or three high-slots, and enough grid to fit weapons (unbonused) or Neuts.
So....
if you want to move small amounts safely, use the Blackade Runner.
If you want to move huge (but sub-freighter) amounts, and stand up a little if pointed, use the DST.
Two hauklers, one stealthy but easily killed, one hard as a rock, but slow and not stealthy.
Done and Done. |

Ines Tegator
Towels R Us
432
|
Posted - 2014.03.21 17:59:00 -
[36] - Quote
This topic comes up about once a week. I suppose I'll paste in my standard response.
Ines Tegator wrote: The problem with this or other ideas about making DST into dangerous-space haulers is that it's impossible.
Well, not impossible per-se. You could make them completely immune to capture, but that's just stupid. The problem is, there is no way to balance a gate-camp passing ship other then giving it the ability to not get caught. No amount of tank, or warp stabilization, or even bubble immunity will make running a camp viable. Tank can easily be overwhelmed by a gang, stabilization by multiple tacklers/HIC, bubble immunity by a single interceptor. Sure, these things might get you past a lone sabre pilot or a really stupid camp, but strategies that rely on the incompetence of your opponents are never a good idea.
These ideas have all been suggested before, and some of them even tried before. None of them have worked. The rest are completely op.
The only way to make them work is give them very fast align and cloaking. We already have those in the form of blockade runners. These are so effective at their job that they have to be limited to 10k in cargo to maintain balance. I don't think this part needs to change.
The only place for DST to go is into a new role entirely, such as the mini-freighter (say, 100k cargo).
- Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Justin Cody
AQUILA INC Verge of Collapse
136
|
Posted - 2014.03.21 19:03:00 -
[37] - Quote
I am glad to see people still discussing this |

Xe'Cara'eos
A Big Enough Lever
106
|
Posted - 2014.03.21 19:24:00 -
[38] - Quote
Catherine Laartii wrote:[quote=Felsusguy][quote=Justin Cody]Here's what I think should happen: 1. Blockade runners should, instead of getting a basic tank bonus, get agility, cargo capacity, sig radius reduction, and cloak CPU reduction across the board.
2. Deep space transports should get active and passive resist bonuses along their respective class lines (ex. gallente & min get active tanking, cal and amarr get resists).
3. Deep space transports get bonuses of 10% cargo capacity per level (two 5% bonuses roll into one), respective passive or active tank bonus, and +1 warp strength per level. Bubble immunity might also be a good idea, but make it so they can't fit cyno fields.
1 - I reckon they ought to get a MWD bloom bonus per level somewhere in there
2 - I think amarr and caldari ought to get bonus to HP rather than resist (nothing to say all 4 couldn't get a bonus to resist)
3 - heeeeeeerrrrrrrrrr, not sure about the cargo cap per level.... though I agree they need more cargo..... and I think they should have bubble immunity, and I don't see why they couldn't have cyno's...... since you can fit a cyno to a 'ceptor (apparently)..... For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Val'Dore
PlanetCorp InterStellar E.A.R.T.H. Federation
353
|
Posted - 2014.03.21 19:37:00 -
[39] - Quote
DST should be able to use the Target Breaker
|

Pashino
Venice Academy
14
|
Posted - 2014.03.22 11:27:00 -
[40] - Quote
Come to think of it, adding Bubble Immunity to DST's while keeping the inherent +2 warp stab should be fine, and not OP. Anyone claiming that adding warp bubble immunity makes the class uncatchable is just QQing. Those ships align slower than pigs in mud and gate camps can still readily take them down by either bumping or good amount of firepower up front. That most gate camps nowadays aren't set to handle that scenario well is no biggie, they can adapt if anticipating a DST to come along, and change/adaptation is a good thing in this game. |
|

Gothikia
Regeneration
270
|
Posted - 2014.03.22 13:53:00 -
[41] - Quote
The suggestions of adding in bubble immunity are very misguided. If you have a shred of skill you wouldn't be jumping into bubbles anyways, use a damn inty scout! The last thing we need is for EVE to be constantly dumbed down and yet again be put on easy mode.
The way they should be fixed is to get rid of the rep bonus, make it a resist bonus, boost the EHP slightly, maybe boost the cargo space a tiny bit and allow us to fit a decent tank on there.
Lets look at the Viator for example.
Quote: Role Bonus: Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator. ...
Yeah, sure it can, with just it's one high slot. They do need looked at, but any suggestion of bubble immunity is quite frankly just stupid. Even interceptors didn't really need it since you're going over 5 KM/s and quickly escaped from them. But y'know :easymode:
:bittervet: <3 Gothie |

Marcia en Welle
Tribal Liberation Force Minmatar Republic
27
|
Posted - 2014.03.22 15:39:00 -
[42] - Quote
Sorry I havent read the thread, although I was contemplating this matter recently.
Personally I think covert transport are in a pretty good place right now, so little is needed to change on them.
DST on the other hand, I was thinking a about giving them bubble immunity and a +6 WCS built into the hull. Then keep the align times and tank the same as it is now. Basically the point is if they want to kill it then they need to bring enough firepower to kill it in it's align time, as obviously any industrial is going to be a sitting duck once scrammed, no matter how much EHP and resistances you give to it.
Also a scout will not always work if the bubble is from a cloaked interdictor, so bubble immunity is very useful for anyone serious about transporting in null sec. |

Justin Cody
AQUILA INC Verge of Collapse
136
|
Posted - 2014.03.24 19:34:00 -
[43] - Quote
think harder and more loudly! |

Batelle
Tymast Industries 150th
2348
|
Posted - 2014.03.24 19:46:00 -
[44] - Quote
Aside from fixing the bonuses to be actually useful to each ship, I think DSTs and BRs are mostly fine. The fact that BRs are more popular and versatile isn't a problem. If the DST has a rather niche role that's okay.
DST's should get like 70% of the cargobay of a max-cargo itty 5 as a fixed bay (perhaps modified by the ship skill). Then it can actually fit for defense/agility. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Justin Cody
AQUILA INC Verge of Collapse
136
|
Posted - 2014.03.24 19:49:00 -
[45] - Quote
Batelle wrote:Aside from fixing the bonuses to be actually useful to each ship, I think DSTs and BRs are mostly fine. The fact that BRs are more popular and versatile isn't a problem. If the DST has a rather niche role that's okay.
DST's should get like 70% of the cargobay of a max-cargo itty 5 as a fixed bay (perhaps modified by the ship skill). Then it can actually fit for defense/agility.
Aside from the fact that they should at least be the size of the largest racial hauler available I agree with you. No cargo size reduction. If nothing else it should be expanded to like 70-90K considering the cost. |

Rowells
Unknown Soldiers Fidelas Constans
339
|
Posted - 2014.03.24 19:51:00 -
[46] - Quote
Batelle wrote:DST's should get like 70% of the cargobay of a max-cargo itty 5 as a fixed bay (perhaps modified by the ship skill). Then it can actually fit for defense/agility. I think this would be a very good idea for it. It would have a very good cargo bay without modules and can be fit for multiple tasks, while it could also be fit as a large cargo carrier and make a spot for itself between industrials and freighters.
I know someones going to say "but we have orca for that", but i don't like the fact that an orca needs to somehow fill that gap even though it's supposed to be a mining support ship. |

Batelle
Tymast Industries 150th
2348
|
Posted - 2014.03.24 20:04:00 -
[47] - Quote
Justin Cody wrote: Aside from the fact that they should at least be the size of the largest racial hauler available I agree with you. No cargo size reduction. If nothing else it should be expanded to like 70-90K considering the cost.
I would personally be okay with this, but iirc DST's carrying slightly less than max itty-5 is how it currently is, and that's with the DST being fully cargo fitted. I think giving it what i described would still be a rather large buff.
The main thing is that DST's shouldn't have to give up like 80% of their potential cargo just to be tanky (or fit for agility/wcs), which is kinda how it is now. Right now a fully-tanked DST is kind of pointless, you're better off with a faster and safer cargo-fit BR.
Placing DSTs somewhere in-between orcas and the itty 5 would be nice, although I think anything more than 50k m3 is a bit much. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Justin Cody
AQUILA INC Verge of Collapse
136
|
Posted - 2014.03.24 21:32:00 -
[48] - Quote
Batelle wrote:Justin Cody wrote: Aside from the fact that they should at least be the size of the largest racial hauler available I agree with you. No cargo size reduction. If nothing else it should be expanded to like 70-90K considering the cost.
I would personally be okay with this, but iirc DST's carrying slightly less than max itty-5 is how it currently is, and that's with the DST being fully cargo fitted. I think giving it what i described would still be a rather large buff. The main thing is that DST's shouldn't have to give up like 80% of their potential cargo just to be tanky (or fit for agility/wcs), which is kinda how it is now. Right now a fully-tanked DST is kind of pointless, you're better off with a faster and safer cargo-fit BR. Placing DSTs somewhere in-between orcas and the itty 5 would be nice, although I think anything more than 50k m3 is a bit much.
Yes right now with the way cargo is done they carry slightly less than an itty 5. I am saying that they should be specialized at carrying cargo through deep (i.e. null/W-space). That means they should carry general cargo at or greater level of an iteron mk V. And I reason this from living in a WH for a long time. Orca's are massive and highly vulnerable and t1 haulers are slow and vulnerable. Freighters and JF's are pretty much the same but with huge volumes and normally run only a jump or two at most through w-space.
In null sec you're required to use a freighter to move a station egg or upgrade platform around. That is ok. The DST would be extremely valuable with more cargo for moving POS fuel blocks if nothing else. Reducing the number of trips from a freighter docked in a high sec through the hole.
Even if it were 100K cargo it wouldn't be zomg op. But it should be more than the specialized cargo bays of some of the gallente haulers (67K epithal for PI I think). Hell if the Occator just had the Epithal's 67K but general instead of a PI specific bay it would be a damned nice upgrade and well within the current meta of ship lines. |

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
30
|
Posted - 2014.03.25 00:27:00 -
[49] - Quote
Silivar Karkun wrote:crazy proposition:
-as someone stated, keep blockade runners as the stealthy and agile cloaked hauler, give it more agility bonuses or make them inmune to bubbles
-leave the tanking bonuses to the DSTs and adjust them to the current racial tanking doctrines (minmatar activer shield, caldari passive shield, gallente active armor, amarr buffer armor)
-change the +2 warp strength for something more ambitious, add an experimental jump drive. the DST would be the bulkier version which uses a jump device in order to avoid gatecamps....while the blockade runner can just get away undercovered, the jumpdrive used by the DSTs would be similar to those of black ops...
Personally one of the more interesting ideas.
The problem is that the "hauler" hulls are vastly less numerous (not counting the specialized T1s of the former Itty line), than the pew pew ships.
Basically haulers are: T1 industrial: basic hauler T1 Freighter: honking ass version of above Orca: Can be tanker than a Freighter and can haul fitted ships, but is slow (ignoring mining bonuses since we're talking hauler use) T2 Blockade Runner: About the same as a small T1 Industrial, but with fast aligns and a cloak T2 Deep Space Transport: big, slow, and not so tanky T2 Jump Freighter: not as big as a Freighter but has Jump engines
Besides the obvious hauler somewhere between Industrial and Freighter (or larger than BR and smaller than JF), there is also the "move fitted ship" role which is vastly underserved in High-Sec (except by the Orca, which is bluntly a hack), and I would argue served poorly in Low-Sec and null by Carriers (its like talking about moving 3 rail-gun modules by using a JF vs a BR).
Honestly, I'd love to see the Deep Space Transports become something somewhere between a JF and an Orca (in terms of hauling).
Smaller hauling capacity than a JF, but with a jump drive and the ability to haul fitted ships (up to 1-2 BSes).
Useful in High-Sec for transporting/moving pre-fitted ships in bulk where Carriers can't go, Jump Drive for low/null, or can fly through gates like a Jump Freighter. For added fun, maybe give it a BlackOps style Jump Drive so it needs covert cynos?
I'm sure there are holes in this idea, feel free to pick, (like I could stop you if I wanted to ). CCP: 10+ years of Harvesting players Tears -á(latest efforts being Source Limited Edition, and Alliance Logo Revised Policies) |

Justin Cody
AQUILA INC Verge of Collapse
137
|
Posted - 2014.03.25 14:23:00 -
[50] - Quote
JP Nakamura wrote:Silivar Karkun wrote:crazy proposition:
-as someone stated, keep blockade runners as the stealthy and agile cloaked hauler, give it more agility bonuses or make them inmune to bubbles
-leave the tanking bonuses to the DSTs and adjust them to the current racial tanking doctrines (minmatar activer shield, caldari passive shield, gallente active armor, amarr buffer armor)
-change the +2 warp strength for something more ambitious, add an experimental jump drive. the DST would be the bulkier version which uses a jump device in order to avoid gatecamps....while the blockade runner can just get away undercovered, the jumpdrive used by the DSTs would be similar to those of black ops... Personally one of the more interesting ideas. The problem is that the "hauler" hulls are vastly less numerous (not counting the specialized T1s of the former Itty line), than the pew pew ships. Basically haulers are: T1 industrial: basic hauler T1 Freighter: honking ass version of above Orca: Can be tanker than a Freighter and can haul fitted ships, but is slow (ignoring mining bonuses since we're talking hauler use) T2 Blockade Runner: About the same as a small T1 Industrial, but with fast aligns and a cloak T2 Deep Space Transport: big, slow, and not so tanky T2 Jump Freighter: not as big as a Freighter but has Jump engines Honestly, I'd love to see the Deep Space Transports become something somewhere between a JF and an Orca (in terms of hauling). Smaller hauling capacity than a JF, but with a jump drive and the ability to haul fitted ships (up to 1-2 BSes). Useful in High-Sec for transporting/moving pre-fitted ships in bulk where Carriers can't go, Jump Drive for low/null, or can fly through gates like a Jump Freighter. For added fun, maybe give it a BlackOps style Jump Drive so it needs covert cynos? I'm sure there are holes in this idea, feel free to pick, (like I could stop you if I wanted to  ).
Your definition of what haulers are falls a bit short due to new ship lines. You should re-examine them. DST's are supposed to be spacious and tanky...but yes slow. Blockade Runners are not only fast but also apparently unknown to you...they can be covert bridged by a black ops BS. They can also light a covert cyno...although only the prowler is currently truly capable at this in a reasonable manner.
No need for jump drive equipped haulers when you can covert bridge a warpy-cloaky secretly into any system in EVE short of W-space. The DST needs to be about 70K in discrete cargo (expanders have no effect) and have their slots for tank. The Bustard and Mastodon need slot increases in their mids to make them viable along side a base HP increase. And I do believe that having bubble immunity is necessary for travel in a null sec specialized vessel. Get rid of the warp care stabilization. I can always fit warp core stabs if I want to balance against tank.
|
|

Catherine Laartii
Knights of Xibalba
115
|
Posted - 2014.03.25 15:42:00 -
[51] - Quote
Bubble immunity is a funny thing. The main reason they did it with inties is because they could control its abuse with cynos via a tiny cargohold, but now ships like the stiletto are incredibly good for relic hunting. If DST were to be made bubble immune, they would have to have NO highslots, or CCP doing something radical like making ice products be only able to be carried in a special bay, and adding bays to covops, recon, blops, etc. |

Justin Cody
AQUILA INC Verge of Collapse
137
|
Posted - 2014.03.25 15:48:00 -
[52] - Quote
Catherine Laartii wrote:Bubble immunity is a funny thing. The main reason they did it with inties is because they could control its abuse with cynos via a tiny cargohold, but now ships like the stiletto are incredibly good for relic hunting. If DST were to be made bubble immune, they would have to have NO highslots, or CCP doing something radical like making ice products be only able to be carried in a special bay, and adding bays to covops, recon, blops, etc.
Ice products issue will be solved with new reprocessing/compression updates incoming (check dev blogs). yes they will have high slots and only have one. They are obscenely slow so I'd not worry about DST cynos. It is far more likely to fit a cloak as it does now to do cloak+mwd trick. Your vision of combat DST's running around dropping cynos everywhere is a bit paranoid and inaccurate.
I can already fit a crow with a cyno...scram and 2 medium shield extenders and screw you over much cheaper. |

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
30
|
Posted - 2014.03.25 23:47:00 -
[53] - Quote
Justin Cody wrote:JP Nakamura wrote:Silivar Karkun wrote:crazy proposition:
-as someone stated, keep blockade runners as the stealthy and agile cloaked hauler, give it more agility bonuses or make them inmune to bubbles
-leave the tanking bonuses to the DSTs and adjust them to the current racial tanking doctrines (minmatar activer shield, caldari passive shield, gallente active armor, amarr buffer armor)
-change the +2 warp strength for something more ambitious, add an experimental jump drive. the DST would be the bulkier version which uses a jump device in order to avoid gatecamps....while the blockade runner can just get away undercovered, the jumpdrive used by the DSTs would be similar to those of black ops... Personally one of the more interesting ideas. The problem is that the "hauler" hulls are vastly less numerous (not counting the specialized T1s of the former Itty line), than the pew pew ships. Basically haulers are: T1 industrial: basic hauler T1 Freighter: honking ass version of above Orca: Can be tanker than a Freighter and can haul fitted ships, but is slow (ignoring mining bonuses since we're talking hauler use) T2 Blockade Runner: About the same as a small T1 Industrial, but with fast aligns and a cloak T2 Deep Space Transport: big, slow, and not so tanky T2 Jump Freighter: not as big as a Freighter but has Jump engines Honestly, I'd love to see the Deep Space Transports become something somewhere between a JF and an Orca (in terms of hauling). Smaller hauling capacity than a JF, but with a jump drive and the ability to haul fitted ships (up to 1-2 BSes). Useful in High-Sec for transporting/moving pre-fitted ships in bulk where Carriers can't go, Jump Drive for low/null, or can fly through gates like a Jump Freighter. For added fun, maybe give it a BlackOps style Jump Drive so it needs covert cynos? I'm sure there are holes in this idea, feel free to pick, (like I could stop you if I wanted to  ). Your definition of what haulers are falls a bit short due to new ship lines. You should re-examine them. DST's are supposed to be spacious and tanky...but yes slow. Blockade Runners are not only fast but also apparently unknown to you...they can be covert bridged by a black ops BS. They can also light a covert cyno...although only the prowler is currently truly capable at this in a reasonable manner. No need for jump drive equipped haulers when you can covert bridge a warpy-cloaky secretly into any system in EVE short of W-space. The DST needs to be about 70K in discrete cargo (expanders have no effect) and have their slots for tank. The Bustard and Mastodon need slot increases in their mids to make them viable along side a base HP increase. And I do believe that having bubble immunity is necessary for travel in a null sec specialized vessel. Get rid of the warp care stabilization. I can always fit warp core stabs if I want to balance against tank.
Amazing. I'm assuming they can also fit fitted ships, since that was the middle part of the idea you glossed over.
I missed CCP adding these T2 ship transporters. I seem to be so completely unfamiliar with them. I'll go try one out immediately. CCP: 10+ years of Harvesting players Tears -á(latest efforts being Source Limited Edition, and Alliance Logo Revised Policies) |

Zaxix
Long Jump.
370
|
Posted - 2014.03.26 04:48:00 -
[54] - Quote
I haven't read through all of the posts, I admit.
Back when the t1 haulers got balanced I had some thoughts about the future of t2 haulers. There really is no point to the current type variation in the two. It's basically cloak + small hold vs stabs + larger hold. Cloak almost always trumps stabs, so even if the other characteristics of the DSTs were changed, it still generally makes more sense to take the BR. The size of the cargo bay on a DST isn't so much larger that it justifies the other hassles that go with it. So, I think they should just have large and small cloaked haulers and drop the DST altogether. It might make sense to have a tier 2 and tier 3 (not t3, Tier 3), with the tier 3 having more high slots and additional cargo room. The basic idea being that the class is really a covert ops vehicle. The jump fuel and resupply options for covert ops fleets could use some love. (Preferably, said love should be delivered along with BLOPS improvements) Bokononist
-á |

Justin Cody
AQUILA INC Verge of Collapse
137
|
Posted - 2014.03.26 12:12:00 -
[55] - Quote
JP Nakamura wrote:Justin Cody wrote:JP Nakamura wrote:[quote=Silivar Karkun]crazy proposition:
Stuff you said. Stuff I said. Amazing. I'm assuming they can also fit fitted ships, since that was the middle part of the idea you glossed over. I missed CCP adding these T2 ship transporters. I seem to be so completely unfamiliar with them. I'll go try one out immediately.
So you want a T2 Orca for no reason. I get it. The answer is 'not yet' and DST's aren't the answer to that. Right now there are Rorquals, Orcas and Carriers that can carry fitted vessels. Try flying one of those. Hell...two of them have jump drives already and the rorqual has a clone vat bay so you can even jump to your ships.
There is no reasonable role fo r a sub-cap version of that. Some small ships (frigates) can be shipped fitted inside the largest t1/t2 haulers. If you run a tower you can keep fitted ships in the corporate hangar array...assemble them and move them to the SMA. I'm not sure of your issues at playing this game but if you want a hauler to fly around with multiple fitted BC's or BS's in cargo then I think you need to fly a carrier.
Otherwise ship them packaged.
|

Pashino
Venice Academy
20
|
Posted - 2014.03.26 17:08:00 -
[56] - Quote
Looking at it from the other way - What Role does CCP intend for the DST's and, thus, what capabilities does it require to reasonably fill that role?
From the description it seems clear they expect ppl to move cargo thru lowsec/nullsec in the ships. For the playerbase to use them, it must be possible to have a good success rate operating the ships. They also need to have some advantage over BR's or they won't be used. BR's are small, fast, and cloaky but don't carry a lot of cargo.
Logically, DST's should carry a lot more cargo and somehow be able to get around most of low/null space successfully most of the time. We can't make them fast and cloaky, or then BR's would not be used. So they must have other means of surviving the usual dangers. Resistance to warplocks be they points or bubbles seems reasonable. Unlike the BR, DST's take a long time to align and have a considerable window of vulnerability. They should also have enough tank to shrug off casual dmg applied during aligning. Just how big the cargo bay should be, and how much tank to allow them are the details that needs tweaking (after warp stabs and bubble invuln). |

Xe'Cara'eos
A Big Enough Lever
108
|
Posted - 2014.03.26 20:35:00 -
[57] - Quote
Gothikia wrote:The suggestions of adding in bubble immunity are very misguided. If you have a shred of skill you wouldn't be jumping into bubbles anyways, use a damn inty scout! The last thing we need is for EVE to be constantly dumbed down and yet again be put on easy mode. The way they should be fixed is to get rid of the rep bonus, make it a resist bonus, boost the EHP slightly, maybe boost the cargo space a tiny bit and allow us to fit a decent tank on there. Lets look at the Viator for example. Quote: Role Bonus: Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator. ...
Yeah, sure it can, with just it's one high slot. They do need looked at, but any suggestion of bubble immunity is quite frankly just stupid. Even interceptors didn't really need it since you're going over 5 KM/s and quickly escaped from them. But y'know :easymode: :bittervet:
I'm sorry but you're looking at the BR, the Occator is the DST (the one that comes with a +2 warb stab role bonus....)
EDIT: don't know why I thought you were posting about the DST, but that's the one most sensible people are discussing fitting bubble immunity to... at least most sensible people..... I think everyone agrees blockade runners are mostly fine. For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Zaxix
Long Jump.
370
|
Posted - 2014.03.26 21:00:00 -
[58] - Quote
Pashino wrote: Logically, DST's should carry a lot more cargo and somehow be able to get around most of low/null space successfully most of the time. There is no real advantage to having more cargo room if you're also more likely to get blown up. Even if it were bubble proof and had WCS in all its lows, it would only take one more point over that number to end the trip. If the ship were carrying a lot of stuff around, the probability that someone would try to catch it increases. If it isn't super fast align (and it would be hard to justify making it so), even bumping the ship could end the trip, because you don't actually need to point it. You just need it to stay in weapons range and on grid.
I still say drop the DST concept and go with two variations of the cloaked ships. DSTs don't really fill any role. I think they were conceived at a different time and stage of the game. Circumstances have rendered them useless. Bokononist
-á |

Batelle
Tymast Industries 150th
2464
|
Posted - 2014.03.26 22:03:00 -
[59] - Quote
Catherine Laartii wrote:Bubble immunity is a funny thing. The main reason they did it with inties is because they could control its abuse with cynos via a tiny cargohold, but now ships like the stiletto are incredibly good for relic hunting.
lol whut.
Cynoceptors are a thing and relic site hunting in ceptors is not. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Justin Cody
AQUILA INC Verge of Collapse
138
|
Posted - 2014.03.27 16:55:00 -
[60] - Quote
Batelle wrote:Catherine Laartii wrote:Bubble immunity is a funny thing. The main reason they did it with inties is because they could control its abuse with cynos via a tiny cargohold, but now ships like the stiletto are incredibly good for relic hunting. lol whut. Cynoceptors are a thing and relic site hunting in ceptors is not.
Pretty much THIS.
Not sure where some of these narratives come about. At cyno 5 with a crow you need a single cargo rig to drop a cyno.
That's it. done deal. The only thing that stops that from being broken is that you can't drop a black ops cyno like that. |
|

Batelle
Tymast Industries 150th
2494
|
Posted - 2014.03.27 17:01:00 -
[61] - Quote
Justin Cody wrote:Batelle wrote:Catherine Laartii wrote:Bubble immunity is a funny thing. The main reason they did it with inties is because they could control its abuse with cynos via a tiny cargohold, but now ships like the stiletto are incredibly good for relic hunting. lol whut. Cynoceptors are a thing and relic site hunting in ceptors is not. Pretty much THIS. Not sure where some of these narratives come about. At cyno 5 with a crow you need a single cargo rig to drop a cyno. That's it. done deal. The only thing that stops that from being broken is that you can't drop a black ops cyno like that.
And cargo rigs don't affect your align time, require slots, affect warp speed. Losing a single rig slot and a touch of armor is a very small price to pay given these ceptors aren't intended for dogfighting. And you can even go the cargohold route and still not have your effectiveness really hampered.
And you can still both BRIDGE and JUMP a blops gang to a normal cyno, so its not like you need an idle titan or risk ANYTHING to use the ability to drop a gang on someone. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Bimmerman
Penumbra Heavy Industries
13
|
Posted - 2014.03.27 17:39:00 -
[62] - Quote
For DST's how about them getting a cargo hold of about 75-100k base but not allowing them to fit hull modifications (cargo expanders, inertia stabs, bulkheads, nanos) so it will allow them to fit tank or stabs and adjusting their slots accordingly. Skill bonuses could still increase cargo if you want but could also be geared towards survivability, maybe increase base HP stats to around the Procurer/Skiff level (maybe). |

Justin Cody
AQUILA INC Verge of Collapse
138
|
Posted - 2014.03.27 20:13:00 -
[63] - Quote
Bimmerman wrote:For DST's how about them getting a cargo hold of about 75-100k base but not allowing them to fit hull modifications (cargo expanders, inertia stabs, bulkheads, nanos) so it will allow them to fit tank or stabs and adjusting their slots accordingly. Skill bonuses could still increase cargo if you want but could also be geared towards survivability, maybe increase base HP stats to around the Procurer/Skiff level (maybe).
Thats the summary of what I've been promoting...aside from adding bubble immunity to it. You would still be able to fit nanos and inertia stabilizers or warp core stabs. All that gimps your tank and so is an acceptable trade-off. So Yes to massive but static cargo capacity.
|

Batelle
Tymast Industries 150th
2511
|
Posted - 2014.03.27 20:17:00 -
[64] - Quote
DSTs do not need to be unscannable and neither BRs nor DSTs need bubble immunity. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Justin Cody
AQUILA INC Verge of Collapse
138
|
Posted - 2014.03.27 20:23:00 -
[65] - Quote
Batelle wrote:DSTs do not need to be unscannable and neither BRs nor DSTs need bubble immunity.
cargo should be scannable but I disagree about the bubble immunity. We will likely never convince one another otherwise. |

Xe'Cara'eos
A Big Enough Lever
110
|
Posted - 2014.03.27 20:50:00 -
[66] - Quote
Justin Cody wrote:Batelle wrote:DSTs do not need to be unscannable and neither BRs nor DSTs need bubble immunity. cargo should be scannable but I disagree about the bubble immunity. We will likely never convince one another otherwise.
afraid I have to agree, but I do believe that DST's should NOT be able to drop a cyno - if only by adding the following field to the cyno attributes: Cannot be fitted to: Transport Ships, Interceptors For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Justin Cody
AQUILA INC Verge of Collapse
142
|
Posted - 2014.03.28 13:48:00 -
[67] - Quote
Xe'Cara'eos wrote:Justin Cody wrote:Batelle wrote:DSTs do not need to be unscannable and neither BRs nor DSTs need bubble immunity. cargo should be scannable but I disagree about the bubble immunity. We will likely never convince one another otherwise. afraid I have to agree, but I do believe that DST's should NOT be able to drop a cyno - if only by adding the following field to the cyno attributes: Cannot be fitted to: Transport Ships, Interceptors
Well they can't warp cloaked and they only have 1 high slot and are very slow. T3's can warp cloaked, drop a covert cyno have more tank and be immune to bubbles ~and~ have over all more slots for utility.
not sure why this is a sticking point for you. |

Batelle
Tymast Industries 150th
2527
|
Posted - 2014.03.28 13:52:00 -
[68] - Quote
Justin Cody wrote:Batelle wrote:DSTs do not need to be unscannable and neither BRs nor DSTs need bubble immunity. cargo should be scannable but I disagree about the bubble immunity. We will likely never convince one another otherwise.
If you die in a bubble with a BR then you very much deserve it. And the person that kills you very much deserves the kill. BRs are already very good and very useful and its very hard to die in them.
With a DST, you shouldn't ever be anywhere near a bubble in the first place. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Justin Cody
AQUILA INC Verge of Collapse
142
|
Posted - 2014.03.28 13:55:00 -
[69] - Quote
Batelle wrote:Justin Cody wrote:Batelle wrote:DSTs do not need to be unscannable and neither BRs nor DSTs need bubble immunity. cargo should be scannable but I disagree about the bubble immunity. We will likely never convince one another otherwise. If you die in a bubble with a BR then you very much deserve it. And the person that kills you very much deserves the kill. BRs are already very good and very useful and its very hard to die in them. With a DST, you shouldn't ever be anywhere near a bubble in the first place.
Yeah about that. *kevinspaceylexluthorwrong.jpg* |

Xe'Cara'eos
A Big Enough Lever
117
|
Posted - 2014.03.30 03:18:00 -
[70] - Quote
Justin Cody wrote:Xe'Cara'eos wrote:Justin Cody wrote:Batelle wrote:DSTs do not need to be unscannable and neither BRs nor DSTs need bubble immunity. cargo should be scannable but I disagree about the bubble immunity. We will likely never convince one another otherwise. afraid I have to agree, but I do believe that DST's should NOT be able to drop a cyno - if only by adding the following field to the cyno attributes: Cannot be fitted to: Transport Ships, Interceptors Well they can't warp cloaked and they only have 1 high slot and are very slow. T3's can warp cloaked, drop a covert cyno have more tank and be immune to bubbles ~and~ have over all more slots for utility. not sure why this is a sticking point for you.
same here, but it is..... maybe something about role functionality... T3's are generalists, recons get a bonus (force recon!), other ships can kinda do part of it.... For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
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Justin Cody
AQUILA INC Verge of Collapse
150
|
Posted - 2014.03.31 13:05:00 -
[71] - Quote
The DST still can't drop a black ops cyno. So jammed systems are still jammed. And if you can't get away from a DST you're bad and deserve to die. Seriously guy. Learn 2 warp |

WouldYouEver HaveSexWith aGoat
Imperial Academy Amarr Empire
13
|
Posted - 2014.04.01 03:28:00 -
[72] - Quote
Keep in mind the DST vessels can be tanked to nearly 150k EHP with good skills and the right implants.
Considering the nature of bumping ships in EVE I don't believe adding EHP to the DST vessels will help much.
Either give it bubble immunity or Make it a slower aligning blockade runner (benefits being more cargo and tank) |

nahjustwarpin
SUPER DUPER SPACE TRUCKS
123
|
Posted - 2014.04.01 05:53:00 -
[73] - Quote
increase ship speed while cloaked per skill level like in black ops, but still unable to warp cloaked. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5137
|
Posted - 2014.04.01 06:12:00 -
[74] - Quote
Alistair Cononach wrote:Deep Space Transport = Battleship-like-tank Massive Hold Hauler.
Give the DST's a Battleship-like Armor/Shield pool, with appropriate low/mid slot layout.
Give two or three high-slots, and enough grid to fit weapons (unbonused) or Neuts.
It would be nice if a DST could reasonably expect "burn to the gate" to be a tactic for surviving small gate camps. I wouldn't go so far as to give it weapon hard points, but being able to fit a healthy buffer and heavy active tank with a few neuts would make life more interesting.
The blockade runners don't need the active rep bonus: if they get caught, they're dead anyway. I'd swap the repper bonus and immunity to cargo scanning for a second high slot on the ones that don't have 2 already, while the prowler would be a beastly covert courier ship if it got a skill-based bonus to agility. Day 0 advice for new players: Day 0 Advice for New Players |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1153
|
Posted - 2014.04.01 10:25:00 -
[75] - Quote
Blockade runner scan immunity was an utterly stupid bonus. They already had scan immunity, it was called the cloak. All the inherent scan immunity has meant is that you can't safely AP in highsec with an empty cargohold.
Dunno about DSTs really. If BRs are the solo transport, then DSTs should be the gang one. Bubble immunity, maybe. You could give them more tank/resists so logi repping them is easier, but they can already have awesome tanks - it's just that people choose to fit cargoholds instead. Maybe increase the base cargo and tank but remove lowslots to force them into being tankier? Or does that just pointlessly remove a degree of flexibility?  |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
14
|
Posted - 2014.04.01 13:53:00 -
[76] - Quote
I think there are some really good points there.
Switching the unscannable cargo from Blockade Runner to DST is a great idea, as is giving Blockade Runners another highslot to fit a covert cyno.
Replacing warp core strength on DST with bubble immunity is pretty good too. I wouldn't like to see bubble immunity being overly widely used as a bonus, but T3 cruisers can have a CovOps cloak _and_ bubble immunity. Bubble immunity alone for the DST wouldn't imo be OP but it might just be compelling enough to start to see the DST being used in null.
Off Topic: I think bubble immunity for inties was a terrible idea, and I think that the overuse of homogenous inty gangs through nullsec has now pretty much proved that it was a terrible idea, so it should be rolled back. |

Justin Cody
AQUILA INC Verge of Collapse
155
|
Posted - 2014.04.01 14:47:00 -
[77] - Quote
Neutrino Sunset wrote:I think there are some really good points there.
Switching the unscannable cargo from Blockade Runner to DST is a great idea, as is giving Blockade Runners another highslot to fit a covert cyno.
Replacing warp core strength on DST with bubble immunity is pretty good too. I wouldn't like to see bubble immunity being overly widely used as a bonus, but T3 cruisers can have a CovOps cloak _and_ bubble immunity. Bubble immunity alone for the DST wouldn't imo be OP but it might just be compelling enough to start to see the DST being used in null.
Off Topic: I think bubble immunity for inties was a terrible idea, and I think that the overuse of homogenous inty gangs through nullsec has now pretty much proved that it was a terrible idea, so it should be rolled back.
bubble immunity for inties was the only counter to *drone-lands* and having every pipe entrance bubbled for 100KM in every direction. Inties don't do all that much dps. Your real problem is simply running into wolf-packs and thats old news. Inty wolf packs used to roam null sec all the time before bubbles became so common place.
individually they are quite vulnerable and anything seems OP when you get ganked by it. |

Pashino
Venice Academy
25
|
Posted - 2014.04.05 16:09:00 -
[78] - Quote
For DST's, they should decouple the cargo hold from the low and rig slots, and make it a bit bigger than current - maybe close to what an orca can carry (orcas should be manging mining fleets, not haulers, but get used as such due to their cargo capacity). Leave the rigs and slots free to configure for defense - either tanking or warp stabs etc. And bubble immunity is a must. |

Pashino
Venice Academy
26
|
Posted - 2014.05.03 10:51:00 -
[79] - Quote
I see that, from announcement at Evefest, this topic will get a Dev blog in the near future.
One extra wrinkle that could be added to making DST a desired ship and remove the remaining fly-in-the-ointment to them working as slow, tanky transports - have those that have initiated jumping to warp (and are not pointed) become unbumpable, much as some structures like stargates are now. They still will take forever to get to warp and can be blasted with enough firepower before they actually warp, but gate camps won't be able to rely on cheap tricks like bumping to hold them down while applying damage. Just as skilled BR pilots require specific setups and skilled attackers to catch, DST's will require a camp set to deliver a lot of damage in a short time to take down a DST. As long as the DST's are designed to withstand the current typical gate camp, and have a sufficiently large cargo capacity, they will again become a desired ship to buy and put into use.
|

1c3crysta1
Autarky The Autonomy
28
|
Posted - 2014.05.03 13:48:00 -
[80] - Quote
I think that DSTs should have a fighting chance against one or a few gankers, but die horribly to a larger gang. As for a fighting chance against few, running away should be an achievable option. One suggestion has been enabling the use for MJDs by the same way that large guns are avaliable for T3 BCs, that's a good idea. Another option is to enable the getaway by applying the new AB bonus, a web-strength bonus, or both in tandem. To be able to get away by immolizing the enemy and getting out of his/hers point range is powerful against a single tackler, but useless if there are more of them around. If this was applied, the active rep bonus might even have a roll (even if a buffer would work just as well).
Other than that, I agree that DSTs should be more about a decent but more static cargo, since they more than any other hauler is based around tank and Cargohold Expanders being exclusively low slots favors shield tanks horribly. |
|

Neutral Jita Hauler
Science and Trade Institute Caldari State
1
|
Posted - 2014.05.16 19:11:00 -
[81] - Quote
Justin Cody wrote:Bimmerman wrote:For DST's how about them getting a cargo hold of about 75-100k base but not allowing them to fit hull modifications (cargo expanders, inertia stabs, bulkheads, nanos) so it will allow them to fit tank or stabs and adjusting their slots accordingly. Skill bonuses could still increase cargo if you want but could also be geared towards survivability, maybe increase base HP stats to around the Procurer/Skiff level (maybe).
Thats the summary of what I've been promoting...aside from adding bubble immunity to it. You would still be able to fit nanos and inertia stabilizers or warp core stabs. All that gimps your tank and so is an acceptable trade-off. So Yes to massive but static cargo capacity. "General Freight Bay" 75 - 80k maxed, solves the tank problem just like they've done with the T1 specialized haulers (Epithal, Miasmos, etc).
If they don't do this, most of the changes will be meaningless to the Occator and Impel |

Zepheros Naeonis
TinklePee
8
|
Posted - 2014.05.16 19:57:00 -
[82] - Quote
I am disposable wrote:Do you actually read posts before responding to them?
Coming from a guy who thinks an Orca fills the role between Industrial and Freighter, LOL. |

Ines Tegator
Towels R Us
448
|
Posted - 2014.05.16 20:52:00 -
[83] - Quote
double post, please delete - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Ice Dealer
Science and Trade Institute Caldari State
23
|
Posted - 2014.05.16 22:10:00 -
[84] - Quote
Overall I very much believe bubble immunity is extremely over powered. Interceptors can freely deploy fast and unhindered. Though, honestly they have been well received.
T3's, on the other hand, with nuli and covert only die during transit to massive gate camps (100+), or if they make a mistake in cloaking/warping. I have scouted in a T3 and to this day never lost a single one. That being said, the only change to 'non - targeted interdiction immunity' I would make, would be: "immunity to mobile structure interdiction". Allow all interdictors and heavy interdictors to catch them. OR Not allow the use of covert cloaks on ships with immunity to non targeted interdiction.
That being said, if these changes happened, I would support any of the transport ships getting bonuses such as these. |

Ice Dealer
Science and Trade Institute Caldari State
23
|
Posted - 2014.05.16 22:18:00 -
[85] - Quote
Also, because this is the Internet, and people WILL try to prove me wrong about T3 cover nuli practically impossible to catch:
Show me a video, list tactics, and show reproducible consistency in catching them. "This is how you catch them, if you do this exactly like this, you will always kill them"
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