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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

baltec1
Bat Country Goonswarm Federation
9750
|
Posted - 2014.01.09 08:30:00 -
[1] - Quote
hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours
More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9750
|
Posted - 2014.01.09 08:55:00 -
[2] - Quote
Mythrandier wrote:baltec1 wrote:I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec. Do you have source on this Baltec1? Tres interesting statment if its true. To go all StarShip Troopers, I would like to know more.
I don't, I just seem to recall that RvB makes up a good percentage of the kills in high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9764
|
Posted - 2014.01.10 08:12:00 -
[3] - Quote
Chopper Rollins wrote:Diamond Zerg wrote:... Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.... The biggest fleets of bots i've ever seen were in null. The total lack of so-called bot hunters there points to the disingenous nature of the pinheads who want to hit non-combat ships in hisec. Mining and belt ratting bots are and will be safe from your terrible ideas. All of them.
Bots all but abandoned null years ago. They make more isk in far greater safety in high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9764
|
Posted - 2014.01.10 08:14:00 -
[4] - Quote
Nevyn Auscent wrote:Oh sure. I was meaning those comments are relevant to the whole isk faucets are causing inflation arguments people like to spout off about. When the latest comments he made actually show the average player has less isk, not more.
CCP fixed the runaway isk inflation some time ago. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 09:08:00 -
[5] - Quote
Josef Djugashvilis wrote:Pipa Porto wrote:Rosewalker wrote:I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least. Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null. So what ? Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us. That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec.
Pipa never said that.
Bots go where the best isk is, it doesn't matter who lives there. Bots are bots. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 11:03:00 -
[6] - Quote
TharOkha wrote:
i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already.
There are hundreds of empty manufacturing slots within 5 jumps of Jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 11:27:00 -
[7] - Quote
Why should the highsec solo industrialist get the same rewards with far lower costs and with near perfect safety than the null industrialist who has to operate out of a POS? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 11:30:00 -
[8] - Quote
Mayhaw Morgan wrote:Pipa Porto wrote:Rosewalker wrote:I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least. Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null. Think about what you are saying: CCP > Botting is against the rules. CCP > We know where the botters are. The botting continues. ^ non-sequitur That graph also does not say how they are determining percentage. Is it percentage of bot-associated characters? Is it accounts? Is it resources mined? Is it time spent botting? Or is it just the percentage of accounts banned? For all you know, high sec is just where bots are most likely to get reported. We can't really say who is doing the most damage. Can we? And, why wouldn't we expect that the place where the most people play to also be the place with the most rule violations?
Its the most banned.
Bots used to mostly be out in null however after years of nerfs to null income and years of buffs to high sec income and safety the bots have migrated to high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 11:49:00 -
[9] - Quote
Kimmi Chan wrote:
It sounds like there is still work to do then?
Its going to take years and some very vocal high sec bears will scream and fight the whole way. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 12:29:00 -
[10] - Quote
Nevyn Auscent wrote:Read Baltec's corp/alliance. Then his posting history. Then understand he will keep posting till Null Sec is king and high sec is nothing but newbie systems and all worship Mittani. Some of the other goons actually have some reasoning behind their arguments, not just blind hate for high sec.
I have no blind hate for high sec, I simply point out balance issues.
Right now null sec is the worse option for industry and for isk making activities high sec and null are at best on par with each other if we ignore high sec incursions.
We are supposed to be getting more reward for more risk but over the years the best reward has shifted to high sec. The reasons are many and it was a long time in the making but its where we stand today. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 12:32:00 -
[11] - Quote
Josef Djugashvilis wrote:baltec1 wrote:TharOkha wrote:
i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already.
There are hundreds of empty manufacturing slots within 5 jumps of Jita. Than may I suggest that whilst running missions in hi-sec, null-sec folk could utilize these empty manufacturing slots.
We do, that's the problem. We want to build our things in our space but we are punished if we do that by the game mechanics. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 12:54:00 -
[12] - Quote
Nevyn Auscent wrote:baltec1 wrote:
We do, that's the problem. We want to build our things in our space but we are punished if we do that by the game mechanics.
Except you aren't punished any more. Not with hundreds of slots with bonuses to certain types of construction. You just won't be satisfied till high sec can't produce anything anywhere near the price null can. Nothing to do with entitlement other than yours. You believe you are entitled to the best at everything and everyone else gets the dregs. Someone else has something EQUAL and you scream. Because the costs for the industrialist don't include the outposts.
It still costs more to build in null than build in high and ship it to null. We also still do not have enough slots.
Why should the people willing to take risks not get better rewards over someone operating with near perfect safety? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 13:09:00 -
[13] - Quote
blabla4711 wrote:baltec1 wrote: Why should the people willing to take risks not get better rewards over someone operating with near perfect safety?
The usual shitposting of a goon .... afk-farming moongoo for years in ludicrous amounts for example is no "better reward"? Spare us your usual bullshit of a poor nullbear pubbie.
And what does moon goo have to do with building ships and mods?
Answer the question, why should you not get more reward for an activity for taking more risks? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9782
|
Posted - 2014.01.12 07:15:00 -
[14] - Quote
Hasikan Miallok wrote:
I really do not see what forcing casual players, especially the ones with real lives who are not glued to the keyboard every night while mummy brings them snacks and dinner, to just quit can achieve.
I am a casual player with a job and things to do around the house.
A good chunk of my corp have children to look after, jobs to go to etc. This argument is a myth and should never stop CCP from correctly balancing the game. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 08:26:00 -
[15] - Quote
Pipa Porto wrote:TharOkha wrote:EXACTLY. Nullsec industry WILL NEVER BE SO EASY AS IN HISEC as far as hisec will be main trade hub. You can buff nullsec and nerf hisec as much as you want. This will never change. Hisec is industrial superpower. Deal with it. HS has an excess supply of free, perfect, risk free slots. It is quite literally impossible to compete with that. If the result of various industry changes is that Nullsec industry is harder or more risky than HS, but pays better, BINGO, mission accomplished.
Hell I would settle for just being able to compete with highsec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 08:35:00 -
[16] - Quote
blabla4711 wrote: The internet is full of truth ....
Most EVE players have jobs. The whole casual players argument is nothing but a myth, very few are able to play 12+ hours a day. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 08:45:00 -
[17] - Quote
blabla4711 wrote:
And why are you posting here? Most eve players dont play in nullsec. Most eve players dont care about your sandbox. Most eve players dont give a rats arse what nullsec does. Most eve players dont even read here let alone post.
So why do you pretend YOU speak on their behalf and have nerdrage about THEIR sandbox?
Tell me, why should I and everyone else in null sec be forced to build in empire space rather than in our null sec empires? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 09:12:00 -
[18] - Quote
Kimmi Chan wrote:
Choices have consequences.
If a miner chooses not to tank their hull or chooses to mine AFK, those choices have consequences.
If a player chooses to live in nullsec, having full knowledge of the challenges that choosing that lifestyle presents, those choices have consequences.
The idea that you are being forced to do anything is no less victimizing than miners losing their **** about gankers. The difference here is that you don't feel that you should have to HTFU?
The difference is that miners get to mine in high sec if they tank or not. I only have the option of going to high sec because it is impossible to compete if I go to null. I am willing to take the added risks and time to go live in null but right now there is no way even compete with high sec let alone earn more for that added risk.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 09:44:00 -
[19] - Quote
Kimmi Chan wrote:
I point you to the highlighted text in your quote. The defeatism is truly counterproductive.
I am by no means the most knowledgeable person in game. That being said, can it be said that W-Space is as profitable as it is because they have something that no other space has? Sleeper tech?
Is there any resource or technology that Null has that is not being utilized but is instead being carted up to HS, via a logistical nightmare, to be sold for ISK?
How is it that Null is banging their fists on the table and WH denizens just do their thing without a care for what is happening here? Is W-space any less of a challenge?
Moon goo and WH resources have nothing to do with what is being discussed here.
Production of ships, mods and ammo in both WH and Null cannot compete with high sec. Not only do we lack the slots needed but we also incur costs that makes it impossible to beat high sec on price. It is simply cheaper to import the finished goods from a high sec market.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 09:52:00 -
[20] - Quote
Leeloo Alizee wrote:Hisec ppl will quit.. Puting to sleep 2 out of 3 acc aniway, hisec IS nerfed already.
Got any evidence to back up those two claims? Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 09:57:00 -
[21] - Quote
Kimmi Chan wrote:
And yet I've literally seen no one from W-Space weighing in about how unfair and unbalanced this is. Why do you suppose that is?
They have, many times in many of these threads over the years. Tell me, why should they be forced to export their resources, to build their things in empire and then export them back for use?
Why should they be forced to import everything from ships to ammo and drones because they are unable to build these things where they live?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 09:59:00 -
[22] - Quote
blabla4711 wrote:baltec1 wrote:Leeloo Alizee wrote:Hisec ppl will quit.. Puting to sleep 2 out of 3 acc aniway, hisec IS nerfed already. Got any evidence to back up those two claims? What evidence? You tell us your fairy tales without any evidence ever. Youre in no position to demand evidence from anyone.
A simple check on dotlan shows the lack of slots in null and WH. Simple maths allows us to see that building in high sec has much lower costs than in null and WH space.
You lot say people will leave if we nerf anything in high sec. Prove it.
The above person said high sec was already nerfed. Prove it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:02:00 -
[23] - Quote
TharOkha wrote:
Then i wonder why nullsec renting programs are so popular. Why all those hisec carebears are willing to pay billions per shaitty systems and willing to move to null instead of staying in hisec.
Why nullsec renting programs generating hundreds of billions isk to large coalitions?
This pure facts simply negate your biased claims that nullsec sucks.
They are out here for more reasons than isk and some do think that you earn more in null.
Tell me, if null earns people more why do 80% of bots live in high sec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:10:00 -
[24] - Quote
blabla4711 wrote:baltec1 wrote: They are out here for more reasons than isk and some do think that you earn more in null.
Tell me, if null earns people more why do 80% of bots live in high sec?
Aaand another one .... prove your fairy tales before your demand proves from others. Remember .... you were the one who said in public that he posts bs on this forum to prevent ccp from patching something to your disadvantage.
Please find this quote where I said that. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:15:00 -
[25] - Quote
Kimmi Chan wrote:baltec1 wrote:They have, many times in many of these threads over the years. Tell me, why should they be forced to export their resources, to build their things in empire and then export them back for use?
Perhaps then I am not looking hard enough. Citation please. Can you please point me to the thread where Bobspace residents toss out upwards of a hundred pages of complaints referencing the impossibility of them to compete with high sec. And when we're discussing "competing" are we talking about relative ISK gained based on risk or are we talking the static number of possible production/research slots? Based on my limited knowledge, these wormhole guys are making out just fine. Additionally, their relative ISK gain based on their risk is very competitive. Of course, they also don't have to deal with drone assist, supercapital, subcap blob asshattery. But isn't that part of the reason that NS residents LIVE in NS? To be a part of that "real" Eve? You made a choice, you get the play the "real" game you wanted to play. Damn those consequences!
I don't have to, we can simply use maths to see that it is impossible for them to compete with high sec due to the higher costs.
And no, when it is impossible for a section of players to live in the vast bulk of space no matter what they do it is not a consequence it is a massive game imbalance. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:19:00 -
[26] - Quote
TharOkha wrote:What have hisec bots to do with this discussion?  Please don't digress from the subject and tell me why is (not just) cfc still in null if nullsec sucks so bad as you say.?
Then dont bring up renters. Please answer the question, why did the vast bulk of bots move to empire space if null is better?
TharOkha wrote:Why all of you simply don't abandon this gold mine called renting program or moon goo and move to hisec so you could do this superior hisec industry?
Everyone already does this, hence the problem.
TharOkha wrote:Your problem is that you are focusing only on what is better in hisec than null, while you clearly overlooks isk opportunities in null. This tactic is called cherry-picking of facts. Some activities are better in hisec, some are better in null. And your greedy attitude wants it all. You want absolutely everything that is better than in null for yourself.
Tell us more about how all industry players should be barred from the vast bulk of EVE. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:32:00 -
[27] - Quote
Kimmi Chan wrote:baltec1 wrote:I don't have to, we can simply use maths to see that it is impossible for them to compete with high sec due to the higher costs. And yet they do or they do enough not to spend all day typing about how the game imbalance is shitting all over them. baltec1 wrote:And no, when it is impossible for a section of players to live in the vast bulk of space no matter what they do it is not a consequence it is a massive game imbalance. Then please, please, please tell me why you do? What you're saying, if I am not misreading you here, is that it is impossible to live in NS -- COMPARED TO HS. That being the case I still do not understand WHY you choose to live there. Your claim is that no matter what you do in NS it will never EVER be as good as HS. Of course, it won't. It's ******* NS. It's supposed to be more challenging than the HS Carebear Risk Averse Kingdom of CONCORD. You moved to NS for the challenge but now find that you aren't up for it? I don't get it. Hell come on up to HS - we have indoor plumbing and ****!
The costs are much higher for null sec and WH industry which means that high sec will always produce cheaper goods that will undercut null sec industry.
There is no way around this, not only do we lack the slots but we cant even match the high sec prices. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:46:00 -
[28] - Quote
Kimmi Chan wrote:
You say, "The costs are much higher". What costs?
Production costs? -- Then just do your production in HS. Logistics costs? -- Do your production where those selling materials and those buying finished goods are - in HS Capital Investment costs? -- This is a choice.
What you're asking for is a separate shard. You want to be able to completely cut yourself off from Empire and never have to set foot there again?
It's no different that these whackjob highsec wingnuts begging CCP for a perfectly safe HS.
No capsuleer lives in a bubble (figuratively speaking). There is, and always should be, interaction between all players in all levels of security.
What I am asking for is balance. High sec industry has near zero costs on both production and transport while null sec has much higher costs in both transport and production. This means it is simply cheaper to buy the finished product in jita and just ship it out to null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 11:18:00 -
[29] - Quote
Nevyn Auscent wrote:High Sec has transport costs to. Nearly all high end minerals & all T2 materials are shipped in, it doesn't matter if the cost is paid via a mark up on the goods or not. The cost is still there and is passed on.
Now, what I'm curious about is what these 'higher costs' Null pays. Other than Capital investments which you can't assign entirely to industry as the capital investment is put in for mainly other reasons. Do the lines somehow cost more than high sec per hour? What are these actual costs.
Rather than the mythical 'shipping costs' which only apply to null sec imports but not null sec exports.
High sec Industry. Put up buy orders or mine minerals needed, reprocess in system for near no cost, Set away production for near no cost, transport to null (cyno fuel, JF freighter fuel from nearest high sec jumpoff)
Null sec production:
Mine resources, transport to refinery (cyno fuel, JF/Rorqual fuel), refine (our refineries are less efficient), Transport to production outpost (Cyno fuel, JF fuel), build product, Transport finished product to market (Cyno Fuel, JF fuel).
Without counting the trillions we need to spend on outposts and system upgrades we can see that transport costs are at the very least three times higher. That cost goes higher still when we add in the fact that we will need to operate our manufacturing out of a POS or many POSs Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 11:26:00 -
[30] - Quote
Kimmi Chan wrote:
Call it inference Ruby. If you make your ISK where you live, what reason is there to ever go to HS? On that third quote, he is forced to build in empire. Forced. Meaning that if he had a choice (which he does) he would not build in empire and would simply make his ISK where he lives - and never have the need to set foot in Empire again.
CCP have stated that they want us to be almost self sufficient. We would still import faction items/ships and whatever we are short of but the bulk of our needs would be serviced by the industry within our empire.
Now I must ask, why do you hate industry players? Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 12:01:00 -
[31] - Quote
TharOkha wrote:
I bet that you are socialist and leftist in RL, because they lacks basic principles of industry and economy too. And instead of adaptability, they prefer to nerf the successful ones.
So we should keep the current situation where people who enjoy industry are limited to just 1/5 of total space in EVE?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 12:03:00 -
[32] - Quote
Josef Djugashvilis wrote:
Presumably because botting is easier to do in hi-sec, which has nothing what so ever to do with the vast majority of hi-sec players.
Botting is cheating where ever it is done.
Harder actually. In high sec you have to get the bot to do each mission, in null they only need to shoot the red crosses and dock/cloak when a neut enters local. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 12:20:00 -
[33] - Quote
Josef Djugashvilis wrote:
Then I guess botters are really dumb.
Why use bots in hi-sec, when as you say, botting is easier in null-sec?
They earn more in high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9784
|
Posted - 2014.01.12 12:32:00 -
[34] - Quote
Josef Djugashvilis wrote:
Whats that rage article about carrier fleets got to do with bots? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9784
|
Posted - 2014.01.12 12:35:00 -
[35] - Quote
Kimmi Chan wrote:
as a challenge. It really isn't. It is more an agreement between us that bots are ******* stupid. In the second paragraph of my reply, in fact, I say as much. Admittedly, with much more subtle language.
Literally no one "has to" or is required to play this game. The fact that they do but while playing the game they don't play the game and instead have the bots play their game for them is just madness.
Sadly, there are some who do need the bots to play as it makes them RL money. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9784
|
Posted - 2014.01.12 12:36:00 -
[36] - Quote
Josef Djugashvilis wrote:baltec1 wrote:Josef Djugashvilis wrote: Whats that rage article about carrier fleets got to do with bots? Absolutely nothing my dear chap, which is why I started off with, "...forgive me for going off topic for a moment..."
I see. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9784
|
Posted - 2014.01.12 12:57:00 -
[37] - Quote
Josef Djugashvilis wrote:Assuming null-sec folk do not think the fact that most botting seems to take place in hi-sec is not a game imbalance or a hi-sec conspiracy against null, I think any conversation about botting is moot.
Botting is wrong.
Everyone can agree that botting is wrong and all involved deserve to die in a fire (in game). While we do point out that the bots have left null due to higher earning in high sec I have to say that not one of us miss them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9784
|
Posted - 2014.01.12 13:09:00 -
[38] - Quote
Dave Stark wrote:TharOkha wrote:Hire more miners. Give them reason to live there, buy minerals from them, protect them. Then you will have plenty of minerals (with price tag and quantity as good as in hisec, even maybe better). Then you can start mass industry in null. I'm going to wager, if you did the maths, it'd be cheaper to import from high sec than to bother protecting miners who contribute nothing but mineral sell orders.
Protecting them isn't an issue.
Its the fact that the industry part would still work out as more expensive than just importing directly from Jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9785
|
Posted - 2014.01.12 14:44:00 -
[39] - Quote
Dave Stark wrote:
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists.
Actually his numbers are not correct.
90 mil/hr is more the norm on anom ratting with a single account. Ship of choice right now is the ishtar.
Incursions are not run other than to remove them from the area simply because they act as beacons for roaming gangs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9785
|
Posted - 2014.01.12 15:38:00 -
[40] - Quote
Dave Stark wrote:
that's **** isk. to be blunt. if an incursion community "boasted" a 90m/hour income they'd be laughed at.
Would it pain you to learn that that is from our better anom systems? Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9785
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Posted - 2014.01.12 20:20:00 -
[41] - Quote
Pinky Hops wrote:you know what would really happen if CCP nerfed highsec? a threadnaught of epic proportions. this monstrosity of a thread is already up to page 26 -- and it's only just asking about the POSSIBILITY. edit: ****, somebody beat me to it a few posts above 
Just wait until teircide hits T3s. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9814
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Posted - 2014.01.13 08:12:00 -
[42] - Quote
Caleb Seremshur wrote:Lipbite wrote:Competing games will get a hundred of thousands new players. Well that's not really true is it? Seeing as a lot of accounts are just alts. I personally know someone with 11 alt accounts making a total of 12 for just ONE person. What kind of nerf could possibly be introduced to highsec? POCOs in high was made as a way to get people interested in pvping in highsec for territory... from what I've seen though the same groups of organised pirates or whatever went in and stomped everything and took it all for themselves. The same people are benefitting from these changes as they were before and still there is no incentive for highsec people to group together and do something meaningful. I suggest everyone read the minutes again - carefully this time - this kind of topic is discussed. By hamstringing highsec players that aren't already involved in pvp you accelerate their rate of decline. In my mind if you want to nerf highsec: cut the number of highsec systems to 80. That's 20 systems per empire, take all ex-HS systems and make them lowsec. Null is a huge wasteland already so it can just stay stagnant. Noone cares anyway. Lowsec contains 8% of the game population and accounts for 24% of all kills in the universe. Giving a bit more room and fewer ******** chokepoints should be considered. If you want people to play in the sandbox might I recommend not throwing sand in their eyes before they climb in?
Your plan is one that WOULD drive players from the game.
What we want is to get several areas balanced so that null sec, low sec and WH are viable options to everyone. No nerf to high sec rewards has ever resulted in people quitting the game. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9814
|
Posted - 2014.01.13 08:37:00 -
[43] - Quote
TharOkha wrote:
So there are no veldspar roids in null?
Its a question of scale. We can supply the high ends just fine but we dont have the numbers to mine enough low ends, these need to be imported. When we add the cost of importing low ends along with the costs of transporting our minerals to a refinery(which is worse than high sec) then to a production outpost or POS costs and then transport the product to the market we end up with much higher costs. And this is before we add on the costs of the outposts, system upgrades and POS.
High sec has near zero costs so they will always beat null, low and WH industry on price which is why we simply import everything we need from high sec, its cheaper. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9815
|
Posted - 2014.01.13 14:35:00 -
[44] - Quote
TharOkha wrote: So yes. Some buffs are needed to outposts. But thats is only minor problem. Major problem why null industry sucks is on the shoulders of you alliance management, because they sucks in developing sustainable environment for null industry, and supply chains.
We would have to double our population with just miners to supply the amount of trit we would go through. We also would still have the trasport costs due to the distances involved and the fact that we can only put one outpost down per system.
Alliance management has nothing at all to do with the poor state of industry in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9815
|
Posted - 2014.01.13 14:57:00 -
[45] - Quote
ZynnLee Akkori wrote:Suggesting that miners need to be 'rehabilitated' implies there is something wrong with them. You've already gotten off on the wrong foot. That being said, Aliances should go for it because of the significant savings they would realize. Not just ISK either, but time.
I've always thought it would be very cool to have a new trade hub in Eve, one situated in Null. It's completely possible. People like deals. People need stuff. People love to gets stuff they need at a deal. What if there were a half dozen or even a couple dozen industrialists based in Null, in a system cluster with a relatively straight shot into highsec? What if these industrialists were pumping out quality goods via the NPC stations in the area at prices lower than the otehr trade hubs? This would be a draw to those looking for great deals. What if there were buy orders at these stations paying more than what people could get in highsec? Another draw.
But even better, what if there was an Alliance that was willing to invest the effort to protect the route into Highsec, and offer some protection to the industrialists as they go about their work? This Alliance would make bank on taxes, rent, and if they were smart, special discounts on the good produced by the industrialists. How cool would it be to see a titan protecting certain sections of the route into and out of this new trade hub?!
At a certain point, inertia would take over and the process could be sustained. Pirates would be punished for preying on those travelling to and from this new hub by the people invested in the trade hub's success. More and more highsec people would be tempted to move out to take advantage of the good deals and unique opportunities in Null. There would be wardec's popping all over as this or that group tries to take over the cash cow trade hub.
It's completely possible. Not easy, but possible.
Its not possible at all right now. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.13 18:51:00 -
[46] - Quote
ZynnLee Akkori wrote:baltec1 wrote:
Its not possible at all right now.
Why not? Are you saying Goon's couldn't make it happen? I though they were the biggest Alliance in Eve? Why couldn't it happen 'right now'?
Because the mechanics will not allow it.
We lack the slots and the costs make the end product cost more than just shipping the finished product from high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 09:37:00 -
[47] - Quote
Kira Enomoto wrote:
The players themselves could do a lot. Goons could setup a few stations where you could refine, manufacture, and sell goods. They would not even have to do it themselves, just get income from the tax at the stations.Make a deal with a neutral industry corp. Gonns supply the facilities, the industry corp supply the ships and manpower.
It would still be cheaper to import the finished product.
We can add a million production slots to each station and get 100% refining efficiency and high sec would still be the cheaper option simply because they have near no costs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 09:54:00 -
[48] - Quote
Nevyn Auscent wrote:baltec1 wrote:
It would still be cheaper to import the finished product.
We can add a million production slots to each station and get 100% refining efficiency and high sec would still be the cheaper option simply because they have near no costs.
Again, pure myth. Importing product includes two sets of JF fuel costs. Producing locally at an outpost has no more cost than high sec. Unless your alliance is choosing to tax industrialists in which case.... guess what, you are CHOOSING to drive them away. So producing locally should be cheaper than importing. If it's not you are doing something wrong. Especially on the bulky items such as ships, where you actually produce them even cheaper than high sec, because your production lines are faster so the time cost is less. (Insignificant as it is atm I know)
We need to make more JF trips for production in null space. We can only have one outpost per system so we have to move the materials around more as well as still importing low end minerals. I have told you this five times now.
Our costs are much higher than high sec which means high sec simply undercuts us. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 10:09:00 -
[49] - Quote
Nevyn Auscent wrote: I know it's a strange thing, but Null Sec has gates too..... You don't 'have' to jump freighter everything, and if you set it up right you would have your industry right next to a refinery. And in Null Sec you can even shoot first so scouts and escorts actually work. While high sec industrialists move around unable to shoot first so are actually vulnerable to ganks.
So, using a JF for any movement is again, a CHOICE.
And importing Low ends is a CHOICE. You have local low ends in belts, you can mine them. The volume of low ends available in Null is vastly more than available in high. You can also over mine high ends and export the excess for profit quite easily now the ore has had it's mineral distributions adjusted, because you aren't out at nearly the ratio you were before.
So, these are simply CHOICES you are making in how you do business. Not costs forced on you.
We will never have the manpower to mine enough low ends so no its not a choice.
As for convoys, there is a very good reason why everyone stopped using these when the carrier arrived, they are far too easily destroyed. The last alliance to try doing this lost half of their freighters in just two weeks so no, that is not a real option either. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 11:48:00 -
[50] - Quote
Nevyn Auscent wrote:baltec1 wrote:
We will never have the manpower to mine enough low ends so no its not a choice.
As for convoys, there is a very good reason why everyone stopped using these when the carrier arrived, they are far too easily destroyed. The last alliance to try doing this lost half of their freighters in just two weeks so no, that is not a real option either.
What, jumping next door gets half your freighters destroyed? If that is happening, I think you have serious spy issues. Or are you saying the goons had their spies in fleet and you were the ones destroying them via actually being half their alliance. I'd believe the later. Convoys all the way from high are totally different to 'convoys' from one system to the neighbour. Heck. If you are only moving a couple of jumps BR's can move massive amounts per hour in almost total safety (Unless you have a million bubbles on the gate, which again, is a CHOICE). And the manpower could be there if you hadn't built up a reputation for luring miners in then awoxing them for lolz. Plenty of people would love to mine in Null with perma Rorq boosts. And if you procurer fleet mine, you can deal with interceptors roaming easily. Fit a mix of points & webs, and 40 warriors + 10 ECM drones will eat interceptors alive as they are triple webbed & pointed. It's all easily possible, you simply don't want to do it.
Only its not jumping next door is it?
We would need tens of thousands to produce enough low ends which, ignoring the fact that it will be impossible to get that many miners into null, would mean a large population spread out across our space so no, they will not by simply "jumping next door".
The simple fact is that until highsec has to pay costs to the same level as we do they will undercut null, low and WH space industry. It is very clear now that you have never been in null let alone tried to set up production there. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 11:51:00 -
[51] - Quote
Kimmi Chan wrote:baltec1 wrote:It would still be cheaper to import the finished product. I'd imagine it would be even cheaper to import human capital. Import miners and industrialists to nullsec. Show them the wonders of the untamed wilds of New Eden. Care for them as you would any investment. Pay them an honest wage. And stop shooting at them. The reason this would be difficult is that you and others in Null have spent the past 5 years or more being shitboxes to these people. You're asking for CCP to step in and modify game mechanics because you simply can't be bothered to be ******* nice to people. Emergent gameplay does not always have to involve asshattery. It can also involve actually building an Empire and not something that resembles Somalia.
There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
We do however have a very large industry base in empire that supply us. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 12:08:00 -
[52] - Quote
Nevyn Auscent wrote:Ramona McCandless wrote:
This is true, it is also the other end of the same spectrum when comparing to boring high sec miners who constantly complain that mommyCCP isnt doing enough to stop gankers that they should be organising and planning around stopping themselves.
Except most high sec miners don't do that. Only a few vocal ones do, some of which are certainly ganker alts doing it in a deliberate troll to stir an opposite reaction using reverse psychology. This is EVE after all. Metagame included. As for Baltec1, LMAO. The Miners obviously exist since the minerals exist. And Null mining is more profitable per hour than High Sec mining. If for no other reason than Rorq boosts that would be true. However larger roids also mean less dead time mining when it has hit 0, and auto respawning anoms mean unlimited ore in a single system so less waste time moving across multiple systems. As well as high end ores which also now contain large amounts of low end minerals ensuring they will always be more valuable to mine. So..... why are they so spread out when anoms respawn again? So, if you can't get the miners to Null, you really only have yourselves to blame for creating a null sec environment where they don't believe you can/will keep them safe. P.S. Nullsec does pay the same costs as high sec for actual industry lines. Unless you are taxing them which is a CHOICE. And Null Miners make more profit.... So..... You do have it better than High already.
Wrong again.
You cannot stuff several hundred miners into a system just like how you cannot stuff several hundred ratters in a single system. The number of miners we would need to supply the minerals will number tens of thousands, the CFC would need to double in size. All of these miners would need the space to mine in, which is a lot and it would be impossible to provide refineries and production station for even half of them and that's before we even factor in the cost of these outposts and upgrades. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 12:12:00 -
[53] - Quote
Nevyn Auscent wrote:baltec1 wrote:
There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
We do however have a very large industry base in empire that supply us.
And now we know you are delusional. Lets slap you with some real numbers. Tippia says 68,000 slots in High sec. Sounds good enough for me. Assumption. 50% are empty. You all go on about how so many slots are empty if you move away from the trade hubs. So sounds a reasonable ratio. You also go on about how no significant industry (Exception, Caps/Supers) happens outside of high. So. 34,000 slots supply New Eden, meaning 34,000 slots for over 500,000 players. Goons are less than 50,000 players. So less than 10% of EVE. Lets assume for a minute you were 50,000 though to take a massively high end figure. Not sure if that is the alliance or the entire coalition. 34,000*10% = 3,400. 3,400 slots required to supply the Goons. This is 10-15 Amarr outposts with industrial upgrades. Depending how efficiently you use the slots bonus times. Given goons, I imagine you would manage them pretty well, so lets say 10. (420 maximum potential per outpost, so I'm allowing for about 25% inefficiency here already) Goons have what, 220 Sov systems between the alliance? So.... That's about 1 outpost per 20 systems you control. You have 90 outposts already for that matter. So that's 1 Amarr outpost per 9 outposts you ALREADY HAVE. So..... You are trying to convince me that you don't have a place for the industrialists? The Numbers show you are either lying, or simply haven't tried to provide for them. And are just trying to get High Sec nerfed into the ground so you can make even more isk.
As I have told you seven times now, null sec products are more expensive than importing high sec products. It doesnt matter how many slots you give us so long as high sec has near no costs they will beat us on price and thus, industry in null is not an option. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 17:07:00 -
[54] - Quote
Kira Enomoto wrote:
Point -----> You
By getting the people who mine, manufacture and sell the goods to you to come to you.
Here is a little hint: STOP KILLING THOSE WHO WANT TO SELL YOU THE STUFF YOU USE TO KILL OTHERS WITH:
Us killing people in high sec has zero impact on our recruitment. Stop with this lie. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 18:29:00 -
[55] - Quote
TharOkha wrote:[
Again, trying to do industry in null (and make profit) is like trying to make cars in Antarctica.
Its the close proximity of main trade hubs (both in quantity and variety of goods) what makes hisec industry superior, not the number of manufacturing slots or instillation costs.
Its a simple matter of costs. High sec has very little costs while null, low and WH have much higher costs. Highsec simply undercuts everywhere else. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 19:11:00 -
[56] - Quote
TharOkha wrote:baltec1 wrote:TharOkha wrote:[
Again, trying to do industry in null (and make profit) is like trying to make cars in Antarctica.
Its the close proximity of main trade hubs (both in quantity and variety of goods) what makes hisec industry superior, not the number of manufacturing slots or instillation costs. Its a simple matter of costs. High sec has very little costs while null, low and WH have much higher costs. Highsec simply undercuts everywhere else. baltec1, as i wrote earlier. Outposts needs a buff like 100% refine rate or more "free" manufacturing slots and maybe more expensive hisec installation costs. But its just solve only a minor problem. Lets hypothesize that serious nerf to hisec slots was implemented. (5m to installation costs for example) Lets just say that manufacturing of one battleships would cost 95m in nullsec, while 100m in hisec. market price is ,lets just say 105m. Success.. you've made 10m from single BS while hisec industrialist made 8 battleships with total profit 40m.? Why? because you dont have materials for 8 battleships, you dont have well supplied trade hub out there in nullsec. You can mine this material but as you wrote earlier, you dont have the numbers for such large quantities and hauling it from hisec would be still inefficient (it takes full loaded Jump Freighter of minerals to build just 3-4 battleships) That-¦s why nobody is making cars in Antarctica. That-¦s why hisec industrialist are willing to pay several hundreds of milion isk for single BPCs while their profit is only 10m per BPC. But they make dozens of it per single day. Because industry it about quantity, not about the level of margin.
Low ends can be imported cheaply in compressed forms and high ends we can mine ourselves. With your plan we would be able to have an industry which would support our empire. We are not Antarctica, our space is not the arse end of nowhere and we are the biggest market for military supplies. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.15 01:49:00 -
[57] - Quote
Welp. there's another 5% nerf to null income arriving in Rubicon 1.1 Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.15 01:56:00 -
[58] - Quote
Nevyn Auscent wrote:baltec1 wrote:Welp. there's another 5% nerf to null income arriving in Rubicon 1.1 Or a 5% buff to Null income if you do it right. Jeez, you do love to whine.
Nobody is going to use those things. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
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Posted - 2014.01.15 02:02:00 -
[59] - Quote
Tyberius Franklin wrote: Doesn't that contradict the idea of it being a nerf?
The bounties are being reduced if you use it or not. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.15 02:20:00 -
[60] - Quote
Tyberius Franklin wrote:baltec1 wrote:Tyberius Franklin wrote: Doesn't that contradict the idea of it being a nerf?
The bounties are being reduced if you use it or not. Whelp, this isn't referring to what I thought it was, as such, some reading needs done.
It gets better, if you have one up then your bounties drop to 80% and it only takes a minute to access and steal the isk. With there only being a handful of people ratting in each system its going to be easy to swipe the isk unless the owners have an alt in a nubship sitting there waiting to hit share the moment anyone enters local which is taking up someone's alt that could have been used for earning more isk.
Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9818
|
Posted - 2014.01.15 02:33:00 -
[61] - Quote
Kaarous Aldurald wrote:
It gets better than that.
The isk from the deployable?
Is in the form of "tags" in your cargo bay as best as I can tell. So even if you babysit it with a noobship they can just blap him and take it anyway.
I don't even know how you cash those things in. I may have missed it in the dev blog. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9820
|
Posted - 2014.01.15 02:59:00 -
[62] - Quote
Tyberius Franklin wrote: Sounds like NPC buy orders in faction navy stations.
That could be problematic for some. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9820
|
Posted - 2014.01.15 16:01:00 -
[63] - Quote
TharOkha wrote:Jenn aSide wrote:
The problem isn't null sec sucking, it's that the rest of space has been buffed ...
Can I ask you to stop cherry picking and spinning of the facts? I play since 2007 and L4s, loot, salvage, etc was nerfed several times.
L4 have not been nerfed.
Loot, salvage were nerfed once in all areas of space including null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9820
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Posted - 2014.01.15 16:07:00 -
[64] - Quote
Josef Djugashvilis wrote:Some time ago, the constant complaints from the pixel hard-men 'persuaded' CCP to nerf level 4 mission loot.
CCP complied by introducing 'metal scraps' into level 4 missions.
The same pixel hard-men then complained that the introduction of metal scraps was, in fact, a nerf against those who attacked mission ships and or got to the mission wrecks first.
I have never been able to take the complaints of those who wish to nerf hi-sec seriously since.
Some Eve Online players are professional whingers ( from hi-sec, lo-sec and null-sec ) it is unlikely CCP will ever be able to satisfy them. If CCP did decide to nerf hi-sec the professional whingers would still not be happy.
Nope.
The meta 0 nerf was to help industrialists who could not compete in the level 1 mod market due to drops.
The scrap nerf was to help miners who were being out mined by mission runners.
These nerfs happened in all areas of space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9821
|
Posted - 2014.01.15 17:38:00 -
[65] - Quote
TharOkha wrote:
SOE nullsec missions pays 50% more LP than those in hisec. And yet you've done them in hisec. Its the question of security, not about nerfing/buffing missions.
.
You honestly think anyone not in the CFC can run them?
Add to that, if we have a lot of people running missions in these systems it will show up on the map and attract gangs like moths to a light which will force the mission runners to dock up and grab their pvp ships. It can be good isk but only when you can run the missions. Good for the few who can run them but just about everyone else relies upon anoms for their income in null, these are the null equivalent of level 4 missions.
Now that we are getting yet another nerf to our income we are simply going to find that the people who have not abandoned null for isk making will most likely do so now if they can. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9821
|
Posted - 2014.01.15 17:56:00 -
[66] - Quote
Spurty wrote:
Yes, next silly arrogant question?
Because we are well known for our NRDS policies. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9826
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Posted - 2014.01.16 10:06:00 -
[67] - Quote
Josef Djugashvilis wrote:baltec1 wrote:Josef Djugashvilis wrote:Some time ago, the constant complaints from the pixel hard-men 'persuaded' CCP to nerf level 4 mission loot.
CCP complied by introducing 'metal scraps' into level 4 missions.
The same pixel hard-men then complained that the introduction of metal scraps was, in fact, a nerf against those who attacked mission ships and or got to the mission wrecks first.
I have never been able to take the complaints of those who wish to nerf hi-sec seriously since.
Some Eve Online players are professional whingers ( from hi-sec, lo-sec and null-sec ) it is unlikely CCP will ever be able to satisfy them. If CCP did decide to nerf hi-sec the professional whingers would still not be happy.
Nope. The meta 0 nerf was to help industrialists who could not compete in the level 1 mod market due to drops. The scrap nerf was to help miners who were being out mined by mission runners. These nerfs happened in all areas of space. You know and I know that it was effectively a hi-sec nerf as the overwhelming majority of level 4 missions are run in hi-sec. It was funny to see the tears from the pixel hard-men though.
It was a nerf to everyone including null as it hit everything that dropped loot/salvage but it was a much needed one and it was indeed funny to watch all of the rage from mission runners and clueless nullbears. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9840
|
Posted - 2014.01.17 05:44:00 -
[68] - Quote
Nevyn Auscent wrote:Just as a note, taking the recently revealed in the German Forum that 72% of all Bounties are from Null and referencing that to the Fanfest Faucets/Sinks graph, tells us that Null is the largest Isk Faucet in the game, with 42% of the total isk Faucets being Null Bounties, and an unknown additional sized faucet from Overseer Effects sold to NPC orders & Insurance from destroyed ships (Like Dreads).
So it's likely that Null accounts for about 50%.
WH Space accounts for a known 20%, with again, a slight unknown additional.
While all Empire space (Both Low & High) account for about 30%.
These figures include incursions, which between all spaces account for a mere 10% of the total Faucet, at about 1/6th the ratio of bounties.
These figures obviously include only isk creation sources and don't account for LP, Loot, Moon Goo, PI or other such goods creation which only results in isk changing hands between players, so aren't a total income guide, but given everything except LP is better in Null than High, makes it pretty obvious Null being poorer in absolute terms is a lie.
So why is 80% of the population in high sec?
Why would 80% of bots move to highsec level 4s if null was better? We know its much easier to bot in null.
Where did these numbers come from because they do not fit in with what evidence we have gathered. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9841
|
Posted - 2014.01.17 06:17:00 -
[69] - Quote
Nevyn Auscent wrote:baltec1 wrote:
So why is 80% of the population in high sec?
Why would 80% of bots move to highsec level 4s if null was better? We know its much easier to bot in null.
Where did these numbers come from because they do not fit in with what evidence we have gathered.
Easy one to answer. Perception of Risk/Reward. In part helped on no small way by the goons constantly scamming/awoxing people and laughing and then continually posting how Null sucks all the time. For the figures. http://i.imgur.com/tO8lW9C.pngFanfest Presentation 2013. Faucets & Sinks. As you can clearly see, Bounties average 30-31 Trillion a month over the year, while Incursions average 5 trillion. Incursions are more variable, and I'd love to have the 2013-2014 data to see how that variability changes and if it matches the previous years pattern also or not. But we most likely have to wait for Fanfest for that. For the 72% of bounties (reference previous graph for total income from that) being generated in Null. Original Dev post. https://forums.eveonline.com/default.aspx?g=posts&t=312615English Translation for those of us not multi-lingual. https://forums.eveonline.com/default.aspx?g=posts&m=4118978#post4118978While these aren't identical time periods as bounties/faucets in general show they were relatively steady for the entire 2012-2013 period we have no reason to believe they have undergone a significant change in scale overall. So it's the best figures we can use to analyse this situation ourselves unless CCP are prepared to release a fresh batch of data. ----Edit Also, your 'bot data' is flawed. Simply because they have reported bots banned in high sec does not mean the ratter bots all moved to high sec to be mission bots. The Bots banned data doesn't differentiate between type of bots, and there are a great many spam bots/isk seller bots that they regularly ban out of the trade hubs, which will significantly skew that data. Additionally bots banned does not always match bots in operation.
Right so the first link shows total bounties, no breakdowns.
The 72% quote is NPC's killed, not isk earned. This makes sense given that null is about killing red crosses while high sec haz LP rewards and mission payments.
None of them say the null income is better than high sec. So nothing has changed, the facts still show that high sec offers the best income. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9842
|
Posted - 2014.01.17 07:29:00 -
[70] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Right so the first link shows total bounties, no breakdowns.
The 72% quote is NPC's killed, not isk earned. This makes sense given that null is about killing red crosses while high sec haz LP rewards and mission payments.
None of them say the null income is better than high sec. So nothing has changed, the facts still show that high sec offers the best income.
I don't speak german so I went with the translation. If the 72% is NPC's killed, then an even larger percentage of bounties come from Null, as Null Rats are much more valuable than high sec Rats. Meaning the numbers skew even further in Null being the largest isk faucet. You can't get away from that. Despite more people living in High, Null is still creating the most isk. As well as the most income in other area's also. The facts are quite clear on that, Null is the best absolute income. But as I said, some of you will just outright lie.
Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9842
|
Posted - 2014.01.17 07:45:00 -
[71] - Quote
blabla4711 wrote:baltec1 wrote: Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec.
Always funny .... you ask everyone else to prove all that they say ... and if they do, you and people like you ignore it and repeat all their old bs again without end without any proof at their end. Goon-Shitposting as usual. 
Nobody to date has shown that null sec has higher income. It doest take a lot of looking to find all the data on this subject. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9842
|
Posted - 2014.01.17 08:33:00 -
[72] - Quote
blabla4711 wrote:baltec1 wrote:blabla4711 wrote:baltec1 wrote: Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec.
Always funny .... you ask everyone else to prove all that they say ... and if they do, you and people like you ignore it and repeat all their old bs again without end without any proof at their end. Goon-Shitposting as usual.  Nobody to date has shown that null sec has higher income. It doest take a lot of looking to find all the data on this subject. Prove your point if its that easy with numbers and facts from official sources or be the shitposter/nullbear-pubbie as usual.
We have several times in this thread, but if you need it again I will dig them up when I get back tonight.
However, while you wait you can go look up this info on many of the mission guides which have handy info such as isk breakdowns and times Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9843
|
Posted - 2014.01.17 13:53:00 -
[73] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec.
Except you don't. Mission pay out & bonus are included in the graph. Look under that tiny little bit at the top of each bar called 'extra's. That bit that also includes Overseer effects sold to NPC's, and ship insurance, and is still the smallest part of the entire graph. And includes all low & Null sec missions also, not just High Sec. Despite the player number in null being lower, despite all your claims about isk/hr being lower in null. And we aren't counting any loot in any of this, of which Null leaves high for dead. Or PI.... Despite all that Null is producing several times what high is. If you are prepared to deal with a couple of assumptions, we can even estimate the value of LP earned via missions. Though this also includes all LP earned in low & null from missions. Entire rewards average. Lets go with 4 trillion a month, though I think it's closer to 3. But lets start high side. Lets then say that 50% of that entire category is mission rewards. The other 2 Trillion are overseer effects, ship insurance & any other miscellaneous items that aren't already covered. Then we will assume all players get the bonus isk for mission rewards. It's pretty rare to fail to get them done in time after all. And we will finally assume only lvl 4 missions are relevant here, lvl 5's being rarely run, and lvl 1-3's giving huge factors less reward. And finally I will assume no social skills. Since mission runners are lazy and never train cha skills, noobs :P (Mainly I have to start somewhere) Since we don't have hard figures, these assumptions are needed to estimate LP earned. We now have 2 Trillion isk earned via lvl 4 missions using these assumptions. I'm going to have to make one further assumption, that LP payout is scaled on the same scale as isk payout for the various different missions, as no-one has made a record of average isk & lp rewards only. They all talk about total earnings including bounties. Maths working off worlds collide = 3.33 Trillion isk value of LP, using average LP value. Taking the most valuable LP would technically inflate this figure, but the reality is if everyone farmed the most valuable LP, it would quickly cease to be the most valuable as everyone would be providing it and the other LP's would be rarer. So.... Total value earned by Lvl 4 missions a month excluding bounties. Approx 5.33 Trillion. Incursion LP is even easier. 5 Trillion / 31.5 Million * 7000 LP * 1000isk (Approx average value for Concord LP) = 1.1 Trillion isk in LP earned in incursions in a month. So. Incursions with LP included come up to 6.1 Trillion value So..... Simply blathering on about 'Incursion Isk/Hr' doesn't hold a candle, when you consider that you already have the figures right there proving incursions earn less than null bounties do. You just love to take a best case for incursions, and apply that to thousands of high seccers 23/7, claiming they all earn that much. The reality with incursions is that they don't tick that fast permanently. Only the equivalent 4000 HQ sites are run average total a month between all the Incursions. That's 100 a day, or just over 4 an hour average. And that is between every incursion from Null to High, and lumps Vanguards & Assault income in with HQ sites. Given there are normally 2-3 High Sec incursions running and four communities that run HQ sites...... That means you are not getting anywhere near as many sites per hour as you like to claim on average. Now for the last part. High Sec Bounties. Low + High Sec bounties total a mere 8.4 Trillion. Low Sec ratting is certainly a thing. But lets go high end and call 75% of that earned in High Sec even. 6.3 Trillion. 5.3 + 6.1 + 6.3 = 17.7 Trillion high sec earnings, including LP into the calculation as well. And pretending Null & Low Sec don't get some of those lvl 4 missions & incursion earnings. 21.6 Trillion a month. Pure Null Sec bounty earning. So yea. Solid maths, with some assumptions yes, but erring on the likely higher side, and only CCP will have better figures if they ever choose to release this much in depth analysis of incomes. That solidly shows that in absolute terms, Null earns vastly more than High Sec does. Despite less people living there.
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
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baltec1
Bat Country Goonswarm Federation
9845
|
Posted - 2014.01.17 15:38:00 -
[74] - Quote
Notorious Fellon wrote:baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to. Show your work, as others have here.
We have detailed records for rewards and time taken for every single mission and anomaly with the mission guides. We also have several detailed threads which have looked at mission, incursion and anoms and how much you can make in each.
It is insainly easy to take this info and work out which area offers the best rewards. Null anoms on average make 90 mil/hr, the most used ship is the ishtar. High sec level 4s offer 100 to 120 depending on where you go and incursions 150 to 200.
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baltec1
Bat Country Goonswarm Federation
9845
|
Posted - 2014.01.17 15:54:00 -
[75] - Quote
Notorious Fellon wrote:baltec1 wrote:Notorious Fellon wrote:baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to. Show your work, as others have here. We have detailed records for rewards and time taken for every single mission and anomaly with the mission guides. We also have several detailed threads which have looked at mission, incursion and anoms and how much you can make in each. It is insainly easy to take this info and work out which area offers the best rewards. Null anoms on average make 90 mil/hr, the most used ship is the ishtar. High sec level 4s offer 100 to 120 depending on where you go and incursions 150 to 200. Do you have a link to these records? I would like to look them over.
Any good mission guide site will do. I will provide links when I get back home. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9845
|
Posted - 2014.01.17 15:55:00 -
[76] - Quote
Nevyn Auscent wrote:baltec1 wrote:Notorious Fellon wrote:baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to. Show your work, as others have here. We have detailed records for rewards and time taken for every single mission and anomaly with the mission guides. We also have several detailed threads which have looked at mission, incursion and anoms and how much you can make in each. It is insainly easy to take this info and work out which area offers the best rewards. Null anoms on average make 90 mil/hr, the most used ship is the ishtar. High sec level 4s offer 100 to 120 depending on where you go and incursions 150 to 200. Except incursions are demonstrably not sustainable at your claimed 200/hr level. As shown by incursion income per month. Not to mention that at most 80 pilots per incursion can run HQ's. Your figures are based on ideal situations in perfect situations that simply don't hold up over the scale of the true player base vs the few 'elite'
150mil is sustainable
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baltec1
Bat Country Goonswarm Federation
9845
|
Posted - 2014.01.17 15:59:00 -
[77] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Considering which postion you have taken, I find this hilariously ironic.
You mean the position which Null Sec demonstrably earns more income than high sec as PROVED by CCP's figures? You can go on about individual isk/hr all you want, yet at the end of the day, Null earns more as an entity despite smaller population.
What figures?
The one that shows total bounties with no info on where those bounties came from or the one that shows the number of NPC ships killed but no info on how much they were worth? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9846
|
Posted - 2014.01.17 17:40:00 -
[78] - Quote
Dinsdale Pirannha wrote:
Bullshit. Plain and simple, bullshit.
HQ sites give 31.5 mil bounty plus 7000 LP worth over 1000 isk each but lets round that down to just 1k, so thats 38.5 mil per HQ.
You can do 4 of these in an hour so thats 154 mil. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9849
|
Posted - 2014.01.18 07:25:00 -
[79] - Quote
blabla4711 wrote:baltec1 wrote: We have several times in this thread, but if you need it again I will dig them up when I get back tonight.
However, while you wait you can go look up this info on many of the mission guides which have handy info such as isk breakdowns and times
As expected .... nothing delivered and you have proven that youre simply an incompetent nullbear-crybaby and goon-shitposter.  gd at its best.  And please spare us the laughable bullshit to try to falsify the official numbers from ccp with some crap mission-runner or makeup goon-wiki-whatever websites you try to dig up with google. And you dare to accuse other poster of lying .... 
I used the Uni Wiki, feel free to point out where I was wrong.
I am simply using simple in game numbers you can find just about anywhere so is it my fault you have no understanding of the basic info of this game?
You can go to EVE survival and find out how to blitz level 4 missions, a surprising amount of level 4 missions can be done in less than 5 minutes including travel times (a handful can be done in a minute). Funnily enough, Battleships are even faster at level 4s now than before thanks to warp speed changes and marauder buffs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9849
|
Posted - 2014.01.18 08:23:00 -
[80] - Quote
blabla4711 wrote:You didnt used anything at all, pretended that you needed to get back home to give us some surprisingly data which you didnt while you still posted all day here. Another very funny lie, shitposter. We provided links to data from ccp and you provide just one lie after another without any proof except "you know better". 
So you are saying that EVE Uni is telling lies on their Wiki?
Are you also saying that EVE Survival is also making up everything on their mission guides? Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9849
|
Posted - 2014.01.18 08:33:00 -
[81] - Quote
blabla4711 wrote:You lied. And you promised to provide data to support your lies which you didnt do and cant, of course. Poor tries to play the ball back to me. Go back playing with yourself, laughable liar. 
EVE Survival has detailed info on every mission. EVE Uni has detailed info on incursions.
Are you saying that detailed info on these sites are lies? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9855
|
Posted - 2014.01.18 10:26:00 -
[82] - Quote
Cipher Jones wrote: Most of the income from bots is nullsec mission bots and low sec courier mission bots.
80% of bots are in high sec with most of that residing in caldari space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9887
|
Posted - 2014.01.19 10:11:00 -
[83] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing.
Mhmmm. See, insults, accusations, but no hard figures for a large number of people doing true averages. Rather than single perfect incomes. Overall income in Null is higher. It's that simple. You can argue the individual isk/hr all you want, but the month by month income breaks down and shows Null has the isk. As it should, and as anyone with a brain knows is true.
Amoms = 90 mil/hr on average
High sec level 4 missions = 100-120 mil/hr
Incursions 150 mil+/hr
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baltec1
Bat Country Goonswarm Federation
9888
|
Posted - 2014.01.19 11:01:00 -
[84] - Quote
Kimmi Chan wrote: I guess I'm doing it wrong.
You are.
We will min max to get the most out of anything.
For example, we found out it was possible to make tens of billions in a matter of hours with FW when it was on sisi, CCP and everyone else it wasn't possible. We abused the living hell out of it, CCP nerfed it soon after when word got out how to do it.
100-120 is doable for a good chunk of level 4 agents, 180 is SOE and that might be going up a bit more when the BS arrive (depending on its stats). Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9888
|
Posted - 2014.01.19 11:02:00 -
[85] - Quote
Josef Djugashvilis wrote:James Amril-Kesh wrote:Haha risk. Null-sec ratting, ha ha risk 
When was the last time you docked up in high sec because a neut showed up? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9888
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Posted - 2014.01.19 11:10:00 -
[86] - Quote
Josef Djugashvilis wrote: The travel time between 'a good chunk of level 4 agents' alone would reduce your isk per hour.
Actually its faster.
Thanks to the warp speed changes and the buffed marauders Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9906
|
Posted - 2014.01.20 21:10:00 -
[87] - Quote
Cipher Jones wrote: It is less income than w-space and null, and has been nerfed repeatedly.
When? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 18:29:00 -
[88] - Quote
Cipher Jones wrote:baltec1 wrote:Cipher Jones wrote: It is less income than w-space and null, and has been nerfed repeatedly.
When? When they nerfed: Incursions Loot tables meta drops insurance fraud bounty payouts shitpoasting. Lol, they never nerfed number 6. That's 5 things off the top of my head. Read the dev blogs for a more inclusive list.
Incursion nerf also happened in low and null Loot tables also happened in low and null Meta drops also happened in low and null Insurance fraud was a stupid thing that everyone did everywhere they could get hold of cheap BS. Bounty pauyouts were nerfed in low and null at the same time, null saw two more nerfs to bounties that year. Shiptosting is impossible to nerf. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 18:35:00 -
[89] - Quote
RAIN Arthie wrote:Sevchenko Valens wrote:TharOkha wrote:Sevchenko Valens wrote:Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous. What is so ridiculous about this? The fact, that 200m+ isk ship has cruiser size HP now, instead of frigate HP? My game was considerably more fulfilling when I could kill a miner in a 15 mil isk ship. I used to solo kill these bastards in a catalyst and now I need a brutix? Maybe you should learn to be pvp bro Better toughen up buttercup. Mining ships evolve just like everything else in eve. Maybe somewhere in the eve fiction the story line indicated that the miners were getting blown out of the sky and went to their factions for help. Evolve with the times people. The past is gone. So many "It used to be like this, but now it's like this" threads, followed by   faces. Overcome and adapt.
The mining barge buffs were terrible but for more reasons than most think. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 20:44:00 -
[90] - Quote
MatrixSkye Mk2 wrote:By your own logic null sec has never been nerfed either. Oh, and the claims that hi sec is being buffed expansion after expansion are also baseless, since changes, such as the mining buffs and insurance, affect lo and null sec as well. This standard of yours works both ways.
Null has seen nerf after nerf to its income that have only impacted null. This has resulted in anom income falling year after year until it dipped below level 4 missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:11:00 -
[91] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:Null has seen nerf after nerf to its income that have only impacted null. Can you list what these "nerfs after nerfs" have been that are exclusive to null alone? Remember: I'm using your own standard here. If a nerf is not exclusive to null then it should not be categorized as a nerf to null.
*Forsaken nerf, ended farming via blaster ships. *Anom nerf, CCP wanted us to fight over the "handful of good anom systems" and so, nerfed the vast bulk of systems to work off truesec.
At the same time that these nerfs happened high sec income was buffed with the addition of incursions for one and SOE ships (plus more high sec level 4 SOE agents) with the other. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:12:00 -
[92] - Quote
Notorious Fellon wrote:MatrixSkye Mk2 wrote:baltec1 wrote:Null has seen nerf after nerf to its income that have only impacted null. Can you list what these "nerfs after nerfs" have been that are exclusive to null alone? He will use his usual response when asked to back it up: "I will dig that out when I get home". Then he will not return to the thread.
Only I did tell you where to find the info. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:20:00 -
[93] - Quote
TharOkha wrote:baltec1 wrote:
At the same time that these nerfs happened high sec income was buffed with the addition of incursions for one and SOE ships (plus more high sec level 4 SOE agents) with the other.
Incursions are not hisec exclusive SOE missions are not hisec exclusive. (in fact nullsec SOE pays 50% more LPs)
Incursions are not run anywhere in null because they attract gangs like moths to a flame.
Nobody outside of the CFC can run SOE missions and even the CFC must deal with roaming gangs and neuts in local, it works out to be better income just doing it in high sec. The few systems are too easily camped to effectively run missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:30:00 -
[94] - Quote
Tyberius Franklin wrote:If these are the source complaints than I'd argue the goal of any highsec nerf is flawed. If avenues of making isk only result in no one doing them due to increased risks then increasing null population by nerfing highsec should have a similar effect with a similar end result.
We ask for a nerf because our equivalent of level 4 missions, anoms, have been nerfed to the point where it is not worth running them. CCP have stated that they cannot buff them so there is only one option open to us. With this latest nerf to anom income all we are going to see is even more people going to high sec to make more isk for near no risk.
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baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:42:00 -
[95] - Quote
Kimmi Chan wrote: Aren't you just asking to nerf your own income?
In short, yes.
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baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:45:00 -
[96] - Quote
Kimmi Chan wrote:
Well then just give your extra income to a nice charity.
That wont get null players back into null to make their isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:51:00 -
[97] - Quote
Doc Severide wrote:Diamond Zerg wrote:Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. Not much sense to who? It' makes perfect sense. I for one would quit immediately AND Biomass and destroy everything. There would be no coming back...
People said the same thing when they nerfed incursions. High sec will not quit. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:55:00 -
[98] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
Well then just give your extra income to a nice charity.
That wont get null players back into null to make their isk. Neither does nerfing income in High Sec. Nerf High Sec all you want. We don't have AFK Cloakers. We don't have to check local and DScan every 15 secs. We don't have to dock every time a neutral comes into system. But you already know that - you live in High Sec. Honestly man, it really would make more sense to lobby to buff those anoms again rather than nerf high sec. I mean i get it, you have to do all that **** I listed above, you should get more. But how much more would make it worth your time and risk to go back and stay back? 150m/hr like Missions? 200m/hr like Incursions? You'd still have to deal with the asshats so it really can never be enough can it?
It was enough before the forsaken nerf. Simple fact is that CCP do not want to turn the taps back on in terms of isk. If high sec had seen the exact same nerfs mirrored that null has seen we wouldn't be in this trouble. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:57:00 -
[99] - Quote
Tyberius Franklin wrote: Even aside from this nerf, the behavior of the players hasn't and the concentration of activity hasn't been in favor of null for a long time. Not prior to the truesec anom nerfs, not prior to incursions, and likely not prior to a number of income changes before that. The premise of an income differential that doesn't totally break one or more areas of space leading to your intent of keeping people in null to make isk is just something I don't see working.
And regarding the refusal to buff, that's probably a much easier issue to trace the source of. As with a number of other things those who have found a way to take the mechanic for all it's worth, and a more pure isk injection mechanic than the highsec counterparts at that, have cause CCP to start capping reward potentials to the detriment of others who aren't reaching those peaks.
Stopping mission blitzing would go a long way to bringing back balance without touching the "casuals". Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 23:01:00 -
[100] - Quote
Kimmi Chan wrote:
Do you suppose there was a possible reason why they nerf ONLY null at that time and left high sec and lo sec alone? Surely they didn't do it just to be spiteful. Surely they didn't have a high level executive meeting where the tone was a simple, **** Null Sec!" I really have to wonder why they would have taken such an action.
They did it without considering the bigger picture. Just look at this latest plan. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 23:04:00 -
[101] - Quote
Tyberius Franklin wrote: Highsec had alternatives when it came to PvE income in that situation. In a case of a blanket nerf to all income streams that wouldn't be the case. How that would end up we can only speculate since it has never happened. Also if the suspicions are true that highsec is really not a place where people live but rather a biproduct of alts and easy isk then we'd likely see some of those accounts reduced for lack of use IF the nerf worked as intended.
High sec had nothing to match pre nerf incursions. The same people said they were going to quit over the ice changes and the POCO changes. Its nothing but empty threats. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 23:12:00 -
[102] - Quote
Kimmi Chan wrote:
And by latest plan I assume you are referring to the ESS.
I think you and I can both agree that the ESS is stupid and if it's going to be deployable anywhere it should be deployable everywhere. But we'll leave that discussion on the thread regarding that abomination.
So in the time since the Forsaken Nerf they've had time to evaluate the results of their intervention, the nerf, and have come to the conclusion that you guys still suck and aren't deserving of pre-nerf bounties? I mean they've had time to see the big picture and to perhaps, in hindsight, re-evaluate that nerf and have done what to remedy the "trouble" that null sec is in?
We were pointing out that null industry was massively broken 8 years ago. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 23:28:00 -
[103] - Quote
Tyberius Franklin wrote: You will always have those posts, but, as stated before, none of them represent the holistic nerf of highsec on a magnitude that would result in the positives that people who want such a nerf claim it would result in.
That said, I don't think we've seen the sub data to see if there was any change in subs, however minor it may be, that may have correlated with those changes.
The introduction of tracking and stacking penalties didnt hit sub numbers, neither did the beehive nerf or the nano nerf.
After you have seen the amount of big nerfs that bitter vets like me have you soon learn to tell when people are just using hollow threats to try and keep an overpowered toy. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 23:33:00 -
[104] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
And by latest plan I assume you are referring to the ESS.
I think you and I can both agree that the ESS is stupid and if it's going to be deployable anywhere it should be deployable everywhere. But we'll leave that discussion on the thread regarding that abomination.
So in the time since the Forsaken Nerf they've had time to evaluate the results of their intervention, the nerf, and have come to the conclusion that you guys still suck and aren't deserving of pre-nerf bounties? I mean they've had time to see the big picture and to perhaps, in hindsight, re-evaluate that nerf and have done what to remedy the "trouble" that null sec is in?
We were pointing out that null industry was massively broken 8 years ago. Thanks for sticking with us Baltec. It looks like a lot of us are ganging up on you and I do appreciate you hanging in there with us. Seriously. Null industry has been broken forever man. You're not lying. They did implement some improvements though and are there not more on the way? But there again you run into the issue of the AFK Cloaky *******, the constant DScan local checking, docking when Neut = TRUE. I think your best course of action is to write up a serious proposal for how to fix Null Industry, work it out with your fellow Null Industrialists. really consider what your vision is and how best to implement it. Leave out any language involving nerfs to other regions as honestly, I think that is unproductive and will only look like brow-beating. Put it in Features and Ideas, link to it in your sig. Hell send me an EveMail about it and I'll put it in my damn signature. I really enjoy this game brother. And I'm not feeding you a line when I say that I want you to enjoy it too. But we can both make it better without turning it into an Us v. Them thing right?
Unfortunately, nerfs are needed sometimes. In the case of industry, you cannot compete with free so high sec will be having to see charges to use their facilities go up sharply just to get null and WH on an even footing as well as some very big changes in the way outposts and POS work. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9910
|
Posted - 2014.01.22 15:19:00 -
[105] - Quote
Nevyn Auscent wrote: The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec.
You are mistaking total isk faucets with how much a player can earn.
Null sec you only get bounties while a large chunk of income in high sec level 4s comes in the form of LP. LP is the primary form of income with missions followed by bounties. This is why those stats your are using are useless for working out how much you can earn in each area of space.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9910
|
Posted - 2014.01.22 18:30:00 -
[106] - Quote
Kimmi Chan wrote: If there were a problem, CCP would resolve it yes?
It took them years to fix things such as the sentinel. Hell, for 9 years there were many ships that had no use at all. There are many issues that have been around for far too long. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9910
|
Posted - 2014.01.22 18:30:00 -
[107] - Quote
Billy McCandless wrote:
Ive seen mission agents in Null
So, like, wtf?
Ever tried to run them?
Ever seen any in sov nul? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9912
|
Posted - 2014.01.22 18:43:00 -
[108] - Quote
Billy McCandless wrote:baltec1 wrote:
Ever tried to run them?
Ever seen any in sov nul?
1) No, the Nullgimps make that hard and refuse to even consider a deal 2) No, and the Nullgimps make it hard to go and look anyway. But I would imagine the LP rewards from agents in NPC Null are superior to the non-existant LP rewards from the non-existant agents in Sov Null. However, the position that Highsec has it better than Null because of the existance of LP is demonstratably false.
There are no mission agents in sov null sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9914
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Posted - 2014.01.22 19:04:00 -
[109] - Quote
Billy McCandless wrote:baltec1 wrote:Billy McCandless wrote: the non-existant LP rewards from the non-existant agents in Sov Null. There are no mission agents in sov null sec. Yup I believe I said that
So that means no LP.
The issue is with anoms in sov space, not the handful of NPC null missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9914
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Posted - 2014.01.22 19:12:00 -
[110] - Quote
Billy McCandless wrote:
So why not just pop into NPC Null for your LP?
Not only can these handful of systems not support tens of thousand players but if we even try they will be **** caged by every hostile power going.
Plus it does not fix the problem of the vast bulk of null sec being useless.
Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 19:22:00 -
[111] - Quote
Kimmi Chan wrote:baltec1 wrote:Plus it does not fix the problem of the vast bulk of null sec being useless.
Neither does nerfing HS...
If we cannot buff it then that leaves but one option.
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baltec1
Bat Country Goonswarm Federation
9914
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Posted - 2014.01.22 19:37:00 -
[112] - Quote
Kimmi Chan wrote:My house is ******. Your house should be ****** too. Because that philosophy has always improved the quality of life for all parties involved. 
This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 19:57:00 -
[113] - Quote
Kimmi Chan wrote:
Why is it that if it sucks for you it's "imbalance"?
Tell me why you would take the greater risks in null sov space to earn less than in high sec with full concord protection? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 20:13:00 -
[114] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Nerfs that effect other areas of space are not nerfs to highsec, they are nerfs to everything...
High end anom nerfs on the other hand, are nerfs to just nullsec. And this is exactly the double standard I speak of. Let's take this one step at a time. First, list the nerfs you consider to be exclusive to null. And keep in mind I'm using your own definition of "nerf". For example, by your own standards, a nerf to the Forsaken sites is not a nerf to null because these sites exist outside of null.
These forsaken sites could not be run like the ones in sov null. It was a nerf to sov null to stop activity only happening in sov nul.
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baltec1
Bat Country Goonswarm Federation
9914
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Posted - 2014.01.22 20:17:00 -
[115] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen. If I were a betting man, I'd bet the primary reason most people don't head to null is because of the ****** politics and asshattery that is perceived to go on there, whether true or not. I for one, don't want to surrender my autonomy and my fun/play time to someone else. You want more people in null? What have you done to change that perception? What has your alliance done to change that perception, besides admitting that its goal is to ruin everyone else's game  ?
Well there is the fact that we have made CCP fix several bugs and pushed to fix several more broken areas. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 20:18:00 -
[116] - Quote
Kimmi Chan wrote:baltec1 wrote:Tell me why you would take the greater risks in null sov space to earn less than in high sec with full concord protection? To have fun. Understand sir that ISK/hr is not how I measure success.
So nerfing high sec income wont be an issue for you then.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:28:00 -
[117] - Quote
TharOkha wrote:
Maybe thats the reason why are null sec SOE mission hubs sooooo much populated compared to those in hisec right? Not to mention that nullsec SOE pays 50% more LPs than in hisec.
You expect us to dump tens of thousands of our people into fewer than ten systems out of several thousand?
We want sov null to be viable, telling people to just go to NPC null does not solve the massive problem that sov null has. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:29:00 -
[118] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:Well there is the fact that we have made CCP fix several bugs and pushed to fix several more broken areas. Yeah, I'm also for fixing bugs, especially those that affect me the greatest. It doesn't mean I'm promoting an exodus into null.
Tech nerf. Who just also happened to own most of the tech moons again? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:34:00 -
[119] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:These forsaken sites could not be run like the ones in sov null. It was a nerf to sov null to stop activity only happening in sov nul. baltec1, this nerf did not just affect your null sec blaster boat. Anyone and everyone running these sites were affected, irregardless on where they spawned. You know this.
They couldn't run them like in null sov because they have no access to sov upgrades. It is impossible to do what we were doing outside of sov space.
The nerf was only aimed at sov space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:37:00 -
[120] - Quote
MatrixSkye Mk2 wrote: The tech nerf was actually a fix. Tech is not even an R64! Come on, you know this :).
Tech was by far the best moon to own for years. We said it was a bad change when they nerfed the old moneypot that BoB owned in fortress delve.
Learn your history. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:50:00 -
[121] - Quote
MatrixSkye Mk2 wrote: Yet it still affected them. It may have affected your gameplay more significantly. But it still is a nerf to everyone running these sites.
Or, would you say that the nerf to siege missiles a few years ago was a nerf to mission runners because it most significantly affected mission runners?
You can't have it both ways :).
You ignoring facts does not change them.
This was a nerf aimed directly at null sov space. The forsaken hubs outside of null sov could not be run in the same way and was not a nerf in those areas of space because the ships being used will easily take care of frigates. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:53:00 -
[122] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:MatrixSkye Mk2 wrote: The tech nerf was actually a fix. Tech is not even an R64! Come on, you know this :).
Tech was by far the best moon to own for years. We said it was a bad change when they nerfed the old moneypot that BoB owned in fortress delve. You're changing the subject. You claimed the tech nerf was a nerf to null. Is this still your position?
I said we pushed to nerf tech despite the fact that it would greatly harm our coalition because it was imbalanced.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:57:00 -
[123] - Quote
Kimmi Chan wrote:
Not... even... a... little... bit...
But it also won't make Null Sec any more profitable.
No it wont. But it will make it more viable.
The goal isnt to make more isk, it to make null desirable to go to. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 21:09:00 -
[124] - Quote
Kimmi Chan wrote:
And explain to me again the logic of how making something else suck more makes another place suck less.
Baltec's Theory of Relativity.
Null sec must suck less than High Sec - for everything.
Anything less than that still leaves Null wanting.
You do know that people in Null are not the only people playing this game yea?
I'm not sayin' anything, I'm just sayin'. You know what I'm sayin'?
Power creep.
CCP have started to balance things smartly. Gone are the days where they would try to buff their way out of an imbalance. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.22 21:25:00 -
[125] - Quote
Kimmi Chan wrote:Will they gank miners? - we have people that do that already. Will they bait mission runners and shoot at MTU's waiting for drones to aggress? - we have people that do that already. Will they grief-dec Indy corps? - we have people that do that already. Will they blow the crap out of freighters on the Jita undock? - we have people that do that already. So if you all do come up - please do something new and original. We already have people doing all of this other crap. 
We are already the biggest players in all of these activities. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.22 22:02:00 -
[126] - Quote
Hasikan Miallok wrote:This thread reminds me somewhat of people from Somali under the warlords saying the US and Europe need more crime and street gangs as that is the only way Africa will ever overcome its problem and feed the starving masses.
This is a game, different rules apply. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 11:17:00 -
[127] - Quote
Kimmi Chan wrote:
No amount of nerfing high sec changes the dynamic of dicking around with dipshits. If anything it just puts more dipshits in Null and for those of use not interested in ISK/hr or dicking around with dipshits it makes Null no more desirable.
The only reason we are in high sec is because thats where the isk is.
Nerfing high sec income would make null more desirable to go to and we would go there. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 11:39:00 -
[128] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
No amount of nerfing high sec changes the dynamic of dicking around with dipshits. If anything it just puts more dipshits in Null and for those of use not interested in ISK/hr or dicking around with dipshits it makes Null no more desirable.
The only reason we are in high sec is because thats where the isk is. Nerfing high sec income would make null more desirable to go to and we would go there. Baltec - It's not about the ISK. You said it yourself. baltec1 in this very thread wrote:No it wont. But it will make it more viable.
The goal isnt to make more isk, it to make null desirable to go to. You want to make null more desirable FOR YOU. Not for anyone else - only for YOU. baltec1 in this very thread wrote:There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
Stop misquoting me.
You are taking a lot of my quotes and using them out of context which is only making you look foolish.
If null sec offers us better income than high sec then we will be in null sec. Right now it does not so we are where the best income is located. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 11:40:00 -
[129] - Quote
Kira Enomoto wrote:
No you wont. You will stay and do as you have always done.
We go where the isk is. We used to live in null but because high sec offers better isk we moved there. Its as simple as that. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 11:51:00 -
[130] - Quote
Kira Enomoto wrote:
I am as confused as you are.....
Its very simple.
Nerf high sec income to below null sec levels and null sec becomes the best place to go to because thats where the best isk is. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 16:08:00 -
[131] - Quote
Scarlett Wesson wrote:Kaarous Aldurald wrote:Or, you just give people the ability to wardec NPC corps in exchange for being locked out of that corp's faction's stations. FYP. Being locked out of a single corp's stations is not enough of an inconvenience, if you compare it to the number of potential targets you get.
Given what we have found even locking us out of every station in highsec wouldn't be enough. High sec players as a group just dont defend themselves, at all. War decs on NPC corps is a bad idea. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 18:54:00 -
[132] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Quote:Null has long treated highsec/carebears/industrialist as lepers, and tried to make their life as difficult as possible. It shouldn't be a shock when none of us are willing to voluntarily subject themselves to the asshattery in Null. I missed the part where anyone is asking them to. baltec1 wrote:The goal isnt to make more isk, it to make null desirable to go to. If Baltec is not asking people in High Sec to come to Null Sec then who is he asking to come to Null Sec?
The people who do want to live in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 19:52:00 -
[133] - Quote
Good Posting wrote:Baltec tears not the best tears but still fun to read.
I see you still misuse the word "tears".
I am simply pointing out huge game imbalances. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9917
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Posted - 2014.01.23 19:57:00 -
[134] - Quote
Pinky Hops wrote:baltec1 wrote:Good Posting wrote:Baltec tears not the best tears but still fun to read. I see you still misuse the word "tears". I am simply pointing out huge game imbalances. Halp! I am a peasant and this other peasant I know makes slightly more money doing almost the same thing but he just lives somewhere else!!! PLZ FIX!!!!11one
So you tell me, why try to make money in sov null when you will make more in high sec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 20:07:00 -
[135] - Quote
Kimmi Chan wrote:
Why deal with bullshit in Null sec when you can play in high sec without that bullshit regardless of how much ISK you make?
Null sec life might bother you but it doesn't bother us. So again, why should null sov have worse income for a pilot than high sec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9942
|
Posted - 2014.01.27 13:33:00 -
[136] - Quote
Nevyn Auscent wrote:Of course, if you are trying to argue that high sec bounties are too high an isk faucet and should be nerfed....
No, we say that isk earning in empire is too high and should be reduced to below null sec so that there is a reason to go there. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9944
|
Posted - 2014.01.27 13:39:00 -
[137] - Quote
Kira Enomoto wrote:baltec1 wrote:Nevyn Auscent wrote:Of course, if you are trying to argue that high sec bounties are too high an isk faucet and should be nerfed.... No, we say that isk earning in empire is too high and should be reduced to below null sec so that there is a reason to go there. Numerous posters have already shown you CCP data showing that it is already higher in null than HS.
Where?
All I have seen is data on isk fausets which is useless for looking into income levels.
Null sec mostly rewards in raw isk while high sec gives most of its reward in LP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9944
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Posted - 2014.01.27 13:51:00 -
[138] - Quote
Pinky Hops wrote:baltec1 wrote:Where?
All I have seen is data on isk fausets which is useless for looking into income levels.
Null sec mostly rewards in raw isk while high sec gives most of its reward in LP. Hahahahahaha. This is so untrue it's actually funny. There's plenty of ways to make income in null, and the highest earning ones do not directly involve any ratting.
Name them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9944
|
Posted - 2014.01.27 13:56:00 -
[139] - Quote
Pinky Hops wrote:
How about building Titans.
What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?
Too bad.
The above quote is all the evidence we need to show that you have no arguments and that you are simply desperate to keep your golden egg laying goose. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9944
|
Posted - 2014.01.27 14:43:00 -
[140] - Quote
E-2C Hawkeye wrote: This argument again? If you are only ratting in null for your source of income and comparing that to hi-sec then you are doing it wrong.
The same people keep beating this same dead horse. You cannot take one method of income for an entire region be it null/low/hi-sec and say thatGÇÖs proof you can make more isk.
The income potential for null is the greatest of all. Right now the numbers CCP have seem to support this or they would not be nerfing income there. They may nerf hi-sec as well eventually.
You squall babies need to HTFU or pack your sheet up and leave my game.
Only the numbers do show that high sec income is better. CCP are only nerfing null income again as an excuse for the ESS, they said it themselves.
Its not a case of HTFU, its a case of high sec giving the best safety coupled with rewards better than null. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9944
|
Posted - 2014.01.27 14:46:00 -
[141] - Quote
Pinky Hops wrote:
"The only way I know how to make income is to shoot NPC-controlled red squares.
Why am I space poor?"
HTFU indeed.
Anoms are what we have in place of level 4 missions. So yea, that is what most people run in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9944
|
Posted - 2014.01.27 15:03:00 -
[142] - Quote
Kira Enomoto wrote:
In the middle ages, most people thought the world was flat. It did not make them right.
Thats actually a myth.
Anoms are what we have in place of level 4 missions and what what the vast bulk of people run out here. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9945
|
Posted - 2014.01.27 15:44:00 -
[143] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Only the numbers do show that high sec income is better. CCP are only nerfing null income again as an excuse for the ESS, they said it themselves.
Its not a case of HTFU, its a case of high sec giving the best safety coupled with rewards better than null.
Except the numbers don't say that. You have pulled mythical best case scenario's for high sec income, and are attempting to claim that these cases are sustainable, when they blatantly aren't. While at the same time refusing any but the worst case null sec scenario's as valid data. In short you are totally biasing your data set. So of course you are drawing the wrong conclusions from it. Regardless, Null Sec income is about to get a potential boost, so any further arguments need to wait to see how it plays out in the actual social meta as to how much of a boost it works out to be. (Since even if a roaming null sec gang is stealing isk regularly, that isk is still being earned by someone in null sec)
Actually I was lowballing.
I chose 150 mil for incursions as thats easily sustainable, 200 mil is great but not always possible.
I also chose 100-120 mil for missions as thats more the norm although 180 mil is easily doable in SOE missions.
I chose to use the average income for anoms which is around the 90 mil mark. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9972
|
Posted - 2014.01.30 02:21:00 -
[144] - Quote
Infinity Ziona wrote:Benny Ohu wrote:sigs are not anoms, sigs are not for newbies, sigs are not dependable, sigs are limited, sigs are not manufacturing or mining, sigs are not the only activity available and i don't think anyone is talking about sigs as an issue that needs attention Nonesense. Apart from 10/10's all sigs can be run in a low skilled battleships. I could probably run 6-8 of all combat sigs in a thorax with t1 rails. Sigs are dependable. AFAIK all sigs respawn instantly and are therefore infinite in supply. If there are a total of 10,000 sigs, then at any one time there remain 10,000 sigs. You just have to find them. As for the OP, If CCP really nerfed highsec I'm sure another soon to be released space game would take the subs that quit and EVE would experience a very sudden death if enough bears left.
Sigs will support at most 100 people per region and they would be stepping on each others toes. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9974
|
Posted - 2014.01.30 02:39:00 -
[145] - Quote
Infinity Ziona wrote: Hardly the games fault you don't fight for your regions, but instead share and rent them out. EvE is a game about taking, not sharing. You're looking for Hello Kitty Online.
There are not enough sigs for the null sec population. We could literally take all of sov space, force everyone else out and we would still not have enough sigs to support the CFC numbers. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9974
|
Posted - 2014.01.30 02:41:00 -
[146] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Sigs will support at most 100 people per region and they would be stepping on each others toes.
So, lets work out a way to increase the supported number of people that won't allow the current number of people to quadruple their income just by cherry picking and keep everyone else out still. Multiple objective sigs might be a great start, where once you complete one objective the other objectives will despawn soon so you benefit from several people in the same sig? Also giving more resistance to small roaming gangs since you are no longer solo also.
Or we can just nerf mission blitzing which would most likely make anoms worth running. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9974
|
Posted - 2014.01.30 03:12:00 -
[147] - Quote
Infinity Ziona wrote: You cannot make 22 billion in high sec in two months reliably. You maybe could scamming or something but even incursions will not give you that much unless you're poopsocking.
In null you can make that reliably playing a few hours a day. If you're clearing null belts as well you could make up to 10's of billions or more just on the one rare officer.
I have had 2 officer spawns in 8 years.
Belt ratting is one of the worst activities you can do for making isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9974
|
Posted - 2014.01.30 03:25:00 -
[148] - Quote
Nevyn Auscent wrote:baltec1 wrote:
I have had 2 officer spawns in 8 years.
Belt ratting is one of the worst activities you can do for making isk.
You are either unlucky, have terrible methodology or hardly ever actually belt rat. Because that is way below the average null friends get.
Your friends tell fibs. Officer drops are insanely rare, which is why the mods sell for the same price as some supercaps. I would also like to point out that officer spawns will just drop tags and ammo or some officer mod that is useless. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9977
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Posted - 2014.01.30 09:48:00 -
[149] - Quote
Nevyn Auscent wrote: So anything my friends do is only an anecdote.... But anything Baltec experiences is automatically the true reality.... Well done making my actual point. You don't have hard statistics, you only have your own personal anecdotes about null income.
Which doesn't match up with the Gross statistics at all. So obviously something very different from what you claim is actually going on.
If officer items drop all the time then why are there so few?
For example, there are only 4 Ahremen's Modified Cap Rechargers up for sale, 8 Kaikka's Modified Cloaking Devices, 7 Tuvan's Modified Sensor Boosters.
So yea, your friends are telling you lies, officer spawns are very very rare and it is impossible to use them as a source of isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9977
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Posted - 2014.01.30 09:51:00 -
[150] - Quote
Nevyn Auscent wrote:I did that 30 pages ago La Nariz. I posted data sources, maths breakdowns and end results.
And as we have pointed out hundreds of times that data is useless. It does not show how much isk players can earn in each area of space. It does not take into account other forms of income like LP.
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baltec1
Bat Country Goonswarm Federation
9977
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Posted - 2014.01.30 10:22:00 -
[151] - Quote
Nevyn Auscent wrote:Except it's not useless, because tied together with the other information from CCP which I linked in that thread, we can do a breakdown by area on the largest faucet of bounties, and if we use your translation of 'ships' that actually means Null earns even more isk than I calculated since Null rats are worth MORE than high sec Rats. So 72% of all bounties in Null is the Low Ball figure. And LP can be calculated using derived figures, which I did also.
All perfectly good maths, though I can understand if it is over some peoples heads as it's University level concepts okf accurate assumptions and derived formula's, though the maths itself isn't that complex.
Wrong.
Nulls primary reward is in isk while high secs primary reward is in LP. Of course null sec will show up as being a bigger injector of isk, this does not however mean that null sec is the best place for a pilot to earn isk.
For example the primary form of income in null are anoms, they will on average net you around 90 mil/hr in raw isk.
High sec level 4 missions however will net you from 90 to 180 mil/hr with the bulk of it in LP.
Incursions will net you 150+ rather easily.
Your numbers do not show anything other than how much isk is being injected into EVE which is only useful for working out if there is too much isk being injected. It is useless for working out the income levels of pilots. To work this out all you need to do to work out what the real income are is to look at the much more accurate info that the game provides us.
We know exactly how much isk every mission will earn you and how long it will take. We know exactly how much isk each incursion site will make you and how long it will take and we know exactly how much each anom will earn youand how long it will take. Unlike your data, ours is accurate, up to date and easily testable Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 10:40:00 -
[152] - Quote
Nevyn Auscent wrote:Other than the fact that your data set is anecdotal, based on best case scenario's in high, ignores or devalues loot in Null, builds in interruptions by reds in null to your base data, and that LP can & was calculated and still didn't match Null pure Isk income on average values of LP.
If you assume that all LP that was earned on missions was worth SOE levels then High has a slightly higher gross income than Null.
Of course, since there is about a 4 to 1 pop ratio, I can't find the figures atm, but no-one has seemed to argue that something like 80% of people live in high, if the average player income was the same in both Null & High, then High's gross income would be four times higher. When a matching Gross actually means the average monthly income of a Null player (Who earns his money through pure ratting or anoms, and we are ignoring all loot including all that faction loot like Pith A etc) is four times the average monthly income of a High Sec Mission Runner/Incursion Runner/Sig hunter. (Again ignoring loot which we all know is fairly insignificant in high compared to Null).
So yea... other than that 'small' flaw in your data Baltec, that totally destroys your entire argument.
I didn't do my maths deliberately trying to show high sec earned less, I did it to see how it came out. If it came out that High Sec was earning vast amounts more, I'd have said so, with the maths, and would be siding with you on the average income topic. And you would be praising my name and citing my maths to anyone who argued as a perfect example of proof. Because you just want people to agree with you. It's sad, really is sad that you are that desperate that anything that disagrees gets rubbished on. Some of the others at least look at the arguments and consider their aspects.
I did not include downtime due to reds in null. My data is also not a best case scenario for high sec, I use the income as stated from missions guides and include travelling time between missions. These numbers are exactly what you get when you run these things.
You are continuing to use a data set that has nothing to do with individual income while ignoring relevant data such as exact mission/incursion/anom income levels and times. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9977
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Posted - 2014.01.30 10:56:00 -
[153] - Quote
Nevyn Auscent wrote:Those mission guides are based on perfect best case scenario's as well as perfect mission chaining of ideal missions. And not having to travel several jumps for the mission either. The incursions are again based on ideal cases.
There isn't enough isk earned in ALL OF EVE for your claimed sustainable incursion income even if just a single HQ fleet was the only one running. Let alone the five HQ communities I am aware of that all compete. Plus all the VG communities.
Individual income is only relevant in how it ties into the gross income. If the average null character is earning four times as much as the average high sec character, this says despite your claimed figures, EVE does not work the way you think. And that is what the Gross income figures say.
No, those mission guides tell you exactly what is going to spawn, in what order, how to best kill them, how to blitz the site and how much you will earn and how fast you will do it in the ships it recommends. They even tell you what loot each structure will drop and how many minerals you can mine if there are asteroids. You don't get any more accurate than the mission guides.
For incursions, just 4 HQ sites will net you 150 mil/hr, vanguards will also net you that isk easily. Again, the guides tell you everything about each site.
Individual income is not tied to total isk injected in any way as we can clearly see when we look at the 100% accurate mission guides. You are using bad maths to try and prove a point that just doesn't hold water. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9977
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Posted - 2014.01.30 11:08:00 -
[154] - Quote
Nevyn Auscent wrote:Yet if the maths agreed with you, it would be praised as a perfect example & proof baltec. Go peddle your rubbish somewhere else and let the goons who actually accept logic take part.
So tell me, where is the logic in ignoring accurate data and instead trying to argue your point using data that has nothing at all to do with individual income?
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baltec1
Bat Country Goonswarm Federation
9977
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Posted - 2014.01.30 11:25:00 -
[155] - Quote
Kimmi Chan wrote:Jenn aSide wrote:22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing. baltec1 wrote:For example the primary form of income in null are anoms, they will on average net you around 90 mil/hr in raw isk, less in poor trusec systems which make up the bulk of null. 360 / 90 = 4 So it's 4 anoms a day then? And on top of that 360 million ISK/day, as of Tuesday, you could also get between 54,000 and 72,000 LP/day. SoniClover wrote:As an example, a bounty worth 1 million ISK (total) gives between 150 and 200 LPs, based on payout level Source
4 hours*
Not 4 anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9977
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Posted - 2014.01.30 11:32:00 -
[156] - Quote
Kimmi Chan wrote:
360 million ISK per day / 90 million ISK per anom = 4 anoms per day..
You do not get 90 mil per anom.
You earn 90 mil per hour running anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9977
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Posted - 2014.01.30 11:49:00 -
[157] - Quote
Kimmi Chan wrote:
Of course, you're right. My apologies.
So running anoms. 4 hrs a day gets you 22 billion ISK in 2 months.
And between 3.3 and 4.4 million Empire Navy LP with the new deployable.
Only if you deploy an ESS. We haven't banned their use but at the same time people are not enthusiastic with plopping these things down given how easy it is to lose 15% of your income and the fact that you would have to do a lot more than 4 hours for it to earn back your invested isk in the deployable. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 13:32:00 -
[158] - Quote
Kimmi Chan wrote:
My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can i go by the 4 hour clock or another clock?
Like everything practice makes perfect. You should do fine with standings as you will make more than enough back to decline the few you dont want to run.
I would say until you get used to the missions and you have your tools in place you may see lower income than the people who have been doing them for years. But then, that goes for anything. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9978
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Posted - 2014.01.30 13:56:00 -
[159] - Quote
Notorious Fellon wrote:baltec1 wrote:Kimmi Chan wrote:
My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can i go by the 4 hour clock or another clock?
Like everything practice makes perfect. You should do fine with standings as you will make more than enough back to decline the few you dont want to run. I would say until you get used to the missions and you have your tools in place you may see lower income than the people who have been doing them for years. But then, that goes for anything. Well what a coincidence. It may take *years* before you see the numbers they are claiming. How convenient.
Not years. Please read things before you sperg out. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9988
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Posted - 2014.01.30 19:38:00 -
[160] - Quote
Kimmi Chan wrote:
That's good. Keep invoking Incarna every time CCP does something you don't like.
We'll have numbers from HS this weekend.
We already have the numbers. More cant hurt. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
9988
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Posted - 2014.01.30 20:09:00 -
[161] - Quote
ashley Eoner wrote:
What you're listing is income after spending billions of isk and MANY months of skill queu. Your average high sec dweller makes nowhere near that much. Your optimal situations with bright shiny ships and extremely well skilled characters are extremely limited. Even more so then the earlier sites posted by the goon making billions in a day.
We do have those shiny ships and we do put in the research and we have the SP. There is near no downtime in getting LP goods to market. The problem is that the people from null sec are earning more isk in high sec than in null and are thus choosing to do their isk making in high sec. This is not working as intended. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9988
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Posted - 2014.01.30 20:11:00 -
[162] - Quote
Kimmi Chan wrote:ashley Eoner wrote:Even more so then the earlier sites posted by the goon making billions in a day. What goon is making billions in a day? Fishblades said in another thread that he made 22b in two months - or -366m per day. Or are you referring to something else about running sites in Null for "billions in a day"?
I am assuming he is referring to the trick we figured out with FW a while back. We got it nerfed by abusing the hell out of it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10003
|
Posted - 2014.01.31 16:04:00 -
[163] - Quote
A good trick I am looking into is getting the most out of the marauders. Because of their massive tank they can use even fewer tank mods which will free up the two rig slots. I plan to test warp speed rigs coupled with all the implants to get AF warp speeds which will massivly save time. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10018
|
Posted - 2014.02.01 14:51:00 -
[164] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Once again, your lies of omission are hilarious.
150mil/hr was the incursion figure. Baltec1 wrote:I also chose 100-120 mil for missions as thats more the norm although 180 mil is easily doable in SOE missions. You're right, I should have said 180 mil  . Troll.
I see you ignored the first part where I stated what the norm is. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10018
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Posted - 2014.02.01 14:55:00 -
[165] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable.
It is.
But its not the norm. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10018
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Posted - 2014.02.01 15:03:00 -
[166] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Once again, your lies of omission are hilarious.
150mil/hr was the incursion figure.
Except as has been pointed out & proven, that number is not a sustainable figure for incursion runners. That is a best case figure totally ignoring any wait time for fleet to form & any wait time for you to get in fleet. So..... Yet again, you are taking the best case figures for high sec, while ignoring the 500/hr Null figures which are the best case scenario's. Since people have achieved that kind of ratio obviously it can be taken as a correct figure using the argument being applied to high sec where you want to take the best case achieved by any single person on any mission and apply that as a blanket 'everyone will get these times'. Without even knowing their true fit or if they used alts/OGB's or anything like that.
Please tell us what gives half a billion isk an hour in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10018
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Posted - 2014.02.01 15:14:00 -
[167] - Quote
Pinky Hops wrote:baltec1 wrote:Please tell us what gives half a billion isk an hour in null. Passive income is better than active income. A single Titan is worth upwards of 30b+ in profits, and only takes 40 days to produce. HTFU
Because every line member can build these and sell them to everyone...
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baltec1
Bat Country Goonswarm Federation
10018
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Posted - 2014.02.01 15:24:00 -
[168] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable. It is. But its not the norm. If it's easily achievable as you say, why wouldn't I be able to use your own figure to measure results against? Is 180 not sustainable? By the way, your "norm" of 100 - 120 is still way inflated. I'll run some numbers this week to see how actual figures fare against these numbers.
No you wont. Your bias will kick in and you will half heartedly try at best and then bounce around saying look I told you ect and then ignore people pointing out why you did so badly. Its the same thing we faced when we pointed out both the FW and pre nerf incursion income levels.
If null sec offers more income than high then why are most of null players earning isk in high sec? Why did just about all of the bots move to high sec to run missions which need more complicated bot programes?
Dont you think the people with a reputation for manipulating every source of income to the highest levels possible no matter the risk or effort eould be in their own sov null space if it was better rater than grinding missions in high sec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10019
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Posted - 2014.02.01 15:39:00 -
[169] - Quote
MatrixSkye wrote: I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try.
We have years of numbers behind us. We have seen the slow progress of null income lowering while high sec income has grown. When even the bots abandon null you know there is a problem. Any attempt by yourself will of course be biased because you are anti any nerf to highsec. Unlike you we do care about overall balance of this game. We have demanded nerfs even though they would massivly hurt us. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10019
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Posted - 2014.02.01 15:47:00 -
[170] - Quote
Pinky Hops wrote:considering highsec was just nerfed relative to nullsec, we can safely conclude this thread is a giant troll
nothing will ever satisfy them
and it's literally the same two people for 90 pages.
THE SAME TWO PEOPLE!!!
baltec and kaarous. hahahahahhahha
What nerf? Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
10019
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Posted - 2014.02.01 15:55:00 -
[171] - Quote
Pinky Hops wrote: Drone sites in nullsec will drop SoE ship tokens in the next patch.
Considering the vast majority of SoE LP is produced in highsec, its a net buff for nullsec and a net nerf for highsec.
CCP wants these ships to be much cheaper within the market.
Dronelands, not all of null. That area of space has been the most terrible lart of null for years. I also doubt prices will drop by much,PL are far too smart to allow that to happen. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10019
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Posted - 2014.02.01 15:58:00 -
[172] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:MatrixSkye wrote: I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try.
We have years of numbers behind us. We have seen the slow progress of null income lowering while high sec income has grown. When even the bots abandon null you know there is a problem. Any attempt by yourself will of course be biased because you are anti any nerf to highsec. Unlike you we do care about overall balance of this game. We have demanded nerfs even though they would massivly hurt us. I don't think you do have the numbers. You say you do. But after 90 pages there is nothing to show for other than saying that I don't have the numbers. And the "we" part is actually rather small, as far as I can tell. Yes it is true that you, Jenn, Kaarous, La Nariz, Tippia, et al have been calling for nerfs to hi sec for quite some time now. But I'm not so sure that constitutes a large "we". The problem with you argument is that you throw numbers such as "120/hr" or "180mil/hr", eye browses are raised, questions are asked, but no data is ever produced. Instead we're left to testing the validity of these numbers. And if these numbers aren't produced, then the data is wrong or the tester is incompetent or biased. In essence, we're left with claims that become un-provable. And we are forced to accept this as data itself. This isn't how it's supposed to be. Let's forget that you said 180mil/hr is easily achievable with SEO. Let's instead work with 100 - 120 mil. You say that's the norm. Can you show right here right now the data supporting that 100 - 120 is indeed the norm? Can you show your missioning numbers? No more bullshit. No more "we have the numbers". Do you ACTUALLY HAVE the numbers to prove the claim that the norm is 100 - 120 million per hour?
I'll bug tippia about getting hold of a thread by someone who did a bigger test on these missions. I cannot for tbe life of me find it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10019
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Posted - 2014.02.01 16:04:00 -
[173] - Quote
Pinky Hops wrote:baltec1 wrote:Pinky Hops wrote: Drone sites in nullsec will drop SoE ship tokens in the next patch.
Considering the vast majority of SoE LP is produced in highsec, its a net buff for nullsec and a net nerf for highsec.
CCP wants these ships to be much cheaper within the market.
Dronelands, not all of null. That area of space has been the most terrible lart of null for years. I also doubt prices will drop by much,PL are far too smart to allow that to happen. No, drone sites -- most of which spawn in the dronelands. But they still randomly spawn anywhere in null. And even if it was "only" the dronelands, that's still a buff to nullsec. You might as well say that highsec SoE missions aren't a "highsec boost" because you can only run them in "certain parts of highsec"
Everyone has access to high sec missions. Only PL and its renters have access to the dronelands. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10019
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Posted - 2014.02.01 17:25:00 -
[174] - Quote
Not exactly what I was looking for but here is a level 3 investigation for you. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10019
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Posted - 2014.02.01 19:25:00 -
[175] - Quote
ashley Eoner wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4170495#post4170495Thank you come again. EDIT : I'm sure he's in hot water now for letting the truth out. It's quite clear that goons in particular have been on a campaign to nerf highsec. Part of that campaign is the propaganda war which involves understating nullsec income as much as possible while wildly overstating highsec income. EDIT 2 : In before grr goons pubbie and all the childish trolls your type engages in. I have nothing against the goons as I find their activities fairly hilarious. This charade is old and moldy though.
As has been pointed out hundreds of times now only 100 people can run these at a time per region. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10020
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Posted - 2014.02.01 20:17:00 -
[176] - Quote
ashley Eoner wrote:It's also been pointed out hundreds of times that only a select few can pull your mythical +110m isk an hour in level 4s or 180m isk an hour in incursions.
Only they do earn that much, hell, I just posted a fine example showing that level 3 missions will net you more isk than kimmi was earning in their level 4 test. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10020
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Posted - 2014.02.01 20:30:00 -
[177] - Quote
ashley Eoner wrote: Exactly just like nullseccers can earn +220m an hour easily.
No we cant, anoms will never earn you anywhere near that much.
ashley Eoner wrote: Your link to the level 3 investigation shoes the utilization of an extremely overpowered vessel for that mission range. That vessel has seen a pretty massive nerf as a result of the omni nerfs and the sentry regen nerfs. Your sentries can't hit as well or as far and they can't take aggro anywhere near as well as before. The lack of hull based tracking bonus decreases effectiveness quite a lot. Even if he ran all +tracking scripts he'd still be missing out. So that post is almost completely irrelevant right now.
Having said that level 3s have a fraction of the damage required to clear that level 4s have. Lower numbers and less damage required makes it many times easier to clear a level 3 site in short order.
There are plenty of other ships that are just as effective and you are kidding nobody by trying to tell us the level 3s are on par with level 4 missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10021
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Posted - 2014.02.01 20:45:00 -
[178] - Quote
ashley Eoner wrote: Your reading comprehension needs work. I said that level 3s are nowhere near the level of dps and numbers as level 4s. So saying "well he made 50m in level 3s and since level 4s pay over 2x as much means you clearly make 90m at least in 4s" is just silly.
So you are saying that level 4 missions do not pay much more than level 3s.
ashley Eoner wrote:The ishtar was extremely overpowered for it's size and for level 3s due to it's drone bay. You're talking +800 dps in a cruiser sized hull with cruiser speed of targeting warping and slow boating. I don't think the other HACs can keep up with that which is why he chose it. Now post nerfs the ishtar certainly is more in line with the other hacs.
Lets be honest the slowest part of level 3s is the actual targeting itself. There's just no equivalent way to run level 4s in such an overpowered manner without involving another client.
No, the slowest part is warping to them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10023
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Posted - 2014.02.01 21:23:00 -
[179] - Quote
Kimmi Chan wrote: I will post the new data as soon as I have it all compiled and organized. It will not meet with the recommendations of La Nariz but it is what it is. Going forward I will try to meet those benchmarks.
Thanks! o/
I have some reading for you Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10024
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Posted - 2014.02.02 04:43:00 -
[180] - Quote
That is outdated information that has little relevance to today.
You can't overpower level 4s like he was overpowering level 3s and you certainly can't do it in a ship that is as fast as a HAC (warp/alignment/movement/etc). As you stated most of the time is wasted in warping and BSes warp slowly.
[/quote]
Marauders can hit warp speeds of assault frigates. So you can infact go faster than a HAC today.
That style of mission running is just as viable today after the sentry changes. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
10024
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Posted - 2014.02.02 06:22:00 -
[181] - Quote
ashley Eoner wrote:Build link now.
WHy do you believe having a severe nerf to the range and tracking of sentry drones would have no effect on his runs when he even pointed out he was using 100KM range capability? Why do you think that the decrease in regen rate and thus increased risk of drone loss wouldn't result in drones being pulled in more?
I also said that the warp speed nerf would factor in too. You also stated that most of the time spent blitzing was wasted on warping. So how does warping slower have no effect on the rate?
You keep asserting things without providing anything resembling a justification or citation.
The sentry nerf is not nearly as bad as people try to make out and you have a lot of other options in the cruiser lineup. Sentries if used correctly will not be getting shot at.
For warp speeds you can make use of the Ascendancy implants and the WS-168 plugin, on the marauder you also have two free rig slots thanks to its massive tank so slap warp speed rigs in there. End result is a battleship with frigate like warp speeds. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10027
|
Posted - 2014.02.02 18:18:00 -
[182] - Quote
Basil Pupkin wrote:And so, the usual story of goons crying about hisec, ignoring every number with "a million of goons can't be wrong" argument, and pretending it is even possible to nerf hisec harder than it already is.
The problems of goons and hisec aren't as deep as people tend to think. Parties will argue forever until they understand each other, so let's define some terms of agreement first.
RISK - people who know what are they talking about understand hisec risks as wardecs, gankers, and oh-****-logi-disconnected incursion moments. But not goons. Goons have a definition of risk which clearly differs them from people who know what are they talking about - and here's why: they see hisec as an invincible enemy. Should they enter hisec, they'll find an overwhelming numbers of entities who jump a goon on sight, which is hardly surprising, and, in goon terms, such engagements are "zero-risk", despite being a "fair" pvp. Goons define risk as "dare to engage us and you will have over9000 goon dreadnoughts on your assets", and since hisec dwellers laugh in their faces over that threat, engaging goons in hisec is indeed "goon-risk-free". That makes goons imagine all sorts of problems with hisec: There's too many people to shoot them there, Money can be made there at all (imagine that, they are making ISK without thinking about goon dreadnoughts, how dare they!), and they cannot be pounced (except some acts involving jita and unsuspecting haulers, or hulk pilots who weren't even aware goons exist).
To goons, hisec is a giant enemy sov they're not allowed to touch, no wonder they misrationalize it as unsandboxy, risk-free and call hisec dwellers names. This comes from a fact that nullsec doesn't see hisec as opponent on their field, thinking it would crumble should they be allowed to touch it, which is the BEST ARGUMENT EVER that it is nullsec which is overpowered, overflowing with ISK, is a rightful target to some nerfing, rather than overnerfed poor hisec.
tl;dr goons think too much of themselves, hisec needs a buff, nullsec needs a nerf.
The above, ladies and gentlegoons is a terrible grr goons post by a real pubbie carebear. Look upon this example of terrible posting and tinfoilery and avoid the same pitfalls. See how its blood boils and that vein in his head throbs with blind hatred of all things swarm as he furiously types his response to my post. Notice the utter lack of reading and unwillingness to take part in what has become a near none shiptoast thread on income level imbalances. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10029
|
Posted - 2014.02.02 18:39:00 -
[183] - Quote
Anslo wrote: The kill mails say otherwise.
Don't you have a cap fleet to rebuild or something?
The killmails show only bling fit mission runners getting killed. The smart ones never get killed. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10030
|
Posted - 2014.02.02 18:54:00 -
[184] - Quote
Basil Pupkin wrote: There is objectively more risk living in hisec than there is past 4 gate camps 40 systems deep in the blue donut. Unless you're in the war zone, nullsec kill stats are 90% podjumpers, while the entire high sec, newbie systems aside, is a huge war zone.
More ships are killed in null than high sec by a huge margin despite the massive population differences. CCP gave us the numbers, take away all of the starter ships that get killed in the NPE and the gap gets even bigger. At least half of highsec kills are also made by just a handful of corps such as RvB.
So no, high sec has been proven to be without doubt the safest space in all of EVE. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 06:22:00 -
[185] - Quote
ashley Eoner wrote: I use sentries just like I also run level 4s much like I've also ran sites and various activities in Null/wh space. My mission ship took a pretty nasty hit from the omni/sentry/stacking nerfs. I run federation omni links which are now barely better then t2. Between that nerf and the main nerf I no longer can reach the tracking I used to have. I probably require three links now to be able to achieve the same level I had with two before. I'm not sure on exactly how many as CCP couldn't be arsed to actually make the change properly. Seeing as how I ran a shield tanked ship that kind of means I have to drop a prop mod or deal with lowered dps. Stoic ran 3x omnis which means his setup ate the nerf even worse then me.
As for your comment "when used correctly" that's code for pulling them into your drone bay over and over. Meaning even less effective dps. Thanks for confirming that point too.
As for your laughable attempt at speeding up the marauder?
First off you can use those same implants in a a HAC so those are completely irrelevant. Second off using those rigs nerfs the dps of the marauder while still not reaching HAC speeds. Thank you come again.
Sentry drones do not need to be pulled in over and over, once you have agro you keep it. Marauders use fewer tanking mods so no, they do not lose out on damage. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 06:43:00 -
[186] - Quote
ashley Eoner wrote:baltec1 wrote:
Sentry drones do not need to be pulled in over and over, once you have agro you keep it. Marauders use fewer tanking mods so no, they do not lose out on damage.
Uh what does tanking mods have to do with applied damage rigs? When was the last time you did a level 4? When blitzing you tend to trigger waves as fast as possible and every time you trigger a wave you better pull them sentries in or you WILL have aggro on them. In the past you could let them hang out cause they could tank a bit of dps but with the severely nerfed regen you're risking losing time and income through sentry death. Also you could drop the drones earlier pre-nerf because the regen was sufficient to tank a bit. Now you have to make sure you've aggroed completely before dropping. EDIT : Clarified.
Kronos doesnt need applied damage rigs. If you do go with the golem then you can simply use a few plugins in your spare implant slots to get the same result. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 06:47:00 -
[187] - Quote
Onictus wrote:
Issue being that its suicide to use bastion in my neck of the woods, that is just a KM waiting to happen.
The bonuses outside of bastion are nice enough to justify using them but yea, I would never fire up bastion on a pve ship in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 07:06:00 -
[188] - Quote
ashley Eoner wrote:SO what would be the implants for the golem pilot then?
Isn't the kronos the butt of many a joke anyway?
Go look them up on pyfa, they come under missiles.
As for the kronos, 70km blasters are never something to joke about. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 07:29:00 -
[189] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:SO what would be the implants for the golem pilot then?
Isn't the kronos the butt of many a joke anyway? Go look them up on pyfa, they come under missiles. As for the kronos, 70km blasters are never something to joke about. Oh so once again you refuse to provide any sort of real data. Instead assertions are made as if they stand on their own and require no proof because they came from you. Duly noted.
What exactly is so hard with looking up these implants for yourself? Do I literally have to hand feed you even the most basic and easiest to find info?
Do you have EFT or pyfa installed? Can you not load up the game and just open the implant section on the market tab? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 07:52:00 -
[190] - Quote
ashley Eoner wrote: I'm only asking you to apply the same standards to yourself that you demand of those that disagree with you. I also want you to see the flaw in your statement. Or is that why you refuse to list them?
No what you are doing is making a fool of yourself. You are calling me out and implying that I am telling lies on something that would take anyone a matter of minutes to find.
Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 08:14:00 -
[191] - Quote
Josef Djugashvilis wrote:
It does not matter what isk/hour figures folk post in here, CCP have all the information they need to make decisions on how the game should be balanced.
We should all trust the great Gods in Iceland to do the right thing by us.
CCP have a terrible history of getting it wrong even after the playerbase points it out to them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 09:36:00 -
[192] - Quote
Nevyn Auscent wrote:Kimmi Chan wrote:
To accurately test he can't use the ESS.
We are testing maximum income potentials of Null & High. By not using the ESS he is deliberately sabotaging his results by somewhere from 20-50% depending on how much leverage they can make of the LP market. So, yes, he has to use the ESS to accurately test. Otherwise he is deliberately cutting his income short. Which.... Was the whole point behind him not using it in reality.
The only people using t are wormhole dwellers as an early warning tool. ESS being used for anoms are few and far between. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 09:38:00 -
[193] - Quote
Kimmi wrote: ED: There is also a navigation implant that improves ship agility by 5%. That might be helpful with flight times to and from mission sites by reducing align times.
ED: And another that improves scan resolution by 5%. That's a decent option as well.
Agility isnt as important as most times you will be aligned anyway. Warp speed is the more useful in navigation implants. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10038
|
Posted - 2014.02.03 09:47:00 -
[194] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi wrote: ED: There is also a navigation implant that improves ship agility by 5%. That might be helpful with flight times to and from mission sites by reducing align times.
ED: And another that improves scan resolution by 5%. That's a decent option as well.
Agility isnt as important as most times you will be aligned anyway. Warp speed is the more useful in navigation implants. Slot 7 is the only one in question. The other 4 slots all improve applied DPS.
I dont ave pyfa on me at the moment but I think slot 7 can be used for a missile rig. Slot six if I recall correctly can have a +18% warp speed. Not cheap but very much worth it for a pve golem. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10038
|
Posted - 2014.02.03 10:04:00 -
[195] - Quote
Kagura Nikon wrote:La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control. Quick pratical question.. if null sec woudl indeed pay less thanhigh sec.. why would be so many peopel paying a TONS of isk for your alliance so they can go rat in null sec? The average income in high se cis NOWHERE near that. That is what you get at PEAK moments. Only SOE and Thukker tribe pay enough in LP to reach 100M isk per hour and their systems get LARGE ammount of suicide ganking. The realistic numbers are very close to the numbers of null sec, around 70 m
They are paying us for the rights to having a foothold in null not for the isk. If null offered more isk than high sec then we would have a lot more people out here. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10038
|
Posted - 2014.02.03 10:11:00 -
[196] - Quote
Kimmi Chan wrote:
I should think you would want to do that anyway. It is relevant to the study. During that interruption you are making 0 ISK/hr and I would hope you would make note of that. ESS or not because it is relevant.
I suppose we could but given its random nature the results will be all over the place. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10039
|
Posted - 2014.02.03 12:45:00 -
[197] - Quote
Good Posting wrote:"A foothold in null sec"  No, they rent because they can make isk when they want without having to attend to alliance/coalition fleets. No paplinks, no diplo dramas, no tidi, no deployments. Just farming.
They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10040
|
Posted - 2014.02.03 13:18:00 -
[198] - Quote
Josef Djugashvilis wrote:Could they not do what I do and just fly to lo-sec or null-sec and get all the pvp they want without the expense of renting?
Come on Baltec, you can do better than this.
They get blue allies and dont have to travel as far or ever have to contend with null/high gate camps. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10040
|
Posted - 2014.02.03 13:20:00 -
[199] - Quote
Basil Pupkin wrote:baltec1 wrote: They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp.
That is so misingoonpretated... I came to null only because there was no chance in hell I could keep making it even seem comparable with null income in hisec, provided I didn't want to run SOE like crazy. I made billions in null WAY easier than it was possible in hisec. And I avoided every PvP attempt made at me. Should there be a PvP-free null region you'd see it populated like crazy. And we have one such region up north, and it is populated like crazy. Once again, for goons, there are no ways to match nullsec crazy ISK even if you farm like mad in hisec. If you're too goon to make ISK in null, that is your damn fault, and not the fact that hisec ISK making is generally tuned toward newer players, and comes in basically one variation (had 3 variations before odyssey. RIP hisec. Well, Fozzie happens.), which can be burned away by having as little as 3 suicide gank squads, because doing it requires investments which are covered by tens of hours, and should you lose those investments, you have nothing left to take them back with, since less investments have even less payoff and require even more time to cover them. Now compare that to null ratting, where the only investment is a rent (perfectly split-able), and utterly disposable (insurance derp) meta-fit oracles with next to no cost and skill requirements compared to L4 boats. There's so much disparity that I won't be surprised that nullsec will become the starting area, and you'll have to do years of training and ratting before you get the ISK and skills required to do an L4 with comparable efficiency or run hisec incursions, therefore justifying living in hisec, which is currently unjustifiably low on income until you have the means to do the only remaining ISK-making activity proficiently.
Lets see some of these numbers. Because right now all evidence shows that high sec is much better than null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10040
|
Posted - 2014.02.03 13:49:00 -
[200] - Quote
Kagura Nikon wrote:baltec1 wrote:Good Posting wrote:"A foothold in null sec"  No, they rent because they can make isk when they want without having to attend to alliance/coalition fleets. No paplinks, no diplo dramas, no tidi, no deployments. Just farming. They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp. Considering I have in my corp far better PVP in REAL TIME and at interesting scale.... find it hard to believe. (and no 20 people is NOT small scale pvp, its already a blob)
That is small scale pvp and has been for about 5 years now. Roaming gangs can number up to 50-70 ships these days. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

baltec1
Bat Country Goonswarm Federation
10040
|
Posted - 2014.02.03 13:54:00 -
[201] - Quote
Kagura Nikon wrote:
Didnt saw a SINGLE evidence.... saw fabricated numbers on theoretical scenarios. Show me a wallet log of a character that consistently for 3-4 hours made more isk in L4s than you can make in 0.0
Anything else is not evidence....
Leavign incursions out of this, sicne they do more than L4, but then you can run incursiosn in 0.0 and do even more.... so we woudl get in no place with that in discussion.
You havent even read any of the spreasheets have you?
Also, as we pointed out way back at the start of this thread, nobody runs incursions in null other than to remove them from a sensitive area. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10040
|
Posted - 2014.02.03 14:04:00 -
[202] - Quote
Mistah Ewedynao wrote:Quote:What would happen if CCP finally nerfed hisec? You will coninue to see less and less people logging in, as you are seeing now due to the high sec nerfing that has already happened. I lost 2 friends totaling 7 PAYING accounts just due to the high sec exploration nerfing/noobisizing. You've already lost 5 paying accounts of mine due to your Goon favoritism. Keep taking Goon advice CCP and eve numbers will be right inline with Dust.
Just like when CCP massivly nerfed incursions and everyone threatened to quit. Several months later CCP reported record subs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 14:17:00 -
[203] - Quote
Kagura Nikon wrote:baltec1 wrote:Kagura Nikon wrote:baltec1 wrote:Good Posting wrote:"A foothold in null sec"  No, they rent because they can make isk when they want without having to attend to alliance/coalition fleets. No paplinks, no diplo dramas, no tidi, no deployments. Just farming. They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp. Considering I have in my corp far better PVP in REAL TIME and at interesting scale.... find it hard to believe. (and no 20 people is NOT small scale pvp, its already a blob) That is small scale pvp and has been for about 5 years now. Roaming gangs can number up to 50-70 ships these days. Sad for you, because that is crap PVP for me. Anything over 10 on one side is not worth to waste my time on. I therefore have better PVP than you have in null sec. I pity your renters if they think that is entretaining...
When was the last time your fight made the international news? I have been in several. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 14:28:00 -
[204] - Quote
Quote:
So if you do nto want to run the highest level of income available for you.. its your fault hat the income is not as large as expeted. It snot ccp fault. Your fault.
Your spreadsheets are NOT evidence, they are fabricated numbers that do not sustian themselves in reality on long periods of time.
Evidence would be screenshot of wallet logs ONLY that.
And how will screenshots of our wallets show us how much LP we earned? How will they show how many mission we have run? Or how long they took? Or how much time we spent in warp?
Wallet screenshots are useless. But please, feel free to hit null sec and run anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 14:29:00 -
[205] - Quote
Kagura Nikon wrote:baltec1 wrote:
When was the last time your fight made the international news? I have been in several.
Justin Bieber makes into international news more than you.. by your own standards that makes you a pretty worthless thing.... Maybe you shoudl get Paris Hilton into CFC.... if that is what you consider to have fun...
If we were not having fun our corp would not have lived in null space for the last 7 years. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 14:47:00 -
[206] - Quote
Kagura Nikon wrote:baltec1 wrote:Kagura Nikon wrote:baltec1 wrote:
When was the last time your fight made the international news? I have been in several.
Justin Bieber makes into international news more than you.. by your own standards that makes you a pretty worthless thing.... Maybe you shoudl get Paris Hilton into CFC.... if that is what you consider to have fun... If we were not having fun our corp would not have lived in null space for the last 7 years. Point remaisn you do not need to go to 0.0 for pvp. Peopel go for 0.0 for isk making! Even your advertisement says that!
More ships are killed in null than any other area of space by a long way. So yea, null is where you go to get the best fights. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 14:57:00 -
[207] - Quote
Kagura Nikon wrote:baltec1 wrote:Quote:
So if you do nto want to run the highest level of income available for you.. its your fault hat the income is not as large as expeted. It snot ccp fault. Your fault.
Your spreadsheets are NOT evidence, they are fabricated numbers that do not sustian themselves in reality on long periods of time.
Evidence would be screenshot of wallet logs ONLY that.
And how will screenshots of our wallets show us how much LP we earned? How will they show how many mission we have run? Or how long they took? Or how much time we spent in warp? Wallet screenshots are useless. But please, feel free to hit null sec and run anoms. No they are not. because a wallet screenshot of journal will show all money that you gained in X hours. Then you summ with the incomes you PROVE you made trought again wallet journal of sales of the LP. It doe not matter how much time you spent in Warp. All that matter is How much money you can make in 1 day playing. Only that... everything else is crap talk! All the values you are trying to throw are lies and unsustainable for reasonable periods of time, and n either you can sell stuff for the LP price you suggest (except on first weeks of new faction ships or module introduced). The highest HS LP income is from nomad sets and they sell like 1 per day in all high sec! Btw.. lol goons whining because they are too risk adverse for 0.0 PVE.. lol great overlords you are... that doe snto sound well for your renter program.. if you cannot even protect yourself...
Its clear nothing we post will ever please you as you clearly have a bias to my alliance ticker. But my offer still stands, go into null sec space, run anoms and then provide us screenshots of several hours of income ticks. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 15:05:00 -
[208] - Quote
Basil Pupkin wrote:Just to keep people joining the thread updated on the current state of affairs.
Goons: "omg omg you can theoretically with luck and assumptions make 110mil ISK/hour in hisec, my average null income is only 150m/hour NERF HISEC" Voice of Reason: "Why do you compare maximum hisec ISK/hour with average nullsec ISK/hour? Want us to tell you how much maximum nullsec ISK/hour you can make theoretically with luck and assumptions?" Goons: "But hisec *goon personal attack generator* are making ISK! HISEC SHOULD MAKE 50% OF NULLSEC ISK!". Voice of Reason: "In that case hisec income needs to be buffed by about 100% to match 50% of nullsec." Goons: "Millions of goons can't be wrong, because we're too cool to be wrong, means you're wrong. You're missing the point. HISEC DARES TO MAKE ISK! NERF HISEC!"
This has been going in circles every 7 pages or so.
Acctuall it was progressing nicely with people from all sides providing data. Its only people like yourself who are going around in circles. Kimmi for example is even learning how to run missions much better than before. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 15:23:00 -
[209] - Quote
Benny Ohu wrote:if you believe that posted numbers are fake why would you believe wallet screens aren't photoshopped 
That would be their next call.
A wallet screenshot tells us near nothing. The data being provided shows exactly what is going on so we can see if someone is not blitzing missions correcy, if they are earning less LP than they should be, if their is poorly fitted, if they lack SP ect ect.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 15:29:00 -
[210] - Quote
Igor Nappi wrote:baltec1 wrote: When was the last time your fight made the international news? I have been in several.
When was the last time you not being in a fight would have made any difference to the outcome of the fight?
Several times. I dont get called the moral mega for nothing. I have infact, provided an emergengy cyno so many times I have lost count and then there is all of the fleets that have wasted their dps on trying to kill the only battleship in our fleet thinking I must be the FC and realised too late. By far my biggest impact is on moral. People see my mega as near invincible and any fleet I enter instantly becomes more chill and happy. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

baltec1
Bat Country Goonswarm Federation
10047
|
Posted - 2014.02.03 17:53:00 -
[211] - Quote
Notorious Fellon wrote:
No, we are not.
You don't get to ignore PI and Moon Goo.
Income in null was fine prior to the dumb ESS. My income making in null over the years was way beyond what it ever has been in hisec. Why? Because I actually utilized all that was available, not just ratting.
Stop crying and work on PI. Also, get your fair share from moon goo.
If you are making less in null than what you can make in hi, then you are doing it wrong.
Moon goo is not an individual member income, its alliance level and is used to pay the massive bills of the CFC and fund its defence.
PI is also not on the table here, it is one of the few things that is balanced correctly.
This is about high sec missions vs sov null secs version of missions which is anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10048
|
Posted - 2014.02.03 18:12:00 -
[212] - Quote
Notorious Fellon wrote:Total income should be compared. Not just parts of it.
You don't get to cherry pick an activity from both security levels and then complain they are not balanced against each other. It is entirely irrelevant.
If you want to compare total income in hisec versus nullsec, then by all means do it. Cherry picking is nonsense. You are sitting on a passive ISK faucet (PI) and trying to pretend it doesn't exist.
It does.
If anything, we need to nerf PI so you don't get the output unless you are within range and online. As soon as you leave range, it stops producing. This would force all the whiners to return to their SOV.
We are not comparing total income
We are comparing high sec level 4 missions with anoms which is what null sov has in place of level 4 missions.
That PI idea would break it every area of space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10050
|
Posted - 2014.02.03 18:58:00 -
[213] - Quote
Notorious Fellon wrote:
No, anoms are not "in place of" anything. There are anoms in all areas of EVE. Compare those. If you were asking for level 6 missions I doubt you would hear so much resistance. But asking for a nerf based on a ridiculous comparison won't get you much support.
Go ahead and list the mission agents in sov nullsec.
Anoms are what we have in place of level 4 missions. Is this now the new tactic now that you have lost the income argument? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10051
|
Posted - 2014.02.03 19:11:00 -
[214] - Quote
Basil Pupkin wrote:baltec1 wrote:We are comparing high sec level 4 missions with anoms which is what null sov has in place of level 4 missions. You compare highest possible end of L4s with an average anoms. Despite the fact you CAN cherry pick anoms and mission runners have very limited options for that. You are free to leave your anoms unfinished after cherry picking and still have plenty more to respawn for you after dt. Mission runner must finish the mission someday, and if he chooses to farm it, he's only got one to do between downtimes and can't get more (at least not for the same agent). Compare average anoms against average L4s - hell, I weren't even getting blockades and extravaganzas every day, sometimes being stuck with buzz kills and even lamer multipart ones you can't even deny properly. And 1000 isk/LP, because not all of us can farm Thukker/SoE due to various reasons (suicide gankers, ninjas, and objective thieves being in the lead). Compare top anoms against top L4s, and I wonder if top L4s would be 10% of what you get there.
Actually I did use the high end with anoms which is 90 mil, not 70 mil which is what most get. CCP nerfed everything that gave us higher results.
As you can see, 90 mil/hr is lower than 118 mil/hr which high sec level 4s have been shown to give in this thread. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10052
|
Posted - 2014.02.03 19:22:00 -
[215] - Quote
Basil Pupkin wrote:
One faction drop and you're suddenly 300mil/hr. And don't deny it, we're talking top anoms, and top anoms have that. And 118 mil/hr is absolute best for hisec, with luck, assumptions and 108mil SP character. Your anoms can be cleared with the same speed at 10% of the SP and cost.
Faction drops are rare, hence why they are so expensive, they will not happen enough to make any difference. The high sec results are also not the most you can get, that was made with a BS with only 1 billion isk in fittings and no implants. You can do even better than that.
So no, as we can see high sec earns you more isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10053
|
Posted - 2014.02.03 19:35:00 -
[216] - Quote
Basil Pupkin wrote:
How is 40% earning at best is more ISK again? When you talk average anoms being 70-90, I must tell you that average missions are 30-35. Try Buzz Kill. 4 battleships and zomgwtfcrapload of elite frigs with 25k bounty. And it's about 3 times more common than extravaganzas and blockades combined. Anoms are harvestable in Oracles with not even 100mil in ship+fittings. 10% of your bs. And you're virtually safe from gankers being able to dock up on sight, you won't get anywhere near that level of safety in hisec mission hubs.
Another session of goon math and I will follow the advice of not responding to you.
Yet you yourself have seen that 100+ mil/hr happens in level 4 missions.
So who cares if some scrub can only drag a poorly fit raven through level 4s and only earns 30 mil? The point is that people like me are pulling in over 100 mil/hr in high sec while out in null we get at best 90 mil/hr and only when uninterrupted. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10055
|
Posted - 2014.02.03 19:38:00 -
[217] - Quote
Hell Ball wrote: ..............But they still happen tho...............
The last two faction drops I have had dropped tags and ammo. I can count the number of dread spawns I have had in anoms in the last two years on one hand and the only mod of worth I got was the X-L shield booster which isn't worth a huge amount.
Most faction mods that drop are junk, so yea it might happen but its not going to make any difference to your isk/hr. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10058
|
Posted - 2014.02.03 19:48:00 -
[218] - Quote
Basil Pupkin wrote:
"hisec dares to make 40% ISK of nullsec, nerf hisec". I am going to stop responding to you as promised. I have seen 300 mil/hr happen to anyone in null just for ratting there, as well as I've seen 100 mil/hr happen to lucky top corps L4 runner under the constant threat of a gank and at 10 times the expenses of null ratter.
300 mil/hr was what the old tracking titans were earning in anoms. That kind of income is impossible from anoms today. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10058
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Posted - 2014.02.03 19:54:00 -
[219] - Quote
Mr Epeen wrote:baltec1 wrote:Hell Ball wrote: ..............But they still happen tho...............
The last two faction drops I have had dropped tags and ammo. Most faction mods that drop are junk, so yea it might happen but its not going to make any difference to your isk/hr. That's the same thinking that killed Diablo 3. See, it's not about you and your bad luck. It's about the average of everyone that runs these things. Not everyone is as sadly lacking of good drops as you are. Cherry picking one player's performance to bolster your argument is hardly meaningful of anything. Just a waste of forum space. Mr Epeen 
This from the people who have posted no evidence at all to back up their claims. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10058
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Posted - 2014.02.03 20:19:00 -
[220] - Quote
Josef Djugashvilis wrote:Just out of curiosity, let's suppose no mission in hi-sec paid more than lvl 3 missions currently do, or worse, what do null-sec folk think would be the result?
That hi-sec folk would want to move to null-sec?
That some, perhaps a lot of folk might leave the game?
That more folk, perhaps a lot might, join a leaner meaner Eve Online?
As I run missions to pay for my inevitable, frequent pvp losses, I would simply pvp far, far less than I do now.
I have absolutely no interest in holding any space, not for moon goo, not for the ego trip, not for the alliance building, not for the large fights and so on.
Log in, make isk by mission running, lose said isk in pvp.
CCP allow me to do this to my heart's content.
You can blitz at least 50 mil/hr in level 3s with the warp speed changes its possible you could earn more. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
10059
|
Posted - 2014.02.03 20:32:00 -
[221] - Quote
blabla4711 wrote:baltec1 wrote: This from the people who have posted no evidence at all to back up their claims.
Funny remark from Mr. Shitposter himself who never provided anything at all, talk baseless bullshit and pure lies all the time and is about to party because he found a conflict averse sissy like this kimmy-gal who invests his/her time to try to prove something that means absolutely nothing in this subject at hand while you laugh your asses off. 
I see you didnt read that link I provided to that spreadsheet that showed level 3 missions earned more isk that you said level 4s earned. All of the numbers I stated have been verified, you on the other hand have nothing but insults and have contributed nothing to this thread. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10062
|
Posted - 2014.02.03 20:46:00 -
[222] - Quote
Kimmi Chan wrote:Once again this goes off the rails. Baltec I assume you have data that supports 50m/hr in L3s?
Here Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10063
|
Posted - 2014.02.03 20:58:00 -
[223] - Quote
Kimmi Chan wrote:
Didn't someone say that was completed before a nerf a while back? Have anything more recent?
The warp speed changes can infact make them better due to 44% of time being spent in warp. The drone changes are not nearly as bad as people try to make out and there are several other ships that can do the same job.
On those drone changes, Ishtars are by far the most popular ships used in anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10063
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Posted - 2014.02.03 21:07:00 -
[224] - Quote
Kimmi Chan wrote:
Even so, since 69% of the income is coming from LP, how do you feel it would be best to nerf highsec income Baltec? That is the part that I have not seen iterated by anyone here to my recollection.
Stop blitzing. If CCP wish to keep LP levels high then remove ship bounties from high sec missions or stop blitzing and add on LP rewards on NPC kills in null sec space (without needing the ESS)
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10063
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Posted - 2014.02.04 09:42:00 -
[225] - Quote
Kimmi Chan wrote:
Going forward, if another player decides to come introduce himself, I will simply warp off, fail the mission, and get another. That seems to be the best alternative.
It is. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10064
|
Posted - 2014.02.04 13:18:00 -
[226] - Quote
Kagura Nikon wrote:
They cannot simply remove bounties. Because new players would not get the initial influx of isk they need to even USE the LP. Also that would unbalance too much the isk sinks / isk faucet ratio.
Some missions that are too easy to blitz, yes those should be reevaluated. Most missions should be impossible to blitz and the ones that are possible should demand some skill.
High sec income have been massively nerfed when the t loot was removed (back then it payed more than the LP). The result is that people changed into blitzing mode and too many missiosn are trivial to do so. For example the first blockade should not allow you to cross the gate before you kill the rats. Things like that would be enough already to balance the abusive behavior without hurting the peopel tha play missiosn as CCP intends to be played.
That loot nerf also hit null and low sec.
I agree that removing bounties wouldn't be the best answer, removing blitzing is the best answer in my book. To keep LP levels the same CCP could then add LP rewards to null and low sec bounties or even tie them to the anoms themselves. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10064
|
Posted - 2014.02.04 13:35:00 -
[227] - Quote
Kagura Nikon wrote:
Think non FW low sec is where most HELP is needed. But if LP levels rise a bit I do nto think woudl be a problem. Most of the LP go to the cheap things as navy battleships. An increase of 10% would be negligible on that case. Only nomad sets and SOE stuff would get really expensive.
Bumping up LP rewards in low sec would be a very nice start. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10067
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Posted - 2014.02.04 22:47:00 -
[228] - Quote
voetius wrote:ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10. Did anyone actually provide a list of current blitz missions? I've not seen one. Depends what you mean by blitz as well - not have to kill anything or not have to kill everything? For the not have to kill anything : Recon Part 1, Recon Part 2 and Cargo Delivery Blood / Serp can be done in an interceptor (or similar) so that's not many.
The mission guide sites will have info on how to blitz each mission. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10067
|
Posted - 2014.02.04 22:49:00 -
[229] - Quote
Mr Epeen wrote:La Nariz wrote:
Much like freighter pilots insist ganking is a problem.
No one really talks about freighter ganks except Baltec, who much like you, keeps posting the same tired link over and over about them to prove how lucrative it is. Mr Epeen 
I only ever respond to people who whine about freighter ganks. I don't make the threads. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 00:44:00 -
[230] - Quote
MatrixSkye Mk2 wrote:Good post, Mara. And what you said is exactly the reason which leads me to believe not a lot of players are blitzing missions. Otherwise, you wouldn't see the times we see allotted to clear missions in order to earn the bonus. To my understanding, the bonus time adjusts itself in relation to the average it takes to complete the mission. For example, last time I checked, Worlds Collide has a bonus time of appx. 5.5 hrs.
*IF* blitzing missions is indeed causing a problem, then this is probably where CCP needs to look. But, after 100 pages there is still no proof to be had that '100 mil plus' is the 'norm', or that it is even sustainable. I shutter at the thought of logging in for even three hours just to blaze through missions; never mind doing it for days on end. I enjoy my time doing missions. But, that's just me.
It doesnt matter if a lot of people don't do it, it matters because the people from null can do it and are doing it.
Its much like when we ran our ice interdictions. Everyone knew it was happening yet out of 600 killed macks not a single one had tanked their ship.
We have told you we are doing this, we have shown you that we can do this and we have told you how to do this. Yet people still continue trying to say its not happening. We have infact provided you with more evidence than we provided to CCP when we were abusing FW to make tens of billions. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 00:45:00 -
[231] - Quote
ashley Eoner wrote: That was my suspicion. I'm having issues with a lack of demand for the implants. They tend to sit on the market for lengths of time for me. I don't particularly feel like moving billions in implants to jita either. I don't see how thukker could be very sustainable compared to SOE.
You sell them in the best market, which is jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 00:55:00 -
[232] - Quote
MatrixSkye Mk2 wrote:Onictus wrote:Oddly I've never paid attention, I think if they drifted I would have noticed at some point.
The completion times are long enough that I have docked up, halfway through a mission, went to dinner, stopped and had a couple drinks with a friend on the way home and STILL got the completion time bonus.
They are in no way indicative of actual completion times unless you are using an assualt frig or something silly like that. Well, I'm pretty sure they do, unless this has changed some where down the line within the past few months. Maybe someone else can confirm. But yes, I agree that for older, more experienced vets, the completion times are more than enough. I'll admit that, using these times to 'measure' mission time averages is not reliable, but it's probably the best indication we have as to how long it's taking.
Several hours at least. Only way to fail them is to forget to turn them in before you go to bed or work. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 01:04:00 -
[233] - Quote
Mara Rinn wrote:
That's a self-selecting sample set right there, unless you're also claiming that you killed every single Mackinaw you saw?
We killed every single ship that tried to mine caldari ice in high sec for a month. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 01:11:00 -
[234] - Quote
Nevyn Auscent wrote: Bwahahaha, yea, that's an outright lie. I know for fact you didn't kill everyone.
Yes, we did. The high sec ice belts were/are so few that we could camp them 24/7. We did this 4 times and each time it was an utter success that netted us hundreds of billions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 01:15:00 -
[235] - Quote
ashley Eoner wrote:So suddenly I see my isk per hour drop as I spend time shipping LP rewards 20 hops through a couple choke points for gankers. Once there I get the joy of playing with market players/bots who 1 isk me ugh.
With that in mind thukker is suddenly more in line with regular options.
Calculate the isk lost in the time spent getting the goods from the LP store and shipping it to jita once a month. Im betting it wont even show up. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 01:27:00 -
[236] - Quote
ashley Eoner wrote:if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
If you lose a blockade runner then you deserve to lose that isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 01:30:00 -
[237] - Quote
Mr Epeen wrote: I mined 1.7b ice during your interdiction and I can assure you that my miner not once lost a ship.
Which interdiction?
There were several, some more effective than others. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10069
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Posted - 2014.02.05 01:47:00 -
[238] - Quote
Nevyn Auscent wrote: Or just do said boost to Lvl 2's & 1's which is needed, while not nerfing the lvl 3's & 4's that isn't needed. You don't have to nerf lvl 4's to boost lvl 1's. High Sec is not a major isk faucet.
It doesnt matter if its an isk faucet or not, we earn more running level 4s in high sec than running anoms in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 01:50:00 -
[239] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said?
Oh, I understand. The Null cheer brigade are trying to destroy High Sec by cherry picking statistics like they always do and denying the figures from CCP that don't agree with them. That's what is being said in reality.
There are no figures for this from CCP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 03:00:00 -
[240] - Quote
Taranogas 3rd wrote: There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
We have shown you, perhaps you should read the thread before you make comments like this. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 03:03:00 -
[241] - Quote
ashley Eoner wrote:Which company covers +2b in items? Since we're talking monthly that's a guaranteed minimal.
How are you finding it so hard to use a blockade runner? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 03:12:00 -
[242] - Quote
ashley Eoner wrote:It's a time factor which clearly you keep ignoring. Moving 20+ hops while requiring active attention the entire time costs. Also there's the risk of gank factor which exists even for blockade runners. I currently have a prowler but if you have a better suggestion I'm all ears. If I can pay someone else to do it then the cost factor could be worth it.
Moving goods once a month in a ship that warps as fast as interceptors and aligns like a frigate is not going to impact your isk/hr at all. It comes with a cov ops cloak and cannot be scanned.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10069
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Posted - 2014.02.05 03:28:00 -
[243] - Quote
ashley Eoner wrote:
SO when it comes to something that would lower the real isk per hour it's irrelevant. How scientific of you.
When you work out the time spend per month doing this it is so small that it has near zero impact on your isk/hr. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 03:53:00 -
[244] - Quote
E-2C Hawkeye wrote: I would place my faith in CCP to have accurate data over anything that could be manipulated by a player looking after their own interest.
There is a burned out statue in jita that stands as evidence that CCP gets it horribly wrong. Need I remind you about CCP having to nerf incursions to stop the economy from collapsing? The fact that it took CCP years to nerf meta 0 loot drops to make t1 BPOs viable after years of us telling them it was impossible ti turn a profit on t1 mods?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10069
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Posted - 2014.02.05 04:06:00 -
[245] - Quote
E-2C Hawkeye wrote:baltec1 wrote:Taranogas 3rd wrote: There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
We have shown you, perhaps you should read the thread before you make comments like this. You havent shown shat. What I have seen is a nerf from CCP to Null. Think they did this for the null bear tears? I would suggest they did it because they had the data to support it not the fabricated shat that us as players could provide.
The latest nerf was done to try to make us want to use the ESS. Its failed. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10069
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Posted - 2014.02.05 04:08:00 -
[246] - Quote
Mr Epeen wrote:baltec1 wrote:E-2C Hawkeye wrote: I would place my faith in CCP to have accurate data over anything that could be manipulated by a player looking after their own interest.
There is a burned out statue in jita that stands as evidence that CCP gets it horribly wrong. And there's an increasing player base that says sometimes they get it right. What's your point? Mr Epeen 
If you quoted the rest you would have seen that there are countless examples of CCP getting it wrong and the players getting it right. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10074
|
Posted - 2014.02.05 12:44:00 -
[247] - Quote
Anomaly One wrote:Josef Djugashvilis wrote:So, Jenn aWhine, Baltec 1 and La 'I am a scientist' Nariz want CCP to nerf hi-sec because it would suit them...
CCP make it so, or not... and on that day (and every other day) CCP gave no fucks whatsoever. people say miners whine, this thread is a fountain of tears! although quite subtle.
What this thread is is people proving there is a big problem with easy to obtain and repeatable numbers and the same old anti nerf highsec and anti goon mob throwing nothing but insults and ignoring all data. Rest assured that we will be providing these numbers to CCP not only on these forums but also via the CSM in their meetings and at fanfests round tables. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10077
|
Posted - 2014.02.05 15:22:00 -
[248] - Quote
Kagura Nikon wrote:Whnat I find funny is the lack of minimal coprehension of these null se cpeopel why the rewards are high. If you make the missions take logner than the payout per mission will automatically increase...
if you make less LP be gained.. then the value of LP will increase! Fact is .. there is a perceived value of the things you can buy from the LP store. If people want to pay a lot for these LP that are made in high sec, its not for CCP to nerf it.1
Its the fault of the 0.0 WHINY COWARDS chikens that never for example run SoE missiosn in their superior system for those. Its their fault for not using their so called SUPERIOR forces that cannot be dfefeated to ensure the best constellations are safe, so that they run Pirate missiosn to make SEVERAL TIME SMORE isk per hour than 0.0.
Whatever you do to proove you can do X milliosnepr hours in high sec, can be automatically applyed to run missions in 0.0. And the payout there is massively higher (pirate missions).
I lived in 0.0 and ran missiosn in apanake. I am way more paranoid in apanake than when I lived in Period Basis.
There are no missions in sov null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10077
|
Posted - 2014.02.05 15:40:00 -
[249] - Quote
Kagura Nikon wrote: You know what I mean, places like delve and fountain have mission on the NPC stations that are INSIDE alliance held space. And yes it is NULL SEC.
So your answer to the problem with null sov space is to get the tens of thousands of pilots to cram into less than 100 systems in null space?
You think that is the answer? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10077
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Posted - 2014.02.05 16:56:00 -
[250] - Quote
Mina Sebiestar wrote:Jenn aSide wrote:Mina Sebiestar wrote:Kaarous Aldurald wrote:Mina Sebiestar wrote:I am all for isk nerf for high sec as soon as farming(pve) gameplay goes from and trust me I think about words I will use....pathetic,uninventfull without gameplay value boring and old as in outdated old and not fun to something that is better than just mentioned.
Considering that's PVE in every MMO, ever... you might want to try playing the real game instead. I do play other games and I am not one whining that I can't run missions safely in null space. I was under impression that ppl goes there for fun of their life not to whine how hi sec can farm Isk.it is funny how ppl are drowning in trillions of isk and jet grunt can't afford it pvp end even more funnier is how it is high sec fault. I simply wonder how people can be this unreasonable. Who said grunts can't afford to pvp? What is it about high sec that robs a player of both the ability to read and think? So you have fun and abundant isk..tell me then where did the big bad hi sec touched you.?
We have shown you that high sec will earn you more isk than in null and how to do it. Why do you think that it is perfectly fine for the most risk free areas of space to give better rewards than one of the most risky? Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
10077
|
Posted - 2014.02.05 17:00:00 -
[251] - Quote
Organic Lager wrote:Jenn aSide wrote:Kagura Nikon wrote:
If your region is too dangerous for PVE, then your alliance sov holdign is FAIl and is proof that NULL SEC is the one that needs nerfing, because you can hold territory taht you do not effectively control
it's not to dangerous for PVE. It's more dangerous than high sec for pve. When I'm in an incursion fleet flying a machariel (which i do when I get bored fo the basilisk) I'm wrapped in wool, in an npc corp (can't be war decced), protected by CONCORD AND 12 logistics ships. If we only run 3 HQ sites per hour I end up making more than using the same ship in null sec (a mach in null can do 90 mil an hour in bounties, 3 hq sites in high sec is 94.5 mil + 21k CONCORd LP). That ship in null has to fight for flee is someone comes at it. When I'm running SOE or Thukkrr missions, I'm in a Machariel that if it gets suicide ganked it maybe drops 200 mil worth of loot ie no one is going to gank me. PLUS CONCORD and an NPC corp.. That same mach simply needs to BE in null sec for someone to take a shot at it. No one can make me dock or safe up in high sec. It shouldn't be that way. There should not be a nearly equal option in high sec to make isk. When I started playing, there was almost nothing you could do in high sec that would pay out like that except high sec lvl 5s and that was a bug, you had to at least go to NPC null for that kind of isk. The CCP put in jump frieghters (which made nomad implants gold) Incursions, and wormholes (wormholes + the dumbing down of exploration had the side effect of making SOE LP VERY valuable). Null sec did get buffed in Dominion...then quickly nerfed again. It's not impossible to make isk in null, plenty of people do, but the smart people do their thing in high sec where they can't be disrupted. High Sec either needs less safety, or less lucratvie combat PVE. Belt ratting is the worst activity you can do in null for isk and faction spawns are far too rare and not worth enough to make any difference in isk/hr. Belt ratting is one of the worst activities you can do for isk and faction drops are so rare they make no impact on isk/hr I agree that null should pay better then high sec. Based on your compare it looks like everything is correct... Unless my info is out of date it's been awhile simce I've played. A well organized incursion fleet is going to take time to set up and will not always be available. You can't count this as a steady consistant stream of income and should be as profitable or slightly more then null do to the extra work involved. Belt ratting offers the chance of deadspace space drops which make it far more profitable then just 90m/hour. I don't think any mission running in high sec can compete with 90m in bounties... Null also offers better exploration sites, better mining sites, better pi sites. There is a ton more money coming in from null sec then high sec, don't know to many high sec corps that can afford titans like penny candies. Not sure what the issue is? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10082
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Posted - 2014.02.05 21:20:00 -
[252] - Quote
Organic Lager wrote:
I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Yea the forum went nuts on me and I gave up.
Belt ratting is the most terrible form of isk making in null sec. It wont come anywhere near even level 3 income and we tell our newbees to not bother doing it.
Level 4s in high sec have been shown in this thread to make 118 mil isk/hr or 101 mil/hr without the warp speed implants.
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baltec1
Bat Country Goonswarm Federation
10082
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Posted - 2014.02.05 21:25:00 -
[253] - Quote
E-2C Hawkeye wrote:Quote:
We have shown you that high sec will earn you more isk than in null and how to do it. Why do you think that it is perfectly fine for the most risk free areas of space to give better rewards than one of the most risky?
Risk free? So no one gets ganked in hi-sec any more?
The most risk free
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baltec1
Bat Country Goonswarm Federation
10082
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Posted - 2014.02.05 21:27:00 -
[254] - Quote
E-2C Hawkeye wrote:
This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
There is nothing that will get you that amount from anoms, please post what ship you are using, its fittings, any implants and provide the same details that we have done in the spreadsheet that you still most likely have not yet read. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10085
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Posted - 2014.02.05 23:05:00 -
[255] - Quote
Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us".
How is it good balance when you earn more in high sec than in null sov? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10085
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Posted - 2014.02.05 23:07:00 -
[256] - Quote
E-2C Hawkeye wrote:So the most risk free? Then this would obviously br null-se
High sec has concord, null does not.
This alone shows that high sec is a lot safer than null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10085
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Posted - 2014.02.05 23:10:00 -
[257] - Quote
E-2C Hawkeye wrote: Who said I was using a sub cap? Like you I can make up any number I want...wait just now got 150m per/hr
Only, we have not made anything up. We have documented in great detail the results of our anom and mission running and show how exactly to repeat it.
You have done nothing but throw insults and tell outright lies as you have just admitted. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10085
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Posted - 2014.02.05 23:12:00 -
[258] - Quote
Hell Ball wrote:baltec1 wrote:Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us". How is it good balance when you earn more in high sec than in null sov? can i haz officer spawn in high sec plox plox
As has been pointed out to you, officer spawns are so rare you are lucky to see more than one a year. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10085
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Posted - 2014.02.05 23:17:00 -
[259] - Quote
Hell Ball wrote: but they happen
So rarely that they have no impact at all on your isk/hr and thus, cannot be counted as a reliable income. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10086
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Posted - 2014.02.06 00:37:00 -
[260] - Quote
Jenn aSide wrote:E-2C Hawkeye wrote: Who said I was using a sub cap? Like you I can make up any number I want...wait just now got 150m per/hr
I simply don't see the need to lie about a video game. And we're comparing high sec to pther places, high sec dones't have pve capitals.
Carriers don't bring in that much isk, dreads and titans were nerfed years ago from doing anoms and supers haven't been a thing in anoms for almost as long. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
10086
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Posted - 2014.02.06 00:57:00 -
[261] - Quote
ashley Eoner wrote: It's the simple truth and you don't want to hear it. You're not even remotely generalizing me correctly but you know that. Otherwise you'd be forced into a discussion you're not comfortable with.
There is risk and much reward for those in nullsec. Those rewards include PVP galore with SRP. Having a section of space to call your own. Seeing your corporation in the legitimate mainstream media (for better or worse). The ability to make decent to excellent isk behind a blue wall. There's plenty of rewards or people wouldn't even be in nullsec. You're pretending that the only reward that is worthy of measurement is a mindless isk per hour grind. That is a small section of the game.
That small section of game is what we use to fund our ships to have all of these fights.
There is no getting around this, high sec simply offers better reward for our time than null sov does. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10088
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Posted - 2014.02.06 01:22:00 -
[262] - Quote
ashley Eoner wrote:You're telling me that with all the sources of income including the mighty goo and rentals that all of Goonswarm relies solely on anom runners and ratters to fund their war machine?
Really?
So why are you in null then?
Moon goo and rental income is alliance level income not individual pilot income.
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baltec1
Bat Country Goonswarm Federation
10088
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Posted - 2014.02.06 01:35:00 -
[263] - Quote
ashley Eoner wrote:SO you're desperately trying to disagree without actually disagreeing. I didn't say tremendously profitable I said profitable. Didn't you guys claim the ice thing made a difference? At least with the ice the people had many systems to chose from for blitzers they have only one agent to choose from. That should make it easier to be profitable about it.
I go by what I see in my area of space during my play time. That's the only facts I've brought to the table when it came to gankers. I'm not linking to kill boards or 24 hour listings. Just personal experience when I have time to run missions.
The ice interdiction was a massive market manipulation event. Ganking missions runners on mass will only result in us losing large amounts of isk for no gain. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10090
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Posted - 2014.02.06 01:38:00 -
[264] - Quote
ashley Eoner wrote:Then why don't you move?
We have. Most of us make our isk in high sec missions over running null anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10090
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Posted - 2014.02.06 01:39:00 -
[265] - Quote
ashley Eoner wrote:
Which should be covering the fights as mentioned earlier.
It doesn't. For example, all of my mega do not come under the fleet replacement categories. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10090
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Posted - 2014.02.06 01:40:00 -
[266] - Quote
ashley Eoner wrote: That's funny I still see SOV showing something else.
Because we need to drop sov to make use of highsec... Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10090
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Posted - 2014.02.06 01:44:00 -
[267] - Quote
ashley Eoner wrote:I said why don't you leave and you claimed you did which isn't true. If you want CCP's attention nothing would get it like having their major null sec alliances up and leave nullsec out of protest.
Or for us to simply make all of our isk in high sec which will give the same result and which is exactly what we are doing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10103
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Posted - 2014.02.08 15:18:00 -
[268] - Quote
Pinky Hops wrote:Kimmi Chan wrote: They simply want to be able to live in Null and stay in Null. The game is designed to not allow this to happen, and this is the crux of your argument - so I might as well attack it directly. No single area of the game (highsec, lowsec, nullsec, wormholes) has every resource. This is deliberate, to prevent you from being able to live in any one place, and forcing trade and travel between regions. CCP will never allow everything to be gathered in one place for a self sufficient ecosystem. So if this is the goal, you might as well give up on it now, because it will not happen.
Isk isnt like minerals. Where is the logic in putting the biggest rewards in the safest space? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10104
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Posted - 2014.02.08 16:05:00 -
[269] - Quote
Pinky Hops wrote:I'm saying that you can't compare things in a vacuum.
It's pointless to compare individual income streams like that because they represent such small pieces of the overall pie.
Comparing nullsec to highsec based on mission/ratting income is kind of like comparing two different jobs based on which one has a better vending machine in the lunch room.
Name what null sov has in place of missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10105
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Posted - 2014.02.08 16:15:00 -
[270] - Quote
Pinky Hops wrote:baltec1 wrote:Pinky Hops wrote:I'm saying that you can't compare things in a vacuum.
It's pointless to compare individual income streams like that because they represent such small pieces of the overall pie.
Comparing nullsec to highsec based on mission/ratting income is kind of like comparing two different jobs based on which one has a better vending machine in the lunch room. Name what null sov has in place of missions. Titans.
This has what to do with pve? Join Bat Country today and defend the Glorious Socialist Dictatorship |
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baltec1
Bat Country Goonswarm Federation
10106
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Posted - 2014.02.08 16:23:00 -
[271] - Quote
Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:baltec1 wrote:Name what null sov has in place of missions. Titans. Not an individual PvE income stream, so no. Try again. Cooperate to build Titan. Split profits. Now it's a bunch of individual income streams. Remember, EVE is meant to reward people working together.
Building titans is not a pve activity. Its not even a combat activity.
So I ask you again, what does null sov have in place of lvel 4 missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10106
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Posted - 2014.02.08 16:31:00 -
[272] - Quote
Pinky Hops wrote:Kimmi Chan wrote:You can build Titans in HighSec? I think you're going off on one of those tangents Tippia was accusing you of again.
The fact that highsec and nullsec are in no way symmetrical (you can do things in one area that you can't do in another) is exactly why you can't just casually compare stupid crap like missions and call it good. baltec1 wrote:Building titans is not a pve activity. Its not even a combat activity. Industry is PvE. It's only PvP in the sense that you can compare your own activity to what other players are doing and min/max your profits. But in that sense, every economic activity in the game, including ratting and missions, is PvP.....
Its indusry, not pve you do with guns, dont waste everyones time with stupidity.
Answer the question. What does null sov have in place of high sec level 4 missions? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10108
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Posted - 2014.02.08 21:35:00 -
[273] - Quote
So I see that because the high sec bears have lost the isk/hr argument they have now moved onto all of the old arguments of "forcing me ito null".
We dont care where you chose to live, what we want is for null anoms to be worth doing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10108
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Posted - 2014.02.08 22:47:00 -
[274] - Quote
Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking.
Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10108
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Posted - 2014.02.08 23:07:00 -
[275] - Quote
Good Posting wrote:baltec1 wrote:Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking. Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil. First, i don't live in hi sec and i don't care how much money they can make, so i don't know the answer for that. If that is true, i still prefer to live where i am. Second, i asked a simple question because i'm curious, nothing more.
The latest nerf was to try and get us to use the ESS. Its failed and made a bad situation even worse.
The fact that high sec is more rewarding that the likes of null is very bad for this game. So again, where is the logic in having the best isk/hr pve in the safest area of space? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10108
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Posted - 2014.02.08 23:12:00 -
[276] - Quote
Pinky Hops wrote:baltec1 wrote:Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking. Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil. Because then you have one less pilot in nullsec where you need it in case something happens. More pilots are always better. You can fly a wider variety of ships, you can use them to scout, etc. At best you could use a jump clone, but those have a timer. It's always better to have pilots on hand.
We use an alt. Our mains never leave null.
So there is no reason at all to run anoms over high sec level 4s. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10110
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Posted - 2014.02.08 23:30:00 -
[277] - Quote
Their economist did not push for this to happen. The problem is that for years CCP have nerfed null income for many reasons ( most with the aim of driving conflict) but they did not nerf high sec to keep the areas balanced.
CCP have got it wrong many many times and its starting to become a running habbit where we tell them there is a problem, they ignore it, we then abuse whatever is imbalanced and then CCP fix it because they cant ignore it. The latest such example is drone assist. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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