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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Diamond Zerg
Taking Solo Away.
31
|
Posted - 2014.01.09 08:11:00 -
[1] - Quote
Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec? |

ChromeStriker
The Riot Formation Fatal Ascension
685
|
Posted - 2014.01.09 08:14:00 -
[2] - Quote
Space is too crowded in null/low as it is... wait till the new expansion of stargates and tings - Nulla Curas |

hedge betts Shiyurida
State Protectorate Caldari State
99
|
Posted - 2014.01.09 08:17:00 -
[3] - Quote
It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours Pog mo thoin |

Karen Avioras
Blue Republic RvB - BLUE Republic
123
|
Posted - 2014.01.09 08:18:00 -
[4] - Quote
Diamond Zerg wrote:
What are your thoughts on what would happen if CCP finally nerfed hisec?
You might become a warlord |

Pak Narhoo
Splinter Foundation
1344
|
Posted - 2014.01.09 08:22:00 -
[5] - Quote
What an awkward question is that, especially with this "finally"?  |

Angelica Dreamstar
Epic Boo Bees
116
|
Posted - 2014.01.09 08:28:00 -
[6] - Quote
Lowering income might actually make it a harsh place again and remove all the ******* carebears from the game. New player feeling neglected? You're important from day 1!!! Join the Epic Boo Bees! (female chars only, RP!)
|

baltec1
Bat Country Goonswarm Federation
9750
|
Posted - 2014.01.09 08:30:00 -
[7] - Quote
hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours
More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Scatim Helicon
GoonWaffe Goonswarm Federation
2940
|
Posted - 2014.01.09 08:31:00 -
[8] - Quote
Depends what kind of 'nerf' you're talking about. Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong. |

TharOkha
0asis Group
722
|
Posted - 2014.01.09 08:38:00 -
[9] - Quote
OP, your current view on hisec is seriously biased.
in fact, hisec is largest constant battleground in new edden. Most of the pirates (true pirates) are in hisec 0.5 because loot from plundering freighters is nowhere near to lowsec plunder.
Yes there are some aspects in hisec that needs to be changed or nerfed. But your proposal is just another "all of eve should be nullsec"
..and its interesting that most of GD threads about "nerf hisec, want moar targets" comes form one year old "l33t PvPers". . |

Mythrandier
Spacelane Salvage
302
|
Posted - 2014.01.09 08:40:00 -
[10] - Quote
baltec1 wrote:I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.
Do you have source on this Baltec1? Tres interesting statment if its true.
To go all StarShip Troopers, I would like to know more. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --á D. Adams. |
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Lipbite
Express Hauler
1708
|
Posted - 2014.01.09 08:50:00 -
[11] - Quote
Competing games will get a hundred of thousands new players. |

Annathalia Blood
Native Freshfood Minmatar Republic
16
|
Posted - 2014.01.09 08:52:00 -
[12] - Quote
TharOkha wrote:OP, your current view on hisec is seriously biased.
in fact, hisec is largest constant battleground in new edden. Most of the pirates (true pirates) are in hisec 0.5 because loot from plundering freighters is nowhere near to lowsec plunder.
Yes there are some aspects in hisec that needs to be changed or nerfed. But your proposal is just another "all of eve should be nullsec"
..and its interesting that most of GD threads about "nerf hisec, want moar targets" comes form one year old "l33t PvPers".
This man speaks truth !!!!!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
834
|
Posted - 2014.01.09 08:53:00 -
[13] - Quote
everything the OP said would happen, but to a lesser extent than he says. Bots would still be rampant in highsec, and there would still be huge numbers of carebear noobs who don't know how to play the game.
If highsec income were cut hugely at the highest points, say 75% less income from incursion vanguards in highsec and 50% less incoming DPS, no more incursions other than vanguards in highsec, no more level 4 missions in highsec, the top anomalies give 50% less income in highsec -- and if resource generation were reduced greatly, say 50% less PI yield in highsec, no plasma planets in highsec, no ores above omber and kernite in highsec and those only available in small quantities in grav sites you have to scan down, and 33% less tritanium and pyerite from veldspar and scordite which would be the only ores available in large quantities in asteroid belts in highsec...
then people would get by easily in highsec still. Many would seek the greater fortunes to be had outside of highsec as well as the greater challenges to be had out there. But there would still be plenty of people content to bask in what highsec still has to offer: that is enough ISK to pay for the cruisers and battlecruisers they use to run level 3 missions, enough ISK to pay for the mining barges they use to mine veldspar and scordite, enough ISK to pay for the ships they use to run the nerfed incursion vanguards, and more ISK from PI sales than the cost of exporting the goods. In short, highsec living will still be viable, therefore people will still do it. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Deunan Tenephais
66
|
Posted - 2014.01.09 08:55:00 -
[14] - Quote
Lipbite wrote:Competing games will get a hundred of thousands new players. Not sure about that, if pvers are on EVE it's because it's the most plentiful space opera online game content-wise, so I do not see these players go for another game in the same genre.
But they will leave EVE, that's a given. |

baltec1
Bat Country Goonswarm Federation
9750
|
Posted - 2014.01.09 08:55:00 -
[15] - Quote
Mythrandier wrote:baltec1 wrote:I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec. Do you have source on this Baltec1? Tres interesting statment if its true. To go all StarShip Troopers, I would like to know more.
I don't, I just seem to recall that RvB makes up a good percentage of the kills in high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

alexi turov
Neutronium Alchemist's
17
|
Posted - 2014.01.09 08:56:00 -
[16] - Quote
Nerf High-Sec? Remove everyone's guns and give them foam dart launchers?
It would be hilarious for about five minutes. Nerf Gëá remove. |

TharOkha
0asis Group
723
|
Posted - 2014.01.09 09:24:00 -
[17] - Quote
baltec1 wrote:hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec ...I just seem to recall that RvB makes up a good percentage of the kills in high sec. ... .
This is a textbook manipulation of data and statistic dude . Its like saying USA is most atheistic country in the world (if we don't count christians)
Are you a politician? If not, you should be  . |

Diamond Zerg
Taking Solo Away.
33
|
Posted - 2014.01.09 09:28:00 -
[18] - Quote
Actually TharOkha what he's saying about RvB seems rather likely.
Also, don't forget the station game wardec campers. Their style of PvP is imo not that fun, and hisec mechanics are an important part of why it works so well.
Suicide ganking also has relatively low competitiveness. Most suicide ganks are one sided engagements where the victim cannot really defend themselves. |

Pipa Porto
1504
|
Posted - 2014.01.09 09:31:00 -
[19] - Quote
baltec1 wrote:I don't, I just seem to recall that RvB makes up a good percentage of the kills in high sec.
Over 3,000 kills in January 2014. ~3600 including Purple kills if I'm reading their campaigns right. In 2013, RVB collected 276,000 kills.
Here's an older devblog on the Violence inherent in the system: http://community.eveonline.com/news/dev-blogs/3235
In the 4 year period detailed, there were about 3.5 times as many kills in Nullsec (7 million) as HS (2 million), and twice as many kills in LS (4 million) as HS.
HS also saw 6 million losses to NPCs, but that includes literally everyone who's completed the Career arcs (and the top 3 ships lost to NPCs are, I think, three of the frigates that are handed out for that suicide mission). Also, bragging about losing
In 2011, the last year of the study period, RvB had 73,000 kills. Assuming the total kills were steady over the 4 year period (probably wrong, but oh well), there were a total of 500,000 kills in HS in 2011. So RvB killed about 15% of the total people killed in HS in 2011. (There might be newer information in one of the RvB spots, but I can't be ****** to look that up).
Obviously, RvB has grown a little since then. EvE: Everyone vs Everyone
-RubyPorto |

TharOkha
0asis Group
723
|
Posted - 2014.01.09 09:42:00 -
[20] - Quote
Diamond Zerg wrote:Actually TharOkha what he's saying about RvB seems rather likely.
Also, don't forget the station game wardec campers. Their style of PvP is imo not that fun, and hisec mechanics are an important part of why it works so well.
Suicide ganking also has relatively low competitiveness. Most suicide ganks are one sided engagements where the victim cannot really defend themselves.
Unfortunately . Economy mechanics doesn't care if ships are destroyed in serious fight or wardec station games. Destroyed ship is a destroyed ship.
Im just glad that new edden is not amorphous but there are four different zones (hisec, lowsec, null, WH).
. |
|

Nevyn Auscent
Broke Sauce
879
|
Posted - 2014.01.09 09:43:00 -
[21] - Quote
You just provided the proof yourself that more ships are lost in High Sec than in Null Sec. Sure, they aren't all PvP kills, but they are still lost ships. And some of them far more expensive due to high sec bling. |

Thebriwan
LUX Uls Xystus
159
|
Posted - 2014.01.09 09:57:00 -
[22] - Quote
That one again...
I think it's amazing how anybody could think that nerfing high sec would bring anything good.
The so called "care bears" are mostly risk averse players. NO amount of possible riches will get them out of the safer places of new eden.
Because it is not about the riches, but about the risk.
If you force such players to take the risks, they will simply leave.
And it is possible that EVE could go on without them, but I really doubt it. |

Pipa Porto
1504
|
Posted - 2014.01.09 09:59:00 -
[23] - Quote
TharOkha wrote:Just look at the map and "ships killed in 24h". Im not telling that is largest, but larges CONSTANT battleground.
So, you're arguing that the 75% of HS ship losses to NPCs represent a "battleground." 'Kay.
Anyway, the in game heat map shows HS as being more concentrated because the HS systems occupy a smaller area on the map. So, I'll say again, [Citation Needed]. Citations tend to include objective data, like numbers. Perhaps a definition of "Constant Battleground" so you can explain why HS is "more battlegroundy" than the areas that had 2 and 3.5 times as many kills as it did?
Nevyn Auscent wrote:You just provided the proof yourself that more ships are lost in High Sec than in Null Sec. Sure, they aren't all PvP kills, but they are still lost ships. And some of them far more expensive due to high sec bling.
Take a look at the top 3 losses to NPCs. You know what PVE situation those ships were primarily used for at that time? The rookie mission that automagically makes it explode.
Devblog wrote:Well, from the looks of things, the tutorials are killing quite a few players
And again, losing your Drake to NPCs isn't a "battle" it's just sad, and, more importantly, entirely irrelevant to the conversation at hand, since there's no interplayer interaction in the losses caused by "Durr how do I Drake?" 200,000 people don't understand how not to die to rats in a motherfucking Drake (I will not accept the possibility that anyone died to rats in a Drake twice. That path leads to madness). EvE: Everyone vs Everyone
-RubyPorto |

Apocryphal Noise
Science and Trade Institute Caldari State
90
|
Posted - 2014.01.09 10:07:00 -
[24] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Without minerals from bots prices would skyrocket after stockpiles were exhausted, while other sources of income would remain mostly static. Basically the return of mandatory mining fleets in nullsec. |

Omega Sunset
Caldari Roughnecks
119
|
Posted - 2014.01.09 10:07:00 -
[25] - Quote
TharOkha wrote:OP, your current view on hisec is seriously biased.
in fact, hisec is largest constant battleground in new edden. Most of the pirates (true pirates) are in hisec 0.5 because loot from plundering freighters is nowhere near to lowsec plunder. Yep, it's where all the action is. Miners, haulers, salvagers, mission runners, bounties, kills/pods by the hr. 0/10 thread. Killboarded too before anyone says NPC's. GÇö+¬GÇö |

Nevyn Auscent
Broke Sauce
879
|
Posted - 2014.01.09 10:07:00 -
[26] - Quote
Because Null never uses frigates for any reason, certainly not Cyno's..... Anyway, if you want to look at the statistics... High Sec has a higher concentration of PvP kills per system. Since Null is much more spread out. So the statistics don't support claiming no significant PvP happens in high sec. If you want to play the stats game you can argue certain things, but you can interpret the data differently and come out with other views as well. Without the full CCP raw data we simply don't have the information you are trying to base things on.
As for nerfing high sec incomes, what will happen is the current null lords will rejoice because no-one will ever be able to challenge them again. You need a zone where you aren't in constant warfare to build up supplies, isk & ships to try and mount a campaign. If you have no zone because it's been nerfed into the ground, you have no campaign, meaning only the current mega entities will ever exist and as one dies, that will be it. (Exception being if someone infiltrates one of the current big four/five, and steals all their assets, but that's not a military campaign.)
Also High sec will become a waste land as most people there give up playing and go to more enjoyable games for them, null will stagnate further due to lack of the income from high sec players buying all their low sec loot, and EVE will die as a result.
If you actually look at CCP's last market analysis, they believe faucets & sinks are actually breaking even, the average amount of isk has actually DROPPED per player, indicating that people are loosing isk on average, and while plex is climbing slightly, they don't believe this is because of inflation, but just a general market movement. And it's not moving very fast. |

Paul Otichoda
Electric Sun Associates
187
|
Posted - 2014.01.09 10:09:00 -
[27] - Quote
The New Eden economy collapses due to the gate camps in all trade hubs. No way to mine ore to build new stuff, no way to move the stuff around safely so you might as well trash it there and then. Very risky to do any missioning.
A significant portion of the player base leaving in disgust.
And finally CCP having to close down EVE. |

Pipa Porto
1504
|
Posted - 2014.01.09 10:14:00 -
[28] - Quote
Nevyn Auscent wrote:Because Null never uses frigates for any reason, certainly not Cyno's.....
Cynos don't tend to die to NPCs. Also, Condors, Atrons, and Slashers weren't exactly the most popular cyno ships.
Quote:Anyway, if you want to look at the statistics... High Sec has a higher concentration of PvP kills per system. Since Null is much more spread out.
HS has ~1000 systems, Nullsec has ~3500. Nullsec has ~3.5 times as many kills as HS. Almost the exact same concentration of kills per system.
Quote:So the statistics don't support claiming no significant PvP happens in high sec.
Point to me where I claimed anything of the sort. Quote and Link, buddy.
So that's... naught for three. But good hustle. EvE: Everyone vs Everyone
-RubyPorto |

Prince Kobol
1329
|
Posted - 2014.01.09 10:50:00 -
[29] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Please explain your thinking why bots would no longer be worth it?
Lets say CCP reduced all missions payouts and LP by 10% for missions in High Sec.
This will not lower bots, if anything it will increase bot usage as people will have to run more missions to make up the lost isk + LP so they would be more inclined to use bots as the act of running mission is tedious to say the least.
The same can be said for mining.
The only real way to counter bots is to improve detection methods and to make missions and mining less boring and introduce more random events and improved AI.
Also you cant nerf HS without fixing low / null sec isk earning opportunities.
Those who have alts in HS to earn isk for their null sec alts have them not because they want them but because they have very little choice.
Why compete with hundreds of other players for the very few complexes / sites in null for the random chance of a nice drop when you can run incursions or run missions in HS with little to no risk and have a stable earning base.
You can't do one thing without fixing the other.
Just nerfing HS without doing anything will just lower the amount of isk people can earn and thus make some people more wary about pvp'ing as they will not be able to afford to replace their ships, or as many ships as they currently can.
Another thing nerfing HS with not make people go into Low or null.
Those who already live HS choose to not because of earning isk but because they do not want to live in low or null, that is their play style and its is their right to play how they choose, you me or anybody else have no right to say how they should play.
The others people who have alts in HS do so because earning isk is easier to do in HS then low / null, its called risk v reward and time v effort.
I choose to run level 5 missions because the risk v reward is worth the time and effort involved. This is how I fund my null sec toons.
I have tried to fund my toons by earning isk in null sec but it simply is not worth the time and effort for the risk and reward.
This is the problem which has been raised numerous times by many different people from various different alliances. |

EvEa Deva
State War Academy Caldari State
423
|
Posted - 2014.01.09 11:08:00 -
[30] - Quote
Trade hubs would go byebye as well, but then you could make a thread crying about that. |
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