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Diamond Zerg
Taking Solo Away.
31
|
Posted - 2014.01.09 08:11:00 -
[1] - Quote
Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec? |

ChromeStriker
The Riot Formation Fatal Ascension
685
|
Posted - 2014.01.09 08:14:00 -
[2] - Quote
Space is too crowded in null/low as it is... wait till the new expansion of stargates and tings - Nulla Curas |

hedge betts Shiyurida
State Protectorate Caldari State
99
|
Posted - 2014.01.09 08:17:00 -
[3] - Quote
It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours Pog mo thoin |

Karen Avioras
Blue Republic RvB - BLUE Republic
123
|
Posted - 2014.01.09 08:18:00 -
[4] - Quote
Diamond Zerg wrote:
What are your thoughts on what would happen if CCP finally nerfed hisec?
You might become a warlord |

Pak Narhoo
Splinter Foundation
1344
|
Posted - 2014.01.09 08:22:00 -
[5] - Quote
What an awkward question is that, especially with this "finally"?  |

Angelica Dreamstar
Epic Boo Bees
116
|
Posted - 2014.01.09 08:28:00 -
[6] - Quote
Lowering income might actually make it a harsh place again and remove all the ******* carebears from the game. New player feeling neglected? You're important from day 1!!! Join the Epic Boo Bees! (female chars only, RP!)
|

baltec1
Bat Country Goonswarm Federation
9750
|
Posted - 2014.01.09 08:30:00 -
[7] - Quote
hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours
More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Scatim Helicon
GoonWaffe Goonswarm Federation
2940
|
Posted - 2014.01.09 08:31:00 -
[8] - Quote
Depends what kind of 'nerf' you're talking about. Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong. |

TharOkha
0asis Group
722
|
Posted - 2014.01.09 08:38:00 -
[9] - Quote
OP, your current view on hisec is seriously biased.
in fact, hisec is largest constant battleground in new edden. Most of the pirates (true pirates) are in hisec 0.5 because loot from plundering freighters is nowhere near to lowsec plunder.
Yes there are some aspects in hisec that needs to be changed or nerfed. But your proposal is just another "all of eve should be nullsec"
..and its interesting that most of GD threads about "nerf hisec, want moar targets" comes form one year old "l33t PvPers". . |

Mythrandier
Spacelane Salvage
302
|
Posted - 2014.01.09 08:40:00 -
[10] - Quote
baltec1 wrote:I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.
Do you have source on this Baltec1? Tres interesting statment if its true.
To go all StarShip Troopers, I would like to know more. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --á D. Adams. |

Lipbite
Express Hauler
1708
|
Posted - 2014.01.09 08:50:00 -
[11] - Quote
Competing games will get a hundred of thousands new players. |

Annathalia Blood
Native Freshfood Minmatar Republic
16
|
Posted - 2014.01.09 08:52:00 -
[12] - Quote
TharOkha wrote:OP, your current view on hisec is seriously biased.
in fact, hisec is largest constant battleground in new edden. Most of the pirates (true pirates) are in hisec 0.5 because loot from plundering freighters is nowhere near to lowsec plunder.
Yes there are some aspects in hisec that needs to be changed or nerfed. But your proposal is just another "all of eve should be nullsec"
..and its interesting that most of GD threads about "nerf hisec, want moar targets" comes form one year old "l33t PvPers".
This man speaks truth !!!!!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
834
|
Posted - 2014.01.09 08:53:00 -
[13] - Quote
everything the OP said would happen, but to a lesser extent than he says. Bots would still be rampant in highsec, and there would still be huge numbers of carebear noobs who don't know how to play the game.
If highsec income were cut hugely at the highest points, say 75% less income from incursion vanguards in highsec and 50% less incoming DPS, no more incursions other than vanguards in highsec, no more level 4 missions in highsec, the top anomalies give 50% less income in highsec -- and if resource generation were reduced greatly, say 50% less PI yield in highsec, no plasma planets in highsec, no ores above omber and kernite in highsec and those only available in small quantities in grav sites you have to scan down, and 33% less tritanium and pyerite from veldspar and scordite which would be the only ores available in large quantities in asteroid belts in highsec...
then people would get by easily in highsec still. Many would seek the greater fortunes to be had outside of highsec as well as the greater challenges to be had out there. But there would still be plenty of people content to bask in what highsec still has to offer: that is enough ISK to pay for the cruisers and battlecruisers they use to run level 3 missions, enough ISK to pay for the mining barges they use to mine veldspar and scordite, enough ISK to pay for the ships they use to run the nerfed incursion vanguards, and more ISK from PI sales than the cost of exporting the goods. In short, highsec living will still be viable, therefore people will still do it. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Deunan Tenephais
66
|
Posted - 2014.01.09 08:55:00 -
[14] - Quote
Lipbite wrote:Competing games will get a hundred of thousands new players. Not sure about that, if pvers are on EVE it's because it's the most plentiful space opera online game content-wise, so I do not see these players go for another game in the same genre.
But they will leave EVE, that's a given. |

baltec1
Bat Country Goonswarm Federation
9750
|
Posted - 2014.01.09 08:55:00 -
[15] - Quote
Mythrandier wrote:baltec1 wrote:I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec. Do you have source on this Baltec1? Tres interesting statment if its true. To go all StarShip Troopers, I would like to know more.
I don't, I just seem to recall that RvB makes up a good percentage of the kills in high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

alexi turov
Neutronium Alchemist's
17
|
Posted - 2014.01.09 08:56:00 -
[16] - Quote
Nerf High-Sec? Remove everyone's guns and give them foam dart launchers?
It would be hilarious for about five minutes. Nerf Gëá remove. |

TharOkha
0asis Group
723
|
Posted - 2014.01.09 09:24:00 -
[17] - Quote
baltec1 wrote:hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec ...I just seem to recall that RvB makes up a good percentage of the kills in high sec. ... .
This is a textbook manipulation of data and statistic dude . Its like saying USA is most atheistic country in the world (if we don't count christians)
Are you a politician? If not, you should be  . |

Diamond Zerg
Taking Solo Away.
33
|
Posted - 2014.01.09 09:28:00 -
[18] - Quote
Actually TharOkha what he's saying about RvB seems rather likely.
Also, don't forget the station game wardec campers. Their style of PvP is imo not that fun, and hisec mechanics are an important part of why it works so well.
Suicide ganking also has relatively low competitiveness. Most suicide ganks are one sided engagements where the victim cannot really defend themselves. |

Pipa Porto
1504
|
Posted - 2014.01.09 09:31:00 -
[19] - Quote
baltec1 wrote:I don't, I just seem to recall that RvB makes up a good percentage of the kills in high sec.
Over 3,000 kills in January 2014. ~3600 including Purple kills if I'm reading their campaigns right. In 2013, RVB collected 276,000 kills.
Here's an older devblog on the Violence inherent in the system: http://community.eveonline.com/news/dev-blogs/3235
In the 4 year period detailed, there were about 3.5 times as many kills in Nullsec (7 million) as HS (2 million), and twice as many kills in LS (4 million) as HS.
HS also saw 6 million losses to NPCs, but that includes literally everyone who's completed the Career arcs (and the top 3 ships lost to NPCs are, I think, three of the frigates that are handed out for that suicide mission). Also, bragging about losing
In 2011, the last year of the study period, RvB had 73,000 kills. Assuming the total kills were steady over the 4 year period (probably wrong, but oh well), there were a total of 500,000 kills in HS in 2011. So RvB killed about 15% of the total people killed in HS in 2011. (There might be newer information in one of the RvB spots, but I can't be ****** to look that up).
Obviously, RvB has grown a little since then. EvE: Everyone vs Everyone
-RubyPorto |

TharOkha
0asis Group
723
|
Posted - 2014.01.09 09:42:00 -
[20] - Quote
Diamond Zerg wrote:Actually TharOkha what he's saying about RvB seems rather likely.
Also, don't forget the station game wardec campers. Their style of PvP is imo not that fun, and hisec mechanics are an important part of why it works so well.
Suicide ganking also has relatively low competitiveness. Most suicide ganks are one sided engagements where the victim cannot really defend themselves.
Unfortunately . Economy mechanics doesn't care if ships are destroyed in serious fight or wardec station games. Destroyed ship is a destroyed ship.
Im just glad that new edden is not amorphous but there are four different zones (hisec, lowsec, null, WH).
. |

Nevyn Auscent
Broke Sauce
879
|
Posted - 2014.01.09 09:43:00 -
[21] - Quote
You just provided the proof yourself that more ships are lost in High Sec than in Null Sec. Sure, they aren't all PvP kills, but they are still lost ships. And some of them far more expensive due to high sec bling. |

Thebriwan
LUX Uls Xystus
159
|
Posted - 2014.01.09 09:57:00 -
[22] - Quote
That one again...
I think it's amazing how anybody could think that nerfing high sec would bring anything good.
The so called "care bears" are mostly risk averse players. NO amount of possible riches will get them out of the safer places of new eden.
Because it is not about the riches, but about the risk.
If you force such players to take the risks, they will simply leave.
And it is possible that EVE could go on without them, but I really doubt it. |

Pipa Porto
1504
|
Posted - 2014.01.09 09:59:00 -
[23] - Quote
TharOkha wrote:Just look at the map and "ships killed in 24h". Im not telling that is largest, but larges CONSTANT battleground.
So, you're arguing that the 75% of HS ship losses to NPCs represent a "battleground." 'Kay.
Anyway, the in game heat map shows HS as being more concentrated because the HS systems occupy a smaller area on the map. So, I'll say again, [Citation Needed]. Citations tend to include objective data, like numbers. Perhaps a definition of "Constant Battleground" so you can explain why HS is "more battlegroundy" than the areas that had 2 and 3.5 times as many kills as it did?
Nevyn Auscent wrote:You just provided the proof yourself that more ships are lost in High Sec than in Null Sec. Sure, they aren't all PvP kills, but they are still lost ships. And some of them far more expensive due to high sec bling.
Take a look at the top 3 losses to NPCs. You know what PVE situation those ships were primarily used for at that time? The rookie mission that automagically makes it explode.
Devblog wrote:Well, from the looks of things, the tutorials are killing quite a few players
And again, losing your Drake to NPCs isn't a "battle" it's just sad, and, more importantly, entirely irrelevant to the conversation at hand, since there's no interplayer interaction in the losses caused by "Durr how do I Drake?" 200,000 people don't understand how not to die to rats in a motherfucking Drake (I will not accept the possibility that anyone died to rats in a Drake twice. That path leads to madness). EvE: Everyone vs Everyone
-RubyPorto |

Apocryphal Noise
Science and Trade Institute Caldari State
90
|
Posted - 2014.01.09 10:07:00 -
[24] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Without minerals from bots prices would skyrocket after stockpiles were exhausted, while other sources of income would remain mostly static. Basically the return of mandatory mining fleets in nullsec. |

Omega Sunset
Caldari Roughnecks
119
|
Posted - 2014.01.09 10:07:00 -
[25] - Quote
TharOkha wrote:OP, your current view on hisec is seriously biased.
in fact, hisec is largest constant battleground in new edden. Most of the pirates (true pirates) are in hisec 0.5 because loot from plundering freighters is nowhere near to lowsec plunder. Yep, it's where all the action is. Miners, haulers, salvagers, mission runners, bounties, kills/pods by the hr. 0/10 thread. Killboarded too before anyone says NPC's. GÇö+¬GÇö |

Nevyn Auscent
Broke Sauce
879
|
Posted - 2014.01.09 10:07:00 -
[26] - Quote
Because Null never uses frigates for any reason, certainly not Cyno's..... Anyway, if you want to look at the statistics... High Sec has a higher concentration of PvP kills per system. Since Null is much more spread out. So the statistics don't support claiming no significant PvP happens in high sec. If you want to play the stats game you can argue certain things, but you can interpret the data differently and come out with other views as well. Without the full CCP raw data we simply don't have the information you are trying to base things on.
As for nerfing high sec incomes, what will happen is the current null lords will rejoice because no-one will ever be able to challenge them again. You need a zone where you aren't in constant warfare to build up supplies, isk & ships to try and mount a campaign. If you have no zone because it's been nerfed into the ground, you have no campaign, meaning only the current mega entities will ever exist and as one dies, that will be it. (Exception being if someone infiltrates one of the current big four/five, and steals all their assets, but that's not a military campaign.)
Also High sec will become a waste land as most people there give up playing and go to more enjoyable games for them, null will stagnate further due to lack of the income from high sec players buying all their low sec loot, and EVE will die as a result.
If you actually look at CCP's last market analysis, they believe faucets & sinks are actually breaking even, the average amount of isk has actually DROPPED per player, indicating that people are loosing isk on average, and while plex is climbing slightly, they don't believe this is because of inflation, but just a general market movement. And it's not moving very fast. |

Paul Otichoda
Electric Sun Associates
187
|
Posted - 2014.01.09 10:09:00 -
[27] - Quote
The New Eden economy collapses due to the gate camps in all trade hubs. No way to mine ore to build new stuff, no way to move the stuff around safely so you might as well trash it there and then. Very risky to do any missioning.
A significant portion of the player base leaving in disgust.
And finally CCP having to close down EVE. |

Pipa Porto
1504
|
Posted - 2014.01.09 10:14:00 -
[28] - Quote
Nevyn Auscent wrote:Because Null never uses frigates for any reason, certainly not Cyno's.....
Cynos don't tend to die to NPCs. Also, Condors, Atrons, and Slashers weren't exactly the most popular cyno ships.
Quote:Anyway, if you want to look at the statistics... High Sec has a higher concentration of PvP kills per system. Since Null is much more spread out.
HS has ~1000 systems, Nullsec has ~3500. Nullsec has ~3.5 times as many kills as HS. Almost the exact same concentration of kills per system.
Quote:So the statistics don't support claiming no significant PvP happens in high sec.
Point to me where I claimed anything of the sort. Quote and Link, buddy.
So that's... naught for three. But good hustle. EvE: Everyone vs Everyone
-RubyPorto |

Prince Kobol
1329
|
Posted - 2014.01.09 10:50:00 -
[29] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Please explain your thinking why bots would no longer be worth it?
Lets say CCP reduced all missions payouts and LP by 10% for missions in High Sec.
This will not lower bots, if anything it will increase bot usage as people will have to run more missions to make up the lost isk + LP so they would be more inclined to use bots as the act of running mission is tedious to say the least.
The same can be said for mining.
The only real way to counter bots is to improve detection methods and to make missions and mining less boring and introduce more random events and improved AI.
Also you cant nerf HS without fixing low / null sec isk earning opportunities.
Those who have alts in HS to earn isk for their null sec alts have them not because they want them but because they have very little choice.
Why compete with hundreds of other players for the very few complexes / sites in null for the random chance of a nice drop when you can run incursions or run missions in HS with little to no risk and have a stable earning base.
You can't do one thing without fixing the other.
Just nerfing HS without doing anything will just lower the amount of isk people can earn and thus make some people more wary about pvp'ing as they will not be able to afford to replace their ships, or as many ships as they currently can.
Another thing nerfing HS with not make people go into Low or null.
Those who already live HS choose to not because of earning isk but because they do not want to live in low or null, that is their play style and its is their right to play how they choose, you me or anybody else have no right to say how they should play.
The others people who have alts in HS do so because earning isk is easier to do in HS then low / null, its called risk v reward and time v effort.
I choose to run level 5 missions because the risk v reward is worth the time and effort involved. This is how I fund my null sec toons.
I have tried to fund my toons by earning isk in null sec but it simply is not worth the time and effort for the risk and reward.
This is the problem which has been raised numerous times by many different people from various different alliances. |

EvEa Deva
State War Academy Caldari State
423
|
Posted - 2014.01.09 11:08:00 -
[30] - Quote
Trade hubs would go byebye as well, but then you could make a thread crying about that. |

Kimmi Chan
Tastes Like Purple
474
|
Posted - 2014.01.09 11:17:00 -
[31] - Quote
Prince Kobol wrote:as the act of running mission is tedious to say the least.
I disagree. I actually like running missions. I don't really do it so much for the ISK as I do for the standings.
As far as the rest of your post. I agree completely.
Paranoia never killed anyone. -áA complete absence of it has. |

Yarda Black
Epidemic. Spaceship Samurai
10
|
Posted - 2014.01.09 11:23:00 -
[32] - Quote
I would ask the OP to copy and paste a few of the replies on this out of the dozens of threads like this. Put some effort into it and all. |

Heshee
Pator Tech School Minmatar Republic
6
|
Posted - 2014.01.09 11:29:00 -
[33] - Quote
Scatim Helicon wrote:Depends what kind of 'nerf' you're talking about.
One that keeps me from raking in PLEX on my three AFK alts while I watch NETFLIX and make That's-what-she-said jokes on TS. |

Deunan Tenephais
67
|
Posted - 2014.01.09 11:36:00 -
[34] - Quote
Kimmi Chan wrote:I actually like running missions. I don't really do it so much for the ISK as I do for the standings. This, I do happen to run lots and lots of distrib missions when it is the most convenient for standing grind. Distrib is not tedious, it's beyond that, click 'n drag on the overview and you go back to what you were reading ingame, it's something easy, a nobrainer way to farm storylines. But it is very much like mining: it allows time to read about other parts of the game, EVE is not really difficult it's only that the amount of infos to take in is massive, so things like mining, farm distrib, aso are good activities for sponge time.
Many players here seems to fantasize the people they call "carebears", they do what they do for a reason and usually this reason is personnal, so it is really vain to try to standardize them. |

Yonis Zanjoahir
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.09 11:43:00 -
[35] - Quote
You must be joking. The majority of illegal isk in EvE comes from nullsec, and null is where most isk sellers are based. Many nullsec alliances are funded by at least renting space to RMT operations if not operating bots themselves.
Mining bots lower prices and do not introduce isk into the economy, the only people they inconvenience are the highsec miners who aren't botting.
Null sov players aren't looking for small gang PvP, the people who actually are into that know where it's at (NPC 0.0, FW, etc..). Null loves the blob. They are the blob. |

Lord LazyGhost
The Bastards The Bastards.
285
|
Posted - 2014.01.09 11:50:00 -
[36] - Quote
Diamond Zerg wrote:Actually TharOkha what he's saying about RvB seems rather likely.
Suicide ganking also has relatively low competitiveness. Most suicide ganks are one sided engagements where the victim cannot really defend themselves.
I love this statement Most suicided ganks
News flash
All suicide ganks are one sided where the victim cant defend them self. thats the hole point of it :P |

Tippia
Sunshine and Lollipops
18798
|
Posted - 2014.01.09 11:50:00 -
[37] - Quote
Yonis Zanjoahir wrote:You must be joking. The majority of illegal isk in EvE comes from nullsec, and null is where most isk sellers are based. How do you know this?
Quote:Null sov players aren't looking for small gang PvP GǪand how do you know this?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Lord LazyGhost
The Bastards The Bastards.
285
|
Posted - 2014.01.09 11:54:00 -
[38] - Quote
Yonis Zanjoahir wrote:You must be joking. The majority of illegal isk in EvE comes from nullsec, and null is where most isk sellers are based. Many nullsec alliances are funded by at least renting space to RMT operations if not operating bots themselves.
Unlike ratting bots, mining bots lower prices and do not introduce isk into the economy, the only people they inconvenience are the highsec miners who aren't botting.
Null sov players aren't looking for small gang PvP, the people who actually are into that know where it's at (NPC 0.0, FW, etc..). Nobody joins a coallition looking for small gang PvP. Nullbears love the blob. They are the blob.
Totaly agree and the large scale pvp guys are no better then miners atm anyway. target player XXX assign drones afk. or target player x f1 next target f1 next target f1 so much fun
replace target player with target roid x and what do you have Miners :) i think all off the large pvp guys are closet miners at heart |

Plug in Baby
Crouching Woman Hidden Cucumber
80
|
Posted - 2014.01.09 12:01:00 -
[39] - Quote
Yonis Zanjoahir wrote:Unlike ratting bots, mining bots lower prices and do not introduce isk into the economy
Talk us through this one.. This is not a forum alt, this is a forum main. |

Nevyn Auscent
Broke Sauce
879
|
Posted - 2014.01.09 12:06:00 -
[40] - Quote
Plug in Baby wrote:Yonis Zanjoahir wrote:Unlike ratting bots, mining bots lower prices and do not introduce isk into the economy Talk us through this one.. It's very simple. Ore != Isk. To buy the ore, the isk comes from somewhere else. Isk is only introduced when an NPC pays you for something. Instead because of the basic supply & demand, mining bots generate larger supply making for lower prices. In saying that, miners are doing better than they have for a while, but relative to T1 Ship prices, Miners income will always be static unless the yield is changed on the primary mining ships. Since T1 ships prices are directly related to mineral costs. |

Tippia
Sunshine and Lollipops
18798
|
Posted - 2014.01.09 12:16:00 -
[41] - Quote
Nevyn Auscent wrote:It's very simple. Ore != Isk. To buy the ore, the isk comes from somewhere else. Isk is only introduced when an NPC pays you for something. Instead because of the basic supply & demand, mining bots generate larger supply making for lower prices. In saying that, miners are doing better than they have for a while, but relative to T1 Ship prices, Miners income will always be static unless the yield is changed on the primary mining ships. Since T1 ships prices are directly related to mineral costs. I think he's getting at the fundamental illogic and hypocrisy in saying that one type of unchecked and rampant injection of wealth is somehow less damaging to the economy than another type of unchecked and rampant injection of wealth.
Just because an activity is deflationary rather than inflationary doesn't mean it's not hideously bad. It hits every equally regardless. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Prie Mary
Science and Trade Institute Caldari State
32
|
Posted - 2014.01.09 12:20:00 -
[42] - Quote
Posting in a stealth "wah wah people are richer than me wah" thread..... Oh wait not so stealth
0.0 is in many circumstances a lot safer then highsec. With dedicated ratting systems, sov, pos's and intel channels, if you die in 0.0 outside of a large blob fest.. YOU...ARE...DOING..IT...WRONG!
Highsec is pretty dangerous, especially if you are oblivious to its mechanics. There is a justified reason why many "yaarr harr" pirates make highsec their home and gank/bait, missioners, transporters and even miners.... There is great money to be made by PvPing in highsec.
On that note - you can make a lot of money ganking/pvping in highsec.... If OP truly wants to nerf highsec income CCP need to buff concord, and nerf ganking, make 0.5-1.0 a no combat zone period. Then you wont have people making billions of isk ganking in what a few seconds.. time invested/reward is way off here. Hell BAN scammers, that's another example of highsec income being too high, make tho's jita spammers move to alliances and spam alliance chat ;)
The fact a lot of 0.0 people complain is they see the grass as greener, they dislike the fact people actually have ISK spare, instead of complaining about it, why not go "farm the farmers" kill yourself a few mission runners.. you know put the effort in... don't just come to forums or QQ to friends trying to make CCP change the game because you cant be bothered to put any effort in. Dont just think outside the box, Live outside of it... |

Billy Hix
Team JK
61
|
Posted - 2014.01.09 12:21:00 -
[43] - Quote
Heavy nerf to Hi Sec = CCP goes bust.
Majority of the players in Eve are in High. Majority of those players are there because they don't want to play in 0.0/low/WH. If you force them to many will quit.
When CCP loses the majority of its income they go bust. No more Eve.
Pretty simple really. |

Arduemont
The State of War.
2892
|
Posted - 2014.01.09 12:25:00 -
[44] - Quote
TharOkha wrote:OP, your current view on hisec is seriously biased.
in fact, hisec is largest constant battleground in new edden. Most of the pirates (true pirates) are in hisec 0.5 because loot from plundering freighters is nowhere near to lowsec plunder.
Yes there are some aspects in hisec that needs to be changed or nerfed. But your proposal is just another "all of eve should be nullsec"
..and its interesting that most of GD threads about "nerf hisec, want moar targets" comes form one year old "l33t PvPers".
I spent all my early Eve years in sov null, NPC null, and lowsec looking for PvP. Turns out there is plenty of PvP to be had in highsec.
"In the age of information, ignorance is a choice." www.stateofwar.co.nf |

Tippia
Sunshine and Lollipops
18798
|
Posted - 2014.01.09 12:27:00 -
[45] - Quote
Billy Hix wrote:Majority of the players in Eve are in High. What do you base this claim on?
Quote:Majority of those players are there because they don't want to play in 0.0/low/WH. If you force them to many will quit. GǪto say nothing of this claim.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pewty McPew
EVE Corporation 2357451
468
|
Posted - 2014.01.09 12:29:00 -
[46] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
70% or greater of the playerbase quits.
|

Arduemont
The State of War.
2892
|
Posted - 2014.01.09 12:30:00 -
[47] - Quote
Tippia wrote:Billy Hix wrote:Majority of the players in Eve are in High. What do you base this claim on?
Open up the star map and select "average players in space over 30 mins" or whatever it says. See where lights up the most. That's a fair indication, if nothing else. I would have thought it went without saying that most Eve players spend more time in highsec than anywhere else. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |

Nevyn Auscent
Broke Sauce
879
|
Posted - 2014.01.09 12:32:00 -
[48] - Quote
Also refer to CCP CSM notes saying that players who come through PvE rather than into PvP early actually have a greater retention rate. In that people who go into PvP early often move on much faster. |

Tippia
Sunshine and Lollipops
18798
|
Posted - 2014.01.09 12:33:00 -
[49] - Quote
Arduemont wrote:Open up the star map and select "average players in space over 30 mins" or whatever it says. See where lights up the most. That's a fair indication, if nothing else. GǪbut it's not any actual or verifiable data.
Quote:I would have thought it went without saying that most Eve players spend more time in highsec than anywhere else. Many people do, but thinking it doesn't actually prove anything, and GÇ£go without sayingGÇ¥ is just a different way of saying GÇ£I have no idea and I don't want to find out.GÇ¥ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Cale Nolen
Caldari Provisions Caldari State
0
|
Posted - 2014.01.09 12:36:00 -
[50] - Quote
Although id love CCP to blow up HI-Sec in all honesty it would probably need a new game for it to be done |

Kira Enomoto
State War Academy Caldari State
8
|
Posted - 2014.01.09 12:40:00 -
[51] - Quote
I love threads like this. People in a sandboks game saying that their way of building a sandcastle is the only correct way to do things, and that any other way should be nerfed/removed.
No.1: That guys is using a shovel to build hist castle, nerf shovels.
No.2: No nerf buckets, they make castle building to fast.
Me: /popcorn  |

corporal hicks
The Praetorium
9
|
Posted - 2014.01.09 12:42:00 -
[52] - Quote
As a person who done there fair share of null sec from 2003 up until eve became capital ships online, I now like to spend my time in High sec running missions or mining with afew friends and enjoying the game at our own pace.
I would 100% quit Eve if I was forced to constantly pvp due to all eve becoming a free for all shooting match, if I wanted constant Pvp i'd just play counterstrike.
I'm most likely not the only person that would feel that way and I am sure CCP knows that, your never going to see what your asking for, might as well just let Zombies lose again in Yulai..well maybe Jita nowdays and for anyone old enough to remember that event you can imagine the carnage on a more massive scale. |

Jenn aSide
STK Scientific Initiative Mercenaries
4255
|
Posted - 2014.01.09 12:53:00 -
[53] - Quote
Pipa Porto wrote:[quote=Nevyn Auscent] Quote:So the statistics don't support claiming no significant PvP happens in high sec. Point to me where I claimed anything of the sort. Quote and Link, buddy. (As a point of fact, I described not one full page ago how one organization in HS had over a quarter million PvP kills last year. I'd characterize that as pretty significant.) So that's... naught for three. But good hustle.
It's always a clear sign of a bad thinker when they jump to a conclusion (ie "claiming their is NO significant PvP") that no one ever mentioned. There is PvP in high sec of course, just not a lot compared to it's MASSIVE population.
EVE's economy runs on consumption (ships dying, modules dying with those ships), and the bulk of that consumption occurs outside of high sec, mostly in null sec. High sec only posters tend to go through all manner of mental gymnastics trying to deny this fact.
|

Billy Hix
Team JK
61
|
Posted - 2014.01.09 13:02:00 -
[54] - Quote
Tippia wrote:Billy Hix wrote:Majority of the players in Eve are in High. What do you base this claim on?
CCP released stats on it at fanfest a few years ago.
Quote:Majority of those players are there because they don't want to play in 0.0/low/WH. If you force them to many will quit. GǪto say nothing of this claim. [/quote]
If you believe that high sec carebears who don't want to PvP will suddenly start Pvping because you want them to, then there is little hope for you.
|

Tippia
Sunshine and Lollipops
18799
|
Posted - 2014.01.09 13:07:00 -
[55] - Quote
Billy Hix wrote:CCP released stats on it at fanfest a few years ago. Nope. They've never produced any data on where players are (largely because they don't have any such data themselves).
Quote:If you believe that high sec carebears who don't want to PvP will suddenly start Pvping because you want them to, then there is little hope for you. What I believe is that you haven't polled a representative sample of highsec players to have even the slightest idea what motivates and guides the decisions of a majority of them.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Josef Djugashvilis
Acme Mining Corporation
1930
|
Posted - 2014.01.09 13:10:00 -
[56] - Quote
OP is an attention seeking troll with absolutely no imagination or power of original thought.
This is not a signature. |

Jowen Datloran
Science and Trade Institute Caldari State
775
|
Posted - 2014.01.09 13:24:00 -
[57] - Quote
The majority of bots I have seen have been operating in null and low sec.
Heck, one was running courier missions straight through a pirate corporation's home system. Hour after hour. Day after day. No wonder the pirates had long gone tired of blowing up tech 1 industrials for no reward at all. Mr. Science & Trade Institute, EVE Online Lorebook-á |

TharOkha
0asis Group
727
|
Posted - 2014.01.09 13:25:00 -
[58] - Quote
Jenn aSide wrote: EVE's economy runs on consumption (ships dying, modules dying with those ships), and the bulk of that consumption occurs outside of high sec, mostly in null sec. High sec only posters tend to go through all manner of mental gymnastics trying to deny this fact.
Ok according 2011 statistics (pre-suspect flags and killright changes) PVE+PVP
8,2m destroyed ships in HS 4,6m LS 7,6m NULL sec
Yes, most of PVP deaths are in null and low. But as you said, EVEs economy runs of consumption. And It does not mater if those ships were lost in PVP or PVE.
And speaking of mental gymnastics. If you want to deny the fact that HS drives 40% of EVE economy then you should do some mental exercises too.
. |

Jenn aSide
STK Scientific Initiative Mercenaries
4255
|
Posted - 2014.01.09 13:50:00 -
[59] - Quote
TharOkha wrote:Jenn aSide wrote: EVE's economy runs on consumption (ships dying, modules dying with those ships), and the bulk of that consumption occurs outside of high sec, mostly in null sec. High sec only posters tend to go through all manner of mental gymnastics trying to deny this fact.
Ok according 2011 statistics (pre-suspect flags and killright changes) PVE+PVP 8,2m destroyed ships in HS 4,6m LS 7,6m NULL sec Yes, majority of PVP deaths are in null and low. But as you said, EVEs economy runs of consumption. And It does not mater if those ships were lost in PVP or PVE. And speaking of mental gymnastics. If you want to deny the fact that HS drives 40% of EVE economy then you should do some mental exercises too.
Yea, because the FRIGATES getting killed in high sec totally equal the BCs, BSs, caps and super caps that die in null sec. Or did you miss the part about how the most killed ship in high sec mentioned in that DEV blog was the CONDOR? At current prices a single Nidhoggur (the cheapest carrier) kill is worth about 3500 Condors (that's just hull price, i doubt the condor is going to be carrying fighters or has items in it's fleet hanger........)..
There is a reason why the word "delusional' tends to come to my mind when someone says "high sec'.
|

Tippia
Sunshine and Lollipops
18799
|
Posted - 2014.01.09 13:55:00 -
[60] - Quote
Jowen Datloran wrote:The majority of bots I have seen have been operating in null and low sec. You probably haven't been looking very closely, since last we heard, a majority of them are in highsec. Hell, 55% of them were in Caldari space alone GÇö three highsec regions in and of themselves accounted for more than half the botsGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Prince Kobol
1329
|
Posted - 2014.01.09 14:01:00 -
[61] - Quote
Kimmi Chan wrote:Prince Kobol wrote:as the act of running mission is tedious to say the least. I disagree. I actually like running missions. I don't really do it so much for the ISK as I do for the standings. As far as the rest of your post. I agree completely.
I should of phased to "I find them boring" I apologise for the general statement.
The fact yourself and many others enjoy them is fair enough, as I said before, its your right to play the game anyway you enjoy.
|

John Holt
Caldari Provisions Caldari State
25
|
Posted - 2014.01.09 14:10:00 -
[62] - Quote
Shut down high sec and you'll lose more than half your players. CCP would decay and the game would shut down. Done my time in null sec, now I'm just a Privateer wandering around High and Low Sec.
|

Arduemont
The State of War.
2894
|
Posted - 2014.01.09 14:17:00 -
[63] - Quote
Tippia wrote:Arduemont wrote:Open up the star map and select "average players in space over 30 mins" or whatever it says. See where lights up the most. That's a fair indication, if nothing else. GǪbut it's not any actual or verifiable data. Quote:I would have thought it went without saying that most Eve players spend more time in highsec than anywhere else. Many people do, but thinking it doesn't actually prove anything, and Gǣgo without sayingGǥ is just a different way of saying GǣI have no idea and I don't want to find out.Gǥ
It's not accurate, no. Not even slightly. It's probably not generalizable either.* But it is data, and it is verifiable. Can we pull data off the map? Yes. Highlight to get the average as a number. Alternatively we could measure the diameter of the spheres that represent the averages, or measure the density of the colors associated with the averages using an image editing tool. So data, check. Can we repeat this to verify it? Yes. As long as one person explains their method sufficiently, anyone can reproduce the method.
I am not saying I am going to do that. Data is visualized (in graphs etc) because they're easier to interpret like that. The map is already visualizing that data. I am not going to spend that time trying to get hard data that most would want to see visualized anyway. I mean seriously, go to the map during peak time and check yourself. The difference is so radically different that it would be very difficult to misinterpret.
*However, given a lack of data. We can only make decisions on the data we do have, no matter how badly biased. (Deciding to find more accurate data is a decision, just to point out) "In the age of information, ignorance is a choice." www.stateofwar.co.nf |

Tippia
Sunshine and Lollipops
18800
|
Posted - 2014.01.09 14:22:00 -
[64] - Quote
Arduemont wrote:It's not accurate, no. Not even slightly. It's probably not generalizable either.* But it is data, and it is verifiable. Can we pull data off the map? Yes. Highlight to get the average as a number. Alternatively we could measure the diameter of the spheres that represent the averages, or measure the density of the colors associated with the averages using an image editing tool. So data, check. Can we repeat this to verify it? Yes. As long as one person explains their method sufficiently, anyone can do the same. GǪbut it's not actually measuring what we're interested in. It has to be transposed into something completely different, which means it all hinges on random guessworks about the correlations between what we have and what we want. That makes it unverifiable and not actual data GÇö it's just random guesswork, because that's what the GÇ£dataGÇ¥ creation method consits of. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Arduemont
The State of War.
2894
|
Posted - 2014.01.09 14:28:00 -
[65] - Quote
Tippia wrote:Arduemont wrote:It's not accurate, no. Not even slightly. It's probably not generalizable either.* But it is data, and it is verifiable. Can we pull data off the map? Yes. Highlight to get the average as a number. Alternatively we could measure the diameter of the spheres that represent the averages, or measure the density of the colors associated with the averages using an image editing tool. So data, check. Can we repeat this to verify it? Yes. As long as one person explains their method sufficiently, anyone can do the same. GǪbut it's not actually measuring what we're interested in. It has to be transposed into something completely different, which means it all hinges on random guessworks about the correlations between what we have and what we want. That makes it unverifiable and not actual data GÇö it's just random guesswork, because that's what the GÇ£dataGÇ¥ creation method consits of.
I guess we could grab the number of people docked per half hour as well, and combine them. Then you would just have number of people in that space over a half hour period. We're not really interested in actual values, but rather ratios. Because we know a hard number for people online. If there are 30k people online and we turn up a 2:1 ratio of people in highsec vs other spaces (or vice versa), then we know there are roughly 20k people online in one area of space, compared to 10k remaining.
That's more or less what we're trying to find out right? It would only be for that half hour period, but then all data is just a snap shot in time anyway. 'Guesswork' in this kind of form has been used regularly in the scientific community, and can be fairly accurate with smart guestimators. Enrico Fermi comes to mind with the drake equation and his 'Fermi' estimates. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |

Kira Enomoto
State War Academy Caldari State
9
|
Posted - 2014.01.09 14:31:00 -
[66] - Quote
You will never get an exact number unless you can filter out accounts who have docked more than once in that period. It is simply not posible for anyone else than CCP to get the correct numbers. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1044
|
Posted - 2014.01.09 14:32:00 -
[67] - Quote
baltec1 wrote:hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.
Not a single, but a handfull of them at most would be true.
Still when you open map and check number of ships killed.. high sec is MUHC MUCH brighter than null sec is in the periods between wars.
So no.. most of PVP is NOT in 0.0. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kira Enomoto
State War Academy Caldari State
9
|
Posted - 2014.01.09 14:39:00 -
[68] - Quote
Kagura Nikon wrote:baltec1 wrote:hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec. Not a single, but a handfull of them at most would be true. Still when you open map and check number of ships killed.. high sec is MUHC MUCH brighter than null sec is in the periods between wars. So no.. most of PVP is NOT in 0.0.
I would rather look at the ratio between ships kills and pods as a way to see if there is a lot of PvP. NPC's do not pod. |

Noxisia Arkana
Deadspace Knights
36
|
Posted - 2014.01.09 14:45:00 -
[69] - Quote
A few thoughts on this troll fest:
1) So, in a sandbox game we're going to go ahead and say - your way of playing is not valid. I need you to go ahead and play the way I want to so I can get a little more pew (to people that hang in Highsec).
2) Is this about isk? I don't really understand, the only place where it is really difficult to make isk right now is lowsec (unless your a FW plex farmer). Null you can rat. WH's have T3 & sleeper loot. HS has missions/industry/trading. Is it balanced risk/reward? Nah, but I don't understand the rediculous butthurt over this.
3) What about new players? I know that making highsec unsafe (bears fleeing or not irrelevent), if I log in and get jumped a bunch of times as a new player - I'm out. |

TharOkha
0asis Group
730
|
Posted - 2014.01.09 14:46:00 -
[70] - Quote
Jenn aSide wrote:TharOkha wrote: And speaking of mental gymnastics. If you want to deny the fact that HS drives 40% of EVE economy then you should do some mental exercises too.
Yea, because the FRIGATES getting killed in high sec totally equal the BCs, BSs, caps and super caps that die in null sec. Or did you miss the part about how the most killed ship in high sec mentioned in that DEV blog was the CONDOR? At current prices a single Nidhoggur (the cheapest carrier) kill is worth about 3500 Condors (that's just hull price, i doubt the condor is going to be carrying fighters or has items in it's fleet hanger........).. You kill 14 or 15 carriers in a null sec cap fight, you just killed more value than ALL the condors killed in high sec over a 7 year period.....
Well for such claims you really need to cover it with some official dev statistics (total destroyed isk in hi, low, null per year) Until then, its just your speculation, because there a lot of Pirate BS losses in hisec too (with a price tag similar to your beloved carrier), that are not in this statistic (as well as your capital ships)
Quote:There is a reason why the word "delusional' tends to come to my mind when someone says "high sec'.
Now, when i hear "nullsec" (especialy sov null player) the words like "supercilious and uppish" comes to my mind.
Because while i admit that nullsec drive big portion of economy, you obviously denying the fact that hisec is a big player in this field too. That is the main difference.
Because while Im glad that there are four difference places for different players with different playstyle and preferences in EVE (low,hi, null, WH), you obviously disdain everything and everyone except null players. . |

Prince Kobol
1330
|
Posted - 2014.01.09 14:50:00 -
[71] - Quote
Simple test, do a road trip between the 4 major trades in HS in any ship you will most likely still be alive at the end of your journey.
Do the same number of jumps anywhere in low or null in any ship other then those designed for stealth or an interceptor and I would be very shocked if you lived.
The fact is HS is safer then low or null. (remember I said safer)
There is nothing wrong with this, it is by design, I really do not see why people keep arguing this point.
In regards to nerfing HS isk making abilities, as I said before, you can not change HS without changing both low and null sec at the same time.
The only thing I would nerf in HS in a heart beat is the number of production / invention / copy slots in HS Stations as well as the costs. |

Jenn aSide
STK Scientific Initiative Mercenaries
4255
|
Posted - 2014.01.09 15:00:00 -
[72] - Quote
TharOkha wrote:[quote=Jenn aSide][
Well for such claims you really need to cover it with some official dev statistics (total destroyed isk in hi, low, null per year) Until then, its just your speculation, because there a lot of Pirate BS losses in hisec that are not in this statistic too (as well as your capital ships)
In other words, "using math is hard and I'd rather CCP does that for me". Typical high sec attitude.
Quote:
Now, when i hear "nullsec" (especialy sov null player) the words like "supercilious and uppish" comes to my mind. I think we-¦re even.
Nope. i'm not the one ignoring facts here.
Quote: Because while i admit that nullsec drive big portion of economy, you obviously denying the fact that hisec is a big player in this field too. That is the main difference.
Because compared to "not high sec", high sec isn't that big a player. The DEV blog you linked covers a 4 year period of time, in that period of time high sec had less than 2 million pvp kills and a LARGE portion of it's PVE kills were 'gifted frigates' not made by players. Meanwhile in null sec (a place with a FRACTION of high sec's character population) not only were more ships dying, but more of them were actually player made and expensive ships. Nulls sec (followed by low and WH space) is the engine that drives the EVE economy.
High sec's contribution to the consumption that drives that economy is pitiful in comparison, especially considering that it has the highest concentration of characters.
Quote: Because while Im glad that there are four difference places for different players in EVE (low,hi, null, WH), you obviously disdain everything and everyone except null players.
I play in all of EVE except wormholes. I am at the moment blitzing missions in Lanngisi. Only people who limit themselves to high sec only see EVE as 4 separate "Zones". The rest of us understand that New Eden is one place.
What I disdain is delusional people who are unable and unwilling to properly interpret data if that data is contrary to their personal tastes or self-interest. |

Josef Djugashvilis
Acme Mining Corporation
1932
|
Posted - 2014.01.09 15:13:00 -
[73] - Quote
Hi-sec is fundamental to the game (if for no other reason) so that null-sec folk can feel that they are 'elite' players.
Remove hi-sec and the few players left would not have anyone to look down on.
As I recall, it was the goon hard-men who were begging CCP to change the game mechanics to save them, not the 'risk averse' hi-sec care-bears.
Hell, we all play Eve, it does not matter where or how, so long as we are not rmt -botting etc. This is not a signature. |

Sentamon
Imperial Academy Amarr Empire
1356
|
Posted - 2014.01.09 15:15:00 -
[74] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
... and next you will list some successful pure PvP MMOs. Good luck with that.
~ Professional Forum Alt -á~ |

MatrixSkye Mk2
Republic University Minmatar Republic
658
|
Posted - 2014.01.09 15:28:00 -
[75] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun... And I mean, come on, let's face it; that your game is "much more fun" at the cost of others is really what's important here. |

Vaerah Vahrokha
Vahrokh Consulting
5224
|
Posted - 2014.01.09 15:52:00 -
[76] - Quote
It's fairly obvious this is a troll thread.
But the same question repeated ad nauseam may deserve different replies in different years.
In fact, we are talking about a special product: a sandbox MMO where players perspectives and game features change over time.
I think a subtle line may be drawn: in the past casual players, "PVEers", "F2P", "competing MMOs" were all mostly uncommon or downright not existing things.
Ask this thread question in 2004... nobody would really cared about most of the factors above.
EvE was an engrossing, new universe to explore, paying an AAA grade sub (multiple subs strongly encouraged by game design!) were obvious things. A blank slate sandbox universe for everyone so bold to go take it? GOOD!
Then the years passed. The blank slate became less blank. CCP's "greed is good" did not reduce a bit, so the AAA grade sub stayed - they actually tried adding more burdens. But hey, it was still "sub MMOs" and the competition games were something pathetic at best.
More years pass. The blank slate now is definitely well full and somewhat tired. New content trickles in, game is in a sort of "active maintenance mode" where great expansions a la Apochrypha are actually and publicly shunned by the very game designers (don't ask me to go find the precise posts, this is all common knowledge or EvE-Searchable anyway). At least partially F2P games become not just a reality but actually almost the norm. Luckily for EvE, the only competition is called Star Trek Online and similar other poor excuses for MMOs.
More years pass. Game's definitely stale. Some off-springs have grandiously failed or shown tight limits (WiS, PI, Dust itself). News about content are sparse and Fanfest is more of a "good intentions talk room" than something followed by facts. Sub is still AAA grade though. Notice the (not so) subtle change in demographics: in old times, the concurrent player numbers would slowly rise before an expansion and then would stay strong for a couple of months till the "novelty factor" wore off. Nowadays, players come in relatively late, peak at expansion date and then in few weeks they are back to normal. This is a sign of overall interest declining. Old players return to see if this time CCP finally implemented something worth playing. But whatever they put in, is exhausted and then those players return doing something else.
In the meanwhile, old competitors like Entropia Online (the "evil brother sandbox" implementing several words including an harsher version of a spaceships sandbox) keep churning out new content. Other games like Star Citizen appear on the horizon. And the worrysome truth is that EvE lived so good so far, not because of it's over-time increasing, unbeatable quality and merits but because the others downright sucked hard.
So, EvE in my opinion is slowly losing grip, slowly losing momentum. It's staying playerbase are less and less fidelized, many look around. It's like a big, fat giant standing on feet of clay. If CCP will keep doing... nothing new, come something big or powerful enough and EvE is ripe to crash.
The first to go will be the many who developed less ties to the game, those who did not develop massive human networks over the years, those who did not invest years learning the "secrets" of the game in its whole.
Who are those less attached to EvE and thus easier to quit? Worrysome to say, it's a large amount of players, exactly the profile the OP wants to nerf.
Those who only did casual play, who did not invest their being into the deepest game features, who did not develop years strong friendships. Those who form the "players turnover".
All those bring a sizable income to CCP, but it's not reliable. Keep beating on them and they SHALL move to greener pastures.
After all if some dude for inexplicable reasons finds fun to waste his life shooting red crosses and pays for something I'd not do even if paid for, then let him in peace!
EvE is not progressing at the moment, it's mostly stationary. But anything could tip its direction towards a slow but steady decline. I am very displeased to see a great game being abandoned like that, but it's not in my capability to add new content or features. All I can do is try preserving it as long as possible and flinging nerfs left and right is definitely not the way to preserve anything.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

TharOkha
0asis Group
730
|
Posted - 2014.01.09 16:34:00 -
[77] - Quote
Jenn aSide wrote: In other words, "using math is hard and I'd rather CCP does that for me". Typical high sec attitude.
So from top 20 most destroyed ship types you can calculate total destroyed isk in whole eve (and per system sec status) without any margins of error? Yea lets just cherry-pick some data and make conclusions from it.. Typical sov null attitude.
Dude, its impossible to make statistic of destroyed isk per hisec, low and null from these 2011 data. Top 20 ship types destroyed by NPC covers only cca 3,5m of total 6,3m destroyed ships by NPC. What about the other 2,8m destroyed ships? What if among those 2,8m ships are Pirate BSes whose price is immeasurably more expensive than condors?
As im saying this debate is pointless unless we have official CCP statistic on this matter. By Cherry-picking and spinning those data you just making pure demagog from yourself.
Quote: Nope. i'm not the one ignoring facts here.
As i said. There are no facts on this matter. You are just making them from thin air and incomplete data.
Jenn aSide wrote: Because compared to "not high sec", high sec isn't that big a player. The DEV blog you linked covers a 4 year period of time, in that period of time high sec had less than 2 million pvp kills and a LARGE portion of it's PVE kills were 'gifted frigates' not made by players. Meanwhile in null sec (a place with a FRACTION of high sec's character population) not only were more ships dying, but more of them were actually player made and expensive ships. Nulls sec (followed by low and WH space) is the engine that drives the EVE economy.
...High sec's contribution to the consumption that drives that economy is pitiful in comparison...
Your conclusion made from thin air, proved by nothing, deducted from 3 years old incomplete data.
Jenn aSide wrote: I play in all of EVE except wormholes. I am at the moment blitzing missions in Lanngisi. Only people who limit themselves to high sec only see EVE as 4 separate "Zones". The rest of us understand that New Eden is one place.
Please don't spin meanings of my posts. I play in all 4 "zones" too. But ignoring the fact that there are significant differences in New Eden, depending on system security status is just silly from your side. (please tell me more about ignoring the facts)
Quote:What I disdain is delusional people who are unable and unwilling to properly interpret data if that data is contrary to their personal tastes or self-interest.
Its just your belief, that you have complete data.
And please stop offending me. Then It looks like you were raped by some hisec playa in the past and you have syndrome from it till now.  . |

Techpriest Arcterran
Alpha LLC
0
|
Posted - 2014.01.09 17:03:00 -
[78] - Quote
What would happen if high sec was nerfed?
The same thing that happened to Shadowbane & Darkfall. Pure PvP mmo's don't succeed. You need your casual player base to survive.
There's plenty of action to be had in low sec and null, the 'hardcore' crowd are too sissy to fight each other far too often.
0.0 alliances NAP much? Why? You want the PvP 23/7, then everyone should be red and follow NRDS. Until then, the 'hardcore' crowd are just the whiny hardcore crowd.
Sucks, but it's the truth. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
962
|
Posted - 2014.01.09 17:13:00 -
[79] - Quote
Kira Enomoto wrote:Kagura Nikon wrote:baltec1 wrote:hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec. Not a single, but a handfull of them at most would be true. Still when you open map and check number of ships killed.. high sec is MUHC MUCH brighter than null sec is in the periods between wars. So no.. most of PVP is NOT in 0.0. I would rather look at the ratio between ships kills and pods as a way to see if there is a lot of PvP. NPC's do not pod. Not all gankers pod either. I've personally once experienced starting autopilot in an industrial, going AFK, and coming back to a pod making the 2nd to last jump to my destination. |

Kaarous Aldurald
ROC Academy The ROC
2043
|
Posted - 2014.01.09 17:16:00 -
[80] - Quote
MatrixSkye Mk2 wrote:Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun... And I mean, come on, let's face it; that your game is "much more fun" at the cost of others is really what's important here.
That's a pretty fundamental principle of EVE, yeah.
To answer the question posed by the thread title:
Lots of people would cry. Claim they are going to quit.
The changes go by largely ignored.
Inflation is decreased, and everyone benefits without realizing why.
...
Now, as to the meat of the argument, the real question is how do we nerf highsec?
My suggestion has always been to reintroduce the risk that should have always been there. That being wardecs. Killrights should be generated on players leaving a corp during a war.
And if people are that risk averse, there's always NPC corps. If you were the kind of player to dec dodge, you didn't deserve assets in space anyway, and likely wouldn't have them in the first place. Not posting on my main, and loving it.-á Because free speech.-á |

Logical 101
Agony Unleashed Agony Empire
236
|
Posted - 2014.01.09 17:42:00 -
[81] - Quote
hedge betts Shiyurida wrote:more ships go pop in high sec than low You think that might have something to do with the fact that low sec and 0.0 are primarily populated by groups who engage in coordinated fleet/small gang PvP and who carefully select their engagements, while high sec is basically an overpopulated, messy, uncoordinated, inexperienced, wardec-centric derpfest?
This obviously doesn't consider FW, but whatever. Farming. lol. |

Ioci
Bad Girl Posse Somethin Awfull Forums
491
|
Posted - 2014.01.09 17:46:00 -
[82] - Quote
You haven't been around long, have you OP?
I started in 2005 and you can be assured. High Sec has been nerfed in to oblivion. R.I.P. Vile Rat |

Kaarous Aldurald
ROC Academy The ROC
2044
|
Posted - 2014.01.09 17:46:00 -
[83] - Quote
Logical 101 wrote:hedge betts Shiyurida wrote:more ships go pop in high sec than low You think that might have something to do with the fact that low sec and 0.0 are primarily populated by groups who engage in coordinated fleet/small gang PvP and who carefully select their engagements, while high sec is basically a messy, uncoordinated, inexperienced, wardec-centric derpfest?
Well, aside from disputing that claim in it's entirety, I would also postulate one thing:
The only time you can die in highsec (barring the tutorial mission) is if you've done something stupid. If you're awake and aware, it is almost impossible to die. Not posting on my main, and loving it.-á Because free speech.-á |

Logical 101
Agony Unleashed Agony Empire
236
|
Posted - 2014.01.09 17:47:00 -
[84] - Quote
Kaarous Aldurald wrote:The only time you can die in highsec (barring the tutorial mission) is if you've done something stupid. If you're awake and aware, it is almost impossible to die. So all these people who go pop... are asleep and unaware? |

logic principle3
Knights-of-Cydonia
6
|
Posted - 2014.01.09 17:55:00 -
[85] - Quote
Nothing. The biggest carebears remain the 0.0 carebears and the guys who make ISK in highsec would probably flock to those groups for their secure isk making.
It is my opinion that all highsec carebears who can use guns intrinsicly can, or at least want to pvp on a more regular basis but are afraid of loss because it was not engrained into them early enough. The entirety of new eden would just turn into a clusterfuck free for all to begin with but will eventually stagnate as existing groups consolidate power over the disorganized newly formed ones.
This is probably the biggest reason CCP wont remove highsec; its not that it will loose a significant portion of its player base, its that the existing blocs of power will easily move into the newly available space and nothing will really change in game except for the fact that players who once prefered doing what they want are now due to answer to CTA's. Which may not be what they want to do with their free time. |

Kaarous Aldurald
ROC Academy The ROC
2044
|
Posted - 2014.01.09 18:11:00 -
[86] - Quote
Logical 101 wrote:Kaarous Aldurald wrote:The only time you can die in highsec (barring the tutorial mission) is if you've done something stupid. If you're awake and aware, it is almost impossible to die. So all these people who go pop... are asleep and unaware?
Well, "awake" can also be attributed to being at the keyboard.
But the aware part, pretty much.
It's why I always encourage any newbies I come across to not mine. You start off with a little scordite here and there, and the next thing you know you're ISBoxing 5 Mackinaws half asleep with one hand in a bag of Cheetos and one hand down your pants. Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4152
|
Posted - 2014.01.09 18:11:00 -
[87] - Quote
mining income might be less of a sad joke. maybe? |

Pipa Porto
1508
|
Posted - 2014.01.09 18:16:00 -
[88] - Quote
Logical 101 wrote:Kaarous Aldurald wrote:The only time you can die in highsec (barring the tutorial mission) is if you've done something stupid. If you're awake and aware, it is almost impossible to die. So all these people who go pop... are asleep and unaware?
200,000 people lost Drakes to Rats.
If they weren't in ******* Comas at the time of their loss, I weep.
Yonis Zanjoahir wrote:You must be joking. The majority of illegal isk in EvE comes from nullsec, and null is where most isk sellers are based. Many nullsec alliances are funded by at least renting space to RMT operations if not operating bots themselves.
[Citation Needed]
Here's where CCP said that well over 50% of botting occurs in HS.
Arduemont wrote:That's more or less what we're trying to find out right? It would only be for that half hour period, but then all data is just a snap shot in time anyway. 'Guesswork' in this kind of form has been used regularly in the scientific community, and can be fairly accurate with smart guestimators. Enrico Fermi comes to mind with the drake equation and his 'Fermi' estimates.
Here's the problem with your methodology that you're not understanding: You're taking data about Characters and assuming (with no rational basis for doing so) that it correlates strongly with data about Players.
Fermi estimates are good when you have enough information to make justified guesses and want something in the ballpark. The problem you have in claiming that you're doing a Fermi approximation are as follows: You don't seem to be able to consciously identify your assumptions (and thus adjust for them) You have presented no justification for your guesses The accuracy benefit comes from having a large number of terms multiplied together so that the under and overestimations might tend to cancel each other out EvE: Everyone vs Everyone
-RubyPorto |

Deunan Tenephais
69
|
Posted - 2014.01.09 18:18:00 -
[89] - Quote
Kaarous Aldurald wrote:It's why I always encourage any newbies I come across to not mine. You start off with a little scordite here and there, and the next thing you know you're ISBoxing 5 Mackinaws half asleep with one hand in a bag of Cheetos and one hand down your pants. Bah, utter bullsh*t. Most people who start by mining do it because it give them time to get more knowledge about the game, it is a low intensity thing to do while still providing some income; soon enough they go beyond this phase and find something they consider more interesting to do. The ones who go on a one man mining fleet are not the majority, by far.
Ask the guys. |

Logical 101
Agony Unleashed Agony Empire
238
|
Posted - 2014.01.09 18:26:00 -
[90] - Quote
Kaarous Aldurald wrote:Logical 101 wrote:Kaarous Aldurald wrote:The only time you can die in highsec (barring the tutorial mission) is if you've done something stupid. If you're awake and aware, it is almost impossible to die. So all these people who go pop... are asleep and unaware? Well, "awake" can also be attributed to being at the keyboard. But the aware part, pretty much. See, I don't buy the old line that everyone in high sec is getting ganked or dying to rats. I spend very little time up there these days, but I'm willing to wager there is still a good amount of straight-forward PvP going on up there in one form or another. The problem with this high sec PvP is that it is likely, for the most part, fragmented, blobish, poorly coordinated asshattery. I don't know any high sec corps that take doctrines and fits and losses particularly seriously, and this leads to a culture of second-rate action and general fail. |

Kaarous Aldurald
ROC Academy The ROC
2045
|
Posted - 2014.01.09 18:29:00 -
[91] - Quote
I don't need to ask them.
I've been on vacation irl for a while(cursed in laws paid for the flight so I had no excuse not to go), but when I'm actually at home and playing, I literally spend about 1/3 of my time harassing and killing these people.
I've seen their sickness.
Logical 101 wrote: I spend very little time up there these days, but I'm willing to wager there is still a good amount of straight-forward PvP going on up there in one form or another.
Aside from RVB or other such, pretty much no. Not posting on my main, and loving it.-á Because free speech.-á |

Pipa Porto
1508
|
Posted - 2014.01.09 18:34:00 -
[92] - Quote
Logical 101 wrote:See, I don't buy the old line that everyone in high sec is getting ganked or dying to rats.
75% of all HS losses are to rats.
That's not an "old line," that's what CCP said. EvE: Everyone vs Everyone
-RubyPorto |

Deunan Tenephais
69
|
Posted - 2014.01.09 18:39:00 -
[93] - Quote
Kaarous Aldurald wrote:I don't need to ask them. I've been on vacation irl for a while(cursed in laws paid for the flight so I had no excuse not to go), but when I'm actually at home and playing, I literally spend about 1/3 of my time harassing and killing these people. I've seen their sickness. No, I said to ask the guys who do not mine, not the ones who do.
And if the low/null seccers have a standard vision of their idea of a "carebear", would someone among them describe it ? So that I can see what I am talking to. |

Logical 101
Agony Unleashed Agony Empire
238
|
Posted - 2014.01.09 18:43:00 -
[94] - Quote
Pipa Porto wrote:75% of all HS losses are to rats.
That's not an "old line," that's what CCP said. CCP says a lot of things.
Point taken though.
|

Kaarous Aldurald
ROC Academy The ROC
2045
|
Posted - 2014.01.09 18:50:00 -
[95] - Quote
Deunan Tenephais wrote:Kaarous Aldurald wrote:I don't need to ask them. I've been on vacation irl for a while(cursed in laws paid for the flight so I had no excuse not to go), but when I'm actually at home and playing, I literally spend about 1/3 of my time harassing and killing these people. I've seen their sickness. No, I said to ask the guys who do not mine, not the ones who do. And if the low/null seccers have a standard vision of their idea of a "carebear", would someone among them describe it ? So that I can see what I am talking to.
Sure, I'll take a crack at it.
At their very core, the carebear is made of 2 things, that may or may not be in equal proportion.
Those things are Fear and Greed. Greed for assets, always more, always increasing. Fear of real players, who might not have strictly better combat skills, but more importantly have the will and ability to use them.
These two things combine together to create a mindset that quite simply cannot handle loss of the imaginary assets we all play with. But most especially, they cannot countenance that loss coming from another player. This both frightens and enrages them simultaneously, hence the bile and vitriol that comes out of them when they are confronted with loss.
This is called "tears", and due to a segment of the playerbase finding this misplaced rage to be hilarious, the extraction of said tears has become a primary industry in EVE Online. That segment that enjoys the verbal flailing of the carebears even does such things as put their various collections online, sharing stories and trading these tears among one another for amusement.
The carebears are not unaware of this, which only heightens their sense of being persecuted.
But for some reason, their behavior doesn't change. They don't see negative consequences arising as a result of their actions, but instead shift all the blame onto the existence of other players. They are unable to consider that they have done anything "wrong".
Which is why so very many of them are bound and determined to act as though this is a single player game. Not posting on my main, and loving it.-á Because free speech.-á |

Deunan Tenephais
70
|
Posted - 2014.01.09 19:22:00 -
[96] - Quote
Kaarous Aldurald wrote:Deunan Tenephais wrote:And if the low/null seccers have a standard vision of their idea of a "carebear", would someone among them describe it ? So that I can see what I am talking to. Sure, I'll take a crack at it. At their very core, the carebear is made of 2 things, that may or may not be in equal proportion. Those things are Fear and Greed. Greed for assets, always more, always increasing. Fear of real players, who might not have strictly better combat skills, but more importantly have the will and ability to use them. These two things combine together to create a mindset that quite simply cannot handle loss of the imaginary assets we all play with. But most especially, they cannot countenance that loss coming from another player. This both frightens and enrages them simultaneously, hence the bile and vitriol that comes out of them when they are confronted with loss. This is called "tears", and due to a segment of the playerbase finding this misplaced rage to be hilarious, the extraction of said tears has become a primary industry in EVE Online. That segment that enjoys the verbal flailing of the carebears even does such things as put their various collections online, sharing stories and trading these tears among one another for amusement. The carebears are not unaware of this, which only heightens their sense of being persecuted. But for some reason, their behavior doesn't change. They don't see negative consequences arising as a result of their actions, but instead shift all the blame onto the existence of other players. They are unable to consider that they have done anything "wrong". Which is why so very many of them are bound and determined to act as though this is a single player game. I admit some people are like that, a part was like that at start and others have become so over months or years of EVE. How many are they, I cannot say, and I don't think anyone can precisely. In my opinion it seems they are made mainly of fear (and not greed), that's why they accumulate wealth: they want to always have a security isk blanket, just in case, at all time, and they go over the top with it. They do not understand the transience of the itemization in EVE, they are in a classical MMORPG mindset toward what is called "stuff": you accumulate the best stuff and never loose it. Perhaps it would be a good thing to try to explain them, though I don't have much hope if they have been in this mindset for long.
But only a part of the highsec population is that obsessive over these kind of things, for example when I went to see what a WH looked like and got podded for the first time for my trouble it infuriated me (mainly because I liked this ship) but I went for a walk, rationalized it and went on my way in EVE. Beyond low/null seccers' alts, highsec is not populated excusively with carebears you know, there are other kind of people. |

Kaarous Aldurald
ROC Academy The ROC
2046
|
Posted - 2014.01.09 19:31:00 -
[97] - Quote
Quote:They do not understand the transience of the itemization in EVE, they are in a classical MMORPG mindset toward what is called "stuff": you accumulate the best stuff and never loose it.
Interestingly, the opposite is actually true.
The "classic" MMORPG itemization is present in EVE. Ultima Online, which many things in EVE were based upon, was the first MMORPG, and it had item loss on death as well.
If you didn't make it back to your corpse, whatever it had on it could easily be lost. Much the same in EVE where your wreck (corpse) has what is left of your ship.
Nowadays, gamers are thoroughly coddled, because gaming became more mainstream. Personally I blame World of Warcraft, although it was really Everquest who started it. However Everquest at least had a fairly hefty death penalty even though it wasn't loss of items. But it was WoW that first started the penalty free death among MMOs. Although perhaps FPS games are to blame, with the whole respawn concept. Idk.
What I do know is that without a sense of loss, the sense of accomplishment is diminished.
Quote:Beyond low/null seccers' alts, highsec is not populated excusively with carebears you know, there are other kind of people.
Correct. While highsec may not be exclusively carebears, carebears do almost exclusively live in highsec. Kinda of a square-is-a-rectangle sort of thing. Not posting on my main, and loving it.-á Because free speech.-á |

Josef Djugashvilis
Acme Mining Corporation
1933
|
Posted - 2014.01.09 19:50:00 -
[98] - Quote
Kaarous Aldurald wrote:Deunan Tenephais wrote:Kaarous Aldurald wrote:I don't need to ask them. I've been on vacation irl for a while(cursed in laws paid for the flight so I had no excuse not to go), but when I'm actually at home and playing, I literally spend about 1/3 of my time harassing and killing these people. I've seen their sickness. No, I said to ask the guys who do not mine, not the ones who do. And if the low/null seccers have a standard vision of their idea of a "carebear", would someone among them describe it ? So that I can see what I am talking to. Sure, I'll take a crack at it. At their very core, the carebear is made of 2 things, that may or may not be in equal proportion. Those things are Fear and Greed. Greed for assets, always more, always increasing. Fear of real players, who might not have strictly better combat skills, but more importantly have the will and ability to use them. These two things combine together to create a mindset that quite simply cannot handle loss of the imaginary assets we all play with. But most especially, they cannot countenance that loss coming from another player. This both frightens and enrages them simultaneously, hence the bile and vitriol that comes out of them when they are confronted with loss. This is called "tears", and due to a segment of the playerbase finding this misplaced rage to be hilarious, the extraction of said tears has become a primary industry in EVE Online. That segment that enjoys the verbal flailing of the carebears even does such things as put their various collections online, sharing stories and trading these tears among one another for amusement. The carebears are not unaware of this, which only heightens their sense of being persecuted. But for some reason, their behavior doesn't change. They don't see negative consequences arising as a result of their actions, but instead shift all the blame onto the existence of other players. They are unable to consider that they have done anything "wrong". Which is why so very many of them are bound and determined to act as though this is a single player game.
Golly, you have got some real issues!
Try to see Eve Online as a game and not a version of real life and you will be so much less bitter about how other folk play a computer game.
You are still my favourite crazy poster though  This is not a signature. |

Kaarous Aldurald
ROC Academy The ROC
2046
|
Posted - 2014.01.09 19:58:00 -
[99] - Quote
Quote:Try to see Eve Online as a game and not a version of real life and you will be so much less bitter about how other folk play a computer game.
I would argue that the people who explode over the loss of pixels, and attempt to petition the company to prevent them from losing pixels again, would be the ones to describe as bitter about how others play a computer game.
I merely enjoy farming them for the lulz, so to speak.
I've also never heard a ganker flip out and call anyone a, and I quote: "C**k welding F****t wifebeater". Whereas I have entire pages of this from my various victims.
Heck, even while on vacation this last 3 weeks + I got some hatemail from someone I scammed out of a Rupture blueprint early in December, and I hadn't even logged in since. Bitter? Not I, sir. Not posting on my main, and loving it.-á Because free speech.-á |

Deunan Tenephais
70
|
Posted - 2014.01.09 20:08:00 -
[100] - Quote
Kaarous Aldurald wrote:Quote:They do not understand the transience of the itemization in EVE, they are in a classical MMORPG mindset toward what is called "stuff": you accumulate the best stuff and never loose it. Interestingly, the opposite is actually true. The "classic" MMORPG itemization is present in EVE. Ultima Online, which many things in EVE were based upon, was the first MMORPG, and it had item loss on death as well. If you didn't make it back to your corpse, whatever it had on it could easily be lost. Much the same in EVE where your wreck (corpse) has what is left of your ship. Nowadays, gamers are thoroughly coddled, because gaming became more mainstream. Personally I blame World of Warcraft, although it was really Everquest who started it. However Everquest at least had a fairly hefty death penalty even though it wasn't loss of items. But it was WoW that first started the penalty free death among MMOs. Although perhaps FPS games are to blame, with the whole respawn concept. Idk. What I do know is that without a sense of loss, the sense of accomplishment is diminished. Okay, if "classical" is not it then "main" is what I meant.
I played the first EQ when it went out, not so long ago I played EQ2, the second seemed clearly less punishing than the first. But beyond that I don't understand what you mean by "accomplisment", what are we really doing here ? Playing the content of an entertainment product sold/rent by a company from the private sector.
I must admit I don't get what you mean by "sense of accomplishment" in the case of EVE, I feel like CCP employess are the ones doing something truly worthwile by creating then maintaining the game. |

Kaarous Aldurald
ROC Academy The ROC
2047
|
Posted - 2014.01.09 20:15:00 -
[101] - Quote
Deunan Tenephais wrote:
I played the first EQ when it went out, not so long ago I played EQ2, the second seemed clearly less punishing than the first. But beyond that I don't understand what you mean by "accomplisment", what are we really doing here ? Playing the content of an entertainment product sold/rent by a company from the private sector.
I must admit I don't get what you mean by "sense of accomplishment" in the case of EVE, I feel like CCP employess are the ones doing something truly worthwile by creating then maintaining the game.
Sure, I'll explain. Having a "death penalty" in the game that includes a loss of items creates a sense of loss.
Without loss, achievement is meaningless. If you can't ever lose it, then you weren't in any real danger in the first place. WoW for instance, sure I can kill your character, but all I am really doing is costing you some small amount of time, nothing more.
In EVE, on the other hand, by killing you I am actually taking something away from your inventory, from the things that you own.
That is real loss. And since it's real loss, it's also real gain when you acquire something.
Since you can genuinely lose it, having it and keeping it is an accomplishment, however small. Not posting on my main, and loving it.-á Because free speech.-á |

Deunan Tenephais
70
|
Posted - 2014.01.09 20:30:00 -
[102] - Quote
Kaarous Aldurald wrote:Sure, I'll explain. Having a "death penalty" in the game that includes a loss of items creates a sense of loss.
Without loss, achievement is meaningless. If you can't ever lose it, then you weren't in any real danger in the first place. WoW for instance, sure I can kill your character, but all I am really doing is costing you some small amount of time, nothing more.
In EVE, on the other hand, by killing you I am actually taking something away from your inventory, from the things that you own.
That is real loss. And since it's real loss, it's also real gain when you acquire something.
Since you can genuinely lose it, having it and keeping it is an accomplishment, however small. But it's only a real loss with a feeling of loss the first few times someone lose something, after that people are either fed up losing things and leave or desensitize themselves to losses altogether, making the whole itemization trivial beyond what it can moderately achieve.
I personaly dislike game mechanics that trivialize content, it means lower longevity of the gaming experience. |

Jenn aSide
STK Scientific Initiative Mercenaries
4260
|
Posted - 2014.01.09 20:38:00 -
[103] - Quote
Kaarous Aldurald wrote: Sure, I'll take a crack at it.
At their very core, the carebear is made of 2 things, that may or may not be in equal proportion.
Those things are Fear and Greed. Greed for assets, always more, always increasing. Fear of real players, who might not have strictly better combat skills, but more importantly have the will and ability to use them.
These two things combine together to create a mindset that quite simply cannot handle loss of the imaginary assets we all play with. But most especially, they cannot countenance that loss coming from another player. This both frightens and enrages them simultaneously, hence the bile and vitriol that comes out of them when they are confronted with loss.
This is called "tears", and due to a segment of the playerbase finding this misplaced rage to be hilarious, the extraction of said tears has become a primary industry in EVE Online. That segment that enjoys the verbal flailing of the carebears even does such things as put their various collections online, sharing stories and trading these tears among one another for amusement.
The carebears are not unaware of this, which only heightens their sense of being persecuted.
But for some reason, their behavior doesn't change. They don't see negative consequences arising as a result of their actions, but instead shift all the blame onto the existence of other players. They are unable to consider that they have done anything "wrong".
Which is why so very many of them are bound and determined to act as though this is a single player game.
Well said.
I think some folks don't get it though.
I'm a PVE (mostly player. Yet you see I don't catch much heat from PVP players, hell most of the people I argue with are high sec pve type players, you'd think we'd be allies. The difference is attitude. Their attitude is wrong, and it's not just them (high sec folks), it's every lazy entitled player in the game whether they are in high sec complaining about sucide ganks of null sec complaining about afk cloakers.
The problem with the "carebear" posters is that rather than use ingame methods to protect themselves and punish the (to them) 'bad guys', they come to the forums and whine and beg CCP for change while refusing to take a single lick of responsibility for themselves (like too many people do IRL imo). That's weak and thus annoying. Then the get even more annoying by claiming that thus of us telling them to think, fight back and HTFU are "against progess" and "have some agenda" against the innocent masses.
No we don't, we just want them to be freaking adults lol.
--
I imagine EVE being a game of gazelles and lions. The 'real gazelles' are running around playing tag with the lions, jumping over them, kicking them in the rear when they aren't looking and having a merry old time. The "CareGazelles" are cowering in a cave where the lions can't get to them, writing strongly worded letters to the U.N. demanding that those evil sociopathic lions be nerfed because they have teeth and think the gazelles are delicious. All the while I'm screaming into the cave "WTF did you expect, this is Africa, Lions gonna Lion". |

Logical 101
Agony Unleashed Agony Empire
240
|
Posted - 2014.01.09 20:40:00 -
[104] - Quote
Jenn aSide wrote:"Lions gonna Lion" Awesome name for either a corporation or a band.
Genre unimportant. |

TharOkha
0asis Group
733
|
Posted - 2014.01.09 21:32:00 -
[105] - Quote
Kaarous Aldurald wrote:Quote:Beyond low/null seccers' alts, highsec is not populated excusively with carebears you know, there are other kind of people. Correct. While highsec may not be exclusively carebears, carebears do almost exclusively live in highsec. Kinda of a square-is-a-rectangle sort of thing.
Yea, because countless threads about AFK cloaking are constantly made exclusively by hisec careberas 
Also i should tell you some funny stories about local emo-rages during our nullsec roams 
. |

Snagletooth Johnson
Snagle Material Services CAStabouts
63
|
Posted - 2014.01.09 21:45:00 -
[106] - Quote
What would happen if CCP finally nerfed hisec?
Goons would finally get their "You have won Eve! Congratulations!" certificate, but no one else would be around to see them accept it. |

Diamond Zerg
Taking Solo Away.
34
|
Posted - 2014.01.09 22:16:00 -
[107] - Quote
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that didn't have much PvE content? |

Dersen Lowery
Laurentson INC StructureDamage
934
|
Posted - 2014.01.09 22:27:00 -
[108] - Quote
Diamond Zerg wrote:Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that didn't have much PvE content?
They do. That's all that's important.
If we're going to nerf high sec, it should be done right. With no warning, after a downtime, high sec comes up like this:
1) no missions beyond the tutorials;
2) no anomalies or signatures beyond the tutorials, including wormholes;
3) all station manufacturing lines removed, except for individual lines in newbie systems instanced for tutorial missions, and restricted to making the product in the tutorial mission;
4) no asteroid belts;
5) no ice belts;
6) no markets;
7) no incursions.
EDIT: Oh, yeah, no PI.
There would be an enormous ocean of tears rolling in with the force of a tsunami, and if you think they would only come from "highsec carebears," you don't understand this game at all. Proud founder and member of the Belligerent Desirables. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
962
|
Posted - 2014.01.09 22:32:00 -
[109] - Quote
Diamond Zerg wrote:Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that didn't have much PvE content? Personally, because so much else appeals to me:
Spaceships Fitting spaceships Flying spaceships Buying new spaceships Flying those new spaceships Changing fittings on those spaceships as changes are made Flying those spaceships again Visual appeal of certain spaceships Visual appeal of the game in general Passive skill training Skill system appeals to me more than the level system Not restricted to any sort of "class" with a particular character Never not able to trade/sell something because "soulbound" Never not able to play with others I know who play the game because of different servers |

Kaarous Aldurald
ROC Academy The ROC
2047
|
Posted - 2014.01.09 22:35:00 -
[110] - Quote
TharOkha wrote:Kaarous Aldurald wrote:Quote:Beyond low/null seccers' alts, highsec is not populated excusively with carebears you know, there are other kind of people. Correct. While highsec may not be exclusively carebears, carebears do almost exclusively live in highsec. Kinda of a square-is-a-rectangle sort of thing. Yea, because countless threads about AFK cloaking are constantly made exclusively by hisec careberas  Also i should tell you some funny stories about local emo-rages during our nullsec roams 
Because those are nullbears. They're a sub-species.
The nullbear accepts that he may have to leave highsec, but his Fear levels are if anything even higher than the average carebear. Not posting on my main, and loving it.-á Because free speech.-á |

Billy Hix
Team JK
61
|
Posted - 2014.01.09 22:54:00 -
[111] - Quote
Vaerah Vahrokha wrote:It's fairly obvious this is a troll thread.
But the same question repeated ad nauseam may deserve different replies in different years.
In fact, we are talking about a special product: a sandbox MMO where players perspectives and game features change over time.
I think a subtle line may be drawn: in the past casual players, "PVEers", "F2P", "competing MMOs" were all mostly uncommon or downright not existing things.
Ask this thread question in 2004... nobody would have really cared about most of the factors above.
EvE was an engrossing, new universe to explore, paying an AAA grade sub (multiple subs strongly encouraged by game design!) were obvious things. A blank slate sandbox universe for everyone so bold to go take it? GOOD!
Then the years passed. The blank slate became less blank. CCP's "greed is good" did not reduce a bit, so the AAA grade sub stayed - they actually tried adding more burdens. But hey, it was still "sub MMOs" and the competition games were something pathetic at best.
More years pass. The blank slate now is definitely well full and somewhat tired. New content trickles in, game is in a sort of "active maintenance mode" where great expansions a la Apochrypha are actually and publicly shunned by the very game designers (don't ask me to go find the precise posts, this is all common knowledge or EvE-Searchable anyway). At least partially F2P games become not just a reality but actually almost the norm. Luckily for EvE, the only competition is called Star Trek Online and similar other poor excuses for MMOs.
More years pass. Game's definitely stale. Some off-springs have grandiously failed or shown tight limits (WiS, PI, Dust itself). News about content are sparse and Fanfest is more of a "good intentions talk room" than something followed by facts. Sub is still AAA grade though. Notice the (not so) subtle change in demographics: in old times, the concurrent player numbers would slowly rise before an expansion and then would stay strong for a couple of months till the "novelty factor" wore off. Nowadays, players come in relatively late, peak at expansion date and then in few weeks they are back to normal. This is a sign of overall interest declining. Old players return to see if this time CCP finally implemented something worth playing. But whatever they put in, is exhausted and then those players return doing something else.
In the meanwhile, old competitors like Entropia Online (the "evil brother sandbox" implementing several words including an harsher version of a spaceships sandbox) keep churning out new content. Other games like Star Citizen appear on the horizon. And the worrysome truth is that EvE lived so good so far, not because of it's over-time increasing, unbeatable quality and merits but because the others downright sucked hard.
So, EvE in my opinion is slowly losing grip, slowly losing momentum. It's staying playerbase are less and less fidelized, many look around. It's like a big, fat giant standing on feet of clay. If CCP will keep doing... nothing new, come something big or powerful enough and EvE is ripe to crash.
The first to go will be the many who developed less ties to the game, those who did not develop massive human networks over the years, those who did not invest years learning the "secrets" of the game in its whole.
Who are those less attached to EvE and thus easier to quit? Worrysome to say, it's a large amount of players, exactly the profile the OP wants to nerf.
Those who only did casual play, who did not invest their being into the deepest game features, who did not develop years strong friendships. Those who form the "players turnover".
All those bring a sizable income to CCP, but it's not reliable. Keep beating on them and they SHALL move to greener pastures.
After all if some dude for inexplicable reasons finds fun to waste his life shooting red crosses and pays for something I'd not do even if paid for, then let him in peace!
EvE is not progressing at the moment, it's mostly stationary. But anything could tip its direction towards a slow but steady decline. I am very displeased to see a great game being abandoned like that, but it's not in my capability to add new content or features. All I can do is try preserving it as long as possible and flinging nerfs left and right is definitely not the way to preserve anything.
The sad thing is, this is the most important post in this thread and everyone skipped it because it was long.
I think deep down we all know CCP have the game on active maintenance mode. So far growth has stopped but the population isn't in real decline, although I would guess (with no stats) that to number of people playing has dropped but the number of alts has managed to balance it out.
The problem will be as pointed out above when an actual competitor comes around. CCP have had it very easy. If you like spaceships/pvp/item loss your options have been very limited for a long time.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
908
|
Posted - 2014.01.09 23:05:00 -
[112] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Edit:
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content?
highsec has had a number of nerfs over the years and as a result it is boring and lacks character. We can all thank the whiney care bears in null for this.
Dumbing down of Eve Online will result in it's destruction... |

EI Digin
Sniggerdly Pandemic Legion
1648
|
Posted - 2014.01.09 23:16:00 -
[113] - Quote
Well, no one is advocating for the deletion of highsec so it looks like the game is not dying just yet. |

sparx Thiesant
Federal Navy Academy Gallente Federation
11
|
Posted - 2014.01.09 23:24:00 -
[114] - Quote
If hisec got nurfed into the ground then you elite null f1 pvpers carbare alts would av noware to make your isk
personaly null sec can suck my left nut i av no intrest in game politics or player bullsh#t rules
losec best sec but latly finding hisec fun
I see things bit difrent i dnt think hisec should b nurfed i think losec and null and wh space should b buffed remove pos the -25% to pos reproceing make null stations better more build slots more labs and sh#t
but im just a hisec scumbag who couldnt give a f#ck how any of you play your game |

Deunan Tenephais
70
|
Posted - 2014.01.09 23:29:00 -
[115] - Quote
Diamond Zerg wrote:Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that didn't have much PvE content? PvP players often do not get it by themselves, it's due to the fact that they are as much Players vs Players as they are players VERSUS players. Now to explain something: people like me do not think much of EVE pve content, we do agree that it is deeply lacking. What is much more interesting and more enthralling is the PWE content, the ability to play WITH the environment.
Planets and moons and asteroids and gas clouds to be harvested, with raw materials to be refined in usable shape by manufacture lines, with the need for specific blueprints, for research lines, for invention process, for the calculation of supply lines, find new and better markets, all for interstellar economy.
Exploration of new and old secrets, missions grinded to get the LP stuff, stable ratings needed to be able to circulate and get a better margin to be injected into something else than isk destruction by npc.
And ships! Ships ! Ships of all shape and size, each with its own purpose, with different battle tactic and philosophy depending of the empire and the situation you're in, with myriads of possibilities with thousands of configuration, each new fitting refined as near perfect as possible is an adventure in itself.
All of this, and much more.
People like me do not like to play AGAINST the environment, but WITH it. You could say I play EVE because it is a prettier, deeper, overall better Minecraft.
The bad thing is that extraction of much needed ressources is often pisspoorly implemented by CCP, on this point they nearly always fail to deliver, and it's a big let-down. Take mining for an example: target roid, start miner, wait... See the problem ? |

Hasikan Miallok
Republic University Minmatar Republic
129
|
Posted - 2014.01.09 23:46:00 -
[116] - Quote
The assumption that all the carebears will suddenly join a null corp is ridiculous.
Anyway ... the real problem is the way CCP attracts new players:
- II tells them it is a "sandbox" where you can do what you want, which attracts a lot of independent types who like to wing it solo and casually log in when real life allows it.
- It then puts them in a starter school in the middle of highsec in an NPC corp with minimal interaction with other new players and minimal PvP opportunities at low SP other than being challenged to a duel by a km ***** who flies circles around them.
- So they try mining only to be bullied by a bunch of fascists trying to force some "code" on them for no reason other than they are on a personal power-trip and are told scare stories about losec and null to the point that most of them are afraid to even enter 0.4 space in a remote boondocks area straight after reset.
- However suddenly they are told they got it all wrong, they need to HTFU and join a PVP corp and become a team player and start doing PvP becasue its awesome and move to null and become a null bear and they will love it.
Seriously ... if the game IS all about PvP and living in null ... why are we dumping new players straight into highsec schools in a scenario where they learn very quickly to avoid PvP or even other players altogether and positively encourages them to aim for solo level IV missioning as a goal ? |

Logical 101
Agony Unleashed Agony Empire
245
|
Posted - 2014.01.09 23:54:00 -
[117] - Quote
Hasikan Miallok wrote:CCP What amuses me as I read these treads from time to time is the emphasis that people put on CCP's perceived responsibilities, whether toward veterans or new players, not what they have done and actually do on a daily basis.
The truth is, some people sink and some people swim, no matter what environment they operate in. The better the game, the steeper the learning curve and the harsher the environment. You either figure it out, or you don't.
I often wonder if these same CCP commenters have any experience with Funcom... |

Nevyn Auscent
Broke Sauce
881
|
Posted - 2014.01.09 23:54:00 -
[118] - Quote
Because the game isn't all PvP. Refer to recent CSM minutes where they discuss player retention. The players that stay the best are those who's early time in the game is PvE. People who get into PvP fast often tend to leave fast. |

Herzog Wolfhammer
Sigma Special Tactics Group
4105
|
Posted - 2014.01.10 00:40:00 -
[119] - Quote
Well there's suspect flagging and attackable depots, MTUs, etc.
I would say that they will blur the lines between highsec and the other sectors before they nerf it, because by then nobody will care.
And yeah if the game is such that it's ISK ISK and nothing but ISK is all that ever matters and not being able to grind it while semi-AFK means un-subbing, then good riddance. ISK snatchers are as bad as killboard addicts.
|

Nevyn Auscent
Broke Sauce
881
|
Posted - 2014.01.10 00:44:00 -
[120] - Quote
Yet, most highsec players are not grinding for infinite isk. But just for one reason or another not interested in the other area's of space in a serious way at this point in time. And at the end of the day you have to make a living somewhere & how. The harder you make a highsec player grind for that new ship by reducing their income, the less likely they are to ever risk it anywhere else. |

SmilingVagrant
GoonWaffe Goonswarm Federation
2249
|
Posted - 2014.01.10 01:07:00 -
[121] - Quote
they would 12 box mining ships instead of 10 boxing them |

Captain Tardbar
Sons of Sam
1107
|
Posted - 2014.01.10 01:36:00 -
[122] - Quote
Think about it. EVE is a niche product and is one of the most unforgiving hardcore games out there.
Do you think making it any more hardcore would attract new players that aren't already playing? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |

Logical 101
Agony Unleashed Agony Empire
245
|
Posted - 2014.01.10 01:40:00 -
[123] - Quote
Captain Tardbar wrote:Do you think making it any more hardcore would attract new players that aren't already playing? Yes.
This game's utterly unforgiving nature is exactly what I have always liked about it. It's what I liked about it before I fully understood it, and everything that ever happened that tried but couldn't drive me away made me like it more. |

Deunan Tenephais
72
|
Posted - 2014.01.10 01:48:00 -
[124] - Quote
Captain Tardbar wrote:Think about it. EVE is a niche product and is one of the most unforgiving hardcore games out there.
Do you think making it any more hardcore would attract new players that aren't already playing? EVE is not hardcore, some of the player base is.
For EVE to be hardcore it would need...oh yes, permadeath.
No clones anymore, period.
And no decrease in training time, of course. |

Herzog Wolfhammer
Sigma Special Tactics Group
4105
|
Posted - 2014.01.10 01:52:00 -
[125] - Quote
TharOkha wrote:Kaarous Aldurald wrote:Quote:Beyond low/null seccers' alts, highsec is not populated excusively with carebears you know, there are other kind of people. Correct. While highsec may not be exclusively carebears, carebears do almost exclusively live in highsec. Kinda of a square-is-a-rectangle sort of thing. Yea, because countless threads about AFK cloaking are constantly made exclusively by hisec careberas  Also i should tell you some funny stories about local emo-rages during our nullsec roams 
Yeah I once sneaked out of a bubble camp in nullsec with an alt running a cloaked dessie and the tears from the gate campers were both funny and sad. Funny that this leet PVPer would even have tears, sad that such people exist per the rhetoric and display of personality.
Meanwhile, I have had small gangs run from my battle cruiser when clearly they had plenty of time to wreck my ship THEN JUMP RIGHT BACK INTO THE WORMHOLE THEY WERE NEXT TO. It was 5 to 1 and.... all of them ran away.
Why? Because I had the power, or so they thought, it was a pre-odyssey exploration ship that you kill with a T1 frigate, to "take one of them down with me" and oh Heaven forbid a loss of .001 green on the KB. And this is not different from some highsec carebear raging from some .001 ISK less yield in their wallet. The top complaint about lowsec is "you can't get a fair fight". Well, duh. You won't get anybody obsessed with a statistic to the point of both fear and rage ("carebears" as described) do be sporting or take risks now, will we?
|

Jax Zaden
Prometheus Deep Core Mining
22
|
Posted - 2014.01.10 01:54:00 -
[126] - Quote
Diamond Zerg wrote:
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
I'm curious how you think deflation would happen - making hisec less safe would result in reduced volume of things like minerals. Since most pvp people say that hate mining (so they wouldn't mine), that would mean that demand would increase (more losses from less safe hisec), supply would decrease (less yield/hour from less safe hisec) meaning prices would go up across the board.
Overall, this is just one aspect of your mistaken bad idea. |

EI Digin
Sniggerdly Pandemic Legion
1648
|
Posted - 2014.01.10 02:04:00 -
[127] - Quote
Nevyn Auscent wrote:Because the game isn't all PvP. Refer to recent CSM minutes where they discuss player retention. The players that stay the best are those who's early time in the game is PvE. People who get into PvP fast often tend to leave fast. Nice try.
New players can't afford to be able to PvP for long periods of time, they run out of money then they quit because PvP for most players is an isk-destructive activity, and lets face it, some people just don't enjoy PvE. The only way to solve this very real issue is to make PvP more accessible and rewarding, and that might involve rebalancing other types of gameplay (highsec pve) to make it more viable.
If you read the CSM notes you might find something else:
Quote:Affinity referred to some recent detailed research CCP has done which indicates that the players who stick around longest tend to do everything, while pure PvE players tend to churn out of the game. |

Nevyn Auscent
Broke Sauce
881
|
Posted - 2014.01.10 02:10:00 -
[128] - Quote
EI Digin wrote:Nevyn Auscent wrote:Because the game isn't all PvP. Refer to recent CSM minutes where they discuss player retention. The players that stay the best are those who's early time in the game is PvE. People who get into PvP fast often tend to leave fast. Nice try. New players can't afford to be able to PvP for long periods of time, they run out of money then they quit because PvP for most players is an isk-destructive activity, and lets face it, some people just don't enjoy PvE. The only way to solve this very real issue is to make PvP more accessible and rewarding, and that might involve rebalancing other types of gameplay (highsec pve) to make it more viable. If you read the CSM notes you might find something else: Quote:Affinity referred to some recent detailed research CCP has done which indicates that the players who stick around longest tend to do everything, while pure PvE players tend to churn out of the game. Which,..... actually supports what I said. That the game isn't all PvP. Nowhere did I say that the game was nothing to do with PvP at all. Just that it isn't all about PvP. So nerfing highsec destroys an area of the game for those wanting to get away from PvP, makes people leave early a lot more often since they will be forced into PvP early on, and reduces the range of activities available overall which hurts player retention three ways. You can't make PvP more rewarding or you lead to the issue of farming each other for profit using cheap ships. 'I kill you five times, I can buy six cheap ships, you kill me six times, you can now buy seven cheap ships. and so forth'. Which is why FW kills don't pay out more than they do. And High Sec income is already in line with low, null & WH income in terms of being lower per account in a normal situation.
Doesn't mean it can't all be tweaked to make it better, Null does have some density issues, and even with my limited Dev experience I could design a much better PvE system for all area's of space than EVE has. But it wouldn't involve nerfing high sec to do so, as that would be the wrong approach and a very self destructive one for EVE and CCP.
|

Kaarous Aldurald
ROC Academy The ROC
2051
|
Posted - 2014.01.10 02:17:00 -
[129] - Quote
Quote:But it wouldn't involve nerfing high sec to do so, as that would be the wrong approach and a very self destructive one for EVE and CCP.
You still really haven't said why in that whole post. I mean, aside from the usual "teh newbs will quit!" argument(which is nonsense and always has been), there really is no reasoning available that doesn't sound like someone trying to protect their golden goose.
So, do tell.
Why would it be such a bad thing? Not posting on my main, and loving it.-á Because free speech.-á |

Hasikan Miallok
Republic University Minmatar Republic
130
|
Posted - 2014.01.10 02:17:00 -
[130] - Quote
Deunan Tenephais wrote:Captain Tardbar wrote:Think about it. EVE is a niche product and is one of the most unforgiving hardcore games out there.
Do you think making it any more hardcore would attract new players that aren't already playing? EVE is not hardcore, some of the player base is. For EVE to be hardcore it would need...oh yes, permadeath. No clones anymore, period. And no decrease in training time, of course.
Actually making the T3 skill loss on death apply to all death would make the game far more interesting.
Currently death is just an ISK loss and hence meaningless for everyone over 3 months old.
|

Kimmi Chan
Tastes Like Purple
481
|
Posted - 2014.01.10 02:35:00 -
[131] - Quote
I got to page 5 of this thread before I stopped. I'll probably go back and read the rest because I like reading the varying opinions of everyone. It amazes me how vibrant and diverse this community is.
FULL DISCLOSURE: I have been a hisec mission runner for almost 6 years. Tried a PvP Corp for a brief time and found it really wasn't my thing.
I get the impression that CCP, despite the rhetoric of HTFU and dark, cold, harsh, etc. actually, whether intentioned or not, creted a game with a broad base of appeal. Nerfing hisec (and guessing from OP who has also sought advice on becoming a "warlord") would lessen that broad base of appeal. To what extent is difficult to say. I grow more and more weary of hisec bears lobbying for changes that only benefit their style of play. On the other end of that spectrum though, I can't appreciate the lobbying for free-for-all PvP in hisec either.
I think that the game has a good balance as it is. I fear that people that lobby for these changes don't consider carefully enough the long term consequences of the changes they crusade for. As an example, years before my time it was possible to tank CONCORD, miners were upset that they were disadvantaged by this mechanic and thus lobbied to buff CONCORD. It was this change that gave birth to the suicide ganker that they now demonize.
I think we all love the game as it is. Occasionally and with varying frequency, something happens that affects us personally and we rattle our sabers in protest without giving a lot of thought to the impetus of the saber rattling. Personally, I have always tried to use these occasions as a driver for change in my play and not in the play of others.
Paranoia never killed anyone. -áA complete absence of it has. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8250
|
Posted - 2014.01.10 02:37:00 -
[132] - Quote
Hasikan Miallok wrote:Actually making the T3 skill loss on death apply to all death would make the game far more interesting. No it wouldn't. People would just PVP less. My EVE Videos |

EI Digin
Sniggerdly Pandemic Legion
1648
|
Posted - 2014.01.10 02:46:00 -
[133] - Quote
Nevyn Auscent wrote:Which,..... actually supports what I said. That the game isn't all PvP. Nowhere did I say that the game was nothing to do with PvP at all. Just that it isn't all about PvP. But the reason it can't be all PvP is not because it's not fun or you burn out, it's because PvP is generally not self-sustainable on its own, therefore not a preferred or even viable career choice for many players. Since PvP is definitely a valid activity in the sandbox, it should be self-sustainable. Risk put on by players should also be rewarded. If this has to come at the (slight) expense of others who have enjoyed the benefits of a fundamentally broken system so be it.
People are currently able to make it all about PvE, why can't people make it all about PvP? Or have a little bit of both, where both activities earn you money instead of one being a revenue and the other an expense? This is a sandbox game.
Nevyn Auscent wrote:So nerfing highsec destroys an area of the game Again, no one is advocating for the destruction of highsec. Your playstyle is still valid. It just shouldn't be as rewarding as it is, because it's causing detrimental effects to the way other people enjoy the game. And a rebalance of this will not destroy your playstyle. The rocks will still be out there. You can still shoot the red crosses.
Nevyn Auscent wrote:You can't make PvP more rewarding or you lead to the issue of farming each other for profit using cheap ships. 'I kill you five times, I can buy six cheap ships, you kill me six times, you can now buy seven cheap ships. and so forth'. Which is why FW kills don't pay out more than they do. There are ways to make PvP rewarding that don't involve generating infinite isk. By the way, most ISK and LP generated from FW comes from PvE activity.
Nevyn Auscent wrote:And High Sec income is already in line with low, null & WH income in terms of being lower per account in a normal situation. You are strictly talking about PvE. But still you are wrong, because in most cases it's not worth the risk to go out to lowsec or highsec to PvE. |

dilly nay
State War Academy Caldari State
11
|
Posted - 2014.01.10 02:50:00 -
[134] - Quote
Op fails to realize that without hi sec all the hi sec players would quit.
Hi sec isn't the safety net to experience so many people presume it to be. The agenda for setting a standard to what is valuable is only conceivable to a selfish nature. Players dont play in Hi sec simply because Hi sec is there. No, Hi sec is there and so these people have been provided the opportunity to play. These two realizations are vastly different from one another. You fail to see how petty your reasoning is when you make the statement "Eve would be a better game without Hi sec and as a consequence be funner." because the truth is Eve would be exactly as it is now within Low/Null sec. Nothing more. |

Arthur Aihaken
The.VOID
2746
|
Posted - 2014.01.10 03:03:00 -
[135] - Quote
EVE would lose half its membership as all the low-sec and null-sec members players have no further need of their high-sec alts. I am currently away, traveling through time and will be returning last week. |

Hasikan Miallok
Republic University Minmatar Republic
130
|
Posted - 2014.01.10 03:04:00 -
[136] - Quote
dilly nay wrote:Op fails to realize that without hi sec all the hi sec players would quit.
Hi sec isn't the safety net to experience so many people presume it to be. The agenda for setting a standard to what is valuable is only conceivable to a selfish nature. Players dont play in Hi sec simply because Hi sec is there. No, Hi sec is there and so these people have been provided the opportunity to play. These two realizations are vastly different from one another. You fail to see how petty your reasoning is when you make the statement "Eve would be a better game without Hi sec and as a consequence be funner." because the truth is Eve would be exactly as it is now within Low/Null sec. Nothing more.
The issue seems to be that even the mere fact that casual players who log on occasionally whilst minding the kids and do some semi AFK mining exist at all anywhere in the game seems to totally ruin the game experience for some people who presumably get off on playing " teh mos' aw3some h@rdcore PvP sp@cegame evah " :D
Maybe we need some sort of rift that permanently prevents travel from hisec to low/null and visa versa and block all communications :D
Then both sides can be naively unaware the other lot even exists.
|

dilly nay
State War Academy Caldari State
11
|
Posted - 2014.01.10 03:47:00 -
[137] - Quote
Hasikan Miallok wrote:dilly nay wrote:Op fails to realize that without hi sec all the hi sec players would quit.
Hi sec isn't the safety net to experience so many people presume it to be. The agenda for setting a standard to what is valuable is only conceivable to a selfish nature. Players dont play in Hi sec simply because Hi sec is there. No, Hi sec is there and so these people have been provided the opportunity to play. These two realizations are vastly different from one another. You fail to see how petty your reasoning is when you make the statement "Eve would be a better game without Hi sec and as a consequence be funner." because the truth is Eve would be exactly as it is now within Low/Null sec. Nothing more. The issue seems to be that even the mere fact that casual players who log on occasionally whilst minding the kids and do some semi AFK mining exist at all anywhere in the game seems to totally ruin the game experience for some people who presumably get off on playing " teh mos' aw3some h@rdcore PvP sp@cegame evah " :D Maybe we need some sort of rift that permanently prevents travel from hisec to low/null and visa versa and block all communications :D Then both sides can be naively unaware the other lot even exists.
Your first statement was scratching at the answer but you completely derailed after your satirized quote.
The issue is that psychology is involved and people have a tendency to establish a bar of value in order to measure their own progress. OP intends to propose the idea of removing Hi sec because OP wants to establish a common ground for his own accomplishments.
For example... removing Hi sec so that there are no penalties for Pvp. This forces players to pay attention to Pvp allowing OP to then measure their own progress because OP already focuses on Pvp. With everybody focused on the same category he now has a common goal to rise out of. Sort of like a Star which burns brightest compared to every other star in the night sky. However, OP's problem is that some Stars shine brighter with a different background. So you have people vouching for how much fun "AFK mining" is and players like OP are now forced to make a decision and criticize or question their own choices vs. the testimony of others.
It's the failure to realize this which allows perfectly nice people to say arrogantly shallow things in the face of their own selfish desire.
ps. we dont need "some sort of rift". You are creating a mystery where none exists. (there is no problem to be solved) |

Deunan Tenephais
73
|
Posted - 2014.01.10 03:54:00 -
[138] - Quote
Hasikan Miallok wrote:The issue seems to be that even the mere fact that casual players who log on occasionally whilst minding the kids and do some semi AFK mining exist at all anywhere in the game seems to totally ruin the game experience for some people who presumably get off on playing " teh mos' aw3some h@rdcore PvP sp@cegame evah " :D
Maybe we need some sort of rift that permanently prevents travel from hisec to low/null and visa versa and block all communications :D
Then both sides can be naively unaware the other lot even exists.
You're asking for CCP to open a PVE server ? There's gonna be riots in Jita's streets if you do that, you know.
Kimmi Chan wrote:I got to page 5 of this thread before I stopped. I'll probably go back and read the rest because I like reading the varying opinions of everyone. It amazes me how vibrant and diverse this community is.
FULL DISCLOSURE: I have been a hisec mission runner for almost 6 years. Tried a PvP Corp for a brief time and found it really wasn't my thing.
I get the impression that CCP, despite the rhetoric of HTFU and dark, cold, harsh, etc. actually, whether intentioned or not, created a game with a broad base of appeal. Nerfing hisec (and guessing from OP who has also sought advice on becoming a "warlord") would lessen that broad base of appeal. To what extent is difficult to say. I grow more and more weary of hisec bears lobbying for changes that only benefit their style of play. On the other end of that spectrum though, I can't appreciate the lobbying for free-for-all PvP in hisec either.
I think that the game has a good balance as it is. I fear that people that lobby for these changes don't consider carefully enough the long term consequences of the changes they crusade for. As an example, years before my time it was possible to tank CONCORD, miners were upset that they were disadvantaged by this mechanic and thus lobbied to buff CONCORD. It was this change that gave birth to the suicide ganker that they now demonize.
I think we all love the game as it is. Occasionally and with varying frequency, something happens that affects us personally and we rattle our sabers in protest without giving a lot of thought to the impetus of the saber rattling. Personally, I have always tried to use these occasions as a driver for change in my play and not in the play of others. Mainly agree with what you wrote here, I too am pretty tired of both groups of lobbyists and I've been in the game far less than you. I'm not even sure if these people really think the game will be "funnier" with the changes they want or if they are only leeches trying to turn CCP's head to get some unfair advantage.
Frankly, they get on my nerves. |

Kimmi Chan
Tastes Like Purple
482
|
Posted - 2014.01.10 04:03:00 -
[139] - Quote
Hasikan Miallok wrote:Maybe we need some sort of rift that permanently prevents travel from hisec to low/null and visa versa and block all communications :D
Then both sides can be naively unaware the other lot even exists.
Eve-tima Online?
Paranoia never killed anyone. -áA complete absence of it has. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8250
|
Posted - 2014.01.10 04:04:00 -
[140] - Quote
dilly nay wrote:Op fails to realize that without hi sec all the hi sec players would quit.
Hi sec isn't the safety net to experience so many people presume it to be. The agenda for setting a standard to what is valuable is only conceivable to a selfish nature. Players dont play in Hi sec simply because Hi sec is there. No, Hi sec is there and so these people have been provided the opportunity to play. These two realizations are vastly different from one another. You fail to see how petty your reasoning is when you make the statement "Eve would be a better game without Hi sec and as a consequence be funner." because the truth is Eve would be exactly as it is now within Low/Null sec. Nothing more. Your entire post is invalidated by the fact that nowhere does he say that highsec should be removed. My EVE Videos |

dilly nay
State War Academy Caldari State
11
|
Posted - 2014.01.10 04:08:00 -
[141] - Quote
James Amril-Kesh wrote:dilly nay wrote:Op fails to realize Your entire post is invalidated by the fact that nowhere does he say that highsec should be removed.
Diamond Zerg wrote: My prediction: Suddenly EVE becomes much more fun, and a better game in general...
...PvE focused gamers would have to consider how other players affect their gameplay.
The word "remove" was never used so technically you are right but it's about half of a ghost of a point. |

Heshee
Pator Tech School Minmatar Republic
6
|
Posted - 2014.01.10 04:10:00 -
[142] - Quote
Jax Zaden wrote:Diamond Zerg wrote:
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
I'm curious how you think deflation would happen - making hisec less safe would result in reduced volume of things like minerals. Since most pvp people say that hate mining (so they wouldn't mine), that would mean that demand would increase (more losses from less safe hisec), supply would decrease (less yield/hour from less safe hisec) meaning prices would go up across the board. Overall, this is just one aspect of your mistaken bad idea.
Prices go up across the board every time CCP adds another risk-free isk faucet to highsec, too. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8251
|
Posted - 2014.01.10 04:11:00 -
[143] - Quote
I really isn't particularly controversial, unless you're a forums alt who stirs up **** without basis for disagreement, that highsec PVE-only players contribute nothing to the game except their continuous injection of ISK into the economy, causing inflation. They don't produce content. They just leach off what the game provides. About the only positive thing that can be said is that they still pay a sub fee (or buy PLEX which is basically the same). My EVE Videos |

Kiryen O'Bannon
Thrall Nation Brave Collective
43
|
Posted - 2014.01.10 04:11:00 -
[144] - Quote
EI Digin wrote:Your playstyle is still valid. It just shouldn't be as rewarding as it is, because it's causing detrimental effects to the way other people enjoy the game. And a rebalance of this will not destroy your playstyle. The rocks will still be out there. You can still shoot the red crosses.
Wrong.
It's irrelevant that it's causing unspecified "detrimental effects" (it isn't, but that's neither here nor there) to other people's playstyles. Lots of people's playstyles consist of nothing but causing detrimental effects to others.
At best you could make a case that low/nullsec PVE rewards need to be buffed. Highsec rewards do not need a nerf, especially not because they cause "detrimental effects" (i.e. butthurt) to certain playstyles. As was mentioned earlier in this thread, ISK is presently leaving the economy faster than it enters. Significant nerf to faucets would cause deflationary issues. |

Pipa Porto
1511
|
Posted - 2014.01.10 04:27:00 -
[145] - Quote
Nevyn Auscent wrote:Yet, most highsec players are not grinding for infinite isk. But just for one reason or another not interested in the other area's of space in a serious way at this point in time.
[Citation Needed]
I know plenty of people who make their ISK on HS alts of various sorts because doing so is strictly better than trying to make money where they prefer to live.
HS L4s pay almost as much as nullsec anoms with no risk no matter how few hands you have free to run your ship. Incursions pay more, but you start running some risk when the number of available hands drops below one (still far lower risk than anoms, of course). Industry essentially always occurs in HS, as there's no reason to do it elsewhere unless mechanics specifically prohibit it (Caps, Supers, Reactions).
Captain Tardbar wrote:Think about it. EVE is a niche product and is one of the most unforgiving hardcore games out there.
[Citation Needed]
This claim comes up all the time. All the while EVE has been hopping between the second and fourth highest subscription MMO worldwide. The subscription MMOs that I can find that have higher sub numbers than EVE are: WOW (~8 million) FF14 (~1.5 million, but was released in August, so it's a pretty safe bet that'll end up falling shortly)
And... that's it. If you can show a bunch more that have higher sub numbers to show that EVE is in some small "niche," be my guest. EvE: Everyone vs Everyone
-RubyPorto |

EI Digin
Sniggerdly Pandemic Legion
1648
|
Posted - 2014.01.10 04:28:00 -
[146] - Quote
Kiryen O'Bannon wrote:EI Digin wrote:Your playstyle is still valid. It just shouldn't be as rewarding as it is, because it's causing detrimental effects to the way other people enjoy the game. And a rebalance of this will not destroy your playstyle. The rocks will still be out there. You can still shoot the red crosses. Wrong. It's irrelevant that it's causing unspecified "detrimental effects" (it isn't, but that's neither here nor there) to other people's playstyles. Lots of people's playstyles consist of nothing but causing detrimental effects to others. You may think of detrimental effects as minor level events like ship loss.
I'm talking about detrimental effects such as newer PvP-oriented players quitting the game en masse (as cited by previous posters from CSM minutes) because there's no way to live a sustainable life.
There's a fair bit of difference.
Kiryen O'Bannon wrote: At best you could make a case that low/nullsec PVE rewards need to be buffed. Highsec rewards do not need a nerf, especially not because they cause "detrimental effects" (i.e. butthurt) to certain playstyles. As was mentioned earlier in this thread, ISK is presently leaving the economy faster than it enters. Significant nerf to faucets would cause deflationary issues.
Buffing everything but highsec has the same effect as nerfing highsec. If you take the crown off of the head of highsec and make it perhaps not the best place to live in, you've effectively made it worse off. You have to understand, this game has many different gears and cogs, modifying one is going to change the entire game. There are no completely self-contained bubbles in this game, which many people who live in highsec and prefer PvE choose to believe.
If you can add new faucets without disrupting the economy, fine by me. But if new sinks are to be added because of the necessary improvements to make PvP viable, don't make life more difficult for people who are already having trouble. |

Nevyn Auscent
Broke Sauce
881
|
Posted - 2014.01.10 04:40:00 -
[147] - Quote
Heshee wrote:
Prices go up across the board every time CCP adds another risk-free isk faucet to highsec, too.
Except CCP's last market analysis indicates there is no inflation happening, and the average isk/player has actually dropped slightly. Prices are going up because mineral requirements were changed significantly due to tiericide, and mineral supply was changed with the changes to loot & drone poo removal. |

dexington
Caldari Provisions Caldari State
1039
|
Posted - 2014.01.10 04:47:00 -
[148] - Quote
Diamond Zerg wrote:My prediction: Suddenly EVE becomes much more fun, and a better game in general.
It would be more fun for the people who already play then game, who can use their knowledge and in-game assets to bully new players, to the point where they just quit the game because they never got a chance.
The problem with hi-sec is that there is no reason to leave, moving to null is like living in a third world country compared to hi-sec, and low-sec is not much better. If you don't care about space politics, and think fleet battles is a boring lag fest, then you have absolutely no reason to leave hi-sec.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Chopper Rollins
Brutor Tribe Minmatar Republic
448
|
Posted - 2014.01.10 04:54:00 -
[149] - Quote
Diamond Zerg wrote:... Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders....
The biggest fleets of bots i've ever seen were in null. The total lack of so-called bot hunters there points to the disingenous nature of the pinheads who want to hit non-combat ships in hisec. Mining and belt ratting bots are and will be safe from your terrible ideas. All of them.
Goggles. Making me look good. Making you look good. |

dilly nay
State War Academy Caldari State
11
|
Posted - 2014.01.10 05:10:00 -
[150] - Quote
Because treating a video game market similar to the world market and using terminology such as "inflation" to describe an isk pool which was larger today than is was yesterday is relevant.
How exactly do you "inflate" the value of a currency which is not the result of a loan? You must assume that higher prices = inflation?
There is no link between isk grinding and higher market prices.
Your logic would serve you better by stating Pvp and its vast reservoir of ship loss is a source for higher demand or "inflation". lol |

Pipa Porto
1511
|
Posted - 2014.01.10 05:46:00 -
[151] - Quote
Chopper Rollins wrote:Diamond Zerg wrote:... Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.... The biggest fleets of bots i've ever seen were in null. The total lack of so-called bot hunters there points to the disingenous nature of the pinheads who want to hit non-combat ships in hisec. Mining and belt ratting bots are and will be safe from your terrible ideas. All of them.
http://evenews24.com/wp-content/uploads/2012/03/01.jpg
The top 9 regions for botting are in HS. They account for 79% of botting according to CCP. EvE: Everyone vs Everyone
-RubyPorto |

James Amril-Kesh
4S Corporation Goonswarm Federation
8252
|
Posted - 2014.01.10 06:23:00 -
[152] - Quote
dilly nay wrote:Because treating a video game market similar to the world market and using terminology such as "inflation" to describe an isk pool which was larger today than is was yesterday is relevant. CCP hired a Ph. D economist several years ago for the express purpose of analyzing EVE economics. He's still there. I'd say it's relevant. My EVE Videos |

Nevyn Auscent
Broke Sauce
881
|
Posted - 2014.01.10 07:06:00 -
[153] - Quote
James Amril-Kesh wrote:dilly nay wrote:Because treating a video game market similar to the world market and using terminology such as "inflation" to describe an isk pool which was larger today than is was yesterday is relevant. CCP hired a Ph.D economist several years ago for the express purpose of analyzing EVE economics. He's still there. I'd say it's relevant. And said economist made comments in latest CSM minutes. Well worth reading since they disprove any kind of 'inflation' theory anyway. |

Tippia
Sunshine and Lollipops
18832
|
Posted - 2014.01.10 07:29:00 -
[154] - Quote
Nevyn Auscent wrote:And said economist made comments in latest CSM minutes. Well worth reading since they disprove any kind of 'inflation' theory anyway. The fact that there isn't inflation right now does not GÇ£disproveGÇ¥ the theory. In fact, it rather highlights the reason why it is a valid and relevant way of tracking the economy. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Nevyn Auscent
Broke Sauce
881
|
Posted - 2014.01.10 07:51:00 -
[155] - Quote
Oh sure. I was meaning those comments are relevant to the whole isk faucets are causing inflation arguments people like to spout off about. When the latest comments he made actually show the average player has less isk, not more. |

baltec1
Bat Country Goonswarm Federation
9764
|
Posted - 2014.01.10 08:12:00 -
[156] - Quote
Chopper Rollins wrote:Diamond Zerg wrote:... Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.... The biggest fleets of bots i've ever seen were in null. The total lack of so-called bot hunters there points to the disingenous nature of the pinheads who want to hit non-combat ships in hisec. Mining and belt ratting bots are and will be safe from your terrible ideas. All of them.
Bots all but abandoned null years ago. They make more isk in far greater safety in high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Bi-Mi Lansatha
RillaCorp The Kadeshi
280
|
Posted - 2014.01.10 08:13:00 -
[157] - Quote
Diamond Zerg wrote:
...Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere...
Yes, that is exactly what your find in 'null'!
|

baltec1
Bat Country Goonswarm Federation
9764
|
Posted - 2014.01.10 08:14:00 -
[158] - Quote
Nevyn Auscent wrote:Oh sure. I was meaning those comments are relevant to the whole isk faucets are causing inflation arguments people like to spout off about. When the latest comments he made actually show the average player has less isk, not more.
CCP fixed the runaway isk inflation some time ago. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pipa Porto
1511
|
Posted - 2014.01.10 08:21:00 -
[159] - Quote
Nevyn Auscent wrote:Oh sure. I was meaning those comments are relevant to the whole isk faucets are causing inflation arguments people like to spout off about. When the latest comments he made actually show the average player has less isk, not more.
ISK Faucets provide inflationary pressure. ISK Sinks provide deflationary pressure.
That the balance is currently where CCP wants it (mild inflation) does not change the fact that ISK faucets are a prime source of inflationary pressure. EvE: Everyone vs Everyone
-RubyPorto |

Josef Djugashvilis
Acme Mining Corporation
1934
|
Posted - 2014.01.10 08:22:00 -
[160] - Quote
James Amril-Kesh wrote:I really isn't particularly controversial, unless you're a forums alt who stirs up **** without basis for disagreement, that highsec PVE-only players contribute nothing to the game except their continuous injection of ISK into the economy, causing inflation. They don't produce content. They just leach off what the game provides. About the only positive thing that can be said is that they still pay a sub fee (or buy PLEX which is basically the same).
You need to eat less spinach dear chap.
Having said ,I believe null-sec hard-man style players are vitally important to the game, they give many of us something to laugh at. This is not a signature. |

TharOkha
0asis Group
733
|
Posted - 2014.01.10 08:55:00 -
[161] - Quote
Kaarous Aldurald wrote:TharOkha wrote:Kaarous Aldurald wrote:Quote:Beyond low/null seccers' alts, highsec is not populated excusively with carebears you know, there are other kind of people. Correct. While highsec may not be exclusively carebears, carebears do almost exclusively live in highsec. Kinda of a square-is-a-rectangle sort of thing. Yea, because countless threads about AFK cloaking are constantly made exclusively by hisec careberas  Also i should tell you some funny stories about local emo-rages during our nullsec roams  Because those are nullbears. They're a sub-species. The nullbear accepts that he may have to leave highsec, but his Fear levels are if anything even higher than the average carebear.
You can name them anyhow you want. They are still carebears and some of their reactions are even more adorable than from those from hisec. 
By the way i don't see any differences between flying an expensive ship in "secure" space full of random gankers and flying the ship in deep empty nullspace. (where jumps per hr < 2) . |

Kaarous Aldurald
ROC Academy The ROC
2054
|
Posted - 2014.01.10 14:41:00 -
[162] - Quote
TharOkha wrote:Kaarous Aldurald wrote:TharOkha wrote:Kaarous Aldurald wrote:Quote:Beyond low/null seccers' alts, highsec is not populated excusively with carebears you know, there are other kind of people. Correct. While highsec may not be exclusively carebears, carebears do almost exclusively live in highsec. Kinda of a square-is-a-rectangle sort of thing. Yea, because countless threads about AFK cloaking are constantly made exclusively by hisec careberas  Also i should tell you some funny stories about local emo-rages during our nullsec roams  Because those are nullbears. They're a sub-species. The nullbear accepts that he may have to leave highsec, but his Fear levels are if anything even higher than the average carebear. You can name them anyhow you want. They are still carebears and some of their reactions are even more adorable than from those from hisec.  By the way i don't see any differences between flying an expensive ship in "secure" space full of random gankers and flying the ship in deep empty nullspace. (where jumps per hr < 2)
I will confirm that afk cloaking on renters is hilarious. I used to talk to mine, tell them I thought they had a really nice Oracle, or whatever it was they were using.
I'd also be parked about 100km up from the station, talk to them whenever they docked up and stuff.
Anyway, as to the difference between the kind of ships that carebears fly, and the kind that nullbears fly...
The nullbears tend to not fly bling ships. The falsely perceived safety of highsec makes their particular carebears more daring with bringing out the shinies. Not posting on my main, and loving it.-á Because free speech.-á |

Notorious Fellon
Republic University Minmatar Republic
100
|
Posted - 2014.01.10 14:59:00 -
[163] - Quote
Kaarous Aldurald wrote:
The nullbears tend to not fly bling ships. The falsely perceived safety of highsec makes their particular carebears more daring with bringing out the shinies.
Where did you get this data from? It smells funny.
I, too can provide some anecdotal "evidence" and bullshit to try and make my point. Here watch:
Are 10/10 plexes run in Sentry Domis or Blinged out Carriers, Machs and Nightmares?
I know what I see in 10/10 plexes, and it sure isn't T1 BS. But you can bet your Astarte that in every major L4 hisec hub there is standard T2 fit Domis hauling their T1 (and some T2) sentries into missions. |

Jenn aSide
STK Scientific Initiative Mercenaries
4275
|
Posted - 2014.01.10 15:14:00 -
[164] - Quote
Notorious Fellon wrote:Kaarous Aldurald wrote:
The nullbears tend to not fly bling ships. The falsely perceived safety of highsec makes their particular carebears more daring with bringing out the shinies.
Where did you get this data from? It smells funny. I, too can provide some anecdotal "evidence" and bullshit to try and make my point. Here watch: Are 10/10 plexes run in Sentry Domis or Blinged out Carriers and Nightmares? I know what I see in 10/10 plexes, and it sure isn't T1 BS. But you can bet your Astarte that in every major L4 hisec hub there is standard T2 fit Domis hauling their T1 (and some T2) sentries into missions.
This demonstrates really really well that you don't know what you're talking about lol.
Show me the DED 10/10 that doesn't have a gate so you can get a carrier into it in the 1st place. And a nightmare....in a complex that shoots a citadel torp at you....lol no thanks. What you WILL see in 10/10s are ishtars, Tengus, remote rep domi teams and the like.
Contrast that with the marauders doing lvl 4 missions, or the pirate BS' doing incursions. The "starter' machariel fit for TVP (The Valhalla Project) cost 1.2 bil. The "Elite' machariel fit for TVP only costs about 5 billion isk , that is if you don't count the recommended implants that will run you another 4 billion isk (including the pashan's) that no one in null would DARE have in their clones because of the risk of being bubbled.
And ISN flies noting BUT shiny, my starter vindicator I flew with ISN costs +5bil.
There is a reason where there are multiple high sec incursion communities and not one low sec standing community at all.
|

Nevyn Auscent
Broke Sauce
881
|
Posted - 2014.01.10 15:37:00 -
[165] - Quote
TVP's start mach fit might be expensive. TVP's starter Maelstrom fit however is not. They start with T1 BS's. So, get facts right on that front. |

Dave Stark
4156
|
Posted - 2014.01.10 15:38:00 -
[166] - Quote
Nevyn Auscent wrote:TVP's start mach fit might be expensive. TVP's starter Maelstrom fit however is not. They start with T1 BS's. So, get facts right on that front.
the mach fit is pretty much t2 last time i looked at the mailing list. the bulk of the 1.2bn isk price tag is the hull, not the modules. |

Jenn aSide
STK Scientific Initiative Mercenaries
4277
|
Posted - 2014.01.10 15:41:00 -
[167] - Quote
Nevyn Auscent wrote:TVP's start mach fit might be expensive. TVP's starter Maelstrom fit however is not. They start with T1 BS's. So, get facts right on that front.
Good luck consistantly getting into tvp fleets with that maelstrom, especially with certain FCs who keep tabs on new pilots to make sure they are upgrading.
The TVP fleet i was in (yesterday, doing that incursion on that island, which quite frankly shocked me because most communites won't screw with those) had exactly 2 maelstroms, 1 rokh and one tempest fleet, the rest of us were machs, vindis and logi. |

Jenn aSide
STK Scientific Initiative Mercenaries
4277
|
Posted - 2014.01.10 15:43:00 -
[168] - Quote
Dave Stark wrote:Nevyn Auscent wrote:TVP's start mach fit might be expensive. TVP's starter Maelstrom fit however is not. They start with T1 BS's. So, get facts right on that front. the mach fit is pretty much t2 last time i looked at the mailing list. the bulk of the 1.2bn isk price tag is the hull, not the modules.
The TVP starter mach has tech2 rigs now (and 1 t1 ancillary rig). The hull is only like 800 mil now. |

Dave Stark
4156
|
Posted - 2014.01.10 15:49:00 -
[169] - Quote
Jenn aSide wrote:Dave Stark wrote:Nevyn Auscent wrote:TVP's start mach fit might be expensive. TVP's starter Maelstrom fit however is not. They start with T1 BS's. So, get facts right on that front. the mach fit is pretty much t2 last time i looked at the mailing list. the bulk of the 1.2bn isk price tag is the hull, not the modules. The TVP starter mach has tech2 rigs now (and 1 t1 ancillary rig). The hull is only like 800 mil now.
t2 shield rigs are still relatively cheap, at least the last time i purchased them anyway. |

Ila Dace
Center for Advanced Studies Gallente Federation
2995
|
Posted - 2014.01.10 15:57:00 -
[170] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Edit:
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content? Didn't you get the memo? Hi-sec is hard-mode piracy. If House played Eve: http://i.imgur.com/y7ShT.jpg |

Notorious Fellon
Republic University Minmatar Republic
100
|
Posted - 2014.01.10 15:58:00 -
[171] - Quote
Jenn aSide wrote:Notorious Fellon wrote:Kaarous Aldurald wrote:
The nullbears tend to not fly bling ships. The falsely perceived safety of highsec makes their particular carebears more daring with bringing out the shinies.
Where did you get this data from? It smells funny. I, too can provide some anecdotal "evidence" and bullshit to try and make my point. Here watch: Are 10/10 plexes run in Sentry Domis or Blinged out Carriers and Nightmares? I know what I see in 10/10 plexes, and it sure isn't T1 BS. But you can bet your Astarte that in every major L4 hisec hub there is standard T2 fit Domis hauling their T1 (and some T2) sentries into missions. This demonstrates really really well that you don't know what you're talking about lol. Show me the DED 10/10 that doesn't have a gate so you can get a carrier into it in the 1st place. And a nightmare....in a complex that shoots a citadel torp at you....lol no thanks. What you WILL see in 10/10s are ishtars, Tengus, remote rep domi teams and the like. Contrast that with the marauders doing lvl 4 missions, or the pirate BS' doing incursions. The "starter' machariel fit for TVP (The Valhalla Project) cost 1.2 bil. The "Elite' machariel fit for TVP only costs about 5 billion isk , that is if you don't count the recommended implants that will run you another 4 billion isk (including the pashan's) that no one in null would DARE have in their clones because of the risk of being bubbled. And ISN flies noting BUT shiny, my starter vindicator I flew with ISN costs +5bil. There is a reason where there are multiple high sec incursion communities and not one low sec standing community at all.
You caught me mid-edit. Tried to correct it. Just a typo. Don't get too excited just because you think you have someone to bash.
I see Nightmares running anoms/sigs out here all the time. There is a guy who multi-boxes them. This was my point entirely: anecdotal evidence is meaningless when trying to make broad claims; just like you did. |

Jenn aSide
STK Scientific Initiative Mercenaries
4278
|
Posted - 2014.01.10 16:10:00 -
[172] - Quote
Notorious Fellon wrote:Jenn aSide wrote:Notorious Fellon wrote:Kaarous Aldurald wrote:
The nullbears tend to not fly bling ships. The falsely perceived safety of highsec makes their particular carebears more daring with bringing out the shinies.
Where did you get this data from? It smells funny. I, too can provide some anecdotal "evidence" and bullshit to try and make my point. Here watch: Are 10/10 plexes run in Sentry Domis or Blinged out Carriers and Nightmares? I know what I see in 10/10 plexes, and it sure isn't T1 BS. But you can bet your Astarte that in every major L4 hisec hub there is standard T2 fit Domis hauling their T1 (and some T2) sentries into missions. This demonstrates really really well that you don't know what you're talking about lol. Show me the DED 10/10 that doesn't have a gate so you can get a carrier into it in the 1st place. And a nightmare....in a complex that shoots a citadel torp at you....lol no thanks. What you WILL see in 10/10s are ishtars, Tengus, remote rep domi teams and the like. Contrast that with the marauders doing lvl 4 missions, or the pirate BS' doing incursions. The "starter' machariel fit for TVP (The Valhalla Project) cost 1.2 bil. The "Elite' machariel fit for TVP only costs about 5 billion isk , that is if you don't count the recommended implants that will run you another 4 billion isk (including the pashan's) that no one in null would DARE have in their clones because of the risk of being bubbled. And ISN flies noting BUT shiny, my starter vindicator I flew with ISN costs +5bil. There is a reason where there are multiple high sec incursion communities and not one low sec standing community at all. You caught me mid-edit. Tried to correct it. Just a typo. Don't get too excited just because you think you have someone to bash. I see Nightmares running anoms/sigs out here all the time. There is a guy who multi-boxes them. This was my point entirely: anecdotal evidence is meaningless when trying to make broad claims; just like you did.
|

Notorious Fellon
Republic University Minmatar Republic
100
|
Posted - 2014.01.10 16:24:00 -
[173] - Quote
Jenn aSide wrote:
The fact that there are multiple high sec incursion communities (each of which lists multi billion isk fits including starter fits in their MOTDs, mailing lists and web sites) and not a single standing low sec incursion community is not anecdotal evidence. Sure, people use shiny stuff in null sometimes, but it can't compare to high sec.
For example, a 40 ship ISN HQ fleet costs more in terms of isk than a 100 carrier null sec slowcat fleet..
Do you know how many players are running hisec incursions? How about how many people are running PVE in nullsec? Wormhole runners? And of them, how many have these "bling fits"? I sure don't know how many of each exist or are in use on a regular basis. And I suspect you don't either. That is my point; you are assuming too much.
I see a lot of bling fit PVE ships in null. And in WH? Nothing compares. I see more bling flying around in WH than anywhere else. But that does not mean there is more "bling fits" in wormholes. It is just what I have seen. |

Anomaly One
155
|
Posted - 2014.01.10 16:43:00 -
[174] - Quote
I think the notion that is high sec (illusion of safety) is CCP fault, this is why you see people whining when they get killed there mostly
I don't want people to get slaughtered, gankers controlling everything, but and you have to admit, in a game like EvE Concord is a pretty **** concept "God-mode blap", pfftt... it's pretty much useless actually since it prohibits gameplay not adds to it (i'm not talking about just ganking here) since if someone really wants you dead you will die, concord is pretty freaking useless.. just an illusion of safety..
But CCP might be going in the right direction in the future for it, we'll see.. Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
422
|
Posted - 2014.01.10 16:46:00 -
[175] - Quote
Apologies for coming late to the thread, but in short CCP have already begun down the road to nerfdom with hisec, as documented in various places from themittani.com to here...
Like the old boiling-frog metaphor, CCP is slowly introducing the nerfs over time, to prevent hisec pirates from 'jumping out of the pot'. But make no mistake, our blood is being boiled.
Would you like to know more? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
909
|
Posted - 2014.01.10 18:29:00 -
[176] - Quote
Feyd Rautha Harkonnen wrote:Apologies for coming late to the thread, but in short CCP have already begun down the road to nerfdom with hisec, as documented in various places from themittani.com to here... Like the old boiling-frog metaphor, CCP is slowly introducing the nerfs over time, to prevent hisec pirates from 'jumping out of the pot'. But make no mistake, our blood is being boiled.
I read the article and can see absolutely no trace of any bias whatsoever in the text. The writer should get an award for outstanding journalism.
On the flip side though I have gleaned from the CSM minutes that the themepark is coming to EVE online as apparently 90% of players are not engaged enough to keep CCP Seagul Happy. In other words if you only do one thing. I.e. fleet fights in null, you are not engaged unless of course you do exploration, low sec and wormhole stuff all at the same time.
I personally would like Highsec to be a tougher place to live but not through nerfdom, some things need to be buffed. War dec fees should be lowered (buff) and Concord should only protect people at gates and stations, faction police can protect players at belts as faction police are easily beaten. I would go as far as making a 0.5 system (low sec lite) by extending concord delays considerably in these systems. Too much hand holding is bad for the game. As for high sec income though I would add that this shouldn't be nerfed. It's already difficult for players with limited time to earn enough cash to pay for nice things. The more stuff costs the less likely people are going to want to risk losing it. When I started playing Eve battlecrusiers and cruiser hulls were everywhere in low with frigs and destroyers filling the gaps. Now all I see are cheap, disposable frigs, most of which are built to run, not fight. This is a direct result of price rises. Dumbing down of Eve Online will result in it's destruction... |

Blue Binary
Polychoron
48
|
Posted - 2014.01.10 20:26:00 -
[177] - Quote
Tippia wrote:Billy Hix wrote:Tippia wrote:Billy Hix wrote:Majority of the players in Eve are in High. What do you base this claim on? CCP released stats on it at fanfest a few years ago. Nope. They've never produced any data on where players are (largely because they don't have any such data themselves). I think a fairer statement would be that the majority of Eve players occupy Empire space compared to other areas of New Eden.
CCP produced population distribution figures in their Q3 2010 QEN released in April 2011. Based on those figures (QEN Q3 2010 - page 13) Empire was home to 86.5% of the population, followed by Nullsec at 11%, whilst Wormhole dwellers occupied the last 2.5%. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
962
|
Posted - 2014.01.10 20:27:00 -
[178] - Quote
James Amril-Kesh wrote:I really isn't particularly controversial, unless you're a forums alt who stirs up **** without basis for disagreement, that highsec PVE-only players contribute nothing to the game except their continuous injection of ISK into the economy, causing inflation. They don't produce content. They just leach off what the game provides. About the only positive thing that can be said is that they still pay a sub fee (or buy PLEX which is basically the same). Ganking of loot pinatas, ganking of miners in general, Hulkageddon, Gallente ice interdiction, recently the use of mobile structures to draw drone aggression and create limited engagements, ninja salvaging, ninja looking in bait ships and probably a few things I'm forgetting off the top of my head are all things that are enabled and thrive by the plethora of PvE players in game. Particularly in high sec.
Additionally it appears to have typically been mission hubs around which trade hubs have formed, themselves becoming focal points of content and interaction.
Quite frankly, considering the fact that PvE players have been and still are complaining about undesired interaction, your comment amount to a pile of BS. |

Pipa Porto
1514
|
Posted - 2014.01.10 20:31:00 -
[179] - Quote
Blue Binary wrote:Tippia wrote:Nope. They've never produced any data on where players are (largely because they don't have any such data themselves). I think a fairer statement would be that the majority of Eve players are in Empire space compared to other areas of New Eden. CCP produced population distribution figures in their Q3 2010 QEN released in April 2011. Based on those figures ( QEN Q3 2010 - page 13) Empire was home to 86.5% of the population, followed by Nullsec at 11%, whilst Wormhole dwellers occupied the last 2.5%.
And, again, the problem is that the QEN is not measuring Player population.
It's measuring Character population. Which is a significantly different thing. EvE: Everyone vs Everyone
-RubyPorto |

Jenn aSide
STK Scientific Initiative Mercenaries
4279
|
Posted - 2014.01.10 20:38:00 -
[180] - Quote
Blue Binary wrote:Tippia wrote:Billy Hix wrote:Tippia wrote:Billy Hix wrote:Majority of the players in Eve are in High. What do you base this claim on? CCP released stats on it at fanfest a few years ago. Nope. They've never produced any data on where players are (largely because they don't have any such data themselves). I think a fairer statement would be that the majority of Eve players occupy Empire space compared to other areas of New Eden. CCP produced population distribution figures in their Q3 2010 QEN released in April 2011. Based on those figures ( QEN Q3 2010 - page 13) Empire was home to 86.5% of the population, followed by Nullsec at 11%, whilst Wormhole dwellers occupied the last 2.5%.
Reading is fundemental lol. As we all ways go over time and time and time again, Tippia is talking about PLAYERS, not CHARACTERS. in the q3 2010 QEN you reference, it says that 11% of CHARACTERS were in null sec.
Each account has 3 character slots. I have 4 accounts, 8 of my characters are right now logged of somewhere in 'empire' low sec or high sec.
CCP has never published any information about where the players are for what length of time on what character, or even asked players how they identify themselves (ie "do you call your self a high sec player" or whatever). What all this means is that the "empire" figure (86.5 percent in high and low sec combined) accounts for somewhere less than 86.5% of "players" because some portion of "null sec players" have 'empire' alts for various functions like isk making, spying, using locator agents, hauling and whatever.
I strongly suspect that the "only plays in high sec" type player is a minority (and a disinterested, disorganized minority at that), as evidenced by high sec inability and sheer unwillingness to group together for anything like fighting goons or electing CSMs. In other words, the mythical high sec majority is just that, a myth.
|

Kaarous Aldurald
ROC Academy The ROC
2058
|
Posted - 2014.01.10 20:47:00 -
[181] - Quote
Tyberius Franklin wrote:
Quite frankly, considering the fact that PvE players have been and still are complaining about undesired interaction, your comment amount to a pile of BS.
They're just complaining louder.
Honestly, undesired interaction could use a buff. They went too far with Crimewatch and all that other stuff. Not posting on my main, and loving it.-á Because free speech.-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
962
|
Posted - 2014.01.10 20:53:00 -
[182] - Quote
Kaarous Aldurald wrote:Tyberius Franklin wrote:
Quite frankly, considering the fact that PvE players have been and still are complaining about undesired interaction, your comment amount to a pile of BS.
They're just complaining louder. Honestly, undesired interaction could use a buff. They went too far with Crimewatch and all that other stuff. The complaints are evidence of their presence creating content. I'm not saying that they are justified or that they are any indication of an imbalance in either direction, but rather that some forms of violence need victims and the "tears" show that role is being filled. content is being created even if one side doesn't intend for it to happen. |

Kimmi Chan
Tastes Like Purple
494
|
Posted - 2014.01.10 20:59:00 -
[183] - Quote
Jenn aSide wrote:I strongly suspect that the "only plays in high sec" type player is a minority (and a disinterested, disorganized minority at that), as evidenced by high sec inability and sheer unwillingness to group together for anything like fighting goons or electing CSMs. In other words, the mythical high sec majority is just that, a myth.
I would go even further. I suspect that the majority of this minority is not coming to the forums to complain about anything (sorry Pipa and Tippia, no hard numbers). Most "only plays in high sec" players either don't frequent the forums or are just as fed up with people complaining and begging for changes to game mechanics as those people who classify themselves as null and lo-sec players.
Most of us high sec players like the game exactly as it is. Most of us don't want 100% safety. We also don't want a lawless suckfest but we understand what this game is and adapt and pilot our ships accordingly.
As I said in a previous post in this thread. The idea is to cater to a broad base. I think CCP has struck a good balance. Sure there will be a few who will come here and ***** because someone shot them, but those people are ******* stupid and likely deserved whatever happened to them because they felt that they were entitled to safety. They are not. I also suspect that they are a minority. Paranoia never killed anyone. -áA complete absence of it has. |

Pipa Porto
1515
|
Posted - 2014.01.10 21:09:00 -
[184] - Quote
Kimmi Chan wrote:I would go even further. I suspect that the majority of this minority is not coming to the forums to complain about anything (sorry Pipa and Tippia, no hard numbers). Most "only plays in high sec" players either don't frequent the forums or are just as fed up with people complaining and begging for changes to game mechanics as those people who classify themselves as null and lo-sec players.
Weasel words are here for all of our safety. Proper use of them should be encouraged. You're using them exactly right.
I agree with your guess that most HS players aren't on the forums, in part because most players aren't on the forums. But that's not particularly relevant.
Quote:Most of us high sec players like the game exactly as it is. Most of us don't want 100% safety. We also don't want a lawless suckfest but we understand what this game is and adapt and pilot our ships accordingly.
And that's great. The problem is that the rewards available in HS with its high level of safety are too high compared to less safe areas. This is why so many Low and Null Sec players have HS alts to make money with.
This can be fixed in 2 ways: Make HS relatively less safe (i.e. make it absolutely less safe or make other areas absolutely more safe) Make HS relatively less rewarding (i.e. make it absolutely less rewarding or make other areas absolutely more rewarding) EvE: Everyone vs Everyone
-RubyPorto |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1086
|
Posted - 2014.01.10 21:09:00 -
[185] - Quote
If you actually played the game you would know about the hundreds of changes CCP has made to the game that inhibited and hindered most facets of hisec. Your post is a sad attempt at internet fame and backed by exactly zero thought to the mechanics of the game.
For the record the developers have a blog where you can read about these mysterious changes. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Pipa Porto
1515
|
Posted - 2014.01.10 21:13:00 -
[186] - Quote
Cipher Jones wrote:If you actually played the game you would know about the hundreds of changes CCP has made to the game that inhibited and hindered most facets of hisec.
Can you name any of them? EvE: Everyone vs Everyone
-RubyPorto |

Kimmi Chan
Tastes Like Purple
494
|
Posted - 2014.01.10 21:22:00 -
[187] - Quote
Pipa Porto wrote:This is why so many Low and Null Sec players have HS alts to make money with.
And by "nerfing" HS, what effect does that have on low and null sec players using those alts in HS to make money?
Pipa Porto wrote:This can be fixed in 2 ways: Make HS relatively less safe (i.e. make it absolutely less safe or make other areas absolutely more safe) Make HS relatively less rewarding (i.e. make it absolutely less rewarding or make other areas absolutely more rewarding)
I think I get where you're coming from but what is the end result? What is the vision? I guess I would like to know the specifics of how this would be done and to what end?
It's like HS miners repeatedly saying, "We want HS to be safer!" My question is, "How much safer?" "How safe is enough?" I am curious that if people want HS to be less safe then the same question should apply, "How much more dangerous?" How dangerous is enough?" or from the second "fix", "How less rewarding?" "How less rewarding is enough?"
It seems that no matter how safe or rewarding or unsafe and not rewarding it is, someone somewhere is not going to be happy about it and it will never be enough in either direction unless it is 100% safe (**** that) or 100% not safe (**** that too).
Forgive me if I seem obtuse.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Pipa Porto
1515
|
Posted - 2014.01.10 21:39:00 -
[188] - Quote
Kimmi Chan wrote:And by "nerfing" HS, what effect does that have on low and null sec players using those alts in HS to make money?
They start being able to make money where they live.
Quote:I think I get where you're coming from but what is the end result? What is the vision? I guess I would like to know the specifics of how this would be done and to what end?
You should be able to make more money in less safe areas. The whole "higher risk gets higher reward" principle. There should be an actual decision to make between accepting a lower income in the safety of HS and accepting higher risk in the high income zones of Low and Null sec. Right now, you can get high income and high safety at the same time, so there's no reason to make your income in Null. EvE: Everyone vs Everyone
-RubyPorto |

Tyberius Franklin
Federal Navy Academy Gallente Federation
962
|
Posted - 2014.01.10 21:45:00 -
[189] - Quote
Pipa Porto wrote:Kimmi Chan wrote:And by "nerfing" HS, what effect does that have on low and null sec players using those alts in HS to make money? They start being able to make money where they live. Quote:I think I get where you're coming from but what is the end result? What is the vision? I guess I would like to know the specifics of how this would be done and to what end? You should be able to make more money in less safe areas. The whole "higher risk gets higher reward" principle. There should be an actual decision to make between accepting a lower income in the safety of HS and accepting higher risk in the high income zones of Low and Null sec. Right now, you can get high income and high safety at the same time, so there's no reason to make your income in Null. And where is the balance point for that? At what point does the income differential actually overcome the desire for relative safety and resulting reduction of effort? |

Pipa Porto
1515
|
Posted - 2014.01.10 21:58:00 -
[190] - Quote
Tyberius Franklin wrote:And where is the balance point for that? At what point does the income differential actually overcome the desire for relative safety and resulting reduction of effort?
That's a question that can only be answered empirically. Make small changes to the income levels of PvE in both areas then wait and see the metrics. HS is going to have to be nerfed though (primarily l4s and Incursions), even if only because that's far simpler than buffing every other source of income in a balanced way.
HS Industry, on the other hand, needs to be kicked hard. Right now HS offers unlimited quantities of free slots in perfect safety. There is no way to make nullsec compete with that without breaking the game, so it has to be nerfed a lot. (I make my ISK off of HS industry.) EvE: Everyone vs Everyone
-RubyPorto |

Kimmi Chan
Tastes Like Purple
494
|
Posted - 2014.01.10 22:02:00 -
[191] - Quote
I've always loved discussing things with you Ruby. I've always found you very insightful. You're the reason that when I do mine in HS (once maybe a year) I do it in a Rokh.
Pipa Porto wrote:They start being able to make money where they live.
So the idea is to nerf HS because Null sucks? I thought that was where all the awesome stuff comes from. T2 BPOs and crazy profitable ore and such.
Pipa Porto wrote:You should be able to make more money in less safe areas. The whole "higher risk gets higher reward" principle.There should be an actual decision to make between accepting a lower income in the safety of HS and accepting higher risk in the high income zones of Low and Null sec. Right now, you can get high income and high safety at the same time, so there's no reason to make your income in Null.
I get it! There is too much carrot and not enough stick in HS. I can fly missions all day long and rarely fear for getting my ship blown up. But the connection that I'm still not seeing is why nerfing HS helps anyone. Nerfing HS does not change the fact that Null sucks ISK-wise and no amount of changing HS alone is going to make Null suck any less in that regard.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
962
|
Posted - 2014.01.10 22:16:00 -
[192] - Quote
Pipa Porto wrote:Tyberius Franklin wrote:And where is the balance point for that? At what point does the income differential actually overcome the desire for relative safety and resulting reduction of effort? That's a question that can only be answered empirically. Make small changes to the income levels of PvE in both areas then wait and see the metrics. HS is going to have to be nerfed though (primarily l4s and Incursions), even if only because that's far simpler than buffing every other source of income in a balanced way. HS Industry, on the other hand, needs to be kicked hard. Right now HS offers unlimited quantities of free slots in perfect safety. There is no way to make nullsec compete with that without breaking the game, so it has to be nerfed a lot. (I make my ISK off of HS industry.) I can't speak for everyone of course, but the prevalence of characters in highsec I would strongly relate to the relative ease rather than simply putting it as a question of income. The idea of changing from taking a few minor measures which reduce your value as a target to constantly having to watch your surroundings because you are always a viable target has a cost alone. And that's simply considering effort alone, much less actual variances caused by losses or interruption (having to flee from hostiles/etc). I'm sure that of those who use highsec alts there is a probably sizable segment that wants to get their isk where they live, but I'd wager that there is another comparable segment that can't be bothered that will in turn skew the perceived balance.
Industry: I'd think it wouldn't need to be wrecked, just have an increase in cost enough to be relevant or decrease in efficiency just enough to provide incentive elsewhere. Maybe some of both. That said I'm not heavily involved there, so I'll defer to your experience. |

Pipa Porto
1515
|
Posted - 2014.01.10 22:31:00 -
[193] - Quote
Kimmi Chan wrote:So the idea is to nerf HS because Null sucks? I thought that was where all the awesome stuff comes from. T2 BPOs and crazy profitable ore and such.
T2 BPOs (when the lottery was around) came from R&D agents. Which were in HS and LS. Nullsec mining is in better shape than it was, and is probably in better shape relative to HS than Anoms are relative to HS incursions and l4s.
Quote:I get it! There is too much carrot and not enough stick in HS. I can fly missions all day long and rarely fear for getting my ship blown up. But the connection that I'm still not seeing is why nerfing HS helps anyone. Nerfing HS does not change the fact that Null sucks ISK-wise and no amount of changing HS alone is going to make Null suck any less in that regard.
Absolute rewards are irrelevant. Relative rewards matter. Nullsec doesn't "suck ISK-wise" it's just not as good as HS.
To put it another way, Imagine there were only two ways to make money in EVE. One pays 1m ISK/hr and the other pays 1.1m ISK/hr. Would it be any different if the first instead paid 10m ISK/hr and the second 11m ISK/hr? No, because the second still just pays 10% more. If you wanted to change the difference to 20%, would it matter if you did it by reducing the income of the first source or increasing the income of the second? No, because the second would just pay 20% more either way.
HS is popular because it is better than Nullsec for making money. To fix that, you can either make HS less good (nerf HS), or Nullsec better (buff Nullsec). Buffing Nullsec suddenly makes WH and LS space relatively worse than they are now, and so on. Nerfing HS (which is the outlying high value area for income) is far simpler than trying to buff every other source of income evenly. EvE: Everyone vs Everyone
-RubyPorto |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.10 22:45:00 -
[194] - Quote
Quote:Nerfing HS (which is the outlying high value area for income) is far simpler than trying to buff every other source of income evenly.
Especially since, as far as income goes, nerfing is always preferable to buffing. Just because buffing income is an almost instant cause of inflation.
Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
495
|
Posted - 2014.01.10 23:23:00 -
[195] - Quote
Pipa Porto wrote:HS is popular because it is better than Nullsec for making money.
I'm not sure this is completely accurate.
I obviously can't speak for everyone in HS but part of the reason I have no desire to head over to Null has little to do with making money. Rightly or wrongly, the perception of nullsec alliances is that they're only interested in scamming people, griefing people, and engaging in general asshattery. If the motto of a group of people is that they just want to ruin your game (not a GRR GOONS post**) why would I be enticed to subject myself to that kind of crap? That somehow making more ISK would be worth having my game ruined is ludicrous.
If the intent is to encourage people like myself to move to nullsec then I think the folks in nullsec need to work on the perceived image they have. For me at least, I am happy to just run missions. Not for the immense amounts of ISK I make, but because I generally don't have to deal with any bullshit shenanigans during any session of playing. Take away the ISK and I'll still be in HS so long as I don't have to deal with the bullshit shenanigans.
**Sorry to single out GSF on here but it was the most readily available snip from a mission statement I could think of at the time of this post.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Pipa Porto
1517
|
Posted - 2014.01.11 00:23:00 -
[196] - Quote
Kimmi Chan wrote:Pipa Porto wrote:HS is popular because it is better than Nullsec for making money. I'm not sure this is completely accurate. I obviously can't speak for everyone in HS but part of the reason I have no desire to head over to Null has little to do with making money.
Sorry, I meant the popularity of making money in HS among people already living in Nullsec. EvE: Everyone vs Everyone
-RubyPorto |

Noxisia Arkana
Deadspace Knights
41
|
Posted - 2014.01.11 00:27:00 -
[197] - Quote
Sentamon wrote:Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
... and next you will list some successful pure PvP MMOs. Good luck with that.
Well said. Highsec isn't safe as is. Anyone can ruin your day already - I don't see how making it easier is going to make the game more successful. |

Natassia Krasnoo
R3D SHIFT DRACONIAN COVENANT
98
|
Posted - 2014.01.11 00:32:00 -
[198] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Edit:
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content?
HA HA HA HA HA! I'm not sure whether you're trolling, delirious, or if you are serious, either way....um no. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4791
|
Posted - 2014.01.11 00:40:00 -
[199] - Quote
Pipa Porto wrote:Tyberius Franklin wrote:And where is the balance point for that? At what point does the income differential actually overcome the desire for relative safety and resulting reduction of effort? That's a question that can only be answered empirically. Make small changes to the income levels of PvE in both areas then wait and see the metrics. HS is going to have to be nerfed though (primarily l4s and Incursions), even if only because that's far simpler than buffing every other source of income in a balanced way.
What happens when we find that your hypothesis is wrong, and what drives null sec pilots to make ISK in hi sec is the AFK safety, knowing full well that the potential income in null sec is an order of magnitude higher but requires them to be at-keyboard? What about the players to care bear it up in hi sec to avoid CTAs?
Would a reduction in the numbers of people in hi sec by players leaving the game be a "win" or "lose" outcome for you? Day 0 advice for new players: Day 0 Advice for New Players |

Abraham Nalelmir
THE INQUISITI0N
36
|
Posted - 2014.01.11 00:54:00 -
[200] - Quote
Diamond Zerg wrote:
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content?
You said it right "finally"... "to me", so it is you there but you forgot a lot of other people around who live off PVE in highsec missions... Really cannot get to understand yet how people base their arguments over highsec when they want to talk something about it...
/incoming_sarcasm
It is like the highsec carebears demanding to nerf highsec ganking... except other space carebears are whining here to nerf highsec just because it did not fit them or their play style...
How about I ask that titans get into highsec because I don't like them being in low/null only and I want them to be able to fire their doomsday anywhere because why not? it will make more ships blow up, thus pushing economy more and more!
/end_of_sarcasm In Go.. ECM I trust |

Pipa Porto
1517
|
Posted - 2014.01.11 01:07:00 -
[201] - Quote
Mara Rinn wrote:What happens when we find that your hypothesis is wrong, and what drives null sec pilots to make ISK in hi sec is the AFK safety, knowing full well that the potential income in null sec is an order of magnitude higher but requires them to be at-keyboard? What about the players to care bear it up in hi sec to avoid CTAs?
Potential income in nullsec is almost identical to that of HS.
Some players will accept a lower income for increased safety and that's perfectly fine. The problem is that that's not the choice offered right now. The choice available right now is between lower and higher safety with no significant change in income.
Quote:Would a reduction in the numbers of people in hi sec by players leaving the game be a "win" or "lose" outcome for you?
Why would anyone leave the game? If you're living in HS full time, there's no change in your lifestyle, the point tally just goes up a little slower. If you're living in Nullsec, you can now make more money more conveniently since you no longer have to commute. EvE: Everyone vs Everyone
-RubyPorto |

Deunan Tenephais
77
|
Posted - 2014.01.11 01:08:00 -
[202] - Quote
Frankly, all these threads about nerfing highsec when the problem is nullsec profitability are becoming tiresome.
Actually, nullsec offers a better absolute income than highsec, it has already been debated in other threads and admitted by all that if the actual income in nullsec is inferior to highsec it's because nullseccers typically interrupt their activity when their infoweb tell them a non-blue is nearby.
But that's their choice, they could go on doing what they are doing and have a better income/hour, yet they chose not to. It's their concern, if they do not take the risk involved then they do not get the reward.
And highsec is not absolutely risk free, it's enough to look up osmon, jita, lanngisi and apanake podkill/day to realize it, so let's throw this idea of total babysitting out of the window, it's simply not true. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.11 01:52:00 -
[203] - Quote
Quote:Frankly, all these threads about nerfing highsec when the problem is nullsec profitability are becoming tiresome.
It's not just nullsec. It's low and wormholes too. Highsec risk/isk ratio is too skewed toward isk, and that's the end of it. They need either more risk or less isk.
Quote:Actually, nullsec offers a better absolute income than highsec, it has already been debated in other threads and admitted by all that if the actual income in nullsec is inferior to highsec it's because nullseccers typically interrupt their activity when their infoweb tell them a non-blue is nearby.
It's theoretical upper bounds for a single person (single person is the key there) are higher, yes.
But not the average per player. It's nowhere close. Yes, there are a few guys out there making bank, but you can say the same thing of the highsec trading magnates.
But you cannot say that the anomnomnoms are there for all in nullsec. So very much of that space is truesec that is barely worth living in. Fit for nothing but renters and day trippers.
This is because the income in highsec is subtractive, whereas the income in highsec is only multiplicative. That's the real problem. Yeah, 1 guy out of 100 can make a ton doing anoms in nullsec.
But 100 out of 100 can farm an L4 all day.
Quote:And highsec is not absolutely risk free, it's enough to look up osmon, jita, lanngisi and apanake podkill/day to realize it, so let's throw this idea of total babysitting out of the window, it's simply not true.
Those are the exception, not the rule. Otherwise no one would do it.
If highsec actually were dangerous, and these numbers not just the product of people taking advantage of the stupid sheep who won't defend themselves, then other areas of space would be more viable. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
500
|
Posted - 2014.01.11 02:01:00 -
[204] - Quote
Pipa Porto wrote:Quote:Would a reduction in the numbers of people in hi sec by players leaving the game be a "win" or "lose" outcome for you? Why would anyone leave the game? If you're living in HS full time, there's no change in your lifestyle, the point tally just goes up a little slower. If you're living in Nullsec, you can now make more money more conveniently since you no longer have to commute.
Who is commuting? Nullsec players just have alts in HS. They're not flying their alts here. Their alts live here. As far as the logistics of shipping loot and salvage to HS... that isn't going to change either just from nerfing HS income.
And as far as people in Nullsec making more money - how? If all you're doing is lowering rewards or adding risk in HS, that does not equal an increase in income in Null. If you want to make more money in Null - lobby to buff Null income. Or are you talking income relative to HS? In which case the question becomes why is important to nerf this part of the game, not for the benefit of anyone, but just because?
Is there a reason why people can't just pay their sub and play the game as it is? I swear, CCP Devs must absolutely hate their jobs. All day, every day:
Nerf ganking! Buff ganking! Nerf AFK Cloaker *******! Nerf Drone Assist! Nerf SuperCapitals! Nerf Incursions! Nerf Bastion Modules! Change Bastion Modules! ******* MTU got me killed - MTU is ******* fail! (MTU for CSM!) Nerf High Sec! Nerf Null Sec! Buff Corpses!
All day long - these poor bastards at CCP put together a pretty ******* awesome game and everyone playing it apparently ******* hates it because they come here on a daily basis to argue about the changes that it absolutely must have or:
Eve will die I and my 8 accounts will quit Things will be unbalanced The sky will fall Player base will stagnate New players will leave
Seriously, what kind of sense does that make?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4791
|
Posted - 2014.01.11 02:01:00 -
[205] - Quote
Pipa Porto wrote:Potential income in nullsec is almost identical to that of HS.
Despite CCP continually pointing out that the greatest ISK faucets are null sec anomalies? This is what led to the anomaly nerf of 2011 (announced while FanFest was in full swing).
Pipa Porto wrote:If you're living in Nullsec, you can now make more money more conveniently since you no longer have to commute.
Commute? Do you even play the game? Why would you commute from null sec to hi sec when you can use alts or jump clones to travel instantaneously?
Day 0 advice for new players: Day 0 Advice for New Players |

EI Digin
Sniggerdly Pandemic Legion
1649
|
Posted - 2014.01.11 02:18:00 -
[206] - Quote
Mara Rinn wrote:Despite CCP continually pointing out that the greatest ISK faucets are null sec anomalies? This is what led to the anomaly nerf of 2011 (announced while FanFest was in full swing). Are you seriously quoting statistics that were generated over three years ago?
|

EI Digin
Sniggerdly Pandemic Legion
1650
|
Posted - 2014.01.11 02:28:00 -
[207] - Quote
Kimmi Chan wrote: Is there a reason why people can't just pay their sub and play the game as it is? I swear, CCP Devs must absolutely hate their jobs. All day, every day:
Nerf ganking! Buff ganking! Nerf AFK Cloaker *******! Nerf Drone Assist! Nerf SuperCapitals! Nerf Incursions! Nerf Bastion Modules! Change Bastion Modules! ******* MTU got me killed - MTU is ******* fail! (MTU for CSM!) Nerf High Sec! Nerf Null Sec! Buff Corpses!
All day long - these poor bastards at CCP put together a pretty ******* awesome game and everyone playing it apparently ******* hates it because they come here on a daily basis to argue about the changes that it absolutely must have or:
Eve will die I and my 8 accounts will quit Things will be unbalanced The sky will fall Player base will stagnate New players will leave
Seriously, what kind of sense does that make?
Welcome to General Discussion. Home of the ideological forever-war. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
962
|
Posted - 2014.01.11 02:31:00 -
[208] - Quote
Mara Rinn wrote:Pipa Porto wrote:Potential income in nullsec is almost identical to that of HS. Despite CCP continually pointing out that the greatest ISK faucets are null sec anomalies? This is what led to the anomaly nerf of 2011 (announced while FanFest was in full swing). Pretty sure this is out of date. Can't find the source but i think incursion payouts are currently topping the list of injected isk.
Nope I lied, it was bounty payouts, though with no breakdown for sec status. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.11 02:33:00 -
[209] - Quote
Tyberius Franklin wrote:Mara Rinn wrote:Pipa Porto wrote:Potential income in nullsec is almost identical to that of HS. Despite CCP continually pointing out that the greatest ISK faucets are null sec anomalies? This is what led to the anomaly nerf of 2011 (announced while FanFest was in full swing). Pretty sure this is out of date. Can't find the source but i think incursion payouts are currently topping the list of injected isk.
They are. Someone posted it in the Infinity Ziona Threadnaught of Lies, and since I wasted so much time in that thread I remember that particular piece of stats distinctly.
Which kinda makes me sad, considering that I have trouble remembering my sibling's birthdays since I got married. But then, I have a lot of siblings. Not posting on my main, and loving it.-á Because free speech.-á |

Pipa Porto
1517
|
Posted - 2014.01.11 02:37:00 -
[210] - Quote
Mara Rinn wrote:Despite CCP continually pointing out that the greatest ISK faucets are null sec anomalies? This is what led to the anomaly nerf of 2011 (announced while FanFest was in full swing).
Most of the income from l4s is not created in the form of ISK.
If ratting generated 5m ISK/hr and mining generated 50m ISK/hr, ratting would be the bigger ISK faucet but you'd be nuts to argue that that meant it was the higher income activity.
Quote:Commute? Do you even play the game? Why would you commute from null sec to hi sec when you can use alts or jump clones to travel instantaneously?
Wikipedia wrote:Commuting is regular travel between one's place of residence and place of work or full-time study.
Just because it consists of logging off one character and logging on another doesn't change that it is commuting.
Kimmi Chan wrote:And as far as people in Nullsec making more money - how? If all you're doing is lowering rewards or adding risk in HS, that does not equal an increase in income in Null. If you want to make more money in Null - lobby to buff Null income. Or are you talking income relative to HS? In which case the question becomes why is important to nerf this part of the game, not for the benefit of anyone, but just because?
More money than they would in HS.
I explained the reason why simply buffing income in Nullsec is a worse idea than nerfing HS income. Because if you buff nullsec income, you also have to try to buff LS and WH income in perfect step with that, which would have the exact same effect as nerfing HS except that you'd cause more inflation.
Look up the concept of a Zero-Sum game. Buffing everything but HS and Nerfing HS are functionally identical actions.
And it isn't "just because." There is currently no rational reason for even the most risk hungry player to try to make money doing PvE outside of HS. The income in the lower risk area of HS is just as good. Providing a difference in income potential is the benefit, and nerfing HS is the least costly method.
EI Digin wrote:Welcome to General Discussion. Home of the ideological forever-war. Once they could talk, the first question was 'Why did you start this thing?' and the answer was 'Me?GÇ¥ EvE: Everyone vs Everyone
-RubyPorto |

Josh Tempelaar
State War Academy Caldari State
8
|
Posted - 2014.01.11 02:40:00 -
[211] - Quote
Isn't the whole point of having hi-sec and low-sec and null-sec to give players a choice as to whether or not they wish to take on the risks of being their?. Why would you want to play with people that have little interest or skill in PvP? (unless your just looking for a quick easy kill, or can't pvp well enough to last yourself in Low-sec or Null-Sec). |

Tyberius Franklin
Federal Navy Academy Gallente Federation
962
|
Posted - 2014.01.11 02:51:00 -
[212] - Quote
Kaarous Aldurald wrote:Tyberius Franklin wrote:Mara Rinn wrote:Pipa Porto wrote:Potential income in nullsec is almost identical to that of HS. Despite CCP continually pointing out that the greatest ISK faucets are null sec anomalies? This is what led to the anomaly nerf of 2011 (announced while FanFest was in full swing). Pretty sure this is out of date. Can't find the source but i think incursion payouts are currently topping the list of injected isk. They are. Someone posted it in the Infinity Ziona Threadnaught of Lies, and since I wasted so much time in that thread I remember that particular piece of stats distinctly. Which kinda makes me sad, considering that I have trouble remembering my sibling's birthdays since I got married. But then, I have a lot of siblings. I didn't look much at that thread, but the most recent numbers I'm aware of were from a year ago from CCP Diagoras. Those put incursions (301.8 billion ISK) 3rd behind bounty payouts (896.34 billion ISK) and NPC buy orders (337.4 billion ISK) for the month of January 2012. That would have to be a REALLY big swing in activity, bigger than the concurrent incursion count to support I'd imagine, to cause it to topple bounties.
If there are more recent numbers I'd love to see them.
ED: Double checked and that was pre-nerf incursions, so we wouldn't have been looking at depressed numbers during the adaptation period. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.11 02:52:00 -
[213] - Quote
Quote:Why would you want to play with people that have little interest or skill in PvP?
Because this is a one universe game.
The concept of one group who does not play with any real risk receiving equal or near equal rewards as people who actually accept risk is fairly distasteful. Not posting on my main, and loving it.-á Because free speech.-á |

Deunan Tenephais
78
|
Posted - 2014.01.11 03:00:00 -
[214] - Quote
Kaarous Aldurald wrote:It's not just nullsec. It's low and wormholes too. Highsec risk/isk ratio is too skewed toward isk, and that's the end of it. They need either more risk or less isk. At the basis it is not, bounties and salvage/loot are what they are, the isk rewards from missions are pocket change, only the LP matters if one can optimize the mission farming. But the LP/isk ratio is market related, it depends on the desirability of the items sold. Cut down the LPs and the items will be more rare, their price will go up, and the isk/LP ratio will grow and the same people will do the same amount of money through less LPs, that's all. The only change will be that people with lower income will not be able to buy some of the things anymore, and if their income is subpar then they couldn't buy much already, so it won't be a big enough loss of customerhood that the prices will get down because of it. It will only decrease the access to content for some people.
Quote:It's theoretical upper bounds for a single person (single person is the key there) are higher, yes.
But not the average per player. It's nowhere close. Yes, there are a few guys out there making bank, but you can say the same thing of the highsec trading magnates.
But you cannot say that the anomnomnoms are there for all in nullsec. So very much of that space is truesec that is barely worth living in. Fit for nothing but renters and day trippers.
This is because the income in nullsec is subtractive, whereas the income in highsec is only multiplicative. That's the real problem. Yeah, 1 guy out of 100 can make a ton doing anoms in nullsec.
But 100 out of 100 can farm an L4 all day. You have mission agents in some parts of nullsec too, you know. On the complexes I agree that they should be more numerous in null sec than what they are if, considering the low number of active residents, people have to resort to high sec farming. And nerfing missions will not hinder the biggest way to wealth: trading, there will still be market hubs.
Quote:Those are the exception, not the rule. Otherwise no one would do it.
If highsec actually were dangerous, and these numbers not just the product of people taking advantage of the stupid sheep who won't defend themselves, then other areas of space would be more viable. Those are the main wealth generating systems in highsec, so they are not exceptions at all, people go where there is economical potential and gankers go where many targets go, it's that simple. So yes, a satisfying income in highsec means taking some risk in getting podded, less than in low or null admittedly but that's only fair as the rewards for an uninterrupted farming session are not the same. High sec income is prefered because it is safer, not because it is safe.
And that's precisely the problem, it's not that people are doing highsec farming because it is better, but because it is safer. The problem is not reward related, it is risk related. Look at an the incursion actually happening in gallente space, look its progression level. Then look where it is. See, incursions are supposed to pay even better than SOE L4, but no one is doing this one, because it is in serpent's coil. Risk related, not isk related. |

Josh Tempelaar
State War Academy Caldari State
8
|
Posted - 2014.01.11 03:07:00 -
[215] - Quote
Kaarous Aldurald wrote:Quote:Why would you want to play with people that have little interest or skill in PvP? Because this is a one universe game. The concept of one group who does not play with any real risk receiving equal or near equal rewards as people who actually accept risk is fairly distasteful.
So your saying that because a Hi-sec person chooses not to risk as much as a low-sec person they get equal share in rewards I find that hard to believe. But if it bothers you so much why not just go to Hi-sec and pod them there? Or is the RISK to high for you? |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.11 03:21:00 -
[216] - Quote
Quote:At the basis it is not, bounties and salvage/loot are what they are, the isk rewards from missions are pocket change, only the LP matters if one can optimize the mission farming. But the LP/isk ratio is market related, it depends on the desirability of the items sold. Cut down the LPs and the items will be more rare, their price will go up, and the isk/LP ratio will grow and the same people will do the same amount of money through less LPs, that's all. The only change will be that people with lower income will not be able to buy some of the things anymore, and if their income is subpar then they couldn't buy much already, so it won't be a big enough loss of customerhood that the prices will get down because of it. It will only decrease the access to content for some people.
Which is why my suggestion has been for some time to leave their payouts alone, and increase their risk.
Make wardecs generate killrights on a person who drops corp during a war. That'd be a good step for starters. If people don't like it, then there's always NPC corps, which if they dec dodge they belong in anyway.
It's about time to stamp these 5 man highsec corps out of existence anyway.
Quote:On the complexes I agree that they should be more numerous in null sec than what they are if, considering the low number of active residents, people have to resort to high sec farming.
No. This will cause inflation. Inflation is so bad it's hard to adequately describe it.
Actually giving people a reason to live in nullsec, you know, increase their ability to perform industrial activities and improve their infrastructure and such, would be more helpful.
Quote:High sec income is prefered because it is safer, not because it is safe.
If you're awake, it is almost impossible to die in highsec. It's too safe, if anything. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
500
|
Posted - 2014.01.11 03:24:00 -
[217] - Quote
Kaarous Aldurald wrote:It's about time to stamp these 5 man highsec corps out of existence anyway.
Why?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.11 03:33:00 -
[218] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:It's about time to stamp these 5 man highsec corps out of existence anyway. Why?
I blame them as partially responsible for the poor newbie turnaround rate and overall poor new player experience. Not posting on my main, and loving it.-á Because free speech.-á |

Deunan Tenephais
78
|
Posted - 2014.01.11 03:40:00 -
[219] - Quote
Kaarous Aldurald wrote:Which is why my suggestion has been for some time to leave their payouts alone, and increase their risk.
Make wardecs generate killrights on a person who drops corp during a war. That'd be a good step for starters. If people don't like it, then there's always NPC corps, which if they dec dodge they belong in anyway.
It's about time to stamp these 5 man highsec corps out of existence anyway. Agreed about mainly everything but the killrights, it would convince people to stay in their corp, stay in station until end of wardec and then drop for npc corps, not fundamentally different from now, only slower at no bettering of the system, only that these people would bore themselves, we can't have that in an entertainment product. And bout the 5 man corps, you're talking about alt corps ?
Quote:No. This will cause inflation. Inflation is so bad it's hard to adequately describe it.
Actually giving people a reason to live in nullsec, you know, increase their ability to perform industrial activities and improve their infrastructure and such, would be more helpful. Inflation ? Inflation is created when an amout of monetary mass is introduced in the economy in a noticable way, so economical agents up the prices because they want at least part of this money. I fail to see the relation with complexes...
And about infrastructures it seems a reworking of POS is in the working, I don't know if anything was disclosed yet. A good idea would be for POS to have vastly more ME research slots than traditionnal high sec stations, THAT would endear people to null sec.
Quote:If you're awake, it is almost impossible to die in highsec. It's too safe, if anything. Not true, some missions with big amount of NPCs can hurt the ships, like a serpentis blockade with maddening ewar and random waves triggers, last time I lost 2 hammerheads over it and had to go back to station with my mega's hull smoking a few times. Even at a 130+ km targeting range I was reduced to 12km by the ewar, I thought I was gonna blow a fuse.
If a ganker got me at this time.... |

Rosewalker
Khumaak Flying Circus
51
|
Posted - 2014.01.11 04:55:00 -
[220] - Quote
baltec1 wrote:Bots all but abandoned null years ago. They make more isk in far greater safety in high sec.
That's news to me. Probably also to the botters who were freaking out about the warp speed and interceptor changes because they were afraid they wouldn't be able to warp off in time anymore. Probably also to the people who go to botting forums looking for space in null sec to rent. Also probably news to the null sec CEOs who go to botting forums trying to recruit botters. And probably news to PL's leadership, who reportedly were laughing about some of their tenants wishing to know if they could pay their rent via PayPal.
There is a train of thought among some botters that null sec is safer than high sec because there are less people around who will use the Report Bot button. If a neutral comes into system, the bot can warp to a POS or safe spot and log off. A CCP ban is a little more disruptive. 
I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least. The Nosy Gamer - Free Wollari!-á Buy your EVE time codes through Dotlan maps! |

Felicity Love
Whore and Peace
1442
|
Posted - 2014.01.11 05:48:00 -
[221] - Quote
... half of EVE quits... which is worse than it sounds because so many Null Bears have alts in Empire... so then you have no fighting in BOTH null and empire... which of course means everyone is bored to tears... AHHHHHHH-gain.
... which means CCP has to cut it's losses and cut staff... which is all the people on DUST since "EVE" is the money maker ... which means EVE sees huge amounts of love....
hey... wait... I SEE WHAT YOU DID THERE ! ! ! !
YES, NERF HI SEC NOW !

Can't have a proper Apocalypse without "The Man", Johnny Cash. -áTrue story.
|

Pipa Porto
1517
|
Posted - 2014.01.11 05:54:00 -
[222] - Quote
Rosewalker wrote:I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least.
Right around 80% of botting occurs in just 9 HS regions.
To me, that sounds like botters have pretty much abandoned Null. EvE: Everyone vs Everyone
-RubyPorto |

dilly nay
State War Academy Caldari State
16
|
Posted - 2014.01.11 05:59:00 -
[223] - Quote
Tippia wrote:Nevyn Auscent wrote:And said economist made comments in latest CSM minutes. Well worth reading since they disprove any kind of 'inflation' theory anyway. The fact that there isn't inflation right now does not GÇ£disproveGÇ¥ the theory. In fact, it rather highlights the reason why it is a valid and relevant way of tracking the economy.
Did you just say that something which is certain to not exist does not disprove it's nonexistence because a possibility exists it may come into existence?
hardly a nice try. |

Josef Djugashvilis
Acme Mining Corporation
1938
|
Posted - 2014.01.11 08:52:00 -
[224] - Quote
Kaarous Aldurald wrote:Kimmi Chan wrote:Kaarous Aldurald wrote:It's about time to stamp these 5 man highsec corps out of existence anyway. Why? I blame them as partially responsible for the poor newbie turnaround rate and overall poor new player experience.
So, what would you allow as the minimum size for a player corp, my favourite crazy poster?
This is not a signature. |

Josef Djugashvilis
Acme Mining Corporation
1938
|
Posted - 2014.01.11 08:53:00 -
[225] - Quote
Pipa Porto wrote:Rosewalker wrote:I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least. Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null.
So what ?
Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us.
That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec. This is not a signature. |

Pipa Porto
1517
|
Posted - 2014.01.11 09:00:00 -
[226] - Quote
Josef Djugashvilis wrote:Pipa Porto wrote:Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null. So what ? Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us. That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec.
Where in my post did you find me blaming anyone for anything? I'm just saying that the evidence supports the assertion that "botters have pretty much abandoned Null."
Botters put their bots where they can make the most profit. HS offers them several advantages over null (some general, and some bot specific), and no significant disadvantages since the income is about the same. EvE: Everyone vs Everyone
-RubyPorto |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 09:08:00 -
[227] - Quote
Josef Djugashvilis wrote:Pipa Porto wrote:Rosewalker wrote:I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least. Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null. So what ? Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us. That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec.
Pipa never said that.
Bots go where the best isk is, it doesn't matter who lives there. Bots are bots. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Josef Djugashvilis
Acme Mining Corporation
1938
|
Posted - 2014.01.11 09:09:00 -
[228] - Quote
Pipa Porto wrote:Josef Djugashvilis wrote:Pipa Porto wrote:Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null. So what ? Regular hi-sec players can hardly be blamed for those who are cheating CPP and indeed the rest of us. That most botting happens in hi-sec does not mean that it is hi-sec players doing the botting, for all we know it could be lo-sec and null-sec players botting in hi-sec. Where in my post did you find me blaming anyone for anything? I'm just saying that the evidence supports the assertion that "botters have pretty much abandoned Null." Botters put their bots where they can make the most profit. HS offers them several advantages over null (some general, and some bot specific), and no significant disadvantages since the income is about the same.
I did not say you blamed hi-sec players, but I do believe I helped you express the point you were making more clearly 
It is botting which is wrong, where ever it takes place.
This is not a signature. |

Malcanis
Vanishing Point. The Initiative.
13532
|
Posted - 2014.01.11 09:41:00 -
[229] - Quote
Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.
1 Kings 12:11
|

TharOkha
0asis Group
751
|
Posted - 2014.01.11 10:23:00 -
[230] - Quote
Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.
And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff.. . |

Prince Kobol
1333
|
Posted - 2014.01.11 10:36:00 -
[231] - Quote
TharOkha wrote:Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse. And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff..
Null Sec Industry does need fixing but HS Indy also needs to be rebalanced. You cant do one without the other.
The issue that I have with HS Industry is the very low cost and the availability of manufacturing slots.
As it stands at the moment, manufacturing in a HS station (or Low sec station if your building caps) is better then any other option in every respect.
|

Nevyn Auscent
Broke Sauce
888
|
Posted - 2014.01.11 10:37:00 -
[232] - Quote
Null Sec industry did just have a serious buff. Most of the people complaining haven't caught up with it yet. |

Tippia
Sunshine and Lollipops
18840
|
Posted - 2014.01.11 10:43:00 -
[233] - Quote
TharOkha wrote:Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse. And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff.. Highsec industry provide far too high a benchmark for there to be any margin left where nullsec (or even lowsec) industry can be better enough to compensate for all the additional costs of null industry. This means there is not enough to simply buff your way out of the problem without completely breaking the game.
Buffing only works if it actually makes something comparatively better. It is not really possible to make it better than free, infinitely available, safe, and without any logistical or maintenance costs, which is what highsec offers. So in order to even be able to make null better, the alternative has to become worse first. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TharOkha
0asis Group
751
|
Posted - 2014.01.11 10:46:00 -
[234] - Quote
Prince Kobol wrote:TharOkha wrote:Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse. And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff.. Null Sec Industry does need fixing but HS Indy also needs to be rebalanced. You cant do one without the other. The issue that I have with HS Industry is the very low cost and the availability of manufacturing slots. As it stands at the moment, manufacturing in a HS station (or Low sec station if your building caps) is better then any other option in every respect.
Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Reducing manufacturing slots would just bottleneck offers (while demand stays high) and prices would skyrocket again... its againist the logic 
. |

Tarvos Telesto
Blood Fanatics
902
|
Posted - 2014.01.11 10:53:00 -
[235] - Quote
There more action in empire than in null space, deal with this, null space is empty and abaddoned, nerf hi sec form what ? a good game mechanic? these days more benefits form being hi sec player than null bear slave of empty space and broken bored game mechanic. EvE isn't game, its style of living. |

Tippia
Sunshine and Lollipops
18840
|
Posted - 2014.01.11 10:55:00 -
[236] - Quote
TharOkha wrote:Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Because there are already far more slots in highsec than it needs so there is never really any reason to move outside it. You might have to wait a day or so if you absolutely positively have to do your industry a jump away from a trade hub, but there is absolutely no overcrowding.
Reducing the manufacturing slots means that people will have to start finding alternative solutions GÇö doing the work GÇ£at homeGÇ¥ being one of them GÇö and it also means that there is better parity between outposts and stations.
In fact, reduced NPC production slots could make it less crowded if everything is done right: those with access to superior production facilities in null will use those and stop crowding highsec, leaving the reduced NPC production slots near-empty to those who can't or won't move away. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8277
|
Posted - 2014.01.11 10:57:00 -
[237] - Quote
Nevyn Auscent wrote:Null Sec industry did just have a serious buff. Not enough of one. Not by far. My EVE Videos |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 11:03:00 -
[238] - Quote
TharOkha wrote:
i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already.
There are hundreds of empty manufacturing slots within 5 jumps of Jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Prince Kobol
1333
|
Posted - 2014.01.11 11:04:00 -
[239] - Quote
TharOkha wrote:Prince Kobol wrote:TharOkha wrote:Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse. And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff.. Null Sec Industry does need fixing but HS Indy also needs to be rebalanced. You cant do one without the other. The issue that I have with HS Industry is the very low cost and the availability of manufacturing slots. As it stands at the moment, manufacturing in a HS station (or Low sec station if your building caps) is better then any other option in every respect. Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Reducing manufacturing slots would just bottleneck offers (while demand stays high) and prices would skyrocket again... its againist the logic  RE: Tippia: ditto
The thing is it is not overcrowded, not even close. People think it is because they do not like going past the major trade hubs.
If you visit systems which are a few jumps out of the major trade hubs then you will find plenty of stations that have many free slots.
The further you go out of the trade hubs the more stations you will find they will have lots of empty slots.
So yeah, it would take a massive reduction in manufacturing slots to create the kind of bottleneck that your talking about.
The thing is people need an incentive to manufacture outside of HS, a big incentive to mitigate the risk.
The only time I have manufactured outside of HS is because of the game mechanics forced me to. A increase to cost alone not change anything as people will just move this cost on to the buyer. It will take a number of changes in combination to change the status quo.
A decrease to manufacturing slots, increase to cost, a decent buff to manufacturing times in low sec and null stations etc.
|

Pipa Porto
1517
|
Posted - 2014.01.11 11:05:00 -
[240] - Quote
Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Nobody's saying anything about "wrecking" hi-sec. Just making it less lucrative.
Quote:Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.
And we're arguing that making HS less lucrative than it is now would make the game better as a whole.
TharOkha wrote:Although i agree that hisec manufacturing costs should be higher than manufacturing costs in player owned outposts (so nullsec industrials could compensate higher isk costs for transportation and logistics), i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already. Reducing manufacturing slots would just bottleneck offers (while demand stays same) and prices would skyrocket again... its against the logic
1. There's nothing inherently wrong with a change causing price increases. 2. During the buildup to the battleship tiericide, I was building things in public slots 3 jumps from Jita. In a month, I think I had to move my production to a different station in the same system 3 times. That's not crowded at all. 3. The presence of moons and the ability to put manufacturing POSes there means that a bottleneck of manufacturing slots will be trivially resolved (like they have been with research slots). 4. The manufacturing fee is currently so small as to be irrelevant. Increasing it to the point where it is relevant would be very hard to balance, since I don't think production time and item value are particularly well correlated (meaning low value, long builds would be priced out of HS stations almost immediately). It also doesn't help the fact that, after HS stations, HS POSes are the best place to manufacture things. EvE: Everyone vs Everyone
-RubyPorto |

Hasikan Miallok
Republic University Minmatar Republic
134
|
Posted - 2014.01.11 11:18:00 -
[241] - Quote
Seems to me the solo industrialist types that inhabit hisec are unlikely to run off and form corps and build losec/null POS if the manufacturing slots were chopped. In reality eliminating hisec manufacturing slots will just make it impossible for non-corp players and in particular new players in NPC schools to ever make anything.
Essentially the OP is a bit like Nixon saying back in the '70s "... if we eliminate California all those d@mn hippies will have to give up this Peace & Love nonsense and will all see the error of their ways and join the army and go fight in 'nam like proper Americans" . In reality they would have just all moved to Portland. |

Mayhaw Morgan
State War Academy Caldari State
203
|
Posted - 2014.01.11 11:25:00 -
[242] - Quote
Pipa Porto wrote:Rosewalker wrote:I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least. Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null.
Think about what you are saying:
CCP > Botting is against the rules. CCP > We know where the botters are. The botting continues.
^ non-sequitur
That graph also does not say how they are determining percentage. Is it percentage of bot-associated characters? Is it accounts? Is it resources mined? Is it time spent botting? Or is it just the percentage of accounts banned? For all you know, high sec is just where bots are most likely to get reported. We can't really say who is doing the most damage. Can we?
And, why wouldn't we expect that the place where the most people play to also be the place with the most rule violations? |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 11:27:00 -
[243] - Quote
Why should the highsec solo industrialist get the same rewards with far lower costs and with near perfect safety than the null industrialist who has to operate out of a POS? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Malcanis
Vanishing Point. The Initiative.
13536
|
Posted - 2014.01.11 11:27:00 -
[244] - Quote
TharOkha wrote:Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse. And whats wrong with hisec industry.? i though that nullsec industry is borked and need serious buff..
tl;dr: hi-sec industry takes place in free, invulnerable facilities that are superior in quality of sov stations and come with free CONCORD protection. To give Sov 0.0 industrialists a level playing field, CCP would literally have to pay them to make stuff in 0.0. Hi sec can't have free facilities AND invulnerable facilities AND best access to markets AND best access to materials (it's a lot easier to move the Zyd & Mega to hi-sec to build a ship than it is to move the trit and pyer to 0.0 to build that same ship, AND CONCORD protection AND stations with more slots AND multiple stations AND R&D agents AND you get 24 hours notice before anyone can even tough your research POS AND... and so on.
Thus 0.0 players are forced (to use a popular term) to conduct their production operations in hi-sec.
Essentially hi-sec industry has all the conceivable advantages. There are just far too many "AND"s. Some of those advantages have to be ceded to non-hi-sec areas. (The bad alternative is to simply forbid production of certain classes of items, eg: T2 in hi-sec. But that doesn't make making T2 items in 0.0 any less awful, so it won't fix the problem and it won't even make 0.0 players happy)
1 Kings 12:11
|

Tippia
Sunshine and Lollipops
18840
|
Posted - 2014.01.11 11:30:00 -
[245] - Quote
Hasikan Miallok wrote:Essentially the OP is a bit like Nixon saying back in the '70s "... if we eliminate California all those d@mn hippies will have to give up this peace and Love nonsense and will all see the error of thir ways and join the army and go fight in 'nam" . In reality they would have just all moved to Portland. GǪexcept that in this case, making them move to Portland is the whole point.
It has nothing to do with uprooting or displacing the GÇ£solo industrialist typeGÇ¥ but about making the nullsec player who's (inevitably) doing his industry in high move that production out to null as well. He has no problems living there GÇö in fact, he already does GÇö but he is mechanically and systematically forced to do his industry somewhere else because of the massive benefits it provides. If those benefits are removed, there will no longer be any reason for him to be in higshsec. This leaves the field open to those who do have a problem with living outside of highsec.
Mayhaw Morgan wrote:Think about what you are saying:
CCP > Botting is against the rules. CCP > We know where the botters are. The botting continues. Botters gonna bot. And they know where the botters are because they keep finding them. They keep finding them because they keep reappearing. It's hardly rocket surgery and it definitely isn't a non sequitur.
As for the rest, just watch the presentation. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 11:30:00 -
[246] - Quote
Mayhaw Morgan wrote:Pipa Porto wrote:Rosewalker wrote:I am not saying that there are more botters in null than in high, but to say it doesn't go on is a little naive, to say the least. Right around 80% of botting occurs in just 9 HS regions. To me, that sounds like botters have pretty much abandoned Null. Think about what you are saying: CCP > Botting is against the rules. CCP > We know where the botters are. The botting continues. ^ non-sequitur That graph also does not say how they are determining percentage. Is it percentage of bot-associated characters? Is it accounts? Is it resources mined? Is it time spent botting? Or is it just the percentage of accounts banned? For all you know, high sec is just where bots are most likely to get reported. We can't really say who is doing the most damage. Can we? And, why wouldn't we expect that the place where the most people play to also be the place with the most rule violations?
Its the most banned.
Bots used to mostly be out in null however after years of nerfs to null income and years of buffs to high sec income and safety the bots have migrated to high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
888
|
Posted - 2014.01.11 11:40:00 -
[247] - Quote
So hundreds of 50% time bonuses slots possible in a single Null outpost aren't considered an advantage? Especially since the Outpost is placed for other reasons and the manufacturing slots are an additional bonus, not the entire cost of the outpost.
I'm sorry, but the 'High sec has more slots' argument is now patently false. Even under the old outposts Null sec had a higher density of slots per station than high sec did. Let alone the new potential.
Better access to materials is also false. As High Sec has to import. So Null could simply stop importing to highsec and watch high sec industry collapse. That is a choice by Null to provide High the materials in large quantities. Not a 'requirement'.
Other issues, sure, but you can't simply slap a nerf onto high sec on those. Things like production line costs are a complex issue which if implemented needs to apply to all sectors of space in a sensible manner.
And..... the last question. Why is it bad that high sec is the best at one thing? Null does have more income, anyone trying to argue otherwise in absolutes is delusional. Risk/Reward balance. Well that's an individual choice as to how much risk is acceptable for how small a reward increase. But absolute, Null/WH is better at nearly every single other aspect of income & acquisition. Why can't High sec actually be best at something, it's not 'noob' space. It's allowed to actually win at a few things in absolute measures. |

Kimmi Chan
Tastes Like Purple
504
|
Posted - 2014.01.11 11:45:00 -
[248] - Quote
I remember this discussion from a year ago that essentially started this same way, with the same arguments made, by some of the same people.
The same discussion a year ago.
There were times it would get derailed. But there were some people that I believe were genuinely interested in seeing nullsec not suck anymore. I took a break shortly after the conclusion of this thread and before I came back several months later I watched the Fanfest 2013 keynote, where I believe it was CCP Seagull or CCP Soundwave mentioned they were working to unfuck null industry.
It sounds like there is still work to do then? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
504
|
Posted - 2014.01.11 11:47:00 -
[249] - Quote
Malcanis wrote:Wrecking hi-sec won't fix nullsec.
Hi-sec needs some rebalancing in areas like industry, but the aim of any change to a game should be to make it better not worse.
All I have to say to this is, "Thank you Malcanis".
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 11:49:00 -
[250] - Quote
Kimmi Chan wrote:
It sounds like there is still work to do then?
Its going to take years and some very vocal high sec bears will scream and fight the whole way. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
18840
|
Posted - 2014.01.11 11:49:00 -
[251] - Quote
Nevyn Auscent wrote:So hundreds of 50% time bonuses slots possible in a single Null outpost aren't considered an advantage? Not compared to what you get for free elsewhere, no.
Quote:I'm sorry, but the 'High sec has more slots' argument is now patently false. Please provide an outpost build that offers: GÇó 50 copy slots GÇó 100 ME research slots GÇó 100 PE research slots GÇó 750 manufacturing slots GÇó 100 invention slots GÇó 528 offices GÇó 100% refinery.
GǪall with no investment cost, no upkeep, no risk of loss, no transport costs, all materials available in massive quantities 5 jumps away, and no security costs. You can't. The mechanics don't allow for it. So no, any claim that null can provide more slots is nothing short of clueless.
Quote:And..... the last question. Why is it bad that high sec is the best at one thing? Because it removes all incentive to do that activity elsewhere, even though it is supposed to be a viable GÇö even desirable GÇö option. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TharOkha
0asis Group
751
|
Posted - 2014.01.11 11:53:00 -
[252] - Quote
Tippia wrote: In fact, reduced NPC production slots could make it less crowded if everything is done right: those with access to superior production facilities in null will use those and stop crowding highsec, leaving the reduced NPC production slots near-empty to those who can't or won't move away.
(MS=manufacturing slots)
Sorry Tippia, most of the time i agree with most of your posts but this is nothing less than "if you want to manufacture, join nullsec or go F.. yourself". You simply cannot fore people to play where they dont want. If they want manufacture in hisec then let them. But let them pay more for this "advantage".
Maybe i have expressed wrong myself with that "overcrowded" slots.. Yes i meant that there are overcrowded near trade hubs..
But the reduction of MS in hisec would mean significant discrimination for people playing on prime time (most of the slots would be occupied near or in trade hubs) while those playing on out time (sorry i dont know opposite English word for primetime) would have significant advantage as MS would be not so occupied. Yes its happening right now too, but with the difference maybe of 2-3 jumps form tradehubs. Removing MS (and mainly in and near tradehubs) would increase this number to maybe 10 and that's a lot if the only difference here would be that you play from Australia or Europe.
No there is no need to reducing hi sec manufacturing slots. What is needed is increased costs for them depending on distance from trade hubs.
Leave number of manufacturing slots as they are but make manufacturing costs near trade hubs (for example) 10x more than 10j from it. Make it 9x more expensive 1j from Jita than 10j from it etc.
Of course this would need to create some pattern for this (how to calculate manufacturing costs as tradehubs could not be constant etc) but this solution would not discriminate people playing on prime time and not forcing hisec players to move to null (if they would be comfortable with higher costs for living and earning in hisec). . |

Mayhaw Morgan
State War Academy Caldari State
203
|
Posted - 2014.01.11 11:56:00 -
[253] - Quote
This was a post on the first page of the thread, but I think it needs a response, also:
Baltec1 wrote:hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.
http://www.youtube.com/watch?v=YtdmlHcyV9I is a good explanation of why "more ships get killed overall in 0.0". You can see pretty clearly that many of the pilots in the video are in a purely offensive mindset and it doesn't occur to them to do anything other than try to kill the target. They throw ship after ship at the NOmen pilot without any sort of coherent tactic other than Approach->Tackle->Shoot->Die . To be fair, it happens in high sec, too, but it doesn't scale up in the same way as it does when sovereignty and supercapitals are on the line. That so many ships die in null isn't so much a comment on how much PVP takes place there as it is a comment on what kind of players PVP there.
Many null corps are full of over-eager cannon fodder. It's no surprise that they take a lot of losses. |

Nevyn Auscent
Broke Sauce
888
|
Posted - 2014.01.11 12:00:00 -
[254] - Quote
Please provide me a single station which has that also Tippia.... Short answer. You can't, because it's taking the single best case system in all of High Sec with the maximum number of ideal stations, ignoring all the systems with no station at all in high sec also. High sec stations do not have that many slots in anything. Heck, there are entire high sec regions with barely that many ME slots.
If you want to make an overarching argument, then use averages or more realistic estimates. Otherwise you are simply arguing for that one system to be nerfed in station number. Rather than high sec in general. |

Kimmi Chan
Tastes Like Purple
504
|
Posted - 2014.01.11 12:02:00 -
[255] - Quote
baltec1 wrote:Kimmi Chan wrote:
It sounds like there is still work to do then?
Its going to take years and some very vocal high sec bears will scream and fight the whole way.
I am a very vocal high sec bear. Granted I don't give a **** about industry in HS. It's just not my thing. But I do know that player corps can POS in HS with enough standing and GTFO the station manufacturing queues. So the only purpose then of station manufacturing queues is NPC Corp players?
So at the end, and correct me if I'm wrong Baltec, CCP needs to remove manufacturing facilities in HS and in a huge way? This encourages more player owned corps, makes nullsec industry better than HS industry? Am I following the logic here correctly?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Nevyn Auscent
Broke Sauce
888
|
Posted - 2014.01.11 12:09:00 -
[256] - Quote
Read Baltec's corp/alliance. Then his posting history. Then understand he will keep posting till Null Sec is king and high sec is nothing but newbie systems and all worship Mittani. Some of the other goons actually have some reasoning behind their arguments, not just blind hate for high sec. |

Tippia
Sunshine and Lollipops
18840
|
Posted - 2014.01.11 12:09:00 -
[257] - Quote
TharOkha wrote:Sorry Tippia, most of the time i agree with most of your posts but this is nothing less than "if you want to manufacture, join nullsec or go F.. yourself". Don't be sorry, just admit you haven't actually read my posts.
Quote:Maybe i have expressed wrong myself with that "overcrowded" slots.. Yes i meant that there are overcrowded near trade hubs.. GǪso it's pretty meaningless and is not a reason to balance out the availability of slots.
Quote:But the reduction of MS in hisec would mean significant discrimination for people playing on prime time (most of the slots would be occupied near or in trade hubs) while those playing on out time (sorry i dont know opposite English word for primetime) would have significant advantage as MS would be not so occupied. A reduction of slots in highsec wouldn't create any discrimination at all. It would just make it so that it's useful to move to where the slots are available. If you live in null, that will be in null. If you live in high, it will be in high. If you live in w-spaceGǪ well, POSes are a whole different kettle of fish.
Prime time is not a factor since you can just queue the jobs up at your leisure and since they can, will, and do at all hours of the day. Reducing the number of slots is of critical importance in order to make them less viable an option compared to other alternatives. As it is right now, they are effectively infinite GÇö that is far too many.
Yes, you also have to increase the costs, but one without the other will have no real effect. One is to make it necessary to spread out; the other is to also make it a good idea to do so. If it's necessary but a bad idea, it's just a bad idea writ large. If it's a bad idea but unnecessary, it will have no effect, as unnecessary things often do.
Nevyn Auscent wrote:Please provide me a single station which has that also Tippia. Nonni. It's not about the station, but about the system. Until you can place multiple outposts in the same system, we do it by a system-to-system basis.
SoGǪ can you please provide me with an outpost build that offers all of that? If you can't, what you say is not patently false GÇö but forcibly patently false because the mechanics simply don't allow your ignorant claim to be true. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Nevyn Auscent
Broke Sauce
888
|
Posted - 2014.01.11 12:27:00 -
[258] - Quote
Then you are arguing for a specific system to be nerfed Tippia. Not high sec in general, since high sec in general does not have anything remotely close to your claims. |

Josef Djugashvilis
Acme Mining Corporation
1939
|
Posted - 2014.01.11 12:29:00 -
[259] - Quote
baltec1 wrote:TharOkha wrote:
i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already.
There are hundreds of empty manufacturing slots within 5 jumps of Jita.
Than may I suggest that whilst running missions in hi-sec, null-sec folk could utilize these empty manufacturing slots. This is not a signature. |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 12:29:00 -
[260] - Quote
Nevyn Auscent wrote:Read Baltec's corp/alliance. Then his posting history. Then understand he will keep posting till Null Sec is king and high sec is nothing but newbie systems and all worship Mittani. Some of the other goons actually have some reasoning behind their arguments, not just blind hate for high sec.
I have no blind hate for high sec, I simply point out balance issues.
Right now null sec is the worse option for industry and for isk making activities high sec and null are at best on par with each other if we ignore high sec incursions.
We are supposed to be getting more reward for more risk but over the years the best reward has shifted to high sec. The reasons are many and it was a long time in the making but its where we stand today. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Prince Kobol
1333
|
Posted - 2014.01.11 12:31:00 -
[261] - Quote
Nevyn Auscent wrote:Read Baltec's corp/alliance. Then his posting history. Then understand he will keep posting till Null Sec is king and high sec is nothing but newbie systems and all worship Mittani. Some of the other goons actually have some reasoning behind their arguments, not just blind hate for high sec.
This is why so many people get upset with the self entitlement of a selection of High Sec players.
I am about as opposite of a goon as you can get and yet I completely agree that at the moment the whole risk v reward in regards to earning isk and time v effort in regards to industry is totally in favour of HS.
This needs to be fixed.
I will not advocate "Just Nerf HS" as that will not fix the problem.
I have said a number of times that to fix both issues it will take many changes, some small, some large across the entire of New Eden.
In regards to Industry you have to be insane to mass produce anything outside of HS (game mechanics alowwing)
In regards to earning isk, if you want a stable and good isk earning base with little risk then you go to HS and run lvl4 missions or run incursions.
I would love CCP to produce the numbers of which area's of space people are running missions and where the most manufacturing is done as I would bet that both low and null would be in single digits as a percentage.
|

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 12:32:00 -
[262] - Quote
Josef Djugashvilis wrote:baltec1 wrote:TharOkha wrote:
i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already.
There are hundreds of empty manufacturing slots within 5 jumps of Jita. Than may I suggest that whilst running missions in hi-sec, null-sec folk could utilize these empty manufacturing slots.
We do, that's the problem. We want to build our things in our space but we are punished if we do that by the game mechanics. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
888
|
Posted - 2014.01.11 12:38:00 -
[263] - Quote
baltec1 wrote:
We do, that's the problem. We want to build our things in our space but we are punished if we do that by the game mechanics.
Except you aren't punished any more. Not with hundreds of slots with bonuses to certain types of construction. You just won't be satisfied till high sec can't produce anything anywhere near the price null can. Nothing to do with entitlement other than yours. You believe you are entitled to the best at everything and everyone else gets the dregs. Someone else has something EQUAL and you scream. Because the costs for the industrialist don't include the outposts. |

Shirley Serious
Gutter Press
73
|
Posted - 2014.01.11 12:40:00 -
[264] - Quote
I remember, a while back, someone stated something along the lines of that the entire station-based daily manufacturing capacity of one of the nullsec regions, (possibly Deklein?), was not enough to cover just the daily ammunition expenditure in that region.
Just ammunition. The simplest, cheapest thing you can manufacture. Some ammunition iirc, only requires 2 different minerals. |

Nevyn Auscent
Broke Sauce
888
|
Posted - 2014.01.11 12:42:00 -
[265] - Quote
Probably was true sometime back Shirley, but Null industry received HUGE buffs less than a year ago, and most of them are still talking pre buff for their arguments. |

Josef Djugashvilis
Acme Mining Corporation
1939
|
Posted - 2014.01.11 12:42:00 -
[266] - Quote
baltec1 wrote:Josef Djugashvilis wrote:baltec1 wrote:TharOkha wrote:
i dont understand why do you want to reduce manufacturng slots in hisec... Its overcrowded here already.
There are hundreds of empty manufacturing slots within 5 jumps of Jita. Than may I suggest that whilst running missions in hi-sec, null-sec folk could utilize these empty manufacturing slots. We do, that's the problem. We want to build our things in our space but we are punished if we do that by the game mechanics.
I am not in the least bit against null-sec industry etc being improved, with the proviso that if null-sec becomes effectively self supporting and self contained, that null sec folk stop whinging on the forums and just do whatever it is they do in their own 'shard' of the game. This is not a signature. |

Pipa Porto
1517
|
Posted - 2014.01.11 12:44:00 -
[267] - Quote
Nevyn Auscent wrote:baltec1 wrote:
We do, that's the problem. We want to build our things in our space but we are punished if we do that by the game mechanics.
Except you aren't punished any more. Not with hundreds of slots with bonuses to certain types of construction. You just won't be satisfied till high sec can't produce anything anywhere near the price null can. Nothing to do with entitlement other than yours. You believe you are entitled to the best at everything and everyone else gets the dregs. Someone else has something EQUAL and you scream. Because the costs for the industrialist don't include the outposts.
Point to the nullsec system that can provide 700 slots.
If the facilities are just equal, HS is strictly better. No required capital investment, no shipping costs, and no risk of any type. EvE: Everyone vs Everyone
-RubyPorto |

Tippia
Sunshine and Lollipops
18840
|
Posted - 2014.01.11 12:45:00 -
[268] - Quote
Nevyn Auscent wrote:Then you are arguing for a specific system to be nerfed Tippia. Not high sec in general, since high sec in general does not have anything remotely close to your claims. No, I'm arguing for making all of highsec offer less GÇö that one system being able to provide more production than an entire region is just an example of how bad the imbalance is.
Trying to claim that it's GÇ£patently falseGÇ¥ that highsec has a massive slot advantage when there's no way to make a fully upgraded nullsec system come even within a fraction of what a single highsec system can provide is thoroughly disingenuous. And we haven't even begun talking about what it takes to actually create such an outpost.
Now, you realise, of course, that your argument about empty or low-equipped systems holds just as true for nullsec right? So even if we were talking about averages, it wouldn't change a thing: highsec offers for free many times more than null could ever do even at vast expense.
If you want numbers, how about this: highsec as a whole offers (for free) 2,890 copy slots, 5,780 ME slots, 5,780 PE slots, 68,050 production slots, and (curiously enough) 5,800 invention slots. Want to take a stab at guessing how many null GÇö which is three times larger GÇö providesGǪ?
Quote:Except you aren't punished any more. GǪaside from being mechanically restricted to low-number/low-efficiency/low-capacity/high-cost/high-risk slots for no good reason.
Quote:Someone else has something EQUAL and you scream. Ah, I see your point of confusion now. You think baltec represents the GÇ£highsec must not be balancedGÇ¥ cabal. No, he's just asking for equality (at leastGǪ preferably something that actually rewards risk-taking and large-scale investments). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8277
|
Posted - 2014.01.11 12:45:00 -
[269] - Quote
Since CCP has decided that the MTU thing is a bug, it's pretty clear they're not actually interested in having conflict drivers in highsec. My EVE Videos |

Tippia
Sunshine and Lollipops
18841
|
Posted - 2014.01.11 12:47:00 -
[270] - Quote
Nevyn Auscent wrote:Probably was true sometime back Shirley, but Null industry received HUGE buffs less than a year ago, and most of them are still talking pre buff for their arguments. By GÇ£huge buffsGÇ¥, you're talking about slightly improved local access to minerals and a small but rather meaningless increase in the slots provided by specialised outposts GÇö increases that still were an order of magnitude too small and which did not affect any of the deep-seated imbalances. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8277
|
Posted - 2014.01.11 12:49:00 -
[271] - Quote
Nevyn Auscent wrote:baltec1 wrote:
We do, that's the problem. We want to build our things in our space but we are punished if we do that by the game mechanics.
Except you aren't punished any more. Not with hundreds of slots with bonuses to certain types of construction. You just won't be satisfied till high sec can't produce anything anywhere near the price null can. Nothing to do with entitlement other than yours. You believe you are entitled to the best at everything and everyone else gets the dregs. Someone else has something EQUAL and you scream. Because the costs for the industrialist don't include the outposts. We ARE entitled to the best. My EVE Videos |

Nevyn Auscent
Broke Sauce
889
|
Posted - 2014.01.11 12:50:00 -
[272] - Quote
Pipa Porto wrote:
Point to the nullsec system that can provide 700 slots.
If the facilities are just equal, HS is strictly better. No required capital investment, no shipping costs, and no risk of any type.
Point to the nullsec system that has more than 0 slots. I can cherry pick data too using the most suitable high sec system for my argument. The average high sec system does not have 700 slots, or even close to that. While a single Null outpost can have several hundred slots now with 50% time bonuses to certain types of construction. Meaning it is very possible for Null to far exceed the overall industrial capacity if they choose to build the outposts.
Capital investment is a one off cost which is done for more than just industrialists, making it very hard to assign an actual industry cost to it. Additionally as time approaches lots, capital investment cost = 0. Shipping costs apply to high sec also since most High end minerals are imported to High sec, as is all moon goo/products and most PI products. So the shipping goes two ways. And high sec certainly has risk. It may be lower risk in theory, but I'd argue industrial/freighter kills are probably far more common in high. Though I don't have hard stats on that and I'd love to see them. But it isn't zero risk.
Additionally since the facilities have a time bonus, for a single industrialist the null facilities are better, since they produce up to twice the goods in the same time as a matching high sec industrialist. |

Vespiidius
Cerberus Federation Never Look Back
2
|
Posted - 2014.01.11 12:54:00 -
[273] - Quote
Nerf, hisec (whatever that means) and you'd simply have an entire cluster of the dual hegemonic boredom you have now instead of just a donut. With the changes to POCOS you may see Hegemonic creep anyway. As someone who has done industry in hisec and nullsec, it's quite difficult to find open research slots anywhere near a a high sec trade hub, thus the hisec POS, a costly project with inherent risk. It also takes a lot longer to collect the same ISK amount of ore as your nullsec brethren, and that is assuming you don't have a roleplayer, playing pattie-cake with your ships rear end and yelling about ore permits or saving the roids. Just going off my personal experience, CCP seems intent upon making the miner and industrialist (the ones who actually get their hands dirty, not the entrenched fabulously wealthy middle men) the red headed step child of Eve. Instead of "Nerf Hisec," how about getting original and demanding a game from CCP where nullsec can do what frontiers have historically done, provide resources to the home country and then over time through the mechanism of civilization, build up an industrial base, i.e. a real boost to outposts and POS modules in null. It would make sense for example to have a mechanism where you could gain a boost to research slots or time etc... depending upon the amount of time you A. held sov or B. upgraded the system, or some combination of both. This boost of course reaching the same level of a hisec trade hub station but not exceeding it. Ten years into the game we should be seeing the nullsec empires wandering away from hisec, not needing them and no longer dominated by them, though for gameplay sake, not able to displace them either. An idea it seems CCP Seagull is now embracing, a buff to null not a nerf to hisec.
Making nullsec work (no, it doesn't now) doesn't have to be a zero sum game where high sec loses.
On a seperate note, one is forced to think that threads such as this are either a strange hazing ritual for nullsec alliance alts or sperging cries for help from players who are so incapacitated from their own rage at CCP's negligence, that they have resorted to kicking the fat kid in the playground just because the swings never seem to be in working order. |

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 12:54:00 -
[274] - Quote
Nevyn Auscent wrote:baltec1 wrote:
We do, that's the problem. We want to build our things in our space but we are punished if we do that by the game mechanics.
Except you aren't punished any more. Not with hundreds of slots with bonuses to certain types of construction. You just won't be satisfied till high sec can't produce anything anywhere near the price null can. Nothing to do with entitlement other than yours. You believe you are entitled to the best at everything and everyone else gets the dregs. Someone else has something EQUAL and you scream. Because the costs for the industrialist don't include the outposts.
It still costs more to build in null than build in high and ship it to null. We also still do not have enough slots.
Why should the people willing to take risks not get better rewards over someone operating with near perfect safety? Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
751
|
Posted - 2014.01.11 12:56:00 -
[275] - Quote
Tippia wrote: Prime time is not a factor since you can just queue the jobs up at your leisure and since they can, will, and do at all hours of the day.
Yes prime time would be a significant factor. While people not on prime time could go 1-2j from jita to manufacture some modules and ships and complete them in a few hours (even BS can be made under 4hr) and on the same day put them on the market, those on prime time would need to wait in line and put them on market the other day (or move 10j from tradehub).
Waiting in line is a major factor even today if you are making short manufacturing time goods
Quote:Yes, you also have to increase the costs, but one without the other will have no real effect. One is to make it necessary to spread out; the other is to also make it a good idea to do so....
Yes, but while one is literally forcing to people to spread (or move to null), the other one is giving them a choice to rethink if it is viable to manufacture in tradehubs or move to more distant MS but with a lot cheaper manufacturing costs. . |

Miri Draconis
Caldari Provisions Caldari State
6
|
Posted - 2014.01.11 12:57:00 -
[276] - Quote
Diamond Zerg wrote:What would happen if CCP finally nerfed hisec?
A sharp decrease in players.
If you're making less nullbearing than highbearing, you suck. Don't take your awfulness out on the place in the game that keeps the most people subscribed, just accept it and move on. |

Nevyn Auscent
Broke Sauce
889
|
Posted - 2014.01.11 12:58:00 -
[277] - Quote
Safety is all relative.
As for outpost numbers....
Amarr Factory Outpost:
Manufacturing: 50 (+30). Copying: 2 (+1). ME Research: 2 (+1). PE Research: 2 (+1) Offices: 16 (+12). Amarr Factory Upgrade: 20(+15), 40(+33), 60(+51) Manufacturing lines. Amarr Plant Upgrade: 20(+17), 40(+35), 60(+53) Manufacturing lines. Amarr Lab Upgrade: 3(+5), 5(+13), 7(+21) Copying, ME, PE slots. Amarr Office Upgrade: 10(+7), 15(+11), 20(+13) Offices.
I'd call about a 400-500% increase in slots in just a single factory outpost pretty damn significant.
Now, if the argument is about POS slots, then high sec POS slots cost more for starters. And you then aren't talking about High Vs Null, but Station/Outpost vs POS, regardless of space. |

Tippia
Sunshine and Lollipops
18841
|
Posted - 2014.01.11 13:01:00 -
[278] - Quote
Nevyn Auscent wrote:The average high sec system does not have 700 slots, or even close to that. While a single Null outpost can have several hundred slots now with 50% time bonuses to certain types of construction. Meaning it is very possible for Null to far exceed the overall industrial capacity if they choose to build the outposts. No, they really can't because you can only push the outpost in one direction for every outpost and since even if you do that, the total is still less than what a highsec industry system can offer, and since the combinations of upgrades required to make a NPC-station equivalent aren't even allowed on the same outpost.
But sure, let's not compare to Nonni. Could you build me the best industry outpost imaginable. It obviously needs a 50% refinery, as many manufacturing slots as possible, and preferably a whole bunch of research slots as well.
Quote:Capital investment is a one off cost which is done for more than just industrialists, making it very hard to assign an actual industry cost to it. Additionally as time approaches lots, capital investment cost = 0. GǪwhich is hellalot worse than having the cost = 0 from the very instant you start.
Quote:Shipping costs apply to high sec also since most High end minerals are imported to High sec, as is all moon goo/products and most PI products. Shipping costs only apply between the point of acquisition (a trade hub for both high and nullsec) and the point of production. Someone else has already shipped it to where you acquire it, and that cost is equal for everyone.
Quote:Additionally since the facilities have a time bonus, for a single industrialist the null facilities are better, since they produce up to twice the goods in the same time as a matching high sec industrialist. A time bonus is just a slot number multiplier, and the single industrialist is irrelevant here: we're talking about what the entire population can do. If that single industrialist bogarts the slots, his corpmate is left without so the facility is actually much worseGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.11 13:06:00 -
[279] - Quote
baltec1 wrote: Why should the people willing to take risks not get better rewards over someone operating with near perfect safety?
The usual shitposting of a goon .... afk-farming moongoo for years in ludicrous amounts for example is no "better reward"?
Spare us your usual bullshit of a poor nullbear pubbie.
|

baltec1
Bat Country Goonswarm Federation
9773
|
Posted - 2014.01.11 13:09:00 -
[280] - Quote
blabla4711 wrote:baltec1 wrote: Why should the people willing to take risks not get better rewards over someone operating with near perfect safety?
The usual shitposting of a goon .... afk-farming moongoo for years in ludicrous amounts for example is no "better reward"? Spare us your usual bullshit of a poor nullbear pubbie.
And what does moon goo have to do with building ships and mods?
Answer the question, why should you not get more reward for an activity for taking more risks? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
889
|
Posted - 2014.01.11 13:13:00 -
[281] - Quote
So, assuming you can only do 1 upgrade of each level and not both manufacturing upgrades.....
You can only have..... 170*2 = 340 slots in a single system. If that is only a tiny fraction of what is needed.... Yea, Bull. 340 in a system is plenty. 3400 would just be stupid and you know it.
The refinery I'll give is an issue, and I do believe most refineries should be 40%. Which if my maths is right allows for 100% refine if you have really trained your skills to maximum. Including most high sec ones. 50% should be rare and restricted to only the mining corps and be separate stations from the manufacturing slots sure. I'm not against tweaks here, especially tweaks that buff area's null is weak in. But tweaks aren't a whole-scale slaughter nerf of highsec.
Research doesn't need to be in the same system and most high sec industrialists live with their research slots quite a few jumps away from their manufacturing. So you can deal with 1 jump over for a research outpost. Which gives you 80 copy/me/pe slots which are at a 50% time discount also if I remember right. |

Josef Djugashvilis
Acme Mining Corporation
1939
|
Posted - 2014.01.11 13:15:00 -
[282] - Quote
James Amril-Kesh wrote:Nevyn Auscent wrote:baltec1 wrote:
We do, that's the problem. We want to build our things in our space but we are punished if we do that by the game mechanics.
Except you aren't punished any more. Not with hundreds of slots with bonuses to certain types of construction. You just won't be satisfied till high sec can't produce anything anywhere near the price null can. Nothing to do with entitlement other than yours. You believe you are entitled to the best at everything and everyone else gets the dregs. Someone else has something EQUAL and you scream. Because the costs for the industrialist don't include the outposts. We ARE entitled to the best.
Nice to see that some one from null-sec has a sense of humour. This is not a signature. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8278
|
Posted - 2014.01.11 13:18:00 -
[283] - Quote
Josef Djugashvilis wrote:Nice to see that some one from null-sec has a sense of humour. It's not humor, it's the truth. The significantly greater amount of organization, work, resources, and time we have to put in to make industry work in nullsec entitles us to better than what you can get for nothing in highsec. My EVE Videos |

Josef Djugashvilis
Acme Mining Corporation
1939
|
Posted - 2014.01.11 13:23:00 -
[284] - Quote
James Amril-Kesh wrote:Josef Djugashvilis wrote:Nice to see that some one from null-sec has a sense of humour. It's not humor, it's the truth. The significantly greater amount of organization, work, resources, and time we have to put in to make industry work in nullsec entitles us to better than what you can get for nothing in highsec.
The sense of entitlement EGO is strong in this one. ^^^ This is not a signature. |

Tippia
Sunshine and Lollipops
18841
|
Posted - 2014.01.11 13:25:00 -
[285] - Quote
TharOkha wrote:Yes prime time would be a significant factor. No, it really isn't. Manufacturing is entirely asynchronous to your time online. You can queue up to get it started whenever everyone else would get their jobs started; yours and their jobs end whenever they end, at which point someone else can start using the slot.
If the people online at prime time find stations full of empty slots, it's because everyone else have not filled up those slots when they were online. The prime time players are subject to the exact same queues and availability as everyone else. Just because they're online at any given time does not mean the slots are automatically and magically available to them.
Quote:Yes, but while one is literally forcing to people to spread (or move to null), the other one is giving them a choice to rethink if it is viable to manufacture in tradehubs or move to more distant MS but with a lot cheaper manufacturing costs. GǪexcept I'm not talking about distance-based fees GÇö just flat ones, and letting the queues do the work.
Nevyn Auscent wrote:So, assuming you can only do 1 upgrade of each level and not both manufacturing upgrades.....
You can only have..... 170*2 = 340 slots in a single system. If that is only a tiny fraction of what is needed. GǪthen it's not particularly strange. That's 34 characters worth of slots, which is a fairly small group of manufacturers (and even smaller amount of actual people). And that's with all manufacturing GÇö you have now created a huge problem with materials and blueprint logistics and you still have something that is strictly inferior to what highsec offers (before we have even started to look at costs and labour and security).
Quote:But tweaks aren't a whole-scale slaughter nerf of highsec. GǪwhich no-one has ever suggested. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Vespiidius
Cerberus Federation Never Look Back
2
|
Posted - 2014.01.11 13:27:00 -
[286] - Quote
James Amril-Kesh wrote:Josef Djugashvilis wrote:Nice to see that some one from null-sec has a sense of humour. It's not humor, it's the truth. The significantly greater amount of organization, work, resources, and time we have to put in to make industry work in nullsec entitles us to better than what you can get for nothing in highsec.
So besides the nightmare of having to freighter certain materials in (especially if you don't have a Titan on retainer), are you completely ignoring the fact that raising capital is far easier in Nullsec? One of the main hurdles to any industrial player is the seed money, to buy blueprints, ships needed for resource collecting, that egg you're going to try and drop without losing, etc... All of this is easier in null than highsec. In null, of course depending upon system standing, ISK literally falls out of space if you are half competent and part of a half competent alliance with an intel channel. And if you are part of a half competent alliance, much of the work was already done for you. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8278
|
Posted - 2014.01.11 13:29:00 -
[287] - Quote
Josef Djugashvilis wrote:James Amril-Kesh wrote:Josef Djugashvilis wrote:Nice to see that some one from null-sec has a sense of humour. It's not humor, it's the truth. The significantly greater amount of organization, work, resources, and time we have to put in to make industry work in nullsec entitles us to better than what you can get for nothing in highsec. The sense of entitlement EGO is strong in this one. ^^^ You're free to make a counterargument. My EVE Videos |

Nevyn Auscent
Broke Sauce
889
|
Posted - 2014.01.11 13:31:00 -
[288] - Quote
Except everyone who has been suggesting that Tippea. 340 slots is also more than the high sec average per system by quite a bit. And when you consider how much larger null sec is than high sec it's quite competitive now in terms of outright potential, assuming average outpost distribution, which simply wouldn't be true, Null would be able to outproduce high by about a factor of five overall. I acknowledge the mineral bottleneck now with the 30% refine, but I've also proposed the solution to that already as well. And BPO/BPC's can be run around very fast in inti's and cov ops, so that's no real bottleneck.
The only thing 'stopping' you now if anything is the 30% refine. Which is quite common in high sec. Even your example system will have a number of 30% refines, so Industrialists have to move minerals from the 50% refine to the station they have empty queues in. Rather than all packing into just the 50% stations. So if you want to assume no movement, you have to eliminate every manufacturing line which doesn't also have an ME line, and a 50% refine in the same station. Which you will find eliminates nearly all of high sec's stations under the same criteria you are trying to use. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8278
|
Posted - 2014.01.11 13:31:00 -
[289] - Quote
Vespiidius wrote:James Amril-Kesh wrote:Josef Djugashvilis wrote:Nice to see that some one from null-sec has a sense of humour. It's not humor, it's the truth. The significantly greater amount of organization, work, resources, and time we have to put in to make industry work in nullsec entitles us to better than what you can get for nothing in highsec. So besides the nightmare of having to freighter certain materials in (especially if you don't have a Titan on retainer), are you completely ignoring the fact that raising capital is far easier in Nullsec? One of the main hurdles to any industrial player is the seed money, to buy blueprints, ships needed for resource collecting, that egg you're going to try and drop without losing, etc... All of this is easier in null than highsec. I want whatever you're smoking.
Vespiidius wrote:In null, of course depending upon system standing, ISK literally falls out of space if you are half competent and part of a half competent alliance with an intel channel. And if you are part of a half competent alliance, much of the work was already done for you. Literally, huh? Or did you mean figuratively? Both are wrong by the way. My EVE Videos |

Vespiidius
Cerberus Federation Never Look Back
2
|
Posted - 2014.01.11 13:38:00 -
[290] - Quote
James Amril-Kesh wrote:Vespiidius wrote:James Amril-Kesh wrote:Josef Djugashvilis wrote:Nice to see that some one from null-sec has a sense of humour. It's not humor, it's the truth. The significantly greater amount of organization, work, resources, and time we have to put in to make industry work in nullsec entitles us to better than what you can get for nothing in highsec. So besides the nightmare of having to freighter certain materials in (especially if you don't have a Titan on retainer), are you completely ignoring the fact that raising capital is far easier in Nullsec? One of the main hurdles to any industrial player is the seed money, to buy blueprints, ships needed for resource collecting, that egg you're going to try and drop without losing, etc... All of this is easier in null than highsec. I want whatever you're smoking. Vespiidius wrote:In null, of course depending upon system standing, ISK literally falls out of space if you are half competent and part of a half competent alliance with an intel channel. And if you are part of a half competent alliance, much of the work was already done for you. Literally, huh? Or did you mean figuratively? Both are wrong by the way.
I guess my experience must be the result of my own kernite dust induced fantasies. That is good to know since knowing is the first step toward acceptance which of course can lead to getting help. Oh' and you're correct, "literally," was incorrect, again a mistake I blame on the kernite dust. |

Tippia
Sunshine and Lollipops
18841
|
Posted - 2014.01.11 13:41:00 -
[291] - Quote
Nevyn Auscent wrote:Except everyone who has been suggesting that Tippea. Nope. Just balance. If you believe that balancing high and null would require a slaughter of high, then you have to admit that it is immensely imbalanced right nowGǪ
Quote:340 slots is also more than the high sec average per system by quite a bit. Not for the industry systems, no. It just means it is a decent industry system GÇö one that people will actually do industry stuff in. A dedicated manufacturing system in null should be able to beat that twice over and easily be on par with the best highsec system, and also offer all the other benefits that a decent highsec system offers for this profession, which it currently can't.
And, once again, that's just the massive deficit in slots GÇö the stuff that actually makes them worthwhile is still missing. The slot deficit is just a small part of the problem and could be increased to high heaven without making things much better overall. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Shirley Serious
Gutter Press
73
|
Posted - 2014.01.11 13:41:00 -
[292] - Quote
There are a whole lot of inter-dependencies that a lot of people don't always realise. And a whole lot of less-than-ideal game mechanics.
Things like: Nullsec, one of the resources there are high-meta modules, things like A-type modules, officer modules. A lot of those are useful on capital and supercapital ships, but for others, the only market for them is for bling-boats. highsec lvl4 mission bling boats, and highsec incursion bling boats, in particular. A substantial nerf to highsec - such as the often proposed "move all lvl4s to lowsec", or "remove highsec incursions entirely", means a nerf to the value of those officer modules, which would have a big impact on the enjoyment of several nullsec dwellers, living and earning in nullsec. "Yay, a-type loot!" becomes "Meh".
Anyway, for manufacturing in nullsec:
The whole invention system, is reliant on pointless make-work. Collect datacores from agents, use them with copied blueprints, for a chance at a t2 blueprint. It's reliant on waiting for proverbial fruit to grow, and on expending effort setting up a blueprint copying system - POS and the like, and all the tediousness that POS involves. All for a roll of the dice that says "sorry, you lose this time".
Manufacturing things requires large amounts of tritanium, one of the most common minerals, (and until fairly recently, the cheapest). Mining for tritanium is basically, the lowest job there is in EVE. It's rock bottom. But manufacturing requires it to be done. Thing is, people don't really want to go to nullsec and do that job. They want to go to nullsec and make ~mad isk~ mining for morphite, and megacyte, and so on. Mining for tritanium has no glamour. Going to nullsec to mine tritanium doesn't have the fun factor.
The distribution of moon minerals, ice types, rat salvage, also affects things. Guristas rats only drop guristas salvage - if you want any other salvage, it has to be imported. Ice isotopes also have to be imported, because the different POS have different fuel requirements, and different jump ships use different isotopes.
So, an industrialist, wanting to live and manufacture in nullsec, has to import datacores, ice products, moon minerals and salvage materials, because those are not available in their home region. Most of those materials are also larger in volume than the products that are made from them, requiring more effort to import the materials than importing the finished product. Ships fly in both directions, it's simpler to just import finished products.
So, why live in nullsec, with all the problems of availability of materials, and the inconvenience of the station being attacked, when it is so much simpler to just live in highsec ?
Nerfing highsec in itself will do nothing to address the problems of material availability and importing.
What CCP has to do, is to decide what nullsec is supposed to be for, and what highsec is supposed to be for, and then to think about what game mechanics are necessary to support this. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8278
|
Posted - 2014.01.11 13:43:00 -
[293] - Quote
Vespiidius wrote:I guess my experience must be the result of my own kernite dust induced fantasies. That is good to know since knowing is the first step toward acceptance which of course can lead to getting help. Oh' and you're correct, "literally," was incorrect, again a mistake I blame on the kernite dust. Glad we had this chat. My EVE Videos |

Deunan Tenephais
78
|
Posted - 2014.01.11 13:45:00 -
[294] - Quote
James Amril-Kesh wrote:Josef Djugashvilis wrote:Nice to see that some one from null-sec has a sense of humour. It's not humor, it's the truth. The significantly greater amount of organization, work, resources, and time we have to put in to make industry work in nullsec entitles us to better than what you can get for nothing in highsec. This is only true if you are counting person per person, due to difference in numbers.
Frankly, perhaps part of the problem is high sec industry but it goes beyond that, to make highsec the sole culprit is misleading. Considering the attractiveness in having one's own infrastructures, nullsec industry should have dwarfed the empires' ones years ago, yet it does not.
I very much suspect that nullsec players are simple not numerous enough for that to happen, and I still don't think it has to do with highsec attractiveness but rather with nullsec lack of it, even if compared to highsec. Let's get frank, compared to the amount of entertainment that other parts of the game offer nullsec is backward at this level, in nullsec you can pvp and nothing much else, it accounts for something.
As far as I'm concerned CCP can nerf highsec as much as they want, if I do not find fun in it anymore then I will simply move to another part of the game or to another game altogether, but I really do not think it will make nullsec more attractive in absolute, and that's in itself a problem that need to be adressed, and it's not even an economical potential problem. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8280
|
Posted - 2014.01.11 13:50:00 -
[295] - Quote
Deunan Tenephais wrote:Considering the attractiveness in having one's own infrastructures, nullsec industry should have dwarfed the empires' ones years ago, yet it does not. What attractiveness? Are you ******* serious? My EVE Videos |

Vespiidius
Cerberus Federation Never Look Back
2
|
Posted - 2014.01.11 13:57:00 -
[296] - Quote
James Amril-Kesh wrote:Deunan Tenephais wrote:Considering the attractiveness in having one's own infrastructures, nullsec industry should have dwarfed the empires' ones years ago, yet it does not. What attractiveness? Are you ******* serious?
What do you mean by "attractiveness?" The one factor of nullsec industry that is being over focused upon in this thread is the lack of infratructure support and or allowance in the game design. A nullsec system cannot be built up to the level of a highsec system of "equal" value at this time. It's impossible.
Did you mean "literally" attractive? Some of the outposts are quite pretty.
I think I quoted the wrong person here. |

Deunan Tenephais
78
|
Posted - 2014.01.11 13:58:00 -
[297] - Quote
James Amril-Kesh wrote:Deunan Tenephais wrote:Considering the attractiveness in having one's own infrastructures, nullsec industry should have dwarfed the empires' ones years ago, yet it does not. What attractiveness? Are you ******* serious? Being one's own man ? Not having to rely on NPCs ? It's you who is not being serious, it's an huge temptation to an industrious type to really become an independant self-made man with one's own producing capacities, not owning anything to anyone even if deals are necessary to avoid being busted up by a bunch of barbarians who are in for the easy killboard. |

Blue Binary
Polychoron
50
|
Posted - 2014.01.11 15:05:00 -
[298] - Quote
Stepping back into the general theme of this thread, I think people are forgetting that CCP is fundamentally a business. If a significant proportion of the company's cash flow is generated by players who are active in Empire then they will not tip that cart. Less cash flow will mean cutting back on resources, staff and projects. It would materially affect CCP and the playerbase by doing so.
Pipa Porto wrote:Blue Binary wrote:Tippia wrote:Nope. They've never produced any data on where players are (largely because they don't have any such data themselves). I think a fairer statement would be that the majority of Eve players are in Empire space compared to other areas of New Eden. CCP produced population distribution figures in their Q3 2010 QEN released in April 2011. Based on those figures ( QEN Q3 2010 - page 13) Empire was home to 86.5% of the population, followed by Nullsec at 11%, whilst Wormhole dwellers occupied the last 2.5%. And, again, the problem is that the QEN is not measuring Player population. It's measuring Character population. Which is a significantly different thing. Granted. But is it really that significant?
A player can be logged in with multiple characters in multiple places around New Eden. If Empire is the most economically active region of New Eden, those regions will naturally attract a higher proportion of characters operated by players to those regions. Miners and haulers will attract pirates, missioners will attract traders and gankers, etc. There is an entire food chain in Empire supporting these microeconomies that require goods and services.
|

Blue Binary
Polychoron
50
|
Posted - 2014.01.11 15:06:00 -
[299] - Quote
On the subject of nerfing highsec production slots. People will just start throwing up production POS's in highsec (or as close to highsec) to meet demand, I know I would. At the moment it's convenient to store all my resources in a station hangar and switch production with relative ease. Logistics is the only real time consuming part. It's efficient as should most economies be in an ideal world.
If you nerf the highsec slots you drastically increase the amount of logistics involved in production. Some will adapt, others will give up. But either way prices would inevitably rise due to reduced suppliers on the market. You would have too much ISK chasing too few goods and the inevitable price instability, to what degree no-one can really say until (if) it happens.
With an increase in logistics chains passing through null/lowsec you have a target rich environment for pirates and wardecs concentrating on economic damage to corps. That would make quite a few players happy because it suits what they want from the game. Cool. But you also have people dealing with the loss of assets (resources, goods and ships). Sure, it creates demand for resources and goods. Again, the pressure on resources required to build the assets (ships & modules) goes up as do the prices, with resources increasing in value in each stage of the value chain, the end product also increases in price.
My own opinion on a possible path to change would be to move the yield from basic resources away from high sec in a managed stage by stage operation. By doing so you encourage production to move closer to where the resources are, rather than the other way round. Resources take up far more space for logistics than finished products.
With a stage by stage degradation of resource yield in highsec, it would allow CCP to initiate a stage, then reviewing the effects, progress to another stage and review again. By managing and observing this process you would have the option to reverse back should it have detrimental effect on the economy.
|

Malcanis
Vanishing Point. The Initiative.
13541
|
Posted - 2014.01.11 15:07:00 -
[300] - Quote
Kimmi Chan wrote:I remember this discussion from a year ago that essentially started this same way, with the same arguments made, by some of the same people. The same discussion a year ago.There were times it would get derailed. But there were some people that I believe were genuinely interested in seeing nullsec not suck anymore. I took a break shortly after the conclusion of this thread and before I came back several months later I watched the Fanfest 2013 keynote, where I believe it was CCP Seagull or CCP Soundwave mentioned they were working to un**** null industry. It sounds like there is still work to do then?
Very much so. Only the first small baby steps have been taken (relaxing the restrictions on office slots, adding some more build slots, making outpost upgrades slightly less worthless). The core issues remain. It will take a long time, and CCP are deliberately moving slowly on this.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
13541
|
Posted - 2014.01.11 15:08:00 -
[301] - Quote
Blue Binary wrote:On the subject of nerfing highsec production slots. People will just start throwing up production POS's in highsec (or as close to highsec) to meet demand, I know I would. At the moment it's convenient to store all my resources in a station hangar and switch production with relative ease. Logistics is the only real time consuming part. It's efficient as should most economies be in an ideal world.
If you nerf the highsec slots you drastically increase the amount of logistics involved in production...
But still not sufficiently - by your own account - to make it worth producing in 0.0
1 Kings 12:11
|

Nevyn Auscent
Broke Sauce
889
|
Posted - 2014.01.11 15:18:00 -
[302] - Quote
Malcanis wrote:
Very much so. Only the first small baby steps have been taken (relaxing the restrictions on office slots, adding some more build slots, making outpost upgrades slightly less worthless). The core issues remain. It will take a long time, and CCP are deliberately moving slowly on this.
I'd argue that the majority has been done by those changes already. The Industrial system has massive inertia, so if you push hard to try and make people who are already set up in high to move to Null, then you will end up massively over-nerfing High in doing so. And the changes they have done make it most of the way to Null industry being perfectly reasonable to do and perfectly competitive. If there is an issue with outposts being too scarce & too expensive to build in every single system, then they need to re-assess outposts to be the central hub for an entire constellation (Which opens up to the whole spreading fights out to different nodes at that point also as a side point as well, if Sov becomes constellation based rather than system based.) Which would need outposts being a lot gruntier since they serve more than one systems industrial capacity. Would also make it easier to centralise markets in Null at the same time. |

Blue Binary
Polychoron
50
|
Posted - 2014.01.11 15:23:00 -
[303] - Quote
Malcanis wrote:Blue Binary wrote:On the subject of nerfing highsec production slots. People will just start throwing up production POS's in highsec (or as close to highsec) to meet demand, I know I would. At the moment it's convenient to store all my resources in a station hangar and switch production with relative ease. Logistics is the only real time consuming part. It's efficient as should most economies be in an ideal world.
If you nerf the highsec slots you drastically increase the amount of logistics involved in production...
But still not sufficiently - by your own account - to make it worth producing in 0.0 At the bottom of my original post you quoted I stated I was thinking more of moving resources away from highsec rather than production slots.
Production facilities tend to move closer to where there is easy access to resources and minimal logistics to save on time and costs. |

Deunan Tenephais
78
|
Posted - 2014.01.11 15:44:00 -
[304] - Quote
Malcanis wrote:But still not sufficiently - by your own account - to make it worth producing in 0.0 Supposedly to alleviate hauling time and its cost in isk/hour it is preferable to be near the customers, and customers are in highsec in trade hubs, or at least they are supposed to be. Unless the star map is redone highsec central position will stay a geographical advantage in reducing shipment time of goods, because it is central, so it's only logical to have main trading hubs there. Following the logic of manufacturing the closest to the selling points, production lines at least are considered the more rewarding when they are close to the trading hubs.
One of the main attractivity points of highsec in economics is its central position on the star map, it allows to cut travel time for customers and merchants alike, and I don't think that can really be changed unless big amounts of the game are redone. Concord security, number of npc provided industry lines are other advantages, but the geographical advantage does matter.
At least as far as hauling raw materials to highsec to trasform them in manufactured goods is chosen as a the valid option, if someone decide something else for other reasons, like prefering to cut raw materials hauling time rather than finished products hauling time, then the matter is different. But I think it is a matter of taking risks, seeing as manufactured/refined products are supposed to be more valuable than their components, some prefer to make many long travels with a miasmos full of ore and a short one with a kryos full of minerals, rather than many small travels with the miasmos and a long one with the kryos, knowing the second option is more likely to see you lose it all in one fell swoop. |

Varisto
North Star Science And Industry
3
|
Posted - 2014.01.11 15:47:00 -
[305] - Quote
My quss is if CCP would nerf highsec it would kill this game. Nullsec just cant survive without highsec for regrouping, Manufacturing those ship and over all to have new dummies to hire as gun fodder. |

Prince Kobol
1334
|
Posted - 2014.01.11 16:46:00 -
[306] - Quote
Varisto wrote:My quss is if CCP would nerf highsec it would kill this game. Nullsec just cant survive without highsec for regrouping, Manufacturing those ship and over all to have new dummies to hire as gun fodder.
That is the core of the problem, null sec is 100% reliant on HS.
A corp / alliance should be able to up sticks and move to null sec to live with having to be dependant on HS. |

Malcanis
Vanishing Point. The Initiative.
13542
|
Posted - 2014.01.11 16:49:00 -
[307] - Quote
Deunan Tenephais wrote:James Amril-Kesh wrote:Josef Djugashvilis wrote:Nice to see that some one from null-sec has a sense of humour. It's not humor, it's the truth. The significantly greater amount of organization, work, resources, and time we have to put in to make industry work in nullsec entitles us to better than what you can get for nothing in highsec. This is only true if you are counting person per person, due to difference in numbers. Frankly, perhaps part of the problem is high sec industry but it goes beyond that, to make highsec the sole culprit is misleading. Considering the attractiveness in having one's own infrastructures, nullsec industry should have dwarfed the empires' ones years ago, yet it does not.
One might suppose that this would indicate to you a flaw in your analysis about just how attractive nullsec industry is.
1 Kings 12:11
|

Prince Kobol
1334
|
Posted - 2014.01.11 16:53:00 -
[308] - Quote
Blue Binary wrote:On the subject of nerfing highsec production slots. People will just start throwing up production POS's in highsec (or as close to highsec) to meet demand, I know I would. At the moment it's convenient to store all my resources in a station hangar and switch production with relative ease. Logistics is the only real time consuming part. It's efficient as should most economies be in an ideal world.
Good, I would like to see more people using pos's because at least then you can disrupt their production base.
As it stands now, a person can manufacture goods in HS in a well stocked NPC station and there will be nothing you can to disrupt their business.
At the moment Industry is too damn easy in HS which makes it pointless to do it anywhere else the vast majority of cases.
At one point I was building 4 frighteners a week in HS by myself and making a tidy little profit simply by having my production base in a well chosen NPC station. I didn't have mine any ore or move any materials or even undock.
Sure I could of increased my profit margins by doing a number of things but I was happy making the isk I was by never having to undock, how is this balanced?
I go back to time v effort, my little production line required next to no time, maybe 10 mins per day and with no effort.
I could not do this anywhere else in New Eden.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8284
|
Posted - 2014.01.11 18:43:00 -
[309] - Quote
I want to know where to get a frightener BPO. My EVE Videos |

Prince Kobol
1334
|
Posted - 2014.01.11 18:44:00 -
[310] - Quote
James Amril-Kesh wrote:I want to know where to get a frightener BPO.
lol :)
Yeah I was getting agro from multiple kids at the time  |

Deunan Tenephais
79
|
Posted - 2014.01.11 18:54:00 -
[311] - Quote
Malcanis wrote:Deunan Tenephais wrote:James Amril-Kesh wrote:Josef Djugashvilis wrote:Nice to see that some one from null-sec has a sense of humour. It's not humor, it's the truth. The significantly greater amount of organization, work, resources, and time we have to put in to make industry work in nullsec entitles us to better than what you can get for nothing in highsec. This is only true if you are counting person per person, due to difference in numbers. Frankly, perhaps part of the problem is high sec industry but it goes beyond that, to make highsec the sole culprit is misleading. Considering the attractiveness in having one's own infrastructures, nullsec industry should have dwarfed the empires' ones years ago, yet it does not. One might suppose that this would indicate to you a flaw in your analysis about just how attractive nullsec industry is. No, I stand by what I said: the possibility to have one's own infrastructure, even as a group of people, and to do all the manufacturing process is a big incentive to many so inclined people, by virtue of simply doing things by themselves rather than buying things to NPC/other groups of players.
The question of why they don't go in nullsec do just that should be asked, and all fingers not immediatly pointed at highsec. It does not mean highsec does not deserve some fingerpointing, but probably not as much as nullseccers usualy do. |

Prince Kobol
1334
|
Posted - 2014.01.11 19:44:00 -
[312] - Quote
Deunan Tenephais wrote:Malcanis wrote:Deunan Tenephais wrote:James Amril-Kesh wrote:Josef Djugashvilis wrote:Nice to see that some one from null-sec has a sense of humour. It's not humor, it's the truth. The significantly greater amount of organization, work, resources, and time we have to put in to make industry work in nullsec entitles us to better than what you can get for nothing in highsec. This is only true if you are counting person per person, due to difference in numbers. Frankly, perhaps part of the problem is high sec industry but it goes beyond that, to make highsec the sole culprit is misleading. Considering the attractiveness in having one's own infrastructures, nullsec industry should have dwarfed the empires' ones years ago, yet it does not. One might suppose that this would indicate to you a flaw in your analysis about just how attractive nullsec industry is. No, I stand by what I said: the possibility to have one's own infrastructure, even as a group of people, and to do all the manufacturing process is a big incentive to many so inclined people, by virtue of simply doing things by themselves rather than buying things to NPC/other groups of players. The question of why they don't go in nullsec do just that should be asked, and all fingers not immediatly pointed at highsec. It does not mean highsec does not deserve some fingerpointing, but probably not as much as nullseccers usualy do.
Time V Effort.
Is it worth the time and effort that is required to capture a system, defend it, build an outpost, supply the outpost for the main purpose of manufacturing.
Not even close. |

Pipa Porto
1517
|
Posted - 2014.01.11 20:25:00 -
[313] - Quote
Deunan Tenephais wrote:No, I stand by what I said: the possibility to have one's own infrastructure, even as a group of people, and to do all the manufacturing process is a big incentive to many so inclined people, by virtue of simply doing things by themselves rather than buying things to NPC/other groups of players.
The question of why they don't go in nullsec do just that should be asked, and all fingers not immediatly pointed at highsec. It does not mean highsec does not deserve some fingerpointing, but probably not as much as nullseccers usualy do.
Why would you want to spend Trillions of ISK in infrastructure to make less money doing more and more tedious work?
Manufacturing in HS NPC stations is strictly better than manufacturing anywhere else. Hell, when I did the math on a HS manufacturing POS (where the only cost is fuel), PLEXing a new account with its 30 manufacturing slots and manufacturing in stations was far, far more efficient. EvE: Everyone vs Everyone
-RubyPorto |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.11 20:57:00 -
[314] - Quote
James Amril-Kesh wrote:Since CCP has decided that the MTU thing is a bug, it's pretty clear they're not actually interested in having conflict drivers in highsec.
Link?
I sincerely hope this is just trolling. Not posting on my main, and loving it.-á Because free speech.-á |

TharOkha
0asis Group
754
|
Posted - 2014.01.11 22:03:00 -
[315] - Quote
Pipa Porto wrote:Deunan Tenephais wrote:No, I stand by what I said: the possibility to have one's own infrastructure, even as a group of people, and to do all the manufacturing process is a big incentive to many so inclined people, by virtue of simply doing things by themselves rather than buying things to NPC/other groups of players.
The question of why they don't go in nullsec do just that should be asked, and all fingers not immediatly pointed at highsec. It does not mean highsec does not deserve some fingerpointing, but probably not as much as nullseccers usualy do. Why would you want to spend Trillions of ISK in infrastructure to make less money doing more and more tedious work?
Then ask yourself a question. Why did you joined nullsec aliance in the first place? To make industry somewhere in a remote star system far far away from well supplied trade hubs of New Eden and then btching in GD that it is inefficient? Nullsec industry is about supplying your alliance corpmates so they dont need to travel and haul ships and modules from remote trade hubs It is not about your personal profits. Of course it is more difficult. You don't have well stocked marked near you. But thats not a problem of game mechanics.
and Prine Kobol ==> ditto
Quote:At the moment Industry is too damn easy in HS which makes it pointless to do it anywhere else the vast majority of cases.
At one point I was building 4 frighteners a week in HS by myself and making a tidy little profit simply by having my production base in a well chosen NPC station. I didn't have mine any ore or move any materials or even undock.
What prevents you to make several mineral buy orders in nullsec outpost? What prevents you to sell those freighters in the same station? Because it would not sell? And that's somehow hisecs fault?
Yes i support the idea that outpost should be superior to their station counterparts in hisec. Also i support the idea of making manufacturing slots in hisec more expensive.
But complaining that hisec industry is much easier and more profitable, because of close well supplied, high liquidity market , is nothing less than those stupid socialists complains about how hard is to live and earn in remote country villages compared to big cities.    . |

Deunan Tenephais
79
|
Posted - 2014.01.11 22:53:00 -
[316] - Quote
Pipa Porto wrote:Why would you want to spend Trillions of ISK in infrastructure to make less money doing more and more tedious work?
Manufacturing in HS NPC stations is strictly better than manufacturing anywhere else. Hell, when I did the math on a HS manufacturing POS (where the only cost is fuel), PLEXing a new account with its 30 manufacturing slots and manufacturing in stations was far, far more efficient. You didn't understand what I wrote, please read my post anew and you will understand that I was not talking about ingame profitability.
Prince Kobol wrote:Time V Effort.
Is it worth the time and effort that is required to capture a system, defend it, build an outpost, supply the outpost for the main purpose of manufacturing.
Not even close. Well, this kind of people like to build things and to provide supply to what they have build, for them it's a very valid playstyle, it's part of the manufacture process. But yes, it's likely that the mandatory Pew vs Pew of nullsec seems to big of a hassle for them to deal with, so they are very reluctant to go into nullsec to establish industry infrastructures. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
636
|
Posted - 2014.01.11 23:00:00 -
[317] - Quote
Angelica Dreamstar wrote:Lowering income might actually make it a harsh place again and remove all the ******* Customers from the game.
Fixed it for you.
You Really think that's a good idea?? There is one EvE. Many people. Many lifestyles. WE are EvE |

Kimmi Chan
Tastes Like Purple
508
|
Posted - 2014.01.11 23:07:00 -
[318] - Quote
And what of the new player who decides they'd like to be an industrialist?
They can't just throw up a POS in Empire and start building goods. They simply wouldn't have the capital or the standings to facilitate that.
Honestly, I would really rather see more Corps utilizing POS's for industry. But arbitrarily eliminating slots in HS handicaps a new player significantly does it not? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Tippia
Sunshine and Lollipops
18841
|
Posted - 2014.01.11 23:26:00 -
[319] - Quote
Kimmi Chan wrote:And what of the new player who decides they'd like to be an industrialist? They can build slowly using the fewer but less valuable NPC slots that serious industrialists will long since have abandoned.
Quote:But arbitrarily eliminating slots in HS handicaps a new player significantly does it not? If it's done in isolation, sure. But it's not meant to be done in isolation, but rather as a part of a galaxy-wide alteration ofGǪ ohGǪ pretty much everything industry-related.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Deunan Tenephais
79
|
Posted - 2014.01.11 23:30:00 -
[320] - Quote
Kimmi Chan wrote:And what of the new player who decides they'd like to be an industrialist?
They can't just throw up a POS in Empire and start building goods. They simply wouldn't have the capital or the standings to facilitate that.
Honestly, I would really rather see more Corps utilizing POS's for industry. But arbitrarily eliminating slots in HS handicaps a new player significantly does it not? Depends, it's true that many manufacturing lines are not used at all or rarely, but this is about the ones that are used constantly by nullseccers. The problem will be that cutting out the ones used by nullseccers and the unused ones (so they simply do not replace the scratched out ones) would probably leave zero manufacture lines for new players, and that's a problem for them to go into manufacturing. Me and I guess some other people already stopped skilling PI when we learned about the POCOS changes, no fattening the concurrence thank you very much; so leaving zero lines available to newbies would reduce even more the options at hand. And probably track them on the ressource harvesting part of industry, which means mining... Hey, can't have more newbies railroaded to mining, it is not Minecraft.
Unless manufacture lines are nerfed in quality rather than in quantity, but if nerfed too much it would leave new players unable to get a sufficiently big enough margin to attract them to it in the first place when faced by seasoned concurrence on the market. |

Pipa Porto
1517
|
Posted - 2014.01.11 23:31:00 -
[321] - Quote
TharOkha wrote:Then ask yourself a question. Why did you joined nullsec aliance in the first place? To make industry somewhere in a remote star system far far away from well supplied trade hubs of New Eden and then btching in GD that it is inefficient?
Nope. Didn't join Nullsec to do industry. Doing so would be pretty stupid, since doing industry is far more pleasant in HS. But I'd prefer that people not be punished for trying to make their income where they live.
Quote:Nullsec industry is about supplying your alliance corpmates so they dont need to travel and haul ships and modules from remote trade hubs It is not about your personal profits. Of course it is more difficult. You don't have well stocked marked near you. But thats not a problem of game mechanics.
Why would you build things locally when it takes far less effort, ISK, and hauling capacity to just import the finished goods? EvE: Everyone vs Everyone
-RubyPorto |

Yonis Kador
KADORCORP
446
|
Posted - 2014.01.11 23:59:00 -
[322] - Quote
Oh geebus, lord help me please, I'm falling down the stairs.
This subject makes me dizzy. And as a high-sec industrialist, seeing null players with expansive killboards debate my future in the game can be just a tad stressful. Because I like what I'm doing - even if other ppl think it should be much more difficult for me to do it or that my playstyle is invalid because it doesn't resonate in some way with their notion of what EVE should be.
A majority of characters are in high sec because it is high sec. This is an issue of security. You can move resources around all you like and characters will adapt because high sec will still offer the highest security. The vast majority of posts in this thread assume a majority of characters are in high sec because of its slot allocation or its resource allocation etc. but I propose that it is primarily because of CONCORD protection. Increased isk can already be obtained in lower security space. Increased risk is the problem.
High sec industrialists can mine their own zydrine consistently with but one jump into low sec yet the vast majority of them buy it off the market instead and absorb the cost.
You cannot force risk-averse averse players to become risk-takers by starving them.
Risk-averse players will not chase resources to null (ever) (and considering the tidi problems they're already having there it wouldn't even be advantageous for them to do so - i thought this is already why they're getting null 2.0) and I've seen no evidence that nullbears will suddely decide to manufacture in null while high sec perpetually will offer more safety, customers, easy targets, and the hubs.
The hubs aren't going anywhere as long as high sec offers more safety.
Reducing the average number of slots per high sec system will probably help balance out player fluidity - in high sec. Coupled with reduced refine rates, you could probably establish a population density of your choosing - in high sec. But if you're going to force hi sec industrialists into pos manufacturing by design, production of pos fuel needs to be made orders of magnitude less difficult (since you've just introduced a massive tax far beyond slot cost) and a mechanism to remove unpowered towers holding moons needs to be introduced pronto. I wouldn't be opposed to seeing near-perfect refine rates still obtainable with near-perfect npc corp / faction standings - they should relate in some fashion - just so long as perfection isn't freely given to everyone on day one.
It would be nice since I spent months raising my standings with 14 npc corps (so far) above 6.71 specifically to have multiple perfect refining options. And if I venture more than say 10 jumps from where I roam, (a necessity given that belts respawn in reduced quantities) I constantly run into systems only containing stations which are not part of that 14 and which are thus, not perfect refining options.
I do not agree with the repeated argument that once null has all the slots, resources, and the best of everything whatsoever, that those players will have 'no reason' to manufacture in high sec. I can think of several - the logistics of travelling to the hubs not being the least of them.
I'm not even convinced that resource allocation needs to be mathematically balanced or that it should even be balanced in any way that makes sense to players. It should be balanced in a way that maximizes player retention and the longevity of the product CCP is marketing. If that happens to coincide with what a subset of players thinks makes sense is most likely a secondary concern.
imo.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

Kimmi Chan
Tastes Like Purple
509
|
Posted - 2014.01.12 00:09:00 -
[323] - Quote
Tippia wrote:Kimmi Chan wrote:And what of the new player who decides they'd like to be an industrialist? They can build slowly using the fewer but less valuable NPC slots that serious industrialists will long since have abandoned.
Abandoned for what? Null sec? Don't you kind of need to buff null sec (again) to get all the "real" industrialists to go there? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 00:15:00 -
[324] - Quote
Quote:You cannot force risk-averse averse players to become risk-takers by starving them.
Your point being?
Or do you actually think I should let them ruin the way I play the game instead? Because, and no mistake, they're trying to. They've been trying to since before I even started playing.
Concord, crimewatch, insurance nerfs, nerf after nerf after nerf, and all to make the way I play the game harder and harder, tightening the noose without end.
And I'm supposed to believe that they couldn't manage to take a nerf themselves? I'm supposed to believe that they deserve to be left alone at this point? That I shouldn't seize every opportunity to hang them with their own rope? That I'm supposed to "live and let live" while they try to legislate me out of existence?
And all because they say "I'll quit" if the slightest talk of tipping the scales back in my direction occurs? Because they say they'll flip over the checkerboard if they don't win?
**** no. Not posting on my main, and loving it.-á Because free speech.-á |

Josef Djugashvilis
Acme Mining Corporation
1940
|
Posted - 2014.01.12 00:18:00 -
[325] - Quote
Kaarous Aldurald wrote:Quote:You cannot force risk-averse averse players to become risk-takers by starving them. Your point being? Or do you actually think I should let them ruin the way I play the game instead? Because, and no mistake, they're trying to. They've been trying to since before I even started playing. Concord, crimewatch, insurance nerfs, nerf after nerf after nerf, and all to make the way I play the game harder and harder, tightening the noose without end. And I'm supposed to believe that they couldn't manage to take a nerf themselves? I'm supposed to believe that they deserve to be left alone at this point? That I shouldn't seize every opportunity to hang them with their own rope? That I'm supposed to "live and let live" while they try to legislate me out of existence? And all because they say "I'll quit" if the slightest talk of tipping the scales in my favor occurs? Because they say they'll flip over the checkerboard if they don't win? **** no.
Yet more crazy stuff from my favourite poster. This is not a signature. |

Deunan Tenephais
79
|
Posted - 2014.01.12 00:35:00 -
[326] - Quote
Kaarous Aldurald wrote:Your point being?
Or do you actually think I should let them ruin the way I play the game instead? Because, and no mistake, they're trying to. They've been trying to since before I even started playing. You're being parano+»d, most of them don't even know you exist.
Quote:Concord, crimewatch, insurance nerfs, nerf after nerf after nerf, and all to make the way I play the game harder and harder, tightening the noose without end. Again you're being either parano+»d or delusionnal, most are simply not even aware of your existence. And about insurances it was more of a normalization than a nerf, with concord you literally decide to trash your own ship by attacking someone in highsec. What kind of insurance company would pay you back for trashing the insured thing ? None.
Quote:And I'm supposed to believe that they couldn't manage to take a nerf themselves? I'm supposed to believe that they deserve to be left alone at this point? That I shouldn't seize every opportunity to hang them with their own rope? That I'm supposed to "live and let live" while they try to legislate me out of existence?
And all because they say "I'll quit" if the slightest talk of tipping the scales in my favor occurs? Because they say they'll flip over the checkerboard if they don't win?
**** no. Win at what game exactly ? Because if you're talking about highsec ganking then it seems like they are trying to avoid being part of the game. Unless the cat and mouse thing is also part of the game, but I can safely say that they do not want it either. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 00:38:00 -
[327] - Quote
Quote:You're being parano+»d, most of them don't even know you exist.
Metaphors, learn about them. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
18842
|
Posted - 2014.01.12 00:56:00 -
[328] - Quote
Kimmi Chan wrote:Abandoned for what? Null sec? Don't you kind of need to buff null sec (again) to get all the "real" industrialists to go there? GǪwhich is why it's not something that can happen in isolation, and which is why the Gǣonoz, mah highsec!!Gǥ cries of fear and outrage tend to make themselves irrelevant since they've chosen to miss a huge part of the conversation.
For instanceGǪYonis Kador wrote:You cannot force risk-averse averse players to become risk-takers by starving them. No-one is suggesting anything along those lines either. Rather, the idea is to give the risk-takers something worth-while to actually put their stuff at risk for and to stop forcing them to play in the risk-free zone. The risk-averse can keep doing what they're doing, but they'll have to compensate for that safety somehow, most likely by increased costs and/or reduced capacity. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

MatrixSkye Mk2
Republic University Minmatar Republic
661
|
Posted - 2014.01.12 00:57:00 -
[329] - Quote
Kaarous Aldurald wrote:Your point being?
Or do you actually think I should let them ruin the way I play the game instead? Because, and no mistake, they're trying to. They've been trying to since before I even started playing.
Concord, crimewatch, insurance nerfs, nerf after nerf after nerf, and all to make the way I play the game harder and harder, tightening the noose without end.
And I'm supposed to believe that they couldn't manage to take a nerf themselves? I'm supposed to believe that they deserve to be left alone at this point? That I shouldn't seize every opportunity to hang them with their own rope? That I'm supposed to "live and let live" while they try to legislate me out of existence?
And all because they say "I'll quit" if the slightest talk of tipping the scales in my favor occurs? Because they say they'll flip over the checkerboard if they don't win?
**** no. And this is why these threads cannot be taken seriously. They're full of so much political pork (hatred, disdain, self-entitlement, animosity) towards a play style they don't approve of that it's hard to distinguish "the problem" (if there really is one) from the wishful systemic purging of hi sec players/carebears/PVE'ers.
It's always the same group of people too. Make an anti-carebear/anti-hi sec/anti-PVE thread and you'll notice it's always the same 5 or 6 players flooding the thread with venomous vitriol while claiming it isn't emotional and all "facts". But I suspect, sadly, that the sentiment above is what, for the most part, drives them to supporting anything that handicaps these "pubbies" or what they consider a lower sub-species of players.
And if they end up quitting the game? **** 'em. They're not welcome in my game anyway. |

Deunan Tenephais
79
|
Posted - 2014.01.12 00:57:00 -
[330] - Quote
Kaarous Aldurald wrote:Quote:You're being parano+»d, most of them don't even know you exist. Metaphors, learn about them. Hyperboles in this case then, rethorical overstatements. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 01:00:00 -
[331] - Quote
Deunan Tenephais wrote:Kaarous Aldurald wrote:Quote:You're being parano+»d, most of them don't even know you exist. Metaphors, learn about them. Hyperboles in this case then, rethorical overstatements.
Heh, no. The game's history is rife with buffs to highsec. It's like nerfing Caldari, it's pretty much been a constant for a while.
As for the "paranoia" thing, it's not about a sense of personal persecution, more that my playstyle (ganking, scamming, etc) has been curtailed time and time again by the cries of the "risk averse" (their proper name is carebears).
And I think it's about time the scales tipped in the other direction for once. Highsec is too safe, the cattle too are too fat. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
18842
|
Posted - 2014.01.12 01:01:00 -
[332] - Quote
MatrixSkye Mk2 wrote:And this is why these threads cannot be taken seriously. They're full of so much political pork (hatred, disdain, self-entitlement, animosity) towards a play style they don't approve of that it's hard to distinguish "the problem" (if there really is one) from the wishful systemic purging of hi sec players/carebears/PVE'ers. You have lots of examples of the latter to show, then, since it's apparently so commonGǪ? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 01:12:00 -
[333] - Quote
Quote:And if they end up quitting the game? **** 'em. They're not welcome in my game anyway.
Like I'm welcome in their game? Most of the ones I've ever dealt with act like they're playing a single player game, and how dare I prove otherwise. How dare I shine the light on that hole in the ground they have their heads buried in.
How dare I want to kill people in a spaceship game about killing people. Shock and alarm.
The difference is, I'm the one playing the game correctly. Not posting on my main, and loving it.-á Because free speech.-á |

MatrixSkye Mk2
Republic University Minmatar Republic
662
|
Posted - 2014.01.12 01:21:00 -
[334] - Quote
Tippia wrote:MatrixSkye Mk2 wrote:And this is why these threads cannot be taken seriously. They're full of so much political pork (hatred, disdain, self-entitlement, animosity) towards a play style they don't approve of that it's hard to distinguish "the problem" (if there really is one) from the wishful systemic purging of hi sec players/carebears/PVE'ers. You have lots of examples of the latter to show, then, since it's apparently so commonGǪ? Common on these threads? Absolutely. Examples? Yes to that as well. In fact, you yourself haven't been shy about expressing how you feel about hi sec players and carebears in general. Chances are that, if it's a hi-sec- or carebear-hating thread, you're in it in support of this ideology. |

Deunan Tenephais
79
|
Posted - 2014.01.12 01:22:00 -
[335] - Quote
Kaarous Aldurald wrote:Deunan Tenephais wrote:Kaarous Aldurald wrote:Quote:You're being parano+»d, most of them don't even know you exist. Metaphors, learn about them. Hyperboles in this case then, rethorical overstatements. Heh, no. The game's history is rife with buffs to highsec. It's like nerfing Caldari, it's pretty much been a constant for a while. As for the "paranoia" thing, it's not about a sense of personal persecution, more that my playstyle (ganking, scamming, etc) has been curtailed time and time again by the cries of the "risk averse" (their proper name is carebears). And I think it's about time the scales tipped in the other direction for once. Highsec is too safe, the cattle too are too fat. I was writing about the fact that YOU, personally YOU are the target is an hyperbolic statement.
But as far as ganking pvers goes it's a lot like a tug of war, your playstyle hinders theirs, their requests hinders yours, unless there is a precise equilibrium that all parties agree upon (an unrealistic outcome) it will endlessly go one way or another. |

MatrixSkye Mk2
Republic University Minmatar Republic
662
|
Posted - 2014.01.12 01:24:00 -
[336] - Quote
Kaarous Aldurald wrote:The difference is, I'm the one playing the game correctly. Of course you are, snowflake. If they ain't playing like you, they playinitwrongGäó. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 01:26:00 -
[337] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:The difference is, I'm the one playing the game correctly. Of course you are, snowflake. If they ain't playing like you, they playinitwrongGäó.
Nothing of the sort.
But if you're trying to play it like other people don't exist? If you think you get to be immune to other people in a multiplayer game? That is playing it wrong. Not posting on my main, and loving it.-á Because free speech.-á |

Yonis Kador
KADORCORP
447
|
Posted - 2014.01.12 01:31:00 -
[338] - Quote
Tippia wrote:For instanceGǪ Yonis Kador wrote:You cannot force risk-averse averse players to become risk-takers by starving them. No-one is suggesting anything along those lines either. Rather, the idea is to give the risk-takers something worth-while to actually put their stuff at risk for and to stop forcing them to play in the risk-free zone. The risk-averse can keep doing what they're doing, but they'll have to compensate for that safety somehow, most likely by increased costs and/or reduced capacity.
Over in features and ideas I met nullbears who were advocating for mining to be made into a mini-game because they get so bored mining their super-roids in null with nothing to do that they often play other games on a 2nd monitor. They laughed at me when I asked them how safe null really was and told me that if you're in a decent alliance it's much safer than high sec.
I explained to them that in high sec, I have to watch local because there are always people I don't know in my system and that I don't have super-roids. My rocks pop in 2-3 cycles usually and if they were mined the day before, even sooner, so as a high-sec industrialist, I didn't have time to play mining mini-games. I've got to multi-task constantly to maintain any desirable level of efficiency.
So what kind of post-apocalyptic vision do you guys propose for high sec, terrible enough to motivate all those 'risk-takers' to travel back to null where it is already so safe it's laughable? Whether you nerf high sec or buff null, the net result is buffing null. So how much booty is going to be enough to settle this argument definatively? Or what kind of scavanger/armageddon vision for high sec would supply null with enough of a sense of superiority to end this debate?
Or will this argument simply go so long as high sec exists?
YK
"High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 01:34:00 -
[339] - Quote
Quote:I was writing about the fact that YOU, personally YOU are the target is an hyperbolic statement.
And I'm telling you that "me" is metaphorically myself and everyone else who plays the way I do. I know it's not me, Kaarous, personally, as I already explained to you.
Quote:But as far as ganking pvers goes it's a lot like a tug of war, your playstyle hinders theirs, their requests hinders yours, unless there is a precise equilibrium that all sides agree upon (an unrealistic outcome) it will endlessly go one way or another.
That's the problem. There is no "equilibrium", there is nothing "all sides agree upon".
It's just them getting what they want, over and over again.
Every nerf, every time, the real players adapt and find ways to play our game. And every time, they say that we shouldn't be allowed to do it.
A simple search of the forums shows this off clearly. "Freighters should be able to be bumped!" "Freighters need more EHP so they cant be ganked!" "No one should be able to go into my mission pocket!" "Ban people who use Margin Trading scams!"
They never stop, no matter how much they take, it's never enough for them. Not posting on my main, and loving it.-á Because free speech.-á |

MatrixSkye Mk2
Republic University Minmatar Republic
662
|
Posted - 2014.01.12 01:37:00 -
[340] - Quote
Kaarous Aldurald wrote:But if you're trying to play it like other people don't exist? If you think you get to be immune to other people in a multiplayer game? That is playing it wrong. And who is it exactly that is trying to play like other people don't exist? Are you referring to hi sec players? Players avoiding PVP? Because it seems to me these players are playing exactly how the mechanics allow them to play.
I haven't (combat) PVP'd in my entire stay in Eve (~8 years) except maybe for once or twice, even though I spend most of my time in lo sec (75% of my time, to give a number). Do you think I'm playing the game wrong? Do you think I'm playing like other people don't exist? |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 01:38:00 -
[341] - Quote
Quote:So what kind of post-apocalyptic vision do you guys propose for high sec, terrible enough to motivate all those 'risk-takers' to travel back to null where it is already so safe it's laughable? Whether you nerf high sec or buff null, the net result is buffing null. So how much booty is going to be enough to settle this argument definatively? Or what kind of scavanger/armageddon vision for high sec would supply null with enough of a sense of superiority to end this debate?
My point on it has been clear for some time.
Highsec's isk/risk ratio is too skewed toward isk.
I want to introduce more risk into their lives.
Make wardecs generate killrights on anyone who leaves corp during a war. That'll do for starters. I am not fool enough to think that it shouldn't be iterative. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 01:46:00 -
[342] - Quote
MatrixSkye Mk2 wrote: And who is it exactly that is trying to play like other people don't exist? Are you referring to hi sec players? Players avoiding PVP? Because it seems to me these players are playing exactly how the mechanics allow them to play.
Clearly, you haven't spent enough time harassing highsec miners. They're some of the biggest culprits. Mission runners too, have a tendency to explode when you interact with them in any way that breaks their fugue state.
Quote:I haven't (combat) PVP'd in my entire stay in Eve (~8 years) except maybe for once or twice, even though I spend most of my time in lo sec (75% of my time, to give a number). Do you think I'm playing the game wrong? Do you think I'm playing like other people don't exist?
Entirely depends on you.
The real industrialist players are to be lauded and praised. Although since you said lowsec I'd love to know precisely what activity you pursue. Not posting on my main, and loving it.-á Because free speech.-á |

Deunan Tenephais
79
|
Posted - 2014.01.12 01:58:00 -
[343] - Quote
Kaarous Aldurald wrote:That's the problem. There is no "equilibrium", there is nothing "all sides agree upon".
It's just them getting what they want, over and over again.
Every nerf, every time, the real players adapt and find ways to play our game. And every time, they say that we shouldn't be allowed to do it.
A simple search of the forums shows this off clearly. "Freighters should be able to be bumped!" "Freighters need more EHP so they cant be ganked!" "No one should be able to go into my mission pocket!" "Ban people who use Margin Trading scams!"
They never stop, no matter how much they take, it's never enough for them. Oh please, don't play coy, both sides do it. We are posting in a thread where the very first post is made of total sycophantry toward nerfing highsec security/income, pretending for a kind of better-ever-after if it happens.
And about increasing highsec security through years, CCP did that to try to better the players' retention rate, not because some entitlement minded people were moaning that they wanted Simcity In Space.
On a personnal level, what I would like to see happen is for concord intervention mechanisms to now have 2 phases: -a battle detection phase during which there is a X% chance per each tick of a yet to be determined span of time for concord detectors to notice the fight happening, the percentage being directly proportionnal to the security rating of the system; -the intervention phase proper, more or less as it is now.
It would make it more realistic, cops need to know there is an agression before stopping it. |

MatrixSkye Mk2
Republic University Minmatar Republic
662
|
Posted - 2014.01.12 02:00:00 -
[344] - Quote
Kaarous Aldurald wrote:Clearly, you haven't spent enough time harassing highsec miners. They're some of the biggest culprits. Mission runners too, have a tendency to explode when you interact with them in any way that breaks their fugue state. If I were out "harassing" players it'd be a bit na+»ve of me to expect them to welcome my behavior with open arms. But more interesting I think, what is your motivation for harassing them?
Quote:Although since you said lowsec I'd love to know precisely what activity you pursue. Mostly POS maintenance. I don't get to log in often due to the type of work I do and lifestyle I live. And when I have the time I dabble on missions too; in both, lo and hi sec. Though the missioning is for fun mostly. I'm the type of player that loves to collect isk. It's how I like to measure my success in the game. Combat PVP has never been my thing. |

Lady Areola Fappington
New Order Logistics CODE.
1101
|
Posted - 2014.01.12 02:05:00 -
[345] - Quote
Deunan Tenephais wrote: Oh please, don't play coy, both sides do it. We are posting in a thread where the very first post is made of total sycophantry toward nerfing highsec security/income, pretending for a kind of better-ever-after if it happens.
And about increasing highsec security through years, CCP did that to try to better the players' retention rate, not because some entitlement minded people were moaning that they wanted Simcity In Space.
On a personnal level, what I would like to see happen is for concord intervention mechanisms to now have 2 phases: -a battle detection phase during which there is a X% chance per each tick of a yet to be determined span of time for concord detectors to notice the fight happening, the percentage being directly proportionnal to the security rating of the system; -the intervention phase proper, more or less as it is now.
It would make it more realistic, cops need to know there is an agression before stopping it.
I've always said, the biggest flaw in EVE is the hard-set "walls". 0.5 to 0.4 is a huge mental step to take. 0.1 to 0.0 is another, but not as large.
The easy fix I've proposed, have concord response be a percentage scaled to the system you are in. 1.0=100% response, 0.9=90%, and on down the line. Tear down the "Berlin Wall" separating high and low, and let people choose what level of "protection" they are willing to live with.
It almost fits RL police, in a way. In the nice rich neighborhoods, the 5-0 show up for any call from grandma. They ain't stopping for jaywalkers in the slums though. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 02:11:00 -
[346] - Quote
Quote:If I were out "harassing" players it'd be a bit na+»ve of me to expect them to welcome my behavior with open arms. But more interesting I think, what is your motivation for harassing them?
Mostly because it's funny that they explode into tears and anger when you do it. Especially when you point out how easily they could have avoided you by actually playing the game. But no, they just keep on going afk when they do anything, and somehow expect that consequences are things that only happen to other people.
But if I had to give a reason, my primary motivation would be because it's funny.
Deunan Tenephais wrote:Oh please, don't play coy, both sides do it. ... And about increasing highsec security through years, CCP did that to try to better the players' retention rate, not because some entitlement minded people were moaning that they wanted Simcity In Space.
So, both sides don't actually do it. One does.
I find it funny though, that all of these "player retention" changes happen to coincide so neatly with what the SimCity crowd, as you called them, wanted out of it. That being, to crowd the other side out of the game as much as they can.
Remember what I said about them getting their way because they keep bleating about they'll quit if they don't get what they want?
Well, I don't believe in coincidences. Not posting on my main, and loving it.-á Because free speech.-á |

Hasikan Miallok
Republic University Minmatar Republic
137
|
Posted - 2014.01.12 02:20:00 -
[347] - Quote
Kaarous Aldurald wrote:Quote:So what kind of post-apocalyptic vision do you guys propose for high sec, terrible enough to motivate all those 'risk-takers' to travel back to null where it is already so safe it's laughable? Whether you nerf high sec or buff null, the net result is buffing null. So how much booty is going to be enough to settle this argument definatively? Or what kind of scavanger/armageddon vision for high sec would supply null with enough of a sense of superiority to end this debate? My point on it has been clear for some time. Highsec's isk/risk ratio is too skewed toward isk. I want to introduce more risk into their lives. Make wardecs generate killrights on anyone who leaves corp during a war. That'll do for starters. I am not fool enough to think that it shouldn't be iterative.
I really do not see what forcing casual players, especially the ones with real lives who are not glued to the keyboard every night while mummy brings them snacks and dinner, to just quit can achieve.
I am aware some people would prefer a game full of snotty nosed school boys, unemployed people, people in institutions of various types and really bored housewives and wish that everyone else would just leave ... but that is unlikely to achieve much for the long term success of the game. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 02:22:00 -
[348] - Quote
Hasikan Miallok wrote:Kaarous Aldurald wrote:Quote:So what kind of post-apocalyptic vision do you guys propose for high sec, terrible enough to motivate all those 'risk-takers' to travel back to null where it is already so safe it's laughable? Whether you nerf high sec or buff null, the net result is buffing null. So how much booty is going to be enough to settle this argument definatively? Or what kind of scavanger/armageddon vision for high sec would supply null with enough of a sense of superiority to end this debate? My point on it has been clear for some time. Highsec's isk/risk ratio is too skewed toward isk. I want to introduce more risk into their lives. Make wardecs generate killrights on anyone who leaves corp during a war. That'll do for starters. I am not fool enough to think that it shouldn't be iterative. I really do not see what forcing casual players to quit can achieve.
Because NPC corps don't exist, right? Not posting on my main, and loving it.-á Because free speech.-á |

Deunan Tenephais
81
|
Posted - 2014.01.12 02:28:00 -
[349] - Quote
Kaarous Aldurald wrote: Deunan Tenephais wrote:Oh please, don't play coy, both sides do it. ... And about increasing highsec security through years, CCP did that to try to better the players' retention rate, not because some entitlement minded people were moaning that they wanted Simcity In Space. So, both sides don't actually do it. One does. I find it funny though, that all of these "player retention" changes happen to coincide so neatly with what the SimCity crowd, as you called them, wanted out of it. That being, to crowd the other side out of the game as much as they can. Remember what I said about them getting their way because they keep bleating about they'll quit if they don't get what they want? Well, I don't believe in coincidences. They were moaning but it does not mean CCP listened to them, they more probably followed their own ideas about how to make more poeple stay in the game. After all, you admit that CCP do not listen to you, so care to explain why they would have listened to them ?
And do not twist my words to have a basis for rethorical manoeuvers, people know how to identify them nowadays, you will only make yourself and your position look fishy at best, untrustworthy and dishonest at worst. |

Hasikan Miallok
Republic University Minmatar Republic
137
|
Posted - 2014.01.12 02:31:00 -
[350] - Quote
Kaarous Aldurald wrote:Hasikan Miallok wrote:Kaarous Aldurald wrote:Quote:So what kind of post-apocalyptic vision do you guys propose for high sec, terrible enough to motivate all those 'risk-takers' to travel back to null where it is already so safe it's laughable? Whether you nerf high sec or buff null, the net result is buffing null. So how much booty is going to be enough to settle this argument definatively? Or what kind of scavanger/armageddon vision for high sec would supply null with enough of a sense of superiority to end this debate? My point on it has been clear for some time. Highsec's isk/risk ratio is too skewed toward isk. I want to introduce more risk into their lives. Make wardecs generate killrights on anyone who leaves corp during a war. That'll do for starters. I am not fool enough to think that it shouldn't be iterative. I really do not see what forcing casual players to quit can achieve. Because NPC corps don't exist, right?
I like my NPC school, have no intention of leaving it.
As for PvP in EVE its rather limited. If I feel like PvP I fire up a combat flight sim, don my head trackers and grab the hotas pedals and joystick and start throwing an early war bf109 around. I f Valkyrie ever becomes a reality I may rethink that. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 02:34:00 -
[351] - Quote
Deunan Tenephais wrote:Kaarous Aldurald wrote: Deunan Tenephais wrote:Oh please, don't play coy, both sides do it. ... And about increasing highsec security through years, CCP did that to try to better the players' retention rate, not because some entitlement minded people were moaning that they wanted Simcity In Space. So, both sides don't actually do it. One does. I find it funny though, that all of these "player retention" changes happen to coincide so neatly with what the SimCity crowd, as you called them, wanted out of it. That being, to crowd the other side out of the game as much as they can. Remember what I said about them getting their way because they keep bleating about they'll quit if they don't get what they want? Well, I don't believe in coincidences. They were moaning but it does not mean CCP listened to them, they more probably followed their own ideas about how to make more poeple stay in the game. After all, you admit that CCP do not listen to you, so care to explain why they would have listened to them ?
Probably because I'm actually looking at the outcome. Time after time, highsec has been made safer and safer.
They asked for it, they got it. They keep on getting it.
It's as simple as that.
Quote: And do not twist my words to have a basis for rethorical manoeuvers, people know how to identify them nowadays, you will only make yourself and your position look fishy at best, untrustworthy and dishonest at worst.
What? I did nothing of the sort, so I have no clue at all what you're talking about. Not posting on my main, and loving it.-á Because free speech.-á |

Deunan Tenephais
81
|
Posted - 2014.01.12 02:59:00 -
[352] - Quote
Kaarous Aldurald wrote:Probably because I'm actually looking at the outcome. Time after time, highsec has been made safer and safer.
They asked for it, they got it. They keep on getting it.
It's as simple as that. Deduction is not evidence, I find it much more believable that CCP wanted to securize highsec because it is newbieland and that give newcomers more time to learn how to more or less correctly play the basis of the game. That moaning highsec simciters got their space secured too was only an easily predictable consequence, not a direct goal.
But there seems to indeed be a trend in what CCP has been doing during the past months/years: they are trying to better PvE content. Why they are doing so, well I have my idea but I'm not sure, so I wouldn't sprout nonsense, there is already enough of that in all corners of these forums. |

Kimmi Chan
Tastes Like Purple
509
|
Posted - 2014.01.12 03:09:00 -
[353] - Quote
As far as I see, this entire discussion is irrelevant.
Those lobbying to nerf high sec to make null sec better will never see the game through the eyes of the people they despise and loathe.
Those lobbying to make high sec more safe and that are fearful of taking risk will never see the game through the eyes of the people they despise and loathe.
You can not convince those that can not be convinced.
This entire discussion can only continue and end in both sides flinging ***** at each other all day, ad nauseum, until the thread dies.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2059
|
Posted - 2014.01.12 04:20:00 -
[354] - Quote
Kimmi Chan wrote:As far as I see, this entire discussion is irrelevant.
Those lobbying to nerf high sec to make null sec better will never see the game through the eyes of the people they despise and loathe.
Those lobbying to make high sec more safe and that are fearful of taking risk will never see the game through the eyes of the people they despise and loathe.
You can not convince those that can not be convinced.
This entire discussion can only continue and end in both sides flinging ***** at each other all day, ad nauseum, until the thread dies.
This is part of what I've been saying.
It's a zero sum game. Neither side will give ground.
But one side (the carebear side) has been getting what they want, over and over again for a while now. It's time they started taking a hit themselves. Not posting on my main, and loving it.-á Because free speech.-á |

Captain Tardbar
Sons of Sam
1113
|
Posted - 2014.01.12 04:43:00 -
[355] - Quote
Answer.
Nothing. Absolutely nothing.
Because everyone will be playing Star Citizen. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |

Nevyn Auscent
Broke Sauce
895
|
Posted - 2014.01.12 06:30:00 -
[356] - Quote
Kaarous Aldurald wrote:
This is part of what I've been saying.
It's a zero sum game. Neither side will give ground.
But one side (the carebear side) has been getting what they want, over and over again for a while now. It's time they started taking a hit themselves.
Other than the bit where you are wrong. Because there aren't 2 sides. There is a continuum. You exist at the very far end where everyone is your rightful prey and anything that exists to stop that is unfair. You talk about 'carebear' tears. I've seen plenty of ganker tears myself when their gank failed for some reason. "Why did you warp off" "How did you warp that fast, Hacks, I'm reporting you" "I had enough DPS to kill you, how did you cheat your EHP". All of these I've seen coming from gankers. Tears are not exclusive to any group in EVE. And most people fall somewhere between the two extremes. Sure, you have the pure carebears, who want freighters to be untouchable. But then you have a lot of people in the middle who people like you love to group with the pure carebears, who want the ability to fit their freighters and to be able to make meaningful choices. Those people are not crying carebears, they are sensible people who want options. And some will both use freighters and gank. People can mine in High Sec and play in low & null also. There is plenty of middle ground. You just love to polarise everything because it's what society does these days to win an argument 'You are either with us or against us, you can't be half & half'
I'm one of those half & half people myself. I do feel Null needs a few buffs, like at least 40% refineries on the Factory outposts, it's still not a casual 50% refinery for easy perfect refines. But assuming my maths is right, 40% gets you there if you have all V's in all the relevant skills. I'm not against removing slots of some kind from those super hub high sec systems which have a dozen great stations in them. And I'm all for ways to allow more people to make the same amount of isk at once in Null sec systems.
But I am against simply doubling individual pilots incomes in Null, because it's already good, it just has density issues. I am against removing lvl 4's from high sec, because High Sec needs to turn a decent profit as a legit region in it's own right. I am against things that make Null/WH the king of all of EVE. Because they shouldn't be. Effort should be rewarded sure. But it shouldn't automatically dominate everything. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2897
|
Posted - 2014.01.12 06:45:00 -
[357] - Quote
Nevyn Auscent wrote:You just love to polarise everything because it's what society does these days to win an argument 'You are either with us or against us, you can't be half & half'
Not empty quoting. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |

Jenn aSide
STK Scientific Initiative Mercenaries
4284
|
Posted - 2014.01.12 07:06:00 -
[358] - Quote
Captain Tardbar wrote:Answer.
Nothing. Absolutely nothing.
Because everyone will be playing Star Citizen.
Not as long as people who dislike "stale" EVE (and who totally HATE EVE's community) keep paying for it just to post crap on a forum lol.
Thank you for your subscription fee/plex btw. |

baltec1
Bat Country Goonswarm Federation
9782
|
Posted - 2014.01.12 07:15:00 -
[359] - Quote
Hasikan Miallok wrote:
I really do not see what forcing casual players, especially the ones with real lives who are not glued to the keyboard every night while mummy brings them snacks and dinner, to just quit can achieve.
I am a casual player with a job and things to do around the house.
A good chunk of my corp have children to look after, jobs to go to etc. This argument is a myth and should never stop CCP from correctly balancing the game. Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
756
|
Posted - 2014.01.12 08:16:00 -
[360] - Quote
Pipa Porto wrote:TharOkha wrote:Then ask yourself a question. Why did you joined nullsec aliance in the first place? To make industry somewhere in a remote star system far far away from well supplied trade hubs of New Eden and then btching in GD that it is inefficient? Why would you build things locally when it takes far less effort, ISK, and hauling capacity to just import the finished goods?
EXACTLY. Nullsec industry WILL NEVER BE SO EASY AS IN HISEC as far as hisec will be main trade hub. You can buff nullsec and nerf hisec as much as you want. This will never change. Hisec is industrial superpower. Deal with it.
Kaarous Aldurald wrote: Or do you actually think I should let them ruin the way I play the game instead? Because, and no mistake, they're trying to. They've been trying to since before I even started playing.
Concord, crimewatch, insurance nerfs, nerf after nerf after nerf, and all to make the way I play the game harder and harder, tightening the noose without end.
Concord, crimewatch and insurance nerfs? So are you just another hisec l33t PvPer or real nullsec player? Those your named "nerfs" are not nerfs to nullsec at all. Because its silly if you are talking about "ruining the game you play" in one sentence and then in other sentence you are complaining about suicide gank changes (aka ruining the game of other player")......Well... You are pro 
Kaarous Aldurald wrote:
The difference is, I'm the one playing the game correctly.
And here we go again. "Let me show you how to play correctly in this sandbox game"..
I'm just curious. What letters of the word SANDBOX you don't understand?
Quote:Every nerf, every time, the real players adapt and find ways to play our game.
Well. you have obvious problem with adaptability.  . |

Pipa Porto
1519
|
Posted - 2014.01.12 08:21:00 -
[361] - Quote
TharOkha wrote:EXACTLY. Nullsec industry WILL NEVER BE SO EASY AS IN HISEC as far as hisec will be main trade hub. You can buff nullsec and nerf hisec as much as you want. This will never change. Hisec is industrial superpower. Deal with it.
HS has an excess supply of free, perfect, risk free slots. It is quite literally impossible to compete with that.
If the result of various industry changes is that Nullsec industry is harder or more risky than HS, but pays better, BINGO, mission accomplished. EvE: Everyone vs Everyone
-RubyPorto |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 08:26:00 -
[362] - Quote
Pipa Porto wrote:TharOkha wrote:EXACTLY. Nullsec industry WILL NEVER BE SO EASY AS IN HISEC as far as hisec will be main trade hub. You can buff nullsec and nerf hisec as much as you want. This will never change. Hisec is industrial superpower. Deal with it. HS has an excess supply of free, perfect, risk free slots. It is quite literally impossible to compete with that. If the result of various industry changes is that Nullsec industry is harder or more risky than HS, but pays better, BINGO, mission accomplished.
Hell I would settle for just being able to compete with highsec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 08:26:00 -
[363] - Quote
baltec1 wrote:Hasikan Miallok wrote:
I really do not see what forcing casual players, especially the ones with real lives who are not glued to the keyboard every night while mummy brings them snacks and dinner, to just quit can achieve.
I am a casual player with a job and things to do around the house. A good chunk of my corp have children to look after, jobs to go to etc. This argument is a myth and should never stop CCP from correctly balancing the game.
Suuuuure ..... just like every supposed-to-be-female on the internet is a female for real ..... or the web grafitti of your master is really famous on the internet outside of your gooniverse .... or ccp had to enter a military complex to see ramsan-devices instead of just calling ramsan inc. at this time and get some test devices 2 years before ccp ever heard of them like any other company .... youre a brain surgeon with a house and family numbered 8+ at least and just post here 24x7 while you rest between your live saving ops you do each day.
The internet is full of truth ....
Wait .... didnt you say in the past that you post bs here because you fear ccp patch something because of posts of other persons on this forum as it had happened in the past you think? n1. |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 08:35:00 -
[364] - Quote
blabla4711 wrote: The internet is full of truth ....
Most EVE players have jobs. The whole casual players argument is nothing but a myth, very few are able to play 12+ hours a day. Join Bat Country today and defend the Glorious Socialist Dictatorship |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 08:42:00 -
[365] - Quote
baltec1 wrote:blabla4711 wrote: The internet is full of truth ....
Most EVE players have jobs. The whole casual players argument is nothing but a myth, very few are able to play 12+ hours a day.
And why are you posting here? Most eve players dont play in nullsec. Most eve players dont care about your sandbox. Most eve players dont give a rats arse what nullsec does.
So why do you pretend YOU speak on their behalf and have nerdrage about THEIR sandbox? |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 08:45:00 -
[366] - Quote
blabla4711 wrote:
And why are you posting here? Most eve players dont play in nullsec. Most eve players dont care about your sandbox. Most eve players dont give a rats arse what nullsec does. Most eve players dont even read here let alone post.
So why do you pretend YOU speak on their behalf and have nerdrage about THEIR sandbox?
Tell me, why should I and everyone else in null sec be forced to build in empire space rather than in our null sec empires? Join Bat Country today and defend the Glorious Socialist Dictatorship |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 08:51:00 -
[367] - Quote
baltec1 wrote:blabla4711 wrote:
And why are you posting here? Most eve players dont play in nullsec. Most eve players dont care about your sandbox. Most eve players dont give a rats arse what nullsec does. Most eve players dont even read here let alone post.
So why do you pretend YOU speak on their behalf and have nerdrage about THEIR sandbox?
Tell me, why should I and everyone else in null sec be forced to build in empire space rather than in our null sec empires?
I dont care because i do the "adapt or die" you like to post instead of the "cry, stomp and lie on the forums" approach of persons like you.
Nice try to change the subject btw but in vain. Dont cry in here to change to sandbox of others .... play your own or quit .... or like persons like you like to say .... htfu.
|

Kimmi Chan
Tastes Like Purple
509
|
Posted - 2014.01.12 08:53:00 -
[368] - Quote
baltec1 wrote:blabla4711 wrote:
And why are you posting here? Most eve players dont play in nullsec. Most eve players dont care about your sandbox. Most eve players dont give a rats arse what nullsec does. Most eve players dont even read here let alone post.
So why do you pretend YOU speak on their behalf and have nerdrage about THEIR sandbox?
Tell me, why should I and everyone else in null sec be forced to build in empire space rather than in our null sec empires?
Choices have consequences.
If a miner chooses not to tank their hull or chooses to mine AFK, those choices have consequences.
If a player chooses to live in nullsec, having full knowledge of the challenges that choosing that lifestyle presents, those choices have consequences.
The idea that you are being forced to do anything is no less victimizing than miners losing their **** about gankers. The difference here is that you don't feel that you should have to HTFU? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

TharOkha
0asis Group
756
|
Posted - 2014.01.12 08:55:00 -
[369] - Quote
Pipa Porto wrote:TharOkha wrote:EXACTLY. Nullsec industry WILL NEVER BE SO EASY AS IN HISEC as far as hisec will be main trade hub. You can buff nullsec and nerf hisec as much as you want. This will never change. Hisec is industrial superpower. Deal with it. HS has an excess supply of free, perfect, risk free slots. It is quite literally impossible to compete with that. If the result of various industry changes is that Nullsec industry is harder or more risky than HS, but pays better, BINGO, mission accomplished.
I agree. And if you read my previous posts carefully, i support the idea that hi sec slots should be significantly more expensive as those in low/null. And that sov outposts should be superior to hisec stations.
My reaction is mainly against the complains that hisec industry is much easier in logistic and haul than in null. Which cannot be changed as far as hisec is well supplied EVE trade hub.
. |

Malcanis
Vanishing Point. The Initiative.
13549
|
Posted - 2014.01.12 09:04:00 -
[370] - Quote
TharOkha wrote:Pipa Porto wrote:TharOkha wrote:EXACTLY. Nullsec industry WILL NEVER BE SO EASY AS IN HISEC as far as hisec will be main trade hub. You can buff nullsec and nerf hisec as much as you want. This will never change. Hisec is industrial superpower. Deal with it. HS has an excess supply of free, perfect, risk free slots. It is quite literally impossible to compete with that. If the result of various industry changes is that Nullsec industry is harder or more risky than HS, but pays better, BINGO, mission accomplished. I agree. And if you read my previous posts carefully, i support the idea that hi sec slots should be significantly more expensive as those in low/null. And that sov outposts should be superior to hisec stations. My reaction is mainly against the complains that hisec industry is much easier in logistic and haul than in null. Which cannot be changed as far as hisec is well supplied EVE trade hub.
I'm not aware of any suggestion that it should be, only that it be taken into account when the balancing calculations are made.
1 Kings 12:11
|

Dave Stark
4171
|
Posted - 2014.01.12 09:05:00 -
[371] - Quote
Kimmi Chan wrote:baltec1 wrote:blabla4711 wrote:
And why are you posting here? Most eve players dont play in nullsec. Most eve players dont care about your sandbox. Most eve players dont give a rats arse what nullsec does. Most eve players dont even read here let alone post.
So why do you pretend YOU speak on their behalf and have nerdrage about THEIR sandbox?
Tell me, why should I and everyone else in null sec be forced to build in empire space rather than in our null sec empires? Choices have consequences. If a miner chooses not to tank their hull or chooses to mine AFK, those choices have consequences. If a player chooses to live in nullsec, having full knowledge of the challenges that choosing that lifestyle presents, those choices have consequences. The idea that you are being forced to do anything is no less victimizing than miners losing their **** about gankers. The difference here is that you don't feel that you should have to HTFU?
just because choices have consequences doesn't mean we can ignore balance issues. |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 09:10:00 -
[372] - Quote
Dave Stark wrote:
just because choices have consequences doesn't mean we can ignore balance issues.
What balance? That 11% of the playerbase, some of them entering the forum full of tears, control a vast amount of systems which MAYBE have less prod-slots systemwise than the tiny number of hs-systems in comparison which have slightly more systemwise?
Get serious .... |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 09:12:00 -
[373] - Quote
Kimmi Chan wrote:
Choices have consequences.
If a miner chooses not to tank their hull or chooses to mine AFK, those choices have consequences.
If a player chooses to live in nullsec, having full knowledge of the challenges that choosing that lifestyle presents, those choices have consequences.
The idea that you are being forced to do anything is no less victimizing than miners losing their **** about gankers. The difference here is that you don't feel that you should have to HTFU?
The difference is that miners get to mine in high sec if they tank or not. I only have the option of going to high sec because it is impossible to compete if I go to null. I am willing to take the added risks and time to go live in null but right now there is no way even compete with high sec let alone earn more for that added risk.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
4171
|
Posted - 2014.01.12 09:16:00 -
[374] - Quote
blabla4711 wrote:Dave Stark wrote:
just because choices have consequences doesn't mean we can ignore balance issues.
What balance? That 11% of the playerbase, some of them entering the forum full of tears, control a vast amount of systems which MAYBE have less prod-slots systemwise than the tiny number of hs-systems in comparison which have slightly more systemwise? Get serious ....
if only 11% of players live there, that quite obviously suggests that there are very few reasons to go and live there, which is a balance issue. It's not about the number of production slots, it's about the activity as a whole. |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 09:21:00 -
[375] - Quote
baltec1 wrote: The difference is that miners get to mine in high sec if they tank or not. I only have the option of going to high sec because it is impossible to compete if I go to null. I am willing to take the added risks and time to go live in null but right now there is no way even compete with high sec let alone earn more for that added risk.
Ah ... the "myth" about "added risk" again ... still the usual lies, hu?
I already brought the example the farming moongoo afk for years in a broken implementation ... care to show me techmoons in hs? No? You dont "earn" more already?
Added risk? Where? in empty systems round the clock?
Nullsec has already the potential to "earn" more for added risk. But you and persons like you loves to cry in here because they have to do it somewhat different than hs. Youre the "pubbies" of nullsec who cry, lie and dance in here like the highsec pubbies you love to babble about.
|

Kimmi Chan
Tastes Like Purple
509
|
Posted - 2014.01.12 09:26:00 -
[376] - Quote
baltec1 wrote:Kimmi Chan wrote:
Choices have consequences.
If a miner chooses not to tank their hull or chooses to mine AFK, those choices have consequences.
If a player chooses to live in nullsec, having full knowledge of the challenges that choosing that lifestyle presents, those choices have consequences.
The idea that you are being forced to do anything is no less victimizing than miners losing their **** about gankers. The difference here is that you don't feel that you should have to HTFU?
The difference is that miners get to mine in high sec if they tank or not. I only have the option of going to high sec because it is impossible to compete if I go to null. I am willing to take the added risks and time to go live in null but right now there is no way even compete with high sec let alone earn more for that added risk.
I point you to the highlighted text in your quote. The defeatism is truly counterproductive.
I am by no means the most knowledgeable person in game. That being said, can it be said that W-Space is as profitable as it is because they have something that no other space has? Sleeper tech?
Is there any resource or technology that Null has that is not being utilized but is instead being carted up to HS, via a logistical nightmare, to be sold for ISK?
How is it that Null is banging their fists on the table and WH denizens just do their thing without a care for what is happening here? Is W-space any less risky?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 09:26:00 -
[377] - Quote
Dave Stark wrote:blabla4711 wrote:Dave Stark wrote:
just because choices have consequences doesn't mean we can ignore balance issues.
What balance? That 11% of the playerbase, some of them entering the forum full of tears, control a vast amount of systems which MAYBE have less prod-slots systemwise than the tiny number of hs-systems in comparison which have slightly more systemwise? Get serious .... if only 11% of players live there, that quite obviously suggests that there are very few reasons to go and live there, which is a balance issue. It's not about the number of production slots, it's about the activity as a whole.
Well ... maybe 89% of the playerbase of eve dont want the way how to play their sandbox dictated by the 11%?
Do we now get back to the "thesis" that the 89% play eve wrong and the 11% play the game right? Remember? Sandbox. |

Dave Stark
4171
|
Posted - 2014.01.12 09:30:00 -
[378] - Quote
blabla4711 wrote:Dave Stark wrote:blabla4711 wrote:Dave Stark wrote:
just because choices have consequences doesn't mean we can ignore balance issues.
What balance? That 11% of the playerbase, some of them entering the forum full of tears, control a vast amount of systems which MAYBE have less prod-slots systemwise than the tiny number of hs-systems in comparison which have slightly more systemwise? Get serious .... if only 11% of players live there, that quite obviously suggests that there are very few reasons to go and live there, which is a balance issue. It's not about the number of production slots, it's about the activity as a whole. Well ... maybe 89% of the playerbase of eve dont want the way how to play their sandbox dictated by the 11%? Do we now get to the point that the 89% play eve wrong and the 11% play the game right? Remember? Sandbox.
the topic; please stay on it. |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 09:33:00 -
[379] - Quote
Dave Stark wrote: the topic; please stay on it.
What was the topic again? Ah, yes. Nerf HiSec (89%) because they dont care about my playstyle (11%) but i cry to the forums about theirs.
Right on spot. |

Serene Repose
Saanen Freight Service
876
|
Posted - 2014.01.12 09:33:00 -
[380] - Quote
Ummm. What was the question, again? I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Pipa Porto
1519
|
Posted - 2014.01.12 09:34:00 -
[381] - Quote
Kimmi Chan wrote:I am by no means the most knowledgeable person in game. That being said, can it be said that W-Space is as profitable as it is because they have something that no other space has? Sleeper tech?
Guess where T3 production happens. EvE: Everyone vs Everyone
-RubyPorto |

Kimmi Chan
Tastes Like Purple
509
|
Posted - 2014.01.12 09:35:00 -
[382] - Quote
Lady Areola Fappington wrote:Deunan Tenephais wrote: Oh please, don't play coy, both sides do it. We are posting in a thread where the very first post is made of total sycophantry toward nerfing highsec security/income, pretending for a kind of better-ever-after if it happens.
And about increasing highsec security through years, CCP did that to try to better the players' retention rate, not because some entitlement minded people were moaning that they wanted Simcity In Space.
On a personnal level, what I would like to see happen is for concord intervention mechanisms to now have 2 phases: -a battle detection phase during which there is a X% chance per each tick of a yet to be determined span of time for concord detectors to notice the fight happening, the percentage being directly proportionnal to the security rating of the system; -the intervention phase proper, more or less as it is now.
It would make it more realistic, cops need to know there is an agression before stopping it.
I've always said, the biggest flaw in EVE is the hard-set "walls". 0.5 to 0.4 is a huge mental step to take. 0.1 to 0.0 is another, but not as large. The easy fix I've proposed, have concord response be a percentage scaled to the system you are in. 1.0=100% response, 0.9=90%, and on down the line. Tear down the "Berlin Wall" separating high and low, and let people choose what level of "protection" they are willing to live with. Hell, throw some skills into it, even. Good guys can have a "fast response" skill, upping the arrival percentage, making it more risky to attack em. Bad doods can have a "evasion" skill, lowering percent chance of response. Maybe even toss in some ship, implant, and/or modules that change those percentages too. It almost fits RL police, in a way. In the nice rich neighborhoods, the 5-0 show up for any call from grandma. They ain't stopping for jaywalkers in the slums though.
I don't hate this idea and think you should actually take it to F&I. I think it bears some discussion of its own.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

TharOkha
0asis Group
756
|
Posted - 2014.01.12 09:35:00 -
[383] - Quote
Malcanis wrote:TharOkha wrote: I agree. And if you read my previous posts carefully, i support the idea that hi sec slots should be significantly more expensive as those in low/null. And that sov outposts should be superior to hisec stations.
My reaction is mainly against the complains that hisec industry is much easier in logistic and haul than in null. Which cannot be changed as far as hisec is well supplied EVE trade hub.
I'm not aware of any suggestion that it should be, only that it be taken into account when the balancing calculations are made.
This thread has now 20 pages. Search more deeper.
for example post no.275 bottom sentence . |

Dave Stark
4171
|
Posted - 2014.01.12 09:40:00 -
[384] - Quote
blabla4711 wrote:Dave Stark wrote: the topic; please stay on it.
What was the topic again? Ah, yes. Nerf HiSec (89%) because they dont care about my playstyle (11%) but i cry to the forums about theirs. Right on spot.
for some one who uses "crying" a lot, most of the tears seem to be yours. |

Nevyn Auscent
Broke Sauce
897
|
Posted - 2014.01.12 09:41:00 -
[385] - Quote
Pipa Porto wrote:Kimmi Chan wrote:I am by no means the most knowledgeable person in game. That being said, can it be said that W-Space is as profitable as it is because they have something that no other space has? Sleeper tech? Guess where T3 production happens. Well, I think it's fairly agreed on that POS production is terrible. That's true no matter what area of space you live in. And everyone wants CCP to fix/replace POS'es somehow to make them work. That's entirely a different question from Outposts vs Highsec stations. Which the numbers say are now decent. |

Kimmi Chan
Tastes Like Purple
509
|
Posted - 2014.01.12 09:42:00 -
[386] - Quote
Pipa Porto wrote:Kimmi Chan wrote:I am by no means the most knowledgeable person in game. That being said, can it be said that W-Space is as profitable as it is because they have something that no other space has? Sleeper tech? Guess where T3 production happens.
High sec. And so what?
Does that mean that those living in Bobspace are risking less than those living in Null?
If the problem that you are describing affects everyone outside of HS, then where are the WH explorers bitching about their lack of reward? What does Bobspace have that Null doesn't? Or what additional risks does Null have that are not present in WH?
Can anyone point me to a thread wherein a bunch of WH people are bitching about where they have to go to produce their goods because of the impossibility of competing given the risks they take?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 09:44:00 -
[387] - Quote
Kimmi Chan wrote:
I point you to the highlighted text in your quote. The defeatism is truly counterproductive.
I am by no means the most knowledgeable person in game. That being said, can it be said that W-Space is as profitable as it is because they have something that no other space has? Sleeper tech?
Is there any resource or technology that Null has that is not being utilized but is instead being carted up to HS, via a logistical nightmare, to be sold for ISK?
How is it that Null is banging their fists on the table and WH denizens just do their thing without a care for what is happening here? Is W-space any less of a challenge?
Moon goo and WH resources have nothing to do with what is being discussed here.
Production of ships, mods and ammo in both WH and Null cannot compete with high sec. Not only do we lack the slots needed but we also incur costs that makes it impossible to beat high sec on price. It is simply cheaper to import the finished goods from a high sec market.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 09:45:00 -
[388] - Quote
Dave Stark wrote:blabla4711 wrote:Dave Stark wrote: the topic; please stay on it.
What was the topic again? Ah, yes. Nerf HiSec (89%) because they dont care about my playstyle (11%) but i cry to the forums about theirs. Right on spot. for some one who uses "crying" a lot, most of the tears seem to be yours.
I thought, you wanted to stay on topic. Nice try, tough cookie.  |

Kimmi Chan
Tastes Like Purple
509
|
Posted - 2014.01.12 09:49:00 -
[389] - Quote
baltec1 wrote:Kimmi Chan wrote:
I point you to the highlighted text in your quote. The defeatism is truly counterproductive.
I am by no means the most knowledgeable person in game. That being said, can it be said that W-Space is as profitable as it is because they have something that no other space has? Sleeper tech?
Is there any resource or technology that Null has that is not being utilized but is instead being carted up to HS, via a logistical nightmare, to be sold for ISK?
How is it that Null is banging their fists on the table and WH denizens just do their thing without a care for what is happening here? Is W-space any less of a challenge?
Moon goo and WH resources have nothing to do with what is being discussed here. Production of ships, mods and ammo in both WH and Null cannot compete with high sec. Not only do we lack the slots needed but we also incur costs that makes it impossible to beat high sec on price. It is simply cheaper to import the finished goods from a high sec market.
And yet I've literally seen no one from W-Space weighing in about how unfair and unbalanced this is. Why do you suppose that is?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Leeloo Alizee
Orion Constellation Inc.
6
|
Posted - 2014.01.12 09:50:00 -
[390] - Quote
Hisec ppl will quit.. Puting to sleep 2 out of 3 acc aniway, hisec IS nerfed already. |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 09:52:00 -
[391] - Quote
Leeloo Alizee wrote:Hisec ppl will quit.. Puting to sleep 2 out of 3 acc aniway, hisec IS nerfed already.
Got any evidence to back up those two claims? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
4171
|
Posted - 2014.01.12 09:55:00 -
[392] - Quote
blabla4711 wrote:Dave Stark wrote:blabla4711 wrote:Dave Stark wrote: the topic; please stay on it.
What was the topic again? Ah, yes. Nerf HiSec (89%) because they dont care about my playstyle (11%) but i cry to the forums about theirs. Right on spot. for some one who uses "crying" a lot, most of the tears seem to be yours. I thought, you wanted to stay on topic. Nice try, tough cookie. 
i did. you were unwilling to participate and decided to carry on throwing your rattles out of the pram. |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 09:56:00 -
[393] - Quote
baltec1 wrote:Leeloo Alizee wrote:Hisec ppl will quit.. Puting to sleep 2 out of 3 acc aniway, hisec IS nerfed already. Got any evidence to back up those two claims?
What evidence? You tell us your fairy tales without any evidence ever. Youre in no position to demand evidence from anyone.
|

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 09:57:00 -
[394] - Quote
Kimmi Chan wrote:
And yet I've literally seen no one from W-Space weighing in about how unfair and unbalanced this is. Why do you suppose that is?
They have, many times in many of these threads over the years. Tell me, why should they be forced to export their resources, to build their things in empire and then export them back for use?
Why should they be forced to import everything from ships to ammo and drones because they are unable to build these things where they live?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 09:59:00 -
[395] - Quote
blabla4711 wrote:baltec1 wrote:Leeloo Alizee wrote:Hisec ppl will quit.. Puting to sleep 2 out of 3 acc aniway, hisec IS nerfed already. Got any evidence to back up those two claims? What evidence? You tell us your fairy tales without any evidence ever. Youre in no position to demand evidence from anyone.
A simple check on dotlan shows the lack of slots in null and WH. Simple maths allows us to see that building in high sec has much lower costs than in null and WH space.
You lot say people will leave if we nerf anything in high sec. Prove it.
The above person said high sec was already nerfed. Prove it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
756
|
Posted - 2014.01.12 10:00:00 -
[396] - Quote
baltec1 wrote: Right now null sec is the worse option for industry and for isk making activities high sec and null are at best on par with each other if we ignore high sec incursions.
We are supposed to be getting more reward for more risk but over the years the best reward has shifted to high sec. The reasons are many and it was a long time in the making but its where we stand today.
Then i wonder why nullsec renting programs are so popular. Why all those hisec carebears are willing to pay billions per shaitty systems and willing to move to null instead of staying in hisec.
Why nullsec renting programs generating hundreds of billions isk to large coalitions?
This pure facts simply negate your biased claims that nullsec sucks. . |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:02:00 -
[397] - Quote
TharOkha wrote:
Then i wonder why nullsec renting programs are so popular. Why all those hisec carebears are willing to pay billions per shaitty systems and willing to move to null instead of staying in hisec.
Why nullsec renting programs generating hundreds of billions isk to large coalitions?
This pure facts simply negate your biased claims that nullsec sucks.
They are out here for more reasons than isk and some do think that you earn more in null.
Tell me, if null earns people more why do 80% of bots live in high sec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 10:07:00 -
[398] - Quote
baltec1 wrote: They are out here for more reasons than isk and some do think that you earn more in null.
Tell me, if null earns people more why do 80% of bots live in high sec?
Aaand another one .... prove your fairy tales before your demand proves from others.
Remember .... you were the one who said in public that he posts bs on this forum to prevent ccp from patching something to your disadvantage.
|

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:10:00 -
[399] - Quote
blabla4711 wrote:baltec1 wrote: They are out here for more reasons than isk and some do think that you earn more in null.
Tell me, if null earns people more why do 80% of bots live in high sec?
Aaand another one .... prove your fairy tales before your demand proves from others. Remember .... you were the one who said in public that he posts bs on this forum to prevent ccp from patching something to your disadvantage.
Please find this quote where I said that. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
509
|
Posted - 2014.01.12 10:11:00 -
[400] - Quote
baltec1 wrote:They have, many times in many of these threads over the years. Tell me, why should they be forced to export their resources, to build their things in empire and then export them back for use?
Perhaps then I am not looking hard enough. Citation please. Can you please point me to the thread where Bobspace residents toss out upwards of a hundred pages of complaints referencing the impossibility of them to compete with high sec. And when we're discussing "competing" are we talking about relative ISK gained based on risk or are we talking the static number of possible production/research slots?
Based on my limited knowledge, these wormhole guys are making out just fine. Additionally, their relative ISK gain based on their risk is very competitive.
Of course, they also don't have to deal with drone assist, supercapital, subcap blob asshattery. But isn't that part of the reason that NS residents LIVE in NS? To be a part of that "real" Eve?
You made a choice, you get the play the "real" game you wanted to play. Damn those consequences!
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
509
|
Posted - 2014.01.12 10:14:00 -
[401] - Quote
blabla4711 wrote:baltec1 wrote: They are out here for more reasons than isk and some do think that you earn more in null.
Tell me, if null earns people more why do 80% of bots live in high sec?
Aaand another one .... prove your fairy tales before your demand proves from others.
Ruby Porto had posted that statistic from CCP multiple times in this thread. You should go back and read it. Though I would say they operate in HS not live in HS.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

TharOkha
0asis Group
756
|
Posted - 2014.01.12 10:14:00 -
[402] - Quote
baltec1 wrote:TharOkha wrote:
Then i wonder why nullsec renting programs are so popular. Why all those hisec carebears are willing to pay billions per shaitty systems and willing to move to null instead of staying in hisec.
Why nullsec renting programs generating hundreds of billions isk to large coalitions?
This pure facts simply negate your biased claims that nullsec sucks.
They are out here for more reasons than isk and some do think that you earn more in null. Tell me, if null earns people more why do 80% of bots live in high sec?
What have hisec bots to do with this discussion? Please don't digress from the subject and tell me why is (not just) cfc still in null if nullsec sucks so bad as you say.?
Why all of you simply don't abandon this gold mine called renting program or moon goo and move to hisec so you could do this superior hisec industry?
Your problem is that you are focusing only on what is better in hisec than null, while you clearly overlooks isk opportunities in null. This tactic is called cherry-picking of facts. Some activities are better in hisec, some are better in null. Deal with it. And its only your greedy attitude and wants it all. You want absolutely everything that is better than in null for yourself. . |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:15:00 -
[403] - Quote
Kimmi Chan wrote:baltec1 wrote:They have, many times in many of these threads over the years. Tell me, why should they be forced to export their resources, to build their things in empire and then export them back for use?
Perhaps then I am not looking hard enough. Citation please. Can you please point me to the thread where Bobspace residents toss out upwards of a hundred pages of complaints referencing the impossibility of them to compete with high sec. And when we're discussing "competing" are we talking about relative ISK gained based on risk or are we talking the static number of possible production/research slots? Based on my limited knowledge, these wormhole guys are making out just fine. Additionally, their relative ISK gain based on their risk is very competitive. Of course, they also don't have to deal with drone assist, supercapital, subcap blob asshattery. But isn't that part of the reason that NS residents LIVE in NS? To be a part of that "real" Eve? You made a choice, you get the play the "real" game you wanted to play. Damn those consequences!
I don't have to, we can simply use maths to see that it is impossible for them to compete with high sec due to the higher costs.
And no, when it is impossible for a section of players to live in the vast bulk of space no matter what they do it is not a consequence it is a massive game imbalance. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:19:00 -
[404] - Quote
TharOkha wrote:What have hisec bots to do with this discussion?  Please don't digress from the subject and tell me why is (not just) cfc still in null if nullsec sucks so bad as you say.?
Then dont bring up renters. Please answer the question, why did the vast bulk of bots move to empire space if null is better?
TharOkha wrote:Why all of you simply don't abandon this gold mine called renting program or moon goo and move to hisec so you could do this superior hisec industry?
Everyone already does this, hence the problem.
TharOkha wrote:Your problem is that you are focusing only on what is better in hisec than null, while you clearly overlooks isk opportunities in null. This tactic is called cherry-picking of facts. Some activities are better in hisec, some are better in null. And your greedy attitude wants it all. You want absolutely everything that is better than in null for yourself.
Tell us more about how all industry players should be barred from the vast bulk of EVE. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
509
|
Posted - 2014.01.12 10:25:00 -
[405] - Quote
baltec1 wrote:I don't have to, we can simply use maths to see that it is impossible for them to compete with high sec due to the higher costs.
And yet they do or they do enough not to spend all day typing about how the game imbalance is shitting all over them.
baltec1 wrote:And no, when it is impossible for a section of players to live in the vast bulk of space no matter what they do it is not a consequence it is a massive game imbalance.
Then please, please, please tell me why you do?
What you're saying, if I am not misreading you here, is that it is impossible to live in NS -- COMPARED TO HS. That being the case I still do not understand WHY you choose to live there. Your claim is that no matter what you do in NS it will never EVER be as good as HS. Of course, it won't. It's ******* NS. It's supposed to be more challenging than the HS Carebear Risk Averse Kingdom of CONCORD. You moved to NS for the challenge but now find that you aren't up for it? I don't get it.
Hell come on up to HS - we have indoor plumbing and ****! "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:32:00 -
[406] - Quote
Kimmi Chan wrote:baltec1 wrote:I don't have to, we can simply use maths to see that it is impossible for them to compete with high sec due to the higher costs. And yet they do or they do enough not to spend all day typing about how the game imbalance is shitting all over them. baltec1 wrote:And no, when it is impossible for a section of players to live in the vast bulk of space no matter what they do it is not a consequence it is a massive game imbalance. Then please, please, please tell me why you do? What you're saying, if I am not misreading you here, is that it is impossible to live in NS -- COMPARED TO HS. That being the case I still do not understand WHY you choose to live there. Your claim is that no matter what you do in NS it will never EVER be as good as HS. Of course, it won't. It's ******* NS. It's supposed to be more challenging than the HS Carebear Risk Averse Kingdom of CONCORD. You moved to NS for the challenge but now find that you aren't up for it? I don't get it. Hell come on up to HS - we have indoor plumbing and ****!
The costs are much higher for null sec and WH industry which means that high sec will always produce cheaper goods that will undercut null sec industry.
There is no way around this, not only do we lack the slots but we cant even match the high sec prices. Join Bat Country today and defend the Glorious Socialist Dictatorship |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 10:34:00 -
[407] - Quote
Kimmi Chan wrote:blabla4711 wrote:baltec1 wrote: They are out here for more reasons than isk and some do think that you earn more in null.
Tell me, if null earns people more why do 80% of bots live in high sec?
Aaand another one .... prove your fairy tales before your demand proves from others. Ruby Porto had posted that statistic from CCP multiple times in this thread. You should go back and read it. Though I would say they operate in HS not live in HS.
Ok, you got me a little on this one because baltec1 never proves anything and babbles without end. And this proof came from another poster.
But now we put this "80% of all bots" percentage into the "89% of eve playerbase live/work in highsec" scheme and it says ..... exactly ... nothing. Statistics just say what you want to see.
|

Dave Stark
4171
|
Posted - 2014.01.12 10:38:00 -
[408] - Quote
blabla4711 wrote:But now we put this "80% of all bots" percentage into the "89% of eve playerbase live/work in highsec" scheme and it says ..... exactly ... nothing. Statistics just say what you want to see.
you mean, the fact that most people, and bots, operate outside of null sec, means nothing? are you sure.
because that shows, quite clearly, that the density of players in high sec is greater than that of null sec. although, that's quite easily observable by most high sec systems being relatively populated vs completely empty systems in null sec.
just because you choose to ignore the information, doesn't mean it doesn't tell us anything. value of the statistic in relation to the topic is still debatable, however. |

Kimmi Chan
Tastes Like Purple
510
|
Posted - 2014.01.12 10:41:00 -
[409] - Quote
baltec1 wrote:The costs are much higher for null sec and WH industry which means that high sec will always produce cheaper goods that will undercut null sec industry.
There is no way around this, not only do we lack the slots but we cant even match the high sec prices.
You say, "The costs are much higher". What costs?
Production costs? -- Then just do your production in HS. Logistics costs? -- Do your production where those selling materials and those buying finished goods are - in HS Capital Investment costs? -- This is a choice.
What you're asking for is a separate shard. You want to be able to completely cut yourself off from Empire and never have to set foot there again?
It's no different that these whackjob highsec wingnuts begging CCP for a perfectly safe HS.
No capsuleer lives in a bubble (figuratively speaking). There is, and always should be, interaction between all players in all levels of security.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Pipa Porto
1519
|
Posted - 2014.01.12 10:42:00 -
[410] - Quote
blabla4711 wrote:But now we put this "80% of all bots" percentage into the "89% of eve playerbase live/work in highsec" scheme and it says ..... exactly ... nothing. Statistics just say what you want to see. The most botting activity is where most people live? surprise, surprise. And this wasnt to the only point mentioned. 
You keep claiming that "89% of eve playerbase live/work in highsec." I (and probably CCP) would love to see how you got this information. EvE: Everyone vs Everyone
-RubyPorto |

TharOkha
0asis Group
756
|
Posted - 2014.01.12 10:43:00 -
[411] - Quote
baltec1 wrote:TharOkha wrote:What have hisec bots to do with this discussion?  Please don't digress from the subject and tell me why is (not just) cfc still in null if nullsec sucks so bad as you say.? Then dont bring up renters. Please answer the question, why did the vast bulk of bots move to empire space if null is better? LOL you clearly crashed into the wall with this disscusion and you dont have any facts on this subject. While rental program is perfectly legal you want to discuss something that is illegal (bots) . Why not to mention rental program? Rental progams generating hundreds of billions for sovnull. Something that cannot be done in hisec. It pays for all your fancy supers (which cannot be manufactured in hisec also) TharOkha wrote:Why all of you simply don't abandon this gold mine called renting program or moon goo and move to hisec so you could do this superior hisec industry? Everyone already does this, hence the problem.
And yet you are still member of null ali. Maybe if sovnull suck so bad you would move to hisec permanently.
TharOkha wrote:Your problem is that you are focusing only on what is better in hisec than null, while you clearly overlooks isk opportunities in null. This tactic is called cherry-picking of facts. Some activities are better in hisec, some are better in null. And your greedy attitude wants it all. You want absolutely everything that is better than in null for yourself.
Tell us more about how all industry players should be barred from the vast bulk of EVE.[/quote]
Tell me more about how all best isk opportunities should be only in one type of space (sov-null).
. |

Pipa Porto
1519
|
Posted - 2014.01.12 10:45:00 -
[412] - Quote
Kimmi Chan wrote:Production costs? -- Then just do your production in HS. Logistics costs? -- Do your production where those selling materials and those buying finished goods are - in HS Capital Investment costs? -- This is a choice.
That's what nullsec players who want to do industry do.
Quote:What you're asking for is a separate shard. You want to be able to completely cut yourself off from Empire and never have to set foot there again?
Nope. We want to be able to not be punished for wanting to make our ISK where we live.
Quote and Link to where anyone in this thread asked to be "able to completely cut yourself off from Empire and never have to set foot there again." Or stop making **** up. EvE: Everyone vs Everyone
-RubyPorto |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 10:46:00 -
[413] - Quote
Kimmi Chan wrote:
You say, "The costs are much higher". What costs?
Production costs? -- Then just do your production in HS. Logistics costs? -- Do your production where those selling materials and those buying finished goods are - in HS Capital Investment costs? -- This is a choice.
What you're asking for is a separate shard. You want to be able to completely cut yourself off from Empire and never have to set foot there again?
It's no different that these whackjob highsec wingnuts begging CCP for a perfectly safe HS.
No capsuleer lives in a bubble (figuratively speaking). There is, and always should be, interaction between all players in all levels of security.
What I am asking for is balance. High sec industry has near zero costs on both production and transport while null sec has much higher costs in both transport and production. This means it is simply cheaper to buy the finished product in jita and just ship it out to null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
897
|
Posted - 2014.01.12 10:59:00 -
[414] - Quote
High Sec has transport costs to. Nearly all high end minerals & all T2 materials are shipped in, it doesn't matter if the cost is paid via a mark up on the goods or not. The cost is still there and is passed on.
Now, what I'm curious about is what these 'higher costs' Null pays. Other than Capital investments which you can't assign entirely to industry as the capital investment is put in for mainly other reasons. Do the lines somehow cost more than high sec per hour? What are these actual costs.
Rather than the mythical 'shipping costs' which only apply to null sec imports but not null sec exports. |

Eryn Velasquez
54
|
Posted - 2014.01.12 11:02:00 -
[415] - Quote
baltec1 wrote: Tell me, if null earns people more why do 80% of bots live in high sec?
If 89% of playerbase lives in hisec, but only 80% of the bots, what is the conclusion? GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |

blabla4711
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.12 11:03:00 -
[416] - Quote
Pipa Porto wrote:blabla4711 wrote:But now we put this "80% of all bots" percentage into the "89% of eve playerbase live/work in highsec" scheme and it says ..... exactly ... nothing. Statistics just say what you want to see. The most botting activity is where most people live? surprise, surprise. And this wasnt to the only point mentioned.  You keep claiming that "89% of eve playerbase live/work in highsec." I (and probably CCP) would love to see how you got this information.
http://cdn1.eveonline.com/community/QEN/QEN_Q4-2010.pdf said 11% Nullsec. CCP wouldnt be surprised by this number i guess. They provided it.
But i admit that i forgot the low/wh numbers and just tallied up. search and replace 89 with 80%. |

Kimmi Chan
Tastes Like Purple
510
|
Posted - 2014.01.12 11:04:00 -
[417] - Quote
Pipa Porto wrote:Quote and Link to where anyone in this thread asked to be "able to completely cut yourself off from Empire and never have to set foot there again." Or stop making **** up.
Pipa Porto wrote:Nope. We want to be able to not be punished for wanting to make our ISK where we live.
Baltec wrote:it is impossible for a section of players to live in the vast bulk of space no matter what they do
Baltec wrote:Tell me, why should I and everyone else in null sec be forced to build in empire space rather than in our null sec empires?
Call it inference Ruby. If you make your ISK where you live, what reason is there to ever go to HS? On that third quote, he is forced to build in empire. Forced. Meaning that if he had a choice (which he does) he would not build in empire and would simply make his ISK where he lives - and never have the need to set foot in Empire again.
Kimmi Chan wrote:What you're saying, if I am not misreading you here, is that it is impossible to live in NS -- COMPARED TO HS. That being the case I still do not understand WHY you choose to live there. Your claim is that no matter what you do in NS it will never EVER be as good as HS. Of course, it won't. It's ******* NS. It's supposed to be more challenging than the HS Carebear Risk Averse Kingdom of CONCORD. You moved to NS for the challenge but now find that you aren't up for it? I don't get it.
You knew what you were getting yourself into yes? This imbalance didn't just suddenly manifest itself in shimmering light. Did it? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Eryn Velasquez
54
|
Posted - 2014.01.12 11:07:00 -
[418] - Quote
Dave Stark wrote:blabla4711 wrote:But now we put this "80% of all bots" percentage into the "89% of eve playerbase live/work in highsec" scheme and it says ..... exactly ... nothing. Statistics just say what you want to see.
you mean, the fact that most people, and bots, operate outside of null sec, means nothing? are you sure.
There are more ways to look at these numbers - they also tell, that low/null residents use nearly twice as much bots as hiseccers
Edit: Forget this - just read the document about populations in high/low/null/wh GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |

Themanfromdalmontee
EVE RADIO ARMY
16
|
Posted - 2014.01.12 11:10:00 -
[419] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Edit:
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content?
Stop imposing the way you want to play on other people. You can do everything you want to do to people in the current criminal rules in high sec without turning it into 0.0 version 2.
Are you jealous or something of someone elses play style and enjoyment?
|

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 11:18:00 -
[420] - Quote
Nevyn Auscent wrote:High Sec has transport costs to. Nearly all high end minerals & all T2 materials are shipped in, it doesn't matter if the cost is paid via a mark up on the goods or not. The cost is still there and is passed on.
Now, what I'm curious about is what these 'higher costs' Null pays. Other than Capital investments which you can't assign entirely to industry as the capital investment is put in for mainly other reasons. Do the lines somehow cost more than high sec per hour? What are these actual costs.
Rather than the mythical 'shipping costs' which only apply to null sec imports but not null sec exports.
High sec Industry. Put up buy orders or mine minerals needed, reprocess in system for near no cost, Set away production for near no cost, transport to null (cyno fuel, JF freighter fuel from nearest high sec jumpoff)
Null sec production:
Mine resources, transport to refinery (cyno fuel, JF/Rorqual fuel), refine (our refineries are less efficient), Transport to production outpost (Cyno fuel, JF fuel), build product, Transport finished product to market (Cyno Fuel, JF fuel).
Without counting the trillions we need to spend on outposts and system upgrades we can see that transport costs are at the very least three times higher. That cost goes higher still when we add in the fact that we will need to operate our manufacturing out of a POS or many POSs Join Bat Country today and defend the Glorious Socialist Dictatorship |

Erin Crawford
21
|
Posted - 2014.01.12 11:23:00 -
[421] - Quote
blabla4711 wrote:http://cdn1.eveonline.com/community/QEN/QEN_Q4-2010.pdf said 11% Nullsec. CCP wouldnt be surprised by this number i guess. They provided it.
But i admit that i forgot the low/wh numbers and just tallied up. search and replace 89 with 80%.
That's actually a very interesting read, especially with the added graphs. Is there a link to a more newer version. Silly question, i know, as i'm guessing you'd have posted that instead, but maybe someone else knows? |

Dave Stark
4172
|
Posted - 2014.01.12 11:25:00 -
[422] - Quote
Eryn Velasquez wrote:Dave Stark wrote:blabla4711 wrote:But now we put this "80% of all bots" percentage into the "89% of eve playerbase live/work in highsec" scheme and it says ..... exactly ... nothing. Statistics just say what you want to see.
you mean, the fact that most people, and bots, operate outside of null sec, means nothing? are you sure. There are more ways to look at these numbers - they also tell, that low/null residents use nearly twice as much bots as hiseccers Edit: Forget this - just read the document about populations in high/low/null/wh
yeah there are; and every way you've looked at it has had no bearing on the topic. the bot:player ratio is irrelevant. the fact is, both bots and players flock to high sec. that's the relevant statistic here. both the bots, and the real players have forsaken null sec. there has to be a reason for that, and you're doing everything humanly possible to avoid discussing that point. |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 11:26:00 -
[423] - Quote
Kimmi Chan wrote:
Call it inference Ruby. If you make your ISK where you live, what reason is there to ever go to HS? On that third quote, he is forced to build in empire. Forced. Meaning that if he had a choice (which he does) he would not build in empire and would simply make his ISK where he lives - and never have the need to set foot in Empire again.
CCP have stated that they want us to be almost self sufficient. We would still import faction items/ships and whatever we are short of but the bulk of our needs would be serviced by the industry within our empire.
Now I must ask, why do you hate industry players? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
511
|
Posted - 2014.01.12 11:41:00 -
[424] - Quote
baltec1 wrote:Kimmi Chan wrote:
Call it inference Ruby. If you make your ISK where you live, what reason is there to ever go to HS? On that third quote, he is forced to build in empire. Forced. Meaning that if he had a choice (which he does) he would not build in empire and would simply make his ISK where he lives - and never have the need to set foot in Empire again.
CCP have stated that they want us to be almost self sufficient.
Source?
baltec1 wrote:Now I must ask, why do you hate industry players?
Oh you precious little thing. I don't have it my heart to hate.
What does cause my "tears" is all of the people who can not play the game as it is.
That includes miners who want to handicap gankers - not by fitting a tank on their hull or paying attention but by lobbying for a change to a game that they claim to love playing.
That includes mission runners who want to handicap baiters - not by paying attention or understanding aggression mechanics or by not being lazy and manually controlling their drones and leaving their MTU at home but by lobbying for a change to a game that they claim to love playing.
That includes the people that want to handicap scammers - not by blocking them in Local or just avoiding those systems but by lobbying for a change to a game that they claim to love playing.
I'm just going to leave this here again.
Kimmi Chan wrote:Is there a reason why people can't just pay their sub and play the game as it is? I swear, CCP Devs must absolutely hate their jobs. All day, every day:
Nerf ganking! Buff ganking! Nerf AFK Cloaker *******! Nerf Drone Assist! Nerf SuperCapitals! Nerf Incursions! Nerf Bastion Modules! Change Bastion Modules! ******* MTU got me killed - MTU is ******* fail! (MTU for CSM!) Nerf High Sec! Nerf Null Sec! Buff Corpses!
All day long - these poor bastards at CCP put together a pretty ******* awesome game and everyone playing it apparently ******* hates it because they come here on a daily basis to argue about the changes that it absolutely must have or:
Eve will die I and my 8 accounts will quit Things will be unbalanced The sky will fall Player base will stagnate New players will leave
Seriously, what kind of sense does that make?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Artemis Ellery Sazas
Shock and Awe Inc.
19
|
Posted - 2014.01.12 11:43:00 -
[425] - Quote
These threads created by the same null sec whiners over and over and over again is so annoying. They complain about the cost of null sec and the upkeep of sov and how boring their life is there and the constant steam of "poor me's".
The solution is very simple; eliminate sov. Turn the sov regions and systems into 75% low sec and 25% high sec. People are actually happy in high sec, which from what I read in these stupid nerf high sec threads is not the case in null. So why bother having sov in the game, if all they do is complain about it? If people want lawless land their are always wormholes, which are far too scary for most null sec players since it's pretty hard to cyno a blob to come help them when trouble arrives. Not to mention there's no local, so they can run and hide in their station until a neutral leaves the system.
There is one way to make high sec more challenging that would not much effect of the real "carebear" way of life. I would suggest eliminating 25% of the stations in high sec, 40-50% of the research slots and 25% of the production slots. Most players I know use towers anyway and a slight reduction in facilities would probably not even be noticed by the high sec population, but create a little more competition between players. After all, do we really need 14 stations in Jita? I think it's time for some takeovers and consolidation between the npc corps in EVE! |

TharOkha
0asis Group
756
|
Posted - 2014.01.12 11:45:00 -
[426] - Quote
baltec1 wrote: Why should they be forced to import everything from ships to ammo and drones because they are unable to build these things where they live?
From the same reason why hisec industrialists dont go to null to mine mercoxit (morphite) or build POS for moon goo or farm Pirate LPs for Pirate ships BPC. They simply buy it from the market from someone else who mined it /did it earlier in null.
You know, there is a basic principle even in RL industry. If something is more expensive to build rather than buy it from market, then buy it.
Thats why we dont see complains and tears from hisec industrialists about how inefficient is to mine mercoxit in deep null so they can supply their industry input materials.
I bet that you are socialist and leftist in RL, because they lacks basic principles of industry and economy too.
. |

Josef Djugashvilis
Acme Mining Corporation
1943
|
Posted - 2014.01.12 11:45:00 -
[427] - Quote
baltec1 wrote:TharOkha wrote:
Then i wonder why nullsec renting programs are so popular. Why all those hisec carebears are willing to pay billions per shaitty systems and willing to move to null instead of staying in hisec.
Why nullsec renting programs generating hundreds of billions isk to large coalitions?
This pure facts simply negate your biased claims that nullsec sucks.
They are out here for more reasons than isk and some do think that you earn more in null. Tell me, if null earns people more why do 80% of bots live in high sec?
Presumably because botting is easier to do in hi-sec, which has nothing what so ever to do with the vast majority of hi-sec players.
Botting is cheating where ever it is done. This is not a signature. |

Dave Stark
4172
|
Posted - 2014.01.12 11:58:00 -
[428] - Quote
Josef Djugashvilis wrote:baltec1 wrote:TharOkha wrote:
Then i wonder why nullsec renting programs are so popular. Why all those hisec carebears are willing to pay billions per shaitty systems and willing to move to null instead of staying in hisec.
Why nullsec renting programs generating hundreds of billions isk to large coalitions?
This pure facts simply negate your biased claims that nullsec sucks.
They are out here for more reasons than isk and some do think that you earn more in null. Tell me, if null earns people more why do 80% of bots live in high sec? Presumably because botting is easier to do in hi-sec, which has nothing what so ever to do with the vast majority of hi-sec players. Botting is cheating where ever it is done.
but bots are still having to play the game; it's just a bot doing it for you. |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 12:01:00 -
[429] - Quote
TharOkha wrote:
I bet that you are socialist and leftist in RL, because they lacks basic principles of industry and economy too. And instead of adaptability, they prefer to nerf the successful ones.
So we should keep the current situation where people who enjoy industry are limited to just 1/5 of total space in EVE?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 12:03:00 -
[430] - Quote
Josef Djugashvilis wrote:
Presumably because botting is easier to do in hi-sec, which has nothing what so ever to do with the vast majority of hi-sec players.
Botting is cheating where ever it is done.
Harder actually. In high sec you have to get the bot to do each mission, in null they only need to shoot the red crosses and dock/cloak when a neut enters local. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
511
|
Posted - 2014.01.12 12:04:00 -
[431] - Quote
Dave Stark wrote:but bots are still having to play the game; it's just a bot doing it for you.
I may be misreading this but "having" to play the game? Like this recreational activity is actually a chore?. An obligation? A job?
I have to agree on the whole bot thing - why would you play a game just so you don't "have" to play it? WTF kind of sense does that make?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Dave Stark
4172
|
Posted - 2014.01.12 12:06:00 -
[432] - Quote
Kimmi Chan wrote:Dave Stark wrote:but bots are still having to play the game; it's just a bot doing it for you. I may be misreading this but "having" to play the game? Like this recreational activity is actually a chore?. An obligation? A job? I have to agree on the whole bot thing - why would you play a game just so you don't "have" to play it? WTF kind of sense does that make?
yeah, either stop trolling or work on your english. don't really care which. |

Josef Djugashvilis
Acme Mining Corporation
1943
|
Posted - 2014.01.12 12:10:00 -
[433] - Quote
baltec1 wrote:Josef Djugashvilis wrote:
Presumably because botting is easier to do in hi-sec, which has nothing what so ever to do with the vast majority of hi-sec players.
Botting is cheating where ever it is done.
Harder actually. In high sec you have to get the bot to do each mission, in null they only need to shoot the red crosses and dock/cloak when a neut enters local.
Then I guess botters are really dumb.
Why use bots in hi-sec, when as you say, botting is easier in null-sec? This is not a signature. |

Kimmi Chan
Tastes Like Purple
511
|
Posted - 2014.01.12 12:10:00 -
[434] - Quote
Dave Stark wrote:Kimmi Chan wrote:Dave Stark wrote:but bots are still having to play the game; it's just a bot doing it for you. I may be misreading this but "having" to play the game? Like this recreational activity is actually a chore?. An obligation? A job? I have to agree on the whole bot thing - why would you play a game just so you don't "have" to play it? WTF kind of sense does that make? yeah, either stop trolling or work on your english. don't really care which.
I can assure you that I am not trolling and my English is just fine, thanks.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Dave Stark
4172
|
Posted - 2014.01.12 12:11:00 -
[435] - Quote
Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:Dave Stark wrote:but bots are still having to play the game; it's just a bot doing it for you. I may be misreading this but "having" to play the game? Like this recreational activity is actually a chore?. An obligation? A job? I have to agree on the whole bot thing - why would you play a game just so you don't "have" to play it? WTF kind of sense does that make? yeah, either stop trolling or work on your english. don't really care which. I can assure you that I am not trolling and my English is just fine, thanks.
your reply heavily implies otherwise. |

Kimmi Chan
Tastes Like Purple
511
|
Posted - 2014.01.12 12:15:00 -
[436] - Quote
Dave Stark wrote:Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:Dave Stark wrote:but bots are still having to play the game; it's just a bot doing it for you. I may be misreading this but "having" to play the game? Like this recreational activity is actually a chore?. An obligation? A job? I have to agree on the whole bot thing - why would you play a game just so you don't "have" to play it? WTF kind of sense does that make? yeah, either stop trolling or work on your english. don't really care which. I can assure you that I am not trolling and my English is just fine, thanks. your reply heavily implies otherwise.
I disagree. The post quoted implies that people "have" to play the game. They do not. The notion that the game is something you have to do is ludicrous. But as my response also noted I may be misreading the quote. If that is the case would you be so kind as to clarify what you meant to say rather than accuse me of either trolling or being sub-par in my native language?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Dave Stark
4172
|
Posted - 2014.01.12 12:16:00 -
[437] - Quote
Kimmi Chan wrote:I disagree. The post quoted implies that people "have" to play the game. They do not. The notion that the game is something you have to do is ludicrous. But as my response also noted I may be misreading the quote. If that is the case would you be so kind as to clarify what you meant to say rather than accuse me of either trolling or being sub-par in my native language?
it didn't imply that at all. go and read it. |

baltec1
Bat Country Goonswarm Federation
9783
|
Posted - 2014.01.12 12:20:00 -
[438] - Quote
Josef Djugashvilis wrote:
Then I guess botters are really dumb.
Why use bots in hi-sec, when as you say, botting is easier in null-sec?
They earn more in high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Josef Djugashvilis
Acme Mining Corporation
1943
|
Posted - 2014.01.12 12:28:00 -
[439] - Quote
Dear Baltec 1, forgive me for going off topic for a moment, but you might want to read this article.
http://themittani.com/features/not-dead-yet-subcaps-are-fine-htfu
Oh, and all credit to The Ego.com for posting it. This is not a signature. |

Kimmi Chan
Tastes Like Purple
511
|
Posted - 2014.01.12 12:31:00 -
[440] - Quote
Dave Stark wrote:Kimmi Chan wrote:I disagree. The post quoted implies that people "have" to play the game. They do not. The notion that the game is something you have to do is ludicrous. But as my response also noted I may be misreading the quote. If that is the case would you be so kind as to clarify what you meant to say rather than accuse me of either trolling or being sub-par in my native language?
it didn't imply that at all. go and read it.
I did read it Dave. I quoted it. I reread it. It still says what it said the first time I read it. That bots "have" to play the game. They do not "have" to play the game.
I think what is happening here is that you misunderstand my statement:
Kimmi Chan wrote:I may be misreading this but "having" to play the game? Like this recreational activity is actually a chore?. An obligation? A job?
as a challenge. It really isn't. It is more an agreement between us that bots are ******* stupid. In the second paragraph of my reply, in fact, I say as much. Admittedly, with much more subtle language.
Literally no one "has to" or is required to play this game. The fact that they do but while playing the game they don't play the game and instead have the bots play their game for them is just madness. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9784
|
Posted - 2014.01.12 12:32:00 -
[441] - Quote
Josef Djugashvilis wrote:
Whats that rage article about carrier fleets got to do with bots? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
4172
|
Posted - 2014.01.12 12:34:00 -
[442] - Quote
Kimmi Chan wrote:It still says what it said the first time I read it. That bots "have" to play the game. They do not "have" to play the game.
yes they do. it's a program that is explicitly designed to play the game. you turn it on and that's exactly what it does, that's all it does. it's not like you turn it on and it goes "nah, don't want to do missions today, going to play some skyrim instead".
so yes, they do have to play the game because that's their single purpose. |

baltec1
Bat Country Goonswarm Federation
9784
|
Posted - 2014.01.12 12:35:00 -
[443] - Quote
Kimmi Chan wrote:
as a challenge. It really isn't. It is more an agreement between us that bots are ******* stupid. In the second paragraph of my reply, in fact, I say as much. Admittedly, with much more subtle language.
Literally no one "has to" or is required to play this game. The fact that they do but while playing the game they don't play the game and instead have the bots play their game for them is just madness.
Sadly, there are some who do need the bots to play as it makes them RL money. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Josef Djugashvilis
Acme Mining Corporation
1943
|
Posted - 2014.01.12 12:35:00 -
[444] - Quote
baltec1 wrote:Josef Djugashvilis wrote: Whats that rage article about carrier fleets got to do with bots?
Absolutely nothing my dear chap, which is why I started off with, "...forgive me for going off topic for a moment..."
This is not a signature. |

baltec1
Bat Country Goonswarm Federation
9784
|
Posted - 2014.01.12 12:36:00 -
[445] - Quote
Josef Djugashvilis wrote:baltec1 wrote:Josef Djugashvilis wrote: Whats that rage article about carrier fleets got to do with bots? Absolutely nothing my dear chap, which is why I started off with, "...forgive me for going off topic for a moment..."
I see. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
511
|
Posted - 2014.01.12 12:38:00 -
[446] - Quote
Dave Stark wrote:Kimmi Chan wrote:It still says what it said the first time I read it. That bots "have" to play the game. They do not "have" to play the game. yes they do. it's a program that is explicitly designed to play the game. you turn it on and that's exactly what it does, that's all it does. it's not like you turn it on and it goes "nah, don't want to do missions today, going to play some skyrim instead". so yes, they do have to play the game because that's their single purpose.
Thank you Dave. I appreciate that clarification.
I did misread the original post then. When you used the term "bot", I took that to be synonymous with the flesh and blood player engaged in the botting and not strictly the software developed for the purpose of botting. Hence my confusion.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
511
|
Posted - 2014.01.12 12:43:00 -
[447] - Quote
baltec1 wrote:Kimmi Chan wrote:
as a challenge. It really isn't. It is more an agreement between us that bots are ******* stupid. In the second paragraph of my reply, in fact, I say as much. Admittedly, with much more subtle language.
Literally no one "has to" or is required to play this game. The fact that they do but while playing the game they don't play the game and instead have the bots play their game for them is just madness.
Sadly, there are some who do need the bots to play as it makes them RL money.
That's what jobs are for. I suppose it's easier to not play a game than it is to go out and get a job but what kind of life is that?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Josef Djugashvilis
Acme Mining Corporation
1944
|
Posted - 2014.01.12 12:53:00 -
[448] - Quote
Assuming null-sec folk do not think the fact that most botting seems to take place in hi-sec is not a game imbalance or a hi-sec conspiracy against null, I think any conversation about botting is moot.
Botting is wrong.
This is not a signature. |

TharOkha
0asis Group
756
|
Posted - 2014.01.12 12:53:00 -
[449] - Quote
baltec1 wrote: So we should keep the current situation where people who enjoy industry are limited to just 1/5 of total space in EVE?
What i am trying to say is that industry in null will never complete the one in hisec as far as you dont have good supply chain management in you ali. That means a lot of miners who would supply you with minerals as far as you give them reasonable buy orders at the same time (so they wouldn't have the need to haul it to jita). There would be first advantage living in null. Null have rare minerals so that means price for rare minerals should be cheaper than in jita (if everything would be done right)
im looking at the eve central right now and at your main trade hub in VFK. No such thing is happening there.
So that means its entirely on to you and your alliance and aliance management.
Yes manufacuring slots in hisec should be higher than in null. But you can nerf hisec industry as much as you can, as far as you dont have good supplied market in null..... it will always be ineffective.
Hisec is also successful because there are thousands of individual and neutral players who supply the market with minerals. Most of the Nullsec is limited because neutrals cannot dock into your stations. If someone mines in your region you shoot him. Also majority of your player base simply hate mining and miners.
Those are main reasons why null industry suck so bad. Successful economy means to have every aspect covered and managed.
Hire more miners. Give them reason to live there, buy minerals from them, protect them. Then you will have plenty of minerals (with price tag and quantity as good as in hisec, even maybe better). Then you can start mass industry in null. . |

Dave Stark
4172
|
Posted - 2014.01.12 12:56:00 -
[450] - Quote
Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:It still says what it said the first time I read it. That bots "have" to play the game. They do not "have" to play the game. yes they do. it's a program that is explicitly designed to play the game. you turn it on and that's exactly what it does, that's all it does. it's not like you turn it on and it goes "nah, don't want to do missions today, going to play some skyrim instead". so yes, they do have to play the game because that's their single purpose. Thank you Dave. I appreciate that clarification. I did misread the original post then. When you used the term "bot", I took that to be synonymous with the flesh and blood player engaged in the botting and not strictly the software developed for the purpose of botting. Hence my confusion.
anyway my point was; if both the player, or the bot, has to actually engage in the game and do whatever activity it is that has been chosen to generate revenue then obviously there's balance issue when the majority of both of them are choosing to carry out their activities in high sec.
it's not like all the high sec players are doing l4s in high sec taking mediocre isk/hour to avoid the risk of null sec (or maybe it is, and that's the actual issue. the risk/reward balance is way off), when all of the bots are doing the same. clearly the earning potential in high sec is higher, this is a balance issue. |

baltec1
Bat Country Goonswarm Federation
9784
|
Posted - 2014.01.12 12:57:00 -
[451] - Quote
Josef Djugashvilis wrote:Assuming null-sec folk do not think the fact that most botting seems to take place in hi-sec is not a game imbalance or a hi-sec conspiracy against null, I think any conversation about botting is moot.
Botting is wrong.
Everyone can agree that botting is wrong and all involved deserve to die in a fire (in game). While we do point out that the bots have left null due to higher earning in high sec I have to say that not one of us miss them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
4172
|
Posted - 2014.01.12 12:59:00 -
[452] - Quote
TharOkha wrote:Hire more miners. Give them reason to live there, buy minerals from them, protect them. Then you will have plenty of minerals (with price tag and quantity as good as in hisec, even maybe better). Then you can start mass industry in null.
I'm going to wager, if you did the maths, it'd be cheaper to import from high sec than to bother protecting miners who contribute nothing but mineral sell orders. |

baltec1
Bat Country Goonswarm Federation
9784
|
Posted - 2014.01.12 13:09:00 -
[453] - Quote
Dave Stark wrote:TharOkha wrote:Hire more miners. Give them reason to live there, buy minerals from them, protect them. Then you will have plenty of minerals (with price tag and quantity as good as in hisec, even maybe better). Then you can start mass industry in null. I'm going to wager, if you did the maths, it'd be cheaper to import from high sec than to bother protecting miners who contribute nothing but mineral sell orders.
Protecting them isn't an issue.
Its the fact that the industry part would still work out as more expensive than just importing directly from Jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Shirley Serious
Gutter Press
73
|
Posted - 2014.01.12 13:10:00 -
[454] - Quote
baltec1 wrote:High sec Industry. Put up buy orders or mine minerals needed, reprocess in system for near no cost, Set away production for near no cost, transport to null (cyno fuel, JF freighter fuel from nearest high sec jumpoff)
Null sec production:
Mine resources, transport to refinery (cyno fuel, JF/Rorqual fuel), refine (our refineries are less efficient), Transport to production outpost (Cyno fuel, JF fuel), build product, Transport finished product to market (Cyno Fuel, JF fuel).
Without counting the trillions we need to spend on outposts and system upgrades we can see that transport costs are at the very least three times higher. That cost goes higher still when we add in the fact that we will need to operate our manufacturing out of a POS or many POSs
Curious to know, what is the maximum refining rate available to POS refineries or player-built outposts in nullsec ? (do the handful of conquerable non-player-built stations have a different refining rate?)
|

Kimmi Chan
Tastes Like Purple
513
|
Posted - 2014.01.12 13:28:00 -
[455] - Quote
Dave Stark wrote:it's not like all the high sec players are doing l4s in high sec taking mediocre isk/hour to avoid the risk of null sec (or maybe it is, and that's the actual issue. the risk/reward balance is way off), when all of the bots are doing the same. clearly the earning potential in high sec is higher, this is a balance issue.
Confirming that I am a highsec mission runner running L4s not for the ISK but because I have no real interest in NullSec asshattery. I don't want to generalize but the general perception of NullBloc alliances and their membership is hardly an endorsement of fun to me. I could, of course, be mistaken and the actions or words of a few is not indicative of the whole.
I also think it's not as simple as drawing a straight line from bots in highsec as evidence of imbalance. Evidence of stupid ****wits in space is not evidence of imbalance. It is only evidence of ****wits in space. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Nevyn Auscent
Broke Sauce
898
|
Posted - 2014.01.12 13:31:00 -
[456] - Quote
Shirley Serious wrote: Curious to know, what is the maximum refining rate available to POS refineries or player-built outposts in nullsec ? (do the handful of conquerable non-player-built stations have a different refining rate?)
POS's suck. 30% if I have the right information in front of me. But that is universal, high sec pos's don't have a magic improvement, they suck also. Null sec outposts are 30% for 3, 50% for one. Which is silly making an entire outpost about refining. The factory outpost should be 40% at least (which allows 100% with perfect skills I believe) and they can find another bonus for the current 50% one to make it valuable. |

Nevyn Auscent
Broke Sauce
898
|
Posted - 2014.01.12 13:34:00 -
[457] - Quote
baltec1 wrote:
Everyone can agree that botting is wrong and all involved deserve to die in a fire (in game). While we do point out that the bots have left null due to higher earning in high sec I have to say that not one of us miss them.
Unless you are a botter, I highly doubt you know a thing about botter motivations, since higher earning in high sec is complete rubbish. You just keep trotting it out and it keeps getting destroyed. Risk vs Reward is a possible argument, but that is a personal one that you have a level of risk for a given reward you will accept, beyond that you won't. Absolute income however, Null wins. Stop being delusional in thinking we are idiots and don't know that. |

Dave Stark
4172
|
Posted - 2014.01.12 13:37:00 -
[458] - Quote
Kimmi Chan wrote:Dave Stark wrote:it's not like all the high sec players are doing l4s in high sec taking mediocre isk/hour to avoid the risk of null sec (or maybe it is, and that's the actual issue. the risk/reward balance is way off), when all of the bots are doing the same. clearly the earning potential in high sec is higher, this is a balance issue. Confirming that I am a highsec mission runner running L4s not for the ISK but because I have no real interest in NullSec asshattery. I don't want to generalize but the general perception of NullBloc alliances and their membership is hardly an endorsement of fun to me. I could, of course, be mistaken and the actions or words of a few is not indicative of the whole. I also think it's not as simple as drawing a straight line from bots in highsec as evidence of imbalance. Evidence of stupid ****wits in space is not evidence of imbalance. It is only evidence of ****wits in space.
i, too, spend most of my time in high sec. however it's because nullsec is just **** space. i can earn more shooting red crosses in high sec than null sec, and i can do it when i want rather than when random roaming gangs have gone somewhere else.
null sec has reasons to go there, that are exclusive to null sec, however there are many more reasons not to want to go anywhere near it with a barge pole and those reasons are not limited to the population that resides there.
when the majority of both players, and botters shun an area of space, i think that's a very big indicator that there are issues with a given area of space. |

Dave Stark
4172
|
Posted - 2014.01.12 13:40:00 -
[459] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Everyone can agree that botting is wrong and all involved deserve to die in a fire (in game). While we do point out that the bots have left null due to higher earning in high sec I have to say that not one of us miss them.
Unless you are a botter, I highly doubt you know a thing about botter motivations, since higher earning in high sec is complete rubbish. You just keep trotting it out and it keeps getting destroyed. Risk vs Reward is a possible argument, but that is a personal one that you have a level of risk for a given reward you will accept, beyond that you won't. Absolute income however, Null wins. Stop being delusional in thinking we are idiots and don't know that.
humour me; how much could i earn in null sec if i were to give it another try? |

Yonis Kador
KADORCORP
448
|
Posted - 2014.01.12 13:41:00 -
[460] - Quote
baltec1 wrote: CCP have stated that they want us to be almost self sufficient. We would still import faction items/ships and whatever we are short of but the bulk of our needs would be serviced by the industry within our empire.
Now I must ask, why do you hate industry players?
I'd be interested to learn which CCP dev made this statement so I can call him out on it. I do not agree that any area of this game should be self-sufficient and am incredulous as to how/why anyone at CCP would believe otherwise.
Nothing affects pgc generation more than player interaction so having any area of the game bubbled off or virtually self-sufficient would be counterproductive to the health of pgc. The various areas need to be dependent on one another. Everything depends on it.
Success in this game cannot be allowed to be defined as divorce from everyone else. That kind of thinking shares a lot of similarities with afk mining.
You know, I don't write about what should happen to null because I don't write about things I know little about. But this statement has game-wide ramifications. It can't just be ignored. No sec space should have everything it needs. If CCP's position is that areas of the game should be self-sufficient, I want someone to explain to me how they justify this.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

Kimmi Chan
Tastes Like Purple
514
|
Posted - 2014.01.12 13:50:00 -
[461] - Quote
Dave Stark wrote:when the majority of both players, and botters shun an area of space, i think that's a very big indicator that there are issues with a given area of space.
No argument here at all sir. But I'm not sure all of that can be blamed on imbalance. Null sec simply doesn't sound fun to me at all. I don't measure my success in this game in ISK/hr. I measure it in fun/hr.
If the extent of fun in NS is docking whenever a red or neutral comes into system then I can completely understand why NS residents come to HS. But nerfing HS does not make docking whenever a red or neutral comes into system any more fun. Buffing ISK/hr rewards relative to risk in NS does not make docking whenever a red or neutral comes into system any more fun.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Dave Stark
4172
|
Posted - 2014.01.12 13:55:00 -
[462] - Quote
Kimmi Chan wrote:Dave Stark wrote:when the majority of both players, and botters shun an area of space, i think that's a very big indicator that there are issues with a given area of space. No argument here at all sir. But I'm not sure all of that can be blamed on imbalance. Null sec simply doesn't sound fun to me at all. I don't measure my success in this game in ISK/hr. I measure it in fun/hr. If the extent of fun in NS is docking whenever a red or neutral comes into system then I can completely understand why NS residents come to HS. But nerfing HS does not make docking whenever a red or neutral comes into system any more fun. Buffing ISK/hr rewards relative to risk in NS does not make docking whenever a red or neutral comes into system any more fun.
i agree the playstyle is a deterrent, however I'm not sure that reason alone contributes to such a small proportion of the accounts being active in null sec.
while we do not know how many accounts each player has, i will argue that due to many null sec players having alts they keep in high sec means that the player distribution is probably fine but the account distribution is not. When players keep their alts intentionally away from their main accounts i'm going to say that's not because of the play style of null sec; as proven by the fact that their main lives in null sec and is more to do with the game mechanics. |

Nevyn Auscent
Broke Sauce
898
|
Posted - 2014.01.12 13:59:00 -
[463] - Quote
Dave Stark wrote:
humour me; how much could i earn in null sec if i were to give it another try?
Every earning method quoted in high sec has higher potential in null sec. SoE missions are eclipsed by Sanctuary corp missions. Incursions in Null earn 40% more than in high (Incursions in low even have revenant BPC chance). Anoms once loot is averaged out over a long period of time can easily earn 200 mil/hr. Sure you might have a bad day. You might loose ships. That's the risk/reward ratio I was talking about. But absolute earning potential per hour, null exceeds high. And this ignores moon goo, officer drops & PI earnings, which High Sec doesn't have a single thing that comes close to them in the same field.
It's only Risk/Reward that stops you, you have decided that the massive increase in risk is not worth that degree of reward increase. And for that, I can't entirely blame you. But, that doesn't mean that the isk isn't in null to be made. It is a choice to not accept the risk. You aren't forced to leave Null. |

Kaarous Aldurald
ROC Academy The ROC
2065
|
Posted - 2014.01.12 14:00:00 -
[464] - Quote
Quote:What does cause my "tears" is all of the people who can not play the game as it is.
Pretty much the same in my case.
I see people all the time tell me that the way I (and many others) like to play shouldn't be allowed. I see changes to that effect having been implemented over and over in the past and even recently (ToS Gate, which they did their best to sweep under the rug with no resolution).
And I'd like some of that rolled back. Because compromise doesn't mean one side getting what they want all the time, ever. Which is what highsec has become, and surprise surprise, they still want more, like this. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
2065
|
Posted - 2014.01.12 14:03:00 -
[465] - Quote
Quote:Every earning method quoted in high sec has higher potential in null sec.
For a single individual, accounted for as an individual, the upper bounds of income are higher, yes.
But income in nullsec is inherently subtractive as there is never enough of anything to go around. You can't just tell the entirety of nullsec to go do anoms, because there just are not enough.
As opposed to highsec, where their income is inherently multiplicative because there is an inexhaustible supply of L4s.
Sure, 1 in 100 guys in nullsec can get rich doing anoms.
But 100 in 100 guys can farm an L4 all day. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
514
|
Posted - 2014.01.12 14:04:00 -
[466] - Quote
Dave Stark wrote:Kimmi Chan wrote:Dave Stark wrote:when the majority of both players, and botters shun an area of space, i think that's a very big indicator that there are issues with a given area of space. No argument here at all sir. But I'm not sure all of that can be blamed on imbalance. Null sec simply doesn't sound fun to me at all. I don't measure my success in this game in ISK/hr. I measure it in fun/hr. If the extent of fun in NS is docking whenever a red or neutral comes into system then I can completely understand why NS residents come to HS. But nerfing HS does not make docking whenever a red or neutral comes into system any more fun. Buffing ISK/hr rewards relative to risk in NS does not make docking whenever a red or neutral comes into system any more fun. i agree the playstyle is a deterrent, however I'm not sure that reason alone contributes to such a small proportion of the accounts being active in null sec. while we do not know how many accounts each player has, i will argue that due to many null sec players having alts they keep in high sec means that the player distribution is probably fine but the account distribution is not. When players keep their alts intentionally away from their main accounts i'm going to say that's not because of the play style of null sec; as proven by the fact that their main lives in null sec and is more to do with the game mechanics.
So in an ideally constructed universe, no one living in NS should need a HS money alt. Is that what I am to take away from this?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Dave Stark
4172
|
Posted - 2014.01.12 14:05:00 -
[467] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
humour me; how much could i earn in null sec if i were to give it another try?
Every earning method quoted in high sec has higher potential in null sec. SoE missions are eclipsed by Sanctuary corp missions. Incursions in Null earn 40% more than in high (Incursions in low even have revenant BPC chance). Anoms once loot is averaged out over a long period of time can easily earn 200 mil/hr. Sure you might have a bad day. You might loose ships. That's the risk/reward ratio I was talking about. But absolute earning potential per hour, null exceeds high. And this ignores moon goo, officer drops & PI earnings, which High Sec doesn't have a single thing that comes close to them in the same field. It's only Risk/Reward that stops you, you have decided that the massive increase in risk is not worth that degree of reward increase. And for that, I can't entirely blame you. But, that doesn't mean that the isk isn't in null to be made. It is a choice to not accept the risk. You aren't forced to leave Null.
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists. |

Nevyn Auscent
Broke Sauce
898
|
Posted - 2014.01.12 14:07:00 -
[468] - Quote
Kaarous Aldurald wrote:
For a single individual, accounted for as an individual, the upper bounds of income are higher, yes.
But income in nullsec is inherently subtractive as there is never enough of anything to go around. You can't just tell the entirety of nullsec to go do anoms, because there just are not enough.
As opposed to highsec, where their income is inherently multiplicative because there is an inexhaustible supply of L4s.
Sure, 1 in 100 guys in nullsec can get rich doing anoms.
But 100 in 100 guys can farm an L4 all day.
Agreed (Except for the 1 in 100 getting rich on anoms). And that I believe that is an issue. Though there are lvl 4's in Nullsec so that does fall down a little, Since they pay out more and in the case of SoE/Sanctuary, are more valuable even for the same pay out. But if you read what I've posted, I believe a lot more people should be able to work in a null system at once. It just needs to be done in a way that isn't going to make 1 guy able to make 2 bil/hr if he keeps it all to himself.
But when we are dealing with peoples motivations, we are dealing with individuals as an individual making the choice. So the upper bound of income being higher holds true for that argument. |

Kimmi Chan
Tastes Like Purple
515
|
Posted - 2014.01.12 14:08:00 -
[469] - Quote

I agree Kaarous. All of these people ruin my enjoyment of the game.
Nerf whiners!
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Nevyn Auscent
Broke Sauce
898
|
Posted - 2014.01.12 14:10:00 -
[470] - Quote
Dave Stark wrote:
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists.
200 m/h incursions are not the standard income rate. Even with LP, most people will only be making 100/hr on them. Though I suppose we should ignore downtime, which can bring them up to 150 as an average. 200 however is not the standard rate.
Of course. Even if we accept your 200 figure, that means a Null incursion is 284/hr. Meaning you are making more. So, stop with the 'High Sec makes more isk' rubbish. Because it is rubbish. |

Dave stark
4172
|
Posted - 2014.01.12 14:12:00 -
[471] - Quote
Kimmi Chan wrote:So in an ideally constructed universe, no one living in NS should need a HS money alt. Is that what I am to take away from this?
somewhat.
the situation shouldn't be "high sec is better in every way, my alt will make isk there". it should be "well there's the baseline of high sec, but i'm going to do activity X in null sec because even though aspect Y is a bit more difficult, i don't mind because aspect Z is better".
there are very few situations where this is the case, and hence why i don't waste my time with even attempting to live in a place i regard as eve's equivalent to third world africa. |

Kaarous Aldurald
ROC Academy The ROC
2065
|
Posted - 2014.01.12 14:15:00 -
[472] - Quote
Quote:Agreed (Except for the 1 in 100 getting rich on anoms).
An example only.
Quote:And that I believe that is an issue. Though there are lvl 4's in Nullsec so that does fall down a little, Since they pay out more and in the case of SoE/Sanctuary, are more valuable even for the same pay out.
I am aware of their existence.
I am also aware that no one really does them, and it's not for no reason.
Quote:But if you read what I've posted, I believe a lot more people should be able to work in a null system at once. It just needs to be done in a way that isn't going to make 1 guy able to make 2 bil/hr if he keeps it all to himself.
Then we're not talking about an income buff.
We're talking about their inability for their infrastructure to compete on the market. No matter which way you try to attack that problem from, Baltec has said it before:
Even if they went to the time, trouble, and expense of building up their own infrastructure, it is STILL cheaper to import things from Jita. Not just ships, not just ammo, not just guns, anything.
That is a problem, when player built infrastructure is automatically inferior to NPC controlled infrastructure. There is no easy solution to that, either, I recognize that. Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4172
|
Posted - 2014.01.12 14:16:00 -
[473] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists.
200 m/h incursions are not the standard income rate. Even with LP, most people will only be making 100/hr on them. Though I suppose we should ignore downtime, which can bring them up to 150 as an average. 200 however is not the standard rate. Of course. Even if we accept your 200 figure, that means a Null incursion is 284/hr. Meaning you are making more. So, stop with the 'High Sec makes more isk' rubbish. Because it is rubbish.
you're clearly out of touch with incursions; 150m/hour is very easily obtainable from high sec incursions before LP conversion; that's how i fund my alts.
you're not making more in null because the availability of incursions in null is greatly reduced; as i pointed out. if you wish to ignore all of the factors then that's on you. however i've just pointed out the isk is comparable however null sec simply can not compete due to the massive lack of availability. right now there are 3 high sec incursions up, and only two null sec incursions up. and unless scalding pass is n3pl territory... that means half of null sec doesn't have an incursion to run while i'm making all my isk in high sec half afk posting on the forums and watching films. |

Kaarous Aldurald
ROC Academy The ROC
2065
|
Posted - 2014.01.12 14:16:00 -
[474] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists.
200 m/h incursions are not the standard income rate. Even with LP, most people will only be making 100/hr on them. Though I suppose we should ignore downtime, which can bring them up to 150 as an average. 200 however is not the standard rate. Of course. Even if we accept your 200 figure, that means a Null incursion is 284/hr. Meaning you are making more. So, stop with the 'High Sec makes more isk' rubbish. Because it is rubbish.
Not to be snide or anything, but when was the last time you pulled off an nullsec incursion?
To the best of my knowledge it's only been actually done in lowsec a handful of times, and never once in null. Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4172
|
Posted - 2014.01.12 14:18:00 -
[475] - Quote
Kaarous Aldurald wrote:Nevyn Auscent wrote:Dave Stark wrote:
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists.
200 m/h incursions are not the standard income rate. Even with LP, most people will only be making 100/hr on them. Though I suppose we should ignore downtime, which can bring them up to 150 as an average. 200 however is not the standard rate. Of course. Even if we accept your 200 figure, that means a Null incursion is 284/hr. Meaning you are making more. So, stop with the 'High Sec makes more isk' rubbish. Because it is rubbish. Not to be snide or anything, but when was the last time you pulled off an nullsec incursion? To the best of my knowledge it's only been actually done in lowsec a handful of times, and never once in null.
i think they are done, as fast as possible to close them due to the system wide affects. which means they're then not available as a source of income.
and that also means they're done mostly under influence, which means refitting for more tank due to the system affects hence making the isk/hour substantially lower as sites are completed slower. |

Deunan Tenephais
81
|
Posted - 2014.01.12 14:19:00 -
[476] - Quote
Kaarous Aldurald wrote:Quote:Every earning method quoted in high sec has higher potential in null sec. For a single individual, accounted for as an individual, the upper bounds of income are higher, yes. But income in nullsec is inherently subtractive as there is never enough of anything to go around. You can't just tell the entirety of nullsec to go do anoms, because there just are not enough. As opposed to highsec, where their income is inherently multiplicative because there is an inexhaustible supply of L4s. Sure, 1 in 100 guys in nullsec can get rich doing anoms. But 100 in 100 guys can farm an L4 all day. You're repeating yourself, you know, and it has already been discussed earlier in this thread. |

Kaarous Aldurald
ROC Academy The ROC
2065
|
Posted - 2014.01.12 14:24:00 -
[477] - Quote
Dave Stark wrote:Kaarous Aldurald wrote:Nevyn Auscent wrote:Dave Stark wrote:
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists.
200 m/h incursions are not the standard income rate. Even with LP, most people will only be making 100/hr on them. Though I suppose we should ignore downtime, which can bring them up to 150 as an average. 200 however is not the standard rate. Of course. Even if we accept your 200 figure, that means a Null incursion is 284/hr. Meaning you are making more. So, stop with the 'High Sec makes more isk' rubbish. Because it is rubbish. Not to be snide or anything, but when was the last time you pulled off an nullsec incursion? To the best of my knowledge it's only been actually done in lowsec a handful of times, and never once in null. i think they are done, as fast as possible to close them due to the system wide affects. which means they're then not available as a source of income. and that also means they're done mostly under influence, which means refitting for more tank due to the system affects hence making the isk/hour substantially lower as sites are completed slower.
That makes sense. I roam null fairly often lately, and I see incursions just left there for a while, like they're just ignored, then they just tend to go away the next day.
So I doubt anybody's making bank off of those, yeah. Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4172
|
Posted - 2014.01.12 14:25:00 -
[478] - Quote
that's basically he reality; you could make 40% more isk... if they were treated as an income source rather than a nuisance to be eradicated. |

Nevyn Auscent
Broke Sauce
898
|
Posted - 2014.01.12 14:27:00 -
[479] - Quote
2 high sec, 1 island if you want to start getting fussy, which means 95% of high sec doesn't have access to one of them under your criteria for it all being controlled territory. Of course you then must have high enough standings, which eliminates a lot of FW pilots and anyone who has run missions for pirates..... Which means a lot of people don't have access to the high sec incursions also. 150/hr before LP is also is faster than the standard incursion fleet can do. 150/hr is a site every 12 minutes. 15 is a much more normal figure, then 5 min bio breaks every 2 hours. (The 200 mil rubbish you claimed would need a site every 7 minutes just as a note) If you want to use the upper bounds of what income is possible doing an activity then you also must accept the 500/hr upper figure for anoms, since we are assuming the maximum potential rather than a reasonable average.
Meaning yet again, Null earns more. Sure, there are reasons you don't. But that doesn't mean the isk isn't there, it just means you don't take it.
And considering most materials are imported from Null to High, unless you are selling them without allowing for travel costs in high, it will be cheaper to produce in Null. The infrastructure does mostly exist with the recent outpost buff as my figures showed, with one industrial outpost being the equivalent of a decent high sec industrial hub with six or so manufacturing stations present in it. Player built outposts are significantly superior to NPC stations now in most ways. POS, well, yea, they suck no matter what the space is. And that's a problem to solve.
But going on about how Null 'can't earn & 'can't manufacture simply isn't true. Null chooses not to, but they could ignore high if they wanted to and be fine. If Null vanished however, High sec would be destroyed. No T2 Mods or ships at all, no High end minerals making most ship building very hard since only loot reprocessing would give them and that isn't a significant portion any more. (After drone poo nerf which was mainly null anyway). And most PI products would vanish given how much better Null is at them. So, Null is actually in a pretty good place. It could be made a bit better sure. And there are quality of life improvements like non crappy POS's for all spaces. But it doesn't need a massive multiplication any more. it just got that. |

Dave Stark
4172
|
Posted - 2014.01.12 14:34:00 -
[480] - Quote
Nevyn Auscent wrote:If Null vanished however, High sec would be destroyed. No T2 Mods or ships at all,
confirming you have no idea what you're talking about, so i won't waste my time here. |

baltec1
Bat Country Goonswarm Federation
9785
|
Posted - 2014.01.12 14:44:00 -
[481] - Quote
Dave Stark wrote:
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists.
Actually his numbers are not correct.
90 mil/hr is more the norm on anom ratting with a single account. Ship of choice right now is the ishtar.
Incursions are not run other than to remove them from the area simply because they act as beacons for roaming gangs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
4172
|
Posted - 2014.01.12 14:50:00 -
[482] - Quote
baltec1 wrote:Dave Stark wrote:
so i'm going to skip all of the waffle and focus on what i asked "how much". 200m/hour high sec incursions, semi afk, uninterrupted make me just shy of that *before* lp conversion.
so you're telling me that for all that extra risk, inconvenience, and interrupted play i can earn basically the same?
i hope you now understand why this thread exists.
Actually his numbers are not correct. 90 mil/hr is more the norm on anom ratting with a single account. Ship of choice right now is the ishtar. Incursions are not run other than to remove them from the area simply because they act as beacons for roaming gangs.
that's **** isk. to be blunt. if an incursion community "boasted" a 90m/hour income they'd be laughed at. |

Josef Djugashvilis
Acme Mining Corporation
1945
|
Posted - 2014.01.12 15:09:00 -
[483] - Quote
Kaarous Aldurald wrote:Quote:What does cause my "tears" is all of the people who can not play the game as it is. Pretty much the same in my case. I see people all the time tell me that the way I (and many others) like to play shouldn't be allowed. I see changes to that effect having been implemented over and over in the past and even recently (ToS Gate, which they did their best to sweep under the rug with no resolution). And I'd like some of that rolled back. Because compromise doesn't mean one side getting what they want all the time, ever. Which is what highsec has become, and surprise surprise, they still want more, like this.
Citing the link you provided as evidence of a widespread hi-sec mind set is like using your forum posts as evidence that most null-sec players have your mind set.
Both are just hilarious, my favourite crazy poster. This is not a signature. |

Kaarous Aldurald
ROC Academy The ROC
2065
|
Posted - 2014.01.12 15:14:00 -
[484] - Quote
Quote:is like using your forum posts as evidence that most null-sec players have your mind set.
I'm not a null sec player. Not anymore, anyway. Haven't been for a long while. Not posting on my main, and loving it.-á Because free speech.-á |

Josef Djugashvilis
Acme Mining Corporation
1945
|
Posted - 2014.01.12 15:27:00 -
[485] - Quote
Kaarous Aldurald wrote:Quote:is like using your forum posts as evidence that most null-sec players have your mind set. I'm not a null sec player. Not anymore, anyway. Haven't been for a long while.
The emphasis was on your 'mind set'.
I apologize for not having made that point more explicit. This is not a signature. |

Kaarous Aldurald
ROC Academy The ROC
2065
|
Posted - 2014.01.12 15:33:00 -
[486] - Quote
Josef Djugashvilis wrote:Kaarous Aldurald wrote:Quote:is like using your forum posts as evidence that most null-sec players have your mind set. I'm not a null sec player. Not anymore, anyway. Haven't been for a long while. The emphasis was on your 'mind set'. I apologize for not having made that point more explicit.
It makes little sense regardless, since you made a category error from the outset. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
9785
|
Posted - 2014.01.12 15:38:00 -
[487] - Quote
Dave Stark wrote:
that's **** isk. to be blunt. if an incursion community "boasted" a 90m/hour income they'd be laughed at.
Would it pain you to learn that that is from our better anom systems? Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Amril-Kesh
4S Corporation Goonswarm Federation
8294
|
Posted - 2014.01.12 16:04:00 -
[488] - Quote
Dave Stark wrote:that's basically he reality; you could make 40% more isk... if they were treated as an income source rather than a nuisance to be eradicated. Except they're not, because no alliance is going to move a ton of ships and go do incursions in hostile territory. That's just asking to be ambushed while running the site. My EVE Videos |

Dave Stark
4172
|
Posted - 2014.01.12 16:07:00 -
[489] - Quote
baltec1 wrote:Dave Stark wrote:
that's **** isk. to be blunt. if an incursion community "boasted" a 90m/hour income they'd be laughed at.
Would it pain you to learn that that is from our better anom systems?
no, it makes me smug for abandoning null sec and never looking back. i feel i made the right choice. awoxing high sec mining corps between monthly incursion weekends is far more entertaining.
James Amril-Kesh wrote:Dave Stark wrote:that's basically he reality; you could make 40% more isk... if they were treated as an income source rather than a nuisance to be eradicated. Except they're not, because no alliance is going to move a ton of ships and go do incursions in hostile territory. That's just asking to be ambushed while running the site. and that's one of the reasons why null doesn't make more isk than high sec, because incursions simply aren't used/treated as an income source. the reason for that, being irrelevant. |

Nevyn Auscent
Broke Sauce
899
|
Posted - 2014.01.12 16:46:00 -
[490] - Quote
Dave Stark wrote:Nevyn Auscent wrote:If Null vanished however, High sec would be destroyed. No T2 Mods or ships at all, confirming you have no idea what you're talking about, so i won't waste my time here. Yes... Because T2 mods & ships don't need moon goo products which come from Null Sec, because every high sec system has R32 & 64 moons.... Oh wait.... Really. If you are going to try and call me out, don't talk crap. |

Angry Mustache
GoonWaffe Goonswarm Federation
86
|
Posted - 2014.01.12 16:53:00 -
[491] - Quote
Dave Stark wrote:James Amril-Kesh wrote:Dave Stark wrote:that's basically he reality; you could make 40% more isk... if they were treated as an income source rather than a nuisance to be eradicated. Except they're not, because no alliance is going to move a ton of ships and go do incursions in hostile territory. That's just asking to be ambushed while running the site. and that's one of the reasons why null doesn't make more isk than high sec, because incursions simply aren't used/treated as an income source. the reason for that, being irrelevant.
Since you have no idea how nullsec or nullsec Incursions work, let me tell you the difference, and why nobody does them.
1. Mobility
-Incursions spawn in random constellation in nullsec, just like highsec. However, that spawn may be in your own space, in neutral space, or in enemy held territory. It is utterly implausible to run incursions in enemy space, and most alliances operate on NBSI, meaning you are not welcome there either, and they will aggressively hunt you down. If an incursion is not in your territory, you don't get to run it. Compared to highsec, you might have an incursion to run about 10-30 % of the time depending on your affiliation (lel provi)
-Lowsec and and Nullsec Incursions are camped by gate rats. Incursion gate rats lock fast and hit hard, this means travel must be done in groups. A incursion runner can not move alone to an incursion system. The fleet must be formed outside of the system, then moved in.
-Traveling 30 jumps to the next Incursion (if it's in friendly space) is a lot more difficult than doing the same in highsec. The alternative is using a Jump capable ship, but Jump freighters can not carry rigged battleships. This require the Incursioner to use a carrier, or have a carrier capable friend lug the battleship around for him. This adds roughly 2 billion to the cost of your incursion setup
2. Risk
-Anyone can attack you in null, including in the Incursion site. If anyone sees a high "NPC killed 24 hour" state in an incursion system, they will know people are attempting an incursion, and will flock the constellation looking for easy kills. A single celestis getting into a site and damping your logi can mean bad things. Never-mind a fleet of Gank Talos or something similarly nasty.
-The very threat of a gank fleet can make a incursion fleet dock up, if 10 neuts/reds are in local, you aren't running incursions.
-This mean it's not plausible to use bling ships, no machariels, no vindictors, no nightmares, and certainly not deadspace tanked. No dead-space tanks means you must bring more logi, further reducing DPS.
The net effect of all this is that to run nullsec incursions, you need to use cheaper ships, and more logistics, drastically reducing DPS. This more than offsets the pitiful 50% extra LP/isk bonus that Nullsec Incursions give. Not to mention the extra hassle of moving battleships in null, movi An official Member of the Goonswarm Federation Complaints Department. Were you wronged by a member of our fine space guild? We can get you the compensation you deserve. |

Kaarous Aldurald
ROC Academy The ROC
2065
|
Posted - 2014.01.12 16:55:00 -
[492] - Quote
@ Angry Mustache:
So that's what you look like. For some reason I actually expected to see the bee with the reporter getup. Not posting on my main, and loving it.-á Because free speech.-á |

Dave Stark
4172
|
Posted - 2014.01.12 17:01:00 -
[493] - Quote
Nevyn Auscent wrote:Dave Stark wrote:Nevyn Auscent wrote:If Null vanished however, High sec would be destroyed. No T2 Mods or ships at all, confirming you have no idea what you're talking about, so i won't waste my time here. Yes... Because T2 mods & ships don't need moon goo products which come from Null Sec, because every high sec system has R32 & 64 moons.... Oh wait.... Really. If you are going to try and call me out, don't talk crap.
to be fair i was content with quoting any random part because the whole post was terrible and i didn't want to quote all of it, that was just the bit that didn't get hit by the delete button. |

Prince Kobol
1334
|
Posted - 2014.01.12 17:02:00 -
[494] - Quote
Nevyn Auscent wrote:Dave Stark wrote:Nevyn Auscent wrote:If Null vanished however, High sec would be destroyed. No T2 Mods or ships at all, confirming you have no idea what you're talking about, so i won't waste my time here. Yes... Because T2 mods & ships don't need moon goo products which come from Null Sec, because every high sec system has R32 & 64 moons.... Oh wait.... Really. If you are going to try and call me out, don't talk crap.
Well you are talking crap as 99.9% people who live in null do not have access to those moons so we do not make any isk from them. |

Dave Stark
4172
|
Posted - 2014.01.12 17:03:00 -
[495] - Quote
Angry Mustache wrote:Dave Stark wrote:James Amril-Kesh wrote:Dave Stark wrote:that's basically he reality; you could make 40% more isk... if they were treated as an income source rather than a nuisance to be eradicated. Except they're not, because no alliance is going to move a ton of ships and go do incursions in hostile territory. That's just asking to be ambushed while running the site. and that's one of the reasons why null doesn't make more isk than high sec, because incursions simply aren't used/treated as an income source. the reason for that, being irrelevant. Since you have no idea how nullsec or nullsec Incursions work, let me tell you the difference, and why nobody does them. 1. Mobility -Incursions spawn in random constellation in nullsec, just like highsec. However, that spawn may be in your own space, in neutral space, or in enemy held territory. It is utterly implausible to run incursions in enemy space, and most alliances operate on NBSI, meaning you are not welcome there either, and they will aggressively hunt you down. If an incursion is not in your territory, you don't get to run it. Compared to highsec, you might have an incursion to run about 10-30 % of the time depending on your affiliation (lel provi) -Lowsec and and Nullsec Incursions are camped by gate rats. Incursion gate rats lock fast and hit hard, this means travel must be done in groups. A incursion runner can not move alone to an incursion system. The fleet must be formed outside of the system, then moved in. -Traveling 30 jumps to the next Incursion (if it's in friendly space) is a lot more difficult than doing the same in highsec. The alternative is using a Jump capable ship, but Jump freighters can not carry rigged battleships. This require the Incursioner to use a carrier, or have a carrier capable friend lug the battleship around for him. This adds roughly 2 billion to the cost of your incursion setup 2. Risk -Anyone can attack you in null, including in the Incursion site. If anyone sees a high "NPC killed 24 hour" state in an incursion system, they will know people are attempting an incursion, and will flock the constellation looking for easy kills. A single celestis getting into a site and damping your logi can mean bad things. Never-mind a fleet of Gank Talos or something similarly nasty. -The very threat of a gank fleet can make a incursion fleet dock up, if 10 neuts/reds are in local, you aren't running incursions. -This mean it's not plausible to use bling ships, no machariels, no vindictors, no nightmares, and certainly not deadspace tanked. No dead-space tanks means you must bring more logi, further reducing DPS. The net effect of all this is that to run nullsec incursions, you need to use cheaper ships, and more logistics, drastically reducing DPS. This more than offsets the pitiful 50% extra LP/isk bonus that Nullsec Incursions give. Not to mention the extra hassle of moving battleships in null, movi
appreciate the effort; but you've told me nothing i didn't already know. |

Angry Mustache
GoonWaffe Goonswarm Federation
86
|
Posted - 2014.01.12 17:15:00 -
[496] - Quote
Dave Stark wrote:
appreciate the effort; but you've told me nothing i didn't already know.
If you already know all this, then you know that Nullsec incursions are much more difficult to clear for much less isk, and therefore shouldn't be done unless for strategic purposes
why are you arguing they are a viable income source?
An official Member of the Goonswarm Federation Complaints Department. Were you wronged by a member of our fine space guild? We can get you the compensation you deserve. |

Dave Stark
4172
|
Posted - 2014.01.12 17:16:00 -
[497] - Quote
Nevyn Auscent wrote:150/hr before LP is also is faster than the standard incursion fleet can do. 150/hr is a site every 12 minutes. 15 is a much more normal figure TVP fleet if you're unaware who TVP are, they're a fleet that isn't particularly shiny, and they're clearing sites every 11 mins.
sorry it took me a while to dig out that screenshot, i genuinely had more important things to do. |

Dave Stark
4172
|
Posted - 2014.01.12 17:18:00 -
[498] - Quote
Angry Mustache wrote:why are you arguing they are a viable income source? i'm not. think i've said in several posts that nobody runs them and they aren't treated as an income source... it was even in the post you quoted. |

Nevyn Auscent
Broke Sauce
899
|
Posted - 2014.01.12 17:25:00 -
[499] - Quote
Dave Stark wrote:Nevyn Auscent wrote:150/hr before LP is also is faster than the standard incursion fleet can do. 150/hr is a site every 12 minutes. 15 is a much more normal figure TVP fleet if you're unaware who TVP are, they're a fleet that isn't particularly shiny, and they're clearing sites every 11 mins. sorry it took me a while to dig out that screenshot, i genuinely had more important things to do. I fly with them, 11 mins is not their standard fleet time for site to site. 15 is realistic for them and they are actually pretty damn shiny. They just accept non shiny, but the reality is 90% of the ships in fleet will normally be pirate with T2/Faction/Deadspace/Officer fittings on them. Not T1 BS's with Meta 4 guns. They might pull a site completion in 11 mins sometimes from entry to pay out, but then there is the travel, fleet refill, quick logi re-org. Which mean you are not ticking sites over at that speed most days. TCRC wall where not a single person drops fleet and it's one of the shiny fleets where everyone listens, yea, ok, that can happen. Which will be why it got screenshotted as an exceptional day. |

Dave Stark
4172
|
Posted - 2014.01.12 17:28:00 -
[500] - Quote
Nevyn Auscent wrote:Dave Stark wrote:Nevyn Auscent wrote:150/hr before LP is also is faster than the standard incursion fleet can do. 150/hr is a site every 12 minutes. 15 is a much more normal figure TVP fleet if you're unaware who TVP are, they're a fleet that isn't particularly shiny, and they're clearing sites every 11 mins. sorry it took me a while to dig out that screenshot, i genuinely had more important things to do. I fly with them, 11 mins is not their standard fleet time for site to site. 15 is realistic for them and they are actually pretty damn shiny. They just accept non shiny, but the reality is 90% of the ships in fleet will normally be pirate with T2/Faction/Deadspace/Officer fittings on them. Not T1 BS's with Meta 4 guns. They might pull a site completion in 11 mins sometimes from entry to pay out, but then there is the travel, fleet refill, quick logi re-org. Which mean you are not ticking sites over at that speed most days. TCRC wall where not a single person drops fleet and it's one of the shiny fleets where everyone listens, yea, ok, that can happen. Which will be why it got screenshotted as an exceptional day.
i suggest you stop dragging their fleets down then if you only manage 1 site every 15 mins.
that screenshot was from my wallet, about 10 mins ago. most of the time was spent trying to figure out what the site payouts were in the filter. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8295
|
Posted - 2014.01.12 17:33:00 -
[501] - Quote
Prince Kobol wrote:Nevyn Auscent wrote:Dave Stark wrote:Nevyn Auscent wrote:If Null vanished however, High sec would be destroyed. No T2 Mods or ships at all, confirming you have no idea what you're talking about, so i won't waste my time here. Yes... Because T2 mods & ships don't need moon goo products which come from Null Sec, because every high sec system has R32 & 64 moons.... Oh wait.... Really. If you are going to try and call me out, don't talk crap. Well you are talking crap as 99.9% people who live in null do not have access to those moons so we do not make any isk from them. Who said anything about making isk from them? Ignoring that part (which is somewhat misleading) his point was about the materials required for T2 production, which makes many modules and ships that high-sec players use and enjoy. Without them making these modules and ships would be impossible.
(The part about us not making ISK from the moons is technically correct but somewhat misleading. The individual line member doesn't get that ISK directly in their wallet, but it comes to them in other ways - upgrades to systems they use for ratting, upgrades to stations and outposts they use for production, our fantastic loss reimbursement program, et cetera.) My EVE Videos |

Nevyn Auscent
Broke Sauce
899
|
Posted - 2014.01.12 17:36:00 -
[502] - Quote
Dave Stark wrote:
i suggest you stop dragging their fleets down then if you only manage 1 site every 15 mins.
that screenshot was from my wallet, about 10 mins ago. most of the time was spent trying to figure out what the site payouts were in the filter.
How nice for you getting a perfect fleet and fast sites. I just went through my incursion alts wallet and the average site is slower than 15 minutes. Was some gaps as large as 25-30 minutes between pay outs even. So again, if you want to base everything on perfect, Null Anoms are 500 mil/hr. If you want to actually use real figures rather than cherry picking, Incursions are not 150/hr. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8295
|
Posted - 2014.01.12 17:38:00 -
[503] - Quote
Nevyn Auscent wrote:So again, if you want to base everything on perfect, Null Anoms are 500 mil/hr. I seriously doubt even smartbomb ratting with multiple alts will get you that much. My EVE Videos |

Nevyn Auscent
Broke Sauce
899
|
Posted - 2014.01.12 17:41:00 -
[504] - Quote
James Amril-Kesh wrote: I seriously doubt even smartbomb ratting with multiple alts will get you that much.
Oh, I was going off the lucky loot drops for that figure. I know 500/hr isn't a sustainable figure. But if Dave wants to use unsustainable figures from high sec, then he has to use the comparable unsustainable null sec anoms figure as well. If he want's to use sustainable null figures, then he has to use sustainable high figures also.
|

Dave Stark
4172
|
Posted - 2014.01.12 17:43:00 -
[505] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
i suggest you stop dragging their fleets down then if you only manage 1 site every 15 mins.
that screenshot was from my wallet, about 10 mins ago. most of the time was spent trying to figure out what the site payouts were in the filter.
How nice for you getting a perfect fleet and fast sites. I just went through my incursion alts wallet and the average site is slower than 15 minutes. Was some gaps as large as 25-30 minutes between pay outs even. So again, if you want to base everything on perfect, Null Anoms are 500 mil/hr. If you want to actually use real figures rather than cherry picking, Incursions are not 150/hr.
how is a screenshot of my wallet not real figures? incursions are, quite easily, 150m an hour. I'm not quoting the DIN or ISN or anyone who has the potential to do better than TVP. I wasn't basing anything on perfect, i just turned up one morning and x'd up in the channel and made some isk. it was a standard day.
i'd love to see your 500m/hour wallet ticks for null sec ratting though. |

Dave Stark
4172
|
Posted - 2014.01.12 17:44:00 -
[506] - Quote
Nevyn Auscent wrote:James Amril-Kesh wrote: I seriously doubt even smartbomb ratting with multiple alts will get you that much.
Oh, I was going off the lucky loot drops for that figure. I know 500/hr isn't a sustainable figure. But if Dave wants to use unsustainable figures from high sec, then he has to use the comparable unsustainable null sec anoms figure as well. If he want's to use sustainable null figures, then he has to use sustainable high figures also.
150m/hour is sustainable, that's why people flock to high sec incursions. |

Kimmi Chan
Tastes Like Purple
518
|
Posted - 2014.01.12 18:04:00 -
[507] - Quote
Dave Stark wrote:Nevyn Auscent wrote:Dave Stark wrote:Nevyn Auscent wrote:150/hr before LP is also is faster than the standard incursion fleet can do. 150/hr is a site every 12 minutes. 15 is a much more normal figure TVP fleet if you're unaware who TVP are, they're a fleet that isn't particularly shiny, and they're clearing sites every 11 mins. sorry it took me a while to dig out that screenshot, i genuinely had more important things to do. I fly with them, 11 mins is not their standard fleet time for site to site. 15 is realistic for them and they are actually pretty damn shiny. They just accept non shiny, but the reality is 90% of the ships in fleet will normally be pirate with T2/Faction/Deadspace/Officer fittings on them. Not T1 BS's with Meta 4 guns. They might pull a site completion in 11 mins sometimes from entry to pay out, but then there is the travel, fleet refill, quick logi re-org. Which mean you are not ticking sites over at that speed most days. TCRC wall where not a single person drops fleet and it's one of the shiny fleets where everyone listens, yea, ok, that can happen. Which will be why it got screenshotted as an exceptional day. i suggest you stop dragging their fleets down then if you only manage 1 site every 15 mins. that screenshot was from my wallet, about 10 mins ago. most of the time was spent trying to figure out what the site payouts were in the filter.
YAY \o/
500th post on this thing.
Posting in a not-so-stealth nerf and/or buff something thread. 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Dave Stark
4172
|
Posted - 2014.01.12 18:09:00 -
[508] - Quote
Kimmi Chan wrote:500th post
i hadn't even noticed. |

Josef Djugashvilis
Acme Mining Corporation
1945
|
Posted - 2014.01.12 18:25:00 -
[509] - Quote
If CCP finally nerfed hi-sec, it would result in a massive threadnaught.
This is not a signature. |

Kimmi Chan
Tastes Like Purple
519
|
Posted - 2014.01.12 18:37:00 -
[510] - Quote
Josef Djugashvilis wrote:If CCP finally nerfed hi-sec, it would result in another massive threadnaught.
Haha - FTFY 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Pipa Porto
1521
|
Posted - 2014.01.12 18:54:00 -
[511] - Quote
blabla4711 wrote:http://cdn1.eveonline.com/community/QEN/QEN_Q4-2010.pdf said 11% Nullsec. CCP wouldnt be surprised by this number i guess. They provided it.
But i admit that i forgot the low/wh numbers and just tallied up. search and replace 89 with 80%.
Read that again. It makes no mention of player population. Character population and Player population are very different.
So, again, I'd love to see where you got information on player population. EvE: Everyone vs Everyone
-RubyPorto |

Beekeeper Bob
Beekeepers Anonymous
1022
|
Posted - 2014.01.12 19:20:00 -
[512] - Quote
1. There just aren't that many intelligent people left in the game. 2. You seriously don't get how risk adverse some people are. 3. CCP has enough issues with bringing in new players without making making it harder. 4. You don't understand the issues that CCP faces well enough to have an opinion, so please move along...
CCP, trading shiny pictures for playability since 2003.. EvE, a cutting edge game. The only game to provide Matrix style gameplay for the masses! (trouble is, most people don't have 9 hours to waste on a one hour fight.) |

James Amril-Kesh
4S Corporation Goonswarm Federation
8296
|
Posted - 2014.01.12 19:35:00 -
[513] - Quote
Beekeeper Bob wrote:1. There just aren't that many intelligent people left in the game. 2. You seriously don't get how risk adverse some people are. 3. CCP has enough issues with bringing in new players without making making it harder. 4. You don't understand the issues that CCP faces well enough to have an opinion, so please move along...  New players wouldn't be affected by the nerfs. My EVE Videos |

Erin Crawford
21
|
Posted - 2014.01.12 19:37:00 -
[514] - Quote
Op asks: "What would happen if CCP finally nerved hi sec?"
"...finally..."
So, was it CCP's idea to finally nerf hi sec, but they just never got around to it, or..? |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.12 20:15:00 -
[515] - Quote
you know what would really happen if CCP nerfed highsec?
a threadnaught of epic proportions.
this monstrosity of a thread is already up to page 26 -- and it's only just asking about the POSSIBILITY.
edit: ****, somebody beat me to it a few posts above  |

baltec1
Bat Country Goonswarm Federation
9785
|
Posted - 2014.01.12 20:20:00 -
[516] - Quote
Pinky Hops wrote:you know what would really happen if CCP nerfed highsec? a threadnaught of epic proportions. this monstrosity of a thread is already up to page 26 -- and it's only just asking about the POSSIBILITY. edit: ****, somebody beat me to it a few posts above 
Just wait until teircide hits T3s. Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Amril-Kesh
4S Corporation Goonswarm Federation
8296
|
Posted - 2014.01.12 20:21:00 -
[517] - Quote
baltec1 wrote:Just wait until teircide hits T3s. Sounds like you have a personal stake in the matter. My EVE Videos |

Malcanis
Vanishing Point. The Initiative.
13555
|
Posted - 2014.01.12 20:24:00 -
[518] - Quote
baltec1 wrote:Pinky Hops wrote:you know what would really happen if CCP nerfed highsec? a threadnaught of epic proportions. this monstrosity of a thread is already up to page 26 -- and it's only just asking about the POSSIBILITY. edit: ****, somebody beat me to it a few posts above  Just wait until teircide hits T3s.
And the all the T3s will have the ranged effectiveness of the Tengu, the EHP of the Proteus and the resists of the Legion & Loki!
1 Kings 12:11
|

Kaarous Aldurald
ROC Academy The ROC
2066
|
Posted - 2014.01.12 20:24:00 -
[519] - Quote
Malcanis wrote:baltec1 wrote:Pinky Hops wrote:you know what would really happen if CCP nerfed highsec? a threadnaught of epic proportions. this monstrosity of a thread is already up to page 26 -- and it's only just asking about the POSSIBILITY. edit: ****, somebody beat me to it a few posts above  Just wait until teircide hits T3s. And the all the T3s will have the ranged effectiveness of the Tengu, the EHP of the Proteus and the resists of the Legion & Loki!
You forgot that they will have a new Sleeper Doomsday Weapon on each of them as standard, also. Not posting on my main, and loving it.-á Because free speech.-á |

Priestess Lin
Center for Advanced Studies Gallente Federation
24
|
Posted - 2014.01.12 20:26:00 -
[520] - Quote
Perhaps if players had access to more defensive tools they would take risks outside of high sec.
Too bad the original Mobile Scan Inhibitor idea got killed by the status quo before it could get out the gate. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8303
|
Posted - 2014.01.12 20:28:00 -
[521] - Quote
So maybe players will take risks by not taking risks? Yeah that makes sense. My EVE Videos |

TharOkha
0asis Group
757
|
Posted - 2014.01.12 22:52:00 -
[522] - Quote
baltec1 wrote:Dave Stark wrote:TharOkha wrote:Hire more miners. Give them reason to live there, buy minerals from them, protect them. Then you will have plenty of minerals (with price tag and quantity as good as in hisec, even maybe better). Then you can start mass industry in null. I'm going to wager, if you did the maths, it'd be cheaper to import from high sec than to bother protecting miners who contribute nothing but mineral sell orders. Protecting them isn't an issue. Its the fact that the industry part would still work out as more expensive than just importing directly from Jita.
May i ask why?
. |

Captain Tardbar
Sons of Sam
1115
|
Posted - 2014.01.12 23:26:00 -
[523] - Quote
James Amril-Kesh wrote:So maybe players will take risks by not taking risks? Yeah that makes sense.
Oh you people will be bitching about risk versus reward until they shut down the servers.
Then you will realize all this arguing was wasted time. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8303
|
Posted - 2014.01.12 23:28:00 -
[524] - Quote
Captain Tardbar wrote:James Amril-Kesh wrote:So maybe players will take risks by not taking risks? Yeah that makes sense. Oh you people will be bitching about risk versus reward until they shut down the servers. Then you will realize all this arguing was wasted time. This is ALL wasted time. But it's my time to waste. My EVE Videos |

Jenn aSide
STK Scientific Initiative Mercenaries
4285
|
Posted - 2014.01.12 23:50:00 -
[525] - Quote
Priestess Lin wrote:Perhaps if players had access to more defensive tools they would take risks outside of high sec.
Too bad the original Mobile Scan Inhibitor idea got killed by the status quo before it could get out the gate.
More defensive tools? Like
-Warp Core Sabailizers -Ships with built in Warp Core Stabalizers -Ships that can ignore bubbles (properly fit T3s and ANY interceptor) -Micro jumpdrives (which let you jump out of bubbles and blink yourself 100km from trouble) -ECM -ECM Drones -ECM Bursts -Cloaks -Cloaks coupled with Microwarpdrives -Covert Cloaks with or without Microwarpdrives -Microwarpdrives with or without cloaks (nice for getting back to a gate in a small ship) -Target Spectrum Breakers -Energy Neutralizers -Mobile Depots (which allow you to swap defensive equipment in and out on a whim)
And whatever else I forgot. EVE has more than enough tools, just some people don't want to use them. |

ZynnLee Akkori
Perkone Caldari State
39
|
Posted - 2014.01.12 23:52:00 -
[526] - Quote
Diamond Zerg wrote:
Edit:
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content?
It has lots of PvE content, and the large number of people who don't like stabbed-in-the-back gaming where you can get killed at any time will quit. I know it's in fashion on these boards to ridicule 'carebears', but this game would be a pale shadow of itself if our game style is make un-fun and we leave. Kinda hard to gank people if the only people left are those looking for a fight......
And yes, there are other games with better PvE content, but none of them have the sandbox, sci-fi, single shard atmosphere Eve has. |

Pipa Porto
1530
|
Posted - 2014.01.12 23:58:00 -
[527] - Quote
TharOkha wrote:May i ask why?
Trit EvE: Everyone vs Everyone
-RubyPorto |

Jenn aSide
STK Scientific Initiative Mercenaries
4287
|
Posted - 2014.01.13 00:15:00 -
[528] - Quote
ZynnLee Akkori wrote: It has lots of PvE content, and the large number of people who don't like stabbed-in-the-back gaming where you can get killed at any time will quit.
That's just the feel good fallacy high sec people want to cling to to justify (to themselves) their beliefs. It's just not true.
They are already playing the KING of 'stabbed-in-the-back gaming' despite it's poor pve and despite how others games are WAY better at pve. Star Trek Online's pve is so shockingly better than EVE's it isn't even funny (and remember, STO was supposed to kill EVE lol).
This is simply a case of the 'carebears' not understanding themselves. They think they want to be left alone to carebear in peace yet they refuse to play the games the enforce that while choosing to play a game that calls "griefing" style game play "working as intended" gameplay. The bears would complain if you did anything to high sec, but they would not leave. The didn't leave when the game was truly dangerous before safeties and crimewatch... |

James Amril-Kesh
4S Corporation Goonswarm Federation
8303
|
Posted - 2014.01.13 00:24:00 -
[529] - Quote
ZynnLee Akkori wrote:but none of them have the sandbox, sci-fi, single shard atmosphere Eve has. So you're saying this is the aspect you like about EVE, yet it's the aspect you're asking them to remove. Not that we didn't know this before, but it bears repeating: you're a moron. My EVE Videos |

Kimmi Chan
Tastes Like Purple
524
|
Posted - 2014.01.13 00:29:00 -
[530] - Quote
James Amril-Kesh wrote:ZynnLee Akkori wrote:but none of them have the sandbox, sci-fi, single shard atmosphere Eve has. So you're saying this is the aspect you like about EVE, yet it's the aspect you're asking them to remove. Not that we didn't know this before, but it bears repeating: you're a moron.
There's nothing to be gained by calling people morons, James. 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Lady Katherine Devonshire
Viziam Amarr Empire
204
|
Posted - 2014.01.13 00:32:00 -
[531] - Quote
Diamond Zerg wrote:My prediction: Suddenly EVE becomes much more fun, and a better game in general.
... for you, during the one month before the game dies completely.
Diamond Zerg wrote:Bots are no longer worthwhile as they make easy targets for PvPers.
Nullsec is already dominated by bot-mining. Thus your theory has already been disproven.
Diamond Zerg wrote:The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
See above.
Diamond Zerg wrote:Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
Why would many PvE gamers play a game that doesn't have much PvE content?
They would not. See my first comment.
The sound of the Amarrian heart |

ZynnLee Akkori
Perkone Caldari State
39
|
Posted - 2014.01.13 00:34:00 -
[532] - Quote
James, you are so silly. Can't seem to have a civil discourse?
I didn't like STO very much. I had/have hopes for it, but we'll see. There is no doubt that for me Eve is the king of the sci-fi MMO's. Like everything in life, I dislike some parts, and like other parts. As much as the intolerant around here want to believe Eve is all about the PvP, there exists a fairly fun PvE game that I (and many others) enjoy.
Nerfing highsec will simply drive me away. And as happy as the ego-maniacs may be to see me and other highsec carebears exit stage right, the game would become drastically different really quickly. |

Kimmi Chan
Tastes Like Purple
524
|
Posted - 2014.01.13 00:37:00 -
[533] - Quote
Lady Katherine Devonshire wrote:Diamond Zerg wrote:My prediction: Suddenly EVE becomes much more fun, and a better game in general. ... for you, during the one month before the game dies completely. Diamond Zerg wrote:Bots are no longer worthwhile as they make easy targets for PvPers. Nullsec is already dominated by bot-mining. Thus your theory has already been disproven. Diamond Zerg wrote:The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders. See above. Diamond Zerg wrote:Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
Why would many PvE gamers play a game that doesn't have much PvE content? They would not. See my first comment.
It's like that split second right before you witness the train wreck. You should have read the rest of the thread before posting this.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Hasikan Miallok
Republic University Minmatar Republic
144
|
Posted - 2014.01.13 00:48:00 -
[534] - Quote
TBH a good percentage of casual players who prefer to carebear eventually leave after 6 months to a year anyway.
They have certain goals such as make X amount of ISK or get to fly ship Y (typically plex my account for free and fly an orca) and once that is achieved their interest fades as even more ISK is not particularly a challenge and skilling up for ever more shiney ships gets old.
However forcing them to PvP is not likely to encourage more than the occasional person to stay longer.
Most of these people will not or do not enjoy PvP. Some, I can think of examples in my mains corp for example, are surprisingly successful at PvP when they bother (such as during war decs) but just do not find it fun. Either because the EVE rubber-duck-toy-navy-mechanics does not do it for them or simply because they are a personality type adverse to PvP and confrontation in any form, full stop.
More importantly, even though most of these guys will leave eventually I am not sure how forcing them to leave earlier helps the game. |

ZynnLee Akkori
Perkone Caldari State
39
|
Posted - 2014.01.13 00:56:00 -
[535] - Quote
I love PvP, just not forced. I get my fix in FPS. That being said, I am waiting out the damn skill schedule so I can fit some tier II modules. Once I can fit properly, I'll be putting someone into a 'general' corp that does some PvP. Prolly won't be this toon though. I want to experience more Eve PvP on a character designed to do it. No industry, mining, or research skills.... just pvp. When I don't feel like pvp in Eve, I log in a different toon.
This is why highsec is so valuable to me (and I can't help but think a lot of other highsec players feel similarly). I have better control of when I find myself in PvP. And generally speaking, better survivability. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8303
|
Posted - 2014.01.13 01:05:00 -
[536] - Quote
Lady Katherine Devonshire wrote:Nullsec is already dominated by bot-mining. Thus your theory has already been disproven. Your claim has already been disproven. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8303
|
Posted - 2014.01.13 01:06:00 -
[537] - Quote
ZynnLee Akkori wrote:Can't seem to have a civil discourse? Can't you have an intelligent one? My EVE Videos |

ZynnLee Akkori
Perkone Caldari State
39
|
Posted - 2014.01.13 01:15:00 -
[538] - Quote
Apparently not to you, but that doesn't really mean anything. |

Kimmi Chan
Tastes Like Purple
524
|
Posted - 2014.01.13 01:20:00 -
[539] - Quote
Hasikan Miallok wrote:TBH a good percentage of casual players who prefer to carebear eventually leave after 6 months to a year anyway.
Carebear - Since June of 2008 - took maybe a total of 2 years off. But I don't deny that I may be in the minority.
Hasikan Miallok wrote:They have certain goals such as make X amount of ISK or get to fly ship Y (typically plex my account for free and fly an orca) and once that is achieved their interest fades as even more ISK is not particularly a challenge and skilling up for ever more shiney ships gets old.
While I can spend a whole weekend farming L4s, occasionally I strap myself into a Merlin and steamroll L1s. I think tomorrow I might have a go at L2s in that Merlin - just for fun. I don't play for a goal to get into X. I play for fun. Also it was recently pointed out to me that I may have mild OCD so I MUST get those skills to V! 
Hasikan Miallok wrote:However forcing them to PvP is not likely to encourage more than the occasional person to stay longer.
I think that there may have been a post in this thread that indicated that CCP research showed that players who do a little bit of everything tend to stay in the game. I did try PvP. It was okay but not want I want to do every time I'm logged on.
Hasikan Miallok wrote:Most of these people will not or do not enjoy PvP. Some, I can think of examples in my mains corp for example, are surprisingly successful at PvP when they bother (such as during war decs) but just do not find it fun. Either because the EVE rubber-duck-toy-navy-mechanics does not do it for them or simply because they are a personality type adverse to PvP and confrontation in any form, full stop.
I thought about this a lot today actually. A friend challenged my style of play but also asked me honest questions about it so she could get a better understanding - a kind of "Examining Carebears in the Wild" documentary type thing.
I think there are some who do NOT see their ship as a disposable asset. I bought a Golem less than a month ago (after Pyfa-warrioring it for two days and testing the fit on Singularity). Since then I've made enough in running missions to recover the cost of the Golem and the fittings (T2 only because anything more than that is a waste of ISK and a beacon to the PvP Enthusiast). Anyway, it was an investment, has had a pretty decent rate of return, and if it gets exploded I'm okay with that. Make sense?
Now the guy who finally has enough to buy his Raven. He can finally feel big and awesome and do L4 missions and it is so shiny and cool! And he loses it on that first day (because the little drones got on top of him and scrammed him in the very first L4 he tried to solo - but I'm Caldari what are drones?) ... I feel for that guy. He got no return on his investment. But that is what this game is about. "It sucks that you got blown up but always remember this. You started this game with 5,000 ISK and somehow you made it this far". "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

MatrixSkye Mk2
Republic University Minmatar Republic
664
|
Posted - 2014.01.13 01:38:00 -
[540] - Quote
Hasikan Miallok wrote:TBH a good percentage of casual players who prefer to carebear eventually leave after 6 months to a year anyway. Not sure I agree with this. The most recent CSM meeting minutes seem to imply otherwise:
"Those [players] that follow the PvE/Builder path retain at a higher rate. Players who go from Novice to Aggressor (pure PvP) tend to filter out of the game." |

Pipa Porto
1531
|
Posted - 2014.01.13 01:55:00 -
[541] - Quote
Hasikan Miallok wrote:However forcing them to PvP is not likely to encourage more than the occasional person to stay longer.
Good thing nobody's suggesting anything of the sort.
The problem that needs solving is the fact that people who live in nullsec have no incentive to make their ISK where they live, because they can make more ISK for less risk and effort in HS. EvE: Everyone vs Everyone
-RubyPorto |

MatrixSkye Mk2
Republic University Minmatar Republic
664
|
Posted - 2014.01.13 02:06:00 -
[542] - Quote
Pipa Porto wrote:Hasikan Miallok wrote:However forcing them to PvP is not likely to encourage more than the occasional person to stay longer. Good thing nobody's suggesting anything of the sort.
Kaarous Aldurald wrote:I want to introduce more risk into their lives.
Make wardecs generate killrights on anyone who leaves corp during a war. That'll do for starters.
|

EI Digin
Sniggerdly Pandemic Legion
1652
|
Posted - 2014.01.13 02:25:00 -
[543] - Quote
Don't join a player run corporation and eat the tax rate if you can't handle the chance of being wardecced. |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
192
|
Posted - 2014.01.13 02:36:00 -
[544] - Quote
Lipbite wrote:Competing games will get a hundred of thousands new players.
Well that's not really true is it? Seeing as a lot of accounts are just alts. I personally know someone with 11 alt accounts making a total of 12 for just ONE person.
What kind of nerf could possibly be introduced to highsec? POCOs in high was made as a way to get people interested in pvping in highsec for territory... from what I've seen though the same groups of organised pirates or whatever went in and stomped everything and took it all for themselves. The same people are benefitting from these changes as they were before and still there is no incentive for highsec people to group together and do something meaningful.
I suggest everyone read the minutes again - carefully this time - this kind of topic is discussed. By hamstringing highsec players that aren't already involved in pvp you accelerate their rate of decline.
In my mind if you want to nerf highsec: cut the number of highsec systems to 80. That's 20 systems per empire, take all ex-HS systems and make them lowsec. Null is a huge wasteland already so it can just stay stagnant. Noone cares anyway.
Lowsec contains 8% of the game population and accounts for 24% of all kills in the universe. Giving a bit more room and fewer ******** chokepoints should be considered. If you want people to play in the sandbox might I recommend not throwing sand in their eyes before they climb in? LP store weapon cost rebalance |

Kaarous Aldurald
ROC Academy The ROC
2080
|
Posted - 2014.01.13 03:13:00 -
[545] - Quote
MatrixSkye Mk2 wrote:Pipa Porto wrote:Hasikan Miallok wrote:However forcing them to PvP is not likely to encourage more than the occasional person to stay longer. Good thing nobody's suggesting anything of the sort. Kaarous Aldurald wrote:I want to introduce more risk into their lives.
Make wardecs generate killrights on anyone who leaves corp during a war. That'll do for starters.
I said "introduce more risk", not "force to them fight".
It's quite simple. If you don't want to deal with war, you flat out don't belong in a player corp. My suggestion wouldn't really change anything for a lot of people, it just reinforces what's already there.
But it would make player corps actually mean something. This could be implemented alongside some changes that encourage player corps in highsec to actually take an interest in their corp, to have assets, to have a reason to actually have a player corp besides a different banner.
Because there's no denying that aside from a corp hangar, a lot of highsec corps don't really have much reason to exist. I say we give them one, and something to defend while they're at it. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
9814
|
Posted - 2014.01.13 08:12:00 -
[546] - Quote
Caleb Seremshur wrote:Lipbite wrote:Competing games will get a hundred of thousands new players. Well that's not really true is it? Seeing as a lot of accounts are just alts. I personally know someone with 11 alt accounts making a total of 12 for just ONE person. What kind of nerf could possibly be introduced to highsec? POCOs in high was made as a way to get people interested in pvping in highsec for territory... from what I've seen though the same groups of organised pirates or whatever went in and stomped everything and took it all for themselves. The same people are benefitting from these changes as they were before and still there is no incentive for highsec people to group together and do something meaningful. I suggest everyone read the minutes again - carefully this time - this kind of topic is discussed. By hamstringing highsec players that aren't already involved in pvp you accelerate their rate of decline. In my mind if you want to nerf highsec: cut the number of highsec systems to 80. That's 20 systems per empire, take all ex-HS systems and make them lowsec. Null is a huge wasteland already so it can just stay stagnant. Noone cares anyway. Lowsec contains 8% of the game population and accounts for 24% of all kills in the universe. Giving a bit more room and fewer ******** chokepoints should be considered. If you want people to play in the sandbox might I recommend not throwing sand in their eyes before they climb in?
Your plan is one that WOULD drive players from the game.
What we want is to get several areas balanced so that null sec, low sec and WH are viable options to everyone. No nerf to high sec rewards has ever resulted in people quitting the game. Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
758
|
Posted - 2014.01.13 08:13:00 -
[547] - Quote
Pipa Porto wrote:TharOkha wrote:May i ask why? Trit. Among so many other reasons.
So there are no veldspar roids in null? . |

Cyndrogen
Someone Else's Problem Greater Western Co-Prosperity Sphere
472
|
Posted - 2014.01.13 08:22:00 -
[548] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Edit:
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content?
I think February should be nerf highsec month. Its shorter and would be a fun experiment.
|

Josef Djugashvilis
Acme Mining Corporation
1951
|
Posted - 2014.01.13 08:31:00 -
[549] - Quote
James Amril-Kesh wrote:ZynnLee Akkori wrote:Can't seem to have a civil discourse? Can't you have an intelligent one?
Why are very young people so obsessed with 'intelligence'?
Once you are about 25 or so, you will realize that being a 'nice' person is far more important.
This is not a signature. |

baltec1
Bat Country Goonswarm Federation
9814
|
Posted - 2014.01.13 08:37:00 -
[550] - Quote
TharOkha wrote:
So there are no veldspar roids in null?
Its a question of scale. We can supply the high ends just fine but we dont have the numbers to mine enough low ends, these need to be imported. When we add the cost of importing low ends along with the costs of transporting our minerals to a refinery(which is worse than high sec) then to a production outpost or POS costs and then transport the product to the market we end up with much higher costs. And this is before we add on the costs of the outposts, system upgrades and POS.
High sec has near zero costs so they will always beat null, low and WH industry on price which is why we simply import everything we need from high sec, its cheaper. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Diamond Zerg
Taking Solo Away.
35
|
Posted - 2014.01.13 10:45:00 -
[551] - Quote
Josef Djugashvilis wrote:James Amril-Kesh wrote:ZynnLee Akkori wrote:Can't seem to have a civil discourse? Can't you have an intelligent one? Why are very young people so obsessed with 'intelligence'? Once you are about 25 or so, you will realize that being a 'nice' person is far more important.
They're both important, but I wouldn't say being nice is more so. Unless the lack of said entity's niceness lead to the destruction of intelligence, but then we're still considering the preservation and cultivation of intelligence (and of course other things like knowledge) the primary goals.
Intelligence is darn interesting, I'd say it's worth a lot. |

Kimmi Chan
Tastes Like Purple
530
|
Posted - 2014.01.13 11:04:00 -
[552] - Quote
Diamond Zerg wrote:They're both important, but I wouldn't say being nice is more so. Unless the lack of said entity's niceness lead to the destruction of intelligence, but then we're still considering the preservation and cultivation of intelligence (and of course other things like knowledge) the primary goals.
Intelligence is darn interesting, I'd say it's worth an enormous amount.
In fact, it may be one of the most important things in the universe.
But be serious man! You can not just nerf niceness without also buffing intelligence! "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

TharOkha
0asis Group
758
|
Posted - 2014.01.13 11:14:00 -
[553] - Quote
baltec1 wrote:TharOkha wrote:
So there are no veldspar roids in null?
Its a question of scale. We can supply the high ends just fine but we dont have the numbers to mine enough low ends, these need to be imported.
But thats your internal problems in alliance. You cannot blame hisec that it has superior market (both in quantity and quality) while your stations are locked to neutrals or that you don't have enough miners in ali to supply you.
There are some solutions for this, like to allow renters to dock in VFK so they can supply you with minerals. (reduce or remove rental bills under the condition that they will mine XY tritanium per month and deliver it to your trade hub). Price of the trit would only depend on how many miner renters would you hire. More miner renters, more trit in your local market=cheap minerals. That-¦s the beauty of EVE, you can outsource almost anything.
But blaming and calling for nerf hisec just because your ali leaders doesnt have this covered? WTF man?!
Quote:When we add the cost of importing low ends along with the costs of transporting our minerals to a refinery (which is worse than high sec) then to a production outpost or POS costs and then transport the product to the market we end up with much higher costs.
Yes, outposts should have 100% efficient refine. It also needs more manufacturing slots so they should be as good or better than hisec stations. This buff is needed.
Your problem is that you are trying to do industry with too wide production line. Make it narrow. Everything else..outsource.
Quote:And this is before we add on the costs of the outposts, system upgrades....
Please dont mix alliance expenses with your personal expenses. Those named expenses should be covered by your alliance tax and rental income. If not, blame your ali top management.
Quote: High sec has near zero costs so they will always beat null, low and WH industry on price which is why we simply import everything we need from high sec, its cheaper.
Well, if you want to manufacture such basic goods like T1 battle ships the its true. But this is not problem of game mechanics but problem of your common sense.
Again. You are trying to do something in null what is absolutely unprofitable no mater how do you nerf hisec. Making basic industry in nullsec is like trying to make cars in Antarctica and complete it with production costs in China.
But there are other industry activities in null that cannot be done in hisec. For example supercapital construction or advanced T2 industry. You ali management is making a big mistake that moongoo is transporting directly to Jita.
They should sell some small part of it it to your local market to support local industrialist like you (also that would mean cheaper moon goo for you because "minus" transportation costs to jita). So you could manufacture advanced T2 materials like Titanium carbide etc.. Something that cannot be done in hisec. This would support local ali industrialists and also it would motivate ali industrialists to stay in null. Such steps would make environment for development in null.
So yes. There is need for some buffs to outposts. But thats is only minor problem Major problem why null industry sucks is on the shoulders of you aliance management, because they sucks in developing sustainable environment for null industry, and supply chains. . |

Kira Enomoto
State War Academy Caldari State
16
|
Posted - 2014.01.13 11:29:00 -
[554] - Quote
Kimmi Chan wrote:Diamond Zerg wrote:They're both important, but I wouldn't say being nice is more so. Unless the lack of said entity's niceness lead to the destruction of intelligence, but then we're still considering the preservation and cultivation of intelligence (and of course other things like knowledge) the primary goals.
Intelligence is darn interesting, I'd say it's worth an enormous amount.
In fact, it may be one of the most important things in the universe. But be serious man! You can not just nerf niceness without also buffing intelligence!
The result equals me. Social and Niceness at level 1 but Intelligece at level 5. (I have Aspergers ) |

MatrixSkye Mk2
Republic University Minmatar Republic
664
|
Posted - 2014.01.13 12:05:00 -
[555] - Quote
baltec1 wrote:TharOkha wrote:
So there are no veldspar roids in null?
Its a question of scale. We can supply the high ends just fine but we dont have the numbers to mine enough low ends, these need to be imported. Instead of suicide-ganking and scamming them, have you considered recruiting the very hi sec miners you target? Perhaps we have found a use for these 'pubbies' in your game? |

GetSirrus
Imperial Academy Amarr Empire
78
|
Posted - 2014.01.13 12:18:00 -
[556] - Quote
baltec1 wrote:Its a question of scale. some of the mid high end ores were revised to refine into significant volumes of trit and pyer. that patch echoed the sentiment of mynnna. guess mynnna was wasting time with that direction?
baltec1 wrote:we dont have the numbers to mine enough low ends what an unusual statement coming from a player belonging to a 10k player alliance and 40k player coalition. you can ping hundreds of pilots to form for a combat fleet but not an industrial op? shall I point out that rorq boosts outweigh orca boosts by a significant factor? what numbers are needed?
baltec1 wrote:And this is before we add on the costs of the outposts, system upgrades and POS. but you can shrug the loss of a gallente outpost, but effort into an industrial section is a foreign language. not to mention the, what is it these days, naglfar for everybody.
baltec1 wrote:High sec has near zero costs well you could do industry for 12 months and see if that statement bears revision there after. |

Kaarous Aldurald
ROC Academy The ROC
2081
|
Posted - 2014.01.13 12:49:00 -
[557] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:TharOkha wrote:
So there are no veldspar roids in null?
Its a question of scale. We can supply the high ends just fine but we dont have the numbers to mine enough low ends, these need to be imported. Instead of suicide-ganking and scamming them, have you considered recruiting the very hi sec miners you target? Perhaps we have found a use for these 'pubbies' in your game?
Psh.
Have you ever actually tried dealing with those freaking people? Believe me on this one, because I've been doing this since Ultima Online(although I was a lot better at it back then, that game was awesome).
But some people will always be little better than food. It's not the wolves who make them into sheep. Not posting on my main, and loving it.-á Because free speech.-á |

Kira Enomoto
State War Academy Caldari State
16
|
Posted - 2014.01.13 13:04:00 -
[558] - Quote
Kaarous Aldurald wrote: Psh.
Have you ever actually tried dealing with those freaking people? Believe me on this one, because I've been doing this since Ultima Online(although I was a lot better at it back then, that game was awesome).
But some people will always be little better than food. It's not the wolves who make them into sheep.
Translation: No I cba to actually DO something about whatever it is I am complaining about. |

Kaarous Aldurald
ROC Academy The ROC
2081
|
Posted - 2014.01.13 13:12:00 -
[559] - Quote
Kira Enomoto wrote:Kaarous Aldurald wrote: Psh.
Have you ever actually tried dealing with those freaking people? Believe me on this one, because I've been doing this since Ultima Online(although I was a lot better at it back then, that game was awesome).
But some people will always be little better than food. It's not the wolves who make them into sheep.
Translation: No I cba to actually DO something about whatever it is I am complaining about.
Oh? Well, since I'm sure you bothered to read what I was replying to, why don't you tell me your thoughts on the matter? Not posting on my main, and loving it.-á Because free speech.-á |

Kira Enomoto
State War Academy Caldari State
16
|
Posted - 2014.01.13 13:33:00 -
[560] - Quote
Kaarous Aldurald wrote:Kira Enomoto wrote:Kaarous Aldurald wrote: Psh.
Have you ever actually tried dealing with those freaking people? Believe me on this one, because I've been doing this since Ultima Online(although I was a lot better at it back then, that game was awesome).
But some people will always be little better than food. It's not the wolves who make them into sheep.
Translation: No I cba to actually DO something about whatever it is I am complaining about. Oh? Well, since I'm sure you bothered to read what I was replying to, why don't you tell me your thoughts on the matter?
With a large corp or alliance you should be able to field a mining fleet in low/null.
If you are willing to put the effort into it you can help the miners from HS to make the transition. Yes, it will require work, but it could even save you ISK since you mine directly to the corp instead of buying it in HS. The reduced cost could even pay for he protection of the fleet. From what I can tell, you should also have sufficient ship to launch a fair size fleet should they be attacked, which means you save even more money.
I guess that there are several solo miners in NPC corps who might be willing to join you. (Me being one of them.)
Instead of mocking the "carebears", help them make the transition. |

Victor Andall
Complexes and Abaddons
2
|
Posted - 2014.01.13 13:51:00 -
[561] - Quote
What other sources of raw ISK in game are there except for NPC Mission Rewards? What I mean to say is where does all the ISK enter the economic system from? |

MatrixSkye Mk2
Republic University Minmatar Republic
665
|
Posted - 2014.01.13 13:57:00 -
[562] - Quote
Kaarous Aldurald wrote:Kira Enomoto wrote:Kaarous Aldurald wrote: Psh.
Have you ever actually tried dealing with those freaking people? Believe me on this one, because I've been doing this since Ultima Online(although I was a lot better at it back then, that game was awesome).
But some people will always be little better than food. It's not the wolves who make them into sheep.
Translation: No I cba to actually DO something about whatever it is I am complaining about. Oh? Well, since I'm sure you bothered to read what I was replying to, why don't you tell me your thoughts on the matter? It rather elegantly highlights their hypocrisy.
Instead of organizing ops to mine the trit they claim to be short on, or properly recruiting low-end miners, you know, instead of scamming, killing and mocking them for being useless whiny 'pubbies' , they themselves whine to CCP to have the game mechanics changed.
It could very well be that attempting to recruit hi sec miners is a difficult task. But you know what doesn't help? Their grief campaigns against them for cheap lulz (remember "jihadswarm"?). Ever heard of the saying "you reap what you sow"? They've made their bed, but now they don't want to lie on it. But in this game actions have consequences. |

ZynnLee Akkori
Perkone Caldari State
39
|
Posted - 2014.01.13 14:23:00 -
[563] - Quote
Kira Enomoto wrote:
With a large corp or alliance you should be able to field a mining fleet in low/null.
If you are willing to put the effort into it you can help the miners from HS to make the transition. Yes, it will require work, but it could even save you ISK since you mine directly to the corp instead of buying it in HS. The reduced cost could even pay for he protection of the fleet. From what I can tell, you should also have sufficient ship to launch a fair size fleet should they be attacked, which means you save even more money.
I guess that there are several solo miners in NPC corps who might be willing to join you. (Me being one of them.)
Instead of mocking the "carebears", help them make the transition.
This. I'm on record hating ganking in highsec. And being unintelligent, apparently. But if I found a nullsec corp that had a system in place to provide protecting for miner and other industrialists, I would be out there. I KNOW I'm not alone. What do carebears like me like to do?! We like to sell stuff. I don't really care where I sell it, as long as the reward is equal to or greater than the asshattery needed to sell. Right now now and null sec asshattery is way overbalanced to the reward I would get for my time and effort. Ganking would still be a risk, but with a corp at my back, I would probably be a little safer that I am in highsec.
Selling/working in null, I could be a small fish in a small pond. In highsec I am a tiny fish in a vast ocean. |

Kaarous Aldurald
ROC Academy The ROC
2081
|
Posted - 2014.01.13 14:24:00 -
[564] - Quote
Quote:But in this game actions have consequences.
Not really.
The miners sell their ore to... somebody, lol. I wonder if they really know who?
As for "wanting game mechanics changed", idk where that's actually being discussed. Most of what I've been hearing is that nullsec industry cannot compete because outposts can't match the refine and research capabilities of highsec.
Trit *might* be part of that, but I genuinely doubt it.
That's the thing, though.
It's genuinely easier to just buy things off the open market. It doesn't matter to nullsec players whether miners hate them or not. Because the miners truly don't matter to them one way or another. Not posting on my main, and loving it.-á Because free speech.-á |

Kira Enomoto
State War Academy Caldari State
18
|
Posted - 2014.01.13 14:25:00 -
[565] - Quote
MatrixSkye Mk2 wrote:It rather elegantly highlights their hypocrisy. Instead of organizing ops to mine the trit they claim to be short on, or properly recruiting low-end miners, you know, instead of scamming, killing and mocking them for being useless whiny 'pubbies'  , they themselves whine to CCP to have the game mechanics changed. It could very well be that attempting to recruit hi sec miners is a difficult task. But you know what doesn't help? Their grief campaigns against them for cheap lulz (remember "jihadswarm"?). Ever heard of the saying "you reap what you sow"? They've made their bed, but now they don't want to lie on it. But in this game actions have consequences.
I imagine that some of the large null/low corps and allianses would be able to field some rather large mining ops. They even have the added benefit of having some skilled PvP pilots defend them from ganks and rats. |

ZynnLee Akkori
Perkone Caldari State
39
|
Posted - 2014.01.13 14:26:00 -
[566] - Quote
MatrixSkye Mk2 wrote:Instead of organizing ops to mine the trit they claim to be short on, or properly recruiting low-end miners, you know, instead of scamming, killing and mocking them for being useless whiny 'pubbies'  , they themselves whine to CCP to have the game mechanics changed. It could very well be that attempting to recruit hi sec miners is a difficult task. But you know what doesn't help? Their grief campaigns against them for cheap lulz (remember "jihadswarm"?). Ever heard of the saying "you reap what you sow"? They've made their bed, but now they don't want to lie on it. But in this game actions have consequences. Deserves a repeat. |

baltec1
Bat Country Goonswarm Federation
9815
|
Posted - 2014.01.13 14:35:00 -
[567] - Quote
TharOkha wrote: So yes. Some buffs are needed to outposts. But thats is only minor problem. Major problem why null industry sucks is on the shoulders of you alliance management, because they sucks in developing sustainable environment for null industry, and supply chains.
We would have to double our population with just miners to supply the amount of trit we would go through. We also would still have the trasport costs due to the distances involved and the fact that we can only put one outpost down per system.
Alliance management has nothing at all to do with the poor state of industry in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kira Enomoto
State War Academy Caldari State
18
|
Posted - 2014.01.13 14:36:00 -
[568] - Quote
Kaarous Aldurald wrote:Quote:But in this game actions have consequences. Not really. The miners sell their ore to... somebody, lol. I wonder if they really know who? As for "wanting game mechanics changed", idk where that's actually being discussed. Most of what I've been hearing is that nullsec industry cannot compete because outposts can't match the refine and research capabilities of highsec. Trit *might* be part of that, but I genuinely doubt it. That's the thing, though. It's genuinely easier to just buy things off the open market. It doesn't matter to nullsec players whether miners hate them or not. Because the miners truly don't matter to them one way or another.
It does matter. You could (with a large investment) save possibly billions of ISK.
Kaarous Aldurald wrote:Because the miners truly don't matter to them one way or another.
But this is really what it is all about, isn't it....? You do really don't give a flying F***.
Except oddly enough, you care enough to complain on the forums.
|

Kaarous Aldurald
ROC Academy The ROC
2081
|
Posted - 2014.01.13 14:37:00 -
[569] - Quote
So, you're all saying that you think miners could be rehabilitated, brought into a nullsec alliance, guarded while they do their thing...
and then all the ore has to be shipped back to highsec anyway to be refined without losing enough to make it all pointless anyway.
And you think any nullsec alliance would go for this... why?
Quote:But this is really what it is all about, isn't it....? You do really don't give a flying F***.
Except oddly enough, you care enough to complain on the forums.
I'm not a nullsec player, of course I don't give a flying ****. I'm just curious why you think you can really bring more to the table than combat pilots, especially because you would require combat pilots to babysit you while you do your thing.
I mean, if anything you would be a negative contribution. Not posting on my main, and loving it.-á Because free speech.-á |

Serrberus
Forever Winter
1
|
Posted - 2014.01.13 14:49:00 -
[570] - Quote
Pretty tough for new players running around in T1 frigates getting popped by faction, and interceptors piloted by veterans with a massive SP advantage. |

ZynnLee Akkori
Perkone Caldari State
39
|
Posted - 2014.01.13 14:53:00 -
[571] - Quote
Suggesting that miners need to be 'rehabilitated' implies there is something wrong with them. You've already gotten off on the wrong foot. That being said, Aliances should go for it because of the significant savings they would realize. Not just ISK either, but time.
I've always thought it would be very cool to have a new trade hub in Eve, one situated in Null. It's completely possible. People like deals. People need stuff. People love to gets stuff they need at a deal. What if there were a half dozen or even a couple dozen industrialists based in Null, in a system cluster with a relatively straight shot into highsec? What if these industrialists were pumping out quality goods via the NPC stations in the area at prices lower than the otehr trade hubs? This would be a draw to those looking for great deals. What if there were buy orders at these stations paying more than what people could get in highsec? Another draw.
But even better, what if there was an Alliance that was willing to invest the effort to protect the route into Highsec, and offer some protection to the industrialists as they go about their work? This Alliance would make bank on taxes, rent, and if they were smart, special discounts on the good produced by the industrialists. How cool would it be to see a titan protecting certain sections of the route into and out of this new trade hub?!
At a certain point, inertia would take over and the process could be sustained. Pirates would be punished for preying on those travelling to and from this new hub by the people invested in the trade hub's success. More and more highsec people would be tempted to move out to take advantage of the good deals and unique opportunities in Null. There would be wardec's popping all over as this or that group tries to take over the cash cow trade hub.
It's completely possible. Not easy, but possible. |

baltec1
Bat Country Goonswarm Federation
9815
|
Posted - 2014.01.13 14:57:00 -
[572] - Quote
ZynnLee Akkori wrote:Suggesting that miners need to be 'rehabilitated' implies there is something wrong with them. You've already gotten off on the wrong foot. That being said, Aliances should go for it because of the significant savings they would realize. Not just ISK either, but time.
I've always thought it would be very cool to have a new trade hub in Eve, one situated in Null. It's completely possible. People like deals. People need stuff. People love to gets stuff they need at a deal. What if there were a half dozen or even a couple dozen industrialists based in Null, in a system cluster with a relatively straight shot into highsec? What if these industrialists were pumping out quality goods via the NPC stations in the area at prices lower than the otehr trade hubs? This would be a draw to those looking for great deals. What if there were buy orders at these stations paying more than what people could get in highsec? Another draw.
But even better, what if there was an Alliance that was willing to invest the effort to protect the route into Highsec, and offer some protection to the industrialists as they go about their work? This Alliance would make bank on taxes, rent, and if they were smart, special discounts on the good produced by the industrialists. How cool would it be to see a titan protecting certain sections of the route into and out of this new trade hub?!
At a certain point, inertia would take over and the process could be sustained. Pirates would be punished for preying on those travelling to and from this new hub by the people invested in the trade hub's success. More and more highsec people would be tempted to move out to take advantage of the good deals and unique opportunities in Null. There would be wardec's popping all over as this or that group tries to take over the cash cow trade hub.
It's completely possible. Not easy, but possible.
Its not possible at all right now. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kira Enomoto
State War Academy Caldari State
18
|
Posted - 2014.01.13 15:00:00 -
[573] - Quote
ZynnLee Akkori wrote:Suggesting that miners need to be 'rehabilitated' implies there is something wrong with them. You've already gotten off on the wrong foot. That being said, Aliances should go for it because of the significant savings they would realize. Not just ISK either, but time.
I've always thought it would be very cool to have a new trade hub in Eve, one situated in Null. It's completely possible. People like deals. People need stuff. People love to gets stuff they need at a deal. What if there were a half dozen or even a couple dozen industrialists based in Null, in a system cluster with a relatively straight shot into highsec? What if these industrialists were pumping out quality goods via the NPC stations in the area at prices lower than the otehr trade hubs? This would be a draw to those looking for great deals. What if there were buy orders at these stations paying more than what people could get in highsec? Another draw.
But even better, what if there was an Alliance that was willing to invest the effort to protect the route into Highsec, and offer some protection to the industrialists as they go about their work? This Alliance would make bank on taxes, rent, and if they were smart, special discounts on the good produced by the industrialists. How cool would it be to see a titan protecting certain sections of the route into and out of this new trade hub?!
At a certain point, inertia would take over and the process could be sustained. Pirates would be punished for preying on those travelling to and from this new hub by the people invested in the trade hub's success. More and more highsec people would be tempted to move out to take advantage of the good deals and unique opportunities in Null. There would be wardec's popping all over as this or that group tries to take over the cash cow trade hub.
It's completely possible. Not easy, but possible.
This, would make me move there as fast as possible. Both as an industrialist and as protection.
|

Kaarous Aldurald
ROC Academy The ROC
2081
|
Posted - 2014.01.13 15:01:00 -
[574] - Quote
Quote:That being said, Aliances should go for it because of the significant savings they would realize. Not just ISK either, but time.
You keep saying that, but I really don't think you've thought it through.
Even if they got the minerals in nullsec, they still have to be transported back, refined, made into something, then the something is brought back to nullsec.
And you're trying to tell me that is *easier* than just saying screw it, and buying the stuff up front? I mean, the big alliances already have procurement divisions and such. They already have people dedicated to getting the stuff they need.
What do you actually offer?
Like I said, you can't say "save money", because of the huge opportunity cost of both protecting you, and of transporting your product back to highsec to be refined. Not posting on my main, and loving it.-á Because free speech.-á |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
482
|
Posted - 2014.01.13 15:02:00 -
[575] - Quote
Victor Andall wrote:What other sources of raw ISK in game are there except for NPC Mission Rewards? What I mean to say is where does all the ISK enter the economic system from?
Incursions, Insurance, Rat bounties, Sales to NPC buy orders are ways of creating ISK out of thin air. I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |

ZynnLee Akkori
Perkone Caldari State
40
|
Posted - 2014.01.13 15:03:00 -
[576] - Quote
baltec1 wrote:
Its not possible at all right now.
Why not? Are you saying Goon's couldn't make it happen? I though they were the biggest Alliance in Eve? Why couldn't it happen 'right now'? |

ZynnLee Akkori
Perkone Caldari State
40
|
Posted - 2014.01.13 15:06:00 -
[577] - Quote
Kaarous Aldurald wrote:Quote:That being said, Aliances should go for it because of the significant savings they would realize. Not just ISK either, but time. You keep saying that, but I really don't think you've thought it through. Even if they got the minerals in nullsec, they still have to be transported back, refined, made into something, then the something is brought back to nullsec. And you're trying to tell me that is *easier* than just saying screw it, and buying the stuff up front? I mean, the big alliances already have procurement divisions and such. They already have people dedicated to getting the stuff they need. What do you actually offer? Like I said, you can't say "save money", because of the huge opportunity cost of both protecting you, and of transporting your product back to highsec to be refined. My understanding of the refining issue (and I agree with the rest who say this should be buffed for Null) is that it's not "as efficient" to refine in Null. With Alliance protection, in many ways, miners would be *more* likely to survive than in highsec. Gankers don't look for fair fights, and knowing there is a squad of fighters only a few seconds away will deter almost all gankers. What this means is that miners can start to bring out their 'big guns' and mine the crap outta asteroids in Null.
It would be cheaper to mine an extra 10% ore in Null than to try to import it. |

Angelica Dreamstar
Epic Boo Bees
160
|
Posted - 2014.01.13 15:14:00 -
[578] - Quote
ZynnLee Akkori wrote:baltec1 wrote:
Its not possible at all right now.
Why not? Are you saying Goon's couldn't make it happen? I though they were the biggest Alliance in Eve? Why couldn't it happen 'right now'? Besides them beeing buzzy with their war and all, it's probably also a logistical nightmare and not profitable at all. Seeking fame and fortune? ;) No age limit! There's a tears bonus program ! Join the Epic Boo Bees! (chars of all age and sex, RP,PvP) |

Tebizla
6
|
Posted - 2014.01.13 15:15:00 -
[579] - Quote
"What would happen if CCP finally nerfed hisec?"
Chaos, bitter sweet tears, threadnaughts, smugging, chestbeating and so on and so on ... Obviously not a forum / spy / market alt ... |

Kaarous Aldurald
ROC Academy The ROC
2084
|
Posted - 2014.01.13 15:20:00 -
[580] - Quote
ZynnLee Akkori wrote:Kaarous Aldurald wrote:Quote:That being said, Aliances should go for it because of the significant savings they would realize. Not just ISK either, but time. You keep saying that, but I really don't think you've thought it through. Even if they got the minerals in nullsec, they still have to be transported back, refined, made into something, then the something is brought back to nullsec. And you're trying to tell me that is *easier* than just saying screw it, and buying the stuff up front? I mean, the big alliances already have procurement divisions and such. They already have people dedicated to getting the stuff they need. What do you actually offer? Like I said, you can't say "save money", because of the huge opportunity cost of both protecting you, and of transporting your product back to highsec to be refined. My understanding of the refining issue (and I agree with the rest who say this should be buffed for Null) is that it's not "as efficient" to refine in Null. With Alliance protection, in many ways, miners would be *more* likely to survive than in highsec. Gankers don't look for fair fights, and knowing there is a squad of fighters only a few seconds away will deter almost all gankers. What this means is that miners can start to bring out their 'big guns' and mine the crap outta asteroids in Null. It would be cheaper to mine an extra 10% ore in Null than to try to import it.
Uh... what?
See, your carebear is showing. "gankers don't look for fair fights", and all the rest of that propaganda.
The intel channels would be lighting up like Christmas trees for people out there with the "big guns" for mining. The proverbial "they" would fall on you like the fist of God. Not posting on my main, and loving it.-á Because free speech.-á |

ZynnLee Akkori
Perkone Caldari State
40
|
Posted - 2014.01.13 15:26:00 -
[581] - Quote
And would be met by another fist in the form of the Alliance protecting miners. Hey! PvP! |

Kaarous Aldurald
ROC Academy The ROC
2084
|
Posted - 2014.01.13 15:27:00 -
[582] - Quote
ZynnLee Akkori wrote:And would be met by another fist in the form of the Alliance protecting miners. Hey! PvP!
I can think of more easily defended bait if I want to bait out a fight. Not posting on my main, and loving it.-á Because free speech.-á |

ZynnLee Akkori
Perkone Caldari State
40
|
Posted - 2014.01.13 15:35:00 -
[583] - Quote
The miners aren't there to be bait. They are there to help supply Nul with the ore it needs to produce goods of value to the Alliance and the universe at large. That PvP happens is (to a PvP enthusiast) is simply a bonus. It would also give the Alliance something else to do, which could drive recruitment.
This is all about trying to draw more people out of highsec. Unless it's more advantageous, people won't bother. |

Kaarous Aldurald
ROC Academy The ROC
2084
|
Posted - 2014.01.13 15:38:00 -
[584] - Quote
ZynnLee Akkori wrote:The miners aren't there to be bait. They are there to help supply Nul with the ore it needs to produce goods of value to the Alliance and the universe at large. That PvP happens is (to a PvP enthusiast) is simply a bonus. It would also give the Alliance something else to do, which could drive recruitment.
This is all about trying to draw more people out of highsec. Unless it's more advantageous, people won't bother.
if the PvP is happening, then you're not making money.
See what I mean? One way or another, the job isn't getting done.
[Edit: Hell, under average circumstances, I can stop you from getting the job done with a stealth bomber. Not posting on my main, and loving it.-á Because free speech.-á |

Inxentas Ultramar
Ultramar Independent Contracting
1125
|
Posted - 2014.01.13 15:56:00 -
[585] - Quote
Serrberus wrote:Pretty tough for new players running around in T1 frigates getting popped by faction, and interceptors piloted by veterans with a massive SP advantage.
I would probably have quit in 15 minutes. I would have lost my ship, seen the price of a new one, declared the game P2W and quit. |

Prince Kobol
1338
|
Posted - 2014.01.13 16:16:00 -
[586] - Quote
ZynnLee Akkori wrote:The miners aren't there to be bait. They are there to help supply Nul with the ore it needs to produce goods of value to the Alliance and the universe at large. That PvP happens is (to a PvP enthusiast) is simply a bonus. It would also give the Alliance something else to do, which could drive recruitment.
This is all about trying to draw more people out of highsec. Unless it's more advantageous, people won't bother.
Bingo..
Unless it's more advantageous, people won't bother which is the situation we are in now, it is simply not worth it.
I have tried to get miners into null, it always ends the same way, very quickly they figure out that they can earn more isk in HS for a lot less effort ,aggravation and risk.
|

Vincent Athena
V.I.C.E.
2596
|
Posted - 2014.01.13 16:40:00 -
[587] - Quote
High sec is already nerfed. Consider:
You cannot build capitals You cannot fly capitals (exception: a few legacy ships that are little more than for showing off) You cannot claim sovereignty You cannot build outposts All lab slots in stations are booked up for a month To shoot someone you got to deal with either the war dec mechanic or CONCORD Missions do not pay as well Incursions do not pay as well PI does not pay as well There are no L5 missions There are no complexes above 4/10 There is no ore that produces Morphite or Megacyte. And Zydrene is quite rare. You cannot anchor a POS without grinding standings There is no moon mining You cannot run reactions A data or relic site that produces more than a couple of million ISK worth is a Jackpot There are no Officer drops There are no faction drops for sizes above "Small" SoE ships cost 50% more LP
http://vincentoneve.wordpress.com/ |

Noxisia Arkana
Deadspace Knights
46
|
Posted - 2014.01.13 16:52:00 -
[588] - Quote
Quote: See, I don't buy the old line that everyone in high sec is getting ganked or dying to rats. I spend very little time up there these days, but I'm willing to wager there is still a good amount of straight-forward PvP going on up there in one form or another. The problem with this high sec PvP is that it is likely, for the most part, fragmented, blobish, poorly coordinated ***hattery. I don't know any high sec corps that take doctrines and fits and losses particularly seriously, and this leads to a culture of second-rate action and general fail.
I have a hard time believing that there is not plenty of ***hattery in the majority of space. You can be anywhere and suck at your job, the difference is in HS most fights aren't large scale.
So highsec corporations have a lax approach? I'm glad we cracked the code on that one. They don't have to maintain POS's (WH), or Soveriegnity (Null), nor do they exist for pure pew (Lowsec & FW). Highsec corps generally realize they are playing a game and either have limited time that they would like to 'enjoy' by playing a game or have unlimited time and enjoy the (artificial) security of highsec.
The nice thing about a HS corp is that they generally aren't going to ***** about you missing out on a fleet, or not having the skills to fit T2 Large rails. They don't want the full API check (because they don't have anything you can steal). You want to log on and quasi-afk mine while watching the superbowl? Go for it.
You want to get together and run around lowsec with a couple of fail fit frigs? Go for it. Let's stop pretending that Highsec is all about people who are risk adverse (and want that dope L4 mission money? It's not that great unless your an uber mach pilot) and raelize that it's also about people that don't want to be forced into sacrificing their privacy or get rebuked about something dumb while playing a game, that they happen to pay for.
|

Doc Severide
State War Academy Caldari State
14
|
Posted - 2014.01.13 17:42:00 -
[589] - Quote
No Hisec = I quit..
Biomass all 12 characters with ALL ISK and Valuables.... |

Kaarous Aldurald
ROC Academy The ROC
2084
|
Posted - 2014.01.13 17:46:00 -
[590] - Quote
Doc Severide wrote:No Hisec = I quit..
Biomass all 12 characters with ALL ISK and Valuables....
Never not hold other people's gameplay hostage.
Oh, and no one is talking about "no highsec". They're talking about it being nerfed. Not posting on my main, and loving it.-á Because free speech.-á |

Lugalbandak
Anunnaku Warfare Corp.
403
|
Posted - 2014.01.13 17:46:00 -
[591] - Quote
no high sec , i resub 2 indy accounts , most ppl sell under cost price cause astroids are "free" , hard to compete with those afk retards The police horse is the only animal in the world that haz his male genitals on his back |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.13 18:51:00 -
[592] - Quote
ZynnLee Akkori wrote:baltec1 wrote:
Its not possible at all right now.
Why not? Are you saying Goon's couldn't make it happen? I though they were the biggest Alliance in Eve? Why couldn't it happen 'right now'?
Because the mechanics will not allow it.
We lack the slots and the costs make the end product cost more than just shipping the finished product from high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Prince Kobol
1340
|
Posted - 2014.01.13 19:03:00 -
[593] - Quote
Vincent Athena wrote:High sec is already nerfed. Consider:
You cannot build capitals You cannot fly capitals (exception: a few legacy ships that are little more than for showing off) You cannot claim sovereignty You cannot build outposts All lab slots in stations are booked up for a month To shoot someone you got to deal with either the war dec mechanic or CONCORD Missions do not pay as well Incursions do not pay as well PI does not pay as well There are no L5 missions There are no complexes above 4/10 There is no ore that produces Morphite or Megacyte. And Zydrene is quite rare. There are no high end Ices to mine There is little gas to mine and it all stinks You cannot anchor a POS without grinding standings There is no moon mining You cannot run reactions A data or relic site that produces more than a couple of million ISK worth is a Jackpot There are no Officer drops There are no faction drops for sizes above "Small" SoE ships cost 50% more LP
Yet HS is the best option for manufacturing / research / invention and having a relativity risk free good stable isk earning base.
|

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.13 19:46:00 -
[594] - Quote
Prince Kobol wrote:Yet HS is the best option for manufacturing / research / invention and having a relativity risk free good stable isk earning base.
has it occurred to you that a huge part of the reason for this is simply location?
highsec is centrally located.
logistically, it makes sense for a trade hub to be in the middle of the map. and from that, it follows that if you are trying to manufacture a lot of goods and move them, that you would try to do it near the middle of the map.
it's not like manufacturing is particularly risky, even in nullsec. it's something you do at a station primarily, with a POS to help with copy/invention slots. if you have sov - you probably don't even need a POS as outposts have a metric gazillion slots.
as far as moving goods around in nullsec - that's not risky either. if you lose a jump freighter it's because you are bad. (i'd also point out that jump frieghters cannot jump in highsec....it's much faster and easier to move goods in null than it is in highsec)
so yeah, people do manufacturing/research/invention in highsec, but it's not because highsec is "overpowered" - beyond the power of just being in the middle of the map. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8315
|
Posted - 2014.01.13 19:54:00 -
[595] - Quote
Pinky Hops wrote:Prince Kobol wrote:Yet HS is the best option for manufacturing / research / invention and having a relativity risk free good stable isk earning base.
has it occurred to you that a huge part of the reason for this is simply location? highsec is centrally located. logistically, it makes sense for a trade hub to be in the middle of the map. and from that, it follows that if you are trying to manufacture a lot of goods and move them, that you would try to do it near the middle of the map. This has nothing to do with location. He's talking about industry, not trade hubs.
Pinky Hops wrote:it's not like manufacturing is particularly risky, even in nullsec. it's something you do at a station primarily, with a POS to help with copy/invention slots. if you have sov - you probably don't even need a POS as outposts have a metric gazillion slots. Nobody is complaining about risk, the issue is that we have to put in a ton of effort in order to make industry even somewhat decent.
Pinky Hops wrote:so yeah, people do manufacturing/research/invention in highsec, but it's not because highsec is "overpowered" - beyond the power of just being in the middle of the map. This is so ******* wrong it hurts. My EVE Videos |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.13 19:59:00 -
[596] - Quote
James Amril-Kesh wrote:Pinky Hops wrote:logistically, it makes sense for a trade hub to be in the middle of the map. and from that, it follows that if you are trying to manufacture a lot of goods and move them, that you would try to do it near the middle of the map. This has nothing to do with location. He's talking about industry, not trade hubs.
Yes, and we all know industry and trade have nothing in common.
They have so little in common in fact, that on my Industry alt I manufacture my goods 75 jumps away from where I buy the materials and sell the end result. Just because. 
Oh wait, that would be ********, so I don't do that. Instead, I manufacture close to the trade hubs to reduce the amount of time I spend doing industry.
Complex stuff.
James Amril-Kesh wrote:Nobody is complaining about risk, the issue is that we have to put in a ton of effort in order to make industry even somewhat decent.
He specifically mentioned risk - which I quoted when I responded to him.
|

Prince Kobol
1340
|
Posted - 2014.01.13 20:59:00 -
[597] - Quote
Pinky Hops wrote:
He specifically mentioned risk - which I quoted when I responded to him.
Going to reply in regards to the risk.
When I say Industry, I am talking about all aspects of it, whether it be mining, manufacturing, copying, invention, PI, transporting whatever.
In HS there is very little risk involved in any of these aspects.
In regards to having a pos in HS, you get 24hrs when your war decced to pull it down, it is not going to be hit by caps ships and even if you do not bother to pull it down, all your BPO's (I hope) will be located in a NPC Station and are untouchable.
Unless you are war decced you can travel with little risk again when collecting your PI (if in HS) or mining your minerals or transporting your goods. If you are war decced you can always pay somebody like Red Frog to haul your stuff for you.
Every aspect of Industry is easier and has very little risk attached to it.
Now the issue I have is that as you move to low sec, WH and null, your isk earning potential does not scale with the increase in risk, time and effort required.
That is the issue at hand for me.
It should be, Time + Effort + Risk = More Isk
That is not the case with Industry outside of HS.
Any potential increase you might get is so out weighed by the increase in risk + time + effort it is not worth it.
I have said before that HS does need a nerf in regards to Industry along side with low and null getting a buff.
Now whether that is NPC stations getting a reduction in slots / manufacturing time / refining and player built stations getting a buff to all of these things or a combination I don't know but something needs to be changed.
I mean you could remove all null sec minerals from any type of loot so the only way to obtain it is to mine the ore in null but is using the stick which I hate. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8316
|
Posted - 2014.01.13 21:33:00 -
[598] - Quote
Pinky Hops wrote:James Amril-Kesh wrote:Pinky Hops wrote:logistically, it makes sense for a trade hub to be in the middle of the map. and from that, it follows that if you are trying to manufacture a lot of goods and move them, that you would try to do it near the middle of the map. This has nothing to do with location. He's talking about industry, not trade hubs. Yes, and we all know industry and trade have nothing in common. They have so little in common in fact, that on my Industry alt I manufacture my goods 75 jumps away from where I buy the materials and sell the end result. Just because.  Oh wait, that would be ********, so I don't do that. Instead, I manufacture close to the trade hubs to reduce the amount of time I spend doing industry. Complex stuff. This still has nothing to do with the fact that nullsec industrial facilities cannot be made anywhere near equivalent to highsec ones. The fact that the main trade hubs are in highsec has nothing to do with why nullsec industry is terrible. You're completely missing the point. My EVE Videos |

Vincent Athena
V.I.C.E.
2600
|
Posted - 2014.01.13 21:33:00 -
[599] - Quote
HS does not have enough slots. I know because I keep running out of them, and my HS industrial base is over a dozen jumps from Jita. There is not even a trade hub of any sort in my region.
As for risk, remember the OP asked what CCP was going to do. CCP controls game mechanics. Risk is not an inherent game mechanic, its a property produced by emergent behavior of the players. If the players decided to stop shooting in Null it would be totally risk free for industry without CCP doing a thing.
P.S. I do think Null needs to be able to build more slots. Mining in Null, hauling to high to build, then hauling back to Null just seems wrong. http://vincentoneve.wordpress.com/ |

Prince Kobol
1341
|
Posted - 2014.01.13 21:55:00 -
[600] - Quote
Vincent Athena wrote:HS does not have enough slots. I know because I keep running out of them, and my HS industrial base is over a dozen jumps from Jita. There is not even a trade hub of any sort in my region.
As for risk, remember the OP asked what CCP was going to do. CCP controls game mechanics. Risk is not an inherent game mechanic, its a property produced by emergent behavior of the players. If the players decided to stop shooting in Null it would be totally risk free for industry without CCP doing a thing.
P.S. I do think Null needs to be able to build more slots. Mining in Null, hauling to high to build, then hauling back to Null just seems wrong.
HS does have enough slots, you choose to operate in area that has very little to none available.
I have operated out of many HS systems over the years that are less then 10 jumps form the major trade I was using at thetime and never had any issues with manufacturing slots being full.
Yes research slot have been full but that is easily fixed by having a small pos with a few labs.
Try it null sec and see what happens. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8316
|
Posted - 2014.01.13 22:06:00 -
[601] - Quote
Vincent Athena wrote:HS does not have enough slots. I know because I keep running out of them Because nullsec players are using them.
Vincent Athena wrote:As for risk, remember the OP asked what CCP was going to do. CCP controls game mechanics. Risk is not an inherent game mechanic, its a property produced by emergent behavior of the players. If the players decided to stop shooting in Null it would be totally risk free for industry without CCP doing a thing. Well no, risk is a byproduct of game mechanics. The more freedom players have to shoot each other and destroy or conquer assets (a direct result of game mechanics), the more risk there is. My EVE Videos |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.13 22:14:00 -
[602] - Quote
Given you ignored most of my post, I'll ignore most of yours.
Prince Kobol wrote:Unless you are war decced you can travel with little risk again when collecting your PI (if in HS) or mining your minerals or transporting your goods.
Moving goods around in highsec is considerably more risky than moving it around in lowsec/nullsec. Freighters are slow as hell, and vulnerable. There is a pretty low ceiling of how much stuff you can haul in one load.
Prince KobolIf wrote: you can always pay somebody like Red Frog to haul your stuff for you.
Costs 500k/jump, takes them a good 12 - 36 hours to haul it for you, and there is a strict limit of 1 billion collateral -- specifically because of the risk inherent in hauling stuff around in highsec. They're a good service, but it's not exactly a fast/efficient way to move a lot of goods. To give you an idea of the dangers of hauling in highsec -- Red Frog members still get suicide ganked even when they follow their own rules of 1b max collat.
Contrast it to lowsec/nullsec, where you can comfortably load up a jump freighter with 5b+ in goods and travel what amounts to infinitely faster than a freighter, and infinitely safer. |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.13 22:20:00 -
[603] - Quote
James Amril-Kesh wrote:the fact that the main trade hubs are in highsec has nothing to do with why nullsec industry is terrible
If you honestly believe this, then you are so incredibly ignorant of basic economics and the way industry works in EVE that you really shouldn't be talking at all about this subject.
Industry and trade are inherently linked. You can't talk about one without also talking about the other.
It's like trying to talk about the speed of a car - but refusing to discuss the tires. |

Yonis Kador
KADORCORP
450
|
Posted - 2014.01.13 23:13:00 -
[604] - Quote
James Amril-Kesh wrote:The fact that the main trade hubs are in highsec has nothing to do with why nullsec industry is terrible.
Nothing?
I'm going to quote you on that too, James.
The most customers, best prices, and greatest overall availability of merchandise (one-stop shopping) will continue to be found in a centralized, safe location regardless of how many slots are allocated to null. As long as high sec exists it will continue to translate into more opportunities and thus better gameplay for industrious folk.
(On something of a side note, I wonder how the economy would respond if say for 6-months to a year there was a sustained pvp atmosphere maintained in the existing 6 hubs. What would emerge then? Where would people go? Could new mini-hubs be spontaneously generated? A rapid dispersal of industry? In other words, to improve their own industry, instead of begging for resource reallocation, what would happen if null sec declared war on high sec's economy?)
Let's not be disengenuous. I know the average intellect present in GD has dropped (which I still hope against hope is because the rational people are now writing in F&I or on devblogs and haven't left entirely) but comeon, you guys don't just want more slots because that won't cut it. That's just the first step in an incremental process. You're going to want more of everything. All of the high sec ores in greater quantities, more slots, perfect refining - everything - 100% self-sufficiency - or it will continue to be easier to transport high-end minerals to high-sec than low-end minerals to null.
The inherent risk of living in low/null sec space makes it substandard to high sec for industry. You don't build an automobile plant in a warzone. You cannot remove this risk entirely (nor would you want to) so you cannot equalize the costs with a comparable system in a relatively safe area just by buffing your slot numbers.
With high sec already having perfect refine rates available with a little fealty and a superior slot system (because those systems exist as part of thousand-year old, long-established EMPIRE space,) from my pov, all you guys can hope for is that CCP will nerf high sec into the ground, making it cost-prohibitive to engage in high sec industry. You need high sec's complete annihilation, which maybe is what Rubicon is slowly leading us toward. I don't know.
But that's the only way null becomes a more attractive choice - no matter how much booty it receives. Will fundamentally altering the nature of high sec matter to CCP's profit margin? If you guys get your way, we may well find out. It just seems to me that the first step to getting what you're asking for would be to stop begging and declare war on high-sec's economy and attempt to annihilate it themselves. Spike the prices of everything and destroy the hubs. Disincentivize it manually. Then, a year from now, check back to see if this circular argument has changed shape.
Imo, it isn't in the best interest of the game to give any sec space everything it needs so I can't support that. You guys are going to have to visit high sec sometime and not just to gank miners. Sec interdependency is necessary and by design.
Balancing of resources between secs should have less to do with making sense (or enriching null sec publords) and more to do with facilitating pgc and maximizing player retention - even if foiling the megalomanical dreams of a few people in null is an unintended secondary effect.
But with enough gumption, I suspect you could effect change that would help mitigate your issues. I'm less sure if it can be done on a large enough scale to matter - which is why I recommended long-term engagements at the hubs.
It's a sandbox, isn't it? You've got a problem. Time to kick some sand.
imo.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8316
|
Posted - 2014.01.13 23:20:00 -
[605] - Quote
Pinky Hops wrote:James Amril-Kesh wrote:the fact that the main trade hubs are in highsec has nothing to do with why nullsec industry is terrible If you honestly believe this, then you are so incredibly ignorant of basic economics and the way industry works in EVE that you really shouldn't be talking at all about this subject. Industry and trade are inherently linked. You can't talk about one without also talking about the other. It's like trying to talk about the speed of a car - but refusing to discuss the tires. No, because we can't even produce for our own needs, and there's no reason to anyway because highsec industry is cheaper and easier. That has nothing to do with trade and everything to do with production capabilities. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8316
|
Posted - 2014.01.13 23:23:00 -
[606] - Quote
Yonis Kador wrote:James Amril-Kesh wrote:The fact that the main trade hubs are in highsec has nothing to do with why nullsec industry is terrible. Nothing? I'm going to quote you on that too, James. The most customers, best prices, and greatest overall availability of merchandise (one-stop shopping) will continue to be found in a centralized, safe location regardless of how many slots are allocated to null. So what? This has nothing to do with industry. We don't need customers and trade to feed our war machine, we need materials and production. My EVE Videos |

Kaarous Aldurald
ROC Academy The ROC
2085
|
Posted - 2014.01.13 23:24:00 -
[607] - Quote
Pinky Hops wrote:James Amril-Kesh wrote:the fact that the main trade hubs are in highsec has nothing to do with why nullsec industry is terrible If you honestly believe this, then you are so incredibly ignorant of basic economics and the way industry works in EVE that you really shouldn't be talking at all about this subject. Industry and trade are inherently linked. You can't talk about one without also talking about the other. It's like trying to talk about the speed of a car - but refusing to discuss the tires.
You're talking about the trade hubs as though they're something set in stone, like they don't fluctuate or anything.
Meanwhile, Rens is slowly being eaten away by Hek, and only a few people are really noticing.
Hell, Yulai used to be a trade hub. It used to be THE trade hub. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.13 23:25:00 -
[608] - Quote
James Amril-Kesh wrote:Yonis Kador wrote:James Amril-Kesh wrote:The fact that the main trade hubs are in highsec has nothing to do with why nullsec industry is terrible. Nothing? I'm going to quote you on that too, James. The most customers, best prices, and greatest overall availability of merchandise (one-stop shopping) will continue to be found in a centralized, safe location regardless of how many slots are allocated to null. So what? This has nothing to do with industry. We don't need customers and trade to feed our war machine, we need materials and production.
You should actually read his post. He already pre-countered the above argument you just made. Gone. Done. Try again.
Seriously, read/think more, and sperg less. |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.13 23:27:00 -
[609] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:James Amril-Kesh wrote:the fact that the main trade hubs are in highsec has nothing to do with why nullsec industry is terrible If you honestly believe this, then you are so incredibly ignorant of basic economics and the way industry works in EVE that you really shouldn't be talking at all about this subject. Industry and trade are inherently linked. You can't talk about one without also talking about the other. It's like trying to talk about the speed of a car - but refusing to discuss the tires. You're talking about the trade hubs as though they're something set in stone, like they don't fluctuate or anything. Meanwhile, Rens is slowly being eaten away by Hek, and only a few people are really noticing. Hell, Yulai used to be a trade hub. It used to be THE trade hub.
No, I'm not talking about trade hubs as if they are set in stone. Where did I imply that in any way, shape, or form?
Of course hubs shift and mutate over time -- but that doesn't change the fact that hubs are where people mostly sell their goods -- and as such there is a tremendous market advantage for doing industry near those hubs (or at least, as near as reasonably possible) |

James Amril-Kesh
4S Corporation Goonswarm Federation
8316
|
Posted - 2014.01.13 23:29:00 -
[610] - Quote
No, there's a tremendous market advantage for doing industry where you actually have the slots and production capabilities of highsec.
Are you completely unaware that selling things in nullsec generally leads to greater profit margins, and depending upon what you sell the trade volume isn't all that low either? My EVE Videos |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.13 23:34:00 -
[611] - Quote
James Amril-Kesh wrote:No, there's a tremendous market advantage for doing industry where you actually have the slots and production capabilities of highsec.
If you can't figure out how to get slots in nullsec, I feel sorry for you. Most of the outposts are abandoned. Maybe your corp only has access to a few of them and you are crying about it?
You could always switch to POS's. For a lot of things, POS production is actually more profitable per hour than Station production, even though the profit margins are lower -- because you can produce things much much faster in a POS.
Also: if you disagree that manufacturing near trade hubs is a tremendous advantage -- you are full of it.
James Amril-Kesh wrote:Are you completely unaware that selling things in nullsec generally leads to greater profit margins, and depending upon what you sell the trade volume isn't all that low either?
1) Greater profit margins come because of fuel costs. Most people hate mining in nullsec. Very few people go to live in nullsec so they can mine. Mining sucks. It's boring. People ship in a lot of their minerals, resources, etc - and that raises the cost of production. It takes time and effort to JF in stuff.
2) Volume will always be pathetic compared to a highsec trade hub |

Yonis Kador
KADORCORP
450
|
Posted - 2014.01.13 23:40:00 -
[612] - Quote
James Amril-Kesh wrote: So what? This has nothing to do with industry. We don't need customers and trade to feed our war machine, we need materials and production.
I don't agree with that. Now it has nothing to with the hubs or industry either? Comeon. They're interconnected. And you need everything. The cake, the party, and the people eating it. I'm not saying that null doesn't need more slots per se, (it may, but that's not going to solve the fundamental problem of high sec industry being more efficient on its own. You'll still need the materials and then the perfect refine rates. So, yes, everything.) And even then, high sec will still have greater safety, numbers, and turnaround. You'll be able to charge more, but with only 15% of characters as customers, you're still playing a niche market and trying to compete with a superior economic engine. A far simpler path to industrial superiority is the disincentivization of high sec industry (whether that's accomplished by bombing raids or CCP devs) so that the added logistical costs and effort necessary make logical sense, as opposed to demanding the entire game be restructured to better suit your goals.
imo.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8316
|
Posted - 2014.01.13 23:40:00 -
[613] - Quote
Pinky Hops wrote:James Amril-Kesh wrote:No, there's a tremendous market advantage for doing industry where you actually have the slots and production capabilities of highsec. If you can't figure out how to get slots in nullsec, I feel sorry for you. Most of the outposts are abandoned. Maybe your corp only has access to a few of them and you are crying about it? Some highsec systems have more production slots than entire nullsec regions could have even if we filled them with upgraded outposts.
Pinky Hops wrote:Also: if you disagree that manufacturing near trade hubs is a tremendous advantage -- you are full of it. A large part of why these trade hubs exist is because of how great highsec industry is.
Pinky Hops wrote:James Amril-Kesh wrote:Are you completely unaware that selling things in nullsec generally leads to greater profit margins, and depending upon what you sell the trade volume isn't all that low either? 2) Volume will always be pathetic compared to a highsec trade hub Only because a significant part of your volume is due to people buying things to be used in nullsec. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8316
|
Posted - 2014.01.13 23:41:00 -
[614] - Quote
Yonis Kador wrote:You'll still need the materials and then the perfect refine rates. This is part of why highsec needs to be nerfed. They need to lose the perfect refine. My EVE Videos |

Nevyn Auscent
Broke Sauce
901
|
Posted - 2014.01.13 23:43:00 -
[615] - Quote
James Amril-Kesh wrote:No, there's a tremendous market advantage for doing industry where you actually have the slots and production capabilities of highsec.
Are you completely unaware that selling things in nullsec generally leads to greater profit margins, and depending upon what you sell the trade volume isn't all that low either? Except you do have the capabilities. Refer to my earlier post showing how many damn slots you can get in a single outpost. Null Outposts received a massive boost less than a year ago. The argument of 'We can't get enough slots' is a joke now. The only real logistical issue remaining is the fact the factory outpost only has a 30% refine at best. So you need two neighbouring outposts and to ship a lot of goods between them. Which I think most people will agree is silly that an entire outposts 'specialisation' is refining, rather than just one 'Industry' outpost.
Everything else is caused by a lot of people in Null Sec being dinosaurs and not bothering to change how they do things because the current way works. Which it's true, importing from high sec does work because of Jump Freighters. But given you export loads of high ends to High Sec, you can easily make things cheaper locally, simply by not exporting and selling them locally at a cheaper price (Since no transport costs) to the Manufacturers. And then no import costs make cheaper end product also. With same profit since you aren't two way jump freighting. All you have to do is actually do it. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8316
|
Posted - 2014.01.13 23:50:00 -
[616] - Quote
340 slots in a fully upgraded outpost is nowhere close to what we need. You don't know what you're talking about. My EVE Videos |

Hasikan Miallok
Republic University Minmatar Republic
148
|
Posted - 2014.01.13 23:50:00 -
[617] - Quote
Yonis Kador wrote: (On something of a side note, I wonder how the economy would respond if say for 6-months to a year there was a sustained pvp atmosphere maintained in the existing 6 hubs. What would emerge then? Where would people go? Could new mini-hubs be spontaneously generated? A rapid dispersal of industry? In other words, to improve their own industry, instead of begging for resource reallocation, what would happen if null sec declared war on high sec's economy?)
My Indy alts tend to do most of their manufacturing and trade from out of system. In fact in some cases out of region as you only need to fly one jump into a region to adjust your trade prices and kick off new manufacturing anywhere in the region.
Kaarous Aldurald wrote:
Meanwhile, Rens is slowly being eaten away by Hek, and only a few people are really noticing.
Hell, Yulai used to be a trade hub. It used to be THE trade hub.
Hek is still more of a supply Hub turning over consumables, ammo and ships for the adjoining losec and SOE mission running at Lanngisi. Getting any sort of standing for Boundless is far harder than for Brutor which gives Ren a long term advantage. Also Hek is 0.5 and full of crazies. Still it may overtake Rens who knows. |

Nevyn Auscent
Broke Sauce
901
|
Posted - 2014.01.13 23:59:00 -
[618] - Quote
James Amril-Kesh wrote:340 slots in a fully upgraded outpost is nowhere close to what we need. You don't know what you're talking about. It's more than 95% of high sec systems have. Probably more than 99% of high sec systems have. Only the few truly silly super industry systems in high sec have more. And given how many more null sec systems there are than high sec, to match High Sec's total number of slots, you don't need anywhere near the same density as high sec has. Especially since a lot of high sec slots aren't used.
So, lets throw some random assumptions around. 50% of High Sec slots aren't used currently. No industry happens in low/null worth including.
Then we look at where all the industry goes. I believe someone had some figures earlier that 60% of ships get destroyed in Null or something? (Not searching entire thread for it). Lets then believe Null people that generally a lot of these ships killed in high are all frigates, and say 75% worth of industry effort ships are destroyed in Null?
So.... To supply all of Nulls needs, You only need the equivalent of 37.5% of the current number of slots in high sec, with 5 times as many systems to do so in.
Yes, this is based on some assumptions, but reasonable ones. All the Null people have been saying a lot of slots go unused, and I agree, I see it myself and think those high sec super hubs could easily be nerfed. (System specific, not across the board since there are area's in high which are low in slots already). Obviously at least some of High Sec's production gets used in High Sec. And High Sec islands are included in the figures while the reality is they don't contribute to the main high sec production, and are most likely unused (Mostly)
So, if you can't do 37.5% of the output.... then you aren't even trying. Because quite simply, you can do it. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8316
|
Posted - 2014.01.14 00:06:00 -
[619] - Quote
I think you're confusing "it's possible to do it" with "it makes sense to do it". It might be possible, sure, if we fill every single system with a factory outpost. But don't ******* tell me that requiring us to do so in order to get a decent industrial base is good game balance. My EVE Videos |

ZynnLee Akkori
Perkone Caldari State
40
|
Posted - 2014.01.14 00:09:00 -
[620] - Quote
Kaarous Aldurald wrote:
You're talking about the trade hubs as though they're something set in stone, like they don't fluctuate or anything.
Meanwhile, Rens is slowly being eaten away by Hek, and only a few people are really noticing.
Hell, Yulai used to be a trade hub. It used to be THE trade hub.
This is why I think it might be possible to move a trade hub into Null, if a big Alliance were to commit to a solid 6 month long campaign to make it 'safe enough' for traders to move in that direction. And if CCP makes Null stations a little more attractive for refining. Make it a bread crumb thing. FInd a station in .6 and make it popular by loading it up with great deals and buy orders for everything for a few months. Then, when people are getting used to coming there, move it a few more jumps into .4 space and repeat for another couple months. Then into .1 space. Guard the gates ferociously, popping any pirates trying to hassle traders. In 6 months to a year, it could happen. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
965
|
Posted - 2014.01.14 00:10:00 -
[621] - Quote
James Amril-Kesh wrote:I think you're confusing "it's possible to do it" with "it makes sense to do it". It might be possible, sure, if we fill every single system with a factory outpost. But don't ******* tell me that requiring us to do so in order to get a decent industrial base is good game balance. What counts here as a decent industrial base? |

James Amril-Kesh
4S Corporation Goonswarm Federation
8316
|
Posted - 2014.01.14 00:10:00 -
[622] - Quote
ZynnLee Akkori wrote:Kaarous Aldurald wrote:
You're talking about the trade hubs as though they're something set in stone, like they don't fluctuate or anything.
Meanwhile, Rens is slowly being eaten away by Hek, and only a few people are really noticing.
Hell, Yulai used to be a trade hub. It used to be THE trade hub.
This is why I think it might be possible to move a trade hub into Null, if a big Alliance were to commit to a solid 6 month long campaign to make it 'safe enough' for traders to move in that direction. And if CCP makes Null stations a little more attractive for refining. Make it a bread crumb thing. FInd a station in .6 and make it popular by loading it up with great deals and buy orders for everything for a few months. Then, when people are getting used to coming there, move it a few more jumps into .4 space and repeat for another couple months. Then into .1 space. Guard the gates ferociously, popping any pirates trying to hassle traders. In 6 months to a year, it could happen. Why would we want to do that? My EVE Videos |

Nevyn Auscent
Broke Sauce
901
|
Posted - 2014.01.14 00:11:00 -
[623] - Quote
If you fill every single system with an industrial outpost, you will have something like five times the total output of high sec. To get enough to meet your own needs (Using above assumptions), you probably need one industrial outpost every dozen or so systems. Pretty much one per constellation. I don't think that's an unreasonable ratio of stations.
Now, if the cost of stations is balanced. That's a different question. If it's sensible, that's a different question.
But you were trying to argue 'We can't do it' Which is false. "We choose not to do it because we don't want that many outposts for other reasons already" is a different story. |

Nevyn Auscent
Broke Sauce
901
|
Posted - 2014.01.14 00:12:00 -
[624] - Quote
ZynnLee Akkori wrote:Kaarous Aldurald wrote:
You're talking about the trade hubs as though they're something set in stone, like they don't fluctuate or anything.
Meanwhile, Rens is slowly being eaten away by Hek, and only a few people are really noticing.
Hell, Yulai used to be a trade hub. It used to be THE trade hub.
This is why I think it might be possible to move a trade hub into Null, if a big Alliance were to commit to a solid 6 month long campaign to make it 'safe enough' for traders to move in that direction. And if CCP makes Null stations a little more attractive for refining. Make it a bread crumb thing. FInd a station in .6 and make it popular by loading it up with great deals and buy orders for everything for a few months. Then, when people are getting used to coming there, move it a few more jumps into .4 space and repeat for another couple months. Then into .1 space. Guard the gates ferociously, popping any pirates trying to hassle traders. In 6 months to a year, it could happen. Yulai ceased being a trade hub because of CCP intervention moving some gates. None of the other trade hubs which appeared after that CCP intervention have died out. |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 00:17:00 -
[625] - Quote
James Amril-Kesh wrote:340 slots in a fully upgraded outpost is nowhere close to what we need. You don't know what you're talking about.
Wtf?
Except that you get that in every single system. You don't need research outposts, at all, ever, because POS's take up that role.
You only need 1 refining outpost per constellation at MOST.
340 slots per system is fantastic, and should absolutely be sufficient to seed a large coalition with nearly everything they need, assuming they are actually used.
With just 50 factory outposts, that's 17,000 manufacturing slots - enough to service 1,700 full time industrial manufacturing characters.
That slot density far exceeds what is possible in highsec.
Of course, it requires a coalition to *cough* actually manage it's resources....
(and don't tell me 50 systems/outposts is a lot. it isn't.) |

Yonis Kador
KADORCORP
450
|
Posted - 2014.01.14 00:23:00 -
[626] - Quote
Hasikan Miallok wrote:Yonis Kador wrote: (On something of a side note, I wonder how the economy would respond if say for 6-months to a year there was a sustained pvp atmosphere maintained in the existing 6 hubs. What would emerge then? Where would people go? Could new mini-hubs be spontaneously generated? A rapid dispersal of industry? In other words, to improve their own industry, instead of begging for resource reallocation, what would happen if null sec declared war on high sec's economy?)
My Indy alts tend to do most of their manufacturing and trade from out of system. In fact in some cases out of region as you only need to fly one jump into a region to adjust your trade prices and kick off new manufacturing anywhere in the region.
I'm sure that's true, but if 6,000 ships were being destroyed every day at the Jita undock, your destination to alter those orders would need adjustment in short order.
James Amril-Kesh wrote:340 slots in a fully upgraded outpost is nowhere close to what we need. You don't know what you're talking about.
I guess the thing that irks me the most about all this is that broad generalizations are used to make so many of these points. Who gets to mine everything they need in the same system they refine and manufacture in high sec? The noobs manufacturing ammo? I know I don't and I spent months working for perfect refining with 14 npc corps.
In a normal week for me, I've got to survey scan the 6-10 systems I'm currently mining in to see which have gotten mined the hardest over the weekend just to idenfity a starting point. (Over the weekend, everybody and their momma logs into high sec and literally everything gets wiped out. Mondays are rejuvination days (that's why I'm here) - sometimes Tuesdays too.) The systems I'm working out of right now are upwards to 10 jumps apart and none are near a hub. My corp theme (KADORCORP) had to be readjusted almost immediately because I couldn't maintain my gameplay (though I wanted to) by remaining within the borders of a single region. I still spend most of my time in Kador, and work there as frequently as I can, but now I roam three regions.)
Somewhat unsurprisingly, the systems best suited for mining (the ones least valued) have no/lvl 1 agents, no manufacturing slots or for maximum pow, no stations. If you're running an orca + 2/3 barge setup, you can wipe out a 5-6 belt system of everything but tritanium in a couple hrs. and do major dmg to a 10-12 belt system in that same time. Just one player easily devalues prime real estate quickly by mining from high-ends to low. Because these belts now respawn in reduced quantities, even if you've found the best kept mining secret in all of EVE, in 2 days, tops, you've got to move on.
So mining in high sec these days, is a game of strategic surveying, decentralization of assets, constant vigilence, and manditory transport of materials from a number of outlying systems to wherever you decide to centrally manufacture (which hopefully IS a system near a hub. I've been lucky enough to get my manufacturing done within 4 jumps of a hub now for years, so there's that at least.) But it is not a 'let's count the slots' and compare game and it's certainly not a system where high sec industrialists have 'everything they need' in one convenient location either. I'm working all over the map in three regions.
Just wanted to point out that there are logistical challenges here too.
imo.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

EI Digin
Sniggerdly Pandemic Legion
1652
|
Posted - 2014.01.14 00:32:00 -
[627] - Quote
Pinky Hops wrote:(and don't tell me 50 systems/outposts is a lot. it isn't.) LOL |

James Amril-Kesh
4S Corporation Goonswarm Federation
8317
|
Posted - 2014.01.14 00:35:00 -
[628] - Quote
I'm just going to let Tippia address this. He knows this **** a lot better than I do. My EVE Videos |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 00:45:00 -
[629] - Quote
EI Digin wrote:Pinky Hops wrote:(and don't tell me 50 systems/outposts is a lot. it isn't.) LOL
Goonswarm Federation has sov in 206 systems, and access to 90 outposts.
This is the sandbox. They can decide what goes where. Sure, it has an upfront cost -- but divided by the amount of slots gained it isn't jack **** as long as you intend to use them.
The real reason industry sucks in nullsec isn't because you can't outproduce highsec.
It's because highsec represents a massive portion of the market itself. Selling stuff there is advantageous inherently because so many people play there -- and thus we get back to the silly fact that it's most efficient to produce things where you intend to sell them. |

EI Digin
Sniggerdly Pandemic Legion
1652
|
Posted - 2014.01.14 00:50:00 -
[630] - Quote
So now every alliance has to be Goonswarm Federation in order to have a decent industrial base?
Quote:It's because highsec represents a massive portion of the market itself. Selling stuff there is advantageous inherently because so many people play there -- and thus we get back to the silly fact that it's most efficient to produce things where you intend to sell them.
Where do you think people lose all of this stuff? Highsec? To what? |

Nevyn Auscent
Broke Sauce
901
|
Posted - 2014.01.14 00:50:00 -
[631] - Quote
Referencing Dotlan. 3294 'Outlaw' systems. I can't establish exactly how many are NPC. 2751 appears to be the Sov systems off Dotlan. Should be close enough anyway.
Using aforementioned figure of 1 Factory Outpost per 12 systems. 229 Factory outposts.
At 170 base slots per system. 38930 factory slots, with 50% discounts on time to certain things (Ships which take the most time typically). So potentially 77860 slots equivalent. Lets take a nice mid point for how many functional slots as some will be used to build unbonused things. 58395 final effective slots.
Now, I can't find a reference, but I recall someone throwing around the figure of high sec having something like 65,000 slots in total? If someone could reference that one?
So (assuming the former high sec count) at one Industry outpost per 12 systems, Null Sec has approximately the same total output as High Sec. When we have already established that that output isn't actually used and empty slots are common. Meaning 1 outpost per 12 systems is actually too many for Null Sec. And 1 about every 30 systems would actually be the right ratio for Null to be capable of building everything locally. Then of course, Null would have to get the miners (Who thanks to Rorq boosts actually earn more in Null even mining the same ore, let alone the better ore) to provide the resources for that into Null, after years of convincing them that all they are is targets to be ganked & awoxed on. But, 1 per 30? That's the ratio we seem to be landing at of how many industry outposts are needed vs systems.
|

EI Digin
Sniggerdly Pandemic Legion
1652
|
Posted - 2014.01.14 00:52:00 -
[632] - Quote
If highsec industry has the natural advantage of being in a central location and having relative safety, it doesn't also need the artificial advantage of zero tax and (practically) zero expense. |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 01:03:00 -
[633] - Quote
EI Digin wrote:So now every alliance has to be Goonswarm Federation in order to have a decent industrial base? Quote:It's because highsec represents a massive portion of the market itself. Selling stuff there is advantageous inherently because so many people play there -- and thus we get back to the silly fact that it's most efficient to produce things where you intend to sell them. Where do you think people lose all of this stuff? Highsec? To what?
No way.
I was just saying it was possible for GSF to do it -- even considering the absolutely enormous amount of players they have.
If 1 maxed outpost really does yield 340 slots then it should be doable for virtually any of the established nullsec powerblocks unless you have a huge amount of players and a small amount of systems. Like TEST. But it's hard to call such an alliance a nullsec power at the moment....
It's hard to really put a finger on how much production you "need." Is absolute 100% self sufficiency required? Probably unrealistic, no?
But just an example, one character can produce over 40 interceptors in a day.
HAC's? How about 8 Ishtar's a day? Doesn't sound like much -- but this is just one character.
Shrug. Embrace the sandbox or not. You shouldn't expect CCP to just wave a magic wand and give you free ships. You have the tools to make what you need. |

Kaarous Aldurald
ROC Academy The ROC
2085
|
Posted - 2014.01.14 01:22:00 -
[634] - Quote
I'd like to point something out to the people who are still claiming this can be done.
Nullsec doesn't avoid this because they're stubborn, or whatever. Goonswarm themselves turned into renters recently as necessity demanded. Nullsec as a whole does what it has to, to get the job done.
If this dream of yours were possible, someone would have done it by now.
If you think I'm wrong, prove it. Go do it yourself.
Get a little coalition/alliance going and ask the CFC, or N3, or whoever you feel like, to let you in with that intent. Otherwise you're theorycrafting and claiming it's fact, also known as spouting off. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 01:26:00 -
[635] - Quote
Kaarous Aldurald wrote:IIf this dream of yours were possible, someone would have done it by now.
If you think I'm wrong, prove it. Go do it yourself.
It's not a "dream" it's just numbers. And just because something hasn't been done doesn't mean it isn't possible (if this was true evolution would not happen...or improvement lol)
Personally, I think that even if nullsec was hilariously overproducing highsec, that highsec production slots would still be more in demand and more profitable than nullsec ones.
Why? Better location. That was the main point I was making.
Nullsec production isn't bad because it isn't scalable. It isn't bad because it's too risky.
It's simply bad because you are producing far away from where your goods can be easily and fluently monetized in enormous volumes. It's that simple. You naturally want to be close to those locations when you produce. |

Nevyn Auscent
Broke Sauce
902
|
Posted - 2014.01.14 01:29:00 -
[636] - Quote
Kaarous Aldurald wrote:I'd like to point something out to the people who are still claiming this can be done.
Nullsec doesn't avoid this because they're stubborn, or whatever. Goonswarm themselves turned into renters recently as necessity demanded. Nullsec as a whole does what it has to, to get the job done.
If this dream of yours were possible, someone would have done it by now.
If you think I'm wrong, prove it. Go do it yourself.
Get a little coalition/alliance going and ask the CFC, or N3, or whoever you feel like, to let you in with that intent. Otherwise you're theorycrafting and claiming it's fact, also known as spouting off. No, it's known as educating the morons who stick their heads in the sand and insist it's impossible. Because it is fact that the slots are quite creatable. Goonswarm depending on what type of outposts they have may already have the capacity they need for just their members (Assuming the stations are upgraded)
There are other reasons they choose not to (Such as,... till a year ago the slots couldn't be made, or lack desire to do capital investment into infrastructure), but that is a choice, not something they are forced to do. |

EI Digin
Sniggerdly Pandemic Legion
1655
|
Posted - 2014.01.14 01:56:00 -
[637] - Quote
Pinky Hops wrote: You shouldn't expect CCP to just wave a magic wand and give you free ships.
This is basically what highsec stations are, a handout. You can't compete with free. |

Kaarous Aldurald
ROC Academy The ROC
2087
|
Posted - 2014.01.14 02:13:00 -
[638] - Quote
Quote:It's simply bad because you are producing far away from where your goods can be easily and fluently monetized in enormous volumes.
You're being very dense, or at the very least thinking like a carebear.
They don't want it to sell it. They want it to use it.
Their end goal is supplies and war materials, not money.
Quote:Nullsec production isn't bad because it isn't scalable. It isn't bad because it's too risky.
It would be bad if it were one of those things. It's bad because it's both.
They don't give 2 fucks about production of things to sell. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 02:13:00 -
[639] - Quote
EI Digin wrote:Pinky Hops wrote: You shouldn't expect CCP to just wave a magic wand and give you free ships.
This is basically what highsec stations are, a handout. You can't compete with free.
But you can compete with "free."
Example 1: You want to do t2 production. There are "free" copy/invent/ME/PE slots...But there is a problem. You have to wait for them and sit in line.
This costs time and reduces your efficiency. So instead, you decide to join a corp that has a POS, or anchor your own. Now you get slots whenever you want, of whatever type you want -- all conveniently in a singular location. The fuel pays for itself within a few day, and you chuckle at the thought of "free" lab slots.
How are they "free" when the opportunity cost for using them is negative?
Example 2: You want to produce a whole crapload of cheap modules. Insane bulk. The difference in profit margin between producing it in a POS vs a station is negligable compared to the speed increase of making it in a POS.
Thus, you pay for the POS and spam the crap out of the module, making more isk per slot/hour than you could in a station. It pays for the fuel and profit above that. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8318
|
Posted - 2014.01.14 02:15:00 -
[640] - Quote
Kaarous Aldurald wrote:They don't want it to sell it. They want it to use it.
Their end goal is supplies and war materials, not money. But profit margins! Trade hubs! ISK/hour! My EVE Videos |

Angelica Dreamstar
Epic Boo Bees
165
|
Posted - 2014.01.14 02:24:00 -
[641] - Quote
EI Digin wrote:If highsec industry has the natural advantage of being in a central location and having relative safety, it doesn't also need the artificial advantage of zero tax and (practically) zero expense. The natural advantage of being in a central location. Whatever that means for you, for me it means that you have to shoot into every direction, if you want to defend yourself. Seeking fame and fortune? ;) No age limit! There's a tears bonus program ! Join the Epic Boo Bees! (chars of all age and sex, RP,PvP) |

Kimmi Chan
Tastes Like Purple
535
|
Posted - 2014.01.14 02:38:00 -
[642] - Quote
James Amril-Kesh wrote:Kaarous Aldurald wrote:They don't want it to sell it. They want it to use it.
Their end goal is supplies and war materials, not money. But profit margins! Trade hubs! ISK/hour!
I'm not an industrialist but aren't the things you're mentioning here exactly what industry is about?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8318
|
Posted - 2014.01.14 02:42:00 -
[643] - Quote
I thought industry was about making things. My EVE Videos |

Nevyn Auscent
Broke Sauce
902
|
Posted - 2014.01.14 02:46:00 -
[644] - Quote
Kaarous Aldurald wrote:
They don't want it to sell it. They want it to use it.
Their end goal is supplies and war materials, not money.
If they actually wanted to use it, it's fine right now. The materials are cheaper locally since they don't have to pay for the JF fuel costs to get high ends to trade hubs. They don't 'have' to import, they can make all the low ends locally by bothering to belt mine. It's not like it changes how fast someone can warp to you since all the grav sites are anoms anyway. Or they can mine enough low ends from the grav sites and export spare high ends to high sec still for profit. They can build the slots easily. 420 potential from a single outpost if you use it perfectly, and ships are the high volume shipping goods. The amount of ammo you can import on a single JF trip is incredible. Ships are your bulky items best made locally and they are the ones with the best time bonus.
So.... Not seeing the problem. 1 Factory outpost per 20-30 Null Sec Systems generates all the industry they could ever need. If they are a more densely packed alliance, then they obviously will need it slightly closer than that.
The short version is they simply don't want to. Plenty of arguments why not to do it sure. But none of which will be changed by nerfing high sec. |

Kimmi Chan
Tastes Like Purple
535
|
Posted - 2014.01.14 02:58:00 -
[645] - Quote
James Amril-Kesh wrote:I thought industry was about making things.
I think there's more to industry than that. What industry makes things just for the sake of making things? They make things to sell for a profit. They sell these things in a market. They sell these things at a rate that maximizes their profits preferably so their Q3 earnings are greater than in the previous quarter.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 03:00:00 -
[646] - Quote
Kimmi Chan wrote:James Amril-Kesh wrote:I thought industry was about making things. I think there's more to industry than that. What industry makes things just for the sake of making things? They make things to sell for a profit. They sell these things in a market. They sell these things at a rate that maximizes their profits preferably so their Q3 earnings are greater than in the previous quarter.
Not to mention so that they can use their profits to re-invest and make more things, faster.
Industrialists who don't do things for profit soon do not have any currency to make anything at all. Or they get stuck in an endless loop of mining -> producing at a loss with minerals mined...Ouch. |

Kaarous Aldurald
ROC Academy The ROC
2087
|
Posted - 2014.01.14 03:14:00 -
[647] - Quote
Quote:Not to mention so that they can use their profits to re-invest and make more things, faster.
How can you still not understand that "profits" is not the goal here? Not posting on my main, and loving it.-á Because free speech.-á |

Nexus Day
Lustrevik Trade and Travel Bureau
942
|
Posted - 2014.01.14 03:32:00 -
[648] - Quote
The monthly "I want to look kewl to lo and null sec" thread has arrived on schedule. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Kimmi Chan
Tastes Like Purple
535
|
Posted - 2014.01.14 03:32:00 -
[649] - Quote
Kaarous Aldurald wrote:Quote:Not to mention so that they can use their profits to re-invest and make more things, faster. How can you still not understand that "profits" is not the goal here?
Profits is the ONLY goal of industry.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2087
|
Posted - 2014.01.14 03:33:00 -
[650] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Quote:Not to mention so that they can use their profits to re-invest and make more things, faster. How can you still not understand that "profits" is not the goal here? Profits is the ONLY goal of industry.
No.
Production is.
What you do with the product is a separate act. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
535
|
Posted - 2014.01.14 03:36:00 -
[651] - Quote
Kaarous Aldurald wrote:Kimmi Chan wrote:Kaarous Aldurald wrote:Quote:Not to mention so that they can use their profits to re-invest and make more things, faster. How can you still not understand that "profits" is not the goal here? Profits is the ONLY goal of industry. No. Production is. What you do with the product is a separate act.
Sorry Kaarous, that is just naive. Industry is not simply production. No industry exists only to produce for the sake of production. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

EI Digin
Sniggerdly Pandemic Legion
1656
|
Posted - 2014.01.14 03:38:00 -
[652] - Quote
Pinky Hops wrote:All those "free" minerals, right? 
I prefer "free" jump freighter services.
|

Kaarous Aldurald
ROC Academy The ROC
2088
|
Posted - 2014.01.14 03:40:00 -
[653] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Kimmi Chan wrote:Kaarous Aldurald wrote:Quote:Not to mention so that they can use their profits to re-invest and make more things, faster. How can you still not understand that "profits" is not the goal here? Profits is the ONLY goal of industry. No. Production is. What you do with the product is a separate act. Sorry Kaarous, that is just naive. Industry is not simply production. No industry exists only to produce for the sake of production.
Actually, several do. Notably, the American battle tank industry.
It continues to exist, subsidized 100% by the government, to keep the individuals working there from being unemployed. The Army has a giant warehouse full of unused tanks in the desert near the facility.
Industry is production.
Sales is, well, sales.
They are separate. I also do not know why the concept of making something to actually use it is so foreign to you.
Not posting on my main, and loving it.-á Because free speech.-á |

Hasikan Miallok
Republic University Minmatar Republic
148
|
Posted - 2014.01.14 03:41:00 -
[654] - Quote
James Amril-Kesh wrote:I thought industry was about making things.
Unless your subsidised to not make things .. or your manufacturing is a front for something else ... or you are invovled in futures and margin trading ... or you live in Hong Kong.
Kaarous Aldurald wrote:Kimmi Chan wrote:Kaarous Aldurald wrote:Quote:Not to mention so that they can use their profits to re-invest and make more things, faster. How can you still not understand that "profits" is not the goal here? Profits is the ONLY goal of industry. No. Production is. What you do with the product is a separate act.
Not true.
If you get more AK47s by making illegal drugs and selling them and then buying your AK47s you are better off making illegal drugs then AK47s.
There is only one situation where production is not about profit and that is the case where the ONLY way to obtain an item is make it yourself. |

Kimmi Chan
Tastes Like Purple
535
|
Posted - 2014.01.14 03:45:00 -
[655] - Quote
Kaarous Aldurald wrote:Actually, several do. Notably, the American battle tank industry.
It continues to exist, subsidized 100% by the government, to keep the individuals working there from being unemployed. The Army has a giant warehouse full of unused tanks in the desert near the facility.
Profiting from a subsidy from the American Government.
Kaarous Aldurald wrote:Industry is production.
Sales is, well, sales.
They are separate. I also do not know why the concept of making something to actually use it is so foreign to you.
Use it for what? Territorial wars in Nullsec that have the potential of increasing real estate holdings that are still a profit?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2088
|
Posted - 2014.01.14 03:46:00 -
[656] - Quote
Kimmi Chan wrote:
Use it for what? Territorial wars in Nullsec that have the potential of increasing real estate holdings that are still a profit?
Or, you know...
fun.
Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
535
|
Posted - 2014.01.14 03:54:00 -
[657] - Quote
Kaarous Aldurald wrote:Kimmi Chan wrote:
Use it for what? Territorial wars in Nullsec that have the potential of increasing real estate holdings that are still a profit?
Or, you know... fun.
Andrew Carnegie did not decide to make steel for fun.
Henry Ford did not decide to make cars for fun.
Every industrial endeavor has but one purpose - to make a profit. No industry continues to operate at a loss for any extended amount of time (unless they are subsidized or "bailed out" by the government). "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Nevyn Auscent
Broke Sauce
902
|
Posted - 2014.01.14 04:05:00 -
[658] - Quote
This being a game 'Fun' can be considered a 'profit' effectively. So, for 'fun' is valid. But the Industrialist will want to make money on his effort still, just the players buying will be paying for 'fun'. The Industrialist certainly won't want to loose money on his effort. |

Anslo
The Scope Gallente Federation
4224
|
Posted - 2014.01.14 04:31:00 -
[659] - Quote
Who cares? It's a ******* game. Get over it, nerds.
|

Diamond Zerg
Taking Solo Away.
36
|
Posted - 2014.01.14 07:04:00 -
[660] - Quote
Anslo wrote:Who cares? It's a ******* game. Get over it, nerds.
Hey Anslo! I once lost 100m to an impersonator of yours (and by this I mean I'm a fan, cause I agreed to loan someone I thought was you ISK XD)
Of course after filing petition I got the ISK back ^^.
What are your thoughts on whether hisec should be nerfed? |

Prince Kobol
1342
|
Posted - 2014.01.14 07:42:00 -
[661] - Quote
I am not going to claim that this isn't for profit because it is, was for me anyway.
I spent my first few years in Eve as an Industrialist and I chose to remain in HS because when I did my calculations, isk v time + effort + risk , HS was always the winner by a long margin.
There simply wasn't and there still isn't enough incentive to manufacture in null and the main incentive is isk.
I will not pretend that isk was not my main motivation.
At the moment I run lvl5 missions in low sec on a alt as for me it is worth the risk, the carrot is tasty enough so to speak.
The incentive for a miner to up sticks and move all of his stuff to mine and produce goods in null is not there.
Now it isn't just stations that is the problem, it is a combination of many different factors but the fact is, most people will always chose to HS over anywhere.
This is something that needs addressing by CCP.
As the risk, time, effort increases, so should the ability to earn more isk.
If this was true then more people would be out in null now mining and producing goods to sell. |

Kira Enomoto
State War Academy Caldari State
19
|
Posted - 2014.01.14 07:54:00 -
[662] - Quote
Anslo wrote:Who cares? It's a ******* game. Get over it, nerds.
Isn't it time for football practise?... 
I thought nerd calling was limited to, what is that 'merican phrase..., jocks?
|

Kira Enomoto
State War Academy Caldari State
19
|
Posted - 2014.01.14 07:59:00 -
[663] - Quote
Prince Kobol wrote: The incentive for a miner to up sticks and move all of his stuff to mine and produce goods in null is not there.
Now it isn't just stations that is the problem, it is a combination of many different factors but the fact is, most people will always chose to HS over anywhere.
This is something that needs addressing by CCP.
As the risk, time, effort increases, so should the ability to earn more isk.
If this was true then more people would be out in null now mining and producing goods to sell.
The players themselves could do a lot. Goons could setup a few stations where you could refine, manufacture, and sell goods. They would not even have to do it themselves, just get income from the tax at the stations.Make a deal with a neutral industry corp. Gonns supply the facilities, the industry corp supply the ships and manpower.
|

Anhenka
Hard Knocks Inc. Kill It With Fire
89
|
Posted - 2014.01.14 08:31:00 -
[664] - Quote
Kira Enomoto wrote:Prince Kobol wrote: The incentive for a miner to up sticks and move all of his stuff to mine and produce goods in null is not there.
Now it isn't just stations that is the problem, it is a combination of many different factors but the fact is, most people will always chose to HS over anywhere.
This is something that needs addressing by CCP.
As the risk, time, effort increases, so should the ability to earn more isk.
If this was true then more people would be out in null now mining and producing goods to sell.
The players themselves could do a lot. Goons could setup a few stations where you could refine, manufacture, and sell goods. They would not even have to do it themselves, just get income from the tax at the stations.Make a deal with a neutral industry corp. Gonns supply the facilities, the industry corp supply the ships and manpower.
There's a fool born every minute, but even in eve I don't think many would view an offer from GS to "Come out, you stay neutral and mine, I promise we won't shoot you, wink wink" to be even a remote possibility. |

Josef Djugashvilis
Acme Mining Corporation
1952
|
Posted - 2014.01.14 08:32:00 -
[665] - Quote
James Amril-Kesh wrote:I think you're confusing "it's possible to do it" with "it makes sense to do it". It might be possible, sure, if we fill every single system with a factory outpost. But don't ******* tell me that requiring us to do so in order to get a decent industrial base is good game balance.
I think you are confusing "it's possible to do it" with 'we are too damn lazy to do it and want CCP to give us more cake' This is not a signature. |

Kira Enomoto
State War Academy Caldari State
19
|
Posted - 2014.01.14 08:35:00 -
[666] - Quote
Anhenka wrote:Kira Enomoto wrote:Prince Kobol wrote: The incentive for a miner to up sticks and move all of his stuff to mine and produce goods in null is not there.
Now it isn't just stations that is the problem, it is a combination of many different factors but the fact is, most people will always chose to HS over anywhere.
This is something that needs addressing by CCP.
As the risk, time, effort increases, so should the ability to earn more isk.
If this was true then more people would be out in null now mining and producing goods to sell.
The players themselves could do a lot. Goons could setup a few stations where you could refine, manufacture, and sell goods. They would not even have to do it themselves, just get income from the tax at the stations.Make a deal with a neutral industry corp. Gonns supply the facilities, the industry corp supply the ships and manpower. There's a fool born every minute, but even in eve I don't think many would view an offer from GS to "Come out, you stay neutral and mine, I promise we won't shoot you, wink wink" to be even a remote possibility.
Well, perhaps Goons was the wrong example... The point still stands though. |

Anhenka
Hard Knocks Inc. Kill It With Fire
89
|
Posted - 2014.01.14 09:02:00 -
[667] - Quote
Kira Enomoto wrote:
Well, perhaps Goons was the wrong example... The point still stands though.
TLDR: A large nullsec alliance/coalition gets far more income off of renting a few mediocre system, at less effort, than they would get from inviting a massive number of industrialists, babysitting them to try and keep them safe, and having a small tax on refining/sales/whatever.
Part of it is that any activity that the alliance might value is done far more easily in or near empire. Importing all your t2 needs in a single JF is simple beyond belief. There's not a single reason to do significant t2 prod in nullsec.
About the only thing industrialists do of any value is A: Mine Ice so hauling in fuel for towers is less of a hassle, and B: Produce doctrine t1 PvP BS and BC Hulls. Cruisers and below are easily moved en masse. And even the isotopes are of debatable worth, since most characters can make enough casually ratting to pay for an entire JF worth of isos, + JF delivery fee in much less time than mining the isotopes.
And with the wonders of mineral compression, a person with a decent setup can haul a dozen freighters worth of mins from high to null in a single JF. I see that local miners Aka roaming gang bait are a wonderful asset again.
A station with say a 1% transaction tax would require 100 bil worth of transactions in order to get the same amount as the owner renting off an awful system for a month. And renting off the station system itself would probably net them significantly more than that. |

Nevyn Auscent
Broke Sauce
903
|
Posted - 2014.01.14 09:04:00 -
[668] - Quote
Kira Enomoto wrote:
Well, perhaps Goons was the wrong example... The point still stands though.
The problem is, all the big null entities pretty much are known to have scammed/awoxed industrialists in the past after promising them opportunities. They treated industrialists like a second class citizen except for the privileged few cap/super cap manufacturers who have been with them for a long time. And now most older industrialists know better than to trust them. Obviously if you are a Goon main and have an industrial alt you aren't as likely to get ganked by goons if you move, but the industrialist mains aren't likely to believe any of them now.
They effectively shot themselves in the foot by doing all of that when Null Industry was in a terrible state & setting up the most efficient import lines they could, that now it is starting to get into better shape, the incentive isn't there to change how they are doing business. Straight Inertia will keep most large entities doing things the same way, even if something 5% better comes along, because the effort involved in changing methods isn't worth 5%. |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 09:37:00 -
[669] - Quote
Kira Enomoto wrote:
The players themselves could do a lot. Goons could setup a few stations where you could refine, manufacture, and sell goods. They would not even have to do it themselves, just get income from the tax at the stations.Make a deal with a neutral industry corp. Gonns supply the facilities, the industry corp supply the ships and manpower.
It would still be cheaper to import the finished product.
We can add a million production slots to each station and get 100% refining efficiency and high sec would still be the cheaper option simply because they have near no costs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 09:47:00 -
[670] - Quote
baltec1 wrote:
It would still be cheaper to import the finished product.
We can add a million production slots to each station and get 100% refining efficiency and high sec would still be the cheaper option simply because they have near no costs.
Again, pure myth. Importing product includes two sets of JF fuel costs. Producing locally at an outpost has no more cost than high sec. Unless your alliance is choosing to tax industrialists in which case.... guess what, you are CHOOSING to drive them away.
So producing locally should be cheaper than importing. If it's not you are doing something wrong. Especially on the bulky items such as ships, where you actually produce them even cheaper than high sec, because your production lines are faster so the time cost is less. (Insignificant as it is atm I know)
Edit: I guess on the smaller T1 ships you might be true. But only because of the crowd who view minerals they mine themselves as 'free'. So sell under the actual mineral cost to build the ships. And those players are making a loss on their sales. So... Yea. Those don't apply in any serious assessment. |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 09:54:00 -
[671] - Quote
Nevyn Auscent wrote:baltec1 wrote:
It would still be cheaper to import the finished product.
We can add a million production slots to each station and get 100% refining efficiency and high sec would still be the cheaper option simply because they have near no costs.
Again, pure myth. Importing product includes two sets of JF fuel costs. Producing locally at an outpost has no more cost than high sec. Unless your alliance is choosing to tax industrialists in which case.... guess what, you are CHOOSING to drive them away. So producing locally should be cheaper than importing. If it's not you are doing something wrong. Especially on the bulky items such as ships, where you actually produce them even cheaper than high sec, because your production lines are faster so the time cost is less. (Insignificant as it is atm I know)
We need to make more JF trips for production in null space. We can only have one outpost per system so we have to move the materials around more as well as still importing low end minerals. I have told you this five times now.
Our costs are much higher than high sec which means high sec simply undercuts us. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 09:59:00 -
[672] - Quote
baltec1 wrote:
We need to make more JF trips for production in null space. We can only have one outpost per system so we have to move the materials around more as well as still importing low end minerals. I have told you this five times now.
Our costs are much higher than high sec which means high sec simply undercuts us.
I know it's a strange thing, but Null Sec has gates too..... You don't 'have' to jump freighter everything, and if you set it up right you would have your industry right next to a refinery. And in Null Sec you can even shoot first so scouts and escorts actually work. While high sec industrialists move around unable to shoot first so are actually vulnerable to ganks.
So, using a JF for any movement is again, a CHOICE.
And importing Low ends is a CHOICE. You have local low ends in belts, you can mine them. The volume of low ends available in Null is vastly more than available in high. You can also over mine high ends and export the excess for profit quite easily now the ore has had it's mineral distributions adjusted, because you aren't out at nearly the ratio you were before.
So, these are simply CHOICES you are making in how you do business. Not costs forced on you. |

stationmonkey
Synthetic Arbitration Shadow of the Hegemon
10
|
Posted - 2014.01.14 10:03:00 -
[673] - Quote
Reaver Glitterstim wrote:everything the OP said would happen, but to a lesser extent than he says. Bots would still be rampant in highsec, and there would still be huge numbers of carebear noobs who don't know how to play the game.
If highsec income were cut hugely at the highest points, say 75% less income from incursion vanguards in highsec and 50% less incoming DPS, no more incursions other than vanguards in highsec, no more level 4 missions in highsec, the top anomalies give 50% less income in highsec -- and if resource generation were reduced greatly, say 50% less PI yield in highsec, no plasma planets in highsec, no ores above omber and kernite in highsec and those only available in small quantities in grav sites you have to scan down, and 33% less tritanium and pyerite from veldspar and scordite which would be the only ores available in large quantities in asteroid belts in highsec...
..Where to start. I didn't include the conclusion paragraph. But that's because its less than half right. Sure some people would migrate to Low and Null, sure some people would still play in High, content with the lesser amounts. But for the love of god, the mass migration away from eve would shut CCP's doors. Do you guys honestly think CCP can nerf High Sec?
Think with me for a minute if you will. What is the percentage of players game wide who play in Nullsec? The general consensus is somewhere between 25 and 35 percent. So, at best that means that 65 percent of the players are in High sec. Now, assume if you will half those either go on to greener pastures or just stay content with what they have left. your still left with 1/3 of the game up and quitting. ONE THIRD of the game would just say "**** this"
Who is going to make that "leet pvp ship" you love so much? The guys in Null and Low? Seriously? how stupid can you be? The fact that there is the "illusion" of relative safety in High security space is the only reason you have that little ship to fly around in. Granted there are some entities out there who can keep their people safe enough to make ships and modules in Null. (how many of the null blocks can) Without High all your commerce are belong to NOBODY!. High security space creates your ships.
Cry foul and moan all you like. But if you take away any more of what little they have. If you remove the wool from their eyes. Take away the illusion of safety they have with Concord response times. Take away their rocks, their missions, their incursions. Who is going to buy your Officer loot? (level 3 mission runners?) Who is going to sell you Tritanium and Pyerite? (low sec or nullsec miners?) I think perhaps some of you need to pull the proverbial wool off your own eyes. Your disillusioned to a degree that is laughable. You seem to have lost sight of the fact that EVE is a game whose economy is PLAYER BASED.
That does not mean players only buy... That means players create, sell, trade, steal, beg, scam, and borrow. Without those publord newbies working high sec rocks, missions and incursions you hate so much. You WHOLE ECONOMY would collapse. Its like nobody who has tasted the blood of others can remember sometimes. That ship you just used to kill that high sec miner, may well have been built by the guy you just blew up.
If you really have such a terrible issue with the way high sec is. If you really think they should be less safe. Then join New Order Logistics, or create your own similar entity. HTFU you guys. Your supposed to be the "1337" players of EVE right? Act like you have some idea how the game actually works. How an economy functions. Or.. and this one will likely be the better path. Shut the **** up and follow your FC's commands. Talk when spoken to, like a good little line member. Your opinion only matters in your own mind. (yes I understand this goes for me too) But you got your piece. So I will get mine =-)~
Fly True, Strike Sure, and Keep Up!
Stationmonkey |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 10:09:00 -
[674] - Quote
Nevyn Auscent wrote: I know it's a strange thing, but Null Sec has gates too..... You don't 'have' to jump freighter everything, and if you set it up right you would have your industry right next to a refinery. And in Null Sec you can even shoot first so scouts and escorts actually work. While high sec industrialists move around unable to shoot first so are actually vulnerable to ganks.
So, using a JF for any movement is again, a CHOICE.
And importing Low ends is a CHOICE. You have local low ends in belts, you can mine them. The volume of low ends available in Null is vastly more than available in high. You can also over mine high ends and export the excess for profit quite easily now the ore has had it's mineral distributions adjusted, because you aren't out at nearly the ratio you were before.
So, these are simply CHOICES you are making in how you do business. Not costs forced on you.
We will never have the manpower to mine enough low ends so no its not a choice.
As for convoys, there is a very good reason why everyone stopped using these when the carrier arrived, they are far too easily destroyed. The last alliance to try doing this lost half of their freighters in just two weeks so no, that is not a real option either. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kira Enomoto
State War Academy Caldari State
19
|
Posted - 2014.01.14 10:15:00 -
[675] - Quote
baltec1 wrote:Nevyn Auscent wrote: I know it's a strange thing, but Null Sec has gates too..... You don't 'have' to jump freighter everything, and if you set it up right you would have your industry right next to a refinery. And in Null Sec you can even shoot first so scouts and escorts actually work. While high sec industrialists move around unable to shoot first so are actually vulnerable to ganks.
So, using a JF for any movement is again, a CHOICE.
And importing Low ends is a CHOICE. You have local low ends in belts, you can mine them. The volume of low ends available in Null is vastly more than available in high. You can also over mine high ends and export the excess for profit quite easily now the ore has had it's mineral distributions adjusted, because you aren't out at nearly the ratio you were before.
So, these are simply CHOICES you are making in how you do business. Not costs forced on you.
We will never have the manpower to mine enough low ends so no its not a choice.
Something I made a suggestion as to how to remedy.
But, granted, most of the big corps made the CHOICE to scare all those who mine your minerals and build your ships away.
Perhaps a bit of forethought from those corps and alliances would be a good idea. Some choices are really rather obvious, I think we can all agree that you do not start painting the floor by the door. Except, thats what happend with the war on non PvP'ers |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 10:21:00 -
[676] - Quote
baltec1 wrote:
We will never have the manpower to mine enough low ends so no its not a choice.
As for convoys, there is a very good reason why everyone stopped using these when the carrier arrived, they are far too easily destroyed. The last alliance to try doing this lost half of their freighters in just two weeks so no, that is not a real option either.
What, jumping next door gets half your freighters destroyed? If that is happening, I think you have serious spy issues. Or are you saying the goons had their spies in fleet and you were the ones destroying them via actually being half their alliance. I'd believe the later. Convoys all the way from high are totally different to 'convoys' from one system to the neighbour. Heck. If you are only moving a couple of jumps BR's can move massive amounts per hour in almost total safety (Unless you have a million bubbles on the gate, which again, is a CHOICE).
And the manpower could be there if you hadn't built up a reputation for luring miners in then awoxing them for lolz. Plenty of people would love to mine in Null with perma Rorq boosts. And if you procurer fleet mine, you can deal with interceptors roaming easily. Fit a mix of points & webs, and 40 warriors + 10 ECM drones will eat interceptors alive as they are triple webbed & pointed. It's all easily possible, you simply don't want to do it. |

Prince Kobol
1342
|
Posted - 2014.01.14 11:22:00 -
[677] - Quote
Nevyn Auscent wrote:baltec1 wrote:
We will never have the manpower to mine enough low ends so no its not a choice.
As for convoys, there is a very good reason why everyone stopped using these when the carrier arrived, they are far too easily destroyed. The last alliance to try doing this lost half of their freighters in just two weeks so no, that is not a real option either.
Nevyn Auscent wrote: What, jumping next door gets half your freighters destroyed? If that is happening, I think you have serious spy issues. Or are you saying the goons had their spies in fleet and you were the ones destroying them via actually being half their alliance. I'd believe the later. Convoys all the way from high are totally different to 'convoys' from one system to the neighbour. Heck. If you are only moving a couple of jumps BR's can move massive amounts per hour in almost total safety (Unless you have a million bubbles on the gate, which again, is a CHOICE).
There is no way you have ever lived in null otherwise you would of never suggested this.
You have any idea how easy it is to kill a JF?
Jesus having an alliance move that much volume in JF's via gates would be a dream come true for cyno pilot / blops fleet.
It has nothing to do with spies but the fact that most areas of null will have pilots from other corps/alliances roaming cloaked looking for potential targets.
Considering a JF costs on average 6bil and then what ever it is carrying, it would be worth whelping a few dreads killing them.
Nevyn Auscent wrote: And the manpower could be there if you hadn't built up a reputation for luring miners in then awoxing them for lolz. Plenty of people would love to mine in Null with perma Rorq boosts. And if you procurer fleet mine, you can deal with interceptors roaming easily. Fit a mix of points & webs, and 40 warriors + 10 ECM drones will eat interceptors alive as they are triple webbed & pointed. It's all easily possible, you simply don't want to do it.
You really have a thing with the goons don't you lol You do realise that there are other people who live in null other then the goons.
As for luring away miners from HS, again stop with the goons crap as it effects all null sec alliances.
I have said before that I have personally tried it but those people who did come out learned very quickly that it wasn't worth their time and effort.
We did everything we could to make life as easy as possible for them but it still didn't work.
You can have all the rorq boosts you want, webs, ECM drones what ever, a few well placed bombs or a inty fleet and you can kiss good bye to your mining fleet.
Just to point something out as it is pretty easy to spot you have never pvp'ed, you do realise that crows orbit and apply damage at 30km doing approx 3.5k - 4k m/s
Your drones are going to do next to no damage, you can't web **** as they are out of range and you will all be dead in under a minute.
Also if it isn't a bomber or inty fleet that gets you it will be a covert cyno and blops fleet that makes mince meat out of you.
The risk is inherently greater yet the rewards are not, hence why not many people bother. |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 11:35:00 -
[678] - Quote
ECM drones, Skirmish links, heck, ECM itself would have impact. Sure, a full Inty fleet might actually get you. Though they sure aren't getting a procurer fleet in under a minute unless there are a heck of a lot of them and I hope your intel channels would warn you about 200 Inties heading your way.
Also, Jump Freighters, why the hell would you use jump freighters if you aren't jumping. My whole point was that there are other ships like, oh, normal freighters, or more likely since it's a short distance you should be moving things, cargo rigged blockade runners. Since your intel channels should be capable of telling you if anyone is sitting on those few gates between your locations.
As for goons? To my knowledge, all the large null entities have a rep for screwing over industrialists, it's not just goons, they just have the worst rep.
Covert Cyno? So..... You weren't watching local then were you? Since it has to warp to you, find you on the first warp magically (If it takes time to deep scan it has to find you on the first scan), drop it's cyno then you still be on grid waiting to die. Bombs? Feel free to give me the actual maths on how many bombs it takes to insti pop a procurer that's fitted decently.
The Rewards are greater for Null miners. About double for the same time what high sec miners can turn between the higher end options and the better boosts. Risks, sure, they are greater too. All you are saying is you aren't prepared to take any at all. In effect, you are just as carebear as any high sec player you care to abuse.
P.S. Been there, done PvP, am I a PvP god, nope. Do I know the sensible basics enough to know when you are just trying to spin a sob story about how evil null sec is and how you can't undock with dying. Yep. |

Kimmi Chan
Tastes Like Purple
537
|
Posted - 2014.01.14 11:37:00 -
[679] - Quote
baltec1 wrote:It would still be cheaper to import the finished product.
I'd imagine it would be even cheaper to import human capital. Import miners and industrialists to nullsec. Show them the wonders of the untamed wilds of New Eden. Care for them as you would any investment. Pay them an honest wage. And stop shooting at them.
The reason this would be difficult is that you and others in Null have spent the past 5 years or more being shitboxes to these people.
You're asking for CCP to step in and modify game mechanics because you simply can't be bothered to be ******* nice to people.
Emergent gameplay does not always have to involve asshattery. It can also involve actually building an Empire and not something that resembles Somalia.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 11:48:00 -
[680] - Quote
Nevyn Auscent wrote:baltec1 wrote:
We will never have the manpower to mine enough low ends so no its not a choice.
As for convoys, there is a very good reason why everyone stopped using these when the carrier arrived, they are far too easily destroyed. The last alliance to try doing this lost half of their freighters in just two weeks so no, that is not a real option either.
What, jumping next door gets half your freighters destroyed? If that is happening, I think you have serious spy issues. Or are you saying the goons had their spies in fleet and you were the ones destroying them via actually being half their alliance. I'd believe the later. Convoys all the way from high are totally different to 'convoys' from one system to the neighbour. Heck. If you are only moving a couple of jumps BR's can move massive amounts per hour in almost total safety (Unless you have a million bubbles on the gate, which again, is a CHOICE). And the manpower could be there if you hadn't built up a reputation for luring miners in then awoxing them for lolz. Plenty of people would love to mine in Null with perma Rorq boosts. And if you procurer fleet mine, you can deal with interceptors roaming easily. Fit a mix of points & webs, and 40 warriors + 10 ECM drones will eat interceptors alive as they are triple webbed & pointed. It's all easily possible, you simply don't want to do it.
Only its not jumping next door is it?
We would need tens of thousands to produce enough low ends which, ignoring the fact that it will be impossible to get that many miners into null, would mean a large population spread out across our space so no, they will not by simply "jumping next door".
The simple fact is that until highsec has to pay costs to the same level as we do they will undercut null, low and WH space industry. It is very clear now that you have never been in null let alone tried to set up production there. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ramona McCandless
Epic Boo Bees
2266
|
Posted - 2014.01.14 11:48:00 -
[681] - Quote
Kimmi Chan wrote:baltec1 wrote:It would still be cheaper to import the finished product. I'd imagine it would be even cheaper to import human capital. Import miners and industrialists to nullsec. Show them the wonders of the untamed wilds of New Eden. Care for them as you would any investment. Pay them an honest wage. And stop shooting at them. The reason this would be difficult is that you and others in Null have spent the past 5 years or more being shitboxes to these people. You're asking for CCP to step in and modify game mechanics because you simply can't be bothered to be ******* nice to people. Emergent gameplay does not always have to involve asshattery. It can also involve actually building an Empire and not something that resembles Somalia.
This is true, it is also the other end of the same spectrum when comparing to boring high sec miners who constantly complain that mommyCCP isnt doing enough to stop gankers that they should be organising and planning around stopping themselves. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 11:51:00 -
[682] - Quote
Kimmi Chan wrote:baltec1 wrote:It would still be cheaper to import the finished product. I'd imagine it would be even cheaper to import human capital. Import miners and industrialists to nullsec. Show them the wonders of the untamed wilds of New Eden. Care for them as you would any investment. Pay them an honest wage. And stop shooting at them. The reason this would be difficult is that you and others in Null have spent the past 5 years or more being shitboxes to these people. You're asking for CCP to step in and modify game mechanics because you simply can't be bothered to be ******* nice to people. Emergent gameplay does not always have to involve asshattery. It can also involve actually building an Empire and not something that resembles Somalia.
There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
We do however have a very large industry base in empire that supply us. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 11:56:00 -
[683] - Quote
Ramona McCandless wrote:
This is true, it is also the other end of the same spectrum when comparing to boring high sec miners who constantly complain that mommyCCP isnt doing enough to stop gankers that they should be organising and planning around stopping themselves.
Except most high sec miners don't do that. Only a few vocal ones do, some of which are certainly ganker alts doing it in a deliberate troll to stir an opposite reaction using reverse psychology. This is EVE after all. Metagame included.
As for Baltec1, LMAO. The Miners obviously exist since the minerals exist. And Null mining is more profitable per hour than High Sec mining. If for no other reason than Rorq boosts that would be true. However larger roids also mean less dead time mining when it has hit 0, and auto respawning anoms mean unlimited ore in a single system so less waste time moving across multiple systems. As well as high end ores which also now contain large amounts of low end minerals ensuring they will always be more valuable to mine. So..... why are they so spread out when anoms respawn again?
So, if you can't get the miners to Null, you really only have yourselves to blame for creating a null sec environment where they don't believe you can/will keep them safe.
P.S. Nullsec does pay the same costs as high sec for actual industry lines. Unless you are taxing them which is a CHOICE. And Null Miners make more profit.... So..... You do have it better than High already. |

Ramona McCandless
Epic Boo Bees
2266
|
Posted - 2014.01.14 12:01:00 -
[684] - Quote
Nevyn Auscent wrote:Ramona McCandless wrote:
This is true, it is also the other end of the same spectrum when comparing to boring high sec miners who constantly complain that mommyCCP isnt doing enough to stop gankers that they should be organising and planning around stopping themselves.
Except most high sec miners don't do that. Only a few vocal ones do, some of which are certainly ganker alts doing it in a deliberate troll to stir an opposite reaction using reverse psychology. This is EVE after all. Metagame included.
What is that based on?
You are saying that all massive threads about how unsafe highsec is are ganker alts?
And that all the tears posted on Minerbumping are alts are made up?
Sorry, no. Thats simply not true.
And to reduce the cost of living in Null to the cost of industry lines... well you clearly have no idea what living in Null is like.
In short, Im guessing you are a WH dweller given how little an understanding how people are reacting and what its actually like out there at either end of the scale. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Kira Enomoto
State War Academy Caldari State
20
|
Posted - 2014.01.14 12:02:00 -
[685] - Quote
baltec1 wrote: There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
We do however have a very large industry base in empire that supply us.
And this everyone, is why we stay in HS.
This is the one and only reason. Do not lie to yourselves, it ill becomes you.
|

Prince Kobol
1342
|
Posted - 2014.01.14 12:03:00 -
[686] - Quote
Nevyn Auscent wrote:ECM drones, Skirmish links, heck, ECM itself would have impact. Sure, a full Inty fleet might actually get you. Though they sure aren't getting a procurer fleet in under a minute unless there are a heck of a lot of them and I hope your intel channels would warn you about 200 Inties heading your way.
Also, Jump Freighters, why the hell would you use jump freighters if you aren't jumping. My whole point was that there are other ships like, oh, normal freighters, or more likely since it's a short distance you should be moving things, cargo rigged blockade runners. Since your intel channels should be capable of telling you if anyone is sitting on those few gates between your locations.
As for goons? To my knowledge, all the large null entities have a rep for screwing over industrialists, it's not just goons, they just have the worst rep.
Covert Cyno? So..... You weren't watching local then were you? Since it has to warp to you, find you on the first warp magically (If it takes time to deep scan it has to find you on the first scan), drop it's cyno then you still be on grid waiting to die. Bombs? Feel free to give me the actual maths on how many bombs it takes to insti pop a procurer that's fitted decently.
The Rewards are greater for Null miners. About double for the same time what high sec miners can turn between the higher end options and the better boosts. Risks, sure, they are greater too. All you are saying is you aren't prepared to take any at all. In effect, you are just as carebear as any high sec player you care to abuse.
P.S. Been there, done PvP, am I a PvP god, nope. Do I know the sensible basics enough to know when you are just trying to spin a sob story about how evil null sec is and how you can't undock with dying. Yep.
The fact is any red fleet reported near you and will will dock up.. lost time.
No mining fleet can defend itself against a pvp fleet, end off. You either dock up or die.
Even normal freighters will die because you know if they are risking moving a number of freighters which it will take because we are talking about a massive number of materials, try building a cap sometime and you will see, then its worth killing.
Blockade runners to move that much material.. it would take you weeks in not months, at least make a sensible suggestion.
As for intel channels, sure they will tell you there is a red cloaked up in system and that is it. If you decide to move a train of freighter then you deserve to lose them.
Please prove how all null sec alliances have screwed over industrialists.
You have no idea how quick you can scan down ships now do you. As I said before, if you haven't docked up when your Intel channel reported a red and that red jumps into your system, you will die as you will not warp before they land on you.
Also a lot of campers will sit offline in your system. they will be be able to land on grid before you manage to warp away, bubble and light their cyno. I know because I have seen it happen enough times now.
As for bombs.. who said anything about insta popping, a couple of bombs and you have no drones so what you going to defend yourself with now 
According to you a miner can make more isk per hour mining in a procurer then a he can make in a exhumer in HS.. really? You sure.
Unless you are saying that he can mine for hours on end in null, which he wont be able to where as he can in HS and in a better ship, semi afk, with perfect orca boosts, with perfect refinery, with lots of free manufacturing slots.
You claim you pvp'ed have yet you seem to think a group of procurer's can take out a Inty fleet....
|

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 12:06:00 -
[687] - Quote
baltec1 wrote:
There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
We do however have a very large industry base in empire that supply us.
And now we know you are delusional. Lets slap you with some real numbers. Tippia says 68,000 slots in High sec. Sounds good enough for me. Assumption. 50% are empty. You all go on about how so many slots are empty if you move away from the trade hubs. So sounds a reasonable ratio. You also go on about how no significant industry (Exception, Caps/Supers) happens outside of high.
So. 34,000 slots supply New Eden, meaning 34,000 slots for over 500,000 players.
Goons are less than 50,000 players. So less than 10% of EVE. Lets assume for a minute you were 50,000 though to take a massively high end figure. Not sure if that is the alliance or the entire coalition.
34,000*10% = 3,400. 3,400 slots required to supply the Goons. This is 10-15 Amarr outposts with industrial upgrades. Depending how efficiently you use the slots bonus times. Given goons, I imagine you would manage them pretty well, so lets say 10. (420 maximum potential per outpost, so I'm allowing for about 25% inefficiency here already) Goons have what, 220 Sov systems between the alliance? So.... That's about 1 outpost per 20 systems you control. You have 90 outposts already for that matter. So that's 1 Amarr outpost per 9 outposts you ALREADY HAVE.
So..... You are trying to convince me that you don't have a place for the industrialists? The Numbers show you are either lying, or simply haven't tried to provide for them. And are just trying to get High Sec nerfed into the ground so you can make even more isk. |

MatrixSkye Mk2
Republic University Minmatar Republic
668
|
Posted - 2014.01.14 12:08:00 -
[688] - Quote
Anhenka wrote:There's a fool born every minute, but even in eve I don't think many would view an offer from GS to "Come out, you stay neutral and mine, I promise we won't shoot you, wink wink" to be even a remote possibility.
And who's fault do you think that is? Do you really believe it's CCP's responsibility to fix this pickle GS is in? They blow up low end miners. Now they're short on low end minerals. Of course they're going to have a hell of a time recruiting low end miners. It'd be na+»ve to think otherwise. Some how they need to fix this themselves. But of course, the easiest solution is to whine to CCP to fix it for them . |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 12:08:00 -
[689] - Quote
Nevyn Auscent wrote:Ramona McCandless wrote:
This is true, it is also the other end of the same spectrum when comparing to boring high sec miners who constantly complain that mommyCCP isnt doing enough to stop gankers that they should be organising and planning around stopping themselves.
Except most high sec miners don't do that. Only a few vocal ones do, some of which are certainly ganker alts doing it in a deliberate troll to stir an opposite reaction using reverse psychology. This is EVE after all. Metagame included. As for Baltec1, LMAO. The Miners obviously exist since the minerals exist. And Null mining is more profitable per hour than High Sec mining. If for no other reason than Rorq boosts that would be true. However larger roids also mean less dead time mining when it has hit 0, and auto respawning anoms mean unlimited ore in a single system so less waste time moving across multiple systems. As well as high end ores which also now contain large amounts of low end minerals ensuring they will always be more valuable to mine. So..... why are they so spread out when anoms respawn again? So, if you can't get the miners to Null, you really only have yourselves to blame for creating a null sec environment where they don't believe you can/will keep them safe. P.S. Nullsec does pay the same costs as high sec for actual industry lines. Unless you are taxing them which is a CHOICE. And Null Miners make more profit.... So..... You do have it better than High already.
Wrong again.
You cannot stuff several hundred miners into a system just like how you cannot stuff several hundred ratters in a single system. The number of miners we would need to supply the minerals will number tens of thousands, the CFC would need to double in size. All of these miners would need the space to mine in, which is a lot and it would be impossible to provide refineries and production station for even half of them and that's before we even factor in the cost of these outposts and upgrades. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ramona McCandless
Epic Boo Bees
2266
|
Posted - 2014.01.14 12:09:00 -
[690] - Quote
Nevyn Auscent wrote: Lets slap you with some real numbers.
Assumption. 50% are empty.
Terrible *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Ramona McCandless
Epic Boo Bees
2266
|
Posted - 2014.01.14 12:11:00 -
[691] - Quote
MatrixSkye Mk2 wrote:Anhenka wrote:There's a fool born every minute, but even in eve I don't think many would view an offer from GS to "Come out, you stay neutral and mine, I promise we won't shoot you, wink wink" to be even a remote possibility. And who's fault do you think that is? Do you really believe it's CCP's responsibility to fix this pickle GS is in? They blow up low end miners. Now they're short on low end minerals. Of course they're going to have a hell of a time recruiting low end miners. It'd be na+»ve to think otherwise. Some how they need to fix this themselves. But of course, the easiest solution is to whine to CCP to fix it for them  .
What difference does it make who it is?
Why concentrate on GS specifically?
CoT have recently taken on a terrible mining corp and handed them a system in Venal
I saw a BL fleet heading that way late last night
I wonder if they got out alive *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 12:12:00 -
[692] - Quote
Nevyn Auscent wrote:baltec1 wrote:
There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
We do however have a very large industry base in empire that supply us.
And now we know you are delusional. Lets slap you with some real numbers. Tippia says 68,000 slots in High sec. Sounds good enough for me. Assumption. 50% are empty. You all go on about how so many slots are empty if you move away from the trade hubs. So sounds a reasonable ratio. You also go on about how no significant industry (Exception, Caps/Supers) happens outside of high. So. 34,000 slots supply New Eden, meaning 34,000 slots for over 500,000 players. Goons are less than 50,000 players. So less than 10% of EVE. Lets assume for a minute you were 50,000 though to take a massively high end figure. Not sure if that is the alliance or the entire coalition. 34,000*10% = 3,400. 3,400 slots required to supply the Goons. This is 10-15 Amarr outposts with industrial upgrades. Depending how efficiently you use the slots bonus times. Given goons, I imagine you would manage them pretty well, so lets say 10. (420 maximum potential per outpost, so I'm allowing for about 25% inefficiency here already) Goons have what, 220 Sov systems between the alliance? So.... That's about 1 outpost per 20 systems you control. You have 90 outposts already for that matter. So that's 1 Amarr outpost per 9 outposts you ALREADY HAVE. So..... You are trying to convince me that you don't have a place for the industrialists? The Numbers show you are either lying, or simply haven't tried to provide for them. And are just trying to get High Sec nerfed into the ground so you can make even more isk.
As I have told you seven times now, null sec products are more expensive than importing high sec products. It doesnt matter how many slots you give us so long as high sec has near no costs they will beat us on price and thus, industry in null is not an option. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kira Enomoto
State War Academy Caldari State
20
|
Posted - 2014.01.14 12:14:00 -
[693] - Quote
baltec1 wrote:Nevyn Auscent wrote:baltec1 wrote:
There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
We do however have a very large industry base in empire that supply us.
And now we know you are delusional. Lets slap you with some real numbers. Tippia says 68,000 slots in High sec. Sounds good enough for me. Assumption. 50% are empty. You all go on about how so many slots are empty if you move away from the trade hubs. So sounds a reasonable ratio. You also go on about how no significant industry (Exception, Caps/Supers) happens outside of high. So. 34,000 slots supply New Eden, meaning 34,000 slots for over 500,000 players. Goons are less than 50,000 players. So less than 10% of EVE. Lets assume for a minute you were 50,000 though to take a massively high end figure. Not sure if that is the alliance or the entire coalition. 34,000*10% = 3,400. 3,400 slots required to supply the Goons. This is 10-15 Amarr outposts with industrial upgrades. Depending how efficiently you use the slots bonus times. Given goons, I imagine you would manage them pretty well, so lets say 10. (420 maximum potential per outpost, so I'm allowing for about 25% inefficiency here already) Goons have what, 220 Sov systems between the alliance? So.... That's about 1 outpost per 20 systems you control. You have 90 outposts already for that matter. So that's 1 Amarr outpost per 9 outposts you ALREADY HAVE. So..... You are trying to convince me that you don't have a place for the industrialists? The Numbers show you are either lying, or simply haven't tried to provide for them. And are just trying to get High Sec nerfed into the ground so you can make even more isk. As I have told you seven times now, null sec products are more expensive than importing high sec products. It doesnt matter how many slots you give us so long as high sec has near no costs they will beat us on price and thus, industry in null is not an option.
What are those costs? Give some numbers, estimates, anything... |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 12:14:00 -
[694] - Quote
Ramona McCandless wrote:Nevyn Auscent wrote: Lets slap you with some real numbers.
Assumption. 50% are empty.
Terrible Really? Perfectly scientific actually. I've made an assumption based on logic however since it's an assumption I've made it clear that it is. There are certainly plenty of empty slots in high sec at any moment.
A quick scan in Heimatar where I currently am shows over 50% slots are empty.
But, lets say you are right that it's a terrible assumption and lets assume every single slot in High Sec is being used to maximum capacity.... This only doubles the number of stations required.
So instead of 10 outposts out of the 90 the Goons already own. They would need 20 outposts. This is still below 25% of the outposts that they already have built that they would need. Exactly what ratio of outposts they have currently, I don't know. But given there are only four races of outposts less than 25% of the already owned outposts needing to be Amarr certainly doesn't sound excessive.
|

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 12:15:00 -
[695] - Quote
baltec1 wrote:
As I have told you seven times now, null sec products are more expensive than importing high sec products. It doesnt matter how many slots you give us so long as high sec has near no costs they will beat us on price and thus, industry in null is not an option.
As you have lied seven times you mean? Because quite frankly, Null sec products are not more expensive when done right. Because you have LESS costs than high sec for industry. Not more. |

MatrixSkye Mk2
Republic University Minmatar Republic
668
|
Posted - 2014.01.14 12:15:00 -
[696] - Quote
baltec1 wrote:There is no place for these people out in null right now so they are useless to us.
baltec1 wrote:We dont have the numbers to mine enough low ends. Nothing clicks yet? |

Kira Enomoto
State War Academy Caldari State
20
|
Posted - 2014.01.14 12:19:00 -
[697] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:There is no place for these people out in null right now so they are useless to us. baltec1 wrote:We dont have the numbers to mine enough low ends. Nothing clicks yet?  And this attitude of yours is why you're in the situation you're in. CCP doesn't need to intervene in this problem of yours. The solution is staring you right in the face and you refuse to acknowledge it.
Shhhh.... Don't tell them, I am having a cheap laugh at their expence.... |

Ramona McCandless
Epic Boo Bees
2266
|
Posted - 2014.01.14 12:20:00 -
[698] - Quote
Nevyn Auscent wrote: A quick scan in Heimatar where I currently am shows over 50% slots are empty.
But, lets say you are right that it's a terrible assumption and lets assume every single slot in High Sec is being used to maximum capacity....
*Sigh* no its terrible because you say you are going to use figures then through a wild assumtion into the equation
If I was asked to make any call Id say it was closer to 80% free capacity.
Again Ill say, if you think that industry in Null is limited primarily by line availability, you know nothing about Null Sec operations *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 12:25:00 -
[699] - Quote
Ramona McCandless wrote:
*Sigh* no its terrible because you say you are going to use figures then through a wild assumtion into the equation
If I was asked to make any call Id say it was closer to 80% free capacity.
Again Ill say, if you think that industry in Null is limited primarily by line availability, you know nothing about Null Sec operations
Without hard figures on free capacity I have to make an assumption there however. And I chose to go on the high useage side. Rather than assume a high free capacity and then have nullbears complain that I was underestimating how much was going on. If you are right and it's 80% free, that means even fewer Amarr stations are needed (All of 4 needed for the entire of the goons to be accurate). Which makes it even easier for Null.
Certainly it's not the only bottleneck, minerals is the other bottleneck, but they can solve that bottleneck without any changes to the game since they already have significant advantages in that field. They just have to stop treating miners & industrialists like dirt. And overcome the years they have built up treating them like such. |

Ramona McCandless
Epic Boo Bees
2266
|
Posted - 2014.01.14 12:32:00 -
[700] - Quote
Nevyn Auscent wrote:Ramona McCandless wrote:
*Sigh* no its terrible because you say you are going to use figures then through a wild assumtion into the equation
If I was asked to make any call Id say it was closer to 80% free capacity.
Again Ill say, if you think that industry in Null is limited primarily by line availability, you know nothing about Null Sec operations
Without hard figures on free capacity I have to make an assumption there however. And I chose to go on the high useage side. Rather than assume a high free capacity and then have nullbears complain that I was underestimating how much was going on. If you are right and it's 80% free, that means even fewer Amarr stations are needed (All of 4 needed for the entire of the goons to be accurate). Which makes it even easier for Null. Certainly it's not the only bottleneck, minerals is the other bottleneck, but they can solve that bottleneck without any changes to the game since they already have significant advantages in that field. They just have to stop treating miners & industrialists like dirt. And overcome the years they have built up treating them like such.
Confirmed; you can build an Archon with a production line and some minerals
Seriously, you have no idea what you are talking about. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 12:35:00 -
[701] - Quote
Ramona McCandless wrote:
Confirmed; you can build an Archon with a production line and some minerals
Seriously, you have no idea what you are talking about.
Confirmed you didn't bother reading the discussion. Where we are specifically NOT DISCUSSING CAPS. Since Caps can't be built in high sec anyway. So aren't part of any 'high sec vs null sec' discussion to begin with. We are discussing sub caps & modules here. |

Ramona McCandless
Epic Boo Bees
2267
|
Posted - 2014.01.14 12:39:00 -
[702] - Quote
Nevyn Auscent wrote:Ramona McCandless wrote:
Confirmed; you can build an Archon with a production line and some minerals
Seriously, you have no idea what you are talking about.
Confirmed you didn't bother reading the discussion. Where we are specifically NOT DISCUSSING CAPS. Since Caps can't be built in high sec anyway. So aren't part of any 'high sec vs null sec' discussion to begin with. We are discussing sub caps & modules here.
I could write your responses. Seriously, its like you dont even try.
Fine, build an Orca
Build POS
Do some Research
Please tell me so much more about how much easier it is to do ANYTHING in Null than in Highsec *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Liafcipe9000
Critically Preposterous
13501
|
Posted - 2014.01.14 12:52:00 -
[703] - Quote
Diamond Zerg wrote:My prediction: Suddenly EVE becomes much more fun, and a better game in general.
pfffffffhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
HAHAHAHAHAAAAAAAAAAA
 Frostys Virpio > CCP: Continously Crying Playerbase Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza....
|

Kaarous Aldurald
ROC Academy The ROC
2089
|
Posted - 2014.01.14 13:06:00 -
[704] - Quote
I am still reading through the last few pages, but I just wanted to comment that the statement a couple pages back that you should slowboat jump freighters is in the top 5 stupidest things I have ever heard on this forum. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
539
|
Posted - 2014.01.14 13:14:00 -
[705] - Quote
Kaarous Aldurald wrote:I am still reading through the last few pages, but I just wanted to comment that the statement a couple pages back that you should slowboat jump freighters is in the top 5 stupidest things I have ever heard on this forum.
Considering how many stupid things are said on this forum, that is saying a lot. 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

ZynnLee Akkori
Perkone Caldari State
40
|
Posted - 2014.01.14 13:14:00 -
[706] - Quote
Kimmi Chan wrote:
I'd imagine it would be even cheaper to import human capital. Import miners and industrialists to nullsec. Show them the wonders of the untamed wilds of New Eden. Care for them as you would any investment. Pay them an honest wage. And stop shooting at them.
The reason this would be difficult is that you and others in Null have spent the past 5 years or more being shitboxes to these people.
You're asking for CCP to step in and modify game mechanics because you simply can't be bothered to be ******* nice to people.
Emergent gameplay does not always have to involve asshattery. It can also involve actually building an Empire and not something that resembles Somalia.
This. Jeebus, this! If CCP could do anything to make Null more attractive, it would put in mechanisms to punish asshat's, even in Null. To me, all the (interesting) talk about outposts, profit margins, techniques and so on are vastly over-shadowed by the plain and simple fact that there are too many freaking jerks in the game. People who find it 'fun' to !!HTFU!! and stomp all over what someone else is doing to have fun. In a GAME.
I am itching to see null. Never even been close to it before. It's a part of the game that is walled off to me due to the fact that I am unwilling to allow other gamers to ruin my fun. What *I* consider fun, not what *they* think I should think is fun.
The benefits of having 'carebears' living in null, protected by Alliance macho men, producing things that the Alliance currently has to import from highsec seems pretty clear to me. It would be cheaper to make, even with the refining % being less, than to import.
Yes, it would be hard. Yes, it would require team work, strategy, tactics, and a firm hand in control of the protection effort. There isn't any Alliance, or even part of an Alliance who is capable and willing? Talk about PGC!! Seriously, I can just imagine the crazy fun it could be to be part of a Nullsec versiod of Concord, except you get to shoot first and ask questions later!
I said it before and I will repeat here: I would be willing to move out there if I thought there was a genuine willingness to seed a new trade hub in Nullsec. I would be a part of both sides too on two different toons: the mining part and the security. |

ZynnLee Akkori
Perkone Caldari State
40
|
Posted - 2014.01.14 13:26:00 -
[707] - Quote
One thing I've seen too is the assumption that miners in null will spend more time in stations than mining since they'd have to bail when a red pop's into local. Umm.... maybe we haven't highlighted enough the part where the Alliance is guarding the industrialist effort? That Roq fleet isn't solo out there. They'd be guarded by some soft of defense force, either immediately in the area, or on a gate close by.
This is the part where the Alliance would have to strive to be better than your standard blop fleet. Tactics, strategy, leadership at all levels, etc. Even still there would certainly be mining losses. But all of this would be a grand effort at PGC that has never before been seen in Eve (as best as I know having scanned the intertubes). There might have been efforts to make this happen, but nothing at the level that's being talked about here. This is the kind of thing that immortalizes character names. |

Jenn aSide
STK Scientific Initiative Mercenaries
4294
|
Posted - 2014.01.14 13:31:00 -
[708] - Quote
ZynnLee Akkori wrote: This. Jeebus, this! If CCP could do anything to make Null more attractive, it would put in mechanisms to punish asshat's, even in Null. To me, all the (interesting) talk about outposts, profit margins, techniques and so on are vastly over-shadowed by the plain and simple fact that there are too many freaking jerks in the game. People who find it 'fun' to !!HTFU!! and stomp all over what someone else is doing to have fun. In a GAME.
This is your problem, since you don't seem to accept what kind of game EVE is. Where i'm from, 'games' are played aggressively and competitively, whether it's the Friday night high school football game or the back yard barbeque Dominoes showdown between me and my cousins lol.
EVE is such a competitive game. It was made with pvp interactions in mind. Your choice to play a game like this when you obviously believe that the people who are playing the game as designed are being 'jerks' demonstrates how mentally unsuited you are to the game.
I honestly marvel at people like you (and there are a lot). I get that different people like different things, but why people would choose to be a misfit in any situation they pay for (and you attitudes about the game and it's players common gameplay make you a misfit) is just so amazing.
Quote: I am itching to see null. Never even been close to it before. It's a part of the game that is walled off to me due to the fact that I am unwilling to allow other gamers to ruin my fun. What *I* consider fun, not what *they* think I should think is fun.
The benefits of having 'carebears' living in null, protected by Alliance macho men, producing things that the Alliance currently has to import from highsec seems pretty clear to me. It would be cheaper to make, even with the refining % being less, than to import.
Yes, it would be hard. Yes, it would require team work, strategy, tactics, and a firm hand in control of the protection effort. There isn't any Alliance, or even part of an Alliance who is capable and willing? Talk about PGC!! Seriously, I can just imagine the crazy fun it could be to be part of a Nullsec versiod of Concord, except you get to shoot first and ask questions later!
I said it before and I will repeat here: I would be willing to move out there if I thought there was a genuine willingness to seed a new trade hub in Nullsec. I would be a part of both sides too on two different toons: the mining part and the security.[/quote]
Null sec isn't the magically walled off far away land. And dude with a frigate and a cloak can go there. I've been playing in null since 2008 and I've seen post after post from people like you who seem to be way WAY over thinking things.
Go to null if you want to. Kills stuff (people, npcs, hell rocks if yo want to), be prepared to see you ship blown up, go get another, make friends (or enemies) and do stuff. It's not that hard at all.
Truth is you seem more like a themepark type play who needs the path forward laid out and highlighted for you (and protected from the 'jerks'). There is nothing wrong with that....until you find yourself playing a sandbox game where you have to interact with other people....
|

Kaarous Aldurald
ROC Academy The ROC
2089
|
Posted - 2014.01.14 13:32:00 -
[709] - Quote
Quote:Umm.... maybe we haven't highlighted enough the part where the Alliance is guarding the industrialist effort?
Do you know what someone guarding their sorry asses isn't doing?
Making money on his own.
Your income as a miner would need to be equal to or higher than DOUBLE the income a line member could make on his own.
It never will be.
This thread has devolved into people with no practical experience on the subject spouting theories like they were facts. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
540
|
Posted - 2014.01.14 13:37:00 -
[710] - Quote
Jenn aSide wrote:ZynnLee Akkori wrote: This. Jeebus, this! If CCP could do anything to make Null more attractive, it would put in mechanisms to punish asshat's, even in Null. To me, all the (interesting) talk about outposts, profit margins, techniques and so on are vastly over-shadowed by the plain and simple fact that there are too many freaking jerks in the game. People who find it 'fun' to !!HTFU!! and stomp all over what someone else is doing to have fun. In a GAME.
This is your problem, since you don't seem to accept what kind of game EVE is. Where i'm from, 'games' are played aggressively and competitively, whether it's the Friday night high school football game or the back yard barbeque Dominoes showdown between me and my cousins lol. EVE is such a competitive game. It was made with pvp interactions in mind. Your choice to play a game like this when you obviously believe that the people who are playing the game as designed are being 'jerks' demonstrates how mentally unsuited you are to the game. I honestly marvel at people like you (and there are a lot). I get that different people like different things, but why people would choose to be a misfit in any situation they pay for (and you attitudes about the game and it's players common gameplay make you a misfit) is just so amazing.
I agree Jenn. But I also recognize the difference between a competitive game and:
baltec1 wrote:There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
and
James Amril-Kesh wrote:ZynnLee Akkori wrote:but none of them have the sandbox, sci-fi, single shard atmosphere Eve has. So you're saying this is the aspect you like about EVE, yet it's the aspect you're asking them to remove. Not that we didn't know this before, but it bears repeating: you're a moron.
And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2090
|
Posted - 2014.01.14 13:39:00 -
[711] - Quote
Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away".
What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones.
That is not unreasonable.
Not posting on my main, and loving it.-á Because free speech.-á |

Kira Enomoto
State War Academy Caldari State
21
|
Posted - 2014.01.14 13:42:00 -
[712] - Quote
Kaarous Aldurald wrote:Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones. That is not unreasonable.
Have you thought about why they are supierior?.....  |

ZynnLee Akkori
Perkone Caldari State
40
|
Posted - 2014.01.14 13:43:00 -
[713] - Quote
First it should be pointed out that this game *needs* carebears. Where else would you get your minerals? Pretty hard to pvp effectively in a mining ship. If every carebear in the game left, you would be starved for easy targets, then once you had eaten through the ore reserves and stockpiled gear, the game would die. It's perfectly appropriate for people like me to play this game.
Secondly, the people guarding the carebears in Eve (realistically, that just means they happen to be in a ship not designed for engaging in combat) are part of the Alliance, and I presume the Alliance income covers the effort. Maybe the industrialist corp is renting the system and this includes security? Also, being a Nullsec version of Concord has it's own rewards. Pride in keeping your charges alive. Stature in the community (good, not bad). A challenge of your skills at combat, tactics, and strategy. And cheaper ships and gear (since the cost to manufacture out there is less when industrialists are able to do what they do instead of sit around waiting for red's to leave the system)! |

Kaarous Aldurald
ROC Academy The ROC
2090
|
Posted - 2014.01.14 13:44:00 -
[714] - Quote
Kira Enomoto wrote:Kaarous Aldurald wrote:Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones. That is not unreasonable. Have you thought about why they are supierior?..... 
I haven't thought about whatever lore reason someone might use, no. Because using a lore reason to justify a bad mechanic isn't something I would do.
But player controlled infrastructure being strictly inferior to NPC controlled infrastructure is the primary source of the problem. Not posting on my main, and loving it.-á Because free speech.-á |

Prince Kobol
1342
|
Posted - 2014.01.14 13:47:00 -
[715] - Quote
ZynnLee Akkori wrote:One thing I've seen too is the assumption that miners in null will spend more time in stations than mining since they'd have to bail when a red pop's into local. Umm.... maybe we haven't highlighted enough the part where the Alliance is guarding the industrialist effort? That Roq fleet isn't solo out there. They'd be guarded by some soft of defense force, either immediately in the area, or on a gate close by.
This is the part where the Alliance would have to strive to be better than your standard blop fleet. Tactics, strategy, leadership at all levels, etc. Even still there would certainly be mining losses. But all of this would be a grand effort at PGC that has never before been seen in Eve (as best as I know having scanned the intertubes). There might have been efforts to make this happen, but nothing at the level that's being talked about here. This is the kind of thing that immortalizes character names.
Been there and done that and surprise surprise it didn't work, why, because who the hell wants to log onto to a game and watch somebody mine for a few hours not getting any isk?
Why should people spend hours watching other people mine (earn isk) when they have not?
The system we created for miners had a station, a number of safe pos's, system was cyno jammed, gates bubbled on both sides, intel channels as well as scout in the system leading to ours.
The most we managed was just over an hour of mining before a fleet of reds came our way, great we didn't lose any ships but that was the end of the mining session.
We tried again and in a short space of time a red appeared in local, he had logged in our system.
The local reds made it there duty, and rightly so, to make sure they would send scouts our way and cloaky camp our system with a number of different pilots.
Remember this is null so they just could't pop next door or a few systems away and carry on.
Again, its fine being able to say you can earn more isk per hour in null, but considering you can mine for 12 hours straight if you want in HS, you cant even get close to this in null so HS becomes a better place to be, that is even before you take everything else into account. |

ZynnLee Akkori
Perkone Caldari State
41
|
Posted - 2014.01.14 13:47:00 -
[716] - Quote
Kaarous Aldurald wrote:Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones. That is not unreasonable. I thought it was established that Null had even more manufacturing capacity than highsec? That the problem was the asshats in null?
It was also pointed out that refining is inferior to highsec, and I agree that this should be at least normalized. I would support a small 5% or so efficiency rate over highsec. Remember, null has all the ore that highsec has, plus more. **IF** it was safer to get.... |

Kaarous Aldurald
ROC Academy The ROC
2091
|
Posted - 2014.01.14 13:48:00 -
[717] - Quote
Quote:Maybe the industrialist corp is renting the system and this includes security?
Do you have a clue what "renting" means?
Quote:Also, being a Nullsec version of Concord has it's own rewards. Pride in keeping your charges alive. Stature in the community (good, not bad). A challenge of your skills at combat, tactics, and strategy. And cheaper ships and gear (since the cost to manufacture out there is less when industrialists are able to do what they do instead of sit around waiting for red's to leave the system)!
None of which is worth either the boredom of sitting there watching you mine until someone tries to kill you (it's literally more boring than gatecamping), or the massive opportunity cost of having pilots dedicated to your defense.
They are literally better off if the players who would have been defending you just grind L4s or Incursions in highsec and they just buy the stuff they need and ship it to nullsec.
It's faster, easier and cheaper. Not to mention there is no vulnerable infrastructure to defend 23/7. Not posting on my main, and loving it.-á Because free speech.-á |

Prince Kobol
1342
|
Posted - 2014.01.14 13:52:00 -
[718] - Quote
ZynnLee Akkori wrote:First it should be pointed out that this game *needs* carebears. Where else would you get your minerals? Pretty hard to pvp effectively in a mining ship. If every carebear in the game left, you would be starved for easy targets, then once you had eaten through the ore reserves and stockpiled gear, the game would die. It's perfectly appropriate for people like me to play this game.
Secondly, the people guarding the carebears in Eve (realistically, that just means they happen to be in a ship not designed for engaging in combat) are part of the Alliance, and I presume the Alliance income covers the effort. Maybe the industrialist corp is renting the system and this includes security? Also, being a Nullsec version of Concord has it's own rewards. Pride in keeping your charges alive. Stature in the community (good, not bad). A challenge of your skills at combat, tactics, and strategy. And cheaper ships and gear (since the cost to manufacture out there is less when industrialists are able to do what they do instead of sit around waiting for red's to leave the system)!
I have no issue with people care bearing (if thats how you want to put it) in HS, they pay there money same as everybody else and they can play what ever way they choose.
The issue is that there is no balance for the Industrialist.
HS has the best of everything, Low isn't great but still has its good points, WH sucks as its dependent on PoS's which is why everything gets transported to HS and null sec sucks as well which is why so much is transported from HS.
There needs to be some incentive for corps / alliances in null to want to manufacture there and there needs to be incentives for people to go out to null and mine / build.
At this moment in time there is none other then game mechanics which force people to build dreads / carriers / rorq in low and supers/ titans in null sov |

Kira Enomoto
State War Academy Caldari State
22
|
Posted - 2014.01.14 13:58:00 -
[719] - Quote
ZynnLee Akkori wrote:Kaarous Aldurald wrote:Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones. That is not unreasonable. I thought it was established that Null had even more manufacturing capacity than highsec? That the problem was the asshats in null? It was also pointed out that refining is inferior to highsec, and I agree that this should be at least normalized. I would support a small 5% or so efficiency rate over highsec. Remember, null has all the ore that highsec has, plus more. **IF** it was safer to get....
How do you get that it is inferior? The best refiner gets you 75% with skill there is no waste. or am I missing something?... |

Ramona McCandless
Epic Boo Bees
2270
|
Posted - 2014.01.14 13:59:00 -
[720] - Quote
Kaarous Aldurald wrote:Quote:Maybe the industrialist corp is renting the system and this includes security? Do you have a clue what "renting" means?
In EVE it means the Landlord has no requirements to give a stuff
So much like the real world in that respect lol *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

MatrixSkye Mk2
Republic University Minmatar Republic
676
|
Posted - 2014.01.14 14:17:00 -
[721] - Quote
Prince Kobol wrote:Been there and done that and surprise surprise it didn't work, why, because who the hell wants to log onto to a game and watch somebody mine for a few hours not getting any isk?
Why should people spend hours watching other people mine (earn isk) when they have not?
You know, it's funny you should say this, because this is an advice that is provided to hi sec miners ad nauseum during hulkageddon- and jihadswarm-like events. I'm curious as to why is it good for the goose but not the gander to get protection while mining? |

Benny Ohu
Chaotic Tranquility Casoff
2225
|
Posted - 2014.01.14 14:19:00 -
[722] - Quote
ZynnLee Akkori wrote:I am itching to see null. Never even been close to it before. It's a part of the game that is walled off to me due to the fact that I am unwilling to allow other gamers to ruin my fun. you're already allowing it |

Benny Ohu
Chaotic Tranquility Casoff
2225
|
Posted - 2014.01.14 14:21:00 -
[723] - Quote
it occurs to me that this discussion would go so much more smoothly if every single ignorant highseccer didn't insist that the situation be explained in full specially just for him yet again |

Kira Enomoto
State War Academy Caldari State
24
|
Posted - 2014.01.14 14:24:00 -
[724] - Quote
Benny Ohu wrote:it occurs to me that this discussion would go so much more smoothly if every single ignorant highseccer didn't insist that the situation be explained in full specially just for him yet again
Perhaps because they have yet to explain it for the first time.....? |

Kaarous Aldurald
ROC Academy The ROC
2092
|
Posted - 2014.01.14 14:32:00 -
[725] - Quote
Kira Enomoto wrote:Benny Ohu wrote:it occurs to me that this discussion would go so much more smoothly if every single ignorant highseccer didn't insist that the situation be explained in full specially just for him yet again Perhaps because they have yet to explain it for the first time.....?
Ok.
It is harder, more expensive, and slower to manufacture things in nullsec. It also has a much higher opportunity cost for the actual people involved.
It is literally cheaper to just use the personnel you have to grind isk and buy the stuff you need. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 14:34:00 -
[726] - Quote
Kaarous Aldurald wrote:It is harder
In what way?
Kaarous Aldurald wrote:more expensive
Which additional costs do you incur? The only one I can think of is fuel for the jump freighter.
Kaarous Aldurald wrote:and slower to manufacture things in nullsec.
Can't see how it would be slower. Amarr factory outposts have the same 30% bonus as the highsec ones...
|

Kira Enomoto
State War Academy Caldari State
26
|
Posted - 2014.01.14 14:37:00 -
[727] - Quote
Kaarous Aldurald wrote:Kira Enomoto wrote:Benny Ohu wrote:it occurs to me that this discussion would go so much more smoothly if every single ignorant highseccer didn't insist that the situation be explained in full specially just for him yet again Perhaps because they have yet to explain it for the first time.....? Ok. It is harder, more expensive, and slower to manufacture things in nullsec. It also has a much higher opportunity cost for the actual people involved. It is literally cheaper to just use the personnel you have to grind isk and buy the stuff you need.
But you are still missing the "because"...
1. It is harder because...
2. It is more expensive because...
3. It is slower because...
If you need additional help with the formatting, I will be glad to help. Or perhaps look at some of the other posters post. There have been some nice counter posts to your standpoint that have contained a lot of statistics and numbers as to why they have a certain standpoint. |

Benny Ohu
Chaotic Tranquility Casoff
2225
|
Posted - 2014.01.14 14:37:00 -
[728] - Quote
Kira Enomoto wrote:Benny Ohu wrote:it occurs to me that this discussion would go so much more smoothly if every single ignorant highseccer didn't insist that the situation be explained in full specially just for him yet again Perhaps because they have yet to explain it for the first time.....? personally to you? what makes you so special you need a private briefing
Quote: You know, it's funny you should say this, because this is an advice that is provided to hi sec miners ad nauseum during hulkageddon- and jihadswarm-like events. I'm curious as to why is it good for the goose but not the gander to get protection while mining?
Depends. That advice is given to Hulkageddon victims when they whine "there's no defence against gankers" when there clearly is. If your only option in mining is to mine with protection, you take the protection. When we're dicussing the feasibility of mining in lowsec with protection versus highsec where's you're unlikely to need it, it's usually far better to mine in highsec with all the pilots who would have been flying protection sitting in barges instead. Also, if there's combat ships nearby, you're basically broadcasting "anyone who wants a scrap just needs to come over here and aggro a barge and they'll get it" |

Ramona McCandless
Epic Boo Bees
2271
|
Posted - 2014.01.14 14:40:00 -
[729] - Quote
Constant attrition generally makes all activity harder, slower and more expensive to do.
*** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Kaarous Aldurald
ROC Academy The ROC
2092
|
Posted - 2014.01.14 14:41:00 -
[730] - Quote
Quote:Can't see how it would be slower.
You really don't understand why buying something instantly is faster than making it yourself? Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 14:41:00 -
[731] - Quote
lol, and it always comes back to mining, as if you actually need to mine in nullsec to participate in industry.
1) there exists a thing called mineral compression
2) there are plenty of things you can make that don't even COST minerals. see: rigs.
are relic/data sites profitable to run? Yes. do people in nullsec alliances run them? Yes.
Bingo -- now you have all the resources on hand to produce T1/T2 rigs. Congrats.
Kaarous Aldurald wrote:Quote:Can't see how it would be slower. You really don't understand why buying something instantly is faster than making it yourself?
By that logic it's never worth it to produce, not even in highsec. Just buy it instead. |

Kira Enomoto
State War Academy Caldari State
26
|
Posted - 2014.01.14 14:43:00 -
[732] - Quote
Benny Ohu wrote: personally to you? what makes you so special you need a private briefing
Well, I am ME. So that is also a good reason.
The other might be that, as I said, they still haven't said anything else than: "Because I say so". While this may work in kindergarden, among adults it is really not a sound argument to make. |

Ramona McCandless
Epic Boo Bees
2271
|
Posted - 2014.01.14 14:43:00 -
[733] - Quote
Pinky Hops wrote:lol, and it always comes back to mining
There is no activity that will not be hampered by constant attrition
It doesnt make industry impossible, it makes it harder *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Benny Ohu
Chaotic Tranquility Casoff
2225
|
Posted - 2014.01.14 14:45:00 -
[734] - Quote
Pinky Hops wrote:1) there exists a thing called mineral compression you don't even comprehend the problem |

Kira Enomoto
State War Academy Caldari State
26
|
Posted - 2014.01.14 14:46:00 -
[735] - Quote
Kaarous Aldurald wrote:Quote:Can't see how it would be slower. You really don't understand why buying something instantly is faster than making it yourself?
Hmm... Lets see... What is the fastest thing to do...?
1. Fly several jumps to purchase what you need.
2. Purchase what you need right at the station where you spend most of your time.
|

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 14:48:00 -
[736] - Quote
Ramona McCandless wrote:Pinky Hops wrote:lol, and it always comes back to mining There is no activity that will not be hampered by constant attrition It doesnt make industry impossible, it makes it harder
The core of industry only comes down to three things.
1) Hauling goods around.
2) Clicking through the cluster-**** of a UI to make things whilst sitting at a station.
3) Occasionally fiddling with a POS. In nullsec you might not even need one considering how many slots there are.
So as for 1), I don't think JF'ing goods in nullsec is more dangerous than freightering goods in highsec. Red Frog loses freighters on a regular basis in highsec, as do many others.
JF is inherently faster/safer than a traditional freighter. If you don't agree, you've probably never flown a freighter through highsec before -- experiencing the thrill of getting cargo scanned every other gate.
As for 2) Sitting in a station clicking through UI does not have any inherent danger associated with it.
For 3), POS's are definitely more at risk in nullsec than in highsec, but that's about the only aspect of increased risk I'll grant you. |

Kaarous Aldurald
ROC Academy The ROC
2092
|
Posted - 2014.01.14 14:50:00 -
[737] - Quote
Pinky Hops wrote:lol, and it always comes back to mining, as if you actually need to mine in nullsec to participate in industry.
1) there exists a thing called mineral compression
2) there are plenty of things you can make that don't even COST minerals. see: rigs.
are relic/data sites profitable to run? Yes. do people in nullsec alliances run them? Yes.
Bingo -- now you have all the resources on hand to produce T1/T2 rigs. Congrats.
I really do think you're trolling at this point.
Why on God's Green Earth would I bother shipping minerals in a jump freighter, then take the time to cook the blueprints myself(in a facility that is vulnerable to attack no less), when I can just buy the finished product?
It's not like I can possibly make it any cheaper than the guy selling it in Jita.
Same number of jumps.
Quote:By that logic it's never worth it to produce, not even in highsec. Just buy it instead.
If you intend to actually use it, that is pretty close to true. Not posting on my main, and loving it.-á Because free speech.-á |

Ramona McCandless
Epic Boo Bees
2271
|
Posted - 2014.01.14 14:51:00 -
[738] - Quote
Pinky Hops wrote:Ramona McCandless wrote:Pinky Hops wrote:lol, and it always comes back to mining There is no activity that will not be hampered by constant attrition It doesnt make industry impossible, it makes it harder The core of industry only comes down to three things. 1) Hauling goods around. 2) Clicking through the cluster-**** of a UI to make things whilst sitting at a station. 3) Occasionally fiddling with a POS. In nullsec you might not even need one considering how many slots there are. So as for 1), I don't think JF'ing goods in nullsec is more dangerous than freightering goods in highsec. Red Frog loses freighters on a regular basis in highsec, as do many others. JF is inherently faster/safer than a traditional freighter. If you don't agree, you've probably never flown a freighter through highsec before -- experiencing the thrill of getting cargo scanned every other gate. As for 2) Sitting in a station clicking through UI does not have any inherent danger associated with it. For 3), POS's are definitely more at risk in nullsec than in highsec, but that's about the only aspect of increased risk I'll grant you.
Cool materials magically appear in Jump freighters and Jump freighters never die, thats good to know
Also; Jump freghters are free to purchase and operate *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Prince Kobol
1342
|
Posted - 2014.01.14 14:52:00 -
[739] - Quote
MatrixSkye Mk2 wrote:Prince Kobol wrote:Been there and done that and surprise surprise it didn't work, why, because who the hell wants to log onto to a game and watch somebody mine for a few hours not getting any isk?
Why should people spend hours watching other people mine (earn isk) when they have not? You know, it's funny you should say this, because this is an advice that is provided to hi sec miners ad nauseum during hulkageddon- and jihadswarm-like events. I'm curious as to why is it good for the goose but not the gander to get protection while mining?
Why no as they are 2 different things.
The easiest way to protect against ganking is to fit a decent tank, set standings to known gankers so they show red in local.
Chances are they will gank the poor unsuspecting sod next to you with zero tank.
If a gankers want to kill you they will, it is something that you have to accept.
I know as I have ganked and had ganks attempted on me.
Most ganks were successful and all attempts on me failed.
As for mining in null, it is different as with ganking its all about the Alpha, in null alpha does not matter.
A Defence Fleet is not going to stop you getting ganked.
Another issue is say you have a 15 man defence fleet to protect your mining fleet in null.
Say the Op is to last 2 hours. During those 2 hours those guys in the defence fleet could be out ratting / running anons earning isk, instead you are asking them to watch people mine for 2 hours.
Yay.. watching somebody mine for 2 hours, not boring or tedious at all.
Do they not deserve to earn isk or have fun during those 2 hours? Now if you are going to pay them its an additional cost, if you don't they simply will not log on for that Op and you can't blame them.
So mine without a defence fleet, possible, sure, just go don't afk to watch a film or a bio break, nip to the shops to get some beer / ciggies, grab a shower etc whilst your mining because if you miss that Intel report or a red logging on in your system your dead.
In null there is no concord to blap the guy shooting you. |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 14:52:00 -
[740] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:lol, and it always comes back to mining, as if you actually need to mine in nullsec to participate in industry.
1) there exists a thing called mineral compression
2) there are plenty of things you can make that don't even COST minerals. see: rigs.
are relic/data sites profitable to run? Yes. do people in nullsec alliances run them? Yes.
Bingo -- now you have all the resources on hand to produce T1/T2 rigs. Congrats. I really do think you're trolling at this point. Why on God's Green Earth would I bother shipping minerals in a jump freighter, then take the time to cook the blueprints myself(in a facility that is vulnerable to attack no less), when I can just buy the finished product?
So your response to to me giving an example of something you can produce at a high profit without shipping in minerals -- is that you will need to ship minerals to do so.
You don't know anything about industry, clearly. You can make rigs without minerals. All they take is the salvage that you can pick up from relic/data sites.
|

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 14:53:00 -
[741] - Quote
Ramona McCandless wrote:Pinky Hops wrote:Ramona McCandless wrote:Pinky Hops wrote:lol, and it always comes back to mining There is no activity that will not be hampered by constant attrition It doesnt make industry impossible, it makes it harder The core of industry only comes down to three things. 1) Hauling goods around. 2) Clicking through the cluster-**** of a UI to make things whilst sitting at a station. 3) Occasionally fiddling with a POS. In nullsec you might not even need one considering how many slots there are. So as for 1), I don't think JF'ing goods in nullsec is more dangerous than freightering goods in highsec. Red Frog loses freighters on a regular basis in highsec, as do many others. JF is inherently faster/safer than a traditional freighter. If you don't agree, you've probably never flown a freighter through highsec before -- experiencing the thrill of getting cargo scanned every other gate. As for 2) Sitting in a station clicking through UI does not have any inherent danger associated with it. For 3), POS's are definitely more at risk in nullsec than in highsec, but that's about the only aspect of increased risk I'll grant you. Cool materials magically appear in Jump freighters and Jump freighters never die, thats good to know Also; Jump freghters are free to purchase and operate
I never said either of those things. Straw man less, it doesn't become you. |

Kira Enomoto
State War Academy Caldari State
26
|
Posted - 2014.01.14 14:54:00 -
[742] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:lol, and it always comes back to mining, as if you actually need to mine in nullsec to participate in industry.
1) there exists a thing called mineral compression
2) there are plenty of things you can make that don't even COST minerals. see: rigs.
are relic/data sites profitable to run? Yes. do people in nullsec alliances run them? Yes.
Bingo -- now you have all the resources on hand to produce T1/T2 rigs. Congrats. I really do think you're trolling at this point. Why on God's Green Earth would I bother shipping minerals in a jump freighter, then take the time to cook the blueprints myself(in a facility that is vulnerable to attack no less), when I can just buy the finished product? It's not like I can possibly make it any cheaper than the guy selling it in Jita. Same number of jumps. Quote:By that logic it's never worth it to produce, not even in highsec. Just buy it instead. If you intend to actually use it, that is pretty close to true.
Point -----> You
By getting the people who mine, manufacture and sell the goods to you to come to you.
Here is a little hint: STOP KILLING THOSE WHO WANT TO SELL YOU THE STUFF YOU USE TO KILL OTHERS WITH: |

Prince Kobol
1342
|
Posted - 2014.01.14 14:56:00 -
[743] - Quote
Pinky Hops wrote:Ramona McCandless wrote:Pinky Hops wrote:lol, and it always comes back to mining There is no activity that will not be hampered by constant attrition It doesnt make industry impossible, it makes it harder The core of industry only comes down to three things. 1) Hauling goods around. 2) Clicking through the cluster-**** of a UI to make things whilst sitting at a station. 3) Occasionally fiddling with a POS. In nullsec you might not even need one considering how many slots there are. So as for 1), I don't think JF'ing goods in nullsec is more dangerous than freightering goods in highsec. Red Frog loses freighters on a regular basis in highsec, as do many others. JF is inherently faster/safer than a traditional freighter. If you don't agree, you've probably never flown a freighter through highsec before -- experiencing the thrill of getting cargo scanned every other gate. As for 2) Sitting in a station clicking through UI does not have any inherent danger associated with it. For 3), POS's are definitely more at risk in nullsec than in highsec, but that's about the only aspect of increased risk I'll grant you.
1. Trying flying a JF and then tell me it is not dangerous. Also a JF is worth about 6bil where as a freighter is worth about a bil. I have flown both JF's and freighters many times and I was no near as worried about flying my freighters as I was my JF because I knew my JF was on the watch list of a lot of cyno pilots where I lived.
2. Your right, it isnt, thing is in HS you never need to leave that station, in null you do.
3. PoS are more at risk, correct. |

Ramona McCandless
Epic Boo Bees
2271
|
Posted - 2014.01.14 14:56:00 -
[744] - Quote
Pinky Hops wrote:
I never said either of those things. Straw man less, it doesn't become you.
Then explain yourself. Where do these materials come from?
You avoid answering and turn to insults because you cant give a proper answer.
There is no resource gathering activity in Null that is not at risk from attrition. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

ZynnLee Akkori
Perkone Caldari State
41
|
Posted - 2014.01.14 14:56:00 -
[745] - Quote
Too much defensive circling. Here is what I have taken from the thread so far: The refining efficiency % is less in null than highsec. You can get perfect refining percentages in highsec, but not in Null.
The number of manufacturing slots in high *could* be exceeded in Null if stations were set up to do so. Amarr stations are the equal to highsec in some/all ways for manufacturing. There is a massive buff to hull production in Null that Highsec does not have.
Null has all the ore in game, in higher percentages and density. Highsec does not have all ore, and it is in lower density.
Highsec miners can mine for long stretches at a time and if ATK, should take few losses. Null miners would need a guard to mine for any length of time, and ATK would likely still take losses from time to time, even with guards.
Each Null system where mining is going on would need a fairly strong fleet available for defense at all times. Scouting, scanning, and intel would need to be ramped up in the industrial and connecting systems.
Goods produced under these conditions may be competitive to highsec, if the risk and cost of travelling to and from highsec is accounted for.
Alternately, an actively defended JF route could be used to import. This is pretty much the status quo option. I consider the first option to be the one with the most potential fun PGC. |

Prince Kobol
1342
|
Posted - 2014.01.14 15:00:00 -
[746] - Quote
ZynnLee Akkori wrote:Too much defensive circling. Here is what I have taken from the thread so far:
The refining efficiency % is less in null than highsec. You can get perfect refining percentages in highsec, but not in Null.
The number of manufacturing slots in high *could* be exceeded in Null if stations were set up to do so. Amarr stations are the equal to highsec in some/all ways for manufacturing. There is a massive buff to hull production in Null that Highsec does not have.
Null has all the ore in game, in higher percentages and density. Highsec does not have all ore, and it is in lower density.
Highsec miners can mine for long stretches at a time and if ATK, should take few losses. Null miners would need a guard to mine for any length of time, and ATK would likely still take losses from time to time, even with guards.
Each Null system where mining is going on would need a fairly strong fleet available for defense at all times. Scouting, scanning, and intel would need to be ramped up in the industrial and connecting systems.
Goods produced under these conditions may be competitive to highsec, if the risk and cost of travelling to and from highsec is accounted for.
Alternately, an actively defended JF route could be used to import. This is pretty much the status quo option. I consider the first option to be the one with the most potential fun PGC.
The only thing you need to add is the massive up front cost in isk, time and effort it takes to actually build a station. |

Kira Enomoto
State War Academy Caldari State
27
|
Posted - 2014.01.14 15:01:00 -
[747] - Quote
ZynnLee Akkori wrote:
The refining efficiency % is less in null than highsec.
Refining
75% refining yield.....
Am I missing something completely? |

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 15:02:00 -
[748] - Quote
Quote:By getting the people who mine, manufacture and sell the goods to you to come to you.
Even if those people come to me, the minerals still have to be shipped back to highsec to be refined, so I am making the same number of jump freighter trips than if I just bought it.
But I'm also saddled with a bunch of non combat characters who have to be protected, and saddled with vulnerable manufacturing infrastructure.
There are no positives. You don't bring anything to the table.
Quote:here is a little hint: STOP KILLING THOSE WHO WANT TO SELL YOU THE STUFF YOU USE TO KILL OTHERS WITH:
Why? You want to sell your stuff in the first place.
Guess who buys it? Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 15:04:00 -
[749] - Quote
Ramona McCandless wrote:Pinky Hops wrote:
I never said either of those things. Straw man less, it doesn't become you.
Then explain yourself. Where do these materials come from? You avoid answering and turn to insults because you cant give a proper answer. There is no resource gathering activity in Null that is not at risk from attrition.
People farm relics and data sites regardless of the risk in nullsec because it is profitable to do so.
The farm you get from them can directly be used to manufacture goods in nullsec without bringing in any additional materials (well - besides blueprints, but that's a one time deal)
Just an example.  |

ZynnLee Akkori
Perkone Caldari State
41
|
Posted - 2014.01.14 15:04:00 -
[750] - Quote
For mining, I am just going by what was posted. There are plenty others who can correct or confirm.
As for stations, I thought it had been established, that for Goons at least, the stations were already in place? Maybe not all Amarr, but good enough to start. |

Ramona McCandless
Epic Boo Bees
2272
|
Posted - 2014.01.14 15:07:00 -
[751] - Quote
Pinky Hops wrote:People farm relics and data sites regardless of the risk in nullsec because it is profitable to do so. The farm you get from them can directly be used to manufacture goods in nullsec without bringing in any additional materials (well - besides blueprints, but that's a one time deal) Just an example. 
Which is at risk from a simple bubble + Interceptor camp unless you are flying T3 in which case you have multiplied the cost to avoid the risk.
Unless you use an interceptor as a scanner, then you are losing cargo capacity
Plus you are inherently at risk while doing your site.
How does this not equate to more attrition?
Also., its a onetime deal if you are using BPOs. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Kira Enomoto
State War Academy Caldari State
27
|
Posted - 2014.01.14 15:08:00 -
[752] - Quote
Kaarous Aldurald wrote:Quote:By getting the people who mine, manufacture and sell the goods to you to come to you. Even if those people come to me, the minerals still have to be shipped back to highsec to be refined, so I am making the same number of jump freighter trips than if I just bought it. But I'm also saddled with a bunch of non combat characters who have to be protected, and saddled with vulnerable manufacturing infrastructure. There are no positives. You don't bring anything to the table. Quote:here is a little hint: STOP KILLING THOSE WHO WANT TO SELL YOU THE STUFF YOU USE TO KILL OTHERS WITH: Why? You want to sell your stuff in the first place. Guess who buys it?
1. Why not just refine it where you mine it? (look at above post)
2. I am sorry, but that has got to be the dumbest reply ever.... |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 15:11:00 -
[753] - Quote
Ramona McCandless wrote:Pinky Hops wrote:People farm relics and data sites regardless of the risk in nullsec because it is profitable to do so. The farm you get from them can directly be used to manufacture goods in nullsec without bringing in any additional materials (well - besides blueprints, but that's a one time deal) Just an example.  Which is at risk from a simple bubble + Interceptor camp unless you are flying T3 in which case you have multiplied the cost to avoid the risk. Unless you use an interceptor as a scanner, then you are losing cargo capacity Plus you are inherently at risk while doing your site. How does this not equate to more attrition? Also., its a onetime deal if you are using BPOs.
You're confusing me.
Do you think it's superior, from a risk/reward viewpoint, to run relic/datas in highsec?
I can tell you from extensive personal experience that it isn't.
Or are you implying that nobody does relics/datas in null because they are "too risky" - because that isn't true either. |

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 15:15:00 -
[754] - Quote
Quote:2. I am sorry, but that has got to be the dumbest reply ever....
Why is that?
It's not like you guys will stop selling things in Jita just because nullsec players *might* buy it. Not posting on my main, and loving it.-á Because free speech.-á |

Ramona McCandless
Epic Boo Bees
2272
|
Posted - 2014.01.14 15:16:00 -
[755] - Quote
Pinky Hops wrote:
You're confusing me.
Do you think it's superior, from a risk/reward viewpoint, to run relic/datas in highsec?
I can tell you from extensive personal experience that it isn't.
No, I said that thanks to attrition, ALL tasks take longer and are often more expensive and riskier in null
You didnt want to talking about mining, and ratting didnt come up, so I let you choose Scanning, which is probably the single Null-Sec friendliest task you can have.
I was simply pointing out that even at that, the risks are even greater, its very easy to lost a 90m cargo of stuff to a single stealth bomber waiting at a site (thats how I make my money, so I knwo what Im talking about).
Once that Scannign ship is gone, you have to get another, and good luck finding it and the fits in Null
So even when you choose a task that is weighted in your argument's favour, it still stands that you will be operating much more slowly in Nullsec than in high or low. Im not about to argue the merits of the sites themselves as obviously null sitres are inherently better, but ny extention they take longer to do and are more heavily farmed. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Kira Enomoto
State War Academy Caldari State
27
|
Posted - 2014.01.14 15:19:00 -
[756] - Quote
Kaarous Aldurald wrote:Quote:2. I am sorry, but that has got to be the dumbest reply ever.... Why is that? It's not like you guys will stop selling things in Jita just because nullsec players *might* buy it.
/headdesk
We WANT to sell it to you, we even want to sell it at the station you operate out of......
Is English your first language?
Edit: and you forgot to adress the first part of my response. |

MatrixSkye Mk2
Republic University Minmatar Republic
677
|
Posted - 2014.01.14 15:20:00 -
[757] - Quote
Prince Kobol wrote:Why no as they are 2 different things.
The easiest way to protect against ganking is to fit a decent tank, set standings to known gankers so they show red in local.
Chances are they will gank the poor unsuspecting sod next to you with zero tank.
If a gankers want to kill you they will, it is something that you have to accept.
I know as I have ganked and had ganks attempted on me.
Most ganks were successful and all attempts on me failed.
As for mining in null, it is different as with ganking its all about the Alpha, in null alpha does not matter.
A Defence Fleet is not going to stop you getting ganked.
Another issue is say you have a 15 man defence fleet to protect your mining fleet in null.
Say the Op is to last 2 hours. During those 2 hours those guys in the defence fleet could be out ratting / running anons earning isk, instead you are asking them to watch people mine for 2 hours.
Yay.. watching somebody mine for 2 hours, not boring or tedious at all.
Do they not deserve to earn isk or have fun during those 2 hours? Now if you are going to pay them its an additional cost, if you don't they simply will not log on for that Op and you can't blame them.
So mine without a defence fleet, possible, sure, just go don't afk to watch a film or a bio break, nip to the shops to get some beer / ciggies, grab a shower etc whilst your mining because if you miss that Intel report or a red logging on in your system your dead.
In null there is no concord to blap the guy shooting you. I understand. And in essence, you are confirming that asking hi sec miners to get protection or hire protection is misguided advice, since, as you put it, it's about the alpha, and if gankers are set in ganking you they will. But you are also, albeit inadvertently, admitting that acquiring or hiring protection for miners is more feasible in null as alpha is less important and PVPers have a better chance in getting into fights.
But this is what doesn't sit well with me; this hypocrisy (and I don't mean necessarily from you but instead) from null sec players.
I don't want to make this about hi sec suicide-ganking because this is not what this thread is about. However, I find it quite amusing that the advice that has been provided ad nauseum to hi sec miners doesn't apply to null, when in fact it is MORE relevant.
What I've noticed is, and this deserves emphasis, that these few vocal null sec players refuse to explore the root cause of the 'null sec industry problem'. On a few occasions it has been admitted by them on this very thread that low end miners are needed in null sec. But they refuse to accept that those they have spent years loathing and ridiculing are the solution to their problems. The mechanics to at least alleviate a portion of their issue is already there!
Of course, it is easier to whine and beg CCP to fix their mess rather than to make amends with the players they have been marginalizing for years, so I can't say I don't understand the motivation on why they do what they do. |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 15:20:00 -
[758] - Quote
Ramona McCandless wrote:Pinky Hops wrote:
You're confusing me.
Do you think it's superior, from a risk/reward viewpoint, to run relic/datas in highsec?
I can tell you from extensive personal experience that it isn't.
No, I said that thanks to attrition, ALL tasks take longer and are often more expensive and riskier in null You didnt want to talking about mining, and ratting didnt come up, so I let you choose Scanning, which is probably the single Null-Sec friendliest task you can have. I was simply pointing out that even at that, the risks are even greater, its very easy to lost a 90m cargo of stuff to a single stealth bomber waiting at a site (thats how I make my money, so I knwo what Im talking about). Once that Scannign ship is gone, you have to get another, and good luck finding it and the fits in Null So even when you choose a task that is weighted in your argument's favour, it still stands that you will be operating much more slowly in Nullsec than in high or low. Im not about to argue the merits of the sites themselves as obviously null sitres are inherently better, but ny extention they take longer to do and are more heavily farmed.
I agree with most of what you are saying.
But they are still profitable and they are still worth doing.
If you do intend to fit a new ship in null, you need rigs anyways:
So you can either:
1) Ship your data/relic loot to highsec, sell it there....and then buy rigs there, and ship them back
or
2) Take your data/relic loot and turn them directly into rigs right in nullsec.
|

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 15:24:00 -
[759] - Quote
Quote:admitting that acquiring or hiring protection for miners is more feasible in null as alpha is less important and PVPers have a better chance in getting into fights.
But this is what doesn't sit well with me; this hypocrisy (and I don't mean necessarily from you but instead) from null sec players.
I don't want to make this about hi sec suicide-ganking because this is not what this thread is about. However, I find it quite amusing that the advice that has been provided ad nauseum to hi sec miners doesn't apply to null, when in fact it is MORE relevant.
It's not more relevant.
It's much, much less feasible.
A mining fleet with guards in nullsec space is nothing except more killmails than a mining fleet by itself. Not posting on my main, and loving it.-á Because free speech.-á |

Ramona McCandless
Epic Boo Bees
2272
|
Posted - 2014.01.14 15:26:00 -
[760] - Quote
Pinky Hops wrote: I agree with most of what you are saying.
But they are still profitable and they are still worth doing.
If you do intend to fit a new ship in null, you need rigs anyways:
So you can either:
1) Ship your data/relic loot to highsec, sell it there....and then buy rigs there, and ship them back
or
2) Take your data/relic loot and turn them directly into rigs right in nullsec.
But you have to go back to High to get your ship anyway, and the parts to fit it with
Even if they are available up there, the extra difficulty in obtaining the materials to build say for example a Buzzard and the few people doing it means that its a sellers market.
You may as well sell the loot and buy your ship and fit in high and bridge back up, though again, that quite expensive.
You see what Im saying though? The factors that multiply the difference are more than just lines available or anti-Buzzard camps.
Yes, Null sites are profitable, but without mlarge alliance support in one way or another, almost any other activity can be (note: CAN be, ie usually is) extremely expensive in terms of infrastructure, time and/or diplomacy
*** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

MatrixSkye Mk2
Republic University Minmatar Republic
678
|
Posted - 2014.01.14 15:31:00 -
[761] - Quote
Kaarous Aldurald wrote:Quote:admitting that acquiring or hiring protection for miners is more feasible in null as alpha is less important and PVPers have a better chance in getting into fights.
But this is what doesn't sit well with me; this hypocrisy (and I don't mean necessarily from you but instead) from null sec players.
I don't want to make this about hi sec suicide-ganking because this is not what this thread is about. However, I find it quite amusing that the advice that has been provided ad nauseum to hi sec miners doesn't apply to null, when in fact it is MORE relevant. It's not more relevant. It's much, much less feasible. A mining fleet with guards in nullsec space is nothing except more killmails than a mining fleet by itself. Why is it less feasible? Is the protection not adequate enough?
|

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 15:32:00 -
[762] - Quote
Ramona McCandless wrote:Pinky Hops wrote: I agree with most of what you are saying.
But they are still profitable and they are still worth doing.
If you do intend to fit a new ship in null, you need rigs anyways:
So you can either:
1) Ship your data/relic loot to highsec, sell it there....and then buy rigs there, and ship them back
or
2) Take your data/relic loot and turn them directly into rigs right in nullsec.
But you have to go back to High to get your ship anyway, and the parts to fit it with Even if they are available up there, the extra difficulty in obtaining the materials to build say for example a Buzzard and the few people doing it means that its a sellers market. You may as well sell the loot and buy your ship and fit in high and bridge back up, though again, that quite expensive. You see what Im saying though? The factors that multiply the difference are more than just lines available or anti-Buzzard camps. Yes, Null sites are profitable, but without mlarge alliance support in one way or another, almost any other activity can be (note: CAN be, ie usually is) extremely expensive in terms of infrastructure, time and/or diplomacy
Shrug. You have limited cargo hold which you admitted yourself.
What's preventing you from the selling finished rigs to a nearby alliance/corp at a discount vs jita prices to save you the time/hassle of traveling back and forth to offload your loot?
I can imagine they burn through things like T2 trimarks pretty damn quickly. |

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 15:36:00 -
[763] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Quote:admitting that acquiring or hiring protection for miners is more feasible in null as alpha is less important and PVPers have a better chance in getting into fights.
But this is what doesn't sit well with me; this hypocrisy (and I don't mean necessarily from you but instead) from null sec players.
I don't want to make this about hi sec suicide-ganking because this is not what this thread is about. However, I find it quite amusing that the advice that has been provided ad nauseum to hi sec miners doesn't apply to null, when in fact it is MORE relevant. It's not more relevant. It's much, much less feasible. A mining fleet with guards in nullsec space is nothing except more killmails than a mining fleet by itself. Why is it less feasible? Is the protection not adequate enough?
Because no matter how many guys you put in the defense fleet short of TiDi levels of large, all it's going to do is make them batphone more black ops. Not posting on my main, and loving it.-á Because free speech.-á |

Ramona McCandless
Epic Boo Bees
2272
|
Posted - 2014.01.14 15:37:00 -
[764] - Quote
Pinky Hops wrote:
Shrug. You have limited cargo hold which you admitted yourself. (Edit: What? Whats this got to do with it? And I mentioned cargo in relation to an interceptor, so... what?)
What's preventing you from the selling finished rigs to a nearby alliance/corp at a discount vs jita prices to save you the time/hassle of traveling back and forth to offload your loot?
I can imagine they burn through things like T2 trimarks pretty damn quickly.
Usually, the fact that as you are not part of them, they will kill you as soon as see you?
That in all likelyhood they are already importing trimarks from Highsec, if not they are already manufacturing themselves from ratting?
And why on earth would you want to sell in null FOR LESS than you can get in High? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

ZynnLee Akkori
Perkone Caldari State
41
|
Posted - 2014.01.14 15:37:00 -
[765] - Quote
MatrixSkye Mk2 wrote:
What I've noticed is, and this deserves emphasis, that these few vocal null sec players refuse to explore the root cause of the 'null sec industry problem'. On a few occasions it has been admitted by them on this very thread that low end miners are needed in null sec. But they refuse to accept that those they have spent years loathing and ridiculing are the solution to their problems.
Their tears are delicious!! 
Yeah, it's probably pretty painful for them to accept that the people they love to mock and ridicule are in fact needed in the game. They want what we bring, but they don't want us. Derp.
I can't even tell you how tempted I am to run ammo or frequently used T2 modules out to null in a BR and price it twice what it is in highsec. I bet it would sell. The premium attached to convenience! I'm about 23 days from a BR and I just might do that to see what happens. If I can afford the hull, heh.
There is so much sparring going on that is just muddying the water. It might be helpful if the nullsec community can come to some sort of plurality on the central question: Is there a problem with industry in nullsec, and do we want to do something about it? |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 15:41:00 -
[766] - Quote
Ramona McCandless wrote:Pinky Hops wrote:
Shrug. You have limited cargo hold which you admitted yourself. (Edit: What? Whats this got to do with it? And I mentioned cargo in relation to an interceptor, so... what?)
What's preventing you from the selling finished rigs to a nearby alliance/corp at a discount vs jita prices to save you the time/hassle of traveling back and forth to offload your loot?
I can imagine they burn through things like T2 trimarks pretty damn quickly.
Usually, the fact that as you are not part of them, they will kill you as soon as see you? That in all likelyhood they are already importing trimarks from Highsec, if not they are already manufacturing themselves from ratting? And why on earth would you want to sell in null FOR LESS than you can get in High?
Because it takes time and energy to go back and forth to highsec to nullsec?
I thought that was the whole point of like the last 10 pages. Goons complaining that they wanted to manufacture in nullsec to ease up on the logistics but that it *cough* was not possible.
"Not enough slots" - so they say  |

ZynnLee Akkori
Perkone Caldari State
41
|
Posted - 2014.01.14 15:43:00 -
[767] - Quote
Kaarous Aldurald wrote:
Because no matter how many guys you put in the defense fleet short of TiDi levels of large, all it's going to do is make them batphone more black ops.
Two things. First: So? So you have to fight? What's the problem? Isn't the game all about shooting spaceships? Don't you want to be in on killmails yourself? Or are you suggesting the enemy is simply better than you or better able to field a larger fleet?
Second: So?! Bring in your own reinforcements. Set up a picket line to harass and distract. FIGHT!
How often is the enemy going to be able to field a fleet to go after you? And again, *so what*!? You guys like to fight, so fight! Hurt them bad enough that they can't field fleet against you any more. |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 15:44:00 -
[768] - Quote
ZynnLee Akkori wrote:MatrixSkye Mk2 wrote:
What I've noticed is, and this deserves emphasis, that these few vocal null sec players refuse to explore the root cause of the 'null sec industry problem'. On a few occasions it has been admitted by them on this very thread that low end miners are needed in null sec. But they refuse to accept that those they have spent years loathing and ridiculing are the solution to their problems.
Their tears are delicious!!  Yeah, it's probably pretty painful for them to accept that the people they love to mock and ridicule are in fact needed in the game. They want what we bring, but they don't want us. Derp. I can't even tell you how tempted I am to run ammo or frequently used T2 modules out to null in a BR and price it twice what it is in highsec. I bet it would sell. The premium attached to convenience! I'm about 23 days from a BR and I just might do that to see what happens. If I can afford the hull, heh. There is so much sparring going on that is just muddying the water. It might be helpful if the nullsec community can come to some sort of plurality on the central question: Is there a problem with industry in nullsec, and do we want to do something about it?
There's a pretty good blog post of a guy who did just what you described (seeded NPC stations with goods from highsec).
I think he found it to be pretty profitable, but got bored with it. He had a list of the most used PvP items and put the same stock in every station he could get to, and refilled them periodically.
And yes, the markup was insane -- people are lazy as hell in null (as far as logistics and industry is concerned) |

MatrixSkye Mk2
Republic University Minmatar Republic
678
|
Posted - 2014.01.14 15:45:00 -
[769] - Quote
Kaarous Aldurald wrote:Because no matter how many guys you put in the defense fleet short of TiDi levels of large, all it's going to do is make them batphone more black ops. OK, then it sounds to me, and you're not going to want to hear this, you're unable to defend your territory, operations, and your system of things. If you're being outnumbered/overpowered and you are unable/unwilling to defend your ops, then perhaps the problem is with the weaker alliance? Help me out, show me what I'm missing here. |

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 15:50:00 -
[770] - Quote
ZynnLee Akkori wrote:Kaarous Aldurald wrote:
Because no matter how many guys you put in the defense fleet short of TiDi levels of large, all it's going to do is make them batphone more black ops.
Two things. First: So? So you have to fight? What's the problem? Isn't the game all about shooting spaceships? Don't you want to be in on killmails yourself? Or are you suggesting the enemy is simply better than you or better able to field a larger fleet? Second: So?! Bring in your own reinforcements. Set up a picket line to harass and distract. FIGHT! How often is the enemy going to be able to field a fleet to go after you? And again, *so what*!? You guys like to fight, so fight! Hurt them bad enough that they can't field fleet against you any more.
When you get hotdropped, you have no choice whether you fight or not. The problem is, that if I am trying to bait out and kill a black ops team, there is better bait out there than a carebear mining fleet.
But I wouldn't be trying to bait out a black ops team. I would be trying to let you guys do your thing and make me stuff. Which wouldn't happen.
"picket line"? Do you know what a cyno is?
"how often is the enemy going to be able to field a fleet to go after you?"
Most people keep black ops teams on standby, so... every time they find the miners. All day, every day. You can't exactly hide that many people.
"Hurt them bad enough that they can't field fleet against you any more"
What, you mean like killing their miners? Wait, they don't have that particular massive point of vulnerability. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2225
|
Posted - 2014.01.14 15:50:00 -
[771] - Quote
ZynnLee Akkori wrote:MatrixSkye Mk2 wrote:
What I've noticed is, and this deserves emphasis, that these few vocal null sec players refuse to explore the root cause of the 'null sec industry problem'. On a few occasions it has been admitted by them on this very thread that low end miners are needed in null sec. But they refuse to accept that those they have spent years loathing and ridiculing are the solution to their problems.
Their tears are delicious!!  Yeah, it's probably pretty painful for them to accept that the people they love to mock and ridicule are in fact needed in the game. They want what we bring, but they don't want us. Derp. why do you people buy into this 'pvpers versus industrialists' bullshit
it's not true and never has beenZynnLee Akkori wrote: Two things. First: So? So you have to fight? What's the problem? Isn't the game all about shooting spaceships? Don't you want to be in on killmails yourself? Or are you suggesting the enemy is simply better than you or better able to field a larger fleet?
Second: So?! Bring in your own reinforcements. Set up a picket line to harass and distract. FIGHT!
How often is the enemy going to be able to field a fleet to go after you? And again, *so what*!? You guys like to fight, so fight! Hurt them bad enough that they can't field fleet against you any more.
or just do it in highsec for more gain |

Anslo
The Scope Gallente Federation
4225
|
Posted - 2014.01.14 15:54:00 -
[772] - Quote
Diamond Zerg wrote:Anslo wrote:Who cares? It's a ******* game. Get over it, nerds. Hey Anslo! I once lost 100m to an impersonator of yours (and by this I mean I'm a fan, cause I agreed to loan someone I thought was you ISK XD) Of course after filing petition I got the ISK back ^^. What are your thoughts on whether hisec should be nerfed? It's shouldn't. The impersonator was fed to ill tempered sea bass. Sorry for the mishap.
|

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 15:56:00 -
[773] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Because no matter how many guys you put in the defense fleet short of TiDi levels of large, all it's going to do is make them batphone more black ops. OK, then it sounds to me, and you're not going to want to hear this, you're unable to defend your territory, operations, and your system of things. If you're being outnumbered/overpowered and you are unable/unwilling to defend your ops, then perhaps the problem is with the weaker alliance? Help me out, show me what I'm missing here. Have you considered perhaps reducing your territory to a more manageable size? One that would allow you to concentrate your military muscle more effectively?
Do you not know how black ops works? Not posting on my main, and loving it.-á Because free speech.-á |

MatrixSkye Mk2
Republic University Minmatar Republic
678
|
Posted - 2014.01.14 15:57:00 -
[774] - Quote
Kaarous Aldurald wrote:When you get hotdropped, you have no choice whether you fight or not. The problem is, that if I am trying to bait out and kill a black ops team, there is better bait out there than a carebear mining fleet.
But I wouldn't be trying to bait out a black ops team. I would be trying to let you guys do your thing and make me stuff. Which wouldn't happen.
"picket line"? Do you know what a cyno is?
"how often is the enemy going to be able to field a fleet to go after you?"
Most people keep black ops teams on standby, so... every time they find the miners. All day, every day. You can't exactly hide that many people.
"Hurt them bad enough that they can't field fleet against you any more"
What, you mean like killing their miners? Wait, they don't have that particular massive point of vulnerability. I'm sorry, but this sounds like alliance incompetence! This shouldn't be something CCP should have to fix. AT ALL.
Your mining ops are failing due to your alliance's inability/unwillingness to protect its miners properly. |

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 15:58:00 -
[775] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:When you get hotdropped, you have no choice whether you fight or not. The problem is, that if I am trying to bait out and kill a black ops team, there is better bait out there than a carebear mining fleet.
But I wouldn't be trying to bait out a black ops team. I would be trying to let you guys do your thing and make me stuff. Which wouldn't happen.
"picket line"? Do you know what a cyno is?
"how often is the enemy going to be able to field a fleet to go after you?"
Most people keep black ops teams on standby, so... every time they find the miners. All day, every day. You can't exactly hide that many people.
"Hurt them bad enough that they can't field fleet against you any more"
What, you mean like killing their miners? Wait, they don't have that particular massive point of vulnerability. I'm sorry, but this sounds like alliance incompetence! This shouldn't be something CCP should have to fix. AT ALL. Your mining ops are failing due to your alliance's inability/unwillingness to protect its miners properly.
Again, I'm going to claim that I don't think you know how black ops works. Not posting on my main, and loving it.-á Because free speech.-á |

Prince Kobol
1343
|
Posted - 2014.01.14 16:01:00 -
[776] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Because no matter how many guys you put in the defense fleet short of TiDi levels of large, all it's going to do is make them batphone more black ops. OK, then it sounds to me, and you're not going to want to hear this, you're unable to defend your territory, operations, and your system of things. If you're being outnumbered/overpowered and you are unable/unwilling to defend your ops, then perhaps the problem is with the weaker alliance? Help me out, show me what I'm missing here. Have you considered perhaps reducing your territory to a more manageable size? One that would allow you to concentrate your military muscle more effectively?
The issue from an industry point of view is that it doesn't matter if no mining ships pops and all live, its that is you will not be able to mine.
So you can launch mining op after mining op but if they are only going to last say 30mins or an hour before they have to dock because of a red fleet how long do you think those miners are going to last in null?
What they can earn from mining in null is not going to make up that short fall.
it is why I loved the idea of ring mining.
This was something which could only be done in null sec by miners, the isk they would make would be substantially more then they could make elsewhere, so you have more risk = more reward.
If you were to improve player built stations then industry in null would receive a boost and everybody wins.
Unfortunately I doubt we will ever see such as thing because at the moment Eve appears to be a game in maintenance mode as CCP are wasting money on stupid projects like Dust  |

MatrixSkye Mk2
Republic University Minmatar Republic
678
|
Posted - 2014.01.14 16:01:00 -
[777] - Quote
Kaarous Aldurald wrote:Do you not know how black ops works? You're digging your own grave here. I'd stop if I were you. |

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 16:03:00 -
[778] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Do you not know how black ops works? You're digging your own grave here. I'd stop if I were you.
Oh, do tell. Not posting on my main, and loving it.-á Because free speech.-á |

MatrixSkye Mk2
Republic University Minmatar Republic
678
|
Posted - 2014.01.14 16:15:00 -
[779] - Quote
Prince Kobol wrote:The issue from an industry point of view is that it doesn't matter if no mining ships pops and all live, its that is you will not be able to mine.
So you can launch mining op after mining op but if they are only going to last say 30mins or an hour before they have to dock because of a red fleet how long do you think those miners are going to last in null?
OK. I get this. But how is nerfing hi sec industry (and tightening the supply of low end minerals further) going to help null sec accomplish more successful mining ops? Nerfing hi sec still means you need to go to hi sec to get your minerals which, now are in lower supply. It does nothing to fix the root cause.
Quote:What they can earn from mining in null is not going to make up that short fall. But the problem hasn't been effectively fixed because if interruption is the problem before, interruption is still the problem after. Sure, you may have bumped the price by a fraction of a decimal. But you're still unable to mine effectively.
Quote:If you were to improve player built stations then industry in null would receive a boost and everybody wins.
I actually agree with you on this. And adjusting hi sec's industry may do the game some good, as well. But like I've said before, there needs to be a root cause analysis to figure out what exactly is the problem here. And as with other threads, it simply hasn't been presented clearly. And as long as it's being muddied with contempt and hidden personal emotional agendas (admittedly from both sides) this will be nothing but a means to rant against those 'other players'.
|

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 16:21:00 -
[780] - Quote
Quote:But the problem hasn't been effectively fixed because if interruption is the problem before, interruption is still the problem after.
That is unbelievably dense.
The existence of interruption is not the problem.
It's the fact that there is nothing the inferior economic capacity of nullsec can do better than highsec.
So nothing, absolutely nothing, is worth the interruption.
If highsec were not the elephant in the room, then anything industrial in nullsec might be worth the chance of getting dropped on.
Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 16:26:00 -
[781] - Quote
Kaarous Aldurald wrote:Quote:But the problem hasn't been effectively fixed because if interruption is the problem before, interruption is still the problem after. That is unbelievably dense. The existence of interruption is not the problem. It's the fact that there is nothing the inferior economic capacity of nullsec can do better than highsec. So nothing, absolutely nothing, is worth the interruption. If highsec were not the elephant in the room, then anything industrial in nullsec might be worth the chance of getting dropped on. Quote: But like I've said before, there needs to be a root cause analysis to figure out what exactly is the problem here.
The problem is that player owned industry < NPC owned industry. There. That's it, the end.
What the hell kind of logic is this?
You didn't even propose any change. If you're saying mining should be terrible in highsec -- that's an awful proposition!
Mining is awful. It's a terrible, boring profession and I feel pity for the people who do it.
If you make mining terrible in highsec, the only result would be the price of minerals goes up -- and that means the price of nearly everything goes up.
It wouldn't magically make nullsec worth mining in. It would just make everybody in the game poorer.
IMO, the less people who mine, the better. I think if the entire mining profession was deleted and replaced with NPC miners, the game would be improved. |

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 16:29:00 -
[782] - Quote
Quote:You didn't even propose any change. If you're saying mining should be terrible in highsec -- that's an awful proposition!
Fortunately I didn't say that. Idk where you inferred it from.
Quote:Mining is awful. It's a terrible, boring profession and I feel pity for the people who do it.
I feel pity for them, typically until I take my safeties off.
The rest of your post is just going off attacking a point I didn't make. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 16:30:00 -
[783] - Quote
Kaarous Aldurald wrote:Quote:You didn't even propose any change. If you're saying mining should be terrible in highsec -- that's an awful proposition! Fortunately I didn't say that. Idk where you inferred it from. Quote:Mining is awful. It's a terrible, boring profession and I feel pity for the people who do it. I feel pity for them, typically until I take my safeties off. The rest of your post is just going off attacking a point I didn't make.
It seems to me that you're deliberately being as vague as possible about your points so that nobody can debunk your awful logic.
What is your point, specifically?
What do you think should be changed, specifically?
The more specific, the better. Heck, maybe you even have a good idea. |

Prince Kobol
1343
|
Posted - 2014.01.14 16:31:00 -
[784] - Quote
The "interruption" issue has always existed and will always exist, the issue that there is no incentive to continue to put up with those interruptions when you can just go back to HS and earn the same if not more isk.
If you were to introduce something new what ever that something is, that makes it worth while to put with those interruptions, risk, effort along with an increase in refinery and manufacturing lines for null sec stations along with an increase in costs in NPC stations and possibly a reduction in manufacturing lines then the combination of all those things might make it worth while for the industrialist to move out to null to ply there trade.
No one thing will fix the issue, it is going to take a number of things to effect any change.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8324
|
Posted - 2014.01.14 16:33:00 -
[785] - Quote
ZynnLee Akkori wrote:There is so much sparring going on that is just muddying the water. It might be helpful if the nullsec community can come to some sort of plurality on the central question: Is there a problem with industry in nullsec, and do we want to do something about it? There is nothing we can do about it, the effort and expense involved is too great for industry in nullsec to ever be feasible. You don't play in null, by your own admission. Perhaps you should stop commenting on things you know nothing about. My EVE Videos |

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 16:34:00 -
[786] - Quote
Quote:It seems to me that you're deliberately being as vague as possible about your points so that nobody can debunk your awful logic.
No, but every time I attempt to go into detail, one of you all takes a sentence out of context and ignores the rest.
Quote:What is your point, specifically?
My point is that the existence of NPC controlled industry at such a level as currently exists is the root cause of the problem. It de-incentivizes manufacturing anything else.
Quote:What do you think should be changed, specifically?
To highsec, or just to industry? I have a fair few ideas for both. Not posting on my main, and loving it.-á Because free speech.-á |

ZynnLee Akkori
Perkone Caldari State
41
|
Posted - 2014.01.14 16:37:00 -
[787] - Quote
I dont have to be a null rat to want to be there. I also don't have to be a nullrat to suggest an alternative to killing the game by nerfing industry in highsec. WHat's your positive contribution to the discussion? |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 16:38:00 -
[788] - Quote
Prince Kobol wrote:The "interruption" issue has always existed and will always exist, the issue that there is no incentive to continue to put up with those interruptions when you can just go back to HS and earn the same if not more isk.
The fact is, mining is awful and it's not all that profitable.
The only reason people do it in highsec is that you can be semi-afk while doing it.
If what you are doing in EVE only earns you 20 - 30m isk/hour....I'd better hope you could do it while being semi-afk, because that's pretty horrible, no?
Prince Kobol wrote:If you were to introduce something new what ever that something is, that makes it worth while to put with those interruptions, risk, effort
So you have no ideas? It's a tough issue.
Prince Kobol wrote:along with an increase in refinery
Pretty sure you can perfectly refine in nullsec already.
Prince Kobol wrote:and manufacturing lines for null sec stations
This was already just recently buffed, but no alliance has really taken advantage of it yet. Getting 300+ manufacturing lines in a single station is no joke.
Prince Kobol wrote:along with an increase in costs in NPC stations and possibly a reduction in manufacturing lines then the combination of all those things might make it worth while for the industrialist to move out to null to ply there trade.
You're contradicting yourself slightly, because there is a lot of NPC stations in nullsec/lowsec. Should those have an increase in cost as well?
Reducing highsec slots won't make nullsec industry better. All the same pitfalls will still be there. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8325
|
Posted - 2014.01.14 16:41:00 -
[789] - Quote
ZynnLee Akkori wrote:I dont have to be a null rat to want to be there. I also don't have to be a nullrat to suggest an alternative to killing the game by nerfing industry in highsec. WHat's your positive contribution to the discussion? Nerfing highsec industry would not kill the game. Stop using scare tactics. My EVE Videos |

ZynnLee Akkori
Perkone Caldari State
41
|
Posted - 2014.01.14 16:42:00 -
[790] - Quote
Kaarous Aldurald wrote:
My point is that the existence of NPC controlled industry at such a level as currently exists is the root cause of the problem. It de-incentivizes manufacturing anything else.
So do you agree with the suggestion that nerfing resource processing efficiency and the number of manufacturing slots in highsec will make null more attractive to industrialists?
If your answer is yes, then what are your thoughts on the view that the behavior of many null citizens toward industrialists in highsec have ruined their interest in nullsec? (expressed by multiple times in the thread)
If your answer is no, then what nerf (if any) do you feel would provide enough incentive to move to Null? |

ZynnLee Akkori
Perkone Caldari State
41
|
Posted - 2014.01.14 16:43:00 -
[791] - Quote
James Amril-Kesh wrote:ZynnLee Akkori wrote:I dont have to be a null rat to want to be there. I also don't have to be a nullrat to suggest an alternative to killing the game by nerfing industry in highsec. WHat's your positive contribution to the discussion? Nerfing highsec industry would not kill the game. Stop using scare tactics. Why not? |

James Amril-Kesh
4S Corporation Goonswarm Federation
8325
|
Posted - 2014.01.14 16:44:00 -
[792] - Quote
ZynnLee Akkori wrote:Kaarous Aldurald wrote:
My point is that the existence of NPC controlled industry at such a level as currently exists is the root cause of the problem. It de-incentivizes manufacturing anything else.
So do you agree with the suggestion that nerfing resource processing efficiency and the number of manufacturing slots in highsec will make null more attractive to industrialists? It would help. I'm not sure if it would be enough. You should definitely lose the perfect refine, too.
ZynnLee Akkori wrote:If your answer is yes, then what are your thoughts, expressed multiple times in the thread, that the behavior of many null citizens toward industrialists in highsec have ruined their interest in nullsec? What behavior? It's probably not what you think it is. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8325
|
Posted - 2014.01.14 16:45:00 -
[793] - Quote
ZynnLee Akkori wrote:James Amril-Kesh wrote:ZynnLee Akkori wrote:I dont have to be a null rat to want to be there. I also don't have to be a nullrat to suggest an alternative to killing the game by nerfing industry in highsec. WHat's your positive contribution to the discussion? Nerfing highsec industry would not kill the game. Stop using scare tactics. Why not? The burden of proof is on you to show why it would. My EVE Videos |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 16:47:00 -
[794] - Quote
ZynnLee Akkori wrote:Kaarous Aldurald wrote:
My point is that the existence of NPC controlled industry at such a level as currently exists is the root cause of the problem. It de-incentivizes manufacturing anything else.
So do you agree with the suggestion that nerfing resource processing efficiency and the number of manufacturing slots in highsec will make null more attractive to industrialists? If your answer is yes, then what are your thoughts, expressed multiple times in the thread, that the behavior of many null citizens toward industrialists in highsec have ruined their interest in nullsec? If your answer is no, then what nerf (if any) do you feel would provide enough incentive to move to Null?
Removing highsec slots won't make nullsec industry more desirable.
It would have a number of detrimental effects on the game.
1) Newbies are not going to attempt to learn how to do industry in nullsec. It's too skillpoint and time intensive. A blockade runner would be a minimum barrier to entry - along with endless patience and free time.
2) It would reduce the efficiency of the industry apparatus as a whole. Most of the goods will still be bought/sold in highsec, so basically it would just increase the cost of goods.
The increase in cost of goods would come from two groups:
Group A: These people would switch most of their manufacturing to POS manufacturing. They will pass on the additional cost to the customers.
Group B: These people will move into lowsec/nullsec to manufacture. It will cost jump freighter fuel and substantially more time hauling stuff around back/forth from highsec trade hubs to their nullsec manufacturing centers.. The increased cost will get passed to the customers...
I honestly think Group A would have an easier time than Group B, which pretty much backs up my point that these kinds of changes wont have the impact you are hoping they would. |

Etria Issen
Imperial Varista
11
|
Posted - 2014.01.14 16:51:00 -
[795] - Quote
I feel there's some irony that EVE's open-world PvP nature, is the direct reason hisec is probably in this kind of state. If people didn't associate low and nullsec with "I can get blown up by any random person.", or if it wasn't such a likely scenario if you're in a weak, mostly defenseless ship...
Hisec's danger is, largely, NPCs. This is something CCP has direct control over. As hisec is largely safe in this state, stuff isn't too valuable up here.
The problem being lowsec and nullsec, while still having NPC risks, now have a factor that is uncontrollable by CCP - the players. They probably 'scale' lowsec/nullsec to the NPCs, increasing the value of stuff found there proportionally. The problem is the human factor. The scaling doesn't fit the fact that by going into lowsec or nullsec, you now gain an entire new problem that is completely unscalable: other players.
As someone mentioned at some point, EVE is a lot about risk and reward. And by going into low/null, your risk skyrockets through the roof due to the human factor. The rewards scale to the NPC factor, but CCP has no way to figure out how much the human factor is 'worth' in the risk equation. If you probably looked at all three sectors from just the pure NPC risk, they probably scale very nicely.
The human factor completely ruins it though. |

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 16:52:00 -
[796] - Quote
ZynnLee Akkori wrote:Kaarous Aldurald wrote:
My point is that the existence of NPC controlled industry at such a level as currently exists is the root cause of the problem. It de-incentivizes manufacturing anything else.
So do you agree with the suggestion that nerfing resource processing efficiency and the number of manufacturing slots in highsec will make null more attractive to industrialists? If your answer is yes, then what are your thoughts, expressed multiple times in the thread, that the behavior of many null citizens toward industrialists in highsec have ruined their interest in nullsec? If your answer is no, then what nerf (if any) do you feel would provide enough incentive to move to Null?
To the first question.
You MUST deal with the elephant in the room. Highsec crowds out the possibility of other industry. The only real industries that exist outside of highsec are capitals and wormholes, both of which are not by choice.
To the second question.
And? They still like money. The ones who want to go, will go. The ones who don't? **** em. When there's actually a void to fill, capitalism will fill it. It's not like the industrialists who are upset at nullsec don't realize that some of their goods are bought by nullsec. Not posting on my main, and loving it.-á Because free speech.-á |

Reiisha
Evolution
490
|
Posted - 2014.01.14 17:04:00 -
[797] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Edit:
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content?
Yes, of course it's a good idea to put even more power in the hands of a single entity.
Distribution of wealth like this is a good thing. If 0.0 was the only way to make isk or anything related, the game would become the dominion of veterans only - And the one entity that would gain this power may have never had it in the first place if high sec wasn't as lucrative as it is now.
If you do things right, people won't be sure you've done anything at all... |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 17:07:00 -
[798] - Quote
Kira Enomoto wrote:
Point -----> You
By getting the people who mine, manufacture and sell the goods to you to come to you.
Here is a little hint: STOP KILLING THOSE WHO WANT TO SELL YOU THE STUFF YOU USE TO KILL OTHERS WITH:
Us killing people in high sec has zero impact on our recruitment. Stop with this lie. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Prince Kobol
1344
|
Posted - 2014.01.14 17:10:00 -
[799] - Quote
Pinky Hops wrote: The fact is, mining is awful and it's not all that profitable.
The only reason people do it in highsec is that you can be semi-afk while doing it.
If what you are doing in EVE only earns you 20 - 30m isk/hour....I'd better hope you could do it while being semi-afk, because that's pretty horrible, no?
Your point is what?
Pinky Hops wrote:
So you have no ideas? It's a tough issue.
I have already expressed my ideas a number of times, just because you chose to ignore them whilst selectively quoting me to try and look good is not my fault.
Pinky Hops wrote: Pretty sure you can perfectly refine in nullsec already.
This was already just recently buffed, but no alliance has really taken advantage of it yet. Getting 300+ manufacturing lines in a single station is no joke.
Please tell everybody how you obtain 100% refinery and 300+ manufacturing lines in a player built station. Don't forget to explain the cost and how you accomplish this.
Pinky Hops wrote:You're contradicting yourself slightly, because there is a lot of NPC stations in nullsec/lowsec. Should those have an increase in cost as well?.
How am I contradicting myself.. what is hard to understand about NPC Stations?
Pinky Hops wrote:Reducing highsec slots won't make nullsec industry better. All the same pitfalls will still be there.
Funny, I already answered this before, once again you are selectively quoting. Please try harder next time.
|

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 17:12:00 -
[800] - Quote
It wouldn't surprise me if CCP takes the same view on risk/reward as they do with ship cost/power.
To roughly quote a dev blog - "an exponential increase in ship base price corresponds to a linear increase in ship power"
note they didn't specify any specific exponent. so we can only take this to mean that for a ship to double in power, it's going to cost WAY more than double the isk.
likewise, i see the same with risk/reward. if risk doubles, profit doesn't.. for profit to double, the risk needs to go WAYYYYY up.
is this good or bad? i have no idea - it's just the nature of EVE.
the game has been around an awfully long time, so it can't be completely broken. |

ZynnLee Akkori
Perkone Caldari State
41
|
Posted - 2014.01.14 17:16:00 -
[801] - Quote
Kaarous Aldurald wrote:ZynnLee Akkori wrote:Kaarous Aldurald wrote: My point is that the existence of NPC controlled industry at such a level as currently exists is the root cause of the problem. It de-incentivizes manufacturing anything else.
So do you agree with the suggestion that nerfing resource processing efficiency and the number of manufacturing slots in highsec will make null more attractive to industrialists? If your answer is yes, then what are your thoughts, expressed multiple times in the thread, that the behavior of many null citizens toward industrialists in highsec have ruined their interest in nullsec? If your answer is no, then what nerf (if any) do you feel would provide enough incentive to move to Null? To the first question. You MUST deal with the elephant in the room. Highsec crowds out the possibility of other industry. The only real industries that exist outside of highsec are capitals and wormholes, both of which are not by choice. To the second question. And? They still like money. The ones who want to go, will go. The ones who don't? **** em. When there's actually a void to fill, capitalism will fill it. It's not like the industrialists who are upset at nullsec don't realize that some of their goods are bought by nullsec. Right, so what about my questions? You want to make industry possible in nullsec (to a greater degree than it already exists). Capitalism operates successfully under a set of enforced laws. It can't operate fully in a lawless place. Null is the jungle. The only laws there are set by the Alliances. If the Alliances support (through indifference or actively) the historical actions against industrialists, then capitalism can't work there. What of my questions? |

Etria Issen
Imperial Varista
12
|
Posted - 2014.01.14 17:23:00 -
[802] - Quote
Pinky Hops wrote:It wouldn't surprise me if CCP takes the same view on risk/reward as they do with ship cost/power.
To roughly quote a dev blog - "an exponential increase in ship base price corresponds to a linear increase in ship power"
note they didn't specify any specific exponent. so we can only take this to mean that for a ship to double in power, it's going to cost WAY more than double the isk.
likewise, i see the same with risk/reward. if risk doubles, profit doesn't.. for profit to double, the risk needs to go WAYYYYY up.
is this good or bad? i have no idea - it's just the nature of EVE.
the game has been around an awfully long time, so it can't be completely broken.
The thing is, the profits might actually be increasing enough to make it low/null worth it.
If there wasn't the human factor. The human factor is whats messing up the profits between every space. Going into low/null suddenly means every single person you see, can blow you up if they want. |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 17:31:00 -
[803] - Quote
Prince Kobol wrote:Please tell everybody how you obtain 100% refinery and 300+ manufacturing lines in a player built station. Don't forget to explain the cost and how you accomplish this.
Perfect refining in an outpost as explained by some blog:
http://eveblog.allumis.co.uk/?p=1168 (and I'm pretty sure he's using the old numbers as this is an old post. I think the Minmatar refining outpost has been improved since this blog post)
As far the Amarr Factory Outposts - I think the maximum slots is actually 210, but that's still enough to absolutely crush the production capabilities of all of highsec from a slot viewpoint.
In terms of costs: these are alliance level of assets. Last I checked a basic egg was like 20b+, and then you have to pay more to upgrade them.
I'll say one thing though: an outpost is one of the only things in the game a player can create, that cannot be destroyed.
I think it's justified that they cost a lot. Heck, a Titan costs a hell of a lot more than that, and those go *boom* |

Prince Kobol
1344
|
Posted - 2014.01.14 17:42:00 -
[804] - Quote
Pinky Hops wrote:Prince Kobol wrote:Please tell everybody how you obtain 100% refinery and 300+ manufacturing lines in a player built station. Don't forget to explain the cost and how you accomplish this. Perfect refining in an outpost as explained by some blog: http://eveblog.allumis.co.uk/?p=1168 (and I'm pretty sure he's using the old numbers as this is an old post. I think the Minmatar refining outpost has been improved since this blog post) As far the Amarr Factory Outposts - I think the maximum slots is actually 210, but that's still enough to absolutely crush the production capabilities of all of highsec from a slot viewpoint. In terms of costs: these are alliance level of assets. Last I checked a basic egg was like 20b+, and then you have to pay more to upgrade them. I'll say one thing though: an outpost is one of the only things in the game a player can create, that cannot be destroyed. I think it's justified that they cost a lot. Heck, a Titan costs a hell of a lot more than that, and those go *boom*
"Therefore, to be effective in null sec production, you not only need a Minmatar Outpost for refining, you also need to upgrade that to level 1 refinery (approximate cost of around 6 or 7 billion ISK if memory serves), and then make sure you have Refining V, Refinery Efficiency V, Specific Skills to IV and at least the 2% implant"
Not much then.... |

Kaarous Aldurald
ROC Academy The ROC
2093
|
Posted - 2014.01.14 17:48:00 -
[805] - Quote
Prince Kobol wrote:Pinky Hops wrote:Prince Kobol wrote:Please tell everybody how you obtain 100% refinery and 300+ manufacturing lines in a player built station. Don't forget to explain the cost and how you accomplish this. Perfect refining in an outpost as explained by some blog: http://eveblog.allumis.co.uk/?p=1168 (and I'm pretty sure he's using the old numbers as this is an old post. I think the Minmatar refining outpost has been improved since this blog post) As far the Amarr Factory Outposts - I think the maximum slots is actually 210, but that's still enough to absolutely crush the production capabilities of all of highsec from a slot viewpoint. In terms of costs: these are alliance level of assets. Last I checked a basic egg was like 20b+, and then you have to pay more to upgrade them. I'll say one thing though: an outpost is one of the only things in the game a player can create, that cannot be destroyed. I think it's justified that they cost a lot. Heck, a Titan costs a hell of a lot more than that, and those go *boom* "Therefore, to be effective in null sec production, you not only need a Minmatar Outpost for refining, you also need to upgrade that to level 1 refinery (approximate cost of around 6 or 7 billion ISK if memory serves), and then make sure you have Refining V, Refinery Efficiency V, Specific Skills to IV and at least the 2% implant" Not much then....
2 outposts per production setup.
This is the part where I laughed.
Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 17:52:00 -
[806] - Quote
Prince Kobol wrote:"Therefore, to be effective in null sec production, you not only need a Minmatar Outpost for refining, you also need to upgrade that to level 1 refinery (approximate cost of around 6 or 7 billion ISK if memory serves), and then make sure you have Refining V, Refinery Efficiency V, Specific Skills to IV and at least the 2% implant"
Not much then....
You must have missed this sentence
"(and I'm pretty sure he's using the old numbers as this is an old post. I think the Minmatar refining outpost has been improved since this blog post)"
Meaning: it was possible before, and it's easier now.
Also: doing things perfectly generally requires an investment in skillpoints. Welcome to EVE. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8336
|
Posted - 2014.01.14 17:57:00 -
[807] - Quote
Pinky Hops wrote:Prince Kobol wrote:"Therefore, to be effective in null sec production, you not only need a Minmatar Outpost for refining, you also need to upgrade that to level 1 refinery (approximate cost of around 6 or 7 billion ISK if memory serves), and then make sure you have Refining V, Refinery Efficiency V, Specific Skills to IV and at least the 2% implant"
Not much then.... You must have missed this sentence "(and I'm pretty sure he's using the old numbers as this is an old post. I think the Minmatar refining outpost has been improved since this blog post)"Meaning: it was possible before, and it's easier now. Also: doing things perfectly generally requires an investment in skillpoints. Welcome to EVE. You must have missed the post right above yours which pretty adequately sums up why this is ********. My EVE Videos |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 17:59:00 -
[808] - Quote
Why are you replying to an edited post 5 minutes after I edit it?
Fail.
At least timestamps don't lie, unlike EVE players  |

Prince Kobol
1344
|
Posted - 2014.01.14 18:01:00 -
[809] - Quote
Pinky Hops wrote:Prince Kobol wrote:"Therefore, to be effective in null sec production, you not only need a Minmatar Outpost for refining, you also need to upgrade that to level 1 refinery (approximate cost of around 6 or 7 billion ISK if memory serves), and then make sure you have Refining V, Refinery Efficiency V, Specific Skills to IV and at least the 2% implant"
Not much then.... You must have missed this sentence "(and I'm pretty sure he's using the old numbers as this is an old post. I think the Minmatar refining outpost has been improved since this blog post)"Meaning: it was possible before, and it's easier now. Also: doing things perfectly generally requires an investment in skillpoints. Welcome to EVE.
Really, so the cost of 2 stations, lets say 20bil per station, ihub (250mil) and upgrades (500mil in total) say about 40bil to get to something like you have in HS is worth it?
So before you even start mining you would have to spend upwards of 40bil just to get close to a NPC station in HS.
Perfectly balanced :) |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 18:03:00 -
[810] - Quote
Prince Kobol wrote:Pinky Hops wrote:Prince Kobol wrote:"Therefore, to be effective in null sec production, you not only need a Minmatar Outpost for refining, you also need to upgrade that to level 1 refinery (approximate cost of around 6 or 7 billion ISK if memory serves), and then make sure you have Refining V, Refinery Efficiency V, Specific Skills to IV and at least the 2% implant"
Not much then.... You must have missed this sentence "(and I'm pretty sure he's using the old numbers as this is an old post. I think the Minmatar refining outpost has been improved since this blog post)"Meaning: it was possible before, and it's easier now. Also: doing things perfectly generally requires an investment in skillpoints. Welcome to EVE. Really, so the cost of 2 stations, lets say 20bil per station, ihub (250mil) and upgrades (500mil in total) say about 40bil to get to something like you have in HS is worth it? So before you even start mining you would have to spend upwards of 40bil just to get close to a NPC station in HS. Perfectly balanced :)
You get to choose where it's located.
You get to choose what it does.
You get to choose taxes.
They can demonstrably outperform highsec stations.
Yeah, seems pretty balanced to me. There is a sandbox. If you choose to not participate in it - that's your problem.
(btw, 40b should be pennies to alliances big enough to consider outposts) |

James Amril-Kesh
4S Corporation Goonswarm Federation
8336
|
Posted - 2014.01.14 18:06:00 -
[811] - Quote
Pinky Hops wrote:Why are you replying to an edited post 5 minutes after I edit it? Fail. At least timestamps don't lie, unlike EVE players  I replied to the post as it was when I loaded the page. Don't be a moron. My EVE Videos |

Kimmi Chan
Tastes Like Purple
542
|
Posted - 2014.01.14 18:11:00 -
[812] - Quote
Etria Issen wrote:I feel there's some irony that EVE's open-world PvP nature, is the direct reason hisec is probably in this kind of state. If people didn't associate low and nullsec with "I can get blown up by any random person.", or if it wasn't such a likely scenario if you're in a weak, mostly defenseless ship...
Hisec's danger is, largely, NPCs. This is something CCP has direct control over. As hisec is largely safe in this state, stuff isn't too valuable up here.
The problem being lowsec and nullsec, while still having NPC risks, now have a factor that is uncontrollable by CCP - the players. They probably 'scale' lowsec/nullsec to the NPCs, increasing the value of stuff found there proportionally. The problem is the human factor. The scaling doesn't fit the fact that by going into lowsec or nullsec, you now gain an entire new problem that is completely unscalable: other players.
As someone mentioned at some point, EVE is a lot about risk and reward. And by going into low/null, your risk skyrockets through the roof due to the human factor. The rewards scale to the NPC factor, but CCP has no way to figure out how much the human factor is 'worth' in the risk equation. If you probably looked at all three sectors from just the pure NPC risk, they probably scale very nicely.
The human factor completely ruins it though.
This makes all kinds of sense to me.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

TharOkha
0asis Group
764
|
Posted - 2014.01.14 18:20:00 -
[813] - Quote
Kaarous Aldurald wrote: My point is that the existence of NPC controlled industry at such a level as currently exists is the root cause of the problem. It de-incentivizes manufacturing anything else..
LOL if this statement was true then why most of reaction farms are in lowsec?.. that means as close to trade hubs as possible?
Problem of nullsec industry is failed supply chain of basic input materials like tritanium.
Go ahead, remove hjsec industry completely. You know what will happen? It would move all industry to the nearest manufacturing slots available (lowsec stations or POSes, with a closest proximity to Jita or Amarr as possible).
This wouldn't fix null sec industry at all. Why? Because of it remoteness, no supply chain management of alliance leaders and no local large scale market.
Again, trying to do industry in null (and make profit) is like trying to make cars in Antarctica.
Its the close proximity of main trade hubs (both in quantity and variety of goods) what makes hisec industry superior, not the number of manufacturing slots or instillation costs. . |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 18:27:00 -
[814] - Quote
TharOkha wrote:Again, trying to do industry in null (and make profit) is like trying to make cars in Antarctica.
But this is just because of imbalance.
If things were balanced, the noble car producing Antarcticans would get discernible advantages for all their extra effort and incurred risk.
Perhaps car manufacturing facilities near population centers should be nerfed, instead? What about higher taxes for them, and reduced manufacturing capabilities in the form of crippling labor laws?
Only then will we see the glories of the Antarctic Motor Group (AMG) in full swing - rightfully getting their deserved profit margins and stomping out the dirty highsec car industry. |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 18:29:00 -
[815] - Quote
TharOkha wrote:[
Again, trying to do industry in null (and make profit) is like trying to make cars in Antarctica.
Its the close proximity of main trade hubs (both in quantity and variety of goods) what makes hisec industry superior, not the number of manufacturing slots or instillation costs.
Its a simple matter of costs. High sec has very little costs while null, low and WH have much higher costs. Highsec simply undercuts everywhere else. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Etria Issen
Imperial Varista
13
|
Posted - 2014.01.14 18:36:00 -
[816] - Quote
Pinky Hops wrote:TharOkha wrote:Again, trying to do industry in null (and make profit) is like trying to make cars in Antarctica. But this is just because of imbalance. If things were balanced, the noble car producing Antarcticans would get discernible advantages for all their extra effort and incurred risk. Perhaps car manufacturing facilities near population centers should be nerfed, instead? What about higher taxes for them, and reduced manufacturing capabilities in the form of crippling labor laws? Only then will we see the glories of the Antarctic Motor Group (AMG) in full swing - rightfully getting their deserved profit margins and stomping out the dirty highsec car industry.
But how do you balance nullsec, for instance? CCP can balance risk/reward when it comes to NPCs, as that's something they can control.
How can you put a pricetag on the risk of human players? When you hit low/null, you're fair game for everything you see on screen practically. Your risk skyrockets, but the reward part doesn't keep up due to the human factor throwing it all off. How does one put a 'value' on the risk of human players? |

TharOkha
0asis Group
764
|
Posted - 2014.01.14 18:57:00 -
[817] - Quote
baltec1 wrote:TharOkha wrote:[
Again, trying to do industry in null (and make profit) is like trying to make cars in Antarctica.
Its the close proximity of main trade hubs (both in quantity and variety of goods) what makes hisec industry superior, not the number of manufacturing slots or instillation costs. Its a simple matter of costs. High sec has very little costs while null, low and WH have much higher costs. Highsec simply undercuts everywhere else.
baltec1, as i wrote earlier. Outposts needs a buff like 100% refine rate or more "free" manufacturing slots and maybe more expensive hisec installation costs.
But its just solve only a minor problem. Lets hypothesize that serious nerf to hisec slots was implemented. (5m to installation costs for example)
Lets just say that manufacturing of one battleships would cost 95m in nullsec, while 100m in hisec. market price is ,lets just say 105m.
Success.. you've made 10m from single BS while hisec industrialist made 8 battleships with total profit 40m.? Why? because you dont have materials for 8 battleships, you dont have well supplied trade hub out there in nullsec. You can mine those materials but as you wrote earlier, you dont have the numbers for such large mining ops while hauling it from hisec would be still inefficient (it takes full loaded Jump Freighter of minerals to build just 3-4 battleships)
That-¦s why nobody is making cars in Antarctica. That-¦s why hisec industrialist are willing to pay several hundreds of milion isk for single BPCs while their profit is only 10m per BPC. But they make dozens of it per single day. Because they have a material for it (quantity). Because industry it about quantity, not about the level of margin. . |

Ramona McCandless
Epic Boo Bees
2282
|
Posted - 2014.01.14 18:58:00 -
[818] - Quote
Pinky Hops wrote:.
If things were balanced
Why should they be? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 19:11:00 -
[819] - Quote
TharOkha wrote:baltec1 wrote:TharOkha wrote:[
Again, trying to do industry in null (and make profit) is like trying to make cars in Antarctica.
Its the close proximity of main trade hubs (both in quantity and variety of goods) what makes hisec industry superior, not the number of manufacturing slots or instillation costs. Its a simple matter of costs. High sec has very little costs while null, low and WH have much higher costs. Highsec simply undercuts everywhere else. baltec1, as i wrote earlier. Outposts needs a buff like 100% refine rate or more "free" manufacturing slots and maybe more expensive hisec installation costs. But its just solve only a minor problem. Lets hypothesize that serious nerf to hisec slots was implemented. (5m to installation costs for example) Lets just say that manufacturing of one battleships would cost 95m in nullsec, while 100m in hisec. market price is ,lets just say 105m. Success.. you've made 10m from single BS while hisec industrialist made 8 battleships with total profit 40m.? Why? because you dont have materials for 8 battleships, you dont have well supplied trade hub out there in nullsec. You can mine this material but as you wrote earlier, you dont have the numbers for such large quantities and hauling it from hisec would be still inefficient (it takes full loaded Jump Freighter of minerals to build just 3-4 battleships) That-¦s why nobody is making cars in Antarctica. That-¦s why hisec industrialist are willing to pay several hundreds of milion isk for single BPCs while their profit is only 10m per BPC. But they make dozens of it per single day. Because industry it about quantity, not about the level of margin.
Low ends can be imported cheaply in compressed forms and high ends we can mine ourselves. With your plan we would be able to have an industry which would support our empire. We are not Antarctica, our space is not the arse end of nowhere and we are the biggest market for military supplies. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2094
|
Posted - 2014.01.14 19:15:00 -
[820] - Quote
The difference is, that little bit of efficiency is really the difference between viability of production for self use and having to import all the goods.
It might not seem like that matters so much, but that's how it goes.
No amount of miner amnesty programs will change that right now. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
223
|
Posted - 2014.01.14 19:15:00 -
[821] - Quote
Ramona McCandless wrote:Pinky Hops wrote:.
If things were balanced Why should they be?
That post was intended to be taken as sarcasm. |

Notorious Fellon
Republic University Minmatar Republic
105
|
Posted - 2014.01.14 21:42:00 -
[822] - Quote
Same problem as power projection. In this case, it is more simply: asset projection. Jump Drives are the root cause.
If it wasn't so easy to haul such long distances with such low risk, people would be more willing to mine and manufacture where they live. I would prefer we go back to the days when haulers needed escort, and power projection didn't let you kitchen sink blob anywhere you wanted to at any time.
Surely there is some kind of happy medium mini-nerf that would make the universe feel big again and make fleet position strategy instead of "always where needed instantly". |

Plastic Psycho
Necro-Economics
664
|
Posted - 2014.01.14 21:49:00 -
[823] - Quote
Ramona McCandless wrote:Pinky Hops wrote:.
If things were balanced Why should they be? Indeed. Imbalance creates conflict. Conflict brings content. The only caveat is that *excess* imbalance creates resentment and feelings of futility, thus lost subscriptions.
Seems that CCP is doing a fine job of managing the inequity just fine, though. CCP, debuff Barges, or buff Ganking. Either will do for me, but we need more Yaaar! in this game lest it become WoW in Spaaaaace! -á~ Me |

James Amril-Kesh
4S Corporation Goonswarm Federation
8368
|
Posted - 2014.01.14 21:57:00 -
[824] - Quote
Notorious Fellon wrote:Same problem as power projection. In this case, it is more simply: asset projection. Jump Drives are the root cause.
If it wasn't so easy to haul such long distances with such low risk, people would be more willing to mine and manufacture where they live. I would prefer we go back to the days when haulers needed escort, and power projection didn't let you kitchen sink blob anywhere you wanted to at any time.
Surely there is some kind of happy medium mini-nerf that would make the universe feel big again and make fleet position strategy instead of "always where needed instantly". So it's not hard enough to live in null, CCP should definitely make it harder. That will fix null industry.
...Are you ********? My EVE Videos |

Josef Djugashvilis
Acme Mining Corporation
1955
|
Posted - 2014.01.14 22:06:00 -
[825] - Quote
James Amril-Kesh wrote:Notorious Fellon wrote:Same problem as power projection. In this case, it is more simply: asset projection. Jump Drives are the root cause.
If it wasn't so easy to haul such long distances with such low risk, people would be more willing to mine and manufacture where they live. I would prefer we go back to the days when haulers needed escort, and power projection didn't let you kitchen sink blob anywhere you wanted to at any time.
Surely there is some kind of happy medium mini-nerf that would make the universe feel big again and make fleet position strategy instead of "always where needed instantly". So it's not hard enough to live in null, CCP should definitely make it harder. That will fix null industry. ...Are you ********?
James, your posts are becoming more and more aggressive.
Take a break and have a coffee or something. This is not a signature. |

La Nariz
GoonWaffe Goonswarm Federation
1410
|
Posted - 2014.01.14 23:41:00 -
[826] - Quote
If CCP nerfed highsec EVE would enter a golden age and be flooded with new players. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Eram Fidard
Republic Military School Minmatar Republic
668
|
Posted - 2014.01.14 23:56:00 -
[827] - Quote
Josef Djugashvilis wrote:
James, your posts are becoming more and more aggressive.
Take a break and have a coffee or something.
The type of headpants-wearing ************* he is responding to would send the most zen mountain-residing yogi to hospital due to severe aneurysm. Coffee is the last thing he needs...a shotgun, on the other hand... Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Dinsdale Pirannha
Pirannha Corp
1932
|
Posted - 2014.01.15 00:14:00 -
[828] - Quote
La Nariz wrote:If CCP nerfed highsec EVE would enter a golden age and be flooded with new players.
And the trolls come out to play. Well, when the high sec version of the ESS is released, I guess we will see if you are right. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

La Nariz
GoonWaffe Goonswarm Federation
1410
|
Posted - 2014.01.15 00:40:00 -
[829] - Quote
Dinsdale Pirannha wrote:La Nariz wrote:If CCP nerfed highsec EVE would enter a golden age and be flooded with new players. And the trolls come out to play. Well, when the high sec version of the ESS is released, I guess we will see if you are right.
Pot meet kettle. Its true though nerfing highsec would cause EVE to enter a golden age and be flooded with new players because nerfing highsec would cause EVE to enter a golden age and be flooded with new players. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
965
|
Posted - 2014.01.15 01:10:00 -
[830] - Quote
La Nariz wrote:Dinsdale Pirannha wrote:La Nariz wrote:If CCP nerfed highsec EVE would enter a golden age and be flooded with new players. And the trolls come out to play. Well, when the high sec version of the ESS is released, I guess we will see if you are right. Pot meet kettle. Its true though nerfing highsec would cause EVE to enter a golden age and be flooded with new players because nerfing highsec would cause EVE to enter a golden age and be flooded with new players. Some people say this, but I'd seriously have to ask why those players aren't already here. Nerfing highsec doesn't provide any real incentive to anyone not already playing to start. |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.15 01:49:00 -
[831] - Quote
Welp. there's another 5% nerf to null income arriving in Rubicon 1.1 Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
912
|
Posted - 2014.01.15 01:54:00 -
[832] - Quote
baltec1 wrote:Welp. there's another 5% nerf to null income arriving in Rubicon 1.1 Or a 5% buff to Null income if you do it right. Jeez, you do love to whine. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
965
|
Posted - 2014.01.15 01:55:00 -
[833] - Quote
baltec1 wrote:Welp. there's another 5% nerf to null income arriving in Rubicon 1.1 I assume this is referencing the new mobile structures? |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.15 01:56:00 -
[834] - Quote
Nevyn Auscent wrote:baltec1 wrote:Welp. there's another 5% nerf to null income arriving in Rubicon 1.1 Or a 5% buff to Null income if you do it right. Jeez, you do love to whine.
Nobody is going to use those things. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2094
|
Posted - 2014.01.15 01:59:00 -
[835] - Quote
Nevyn Auscent wrote:baltec1 wrote:Welp. there's another 5% nerf to null income arriving in Rubicon 1.1 Or a 5% buff to Null income if you do it right. Jeez, you do love to whine.
You didn't have any real credibility to begin with, but what little you had, just went poof.
That thing is one of the worst, bar none worst designed thing I have ever seen in the game. Not posting on my main, and loving it.-á Because free speech.-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
965
|
Posted - 2014.01.15 01:59:00 -
[836] - Quote
baltec1 wrote:Nevyn Auscent wrote:baltec1 wrote:Welp. there's another 5% nerf to null income arriving in Rubicon 1.1 Or a 5% buff to Null income if you do it right. Jeez, you do love to whine. Nobody is going to use those things. Doesn't that contradict the idea of it being a nerf? |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
625
|
Posted - 2014.01.15 01:59:00 -
[837] - Quote
Nevyn Auscent wrote:baltec1 wrote:Welp. there's another 5% nerf to null income arriving in Rubicon 1.1 Or a 5% buff to Null income if you do it right. Jeez, you do love to whine.
It has overhead tasks, the 5% cannot possibly be completely accessed. (ie actually fetching out the isk resets the bonus, and not fetching out the isk increases the loss risk amount at 5x the gain amount).
its also 30m isk, so the usual gang strategy would be take the isk, then blow the 30m structure up which will take a 10 man gang no more than 30 seconds and they can start on it whilst extracting the bounties.
|

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.15 02:02:00 -
[838] - Quote
Tyberius Franklin wrote: Doesn't that contradict the idea of it being a nerf?
The bounties are being reduced if you use it or not. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
912
|
Posted - 2014.01.15 02:02:00 -
[839] - Quote
Kaarous Aldurald wrote:
You didn't have any real credibility to begin with, but what little you had, just went poof.
That thing is one of the worst, bar none worst designed thing I have ever seen in the game.
Because you totally are able to say how credible I am :). Given the continually negative crap you have been posting here along with Baltec1, all crying over how Nullsec is getting nerfed by any change. Without looking at possible positive sides. If no-one uses them, you are deliberately choosing to loose 5%. Rather than try and get your additional 5%. Stop making up excuses for your own failings. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
965
|
Posted - 2014.01.15 02:08:00 -
[840] - Quote
baltec1 wrote:Tyberius Franklin wrote: Doesn't that contradict the idea of it being a nerf?
The bounties are being reduced if you use it or not. Whelp, this isn't referring to what I thought it was, as such, some reading needs done.
Edit: Reading the blog, and my initial reaction is HUH? |

Kaarous Aldurald
ROC Academy The ROC
2094
|
Posted - 2014.01.15 02:19:00 -
[841] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
You didn't have any real credibility to begin with, but what little you had, just went poof.
That thing is one of the worst, bar none worst designed thing I have ever seen in the game.
Because you totally are able to say how credible I am :). Given the continually negative crap you have been posting here along with Baltec1, all crying over how Nullsec is getting nerfed by any change. Without looking at possible positive sides. If no-one uses them, you are deliberately choosing to loose 5%. Rather than try and get your additional 5%. Stop making up excuses for your own failings.
And we know that Nevyn hasn't read the changes all the way through yet. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.15 02:20:00 -
[842] - Quote
Tyberius Franklin wrote:baltec1 wrote:Tyberius Franklin wrote: Doesn't that contradict the idea of it being a nerf?
The bounties are being reduced if you use it or not. Whelp, this isn't referring to what I thought it was, as such, some reading needs done.
It gets better, if you have one up then your bounties drop to 80% and it only takes a minute to access and steal the isk. With there only being a handful of people ratting in each system its going to be easy to swipe the isk unless the owners have an alt in a nubship sitting there waiting to hit share the moment anyone enters local which is taking up someone's alt that could have been used for earning more isk.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2094
|
Posted - 2014.01.15 02:28:00 -
[843] - Quote
baltec1 wrote:Tyberius Franklin wrote:baltec1 wrote:Tyberius Franklin wrote: Doesn't that contradict the idea of it being a nerf?
The bounties are being reduced if you use it or not. Whelp, this isn't referring to what I thought it was, as such, some reading needs done. It gets better, if you have one up then your bounties drop to 80% and it only takes a minute to access and steal the isk. With there only being a handful of people ratting in each system its going to be easy to swipe the isk unless the owners have an alt in a nubship sitting there waiting to hit share the moment anyone enters local which is taking up someone's alt that could have been used for earning more isk.
It gets better than that.
The isk from the deployable?
Is in the form of "tags" in your cargo bay as best as I can tell. So even if you babysit it with a noobship they can just blap him and take it anyway. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
9818
|
Posted - 2014.01.15 02:33:00 -
[844] - Quote
Kaarous Aldurald wrote:
It gets better than that.
The isk from the deployable?
Is in the form of "tags" in your cargo bay as best as I can tell. So even if you babysit it with a noobship they can just blap him and take it anyway.
I don't even know how you cash those things in. I may have missed it in the dev blog. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2094
|
Posted - 2014.01.15 02:36:00 -
[845] - Quote
baltec1 wrote:Kaarous Aldurald wrote:
It gets better than that.
The isk from the deployable?
Is in the form of "tags" in your cargo bay as best as I can tell. So even if you babysit it with a noobship they can just blap him and take it anyway.
I don't even know how you cash those things in. I may have missed it in the dev blog.
I couldn't figure it either, but then I read it at work with a multimeter in my hands, so I could have missed something. Not posting on my main, and loving it.-á Because free speech.-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
965
|
Posted - 2014.01.15 02:36:00 -
[846] - Quote
Reading done, I'm at a loss as to the thinking behind this one. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
965
|
Posted - 2014.01.15 02:39:00 -
[847] - Quote
baltec1 wrote:Kaarous Aldurald wrote:
It gets better than that.
The isk from the deployable?
Is in the form of "tags" in your cargo bay as best as I can tell. So even if you babysit it with a noobship they can just blap him and take it anyway.
I don't even know how you cash those things in. I may have missed it in the dev blog. Sounds like NPC buy orders in faction navy stations. |

baltec1
Bat Country Goonswarm Federation
9820
|
Posted - 2014.01.15 02:59:00 -
[848] - Quote
Tyberius Franklin wrote: Sounds like NPC buy orders in faction navy stations.
That could be problematic for some. Join Bat Country today and defend the Glorious Socialist Dictatorship |

PotatoOverdose
Handsome Millionaire Playboys
888
|
Posted - 2014.01.15 03:13:00 -
[849] - Quote
James Amril-Kesh wrote: So it's not hard enough to live in null, CCP should definitely make it harder.
If nullsec is soooo bad why do vast numbers of players pay the two major powerblocs tons of isk to rent?  |

Jenn aSide
STK Scientific Initiative Mercenaries
4312
|
Posted - 2014.01.15 03:18:00 -
[850] - Quote
PotatoOverdose wrote:James Amril-Kesh wrote: So it's not hard enough to live in null, CCP should definitely make it harder.
If nullsec is soooo bad why do vast numbers of players pay the two major powerblocs tons of isk to rent? 
how many is "vast numbers"? The whole of null sec was what, 11% of EVE characters and that sov alliannce members AND renters. Renters are not a real signifigant population in EVE. A look at dotlan of renter allainces (like the Goon's "co-prosperity sphere") wiill show you some relaly really small alliances.
|

PotatoOverdose
Handsome Millionaire Playboys
888
|
Posted - 2014.01.15 03:20:00 -
[851] - Quote
Jenn aSide wrote:PotatoOverdose wrote:James Amril-Kesh wrote: So it's not hard enough to live in null, CCP should definitely make it harder.
If nullsec is soooo bad why do vast numbers of players pay the two major powerblocs tons of isk to rent?  how many is "vast numbers"? The whole of null sec was what, 11% of EVE characters and that sov alliannce members AND renters. Renters are not a real signifigant population in EVE. A look at dotlan of renter allainces (like the Goon's "co-prosperity sphere") wiill show you some relaly really small alliances. But....if the space is soooo bad, why are people paying to live there? Why not just stay in hisec? |

Nevyn Auscent
Broke Sauce
912
|
Posted - 2014.01.15 03:25:00 -
[852] - Quote
Kaarous Aldurald wrote: It gets better than that.
The isk from the deployable?
Is in the form of "tags" in your cargo bay as best as I can tell. So even if you babysit it with a noobship they can just blap him and take it anyway.
And now I know you didn't read the changes properly. Glass houses, stones, etc. It's only in the forms of tags if you 'take all'. I.E. Steal from other ratters in the system. As long as you share it appears as instant isk in the wallet. (Though they do need to explain where those tags get cashed in I agree)
I'm not opposed to having this deployed upping the bounty reward to 110% or even 115% of what it is now overall as a note, given the risks you are taking. But whining about this as an automatic 5% nerf just isn't true, especially since a lot of your income is loot anyway, not pure bounty unlike high sec who hardly ever get loot worth talking about. Even as it stands you can get buffed income if you get it going right. Let alone with the small tweaks it should get.
Nor am I opposed to the structure at least having a reinforcement timer even if reinforcing it drops the bounties back down to 95%. That offsets the purchase price as it allows you to repair it rather than instant 30 million losses.
I'm not an 'anti null' player. I'm just not in favour of nerfs just because people are whining and think they are disadvantaged, but in reality are already at an advantage. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8395
|
Posted - 2014.01.15 03:28:00 -
[853] - Quote
PotatoOverdose wrote:James Amril-Kesh wrote: So it's not hard enough to live in null, CCP should definitely make it harder.
If nullsec is soooo bad why do vast numbers of players pay the two major powerblocs tons of isk to rent?  Ask them. I don't have a ******* clue why they think they're getting a good deal out of it. My EVE Videos |

Jenn aSide
STK Scientific Initiative Mercenaries
4312
|
Posted - 2014.01.15 03:35:00 -
[854] - Quote
PotatoOverdose wrote:Jenn aSide wrote:PotatoOverdose wrote:James Amril-Kesh wrote: So it's not hard enough to live in null, CCP should definitely make it harder.
If nullsec is soooo bad why do vast numbers of players pay the two major powerblocs tons of isk to rent?  how many is "vast numbers"? The whole of null sec was what, 11% of EVE characters and that sov alliannce members AND renters. Renters are not a real signifigant population in EVE. A look at dotlan of renter allainces (like the Goon's "co-prosperity sphere") wiill show you some relaly really small alliances. But....if the space is soooo bad, why are people paying to live there? Why not just stay in hisec?
You mena like "most people" lol.
You're seriously asking why a small portion of the population is choosing to live someplace and pay for it instead of asking why a much much larger share of that samepopulation aren't chomping at the bit to get out there.
It's like seeing an apartment building with 100 apartments and 3 of them rented and saying "if this building sucks so much, why are their 3 families in there?" lol.
The answer is "because some people like it and get some benefit from it". But renting is simply not a popular activity, most rentable systems aren't rented as can be seen from various sources not the least of which is dotlan maps. |

PotatoOverdose
Handsome Millionaire Playboys
888
|
Posted - 2014.01.15 03:48:00 -
[855] - Quote
Jenn aSide wrote: It's like seeing an apartment building with 100 apartments and 3 of them rented and saying "if this building sucks so much, why are their 3 families in there?" lol.
Northern Associates. - 4859 members Brothers of Tangra - 5003 members Greater Western Co-Prosperity Sphere - 2856 members
Those are 3 of the 4 largest alliances in the game. Your analogy just doesn't hold water. Why would 11% of eve choose to live in sov if it was total ****? Objectively, that just doesn't make sense.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4316
|
Posted - 2014.01.15 05:42:00 -
[856] - Quote
PotatoOverdose wrote:Jenn aSide wrote: It's like seeing an apartment building with 100 apartments and 3 of them rented and saying "if this building sucks so much, why are their 3 families in there?" lol.
Northern Associates. - 4859 members Brothers of Tangra - 5003 members Greater Western Co-Prosperity Sphere - 2856 members Those are 3 of the 4 largest alliances in the game. Your analogy just doesn't hold water. Why would 11% of eve choose to live in sov if it was total ****? Objectively, that just doesn't make sense.
Only if you ignore where people put the other 89%, sure. Why do you think so many of us have high sec, low sec (FW) and Wormhole pve alts? Who do you think we buy stuff in jita and ship it down rather than build stuff exclusivly where we live?
The problem isn't null sec sucking, it's that the rest of space has been buffed (or in the cas eof wormholes, 'added') while the last null sec buff (system upgrades scheme) was quickly nerfed soon after it's introduction. CCP just doesn't seem to be able to stick to the clear plan of how EVE is supposed to handle the risk/effort/reward balance.
i was off today and the family was out at work and school so i spent 4 hours doing SOE missions in Lanngisi, at the end of that I sold a bunch of sister's core probes and bought a plex (rather than wait for that accounts sub to lapse since in 2 weeks). I hate missions but you just can't beat that rate of return except high sec incursions of chaining FW lvl4 missions. If i'd use that same machariel in null sec anoms I might have cleared close to that much isk, but hell, WHY? I didn't even have to glance at local in lanngisi.
It's a broken situation, yet some people are in so much denial it's crazy. |

Xol'tan
Fallen RaVens
10
|
Posted - 2014.01.15 05:53:00 -
[857] - Quote
daily bump... |

PotatoOverdose
Handsome Millionaire Playboys
888
|
Posted - 2014.01.15 06:01:00 -
[858] - Quote
Jenn aSide wrote: Only if you ignore where people put the other 89%, sure.
Well, lets actually take a look at the different regions of eve. There are 5 distinct regions: Hi sec, Low Sec, NPC 0.0, Sov, and WH space. If there was an even population distribution, we could expect to see 20% of the population living in each region.
But, an even population distribution is a bit unrealistic. People can be risk averse, people could be inexperienced, people can simply be uninterested in pvp. Fact of the matter is, its unlikely that hi sec will ever have less than 40% or 50% of the general population.
So lets assume, for simplicity, that we have 50% of the eve population to distribute over Low sec, Npc 0.0, Sov, and WH. An even distribution between these more dangerous zones would put the population in each at 12.5%. Current Sov population levels are at 11%? Hmmmm, doesn't look that far off tbh.
Jenn aSide wrote: The problem isn't null sec sucking, it's that the rest of space has been buffed (or in the cas eof wormholes, 'added') while the last null sec buff (system upgrades scheme) was quickly nerfed soon after it's introduction. .... It's a broken situation, yet some people are in so much denial it's crazy.
Wrong. Facwar (and therefore lowsec isk generation) has undergone at least one high profile nerf in the last two years. Hisec underwent both the incursion nerf (which was quite significant) and the meta 0 nerf which removed a considerable source of minerals from missions and therefore revenue. The probing changes didn't do any favors for level 5 lowsec missions and unscannable eccm tengus. Both the probing changes and meta 0 nerfs affected NPC 0.0 income as well, since pirate missions are a significant source of income for those areas.
Just because you are ignorant of nerfs to other types of space does NOT mean they didn't happen. The only one in denial here seems to be you. |

Seleia O'Sinnor
Drop of Honey
398
|
Posted - 2014.01.15 07:10:00 -
[859] - Quote
Obviously hisec is not broken. Odyssey: Repacking in POS hangars for modules +1,-á but please for other stuff too, especially containers. Make containers openable in POS hangars. |

Dave Stark
4187
|
Posted - 2014.01.15 08:18:00 -
[860] - Quote
PotatoOverdose wrote:Jenn aSide wrote: It's like seeing an apartment building with 100 apartments and 3 of them rented and saying "if this building sucks so much, why are their 3 families in there?" lol.
Northern Associates. - 4859 members Brothers of Tangra - 5003 members Greater Western Co-Prosperity Sphere - 2856 members Those are 3 of the 4 largest alliances in the game. Your analogy just doesn't hold water. Why would 11% of eve choose to live in sov if it was total ****? Objectively, that just doesn't make sense.
because it offers unique game mechanics people find fun regardless of being inferior in most other ways? however having a unique game mechanic isn't a valid reason for the null sec to be **** to live in on a day to day basis. |

TharOkha
0asis Group
764
|
Posted - 2014.01.15 08:42:00 -
[861] - Quote
Jenn aSide wrote:
The problem isn't null sec sucking, it's that the rest of space has been buffed ...
Can I ask you to stop cherry picking and spinning of the facts? I play since 2007 and L4s, loot, salvage, etc was nerfed several times.
Quote:i was off today and the family was out at work and school so i spent 4 hours doing SOE missions in Lanngisi, at the end of that I sold a bunch of sister's core probes and bought a plex (rather than wait for that accounts sub to lapse since in 2 weeks). I hate missions but you just can't beat that rate of return except high sec incursions of chaining FW lvl4 missions. If i'd use that same machariel in null sec anoms I might have cleared close to that much isk, but hell, WHY? I didn't even have to glance at local in lanngisi.
SOE nullsec missions pays 50% more LP than those in hisec. And yet you've done them in hisec. Its the question of security, not about nerfing/buffing missions.
Quote:It's a broken situation, yet some people are in so much denial it's crazy.
Its not broken situation. No matter how better is the payoff in lower security space, people are still preferring security over better payments.
. |

Josef Djugashvilis
Acme Mining Corporation
1956
|
Posted - 2014.01.15 08:46:00 -
[862] - Quote
[quote=Seleia O'Sinnor]Obviously hisec is not broken.[/quote
Which would explain why most Eve characters choose to play there really.
This is not a signature. |

Jenn aSide
STK Scientific Initiative Mercenaries
4318
|
Posted - 2014.01.15 14:15:00 -
[863] - Quote
PotatoOverdose wrote:Jenn aSide wrote: Only if you ignore where people put the other 89%, sure.
Well, lets actually take a look at the different regions of eve. There are 5 distinct regions: Hi sec, Low Sec, NPC 0.0, Sov, and WH space. If there was an even population distribution, we could expect to see 20% of the population living in each region. But, an even population distribution is a bit unrealistic. People can be risk averse, people could be inexperienced, people can simply be uninterested in pvp. Fact of the matter is, its unlikely that hi sec will ever have less than 40% or 50% of the general population. So lets assume, for simplicity, that we have 50% of the eve population to distribute over Low sec, Npc 0.0, Sov, and WH. An even distribution between these more dangerous zones would put the population in each at 12.5%. Current Sov population levels are at 11%? Hmmmm, doesn't look that far off tbh.
None of which is the point. You said (paraphrasing) "if null sucks, why are "so many" people renting?". The fact is, renters are not a huge population and to ask that question requires you ignore thevery simple fact that the vast majority of characters aren't in null sec.
As has been explained to others there is a reason for that. Outsider think null sec is all officer spawns and deadspace loot, but why bother when you can just do high sec incursions or sisters/thukker missions in high sec (none of which is chance based like sov null pve is)?
Feel free to ignore what's right in front of you, everyone else in high sec is.
Quote: Wrong. Facwar (and therefore lowsec isk generation) has undergone at least one high profile nerf in the last two years.
And what a fine nerf it was. . I joined minnie FW and tried it myself. I lost 2 drakes and made 500 mil in an afternoon, would have made more but some of the stations I couldn't' dock in because they belong to the amarr guys.
Some nerf.
Quote: Hisec underwent both the incursion nerf (which was quite significant) and the meta 0 nerf which removed a considerable source of minerals from missions and therefore revenue.
Gee, i ran with TVP this weekend and made 120 mil an hour. And the proper way to run missions is to blitz for LP after you have high faction standing to burn .
Quote: The probing changes didn't do any favors for level 5 lowsec missions and unscannable eccm tengus. Both the probing changes and meta 0 nerfs affected NPC 0.0 income as well, since pirate missions are a significant source of income for those areas.
Just because you are ignorant of nerfs to other types of space does NOT mean they didn't happen. The only one in denial here seems to be you.
This is so ignorant it's not funny anymore. Who in the blue blazes salvages pirate missions? And properly fit T3 are still very hard to scan.
You miss the point (apparently from a lack of experience). When i started playing, you wanted null income, you went to null. Now it's "you want null income, you must be a special education student, null income is a lot of hassle just to be screwed over by a random number generator".
The original question is "why are so many people renting?" . The answer has been explained: most people don't, most rent-able systems are not rented. The real question should be is "why are SMART people not renting, why are smart people flying freaking drakes and caracals in FacWar or doing high sec incursions/sister's missions under the protection of CONCORD when null sec is this magical land of milk and honey?"
Ask the right questions for a change. |

Jenn aSide
STK Scientific Initiative Mercenaries
4318
|
Posted - 2014.01.15 14:26:00 -
[864] - Quote
TharOkha wrote:Quote:i was off today and the family was out at work and school so i spent 4 hours doing SOE missions in Lanngisi, at the end of that I sold a bunch of sister's core probes and bought a plex (rather than wait for that accounts sub to lapse since in 2 weeks). I hate missions but you just can't beat that rate of return except high sec incursions of chaining FW lvl4 missions. If i'd use that same machariel in null sec anoms I might have cleared close to that much isk, but hell, WHY? I didn't even have to glance at local in lanngisi. SOE nullsec missions pays 50% more LP than those in hisec. And yet you've done them in hisec. Its the question of security, not about nerfing/buffing missions.
All factors combine. it's not just the security, it's the level of pay + the security. The nearly uninterpretable nature of high sec means being able to make the same (or slightly less isk) as i could doing things in null sec makes high sec 100 times more attractive than it should be.
As I've said, when i started playing, there was ample reason to brave nullsec. Sure there were sisters missions back then (I ran them in Gicodel) but that was before Wormholes (which lead to sister's probing gear being SUPER valuable even after the introduction of tech2 probe launchers). The only really broken thing back then was the high sec lvl5 mission bug which took ccp forever to fix.
But now, it's simply crazy. It's not only not necessary to go to null for that level of income anymore, it's STUPID to do so, the minor chances of an escalation or faction spawn (complete with "ammo+tag and nothing else") or the chance of a good to great drop from a plex is far outweighed by the non-random and totally steady nature of high sec incursions and sisters missions that were already spewing insane isk/lp conversion rates and that's about to get buffed again by the Nestor. And that's not mentioning Thukker missions or the insanity that faction warfare in low sec is. Hell, there's even freaking tag farming in low now.
PVE is essential in null sec because it's an opportunity for conflict and the destruction that feeds the EVE economy. CCP has been going backwards with regards to actually living in null sec for a long time (only slightly mitigated by the introduction of mobile depots and mobil cyno jammers).
|

MatrixSkye Mk2
Republic University Minmatar Republic
684
|
Posted - 2014.01.15 14:31:00 -
[865] - Quote
Jenn aSide wrote:PotatoOverdose wrote: The probing changes didn't do any favors for level 5 lowsec missions and unscannable eccm tengus. Both the probing changes and meta 0 nerfs affected NPC 0.0 income as well, since pirate missions are a significant source of income for those areas.
Just because you are ignorant of nerfs to other types of space does NOT mean they didn't happen. The only one in denial here seems to be you.
This is so ignorant it's not funny anymore. Who in the blue blazes salvages pirate missions? And properly fit T3 are still very hard to scan. Actually, PotatoOverdose makes a good point. Whenever hi sec nerfs are discussed, the consensus from the most outspoken null sec players is that hi sec hasn't been ever nerfed because the nerfs aren't exclusively targeting hi sec. This same standard should be applied to nerfs that are not exclusive to null sec. In other words, if it's a nerf affecting other securities of space then it is NOT a null sec nerf. That you think people are idiots for salvaging/looting pirate missions is irrelevant and your own personal opinion.
Use the same standard and judging criteria you use when you claim hi sec has never been nerfed, because I'm pretty sure I've read you stating this a couple of times.
|

Notorious Fellon
Republic University Minmatar Republic
108
|
Posted - 2014.01.15 14:43:00 -
[866] - Quote
I am making an open offer right now to any and all alliances who hold Sov in null:
If it is so terrible, I will gladly take it off your hands. I will gladly rake in the profits from moon goo, PI, Anoms, Sigs and renters fees while begging for buffs to null and nerfs to every other segment of the game. Not one of you will take me up on the offer. Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. If hi sec is a better place to make ISK (while raking in the ISK profits from your null sources) then maybe we should be looking into making more space like hi sec? It is better by your own declaration. The crying in this thread is by far the most hypocritical garbage I have heard. |

Jenn aSide
STK Scientific Initiative Mercenaries
4318
|
Posted - 2014.01.15 15:02:00 -
[867] - Quote
Notorious Fellon wrote:I am making an open offer right now to any and all alliances who hold Sov in null:
If it is so terrible, I will gladly take it off your hands. I will gladly rake in the profits from moon goo, PI, Anoms, Sigs and renters fees while begging for buffs to null and nerfs to every other segment of the game. Not one of you will take me up on the offer. Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. If hi sec is a better place to make ISK (while raking in the ISK profits from your null sources) then maybe we should be looking into making more space like hi sec? It is better by your own declaration. The crying in this thread is by far the most hypocritical garbage I have heard.
It's incredible how some people mistake individual players for the ENTIRE ALLIANCEs they are in lol.
|

Notorious Fellon
Republic University Minmatar Republic
108
|
Posted - 2014.01.15 15:15:00 -
[868] - Quote
Jenn aSide wrote:Notorious Fellon wrote:I am making an open offer right now to any and all alliances who hold Sov in null:
If it is so terrible, I will gladly take it off your hands. I will gladly rake in the profits from moon goo, PI, Anoms, Sigs and renters fees while begging for buffs to null and nerfs to every other segment of the game. Not one of you will take me up on the offer. Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. If hi sec is a better place to make ISK (while raking in the ISK profits from your null sources) then maybe we should be looking into making more space like hi sec? It is better by your own declaration. The crying in this thread is by far the most hypocritical garbage I have heard. It's incredible how some people mistake individual players for the ENTIRE ALLIANCEs they are in lol.
Based on the post count of whines from the nullbears, one could easily assume. |

Jenn aSide
STK Scientific Initiative Mercenaries
4318
|
Posted - 2014.01.15 15:17:00 -
[869] - Quote
Notorious Fellon wrote:Jenn aSide wrote:Notorious Fellon wrote:I am making an open offer right now to any and all alliances who hold Sov in null:
If it is so terrible, I will gladly take it off your hands. I will gladly rake in the profits from moon goo, PI, Anoms, Sigs and renters fees while begging for buffs to null and nerfs to every other segment of the game. Not one of you will take me up on the offer. Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. If hi sec is a better place to make ISK (while raking in the ISK profits from your null sources) then maybe we should be looking into making more space like hi sec? It is better by your own declaration. The crying in this thread is by far the most hypocritical garbage I have heard. It's incredible how some people mistake individual players for the ENTIRE ALLIANCEs they are in lol. Based on the post count of whines from the nullbears, one could easily assume.
That's the problem with prejudice, it makes one unwilling to acknowledge the truth.
|

Josef Djugashvilis
Acme Mining Corporation
1957
|
Posted - 2014.01.15 15:27:00 -
[870] - Quote
Some time ago, the constant complaints from the pixel hard-men 'persuaded' CCP to nerf level 4 mission loot.
CCP complied by introducing 'metal scraps' into level 4 missions.
The same pixel hard-men then complained that the introduction of metal scraps was, in fact, a nerf against those who attacked mission ships and or got to the mission wrecks first.
I have never been able to take the complaints of those who wish to nerf hi-sec seriously since.
Some Eve Online players are professional whingers ( from hi-sec, lo-sec and null-sec ) it is unlikely CCP will ever be able to satisfy them. If CCP did decide to nerf hi-sec the professional whingers would still not be happy.
This is not a signature. |

Notorious Fellon
Republic University Minmatar Republic
108
|
Posted - 2014.01.15 15:31:00 -
[871] - Quote
Jenn aSide wrote:Notorious Fellon wrote:Jenn aSide wrote:Notorious Fellon wrote:I am making an open offer right now to any and all alliances who hold Sov in null:
If it is so terrible, I will gladly take it off your hands. I will gladly rake in the profits from moon goo, PI, Anoms, Sigs and renters fees while begging for buffs to null and nerfs to every other segment of the game. Not one of you will take me up on the offer. Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. If hi sec is a better place to make ISK (while raking in the ISK profits from your null sources) then maybe we should be looking into making more space like hi sec? It is better by your own declaration. The crying in this thread is by far the most hypocritical garbage I have heard. It's incredible how some people mistake individual players for the ENTIRE ALLIANCEs they are in lol. Based on the post count of whines from the nullbears, one could easily assume. That's the problem with prejudice, it makes one unwilling to acknowledge the truth.
Dodging the point wont make it go away.
|

Benny Ohu
Chaotic Tranquility Casoff
2225
|
Posted - 2014.01.15 15:53:00 -
[872] - Quote
Josef Djugashvilis wrote:Some time ago, the constant complaints from the pixel hard-men 'persuaded' CCP to nerf level 4 mission loot. the meta 0 removal? that was a mining buff
Quote: The same pixel hard-men then complained that the introduction of metal scraps was, in fact, a nerf against those who attacked mission ships and or got to the mission wrecks first.
I have never been able to take the complaints of those who wish to nerf hi-sec seriously since.
the removal of level four meta 0 loot wasn't a "highsec nerf", it was a loot nerf. and it accomplished its goal
i seriously doubt anyone but mission runners complained much |

Benny Ohu
Chaotic Tranquility Casoff
2225
|
Posted - 2014.01.15 15:56:00 -
[873] - Quote
Notorious Fellon wrote:Jenn aSide wrote:Notorious Fellon wrote:Jenn aSide wrote:Notorious Fellon wrote:I am making an open offer right now to any and all alliances who hold Sov in null:
If it is so terrible, I will gladly take it off your hands. I will gladly rake in the profits from moon goo, PI, Anoms, Sigs and renters fees while begging for buffs to null and nerfs to every other segment of the game. Not one of you will take me up on the offer. Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. If hi sec is a better place to make ISK (while raking in the ISK profits from your null sources) then maybe we should be looking into making more space like hi sec? It is better by your own declaration. The crying in this thread is by far the most hypocritical garbage I have heard. It's incredible how some people mistake individual players for the ENTIRE ALLIANCEs they are in lol. Based on the post count of whines from the nullbears, one could easily assume. That's the problem with prejudice, it makes one unwilling to acknowledge the truth. Dodging the point wont make it go away. you didn't have a point. the complaint isn't against null versus highsec pi or null versus highsec moon minerals. nor do i think there's complaint about sigs. the rest is ad hominem |

baltec1
Bat Country Goonswarm Federation
9820
|
Posted - 2014.01.15 16:01:00 -
[874] - Quote
TharOkha wrote:Jenn aSide wrote:
The problem isn't null sec sucking, it's that the rest of space has been buffed ...
Can I ask you to stop cherry picking and spinning of the facts? I play since 2007 and L4s, loot, salvage, etc was nerfed several times.
L4 have not been nerfed.
Loot, salvage were nerfed once in all areas of space including null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Notorious Fellon
Republic University Minmatar Republic
108
|
Posted - 2014.01.15 16:05:00 -
[875] - Quote
Benny Ohu wrote: you didn't have a point. the complaint isn't against null versus highsec pi or null versus highsec moon minerals. nor do i think there's complaint about sigs. the rest is ad hominem
Assigning a high school debate team tactics label to someone's post doesn't change it either.
|

baltec1
Bat Country Goonswarm Federation
9820
|
Posted - 2014.01.15 16:07:00 -
[876] - Quote
Josef Djugashvilis wrote:Some time ago, the constant complaints from the pixel hard-men 'persuaded' CCP to nerf level 4 mission loot.
CCP complied by introducing 'metal scraps' into level 4 missions.
The same pixel hard-men then complained that the introduction of metal scraps was, in fact, a nerf against those who attacked mission ships and or got to the mission wrecks first.
I have never been able to take the complaints of those who wish to nerf hi-sec seriously since.
Some Eve Online players are professional whingers ( from hi-sec, lo-sec and null-sec ) it is unlikely CCP will ever be able to satisfy them. If CCP did decide to nerf hi-sec the professional whingers would still not be happy.
Nope.
The meta 0 nerf was to help industrialists who could not compete in the level 1 mod market due to drops.
The scrap nerf was to help miners who were being out mined by mission runners.
These nerfs happened in all areas of space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Josef Djugashvilis
Acme Mining Corporation
1957
|
Posted - 2014.01.15 16:09:00 -
[877] - Quote
baltec1 wrote:TharOkha wrote:[quote=Jenn aSide]
The problem isn't null sec sucking, it's that the rest of space has been buffed ... Can I ask you to stop cherry picking and spinning of the facts? I play since 2007 and L4s, loot, salvage, etc was nerfed several times.
L4 have not been nerfed.
Loot, salvage were nerfed once in all areas of space including null.[/quote
My point is that the folk who wanted the nerf, then complained when they got it.
Pixel hard-men should not be taken seriously. This is not a signature. |

Kaarous Aldurald
ROC Academy The ROC
2095
|
Posted - 2014.01.15 16:38:00 -
[878] - Quote
Quote:My point is that the folk who wanted the nerf, then complained when they got it.
Pixel hard-men should not be taken seriously.
Who? You're just saying some nebulous "they", which is apparently inappropriate when someone says it about highsec players. But it's totally ok to use some nebulous "they" about nullsec players, right?
Oh, and I would argue that blind defenders of a broken system are not be taken seriously either. They're just defending their golden goose. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
9821
|
Posted - 2014.01.15 17:38:00 -
[879] - Quote
TharOkha wrote:
SOE nullsec missions pays 50% more LP than those in hisec. And yet you've done them in hisec. Its the question of security, not about nerfing/buffing missions.
.
You honestly think anyone not in the CFC can run them?
Add to that, if we have a lot of people running missions in these systems it will show up on the map and attract gangs like moths to a light which will force the mission runners to dock up and grab their pvp ships. It can be good isk but only when you can run the missions. Good for the few who can run them but just about everyone else relies upon anoms for their income in null, these are the null equivalent of level 4 missions.
Now that we are getting yet another nerf to our income we are simply going to find that the people who have not abandoned null for isk making will most likely do so now if they can. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Spurty
V0LTA Triumvirate.
1183
|
Posted - 2014.01.15 17:43:00 -
[880] - Quote
baltec1 wrote:TharOkha wrote:
SOE nullsec missions pays 50% more LP than those in hisec. And yet you've done them in hisec. Its the question of security, not about nerfing/buffing missions.
.
You honestly think anyone not in the CFC can run them?
Yes, next silly arrogant question?
GûÇGûêGûÇ GûêGûÇGûê GûÇGûêGûÇ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûê GûêGûÇGûêGûÇGûê GûêGûæGûê GûæGûêGûæ GûêGûÇGûä GûæGûêGûæ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûä GûêGûæGûêGûæGûê GûÇGûêGûÇ GûæGûÇGûæ GûÇGûæGûÇ GûÇGûÇGûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇGûæGûÇ GûæGûÇGûæ |

Jenn aSide
STK Scientific Initiative Mercenaries
4319
|
Posted - 2014.01.15 17:50:00 -
[881] - Quote
Spurty wrote:baltec1 wrote:TharOkha wrote:
SOE nullsec missions pays 50% more LP than those in hisec. And yet you've done them in hisec. Its the question of security, not about nerfing/buffing missions.
.
You honestly think anyone not in the CFC can run them? Yes, next silly arrogant question?
Next question is how many bubbles and station camps to you think I encounter in Lanngisi.
The question after that is how much less isk per hour would I make running those null missions in a ship fast enough to survive vs my machariel and vargur in high sec?
|

baltec1
Bat Country Goonswarm Federation
9821
|
Posted - 2014.01.15 17:56:00 -
[882] - Quote
Spurty wrote:
Yes, next silly arrogant question?
Because we are well known for our NRDS policies. Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1412
|
Posted - 2014.01.15 18:08:00 -
[883] - Quote
Its a sign of the times, nerfing highsec is the answer to all EVE's problems. Highsec has become a horrible metastatic malignant tumor. It must be nerfed for the good of EVE. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Benny Ohu
Chaotic Tranquility Casoff
2225
|
Posted - 2014.01.15 18:15:00 -
[884] - Quote
Notorious Fellon wrote:Benny Ohu wrote: you didn't have a point. the complaint isn't against null versus highsec pi or null versus highsec moon minerals. nor do i think there's complaint about sigs. the rest is ad hominem
Assigning a high school debate team tactics label to someone's post doesn't change it either.
Notorious Fellon wrote:Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. i wouldn't want to change your ridiculous post for all the world, the butthurt is hilarious
i was kindly informing you as to why not-stupid people can completely dismiss it as a valid argument |

Notorious Fellon
Republic University Minmatar Republic
110
|
Posted - 2014.01.15 18:26:00 -
[885] - Quote
Benny Ohu wrote:Notorious Fellon wrote:Benny Ohu wrote: you didn't have a point. the complaint isn't against null versus highsec pi or null versus highsec moon minerals. nor do i think there's complaint about sigs. the rest is ad hominem
Assigning a high school debate team tactics label to someone's post doesn't change it either. Notorious Fellon wrote:Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. i wouldn't want to change your ridiculous post for all the world, the butthurt is hilarious i was kindly informing you as to why not-stupid people can completely dismiss it as a valid argument
Keep trying Benny. No butthurt here: I happen to be one of the few who has the balls to admit that ISK flow in null is too passive. Keep trying to attack me personally, over the argument though; it shows where the truth is. Maybe after enough tries you will eventually have a meaningful response that actually addresses the argument. The simple fact that nerfing the place where people go to enjoy the game is not the answer to helping people enjoy the game.
Or maybe, you will address the core ISK flow comparison? Moon Goo + Anoms + Sigs + PI in nullsec dwarfs everything you can do in hisec given the same amount of time and same number of accounts. Every. Single. Time.
There is no comparison. On top of that, you can gain ISK via null PI and Moon Goo *while* making more money elsewhere.
"Nerf Hisec because we spend our time in Hisec while making tons of passive ISK in nullsec" is not the solution.
But keep trying to ignore the obvious points and continue to try and belittle anyone who brings up real comparisons. I know how much ISK flows in null; I have lived in both NPC and Sov (both as a renter and as a part of a large block alliance). |

Benny Ohu
Chaotic Tranquility Casoff
2227
|
Posted - 2014.01.15 18:42:00 -
[886] - Quote
Notorious Fellon wrote:Keep trying Benny. No butthurt here: I happen to be one of the few who has the balls to admit that ISK flow in null is too passive. Keep trying to attack me personally i have not attacked you personally. it is you that attempted to attack the motivations of others.
Quote:Maybe after enough tries you will eventually have a meaningful response that actually addresses the argument. you didn't actually make one. i will quote your post again for your convenience
Quote:I am making an open offer right now to any and all alliances who hold Sov in null:
If it is so terrible, I will gladly take it off your hands. I will gladly rake in the profits from moon goo, PI, Anoms, Sigs and renters fees while begging for buffs to null and nerfs to every other segment of the game. Not one of you will take me up on the offer. Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. If hi sec is a better place to make ISK (while raking in the ISK profits from your null sources) then maybe we should be looking into making more space like hi sec? It is better by your own declaration. The crying in this thread is by far the most hypocritical garbage I have heard. |

Kimmi Chan
Tastes Like Purple
549
|
Posted - 2014.01.15 18:45:00 -
[887] - Quote
So have the two parties of HS and NS come to an agreement about a balanced way to un**** this real or imagined imblance?
No?
All right, carry on. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Benny Ohu
Chaotic Tranquility Casoff
2227
|
Posted - 2014.01.15 18:53:00 -
[888] - Quote
Kimmi Chan wrote:So have the two parties of HS and NS come to an agreement about a balanced way to un**** this real or imagined imblance? hahaha, funny jokes
honestly, i feel nerfing station services alongside starbase and wardec iteration might be a really entertaining highsec gameplay buff
i mean, if -somehow- station manufacturing could still be viable, but it was worth putting up a manufacturing starbase for additional profit, and also if it was better -somehow- to leave a starbase up during a wardec instead of immediately taking it down, wardecs and industry might be a bit more entertaining and allow room for additional degrees of success in industry
i haven't actually thought this through properly but you get the picture |

Tyberius Franklin
Federal Navy Academy Gallente Federation
966
|
Posted - 2014.01.15 20:17:00 -
[889] - Quote
Benny Ohu wrote:Kimmi Chan wrote:So have the two parties of HS and NS come to an agreement about a balanced way to un**** this real or imagined imblance? hahaha, funny jokes honestly, i feel nerfing station services alongside starbase and wardec iteration might be a really entertaining highsec gameplay buff i mean, if -somehow- station manufacturing could still be viable (think: newbies), but it was worth putting up a manufacturing starbase for additional profit, and also if it was better -somehow- to leave a starbase up during a wardec instead of immediately taking it down, wardecs and industry might be a bit more entertaining and allow room for additional degrees of success in industry i haven't actually thought this through properly but you get the picture Increasing costs and/or decreasing NPC station manufacturing efficiency would likely be enough for better incentivising POS, though the issue of wanting to leave it up and defend it I'm not sure of. In most cases there is no worthwhile reason to fight a highsec war as a defender, so making a POS desirable to leave up will need to resolve that first. |

Benny Ohu
Chaotic Tranquility Casoff
2228
|
Posted - 2014.01.15 20:36:00 -
[890] - Quote
yeah. if the wardecced corp can say to themselves 'well, we could just pull it down, but if we do, this negative thing happens, and we'll need to consider if defending is the better option here', then i think that's a success in creating gameplay
if the defending corp says to themselves 'well we done the sums and it's worth hiring mercs for this timer, we'll still be able to profit here', that's a great success
i don't know if it's feasible but i'll always support that ideal of actually having something to fight for
e: i know the topic's about null. the point is, an industrial rebalance and npc station nerf might affect gameplay in all areas of space positively |

Tyberius Franklin
Federal Navy Academy Gallente Federation
966
|
Posted - 2014.01.15 20:54:00 -
[891] - Quote
Benny Ohu wrote:yeah. if the wardecced corp can say to themselves 'well, we could just pull it down, but if we do, this negative thing happens, and we'll need to consider if defending is the better option here', then i think that's a success in creating gameplay
if the defending corp says to themselves 'well we done the sums and it's worth hiring mercs for this timer, we'll still be able to profit here', that's a great success
i don't know if it's feasible but i'll always support that ideal of actually having something to fight for
e: i know the topic's about null. the point is, an industrial rebalance and npc station nerf might affect gameplay in all areas of space positively Well, that all still has a series of dependencies. The negative aspect to taking down the POS needs to be in some way worse than losing the POS to be worthwhile. Even then, if the defending corp isn't capable of keeping the pos safe alone the cost now expands to merc costs + the possibility of still losing it due to the mercs failing or worse not intending to really defend it to begin with. |

Benny Ohu
Chaotic Tranquility Casoff
2228
|
Posted - 2014.01.15 21:05:00 -
[892] - Quote
yeh i didn't say it wasn't tricky
i imagine that if it was feasible there'd be circumstances where it'd be better to take the starbase down. circumstances where the defenders can make themselves not worth attacking. circumstances it's not worth hiring a merc corp. but these all are thinking and engaging with the game
the situation now has highsec stations as the best place to manufacture all but drugs and capitals. there's no gameplay at all! almost anything would be better
i'm not going to propose a complete idea with specific numbers or mechanics... i'm not a game designer. but i can say 'this is a goal that would be fun, this might create more degrees of achievement, this might be a game more worth playing' |

GetSirrus
Imperial Academy Amarr Empire
80
|
Posted - 2014.01.16 00:13:00 -
[893] - Quote
La Nariz wrote:Its a sign of the times, nerfing highsec is the answer to all EVE's problems. Highsec has become a horrible metastatic malignant tumor. It must be nerfed for the good of EVE.
Fine, start by removing jump freighters from hi-sec. should impact the isk income to high sec industry. |

Josef Djugashvilis
Acme Mining Corporation
1959
|
Posted - 2014.01.16 09:01:00 -
[894] - Quote
baltec1 wrote:Josef Djugashvilis wrote:Some time ago, the constant complaints from the pixel hard-men 'persuaded' CCP to nerf level 4 mission loot.
CCP complied by introducing 'metal scraps' into level 4 missions.
The same pixel hard-men then complained that the introduction of metal scraps was, in fact, a nerf against those who attacked mission ships and or got to the mission wrecks first.
I have never been able to take the complaints of those who wish to nerf hi-sec seriously since.
Some Eve Online players are professional whingers ( from hi-sec, lo-sec and null-sec ) it is unlikely CCP will ever be able to satisfy them. If CCP did decide to nerf hi-sec the professional whingers would still not be happy.
Nope. The meta 0 nerf was to help industrialists who could not compete in the level 1 mod market due to drops. The scrap nerf was to help miners who were being out mined by mission runners. These nerfs happened in all areas of space.
You know and I know that it was effectively a hi-sec nerf as the overwhelming majority of level 4 missions are run in hi-sec.
It was funny to see the tears from the pixel hard-men though.
To the other poster, no I cannot remember the names of the folk who wanted the nerf, and then complained that it was actually in some strange way, CCP giving in to the hi-sec care bears.
It bears repeating that I do not care where or how folk play so long as they stay within the rules set by CCP.
Rather than making the odd visit to null-sec to die as I do now, I would like to move there permanently, but null-sec folk keep telling me how awful it is, so there seems to be little point in doing so. This is not a signature. |

baltec1
Bat Country Goonswarm Federation
9826
|
Posted - 2014.01.16 10:06:00 -
[895] - Quote
Josef Djugashvilis wrote:baltec1 wrote:Josef Djugashvilis wrote:Some time ago, the constant complaints from the pixel hard-men 'persuaded' CCP to nerf level 4 mission loot.
CCP complied by introducing 'metal scraps' into level 4 missions.
The same pixel hard-men then complained that the introduction of metal scraps was, in fact, a nerf against those who attacked mission ships and or got to the mission wrecks first.
I have never been able to take the complaints of those who wish to nerf hi-sec seriously since.
Some Eve Online players are professional whingers ( from hi-sec, lo-sec and null-sec ) it is unlikely CCP will ever be able to satisfy them. If CCP did decide to nerf hi-sec the professional whingers would still not be happy.
Nope. The meta 0 nerf was to help industrialists who could not compete in the level 1 mod market due to drops. The scrap nerf was to help miners who were being out mined by mission runners. These nerfs happened in all areas of space. You know and I know that it was effectively a hi-sec nerf as the overwhelming majority of level 4 missions are run in hi-sec. It was funny to see the tears from the pixel hard-men though.
It was a nerf to everyone including null as it hit everything that dropped loot/salvage but it was a much needed one and it was indeed funny to watch all of the rage from mission runners and clueless nullbears. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ZynnLee Akkori
Perkone Caldari State
41
|
Posted - 2014.01.16 13:55:00 -
[896] - Quote
I've seen a few mentions about how doing this-or-that to highsec (nerf) would make the game more 'fun'. The problem is, it would make it more fun for *you* and people like you. It wouldn't make it more 'fun' for me and people like me. There are a lot more people like me than like you (witness the population of highsec vs low and null).
A better solution is to find out how to make null more attractive without nerfing highsec. I like the idea of maybe nerfing jump freighters. Give the null alliances motivation to actually support the carebears in null instead of mocking, scamming, and popping them. |

Gallali Egidall
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2014.01.16 14:05:00 -
[897] - Quote
I'm baffled by this discussion.
A bunch of people are saying it's "too hard" to manufacture in Null Sec. It's unsafe. It's too expensive. There's no effective supply chain.
It's effectively "too lawless", which is the very thing they love about Null Sec space.
Null gets the "best" of all the raw materials in the game. Huge asteroids, the best ice/gas, the best PI percentages. They get L5 missions and anomolies and complexes and things I (personally) probably don't even know exist in game.
And, again, Null Sec is too lawless to allow widespread mining and manufacturing. Because the residents of Null Sec like it that way.
And...their answer is say that High Sec manufacturing is broken and needs to be downgraded to push manufacturing into lower security space? Also, at least one person was claiming Null ought to be self-sufficient. Null residents are somehow entitled to changes that will allow them to manufacture in such a way that they not "need" High Sec at all at the cost of High Sec manufacturing???
Does no one supporting that position understand real world economics? Null sec residents are the Somali pirates. Apple is not going to build their shiny new factory next to your docks. And there's no point in pretending to be surprised that Apple's employees don't want to play your reindeer games when you spent the past *decade* shooting every work party that cruised through your waters on the way to picking up some Unobtanium.
I think a number of people are misunderstanding the concept of "Risk vs Reward". RvR does not mean "Every possible activity in Null Sec should pay significantly better because it's riskier there". Part of the "risk" of Null is that it's such a harsh uncaring place that it's financial suicide for ANY corporation to set up large scale manufacturing.
You're living on the f-cking frontier. Rolling out of bed, riffling through your latest buy orders, and then setting up a set of production jobs while you're still wearing your jammies is for those people who live in high sec safety. It's the whole f-cking POINT of High Sec.
The point of High Sec is to provide enough stability and safety to keep the assorted empires from collapsing back into the frontier-style Null Sec lawlessness that occurred after the original Eve stargate collapsed.
|

La Nariz
GoonWaffe Goonswarm Federation
1422
|
Posted - 2014.01.16 15:38:00 -
[898] - Quote
GetSirrus wrote:La Nariz wrote:Its a sign of the times, nerfing highsec is the answer to all EVE's problems. Highsec has become a horrible metastatic malignant tumor. It must be nerfed for the good of EVE. Fine, start by removing jump freighters from hi-sec. should impact the isk income to high sec industry.
Of course, but this doesn't go far enough. Anything bigger than a frigate is banned from highsec, all asteroids are now empire property and npc corps are now slave owners. Highsec people will be forced to run missions or be beaten by their NPC overlords. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Benny Ohu
Chaotic Tranquility Casoff
2228
|
Posted - 2014.01.16 16:35:00 -
[899] - Quote
Gallali Egidall wrote:Does no one supporting that position understand real world economics? the one where hiring a building and getting something manufactured in the middle of manhattan costs more than seventy cents and a stick of gum?
"nullsec gameplay should mostly involve your capsuleer dying of dysentery" - carebears, 2014 |

Pinky Hops
Spartan's DNA
259
|
Posted - 2014.01.16 16:51:00 -
[900] - Quote
Benny Ohu wrote:Gallali Egidall wrote:Does no one supporting that position understand real world economics? the one where hiring a building and getting something manufactured in the middle of manhattan costs more than seventy cents and a stick of gum? "nullsec gameplay should mostly involve your capsuleer dying of dysentery" - carebears, 2014
A lot of what he says makes a lot of of sense, if you actually read it.
There's a blog post of a fairly wealthy player who talks about the process of seeding nullsec station with goods.
His strategy was to seed stations with all the most common PvP items/modules at 10 - 30% markup over Jita prices (that's extremely reasonable given the convenience factor). It made him ISK and was profitable. People did indeed buy his wares.
He stopped doing it.
Why?
Because in his own words, he got sick of waiting at the stations in his JF trying to undock because the "elite pvp scrubs" were "super interested in destroying cyno ships"
He was literally delivering them the most common, useful, and necessary items to fit PvP ships out to remove nullsec stations on a silver platter -- and he was hassled for it and delayed. There's a lot of truth to these types of posts and experiences.
Somalia sucks for industry and trade, in summary.
You could all be dying of sickness and disease, and if somebody tried to deliver you medicine in the jump freighter, you would blow it up. |

Kaarous Aldurald
ROC Academy The ROC
2115
|
Posted - 2014.01.16 17:14:00 -
[901] - Quote
@Pinky
Because it's not about delivery.
The entire argument isn't about delivery, they can do that themselves. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
265
|
Posted - 2014.01.16 17:27:00 -
[902] - Quote
Kaarous Aldurald wrote:@Pinky
Because it's not about delivery.
The entire argument isn't about delivery, they can do that themselves.
What?
Clearly you have never been involved with the industrial aspect of EVE.
Manufacturing inherently involves delivery. You can't avoid it. I don't know any serious manufacturers that don't spend time hauling stuff around.
It's the general idea that nullsec == Somalia in the way people behave towards everybody else.
If you try to make stuff, deliver stuff, mine stuff, anything at all positive for the local market in nullsec....You will be targeted and you will be blown up.
So really, it's just a reflection on the way people behave in null. |

Notorious Fellon
Republic University Minmatar Republic
112
|
Posted - 2014.01.16 17:31:00 -
[903] - Quote
Classic case of how some bratty children cry when they poop in their own sandbox.
What's wrong? Your sandbox is full of poop? So fix it. You have the power to do that. Or you can play in the poop.
|

Kaarous Aldurald
ROC Academy The ROC
2115
|
Posted - 2014.01.16 17:33:00 -
[904] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:@Pinky
Because it's not about delivery.
The entire argument isn't about delivery, they can do that themselves. What? Clearly you have never been involved with the industrial aspect of EVE.
Depends on if you count blowing up and/or stealing their stuff. I nailed a "small highsec indy corp" (as they called themselves) for just shy of a billion isk worth of BPOs in a corp theft early last month. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2228
|
Posted - 2014.01.16 17:36:00 -
[905] - Quote
Pinky Hops wrote:A lot of what he says makes a lot of of sense, if you actually read it. no, it doesn't nullsec is not ~the frontier where manufacturing sucks because REALITY you guys~ it's where you're supposed to be able to make your own place to live and no **** pirates shoot outsiders we don't want you around |

Pinky Hops
Spartan's DNA
267
|
Posted - 2014.01.16 17:37:00 -
[906] - Quote
Kaarous Aldurald wrote:Depends on if you count blowing up and/or stealing their stuff. I nailed a "small highsec indy corp" (as they called themselves) for just shy of a billion isk worth of BPOs in a corp theft early last month.
Oh, and my point is self evident.
That would be PvP. not industry, and your point makes no sense.
You can't do industry without hauling stuff. So if even making /deliveries/ to nullsec is a slow, arduous process fought with people trying to kill you - it shouldn't surprise you at all that people aren't exactly lining up to do industry there.
Comprende?
Benny Ohu wrote:Pinky Hops wrote:A lot of what he says makes a lot of of sense, if you actually read it. no, it doesn't nullsec is not ~the frontier where manufacturing sucks because REALITY you guys~ it's where you're supposed to be able to make your own place to live and no **** pirates shoot outsiders we don't want you around
Read rest of the post before you respond.
I gave you an actual example of an actual person playing the actual game, rather than just make stuff up and declare things impossible for whatever reason.
(and they obviously did want him around by proxy -- they were buying the things he put up on the market)
Notorious Fellon wrote:Classic case of how some bratty children cry when they poop in their own sandbox.
What's wrong? Your sandbox is full of poop? So fix it. You have the power to do that. Or you can play in the poop.
hahahahah
 |

Benny Ohu
Chaotic Tranquility Casoff
2228
|
Posted - 2014.01.16 17:42:00 -
[907] - Quote
Pinky Hops wrote:If you try to make stuff, deliver stuff, mine stuff, anything at all positive for the local market in nullsec....You will be targeted and you will be blown up. industrialists do not get shot
industrialists who are outsiders get shot |

Benny Ohu
Chaotic Tranquility Casoff
2228
|
Posted - 2014.01.16 17:47:00 -
[908] - Quote
Pinky Hops wrote:Benny Ohu wrote:Pinky Hops wrote:A lot of what he says makes a lot of of sense, if you actually read it. no, it doesn't nullsec is not ~the frontier where manufacturing sucks because REALITY you guys~ it's where you're supposed to be able to make your own place to live and no **** pirates shoot outsiders we don't want you around Read rest of the post before you respond. I gave you an actual example of an actual person playing the actual game, rather than just make stuff up and declare things impossible for whatever reason. (and they obviously did want him around by proxy -- they were buying the things he put up on the market) maybe the idiot should have negotiated blue standings
it's not like using black frog is hard for an alliance member. their cynos are blue to most people
also alliances have their own damn importers |

Pinky Hops
Spartan's DNA
269
|
Posted - 2014.01.16 17:48:00 -
[909] - Quote
Benny Ohu wrote:Pinky Hops wrote:If you try to make stuff, deliver stuff, mine stuff, anything at all positive for the local market in nullsec....You will be targeted and you will be blown up. industrialists do not get shot industrialists who are outsiders get shot
And you answered your own question of why there aren't many industrialists in nullsec.
For industry to be profitable (and that is the point) you need a massive market and massive volume.
When you sell in Jita, you can literally sell to virtually every alliance or group in the entire game at the same time. When you sell in some nullsec "hub" the volume is a tiny fraction, drastically reducing what you can profitably sell and how much of it.
You basically would just get pigeonholed into making the same doctrine fleet items over and over, and probably at some "special deal" to "help the alliance." 
For nullsec to be profitable, you literally need to be able to sell to a huge chunk of nullsec all at once. Which is why that guy I told you about who was seeding stations was targeting MANY stations, with selective groupings of items.
If he had just tried to dump his whole load at a singular "hub" station in nullsec, he wouldn't have made **** all.
You have to move tons of volume.
Have you ever done industry? |

Benny Ohu
Chaotic Tranquility Casoff
2228
|
Posted - 2014.01.16 18:00:00 -
[910] - Quote
christ on a bike
the complaint is not 'people won't deliver stuff from jita'
alliances can deliver their own stuff just fine
e: this was already explained to you. repeatedly. |

Kimmi Chan
Tastes Like Purple
557
|
Posted - 2014.01.16 18:02:00 -
[911] - Quote
Notorious Fellon wrote:Classic case of how some bratty children cry when they poop in their own sandbox.
What's wrong? Your sandbox is full of poop? So fix it. You have the power to do that. Or you can play in the poop.
This brought tears to my eyes I was laughing so hard.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Pinky Hops
Spartan's DNA
272
|
Posted - 2014.01.16 18:04:00 -
[912] - Quote
Benny Ohu wrote:christ on a bike
the complaint is not 'people won't deliver stuff from jita'
alliances can deliver their own stuff just fine
e: this was already explained to you. repeatedly.
and it was already explained to you several times that there is no industry without hauling.
the two aren't separate.
when you "do industry" you make a shitload of stuff, and then you need to sell it. where you sell it is almost NEVER in the system where you made it.
and it's highly unlikely that it will be profitable to sell exclusively to just your own alliance, as it will heavily restrict your choices on what you can profitably make.
again, have you ever done industry in this game? |

ZynnLee Akkori
Perkone Caldari State
42
|
Posted - 2014.01.17 01:24:00 -
[913] - Quote
Benny Ohu wrote:Pinky Hops wrote:If you try to make stuff, deliver stuff, mine stuff, anything at all positive for the local market in nullsec....You will be targeted and you will be blown up. industrialists do not get shot industrialists who are outsiders get shot How's that working out for ya? Oh, right, 40+ pages..... Maybe you're doing it wrong? |

ZynnLee Akkori
Perkone Caldari State
42
|
Posted - 2014.01.17 01:30:00 -
[914] - Quote
Benny Ohu wrote:christ on a bike
the complaint is not 'people won't deliver stuff from jita'
alliances can deliver their own stuff just fine
e: this was already explained to you. repeatedly. Repeatedly click on the little icon that represents "previous page" about 47 times to get an idea of why nullsec alliances apparently aren't really hauling very effectively. What many of us are trying to say is that there are highsec players like me who would gladly take your ISK by selling you stuff you need in stations in nullsec. I could be in a freighter in a week or two, and if I could make a handfull-million ISK or so for a 30 or so round trip jump into Null, I would do it.
As for the 'negotiated-blue' thing? How does that work? I suspect it would involve handing over my ISK at the very least. I don't need nullsec sales enough to justify paying ransom to get mostly un-hassled passage into null. |

Kaarous Aldurald
ROC Academy The ROC
2120
|
Posted - 2014.01.17 01:31:00 -
[915] - Quote
Benny Ohu wrote:christ on a bike
the complaint is not 'people won't deliver stuff from jita'
alliances can deliver their own stuff just fine
e: this was already explained to you. repeatedly.
They can't get over the mental wall of someone making something to actually use it, not to sell it for profit.
Not posting on my main, and loving it.-á Because free speech.-á |

Captain Tardbar
Sons of Sam
1118
|
Posted - 2014.01.17 01:53:00 -
[916] - Quote
I see this thread is still going strong.
46 wasted pages of angry people typing angry stuff.
Most of it incoherent and unintelligible drivel.
I'm certainly glad I did not take the time to read any of it.
I suppose I can just sum it up your argument for you:
People are mad because they don't like how other people play the game. They think they deserve more money because they are a better player simply for the fact they got an alliance to accept their sorry self or rent to even sorrier people. They lack critical thinking to understand how the game works and lack basic human empathy to understand other people have needs too.
Anyways, null sec is a bunch of bull malarky and filled with brown nose sycophants who play meta games so they can pad their kill boards with 50 on 1 engagements.
Worm holes are where real men live. Especially those who solo with their alts. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |

Pinky Hops
Spartan's DNA
295
|
Posted - 2014.01.17 01:55:00 -
[917] - Quote
Kaarous Aldurald wrote:Benny Ohu wrote:christ on a bike
the complaint is not 'people won't deliver stuff from jita'
alliances can deliver their own stuff just fine
e: this was already explained to you. repeatedly. They can't get over the mental wall of someone making something to actually use it, not to sell it for profit.
Because it's a longstanding fact from the experience of all industrialists that if you don't manufacture at a profit - you are a failure and you will cease to be able to run a sustainable manufacturing line.
Basically if you can't pull a profit by just straight buying the materials and selling the end result at a positive -- you didn't add value and thus failed.
You can't manufacture at a loss forever and justify it by "just needing the modules to use yourself."
I mean don't get me wrong -- that's adorable! It is not however, something that feasibly works long term.
Or perhaps you enjoy mining 25m isk/hour in materials, until you have 200m isk in materials. Then you manufacture them into product, and sell your product for 175m!
It doesn't matter though, it was "free" ISK, right? |

Renegade Heart
Darwins Lemmings Holding Darwins Lemmings
74
|
Posted - 2014.01.17 02:04:00 -
[918] - Quote
If all high sec, away from the undock of stations, and away from the gates, were to become as low sec, then I think that EvE might be a better place. |

EI Digin
Sniggerdly Pandemic Legion
1665
|
Posted - 2014.01.17 02:33:00 -
[919] - Quote
Pinky Hops wrote:Have you ever done industry?
Have you ever lived in nullsec?
|

SmilingVagrant
GoonWaffe Goonswarm Federation
2327
|
Posted - 2014.01.17 02:37:00 -
[920] - Quote
I have! |

Kaarous Aldurald
ROC Academy The ROC
2120
|
Posted - 2014.01.17 02:46:00 -
[921] - Quote
Pinky Hops wrote:But, but profit!
Get it into your head.
They're not trying to make a profit. What they'd like to do is be able to manufacture stuff to a degree of efficacy that abrogates their total reliance on Jita for some of their needs.
That's it. The two are unrelated. Not posting on my main, and loving it.-á Because free speech.-á |

Genseric Tollaris
SniggWaffe WAFFLES.
65
|
Posted - 2014.01.17 03:31:00 -
[922] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:But, but profit! Get it into your head. They're not trying to make a profit. What they'd like to do is be able to manufacture stuff to a degree of efficacy that abrogates their total reliance on Jita for some of their needs. That's it. The two are unrelated.
Umm unless I've missed something, didn't you just say they want to profit by saving isk they'd otherwise spend in jita? |

Rain6637
Team Evil
8236
|
Posted - 2014.01.17 03:57:00 -
[923] - Quote
dude highsec is barren, flying through it makes me wonder why there aren't panhandlers set up on gates. poortown. if that's something that needs to be nerfed due to too much income, i say 'nerf highsec' criers are the truly poor Rainfleet on Twitch |

Frostys Virpio
Lame Corp Name
964
|
Posted - 2014.01.17 04:57:00 -
[924] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:But, but profit! Get it into your head. They're not trying to make a profit. What they'd like to do is be able to manufacture stuff to a degree of efficacy that abrogates their total reliance on Jita for some of their needs. That's it. The two are unrelated.
So if we add a million lines at each station costing 10 million isk/hours to run, people from null-sec would do industry in null because they can? I mean you just said it was not about running a profit so who cares if you get a huge loss on every single item right? |

Nevyn Auscent
Broke Sauce
918
|
Posted - 2014.01.17 05:18:00 -
[925] - Quote
Just as a note, taking the recently revealed in the German Forum that 72% of all Bounties are from Null and referencing that to the Fanfest Faucets/Sinks graph, tells us that Null is the largest Isk Faucet in the game, with 42% of the total isk Faucets being Null Bounties, and an unknown additional sized faucet from Overseer Effects sold to NPC orders & Insurance from destroyed ships (Like Dreads).
So it's likely that Null accounts for about 50%.
WH Space accounts for a known 20%, with again, a slight unknown additional.
While all Empire space (Both Low & High) account for about 30%.
These figures include incursions, which between all spaces account for a mere 10% of the total Faucet, at about 1/6th the ratio of bounties.
These figures obviously include only isk creation sources and don't account for LP, Loot, Moon Goo, PI or other such goods creation which only results in isk changing hands between players, so aren't a total income guide, but given everything except LP is better in Null than High, makes it pretty obvious Null being poorer in absolute terms is a lie. |

blabla4711
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.01.17 05:44:00 -
[926] - Quote
Nevyn Auscent wrote: is a lie.
*grasp* Zergswarm-Gooners Shitposter and the usual vocal ForumHeroes including Tippia & Co posting bs/lies? 
News at 11  |

baltec1
Bat Country Goonswarm Federation
9840
|
Posted - 2014.01.17 05:44:00 -
[927] - Quote
Nevyn Auscent wrote:Just as a note, taking the recently revealed in the German Forum that 72% of all Bounties are from Null and referencing that to the Fanfest Faucets/Sinks graph, tells us that Null is the largest Isk Faucet in the game, with 42% of the total isk Faucets being Null Bounties, and an unknown additional sized faucet from Overseer Effects sold to NPC orders & Insurance from destroyed ships (Like Dreads).
So it's likely that Null accounts for about 50%.
WH Space accounts for a known 20%, with again, a slight unknown additional.
While all Empire space (Both Low & High) account for about 30%.
These figures include incursions, which between all spaces account for a mere 10% of the total Faucet, at about 1/6th the ratio of bounties.
These figures obviously include only isk creation sources and don't account for LP, Loot, Moon Goo, PI or other such goods creation which only results in isk changing hands between players, so aren't a total income guide, but given everything except LP is better in Null than High, makes it pretty obvious Null being poorer in absolute terms is a lie.
So why is 80% of the population in high sec?
Why would 80% of bots move to highsec level 4s if null was better? We know its much easier to bot in null.
Where did these numbers come from because they do not fit in with what evidence we have gathered. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
920
|
Posted - 2014.01.17 05:48:00 -
[928] - Quote
To be fair to people like Tippia & James, much as their posts are normally loaded with plenty of misleading statements, some of them don't outright lie. They just Cherry pick their statistics to present their argument in the best possible light while pretending the other statistics don't exist. (Lies, Damn Lies & Statistics...).
Though Tippia's analysis (That claimed High sec was the big Faucet) of the income off the 72% of bounties come from null revelation was wrong when based off the 2013 Fanfest graphs, it is 'possible' they have more recent figures, in which case I'd love to see them. However most likely it was caused by them getting told incorrect figures rather than deliberate lies.
It's too easy to just dismiss them as lying, rather than being misinformed. And that results in their good points being lost at times. Some of the goons however, you would be right about :). They just lie away. |

Genseric Tollaris
SniggWaffe WAFFLES.
67
|
Posted - 2014.01.17 05:51:00 -
[929] - Quote
baltec1 wrote:Nevyn Auscent wrote:Just as a note, taking the recently revealed in the German Forum that 72% of all Bounties are from Null and referencing that to the Fanfest Faucets/Sinks graph, tells us that Null is the largest Isk Faucet in the game, with 42% of the total isk Faucets being Null Bounties, and an unknown additional sized faucet from Overseer Effects sold to NPC orders & Insurance from destroyed ships (Like Dreads).
So it's likely that Null accounts for about 50%.
WH Space accounts for a known 20%, with again, a slight unknown additional.
While all Empire space (Both Low & High) account for about 30%.
These figures include incursions, which between all spaces account for a mere 10% of the total Faucet, at about 1/6th the ratio of bounties.
These figures obviously include only isk creation sources and don't account for LP, Loot, Moon Goo, PI or other such goods creation which only results in isk changing hands between players, so aren't a total income guide, but given everything except LP is better in Null than High, makes it pretty obvious Null being poorer in absolute terms is a lie. So why is 80% of the population in high sec?
Probably because null sec isn't particularly welcoming and they don't think the benefit of living there outweighs the risks/hassles compared to whats on offer in high sec. |

Nevyn Auscent
Broke Sauce
920
|
Posted - 2014.01.17 05:54:00 -
[930] - Quote
baltec1 wrote:
So why is 80% of the population in high sec?
Why would 80% of bots move to highsec level 4s if null was better? We know its much easier to bot in null.
Where did these numbers come from because they do not fit in with what evidence we have gathered.
Easy one to answer. Perception of Risk/Reward. In part helped on no small way by the goons constantly scamming/awoxing people and laughing and then continually posting how Null sucks all the time.
For the figures. http://i.imgur.com/tO8lW9C.png Fanfest Presentation 2013. Faucets & Sinks. As you can clearly see, Bounties average 30-31 Trillion a month over the year, while Incursions average 5 trillion. Incursions are more variable, and I'd love to have the 2013-2014 data to see how that variability changes and if it matches the previous years pattern also or not. But we most likely have to wait for Fanfest for that.
For the 72% of bounties (reference previous graph for total income from that) being generated in Null. Original Dev post. https://forums.eveonline.com/default.aspx?g=posts&t=312615 English Translation for those of us not multi-lingual. https://forums.eveonline.com/default.aspx?g=posts&m=4118978#post4118978
While these aren't identical time periods as bounties/faucets in general show they were relatively steady for the entire 2012-2013 period we have no reason to believe they have undergone a significant change in scale overall. So it's the best figures we can use to analyse this situation ourselves unless CCP are prepared to release a fresh batch of data. |

Dinsdale Pirannha
Pirannha Corp
1964
|
Posted - 2014.01.17 05:54:00 -
[931] - Quote
Nevyn Auscent wrote:To be fair to people like Tippia & James, much as their posts are normally loaded with plenty of misleading statements, some of them don't outright lie. They just Cherry pick their statistics to present their argument in the best possible light while pretending the other statistics don't exist. (Lies, Damn Lies & Statistics...).
Though Tippia's analysis (That claimed High sec was the big Faucet) of the income off the 72% of bounties come from null revelation was wrong when based off the 2013 Fanfest graphs, it is 'possible' they have more recent figures, in which case I'd love to see them. However most likely it was caused by them getting told incorrect figures rather than deliberate lies.
It's too easy to just dismiss them as lying, rather than being misinformed. And that results in their good points being lost at times. Some of the goons however, you would be right about :). They just lie away.
The fact that CCP allows these people to spin these outright lies on the forums speaks volumes about what CCP thinks of the largest segment of their subscription base. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

baltec1
Bat Country Goonswarm Federation
9841
|
Posted - 2014.01.17 06:17:00 -
[932] - Quote
Nevyn Auscent wrote:baltec1 wrote:
So why is 80% of the population in high sec?
Why would 80% of bots move to highsec level 4s if null was better? We know its much easier to bot in null.
Where did these numbers come from because they do not fit in with what evidence we have gathered.
Easy one to answer. Perception of Risk/Reward. In part helped on no small way by the goons constantly scamming/awoxing people and laughing and then continually posting how Null sucks all the time. For the figures. http://i.imgur.com/tO8lW9C.pngFanfest Presentation 2013. Faucets & Sinks. As you can clearly see, Bounties average 30-31 Trillion a month over the year, while Incursions average 5 trillion. Incursions are more variable, and I'd love to have the 2013-2014 data to see how that variability changes and if it matches the previous years pattern also or not. But we most likely have to wait for Fanfest for that. For the 72% of bounties (reference previous graph for total income from that) being generated in Null. Original Dev post. https://forums.eveonline.com/default.aspx?g=posts&t=312615English Translation for those of us not multi-lingual. https://forums.eveonline.com/default.aspx?g=posts&m=4118978#post4118978While these aren't identical time periods as bounties/faucets in general show they were relatively steady for the entire 2012-2013 period we have no reason to believe they have undergone a significant change in scale overall. So it's the best figures we can use to analyse this situation ourselves unless CCP are prepared to release a fresh batch of data. ----Edit Also, your 'bot data' is flawed. Simply because they have reported bots banned in high sec does not mean the ratter bots all moved to high sec to be mission bots. The Bots banned data doesn't differentiate between type of bots, and there are a great many spam bots/isk seller bots that they regularly ban out of the trade hubs, which will significantly skew that data. Additionally bots banned does not always match bots in operation.
Right so the first link shows total bounties, no breakdowns.
The 72% quote is NPC's killed, not isk earned. This makes sense given that null is about killing red crosses while high sec haz LP rewards and mission payments.
None of them say the null income is better than high sec. So nothing has changed, the facts still show that high sec offers the best income. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Genseric Tollaris
SniggWaffe WAFFLES.
67
|
Posted - 2014.01.17 06:19:00 -
[933] - Quote
Dinsdale Pirannha wrote:Nevyn Auscent wrote:To be fair to people like Tippia & James, much as their posts are normally loaded with plenty of misleading statements, some of them don't outright lie. They just Cherry pick their statistics to present their argument in the best possible light while pretending the other statistics don't exist. (Lies, Damn Lies & Statistics...).
Though Tippia's analysis (That claimed High sec was the big Faucet) of the income off the 72% of bounties come from null revelation was wrong when based off the 2013 Fanfest graphs, it is 'possible' they have more recent figures, in which case I'd love to see them. However most likely it was caused by them getting told incorrect figures rather than deliberate lies.
It's too easy to just dismiss them as lying, rather than being misinformed. And that results in their good points being lost at times. Some of the goons however, you would be right about :). They just lie away. The fact that CCP allows these people to spin these outright lies on the forums speaks volumes about what CCP thinks of the largest segment of their subscription base.
I think it's just a case of CCP listening to the goons & co because they never shut up and they sound reasonable. Though it is pretty cool that the meta game extends to influencing CCP to modify the game to the goons advantage. In this case I suppose it would be about getting more worker bees into null to farm the fields and line the pockets of the higher ups. To do that, buff null, nerf high. And slowcats, nerf them too. Can't expand the rental empire with n3 and pl in the way. |

Nevyn Auscent
Broke Sauce
920
|
Posted - 2014.01.17 06:21:00 -
[934] - Quote
baltec1 wrote:
Right so the first link shows total bounties, no breakdowns.
The 72% quote is NPC's killed, not isk earned. This makes sense given that null is about killing red crosses while high sec haz LP rewards and mission payments.
None of them say the null income is better than high sec. So nothing has changed, the facts still show that high sec offers the best income.
I don't speak german so I went with the translation.
If the 72% is NPC's killed, then an even larger percentage of bounties come from Null, as Null Rats are much more valuable than high sec Rats. Meaning the numbers skew even further in Null being the largest isk faucet. You can't get away from that. Despite more people living in High, Null is still creating the most isk. As well as the most income in other area's also.
The facts are quite clear on that, Null is the best absolute income. But as I said, some of you will just outright lie. |

La Nariz
GoonWaffe Goonswarm Federation
1431
|
Posted - 2014.01.17 06:25:00 -
[935] - Quote
Dinsdale Pirannha wrote:Nevyn Auscent wrote:To be fair to people like Tippia & James, much as their posts are normally loaded with plenty of misleading statements, some of them don't outright lie. They just Cherry pick their statistics to present their argument in the best possible light while pretending the other statistics don't exist. (Lies, Damn Lies & Statistics...).
Though Tippia's analysis (That claimed High sec was the big Faucet) of the income off the 72% of bounties come from null revelation was wrong when based off the 2013 Fanfest graphs, it is 'possible' they have more recent figures, in which case I'd love to see them. However most likely it was caused by them getting told incorrect figures rather than deliberate lies.
It's too easy to just dismiss them as lying, rather than being misinformed. And that results in their good points being lost at times. Some of the goons however, you would be right about :). They just lie away. The fact that CCP allows these people to spin these outright lies on the forums speaks volumes about what CCP thinks of the largest segment of their subscription base.
citation needed This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1431
|
Posted - 2014.01.17 06:26:00 -
[936] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Right so the first link shows total bounties, no breakdowns.
The 72% quote is NPC's killed, not isk earned. This makes sense given that null is about killing red crosses while high sec haz LP rewards and mission payments.
None of them say the null income is better than high sec. So nothing has changed, the facts still show that high sec offers the best income.
I don't speak german so I went with the translation. If the 72% is NPC's killed, then an even larger percentage of bounties come from Null, as Null Rats are much more valuable than high sec Rats. Meaning the numbers skew even further in Null being the largest isk faucet. You can't get away from that. Despite more people living in High, Null is still creating the most isk. As well as the most income in other area's also. The facts are quite clear on that, Null is the best absolute income. But as I said, some of you will just outright lie.
Show us the facts and show us how they prove it. The bolded part is the highsec mindset, "What I don't like is a lie, what I do like is true." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nevyn Auscent
Broke Sauce
920
|
Posted - 2014.01.17 06:29:00 -
[937] - Quote
La Nariz wrote:
Show us the facts and show us how they prove it. The bolded part is the highsec mindset, "What I don't like is a lie, what I do like is true."
If you bother reading up, I did just that already. |

baltec1
Bat Country Goonswarm Federation
9842
|
Posted - 2014.01.17 07:29:00 -
[938] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Right so the first link shows total bounties, no breakdowns.
The 72% quote is NPC's killed, not isk earned. This makes sense given that null is about killing red crosses while high sec haz LP rewards and mission payments.
None of them say the null income is better than high sec. So nothing has changed, the facts still show that high sec offers the best income.
I don't speak german so I went with the translation. If the 72% is NPC's killed, then an even larger percentage of bounties come from Null, as Null Rats are much more valuable than high sec Rats. Meaning the numbers skew even further in Null being the largest isk faucet. You can't get away from that. Despite more people living in High, Null is still creating the most isk. As well as the most income in other area's also. The facts are quite clear on that, Null is the best absolute income. But as I said, some of you will just outright lie.
Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lugalbandak
Anunnaku Warfare Corp.
415
|
Posted - 2014.01.17 07:37:00 -
[939] - Quote
dont worry baltec , high sec is big enough for us all , welcome back  The police horse is the only animal in the world that haz his male genitals on his back |

blabla4711
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.01.17 07:40:00 -
[940] - Quote
baltec1 wrote: Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec.
Always funny .... you ask everyone else to prove all that they say ... and if they do, you and people like you ignore it and repeat all their old bs again without end without any proof at their end because "you know better".
Goon-Shitposting as usual.  |

baltec1
Bat Country Goonswarm Federation
9842
|
Posted - 2014.01.17 07:45:00 -
[941] - Quote
blabla4711 wrote:baltec1 wrote: Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec.
Always funny .... you ask everyone else to prove all that they say ... and if they do, you and people like you ignore it and repeat all their old bs again without end without any proof at their end. Goon-Shitposting as usual. 
Nobody to date has shown that null sec has higher income. It doest take a lot of looking to find all the data on this subject. Join Bat Country today and defend the Glorious Socialist Dictatorship |

blabla4711
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.01.17 07:48:00 -
[942] - Quote
baltec1 wrote:blabla4711 wrote:baltec1 wrote: Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec.
Always funny .... you ask everyone else to prove all that they say ... and if they do, you and people like you ignore it and repeat all their old bs again without end without any proof at their end. Goon-Shitposting as usual.  Nobody to date has shown that null sec has higher income. It doest take a lot of looking to find all the data on this subject.
Prove your point if its that easy with numbers and facts from official sources or be the shitposter/nullbear-pubbie as usual.
I bet on the second.  |

Benny Ohu
Chaotic Tranquility Casoff
2228
|
Posted - 2014.01.17 07:57:00 -
[943] - Quote
ZynnLee Akkori wrote: Repeatedly click on the little icon that represents "previous page" about 47 times to get an idea of why nullsec alliances apparently aren't really hauling very effectively. What many of us are trying to say is that there are highsec players like me who would gladly take your ISK by selling you stuff you need in stations in nullsec. I could be in a freighter in a week or two, and if I could make a handfull-million ISK or so for a 30 or so round trip jump into Null, I would do it.
you're not needed or wanted
Pinky Hops wrote:DID YOU KNOW THAT MANUFACTURERS DO NOT HAVE TO MINE THEIR OWN MATERIALS
AND SELL IN JITA FOR A PRICE HIGHER THAN COST? did you know that doubleclicking on empty space causes your ship to move in that direction |

baltec1
Bat Country Goonswarm Federation
9842
|
Posted - 2014.01.17 08:33:00 -
[944] - Quote
blabla4711 wrote:baltec1 wrote:blabla4711 wrote:baltec1 wrote: Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec.
Always funny .... you ask everyone else to prove all that they say ... and if they do, you and people like you ignore it and repeat all their old bs again without end without any proof at their end. Goon-Shitposting as usual.  Nobody to date has shown that null sec has higher income. It doest take a lot of looking to find all the data on this subject. Prove your point if its that easy with numbers and facts from official sources or be the shitposter/nullbear-pubbie as usual.
We have several times in this thread, but if you need it again I will dig them up when I get back tonight.
However, while you wait you can go look up this info on many of the mission guides which have handy info such as isk breakdowns and times Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
923
|
Posted - 2014.01.17 13:05:00 -
[945] - Quote
baltec1 wrote:
Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec.
Except you don't. Mission pay out & bonus are included in the graph. Look under that tiny little bit at the top of each bar called 'extra's. That bit that also includes Overseer effects sold to NPC's, and ship insurance, and is still the smallest part of the entire graph. And includes all low & Null sec missions also, not just High Sec. Despite the player number in null being lower, despite all your claims about isk/hr being lower in null. And we aren't counting any loot in any of this, of which Null leaves high for dead. Or PI.... Despite all that Null is producing several times what high is.
If you are prepared to deal with a couple of assumptions, we can even estimate the value of LP earned via missions. Though this also includes all LP earned in low & null from missions. Entire rewards average. Lets go with 4 trillion a month, though I think it's closer to 3. But lets start high side. Lets then say that 50% of that entire category is mission rewards. The other 2 Trillion are overseer effects, ship insurance & any other miscellaneous items that aren't already covered. Then we will assume all players get the bonus isk for mission rewards. It's pretty rare to fail to get them done in time after all. And we will finally assume only lvl 4 missions are relevant here, lvl 5's being rarely run, and lvl 1-3's giving huge factors less reward. And finally I will assume no social skills. Since mission runners are lazy and never train cha skills, noobs :P (Mainly I have to start somewhere)
Since we don't have hard figures, these assumptions are needed to estimate LP earned. We now have 2 Trillion isk earned via lvl 4 missions using these assumptions. I'm going to have to make one further assumption, that LP payout is scaled on the same scale as isk payout for the various different missions, as no-one has made a record of average isk & lp rewards only. They all talk about total earnings including bounties.
Maths working off worlds collide = 3.33 Trillion isk value of LP, using average LP value. Taking the most valuable LP would technically inflate this figure, but the reality is if everyone farmed the most valuable LP, it would quickly cease to be the most valuable as everyone would be providing it and the other LP's would be rarer. So.... Total value earned by Lvl 4 missions a month excluding bounties. Approx 5.33 Trillion.
Incursion LP is even easier. 5 Trillion / 31.5 Million * 7000 LP * 1000isk (Approx average value for Concord LP) = 1.1 Trillion isk in LP earned in incursions in a month. So. Incursions with LP included come up to 6.1 Trillion value
So..... Simply blathering on about 'Incursion Isk/Hr' doesn't hold a candle, when you consider that you already have the figures right there proving incursions earn less than null bounties do. You just love to take a best case for incursions, and apply that to thousands of high seccers 23/7, claiming they all earn that much. The reality with incursions is that they don't tick that fast permanently. Only the equivalent 4000 HQ sites are run average total a month between all the Incursions. That's 100 a day, or just over 4 an hour average. And that is between every incursion from Null to High, and lumps Vanguards & Assault income in with HQ sites. Given there are normally 2-3 High Sec incursions running and four communities that run HQ sites...... That means you are not getting anywhere near as many sites per hour as you like to claim on average.
Now for the last part. High Sec Bounties. Low + High Sec bounties total a mere 8.4 Trillion. Low Sec ratting is certainly a thing. But lets go high end and call 75% of that earned in High Sec even. 6.3 Trillion.
5.3 + 6.1 + 6.3 = 17.7 Trillion high sec earnings, including LP into the calculation as well. And pretending Null & Low Sec don't get some of those lvl 4 missions & incursion earnings. 21.6 Trillion a month. Pure Null Sec bounty earning.
So yea. Solid maths, with some assumptions yes, but erring on the likely higher side, and only CCP will have better figures if they ever choose to release this much in depth analysis of incomes. That solidly shows that in absolute terms, Null earns vastly more than High Sec does. Despite less people living there. |

Talon SilverHawk
Ronin Cartel The G0dfathers
636
|
Posted - 2014.01.17 13:10:00 -
[946] - Quote
This again, these forums are like groundhog day, same sh*t different day.
Tal
|

baltec1
Bat Country Goonswarm Federation
9843
|
Posted - 2014.01.17 13:53:00 -
[947] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec.
Except you don't. Mission pay out & bonus are included in the graph. Look under that tiny little bit at the top of each bar called 'extra's. That bit that also includes Overseer effects sold to NPC's, and ship insurance, and is still the smallest part of the entire graph. And includes all low & Null sec missions also, not just High Sec. Despite the player number in null being lower, despite all your claims about isk/hr being lower in null. And we aren't counting any loot in any of this, of which Null leaves high for dead. Or PI.... Despite all that Null is producing several times what high is. If you are prepared to deal with a couple of assumptions, we can even estimate the value of LP earned via missions. Though this also includes all LP earned in low & null from missions. Entire rewards average. Lets go with 4 trillion a month, though I think it's closer to 3. But lets start high side. Lets then say that 50% of that entire category is mission rewards. The other 2 Trillion are overseer effects, ship insurance & any other miscellaneous items that aren't already covered. Then we will assume all players get the bonus isk for mission rewards. It's pretty rare to fail to get them done in time after all. And we will finally assume only lvl 4 missions are relevant here, lvl 5's being rarely run, and lvl 1-3's giving huge factors less reward. And finally I will assume no social skills. Since mission runners are lazy and never train cha skills, noobs :P (Mainly I have to start somewhere) Since we don't have hard figures, these assumptions are needed to estimate LP earned. We now have 2 Trillion isk earned via lvl 4 missions using these assumptions. I'm going to have to make one further assumption, that LP payout is scaled on the same scale as isk payout for the various different missions, as no-one has made a record of average isk & lp rewards only. They all talk about total earnings including bounties. Maths working off worlds collide = 3.33 Trillion isk value of LP, using average LP value. Taking the most valuable LP would technically inflate this figure, but the reality is if everyone farmed the most valuable LP, it would quickly cease to be the most valuable as everyone would be providing it and the other LP's would be rarer. So.... Total value earned by Lvl 4 missions a month excluding bounties. Approx 5.33 Trillion. Incursion LP is even easier. 5 Trillion / 31.5 Million * 7000 LP * 1000isk (Approx average value for Concord LP) = 1.1 Trillion isk in LP earned in incursions in a month. So. Incursions with LP included come up to 6.1 Trillion value So..... Simply blathering on about 'Incursion Isk/Hr' doesn't hold a candle, when you consider that you already have the figures right there proving incursions earn less than null bounties do. You just love to take a best case for incursions, and apply that to thousands of high seccers 23/7, claiming they all earn that much. The reality with incursions is that they don't tick that fast permanently. Only the equivalent 4000 HQ sites are run average total a month between all the Incursions. That's 100 a day, or just over 4 an hour average. And that is between every incursion from Null to High, and lumps Vanguards & Assault income in with HQ sites. Given there are normally 2-3 High Sec incursions running and four communities that run HQ sites...... That means you are not getting anywhere near as many sites per hour as you like to claim on average. Now for the last part. High Sec Bounties. Low + High Sec bounties total a mere 8.4 Trillion. Low Sec ratting is certainly a thing. But lets go high end and call 75% of that earned in High Sec even. 6.3 Trillion. 5.3 + 6.1 + 6.3 = 17.7 Trillion high sec earnings, including LP into the calculation as well. And pretending Null & Low Sec don't get some of those lvl 4 missions & incursion earnings. 21.6 Trillion a month. Pure Null Sec bounty earning. So yea. Solid maths, with some assumptions yes, but erring on the likely higher side, and only CCP will have better figures if they ever choose to release this much in depth analysis of incomes. That solidly shows that in absolute terms, Null earns vastly more than High Sec does. Despite less people living there.
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Notorious Fellon
Republic University Minmatar Republic
120
|
Posted - 2014.01.17 14:15:00 -
[948] - Quote
baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to.
Show your work, as others have here. |

Jenn aSide
STK Scientific Initiative Mercenaries
4367
|
Posted - 2014.01.17 14:25:00 -
[949] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Wrong. When you add onthe mission payout, mission bonus and LP payout you end up with more income than anoms.
If CCP want to nerf isk being injected the should nerf all bounties. This nerf is just going to drive more of us into high sec.
Except you don't.
How much pve do you do. It doesn't seem like much because all fo this is testable in a real in-game setting. To get to your conclusions you have to make so many assumptions from facts not in evidence that theres no way you can think ti's reliable.
And none of you analysis takes into account losses/overhead. The people doing missions in high sec aren't part of an organization pay a SOV bill. They aren't dying at the same rat null ratters are (suicide ganks in high sec usually happen to financially viable targets, the only requirement for a ratter to be killed in null is for said ratter to be in space). Not losing ships and not losing time (i have yet to need to dock up in Lanngisi because someone comes into the system lol) is super valuable,.
As i've told others, there is isk to be made in null sec, sure is. But there is a REASON why Apanake, Osmon, Lanngisi and the systems around those 3 have more combined npcs kills than any15 null regions put together.
I didn't just imagine the factors that prompted me to stop using shiny ships in null when i could be making 400+ mil an hour doing Faction warfare missions in a drake or 100 to 180 mil an hour SOE missions/high sec incursions (and it wasn't the ships that made SOE LP valuable, it happened before that, with the introduction of wormholes, the same way jump freighters made Trust partners LP valuable). I still putter around in null because it's fun, but once you know anything about PVE, it's just not the best way to earn isk for other things.
|

Dinsdale Pirannha
Pirannha Corp
1971
|
Posted - 2014.01.17 14:31:00 -
[950] - Quote
It is pretty simple.
goons are very smart, and have built far more analysis tools available than anyone else. goons follow the money. goons are in null sec. If high sec was more profitable / hour, goons would have bolted for high sec long long ago.
What they really want, and are getting, (high sec POCO's are just the tip if the iceberg) is bigger piece of the high sec pie as well as the null sec pie they already control.
All the high sec players who are oh so smug about null sec income getting nerfed with the ESS, do you seriously think that goons have not already successfully lobbied for a high sec version, one that they can control? One that requires a war dec to remove once it is placed. One that is password protected. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Jenn aSide
STK Scientific Initiative Mercenaries
4367
|
Posted - 2014.01.17 14:39:00 -
[951] - Quote
Dinsdale Pirannha wrote:It is pretty simple.
goons are very smart, and have built far more analysis tools available than anyone else. goons follow the money. goons are in null sec. If high sec was more profitable / hour, goons would have bolted for high sec long long ago.
Like I said to you in that other thread, you do know that a large portion of SOV holding alliances characters are not in null sec right? 90k characters in sov holding alliances but not 90k characters in null sec at any given moment (and some of those characters in null are npc corp alts to boot).
The Goons ARE in high sec.
Quote: What they really want, and are getting, (high sec POCO's are just the tip if the iceberg) is bigger piece of the high sec pie as well as the null sec pie they already control.
All the high sec players who are oh so smug about null sec income getting nerfed with the ESS, do you seriously think that goons have not already successfully lobbied for a high sec version, one that they can control? One that requires a war dec to remove once it is placed. One that is password protected.
Not enough tinfoil on earth for you.
|

March rabbit
Federal Defense Union
1182
|
Posted - 2014.01.17 14:50:00 -
[952] - Quote
Jenn aSide wrote:Dinsdale Pirannha wrote:It is pretty simple.
goons are very smart, and have built far more analysis tools available than anyone else. goons follow the money. goons are in null sec. If high sec was more profitable / hour, goons would have bolted for high sec long long ago. Like I said to you in that other thread, you do know that a large portion of SOV holding alliances characters are not in null sec right? 90k characters in sov holding alliances but not 90k characters in null sec at any given moment (and some of those characters in null are npc corp alts to boot). The Goons ARE in high sec.
Powers Sa wrote:Gevlon Goblin wrote: I plan to attack their underbelly. Their haulers. Their money-print POCOs. The odd Goon who went to shop. Miniluv who farm freighters. The idiot who is missioning in a Golem to afford that Naglfar that Mittani commanded him to have.
... Fact: People don't mission run to buy golems, they rat in fountain or delve for that. ...
Adding here ESS discussion thread (rage of 0.0 seccers about ESS)....
And finally: where 0.0 seccers get their ISK from? 1) 0.0 seccers rat in 0.0 to make their ISK 2) 0.0 seccers get their ISK from high-sec with its lvl4s and incursions ? The Mittani: "the inappropriate drunked joke"
|

Nevyn Auscent
Broke Sauce
927
|
Posted - 2014.01.17 14:56:00 -
[953] - Quote
baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
The breakdown can be inferred fairly accurately. We know that 72% of Bounties (You want to claim kills which makes that % even larger) are from Null, bounties are the only area which is going to be highly mixed. It can also be reasonably inferred that missions are effectively all high sec. And that effectively all Incursions are high sec. This obviously isn't true but is going to be within 10% probably. And calculates the high sec income higher than it actually is making for more favourable null calculations.
The breakdown of that tiny area of mission rewards + ship insurance + other things is the one area we can't be clear on. But the 50% approximation on that is a start point. Even if it was 100% mission rewards it wouldn't skew the maths huge amounts.
As for Jenn. Plenty of PvE, just not lvl 4's, I run incursions, anoms & sigs. The assumptions I am making are for maths calculations because I don't have sufficient data points. If someone who has run 5000 lvl 4's lately wants to give me the average mission reward + LP gain from them I can redo the maths with their figures.
As for Loss/overhead. You are right, I haven't. Hence why I have been talking absolute income is higher. I haven't been addressing the risk/reward ratio at all, because that is a totally different argument. I've just been debunking the 'High sec earns more isk' myth. And highly effectively, the figures don't lie. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8575
|
Posted - 2014.01.17 15:09:00 -
[954] - Quote
I'm just going to rephrase the most important part of what Jenn and Baltec said
You cannot directly compare isk/hour between nullsec ratting and highsec mission running, because the highsec rate is sustainable while the nullsec one is not, and because highsec mission running income includes LP which is used to further increase ISK gain. My EVE Videos |

Nevyn Auscent
Broke Sauce
928
|
Posted - 2014.01.17 15:15:00 -
[955] - Quote
James Amril-Kesh wrote:I'm just going to rephrase the most important part of what Jenn and Baltec said
You cannot directly compare isk/hour between nullsec ratting and highsec mission running, because the highsec rate is sustainable while the nullsec one is not, and because highsec mission running income includes LP which is used to further increase ISK gain. Except we are not comparing isk/hr. We are comparing total isk actually earnt. Which Null is winning on DESPITE fewer people out there by about 4 to 1. Meaning the isk/person is vastly higher than High. |

Kaarous Aldurald
ROC Academy The ROC
2123
|
Posted - 2014.01.17 15:22:00 -
[956] - Quote
Nevyn Auscent wrote:James Amril-Kesh wrote:I'm just going to rephrase the most important part of what Jenn and Baltec said
You cannot directly compare isk/hour between nullsec ratting and highsec mission running, because the highsec rate is sustainable while the nullsec one is not, and because highsec mission running income includes LP which is used to further increase ISK gain. Except we are not comparing isk/hr. We are comparing total isk actually earnt. Which Null is winning on DESPITE fewer people out there by about 4 to 1. Meaning the isk/person is vastly higher than High. Additionally LP was calculated if you look above as an approximate figure. And doesn't come out to enough to make High sec even total higher. Let alone higher per person.
Ah, but that's the thing.
We're not. SoniClover only stated the they believe that the liquid-isk-out-of-nowhere is the higher part of null.
They didn't even touch on actual individual earnings. I wouldn't have either, if I were them. Not posting on my main, and loving it.-á Because free speech.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
4370
|
Posted - 2014.01.17 15:31:00 -
[957] - Quote
Nevyn Auscent wrote:James Amril-Kesh wrote:I'm just going to rephrase the most important part of what Jenn and Baltec said
You cannot directly compare isk/hour between nullsec ratting and highsec mission running, because the highsec rate is sustainable while the nullsec one is not, and because highsec mission running income includes LP which is used to further increase ISK gain. Except we are not comparing isk/hr. We are comparing total isk actually earnt. Which Null is winning on DESPITE fewer people out there by about 4 to 1. Meaning the isk/person is vastly higher than High. Additionally LP was calculated if you look above as an approximate figure. And doesn't come out to enough to make High sec even total higher. Let alone higher per person.
Only if you under-estimate the value of things like LP, which you are.
I ask again, why do you think a lot of us (who actually SEE what goes into our wallets) choose high sec over null for isk generating activity when we'd rather have those characters in null? Your math is theoretical, based on assumptions and incomplete. Our math is based on what actually happens to our wallets.
|

baltec1
Bat Country Goonswarm Federation
9845
|
Posted - 2014.01.17 15:38:00 -
[958] - Quote
Notorious Fellon wrote:baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to. Show your work, as others have here.
We have detailed records for rewards and time taken for every single mission and anomaly with the mission guides. We also have several detailed threads which have looked at mission, incursion and anoms and how much you can make in each.
It is insainly easy to take this info and work out which area offers the best rewards. Null anoms on average make 90 mil/hr, the most used ship is the ishtar. High sec level 4s offer 100 to 120 depending on where you go and incursions 150 to 200.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
931
|
Posted - 2014.01.17 15:38:00 -
[959] - Quote
Jenn aSide wrote:
Only if you under-estimate the value of things like LP, which you are.
I ask again, why do you think a lot of us (who actually SEE what goes into our wallets) choose high sec over null for isk generating activity when we'd rather have those characters in null? Your math is theoretical, based on assumptions and incomplete. Our math is based on what actually happens to our wallets.
Then produce better overall analysis. Rather than simply asserting that your personal experience is both typical and repeatable, as well as scalable to a large extent. Yes, right now SoE LP is higher than I valued LP at. Yet if everyone ran SoE LP, it would be way lower. So, you have to work of an averaged value when working at the scale of New Eden's economy rather than individuals.
You are all obsessing over 'I can min max my isk/hr by doing 'this'.' With no consideration as to how sustainable that would be if everyone actually undertook that activity.
The figures don't lie. Earning in Null Sec has been higher than earning in High Sec. On straight isk value. Even when including LP. And when including all the other products like moon goo, officer mods, Deadspace loot and PI, it's going to leave High Sec for dead. |

Kimmi Chan
Tastes Like Purple
600
|
Posted - 2014.01.17 15:39:00 -
[960] - Quote
Dinsdale Pirannha wrote:It is pretty simple.
goons are very smart, and have built far more analysis tools available than anyone else. goons follow the money. goons are in null sec. If high sec was more profitable / hour, goons would have bolted for high sec long long ago.
What they really want, and are getting, (high sec POCO's are just the tip if the iceberg) is bigger piece of the high sec pie as well as the null sec pie they already control.
All the high sec players who are oh so smug about null sec income getting nerfed with the ESS, do you seriously think that goons have not already successfully lobbied for a high sec version, one that they can control? One that requires a war dec to remove once it is placed. One that is password protected.
I am so investing in tin futures...
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Notorious Fellon
Republic University Minmatar Republic
122
|
Posted - 2014.01.17 15:42:00 -
[961] - Quote
baltec1 wrote:Notorious Fellon wrote:baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to. Show your work, as others have here. We have detailed records for rewards and time taken for every single mission and anomaly with the mission guides. We also have several detailed threads which have looked at mission, incursion and anoms and how much you can make in each. It is insainly easy to take this info and work out which area offers the best rewards. Null anoms on average make 90 mil/hr, the most used ship is the ishtar. High sec level 4s offer 100 to 120 depending on where you go and incursions 150 to 200.
Do you have a link to these records? I would like to look them over. |

Nevyn Auscent
Broke Sauce
931
|
Posted - 2014.01.17 15:43:00 -
[962] - Quote
baltec1 wrote:Notorious Fellon wrote:baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to. Show your work, as others have here. We have detailed records for rewards and time taken for every single mission and anomaly with the mission guides. We also have several detailed threads which have looked at mission, incursion and anoms and how much you can make in each. It is insainly easy to take this info and work out which area offers the best rewards. Null anoms on average make 90 mil/hr, the most used ship is the ishtar. High sec level 4s offer 100 to 120 depending on where you go and incursions 150 to 200. Except incursions are demonstrably not sustainable at your claimed 200/hr level. As shown by incursion income per month. Not to mention that at most 80 pilots per incursion can run HQ's.
Your figures are based on ideal situations in perfect situations that simply don't hold up over the scale of the true player base vs the few 'elite' |

Kaarous Aldurald
ROC Academy The ROC
2123
|
Posted - 2014.01.17 15:44:00 -
[963] - Quote
Quote:You are all obsessing over 'I can min max my isk/hr by doing 'this'.' With no consideration as to how sustainable that would be if everyone actually undertook that activity.
Considering which postion you have taken, I find this hilariously ironic. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
9845
|
Posted - 2014.01.17 15:54:00 -
[964] - Quote
Notorious Fellon wrote:baltec1 wrote:Notorious Fellon wrote:baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to. Show your work, as others have here. We have detailed records for rewards and time taken for every single mission and anomaly with the mission guides. We also have several detailed threads which have looked at mission, incursion and anoms and how much you can make in each. It is insainly easy to take this info and work out which area offers the best rewards. Null anoms on average make 90 mil/hr, the most used ship is the ishtar. High sec level 4s offer 100 to 120 depending on where you go and incursions 150 to 200. Do you have a link to these records? I would like to look them over.
Any good mission guide site will do. I will provide links when I get back home. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
931
|
Posted - 2014.01.17 15:54:00 -
[965] - Quote
Kaarous Aldurald wrote:
Considering which postion you have taken, I find this hilariously ironic.
You mean the position which Null Sec demonstrably earns more income than high sec as PROVED by CCP's figures? You can go on about individual isk/hr all you want, yet at the end of the day, Null earns more as an entity despite smaller population. |

baltec1
Bat Country Goonswarm Federation
9845
|
Posted - 2014.01.17 15:55:00 -
[966] - Quote
Nevyn Auscent wrote:baltec1 wrote:Notorious Fellon wrote:baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to. Show your work, as others have here. We have detailed records for rewards and time taken for every single mission and anomaly with the mission guides. We also have several detailed threads which have looked at mission, incursion and anoms and how much you can make in each. It is insainly easy to take this info and work out which area offers the best rewards. Null anoms on average make 90 mil/hr, the most used ship is the ishtar. High sec level 4s offer 100 to 120 depending on where you go and incursions 150 to 200. Except incursions are demonstrably not sustainable at your claimed 200/hr level. As shown by incursion income per month. Not to mention that at most 80 pilots per incursion can run HQ's. Your figures are based on ideal situations in perfect situations that simply don't hold up over the scale of the true player base vs the few 'elite'
150mil is sustainable
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4370
|
Posted - 2014.01.17 15:56:00 -
[967] - Quote
Nevyn Auscent wrote: Then produce better overall analysis. Rather than simply asserting that your personal experience is both typical and repeatable, as well as scalable to a large extent. Yes, right now SoE LP is higher than I valued LP at. Yet if everyone ran SoE LP, it would be way lower. So, you have to work of an averaged value when working at the scale of New Eden's economy rather than individuals.
The ceiling for Sisters LP is super high because it's exploration equipment in a game that has been expanding exploration for the last several years. Wormholes blew sisters LP WAY up there and the new ships just added to that.
But SOE isn't the only high LP value corp out there, SOe and Thukker(trust partners) are the best but not the only.
Another 4-5000 mission runners (because that's about all null sec can manage generating only about 6-700 bil per day) isn't going to change very much, Lanngisi services at least a couple thousand mission runners per day by itself.
Quote: You are all obsessing over 'I can min max my isk/hr by doing 'this'.' With no consideration as to how sustainable that would be if everyone actually undertook that activity.
SOE (among others) LP has maintained a value above 2000 isk/Lp for more than 5 years and the latest additions of the SOE ships made that LP MORE valuable despite Way more people doing these missions. The new Battleship is going to increase it's value even more. Damn right it's sustainable lol.
Quote: The figures don't lie. Earning in Null Sec has been higher than earning in High Sec. On straight isk value. Even when including LP. And when including all the other products like moon goo, officer mods, Deadspace loot and PI, it's going to leave High Sec for dead.
Only if you don't understand the realities of the situation, which you do not. You do not calculate losses/overhead, effort, time constraints (people make isk in null for various reasons, sure if we all had all night to explore like Infinity Ziona we too could depend on the random number generator that dominates the high end rewards of null sec) and other aspects.
Again, do you think thousands of us who make our isk outside of null to fund our activities are all crazy or something, or do you think that your analysis is missing some very key elements?
|

Kaarous Aldurald
ROC Academy The ROC
2123
|
Posted - 2014.01.17 15:57:00 -
[968] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Considering which postion you have taken, I find this hilariously ironic.
You mean the position which Null Sec demonstrably earns more income than high sec as PROVED by CCP's figures? You can go on about individual isk/hr all you want, yet at the end of the day, Null earns more as an entity despite smaller population.
No, the fact that you're talking about sustainability in an inherently subtractive method of income as compared to a multiplicative one.
That's the funny part. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
9845
|
Posted - 2014.01.17 15:59:00 -
[969] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Considering which postion you have taken, I find this hilariously ironic.
You mean the position which Null Sec demonstrably earns more income than high sec as PROVED by CCP's figures? You can go on about individual isk/hr all you want, yet at the end of the day, Null earns more as an entity despite smaller population.
What figures?
The one that shows total bounties with no info on where those bounties came from or the one that shows the number of NPC ships killed but no info on how much they were worth? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
931
|
Posted - 2014.01.17 16:03:00 -
[970] - Quote
Nope, I'm pretty sure my analysis has all the key elements. Which is why you all fight so hard to keep your precious null sec preserve to yourselves. I'm pretty sure CCP's does also which also agrees that Null Sec earns more isk than high. As well as having better loot & PI.
Overheads & effort were deliberately not included as they are part of the risk/reward ratio as opposed to total earnings. If you want to complain the risk reward ratio is out, then we need to work out what an acceptable ratio is (Using CCP's standard measure of exponential difficulty/cost increase for linear reward increase which does say that risk should be massively higher for any significant reward increase). And exactly what you find acceptable, I may not, and what I find acceptable you may not.
So risk/reward is a totally separate argument from Null earning more. Which the figures back that it does. You have all provided no large scale figures to show that High earns more, and even your attempts to muddy the water by including LP which is a (Basically) high sec only reward while ignoring all the Null Sec only rewards still didn't change that fact. |

Jenn aSide
STK Scientific Initiative Mercenaries
4370
|
Posted - 2014.01.17 16:04:00 -
[971] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Considering which postion you have taken, I find this hilariously ironic.
You mean the position which Null Sec demonstrably earns more income than high sec as PROVED by CCP's figures? You can go on about individual isk/hr all you want, yet at the end of the day, Null earns more as an entity despite smaller population.
"As an entitiy" Damn, i better get home so I can get my Entity check in the mail lol.
That's like saying the homeless guy living in the street is doing really well because America has a 17 trillion dollar economy lol.
|

Nevyn Auscent
Broke Sauce
932
|
Posted - 2014.01.17 16:07:00 -
[972] - Quote
Jenn aSide wrote:
"As an entitiy" Damn, i better get home so I can get my Entity check in the mail lol.
That's like saying the homeless guy living in the street is doing really well because America has a 17 trillion dollar economy lol.
Except you are trying to argue that 'High Sec' should be nerfed. So Null Sec should be treated the same way. As a single entity and analysed..... And guess what, it doesn't back your arguments when done like that. Rather than your typical cherry picking of perfect unsustainable unrealistic figures and pretending they are average. You are all just getting mad because I've actually debunked the myth you have spent ages trying to persuade people is true. Not that most people actually believed you anyway. |

Jenn aSide
STK Scientific Initiative Mercenaries
4371
|
Posted - 2014.01.17 16:08:00 -
[973] - Quote
Nevyn Auscent wrote:Nope, I'm pretty sure my analysis has all the key elements. Which is why you all fight so hard to keep your precious null sec preserve to yourselves.
ROFL.
Personally, my goal is to be able to get BACK to my precious null sec preserve. I run incursions and sister's missions to make the isk I blow doing other things, making that same isk in null would require more time effort and risk and detract from doing the fun things.
Time. Effort. Risk. Overhead costs. These things matter. you don't get that.
Quote: I'm pretty sure CCP's does also which also agrees that Null Sec earns more isk than high. As well as having better loot & PI.
Overheads & effort were deliberately not included as they are part of the risk/reward ratio as opposed to total earnings. If you want to complain the risk reward ratio is out, then we need to work out what an acceptable ratio is (Using CCP's standard measure of exponential difficulty/cost increase for linear reward increase which does say that risk should be massively higher for any significant reward increase). And exactly what you find acceptable, I may not, and what I find acceptable you may not.
So risk/reward is a totally separate argument from Null earning more. Which the figures back that it does. You have all provided no large scale figures to show that High earns more, and even your attempts to muddy the water by including LP which is a (Basically) high sec only reward while ignoring all the Null Sec only rewards still didn't change that fact.
You're hopeless. You're not even trying to understand what's being said to you. |

Kaarous Aldurald
ROC Academy The ROC
2124
|
Posted - 2014.01.17 16:11:00 -
[974] - Quote
Quote:Nope, I'm pretty sure my analysis has all the key elements. Which is why you all fight so hard to keep your precious null sec preserve to yourselves.
I live in highsec. I'm not the one defending a golden goose here, bro. Not posting on my main, and loving it.-á Because free speech.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
4371
|
Posted - 2014.01.17 16:15:00 -
[975] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:
"As an entitiy" Damn, i better get home so I can get my Entity check in the mail lol.
That's like saying the homeless guy living in the street is doing really well because America has a 17 trillion dollar economy lol.
Except you are trying to argue that 'High Sec' should be nerfed. So Null Sec should be treated the same way. As a single entity and analysed..... And guess what, it doesn't back your arguments when done like that. Rather than your typical cherry picking of perfect unsustainable unrealistic figures and pretending they are average. You are all just getting mad because I've actually debunked the myth you have spent ages trying to persuade people is true. Not that most people actually believed you anyway.
What i argue is that combat PVE in high sec (incursions, missions for certain crops) is way too good compared to comparable activities in null sec. And they are. YOU can test if for yourself instead if misinterpreting abstract incomplete date. This is what thousands of us are doing those things rather than spending more time in null.
i've never once asked for more rewards for what i do (my wallet is fine), i'm pointing out an imbalance that distorts the 'eco-system' of the game, because having people in null doing things (as was the case before the 1st systems upgrade nerf) made for a better game for all than having signifigant portions of this games 90k Sov alliance members running SOe missions in osmon or chasing sansha across high sec.
it isn't about moving high sec people to null or whatever conspiracy theory you people hold, it's about unchaining those of us who'd rather put high sec in our rear view from high sec in the 1st place.
|

Kimmi Chan
Tastes Like Purple
608
|
Posted - 2014.01.17 16:18:00 -
[976] - Quote
Jenn aSide wrote:Nevyn Auscent wrote:Nope, I'm pretty sure my analysis has all the key elements. Which is why you all fight so hard to keep your precious null sec preserve to yourselves. ROFL. Personally, my goal is to be able to get BACK to my precious null sec preserve. I run incursions and sister's missions to make the isk I blow doing other things, making that same isk in null would require more time effort and risk and detract from doing the fun things. Time. Effort. Risk. Overhead costs. These things matter. you don't get that. Quote: I'm pretty sure CCP's does also which also agrees that Null Sec earns more isk than high. As well as having better loot & PI.
Overheads & effort were deliberately not included as they are part of the risk/reward ratio as opposed to total earnings. If you want to complain the risk reward ratio is out, then we need to work out what an acceptable ratio is (Using CCP's standard measure of exponential difficulty/cost increase for linear reward increase which does say that risk should be massively higher for any significant reward increase). And exactly what you find acceptable, I may not, and what I find acceptable you may not.
So risk/reward is a totally separate argument from Null earning more. Which the figures back that it does. You have all provided no large scale figures to show that High earns more, and even your attempts to muddy the water by including LP which is a (Basically) high sec only reward while ignoring all the Null Sec only rewards still didn't change that fact.
You're hopeless. You're not even trying to understand what's being said to you.
Jenn, not to derail the thread here but I always found the L4 SOE agent in Gicodel was awesome. I got my SOE corp standing to 10.00 AND the SL agent is in that same station. Also another little tip: SOE SL missions increase Gallente rep by 60% of SOE standing gain and only lowers Caldari standing by 2.5%. So you can potentially have both Gallente and Caldari standings at Good or even Excellent. I doubt it matters to someone in Null but there it is anyway. 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Gallali Egidall
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2014.01.17 16:22:00 -
[977] - Quote
Benny Ohu wrote:Gallali Egidall wrote:Does no one supporting that position understand real world economics? the one where hiring a building and getting something manufactured in the middle of manhattan costs more than seventy cents and a stick of gum? "nullsec gameplay should mostly involve your capsuleer dying of dysentery" - carebears, 2014
Based on this and the other posts you wrote after, you clearly do not understand basic economic principles. It costs more than the junk left in your pocket at the end of the day to manufacture in Eve. The game devs have chosen to weight most of the costs in raw materials and licensing (blueprints), but there are other non ISK-based costs as well.
Manufacturing in high sec HAS to be easy and effective because the vast majority of items used in-game are player manufactured. If there isn't a stable and efficient way to manufacture, the entire economy will collapse. Manufacturing in High Sec is the "low risk and low reward" version of the activity.
in Null Sec, the availability of restricted resources (copy/research slots, raw materials, fuel, etc) are more plentiful and "cheaper". There are logistics issues to moving materials around which correlate to one part of Null Sec risk. In the real world, manufacturing has shifted from Europe and the United States to Asia (away from the highest concentration of consumer demand). This is because, if the local political situation is reasonably stable (ie: not run by warlords and pirates). It's cheaper and more efficient to manufacture things on a global scale in areas with a low cost of living and move them a great distance to the areas of greatest demand, rather than manufacture in small local industrial zones where the cost of living is very high.
However, in order to support that economic model (which again, is a GLOBAL model, not a model for one single product or industrialist), the local political structure in the remote, low-cost areas cannot be unstable. The territories CANNOT be controlled by warlords and pirates. If the territories are controlled by warlords and pirates, it's too expensive to manufacture there on anything but a single-group.
In Eve, Null is run by Somali Pirates. Don't like that analogy? How about Congolese warlords? Want another one? The gangs of Papua New Guinea. Null's not just "less than perfectly safe"...the entire zone is politically unstable. People are shot on sight for not being the right color or member of the "right group". That "right group" often includes "not being an industrialist".
Here is the part where people who understand economics also understand that High Sec is low risk and low reward. Manufacturing in high sec costs more than manufacturing in Null, when you factor in the costs of raw materials and other restricted resources.
Manufacturing in Null is cheaper, but the burden of risk is on the Null residents. It's cheaper to manufacture in Null, but you have to dodge the angry "shoot on sight" pirate/warlord/gang residents, as well as the day-trippers slumming and looking for a fight, to collect your resources and bring your cheap goods to market. IF you succeed, you're rewarded with a higher percentage of profit than an entirely High Sec-based industrialist. IF you fail, well, that's the "risk'.
"Risk vs Reward" does not mean "more reward across the board for all residents in Null for every facet of Eve activity because Null is inherently risky". It means that because you live in Null it's HARDER (and riskier) to do "stuff". But, if you accomplish your "stuff"...then you're rewarded with more ISK (or the same numeric ISK value but a higher percentage of profit) than people in High Sec. Welcome to living in Null...and get used to valuing your sweat equity at around 50 cents a day.
Solutions: Petition the Devs for a quick and efficient way to mine in Null. Maybe something like a PI extractor that spits out minerals. Make it easier to guard than a whole defensive fleet guarding a whole mining fleet.
Petition the Devs for something like Cyno transport, but that lets Null residents carry goods to High Sec market and dodge the other Null residents. Be prepared for this new shiny toy to be blown up by CONCORD if you use it to transport gankers into High Sec.
tl; dr: Manufacturing in High Sec is already low risk and low reward. The solution to creating a null industrial base is to ask for ways to reduce the manufacturing risk in Null Sec, not demand that High Sec industry be gutted.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4373
|
Posted - 2014.01.17 16:26:00 -
[978] - Quote
Kimmi Chan wrote:Jenn, not to derail the thread here but I always found the L4 SOE agent in Gicodel was awesome. I got my SOE corp standing to 10.00 AND the SL agent is in that same station. Also another little tip: SOE SL missions increase Gallente rep by 60% of SOE standing gain and only lowers Caldari standing by 2.5%. So you can potentially have both Gallente and Caldari standings at Good or even Excellent. I doubt it matters to someone in Null but there it is anyway. 
erm...ok?
No but really, I started using the Gicodel Agent in 2008, back when you would get combat missions from it. I don't mess with story line missions unless it's the one that gives that 150 mil hardwiring or if I deplete my standings enough from rejecting crap missions. I was one of the guys hoarding the holy hell out of Sisters LP when CCP announced how the new space (wormholes) was going to work (ie you needed probes to find your way in and out of them lol).
I do miss Gicodel, Osmon is cool but having an agent in caldari space whose storylines trash caldari standings....not so good lol. no one was more happy to see the Lanngisi agent made lvl 4 than i was.
|

Dinsdale Pirannha
Pirannha Corp
1973
|
Posted - 2014.01.17 16:39:00 -
[979] - Quote
baltec1 wrote:Nevyn Auscent wrote:baltec1 wrote:Notorious Fellon wrote:baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to. Show your work, as others have here. We have detailed records for rewards and time taken for every single mission and anomaly with the mission guides. We also have several detailed threads which have looked at mission, incursion and anoms and how much you can make in each. It is insainly easy to take this info and work out which area offers the best rewards. Null anoms on average make 90 mil/hr, the most used ship is the ishtar. High sec level 4s offer 100 to 120 depending on where you go and incursions 150 to 200. Except incursions are demonstrably not sustainable at your claimed 200/hr level. As shown by incursion income per month. Not to mention that at most 80 pilots per incursion can run HQ's. Your figures are based on ideal situations in perfect situations that simply don't hold up over the scale of the true player base vs the few 'elite' 150mil is sustainable
Bullshit. Plain and simple, bullshit. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kaarous Aldurald
ROC Academy The ROC
2124
|
Posted - 2014.01.17 17:05:00 -
[980] - Quote
Dinsdale Pirannha wrote:
Bullshit. Plain and simple, bullshit.
Yeah, all those guys doing incursions are doing it because it's fun.  Not posting on my main, and loving it.-á Because free speech.-á |

Lexar Mundi
EVE Pilots for the Ethical Treatment of Asteroids
95
|
Posted - 2014.01.17 17:07:00 -
[981] - Quote
Angelica Dreamstar wrote:Lowering income might actually make it a harsh place again and remove all the ******* carebears from the game. Good idea, then all the ships we PvP with cost 3x as much.
I like the carebears, they make the ships i kill them with nice and cheep. |

Jenn aSide
STK Scientific Initiative Mercenaries
4374
|
Posted - 2014.01.17 17:12:00 -
[982] - Quote
Kaarous Aldurald wrote:Dinsdale Pirannha wrote:
Bullshit. Plain and simple, bullshit.
Yeah, all those guys doing incursions are doing it because it's fun. 
lol back before the 1st incursion nerf people complained that it wasn't about the isk,it was about the fun, the community.
So CCP nerfed them..and those communities died. So much for fun lol.
When I fly with ISN we do 4 HQ sites per hour thats 124 mil an hour before the 7000 CONCORD lp which usually sells/trade for 1k is per lp. 152 mil an hour and being shiney we win EVERY contest lol.
Of course Dinsdale refuses to adapt to anything ever (the world is supposed to cater to him, go look at his posts in the F&I forum about omnidirectional tracking links lol) and is still flying with those fail Armor fleets. Or he would be if he weren't sing a ship he can't stand to do SOE missions in Lanngisi lol.
|

baltec1
Bat Country Goonswarm Federation
9846
|
Posted - 2014.01.17 17:40:00 -
[983] - Quote
Dinsdale Pirannha wrote:
Bullshit. Plain and simple, bullshit.
HQ sites give 31.5 mil bounty plus 7000 LP worth over 1000 isk each but lets round that down to just 1k, so thats 38.5 mil per HQ.
You can do 4 of these in an hour so thats 154 mil. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
611
|
Posted - 2014.01.17 18:09:00 -
[984] - Quote
Almost to 1000 posts.
Come on GD!!! You can dooo eeeeeet!!!!! "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Benny Ohu
Chaotic Tranquility Casoff
2228
|
Posted - 2014.01.17 21:22:00 -
[985] - Quote
Gallali Egidall wrote:words nope |

voetius
Caldari Provisions Caldari State
178
|
Posted - 2014.01.17 22:36:00 -
[986] - Quote
baltec1 wrote:Notorious Fellon wrote:baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to. Show your work, as others have here. We have detailed records for rewards and time taken for every single mission and anomaly with the mission guides. We also have several detailed threads which have looked at mission, incursion and anoms and how much you can make in each. It is insainly easy to take this info and work out which area offers the best rewards. Null anoms on average make 90 mil/hr, the most used ship is the ishtar. High sec level 4s offer 100 to 120 depending on where you go and incursions 150 to 200.
I take issue with this claim. If you use the notes in the eve-survival mission briefings to look at quickest possible completion time for any particular mission and then just add them all together you are ignoring the fact that most mission runners don't have one of each of the Marauders, Pirate BS etc ready to go.
This sort of claim comes up semi-regularly in the Missions and Complexes forum where someone will say they can make xxx mill per hour and they always get shot down when they try to produce figures to back up theitr claims.
I do agree that you can make 50 - 70m per hour or more, consistently with a highly skilled player (say 100mill + SP) that is min-maxing and using faction standings to serial decline low payout missions.
|

Frostys Virpio
Lame Corp Name
965
|
Posted - 2014.01.17 22:52:00 -
[987] - Quote
Kaarous Aldurald wrote:Dinsdale Pirannha wrote:
Bullshit. Plain and simple, bullshit.
Yeah, all those guys doing incursions are doing it because it's fun. 
Some do but yes the vast majority will only run for ISK. The 150 mill/hours is sustainable to a point. Your timezone will change it a bit and any potential wait time for fleet would too. But yeah it's pretty damn good ISK. People are not selling PLEX on the market to pay for those deadspace fit on their pirate BS. |

Kaarous Aldurald
ROC Academy The ROC
2132
|
Posted - 2014.01.17 22:55:00 -
[988] - Quote
Frostys Virpio wrote:Kaarous Aldurald wrote:Dinsdale Pirannha wrote:
Bullshit. Plain and simple, bullshit.
Yeah, all those guys doing incursions are doing it because it's fun.  Some do but yes the vast majority will only run for ISK. The 150 mill/hours is sustainable to a point. Your timezone will change it a bit and any potential wait time for fleet would too. But yeah it's pretty damn good ISK. People are not selling PLEX on the market to pay for those deadspace fit on their pirate BS.
Indeed.
Hence the *rolleyes* smiley at the end of my post. :) Not posting on my main, and loving it.-á Because free speech.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
4397
|
Posted - 2014.01.18 00:17:00 -
[989] - Quote
voetius wrote:baltec1 wrote:Notorious Fellon wrote:baltec1 wrote:
The graphs you are trying to use are useless in working out null income vs high. There is no detail or area breakdown which means you have no data that can be used to work anything out other than how much isk is sloshing about.
Please enlighten us with better data, not just your constant shooting down of any numbers that don't look the way you want them to. Show your work, as others have here. We have detailed records for rewards and time taken for every single mission and anomaly with the mission guides. We also have several detailed threads which have looked at mission, incursion and anoms and how much you can make in each. It is insainly easy to take this info and work out which area offers the best rewards. Null anoms on average make 90 mil/hr, the most used ship is the ishtar. High sec level 4s offer 100 to 120 depending on where you go and incursions 150 to 200. I take issue with this claim. If you use the notes in the eve-survival mission briefings to look at quickest possible completion time for any particular mission and then just add them all together you are ignoring the fact that most mission runners don't have one of each of the Marauders, Pirate BS etc ready to go.
This doesn't matter, no one is saying that some dude in a drake is making 100 mil an hour, we're saying it's possible with the right ships and skills.
Because it's possible, the balance with non-high sec pace is off. It wasn't always like that, it used to be hat if you wanted that kind of isk you went to null.
Quote: This sort of claim comes up semi-regularly in the Missions and Complexes forum where someone will say they can make xxx mill per hour and they always get shot down when they try to produce figures to back up theitr claims.
I do agree that you can make 50 - 70m per hour or more, consistently with a highly skilled player (say 100mill + SP) that is min-maxing and using faction standings to serial decline low payout missions.
I don't have a 100mil sp toon. My mission runner has 62 mil sp
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
969
|
Posted - 2014.01.18 00:35:00 -
[990] - Quote
Jenn aSide wrote: This doesn't matter, no one is saying that some dude in a drake is making 100 mil an hour, we're saying it's possible with the right ships and skills.
Because it's possible, the balance with non-high sec pace is off. It wasn't always like that, it used to be hat if you wanted that kind of isk you went to null.
When would that have been the case? Even prior to incursions missions pretty much functioned the same and didn't have to deal with incursion LP potentially diluting LP returns for major faction LP stores. If missions are what people claim it hasn't been balanced any time in the last few years.
Also you missed the point of efficiencies he mentioned. It's not the guy with a drake, it's everyone who's not using the absolute best ship+fit for x mission and as such isn't making minimum times. that includes the guy with the drake, but certainly isn't limited to him by a long shot. Whether that really amount to a great deal I'm not sure, but it's a more relevant criticism regarding the method. |

ZynnLee Akkori
Perkone Caldari State
43
|
Posted - 2014.01.18 03:07:00 -
[991] - Quote
It seems like there are an awful lot of things that people do in Eve to make ISK is not fun. It's actually kinda sad that so many people *have* to grind out missions, incursions, whatever. I have to say, I really do wish CCP could find a way for us to make ISK by doing something we find FUN! Gankers are probably the closest to this goal. They have fun killing people in highsec who are unprepared for combat, and in return for the cost of a ship and security loss, they (presumably) get loot from the target ship they can sell. Maybe they don't even have to pay for the ship.
It would be nice if the other game activities could be equally fun and fiscally rewarding. It's why I have always been poor. I hate 'grinding' stuff so I will have money to go do something else. |

Infinity Ziona
Cloakers
1439
|
Posted - 2014.01.18 05:16:00 -
[992] - Quote
My feeling is that any unneeded nerfing of high would lead to sub loss. I do feel that blitzing needs fixing, incursions need reworking but given anyone can make an alt to orbit low sec FW plex nodes or farm null sec riches it's unnecessary to touch traditional high sec income - it would be a mistake, as nerfing high PI was. |

blabla4711
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.01.18 05:39:00 -
[993] - Quote
baltec1 wrote: We have several times in this thread, but if you need it again I will dig them up when I get back tonight.
However, while you wait you can go look up this info on many of the mission guides which have handy info such as isk breakdowns and times
As expected .... nothing delivered and you have proven that youre simply an incompetent nullbear-crybaby and goon-shitposter. 
gd at its best. 
And please spare us the laughable bullshit to try to falsify the official numbers from ccp with some crap mission-runner or makeup goon-wiki-whatever websites you try to dig up with google.
And you dare to accuse other poster of lying ....  |

Infinity Ziona
Cloakers
1439
|
Posted - 2014.01.18 05:55:00 -
[994] - Quote
blabla4711 wrote:baltec1 wrote: We have several times in this thread, but if you need it again I will dig them up when I get back tonight.
However, while you wait you can go look up this info on many of the mission guides which have handy info such as isk breakdowns and times
As expected .... nothing delivered and you have proven that youre simply an incompetent nullbear-crybaby and goon-shitposter.  gd at its best.  And please spare us the laughable bullshit to try to falsify the official numbers from ccp with some crap mission-runner or makeup goon-wiki-whatever websites you try to dig up with google. And you dare to accuse other poster of lying ....  Baltec is Goons equivalent of Muhammad Saeed Al-Sahaf. Like arguing with a wall. |

baltec1
Bat Country Goonswarm Federation
9849
|
Posted - 2014.01.18 07:25:00 -
[995] - Quote
blabla4711 wrote:baltec1 wrote: We have several times in this thread, but if you need it again I will dig them up when I get back tonight.
However, while you wait you can go look up this info on many of the mission guides which have handy info such as isk breakdowns and times
As expected .... nothing delivered and you have proven that youre simply an incompetent nullbear-crybaby and goon-shitposter.  gd at its best.  And please spare us the laughable bullshit to try to falsify the official numbers from ccp with some crap mission-runner or makeup goon-wiki-whatever websites you try to dig up with google. And you dare to accuse other poster of lying .... 
I used the Uni Wiki, feel free to point out where I was wrong.
I am simply using simple in game numbers you can find just about anywhere so is it my fault you have no understanding of the basic info of this game?
You can go to EVE survival and find out how to blitz level 4 missions, a surprising amount of level 4 missions can be done in less than 5 minutes including travel times (a handful can be done in a minute). Funnily enough, Battleships are even faster at level 4s now than before thanks to warp speed changes and marauder buffs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Diamond Zerg
Taking Solo Away.
36
|
Posted - 2014.01.18 07:48:00 -
[996] - Quote
*Starts 50 page threadnought.* Original post is liked 4 times. |

blabla4711
Royal Amarr Institute Amarr Empire
3
|
Posted - 2014.01.18 08:18:00 -
[997] - Quote
baltec1 wrote:
I used the Uni Wiki, feel free to point out where I was wrong.
You didnt used anything at all, pretended that you needed to get back home to give us some surprisingly data which you didnt while you still posted all day here.
Another very funny lie, shitposter. We provided links to data from ccp and you provide just one lie after another without any proof except "you know better".  |

baltec1
Bat Country Goonswarm Federation
9849
|
Posted - 2014.01.18 08:23:00 -
[998] - Quote
blabla4711 wrote:You didnt used anything at all, pretended that you needed to get back home to give us some surprisingly data which you didnt while you still posted all day here. Another very funny lie, shitposter. We provided links to data from ccp and you provide just one lie after another without any proof except "you know better". 
So you are saying that EVE Uni is telling lies on their Wiki?
Are you also saying that EVE Survival is also making up everything on their mission guides? Join Bat Country today and defend the Glorious Socialist Dictatorship |

blabla4711
Royal Amarr Institute Amarr Empire
3
|
Posted - 2014.01.18 08:28:00 -
[999] - Quote
baltec1 wrote:blabla4711 wrote:You didnt used anything at all, pretended that you needed to get back home to give us some surprisingly data which you didnt while you still posted all day here. Another very funny lie, shitposter. We provided links to data from ccp and you provide just one lie after another without any proof except "you know better".  So you are saying that EVE Uni is telling lies on their Wiki? Are you also saying that EVE Survival is also making up everything on their mission guides?
You lied. And you promised to provide data to support your lies which you didnt do and cant, of course.
Poor tries to play the ball back to me. Go back playing with yourself, laughable liar.  |

baltec1
Bat Country Goonswarm Federation
9849
|
Posted - 2014.01.18 08:33:00 -
[1000] - Quote
blabla4711 wrote:You lied. And you promised to provide data to support your lies which you didnt do and cant, of course. Poor tries to play the ball back to me. Go back playing with yourself, laughable liar. 
EVE Survival has detailed info on every mission. EVE Uni has detailed info on incursions.
Are you saying that detailed info on these sites are lies? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
4220
|
Posted - 2014.01.18 08:43:00 -
[1001] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:150mil is sustainable
Bullshit. Plain and simple, bullshit.
stop insisting on doing armour fleets, and you'll see that it is. |

SmilingVagrant
GoonWaffe Goonswarm Federation
2347
|
Posted - 2014.01.18 08:50:00 -
[1002] - Quote
Shame the transaction log seems to cut off past a certain date on my eve client, as it's been two years since I did incursions for cash, but 100-120M an hour wasn't rare back then with just mostly T2 fit Zealots. I understand the morning crew would get to almost 200M/h just by blitzing the easy sites after downtime till the systems were "Poisoned" by repopping with the crappy mining sites.
This is not counting LP. |

Kimmi Chan
Tastes Like Purple
618
|
Posted - 2014.01.18 09:03:00 -
[1003] - Quote
baltec1 wrote:blabla4711 wrote:You lied. And you promised to provide data to support your lies which you didnt do and cant, of course. Poor tries to play the ball back to me. Go back playing with yourself, laughable liar.  EVE Survival has detailed info on every mission. EVE Uni has detailed info on incursions. Are you saying that detailed info on these sites are lies?
Post #1000!!!
And the discussion has still amounted to **** all.
Well played GD, well played.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1093
|
Posted - 2014.01.18 10:17:00 -
[1004] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Edit:
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content?
50 pages and 4 likes, you win Eve. I was going to say this has de-evolved into an Incursion vs. Mission thread, but perhaps evolved would be a better word. I wonder what on earth you are talking about to begin with, and where how you drew your conclusions?
1. I assume you meant lower the income of hisec dwellers? If so...
How does it become "a better game in general"?
Most of the income from bots is nullsec mission bots and low sec courier mission bots. They are already PvP targets. I don't understand how less money in the economy will accomplish this.
Rapid deflation of the market is terrible for any economy, and again you assume the people are making a killing multiboxing, botting, or semi afking, all practices that also take place in low and nullsec. If the economy is ****** then Nullbears and lolsex0rz won't have any advantage.
There are already "targets and organisations of varying sizes everywhere". What Eve Online do you play?
What PvE focused gamers want to stick around for less money over time? People with more time. Botters and AFK'ers.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

baltec1
Bat Country Goonswarm Federation
9855
|
Posted - 2014.01.18 10:26:00 -
[1005] - Quote
Cipher Jones wrote: Most of the income from bots is nullsec mission bots and low sec courier mission bots.
80% of bots are in high sec with most of that residing in caldari space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
937
|
Posted - 2014.01.18 10:35:00 -
[1006] - Quote
baltec1 wrote:Cipher Jones wrote: Most of the income from bots is nullsec mission bots and low sec courier mission bots.
80% of bots are in high sec with most of that residing in caldari space. Citation needed from both of you as to where the 'active' bots are. Yes, CCP's bot bans have hit The Forge hard.... Almost like they include Spam Bots as 'Bots'. Neither of you have any evidence where mission bots & ratting bots happen to live.
The only thing we know is that they do exist. |

Dave Stark
4224
|
Posted - 2014.01.18 10:40:00 -
[1007] - Quote
Nevyn Auscent wrote:baltec1 wrote:Cipher Jones wrote: Most of the income from bots is nullsec mission bots and low sec courier mission bots.
80% of bots are in high sec with most of that residing in caldari space. Citation needed from both of you as to where the 'active' bots are. Yes, CCP's bot bans have hit The Forge hard.... Almost like they include Spam Bots as 'Bots'. Neither of you have any evidence where mission bots & ratting bots happen to live. The only thing we know is that they do exist.
ccp gave us that information. it has been common knowledge for quite some time that most of the bots are in high sec, mostly the forge. |

Kimmi Chan
Tastes Like Purple
619
|
Posted - 2014.01.18 10:42:00 -
[1008] - Quote
Nevyn Auscent wrote:baltec1 wrote:Cipher Jones wrote: Most of the income from bots is nullsec mission bots and low sec courier mission bots.
80% of bots are in high sec with most of that residing in caldari space. Citation needed from both of you as to where the 'active' bots are. Yes, CCP's bot bans have hit The Forge hard.... Almost like they include Spam Bots as 'Bots'. Neither of you have any evidence where mission bots & ratting bots happen to live. The only thing we know is that they do exist.
Sorry man but there is a train wreck headed your way.
CCP has released figures that show that 80% of bots have, in fact, been found in High Sec. That release has been posted on other threads of this nature. Right now, someone is digging it up for you.
However, I don't know that the data supports that the player utilizing the bot is a full-time High Sec resident. Meaning that the bot owner could very well be a Null resident using the bot in High Sec to fund their other endeavors in Null. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
619
|
Posted - 2014.01.18 11:00:00 -
[1009] - Quote
Kimmi Chan wrote:Nevyn Auscent wrote:baltec1 wrote:Cipher Jones wrote: Most of the income from bots is nullsec mission bots and low sec courier mission bots.
80% of bots are in high sec with most of that residing in caldari space. Citation needed from both of you as to where the 'active' bots are. Yes, CCP's bot bans have hit The Forge hard.... Almost like they include Spam Bots as 'Bots'. Neither of you have any evidence where mission bots & ratting bots happen to live. The only thing we know is that they do exist. Sorry man but there is a train wreck headed your way. CCP has released figures that show that 80% of bots have, in fact, been found in High Sec. That release has been posted on other threads of this nature. Right now, someone is digging it up for you. However, I don't know that the data supports that the player utilizing the bot is a full-time High Sec resident. Meaning that the bot owner could very well be a Null resident using the bot in High Sec to fund their other endeavors in Null.
Found that data.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2140
|
Posted - 2014.01.18 14:04:00 -
[1010] - Quote
Kimmi Chan wrote:Kimmi Chan wrote:Nevyn Auscent wrote:baltec1 wrote:Cipher Jones wrote: Most of the income from bots is nullsec mission bots and low sec courier mission bots.
80% of bots are in high sec with most of that residing in caldari space. Citation needed from both of you as to where the 'active' bots are. Yes, CCP's bot bans have hit The Forge hard.... Almost like they include Spam Bots as 'Bots'. Neither of you have any evidence where mission bots & ratting bots happen to live. The only thing we know is that they do exist. Sorry man but there is a train wreck headed your way. CCP has released figures that show that 80% of bots have, in fact, been found in High Sec. That release has been posted on other threads of this nature. Right now, someone is digging it up for you. However, I don't know that the data supports that the player utilizing the bot is a full-time High Sec resident. Meaning that the bot owner could very well be a Null resident using the bot in High Sec to fund their other endeavors in Null. Found that data.
Yeah, owned.
Turns out the "PVE server", so to speak, is where all the bots are.
Just like every other game. Not posting on my main, and loving it.-á Because free speech.-á |

Josef Djugashvilis
Acme Mining Corporation
1961
|
Posted - 2014.01.18 14:11:00 -
[1011] - Quote
Kimmi Chan wrote:Nevyn Auscent wrote:baltec1 wrote:Cipher Jones wrote: Most of the income from bots is nullsec mission bots and low sec courier mission bots.
80% of bots are in high sec with most of that residing in caldari space. Citation needed from both of you as to where the 'active' bots are. Yes, CCP's bot bans have hit The Forge hard.... Almost like they include Spam Bots as 'Bots'. Neither of you have any evidence where mission bots & ratting bots happen to live. The only thing we know is that they do exist. Sorry man but there is a train wreck headed your way. CCP has released figures that show that 80% of bots have, in fact, been found in High Sec. That release has been posted on other threads of this nature. Right now, someone is digging it up for you. However, I don't know that the data supports that the player utilizing the bot is a full-time High Sec resident. Meaning that the bot owner could very well be a Null resident using the bot in High Sec to fund their other endeavors in Null.
Botters are cheats, it does not matter what security sec the botter comes from. This is not a signature. |

Spurty
V0LTA Triumvirate.
1191
|
Posted - 2014.01.18 15:28:00 -
[1012] - Quote
We'll look what happens when they try to promote team work in null.
Tear jars would fill at an alarming rate (unless you sell them) GûÇGûêGûÇ GûêGûÇGûê GûÇGûêGûÇ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûê GûêGûÇGûêGûÇGûê GûêGûæGûê GûæGûêGûæ GûêGûÇGûä GûæGûêGûæ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûä GûêGûæGûêGûæGûê GûÇGûêGûÇ GûæGûÇGûæ GûÇGûæGûÇ GûÇGûÇGûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇGûæGûÇ GûæGûÇGûæ |

Dave Stark
4228
|
Posted - 2014.01.18 15:33:00 -
[1013] - Quote
Josef Djugashvilis wrote:Botters are cheats, it does not matter what security sec the botter comes from. even captain obvious doesn't take a week off. that's dedication, folks! |

Dave Stark
4228
|
Posted - 2014.01.18 15:34:00 -
[1014] - Quote
Spurty wrote:We'll look what happens when they try to promote team work in null.
Tear jars would fill at an alarming rate (unless you sell them)
this doesn't promote teamwork in any way what so ever. |

Mr Blah Blahson
School of Applied Knowledge Caldari State
21
|
Posted - 2014.01.18 15:41:00 -
[1015] - Quote
I would support doing something about hi-sec profits. I do not support the suggestions of lowering profits across the board though.
I think getting rid of the insane hi-sec profiteering and promoting low/null/WH profiteering is best achieved by limiting number of accounts logged in at once. There has been a 12-barge botting setup that moved to my system recently and has pretty much taken over. No one can get a fair share of ores in the system as these bots are on right after DT, and finished within a few hours.
Remove the ability to open up more than, say, 3 characters at once. Bye bye hi-sec botting. |

Dave stark
4228
|
Posted - 2014.01.18 15:43:00 -
[1016] - Quote
Mr Blah Blahson wrote:I would support doing something about hi-sec profits. I do not support the suggestions of lowering profits across the board though.
I think getting rid of the insane hi-sec profiteering and promoting low/null/WH profiteering is best achieved by limiting number of accounts logged in at once. There has been a 12-barge botting setup that moved to my system recently and has pretty much taken over. No one can get a fair share of ores in the system as these bots are on right after DT, and finished within a few hours.
Remove the ability to open up more than, say, 3 characters at once. Bye bye hi-sec botting.
i assume you have proof this guy is using a bot? |

Josef Djugashvilis
Acme Mining Corporation
1963
|
Posted - 2014.01.18 15:46:00 -
[1017] - Quote
Mr Blah Blahson wrote:I would support doing something about hi-sec profits. I do not support the suggestions of lowering profits across the board though.
I think getting rid of the insane hi-sec profiteering and promoting low/null/WH profiteering is best achieved by limiting number of accounts logged in at once. There has been a 12-barge botting setup that moved to my system recently and has pretty much taken over. No one can get a fair share of ores in the system as these bots are on right after DT, and finished within a few hours.
Remove the ability to open up more than, say, 3 characters at once. Bye bye hi-sec botting.
I you have reason to suspect that someone is botting, CCP will be pleased to hear from you.
If it is multi-boxing or what ever it is called, whatever turns them on man. This is not a signature. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1093
|
Posted - 2014.01.19 05:44:00 -
[1018] - Quote
baltec1 wrote:Cipher Jones wrote: Most of the income from bots is nullsec mission bots and low sec courier mission bots.
80% of bots are in high sec with most of that residing in caldari space.
And they make about 10% of a null mission runner.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Nevyn Auscent
Broke Sauce
939
|
Posted - 2014.01.19 06:29:00 -
[1019] - Quote
Except that data only shows where bots were banned in 2011. Not where they are currently active. Nor what type of bots were banned.
Which was my point. CCP knows that in 2011 (Fanfest 2012 being early 2012, so primarily 2011 figures) they banned a whole lot of bots in certain places. Great. So... where is the breakdown of bots purpose. As well as the 2012 figures, and the 2013 figures.
After the trashing you tried to give my maths when it was based on a hell of a lot better data than you are claiming.
You are also claiming isk/hr is obviously the only factor mission bots take into account by deciding where to play. And that if isk/hr were higher in Nullsec they would take the vastly increased risk. Which, quite frankly is rubbish. |

Serene Repose
Saanen Freight Service
903
|
Posted - 2014.01.19 08:46:00 -
[1020] - Quote
Hi sec isn't nerfed? When didn't that happen? I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Dave Stark
4267
|
Posted - 2014.01.19 08:49:00 -
[1021] - Quote
Nevyn Auscent wrote:Except that data only shows where bots were banned in 2011. Not where they are currently active. Nor what type of bots were banned. Which was my point. CCP knows that in 2011 (Fanfest 2012 being early 2012, so primarily 2011 figures) they banned a whole lot of bots in certain places. Great. So... where is the breakdown of bots purpose. As well as the 2012 figures, and the 2013 figures. After the trashing you tried to give my maths when it was based on a hell of a lot better data than you are claiming. You are also claiming isk/hr is obviously the only factor mission bots take into account by deciding where to play. And that if isk/hr were higher in Nullsec they would take the vastly increased risk. Which, quite frankly is rubbish.
curiosity: do you believe the things you post or are you just a really awful troll?
oh and fyi, fanfest 2013 dr E's presentation had a breakdown of the types of bots, if i'm not mistaken... or one of the presentations did. |

Nevyn Auscent
Broke Sauce
940
|
Posted - 2014.01.19 08:56:00 -
[1022] - Quote
Dave Stark wrote:
curiosity: do you believe the things you post or are you just a really awful troll?
Because every bot banned in Caldari Space was obviously a mission bot, and totally not a 0.01 isk bot, a scam bot, a message bot, an isk selling bot, or an ice mining bot. The statistics have literally zero break down as to type of bot, so trying to use them to pretend that all mission running/ratting bots have moved to high sec is utterly insane.
Or you mean because I can do basic statistical maths that prove the Goons in this thread have been utterly lying about Null Sec not making more isk than High Sec? On which we do have some breakdown to look at.
So yes, I do believe what I post, because it's as accurate as we can do without CCP insider figures. |

Dave Stark
4267
|
Posted - 2014.01.19 09:00:00 -
[1023] - Quote
Nevyn Auscent wrote:Or you mean because I can do basic statistical maths that prove the Goons in this thread have been utterly lying about Null Sec not making more isk than High Sec?
people keep saying this yet nobody has actually provided proof that null sec makes more isk than high sec. until some one starts showing me 50m wallet ticks in anoms, it's quite evident that null sec simply isn't the place to be making isk if you do that by shooting red crosses. |

Canthan Rogue
The Graduates RAZOR Alliance
13
|
Posted - 2014.01.19 09:04:00 -
[1024] - Quote
The problem is that most activities where you can make a consistent, semi-reliable income involves fitting your ship for PvE. It is no wonder then that people who need income and therefore must fit for PvE choose to keep their PvE ships away from PvP. To get more people out of high sec, I think CCP should expand on ISK making opportunities in low sec that can be undertaken with a PvP fit ship. FW and the new clone rats are examples of this, but there could be more. |

Nevyn Auscent
Broke Sauce
940
|
Posted - 2014.01.19 09:13:00 -
[1025] - Quote
Dave Stark wrote:
people keep saying this yet nobody has actually provided proof that null sec makes more isk than high sec. until some one starts showing me 50m wallet ticks in anoms, it's quite evident that null sec simply isn't the place to be making isk if you do that by shooting red crosses.
It's irrelevant what your perfect isk/hr is. Since you all love to discard any null isk/hr as 'Unsustainable'. The isk Faucets graph + the breakdown of NPC ships killed clearly shows that Null has made more isk over all. And Null also has better non isk faucet sources of income as well.
This with a vastly smaller population as you love to point at also, meaning per person you are making a heck of a lot more than happens in high sec. |

Dave Stark
4267
|
Posted - 2014.01.19 09:16:00 -
[1026] - Quote
Nevyn Auscent wrote: It's irrelevant what your perfect isk/hr is.
spew nonsense. disregard actual proof.
yeah and this is why everyone laughs at your posts.
the fact that people in null can't even provide evidence of a comparable isk/hour before we consider the interruptions means it's pretty obvious they can't make as much isk as high sec no matter how many times you want to say they can. repeating the same incorrect statements doesn't make them true. |

Nevyn Auscent
Broke Sauce
940
|
Posted - 2014.01.19 09:22:00 -
[1027] - Quote
Dave Stark wrote:
spew nonsense. disregard actual proof.
yeah and this is why everyone laughs at your posts.
the fact that people in null can't even provide evidence of a comparable isk/hour before we consider the interruptions means it's pretty obvious they can't make as much isk as high sec no matter how many times you want to say they can. repeating the same incorrect statements doesn't make them true.
Other than all those people who do produce isk/hr in Nullsec, that you all claim are lying or can't sustain it. While you take the perfect High Sec Isk/hr and pretend it's sustainable and replicable by thousands.
Also known as cherry picking your statistics without thought of true context or wider application. |

Dave Stark
4267
|
Posted - 2014.01.19 09:24:00 -
[1028] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
spew nonsense. disregard actual proof.
yeah and this is why everyone laughs at your posts.
the fact that people in null can't even provide evidence of a comparable isk/hour before we consider the interruptions means it's pretty obvious they can't make as much isk as high sec no matter how many times you want to say they can. repeating the same incorrect statements doesn't make them true.
Other than all those people who do produce isk/hr in Nullsec, that you all claim are lying or can't sustain it. While you take the perfect High Sec Isk/hr and pretend it's sustainable and replicable by thousands. Also known as cherry picking your statistics without thought of true context or wider application.
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing. |

Nevyn Auscent
Broke Sauce
940
|
Posted - 2014.01.19 09:33:00 -
[1029] - Quote
Dave Stark wrote:
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing.
Mhmmm. See, insults, accusations, but no hard figures for a large number of people doing true averages. Rather than single perfect incomes. Overall income in Null is higher. It's that simple. You can argue the individual isk/hr all you want, but the month by month income breaks down and shows Null has the isk. As it should, and as anyone with a brain knows is true. |

Dave Stark
4268
|
Posted - 2014.01.19 09:36:00 -
[1030] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing.
Mhmmm. See, insults, accusations, but no hard figures for a large number of people doing true averages. Rather than single perfect incomes. Overall income in Null is higher. It's that simple. You can argue the individual isk/hr all you want, but the month by month income breaks down and shows Null has the isk. As it should, and as anyone with a brain knows is true.
there wasn't a single insult there.
what are you talking about?
think we can safely confirm when confronted with the truth you change the subject and come out with irrelevant and random comments. A conversation with you is literally impossible. |

baltec1
Bat Country Goonswarm Federation
9887
|
Posted - 2014.01.19 10:11:00 -
[1031] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing.
Mhmmm. See, insults, accusations, but no hard figures for a large number of people doing true averages. Rather than single perfect incomes. Overall income in Null is higher. It's that simple. You can argue the individual isk/hr all you want, but the month by month income breaks down and shows Null has the isk. As it should, and as anyone with a brain knows is true.
Amoms = 90 mil/hr on average
High sec level 4 missions = 100-120 mil/hr
Incursions 150 mil+/hr
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
4270
|
Posted - 2014.01.19 10:13:00 -
[1032] - Quote
baltec1 wrote:Nevyn Auscent wrote:Dave Stark wrote:
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing.
Mhmmm. See, insults, accusations, but no hard figures for a large number of people doing true averages. Rather than single perfect incomes. Overall income in Null is higher. It's that simple. You can argue the individual isk/hr all you want, but the month by month income breaks down and shows Null has the isk. As it should, and as anyone with a brain knows is true. Amoms = 90 mil/hr on average High sec level 4 missions = 100-120 mil/hr Incursions 150 mil+/hr
don't insult him! |

Kimmi Chan
Tastes Like Purple
643
|
Posted - 2014.01.19 10:14:00 -
[1033] - Quote
Nevyn Auscent wrote:baltec1 wrote:Cipher Jones wrote: Most of the income from bots is nullsec mission bots and low sec courier mission bots.
80% of bots are in high sec with most of that residing in caldari space. Citation needed from both of you as to where the 'active' bots are. Yes, CCP's bot bans have hit The Forge hard.... Almost like they include Spam Bots as 'Bots'. Neither of you have any evidence where mission bots & ratting bots happen to live. The only thing we know is that they do exist.
That citation you were looking for was related to the statement in bold above.
I simply provided that most recent data that was readily available. I make no assertions about that data except to support Baltec's claim.
Furthermore, there will never be any data as to where "active bots" are. When CCP finds a bot they do NOT let it remain active and then add it to a report. They ban the ******* thing and go looking for other bots.
Again, I do not present the data available in support of nerfing High Sec. I do not believe nerfing high sec makes null sec "better".
I present the data as you requested a source of said data.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Josef Djugashvilis
Acme Mining Corporation
1964
|
Posted - 2014.01.19 10:27:00 -
[1034] - Quote
baltec1 wrote:Nevyn Auscent wrote:Dave Stark wrote:
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing.
Mhmmm. See, insults, accusations, but no hard figures for a large number of people doing true averages. Rather than single perfect incomes. Overall income in Null is higher. It's that simple. You can argue the individual isk/hr all you want, but the month by month income breaks down and shows Null has the isk. As it should, and as anyone with a brain knows is true. Amoms = 90 mil/hr on average High sec level 4 missions = 100-120 mil/hr (Missions go up to 180 mil/hr) Incursions 150 mil+/hr
Your hi-sec level 4 isk per hour is a bit like the fisherman and, 'it was this big' This is not a signature. |

March rabbit
Federal Defense Union
1188
|
Posted - 2014.01.19 10:45:00 -
[1035] - Quote
Josef Djugashvilis wrote:baltec1 wrote:Nevyn Auscent wrote:Dave Stark wrote:
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing.
Mhmmm. See, insults, accusations, but no hard figures for a large number of people doing true averages. Rather than single perfect incomes. Overall income in Null is higher. It's that simple. You can argue the individual isk/hr all you want, but the month by month income breaks down and shows Null has the isk. As it should, and as anyone with a brain knows is true. Amoms = 90 mil/hr on average High sec level 4 missions = 100-120 mil/hr (Missions go up to 180 mil/hr) Incursions 150 mil+/hr Your hi-sec level 4 isk per hour is a bit like the fisherman and, 'it was this big' yes. It needs: - lvl4 SOE missions only (because of LP) - blitzing, no killing, no salvaging, etc - only happens when you get the best missions from all set
the same is about incursions.
Compare it to 0.0 sec anomalies: no conditions except quite local. Officer spawns is a bonus The Mittani: "the inappropriate drunked joke"
|

Kimmi Chan
Tastes Like Purple
645
|
Posted - 2014.01.19 10:49:00 -
[1036] - Quote
Josef Djugashvilis wrote:baltec1 wrote:Nevyn Auscent wrote:Dave Stark wrote:
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing.
Mhmmm. See, insults, accusations, but no hard figures for a large number of people doing true averages. Rather than single perfect incomes. Overall income in Null is higher. It's that simple. You can argue the individual isk/hr all you want, but the month by month income breaks down and shows Null has the isk. As it should, and as anyone with a brain knows is true. Amoms = 90 mil/hr on average High sec level 4 missions = 100-120 mil/hr (Missions go up to 180 mil/hr) Incursions 150 mil+/hr Your hi-sec level 4 isk per hour is a bit like the fisherman and, 'it was this big'
I'm sorry but I also have to agree with this. I am not making anywhere near that kind of ISK running L4 missions. Of course, I am also not min/maxing every detail of my fitting into minutia. I often will tab out once a mission is completed to post here and read new posts. But even on my most focused day I just never see that kind of income.
I guess I'm doing it wrong.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Skeln Thargensen
The Scope Gallente Federation
570
|
Posted - 2014.01.19 10:55:00 -
[1037] - Quote
the average mission runner makes nothing like what people are quoting. if it were no one would bother with the risk and hassle of getting into incursion fleets. freelance space bum |

James Amril-Kesh
4S Corporation Goonswarm Federation
8650
|
Posted - 2014.01.19 10:56:00 -
[1038] - Quote
Haha risk. My EVE Videos |

Skeln Thargensen
The Scope Gallente Federation
570
|
Posted - 2014.01.19 10:59:00 -
[1039] - Quote
James Amril-Kesh wrote:Haha risk.
tell me about how team killing isn't a thing in eve that even has a special name. freelance space bum |

Josef Djugashvilis
Acme Mining Corporation
1965
|
Posted - 2014.01.19 11:00:00 -
[1040] - Quote
James Amril-Kesh wrote:Haha risk.
Null-sec ratting, ha ha risk  This is not a signature. |

baltec1
Bat Country Goonswarm Federation
9888
|
Posted - 2014.01.19 11:01:00 -
[1041] - Quote
Kimmi Chan wrote: I guess I'm doing it wrong.
You are.
We will min max to get the most out of anything.
For example, we found out it was possible to make tens of billions in a matter of hours with FW when it was on sisi, CCP and everyone else it wasn't possible. We abused the living hell out of it, CCP nerfed it soon after when word got out how to do it.
100-120 is doable for a good chunk of level 4 agents, 180 is SOE and that might be going up a bit more when the BS arrive (depending on its stats). Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9888
|
Posted - 2014.01.19 11:02:00 -
[1042] - Quote
Josef Djugashvilis wrote:James Amril-Kesh wrote:Haha risk. Null-sec ratting, ha ha risk 
When was the last time you docked up in high sec because a neut showed up? Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Amril-Kesh
4S Corporation Goonswarm Federation
8650
|
Posted - 2014.01.19 11:02:00 -
[1043] - Quote
Skeln Thargensen wrote:James Amril-Kesh wrote:Haha risk. tell me about how team killing isn't a thing in eve that even has a special name. Tell me all about how often this actually happens in the incursion community. I used to run them quite frequently before I started playing in nullsec and I never heard much of anything about this happening. My EVE Videos |

Josef Djugashvilis
Acme Mining Corporation
1965
|
Posted - 2014.01.19 11:03:00 -
[1044] - Quote
baltec1 wrote:Kimmi Chan wrote: I guess I'm doing it wrong.
You are. We will min max to get the most out of anything. For example, we found out it was possible to make tens of billions in a matter of hours with FW when it was on sisi, CCP and everyone else it wasn't possible. We abused the living hell out of it, CCP nerfed it soon after when word got out how to do it. 100-120 is doable for a good chunk of level 4 agents, 180 is SOE and that might be going up a bit more when the BS arrive (depending on its stats).
The travel time between 'a good chunk of level 4 agents' alone would reduce your isk per hour. This is not a signature. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8650
|
Posted - 2014.01.19 11:05:00 -
[1045] - Quote
Josef Djugashvilis wrote:James Amril-Kesh wrote:Haha risk. Null-sec ratting, ha ha risk  You can, if you're half intelligent, do L4 missions pretty much uninterrupted. With nullsec that's absolutely not the case. It's extremely easy to interrupt people's ratting in nullsec for hours or even days at a time. Sure people can relocate, but so can anyone wanting to interrupt them. My EVE Videos |

Kimmi Chan
Tastes Like Purple
647
|
Posted - 2014.01.19 11:07:00 -
[1046] - Quote
baltec1 wrote:We will min max to get the most out of anything.
For example, we found out it was possible to make tens of billions in a matter of hours with FW when it was on sisi, CCP and everyone else it wasn't possible. We abused the living hell out of it, CCP nerfed it soon after when word got out how to do it. .
I remember that. Funny ****. Kind of stupid they took all the ISK back. You were just using the mechanics made available to you.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Skeln Thargensen
The Scope Gallente Federation
570
|
Posted - 2014.01.19 11:08:00 -
[1047] - Quote
James Amril-Kesh wrote:Skeln Thargensen wrote:James Amril-Kesh wrote:Haha risk. tell me about how team killing isn't a thing in eve that even has a special name. Tell me all about how often this actually happens in the incursion community. I used to run them quite frequently before I started playing in nullsec and I never heard much of anything about this happening.
no idea, i don't run incursions. it's just obvious that if i'm not fleeting with any one when running missions then the risk is absolutely zero, in comparison. freelance space bum |

Kimmi Chan
Tastes Like Purple
647
|
Posted - 2014.01.19 11:09:00 -
[1048] - Quote
baltec1 wrote:Josef Djugashvilis wrote:James Amril-Kesh wrote:Haha risk. Null-sec ratting, ha ha risk  When was the last time you docked up in high sec because a neut showed up?
Everyone in local in High Sec is neutral to me. But I don't think CCP can calculate reward based on risk created by other players. It is simply too difficult a variable to express in any computation of reward.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9888
|
Posted - 2014.01.19 11:10:00 -
[1049] - Quote
Josef Djugashvilis wrote: The travel time between 'a good chunk of level 4 agents' alone would reduce your isk per hour.
Actually its faster.
Thanks to the warp speed changes and the buffed marauders Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dave Stark
4270
|
Posted - 2014.01.19 11:12:00 -
[1050] - Quote
Skeln Thargensen wrote:James Amril-Kesh wrote:Skeln Thargensen wrote:James Amril-Kesh wrote:Haha risk. tell me about how team killing isn't a thing in eve that even has a special name. Tell me all about how often this actually happens in the incursion community. I used to run them quite frequently before I started playing in nullsec and I never heard much of anything about this happening. no idea, i don't run incursions. it's just obvious that if i'm not fleeting with any one when running missions then the risk is absolutely zero, in comparison.
you do know that shooting people in your fleet will get you concorded. right? |

James Amril-Kesh
4S Corporation Goonswarm Federation
8651
|
Posted - 2014.01.19 11:13:00 -
[1051] - Quote
Skeln Thargensen wrote:James Amril-Kesh wrote:Skeln Thargensen wrote:James Amril-Kesh wrote:Haha risk. tell me about how team killing isn't a thing in eve that even has a special name. Tell me all about how often this actually happens in the incursion community. I used to run them quite frequently before I started playing in nullsec and I never heard much of anything about this happening. no idea, i don't run incursions. it's just obvious that if i'm not fleeting with any one when running missions then the risk is absolutely zero, in comparison. You do realize that fleeting someone doesn't allow them to attack you? Fleets don't change highsec aggression mechanics at all. To Crimewatch two people in the same fleet look exactly like two people not in a fleet, or two people in different fleets. This might be different as far as jetcans go, but otherwise it's the same. My EVE Videos |

Kimmi Chan
Tastes Like Purple
647
|
Posted - 2014.01.19 11:15:00 -
[1052] - Quote
James Amril-Kesh wrote:Skeln Thargensen wrote:James Amril-Kesh wrote:Skeln Thargensen wrote:James Amril-Kesh wrote:Haha risk. tell me about how team killing isn't a thing in eve that even has a special name. Tell me all about how often this actually happens in the incursion community. I used to run them quite frequently before I started playing in nullsec and I never heard much of anything about this happening. no idea, i don't run incursions. it's just obvious that if i'm not fleeting with any one when running missions then the risk is absolutely zero, in comparison. You do realize that fleeting someone doesn't allow them to attack you? Fleets don't change highsec aggression mechanics at all. To Crimewatch two people in the same fleet look exactly like two people not in a fleet, or two people in different fleets. This might be different as far as jetcans go, but otherwise it's the same.
So my alt flying in an Incursus fleeting with my friend in a Gnosis and me shooting at the Gnosis would invoke a CONCORD response. This was not the case a week ago when we did just that.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Nevyn Auscent
Broke Sauce
940
|
Posted - 2014.01.19 11:17:00 -
[1053] - Quote
James Amril-Kesh wrote: You do realize that fleeting someone doesn't allow them to attack you? Fleets don't change highsec aggression mechanics at all. To Crimewatch two people in the same fleet look exactly like two people not in a fleet, or two people in different fleets. This might be different as far as jetcans go, but otherwise it's the same.
Sleepy logi. Suicide ganks after passive scan by fleet member looking for shiny loot. Deliberately slack logi because they want you to die. Outside suicide ganks. And truly hoopy agro occasionally Just to punch out the 'incursions are risk free' myth. Sure, they aren't as risky as Null. No-one sensible is going to say they are. |

blabla4711
Royal Amarr Institute Amarr Empire
4
|
Posted - 2014.01.19 11:17:00 -
[1054] - Quote
Dave Stark wrote: spew nonsense. disregard actual proof.
yeah and this is why everyone laughs at your posts.
You mean like everyone laugh at your bullshit and the liars/shitposter from Zergswarm Gooners? "Everyone" like in just 11% of playerbase are nullsec but some of them crying and lying like mad and babbling about "most player" and "large portion" and such? You mean diregarding actual proof like you bullshitter ignoring numbers from ccp. the only one that can have access to real numbers? 
"Waaaah, but my mommy said im special"  |

James Amril-Kesh
4S Corporation Goonswarm Federation
8652
|
Posted - 2014.01.19 11:17:00 -
[1055] - Quote
Kimmi Chan wrote:So my alt flying in an Incursus fleeting with my friend in a Gnosis and me shooting at the Gnosis would invoke a CONCORD response. This was not the case a week ago when we did just that. Unless you were in the same corp as your friend in the Gnosis, or you were at war with him, or he was a suspect or criminal, or you had an LE with him. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8652
|
Posted - 2014.01.19 11:19:00 -
[1056] - Quote
Nevyn Auscent wrote:James Amril-Kesh wrote: You do realize that fleeting someone doesn't allow them to attack you? Fleets don't change highsec aggression mechanics at all. To Crimewatch two people in the same fleet look exactly like two people not in a fleet, or two people in different fleets. This might be different as far as jetcans go, but otherwise it's the same.
Sleepy logi. Suicide ganks after passive scan by fleet member looking for shiny loot. Deliberately slack logi because they want you to die. Outside suicide ganks. And truly hoopy agro occasionally Just to punch out the 'incursions are risk free' myth. Sure, they aren't as risky as Null. No-one sensible is going to say they are. I never said the risk wasn't there, but it gets pretty exaggerated. My EVE Videos |

Skeln Thargensen
The Scope Gallente Federation
570
|
Posted - 2014.01.19 11:22:00 -
[1057] - Quote
James Amril-Kesh wrote:Fleets don't change highsec aggression mechanics at all. To Crimewatch two people in the same fleet look exactly like two people not in a fleet, or two people in different fleets. This might be different as far as jetcans go, but otherwise it's the same.
right enough, you have to be in corp.
you can tell i don't peeveepee in high. freelance space bum |

Nevyn Auscent
Broke Sauce
940
|
Posted - 2014.01.19 11:22:00 -
[1058] - Quote
James Amril-Kesh wrote: I never said the risk wasn't there, but it gets pretty exaggerated.
Fair enough, that's true in any region of space though. The locals will always talk up the dangers they face. |

Dave Stark
4270
|
Posted - 2014.01.19 11:23:00 -
[1059] - Quote
Kimmi Chan wrote:So my alt flying in an Incursus fleeting with my friend in a Gnosis and me shooting at the Gnosis would invoke a CONCORD response. This was not the case a week ago when we did just that.
obviously not if you're in the same corp or if you were outside high sec; however incursions are not run by corps they're run by individual players in a fleet.
being in a fleet doesn't affect how concord responds, it even says that on the fleet invite window if i'm not mistaken. |

Kimmi Chan
Tastes Like Purple
647
|
Posted - 2014.01.19 11:24:00 -
[1060] - Quote
James Amril-Kesh wrote:[quote=Kimmi Chan]So my alt flying in an Incursus fleeting with my friend in a Gnosis and me shooting at the Gnosis would invoke a CONCORD response. This was not the case a week ago when we did just that.
Quote:Unless you were in the same corp as your friend in the Gnosis
You may be right on this. I think I was, in fact, recruited into the corp at that time now that I think about it. I clearly mis-remembered the incident thinking I was still in the NPC corp. Sorry about that James. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Dave Stark
4271
|
Posted - 2014.01.19 11:32:00 -
[1061] - Quote
blabla4711 wrote:You mean diregarding actual proof like you bullshitter ignoring numbers from ccp.
show me the post where i did that. |

RAIN Arthie
The Ascended Fleet Intrepid Crossing
197
|
Posted - 2014.01.19 12:30:00 -
[1062] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Edit:
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content?
Well you seem to lack empathy. You see, your looking at it from your point of view and not others point of view. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1093
|
Posted - 2014.01.20 06:18:00 -
[1063] - Quote
When I run missions in high people say I don't make that much per hour, flat out lying.
When I write a script to record isk per hour they say the data sample isn't large enough.
When I run anomalies in wormholes they say it isn't sustainable.
They had some bullshit excuse why I wasn't making as much money doing Incursions, but it was pre nerf and now there's some other bullshit reason.
When I rat in low/null I cant make that much because people can show up, therefore not sustainable...
It's the internet, people talk so much **** its unreal. RL example real quick. I used to live in Phoenix, AZ and race radio controlled cars, electric ones with electronic speed controls. I used to put a computer fan on the speed control's heat sink to keep the temp low enough to keep the thermal protection circuit from activating. I got told by literally hundreds of people (on internet forums) that I was stupid because "that would never work". Years later, almost every ESC comes with its own fan. Protip, learn what works for you and forget what "they" say.
CCP has the hard numbers and knows if you're bullshitting about your income or not. And they are the ones who have to balance the game. Arguing on the forums about how much an individual person can make is futile. CCP cares about how much the average min/maxer that can read a metagaming website can make. When its too much, they do something about it.
Which brings me back to the OP (who has probably biomassed by now in shame), the loot table change is just another subtle hisec nerf. Marauders are not marauding as much as they could previously maraud.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Diamond Zerg
Taking Solo Away.
38
|
Posted - 2014.01.20 06:25:00 -
[1064] - Quote
Cipher Jones wrote:When I run missions in high people say I don't make that much per hour, flat out lying.
When I write a script to record isk per hour they say the data sample isn't large enough.
When I run anomalies in wormholes they say it isn't sustainable.
They had some bullshit excuse why I wasn't making as much money doing Incursions, but it was pre nerf and now there's some other bullshit reason.
When I rat in low/null I cant make that much because people can show up, therefore not sustainable...
It's the internet, people talk so much **** its unreal. RL example real quick. I used to live in Phoenix, AZ and race radio controlled cars, electric ones with electronic speed controls. I used to put a computer fan on the speed control's heat sink to keep the temp low enough to keep the thermal protection circuit from activating. I got told by literally hundreds of people (on internet forums) that I was stupid because "that would never work". Years later, almost every ESC comes with its own fan. Protip, learn what works for you and forget what "they" say.
CCP has the hard numbers and knows if you're bullshitting about your income or not. And they are the ones who have to balance the game. Arguing on the forums about how much an individual person can make is futile. CCP cares about how much the average min/maxer that can read a metagaming website can make. When its too much, they do something about it.
Which brings me back to the OP (who has probably biomassed by now in shame), the loot table change is just another subtle hisec nerf. Marauders are not marauding as much as they could previously maraud.
How dare you suggest I have biomassed in shame?
Mate, hisec should be nerfed. It's an area with very low risk, very high income, and thus unbalances the EVE economy. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1093
|
Posted - 2014.01.20 06:53:00 -
[1065] - Quote
Quote:How dare you suggest I have biomassed in shame?
Mate, hisec should be nerfed. It's an area with very low risk, very high income, and thus unbalances the EVE economy.
It is less income than w-space and null, and has been nerfed repeatedly. Unfortunately the only slightly higher income in low is mostly outweighed by the much higher risk, hopefully someday CCP will find a fix for that. If YOU can't make more money in another sector of space shame on YOU.
People who don't want to fight will ALWAYS flock to hisec. Lowering the income below what they are willing to play for will only make them quit the game. It has been repeated ad infinitum.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Kira Enomoto
State War Academy Caldari State
30
|
Posted - 2014.01.20 07:25:00 -
[1066] - Quote
Cipher Jones wrote: It's the internet, people talk so much **** its unreal. RL example real quick. I used to live in Phoenix, AZ and race radio controlled cars, electric ones with electronic speed controls. I used to put a computer fan on the speed control's heat sink to keep the temp low enough to keep the thermal protection circuit from activating. I got told by literally hundreds of people (on internet forums) that I was stupid because "that would never work". Years later, almost every ESC comes with its own fan. Protip, learn what works for you and forget what "they" say.
I used part of the cooling unit from a GFXcard. I cut it up so it would fit with the grooves turning the right way and then cut a hole in the "roof" of the car. 
OT: Can someone please explain to me what it is about someone elses gaming experience that makes yours worse?
I have tried to find out during this thread, but I simply cannot. Why does my way of building a sandcastle make yours worse? |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1093
|
Posted - 2014.01.20 07:34:00 -
[1067] - Quote
Kira Enomoto wrote:Cipher Jones wrote: It's the internet, people talk so much **** its unreal. RL example real quick. I used to live in Phoenix, AZ and race radio controlled cars, electric ones with electronic speed controls. I used to put a computer fan on the speed control's heat sink to keep the temp low enough to keep the thermal protection circuit from activating. I got told by literally hundreds of people (on internet forums) that I was stupid because "that would never work". Years later, almost every ESC comes with its own fan. Protip, learn what works for you and forget what "they" say.
I used part of the cooling unit from a GFXcard. I cut it up so it would fit with the grooves turning the right way and then cut a hole in the "roof" of the car.  OT: Can someone please explain to me what it is about someone elses gaming experience that makes yours worse? I have tried to find out during this thread, but I simply cannot. Why does my way of building a sandcastle make yours worse?
ITT, its because some people feel that the sand is cheaper where there are less bullies (to kick over the sandcastles), and it isnt "fair"Gäó. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Kira Enomoto
State War Academy Caldari State
30
|
Posted - 2014.01.20 07:41:00 -
[1068] - Quote
Cipher Jones wrote:Kira Enomoto wrote:Cipher Jones wrote: It's the internet, people talk so much **** its unreal. RL example real quick. I used to live in Phoenix, AZ and race radio controlled cars, electric ones with electronic speed controls. I used to put a computer fan on the speed control's heat sink to keep the temp low enough to keep the thermal protection circuit from activating. I got told by literally hundreds of people (on internet forums) that I was stupid because "that would never work". Years later, almost every ESC comes with its own fan. Protip, learn what works for you and forget what "they" say.
I used part of the cooling unit from a GFXcard. I cut it up so it would fit with the grooves turning the right way and then cut a hole in the "roof" of the car.  OT: Can someone please explain to me what it is about someone elses gaming experience that makes yours worse? I have tried to find out during this thread, but I simply cannot. Why does my way of building a sandcastle make yours worse? ITT, its because some people feel that the sand is cheaper where there are less bullies (to kick over the sandcastles), and it isnt "fair"Gäó.
Hmmm... I though that in EVE fair was given a wedgie and dipped in the fountain. |

Nevyn Auscent
Broke Sauce
942
|
Posted - 2014.01.20 07:49:00 -
[1069] - Quote
Diamond Zerg wrote:
How dare you suggest I have biomassed in shame?
Mate, hisec should be nerfed. It's an area with very low risk, very high income, and thus unbalances the EVE economy.
Please explain how the area of space with either lowest or second lowest isk faucet (Low & High aren't separable under the figures we have from CCP atm, but together are lower than both WH & Null) is unbalancing the EVE Economy?
High is somewhere between 3-5 times lower isk faucet than Null. Depending on exactly where certain insurances come from (Chances are most insurance comes from Null also as Insured dreads give a lot, but we can't be sure on that).
And produces far lower PI, hardly any dead space loot, no officer loot, hardly any T2 Salvage, hardly any BPC's of note, no moon goo, and worse mining incomes if we want to talk about non isk faucet incomes available in high sec. Low also has FW LP which we know can produce a very large effective income.
So, please explain to me how it breaks EVE's economy without resorting to the argument of 'High sec makes more isk' because I debunked that myth already. |

Diamond Zerg
Taking Solo Away.
39
|
Posted - 2014.01.20 21:05:00 -
[1070] - Quote
Hahahahahahahahaha.
Mate, this isn't about the skilled players who can make more ISK in the risky zones. This is about the huge number of players (some of who use bots and multiboxing software) that are making huge amounts of ISK with very little skill or risk.
If everyone can do this, the economy becomes imbalanced.
It's the nature of the EVE economy that every time another person makes ISK, yours gets devalued.
If it took more skill to make ISK (and it was harder to bot/multibox) players who used their skill and intelligence to make ISK would be in a much better position. |

baltec1
Bat Country Goonswarm Federation
9906
|
Posted - 2014.01.20 21:10:00 -
[1071] - Quote
Cipher Jones wrote: It is less income than w-space and null, and has been nerfed repeatedly.
When? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
970
|
Posted - 2014.01.20 22:21:00 -
[1072] - Quote
Diamond Zerg wrote:Hahahahahahahahaha.
Mate, this isn't about the skilled players who can make more ISK in the risky zones. This is about the huge number of players (some of who use bots and multiboxing software) that are making huge amounts of ISK with very little skill or risk.
If everyone can do this, the economy becomes imbalanced.
It's the nature of the EVE economy that every time another person makes ISK, yours gets devalued.
If it took more skill to make ISK (and it was harder to bot/multibox) players who used their skill and intelligence to make ISK would be in a much better position. I'd actually like to see the data linking isk in circulation and prices of items. I'd have to imaging that it largely doesn't exist considering the largest price changes I've seen came about as a result of game mechanics changes that were exasperated by rampant speculation and weren't accompanied by new influxes of isk.
If I'm wrong, there may be some merit to the idea of isk devaluing isk in a real and appreciable sense, but I'd be willing to bet more older players reach a point where their consumption caps based on their activity and either don't spend much time earning past that or just sit on fat wallets which as a result of being horded has no real devaluation effect. |

Dedee Rediculous
Silver Snake Enterprise Fatal Ascension
0
|
Posted - 2014.01.20 22:51:00 -
[1073] - Quote
March rabbit wrote:Josef Djugashvilis wrote:baltec1 wrote:Nevyn Auscent wrote:Dave Stark wrote:
considering i haven't cherry picked my statistics at all, once again disregarding actual proof because it doesn't conform to your incorrect spewing.
Mhmmm. See, insults, accusations, but no hard figures for a large number of people doing true averages. Rather than single perfect incomes. Overall income in Null is higher. It's that simple. You can argue the individual isk/hr all you want, but the month by month income breaks down and shows Null has the isk. As it should, and as anyone with a brain knows is true. Amoms = 90 mil/hr on average High sec level 4 missions = 100-120 mil/hr (Missions go up to 180 mil/hr) Incursions 150 mil+/hr Your hi-sec level 4 isk per hour is a bit like the fisherman and, 'it was this big' yes. It needs: - lvl4 SOE missions only (because of LP) - blitzing, no killing, no salvaging, etc - only happens when you get the best missions from all set the same is about incursions. Compare it to 0.0 sec anomalies: no conditions except quite local. Officer spawns is a bonus
.....9000 lp for many missions one of which you can do in a shuttle
100m is low end if you have any clue what you are doing.
Likewise, that 90m on null is only with a carrier or pirate battleship, ishtar and tengu make about half of that. Otherwise it's how many accounts you can throw at the issue
|

Andski
GoonWaffe Goonswarm Federation
10054
|
Posted - 2014.01.20 23:00:00 -
[1074] - Quote
Once upon a time I was making 150m/hour with a Vindicator running Forsaken Hubs in Guristas space, while the region was actively being fished by dudes with covert cynos and blackops gangs (I managed not to get killed!) But I got bored of shooting red crosses and my Vindicator has been gathering dust for close to two years now.
That is long in the past now and CCP nerfed that into the ground. Meanwhile running incursions in a shiny fleet in the safety of hisec can still net you more than that once you take LP into account. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Andski
GoonWaffe Goonswarm Federation
10054
|
Posted - 2014.01.20 23:09:00 -
[1075] - Quote
Oh and I also dodged a trap where some dude in a nullified covert cyno Tengu logged off in the anom with a spy alt watching for the next idiot to warp in. He logged in, landed out of scram range, started burning to me, and the only reason I didn't lose a 2.5b isk battleship plus an expensive clone was because he couldn't tackle me. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1097
|
Posted - 2014.01.21 03:03:00 -
[1076] - Quote
baltec1 wrote:Cipher Jones wrote: It is less income than w-space and null, and has been nerfed repeatedly.
When?
When they nerfed:
Incursions Loot tables meta drops insurance fraud bounty payouts shitpoasting.
Lol, they never nerfed number 6.
That's 5 things off the top of my head. Read the dev blogs for a more inclusive list.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Sevchenko Valens
Caldari Provisions Caldari State
5
|
Posted - 2014.01.21 03:59:00 -
[1077] - Quote
Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous. |
|

ISD Ezwal
ISD Community Communications Liaisons
784

|
Posted - 2014.01.21 11:48:00 -
[1078] - Quote
The grass is always greener on the other side of the hill. Regardless on what side of the hill you're on....
That said, I have removed a rule breaking post and the one quoting it.
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
Please keep it civil people! ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

RAIN Arthie
The Ascended Fleet Intrepid Crossing
202
|
Posted - 2014.01.21 12:24:00 -
[1079] - Quote
Sevchenko Valens wrote:Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous.
Well why don't we just get rid of mining all together then. Lose a good portion of the player base and eventually close the game. Your letting your personal feelings drive your posts and fail to take others into consideration. So in short, you can't always have it your way. |

TharOkha
0asis Group
775
|
Posted - 2014.01.21 12:59:00 -
[1080] - Quote
Sevchenko Valens wrote:Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous.
What is so ridiculous about this? The fact, that 200m+ isk ship has cruiser size HP now, instead of frigate HP? . |

Sevchenko Valens
Caldari Provisions Caldari State
5
|
Posted - 2014.01.21 13:15:00 -
[1081] - Quote
TharOkha wrote:Sevchenko Valens wrote:Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous. What is so ridiculous about this? The fact, that 200m+ isk ship has cruiser size HP now, instead of frigate HP?
My game was considerably more fulfilling when I could kill a miner in a 15 mil isk ship. I used to solo kill these bastards in a catalyst and now I need a brutix?
Maybe you should learn to be pvp bro |

MatrixSkye Mk2
Republic University Minmatar Republic
709
|
Posted - 2014.01.21 13:22:00 -
[1082] - Quote
Sevchenko Valens wrote:TharOkha wrote:Sevchenko Valens wrote:Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous. What is so ridiculous about this? The fact, that 200m+ isk ship has cruiser size HP now, instead of frigate HP? My game was considerably more fulfilling when I could kill a miner in a 15 mil isk ship. I used to solo kill these bastards in a catalyst and now I need a brutix? Maybe you should learn to be pvp bro So much irony in this post. |

Kira Enomoto
State War Academy Caldari State
32
|
Posted - 2014.01.21 13:23:00 -
[1083] - Quote
Sevchenko Valens wrote:TharOkha wrote:Sevchenko Valens wrote:Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous. What is so ridiculous about this? The fact, that 200m+ isk ship has cruiser size HP now, instead of frigate HP? My game was considerably more fulfilling when I could kill a miner in a 15 mil isk ship. I used to solo kill these bastards in a catalyst and now I need a brutix? Maybe you should learn to be pvp bro
My game was considerably more fulfilling if I could get rid of pointless whining.
Maybe you should learn to consider other games bro |

TharOkha
0asis Group
776
|
Posted - 2014.01.21 13:31:00 -
[1084] - Quote
Sevchenko Valens wrote:TharOkha wrote:Sevchenko Valens wrote:Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous. What is so ridiculous about this? The fact, that 200m+ isk ship has cruiser size HP now, instead of frigate HP? My game was considerably more fulfilling when I could kill a miner in a 15 mil isk ship. I used to solo kill these bastards in a catalyst and now I need a brutix? Maybe you should learn to be pvp bro
grow up kid 
. |

Skeln Thargensen
The Scope Gallente Federation
571
|
Posted - 2014.01.21 13:42:00 -
[1085] - Quote
the barges are great now. i've got some of my best killmails in a procurer.
it's you people doing it wrong who are ruining the game,. freelance space bum |

RAIN Arthie
The Ascended Fleet Intrepid Crossing
203
|
Posted - 2014.01.21 14:35:00 -
[1086] - Quote
Sevchenko Valens wrote:TharOkha wrote:Sevchenko Valens wrote:Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous. What is so ridiculous about this? The fact, that 200m+ isk ship has cruiser size HP now, instead of frigate HP? My game was considerably more fulfilling when I could kill a miner in a 15 mil isk ship. I used to solo kill these bastards in a catalyst and now I need a brutix? Maybe you should learn to be pvp bro
Better toughen up buttercup. Mining ships evolve just like everything else in eve. Maybe somewhere in the eve fiction the story line indicated that the miners were getting blown out of the sky and went to their factions for help. Evolve with the times people. The past is gone. So many "It used to be like this, but now it's like this" threads, followed by faces. Overcome and adapt. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 18:29:00 -
[1087] - Quote
Cipher Jones wrote:baltec1 wrote:Cipher Jones wrote: It is less income than w-space and null, and has been nerfed repeatedly.
When? When they nerfed: Incursions Loot tables meta drops insurance fraud bounty payouts shitpoasting. Lol, they never nerfed number 6. That's 5 things off the top of my head. Read the dev blogs for a more inclusive list.
Incursion nerf also happened in low and null Loot tables also happened in low and null Meta drops also happened in low and null Insurance fraud was a stupid thing that everyone did everywhere they could get hold of cheap BS. Bounty pauyouts were nerfed in low and null at the same time, null saw two more nerfs to bounties that year. Shiptosting is impossible to nerf. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 18:35:00 -
[1088] - Quote
RAIN Arthie wrote:Sevchenko Valens wrote:TharOkha wrote:Sevchenko Valens wrote:Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous. What is so ridiculous about this? The fact, that 200m+ isk ship has cruiser size HP now, instead of frigate HP? My game was considerably more fulfilling when I could kill a miner in a 15 mil isk ship. I used to solo kill these bastards in a catalyst and now I need a brutix? Maybe you should learn to be pvp bro Better toughen up buttercup. Mining ships evolve just like everything else in eve. Maybe somewhere in the eve fiction the story line indicated that the miners were getting blown out of the sky and went to their factions for help. Evolve with the times people. The past is gone. So many "It used to be like this, but now it's like this" threads, followed by   faces. Overcome and adapt.
The mining barge buffs were terrible but for more reasons than most think. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1101
|
Posted - 2014.01.21 19:40:00 -
[1089] - Quote
baltec1 wrote:Cipher Jones wrote:baltec1 wrote:Cipher Jones wrote: It is less income than w-space and null, and has been nerfed repeatedly.
When? When they nerfed: Incursions Loot tables meta drops insurance fraud bounty payouts shitpoasting. Lol, they never nerfed number 6. That's 5 things off the top of my head. Read the dev blogs for a more inclusive list. Incursion nerf also happened in low and null Loot tables also happened in low and null Meta drops also happened in low and null Insurance fraud was a stupid thing that everyone did everywhere they could get hold of cheap BS. Bounty pauyouts were nerfed in low and null at the same time, null saw two more nerfs to bounties that year. Shiptosting is impossible to nerf.
If A > B and both A and B are reduced proportionally A > B. The hisec bounties were nerfed by a higher proportion, the insurance fraud effected hisec more than low or null because of the availability of resources on the market. the Incursion nerf effected the income of hisec infinitely more than low or null because there are much better ways to make income than Incursions in low and null.
I don't really care if "insurance fraud was a stupid thing" or not, its irrelevant to the OP. The point is that the income in hisec has been reduced repeatedly.
Sounds to me like the "carebears" are dealing with it and the "nullbears" are whining about it.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

MatrixSkye Mk2
Republic University Minmatar Republic
709
|
Posted - 2014.01.21 19:46:00 -
[1090] - Quote
baltec1 wrote:Incursion nerf also happened in low and null Loot tables also happened in low and null Meta drops also happened in low and null Insurance fraud was a stupid thing that everyone did everywhere they could get hold of cheap BS. Bounty pauyouts were nerfed in low and null at the same time, null saw two more nerfs to bounties that year. Shiptosting is impossible to nerf. By your own logic null sec has never been nerfed either. |

Radius Prime
Tax Evading Ass.
179
|
Posted - 2014.01.21 20:33:00 -
[1091] - Quote
*Jawn* another one of these...
The game would die. Reopen the EVE gate so we can invade Serenity. Goons can go first. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 20:44:00 -
[1092] - Quote
MatrixSkye Mk2 wrote:By your own logic null sec has never been nerfed either. Oh, and the claims that hi sec is being buffed expansion after expansion are also baseless, since changes, such as the mining buffs and insurance, affect lo and null sec as well. This standard of yours works both ways.
Null has seen nerf after nerf to its income that have only impacted null. This has resulted in anom income falling year after year until it dipped below level 4 missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Josef Djugashvilis
Acme Mining Corporation
1974
|
Posted - 2014.01.21 20:55:00 -
[1093] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:By your own logic null sec has never been nerfed either. Oh, and the claims that hi sec is being buffed expansion after expansion are also baseless, since changes, such as the mining buffs and insurance, affect lo and null sec as well. This standard of yours works both ways. Null has seen nerf after nerf to its income that have only impacted null. This has resulted in anom income falling year after year until it dipped below level 4 missions.
Baltec, if you cannot make more in null-sec than doing level 4 missions in hi-sec, you do not belong there.
Come back home, you will be most welcome in warm embrace of Empire space. This is not a signature. |

MatrixSkye Mk2
Republic University Minmatar Republic
714
|
Posted - 2014.01.21 21:08:00 -
[1094] - Quote
baltec1 wrote:Null has seen nerf after nerf to its income that have only impacted null. Can you list what these "nerfs after nerfs" have been that are exclusive to null alone? |

Notorious Fellon
Republic University Minmatar Republic
126
|
Posted - 2014.01.21 21:17:00 -
[1095] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:Null has seen nerf after nerf to its income that have only impacted null. Can you list what these "nerfs after nerfs" have been that are exclusive to null alone?
He will use his usual response when asked to back it up: "I will dig that out when I get home".
Then he will not return to the thread. |

Silent Rambo
State Protectorate Caldari State
77
|
Posted - 2014.01.21 21:23:00 -
[1096] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:Null has seen nerf after nerf to its income that have only impacted null. Can you list what these "nerfs after nerfs" have been that are exclusive to null alone?
Why would you ever expect a Goon's assertions to be based upon fact bro? These are the EvE forums. The only trustworthy, non biased posts are Dev posts.
You really think someone would do that? Just log into EvE and tell lies? |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:11:00 -
[1097] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:Null has seen nerf after nerf to its income that have only impacted null. Can you list what these "nerfs after nerfs" have been that are exclusive to null alone? Remember: I'm using your own standard here. If a nerf is not exclusive to null then it should not be categorized as a nerf to null.
*Forsaken nerf, ended farming via blaster ships. *Anom nerf, CCP wanted us to fight over the "handful of good anom systems" and so, nerfed the vast bulk of systems to work off truesec.
At the same time that these nerfs happened high sec income was buffed with the addition of incursions for one and SOE ships (plus more high sec level 4 SOE agents) with the other. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:12:00 -
[1098] - Quote
Notorious Fellon wrote:MatrixSkye Mk2 wrote:baltec1 wrote:Null has seen nerf after nerf to its income that have only impacted null. Can you list what these "nerfs after nerfs" have been that are exclusive to null alone? He will use his usual response when asked to back it up: "I will dig that out when I get home". Then he will not return to the thread.
Only I did tell you where to find the info. Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
778
|
Posted - 2014.01.21 22:15:00 -
[1099] - Quote
baltec1 wrote:
At the same time that these nerfs happened high sec income was buffed with the addition of incursions for one and SOE ships (plus more high sec level 4 SOE agents) with the other.
Incursions are not hisec exclusive SOE missions are not hisec exclusive. (in fact nullsec SOE pays 50% more LPs)
. |

Kimmi Chan
Tastes Like Purple
708
|
Posted - 2014.01.21 22:16:00 -
[1100] - Quote
Seriously guys, I think this thread has gone on long enough don't you? We're all talking in circles and data this, where do I hide the dead hooker that.
If CCP finally nerfed high sec, high sec would be nerfed.
/thread "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Silent Rambo
State Protectorate Caldari State
78
|
Posted - 2014.01.21 22:18:00 -
[1101] - Quote
Kimmi Chan wrote: If CCP finally nerfed high sec, high sec would be nerfed.
Wisdom.
You really think someone would do that? Just log into EvE and tell lies? |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:20:00 -
[1102] - Quote
TharOkha wrote:baltec1 wrote:
At the same time that these nerfs happened high sec income was buffed with the addition of incursions for one and SOE ships (plus more high sec level 4 SOE agents) with the other.
Incursions are not hisec exclusive SOE missions are not hisec exclusive. (in fact nullsec SOE pays 50% more LPs)
Incursions are not run anywhere in null because they attract gangs like moths to a flame.
Nobody outside of the CFC can run SOE missions and even the CFC must deal with roaming gangs and neuts in local, it works out to be better income just doing it in high sec. The few systems are too easily camped to effectively run missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
974
|
Posted - 2014.01.21 22:25:00 -
[1103] - Quote
baltec1 wrote:TharOkha wrote:baltec1 wrote:
At the same time that these nerfs happened high sec income was buffed with the addition of incursions for one and SOE ships (plus more high sec level 4 SOE agents) with the other.
Incursions are not hisec exclusive SOE missions are not hisec exclusive. (in fact nullsec SOE pays 50% more LPs) Incursions are not run anywhere in null because they attract gangs like moths to a flame. Nobody outside of the CFC can run SOE missions and even the CFC must deal with roaming gangs and neuts in local, it works out to be better income just doing it in high sec. The few systems are too easily camped to effectively run missions. If these are the source complaints then I'd argue the goal of any highsec nerf is flawed. If avenues of making isk only result in no one doing them due to increased risks then increasing null population by nerfing highsec should have a similar effect with a similar end result. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:30:00 -
[1104] - Quote
Tyberius Franklin wrote:If these are the source complaints than I'd argue the goal of any highsec nerf is flawed. If avenues of making isk only result in no one doing them due to increased risks then increasing null population by nerfing highsec should have a similar effect with a similar end result.
We ask for a nerf because our equivalent of level 4 missions, anoms, have been nerfed to the point where it is not worth running them. CCP have stated that they cannot buff them so there is only one option open to us. With this latest nerf to anom income all we are going to see is even more people going to high sec to make more isk for near no risk.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
710
|
Posted - 2014.01.21 22:39:00 -
[1105] - Quote
baltec1 wrote:Tyberius Franklin wrote:If these are the source complaints than I'd argue the goal of any highsec nerf is flawed. If avenues of making isk only result in no one doing them due to increased risks then increasing null population by nerfing highsec should have a similar effect with a similar end result. We ask for a nerf because our equivalent of level 4 missions, anoms, have been nerfed to the point where it is not worth running them. CCP have stated that they cannot buff them so there is only one option open to us. With this latest nerf to anom income all we are going to see is even more people going to high sec to make more isk for near no risk.
Aren't you just asking to nerf your own income?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:42:00 -
[1106] - Quote
Kimmi Chan wrote: Aren't you just asking to nerf your own income?
In short, yes.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
710
|
Posted - 2014.01.21 22:44:00 -
[1107] - Quote
baltec1 wrote:Kimmi Chan wrote: Aren't you just asking to nerf your own income?
In short, yes.
Well then just give your extra income to a nice charity.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:45:00 -
[1108] - Quote
Kimmi Chan wrote:
Well then just give your extra income to a nice charity.
That wont get null players back into null to make their isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Doc Severide
State War Academy Caldari State
22
|
Posted - 2014.01.21 22:47:00 -
[1109] - Quote
Diamond Zerg wrote:Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. Not much sense to who? It' makes perfect sense. I for one would quit immediately AND Biomass and destroy everything. There would be no coming back...
|

Kimmi Chan
Tastes Like Purple
710
|
Posted - 2014.01.21 22:50:00 -
[1110] - Quote
baltec1 wrote:Kimmi Chan wrote:
Well then just give your extra income to a nice charity.
That wont get null players back into null to make their isk.
Neither does nerfing income in High Sec.
Nerf High Sec all you want.
We don't have AFK Cloakers. We don't have to check local and DScan every 15 secs. We don't have to dock every time a neutral comes into system.
But you already know that - you live in High Sec.
Honestly man, it really would make more sense to lobby to buff those anoms again rather than nerf high sec. I mean i get it, you have to do all that **** I listed above, you should get more. But how much more would make it worth your time and risk to go back and stay back?
150m/hr like Missions? 200m/hr like Incursions?
You'd still have to deal with the asshats so it really can never be enough can it?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:51:00 -
[1111] - Quote
Doc Severide wrote:Diamond Zerg wrote:Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. Not much sense to who? It' makes perfect sense. I for one would quit immediately AND Biomass and destroy everything. There would be no coming back...
People said the same thing when they nerfed incursions. High sec will not quit. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
974
|
Posted - 2014.01.21 22:53:00 -
[1112] - Quote
baltec1 wrote:Tyberius Franklin wrote:If these are the source complaints than I'd argue the goal of any highsec nerf is flawed. If avenues of making isk only result in no one doing them due to increased risks then increasing null population by nerfing highsec should have a similar effect with a similar end result. We ask for a nerf because our equivalent of level 4 missions, anoms, have been nerfed to the point where it is not worth running them. CCP have stated that they cannot buff them so there is only one option open to us. With this latest nerf to anom income all we are going to see is even more people going to high sec to make more isk for near no risk. Even aside from this nerf, the behavior of the players hasn't and the concentration of activity hasn't been in favor of null for a long time. Not prior to the truesec anom nerfs, not prior to incursions, and likely not prior to a number of income changes before that. The premise of an income differential that doesn't totally break one or more areas of space leading to your intent of keeping people in null to make isk is just something I don't see working.
And regarding the refusal to buff, that's probably a much easier issue to trace the source of. As with a number of other things those who have found a way to take the mechanic for all it's worth, and a more pure isk injection mechanic than the highsec counterparts at that, have cause CCP to start capping reward potentials to the detriment of others who aren't reaching those peaks. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:55:00 -
[1113] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
Well then just give your extra income to a nice charity.
That wont get null players back into null to make their isk. Neither does nerfing income in High Sec. Nerf High Sec all you want. We don't have AFK Cloakers. We don't have to check local and DScan every 15 secs. We don't have to dock every time a neutral comes into system. But you already know that - you live in High Sec. Honestly man, it really would make more sense to lobby to buff those anoms again rather than nerf high sec. I mean i get it, you have to do all that **** I listed above, you should get more. But how much more would make it worth your time and risk to go back and stay back? 150m/hr like Missions? 200m/hr like Incursions? You'd still have to deal with the asshats so it really can never be enough can it?
It was enough before the forsaken nerf. Simple fact is that CCP do not want to turn the taps back on in terms of isk. If high sec had seen the exact same nerfs mirrored that null has seen we wouldn't be in this trouble. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 22:57:00 -
[1114] - Quote
Tyberius Franklin wrote: Even aside from this nerf, the behavior of the players hasn't and the concentration of activity hasn't been in favor of null for a long time. Not prior to the truesec anom nerfs, not prior to incursions, and likely not prior to a number of income changes before that. The premise of an income differential that doesn't totally break one or more areas of space leading to your intent of keeping people in null to make isk is just something I don't see working.
And regarding the refusal to buff, that's probably a much easier issue to trace the source of. As with a number of other things those who have found a way to take the mechanic for all it's worth, and a more pure isk injection mechanic than the highsec counterparts at that, have cause CCP to start capping reward potentials to the detriment of others who aren't reaching those peaks.
Stopping mission blitzing would go a long way to bringing back balance without touching the "casuals". Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
710
|
Posted - 2014.01.21 22:58:00 -
[1115] - Quote
baltec1 wrote:Kimmi Chan wrote:Neither does nerfing income in High Sec.
Nerf High Sec all you want.
We don't have AFK Cloakers. We don't have to check local and DScan every 15 secs. We don't have to dock every time a neutral comes into system.
But you already know that - you live in High Sec.
Honestly man, it really would make more sense to lobby to buff those anoms again rather than nerf high sec. I mean i get it, you have to do all that **** I listed above, you should get more. But how much more would make it worth your time and risk to go back and stay back?
150m/hr like Missions? 200m/hr like Incursions?
You'd still have to deal with the asshats so it really can never be enough can it?
It was enough before the forsaken nerf. Simple fact is that CCP do not want to turn the taps back on in terms of isk. If high sec had seen the exact same nerfs mirrored that null has seen we wouldn't be in this trouble.
Do you suppose there was a possible reason why they nerf ONLY null at that time and left high sec and lo sec alone? Surely they didn't do it just to be spiteful. Surely they didn't have a high level executive meeting where the tone was a simple, **** Null Sec!" I really have to wonder why they would have taken such an action.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
974
|
Posted - 2014.01.21 22:59:00 -
[1116] - Quote
baltec1 wrote:Doc Severide wrote:Diamond Zerg wrote:Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. Not much sense to who? It' makes perfect sense. I for one would quit immediately AND Biomass and destroy everything. There would be no coming back... People said the same thing when they nerfed incursions. High sec will not quit. Highsec had alternatives when it came to PvE income in that situation. In a case of a blanket nerf to all income streams that wouldn't be the case. How that would end up we can only speculate since it has never happened. Also if the suspicions are true that highsec is really not a place where people live but rather a biproduct of alts and easy isk then we'd likely see some of those accounts reduced for lack of use IF the nerf worked as intended. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 23:01:00 -
[1117] - Quote
Kimmi Chan wrote:
Do you suppose there was a possible reason why they nerf ONLY null at that time and left high sec and lo sec alone? Surely they didn't do it just to be spiteful. Surely they didn't have a high level executive meeting where the tone was a simple, **** Null Sec!" I really have to wonder why they would have taken such an action.
They did it without considering the bigger picture. Just look at this latest plan. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
974
|
Posted - 2014.01.21 23:03:00 -
[1118] - Quote
baltec1 wrote:Tyberius Franklin wrote: Even aside from this nerf, the behavior of the players hasn't and the concentration of activity hasn't been in favor of null for a long time. Not prior to the truesec anom nerfs, not prior to incursions, and likely not prior to a number of income changes before that. The premise of an income differential that doesn't totally break one or more areas of space leading to your intent of keeping people in null to make isk is just something I don't see working.
And regarding the refusal to buff, that's probably a much easier issue to trace the source of. As with a number of other things those who have found a way to take the mechanic for all it's worth, and a more pure isk injection mechanic than the highsec counterparts at that, have cause CCP to start capping reward potentials to the detriment of others who aren't reaching those peaks.
Stopping mission blitzing would go a long way to bringing back balance without touching the "casuals". I agree, but fat chance on it happening. Same reason anoms probably won't be revamped from being what IMHO is the worst PvE in the game: no one wants CCP to devote time to fixing what ails it. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 23:04:00 -
[1119] - Quote
Tyberius Franklin wrote: Highsec had alternatives when it came to PvE income in that situation. In a case of a blanket nerf to all income streams that wouldn't be the case. How that would end up we can only speculate since it has never happened. Also if the suspicions are true that highsec is really not a place where people live but rather a biproduct of alts and easy isk then we'd likely see some of those accounts reduced for lack of use IF the nerf worked as intended.
High sec had nothing to match pre nerf incursions. The same people said they were going to quit over the ice changes and the POCO changes. Its nothing but empty threats. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
711
|
Posted - 2014.01.21 23:06:00 -
[1120] - Quote
baltec1 wrote:Kimmi Chan wrote:
Do you suppose there was a possible reason why they nerf ONLY null at that time and left high sec and lo sec alone? Surely they didn't do it just to be spiteful. Surely they didn't have a high level executive meeting where the tone was a simple, **** Null Sec!" I really have to wonder why they would have taken such an action.
They did it without considering the bigger picture. Just look at this latest plan.
And by latest plan I assume you are referring to the ESS.
I think you and I can both agree that the ESS is stupid and if it's going to be deployable anywhere it should be deployable everywhere. But we'll leave that discussion on the thread regarding that abomination.
So in the time since the Forsaken Nerf they've had time to evaluate the results of their intervention, the nerf, and have come to the conclusion that you guys still suck and aren't deserving of pre-nerf bounties? I mean they've had time to see the big picture and to perhaps, in hindsight, re-evaluate that nerf and have done what to remedy the "trouble" that null sec is in? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

MatrixSkye Mk2
Republic University Minmatar Republic
714
|
Posted - 2014.01.21 23:11:00 -
[1121] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:Null has seen nerf after nerf to its income that have only impacted null. Can you list what these "nerfs after nerfs" have been that are exclusive to null alone? Remember: I'm using your own standard here. If a nerf is not exclusive to null then it should not be categorized as a nerf to null. *Forsaken nerf, ended farming via blaster ships. *Anom nerf, CCP wanted us to fight over the "handful of good anom systems" and so, nerfed the vast bulk of systems to work off truesec. At the same time that these nerfs happened high sec income was buffed with the addition of incursions for one and SOE ships (plus more high sec level 4 SOE agents) with the other. Again, using your own standard here:
Forsaken sites are NOT null-sec only sites. This is NOT a null sec nerf. Anom nerfs were not null exlusive to null. Therefore, by your own standard, this is NOT a null sec nerf.
In reference to the hi sec "buffs":
Incursions are not hi sec only, therefore, by your own standard, this is NOT a hi sec buff.
Same with SOE.
So bottom line is, just as you claim hi sec has not been nerfed, neither has null.
|

Kimmi Chan
Tastes Like Purple
711
|
Posted - 2014.01.21 23:11:00 -
[1122] - Quote
Tyberius Franklin wrote:baltec1 wrote:Tyberius Franklin wrote: Even aside from this nerf, the behavior of the players hasn't and the concentration of activity hasn't been in favor of null for a long time. Not prior to the truesec anom nerfs, not prior to incursions, and likely not prior to a number of income changes before that. The premise of an income differential that doesn't totally break one or more areas of space leading to your intent of keeping people in null to make isk is just something I don't see working.
And regarding the refusal to buff, that's probably a much easier issue to trace the source of. As with a number of other things those who have found a way to take the mechanic for all it's worth, and a more pure isk injection mechanic than the highsec counterparts at that, have cause CCP to start capping reward potentials to the detriment of others who aren't reaching those peaks.
Stopping mission blitzing would go a long way to bringing back balance without touching the "casuals". I agree, but fat chance on it happening. Same reason anoms probably won't be revamped from being what IMHO is the worst PvE in the game: no one wants CCP to devote time to fixing what ails it.
I also agree with the bolded Baltec quote.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 23:12:00 -
[1123] - Quote
Kimmi Chan wrote:
And by latest plan I assume you are referring to the ESS.
I think you and I can both agree that the ESS is stupid and if it's going to be deployable anywhere it should be deployable everywhere. But we'll leave that discussion on the thread regarding that abomination.
So in the time since the Forsaken Nerf they've had time to evaluate the results of their intervention, the nerf, and have come to the conclusion that you guys still suck and aren't deserving of pre-nerf bounties? I mean they've had time to see the big picture and to perhaps, in hindsight, re-evaluate that nerf and have done what to remedy the "trouble" that null sec is in?
We were pointing out that null industry was massively broken 8 years ago. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tyberius Franklin
Federal Navy Academy Gallente Federation
974
|
Posted - 2014.01.21 23:15:00 -
[1124] - Quote
baltec1 wrote:Tyberius Franklin wrote: Highsec had alternatives when it came to PvE income in that situation. In a case of a blanket nerf to all income streams that wouldn't be the case. How that would end up we can only speculate since it has never happened. Also if the suspicions are true that highsec is really not a place where people live but rather a biproduct of alts and easy isk then we'd likely see some of those accounts reduced for lack of use IF the nerf worked as intended.
High sec had nothing to match pre nerf incursions. The same people said they were going to quit over the ice changes and the POCO changes. Its nothing but empty threats that have been screamed every time someones unbalanced golden goose has been nerfed. You will always have those posts, but, as stated before, none of them represent the holistic nerf of highsec on a magnitude that would result in the positives that people who want such a nerf claim it would result in.
That said, I don't think we've seen the sub data to see if there was any change in subs, however minor it may be, that may have correlated with those changes. |

Kimmi Chan
Tastes Like Purple
711
|
Posted - 2014.01.21 23:20:00 -
[1125] - Quote
baltec1 wrote:Kimmi Chan wrote:
And by latest plan I assume you are referring to the ESS.
I think you and I can both agree that the ESS is stupid and if it's going to be deployable anywhere it should be deployable everywhere. But we'll leave that discussion on the thread regarding that abomination.
So in the time since the Forsaken Nerf they've had time to evaluate the results of their intervention, the nerf, and have come to the conclusion that you guys still suck and aren't deserving of pre-nerf bounties? I mean they've had time to see the big picture and to perhaps, in hindsight, re-evaluate that nerf and have done what to remedy the "trouble" that null sec is in?
We were pointing out that null industry was massively broken 8 years ago.
Thanks for sticking with us Baltec. It looks like a lot of us are ganging up on you and I do appreciate you hanging in there with us. Seriously.
Null industry has been broken forever man. You're not lying. They did implement some improvements though and are there not more on the way?
But there again you run into the issue of the AFK Cloaky *******, the constant DScan local checking, docking when Neut = TRUE.
I think your best course of action is to write up a serious proposal for how to fix Null Industry, work it out with your fellow Null Industrialists. really consider what your vision is and how best to implement it. Leave out any language involving nerfs to other regions as honestly, I think that is unproductive and will only look like brow-beating. Put it in Features and Ideas, link to it in your sig. Hell send me an EveMail about it and I'll put it in my damn signature.
I really enjoy this game brother. And I'm not feeding you a line when I say that I want you to enjoy it too. But we can both make it better without turning it into an Us v. Them thing right?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 23:28:00 -
[1126] - Quote
Tyberius Franklin wrote: You will always have those posts, but, as stated before, none of them represent the holistic nerf of highsec on a magnitude that would result in the positives that people who want such a nerf claim it would result in.
That said, I don't think we've seen the sub data to see if there was any change in subs, however minor it may be, that may have correlated with those changes.
The introduction of tracking and stacking penalties didnt hit sub numbers, neither did the beehive nerf or the nano nerf.
After you have seen the amount of big nerfs that bitter vets like me have you soon learn to tell when people are just using hollow threats to try and keep an overpowered toy. Join Bat Country today and defend the Glorious Socialist Dictatorship |

stoicfaux
3869
|
Posted - 2014.01.21 23:30:00 -
[1127] - Quote
You can nerf high-sec when null-sec industry and trade are viable. Otherwise you're kidding yourself.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
84
|
Posted - 2014.01.21 23:31:00 -
[1128] - Quote
Remove sec status and lets find out. |

baltec1
Bat Country Goonswarm Federation
9909
|
Posted - 2014.01.21 23:33:00 -
[1129] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
And by latest plan I assume you are referring to the ESS.
I think you and I can both agree that the ESS is stupid and if it's going to be deployable anywhere it should be deployable everywhere. But we'll leave that discussion on the thread regarding that abomination.
So in the time since the Forsaken Nerf they've had time to evaluate the results of their intervention, the nerf, and have come to the conclusion that you guys still suck and aren't deserving of pre-nerf bounties? I mean they've had time to see the big picture and to perhaps, in hindsight, re-evaluate that nerf and have done what to remedy the "trouble" that null sec is in?
We were pointing out that null industry was massively broken 8 years ago. Thanks for sticking with us Baltec. It looks like a lot of us are ganging up on you and I do appreciate you hanging in there with us. Seriously. Null industry has been broken forever man. You're not lying. They did implement some improvements though and are there not more on the way? But there again you run into the issue of the AFK Cloaky *******, the constant DScan local checking, docking when Neut = TRUE. I think your best course of action is to write up a serious proposal for how to fix Null Industry, work it out with your fellow Null Industrialists. really consider what your vision is and how best to implement it. Leave out any language involving nerfs to other regions as honestly, I think that is unproductive and will only look like brow-beating. Put it in Features and Ideas, link to it in your sig. Hell send me an EveMail about it and I'll put it in my damn signature. I really enjoy this game brother. And I'm not feeding you a line when I say that I want you to enjoy it too. But we can both make it better without turning it into an Us v. Them thing right?
Unfortunately, nerfs are needed sometimes. In the case of industry, you cannot compete with free so high sec will be having to see charges to use their facilities go up sharply just to get null and WH on an even footing as well as some very big changes in the way outposts and POS work. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
711
|
Posted - 2014.01.21 23:40:00 -
[1130] - Quote
baltec1 wrote:Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
And by latest plan I assume you are referring to the ESS.
I think you and I can both agree that the ESS is stupid and if it's going to be deployable anywhere it should be deployable everywhere. But we'll leave that discussion on the thread regarding that abomination.
So in the time since the Forsaken Nerf they've had time to evaluate the results of their intervention, the nerf, and have come to the conclusion that you guys still suck and aren't deserving of pre-nerf bounties? I mean they've had time to see the big picture and to perhaps, in hindsight, re-evaluate that nerf and have done what to remedy the "trouble" that null sec is in?
We were pointing out that null industry was massively broken 8 years ago. Thanks for sticking with us Baltec. It looks like a lot of us are ganging up on you and I do appreciate you hanging in there with us. Seriously. Null industry has been broken forever man. You're not lying. They did implement some improvements though and are there not more on the way? But there again you run into the issue of the AFK Cloaky *******, the constant DScan local checking, docking when Neut = TRUE. I think your best course of action is to write up a serious proposal for how to fix Null Industry, work it out with your fellow Null Industrialists. really consider what your vision is and how best to implement it. Leave out any language involving nerfs to other regions as honestly, I think that is unproductive and will only look like brow-beating. Put it in Features and Ideas, link to it in your sig. Hell send me an EveMail about it and I'll put it in my damn signature. I really enjoy this game brother. And I'm not feeding you a line when I say that I want you to enjoy it too. But we can both make it better without turning it into an Us v. Them thing right? Unfortunately, nerfs are needed sometimes. In the case of industry, you cannot compete with free so high sec will be having to see charges to use their facilities go up sharply just to get null and WH on an even footing as well as some very big changes in the way outposts and POS work.
So long as those nerfs are not intended to fully cripple highsec industry and exist only to improve industry in Null I am not averse to reading it. My thinking however is that it really isn't a competition is it? Instead of selling officer/faction mods in Jita, sell them in a Null system or better yet put them on contract for the **** you need. Ruby said Tritanium is in short supply and you guys can't seem to get enough of it. If you use the assets that are strictly Null in origin can you not leverage those for what you need?
I'll give you X Tritanium for that Pith-A whatchamacallit.
Seems to me that you are selling short on this **** by selling it in Empire. If people want to fly bling ships, make them come get the **** from you at a higher cost than what you would make in Empire of course, Or those tosser mission runners can just fit T2 and cry about how ****** their fit is unless they go to Null.
Just spit-balling ideas here man.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1102
|
Posted - 2014.01.21 23:42:00 -
[1131] - Quote
No **** null has seen nerf after nerf. So has every sector as we mentioned many times.
Grow some balls and move to w-space if you wanna make real money. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Kimmi Chan
Tastes Like Purple
711
|
Posted - 2014.01.21 23:55:00 -
[1132] - Quote
Cipher Jones wrote:No **** null has seen nerf after nerf. So has every sector as we mentioned many times.
Grow some balls and move to w-space if you wanna make real money.
Not empty quoting:
Kimmi Chan wrote:How is it that Null is banging their fists on the table and WH denizens just do their thing without a care for what is happening here? Is W-space any less of a challenge?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
974
|
Posted - 2014.01.22 00:01:00 -
[1133] - Quote
Kimmi Chan wrote: So long as those nerfs are not intended to fully cripple highsec industry and exist only to improve industry in Null I am not averse to reading it. My thinking however is that it really isn't a competition is it? Instead of selling officer/faction mods in Jita, sell them in a Null system or better yet put them on contract for the **** you need. Ruby said Tritanium is in short supply and you guys can't seem to get enough of it. If you use the assets that are strictly Null in origin can you not leverage those for what you need?
I'll give you X Tritanium for that Pith-A whatchamacallit.
Seems to me that you are selling short on this **** by selling it in Empire. If people want to fly bling ships, make them come get the **** from you at a higher cost than what you would make in Empire of course, Or those tosser mission runners can just fit T2 and cry about how ****** their fit is unless they go to Null.
Just spit-balling ideas here man.
From the standpoint of practicality I'd think isk would be the best trade medium in most cases for whatever goods you are trading, even if only because isk is a necessary component of any market transaction.
And regarding not exporting to empire, the bulk of sales you'd likely see are people who will just resell in Jita for a profit, which should have the nullsec population asking, why not just cut out the middle man? Also non-blues being unable to dock in outposts and NBSI make for a hostile market place for outsiders. |

Hasikan Miallok
Republic University Minmatar Republic
181
|
Posted - 2014.01.22 00:02:00 -
[1134] - Quote
If CCP really wanted to get rid of the concentration of players in highsec all they need to do is stop spawning new players in highsec school. People start in high and never get around to leaving.
Just give new players an option of spawning in a losec school in SOV space if they want. Of course the alliances involved will have an interesting problem with awoxxers and spies if they just accept all the newcomers unconditionally.
If nothing else these systems with new SOV space schools will give null alliances something else to squabble over :D |

MatrixSkye Mk2
Republic University Minmatar Republic
714
|
Posted - 2014.01.22 00:16:00 -
[1135] - Quote
Cipher Jones wrote:No **** null has seen nerf after nerf. So has every sector as we mentioned many times. What I find extremely hypocritical is how they callously twist the data in their favor to claim how null sec has seen "nerf after nerf", and then twist the data in the other direction to claim hi sec has never been nerfed. In other words, they use a double standard to make these silly claims.
This is why I don't have much sympathy for them. They tend not to carry weight. They're rather stuffed with a whole lot of biased BS. And it is always the same handful of posters too.
|

Benny Ohu
Chaotic Tranquility Casoff
2234
|
Posted - 2014.01.22 01:54:00 -
[1136] - Quote
Kimmi Chan wrote:So long as those nerfs are not intended to fully cripple highsec industry and exist only to improve industry in Null I am not averse to reading it. unfortunately whatever is said gets a bunch of drips completely missing the point yelling 'you're trying to force us into nullsec', 'you nullbears have just been doing it wrong', 'well stop shooting non-blues who try to go to null', 'nullsec is supposed to be somalia' (lol) etc etc etc |

Kaarous Aldurald
ROC Academy The ROC
2154
|
Posted - 2014.01.22 02:07:00 -
[1137] - Quote
Benny Ohu wrote:Kimmi Chan wrote:So long as those nerfs are not intended to fully cripple highsec industry and exist only to improve industry in Null I am not averse to reading it. unfortunately whatever is said gets a bunch of drips completely missing the point yelling 'you're trying to force us into nullsec', 'you nullbears have just been doing it wrong', 'well stop shooting non-blues who try to go to null', 'nullsec is supposed to be somalia' (lol) etc etc etc
Pretty much.
Baltec even put it pretty well.
Play long enough, and the screams of "I'll quit!" eventually all start to sound the same. Hollow lies meant to hold onto their golden goose or to try and hold the gameplay of other people hostage.
Even if they're serious, the sheer intellectual dishonesty on display warrants their being disregarded. Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:08:00 -
[1138] - Quote
Benny Ohu wrote:Kimmi Chan wrote:So long as those nerfs are not intended to fully cripple highsec industry and exist only to improve industry in Null I am not averse to reading it. unfortunately whatever is said gets a bunch of drips completely missing the point yelling 'you're trying to force us into nullsec', 'you nullbears have just been doing it wrong', 'well stop shooting non-blues who try to go to null', 'nullsec is supposed to be somalia' (lol) etc etc etc Mainly it's Nulls own creation though. They have the slots potential easily after the last round of buffs, and the slots are already CHEAPER than high sec once they are built. There is a case for making the initial capital investment cheaper, or stations offer more. There is also a case for ALL Stations/Outposts to have more expensive lines, in order to allow POS manufacturing (Which again, Null Pos's cost less upkeep than High Pos's) to compete with stations. And there is a very good case for getting rid of the stupidly low refining levels, making it just a single basic add on, and making it at least 40% on Amarr stations. Refining is not an entire branch of the game on it's own, and should not be getting put through the same levels of upgrades as the lab slots, offices & industry lines.
But there is not a good case for only high sec having higher costs. There is not a good case for nerfing lvl 4's & incursions when Null Sec is 50% of the entire isk faucets in the game approximately. There is not a good case to nerf concord in any way. These things are designed to simply destroy high. |

Kaarous Aldurald
ROC Academy The ROC
2154
|
Posted - 2014.01.22 02:11:00 -
[1139] - Quote
Quote:They have the slots potential easily after the last round of buffs
Oh, do they now?
What did we manage to figure out about that, anyway? Wasn't it something like 60 billion over 2 stations and 2 systems just to get the production equivalent to an average highsec station(station, not system)?
I honestly don't remember it, but I do recall that the specifics posted made me laugh so hard I choked. Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:17:00 -
[1140] - Quote
Kaarous Aldurald wrote:
Oh, do they now?
What did we manage to figure out about that, anyway? Wasn't it something like 60 billion over 2 stations and 2 systems just to get the production equivalent to an average highsec station(station, not system)?
I honestly don't remember it, but I do recall that the specifics posted made me laugh so hard I choked.
Actually a single Amarr outpost upgraded is the equivalent of between 6-8 High Sec industrial stations depending exactly how efficiently you make use of the bonus speed on the slots. It was the equivalent of a good industrial hub. Not the best available in high sec, which I agree with you guys the best few high sec systems probably are too good and those individual systems could use a nerf.
But 6-8 stations from a pair of outposts. Capital cost is irrelevant really to industry costs, as when time > infinity, cost > zero for capital investment. So the earlier it's done the earlier it's paid off. And if you try and factor it in, you end up breaking industry five years down the track when it is paid off.
Also, if you bothered reading, you will see I am saying that the refining should be in the same outpost, so 6-8 stations from just one outpost is what I'm suggesting. |

Kaarous Aldurald
ROC Academy The ROC
2154
|
Posted - 2014.01.22 02:20:00 -
[1141] - Quote
Quote:But there is not a good case for only high sec having higher costs. There is not a good case for nerfing lvl 4's & incursions when Null Sec is 50% of the entire isk faucets in the game approximately. There is not a good case to nerf concord in any way.
Oh and since I realized you weren't joking about these, I decided to address them too.
"highsec" certainly should have higher costs. If only because player controlled infrastructure should be incentivized over NPC controlled ones. That's just good game design philosophy.
There is a case to nerf L4s. Because of course nullsec is 50%, where else is it going to come from? Isk faucets are isk out of nowhere. They only come from bounties and mission payouts. Wormholes sure don't have them, and barely anything goes on in lowsec.
Just because nullsec might be 50% is no reason to ignore highsec being 40%. Especially when it can be done in so much more safety than in null.
And there has been good reason to nerf concord for years. Mostly because it's almost impossible to die if you're actually awake in highsec. Which is not a good thing for anyone, since loss is literally the cog that drives the economy of this game.
Low loss percentages, which highsec is also a huge culprit of, are just as responsible for devaluation of goods and overall inflation as isk faucets are.
Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:26:00 -
[1142] - Quote
High Secs income (Excluding industry/trade since there is no way to tell how much of that is null sec dwellers simply using high sec for a neutral market vs alliance only market) is calculable using extrapolation maths. And doing that shows that High Secs total income is less than just the isk faucet portion of Nulls Income. Which totally ignores all the deadspace/officer loot, all the Moon Goo income, all the PI income etc.
And that was done assuming all incursions belonged to Highsec while we know some do get done in low/null to clear the cyno jam effects. |

Kaarous Aldurald
ROC Academy The ROC
2154
|
Posted - 2014.01.22 02:29:00 -
[1143] - Quote
Nevyn Auscent wrote:High Secs income (Excluding industry/trade since there is no way to tell how much of that is null sec dwellers simply using high sec for a neutral market vs alliance only market) is calculable using extrapolation maths. And doing that shows that High Secs total income is less than just the isk faucet portion of Nulls Income. Which totally ignores all the deadspace/officer loot, all the Moon Goo income, all the PI income etc.
And that was done assuming all incursions belonged to Highsec while we know some do get done in low/null to clear the cyno jam effects.
I laughed.
"Highsec's actual income, excluding all the trade done pretty much only in highsec because that disproves my point..."

Oh, that and anyone can just say things on a forum without having to prove any of it beyond trying to use a big word like "extrapolation" to scare me off. That too. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2234
|
Posted - 2014.01.22 02:30:00 -
[1144] - Quote
it doesn't really matter if nullsec bounties are a huge faucet in the argument of 'there's no reason to do anoms when you could be doing missions' because you're talking about personal income not economic balance
besides that, the idea that 'sinks are always good, faucets are always bad' is silly
it's also silly to present the fact anoms are a faucet as reason not to buff them as they don't have to be buffed by adding bounty value |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:32:00 -
[1145] - Quote
Benny Ohu wrote:it doesn't really matter if nullsec bounties are a huge faucet in the argument of 'there's no reason to do anoms when you could be doing missions' because you're talking about personal income not economic balance
besides that, the idea that 'sinks are always good, faucets are always bad' is silly
it's also silly to present the fact anoms are a faucet as reason not to buff them as they don't have to be buffed by adding bounty value The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec. |

Kaarous Aldurald
ROC Academy The ROC
2155
|
Posted - 2014.01.22 02:36:00 -
[1146] - Quote
Nevyn Auscent wrote: The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined.
Except the ones you omit because they don't suit your argument. Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:40:00 -
[1147] - Quote
Kaarous Aldurald wrote:
Except the ones you omit because they don't suit your argument.
No, those were omitted because they are an entirely different facet of the game and unless you remove High Sec entirely, Trade will always be higher in High Sec. Because of the Neutral market ability rather than NBSI markets.
However, since you want to fixate on them, T2 the bulk of the cost is PI & Moon Goo. T1 Ships the expensive minerals are Null Sec. The Bulk of PI is Null & WH space. Meaning the bulk of the materials cost for almost any industry is being paid into Null Sec also. And there are very few industries where there is a large profit margin for the work, meaning materials is nearly the entire cost. Meaning Null Sec makes the lions share of the industry market already via materials. |

Kaarous Aldurald
ROC Academy The ROC
2155
|
Posted - 2014.01.22 02:43:00 -
[1148] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Except the ones you omit because they don't suit your argument.
No, those were omitted because they are an entirely different facet of the game and unless you remove High Sec entirely, Trade will always be higher in High Sec. Because of the Neutral market ability rather than NBSI markets.
Ergo, it's part of income in highsec.
Furthermore, we're not even talking about total gross.
We're talking about average earned potential.
Only so many guys can chew on anoms per day. They have an inherently subtractive method of income.
But you can cram people in an L4 system until the node breaks, and that mission giver doesn't run out. It's an inherently multiplicative method of income.
There's only one outcome of that equation. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2235
|
Posted - 2014.01.22 02:44:00 -
[1149] - Quote
Nevyn Auscent wrote:There is a case for making the initial capital investment cheaper, or stations offer more. There is also a case for ALL Stations/Outposts to have more expensive lines, in order to allow POS manufacturing (Which again, Null Pos's cost less upkeep than High Pos's) to compete with stations. And there is a very good case for getting rid of the stupidly low refining levels, making it just a single basic add on, and making it at least 40% on Amarr stations. Refining is not an entire branch of the game on it's own, and should not be getting put through the same levels of upgrades as the lab slots, offices & industry lines it's not all high vs. null imma aware of that
be nice if it was worth manufacturing anything but capitals in lowsec, too. and it'd be nice to have starbase manufacturing as a thing
it's not only about nerfing highsec for the good of nullsec (but that's certainly a large part) it's about nerfing highsec npc manufacturing for the good of the industrial game. just as nerfing (ie completely removing) drone poop (and mission loot/poop but drone space was the most ridiculous mineral faucet) was done as a buff to mining. it was a change that pretty much everyone recognised had to happen. the goal is to make the industrial game more varied than 'set local orders for lowends, go to jita for highends, produce in highsec npc station, sell in a hub'
it's about creating additional degrees of depth and success for the industrialist, and infinite free perfect highsec slots are in the way of that
the number of slots in highsec shouldn't be removed. and highsec npc manufacturing should always be a viable way to profit. this is for the casual manufacturer or the newbie. but they shouldn't be the best option always |

Benny Ohu
Chaotic Tranquility Casoff
2237
|
Posted - 2014.01.22 02:45:00 -
[1150] - Quote
Nevyn Auscent wrote:The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec. that's total isk earned, though, not personal income, and personal income is the issue here |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:47:00 -
[1151] - Quote
Kaarous Aldurald wrote:
Ergo, it's part of income in highsec.
Furthermore, we're not even talking about total gross.
We're talking about average earned potential.
Only so many guys can chew on anoms per day. They have an inherently subtractive method of income.
But you can cram people in an L4 system until the node breaks, and that mission giver doesn't run out. It's an inherently multiplicative method of income.
There's only one outcome of that equation.
But it is not an income for High Sec. So trade can be pretty much ignored in any balancing arguments.
Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins. And that is with fewer people. Meaning the Average income per character is vastly higher in Null. So obviously the system doesn't work like you keep trying to pretend it does.
That said, again as I've said earlier, I'm all for more people being able to work a single null sec system at the same time, provided it doesn't give a single pilot working a system 5* the individual profits, but just allows 5* to work it at once. (Scale figures appropriately obviously) |

Kaarous Aldurald
ROC Academy The ROC
2155
|
Posted - 2014.01.22 02:52:00 -
[1152] - Quote
Quote:Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins.
I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income. Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:56:00 -
[1153] - Quote
Kaarous Aldurald wrote:
I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income.
Because if you are trying to balance High vs Null, it is about gross. Not personal. Also the personal income figures they are trying to produce for High sec are rubbish. Just like the 500m/hr figures for null aren't sustainable. |

Kaarous Aldurald
ROC Academy The ROC
2155
|
Posted - 2014.01.22 02:59:00 -
[1154] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income.
Because if you are trying to balance High vs Null, it is about gross. Not personal. Also the personal income figures they are trying to produce for High sec are rubbish. Just like the 500m/hr figures for null aren't sustainable.
No, it isn't.
Because the 50 guys in null that get to do anoms does not outweigh, regardless of whatever reasoning you can conjure, the 5 thousand or more who do L4s or incursions all day.
That kind of personal income is the issue here. That, and the unviability of industry anywhere but highsec. Anything else is just moving the goalposts. Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 03:03:00 -
[1155] - Quote
Kaarous Aldurald wrote:
No, it isn't.
Because the 50 guys in null that get to do anoms does not outweigh, regardless of whatever reasoning you can conjure, the 5 thousand or more who do L4s or incursions all day.
That kind of personal income is the issue here. That, and the unviability of industry anywhere but highsec. Anything else is just moving the goalposts.
Except it's obviously not 50 vs 5000, and it obviously does outweigh it, because Null does make more. Also, Industry is available in Null now.
It's not moving goalposts, it's plain facts. Null has the isk. Null has the loot. Null has the PI. Null has the Moon Goo. And lastly Null does have the industrial capability possible.
If anyone is trying to move goalposts here, it's you when confronted with the facts that Null does earn more already. Which of course your leaders know, it's why they have such empires in Null. |

Kaarous Aldurald
ROC Academy The ROC
2155
|
Posted - 2014.01.22 03:16:00 -
[1156] - Quote
Quote:Which of course your leaders know, it's why they have such empires in Null.
I do love such tactics. As though it's impossible to honestly disagree, I have to have an ulterior motive.
But I live in highsec. I haven't had "leaders" for years now. Not posting on my main, and loving it.-á Because free speech.-á |

Dedee Rediculous
Silver Snake Enterprise Fatal Ascension
0
|
Posted - 2014.01.22 03:45:00 -
[1157] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Ergo, it's part of income in highsec.
Furthermore, we're not even talking about total gross.
We're talking about average earned potential.
Only so many guys can chew on anoms per day. They have an inherently subtractive method of income.
But you can cram people in an L4 system until the node breaks, and that mission giver doesn't run out. It's an inherently multiplicative method of income.
There's only one outcome of that equation.
But it is not an income for High Sec. So trade can be pretty much ignored in any balancing arguments. Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins. And that is with fewer people. Meaning the Average income per character is vastly higher in Null. So obviously the system doesn't work like you keep trying to pretend it does. That said, again as I've said earlier, I'm all for more people being able to work a single null sec system at the same time, provided it doesn't give a single pilot working a system 5* the individual profits, but just allows 5* to work it at once. (Scale figures appropriately obviously)
Wrong, or there wouldn't be so many high sec alts.
|

Johan Civire
The Lyran Empire
815
|
Posted - 2014.01.22 05:53:00 -
[1158] - Quote
The answer nothing people still playing in high sec. Nothing more nothing less to talk about. |

Kimmi Chan
Tastes Like Purple
715
|
Posted - 2014.01.22 08:54:00 -
[1159] - Quote
And once again it looks like everyone is just talking in circles.
Meanwhile, in the grand scheme of things, nothing changes. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
715
|
Posted - 2014.01.22 09:09:00 -
[1160] - Quote
Benny Ohu wrote:Kimmi Chan wrote:So long as those nerfs are not intended to fully cripple highsec industry and exist only to improve industry in Null I am not averse to reading it. unfortunately whatever is said gets a bunch of drips completely missing the point yelling 'you're trying to force us into nullsec', 'you nullbears have just been doing it wrong', 'well stop shooting non-blues who try to go to null', 'nullsec is supposed to be somalia' (lol) etc etc etc
I don't think Null Sec is supposed to be Somalia but the perception is that null entities make it that way.
Additionally (and I may be missing it), I've not seen specifics on what nerfs to HS industry would be required to make NS competitive. It's hard to evaluate the proposal when there is no proposal other than a blanket. "NERF HIGH SEC!"
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kira Enomoto
State War Academy Caldari State
32
|
Posted - 2014.01.22 09:10:00 -
[1161] - Quote
Kaarous Aldurald wrote:Quote:Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins. I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income.
I make less than everyone else, so everything must be nerfed to my levels of income.
The above statement is a valid as yours.
CCP must nerf or buff based on the grand scheme of things, NOT individuals. |

Kimmi Chan
Tastes Like Purple
715
|
Posted - 2014.01.22 09:20:00 -
[1162] - Quote
Kaarous Aldurald wrote:Quote:Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins. I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income.
Gross income is a matter of where the ISK is most available.
Personal income is a matter of personal choice.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2166
|
Posted - 2014.01.22 13:19:00 -
[1163] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Quote:Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins. I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income. Gross income is a matter of where the ISK is most available. Personal income is a matter of personal choice.
That would be true if it were possible for everyone to enjoy that level of income in nullsec.
But it's not possible. Hence this discussion in the first place. Not posting on my main, and loving it.-á Because free speech.-á |

MatrixSkye Mk2
Republic University Minmatar Republic
715
|
Posted - 2014.01.22 14:18:00 -
[1164] - Quote
Kaarous Aldurald wrote:That would be true if it were possible for everyone to enjoy that level of income in nullsec.
But it's not possible. Hence this discussion in the first place. No. That's just where the goal post has now been moved. The OP really had no substance other than a proposal to blanket-nerf hi sec to "make Eve a better game in general."
At some point you yourself claimed it isn't about profit. And now, it is. This is how these nerf-hi-sec threads usually play out. They go round and round in circles with goal posts being picked up and moved. **** is thrown to the wall in the hopes that something, anything will stick.
Just as an example, Baltec1 asserts that hi sec has never been nerfed because he doesn't count nerfs that affect other areas of space. At the same time he claims null has been continuously nerfed. But his data, all of his data, makes reference to nerfs that have affected other areas of space. When this is pointed out, the goal post is simply picked up and moved elsewhere.
Kimmi said it best. Until you don't define what problem it is you are trying to solve and what viable solution is there, other than "null sec sux, nerf hi sec!" without providing any substance to back up these assertions, there really is nothing to be said, other than inconsistencies and biased vitriol.
|

Kira Enomoto
State War Academy Caldari State
33
|
Posted - 2014.01.22 15:02:00 -
[1165] - Quote
I think I will just leave this here...
Ignoratio elenchi |

Notorious Fellon
Republic University Minmatar Republic
126
|
Posted - 2014.01.22 15:11:00 -
[1166] - Quote
Seems fairly clear what the issue is. Nullbears claim that they prefer the safety of hisec for individual money making. They claim the risk is too high in null for the available reward. Keep in mind, they will only refer to the risk/reward math involving various forms of ratting; they don't want to talk about moon goo and PI because it doesn't fit their complaints.
Why is the risk so high? Because large sov holding alliances have decided to shoot everything, including using their own alt accounts to kill the miners and ratters in their own alliances.
So, in their infinite wisdom the complainers think that the best solution is to ruin other people's gameplay (nerf hisec) by either reducing the rewards, or by increasing risk. In other words, nullbear complainers want to ruin hisec, using exactly the same methods they used to ruin sov space.
Now, in all fairness there are plenty of folks who live or have lived in null and find the risk/reward there perfectly acceptable. What we see here on the forums are a handful of nullbear whiners.
Instead of ruining other areas of the sandbox, I would prefer we make sov holders actually defend their space.
1: Reduce power projection to make sov holders defend their space or lose it 2: Flip the trickle down economics failure on its head and make it bottom up 3: Ensure the *individual* income in null is better than in hisec *and* worth the risk for most players, ignoring the vocal minority |

baltec1
Bat Country Goonswarm Federation
9910
|
Posted - 2014.01.22 15:19:00 -
[1167] - Quote
Nevyn Auscent wrote: The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec.
You are mistaking total isk faucets with how much a player can earn.
Null sec you only get bounties while a large chunk of income in high sec level 4s comes in the form of LP. LP is the primary form of income with missions followed by bounties. This is why those stats your are using are useless for working out how much you can earn in each area of space.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
719
|
Posted - 2014.01.22 15:39:00 -
[1168] - Quote
baltec1 wrote:Nevyn Auscent wrote: The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec.
You are mistaking total isk faucets with how much a player can earn. Null sec you only get bounties while a large chunk of income in high sec level 4s comes in the form of LP. LP is the primary form of income with missions followed by bounties. This is why those stats your are using are useless for working out how much you can earn in each area of space.
Here we all go again, talking around in circles, bouncing between industry and missions. If there were a problem, CCP would resolve it yes? And since they don't seem to be pushing initiatives in high sec and instead they are pushing a dumbass deployable in Null Sec, what message are you hearing from that Baltec?
The message is this - There is too much money in Nullsec. If the end result of any data, graphs, charts, opinions, conjecture, or magically derived functions of the most bizarre mathematics showed anything else - CCP would make a change... Since they are not, it seems clear to me that they know something you don't.
If however, you believe you know something that CCP does not then write it up and submit it on F&I, blog about it on themittani.com. We would all love to hear what it is that you have knowledge of that is escaping CCP and their esteemed staff.
Until then, this discussion and the constant circular and tangent arguments is literally pointless.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Billy McCandless
The McCandless Clan Turing Tested
61
|
Posted - 2014.01.22 15:42:00 -
[1169] - Quote
Ive seen mission agents in Null
So, like, wtf? |

Kaarous Aldurald
ROC Academy The ROC
2166
|
Posted - 2014.01.22 16:02:00 -
[1170] - Quote
Quote:At some point you yourself claimed it isn't about profit. And now, it is.
Even for you, this is derping pretty hard.
The desire to see industry be viable in nullsec isn't about profit.
The desire to have viable personal income is about income.
Quote:Just as an example, Baltec1 asserts that hi sec has never been nerfed because he doesn't count nerfs that affect other areas of space.
Which is true.
Because nerfs that effect other areas of space are not nerfs to highsec, they are nerfs to everything.
High end anom nerfs on the other hand, are nerfs to just nullsec.
I really don't see why this is so difficult for you.
Quote:Kimmi said it best. Until you don't define what problem it is you are trying to solve and what viable solution is there, other than "null sec sux, nerf hi sec!" without providing any substance to back up these assertions, there really is nothing to be said, other than inconsistencies and biased vitriol.
While I am aware that you would like to label it as such to remove the legitimacy of the complaint, you cannot do so.
I'll summarize it for you.
Industry in any area but highsec is entirely unviable, and is only done to manufacture things that cannot be made in highsec, capitals. The only things manufactured outside of highsec is what people are forced to do.
Secondly, personal income is far more viable in highsec than anywhere else. While the individual upper bounds of nullsec may be higher, they are subtractive, and thus not sustainable for any significant population size. As opposed to L4s, which can be done by hundreds of people without end, ever, in near total safety.
One of the proposed fix actions would be to de-incentivize NPC controlled manufacturing and refining facilities in favor of player controlled ones.
Another is to make highsec less safe by some means, so that more loss can be generated. Yet another is to lower payouts for L4s. My personal favorite is something I saw a while back suggesting that L4 mission NPCs can't be run more than 5 times per day, thereby forcing people to move around instead of camping a 3-4 system area with the same NPC day in, day out. This would be ideal as it would generate some dynamic behavior into something stale and static. Shake things up, as it were. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
9910
|
Posted - 2014.01.22 18:30:00 -
[1171] - Quote
Kimmi Chan wrote: If there were a problem, CCP would resolve it yes?
It took them years to fix things such as the sentinel. Hell, for 9 years there were many ships that had no use at all. There are many issues that have been around for far too long. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9910
|
Posted - 2014.01.22 18:30:00 -
[1172] - Quote
Billy McCandless wrote:
Ive seen mission agents in Null
So, like, wtf?
Ever tried to run them?
Ever seen any in sov nul? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Billy McCandless
The McCandless Clan Turing Tested
72
|
Posted - 2014.01.22 18:33:00 -
[1173] - Quote
baltec1 wrote:
Ever tried to run them?
Ever seen any in sov nul?
1) No, the Nullgimps make that hard and refuse to even consider a deal
2) No, and the Nullgimps make it hard to go and look anyway. But I would imagine the LP rewards from agents in NPC Null are superior to the non-existant LP rewards from the non-existant agents in Sov Null. |

baltec1
Bat Country Goonswarm Federation
9912
|
Posted - 2014.01.22 18:43:00 -
[1174] - Quote
Billy McCandless wrote:baltec1 wrote:
Ever tried to run them?
Ever seen any in sov nul?
1) No, the Nullgimps make that hard and refuse to even consider a deal 2) No, and the Nullgimps make it hard to go and look anyway. But I would imagine the LP rewards from agents in NPC Null are superior to the non-existant LP rewards from the non-existant agents in Sov Null. However, the position that Highsec has it better than Null because of the existance of LP is demonstratably false.
There are no mission agents in sov null sec. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4442
|
Posted - 2014.01.22 18:53:00 -
[1175] - Quote
baltec1 wrote:Kimmi Chan wrote: If there were a problem, CCP would resolve it yes?
It took them years to fix things such as the sentinel. Hell, for 9 years there were many ships that had no use at all. There are many issues that have been around for far too long.
It took ccp what, 4 years (?) to fix the highs sec lvl 5 bug that they knew about in 2007. Some people are STILL screaming "bring back high sec lvl 5s" in the missions and complexes forums lol.
The problem is that people are refusing to understand a problem (ie the multiple problems with high sec that have an adverse affect on the rest of the game, such as the impossibility of player made industry in null ever competing with the FREE goodies available in high sec npc stations) that they themselves could test and examine for themselves. They don't want to because they don't want to know the truth of these issues, which is a stance I find confusing.
|

Billy McCandless
The McCandless Clan Turing Tested
73
|
Posted - 2014.01.22 18:57:00 -
[1176] - Quote
baltec1 wrote:Billy McCandless wrote: the non-existant LP rewards from the non-existant agents in Sov Null. There are no mission agents in sov null sec.
Yup I believe I said that |

Jenn aSide
STK Scientific Initiative Mercenaries
4442
|
Posted - 2014.01.22 19:00:00 -
[1177] - Quote
Billy McCandless wrote:
1) No, the Nullgimps make that hard and refuse to even consider a deal
How do you call someone else a gimp when it's you who failed to do what you wanted to (run a null sec mission) not them?
I run null sec missions when I choose to and have yet to lose a mission ship in NPC Delve, Fountain, Curse or Venal. it's easy when you know how to play the game and aren't scared of other people.... |

baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 19:04:00 -
[1178] - Quote
Billy McCandless wrote:baltec1 wrote:Billy McCandless wrote: the non-existant LP rewards from the non-existant agents in Sov Null. There are no mission agents in sov null sec. Yup I believe I said that
So that means no LP.
The issue is with anoms in sov space, not the handful of NPC null missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Billy McCandless
The McCandless Clan Turing Tested
73
|
Posted - 2014.01.22 19:06:00 -
[1179] - Quote
baltec1 wrote:
So that means no LP.
The issue is with anoms in sov space, not the handful of NPC null missions.
Then I apologise for misunderstanding you, I missed where we were talking about the differences between Sov Null and NPC Null.
So why not just pop into NPC Null for your LP? |

Billy McCandless
The McCandless Clan Turing Tested
73
|
Posted - 2014.01.22 19:08:00 -
[1180] - Quote
Jenn aSide wrote:
How do you call someone else a gimp when it's you who failed to do what you wanted to (run a null sec mission) not them?
I run null sec missions when I choose to and have yet to lose a mission ship in NPC Delve, Fountain, Curse or Venal. it's easy when you know how to play the game and aren't scared of other people....
I wasnt aware that "gimp" was slang for someone who cant do something.
I have been unable to do so due to losses, so kudos to you for being the better pilot, but there's no need to be a jerk about it. |

baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 19:12:00 -
[1181] - Quote
Billy McCandless wrote:
So why not just pop into NPC Null for your LP?
Not only can these handful of systems not support tens of thousand players but if we even try they will be **** caged by every hostile power going.
Plus it does not fix the problem of the vast bulk of null sec being useless.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Billy McCandless
The McCandless Clan Turing Tested
73
|
Posted - 2014.01.22 19:16:00 -
[1182] - Quote
baltec1 wrote:Billy McCandless wrote:
So why not just pop into NPC Null for your LP?
Not only can these handful of systems not support tens of thousand players but if we even try they will be **** caged by every hostile power going. Plus it does not fix the problem of the vast bulk of null sec being useless.
Ok cool, I now understand.
Thanks |

Kimmi Chan
Tastes Like Purple
727
|
Posted - 2014.01.22 19:18:00 -
[1183] - Quote
baltec1 wrote:Plus it does not fix the problem of the vast bulk of null sec being useless.
Neither does nerfing HS...
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 19:22:00 -
[1184] - Quote
Kimmi Chan wrote:baltec1 wrote:Plus it does not fix the problem of the vast bulk of null sec being useless.
Neither does nerfing HS...
If we cannot buff it then that leaves but one option.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Amril-Kesh
4S Corporation Goonswarm Federation
8751
|
Posted - 2014.01.22 19:22:00 -
[1185] - Quote
Kimmi Chan wrote:baltec1 wrote:Nevyn Auscent wrote: The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec.
You are mistaking total isk faucets with how much a player can earn. Null sec you only get bounties while a large chunk of income in high sec level 4s comes in the form of LP. LP is the primary form of income with missions followed by bounties. This is why those stats your are using are useless for working out how much you can earn in each area of space. Here we all go again, talking around in circles, bouncing between industry and missions. If there were a problem, CCP would resolve it yes? And since they don't seem to be pushing initiatives in high sec and instead they are pushing a dumbass deployable in Null Sec, what message are you hearing from that Baltec? The message is this - There is too much money in Nullsec. If the end result of any data, graphs, charts, opinions, conjecture, or magically derived functions of the most bizarre mathematics showed anything else - CCP would make a change... Since they are not, it seems clear to me that they know something you don't. Actually, CCP's right hand doesn't seem to be talking to its left. Their own economist stated that inflation was fine and so were the isk sinks and faucets. My EVE Videos |

Kimmi Chan
Tastes Like Purple
727
|
Posted - 2014.01.22 19:28:00 -
[1186] - Quote
baltec1 wrote:Kimmi Chan wrote:baltec1 wrote:Plus it does not fix the problem of the vast bulk of null sec being useless.
Neither does nerfing HS... If we cannot buff it then that leaves but one option.
My house is ******.
Your house should be ****** too.
Because that philosophy has always improved the quality of life for all parties involved. 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
727
|
Posted - 2014.01.22 19:33:00 -
[1187] - Quote
James Amril-Kesh wrote:Kimmi Chan wrote:baltec1 wrote:Nevyn Auscent wrote: The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec.
You are mistaking total isk faucets with how much a player can earn. Null sec you only get bounties while a large chunk of income in high sec level 4s comes in the form of LP. LP is the primary form of income with missions followed by bounties. This is why those stats your are using are useless for working out how much you can earn in each area of space. Here we all go again, talking around in circles, bouncing between industry and missions. If there were a problem, CCP would resolve it yes? And since they don't seem to be pushing initiatives in high sec and instead they are pushing a dumbass deployable in Null Sec, what message are you hearing from that Baltec? The message is this - There is too much money in Nullsec. If the end result of any data, graphs, charts, opinions, conjecture, or magically derived functions of the most bizarre mathematics showed anything else - CCP would make a change... Since they are not, it seems clear to me that they know something you don't. Actually, CCP's right hand doesn't seem to be talking to its left. Their own economist stated that inflation was fine and so were the isk sinks and faucets.
And Dr. EyojG makes these statements in the face of all those HS mission runners and Incursion people making 150-200 million ISK/hr? Not to mention, all of the null sec residents coming to HS because they can make 150-200 million ISK/hr risk free in HS. And all the LP!!! Even despite all of this, meh economy's fine. Inflation is A-OK!
So what's the problem? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2169
|
Posted - 2014.01.22 19:35:00 -
[1188] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:baltec1 wrote:Plus it does not fix the problem of the vast bulk of null sec being useless.
Neither does nerfing HS... If we cannot buff it then that leaves but one option. My house is ******. Your house should be ****** too. Because that philosophy has always improved the quality of life for all parties involved. 
Oh, that's just hyperbole and you know it. Especially for an inappropriate comparison in the first place.
Buffing the other areas of space would cause inflation. Inflation is a bad, bad thing, especially with regards to new player retention.
Being brought down to par with the rest of space is not some heinous punishment, you've been enjoying the imbalance for years now anyway. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 19:37:00 -
[1189] - Quote
Kimmi Chan wrote:My house is ******. Your house should be ****** too. Because that philosophy has always improved the quality of life for all parties involved. 
This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Billy McCandless
The McCandless Clan Turing Tested
73
|
Posted - 2014.01.22 19:39:00 -
[1190] - Quote
baltec1 wrote:
This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen.
Well thats one reason not to go.
As we both pointed out, its hard to do much if you are just going to get shot to pieces.
Maybe Jenn can give me some tips on how to avoid the CoT system-sweeping fleets. |

Frostys Virpio
Lame Corp Name
971
|
Posted - 2014.01.22 19:46:00 -
[1191] - Quote
baltec1 wrote:Billy McCandless wrote:
So why not just pop into NPC Null for your LP?
Not only can these handful of systems not support tens of thousand players but if we even try they will be **** caged by every hostile power going. Plus it does not fix the problem of the vast bulk of null sec being useless.
Was there ever a reason given why some space is literraly **** in null? Not why it is because thats documented somewhere I could probably read but why it was created that way? Why to 0.0 to -1.0 "hidden" sec status and all. Why not only different kind of rat and ice like in high? |

Kimmi Chan
Tastes Like Purple
728
|
Posted - 2014.01.22 19:46:00 -
[1192] - Quote
baltec1 wrote:Kimmi Chan wrote:My house is ******. Your house should be ****** too. Because that philosophy has always improved the quality of life for all parties involved.  This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen.
Why is it that if it sucks for you it's "imbalance"?
Null sec sucks compared to high sec because of an imbalance.
Drone assist sucks because of imbalance.
Sov warfare sucks because of an imbalance?
If you want Null Sec to be like High sec, you know, loads of infinite ISK and no risk from AFK cloaky ******* or "oh **** a neutral, I'd better dock up", there is already a place in the game for that - it's called High Sec.
It's not 100% safe mind you, but it is safe enough.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2169
|
Posted - 2014.01.22 19:47:00 -
[1193] - Quote
Billy McCandless wrote:baltec1 wrote:
This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen.
Well thats one reason not to go. As we both pointed out, its hard to do much if you are just going to get shot to pieces. Maybe Jenn can give me some tips on how to avoid the CoT system-sweeping fleets.
Why on earth would they *not* shoot you? Given the existence of cyno ships, neutral is as good as hostile. Not posting on my main, and loving it.-á Because free speech.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
4442
|
Posted - 2014.01.22 19:49:00 -
[1194] - Quote
Billy McCandless wrote:baltec1 wrote:
This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen.
Well thats one reason not to go. As we both pointed out, its hard to do much if you are just going to get shot to pieces. Maybe Jenn can give me some tips on how to avoid the CoT system-sweeping fleets.
Null missions (and complexes) are in deadspace. Once inside deadspace, someone looking for yo has to use probes to get to you. You can see probes in d-scan (even the pro "only deploy probes once you have narrowed down the basic area the guy is in" super quick probers have to expose themselves eventually to get you). if you are picking the right blitzable missions you shold be anywhere long enough to get scanned down
The only things you have to worry about is getting into and out of the station and maybe jumping gates (though if you are smart you will set up in stations that have multiple agents and once you have high enough standings, decline the out of system missions). Insta-undocks + nullified T3 ship (the best null mission runners) are the key, plus now mobile depots for refitting.
Half the fun of PVE outside of high sec is avoiding people trying to blow you up and steal your loot.
NPC null missions are the only real bright spots in null pve. The rest of it is easily disrupted or enslaved a truly evil random number generator.
|

Kimmi Chan
Tastes Like Purple
728
|
Posted - 2014.01.22 19:50:00 -
[1195] - Quote
Kaarous Aldurald wrote:Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:baltec1 wrote:Plus it does not fix the problem of the vast bulk of null sec being useless.
Neither does nerfing HS... If we cannot buff it then that leaves but one option. My house is ******. Your house should be ****** too. Because that philosophy has always improved the quality of life for all parties involved.  Oh, that's just hyperbole and you know it. Especially for an inappropriate comparison in the first place. Buffing the other areas of space would cause inflation. Inflation is a bad, bad thing, especially with regards to new player retention. Being brought down to par with the rest of space is not some heinous punishment, you've been enjoying the imbalance for years now anyway.
Hyperbole is saying **** like "I can't make money where I live because where other people live is better."
******* move already. Or stay there and HTFU.
You're like people in every Mellencamp song ever. Living in your little pink house and out of work because the ******* brick factory closed. Move to where the money is or find another way to make money. Seems pretty damn simple to me.
Also confirming that brick factory work isn't that great anyway and you're better off.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2169
|
Posted - 2014.01.22 19:50:00 -
[1196] - Quote
Quote:If you want Null Sec to be like High sec, you know, loads of infinite ISK and no risk from AFK cloaky ******* or "oh **** a neutral, I'd better dock up", there is already a place in the game for that - it's called High Sec.
It's not 100% safe mind you, but it is safe enough.
Quote:******* move already. Or stay there and HTFU.
It always makes me laugh to see "well just go highsec yourself!" as the response.
Not only is it not a good way to defend something suspected of being overpowered by telling me I should be doing it too, but all of highsec should pray that the Goons never actually do this. The result would be, while hilarious, highly detrimental to the average citizen of highsec. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 19:57:00 -
[1197] - Quote
Kimmi Chan wrote:
Why is it that if it sucks for you it's "imbalance"?
Tell me why you would take the greater risks in null sov space to earn less than in high sec with full concord protection? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Billy McCandless
The McCandless Clan Turing Tested
73
|
Posted - 2014.01.22 19:57:00 -
[1198] - Quote
Kaarous Aldurald wrote:
Why on earth would they *not* shoot you? Given the existence of cyno ships, neutral is as good as hostile.
Apparently, they dont shoot Jenn
I was hoping for her secret.
But sadly its not forth-coming.
Just old tried and tested (and failing) options.
Looks like I shall have to devise my own.
Oh wait, I DO kill probers in Nullsec
Silly me, how did I forget. Maybe some enterprising soul will use the same technique to kill Null Missioners.
Its easy, so Im suprised they dont already. |

Kimmi Chan
Tastes Like Purple
730
|
Posted - 2014.01.22 19:58:00 -
[1199] - Quote
Kaarous Aldurald wrote:Quote:If you want Null Sec to be like High sec, you know, loads of infinite ISK and no risk from AFK cloaky ******* or "oh **** a neutral, I'd better dock up", there is already a place in the game for that - it's called High Sec.
It's not 100% safe mind you, but it is safe enough.
Quote:******* move already. Or stay there and HTFU.
It always makes me laugh to see "well just go highsec yourself!" as the response. Not only is it not a good way to defend something suspected of being overpowered by telling me I should be doing it too, but all of highsec should pray that the Goons never actually do this. The result would be, while hilarious, highly detrimental to the average citizen of highsec.
You already are. So is Baltec. And if you read this thread (which I know you have Kaarous), it would seem that everyone, save a small few daring individuals such as Jenn, are already here.
Even Baltec admitted to wanting to nerf his own income. Of course, that's not hyperbole either yea?
baltec1 wrote:Kimmi Chan wrote: Aren't you just asking to nerf your own income?
In short, yes.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2169
|
Posted - 2014.01.22 20:04:00 -
[1200] - Quote
Billy McCandless wrote:Kaarous Aldurald wrote:
Why on earth would they *not* shoot you? Given the existence of cyno ships, neutral is as good as hostile.
Apparently, they dont shoot Jenn I was hoping for her secret. But sadly its not forth-coming. Just old tried and tested (and failing) options. Looks like I shall have to devise my own. Oh wait, I DO kill probers in Nullsec Silly me, how did I forget. Maybe some enterprising soul will use the same technique to kill Null Missioners. Its easy, so Im suprised they dont already.
Well, first of all, Jenn is a dude.
Secondly, the trick is not getting caught. Knowing and using the MWD+Cloak trick, watching for probes, and judicious use of DotLan to avoid potential gatecamp systems tends to work fairly well.
So, it's not that they wouldn't shoot Jenn, it's that he doesn't give them a chance to do it. Not posting on my main, and loving it.-á Because free speech.-á |

Billy McCandless
The McCandless Clan Turing Tested
73
|
Posted - 2014.01.22 20:08:00 -
[1201] - Quote
Kaarous Aldurald wrote: Well, first of all, Jenn is a dude.
Secondly, the trick is not getting caught. Knowing and using the MWD+Cloak trick, watching for probes, and judicious use of DotLan to avoid potential gatecamp systems tends to work fairly well.
So, it's not that they wouldn't shoot Jenn, it's that he doesn't give them a chance to do it.
Well she looks like a female to me
And I guess they dont do what Donny Dont Does
And Im not sure that you could call it a "trick" anymore. |

MatrixSkye Mk2
Republic University Minmatar Republic
718
|
Posted - 2014.01.22 20:08:00 -
[1202] - Quote
Kaarous Aldurald wrote:Nerfs that effect other areas of space are not nerfs to highsec, they are nerfs to everything...
High end anom nerfs on the other hand, are nerfs to just nullsec. And this is exactly the double standard I speak of. Let's take this one step at a time. First, list the nerfs you consider to be exclusive to null. And keep in mind I'm using your own definition of "nerf". For example, by your own standards, a nerf to the Forsaken sites is not a nerf to null because these sites exist outside of null.
Quote:Industry in any area but highsec is entirely unviable This is an untrue and baseless claim. I actually do my manufacturing in lo sec exclusively and have managed to make billions per week while spending less time logged in. I left hi sec precisely because I had reached a ceiling impeding me from being more efficient with my time and efforts. And no, I do not build capitals.
Quote:Personal income is far more viable in highsec than anywhere else. While the individual upper bounds of nullsec may be higher, they are subtractive, and thus not sustainable for any significant population size. As opposed to L4s, which can be done by hundreds of people without end, ever, in near total safety. I'm not so sure I buy the whole 'null income is unsustainable'. There are plenty of null systems with zero human interaction. I've tried to set shop and make some of this 'pitiful' unsustainable isk you speak of in null. Naturally, I'm driven away by the null holders. You know why? Because they want it that way. They don't use the space efficiently (or even at all!) and also don't want anyone else using it. So let me ask you, might this not be causing some of that unsustainability problem you speak of? Because that is where I'd start looking.
Quote:make highsec less safe by some means, so that more loss can be generated. And this fixes null industry and its unsustainability how exactly? And how does lowering L4 payouts relieve null from its industry issues? We go back to the questions of what is it exactly you're trying to fix. Yes, you say it forces people to move from their home system making things more interesting (for you), but I fail to see how it addresses the issues you claim you want to fix. |

MatrixSkye Mk2
Republic University Minmatar Republic
718
|
Posted - 2014.01.22 20:13:00 -
[1203] - Quote
baltec1 wrote:This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen. If I were a betting man, I'd bet the primary reason most people don't head to null is because of the ****** politics and asshattery that is perceived to go on there, whether true or not. I for one, don't want to surrender my autonomy and my fun/play time to someone else. You want more people in null? What have you done to change that perception? What has your alliance done to change that perception, besides admitting that its goal is to ruin everyone else's game ? |

baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 20:13:00 -
[1204] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Nerfs that effect other areas of space are not nerfs to highsec, they are nerfs to everything...
High end anom nerfs on the other hand, are nerfs to just nullsec. And this is exactly the double standard I speak of. Let's take this one step at a time. First, list the nerfs you consider to be exclusive to null. And keep in mind I'm using your own definition of "nerf". For example, by your own standards, a nerf to the Forsaken sites is not a nerf to null because these sites exist outside of null.
These forsaken sites could not be run like the ones in sov null. It was a nerf to sov null to stop activity only happening in sov nul.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2169
|
Posted - 2014.01.22 20:15:00 -
[1205] - Quote
Quote:You already are. So is Baltec.
That is correct.
And my presence in highsec is a bad thing for plenty of people. I go out of my way to make this so, for as many people as I can.
Moreso Baltec than I, however, at least for anyone who pilots a freighter. Pretty sure I can lay about a dozen freighter kills at the feet of Bat Country in the last few weeks.
But this isn't *all* of them. If you really think that some highsec mission alts equal the entirety of a massive nullsec alliance descending on the denizens of highsec... then I have a bridge to sell you. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
730
|
Posted - 2014.01.22 20:16:00 -
[1206] - Quote
baltec1 wrote:Tell me why you would take the greater risks in null sov space to earn less than in high sec with full concord protection?
To have fun. Understand sir that ISK/hr is not how I measure success. The problem is that I've never really made the connection between Null and a "fun" place. Your results and experience may differ.
If I were to play the role of an ISK/hr *****, you would have to make it really worth my while to get me to go to Null. But I can also tell you that I:
Do not currently rake in 150-180 million ISK/hr running missions. Do not run any incursions.
You might recall that I'm "doing it wrong".
Honestly, I don't have a dog in this fight. But you seem convinced that:
1) CCP is ******* clueless about what is happening in Null Sec.
And
2) CCP is not ruining the game, they're just ruining YOUR game.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Jenn aSide
STK Scientific Initiative Mercenaries
4442
|
Posted - 2014.01.22 20:17:00 -
[1207] - Quote
Frostys Virpio wrote:baltec1 wrote:Billy McCandless wrote:
So why not just pop into NPC Null for your LP?
Not only can these handful of systems not support tens of thousand players but if we even try they will be **** caged by every hostile power going. Plus it does not fix the problem of the vast bulk of null sec being useless. Was there ever a reason given why some space is literraly **** in null? Not why it is because thats documented somewhere I could probably read but why it was created that way? Why to 0.0 to -1.0 "hidden" sec status and all. Why not only different kind of rat and ice like in high?
The answer is long and complicated. Basically, the problem with null is CCPs piecemeal approach to things.
When I started, anomalies and complexes alike had to be scanned down. Belt ratting was a MAJOR source of income (so much so that the most coveted systems for ratting where those with a lot of belts, blue on blue fights would occur sometimes when one guy was chaining and some idiot would mess up his chain). But all in all Null sec couldn't even support the paltry sums of characters it had back then.
Then came Dominion and the ability to upgrade systems. it was great, you could take any system and make it militarily viable enough to support 3, 4 , maybe 5 people doing anomalies at a time and a similar number of people mining (with complexes and wormholes appearing in systems more often with the right upgrades, those were basically a bonus). The problem was that it made ALL space the exact same.
That's where the nerfing started, in the name of "driving conflict" CCP radically changed the miltary upgrade system, now the VAST majority of sov null sec could no longer support even ONE ratter with enough isk per hour to make living in that system a viable alternative to high sec with it's endless lvl 4 missions and now incursions.. Overnight null sec turned into the vast space-desert it was before, and it's stayed that way.
At the core of the problem was the fact that CCP used existing content (anomalies) are the core of it's military upgrade scheme. Anomalies POUR liquid isk into the economy, and this was exacerbated by CCP ending gun mining, which mean that 8 regions that weren't injecting any isk into the economy (Drone Regions) were now just like the rest of SOV null. 8 new isk spewing regions didn't help the EVe economy one bit.
What CCP should have done instead of using anoms as the base of the military upgrade scheme was what they did with low sec; introduced LP (FW, lvl5 missions) or tag 9clone soldier) based ways to make isk. Anomalies were never designed to be a large scale isk harvesting activity.
Because anomalies spew liquid isk, doing any buffing of null is a mistake because stuffing the economy with new isk is a mistake. When it comes to pew pew PVE, CCP has options, fix anomalies to spew something other than isk, or(and?) nerf the ridicules high isk activities of high sec that should exist in the 1st place.
With industry, it's a whole different thing. Null industry will NEVER be able to compete with high sec industry as long high industry is basically free and npc based. That's where the nerfing needs to happen.
The situation isn't that high sec is a bunch of fat cats sitting around, it's that those of us who would not have to deal with being in high sec are stuck. Our choices are live in null sec and suffer in a sub optimal situation, or stay connected at the hip to high sec. CCP talked about the idea of living in null in a self sufficient fashion, but it's just not possible while it's cheaper to just ship everything from jita, and it's cheaper because the game is broken. |

baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 20:17:00 -
[1208] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen. If I were a betting man, I'd bet the primary reason most people don't head to null is because of the ****** politics and asshattery that is perceived to go on there, whether true or not. I for one, don't want to surrender my autonomy and my fun/play time to someone else. You want more people in null? What have you done to change that perception? What has your alliance done to change that perception, besides admitting that its goal is to ruin everyone else's game  ?
Well there is the fact that we have made CCP fix several bugs and pushed to fix several more broken areas. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9914
|
Posted - 2014.01.22 20:18:00 -
[1209] - Quote
Kimmi Chan wrote:baltec1 wrote:Tell me why you would take the greater risks in null sov space to earn less than in high sec with full concord protection? To have fun. Understand sir that ISK/hr is not how I measure success.
So nerfing high sec income wont be an issue for you then.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
788
|
Posted - 2014.01.22 20:21:00 -
[1210] - Quote
baltec1 wrote:Kimmi Chan wrote:My house is ******. Your house should be ****** too. Because that philosophy has always improved the quality of life for all parties involved.  This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen.
Maybe thats the reason why are null sec SOE mission hubs sooooo much populated compared to those in hisec right? Not to mention that nullsec SOE pays 50% more LPs than in hisec.
. |

MatrixSkye Mk2
Republic University Minmatar Republic
719
|
Posted - 2014.01.22 20:23:00 -
[1211] - Quote
baltec1 wrote:These forsaken sites could not be run like the ones in sov null. It was a nerf to sov null to stop activity only happening in sov nul. baltec1, this nerf did not just affect your null sec blaster boat. Anyone and everyone running these sites were affected, irregardless on where they spawned. You know this. |

Jenn aSide
STK Scientific Initiative Mercenaries
4442
|
Posted - 2014.01.22 20:23:00 -
[1212] - Quote
Kimmi Chan wrote:baltec1 wrote:Tell me why you would take the greater risks in null sov space to earn less than in high sec with full concord protection? To have fun. Understand sir that ISK/hr is not how I measure success. The problem is that I've never really made the connection between Null and a "fun" place. Your results and experience may differ. If I were to play the role of an ISK/hr *****, you would have to make it really worth my while to get me to go to Null. But I can also tell you that I: Do not currently rake in 150-180 million ISK/hr running missions. Do not run any incursions. You might recall that I'm "doing it wrong". Honestly, I don't have a dog in this fight. But you seem convinced that: 1) CCP is ******* clueless about what is happening in Null Sec. And 2) CCP is not ruining the game, they're just ruining YOUR game.
I underlined the problem. The only reason to go to null is "just for kicks". The only way to maintain a reasonable lifestyle in EVE (reasonable meaning "making enough isk to do what you want such as throwing away ships in pvp or losing ships in say a wormhole) is to be a slave to high sec.
It wasn't always that way. used to be that (at least with combat pve, industry has always be screwy), you wanted the kind of isk you can make right now in an incursion or from SOE/Thukker missions, you went to null sec and risked losing your ship. now you risk nothing but a gank squad if you are too shiney or some pissed off Germans popping your MOM ahead of schedule.....
CCP needs to restore the balance. The only place in EVE that works right nowadays are wormholes (maximum risk, maximum rewards). |

Billy McCandless
The McCandless Clan Turing Tested
73
|
Posted - 2014.01.22 20:23:00 -
[1213] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:This is about game balance. If there is no reason to go to null then people will not go to null, if the only way to fix the game is to nerf high sec then thats what must happen. If I were a betting man, I'd bet the primary reason most people don't head to null is because of the ****** politics and asshattery that is perceived to go on there, whether true or not. I for one, don't want to surrender my autonomy and my fun/play time to someone else. You want more people in null? What have you done to change that perception? What has your alliance done to change that perception, besides admitting that its goal is to ruin everyone else's game  ? Well there is the fact that we have made CCP fix several bugs and pushed to fix several more broken areas.
Yes but more to the point, are you more concerned with your own profitability in your space, or are you saying it would be better for all if more people went there?
Im just of the opinion that while, I accept, its possible to mission scan and even mine in null, without doing the Grand Alliance dance (Im avoiding the G word cos it offends Jenn for some reason), its impossible for anyone to live there.
So, this leaves the situation that Grand Alliances can live there but not profit and small operators can profit but not live there.
Thats certainly how it seems to be falling. |

Jenn aSide
STK Scientific Initiative Mercenaries
4442
|
Posted - 2014.01.22 20:25:00 -
[1214] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:These forsaken sites could not be run like the ones in sov null. It was a nerf to sov null to stop activity only happening in sov nul. baltec1, this nerf did not just affect your null sec blaster boat. Anyone and everyone running these sites were affected, irregardless on where they spawned. You know this.
This is incorrect, Baltec isn't taling about the npc AI change, he's talking about the forsaken hub nerf, exclusive to null sec.
|

MatrixSkye Mk2
Republic University Minmatar Republic
719
|
Posted - 2014.01.22 20:27:00 -
[1215] - Quote
baltec1 wrote:Well there is the fact that we have made CCP fix several bugs and pushed to fix several more broken areas. Yeah, I'm also for fixing bugs, especially those that affect me the greatest. It doesn't mean I'm promoting an exodus into null. |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:28:00 -
[1216] - Quote
TharOkha wrote:
Maybe thats the reason why are null sec SOE mission hubs sooooo much populated compared to those in hisec right? Not to mention that nullsec SOE pays 50% more LPs than in hisec.
You expect us to dump tens of thousands of our people into fewer than ten systems out of several thousand?
We want sov null to be viable, telling people to just go to NPC null does not solve the massive problem that sov null has. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:29:00 -
[1217] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:Well there is the fact that we have made CCP fix several bugs and pushed to fix several more broken areas. Yeah, I'm also for fixing bugs, especially those that affect me the greatest. It doesn't mean I'm promoting an exodus into null.
Tech nerf. Who just also happened to own most of the tech moons again? Join Bat Country today and defend the Glorious Socialist Dictatorship |

MatrixSkye Mk2
Republic University Minmatar Republic
719
|
Posted - 2014.01.22 20:32:00 -
[1218] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:Well there is the fact that we have made CCP fix several bugs and pushed to fix several more broken areas. Yeah, I'm also for fixing bugs, especially those that affect me the greatest. It doesn't mean I'm promoting an exodus into null. Tech nerf. Who just also happened to own most of the tech moons again? The tech nerf was actually a fix. Tech is not even an R64! Come on, you know this :). |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:34:00 -
[1219] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:These forsaken sites could not be run like the ones in sov null. It was a nerf to sov null to stop activity only happening in sov nul. baltec1, this nerf did not just affect your null sec blaster boat. Anyone and everyone running these sites were affected, irregardless on where they spawned. You know this.
They couldn't run them like in null sov because they have no access to sov upgrades. It is impossible to do what we were doing outside of sov space.
The nerf was only aimed at sov space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mario Putzo
Welping and Dunking.
61
|
Posted - 2014.01.22 20:35:00 -
[1220] - Quote
The obvious answer is to buff lowsec. If null is too poor, and highsec is to rich yet changing either would disrupt either...clearly the only answer is to make Lowsec the area to make all the isk. |

Jenn aSide
STK Scientific Initiative Mercenaries
4442
|
Posted - 2014.01.22 20:36:00 -
[1221] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:Well there is the fact that we have made CCP fix several bugs and pushed to fix several more broken areas. Yeah, I'm also for fixing bugs, especially those that affect me the greatest. It doesn't mean I'm promoting an exodus into null. Tech nerf. Who just also happened to own most of the tech moons again?
That's right.
Lets not forget the high end DEd complex nerf. Used to be that 10/10s used to have more overseer personal effects in them.
for example, the Angel 10/10 (Angel Cartel Naval Shipyard) used to drop 500 mil worth of OPEs (5 OPEs in all). So you could go into that 10/10 knowing you were gonna atleast make 500 mil even if you got no deadspace drop. It was worthwhile to take freinds, you could still make a profit.
Now it's foolish to take friends because a lot of time you'll get nothing good and have to split 200 mil 2 or 3 ways when you all could have made more isk running missions in high sec in the time it took you to clear the 1st 4 rooms and kill the boss in the 5th.
Hows that for a null only nerf?
|

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:37:00 -
[1222] - Quote
MatrixSkye Mk2 wrote: The tech nerf was actually a fix. Tech is not even an R64! Come on, you know this :).
Tech was by far the best moon to own for years. We said it was a bad change when they nerfed the old moneypot that BoB owned in fortress delve.
Learn your history. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MatrixSkye Mk2
Republic University Minmatar Republic
719
|
Posted - 2014.01.22 20:42:00 -
[1223] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:These forsaken sites could not be run like the ones in sov null. It was a nerf to sov null to stop activity only happening in sov nul. baltec1, this nerf did not just affect your null sec blaster boat. Anyone and everyone running these sites were affected, irregardless on where they spawned. You know this. They couldn't run them like in null sov because they have no access to sov upgrades. It is impossible to do what we were doing outside of sov space. The nerf was only aimed at sov space. Yet it still affected them. It may have affected your gameplay more significantly. But it still is a nerf to everyone running these sites.
Or, would you say that the nerf to siege missiles a few years ago was a nerf to mission runners because it most significantly affected mission runners?
You can't have it both ways :). |

Benny Ohu
Chaotic Tranquility Casoff
2239
|
Posted - 2014.01.22 20:44:00 -
[1224] - Quote
is Not Getting It some kind of new sport |

Kaarous Aldurald
ROC Academy The ROC
2169
|
Posted - 2014.01.22 20:44:00 -
[1225] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:These forsaken sites could not be run like the ones in sov null. It was a nerf to sov null to stop activity only happening in sov nul. baltec1, this nerf did not just affect your null sec blaster boat. Anyone and everyone running these sites were affected, irregardless on where they spawned. You know this. They couldn't run them like in null sov because they have no access to sov upgrades. It is impossible to do what we were doing outside of sov space. The nerf was only aimed at sov space. Yet it still affected them. It may have affected your gameplay more significantly. But it still is a nerf to everyone running these sites. Or, would you say that the nerf to siege missiles a few years ago was a nerf to mission runners because it most significantly affected mission runners? You can't have it both ways :).
The doublethink here is startling. Even for me, and I used to work at an insurance company. Not posting on my main, and loving it.-á Because free speech.-á |

MatrixSkye Mk2
Republic University Minmatar Republic
719
|
Posted - 2014.01.22 20:45:00 -
[1226] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote: The tech nerf was actually a fix. Tech is not even an R64! Come on, you know this :).
Tech was by far the best moon to own for years. We said it was a bad change when they nerfed the old moneypot that BoB owned in fortress delve. You're changing the subject. You claimed the tech nerf was a nerf to null. Is this still your position? |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:50:00 -
[1227] - Quote
MatrixSkye Mk2 wrote: Yet it still affected them. It may have affected your gameplay more significantly. But it still is a nerf to everyone running these sites.
Or, would you say that the nerf to siege missiles a few years ago was a nerf to mission runners because it most significantly affected mission runners?
You can't have it both ways :).
You ignoring facts does not change them.
This was a nerf aimed directly at null sov space. The forsaken hubs outside of null sov could not be run in the same way and was not a nerf in those areas of space because the ships being used will easily take care of frigates. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
731
|
Posted - 2014.01.22 20:51:00 -
[1228] - Quote
baltec1 wrote:Kimmi Chan wrote:baltec1 wrote:Tell me why you would take the greater risks in null sov space to earn less than in high sec with full concord protection? To have fun. Understand sir that ISK/hr is not how I measure success. So nerfing high sec income wont be an issue for you then.
Not... even... a... little... bit...
But it also won't make Null Sec any more profitable.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:53:00 -
[1229] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:MatrixSkye Mk2 wrote: The tech nerf was actually a fix. Tech is not even an R64! Come on, you know this :).
Tech was by far the best moon to own for years. We said it was a bad change when they nerfed the old moneypot that BoB owned in fortress delve. You're changing the subject. You claimed the tech nerf was a nerf to null. Is this still your position?
I said we pushed to nerf tech despite the fact that it would greatly harm our coalition because it was imbalanced.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 20:57:00 -
[1230] - Quote
Kimmi Chan wrote:
Not... even... a... little... bit...
But it also won't make Null Sec any more profitable.
No it wont. But it will make it more viable.
The goal isnt to make more isk, it to make null desirable to go to. Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
789
|
Posted - 2014.01.22 21:03:00 -
[1231] - Quote
baltec1 wrote:Kimmi Chan wrote:
Not... even... a... little... bit...
But it also won't make Null Sec any more profitable.
No it wont. But it will make it more viable. The goal isnt to make more isk, it to make null desirable to go to.
Why would anyone go to nullsec if there are poor isk opportunities?. Remove all hisec PvE and players will go to jita to trade....or maybe they will start to gank freighters, or do industry....or whatever...
. |

Kimmi Chan
Tastes Like Purple
731
|
Posted - 2014.01.22 21:04:00 -
[1232] - Quote
baltec1 wrote:Kimmi Chan wrote:
Not... even... a... little... bit...
But it also won't make Null Sec any more profitable.
No it wont. But it will make it more viable. The goal isnt to make more isk, it to make null desirable to go to.
And explain to me again the logic of how making something else suck more makes another place suck less.
Baltec's Theory of Relativity.
Null sec must suck less than High Sec - for everything.
Anything less than that still leaves Null wanting.
You do know that people in Null are not the only people playing this game yea?
I'm not sayin' anything, I'm just sayin'. You know what I'm sayin'?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2170
|
Posted - 2014.01.22 21:08:00 -
[1233] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
Not... even... a... little... bit...
But it also won't make Null Sec any more profitable.
No it wont. But it will make it more viable. The goal isnt to make more isk, it to make null desirable to go to. And explain to me again the logic of how making something else suck more makes another place suck less. Baltec's Theory of Relativity. Null sec must suck less than High Sec - for everything. Anything less than that still leaves Null wanting. You do know that people in Null are not the only people playing this game yea? I'm not sayin' anything, I'm just sayin'. You know what I'm sayin'?
You're not even trying to argue the point anymore.
You can't buff null, because inflation.
The next steps are obvious. It just hasn't been taken yet because CCP fears the outcry that any real nerf to highsec would cause.
And that's it. One group holding the gameplay of another group hostage by threatening to withdraw their subs if any action is taken against them. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
9915
|
Posted - 2014.01.22 21:09:00 -
[1234] - Quote
Kimmi Chan wrote:
And explain to me again the logic of how making something else suck more makes another place suck less.
Baltec's Theory of Relativity.
Null sec must suck less than High Sec - for everything.
Anything less than that still leaves Null wanting.
You do know that people in Null are not the only people playing this game yea?
I'm not sayin' anything, I'm just sayin'. You know what I'm sayin'?
Power creep.
CCP have started to balance things smartly. Gone are the days where they would try to buff their way out of an imbalance. Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Amril-Kesh
4S Corporation Goonswarm Federation
8752
|
Posted - 2014.01.22 21:11:00 -
[1235] - Quote
Kaarous Aldurald wrote:You can't buff null, because inflation. You can, if you can find a way to increase personal income without increasing the isk faucet. My EVE Videos |

TharOkha
0asis Group
789
|
Posted - 2014.01.22 21:12:00 -
[1236] - Quote
James Amril-Kesh wrote:Kaarous Aldurald wrote:You can't buff null, because inflation. You can, if you can find a way to increase personal income without increasing the isk faucet.
This is something that i agree with... . |

James Amril-Kesh
4S Corporation Goonswarm Federation
8752
|
Posted - 2014.01.22 21:17:00 -
[1237] - Quote
TharOkha wrote:James Amril-Kesh wrote:Kaarous Aldurald wrote:You can't buff null, because inflation. You can, if you can find a way to increase personal income without increasing the isk faucet. This is something that i agree with... The question is how. Loot drops wouldn't work, as the more people that get them the less valuable they'd be on the market. LP wouldn't work, as that would end up being a nerf to highsec and you run into the same problem as above (LP devaluation). My EVE Videos |

Kaarous Aldurald
ROC Academy The ROC
2170
|
Posted - 2014.01.22 21:19:00 -
[1238] - Quote
James Amril-Kesh wrote:Kaarous Aldurald wrote:You can't buff null, because inflation. You can, if you can find a way to increase personal income without increasing the isk faucet.
True, but LP is enough of a crutch in that regard already.
Personally I like how they did it with wormholes, where the income is generated through the generation of useful production materials.
That does leave their income open to market manipulation, but then whose isn't? Not posting on my main, and loving it.-á Because free speech.-á |

James Amril-Kesh
4S Corporation Goonswarm Federation
8752
|
Posted - 2014.01.22 21:20:00 -
[1239] - Quote
Kaarous Aldurald wrote:James Amril-Kesh wrote:Kaarous Aldurald wrote:You can't buff null, because inflation. You can, if you can find a way to increase personal income without increasing the isk faucet. True, but LP is enough of a crutch in that regard already. Personally I like how they did it with wormholes, where the income is generated through the generation of useful production materials. That does leave their income open to market manipulation, but then whose isn't? A lot of wormhole income is generated through sale of blue loot to NPC sell orders. In other words, an isk faucet. My EVE Videos |

Kimmi Chan
Tastes Like Purple
731
|
Posted - 2014.01.22 21:20:00 -
[1240] - Quote
Kaarous Aldurald wrote:You're not even trying to argue the point anymore.
You can't buff null, because inflation.
The next steps are obvious. It just hasn't been taken yet because CCP fears the outcry that any real nerf to highsec would cause.
And that's it. One group holding the gameplay of another group hostage by threatening to withdraw their subs if any action is taken against them.
The next step is the ESS. Are you certain this is moving in the right direction?
It seems that if CCP truly recognized an imbalance wouldn't they give you a little buff and not this spawn of ****.
And as far as all the null alliance alts coming to high sec (the same kind of hyberbole as miners and highsec bears threatening to quit if they get nerfed and let's face it - it is all empty threats on both sides of this):
Will they gank miners? - we have people that do that already.
Will they bait mission runners and shoot at MTU's waiting for drones to aggress? - we have people that do that already.
Will they grief-dec Indy corps? - we have people that do that already.
Will they blow the crap out of freighters on the Jita undock? - we have people that do that already.
So if you all do come up - please do something new and original. We already have people doing all of this other crap. 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.22 21:25:00 -
[1241] - Quote
Kimmi Chan wrote:Will they gank miners? - we have people that do that already. Will they bait mission runners and shoot at MTU's waiting for drones to aggress? - we have people that do that already. Will they grief-dec Indy corps? - we have people that do that already. Will they blow the crap out of freighters on the Jita undock? - we have people that do that already. So if you all do come up - please do something new and original. We already have people doing all of this other crap. 
We are already the biggest players in all of these activities. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2170
|
Posted - 2014.01.22 21:26:00 -
[1242] - Quote
Quote:The next step is the ESS. Are you certain this is moving in the right direction?
The ESS as it currently stands (the second incarnation anyway) is a fairly hefty nerf to highsec.
Quote:And as far as all the null alliance alts coming to high sec (the same kind of hyberbole as miners and highsec bears threatening to quit if they get nerfed and let's face it - it is all empty threats on both sides of this):
Will they gank miners? - we have people that do that already.
Will they bait mission runners and shoot at MTU's waiting for drones to aggress? - we have people that do that already.
Will they grief-dec Indy corps? - we have people that do that already.
Will they blow the crap out of freighters on the Jita undock? - we have people that do that already.
So if you all do come up - please do something new and original. We already have people doing all of this other crap.
So, you're saying that a few thousand more people running around ganking miners, wardeccing indy corps, and blasting freighters... wouldn't be a big issue?
Oh, how I wish. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
731
|
Posted - 2014.01.22 21:44:00 -
[1243] - Quote
baltec1 wrote:Kimmi Chan wrote:Will they gank miners? - we have people that do that already. Will they bait mission runners and shoot at MTU's waiting for drones to aggress? - we have people that do that already. Will they grief-dec Indy corps? - we have people that do that already. Will they blow the crap out of freighters on the Jita undock? - we have people that do that already. So if you all do come up - please do something new and original. We already have people doing all of this other crap.  We are already the biggest players in all of these activities.
Then working as intended. High sec should not be 100% safe and I commend your efforts!
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
731
|
Posted - 2014.01.22 21:49:00 -
[1244] - Quote
Kaarous Aldurald wrote:The ESS as it currently stands (the second incarnation anyway) is a fairly hefty nerf to highsec.
I will go check that out. I saw a laundry list of changes but wasn't really paying attention to it. How bad is it that a week after it's announced and before it even goes live they need to make a half dozen changes to it?
Kaarous Aldurald wrote:So, you're saying that a few thousand more people running around ganking miners, wardeccing indy corps, and blasting freighters... wouldn't be a big issue?
Oh, how I wish.
Then working as intended. High sec should not be 100% safe and I commend your efforts!
But even having thousands of people ganking, baiting, wardeccing, freighter-shooting, and Jita scamming still does not make Null suck any less.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

PotatoOverdose
Handsome Millionaire Playboys
938
|
Posted - 2014.01.22 21:51:00 -
[1245] - Quote
Kaarous Aldurald wrote: The ESS as it currently stands (the second incarnation anyway) is a fairly hefty nerf to highsec.
Not really. It just adds more competition on the production side of the lp market.
Interestingly, its pretty much the exact same thing that would happen if a portion of renters and nullbears moved out of null into hisec after a null nerf. More competition over lp markets. |

Hasikan Miallok
Republic University Minmatar Republic
184
|
Posted - 2014.01.22 21:53:00 -
[1246] - Quote
This thread reminds me somewhat of people from Somali under the warlords saying the US and Europe need more crime and street gangs as that is the only way Africa will ever overcome its problem and feed the starving masses. |

Kaarous Aldurald
ROC Academy The ROC
2170
|
Posted - 2014.01.22 21:55:00 -
[1247] - Quote
Hasikan Miallok wrote:This thread reminds me somewhat of people from Somali under the warlords saying the US and Europe need more crime and street gangs as that is the only way Africa will ever overcome its problem and feed the starving masses.
Well in fairness, most of their current problems are Bill Gates' fault anyway. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
731
|
Posted - 2014.01.22 21:58:00 -
[1248] - Quote
Hasikan Miallok wrote:This thread reminds me somewhat of people from Somali under the warlords saying the US and Europe need more crime and street gangs as that is the only way Africa will ever overcome its problem and feed the starving masses.
Not empty quoting and +1 because it made me giggle like a little school girl.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
731
|
Posted - 2014.01.22 21:59:00 -
[1249] - Quote
Kaarous Aldurald wrote:Hasikan Miallok wrote:This thread reminds me somewhat of people from Somali under the warlords saying the US and Europe need more crime and street gangs as that is the only way Africa will ever overcome its problem and feed the starving masses. Well in fairness, most of their current problems are Bill Gates' fault anyway.
FTFY!
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.22 22:02:00 -
[1250] - Quote
Hasikan Miallok wrote:This thread reminds me somewhat of people from Somali under the warlords saying the US and Europe need more crime and street gangs as that is the only way Africa will ever overcome its problem and feed the starving masses.
This is a game, different rules apply. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
958
|
Posted - 2014.01.23 01:48:00 -
[1251] - Quote
Well, Null Income just got buffed, somewhere around 15% in practice probably with a 25% buff for the smart players. And High sec just took a small (Though probably not really significant) knock in income.
Of course, Null ALREADY MAKES MORE. If you bothered reading my maths, I even took LP into account and NULL STILL MADE MORE!
But of course any maths which says High isn't the only place to make isk must be wrong, so you all obviously ignored it.
But anyway, enjoy your 15-25% income buff. And STFU now. |

Kaarous Aldurald
ROC Academy The ROC
2172
|
Posted - 2014.01.23 02:05:00 -
[1252] - Quote
Quote:But of course any maths which says High isn't the only place to make isk must be wrong, so you all obviously ignored it.
Like the part where you admit to removing portions of your own data that don't support your conclusions?
Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
958
|
Posted - 2014.01.23 02:08:00 -
[1253] - Quote
Kaarous Aldurald wrote:Quote:But of course any maths which says High isn't the only place to make isk must be wrong, so you all obviously ignored it. Like the part where you admit to removing portions of your own data that don't support your conclusions? Because those aren't part of the active player in space earning isk calculations and have their value based on things utterly different? Absolutely, and if you had any idea of economics or statistics, you would know removing that is the right thing to do when talking about individual earning income from being in space. Nothing to do with them not supporting my conclusions, but to do with them being totally different data. But, obviously you don't. And you also don't have any figures showing how much isk is actually MADE on the market rather than changes hands, or how much of it comes from Null Sec to begin with and the isk flows back to Null Sec. When dealing with pilots in space however, we have figures and the figures say Null has the isk. Contrary to all the claims otherwise. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
648
|
Posted - 2014.01.23 03:25:00 -
[1254] - Quote
Kaarous Aldurald wrote:Quote:The next step is the ESS. Are you certain this is moving in the right direction?
The ESS as it currently stands (the second incarnation anyway) is a fairly hefty nerf to highsec.
It comes at the exact same time that CCP is adding a faction pirate quality battleship to a highsec LP store (a truly massive LP sink), and follows on from CCP adding a faction pirate quality frigate and cruiser, and moving mindlinks over to LP.
Not only that, sisters isn't releasing an ESS, so highsec gathered LP is going to be more valuable per unit than ESS gathered LP for the foreseeable future.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4442
|
Posted - 2014.01.23 05:09:00 -
[1255] - Quote
Tauranon wrote:Kaarous Aldurald wrote:Quote:The next step is the ESS. Are you certain this is moving in the right direction?
The ESS as it currently stands (the second incarnation anyway) is a fairly hefty nerf to highsec. It comes at the exact same time that CCP is adding a faction pirate quality battleship to a highsec LP store (a truly massive LP sink), and follows on from CCP adding a faction pirate quality frigate and cruiser, and moving mindlinks over to LP. Not only that, sisters isn't releasing an ESS, so highsec gathered LP is going to be more valuable per unit than ESS gathered LP for the foreseeable future.
This is what you posted. What the people defending a bad and utterly indefensible status quo saw in high sec that they benefit from:
Tauranon wrote:Kaarous Aldurald wrote:Blah blah?
Blah blah blahhty blah blah
|

Johan Civire
The Lyran Empire
815
|
Posted - 2014.01.23 05:51:00 -
[1256] - Quote
Ha blah blah... Like i sayed before nothing change people are not calculate to make isk, only alts do that. People in high sec play because the having fun in there ways not whats the best ISK the don`t give a f*ck about that. The want to play in a fearly save zone and thats it. However if the going to remove security thats something els to talk about then the goin to cry but nerfing ISK per hour lmfao.... Really you people play way to long with your calculators.
So there is nothing to talk about even if CCP nerf it so hard that will not break any pilots only the alts pilots the will complaine about the nerf. High sec players are fearly all casual players the don`t give a crap about ISK per hour... Jesus.
Stop argue for something thats useless to talk about. |

Kimmi Chan
Tastes Like Purple
738
|
Posted - 2014.01.23 07:55:00 -
[1257] - Quote
Jenn aSide wrote:What the people defending a bad and utterly indefensible status quo saw in high sec that they benefit from: Tauranon wrote:Kaarous Aldurald wrote:Blah blah?
Blah blah blahhty blah blah
That may be very true Jenn. There are actually people living in High Sec who do not care about ISK/hr. We don't care about LP/hr. We enjoy doing the things we do without the constant dicking around with dipshits in Null. It's not about ISK. It's not about LP. So conversations on those subjects are irrelevant to some of us. But to be fair it's not about ISK for the people in Null either...
baltec1 wrote:No it wont. But it will make it more viable.
The goal isnt to make more isk, it to make null desirable to go to.
No amount of nerfing high sec changes the dynamic of dicking around with dipshits. If anything it just puts more dipshits in Null and for those of use not interested in ISK/hr or dicking around with dipshits it makes Null no more desirable.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kira Enomoto
State War Academy Caldari State
34
|
Posted - 2014.01.23 08:10:00 -
[1258] - Quote
Kimmi Chan wrote: No amount of nerfing high sec changes the dynamic of dicking around with dipshits. If anything it just puts more dipshits in Null and for those of use not interested in ISK/hr or dicking around with dipshits it makes Null no more desirable.
The people I have spoken to in game stay in HS not because of the ISK, but because they cba to deal with the null residents.
This is a situation those who dwell in null have put themselves in, and they are the only ones who can remedy it. CPP can't do anything about the big alliances being comple arses to all those who are not a part of them. (and even to people who are.) |

OldWolf69
IR0N. SpaceMonkey's Alliance
126
|
Posted - 2014.01.23 10:50:00 -
[1259] - Quote
hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours I wonder how much hisec "pvp" we would see if there would be consequences?
|

Prince Kobol
1391
|
Posted - 2014.01.23 10:55:00 -
[1260] - Quote
OldWolf69 wrote:hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours I wonder how much hisec "pvp" we would see if there would be consequences? 
That doesn't make any sense..
All PvP has consequences, i.e you lose your ship.
Can you please explain more? |

OldWolf69
IR0N. SpaceMonkey's Alliance
126
|
Posted - 2014.01.23 10:57:00 -
[1261] - Quote
Prince Kobol wrote:OldWolf69 wrote:hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours I wonder how much hisec "pvp" we would see if there would be consequences?  That doesn't make any sense.. All PvP has consequences, i.e you lose your ship. Can you please explain more? Aren't you bit too old for this?
|

Prince Kobol
1391
|
Posted - 2014.01.23 11:03:00 -
[1262] - Quote
OldWolf69 wrote:Prince Kobol wrote:OldWolf69 wrote:hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours I wonder how much hisec "pvp" we would see if there would be consequences?  That doesn't make any sense.. All PvP has consequences, i.e you lose your ship. Can you please explain more? Aren't you bit too old for this? 
I was just asking you to explain the comment of "I wonder how much hisec "pvp" we would see if there would be consequences"
Now like I said before, all PvP has consequences in so far as at the very least you will lose your ship.
So, what did you mean by "I wonder how much hisec "pvp" we would see if there would be consequences"? |

Safirah
This Space For Rent.
3
|
Posted - 2014.01.23 11:09:00 -
[1263] - Quote
. |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 11:17:00 -
[1264] - Quote
Kimmi Chan wrote:
No amount of nerfing high sec changes the dynamic of dicking around with dipshits. If anything it just puts more dipshits in Null and for those of use not interested in ISK/hr or dicking around with dipshits it makes Null no more desirable.
The only reason we are in high sec is because thats where the isk is.
Nerfing high sec income would make null more desirable to go to and we would go there. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
747
|
Posted - 2014.01.23 11:17:00 -
[1265] - Quote
Safirah wrote:You want PVP play eve online , if you want PVE play something else. safely pve died in this game .
play star citizen instead for PVE
1. No
2. You're in the wrong thread. This thread is about nerfing high sec not removing PVE.
You're telling people they're playing the wrong game and you can't post in the right thread?
Try to stay on topic.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
747
|
Posted - 2014.01.23 11:21:00 -
[1266] - Quote
baltec1 wrote:Kimmi Chan wrote:
No amount of nerfing high sec changes the dynamic of dicking around with dipshits. If anything it just puts more dipshits in Null and for those of use not interested in ISK/hr or dicking around with dipshits it makes Null no more desirable.
The only reason we are in high sec is because thats where the isk is. Nerfing high sec income would make null more desirable to go to and we would go there.
Baltec - It's not about the ISK. You said it yourself.
baltec1 in this very thread wrote:No it wont. But it will make it more viable.
The goal isnt to make more isk, it to make null desirable to go to.
You want to make null more desirable FOR YOU. Not for anyone else - only for YOU.
baltec1 in this very thread wrote:There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kira Enomoto
State War Academy Caldari State
36
|
Posted - 2014.01.23 11:30:00 -
[1267] - Quote
baltec1 wrote:Kimmi Chan wrote:
No amount of nerfing high sec changes the dynamic of dicking around with dipshits. If anything it just puts more dipshits in Null and for those of use not interested in ISK/hr or dicking around with dipshits it makes Null no more desirable.
The only reason we are in high sec is because thats where the isk is. Nerfing high sec income would make null more desirable to go to and we would go there.
No you wont. You will stay and do as you have always done.
|

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 11:39:00 -
[1268] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
No amount of nerfing high sec changes the dynamic of dicking around with dipshits. If anything it just puts more dipshits in Null and for those of use not interested in ISK/hr or dicking around with dipshits it makes Null no more desirable.
The only reason we are in high sec is because thats where the isk is. Nerfing high sec income would make null more desirable to go to and we would go there. Baltec - It's not about the ISK. You said it yourself. baltec1 in this very thread wrote:No it wont. But it will make it more viable.
The goal isnt to make more isk, it to make null desirable to go to. You want to make null more desirable FOR YOU. Not for anyone else - only for YOU. baltec1 in this very thread wrote:There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
Stop misquoting me.
You are taking a lot of my quotes and using them out of context which is only making you look foolish.
If null sec offers us better income than high sec then we will be in null sec. Right now it does not so we are where the best income is located. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 11:40:00 -
[1269] - Quote
Kira Enomoto wrote:
No you wont. You will stay and do as you have always done.
We go where the isk is. We used to live in null but because high sec offers better isk we moved there. Its as simple as that. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
749
|
Posted - 2014.01.23 11:42:00 -
[1270] - Quote
baltec1 wrote:Stop misquoting me.
You are taking a lot of my quotes and using them out of context which is only making you look foolish.
If null sec offers us better income than high sec then we will be in null sec. Right now it does not so we are where the best income is located.
So it is about ISK.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kira Enomoto
State War Academy Caldari State
38
|
Posted - 2014.01.23 11:46:00 -
[1271] - Quote
Kimmi Chan wrote:baltec1 wrote:Stop misquoting me.
You are taking a lot of my quotes and using them out of context which is only making you look foolish.
If null sec offers us better income than high sec then we will be in null sec. Right now it does not so we are where the best income is located. So it is about ISK.
baltec1 in this very thread wrote:No it wont. But it will make it more viable.
The goal isnt to make more isk, it to make null desirable to go to.
baltec1 wrote:If null sec offers us better income than high sec then we will be in null sec. Right now it does not so we are where the best income is located.
I am as confused as you are..... |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 11:51:00 -
[1272] - Quote
Kira Enomoto wrote:
I am as confused as you are.....
Its very simple.
Nerf high sec income to below null sec levels and null sec becomes the best place to go to because thats where the best isk is. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Skeln Thargensen
The Scope Gallente Federation
571
|
Posted - 2014.01.23 11:58:00 -
[1273] - Quote
nullsec has the best LP and LP per ISK already
http://www.evedata.org/iskPerLP.cgi?corp=Serpentis+Corporation
http://www.evedata.org/iskPerLP.cgi?corp=Sisters+of+EVE
and that's without considering food relief or blueprints, just basic items. freelance space bum |

Kimmi Chan
Tastes Like Purple
750
|
Posted - 2014.01.23 11:59:00 -
[1274] - Quote
baltec1 wrote:Kira Enomoto wrote:
I am as confused as you are.....
Its very simple. Nerf high sec income to below null sec levels and null sec becomes the best place to go to because thats where the best isk is.
Baltec, how many people can the average Null system sustain in terms of PvE content such as anoms and sanctums (never lived in Null so I am admittedly ignorant on this subject)?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

ZynnLee Akkori
Perkone Caldari State
48
|
Posted - 2014.01.23 12:15:00 -
[1275] - Quote
baltec1 wrote:Kira Enomoto wrote:
No you wont. You will stay and do as you have always done.
We go where the isk is. We used to live in null but because high sec offers better isk we moved there. Its as simple as that.
Wait. I thought this was a game about shooting spaceships? The miner carebears also just want to make as much isk as they can, but apparently it's not okay for them to do so. Miners have to fit inefficiently and suffer a loss in isk generation. !!HTFU!!
- You want to live in Null and be able to make at least as good money as in highsec (let's leave aside the argument that null is already better ISK).
- Miners want to fit their ship completely for mining.
- You feel forced to live in highsec for the ISK.
- Some miners feel forced to fit tanks.
Double-standard? I propose you !!HTFU!! and go shoot some internet spaceships and stop whining!!  |

Kimmi Chan
Tastes Like Purple
751
|
Posted - 2014.01.23 12:26:00 -
[1276] - Quote
ZynnLee Akkori wrote:Wait. I thought this was a game about shooting spaceships? The miner carebears also just want to make as much isk as they can, but apparently it's not okay for them to do so. Miners have to fit inefficiently and suffer a loss in isk generation. !!HTFU!!
- You want to live in Null and be able to make at least as good money as in highsec (let's leave aside the argument that null is already better ISK).
- Miners want to fit their ship completely for mining.
- You feel forced to live in highsec for the ISK.
- Some miners feel forced to fit tanks.
Double-standard? I propose you !!HTFU!! and go shoot some internet spaceships and stop whining!! 
Not really constructive - also anyone flying in space should fit a tank to defend themselves. Not because of ISK but because well, you know, people are going to shoot at you. 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Diamond Zerg
Taking Solo Away.
41
|
Posted - 2014.01.23 12:34:00 -
[1277] - Quote
Guys, don't be mean to Baltec, he has a good point.
There are many players in EVE that would be happy to take the risk of venturing into nullsec, lowsec and WH space if the rewards were more worthwhile.
At the moment however, level 4s in hisec are just way too profitable, as the risk is so low and there is so little downtime.
Furthermore, hisec level 4s can be easily botted/ISBOXEDGÇö these things are much harder outside of hisec. |

ZynnLee Akkori
Perkone Caldari State
48
|
Posted - 2014.01.23 12:35:00 -
[1278] - Quote
That's true, and I am actually one of them. Still, the irony........... |

Kimmi Chan
Tastes Like Purple
751
|
Posted - 2014.01.23 12:36:00 -
[1279] - Quote
Diamond Zerg wrote:Guys, don't be mean to Baltec, he has a good point.
There are many players in EVE that would be happy to take the risk of venturing into nullsec if the rewards were more worthwhile.
I don't disagree that he has a valid and reasonable concern. I take issue with the proposed solution, vague as it is, and the end result.
Don't you have some warlording to do? 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kira Enomoto
State War Academy Caldari State
39
|
Posted - 2014.01.23 12:57:00 -
[1280] - Quote
baltec1 wrote:Kira Enomoto wrote:
I am as confused as you are.....
Its very simple. Nerf high sec income to below null sec levels and null sec becomes the best place to go to because thats where the best isk is.
The level should be LS isk/hr + a risk % = HS isk/hr
They should be equal if you account for the added risk. That way people are free to choose where to go.
Though this still does not solve the way the big NS alliances have been/are treating people. |

Josef Djugashvilis
Acme Mining Corporation
1980
|
Posted - 2014.01.23 13:21:00 -
[1281] - Quote
Kira Enomoto wrote:baltec1 wrote:Kira Enomoto wrote:
I am as confused as you are.....
Its very simple. Nerf high sec income to below null sec levels and null sec becomes the best place to go to because thats where the best isk is. The level should be LS isk/hr + a risk % = HS isk/hr They should be equal if you account for the added risk. That way people are free to choose where to go. Though this still does not solve the way the big NS alliances have been/are treating people.
So, if a goon rats in the middle of goon held space with virtually no risk whatsoever, he should get virtually no isk/hr? This is not a signature. |

Kira Enomoto
State War Academy Caldari State
40
|
Posted - 2014.01.23 13:28:00 -
[1282] - Quote
Josef Djugashvilis wrote:Kira Enomoto wrote:baltec1 wrote:Kira Enomoto wrote:
I am as confused as you are.....
Its very simple. Nerf high sec income to below null sec levels and null sec becomes the best place to go to because thats where the best isk is. The level should be LS isk/hr + a risk % = HS isk/hr They should be equal if you account for the added risk. That way people are free to choose where to go. Though this still does not solve the way the big NS alliances have been/are treating people. So, if a goon rats in the middle of goon held space with virtually no risk whatsoever, he should get virtually no isk/hr?
Are you asking a serious question.....? |

Kimmi Chan
Tastes Like Purple
756
|
Posted - 2014.01.23 13:29:00 -
[1283] - Quote
Josef Djugashvilis wrote:So, if a goon rats in the middle of goon held space with virtually no risk whatsoever, he should get virtually no isk/hr?
This is what I was thinking on my way to work Jo Jeff. 
People who run missions in EMpire Space receive money from mission agents belonging to corporations loyal to one of the four main Empire Factions. We can run these missions in an endless stream of risk-free ISK and LP.
My question, is what are the null sec empires doing to motivate people to destroy their enemies. Imagine if the leadership of one of these mega-alliance coalitions offered bounties for KMs for their enemies.
That seems like a whole lot of win to me.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2173
|
Posted - 2014.01.23 13:38:00 -
[1284] - Quote
Quote:There are many players in EVE that would be happy to take the risk of venturing into nullsec, lowsec and WH space if the rewards were more worthwhile.
Bingo.
Some of the most fun parts of the game are eclipsed by highsec. This is not a good thing, not for long term subscriber retention, and not for new players either. Not posting on my main, and loving it.-á Because free speech.-á |

Kira Enomoto
State War Academy Caldari State
41
|
Posted - 2014.01.23 13:42:00 -
[1285] - Quote
Kimmi Chan wrote:Josef Djugashvilis wrote:So, if a goon rats in the middle of goon held space with virtually no risk whatsoever, he should get virtually no isk/hr? This is what I was thinking on my way to work Jo Jeff.  People who run missions in EMpire Space receive money from mission agents belonging to corporations loyal to one of the four main Empire Factions. We can run these missions in an endless stream of risk-free ISK and LP. My question, is what are the null sec empires doing to motivate people to destroy their enemies. Imagine if the leadership of one of these mega-alliance coalitions offered bounties for KMs for their enemies. That seems like a whole lot of win to me.
Perhaps give corporations the ability to add other corps to a list. Kills from this list will pay isk to those who did the kill.
X amount for a frigate Y amount for a cruiser Z amount for a destroyer |

Kaarous Aldurald
ROC Academy The ROC
2173
|
Posted - 2014.01.23 13:43:00 -
[1286] - Quote
Kira Enomoto wrote:Kimmi Chan wrote:Josef Djugashvilis wrote:So, if a goon rats in the middle of goon held space with virtually no risk whatsoever, he should get virtually no isk/hr? This is what I was thinking on my way to work Jo Jeff.  People who run missions in EMpire Space receive money from mission agents belonging to corporations loyal to one of the four main Empire Factions. We can run these missions in an endless stream of risk-free ISK and LP. My question, is what are the null sec empires doing to motivate people to destroy their enemies. Imagine if the leadership of one of these mega-alliance coalitions offered bounties for KMs for their enemies. That seems like a whole lot of win to me. Perhaps give corporations the ability to add other corps to a list. Kills from this list will pay isk to those who did the kill. X amount for a frigate Y amount for a cruiser Z amount for a destroyer
Or, you just give people the ability to wardec NPC corps in exchange for being locked out of that corp's stations. Not posting on my main, and loving it.-á Because free speech.-á |

Josef Djugashvilis
Acme Mining Corporation
1980
|
Posted - 2014.01.23 13:44:00 -
[1287] - Quote
Risk is relative.
A new player doing lvl 4 missions in their brand spanking new BS which they have just about enough skills to fly, is talikg a large risk.
A player running a max skilled ratting ship, ratting in the middle of his alliance space is not really taking any risk at all. This is not a signature. |

MatrixSkye Mk2
Republic University Minmatar Republic
722
|
Posted - 2014.01.23 13:49:00 -
[1288] - Quote
Kaarous Aldurald wrote:Or, you just give people the ability to wardec NPC corps in exchange for being locked out of that corp's stations. Two posts above you said "Some of the most fun parts of the game are eclipsed by highsec. This is not a good thing, not for long term subscriber retention, and not for new players either."
Do you believe war dec'ing NPC corp players and locking them out of stations is good retention? |

Kaarous Aldurald
ROC Academy The ROC
2173
|
Posted - 2014.01.23 13:54:00 -
[1289] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Or, you just give people the ability to wardec NPC corps in exchange for being locked out of that corp's stations. Two posts above you said "Some of the most fun parts of the game are eclipsed by highsec. This is not a good thing, not for long term subscriber retention, and not for new players either." Do you believe war dec'ing NPC corp players and locking them out of stations is good retention?
I think it's a way to actually interact with other players. More than currently is allowed, in any case.
And it wouldn't be locking other people out of stations, you'd be locking yourself out, in exchange for deccing the NPC corp.
Once again however, just a suggestion. Highsec needs to be less safe, this is my preferred option instead of actually nerfing their income.
Because as much of the problem as their income, is the almost zero losses taken while doing so. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
757
|
Posted - 2014.01.23 13:55:00 -
[1290] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Or, you just give people the ability to wardec NPC corps in exchange for being locked out of that corp's stations. Two posts above you said "Some of the most fun parts of the game are eclipsed by highsec. This is not a good thing, not for long term subscriber retention, and not for new players either." Do you believe war dec'ing NPC corp players and locking them out of stations is good retention?
He's not talking about locking those players out of stations.
He is sayiing WarDecsRUs wardecs Perkone.
During the time of that war WarDecsRUs pilots can not dock in Perkone stations.
Perkone corp players can still dock wherever they want.
And would just stayed docked until the war was over. They are, after all, not interested in asshattery or as others would label them, risk averse.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Skeln Thargensen
The Scope Gallente Federation
573
|
Posted - 2014.01.23 13:57:00 -
[1291] - Quote
sure, let people wardec the scope.
quite why you'd want to wardec the entire gallente federation for cash when you could simply join the caldari militia for free i don't know.
or, in other words, what a silly idea. freelance space bum |

Kimmi Chan
Tastes Like Purple
757
|
Posted - 2014.01.23 14:00:00 -
[1292] - Quote
Skeln Thargensen wrote:sure, let people wardec the scope.
quite why you'd want to wardec the entire gallente federation for cash when you could simply join the caldari militia for free i don't know.
or, in other words, what a silly idea.
Personally, I think CCP should just remove the Gallente from the game completely. They all suck.
For the State!!
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Skeln Thargensen
The Scope Gallente Federation
573
|
Posted - 2014.01.23 14:02:00 -
[1293] - Quote
FRANCE IS FREEDOM freelance space bum |

Kaarous Aldurald
ROC Academy The ROC
2173
|
Posted - 2014.01.23 14:02:00 -
[1294] - Quote
Skeln Thargensen wrote:sure, let people wardec the scope.
quite why you'd want to wardec the entire gallente federation for cash when you could simply join the caldari militia for free i don't know.
or, in other words, what a silly idea.
This idea was mostly an outgrowth of what I see as the general failure of the faction warfare and militia systems in general. If there's anything genuinely broken in this game, it's that. Not posting on my main, and loving it.-á Because free speech.-á |

MatrixSkye Mk2
Republic University Minmatar Republic
722
|
Posted - 2014.01.23 14:50:00 -
[1295] - Quote
Kaarous Aldurald wrote:MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Or, you just give people the ability to wardec NPC corps in exchange for being locked out of that corp's stations. Two posts above you said "Some of the most fun parts of the game are eclipsed by highsec. This is not a good thing, not for long term subscriber retention, and not for new players either." Do you believe war dec'ing NPC corp players and locking them out of stations is good retention? I think it's a way to actually interact with other players. More than currently is allowed, in any case. And it wouldn't be locking other people out of stations, you'd be locking yourself out, in exchange for deccing the NPC corp. Once again however, just a suggestion. Highsec needs to be less safe, this is my preferred option instead of actually nerfing their income. Because as much of the problem as their income, is the almost zero losses taken while doing so. Sorry, misunderstood the locking out of players. But, I still think that giving players the ability to war dec NPC corps would not be good for retention. |

Kaarous Aldurald
ROC Academy The ROC
2176
|
Posted - 2014.01.23 14:52:00 -
[1296] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Or, you just give people the ability to wardec NPC corps in exchange for being locked out of that corp's stations. Two posts above you said "Some of the most fun parts of the game are eclipsed by highsec. This is not a good thing, not for long term subscriber retention, and not for new players either." Do you believe war dec'ing NPC corp players and locking them out of stations is good retention? I think it's a way to actually interact with other players. More than currently is allowed, in any case. And it wouldn't be locking other people out of stations, you'd be locking yourself out, in exchange for deccing the NPC corp. Once again however, just a suggestion. Highsec needs to be less safe, this is my preferred option instead of actually nerfing their income. Because as much of the problem as their income, is the almost zero losses taken while doing so. Sorry, misunderstood the locking out of players. But, I still think that giving players the ability to war dec NPC corps would not be good for retention.
Quote:Once again however, just a suggestion. Highsec needs to be less safe, this is my preferred option instead of actually nerfing their income.
Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 15:14:00 -
[1297] - Quote
Kaarous Aldurald wrote:Once again however, just a suggestion. Highsec needs to be less safe, this is my preferred option instead of actually nerfing their income.
In the interest of fairness man I have the ask the same question. I ask true carebears, who demand that high sec be made "safer", how much "safer" should it be?
In other words, if high sec residents are losing a ship on average every 3 months, should they, under your "safer" mandate, lose one every 6 months? 12? 24? At what point is is safe enough?
Remarkably, I've yet to get an answer to that question.
But, again in the interest of fairness, how much "less safe" does High sec need to be? If high sec residents are losing a ship on average every 3 months, should they, under your "less safe" mandate lose a ship once a month, a week, a day? How much "less safe" does it need to be?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 15:40:00 -
[1298] - Quote
Kimmi Chan wrote: But, again in the interest of fairness, how much "less safe" does High sec need to be? If high sec residents are losing a ship on average every 3 months, should they, under your "less safe" mandate lose a ship once a month, a week, a day? How much "less safe" does it need to be?
As often as more than 1 of the following are true:
- Someone decides to kill them and has the ship and skills to do so.
- They are flying a bling ship.
- They haven't died in a long while.
- They are carrying too much cargo.
- They have made someone else mad enough at them to do something about it.
And if this is true:
- They fail to see to their own defense.
Then they should die.
It's not some kind of averaged out amount of losses per month, or some isk value, or whatever. It's not measurable, it's conditional.
Too often is blissfully ignorant safety the status quo. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.23 15:42:00 -
[1299] - Quote
Skeln Thargensen wrote:sure, let people wardec the scope.
quite why you'd want to wardec the entire gallente federation for cash when you could simply join the caldari militia for free i don't know.
or, in other words, what a silly idea. calmil can only shoot galmil |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 15:43:00 -
[1300] - Quote
Kaarous Aldurald wrote:As often as more than 1 of the following are true:
- Someone decides to kill them and has the ship and skills to do so.
- They are flying a bling ship.
- They haven't died in a long while.
- They are carrying too much cargo.
- They have made someone else mad enough at them to do something about it.
And if this is true:
- They fail to see to their own defense.
Then they should die. It's not some kind of averaged out amount of losses per month, or some isk value, or whatever. It's not measurable, it's conditional. Too often is blissfully ignorant safety the status quo.
All of the above conditions already exist. If anyone is "blissfully ignorant" you should shoot and kill them. What is stopping you? LOL
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 15:45:00 -
[1301] - Quote
Kimmi Chan wrote:
All of the above conditions already exist. If anyone is "blissfully ignorant" you should shoot and kill them. What is stopping you? LOL
My point is that a mechanic exists that prevent those conditions from causing death as often as it should. The main intended way to circumvent that mechanic, wardecs, is toothless since you dodge a dec for a pitiful amount of isk. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.23 15:50:00 -
[1302] - Quote
Being able to wardec NPC corps is a bad idea, Kaarous. But there should be actual downsides for being in an NPC corp instead of the lame 10% bounties tax. Also, being in a player corp should have actual upsides for mission runners, miners or producers. At the moment the only reason for a PVE character to be in corp is if they live in a wormhole or if they research.
It's not ureasonable to leave a character in NPC corp because the game offers no reason to take it out. unless to a one-man folding taxdodge corp for mission runners. This is a fault in the game, people can't be blamed for doing the best they can. |

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 15:52:00 -
[1303] - Quote
Benny Ohu wrote:Being able to wardec NPC corps is a bad idea, Kaarous. But there should be actual downsides for being in an NPC corp instead of the lame 10% bounties tax. Also, being in a player corp should have actual upsides for mission runners, miners or producers. At the moment the only reason for a PVE character to be in corp is if they live in a wormhole or if they research.
It's not ureasonable to leave a character in NPC corp because the game offers no reason to take it out. unless to a one-man folding taxdodge corp for mission runners. This is a fault in the game, people can't be blamed for doing the best they can.
Agreed heavily on the lack of incentives. That's a tragedy in my opinion. It follows the same issue where NPC controlled manufacturing is inherently superior to player controlled manufacturing.
Aside from a chat channel, a highsec corp offers very little. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 15:53:00 -
[1304] - Quote
Kaarous Aldurald wrote:My point is that a mechanic exists that prevent those conditions from causing death as often as it should. The main intended way to circumvent that mechanic, wardecs, is toothless since you dodge a dec for a pitiful amount of isk.
And I am betting that this will just get us talking at each other in circles again like a bad Michael Jackson video. You can't shoot at these people because of the C word. And it would be kind of presumptuous of me to say that you wanting to shoot at these people will increase their risk and lessen yours if the C word were nerfed.
Back into the circle we go.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Scarlett Wesson
Science and Trade Institute Caldari State
10
|
Posted - 2014.01.23 15:55:00 -
[1305] - Quote
Kaarous Aldurald wrote:Or, you just give people the ability to wardec NPC corps in exchange for being locked out of that corp's faction's stations.
FYP. Being locked out of a single corp's stations is not enough of an inconvenience, if you compare it to the number of potential targets you get. |

Notorious Fellon
Republic University Minmatar Republic
131
|
Posted - 2014.01.23 15:59:00 -
[1306] - Quote
Benny Ohu wrote:Being able to wardec NPC corps is a bad idea, Kaarous. But there should be actual downsides for being in an NPC corp instead of the lame 10% bounties tax. Also, being in a player corp should have actual upsides for mission runners, miners or producers. At the moment the only reason for a PVE character to be in corp is if they live in a wormhole or if they research.
It's not ureasonable to leave a character in NPC corp because the game offers no reason to take it out. unless to a one-man folding taxdodge corp for mission runners. This is a fault in the game, people can't be blamed for doing the best they can.
I feel dirty for agreeing with a Benny Ohu post. Like getting an open mouth kiss from an aunt; that dirty. |

MatrixSkye Mk2
Republic University Minmatar Republic
723
|
Posted - 2014.01.23 16:03:00 -
[1307] - Quote
Kimmi Chan wrote:... like a bad Michael Jackson video. HEY!  |

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.23 16:03:00 -
[1308] - Quote
Notorious Fellon wrote:Benny Ohu wrote:Being able to wardec NPC corps is a bad idea, Kaarous. But there should be actual downsides for being in an NPC corp instead of the lame 10% bounties tax. Also, being in a player corp should have actual upsides for mission runners, miners or producers. At the moment the only reason for a PVE character to be in corp is if they live in a wormhole or if they research.
It's not ureasonable to leave a character in NPC corp because the game offers no reason to take it out. unless to a one-man folding taxdodge corp for mission runners. This is a fault in the game, people can't be blamed for doing the best they can. I feel dirty for agreeing with a Benny Ohu post. Like getting an open mouth kiss from an aunt; that dirty. it's pretty much the same cause as the 'nullsec' complaints. some parts of the game, especially npc parts, are robbing everyone of depth and emergent gameplay in a game where depth is supposed to be the order of the day |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 16:08:00 -
[1309] - Quote
Scarlett Wesson wrote:Kaarous Aldurald wrote:Or, you just give people the ability to wardec NPC corps in exchange for being locked out of that corp's faction's stations. FYP. Being locked out of a single corp's stations is not enough of an inconvenience, if you compare it to the number of potential targets you get.
Given what we have found even locking us out of every station in highsec wouldn't be enough. High sec players as a group just dont defend themselves, at all. War decs on NPC corps is a bad idea. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 16:10:00 -
[1310] - Quote
Notorious Fellon wrote:Benny Ohu wrote:Being able to wardec NPC corps is a bad idea, Kaarous. But there should be actual downsides for being in an NPC corp instead of the lame 10% bounties tax. Also, being in a player corp should have actual upsides for mission runners, miners or producers. At the moment the only reason for a PVE character to be in corp is if they live in a wormhole or if they research.
It's not ureasonable to leave a character in NPC corp because the game offers no reason to take it out. unless to a one-man folding taxdodge corp for mission runners. This is a fault in the game, people can't be blamed for doing the best they can. I feel dirty for agreeing with a Benny Ohu post. Like getting an open mouth kiss from an aunt; that dirty.
I saw this:
Benny Ohu wrote:'nerf highsec all the way into the ground' is not a good way to balance things, it's not fair to the people that want to live there
In the CSM Assembly Hall and nearly lost my ****.
Damn you Benny making me like your posting! 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.23 16:27:00 -
[1311] - Quote
Kimmi Chan wrote:In the CSM Assembly Hall and nearly lost my ****. this has pretty much always been the thing, some people just flip out and cry 'you're trying to force highseccers where they don't want to go' or 'they're trying to destroy highsec' or something i don't know
there are some nerfs that are necessary but they're only to improve the game not as jealousy or hatred or to force people into a playstyle whatever the insane GD 'highseccer' crowd think |

Dersen Lowery
Laurentson INC StructureDamage
974
|
Posted - 2014.01.23 16:27:00 -
[1312] - Quote
There are a couple of parallel conversations here. First, the interesting thing about highsec L4 income is that it's actually pretty bad unless and until the mission runner gets engaged in the market--that is, with other players. Similarly, baltec1 makes a lot of his ISK blowing up freighters, not running missions. The real money in high sec is in interaction with other players, either in the context of the market or in the context of the logistics and PVE that the market drives (which is why there are so many people flying for SoE now--it's not because the agent rewards are so hot). As incentive structures go, this is actually less broken than nullsec ratting, where you get paid in straight ISK without having to interact with anyone. It's better for retention, too, because other people are the game. You can nerf LP payouts for high sec missions, sure, but not without provoking inflation. If the numbers Mabrick posted recently are at all accurate in the general case, the ISK sunk cashing out LPs is comparable to the ISK generated by bounties. That's not a bad outcome.
But even if you do that, so what? the real money is in the market. That's what makes the LPs worthwhile; it's what draws all those big, fat freighters, and keeps the barges out in the belts. And guess what? No safety, no market. There's a reason why every attempt to build a Jita in nullsec has failed: the mechanics don't support the creation of one. The nearest approximation are the trade centers of huge alliances, but as long as those remain walled gardens they will never achieve the status of a major high sec hub. Not only that, but the fact that you can send fleets of freighters to Jita and be reasonably assured that they'll get there also fuels the market.
Then, sure, you can buff player-owned manufacturing (and please CCP, make it so!) but again, proximity to Jita (or Amarr, etc.) will still be one of the major variables for any would-be mogul to consider.
On top of all that rests market trading, which tends to be where real fortunes are made. (And, incidentally, high sec is centrally located: it's a literal hub.)
So, the question is, how do you "nerf high sec" in any substantive way without neck-punching the EVE economy? And if you do neck-punch the EVE economy, what next? Is someone going to try and set up a new Jita in NRDS Providence? How's that going to work out? (Not to mention that the only effective way to nerf high sec income is to nerf player interaction, and why do we want to do that?) Proud founder and member of the Belligerent Desirables. |

ZynnLee Akkori
Perkone Caldari State
50
|
Posted - 2014.01.23 16:44:00 -
[1313] - Quote
Kira Enomoto wrote:Kimmi Chan wrote: No amount of nerfing high sec changes the dynamic of dicking around with dipshits. If anything it just puts more dipshits in Null and for those of use not interested in ISK/hr or dicking around with dipshits it makes Null no more desirable.
The people I have spoken to in game stay in HS not because of the ISK, but because they cba to deal with the null residents. This is a situation those who dwell in null have put themselves in, and they are the only ones who can remedy it. CPP can't do anything about the big alliances being comple arses to all those who are not a part of them. (and even to people who are.) This has been pointed out in other threads. It's karma come back round to bite them in the ass. The only people who love Null seem to be people who love PvP content (those macho people we should all want to be like... HTFU!!). The rest of the people in Null are hose who like to do additional things other than shoot spaceships, but are willing to deal with the large burden of avoiding combat while they do this non-PvP stuff.
As it stands, I'd go to null specifically for pvp and that is all. Well, I guess if my corp held a null WH or anomaly run I would go in the group. I would certainly never go to Null solo for PvE (except maybe in a BR to stock stations with basic goods to sell).
Null has long treated highsec/carebears/industrialist as lepers, and tried to make their life as difficult as possible. It shouldn't be a shock when none of us are willing to voluntarily subject themselves to the asshattery in Null. If there weren't so many people in Null who's 'fun' depends on ruining the fun of others, people might be willing to spend more time out there.
A lot of people in highsec are obviously unwilling to let the people in Null determine when/how/where/what kind of game they play. Fix that, and you'll see more people in Null.
|

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 16:54:00 -
[1314] - Quote
Quote:Null has long treated highsec/carebears/industrialist as lepers, and tried to make their life as difficult as possible. It shouldn't be a shock when none of us are willing to voluntarily subject themselves to the asshattery in Null.
I missed the part where anyone is asking them to. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 16:55:00 -
[1315] - Quote
Dersen Lowery wrote:There are a couple of parallel conversations here. First, the interesting thing about highsec L4 income is that it's actually pretty bad unless and until the mission runner gets engaged in the market--that is, with other players. Similarly, baltec1 makes a lot of his ISK blowing up freighters, not running missions. The real money in high sec is in interaction with other players, either in the context of the market or in the context of the logistics and PVE that the market drives (which is why there are so many people flying for SoE now--it's not because the agent rewards are so hot). As incentive structures go, this is actually less broken than nullsec ratting, where you get paid in straight ISK without having to interact with anyone. It's better for retention, too, because other people are the game. You can nerf LP payouts for high sec missions, sure, but not without provoking inflation. If the numbers Mabrick posted recently are at all accurate in the general case, the ISK sunk cashing out LPs is comparable to the ISK generated by bounties. That's not a bad outcome.
But even if you do that, so what? the real money is in the market. That's what makes the LPs worthwhile; it's what draws all those big, fat freighters, and keeps the barges out in the belts. And guess what? No safety, no market. There's a reason why every attempt to build a Jita in nullsec has failed: the mechanics don't support the creation of one. The nearest approximation are the trade centers of huge alliances, but as long as those remain walled gardens they will never achieve the status of a major high sec hub. Not only that, but the fact that you can send fleets of freighters to Jita and be reasonably assured that they'll get there also fuels the market.
Then, sure, you can buff player-owned manufacturing (and please CCP, make it so!) but again, proximity to Jita (or Amarr, etc.) will still be one of the major variables for any would-be mogul to consider.
On top of all that rests market trading, which tends to be where real fortunes are made. (And, incidentally, high sec is centrally located: it's a literal hub.)
So, the question is, how do you "nerf high sec" in any substantive way without neck-punching the EVE economy? And if you do neck-punch the EVE economy, what next? Is someone going to try and set up a new Jita in NRDS Providence? How's that going to work out? (Not to mention that the only effective way to nerf high sec income is to nerf player interaction, and why do we want to do that?)
Thank you Dersen. This is the long view I've been trying to draw out. No one in this thread has submitted anything resembling a plan or proposal including its short term and long term effects as well as its short term and long term goals. It's all been, "Nerf High Sec". Nothing specific mind you - just a rallying cry of people who think it's too safe or too rich.
Benny Ohu wrote:this has pretty much always been the thing, some people just flip out and cry 'you're trying to force highseccers where they don't want to go' or 'they're trying to destroy highsec' or something i don't know
there are some nerfs that are necessary but they're only to improve the game not as jealousy or hatred or to force people into a playstyle whatever the insane GD 'highseccer' crowd think
And still I've seen nothing specific in this thread. As I told Baltec, a nerf for the sake of null sec is not unreasonable, but he needs to be more specific so it can be evaluated by everyone. And the insane people are still going to be insane but I think, with actual specific initiatives and some wisdom behind the existence of those initiatives would quell any rebellion of the insane.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 16:59:00 -
[1316] - Quote
Kaarous Aldurald wrote:Quote:Null has long treated highsec/carebears/industrialist as lepers, and tried to make their life as difficult as possible. It shouldn't be a shock when none of us are willing to voluntarily subject themselves to the asshattery in Null. I missed the part where anyone is asking them to.
baltec1 wrote:The goal isnt to make more isk, it to make null desirable to go to.
If Baltec is not asking people in High Sec to come to Null Sec then who is he asking to come to Null Sec?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 17:03:00 -
[1317] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Quote:Null has long treated highsec/carebears/industrialist as lepers, and tried to make their life as difficult as possible. It shouldn't be a shock when none of us are willing to voluntarily subject themselves to the asshattery in Null. I missed the part where anyone is asking them to. baltec1 wrote:The goal isnt to make more isk, it to make null desirable to go to. If Baltec is not asking people in High Sec to come to Null Sec then who is he asking to come to Null Sec?
The nullsec players. Because they all have mission alts or incursion alts in highsec. Which is the problem in the first place, you may recall.
This is because there just is not enough to go around in nullsec, thanks to the income available being subtractive. Not posting on my main, and loving it.-á Because free speech.-á |

Anslo
The Scope Gallente Federation
4271
|
Posted - 2014.01.23 17:12:00 -
[1318] - Quote
Kaarous Aldurald wrote:Kimmi Chan wrote:Kaarous Aldurald wrote:Quote:Null has long treated highsec/carebears/industrialist as lepers, and tried to make their life as difficult as possible. It shouldn't be a shock when none of us are willing to voluntarily subject themselves to the asshattery in Null. I missed the part where anyone is asking them to. baltec1 wrote:The goal isnt to make more isk, it to make null desirable to go to. If Baltec is not asking people in High Sec to come to Null Sec then who is he asking to come to Null Sec? The nullsec players. Because they all have mission alts or incursion alts in highsec. Which is the problem in the first place, you may recall. This is because there just is not enough to go around in nullsec, thanks to the income available being subtractive. Is this a joke? Everytime I do exploration in nul the majority of systems are (1) empty and (2) chock FULL of combat sites and DED plexes. Untouched. Unthreatened. I'm not saying they trump incursions in terms of isk/hr, but don't sit there saying there is not enough good isk sources in nul sec. That's a blatant lie.
|

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 17:22:00 -
[1319] - Quote
Anslo wrote: Is this a joke? Everytime I do exploration in nul the majority of systems are (1) empty and (2) chock FULL of combat sites and DED plexes. Untouched. Unthreatened. I'm not saying they trump incursions in terms of isk/hr, but don't sit there saying there is not enough good isk sources in nul sec. That's a blatant lie.
You mistake my point.
Yes, the individual upper bounds are higher.
But DED sites are subtractive. Once you do them, it's gone and someone else can't come along and do it. Once that income is taken, it's gone. Furthermore, it's far more vulnerable to disruption, in which case your isk/hr goes to zero.
As opposed to L4s which are multiplicative, and incursions which are also subtractive but far more reliable/less vulnerable/better income.
To anyone who is actually trying to make money, there is only one clear choice here. Even Jenn Aside, who does DED sites and such on a regular basis, does it for fun, not money, because the isk is better elsewhere. Not posting on my main, and loving it.-á Because free speech.-á |

Anslo
The Scope Gallente Federation
4271
|
Posted - 2014.01.23 17:35:00 -
[1320] - Quote
OK then. So the big issue is reliable sources of isk matching the potential of what can be made in nul by someone. I can see that. But what about this?
The nature of nul is such that, to conquer it and the moons and resources in it worth billions upon billions, one must work together with others to get the rewards. Alliances. To reap the isk, people work together and work hard. That in mind, nul takes hard TEAMwork to benefit from. Nul isn't about solo isk making. It's about doing that, and other things, together.
I can't think of a better way to word this...hope my thought came across. Maybe someone else can phrase it better.
|

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 17:37:00 -
[1321] - Quote
Kaarous Aldurald wrote:Anslo wrote: Is this a joke? Everytime I do exploration in nul the majority of systems are (1) empty and (2) chock FULL of combat sites and DED plexes. Untouched. Unthreatened. I'm not saying they trump incursions in terms of isk/hr, but don't sit there saying there is not enough good isk sources in nul sec. That's a blatant lie.
You mistake my point. Yes, the individual upper bounds are higher. But DED sites are subtractive. Once you do them, it's gone and someone else can't come along and do it. Once that income is taken, it's gone. Furthermore, it's far more vulnerable to disruption, in which case your isk/hr goes to zero. As opposed to L4s which are multiplicative, and incursions which are also subtractive but far more reliable/less vulnerable/better income. To anyone who is actually trying to make money, there is only one clear choice here. Even Jenn Aside, who does DED sites and such on a regular basis, does it for fun, not money, because the isk is better elsewhere.
And back to circles.
So are we gong to make DED multiplicative or Agent L4s subtractive?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Dersen Lowery
Laurentson INC StructureDamage
974
|
Posted - 2014.01.23 17:38:00 -
[1322] - Quote
ZynnLee Akkori wrote:A lot of people in highsec are obviously unwilling to let the people in Null determine when/how/where/what kind of game they play. Fix that, and you'll see more people in Null.
Well, to 'fix that' you have to look at why they do it in the first place.
As someone in another thread said (paraphrased), "you know what we call people who don't min-max in PVP? 'Dead'." Now add the consequence of loss of sovereignty, and potential billions of assets getting locked into a now-hostile station that you once used for staging. Nobody is less capable of min-maxing than the new player. Sure, you can put them in a tackle frigate and point them at someone, but because they're probably going to head straight for the enemy fleet or something like that, and because their characters' Navigation skills are poor, their own navigation skills are undeveloped, and their frigate is crap-fit, they're probably going to get blapped. If the fleet meta doesn't even require tackle (sniper Nagas, say), then what? From a min-max point of view, you want people to fly the ships that will win the fight, fly them well, know how to follow FC commands, and so on, because the alternative can be costly. Larger alliances tend to be more newbie friendly because they tend to have no problem fielding numbers.
Similarly, with industrial players: the current meta favors numbers more or less absolutely, at least until the server goes wobbly. Since the gaining and losing of sov is currently determined by ship-to-ship combat, every player who is not in a combat ship for a fight is a liability. Even if they are, if they haven't spent much time in it then they're probably not very good, and so they won't be as effective. if their alliance loses a fight on an important timer, the number of ships made and the amount of ore mined doesn't matter. Besides, anyone doing industry in null sec is either mining rare ores that aren't available anywhere else, or being deliberately inefficient.
Similarly, again, nullsec industry is in high sec, mostly around Jita, and mostly done with plausibly deniable alt corps or NPC alts, because for a variety of reasons that 's the most sensible place to do industry. I have no doubt that the Goons could move out of the Forge tomorrow and build out an impressive number of manufacturing outposts in their space, but if they did so they would be 20-30 jumps from Jita instead of 0-5--and Jita is where money is made--and they'd be working out of destructible, vulnerable outposts while some rival nullsec alliance moved into the generous and impregnable industrial and logistical capacity of The (aptly-named) Forge, thus gaining a clear advantage. Why would the Goons cede such an advantage to anyone? Nobody else in nullsec would.
That's not to say that there's no problem, nor to say that the problem is intractable. There are some interesting approaches that pop out of any close analysis. But the most important thing you have to do if you want to be able to understand what the problems in EVE are is assume that the players are responding more-or-less intelligently to the incentives the game offers, and more so as the penalties for failure increase. If you dismiss people as jerks, or idiots, or whatever other label springs to mind, you're only blinding yourself (even if they are being jerks: that's not interesting; what's interesting is why). Proud founder and member of the Belligerent Desirables. |

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.23 17:52:00 -
[1323] - Quote
Kimmi Chan wrote:And still I've seen nothing specific in this thread. As I told Baltec, a nerf for the sake of null sec is not unreasonable, but he needs to be more specific so it can be evaluated by everyone. And the insane people are still going to be insane but I think, with actual specific initiatives and some wisdom behind the existence of those initiatives would quell any rebellion of the insane.
from experience. no. there have been countless threads on this topic, many with actual information, all with horrible Big Lie-believers saying 'it's because you're doing it wrong' or 'this is a conspiracy to improve your income/drive pveers out of the game'. this one was started as a troll, as many are, and will end with a lock, as all do. a week later there'll be another. some new faces, many old
dersen's there, but i reckon it's pointless speculating on whether market hubs, trade or whatever would form under certain circumstances when nullsec resources are objectively worse for industry, because it wouldn't happen anyway
zynlee has it completely wrong but also won't listen so what can you do
the nerf i think has to happen to highsec manufacturing is a mineral tax for manufacture. or the isk rental cost may need rebalancing. perfect refine should not be achievable anywhere, and both the base and highest attainable refine rate in highsec npc stations should be worse than every other option. the important thing is that this is done so that highsec npc stations are still viable options. no, i don't know how
this'd have to be done as part of a broader rebalancing effort ofc because there's a lot more broken. i doubt other nerfs to highsec are needed -for the industry bit-, though
i don't like to comment on the personal income issue's solutions. but the viability of most truesec space has to be improved and space needs to at least be able to support personal income for the number of people required to take it. |

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 17:53:00 -
[1324] - Quote
Anslo wrote:OK then. So the big issue is reliable sources of isk matching the potential of what can be made in nul by someone. I can see that. But what about this?
The nature of nul is such that, to conquer it and the moons and resources in it worth billions upon billions, one must work together with others to get the rewards. Alliances. To reap the isk, people work together and work hard. That in mind, nul takes hard TEAMwork to benefit from. Nul isn't about solo isk making. It's about doing that, and other things, together.
I can't think of a better way to word this...hope my thought came across. Maybe someone else can phrase it better.
Such a thing does exist. A great deal of what you would call "teamwork income" is appropriated, and rightly so, by the various alliances. Moon goo, T2 materials, BPOs, cartels, conspiracy theories, etc, etc.
Which funds their ship reimbursement program, and so forth.
This does not abrogate the need for the individual line member to make his own money on occasion. And therein lies the problem.
Not posting on my main, and loving it.-á Because free speech.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
4460
|
Posted - 2014.01.23 17:57:00 -
[1325] - Quote
Kaarous Aldurald wrote:Anslo wrote: Is this a joke? Everytime I do exploration in nul the majority of systems are (1) empty and (2) chock FULL of combat sites and DED plexes. Untouched. Unthreatened. I'm not saying they trump incursions in terms of isk/hr, but don't sit there saying there is not enough good isk sources in nul sec. That's a blatant lie.
You mistake my point. Yes, the individual upper bounds are higher. But DED sites are subtractive. Once you do them, it's gone and someone else can't come along and do it. Once that income is taken, it's gone. Furthermore, it's far more vulnerable to disruption, in which case your isk/hr goes to zero. As opposed to L4s which are multiplicative, and incursions which are also subtractive but far more reliable/less vulnerable/better income. To anyone who is actually trying to make money, there is only one clear choice here. Even Jenn Aside, who does DED sites and such on a regular basis, does it for fun, not money, because the isk is better elsewhere.
Well said. And that's the point, sure there is isk in null, but due to changes over the last few years, it's possible to make more isk than you need doing nothing but high sec cobat pve. So even though theortically you can make more in null, if you're making isk for the sole purpose of doing other things, High Sec is the place to be because you can make good isk quickly without being screwed with.
It's not even missions vs anomalies, it's missions vs missions. You CAN use a marauder or pirate BS to do low or null missions, but it would be stupid, so even though those places give more LP, you do missions slower because the HACs, T3s and T1 throaway Battleships you are doing them in are slower in general (which is only patrially mitigatable through blitzing).
CCP needs to really take a look at combat pve's risk/effort/reward balance (you can see they haven't, low sec lvl 4 missions don't pay NEAR enough, low and null incursions go undone while high sec gets farmed to death and the high sec incursions communities just sit around and ***** at each other when there are no high sec incursions instead of going to do the one in low sec, etc etc). They could start by un-nerfing the high end DED plexes (ie givning back the lower lvl OPEs they took away in 2009). |

Jenn aSide
STK Scientific Initiative Mercenaries
4460
|
Posted - 2014.01.23 18:00:00 -
[1326] - Quote
Kaarous Aldurald wrote:Anslo wrote:OK then. So the big issue is reliable sources of isk matching the potential of what can be made in nul by someone. I can see that. But what about this?
The nature of nul is such that, to conquer it and the moons and resources in it worth billions upon billions, one must work together with others to get the rewards. Alliances. To reap the isk, people work together and work hard. That in mind, nul takes hard TEAMwork to benefit from. Nul isn't about solo isk making. It's about doing that, and other things, together.
I can't think of a better way to word this...hope my thought came across. Maybe someone else can phrase it better. Such a thing does exist. A great deal of what you would call "teamwork income" is appropriated, and rightly so, by the various alliances. Moon goo, T2 materials, BPOs, cartels, conspiracy theories, etc, etc. Which funds their ship reimbursement program, and so forth. This does not abrogate the need for the individual line member to make his own money on occasion. And therein lies the problem.
Its also the matter that "null takes teamwork" of hundreds of people but to get close to the same individual rewards in high sec, all you need to do is either get a mere 40 peole together to do HQs or simply do sisters/thukker missions SOLO.
Where I come from, that's called an imbalance. |

ZynnLee Akkori
Perkone Caldari State
50
|
Posted - 2014.01.23 18:02:00 -
[1327] - Quote
Anslo wrote:OK then. So the big issue is reliable sources of isk matching the potential of what can be made in nul by someone. I can see that. But what about this?
The nature of nul is such that, to conquer it and the moons and resources in it worth billions upon billions, one must work together with others to get the rewards. Alliances. To reap the isk, people work together and work hard. That in mind, nul takes hard TEAMwork to benefit from. Nul isn't about solo isk making. It's about doing that, and other things, together.
I can't think of a better way to word this...hope my thought came across. Maybe someone else can phrase it better. This is something that doesn't get *nearly* enough attention. Leaving aside the whole 'SOV should be changed' topic, Null should be about working together. Sadly, it seems a lot of players in Eve are pursuing ISK solo, regardless of region.
I would love to see a system in place where people get paid based on doing the thing they find fun. Why can't the Null Alliances, that are certainly drowning in ISK, sponsor payout for pvp activity? Corps can get 'certified' (meaning people trust them not to scam) to receive ISK rewards based on popping ships of those Corps/Alliances they are opposed to. Or on success in taking down enemy structures. Whatever. Instead of turning to the NPC's to provide you your income, utilize the huge incomes of the Alliances to pay you for PvP activity.
I think the Null Alliances are a little too greedy with their ISK. Share the wealth! Don't let the 'leaders' of the Alliances or corps hog all the money. Demand something for your taxes and rent. |

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.23 18:04:00 -
[1328] - Quote
the incomes of null alliances generally sponsor ship replacement programs from what i get |

Dersen Lowery
Laurentson INC StructureDamage
974
|
Posted - 2014.01.23 18:16:00 -
[1329] - Quote
Benny Ohu wrote:dersen's there, but i reckon it's pointless speculating on whether market hubs, trade or whatever would form under certain circumstances when nullsec resources are objectively worse for industry, because it wouldn't happen anyway
This is why sandbox design is a hard problem, and it's not just a question of 'nerf this' or 'buff that'. Some fixes that seem obvious will fail completely, and some tweaks that seem irrelevant or tangential will prove crucial.
The crux of the problem with the calls to nerf high sec is that there are defining aspects of high sec (e.g., safety in numbers) that make it the best place for commerce, and where there's commerce, there's money. Nerfing it will not necessarily make null more attractive; it could just crash the whole economy instead. Buffing nullsec and lowsec income sources seems like an obvious alternative, but CCP has to be very careful with how they do it, because nullsec anoms are already the biggest ISK faucet in the game. The change to the ESS that makes it award LP is one potential step in the right direction. I expect to see a lot of similar moves by CCP. As far as high sec goes, I think the introduction of high sec POCOs indicates the direction CCP will take: getting people out of invincible NPC structures and into player-made, player-configured, destructible structures. That, plus wardecs, will not only make high sec corporations more meaningful, it will take away one of the premier advantages of high sec industry, namely its ability to use invincible and so-cheap-as-to-be-essentially-free NPC stations for manufacturing. No single one of these measures will be enough, and CCP will be careful introducing them because they don't want the game's vaunted economy to fall over. Cumulatively, though, I think they're on the right track.
I also think that anyone hoping for any major alliance to be 100% free of high sec is going to be disappointed. Even wormholers are dependent on high sec and particularly the high sec economy (more so, because sleepers don't pay bounties). CCP is insistent on there being dependencies between the various parts of space, so I don't see that changing any time soon. They can, and will, change the nature and extent of the dependencies, but not more than that. Proud founder and member of the Belligerent Desirables. |

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.23 18:24:00 -
[1330] - Quote
Quote:As far as high sec goes, I think the introduction of high sec POCOs indicates the direction CCP will take: getting people out of invincible NPC structures and into player-made, player-configured, destructible structures. That, plus wardecs, will not only make high sec corporations more meaningful, it will take away one of the premier advantages of high sec industry, namely its ability to use invincible and so-cheap-as-to-be-essentially-free NPC stations for manufacturing. No single one of these measures will be enough, and CCP will be careful introducing them because they don't want the game's vaunted economy to fall over. Cumulatively, though, I think they're on the right track.
I also think that anyone hoping for any major alliance to be 100% free of high sec is going to be disappointed. Even wormholers are dependent on high sec and particularly the high sec economy (more so, because sleepers don't pay bounties). CCP is insistent on their being dependencies between the various parts of space, so I don't see that changing any time soon. They can, and will, change the nature and extent of the dependencies, but not more than that. yeah, this is also my view. the last we heard of ccp's intentions was for nullsec to be 'almost completely self-sufficient by volume' but that was just before the incarna madness blew up and they had to restructure
http://community.eveonline.com/news/dev-blogs/nullsec-development-rules-and-guidelines/ http://community.eveonline.com/news/dev-blogs/nullsec-development-design-goals/ |

Herzog Wolfhammer
Sigma Special Tactics Group
4197
|
Posted - 2014.01.23 18:30:00 -
[1331] - Quote
Kimmi Chan wrote:Josef Djugashvilis wrote:So, if a goon rats in the middle of goon held space with virtually no risk whatsoever, he should get virtually no isk/hr? This is what I was thinking on my way to work Jo Jeff.  People who run missions in EMpire Space receive money from mission agents belonging to corporations loyal to one of the four main Empire Factions. We can run these missions in an endless stream of risk-free ISK and LP. My question, is what are the null sec empires doing to motivate people to destroy their enemies. Imagine if the leadership of one of these mega-alliance coalitions offered bounties for KMs for their enemies. That seems like a whole lot of win to me.
Part of what makes the alliances so big is they sell the same "carebearing in safety" that highsec offers. The difference is that they have to be their own Concord. I've hunted in goon space and they have a lot of bears, but after a while they'll send a team with inties, dictors, vagabonds, etc.
Letting corporations and alliances have their own LP stores and mission agents, or some mechanic that let's a player be something like a mission agent for their corp/alliance, would be an outstanding change. But is this really based on the shortcoming of contracts, bounties, and mercenaries? For just about anything, anybody can say "there are already existing features for something like that". The problem with player-controlled entities under the existing system is that people WILL be scammed. So we end up asking for more douchebag-proof features.
Were it "up to me" I would have open-ended alliance interfaces and put in an escrow system but after years of "they way things are", there are too many who will cry now.
|

Skeln Thargensen
The Scope Gallente Federation
573
|
Posted - 2014.01.23 18:39:00 -
[1332] - Quote
Kaarous Aldurald wrote:But DED sites are subtractive. Once you do them, it's gone and someone else can't come along and do it. Once that income is taken, it's gone. Furthermore, it's far more vulnerable to disruption, in which case your isk/hr goes to zero.
As opposed to L4s which are multiplicative, and incursions which are also subtractive but far more reliable/less vulnerable/better income.
what's wrong with all these L4 mission agents in null sec?
is it just the wrong bit of null sec where bad things happen to internet spaceships? freelance space bum |

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 18:43:00 -
[1333] - Quote
Skeln Thargensen wrote:Kaarous Aldurald wrote:But DED sites are subtractive. Once you do them, it's gone and someone else can't come along and do it. Once that income is taken, it's gone. Furthermore, it's far more vulnerable to disruption, in which case your isk/hr goes to zero.
As opposed to L4s which are multiplicative, and incursions which are also subtractive but far more reliable/less vulnerable/better income. what's wrong with all these L4 mission agents in null sec? is it just the wrong bit of null sec where bad things happen to internet spaceships?
Go try it. You'll probably find out in short order.
I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it. Not posting on my main, and loving it.-á Because free speech.-á |

Dinsdale Pirannha
Pirannha Corp
2078
|
Posted - 2014.01.23 18:46:00 -
[1334] - Quote
Let's see..CCP nerfing high sec.
You mean with the changes to the ESS allowing null sec to flood the market with LP, crushing the valuation of high sec mission runners' LP. Or how sentry drones just got nerfed into the ground, killing PvE for a lot of people, including a ton of high sec players.
Nope, I don't see high sec income being nerfed at all. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Jenn aSide
STK Scientific Initiative Mercenaries
4460
|
Posted - 2014.01.23 18:48:00 -
[1335] - Quote
Benny Ohu wrote:the incomes of null alliances generally sponsor ship replacement programs from what i get
And pay for sov bills and fuel for moving/strategic ops etc.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4460
|
Posted - 2014.01.23 18:50:00 -
[1336] - Quote
Dinsdale Pirannha wrote:Let's see..CCP nerfing high sec.
You mean with the changes to the ESS allowing null sec to flood the market with LP, crushing the valuation of high sec mission runners' LP. Or how sentry drones just got nerfed into the ground, killing PvE for a lot of people, including a ton of high sec players.
Nope, I don't see high sec income being nerfed at all.
This is the power fo prejudice, your avatar should have a white hood on while saying this stuff. |

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 18:50:00 -
[1337] - Quote
Quote:Or how sentry drones just got nerfed into the ground, killing PvE for a lot of people, including a ton of high sec players.
Dear oh dear, how did anyone ever do missions before the domi sentry afk combo? Whatever shall we do? Woe be unto us, the end times are upon us! Not posting on my main, and loving it.-á Because free speech.-á |

Skeln Thargensen
The Scope Gallente Federation
573
|
Posted - 2014.01.23 18:52:00 -
[1338] - Quote
Kaarous Aldurald wrote:Go try it. You'll probably find out in short order.
I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it.
that would not be a sensible choice for null sec. too easy to scan down and too inagile to warp out fast.
T3 with yurt should be feasible though. i'm skilling for this right now. freelance space bum |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 18:54:00 -
[1339] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Quote:Null has long treated highsec/carebears/industrialist as lepers, and tried to make their life as difficult as possible. It shouldn't be a shock when none of us are willing to voluntarily subject themselves to the asshattery in Null. I missed the part where anyone is asking them to. baltec1 wrote:The goal isnt to make more isk, it to make null desirable to go to. If Baltec is not asking people in High Sec to come to Null Sec then who is he asking to come to Null Sec?
The people who do want to live in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 18:56:00 -
[1340] - Quote
Skeln Thargensen wrote:Kaarous Aldurald wrote:Go try it. You'll probably find out in short order.
I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it. that would not be a sensible choice for null sec. too easy to scan down and too inagile to warp out fast. T3 with yurt should be feasible though. i'm skilling for this right now.
Cool.
So, once you do have the skills, go ahead and record your times and payouts and such, including when you have to hide or run from roams, gangs, etc.
Then go do L4s in highsec, and record the same data. Except this time you basically don't have to hide, or run. Ever.
Then tell me which one is a better way to make money. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
361
|
Posted - 2014.01.23 19:02:00 -
[1341] - Quote
Kaarous Aldurald wrote:Skeln Thargensen wrote:Kaarous Aldurald wrote:Go try it. You'll probably find out in short order.
I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it. that would not be a sensible choice for null sec. too easy to scan down and too inagile to warp out fast. T3 with yurt should be feasible though. i'm skilling for this right now. Cool. So, once you do have the skills, go ahead and record your times and payouts and such, including when you have to hide or run from roams, gangs, etc. Then go do L4s in highsec, and record the same data. Except this time you basically don't have to hide, or run. Ever. Then tell me which one is a better way to make money.
What always startles me is how people keep mentioning L4 missions and Incursions, as if these are the highest earning "professions" within EVE...
Which is not even close to being true... |

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 19:06:00 -
[1342] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:Skeln Thargensen wrote:Kaarous Aldurald wrote:Go try it. You'll probably find out in short order.
I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it. that would not be a sensible choice for null sec. too easy to scan down and too inagile to warp out fast. T3 with yurt should be feasible though. i'm skilling for this right now. Cool. So, once you do have the skills, go ahead and record your times and payouts and such, including when you have to hide or run from roams, gangs, etc. Then go do L4s in highsec, and record the same data. Except this time you basically don't have to hide, or run. Ever. Then tell me which one is a better way to make money. What always startles me is how people keep mentioning L4 missions and Incursions, as if these are the highest earning "professions" within EVE... Which is not even close to being true...
L2context.
We're discussing L4s between different security areas of space. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 19:10:00 -
[1343] - Quote
Kaarous Aldurald wrote:Skeln Thargensen wrote:Kaarous Aldurald wrote:Go try it. You'll probably find out in short order.
I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it. that would not be a sensible choice for null sec. too easy to scan down and too inagile to warp out fast. T3 with yurt should be feasible though. i'm skilling for this right now. Cool. So, once you do have the skills, go ahead and record your times and payouts and such, including when you have to hide or run from roams, gangs, etc. Then go do L4s in highsec, and record the same data. Except this time you basically don't have to hide, or run. Ever. Then tell me which one is a better way to make money.
Kaarous - you are comparing apples and oranges man.
High sec exists without ALL of that crap. It always has and it always will. If you added all of that crap to high sec it would no longer be high sec - it would be Null sec.
Payouts of L4 missions in Null Sec > Payouts of L4 missions in High Sec.
On a per mission basis. But neither CCP, carebears, nor the United States Congress can be blamed for asshats that interrupt your PVE.
Really you're muddying the comparison with the completely unknowable variables in Null Sec.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 19:16:00 -
[1344] - Quote
Quote:Kaarous - you are comparing apples and oranges man.
No.
I'm telling someone who seemed to be attempting to equate the two that it cannot be done.
Not posting on my main, and loving it.-á Because free speech.-á |

Skeln Thargensen
The Scope Gallente Federation
573
|
Posted - 2014.01.23 19:16:00 -
[1345] - Quote
Kaarous Aldurald wrote:Cool.
So, once you do have the skills, go ahead and record your times and payouts and such, including when you have to hide or run from roams, gangs, etc.
Then go do L4s in highsec, and record the same data. Except this time you basically don't have to hide, or run. Ever.
Then tell me which one is a better way to make money.
i'm sorry but i can't do that. it's simply not possible for me to run missions continuously for more than two hours without being reduced to sobbing fits. that doesn't represent a good sample imo.
which is really why i'm going to try this as I run missions sporadically anyway. look at this LP/ISK tool:
http://www.evedata.org/iskPerLP.cgi
i mean, that is amazing. even if i have to juggle several missions or keep going AFK, the payouts are significantly better. freelance space bum |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 19:26:00 -
[1346] - Quote
Kaarous Aldurald wrote:Quote:Kaarous - you are comparing apples and oranges man.
No. I'm telling someone who seemed to be attempting to equate the two that it cannot be done.
The two are not equal, never have been, and never can be.
High sec does not and never will have:
Docking up because of a neutral AFK Cloaky ******* - actually they do but nobody gives a ****.
Any interruption in the generation of ISK in Null Sec scales with the reward. It may not scale the way you like but it still scales.
In short, what needs to happen is that high sec needs to be nerfed to a point where the people living there might as well have afk cloaky ******* and have to dock up if there is a neutral. Because unless it is nerfed to that point there is no amount of reward in Null to make it more worth it and more profitable than High Sec.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1106
|
Posted - 2014.01.23 19:31:00 -
[1347] - Quote
Kaarous Aldurald wrote:Quote:Kaarous - you are comparing apples and oranges man.
No. I'm telling someone who seemed to be attempting to equate the two that it cannot be done.
What can and cannot be done is utterly irrelevant to this thread. What the average player does is.
You can run missions in hisec with the least amount of interruptions, that's about the only 'truth' to it. I don't care how much you can make from incursions, you can't do it 24/7. Same with any other activity in EvE. And the figures people are using, as always, are including the ammasing of total worth per hour, not including the converting the worth to actual ISK.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Good Posting
Posting with my Mind
106
|
Posted - 2014.01.23 19:38:00 -
[1348] - Quote
Baltec tears not the best tears but still fun to read. |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 19:52:00 -
[1349] - Quote
Good Posting wrote:Baltec tears not the best tears but still fun to read.
I see you still misuse the word "tears".
I am simply pointing out huge game imbalances. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pinky Hops
Spartan's DNA
361
|
Posted - 2014.01.23 19:53:00 -
[1350] - Quote
baltec1 wrote:Good Posting wrote:Baltec tears not the best tears but still fun to read. I see you still misuse the word "tears". I am simply pointing out huge game imbalances.
Halp!
I am a peasant and this other peasant I know makes slightly more money doing almost the same thing but he just lives somewhere else!!!
PLZ FIX!!!!11one |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 19:57:00 -
[1351] - Quote
Pinky Hops wrote:baltec1 wrote:Good Posting wrote:Baltec tears not the best tears but still fun to read. I see you still misuse the word "tears". I am simply pointing out huge game imbalances. Halp! I am a peasant and this other peasant I know makes slightly more money doing almost the same thing but he just lives somewhere else!!! PLZ FIX!!!!11one
So you tell me, why try to make money in sov null when you will make more in high sec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 20:05:00 -
[1352] - Quote
baltec1 wrote:Pinky Hops wrote:baltec1 wrote:Good Posting wrote:Baltec tears not the best tears but still fun to read. I see you still misuse the word "tears". I am simply pointing out huge game imbalances. Halp! I am a peasant and this other peasant I know makes slightly more money doing almost the same thing but he just lives somewhere else!!! PLZ FIX!!!!11one So you tell me, why try to make money in sov null when you will make more in high sec?
Why deal with bullshit in Null sec when you can play in high sec without that bullshit regardless of how much ISK you make?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Pinky Hops
Spartan's DNA
361
|
Posted - 2014.01.23 20:07:00 -
[1353] - Quote
baltec1 wrote:[So you tell me, why try to make money in sov null when you will make more in high sec?
because titans |

baltec1
Bat Country Goonswarm Federation
9917
|
Posted - 2014.01.23 20:07:00 -
[1354] - Quote
Kimmi Chan wrote:
Why deal with bullshit in Null sec when you can play in high sec without that bullshit regardless of how much ISK you make?
Null sec life might bother you but it doesn't bother us. So again, why should null sov have worse income for a pilot than high sec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 20:14:00 -
[1355] - Quote
baltec1 wrote:Kimmi Chan wrote:
Why deal with bullshit in Null sec when you can play in high sec without that bullshit regardless of how much ISK you make?
Null sec life might bother you but it doesn't bother us. So again, why should null sov have worse income for a pilot than high sec?
Because in Null sec people engage in bullshit. Your personal income is subject to interruption from other players and it always will be.
Again, unless you force people in high sec to dock up when a cloaky neutral ****** comes into system null sec can never be as profitable as high sec.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
976
|
Posted - 2014.01.23 20:14:00 -
[1356] - Quote
baltec1 wrote:Kimmi Chan wrote:
Why deal with bullshit in Null sec when you can play in high sec without that bullshit regardless of how much ISK you make?
Null sec life might bother you but it doesn't bother us. So again, why should null sov have worse income for a pilot than high sec? Honest question: What portion of nullsec do you realistically speak for? I'm sure null has it's share of weekend warriors who only want to be the hunters in nullsec and never the hunted, and as such intentionally don't do their isk making there, not because of isk differential (or lack thereof) but because effort and not being on someone else' killmail. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1106
|
Posted - 2014.01.23 20:32:00 -
[1357] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
Why deal with bullshit in Null sec when you can play in high sec without that bullshit regardless of how much ISK you make?
Null sec life might bother you but it doesn't bother us. So again, why should null sov have worse income for a pilot than high sec? Because in Null sec people engage in bullshit. Your personal income is subject to interruption from other players and it always will be. Again, unless you force people in high sec to dock up when a cloaky neutral ****** comes into system null sec can never be as profitable as high sec.
I dunno, haven't done enough in null to verify. However in W-space, there's no contest. You could mission or incursion all day and never make as much. And of course there's no local so you have to constantly scan. Even counting closing holes with Orcas and all the surveillance you are forced to do, Hisec can never touch it. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

Dersen Lowery
Laurentson INC StructureDamage
974
|
Posted - 2014.01.23 21:45:00 -
[1358] - Quote
Cipher Jones wrote:I dunno, haven't done enough in null to verify. However in W-space, there's no contest. You could mission or incursion all day and never make as much. And of course there's no local so you have to constantly scan. Even counting closing holes with Orcas and all the surveillance you are forced to do, Hisec can never touch it.
This brings up another issue, which is the incredible extent to which ISK making scales with skills and experience. The experience of the player running My First L4 in My First Raven that they ran far too many L3s to save up for, and for a corp whose LP store he's never even opened, is utterly and fundamentally different from the veteran chaining and blitzing L4s that his extremely high standings for a corp with high-value LP allow him to cherry-pick with his two characters in the Tengus that he had no trouble affording because of the work of his trading alts.
Or there are those famous moneymakers, Incursions, which bring in the dough when you're actually running sites, and if you're running HQs in shinies (at least in high sec). I sent a character off to try running vanguards in a T1 battleship (and my word, Incursion fits are insane), and the ISK/hr from that is, well, not so impressive. Certainly not bad, but not anything close to the numbers you see bandied around.
There's the money that Joe Newbro and his buddies make in their Drakes in a C1 or C2, and there's the money that a veteran WH dweller and his buddies make farming capital escalations in their C6.
Same goes for nullsec. I know that veterans like Jenn aSide can pull down the ISK in their dual-shiny setups, but I still remember the newbro who decided to take the plunge into deep null and join Gentleman's Agreement. He didn't have much money in high sec, so he got himself a ratting Talos, and I still found myself fronting him some ISK for his first fleet doctrine Drake. I don't think he plays anymore. Too bad; he was a nice guy, eager, willing (obviously) to dive into the deep end of the game. IMO it's poorer for his leaving.
I really don't have an answer for any of this. I think the root problem is that it takes ISK to make ISK, and ISK is a player's greatest insurance against risk, and I wonder how many players EVE loses right on the cusp where it takes a significant investment to get to the next level, just because the previous level doesn't yield enough to make that jump unless you know to go where the money is (the market) and you're good at it, and you enjoy that sort of game play. Proud founder and member of the Belligerent Desirables. |

Prince Kobol
1395
|
Posted - 2014.01.23 21:51:00 -
[1359] - Quote
Tyberius Franklin wrote:baltec1 wrote:Kimmi Chan wrote:
Why deal with bullshit in Null sec when you can play in high sec without that bullshit regardless of how much ISK you make?
Null sec life might bother you but it doesn't bother us. So again, why should null sov have worse income for a pilot than high sec? Honest question: What portion of nullsec do you realistically speak for? I'm sure null has it's share of weekend warriors who only want to be the hunters in nullsec and never the hunted, and as such intentionally don't do their isk making there, not because of isk differential (or lack thereof) but because effort and not being on someone else' killmail.
Over the years I have lived in a number of different places in null.
In some of those places it was next to impossible to earn any isk due to the amount of traffic, other times in other places I could easily earn 200-300 mil per day in only a few hours.
These days I do levels 5's in low sec as I find these a good way of earning isk for the level of risk involved.
|

Dace Onio
Republic Military School Minmatar Republic
23
|
Posted - 2014.01.23 22:06:00 -
[1360] - Quote
This game offers choice, the same choice is offered to everyone, when i make my choice i sure as hell aint going to cry that player B who choose the other choice got something more usefull or was rewarded better.
Dont ***** n cry at other players choices, if your jealous enough to do so just up an go do them yourself |

Jenn aSide
STK Scientific Initiative Mercenaries
4460
|
Posted - 2014.01.23 22:23:00 -
[1361] - Quote
Dace Onio wrote:This game offers choice, the same choice is offered to everyone, when i make my choice i sure as hell aint going to cry that player B who choose the other choice got something more usefull or was rewarded better.
Dont ***** n cry at other players choices, if your jealous enough to do so just up an go do them yourself
This is the lie high sec players hide behind. What you don't understand is that many of us ARE making the choice to use the unbalanced content for example, for purposes of making isk I pretty much live in Lanngisi when I'm not doing incursions, the only reason i go to my alliances null area or ninja plex in someone elses is boredom.
It's not about choices it's about balance. The choice between "stay in high sec and make 100 mil an hour" and "go to null and maybe if im lucky make a tad over 100 mil an hour" shouldn't existin the 1st place.
In a game like EVE, the choice should be "stay in safety and maybe make some money if I'm good and lucky" or "Go into danger and have a much much better chance of getting space rich (or dying, or both). Wormhole space is the single only place in EVE that works as intended, the rest is screwed up.
Because the problem was born of CCPs unthinking additions (incursions, pirate ships in high sec, letting the sister's agents sell exploration gear in high sec after ccp added wormhole space to the game, buffing exhumers an killing gun mining but not upping the LP price of industrial implants) along with nerfing null sec (with the high end DED nerf, the forsaken hub nerf, the military upgrade system nerf and more), it's CCP that needs to fix this mess. |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 22:28:00 -
[1362] - Quote
Dace Onio wrote:This game offers choice, the same choice is offered to everyone, when i make my choice i sure as hell aint going to cry that player B who choose the other choice got something more usefull or was rewarded better.
Dont ***** n cry at other players choices, if your jealous enough to do so just up an go do them yourself
Not empty quoting.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Jenn aSide
STK Scientific Initiative Mercenaries
4460
|
Posted - 2014.01.23 22:31:00 -
[1363] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi Chan wrote:
Why deal with bullshit in Null sec when you can play in high sec without that bullshit regardless of how much ISK you make?
Null sec life might bother you but it doesn't bother us. So again, why should null sov have worse income for a pilot than high sec? Because in Null sec people engage in bullshit. Your personal income is subject to interruption from other players and it always will be. Again, unless you force people in high sec to dock up when a cloaky neutral ****** comes into system null sec can never be as profitable as high sec.
This is in no way true. it wasn't true before wormholes and incursions (and systems upgrades in null). When i started playing there was NO steady 100+ mil an hour combat PVE content period. Sure, SOE missions were available but before wormholes the isk/lp ratio wasmerely good, not "omgwtf good" like it is now (and going to get even better with the Nestor.
That's what i've been talking about. CCP adds things to the game without much understanding of the consequences. When i started playing, the only high sec alts people in the allainces I was in had were for hauling and industry (and ganking I guess). no one talked. Then CCP introduced incursions which are an annoyince outside of high sec and a farmable gold mine inside it. And wormholes made the SOE LP store pure gold. other changes made the trust partners LP store gold. Yet other changes and additions (like marauders) lowered mission running times that even without blitzing you could make good isk from normal missions, and here lately CCP have further buffed high sec lp stores with faction versions of older implants.
The thing that always pops out at me in these discussions is that the people in denial of climate change the high sec imbalance tend to be the ones who don't pay attention to the details of why things changed. |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 22:34:00 -
[1364] - Quote
Jenn aSide wrote:...In a game like EVE, the choice should be "stay in safety and maybe make some money if I'm good and lucky" or "Go into danger and have a much much better chance of getting space rich (or dying, or both)...
You can't have a much much better chance of getting space rich because of the nature of null sec. The minute a neutral enters local - you are immediately making 0 ISK. You continue to make 0 ISK until the neutral buggers off elsewhere. This has nothing to do with ISK that is available. It is about the interruption caused by other players. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 22:39:00 -
[1365] - Quote
I never understood blitzing. You're just missing out on bounties, loot to reprocess, and salvage. I rather kill every single one of those red crosses.
Except Recon I-III and Cargo Delivery. Hell I do Cargo Delivery in a shuttle. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Dace Onio
Republic Military School Minmatar Republic
23
|
Posted - 2014.01.23 22:39:00 -
[1366] - Quote
where is this illusion that "Hi-Sec" = safety come from? if anything nowadays hisec is probably more dangerous to live in than null, in null everything that aint blue is basically dead, in hisec even if its blue nowadays they prob still blow you up since most ppl are damn bored vets, big deal concord is there, whoopie bloody doo for that eh, noone knows about wardecs uhu no maam
you picked your life, now go live it, as i said before every option in this game is open to everyone, there aint nothing stopping anyone from doing it apart from themselfs |

James Amril-Kesh
4S Corporation Goonswarm Federation
8782
|
Posted - 2014.01.23 22:47:00 -
[1367] - Quote
Dace Onio wrote:where is this illusion that "Hi-Sec" = safety come from? if anything nowadays hisec is probably more dangerous to live in than null, in null everything that aint blue is basically dead, in hisec even if its blue nowadays they prob still blow you up since most ppl are damn bored vets Man, what a solid argument. I'm sold.
Dace Onio wrote:big deal concord is there, whoopie bloody doo for that eh, noone knows about wardecs uhu no maam Says the guy in an NPC corp... My EVE Videos |

Josef Djugashvilis
Acme Mining Corporation
1984
|
Posted - 2014.01.23 22:49:00 -
[1368] - Quote
That horrible whining noise you can hear from null-sec?
Jenn aWhine and Baltec 1, Whining in Harmony.
Whining, from the Collins English Dictionary:
- making repeated complaints, esp in an annoying way. This is not a signature. |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 22:50:00 -
[1369] - Quote
James Amril-Kesh wrote:Dace Onio wrote:big deal concord is there, whoopie bloody doo for that eh, noone knows about wardecs uhu no maam Says the guy in an NPC corp...
I don't even hate to say it James. You're not wrong. Honestly man, stop making sense to me!
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Jenn aSide
STK Scientific Initiative Mercenaries
4460
|
Posted - 2014.01.23 22:50:00 -
[1370] - Quote
Kimmi Chan wrote:Jenn aSide wrote:...In a game like EVE, the choice should be "stay in safety and maybe make some money if I'm good and lucky" or "Go into danger and have a much much better chance of getting space rich (or dying, or both)... You can't have a much much better chance of getting space rich because of the nature of null sec. The minute a neutral enters local - you are immediately making 0 ISK. You continue to make 0 ISK until the neutral buggers off elsewhere. This has nothing to do with ISK that is available. It is about the interruption caused by other players.
This "docking up when a neutral enters" is a side effect of CCP using anomalies (which spew liquid isk) as the cornerstone of null sec income. That was a mistake, anoms before dominion were just "quick little mini plexes", content for new explorers. What CCP should have done is made some new kind of content as the base for null sec isk making, Anoms should have NEVER been modified like this. CCP's mistake in this regard along with it's unthinking additions to high sec are at the heart of the imbalance.
The problem is that you don't seem to understand enough about the issue to form an opinon, yet opine you do. |

Jenn aSide
STK Scientific Initiative Mercenaries
4460
|
Posted - 2014.01.23 22:51:00 -
[1371] - Quote
Josef Djugashvilis wrote:That horrible whining noise you can hear from null-sec?
Jenn aWhine and Baltec 1, Whining in Harmony.
Whining, from the Collins English Dictionary:
- making repeated complaints, esp in an annoying way.
This is what happens when a person cloaks themselves in lies after getting decloaked by the truth. |

Dace Onio
Republic Military School Minmatar Republic
23
|
Posted - 2014.01.23 22:54:00 -
[1372] - Quote
yeah james sure as hell you aint got no neutral alts in npc corps, no sir
sorry forgot, mighty goon can post on main on forums an not have the tedium that comes with it |

Dersen Lowery
Laurentson INC StructureDamage
974
|
Posted - 2014.01.23 22:56:00 -
[1373] - Quote
Kimmi Chan wrote:I never understood blitzing. You're just missing out on bounties, loot to reprocess, and salvage. I rather kill every single one of those red crosses.
Salvage used to be worth a lot more than it is now. Bounties on sub-battleship and non-elite ships are meh, and now that there are no meta 0 drops, refining yields less than it used to.
The big win from blitzing is LP. If you're running for a corp with a good LP:ISK ratio (SoE, Thukker, Trust Partners, etc.) you'll make far more money raking in the LP, cashing it out (with the ISK from your bounties) for profitable, high-demand items from the LP store, and then selling those in a hub. SoE are doubly nice in that their agent systems are not at all far from the biggest hub in the game.
Quote:Except Recon I-III and Cargo Delivery. Hell I do Cargo Delivery in a shuttle.
You can do Recon I in a shuttle, too. Proud founder and member of the Belligerent Desirables. |

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.23 22:56:00 -
[1374] - Quote
Posting on your main is tedious?
I was not aware that using an NPC alt was so exciting! |

James Amril-Kesh
4S Corporation Goonswarm Federation
8782
|
Posted - 2014.01.23 22:59:00 -
[1375] - Quote
Dace Onio wrote:yeah james sure as hell you aint got no neutral alts in npc corps, no sir
sorry forgot, mighty goon can post on main on forums an not have the tedium that comes with it Of course we do, for the same reason you do. That was my entire point. You can easily avoid wardecs by staying in an NPC corp.
Highsec is not more dangerous than nullsec. In highsec PVE you avoid getting ganked by fitting your ship intelligently (read: not putting loads of stupid faction/deadspace/officer crap on it). In nullsec you avoid getting ganked by watching local and intel channels like a hawk and getting safe whenever someone enters your system.
In other words, staying safe in nullsec requires constant vigilance. You can AFK for days in highsec without being ganked. My EVE Videos |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 23:10:00 -
[1376] - Quote
Jenn aSide wrote:[The problem is that you don't seem to understand enough about the issue to form an opinon, yet opine you do.
The reason, just maybe that I opine as I do, is related to the title of this thread Jenn. Nerf Highsec - do you really, honestly, seriously expect everyone in Highsec to just say, "Oh sure - go ahead. Seriously guys why not?"
It seems to me that a lot of people on this thread have done nothing but criticize CCP for short-sighted choices, ill conceived nerfs, poorly attuned buffs, etc. That all of these things have created an imbalance and it never occurs to any of them that CCP, in their infinite wisdom, has struck the exact balance that they want.
In the time that I've been playing this game, I've seen every claim and rallying cry from people outside of High Sec claiming that "people aren't supposed to stay in highsec!" "people aren't supposed to stay in NPC corps!" "people aren't supposed to play this game solo!"
I don't want to have to put up with any bullshit when I am playing something I pay for - I deal with enough bullshit at work. Highsec provides me just the right amount of not having to deal with bullshit for my taste. Yours might differ in which case, enjoy your bullshit.
I'm not in an NPC corp but I can understand those that are. There are people in this thread and others who want to be able to wardec these people - so they can be more risk-averse in not having to deal with CONCORD retribution.
My Eve Personality profile - There are some professions that ARE in fact meant to be solo.
Furthermore, is it possible that people in High Sec aren't aware (or more likely don't give a ****) about nerfs and other goings on in Null Sec because they feel it in no way affects their play? Yet the warlord comes here to ask. "What if CCP finally nerfed High Sec" and you expect people in High Sec not to have an opinion about that? C'mon you're smarter than that.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Herzog Wolfhammer
Sigma Special Tactics Group
4197
|
Posted - 2014.01.23 23:14:00 -
[1377] - Quote
James Amril-Kesh wrote:Dace Onio wrote:yeah james sure as hell you aint got no neutral alts in npc corps, no sir
sorry forgot, mighty goon can post on main on forums an not have the tedium that comes with it Of course we do, for the same reason you do. That was my entire point. You can easily avoid wardecs by staying in an NPC corp. Highsec is not more dangerous than nullsec. In highsec PVE you avoid getting ganked by fitting your ship intelligently (read: not putting loads of stupid faction/deadspace/officer crap on it). In nullsec you avoid getting ganked by watching local and intel channels like a hawk and getting safe whenever someone enters your system. In other words, staying safe in nullsec requires constant vigilance. You can AFK for days in highsec without being ganked.
So watching local in nullsec..... but nullsec is supposed to be this huge "taking risks makes you Uber God of space MMO" zone, why can't we swap out the vigilance of "watching local" to "watching D-scan" and get rid of local?
It's rather lopsided that the huge rewards of nullsec has something as simple as "watching local" as a means of being vigilant.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8782
|
Posted - 2014.01.23 23:19:00 -
[1378] - Quote
Herzog Wolfhammer wrote:So watching local in nullsec..... but nullsec is supposed to be this huge "taking risks makes you Uber God of space MMO" zone, why can't we swap out the vigilance of "watching local" to "watching D-scan" and get rid of local?
It's rather lopsided that the huge rewards of nullsec has something as simple as "watching local" as a means of being vigilant.
Because d-scan isn't going to help you against the blackops gang that'll get dropped on your ass just for daring to run an anom at all. But you knew this, so why did you ask the question in the first place? My EVE Videos |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 23:22:00 -
[1379] - Quote
James Amril-Kesh wrote:Highsec is not more dangerous than nullsec. In highsec PVE you avoid getting ganked by fitting your ship intelligently (read: not putting loads of stupid faction/deadspace/officer crap on it)...
I still don't understand why people in Highsec don't get this simple fact.
James Amril-Kesh wrote:In other words, staying safe in nullsec requires constant vigilance. You can AFK for days in highsec without being ganked.
I don't get this either. Why would you pay to AFK? Seems a little counter intuitive to me.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Herzog Wolfhammer
Sigma Special Tactics Group
4197
|
Posted - 2014.01.23 23:23:00 -
[1380] - Quote
James Amril-Kesh wrote:Herzog Wolfhammer wrote:So watching local in nullsec..... but nullsec is supposed to be this huge "taking risks makes you Uber God of space MMO" zone, why can't we swap out the vigilance of "watching local" to "watching D-scan" and get rid of local?
It's rather lopsided that the huge rewards of nullsec has something as simple as "watching local" as a means of being vigilant.
Because d-scan isn't going to help you against the blackops gang that'll get dropped on your ass just for daring to run an anom at all. But you knew this, so why did you ask the question in the first place?
Maybe you should stop treating the game like it was single player and, you know, get into a fleet or join a large corp/alliance.
|

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 23:25:00 -
[1381] - Quote
Herzog Wolfhammer wrote:James Amril-Kesh wrote:Herzog Wolfhammer wrote:So watching local in nullsec..... but nullsec is supposed to be this huge "taking risks makes you Uber God of space MMO" zone, why can't we swap out the vigilance of "watching local" to "watching D-scan" and get rid of local?
It's rather lopsided that the huge rewards of nullsec has something as simple as "watching local" as a means of being vigilant.
Because d-scan isn't going to help you against the blackops gang that'll get dropped on your ass just for daring to run an anom at all. But you knew this, so why did you ask the question in the first place? Maybe you should stop treating the game like it was single player and, you know, get into a fleet or join a large corp/alliance.
Wait... what?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.23 23:25:00 -
[1382] - Quote
Kimmi Chan wrote:do you really, honestly, seriously expect everyone in Highsec to just say, "Oh sure - go ahead. Seriously guys why not?" their permission is not required
Kimmi Chan wrote:That all of these things have created an imbalance and it never occurs to any of them that CCP, in their infinite wisdom, has struck the exact balance that they want. if this was the balance ccp wanted, then ccp was wrong
Kimmi Chan wrote:In the time that I've been playing this game, I've seen every claim and rallying cry from people outside of High Sec claiming that "people aren't supposed to stay in highsec!" "people aren't supposed to stay in NPC corps!" "people aren't supposed to play this game solo!" no, you haven't |

Dedee Rediculous
Silver Snake Enterprise Fatal Ascension
0
|
Posted - 2014.01.23 23:28:00 -
[1383] - Quote
Kimmi Chan wrote:I never understood blitzing. You're just missing out on bounties, loot to reprocess, and salvage. I rather kill every single one of those red crosses.
Except Recon I-III and Cargo Delivery. Hell I do Cargo Delivery in a shuttle.
Because the LP is way more valuable than the bounties. |

Kimmi Chan
Tastes Like Purple
814
|
Posted - 2014.01.23 23:29:00 -
[1384] - Quote
Benny Ohu wrote:Kimmi Chan wrote:do you really, honestly, seriously expect everyone in Highsec to just say, "Oh sure - go ahead. Seriously guys why not?" their permission is not required Kimmi Chan wrote:That all of these things have created an imbalance and it never occurs to any of them that CCP, in their infinite wisdom, has struck the exact balance that they want. if this was the balance ccp wanted, then ccp was wrong Kimmi Chan wrote:In the time that I've been playing this game, I've seen every claim and rallying cry from people outside of High Sec claiming that "people aren't supposed to stay in highsec!" "people aren't supposed to stay in NPC corps!" "people aren't supposed to play this game solo!" no, you haven't
Then I will simply bow out of this discussion and you can all talk amongst yourselves about this. After all, yours is the only opinion that matters and everyone else, including the developer of the game, is wrong.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8782
|
Posted - 2014.01.23 23:30:00 -
[1385] - Quote
Herzog Wolfhammer wrote:Maybe you should stop treating the game like it was single player and, you know, get into a fleet or join a large corp/alliance. I'm waiting for your explanation on how either of those things helps you when you're ratting. My EVE Videos |

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.23 23:38:00 -
[1386] - Quote
Kimmi Chan wrote:Then I will simply bow out of this discussion and you can all talk amongst yourselves about this. After all, yours is the only opinion that matters and everyone else, including the developer of the game, is wrong.
and here was me thinking the 'infinite wisdom' bit was irony |

Kaarous Aldurald
ROC Academy The ROC
2182
|
Posted - 2014.01.23 23:41:00 -
[1387] - Quote
Kimmi Chan wrote: Then I will simply bow out of this discussion and you can all talk amongst yourselves about this. After all, yours is the only opinion that matters and everyone else, including the developer of the game, is wrong.
It is, in fact, possible for them to be wrong.
Incarna stands out as an example of that. Not posting on my main, and loving it.-á Because free speech.-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
976
|
Posted - 2014.01.23 23:45:00 -
[1388] - Quote
Benny Ohu wrote:Kimmi Chan wrote:In the time that I've been playing this game, I've seen every claim and rallying cry from people outside of High Sec claiming that "people aren't supposed to stay in highsec!" "people aren't supposed to stay in NPC corps!" "people aren't supposed to play this game solo!" no, you haven't With this I'm not sure I've been reading the same forums over the last 3 years that others have.
|

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.23 23:48:00 -
[1389] - Quote
Tyberius Franklin wrote:Benny Ohu wrote:Kimmi Chan wrote:In the time that I've been playing this game, I've seen every claim and rallying cry from people outside of High Sec claiming that "people aren't supposed to stay in highsec!" "people aren't supposed to stay in NPC corps!" "people aren't supposed to play this game solo!" no, you haven't With this I'm not sure I've been reading the same forums over the last 3 years that others have. if you ignore stupid people* |

MatrixSkye Mk2
Republic University Minmatar Republic
723
|
Posted - 2014.01.24 01:36:00 -
[1390] - Quote
Benny Ohu wrote:Kimmi Chan wrote:In the time that I've been playing this game, I've seen every claim and rallying cry from people outside of High Sec claiming that "people aren't supposed to stay in highsec!" "people aren't supposed to stay in NPC corps!" "people aren't supposed to play this game solo!" no, you haven't I don't think the Jedi mind trick works on humans. |

Dersen Lowery
Laurentson INC StructureDamage
974
|
Posted - 2014.01.24 01:42:00 -
[1391] - Quote
Benny Ohu wrote:Tyberius Franklin wrote:Benny Ohu wrote:Kimmi Chan wrote:In the time that I've been playing this game, I've seen every claim and rallying cry from people outside of High Sec claiming that "people aren't supposed to stay in highsec!" "people aren't supposed to stay in NPC corps!" "people aren't supposed to play this game solo!" no, you haven't With this I'm not sure I've been reading the same forums over the last 3 years that others have. if you ignore stupid people*
... in General Discussion.
Right.
If there is a real problem with these forums, it's that every last statement has so many implicit qualifiers that if you haven't learned them all then you don't have a clue what anyone is talking about.
BTW, I can say from personal experience that flying vanilla ships with vanilla fits is not at all proof against someone dropping by your little deadspace pocket--and I'm not talking about ninja salvagers. I've never flown anything shinier than a T2-fit Navy Harbinger--my one, token shiny ship--and I have a catalog of visitors. As a result, when I'm in high sec I use D-scan as I would in a WH, I have Local taking up the full height of my screen, set to identify known party crashers, and I never AFK anything or autopilot anywhere. I'm not saying that it's more dangerous than null sec--that's not true even in my extremely limited experience of null sec--but if I AFK'd in high sec as often as some people claim to, I'd be out a lot of (T1- and T2- fitted, T1) ships. Oh, and I should mention that this is true despite the fact that I mostly stay out of the popular mission hubs.
And frankly, this is good. It keeps me on my toes. It keeps things interesting. I don't understand AFK gameplay, and I would not appreciate it if my experience of high sec was boring enough to make that a tempting option for me to exercise.
Given that, according to CCP in the latest minutes, 72% of the ISK faucets in EVE are null sec anomalies, and yet I have no reason to doubt the null sec residents who say that their income isn't good enough (I don't have enough personal experience to judge either way), I'd be interested to hear what could be done. It would be educational for me. As far as the OP's question goes, while I'm sure that changing high sec is in the works, I'm not sure that nerfing it in more than very tactical, specific ways is going to have the desired effect. Proud founder and member of the Belligerent Desirables. |

Hasikan Miallok
Republic University Minmatar Republic
205
|
Posted - 2014.01.24 02:29:00 -
[1392] - Quote
Dedee Rediculous wrote:Kimmi Chan wrote:I never understood blitzing. You're just missing out on bounties, loot to reprocess, and salvage. I rather kill every single one of those red crosses.
Except Recon I-III and Cargo Delivery. Hell I do Cargo Delivery in a shuttle. Because the LP is way more valuable than the bounties.
Yessum ... especially if you have SC at V and are doing a 0.5 agent. Even more so if its a SOE mission because the ISK/LP ratio is better.
SOE 0.5 security agents with security connections at V will pay just under 10K LP per mission which translates to 20-30 million ISK per mission from LP. You make way more by blitzing them. |

Skeln Thargensen
The Scope Gallente Federation
573
|
Posted - 2014.01.24 02:30:00 -
[1393] - Quote
Dersen Lowery wrote: BTW, I can say from personal experience that flying vanilla ships with vanilla fits is not at all proof against someone dropping by your little deadspace pocket--and I'm not talking about ninja salvagers
you don't have to shoot those guys though.
i know you want to. i did. i have the lossmail to show for it. some emotional blaming that the NPCs should have switched targeting to him, oh well.
i learned that LP > wrecks and ignore them now. freelance space bum |

Hasikan Miallok
Republic University Minmatar Republic
205
|
Posted - 2014.01.24 02:53:00 -
[1394] - Quote
Skeln Thargensen wrote:Dersen Lowery wrote: BTW, I can say from personal experience that flying vanilla ships with vanilla fits is not at all proof against someone dropping by your little deadspace pocket--and I'm not talking about ninja salvagers
you don't have to shoot those guys though. i know you want to. i did. i have the lossmail to show for it. some emotional blaming that the NPCs should have switched targeting to him, oh well. i learned that LP > wrecks and ignore them now.
There are people like some friends of mine who roam through losec picking fights with anyone that wants to take them on and doing crazy nonsense like fitting 5 warp stabs to a cruiser and wandering through null stirring up the locals. Then there are professional suicide gankers who make a lot of ISK from taking out shiney mission/incursion boats and freighters. Then there are the people that are too gutless to leave hisec but want to believe they are "leet PvPers" so they gank small stuff and if they get bored enough will gank anything :D
Oddly its the last lot that are the most dangerous. |

Dersen Lowery
Laurentson INC StructureDamage
974
|
Posted - 2014.01.24 03:06:00 -
[1395] - Quote
Skeln Thargensen wrote:Dersen Lowery wrote: BTW, I can say from personal experience that flying vanilla ships with vanilla fits is not at all proof against someone dropping by your little deadspace pocket--and I'm not talking about ninja salvagers
you don't have to shoot those guys though. i know you want to. i did. i have the lossmail to show for it. some emotional blaming that the NPCs should have switched targeting to him, oh well.
Eh, I only made that mistake once, a long time ago.
Proud founder and member of the Belligerent Desirables. |

Marie Trudeau
Trudeau Industrie SA
6
|
Posted - 2014.01.24 21:34:00 -
[1396] - Quote
One of the fun things about EVE is that even if you have been away from playing for a year or year and a half or what have you, when you come back, there is always this thread to welcome you ... (not this specific one, of course, but a virtual replica of it).
This argument is old as the game. Since the very beginning in 2003/2004, people were complaining about risk/reward empire v. null. I think it's fairly obvious from all of the changes that the game has undergone in the last ten years that CCP does not look at this strictly, or even primarily, through that lens. Rather, it seems to focus on providing different kinds of playstyles to suit different kinds of players.
In other words, some players prefer very high risk situations -- regardless of the rewards. Other players will take risks if the rewards are commensurate in their eyes with the risk. Still other players are very risk-averse and will avoid risk no matter what the reward is of taking the risk in question. These are different kinds of players, and players who feel rewarded in terms of gameplay very differently.
In these discussions it has always struck me that the second type of player -- the risk/reward type who specifically designs their gameplay around calculated risks -- is the primary driver of this complaint. There are many other players who just f.lat-out enjoy risk and find Empire boring, while there are others who hate risk and couldn't be dragged into low or null even if gating gave them a billion ISK instantly. It's the risk/reward player, though, who feels "forced" to go to Empire to do the "most efficient ISK/hr" to support their null sec PvP play that is the most disaffected by the fundamental game design.
The design has its merits. Historically speaking, the "frontier" is generally always a place that may be rich in resources (and null is), but which is also more hardscrabble and lawless (which null also is). The frontier is pretty much never a core center of actual industrial manufacturing activity because of its relative remoteness to population centers, and relative lawlessness -- it's primarily a place for resources. Those resources are brought back to "civilization" and then manufactured into goods which are sold in the main world markets -- which are also never in the lawless frontier. EVE was initially designed with this in mind. Null for resources and sovereignty in a lawless environment, Empire for markets and manufacturing, using resources taken from null. Of course, this design does imply a system of distribution of the resources, as well as some commuting, or the use of alts, to realize the value in Empire (by sale or by using them to manufacture goods for sale at high prices and nice margins). And this implies player cooperation -- I think the initial idea was that player corps would include empire and null "arms", which would be cooperating with each other in this overall scheme of null for resources and Empire for markets and industry.
Things got derailed as more features came into the game. These were introduced to provide a broader scope of different kinds of gameplay, but the design started to get away from the null for resources Empire for markets/industry model. The introduction of these kinds of play, with the ISK that they brought (particularly the expansion of the missions system, initially, and then exploration later on), skewed things away from the original model. Now these kinds of play were introduced precisely because a lot of players, from the very beginning, loathed mining, hauling, distribution, industry and market play -- the initial core "backbone" of the game around which the PvP was to take place. So CCP introduced more forms of non-PvP gameplay that players were more interested in doing to earn ISK (PvP was always intended as an ISK sink, not an ISK source in any meaningful way, even taking into account fairly well organized piracy) to support their PvPing. The missions tended to be skewed towards Empire, while exploration was more evenly distributed later on. This created a bit of an imbalance, because the risk/reward players felt "compelled" to run missions in Empire for purposes of efficiency, and disliked this due to the commuting -- some players got around this by using multiple accounts with one alt as the ISK maker in Empire and the other as the nullsec PvPer (and people did this for industry, trade and other Empire-type things as well, not just mission running -- it's just that more players seem to be able to tolerate and/or are interested in shooting stuff for their PvE than they are in industry or trade).
As a result what we are left with is a situation where Empire has more ISK-generating activity (largely due to the missions and their popularity as an ISK source) relative to null than it did under the initial design of Empire for markets/industry and null for resources. This could be alleviated somewhat by placing the more lucrative missions in low sec (which is by far the most underutilized space in the game), and even some in null sec, while leaving the rest of Empire alone (i.e., leave industry, trade, markets where they are), because it seems that the mission system is the main source of the imbalance. Perhaps some similar tweaks could be made to exploration in Empire as well.
I see this more as a tweak than a nerf, though. The fundamental design of the game with null as the risky frontier with resources, sov and wars over resources, and not very much else is not something that needs to be ditched. What would make sense is for the additional elements that came in after the core design -- missions in particular, incursions, exploration -- to be tweaked a bit to address the issues of the risk/reward type of player. Done intelligently, this could also serve to invigorate lowsec a bit, although I'm not holding my breath on that one. |

Haraukiae Youik
University of Caille Gallente Federation
7
|
Posted - 2014.01.24 22:17:00 -
[1397] - Quote
CCP is nerfing hi-sec now.
So the question should be "What will happen when CCP finises creating 0.0 status everywhere?" which is imho their endgame.
Its happening now. Manufacturing is mostly completely dead as a way to make isk. (fits in with the nerfing of passive income which fits in with CCP being the PLEX/ISK seller.)
Travel is seen as an isk sink. (As the game mechanics of pvp have been strengthened NPC corps taxes have been raised to almost exhorbitant levels (isk sink) and Concord HP and response times have not been comparatively balanced in order to encourage "ganking" as a form of isk sink partial income.
POS in hi sec are more vulnerable - isk sink.
Markets become more flooded with items below manufacture value which indicates that there is no longer a (strong) linkage between isk/risk. (as in pvp to be successful risk has to be minimized -- note blob tactics and almost complete lack of 3-1 battles (or even 5-1.)
As one poster recently said -- return all the skill points for manufacture and related issues and just NPC seed everything. In effect there are corps that are presently the true NPC seeds for items; this just hasn't been exposed yet.
So imho the end game is complete pvp everywhere without any (effective) npc interference. Case closed. Kinda like WOW pvp servers. You gang blob the remaing npc's so the plebs can't do their missions while killing the plebs as well.
I'll just play another month and check back in a year to see how much this game has deteriorated. At present I can't do half the stuff I used to.
WOW it up CCP>>>>> |

James Amril-Kesh
4S Corporation Goonswarm Federation
8785
|
Posted - 2014.01.24 22:25:00 -
[1398] - Quote
Haraukiae Youik wrote:CCP is nerfing hi-sec now.
So the question should be "What will happen when CCP finises creating 0.0 status everywhere?" which is imho their endgame.
Its happening now. Manufacturing is mostly completely dead as a way to make isk. (fits in with the nerfing of passive income which fits in with CCP being the PLEX/ISK seller.)
Travel is seen as an isk sink. (As the game mechanics of pvp have been strengthened NPC corps taxes have been raised to almost exhorbitant levels (isk sink) and Concord HP and response times have not been comparatively balanced in order to encourage "ganking" as a form of isk sink partial income.
POS in hi sec are more vulnerable - isk sink.
Markets become more flooded with items below manufacture value which indicates that there is no longer a (strong) linkage between isk/risk. (as in pvp to be successful risk has to be minimized -- note blob tactics and almost complete lack of 3-1 battles (or even 5-1.)
As one poster recently said -- return all the skill points for manufacture and related issues and just NPC seed everything. In effect there are corps that are presently the true NPC seeds for items; this just hasn't been exposed yet.
So imho the end game is complete pvp everywhere without any (effective) npc interference. Case closed. Kinda like WOW pvp servers. You gang blob the remaing npc's so the plebs can't do their missions while killing the plebs as well.
I'll just play another month and check back in a year to see how much this game has deteriorated. At present I can't do half the stuff I used to.
WOW it up CCP>>>>> I don't even know where to begin with this post, it's like a train derailed. My EVE Videos |

Benny Ohu
Chaotic Tranquility Casoff
2250
|
Posted - 2014.01.24 23:03:00 -
[1399] - Quote
the train hasn't left the station yet |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.25 00:03:00 -
[1400] - Quote
Haraukiae Youik wrote:Highsec must be nerfed and it must be nerfed now!
I agree. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Barbara Nichole
Cryogenic Consultancy
493
|
Posted - 2014.01.25 00:38:00 -
[1401] - Quote
High sec brings needed variety into the game. My guess is that EVE Online would become less popular with in a hypothetical high sec removal. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Vaju Enki
Secular Wisdom
1218
|
Posted - 2014.01.25 10:18:00 -
[1402] - Quote
Their should be a new mobile structure that when deployed in highsec would disable concord in a 30km-50km range (1 hour duration, very expensive isk cost and couldn't be deployed near stations, gates, etc). The Tears Must Flow |

Lugalbandak
Anunnaku Warfare Corp.
437
|
Posted - 2014.01.25 11:07:00 -
[1403] - Quote
Haraukiae Youik wrote:CCP is nerfing hi-sec now.
So the question should be "What will happen when CCP finises creating 0.0 status everywhere?" which is imho their endgame.
Its happening now. Manufacturing is mostly completely dead as a way to make isk. (fits in with the nerfing of passive income which fits in with CCP being the PLEX/ISK seller.)
Travel is seen as an isk sink. (As the game mechanics of pvp have been strengthened NPC corps taxes have been raised to almost exhorbitant levels (isk sink) and Concord HP and response times have not been comparatively balanced in order to encourage "ganking" as a form of isk sink partial income.
POS in hi sec are more vulnerable - isk sink.
Markets become more flooded with items below manufacture value which indicates that there is no longer a (strong) linkage between isk/risk. (as in pvp to be successful risk has to be minimized -- note blob tactics and almost complete lack of 3-1 battles (or even 5-1.)
As one poster recently said -- return all the skill points for manufacture and related issues and just NPC seed everything. In effect there are corps that are presently the true NPC seeds for items; this just hasn't been exposed yet.
So imho the end game is complete pvp everywhere without any (effective) npc interference. Case closed. Kinda like WOW pvp servers. You gang blob the remaing npc's so the plebs can't do their missions while killing the plebs as well.
I'll just play another month and check back in a year to see how much this game has deteriorated. At present I can't do half the stuff I used to.
WOW it up CCP>>>>>
wow it up haha , pleasu unsub bro this isnt for you , what you need is a teenager mmo like you mention: WoW or some other orc & elfish game The police horse is the only animal in the world that haz his male genitals on his back |

Chequematte D'Courcey
Privateer Corporation '64
3
|
Posted - 2014.01.25 11:18:00 -
[1404] - Quote
Haraukiae Youik wrote: CCP is nerfing hi-sec now.
So the question should be "What will happen when CCP finises creating 0.0 status everywhere?" which is imho their endgame.
Its happening now. Manufacturing is mostly completely dead as a way to make isk. (fits in with the nerfing of passive income which fits in with CCP being the PLEX/ISK seller.)
Travel is seen as an isk sink. (As the game mechanics of pvp have been strengthened NPC corps taxes have been raised to almost exhorbitant levels (isk sink) and Concord HP and response times have not been comparatively balanced in order to encourage "ganking" as a form of isk sink partial income.
POS in hi sec are more vulnerable - isk sink.
Markets become more flooded with items below manufacture value which indicates that there is no longer a (strong) linkage between isk/risk. (as in pvp to be successful risk has to be minimized -- note blob tactics and almost complete lack of 3-1 battles (or even 5-1.)
As one poster recently said -- return all the skill points for manufacture and related issues and just NPC seed everything. In effect there are corps that are presently the true NPC seeds for items; this just hasn't been exposed yet.
So imho the end game is complete pvp everywhere without any (effective) npc interference. Case closed. Kinda like WOW pvp servers. You gang blob the remaing npc's so the plebs can't do their missions while killing the plebs as well.
I'll just play another month and check back in a year to see how much this game has deteriorated. At present I can't do half the stuff I used to.
WOW it up CCP>>>>>
Really Manufacturing is dead???? I am a new player less than 6 months in the game and I have a thriving manufacturing / mining op going. Yes I have been pirated ( ganked) a couple of times but 1 was I was low secing in a Venture and the 2nd was not paying attention in .06 space. But in less than 6 months im a 1.6 bil and rising at 20 mil a day. What is life without a little adventure. Also I would like to add that both times after being pirated I chatted a bit with them and now we are good friends. EVE is about how you handle yourself in open chat and people skills. The game is what you make of it and life is not a bed of roses
ps 2 nd post ever :) |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.25 16:25:00 -
[1405] - Quote
Vaju Enki wrote:Their should be a new mobile structure that when deployed in highsec would disable concord in a 30km-50km range (1 hour duration, very expensive isk cost and couldn't be deployed near stations, gates, etc).
I think we can add that system wide effect to the highsec ESS. Don't worry the faction police will make up for it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
118
|
Posted - 2014.01.25 16:33:00 -
[1406] - Quote
La Nariz wrote:Vaju Enki wrote:Their should be a new mobile structure that when deployed in highsec would disable concord in a 30km-50km range (1 hour duration, very expensive isk cost and couldn't be deployed near stations, gates, etc). I think we can add that system wide effect to the highsec ESS. Don't worry the faction police will make up for it. This would sort of make sense, when you consider NPC pirates are found in empire space doing their illegal activities, and mission runners go stop em. F&I? This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.26 00:22:00 -
[1407] - Quote
Erufen Rito wrote:La Nariz wrote:Vaju Enki wrote:Their should be a new mobile structure that when deployed in highsec would disable concord in a 30km-50km range (1 hour duration, very expensive isk cost and couldn't be deployed near stations, gates, etc). I think we can add that system wide effect to the highsec ESS. Don't worry the faction police will make up for it. This would sort of make sense, when you consider NPC pirates are found in empire space doing their illegal activities, and mission runners go stop em. F&I?
F&I is where good ideas go to die. The lore reason is CONCORD is getting weaker so the mechanics even fit the lore this time. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
977
|
Posted - 2014.01.26 01:59:00 -
[1408] - Quote
Not sure if this is the typical, "lets break highsec because null is bad so no one can have fun" kind of idea or some misplaced retaliation for the ESS which no higsec dweller asked for and many agree is a bad idea as currently proposed. |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.27 02:13:00 -
[1409] - Quote
Tyberius Franklin wrote:Not sure if this is the typical, "lets break highsec because null is bad so no one can have fun" kind of idea or some misplaced retaliation for the ESS which no higsec dweller asked for and many agree is a bad idea as currently proposed.
This is the bad idea thread so I figured the ESS belonged here. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nevyn Auscent
Broke Sauce
969
|
Posted - 2014.01.27 02:39:00 -
[1410] - Quote
ESS can't work in high sec due to the inability to defend it from Neuts, where as Null Sec you can shotgun anyone who looks suspicious. Other than that issue, a 25% income boost sounds great. |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.27 06:49:00 -
[1411] - Quote
Nevyn Auscent wrote:ESS can't work in high sec due to the inability to defend it from Neuts, where as Null Sec you can shotgun anyone who looks suspicious. Other than that issue, a 25% income boost sounds great.
ESS can work in highsec that's what suspect timers are for. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nevyn Auscent
Broke Sauce
970
|
Posted - 2014.01.27 06:57:00 -
[1412] - Quote
And then you get into a complicated mess of what gives you the timer. And if warping to it gives you the timer, why doesn't warping to a mission pocket or a mission ship or or or..... Get the idea of the mess it potentially opens? If just interacting with it gives the timer... then you can warp to it, preposition your fleet ready before hand, use a super tanked ship to interact with it etc etc etc.
It's a massive can of worms trying to open something like this up to high sec because of the correlations between it and a bunch of other locations.
Of course, if you are trying to argue that high sec bounties are too high an isk faucet and should be nerfed.... Yea, LMAO, refer to earlier maths in thread showing exactly how little income relative to the absolute faucet actually comes from high sec. |

Azrael Dinn
Imperial Mechanics Mildly Intoxicated
228
|
Posted - 2014.01.27 07:08:00 -
[1413] - Quote
Most likely CCP would loose a big portion of their revenue which would mean their stock would decrease and it would lead to staff layoffs which would cut the game developement and eventualy it would lead to the point where the game would only be played by few "elite nerds" who like to blow each other up.
So please do remove high sec... I hope it turns out nicely for you.
After centuries of debating and justifying... Break Cloaks tm |

Billy McCandless
The McCandless Clan Turing Tested
113
|
Posted - 2014.01.27 07:30:00 -
[1414] - Quote
Azrael Dinn wrote:Most likely CCP would loose a big portion of their revenue which would mean their stock would decrease and it would lead to staff layoffs which would cut the game developement and eventualy it would lead to the point where the game would only be played by few "elite nerds" who like to blow each other up.
So please do remove high sec... I hope it turns out nicely for you.
Why? You WANT the things you prophesised to come true?
Why are you playing if you want the game to fail?
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
658
|
Posted - 2014.01.27 08:37:00 -
[1415] - Quote
Azrael Dinn wrote:Most likely CCP would loose a big portion of their revenue which would mean their stock would decrease and it would lead to staff layoffs which would cut the game developement and eventualy it would lead to the point where the game would only be played by few "elite nerds" who like to blow each other up.
So please do remove high sec... I hope it turns out nicely for you.
The percentage cost of acquisition of a sub for a player that subsequently lives in null is smaller, because those players typically have longer lasting subs. This is something CCP has pointed out themselves, and is clearly reflected in all the steps they've taken to make null less exclusive.
The whole nerf moongoo alliance level income thing had a side effect that makes it -no longer important- if highsec income falls below nullsec income.
ie any person playing this game on a character without a massive blatant history of awoxing will have no trouble accessing null, getting themselves half-a-donut sized blue list, and having either CFC, PL or N3 protect them from needing to engage in SOV warfare. Honestly within the broad scope of the defences available to you, the rest of the problem falls into "no harder than running a mission, and just as accessible". If you like it a little harder than that, then pack your mobile depot into your T3 jump through the lowsec camp, and pass straight through the bubbles untouched on the null borders and then setup behind the borders in some lowpop area.
ie CCP did a truly major right in making the conditions so conducive to renting, and by giving ninja's the tools that let them ninja properly.
In any case, this patch also contains a pirate quality faction battleship being put into an already overheated overpriced LP store, SOE LP will be for the foreseeable future far more valuable than ESS LP, and for the foreseable future highsec players that can do LP arithmetic will still make 100m+ /hr. |

Thirtythousand
Royal Amarr Institute Amarr Empire
14
|
Posted - 2014.01.27 08:47:00 -
[1416] - Quote
yes, this includes titles of other games. but these are statistics showing over all global search trends. which means number of times people put things into google and hit enter.
im sure this post will break at least one forum rules. but im not attacking eve. i wouldnt have played it for 10 years if i didnt want to try to find a niche i can enjoy. but i`ve given up and on my way out, trying to make at least ONE person realize that what they think makes eve special could very well be the thing hurting eve online`s success.
here are some troubling numbers for you.
go to google trends.
put in eve online, and star trek online. and come to a realization that STO is currently more popular then eve... Looks like more people prefer hand holding space them parks.
for some more fun, put in war thunder. which is now more popular then eve.
for tears, put in SWTOR. which many considered to be a flop. which is still more popular then eve.
for more tears, put in world of tanks and see it dwarf the chart.
for laughs put in Maple story and see that eve is currently about as popular as maple story.
for honest tears. put in final fantasy XIV and realize in a complete flop of a launch, shut down and relaunch is currently more popular.
hate to say it. but eve isnt very successful compared to other MMOs, yes there are MANY other games doing worse, and going out of business, but looking at the trends, and using basic prediction models, eves future doesnt look all that healthy and seems to be right at that breaking point where just enough people are still interested to keep it going, but who knows how many more poor choices CCP has left before eve goes the way of SWG.
some big MMOs that are considered dieing and on their way out are posting better numbers. in fact, STO, SWTOR and FFXIV are usually on most top 10 fail MMOs lists.
there may just be something to this hand held them park that people enjoy.
yes, wow is still King. yes, Ragnarok Online is still more popular. yes, FlyFF was more popular at one point.
no, ultima online is almost gone. same with SWG and sadly Anarchy online.
hate to say it, but CCP may do very well to release a PvE theme park only server where pvp is only consentual and loosing a ship is only a trip back to station as an experiment... im sure the thought has crossed their minds at one point or another. |

Billy McCandless
The McCandless Clan Turing Tested
113
|
Posted - 2014.01.27 08:55:00 -
[1417] - Quote
Tauranon wrote: ie any person playing this game on a character without a massive blatant history of awoxing will have no trouble accessing null, getting themselves half-a-donut sized blue list, and having either CFC, PL or N3 protect them from needing to engage in SOV warfare. .
PFFFno
Just... no lol
That's the single most laughable statement I think Ive ever heard. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
658
|
Posted - 2014.01.27 09:29:00 -
[1418] - Quote
Billy McCandless wrote:Tauranon wrote: ie any person playing this game on a character without a massive blatant history of awoxing will have no trouble accessing null, getting themselves half-a-donut sized blue list, and having either CFC, PL or N3 protect them from needing to engage in SOV warfare. .
PFFFno Just... no lol That's the single most laughable statement I think Ive ever heard.
I can't possibly imagine - given that I'm perfectly aware of who plays in pblrd, since I'm privvy to the alliance chat, that any person could not find an actively recruiting corp out of the 80+ who would take them and even on the utterly distant chance that someone failed at that, there are other easily located renting alliances equally full of moderate standard corps.
I've got absolutely no idea why you'd even post that dribble.
|

Billy McCandless
The McCandless Clan Turing Tested
113
|
Posted - 2014.01.27 09:39:00 -
[1419] - Quote
Tauranon wrote:
I can't possibly imagine - given that I'm perfectly aware of who plays in pblrd, since I'm privvy to the alliance chat, that any person could not find an actively recruiting corp out of the 80+ who would take them and even on the utterly distant chance that someone failed at that, there are other easily located renting alliances equally full of moderate standard corps.
I've got absolutely no idea why you'd even post that dribble.
I think you will find the word is "drivel"
And I posted it because its true. None of the groups you have quoted have open recruitment, and they would be mad to, if they did. |

Azrael Dinn
Imperial Mechanics Mildly Intoxicated
228
|
Posted - 2014.01.27 09:39:00 -
[1420] - Quote
Billy McCandless wrote:Azrael Dinn wrote:Most likely CCP would loose a big portion of their revenue which would mean their stock would decrease and it would lead to staff layoffs which would cut the game developement and eventualy it would lead to the point where the game would only be played by few "elite nerds" who like to blow each other up.
So please do remove high sec... I hope it turns out nicely for you.
Why? You WANT the things you prophesised to come true? Why are you playing if you want the game to fail?
I don't want the game to fail but the problem with the current mechanics and trends are showing that the game ain't what it used to be. Also I answered the topic what would happen if high sec would be nerfed and it's not something I would want to see but it is what would most likely happen in a longer period of time. After centuries of debating and justifying... Break Cloaks tm |

Billy McCandless
The McCandless Clan Turing Tested
113
|
Posted - 2014.01.27 09:44:00 -
[1421] - Quote
Azrael Dinn wrote:
I don't want the game to fail....... it's not something I would want to see
Azrael Dinn wrote:So please do remove high sec... I hope it turns out nicely for you.
Whatever you say Jack, you're the Master Race |

Azrael Dinn
Imperial Mechanics Mildly Intoxicated
228
|
Posted - 2014.01.27 09:51:00 -
[1422] - Quote
Billy McCandless wrote:Azrael Dinn wrote:
I don't want the game to fail....... it's not something I would want to see
Azrael Dinn wrote:So please do remove high sec... I hope it turns out nicely for you. Whatever you say Jack, you're the Master Race
Oh dear god... how do people like you even born and survive the childhood. After centuries of debating and justifying... Break Cloaks tm |

Billy McCandless
The McCandless Clan Turing Tested
113
|
Posted - 2014.01.27 09:54:00 -
[1423] - Quote
Azrael Dinn wrote:
Oh dear god... how do people like you even born and survive the childhood.
Personal attacks, nice :) If you could stick to answering the question, that would be great.
I see you must do well communicating with human beings.
Also, I notice you are against the reduction in safety of High Sec in this thread, but for the removal of cloaks as a method for safe transversal of low sec in another thread.
How do you rationalise these two views and the possibility they could be seen as being in direct opposition of each other? |

Tesco Ergo Sum
Science and Trade Institute Caldari State
22
|
Posted - 2014.01.27 10:00:00 -
[1424] - Quote
Tauranon wrote:
The percentage cost of acquisition of a sub for a player that subsequently lives in null is smaller, because those players typically have longer lasting subs. This is something CCP has pointed out themselves, and is clearly reflected in all the steps they've taken to make null less exclusive.
[snip]
Please, you only exist because of the "accords" signed, that is about as exclusive as you can get...
NPC Null - a very small section of Null B0T/PBLRD - I won't support either Provi - oh wait, they only exist because others call the shots for them
So where is this "less exclusive Null"? |

Azrael Dinn
Imperial Mechanics Mildly Intoxicated
228
|
Posted - 2014.01.27 10:11:00 -
[1425] - Quote
Billy McCandless wrote:Azrael Dinn wrote:
Oh dear god... how do people like you even born and survive the childhood.
Personal attacks, nice :) If you could stick to answering the question, that would be great. I see you must do well communicating with human beings. Also, I notice you are against the reduction in safety of High Sec in this thread, but for the removal of cloaks as a method for safe transversal of low sec in another thread. How do you rationalise these two views and the possibility they could be seen as being in direct opposition of each other?
If you do not understand any sarcasm it is not my fault and trying to type calmly and in a literary way just doesn't help your case here. How I communicate is my bussiness and my bussiness alone and if you don't like it then it's one of your problems... again.
Now back to your other "problems".
I do not need rationalise two seperate points of views from two seperate topics as they are complerely different and that is why there is no point of merging them together into a topic where the question is what would happen if high sec would be nerfed.
I have stated what I think what would happen and thats it.
So please stay on topic mr I'm better communicator than you After centuries of debating and justifying... Break Cloaks tm |

Billy McCandless
The McCandless Clan Turing Tested
113
|
Posted - 2014.01.27 10:16:00 -
[1426] - Quote
Azrael Dinn wrote: How I communicate is my bussiness and my bussiness alone and if you don't like it then it's one of your problems... again.
No it isn't. Its the business of you and those who you communicate with, unless you are of the belief that you say something and that makes it a fact. Is communication a one-way street for you?
Azrael Dinn wrote: I do not need rationalise two seperate points of views from two seperate topics as they are complerely different and that is why there is no point of merging them together into a topic where the question is what would happen if high sec would be nerfed.
Im perplexed why you think these two topics are unconnected. If Hisec were more dangerous, would cloaking ships not be more useful? It is was safer, would that in any way effect your wish to have their effect reduced in lowsec? I can't understand how one would not effect the other.
Azrael Dinn wrote:So please stay on topic mr I'm better communicator than you
I have, Im keeping you on topic by asking you not to question my parentage, if thats ok.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
658
|
Posted - 2014.01.27 10:25:00 -
[1427] - Quote
Billy McCandless wrote:Tauranon wrote:
I can't possibly imagine - given that I'm perfectly aware of who plays in pblrd, since I'm privvy to the alliance chat, that any person could not find an actively recruiting corp out of the 80+ who would take them and even on the utterly distant chance that someone failed at that, there are other easily located renting alliances equally full of moderate standard corps.
I've got absolutely no idea why you'd even post that dribble.
I think you will find the word is "drivel" And I posted it because its true. None of the groups you have quoted have open recruitment, and they would be mad to, if they did.
No dribble was the word I was looking for, I'm a native English speaker, and I am quite capable of selecting the word I want.
I had a casual glance over the recruitment forums, and yes there was a Vale located PBLRD corp recruiting ad on the front page at the time of this post, directly requesting people that want to PVE, and it happens to be a corp I'm familiar with and can vouch for the accuracy of their ad (and no it isn't my corp).
perhaps its easier for me to see that, since I immediately recognise the name of the local corps.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
658
|
Posted - 2014.01.27 10:33:00 -
[1428] - Quote
Tesco Ergo Sum wrote:Tauranon wrote:
The percentage cost of acquisition of a sub for a player that subsequently lives in null is smaller, because those players typically have longer lasting subs. This is something CCP has pointed out themselves, and is clearly reflected in all the steps they've taken to make null less exclusive.
[snip]
Please, you only exist because of the "accords" signed, that is about as exclusive as you can get... NPC Null - a very small section of Null B0T/PBLRD - I won't support either Provi - oh wait, they only exist because others call the shots for them So where is this "less exclusive Null"?
I've already answered this point. The CFC does not vett, veto or control my recruiting. In your particular case, you have let "caring about politics" blind you to the extent of not realising that it is not necessary for the average bear to care about politics to live in null anymore.
In fact the -longer- I rent from the CFC, the more desirable a renter I become to N3, because long term occupants require less effort on behalf of the landlord, which leads them to occasionally shooting me an offer via mail. There are ex NA renter corps in PLBRD. ie its pretty much a neutral statement these days to be a renter, regardless of who you rent from. |

Azrael Dinn
Imperial Mechanics Mildly Intoxicated
228
|
Posted - 2014.01.27 10:37:00 -
[1429] - Quote
Billy McCandless wrote: No it isn't. Its the business of you and those who you communicate with, unless you are of the belief that you say something and that makes it a fact. Is communication a one-way street for you?
Well in your case I see it might best to stay on a one-way street 
Billy McCandless wrote: Im perplexed why you think these two topics are unconnected. If Hisec were more dangerous, would cloaking ships not be more useful? It is was safer, would that in any way effect your wish to have their effect reduced in lowsec? I can't understand how one would not effect the other.
It realy is not my problem if you do not undestand something. Though your name "Candless" kinda says it all  But if you have something you want to talk about lowsec cloaking or other cloaking we can talk about those in another topic cause they don't reflect this topic.
Billy McCandless wrote: I have, Im keeping you on topic by asking you not to question my parentage, if thats ok.
Stay on topic which is What would happen if CCP finally nerfed hisec? and it has nothing to do with your origins.
I wonder did my quoting work  After centuries of debating and justifying... Break Cloaks tm |

Billy McCandless
The McCandless Clan Turing Tested
114
|
Posted - 2014.01.27 11:04:00 -
[1430] - Quote
Azrael Dinn wrote:Well in your case I see it might best to stay on a one-way street  .
Again, another personal attack. You are not even making any kind of point here.
Azrael Dinn wrote: Though your name "Candless" kinda says it all 
In what way? Also, its McCandless, I think you will find.
Azrael Dinn wrote:But if you have something you want to talk about lowsec cloaking or other cloaking we can talk about those in another topic cause they don't reflect this topic.
Ive already explained how one effects the other, which you are now choosing to ignore.
Azrael Dinn wrote:Stay on topic which is What would happen if CCP finally nerfed hisec? and it has nothing to do with your origins.
Then don't bring it up then and attempt (unsuccessfully) to derail the topic.
|

Billy McCandless
The McCandless Clan Turing Tested
114
|
Posted - 2014.01.27 11:05:00 -
[1431] - Quote
Tauranon wrote: No dribble was the word I was looking for, I'm a native English speaker, and I am quite capable of selecting the word I want.
I didnt realise you wanted the wrong word.
Tauranon wrote:I had a casual glance over the recruitment forums, and yes there was a Vale located PBLRD corp recruiting ad on the front page at the time of this post, directly requesting people that want to PVE, and it happens to be a corp I'm familiar with and can vouch for the accuracy of their ad (and no it isn't my corp).
perhaps its easier for me to see that, since I immediately recognise the name of the local corps.
I can see why you may believe this to be the case.
|

Azrael Dinn
Imperial Mechanics Mildly Intoxicated
228
|
Posted - 2014.01.27 13:03:00 -
[1432] - Quote
Billy McCandless wrote:crap sniped out
 Your not even worth an answer after that.
Good day. After centuries of debating and justifying... Break Cloaks tm |

baltec1
Bat Country Goonswarm Federation
9942
|
Posted - 2014.01.27 13:33:00 -
[1433] - Quote
Nevyn Auscent wrote:Of course, if you are trying to argue that high sec bounties are too high an isk faucet and should be nerfed....
No, we say that isk earning in empire is too high and should be reduced to below null sec so that there is a reason to go there. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Azrael Dinn
Imperial Mechanics Mildly Intoxicated
228
|
Posted - 2014.01.27 13:35:00 -
[1434] - Quote
baltec1 wrote:Nevyn Auscent wrote:Of course, if you are trying to argue that high sec bounties are too high an isk faucet and should be nerfed.... No, we say that isk earning in empire is too high and should be reduced to below null sec so that there is a reason to go there.
Then why just not boost the economy in null and make it more lucrative and leave high sec be as it is? I've been in this game long enough to know how people act and demant things for them selfs and goons are no exception to that so why not just boost null and leave high sec as it is. After centuries of debating and justifying... Break Cloaks tm |

Kira Enomoto
State War Academy Caldari State
42
|
Posted - 2014.01.27 13:36:00 -
[1435] - Quote
baltec1 wrote:Nevyn Auscent wrote:Of course, if you are trying to argue that high sec bounties are too high an isk faucet and should be nerfed.... No, we say that isk earning in empire is too high and should be reduced to below null sec so that there is a reason to go there.
Numerous posters have already shown you CCP data showing that it is already higher in null than HS. |

Billy McCandless
The McCandless Clan Turing Tested
115
|
Posted - 2014.01.27 13:38:00 -
[1436] - Quote
Azrael Dinn wrote: Your not even worth an answer after that.
Good day.
I accept your apology |

baltec1
Bat Country Goonswarm Federation
9944
|
Posted - 2014.01.27 13:39:00 -
[1437] - Quote
Kira Enomoto wrote:baltec1 wrote:Nevyn Auscent wrote:Of course, if you are trying to argue that high sec bounties are too high an isk faucet and should be nerfed.... No, we say that isk earning in empire is too high and should be reduced to below null sec so that there is a reason to go there. Numerous posters have already shown you CCP data showing that it is already higher in null than HS.
Where?
All I have seen is data on isk fausets which is useless for looking into income levels.
Null sec mostly rewards in raw isk while high sec gives most of its reward in LP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4476
|
Posted - 2014.01.27 13:45:00 -
[1438] - Quote
baltec1 wrote:Kira Enomoto wrote:baltec1 wrote:Nevyn Auscent wrote:Of course, if you are trying to argue that high sec bounties are too high an isk faucet and should be nerfed.... No, we say that isk earning in empire is too high and should be reduced to below null sec so that there is a reason to go there. Numerous posters have already shown you CCP data showing that it is already higher in null than HS. Where? All I have seen is data on isk fausets which is useless for looking into income levels. Null sec mostly rewards in raw isk while high sec gives most of its reward in LP.
I still don't know why this is hard to understand.
Hell it's incredibly easy to replicate so they can go see this for themselves (it's not hard to gain access to null sec). They don't as they aren't interested in the truth of the matter.
|

Pinky Hops
Spartan's DNA
366
|
Posted - 2014.01.27 13:46:00 -
[1439] - Quote
baltec1 wrote:Where?
All I have seen is data on isk fausets which is useless for looking into income levels.
Null sec mostly rewards in raw isk while high sec gives most of its reward in LP.
Hahahahahaha.
This is so untrue it's actually funny.
There's plenty of ways to make income in null, and the highest earning ones do not directly involve any ratting. |

baltec1
Bat Country Goonswarm Federation
9944
|
Posted - 2014.01.27 13:51:00 -
[1440] - Quote
Pinky Hops wrote:baltec1 wrote:Where?
All I have seen is data on isk fausets which is useless for looking into income levels.
Null sec mostly rewards in raw isk while high sec gives most of its reward in LP. Hahahahahaha. This is so untrue it's actually funny. There's plenty of ways to make income in null, and the highest earning ones do not directly involve any ratting.
Name them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pinky Hops
Spartan's DNA
366
|
Posted - 2014.01.27 13:54:00 -
[1441] - Quote
baltec1 wrote:Pinky Hops wrote:baltec1 wrote:Where?
All I have seen is data on isk fausets which is useless for looking into income levels.
Null sec mostly rewards in raw isk while high sec gives most of its reward in LP. Hahahahahaha. This is so untrue it's actually funny. There's plenty of ways to make income in null, and the highest earning ones do not directly involve any ratting. Name them.
How about building Titans.
What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?
Too bad.
|

baltec1
Bat Country Goonswarm Federation
9944
|
Posted - 2014.01.27 13:56:00 -
[1442] - Quote
Pinky Hops wrote:
How about building Titans.
What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?
Too bad.
The above quote is all the evidence we need to show that you have no arguments and that you are simply desperate to keep your golden egg laying goose. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4476
|
Posted - 2014.01.27 14:01:00 -
[1443] - Quote
Pinky Hops wrote:baltec1 wrote:Where?
All I have seen is data on isk fausets which is useless for looking into income levels.
Null sec mostly rewards in raw isk while high sec gives most of its reward in LP. Hahahahahaha. This is so untrue it's actually funny. There's plenty of ways to make income in null, and the highest earning ones do not directly involve any ratting.
Nor are those things about individual income. That's what we are talking about here.
Take a Dominix to null, to an upgraded system. Use it to do anomalies (the most common source of null sec pve isk). See how much you make in a couple hours.
Take the same ship to high sec, Blitz missions for SOE,Thukker or a corp with industial implants in it's LP store, do this for one hour and 45 minutes (giving yourself 15 minutes to convert the LP and sell the items you get to buy orders (ie not even the best isk/lp converstion rates). See how much isk you have.
Therein lies the problem,, there is zero reason to take that ship to null except "im bored of high sec".
Before CCP introduced incursions (which directly and indirectly increased high sec income potential) , wormholes (which made the values of the SOE items in uit's LP store jump up and never come down) and the changes to the exploraiton system that has and is causing a flood of new explorers (good for SOE LP again), you just could not beat null sec for individual isk making. While lvl4s in high sec cause some lvl of controversy, it's just nothing like today. And this was a good thing, because making isk in null exposes players to loses that drive the eve economy.
The high sec incursions community i run with most often had 800 people in it's chat channel last night (getting into fleet was a ***** lol) That's ONE incursion community. tens of thousands of npcs were killed in the last 24 hours in each of the 3 high sec SOE constellation. A look at dotlan maps will demonstrate that any one of those constellations has more NPC kills than any 4 null sec regions combined (you can go check).
The balance has been off for a long time, and some people just don't want to see it.
|

Pinky Hops
Spartan's DNA
366
|
Posted - 2014.01.27 14:05:00 -
[1444] - Quote
baltec1 wrote:Pinky Hops wrote:
How about building Titans.
What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?
Too bad.
The above quote is all the evidence we need to show that you have no arguments and that you are simply desperate to keep your golden egg laying goose.
My "golden egg laying goose?"
I'm not even sure what you are referencing. Highsec? Highsec doesn't buy my goods - players do. |

E-2C Hawkeye
State War Academy Caldari State
469
|
Posted - 2014.01.27 14:28:00 -
[1445] - Quote
Pinky Hops wrote:baltec1 wrote:Pinky Hops wrote:
How about building Titans.
What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?
Too bad.
The above quote is all the evidence we need to show that you have no arguments and that you are simply desperate to keep your golden egg laying goose. My "golden egg laying goose?" I'm not even sure what you are referencing. Highsec? Highsec doesn't buy my goods - players do. This argument again? If you are only ratting in null for your source of income and comparing that to hi-sec then you are doing it wrong.
The same people keep beating this same dead horse. You cannot take one method of income for an entire region be it null/low/hi-sec and say thatGÇÖs proof you can make more isk.
The income potential for null is the greatest of all. Right now the numbers CCP have seem to support this or they would not be nerfing income there. They may nerf hi-sec as well eventually.
You squall babies need to HTFU or pack your sheet up and leave my game.
|

baltec1
Bat Country Goonswarm Federation
9944
|
Posted - 2014.01.27 14:43:00 -
[1446] - Quote
E-2C Hawkeye wrote: This argument again? If you are only ratting in null for your source of income and comparing that to hi-sec then you are doing it wrong.
The same people keep beating this same dead horse. You cannot take one method of income for an entire region be it null/low/hi-sec and say thatGÇÖs proof you can make more isk.
The income potential for null is the greatest of all. Right now the numbers CCP have seem to support this or they would not be nerfing income there. They may nerf hi-sec as well eventually.
You squall babies need to HTFU or pack your sheet up and leave my game.
Only the numbers do show that high sec income is better. CCP are only nerfing null income again as an excuse for the ESS, they said it themselves.
Its not a case of HTFU, its a case of high sec giving the best safety coupled with rewards better than null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pinky Hops
Spartan's DNA
366
|
Posted - 2014.01.27 14:44:00 -
[1447] - Quote
baltec1 wrote:E-2C Hawkeye wrote: This argument again? If you are only ratting in null for your source of income and comparing that to hi-sec then you are doing it wrong.
The same people keep beating this same dead horse. You cannot take one method of income for an entire region be it null/low/hi-sec and say thatGÇÖs proof you can make more isk.
The income potential for null is the greatest of all. Right now the numbers CCP have seem to support this or they would not be nerfing income there. They may nerf hi-sec as well eventually.
You squall babies need to HTFU or pack your sheet up and leave my game.
Only the numbers do show that high sec income is better. CCP are only nerfing null income again as an excuse for the ESS, they said it themselves. Its not a case of HTFU, its a case of high sec giving the best safety coupled with rewards better than null.
"The only way I know how to make income is to shoot NPC-controlled red squares.
Why am I space poor?"
HTFU indeed. |

baltec1
Bat Country Goonswarm Federation
9944
|
Posted - 2014.01.27 14:46:00 -
[1448] - Quote
Pinky Hops wrote:
"The only way I know how to make income is to shoot NPC-controlled red squares.
Why am I space poor?"
HTFU indeed.
Anoms are what we have in place of level 4 missions. So yea, that is what most people run in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kira Enomoto
State War Academy Caldari State
42
|
Posted - 2014.01.27 14:50:00 -
[1449] - Quote
baltec1 wrote:Pinky Hops wrote:
"The only way I know how to make income is to shoot NPC-controlled red squares.
Why am I space poor?"
HTFU indeed.
Anoms are what we have in place of level 4 missions. So yea, that is what most people run in null.
In the middle ages, most people thought the world was flat. It did not make them right. |

baltec1
Bat Country Goonswarm Federation
9944
|
Posted - 2014.01.27 15:03:00 -
[1450] - Quote
Kira Enomoto wrote:
In the middle ages, most people thought the world was flat. It did not make them right.
Thats actually a myth.
Anoms are what we have in place of level 4 missions and what what the vast bulk of people run out here. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MatrixSkye Mk2
Republic University Minmatar Republic
723
|
Posted - 2014.01.27 15:11:00 -
[1451] - Quote
baltec1 wrote:its a case of high sec giving the best safety coupled with rewards better than null. This is an example of a half truth with half lie. |

Taranogas 3rd
State War Academy Caldari State
0
|
Posted - 2014.01.27 15:12:00 -
[1452] - Quote
this thread is horrible, income in high sec is utter **** for a new player, mining does max 9.5-12 mill per hour with a mackinaw (max skills with right ore solo character) and lvl 4 missions are a freaking horrible grind and you NEED max skills + faction/marauder to get the sort of income people brag about isk/hour on lvl 4 missions, that's 9+ months of training.
And the kind of income every one likes to spew with lvl 4 missions is a combined max skilled character + right ship + finding a great LP/isk item + having an alt AND salvaging + looting, that's where you get your max income, now please tell me how someone with all that and should make **** isk? now thing about how a player ALONE and how long he has to wait before even starting to make decent income.
People keep talking about income in each region and never think about how new players (yes genuine new players) can make enough isk to support their pvp and the answer is always (lol join null sec they got SRP) but what if I want to buy my own ships? what if I don't give a **** about nullsec ? **** me right?
Man I was blowing ships up in low sec so fast I barely had enough income and every freaking pirate had his carebear alt (and you know why?? not because high income > null income, but because **** null, not even if the reward is 1 bill/hour will people go there and you know why?? because it's all blue doughnut, you want to people to go to null but you want them to join your side and if they don't you shoot them all because they will take your resources and if they join you still have to contest them with income, see the problem here? no one cares about null income even if it was so high except null players and you're trying to drag others into your misfortune.
Give me the randomness of having faction/deadspace loot or spike rewards than the horrible grind that you have to do in High Sec.
Why would people leave the game if they nerfed high sec? not because they're carebears even if they are, but because if they nerf it too much CCP is pretty much saying all income sucks and you have no way to "sustain" yourselves except in these certain areas, so you either play my way or you don't. Stop thinking about your old veterans playing for years and start thinking about new players coming who don't want to be a part of your alliance propaganda ****, this stupid "get in or get out mentality".
man null bears are the worst kind, you don't see WHers or low sec pirates complaining except null bears they're freaking everywhere, it's like there's nothing more than L4 missions? every other trade doesn't exist. you're just too scared of your shadow in null even with half the map blue you wouldn't risk an expensive ship for high income.
Faction LP is pretty much dead anyway now (if it wasn't) because of ESS, so thank CCP for that. |

Jenn aSide
STK Scientific Initiative Mercenaries
4478
|
Posted - 2014.01.27 15:16:00 -
[1453] - Quote
Pinky Hops wrote:
"The only way I know how to make income is to shoot NPC-controlled red squares.
Why am I space poor?"
HTFU indeed.
Doesn't it tell you something that what you believe that the only way to make it make sense is to shift the goal posts?
We are indeed talking about combat pve balance (which many people use to make isk). Sure, some people make more building titans....just like you can make more playing the market than running missions. The fact that you can do other things does NOT mean an imbalance does not exist in the one thing we are actually talking about..
Combat based PVE balance in EVE has been screwed up by development choices made by CCP. As it stands right now, the only space that is in the right place on the traditional risk/effort/reward balance scale is wormhole space (most potential rewards + most potential risk).
Null Sec got a boost in Dominion with the system upgrades scheme, but then that got nerfed (and CCP made a huge mistake making anoms the core of the military upgrade system, anoms were never meant for that and the fact that they print isk means that you can't buff null without screw over the whole economy, which is why the 400 mil and hour trackign linked Titans were really really bad and got nerfed so quickly).
Mean while they added incursions (which any fool could have seen would only be popular in high sec) and then wormholes (adding wormholes while still allowing a Sisters of EVe LP store in high sec = a serious imbalance) , recently they buffed Marauders (much much more useful in high sec and even wormhole PVe, much less so in null because bastioning in null is dumb as hell). Low sec lvl 5s were already crap then they added "rewards" top faction warfare and low sec has never been the same sense while people farm a half bil worth of LP per hour with throwaway ships.
So instead of the linear risk/reward/effort scheme (ie most security = least income and least security = best income), we get this crazy mixed up thing in combat PVE where only one part of space (wormhoels) works right:
-Wormholes (best) -low sec FW farming (second best due to massive isk making from converting LP + throwaway ships) -High sec incursions, SOE and Thukker missions (third best) -NPC null (forth, but only because Tech3s are a thing) -SOV null (fifth (most anoms suck + null exploration is at the mercy of the evil RNG) -High Sec regular lvl 4 missions (sixth but not far off sov null because of industrial implants) -non-FW low sec (lvl4/5 missions, low sec exploration) (dead last)
Some of us simply think this is bad for the overall game and results in distorted outcomes (like null players having to have high sec, wormhole or FW alts to make isk to keep null seccing). I guess the rest of you are too busy protecting the status quo to notice.
|

Thirtythousand
Royal Amarr Institute Amarr Empire
14
|
Posted - 2014.01.27 15:27:00 -
[1454] - Quote
Jenn aSide wrote:[quote=Pinky Hops]
-non-FW low sec (lvl4/5 missions, low sec exploration) (dead last)
low sec exploration has good payouts, if your the pirate comming in to kill/steal.
great way to introduce the next step of eve exploration (as high sec is garbage) "welcome to the rest of eve! now gtfo" |

Jenn aSide
STK Scientific Initiative Mercenaries
4479
|
Posted - 2014.01.27 15:28:00 -
[1455] - Quote
Taranogas 3rd wrote:this thread is horrible, income in high sec is utter **** for a new player,.
Didn't read the rest of that noise. But income is supposed to be utter crap for a new player.
Thing is, it's not, I've personally helped 4 new players get their skills up enough to fly Maelstroms or Rokhs in high sec incursions. ALL of them went from maelstroms to Machariels or Rokhs to Vindis in very short order using nothing but incursion isk.
You couldn't do that when i started playing. It took me months to pay off my 1st CNR in 2007/8 (they guy who introduced me to EVE loaned it to me) and here you have people with less actual experience and in game SP than I had buying Pirate BSs after one week of incursioning.
Hell, some of my other more veteran carebear buddies of mine who come back to the game can't be paid to rat in null any more, to busy Xing up in incursion chat or running SOE missions in safety.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4479
|
Posted - 2014.01.27 15:29:00 -
[1456] - Quote
Thirtythousand wrote:Jenn aSide wrote:[quote=Pinky Hops]
-non-FW low sec (lvl4/5 missions, low sec exploration) (dead last)
low sec exploration has good payouts, if your the pirate comming in to kill/steal. great way to introduce the next step of eve exploration (as high sec is garbage) "welcome to the rest of eve! now gtfo"
The only saving grace to low sec exploration i've found is the chance to get mid level deadspace loot. I did get a Pithum B type invul once, but the competition (while not as bad as high sec) is pretty fierce.
|

Nevyn Auscent
Broke Sauce
972
|
Posted - 2014.01.27 15:37:00 -
[1457] - Quote
baltec1 wrote:
Only the numbers do show that high sec income is better. CCP are only nerfing null income again as an excuse for the ESS, they said it themselves.
Its not a case of HTFU, its a case of high sec giving the best safety coupled with rewards better than null.
Except the numbers don't say that. You have pulled mythical best case scenario's for high sec income, and are attempting to claim that these cases are sustainable, when they blatantly aren't. While at the same time refusing any but the worst case null sec scenario's as valid data.
In short you are totally biasing your data set. So of course you are drawing the wrong conclusions from it.
Regardless, Null Sec income is about to get a potential boost, so any further arguments need to wait to see how it plays out in the actual social meta as to how much of a boost it works out to be. (Since even if a roaming null sec gang is stealing isk regularly, that isk is still being earned by someone in null sec) |

baltec1
Bat Country Goonswarm Federation
9945
|
Posted - 2014.01.27 15:44:00 -
[1458] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Only the numbers do show that high sec income is better. CCP are only nerfing null income again as an excuse for the ESS, they said it themselves.
Its not a case of HTFU, its a case of high sec giving the best safety coupled with rewards better than null.
Except the numbers don't say that. You have pulled mythical best case scenario's for high sec income, and are attempting to claim that these cases are sustainable, when they blatantly aren't. While at the same time refusing any but the worst case null sec scenario's as valid data. In short you are totally biasing your data set. So of course you are drawing the wrong conclusions from it. Regardless, Null Sec income is about to get a potential boost, so any further arguments need to wait to see how it plays out in the actual social meta as to how much of a boost it works out to be. (Since even if a roaming null sec gang is stealing isk regularly, that isk is still being earned by someone in null sec)
Actually I was lowballing.
I chose 150 mil for incursions as thats easily sustainable, 200 mil is great but not always possible.
I also chose 100-120 mil for missions as thats more the norm although 180 mil is easily doable in SOE missions.
I chose to use the average income for anoms which is around the 90 mil mark. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Batelle
Komm susser Tod
1400
|
Posted - 2014.01.27 15:48:00 -
[1459] - Quote
Taranogas 3rd wrote:this thread is horrible, income in high sec is utter **** for a new player, mining does max 9.5-12 mill per hour with a mackinaw (max skills with right ore solo character) and lvl 4 missions are a freaking horrible grind and you NEED max skills + faction/marauder to get the sort of income people brag about isk/hour on lvl 4 missions, that's 9+ months of training.
It was a decent post, a little on the ragey side, but this comment you started out with is silly. You talk about new player income and then quote SOLO MINING as an example of how terrible it is? Solo mining being terrible income is not news, nor is it broken. Its fine. New players should know (or be told) that solo mining is terrible (if you're not multitasking). You can get better income doing just about anything else. The hisec incomes people quote for missions are indeed with all those things you mentioned, and thus out of the reach of new players, but by the same token, new players do not need to make 60-100m isk/hr at all to stay in pvp ships.
Also, with about 2 months sp in combat skills, I would say you can make better income in null than in highsec.
"CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Jenn aSide
STK Scientific Initiative Mercenaries
4479
|
Posted - 2014.01.27 15:54:00 -
[1460] - Quote
baltec1 wrote:Nevyn Auscent wrote:baltec1 wrote:
Only the numbers do show that high sec income is better. CCP are only nerfing null income again as an excuse for the ESS, they said it themselves.
Its not a case of HTFU, its a case of high sec giving the best safety coupled with rewards better than null.
Except the numbers don't say that. You have pulled mythical best case scenario's for high sec income, and are attempting to claim that these cases are sustainable, when they blatantly aren't. While at the same time refusing any but the worst case null sec scenario's as valid data. In short you are totally biasing your data set. So of course you are drawing the wrong conclusions from it. Regardless, Null Sec income is about to get a potential boost, so any further arguments need to wait to see how it plays out in the actual social meta as to how much of a boost it works out to be. (Since even if a roaming null sec gang is stealing isk regularly, that isk is still being earned by someone in null sec) Actually I was lowballing. I chose 150 mil for incursions as thats easily sustainable, 200 mil is great but not always possible. I also chose 100-120 mil for missions as thats more the norm although 180 mil is easily doable in SOE missions. I chose to use the average income for anoms which is around the 90 mil mark.
And all of this is testable, yet the people swearing that what we're saying isn't the case refuse to even try to test it. Deep down the probably know what result they will come up with.
Combat PVE is what i mainly do in EVE and the risk/effort/reward equation is severely F'd up. When (in the pursuit of isk to use doing other things) it becomes a better bet to use a throwaway drake or caracal doing FW lvl 4s or flying a basilisk in a high sec incursion fleet than it is to use an expensive ship in null sec pve, there's a problem, high seccer status quo denial notwithstanding.
|

E-2C Hawkeye
State War Academy Caldari State
470
|
Posted - 2014.01.27 16:24:00 -
[1461] - Quote
So many variables of what if. I will say if all you do is sit in any sec and only shoot red pve crosses you wonGÇÖt be with eve very long at all. Regardless of income boredom is this gameGÇÖs biggest churn creator.
If you dont fix churn it wont matter at all if you can make 500 isk more per hr in hi-sec shooting red crosses.
Worse thing CCP could do is bow down to the forum crybabies squalling over an income nerf.
Do whats best for the game CCP and ignore the basement dwelling trolls still living with Mom and Dad who think they know better. |

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
759
|
Posted - 2014.01.27 16:39:00 -
[1462] - Quote
I find it funny that the same people who want more hi sec risk are also the same faces who often tell high sec pvpers to get off the undock and do real pvp etc.
Where is this new high sec risk going to come from, exactly? |

Jenn aSide
STK Scientific Initiative Mercenaries
4481
|
Posted - 2014.01.27 16:49:00 -
[1463] - Quote
Seven Koskanaiken wrote:I find it funny that the same people who want more hi sec risk are also the same faces who often tell high sec pvpers to get off the undock and do real pvp etc.
Where is this new high sec risk going to come from, exactly?
Say again?
|

March rabbit
Federal Defense Union
1201
|
Posted - 2014.01.27 16:53:00 -
[1464] - Quote
Jenn aSide wrote: Take a Dominix to null, to an upgraded system. Use it to do anomalies (the most common source of null sec pve isk). See how much you make in a couple hours.
Take the same ship to high sec, Blitz missions for SOE,Thukker or a corp with industial implants in it's LP store, do this for one hour and 45 minutes (giving yourself 15 minutes to convert the LP and sell the items you get to buy orders (ie not even the best isk/lp converstion rates). See how much isk you have.
comparing "the most common source..." with "blitzing missions for very specific corporations..." doesn't look very good
The Mittani: "the inappropriate drunked joke"
|

Jenn aSide
STK Scientific Initiative Mercenaries
4481
|
Posted - 2014.01.27 16:57:00 -
[1465] - Quote
March rabbit wrote:Jenn aSide wrote: Take a Dominix to null, to an upgraded system. Use it to do anomalies (the most common source of null sec pve isk). See how much you make in a couple hours.
Take the same ship to high sec, Blitz missions for SOE,Thukker or a corp with industial implants in it's LP store, do this for one hour and 45 minutes (giving yourself 15 minutes to convert the LP and sell the items you get to buy orders (ie not even the best isk/lp converstion rates). See how much isk you have.
comparing "the most common source..." with "blitzing missions for very specific corporations..." doesn't look very good
Yea it does because that's what a null sec pilot would probably be doing in high sec (because making isk for the sake of doing other things is about minimizing time making isk, unlike making isk for the purpose of just making isk).
My point of talking about the imbalance is that it's so bad that people like me who'd rather do isk making in null sec are effectively punished for doing so (go do an hour of forsaken hubs in a machariel then do an hour of SOE missions and you will understand).
You can't "blitz" anoms also, you have to clear them. If missions in high sec made you clear them they'd be much better balanced.
Anomalies are the staple of null sec combat pve in the way that missions are the staple of high sec combat pve. anomalies can make you (if you use the right ship) more isk than regualr lvl 4s, but not so much more that it becomes mathematically worth the risk (which is one reason so few choose anoms over missions, look at dotlan maps). But compared to SOE and thukker missions, no contest missions win (you can test this for your self) and it's about to get worse on the SOE side because of the Nestor. |

Kimmi Chan
Tastes Like Purple
834
|
Posted - 2014.01.27 16:57:00 -
[1466] - Quote
Batelle wrote:Also, with about 2 months sp in combat skills, I would say you can make better income in null than in highsec.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Jenn aSide
STK Scientific Initiative Mercenaries
4481
|
Posted - 2014.01.27 17:03:00 -
[1467] - Quote
Kimmi Chan wrote:Batelle wrote:Also, with about 2 months sp in combat skills, I would say you can make better income in null than in highsec.
Thing is, this isn't really true. A 2 month old in a sniper domi or maelstrom of Attack BC will struggle with sanctums and havens (and forsaken hubs of one of the longer ranged races like guristas or blood raiders). They won't have tech2 guns or drones which are IMO necessary. They won't be able to solo ANY ded plex (Citadel Torps don't give a damn about your MJDing domi lol).
That same 2 month old can get into an incursion fleet in a rokh or maelstrom with meta or faction guns and and due to the incursion mechanics make the same exact isk as the guy flying the 5 bil mach or vindi.
|

Notorious Fellon
Republic University Minmatar Republic
158
|
Posted - 2014.01.27 17:12:00 -
[1468] - Quote
Jenn aSide wrote:Kimmi Chan wrote:Batelle wrote:Also, with about 2 months sp in combat skills, I would say you can make better income in null than in highsec.
Thing is, this isn't really true. A 2 month old in a sniper domi or maelstrom of Attack BC will struggle with sanctums and havens (and forsaken hubs of one of the longer ranged races like guristas or blood raiders). They won't have tech2 guns or drones which are IMO necessary. They won't be able to solo ANY ded plex (Citadel Torps don't give a damn about your MJDing domi lol). That same 2 month old can get into an incursion fleet in a rokh or maelstrom with meta or faction guns and and due to the incursion mechanics make the same exact isk as the guy flying the 5 bil mach or vindi.
Yes, a two month old solo pilot in null will struggle compared to a two month old pilot who joins 20 other people to do incursions.
Crazy.
Apples are not like freight trains.
One requires social interaction, the other does not. Now what happens when you take 3-4 of those pilots in null? Now they are clearing belts, anoms, maybe even some low end complexes. They split the loot. Now what happens to your math? I know what happened to me when I went down in null my first time: I made way more than missioning in highsec. How about when we really make a valid comparison, and compare 20 of them working together, 15 of which are not noobs? Typical incursion fleets are not all noobs; so yes those who are in a crap-fit BS still make the same cash even though their contribution is lower. Why? Community.
Stop making these radical comparisons and cherrry-picking your scenarios to support your desired whine.
Should we consider a change to make missions require full clear? Sure, I can get behind that.
Should we consider nerfing all of high sec just because the incursion community has made an ACTUAL COMMUNITY instead of a bunch of trolling asshats (nullsec)? No. |

Jenn aSide
STK Scientific Initiative Mercenaries
4481
|
Posted - 2014.01.27 17:22:00 -
[1469] - Quote
Notorious Fellon wrote:Jenn aSide wrote:Kimmi Chan wrote:Batelle wrote:Also, with about 2 months sp in combat skills, I would say you can make better income in null than in highsec.
Thing is, this isn't really true. A 2 month old in a sniper domi or maelstrom of Attack BC will struggle with sanctums and havens (and forsaken hubs of one of the longer ranged races like guristas or blood raiders). They won't have tech2 guns or drones which are IMO necessary. They won't be able to solo ANY ded plex (Citadel Torps don't give a damn about your MJDing domi lol). That same 2 month old can get into an incursion fleet in a rokh or maelstrom with meta or faction guns and and due to the incursion mechanics make the same exact isk as the guy flying the 5 bil mach or vindi. Yes, a two month old solo pilot in null will struggle compared to a two month old pilot who joins 20 other people to do incursions. Crazy.
That same two month old using a domi with faction drones and do the blitzable lvl4 missions. Hell, all you need is a shuttle for recon or cargo delivery.
You can't do that in null sec. No such thing as a blitzable anomaly.
Quote: Apples are not like freight trains.
One requires social interaction, the other does not. Now what happens when you take 3-4 of those pilots in null? Now they are clearing belts, anoms, maybe even some low end complexes. They split the loot. Now what happens to your math? I know what happened to me when I went down in null my first time: I made way more than missioning in highsec. How about when we really make a valid comparison, and compare 20 of them working together, 15 of which are not noobs? Typical incursion fleets are not all noobs; so yes those who are in a crap-fit BS still make the same cash even though their contribution is lower. Why? Community.
Stop making these radical comparisons and cherrry-picking your scenarios to support your desired whine.
Should we consider a change to make missions require full clear? Sure, I can get behind that.
Should we consider nerfing all of high sec just because the incursion community has made an ACTUAL COMMUNITY instead of a bunch of trolling asshats (nullsec)? No.
The problem with people like this is prejudice. Prejudice against null sec folks makes seeing a very plain imbalance impossible to see.
You could test if for yourself (make a character and 2 months from now use it in null and high sec pve), but I doubt you're interested in the truth.
|

Anslo
The Scope Gallente Federation
4275
|
Posted - 2014.01.27 17:24:00 -
[1470] - Quote
Everyone is biased but you, huh Jenn?
|

Jenn aSide
STK Scientific Initiative Mercenaries
4481
|
Posted - 2014.01.27 17:30:00 -
[1471] - Quote
Anslo wrote:Everyone is biased but you, huh Jenn?
Not everyone, just posters from high sec.
More serioulsy, some people can put aside their own self interest, i can. I make a MINT doing SOe missions, incursioning with ISN and tvp and throwing away caracals in FW (which I started doing after I saw this last year). But being able to profit from something doesn't make that something the right way to go.
This is the right wayfor combat pve to go (in descending order):
-Wormholes -Sov null -npc null -low sec -FW low sec -high sec (most automated security so the trade off should be least income)
And this is what actually happens for individual income via combat pve:
-Wormholes -FW -High sec (incursions and "pirate" missions) -NPC null -SOV null -regular high sec (damn near tied with sov null, TEST it) -Low sec (still dead last)
The only place that works right is wormholes (mega risk, mega isk). Can you people not see this? |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.27 18:04:00 -
[1472] - Quote
Anslo wrote:Everyone is biased but you, huh Jenn?
Considering you are a bot-aspirant miner I think we can safely ignore anything you say. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Thirtythousand
Royal Amarr Institute Amarr Empire
14
|
Posted - 2014.01.27 18:11:00 -
[1473] - Quote
It's crazy that incursions are considered solo ISk.... Those other 9-39 players must all be bots? WH c4-6 is also not considered solo content. Upgraded complexes in null is also built on community. FW needs to pay for peoples ships or they stop FWing to make ISk. Less PvP targets. More pirate tears. Soloable but also designed to be easily manipulated and exploited, flying anything worth monies usually gets you friendly killed. High sec missions is the closest thing eve has to casual play that can be played at any pace and still make enough for a plex. |

Notorious Fellon
Republic University Minmatar Republic
158
|
Posted - 2014.01.27 18:16:00 -
[1474] - Quote
I love how Jenn tries to shove everyone into a box that fits her whine.
I don't live in hisec Jenn. Stop assuming, it makes you look really foolish. |

La Nariz
GoonWaffe Goonswarm Federation
1461
|
Posted - 2014.01.27 18:19:00 -
[1475] - Quote
Notorious Fellon wrote:I love how Jenn tries to shove everyone into a box that fits her whine.
I don't live in hisec Jenn. Stop assuming, it makes you look really foolish.
You're an npc alt, its pretty safe to assume you are a highsec pubbie. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4483
|
Posted - 2014.01.27 18:25:00 -
[1476] - Quote
Thirtythousand wrote:It's crazy that incursions are considered solo ISk.... Those other 9-39 players must all be bots?
WH c4-6 is also not considered solo content.
Upgraded complexes in null is also built on community.
FW needs to pay for peoples ships or they stop FWing to make ISk. Less PvP targets. More pirate tears. Soloable but also designed to be easily manipulated and exploited, flying anything worth monies usually gets you friendly killed.
High sec missions is the closest thing eve has to casual play that can be played at any pace and still make enough for a plex.
i wonder is posting from a npc alt makes one unable to see reality lol.
Who said anything about "solo isk"? Please link.
|

Benny Ohu
Chaotic Tranquility Casoff
2301
|
Posted - 2014.01.27 18:27:00 -
[1477] - Quote
i wonder sometimes if the npc alts are all just the same dude
like a monster with a dozen heads |

Jenn aSide
STK Scientific Initiative Mercenaries
4485
|
Posted - 2014.01.27 18:28:00 -
[1478] - Quote
Notorious Fellon wrote:I love how Jenn tries to shove everyone into a box that fits her whine.
I don't live in hisec Jenn. Stop assuming, it makes you look really foolish.
You can't shove everyone into a "hisec only player" or "nullsec only player" box anyway. It is a foolish assumption and labeling tactic that only serves to segregate community and create some artifical "US" and "THEM" bullshit.
Many players of EVE move around from WH, Null, Lowsec, Hisec on a regular basis. Not all of us are quite so narrow-minded as you would like to assume.
Then stop posting narrow mindedly lol.
And when did i try to shove anyone into a box. Where did i say people don't move around. Are you so desperate in this argument that have to make things up now? Please link.'
Do you even pve by the way, because it doesn't sound like it.
|

La Nariz
GoonWaffe Goonswarm Federation
1461
|
Posted - 2014.01.27 18:30:00 -
[1479] - Quote
Benny Ohu wrote:i wonder sometimes if the npc alts are all just the same dude
like a monster with a dozen heads
The EVE-O version of the hydra. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4485
|
Posted - 2014.01.27 18:31:00 -
[1480] - Quote
Benny Ohu wrote:i wonder sometimes if the npc alts are all just the same dude
like a monster with a dozen heads
More likely it's just that we're noticing the similarity of the type. You know the type that thinks their "main" is so special as to need to hide it behind an npc corp alt lol.
In the mean time, I'm jenn, i'm sitting in Jita right now holding up a sign saying "come at me, HO" :) .
|

Notorious Fellon
Republic University Minmatar Republic
160
|
Posted - 2014.01.27 18:33:00 -
[1481] - Quote
Jenn aSide wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Not everyone, just posters from high sec.
Is this you Jenn, or are you going to spin this such as to claim it is not? Do I need to quote you line by line just to get you to admit what you are now denying?
Unbelievable. |

E-2C Hawkeye
State War Academy Caldari State
470
|
Posted - 2014.01.27 18:35:00 -
[1482] - Quote
Jenn aSide wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Not everyone, just posters from high sec. More serioulsy, some people can put aside their own self interest, i can. I make a MINT doing SOe missions, incursioning with ISN and tvp and throwing away caracals in FW (which I started doing after I saw this last year). But being able to profit from something doesn't make that something the right way to go. This is the right wayfor combat pve to go (in descending order): -Wormholes -Sov null -npc null -low sec -FW low sec -high sec (most automated security so the trade off should be least income) And this is what actually happens for individual income via combat pve: -Wormholes -FW -High sec (incursions and "pirate" missions) -NPC null -SOV null -regular high sec (damn near tied with sov null, TEST it) -Low sec (still dead last) The only place that works right is wormholes (mega risk, mega isk). Can you people not see this? Where are your numbers? Where is your test standard? What control conditions did you use to come to this conclusion?
Its easy to say what you feel or hope and have NOTHING to support it except your hate for hi-sec.
Here it is in a nutshell again. I really dont care where has the best isk/hr. Should I want to get what I call the best isk/hr then its on me to go get it not for CCP to give it to me. I have read several threads where you yourself have refferenced the same thing.
Stop looking for CCP to hand it to you and go get it. |

Thirtythousand
Royal Amarr Institute Amarr Empire
15
|
Posted - 2014.01.27 18:37:00 -
[1483] - Quote
Jenn aSide wrote:Thirtythousand wrote:It's crazy that incursions are considered solo ISk.... Those other 9-39 players must all be bots?
WH c4-6 is also not considered solo content.
Upgraded complexes in null is also built on community.
FW needs to pay for peoples ships or they stop FWing to make ISk. Less PvP targets. More pirate tears. Soloable but also designed to be easily manipulated and exploited, flying anything worth monies usually gets you friendly killed.
High sec missions is the closest thing eve has to casual play that can be played at any pace and still make enough for a plex. i wonder is posting from a npc alt makes one unable to see reality lol. Who said anything about "solo isk"? Please link.
I use an NPC alt so you can't harrass my main in game if you disagree that strongly. Animosity is great.
Scroll up. You even counter argued it. And gave examples contradicting a 2 month old char or something. I dunno it was a while ago..............-
I'm also pretty sure that, without counter arguments, valid facts, or even accurate observations, that last post is only a ment to attack and derail arguments.
Should high sec be less safe? No. Eve needs a theme park that is valid enough to keep at least half the logged on numbers subscribed to keep eve online. Dont like it. Unsubscribe button is overthere. ^ |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1106
|
Posted - 2014.01.27 18:43:00 -
[1484] - Quote
Thirtythousand wrote:Jenn aSide wrote:Thirtythousand wrote:It's crazy that incursions are considered solo ISk.... Those other 9-39 players must all be bots?
WH c4-6 is also not considered solo content.
Upgraded complexes in null is also built on community.
FW needs to pay for peoples ships or they stop FWing to make ISk. Less PvP targets. More pirate tears. Soloable but also designed to be easily manipulated and exploited, flying anything worth monies usually gets you friendly killed.
High sec missions is the closest thing eve has to casual play that can be played at any pace and still make enough for a plex. i wonder is posting from a npc alt makes one unable to see reality lol. Who said anything about "solo isk"? Please link. I use an NPC alt so you can't harrass my main in game if you disagree that strongly. Animosity is great. Scroll up. You even counter argued it. And gave examples contradicting a 2 month old char or something. I dunno it was a while ago..............-
If you can't troll on your main GTFO. Seriously. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

La Nariz
GoonWaffe Goonswarm Federation
1462
|
Posted - 2014.01.27 18:44:00 -
[1485] - Quote
Thirtythousand wrote:Jenn aSide wrote:Thirtythousand wrote:It's crazy that incursions are considered solo ISk.... Those other 9-39 players must all be bots?
WH c4-6 is also not considered solo content.
Upgraded complexes in null is also built on community.
FW needs to pay for peoples ships or they stop FWing to make ISk. Less PvP targets. More pirate tears. Soloable but also designed to be easily manipulated and exploited, flying anything worth monies usually gets you friendly killed.
High sec missions is the closest thing eve has to casual play that can be played at any pace and still make enough for a plex. i wonder is posting from a npc alt makes one unable to see reality lol. Who said anything about "solo isk"? Please link. I use an NPC alt so you can't harrass my main in game if you disagree that strongly. Animosity is great. Scroll up. You even counter argued it. And gave examples contradicting a 2 month old char or something. I dunno it was a while ago..............-
In other words you are a risk averse highsec pubbie.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Anslo
The Scope Gallente Federation
4278
|
Posted - 2014.01.27 18:45:00 -
[1486] - Quote
La Nariz wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Considering you are a bot-aspirant miner I think we can safely ignore anything you say. Gotta afk mine all the things. Speaking of afk, don't you have a node to crash so you can ***** about it?
|

Thirtythousand
Royal Amarr Institute Amarr Empire
16
|
Posted - 2014.01.27 18:47:00 -
[1487] - Quote
La Nariz wrote:Thirtythousand wrote:Jenn aSide wrote:Thirtythousand wrote:It's crazy that incursions are considered solo ISk.... Those other 9-39 players must all be bots?
WH c4-6 is also not considered solo content.
Upgraded complexes in null is also built on community.
FW needs to pay for peoples ships or they stop FWing to make ISk. Less PvP targets. More pirate tears. Soloable but also designed to be easily manipulated and exploited, flying anything worth monies usually gets you friendly killed.
High sec missions is the closest thing eve has to casual play that can be played at any pace and still make enough for a plex. i wonder is posting from a npc alt makes one unable to see reality lol. Who said anything about "solo isk"? Please link. I use an NPC alt so you can't harrass my main in game if you disagree that strongly. Animosity is great. Scroll up. You even counter argued it. And gave examples contradicting a 2 month old char or something. I dunno it was a while ago..............- In other words you are a risk averse highsec pubbie.
I'm also pretty sure that, without counter arguments, valid facts, or even accurate observations, that last post is only a ment to attack and derail arguments.
Should high sec be less safe? No. Eve needs a theme park that is valid enough to keep at least half the logged on numbers subscribed to keep eve online. Dont like it. Unsubscribe button is overthere. ^
|

Frostys Virpio
Caldari Provisions Caldari State
981
|
Posted - 2014.01.27 18:49:00 -
[1488] - Quote
Jenn aSide wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Not everyone, just posters from high sec. More serioulsy, some people can put aside their own self interest, i can. I make a MINT doing SOe missions, incursioning with ISN and tvp and throwing away caracals in FW (which I started doing after I saw this last year). But being able to profit from something doesn't make that something the right way to go. This is the right wayfor combat pve to go (in descending order): -Wormholes -Sov null -npc null -low sec -FW low sec -high sec (most automated security so the trade off should be least income) And this is what actually happens for individual income via combat pve: -Wormholes -FW -High sec (incursions and "pirate" missions) -NPC null -SOV null -regular high sec (damn near tied with sov null, TEST it) -Low sec (still dead last) The only place that works right is wormholes (mega risk, mega isk). Can you people not see this?
Start by nerfbatting the outliers in missioning and it would already help. Some corp are indeed out fo whack (SoE, Thukker, ...) and would require adjustement imo. You could also amke them more available in null to drag the price down a bit by using thier ebtter ratio for the LP. Making that ratio better that it is now could be considered too.
Put a better LP reward on incursion in low and null. Don't add ISK, just more LP. They have to become worthwhile to run in lower security space even if you can hardly field a pimp fleet which reduce your sites/unit fo time. |

Jenn aSide
STK Scientific Initiative Mercenaries
4486
|
Posted - 2014.01.27 18:51:00 -
[1489] - Quote
Notorious Fellon wrote:Jenn aSide wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Not everyone, just posters from high sec. Is this you Jenn, or are you going to spin this such as to claim it is not? Do I need to quote you line by line just to get you to admit what you are now denying? Unbelievable.
You can quote what you like, but you would be misunderstanding.
We get it, you like the broken status quo. I do not, I think it's bad for the game (the bad part is that it should not be more appealing to make isk in high sec protected by automated security features that it is in the most player and unsecured by automation part of the game).
And yet many of us have high sec (or low sec, or WH) alts while roaming gangs jump dozens of jumps just to find no targets (which wa snot an issue before the 1st anom nerf). CCP tends to develop features in a vacuum without regards sometimes of existing content. As an example, The sister's LP store was ok in high sec before wormholes, now it's just overpowered.
(CCP is doing that again, adding LP to the new ESS, which could be like the hammer in the nail of the lvl 5 coffin).
It would be nice to see CCP take a wholistic view of combat PVE for once.
|

Rekkr Nordgard
The Ardency of Faith
361
|
Posted - 2014.01.27 18:53:00 -
[1490] - Quote
Instead of buffing lowsec/nullsec to make people want to leave highsec, let's just nerf highsec. The stick and never the carrot; that's just good game design and the way to keep your customer base happy. |

La Nariz
GoonWaffe Goonswarm Federation
1463
|
Posted - 2014.01.27 18:53:00 -
[1491] - Quote
Thirtythousand wrote:
I'm also pretty sure that, without counter arguments, valid facts, or even accurate observations, that last post is only a ment to attack and derail arguments.
Should high sec be less safe? No. Eve needs a theme park that is valid enough to keep at least half the logged on numbers subscribed to keep eve online. Dont like it. Unsubscribe button is overthere. ^
You literally admitted to using an NPC alt to avoid consequences, that's literally the definition of risk averse highsec pubbie right there. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1463
|
Posted - 2014.01.27 18:56:00 -
[1492] - Quote
Anslo wrote:La Nariz wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Considering you are a bot-aspirant miner I think we can safely ignore anything you say. Gotta afk mine all the things. Speaking of afk, don't you have a node to crash so you can ***** about it?
Nope I hope the nodes stay active and the battle finishes either way. All the big nodes in highsec should be on reserve for nullsec battles. Enjoy mission running in 10% TiDi. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Caldari Provisions Caldari State
981
|
Posted - 2014.01.27 19:02:00 -
[1493] - Quote
La Nariz wrote:Anslo wrote:La Nariz wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Considering you are a bot-aspirant miner I think we can safely ignore anything you say. Gotta afk mine all the things. Speaking of afk, don't you have a node to crash so you can ***** about it? Nope I hope the nodes stay active and the battle finishes either way. All the big nodes in highsec should be on reserve for nullsec battles. Enjoy mission running in 10% TiDi.
You will never really need more than 3 nodes (2 staging system + 1 fighting system) as long as SOV stays the same. |

Jenn aSide
STK Scientific Initiative Mercenaries
4486
|
Posted - 2014.01.27 19:03:00 -
[1494] - Quote
Frostys Virpio wrote:Jenn aSide wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Not everyone, just posters from high sec. More serioulsy, some people can put aside their own self interest, i can. I make a MINT doing SOe missions, incursioning with ISN and tvp and throwing away caracals in FW (which I started doing after I saw this last year). But being able to profit from something doesn't make that something the right way to go. This is the right wayfor combat pve to go (in descending order): -Wormholes -Sov null -npc null -low sec -FW low sec -high sec (most automated security so the trade off should be least income) And this is what actually happens for individual income via combat pve: -Wormholes -FW -High sec (incursions and "pirate" missions) -NPC null -SOV null -regular high sec (damn near tied with sov null, TEST it) -Low sec (still dead last) The only place that works right is wormholes (mega risk, mega isk). Can you people not see this? Start by nerfbatting the outliers in missioning and it would already help. Some corp are indeed out fo whack (SoE, Thukker, ...) and would require adjustement imo. You could also amke them more available in null to drag the price down a bit by using thier ebtter ratio for the LP. Making that ratio better that it is now could be considered too. Put a better LP reward on incursion in low and null. Don't add ISK, just more LP. They have to become worthwhile to run in lower security space even if you can hardly field a pimp fleet which reduce your sites/unit fo time.
SoE and thukker are outliers, but not by very much, have you seen the Lp conversion rates on some of those corps with industrial implants, OMG.
Adding rewards to low and null incursions won't change anything. low and null incursion rewards would have to be totally unbalanced to get people to do them to a lvl that beats being able to do them in priate BSs in high sec (no one is gonna risk machs and vindis in non-high sec incursions.
Thing is, if you buff their rewards enough to compete with high sec incursions even after ship losses to pvp, all that means is that some alliance is going to come in, lock down the incursion constellation by force and farm it much like FW is farmed. It would literally do nothing but make the rich richer lol. I don't think there is any hope for non-high incursions.
I'd fix high sec incursions by making them unfarmable (ie, MOM pops up, all other sites stop paying out) and i would balance this by making high sec incursions instantly spawn somewhere else. Of course the incursion communities would have to adopt the beeny hill chase theme as there own, but what can you do lol.
The fix for SoE and thukker is simple, up the LP cost of everything in their LP stores like the ships are ie cheaper to get the stuff outside of high sec but still available in high sec. There is no reason a Sisters core probe should cost the same in LP in Lanngisi as it does in X-7.
Another thing I'd do is take null anomalies out of the upgrade system and replace them with some kind of mission agent with new null sec only LP stores (I dunno, minmatar station = minmatar agent of some kind, and if it's not a station system make the agent be at a beacon in space like cosmos agents are). Tying isk spewing anomalies to a military upgrade system they were not meant for was a mistake on CCPs part in Dominion IMO.
i dunno, not a game designer so all those could be crap ideas. What i do know is that the current combat pve system in EVE (outside of wormhole space) sucks and is like some kind of dysfunctional patchwork mess.
|

La Nariz
GoonWaffe Goonswarm Federation
1463
|
Posted - 2014.01.27 19:06:00 -
[1495] - Quote
Frostys Virpio wrote:La Nariz wrote:Anslo wrote:La Nariz wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Considering you are a bot-aspirant miner I think we can safely ignore anything you say. Gotta afk mine all the things. Speaking of afk, don't you have a node to crash so you can ***** about it? Nope I hope the nodes stay active and the battle finishes either way. All the big nodes in highsec should be on reserve for nullsec battles. Enjoy mission running in 10% TiDi. You will never really need more than 3 nodes (2 staging system + 1 fighting system) as long as SOV stays the same.
That's not true you need as many high power nodes as you can get. What happens when you get more than 2 sides fighting in a war? What would really be nice would be the ability to "hot swap" a regular node for a high power node, like the jita node, without disconnects or planning. So CCP can push a button and enable a huge battle to happen at the drop of a hat. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Anslo
The Scope Gallente Federation
4280
|
Posted - 2014.01.27 19:08:00 -
[1496] - Quote
La Nariz wrote:Anslo wrote:La Nariz wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Considering you are a bot-aspirant miner I think we can safely ignore anything you say. Gotta afk mine all the things. Speaking of afk, don't you have a node to crash so you can ***** about it? Nope I hope the nodes stay active and the battle finishes either way. All the big nodes in highsec should be on reserve for nullsec battles. Enjoy mission running in 10% TiDi. Good thing that'll never happen. Enjoy your turkey shoot~
|

La Nariz
GoonWaffe Goonswarm Federation
1463
|
Posted - 2014.01.27 19:12:00 -
[1497] - Quote
Anslo wrote:La Nariz wrote:Anslo wrote:La Nariz wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Considering you are a bot-aspirant miner I think we can safely ignore anything you say. Gotta afk mine all the things. Speaking of afk, don't you have a node to crash so you can ***** about it? Nope I hope the nodes stay active and the battle finishes either way. All the big nodes in highsec should be on reserve for nullsec battles. Enjoy mission running in 10% TiDi. Good thing that'll never happen. Enjoy your turkey shoot~
I think instituting 10% TiDi across highsec would get the income nerf that is needed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Thirtythousand
Royal Amarr Institute Amarr Empire
17
|
Posted - 2014.01.27 19:14:00 -
[1498] - Quote
La Nariz wrote:Thirtythousand wrote:
I'm also pretty sure that, without counter arguments, valid facts, or even accurate observations, that last post is only a ment to attack and derail arguments.
Should high sec be less safe? No. Eve needs a theme park that is valid enough to keep at least half the logged on numbers subscribed to keep eve online. Dont like it. Unsubscribe button is overthere. ^
You literally admitted to using an NPC alt to avoid consequences, that's literally the definition of risk averse highsec pubbie right there.
And again, post only to attack someone without any contribution to the topic.
if I am a high sec pubbie, what's it matter? I'm keeping eve online valid by logging in and enjoying internet space ships.
Do some market research and realise EvE isn't in a very secure position in the MMO scene, the last expansion and live event didn't generate much buzz, dust 514 is considered, by raw numbers as a f2p console fps, a failure in investment and profitability, and radical changes (for positive or negative to your playstyle) are going to happen. Or eve will just to continue to limp on. 10yrs, but in decline, a very slow one but still predictive models show over the next year. I did a whole post on it like 3 pages ago. Loom outside of eve and realise only a small number of people Enjoy the very niche gameplay that is eve. And only a slice of that pie even cares to try null sec.
Animosity doing its role. I've been a casual eve player since launch. Seen the stars. Seen the stars get a resolution update. I'm not important. Just someone who enjoys my cake. Please stop trying to fore me to enjoy your slice of |

Jenn aSide
STK Scientific Initiative Mercenaries
4486
|
Posted - 2014.01.27 19:15:00 -
[1499] - Quote
E-2C Hawkeye wrote:Jenn aSide wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Not everyone, just posters from high sec. More serioulsy, some people can put aside their own self interest, i can. I make a MINT doing SOe missions, incursioning with ISN and tvp and throwing away caracals in FW (which I started doing after I saw this last year). But being able to profit from something doesn't make that something the right way to go. This is the right wayfor combat pve to go (in descending order): -Wormholes -Sov null -npc null -low sec -FW low sec -high sec (most automated security so the trade off should be least income) And this is what actually happens for individual income via combat pve: -Wormholes -FW -High sec (incursions and "pirate" missions) -NPC null -SOV null -regular high sec (damn near tied with sov null, TEST it) -Low sec (still dead last) The only place that works right is wormholes (mega risk, mega isk). Can you people not see this? Where are your numbers? Where is your test standard? What control conditions did you use to come to this conclusion? Its easy to say what you feel or hope and have NOTHING to support it except your hate for hi-sec. Here it is in a nutshell again. I really dont care where has the best isk/hr. Should I want to get what I call the best isk/hr then its on me to go get it not for CCP to give it to me. I have read several threads where you yourself have refferenced the same thing. Stop looking for CCP to hand it to you and go get it.
So you've missed the dozens of threads where I speak about incursioning with TVP and ISN, and doing SoE and Trust Partner missions of throwing away caracals in FW lvl 4 missions (FW needs REAL lvl 4 missions btw)?
That's the point, I should not be able to do this, nor should anyone else, The kind of isk I make doing those things should be reserved for high end wormholes or sov null space that needs defending. Sure, a high sec dude should be able to make a living doing combat PVE, but this ins't a living, this is getting RICH. Don't you know I plex 4 accounts off noting but high sec isk now? The FW isk is just for when i don't feel like spending too much time (getting popped every 5th jump can get annoying after a while, but it's just a caracal lol).
CCP needs to totally rethink combat pve, and I mean from the floor up, because it's rewards are out of whack everywhere except wormholes. I don't know why these concepts are hard for anyone to understand.
|

La Nariz
GoonWaffe Goonswarm Federation
1465
|
Posted - 2014.01.27 19:27:00 -
[1500] - Quote
Thirtythousand wrote:And again, post only to attack someone without any contribution to the topic.
if I am a high sec pubbie, what's it matter? I'm keeping eve online valid by logging in and enjoying internet space ships.
Do some market research and realise EvE isn't in a very secure position in the MMO scene, the last expansion and live event didn't generate much buzz, dust 514 is considered, by raw numbers as a f2p console fps, a failure in investment and profitability, and radical changes (for positive or negative to your playstyle) are going to happen. Or eve will just to continue to limp on. 10yrs, but in decline, a very slow one but still predictive models show over the next year. I did a whole post on it like 3 pages ago. Loom outside of eve and realise only a small number of people Enjoy the very niche gameplay that is eve. And only a slice of that pie even cares to try null sec.
Animosity doing its role. I've been a casual eve player since launch. Seen the stars. Seen the stars get a resolution update. I'm not important. Just someone who enjoys my cake. Please stop trying to force me to enjoy your slice of cake
That wasn't a personal attack it was using data to prove something. You whined and said I showed no proof then you literally described yourself as the definition of a highsec pubbie. You also complained that others were biased because they were from nullsec so I pointed out you were biased since you came from highsec.
Highsec pubbies can safely be ignored because they don't do anything that gets the game recognized outside of its own community, they don't generate exposure or content. Two things the game needs to grow, people need to know it exists and have a desire to play.
Examples:
http://online.wsj.com/news/articles/SB10001424052702304887104579306663398628476 http://blogs.wsj.com/economics/2010/06/21/real-economist-takes-lessons-from-virtual-world/ http://www.nytimes.com/2007/06/07/arts/07eve.html?pagewanted=all http://www.forbes.com/sites/davidthier/2013/07/09/eve-online-player-loses-a-spaceship-worth-approximately-9000/
None of those show a highsec person creating content or doing something so amazing that it attracts the attention of a national news organization.
Now you're trying to do the but, but, but, highsec subscriptions are > than the rest of the game so highsec should be coddled. Which isn't true and you can't back it up because CCP hasn't given us the data or a meaningful way to quantify who counts as a X sec subscription.
This isn't to say casuals should not be considered but, it is saying a specific group of loud risk averse highsec pubbies should be ignored and game balance should have nothing to do with them. Hence its time for highsec reward to be decreased or risk to be increased.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Josef Djugashvilis
Acme Mining Corporation
1989
|
Posted - 2014.01.27 19:51:00 -
[1501] - Quote
If CCP decide to nerf hi-sec in the future, they will do so, because they believe it will improve the game.
Goon logic seems to be, 'we bring the game publicity, so CCP should do as we want or we shall whine endlessly on the forums because we are special snowflakes'
I sincerely hope goon whining will not have any influence on the game decisions CCP make.
Oh, and jeez man, stop using words like 'pubbie' it juat makes you seem like the kid who wants to hang out with the cool kids on the street corner.
This is not a signature. |

La Nariz
GoonWaffe Goonswarm Federation
1465
|
Posted - 2014.01.27 19:57:00 -
[1502] - Quote
Josef Djugashvilis wrote:If CCP decide to nerf hi-sec in the future, they will do so, because they believe it will improve the game.
Goon logic seems to be, 'we bring the game publicity, so CCP should do as we want or we shall whine endlessly on the forums because we are special snowflakes'
I sincerely hope goon whining will not have any influence on the game decisions CCP make.
Oh, and jeez man, stop using words like 'pubbie' it just makes you seem like the sad kid who wants to hang out with the cool kids on the street corner.
CCP has historically made mistakes look at Incarna and look what it took for them to admit that mistake. We've historically pointed out horrible parts of the game and when required abused them to the point they have to be changed; the best extemporaneous example I have of this is technetium. This is all in the process of pointing out a problem and getting it solved.
Highsec pubbies want to defend their horrible imbalance to the detriment of the game, which looks like what you're doing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
982
|
Posted - 2014.01.27 20:32:00 -
[1503] - Quote
Seriously, what is a "pubbie" in this context?
Also, 2 of those articles aren't security specific. |

La Nariz
GoonWaffe Goonswarm Federation
1466
|
Posted - 2014.01.27 20:42:00 -
[1504] - Quote
Tyberius Franklin wrote: Seriously, what is a "pubbie" in this context?
Also, 2 of those articles aren't security specific.
None of the articles are highsec specific. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
982
|
Posted - 2014.01.27 20:47:00 -
[1505] - Quote
La Nariz wrote:Tyberius Franklin wrote: Seriously, what is a "pubbie" in this context?
Also, 2 of those articles aren't security specific.
None of the articles are highsec specific. They don't need to be as at least one includes economics which tends to concentrate where trade does, in highsec. The articles are great in their own way, but in the end are simply snapshots of particular events that occur as part of the game as a whole. Doesn't mean the game's other aspects don't serve purpose or are of less importance. Conversely, these event's were able to occur and continue to happen despite this "game breaking imbalance" thus making them even less relevant to the subject at hand. |

La Nariz
GoonWaffe Goonswarm Federation
1466
|
Posted - 2014.01.27 20:51:00 -
[1506] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: Seriously, what is a "pubbie" in this context?
Also, 2 of those articles aren't security specific.
None of the articles are highsec specific. They don't need to be as at least one includes economics which tends to concentrate where trade does, in highsec. The articles are great in their own way, but in the end are simply snapshots of particular events that occur as part of the game as a whole. Doesn't mean the game's other aspects don't serve purpose or are of less importance. Conversely, these event's were able to occur and continue to happen despite this "game breaking imbalance" thus making them even less relevant to the subject at hand.
They are not highsec specific meaning they arise from the areas that are not broken or imbalanced. If highsec were fixed I'm sure we'd see stories coming out of highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4445
|
Posted - 2014.01.27 21:02:00 -
[1507] - Quote
Thirtythousand wrote:Do some market research and realise EvE isn't in a very secure position in the MMO scene, the last expansion and live event didn't generate much buzz, dust 514 is considered, by raw numbers as a f2p console fps, a failure in investment and profitability, and radical changes (for positive or negative to your playstyle) are going to happen. Or eve will just to continue to limp on. 10yrs, but in decline, a very slow one but still predictive models show over the next year. I did a whole post on it like 3 pages ago. Loom outside of eve and realise only a small number of people Enjoy the very niche gameplay that is eve. And only a slice of that pie even cares to try null sec.
Subscription numbers have been steadily rising for 10 years, so you will need some really solid evidence to backup your claim that EVE has infact been in decline for 10 years. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal |

Tyberius Franklin
Federal Navy Academy Gallente Federation
982
|
Posted - 2014.01.27 21:03:00 -
[1508] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: Seriously, what is a "pubbie" in this context?
Also, 2 of those articles aren't security specific.
None of the articles are highsec specific. They don't need to be as at least one includes economics which tends to concentrate where trade does, in highsec. The articles are great in their own way, but in the end are simply snapshots of particular events that occur as part of the game as a whole. Doesn't mean the game's other aspects don't serve purpose or are of less importance. Conversely, these event's were able to occur and continue to happen despite this "game breaking imbalance" thus making them even less relevant to the subject at hand. They are not highsec specific meaning they arise from the areas that are not broken or imbalanced. If highsec were fixed I'm sure we'd see stories coming out of highsec. Would we? Most of the ideas for fixing it seem related directly to simply reducing content or income for under the goal of spreading pilots elsewhere. Essentially trying to reduce it to a deadzone and/or true de facto new player only space. That's not going to generate stories there.
Though, if your suggesting this go another direction, I'd love to hear it. |

La Nariz
GoonWaffe Goonswarm Federation
1475
|
Posted - 2014.01.27 21:08:00 -
[1509] - Quote
Tyberius Franklin wrote: Would we? Most of the ideas for fixing it seem related directly to simply reducing content or income for under the goal of spreading pilots elsewhere. Essentially trying to reduce it to a deadzone and/or true de facto new player only space. That's not going to generate stories there.
Though, if your suggesting this go another direction, I'd love to hear it.
I think we would, yeah I agree just increasing install costs and increasing concord response times won't make highsec the place stories come from. They are the first step to rejuvenating highsec, decrease the reward or reintroduce risk to highsec. A revamp of war decs, a greater fleshing out of industry/trade, and more content creation tools are needed. However that is step two of solving the highsec problem and it needs a good foundation to build on, which step one provides. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

E-2C Hawkeye
State War Academy Caldari State
470
|
Posted - 2014.01.27 21:22:00 -
[1510] - Quote
Thirtythousand wrote:La Nariz wrote:Thirtythousand wrote:
I'm also pretty sure that, without counter arguments, valid facts, or even accurate observations, that last post is only a ment to attack and derail arguments.
Should high sec be less safe? No. Eve needs a theme park that is valid enough to keep at least half the logged on numbers subscribed to keep eve online. Dont like it. Unsubscribe button is overthere. ^
You literally admitted to using an NPC alt to avoid consequences, that's literally the definition of risk averse highsec pubbie right there. And again, post only to attack someone without any contribution to the topic. if I am a high sec pubbie, what's it matter? I'm keeping eve online valid by logging in and enjoying internet space ships. Do some market research and realise EvE isn't in a very secure position in the MMO scene, the last expansion and live event didn't generate much buzz, dust 514 is considered, by raw numbers as a f2p console fps, a failure in investment and profitability, and radical changes (for positive or negative to your playstyle) are going to happen. Or eve will just to continue to limp on. 10yrs, but in decline, a very slow one but still predictive models show over the next year. I did a whole post on it like 3 pages ago. Loom outside of eve and realise only a small number of people Enjoy the very niche gameplay that is eve. And only a slice of that pie even cares to try null sec. Animosity doing its role. I've been a casual eve player since launch. Seen the stars. Seen the stars get a resolution update. I'm not important. Just someone who enjoys my cake. Please stop trying to force me to enjoy your slice of cake I like this guy...he is Eve version of JOE the plumber.  |

Tyberius Franklin
Federal Navy Academy Gallente Federation
982
|
Posted - 2014.01.27 21:22:00 -
[1511] - Quote
La Nariz wrote:Tyberius Franklin wrote: Would we? Most of the ideas for fixing it seem related directly to simply reducing content or income for under the goal of spreading pilots elsewhere. Essentially trying to reduce it to a deadzone and/or true de facto new player only space. That's not going to generate stories there.
Though, if your suggesting this go another direction, I'd love to hear it.
I think we would, yeah I agree just increasing install costs and increasing concord response times won't make highsec the place stories come from. They are the first step to rejuvenating highsec, decrease the reward or reintroduce risk to highsec. A revamp of war decs, a greater fleshing out of industry/trade, and more content creation tools are needed. However that is step two of solving the highsec problem and it needs a good foundation to build on, which step one provides. This seems a noble goal at first glance, but is still opposed to what highsec is. I'd venture that the reason so many stories happen outside of highsec is entirely related to the fact that the range of possibilities there are intentionally broader that those inside highsec. Highsec that is the same old highsec, just slower cops and higher NPC costs won't provide unique reasons or scenarios that rival other spaces any more than it does now (and in a way is just a kick in the nuts to those of us who fit mission ships sensibly and tank barges by reducing cost:EHP for ganks).
And fundamentally highsec is just space with a more limited tool set to create relative safety, and as a result inhabitants that are less likely to engage or respond to aggression, so how do you make that something.
Basically, the income tweak is debatable and at a level probably needed, but how do you transform the intentionally safer area into a place that creates comparable content while still serving that purpose? |

Kaarous Aldurald
ROC Academy The ROC
2193
|
Posted - 2014.01.27 21:23:00 -
[1512] - Quote
La Nariz wrote:Tyberius Franklin wrote: Would we? Most of the ideas for fixing it seem related directly to simply reducing content or income for under the goal of spreading pilots elsewhere. Essentially trying to reduce it to a deadzone and/or true de facto new player only space. That's not going to generate stories there.
Though, if your suggesting this go another direction, I'd love to hear it.
I think we would, yeah I agree just increasing install costs and increasing concord response times won't make highsec the place stories come from. They are the first step to rejuvenating highsec, decrease the reward or reintroduce risk to highsec. A revamp of war decs, a greater fleshing out of industry/trade, and more content creation tools are needed. However that is step two of solving the highsec problem and it needs a good foundation to build on, which step one provides.
Basically this.
Nerfing highsec is the start, not the end. But it's a step that has to be taken for genuine progress to be made. Otherwise you just have the elephant in the room eclipsing anything else introduced. Not posting on my main, and loving it.-á Because free speech.-á |

E-2C Hawkeye
State War Academy Caldari State
470
|
Posted - 2014.01.27 21:32:00 -
[1513] - Quote
Jenn aSide wrote:E-2C Hawkeye wrote:Jenn aSide wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Not everyone, just posters from high sec. More serioulsy, some people can put aside their own self interest, i can. I make a MINT doing SOe missions, incursioning with ISN and tvp and throwing away caracals in FW (which I started doing after I saw this last year). But being able to profit from something doesn't make that something the right way to go. This is the right wayfor combat pve to go (in descending order): -Wormholes -Sov null -npc null -low sec -FW low sec -high sec (most automated security so the trade off should be least income) And this is what actually happens for individual income via combat pve: -Wormholes -FW -High sec (incursions and "pirate" missions) -NPC null -SOV null -regular high sec (damn near tied with sov null, TEST it) -Low sec (still dead last) The only place that works right is wormholes (mega risk, mega isk). Can you people not see this? Where are your numbers? Where is your test standard? What control conditions did you use to come to this conclusion? Its easy to say what you feel or hope and have NOTHING to support it except your hate for hi-sec. Here it is in a nutshell again. I really dont care where has the best isk/hr. Should I want to get what I call the best isk/hr then its on me to go get it not for CCP to give it to me. I have read several threads where you yourself have refferenced the same thing. Stop looking for CCP to hand it to you and go get it. So you've missed the dozens of threads where I speak about incursioning with TVP and ISN, and doing SoE and Trust Partner missions of throwing away caracals in FW lvl 4 missions (FW needs REAL lvl 4 missions btw)? That's the point, I should not be able to do this, nor should anyone else, The kind of isk I make doing those things should be reserved for high end wormholes or sov null space that needs defending. Sure, a high sec dude should be able to make a living doing combat PVE, but this ins't a living, this is getting RICH. Don't you know I plex 4 accounts off noting but high sec isk now? The FW isk is just for when i don't feel like spending too much time (getting popped every 5th jump can get annoying after a while, but it's just a caracal lol). CCP needs to totally rethink combat pve, and I mean from the floor up, because it's rewards are out of whack everywhere except wormholes. I don't know why these concepts are hard for anyone to understand. What CCP needs to do is ignore the forums and the haters and develope the game in its own best interest, not what you think it should be or what you think is best for your wallet. Thats what CCP gets paid for not you or I.
The change is coming.....you dont have to like it but you do have to accept it.
Adapt or unsub. |

La Nariz
GoonWaffe Goonswarm Federation
1476
|
Posted - 2014.01.27 21:38:00 -
[1514] - Quote
Tyberius Franklin wrote: This seems a noble goal at first glance, but is still opposed to what highsec is. I'd venture that the reason so many stories happen outside of highsec is entirely related to the fact that the range of possibilities there are intentionally broader that those inside highsec. Highsec that is the same old highsec, just slower cops and higher NPC costs won't provide unique reasons or scenarios that rival other spaces any more than it does now (and in a way is just a kick in the nuts to those of us who fit mission ships sensibly and tank barges by reducing cost:EHP for ganks).
And fundamentally highsec is just space with a more limited tool set to create relative safety, and as a result inhabitants that are less likely to engage or respond to aggression, so how do you make that something.
Basically, the income tweak is debatable and at a level probably needed, but how do you transform the intentionally safer area into a place that creates comparable content while still serving that purpose?
I wouldn't say its limited, I would say its different. As an example you can still shoot people you either need a wardec, a gank, or one of the many flag tricks versus just being able to shoot them.
For starters:
-More contract mechanics like freeform contracts, mercenary contracts, bounty contracts, loan contracts,
-A use for stock other than to steal CEO from corporations I awox,
-More deployables that rely around suspect timers yet have a benefit to industry/trade. Think like a deployable shipyard or deployable npc miners,
-Revamp of wardecs and bounties,
-A highsec ESS,
-More interaction for FW via highsec,
-Player run incursions,
-Player given missions,
-POS revamp,
-Procedurally generated scaling missions. So each mission is different and for each of your friends the mission will get more difficult as well as more rewarding,
-L5s in highsec with the caveat that they are 0.0 pockets.
All of that would add content and more tools for highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kaarous Aldurald
ROC Academy The ROC
2193
|
Posted - 2014.01.27 21:38:00 -
[1515] - Quote
E-2C Hawkeye wrote: What CCP needs to do is ignore the forums and the haters and develope the game in its own best interest, not what you think it should be or what you think is best for your wallet. Thats what CCP gets paid for not you or I.
The change is coming.....you dont have to like it but you do have to accept it.
Adapt or unsub.
I recall a lot of people saying stupid s*** like you just posted before Incarna, too. Not posting on my main, and loving it.-á Because free speech.-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
982
|
Posted - 2014.01.27 21:59:00 -
[1516] - Quote
La Nariz wrote:Tyberius Franklin wrote: This seems a noble goal at first glance, but is still opposed to what highsec is. I'd venture that the reason so many stories happen outside of highsec is entirely related to the fact that the range of possibilities there are intentionally broader that those inside highsec. Highsec that is the same old highsec, just slower cops and higher NPC costs won't provide unique reasons or scenarios that rival other spaces any more than it does now (and in a way is just a kick in the nuts to those of us who fit mission ships sensibly and tank barges by reducing cost:EHP for ganks).
And fundamentally highsec is just space with a more limited tool set to create relative safety, and as a result inhabitants that are less likely to engage or respond to aggression, so how do you make that something.
Basically, the income tweak is debatable and at a level probably needed, but how do you transform the intentionally safer area into a place that creates comparable content while still serving that purpose?
I wouldn't say its limited, I would say its different. As an example you can still shoot people you either need a wardec, a gank, or one of the many flag tricks versus just being able to shoot them. For starters: -More contract mechanics like freeform contracts, mercenary contracts, bounty contracts, loan contracts, -A use for stock other than to steal CEO from corporations I awox, -More deployables that rely around suspect timers yet have a benefit to industry/trade. Think like a deployable shipyard or deployable npc miners, -Revamp of wardecs and bounties, -A highsec ESS, -More interaction for FW via highsec, -Player run incursions, -Player given missions, -POS revamp, -Procedurally generated scaling missions. So each mission is different and for each of your friends the mission will get more difficult as well as more rewarding, -L5s in highsec with the caveat that they are 0.0 pockets. All of that would add content and more tools for highsec. I can get behind some of the stuff on that list, though some I have doubts about.
- Contracts: How does the contract system evaluate successful completion of a freeform contract and furthermore, for all the contracts how does the system enforce it or provide penalty for failure?
- Stock: What other uses did you have in mind?
- Highsec ESS: The more I think about this, the more I have issues seeing any unbroken version of it coming into being.
- Player run content: This seems like it would be rather tricky to balance. It would need to provide some benefit to all involved at some level in order to be used yet not be able to be horribly gamed.
- L5's in 0.0 pockets: No one who is actually interested in doing lvl 5 missions will do these. Considering that you are looking at aggressors needing to have 0 risk to get to you and instant safety should they manage to disengage and leave the pocket, the only people who do these will be people setting traps and people looking to intentionally walk into those traps. |

La Nariz
GoonWaffe Goonswarm Federation
1478
|
Posted - 2014.01.27 22:13:00 -
[1517] - Quote
Tyberius Franklin wrote: I can get behind some of the stuff on that list, though some I have doubts about.
- Contracts: How does the contract system evaluate successful completion of a freeform contract and furthermore, for all the contracts how does the system enforce it or provide penalty for failure?
- Stock: What other uses did you have in mind?
- Highsec ESS: The more I think about this, the more I have issues seeing any unbroken version of it coming into being.
- Player run content: This seems like it would be rather tricky to balance. It would need to provide some benefit to all involved at some level in order to be used yet not be able to be horribly gamed.
- L5's in 0.0 pockets: No one who is actually interested in doing lvl 5 missions will do these. Considering that you are looking at aggressors needing to have 0 risk to get to you and instant safety should they manage to disengage and leave the pocket, the only people who do these will be people setting traps and people looking to intentionally walk into those traps.
Difficulty of fixing highsec is no excuse for leaving it in the horrible state it is in now.
Contracts give more option for player interaction, add more accountability, and for specific contracts there should be automatic enforcement. Like for a loan contract it would automatically remove the amount and send the payment to the lender as long as everyone was in highsec.
Stocks could openly be traded on the market and have more tools for the owners to enforce things, like being able to extract dividends, restricting access to the wallet, and showing a portion of the corporations value.
Highsec ESS it would be part of the mission revamp and tied into faction warfare.
Balancing can be done if its difficult oh well it can still be done, I leave the specific design up to CCP.
With scaling procedurally generated missions it would allow safety in numbers as well as a good return so players can control their risk. Which is basically the main appeal of highsec, the area where it is the easiest to control their own risk. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kaarous Aldurald
ROC Academy The ROC
2194
|
Posted - 2014.01.27 22:13:00 -
[1518] - Quote
Quote:- Highsec ESS: The more I think about this, the more I have issues seeing any unbroken version of it coming into being.
Oh, I agree that it shouldn't exist, period.
But if what's good for the goose isn't good for the gander, then you have an imbalance. Not posting on my main, and loving it.-á Because free speech.-á |

Marie Trudeau
Trudeau Industrie SA
11
|
Posted - 2014.01.27 22:16:00 -
[1519] - Quote
La Nariz wrote:Tyberius Franklin wrote: This seems a noble goal at first glance, but is still opposed to what highsec is. I'd venture that the reason so many stories happen outside of highsec is entirely related to the fact that the range of possibilities there are intentionally broader that those inside highsec. Highsec that is the same old highsec, just slower cops and higher NPC costs won't provide unique reasons or scenarios that rival other spaces any more than it does now (and in a way is just a kick in the nuts to those of us who fit mission ships sensibly and tank barges by reducing cost:EHP for ganks).
And fundamentally highsec is just space with a more limited tool set to create relative safety, and as a result inhabitants that are less likely to engage or respond to aggression, so how do you make that something.
Basically, the income tweak is debatable and at a level probably needed, but how do you transform the intentionally safer area into a place that creates comparable content while still serving that purpose?
I wouldn't say its limited, I would say its different. As an example you can still shoot people you either need a wardec, a gank, or one of the many flag tricks versus just being able to shoot them. For starters: -More contract mechanics like freeform contracts, mercenary contracts, bounty contracts, loan contracts, -A use for stock other than to steal CEO from corporations I awox, -More deployables that rely around suspect timers yet have a benefit to industry/trade. Think like a deployable shipyard or deployable npc miners, -Revamp of wardecs and bounties, -A highsec ESS, -More interaction for FW via highsec, -Player run incursions, -Player given missions, -POS revamp, -Procedurally generated scaling missions. So each mission is different and for each of your friends the mission will get more difficult as well as more rewarding, -L5s in highsec with the caveat that they are 0.0 pockets. All of that would add content and more tools for highsec.
These are all good ideas. |

La Nariz
GoonWaffe Goonswarm Federation
1479
|
Posted - 2014.01.27 22:18:00 -
[1520] - Quote
Basically any changes after risk : reward is addressed need to facilitate player interaction whether cooperative or antagonistic, highsec should focus on cooperative to keep with the low risk theme, and it needs to be heavily encouraged. The exception to this are quality of life changes like adding a deployable that has NPCs mine for you while you are off doing other things. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
983
|
Posted - 2014.01.27 22:33:00 -
[1521] - Quote
La Nariz wrote:Tyberius Franklin wrote: I can get behind some of the stuff on that list, though some I have doubts about.
- Contracts: How does the contract system evaluate successful completion of a freeform contract and furthermore, for all the contracts how does the system enforce it or provide penalty for failure?
- Stock: What other uses did you have in mind?
- Highsec ESS: The more I think about this, the more I have issues seeing any unbroken version of it coming into being.
- Player run content: This seems like it would be rather tricky to balance. It would need to provide some benefit to all involved at some level in order to be used yet not be able to be horribly gamed.
- L5's in 0.0 pockets: No one who is actually interested in doing lvl 5 missions will do these. Considering that you are looking at aggressors needing to have 0 risk to get to you and instant safety should they manage to disengage and leave the pocket, the only people who do these will be people setting traps and people looking to intentionally walk into those traps.
Difficulty of fixing highsec is no excuse for leaving it in the horrible state it is in now. Contracts give more option for player interaction, add more accountability, and for specific contracts there should be automatic enforcement. Like for a loan contract it would automatically remove the amount and send the payment to the lender as long as everyone was in highsec. Stocks could openly be traded on the market and have more tools for the owners to enforce things, like being able to extract dividends, restricting access to the wallet, and showing a portion of the corporations value. Highsec ESS it would be part of the mission revamp and tied into faction warfare. Balancing can be done if its difficult oh well it can still be done, I leave the specific design up to CCP. With scaling procedurally generated missions it would allow safety in numbers as well as a good return so players can control their risk. Which is basically the main appeal of highsec, the area where it is the easiest to control their own risk. I'm not arguing on technical complexity, I'm not really qualified to argue that, but rather workable mechanics. Contracts in particular, how do they work, what kind of restitution do they give for being broken, can they be gamed? If they can be gamed, do they add value or are they dead weight? As I understand freeform contracts once existed and were removed for that reason. Sure it added an option, but it was a useless option.
Also, I'm not arguing highsec shouldn't be changed. I've several times conceded a nerf may be in order and the ideas I didn't directly address were because they seemed fine and good on their own, though maybe lacking in details to be later debated should we ever get to that point.
But as to balancing, I mention that because it's going to be a big one for player generated content in a formalized mechanical setting. The closest thing we have is FW which as many will recall had a glaring exploit upon it's revamp, and further imbalances which while largely addressed still has detractors saying that it's a farm rather than a battlefield.
Also it wasn't the procedural generation of mission I had issue with, but rather the implications for pockets of 0.0 in highsec for lvl 5's as that actually removes the ability manage risk that distinguishes highsec. Procedural missions in general is something I want but have lost faith in getting as no one seems to think CCP should devote any serious time to rebuilding PvE. |

Kaarous Aldurald
ROC Academy The ROC
2194
|
Posted - 2014.01.27 22:34:00 -
[1522] - Quote
La Nariz wrote:Basically any changes after risk : reward is addressed need to facilitate player interaction whether cooperative or antagonistic, highsec should focus on cooperative to keep with the low risk theme, and it needs to be heavily encouraged. The exception to this are quality of life changes like adding a deployable that has NPCs mine for you while you are off doing other things.
One of my thoughts had been for a while to make research projects cooperative.
Basically you would have a variety of specific research skills, but could only use one on a job at a time. You would be able to post it publicly or privately to ask for assistance, with potentially offering a isk reward to another player for adding another research topic to the job.
This would require a revamp of the entire research and production mechanic and skills however, so I don't forsee it ever occurring. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
836
|
Posted - 2014.01.27 22:53:00 -
[1523] - Quote
La Nariz wrote:I wouldn't say its limited, I would say its different. As an example you can still shoot people you either need a wardec, a gank, or one of the many flag tricks versus just being able to shoot them.
For starters:
-More contract mechanics like freeform contracts, mercenary contracts, bounty contracts, loan contracts,
-A use for stock other than to steal CEO from corporations I awox,
-More deployables that rely around suspect timers yet have a benefit to industry/trade. Think like a deployable shipyard or deployable npc miners,
-Revamp of wardecs and bounties,
-A highsec ESS,
-More interaction for FW via highsec,
-Player run incursions,
-Player given missions,
-POS revamp,
-Procedurally generated scaling missions. So each mission is different and for each of your friends the mission will get more difficult as well as more rewarding,
-L5s in highsec with the caveat that they are 0.0 pockets.
All of that would add content and more tools for highsec.
I know you believe that F&I is where ideas go to die but, with a little fleshing out, some of these ideas you might have some things that will, if nothing else, provide some serious discussion on the matter rather than a lot of screaming and bitching from both highsec and nullsec.
Kaarous Aldurald wrote:One of my thoughts had been for a while to make research projects cooperative.
Basically you would have a variety of specific research skills, but could only use one on a job at a time. You would be able to post it publicly or privately to ask for assistance, with potentially offering a isk reward to another player for adding another research topic to the job.
This would require a revamp of the entire research and production mechanic and skills however, so I don't forsee it ever occurring.
This too is a good idea. I could sell my expertise in Quantam Mechanics or Mechanical Engineering to anyone looking to research/invent BPOs requiring those skills.
Would this be true in Nullsec research as well? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

La Nariz
GoonWaffe Goonswarm Federation
1482
|
Posted - 2014.01.27 22:58:00 -
[1524] - Quote
Tyberius Franklin wrote: I'm not arguing on technical complexity, I'm not really qualified to argue that, but rather workable mechanics. Contracts in particular, how do they work, what kind of restitution do they give for being broken, can they be gamed? If they can be gamed, do they add value or are they dead weight? As I understand freeform contracts once existed and were removed for that reason. Sure it added an option, but it was a useless option.
Also, I'm not arguing highsec shouldn't be changed. I've several times conceded a nerf may be in order and the ideas I didn't directly address were because they seemed fine and good on their own, though maybe lacking in details to be later debated should we ever get to that point.
But as to balancing, I mention that because it's going to be a big one for player generated content in a formalized mechanical setting. The closest thing we have is FW which as many will recall had a glaring exploit upon it's revamp, and further imbalances which while largely addressed still has detractors saying that it's a farm rather than a battlefield.
Also it wasn't the procedural generation of mission I had issue with, but rather the implications for pockets of 0.0 in highsec for lvl 5's as that actually removes the ability manage risk that distinguishes highsec. Procedural missions in general is something I want but have lost faith in getting as no one seems to think CCP should devote any serious time to rebuilding PvE.
Most of that is all in the balancing the devs would have to do and this time if our evil genius economic guys say its broken I highly suggest CCP listen to them.
Freeform contracts in addition to player crafted missions would be the best way to do this with ways for players to add notes to them, I think CCP was in error in removing them. The best I can think of at the moment with the contract suggestion but not freeform is that players select the boundaries and as long as everyone is in highsec players and npcs enforce it. For example A and C take loans from B for 1b isk at 10% interest for 6 months. They agree on payment terms noted in the contract. A defaults on the payment and remains in highsec so the amount is automatically deducted from their wallet by concord or whatever magic space collection agency gets made up. C defaults but flees to lowsec, now its up to B to get the money from C unless they come back to highsec.
The 0.0 pockets allow risk mitigate the same as risk mitigation for a suicide gank. You control the area, the people your with and the time you intend to do the mission that's how you mitigate the risk. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1482
|
Posted - 2014.01.27 23:04:00 -
[1525] - Quote
Kimmi Chan wrote:La Nariz wrote:I wouldn't say its limited, I would say its different. As an example you can still shoot people you either need a wardec, a gank, or one of the many flag tricks versus just being able to shoot them.
For starters:
-More contract mechanics like freeform contracts, mercenary contracts, bounty contracts, loan contracts,
-A use for stock other than to steal CEO from corporations I awox,
-More deployables that rely around suspect timers yet have a benefit to industry/trade. Think like a deployable shipyard or deployable npc miners,
-Revamp of wardecs and bounties,
-A highsec ESS,
-More interaction for FW via highsec,
-Player run incursions,
-Player given missions,
-POS revamp,
-Procedurally generated scaling missions. So each mission is different and for each of your friends the mission will get more difficult as well as more rewarding,
-L5s in highsec with the caveat that they are 0.0 pockets.
All of that would add content and more tools for highsec. I know you believe that F&I is where ideas go to die but, with a little fleshing out, some of these ideas you might have some things that will, if nothing else, provide some serious discussion on the matter rather than a lot of screaming and bitching from both highsec and nullsec. Kaarous Aldurald wrote:One of my thoughts had been for a while to make research projects cooperative.
Basically you would have a variety of specific research skills, but could only use one on a job at a time. You would be able to post it publicly or privately to ask for assistance, with potentially offering a isk reward to another player for adding another research topic to the job.
This would require a revamp of the entire research and production mechanic and skills however, so I don't forsee it ever occurring. This too is a good idea. I could sell my expertise in Quantam Mechanics or Mechanical Engineering to anyone looking to research/invent BPOs requiring those skills. Would this be true in Nullsec research as well?
You're free to ghostwrite those to F&I, I have little faith for forums other than GD and C&P. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
983
|
Posted - 2014.01.27 23:19:00 -
[1526] - Quote
La Nariz wrote:The 0.0 pockets allow risk mitigate the same as risk mitigation for a suicide gank. You control the area, the people your with and the time you intend to do the mission that's how you mitigate the risk. Even with that the contract thing still seems pretty reasonably gamable in an imbalanced way.
But that aside, running in 0.0 space and avoiding a suicide gank are pretty different tasks. Specifically, the latter can be done almost entirely passively. Area control isn't really a thing in highsec, and even with this change only becomes possible in the L5 mission area itself. Policing the surrounding areas can't be effectively done and you still have local as a tool being neutralized due to the lack of system control and the general willingness to cohabitate a system with neutrals that comes from highsec living, mainly because you don't have a choice.
Long story short, you see a lot less action idling in a procurer in a belt in a 0.6 than you do in a -0.6. |

Kaarous Aldurald
ROC Academy The ROC
2198
|
Posted - 2014.01.27 23:21:00 -
[1527] - Quote
Quote:This too is a good idea. I could sell my expertise in Quantam Mechanics or Mechanical Engineering to anyone looking to research/invent BPOs requiring those skills.
Would this be true in Nullsec research as well?
Of course. Blanket rulechange. I'm sure trickier to implement into a POS, (perhaps the research abilities can create a "data packet" that can be sold to other players), but then the POS system has been a bottleneck against progress in EVE for a long time. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1488
|
Posted - 2014.01.27 23:56:00 -
[1528] - Quote
Tyberius Franklin wrote:Even with that the contract thing still seems pretty reasonably gamable in an imbalanced way.
But that aside, running in 0.0 space and avoiding a suicide gank are pretty different tasks. Specifically, the latter can be done almost entirely passively. Area control isn't really a thing in highsec, and even with this change only becomes possible in the L5 mission area itself. Policing the surrounding areas can't be effectively done and you still have local as a tool being neutralized due to the lack of system control and the general willingness to cohabitate a system with neutrals that comes from highsec living, mainly because you don't have a choice.
Long story short, you see a lot less action idling in a procurer in a belt in a 0.6 than you do in a -0.6.
I'm confident with testing CCP could fix the contract system. I agree that avoiding a gank and existing in 0.0 are different tasks but their risk is prepared in the same way. You defend from a gank by not making yourself a target, by selecting the area you operate in and by selecting the people around you. The same can be said of L5s in highsec that are 0.0 pockets. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Benny Ohu
Chaotic Tranquility Casoff
2305
|
Posted - 2014.01.27 23:58:00 -
[1529] - Quote
Kaarous Aldurald wrote:Quote:This too is a good idea. I could sell my expertise in Quantam Mechanics or Mechanical Engineering to anyone looking to research/invent BPOs requiring those skills.
Would this be true in Nullsec research as well? Of course. Blanket rulechange. I'm sure trickier to implement into a POS, (perhaps the research abilities can create a "data packet" that can be sold to other players), but then the POS system has been a bottleneck against progress in EVE for a long time. yes but why do the oft-requested unfuck of old boring vitally-important fixed structures when you can have prefucked unasked-for new shiny exciting superfluous mobile structures |

Tyberius Franklin
Federal Navy Academy Gallente Federation
983
|
Posted - 2014.01.28 00:09:00 -
[1530] - Quote
La Nariz wrote:Tyberius Franklin wrote:Even with that the contract thing still seems pretty reasonably gamable in an imbalanced way.
But that aside, running in 0.0 space and avoiding a suicide gank are pretty different tasks. Specifically, the latter can be done almost entirely passively. Area control isn't really a thing in highsec, and even with this change only becomes possible in the L5 mission area itself. Policing the surrounding areas can't be effectively done and you still have local as a tool being neutralized due to the lack of system control and the general willingness to cohabitate a system with neutrals that comes from highsec living, mainly because you don't have a choice.
Long story short, you see a lot less action idling in a procurer in a belt in a 0.6 than you do in a -0.6. I'm confident with testing CCP could fix the contract system. I agree that avoiding a gank and existing in 0.0 are different tasks but their risk is prepared in the same way. You defend from a gank by not making yourself a target, by selecting the area you operate in and by selecting the people around you. The same can be said of L5s in highsec that are 0.0 pockets. At this point I think we're both speculating beyond what can really be seen when it's just a series of goals so I'll just say that all in all, despite my concerns, it's a good list. |

La Nariz
GoonWaffe Goonswarm Federation
1488
|
Posted - 2014.01.28 00:18:00 -
[1531] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote:Even with that the contract thing still seems pretty reasonably gamable in an imbalanced way.
But that aside, running in 0.0 space and avoiding a suicide gank are pretty different tasks. Specifically, the latter can be done almost entirely passively. Area control isn't really a thing in highsec, and even with this change only becomes possible in the L5 mission area itself. Policing the surrounding areas can't be effectively done and you still have local as a tool being neutralized due to the lack of system control and the general willingness to cohabitate a system with neutrals that comes from highsec living, mainly because you don't have a choice.
Long story short, you see a lot less action idling in a procurer in a belt in a 0.6 than you do in a -0.6. I'm confident with testing CCP could fix the contract system. I agree that avoiding a gank and existing in 0.0 are different tasks but their risk is prepared in the same way. You defend from a gank by not making yourself a target, by selecting the area you operate in and by selecting the people around you. The same can be said of L5s in highsec that are 0.0 pockets. At this point I think we're both speculating beyond what can really be seen when it's just a series of goals so I'll just say that all in all, despite my concerns, it's a good list.
Good to hear it and I agree. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ZynnLee Akkori
Perkone Caldari State
52
|
Posted - 2014.01.28 03:32:00 -
[1532] - Quote
Troy Wexler wrote:"So to answer the Blog Banter question, "What's on the other side of that plateau?", this is it. [Gankers/Pirates] are on the other side of the plateau. We as a playerbase have chased off any decent human being that wants to play. We have distilled ourselves down into everything that is wrong with humanity and convinced ourselves that it is all some kind of elaborate inside joke [HTFU!!]. We are what is wrong with the game, and the worst part of it is that we hold CCP hostage. Every time they try to expand the game or draw in new [carebear] players, we create a scandal to sabotage their efforts. I hope CCP can find a way to get away from depending on EVE as their main source of revenue, because that's the only way EVE will ever get better and grow." http://highseccarebear.blogspot.ca/2014/01/blog-banter-52-other-side.html |

Nevyn Auscent
Broke Sauce
981
|
Posted - 2014.01.28 03:54:00 -
[1533] - Quote
Still trying to peddle the false wares I see La Nariz. High Sec does not earn more income than Null. I solidly debunked that. Regardless of the isk/hr you try to pretend exists in High Sec (Which doesn't exist sustainably), regardless of the fewer people in Null, Null earns more isk even when we ignore all the moon goo, high end minerals & deadspace & officer loot. Meaning per character, Null is earning magnitudes more than high sec. It's that simple.
The imbalance only exists in your head. And your 'suggestions' are all ways for the Goons to end up utterly controlling everything in high sec also. Not to breed more content. |

Dedee Rediculous
Silver Snake Enterprise Fatal Ascension
1
|
Posted - 2014.01.28 04:01:00 -
[1534] - Quote
ZynnLee Akkori wrote:Troy Wexler wrote:"So to answer the Blog Banter question, "What's on the other side of that plateau?", this is it. [Gankers/Pirates] are on the other side of the plateau. We as a playerbase have chased off any decent human being that wants to play. We have distilled ourselves down into everything that is wrong with humanity and convinced ourselves that it is all some kind of elaborate inside joke [HTFU!!]. We are what is wrong with the game, and the worst part of it is that we hold CCP hostage. Every time they try to expand the game or draw in new [carebear] players, we create a scandal to sabotage their efforts. I hope CCP can find a way to get away from depending on EVE as their main source of revenue, because that's the only way EVE will ever get better and grow." http://highseccarebear.blogspot.ca/2014/01/blog-banter-52-other-side.html
For real HTFU.
|

Dedee Rediculous
Silver Snake Enterprise Fatal Ascension
1
|
Posted - 2014.01.28 04:04:00 -
[1535] - Quote
Nevyn Auscent wrote:Still trying to peddle the false wares I see La Nariz. High Sec does not earn more income than Null. I solidly debunked that. Regardless of the isk/hr you try to pretend exists in High Sec (Which doesn't exist sustainably), regardless of the fewer people in Null, Null earns more isk even when we ignore all the moon goo, high end minerals & deadspace & officer loot. Meaning per character, Null is earning magnitudes more than high sec. It's that simple.
The imbalance only exists in your head. And your 'suggestions' are all ways for the Goons to end up utterly controlling everything in high sec also. Not to breed more content.
Yeah, bullshit, but.whatever makes you.feel better |

Nevyn Auscent
Broke Sauce
982
|
Posted - 2014.01.28 04:07:00 -
[1536] - Quote
The figures don't lie and CCP has access to them, hence why the isk faucet nerf was null based, and why they aren't really hitting high sec income. They actually see beyond your carefully cherry picked data to the true story, as can anyone who can be bothered doing their own maths. |

Felicity Love
Whore and Peace Forsaken Asylum
1485
|
Posted - 2014.01.28 04:11:00 -
[1537] - Quote
... somebody pass the pancake syrup, please...
Can't have a proper Apocalypse without "The Man", Johnny Cash. -áTrue story.
|

Dedee Rediculous
Silver Snake Enterprise Fatal Ascension
1
|
Posted - 2014.01.28 04:17:00 -
[1538] - Quote
Nevyn Auscent wrote:The figures don't lie and CCP has access to them, hence why the isk faucet nerf was null based, and why they aren't really hitting high sec income. They actually see beyond your carefully cherry picked data to the true story, as can anyone who can be bothered doing their own maths.
Where did I cherry pick?
I make more in high, thus I have a pair of toons there and another pair in null. Making isk in null is playing the lotto on a lot of factors, making ish in high is a simple function of time.
YOU, can blerf about absolute values all you want, there are no systems in my region outside of jump range from npc or low sec.
Tell me more, please |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1107
|
Posted - 2014.01.28 05:26:00 -
[1539] - Quote
Rekkr Nordgard wrote:Instead of buffing lowsec/nullsec to make people want to leave highsec, let's just nerf highsec. The stick and never the carrot; that's just good game design and the way to keep your customer base happy.
Exactly. Look at all the successful games that followed that model.
Oh wait... there aren't any.
Quote: What CCP needs to do is ignore the forums and the haters and develope the game in its own best interest, not what you think it should be or what you think is best for your wallet. Thats what CCP gets paid for not you or I.
The change is coming.....you dont have to like it but you do have to accept it.
Adapt or unsub.
If I could know what was in a games best interest beforehand every time I would literally be a ******* billionaire. And you don't know what CCP is going to do beyond what they tell you for the record, and even that isn't highly accurate traditionally . Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |

La Nariz
GoonWaffe Goonswarm Federation
1498
|
Posted - 2014.01.28 06:05:00 -
[1540] - Quote
Nevyn Auscent wrote:Still trying to peddle the false wares I see La Nariz. High Sec does not earn more income than Null. I solidly debunked that. Regardless of the isk/hr you try to pretend exists in High Sec (Which doesn't exist sustainably), regardless of the fewer people in Null, Null earns more isk even when we ignore all the moon goo, high end minerals & deadspace & officer loot. Meaning per character, Null is earning magnitudes more than high sec. It's that simple.
The imbalance only exists in your head. And your 'suggestions' are all ways for the Goons to end up utterly controlling everything in high sec also. Not to breed more content.
Okay explain your argument to us in complete sentences with sources/data backing up your claim and conclusion. Myself and others have already shown that this is not the case and I'm going to lump you in with "angry highsec pubbies that make stupid claims and never back them up," unless you can prove otherwise. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Sarcasim
Powder and Ball Alchemists Union The Predictables
9
|
Posted - 2014.01.28 06:32:00 -
[1541] - Quote
La Nariz wrote:Nevyn Auscent wrote:Still trying to peddle the false wares I see La Nariz. High Sec does not earn more income than Null. I solidly debunked that. Regardless of the isk/hr you try to pretend exists in High Sec (Which doesn't exist sustainably), regardless of the fewer people in Null, Null earns more isk even when we ignore all the moon goo, high end minerals & deadspace & officer loot. Meaning per character, Null is earning magnitudes more than high sec. It's that simple.
The imbalance only exists in your head. And your 'suggestions' are all ways for the Goons to end up utterly controlling everything in high sec also. Not to breed more content. Okay explain your argument to us in complete sentences with sources/data backing up your claim and conclusion. Myself and others have already shown that this is not the case and I'm going to lump you in with "angry highsec pubbies that make stupid claims and never back them up," unless you can prove otherwise. Which space is getting income nerfed? Right ...so the company with access to the numbers and the data and the foresight has determined null sec is in need of a income adjustment.
Seems to me you have your answer. The information and comparison you and others hi-sec haters provide does not seem to mesh with what CCP seems to have.
I will always take data and info from CCP with much greater merit than anything you will pull out of your anal orifice. |

La Nariz
GoonWaffe Goonswarm Federation
1498
|
Posted - 2014.01.28 06:39:00 -
[1542] - Quote
Sarcasim wrote: Which space is getting income nerfed? Right ...so the company with access to the numbers and the data and the foresight has determined null sec is in need of a income adjustment.
Seems to me you have your answer. The information and comparison you and others hi-sec haters provide does not seem to mesh with what CCP seems to have.
I will always take data and info from CCP with much greater merit than anything you will pull out of your anal orifice.
You are a highsec pubbie that is desperate to keep their goldmine and I have already addressed this several times before hand you can search my posts for the rebuttal to this. I am not going to waste the effort on someone like yourself that cannot string a coherent thought together. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

My Little Pyongyang
State War Academy Caldari State
14
|
Posted - 2014.01.28 06:43:00 -
[1543] - Quote
Kaarous Aldurald wrote:Quote:Try to see Eve Online as a game and not a version of real life and you will be so much less bitter about how other folk play a computer game. I would argue that the people who explode over the loss of pixels, and attempt to petition the company to prevent them from losing pixels again, would be the ones to describe as bitter about how others play a computer game. I merely enjoy farming them for the lulz, so to speak. I've also never heard a ganker flip out and call anyone a, and I quote: "C**k welding F****t wifebeater". Whereas I have entire pages of this from my various victims. Heck, even while on vacation this last 3 weeks + I got some hatemail from someone I scammed out of a Rupture blueprint early in December, and I hadn't even logged in since. Bitter? Not I, sir.
Don't know where you guys find these ragers. I don't think anyone I've ever suicided or killed has raged, they either say nothing or "gf" in local. I like to think that the quiet ones are actually angry but I'm not mad when I lose my ships so I should assume they aren't either.
WTB tears. |

Xen Solarus
Inner 5phere
833
|
Posted - 2014.01.28 10:21:00 -
[1544] - Quote
This is the classic argument between those that enjoy PvP and live outside highsec, and those that hate everything to do with PvP, and love the game for all its other aspects. Those outside "say" that they want people to migrate from highsec to other areas, as it should be. But really what they are saying is they want a constant supply of people to explode.
The great thing about EvE is that it caters to both sides, regardless of how much the highsec hating crowd like to whine on about it becoming kitty online, etc. The removal of highsec would, not only destroy the heart of New Edens economy, but also completely remove many of the aspects of the game that many love and enjoy. Forcing your playstyle onto those that aren't interested will just make them quit, and would ultimately harm EvE.
Personally, I think EvE works perfectly well as it is. Highsec is an important area that allows new players to learn EvE's massive learning curve before potentially taking the step elsewhere. However, if they really enjoy all the (boring) things that highsec provides, then i see no issue with them staying there. They can do all the things the highsec haters label as boring, industry, PI, research, trading, hauling, missions and incursions. Why do you guys care so much that they aren't interested in PvP? Why does it matter, to you, that they choose to stay in those areas?
The most amusing thing for me about highsec haters is that many of them are gank-bears. They play in highsec just as much as the most hardened carebear, and profit directly from their risk-free ganks. They wouldn't know real PvP if it came up and punched them in the face. Post with your main, like a BOSS! |

Nevyn Auscent
Broke Sauce
989
|
Posted - 2014.01.28 10:37:00 -
[1545] - Quote
To restate.
We have the breakdown of isk faucets from CCP. They released this data at Fanfest. As far as I am aware we haven't received any new release of this data so till next fanfest we won't get updated figures. This data can be averaged across all 12 months released, though it is actually pretty steady for the most part, but there are a couple of potential trends that another 12 months would make clearer. We also know from CCP's discussion of the ESS in the German forums that Null Sec accounts for 72% of the bounties/NPC kills in all of EVE. There is dispute over the translation from the people that have translated it, but if it is ship kills since Null Rats on average are more valuable than High Sec Rats then it would be more than 72% of the bounties. Especially if NPC kills also included WH rats & Incursion kills which drop no actual bounty. So we can safely use the 72% of all bounties as a lowest possible figure for Null Sec isk.
So, we can then look at the 72% of bounties and see that it accounts for 42% of the total isk faucets in all of EVE. Insurance, and a few other factors will also add slightly to this. So once these factors are taken into account we can see that Null accounts for somewhere between 42% & approx 50% of all isk faucets in EVE. WH space accounts for a very clear 20% extra from NPC buy orders. Leaving High & Low sec Combined somewhere between 30-35%, depending exactly on what percentage of insurance is earned in Null.
So, we have a clear indication that more raw isk is earned in null.
We can then also calculate approximate LP values for High Sec missions & for all incursions. Incursions are easy to do, and it works out that LP for incursions adds about 25% extra value. It also works out that if we assume all Incursion sites are HQ sites (Most valuable), that there are 4 HQ sites done per hour on average. This is across every single incursion community. Which clearly shows that the isk/hr people are claiming is sustainable for incursions isn't. Since even if a single fleet of 40 was the only fleet running incursions anywhere in EVE, they still wouldn't make 200 mil/hr. When there are multiple fleets that run incursions, I know of five different HQ communities off the top of my head, and a number more VG communities. Meaning that income is getting split between all of them.
Missions are a bit trickier, but the maths on them can also be done using typical mission rewards and assuming a set percentage of the combined reward/insurance/other category belongs to missions. Refer earlier in the thread for all the maths.
So, taking the above three factors you can then do a comparative check, and while I did make assumptions in the maths because CCP didn't release the full break down, these assumptions were controllable, and I attempted to take the sensible high end of High Sec income (Such as all incursions were high sec, ignoring the odd low/null ones that do get done) while leaning towards the lower assumption of only 72% of bounties, rather than ship kills for Null.
And this came out with Null Sec earning more in pure isk than High sec was earning in both isk & LP combined. Given High Sec has a much larger population, this obviously means that per capita, null is vastly ahead in earnings, since if per capita you earned the same, High Sec would have a much larger gross figure.
Obviously I didn't get into the industrial side, which even I'm suggesting Null should get certain limited buffs on such as better refining without needing to blow advanced upgrades on it, but I also didn't get into the moon goo/PI/loot/high end ores. Which Null obviously wins in hands down compared to High. So, it's probably not a 100% perfect analysis, but it certainly is good enough to say that Null vs High income is not in the state some people are claiming.
Additionally Null has just received a change to their income, that potentially could increase peoples earnings by up to 25%, and at most is a 5% drop from current. So until we see how that plays out in the actual Meta game, we won't know how much Null Income is really buffed by. My bet is overall somewhere between 10-15% actual increase, since any isk stolen is also likely to be income for someone in null, just income while doing PvP rather than PvE.
So, no data suggests a needed nerf to high sec PvE at present, and no data suggests high sec industry needs a direct nerf, just that Null needs some buffs, and that there is an issue between POS manufacturing in any sec space & Outpost/Station manufacturing costs (in any space) |

Josef Djugashvilis
Acme Mining Corporation
1992
|
Posted - 2014.01.28 11:10:00 -
[1546] - Quote
Dear Nevyn, Jenn aWhine and Baltec one are going to love you for your post.
My argument is that CCP have all the data they need to make sensible decisions for the future of the game.
I do not care where anyone plays or their play-style, we all play the one game.
No matter what your play-style, there should not be any special snowflakes, either as an individual, or as some sort of special snowflake group of players.
This is not a signature. |

Nevyn Auscent
Broke Sauce
990
|
Posted - 2014.01.28 11:23:00 -
[1547] - Quote
If by love you mean hate, pick on the smallest possible part and argue over it trying to bury the sensible analysis in pages of drivel, probably right.
CCP do have all the figures also I agree, but sometimes players need to see the figures themselves to understand things. |

Josef Djugashvilis
Acme Mining Corporation
1992
|
Posted - 2014.01.28 11:28:00 -
[1548] - Quote
Nevyn Auscent wrote:If by love you mean hate, pick on the smallest possible part and argue over it trying to bury the sensible analysis in pages of drivel, probably right.
CCP do have all the figures also I agree, but sometimes players need to see the figures themselves to understand things.
Oh, the hate will strong in this one :)
This is not a signature. |

ZynnLee Akkori
Perkone Caldari State
58
|
Posted - 2014.01.28 13:54:00 -
[1549] - Quote
Considering CCP has better data than we do, what do those complaining about this think was CCP's goal? To make null poorer? To 'force' null players to move at least part time into highsec?
What if CCP's goal was to introduce a mechanic to encourage small gang warfare in null? What if CCP's goal was to encourage Corps and Alliances to work together more effectively to fly safe?
Why do null players seem to completely ignore all the other powerful forms of income in Null other than missions/anoms? Is it because the Alliance leaderships controls and keeps most of that for themselves?
Personally, I am going with the "trying to encourage players to work together more closely" approach. That doesn't mean there aren't area's CCP should address in Null asap. The refining issue, spreading out deadspaces/complexes and their value/frequency, region connectors, logging out in a system, etc.
Assuming CCP is simply punishing null players with an income nerf, period, seems a little silly. |

Jenn aSide
STK Scientific Initiative Mercenaries
4492
|
Posted - 2014.01.28 14:07:00 -
[1550] - Quote
ZynnLee Akkori wrote:Considering CCP has better data than we do, what do those complaining about this think was CCP's goal? To make null poorer? To 'force' null players to move at least part time into highsec?
You are supposing that CCP has a goal. In the past CCP has allowed imbalances they knew about to fester
What if CCP's goal was to introduce a mechanic to encourage small gang warfare in null? What if CCP's goal was to encourage Corps and Alliances to work together more effectively to fly safe? [/quote]
Then CCP is again "developing in a vacuum". After Dominion, CCP nerfed systems upgrades in order to "create conflict". what they create was an exodus to high sec incursions and FW farming. If there was NOTHING but null sec anoms that might have worked, but when players have alternatives that end up being less of a hassle, that's what happens.
Really, almost all pve related development in the past few years has seemed to be this way, ie they put something in without regard for the fact that players have other options.
Quote: Why do null players seem to completely ignore all the other powerful forms of income in Null other than missions/anoms? Is it because the Alliance leaderships controls and keeps most of that for themselves?
Time. Random number generators. Hostiles.
Btw, saying "you can go do something other than anoms" is no excuse for the imbalance.
Quote: Personally, I am going with the "trying to encourage players to work together more closely" approach. That doesn't mean there aren't area's CCP should address in Null asap. The refining issue, spreading out deadspaces/complexes and their value/frequency, region connectors, logging out in a system, etc.
Assuming CCP is simply punishing null players with an income nerf, period, seems a little silly.
At this point CCP doesn't seem to know what they are trying to do. If they did the ESS probably wouldn't be a thing. doesn't really matter, the weather is nice in Lanngisi this time of year.
|

Dedee Rediculous
Silver Snake Enterprise Fatal Ascension
4
|
Posted - 2014.01.28 14:20:00 -
[1551] - Quote
Nevyn Auscent wrote:To restate.
We have the breakdown of isk faucets from CCP. They released this data at Fanfest. As far as I am aware we haven't received any new release of this data so till next fanfest we won't get updated figures. This data can be averaged across all 12 months released, though it is actually pretty steady for the most part, but there are a couple of potential trends that another 12 months would make clearer. We also know from CCP's discussion of the ESS in the German forums that Null Sec accounts for 72% of the bounties/NPC kills in all of EVE. There is dispute over the translation from the people that have translated it, but if it is ship kills since Null Rats on average are more valuable than High Sec Rats then it would be more than 72% of the bounties. Especially if NPC kills also included WH rats & Incursion kills which drop no actual bounty. So we can safely use the 72% of all bounties as a lowest possible figure for Null Sec isk.
So, we can then look at the 72% of bounties and see that it accounts for 42% of the total isk faucets in all of EVE. Insurance, and a few other factors will also add slightly to this. So once these factors are taken into account we can see that Null accounts for somewhere between 42% & approx 50% of all isk faucets in EVE. WH space accounts for a very clear 20% extra from NPC buy orders. Leaving High & Low sec Combined somewhere between 30-35%, depending exactly on what percentage of insurance is earned in Null.
So, we have a clear indication that more raw isk is earned in null.
We can then also calculate approximate LP values for High Sec missions & for all incursions. Incursions are easy to do, and it works out that LP for incursions adds about 25% extra value. It also works out that if we assume all Incursion sites are HQ sites (Most valuable), that there are 4 HQ sites done per hour on average. This is across every single incursion community. Which clearly shows that the isk/hr people are claiming is sustainable for incursions isn't. Since even if a single fleet of 40 was the only fleet running incursions anywhere in EVE, they still wouldn't make 200 mil/hr. When there are multiple fleets that run incursions, I know of five different HQ communities off the top of my head, and a number more VG communities. Meaning that income is getting split between all of them.
Missions are a bit trickier, but the maths on them can also be done using typical mission rewards and assuming a set percentage of the combined reward/insurance/other category belongs to missions. Refer earlier in the thread for all the maths.
So, taking the above three factors you can then do a comparative check, and while I did make assumptions in the maths because CCP didn't release the full break down, these assumptions were controllable, and I attempted to take the sensible high end of High Sec income (Such as all incursions were high sec, ignoring the odd low/null ones that do get done) while leaning towards the lower assumption of only 72% of bounties, rather than ship kills for Null.
And this came out with Null Sec earning more in pure isk than High sec was earning in both isk & LP combined. Given High Sec has a much larger population, this obviously means that per capita, null is vastly ahead in earnings, since if per capita you earned the same, High Sec would have a much larger gross figure.
Obviously I didn't get into the industrial side, which even I'm suggesting Null should get certain limited buffs on such as better refining without needing to blow advanced upgrades on it, but I also didn't get into the moon goo/PI/loot/high end ores. Which Null obviously wins in hands down compared to High. So, it's probably not a 100% perfect analysis, but it certainly is good enough to say that Null vs High income is not in the state some people are claiming.
Additionally Null has just received a change to their income, that potentially could increase peoples earnings by up to 25%, and at most is a 5% drop from current. So until we see how that plays out in the actual Meta game, we won't know how much Null Income is really buffed by. My bet is overall somewhere between 10-15% actual increase, since any isk stolen is also likely to be income for someone in null, just income while doing PvP rather than PvE.
So, no data suggests a needed nerf to high sec PvE at present, and no data suggests high sec industry needs a direct nerf, just that Null needs some buffs, and that there is an issue between POS manufacturing in any sec space & Outpost/Station manufacturing costs (in any space)
Lol
Every conclusion in that block of crap is flat wrong.
Starting with basing by bounties, bounties ARE NOT how you push in high sec you dolt.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4495
|
Posted - 2014.01.28 14:32:00 -
[1552] - Quote
Dedee Rediculous wrote:Nevyn Auscent wrote:To restate.
We have the breakdown of isk faucets from CCP. They released this data at Fanfest. As far as I am aware we haven't received any new release of this data so till next fanfest we won't get updated figures. This data can be averaged across all 12 months released, though it is actually pretty steady for the most part, but there are a couple of potential trends that another 12 months would make clearer. We also know from CCP's discussion of the ESS in the German forums that Null Sec accounts for 72% of the bounties/NPC kills in all of EVE. There is dispute over the translation from the people that have translated it, but if it is ship kills since Null Rats on average are more valuable than High Sec Rats then it would be more than 72% of the bounties. Especially if NPC kills also included WH rats & Incursion kills which drop no actual bounty. So we can safely use the 72% of all bounties as a lowest possible figure for Null Sec isk.
So, we can then look at the 72% of bounties and see that it accounts for 42% of the total isk faucets in all of EVE. Insurance, and a few other factors will also add slightly to this. So once these factors are taken into account we can see that Null accounts for somewhere between 42% & approx 50% of all isk faucets in EVE. WH space accounts for a very clear 20% extra from NPC buy orders. Leaving High & Low sec Combined somewhere between 30-35%, depending exactly on what percentage of insurance is earned in Null.
So, we have a clear indication that more raw isk is earned in null.
We can then also calculate approximate LP values for High Sec missions & for all incursions. Incursions are easy to do, and it works out that LP for incursions adds about 25% extra value. It also works out that if we assume all Incursion sites are HQ sites (Most valuable), that there are 4 HQ sites done per hour on average. This is across every single incursion community. Which clearly shows that the isk/hr people are claiming is sustainable for incursions isn't. Since even if a single fleet of 40 was the only fleet running incursions anywhere in EVE, they still wouldn't make 200 mil/hr. When there are multiple fleets that run incursions, I know of five different HQ communities off the top of my head, and a number more VG communities. Meaning that income is getting split between all of them.
Missions are a bit trickier, but the maths on them can also be done using typical mission rewards and assuming a set percentage of the combined reward/insurance/other category belongs to missions. Refer earlier in the thread for all the maths.
So, taking the above three factors you can then do a comparative check, and while I did make assumptions in the maths because CCP didn't release the full break down, these assumptions were controllable, and I attempted to take the sensible high end of High Sec income (Such as all incursions were high sec, ignoring the odd low/null ones that do get done) while leaning towards the lower assumption of only 72% of bounties, rather than ship kills for Null.
And this came out with Null Sec earning more in pure isk than High sec was earning in both isk & LP combined. Given High Sec has a much larger population, this obviously means that per capita, null is vastly ahead in earnings, since if per capita you earned the same, High Sec would have a much larger gross figure.
Obviously I didn't get into the industrial side, which even I'm suggesting Null should get certain limited buffs on such as better refining without needing to blow advanced upgrades on it, but I also didn't get into the moon goo/PI/loot/high end ores. Which Null obviously wins in hands down compared to High. So, it's probably not a 100% perfect analysis, but it certainly is good enough to say that Null vs High income is not in the state some people are claiming.
Additionally Null has just received a change to their income, that potentially could increase peoples earnings by up to 25%, and at most is a 5% drop from current. So until we see how that plays out in the actual Meta game, we won't know how much Null Income is really buffed by. My bet is overall somewhere between 10-15% actual increase, since any isk stolen is also likely to be income for someone in null, just income while doing PvP rather than PvE.
So, no data suggests a needed nerf to high sec PvE at present, and no data suggests high sec industry needs a direct nerf, just that Null needs some buffs, and that there is an issue between POS manufacturing in any sec space & Outpost/Station manufacturing costs (in any space) Lol Every conclusion in that block of crap is flat wrong. Starting with basing by bounties, bounties ARE NOT how you push in high sec you dolt.
Well, some people need to convince themselves that their denial of reality is not actually denial lol. Me , I don't get it, the imbalance is easy to test, and easy to see by the numbers of us (sov allaince pilots) with high sec/FW/wormhole alts.
I guess they think we're stupid or something, or that we're so insane that we can't count the actual isk in our actual wallets when doing actual PVE activities lol.
|

Good Posting
Posting with my Mind
106
|
Posted - 2014.01.28 14:45:00 -
[1553] - Quote
Well if sov players can't make enough isk i feel sorry for them. No one is pointing a gun to their head and if they are there is because they want, so enjoy the big plays of eve... eve eve eve ONLINE! ONLINE! ONLINE! ONLINE! Pilot your ship, SHIP! |

Jenn aSide
STK Scientific Initiative Mercenaries
4496
|
Posted - 2014.01.28 14:48:00 -
[1554] - Quote
Good Posting wrote:Well if sov players can't make enough isk i feel sorry for them. No one is pointing a gun to their head and if they are there is because they want, so enjoy the big plays of eve... eve eve eve ONLINE! ONLINE! ONLINE! ONLINE! Pilot your ship, SHIP!
Who said anything about not making enough isk? |

Good Posting
Posting with my Mind
106
|
Posted - 2014.01.28 15:05:00 -
[1555] - Quote
Oh hai there Jenn
*wink wink* |

Jenn aSide
STK Scientific Initiative Mercenaries
4498
|
Posted - 2014.01.28 15:08:00 -
[1556] - Quote
Good Posting wrote:Oh hai there Jenn
*wink wink*
So you're not going to answer my question? Why post then.
Again, who said anything about not making enough isk?
|

Good Posting
Posting with my Mind
106
|
Posted - 2014.01.28 15:09:00 -
[1557] - Quote
Jenn aSide wrote:Good Posting wrote:Oh hai there Jenn
*wink wink* So you're not going to answer my question? Why post then. Again, who said anything about not making enough isk?
What question? |

Jenn aSide
STK Scientific Initiative Mercenaries
4498
|
Posted - 2014.01.28 15:14:00 -
[1558] - Quote
Good Posting wrote:Jenn aSide wrote:Good Posting wrote:Oh hai there Jenn
*wink wink* So you're not going to answer my question? Why post then. Again, who said anything about not making enough isk? What question?
You surrender is accepted, I rename you France.
|

Good Posting
Posting with my Mind
106
|
Posted - 2014.01.28 15:23:00 -
[1559] - Quote
Les enfants de la patrieeee la la la la laaaa
Ok, i like France. And Achura gurls. |

La Nariz
GoonWaffe Goonswarm Federation
1502
|
Posted - 2014.01.28 16:12:00 -
[1560] - Quote
Nevyn Auscent wrote::words: no sources :words: no data :words: plenty of fallacies :words:
So in other words you have no data or sources to back anything up and are wildly flinging things at the wall hoping one will stick. No amount of wall of text can fix that problem you actually have to provide sources and data to back up the things you say. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kaarous Aldurald
ROC Academy The ROC
2216
|
Posted - 2014.01.28 16:34:00 -
[1561] - Quote
La Nariz wrote:Nevyn Auscent wrote::words: no sources :words: no data :words: plenty of fallacies :words: So in other words you have no data or sources to back anything up and are wildly flinging things at the wall hoping one will stick. No amount of wall of text can fix that problem you actually have to provide sources and data to back up the things you say.
"I assure you, *insert random mathematical term* will show that I'm right and you're wrong and ugly" Not posting on my main, and loving it.-á Because free speech.-á |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2787

|
Posted - 2014.01.28 20:42:00 -
[1562] - Quote
Removed some off topic posts. Please keep it on topic and civil. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Sean Apollo
Rokh You like a Hurricane Nomads.
15
|
Posted - 2014.01.28 22:09:00 -
[1563] - Quote
Would just like to say that High sec has been nerfed! Concord on strike today! |

Thirtythousand
Royal Amarr Institute Amarr Empire
21
|
Posted - 2014.01.28 23:25:00 -
[1564] - Quote
La Nariz wrote:Nevyn Auscent wrote::words: no sources :words: no data :words: plenty of fallacies :words: So in other words you have no data or sources to back anything up and are wildly flinging things at the wall hoping one will stick. No amount of wall of text can fix that problem you actually have to provide sources and data to back up the things you say.
Oh, hai, I found the subscriber numbers you asked for, something came up and was more interesting then arguing here.
subs charts for 100k-1m http://users.telenet.be/mmodata/Charts/Subs-2.png
active logged in accounts, single shard. http://users.telenet.be/mmodata/Charts/PCUShard.png
As well as info I got from eve offline.
since 2013 data hasn't been released officially. Looking at gllobally, including Chinese servers, CCP hit an estimated 500k subs in 2013.
Tq server subs had been up(ISH) year after year. Considering the avg player has need of multiple accounts, and the lack of wether or not trial accounts are included in the numbers. The highest point in subs and the last spike for tq in subs around the time that incursions was released.
The only other games to mimic eve online continual yearly increase was runescape, dofus and second life. most other MMOs spike then drop.outside of wow that hit a plateau, then dropped then jumped with expansions.
What is observed is that since 2011 to the end 2012, tq had a decline in subs at the end of the year. With the number of avg logged in players, (2nd graph) keep in mind the number of anti-rmt activity this year, numbers spike for the live event and have been since, graph foes not reflect post live even numbers. serenity numbers are less then stellar showing 3k logged now and 14k max logged in the last 24.
What can we take away from this? Clearly there is a market for pve games, and eve online is not the only MMO having this year on year sub increase.
The most successful mmos (read: profitable) are pve focused.
Ignoring pve only players, the non risk takers, the pubbies and care bears, is not going to improve null sec. Not removing the safety levels and allowing people to just enjoy their work without constant intervention of others isn't detrimental to eve.
News posts like this are http://www.mmomeltingpot.com/2012/03/the-mittani-calls-for-another-player-to-be-harassed-into-suicide-blogger-reactions/ http://www.gamepolitics.com/2012/03/26/ccp-investigates-eve-online-fanfest-panel-mocking-suicidal-player http://m.slashdot.org/story/113879
GSF may have helped advertise eve, but also hurt the game too.
Pve content has helped eve, wether its in null, low, high sec. Some people enjoy doing pve without intervention which was the topic of the op. Forcing PvP on people who dont want to do it could be the very thing stopping people from staying beyond trial accounts. |

Nevyn Auscent
Broke Sauce
999
|
Posted - 2014.01.29 00:50:00 -
[1565] - Quote
La Nariz wrote:
So in other words you have no data or sources to back anything up and are wildly flinging things at the wall hoping one will stick. No amount of wall of text can fix that problem you actually have to provide sources and data to back up the things you say.
Actually I posted the data sources and actual maths back about 20-30 pages ago, and I can't be bothered reposting it for people that can't be bothered to read. I simply posted a written explanation of the maths that I had posted.
So, Data, Check. Sources direct from CCP. Check Plenty of evidence. Check. Wild Fallacies. Nope, none of those.
Again, the only people wildly throwing 'mud' here are the Goons denying the maths. Throwing accusations trying to bury it. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
667
|
Posted - 2014.01.29 00:56:00 -
[1566] - Quote
Nevyn Auscent wrote:La Nariz wrote:
So in other words you have no data or sources to back anything up and are wildly flinging things at the wall hoping one will stick. No amount of wall of text can fix that problem you actually have to provide sources and data to back up the things you say.
Actually I posted the data sources and actual maths back about 20-30 pages ago, and I can't be bothered reposting it for people that can't be bothered to read. I simply posted a written explanation of the maths that I had posted. So, Data, Check. Sources direct from CCP. Check Plenty of evidence. Check. Wild Fallacies. Nope, none of those. Again, the only people wildly throwing 'mud' here are the Goons denying the maths. Throwing accusations trying to bury it.
Would you mind linking your maths post. All your hurfblurf poasting has buried it so far that I can't find the maths post in your posting history.
|

Nevyn Auscent
Broke Sauce
999
|
Posted - 2014.01.29 01:17:00 -
[1567] - Quote
Isk/hr isn't discussable. Because all we have are various peoples assertions as to what isk/hr actually is achievable. And we have claims for 500 mil/hr for null isk/hr in the forums also. None of which, High/Low/Null, have been backed by any actual hard evidence to show that it's a sustainable rate of income, simply peoples personal assertions.
The only point I've touched on isk/hr is the fact that the data shows the claims for incursions clearly aren't sustainable, because there isn't enough made on incursions for even 40 people to earn the claimed 200 mil/hr. Let alone the number of fleets that actually run incursions. Exactly what the average isk/hr is across all the pilots involved, I don't know for sure, since I don't have figures on wait time trying to get into fleets vs time in fleets, or how many people are involved in that figure. I only know my personal average.
Like I said, I've stayed inside the bounds of the actual data available to us. If you have some kind of data showing how many hours pilots who rat in null spend online vs how many hours pilots who mission spend online, I'd love to see it.
But the net result is per capita, Null is earning vastly more than High. It is possible that this is because the Null Pilots are spending more hours. But that goes against the argument the Null players are making that they can only spend a few hours a day ratting because of all the interruptions where as High Sec can run all day. So either the isk/hr claims are off, the interruption claims are off, or there is some other bizarre effect at work. |

Taranogas 3rd
State War Academy Caldari State
4
|
Posted - 2014.01.29 01:54:00 -
[1568] - Quote
CCP should just nerf high sec and be done with it, then when people leave and/or it's all bots the l33t gankers will have their way risk free PvP, but the best part will be when all the l33t PvPers are left (and by that those who only engage 10:1 or vs an assured win not even risking 0.5%)
Because you know it ain't PVP unless you have a falcon alt, a link alt, and 250 friends waiting a jump away.
ganker1: "hey why isn't anyone online to shoot?" ganker2: "man there's no one in high they all up and left the game" ganker1: "**** what are we supposed to do now?" ganker2: "idk maybe engage some peeps in low.." ... ... both: "hahahah you kidding me, we can't engage them we'll lose, besides we/them just dock up as soon as we're spotted"
or better in null
"I've found a target let's engage!" "we can't engage them they're blue to us!" "oh so who can we engage out here?" "wait let me chick our enemy list... hmm seems everyone is blue to us"
btw I love the ranting here "highsec makes too much" "well show us the data" "no! you show us the data"
what.. Fact is people want to have fun, they don't have time to blue up everyone or only play when their friends are online, which is why WoW, and high sec is popular, hell which is why high sec pvp (more mercs, structures to shoot) is increasing and CCP will offer more ways for it in the future.
Null and low require a completely different mentality, 90% of players in low have an alt for their pvp income and the players in null are barely online when their team/friends/ops are going on, which is why null is basically empty most of the time except in staging systems, and the blue next door.
No one wants to deal with this bullshit, they want to play when they feel like it, sure there are griefers in high but you can still do at least something of what you want, in low null, have to move all your assets it's boring solo there because everyone is grouped up and afk.
High sec is like a metropolitan it's more busy active (gee who would have though just like real life!) and low sec the ghetto and all that, null is freaking iraq and afghanistan, everything is staged, one super power and that's it.
|

Mourn LeBlade
Jupiter Roughriders
5
|
Posted - 2014.01.29 02:22:00 -
[1569] - Quote
I'd be all for it if they'd remove Local from Null space.
That way all the "easy" buttons would be removed, and me and three other pilots could have the whole game to ourselves. LTCOL LeBlade 177 Division Live Free or Die |

La Nariz
GoonWaffe Goonswarm Federation
1505
|
Posted - 2014.01.29 02:30:00 -
[1570] - Quote
Nevyn Auscent wrote:Isk/hr isn't discussable. Because all we have are various peoples assertions as to what isk/hr actually is achievable. And we have claims for 500 mil/hr for null isk/hr in the forums also. None of which, High/Low/Null, have been backed by any actual hard evidence to show that it's a sustainable rate of income, simply peoples personal assertions.
The only point I've touched on isk/hr is the fact that the data shows the claims for incursions clearly aren't sustainable, because there isn't enough made on incursions for even 40 people to earn the claimed 200 mil/hr. Let alone the number of fleets that actually run incursions. Exactly what the average isk/hr is across all the pilots involved, I don't know for sure, since I don't have figures on wait time trying to get into fleets vs time in fleets, or how many people are involved in that figure. I only know my personal average.
Like I said, I've stayed inside the bounds of the actual data available to us. If you have some kind of data showing how many hours pilots who rat in null spend online vs how many hours pilots who mission spend online, I'd love to see it.
But the net result is per capita, Null is earning vastly more than High. It is possible that this is because the Null Pilots are spending more hours. But that goes against the argument the Null players are making that they can only spend a few hours a day ratting because of all the interruptions where as High Sec can run all day. So either the isk/hr claims are off, the interruption claims are off, or there is some other bizarre effect at work.
So basically you have no proof to refute the well reasoned arguments presented to you so now you default to spamming walls of text that can be summed up as "lol no." Good to know, you've got nothing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nevyn Auscent
Broke Sauce
1000
|
Posted - 2014.01.29 02:37:00 -
[1571] - Quote
La Nariz wrote:
So basically you have no proof to refute the well reasoned arguments presented to you so now you default to spamming walls of text that can be summed up as "lol no." Good to know, you've got nothing.
I have more proof than you do as to isk/hr arguments, since I proved that incursions were not sustainable at the claimed levels of income. The rest of it, you have just been throwing wild claims with no backing.
I however, have proved that Null is making vastly more per capita than high is. Exactly how they do this is still open for discussion obviously, but there obviously is not a shortage of isk in Null as a result.
You are the one throwing mud here, I provided actual maths backed by CCP figures. You have provided insults & dismissals just because you don't like what the result was. |

Benny Ohu
Chaotic Tranquility Casoff
2314
|
Posted - 2014.01.29 03:08:00 -
[1572] - Quote
Nevyn Auscent wrote:To restate. doesn't show what the average pilot can expect for personal income doesn't show distribution of income among nullsec players doesn't address the number of pilots null can sustain doesn't address the issue of truesec doesn't address newbie income in nullsec doesn't address manufacturing/industry issues
doesn't indicate if nullsec's worth the time doing anoms or why anyone's doing them
although an argument is only true if the premises are true that doesn't mean you actually flip out and demand devblogs for everything. i think the numbers people say they get for anoms are reasonably close and that's all i need. besides that, the issues of truesec, capacity, industry and newbie income are undeniable
Xen Solarus wrote:Those outside "say" that they want people to migrate from highsec to other areas, as it should be. noone wants to make anyone go anywhere stop saying that |

ashley Eoner
246
|
Posted - 2014.01.29 03:23:00 -
[1573] - Quote
Benny Ohu wrote:Nevyn Auscent wrote:To restate. doesn't show what the average pilot can expect for personal income doesn't show distribution of income among nullsec players doesn't address the number of pilots null can sustain doesn't address the issue of truesec doesn't address newbie income in nullsec doesn't address manufacturing/industry issues doesn't indicate if nullsec's worth the time doing anoms or why anyone's doing them although an argument is only true if the premises are true that doesn't mean you actually flip out and demand devblogs for everything. i think the numbers people say they get for anoms are reasonably close and that's all i need. besides that, the issues of truesec, capacity, industry and newbie income are undeniable Xen Solarus wrote:Those outside "say" that they want people to migrate from highsec to other areas, as it should be. noone wants to make anyone go anywhere stop saying that Doesn't show anything at all... |

MatrixSkye Mk2
Republic University Minmatar Republic
725
|
Posted - 2014.01.29 03:24:00 -
[1574] - Quote
Benny Ohu wrote:Nevyn Auscent wrote:To restate. doesn't show what the average pilot can expect for personal income doesn't show distribution of income among nullsec players doesn't address the number of pilots null can sustain doesn't address the issue of truesec doesn't address newbie income in nullsec doesn't address manufacturing/industry issues doesn't indicate if nullsec's worth the time doing anoms or why anyone's doing them although an argument is only true if the premises are true that doesn't mean you actually flip out and demand devblogs for everything. i think the numbers people say they get for anoms are reasonably close and that's all i need. besides that, the issues of truesec, capacity, industry and newbie income are undeniable Xen Solarus wrote:Those outside "say" that they want people to migrate from highsec to other areas, as it should be. noone wants to make anyone go anywhere stop saying that Actually, it has already been stated a few times in this very thread. I'm too lazy to look it up (late here), but if you insist, I'll link up the posts for ya. |

Benny Ohu
Chaotic Tranquility Casoff
2315
|
Posted - 2014.01.29 03:37:00 -
[1575] - Quote
if someone wants to force someone else out of an area, they're wrong
if they want to make an area worth living in they're right |

Aramatheia
Tiffany and Co.
178
|
Posted - 2014.01.29 03:50:00 -
[1576] - Quote
I cant talk about mission isk, or exploration in highsec. And i dont have WH, low or null experience but what i can talk about is incursion isk and its effective, sustained rates.
First off, assuming a dream fleet with a pro fc operating alone in a hq system with endless tcrc spawns and short warp they could manage 7 sites in the hour. Thats roughly 217m isk/hour not counting lp.
Unfortunately such a dream fleet rarely exists, operating alone in a hq system, with endless tcrc spawns. The closest to such a fleet only operates on a limited timeframe, and when they do, is possibly the busiest time for all incursion communities with max numbers of pilots and fleets running. The result can be as many as 5 fleets in a hq system, crushing site rates down to like 2 maybe 3 per hour - before contests.
contesting takes the isk from 1 fleet and essentialy gives it to the winning fleet (not doubling just taking the losers isk payout to 0). This lately has also lead to entire incursions being closed sealing shut that isk source utterly, for everyone.
Theres 1 final point for incursions, that even i there was the maximum 217m isk/hour rate being achieved, that would be for just 40 ppl, not the entire combined incursion community. If you are not in a fleet your isk/hour is 0. I highly highly highly doubt that a 40man dream fleet with perfect spawns operating alone would even come close to making a dent on the overall highsec (or anysec comparitevely) income. Whats 40 ppl compared to 499,960? |

La Nariz
GoonWaffe Goonswarm Federation
1505
|
Posted - 2014.01.29 04:08:00 -
[1577] - Quote
Nevyn Auscent wrote:La Nariz wrote:
So basically you have no proof to refute the well reasoned arguments presented to you so now you default to spamming walls of text that can be summed up as "lol no." Good to know, you've got nothing.
I have more proof than you do as to isk/hr arguments, since I proved that incursions were not sustainable at the claimed levels of income. The rest of it, you have just been throwing wild claims with no backing. I however, have proved that Null is making vastly more per capita than high is. Exactly how they do this is still open for discussion obviously, but there obviously is not a shortage of isk in Null as a result. You are the one throwing mud here, I provided actual maths backed by CCP figures. You have provided insults & dismissals just because you don't like what the result was.
I would be happy to explain this and I usually do for other people but I have literally spelled out what the problems are to you several times in this thread as well as others. I've refuted everything you posted and other posters have also shown you why your assumptions are wrong as well as picked up on your intellectual dishonesty of presenting what was said on the German forums as something it is not.
I'm not going to explain any of this again to you because I have already done so >6 times at this point. Either search my posts and read them again or come back with a new point no one has addressed yet.
Its literally a cycle "Posts argument -> gets a painstaking explanation of why they are wrong -> completely ignores refutation and moves goal posts -> gets called on doing that -> goes 'lol no' -> Posts argument ->..." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nevyn Auscent
Broke Sauce
1003
|
Posted - 2014.01.29 04:16:00 -
[1578] - Quote
La Nariz, all you have tried to say is 'You are wrong because I say so'. Or 'You are wrong because another goon said so'.
At no point have you presented any evidence which is backed by CCP figures, you have occasionally spouted off a nonsense figure from 'personal experience' which has come with no proof as to how that figure was obtained or how sustainable that figure is or how normal it is.
I'm quite open to see actual maths from CCP figures showing that Null actually doesn't earn more than high, but quite frankly, I don't believe I ever will because all the actual maths so far says the exact opposite.
Now on the questions Benny raised.
Quote: Paraphrasing... Newbies, Truesec, number who can live in null, Industry
Those are all valid issues and at no point have I ever said that null shouldn't have those issues looked at, though industry is in a much better state than most claim since they are using the old pre outpost buff figures, not the new figures. But even then it still needs some work.
I'm just against the 'Nerf High Sec because we fail at making use of null sec income' crowd. |

La Nariz
GoonWaffe Goonswarm Federation
1505
|
Posted - 2014.01.29 04:23:00 -
[1579] - Quote
Nevyn Auscent wrote:La Nariz, all you have tried to say is 'You are wrong because I say so'. Or 'You are wrong because another goon said so'. At no point have you presented any evidence which is backed by CCP figures, you have occasionally spouted off a nonsense figure from 'personal experience' which has come with no proof as to how that figure was obtained or how sustainable that figure is or how normal it is. I'm quite open to see actual maths from CCP figures showing that Null actually doesn't earn more than high, but quite frankly, I don't believe I ever will because all the actual maths so far says the exact opposite. Now on the questions Benny raised. Quote: Paraphrasing... Newbies, Truesec, number who can live in null, Industry
Those are all valid issues and at no point have I ever said that null shouldn't have those issues looked at, though industry is in a much better state than most claim since they are using the old pre outpost buff figures, not the new figures. But even then it still needs some work. I'm just against the 'Nerf High Sec because we fail at making use of null sec income' crowd.
Try rereading my posts, Tippia's posts, Baltec1's posts, Jenn's posts, etc. We've all told you why you are wrong and provided supporting evidence. Are we going to give you a double-blind peer reviewed study as to why you are wrong? Hell no and don't ask for one unless you're giving me the cash to do one.
E: You're even quoting a guy telling you, you are wrong and providing damn good reasoning. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Benny Ohu
Chaotic Tranquility Casoff
2318
|
Posted - 2014.01.29 04:24:00 -
[1580] - Quote
yeah ok
reckon it's silly to be asking for devblogs though if 'ratting anoms in an ishtar' isk per tick is pretty much common knowledge among those who do it since it's min-maxed
even if, uh, i can't remember what the number is 
(doubting there's much wrong with sigs except perhaps capacity) |

La Nariz
GoonWaffe Goonswarm Federation
1505
|
Posted - 2014.01.29 04:35:00 -
[1581] - Quote
Benny Ohu wrote:yeah ok reckon it's silly to be asking for devblogs though if 'ratting anoms in an ishtar' isk per tick is pretty much common knowledge among those who do it since it's min-maxed even if, uh, i can't remember what the number is  (doubting there's much wrong with sigs except perhaps capacity)
Consensus is 20m/tick for ishtar and 15-18m/tick for VNI. This of course is using forsaken hubs and pretty much hands free. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
905
|
Posted - 2014.01.30 01:25:00 -
[1582] - Quote
fishblades wrote:Otuk Andven wrote:Actually I've just hit a stroke of luck
Killed a rare 9m rat and got 50m worth of loot
So perhaps ratting from belts isn't going to be so hard, going for the anomalies might had been too quick Sheesh you have a long way to go. What kind of T3 do you have? The best way I've found for myself to make money in 0.0 is to run combat signatures. If I am able to find enough sites to run in goonspace then you should be able to. When I resubbed I had 400mil which i turned into 22bil in like 2 months just running about 7-10 sites a week. For example a pith penal complex takes about 20-30 minutes to run, or less if you dual box it, and even if the overseer just drops effects thats still 80mil for 30 minutes worth of time. Run 7 of those in a week and you made half a bil. Some days you can scan for a couple hours and not find anything but on those days I just log and try again tomorrow. Even with just effects you are making decent money but huge payoffs are always possible depending on the plex. Pith Penals can drop upwards of 500-600mil and the best plex in Deklein, the guristas troop staging point drops the medium shield booster thats worth like 700mil by itself. So figure 7-10 plex in a week with the low end of maybe 2 paying off big and the isk builds up really fast. I do have one advantage being in Goonswarm. Our Eve Wiki lists all the plex so you can read about what you are warping into before you commit a ship to something. I'm sure you can find public resources though, they just wont be as good. I'm still working up the nerve to try and run The Maze in dual tengus, but that site scares me, it has the possibility of dropping over a bil though. In the 4 months since I returned I bought 2 faction fit tengus worth around 1.6 bil each, a Revelation, 10 timecards, I gave away around 4bil isk for Christmas and I still have 10bil in my wallet. Also I don't recommend buying your stuff in 0.0. Buy all your stuff in jita and hopefully someone in your corp runs a freighter service or find someone with a carrier who can jump your stuff back. Train into a carrier if you haven't, it will make your life so much easier.
Source
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Benny Ohu
Chaotic Tranquility Casoff
2346
|
Posted - 2014.01.30 01:36:00 -
[1583] - Quote
sigs are not anoms, sigs are not for newbies, sigs are not dependable, sigs are limited, sigs are not manufacturing or mining, sigs are not the only activity available and i don't think anyone is talking about sigs as an issue that needs attention |

Infinity Ziona
Cloakers
1538
|
Posted - 2014.01.30 02:12:00 -
[1584] - Quote
Benny Ohu wrote:sigs are not anoms, sigs are not for newbies, sigs are not dependable, sigs are limited, sigs are not manufacturing or mining, sigs are not the only activity available and i don't think anyone is talking about sigs as an issue that needs attention Nonesense. Apart from 10/10's all sigs can be run in a low skilled battleships. I could probably run 6-8 of all combat sigs in a thorax with t1 rails.
Sigs are dependable. AFAIK all sigs respawn instantly and are therefore infinite in supply. If there are a total of 10,000 sigs, then at any one time there remain 10,000 sigs. You just have to find them.
As for the OP,
If CCP really nerfed highsec I'm sure another soon to be released space game would take the subs that quit and EVE would experience a very sudden death if enough bears left. |

baltec1
Bat Country Goonswarm Federation
9972
|
Posted - 2014.01.30 02:21:00 -
[1585] - Quote
Infinity Ziona wrote:Benny Ohu wrote:sigs are not anoms, sigs are not for newbies, sigs are not dependable, sigs are limited, sigs are not manufacturing or mining, sigs are not the only activity available and i don't think anyone is talking about sigs as an issue that needs attention Nonesense. Apart from 10/10's all sigs can be run in a low skilled battleships. I could probably run 6-8 of all combat sigs in a thorax with t1 rails. Sigs are dependable. AFAIK all sigs respawn instantly and are therefore infinite in supply. If there are a total of 10,000 sigs, then at any one time there remain 10,000 sigs. You just have to find them. As for the OP, If CCP really nerfed highsec I'm sure another soon to be released space game would take the subs that quit and EVE would experience a very sudden death if enough bears left.
Sigs will support at most 100 people per region and they would be stepping on each others toes. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4829
|
Posted - 2014.01.30 02:22:00 -
[1586] - Quote
Benny Ohu wrote:sigs are not anoms, sigs are not for newbies, sigs are not dependable, sigs are limited, sigs are not manufacturing or mining, sigs are not the only activity available and i don't think anyone is talking about sigs as an issue that needs attention
Sorry, I'm arriving late to this rant. Can you describe for me any activity in hi sec which meets your criteria? To whit:
- Must be anomalies
- Must be for newbies
- Must be dependable
- Must be unlimited
- Must be manufacturing or mining (i.e.: must be mining, since you don't do manufacturing in anomalies)
- Must be the only activity available
Nothing in hi sec meets those demands, so why restrict null sec to those demands?
For the record, new players are gifted an exploration ship, probe launcher, probes and training as part of the tutorial missions. Thus I dispute your implicit assertion that signatures are not for newbies. Every character with a few hours of training can probe down most sites. They will need better quality modules and implants to get 100% warp able hits on the more interesting sites in null sec, but that's an issue of ISK rather than skill or SP.
Also for the record, mining in hi sec anomalies is not dependable, it is very limited, and is far from the only activity available in hi sec, even to people specialising in mining.
Day 0 advice for new players: Day 0 Advice for New Players |

Infinity Ziona
Cloakers
1538
|
Posted - 2014.01.30 02:23:00 -
[1587] - Quote
baltec1 wrote:Infinity Ziona wrote:Benny Ohu wrote:sigs are not anoms, sigs are not for newbies, sigs are not dependable, sigs are limited, sigs are not manufacturing or mining, sigs are not the only activity available and i don't think anyone is talking about sigs as an issue that needs attention Nonesense. Apart from 10/10's all sigs can be run in a low skilled battleships. I could probably run 6-8 of all combat sigs in a thorax with t1 rails. Sigs are dependable. AFAIK all sigs respawn instantly and are therefore infinite in supply. If there are a total of 10,000 sigs, then at any one time there remain 10,000 sigs. You just have to find them. As for the OP, If CCP really nerfed highsec I'm sure another soon to be released space game would take the subs that quit and EVE would experience a very sudden death if enough bears left. Sigs will support at most 100 people per region and they would be stepping on each others toes. Hardly the games fault you don't fight for your regions, but instead share and rent them out. EvE is a game about taking, not sharing. You're looking for Hello Kitty Online. |

Benny Ohu
Chaotic Tranquility Casoff
2348
|
Posted - 2014.01.30 02:26:00 -
[1588] - Quote
Mara Rinn wrote:Benny Ohu wrote:sigs are not anoms, sigs are not for newbies, sigs are not dependable, sigs are limited, sigs are not manufacturing or mining, sigs are not the only activity available and i don't think anyone is talking about sigs as an issue that needs attention Sorry, I'm arriving late to this rant. Can you describe for me any activity in hi sec which meets your criteria? To whit:
- Must be anomalies
- Must be for newbies
- Must be dependable
- Must be unlimited
- Must be manufacturing or mining (i.e.: must be mining, since you don't do manufacturing in anomalies)
- Must be the only activity available
Nothing in hi sec meets those demands, so why restrict null sec to those demands? For the record, new players are gifted an exploration ship, probe launcher, probes and training as part of the tutorial missions. Thus I dispute your implicit assertion that signatures are not for newbies. Every character with a few hours of training can probe down most sites. They will need better quality modules and implants to get 100% warp able hits on the more interesting sites in null sec, but that's an issue of ISK rather than skill or SP. Also for the record, mining in hi sec anomalies is not dependable, it is very limited, and is far from the only activity available in hi sec, even to people specialising in mining. what the hell are you on about |

Benny Ohu
Chaotic Tranquility Casoff
2348
|
Posted - 2014.01.30 02:28:00 -
[1589] - Quote
Infinity Ziona wrote:Sigs are dependable. AFAIK all sigs respawn instantly and are therefore infinite in supply.
Hardly the games fault you don't fight for your regions, but instead share and rent them out. EvE is a game about taking, not sharing. You're looking for Hello Kitty Online. "i don't understand the issue of capacity nor respawn mechanics please ignore me" |

Benny Ohu
Chaotic Tranquility Casoff
2348
|
Posted - 2014.01.30 02:30:00 -
[1590] - Quote
i post saying 'we're not talking about sigs' and suddenly bads are talking about sigs
sigs have nothing to do with highsec and are off topic |

Nevyn Auscent
Broke Sauce
1009
|
Posted - 2014.01.30 02:36:00 -
[1591] - Quote
baltec1 wrote:
Sigs will support at most 100 people per region and they would be stepping on each others toes.
So, lets work out a way to increase the supported number of people that won't allow the current number of people to quadruple their income just by cherry picking and keep everyone else out still. Multiple objective sigs might be a great start, where once you complete one objective the other objectives will despawn soon so you benefit from several people in the same sig? Also giving more resistance to small roaming gangs since you are no longer solo also. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4829
|
Posted - 2014.01.30 02:38:00 -
[1592] - Quote
Diamond Zerg wrote:My prediction: Suddenly EVE becomes much more fun, and a better game in general.
There is no need for prediction. Hisec came into existence because not having it was killing the game: both in terms of the endless kerb-stomping "killing" the enjoyment of the game, and the number of pilots unsubscribing because they were being endlessly kerb-stomped.
So my prediction of what would happen if hi sec was "finally" nerfed, is that the population of the game would drop by about 90%* and those remaining would have no fun once they ran out of ships because none of the people routinely stocking Jita are left.
Now take a look at how quickly new features are developed. Go through the last four expansions and remove 90% of the stuff done in those expansions. New ships? Gone. Ship rebalancing? Gone. V3 remodelling? About half of what we have now. Bug fixes? Most of those if you're lucky. Response time for support tickets? Lengthened by an order of magnitude. With 90% fewer staff, you don't get 10% of the work done, you get closer to 3%, 5% if some of those left are absolute heroes, all operating at CCP karkur levels of efficiency. Fixes and adjustments that used to get swept up in "somebody's" spare time end up getting swept up in "nobody's" spare time. No longer can you involve two other developers in a discussion about a key point, because there aren't two other developers. With fewer discussions possible, bad ideas or poor designs don't get weeded out as quickly, better ideas don't come to fruition, and due to the lack of spirited competition in groups of people doing the same type of work, the work that does get done will be of lower quality.
That is what would happen if hi sec was "finally" nerfed.
*90% being the 50% of the players who only live in hi sec, along with 40% representing all the hi sec income-earning alts of low- and null-sec players who no longer have a need for a auto piloting freighter carrying junk to/from Jita to make an extra billion ISK a week.
Day 0 advice for new players: Day 0 Advice for New Players |

baltec1
Bat Country Goonswarm Federation
9974
|
Posted - 2014.01.30 02:39:00 -
[1593] - Quote
Infinity Ziona wrote: Hardly the games fault you don't fight for your regions, but instead share and rent them out. EvE is a game about taking, not sharing. You're looking for Hello Kitty Online.
There are not enough sigs for the null sec population. We could literally take all of sov space, force everyone else out and we would still not have enough sigs to support the CFC numbers. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Benny Ohu
Chaotic Tranquility Casoff
2348
|
Posted - 2014.01.30 02:40:00 -
[1594] - Quote
look seriously if sigs even needed balancing (they're supposed to be rare and the only thing nullsec sigs need is introduction of newbie sigs like ccp added to lowsec) the balancing wouldn't even need to nerf anything in highsec so sigs are not under discussion |

baltec1
Bat Country Goonswarm Federation
9974
|
Posted - 2014.01.30 02:41:00 -
[1595] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Sigs will support at most 100 people per region and they would be stepping on each others toes.
So, lets work out a way to increase the supported number of people that won't allow the current number of people to quadruple their income just by cherry picking and keep everyone else out still. Multiple objective sigs might be a great start, where once you complete one objective the other objectives will despawn soon so you benefit from several people in the same sig? Also giving more resistance to small roaming gangs since you are no longer solo also.
Or we can just nerf mission blitzing which would most likely make anoms worth running. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4504
|
Posted - 2014.01.30 02:45:00 -
[1596] - Quote
Kimmi Chan wrote:fishblades wrote:Otuk Andven wrote:Actually I've just hit a stroke of luck
Killed a rare 9m rat and got 50m worth of loot
So perhaps ratting from belts isn't going to be so hard, going for the anomalies might had been too quick Sheesh you have a long way to go. What kind of T3 do you have? The best way I've found for myself to make money in 0.0 is to run combat signatures. If I am able to find enough sites to run in goonspace then you should be able to. When I resubbed I had 400mil which i turned into 22bil in like 2 months just running about 7-10 sites a week. For example a pith penal complex takes about 20-30 minutes to run, or less if you dual box it, and even if the overseer just drops effects thats still 80mil for 30 minutes worth of time. Run 7 of those in a week and you made half a bil. Some days you can scan for a couple hours and not find anything but on those days I just log and try again tomorrow. Even with just effects you are making decent money but huge payoffs are always possible depending on the plex. Pith Penals can drop upwards of 500-600mil and the best plex in Deklein, the guristas troop staging point drops the medium shield booster thats worth like 700mil by itself. So figure 7-10 plex in a week with the low end of maybe 2 paying off big and the isk builds up really fast. I do have one advantage being in Goonswarm. Our Eve Wiki lists all the plex so you can read about what you are warping into before you commit a ship to something. I'm sure you can find public resources though, they just wont be as good. I'm still working up the nerve to try and run The Maze in dual tengus, but that site scares me, it has the possibility of dropping over a bil though. In the 4 months since I returned I bought 2 faction fit tengus worth around 1.6 bil each, a Revelation, 10 timecards, I gave away around 4bil isk for Christmas and I still have 10bil in my wallet. Also I don't recommend buying your stuff in 0.0. Buy all your stuff in jita and hopefully someone in your corp runs a freighter service or find someone with a carrier who can jump your stuff back. Train into a carrier if you haven't, it will make your life so much easier. Source
And what is this supposed to mean?
The poster said he made 22 bil in null sec in 2 months. That's great. You know where else you can make 22 bil in 2 months?
High Sec. Without having to watch local. Protected by CONCORD. 22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing.
That same 366 mil a day is less than ONE HOUR of faction arfare lvl 4 farming. You'd know that if you had a single clue about the issue you keep choosing to talk about without any knowledge.
Under and rational and healthy risk reward scheme, SOV null would be the 2nd fastest place to make that 22 bil in 2 months (after high end wormholes). It's not.
And that's the probelm you people are in so much denial about despite the fact that it's easily verifiable with even just a small amount of personal effort.
|

Infinity Ziona
Cloakers
1539
|
Posted - 2014.01.30 02:58:00 -
[1597] - Quote
Jenn aSide wrote:Kimmi Chan wrote:fishblades wrote:Otuk Andven wrote:Actually I've just hit a stroke of luck
Killed a rare 9m rat and got 50m worth of loot
So perhaps ratting from belts isn't going to be so hard, going for the anomalies might had been too quick Sheesh you have a long way to go. What kind of T3 do you have? The best way I've found for myself to make money in 0.0 is to run combat signatures. If I am able to find enough sites to run in goonspace then you should be able to. When I resubbed I had 400mil which i turned into 22bil in like 2 months just running about 7-10 sites a week. For example a pith penal complex takes about 20-30 minutes to run, or less if you dual box it, and even if the overseer just drops effects thats still 80mil for 30 minutes worth of time. Run 7 of those in a week and you made half a bil. Some days you can scan for a couple hours and not find anything but on those days I just log and try again tomorrow. Even with just effects you are making decent money but huge payoffs are always possible depending on the plex. Pith Penals can drop upwards of 500-600mil and the best plex in Deklein, the guristas troop staging point drops the medium shield booster thats worth like 700mil by itself. So figure 7-10 plex in a week with the low end of maybe 2 paying off big and the isk builds up really fast. I do have one advantage being in Goonswarm. Our Eve Wiki lists all the plex so you can read about what you are warping into before you commit a ship to something. I'm sure you can find public resources though, they just wont be as good. I'm still working up the nerve to try and run The Maze in dual tengus, but that site scares me, it has the possibility of dropping over a bil though. In the 4 months since I returned I bought 2 faction fit tengus worth around 1.6 bil each, a Revelation, 10 timecards, I gave away around 4bil isk for Christmas and I still have 10bil in my wallet. Also I don't recommend buying your stuff in 0.0. Buy all your stuff in jita and hopefully someone in your corp runs a freighter service or find someone with a carrier who can jump your stuff back. Train into a carrier if you haven't, it will make your life so much easier. Source And what is this supposed to mean? The poster said he made 22 bil in null sec in 2 months. That's great. You know where else you can make 22 bil in 2 months? High Sec. Without having to watch local. Protected by CONCORD. 22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing. That same 366 mil a day is less than ONE HOUR of faction arfare lvl 4 farming. You'd know that if you had a single clue about the issue you keep choosing to talk about without any knowledge. Under and rational and healthy risk reward scheme, SOV null would be the 2nd fastest place to make that 22 bil in 2 months (after high end wormholes). It's not. And that's the probelm you people are in so much denial about despite the fact that it's easily verifiable with even just a small amount of personal effort. You cannot make 22 billion in high sec in two months reliably. You maybe could scamming or something but even incursions will not give you that much unless you're poopsocking.
In null you can make that reliably playing a few hours a day. If you're clearing null belts as well you could make up to 10's of billions or more just on the one rare officer. |

baltec1
Bat Country Goonswarm Federation
9974
|
Posted - 2014.01.30 03:12:00 -
[1598] - Quote
Infinity Ziona wrote: You cannot make 22 billion in high sec in two months reliably. You maybe could scamming or something but even incursions will not give you that much unless you're poopsocking.
In null you can make that reliably playing a few hours a day. If you're clearing null belts as well you could make up to 10's of billions or more just on the one rare officer.
I have had 2 officer spawns in 8 years.
Belt ratting is one of the worst activities you can do for making isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
1009
|
Posted - 2014.01.30 03:16:00 -
[1599] - Quote
baltec1 wrote:
I have had 2 officer spawns in 8 years.
Belt ratting is one of the worst activities you can do for making isk.
You are either unlucky, have terrible methodology or hardly ever actually belt rat. Because that is way below the average null friends get.
Saying that. Ziona, you are delusional, you can do 22 Billion in 2 months in high sec quite easily. If you are prepared to play about 4 hours a day and play the LP market, SoE missions will do that. Incursions is hit & miss, but somewhere from 3-6 hours a day depending how long it takes you to get in fleet (Which knocks your effective isk/hr down hard sometimes) & how many times there are no usable incursions.
This is why isk/hr discussions are pointless because we don't have good average figures from CCP on per hour income in any space. We only have gross figures which like your 22 Billion in 2 months, give us no idea exactly how many hours they played for that income. All it does tell us is that you can make money in Null. Which.... We already knew from CCP's gross figures. |

La Nariz
GoonWaffe Goonswarm Federation
1511
|
Posted - 2014.01.30 03:18:00 -
[1600] - Quote
Infinity Ziona wrote: You cannot make 22 billion in high sec in two months reliably. You maybe could scamming or something but even incursions will not give you that much unless you're poopsocking.
In null you can make that reliably playing a few hours a day. If you're clearing null belts as well you could make up to 10's of billions or more just on the one rare officer.
Surely you have some facts and data to back that up. Perhaps it was the one I gave you earlier in the thread. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

MatrixSkye Mk2
Republic University Minmatar Republic
725
|
Posted - 2014.01.30 03:19:00 -
[1601] - Quote
Jenn aSide wrote:The poster said he made 22 bil in null sec in 2 months. That's great. You know where else you can make 22 bil in 2 months?
High Sec. Without having to watch local. Protected by CONCORD. 22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing.
One account? Seriously, where are you pulling these numbers out of? I'm sorry, but this is a blatant exaggeration, if not an outright lie.
Can anyone (besides Team Jenn) confirm that this figure is even possible running PVE content in hi sec with just one account? |

Jenn aSide
STK Scientific Initiative Mercenaries
4504
|
Posted - 2014.01.30 03:25:00 -
[1602] - Quote
Quote: You cannot make 22 billion in high sec in two months reliably. You maybe could scamming or something but even incursions will not give you that much unless you're poopsocking.
In null you can make that reliably playing a few hours a day. If you're clearing null belts as well you could make up to 10's of billions or more just on the one rare officer.
This is either a lie or irgnorance. You are willing to go to null to test, why not come to Osmon or Lanngisi and witness what you can do in 2 months. CCP screwed up greatly when they introduced wormholes withiout modifiying the SOE Lp store.
Open your market tab and look at the histories of sisters probes, probe launchers, and Virtue implants. The SOE ships made these things more valuable. You can do the same thing with Trust Partners (Freighter pilots LOVE Nomad implants, the new warp speed implant set didn't change that). Hell, yo don't need pirate LP stores, Fed navy Stasis Webs and RF 100mn afterburners will get you very close to there too.
Or do you think I've just imagined the last 6 years of running missions and learing what's blitzable and what LP items sell the best (omg miners/builders and industrial implants....).
You can check this stuff out for yourself dude.
|

baltec1
Bat Country Goonswarm Federation
9974
|
Posted - 2014.01.30 03:25:00 -
[1603] - Quote
Nevyn Auscent wrote:baltec1 wrote:
I have had 2 officer spawns in 8 years.
Belt ratting is one of the worst activities you can do for making isk.
You are either unlucky, have terrible methodology or hardly ever actually belt rat. Because that is way below the average null friends get.
Your friends tell fibs. Officer drops are insanely rare, which is why the mods sell for the same price as some supercaps. I would also like to point out that officer spawns will just drop tags and ammo or some officer mod that is useless. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4504
|
Posted - 2014.01.30 03:29:00 -
[1604] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:The poster said he made 22 bil in null sec in 2 months. That's great. You know where else you can make 22 bil in 2 months?
High Sec. Without having to watch local. Protected by CONCORD. 22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing. One account? Seriously, where are you pulling these numbers out of? I'm sorry, but this is a blatant exaggeration, if not an outright lie. Can anyone (besides Team Jenn) confirm that this figure is even possible running PVE content in hi sec with just one account?
You think a Vargur blitzing can't make 366 mil in one play session of a few hours? You haven't been keeping up on things then mate.
Go To Lanngisi, run sister's missions, don't even sell the ships (sell the long standing items like probes or probe launchers).
Despite the fact that SOE has become THE most popular agents for mission runners now, the prices of virtue implants, probes and probe launchers have RISEN. Look at the stuff in the Trust Partner LP store too.
That's what is so frustrating about these 'discussions". I'm not working fracking magic here, I'm playing a video game and everything I do is repeatable by you people with little effort. |

Kaarous Aldurald
ROC Academy The ROC
2227
|
Posted - 2014.01.30 03:42:00 -
[1605] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:The poster said he made 22 bil in null sec in 2 months. That's great. You know where else you can make 22 bil in 2 months?
High Sec. Without having to watch local. Protected by CONCORD. 22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing. One account? Seriously, where are you pulling these numbers out of? I'm sorry, but this is a blatant exaggeration, if not an outright lie. Can anyone (besides Team Jenn) confirm that this figure is even possible running PVE content in hi sec with just one account?
Heck, even with all of your bullshitly lowball numbers, you can do that after dinner. Faster even if you double up on your playtime on weekends.
Nobody's saying you wouldn't get burned out on Incursions after all that, but it's certainly doable. Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
1009
|
Posted - 2014.01.30 03:57:00 -
[1606] - Quote
baltec1 wrote:
Your friends tell fibs. Officer drops are insanely rare, which is why the mods sell for the same price as some supercaps. I would also like to point out that some officer spawns will just drop tags and ammo or some officer mod that is useless.
Or possibly, my friends just don't have as terrible experiences as you seem to always have when it comes to making isk in null. You seem to have some kind of victim complex going on here. Where anyone who has ever had a better experience in null, or a worse experience in high is lying. And you wonder why no-one other than your fellow goons trying to bury all the real discussion & maths in this thread takes you seriously when you continuously call everyone else a liar. |

Infinity Ziona
Cloakers
1539
|
Posted - 2014.01.30 04:42:00 -
[1607] - Quote
Jenn aSide wrote:MatrixSkye Mk2 wrote:Jenn aSide wrote:The poster said he made 22 bil in null sec in 2 months. That's great. You know where else you can make 22 bil in 2 months?
High Sec. Without having to watch local. Protected by CONCORD. 22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing. One account? Seriously, where are you pulling these numbers out of? I'm sorry, but this is a blatant exaggeration, if not an outright lie. Can anyone (besides Team Jenn) confirm that this figure is even possible running PVE content in hi sec with just one account? You think a Vargur blitzing can't make 366 mil in one play session of a few hours? You haven't been keeping up on things then mate. Go To Lanngisi, run sister's missions, don't even sell the ships (sell the long standing items like probes or probe launchers). Despite the fact that SOE has become THE most popular agents for mission runners now, the prices of virtue implants, probes and probe launchers have RISEN. Look at the stuff in the Trust Partner LP store too. That's what is so frustrating about these 'discussions". I'm not working fracking magic here, I'm playing a video game and everything I do is repeatable by you people with little effort. What is missing is you need multiple alts at multiple accounts at multiple mission hubs to game the game for this to happen. you likely need multiple mission ships so cut down on travel. Then there is exaggeraton. In null all you need is one scout if in hostile territory and a sig combat runner. |

Nevyn Auscent
Broke Sauce
1009
|
Posted - 2014.01.30 04:54:00 -
[1608] - Quote
Infinity Ziona wrote: What is missing is you need multiple alts at multiple accounts at multiple mission hubs to game the game for this to happen. you likely need multiple mission ships so cut down on travel. Then there is exaggeraton. In null all you need is one scout if in hostile territory and a sig combat runner. on ot two sigs, roughly one or two hours, easily 500 to 2 billion per day
Actually at current SOE LP prices, it's fair to call it 100/hr reliable. If everyone in EVE did this, it would drop pretty fast though, but for some reason people aren't swapping to SOE at all really. This is a fairly recent abheration though. While SOE has traditionally been a higher LP it's never been that good till the Stratios.
But yea, no need for multiple accounts or multiple mission ships. 1 Good mission ship out of a SOE lvl 4 agent and you are in a decent place. |

La Nariz
GoonWaffe Goonswarm Federation
1511
|
Posted - 2014.01.30 04:58:00 -
[1609] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Your friends tell fibs. Officer drops are insanely rare, which is why the mods sell for the same price as some supercaps. I would also like to point out that some officer spawns will just drop tags and ammo or some officer mod that is useless.
Or possibly, my friends just don't have as terrible experiences as you seem to always have when it comes to making isk in null. You seem to have some kind of victim complex going on here. Where anyone who has ever had a better experience in null, or a worse experience in high is lying. And you wonder why no-one other than your fellow goons trying to bury all the real discussion & maths in this thread takes you seriously when you continuously call everyone else a liar.
Not really we just get incredibly tired of dealing with people like you whom will take an anecdote as something that occurs all of the time but, when confronted with reality, denies it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nevyn Auscent
Broke Sauce
1009
|
Posted - 2014.01.30 05:04:00 -
[1610] - Quote
La Nariz wrote:
Not really we just get incredibly tired of dealing with people like you whom will take an anecdote as something that occurs all of the time but, when confronted with reality, denies it.
So anything my friends do is only an anecdote.... But anything Baltec experiences is automatically the true reality.... Well done making my actual point. You don't have hard statistics, you only have your own personal anecdotes about null income.
Which doesn't match up with the Gross statistics at all. So obviously something very different from what you claim is actually going on. |

La Nariz
GoonWaffe Goonswarm Federation
1511
|
Posted - 2014.01.30 05:10:00 -
[1611] - Quote
Nevyn Auscent wrote: So anything my friends do is only an anecdote.... But anything Baltec experiences is automatically the true reality.... Well done making my actual point. You don't have hard statistics, you only have your own personal anecdotes about null income.
Which doesn't match up with the Gross statistics at all. So obviously something very different from what you claim is actually going on.
Yep anything your friends say is an anecdote, the fact that you understand that surprises me considering the highsec posters I usually deal with. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4505
|
Posted - 2014.01.30 05:11:00 -
[1612] - Quote
Infinity Ziona wrote: What is missing is you need multiple alts at multiple accounts at multiple mission hubs to game the game for this to happen. you likely need multiple mission ships so cut down on travel. Then there is exaggeraton. In null all you need is one scout if in hostile territory and a sig combat runner. on ot two sigs, roughly one or two hours, easily 500 to 2 billion per day
Again with the ignorance.
One ship. Pick one of the marauders (Paladin in Apanake due to all the Blood/Sansha Missions you get, Golem or Varg in Lanngisi because of Angels etc) or a Mach or Nightmare. Hell you don't even have to go pirate/marauder, CNR and Fleet Phoon are more than capable. Tech1 BSs like the typhoon and raven properly fit is get you close to what the above ships can do
ONE ship (unlike the minimu 2 accounts you need to do what you did in your null guide....). Use http://eve-survival.org/wikka.php?wakka=HomePage if you're not intimately familiar with missions. Blitz for LP (no amount of salvage makes up for losing time).
If in Osmon, just dock up and sell lp items to buy orders since you're in the same region as Jita. In Lanngisi take the time to go the 8 jumps to Rens because you get better prices than the much closer Hek. on and on.
In null sec you are a slave to a random num,ber generator and the activity of others. If you aren't stupid fit in high sec, very few will ever screw with you.
And again, this is with one account (Lanngisi and Apanake are 0.5 systems, missions like Blockade pay almost 10k lp, not that I screw with blockade much as it's a bit long), NO scanning, no random number generator dropping nothing but an OPE on you, protected by CONCORD.
And that's just the Sister's missions, I haven't touched on other corps and some insane LP to isk converstion rates. If you think any of this was new your wrong, it was worse in the past before a few overdue nerfs....
|

Jenn aSide
STK Scientific Initiative Mercenaries
4505
|
Posted - 2014.01.30 05:19:00 -
[1613] - Quote
Nevyn Auscent wrote:[ So anything my friends do is only an anecdote.... But anything Baltec experiences is automatically the true reality....
Went ahead and highlighted the ridicules parts lol. Yes something a person tests for themselves is automatically more reliable that some second hand BS from some "friends" lol.
Quote: Well done making my actual point. You don't have hard statistics, you only have your own personal anecdotes about null income.
Personal experience (in null, and high and low and wormholes) against your experience doing what exactly?
Quote: Which doesn't match up with the Gross statistics at all. So obviously something very different from what you claim is actually going on.
You mean your "anaylsis" that makes so many assumptions as to be useless?
Why don't you test these things for yourself instead of crapping up a discussion with useless vapor? There is no physical bar to you going to null sec yourself, or running high sec incursions and missions. What you're doing here is so much incredible denial that it makes Fox News look like some dudes who believe in climate change lol.
Test of for yourself, then you'll understand why what you beleive is incorrect. That is if you are honest enough to do so (notice the lengths Infinity Ziona will go to to deny what even you know is true... Thats how you're looking to me right now lol). |

Nevyn Auscent
Broke Sauce
1009
|
Posted - 2014.01.30 05:19:00 -
[1614] - Quote
La Nariz wrote:
Yep anything your friends say is an anecdote, the fact that you understand that surprises me considering the highsec posters I usually deal with.
And it's exactly the same with your numbers. The only numbers we have than aren't anecdotes are CCP's gross income figures that you were so fast to dismiss as irrelevant because they don't match your beliefs
As for you Jenn, Not being a Goon/PL/N3 member, I don't have a massive blue area with a huge intel network to actually make full use of the space my alliance/coalition controls, so any tests I do in Null are naturally going to have worse results than the actual owners in Null, it's called a blatant experimental bias. And even if I did test it, unless the tests matched up with your claims you would simply dismiss them as abnormal, exceptionally lucky, unsustainable, just like you all have over the years every time this discussion comes up and anyone says anything about null having enough income.
The Gross figures come direct from CCP, and tell a different story to the sob story about Null you are trying to push. |

Jenn aSide
STK Scientific Initiative Mercenaries
4505
|
Posted - 2014.01.30 05:21:00 -
[1615] - Quote
Nevyn Auscent wrote:La Nariz wrote:
Yep anything your friends say is an anecdote, the fact that you understand that surprises me considering the highsec posters I usually deal with.
And it's exactly the same with your numbers. The only numbers we have than aren't anecdotes are CCP's gross income figures that you were so fast to dismiss as irrelevant because they don't match your beliefs
Incomplete numbers you are misunderstanding. Test it for yourself. |

Batelle
Komm susser Tod
1454
|
Posted - 2014.01.30 05:25:00 -
[1616] - Quote
Infinity Ziona wrote:Jenn aSide wrote:
Despite the fact that SOE has become THE most popular agents for mission runners now, the prices of virtue implants, probes and probe launchers have RISEN. Look at the stuff in the Trust Partner LP store too.
That's what is so frustrating about these 'discussions". I'm not working fracking magic here, I'm playing a video game and everything I do is repeatable by you people with little effort.
What is missing is you need multiple alts at multiple accounts at multiple mission hubs to game the game for this to happen. you likely need multiple mission ships so cut down on travel. Then there is exaggeraton. In null all you need is one scout if in hostile territory and a sig combat runner. on ot two sigs, roughly one or two hours, easily 500 to 2 billion per day
Oh come on IZ. You yourself said you run lots of accounts. 500m-2bn is either a long play session, or a crapton of luck with both sigs and drops. You really do not need multiple accounts to blitz missions. At most you need a second alt to pull more missions, which requires a handful of sp in social skills and at most maybe 10-15 missions with shared standings to achieve. And of course, you can run vanguards and make that much in 4 hours on a single account, completely repeatable ad nauseum. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

ashley Eoner
248
|
Posted - 2014.01.30 05:32:00 -
[1617] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:The poster said he made 22 bil in null sec in 2 months. That's great. You know where else you can make 22 bil in 2 months?
High Sec. Without having to watch local. Protected by CONCORD. 22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing. One account? Seriously, where are you pulling these numbers out of? I'm sorry, but this is a blatant exaggeration, if not an outright lie. Can anyone (besides Team Jenn) confirm that this figure is even possible running PVE content in hi sec with just one account? You can do it if you have one character that is well skilled and well funded at the start. |

Infinity Ziona
Cloakers
1539
|
Posted - 2014.01.30 06:11:00 -
[1618] - Quote
Batelle wrote:Infinity Ziona wrote:Jenn aSide wrote:
Despite the fact that SOE has become THE most popular agents for mission runners now, the prices of virtue implants, probes and probe launchers have RISEN. Look at the stuff in the Trust Partner LP store too.
That's what is so frustrating about these 'discussions". I'm not working fracking magic here, I'm playing a video game and everything I do is repeatable by you people with little effort.
What is missing is you need multiple alts at multiple accounts at multiple mission hubs to game the game for this to happen. you likely need multiple mission ships so cut down on travel. Then there is exaggeraton. In null all you need is one scout if in hostile territory and a sig combat runner. on ot two sigs, roughly one or two hours, easily 500 to 2 billion per day Oh come on IZ. You yourself said you run lots of accounts. 500m-2bn is either a long play session, or a crapton of luck with both sigs and drops. The only other person I've ever heard claim this kind of income was running dual sins, and even he only claimed 200-400m per hour. You really do not need multiple accounts to blitz missions. At most you need a second alt to pull more missions, which requires a handful of sp in social skills and at most maybe 10-15 missions with shared standings to achieve. And of course, you can run vanguards and make that much in 4 hours on a single account (the 366m per day number), completely repeatable ad nauseum. I run a Ishtar (infinity), a cheetah for scouting / probing and a have an alt in a Rohk for smartbombing xplorers in relic sites. I do run stealth bombers isboxed but they're not for exploration, mostly will have them sitting at a perch or 30km from a gate and launch bombs hoping someones stupid and decloaked before realising the bombs on on the way.
sometimes I'll sit them in a separate system to scout sigs but its not really necessary to do that since my cheetah can scan an entire constellation fairly quickly.
Remember the only reason I have those stealth bomber alts is because I plexed them with the isk I made running sigs with infinity alone. |

Mr Epeen
It's All About Me
3800
|
Posted - 2014.01.30 06:30:00 -
[1619] - Quote
Infinity Ziona wrote:Batelle wrote:Infinity Ziona wrote:Jenn aSide wrote:
Despite the fact that SOE has become THE most popular agents for mission runners now, the prices of virtue implants, probes and probe launchers have RISEN. Look at the stuff in the Trust Partner LP store too.
That's what is so frustrating about these 'discussions". I'm not working fracking magic here, I'm playing a video game and everything I do is repeatable by you people with little effort.
What is missing is you need multiple alts at multiple accounts at multiple mission hubs to game the game for this to happen. you likely need multiple mission ships so cut down on travel. Then there is exaggeraton. In null all you need is one scout if in hostile territory and a sig combat runner. on ot two sigs, roughly one or two hours, easily 500 to 2 billion per day Oh come on IZ. You yourself said you run lots of accounts. 500m-2bn is either a long play session, or a crapton of luck with both sigs and drops. The only other person I've ever heard claim this kind of income was running dual sins, and even he only claimed 200-400m per hour. You really do not need multiple accounts to blitz missions. At most you need a second alt to pull more missions, which requires a handful of sp in social skills and at most maybe 10-15 missions with shared standings to achieve. And of course, you can run vanguards and make that much in 4 hours on a single account (the 366m per day number), completely repeatable ad nauseum. I run a Ishtar (infinity), a cheetah for scouting / probing and a have an alt in a Rohk for smartbombing xplorers in relic sites. I do run stealth bombers isboxed but they're not for exploration, mostly will have them sitting at a perch or 30km from a gate and launch bombs hoping someones stupid and decloaked before realising the bombs on on the way. sometimes I'll sit them in a separate system to scout sigs but its not really necessary to do that since my cheetah can scan an entire constellation fairly quickly. Remember the only reason I have those stealth bomber alts is because I plexed them with the isk I made running sigs with infinity alone.
I don't actually have a response to whatever it was I just quoted that I didn't even bother to read.
I just wanted to say that I totally dig your new look.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

La Nariz
GoonWaffe Goonswarm Federation
1511
|
Posted - 2014.01.30 07:23:00 -
[1620] - Quote
Nevyn Auscent wrote: And it's exactly the same with your numbers. The only numbers we have than aren't anecdotes are CCP's gross income figures that you were so fast to dismiss as irrelevant because they don't match your beliefs
As for you Jenn, Not being a Goon/PL/N3 member, I don't have a massive blue area with a huge intel network to actually make full use of the space my alliance/coalition controls, so any tests I do in Null are naturally going to have worse results than the actual owners in Null, it's called a blatant experimental bias. And even if I did test it, unless the tests matched up with your claims you would simply dismiss them as abnormal, exceptionally lucky, unsustainable, just like you all have over the years every time this discussion comes up and anyone says anything about null having enough income.
The Gross figures come direct from CCP, and tell a different story to the sob story about Null you are trying to push.
You keep mentioning these things CCP has published that support you but, you don't justify any interpretation of it you plop down a figure and say "lol I'm right!" You reference something without linking it and assert it proves your point or deliberately interpret something as something it is not.
All you need is raw data and sound methods to convince us what you say is true. Its not that hard to do either, I know I've told Infinity Ziona how to do it before yet she continues to peddle crap. Are you going to be the one highsec pubbie that chooses not to peddle crap and actually gathers some data? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nevyn Auscent
Broke Sauce
1013
|
Posted - 2014.01.30 08:51:00 -
[1621] - Quote
I did that 30 pages ago La Nariz. I posted data sources, maths breakdowns and end results.
Given lack of CCP data releases I did make some assumptions but I typically took the high side of High Sec income and the low side of Null Sec income in those assumptions and we still came out with Null Sec having earned more raw isk than high sec earned in both isk & LP, despite maybe 1/5th the people (again high balling in Nulls favour.)
And this didn't even touch on Loot, PI, Moon Goo & High End Minerals. Which obviously Null wins. Because those are area's everyone knows Null is Superior in. Only way to get officer drops in high is to gank over blinged mission & incursion ships. It was just looking at raw isk income then calculating LP income beside that using average LP value.
If you use current SOE LP value then high sec just beats Null Sec on total gross income. But when you consider the population difference, that still means that Null Sec earns more per capita.
So obviously something is going on income wise that doesn't match up with all the isk/hr figures & null sec woes people are claiming. Exactly what that is, insufficient data set to work out.
As for things like number of people a Null Sec system can support at once, you have my support on those issues. I'd love to see a single Null Sec system able to support 20/30/40 different people all at once. That makes it a lot more attractive for them to do it all in PvP ships even with slightly lower income, because it means when that roaming gang comes through, instead of docking up they can all warp together and have a good brawl, because there are enough people in the same spot to actually defend. |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 09:48:00 -
[1622] - Quote
Nevyn Auscent wrote: So anything my friends do is only an anecdote.... But anything Baltec experiences is automatically the true reality.... Well done making my actual point. You don't have hard statistics, you only have your own personal anecdotes about null income.
Which doesn't match up with the Gross statistics at all. So obviously something very different from what you claim is actually going on.
If officer items drop all the time then why are there so few?
For example, there are only 4 Ahremen's Modified Cap Rechargers up for sale, 8 Kaikka's Modified Cloaking Devices, 7 Tuvan's Modified Sensor Boosters.
So yea, your friends are telling you lies, officer spawns are very very rare and it is impossible to use them as a source of isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 09:51:00 -
[1623] - Quote
Nevyn Auscent wrote:I did that 30 pages ago La Nariz. I posted data sources, maths breakdowns and end results.
And as we have pointed out hundreds of times that data is useless. It does not show how much isk players can earn in each area of space. It does not take into account other forms of income like LP.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
1015
|
Posted - 2014.01.30 10:08:00 -
[1624] - Quote
Except it's not useless, because tied together with the other information from CCP which I linked in that thread, we can do a breakdown by area on the largest faucet of bounties, and if we use your translation of 'ships' that actually means Null earns even more isk than I calculated since Null rats are worth MORE than high sec Rats. So 72% of all bounties in Null is the Low Ball figure. And LP can be calculated using derived figures, which I did also.
All perfectly good maths, though I can understand if it is over some peoples heads as it's University level concepts of accurate assumptions and derived formula's, though the maths itself isn't that complex.
Just because it doesn't match your view of the world doesn't make it useless, much as you love to dismiss anything that doesn't side with you. |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 10:22:00 -
[1625] - Quote
Nevyn Auscent wrote:Except it's not useless, because tied together with the other information from CCP which I linked in that thread, we can do a breakdown by area on the largest faucet of bounties, and if we use your translation of 'ships' that actually means Null earns even more isk than I calculated since Null rats are worth MORE than high sec Rats. So 72% of all bounties in Null is the Low Ball figure. And LP can be calculated using derived figures, which I did also.
All perfectly good maths, though I can understand if it is over some peoples heads as it's University level concepts okf accurate assumptions and derived formula's, though the maths itself isn't that complex.
Wrong.
Nulls primary reward is in isk while high secs primary reward is in LP. Of course null sec will show up as being a bigger injector of isk, this does not however mean that null sec is the best place for a pilot to earn isk.
For example the primary form of income in null are anoms, they will on average net you around 90 mil/hr in raw isk.
High sec level 4 missions however will net you from 90 to 180 mil/hr with the bulk of it in LP.
Incursions will net you 150+ rather easily.
Your numbers do not show anything other than how much isk is being injected into EVE which is only useful for working out if there is too much isk being injected. It is useless for working out the income levels of pilots. To work this out all you need to do to work out what the real income are is to look at the much more accurate info that the game provides us.
We know exactly how much isk every mission will earn you and how long it will take. We know exactly how much isk each incursion site will make you and how long it will take and we know exactly how much each anom will earn youand how long it will take. Unlike your data, ours is accurate, up to date and easily testable Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
1015
|
Posted - 2014.01.30 10:32:00 -
[1626] - Quote
Other than the fact that your data set is anecdotal, based on best case scenario's in high, ignores or devalues loot in Null, builds in interruptions by reds in null to your base data, and that LP can & was calculated and still didn't match Null pure Isk income on average values of LP.
If you assume that all LP that was earned on missions was worth SOE levels then High has a slightly higher gross income than Null.
Of course, since there is about a 4 to 1 pop ratio, I can't find the figures atm, but no-one has seemed to argue that something like 80% of people live in high, if the average player income was the same in both Null & High, then High's gross income would be four times higher. When a matching Gross actually means the average monthly income of a Null player (Who earns his money through pure ratting or anoms, and we are ignoring all loot including all that faction loot like Pith A etc) is four times the average monthly income of a High Sec Mission Runner/Incursion Runner/Sig hunter. (Again ignoring loot which we all know is fairly insignificant in high compared to Null).
So yea... other than that 'small' flaw in your data Baltec, that totally destroys your entire argument.
I didn't do my maths deliberately trying to show high sec earned less, I did it to see how it came out. If it came out that High Sec was earning vast amounts more, I'd have said so, with the maths, and would be siding with you on the average income topic. And you would be praising my name and citing my maths to anyone who argued as a perfect example of proof. Because you just want people to agree with you. It's sad, really is sad that you are that desperate that anything that disagrees gets rubbished on. Some of the others at least look at the arguments and consider their aspects. |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 10:40:00 -
[1627] - Quote
Nevyn Auscent wrote:Other than the fact that your data set is anecdotal, based on best case scenario's in high, ignores or devalues loot in Null, builds in interruptions by reds in null to your base data, and that LP can & was calculated and still didn't match Null pure Isk income on average values of LP.
If you assume that all LP that was earned on missions was worth SOE levels then High has a slightly higher gross income than Null.
Of course, since there is about a 4 to 1 pop ratio, I can't find the figures atm, but no-one has seemed to argue that something like 80% of people live in high, if the average player income was the same in both Null & High, then High's gross income would be four times higher. When a matching Gross actually means the average monthly income of a Null player (Who earns his money through pure ratting or anoms, and we are ignoring all loot including all that faction loot like Pith A etc) is four times the average monthly income of a High Sec Mission Runner/Incursion Runner/Sig hunter. (Again ignoring loot which we all know is fairly insignificant in high compared to Null).
So yea... other than that 'small' flaw in your data Baltec, that totally destroys your entire argument.
I didn't do my maths deliberately trying to show high sec earned less, I did it to see how it came out. If it came out that High Sec was earning vast amounts more, I'd have said so, with the maths, and would be siding with you on the average income topic. And you would be praising my name and citing my maths to anyone who argued as a perfect example of proof. Because you just want people to agree with you. It's sad, really is sad that you are that desperate that anything that disagrees gets rubbished on. Some of the others at least look at the arguments and consider their aspects.
I did not include downtime due to reds in null. My data is also not a best case scenario for high sec, I use the income as stated from missions guides and include travelling time between missions. These numbers are exactly what you get when you run these things.
You are continuing to use a data set that has nothing to do with individual income while ignoring relevant data such as exact mission/incursion/anom income levels and times. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
1015
|
Posted - 2014.01.30 10:46:00 -
[1628] - Quote
Those mission guides are based on perfect best case scenario's as well as perfect mission chaining of ideal missions. And not having to travel several jumps for the mission either. The incursions are again based on ideal cases.
There isn't enough isk earned in ALL OF EVE for your claimed sustainable incursion income even if just a single HQ fleet was the only one running. Let alone the five HQ communities I am aware of that all compete. Plus all the VG communities.
Individual income is only relevant in how it ties into the gross income. If the average null character is earning four times as much as the average high sec character, this says despite your claimed figures, EVE does not work the way you think. And that is what the Gross income figures say. |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 10:56:00 -
[1629] - Quote
Nevyn Auscent wrote:Those mission guides are based on perfect best case scenario's as well as perfect mission chaining of ideal missions. And not having to travel several jumps for the mission either. The incursions are again based on ideal cases.
There isn't enough isk earned in ALL OF EVE for your claimed sustainable incursion income even if just a single HQ fleet was the only one running. Let alone the five HQ communities I am aware of that all compete. Plus all the VG communities.
Individual income is only relevant in how it ties into the gross income. If the average null character is earning four times as much as the average high sec character, this says despite your claimed figures, EVE does not work the way you think. And that is what the Gross income figures say.
No, those mission guides tell you exactly what is going to spawn, in what order, how to best kill them, how to blitz the site and how much you will earn and how fast you will do it in the ships it recommends. They even tell you what loot each structure will drop and how many minerals you can mine if there are asteroids. You don't get any more accurate than the mission guides.
For incursions, just 4 HQ sites will net you 150 mil/hr, vanguards will also net you that isk easily. Again, the guides tell you everything about each site.
Individual income is not tied to total isk injected in any way as we can clearly see when we look at the 100% accurate mission guides. You are using bad maths to try and prove a point that just doesn't hold water. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
1016
|
Posted - 2014.01.30 11:02:00 -
[1630] - Quote
Yet if the maths agreed with you, it would be praised as a perfect example & proof baltec. Go peddle your rubbish somewhere else and let the goons who actually accept logic take part. |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 11:08:00 -
[1631] - Quote
Nevyn Auscent wrote:Yet if the maths agreed with you, it would be praised as a perfect example & proof baltec. Go peddle your rubbish somewhere else and let the goons who actually accept logic take part.
So tell me, where is the logic in ignoring accurate data and instead trying to argue your point using data that has nothing at all to do with individual income?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
910
|
Posted - 2014.01.30 11:18:00 -
[1632] - Quote
Jenn aSide wrote:22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing.
baltec1 wrote:For example the primary form of income in null are anoms, they will on average net you around 90 mil/hr in raw isk, less in poor trusec systems which make up the bulk of null.
360 / 90 = 4
So it's 4 anoms a day then?
And on top of that 360 million ISK/day, as of Tuesday, you could also get between 54,000 and 72,000 LP/day.
SoniClover wrote:As an example, a bounty worth 1 million ISK (total) gives between 150 and 200 LPs, based on payout level
Source
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 11:25:00 -
[1633] - Quote
Kimmi Chan wrote:Jenn aSide wrote:22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing. baltec1 wrote:For example the primary form of income in null are anoms, they will on average net you around 90 mil/hr in raw isk, less in poor trusec systems which make up the bulk of null. 360 / 90 = 4 So it's 4 anoms a day then? And on top of that 360 million ISK/day, as of Tuesday, you could also get between 54,000 and 72,000 LP/day. SoniClover wrote:As an example, a bounty worth 1 million ISK (total) gives between 150 and 200 LPs, based on payout level Source
4 hours*
Not 4 anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
910
|
Posted - 2014.01.30 11:27:00 -
[1634] - Quote
baltec1 wrote:Kimmi Chan wrote:Jenn aSide wrote:22 bil in 2 months in 366 mil a day, thats nothing in incursions, sisters mission, thukker missions , cosmos farming, and smart blitzing. baltec1 wrote:For example the primary form of income in null are anoms, they will on average net you around 90 mil/hr in raw isk, less in poor trusec systems which make up the bulk of null. 360 / 90 = 4 So it's 4 anoms a day then? And on top of that 360 million ISK/day, as of Tuesday, you could also get between 54,000 and 72,000 LP/day. SoniClover wrote:As an example, a bounty worth 1 million ISK (total) gives between 150 and 200 LPs, based on payout level Source 4 hours* Not 4 anoms.
360 million ISK per day / 90 million ISK per anom = 4 anoms per day.. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 11:32:00 -
[1635] - Quote
Kimmi Chan wrote:
360 million ISK per day / 90 million ISK per anom = 4 anoms per day..
You do not get 90 mil per anom.
You earn 90 mil per hour running anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
910
|
Posted - 2014.01.30 11:37:00 -
[1636] - Quote
baltec1 wrote:Kimmi Chan wrote:
360 million ISK per day / 90 million ISK per anom = 4 anoms per day..
You do not get 90 mil per anom. You earn 90 mil per hour running anoms.
Of course, you're right. My apologies.
So running anoms. 4 hrs a day gets you 22 billion ISK in 2 months.
And between 3.3 and 4.4 million Empire Navy LP with the new deployable.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 11:49:00 -
[1637] - Quote
Kimmi Chan wrote:
Of course, you're right. My apologies.
So running anoms. 4 hrs a day gets you 22 billion ISK in 2 months.
And between 3.3 and 4.4 million Empire Navy LP with the new deployable.
Only if you deploy an ESS. We haven't banned their use but at the same time people are not enthusiastic with plopping these things down given how easy it is to lose 15% of your income and the fact that you would have to do a lot more than 4 hours for it to earn back your invested isk in the deployable. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mr Epeen
It's All About Me
3804
|
Posted - 2014.01.30 11:52:00 -
[1638] - Quote
Pay no heed to the null dweebs.
They will say whatever it takes to keep the treasure trove that is 0.0 from being overrun by all the rest of EVE. They can throw away 70 Titans but they aren't pulling in a kings ransom every day.
Ohhhh- kay
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kimmi Chan
Tastes Like Purple
910
|
Posted - 2014.01.30 12:05:00 -
[1639] - Quote
Mr Epeen wrote:Pay no heed to the null dweebs. They will say whatever it takes to keep the treasure trove that is 0.0 from being overrun by all the rest of EVE. They can throw away 70 Titans but they aren't pulling in a kings ransom every day. Ohhhh- kay Mr Epeen 
Actually, Mr. Epeen the argument that is being made is that we highsec bears make way too much ISK for little risk and as such it should be nerfed.
So we have Baltec claiming 90m per hour in Null Sec anoms.
This weekend I am going to go to Lannxsi as Jenn aSide has suggested and run L4 missions for 4 hours. If Jenn aSide would be kind enough to give me suggestions about which missions to decline and which ones to actually blitz so that I can maximize this amount I would be grateful. It will make for a more accurate comparison I think. I believe the current claim is that one can make 150-180m per hour.
I will not be looting or salvaging as I understand that those things are not where the money comes from.
I will spend the LP on Launchers and Probes and sell them in Rens.
If I am missing anything I am sure Jenn will let me know.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

MatrixSkye Mk2
Republic University Minmatar Republic
725
|
Posted - 2014.01.30 13:06:00 -
[1640] - Quote
Kimmi Chan wrote:This weekend I am going to go to Lannxsi as Jenn aSide has suggested and run L4 missions for 4 hours. If Jenn aSide would be kind enough to give me suggestions about which missions to decline and which ones to actually blitz so that I can maximize this amount I would be grateful. It will make for a more accurate comparison I think. I believe the current claim is that one can make 150-180m per hour. Keep in mind that declining multiple missions at a time lowers standing, potentially (eventually?) locking you out from using these agents and thus, voiding the claim of 'sustainability'. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
672
|
Posted - 2014.01.30 13:07:00 -
[1641] - Quote
Bear in mind that you may have to practice mission blitzes to get them right (see my damsel fail as an example), so you may fail a lot in your first 4 hours.
Cap booster, armor Sentry+5 gun Dominix times, @ 1000 lp conversion (for FIO) - all times are undock to dock (my agent usually gives me x mission in y place that doesn't vary very often). Further improvements available from pirate ships.
these will be over 100m/hr for sisters.
Matts for War - (2 jumps) - buy kernite in station, receive implant - rate 300m/hr Ammar Smash supplier - 7 minutes - kill tower - effective rate 99.5m/hr Ammar Smash supplier - 47 minutes - clear all and loot - used when out of rejects - effective rate 74m/hr Dread pirate scarlet - 25 minutes (4 jumps), clear to scarlet and scarlet pocket, loot and leave. effective rate 93m/hr Serp assault - 9 minutes - blitz gates are open - effective rate 79.2m/hr Serp blockade - 23 mins - triple sebo domi full clear - effective rate 78m/hr Serp/gurista wc - 19 mins with card - experimental kronos run - effective rate 61m/hr Serp/gurista wc - 25 mins dominix clear first pocket, ignore guristas - effective rate 57m/hr Ammar Surprise Surprise - 22 - clear and loot for tags - 59m effective merc stop thief - 5 mins - prestashed reports, kill 2 bs - 56.9m effective angel pirate invasion - 17 mins - full clear triple Omni - 57.3m effective serp extrav - 26 mins - full clear - 52.9m attack of the drones - 14 mins full clear (believed blitzable) - 61m/hr effective damsel - 16 + 12 loot - badly failed kronos test run shot wrong tower + loot - 68m/effective (potential there!)
missions last recorded in the 40m - 50m range for FIO - Will probably be 80m/hrs for sisters, may reject some if on a good run.
zor right hand - 6mins - kill zor group and leave angel unauthorized - run to ripped structure kill group and leave - note run made with navy mega blood cargo delivery - frigate blitz - can probably stash stuff for this silence informant - 22 mins (4 jumps) - not blitzable angel smuggler intercept - 22 mins - fit failure (no prop mod - possibly better) serp score - 18 mins - domi was 5 minutes faster than prebastion kronos maybe diff now mordus headhunters - 28 mins (maybe potential in this one - it really wants the navy domi) drones infiltrated - 13 mins angel extrav - 39 mins, doesn't agree with the domi or I was interrupted, can't remember (was a zerker/bouncer loadout).
rejects
serp duo of death serp spies sansha rogue slave
Other missions likely to be ok, but not recorded
buzzkill - method - move to 60km, snipe.
Some one else can fill in other races missions, but the sisters agent I used was fairly "gallente" in mix. |

Kimmi Chan
Tastes Like Purple
913
|
Posted - 2014.01.30 13:28:00 -
[1642] - Quote
MatrixSkye Mk2 wrote:Kimmi Chan wrote:This weekend I am going to go to Lannxsi as Jenn aSide has suggested and run L4 missions for 4 hours. If Jenn aSide would be kind enough to give me suggestions about which missions to decline and which ones to actually blitz so that I can maximize this amount I would be grateful. It will make for a more accurate comparison I think. I believe the current claim is that one can make 150-180m per hour. Keep in mind that declining multiple missions at a time lowers standing, potentially (eventually?) locking you out from using these agents and thus, voiding the claim of 'sustainability'.
My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can i go by the 4 hour clock or another clock? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
9977
|
Posted - 2014.01.30 13:32:00 -
[1643] - Quote
Kimmi Chan wrote:
My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can i go by the 4 hour clock or another clock?
Like everything practice makes perfect. You should do fine with standings as you will make more than enough back to decline the few you dont want to run.
I would say until you get used to the missions and you have your tools in place you may see lower income than the people who have been doing them for years. But then, that goes for anything. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
913
|
Posted - 2014.01.30 13:34:00 -
[1644] - Quote
Tauranon wrote:Bear in mind that you may have to practice mission blitzes to get them right (see my damsel fail as an example), so you may fail a lot in your first 4 hours.
Cap booster, armor Sentry+5 gun Dominix times, @ 1000 lp conversion (for FIO) - all times are undock to dock (my agent usually gives me x mission in y place that doesn't vary very often). Further improvements available from pirate ships.
these will be over 100m/hr for sisters.
Matts for War - (2 jumps) - buy kernite in station, receive implant - rate 300m/hr Ammar Smash supplier - 7 minutes - kill tower - effective rate 99.5m/hr Ammar Smash supplier - 47 minutes - clear all and loot - used when out of rejects - effective rate 74m/hr Dread pirate scarlet - 25 minutes (4 jumps), clear to scarlet and scarlet pocket, loot and leave. effective rate 93m/hr Serp assault - 9 minutes - blitz gates are open - effective rate 79.2m/hr Serp blockade - 23 mins - triple sebo domi full clear - effective rate 78m/hr Serp/gurista wc - 19 mins with card - experimental kronos run - effective rate 61m/hr Serp/gurista wc - 25 mins dominix clear first pocket, ignore guristas - effective rate 57m/hr Ammar Surprise Surprise - 22 - clear and loot for tags - 59m effective merc stop thief - 5 mins - prestashed reports, kill 2 bs - 56.9m effective angel pirate invasion - 17 mins - full clear triple Omni - 57.3m effective serp extrav - 26 mins - full clear - 52.9m attack of the drones - 14 mins full clear (believed blitzable) - 61m/hr effective damsel - 16 + 12 loot - badly failed kronos test run shot wrong tower + loot - 68m/effective (potential there!)
missions last recorded in the 40m - 50m range for FIO - Will probably be 80m/hrs for sisters, may reject some if on a good run.
zor right hand - 6mins - kill zor group and leave angel unauthorized - run to ripped structure kill group and leave - note run made with navy mega blood cargo delivery - frigate blitz - can probably stash stuff for this silence informant - 22 mins (4 jumps) - not blitzable angel smuggler intercept - 22 mins - fit failure (no prop mod - possibly better) serp score - 18 mins - domi was 5 minutes faster than prebastion kronos maybe diff now mordus headhunters - 28 mins (maybe potential in this one - it really wants the navy domi) drones infiltrated - 13 mins angel extrav - 39 mins, doesn't agree with the domi or I was interrupted, can't remember (was a zerker/bouncer loadout).
rejects
serp duo of death serp spies sansha rogue slave
Other missions likely to be ok, but not recorded
buzzkill - method - move to 60km, snipe.
Some one else can fill in other races missions, but the sisters agent I used was fairly "gallente" in mix.
SOE is primarily Gallente - they have an 8.0 standing with Gallente. I ran SOE for standing because it does not tank Caldari standing (running SL missions for SOE can NEVER take your raw Caldari standing below -0.25 unless you are shooting at Caldari Faction) never for ISK or LP. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Notorious Fellon
Republic University Minmatar Republic
162
|
Posted - 2014.01.30 13:55:00 -
[1645] - Quote
baltec1 wrote:Kimmi Chan wrote:
My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can i go by the 4 hour clock or another clock?
Like everything practice makes perfect. You should do fine with standings as you will make more than enough back to decline the few you dont want to run. I would say until you get used to the missions and you have your tools in place you may see lower income than the people who have been doing them for years. But then, that goes for anything.
Well what a coincidence. It may take *years* before you see the numbers they are claiming.
How convenient. |

Kimmi Chan
Tastes Like Purple
913
|
Posted - 2014.01.30 13:55:00 -
[1646] - Quote
baltec1 wrote:Kimmi Chan wrote:
My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can i go by the 4 hour clock or another clock?
Like everything practice makes perfect. You should do fine with standings as you will make more than enough back to decline the few you dont want to run. I would say until you get used to the missions and you have your tools in place you may see lower income than the people who have been doing them for years. But then, that goes for anything.
I've run L4 missions for SOE, it's how I got my standing to 10.00. I did them with the agent in Gicodel that used to do security division missions. It has been a couple years at least but in that time I've been running L4s for various Caldari State corps (Caldari State Best State). So as far as getting them done - not worried. But I appreciate Tauranon giving me some insight on what to decline as I've always been in the habit of declining only the Faction specific missions to avoid tanking Faction standings (I don't need to get shot at by the Gallente Navy again).
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
9978
|
Posted - 2014.01.30 13:56:00 -
[1647] - Quote
Notorious Fellon wrote:baltec1 wrote:Kimmi Chan wrote:
My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can i go by the 4 hour clock or another clock?
Like everything practice makes perfect. You should do fine with standings as you will make more than enough back to decline the few you dont want to run. I would say until you get used to the missions and you have your tools in place you may see lower income than the people who have been doing them for years. But then, that goes for anything. Well what a coincidence. It may take *years* before you see the numbers they are claiming. How convenient.
Not years. Please read things before you sperg out. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
913
|
Posted - 2014.01.30 13:57:00 -
[1648] - Quote
Notorious Fellon wrote:baltec1 wrote:Kimmi Chan wrote:
My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can i go by the 4 hour clock or another clock?
Like everything practice makes perfect. You should do fine with standings as you will make more than enough back to decline the few you dont want to run. I would say until you get used to the missions and you have your tools in place you may see lower income than the people who have been doing them for years. But then, that goes for anything. Well what a coincidence. It may take *years* before you see the numbers they are claiming. How convenient.
Let's just wait for the numbers. We can talk all day about ISK/hr provided perfect conditions but I think that unrealistic and absolutist. Let's table this kind of talk until after the numbers are provided.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kaarous Aldurald
ROC Academy The ROC
2227
|
Posted - 2014.01.30 14:05:00 -
[1649] - Quote
Mr Epeen wrote:Pay no heed to the null dweebs. They will say whatever it takes to keep the treasure trove that is 0.0 from being overrun by all the rest of EVE. They can throw away 70 Titans but they aren't pulling in a kings ransom every day. Ohhhh- kay Mr Epeen 
Pay no need to the highsec dweebs.
They will say whatever it takes to keep the treasure trove that is highsec from being brought down to the same level as the rest of EVE. They can throw away bling fit mission ships and freighters every day, but they claim not to have too much income.
Ohhhh- kay.
Look, I can do it too. Not posting on my main, and loving it.-á Because free speech.-á |

Notorious Fellon
Republic University Minmatar Republic
162
|
Posted - 2014.01.30 14:21:00 -
[1650] - Quote
Kimmi Chan wrote:Notorious Fellon wrote:baltec1 wrote:Kimmi Chan wrote:
My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can i go by the 4 hour clock or another clock?
Like everything practice makes perfect. You should do fine with standings as you will make more than enough back to decline the few you dont want to run. I would say until you get used to the missions and you have your tools in place you may see lower income than the people who have been doing them for years. But then, that goes for anything. Well what a coincidence. It may take *years* before you see the numbers they are claiming. How convenient. Let's just wait for the numbers. We can talk all day about ISK/hr provided perfect conditions but I think that unrealistic and absolutist. Let's table this kind of talk until after the numbers are provided.
I have done sisters missions on a single account with decent social skills and never saw 150 million/hr sustained. Such numbers were nonsense when I did them (years ago), and even with the current LP conversion are still nonsense. Did I hit that rate on my best hours? Yes. Could it be sustained? No, not a remote chance in a frozen hell.
However, I do look forward to your results. |

Kimmi Chan
Tastes Like Purple
913
|
Posted - 2014.01.30 15:05:00 -
[1651] - Quote
Notorious Fellon wrote:Kimmi Chan wrote:Notorious Fellon wrote:baltec1 wrote:Kimmi Chan wrote:
My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can i go by the 4 hour clock or another clock?
Like everything practice makes perfect. You should do fine with standings as you will make more than enough back to decline the few you dont want to run. I would say until you get used to the missions and you have your tools in place you may see lower income than the people who have been doing them for years. But then, that goes for anything. Well what a coincidence. It may take *years* before you see the numbers they are claiming. How convenient. Let's just wait for the numbers. We can talk all day about ISK/hr provided perfect conditions but I think that unrealistic and absolutist. Let's table this kind of talk until after the numbers are provided. I have done sisters missions on a single account with decent social skills and never saw 150 million/hr sustained. Such numbers were nonsense when I did them (years ago), and even with the current LP conversion are still nonsense. Did I hit that rate on my best hours? Yes. Could it be sustained? No, not a remote chance in a frozen hell. However, I do look forward to your results.
I have 0 in SC so that will lower the amount of LP I get. However, it can always be extrapolated to figure it for varying levels of skill in SC.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.01.30 15:31:00 -
[1652] - Quote
Kimmi,
Could you please post your results here once you gather your data? |

Kimmi Chan
Tastes Like Purple
913
|
Posted - 2014.01.30 15:42:00 -
[1653] - Quote
MatrixSkye Mk2 wrote:Kimmi,
Could you please post your results here once you gather your data?
Of course! Any argument without the data is irrelevant and impotent.
If there are any specific datum that people require please let me know.
If anyone else is interested in running L4s in Lanngisi, I would encourage that to increase the sample size and provide possibly more accurate data based on an average.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.01.30 15:49:00 -
[1654] - Quote
Kimmi Chan wrote:MatrixSkye Mk2 wrote:Kimmi,
Could you please post your results here once you gather your data? Of course! Any argument without the data is irrelevant and impotent. If there are any specific datum that people require please let me know. If anyone else is interested in running L4s in Lanngisi, I would encourage that to increase the sample size and provide possibly more accurate data based on an average. I'm actually considering setting up base in an SOE system. I need to find the time to make the move with my mission runner. |

Jenn aSide
STK Scientific Initiative Mercenaries
4507
|
Posted - 2014.01.30 16:01:00 -
[1655] - Quote
3 things you'll need.
http://www.eve-wiki.net/index.php?title=Zbikoki%27s_Hacker_Card (for worlds collide)
https://wiki.eveonline.com/en/wiki/Gate_Key (for Dread Pirate Scarlet)
http://eve-survival.org/wikka.php?wakka=HomePage (for learing the right mission to do
After that, you need to know what to sell. I'm lazy so I stick to Sisters probes, but probe launchers, virtue implants and of course the ships are good too.
After doing Sisters, you can try these guys and get almost as good isk/lp conversions.
|

Kimmi Chan
Tastes Like Purple
913
|
Posted - 2014.01.30 16:07:00 -
[1656] - Quote
Thank you Jenn. I will have a look at these resources between now and then (because I'm certainly not going to do any work at work )
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Jenn aSide
STK Scientific Initiative Mercenaries
4507
|
Posted - 2014.01.30 16:15:00 -
[1657] - Quote
Notorious Fellon wrote:
I have done sisters missions on a single account with decent social skills and never saw 150 million/hr sustained. Such numbers were nonsense when I did them (years ago), and even with the current LP conversion are still nonsense. Did I hit that rate on my best hours? Yes. Could it be sustained? No, not a remote chance in a frozen hell.
However, I do look forward to your results.
Bolded the only important part. Was the before or after the introduction of wormholes (which made the demand for SOE probing implants and gear go way up)? Or before CCPs exploration mechanic changes that made probing easier , or before CCP made probing a part of the tutorial (along with a free probing ship).
And since you say years ago, that means that you haven't missioned for SOE since CCP added 3 new ships (which again increase the value of SOE probing gear and implants because now people are spending LP on ships) right?
But who needs SOE when there are Thukkers in the form of Trust Partners in high sec?
|

Kimmi Chan
Tastes Like Purple
913
|
Posted - 2014.01.30 16:30:00 -
[1658] - Quote
Jenn aSide wrote:Notorious Fellon wrote:
I have done sisters missions on a single account with decent social skills and never saw 150 million/hr sustained. Such numbers were nonsense when I did them (years ago), and even with the current LP conversion are still nonsense. Did I hit that rate on my best hours? Yes. Could it be sustained? No, not a remote chance in a frozen hell.
However, I do look forward to your results.
Bolded the only important part. Was the before or after the introduction of wormholes (which made the demand for SOE probing implants and gear go way up)? Or before CCPs exploration mechanic changes that made probing easier , or before CCP made probing a part of the tutorial (along with a free probing ship). And since you say years ago, that means that you haven't missioned for SOE since CCP added 3 new ships (which again increase the value of SOE probing gear and implants because now people are spending LP on ships) right? But who needs SOE when there are Thukkers in the form of Trust Partners in high sec?
Jenn is going to be directing a new comedy - Meet the Thukkers

"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Angelica Dreamstar
Epic Boo Bees
409
|
Posted - 2014.01.30 16:37:00 -
[1659] - Quote
Nobody answered my question in the other thread.
Is Thukker really pronounced the way I think it is??? EVE ONLINE: The universe is ours!- Join the Epic Boo Bees! (RP,PvE/PvP,wardecs,new players!)You're at it from day 0! |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.01.30 16:42:00 -
[1660] - Quote
I'm curious. Is Mother Thukker the son or the mom? |

Jenn aSide
STK Scientific Initiative Mercenaries
4508
|
Posted - 2014.01.30 16:45:00 -
[1661] - Quote
Kimmi Chan wrote:Thank you Jenn. I will have a look at these resources between now and then (because I'm certainly not going to do any work at work  )
Cool, and when you're done with all that you can join Faction Warfare because that's the best place to see another (this time non-high sec) part of the massive combat PVE imblance. This is simply insane . And i mean really insane. you simply should not be able to do that with frigates, drakes, caracals, hell anything at all.
Still, I have a stack of 20 Caracals in Rens just for that lol. Just because something is madly imbalanced doesn't mean i'm not gonna get my piece of the pie.
The point of alll this can be summed up in the question I asked Infintiy Ziona to answer during his "nulls ec makes so much more" thread (a question he has thus far refused to answer).
Do you think we're crazy? Do you think we can't see our own wallets and do the math on what works best given the actual in-game situation?
How do you account for "professional" PVe players like me (how, weirdly enough, like EVE PVE just for itself) as well as PVP players (like my alliance mates) having High Sec isk making alts? Why do you think we don't spend 100% of our pve time in null sec if it's all milk and honey.
It's because High Sec Incursions and missions for various npc corps (not just Thukker and SOE) is so good that even in situations where it pays a little less, it's worth it because it's VERY hard for people to disrupt what you are doing.
Take high sec incursions vs null sec pve isk making. You want to disrupt isk making in null. Use one alt in a cloaky ship (I don't let it stop me, I put on cloak and MWD+MJD and jump out of system to someplace else, or use one of my "screw your cyno" FoF + warpstabs ratting ships)
You want to disrupt an incursions fleet doing HQs? You gotta either Contest them (takes another 40 man fleet), gank them (need a bunch of dessies or BCs) or pop the mom (60+ member fleet).
it's just easier in high sec. Easier is fine. Easier + the same or just slightly less isk is a massive imblanace that goes counter to EVE's historic Risk vs Reward scheme. As i say, when I started playing, the only thing you could do combat PVE wise in high sec to approach the kind of isk you could make in null was exploit the hell out of that high sec lvl 5 bug....which i did btw... |

Jenn aSide
STK Scientific Initiative Mercenaries
4508
|
Posted - 2014.01.30 16:49:00 -
[1662] - Quote
Angelica Dreamstar wrote:Nobody answered my question in the other thread.
Is Thukker really pronounced the way I think it is???
Thukk yea it is.
|

La Nariz
GoonWaffe Goonswarm Federation
1511
|
Posted - 2014.01.30 17:21:00 -
[1663] - Quote
Nevyn Auscent wrote:I did that 30 pages ago La Nariz. I posted data sources, maths breakdowns and end results.
Given lack of CCP data releases I did make some assumptions but I typically took the high side of High Sec income and the low side of Null Sec income in those assumptions and we still came out with Null Sec having earned more raw isk than high sec earned in both isk & LP, despite maybe 1/5th the people (again high balling in Nulls favour.)
And this didn't even touch on Loot, PI, Moon Goo & High End Minerals. Which obviously Null wins. Because those are area's everyone knows Null is Superior in. Only way to get officer drops in high is to gank over blinged mission & incursion ships. It was just looking at raw isk income then calculating LP income beside that using average LP value.
If you use current SOE LP value then high sec just beats Null Sec on total gross income. But when you consider the population difference, that still means that Null Sec earns more per capita.
So obviously something is going on income wise that doesn't match up with all the isk/hr figures & null sec woes people are claiming. Exactly what that is, insufficient data set to work out.
As for things like number of people a Null Sec system can support at once, you have my support on those issues. I'd love to see a single Null Sec system able to support 20/30/40 different people all at once. That makes it a lot more attractive for them to do it all in PvP ships even with slightly lower income, because it means when that roaming gang comes through, instead of docking up they can all warp together and have a good brawl, because there are enough people in the same spot to actually defend.
No you didn't you referenced things without links, made a huge amount of assumptions, and then stated everyone else was wrong without picking apart any pieces of their arguments. You also completely ignored any challenges to your arguments by hand-waiving it away as "well CCP hasn't given us any information on that." So try again, you have not been posting well reasoned arguments hence why I keep telling you to bring us data and back up your points. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Angelica Dreamstar
Epic Boo Bees
409
|
Posted - 2014.01.30 17:24:00 -
[1664] - Quote
Jenn aSide wrote:Angelica Dreamstar wrote:Nobody answered my question in the other thread.
Is Thukker really pronounced the way I think it is??? Thukk yea it is. And there is my new favourite faction! xD
Where do I sign up? :D EVE ONLINE: The universe is ours!- Join the Epic Boo Bees! (RP,PvE/PvP,wardecs,new players!)You're at it from day 0! |

Kaarous Aldurald
ROC Academy The ROC
2229
|
Posted - 2014.01.30 17:29:00 -
[1665] - Quote
Angelica Dreamstar wrote:Jenn aSide wrote:Angelica Dreamstar wrote:Nobody answered my question in the other thread.
Is Thukker really pronounced the way I think it is??? Thukk yea it is. And there is my new favourite faction! xD Where do I sign up? :D
They have their own swath of null. Great Wildlands. Not posting on my main, and loving it.-á Because free speech.-á |

Angelica Dreamstar
Epic Boo Bees
410
|
Posted - 2014.01.30 17:31:00 -
[1666] - Quote
Kaarous Aldurald wrote:Angelica Dreamstar wrote:Jenn aSide wrote:Angelica Dreamstar wrote:Nobody answered my question in the other thread.
Is Thukker really pronounced the way I think it is??? Thukk yea it is. And there is my new favourite faction! xD Where do I sign up? :D They have their own swath of null. Great Wildlands. Hmpf. Boring. EVE ONLINE: The universe is ours!- Join the Epic Boo Bees! (RP,PvE/PvP,wardecs,new players!)You're at it from day 0! |

Frostys Virpio
Let's pay some taxes
990
|
Posted - 2014.01.30 17:31:00 -
[1667] - Quote
Jenn aSide wrote:Notorious Fellon wrote:
I have done sisters missions on a single account with decent social skills and never saw 150 million/hr sustained. Such numbers were nonsense when I did them (years ago), and even with the current LP conversion are still nonsense. Did I hit that rate on my best hours? Yes. Could it be sustained? No, not a remote chance in a frozen hell.
However, I do look forward to your results.
Bolded the only important part. Was the before or after the introduction of wormholes (which made the demand for SOE probing implants and gear go way up)? Or before CCPs exploration mechanic changes that made probing easier , or before CCP made probing a part of the tutorial (along with a free probing ship). And since you say years ago, that means that you haven't missioned for SOE since CCP added 3 new ships (which again increase the value of SOE probing gear and implants because now people are spending LP on ships) right? But who needs SOE when there are Thukkers in the form of Trust Partners in high sec?
Which is why those LP store need to be nerfed to hell. Nerf the high sec ones and make the null one more worthwhile to use if needed by skewing the LP requirement ratios. If the SoE and co LP ratios were along the line of Caldari Navy it would be better imo. Of course market fluctuation and game changes to balance could throw them out a bit from tiem to time but they should come back around what the regular navy LP are worth. You would do mission toward what LP reward you are looking for insetad of whatever the LP reward with the best ratio is. |

Frostys Virpio
Let's pay some taxes
990
|
Posted - 2014.01.30 17:32:00 -
[1668] - Quote
Jenn aSide wrote:Notorious Fellon wrote: I have done sisters missions on a single account with decent social skills and never saw 150 million/hr sustained. Such numbers were nonsense when I did them (years ago), and even with the current LP conversion are still nonsense. Did I hit that rate on my best hours? Yes. Could it be sustained? No, not a remote chance in a frozen hell. However, I do look forward to your results. Bolded the only important part. Was the before or after the introduction of wormholes (which made the demand for SOE probing implants and gear go way up)? Or before CCPs exploration mechanic changes that made probing easier , or before CCP made probing a part of the tutorial (along with a free probing ship). And since you say years ago, that means that you haven't missioned for SOE since CCP added 3 new ships (which again increase the value of SOE probing gear and implants because now people are spending LP on ships) right? But who needs SOE when there are Thukkers in the form of Trust Partners in high sec? Which is why those LP store need to be nerfed to hell. Nerf the high sec ones and make the null one more worthwhile to use if needed by skewing the LP requirement ratios. If the SoE and co LP ratios were along the line of Caldari Navy it would be better imo. Of course market fluctuation and game changes to balance could throw them out a bit from tiem to time but they should come back around what the regular navy LP are worth. You would do mission toward what LP reward you are looking for insetad of whatever the LP reward with the best ratio is. |

Kaarous Aldurald
ROC Academy The ROC
2229
|
Posted - 2014.01.30 17:32:00 -
[1669] - Quote
Angelica Dreamstar wrote:Kaarous Aldurald wrote:Angelica Dreamstar wrote:Jenn aSide wrote:Angelica Dreamstar wrote:Nobody answered my question in the other thread.
Is Thukker really pronounced the way I think it is??? Thukk yea it is. And there is my new favourite faction! xD Where do I sign up? :D They have their own swath of null. Great Wildlands. Hmpf. Boring.
Well, then do what the Mordu's guys did.
Make your own alliance in their homage. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
914
|
Posted - 2014.01.30 18:33:00 -
[1670] - Quote
Jenn aSide wrote:Cool, and when you're done with all that you can join Faction Warfare because that's the best place to see another (this time non-high sec) part of the massive combat PVE imblance. This is simply insane . And i mean really insane. you simply should not be able to do that with frigates, drakes, caracals, hell anything at all. Still, I have a stack of 20 Caracals in Rens just for that lol. Just because something is madly imbalanced doesn't mean i'm not gonna get my piece of the pie. The point of alll this can be summed up in the question I asked Infintiy Ziona to answer during his "nulls ec makes so much more" thread (a question he has thus far refused to answer). Do you think we're crazy? Do you think we can't see our own wallets and do the math on what works best given the actual in-game situation? How do you account for "professional" PVe players like me (how, weirdly enough, like EVE PVE just for itself) as well as PVP players (like my alliance mates) having High Sec isk making alts? Why do you think we don't spend 100% of our pve time in null sec if it's all milk and honey. It's because High Sec Incursions and missions for various npc corps (not just Thukker and SOE) is so good that even in situations where it pays a little less, it's worth it because it's VERY hard for people to disrupt what you are doing. Take high sec incursions vs null sec pve isk making. You want to disrupt isk making in null. Use one alt in a cloaky ship (I don't let it stop me, I put on cloak and MWD+MJD and jump out of system to someplace else, or use one of my "screw your cyno" FoF + warpstabs ratting ships) You want to disrupt an incursions fleet doing HQs? You gotta either Contest them (takes another 40 man fleet), gank them (need a bunch of dessies or BCs) or pop the mom (60+ member fleet). it's just easier in high sec. Easier is fine. Easier + the same or just slightly less isk is a massive imblanace that goes counter to EVE's historic Risk vs Reward scheme. As i say, when I started playing, the only thing you could do combat PVE wise in high sec to approach the kind of isk you could make in null was exploit the hell out of that high sec lvl 5 bug....which i did btw...
I think that first link is broken. And the second is a post from Sept 2012 - Is FW still paying out like that?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Jenn aSide
STK Scientific Initiative Mercenaries
4512
|
Posted - 2014.01.30 18:36:00 -
[1671] - Quote
Kimmi Chan wrote:Jenn aSide wrote:Cool, and when you're done with all that you can join Faction Warfare because that's the best place to see another (this time non-high sec) part of the massive combat PVE imblance. This is simply insane . And i mean really insane. you simply should not be able to do that with frigates, drakes, caracals, hell anything at all. Still, I have a stack of 20 Caracals in Rens just for that lol. Just because something is madly imbalanced doesn't mean i'm not gonna get my piece of the pie. The point of alll this can be summed up in the question I asked Infintiy Ziona to answer during his "nulls ec makes so much more" thread (a question he has thus far refused to answer). Do you think we're crazy? Do you think we can't see our own wallets and do the math on what works best given the actual in-game situation? How do you account for "professional" PVe players like me (how, weirdly enough, like EVE PVE just for itself) as well as PVP players (like my alliance mates) having High Sec isk making alts? Why do you think we don't spend 100% of our pve time in null sec if it's all milk and honey. It's because High Sec Incursions and missions for various npc corps (not just Thukker and SOE) is so good that even in situations where it pays a little less, it's worth it because it's VERY hard for people to disrupt what you are doing. Take high sec incursions vs null sec pve isk making. You want to disrupt isk making in null. Use one alt in a cloaky ship (I don't let it stop me, I put on cloak and MWD+MJD and jump out of system to someplace else, or use one of my "screw your cyno" FoF + warpstabs ratting ships) You want to disrupt an incursions fleet doing HQs? You gotta either Contest them (takes another 40 man fleet), gank them (need a bunch of dessies or BCs) or pop the mom (60+ member fleet). it's just easier in high sec. Easier is fine. Easier + the same or just slightly less isk is a massive imblanace that goes counter to EVE's historic Risk vs Reward scheme. As i say, when I started playing, the only thing you could do combat PVE wise in high sec to approach the kind of isk you could make in null was exploit the hell out of that high sec lvl 5 bug....which i did btw... I think that first link is broken. And the second is a post from Sept 2012 - Is FW still paying out like that?
http://forum.eveuniversity.org/viewtopic.php?f=43&t=65348&start=210#p659712
|

Kimmi Chan
Tastes Like Purple
914
|
Posted - 2014.01.30 18:38:00 -
[1672] - Quote
Jenn aSide wrote:http://forum.eveuniversity.org/viewtopic.php?f=43&t=65348&start=210#p659712
Eve University Page wrote:The requested topic does not exist.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Jenn aSide
STK Scientific Initiative Mercenaries
4512
|
Posted - 2014.01.30 18:41:00 -
[1673] - Quote
Kimmi Chan wrote:Jenn aSide wrote:http://forum.eveuniversity.org/viewtopic.php?f=43&t=65348&start=210#p659712
Eve University Page wrote:The requested topic does not exist.
it's screwed up somehow. Google "Factional warfare missions are currently paying 600m/hr/toon" . Then go to the end of that thread, last post was this week. |

E-2C Hawkeye
State War Academy Caldari State
471
|
Posted - 2014.01.30 18:49:00 -
[1674] - Quote
La Nariz wrote:Nevyn Auscent wrote:I did that 30 pages ago La Nariz. I posted data sources, maths breakdowns and end results.
Given lack of CCP data releases I did make some assumptions but I typically took the high side of High Sec income and the low side of Null Sec income in those assumptions and we still came out with Null Sec having earned more raw isk than high sec earned in both isk & LP, despite maybe 1/5th the people (again high balling in Nulls favour.)
And this didn't even touch on Loot, PI, Moon Goo & High End Minerals. Which obviously Null wins. Because those are area's everyone knows Null is Superior in. Only way to get officer drops in high is to gank over blinged mission & incursion ships. It was just looking at raw isk income then calculating LP income beside that using average LP value.
If you use current SOE LP value then high sec just beats Null Sec on total gross income. But when you consider the population difference, that still means that Null Sec earns more per capita.
So obviously something is going on income wise that doesn't match up with all the isk/hr figures & null sec woes people are claiming. Exactly what that is, insufficient data set to work out.
As for things like number of people a Null Sec system can support at once, you have my support on those issues. I'd love to see a single Null Sec system able to support 20/30/40 different people all at once. That makes it a lot more attractive for them to do it all in PvP ships even with slightly lower income, because it means when that roaming gang comes through, instead of docking up they can all warp together and have a good brawl, because there are enough people in the same spot to actually defend. No you didn't you referenced things without links, made a huge amount of assumptions, and then stated everyone else was wrong without picking apart any pieces of their arguments. You also completely ignored any challenges to your arguments by hand-waiving it away as "well CCP hasn't given us any information on that." So try again, you have not been posting well reasoned arguments hence why I keep telling you to bring us data and back up your points. This is what they do...... close their eyes stick their fingers in their ears and go nah...nnnnaaaahhh......naaah because they dont like or agree with your post, and will continue to troll till it becomes locked.
So the bottom line here is CCP nerfed null-sec income because they felt it was needed.
Dont have to like it or agree with it so either accept it or unsub.
Its just THAT simple |

Kimmi Chan
Tastes Like Purple
914
|
Posted - 2014.01.30 18:51:00 -
[1675] - Quote
Jenn aSide wrote:Kimmi Chan wrote:Jenn aSide wrote:http://forum.eveuniversity.org/viewtopic.php?f=43&t=65348&start=210#p659712
Eve University Page wrote:The requested topic does not exist. it's screwed up somehow. Google "Factional warfare missions are currently paying 600m/hr/toon" . Then go to the end of that thread, last post was this week.
I'll check it out.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

La Nariz
GoonWaffe Goonswarm Federation
1514
|
Posted - 2014.01.30 19:12:00 -
[1676] - Quote
E-2C Hawkeye wrote: This is what they do...... close their eyes stick their fingers in their ears and go nah...nnnnaaaahhh......naaah because they dont like or agree with your post, and will continue to troll till it becomes locked.
So the bottom line here is CCP nerfed null-sec income because they felt it was needed.
Dont have to like it or agree with it so either accept it or unsub.
Its just THAT simple
A refreshingly stale argument "CCP did it so it was right!"
CCP also did Incarna and it nearly killed the game, try again. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
914
|
Posted - 2014.01.30 19:33:00 -
[1677] - Quote
La Nariz wrote:E-2C Hawkeye wrote: This is what they do...... close their eyes stick their fingers in their ears and go nah...nnnnaaaahhh......naaah because they dont like or agree with your post, and will continue to troll till it becomes locked.
So the bottom line here is CCP nerfed null-sec income because they felt it was needed.
Dont have to like it or agree with it so either accept it or unsub.
Its just THAT simple
A refreshingly stale argument "CCP did it so it was right!" CCP also did Incarna and it nearly killed the game, try again.
That's good. Keep invoking Incarna every time CCP does something you don't like.
We'll have numbers from HS this weekend.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
9988
|
Posted - 2014.01.30 19:38:00 -
[1678] - Quote
Kimmi Chan wrote:
That's good. Keep invoking Incarna every time CCP does something you don't like.
We'll have numbers from HS this weekend.
We already have the numbers. More cant hurt. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
250
|
Posted - 2014.01.30 19:54:00 -
[1679] - Quote
baltec1 wrote:Nevyn Auscent wrote:Except it's not useless, because tied together with the other information from CCP which I linked in that thread, we can do a breakdown by area on the largest faucet of bounties, and if we use your translation of 'ships' that actually means Null earns even more isk than I calculated since Null rats are worth MORE than high sec Rats. So 72% of all bounties in Null is the Low Ball figure. And LP can be calculated using derived figures, which I did also.
All perfectly good maths, though I can understand if it is over some peoples heads as it's University level concepts okf accurate assumptions and derived formula's, though the maths itself isn't that complex. Wrong. Nulls primary reward is in isk while high secs primary reward is in LP. Of course null sec will show up as being a bigger injector of isk, this does not however mean that null sec is the best place for a pilot to earn isk. For example the primary form of income in null are anoms, they will on average net you around 90 mil/hr in raw isk, less in poor trusec systems which make up the bulk of null. High sec level 4 missions however will net you from 90 to 180 mil/hr with the bulk of it in LP. Incursions will net you 150+ rather easily. Your numbers do not show anything other than how much isk is being injected into EVE which is only useful for working out if there is too much isk being injected. It is useless for working out the income levels of pilots. To work this out all you need to do to work out what the real income are is to look at the much more accurate info that the game provides us. We know exactly how much isk every mission will earn you and how long it will take. We know exactly how much isk each incursion site will make you and how long it will take and we know exactly how much each anom will earn youand how long it will take. Unlike your data, ours is accurate, up to date and easily testable Oh come on you're absolutely exaggerating and you know it. Incursions are not going to net you +150 m an hour very often for many reasons. If you run your own fleets you're going to need 39 other people to run with you (or so) and even then you better hope the incursion isn't closed down like it has been for the last couple days. Don't tell me you're doing VGs for +150m consistently because VGs were nerfed some time ago and even banging balls to the wall you're going to have contests and less then optimal spawns. You're only going to get 1k isk per lp. Sure some people can do better but you have to invest TIME and EFFORT to do so which can lower your actual isk per hour.
If you have billions in a super shiny ship you can probably do 100ish mill an hour in level 4s but once again if you want 1k or more isk per LP you're forced into spending extra time doing research and finding buyers or products to sell. You're also spending time moving those objects and selling/listing them. THis is assuming security connections IV and negotiation IV. You also better have social skills to IV like connections diplomacy and such because rejecting all those missions is going to play havok with your standing with the mission agent. YOu also better be prepared to be stuck in allied space only as mission blitzing will greatly erode your standings with the "enemy" factions (especially if you do the storylines which can pay nicely). If you move to keep your standing up then you're going to be spending time making little to no isk as you grind up to level 4s after the move.
What you're listing is income after spending billions of isk and MANY months of skill queu. Your average high sec dweller makes nowhere near that much. Your optimal situations with bright shiny ships and extremely well skilled characters are extremely limited. Even more so then the earlier sites posted by the goon making billions in a day. |

Kimmi Chan
Tastes Like Purple
914
|
Posted - 2014.01.30 20:09:00 -
[1680] - Quote
ashley Eoner wrote:Even more so then the earlier sites posted by the goon making billions in a day.
What goon is making billions in a day?
Fishblades said in another thread that he made 22b in two months - or -366m per day.
Or are you referring to something else about running sites in Null for "billions in a day"?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
9988
|
Posted - 2014.01.30 20:09:00 -
[1681] - Quote
ashley Eoner wrote:
What you're listing is income after spending billions of isk and MANY months of skill queu. Your average high sec dweller makes nowhere near that much. Your optimal situations with bright shiny ships and extremely well skilled characters are extremely limited. Even more so then the earlier sites posted by the goon making billions in a day.
We do have those shiny ships and we do put in the research and we have the SP. There is near no downtime in getting LP goods to market. The problem is that the people from null sec are earning more isk in high sec than in null and are thus choosing to do their isk making in high sec. This is not working as intended. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9988
|
Posted - 2014.01.30 20:11:00 -
[1682] - Quote
Kimmi Chan wrote:ashley Eoner wrote:Even more so then the earlier sites posted by the goon making billions in a day. What goon is making billions in a day? Fishblades said in another thread that he made 22b in two months - or -366m per day. Or are you referring to something else about running sites in Null for "billions in a day"?
I am assuming he is referring to the trick we figured out with FW a while back. We got it nerfed by abusing the hell out of it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
250
|
Posted - 2014.01.30 20:11:00 -
[1683] - Quote
Kimmi Chan wrote:ashley Eoner wrote:Even more so then the earlier sites posted by the goon making billions in a day. What goon is making billions in a day? Fishblades said in another thread that he made 22b in two months - or -366m per day. Or are you referring to something else about running sites in Null for "billions in a day"? Well the numbers he posted showed that someone could easily do billions if they invested enough time. |

Mr Epeen
It's All About Me
3811
|
Posted - 2014.01.30 20:20:00 -
[1684] - Quote
You know who's not making billions?
All the people who spend all their time in here whining about how everyone else is making billions.
It's a strange world sometimes.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kimmi Chan
Tastes Like Purple
914
|
Posted - 2014.01.30 20:22:00 -
[1685] - Quote
Jenn I am relatively certain that I have both of these gate keys. I will make sure they are in the cargohold of the Raven.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Jenn aSide
STK Scientific Initiative Mercenaries
4513
|
Posted - 2014.01.30 20:22:00 -
[1686] - Quote
Mr Epeen wrote:You know who's not making billions? All the people who spend all their time in here whining about how everyone else is making billions. It's a strange world sometimes. Mr Epeen 
So you've never used the...
*Zing*
......in game browser
Sorry for the break there, I'm in a mission dodging lasers as I type this.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4831
|
Posted - 2014.01.30 20:38:00 -
[1687] - Quote
Kimmi Chan wrote:MatrixSkye Mk2 wrote:Kimmi Chan wrote:This weekend I am going to go to Lannxsi as Jenn aSide has suggested and run L4 missions for 4 hours. If Jenn aSide would be kind enough to give me suggestions about which missions to decline and which ones to actually blitz so that I can maximize this amount I would be grateful. It will make for a more accurate comparison I think. I believe the current claim is that one can make 150-180m per hour. Keep in mind that declining multiple missions at a time lowers standing, potentially (eventually?) locking you out from using these agents and thus, voiding the claim of 'sustainability'. My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can I go by the 4 hour clock or another clock?
The standings hit for repeatedly declining missions is trivial. You'll make it up with the story lines you do so much more frequently now that you're blitzing missions. In each group of 16 missions you'll be able to decline 3-8 depending on whether you get mats for war or something actually worth running (standings-wise).
Day 0 advice for new players: Day 0 Advice for New Players |

Kimmi Chan
Tastes Like Purple
914
|
Posted - 2014.01.30 20:58:00 -
[1688] - Quote
Jenn - I'll actually do this in Osman. It's closer to home and I'll be able to move ordinance faster to be ready for this 4 hour suckfest. LOL. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Batelle
Komm susser Tod
1473
|
Posted - 2014.01.30 21:13:00 -
[1689] - Quote
Mara Rinn wrote:Kimmi Chan wrote:MatrixSkye Mk2 wrote:Kimmi Chan wrote:This weekend I am going to go to Lannxsi as Jenn aSide has suggested and run L4 missions for 4 hours. If Jenn aSide would be kind enough to give me suggestions about which missions to decline and which ones to actually blitz so that I can maximize this amount I would be grateful. It will make for a more accurate comparison I think. I believe the current claim is that one can make 150-180m per hour. Keep in mind that declining multiple missions at a time lowers standing, potentially (eventually?) locking you out from using these agents and thus, voiding the claim of 'sustainability'. My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can I go by the 4 hour clock or another clock? The standings hit for repeatedly declining missions is trivial. You'll make it up with the story lines you do so much more frequently now that you're blitzing missions. In each group of 16 missions you'll be able to decline 3-8 depending on whether you get mats for war or something actually worth running (standings-wise).
If you're at 9.0 standings or something, you will not make it up with storylines. It will trend down because of the way standings work. If all you care about is staying over 5.0, then its fine, but if you want to maintain 9.0 standings or higher, you had better not decline very much at all. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Kimmi Chan
Tastes Like Purple
914
|
Posted - 2014.01.30 21:15:00 -
[1690] - Quote
Batelle wrote:Mara Rinn wrote:Kimmi Chan wrote:MatrixSkye Mk2 wrote:Kimmi Chan wrote:This weekend I am going to go to Lannxsi as Jenn aSide has suggested and run L4 missions for 4 hours. If Jenn aSide would be kind enough to give me suggestions about which missions to decline and which ones to actually blitz so that I can maximize this amount I would be grateful. It will make for a more accurate comparison I think. I believe the current claim is that one can make 150-180m per hour. Keep in mind that declining multiple missions at a time lowers standing, potentially (eventually?) locking you out from using these agents and thus, voiding the claim of 'sustainability'. My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can I go by the 4 hour clock or another clock? The standings hit for repeatedly declining missions is trivial. You'll make it up with the story lines you do so much more frequently now that you're blitzing missions. In each group of 16 missions you'll be able to decline 3-8 depending on whether you get mats for war or something actually worth running (standings-wise). If you're at 9.0 standings or something, you will not make it up with storylines. It will trend down because of the way standings work. If all you care about is staying over 5.0, then its fine, but if you want to maintain 9.0 standings or higher, you had better not decline very much at all.
Sisters of Eve (Corp) - 10.00 Servant Sisters of Eve (Faction) - 8.82 "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

ashley Eoner
250
|
Posted - 2014.01.30 21:23:00 -
[1691] - Quote
Faction standing isn't the issue. The big issue is your standing with the agent can't reach below -2 or you won't get missions even if your faction/corp standing is 10.
I didn't know it worked that way till I lost my level 4 missions because I was too serious about blitzing and I didn't think I was in danger since my faction and corp standing were well above 5.00. |

E-2C Hawkeye
State War Academy Caldari State
471
|
Posted - 2014.01.30 21:26:00 -
[1692] - Quote
La Nariz wrote:E-2C Hawkeye wrote: This is what they do...... close their eyes stick their fingers in their ears and go nah...nnnnaaaahhh......naaah because they dont like or agree with your post, and will continue to troll till it becomes locked.
So the bottom line here is CCP nerfed null-sec income because they felt it was needed.
Dont have to like it or agree with it so either accept it or unsub.
Its just THAT simple
A refreshingly stale argument "CCP did it so it was right!" CCP also did Incarna and it nearly killed the game, try again.
Where did I say it it was right or wrong? Its not a question of right or wrong. It is what it is. I have toons in null sec as well.
I know you and those like you are use to getting your way via your meta game and crying on the forums etc...but sorry you dont seem to have gotten your way this time.
Either adapt or get the hell out my game. You are keeping the floor wet with your constant crying over not getting what you wanted. |

ashley Eoner
250
|
Posted - 2014.01.30 21:32:00 -
[1693] - Quote
baltec1 wrote:ashley Eoner wrote:
What you're listing is income after spending billions of isk and MANY months of skill queu. Your average high sec dweller makes nowhere near that much. Your optimal situations with bright shiny ships and extremely well skilled characters are extremely limited. Even more so then the earlier sites posted by the goon making billions in a day.
We do have those shiny ships and we do put in the research and we have the SP. There is near no downtime in getting LP goods to market. The problem is that the people from null sec are earning more isk in high sec than in null and are thus choosing to do their isk making in high sec. This is not working as intended. Of course you have those shiny ships because you've spent years raking in the isk and building up skill points. There is downtime in moving LP goods to market and ignoring that is being dishonest. You seem to think you're allowed to take the highsec exception as the rule but you get mad when people do the same when referring to nullsec. Facts are in optimal situations you can make far more in null or WH then highsec.
|

Batelle
Komm susser Tod
1474
|
Posted - 2014.01.30 21:33:00 -
[1694] - Quote
Kimmi Chan wrote:Batelle wrote: If you're at 9.0 standings or something, you will not make it up with storylines. It will trend down because of the way standings work. If all you care about is staying over 5.0, then its fine, but if you want to maintain 9.0 standings or higher, you had better not decline very much at all.
Sisters of Eve (Corp) - 10.00 Servant Sisters of Eve (Faction) - 8.82
okay? The way standings works applies to both, naturally the corp standing isn't a concern as it goes up with every mission. I was referring specifically to keeping your faction standings high with storylines. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Batelle
Komm susser Tod
1475
|
Posted - 2014.01.30 21:37:00 -
[1695] - Quote
ashley Eoner wrote: Of course you have those shiny ships because you've spent years raking in the isk and building up skill points. There is downtime in moving LP goods to market and ignoring that is being dishonest. You seem to think you're allowed to take the highsec exception as the rule but you get mad when people do the same when referring to nullsec. Facts are in optimal situations you can make far more in null or WH then highsec.
LP conversion research can be done with software tools and a sanity check. Moving stuff around takes time, but isn't a big deal if you only cash out LP once every 1-2 months or something. Many people go longer. You cannot seriously be comparing the difficulty of converting LP to the relative downsides of nullsec. In nullsec the primary activity can be disrupted very easily, in hisec, you will not be bothered, because you don't need to fly gankbait to blitz missions. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

La Nariz
GoonWaffe Goonswarm Federation
1515
|
Posted - 2014.01.30 21:40:00 -
[1696] - Quote
Kimmi Chan wrote: That's good. Keep invoking Incarna every time CCP does something you don't like.
We'll have numbers from HS this weekend.
So you're going to assert that CCP hasn't made decisions to the detriment of the game or in other words made mistakes? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.01.30 21:42:00 -
[1697] - Quote
Mara Rinn wrote:Kimmi Chan wrote:MatrixSkye Mk2 wrote:Kimmi Chan wrote:This weekend I am going to go to Lannxsi as Jenn aSide has suggested and run L4 missions for 4 hours. If Jenn aSide would be kind enough to give me suggestions about which missions to decline and which ones to actually blitz so that I can maximize this amount I would be grateful. It will make for a more accurate comparison I think. I believe the current claim is that one can make 150-180m per hour. Keep in mind that declining multiple missions at a time lowers standing, potentially (eventually?) locking you out from using these agents and thus, voiding the claim of 'sustainability'. My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can I go by the 4 hour clock or another clock? The standings hit for repeatedly declining missions is trivial. You'll make it up with the story lines you do so much more frequently now that you're blitzing missions. In each group of 16 missions you'll be able to decline 3-8 depending on whether you get mats for war or something actually worth running (standings-wise). I wasn't aware storyline missions boosted corp standings. Maybe it's changed somewhere along the line or I'm flat out mistaken. But I'll check just to make sure. |

ashley Eoner
250
|
Posted - 2014.01.30 21:42:00 -
[1698] - Quote
Batelle wrote:ashley Eoner wrote: Of course you have those shiny ships because you've spent years raking in the isk and building up skill points. There is downtime in moving LP goods to market and ignoring that is being dishonest. You seem to think you're allowed to take the highsec exception as the rule but you get mad when people do the same when referring to nullsec. Facts are in optimal situations you can make far more in null or WH then highsec.
LP conversion research can be done with software tools and a sanity check. Moving stuff around takes time, but isn't a big deal if you only cash out LP once every 1-2 months or something. Many people go longer. You cannot seriously be comparing the difficulty of converting LP to the relative downsides of nullsec. If you cash out once a month or two you can easily have +5b in LP items sitting in your cargohold which does kind of make it a bit of a big deal since that's most of your effective income. I'm not comparing just stating that you need to factor in the time you spend looking for/using those tools, confirming data, transportation, time spent listing/dealing etc into your isk per hour estimates. Clearly there's similar considerations that need to be taken with various nullsec and WH activities too.
|

ashley Eoner
250
|
Posted - 2014.01.30 21:43:00 -
[1699] - Quote
MatrixSkye Mk2 wrote:Mara Rinn wrote:Kimmi Chan wrote:MatrixSkye Mk2 wrote:Kimmi Chan wrote:This weekend I am going to go to Lannxsi as Jenn aSide has suggested and run L4 missions for 4 hours. If Jenn aSide would be kind enough to give me suggestions about which missions to decline and which ones to actually blitz so that I can maximize this amount I would be grateful. It will make for a more accurate comparison I think. I believe the current claim is that one can make 150-180m per hour. Keep in mind that declining multiple missions at a time lowers standing, potentially (eventually?) locking you out from using these agents and thus, voiding the claim of 'sustainability'. My standing with SOE is 10.00. Not overly concerned about it but I guess I'll defer to Jenn on how often I can decline. Can I go by the 4 hour clock or another clock? The standings hit for repeatedly declining missions is trivial. You'll make it up with the story lines you do so much more frequently now that you're blitzing missions. In each group of 16 missions you'll be able to decline 3-8 depending on whether you get mats for war or something actually worth running (standings-wise). I wasn't aware storyline missions boosted corp standings. Maybe it's changed somewhere along the line or I'm flat out mistaken. But I'll check just to make sure. Corp and faction standing is boosted and enemy faction standing takes a hit.
|

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.01.30 21:45:00 -
[1700] - Quote
ashley Eoner wrote:Corp and faction standing is boosted and enemy faction standing takes a hit. Ah, ok. So I was mistaken. Thanks for the info o7. |

La Nariz
GoonWaffe Goonswarm Federation
1515
|
Posted - 2014.01.30 21:45:00 -
[1701] - Quote
E-2C Hawkeye wrote:La Nariz wrote:E-2C Hawkeye wrote: This is what they do...... close their eyes stick their fingers in their ears and go nah...nnnnaaaahhh......naaah because they dont like or agree with your post, and will continue to troll till it becomes locked.
So the bottom line here is CCP nerfed null-sec income because they felt it was needed.
Dont have to like it or agree with it so either accept it or unsub.
Its just THAT simple
A refreshingly stale argument "CCP did it so it was right!" CCP also did Incarna and it nearly killed the game, try again. Where did I say it it was right or wrong? Its not a question of right or wrong. It is what it is. I have toons in null sec as well. I know you and those like you are use to getting your way via your meta game and crying on the forums etc...but sorry you dont seem to have gotten your way this time. Either adapt or get the hell out my game. You are keeping the floor wet with your constant crying over not getting what you wanted.
So now that you've been caught its time to become pedantic and back peddle. Good to see quality highsec posters wandering about these days. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
250
|
Posted - 2014.01.30 21:49:00 -
[1702] - Quote
MatrixSkye Mk2 wrote:ashley Eoner wrote:Corp and faction standing is boosted and enemy faction standing takes a hit. Ah, ok. So I was mistaken. Thanks for the info o7. Citation
https://wiki.eveonline.com/en/wiki/Storyline_mission
Scroll down a bit.
Seems I am probably wrong. I must of gotten a boost from something I killed during the mission or something along those lines
EDIT : My apologies for the confusion.. |

Mr Epeen
It's All About Me
3816
|
Posted - 2014.01.30 21:50:00 -
[1703] - Quote
La Nariz wrote:E-2C Hawkeye wrote:
Where did I say it it was right or wrong? Its not a question of right or wrong. It is what it is. I have toons in null sec as well.
I know you and those like you are use to getting your way via your meta game and crying on the forums etc...but sorry you dont seem to have gotten your way this time.
Either adapt or get the hell out my game. You are keeping the floor wet with your constant crying over not getting what you wanted.
So now that you've been caught its time to become pedantic and back peddle. Good to see quality highsec posters wandering about these days.
Not that I really care one way or the other, but I find it interesting that you argue like my 13 year old daughter. Maybe you are her.
Okay honey, I'm going to check your laptop now and I better not find out you are posting here instead of being in class. There'll be hell to pay when you get home.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kimmi Chan
Tastes Like Purple
914
|
Posted - 2014.01.30 21:54:00 -
[1704] - Quote
La Nariz wrote:Kimmi Chan wrote: That's good. Keep invoking Incarna every time CCP does something you don't like.
We'll have numbers from HS this weekend.
So you're going to assert that CCP hasn't made decisions to the detriment of the game or in other words made mistakes?
Of course not. But to bring up Incarna every time something isn't going your way is straw man at best. No one is talking about Incarna and to keep bringing it up is just silly. If every decision CCP ever made was Incarna-invoking-worthy, you would not still be playing Eve, just like all the people whining about this most recent series of patches - "Incarna this, Incarna that". Holy ****! Everything that makes your game bad is Incarna all over again.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

La Nariz
GoonWaffe Goonswarm Federation
1515
|
Posted - 2014.01.30 22:02:00 -
[1705] - Quote
Kimmi Chan wrote: Of course not. But to bring up Incarna every time something isn't going your way is straw man at best. No one is talking about Incarna and to keep bringing it up is just silly. If every decision CCP ever made was Incarna-invoking-worthy, you would not still be playing Eve, just like all the people whining about this most recent series of patches - "Incarna this, Incarna that". Holy ****! Everything that makes your game bad is Incarna all over again.
That highsec pubbie trotted out "CCP did it so it must be right," an old, tired and defeated argument. The incarna reference is evidence that CCP can and does make mistakes which is very relevant to the topic at hand. Leaving highsec horribly unbalanced like it is now is a mistake.
If you want it to not be mentioned then I suggest you encourage your fellow highsec posters not to trot out that argument. While your at it you can encourage them not to bring up these terrible arguments:
-If highsec is nerfed there will be mass unsubs,
-Its in CCPs financial interest to keep highsec better than nullsec so it can't be nerfed,
-Null is fine because you have blues,
-Nullsec is safer than highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
915
|
Posted - 2014.01.30 22:08:00 -
[1706] - Quote
La Nariz wrote:[That highsec pubbie trotted out "CCP did it so it must be right," an old, tired and defeated argument. The incarna reference is evidence that CCP can and does make mistakes which is very relevant to the topic at hand. Leaving highsec horribly unbalanced like it is now is a mistake.
How long has this been a "mistake"?
Incarna is proof that CCP ****** up. It is not proof that they're continuing to **** up. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

La Nariz
GoonWaffe Goonswarm Federation
1516
|
Posted - 2014.01.30 22:16:00 -
[1707] - Quote
Kimmi Chan wrote: How long has this been a "mistake"?
Incarna is proof that CCP ****** up. It is not proof that they're continuing to **** up.
Its proof that they can and do. Want more proof?
Faction Warfare, Aryth and co, repeatedly told CCP not to implement faction war as it was and they did not listen. So they abused the mechanic as they reported it to CCP to make ~3.5 trillion isk, then CCP decided it really was a problem and fixed it. Guess what, this occurred after Incarna so yeah they are continuing to make mistakes like all people do.
CCP does good work but, they occasionally screw up even when said problem is brought to their attention. That sounds a lot like the highsec problem we have now. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kaarous Aldurald
ROC Academy The ROC
2230
|
Posted - 2014.01.30 22:19:00 -
[1708] - Quote
Kimmi Chan wrote:La Nariz wrote:[That highsec pubbie trotted out "CCP did it so it must be right," an old, tired and defeated argument. The incarna reference is evidence that CCP can and does make mistakes which is very relevant to the topic at hand. Leaving highsec horribly unbalanced like it is now is a mistake. How long has this been a "mistake"? Incarna is proof that CCP ****** up. It is not proof that they're continuing to **** up.
It's proof that they're not infallible.
I rather doubt they have become infallible in the last few years either. The same people are still in charge and all. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1516
|
Posted - 2014.01.30 22:30:00 -
[1709] - Quote
Kimmi Chan wrote:La Nariz wrote:CCP does good work but, they occasionally screw up even when said problem is brought to their attention. That sounds a lot like the highsec problem we have now. This is an old argument La Nariz. The whole nerf highsec discussion has been argued over and over again. What is being stated here, from where I am sitting at least, is that even with all the null residents slumming it in "Pubbieland" where the ISK just falls from trees for all of us "themepark risk-averse *******, CCP is missing a huge imbalance, Is that what is being postulated here? I will do the Level 4 SOE missions this weekend for 4 hours. I will come back with the data and we can talk about it. Not Incarna but the data.
There is a lot of arguments out there about it and that is one, there's a huge Risk : Reward imbalance. Faction warfare shows they can ignore a problem until it blows up in their faces. Make sure your method is sound and that you show us the raw data too. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mr Epeen
It's All About Me
3816
|
Posted - 2014.01.30 22:32:00 -
[1710] - Quote
La Nariz wrote:
CCP does good work but, they occasionally screw up even when said problem is brought to their attention. That sounds a lot like the highsec problem we have now.
The only 'problem' high sec has is the incessant buzz of the little bees trying to force them into low/null.
It ain't gonna happens guys. Give it up already.
You've shown recently that you can actually manage to find targets without forcing mission runners into low. So ease up out of high sec's face for Christ's sake.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kaarous Aldurald
ROC Academy The ROC
2230
|
Posted - 2014.01.30 22:34:00 -
[1711] - Quote
Mr Epeen wrote:La Nariz wrote:
CCP does good work but, they occasionally screw up even when said problem is brought to their attention. That sounds a lot like the highsec problem we have now.
The only 'problem' high sec has is the incessant buzz of the little bees trying to force them into low/null. It ain't gonna happens guys. Give it up already. You've shown recently that you can actually manage to find targets without forcing mission runners into low. So ease up out of high sec's face for Christ's sake. Mr Epeen 
*whoosh*
That was the sound of the point going over your head. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1516
|
Posted - 2014.01.30 22:35:00 -
[1712] - Quote
Mr Epeen wrote:La Nariz wrote:
CCP does good work but, they occasionally screw up even when said problem is brought to their attention. That sounds a lot like the highsec problem we have now.
The only 'problem' high sec has is the incessant buzz of the little bees trying to force them into low/null. It ain't gonna happens guys. Give it up already. You've shown recently that you can actually manage to find targets without forcing mission runners into low. So ease up out of high sec's face for Christ's sake. Mr Epeen 
Another old, terrible, and defeated argument from a highsec pubbie.
"You just want to push people into null."
No I don't care where people live, I want it to be balanced. People who want to avoid pvp at all costs are not going to leave highsec and I have no intention of trying to get them to leave either. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
915
|
Posted - 2014.01.30 22:39:00 -
[1713] - Quote
La Nariz wrote:Kimmi Chan wrote:La Nariz wrote:CCP does good work but, they occasionally screw up even when said problem is brought to their attention. That sounds a lot like the highsec problem we have now. This is an old argument La Nariz. The whole nerf highsec discussion has been argued over and over again. What is being stated here, from where I am sitting at least, is that even with all the null residents slumming it in "Pubbieland" where the ISK just falls from trees for all of us "themepark risk-averse *******, CCP is missing a huge imbalance, Is that what is being postulated here? I will do the Level 4 SOE missions this weekend for 4 hours. I will come back with the data and we can talk about it. Not Incarna but the data. There is a lot of arguments out there about it and that is one, there's a huge Risk : Reward imbalance. Faction warfare shows they can ignore a problem until it blows up in their faces. Make sure your method is sound and that you show us the raw data too.
I take this very seriously. The method will be sound and I am already benchmarking where I am at currently. I will try to have links to my Raven fit as well as to my EveBoard profile so that as little as possible is left to be assumed. Any other suggestions you have are welcomed and appreciated.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Mr Epeen
It's All About Me
3818
|
Posted - 2014.01.30 22:46:00 -
[1714] - Quote
La Nariz wrote:
No I don't care where people live, I want it to be balanced.
Another old, terrible, and defeated argument from a null bear. Give it up, bro.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kaarous Aldurald
ROC Academy The ROC
2232
|
Posted - 2014.01.30 22:48:00 -
[1715] - Quote
Kimmi Chan wrote:La Nariz wrote:Kimmi Chan wrote:La Nariz wrote:CCP does good work but, they occasionally screw up even when said problem is brought to their attention. That sounds a lot like the highsec problem we have now. This is an old argument La Nariz. The whole nerf highsec discussion has been argued over and over again. What is being stated here, from where I am sitting at least, is that even with all the null residents slumming it in "Pubbieland" where the ISK just falls from trees for all of us "themepark risk-averse *******, CCP is missing a huge imbalance, Is that what is being postulated here? I will do the Level 4 SOE missions this weekend for 4 hours. I will come back with the data and we can talk about it. Not Incarna but the data. There is a lot of arguments out there about it and that is one, there's a huge Risk : Reward imbalance. Faction warfare shows they can ignore a problem until it blows up in their faces. Make sure your method is sound and that you show us the raw data too. I take this very seriously. The method will be sound and I am already benchmarking where I am at currently. I will try to have links to my Raven fit as well as to my EveBoard profile so that as little as possible is left to be assumed. Any other suggestions you have are welcomed and appreciated.
Stream it. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
915
|
Posted - 2014.01.30 22:55:00 -
[1716] - Quote
Kaarous Aldurald wrote:Kimmi Chan wrote:I take this very seriously. The method will be sound and I am already benchmarking where I am at currently. I will try to have links to my Raven fit as well as to my EveBoard profile so that as little as possible is left to be assumed. Any other suggestions you have are welcomed and appreciated.
Stream it.
Wow man, that is a really great idea though I have no idea how to go about doing that.
Here is the fitting I threw together.
Here are my trained skills.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kaarous Aldurald
ROC Academy The ROC
2232
|
Posted - 2014.01.30 22:58:00 -
[1717] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Kimmi Chan wrote:I take this very seriously. The method will be sound and I am already benchmarking where I am at currently. I will try to have links to my Raven fit as well as to my EveBoard profile so that as little as possible is left to be assumed. Any other suggestions you have are welcomed and appreciated.
Stream it. Wow man, that is a really great idea though I have no idea how to go about doing that. Here is the fitting I threw together. ED: I thought about armor tanking it just to **** with La Nariz. Here are my trained skills.
I don't stream myself, but I would also suggest that if you go about it, that you find out how to black out your system information and such, otherwise you will have a gank fleet on you in short order.
I forgot to mention that in my last post. Not posting on my main, and loving it.-á Because free speech.-á |

Hasikan Miallok
Republic University Minmatar Republic
245
|
Posted - 2014.01.30 23:01:00 -
[1718] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Kimmi Chan wrote:I take this very seriously. The method will be sound and I am already benchmarking where I am at currently. I will try to have links to my Raven fit as well as to my EveBoard profile so that as little as possible is left to be assumed. Any other suggestions you have are welcomed and appreciated.
Stream it. Wow man, that is a really great idea though I have no idea how to go about doing that. Here is the fitting I threw together. ED: I thought about armor tanking it just to **** with La Nariz. Here are my trained skills.
Quote: Security Connections / Rank 2 / Level: 0 / SP: 0 of 500
This will be a killer for you LP wise. You will only be getting 2/3 the LP of someone with SC V.
Most serious SOE mission runners have it at IV or V.
Also .. run a 0.5 agent or lower. Far better SP. I suggest Lanngisi, you get all the fun of the Hek crazies in their 'nados to relieve the boredom. |

Josef Djugashvilis
Acme Mining Corporation
1996
|
Posted - 2014.01.30 23:02:00 -
[1719] - Quote
La Nariz wrote:Mr Epeen wrote:La Nariz wrote:
CCP does good work but, they occasionally screw up even when said problem is brought to their attention. That sounds a lot like the highsec problem we have now.
The only 'problem' high sec has is the incessant buzz of the little bees trying to force them into low/null. It ain't gonna happens guys. Give it up already. You've shown recently that you can actually manage to find targets without forcing mission runners into low. So ease up out of high sec's face for Christ's sake. Mr Epeen  Another old, terrible, and defeated argument from a highsec pubbie. "You just want to push people into null." No I don't care where people live, I want it to be balanced. People who want to avoid pvp at all costs are not going to leave highsec and I have no intention of trying to get them to leave either.
Dear La Nariz, every time you use the word, 'pubbie' it makes me wonder if you are actually old enough (13) to play Eve Online.
Whinge all you want about how unfair CCP is to you, but do it without using your kiddie school-yard slang, please.
I know that a few nul-sec folk are unhappy about the (insert fantasy figure here) isk folk in hi-sec earn, buy many of us play for fun not isk/hour and some of us use the isk we make to lose ships in lo and null-sec.
If I wanted to spend my time with a self selected 'elite' who think that they alone play the real Eve, then I would make a permanent move to null.
I don't think so  This is not a signature. |

Kimmi Chan
Tastes Like Purple
915
|
Posted - 2014.01.30 23:05:00 -
[1720] - Quote
Hasikan Miallok wrote:Quote: Security Connections / Rank 2 / Level: 0 / SP: 0 of 500 This will be a killer for you LP wise. You will only be getting 2/3 the LP of someone with SC V. Most serious SOE mission runners have it at IV or V. Also .. run a 0.5 agent or lower. Far better SP. I suggest Lanngisi, you get all the fun of the Hek crazies in their 'nados to relieve the boredom. Osmon LP sucks.
I am tracking LP gained separately from ISK. We can postulate that deficiency by adding 40-50% to total LP gained to find the amount a pilot with SC IV or V would make in the same span of time.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
676
|
Posted - 2014.01.30 23:21:00 -
[1721] - Quote
Kimmi Chan wrote:Hasikan Miallok wrote:Quote: Security Connections / Rank 2 / Level: 0 / SP: 0 of 500 This will be a killer for you LP wise. You will only be getting 2/3 the LP of someone with SC V. Most serious SOE mission runners have it at IV or V. Also .. run a 0.5 agent or lower. Far better SP. I suggest Lanngisi, you get all the fun of the Hek crazies in their 'nados to relieve the boredom. Osmon LP sucks. I am tracking LP gained separately from ISK. We can postulate that deficiency by adding 40-50% to total LP gained to find the amount a pilot with SC IV or V would make in the same span of time. ED: As far as Osmon sucking - we can certainly look at the difference between the 2. However, I am trying to remove as many "conditions" as is possible. Just a 45m SP pilot running L4 missions, blitzing the ones that can be and skipping the ones that suck, and then presenting the data here so people can draw what conclusions they may. At this point, I want to leave the politicking out of it. Jenn said I should test. I want to test it. If the conclusion drawn from that data shows that I can make more than 90m ISK/hr (including LP and assuming Baltec1's figure for the same amount/hr doing NullSec Anoms) then yes, we have a problem. If that 90m/hr is done is Osmon vs. Lanngisi then it just shows the same problem to a greater extent.
Virtually all of the missions I posted before, have CAPPED LP - mine was taken from an 0.7 where my skills cap at 6788 LP. The cap is better in a 0.5. Just be wary that merely multiplying skills might not give you a correct figure.
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
676
|
Posted - 2014.01.30 23:26:00 -
[1722] - Quote
ashley Eoner wrote:Batelle wrote:ashley Eoner wrote: Of course you have those shiny ships because you've spent years raking in the isk and building up skill points. There is downtime in moving LP goods to market and ignoring that is being dishonest. You seem to think you're allowed to take the highsec exception as the rule but you get mad when people do the same when referring to nullsec. Facts are in optimal situations you can make far more in null or WH then highsec.
LP conversion research can be done with software tools and a sanity check. Moving stuff around takes time, but isn't a big deal if you only cash out LP once every 1-2 months or something. Many people go longer. You cannot seriously be comparing the difficulty of converting LP to the relative downsides of nullsec. If you cash out once a month or two you can easily have +5b in LP items sitting in your cargohold which does kind of make it a bit of a big deal since that's most of your effective income. I'm not comparing just stating that you need to factor in the time you spend looking for/using those tools, confirming data, transportation, time spent listing/dealing etc into your isk per hour estimates. Clearly there's similar considerations that need to be taken with various nullsec and WH activities too.
In order to rat, I have to import a pos, a hyperion, a dominix, an ishtar, modules, structures fuel, drones, ammo. If I am not using a ratter, I have to put it away in a different system, which includes refitting travel.
In order to rat, I needed an ihub (freighter run into deep null), 4 detection arrays, and in order make ratting useful, 4 entrapment arrays. Thats 3 jumpfreighter runs, and I also had to spend numerous hours belt ratting ~5m/hr to pop the system to level 1 military, and its not until level 4 military that I get hubs.
ie you cannot honestly compare scope of effort required to prepare a mission hub, compared with the scope of effort to prepare a ratting system.
With respect to loot from ded plexes, I have all the same issues, except for there being bubbles on the route to jita, and by being in a "null" alliance, I am perma decced by marmite and other regular highsec commerce raiders.
|

Infinity Ziona
Cloakers
1553
|
Posted - 2014.01.30 23:31:00 -
[1723] - Quote
Tauranon wrote:Bear in mind that you may have to practice mission blitzes to get them right (see my damsel fail as an example), so you may fail a lot in your first 4 hours.
Cap booster, armor Sentry+5 gun Dominix times, @ 1000 lp conversion (for FIO) - all times are undock to dock (my agent usually gives me x mission in y place that doesn't vary very often). Further improvements available from pirate ships.
these will be over 100m/hr for sisters.
Matts for War - (2 jumps) - buy kernite in station, receive implant - rate 300m/hr Ammar Smash supplier - 7 minutes - kill tower - effective rate 99.5m/hr Ammar Smash supplier - 47 minutes - clear all and loot - used when out of rejects - effective rate 74m/hr Dread pirate scarlet - 25 minutes (4 jumps), clear to scarlet and scarlet pocket, loot and leave. effective rate 93m/hr Serp assault - 9 minutes - blitz gates are open - effective rate 79.2m/hr Serp blockade - 23 mins - triple sebo domi full clear - effective rate 78m/hr Serp/gurista wc - 19 mins with card - experimental kronos run - effective rate 61m/hr Serp/gurista wc - 25 mins dominix clear first pocket, ignore guristas - effective rate 57m/hr Ammar Surprise Surprise - 22 - clear and loot for tags - 59m effective merc stop thief - 5 mins - prestashed reports, kill 2 bs - 56.9m effective angel pirate invasion - 17 mins - full clear triple Omni - 57.3m effective serp extrav - 26 mins - full clear - 52.9m attack of the drones - 14 mins full clear (believed blitzable) - 61m/hr effective damsel - 16 + 12 loot - badly failed kronos test run shot wrong tower + loot - 68m/effective (potential there!)
missions last recorded in the 40m - 50m range for FIO - Will probably be 80m/hrs for sisters, may reject some if on a good run.
zor right hand - 6mins - kill zor group and leave angel unauthorized - run to ripped structure kill group and leave - note run made with navy mega blood cargo delivery - frigate blitz - can probably stash stuff for this silence informant - 22 mins (4 jumps) - not blitzable angel smuggler intercept - 22 mins - fit failure (no prop mod - possibly better) serp score - 18 mins - domi was 5 minutes faster than prebastion kronos maybe diff now mordus headhunters - 28 mins (maybe potential in this one - it really wants the navy domi) drones infiltrated - 13 mins angel extrav - 39 mins, doesn't agree with the domi or I was interrupted, can't remember (was a zerker/bouncer loadout).
rejects
serp duo of death serp spies sansha rogue slave
Other missions likely to be ok, but not recorded
buzzkill - method - move to 60km, snipe.
Some one else can fill in other races missions, but the sisters agent I used was fairly "gallente" in mix. Interesting - so why are you paying Goons 10 bill per month for one null system if you can make so much for free in High? |

Pinky Hops
Spartan's DNA
372
|
Posted - 2014.01.30 23:51:00 -
[1724] - Quote
From page 72:
Pinky Hops wrote:How about building Titans.
What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?
Too bad.
I bet people building Titans feel pretty *smug* right now. |

Hasikan Miallok
Republic University Minmatar Republic
245
|
Posted - 2014.01.30 23:53:00 -
[1725] - Quote
Kimmi Chan wrote:Hasikan Miallok wrote:Quote: Security Connections / Rank 2 / Level: 0 / SP: 0 of 500 This will be a killer for you LP wise. You will only be getting 2/3 the LP of someone with SC V. Most serious SOE mission runners have it at IV or V. Also .. run a 0.5 agent or lower. Far better SP. I suggest Lanngisi, you get all the fun of the Hek crazies in their 'nados to relieve the boredom. Osmon LP sucks. I am tracking LP gained separately from ISK. We can postulate that deficiency by adding 40-50% to total LP gained to find the amount a pilot with SC IV or V would make in the same span of time. ED: As far as Osmon sucking - we can certainly look at the difference between the 2. However, I am trying to remove as many "conditions" as is possible. Just a 45m SP pilot running L4 missions, blitzing the ones that can be and skipping the ones that suck, and then presenting the data here so people can draw what conclusions they may. At this point, I want to leave the politicking out of it. Jenn said I should test. I want to test it. If the conclusion drawn from that data shows that I can make more than 90m ISK/hr (including LP and assuming Baltec1's figure for the same amount/hr doing NullSec Anoms) then yes, we have a problem. If that 90m/hr is done is Osmon vs. Lanngisi then it just shows the same problem to a greater extent.
My hunch is 90m ISK/hr would be the max limit only occurring when you hit a series of blitzable high LP missions. Over a sustained period 50 mill/hour would be easily achieved though.
I think the LP/Sec-Status formula reduces to something like: 9.4 - 5.4*Sec_Status (no idea how that is useful)
|

Evilishah
Hammer Holding Moon Warriors
1
|
Posted - 2014.01.30 23:55:00 -
[1726] - Quote
Deleted |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
677
|
Posted - 2014.01.31 00:02:00 -
[1727] - Quote
Infinity Ziona wrote: Interesting - so why are you paying Goons 10 bill per month for one null system if you can make so much for free in High?
Because I won at missions already.
cursory exanimation of the public CFC rental list will show that most systems don't cost 10b/mo. and many of them are within the reach of the individual who already made some isk running missions.
The only remotely interesting thing to me missionswise now would be to try a few bastion missions or do L5 again. Where as there is still much I can Weeesearch here, and I'm still waiting on skills to finish on 2 characters.
In any case, its faintly amusing to me to reserve an entire null system for me only (something that obviously only scales to 2700 people and therefore is irrelevant in a general nullsec linemember income comparison, given there is theoretically 70,000 of them total).
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
677
|
Posted - 2014.01.31 00:04:00 -
[1728] - Quote
Hasikan Miallok wrote:
My hunch is 90m ISK/hr would be the max limit only occurring when you hit a series of blitzable high LP missions. Over a sustained period 50 mill/hour would be easily achieved though.
I think the LP/Sec-Status formula reduces to something like: 9.4 - 5.4*Sec_Status (no idea how that is useful)
Your hunch is bizzare when I've already posted in this thread the missions, the methods and the times required to achieve those exact figures at 1000 conversion for a crappy navy-clone corp with a T1 battleship.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4514
|
Posted - 2014.01.31 00:09:00 -
[1729] - Quote
Hasikan Miallok wrote:Quote: Security Connections / Rank 2 / Level: 0 / SP: 0 of 500 This will be a killer for you LP wise. You will only be getting 2/3 the LP of someone with SC V. Most serious SOE mission runners have it at IV or V. Also .. run a 0.5 agent or lower. Far better SP. I suggest Lanngisi, you get all the fun of the Hek crazies in their 'nados to relieve the boredom. Osmon LP sucks.
Listen to this man. I like Osmon because I can dock up, convert LP to probes and sell to reasonable sell orders right there, zero movement time as opposed to the 8 jumps i go to Rens from lanngisi in a transport (Hek isn't great for what I do).
And for a good sample you need those social skills up.
Even without them though, it's still good isk per hour. And if you can do 90-100 mil an hour plus, you just matched my anom running Machariel. |

Kimmi Chan
Tastes Like Purple
916
|
Posted - 2014.01.31 00:16:00 -
[1730] - Quote
Jenn aSide wrote:Hasikan Miallok wrote:Quote: Security Connections / Rank 2 / Level: 0 / SP: 0 of 500 This will be a killer for you LP wise. You will only be getting 2/3 the LP of someone with SC V. Most serious SOE mission runners have it at IV or V. Also .. run a 0.5 agent or lower. Far better SP. I suggest Lanngisi, you get all the fun of the Hek crazies in their 'nados to relieve the boredom. Osmon LP sucks. Listen to this man. I like Osmon because I can dock up, convert LP to probes and sell to reasonable sell orders right there, zero movement time as opposed to the 8 jumps i go to Rens from lanngisi in a transport (Hek isn't great for what I do). And for a good sample you need those social skills up. Even without them though, it's still good isk per hour. And if you can do 90-100 mil an hour plus, you just matched my anom running Machariel.
That's why I linked my skills. That deficiency definitely needs to be considered. We may not be able to extrapolate exactly how much LP I would have gotten with SC IV or V, or how much I would have gotten in Lanngisi rather than Osmon, but those things are being taken into account.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
678
|
Posted - 2014.01.31 01:36:00 -
[1731] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Kimmi Chan wrote:I take this very seriously. The method will be sound and I am already benchmarking where I am at currently. I will try to have links to my Raven fit as well as to my EveBoard profile so that as little as possible is left to be assumed. Any other suggestions you have are welcomed and appreciated.
Stream it. Wow man, that is a really great idea though I have no idea how to go about doing that. Here is the fitting I threw together. ED: I thought about armor tanking it just to **** with La Nariz. Here are my trained skills.
FYI that fit sucks. Its an overtanked, cap stable ~2009 fit, that doesn't have enough damage mods and has no applied damage mods, and no prop mod. Gurista and serpentis ewar will ruin that ships efficiency, and its generally terrible at locking and killing frigates and cruisers that are locking gates on it.
For reference, dominix tank for serp L4s - all I do is change the hardeners for other races.
1x core b-type large armor rep 1x core b-type kin hardener 1x core b-type therm hardener
2x aux nanopump. 1x med electrochemical cap booster.
ie 4 modules, 2 rigs, and its -overtanked- to the point that cap boosters always last the missions even if I have to use an MWD to run to gates after yanking the sentries. That leaves me 4 midslots free for applied damage and prop, and it leaves me a rig and a highslot for applied damage too. It also leaves me 4 damage mods, not 2.
Like I said, running missions properly, actually requires practice - you need to thin down the tank till its the applied DPS that is doing your tanking. You will never get good times with 5 capacitor modules, 3 capacitor rigs, and 5 tanking modules.
The times I put up before are going to be completely out of your reach. |

Benny Ohu
Chaotic Tranquility Casoff
2360
|
Posted - 2014.01.31 02:13:00 -
[1732] - Quote
Kimmi Chan wrote:Here MY RAVEN IS EQUIPPED WITH THE PRECEDING that's a lot of cap mods, blitzers'll often use boosters instead so they can use less slots for cap
you won't run out of charges if you do it properly
this is the setup i have in eft, dunno if it's what i got ingame
[Apocalypse, New Setup 1 copy 1] Tracking Enhancer II Heat Sink II Heat Sink II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Large Armor Repairer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 100MN Afterburner II
Mega Pulse Laser II, Scorch L *8
Large Processor Overclocking Unit I Large Energy Discharge Elutriation I Large Nanobot Accelerator I
Hammerhead II x5 |

Benny Ohu
Chaotic Tranquility Casoff
2360
|
Posted - 2014.01.31 02:15:00 -
[1733] - Quote
Pinky Hops wrote:From page 72: Pinky Hops wrote:How about building Titans.
What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?
Too bad.
I bet people building Titans feel pretty *smug* right now. this had nothing to do with anything. |

Kimmi Chan
Tastes Like Purple
936
|
Posted - 2014.01.31 08:40:00 -
[1734] - Quote
Tauranon wrote:FYI that fit sucks. Its an overtanked, cap stable ~2009 fit, that doesn't have enough damage mods and has no applied damage mods, and no prop mod. Gurista and serpentis ewar will ruin that ships efficiency, and its generally terrible at locking and killing frigates and cruisers that are locking gates on it. For reference, dominix tank for serp L4s - all I do is change the hardeners for other races. 1x core b-type large armor rep 1x core b-type kin hardener 1x core b-type therm hardener 2x aux nanopump. 1x med electrochemical cap booster. ie 4 modules, 2 rigs, and its -overtanked- to the point that cap boosters always last the missions even if I have to use an MWD to run to gates after yanking the sentries. That leaves me 4 midslots free for applied damage and prop, and it leaves me a rig and a highslot for applied damage too. It also leaves me 4 damage mods, not 2. Like I said, running missions properly, actually requires practice - you need to thin down the tank till its the applied DPS that is doing your tanking. You will never get good times with 5 capacitor modules, 3 capacitor rigs, and 5 tanking modules.  The times I put up before are going to be completely out of your reach.
Benny Ohu wrote:that's a lot of cap mods, blitzers'll often use boosters instead so they can use less slots for cap
you won't run out of charges if you do it properly
this is the setup i have in eft, dunno if it's what i got ingame
[Apocalypse, New Setup 1 copy 1] Tracking Enhancer II Heat Sink II Heat Sink II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Large Armor Repairer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 100MN Afterburner II
Mega Pulse Laser II, Scorch L *8
Large Processor Overclocking Unit I Large Energy Discharge Elutriation I Large Nanobot Accelerator I
Hammerhead II x5
Here is the problem with the argument that is being made. "100m-150m/hr is doable in this fit, under these conditions, assuming everything goes right".
My skill with Gallente Battleship is 3 (trained it up for the Rattlesnake). My Amarr Battleship skill is, well 0. My drone skills are not maxed out while my missile skills will be soon(tm). I've never used a cap booster though I could certainly try and I guess I've always overtanked because I like to laugh when my tank holds while 40 things are shooting at me. Cap stable and shield tanking were drilled into my head when I was still a young pilot. I remember flying a Caracal before skilling up my Engineering skills and Aura always saying, "The capacitor is empty". It annoyed me.
If the argument is "Nerf highsec because you can make 100-150m ISK/hr using this fit, under these conditions, assuming everything goes right vs. nullsec making 90m ISK/hr using this fit, under these conditions, assuming everything goes right" Then okay, fair enough. I assume you are using these exact same fits in null sec anomalies then as well yea?
If that's the case, no 4 hour SOE-a-thon needed. I'll just go back to running L4 missions for Caldari Steel for the Corp Standing making less than 100-150m ISK/hr or maybe just do a bunch of L1s somewhere in a frigate (because I do it for the fun). "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

ashley Eoner
250
|
Posted - 2014.01.31 09:07:00 -
[1735] - Quote
Batelle wrote:ashley Eoner wrote: Of course you have those shiny ships because you've spent years raking in the isk and building up skill points. There is downtime in moving LP goods to market and ignoring that is being dishonest. You seem to think you're allowed to take the highsec exception as the rule but you get mad when people do the same when referring to nullsec. Facts are in optimal situations you can make far more in null or WH then highsec.
LP conversion research can be done with software tools and a sanity check. Moving stuff around takes time, but isn't a big deal if you only cash out LP once every 1-2 months or something. Many people go longer. You cannot seriously be comparing the difficulty of converting LP to the relative downsides of nullsec. In nullsec the primary activity can be disrupted very easily, in hisec, you will not be bothered, because you don't need to fly gankbait to blitz missions. One can easily disrupt your activity in Highsec. In order to make the isk per hour claimed here for level 4s you HAVE to run a gank bait level ship. There are whole gaggles of people who make isk and lots of tears off ganking highsec mission/incursion runners. Profit is just a bonus for some gankers. Griefing mission runners is nothing new nor is it rare when you're running the profitable mission areas. This is of course excluding the concepts of kill rights and wars. |

Benny Ohu
Chaotic Tranquility Casoff
2364
|
Posted - 2014.01.31 09:18:00 -
[1736] - Quote
Quote:If the argument is "Nerf highsec because you can make 100-150m ISK/hr using this fit, under these conditions, assuming everything goes right vs. nullsec making 90m ISK/hr using this fit, under these conditions, assuming everything goes right" Then okay, fair enough. I assume you are using these exact same fits in null sec anomalies then as well yea?
no, anoms don't use the same fits, you use the right fit for the job
it doesn't matter that a suitable anom fit is different to a suitable mission fit. so "these conditions" would be 'using the optimal ship setup for the task'
but apart from that yeah, except replace 'nerf highsec' with 'null personal income needs attention because...'
'null/low personal income needs attention' is one of the premises for 'highsec needs a nerf' |

Benny Ohu
Chaotic Tranquility Casoff
2364
|
Posted - 2014.01.31 09:20:00 -
[1737] - Quote
ashley Eoner wrote:EDIT : Is that apoc build really supposed to be used for blitzing? I can't see how it would be effective with such little dps/tank and mobility. Hammerheads get heavily hammered when you're trying to blitz. i put it up as an example of a cap boosting setup only |

ashley Eoner
250
|
Posted - 2014.01.31 09:23:00 -
[1738] - Quote
Benny Ohu wrote:ashley Eoner wrote:EDIT : Is that apoc build really supposed to be used for blitzing? I can't see how it would be effective with such little dps/tank and mobility. Hammerheads get heavily hammered when you're trying to blitz. i put it up as an example of a cap boosting setup only You know that hammerheads get targeted a lot right? So quite a lot of potential dps will be wasted as the drones fly to and from your targets. Granted once you get in close that doesn't matter as much but most missions put you at a distance. |

Benny Ohu
Chaotic Tranquility Casoff
2364
|
Posted - 2014.01.31 09:27:00 -
[1739] - Quote
as i said, it's just what was in eft, as an example of cap boosting. why is this a problem. |

ashley Eoner
250
|
Posted - 2014.01.31 09:28:00 -
[1740] - Quote
Benny Ohu wrote:as i said, it's just what was in eft, as an example of cap boosting. why is this a problem. Well other then the fact that it's a meh fit nothing much.
Figured if you're going to post an example of a cap boosted fit you could at least stick to a good fit? |

Kimmi Chan
Tastes Like Purple
936
|
Posted - 2014.01.31 09:32:00 -
[1741] - Quote
Kimmi Chan wrote:Jenn aSide wrote:Kimmi Chan wrote:Jenn aSide wrote:http://forum.eveuniversity.org/viewtopic.php?f=43&t=65348&start=210#p659712
Eve University Page wrote:The requested topic does not exist. it's screwed up somehow. Google "Factional warfare missions are currently paying 600m/hr/toon" . Then go to the end of that thread, last post was this week. I'll check it out.
Jenn, I found the thread you're talking about. That **** is crazy. I think maybe I am starting to work out the problem.
The numbers from CCP that have been touted here are percentages of activities that are ISK faucets. Someone a few pages back said that most recent percentages had 72% of ISK coming in from Null Anoms. But I would be curious about LP faucets. Although as the LP store is an ISK sink perhaps that is why they (CCP) don't bother with it. It may very well explain why ESS is a Null only thing. You know, take some of the ISK and instead give the nullbear LP to sink ISK into an LP store. I don't know but think it bears scrutiny at least.
I mean honestly, I may have been unintentionally ignoring the real concern you've express repeatedly here and I apologize for that. Now that I've read about this, I think I'm sorting out that the ISK from bounties and mission rewards (both faucets) is not the problem in HS. The problem is LP and the value in ISK it represents.
Too many thoughts in my head. I need to think.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Benny Ohu
Chaotic Tranquility Casoff
2364
|
Posted - 2014.01.31 09:43:00 -
[1742] - Quote
ashley Eoner wrote:Benny Ohu wrote:as i said, it's just what was in eft, as an example of cap boosting. why is this a problem. Well other then the fact that it's a meh fit nothing much. i'm so glad we had this talk |

Benny Ohu
Chaotic Tranquility Casoff
2364
|
Posted - 2014.01.31 09:51:00 -
[1743] - Quote
Kimmi Chan wrote:Too many thoughts in my head. I need to think. you may be exacerbating the problem |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
678
|
Posted - 2014.01.31 09:56:00 -
[1744] - Quote
Kimmi Chan wrote:
Here is the problem with the argument that is being made. "100m-150m/hr is doable in this fit, under these conditions, assuming everything goes right".
There is nothing wrong with the argument being made. First of all you can vastly improve your Raven by not running 8 slots dedicated to capacitor. You could figure out how to make it do damage more consistently over all types of NPCs in missions, and you can make it deal more raw damage, and on a mission by mission basis you can make it resist the appropriate ewar or move faster. You do not need a dominix, nor do you need an apoc, what you do need to be is not a rank amateur at flying the race you do have the skills for.
Hint : the more dps you do, the steeper the fall in the enemies dps, the less likely your tank endurance is to be called apon, the more likely your capacitor will fit in your cargo bay. Likewise the more you successfully mitigate ewar, the less likely the total damage dealt to you in a mission will be inconsistent and the more likely you won't exceed cap requirements that you can carry in a cargo bay.
and yes, I had to relearn mission to do them with a booster.
Ideally you want a Pith and Gistum 357 Raven. Not some T22 handbag Raven. If you must use a T22, at least make it T.222 that actually has some stopping power.
Quote:
If the argument is "Nerf highsec because you can make 100-150m ISK/hr using this fit, under these conditions, assuming everything goes right vs. nullsec making 90m ISK/hr using this fit, under these conditions, assuming everything goes right" Then okay, fair enough. I assume you are using these exact same fits in null sec anomalies then as well yea?
If that's the case, no 4 hour SOE-a-thon needed. I'll just go back to running L4 missions for Caldari Steel for the Corp Standing making less than 100-150m ISK/hr or maybe just do a bunch of L1s somewhere in a frigate (because I do it for the fun).
The same ratios apply to null. People in my alliance shoot 15m ticks on gurista with dominixes, I shoot ~21, skills on character and willingness to thinly tank the ships, and babysit the resources, and select the right targets do in fact matter. (Which is why I find myself out here training skills and enjoying it, because I am not currently getting 30m ticks out of any ship I own, therefore there is actually something for me to do, things to try out here).
As far as losing a missionboat because you were flying aggressively goes, there was a guy with a dual rep domi doing missions and videoing them. At about 8 hours of missioning, I would have ~240m more than him by not flying some horrible dual rep boat. ie by being remarkably slow and scared of losing his ship, he is effectively losing himself a ship every week.
|

baltec1
Bat Country Goonswarm Federation
10003
|
Posted - 2014.01.31 16:04:00 -
[1745] - Quote
A good trick I am looking into is getting the most out of the marauders. Because of their massive tank they can use even fewer tank mods which will free up the two rig slots. I plan to test warp speed rigs coupled with all the implants to get AF warp speeds which will massivly save time. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4526
|
Posted - 2014.01.31 16:10:00 -
[1746] - Quote
baltec1 wrote:A good trick I am looking into is getting the most out of the marauders. Because of their massive tank they can use even fewer tank mods which will free up the two rig slots. I plan to test warp speed rigs coupled with all the implants to get AF warp speeds which will massivly save time.
Bastion mode shoulda been Named BEAST MODE lol. it lets you use a simple Tech2 tank thus making the marauder a no value target for gankers.
i use my Vargur's rig slots for rigs that help my guns. It's awesome.
|

Adrager Amatin
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.01.31 16:14:00 -
[1747] - Quote
Angelica Dreamstar wrote:Lowering income might actually make it a harsh place again and remove all the ******* carebears from the game.
If a game is going to survive and thrive ie profitable in the gaming world it must consider all players and their needs, wants and desire.
EvE imho stands alone in a lot of ways...no other game that I know of is close to what EvE has to offer players.
Hating on carebears is self serving, some day that "carebear" will move on to more exciting parts of the universe or just leave the game.
To me EvE is what you make it, if you want to run around and gank a noob that's strayed to far, that option is available.
No other game offers what EvE offers and no game is perfect...cause people are involved.
|

ashley Eoner
250
|
Posted - 2014.02.01 08:46:00 -
[1748] - Quote
baltec1 wrote:A good trick I am looking into is getting the most out of the marauders. Because of their massive tank they can use even fewer tank mods which will free up the two rig slots. I plan to test warp speed rigs coupled with all the implants to get AF warp speeds which will massivly save time. Yeah I have a paladin that basically has three pretty cheap tank mods thanks to bastion mode (no tank mods in rigs) and even that is overtanked at times. Yeah I know the paladin "sucks" compared to the vargur but that character had moved from a tachmare. Reskilling to use the vargur will take a while as it cannot even use t2 large projectiles.
EDIT : When running missions I don't even bother changing tanks as that slows down overall isk per hour noticeably. I run a tank setup that is "good enough" for the missions I plan to blitz. A simple 2x imp navy energized adaptive nano and 1x large t2 repper will net a tank that is worth at least +315 hps even without bastion mode. So mobility isn't too badly effected. |

Kimmi Chan
Tastes Like Purple
938
|
Posted - 2014.02.01 11:12:00 -
[1749] - Quote
These are the numbers compiled from my missioning overnight. I do have a lot of additional data. If anyone needs anything specific please let me know.
Began at 0530
Starting wallet 0.00 Starting LP 2196
Agent: Akujainen Hivas
Ship used: Golem I did use an Eagle for Wildcat Strike. Might have been better off in an HML Drake as my missile skills are better than my gun skills. But I do like flying the HAC.
I did no looting (aside from mission objectives) and no salvage.
End at 0930
Ending Wallet: 67,865,081.00 Ending LP: 37,790
Missions Completed: 14
Longest Mission Time: Vengeance 32 minutes
Storyline Missions: 1 (Under Suspicion-Guristas) 2 jumps to Agent and 2 jumps back to Hivas
Total Jumps: 18
ISK Value of LP from: ISK per LP Store = 1,356
ISK value of LP earned 35546 * 1356 = 48,265,464.00
Total earned in 4 hours (67,865,081 + 48,265,464.00)/4 = 29,032,636 "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
969
|
Posted - 2014.02.01 11:29:00 -
[1750] - Quote
I don't know if anyone has noticed but ccp has not been nerfing high sec with modules like the ESS. Indeed in the ESS thread a ccp dev said that the amount of money generated in null was an inflation driver and that something had to be done about it due to the crazy amount of isk generated in null. Therefore high sec is not the problem, null sec however is. Dumbing down of Eve Online will result in it's destruction... |

James Amril-Kesh
4S Corporation Goonswarm Federation
8886
|
Posted - 2014.02.01 11:38:00 -
[1751] - Quote
Little Dragon Khamez wrote:I don't know if anyone has noticed but ccp has not been nerfing high sec with modules like the ESS. Indeed in the ESS thread a ccp dev said that the amount of money generated in null was an inflation driver and that something had to be done about it due to the crazy amount of isk generated in null. Therefore high sec is not the problem, null sec however is. No, it isn't. That dev was also wrong. My EVE Videos 59-15 |

Nevyn Auscent
Broke Sauce
1036
|
Posted - 2014.02.01 11:56:00 -
[1752] - Quote
James Amril-Kesh wrote: No, it isn't. That dev was also wrong.
So the largest isk faucet in the game that accounts for nearly 50% of all Isk entering the game isn't an inflation driver? Inflation may have been under control as of CSM Summer summit, but it doesn't mean that the largest isk faucet in the game doesn't have a strong influence on it. Lets be serious here.
Under control does not mean 'can't be improved on at all'. Though sure, it doesn't mean 'has to be improved on' either. However the ESS is not an income nerf to Null on the whole any more with it's revised stats. It 'should' (Apparently it's bugged atm but a fix is incoming or something?) be making for an overall income growth due to the additional LP even if you just sit an alt (That couldn't be running the anoms because of capacity issues atm so wouldn't have been making isk anyway) on it spamming 'share all' constantly. (About 115% income overall compared to old income at that point).
So in theory Null has received a buff to income. While a possible slight nerf to isk income which helps with the faucets. Now you just have to make it actually work properly, with that epic organisation you have shouldn't be a problem. |

ashley Eoner
250
|
Posted - 2014.02.01 12:36:00 -
[1753] - Quote
Kimmi Chan wrote:These are the numbers compiled from my missioning overnight. I do have a lot of additional data. If anyone needs anything specific please let me know. Began at 0530 Starting wallet 0.00 Starting LP 2196 Agent: Akujainen HivasShip used: GolemI did use an Eagle for Wildcat Strike. Might have been better off in an HML Drake as my missile skills are better than my gun skills. But I do like flying the HAC. I did no looting (aside from mission objectives) and no salvage. End at 0930 Ending Wallet: 67,865,081.00 Ending LP: 37,790 Missions Completed: 14 Longest Mission Time: Vengeance 32 minutes Storyline Missions: 1 (Under Suspicion-Guristas) 2 jumps to Agent and 2 jumps back to Hivas Total Jumps: 18 ISK Value of LP from: ISK per LP Store = 1,356 ISK value of LP earned 35546 * 1356 = 48,265,464.00 Total earned per hour in 4 hours (67,865,081 + 48,265,464.00)/4 = 29,032,636 It's hard to get full value on a large monthly supply of LP too. Having said that overestimating the value of the LP does no harm here.
On the flip side if you salvage/loot carefully in a marauder you can sometimes increase your income per hour.
I don't fly a golem but I wonder why you didn't squeeze a damage module in the last low instead of the DCU II?
EDIT : I'm not really a fan of blitzing these days as transit time can be a pain. My dps is high enough that I just blast through missions rapidly while a second support account loots/salvages. |

Kaarous Aldurald
ROC Academy The ROC
2259
|
Posted - 2014.02.01 12:59:00 -
[1754] - Quote
Tch, see, not entirely sure (since I consider myself to suck at PvE), but those numbers are indicative of one or two things.
Either you need more practice, or your fit needs redone.
Because I certainly should not be able to beat that in a Navpoc. And I easily can. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
940
|
Posted - 2014.02.01 13:14:00 -
[1755] - Quote
Kaarous Aldurald wrote:Tch, see, not entirely sure (since I consider myself to suck at PvE), but those numbers are indicative of one or two things.
Either you need more practice, or your fit needs redone.
Because I certainly should not be able to beat that in a Navpoc. And I easily can.
It could also be that I may have gotten some missions that sucked. It could also be that 2 of the missions were not completely blitzed because I missed one of the requirement rats. It could a lot of things.
What it is not is anywhere near 90m ISK/hr.
Say what you want about the fit or what practice I need.
What more can I do to that fit to get another 60m ISK/hr? How much practice would you say one needs to be able to make an additional 60m ISK/hr?
I'm not trying to be confrontational here. Again, I am trying to leave the politics out of this. But I am just not seeing anything near what is being claimed in this thread in terms of average High Sec Level 4 ISK/hr. It seems to be a lot of "best case scenario" ISK/hr claims.
ED: Adding list of missions received. None were declined.
The Assault Gone Berserk The Wildcat Strike The Anomaly 1/3 The Anomaly 2/3 The Anomaly 3/3 Attack of the Drones Vengeance Unauthorized Military Presence Under Suspicion Gone Berserk Attack of the Drones Infiltrated Outposts Intercept the Saboteurs "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 13:17:00 -
[1756] - Quote
Kimmi Chan wrote:Total earned per hour in 4 hours (67,865,081 + 48,265,464.00)/4 = 29,032,636 Thanks for the data, Kimmi. I don't blitz through missions, but this weekend I'll take some test points doing exactly that to see how I fare against the "150mil/hr" claim. My mission runner is pretty much level 5 to all relevant combat skills to the CNR and Navy Apoc and all pertinent social skills. |

Kaarous Aldurald
ROC Academy The ROC
2259
|
Posted - 2014.02.01 13:18:00 -
[1757] - Quote
Kimmi Chan wrote: But I am just not seeing anything near what is being claimed in this thread in terms of average High Sec Level 4 ISK/hr. It seems to be a lot of "best case scenario" ISK/hr claims.
And that is somehow... not the case when people talk about nullsec isk/hr?
Like all of the bullshit claims in this thread, those aren't people spouting off about how nullsec's best case scenarios are better than highsec's?
MatrixSkye Mk2 wrote:Kimmi Chan wrote:Total earned per hour in 4 hours (67,865,081 + 48,265,464.00)/4 = 29,032,636 Thanks for the data, Kimmi. I don't blitz through missions, but this weekend I'll take some test points doing exactly that to see how I fare against the "150mil/hr" claim. My mission runner is pretty much level 5 to all relevant combat skills to the CNR and Navy Apoc and all pertinent social skills.
Once again, your lies of omission are hilarious.
150mil/hr was the incursion figure. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
2259
|
Posted - 2014.02.01 13:20:00 -
[1758] - Quote
Ok, I'll just say it straight up.
Your fit, your methods, or both are flawed.
Because, like I said before, there is no way in hell I should be able to beat a Golem in a Navpoc. And I can easily beat the numbers you put up.
So quite simply, you're doing it wrong. Not posting on my main, and loving it.-á Because free speech.-á |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 13:26:00 -
[1759] - Quote
Kimmi Chan wrote:What it is not is anywhere near 90m ISK/hr. The claim is that not only could you achieve this number, but that it is sustainable ! |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 13:29:00 -
[1760] - Quote
Kaarous Aldurald wrote:Once again, your lies of omission are hilarious.
150mil/hr was the incursion figure.
Baltec1 wrote:I also chose 100-120 mil for missions as thats more the norm although 180 mil is easily doable in SOE missions. You're right, I should have said 180 mil .
Troll. |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 13:33:00 -
[1761] - Quote
Kaarous Aldurald wrote:Ok, I'll just say it straight up.
Your fit, your methods, or both are flawed.
Because, like I said before, there is no way in hell I should be able to beat a Golem in a Navpoc. And I can easily beat the numbers you put up.
So quite simply, you're doing it wrong.
Then I'm certain you can tell me what changes can be made to achieve the additional 60m ISK/hr.
The fit may not be perfect. My method may not be perfect. But to a point that it drives a 66% loss?
Minutes spent in each mission:
The Assault11 Gone Berserk11 The Wildcat Strike19 The Anomaly 1/310 The Anomaly 2/36 The Anomaly 3/320 Attack of the Drones12 Vengeance32 Unauthorized Military Presence22 Under Suspicion24 Gone Berserk10 Attack of the Drones10 Infiltrated Outposts21 Intercept the Saboteurs23 "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kaarous Aldurald
ROC Academy The ROC
2259
|
Posted - 2014.02.01 13:35:00 -
[1762] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Once again, your lies of omission are hilarious.
150mil/hr was the incursion figure. Baltec1 wrote:I also chose 100-120 mil for missions as thats more the norm although 180 mil is easily doable in SOE missions. You're right, I should have said 180 mil  . Troll.
Kimmi isn't doing SoE.
Are you? And if you are, which item do you have chosen to sell for? Which agents are you planning on running, with which ones as a backup if you have to decline? How are you planning on mitigating travel times?
Come on then, let's have the specifics, since you're claiming to be the subject matter expert here. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
2259
|
Posted - 2014.02.01 13:40:00 -
[1763] - Quote
Quote:Then I'm certain you can tell me what changes can be made to achieve the additional 60m ISK/hr.
No, I really can't. I know what works for me, but in general I suck at PvE. I make most of my money scamming/corp thefting, and with PI.
Quote:The fit may not be perfect. My method may not be perfect. But to a point that it drives a 66% loss?
That's like asking me if a slight error on the fitting on a PvP ship can drive a loss.
Yes, it can. Little things make the difference. Once again, PvE is hardly my forte, and I fly Amarr or Minmatar ships for PvE anyway, so I can't exactly tell you how to fit that Golem for it.
To answer such things, Jenn is by far a better authority than I am. I just merely wanted to point out that your numbers right now are pretty low, so something is clearly wrong. Not posting on my main, and loving it.-á Because free speech.-á |

Azrael Dinn
Imperial Mechanics Mildly Intoxicated
228
|
Posted - 2014.02.01 13:41:00 -
[1764] - Quote
James Amril-Kesh wrote:Little Dragon Khamez wrote:I don't know if anyone has noticed but ccp has not been nerfing high sec with modules like the ESS. Indeed in the ESS thread a ccp dev said that the amount of money generated in null was an inflation driver and that something had to be done about it due to the crazy amount of isk generated in null. Therefore high sec is not the problem, null sec however is. No, it isn't. That dev was also wrong.
And goons are right like always?  After centuries of debating and justifying... Break Cloaks tm |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 13:44:00 -
[1765] - Quote
Kaarous Aldurald wrote:Kimmi isn't doing SoE.
Are you? And if you are, which item do you have chosen to sell for? Which agents are you planning on running, with which ones as a backup if you have to decline? How are you planning on mitigating travel times?
This is a good point and one that I think really needs addressing.
I can not comment on this as I do not have data or evidence to back it up BUT
Assuming that Mission X for a Navy Clone mission gives the same LP as Mission X for SOE. Assuming also that the sec status of the Navy Clone and SOE agents are the same.
Can it be said that LP amount, not ISK value of the LP, is the same?
My first mission, The Assault, awarded 4539 LP. Abagawa and Osmon are both 0.6 systems so if we assume that an SOE Level 4 agent in Osmon gives the same amount of LP for the same mission then the amount of LP gain would be similar or identical as well.
The fact that the LP for SOE trades higher than Navy Clone is related to the player driven economy and is not something CCP likely wants to intervene in and I doubt anyone really wants them intervening in such a thing as it sets a dangerous precedent.
But yes, Hivas is NOT an SOE agent.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 13:48:00 -
[1766] - Quote
Kaarous Aldurald wrote:Kimmi isn't doing SoE. Are you?
MatrixSkye Mk2 wrote:I'm actually considering setting up base in an SOE system. I need to find the time to make the move with my mission runner.
Quote:And if you are, which item do you have chosen to sell for? Which agents are you planning on running, with which ones as a backup if you have to decline? How are you planning on mitigating travel times?
Come on then, let's have the specifics, since you're claiming to be the subject matter expert here. First, the "conversion" will be based off whatever sells the highest. So, what items I have "chosen to sell" is irrelevant, as I doubt I'll even have enough LP to sell anything of good value. What matters is how much I accrue within 4 hours.
Second, the who, what, where, when, and how will be provided AFTER I run the missions. I wasn't born yesterday. I'm not about to just hand you a gank without you having to work for it.
|

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 13:49:00 -
[1767] - Quote
Kaarous Aldurald wrote:Quote:Then I'm certain you can tell me what changes can be made to achieve the additional 60m ISK/hr.
No, I really can't. I know what works for me, but in general I suck at PvE. I make most of my money scamming/corp thefting, and with PI. Quote:The fit may not be perfect. My method may not be perfect. But to a point that it drives a 66% loss? That's like asking me if a slight error on the fitting on a PvP ship can drive a loss. Yes, it can. Little things make the difference. Once again, PvE is hardly my forte, and I fly Amarr or Minmatar ships for PvE anyway, so I can't exactly tell you how to fit that Golem for it. To answer such things, Jenn is by far a better authority than I am. I just merely wanted to point out that your numbers right now are pretty low, so something is clearly wrong.
Kaarous it's okay to say you don't know. But to immediately dismiss it as something wrong with the fit or my method because the numbers I got don't support your claim is no bueno man.
I agree the fit can be better. I agree that I made mistakes. But I can't see how mistakes of this nature create a deficiency of 66% in terms of ISK/hr. Yes a slight error causes PvP loss. As you've noted we're not talking about PvP here. Little things do make a difference they do not make a difference of 60m ISK/hr.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Taranogas 3rd
State War Academy Caldari State
5
|
Posted - 2014.02.01 13:50:00 -
[1768] - Quote
Kimmi Chan wrote:These are the numbers compiled from my missioning overnight. I do have a lot of additional data. If anyone needs anything specific please let me know.
Began at 0530
~snip~
yup, sounds about right, everytime I hear someone saying 50 - 90 mill/hr I just wanna hit him in the head with a frying pan, thats calculating that you're getting over 2-2.5k+ lp/isk each time, that you have a salvage alt and are somehow getting the best missions and blitzing through them like butter.
Quote: Kimmi isn't doing SoE.
Are you? And if you are, which item do you have chosen to sell for? Which agents are you planning on running, with which ones as a backup if you have to decline? How are you planning on mitigating travel times?
Come on then, let's have the specifics, since you're claiming to be the subject matter expert here.
why not post your specifics then ? how are you averaging the high isk income you claim? Kimmi already provided it, how about yours?
And this is (again which I stated 3 times already) completely disregarding doing lvl 4 missions as a NEW PLAYER, his income will be very low, lvl 4 with basic battleship and supports skills give barely above high sec solo mining income, how do I know? I do both. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 13:53:00 -
[1769] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Kimmi isn't doing SoE.
Are you? And if you are, which item do you have chosen to sell for? Which agents are you planning on running, with which ones as a backup if you have to decline? How are you planning on mitigating travel times? This is a good point and one that I think really needs addressing. I can not comment on this as I do not have data or evidence to back it up BUT Assuming that Mission X for a Navy Clone mission gives the same LP as Mission X for SOE. Assuming also that the sec status of the Navy Clone and SOE agents are the same. Can it be said that LP amount, not ISK value of the LP, is the same? My first mission, The Assault, awarded 4539 LP. Abagawa and Osmon are both 0.6 systems so if we assume that an SOE Level 4 agent in Osmon gives the same amount of LP for the same mission then the amount of LP gain would be similar or identical as well. The fact that the LP for SOE trades higher than Navy Clone is related to the player driven economy and is not something CCP likely wants to intervene in and I doubt anyone really wants them intervening in such a thing as it sets a dangerous precedent. But yes, Hivas is NOT an SOE agent. For SOE missions, the claimed payout is much higher than 90 mil/hr. Just FYI (read my post above).
Better yet, hear it from the horse's mouth himself:
Here. |

Kaarous Aldurald
ROC Academy The ROC
2259
|
Posted - 2014.02.01 13:55:00 -
[1770] - Quote
MatrixSkye Mk2 wrote: Second, the who, what, where, when, and how will be provided AFTER I run the missions. I wasn't born yesterday. I'm not about to just hand you a gank without you having to work for it.
Caught me.
Quote:thats calculating that you're getting over 2-2.5k+ lp/isk each time, that you have a salvage alt and are somehow getting the best missions and blitzing through them like butter.
Heck, nowadays you barely even need a salvage alt, since the existence of the Noctis is basically co-opted by the Mobile Tractor Unit.
A week's skills in a Thrasher with half a dozen Salvagers on it can do the job now. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 13:56:00 -
[1771] - Quote
Taranogas 3rd wrote:yup, sounds about right, everytime I hear someone saying 50 - 90 mill/hr I just wanna hit him in the head with a frying pan, thats calculating that you're getting over 2-2.5k+ lp/isk each time, that you have a salvage alt and are somehow getting the best missions and blitzing through them like butter.
I turned in none of the LP. I simply used the ISK per LP Store site to determine that the LP I had exchanges for 1356 ISK/LP. SOE exchanges at 2301 ISK/LP.
I figured that rather than take the time to purchase the rockets, cart them to Jita, wait for them to sell etc., I would use the posted exchange rate so more of the 4 hours could be spent actually being awarded Mission Rewards, Time Bonuses, Bounties, and more LP. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 14:01:00 -
[1772] - Quote
MatrixSkye Mk2 wrote:For SOE missions, the claimed payout is much higher than 90 mil/hr. Just FYI (read my post above).
If I exchanged my LP for the highest SOE rate (Sisters Core Scanner Probe) my total ISK/hr goes from 29,032,636.00 to 37,441,718.00
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Xira Arienne
Federal Navy Academy Gallente Federation
6
|
Posted - 2014.02.01 14:22:00 -
[1773] - Quote
Correct me if I'm wrong, but the basic claim to justify the nerfing of Highsec is that Highsec mission runners can earn 90+mill ISK per hour in relative safety. However, as Kimmi's initial data has shown, that is a long way from being factually accurate. Now, is it possible to achieve ISK/hour values of those claimed? Certainly, if you have a perfectly fit ship, excellent tactics, near perfect skills and ideal conditions.
One of the posters argued that Kimmi was 'doing it wrong' and therefore having a lower ISK/hour ratio than is possible. Well, that's rather the point isn't it? There may be a few dedicated Highsec mission runners making large amounts of space money, but from my own experience most Highsec mission runners don't have their fit perfectly tuned, or have maxed skills, or even use the optimal tactics; they do it largely for fun.
If SoE LP are overvalued, assuming that they are awarded in the same abundance as LP from other sources (assuming parity between sec status and level of agent), then that's not the fault of the players running SoE missions, but of the nature of the market itself. Inflation, market trends and other economic factors are controlled by players and are just as much a part of the 'emergent gameplay' as scanning down miners and mission runners and ganking them.
As for claims of Highsec missions being as ISK faucet, I would also argue that they are also an ISK sink. This is partly due to ship losses from botching a mission (very common with newer players who assume a faction battleship will ensure easy victory), or more often from the ganking community who proudly state that they make their ISK from scams/ganks/ransoms. I don't have the data to back this statement up, nor to identify the exact number of ISK being generated and lost by Highsec missioners, so this is simply my anecdotal opinion based on my limited firsthand observations. |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 14:25:00 -
[1774] - Quote
Kimmi Chan wrote:MatrixSkye Mk2 wrote:For SOE missions, the claimed payout is much higher than 90 mil/hr. Just FYI (read my post above). If I exchanged my LP for the highest SOE rate (Sisters Core Scanner Probe) my total ISK/hr goes from 29,032,636.00 to 37,441,718.00 Agreed. But my point is that it's being claimed on this thread that running SOE missions will net you an "easy 180M/hr". So, when running missions for SOE, your goal to meet or exceed is 180, not 90. As you've pointed out, you didn't meet either. I'm simply pointing out how far off you were from the claimed mark. In other words, you're 21% from the mark (running SOE missions), as opposed to 42% (running anything else).
In any case, these numbers that are being thrown out here (90/hr, 120/hr, 150/hr, 180/hr for running missions in hi sec) seem to be way inflated and exaggerated.
I'm going to set some time this week to run some missions and figure out what is this value really closest to. As I mentioned before, I have a decent mission runner with near-perfect combat (PVE) skills. |

Joia Crenca
Science and Trade Institute Caldari State
61
|
Posted - 2014.02.01 14:28:00 -
[1775] - Quote
I just wanted to comment on Kimmi Chan's work. And it most certainly qualifies as a body of work. And in a scientific sense. You put a question into a testable framework and then performed experiments on that and produced verifiable results. I see other posters questioning that, attacking it, but not in any verifiable way. You've produced results that are 'falsifiable'. We can prove whether they are false or true.
The attacks on your results tend to be 'non falsifiable'. We don't have a way to test them. 'I'm sure I could do better' is not the same as actually having done comparable work so that we have a set of results from a similar experiment.
Basically I'm saying that you've done extremely good work here, Kimmi Chan, and saying one reason why it's so good. |

Kaarous Aldurald
ROC Academy The ROC
2259
|
Posted - 2014.02.01 14:35:00 -
[1776] - Quote
Quote:In any case, these numbers that are being thrown out here (90/hr, 120/hr, 150/hr, 180/hr for running missions in hi sec) seem to be way inflated and exaggerated.
Baltec aside, my assertion has been between 60 and 90 in highsec, which I maintain is still quite easily doable.
I would also like to point out that Kimmi is basically not salvaging, and seemingly not using an MTU. Which would take a fairly hefty cut off the total.
Heck, even going to the correct corporation was a 28% increase in her profits by itself. I suspect that she can hit 60 with ease once we've streamlined her process and/or fit. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 14:37:00 -
[1777] - Quote
Joia Crenca wrote:I just wanted to comment on Kimmi Chan's work. And it most certainly qualifies as a body of work. And in a scientific sense. You put a question into a testable framework and then performed experiments on that and produced verifiable results. I see other posters questioning that, attacking it, but not in any verifiable way. You've produced results that are 'falsifiable'. We can prove whether they are false or true.
The attacks on your results tend to be 'non falsifiable'. We don't have a way to test them. 'I'm sure I could do better' is not the same as actually having done comparable work so that we have a set of results from a similar experiment.
Basically I'm saying that you've done extremely good work here, Kimmi Chan, and saying one reason why it's so good.
Thank you.
I really wanted the numbers to be higher. I was hoping it would be a lot closer to the 90m ISK/hr but the numbers just weren't there.
A note about the "you're doing it wrong thing":
If I take 5 minutes off the times for the 2 missions I failed to blitz properly, Unauthorized Military Presence and Intercept the Saboteurs, AND take 1 minute off each of the other 12 mission times for a "poorly fit ship", I would have had an extra 22 minutes to run 1 maybe 2 more missions. I'm afraid it would be unlikely that I could have gotten an additional 240m ISK from 2 missions to get me to that 90m ISK/hr mark.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 14:45:00 -
[1778] - Quote
Kaarous Aldurald wrote:Quote:In any case, these numbers that are being thrown out here (90/hr, 120/hr, 150/hr, 180/hr for running missions in hi sec) seem to be way inflated and exaggerated.
Baltec aside, my assertion has been between 60 and 90 in highsec, which I maintain is still quite easily doable.
I have no doubt that it is doable. I disagree that it is sustainable.
Kaarous Aldurald wrote:I would also like to point out that Kimmi is basically not salvaging, and seemingly not using an MTU. Which would take a fairly hefty cut off the total.
Heck, even going to the correct corporation was a 28% increase in her profits by itself. I suspect that she can hit 60 with ease once we've streamlined her process and/or fit.
That is correct. I did not salvage. I did not loot. Under normal conditions when I am running L4 missions, I kill every thing, tractor everything (Marauder bonus), loot everything, and salvage everything. All the loot gets melted and carted off to Jita.
The impression that I got was that part of blitzing is to ignore loot and salvage. The point of blitzing being to maximize agent rewards, time bonus rewards, and LP acquisition. To keep in line with this I looted and salvaged nothing (which was hard because of my SOP).
And I think I've been very clear about how I feel about the MTU and other random boxes in space.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 14:50:00 -
[1779] - Quote
Xira Arienne wrote:Correct me if I'm wrong, but the basic claim to justify the nerfing of Highsec is that Highsec mission runners can earn 90+mill ISK per hour in relative safety. However, as Kimmi's initial data has shown, that is a long way from being factually accurate. Now, is it possible to achieve ISK/hour values of those claimed? Certainly, if you have a perfectly fit ship, excellent tactics, near perfect skills and ideal conditions.
One of the posters argued that Kimmi was 'doing it wrong' and therefore having a lower ISK/hour ratio than is possible. Well, that's rather the point isn't it? There may be a few dedicated Highsec mission runners making large amounts of space money, but from my own experience most Highsec mission runners don't have their fit perfectly tuned, or have maxed skills, or even use the optimal tactics; they do it largely for fun.
If SoE LP are overvalued, assuming that they are awarded in the same abundance as LP from other sources (assuming parity between sec status and level of agent), then that's not the fault of the players running SoE missions, but of the nature of the market itself. Inflation, market trends and other economic factors are controlled by players and are just as much a part of the 'emergent gameplay' as scanning down miners and mission runners and ganking them.
As for claims of Highsec missions being as ISK faucet, I would also argue that they are also an ISK sink. This is partly due to ship losses from botching a mission (very common with newer players who assume a faction battleship will ensure easy victory), or more often from the ganking community who proudly state that they make their ISK from scams/ganks/ransoms. I don't have the data to back this statement up, nor to identify the exact number of ISK being generated and lost by Highsec missioners, so this is simply my anecdotal opinion based on my limited firsthand observations.
I have to correct you here. Losing ships is not an ISK sink. A material sink yes. But no ISK is leaving the Eve-conomy when a ship is lost. In fact, ship loss constitutes an ISK faucet as soon as Pend ponies up the insurance payout.
You are precisely right with the LP. The LP store is a sink and I believe that CCP uses this sink to great effect.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10018
|
Posted - 2014.02.01 14:51:00 -
[1780] - Quote
MatrixSkye Mk2 wrote:Kaarous Aldurald wrote:Once again, your lies of omission are hilarious.
150mil/hr was the incursion figure. Baltec1 wrote:I also chose 100-120 mil for missions as thats more the norm although 180 mil is easily doable in SOE missions. You're right, I should have said 180 mil  . Troll.
I see you ignored the first part where I stated what the norm is. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 14:51:00 -
[1781] - Quote
Kaarous Aldurald wrote:Quote:In any case, these numbers that are being thrown out here (90/hr, 120/hr, 150/hr, 180/hr for running missions in hi sec) seem to be way inflated and exaggerated.
Baltec aside, my assertion has been between 60 and 90 in highsec, which I maintain is still quite easily doable. I would also like to point out that Kimmi is basically not salvaging, and seemingly not using an MTU. Which would take a fairly hefty cut off the total. Heck, even going to the correct corporation was a 28% increase in her profits by itself. I suspect that she can hit 60 with ease once we've streamlined her process and/or fit. 60mil/hr is most certainly much more feasible, assuming ideal conditions (ship, agent, missions, etc.).
Also, in reference to MTU's, if you use them you'll have to babysit and waste time on them. You will eventually lose them to probers (they're appx 6 million a pop), as I have learned. I don't bother with them anymore in hi sec. And I doubt using while blitzing through missions will add any value, as you are wasting blitz time and isk (if/when they get blown). |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 14:52:00 -
[1782] - Quote
baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable. |

baltec1
Bat Country Goonswarm Federation
10018
|
Posted - 2014.02.01 14:55:00 -
[1783] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable.
It is.
But its not the norm. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2260
|
Posted - 2014.02.01 14:57:00 -
[1784] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable.
Merely swapping which corp's LP Kimmi was using increased her isk/hr by 28%. And as has been discussed, she certainly has room for improvement.
Specifically, her Security Connections skill, which her initial post did not mention was being taken into account. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 14:59:00 -
[1785] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable. You know, I expect you guys to start back-peddling once actual numbers are revealed. I'd be surprised if you didn't.
Guys I know it's easy to be confrontational here in GD but we all know what we've all said.
Let's discuss the data and conclusions that can be drawn from it. We've had almost 90 pages of nullsec and highsec buffoonery and I think we need to all shut down our afterburners and evaluate what we have.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Nevyn Auscent
Broke Sauce
1037
|
Posted - 2014.02.01 15:00:00 -
[1786] - Quote
Kaarous Aldurald wrote:
Once again, your lies of omission are hilarious.
150mil/hr was the incursion figure.
Except as has been pointed out & proven, that number is not a sustainable figure for incursion runners. That is a best case figure totally ignoring any wait time for fleet to form & any wait time for you to get in fleet. So..... Yet again, you are taking the best case figures for high sec, while ignoring the 500/hr Null figures which are the best case scenario's. Since people have achieved that kind of ratio obviously it can be taken as a correct figure using the argument being applied to high sec where you want to take the best case achieved by any single person on any mission and apply that as a blanket 'everyone will get these times'. Without even knowing their true fit or if they used alts/OGB's or anything like that. |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 15:03:00 -
[1787] - Quote
Kaarous Aldurald wrote:MatrixSkye Mk2 wrote:baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable. Merely swapping which corp's LP Kimmi was using increased her isk/hr by 28%. And as has been discussed, she certainly has room for improvement. Specifically, her Security Connections skill, which her initial post did not mention was being taken into account.
I posted my EveBoard profile earlier in the thread.
I've also estimated roughly how much more I would have made doing SOE with SC V. Though I have not posted it. Posting it now:
35546 LP * 1.5 (SC V) * 2301 (ISK/LP) = 122,852,691
(67,865,081 + 122,852,691)/4 = 47,679,443 ISK/hr
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10018
|
Posted - 2014.02.01 15:03:00 -
[1788] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Once again, your lies of omission are hilarious.
150mil/hr was the incursion figure.
Except as has been pointed out & proven, that number is not a sustainable figure for incursion runners. That is a best case figure totally ignoring any wait time for fleet to form & any wait time for you to get in fleet. So..... Yet again, you are taking the best case figures for high sec, while ignoring the 500/hr Null figures which are the best case scenario's. Since people have achieved that kind of ratio obviously it can be taken as a correct figure using the argument being applied to high sec where you want to take the best case achieved by any single person on any mission and apply that as a blanket 'everyone will get these times'. Without even knowing their true fit or if they used alts/OGB's or anything like that.
Please tell us what gives half a billion isk an hour in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 15:12:00 -
[1789] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable. It is. But its not the norm. If it's easily achievable as you say, why wouldn't I be able to use your own figure to measure results against? Is 180 not sustainable?
By the way, your "norm" of 100 - 120 is still way inflated. I'll run some numbers this week to see how actual figures fare against these numbers. |

Pinky Hops
Spartan's DNA
375
|
Posted - 2014.02.01 15:12:00 -
[1790] - Quote
baltec1 wrote:Please tell us what gives half a billion isk an hour in null.
Passive income is better than active income. A single Titan is worth upwards of 30b+ in profits, and only takes 40 days to produce.
HTFU |

baltec1
Bat Country Goonswarm Federation
10018
|
Posted - 2014.02.01 15:14:00 -
[1791] - Quote
Pinky Hops wrote:baltec1 wrote:Please tell us what gives half a billion isk an hour in null. Passive income is better than active income. A single Titan is worth upwards of 30b+ in profits, and only takes 40 days to produce. HTFU
Because every line member can build these and sell them to everyone...
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pinky Hops
Spartan's DNA
376
|
Posted - 2014.02.01 15:19:00 -
[1792] - Quote
baltec1 wrote:Pinky Hops wrote:baltec1 wrote:Please tell us what gives half a billion isk an hour in null. Passive income is better than active income. A single Titan is worth upwards of 30b+ in profits, and only takes 40 days to produce. HTFU Because every line member can build these and sell them to everyone...
So because you can't do it, it means it can't be done. Again, HTFU.
This game isn't designed to feed you Titans on a golden platter.
You want high income? Train up, suck it up, and get involved. AKA stop whining. |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 15:20:00 -
[1793] - Quote
This was somewhat productive earlier. I can see now that it's just going to go to hell again.  "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10018
|
Posted - 2014.02.01 15:24:00 -
[1794] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable. It is. But its not the norm. If it's easily achievable as you say, why wouldn't I be able to use your own figure to measure results against? Is 180 not sustainable? By the way, your "norm" of 100 - 120 is still way inflated. I'll run some numbers this week to see how actual figures fare against these numbers.
No you wont. Your bias will kick in and you will half heartedly try at best and then bounce around saying look I told you ect and then ignore people pointing out why you did so badly. Its the same thing we faced when we pointed out both the FW and pre nerf incursion income levels.
If null sec offers more income than high then why are most of null players earning isk in high sec? Why did just about all of the bots move to high sec to run missions which need more complicated bot programes?
Dont you think the people with a reputation for manipulating every source of income to the highest levels possible no matter the risk or effort eould be in their own sov null space if it was better rater than grinding missions in high sec? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2260
|
Posted - 2014.02.01 15:25:00 -
[1795] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:MatrixSkye Mk2 wrote:baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable. Merely swapping which corp's LP Kimmi was using increased her isk/hr by 28%. And as has been discussed, she certainly has room for improvement. Specifically, her Security Connections skill, which her initial post did not mention was being taken into account. I posted my EveBoard profile earlier in the thread. I've also estimated roughly how much more I would have made doing SOE with SC V. Though I have not posted it. Posting it now: 35546 LP * 1.5 (SC V) * 2301 (ISK/LP) = 122,852,691 (67,865,081 + 122,852,691)/4 = 47,679,443 ISK/hr ED: The LP is based on an estimate of earned LP * 1.5 for the SC V. This may not be entirely accurate but is the best I can do without training the skill up to V and going about this again to generate additional data. This is not outside the realm of feasibility but not at this time.
48 mil/hr? That's looking a bit better, I knew there was something deeply wrong with that first figure. Not posting on my main, and loving it.-á Because free speech.-á |

MatrixSkye Mk2
Republic University Minmatar Republic
727
|
Posted - 2014.02.01 15:30:00 -
[1796] - Quote
baltec1 wrote:No you wont. Your bias will kick in and you will half heartedly try at best and then bounce around saying look I told you ect and then ignore people pointing out why you did so badly. Its the same thing we faced when we pointed out both the FW and pre nerf incursion income levels.
If null sec offers more income than high then why are most of null players earning isk in high sec? Why did just about all of the bots move to high sec to run missions which need more complicated bot programes?
Dont you think the people with a reputation for manipulating every source of income to the highest levels possible no matter the risk or effort eould be in their own sov null space if it was better rater than grinding missions in high sec?
The fix is so easy too, just stop mission blitzing. Boom, anoms are back in and the casual gamer everyone uses to stop any nerfs wont even notice. I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try. |

Kaarous Aldurald
ROC Academy The ROC
2260
|
Posted - 2014.02.01 15:32:00 -
[1797] - Quote
MatrixSkye Mk2 wrote: I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try.
More along the lines of that, because your position is already drawn and you have a vested interest in maintaining the status quo, the veracity of any results you may post is highly suspect. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10019
|
Posted - 2014.02.01 15:39:00 -
[1798] - Quote
MatrixSkye wrote: I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try.
We have years of numbers behind us. We have seen the slow progress of null income lowering while high sec income has grown. When even the bots abandon null you know there is a problem. Any attempt by yourself will of course be biased because you are anti any nerf to highsec. Unlike you we do care about overall balance of this game. We have demanded nerfs even though they would massivly hurt us. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 15:42:00 -
[1799] - Quote
Kaarous Aldurald wrote:Kimmi Chan wrote:Kaarous Aldurald wrote:MatrixSkye Mk2 wrote:baltec1 wrote:I see you ignored the first part where I stated what the norm is. And I see you ignored the part where you stated 180 mil is easily doable. Merely swapping which corp's LP Kimmi was using increased her isk/hr by 28%. And as has been discussed, she certainly has room for improvement. Specifically, her Security Connections skill, which her initial post did not mention was being taken into account. I posted my EveBoard profile earlier in the thread. I've also estimated roughly how much more I would have made doing SOE with SC V. Though I have not posted it. Posting it now: 35546 LP * 1.5 (SC V) * 2301 (ISK/LP) = 122,852,691 (67,865,081 + 122,852,691)/4 = 47,679,443 ISK/hr ED: The LP is based on an estimate of earned LP * 1.5 for the SC V. This may not be entirely accurate but is the best I can do without training the skill up to V and going about this again to generate additional data. This is not outside the realm of feasibility but not at this time. 48 mil/hr? That's looking a bit better, I knew there was something deeply wrong with that first figure.
Indeed but still not close enough to 90m/hr.
Consider this-
I averaged 3.5 missions/hr (14/4) I averaged 13,622,698 ISK/mission at the SOE and SC V rates above (190,717,772/14).
Let's account for my deficiency in fit and practice, as you mentioned previously, and say I got better and was able to average 4 missions/hr
13,622,698 * 4 = 54,490,792 ISK/hr
Still not anywhere near 90m per hour. 
The numbers just aren't there man. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Pinky Hops
Spartan's DNA
376
|
Posted - 2014.02.01 15:43:00 -
[1800] - Quote
considering highsec was just nerfed relative to nullsec, we can safely conclude this thread is a giant troll
nothing will ever satisfy them
and it's literally the same two people for 90 pages.
THE SAME TWO PEOPLE!!!
baltec and kaarous. hahahahahhahha |

Xira Arienne
Federal Navy Academy Gallente Federation
9
|
Posted - 2014.02.01 15:45:00 -
[1801] - Quote
Kaarous Aldurald wrote:MatrixSkye Mk2 wrote: I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try.
More along the lines of that, because your position is already drawn and you have a vested interest in maintaining the status quo, the veracity of any results you may post is highly suspect.
Kimmi has provided us with some hard data to work on, at the very least it's giving us a ballpark figure to work with here. Now if you think the numbers are suspect, then I heartily recommend that you indulge in some research of your own and post your results. However, this kind of research is never going to pass the scientific standard of double-blind randomised testing and the like, since we're Eve players and as such well used to the fact that paranoia is a survival trait.
However, that being said, I do know of at least one group who have access to all the data they need: CCP. The Devs can access exactly what Highsec missioners make, both short term and over a sustained period of time, as well as exactly how many players/toons are capable of the high end of ISK/hour earnings. So regardless of the opinions we might hold here on the forums, the Devs know the hard facts and can draw their conclusions and make nerfs, buffs or keep things as they are, and are in the best possible position to make an informed decision.
Kimmi, it's been said before, but thanks for the work on gathering the first piece of hard data to test a hypothesis that I've seen on these forums. It's nice to see that not everyone thinks that the person who can flame the hardest, or troll the loudest, will win an argument. Keep up the good work. |

baltec1
Bat Country Goonswarm Federation
10019
|
Posted - 2014.02.01 15:47:00 -
[1802] - Quote
Pinky Hops wrote:considering highsec was just nerfed relative to nullsec, we can safely conclude this thread is a giant troll
nothing will ever satisfy them
and it's literally the same two people for 90 pages.
THE SAME TWO PEOPLE!!!
baltec and kaarous. hahahahahhahha
What nerf? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pinky Hops
Spartan's DNA
376
|
Posted - 2014.02.01 15:49:00 -
[1803] - Quote
baltec1 wrote:Pinky Hops wrote:considering highsec was just nerfed relative to nullsec, we can safely conclude this thread is a giant troll
nothing will ever satisfy them
and it's literally the same two people for 90 pages.
THE SAME TWO PEOPLE!!!
baltec and kaarous. hahahahahhahha What nerf?
Drone sites in nullsec will drop SoE ship tokens in the next patch.
Considering the vast majority of SoE LP is produced in highsec, its a net buff for nullsec and a net nerf for highsec.
CCP wants these ships to be much cheaper within the market. |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 15:50:00 -
[1804] - Quote
Xira Arienne wrote:Kaarous Aldurald wrote:MatrixSkye Mk2 wrote: I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try.
More along the lines of that, because your position is already drawn and you have a vested interest in maintaining the status quo, the veracity of any results you may post is highly suspect. Kimmi has provided us with some hard data to work on, at the very least it's giving us a ballpark figure to work with here. Now if you think the numbers are suspect, then I heartily recommend that you indulge in some research of your own and post your results. However, this kind of research is never going to pass the scientific standard of double-blind randomised testing and the like, since we're Eve players and as such well used to the fact that paranoia is a survival trait. However, that being said, I do know of at least one group who have access to all the data they need: CCP. The Devs can access exactly what Highsec missioners make, both short term and over a sustained period of time, as well as exactly how many players/toons are capable of the high end of ISK/hour earnings. So regardless of the opinions we might hold here on the forums, the Devs know the hard facts and can draw their conclusions and make nerfs, buffs or keep things as they are, and are in the best possible position to make an informed decision. Kimmi, it's been said before, but thanks for the work on gathering the first piece of hard data to test a hypothesis that I've seen on these forums. It's nice to see that not everyone thinks that the person who can flame the hardest, or troll the loudest, will win an argument. Keep up the good work.
Thank you.
I'm thinking I need to do another 4 hour tour under the exact same conditions to establish a controlled setting. We can estimate differences based on data available from other sources. It's quite possible I just happened to have a run of really bad luck with the missions I was offered.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

MatrixSkye Mk2
Republic University Minmatar Republic
728
|
Posted - 2014.02.01 15:53:00 -
[1805] - Quote
baltec1 wrote:MatrixSkye wrote: I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try.
We have years of numbers behind us. We have seen the slow progress of null income lowering while high sec income has grown. When even the bots abandon null you know there is a problem. Any attempt by yourself will of course be biased because you are anti any nerf to highsec. Unlike you we do care about overall balance of this game. We have demanded nerfs even though they would massivly hurt us. I don't think you do have the numbers. You say you do. But after 90 pages there is nothing to show for other than saying that I don't have the numbers. And the "we" part is actually rather small, as far as I can tell. Yes it is true that you, Jenn, Kaarous, La Nariz, Tippia, et al have been calling for nerfs to hi sec for quite some time now. But I'm not so sure that constitutes a large "we".
The problem with you argument is that you throw numbers such as "120/hr" or "180mil/hr", eye browses are raised, questions are asked, but no data is ever produced. Instead we're left to testing the validity of these numbers. And if these numbers aren't produced, then the data is wrong or the tester is incompetent or biased. In essence, we're left with claims that become un-provable. And we are forced to accept this as data itself. This isn't how it's supposed to be.
Let's forget that you said 180mil/hr is easily achievable with SEO. Let's instead work with 100 - 120 mil. You say that's the norm. Can you show right here right now the data supporting that 100 - 120 is indeed the norm? Can you show your missioning numbers? No more bullshit. No more "we have the numbers". Do you ACTUALLY HAVE the numbers to prove the claim that the norm is 100 - 120 million per hour?
|

Kaarous Aldurald
ROC Academy The ROC
2260
|
Posted - 2014.02.01 15:54:00 -
[1806] - Quote
Pinky Hops wrote:baltec1 wrote:Pinky Hops wrote:considering highsec was just nerfed relative to nullsec, we can safely conclude this thread is a giant troll
nothing will ever satisfy them
and it's literally the same two people for 90 pages.
THE SAME TWO PEOPLE!!!
baltec and kaarous. hahahahahhahha What nerf? Drone sites in nullsec will drop SoE ship tokens in the next patch. Considering the vast majority of SoE LP is produced in highsec, its a net buff for nullsec and a net nerf for highsec. CCP wants these ships to be much cheaper within the market.
This merely puts their method of being obtained on par with that of the rest of the pirate ships.
Except that the LP for the pirate ships can't really be earned in highsec. Still a net gain for highsec with the Sisters of Eve, compared to a few months ago. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10019
|
Posted - 2014.02.01 15:55:00 -
[1807] - Quote
Pinky Hops wrote: Drone sites in nullsec will drop SoE ship tokens in the next patch.
Considering the vast majority of SoE LP is produced in highsec, its a net buff for nullsec and a net nerf for highsec.
CCP wants these ships to be much cheaper within the market.
Dronelands, not all of null. That area of space has been the most terrible lart of null for years. I also doubt prices will drop by much,PL are far too smart to allow that to happen. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10019
|
Posted - 2014.02.01 15:58:00 -
[1808] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:MatrixSkye wrote: I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try.
We have years of numbers behind us. We have seen the slow progress of null income lowering while high sec income has grown. When even the bots abandon null you know there is a problem. Any attempt by yourself will of course be biased because you are anti any nerf to highsec. Unlike you we do care about overall balance of this game. We have demanded nerfs even though they would massivly hurt us. I don't think you do have the numbers. You say you do. But after 90 pages there is nothing to show for other than saying that I don't have the numbers. And the "we" part is actually rather small, as far as I can tell. Yes it is true that you, Jenn, Kaarous, La Nariz, Tippia, et al have been calling for nerfs to hi sec for quite some time now. But I'm not so sure that constitutes a large "we". The problem with you argument is that you throw numbers such as "120/hr" or "180mil/hr", eye browses are raised, questions are asked, but no data is ever produced. Instead we're left to testing the validity of these numbers. And if these numbers aren't produced, then the data is wrong or the tester is incompetent or biased. In essence, we're left with claims that become un-provable. And we are forced to accept this as data itself. This isn't how it's supposed to be. Let's forget that you said 180mil/hr is easily achievable with SEO. Let's instead work with 100 - 120 mil. You say that's the norm. Can you show right here right now the data supporting that 100 - 120 is indeed the norm? Can you show your missioning numbers? No more bullshit. No more "we have the numbers". Do you ACTUALLY HAVE the numbers to prove the claim that the norm is 100 - 120 million per hour?
I'll bug tippia about getting hold of a thread by someone who did a bigger test on these missions. I cannot for tbe life of me find it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pinky Hops
Spartan's DNA
376
|
Posted - 2014.02.01 15:59:00 -
[1809] - Quote
baltec1 wrote:Pinky Hops wrote: Drone sites in nullsec will drop SoE ship tokens in the next patch.
Considering the vast majority of SoE LP is produced in highsec, its a net buff for nullsec and a net nerf for highsec.
CCP wants these ships to be much cheaper within the market.
Dronelands, not all of null. That area of space has been the most terrible lart of null for years. I also doubt prices will drop by much,PL are far too smart to allow that to happen.
No, drone sites -- most of which spawn in the dronelands. But they still randomly spawn anywhere in null.
And even if it was "only" the dronelands, that's still a buff to nullsec.
You might as well say that highsec SoE missions aren't a "highsec boost" because you can only run them in "certain parts of highsec" |

Kaarous Aldurald
ROC Academy The ROC
2260
|
Posted - 2014.02.01 16:01:00 -
[1810] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:Except that the LP for the pirate ships can't really be earned in highsec. Still a net gain for highsec with the Sisters of Eve, compared to a few months ago. What the **** are you talking about dude? Are you mentally deficient? Right now, you can only get SoE ships by running highsec missions or nullsec missions. After the patch, you can get them by either of those two ways OR a random nullsec drop. Meaning, nullsec is having new stuff added to it's drop pool. Meaning, it's a buff. Do you get it? Or are you just a troll?
You get pirate ships by either running missions in null for the pirate corps, or by getting BPOs to drop.
You can't get Sansha LP in highsec, for example.
The Sisters of Eve is the only one that can get LP in highsec. It's the only one you don't have to risk anything to get. So it's still head and shoulders above the accessibility of the other pirate factions. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
376
|
Posted - 2014.02.01 16:02:00 -
[1811] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Kaarous Aldurald wrote:Except that the LP for the pirate ships can't really be earned in highsec. Still a net gain for highsec with the Sisters of Eve, compared to a few months ago. What the **** are you talking about dude? Are you mentally deficient? Right now, you can only get SoE ships by running highsec missions or nullsec missions. After the patch, you can get them by either of those two ways OR a random nullsec drop. Meaning, nullsec is having new stuff added to it's drop pool. Meaning, it's a buff. Do you get it? Or are you just a troll? You get pirate ships by either running missions in null for the pirate corps, or by getting BPOs to drop. You can't get Sansha LP in highsec, for example. The Sisters of Eve is the only one that can get LP in highsec. It's the only one you don't have to risk anything to get. So it's still head and shoulders above the accessibility of the other pirate factions.
Dude.
It's new loot added to the drop pool of null.
That is, by definition, a buff.
This really just proves to me that even if null is boosted, you will still whine and complain. |

baltec1
Bat Country Goonswarm Federation
10019
|
Posted - 2014.02.01 16:04:00 -
[1812] - Quote
Pinky Hops wrote:baltec1 wrote:Pinky Hops wrote: Drone sites in nullsec will drop SoE ship tokens in the next patch.
Considering the vast majority of SoE LP is produced in highsec, its a net buff for nullsec and a net nerf for highsec.
CCP wants these ships to be much cheaper within the market.
Dronelands, not all of null. That area of space has been the most terrible lart of null for years. I also doubt prices will drop by much,PL are far too smart to allow that to happen. No, drone sites -- most of which spawn in the dronelands. But they still randomly spawn anywhere in null. And even if it was "only" the dronelands, that's still a buff to nullsec. You might as well say that highsec SoE missions aren't a "highsec boost" because you can only run them in "certain parts of highsec"
Everyone has access to high sec missions. Only PL and its renters have access to the dronelands. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2260
|
Posted - 2014.02.01 16:05:00 -
[1813] - Quote
Pinky Hops wrote: Dude.
It's new loot added to the drop pool of null.
That is, by definition, a buff.
This really just proves to me that even if null is boosted, you will still whine and complain.
Only a highseccer would call parity and game balance a buff to nullsec.
Besides that, it's a buff to Dronelands, which previous was one of the most worthless expanses of space in the entire game. It's about time the freaking Dronelands got a buff after being reduced to rubble earlier.
Once again, in case the idea isn't rattling around in your little brain yet.
The sum total, including this new change, is still a net buff to highsec when the method of obtaining the rest of the pirate ships is taken into account. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
376
|
Posted - 2014.02.01 16:07:00 -
[1814] - Quote
baltec1 wrote:Everyone has access to high sec missions.
Not true. The faction where the highsec missions are could hate me - thus offering me no missions.
baltec1 wrote:Only PL and its renters have access to the dronelands.
This is a bizarre statement, apparently you didn't read the post that you just quoted.
Any drone site can potentially spawn the nexus chips - and they can spawn mostly anywhere, not just the dronelands. The dronelands just happen to spawn drone sites exclusively.
Kaarous Aldurald wrote:Only a highseccer would call parity and game balance a buff to nullsec.
You are mentally deficient. Adding new, valuable loot to the loot table of null is a buff. There's no other way of putting it. |

MatrixSkye Mk2
Republic University Minmatar Republic
728
|
Posted - 2014.02.01 16:09:00 -
[1815] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:baltec1 wrote:MatrixSkye wrote: I see. So if I meet your number then all is good. If I don't, it's because I'm biased. Since we have already predetermined the outcome, no need to try.
We have years of numbers behind us. We have seen the slow progress of null income lowering while high sec income has grown. When even the bots abandon null you know there is a problem. Any attempt by yourself will of course be biased because you are anti any nerf to highsec. Unlike you we do care about overall balance of this game. We have demanded nerfs even though they would massivly hurt us. I don't think you do have the numbers. You say you do. But after 90 pages there is nothing to show for other than saying that I don't have the numbers. And the "we" part is actually rather small, as far as I can tell. Yes it is true that you, Jenn, Kaarous, La Nariz, Tippia, et al have been calling for nerfs to hi sec for quite some time now. But I'm not so sure that constitutes a large "we". The problem with you argument is that you throw numbers such as "120/hr" or "180mil/hr", eye browses are raised, questions are asked, but no data is ever produced. Instead we're left to testing the validity of these numbers. And if these numbers aren't produced, then the data is wrong or the tester is incompetent or biased. In essence, we're left with claims that become un-provable. And we are forced to accept this as data itself. This isn't how it's supposed to be. Let's forget that you said 180mil/hr is easily achievable with SEO. Let's instead work with 100 - 120 mil. You say that's the norm. Can you show right here right now the data supporting that 100 - 120 is indeed the norm? Can you show your missioning numbers? No more bullshit. No more "we have the numbers". Do you ACTUALLY HAVE the numbers to prove the claim that the norm is 100 - 120 million per hour? I'll bug tippia about getting hold of a thread by someone who did a bigger test on these missions. I cannot for tbe life of me find it. Awesome and thank you!
Remember to ask him to include the data showing this is the norm in hi sec as well. Once we know the what, where, and how's we can all move forward. |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 16:09:00 -
[1816] - Quote
Mission Rewards and Time Bonus Rewards per mission
The Assault -1,430,000.00 - 1,130,000.00 Gone Berserk - 774,000.00 - 988,000.00 The Wildcat Strike - 704,000.00 - 523,000.00 The Anomaly 1/3- 342,000.00 - 392,000.00 The Anomaly 2/3- 166,000.00 - 154,000.00 The Anomaly 3/3- 685,000.00 - 665,000.00 Attack of the Drones - 832,000.00 - 877,000.00 Vengeance - 1,050,000.00 - 1,270,000.00 Unauthorized Military Presence - 605,000.00 - 520,000.00 Under Suspicion - 1,920,000.00 - 2,150,000.00 Gone Berserk - 950,000.00 - 856,000.00 Attack of the Drones - 858,000.00 - 755,000.00 Infiltrated Outposts - 969,000.00 - 1,210,000.00 Intercept the Saboteurs - 653,000.00 - 516,000.00
Sorry about the spacing :(
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kaarous Aldurald
ROC Academy The ROC
2260
|
Posted - 2014.02.01 16:18:00 -
[1817] - Quote
Pinky Hops wrote:You are mentally deficient.
And you've been more aggregiously butthurt ever since the defeat of N3/PL at BR-5.
Or would you actually care to discuss the topic? Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
376
|
Posted - 2014.02.01 16:19:00 -
[1818] - Quote
Kaarous Aldurald wrote:Or would you actually care to discuss the topic?
Tell me more about how adding two positive numbers together results in a smaller number.
More loot = NERF!!!  |

Kaarous Aldurald
ROC Academy The ROC
2260
|
Posted - 2014.02.01 16:25:00 -
[1819] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:Or would you actually care to discuss the topic? Tell me more about how adding two positive numbers together results in a smaller number. More loot = NERF!!!  If you're going to claim that more loot is not a buff, then prepare to be called names and be laughed at. Sorry if it hurts your feelings.
Apparently it equals a nerf to highsec, by your absurd justifications.
Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
941
|
Posted - 2014.02.01 16:25:00 -
[1820] - Quote
Do I need to separate you two?
Try to keep it constructive. This thread has already been off the rails enough for crying out loud.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Pinky Hops
Spartan's DNA
376
|
Posted - 2014.02.01 16:25:00 -
[1821] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Kaarous Aldurald wrote:Or would you actually care to discuss the topic? Tell me more about how adding two positive numbers together results in a smaller number. More loot = NERF!!!  If you're going to claim that more loot is not a buff, then prepare to be called names and be laughed at. Sorry if it hurts your feelings. Apparently it equals a nerf to highsec, by your absurd justifications.
Balance is a scale. If you tip one side it affects both.
Funny how that works.
Is this your first video game? |

Kaarous Aldurald
ROC Academy The ROC
2260
|
Posted - 2014.02.01 16:35:00 -
[1822] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:Pinky Hops wrote:Kaarous Aldurald wrote:Or would you actually care to discuss the topic? Tell me more about how adding two positive numbers together results in a smaller number. More loot = NERF!!!  If you're going to claim that more loot is not a buff, then prepare to be called names and be laughed at. Sorry if it hurts your feelings. Apparently it equals a nerf to highsec, by your absurd justifications. Balance is a scale. If you tip one side it affects both. Funny how that works. Is this your first video game? Edit: Also, can you please explain how a buff in the form of adding loot to the loot tables is "absurd?"
They tipped too hard by making the SOE ships available without blueprints like the rest of the pirate faction ships.
Now they have blueprints just like the rest. But unlike the rest, they can be obtained entirely in highsec. Which means that their existence is still a net buff to highsec.
And that's the end of it. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1522
|
Posted - 2014.02.01 16:38:00 -
[1823] - Quote
How wonderful the ISDs or the forum ate my post about methods after I left to go do ~things~.
Kimmi that is a good start but the sample is way too small. We can make some inferences from it but, its not as useful as it could be.
Ideally you'd do something along these lines:
-Run missions for X amount of time per day,
-Run the missions at the same time per day,
-Do it for Y amount of days, Y should be >3.
-Pick the highest LP/isk corporation,
-Post a spoilered EFT text block of the skills and fit you're using,
-Record time to complete missions and travel time separately,
-Record isk reward, bounty reward, and LP reward separately,
-Do four different runs, blitzing and salvaging, full clear and salvaging, blitzing without salvaging, and full clear without salvaging.
This looks like a lot of work and it is but, good science takes good effort. Oh yeah finally put all this into a spreadsheet and post it for us. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Pinky Hops
Spartan's DNA
377
|
Posted - 2014.02.01 16:38:00 -
[1824] - Quote
Kaarous Aldurald wrote:They tipped too hard by making the SOE ships available without blueprints like the rest of the pirate faction ships.
Now they have blueprints just like the rest. But unlike the rest, they can be obtained entirely in highsec. Which means that their existence is still a net buff to highsec.
What the hell are you talking about?
Before: You can't find these ships in nullsec.
After: They drop in nullsec from drone rats.
How is this a nerf to nullsec?
This is why you are getting called names. |

Kaarous Aldurald
ROC Academy The ROC
2260
|
Posted - 2014.02.01 16:41:00 -
[1825] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:They tipped too hard by making the SOE ships available without blueprints like the rest of the pirate faction ships.
Now they have blueprints just like the rest. But unlike the rest, they can be obtained entirely in highsec. Which means that their existence is still a net buff to highsec. What the hell are you talking about? Before: You can't find these ships in nullsec. After: They drop in nullsec from drone rats. How is this a nerf to nullsec? This is why you are getting called names.
You're hilarious.
Sisters LP could be obtained in nullsec too. All this does is make Drone Regions less utterly worthless.
Which according to you, is a bad thing... why? Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1522
|
Posted - 2014.02.01 16:44:00 -
[1826] - Quote
Josef Djugashvilis wrote:Dear La Nariz, every time you use the word, 'pubbie' it makes me wonder if you are actually old enough (13) to play Eve Online. Whinge all you want about how unfair CCP is to you, but do it without using your kiddie school-yard slang, please. I know that a few nul-sec folk are unhappy about the (insert fantasy figure here) isk folk in hi-sec earn, buy many of us play for fun not isk/hour and some of us use the isk we make to lose ships in lo and null-sec. If I wanted to spend my time with a self selected 'elite' who think that they alone play the real Eve, then I would make a permanent move to null. I don't think so 
If you want to be spoken to as an intelligent human being you should stop being a highsec pubbie and drop the grr goon. There are plenty of others who have done that whom I don't reference as pubbies. If we had a meaningful quantifier for fun I'd agree with you that it has a place in the formula for determining reward but, we don't hence isk/hr is the best quantifiable metric we have for reward. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Josef Djugashvilis
Acme Mining Corporation
1999
|
Posted - 2014.02.01 16:57:00 -
[1827] - Quote
La Nariz wrote:How wonderful the ISDs or the forum ate my post about methods after I left to go do ~things~.
Kimmi that is a good start but the sample is way too small. We can make some inferences from it but, its not as useful as it could be.
Ideally you'd do something along these lines:
-Run missions for X amount of time per day,
-Run the missions at the same time per day,
-Do it for Y amount of days, Y should be >3.
-Pick the highest LP/isk corporation,
-Post a spoilered EFT text block of the skills and fit you're using,
-Record time to complete missions and travel time separately,
-Record isk reward, bounty reward, and LP reward separately,
-Do four different runs, blitzing and salvaging, full clear and salvaging, blitzing without salvaging, and full clear without salvaging.
This looks like a lot of work and it is but, good science takes good effort. Oh yeah finally put all this into a spreadsheet and post it for us.
Kimmi, no matter how good your skills, no matter how quickly and efficiently you run missions in hi-sec, no matter what ship and fittings you use, some null-sec folk will still whine that you are using the wrong ship with the wrong fittings, that you are not running missions efficiently and that your sample is not large enough.
Null-sec self pitying whiners will whine no matter what, as indeed will some hi-sec folk 
This is not a signature. |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 17:00:00 -
[1828] - Quote
Josef Djugashvilis wrote:Kimmi, no matter how good your skills, no matter how quickly and efficiently you run missions in hi-sec, no matter what ship and fittings you use, some null-sec folk will still whine that you are using the wrong ship with the wrong fittings, that you are not running missions efficiently and that your sample is not large enough. Null-sec self pitying whiners will whine no matter what, as indeed will some hi-sec folk 
I have no clue what your pubbie whine is about here. Do you have a problem with science? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4554
|
Posted - 2014.02.01 17:17:00 -
[1829] - Quote
Kimmi Chan wrote:[quote=Kaarous Aldurald]
I'm not trying to be confrontational here. Again, I am trying to leave the politics out of this. But I am just not seeing anything near what is being claimed in this thread in terms of average High Sec Level 4 ISK/hr. It seems to be a lot of "best case scenario" ISK/hr claims.
Not best case, average case. Your method was extremely screwed up. You mean you actually did a storyline while trying to gauage SOE mission isk/hr? And you take just any mission handed to you? In other words, you did the most inefficient things you could have possibly done and used it to confirm your biases.
The worst thing is you don't understand the argument at all. NO ONE with any sense is claiming that ever dude who jumps into just any crap ship and does any crap mission is making hand over fist isk compared to high sec. The 'average' high sec mission runner probably makes less per hour than yoru average anom farmer in null sec. Where High sec people get defensive about it (and that's where most of the opposition comes from, high sec players feeling "threatened") is that they imagine we're saying "you don't deserve any isk".
What we're saying is that WE (people who know how to successfully pve and would be doing so full time in null were it not for the unblanaced rewards of high sec) make to much isk in high sec because high sec combat PVE is to rewardning. That's what the imbalance does, it drains people away from null who would otherwise be in null sec risking ships in combat pve to the safety of high sec to make the same or even slightly less isk
Look here http://evemaps.dotlan.net/map/The_Forge/Osmon#npc24. You think Osmon's constellation has more than 200k NPC kills in less than a day for crap rewards?
No one is trying to take something away from you people. We are advocating to CCP for them to restore something they took from us: the actual economic incentive to 'live' (make isk) in null sec that we once had before CCP inadvertently buffed high sec (directly with with incursions and SOE ships and indirectly with wormholes that boosted SOE LP to incredible heights and freighters that boosted Thukker LP to nearly as incredible heights, among other things). When I started eve you HAD to go to null to make it rich doing combat PVE.
As it is now, the only reason to go to null for combat PVE is "man, i'm bored of these damn missions and incursions".
|

baltec1
Bat Country Goonswarm Federation
10019
|
Posted - 2014.02.01 17:25:00 -
[1830] - Quote
Not exactly what I was looking for but here is a level 3 investigation for you. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Josef Djugashvilis
Acme Mining Corporation
1999
|
Posted - 2014.02.01 17:38:00 -
[1831] - Quote
La Nariz wrote:Josef Djugashvilis wrote:Kimmi, no matter how good your skills, no matter how quickly and efficiently you run missions in hi-sec, no matter what ship and fittings you use, some null-sec folk will still whine that you are using the wrong ship with the wrong fittings, that you are not running missions efficiently and that your sample is not large enough. Null-sec self pitying whiners will whine no matter what, as indeed will some hi-sec folk  I have no clue what your pubbie whine is about here. Do you have a problem with science?
You are using the word, 'pubbie' again - is it a cool school yard thing for you?
Those null-sec folk who male fantastical claims about how much hi-sec missions runners earn per hour, need to define what parameters they will consider acceptable, otherwise I stand by my earlier comment that some null-sec folk will keep moving the goal posts no matter what figures a hi-sec mission runner posts.
Edit, see Jenn aWhine in the above post 1822 for an example of what I mean  This is not a signature. |

Pinky Hops
Spartan's DNA
378
|
Posted - 2014.02.01 17:54:00 -
[1832] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Kaarous Aldurald wrote:They tipped too hard by making the SOE ships available without blueprints like the rest of the pirate faction ships.
Now they have blueprints just like the rest. But unlike the rest, they can be obtained entirely in highsec. Which means that their existence is still a net buff to highsec. What the hell are you talking about? Before: You can't find these ships in nullsec. After: They drop in nullsec from drone rats. How is this a nerf to nullsec? This is why you are getting called names. You're hilarious. Sisters LP could be obtained in nullsec too. All this does is make Drone Regions less utterly worthless. Which according to you, is a bad thing... why?
What??
I don't recall drone rats dropping enough LP to get an SoE ship before.
That's new.
And I didn't say it was a bad thing. I said it was a buff to nullsec. You are saying it magically is not a buff -- which implies mental deficiency on your end. |

Kaarous Aldurald
ROC Academy The ROC
2260
|
Posted - 2014.02.01 18:02:00 -
[1833] - Quote
Pinky Hops wrote:
And I didn't say it was a bad thing. I said it was a buff to nullsec. You are saying it magically is not a buff -- which implies mental deficiency on your end.
What I said was that it's not "A buff to nullsec, get the pitchforks!".
The end result of the introduction of SOE ships is a net buff to highsec more than to null. Especially since buffing something that was previously worthless under every circumstance shouldn't be a problem for anyone.
You're just bitching to *****. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
378
|
Posted - 2014.02.01 18:07:00 -
[1834] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:
And I didn't say it was a bad thing. I said it was a buff to nullsec. You are saying it magically is not a buff -- which implies mental deficiency on your end.
What I said was that it's not "A buff to nullsec, get the pitchforks!". The end result of the introduction of SOE ships is a net buff to highsec more than to null. Especially since buffing something that was previously worthless under every circumstance shouldn't be a problem for anyone. You're just bitching to *****.
You are delusional.
Adding loot to a loot table is a buff.
If you don't want to admit it - fine. It just makes you look like an idiot.
You're probably used to that, though. |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 18:10:00 -
[1835] - Quote
Josef Djugashvilis wrote:La Nariz wrote:Josef Djugashvilis wrote:Kimmi, no matter how good your skills, no matter how quickly and efficiently you run missions in hi-sec, no matter what ship and fittings you use, some null-sec folk will still whine that you are using the wrong ship with the wrong fittings, that you are not running missions efficiently and that your sample is not large enough. Null-sec self pitying whiners will whine no matter what, as indeed will some hi-sec folk  I have no clue what your pubbie whine is about here. Do you have a problem with science? You are using the word, 'pubbie' again - is it a cool school yard thing for you? Those null-sec folk who male fantastical claims about how much hi-sec missions runners earn per hour, need to define what parameters they will consider acceptable, otherwise I stand by my earlier comment that some null-sec folk will keep moving the goal posts no matter what figures a hi-sec mission runner posts. Edit, see Jenn aWhine in the above post 1822 for an example of what I mean 
Its an exclusive word you gain access to for paying :tenbux:. And yes it does make me cooler than you :colbert:.
Yeah the highsec pubbies keep moving the goal posts and we keep calling them on it. We haven't moved our goal posts in that highsec reward is still too high for the risk posed.
You want parameters okay here's parameters:
-Nullsec/WH reward: 100%,
-Lowsec reward: 80%,
-Highsec reward 50%.
There we go it balances out the risk : reward. That means the maximum a highsec player can make per hour should be half of what nullsec players make. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kaarous Aldurald
ROC Academy The ROC
2261
|
Posted - 2014.02.01 18:11:00 -
[1836] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:Pinky Hops wrote:
And I didn't say it was a bad thing. I said it was a buff to nullsec. You are saying it magically is not a buff -- which implies mental deficiency on your end.
What I said was that it's not "A buff to nullsec, get the pitchforks!". The end result of the introduction of SOE ships is a net buff to highsec more than to null. Especially since buffing something that was previously worthless under every circumstance shouldn't be a problem for anyone. You're just bitching to *****. You are delusional. Adding loot to a loot table is a buff. If you don't want to admit it - fine. It just makes you look like an idiot. You're probably used to that, though.
But adding items to an LP store that didn't have them before isn't a buff? 
However much you don't want to back down on the point, the net result is a buff to highsec. Not posting on my main, and loving it.-á Because free speech.-á |

Billy McCandless
The McCandless Clan Turing Tested
180
|
Posted - 2014.02.01 18:12:00 -
[1837] - Quote
Josef Djugashvilis wrote: You are using the word, 'pubbie' again - is it a cool school yard thing for you?
Jenn aWhine
y u do dis? |

ashley Eoner
250
|
Posted - 2014.02.01 18:48:00 -
[1838] - Quote
La Nariz wrote:Josef Djugashvilis wrote:La Nariz wrote:Josef Djugashvilis wrote:Kimmi, no matter how good your skills, no matter how quickly and efficiently you run missions in hi-sec, no matter what ship and fittings you use, some null-sec folk will still whine that you are using the wrong ship with the wrong fittings, that you are not running missions efficiently and that your sample is not large enough. Null-sec self pitying whiners will whine no matter what, as indeed will some hi-sec folk  I have no clue what your pubbie whine is about here. Do you have a problem with science? You are using the word, 'pubbie' again - is it a cool school yard thing for you? Those null-sec folk who male fantastical claims about how much hi-sec missions runners earn per hour, need to define what parameters they will consider acceptable, otherwise I stand by my earlier comment that some null-sec folk will keep moving the goal posts no matter what figures a hi-sec mission runner posts. Edit, see Jenn aWhine in the above post 1822 for an example of what I mean  Its an exclusive word you gain access to for paying :tenbux:. And yes it does make me cooler than you :colbert:. Yeah the highsec pubbies keep moving the goal posts and we keep calling them on it. We haven't moved our goal posts in that highsec reward is still too high for the risk posed. You can't effectively use a MTU if you're trying to blitz. The slowdown just isn't worth the time. Also blitzing in a marauder is hindered by the slow warp speeds (time to get into warp and velocity). Frankly the numbers that are being thrown around about highsec indicates to me that they are using un-nerfed tengu rates of old. You know before all the nerfs to the ship/weapons platform and missions. You can't even blitz some of the old blitz missions because of spawn changes and such. You want parameters okay here's parameters: -Nullsec/WH reward: 100%, -Lowsec reward: 80%, -Highsec reward 50%. There we go it balances out the risk : reward. That means the maximum a highsec player can make per hour should be half of what nullsec players make. Well according to your fellow goon member he can make a straight 160m an hour not including drops which can easily double or triple the isk per hour. So assuming +220m an hour the ideal rate of 110m an hour in highsec is under half the rate of null..
So now you have no reason to complain because in optimal conditions nullsec nets you over twice the income that highsec can get you. |

Jenn aSide
STK Scientific Initiative Mercenaries
4554
|
Posted - 2014.02.01 18:54:00 -
[1839] - Quote
Billy McCandless wrote:Josef Djugashvilis wrote: You are using the word, 'pubbie' again - is it a cool school yard thing for you?
Jenn aWhine
y u do dis?
lol, because that's typical, hypocrites gonna hypo I guess. |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 18:58:00 -
[1840] - Quote
ashley Eoner wrote: Well according to your fellow goon member he can make a straight 160m an hour not including drops which can easily double or triple the isk per hour. So assuming +220m an hour the ideal rate of 110m an hour in highsec is under half the rate of null..
So now you have no reason to complain because in optimal conditions nullsec nets you over twice the income that highsec can get you.
MTUs are a waste to use while blitzing because missions griefers will probe them down and laugh in glee when they spot one.
I think these people are using old pre-nerf numbers from tengu blitzing. The HML platform was nerfed and I believe the tengu has been nerfed too. Hell even the missions have been nerfed since then as you can no longer blitz some due to spawn changes and such. Tengus also warp much faster then even the marauders. If you're using a regular BS then blitzing becomes even less efficient.
Why don't you quote what you're trying to reference and try again here. You're faffing about nothing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
251
|
Posted - 2014.02.01 19:16:00 -
[1841] - Quote
La Nariz wrote:ashley Eoner wrote: Well according to your fellow goon member he can make a straight 160m an hour not including drops which can easily double or triple the isk per hour. So assuming +220m an hour the ideal rate of 110m an hour in highsec is under half the rate of null..
So now you have no reason to complain because in optimal conditions nullsec nets you over twice the income that highsec can get you.
MTUs are a waste to use while blitzing because missions griefers will probe them down and laugh in glee when they spot one.
I think these people are using old pre-nerf numbers from tengu blitzing. The HML platform was nerfed and I believe the tengu has been nerfed too. Hell even the missions have been nerfed since then as you can no longer blitz some due to spawn changes and such. Tengus also warp much faster then even the marauders. If you're using a regular BS then blitzing becomes even less efficient.
Why don't you quote what you're trying to reference and try again here. You're faffing about nothing. https://forums.eveonline.com/default.aspx?g=posts&m=4170495#post4170495
Thank you come again.
EDIT : I'm sure he's in hot water now for letting the truth out. It's quite clear that goons in particular have been on a campaign to nerf highsec. Part of that campaign is the propaganda war which involves understating nullsec income as much as possible while wildly overstating highsec income.
EDIT 2 : In before grr goons pubbie and all the childish trolls your type engages in. I have nothing against the goons as I find their activities fairly hilarious. This charade is old and moldy though. |

Pinky Hops
Spartan's DNA
388
|
Posted - 2014.02.01 19:24:00 -
[1842] - Quote
Kaarous Aldurald wrote:But adding items to an LP store that didn't have them before isn't a buff? 
Of course that was a buff, when it happened. But it already happened. It doesn't count as a retroactive buff for each and every patch.
This is why when patch 1.10 comes out, they don't list the changes that happened in patch .05, because that patch already happened long ago.
Kaarous Aldurald wrote:However much you don't want to back down on the point, the net result is a buff to highsec.
This is hilarious!
By this logic, you can take any arbitrary slice of time that benefits your view.
This is obviously a fallacy.
Stuff that happened 15 patches ago happened 15 patches ago. Whatever happens next patch is it's own thing.
For every game I have ever played, if there is a beneficial change that happens in a patch to a style of play or item or whatever....It's called a "buff."
You won't ever hear somebody say something like "Well, that doesn't count as a buff because 15 patches ago ____ happened."
Nobody says that because it's dumb as ****. |

baltec1
Bat Country Goonswarm Federation
10019
|
Posted - 2014.02.01 19:25:00 -
[1843] - Quote
ashley Eoner wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4170495#post4170495Thank you come again. EDIT : I'm sure he's in hot water now for letting the truth out. It's quite clear that goons in particular have been on a campaign to nerf highsec. Part of that campaign is the propaganda war which involves understating nullsec income as much as possible while wildly overstating highsec income. EDIT 2 : In before grr goons pubbie and all the childish trolls your type engages in. I have nothing against the goons as I find their activities fairly hilarious. This charade is old and moldy though.
As has been pointed out hundreds of times now only 100 people can run these at a time per region. Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 19:30:00 -
[1844] - Quote
ashley Eoner wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4170495#post4170495Thank you come again. EDIT : I'm sure he's in hot water now for letting the truth out. It's quite clear that goons in particular have been on a campaign to nerf highsec. Part of that campaign is the propaganda war which involves understating nullsec income as much as possible while wildly overstating highsec income. EDIT 2 : In before grr goons pubbie and all the childish trolls your type engages in. I have nothing against the goons as I find their activities fairly hilarious. This charade is old and moldy though.
You are the same highsec pubbie several of us have had to educate many times over. Okay but first we have to restrict it to only 100 people in highsec being able to make isk per nullsec region then your argument holds up. Anoms are analogous to missions so you can compare the income of those two. Sites are randomly spawned things you must compete with literally everyone else over. So sure if you want to make it so that highsec missions are hotly contested then we have a comparison. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Pinky Hops
Spartan's DNA
388
|
Posted - 2014.02.01 19:35:00 -
[1845] - Quote
La Nariz wrote: Okay but first we have to restrict it to only 100 people in highsec being able to make isk per nullsec region then your argument holds up
hahhahahahhahhahahahhahahahahha
Look at this guy.
He thinks the only way you can make ISK in nullsec is to shoot red squares, then compares that to "highsec."
I give this thread a 10/10 for comedy value. It just never stops.
I can read something that is perhaps the dumbest thing I have ever read, and minutes later somebody else beats even that. |

Mr Epeen
It's All About Me
3857
|
Posted - 2014.02.01 19:36:00 -
[1846] - Quote
La Nariz wrote:ashley Eoner wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4170495#post4170495Thank you come again. EDIT : I'm sure he's in hot water now for letting the truth out. It's quite clear that goons in particular have been on a campaign to nerf highsec. Part of that campaign is the propaganda war which involves understating nullsec income as much as possible while wildly overstating highsec income. EDIT 2 : In before grr goons pubbie and all the childish trolls your type engages in. I have nothing against the goons as I find their activities fairly hilarious. This charade is old and moldy though. You are the same highsec pubbie several of us have had to educate many times over. Okay but first we have to restrict it to only 100 people in highsec being able to make isk per nullsec region then your argument holds up. Anoms are analogous to missions so you can compare the income of those two. Sites are randomly spawned things you must compete with literally everyone else over. So sure if you want to make it so that highsec missions are hotly contested then we have a comparison. High sec missions are far more contested than anything in Sov space. Or are you really as bad at EVE as you are painting yourself?
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 19:42:00 -
[1847] - Quote
Mr Epeen wrote: High sec missions are far more contested than anything in Sov space. Or are you really as bad at EVE as you are painting yourself? Mr Highsec Pubbie 
No they aren't anyone can talk to an agent and get the mission. The moment this changes to only X people can be supported by an agent you have an argument. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Anslo
The Scope Gallente Federation
4288
|
Posted - 2014.02.01 19:42:00 -
[1848] - Quote
92 pages later and people are still trying to argue with Jenn and Goonies more stubborn than a tea party freshman screaming down an unemployed college student for being a 'leech' because he can't find a job.
Do youself a favor highsec bros; act don't talk. Don't argue with these people. Play your way and ignore them simple as that.
|

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 19:43:00 -
[1849] - Quote
Anslo wrote:92 pages later and people are still trying to argue with Jenn and Goonies more stubborn than a tea party freshman screaming down an unemployed college student for being a 'leech' because he can't find a job.
Do youself a favor highsec bros; act don't talk. Don't argue with these people. Play your way and ignore them simple as that.
Or you know you could do as I posted earlier and contribute to the work Kimmi started. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Anslo
The Scope Gallente Federation
4288
|
Posted - 2014.02.01 19:45:00 -
[1850] - Quote
La Nariz wrote:Anslo wrote:92 pages later and people are still trying to argue with Jenn and Goonies more stubborn than a tea party freshman screaming down an unemployed college student for being a 'leech' because he can't find a job.
Do youself a favor highsec bros; act don't talk. Don't argue with these people. Play your way and ignore them simple as that. Or you know you could do as I posted earlier and contribute to the work Kimmi started.
Kimmi is far, far more patient and polite than I am.
|

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 19:46:00 -
[1851] - Quote
Anslo wrote:La Nariz wrote:Anslo wrote:92 pages later and people are still trying to argue with Jenn and Goonies more stubborn than a tea party freshman screaming down an unemployed college student for being a 'leech' because he can't find a job.
Do youself a favor highsec bros; act don't talk. Don't argue with these people. Play your way and ignore them simple as that. Or you know you could do as I posted earlier and contribute to the work Kimmi started. Kimmi is far, far more patient and polite than I am.
That is because you are a highsec pubbie who refuses to acknowledge facts and data. You choose to scream incoherently about things instead, which worked so well when you were dealing with the NO. didn't it?
E: Projection much in your posts? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4556
|
Posted - 2014.02.01 19:52:00 -
[1852] - Quote
Anslo wrote:92 pages later and people are still trying to argue with Jenn and Goonies more stubborn than a tea party freshman screaming down an unemployed college student for being a 'leech' because he can't find a job.
He is a leech if he can't find a job (meaning, he won't take the work available but wants a job that makes a bunch of money).
Quote: Do youself a favor highsec bros; act don't talk. Don't argue with these people. Play your way and ignore them simple as that.
it's ok if they ignore us, and the truth of the matter. The truth doesn't care if you pay attention to it, it's still the truth.
The truth is that the risk/effort/reward balance of Combat PVE (my part of this discussion) is way off everywhere except wormholes and a side effect of this imblance is null players having high sec (or WH or lately, Faction Warfare) isk alts. This is a not so good situation for the game because prior to incursions if a player wanted a certain lvl of isk they had to accept a certain level of risk, not people can fill their wallets in safety.
CCP needs to take a total "from the bottom up" look at risk/reward and restore a reasonable balance that would put an end to the need for high sec isking alts. |

ashley Eoner
251
|
Posted - 2014.02.01 19:59:00 -
[1853] - Quote
baltec1 wrote:ashley Eoner wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4170495#post4170495Thank you come again. EDIT : I'm sure he's in hot water now for letting the truth out. It's quite clear that goons in particular have been on a campaign to nerf highsec. Part of that campaign is the propaganda war which involves understating nullsec income as much as possible while wildly overstating highsec income. EDIT 2 : In before grr goons pubbie and all the childish trolls your type engages in. I have nothing against the goons as I find their activities fairly hilarious. This charade is old and moldy though. As has been pointed out hundreds of times now only 100 people can run these at a time per region. It's also been pointed out hundreds of times that only a select few can pull your mythical +110m isk an hour in level 4s or 180m isk an hour in incursions. It's also yet to be proven anyone even actually hits the 110m isk per hour for level 4s solo. It's doubtful if anyone can even pull off the incursion value consistently. Between contests,the ever killing of MOMs to spite people, island spawns and gankers it's hard to even make isk in incursions at times.
Other then that all I'm getting is "WAH WAH WE"RE ONLY ALLOWED TO USE OPTIMAL INCOME FOR HIGHSECCERS!!!" from you guys. |

Anslo
The Scope Gallente Federation
4289
|
Posted - 2014.02.01 20:06:00 -
[1854] - Quote
La Nariz wrote:Anslo wrote:La Nariz wrote:Anslo wrote:92 pages later and people are still trying to argue with Jenn and Goonies more stubborn than a tea party freshman screaming down an unemployed college student for being a 'leech' because he can't find a job.
Do youself a favor highsec bros; act don't talk. Don't argue with these people. Play your way and ignore them simple as that. Or you know you could do as I posted earlier and contribute to the work Kimmi started. Kimmi is far, far more patient and polite than I am. That is because you are a highsec pubbie who refuses to acknowledge facts and data. You choose to scream incoherently about things instead, which worked so well when you were dealing with the NO. didn't it? E: Projection much in your posts?
I stopped screaming and started shooting instead.
|

baltec1
Bat Country Goonswarm Federation
10020
|
Posted - 2014.02.01 20:17:00 -
[1855] - Quote
ashley Eoner wrote:It's also been pointed out hundreds of times that only a select few can pull your mythical +110m isk an hour in level 4s or 180m isk an hour in incursions.
Only they do earn that much, hell, I just posted a fine example showing that level 3 missions will net you more isk than kimmi was earning in their level 4 test. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
251
|
Posted - 2014.02.01 20:23:00 -
[1856] - Quote
baltec1 wrote:ashley Eoner wrote:It's also been pointed out hundreds of times that only a select few can pull your mythical +110m isk an hour in level 4s or 180m isk an hour in incursions. Only they do earn that much, hell, I just posted a fine example showing that level 3 missions will net you more isk than kimmi was earning in their level 4 test. Exactly just like nullseccers can earn +220m an hour easily.
Your link to the level 3 investigation shoes the utilization of an extremely overpowered vessel for that mission range. That vessel has seen a pretty massive nerf as a result of the omni nerfs, the stacking rig nerf, and the sentry regen nerfs. Your sentries can't hit as well or as far and they can't take aggro anywhere near as well as before. The lack of hull based tracking bonus decreases effectiveness quite a lot. Even if he ran all +tracking scripts he'd still be missing out. So that post is almost completely irrelevant right now.
Having said that level 3s have a fraction of the damage required to clear that level 4s have. Lower numbers and less damage required makes it many times easier to clear a level 3 site in short order. |

baltec1
Bat Country Goonswarm Federation
10020
|
Posted - 2014.02.01 20:30:00 -
[1857] - Quote
ashley Eoner wrote: Exactly just like nullseccers can earn +220m an hour easily.
No we cant, anoms will never earn you anywhere near that much.
ashley Eoner wrote: Your link to the level 3 investigation shoes the utilization of an extremely overpowered vessel for that mission range. That vessel has seen a pretty massive nerf as a result of the omni nerfs and the sentry regen nerfs. Your sentries can't hit as well or as far and they can't take aggro anywhere near as well as before. The lack of hull based tracking bonus decreases effectiveness quite a lot. Even if he ran all +tracking scripts he'd still be missing out. So that post is almost completely irrelevant right now.
Having said that level 3s have a fraction of the damage required to clear that level 4s have. Lower numbers and less damage required makes it many times easier to clear a level 3 site in short order.
There are plenty of other ships that are just as effective and you are kidding nobody by trying to tell us the level 3s are on par with level 4 missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
251
|
Posted - 2014.02.01 20:37:00 -
[1858] - Quote
baltec1 wrote:ashley Eoner wrote: Exactly just like nullseccers can earn +220m an hour easily.
No we cant, anoms will never earn you anywhere near that much. ashley Eoner wrote: Your link to the level 3 investigation shoes the utilization of an extremely overpowered vessel for that mission range. That vessel has seen a pretty massive nerf as a result of the omni nerfs and the sentry regen nerfs. Your sentries can't hit as well or as far and they can't take aggro anywhere near as well as before. The lack of hull based tracking bonus decreases effectiveness quite a lot. Even if he ran all +tracking scripts he'd still be missing out. So that post is almost completely irrelevant right now.
Having said that level 3s have a fraction of the damage required to clear that level 4s have. Lower numbers and less damage required makes it many times easier to clear a level 3 site in short order.
There are plenty of other ships that are just as effective and you are kidding nobody by trying to tell us the level 3s are on par with level 4 missions. Your reading comprehension needs work. I said that level 3s are nowhere near the level of dps and numbers as level 4s. So saying "well he made 50m in level 3s and since level 4s pay over 2x as much means you clearly make 90m at least in 4s" is just silly.
The ishtar was extremely overpowered for it's size and for level 3s due to it's drone bay. You're talking +800 dps in a cruiser sized hull with cruiser speed of targeting warping and slow boating. I don't think the other HACs can keep up with that which is why he chose it. Now post nerfs the ishtar certainly is more in line with the other hacs.
Lets be honest the slowest part of level 3s is the actual targeting itself. There's just no equivalent way to run level 4s in such an overpowered manner without involving another client.
When I have to run level 3s on an alt I run maximum dps with no real regard for tank as it's not a problem in 3s. |

Mr Epeen
It's All About Me
3861
|
Posted - 2014.02.01 20:37:00 -
[1859] - Quote
ashley Eoner wrote: Exactly just like nullseccers can earn +220m an hour easily.
No they can't. It would require logging into the game instead of the forum and no one from null actually logs into the game.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

James Amril-Kesh
4S Corporation Goonswarm Federation
8890
|
Posted - 2014.02.01 20:39:00 -
[1860] - Quote
Azrael Dinn wrote:James Amril-Kesh wrote:Little Dragon Khamez wrote:I don't know if anyone has noticed but ccp has not been nerfing high sec with modules like the ESS. Indeed in the ESS thread a ccp dev said that the amount of money generated in null was an inflation driver and that something had to be done about it due to the crazy amount of isk generated in null. Therefore high sec is not the problem, null sec however is. No, it isn't. That dev was also wrong. And goons are right like always?  Considering what CCP SoniClover said was contradicted by CCP's own economist (in the CSM summer summit minutes) I can pretty confidently say he doesn't understand what he's talking about. My EVE Videos 59-15 |

baltec1
Bat Country Goonswarm Federation
10021
|
Posted - 2014.02.01 20:45:00 -
[1861] - Quote
ashley Eoner wrote: Your reading comprehension needs work. I said that level 3s are nowhere near the level of dps and numbers as level 4s. So saying "well he made 50m in level 3s and since level 4s pay over 2x as much means you clearly make 90m at least in 4s" is just silly.
So you are saying that level 4 missions do not pay much more than level 3s.
ashley Eoner wrote:The ishtar was extremely overpowered for it's size and for level 3s due to it's drone bay. You're talking +800 dps in a cruiser sized hull with cruiser speed of targeting warping and slow boating. I don't think the other HACs can keep up with that which is why he chose it. Now post nerfs the ishtar certainly is more in line with the other hacs.
Lets be honest the slowest part of level 3s is the actual targeting itself. There's just no equivalent way to run level 4s in such an overpowered manner without involving another client.
No, the slowest part is warping to them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.01 21:19:00 -
[1862] - Quote
I did another 4 hour sample. I am compiling the data now.
La Nariz - thank you for your insight on proper testing method. Coming from an experimental science background makes your advice very valuable and I appreciate any further recommendations you may have.
Jenn - Yes I did run a SL. It's a habit and in this last bout I did leave another one to do after my 4 hour session. On the upside, the one I did in the first bout did get my Caldari rep from 6.85 to 7.15. I have to say though that my intent is not to show any bias here. I have tried to be as transparent as I can with my skills, my ship and fitting, and my methods. It is important that any mistakes I make that reduce my efficiency are brought to light so I can avoid them and be more efficient. Understand that there is an assumption or a claim being made by my friends in High Sec - that the levels of income that are being purported from Null Sec residents are inflated and exaggerated. From a standpoint of scientific method, I am trying to prove that assumption or claim wrong. Admittedly, I am having difficulty doing that but it is undoubtedly due to the fact that this is not the normal way that I run missions. I am not accustomed to running missions to maximize ISK/hr. So I am a little out of my comfort zone. If, however, you or for that matter anyone feels that my testing lacks any kind of transparency I would ask kindly that you inform me of that.
To everyone else, seriously - 90+ pages of back and forth is ridiculous. Everyone keeps posting thinking that they are somehow going to convince someone on the other side to "see things their way" just by making snide comments and insulting each other is mildly ********. If you are in High Sec and are able to run L4 missions for SOE please do so for 4 hours or whatever and record your data. I would encourage you to use the information La Nariz posted as a reference.
I will post the new data as soon as I have it all compiled and organized. It will not meet with the recommendations of La Nariz but it is what it is. Going forward I will try to meet those benchmarks.
Thanks! o/ "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10023
|
Posted - 2014.02.01 21:23:00 -
[1863] - Quote
Kimmi Chan wrote: I will post the new data as soon as I have it all compiled and organized. It will not meet with the recommendations of La Nariz but it is what it is. Going forward I will try to meet those benchmarks.
Thanks! o/
I have some reading for you Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.01 21:33:00 -
[1864] - Quote
baltec1 wrote:Kimmi Chan wrote: I will post the new data as soon as I have it all compiled and organized. It will not meet with the recommendations of La Nariz but it is what it is. Going forward I will try to meet those benchmarks.
Thanks! o/
I have some reading for you
I'm looking at it now.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.01 21:49:00 -
[1865] - Quote
These are the numbers compiled from my missioning mid-day. I do have a lot of additional data. If anyone needs anything specific please let me know.
Began at 1630
Starting wallet 0.00 Starting LP 37790
Agent: Akujainen Hivas
Ship used: Golem
I did no looting (aside from mission objectives) and no salvage.
End at 2028
Ending Wallet: 81,696,645.00 Ending LP: 77622
Missions Completed: 14
Longest Mission Time: Worlds Collide 32 minutes
Total Jumps: 8
ISK Value of LP from: ISK per LP Store = 1,356
ISK value of LP earned 39832 * 1356 = 54,012,192.00
Total earned per hour in 4 hours (81,696,645 + 54,012,192)/4 = 33,927,209 "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

ashley Eoner
251
|
Posted - 2014.02.01 21:50:00 -
[1866] - Quote
Kimmi Chan wrote:Thanks for sharing that Baltec. As I stated previously I've never been one to maximize ISK/hr so this is uncharted territory for me. I am not completely was to decline and what to accept. As an example, The Anomaly chain is weak in my opinion or maybe it's just that I hate it but I did it anyway. I did decline Dup of Death in this last go because I think it was Tauranon said in an earlier post in this thread to skip that one.
I think it's great that Stoic put together a HAC that breezes through L3s for that kind of ISK/hr. I can fly an Eagle or a Cerberus but not as well as I can fly the Golem so I'll just stick with what I'm good at. Well, at least as good as I can.
I really feel horrible about not being able to hit the numbers that are being asserted here. I keep pushing myself to get this stuff done fast and everything but I keep coming up way short. It wears me out. :(
Successful blitzing is a very tiring experience as you cannot stop for any reason. You MUST keep pushing hard and hard or your isk per hour will plummet. You don't have time to second guess mission acceptance or to change tanks if you want to keep up a good rate.
As for stoic he did that pre-bunch of nerfs and he wouldn't be able to reach the same number if he tried it today. It's also irrelevant as his HAC had BS level dps for missions that are designed around t1 cruiser level of dps (half at best what stoic had). You can't overpower level 4s like you can level 3s because of the limits of what ships you can bring into HS. So there's no way to directly connect his information to level 4s while staying honest. |

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.01 21:55:00 -
[1867] - Quote
Missions completed and Rewards and Time Bonus
Unauthorized Military Presence - 538000 - 633000 Intercept the Saboteurs - 739000 - 700000 Attack of the Drones -910000 -729000 Massive Attack - 717000 - 712000 Duo of Death (DECLINED) - NA - NA Attack of the Drones -663000 -730000 Worlds Collide (NO HACKER CARD) - 1390000 - 1600000 Intercept the Saboteurs - 662000 - 610000 Gone Berserk - 730000 - 1080000 Pirate Invasion - 872000 - 625000 Rogue Slave Trader 1 of 2 - 316000 - 297000 Rogue Slave Trader 2 of 2 - 616000 - 729000 Stop the Thief - 525000 - 577000 Dread Pirate Scarlet (No Gate Key) - 1450000 - 1710000 Unauthorized Military Presence - 693000 - 612000
Time spent in each mission
Unauthorized Military Presence - 18 Intercept the Saboteurs - 21 Attack of the Drones - 17 Massive Attack - 26 Duo of Death (DECLINED) - 0 Attack of the Drones - 10 Worlds Collide (NO HACKER CARD) - 32 Intercept the Saboteurs - 18 Gone Berserk - 11 Pirate Invasion - 25 Rogue Slave Trader 1 of 2- 8 Rogue Slave Trader 2 of 2 - 9 Stop the Thief - 7 Dread Pirate Scarlet (No Gate Key) - 26 Unauthorized Military Presence - 12
Sorry for the spacing. :/
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

stoicfaux
3996
|
Posted - 2014.02.01 22:01:00 -
[1868] - Quote
ashley Eoner wrote: What surprised me in the link is he didn't have to reject whole batches of missions set in lowsec.
I'm the person who did the 50+M in Level 3s in an Ishtar post.
I did reject missions into low-sec. I listed a whole bunch of min-maxing conditionals to make it work, e.g. "* cherry pick missions, i.e. use faction standings to decline a mission more than once every 4 hours." In this case I was using standings to skip multiple low-sec missions per four hour block. If you actually cherry-pick the profitable missions, then you need to look at rows 41-47 to see what could be possible.
ashley Eoner wrote: You can't overpower level 4s like he was overpowering level 3s and you certainly can't do it in a ship that is as fast as a HAC (warp/alignment/movement/etc). As you stated most of the time is wasted in warping and BSes warp slowly.
Yeah, the Rubicon warp speed changes are pretty obnoxious, even for a fast cruiser. When I ran a few tests on Sisi for Rubicon 1.0, a ~500 DPS Tengu with the Warp Speed subsystem looks like it was comparable and/or slightly better than the Ishtar (but it was a very small sample size) against Guristas.
I have some more data with a warp speed rigged Ishtar post Rubicon. I'll see if I can summarize the results later.
However, I still need to run the Ishtar with the Rubicon 1.1 omni nerfs.
tl;dr - Lies, damn lies, and statistics. Let's be careful with the numbers we throw around.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

ashley Eoner
251
|
Posted - 2014.02.01 22:05:00 -
[1869] - Quote
stoicfaux wrote:ashley Eoner wrote: What surprised me in the link is he didn't have to reject whole batches of missions set in lowsec.
I'm the person who did the 50+M in Level 3s in an Ishtar post. I did reject missions into low-sec. I listed a whole bunch of min-maxing conditionals to make it work, e.g. "* cherry pick missions, i.e. use faction standings to decline a mission more than once every 4 hours." In this case I was using standings to skip multiple low-sec missions per four hour block. If you actually cherry-pick the profitable missions, then you need to look at rows 41-47 to see what could be possible. ashley Eoner wrote: You can't overpower level 4s like he was overpowering level 3s and you certainly can't do it in a ship that is as fast as a HAC (warp/alignment/movement/etc). As you stated most of the time is wasted in warping and BSes warp slowly.
Yeah, the Rubicon warp speed changes are pretty obnoxious, even for a fast cruiser. When I ran a few tests on Sisi for Rubicon 1.0, a ~500 DPS Tengu with the Warp Speed subsystem looks like it was comparable and/or slightly better than the Ishtar (but it was a very small sample size) against Guristas. I have some more data with a warp speed rigged Ishtar post Rubicon. I'll see if I can summarize the results later. However, I still need to run the Ishtar with the Rubicon 1.1 omni nerfs. tl;dr - Lies, damn lies, and statistics. Let's be careful with the numbers we throw around. Yeah as I stated earlier the last time I blitzed missions I actually lost my ability to run level 4s with my .5 agent due to agent standing (diplomacy IV).
I'm interested in seeing what you can do with the ishtar post Rubicon 1.1. I imagine you won't reach your old number but it shouldn't be too much lower (within 10m).
If you can assist us with setting ideal conditions for blitzing 4s that would be spectacular.
|

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.01 22:07:00 -
[1870] - Quote
Some things that need to be noted in this last round.
I am still having a real hard time distinguishing Group 2a and 2b in Intercept the Saboteurs and of course Hivas gave it to me twice because he's a ****.
My first attempt at UAP this go was again jacked up I again missed a damn frigate. However, I've worked it out and my second time through this go around was a little better. 18m vs. 12m
Initially, I had planned to do these missions in Osmon in a Raven. The Raven is still sitting in Osmon and has that stupid Hacker Card and Gate Key for DPS in it.
Time to clear the gates on WC and DPS was 8m and 13m respectively. Obviously, this accounts for a lot of lost time.
Pirate Intrusion - Sanshas - I was using Scourge up until what I thought was the last rat in Group 5 before switching to Inferno, which handicapped my DPS for that mission somewhat. I also must have missed something in Group 5 because I ended up having to kill all but 2 BS and 3 frigs that never aggroed.
Dread Pilot Scarlet - I thought that blitzing this mission required just popping Scarlet at the end and getting out but halfway through room 2 (Guristas), I discovered while reading the mission report that I can just burn to the gates. Lost some time trying to kill everything in that room before realizing my error.
On the first Intercept the Saboteurs I got hung up on the damn gate for about 15-20s. Not a big deal but still.
On Massive Attack it says kill everything in Group 3 then warp out. I guess that once again, not being used to the blitzing thing, I missed something else. I did get a good laugh out of them while they used their tracking disruptors on me.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

ashley Eoner
251
|
Posted - 2014.02.01 22:17:00 -
[1871] - Quote
Kimmi Chan wrote:Some things that need to be noted in this last round.
I am still having a real hard time distinguishing Group 2a and 2b in Intercept the Saboteurs and of course Hivas gave it to me twice because he's a ****.
My first attempt at UAP this go was again jacked up I again missed a damn frigate. However, I've worked it out and my second time through this go around was a little better. 18m vs. 12m
Initially, I had planned to do these missions in Osmon in a Raven. The Raven is still sitting in Osmon and has that stupid Hacker Card and Gate Key for DPS in it.
Time to clear the gates on WC and DPS was 8m and 13m respectively. Obviously, this accounts for a lot of lost time.
Pirate Intrusion - Sanshas - I was using Scourge up until what I thought was the last rat in Group 5 before switching to Inferno, which handicapped my DPS for that mission somewhat. I also must have missed something in Group 5 because I ended up having to kill all but 2 BS and 3 frigs that never aggroed.
Dread Pilot Scarlet - I thought that blitzing this mission required just popping Scarlet at the end and getting out but halfway through room 2 (Guristas), I discovered while reading the mission report that I can just burn to the gates. Lost some time trying to kill everything in that room before realizing my error.
On the first Intercept the Saboteurs I got hung up on the damn gate for about 15-20s. Not a big deal but still.
On Massive Attack it says kill everything in Group 3 then warp out. I guess that once again, not being used to the blitzing thing, I missed something else. I did get a good laugh out of them while they used their tracking disruptors on me.
On dread pirate scarlet just burn the gates but make sure to pop her in the third pocket and then loot her before leaving as she tends to drop a decent paying implant.
Massive attack hasn't worked right for me in minmatar space for some time. |

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.01 22:24:00 -
[1872] - Quote
baltec1 wrote:ashley Eoner wrote:It's also been pointed out hundreds of times that only a select few can pull your mythical +110m isk an hour in level 4s or 180m isk an hour in incursions. Only they do earn that much, hell, I just posted a fine example showing that level 3 missions will net you more isk than kimmi was earning in their level 4 test. The thread you linked does not support the claim that level 4 missions net 100+ per hour. In fact the OP's data is in support of making income close to what he calls is the lower bound of L4's, which he claims to be 60 mil per hr, not 100 mil. Note that his data neither supports or refutes that the "norm" for Lvl 4's is 100 to 120 mil per hour. Do you have any data in support of the claims that:
1. Lvl 4 missions net 100 to 120/hr? 2. This is the norm? 3. This is sustainable?
Again, I'll just state that I'd support a nerf to blitzing if blitzing is a problem. CCP has the data. It'd be good if they'd share it. But as of now, the only data presented thus far does not prove of incomes over 100+/hr. |

ashley Eoner
251
|
Posted - 2014.02.01 23:05:00 -
[1873] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:ashley Eoner wrote:It's also been pointed out hundreds of times that only a select few can pull your mythical +110m isk an hour in level 4s or 180m isk an hour in incursions. Only they do earn that much, hell, I just posted a fine example showing that level 3 missions will net you more isk than kimmi was earning in their level 4 test. The thread you linked does not support the claim that level 4 missions net 100+ per hour. In fact the OP's data is in support of making income close to what he calls is the lower bound of L4's, which he claims to be 60 mil per hr, not 100 mil. Note that his data neither supports or refutes that the "norm" for Lvl 4's is 100 to 120 mil per hour. Do you have any data in support of the claims that: 1. Lvl 4 missions net 100 to 120/hr? 2. This is the norm? 3. This is sustainable? Again, I'll just state that I'd support a nerf to blitzing if blitzing is a problem. CCP has the data. It'd be good if they'd share it. But as of now, the only data presented thus far does not prove of incomes over 100+/hr. Frankly blitzing is well past it's hayday in level 4s. 100ish an hour solo was possible over a year ago prior to changes in the missions and various nerfs. I'm not even convinced blitzing is really worth it in level 4s with the changes that have occurred (from warp speed nerfs to requiring all npcs to be dead). |

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.01 23:10:00 -
[1874] - Quote
i too would support a nerf to blitzing but I think we're missing the bigger picture. Forgive me if this rambles or doesn't make sense but I literally exhausted.
72% of ISK faucets are Null Sec Anomalies - this was posted earlier in this thread and I have not seen it refuted but would love either a confirmation or source to this information or misinformation, whatever the case may be.
Now Baltec before you freak out, I recognize that this does not represent in any way a Sov Null line member's personal income. I think you've made a good case for that and I have no reason to doubt you.
In order to mitigate inflation from various faucets there needs to be sinks. I am way too tired to look it up but I wonder how much ISK goes out via the LP store.
With the introduction of the ESS, flawed as it may be, pilots in Null can not obtain LP as part of there PVE rewards in Null. It is not without it's shortcomings but nonetheless is paying out LP. As such, it is a sink taking ISK (in the form of bounties) out of the game in place of LP.
Sorry, rambling.
Anyway, due to the valuation of LP for SOE, Thukkar, and Trade Partners as Jenn has kindly pointed out to us all, that LP is worth more ISK but there is no real way to devalue it in our current environment. Here are some options I can think of but each is problematic.
1. Reduce LP awarded from missions for these corps based on market conditions. An LP nerf works but would likely need to be constantly monitored by people at CCP and do they really have the resources to micro-manage something like that without screwing it up?
2. Flatline nerf LP for these corps. Cut LP awards by 50% for example for these corps only. The problem here is that what happens when the "next big thing" comes out for a different corp and every Tom, Dinsdale, and Harry is running missions for Perkone? Do they go back and buff SOE, Thukkar, and Trade Partners back to pre-nerf levels? Again, do we want CCP manipulating things like this back and forth to address a long existing imbalance?
3. Nerf blitzing. This seems to me the most reasonable response but involves rewriting a bunch of Python code to manifest. Not an easy task and who know what will get screwed up.
The problem with all 3 of these options is that it limits the amount of LP in Eve. Limiting that LP clogs the sink.
Those are my thoughts on this based on what I've seen and been enlightened to in the past couple of days with the FW 600m/hr crazy horseshit thing and everything else going on around here. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.01 23:36:00 -
[1875] - Quote
Can you put all that into a google doc of some sort for us? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.01 23:41:00 -
[1876] - Quote
Here's the problem I see with nerfing, for example, SOE LP. Right now SOE ships are a very hot commodity in high demand. It's foolish to expect them to be anything but. But nerfing SOE LP based on this will only cause problems down the line once these new ships' values begin to stabilize. Why not let the market sort it out? I'm not saying we should. I'm merely asking why not? I think this may be setting a precedent for future LP values when new toys are introduced. Should LP be adjusted when a new faction store module is introduced? |

Jenn aSide
STK Scientific Initiative Mercenaries
4556
|
Posted - 2014.02.01 23:51:00 -
[1877] - Quote
MatrixSkye Mk2 wrote:Here's the problem I see with nerfing, for example, SOE LP. Right now SOE ships are a very hot commodity in high demand. It's foolish to expect them to be anything but. But nerfing SOE LP based on this will only cause problems down the line once these new ships' values begin to stabilize. Why not let the market sort it out? I'm not saying we should. I'm merely asking why not? I think this may be setting a precedent for future LP values when new toys are introduced. Should LP be adjusted when a new faction store module is introduced?
That is a bad assumption (that it has anything to do with the ships). SOE LP has always been valuable. The ships jsut made it more valuable.
From the Features and Ideas forum: CCP Rise wrote: The second piece, which ties with the first, is that Sisters of EVE LP is very valuable because of demand for Sisters Probe Launchers and implant sets. That means the ISK conversion on ships like the Nestor would never be worthwhile as long as demand for probe launchers was higher, which will likely always be the case. |

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.01 23:59:00 -
[1878] - Quote
La Nariz wrote:Can you put all that into a google doc of some sort for us?
I hope this will suffice.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.02 00:00:00 -
[1879] - Quote
Correct me if I'm wrong, but pre-SOE ships, weren't SOE LP's worth something along the lines of 2000:1? I don't find that particularly high. Definitely higher than your vanilla faction, though. But not 'broken' high. |

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.02 00:07:00 -
[1880] - Quote
MatrixSkye Mk2 wrote:Correct me if I'm wrong, but pre-SOE ships, weren't SOE LP's worth something along the lines of 2000:1? I don't find that particularly high. Definitely higher than your vanilla faction, though. But not 'broken' high.
ISK per LP store site has it exchanging at 2,301 ISK/1 LP
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Onictus
Silver Snake Enterprise Fatal Ascension
780
|
Posted - 2014.02.02 00:29:00 -
[1881] - Quote
ashley Eoner wrote:
I think these people are using old pre-nerf numbers from tengu blitzing. The HML platform was nerfed and I believe the tengu has been nerfed too. Hell even the missions have been nerfed since then as you can no longer blitz some due to spawn changes, requirements to clear full rooms to unlock gates and such. Tengus also warp much faster then even the marauders. If you're using a regular BS then blitzing becomes even less efficient.
Heh you see now we have these nifty things called Golems, they do WAY more damage then the Tengu...even the pre-nerf Tengu of old....ever thought of and can preform at that level with a minimum of bling so the 2bil isk loot pinata is gone.....oh yeah 100km every 90 seconds means that when needed a marauder has an average speed of 1111m/s with the MJD.
I did notice that they changed Massive Attack (I think it was) so that you can't just warp to the last room and kill the BSs and bone out, but meh. I made 300mil worth of LP over coffee with a ******* cyno alt. I can't complain. |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 00:29:00 -
[1882] - Quote
Kimmi Chan wrote:La Nariz wrote:Can you put all that into a google doc of some sort for us? I hope this will suffice.
Can't access it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.02 00:33:00 -
[1883] - Quote
La Nariz wrote:Kimmi Chan wrote:La Nariz wrote:Can you put all that into a google doc of some sort for us? I hope this will suffice. Can't access it.
My apologies. I had not shared it.
Take two.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Onictus
Silver Snake Enterprise Fatal Ascension
780
|
Posted - 2014.02.02 00:35:00 -
[1884] - Quote
MatrixSkye Mk2 wrote:Here's the problem I see with nerfing, for example, SOE LP. Right now SOE ships are a very hot commodity in high demand. It's foolish to expect them to be anything but. But nerfing SOE LP based on this will only cause problems down the line once these new ships' values begin to stabilize. Why not let the market sort it out? I'm not saying we should. I'm merely asking why not? I think this may be setting a precedent for future LP values when new toys are introduced. Should LP be adjusted when a new faction store module is introduced?
The fact is that the prices for the SOE ships will stay relatively high, because if it doesn't everyone just sell virture implants, probes and launchers and whatnot.
....that being said those chips are an interesting wrinkle, but it also requires that you look in nullsec.
Looting in nullsec is brave. I for one would NEVER fly a marauder in null, Domi and Ishtar just took a relatively serious whack with the nerfstick, and I have an NPC pocket with like three alliances that exist primarily to drop all of the things in jump range, which is the entire damn region.
The drones are going to be a warzone for a good long time, PL is out of the south, N3 is on its heals and Solar wants their home back (for some reason) because they look at it as theirs. So those chips in the drones are going to take a GOOD long time to start bending the price curves. |

Onictus
Silver Snake Enterprise Fatal Ascension
780
|
Posted - 2014.02.02 00:38:00 -
[1885] - Quote
MatrixSkye Mk2 wrote:Correct me if I'm wrong, but pre-SOE ships, weren't SOE LP's worth something along the lines of 2000:1? I don't find that particularly high. Definitely higher than your vanilla faction, though. But not 'broken' high.
2500-3000
More if you have access to a null sec market. |

Skill Training Online
Royal Amarr Institute Amarr Empire
249
|
Posted - 2014.02.02 00:41:00 -
[1886] - Quote
Onictus wrote:MatrixSkye Mk2 wrote:Correct me if I'm wrong, but pre-SOE ships, weren't SOE LP's worth something along the lines of 2000:1? I don't find that particularly high. Definitely higher than your vanilla faction, though. But not 'broken' high. 2500-3000 More if you have access to a null sec market.
Complete and utter lies, you have no idea what you are talking about, please stop insulting your betters and go read a book.
I think the basic concept of mathematics escapes you.
This is not a personal attack, I am merely offering educational advice to protect your self-image in the eyes of strangers. Thank You Obama! |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 00:41:00 -
[1887] - Quote
Kimmi Chan wrote:La Nariz wrote:Kimmi Chan wrote:La Nariz wrote:Can you put all that into a google doc of some sort for us? I hope this will suffice. Can't access it. My apologies. I had not shared it. Take two.
You might want to make it so people can't edit it if you haven't already and I think I found something, in "The Anomaly" 3/3 it shows that you started it at 6:23 when "The Anomaly" 2/3 was completed at 6:29 should the start time be 6:29 instead or can you do both of those at the same time?
E:Oh yeah that is a pretty good start, good work. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
780
|
Posted - 2014.02.02 00:42:00 -
[1888] - Quote
Kimmi Chan wrote:La Nariz wrote:Kimmi Chan wrote:La Nariz wrote:Can you put all that into a google doc of some sort for us? I hope this will suffice. Can't access it. My apologies. I had not shared it. Take two.
You are running in VERY high sec space or with a character that doesn't have his social skill right.....and Anomaly, NEVER run Anomaly, its a HUGE waist of time.
Was that just an hour running?
|

Onictus
Silver Snake Enterprise Fatal Ascension
780
|
Posted - 2014.02.02 00:47:00 -
[1889] - Quote
Skill Training Online wrote:Onictus wrote:MatrixSkye Mk2 wrote:Correct me if I'm wrong, but pre-SOE ships, weren't SOE LP's worth something along the lines of 2000:1? I don't find that particularly high. Definitely higher than your vanilla faction, though. But not 'broken' high. 2500-3000 More if you have access to a null sec market. Complete and utter lies, you have no idea what you are talking about, please stop insulting your betters and go read a book. I think the basic concept of mathematics escapes you. This is not a personal attack, I am merely offering educational advice to protect your self-image in the eyes of strangers.
Heh
Ok so what do you think I can get in 6VDT for sisters launchers? I'll tell you 60(ish) mil and up, 760-780k per probe. At a whopping 1800 LP for a set of ten that is 4,300isk/LP
Lies my ass look on eve central smart guy.
:edit
Oh and if I had the desire and a stable enough connection (neither of which I have currently) I could REALLY push that and run out of X-70, like everyone else I have a carebear Tengu as well. |

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.02 00:47:00 -
[1890] - Quote
La Nariz wrote:Kimmi Chan wrote:La Nariz wrote:Kimmi Chan wrote:La Nariz wrote:Can you put all that into a google doc of some sort for us? I hope this will suffice. Can't access it. My apologies. I had not shared it. Take two. You might want to make it so people can't edit it if you haven't already and I think I found something, in "The Anomaly" 3/3 it shows that you started it at 6:23 when "The Anomaly" 2/3 was completed at 6:29 should the start time be 6:29 instead or can you do both of those at the same time? E:Oh yeah that is a pretty good start, good work.
I saw that in the Anomaly as well. I've corrected it.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.02 00:48:00 -
[1891] - Quote
Onictus wrote:Kimmi Chan wrote:La Nariz wrote:Kimmi Chan wrote:La Nariz wrote:Can you put all that into a google doc of some sort for us? I hope this will suffice. Can't access it. My apologies. I had not shared it. Take two. You are running in VERY high sec space or with a character that doesn't have his social skill right.....and Anomaly, NEVER run Anomaly, its a HUGE waist of time. Was that just an hour running?
0.6 Sec Status - My social skills are not brilliant. SC 0 for example and Negotiation II
Sheet 1 is the first 4 hours. Sheet 2 is the second 4 hours. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 00:50:00 -
[1892] - Quote
Onictus wrote:
You are running in VERY high sec space or with a character that doesn't have his social skill right.....and Anomaly, NEVER run Anomaly, its a HUGE waist of time.
Was that just an hour running?
From the sheet it shows 231 minutes. So now that we have some information lets make a "gold standard" for testing here.
Ideally:
-SOE/Thukker/The highest LP/isk available,
-0.5-0.6 space, decline lowsec missions,
-Golem/Raven.
Someone will have to come up with a list of missions to decline. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kaarous Aldurald
ROC Academy The ROC
2267
|
Posted - 2014.02.02 00:53:00 -
[1893] - Quote
La Nariz wrote: Someone will have to come up with a list of missions to decline.
This is the part I am hoping someone can provide. I know of a few to decline (Massive Attack is an auto decline, for example), but I am far from experienced in the matter. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 00:53:00 -
[1894] - Quote
Kimmi Chan wrote:
0.6 Sec Status - My social skills are not brilliant. SC 0 for example and Negotiation II
Sheet 1 is the first 4 hours. Sheet 2 is the second 4 hours.
What is F19 on sheet 2? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
780
|
Posted - 2014.02.02 00:54:00 -
[1895] - Quote
Kimmi Chan wrote:
0.6 Sec Status - My social skills are not brilliant. SC 0 for example and Negotiation II
Sheet 1 is the first 4 hours. Sheet 2 is the second 4 hours.
What I'm seeing there is 66% of anomoly income with a HAC or T2 fit battleship....despite an absolute crap mission spread (seriously the mission gods hate you) and VERY low LP income. Dread Pirate for example yields 9100-9200 LP for a 0.5 agent on a toon with maxed social skills.
That ties it, and that is why I have a set of mission alts that I fill the wallet doing boring crap like siege fleets and POS shots. |

Kimmi Chan
Tastes Like Purple
942
|
Posted - 2014.02.02 00:54:00 -
[1896] - Quote
La Nariz wrote:Onictus wrote:
You are running in VERY high sec space or with a character that doesn't have his social skill right.....and Anomaly, NEVER run Anomaly, its a HUGE waist of time.
Was that just an hour running?
From the sheet it shows 231 minutes. So now that we have some information lets make a "gold standard" for testing here. Ideally: -SOE/Thukker/The highest LP/isk available, -0.5-0.6 space, decline lowsec missions, -Golem/Raven. Someone will have to come up with a list of missions to decline.
I think instead of doing 4 hour gigs I'm going to go with 2. Blitzing and pushing like this trying to get close to the numbers we're looking for makes this more like a job.
Also, my plan is to use the different strategies you proposed (i.e. Do four different runs, blitzing and salvaging, full clear and salvaging, blitzing without salvaging, and full clear without salvaging) each day so tomorrow blitzing and salvaging, Monday full clear and salvage, etc.
Will that still give us the data we need? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
943
|
Posted - 2014.02.02 00:58:00 -
[1897] - Quote
La Nariz wrote:Kimmi Chan wrote:
0.6 Sec Status - My social skills are not brilliant. SC 0 for example and Negotiation II
Sheet 1 is the first 4 hours. Sheet 2 is the second 4 hours.
What is F19 on sheet 2?
1356 ISK/LP for Peace & Order Unit on ISK per LP store site.
I did not want to waste any of my 4 hours buying stuff out of the LP Store, hauling it to Jita, waiting for it to sell, etc.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kaarous Aldurald
ROC Academy The ROC
2267
|
Posted - 2014.02.02 00:59:00 -
[1898] - Quote
Don't even bother with full clear without salvaging. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 00:59:00 -
[1899] - Quote
Kimmi Chan wrote:
I think instead of doing 4 hour gigs I'm going to go with 2. Blitzing and pushing like this trying to get close to the numbers we're looking for makes this more like a job.
Also, my plan is to use the different strategies you proposed (i.e. Do four different runs, blitzing and salvaging, full clear and salvaging, blitzing without salvaging, and full clear without salvaging) each day so tomorrow blitzing and salvaging, Monday full clear and salvage, etc.
Will that still give us the data we need?
Okay lets set up a protocol here because consistency is crucial.
You don't have to do the tests consecutively. If there's a day or five between runs it isn't an issue as long as you follow a protocol that is shown to everyone. You're going to want at least three runs of each though.
Kaarous Aldurald wrote:Don't even bother with full clear without salvaging.
The quality of the scientist can be judged based on how they control for their experiments, we need a negative control and full clear without salvage provides that. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
943
|
Posted - 2014.02.02 01:00:00 -
[1900] - Quote
Onictus wrote:(seriously the mission gods hate you)
This. All day, this.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Onictus
Silver Snake Enterprise Fatal Ascension
781
|
Posted - 2014.02.02 01:00:00 -
[1901] - Quote
Kimmi Chan wrote:La Nariz wrote:Onictus wrote:
You are running in VERY high sec space or with a character that doesn't have his social skill right.....and Anomaly, NEVER run Anomaly, its a HUGE waist of time.
Was that just an hour running?
From the sheet it shows 231 minutes. So now that we have some information lets make a "gold standard" for testing here. Ideally: -SOE/Thukker/The highest LP/isk available, -0.5-0.6 space, decline lowsec missions, -Golem/Raven. Someone will have to come up with a list of missions to decline. I think instead of doing 4 hour gigs I'm going to go with 2. Blitzing and pushing like this trying to get close to the numbers we're looking for makes this more like a job. Also, my plan is to use the different strategies you proposed (i.e. Do four different runs, blitzing and salvaging, full clear and salvaging, blitzing without salvaging, and full clear without salvaging) each day so tomorrow blitzing and salvaging, Monday full clear and salvage, etc. Will that still give us the data we need?
I rarely salvage.
About half of the time I contact big missions like AE and blockade to Pro Synergy, they give me half Some missions like Princess and GB I'll drop an MTU with an alt I usually carry an MTU on with the Golem and drop it right next to me and salvage whatever it hauls in while I'm sitting there (cruise missiles don't require a lot of attention, just make sure the launchers are running)
Depending on how many characters I happen to be running at the time.
|

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 01:03:00 -
[1902] - Quote
We need to agree on a fit, what missions to decline, a corporation and an agent.
E: And a TZ for it to occur in. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kaarous Aldurald
ROC Academy The ROC
2267
|
Posted - 2014.02.02 01:04:00 -
[1903] - Quote
La Nariz wrote:Kaarous Aldurald wrote:Don't even bother with full clear without salvaging. The quality of the scientist can be judged based on how they control for their experiments, we need a negative control and full clear without salvage provides that.
Certainly fair. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2386
|
Posted - 2014.02.02 01:07:00 -
[1904] - Quote
i left the thread for like one day and it's turned into the highsec mission !!SCIENCE!! thread |

Mr Epeen
It's All About Me
3866
|
Posted - 2014.02.02 01:07:00 -
[1905] - Quote
Not exactly setting this up as an average player, are you people?
Then again maybe that's the point, useless for anything other than comparing ideal situations. I presume you will set the same standard of perfection for the null side of this equation. Right?
Apples to apples and all that.
I nominate Infinity for the null runs. Even though he has already shown what the ideal null runner pulls in. It's only fair to do it again so you have the same baseline.
I'd actually be interested in seeing how that pans out.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Onictus
Silver Snake Enterprise Fatal Ascension
781
|
Posted - 2014.02.02 01:09:00 -
[1906] - Quote
Mr Epeen wrote:Not exactly setting this up as an average player, are you people? Then again maybe that's the point, useless for anything other than comparing ideal situations. I presume you will set the same standard of perfection for the null side of this equation. Right? Apples to apples and all that. I nominate Infinity for the null runs. Even though he has already shown what the ideal null runner pulls in. It's only fair to do it again so you have the same baseline. I'd actually be interested in seeing how that pans out. Mr Epeen 
What is the average mission runner?
My hi sec account started as a cyno alt. Its about a year old and sitting in a Golem, not what I would call "ideal" and that would be this toon with my Machariel burning down the world, that thing roars through missions.
Could also take that Mach load some 1400s on and go play with the incursion crews, that makes pretty much anything solo look like chump change. |

La Nariz
GoonWaffe Goonswarm Federation
1525
|
Posted - 2014.02.02 01:10:00 -
[1907] - Quote
Onictus wrote:La Nariz wrote: Someone will have to come up with a list of missions to decline.
Anomaly Massive Attack After that its a judgement call. That storyline may be a shipyard, and that is a MINIMUM 25mil reward for not a lot of work. Likewise if you give no fucks about standings, tag missions (smash the supplier and whatnot) yield 20-30mil in tags.....but most skip them outside of dedicated single empire runners.
Okay so we have a start then, decline anomaly and massive attack. How about something more controversial like fit for a golem/eagle/raven? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
781
|
Posted - 2014.02.02 01:12:00 -
[1908] - Quote
La Nariz wrote:Onictus wrote:La Nariz wrote: Someone will have to come up with a list of missions to decline.
Anomaly Massive Attack After that its a judgement call. That storyline may be a shipyard, and that is a MINIMUM 25mil reward for not a lot of work. Likewise if you give no fucks about standings, tag missions (smash the supplier and whatnot) yield 20-30mil in tags.....but most skip them outside of dedicated single empire runners. Okay so we have a start then, decline anomaly and massive attack. How about something more controversial like fit for a golem/eagle/raven?
Just a moment let me fire up ze fitter, I JUST went though that exact progression, so I have them saved. |

La Nariz
GoonWaffe Goonswarm Federation
1525
|
Posted - 2014.02.02 01:13:00 -
[1909] - Quote
Mr Epeen wrote:Not exactly setting this up as an average player, are you people? Then again maybe that's the point, useless for anything other than comparing ideal situations. I presume you will set the same standard of perfection for the null side of this equation. Right? Apples to apples and all that. I nominate Infinity for the null runs. Even though he has already shown what the ideal null runner pulls in. It's only fair to do it again so you have the same baseline. I'd actually be interested in seeing how that pans out. Mr Highsec Pubbie 
Its far more than anything you've done and by doing the most min/max approach if the max doesn't approach nullsec level income its a non-issue and people like myself who form our opinions based on data/facts will be quiet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mr Epeen
It's All About Me
3866
|
Posted - 2014.02.02 01:13:00 -
[1910] - Quote
Onictus wrote:Mr Epeen wrote:Not exactly setting this up as an average player, are you people? Then again maybe that's the point, useless for anything other than comparing ideal situations. I presume you will set the same standard of perfection for the null side of this equation. Right? Apples to apples and all that. I nominate Infinity for the null runs. Even though he has already shown what the ideal null runner pulls in. It's only fair to do it again so you have the same baseline. I'd actually be interested in seeing how that pans out. Mr Epeen  What is the average mission runner? My hi sec account started as a cyno alt. Its about a year old and sitting in a Golem, not what I would call "ideal" and that would be this toon with my Machariel burning down the world, that thing roars through missions. Could also take that Mach load some 1400s on and go play with the incursion crews, that makes pretty much anything solo look like chump change.
Kimmi Chan, you look really tired. Like some ugly bald guy. Get some rest girl!
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Onictus
Silver Snake Enterprise Fatal Ascension
781
|
Posted - 2014.02.02 01:16:00 -
[1911] - Quote
[Golem, PvE]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Large Micro Jump Drive Large Shield Booster II 'Stalwart' Particle Field Magnifier Caldari Navy Kinetic Deflection Field Caldari Navy Kinetic Deflection Field Caldari Navy Thermic Dissipation Field Sensor Booster II
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Bastion Module I
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II
That is the ship my alt is sitting in right now to the module the SeBo can be swapped for painters, extenders, afterburner or whatever, it tanks over 1000DPS OMNI with a pair of invulns and a specific (EM or Therm) for about 5 minutes. you can push that to about 1500DPS with specific tank, a pith-c medium and a faction boost amp
|

Mr Epeen
It's All About Me
3867
|
Posted - 2014.02.02 01:17:00 -
[1912] - Quote
La Nariz wrote:Mr Epeen wrote:Not exactly setting this up as an average player, are you people? Then again maybe that's the point, useless for anything other than comparing ideal situations. I presume you will set the same standard of perfection for the null side of this equation. Right? Apples to apples and all that. I nominate Infinity for the null runs. Even though he has already shown what the ideal null runner pulls in. It's only fair to do it again so you have the same baseline. I'd actually be interested in seeing how that pans out. Mr Highsec Pubbie  Its far more than anything you've done and by doing the most min/max approach if the max doesn't approach nullsec level income its a non-issue and people like myself who form our opinions based on data/facts will be quiet.
Fair enough.
But I'd still like to see a legit comparison. That info would come in really handy for you forum warriors that seem to care about actually running missions and stuff for the piddly amount of Iskies you get compared to any of the high paying professions.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Onictus
Silver Snake Enterprise Fatal Ascension
781
|
Posted - 2014.02.02 01:19:00 -
[1913] - Quote
[Raven Navy Issue, T2]
Co-Processor II Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
X-Large Shield Booster II Sensor Booster II Kinetic Deflection Field II Kinetic Deflection Field II Thermic Dissipation Field II Large Micro Jump Drive Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile
Large Warhead Flare Catalyst II Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II
CNR (for the battleship V deficient) Basic T2 fit, can tank anything in any mission between range and the cap booster.
You can also swap the cap booster for a SeBo but it becomes problematic on a number of Guiista missions because you can't outrange the *******.
|

stoicfaux
3996
|
Posted - 2014.02.02 01:21:00 -
[1914] - Quote
Also... If "everyone" is making 100+M isk running level 4s in high sec, then no one is making 100+M isk running level 4s in high sec.
The vast majority of that 100+M is in the form of LP. If everyone is blitzing for LP then the value of LP goes down. In my level 3 ishtar example, the breakdown was: Bounties: 9.4% Rewards: 20.1% LP: 67.2% (@ 2,000 isk/lp) Salvage: 0.0% Loot: 2.4%
Never mind the "losses" you incur in the form of market taxes, time to convert LP, freight costs (if you get your tags shipped,) etc.. My very old Mach spreadsheets (pre-TE nerf) for Level 4s showed 69% in LP.
As I understand it, in null-sec, you tend to get more liquid isk, which is probably why null-sec is such a tremendous isk faucet.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Onictus
Silver Snake Enterprise Fatal Ascension
781
|
Posted - 2014.02.02 01:22:00 -
[1915] - Quote
[Raven, raven]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Co-Processor II
Large Micro Jump Drive Kinetic Deflection Field II Kinetic Deflection Field II Thermic Dissipation Field II Shield Boost Amplifier I X-Large Shield Booster II Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile Cruise Missile Launcher II, Scourge Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Hobgoblin II x5 Hammerhead II x5
Base Raven blue print. Again, cap booster is replaceable.....I like having it because the vanilla Raven has a paper tank on its best day. |

La Nariz
GoonWaffe Goonswarm Federation
1525
|
Posted - 2014.02.02 01:23:00 -
[1916] - Quote
Mr Epeen wrote:Fair enough. But I'd still like to see a legit comparison. That info would come in really handy for you forum warriors that seem to care about actually running missions and stuff for the piddly amount of Iskies you get compared to any of the high paying professions. Mr Highsec Pubbie 
Explain how min/maxing isn't a legit comparison. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
781
|
Posted - 2014.02.02 01:26:00 -
[1917] - Quote
stoicfaux wrote:
As I understand it, in null-sec, you tend to get more liquid isk, which is probably why null-sec is such a tremendous isk faucet.
Its only liquid isk for the most part.
Short of going on a rated site binge, but that ALSO has issues with freight....and it takes me a LOT longer to sneak a ship to empire than it takes your average mission runner to get to the nearest market hub. |

Mr Epeen
It's All About Me
3867
|
Posted - 2014.02.02 01:28:00 -
[1918] - Quote
La Nariz wrote:Mr Epeen wrote:Fair enough. But I'd still like to see a legit comparison. That info would come in really handy for you forum warriors that seem to care about actually running missions and stuff for the piddly amount of Iskies you get compared to any of the high paying professions. Mr Highsec Pubbie  Explain how min/maxing isn't a legit comparison.
Explain how arguing over nickels when everyone else is sitting on hundred dollar bills makes any sense.
I said I'd be interested in seeing a maxed runner in high sec compared to a maxed runner in null sec. And I would be. Are you trying to argue that I don't want to see that?
You need to ease up on the energy drinks, bud.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

La Nariz
GoonWaffe Goonswarm Federation
1525
|
Posted - 2014.02.02 01:31:00 -
[1919] - Quote
Mr Epeen wrote:Explain how arguing over nickels when everyone else is sitting on hundred dollar bills makes any sense. I said I'd be interested in seeing a maxed runner in high sec compared to a maxed runner in null sec. And I would be. Are you trying to argue that I don't want to see that? You need to ease up on the energy drinks, bud. Mr Highsec Pubbie 
No I'm calling you out on saying that measuring two min/maxing analogous incomes, anomalies vs missions, isn't comparing "apples to apples." Since you didn't offer a defense I assume you're being a moron. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
682
|
Posted - 2014.02.02 01:32:00 -
[1920] - Quote
Kimmi Chan wrote:Missions completed and Rewards and Time Bonus
Unauthorized Military Presence - 538000 - 633000 Intercept the Saboteurs - 739000 - 700000 Attack of the Drones -910000 -729000 Massive Attack - 717000 - 712000 Duo of Death (DECLINED) - NA - NA Attack of the Drones -663000 -730000 Worlds Collide (NO HACKER CARD) - 1390000 - 1600000 Intercept the Saboteurs - 662000 - 610000 Gone Berserk - 730000 - 1080000 Pirate Invasion - 872000 - 625000 Rogue Slave Trader 1 of 2 - 316000 - 297000 Rogue Slave Trader 2 of 2 - 616000 - 729000 Stop the Thief - 525000 - 577000 Dread Pirate Scarlet (No Gate Key) - 1450000 - 1710000 Unauthorized Military Presence - 693000 - 612000
Time spent in each mission
Unauthorized Military Presence - 18 Intercept the Saboteurs - 21 Attack of the Drones - 17 Massive Attack - 26 Duo of Death (DECLINED) - 0 Attack of the Drones - 10 Worlds Collide (NO HACKER CARD) - 32 Intercept the Saboteurs - 18 Gone Berserk - 11 Pirate Invasion - 25 Rogue Slave Trader 1 of 2- 8 Rogue Slave Trader 2 of 2 - 9 Stop the Thief - 7 Dread Pirate Scarlet (No Gate Key) - 26 Unauthorized Military Presence - 12
Sorry for the spacing. :/
comparison times are dock - dock - which picks up the typical distance my agent sends me.
serp/gur worlds collide - me - dominix - 3 pockets - 25 minutes (INCLUDING 2 JUMPS) serp/gur worlds collide - me - kronos + card - 19 minutes (INCLUDING 2 JUMPS) angel unauthorized military presence - me - navy mega - 10 minutes (INCLUDING 2 JUMPS). dread pirate scarlet, me - dominix - 25 minutes (INCLUDING 4 JUMPS + LOOT 9.5m IMPLANT). angel pirate invasion - me - dominix - 17 minutes (no jumps) drones attack of drones - me dominix - 14 minutes (INCLUDING 2 JUMPS)
sansha rogue slave - reject
Note - you are 50% faster at unauthorized military presence the second time. ie your sample both includes really poor performances by you and plainly you are still learning encounters, and YOU ARE STILL SLOWER THAN A DOMINIX.
I would have been 30 minutes ahead of you at the conclusion of that set of missions (and probably more because your times probably don't include jumps).
Whether you are in null or in high, sucking at fitting and flying spaceships is the same.
|

Mr Epeen
It's All About Me
3867
|
Posted - 2014.02.02 01:35:00 -
[1921] - Quote
La Nariz wrote:Mr Epeen wrote:Explain how arguing over nickels when everyone else is sitting on hundred dollar bills makes any sense. I said I'd be interested in seeing a maxed runner in high sec compared to a maxed runner in null sec. And I would be. Are you trying to argue that I don't want to see that? You need to ease up on the energy drinks, bud. Mr Highsec Pubbie  No I'm calling you out on saying that measuring two min/maxing analogous incomes, anomalies vs missions, isn't comparing "apples to apples." Since you didn't offer a defense I assume you're being a moron.
I'd be interested in seeing a maxed runner in high sec compared to a maxed runner in null sec.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

stoicfaux
3996
|
Posted - 2014.02.02 01:49:00 -
[1922] - Quote
Okay, digging up a spreadsheet from last Dec/Jan of 2012/2013 flying an MWD Mach in 0.5 Minnie space (pre-TE nerf, mineral value of loot, old warp speeds, old salvage/mineral/ammo prices, etc.) for one agent, with minimal, if any, cherry picking, (aside from declining low-sec and faction missions:)
Total time: 11h54m Travel time: 3h:57m (~33%) Mission time: 7h:57m (~67%)
Num missions: 79 (76 in MWD Mach, 3 in Vargur) Average Mission Time: 9m2s (travel + in mission)
Total isk in assets: 1,414,129,147 (1.4 billion) Total after ammo costs: 1,368,808,427 (1.4 billion)
Average isk/hour: ~118M isk
Earnings Breakdown Bounties15% Reward15% LP69% (@ 2,000 isk/lp) Salvage0% Loot0%
Ammo Expenses1.88%
edit: fixed earnings breakdown percentages WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kimmi Chan
Tastes Like Purple
943
|
Posted - 2014.02.02 01:49:00 -
[1923] - Quote
Tauranon wrote:Kimmi Chan wrote:Missions completed and Rewards and Time Bonus
Unauthorized Military Presence - 538000 - 633000 Intercept the Saboteurs - 739000 - 700000 Attack of the Drones -910000 -729000 Massive Attack - 717000 - 712000 Duo of Death (DECLINED) - NA - NA Attack of the Drones -663000 -730000 Worlds Collide (NO HACKER CARD) - 1390000 - 1600000 Intercept the Saboteurs - 662000 - 610000 Gone Berserk - 730000 - 1080000 Pirate Invasion - 872000 - 625000 Rogue Slave Trader 1 of 2 - 316000 - 297000 Rogue Slave Trader 2 of 2 - 616000 - 729000 Stop the Thief - 525000 - 577000 Dread Pirate Scarlet (No Gate Key) - 1450000 - 1710000 Unauthorized Military Presence - 693000 - 612000
Time spent in each mission
Unauthorized Military Presence - 18 Intercept the Saboteurs - 21 Attack of the Drones - 17 Massive Attack - 26 Duo of Death (DECLINED) - 0 Attack of the Drones - 10 Worlds Collide (NO HACKER CARD) - 32 Intercept the Saboteurs - 18 Gone Berserk - 11 Pirate Invasion - 25 Rogue Slave Trader 1 of 2- 8 Rogue Slave Trader 2 of 2 - 9 Stop the Thief - 7 Dread Pirate Scarlet (No Gate Key) - 26 Unauthorized Military Presence - 12
Sorry for the spacing. :/
comparison times are dock - dock - which picks up the typical distance my agent sends me. serp/gur worlds collide - me - dominix - 3 pockets - 25 minutes (INCLUDING 2 JUMPS) serp/gur worlds collide - me - kronos + card - 19 minutes (INCLUDING 2 JUMPS) angel unauthorized military presence - me - navy mega - 10 minutes (INCLUDING 2 JUMPS). dread pirate scarlet, me - dominix - 25 minutes (INCLUDING 4 JUMPS + LOOT 9.5m IMPLANT). angel pirate invasion - me - dominix - 17 minutes (no jumps) drones attack of drones - me dominix - 14 minutes (INCLUDING 2 JUMPS) sansha rogue slave - reject Note - you are 50% faster at unauthorized military presence the second time. ie your sample both includes really poor performances by you and plainly you are still learning encounters, and YOU ARE STILL SLOWER THAN A DOMINIX. I would have been 30 minutes ahead of you at the conclusion of that set of missions (and probably more because your times probably don't include jumps). Whether you are in null or in high, sucking at fitting and flying spaceships is the same.
The times listed are the time lapsed between accepting the mission from the agent and completing the mission with the agent. Jumps are detailed on the spreadsheet. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

ashley Eoner
252
|
Posted - 2014.02.02 02:04:00 -
[1924] - Quote
Onictus wrote:ashley Eoner wrote:
I think these people are using old pre-nerf numbers from tengu blitzing. The HML platform was nerfed and I believe the tengu has been nerfed too. Hell even the missions have been nerfed since then as you can no longer blitz some due to spawn changes, requirements to clear full rooms to unlock gates and such. Tengus also warp much faster then even the marauders. If you're using a regular BS then blitzing becomes even less efficient.
Heh you see now we have these nifty things called Golems, they do WAY more damage then the Tengu...even the pre-nerf Tengu of old....ever thought of and can preform at that level with a minimum of bling so the 2bil isk loot pinata is gone.....oh yeah 100km every 90 seconds means that when needed a marauder has an average speed of 1111m/s with the MJD. I did notice that they changed Massive Attack (I think it was) so that you can't just warp to the last room and kill the BSs and bone out, but meh. I made 300mil worth of LP over coffee with a ******* cyno alt. I can't complain. The old t2 tengus pre-nerf was a bit behind on paper dps when compared to the current t2 golem ( roughly 800 vs 1250). Alas the tengu applied its dps more effectively due to using a medium sized weapon system over the golem's torpedos.
MJD doesn't work anywhere near as precisely as a tengu with a prop mod. Also as stated earlier the golem is much slower at aligning and warping. Seeing as how aligning and warping is where you spend most of your time while blitzing that has a great deal of relevance.
Massive attack is just one of several missions that were changed :( |

ashley Eoner
252
|
Posted - 2014.02.02 02:05:00 -
[1925] - Quote
Double post |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
682
|
Posted - 2014.02.02 02:09:00 -
[1926] - Quote
ashley Eoner wrote: Well that value definitely backs up my comment about the goons using old numbers.
In what way - the mission times haven't changed, and sisters LP is better ?
|

Onictus
Silver Snake Enterprise Fatal Ascension
781
|
Posted - 2014.02.02 02:11:00 -
[1927] - Quote
ashley Eoner wrote:Onictus wrote:ashley Eoner wrote:
I think these people are using old pre-nerf numbers from tengu blitzing. The HML platform was nerfed and I believe the tengu has been nerfed too. Hell even the missions have been nerfed since then as you can no longer blitz some due to spawn changes, requirements to clear full rooms to unlock gates and such. Tengus also warp much faster then even the marauders. If you're using a regular BS then blitzing becomes even less efficient.
Heh you see now we have these nifty things called Golems, they do WAY more damage then the Tengu...even the pre-nerf Tengu of old....ever thought of and can preform at that level with a minimum of bling so the 2bil isk loot pinata is gone.....oh yeah 100km every 90 seconds means that when needed a marauder has an average speed of 1111m/s with the MJD. I did notice that they changed Massive Attack (I think it was) so that you can't just warp to the last room and kill the BSs and bone out, but meh. I made 300mil worth of LP over coffee with a ******* cyno alt. I can't complain. The old t2 tengus pre-nerf was a bit behind on paper dps when compared to the current t2 golem ( roughly 900 vs 1250). Alas the tengu applied its dps more effectively due to using a medium sized weapon system over the golem's torpedos. MJD doesn't work anywhere near as precisely as a tengu with a prop mod. Also as stated earlier the golem is much slower at aligning and warping. Seeing as how aligning and warping is where you spend most of your time while blitzing that has a great deal of relevance. Massive attack is just one of several missions that were changed :(
The changes to cruise missiles put the current Golem a bit ahead of the old-school HML Tengu. I STILL have my carebear tengu, it just has HAMs on it now. Basically, the Golem (or even CNR) alpha's basically everything non-elite below battleship and 2-3 vollies most battleships.
You do loose time to warping, but its rare that you are making more than a jump or two in reality, the difference in travel time isn't that huge 90% of the time.
I've no idea why there are hammerheads on there, its pretty much just hobs and warriors in all of the drone bays....medium drones get blapped by basically everything they just aren't worth hauling along. |

stoicfaux
3996
|
Posted - 2014.02.02 02:15:00 -
[1928] - Quote
Tauranon wrote: Well that value definitely backs up my comment about the goons using old numbers.
[/quote] If you increase travel time by 50% (a 20AU jump that took 37s prior to Rubicon, now takes 54s), then my Mach numbers are ~14 hours of missioning which comes out to ~101M isk/hour.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

ashley Eoner
252
|
Posted - 2014.02.02 02:49:00 -
[1929] - Quote
Onictus wrote:ashley Eoner wrote:Onictus wrote:ashley Eoner wrote:
I think these people are using old pre-nerf numbers from tengu blitzing. The HML platform was nerfed and I believe the tengu has been nerfed too. Hell even the missions have been nerfed since then as you can no longer blitz some due to spawn changes, requirements to clear full rooms to unlock gates and such. Tengus also warp much faster then even the marauders. If you're using a regular BS then blitzing becomes even less efficient.
Heh you see now we have these nifty things called Golems, they do WAY more damage then the Tengu...even the pre-nerf Tengu of old....ever thought of and can preform at that level with a minimum of bling so the 2bil isk loot pinata is gone.....oh yeah 100km every 90 seconds means that when needed a marauder has an average speed of 1111m/s with the MJD. I did notice that they changed Massive Attack (I think it was) so that you can't just warp to the last room and kill the BSs and bone out, but meh. I made 300mil worth of LP over coffee with a ******* cyno alt. I can't complain. The old t2 tengus pre-nerf was a bit behind on paper dps when compared to the current t2 golem ( roughly 900 vs 1250). Alas the tengu applied its dps more effectively due to using a medium sized weapon system over the golem's torpedos. MJD doesn't work anywhere near as precisely as a tengu with a prop mod. Also as stated earlier the golem is much slower at aligning and warping. Seeing as how aligning and warping is where you spend most of your time while blitzing that has a great deal of relevance. Massive attack is just one of several missions that were changed :( The changes to cruise missiles put the current Golem a bit ahead of the old-school HML Tengu. I STILL have my carebear tengu, it just has HAMs on it now. Basically, the Golem (or even CNR) alpha's basically everything non-elite below battleship and 2-3 vollies most battleships. You do loose time to warping, but its rare that you are making more than a jump or two in reality, the difference in travel time isn't that huge 90% of the time. Plus I cheat that most of the time by running missions off of an alts account. That alt is usually in something like a bomber or blockade runner and THOSE things frigging move. So I usually have the mission ship "on station" so to speak more or less perpetually, with depots, I can swap ammo and tank on the fly. I've no idea why there are hammerheads on there, its pretty much just hobs and warriors in all of the drone bays....medium drones get blapped by basically everything they just aren't worth hauling along. As to the MJD, you don't need to be accurate, accell gates have a HUGE footprint and pretty much anywhere from 70-110km will land you in easy gate range. Cruise missiles having a +200km range without rigs means that if there isn't a gate you don't have to be accurate at all, just jump away and start spraying.......the only time that sucks is if you fat finger the MJD and jump in the wrong direction, its either slowboat it waiting on the timers or warp off. So you're using two accounts... That defeats the whole purpose of this thread.
Is anyone else having issues with the forum posting only the draft version and not the actual current post? I keep being forced into going back and editing my posts so they say what I had wanted to post. This post took three tries to get the forum to finally post the version I wanted.
I did mention mediums at one point but before I posted I changed it because I checked and saw that golems can only fly lights. I forgot to copy paste the rest of my rebuttal and I frankly have lost the patience to even try now. Maybe later I'll try to respond to your post properly. |

Onictus
Silver Snake Enterprise Fatal Ascension
781
|
Posted - 2014.02.02 03:42:00 -
[1930] - Quote
ashley Eoner wrote:That defeats the whole purpose of this thread.
.
I may be using two accounts, I may not.
depnds on what I am doing with real accounts. Missioning isn't my main income hasn't been for a long time, its something to do while doing boring sov stuff. |

baltec1
Bat Country Goonswarm Federation
10024
|
Posted - 2014.02.02 04:43:00 -
[1931] - Quote
That is outdated information that has little relevance to today.
You can't overpower level 4s like he was overpowering level 3s and you certainly can't do it in a ship that is as fast as a HAC (warp/alignment/movement/etc). As you stated most of the time is wasted in warping and BSes warp slowly.
[/quote]
Marauders can hit warp speeds of assault frigates. So you can infact go faster than a HAC today.
That style of mission running is just as viable today after the sentry changes. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
252
|
Posted - 2014.02.02 06:05:00 -
[1932] - Quote
baltec1 wrote:ashley Eoner wrote:That is outdated information that has little relevance to today.
You can't overpower level 4s like he was overpowering level 3s and you certainly can't do it in a ship that is as fast as a HAC (warp/alignment/movement/etc). As you stated most of the time is wasted in warping and BSes warp slowly.
Marauders can hit warp speeds of assault frigates. So you can infact go faster than a HAC today. That style of mission running is just as viable today after the sentry changes so it is completely relevant. Build link now.
WHy do you believe having a severe nerf to the range and tracking of sentry drones would have no effect on his runs when he even pointed out he was using 100KM range capability? Why do you think that the decrease in regen rate and thus increased risk of drone loss wouldn't result in drones being pulled in more?
I also said that the warp speed nerf would factor in too. You also stated that most of the time spent blitzing was wasted on warping. So how does warping slower have no effect on the rate?
You keep asserting things without providing anything resembling a justification or citation. |

baltec1
Bat Country Goonswarm Federation
10024
|
Posted - 2014.02.02 06:22:00 -
[1933] - Quote
ashley Eoner wrote:Build link now.
WHy do you believe having a severe nerf to the range and tracking of sentry drones would have no effect on his runs when he even pointed out he was using 100KM range capability? Why do you think that the decrease in regen rate and thus increased risk of drone loss wouldn't result in drones being pulled in more?
I also said that the warp speed nerf would factor in too. You also stated that most of the time spent blitzing was wasted on warping. So how does warping slower have no effect on the rate?
You keep asserting things without providing anything resembling a justification or citation.
The sentry nerf is not nearly as bad as people try to make out and you have a lot of other options in the cruiser lineup. Sentries if used correctly will not be getting shot at.
For warp speeds you can make use of the Ascendancy implants and the WS-168 plugin, on the marauder you also have two free rig slots thanks to its massive tank so slap warp speed rigs in there. End result is a battleship with frigate like warp speeds. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
943
|
Posted - 2014.02.02 11:20:00 -
[1934] - Quote
So I have some constants in mind as far as agent/fitting. I am going to do some experimenting on Singularity for a week or two. While doing that I'll finish Cruise Missile Spec V and queue up Negotiation to IV and SC to IV. I might also go ahead with Marauders to IV.
The only deficiencies that will leave is that Warhead Upgrades and Guided Missile Precision are still at IV.
This will likely be my last post in this thread until I post the results. I will post them in Missions and Complexes (as that is where this is most appropriate) and link to it here.
Wish me luck.  "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Basil Pupkin
Why So Platypus
32
|
Posted - 2014.02.02 15:39:00 -
[1935] - Quote
And so, the usual story of goons crying about hisec, ignoring every number with "a million of goons can't be wrong" argument, and pretending it is even possible to nerf hisec harder than it already is.
The problems of goons and hisec aren't as deep as people tend to think. Parties will argue forever until they understand each other, so let's define some terms of agreement first.
RISK - people who know what are they talking about understand hisec risks as wardecs, gankers, and oh-****-logi-disconnected incursion moments. But not goons. Goons have a definition of risk which clearly differs them from people who know what are they talking about - and here's why: they see hisec as an invincible enemy. Should they enter hisec, they'll find an overwhelming numbers of entities who jump a goon on sight, which is hardly surprising, and, in goon terms, such engagements are "zero-risk", despite being a "fair" pvp. Goons define risk as "dare to engage us and you will have over9000 goon dreadnoughts on your assets", and since hisec dwellers laugh in their faces over that threat, engaging goons in hisec is indeed "goon-risk-free". That makes goons imagine all sorts of problems with hisec: There's too many people to shoot them there, Money can be made there at all (imagine that, they are making ISK without thinking about goon dreadnoughts, how dare they!), and they cannot be pounced (except some acts involving jita and unsuspecting haulers, or hulk pilots who weren't even aware goons exist).
To goons, hisec is a giant enemy sov they're not allowed to touch, no wonder they misrationalize it as unsandboxy, risk-free and call hisec dwellers names. This comes from a fact that nullsec doesn't see hisec as opponent on their field, thinking it would crumble should they be allowed to touch it, which is the BEST ARGUMENT EVER that it is nullsec which is overpowered, overflowing with ISK, is a rightful target to some nerfing, rather than overnerfed poor hisec.
tl;dr goons think too much of themselves, hisec needs a buff, nullsec needs a nerf. |

Dinsdale Pirannha
Pirannha Corp
2190
|
Posted - 2014.02.02 18:13:00 -
[1936] - Quote
Basil Pupkin wrote:And so, the usual story of goons crying about hisec, ignoring every number with "a million of goons can't be wrong" argument, and pretending it is even possible to nerf hisec harder than it already is.
The problems of goons and hisec aren't as deep as people tend to think. Parties will argue forever until they understand each other, so let's define some terms of agreement first.
RISK - people who know what are they talking about understand hisec risks as wardecs, gankers, and oh-****-logi-disconnected incursion moments. But not goons. Goons have a definition of risk which clearly differs them from people who know what are they talking about - and here's why: they see hisec as an invincible enemy. Should they enter hisec, they'll find an overwhelming numbers of entities who jump a goon on sight, which is hardly surprising, and, in goon terms, such engagements are "zero-risk", despite being a "fair" pvp. Goons define risk as "dare to engage us and you will have over9000 goon dreadnoughts on your assets", and since hisec dwellers laugh in their faces over that threat, engaging goons in hisec is indeed "goon-risk-free". That makes goons imagine all sorts of problems with hisec: There's too many people to shoot them there, Money can be made there at all (imagine that, they are making ISK without thinking about goon dreadnoughts, how dare they!), and they cannot be pounced (except some acts involving jita and unsuspecting haulers, or hulk pilots who weren't even aware goons exist).
To goons, hisec is a giant enemy sov they're not allowed to touch, no wonder they misrationalize it as unsandboxy, risk-free and call hisec dwellers names. This comes from a fact that nullsec doesn't see hisec as opponent on their field, thinking it would crumble should they be allowed to touch it, which is the BEST ARGUMENT EVER that it is nullsec which is overpowered, overflowing with ISK, is a rightful target to some nerfing, rather than overnerfed poor hisec.
tl;dr goons think too much of themselves, hisec needs a buff, nullsec needs a nerf.
Watch the changes that will be announced in a few months. High sec will be soon owned by goons too. POCO's were just the tip of the iceberg. Read some of the blogs like Jester's Blog, where he dances around the monstrous changes coming, where he comments about how a lot of people won't like where Eve is going, but too bad for them.
Does anyone rational, for one second, think he is talking about changes that restrict or lessen the control the cartels will have on the game, especially since the current theme is "the empires are losing their grasp"? Or is Jester talking about game mechanics changes that will allow the null sec cartels (actually, soon to be only the cfc when they are done with N3 and the Russians then go back to hammering each other) to dominate high sec, making the life of the high sec casual player hell? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

baltec1
Bat Country Goonswarm Federation
10027
|
Posted - 2014.02.02 18:18:00 -
[1937] - Quote
Basil Pupkin wrote:And so, the usual story of goons crying about hisec, ignoring every number with "a million of goons can't be wrong" argument, and pretending it is even possible to nerf hisec harder than it already is.
The problems of goons and hisec aren't as deep as people tend to think. Parties will argue forever until they understand each other, so let's define some terms of agreement first.
RISK - people who know what are they talking about understand hisec risks as wardecs, gankers, and oh-****-logi-disconnected incursion moments. But not goons. Goons have a definition of risk which clearly differs them from people who know what are they talking about - and here's why: they see hisec as an invincible enemy. Should they enter hisec, they'll find an overwhelming numbers of entities who jump a goon on sight, which is hardly surprising, and, in goon terms, such engagements are "zero-risk", despite being a "fair" pvp. Goons define risk as "dare to engage us and you will have over9000 goon dreadnoughts on your assets", and since hisec dwellers laugh in their faces over that threat, engaging goons in hisec is indeed "goon-risk-free". That makes goons imagine all sorts of problems with hisec: There's too many people to shoot them there, Money can be made there at all (imagine that, they are making ISK without thinking about goon dreadnoughts, how dare they!), and they cannot be pounced (except some acts involving jita and unsuspecting haulers, or hulk pilots who weren't even aware goons exist).
To goons, hisec is a giant enemy sov they're not allowed to touch, no wonder they misrationalize it as unsandboxy, risk-free and call hisec dwellers names. This comes from a fact that nullsec doesn't see hisec as opponent on their field, thinking it would crumble should they be allowed to touch it, which is the BEST ARGUMENT EVER that it is nullsec which is overpowered, overflowing with ISK, is a rightful target to some nerfing, rather than overnerfed poor hisec.
tl;dr goons think too much of themselves, hisec needs a buff, nullsec needs a nerf.
The above, ladies and gentlegoons is a terrible grr goons post by a real pubbie carebear. Look upon this example of terrible posting and tinfoilery and avoid the same pitfalls. See how its blood boils and that vein in his head throbs with blind hatred of all things swarm as he furiously types his response to my post. Notice the utter lack of reading and unwillingness to take part in what has become a near none shiptoast thread on income level imbalances. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Basil Pupkin
Why So Platypus
32
|
Posted - 2014.02.02 18:26:00 -
[1938] - Quote
baltec1 wrote:Basil Pupkin wrote:And so, the usual story of goons crying about hisec, ignoring every number with "a million of goons can't be wrong" argument, and pretending it is even possible to nerf hisec harder than it already is.
The problems of goons and hisec aren't as deep as people tend to think. Parties will argue forever until they understand each other, so let's define some terms of agreement first.
RISK - people who know what are they talking about understand hisec risks as wardecs, gankers, and oh-****-logi-disconnected incursion moments. But not goons. Goons have a definition of risk which clearly differs them from people who know what are they talking about - and here's why: they see hisec as an invincible enemy. Should they enter hisec, they'll find an overwhelming numbers of entities who jump a goon on sight, which is hardly surprising, and, in goon terms, such engagements are "zero-risk", despite being a "fair" pvp. Goons define risk as "dare to engage us and you will have over9000 goon dreadnoughts on your assets", and since hisec dwellers laugh in their faces over that threat, engaging goons in hisec is indeed "goon-risk-free". That makes goons imagine all sorts of problems with hisec: There's too many people to shoot them there, Money can be made there at all (imagine that, they are making ISK without thinking about goon dreadnoughts, how dare they!), and they cannot be pounced (except some acts involving jita and unsuspecting haulers, or hulk pilots who weren't even aware goons exist).
To goons, hisec is a giant enemy sov they're not allowed to touch, no wonder they misrationalize it as unsandboxy, risk-free and call hisec dwellers names. This comes from a fact that nullsec doesn't see hisec as opponent on their field, thinking it would crumble should they be allowed to touch it, which is the BEST ARGUMENT EVER that it is nullsec which is overpowered, overflowing with ISK, is a rightful target to some nerfing, rather than overnerfed poor hisec.
tl;dr goons think too much of themselves, hisec needs a buff, nullsec needs a nerf. The above, ladies and gentlegoons is a terrible grr goons post by a real pubbie carebear. Look upon this example of terrible posting and tinfoilery and avoid the same pitfalls. See how its blood boils and that vein in his head throbs with blind hatred of all things swarm as he furiously types his response to my post. Notice the utter lack of reading and unwillingness to take part in what has become a near none shiptoast thread on income level imbalances.
 Exactly what I expected, a copy&paste personal attack which doesn't even mention the actual points of a post. Well, can't expect more from a goon, can we?
|

EI Digin
Sniggerdly Pandemic Legion
1839
|
Posted - 2014.02.02 18:29:00 -
[1939] - Quote
Basil Pupkin wrote:RISK - people who know what are they talking about understand hisec risks as wardecs, gankers, and oh-****-logi-disconnected incursion moments. The majority of people are immune from wardecs.
You can avoid suicide ganks by not stuffing billions upon billions of isk worth of stuff into one ship.
Disconnections are avoided by not having a terrible internet connection, and not engaging in risky content in the first place if you feel there is a chance that you may disconnect.
That leaves me to believe that there is no risk involved with living in highsec. |

Pinky Hops
Spartan's DNA
390
|
Posted - 2014.02.02 18:31:00 -
[1940] - Quote
Basil Pupkin wrote:Exactly what I expected, a copy&paste personal attack which doesn't even mention the actual points of a post. Well, can't expect more from a goon, can we?
Well, it's one step up from the Goonswarm Insult Generator, which involves a random mishmash of the words "pubbie," "sperglord," "tears," and "carebear."
Then again, I do some of those words in there.
This thread consists of two groups of people:
Group 1: The worst players in the history of EVE Online complaining about how they can't figure out how to make ISK in nullsec.
Group 2: Those of us making fun of Group 1. |

Anslo
The Scope Gallente Federation
4295
|
Posted - 2014.02.02 18:31:00 -
[1941] - Quote
EI Digin wrote:Basil Pupkin wrote:RISK - people who know what are they talking about understand hisec risks as wardecs, gankers, and oh-****-logi-disconnected incursion moments. The majority of people are immune from wardecs. You can avoid suicide ganks by not stuffing billions upon billions of isk worth of stuff into one ship. Disconnections are avoided by not having a terrible internet connection, and not engaging in risky content in the first place if you feel there is a chance that you may disconnect. That leaves me to believe that there is no risk involved with living in highsec. The kill mails say otherwise.
Don't you have a cap fleet to rebuild or something?
|

baltec1
Bat Country Goonswarm Federation
10029
|
Posted - 2014.02.02 18:39:00 -
[1942] - Quote
Anslo wrote: The kill mails say otherwise.
Don't you have a cap fleet to rebuild or something?
The killmails show only bling fit mission runners getting killed. The smart ones never get killed. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Anslo
The Scope Gallente Federation
4295
|
Posted - 2014.02.02 18:47:00 -
[1943] - Quote
baltec1 wrote:Anslo wrote: The kill mails say otherwise.
Don't you have a cap fleet to rebuild or something?
The killmails show only bling fit mission runners getting killed. The smart ones never get killed. She said she saw no risk to living in High sec. I pointed out otherwise. Flying bling=risk. I think it's blah but vOv
|

Basil Pupkin
Why So Platypus
32
|
Posted - 2014.02.02 18:48:00 -
[1944] - Quote
EI Digin wrote:The majority of people are immune from wardecs. Kill mails do indeed say otherwise. I can name at least one way of wardec griefing which could coerce people to pay up to 200m upon the very threat of wardec.
EI Digin wrote:You can avoid suicide ganks by not stuffing billions upon billions of isk worth of stuff into one ship. That way you can avoid organised profiteering suicide gank. I've never been a target of that. But killboard padders couldn't care less about your stuff - just look around Heimatar kills to see for yourself - people hit just about anything there.
EI Digin wrote:Disconnections are avoided by not having a terrible internet connection, and not engaging in risky content in the first place if you feel there is a chance that you may disconnect. To begin with, even the most reliable datacenters have 99% uptime warranties - which makes a day out of 3 months for them to go down on something. And those are datacenters, sealed environment with secured power supply. No ISP is protected from sudden outage, vandalism, or unreliable hardware batch. tl;dr **** happens.
EI Digin wrote:That leaves me to believe that there is no risk involved with living in highsec. There is objectively more risk living in hisec than there is past 4 gate camps 40 systems deep in the blue donut. Unless you're in the war zone, nullsec kill stats are 90% podjumpers, while the entire high sec, newbie systems aside, is a huge war zone.
|

baltec1
Bat Country Goonswarm Federation
10030
|
Posted - 2014.02.02 18:54:00 -
[1945] - Quote
Basil Pupkin wrote: There is objectively more risk living in hisec than there is past 4 gate camps 40 systems deep in the blue donut. Unless you're in the war zone, nullsec kill stats are 90% podjumpers, while the entire high sec, newbie systems aside, is a huge war zone.
More ships are killed in null than high sec by a huge margin despite the massive population differences. CCP gave us the numbers, take away all of the starter ships that get killed in the NPE and the gap gets even bigger. At least half of highsec kills are also made by just a handful of corps such as RvB.
So no, high sec has been proven to be without doubt the safest space in all of EVE. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Basil Pupkin
Why So Platypus
32
|
Posted - 2014.02.02 18:56:00 -
[1946] - Quote
EI Digin wrote:Anslo wrote:The kill mails say otherwise. The amount of people who are suicide ganked per day is so low STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY. That is just one region. If you follow path to Jita, you'll find more. I flew it 2 days ago, and there are wrecks, catalysts, thrashers and more wrecks all along.
EI Digin wrote:Think of how many freighters are suicide ganked per day, compared to the amount of freighter trips that are made across highsec daily. Think of the tens of thousands of people who are PvEing right now, compared to the handful of people who get ganked per day. It really is just statistical noise when you think about it. I must admit that freighters are not the primary gank targets at the moment. Most of the wrecks I saw belong to the T1 industrial ships. Those are very easy to kill, and people tend to move up to 100mil in them. Unless you're going to tell me to get a freighter every time i need to move 5000m3 of Nocxium... and no, it's near impossible to tank a T1 indy against more than 1-3 suicide destroyers. |

Kaarous Aldurald
ROC Academy The ROC
2270
|
Posted - 2014.02.02 18:59:00 -
[1947] - Quote
Basil Pupkin wrote: There is objectively more risk living in hisec than there is past 4 gate camps 40 systems deep in the blue donut. Unless you're in the war zone, nullsec kill stats are 90% podjumpers, while the entire high sec, newbie systems aside, is a huge war zone.
You really think that?
Get a scanning ship sometime, and go sit on the route to Jita. Just watch how many freighters are just AFK at those gates, sitting there with billions in their cargo holds.
How about rolling through some of the ice belts in the southern empire space, and see two dozen people AFK as you bump them one by one off the belt.
War zone, my ass. Not posting on my main, and loving it.-á Because free speech.-á |

Onictus
Silver Snake Enterprise Fatal Ascension
781
|
Posted - 2014.02.02 19:01:00 -
[1948] - Quote
Basil Pupkin wrote:EI Digin wrote:Anslo wrote:The kill mails say otherwise. The amount of people who are suicide ganked per day is so low STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY. That is just one region. If you follow path to Jita, you'll find more. I flew it 2 days ago, and there are wrecks, catalysts, thrashers and more wrecks all along. EI Digin wrote:Think of how many freighters are suicide ganked per day, compared to the amount of freighter trips that are made across highsec daily. Think of the tens of thousands of people who are PvEing right now, compared to the handful of people who get ganked per day. It really is just statistical noise when you think about it. I must admit that freighters are not the primary gank targets at the moment. Most of the wrecks I saw belong to the T1 industrial ships. Those are very easy to kill, and people tend to move up to 100mil in them. Unless you're going to tell me to get a freighter every time i need to move 5000m3 of Nocxium... and no, it's near impossible to tank a T1 indy against more than 1-3 suicide destroyers.
a whole 100
......that is "small gang" activity where I live buddie. |

Renegade Heart
Failbear Refuge
113
|
Posted - 2014.02.02 19:04:00 -
[1949] - Quote
The more that high sec gets nerfed the sooner newer players will realise that they need to HTFU because high sec is pretty bad anyway, NPC corp or not.
Furthermore, it would save epic rage when people lose months of work thinking that they can do dumb crap in dangerous parts of high sec without a care in the world. They'd learn all this stuff a lot sooner.
So it would be good for certain kinds of players health also. Really if you think about it, nerfing high sec is caring about newbies  |

Basil Pupkin
Why So Platypus
32
|
Posted - 2014.02.02 19:08:00 -
[1950] - Quote
Onictus wrote:Basil Pupkin wrote:EI Digin wrote:Anslo wrote:The kill mails say otherwise. The amount of people who are suicide ganked per day is so low STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY. That is just one region. If you follow path to Jita, you'll find more. I flew it 2 days ago, and there are wrecks, catalysts, thrashers and more wrecks all along. EI Digin wrote:Think of how many freighters are suicide ganked per day, compared to the amount of freighter trips that are made across highsec daily. Think of the tens of thousands of people who are PvEing right now, compared to the handful of people who get ganked per day. It really is just statistical noise when you think about it. I must admit that freighters are not the primary gank targets at the moment. Most of the wrecks I saw belong to the T1 industrial ships. Those are very easy to kill, and people tend to move up to 100mil in them. Unless you're going to tell me to get a freighter every time i need to move 5000m3 of Nocxium... and no, it's near impossible to tank a T1 indy against more than 1-3 suicide destroyers. a whole 100 ......that is "small gang" activity where I live buddie.
Please spare me the gooncrap of measuring risk in ships destroyed. Voluntary clashing blobs in war zones are no risk - because you go there to get your ship go pop. |

Malcanis
Vanishing Point. The Initiative.
13617
|
Posted - 2014.02.02 19:08:00 -
[1951] - Quote
Basil Pupkin wrote:EI Digin wrote:Anslo wrote:The kill mails say otherwise. The amount of people who are suicide ganked per day is so low STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY..
Gosh 100 ship losses a day
such slaughter
how do you survive those killing fields?
1 Kings 12:11
|

Basil Pupkin
Why So Platypus
32
|
Posted - 2014.02.02 19:12:00 -
[1952] - Quote
Renegade Heart wrote:The more that high sec gets nerfed the sooner newer players will realise that they need to HTFU because high sec is pretty bad anyway, NPC corp or not. It's bad, so we need to make it worse. LOGIC.
Renegade Heart wrote:Furthermore, it would save epic rage when people lose months of work thinking that they can do dumb crap in dangerous parts of high sec without a care in the world. They'd learn all this stuff a lot sooner. How much sooner would it be when there's already a suicide gank squad on every 0.5 gate? It looks like they will soon start a bump war for the most profitable gates.
Renegade Heart wrote:So it would be good for certain kinds of players health also. Really if you think about it, nerfing high sec is caring about newbies  "War is peace. Freedom is slavery. Ignorance is strength." (c) |

Basil Pupkin
Why So Platypus
32
|
Posted - 2014.02.02 19:13:00 -
[1953] - Quote
Malcanis wrote:Basil Pupkin wrote:EI Digin wrote:Anslo wrote:The kill mails say otherwise. The amount of people who are suicide ganked per day is so low STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY.. Gosh 100 ship losses a day such slaughter how do you survive those killing fields?
That is more than a certain constellation up north had in last 2 years. |

Pinky Hops
Spartan's DNA
391
|
Posted - 2014.02.02 19:14:00 -
[1954] - Quote
Malcanis wrote:Gosh 100 ship losses a day
such slaughter
how do you survive those killing fields?
Congratulations, you won the award for the dumbest thing posted in this thread so far.
The bar just keeps getting raised.
Comparing nullsec conflict zones to highsec....Lol...
Hey guys, I was trying to rat in B-R5 the other day. For some reason everything went really slow and I wasn't getting much isk/hour.
Then when I jumped out of the system I got killed on the other side!!! Nerf highsec plz!!  |

EI Digin
Sniggerdly Pandemic Legion
1839
|
Posted - 2014.02.02 19:14:00 -
[1955] - Quote
You sure like your anecdotal evidence, don't you? |

La Nariz
GoonWaffe Goonswarm Federation
1527
|
Posted - 2014.02.02 19:15:00 -
[1956] - Quote
Kimmi Chan wrote:So I have some constants in mind as far as agent/fitting. I am going to do some experimenting on Singularity for a week or two. While doing that I'll finish Cruise Missile Spec V and queue up Negotiation to IV and SC to IV. I might also go ahead with Marauders to IV. The only deficiencies that will leave is that Warhead Upgrades and Guided Missile Precision are still at IV. This will likely be my last post in this thread until I post the results. I will post them in Missions and Complexes (as that is where this is most appropriate) and link to it here. Wish me luck. 
Post a link to the data in this thread at least for consistency. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Renegade Heart
Failbear Refuge
114
|
Posted - 2014.02.02 19:16:00 -
[1957] - Quote
Basil Pupkin wrote:It's bad, so we need to make it worse. LOGIC.
You've missed my point entirely. A harsher environment would provide more opportunities for players to adapt to the reality that they are playing a pvp game, and should treat it as such whenever they undock. |

Basil Pupkin
Why So Platypus
32
|
Posted - 2014.02.02 19:22:00 -
[1958] - Quote
Renegade Heart wrote:You've missed my point entirely. Nope, I was spot-on.
Renegade Heart wrote:A harsher environment would provide more opportunities ...by providing less opportunities. Your logic stays flawlessly warped.
Renegade Heart wrote:pvp game Please don't. You made that point assuming eve is a pvp game, which is wrong. But I don't want to get into that discussion. All people would do is docking up permanently. |

La Nariz
GoonWaffe Goonswarm Federation
1527
|
Posted - 2014.02.02 19:23:00 -
[1959] - Quote
This thread is proof that highsec pubbies should not be allowed to post. We had a nice constructive thing going for the last two pages before shitlorde n+1 comes in and posts the same drivel that was refuted in the first three pages. Its time to drop that discriminatory and space racist "no bad people" for the ISDs and lets some willing goons clean up all of this crap. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
782
|
Posted - 2014.02.02 19:27:00 -
[1960] - Quote
Basil Pupkin wrote:
Please spare me the gooncrap of measuring risk in ships destroyed. Voluntary clashing blobs in war zones are no risk - because you go there to get your ship go pop.
Try again.
I said where I live, not where the war is. Two different things. Go check the daily kills in Fountain. |

Renegade Heart
Failbear Refuge
114
|
Posted - 2014.02.02 19:29:00 -
[1961] - Quote
Basil Pupkin wrote:You made that point assuming eve is a pvp game, which is wrong. But I don't want to get into that discussion. All people would do is docking up permanently.
It clearly is a PvP game. Even mining and trading are forms of PvP 
As for people "docking up" perhaps there would be people helping out their newbros in hubs by trading them instawarps and such? I think you underestimate EvE players mate.
Also I'm not suggesting that all stations and gates in high sec trade the sentry guns for bubble camps. But clearly, some players realise too late that carrying all their stuff in an untanked hauler is asking for trouble.
I think if we solved these kind of problems earlier in newer players careers then we'd get less ragequitters, and the health of the game would benefit in the long run.
|

Malcanis
Vanishing Point. The Initiative.
13618
|
Posted - 2014.02.02 19:31:00 -
[1962] - Quote
Basil Pupkin wrote:Malcanis wrote:Basil Pupkin wrote:EI Digin wrote:Anslo wrote:The kill mails say otherwise. The amount of people who are suicide ganked per day is so low STOP. Right here. Heimatar alone shows a grand total of more than 100 suicide ganks PER DAY.. Gosh 100 ship losses a day such slaughter how do you survive those killing fields? That is more than a certain constellation up north had in last 2 years. With the same amount of jumps as Rens, I might add.
So the deadliest region in empire has more ship losses than the quietest nullsec constellation you say?
Well then.
1 Kings 12:11
|

Pinky Hops
Spartan's DNA
394
|
Posted - 2014.02.02 19:33:00 -
[1963] - Quote
Renegade Heart wrote:Basil Pupkin wrote:You made that point assuming eve is a pvp game, which is wrong. But I don't want to get into that discussion. All people would do is docking up permanently. It clearly is a PvP game. Even mining and trading are forms of PvP 
You're talking to a group of simpletons who believe the following:
1) The only way to make ISK is to shoot squares.
2) The only way to PvP is to shoot squares.
3) The only way to take a risk is to be shot at by squares.
They're not going to understand.
Just point and laugh. |

Basil Pupkin
Why So Platypus
32
|
Posted - 2014.02.02 19:43:00 -
[1964] - Quote
Malcanis wrote:
So the deadliest region in empire has more ship losses than the quietest nullsec constellation you say?
Well then.
a) Not even nearly the deadliest. It's a good example exactly because it's away from lowsec bumming, fw exploits, major trade routes, etc - so that suicide ganking is the leading cause of ship pops.
b) We have loony goonies claiming that hisec is safer than what they have. Well, no, and by a lot. |

La Nariz
GoonWaffe Goonswarm Federation
1527
|
Posted - 2014.02.02 19:44:00 -
[1965] - Quote
Basil Pupkin wrote:Malcanis wrote:
So the deadliest region in empire has more ship losses than the quietest nullsec constellation you say?
Well then.
a) Not even nearly the deadliest. It's a good example exactly because it's away from lowsec bumming, fw exploits, major trade routes, etc - so that suicide ganking is the leading cause of ship pops. b) We have loony goonies claiming that hisec is safer than what they have. Well, no, and by a lot.
Surely you have proof of this highsec pubbie n+1. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kaarous Aldurald
ROC Academy The ROC
2271
|
Posted - 2014.02.02 19:48:00 -
[1966] - Quote
Basil Pupkin wrote:Malcanis wrote:
So the deadliest region in empire has more ship losses than the quietest nullsec constellation you say?
Well then.
a) Not even nearly the deadliest. It's a good example exactly because it's away from lowsec bumming, fw exploits, major trade routes, etc - so that suicide ganking is the leading cause of ship pops. b) We have loony goonies claiming that hisec is safer than what they have. Well, no, and by a lot.
Like I said, take a trip sometime to one of the Jita routes.
Sit there and scan the AFK freighters that just sit there for half an hour or more on end.
You can't do that kind of stupid thing and not get killed anywhere but highsec. Not posting on my main, and loving it.-á Because free speech.-á |

ashley Eoner
252
|
Posted - 2014.02.02 20:11:00 -
[1967] - Quote
baltec1 wrote:ashley Eoner wrote:Build link now.
WHy do you believe having a severe nerf to the range and tracking of sentry drones would have no effect on his runs when he even pointed out he was using 100KM range capability? Why do you think that the decrease in regen rate and thus increased risk of drone loss wouldn't result in drones being pulled in more?
I also said that the warp speed nerf would factor in too. You also stated that most of the time spent blitzing was wasted on warping. So how does warping slower have no effect on the rate?
You keep asserting things without providing anything resembling a justification or citation. The sentry nerf is not nearly as bad as people try to make out and you have a lot of other options in the cruiser lineup. Sentries if used correctly will not be getting shot at. For warp speeds you can make use of the Ascendancy implants and the WS-168 plugin, on the marauder you also have two free rig slots thanks to its massive tank so slap warp speed rigs in there. End result is a battleship with frigate like warp speeds. This is how I got around warp speed issues when flying my Megathrons in cruiser and frigate fleets. I use sentries just like I also run level 4s much like I've also ran sites and various activities in Null/wh space. My mission ship took a pretty nasty hit from the omni/sentry nerfs. I run federation omni links which are now barely better then t2. Between that nerf and the main nerf I no longer can reach the tracking I used to have. I require three links now to be able to achieve the same level I had with two before. Seeing as how I ran a shield tanked ship that kind of means I have to drop a prop mod or deal with lowered dps. Stoic ran 3x omnis which means his setup ate the nerf even worse then me.
As for your comment "when used correctly" that's code for pulling them into your drone bay over and over. Meaning even less effective dps. Thanks for confirming that point too.
As for your laughable attempt at speeding up the marauder?
First off you can use those same implants in a a HAC so those are completely irrelevant. Second off using those rigs nerfs the dps of the marauder while still not reaching HAC speeds. Thank you come again.
|

Basil Pupkin
Why So Platypus
36
|
Posted - 2014.02.02 20:19:00 -
[1968] - Quote
Kaarous Aldurald wrote:Basil Pupkin wrote:Malcanis wrote:
So the deadliest region in empire has more ship losses than the quietest nullsec constellation you say?
Well then.
a) Not even nearly the deadliest. It's a good example exactly because it's away from lowsec bumming, fw exploits, major trade routes, etc - so that suicide ganking is the leading cause of ship pops. b) We have loony goonies claiming that hisec is safer than what they have. Well, no, and by a lot. Like I said, take a trip sometime to one of the Jita routes. Sit there and scan the AFK freighters that just sit there for half an hour or more on end. You can't do that kind of stupid thing and not get killed anywhere but highsec.
Like I said, that is not hisec issue.
It's just elite pvpers don't like the risk of the loot not dropping. Risk/reward of popping a freighter simply loses to risk/reward of popping T1 indies. You gotta try going in T1 indy with 100mil in your cargohold, you'll see at the second 0.5 gate what I'm talking about. Once people would stop using T1 indies altogether, it will be the freighters turn. It just didn't happen yet. |

ashley Eoner
252
|
Posted - 2014.02.02 20:21:00 -
[1969] - Quote
EI Digin wrote:Basil Pupkin wrote:RISK - people who know what are they talking about understand hisec risks as wardecs, gankers, and oh-****-logi-disconnected incursion moments. The majority of people are immune from wardecs. You can avoid suicide ganks by not stuffing billions upon billions of isk worth of stuff into one ship. Disconnections are avoided by not having a terrible internet connection, and not engaging in risky content in the first place if you feel there is a chance that you may disconnect. That leaves me to believe that there is no risk involved with living in highsec. You can't avoid ganks via any method other then not undocking. People gank for profit and for fun. The loss of 21 or so mill is well worth it for gankers if they think they can get tears or some luls out of it. Hell I know people who gank just because they are bored and massively space rich.
Your childlike grasp of how the internet works is almost funny. I can only hope you're just trying to troll because it would make me sad to believe that someone really could be so simple minded. Just cause your ISP is good doesn't mean their ISP is good or the backbone is good or even that CCP's node will be stable. There's been at least one solid case in the last couple weeks where CCP's node went down during an incursion resulting in massive d/ces across north america. There's absolutely nothing my isp has to do with such situations and there was absolutely no warning before vast numbers d/ced. Socket reset due to node issues is completely unpredictable.
|

Kaarous Aldurald
ROC Academy The ROC
2271
|
Posted - 2014.02.02 20:23:00 -
[1970] - Quote
Basil Pupkin wrote:
Like I said, that is not hisec issue.
It's just elite pvpers don't like the risk of the loot not dropping. Risk/reward of popping a freighter simply loses to risk/reward of popping T1 indies. You gotta try going in T1 indy with 100mil in your cargohold, you'll see at the second 0.5 gate what I'm talking about. Once people would stop using T1 indies altogether, it will be the freighters turn. It just didn't happen yet.
The fact that you can afk in space with other people right next to you and live. The fact that people can and do sit afk on belts for hours.
But those somehow don't mean that highsec is safer?
Not posting on my main, and loving it.-á Because free speech.-á |

ashley Eoner
252
|
Posted - 2014.02.02 20:26:00 -
[1971] - Quote
Kaarous Aldurald wrote:Basil Pupkin wrote:
Like I said, that is not hisec issue.
It's just elite pvpers don't like the risk of the loot not dropping. Risk/reward of popping a freighter simply loses to risk/reward of popping T1 indies. You gotta try going in T1 indy with 100mil in your cargohold, you'll see at the second 0.5 gate what I'm talking about. Once people would stop using T1 indies altogether, it will be the freighters turn. It just didn't happen yet.
The fact that you can afk in space with other people right next to you and live. The fact that people can and do sit afk on belts for hours. But those somehow don't mean that highsec is safer? You can usually live
Just like you can afk in large sections of CFC space. |

Basil Pupkin
Why So Platypus
36
|
Posted - 2014.02.02 20:33:00 -
[1972] - Quote
Kaarous Aldurald wrote:The fact that you can afk in space with other people right next to you and live. Kinda reminds us of a blue donut, isn't it? Like I said, try living in T1 indy.
Kaarous Aldurald wrote:The fact that people can and do sit afk on belts for hours. Try it. See what happens: http://eve-kill.net/?a=system_detail&sys_id=2508
Kaarous Aldurald wrote:But those somehow don't mean that highsec is safer? Sitting afk in a blue donut is unimaginable far safer.
|

Kaarous Aldurald
ROC Academy The ROC
2272
|
Posted - 2014.02.02 20:34:00 -
[1973] - Quote
ashley Eoner wrote:Kaarous Aldurald wrote:Basil Pupkin wrote:
Like I said, that is not hisec issue.
It's just elite pvpers don't like the risk of the loot not dropping. Risk/reward of popping a freighter simply loses to risk/reward of popping T1 indies. You gotta try going in T1 indy with 100mil in your cargohold, you'll see at the second 0.5 gate what I'm talking about. Once people would stop using T1 indies altogether, it will be the freighters turn. It just didn't happen yet.
The fact that you can afk in space with other people right next to you and live. The fact that people can and do sit afk on belts for hours. But those somehow don't mean that highsec is safer? You can usually live Just like you can afk in large sections of CFC space.
The difference is, that if someone comes along on grid and decides that you should die while afk in null, then you basically die.
In highsec, I have thirty seconds or less to kill you, and I die if I try, whether I live or not.
You seriously don't see the order of magnitude's difference between the two? Not posting on my main, and loving it.-á Because free speech.-á |

Onictus
Silver Snake Enterprise Fatal Ascension
782
|
Posted - 2014.02.02 20:35:00 -
[1974] - Quote
Basil Pupkin wrote: Sitting afk in a blue donut is unimaginable far safer.
Yeah?
try it. |

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 20:36:00 -
[1975] - Quote
ashley Eoner wrote:You can't avoid ganks via any method other then not undocking. People gank for profit and for fun. The loss of 21 or so mill is well worth it for gankers if they think they can get tears or some luls out of it. Hell I know people who gank just because they are bored and massively space rich.
Your childlike grasp of how the internet works is almost funny. I can only hope you're just trying to troll because it would make me sad to believe that someone really could be so simple minded. Just cause your ISP is good doesn't mean their ISP is good or the backbone is good or even that CCP's node will be stable. There's been at least one solid case in the last couple weeks where CCP's node went down during an incursion resulting in massive d/ces across north america. There's absolutely nothing my isp has to do with such situations and there was absolutely no warning before vast numbers d/ced. Socket reset due to node issues is completely unpredictable.
What's interesting is we have people saying "DON"T FLY BILLION ISK FITS AND HIGHSEC IS SUPER SAFE" who pages before said "OMG HIGHSEC MAKES SOOOO MUCH MONEY (although you have to fly gankbait for any hope to somewhat approach our wildly inflated values)!!!!". It's pretty comedic from my view.
That bolded part is not true. The gank "fight" occurs before you undock and you're more likely to lose this fight the more bling you have on your ship and the less attention you pay before undocking. No one said anything you are claiming they did and you're spazzing out trying to prove your own point from nothing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kaarous Aldurald
ROC Academy The ROC
2274
|
Posted - 2014.02.02 20:37:00 -
[1976] - Quote
I have a challenge for anyone trying to tell me that null is safer.
Get in an NPC corp, get a freighter, and fly it 5 jumps into null. That's it, 5 jumps there and back. See what happens. Not posting on my main, and loving it.-á Because free speech.-á |

Basil Pupkin
Why So Platypus
36
|
Posted - 2014.02.02 20:41:00 -
[1977] - Quote
Onictus wrote:Basil Pupkin wrote: Sitting afk in a blue donut is unimaginable far safer.
Yeah? try it.
Last week I had a skiff hanging at the gate in providence for 3 hours, and lived, blues locking me for giggles woke me up. At the same time, I had a mate strolling in a shuttle thru amarr space, which ended in a cloning vat. hisec just isn't safe enough nowadays, unless you have at least 50k ehp to survive until concord comes, while in blue donut you can hang for ages and nobody is there to get you. |

Pinky Hops
Spartan's DNA
396
|
Posted - 2014.02.02 20:41:00 -
[1978] - Quote
Kaarous Aldurald wrote:I have a challenge for anyone trying to tell me that null is safer.
Get in an NPC corp, get a freighter, and fly it 5 jumps into null. That's it, 5 jumps there and back. See what happens.
Does it have to be the entrance systems? Or can I complete this challenge using any sequence of 5 nullsec systems?
(the entrances are almost always camped -- so if these are your terms I call it hopelessly biased. the entrances/exits to null are generally the most dangerous systems within null) |

ashley Eoner
252
|
Posted - 2014.02.02 20:42:00 -
[1979] - Quote
La Nariz wrote:ashley Eoner wrote:You can't avoid ganks via any method other then not undocking. People gank for profit and for fun. The loss of 21 or so mill is well worth it for gankers if they think they can get tears or some luls out of it. Hell I know people who gank just because they are bored and massively space rich.
Your childlike grasp of how the internet works is almost funny. I can only hope you're just trying to troll because it would make me sad to believe that someone really could be so simple minded. Just cause your ISP is good doesn't mean their ISP is good or the backbone is good or even that CCP's node will be stable. There's been at least one solid case in the last couple weeks where CCP's node went down during an incursion resulting in massive d/ces across north america. There's absolutely nothing my isp has to do with such situations and there was absolutely no warning before vast numbers d/ced. Socket reset due to node issues is completely unpredictable.
What's interesting is we have people saying "DON"T FLY BILLION ISK FITS AND HIGHSEC IS SUPER SAFE" who pages before said "OMG HIGHSEC MAKES SOOOO MUCH MONEY (although you have to fly gankbait for any hope to somewhat approach our wildly inflated values)!!!!". It's pretty comedic from my view. That bolded part is not true. The gank "fight" occurs before you undock and you're more likely to lose this fight the more bling you have on your ship and the less attention you pay before undocking. No one said anything you are claiming they did and you're spazzing out trying to prove your own point from nothing. Keep dancing maybe you'll figure out how to spin this later.
It's like he truly believes no one has ever read the crime and punishment section of the forum... |

Basil Pupkin
Why So Platypus
36
|
Posted - 2014.02.02 20:44:00 -
[1980] - Quote
Kaarous Aldurald wrote:I have a challenge for anyone trying to tell me that null is safer.
Get in an NPC corp, get a freighter, and fly it 5 jumps into null. That's it, 5 jumps there and back. See what happens.
I would've made you a video right here if I could pilot a freighter. I'd wait till a proper gate camp assembles, of course, then flew it with an escort just to show you it's a lot safer than hisec. |

ashley Eoner
252
|
Posted - 2014.02.02 20:45:00 -
[1981] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:I have a challenge for anyone trying to tell me that null is safer.
Get in an NPC corp, get a freighter, and fly it 5 jumps into null. That's it, 5 jumps there and back. See what happens. Does it have to be the entrance systems? Or can I complete this challenge using any sequence of 5 nullsec systems? (the entrances are almost always camped -- so if these are your terms I call it hopelessly biased. the entrances/exits to null are generally the most dangerous systems within null) Clearly he's going to demand you use an entrance/exit because otherwise your risks would be too low for him to win. With the amount of empty nullsec space you could pull this off pretty easily. |

EI Digin
Sniggerdly Pandemic Legion
1842
|
Posted - 2014.02.02 20:50:00 -
[1982] - Quote
Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. |

Kaarous Aldurald
ROC Academy The ROC
2274
|
Posted - 2014.02.02 20:50:00 -
[1983] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:I have a challenge for anyone trying to tell me that null is safer.
Get in an NPC corp, get a freighter, and fly it 5 jumps into null. That's it, 5 jumps there and back. See what happens. Does it have to be the entrance systems? Or can I complete this challenge using any sequence of 5 nullsec systems? (the entrances are almost always camped -- so if these are your terms I call it hopelessly biased. the entrances/exits to null are generally the most dangerous systems within null)
Oh, so you're telling me that unless you massively contrive the circumstances, that you'd die? Very interesting... Not posting on my main, and loving it.-á Because free speech.-á |

Basil Pupkin
Why So Platypus
37
|
Posted - 2014.02.02 20:54:00 -
[1984] - Quote
EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes.
pffffffft.
We had Odyssey already, which neared on destruction. Next time CCP Fozzie remembers hisec exists would be the end of it. |

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 20:54:00 -
[1985] - Quote
Basil Pupkin wrote:EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. pffffffft. We had Odyssey already, which neared on destruction. Next time CCP Fozzie remembers hisec exists would be the end of it.
Are you a dinsdale alt? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
253
|
Posted - 2014.02.02 20:56:00 -
[1986] - Quote
EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. Except ol baltec and the other goons who want to cut the income of highsec in half at least..
You know "minor balancing changes".
Speaking of which if nullsec is so horrible why do they bother with it? They paint such a lovely picture of highsec (100% secure never die always making huge amounts of isk). So why venture into null where they get killed undocking behind their blue wall while having no ability to make isk at all? |

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 20:57:00 -
[1987] - Quote
ashley Eoner wrote:EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. Except ol baltec and the other goons who want to cut the income of highsec in half at least.. You know "minor balancing changes".
More exaggeration from highsec pubbies. Isn't it telling for you guys that the amount of mental gymnastics you have to go through to justify yourselves continues to grow? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

EI Digin
Sniggerdly Pandemic Legion
1843
|
Posted - 2014.02.02 20:58:00 -
[1988] - Quote
ashley Eoner wrote:Except ol baltec and the other goons who want to cut the income of highsec in half at least..
You know "minor balancing changes".
Why do you need the income? What expenses do you have being a highsec dweller?
|

ashley Eoner
253
|
Posted - 2014.02.02 20:59:00 -
[1989] - Quote
La Nariz wrote:ashley Eoner wrote:EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. Except ol baltec and the other goons who want to cut the income of highsec in half at least.. You know "minor balancing changes". More exaggeration from highsec pubbies. Look you guys are claiming that highsec mission runners are making +110m an hour. They also claimed that null cannot make the +200m an hour that their fellow goon claimed in the other thread. They (the goons) also said that a reasonable level of income for highsec would be half of that of null. So since null can't break 100m an hour that means they want highsec to be nerfed from +110m an hour to 40ish mill an hour. That would require at least a 60% cut in income for all highsec adventures..
So yeah.. |

ashley Eoner
253
|
Posted - 2014.02.02 21:01:00 -
[1990] - Quote
EI Digin wrote:ashley Eoner wrote:Except ol baltec and the other goons who want to cut the income of highsec in half at least..
You know "minor balancing changes".
Why do you need the income? What expenses do you have being a highsec dweller? Uh the billions required to replace the ships I lost last time CCP's north american node hiccuped? To replace the ships I lost clowning around in low/null? To replace the money I blew sponsoring a newbie tourney the other day? To replace the t3 I lost in a wh cause I got distracted? No ganks attempts in a while fortunately :P
EDIT : I mean you guys do like having targets in low/null/whs right? |

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 21:04:00 -
[1991] - Quote
ashley Eoner wrote:Look you guys are claiming that highsec mission runners are making +110m an hour. They also claimed that null cannot make the +200m an hour that their fellow goon claimed in the other thread. They (the goons) also said that a reasonable level of income for highsec would be half of that of null. So since null can't break 100m an hour that means they want highsec to be nerfed from +110m an hour to 40ish mill an hour. That would require at least a 60% cut in income for all highsec adventures..
So yeah..
I'm not claiming it at all, Stoicfaux proved it was possible with L3s, so an optimized L4 is projected to do better than that. The other goon was running sites which are incredibly rare and dependent on luck. Yeah I think half of what is possible in nullsec is fair my distribution was something like:
Null/WH: 100%,
Lowsec: 80%,
Highsec: 50%.
Yeah highsec should be nerfed if its making more than nullsec which is pretty much what Stoicfaux showed. Why does highsec need jaw dropping income? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 21:07:00 -
[1992] - Quote
ashley Eoner wrote:EI Digin wrote:ashley Eoner wrote:Except ol baltec and the other goons who want to cut the income of highsec in half at least..
You know "minor balancing changes".
Why do you need the income? What expenses do you have being a highsec dweller? Uh the billions required to replace the ships I lost last time CCP's north american node hiccuped? To replace the ships I lost clowning around in low/null? To replace the money I blew sponsoring a newbie tourney the other day? To replace the t3 I lost in a wh cause I got distracted? No ganks attempts in a while fortunately :P EDIT : I mean you guys do like having targets in low/null/whs right?
Except you don't clown around in null, or host newbie tournaments. Instead you virulently post against anything that could possibly be a balancing change to highsec. The targets in low/null/wh should be the people that live there not the vacationer from highsec. I want people to be able to live in their own space not be forced into highsec to make their money. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.02 21:07:00 -
[1993] - Quote
ashley Eoner wrote:La Nariz wrote:ashley Eoner wrote:EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. Except ol baltec and the other goons who want to cut the income of highsec in half at least.. You know "minor balancing changes". More exaggeration from highsec pubbies. Look you guys are claiming that highsec mission runners are making +110m an hour. They also claimed that null cannot make the +200m an hour that their fellow goon claimed in the other thread. They (the goons) also said that a reasonable level of income for highsec would be half of that of null. So since null can't break 100m an hour that means they want highsec to be nerfed from +110m an hour to 40ish mill an hour. That would require at least a 60% cut in income for all highsec adventures.. So yeah..
Considering that I made about 30mil in loot/salvage and bounties on a single mission that I completed before the bounty tick. That isn't even factoring the 9200 LP.....that is worth 20mil alone.
100 mil is light work. I made about 300 over coffee this morning (again).
In null anoms are about 30mi a tick IF you have something relatively extravagant i.e Vindi, Nightmare, Mach or a carrier.... .....which of course also draws gankers and hot droppers rapidly, just on the NPC kill counts. With a Tengu or Ishtar you are looking realistically in the 13-16mil tick range, and using a battleship is at best brave with the warp changes, you literally only have time to hit the MJD and clear if a neutral pops up in system.
OOOOORRRRRR just sit in high sec with a T2 fit marauder (another hull that I can't use at home) and rake in the money hand over fist. |

Basil Pupkin
Why So Platypus
37
|
Posted - 2014.02.02 21:09:00 -
[1994] - Quote
EI Digin wrote: Why do you need the income? What expenses do you have being a highsec dweller?
Why do you need more than your expenses? To play the game probably. Same with us.
I got my first nullsec billion in about 1/4th the time it took me in hisec to do the same, and I were using 40% less accounts to do that.
According to goon math, that means hisec income should be doubled. |

ashley Eoner
253
|
Posted - 2014.02.02 21:10:00 -
[1995] - Quote
La Nariz wrote:ashley Eoner wrote:Look you guys are claiming that highsec mission runners are making +110m an hour. They also claimed that null cannot make the +200m an hour that their fellow goon claimed in the other thread. They (the goons) also said that a reasonable level of income for highsec would be half of that of null. So since null can't break 100m an hour that means they want highsec to be nerfed from +110m an hour to 40ish mill an hour. That would require at least a 60% cut in income for all highsec adventures..
So yeah.. I'm not claiming it at all, Stoicfaux proved it was possible with L3s, so an optimized L4 is projected to do better than that. The other goon was running sites which are incredibly rare and dependent on luck. Yeah I think half of what is possible in nullsec is fair my distribution was something like: Null/WH: 100%, Lowsec: 80%, Highsec: 50%. Yeah highsec should be nerfed if its making more than nullsec which is pretty much what Stoicfaux showed. Why does highsec need jaw dropping income? Stoic proved that if you massively outgun a mission level that you can make decent isk per hour with moderately reduced payouts. Your attempts at extrapolation to level 4 mission running is extremely laughable. Level 4 npcs appear in much higher numbers and have more HP/DPS then level 3s. There's absolutely no way you can outgun a level 4 mission like you can a level 3. Also several of the old blitzable level 4s are no longer blitzable due to changes in triggers/gates/etc. The blitzable level 4s are not paying out enough to counter the increased time required for completion. IT just doesn't scale anywhere like you're pretending it does.
You're thought process is so flawed I can't imagine why anyone would take it seriously. You want jaw dropping income? Do some WHs or get out and run some anoms in nullsec. EVen without drops you're making more then highsec.
|

EI Digin
Sniggerdly Pandemic Legion
1845
|
Posted - 2014.02.02 21:10:00 -
[1996] - Quote
ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right?
There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse. |

EI Digin
Sniggerdly Pandemic Legion
1845
|
Posted - 2014.02.02 21:12:00 -
[1997] - Quote
Basil Pupkin wrote: Why do you need more than your expenses? To play the game probably. Same with us.
I got my first nullsec billion in about 1/4th the time it took me in hisec to do the same, and I were using 40% less accounts to do that.
According to goon math, that means hisec income should be doubled.
Lowsec and nullsec have way more bills to pay. Trust me. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.02 21:13:00 -
[1998] - Quote
EI Digin wrote:ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right? There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse.
Basically this.
|

ashley Eoner
253
|
Posted - 2014.02.02 21:14:00 -
[1999] - Quote
Onictus wrote:ashley Eoner wrote:La Nariz wrote:ashley Eoner wrote:EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. Except ol baltec and the other goons who want to cut the income of highsec in half at least.. You know "minor balancing changes". More exaggeration from highsec pubbies. Look you guys are claiming that highsec mission runners are making +110m an hour. They also claimed that null cannot make the +200m an hour that their fellow goon claimed in the other thread. They (the goons) also said that a reasonable level of income for highsec would be half of that of null. So since null can't break 100m an hour that means they want highsec to be nerfed from +110m an hour to 40ish mill an hour. That would require at least a 60% cut in income for all highsec adventures.. So yeah.. Considering that I made about 30mil in loot/salvage and bounties on a single mission that I completed before the bounty tick. That isn't even factoring the 9200 LP.....that is worth 20mil alone. 100 mil is light work. I made about 300 over coffee this morning (again). 30m in loot salvage? You're using the game's estimation as it overestimates actual value greatly. Either that or you got LUCKY and found a drop from a rare spawn. 9200 LP isn't going to convert into 20m alone either as that would require a conversion rate of +2173 per lp accounting for any items you're converting. So either you need to provide screenshots and real hard proof/data or you're just pulling out of your bum like those who claim they are making +50m an hour with one miner in a veldspar field..
|

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 21:14:00 -
[2000] - Quote
ashley Eoner wrote: Stoic proved that if you massively outgun a mission level that you can make decent isk per hour with moderately reduced payouts. Your attempts at extrapolation to level 4 mission running is extremely laughable. Level 4 npcs appear in much higher numbers and have more HP/DPS then level 3s. There's absolutely no way you can outgun a level 4 mission like you can a level 3. Also several of the old blitzable level 4s are no longer blitzable due to changes in triggers/gates/etc. The blitzable level 4s are not paying out enough to counter the increased time required for completion. IT just doesn't scale anywhere like you're pretending it does.
You're thought process is so flawed I can't imagine why anyone would take it seriously. You want jaw dropping income? Do some WHs or get out and run some anoms in nullsec. EVen without drops you're making more then highsec.
Stoic proved you can get those numbers in highsec. Was it a bling fit? No it was not, not a single officer module on it. The income potential is stratified L1 < L2 < L3 < L4 < L5 are you going to tell me most of highsec has it wrong and should be running L3s?
Highsec makes far to much as Stoic has proven and as I predict Kimmi will prove. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Basil Pupkin
Why So Platypus
37
|
Posted - 2014.02.02 21:15:00 -
[2001] - Quote
EI Digin wrote:Lowsec and nullsec have way more bills to pay. Trust me.
While I'm sorry for your loss, I must ask you to stop stretching my compassion. |

ashley Eoner
253
|
Posted - 2014.02.02 21:17:00 -
[2002] - Quote
EI Digin wrote:ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right? There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse. Nerfing highsec isn't going to provide that incentive as evidenced by the oh god +8 years of eve. OMG level 5s MAKE TOO MUCH ISK AND IS KEEPING PEOPLE FROM GOING INTO LOW/NULL.. Okay so lets put level 5s in lowsec. OMG NO ONE RUNS level 5s WTF??? Okay a handful of people do but it furthers my point. You can't force people out of highsec by nerfing it. You'll just force people out of the game. The whole reason highsec was implemented in the first place was because of the constant curb stomping that was killing the game. Without highsec eve is a dead game.
If null is having income issues then it's because of the choices of the people who live there. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.02 21:18:00 -
[2003] - Quote
ashley Eoner wrote: 30m in loot salvage? You're using the game's estimation as it overestimates actual value greatly. Either that or you got LUCKY and found a drop from a rare spawn. 9200 LP isn't going to convert into 20m alone either as that would require a conversion rate of +2173 per lp accounting for any items you're converting. So either you need to provide screenshots and real hard proof/data or you're just pulling out of your bum like those who claim they are making +50m an hour with one miner in a veldspar field..
30 mil
Zor's Hyperlink....and yes 2100isk/LP is easily doable, 4000 if I want to haul **** out to 6VDT, look at sister's probe prices in Fountain.
:edit
If I can be arsed to loot and salvage I've found the game is usually inside 10% of value, however, that is selling meta stuff that actually has worth and nuking the rest for minerals. |

La Nariz
GoonWaffe Goonswarm Federation
1529
|
Posted - 2014.02.02 21:20:00 -
[2004] - Quote
ashley Eoner wrote:Nerfing highsec isn't going to provide that incentive as evidenced by the oh god +8 years of eve. OMG level 5s MAKE TOO MUCH ISK AND IS KEEPING PEOPLE FROM GOING INTO LOW/NULL.. Okay so lets put level 5s in lowsec. OMG NO ONE RUNS level 5s WTF??? Okay a handful of people do but it furthers my point. You can't force people out of highsec by nerfing it. You'll just force people out of the game. The whole reason highsec was implemented in the first place was because of the constant curb stomping that was killing the game. Without highsec eve is a dead game.
If null is having income issues then it's because of the choices of the people who live there.
Okay show us where in this 8+ years of EVE. Again you go back to the strawman of "you want to force people out of highsec." No one wants to force people out of highsec, we want the people who reside in nullsec to also be able to make their isk their instead of highsec. You're confusing balance with destroying highsec, no one here is asking for highsec to be destroyed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Pinky Hops
Spartan's DNA
396
|
Posted - 2014.02.02 21:23:00 -
[2005] - Quote
La Nariz wrote:we want the people who reside in nullsec to also be able to make their isk their instead of highsec
You can.
Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec. |

La Nariz
GoonWaffe Goonswarm Federation
1529
|
Posted - 2014.02.02 21:24:00 -
[2006] - Quote
Pinky Hops wrote:La Nariz wrote:we want the people who reside in nullsec to also be able to make their isk their instead of highsec You can. Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec.
Except that you make more in highsec, hence we are in highsec. We're literally forced into highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

EI Digin
Sniggerdly Pandemic Legion
1845
|
Posted - 2014.02.02 21:25:00 -
[2007] - Quote
ashley Eoner wrote:Nerfing highsec isn't going to provide that incentive as evidenced by the oh god +8 years of eve. OMG level 5s MAKE TOO MUCH ISK AND IS KEEPING PEOPLE FROM GOING INTO LOW/NULL.. Okay so lets put level 5s in lowsec. OMG NO ONE RUNS level 5s WTF??? Okay a handful of people do but it furthers my point. You can't force people out of highsec by nerfing it. You'll just force people out of the game. The whole reason highsec was implemented in the first place was because of the constant curb stomping that was killing the game. Without highsec eve is a dead game.
If null is having income issues then it's because of the choices of the people who live there.
You're welcome to stay in highsec all you like. You just shouldn't be able to make your income in highsec then be able to fight wars in nullsec and at the same time say that your source of income should be untouchable. |

Basil Pupkin
Why So Platypus
38
|
Posted - 2014.02.02 21:26:00 -
[2008] - Quote
EI Digin wrote:ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right? There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse.
Terrible misassumption.
People are staying in hisec because hisec is bad, not the other way around. Every time they try to get out, they meet massively outISKing blobs of nullbears, which they can never face as long as they don't have a cut of the grand nullsec pie, which they cannot get because hisec is unable to be the staging point for that.
I am proposing the drastic solution - BUFF hisec. Now it can serve as a staging points for fleets venturing into low, which can be only fulfilled by having comparable income. So far we're looking at 10% to 25%, which is imo incomparable.
If hisec dwellers will get the means to get out, they will. They're not getting all that ISK to sit on it. It's just they know that the cost of losing their implants would be 30 hours of hisec PvE or 3-8 of nullsec one, and getting jump clones might be a pain for an account which didn't spend 2 years to get into marauder.
So they can afford just 1 expedition per month, and with raised income they could afford maybe 1 per week. You want to limit it to 1 per year? |

Pinky Hops
Spartan's DNA
397
|
Posted - 2014.02.02 21:27:00 -
[2009] - Quote
La Nariz wrote:Pinky Hops wrote:La Nariz wrote:we want the people who reside in nullsec to also be able to make their isk their instead of highsec You can. Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec. Except that you make more in highsec, hence we are in highsec. We're literally forced into highsec.
hahahahhahahahahaha
nobody forces you to do anything dude.
for instance: nobody is forcing you to be baddie who can't make ISK in nullsec.
EI Digin wrote:You just shouldn't be able to make your income in highsec then be able to fight wars in nullsec and at the same time say that your source of income should be untouchable.
And how are you going to accomplish this? Eliminate station trading and highsec manufacturing as professions?
CCP would lose a ton of subscriptions, and much of the playerbase would flip out.
"Buying low and selling high is no longer allowed. This is considered an abusive highsec mechanic." |

La Nariz
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.02.02 21:28:00 -
[2010] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:La Nariz wrote:we want the people who reside in nullsec to also be able to make their isk their instead of highsec You can. Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec. Except that you make more in highsec, hence we are in highsec. We're literally forced into highsec. hahahahhahahahahaha nobody forces you to do anything dude. for instance: nobody is forcing you to be baddie who can't make ISK in nullsec.
Except risk:reward, which is forcing me into highsec. I can't expect a highsec pubbie like yourself to understand it especially if multiple people have educated you about it and it still hasn't sunk in yet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
254
|
Posted - 2014.02.02 21:29:00 -
[2011] - Quote
La Nariz wrote:ashley Eoner wrote: Stoic proved that if you massively outgun a mission level that you can make decent isk per hour with moderately reduced payouts. Your attempts at extrapolation to level 4 mission running is extremely laughable. Level 4 npcs appear in much higher numbers and have more HP/DPS then level 3s. There's absolutely no way you can outgun a level 4 mission like you can a level 3. Also several of the old blitzable level 4s are no longer blitzable due to changes in triggers/gates/etc. The blitzable level 4s are not paying out enough to counter the increased time required for completion. IT just doesn't scale anywhere like you're pretending it does.
You're thought process is so flawed I can't imagine why anyone would take it seriously. You want jaw dropping income? Do some WHs or get out and run some anoms in nullsec. EVen without drops you're making more then highsec.
Stoic proved you can get those numbers in highsec. Was it a bling fit? No it was not, not a single officer module on it. The income potential is stratified L1 < L2 < L3 < L4 < L5 are you going to tell me most of highsec has it wrong and should be running L3s? Highsec makes far to much as Stoic has proven and as I predict Kimmi will prove. Stoic proved you can make 50m an hour in highsec. That's not +110m or +180m as claimed earlier. Several of the big profit level 3 missions he ran don't even exist in level 4 form.
Once again you've completely ignored the points and explanations I provided. You don't need a bling fit to massively overpower level 3s. You need a ridiculously blinged fit to somewhat overpower level 4s and even then it's still not as effective as stoic was in level 3s.
Stoic was running at least 800 dps in level 3s with a range of 100 KM where as if you run a t2 marauder you're going to do about 1100 dps at shorter range.
Lets take silence the informant for example. That was a profitable mission for him.
level 3 = 18 ships
level 4 = 52 ships
The level 4 version cannot be blitzed and has almost 3x the number of ships including those with higher HP and DPS capabilities.
Do you see a bit of a difference there? |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.02 21:29:00 -
[2012] - Quote
Pinky Hops wrote:La Nariz wrote:we want the people who reside in nullsec to also be able to make their isk their instead of highsec You can. Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec.
You are right I can.
.......but its not worth the energy.
As detailed, anomoly ratting is **** isk...not to mention when you live in Fountain that EVERY system in the region is blop jump range from either the NPC pocket in the middle or low sec spending hours in anomolies just means you spend and equal amount of time dodging hot droppers and roaming gangs.
Battleships need not apply.
OR you can explore, Serp 8/10s are NOT a solo affair, it takes like 1500 DPS to beak the overseer, anything short of a Vindi can't do it alone. 6/10s are easy...if a tad long, and 10/10 you can solo usually. Now those pay from 85-125 for the overseer + random loots...and the loots are streaky. I've run 5 8/10s in a row and got nothing but tags and ammo......so figure about 450mil and an ENTIRE afternoon scanning and running ships all over the region.
I can make that in 3-4 hours when ever I want in highsec.
|

EI Digin
Sniggerdly Pandemic Legion
1849
|
Posted - 2014.02.02 21:29:00 -
[2013] - Quote
Basil Pupkin wrote: Terrible misassumption.
People are staying in hisec because hisec is bad, not the other way around. Every time they try to get out, they meet massively outISKing blobs of nullbears, which they can never face as long as they don't have a cut of the grand nullsec pie, which they cannot get because hisec is unable to be the staging point for that.
I am proposing the drastic solution - BUFF hisec. Now it can serve as a staging points for fleets venturing into low, which can be only fulfilled by having comparable income. So far we're looking at 10% to 25%, which is imo incomparable.
If hisec dwellers will get the means to get out, they will. They're not getting all that ISK to sit on it. It's just they know that the cost of losing their implants would be 30 hours of hisec PvE or 3-8 of nullsec one, and getting jump clones might be a pain for an account which didn't spend 2 years to get into marauder.
So they can afford just 1 expedition per month, and with raised income they could afford maybe 1 per week. You want to limit it to 1 per year?
Why would you even go into nullsec in the first place if you can make great money in highsec? What's the point?
This is the question that players are asking, today. |

Pinky Hops
Spartan's DNA
397
|
Posted - 2014.02.02 21:30:00 -
[2014] - Quote
And we're back in the full circle that the only metric of ISK-making in the entire game is shooting red squares. |

La Nariz
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.02.02 21:30:00 -
[2015] - Quote
Basil Pupkin wrote:Terrible misassumption.
People are staying in hisec because hisec is bad, not the other way around. Every time they try to get out, they meet massively outISKing blobs of nullbears, which they can never face as long as they don't have a cut of the grand nullsec pie, which they cannot get because hisec is unable to be the staging point for that.
I am proposing the drastic solution - BUFF hisec. Now it can serve as a staging points for fleets venturing into low, which can be only fulfilled by having comparable income. So far we're looking at 10% to 25%, which is imo incomparable.
If hisec dwellers will get the means to get out, they will. They're not getting all that ISK to sit on it. It's just they know that the cost of losing their implants would be 30 hours of hisec PvE or 3-8 of nullsec one, and getting jump clones might be a pain for an account which didn't spend 2 years to get into marauder.
So they can afford just 1 expedition per month, and with raised income they could afford maybe 1 per week. You want to limit it to 1 per year?
So you're trying to tell me people who avoid risk at all costs will go into nullsec if their earning potential is increased. Even though going outside of highsec increases risk. No, that doesn't make sense you are wrong and if you still think you are right provide proof. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

EI Digin
Sniggerdly Pandemic Legion
1849
|
Posted - 2014.02.02 21:30:00 -
[2016] - Quote
Pinky Hops wrote: You can.
Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec.
Blue Donut 2.0: Bigger and Bluer.
Coming to a nullsec near you. |

ashley Eoner
254
|
Posted - 2014.02.02 21:32:00 -
[2017] - Quote
Onictus wrote:ashley Eoner wrote: 30m in loot salvage? You're using the game's estimation as it overestimates actual value greatly. Either that or you got LUCKY and found a drop from a rare spawn. 9200 LP isn't going to convert into 20m alone either as that would require a conversion rate of +2173 per lp accounting for any items you're converting. So either you need to provide screenshots and real hard proof/data or you're just pulling out of your bum like those who claim they are making +50m an hour with one miner in a veldspar field..
30 mil Zor's Hyperlink....and yes 2100isk/LP is easily doable, 4000 if I want to haul **** out to 6VDT, look at sister's probe prices in Fountain. :edit If I can be arsed to loot and salvage I've found the game is usually inside 10% of value, however, that is selling meta stuff that actually has worth and nuking the rest for minerals. Oh so because you can do it on a small time and dangerous basis we should use that as the golden rule for all LP conversion. Got it. |

Hell Ball
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.02.02 21:32:00 -
[2018] - Quote
La Nariz wrote:Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:La Nariz wrote:we want the people who reside in nullsec to also be able to make their isk their instead of highsec You can. Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec. Except that you make more in highsec, hence we are in highsec. We're literally forced into highsec. hahahahhahahahahaha nobody forces you to do anything dude. for instance: nobody is forcing you to be baddie who can't make ISK in nullsec. Except risk:reward, which is forcing me into highsec. I can't expect a highsec pubbie like yourself to understand it especially if multiple people have educated you about it and it still hasn't sunk in yet.
Wait what about war decs and ganks????? |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.02 21:33:00 -
[2019] - Quote
ashley Eoner wrote:Onictus wrote:ashley Eoner wrote: 30m in loot salvage? You're using the game's estimation as it overestimates actual value greatly. Either that or you got LUCKY and found a drop from a rare spawn. 9200 LP isn't going to convert into 20m alone either as that would require a conversion rate of +2173 per lp accounting for any items you're converting. So either you need to provide screenshots and real hard proof/data or you're just pulling out of your bum like those who claim they are making +50m an hour with one miner in a veldspar field..
30 mil Zor's Hyperlink....and yes 2100isk/LP is easily doable, 4000 if I want to haul **** out to 6VDT, look at sister's probe prices in Fountain. :edit If I can be arsed to loot and salvage I've found the game is usually inside 10% of value, however, that is selling meta stuff that actually has worth and nuking the rest for minerals. Oh so because you can do it on a small time and dangerous basis we should use that as the golden rule for all LP conversion. Got it.
2100 is lowish for sister's LP, even in empire.
|

EI Digin
Sniggerdly Pandemic Legion
1849
|
Posted - 2014.02.02 21:34:00 -
[2020] - Quote
Hell Ball wrote:Wait what about war decs and ganks????? 
A member of an NPC corp doesn't have to worry about wardecs. |

La Nariz
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.02.02 21:35:00 -
[2021] - Quote
Hell Ball wrote:Wait what about war decs and ganks????? 
NPC corps can't be decced and ganks are not common enough. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
254
|
Posted - 2014.02.02 21:35:00 -
[2022] - Quote
Onictus wrote:ashley Eoner wrote:Onictus wrote:ashley Eoner wrote: 30m in loot salvage? You're using the game's estimation as it overestimates actual value greatly. Either that or you got LUCKY and found a drop from a rare spawn. 9200 LP isn't going to convert into 20m alone either as that would require a conversion rate of +2173 per lp accounting for any items you're converting. So either you need to provide screenshots and real hard proof/data or you're just pulling out of your bum like those who claim they are making +50m an hour with one miner in a veldspar field..
30 mil Zor's Hyperlink....and yes 2100isk/LP is easily doable, 4000 if I want to haul **** out to 6VDT, look at sister's probe prices in Fountain. :edit If I can be arsed to loot and salvage I've found the game is usually inside 10% of value, however, that is selling meta stuff that actually has worth and nuking the rest for minerals. Oh so because you can do it on a small time and dangerous basis we should use that as the golden rule for all LP conversion. Got it. 2100 is lowish for sister's LP, even in empire. You are correct that sisters is extremely high right now compared to other LP values. It'll balance out over time though. Most LP is only realistically a bit over 1000 per isk once you factor in the costs of materials. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.02 21:35:00 -
[2023] - Quote
EI Digin wrote:Hell Ball wrote:Wait what about war decs and ganks?????  A member of an NPC corp doesn't have to worry about wardecs.
Indeed.
make a caldari toon and check how many 5+ year old toons are sitting in SWA....you know the starter corp. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.02 21:36:00 -
[2024] - Quote
ashley Eoner wrote:You are correct that sisters is extremely high right now compared to other LP values. It'll balance out over time though. Most LP is only realistically a bit over 1000 per isk once you factor in the costs of materials.
Not really, Sister's has been extremely high for years.
Edit:
Ten sisters combats in Hiematar (cheapest on evecentral) 497,999.00 a pop so 5 mil for a lot of ten...those are 1200 LP in the store and 10 (lol) 7,000 isk combat probers.
That conversion is north of 4,000isk/LP 4139 to be exact. |

Basil Pupkin
Why So Platypus
38
|
Posted - 2014.02.02 21:36:00 -
[2025] - Quote
EI Digin wrote:You're welcome to stay in highsec all you like. You just shouldn't be able to make your income in highsec then be able to fight wars in nullsec Oh, listen to yourself. "Stay in hisec, you should just never be able to go nullsec, that would be fine for me".
EI Digin wrote:and at the same time say that your source of income should be untouchable. Blue donut is so much more untouchable than any of the limited places you can run profitable hisec missions that I don't even know how to respond to that. |

Kaarous Aldurald
ROC Academy The ROC
2274
|
Posted - 2014.02.02 21:40:00 -
[2026] - Quote
Basil Pupkin wrote: Blue donut is so much more untouchable than any of the limited places you can run profitable hisec missions that I don't even know how to respond to that.
And you, you know, have proof of any of that, right? Not just Dinsdale's tired old assertions? Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.02.02 21:40:00 -
[2027] - Quote
Basil Pupkin wrote:EI Digin wrote:You're welcome to stay in highsec all you like. You just shouldn't be able to make your income in highsec then be able to fight wars in nullsec Oh, listen to yourself. "Stay in hisec, you should just never be able to go nullsec, that would be fine for me". EI Digin wrote:and at the same time say that your source of income should be untouchable. Blue donut is so much more untouchable than any of the limited places you can run profitable hisec missions that I don't even know how to respond to that.
If you read what was said, it was along the lines of "you shouldn't be able to pull in completely safe income then fight wars in nullsec with it." It in no way touched on banning you from nullsec.
The blue donut is a myth and if you need to subscribe idea to that to support your ideas you have a problem.
E: You know what would fix all that right? Balancing highsec income to bring it inline with the other sec areas or adding more risk to highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

EI Digin
Sniggerdly Pandemic Legion
1851
|
Posted - 2014.02.02 21:41:00 -
[2028] - Quote
Basil Pupkin wrote:EI Digin wrote:You're welcome to stay in highsec all you like. You just shouldn't be able to make your income in highsec then be able to fight wars in nullsec Oh, listen to yourself. "Stay in hisec, you should just never be able to go nullsec, that would be fine for me". EI Digin wrote:and at the same time say that your source of income should be untouchable. Blue donut is so much more untouchable than any of the limited places you can run profitable hisec missions that I don't even know how to respond to that.
When there is no cost associated to living in highsec, it makes it quite easy to earn enough isk to go out and try living in nullsec.
By the way, you don't need to fight sov war in order to have an effect on nullsec players' income. But don't expect to solo a thousand man alliance. |

ashley Eoner
254
|
Posted - 2014.02.02 21:42:00 -
[2029] - Quote
La Nariz wrote:Basil Pupkin wrote:EI Digin wrote:You're welcome to stay in highsec all you like. You just shouldn't be able to make your income in highsec then be able to fight wars in nullsec Oh, listen to yourself. "Stay in hisec, you should just never be able to go nullsec, that would be fine for me". EI Digin wrote:and at the same time say that your source of income should be untouchable. Blue donut is so much more untouchable than any of the limited places you can run profitable hisec missions that I don't even know how to respond to that. If you read what was said, it was along the lines of "you shouldn't be able to pull in completely safe income then fight wars in nullsec with it." It in no way touched on banning you from nullsec. The blue donut is a myth and if you need to subscribe idea to that to support your ideas you have a problem. I would appreciate it if you take a moment to flip back a page and respond to my analyzation of Stoic's level 3 run.
|

Kimmi Chan
Tastes Like Purple
944
|
Posted - 2014.02.02 21:43:00 -
[2030] - Quote
ashley Eoner wrote:EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. Except ol baltec and the other goons who want to cut the income of highsec in half at least..You know "minor balancing changes". Speaking of which if nullsec is so horrible why do they bother with it? They paint such a lovely picture of highsec (100% secure never die always making huge amounts of isk). So why venture into null where they get killed undocking behind their blue wall while having no ability to make isk at all?
Can you tell me where you saw this post? I've been reading this entire thread and keeping up to date on it and, my apologies, I do not recall Baltec or any other poster ever mentioning cutting high sec income by any specific amount, let alon 50%.
Thanks!  "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Basil Pupkin
Why So Platypus
38
|
Posted - 2014.02.02 21:44:00 -
[2031] - Quote
EI Digin wrote:Why would you even go into nullsec in the first place if you can make great money in highsec? What's the point?
This is the question that players are asking, today.
Because there is nothing to do with those money in hisec, obviously. You can't bling infinitely. Honestly speaking, with non-maxed hisec income (which takes years) you can't bling at all, but that's not the point.
The only thing to do with money in eve is to pop a ship. Although there is a lot of that going in hisec, concord is making it uncomfortable, so null/low/wh it is.
But they can't do that because hisec income sucks. Or rather they can, just not as often as they want to. I know at least a bunch of people who compensate buying plex and heard a lot of gossip on RMT (seriously, just google), and I don't really have to mention how important is first and how terrible is second.
But the underlying reason is that hisec income sucks and pvp just isn't affordable with it. Fix that and you'll get your targets. If you can deal with the risk of them shooting you, of course. |

Pinky Hops
Spartan's DNA
397
|
Posted - 2014.02.02 21:44:00 -
[2032] - Quote
EI Digin wrote:When there is no cost associated to living in highsec
There is always cost involved in making ISK.
And generally speaking, the more ISK you make, the more investment it costs. |

Dinsdale Pirannha
Pirannha Corp
2193
|
Posted - 2014.02.02 21:45:00 -
[2033] - Quote
La Nariz wrote:Basil Pupkin wrote:EI Digin wrote:You're welcome to stay in highsec all you like. You just shouldn't be able to make your income in highsec then be able to fight wars in nullsec Oh, listen to yourself. "Stay in hisec, you should just never be able to go nullsec, that would be fine for me". EI Digin wrote:and at the same time say that your source of income should be untouchable. Blue donut is so much more untouchable than any of the limited places you can run profitable hisec missions that I don't even know how to respond to that. If you read what was said, it was along the lines of "you shouldn't be able to pull in completely safe income then fight wars in nullsec with it." It in no way touched on banning you from nullsec. The blue donut is a myth and if you need to subscribe idea to that to support your ideas you have a problem. E: You know what would fix all that right? Balancing highsec income to bring it inline with the other sec areas or adding more risk to highsec.
The blue doughnut is a myth....yes, just as OTEC is a myth, and the BOTLrd accord is a myth, just as the deal goons cut with RvB to control the high sec POCO's is a myth.
You can lie better than that. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kaarous Aldurald
ROC Academy The ROC
2274
|
Posted - 2014.02.02 21:45:00 -
[2034] - Quote
Kimmi Chan wrote:ashley Eoner wrote:EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. Except ol baltec and the other goons who want to cut the income of highsec in half at least..You know "minor balancing changes". Speaking of which if nullsec is so horrible why do they bother with it? They paint such a lovely picture of highsec (100% secure never die always making huge amounts of isk). So why venture into null where they get killed undocking behind their blue wall while having no ability to make isk at all? Can you tell me where you saw this post? I've been reading this entire thread and keeping up to date on it and, my apologies, I do not recall Baltec or any other poster ever mentioning cutting high sec income by any specific amount, let alon 50%. Thanks! 
La Nariz said it in the last few pages or so. That Wormhole and Null income should be the "100%" as a baseline, and the rest of space balanced around it commensurately according to risk.
Which is currently not the case, at least insofar as personal individual average income is concerned. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1536
|
Posted - 2014.02.02 21:46:00 -
[2035] - Quote
Dinsdale Pirannha wrote:
The blue doughnut is a myth....yes, just as OTEC is a myth, and the BOTLrd accord is a myth, just as the deal goons cut with RvB to control the high sec POCO's is a myth.
You can lie better than that.
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Dinsdale Pirannha
Pirannha Corp
2193
|
Posted - 2014.02.02 21:49:00 -
[2036] - Quote
La Nariz wrote:Dinsdale Pirannha wrote:
The blue doughnut is a myth....yes, just as OTEC is a myth, and the BOTLrd accord is a myth, just as the deal goons cut with RvB to control the high sec POCO's is a myth.
You can lie better than that.
dinsdale tears fofofo!
I have no clue what that even means. Is that some kind of goon secret handshake? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4835
|
Posted - 2014.02.02 21:49:00 -
[2037] - Quote
Onictus wrote:Considering that I made about 30mil in loot/salvage and bounties on a single mission that I completed before the bounty tick.
Which mission gives you 30M in loot & salvage and 9200 LP, that you are able to complete, loot & salvage within 15 minutes?
Good work getting the goods to market and sold in that time too!
Day 0 advice for new players: Day 0 Advice for New Players |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.02 21:50:00 -
[2038] - Quote
Basil Pupkin wrote:EI Digin wrote:Why would you even go into nullsec in the first place if you can make great money in highsec? What's the point?
This is the question that players are asking, today. Because there is nothing to do with those money in hisec, obviously. You can't bling infinitely. Honestly speaking, with non-maxed hisec income (which takes years) you can't bling at all, but that's not the point. The only thing to do with money in eve is to pop a ship. Although there is a lot of that going in hisec, concord is making it uncomfortable, so null/low/wh it is. But they can't do that because hisec income sucks. Or rather they can, just not as often as they want to. I know at least a bunch of people who compensate buying plex and heard a lot of gossip on RMT (seriously, just google), and I don't really have to mention how important is first and how terrible is second. But the underlying reason is that hisec income sucks and pvp just isn't affordable with it. Fix that and you'll get your targets. If you can deal with the risk of them shooting you, of course.
Just wow.
I don't even know where to start with this turd. |

La Nariz
GoonWaffe Goonswarm Federation
1536
|
Posted - 2014.02.02 21:50:00 -
[2039] - Quote
ashley Eoner wrote: Stoic proved you can make 50m an hour in highsec. That's not +110m or +180m as claimed earlier. Several of the big profit level 3 missions he ran don't even exist in level 4 form.
Once again you've completely ignored the points and explanations I provided. You don't need a bling fit to massively overpower level 3s. You need a ridiculously blinged fit to somewhat overpower level 4s and even then it's still not as effective as stoic was in level 3s.
Stoic was running at least 800 dps in level 3s with a range of 100 KM where as if you run a t2 marauder you're going to do about 1100 dps at shorter range.
Lets take silence the informant for example. That was a profitable mission for him.
level 3 = 18 ships
level 4 = 52 ships
The level 4 version cannot be blitzed and has almost 3x the number of ships including those with higher HP and DPS capabilities.
Do you see a bit of a difference there?
Okay since you asked me to look at this I'll respond to it. Where are you getting the 50m number from Stoic said and showed 110m, 101m with the warp speed/omni nerfs accounted for? Overpowering has no factor on this considering anyone can do it, its not like some stupid PVE focused MMO where only 10 or so players will get the massive phallus of boss destruction. Anyone can streamline their mission running experience and a lot of people do hence overpowering has nothing to do with it, its a strawman.
Bastion mode makes your second point moot.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1536
|
Posted - 2014.02.02 21:51:00 -
[2040] - Quote
Dinsdale Pirannha wrote:La Nariz wrote:Dinsdale Pirannha wrote:
The blue doughnut is a myth....yes, just as OTEC is a myth, and the BOTLrd accord is a myth, just as the deal goons cut with RvB to control the high sec POCO's is a myth.
You can lie better than that.
dinsdale tears fofofo! I have no clue what that even means. Is that some kind of goon secret handshake?
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.02 21:52:00 -
[2041] - Quote
Mara Rinn wrote:Onictus wrote:Considering that I made about 30mil in loot/salvage and bounties on a single mission that I completed before the bounty tick. Which mission gives you 30M in loot & salvage and 9200 LP, that you are able to complete, loot & salvage within 15 minutes? Good work getting the goods to market and sold in that time too!
Yeah, ever heard of marauders. 1)Dump right in the middle of the mission 2) Bastion//tank on 3) MTU out 4) destroy all the things and salvage as the MTU pull all of the wrecks to you.
15 minute in and out usually, maybe a half hour on a long one like blockade or Extravaganza. |

La Nariz
GoonWaffe Goonswarm Federation
1536
|
Posted - 2014.02.02 21:54:00 -
[2042] - Quote
Kimmi Chan wrote:ashley Eoner wrote:EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. Except ol baltec and the other goons who want to cut the income of highsec in half at least..You know "minor balancing changes". Speaking of which if nullsec is so horrible why do they bother with it? They paint such a lovely picture of highsec (100% secure never die always making huge amounts of isk). So why venture into null where they get killed undocking behind their blue wall while having no ability to make isk at all? Can you tell me where you saw this post? I've been reading this entire thread and keeping up to date on it and, my apologies, I do not recall Baltec or any other poster ever mentioning cutting high sec income by any specific amount, let alon 50%. Thanks! 
One of my ideas in a post was setting income up something like this:
WH/Null 100%
Lowsec 80%
Highsec 50%
That doesn't automatically mean cutting current highsec income by 50% like that guy is claiming. It means setting nullsec/wh income as the maximum achievable then balancing the others around it. None of this is intended to be specific and its only an attempt to provide an idea of what should occur. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.02 21:56:00 -
[2043] - Quote
Kimmi Chan wrote:Can you tell me where you saw this post? I've been reading this entire thread and keeping up to date on it and, my apologies, I do not recall Baltec or any other poster ever mentioning cutting high sec income by any specific amount, let alon 50%. Thanks! 
La Nariz wrote:Its an exclusive word you gain access to for paying :tenbux:. And yes it does make me cooler than you :colbert:.
Yeah the highsec pubbies keep moving the goal posts and we keep calling them on it. We haven't moved our goal posts in that highsec reward is still too high for the risk posed.
You want parameters okay here's parameters:
-Nullsec/WH reward: 100%,
-Lowsec reward: 80%,
-Highsec reward 50%.
There we go it balances out the risk : reward. That means the maximum a highsec player can make per hour should be half of what nullsec players make Here
Assuming he believes the null rewards are close or a little just above what you can make in hi sec, then he is asking for a 50% cut of rewards in hi sec. |

ashley Eoner
254
|
Posted - 2014.02.02 21:57:00 -
[2044] - Quote
La Nariz wrote:ashley Eoner wrote: Stoic proved you can make 50m an hour in highsec. That's not +110m or +180m as claimed earlier. Several of the big profit level 3 missions he ran don't even exist in level 4 form.
Once again you've completely ignored the points and explanations I provided. You don't need a bling fit to massively overpower level 3s. You need a ridiculously blinged fit to somewhat overpower level 4s and even then it's still not as effective as stoic was in level 3s.
Stoic was running at least 800 dps in level 3s with a range of 100 KM where as if you run a t2 marauder you're going to do about 1100 dps at shorter range.
Lets take silence the informant for example. That was a profitable mission for him.
level 3 = 18 ships
level 4 = 52 ships
The level 4 version cannot be blitzed and has almost 3x the number of ships including those with higher HP and DPS capabilities.
Do you see a bit of a difference there?
Okay since you asked me to look at this I'll respond to it. Where are you getting the 50m number from Stoic said and showed 110m, 101m with the warp speed/omni nerfs accounted for? Overpowering has no factor on this considering anyone can do it, its not like some stupid PVE focused MMO where only 10 or so players will get the massive phallus of boss destruction. Anyone can streamline their mission running experience and a lot of people do hence overpowering has nothing to do with it, its a strawman. Bastion mode makes your second point moot. Where does his numbers show 110? The best he got was damsel which even if ran over and over would be able net what you claim. You really think you can get the same set of three missions over and over for hours every day forever? Really?
Also the level 4 version of damsel has SIGNIFICANT dps incoming if you try to blitz it where as the level 3 is basically just a walk in the park.
Blitzing is about speed and having an overpowered level of dps is an important part of that speed. Also having a very fast ship. Neither of those are possible with level 4s. Note that damsel decreased in value rather shockingly when he was forced into warping just a little longer distance.
Hell at this point level 3s are actually looking more attractive for blitzing then level 4s.
So once again you're taking the highest number you can find and claiming that as the benchmark for highsec. WE take a goon's word that he can do +200m an hour easily in null before drops and that's just WRONG WRONG WRONG!!!.. okay
ARGH SCREW YOU DRAFT SAVING CRAP!!! Keeps deleting my post when I click post now.. |

La Nariz
GoonWaffe Goonswarm Federation
1536
|
Posted - 2014.02.02 22:02:00 -
[2045] - Quote
ashley Eoner wrote:Where does his numbers show 110? The best he got was damsel which even if ran over and over would be able net what you claim. You really think you can get the same set of three missions over and over for hours every day forever? Really?
Also the level 4 version of damsel has SIGNIFICANT dps incoming if you try to blitz it where as the level 3 is basically just a walk in the park.
Blitzing is about speed and having an overpowered level of dps is an important part of that speed. Also having a very fast ship. Neither of those are possible with level 4s. Note that damsel decreased in value rather shockingly when he was forced into warping just a little longer distance.
Hell at this point level 3s are actually looking more attractive for blitzing then level 4s.
ARGH SCREW YOU DRAFT SAVING CRAP!!! Keeps deleting my post when I click post now..
He says it in his posts when he is correcting someone for misrepresenting what his data shows and when he adjusted it for the omni/warp speed changes. I have no reason to doubt his credibility as he's shown no "grr goons" or "annihilate highsec."
The rest of that is flailing about nothing, put forth an argument or some kind a proof with cited sources and we can get back to this. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Dinsdale Pirannha
Pirannha Corp
2193
|
Posted - 2014.02.02 22:04:00 -
[2046] - Quote
This whole thread is a moot point. The next nerf of high sec is already in the can, and we get to hear about it in a few months.
I mentioned it earlier, and will make the point again. Jester in his blog weeks ago danced on the edge of the NDA, stating flatly the the direction Eve was headed in was not for everyone, and too bad for the group that did not like it. Recently, he went on about a new "feature" that will anger many.
Given the newest theme of CCP's, that being "the empires are losing their grasp", only someone completely obtuse, or utterly cynical, would say that the group about to get hammered with these changes is null sec.
High sec is about to get slammed, hard. Very very soon, the cartel owned POCO's will be the least of the invasive attacks by null sec on high sec. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

La Nariz
GoonWaffe Goonswarm Federation
1537
|
Posted - 2014.02.02 22:06:00 -
[2047] - Quote
Dinsdale Pirannha wrote:This whole thread is a moot point. The next nerf of high sec is already in the can, and we get to hear about it in a few months.
I mentioned it earlier, and will make the point again. Jester in his blog weeks ago danced on the edge of the NDA, stating flatly the the direction Eve was headed in was not for everyone, and too bad for the group that did not like it. Recently, he went on about a new "feature" that will anger many.
Given the newest theme of CCP's, that being "the empires are losing their grasp", only someone completely obtuse, or utterly cynical, would say that the group about to get hammered with these changes is null sec.
High sec is about to get slammed, hard. Very very soon, the cartel owned POCO's will be the least of the invasive attacks by null sec on high sec.
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Chopper Rollins
Brutor Tribe Minmatar Republic
518
|
Posted - 2014.02.02 22:07:00 -
[2048] - Quote
Dayng, lost track of the point of all this back when the thread turned into mission runners optimisation tips. It's too hard to make isk in nullsec? You're bad, and an idiot. No really, don't even, nobody believes that. It's too easy to make isk in hisec? So what? Don't like it but can't blame the hisec permapubs. Also: 100m isk/hr? 120m isk/hr? 500m isk/hr? WOW you're doing PVE for between 4 and 15 dollars an hour. In game money only btw.If you're not in the 3rd world you are wasting your time with that. If you are why are you spending hours making play money? That gewn saying hisec is too rich is loltastic.
Goggles. Making me look good. Making you look good. |

Basil Pupkin
Why So Platypus
39
|
Posted - 2014.02.02 22:08:00 -
[2049] - Quote
Onictus wrote:Mara Rinn wrote:Onictus wrote:Considering that I made about 30mil in loot/salvage and bounties on a single mission that I completed before the bounty tick. Which mission gives you 30M in loot & salvage and 9200 LP, that you are able to complete, loot & salvage within 15 minutes? Good work getting the goods to market and sold in that time too! Yeah, ever heard of marauders. 1)Dump right in the middle of the mission 2) Bastion//tank on 3) MTU out 4) destroy all the things and salvage as the MTU pull all of the wrecks to you. 15 minute in and out usually, maybe a half hour on a long one like blockade or Extravaganza.
You're forgetting once again, that marauders require years of training. I have a friend with 42m SP character. It will take him 42 (coincidence) days of training to be able to get into marauder, and 150-ish more to make it good. He also has a 35m SP character which can MAYBE get into marauder next christmas.
In the drone region discussion I've had recently people were claiming they get 20m ticks with 2 Oracles. Oracles take a day to get into, 17 days to make it decent, and 69 to make it good.
I won't even start with the cost difference, which in hisec is important. |

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.02 22:08:00 -
[2050] - Quote
Dinsdale Pirannha wrote:This whole thread is a moot point. The next nerf of high sec is already in the can, and we get to hear about it in a few months.
I mentioned it earlier, and will make the point again. Jester in his blog weeks ago danced on the edge of the NDA, stating flatly the the direction Eve was headed in was not for everyone, and too bad for the group that did not like it. Recently, he went on about a new "feature" that will anger many.
Given the newest theme of CCP's, that being "the empires are losing their grasp", only someone completely obtuse, or utterly cynical, would say that the group about to get hammered with these changes is null sec.
High sec is about to get slammed, hard. Very very soon, the cartel owned POCO's will be the least of the invasive attacks by null sec on high sec. Can you share a link?
Thanks in advance. |

Pius Rova
Imperial Academy Amarr Empire
61
|
Posted - 2014.02.02 22:10:00 -
[2051] - Quote
If CCP nerfed highsec the people who play exclusively in highsec would just accept the changes and keep playing exclusively in highsec until they get bored and move on to another game, while people in low/null would keep doing what they're doing and making alts to do in highsec what they usually do.... in other words nothing would happen. |

Basil Pupkin
Why So Platypus
39
|
Posted - 2014.02.02 22:13:00 -
[2052] - Quote
Pius Rova wrote:If CCP nerfed highsec the people who play exclusively in highsec would just accept the changes and keep playing exclusively in highsec until they get bored and move on to another game, while people in low/null would keep doing what they're doing and making alts to do in highsec what they usually do.... in other words nothing would happen.
People moving on is hardly nothing. |

Kimmi Chan
Tastes Like Purple
946
|
Posted - 2014.02.02 22:18:00 -
[2053] - Quote
MatrixSkye Mk2 wrote:Kimmi Chan wrote:Can you tell me where you saw this post? I've been reading this entire thread and keeping up to date on it and, my apologies, I do not recall Baltec or any other poster ever mentioning cutting high sec income by any specific amount, let alon 50%. Thanks!  La Nariz wrote:Its an exclusive word you gain access to for paying :tenbux:. And yes it does make me cooler than you :colbert:.
Yeah the highsec pubbies keep moving the goal posts and we keep calling them on it. We haven't moved our goal posts in that highsec reward is still too high for the risk posed.
You want parameters okay here's parameters:
-Nullsec/WH reward: 100%,
-Lowsec reward: 80%,
-Highsec reward 50%.
There we go it balances out the risk : reward. That means the maximum a highsec player can make per hour should be half of what nullsec players make HereAssuming he believes the null rewards are close or a little just above what you can make in hi sec, then he is asking for a 50% cut of rewards in hi sec.
The nerf would have to be done to LP. But, and this is important, less LP in the game clogs an ISK sink.
I think the issue that every continues to miss is the value of LP. Even in Stoic's Escapades, 69% of the ISK he made was from LP. Anoms don't give LP unless you use an ESS. It would be interesting to take Stoic's number, reduce the bounties portion by 5% (is that still what the ESS is doing?) and give him 150-200 LP for every 1m in bounties, subtract the mission payouts and see where that puts him with ISK/hr.
I was going to **** around on Sisi trying anoms but it doesn't look like bounties are paid on SIsi so I can't really get an idea on this. There are also less than 100 people so there would be no way to account for lost time due to docking up for neut or red.
Anyway, carry on. 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

MatrixSkye Mk2
Republic University Minmatar Republic
732
|
Posted - 2014.02.02 22:19:00 -
[2054] - Quote
Pius Rova wrote:If CCP nerfed highsec the people who play exclusively in highsec would just accept the changes and keep playing exclusively in highsec until they get bored and move on to another game, while people in low/null would keep doing what they're doing and making alts to do in highsec what they usually do.... in other words nothing would happen.
If it's true, then so be it. I'd like to say it won't affect me, since I do most of my playing out of hi sec. But the truth is this will affect everyone. And I think you're right. No one will play to be a victim forever. The gankers will get their ganks and laughs at first. But then it'll be back to crying and whining. Because these things, unfortunately, never end, that is, until the game ends.
Some players will leave, others will adjust. But those that don't wish to be victims of ganks and grief play will learn not to be. In that respect, nothing changes, well, except there are less subscriptions to support the game. But who cares about that these days anyway. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.02 22:20:00 -
[2055] - Quote
Basil Pupkin wrote: You're forgetting once again, that marauders require years of training.
Ummmm No Years of training? Are you nuts?
The character driving my Golem is a year old CYNO ALT he doesn't 20mil SP and about 5 months that I wasn't training him at all looking at it now birthday 2012.09.02
Basil Pupkin wrote: I have a friend with 42m SP character. It will take him 42 (coincidence) days of training to be able to get into marauder, and 150-ish more to make it good. He also has a 35m SP character which can MAYBE get into marauder next christmas.
In the drone region discussion I've had recently people were claiming they get 20m ticks with 2 Oracles. Oracles take a day to get into, 17 days to make it decent, and 69 to make it good.
I won't even start with the cost difference, which in hisec is important.
My maurader toon has never never needed money from this character....ever. I made the money for his CNR while waiting for the T2 launchers to finish traaining, and when I bought the Golem I could have afforded three of them at the time.
...despite the 7 billion that I have thrown back to null sec.
This is 19mil SP toon, with about 7-8 months of training.
Years, hell no. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 22:27:00 -
[2056] - Quote
Chopper Rollins wrote:Dayng, lost track of the point of all this back when the thread turned into mission runners optimisation tips. It's too hard to make isk in nullsec? You're bad, and an idiot. No really, don't even, nobody believes that. It's too easy to make isk in hisec? So what? Don't like it but can't blame the hisec permapubs. Also: 100m isk/hr? 120m isk/hr? 500m isk/hr? WOW you're doing PVE for between 4 and 15 dollars an hour. In game money only btw.If you're not in the 3rd world you are wasting your time with that. If you are why are you spending hours making play money? That gewn saying hisec is too rich is loltastic.
It was a good thread that was going places until you highsec pubbies returned. This is more evidence that highsec pubbies should not be allowed to post and that the ISDs need to get goons into their ranks to clean up this cesspit. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 22:28:00 -
[2057] - Quote
Kimmi Chan wrote:The nerf would have to be done to LP. But, and this is important, less LP in the game clogs an ISK sink. I think the issue that every continues to miss is the value of LP. Even in Stoic's Escapades, 69% of the ISK he made was from LP. Anoms don't give LP unless you use an ESS. It would be interesting to take Stoic's number, reduce the bounties portion by 5% (is that still what the ESS is doing?) and give him 150-200 LP for every 1m in bounties, subtract the mission payouts and see where that puts him with ISK/hr. I was going to **** around on Sisi trying anoms but it doesn't look like bounties are paid on SIsi so I can't really get an idea on this. There are also less than 100 people so there would be no way to account for lost time due to docking up for neut or red. Anyway, carry on. 
I'm doing this already for an optimized ratting style. Keep doing the mission thing and keep posting updates here for it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Pius Rova
Imperial Academy Amarr Empire
62
|
Posted - 2014.02.02 22:30:00 -
[2058] - Quote
MatrixSkye Mk2 wrote:Some players will leave, others will adjust. But those that don't wish to be victims of ganks and grief play will learn not to be. In that respect, nothing changes, well, except there are less subscriptions to support the game. But who cares about that these days anyway. I think the power of 23 and the revenue it generates from players who want a separate alt for everything from scamming corporations to wiping their nose is CCP's answer to that.
And I think that is a topic in itself, is it possible that players with too many alts, essentially countering accountability by never having all their actions directly tied to a single identity, might be negatively impacting the game? After all it's easy to gank and grief others when only one of your twenty alts will experience the repercussions and any gameplay related penalties. |

EI Digin
Sniggerdly Pandemic Legion
1853
|
Posted - 2014.02.02 22:31:00 -
[2059] - Quote
Dinsdale Pirannha wrote:This whole thread is a moot point. The next nerf of high sec is already in the can, and we get to hear about it in a few months. I agree, it should have been locked 100 pages ago because the people with all of the information and who are the most qualified to make the decision have already made it and they aren't going to read through pages upon pages of the same arguments being debunked over and over and over and over again. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
684
|
Posted - 2014.02.02 22:45:00 -
[2060] - Quote
Basil Pupkin wrote:
You're forgetting once again, that marauders require years of training. I have a friend with 42m SP character. It will take him 42 (coincidence) days of training to be able to get into marauder, and 150-ish more to make it good. He also has a 35m SP character which can MAYBE get into marauder next christmas.
In the drone region discussion I've had recently people were claiming they get 20m ticks with 2 Oracles. Oracles take a day to get into, 17 days to make it decent, and 69 to make it good.
I won't even start with the cost difference, which in hisec is important.
Given that people are getting the equivalent of 35-40m ticks running SOE LP, I can't imagine there will be an attack battlecruiser stampede anytime soon.
|

Dinsdale Pirannha
Pirannha Corp
2194
|
Posted - 2014.02.02 22:46:00 -
[2061] - Quote
MatrixSkye Mk2 wrote:Dinsdale Pirannha wrote:This whole thread is a moot point. The next nerf of high sec is already in the can, and we get to hear about it in a few months.
I mentioned it earlier, and will make the point again. Jester in his blog weeks ago danced on the edge of the NDA, stating flatly the the direction Eve was headed in was not for everyone, and too bad for the group that did not like it. Recently, he went on about a new "feature" that will anger many.
Given the newest theme of CCP's, that being "the empires are losing their grasp", only someone completely obtuse, or utterly cynical, would say that the group about to get hammered with these changes is null sec.
High sec is about to get slammed, hard. Very very soon, the cartel owned POCO's will be the least of the invasive attacks by null sec on high sec. Can you share a link? Thanks in advance.
http://jestertrek.blogspot.ca/
Peruse some of his posts about the latest CSM Summit. Everything is heavily NDA'ed, but he makes it clear a game mechanic is changing that is going to anger a lot of people, and that is only a 1st step.
Go back farther about a month to 6 weeks, and buried deep, you will find a post by Jester about how the new direction of Eve is not for everyone who plays now, and they will be left behind.
Add in CCP's crap about the empires and crossing the Rubicon, and it is pretty clear who is losing out here. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Pinky Hops
Spartan's DNA
398
|
Posted - 2014.02.02 22:50:00 -
[2062] - Quote
Dinsdale Pirannha wrote:http://jestertrek.blogspot.ca/
Peruse some of his posts about the latest CSM Summit. Everything is heavily NDA'ed, but he makes it clear a game mechanic is changing that is going to anger a lot of people, and that is only a 1st step.
Go back farther about a month to 6 weeks, and buried deep, you will find a post by Jester about how the new direction of Eve is not for everyone who plays now, and they will be left behind.
Add in CCP's crap about the empires and crossing the Rubicon, and it is pretty clear who is losing out here.
Yeah well, I for one hope it has to do with some mechanic that forcibly splits up the large nullsec coalitions that have turned all of nullsec into carebear borefest blueville.
Kind of like how large monopolies/oligopolies get split up IRL.
Can you imagine the tears?  |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 22:51:00 -
[2063] - Quote
Dinsdale Pirannha wrote:http://jestertrek.blogspot.ca/Peruse some of his posts about the latest CSM Summit. Everything is heavily NDA'ed, but he makes it clear a game mechanic is changing that is going to anger a lot of people, and that is only a 1st step. Go back farther about a month to 6 weeks, and buried deep, you will find a post by Jester about how the new direction of Eve is not for everyone who plays now, and they will be left behind. Add in CCP's crap about the empires and crossing the Rubicon, and it is pretty clear who is losing out here.
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 22:54:00 -
[2064] - Quote
Pinky Hops wrote:Dinsdale Pirannha wrote:http://jestertrek.blogspot.ca/
Peruse some of his posts about the latest CSM Summit. Everything is heavily NDA'ed, but he makes it clear a game mechanic is changing that is going to anger a lot of people, and that is only a 1st step.
Go back farther about a month to 6 weeks, and buried deep, you will find a post by Jester about how the new direction of Eve is not for everyone who plays now, and they will be left behind.
Add in CCP's crap about the empires and crossing the Rubicon, and it is pretty clear who is losing out here. Yeah well, I for one hope it has to do with some mechanic that forcibly splits up the large nullsec coalitions that have turned all of nullsec into carebear borefest blueville. Kind of like how large monopolies/oligopolies get split up IRL.Can you imagine the tears? 
Except the bolded part doesn't actually happen and if it did concord would have to be busted first. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Dinsdale Pirannha
Pirannha Corp
2194
|
Posted - 2014.02.02 22:54:00 -
[2065] - Quote
EI Digin wrote:Dinsdale Pirannha wrote:This whole thread is a moot point. The next nerf of high sec is already in the can, and we get to hear about it in a few months. I agree, it should have been locked 100 pages ago because the people with all of the information and who are the most qualified to make the decision have already made it and they aren't going to read through pages upon pages of the same arguments being debunked over and over and over and over again.
Then why do you keep posting? I refrained from posting in this thread for quite some time, thinking it would go away.
But lo and behold the same null sec propagandists keep hammering away. I thought, what the hell, post some truths, and I can look back on them in a few months and shrug and say, well, I was right, again.
I figure your plan is to keep hammering away with your lies until the changes are announced, and say , "see, all our posting made CCP make game mechanic changes as they saw the light. "
But those summer changes have already been announced to the CSM, so this must be part of your propaganda campaign for the continuation of the high sec nerf with the winter changes.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dinsdale Pirannha
Pirannha Corp
2194
|
Posted - 2014.02.02 22:57:00 -
[2066] - Quote
La Nariz wrote:Pinky Hops wrote:Dinsdale Pirannha wrote:http://jestertrek.blogspot.ca/
Peruse some of his posts about the latest CSM Summit. Everything is heavily NDA'ed, but he makes it clear a game mechanic is changing that is going to anger a lot of people, and that is only a 1st step.
Go back farther about a month to 6 weeks, and buried deep, you will find a post by Jester about how the new direction of Eve is not for everyone who plays now, and they will be left behind.
Add in CCP's crap about the empires and crossing the Rubicon, and it is pretty clear who is losing out here. Yeah well, I for one hope it has to do with some mechanic that forcibly splits up the large nullsec coalitions that have turned all of nullsec into carebear borefest blueville. Kind of like how large monopolies/oligopolies get split up IRL.Can you imagine the tears?  Except the bolded part doesn't actually happen and if it did concord would have to be busted first.
You must be the worst of your entire propaganda wing. I suppose when Ma Bell in the u.s was broken up into baby bell's , that never happened.
But yes, the changes coming will enhance the goons' stranglehold on the game, not weaken it. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
684
|
Posted - 2014.02.02 22:58:00 -
[2067] - Quote
ashley Eoner wrote:
Stoic was running at least 800 dps in level 3s with a range of 100 KM where as if you run a t2 marauder you're going to do about 1100 dps at shorter range.
Lets take silence the informant for example. That was a profitable mission for him.
level 3 = 18 ships
level 4 = 52 ships
The level 4 version cannot be blitzed and has almost 3x the number of ships including those with higher HP and DPS capabilities.
Do you see a bit of a difference there?
The point to running L3s, was for Stoic to prove in a thread where both he and I asserted that some moaning drake pilots had no idea how much isk could be made in L3s. They estimated 8, I'd estimated 25, he showed it to be 50.
The reason why this analysis that you are trying now is bad, is because there are other blitzable L4 missions that load L4 capped LP - ie smash the supplier, which is 1 tower, that the Ishtar can blitz. There is no L3 mission that competes with that.
|

Pinky Hops
Spartan's DNA
398
|
Posted - 2014.02.02 23:02:00 -
[2068] - Quote
La Nariz wrote:Pinky Hops wrote:Dinsdale Pirannha wrote:http://jestertrek.blogspot.ca/
Peruse some of his posts about the latest CSM Summit. Everything is heavily NDA'ed, but he makes it clear a game mechanic is changing that is going to anger a lot of people, and that is only a 1st step.
Go back farther about a month to 6 weeks, and buried deep, you will find a post by Jester about how the new direction of Eve is not for everyone who plays now, and they will be left behind.
Add in CCP's crap about the empires and crossing the Rubicon, and it is pretty clear who is losing out here. Yeah well, I for one hope it has to do with some mechanic that forcibly splits up the large nullsec coalitions that have turned all of nullsec into carebear borefest blueville. Kind of like how large monopolies/oligopolies get split up IRL.Can you imagine the tears?  Except the bolded part doesn't actually happen and if it did concord would have to be busted first.
CONCORD is the equivalent of basically the government - so no, your example does not hold. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:06:00 -
[2069] - Quote
Dinsdale Pirannha wrote:
You must be the worst of your entire propaganda wing. I suppose when Ma Bell in the u.s was broken up into baby bell's , that never happened.
But yes, the changes coming will enhance the goons' stranglehold on the game, not weaken it.
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:07:00 -
[2070] - Quote
Pinky Hops wrote:
CONCORD is the equivalent of basically the government - so no, your example does not hold.
No CONCORD is a multinational corporation, so it still holds. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Pinky Hops
Spartan's DNA
398
|
Posted - 2014.02.02 23:11:00 -
[2071] - Quote
La Nariz wrote:Pinky Hops wrote:
CONCORD is the equivalent of basically the government - so no, your example does not hold.
No CONCORD is a multinational corporation, so it still holds.
Uh. What?
Yeah, a multinational "corporation" with police rights and the final say on who lives and who dies.
Sounds like the government to me. |

Mr Epeen
It's All About Me
3908
|
Posted - 2014.02.02 23:11:00 -
[2072] - Quote
Pius Rova wrote:I think the power of 23 and the revenue it generates from players who want a separate alt for everything from scamming corporations to wiping their nose is CCP's answer to that.
I think that the PO2 reached it's alt max a while ago.
For the last year or two it has been used primarily as an income tool for character farmers. There's a guy with at least 30 characters for sale and many with less. Thing is, once everyone has their mains and alts, there is no one to buy these characters and PO2 flounders as an income tool. The CB is already starting to back up with characters not selling for months. PO2 sales, I suspect, are way down from where they were.
At some point, CCP is going to have to realize that milking the player base is not working any more and start supplying content to attract actual new people to the game.
Nerfing high sec is not conducive to attracting new people to the game. Expanding it is.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

ashley Eoner
255
|
Posted - 2014.02.02 23:12:00 -
[2073] - Quote
La Nariz wrote:ashley Eoner wrote:Where does his numbers show 110? The best he got was damsel which even if ran over and over would be able net what you claim. You really think you can get the same set of three missions over and over for hours every day forever? Really?
Also the level 4 version of damsel has SIGNIFICANT dps incoming if you try to blitz it where as the level 3 is basically just a walk in the park.
Blitzing is about speed and having an overpowered level of dps is an important part of that speed. Also having a very fast ship. Neither of those are possible with level 4s. Note that damsel decreased in value rather shockingly when he was forced into warping just a little longer distance.
Hell at this point level 3s are actually looking more attractive for blitzing then level 4s.
ARGH SCREW YOU DRAFT SAVING CRAP!!! Keeps deleting my post when I click post now.. He says it in his posts when he is correcting someone for misrepresenting what his data shows and when he adjusted it for the omni/warp speed changes. I have no reason to doubt his credibility as he's shown no "grr goons" or "annihilate highsec." The rest of that is flailing about nothing, put forth an argument or some kind a proof with cited sources and we can get back to this. HIs own data clearly shows he cannot keep up 110m an hour like you claimed. It's just not possible over any reasonable period of time. The proof is right before your eyes in that his biggest isk per hour mission dropped wildly in value when forced to warp a mere extra 5 au. It's further proven by the fact that only a few missions got him the isk per hour you're claiming. So in order to get the isk per hour you claim not only do you have to reject the majority of missions but you also have to cherry pick the distance of the few missions you can run. That's just not a reasonable expectation. The expectations to make 110m an hour is by far incredibly more unreasonable then the expectations for the goon who was making +200m an hour plus drops.
He has made no changes accounting for the omni or warp changes. He even posted here saying he was going to have to try again to see how the changes effect his blitzing.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8897
|
Posted - 2014.02.02 23:17:00 -
[2074] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:
CONCORD is the equivalent of basically the government - so no, your example does not hold.
No CONCORD is a multinational corporation, so it still holds. Uh. What? Yeah, a multinational "corporation" with police rights and the final say on who lives and who dies. Sounds like the government to me. CONCORD doesn't kill anyone. My EVE Videos 59-15 |

ashley Eoner
255
|
Posted - 2014.02.02 23:18:00 -
[2075] - Quote
Tauranon wrote:ashley Eoner wrote:
Stoic was running at least 800 dps in level 3s with a range of 100 KM where as if you run a t2 marauder you're going to do about 1100 dps at shorter range.
Lets take silence the informant for example. That was a profitable mission for him.
level 3 = 18 ships
level 4 = 52 ships
The level 4 version cannot be blitzed and has almost 3x the number of ships including those with higher HP and DPS capabilities.
Do you see a bit of a difference there?
The point to running L3s, was for Stoic to prove in a thread where both he and I asserted that some moaning drake pilots had no idea how much isk could be made in L3s. They estimated 8, I'd estimated 25, he showed it to be 50. The reason why this analysis that you are trying now is bad, is because there are other blitzable L4 missions that load L4 capped LP - ie smash the supplier, which is 1 tower, that the Ishtar can blitz. There is no L3 mission that competes with that. Smash the supplier has NOS TD WEB/SCRAM. So getting the tower locked, killed (150,000hp almost 4 minutes of shooting) and warping out for a proper blitz is almost based on luck.
So if you can pull it off then this one mission is a rather handsome reward. Now how many times do you have to reject missions for this one mission? If you have any intentions of using amarr space this mission will quickly cause issues.
Frankly Stoic's results is higher then I expected too. I thought blitzing level 3s would only net reliably about 30-40m. I also didn't think to use an ishtar which would of worked worlds better then what I was expecting. |

EI Digin
Sniggerdly Pandemic Legion
1853
|
Posted - 2014.02.02 23:21:00 -
[2076] - Quote
Dinsdale Pirannha wrote:Then why do you keep posting? I refrained from posting in this thread for quite some time, thinking it would go away.
But lo and behold the same null sec propagandists keep hammering away. I thought, what the hell, post some truths, and I can look back on them in a few months and shrug and say, well, I was right, again.
I figure your plan is to keep hammering away with your lies until the changes are announced, and say , "see, all our posting made CCP make game mechanic changes as they saw the light. "
But those summer changes have already been announced to the CSM, so this must be part of your propaganda campaign for the continuation of the high sec nerf with the winter changes.
Us nullsec zealots get paid per post. The more you respond the richer we get.  |

Josef Djugashvilis
Acme Mining Corporation
2001
|
Posted - 2014.02.02 23:25:00 -
[2077] - Quote
EI Digin wrote:ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right? There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse.
Because Eve is, for me, essentially a social game with spaceships -
The arrogance of some null-sec folk and the null-sec ego politics, puts me off making a permanent move to null.
The idea that I would pay good money to spend my game time with the self appointed elite of Eve is just laughable really.
If hi-sec was to be seriously nerfed, some folk might leave the game, some might join because of the nerf, some would just not care.
The game, for me at least, is not about isk/hour but fun per playing session. This is not a signature. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:33:00 -
[2078] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:
CONCORD is the equivalent of basically the government - so no, your example does not hold.
No CONCORD is a multinational corporation, so it still holds. Uh. What? Yeah, a multinational "corporation" with police rights and the final say on who lives and who dies. Sounds like the government to me.
Sounds more like an oil corp in poor African countries to me. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
684
|
Posted - 2014.02.02 23:34:00 -
[2079] - Quote
ashley Eoner wrote:Tauranon wrote:ashley Eoner wrote:
Stoic was running at least 800 dps in level 3s with a range of 100 KM where as if you run a t2 marauder you're going to do about 1100 dps at shorter range.
Lets take silence the informant for example. That was a profitable mission for him.
level 3 = 18 ships
level 4 = 52 ships
The level 4 version cannot be blitzed and has almost 3x the number of ships including those with higher HP and DPS capabilities.
Do you see a bit of a difference there?
The point to running L3s, was for Stoic to prove in a thread where both he and I asserted that some moaning drake pilots had no idea how much isk could be made in L3s. They estimated 8, I'd estimated 25, he showed it to be 50. The reason why this analysis that you are trying now is bad, is because there are other blitzable L4 missions that load L4 capped LP - ie smash the supplier, which is 1 tower, that the Ishtar can blitz. There is no L3 mission that competes with that. Smash the supplier has NOS TD WEB/SCRAM. So getting the tower locked, killed (150,000hp almost 4 minutes of shooting) and warping out for a proper blitz is almost based on luck.
So every 2 years I have to go run 64 missions in amarr space, where I have an agent that has some of the rarer implants that pay ok anyway. Big deal. I have a dominix there that has been there since 2009. Each time I've needed to fix my standings, I've flown to it with sufficient ammo and a fit update in a single blockade runner trip, and when I was done, I took the implants and excess ammo back with me. You can even view contents of an old ship to check what is fitted in advance, and its not far from one of the largest hubs anyway.
The absolute worst case in Smash the supplier is that you need kill the frigates -if and only if- they agro up properly, which they often don't. A dominix kills them in a single salvo each. NOS has never reached me.
|

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:35:00 -
[2080] - Quote
ashley Eoner wrote:]HIs own data clearly shows he cannot keep up 110m an hour like you claimed. It's just not possible over any reasonable period of time. The proof is right before your eyes in that his biggest isk per hour mission dropped wildly in value when forced to warp a mere extra 5 au. It's further proven by the fact that only a few missions got him the isk per hour you're claiming. So in order to get the isk per hour you claim not only do you have to reject the majority of missions but you also have to cherry pick the distance of the few missions you can run. That's just not a reasonable expectation. The expectations to make 110m an hour is by far incredibly more unreasonable then the expectations for the goon who was making +200m an hour plus drops.
He has made no changes accounting for the omni or warp changes. He even posted here saying he was going to have to try again to see how the changes effect his blitzing.
Okay quote the exact data and post because it does not show what you say it does and I'm done playing "lol no." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:36:00 -
[2081] - Quote
Josef Djugashvilis wrote:EI Digin wrote:ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right? There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse. Because Eve is, for me, essentially a social game with spaceships - The arrogance of some null-sec folk and the null-sec ego politics, puts me off making a permanent move to null. The idea that I would pay good money to spend my game time with the self appointed elite of Eve is just laughable really. If hi-sec was to be seriously nerfed, some folk might leave the game, some might join because of the nerf, some would just not care. The game, for me at least, is not about isk/hour but fun per playing session.
Nah its more your "grr goons" and personal blinders that puts you off from doing anything in nullsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
255
|
Posted - 2014.02.02 23:37:00 -
[2082] - Quote
Tauranon wrote:ashley Eoner wrote:Tauranon wrote:ashley Eoner wrote:
Stoic was running at least 800 dps in level 3s with a range of 100 KM where as if you run a t2 marauder you're going to do about 1100 dps at shorter range.
Lets take silence the informant for example. That was a profitable mission for him.
level 3 = 18 ships
level 4 = 52 ships
The level 4 version cannot be blitzed and has almost 3x the number of ships including those with higher HP and DPS capabilities.
Do you see a bit of a difference there?
The point to running L3s, was for Stoic to prove in a thread where both he and I asserted that some moaning drake pilots had no idea how much isk could be made in L3s. They estimated 8, I'd estimated 25, he showed it to be 50. The reason why this analysis that you are trying now is bad, is because there are other blitzable L4 missions that load L4 capped LP - ie smash the supplier, which is 1 tower, that the Ishtar can blitz. There is no L3 mission that competes with that. Smash the supplier has NOS TD WEB/SCRAM. So getting the tower locked, killed (150,000hp almost 4 minutes of shooting) and warping out for a proper blitz is almost based on luck. So every 2 years I have to go run 64 missions in amarr space, where I have an agent that has some of the rarer implants that pay ok anyway. Big deal. I have a dominix there that has been there since 2009. Each time I've needed to fix my standings, I've flown to it with sufficient ammo and a fit update in a single blockade runner trip, and when I was done, I took the implants and excess ammo back with me. You can even view contents of an old ship to check what is fitted in advance, and its not far from one of the largest hubs anyway. The absolute worst case in Smash the supplier is that you need kill the frigates -if and only if- they agro up properly, which they often don't. A dominix kills them in a single salvo each. NOS has never reached me. 2 years? try months.. Killing the 14 or so frigates means you're not blitzing anymore. The dominix has been a broken mission ship since the hull changes. If you can't fly the domi you're nerfed in comparison.
That time spent traveling is a hit on your isk per hour. |

ashley Eoner
255
|
Posted - 2014.02.02 23:39:00 -
[2083] - Quote
La Nariz wrote:ashley Eoner wrote:]HIs own data clearly shows he cannot keep up 110m an hour like you claimed. It's just not possible over any reasonable period of time. The proof is right before your eyes in that his biggest isk per hour mission dropped wildly in value when forced to warp a mere extra 5 au. It's further proven by the fact that only a few missions got him the isk per hour you're claiming. So in order to get the isk per hour you claim not only do you have to reject the majority of missions but you also have to cherry pick the distance of the few missions you can run. That's just not a reasonable expectation. The expectations to make 110m an hour is by far incredibly more unreasonable then the expectations for the goon who was making +200m an hour plus drops.
He has made no changes accounting for the omni or warp changes. He even posted here saying he was going to have to try again to see how the changes effect his blitzing.
Okay quote the exact data and post because it does not show what you say it does and I'm done playing "lol no." https://docs.google.com/spreadsheet/ccc?key=0AvCLlTV8bSxNdEVyU0VndlRMb21ieGx2b2d4eXRWeEE&amp;usp=drive_web#gid=0
Here? This is pre-nerfs to warp speed omnis drones and rigs.
Nowhere does it show him making 110m an hour and the few big isk makers drop off sharply when forced to warp farther distances.
It seems in prior posts you're running with the assumption that you can blitz 4s as efficiently as you can 3s. You can't as you cannot find a ship that warps as fast as the ahac while doing at least 3x the dps. I'm looking at blitzable level 4s and they usually have about 3x as many ships which individually have more HP and DPS capability. So 3x the dps required to clear at the same speed is actually a strong understatement.
EDIT : While you're at it why don't you list the missions you run to reach your isk per hour and your data proving it? |

Josef Djugashvilis
Acme Mining Corporation
2003
|
Posted - 2014.02.02 23:44:00 -
[2084] - Quote
La Nariz wrote:Josef Djugashvilis wrote:EI Digin wrote:ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right? There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse. Because Eve is, for me, essentially a social game with spaceships - The arrogance of some null-sec folk and the null-sec ego politics, puts me off making a permanent move to null. The idea that I would pay good money to spend my game time with the self appointed elite of Eve is just laughable really. If hi-sec was to be seriously nerfed, some folk might leave the game, some might join because of the nerf, some would just not care. The game, for me at least, is not about isk/hour but fun per playing session. Nah its more your "grr goons" and personal blinders that puts you off from doing anything in nullsec.
Forgive me, but it has nothing to do with grr goons, that is just your ego speaking.
I have absolutely no issue with how goons play the game, (they seem to be good at it, and good for them) but, having said that, even if I got a personal invite from mittens to join goonswarm, I would not join any corp which uses terms such as, pubbie etc, it is just so childish.
This is not a signature. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
684
|
Posted - 2014.02.02 23:45:00 -
[2085] - Quote
ashley Eoner wrote:La Nariz wrote:ashley Eoner wrote:]HIs own data clearly shows he cannot keep up 110m an hour like you claimed. It's just not possible over any reasonable period of time. The proof is right before your eyes in that his biggest isk per hour mission dropped wildly in value when forced to warp a mere extra 5 au. It's further proven by the fact that only a few missions got him the isk per hour you're claiming. So in order to get the isk per hour you claim not only do you have to reject the majority of missions but you also have to cherry pick the distance of the few missions you can run. That's just not a reasonable expectation. The expectations to make 110m an hour is by far incredibly more unreasonable then the expectations for the goon who was making +200m an hour plus drops.
He has made no changes accounting for the omni or warp changes. He even posted here saying he was going to have to try again to see how the changes effect his blitzing.
Okay quote the exact data and post because it does not show what you say it does and I'm done playing "lol no." https://docs.google.com/spreadsheet/ccc?key=0AvCLlTV8bSxNdEVyU0VndlRMb21ieGx2b2d4eXRWeEE&usp=drive_web#gid=0Here? This is pre-nerfs to warp speed omnis drones and rigs. Nowhere does it show him making 110m an hour and the few big isk makers drop off sharply when forced to warp farther distances.
He also posted L4 mach mission running - and he had the warp amount broken out, and an estimate for how much it would cost him, since he had the warp amount broken out. Look up his character and check posts (probably faster than reading back through the threadnaught).
|

ashley Eoner
255
|
Posted - 2014.02.02 23:47:00 -
[2086] - Quote
Tauranon wrote:ashley Eoner wrote:La Nariz wrote:ashley Eoner wrote:]HIs own data clearly shows he cannot keep up 110m an hour like you claimed. It's just not possible over any reasonable period of time. The proof is right before your eyes in that his biggest isk per hour mission dropped wildly in value when forced to warp a mere extra 5 au. It's further proven by the fact that only a few missions got him the isk per hour you're claiming. So in order to get the isk per hour you claim not only do you have to reject the majority of missions but you also have to cherry pick the distance of the few missions you can run. That's just not a reasonable expectation. The expectations to make 110m an hour is by far incredibly more unreasonable then the expectations for the goon who was making +200m an hour plus drops.
He has made no changes accounting for the omni or warp changes. He even posted here saying he was going to have to try again to see how the changes effect his blitzing.
Okay quote the exact data and post because it does not show what you say it does and I'm done playing "lol no." https://docs.google.com/spreadsheet/ccc?key=0AvCLlTV8bSxNdEVyU0VndlRMb21ieGx2b2d4eXRWeEE&usp=drive_web#gid=0Here? This is pre-nerfs to warp speed omnis drones and rigs. Nowhere does it show him making 110m an hour and the few big isk makers drop off sharply when forced to warp farther distances. He also posted L4 mach mission running - and he had the warp amount broken out, and an estimate for how much it would cost him, since he had the warp amount broken out. Look up his character and check posts (probably faster than reading back through the threadnaught). Pre-nerfs too as in pre-nerf to loot TE warp sped etc etc..
He also said..
Quote:Also... If "everyone" is making 100+M isk running level 4s in high sec, then no one is making 100+M isk running level 4s in high sec.
Never mind the "losses" you incur in the form of market taxes, time to convert LP, freight costs (if you get your tags shipped,) etc.. My very old Mach spreadsheets (pre-TE nerf) for Level 4s showed 69% in LP.
His Mach was gankbait too BTW which counters the earlier assertions that it's risk free.. |

Deriah Book
Native Freshfood Minmatar Republic
28
|
Posted - 2014.02.02 23:58:00 -
[2087] - Quote
Gee Whizz....
So much arguing and so little playing.
Have any of you even tried blapping CONCORD in 0.5 since the last patch?
Didn't think so. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
684
|
Posted - 2014.02.03 00:17:00 -
[2088] - Quote
ashley Eoner wrote: His Mach was gankbait too BTW which counters the earlier assertions that it's risk free..
Well here is your comparison.
I spent all of yesterday evening running "hidden dens" @ 6mil isk/tick. I did this because its the fastest way to raise military level (100 hulls+ killed per tick). It did not escalate, because the escalation rate is pitiful. I believe I shot 16 of those ticks yesterday to fix the level.
I got done on the very last tick (ie the cut off tick for downtime so I didn't even know how my system would spawn back up). About 40 minutes into running hubs after DT, "The Maze" spawned, which is the 4th time in 5 months that it has spawned.
I went fetched my plexboat, one of the common Infinity space content "thieves" showed up (as is their wont), and as I lost a drone in the first encounter and went back to the pos to fix my fit (if its drone popping then I need a web as its not doable without ewar if the encounter is in drone popping mode), on the way back I nearly popped his scan boat at the entrance (which was a really dumb thing for him to do, as people that don't know the gates wind up back there all the time).
anyway I figure he's gone because of how close he came to losing his boat, so I go in, work my past the scrams to the end, and am thoroughly scrammed when his tengu alt, the scout and shortly followed by their camping manticore shows up. I chaff drones to get out of the scrams (toss lights without a web and don't shoot), and then the hour of stand off begins. Finally they recognize that I'm going to come in behind them, and I'm not in there for them to land on (its a very easy victory if you come in second and apply no ewar), and I'm patient, so they leave. 3 hours after the maze spawns, I have the box and the 132m of loot. Less than 100m/hr from the prime rarest content in the region even with a drop, and as is common enough I either had to fight, or have a stand off over it.
So yeah, gankbait and all that eh? color me outraged by the risk of being gankbait.
|

ashley Eoner
255
|
Posted - 2014.02.03 00:21:00 -
[2089] - Quote
Tauranon wrote:ashley Eoner wrote: His Mach was gankbait too BTW which counters the earlier assertions that it's risk free..
Well here is your comparison. I spent all of yesterday evening running "hidden dens" @ 6mil isk/tick. I did this because its the fastest way to raise military level (100 hulls+ killed per tick). It did not escalate, because the escalation rate is pitiful. I believe I shot 16 of those ticks yesterday to fix the level. I got done on the very last tick (ie the cut off tick for downtime so I didn't even know how my system would spawn back up). About 40 minutes into running hubs after DT, "The Maze" spawned, which is the 4th time in 5 months that it has spawned. I went fetched my plexboat, one of the common Infinity space content "thieves" showed up (as is their wont), and as I lost a drone in the first encounter and went back to the pos to fix my fit (if its drone popping then I need a web as its not doable without ewar if the encounter is in drone popping mode), on the way back I nearly popped his scan boat at the entrance (which was a really dumb thing for him to do, as people that don't know the gates wind up back there all the time). anyway I figure he's gone because of how close he came to losing his boat, so I go in, work my past the scrams to the end, and am thoroughly scrammed when his tengu alt, the scout and shortly followed by their camping manticore shows up. I chaff drones to get out of the scrams (toss lights without a web and don't shoot), and then the hour of stand off begins. Finally they recognize that I'm going to come in behind them, and I'm not in there for them to land on (its a very easy victory if you come in second and apply no ewar), and I'm patient, so they leave. 3 hours after the maze spawns, I have the box and the 132m of loot. Less than 100m/hr from the prime rarest content in the region even with a drop, and as is common enough I either had to fight, or have a stand off over it. So yeah, gankbait and all that eh? color me outraged by the risk of being gankbait. I'm not complaining about gankbait. I find it a perfectly valid tactic to engage in. I was merely responding to baltec and La whatever who claimed you could do +110m an hour in a t2 non gankbait boat so the isk per hour was completely risk free. That assertion of course is absolutely ludicrous.
As for you well I've had good days and bad days in null. Since I'm not a part of any major alliance I tend to have more bad days then good.
As I stated earlier I lost a t3 in a WH the other day because I got distracted by real life. I let it happen and I have no one to blame but myself.
In all seriousness I can't be the only person who has issues with the draft thing causing the post to revert to an earlier version when hitting the post button. |

La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 00:26:00 -
[2090] - Quote
ashley Eoner wrote: I'm not complaining about gankbait. I find it a perfectly valid tactic to engage in. I was merely responding to baltec and La whatever who claimed you could do +110m an hour in a t2 non gankbait boat so the isk per hour was completely risk free. That assertion of course is absolutely ludicrous.
As for you well I've had good days and bad days in null. Since I'm not a part of any major alliance I tend to have more bad days then good.
As I stated earlier I lost a t3 in a WH the other day because I got distracted by real life. I let it happen and I have no one to blame but myself.
In all seriousness I can't be the only person who has issues with the draft thing causing the post to revert to an earlier version when hitting the post button.
Except neither of us made the assertion you claim we did and all you've been doing is blowing up strawmen or moving goal posts. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 00:28:00 -
[2091] - Quote
Josef Djugashvilis wrote:
Forgive me, but it has nothing to do with grr goons, that is just your ego speaking.
I have absolutely no issue with how goons play the game, (they seem to be good at it, and good for them) but, having said that, even if I got a personal invite from mittens to join goonswarm, I would not join any corp which uses terms such as, pubbie etc, it is just so childish.
So basically you have plenty of repressed "grr goons" and its preventing you from visiting nullsec because. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Chopper Rollins
Brutor Tribe Minmatar Republic
520
|
Posted - 2014.02.03 00:30:00 -
[2092] - Quote
La Nariz wrote: It was a good thread that was going places until you highsec pubbies returned. This is more evidence that highsec pubbies should not be allowed to post and that the ISDs need to get goons into their ranks to clean up this cesspit.
Goony pls
Goggles. Making me look good. Making you look good. |

ashley Eoner
255
|
Posted - 2014.02.03 00:35:00 -
[2093] - Quote
La Nariz wrote:ashley Eoner wrote: I'm not complaining about gankbait. I find it a perfectly valid tactic to engage in. I was merely responding to baltec and La whatever who claimed you could do +110m an hour in a t2 non gankbait boat so the isk per hour was completely risk free. That assertion of course is absolutely ludicrous.
As for you well I've had good days and bad days in null. Since I'm not a part of any major alliance I tend to have more bad days then good.
As I stated earlier I lost a t3 in a WH the other day because I got distracted by real life. I let it happen and I have no one to blame but myself.
In all seriousness I can't be the only person who has issues with the draft thing causing the post to revert to an earlier version when hitting the post button.
Except neither of us made the assertion you claim we did and all you've been doing is blowing up strawmen or moving goal posts. You stated that Stoic proved you could do +100m an hour with a non bling fit in safety. Stoic showed that he was using a blinged out mach to reach 100m an hour.
So you're either wrong in your assertion that a blinged ship isn't needed or that you can do +100m in complete safety.
|

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 00:54:00 -
[2094] - Quote
ashley Eoner wrote:La Nariz wrote:ashley Eoner wrote: I'm not complaining about gankbait. I find it a perfectly valid tactic to engage in. I was merely responding to baltec and La whatever who claimed you could do +110m an hour in a t2 non gankbait boat so the isk per hour was completely risk free. That assertion of course is absolutely ludicrous.
As for you well I've had good days and bad days in null. Since I'm not a part of any major alliance I tend to have more bad days then good.
As I stated earlier I lost a t3 in a WH the other day because I got distracted by real life. I let it happen and I have no one to blame but myself.
In all seriousness I can't be the only person who has issues with the draft thing causing the post to revert to an earlier version when hitting the post button.
Except neither of us made the assertion you claim we did and all you've been doing is blowing up strawmen or moving goal posts. You stated that Stoic proved you could do +100m an hour with a non bling fit in safety. Stoic showed that he was using a blinged out mach to reach 100m an hour. So you've been proven wrong in your assertion that a blinged ship isn't needed to do +100m an hour in safety. I believe it was baltec that brought up the safety of doing missions at that hourly rate. For example : https://forums.eveonline.com/default.aspx?g=posts&m=4185521#post4185521
To be fair a bit of bling is needed to keep the mach under CPU limitations.
Plus it's a mach, faction prop mod, always
|

ashley Eoner
255
|
Posted - 2014.02.03 00:54:00 -
[2095] - Quote
Onictus wrote:ashley Eoner wrote:La Nariz wrote:ashley Eoner wrote: I'm not complaining about gankbait. I find it a perfectly valid tactic to engage in. I was merely responding to baltec and La whatever who claimed you could do +110m an hour in a t2 non gankbait boat so the isk per hour was completely risk free. That assertion of course is absolutely ludicrous.
As for you well I've had good days and bad days in null. Since I'm not a part of any major alliance I tend to have more bad days then good.
As I stated earlier I lost a t3 in a WH the other day because I got distracted by real life. I let it happen and I have no one to blame but myself.
In all seriousness I can't be the only person who has issues with the draft thing causing the post to revert to an earlier version when hitting the post button.
Except neither of us made the assertion you claim we did and all you've been doing is blowing up strawmen or moving goal posts. You stated that Stoic proved you could do +100m an hour with a non bling fit in safety. Stoic showed that he was using a blinged out mach to reach 100m an hour. So you've been proven wrong in your assertion that a blinged ship isn't needed to do +100m an hour in safety. I believe it was baltec that brought up the safety of doing missions at that hourly rate. For example : https://forums.eveonline.com/default.aspx?g=posts&m=4185521#post4185521 To be fair a bit of bling is needed to keep the mach under CPU limitations. Plus it's a mach, faction prop mod, always Yes that's true but that's not what he clearly claimed in his own post.
|

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 01:01:00 -
[2096] - Quote
Either way it's splitting hairs. |

ashley Eoner
255
|
Posted - 2014.02.03 01:05:00 -
[2097] - Quote
Onictus wrote:Either way it's splitting hairs. Yeah why let facts get in the way of a discussion and stuff...
EDIT : 1.4 billion in two modules alone is a bit more then "a bit of bling". |

La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 01:20:00 -
[2098] - Quote
ashley Eoner wrote:You stated that Stoic proved you could do +100m an hour with a non bling fit in safety. Stoic showed that he was using a blinged out mach to reach 100m an hour. So you've been proven wrong in your assertion that a blinged ship isn't needed to do +100m an hour. In hindsight I believe it was baltec that brought up the safety of doing missions at that hourly rate. For example : https://forums.eveonline.com/default.aspx?g=posts&m=4185521#post4185521
That post doesn't reference what you're trying to make it reference, literally trying to put the square peg in the round hole. It references that he wasn't using a bling fit and its true he wasn't.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
256
|
Posted - 2014.02.03 01:57:00 -
[2099] - Quote
La Nariz wrote:ashley Eoner wrote:You stated that Stoic proved you could do +100m an hour with a non bling fit in safety. Stoic showed that he was using a blinged out mach to reach 100m an hour. So you've been proven wrong in your assertion that a blinged ship isn't needed to do +100m an hour. In hindsight I believe it was baltec that brought up the safety of doing missions at that hourly rate. For example : https://forums.eveonline.com/default.aspx?g=posts&m=4185521#post4185521 That post doesn't reference what you're trying to make it reference, literally trying to put the square peg in the round hole. It references that he wasn't using a bling fit and its true he wasn't. So you're admitting that the only way to beat the blitzing of level 3s in an overpowered pre-nerf AHAC setup is to use a pre-nerf blinged out ship to blitz pre-nerfed 4s?
Thus contradicting the earlier contentions that a non blinged ship can safely make +100m isk an hour running level 4s?
Safe being a relative thing of course as even a t2 equipped mission ship can be ganked if someone wishes. Granted not having bling does decrease the pool of potential gankers greatly.
So where's this mound of data you have to support you contention of highsec income?
We have data showing that even a pre-nerf blinged mach blitzing pre-nerfed missions cannot reach the mythical 110m stated earlier. |

La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 02:06:00 -
[2100] - Quote
ashley Eoner wrote: So you're admitting that the only way to beat the blitzing of level 3s in an overpowered pre-nerf AHAC setup is to use a pre-nerf blinged out ship to blitz pre-nerfed 4s?
Thus contradicting the earlier contentions that a non blinged ship can safely make +100m isk an hour running level 4s?
Safe being a relative thing of course as even a t2 equipped mission ship can be ganked if someone wishes. Granted not having bling does decrease the pool of potential gankers greatly.
So where's this mound of data you have to support you contention of highsec income?
We have data showing that even a pre-nerf blinged mach blitzing pre-nerfed missions cannot reach the mythical 110m stated earlier.
I am not admitting anything, I'm calling you out on being a pedantic person that is try their hardest to get a strawman to stick or to put that square peg in the round hole. We've already been to "overpowered" land and its a strawman so time to get a cogent argument or get out.
I'm still gathering raw data and waiting on Kimmi's next test.
E: The bolded part you are making stuff up now, Stoic stated 114m in that mach pre-nerf. Its not bling either so imagine what a blinged one can do. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 03:58:00 -
[2101] - Quote
Alright the first test is complete.
Was done using a common ratting type, ishtar ratting.
[Ishtar, PVE - Ishtar] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II
Experimental 100MN Afterburner I Large Shield Extender II Drone Navigation Computer II Omnidirectional Tracking Link II Large Shield Extender II
Drone Link Augmentor II [empty high slot] [empty high slot] [empty high slot]
Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Wasp II x5
The raw data with some light analysis:
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing
E: It shows average nullsec ratting income to be ~70m/hr.
E2: Meaningful skills:
Drone Interfacing 5, Heavies 5, Caldari Drone Specialization 4, All other drone supports 5, Navigation supports 4, Shield supports 5, Cap supports 5, Fitting supports 5, Rigging 4. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

stoicfaux
4002
|
Posted - 2014.02.03 03:59:00 -
[2102] - Quote
ashley Eoner wrote: So you're admitting that the only way to beat the blitzing of level 3s in an overpowered pre-nerf AHAC setup is to use a pre-nerf blinged out ship to blitz pre-nerfed 4s?
Thus contradicting the earlier contentions that a non blinged ship can safely make +100m isk an hour running level 4s?
Safe being a relative thing of course as even a t2 equipped mission ship can be ganked if someone wishes. Granted not having bling does decrease the pool of potential gankers greatly.
So where's this mound of data you have to support you contention of highsec income?
We have data showing that even a pre-nerf blinged mach blitzing pre-nerfed missions cannot reach the mythical 110m stated earlier.
Slow down. You've been muddling my level 3 and level 4 numbers in your last bunch of posts. I'm 99% sure that blitzing level 4s still trumps blitzing level 3s in an Ishtar.
Yes, the Mach was a tad blingy, but downsizing the expensive Gist MWD shouldn't have a huge impact on efficiency.
Given things such as the cruise missile boost, tiericide of raven class hull, the Paladin changes, and the changes in the tag market, I am of the opinion that it should be even easier (meaning more hulls can do it) to make respectable isk blitzing level 4s.
Quote:We have data showing that even a pre-nerf blinged mach blitzing pre-nerfed missions cannot reach the mythical 110m stated earlier. Not quite true. The 110M number was for 2,000 isk/LP. IIRC, the items I converted back then were running around 2400 isk/LP and nowadays they look like they're running about 2,800 isk/LP. Never mind SOE. At 2800, that would make the Mach numbers around 123M isk/LP (including the approximation to account for Rubicon warp speed nerf.)
IMHO, I wouldn't discount 100M+/hour numbers in Rubicon.
To address a point from your other posts, yes, the Rubicon warp speed changes have an impact on blitzing efficiency, but you need to remember that the Level 3 Ishtar was traveling about 45% of the time, whereas the Level 4 Mach was traveling only 33% of the time. Plus, there are warp speed implants and rigs that help to mitigate the speed loss.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:11:00 -
[2103] - Quote
So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

stoicfaux
4003
|
Posted - 2014.02.03 04:12:00 -
[2104] - Quote
La Nariz wrote: E: It shows average nullsec ratting income to be ~70m/hr.
70M/hour if you're uninterrupted.
Just for shiggles, if I set my Mach spreadsheet to 0 isk/LP, I'm looking at ~33M isk/hour (adjusted for warp speed nerf,) with 39% bounties, 60% mission rewards, and 1% loot. I'm beginning to wonder if we need a level 4 test run that focuses on isk (bounties+rewards) instead of blitzing for LP. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:14:00 -
[2105] - Quote
stoicfaux wrote:La Nariz wrote: E: It shows average nullsec ratting income to be ~70m/hr.
70M/hour if you're uninterrupted. Just for shiggles, if I set my Mach spreadsheet to 0 isk/LP, I'm looking at ~33M isk/hour (adjusted for warp speed nerf,) with 39% bounties, 60% mission rewards, and 1% loot. I'm beginning to wonder if we need a level 4 test run that focuses on isk (bounties+rewards) instead of blizing for LP.
Yep if you look at my notes we had an AFK cloaker and a blops gang about that interrupted it. The more tests we have the better we can compare the two income sources. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nevyn Auscent
Broke Sauce
1041
|
Posted - 2014.02.03 04:19:00 -
[2106] - Quote
La Nariz wrote: E: It shows average nullsec ratting income to be ~70m/hr. .
It shows the Average Anom to be 70m/hr ISK. You however deliberately did not use the ESS to give yourself an extra 5% isk & 15% LP for starters, potentially an extra 20% isk & 20% LP. In fact an extra 40% LP if we use the matching 2000isk/lp figure you are basing your high sec figures on (Which is not an average LP figure anyway.)
So, before we take loot into account we are already up to 105m/hr on your middle of the road figure and your high end figure of 100 similarly jumps to 150/hr using the same basis.
And you are only using a basic T2 HAC here. Go use the same HAC in high sec and you will see much lower figures than the high sec figures you have been touting. Not a bling fit. So you are failing in doing a decent comparison and deliberately loading your data.
Seriously, at least 'try'. It's blatantly obvious you are attempting to make your Null results as bad as possible, and they are still competitive. We haven't even looked at the potential loot value here or Escalations which give better loot. Though I'm guessing your claim will be that they don't count either because you don't get them every time. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:25:00 -
[2107] - Quote
Nevyn Auscent wrote:La Nariz wrote: E: It shows average nullsec ratting income to be ~70m/hr. .
It shows the Average Anom to be 70m/hr ISK. You however deliberately did not use the ESS to give yourself an extra 5% isk & 15% LP for starters, potentially an extra 20% isk & 20% LP. In fact an extra 40% LP if we use the matching 2000isk/lp figure you are basing your high sec figures on (Which is not an average LP figure anyway.) So, before we take loot into account we are already up to 105m/hr on your middle of the road figure and your high end figure of 100 similarly jumps to 150/hr using the same basis. And you are only using a basic T2 HAC here. Go use the same HAC in high sec and you will see much lower figures than the high sec figures you have been touting. Not a bling fit. So you are failing in doing a decent comparison and deliberately loading your data. Seriously, at least 'try'. It's blatantly obvious you are attempting to make your Null results as bad as possible, and they are still competitive. We haven't even looked at the potential loot value here or Escalations which give better loot. Though I'm guessing your claim will be that they don't count either because you don't get them every time.
No if you look at the sheet and the formula it takes ((total bounty isk)/ (time in minutes /wo lag time * (1 hour / 60 minutes)) to get isk / hours. How the hell can you not do conversion factors and understand basic math? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nevyn Auscent
Broke Sauce
1042
|
Posted - 2014.02.03 04:27:00 -
[2108] - Quote
La Nariz wrote:
No if you look at the sheet and the formula it takes ((total bounty isk)/ (time in minutes /wo lag time * (1 hour / 60 minutes)) to get isk / hours. How the hell can you not do conversion factors and understand basic math?
I understand common maths. You apparently do not understand scientific testing, and data set controls. You do however seem to understand deliberately lowering your results by doing things in inefficient ways. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:38:00 -
[2109] - Quote
Nevyn Auscent wrote: I understand common maths. You apparently do not understand scientific testing, and data set controls. You do however seem to understand deliberately lowering your results by doing things in inefficient ways.
I don't think you do, especially if you cannot read that sheet where it shows exactly how much each anomaly was worth. This is literal intellectual dishonesty coming out of you. I posted the average of the anomalies, the exact amount of the anomalies, the total time, and the average time.
You're arguing with a scientist here now and you're calling it bad testing. I posted my method and the tools I used so it is 100% reproducible. I posted what controls need to be done both a negative: belt ratting and a positive: active battleship/carrier ratting. I constructed the data table so anyone can read it no jargon. Its 100% accessible and 100% reproducible experiment. Its a good test.
You're whining about an ESS which I will not use for this testing at all because it will negatively impact others in the CFC that also use the system and there is no ESS in highsec. You can easily convert the LP gained per hour to isk hour so there isn't a problem with it either. This also is discounting that I vaguely remember CCP stating that maybe 1000 ESS have been deployed, so most of nullsec is not using the ESS in the first place.
E: As of this time now you still have not looked at the sheet.
E2: Its the closest to blitzing L4s without loot/salvage that we can get with a nullsec test. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Anabella Rella
Gradient
1467
|
Posted - 2014.02.03 04:46:00 -
[2110] - Quote
This old whine about high sec mission income is old. Seriously, you null guys need to learn a new tune.
Did we really need yet another stealth "nerf high sec into the ground and force everyone to join a blob null alliance" thread? Really? When the world is running down, you make the best of what's still around. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:48:00 -
[2111] - Quote
Anabella Rella wrote:This old whine about high sec mission income is old. Seriously, you null guys need to learn a new tune.
Did we really need yet another stealth "nerf high sec into the ground and force everyone to join a blob null alliance" thread? Really?
It isn't stealth I've shown that doing a mid-range solo PVE activity comparable to L4s in nullsec earns you ~70m isk/hr uninterrupted. Stoic has shown that you can get ~100m blizting L4s in highsec, a mid-range solo PVE activity, in virtual complete safety.
Highsec: ~100m Nullsec: ~70m
Something is clearly wrong with risk : reward here.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 04:53:00 -
[2112] - Quote
La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control.
No way in hell I'm ratting in a marauder or carrier in fountain, its just not going to happen. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:55:00 -
[2113] - Quote
Onictus wrote:La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control. No way in hell I'm ratting in a marauder or carrier in fountain, its just not going to happen.
Hence why I am asking for a volunteer as I am not feeding BL. or some random crappy test interceptor fleet a carrier kill. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 04:57:00 -
[2114] - Quote
La Nariz wrote:Onictus wrote:La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control. No way in hell I'm ratting in a marauder or carrier in fountain, its just not going to happen. Hence why I am asking for a volunteer as I am not feeding BL. or some random crappy test interceptor fleet a carrier kill. E: I'd take belt ratting if you're willing to put up with that torture.
I can put up numbers in an ishtar...they are going to suck though, specially after the omni hit.
...and no I have to pass on the belt ratting, that is as big of a waste of time as there is. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:58:00 -
[2115] - Quote
Onictus wrote:La Nariz wrote:Onictus wrote:La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control. No way in hell I'm ratting in a marauder or carrier in fountain, its just not going to happen. Hence why I am asking for a volunteer as I am not feeding BL. or some random crappy test interceptor fleet a carrier kill. E: I'd take belt ratting if you're willing to put up with that torture. I can put up numbers in an ishtar...they are going to suck though, specially after the omni hit.
Its not nearly as bad as dinsdale makes it out to be just run it unscripted. A tengu might be faster but, whatever works. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 05:01:00 -
[2116] - Quote
La Nariz wrote:Onictus wrote:La Nariz wrote:Onictus wrote:La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control. No way in hell I'm ratting in a marauder or carrier in fountain, its just not going to happen. Hence why I am asking for a volunteer as I am not feeding BL. or some random crappy test interceptor fleet a carrier kill. E: I'd take belt ratting if you're willing to put up with that torture. I can put up numbers in an ishtar...they are going to suck though, specially after the omni hit. Its not nearly as bad as dinsdale makes it out to be just run it unscripted. A tengu might be faster but, whatever works.
The Tengu only comes out for 10/10s if I have my druthers, it too expensive to risk without a payout. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 05:03:00 -
[2117] - Quote
Onictus wrote: The Tengu only comes out for 10/10s if I have my druthers, it too expensive to risk without a payout.
I'll take what testing help I can get especially with horrible stuff like belt ratting, if its an ishtar so be it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 05:07:00 -
[2118] - Quote
La Nariz wrote:Onictus wrote: The Tengu only comes out for 10/10s if I have my druthers, it too expensive to risk without a payout.
I'll take what testing help I can get especially with horrible stuff like belt ratting, if its an ishtar so be it.
Issue is Fountain for me
The systems are there, but they are constantly camped by the four alliances that live in NPC core. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 05:09:00 -
[2119] - Quote
Onictus wrote:La Nariz wrote:Onictus wrote: The Tengu only comes out for 10/10s if I have my druthers, it too expensive to risk without a payout.
I'll take what testing help I can get especially with horrible stuff like belt ratting, if its an ishtar so be it. Issue is Fountain for me The systems are there, but they are constantly camped by the four alliances that live in NPC core.
Yeah no need to feed those guys so if you can help great, if not I'll try and find some space grad students. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
684
|
Posted - 2014.02.03 05:11:00 -
[2120] - Quote
La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control.
A dominix, fitted roughly like this.
6x 350mm railgun II (caldari navy thorium charge L)
1 pith c-type large shield booster 1x T2 kin hardener 1x T2 therm hardener 1x shield boost amp II 1x fed navy omni (both scripts)
4x drone damage amp II 2x magfield stab II 1x meta 4 CPU mod
2x large cap control I 1x large cpu rig
5x garde II 5x warden II
~1080 dps at 50km if I recall, and thin enough that it can only really do hubs. A battleship with less damage than that is pointless because of the ishtar (ie flying a dominix with standard armor tank and 4 damage mods simply won't out rat the ishtar, which is much quicker to warp, lock and GTFO on entrance of reds to system, and deals ~925 in 50km fit). Even then the domi isn't really justifying the management of the cap and booster. If you rat closer than 50km, then you risk being scrammed.
Does nearly 2 hubs/tick on average, and you'll get a piths escalation every 25* or so hubs on average (presumed, and piths takes me ~1hr30 to do as an escalation including fetching plexboat,travel and has an expectation of ~220m for that 1:30.
Completing the escalations uninterrupted** would net me 80mil/hr on average including the period of time spent shooting 60m/hr ratting.
I'd expect that forsaken hubs are able to be ratted for better isk/hr but I'm doubtful that the escalation is better isk/hr - simply because mine always escalate first into hostile space and then further into hostile space, ie my fleet outpost sigs have always gone 20-30 jumps away.
The commander is so rare (at least in my system) as to be utterly pointless economically.
* the estimate for escalation is not tested thoroughly because i can't always keep level 4 military in my system, and thus lose my hubs and I only recently installed the 250,000m3 antenna for them anyway.
** never happens, they go into hostile space for me and take patience to finish. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 05:16:00 -
[2121] - Quote
How much is each regular hub worth? A forsaken is about 30m.
E: It escalates to FSP which will pretty much guarantee you only get an OSE or tags and ammo. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 05:17:00 -
[2122] - Quote
La Nariz wrote:
Yeah no need to feed those guys so if you can help great, if not I'll try and find some space grad students.
Dek is hands down better, or whoever lives in Fade now.
La Nariz wrote:How much is each regular hub worth? A forsaken is about 30m. Forsakens are pretty much the bar. |

ashley Eoner
259
|
Posted - 2014.02.03 05:47:00 -
[2123] - Quote
So basically you're saying that the isk rates he's throwing around relies on a single source of income just like the anoms. Meaning if more people ran SOE then the LP rate would plummet into line with the rest of highsec. Much like when more people are running anoms your ridiculous income rate drops.
Personally it seems to me they are only making the case to nerf SOE LP value.
EDIT :
Quote: Plus, there are warp speed implants and rigs that help to mitigate the speed loss
Why weren't you running those before? |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 06:11:00 -
[2124] - Quote
ashley Eoner wrote:So basically you're saying that the isk rates he's throwing around relies on a single source of income just like the anoms. Meaning if more people ran SOE then the LP rate would plummet into line with the rest of highsec. Much like when more people are running anoms your ridiculous income rate drops. Personally it seems to me they are only making the case to nerf SOE LP value.
Anoms are finite, 10 people running will cash all of the good ones in a matter of an hour. |

ashley Eoner
259
|
Posted - 2014.02.03 06:14:00 -
[2125] - Quote
Onictus wrote:ashley Eoner wrote:So basically you're saying that the isk rates he's throwing around relies on a single source of income just like the anoms. Meaning if more people ran SOE then the LP rate would plummet into line with the rest of highsec. Much like when more people are running anoms your ridiculous income rate drops. Personally it seems to me they are only making the case to nerf SOE LP value. Anoms are finite, 10 people running will cash all of the good ones in a matter of an hour. Okay so what about loot/goo/pi and other money makers?
So even if those anoms were expanded people would continue to cherry pick and complain when they make a moderately reduced rate. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
684
|
Posted - 2014.02.03 06:14:00 -
[2126] - Quote
La Nariz wrote:How much is each regular hub worth? A forsaken is about 30m.
E: It escalates to FSP which will pretty much guarantee you only get an OSE or tags and ammo.
Its worth a bit over 10m, but doesn't take very long, so you test the escalation chance a lot. At this stage I have no idea how good my estimate for escalation is, I'll see in 100 hubs time...
They have 3-4 BS in each spawn which gives a battleship something it can lock before the pilot dies of old age (unfortunately that fit has no chance of ever getting a sebo on).
|

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 06:22:00 -
[2127] - Quote
ashley Eoner wrote: I use sentries just like I also run level 4s much like I've also ran sites and various activities in Null/wh space. My mission ship took a pretty nasty hit from the omni/sentry/stacking nerfs. I run federation omni links which are now barely better then t2. Between that nerf and the main nerf I no longer can reach the tracking I used to have. I probably require three links now to be able to achieve the same level I had with two before. I'm not sure on exactly how many as CCP couldn't be arsed to actually make the change properly. Seeing as how I ran a shield tanked ship that kind of means I have to drop a prop mod or deal with lowered dps. Stoic ran 3x omnis which means his setup ate the nerf even worse then me.
As for your comment "when used correctly" that's code for pulling them into your drone bay over and over. Meaning even less effective dps. Thanks for confirming that point too.
As for your laughable attempt at speeding up the marauder?
First off you can use those same implants in a a HAC so those are completely irrelevant. Second off using those rigs nerfs the dps of the marauder while still not reaching HAC speeds. Thank you come again.
Sentry drones do not need to be pulled in over and over, once you have agro you keep it. Marauders use fewer tanking mods so no, they do not lose out on damage. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
259
|
Posted - 2014.02.03 06:22:00 -
[2128] - Quote
baltec1 wrote:ashley Eoner wrote: I use sentries just like I also run level 4s much like I've also ran sites and various activities in Null/wh space. My mission ship took a pretty nasty hit from the omni/sentry/stacking nerfs. I run federation omni links which are now barely better then t2. Between that nerf and the main nerf I no longer can reach the tracking I used to have. I probably require three links now to be able to achieve the same level I had with two before. I'm not sure on exactly how many as CCP couldn't be arsed to actually make the change properly. Seeing as how I ran a shield tanked ship that kind of means I have to drop a prop mod or deal with lowered dps. Stoic ran 3x omnis which means his setup ate the nerf even worse then me.
As for your comment "when used correctly" that's code for pulling them into your drone bay over and over. Meaning even less effective dps. Thanks for confirming that point too.
As for your laughable attempt at speeding up the marauder?
First off you can use those same implants in a a HAC so those are completely irrelevant. Second off using those rigs nerfs the dps of the marauder while still not reaching HAC speeds. Thank you come again.
Sentry drones do not need to be pulled in over and over, once you have agro you keep it. Marauders use fewer tanking mods so no, they do not lose out on damage. Uh what does tanking mods have to do with applied damage rigs?
EDIT : Clarified. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 06:29:00 -
[2129] - Quote
ashley Eoner wrote:Onictus wrote:ashley Eoner wrote:So basically you're saying that the isk rates he's throwing around relies on a single source of income just like the anoms. Meaning if more people ran SOE then the LP rate would plummet into line with the rest of highsec. Much like when more people are running anoms your ridiculous income rate drops. Personally it seems to me they are only making the case to nerf SOE LP value. Anoms are finite, 10 people running will cash all of the good ones in a matter of an hour. Okay so what about loot/goo/pi and other money makers? So even if those anoms were expanded people would continue to cherry pick and complain when they make a moderately reduced rate? Is the loot from the other anoms so terrible these days?
Loot anoms?
You would be nutz\s, a) that is basically time wasted, b) that is added time in space that you can be dropped. If there is someone that wants them I sell BM to new bloods, but there is little chance that I'm going to stick around with a PvE fit ship and loot.
If you want to talk single account looting is a significant drop in cash per time spent, that loot nerf that hit high sec hit null and low as well.
baltec1 wrote:
Sentry drones do not need to be pulled in over and over, once you have agro you keep it. Marauders use fewer tanking mods so no, they do not lose out on damage.
Issue being that its suicide to use bastion in my neck of the woods, that is just a KM waiting to happen. |

ashley Eoner
259
|
Posted - 2014.02.03 06:38:00 -
[2130] - Quote
Onictus wrote:ashley Eoner wrote:Onictus wrote:ashley Eoner wrote:So basically you're saying that the isk rates he's throwing around relies on a single source of income just like the anoms. Meaning if more people ran SOE then the LP rate would plummet into line with the rest of highsec. Much like when more people are running anoms your ridiculous income rate drops. Personally it seems to me they are only making the case to nerf SOE LP value. Anoms are finite, 10 people running will cash all of the good ones in a matter of an hour. Okay so what about loot/goo/pi and other money makers? So even if those anoms were expanded people would continue to cherry pick and complain when they make a moderately reduced rate? Is the loot from the other anoms so terrible these days? Loot anoms? You would be nutz\s, a) that is basically time wasted, b) that is added time in space that you can be dropped. If there is someone that wants them I sell BM to new bloods, but there is little chance that I'm going to stick around with a PvE fit ship and loot. If you want to talk single account looting is a significant drop in cash per time spent, that loot nerf that hit high sec hit null and low as well. I asked because the goon was commenting on loot being quite juicy on top of the regular income.
I haven't lived in null with a large wall of blue SRP and all that in a while so there's been quite a few changes. |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 06:43:00 -
[2131] - Quote
ashley Eoner wrote:baltec1 wrote:
Sentry drones do not need to be pulled in over and over, once you have agro you keep it. Marauders use fewer tanking mods so no, they do not lose out on damage.
Uh what does tanking mods have to do with applied damage rigs? When was the last time you did a level 4? When blitzing you tend to trigger waves as fast as possible and every time you trigger a wave you better pull them sentries in or you WILL have aggro on them. In the past you could let them hang out cause they could tank a bit of dps but with the severely nerfed regen you're risking losing time and income through sentry death. Also you could drop the drones earlier pre-nerf because the regen was sufficient to tank a bit. Now you have to make sure you've aggroed completely before dropping. EDIT : Clarified.
Kronos doesnt need applied damage rigs. If you do go with the golem then you can simply use a few plugins in your spare implant slots to get the same result. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 06:47:00 -
[2132] - Quote
Onictus wrote:
Issue being that its suicide to use bastion in my neck of the woods, that is just a KM waiting to happen.
The bonuses outside of bastion are nice enough to justify using them but yea, I would never fire up bastion on a pve ship in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
259
|
Posted - 2014.02.03 06:51:00 -
[2133] - Quote
baltec1 wrote:ashley Eoner wrote:baltec1 wrote:
Sentry drones do not need to be pulled in over and over, once you have agro you keep it. Marauders use fewer tanking mods so no, they do not lose out on damage.
Uh what does tanking mods have to do with applied damage rigs? When was the last time you did a level 4? When blitzing you tend to trigger waves as fast as possible and every time you trigger a wave you better pull them sentries in or you WILL have aggro on them. In the past you could let them hang out cause they could tank a bit of dps but with the severely nerfed regen you're risking losing time and income through sentry death. Also you could drop the drones earlier pre-nerf because the regen was sufficient to tank a bit. Now you have to make sure you've aggroed completely before dropping. EDIT : Clarified. Kronos doesnt need applied damage rigs. If you do go with the golem then you can simply use a few plugins in your spare implant slots to get the same result. Because of there being fewer slots needed for tank you can fit more tracking, damage, target painters ect. SO what would be the implants for the golem pilot then?
Isn't the kronos the butt of many a joke anyway? |

stoicfaux
4003
|
Posted - 2014.02.03 06:52:00 -
[2134] - Quote
Sweet Jeebus that was tedious. Just ran a kill all plus bonus room on Angel Extravaganza. Since AE is/was a "standard," here be some numbers just for grins and giggles:
Ship: Vargur - 2.9 AU/s warp speed.
Time: 42m41s (4m26s travel, 38m15s mission) Distance: 1 jump away for 89.98 AU round trip Bounties: 29,917,438 Rewards: 4,120,000 LP: 8,509 Salvage: 8,418,901 (per built-in estimator) Loot: 6,670,000 (per built-in estimator) (~4,575,199 in mineral value, eyeballed local market)
Ammo Expenses: 2,831,824.00 (2,462 of RF Fusion, 78 barrage)
Total assets in isk minus expenses: @0 isk/LP: 46,294,515 (65,076,241/hour) @1000 isk/LP: 54,803,515 (77,037,350/hour) @2000 isk/LP: 63,312,515 (88,998,459/hour) @3000 isk/LP: 71,821,515 (100,959,568/hour)
So that's ~30M in liquid isk plus another ~12M if you quick sell salvage+loot at 80% value (for ~54M/hour.)
For what it's worth, AE was on the not worth blitzing list. And remember folks, this is just one data point in a "level 4 kill all (no blitzing) with a mediocre marauder" test, so don't read too much into it.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

ashley Eoner
259
|
Posted - 2014.02.03 06:56:00 -
[2135] - Quote
stoicfaux wrote:Sweet Jeebus that was tedious. Just ran a kill all plus bonus room on Angel Extravaganza. Since AE is/was a "standard," here be some numbers just for grins and giggles:
Ship: Vargur - 2.9 AU/s warp speed.
Time: 42m41s (4m26s travel, 38m15s mission) Distance: 1 jump away for 89.98 AU round trip Bounties: 29,917,438 Rewards: 4,120,000 LP: 8,509 Salvage: 8,418,901 (per built-in estimator) Loot: 6,670,000 (per built-in estimator) (~4,575,199 in mineral value, eyeballed local market)
Ammo Expenses: 2,831,824.00 (2,462 of RF Fusion, 78 barrage)
Total assets in isk minus expenses: @0 isk/LP: 46,294,515 (65,076,241/hour) @1000 isk/LP: 54,803,515 (77,037,350/hour) @2000 isk/LP: 63,312,515 (88,998,459/hour) @3000 isk/LP: 71,821,515 (100,959,568/hour)
So that's ~30M in liquid isk plus another ~12M if you quick sell salvage+loot at 80% value (for ~54M/hour.)
For what it's worth, AE was on the not worth blitzing list. And remember folks, this is just one data point in a "level 4 kill all (no blitzing) with a mediocre marauder" test, so don't read too much into it.
AE is actually one that pays well when you clear and loot. If you can salvage as you go it's even better.
If you're using the built in estimator you're definitely overestimating actual value by some. I've had the estimate be off by over a couple million even with less then 10m in estimated loot. Of course sorting, "refining", moving to market and selling the loot further eats into the profit. The good news though is that you can sell the loot and cash in the LP in a single trip. Of course you are going to want a well tanked transport and a scout :P
Does SOE offer AE?
Also are people selling SOE LP items where they cash in? If not how far away is the typical market? |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 07:06:00 -
[2136] - Quote
ashley Eoner wrote:SO what would be the implants for the golem pilot then?
Isn't the kronos the butt of many a joke anyway?
Go look them up on pyfa, they come under missiles.
As for the kronos, 70km blasters are never something to joke about. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
259
|
Posted - 2014.02.03 07:24:00 -
[2137] - Quote
baltec1 wrote:ashley Eoner wrote:SO what would be the implants for the golem pilot then?
Isn't the kronos the butt of many a joke anyway? Go look them up on pyfa, they come under missiles. As for the kronos, 70km blasters are never something to joke about. Oh so once again you refuse to provide any sort of real data. Instead assertions are made as if they stand on their own and require no proof because they came from you.
Duly noted. |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 07:29:00 -
[2138] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:SO what would be the implants for the golem pilot then?
Isn't the kronos the butt of many a joke anyway? Go look them up on pyfa, they come under missiles. As for the kronos, 70km blasters are never something to joke about. Oh so once again you refuse to provide any sort of real data. Instead assertions are made as if they stand on their own and require no proof because they came from you. Duly noted.
What exactly is so hard with looking up these implants for yourself? Do I literally have to hand feed you even the most basic and easiest to find info?
Do you have EFT or pyfa installed? Can you not load up the game and just open the implant section on the market tab? Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
259
|
Posted - 2014.02.03 07:39:00 -
[2139] - Quote
baltec1 wrote:ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:SO what would be the implants for the golem pilot then?
Isn't the kronos the butt of many a joke anyway? Go look them up on pyfa, they come under missiles. As for the kronos, 70km blasters are never something to joke about. Oh so once again you refuse to provide any sort of real data. Instead assertions are made as if they stand on their own and require no proof because they came from you. Duly noted. What exactly is so hard with looking up these implants for yourself? Do I literally have to hand feed you even the most basic and easiest to find info? Do you have EFT or pyfa installed? Can you not load up the game and just open the implant section on the market tab? I'm only asking you to apply the same standards to yourself that you demand of those that disagree with you. I also want you to see the flaw in your statement. Or is that why you refuse to list them? |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 07:52:00 -
[2140] - Quote
ashley Eoner wrote: I'm only asking you to apply the same standards to yourself that you demand of those that disagree with you. I also want you to see the flaw in your statement. Or is that why you refuse to list them?
No what you are doing is making a fool of yourself. You are calling me out and implying that I am telling lies on something that would take anyone a matter of minutes to find.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Josef Djugashvilis
Acme Mining Corporation
2005
|
Posted - 2014.02.03 08:09:00 -
[2141] - Quote
La Nariz wrote:Josef Djugashvilis wrote:
Forgive me, but it has nothing to do with grr goons, that is just your ego speaking.
I have absolutely no issue with how goons play the game, (they seem to be good at it, and good for them) but, having said that, even if I got a personal invite from mittens to join goonswarm, I would not join any corp which uses terms such as, pubbie etc, it is just so childish.
So basically you have plenty of repressed "grr goons" and its preventing you from visiting nullsec because.
I make frequent visits to null, (to die, unfortunately) I just choose not to live there.
So, I am guilty of 'repressed grr goons' dear me.
Whereas you are certainly not suffering from repressed ego 
It does not matter what isk/hour figures folk post in here, CCP have all the information they need to make decisions on how the game should be balanced.
We should all trust the great Gods in Iceland to do the right thing by us. This is not a signature. |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 08:14:00 -
[2142] - Quote
Josef Djugashvilis wrote:
It does not matter what isk/hour figures folk post in here, CCP have all the information they need to make decisions on how the game should be balanced.
We should all trust the great Gods in Iceland to do the right thing by us.
CCP have a terrible history of getting it wrong even after the playerbase points it out to them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Amril-Kesh
4S Corporation Goonswarm Federation
8901
|
Posted - 2014.02.03 08:33:00 -
[2143] - Quote
CCP is right, even when they contradict themselves. My EVE Videos 59-15 |

Kimmi Chan
Tastes Like Purple
946
|
Posted - 2014.02.03 08:55:00 -
[2144] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:baltec1 wrote:
Sentry drones do not need to be pulled in over and over, once you have agro you keep it. Marauders use fewer tanking mods so no, they do not lose out on damage.
Uh what does tanking mods have to do with applied damage rigs? When was the last time you did a level 4? When blitzing you tend to trigger waves as fast as possible and every time you trigger a wave you better pull them sentries in or you WILL have aggro on them. In the past you could let them hang out cause they could tank a bit of dps but with the severely nerfed regen you're risking losing time and income through sentry death. Also you could drop the drones earlier pre-nerf because the regen was sufficient to tank a bit. Now you have to make sure you've aggroed completely before dropping. EDIT : Clarified. Kronos doesnt need applied damage rigs. If you do go with the golem then you can simply use a few plugins in your spare implant slots to get the same result. Because of there being fewer slots needed for tank you can fit more tracking, damage, target painters ect. SO what would be the implants for the golem pilot then? Isn't the kronos the butt of many a joke anyway?
While I was testing on Sisi, I looked into Skill Hardwiring. Prior to doing this, I had just put whatever loot I had gotten into my head. But yesterday I did it a bit smarter
Cruise Missile Damage +5% Shield Capacity +5% (the only applicable missile relevancy here was range and I already have 222km) Guided Missile Precision +5% Target Navigation Prediction +5% Rate of Fire +5%
I hope this answers your question. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
946
|
Posted - 2014.02.03 09:02:00 -
[2145] - Quote
This is the fitting I've been working with on Singularity. I am actually very pleased with its performance relative to previous fits I've used.
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large Ancillary Shield Booster, Cap Booster 200 Shield Boost Amplifier II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Sensor Booster II, Scan Resolution Script 100MN Microwarpdrive II Phased Weapon Navigation Array Generation Extron
Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Cruise Missile Launcher II, Caldari Navy Scourge Cruise Missile Small Tractor Beam II Small Tractor Beam II Salvager I Bastion Module I
Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I
Hobgoblin II x5 Salvage Drone I x5 Warrior II x5 "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

James Amril-Kesh
4S Corporation Goonswarm Federation
8901
|
Posted - 2014.02.03 09:06:00 -
[2146] - Quote
Kimmi Chan wrote:Shield Capacity +5% (the only applicable missile relevancy here was range and I already have 222km) Flight time isn't very useful, no. However missile velocity might not be a bad idea, even if you don't need the extra range, applying your damage more quickly can't hurt. My EVE Videos 59-15 |

Kimmi Chan
Tastes Like Purple
946
|
Posted - 2014.02.03 09:11:00 -
[2147] - Quote
Nevyn Auscent wrote:La Nariz wrote: E: It shows average nullsec ratting income to be ~70m/hr. .
It shows the Average Anom to be 70m/hr ISK. You however deliberately did not use the ESS to give yourself an extra 5% isk & 15% LP for starters, potentially an extra 20% isk & 20% LP. In fact an extra 40% LP if we use the matching 2000isk/lp figure you are basing your high sec figures on (Which is not an average LP figure anyway.) So, before we take loot into account we are already up to 105m/hr on your middle of the road figure and your high end figure of 100 similarly jumps to 150/hr using the same basis. And you are only using a basic T2 HAC here. Go use the same HAC in high sec and you will see much lower figures than the high sec figures you have been touting. Not a bling fit. So you are failing in doing a decent comparison and deliberately loading your data. Seriously, at least 'try'. It's blatantly obvious you are attempting to make your Null results as bad as possible, and they are still competitive. We haven't even looked at the potential loot value here or Escalations which give better loot. Though I'm guessing your claim will be that they don't count either because you don't get them every time.
To accurately test he can't use the ESS. I suppose he could run some testing with and some without to see it's effect (and that would decent information to have). But because there is no ESS in highsec, it is a non issue.
Also he is using the HAC because anything more efficient is more of a target I'm betting. He and I are trying to use the best tools for the jobs we are trying to do.
Note that my initial testing numbers were still paltry in comparison but there are a lot of deficiencies on my part (overtanked Golem hull and abysmal applicable social skills)
Nevyn, please help me do some of this testing. It's a lot of work and the more individuals' data we can collect the more accurate the study becomes. It's also more productive than posting speculation about the reasons someone did this thing or didn't do that thing yea?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
946
|
Posted - 2014.02.03 09:14:00 -
[2148] - Quote
James Amril-Kesh wrote:Kimmi Chan wrote:Shield Capacity +5% (the only applicable missile relevancy here was range and I already have 222km) Flight time isn't very useful, no. However missile velocity might not be a bad idea, even if you don't need the extra range, applying your damage more quickly can't hurt.
I hadn't considered that. Good point James.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Nevyn Auscent
Broke Sauce
1047
|
Posted - 2014.02.03 09:20:00 -
[2149] - Quote
Kimmi Chan wrote:
To accurately test he can't use the ESS.
We are testing maximum income potentials of Null & High. By not using the ESS he is deliberately sabotaging his results by somewhere from 20-50% depending on how much leverage they can make of the LP market. So, yes, he has to use the ESS to accurately test. Otherwise he is deliberately cutting his income short. Which.... Was the whole point behind him not using it in reality. |

Kimmi Chan
Tastes Like Purple
946
|
Posted - 2014.02.03 09:31:00 -
[2150] - Quote
Nevyn Auscent wrote:Kimmi Chan wrote:
To accurately test he can't use the ESS.
We are testing maximum income potentials of Null & High. By not using the ESS he is deliberately sabotaging his results by somewhere from 20-50% depending on how much leverage they can make of the LP market. So, yes, he has to use the ESS to accurately test. Otherwise he is deliberately cutting his income short. Which.... Was the whole point behind him not using it in reality.
Speaking scientifically...
I saw numbers being given here by Jenn aSide, Baltec, et al saying I could make 100m ISK/hr in highsec. I was skeptical, as I always am, so am testing it myself.
If you are skeptical of the numbers La Nariz is providing, either go test it yourself, find someone to test it for you, or extrapolate his figures using the effect of the ESS though this is less accurate as it does not account for thieves or a potential increased rate of interruption.
It is of no benefit to anyone to just sit here, point fingers, and accuse people of sandbagging or slagging off. It just turns this into a ****-throwing spectacle. I can just go to the ape house at the zoo if I want to see that.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 09:36:00 -
[2151] - Quote
Nevyn Auscent wrote:Kimmi Chan wrote:
To accurately test he can't use the ESS.
We are testing maximum income potentials of Null & High. By not using the ESS he is deliberately sabotaging his results by somewhere from 20-50% depending on how much leverage they can make of the LP market. So, yes, he has to use the ESS to accurately test. Otherwise he is deliberately cutting his income short. Which.... Was the whole point behind him not using it in reality.
The only people using t are wormhole dwellers as an early warning tool. ESS being used for anoms are few and far between. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10037
|
Posted - 2014.02.03 09:38:00 -
[2152] - Quote
Kimmi wrote: ED: There is also a navigation implant that improves ship agility by 5%. That might be helpful with flight times to and from mission sites by reducing align times.
ED: And another that improves scan resolution by 5%. That's a decent option as well.
Agility isnt as important as most times you will be aligned anyway. Warp speed is the more useful in navigation implants. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
946
|
Posted - 2014.02.03 09:42:00 -
[2153] - Quote
baltec1 wrote:Kimmi wrote: ED: There is also a navigation implant that improves ship agility by 5%. That might be helpful with flight times to and from mission sites by reducing align times.
ED: And another that improves scan resolution by 5%. That's a decent option as well.
Agility isnt as important as most times you will be aligned anyway. Warp speed is the more useful in navigation implants.
Slot 7 is the only one in question. The other 4 slots all improve applied DPS.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Benny Ohu
Chaotic Tranquility Casoff
2389
|
Posted - 2014.02.03 09:43:00 -
[2154] - Quote
ESS should be included if it is worth using
you can't just say 'well your income'd be 20% better if you'd used ESS' if it is too impractical to be worth the ISK cost, the cost of giving up a good amount of your rat income, the cost of waiting for it to ramp up, the cost of having randoms coming to nick it or the cost of having an alt account to watch the thing (you can't defend it with a ratting character)
so yeah if ESS is worth the bother it should be included but it doesn't sound like it is |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1212
|
Posted - 2014.02.03 09:44:00 -
[2155] - Quote
Kimmi Chan wrote:Nevyn Auscent wrote:Kimmi Chan wrote:
To accurately test he can't use the ESS.
We are testing maximum income potentials of Null & High. By not using the ESS he is deliberately sabotaging his results by somewhere from 20-50% depending on how much leverage they can make of the LP market. So, yes, he has to use the ESS to accurately test. Otherwise he is deliberately cutting his income short. Which.... Was the whole point behind him not using it in reality. Speaking scientifically... I saw numbers being given here by Jenn aSide, Baltec, et al saying I could make 100m ISK/hr in highsec. I was skeptical, as I always am, so am testing it myself. If you are skeptical of the numbers La Nariz is providing, either go test it yourself, find someone to test it for you, or extrapolate his figures using the effect of the ESS though this is less accurate as it does not account for thieves or a potential increased rate of interruption. It is of no benefit to anyone to just sit here, point fingers, and accuse people of sandbagging or slagging off. It just turns this into a ****-throwing spectacle. I can just go to the ape house at the zoo if I want to see that. ED: I've continued to assert that the largest contributor to highsec profits is LP. Stoic had even worked it out to 69%. My belief, based on the data that I have seen is that CCP's intent is to find ways to inject LP into Null. The LP store is the big sink. While I can agree that the ESS is of poor design I do believe that if Null wanted to nerf highsec, they are being given a tool to do just that. They can use the LP to saturate the markets for Faction equipment HOWEVER, the LP is not SOE, Thukkar, or Trade Partners which tend to have the highest rated ISK/LP rates. Personally, I think a great alternative to the ESS is LP awarded based on the ship you are using to collect bounties. So in La Nariz's case, he would have gotten Federation Navy LP for flying the Ishtar. Someone crazy enough to do stuff in a Tengu would get Caldari Navy LP. If someone felt like using a Stratios, they would get SOE LP. Have Thukkar and TP ships available and you might have something here.
You can but is HARD to keep that level. Specially because you are MORE likely to get ganked in the good high sec mission systems than in 0.0. Yes you ARE , i lived in 0.0 and if you are nto drunk and have an alliance with average IQ over 50 that can use chats you will not loose anything.
0.0 is much easier to casually make a lot of isk. HIgh sec you can achieve high income but with a much more specialized and tunned approach. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

baltec1
Bat Country Goonswarm Federation
10038
|
Posted - 2014.02.03 09:47:00 -
[2156] - Quote
Kimmi Chan wrote:baltec1 wrote:Kimmi wrote: ED: There is also a navigation implant that improves ship agility by 5%. That might be helpful with flight times to and from mission sites by reducing align times.
ED: And another that improves scan resolution by 5%. That's a decent option as well.
Agility isnt as important as most times you will be aligned anyway. Warp speed is the more useful in navigation implants. Slot 7 is the only one in question. The other 4 slots all improve applied DPS.
I dont ave pyfa on me at the moment but I think slot 7 can be used for a missile rig. Slot six if I recall correctly can have a +18% warp speed. Not cheap but very much worth it for a pve golem. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1212
|
Posted - 2014.02.03 09:50:00 -
[2157] - Quote
stoicfaux wrote:Sweet Jeebus that was tedious. Just ran a kill all plus bonus room on Angel Extravaganza. Since AE is/was a "standard," here be some numbers just for grins and giggles:
Ship: Vargur - 2.9 AU/s warp speed.
Time: 42m41s (4m26s travel, 38m15s mission) Distance: 1 jump away for 89.98 AU round trip Bounties: 29,917,438 Rewards: 4,120,000 LP: 8,509 Salvage: 8,418,901 (per built-in estimator) Loot: 6,670,000 (per built-in estimator) (~4,575,199 in mineral value, eyeballed local market)
Ammo Expenses: 2,831,824.00 (2,462 of RF Fusion, 78 barrage)
Total assets in isk minus expenses: @0 isk/LP: 46,294,515 (65,076,241/hour) @1000 isk/LP: 54,803,515 (77,037,350/hour) @2000 isk/LP: 63,312,515 (88,998,459/hour) @3000 isk/LP: 71,821,515 (100,959,568/hour)
So that's ~30M in liquid isk plus another ~12M if you quick sell salvage+loot at 80% value (for ~54M/hour.)
For what it's worth, AE was on the not worth blitzing list. And remember folks, this is just one data point in a "level 4 kill all (no blitzing) with a mediocre marauder" test, so don't read too much into it.
Now try to keep that for 3 hours straight. A peak income per hour is irrelevent. Otherwise I can do way more.. warp to a belt kill a 1 M rat in 20 seconds and voil+í.. you made over 130 M isk per hour averagign that instantaneous troughput.
Income tests cannot be made upon a small timeframe like that. Sepcially using a GOOD income mission as example. Mission runenrs will usually avoid the agaisnt empire missiosn (so they can still travel freely in high sec) and will avoid several HORRIBLE missions, but from time to time they will have to do them.. or stop runnign for a few hours because you may very well gget 3 of these in a row.
THe long term average income of a high sec SOE mission runner is rougly at 70M per hour for a well fit ship. If you start flying really expensive ships then you make more butyou will get ganked on a SOE, or thukker mix system.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1212
|
Posted - 2014.02.03 09:51:00 -
[2158] - Quote
La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control.
Quick pratical question.. if null sec woudl indeed pay less thanhigh sec.. why would be so many peopel paying a TONS of isk for your alliance so they can go rat in null sec?
The average income in high se cis NOWHERE near that. That is what you get at PEAK moments. Only SOE and Thukker tribe pay enough in LP to reach 100M isk per hour and their systems get LARGE ammount of suicide ganking. The realistic numbers are very close to the numbers of null sec, around 70 m "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
686
|
Posted - 2014.02.03 09:57:00 -
[2159] - Quote
Nevyn Auscent wrote:Kimmi Chan wrote:
To accurately test he can't use the ESS.
We are testing maximum income potentials of Null & High. By not using the ESS he is deliberately sabotaging his results by somewhere from 20-50% depending on how much leverage they can make of the LP market. So, yes, he has to use the ESS to accurately test. Otherwise he is deliberately cutting his income short. Which.... Was the whole point behind him not using it in reality.
no - if you seriously think you want to bring in the ESS, then I'm seriously going to start recording interruption frequency and duration, and no that isn't something you really want to go into.
|

Kimmi Chan
Tastes Like Purple
946
|
Posted - 2014.02.03 09:59:00 -
[2160] - Quote
baltec1 wrote:Kimmi Chan wrote:baltec1 wrote:Kimmi wrote: ED: There is also a navigation implant that improves ship agility by 5%. That might be helpful with flight times to and from mission sites by reducing align times.
ED: And another that improves scan resolution by 5%. That's a decent option as well.
Agility isnt as important as most times you will be aligned anyway. Warp speed is the more useful in navigation implants. Slot 7 is the only one in question. The other 4 slots all improve applied DPS. I dont ave pyfa on me at the moment but I think slot 7 can be used for a missile rig. Slot six if I recall correctly can have a +18% warp speed. Not cheap but very much worth it for a pve golem.
The applicable Slot 7 missile implants include Missile Velocity (which James had mentioned) and Missile Flight Time (useless since my range is already 222km).
Slot 6 has Cruise Missile Damage +5%. I elected to go with this one as I worked to improve my applied DPS.
I'm Caldari so it's usually a matter of "how do I make my missiles better" and if I can't make my missiles better, "how do I make my shields better".
Also, what's a turret? 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Benny Ohu
Chaotic Tranquility Casoff
2389
|
Posted - 2014.02.03 10:01:00 -
[2161] - Quote
Kagura Nikon wrote:and their systems get LARGE ammount of suicide ganking we are talking TWO TO THREE SUICIDE GANKS A DAY on weekends here, people  |

Kimmi Chan
Tastes Like Purple
946
|
Posted - 2014.02.03 10:02:00 -
[2162] - Quote
Tauranon wrote:Nevyn Auscent wrote:Kimmi Chan wrote:
To accurately test he can't use the ESS.
We are testing maximum income potentials of Null & High. By not using the ESS he is deliberately sabotaging his results by somewhere from 20-50% depending on how much leverage they can make of the LP market. So, yes, he has to use the ESS to accurately test. Otherwise he is deliberately cutting his income short. Which.... Was the whole point behind him not using it in reality. no - if you seriously think you want to bring in the ESS, then I'm seriously going to start recording interruption frequency and duration, and no that isn't something you really want to go into.
I should think you would want to do that anyway. It is relevant to the study. During that interruption you are making 0 ISK/hr and I would hope you would make note of that. ESS or not because it is relevant.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10038
|
Posted - 2014.02.03 10:04:00 -
[2163] - Quote
Kagura Nikon wrote:La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control. Quick pratical question.. if null sec woudl indeed pay less thanhigh sec.. why would be so many peopel paying a TONS of isk for your alliance so they can go rat in null sec? The average income in high se cis NOWHERE near that. That is what you get at PEAK moments. Only SOE and Thukker tribe pay enough in LP to reach 100M isk per hour and their systems get LARGE ammount of suicide ganking. The realistic numbers are very close to the numbers of null sec, around 70 m
They are paying us for the rights to having a foothold in null not for the isk. If null offered more isk than high sec then we would have a lot more people out here. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10038
|
Posted - 2014.02.03 10:11:00 -
[2164] - Quote
Kimmi Chan wrote:
I should think you would want to do that anyway. It is relevant to the study. During that interruption you are making 0 ISK/hr and I would hope you would make note of that. ESS or not because it is relevant.
I suppose we could but given its random nature the results will be all over the place. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Josef Djugashvilis
Acme Mining Corporation
2005
|
Posted - 2014.02.03 10:41:00 -
[2165] - Quote
James Amril-Kesh wrote:CCP is right, even when they contradict themselves.
That's the spirit  This is not a signature. |

Nevyn Auscent
Broke Sauce
1049
|
Posted - 2014.02.03 10:50:00 -
[2166] - Quote
baltec1 wrote: I suppose we could but given its random nature the results will be all over the place.
Unless the best LP you can get between four empires is below 1000/lp, the ESS returns equal to no ESS the second you drop it. And if the best LP you can get is above 1000/lp, then you show an immediate profit. If you then sit an alt at the ESS (You know, that Cyno alt that can't rat because of system density issues, which I do agree is an issue, but you will always have some alts who can't rat, and the higher the system density the faster the ESS gains it's buffs so the more you gain via it anyway), and spam the share all button every opportunity you get, you show an immediate 20% profit above no ESS. If you actually manage to leverage the ESS to make maximum profit, you are showing a 30% profit above no ESS, (Assuming 95% start 125% end) assuming you can't make use of the LP market to find something extra profitable. If you are able to leverage the LP market to make a real profit on the LP, say, 2000/lp, then you are at 50% above no ESS.
In short, with the revised stats on the ESS, assuming the ESS isn't bugged (Since we can't allow for bugs), it's very hard to not gain overall income from it unless you are getting camped so often they keep blowing it up as soon as you drop one. Exactly how much depends on if you loose them regularly, and if you manage to tick them I agree, but you should be showing at least 20% more than the given figures before we take bonus LP profit into account.
And since you are taking the best LP possible in high sec as the 'average high sec' figure, when anyone with a brain knows that's not sustainable since the more profit seekers who chase the high LP, the lower it's going to drop. We can take the best LP when looking at the ESS options also. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1214
|
Posted - 2014.02.03 10:55:00 -
[2167] - Quote
baltec1 wrote:Kagura Nikon wrote:La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control. Quick pratical question.. if null sec woudl indeed pay less thanhigh sec.. why would be so many peopel paying a TONS of isk for your alliance so they can go rat in null sec? The average income in high se cis NOWHERE near that. That is what you get at PEAK moments. Only SOE and Thukker tribe pay enough in LP to reach 100M isk per hour and their systems get LARGE ammount of suicide ganking. The realistic numbers are very close to the numbers of null sec, around 70 m They are paying us for the rights to having a foothold in null not for the isk. If null offered more isk than high sec then we would have a lot more people out here.
Continue trying to decieve people... not much to effect. Back in 2008 I did more isk per hour in 0.0 than I do now in high sec.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Basil Pupkin
Why So Platypus
39
|
Posted - 2014.02.03 12:02:00 -
[2168] - Quote
baltec1 wrote:[quote=Kagura Nikon]They are paying us for the rights to having a foothold in null not for the isk. If null offered more isk than high sec then we would have a lot more people out here.
You don't have a lot more people because you goon too much. Look what you've done, I responded to a goon post because of you!
SOE in hisec peak at 2000 ISK/LP, just checked that. Unless you bring it to your overISKed null friends, that is the best you're getting (That is assuming you go with Jita sell orders. You can probably do up to 5%-10% more by hauling around or babysitting your sell orders on that stuff, but generally that would be a waste of time better used on missioning). Thukker is better nearing on 2500 ISK/LP on select pieces of Nomad set. Other pieces and Thukker Micro APC go with SOE-like 2000 ISK/LP, and the rest of it is along the standard 1000 ISK/LP line, maybe a bit more.
So, 2800? Naaaaaah. Null only. |

Good Posting
Posting with my Mind
107
|
Posted - 2014.02.03 12:37:00 -
[2169] - Quote
"A foothold in null sec" 
No, they rent because they can make isk when they want without having to attend to alliance/coalition fleets. No paplinks, no diplo dramas, no tidi, no deployments. Just farming. |

baltec1
Bat Country Goonswarm Federation
10039
|
Posted - 2014.02.03 12:45:00 -
[2170] - Quote
Good Posting wrote:"A foothold in null sec"  No, they rent because they can make isk when they want without having to attend to alliance/coalition fleets. No paplinks, no diplo dramas, no tidi, no deployments. Just farming.
They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Josef Djugashvilis
Acme Mining Corporation
2005
|
Posted - 2014.02.03 13:04:00 -
[2171] - Quote
Could they not do what I do and just fly to lo-sec or null-sec and get all the pvp they want without the expense of renting?
Come on Baltec, you can do better than this. This is not a signature. |

Basil Pupkin
Why So Platypus
39
|
Posted - 2014.02.03 13:09:00 -
[2172] - Quote
baltec1 wrote: They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp.
That is so misingoonpretated...
I came to null only because there was no chance in hell I could keep making it even seem comparable with null income in hisec, provided I didn't want to run SOE like crazy.
I made billions in null WAY easier than it was possible in hisec. And I avoided every PvP attempt made at me. Should there be a PvP-free null region you'd see it populated like crazy. And we have one such region up north, and it is populated like crazy.
Once again, for goons, there are no ways to match nullsec crazy ISK even if you farm like mad in hisec. If you're too goon to make ISK in null, that is your damn fault, and not the fact that hisec ISK making is generally tuned toward newer players, and comes in basically one variation (had 3 variations before odyssey. RIP hisec. Well, Fozzie happens.), which can be burned away by having as little as 3 suicide gank squads, because doing it requires investments which are covered by tens of hours, and should you lose those investments, you have nothing left to take them back with, since less investments have even less payoff and require even more time to cover them.
Now compare that to null ratting, where the only investment is a rent (perfectly split-able), and utterly disposable (insurance derp) meta-fit oracles with next to no cost and skill requirements compared to L4 boats.
There's so much disparity that I won't be surprised that nullsec will become the starting area, and you'll have to do years of training and ratting before you get the ISK and skills required to do an L4 with comparable efficiency or run hisec incursions, therefore justifying living in hisec, which is currently unjustifiably low on income until you have the means to do the only remaining ISK-making activity proficiently. |

baltec1
Bat Country Goonswarm Federation
10040
|
Posted - 2014.02.03 13:18:00 -
[2173] - Quote
Josef Djugashvilis wrote:Could they not do what I do and just fly to lo-sec or null-sec and get all the pvp they want without the expense of renting?
Come on Baltec, you can do better than this.
They get blue allies and dont have to travel as far or ever have to contend with null/high gate camps. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10040
|
Posted - 2014.02.03 13:20:00 -
[2174] - Quote
Basil Pupkin wrote:baltec1 wrote: They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp.
That is so misingoonpretated... I came to null only because there was no chance in hell I could keep making it even seem comparable with null income in hisec, provided I didn't want to run SOE like crazy. I made billions in null WAY easier than it was possible in hisec. And I avoided every PvP attempt made at me. Should there be a PvP-free null region you'd see it populated like crazy. And we have one such region up north, and it is populated like crazy. Once again, for goons, there are no ways to match nullsec crazy ISK even if you farm like mad in hisec. If you're too goon to make ISK in null, that is your damn fault, and not the fact that hisec ISK making is generally tuned toward newer players, and comes in basically one variation (had 3 variations before odyssey. RIP hisec. Well, Fozzie happens.), which can be burned away by having as little as 3 suicide gank squads, because doing it requires investments which are covered by tens of hours, and should you lose those investments, you have nothing left to take them back with, since less investments have even less payoff and require even more time to cover them. Now compare that to null ratting, where the only investment is a rent (perfectly split-able), and utterly disposable (insurance derp) meta-fit oracles with next to no cost and skill requirements compared to L4 boats. There's so much disparity that I won't be surprised that nullsec will become the starting area, and you'll have to do years of training and ratting before you get the ISK and skills required to do an L4 with comparable efficiency or run hisec incursions, therefore justifying living in hisec, which is currently unjustifiably low on income until you have the means to do the only remaining ISK-making activity proficiently.
Lets see some of these numbers. Because right now all evidence shows that high sec is much better than null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
686
|
Posted - 2014.02.03 13:27:00 -
[2175] - Quote
Kagura Nikon wrote:
Continue trying to decieve people... not much to effect. Back in 2008 I did more isk per hour in 0.0 than I do now in high sec.
I can also easily do more isk than highsec here, but that is because I'm abusing the rental system and the low system fill to get 95% of all the signatures that spawn in 1 system. (ie 1 2700th of all null sigs). (which plainly scales to only 2700 people!)
As soon as I hire someone, then I have to share sigs with them, nearly halving my income, and if I hired 10 people, then I'd personally pretty much end my ability to see any signatures at all.
if -every- system had 10 people in it, then signatures at least would get pushed around quick, but the loot value would also die.
also, ratters are currently stacked into the better systems, ie most -0.6 and better are used by multiple ratters in at least 1 TZ, which means disproportionately further increases in null population has to happen in lower bands, and not only that, dominion sov military power favours stacking into a TZ, where as literally the only thing about dominion ratting that favours stacking into a TZ is the ESS. Everything else says don't do it.
Both I (as someone that wants to hire up a combat capable corp at some point), and the CFC do in fact care a lot about anom income, because as soon as you stack enough to field a small gang, then that's pretty much all you have. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
686
|
Posted - 2014.02.03 13:32:00 -
[2176] - Quote
Josef Djugashvilis wrote:Could they not do what I do and just fly to lo-sec or null-sec and get all the pvp they want without the expense of renting?
Come on Baltec, you can do better than this.
I enjoy living in null, and I prefer to have a blue list, and a large zone of intel pickup. Something you don't get unless you cooperate with a large organization. I've also pointed out that on a small scale basis its possible to abuse the rental system to get a rather disproportionate chunk of signature based income.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1216
|
Posted - 2014.02.03 13:40:00 -
[2177] - Quote
baltec1 wrote:Good Posting wrote:"A foothold in null sec"  No, they rent because they can make isk when they want without having to attend to alliance/coalition fleets. No paplinks, no diplo dramas, no tidi, no deployments. Just farming. They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp.
Considering I have in my corp far better PVP in REAL TIME and at interesting scale.... find it hard to believe. (and no 20 people is NOT small scale pvp, its already a blob) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1216
|
Posted - 2014.02.03 13:43:00 -
[2178] - Quote
baltec1 wrote:Basil Pupkin wrote:baltec1 wrote: They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp.
That is so misingoonpretated... I came to null only because there was no chance in hell I could keep making it even seem comparable with null income in hisec, provided I didn't want to run SOE like crazy. I made billions in null WAY easier than it was possible in hisec. And I avoided every PvP attempt made at me. Should there be a PvP-free null region you'd see it populated like crazy. And we have one such region up north, and it is populated like crazy. Once again, for goons, there are no ways to match nullsec crazy ISK even if you farm like mad in hisec. If you're too goon to make ISK in null, that is your damn fault, and not the fact that hisec ISK making is generally tuned toward newer players, and comes in basically one variation (had 3 variations before odyssey. RIP hisec. Well, Fozzie happens.), which can be burned away by having as little as 3 suicide gank squads, because doing it requires investments which are covered by tens of hours, and should you lose those investments, you have nothing left to take them back with, since less investments have even less payoff and require even more time to cover them. Now compare that to null ratting, where the only investment is a rent (perfectly split-able), and utterly disposable (insurance derp) meta-fit oracles with next to no cost and skill requirements compared to L4 boats. There's so much disparity that I won't be surprised that nullsec will become the starting area, and you'll have to do years of training and ratting before you get the ISK and skills required to do an L4 with comparable efficiency or run hisec incursions, therefore justifying living in hisec, which is currently unjustifiably low on income until you have the means to do the only remaining ISK-making activity proficiently. Lets see some of these numbers. Because right now all evidence shows that high sec is much better than null.
Didnt saw a SINGLE evidence.... saw fabricated numbers on theoretical scenarios. Show me a wallet log of a character that consistently for 3-4 hours made more isk in L4s than you can make in 0.0
Anything else is not evidence....
Leavign incursions out of this, sicne they do more than L4, but then you can run incursiosn in 0.0 and do even more.... so we woudl get in no place with that in discussion. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

baltec1
Bat Country Goonswarm Federation
10040
|
Posted - 2014.02.03 13:49:00 -
[2179] - Quote
Kagura Nikon wrote:baltec1 wrote:Good Posting wrote:"A foothold in null sec"  No, they rent because they can make isk when they want without having to attend to alliance/coalition fleets. No paplinks, no diplo dramas, no tidi, no deployments. Just farming. They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp. Considering I have in my corp far better PVP in REAL TIME and at interesting scale.... find it hard to believe. (and no 20 people is NOT small scale pvp, its already a blob)
That is small scale pvp and has been for about 5 years now. Roaming gangs can number up to 50-70 ships these days. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10040
|
Posted - 2014.02.03 13:54:00 -
[2180] - Quote
Kagura Nikon wrote:
Didnt saw a SINGLE evidence.... saw fabricated numbers on theoretical scenarios. Show me a wallet log of a character that consistently for 3-4 hours made more isk in L4s than you can make in 0.0
Anything else is not evidence....
Leavign incursions out of this, sicne they do more than L4, but then you can run incursiosn in 0.0 and do even more.... so we woudl get in no place with that in discussion.
You havent even read any of the spreasheets have you?
Also, as we pointed out way back at the start of this thread, nobody runs incursions in null other than to remove them from a sensitive area. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
453
|
Posted - 2014.02.03 13:56:00 -
[2181] - Quote
Quote:What would happen if CCP finally nerfed hisec?
You will coninue to see less and less people logging in, as you are seeing now due to the high sec nerfing that has already happened.
I lost 2 friends totaling 7 PAYING accounts just due to the high sec exploration nerfing/noobisizing.
You've already lost 5 paying accounts of mine due to your Goon favoritism.
Keep taking Goon advice CCP and eve numbers will be right inline with Dust. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

baltec1
Bat Country Goonswarm Federation
10040
|
Posted - 2014.02.03 14:04:00 -
[2182] - Quote
Mistah Ewedynao wrote:Quote:What would happen if CCP finally nerfed hisec? You will coninue to see less and less people logging in, as you are seeing now due to the high sec nerfing that has already happened. I lost 2 friends totaling 7 PAYING accounts just due to the high sec exploration nerfing/noobisizing. You've already lost 5 paying accounts of mine due to your Goon favoritism. Keep taking Goon advice CCP and eve numbers will be right inline with Dust.
Just like when CCP massivly nerfed incursions and everyone threatened to quit. Several months later CCP reported record subs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1216
|
Posted - 2014.02.03 14:10:00 -
[2183] - Quote
baltec1 wrote:Kagura Nikon wrote:
Didnt saw a SINGLE evidence.... saw fabricated numbers on theoretical scenarios. Show me a wallet log of a character that consistently for 3-4 hours made more isk in L4s than you can make in 0.0
Anything else is not evidence....
Leavign incursions out of this, sicne they do more than L4, but then you can run incursiosn in 0.0 and do even more.... so we woudl get in no place with that in discussion.
You havent even read any of the spreasheets have you? Also, as we pointed out way back at the start of this thread, nobody runs incursions in null other than to remove them from a sensitive area.
So if you do nto want to run the highest level of income available for you.. its your fault hat the income is not as large as expeted. It snot ccp fault. Your fault.
Your spreadsheets are NOT evidence, they are fabricated numbers that do not sustian themselves in reality on long periods of time.
Evidence would be screenshot of wallet logs ONLY that. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1216
|
Posted - 2014.02.03 14:11:00 -
[2184] - Quote
baltec1 wrote:Kagura Nikon wrote:baltec1 wrote:Good Posting wrote:"A foothold in null sec"  No, they rent because they can make isk when they want without having to attend to alliance/coalition fleets. No paplinks, no diplo dramas, no tidi, no deployments. Just farming. They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp. Considering I have in my corp far better PVP in REAL TIME and at interesting scale.... find it hard to believe. (and no 20 people is NOT small scale pvp, its already a blob) That is small scale pvp and has been for about 5 years now. Roaming gangs can number up to 50-70 ships these days.
Sad for you, because that is crap PVP for me. Anything over 10 on one side is not worth to waste my time on. I therefore have better PVP than you have in null sec.
I pity your renters if they think that is entretaining... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Bartholomew Templaris
Templaris Salvage
0
|
Posted - 2014.02.03 14:13:00 -
[2185] - Quote
Reaver Glitterstim wrote:everything the OP said would happen, but to a lesser extent than he says. Bots would still be rampant in highsec, and there would still be huge numbers of carebear noobs who don't know how to play the game.
If highsec income were cut hugely at the highest points, say 75% less income from incursion vanguards in highsec and 50% less incoming DPS, no more incursions other than vanguards in highsec, no more level 4 missions in highsec, the top anomalies give 50% less income in highsec -- and if resource generation were reduced greatly, say 50% less PI yield in highsec, no plasma planets in highsec, no ores above omber and kernite in highsec and those only available in small quantities in grav sites you have to scan down, and 33% less tritanium and pyerite from veldspar and scordite which would be the only ores available in large quantities in asteroid belts in highsec...
then people would get by easily in highsec still. Many would seek the greater fortunes to be had outside of highsec as well as the greater challenges to be had out there. But there would still be plenty of people content to bask in what highsec still has to offer: that is enough ISK to pay for the cruisers and battlecruisers they use to run level 3 missions, enough ISK to pay for the mining barges they use to mine veldspar and scordite, enough ISK to pay for the ships they use to run the nerfed incursion vanguards, and more ISK from PI sales than the cost of exporting the goods. In short, highsec living will still be viable, therefore people will still do it.
____________________________________
Good points, but why not make it more attractive to be in Low or Null Sec. Right now, there is no real advantage to mining in low sec because the risks outweigh the profits. Null sec I just stay away from, but honestly, PVP is way too complicated for those of us who have not been doing it from the beginning. Ive been playing for 2 years and rarely even go to Low Sec as I see no reason.
You need high sec the way it is because CCP is in it to profit. Making high Sec more difficult, would keep new players from playing. Eve as it is is geared mainly to long time high end players and those Noobs are the financial bread and butter for CCP.
Personally if you eliminated PVP from .6 and higher space, I would have no complaints, but I know that is not realistic. Wars....stupid! I pay to play the game and when you are at war and not trained in PVP, you sit for a week doing nothing because your mining ships or industrials are sitting ducks. A waste of time and money in my opinion. But that is how CCp makes its money.
It sucks when you got these guys with Battleships taking out mining frigates, just because they can....yeah, real tough. PVP is fun, I am trying to learn it, but leave that to null sec. Have all the PVP you want ... against other players that want it!. Some people just arent into it and want a safe place to play the game that they also pay to play. |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 14:17:00 -
[2186] - Quote
Kagura Nikon wrote:baltec1 wrote:Kagura Nikon wrote:baltec1 wrote:Good Posting wrote:"A foothold in null sec"  No, they rent because they can make isk when they want without having to attend to alliance/coalition fleets. No paplinks, no diplo dramas, no tidi, no deployments. Just farming. They can make more in high sec than null. There are other reasons for wanting to come to null, mostly to do with easy access to pvp. Considering I have in my corp far better PVP in REAL TIME and at interesting scale.... find it hard to believe. (and no 20 people is NOT small scale pvp, its already a blob) That is small scale pvp and has been for about 5 years now. Roaming gangs can number up to 50-70 ships these days. Sad for you, because that is crap PVP for me. Anything over 10 on one side is not worth to waste my time on. I therefore have better PVP than you have in null sec. I pity your renters if they think that is entretaining...
When was the last time your fight made the international news? I have been in several. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1218
|
Posted - 2014.02.03 14:24:00 -
[2187] - Quote
baltec1 wrote:
When was the last time your fight made the international news? I have been in several.
Justin Bieber makes into international news more than you.. by your own standards that makes you a pretty worthless thing....
Maybe you shoudl get Paris Hilton into CFC.... if that is what you consider to have fun... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 14:28:00 -
[2188] - Quote
Quote:
So if you do nto want to run the highest level of income available for you.. its your fault hat the income is not as large as expeted. It snot ccp fault. Your fault.
Your spreadsheets are NOT evidence, they are fabricated numbers that do not sustian themselves in reality on long periods of time.
Evidence would be screenshot of wallet logs ONLY that.
And how will screenshots of our wallets show us how much LP we earned? How will they show how many mission we have run? Or how long they took? Or how much time we spent in warp?
Wallet screenshots are useless. But please, feel free to hit null sec and run anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 14:29:00 -
[2189] - Quote
Kagura Nikon wrote:baltec1 wrote:
When was the last time your fight made the international news? I have been in several.
Justin Bieber makes into international news more than you.. by your own standards that makes you a pretty worthless thing.... Maybe you shoudl get Paris Hilton into CFC.... if that is what you consider to have fun...
If we were not having fun our corp would not have lived in null space for the last 7 years. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jamwara DelCalicoe Ashley
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
111
|
Posted - 2014.02.03 14:32:00 -
[2190] - Quote
Tippia wrote:Yonis Zanjoahir wrote:You must be joking. The majority of illegal isk in EvE comes from nullsec, and null is where most isk sellers are based. How do you know this? Quote:Null sov players aren't looking for small gang PvP GǪand how do you know this?
Tippia, your level of sense-making and reasonry is TOO DAMN HIGH!!! http://www.devilswarrior.info/kb |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1220
|
Posted - 2014.02.03 14:40:00 -
[2191] - Quote
baltec1 wrote:Quote:
So if you do nto want to run the highest level of income available for you.. its your fault hat the income is not as large as expeted. It snot ccp fault. Your fault.
Your spreadsheets are NOT evidence, they are fabricated numbers that do not sustian themselves in reality on long periods of time.
Evidence would be screenshot of wallet logs ONLY that.
And how will screenshots of our wallets show us how much LP we earned? How will they show how many mission we have run? Or how long they took? Or how much time we spent in warp? Wallet screenshots are useless. But please, feel free to hit null sec and run anoms.
No they are not. because a wallet screenshot of journal will show all money that you gained in X hours. Then you summ with the incomes you PROVE you made trought again wallet journal of sales of the LP.
It doe not matter how much time you spent in Warp. All that matter is How much money you can make in 1 day playing. Only that... everything else is crap talk!
All the values you are trying to throw are lies and unsustainable for reasonable periods of time, and n either you can sell stuff for the LP price you suggest (except on first weeks of new faction ships or module introduced). The highest HS LP income is from nomad sets and they sell like 1 per day in all high sec!
Btw.. lol goons whining because they are too risk adverse for 0.0 PVE.. lol great overlords you are... that doe snto sound well for your renter program.. if you cannot even protect yourself... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1220
|
Posted - 2014.02.03 14:40:00 -
[2192] - Quote
baltec1 wrote:Kagura Nikon wrote:baltec1 wrote:
When was the last time your fight made the international news? I have been in several.
Justin Bieber makes into international news more than you.. by your own standards that makes you a pretty worthless thing.... Maybe you shoudl get Paris Hilton into CFC.... if that is what you consider to have fun... If we were not having fun our corp would not have lived in null space for the last 7 years.
Point remaisn you do not need to go to 0.0 for pvp. Peopel go for 0.0 for isk making! Even your advertisement says that! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 14:47:00 -
[2193] - Quote
Kagura Nikon wrote:baltec1 wrote:Kagura Nikon wrote:baltec1 wrote:
When was the last time your fight made the international news? I have been in several.
Justin Bieber makes into international news more than you.. by your own standards that makes you a pretty worthless thing.... Maybe you shoudl get Paris Hilton into CFC.... if that is what you consider to have fun... If we were not having fun our corp would not have lived in null space for the last 7 years. Point remaisn you do not need to go to 0.0 for pvp. Peopel go for 0.0 for isk making! Even your advertisement says that!
More ships are killed in null than any other area of space by a long way. So yea, null is where you go to get the best fights. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Basil Pupkin
Why So Platypus
40
|
Posted - 2014.02.03 14:48:00 -
[2194] - Quote
Just to keep people joining the thread updated on the current state of affairs.
Goons: "omg omg you can theoretically with luck and assumptions make 110mil ISK/hour in hisec, my average null income is only 150m/hour NERF HISEC" Voice of Reason: "Why do you compare maximum hisec ISK/hour with average nullsec ISK/hour? Want us to tell you how much maximum nullsec ISK/hour you can make theoretically with luck and assumptions?" Goons: "But hisec *goon personal attack generator* are making ISK! HISEC SHOULD MAKE 50% OF NULLSEC ISK!". Voice of Reason: "In that case hisec income needs to be buffed by about 100% to match 50% of nullsec." Goons: "Millions of goons can't be wrong, because we're too cool to be wrong, means you're wrong. You're missing the point. HISEC DARES TO MAKE ISK! NERF HISEC!"
This has been going in circles every 7 pages or so. |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 14:57:00 -
[2195] - Quote
Kagura Nikon wrote:baltec1 wrote:Quote:
So if you do nto want to run the highest level of income available for you.. its your fault hat the income is not as large as expeted. It snot ccp fault. Your fault.
Your spreadsheets are NOT evidence, they are fabricated numbers that do not sustian themselves in reality on long periods of time.
Evidence would be screenshot of wallet logs ONLY that.
And how will screenshots of our wallets show us how much LP we earned? How will they show how many mission we have run? Or how long they took? Or how much time we spent in warp? Wallet screenshots are useless. But please, feel free to hit null sec and run anoms. No they are not. because a wallet screenshot of journal will show all money that you gained in X hours. Then you summ with the incomes you PROVE you made trought again wallet journal of sales of the LP. It doe not matter how much time you spent in Warp. All that matter is How much money you can make in 1 day playing. Only that... everything else is crap talk! All the values you are trying to throw are lies and unsustainable for reasonable periods of time, and n either you can sell stuff for the LP price you suggest (except on first weeks of new faction ships or module introduced). The highest HS LP income is from nomad sets and they sell like 1 per day in all high sec! Btw.. lol goons whining because they are too risk adverse for 0.0 PVE.. lol great overlords you are... that doe snto sound well for your renter program.. if you cannot even protect yourself...
Its clear nothing we post will ever please you as you clearly have a bias to my alliance ticker. But my offer still stands, go into null sec space, run anoms and then provide us screenshots of several hours of income ticks. Join Bat Country today and defend the Glorious Socialist Dictatorship |

admiral root
Red Galaxy Disband.
761
|
Posted - 2014.02.03 15:03:00 -
[2196] - Quote
Bartholomew Templaris wrote:Personally if you eliminated PVP from .6 and higher space, I would have no complaints
So you'd be fine with removing mining, mission running, exploration, manufacturing, research and markets from those systems? What would really be the point in keeping the space in that case? No, your rights end in optimal+2*falloff |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 15:05:00 -
[2197] - Quote
Basil Pupkin wrote:Just to keep people joining the thread updated on the current state of affairs.
Goons: "omg omg you can theoretically with luck and assumptions make 110mil ISK/hour in hisec, my average null income is only 150m/hour NERF HISEC" Voice of Reason: "Why do you compare maximum hisec ISK/hour with average nullsec ISK/hour? Want us to tell you how much maximum nullsec ISK/hour you can make theoretically with luck and assumptions?" Goons: "But hisec *goon personal attack generator* are making ISK! HISEC SHOULD MAKE 50% OF NULLSEC ISK!". Voice of Reason: "In that case hisec income needs to be buffed by about 100% to match 50% of nullsec." Goons: "Millions of goons can't be wrong, because we're too cool to be wrong, means you're wrong. You're missing the point. HISEC DARES TO MAKE ISK! NERF HISEC!"
This has been going in circles every 7 pages or so.
Acctuall it was progressing nicely with people from all sides providing data. Its only people like yourself who are going around in circles. Kimmi for example is even learning how to run missions much better than before. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Benny Ohu
Chaotic Tranquility Casoff
2391
|
Posted - 2014.02.03 15:14:00 -
[2198] - Quote
if you believe that posted numbers are fake why would you believe wallet screens aren't photoshopped  |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 15:23:00 -
[2199] - Quote
Benny Ohu wrote:if you believe that posted numbers are fake why would you believe wallet screens aren't photoshopped 
That would be their next call.
A wallet screenshot tells us near nothing. The data being provided shows exactly what is going on so we can see if someone is not blitzing missions correcy, if they are earning less LP than they should be, if their is poorly fitted, if they lack SP ect ect.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Igor Nappi
Perkone Caldari State
41
|
Posted - 2014.02.03 15:24:00 -
[2200] - Quote
baltec1 wrote: When was the last time your fight made the international news? I have been in several.
When was the last time you not being in a fight would have made any difference to the outcome of the fight? Furthermore, I think that links must be removed from the game. |

baltec1
Bat Country Goonswarm Federation
10041
|
Posted - 2014.02.03 15:29:00 -
[2201] - Quote
Igor Nappi wrote:baltec1 wrote: When was the last time your fight made the international news? I have been in several.
When was the last time you not being in a fight would have made any difference to the outcome of the fight?
Several times. I dont get called the moral mega for nothing. I have infact, provided an emergengy cyno so many times I have lost count and then there is all of the fleets that have wasted their dps on trying to kill the only battleship in our fleet thinking I must be the FC and realised too late. By far my biggest impact is on moral. People see my mega as near invincible and any fleet I enter instantly becomes more chill and happy. Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 15:38:00 -
[2202] - Quote
Kagura Nikon wrote:Quick pratical question.. if null sec woudl indeed pay less thanhigh sec.. why would be so many peopel paying a TONS of isk for your alliance so they can go rat in null sec?
The average income in high se cis NOWHERE near that. That is what you get at PEAK moments. Only SOE and Thukker tribe pay enough in LP to reach 100M isk per hour and their systems get LARGE ammount of suicide ganking. The realistic numbers are very close to the numbers of null sec, around 70 m
No idea why people rent, I personally would just contact my local recruiter and join GSF. Suicide ganking doesn't even register anymore after the nerfs so you are over estimating their effect. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Batelle
Komm susser Tod
1549
|
Posted - 2014.02.03 15:42:00 -
[2203] - Quote
Kagura Nikon wrote: Continue trying to decieve people... not much to effect. Back in 2008 I did more isk per hour in 0.0 than I do now in high sec.
You must not be trying very hard then. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Notorious Fellon
Republic University Minmatar Republic
170
|
Posted - 2014.02.03 15:44:00 -
[2204] - Quote
*Deleted* |

Flaming Forum Spammer
Imperial Academy Amarr Empire
0
|
Posted - 2014.02.03 15:45:00 -
[2205] - Quote
I imagine nerfing hisec pve, already a haven of wardeccers, suiciders and scammers, would have the same results as nerfing nullsec pve elements. If anything, hisec needs faster concord response times and greater security lose for industrial/barge suiciding. Training for a billion isk ship that can get melted by 50 million isk of ships with concord heavily in system and the only recourse is kill rights against people who have either been biomassed for the next suiciding dessie pilot or gone into 0.0 to boost their security back up for next months suicide-gank is lop-sided.
CCP does need to figure out something. suiciders (and bumper bullies) telling players to **** off and leave eve or go to 0.0 to avoid being harassed is a ****** solution.
Yes, of course i'm posting on a forum alt...
everyone not a goonie is a goonie alt.
Let Concord pod suicide gankers and boost security penalties for targeting non-war/suspect marauders, capital industrials, industrials, freighters, and barge/exumers to podding penalty levels. They're costing someone deeply, let the punishment be considerable as well.
|

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 15:47:00 -
[2206] - Quote
Kimmi Chan wrote:Tauranon wrote:Nevyn Auscent wrote:Kimmi Chan wrote:
To accurately test he can't use the ESS.
We are testing maximum income potentials of Null & High. By not using the ESS he is deliberately sabotaging his results by somewhere from 20-50% depending on how much leverage they can make of the LP market. So, yes, he has to use the ESS to accurately test. Otherwise he is deliberately cutting his income short. Which.... Was the whole point behind him not using it in reality. no - if you seriously think you want to bring in the ESS, then I'm seriously going to start recording interruption frequency and duration, and no that isn't something you really want to go into. I should think you would want to do that anyway. It is relevant to the study. During that interruption you are making 0 ISK/hr and I would hope you would make note of that. ESS or not because it is relevant.
You can see two interruptions occurring in my notes. One where a blops gang stayed around our space and another where I had to ensure an AFK cloaker was truly AFK. You also run into the problem of others living in the space not finishing their anomalies or screwing something else up which interferes with your own ability to run the sites. Something that cannot easily happen to mission runners.
Link for those who haven't seen it:
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
946
|
Posted - 2014.02.03 15:55:00 -
[2207] - Quote
Flaming Forum Spammer wrote:I imagine nerfing hisec pve, already a haven of wardeccers, suiciders and scammers, would have the same results as nerfing nullsec pve elements. If anything, hisec needs faster concord response times and greater security lose for industrial/barge suiciding. Training for a billion isk ship that can get melted by 50 million isk of ships with concord heavily in system and the only recourse is kill rights against people who have either been biomassed for the next suiciding dessie pilot or gone into 0.0 to boost their security back up for next months suicide-gank is lop-sided.
CCP does need to figure out something. suiciders (and bumper bullies) telling players to **** off and leave eve or go to 0.0 to avoid being harassed is a ****** solution.
Yes, of course i'm posting on a forum alt...
everyone not a goonie is a goonie alt.
Let Concord pod suicide gankers and boost security penalties for targeting non-war/suspect marauders, capital industrials, industrials, freighters, and barge/exumers to podding penalty levels. They're costing someone deeply, let the punishment be considerable as well.
<---- Lives in HighSec. <-----Hates this idea. <-----Likes breakfast food.
There is no reason to change the existing CONCORD mechanic. Fly smarter. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
946
|
Posted - 2014.02.03 15:59:00 -
[2208] - Quote
La Nariz wrote:Kimmi Chan wrote:Tauranon wrote:Nevyn Auscent wrote:Kimmi Chan wrote:
To accurately test he can't use the ESS.
We are testing maximum income potentials of Null & High. By not using the ESS he is deliberately sabotaging his results by somewhere from 20-50% depending on how much leverage they can make of the LP market. So, yes, he has to use the ESS to accurately test. Otherwise he is deliberately cutting his income short. Which.... Was the whole point behind him not using it in reality. no - if you seriously think you want to bring in the ESS, then I'm seriously going to start recording interruption frequency and duration, and no that isn't something you really want to go into. I should think you would want to do that anyway. It is relevant to the study. During that interruption you are making 0 ISK/hr and I would hope you would make note of that. ESS or not because it is relevant. You can see two interruptions occurring in my notes. One where a blops gang stayed around our space and another where I had to ensure an AFK cloaker was truly AFK. You also run into the problem of others living in the space not finishing their anomalies or screwing something else up which interferes with your own ability to run the sites. Something that cannot easily happen to mission runners. Link for those who haven't seen it: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing
I was thinking about that this morning before going to work. Living in HS, I can log on at any time and make ISK, not ridiculous amounts (due to my inexperience with blitzing and an overtanked hull) but I can make ISK any time that isn't downtime. Residents in NS don't necessarily have that luxury. Tell me, when you logged off for that first interruption, what did you do?
My money is on logging on a HS alt to make money.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
465
|
Posted - 2014.02.03 16:09:00 -
[2209] - Quote
Flaming Forum Spammer wrote: ... If anything, hisec needs faster concord response times and greater security lose for industrial/barge suiciding. Training for a billion isk ship that can get melted by 50 million isk of ships with concord heavily in system and the only recourse is kill rights against people who have either been biomassed for the next suiciding dessie pilot or gone into 0.0 to boost their security back up for next months suicide-gank is lop-sided.
CCP does need to figure out something. suiciders (and bumper bullies) telling players to **** off and leave eve or go to 0.0 to avoid being harassed is a ****** solution. ... Let Concord pod suicide gankers and boost security penalties for targeting non-war/suspect marauders, capital industrials, industrials, freighters, and barge/exumers to podding penalty levels. They're costing someone deeply, let the punishment be considerable as well.
First, WoW is that way -----> Secondly, you need to die in a fire, preferably a gank fire. There have already been too many nerfs. The problem with F#$)(ing carebears like you is its never enough, not until hisec is a 100% risk free Disneyland. F#$@ that, and F#$@ you.
Would you like to know more? |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:15:00 -
[2210] - Quote
For the morons that claim its all made up:
http://i.imgur.com/sAqAMYh.jpg
http://i.imgur.com/fmBnweZ.png
Screen shots of wallet proof with times, try again highsec pubbies. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:21:00 -
[2211] - Quote
Kimmi Chan wrote:
I was thinking about that this morning before going to work. Living in HS, I can log on at any time and make ISK, not ridiculous amounts (due to my inexperience with blitzing and an overtanked hull) but I can make ISK any time that isn't downtime. Residents in NS don't necessarily have that luxury. Tell me, when you logged off for that first interruption, what did you do?
My money is on logging on a HS alt to make money.
I have jabber open at all times so I went and did stuff on alts, one in highsec doing misions, the other doing market stuff. I didn't bother to log back in until I saw from jabber that they were gone. No point in making my system more attractive by having those galaxy map statistics showing me on it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Dinsdale Pirannha
Pirannha Corp
2196
|
Posted - 2014.02.03 16:23:00 -
[2212] - Quote
Wow, screenshots from a goon. A goon, a group that prides itself on deceit and subterfuge. Yes, I am sure that anything you post is 100% accurate.
This whole concept of you trying to "prove" that null sec sucks compared to high sec, is a joke. CCP can look at their own internal logs and databases and see what the truth is.
As I said before, CCP has already made whatever decisions they have for the summer release. I am certain that high sec is facing a massive nerf already in May /June.
Why can't you just shut up until then? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Kaarous Aldurald
ROC Academy The ROC
2278
|
Posted - 2014.02.03 16:25:00 -
[2213] - Quote
Dinsdale Pirannha wrote:Wow, screenshots from a goon. A goon, a group that prides itself on deceit and subterfuge. Yes, I am sure that anything you post is 100% accurate. This whole concept of you trying to "prove" that null sec sucks compared to high sec, is a joke. CCP can look at their own internal logs and databases and see what the truth is. As I said before, CCP has already made whatever decisions they have for the summer release. I am certain that high sec is facing a massive nerf already in May /June. Why can't you just shut up until then?
It's funny that you keep on asking them to prove your (baseless) assertions wrong, then rejecting them because they're coming from the people you're asking.
You really are a joke. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2393
|
Posted - 2014.02.03 16:30:00 -
[2214] - Quote
baltec1 wrote:Benny Ohu wrote:if you believe that posted numbers are fake why would you believe wallet screens aren't photoshopped  That would be their next call.
Dinsdale Pirannha wrote:Wow, screenshots from a goon. A goon, a group that prides itself on deceit and subterfuge. Yes, I am sure that anything you post is 100% accurate.
 |

Dinsdale Pirannha
Pirannha Corp
2196
|
Posted - 2014.02.03 16:32:00 -
[2215] - Quote
Kaarous Aldurald wrote:Dinsdale Pirannha wrote:Wow, screenshots from a goon. A goon, a group that prides itself on deceit and subterfuge. Yes, I am sure that anything you post is 100% accurate. This whole concept of you trying to "prove" that null sec sucks compared to high sec, is a joke. CCP can look at their own internal logs and databases and see what the truth is. As I said before, CCP has already made whatever decisions they have for the summer release. I am certain that high sec is facing a massive nerf already in May /June. Why can't you just shut up until then? It's funny that you keep on asking them to prove your (baseless) assertions wrong, then rejecting them because they're coming from the people you're asking. You really are a joke.
Sorry, you have me confused with others. I have not, nor every would, ask anyone in null, especially a goon, to provide any "proof" about their assertions. I already know they are lies, because I lived in null sec.
As I said, CCP has the real numbers, and does not need some ginned up stats from someone in null sec with a huge interest in seeing high sec destroyed. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:44:00 -
[2216] - Quote
Josef Djugashvilis wrote:
So basically you have plenty of repressed "grr goons" and its preventing you from visiting nullsec because.
I make frequent visits to null, (to die, unfortunately) I just choose not to live there.
So, I am guilty of 'repressed grr goons' dear me.
Whereas you are certainly not suffering from repressed ego 
It does not matter what isk/hour figures folk post in here, CCP have all the information they need to make decisions on how the game should be balanced.
We should all trust the great Gods in Iceland to do the right thing by us.[/quote]
"CCP is always right and never wrong and never makes decisions that could hurt the game."
You got nothing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:45:00 -
[2217] - Quote
Dinsdale Pirannha wrote:Wow, screenshots from a goon. A goon, a group that prides itself on deceit and subterfuge. Yes, I am sure that anything you post is 100% accurate. This whole concept of you trying to "prove" that null sec sucks compared to high sec, is a joke. CCP can look at their own internal logs and databases and see what the truth is. As I said before, CCP has already made whatever decisions they have for the summer release. I am certain that high sec is facing a massive nerf already in May /June. Why can't you just shut up until then?
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

admiral root
Red Galaxy Disband.
761
|
Posted - 2014.02.03 16:50:00 -
[2218] - Quote
Flaming Forum Spammer wrote:CCP does need to figure out something. suiciders (and bumper bullies) telling players to **** off and leave eve or go to 0.0 to avoid being harassed is a ****** solution.
This old chestnut, again? If you see someone harassing or bullying by CCP's definition, which is the only definition that matters in relation to Eve, petition them and CCP will take appropriate action. No, your rights end in optimal+2*falloff |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:50:00 -
[2219] - Quote
Kagura Nikon wrote: You can but is HARD to keep that level. Specially because you are MORE likely to get ganked in the good high sec mission systems than in 0.0. Yes you ARE , i lived in 0.0 and if you are nto drunk and have an alliance with average IQ over 50 that can use chats you will not loose anything.
0.0 is much easier to casually make a lot of isk. HIgh sec you can achieve high income but with a much more specialized and tunned approach.
This post is full of such wrongness I don't think its salvageable. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:53:00 -
[2220] - Quote
Nevyn Auscent wrote: Unless the best LP you can get between four empires is below 1000/lp, the ESS returns equal to no ESS the second you drop it. And if the best LP you can get is above 1000/lp, then you show an immediate profit. If you then sit an alt at the ESS (You know, that Cyno alt that can't rat because of system density issues, which I do agree is an issue, but you will always have some alts who can't rat, and the higher the system density the faster the ESS gains it's buffs so the more you gain via it anyway), and spam the share all button every opportunity you get, you show an immediate 20% profit above no ESS. If you actually manage to leverage the ESS to make maximum profit, you are showing a 30% profit above no ESS, (Assuming 95% start 125% end) assuming you can't make use of the LP market to find something extra profitable. If you are able to leverage the LP market to make a real profit on the LP, say, 2000/lp, then you are at 50% above no ESS.
In short, with the revised stats on the ESS, assuming the ESS isn't bugged (Since we can't allow for bugs), it's very hard to not gain overall income from it unless you are getting camped so often they keep blowing it up as soon as you drop one. Exactly how much depends on if you loose them regularly, and if you manage to tick them I agree, but you should be showing at least 20% more than the given figures before we take bonus LP profit into account.
And since you are taking the best LP possible in high sec as the 'average high sec' figure, when anyone with a brain knows that's not sustainable since the more profit seekers who chase the high LP, the lower it's going to drop. We can take the best LP when looking at the ESS options also.
Once you include an alt it no longer a solo test, that means we'd have to include running missions with having a noctis alt. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

admiral root
Red Galaxy Disband.
761
|
Posted - 2014.02.03 16:53:00 -
[2221] - Quote
Dinsdale Pirannha wrote:This whole concept of you trying to "prove" that null sec sucks compared to high sec, is a joke. CCP can look at their own internal logs and databases and see what the truth is.
And if a hundred devs posted to say that those internal logs and databases show that the facts back up what Goons and other nullsec residents are saying, you'll move the goalposts and declare a massive, vindictive personal attack on you by CCP and the nulluminati.
Dinsdale tears, fofofo! No, your rights end in optimal+2*falloff |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:59:00 -
[2222] - Quote
Basil Pupkin wrote:Just to keep people joining the thread updated on the current state of affairs.
Goons: "omg omg you can theoretically with luck and assumptions make 110mil ISK/hour in hisec, my average null income is only 150m/hour NERF HISEC" Voice of Reason: "Why do you compare maximum hisec ISK/hour with average nullsec ISK/hour? Want us to tell you how much maximum nullsec ISK/hour you can make theoretically with luck and assumptions?" Goons: "But hisec *goon personal attack generator* are making ISK! HISEC SHOULD MAKE 50% OF NULLSEC ISK!". Voice of Reason: "In that case hisec income needs to be buffed by about 100% to match 50% of nullsec." Goons: "Millions of goons can't be wrong, because we're too cool to be wrong, means you're wrong. You're missing the point. HISEC DARES TO MAKE ISK! NERF HISEC!"
This has been going in circles every 7 pages or so.
We aren't comparing max highsec with mid-range nullsec, max would be incursions, we're comparing missions to anomalies. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
947
|
Posted - 2014.02.03 17:11:00 -
[2223] - Quote
Dinsdale Pirannha wrote:As I said, CCP has the real numbers, and does not need some ginned up stats from someone in null sec with a huge interest in seeing high sec destroyed.
To what end? A huge interest to destroy high sec TO WHAT END?
If high sec is destroyed and that makes you sad, mad, disappointed, or exasperated beyond all reason then just quit. ESO is scheduled for release on 4-Feb. It's not Eve but I'm still looking forward to it.
But my question to you, Mr. Pirannha, remains, what do Goons possibly have to gain by "destroying" HS?  "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kaarous Aldurald
ROC Academy The ROC
2280
|
Posted - 2014.02.03 17:18:00 -
[2224] - Quote
Kimmi Chan wrote:Dinsdale Pirannha wrote:As I said, CCP has the real numbers, and does not need some ginned up stats from someone in null sec with a huge interest in seeing high sec destroyed. To what end? A huge interest to destroy high sec TO WHAT END? If high sec is destroyed and that makes you sad, mad, disappointed, or exasperated beyond all reason then just quit. ESO is scheduled for release on 4-Feb. It's not Eve but I'm still looking forward to it. But my question to you, Mr. Pirannha, remains, what do Goons possibly have to gain by "destroying" HS? 
I've gotten the suspect pleasure of playing that game all through beta. If I were you, I'd save myself the 60 bucks. Not posting on my main, and loving it.-á Because free speech.-á |

Billy McCandless
The McCandless Clan Turing Tested
194
|
Posted - 2014.02.03 17:32:00 -
[2225] - Quote
Kimmi Chan wrote: ESO is scheduled for release on 4-Feb.
ESO haz color?
|

Notorious Fellon
Republic University Minmatar Republic
172
|
Posted - 2014.02.03 17:39:00 -
[2226] - Quote
La Nariz wrote:Basil Pupkin wrote:Just to keep people joining the thread updated on the current state of affairs.
Goons: "omg omg you can theoretically with luck and assumptions make 110mil ISK/hour in hisec, my average null income is only 150m/hour NERF HISEC" Voice of Reason: "Why do you compare maximum hisec ISK/hour with average nullsec ISK/hour? Want us to tell you how much maximum nullsec ISK/hour you can make theoretically with luck and assumptions?" Goons: "But hisec *goon personal attack generator* are making ISK! HISEC SHOULD MAKE 50% OF NULLSEC ISK!". Voice of Reason: "In that case hisec income needs to be buffed by about 100% to match 50% of nullsec." Goons: "Millions of goons can't be wrong, because we're too cool to be wrong, means you're wrong. You're missing the point. HISEC DARES TO MAKE ISK! NERF HISEC!"
This has been going in circles every 7 pages or so. We aren't comparing max highsec with mid-range nullsec, max would be incursions, we're comparing missions to anomalies.
No, we are not.
You don't get to ignore PI and Moon Goo.
Income in null was fine prior to the dumb ESS. My income making in null over the years was way beyond what it ever has been in hisec. Why? Because I actually utilized all that was available, not just ratting.
Stop crying and work on PI. Also, get your fair share from moon goo.
If you are making less in null than what you can make in hi, then you are doing it wrong. |

baltec1
Bat Country Goonswarm Federation
10047
|
Posted - 2014.02.03 17:53:00 -
[2227] - Quote
Notorious Fellon wrote:
No, we are not.
You don't get to ignore PI and Moon Goo.
Income in null was fine prior to the dumb ESS. My income making in null over the years was way beyond what it ever has been in hisec. Why? Because I actually utilized all that was available, not just ratting.
Stop crying and work on PI. Also, get your fair share from moon goo.
If you are making less in null than what you can make in hi, then you are doing it wrong.
Moon goo is not an individual member income, its alliance level and is used to pay the massive bills of the CFC and fund its defence.
PI is also not on the table here, it is one of the few things that is balanced correctly.
This is about high sec missions vs sov null secs version of missions which is anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1549
|
Posted - 2014.02.03 17:56:00 -
[2228] - Quote
Notorious Fellon wrote:
No, we are not.
You don't get to ignore PI and Moon Goo.
Income in null was fine prior to the dumb ESS. My income making in null over the years was way beyond what it ever has been in hisec. Why? Because I actually utilized all that was available, not just ratting.
Stop crying and work on PI. Also, get your fair share from moon goo.
If you are making less in null than what you can make in hi, then you are doing it wrong.
We're comparing two mid-range solo activities, hub ratting and mission running. PI is an industrial activity and moon goo is alliance level income we aren't comparing any of those here so move the goalposts all you want I'll keep watching you flail about in a rage from here.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Notorious Fellon
Republic University Minmatar Republic
172
|
Posted - 2014.02.03 18:06:00 -
[2229] - Quote
Total income should be compared. Not just parts of it.
You don't get to cherry pick an activity from both security levels and then complain they are not balanced against each other. It is entirely irrelevant.
If you want to compare total income in hisec versus nullsec, then by all means do it. Cherry picking is nonsense. You are sitting on a passive ISK faucet (PI) and trying to pretend it doesn't exist.
It does.
If anything, we need to nerf PI so you don't get the output unless you are within range and online. As soon as you leave range, it stops producing. This would force all the whiners to return to their SOV.
|

La Nariz
GoonWaffe Goonswarm Federation
1549
|
Posted - 2014.02.03 18:11:00 -
[2230] - Quote
Notorious Fellon wrote:Total income should be compared. Not just parts of it.
You don't get to cherry pick an activity from both security levels and then complain they are not balanced against each other. It is entirely irrelevant.
If you want to compare total income in hisec versus nullsec, then by all means do it. Cherry picking is nonsense. You are sitting on a passive ISK faucet (PI) and trying to pretend it doesn't exist.
It does.
If anything, we need to nerf PI so you don't get the output unless you are within range and online. As soon as you leave range, it stops producing. This would force all the whiners to return to their SOV.
Yeah I do get to compare analogous activities and when the highsec one is making more than the nullsec one its a huge problem. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

baltec1
Bat Country Goonswarm Federation
10048
|
Posted - 2014.02.03 18:12:00 -
[2231] - Quote
Notorious Fellon wrote:Total income should be compared. Not just parts of it.
You don't get to cherry pick an activity from both security levels and then complain they are not balanced against each other. It is entirely irrelevant.
If you want to compare total income in hisec versus nullsec, then by all means do it. Cherry picking is nonsense. You are sitting on a passive ISK faucet (PI) and trying to pretend it doesn't exist.
It does.
If anything, we need to nerf PI so you don't get the output unless you are within range and online. As soon as you leave range, it stops producing. This would force all the whiners to return to their SOV.
We are not comparing total income
We are comparing high sec level 4 missions with anoms which is what null sov has in place of level 4 missions.
That PI idea would break it every area of space. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dinsdale Pirannha
Pirannha Corp
2196
|
Posted - 2014.02.03 18:19:00 -
[2232] - Quote
Kimmi Chan wrote:Dinsdale Pirannha wrote:As I said, CCP has the real numbers, and does not need some ginned up stats from someone in null sec with a huge interest in seeing high sec destroyed. To what end? A huge interest to destroy high sec TO WHAT END? If high sec is destroyed and that makes you sad, mad, disappointed, or exasperated beyond all reason then just quit. ESO is scheduled for release on 4-Feb. It's not Eve but I'm still looking forward to it. But my question to you, Mr. Pirannha, remains, what do Goons possibly have to gain by "destroying" HS? 
Why? Pretty simple. Money.
Though goons have an extremely successful rental empire, they still have huge swaths of space available right now, (and that will grow when they are done with N3), that right now, they can't rent out. There has already been a migration of players from high, low, and wormholes to null sec, just not as much as goons would like.
The people left in high sec, at this moment, are prepared to accept lower income levels than what null sec provides because of any number of reasons, among them that they don't want to live any more under the yoke of the goons than they do now.
Once high sec is nerfed, the calculus is re-adjusted. With that re-adjustment, there will be 3 groups in high sec:
1. The group of diehards that hate the null sec life and will never go there, but will continue to play the game. goons don't care about that group, as they don't contribute that much to the goon income streams 2. The group of high sec players that will say "enough, I quit Eve". goons don't care about that group either. 3. The group that says, "OK, I have had enough. The difference between high sec and null sec income is so huge, I can't ignore it any longer. My corp is clamouring for us to move to null so we can actually achieve something in this game, even it means we are serfs of the goons."
That last group, that is the group that the goons are targeting with their campaign to destroy high sec.
Every time there is a nerf of high sec, relative to null sec, goons get more people willing to rent from them.
The real question is NOT what goons gain out of a devastated high sec, but what does CCP gain from it? I have no doubt the great destruction is nigh for high sec, I just have no clue why CCP is buying into the idea.
Which leads me to believe that the destruction of high sec will be two-fold: 1. A direct nerf in income levels in high sec. 2. In the form of simply giving more of the high sec income streams to the goons. I imagine very very soon, as CCP Seagul says "the empires are losing their grip", we will see all low and high sec stations conquerable by player groups, leading to those groups controlling the tax rates, mfg slot rates, refining taxes, etc associated with those stations.
Consider it "null sec light". Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

La Nariz
GoonWaffe Goonswarm Federation
1549
|
Posted - 2014.02.03 18:21:00 -
[2233] - Quote
Dinsdale Pirannha wrote: Why? Pretty simple. Money.
Though goons have an extremely successful rental empire, they still have huge swaths of space available right now, (and that will grow when they are done with N3), that right now, they can't rent out. There has already been a migration of players from high, low, and wormholes to null sec, just not as much as goons would like.
The people left in high sec, at this moment, are prepared to accept lower income levels than what null sec provides because of any number of reasons, among them that they don't want to live any more under the yoke of the goons than they do now.
Once high sec is nerfed, the calculus is re-adjusted. With that re-adjustment, there will be 3 groups in high sec:
1. The group of diehards that hate the null sec life and will never go there, but will continue to play the game. goons don't care about that group, as they don't contribute that much to the goon income streams 2. The group of high sec players that will say "enough, I quit Eve". goons don't care about that group either. 3. The group that says, "OK, I have had enough. The difference between high sec and null sec income is so huge, I can't ignore it any longer. My corp is clamouring for us to move to null so we can actually achieve something in this game, even it means we are serfs of the goons."
That last group, that is the group that the goons are targeting with their campaign to destroy high sec.
Every time there is a nerf of high sec, relative to null sec, goons get more people willing to rent from them.
The real question is what goons gain out of a devastated high sec, but what does CCP gain from it? I have no doubt the great destruction is nigh for high sec, I just have no clue why CCP is buying into the idea.
Which leads me to believe that the destruction of high sec will be two-fold: 1. A direct nerf in income levels in high sec. 2. In the form of simply giving more of the high sec income streams to the goons. I imagine very very soon, as CCP Seagul says "the empires are losing their grip", we will see all low and high sec stations conquerable by player groups, leading to those groups controlling the tax rates, mfg slot rates, refining taxes, etc associated with those stations.
Consider it "null sec light".
dinsdale tears fofofo!
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4562
|
Posted - 2014.02.03 18:41:00 -
[2234] - Quote
Dinsdale Pirannha wrote:Kimmi Chan wrote:Dinsdale Pirannha wrote:As I said, CCP has the real numbers, and does not need some ginned up stats from someone in null sec with a huge interest in seeing high sec destroyed. To what end? A huge interest to destroy high sec TO WHAT END? If high sec is destroyed and that makes you sad, mad, disappointed, or exasperated beyond all reason then just quit. ESO is scheduled for release on 4-Feb. It's not Eve but I'm still looking forward to it. But my question to you, Mr. Pirannha, remains, what do Goons possibly have to gain by "destroying" HS?  Why? Pretty simple. Money. Though goons have an extremely successful rental empire, they still have huge swaths of space available right now, (and that will grow when they are done with N3), that right now, they can't rent out. There has already been a migration of players from high, low, and wormholes to null sec, just not as much as goons would like. The people left in high sec, at this moment, are prepared to accept lower income levels than what null sec provides because of any number of reasons, among them that they don't want to live any more under the yoke of the goons than they do now. Once high sec is nerfed, the calculus is re-adjusted. With that re-adjustment, there will be 3 groups in high sec: 1. The group of diehards that hate the null sec life and will never go there, but will continue to play the game. goons don't care about that group, as they don't contribute that much to the goon income streams 2. The group of high sec players that will say "enough, I quit Eve". goons don't care about that group either. 3. The group that says, "OK, I have had enough. The difference between high sec and null sec income is so huge, I can't ignore it any longer. My corp is clamouring for us to move to null so we can actually achieve something in this game, even it means we are serfs of the goons." That last group, that is the group that the goons are targeting with their campaign to destroy high sec. Every time there is a nerf of high sec, relative to null sec, goons get more people willing to rent from them. The real question is NOT what goons gain out of a devastated high sec, but what does CCP gain from it? I have no doubt the great destruction is nigh for high sec, I just have no clue why CCP is buying into the idea. Which leads me to believe that the destruction of high sec will be two-fold: 1. A direct nerf in income levels in high sec. 2. In the form of simply giving more of the high sec income streams to the goons. I imagine very very soon, as CCP Seagul says "the empires are losing their grip", we will see all low and high sec stations conquerable by player groups, leading to those groups controlling the tax rates, mfg slot rates, refining taxes, etc associated with those stations. Consider it "null sec light".
That is a lot of tinfoil. Do you have any evidence to back up these assumptions on what we want? This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Kimmi Chan
Tastes Like Purple
949
|
Posted - 2014.02.03 18:42:00 -
[2235] - Quote
Dinsdale Pirannha wrote:The real question is NOT what goons gain out of a devastated high sec, but what does CCP gain from it? I have no doubt the great destruction is nigh for high sec, I just have no clue why CCP is buying into the idea.
Which leads me to believe that the destruction of high sec will be two-fold: 1. A direct nerf in income levels in high sec. 2. In the form of simply giving more of the high sec income streams to the goons. I imagine very very soon, as CCP Seagul says "the empires are losing their grip", we will see all low and high sec stations conquerable by player groups, leading to those groups controlling the tax rates, mfg slot rates, refining taxes, etc associated with those stations.
Consider it "null sec light".
Is this something you can prove or is it just speculation?
It is one thing to have proof of this move by CCP to create Null Sec Lite as you described it with conquerable stations. It is an ertirely different matter if you're just speculating.
Since this is the first I am hearing about conquerable stations in HS, I will just assume you are speculating until you can show me the devblog, internal memo, or other documentation that iterates your claim. Until then, not buying it.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Notorious Fellon
Republic University Minmatar Republic
174
|
Posted - 2014.02.03 18:46:00 -
[2236] - Quote
baltec1 wrote:Notorious Fellon wrote:Total income should be compared. Not just parts of it.
You don't get to cherry pick an activity from both security levels and then complain they are not balanced against each other. It is entirely irrelevant.
If you want to compare total income in hisec versus nullsec, then by all means do it. Cherry picking is nonsense. You are sitting on a passive ISK faucet (PI) and trying to pretend it doesn't exist.
It does.
If anything, we need to nerf PI so you don't get the output unless you are within range and online. As soon as you leave range, it stops producing. This would force all the whiners to return to their SOV.
We are not comparing total income We are comparing high sec level 4 missions with anoms which is what null sov has in place of level 4 missions. That PI idea would break it every area of space.
No, anoms are not "in place of" anything. There are anoms in all areas of EVE. Compare those. If you were asking for level 6 missions I doubt you would hear so much resistance. But asking for a nerf based on a ridiculous comparison won't get you much support. |

admiral root
Red Galaxy Disband.
765
|
Posted - 2014.02.03 18:48:00 -
[2237] - Quote
Mallak Azaria wrote:Do you have any evidence to back up these assumptions on what we want?
Who needs evidence when you have an irrational, seething hatred for winners? No, your rights end in optimal+2*falloff |

La Nariz
GoonWaffe Goonswarm Federation
1551
|
Posted - 2014.02.03 18:48:00 -
[2238] - Quote
Notorious Fellon wrote: No, anoms are not "in place of" anything. There are anoms in all areas of EVE. Compare those. If you were asking for level 6 missions I doubt you would hear so much resistance. But asking for a nerf based on a ridiculous comparison won't get you much support.
Are you dense or something? You clearly aren't getting it that we are comparing two of the same things and showing that the highsec one is better than the nullsec one. Look at the sheet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

admiral root
Red Galaxy Disband.
765
|
Posted - 2014.02.03 18:51:00 -
[2239] - Quote
Notorious Fellon wrote:No, anoms are not "in place of" anything. There are anoms in all areas of EVE. Compare those. If you were asking for level 6 missions I doubt you would hear so much resistance. But asking for a nerf based on a ridiculous comparison won't get you much support.
Are you suggesting there are sanctums, havens and forsaken hubs in highsec? Are you suggesting that there are anoms in highsecc that even remotely compare to them? I didn't think so.
Combat level 4 missions are generally battleship-heavy, as are the anoms I mentioned. They might not be exactly equal, but as someone who's extensively done both they're reasonably similar in terms of content and difficulty. No, your rights end in optimal+2*falloff |

Mr Epeen
It's All About Me
3953
|
Posted - 2014.02.03 18:54:00 -
[2240] - Quote
admiral root wrote:
Who needs evidence when you have an irrational, seething hatred for winners?
By winners, you mean high sec mission runners? Everyone hates them. They are so OP.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

baltec1
Bat Country Goonswarm Federation
10050
|
Posted - 2014.02.03 18:58:00 -
[2241] - Quote
Notorious Fellon wrote:
No, anoms are not "in place of" anything. There are anoms in all areas of EVE. Compare those. If you were asking for level 6 missions I doubt you would hear so much resistance. But asking for a nerf based on a ridiculous comparison won't get you much support.
Go ahead and list the mission agents in sov nullsec.
Anoms are what we have in place of level 4 missions. Is this now the new tactic now that you have lost the income argument? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dinsdale Pirannha
Pirannha Corp
2196
|
Posted - 2014.02.03 18:59:00 -
[2242] - Quote
Kimmi Chan wrote:Dinsdale Pirannha wrote:The real question is NOT what goons gain out of a devastated high sec, but what does CCP gain from it? I have no doubt the great destruction is nigh for high sec, I just have no clue why CCP is buying into the idea.
Which leads me to believe that the destruction of high sec will be two-fold: 1. A direct nerf in income levels in high sec. 2. In the form of simply giving more of the high sec income streams to the goons. I imagine very very soon, as CCP Seagul says "the empires are losing their grip", we will see all low and high sec stations conquerable by player groups, leading to those groups controlling the tax rates, mfg slot rates, refining taxes, etc associated with those stations.
Consider it "null sec light". Is this something you can prove or is it just speculation? It is one thing to have proof of this move by CCP to create Null Sec Lite as you described it with conquerable stations. It is an ertirely different matter if you're just speculating. Since this is the first I am hearing about conquerable stations in HS, I will just assume you are speculating until you can show me the devblog, internal memo, or other documentation that iterates your claim. Until then, not buying it.
It does not matter whether you believe me or not, or whether the nerf comes in the form that I describe. The original question I was asked as what was in it for the goons to get high sec destroyed.
And I answered: Money. The more that high sec is nerfed, the more that drives people into null sec serfdom under the goons.
But while I am on the topic, when CCP says "the Empires are losing their grasp", it can only mean a few things. Exactly how much impact do the "empires" have in null sec now? Is their Concord? Are there NPC Customs? Are there Empire Faction Police?
The "empires" have no grasp to lose in null sec already. The place they do control is high sec, and that is where CCP is targeting big changes, and given the dystopian libertarian view that CCP embraces, you can bet it will be very bad for the player that relies on those NPC constructs now to support their gameplay. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Josef Djugashvilis
Acme Mining Corporation
2006
|
Posted - 2014.02.03 19:00:00 -
[2243] - Quote
La Nariz wrote:Nevyn Auscent wrote: I understand common maths. You apparently do not understand scientific testing, and data set controls. You do however seem to understand deliberately lowering your results by doing things in inefficient ways.
I don't think you do, especially if you cannot read that sheet where it shows exactly how much each anomaly was worth. This is literal intellectual dishonesty coming out of you. I posted the average of the anomalies, the exact amount of the anomalies, the total time, and the average time. You're arguing with a scientist here now and you're calling it bad testing. I posted my method and the tools I used so it is 100% reproducible. I posted what controls need to be done both a negative: belt ratting and a positive: active battleship/carrier ratting. I constructed the data table so anyone can read it no jargon. Its 100% accessible and 100% reproducible experiment. Its a good test. You're whining about an ESS which I will not use for this testing at all because it will negatively impact others in the CFC that also use the system and there is no ESS in highsec. You can easily convert the LP gained per hour to isk hour so there isn't a problem with it either. This also is discounting that I vaguely remember CCP stating that maybe 1000 ESS have been deployed, so most of nullsec is not using the ESS in the first place. E: As of this time now you still have not looked at the sheet. E2: Its the closest to blitzing L4s without loot/salvage that we can get with a nullsec test.
Were you at the same uni with Russell Grant - he of astro physics fame?
Sorry, just could not resist laughing at your ego 
This is not a signature. |

admiral root
Red Galaxy Disband.
765
|
Posted - 2014.02.03 19:03:00 -
[2244] - Quote
Josef Djugashvilis wrote:Sorry, just could not resist laughing at your ego 
Where's the ego in the post you quoted? No, your rights end in optimal+2*falloff |

Josef Djugashvilis
Acme Mining Corporation
2006
|
Posted - 2014.02.03 19:04:00 -
[2245] - Quote
admiral root wrote:Josef Djugashvilis wrote:Sorry, just could not resist laughing at your ego  Where's the ego in the post you quoted?
The, 'I am a scientist', bit, It is totally irrelevant. This is not a signature. |

Basil Pupkin
Why So Platypus
40
|
Posted - 2014.02.03 19:07:00 -
[2246] - Quote
baltec1 wrote:We are comparing high sec level 4 missions with anoms which is what null sov has in place of level 4 missions. You compare highest possible end of L4s with an average anoms. Despite the fact you CAN cherry pick anoms and mission runners have very limited options for that. You are free to leave your anoms unfinished after cherry picking and still have plenty more to respawn for you after dt. Mission runner must finish the mission someday, and if he chooses to farm it, he's only got one to do between downtimes and can't get more (at least not for the same agent).
Compare average anoms against average L4s - hell, I weren't even getting blockades and extravaganzas every day, sometimes being stuck with buzz kills and even lamer multipart ones you can't even deny properly. And 1000 isk/LP, because not all of us can farm Thukker/SoE due to various reasons (suicide gankers, ninjas, and objective thieves being in the lead).
Compare top anoms against top L4s, and I wonder if top L4s would be 10% of what you get there. |

admiral root
Red Galaxy Disband.
766
|
Posted - 2014.02.03 19:10:00 -
[2247] - Quote
Josef Djugashvilis wrote:admiral root wrote:Josef Djugashvilis wrote:Sorry, just could not resist laughing at your ego  Where's the ego in the post you quoted? The, 'I am a scientist', bit, It is totally irrelevant.
Is "Irrelevant" in any way a synonym for "egotistical"? No, your rights end in optimal+2*falloff |

baltec1
Bat Country Goonswarm Federation
10051
|
Posted - 2014.02.03 19:11:00 -
[2248] - Quote
Basil Pupkin wrote:baltec1 wrote:We are comparing high sec level 4 missions with anoms which is what null sov has in place of level 4 missions. You compare highest possible end of L4s with an average anoms. Despite the fact you CAN cherry pick anoms and mission runners have very limited options for that. You are free to leave your anoms unfinished after cherry picking and still have plenty more to respawn for you after dt. Mission runner must finish the mission someday, and if he chooses to farm it, he's only got one to do between downtimes and can't get more (at least not for the same agent). Compare average anoms against average L4s - hell, I weren't even getting blockades and extravaganzas every day, sometimes being stuck with buzz kills and even lamer multipart ones you can't even deny properly. And 1000 isk/LP, because not all of us can farm Thukker/SoE due to various reasons (suicide gankers, ninjas, and objective thieves being in the lead). Compare top anoms against top L4s, and I wonder if top L4s would be 10% of what you get there.
Actually I did use the high end with anoms which is 90 mil, not 70 mil which is what most get. CCP nerfed everything that gave us higher results.
As you can see, 90 mil/hr is lower than 118 mil/hr which high sec level 4s have been shown to give in this thread. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Josef Djugashvilis
Acme Mining Corporation
2006
|
Posted - 2014.02.03 19:13:00 -
[2249] - Quote
admiral root wrote:Josef Djugashvilis wrote:admiral root wrote:Josef Djugashvilis wrote:Sorry, just could not resist laughing at your ego  Where's the ego in the post you quoted? The, 'I am a scientist', bit, It is totally irrelevant. Is "Irrelevant" in any way a synonym for "egotistical"?
Lordy -easy version for you dear sir, he stated that he was a scientist, to try to give weight/gravitas to his opinions.
Over and out. This is not a signature. |

Basil Pupkin
Why So Platypus
40
|
Posted - 2014.02.03 19:15:00 -
[2250] - Quote
baltec1 wrote:Actually I did use the high end with anoms which is 90 mil, not 70 mil which is what most get. CCP nerfed everything that gave us higher results.
As you can see, 90 mil/hr is lower than 118 mil/hr which high sec level 4s have been shown to give in this thread.
One faction drop and you're suddenly 300mil/hr. And don't deny it, we're talking top anoms, and top anoms have that. And 118 mil/hr is absolute best for hisec, with luck, assumptions and 108mil SP character. Your anoms can be cleared with the same speed at 10% of the SP and cost. |

Dinsdale Pirannha
Pirannha Corp
2196
|
Posted - 2014.02.03 19:17:00 -
[2251] - Quote
Basil Pupkin wrote:baltec1 wrote:Actually I did use the high end with anoms which is 90 mil, not 70 mil which is what most get. CCP nerfed everything that gave us higher results.
As you can see, 90 mil/hr is lower than 118 mil/hr which high sec level 4s have been shown to give in this thread. One faction drop and you're suddenly 300mil/hr. And don't deny it, we're talking top anoms, and top anoms have that. And 118 mil/hr is absolute best for hisec, with luck, assumptions and 108mil SP character. Your anoms can be cleared with the same speed at 10% of the SP and cost.
Don't get sucked up in this conversation about ISK/hour with these people. It will lead to nothing good. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Mr Epeen
It's All About Me
3954
|
Posted - 2014.02.03 19:20:00 -
[2252] - Quote
Josef Djugashvilis wrote:admiral root wrote:Josef Djugashvilis wrote:admiral root wrote:Josef Djugashvilis wrote:Sorry, just could not resist laughing at your ego  Where's the ego in the post you quoted? The, 'I am a scientist', bit, It is totally irrelevant. Is "Irrelevant" in any way a synonym for "egotistical"? Lordy -easy version for you dear sir, he stated that he was a scientist, to try to give weight/gravitas to his opinions. Over and out.
Kind of like all those, 'i arz a rl lawyer soz i no for realz' guys that think it'll actually mean something and add weight to their pathetic attempts at data manipulation.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Notorious Fellon
Republic University Minmatar Republic
177
|
Posted - 2014.02.03 19:21:00 -
[2253] - Quote
admiral root wrote:Notorious Fellon wrote:No, anoms are not "in place of" anything. There are anoms in all areas of EVE. Compare those. If you were asking for level 6 missions I doubt you would hear so much resistance. But asking for a nerf based on a ridiculous comparison won't get you much support. Are you suggesting there are sanctums, havens and forsaken hubs in highsec? Are you suggesting that there are anoms in highsecc that even remotely compare to them? I didn't think so. Combat level 4 missions are generally battleship-heavy, as are the anoms I mentioned. They might not be exactly equal, but as someone who's extensively done both they're reasonably similar in terms of content and difficulty.
No, I am not claiming there are Sanctums in hisec. No clue where you got that idea.
I am claiming that anoms in null are not comparable to missions in hisec inside a little box that ignores all other income sources.
It simply does not matter. Either compare equal activities, or compare the *complete* income streams. No cherry picking.
A smart nullsec player does not rely entirely on anoms and belt ratting, just like a smart hisec player does not rely on L4 missions only. To compare the two in an isolated box is silly.
It is not "proof" of anything except the odd desires of some nullseccers who want to nerf parts of the game others enjoy. |

baltec1
Bat Country Goonswarm Federation
10052
|
Posted - 2014.02.03 19:22:00 -
[2254] - Quote
Basil Pupkin wrote:
One faction drop and you're suddenly 300mil/hr. And don't deny it, we're talking top anoms, and top anoms have that. And 118 mil/hr is absolute best for hisec, with luck, assumptions and 108mil SP character. Your anoms can be cleared with the same speed at 10% of the SP and cost.
Faction drops are rare, hence why they are so expensive, they will not happen enough to make any difference. The high sec results are also not the most you can get, that was made with a BS with only 1 billion isk in fittings and no implants. You can do even better than that.
So no, as we can see high sec earns you more isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1551
|
Posted - 2014.02.03 19:25:00 -
[2255] - Quote
Josef Djugashvilis wrote:admiral root wrote:Josef Djugashvilis wrote:Sorry, just could not resist laughing at your ego  Where's the ego in the post you quoted? The, 'I am a scientist', bit, It is totally irrelevant.
No its not because the fool was trying to tell me I don't understand scientific testing and data controls when I've literally made my career out of those. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Basil Pupkin
Why So Platypus
40
|
Posted - 2014.02.03 19:28:00 -
[2256] - Quote
baltec1 wrote:Basil Pupkin wrote:
One faction drop and you're suddenly 300mil/hr. And don't deny it, we're talking top anoms, and top anoms have that. And 118 mil/hr is absolute best for hisec, with luck, assumptions and 108mil SP character. Your anoms can be cleared with the same speed at 10% of the SP and cost.
Faction drops are rare, hence why they are so expensive, they will not happen enough to make any difference. The high sec results are also not the most you can get, that was made with a BS with only 1 billion isk in fittings and no implants. You can do even better than that. So no, as we can see high sec earns you more isk.
How is 40% earning at best is more ISK again? When you talk average anoms being 70-90, I must tell you that average missions are 30-35. Try Buzz Kill. 4 battleships and zomgwtfcrapload of elite frigs with 25k bounty. And it's about 3 times more common than extravaganzas and blockades combined. Anoms are harvestable in Oracles with not even 100mil in ship+fittings. 10% of your bs. And you're virtually safe from gankers being able to dock up on sight, you won't get anywhere near that level of safety in hisec mission hubs.
Another session of goon math and I will follow the advice of not responding to you. |

admiral root
Red Galaxy Disband.
769
|
Posted - 2014.02.03 19:29:00 -
[2257] - Quote
Josef Djugashvilis wrote:Lordy -easy version for you dear sir, he stated that he was a scientist, to try to give weight/gravitas to his opinions.
Well, maybe he said it because it's true. I don't know and neither do you, but he doesn't post like an un-educated muppet.
Notorious Fellon wrote:admiral root wrote:Notorious Fellon wrote:No, anoms are not "in place of" anything. There are anoms in all areas of EVE. Compare those. If you were asking for level 6 missions I doubt you would hear so much resistance. But asking for a nerf based on a ridiculous comparison won't get you much support. Are you suggesting there are sanctums, havens and forsaken hubs in highsec? Are you suggesting that there are anoms in highsecc that even remotely compare to them? I didn't think so. Combat level 4 missions are generally battleship-heavy, as are the anoms I mentioned. They might not be exactly equal, but as someone who's extensively done both they're reasonably similar in terms of content and difficulty. No, I am not claiming there are Sanctums in hisec. No clue where you got that idea. I am claiming that anoms in null are not comparable to missions in hisec inside a little box that ignores all other income sources. It simply does not matter. Either compare equal activities, or compare the *complete* income streams. No cherry picking.
They are fairly comparable. There's no exact comparison. No, your rights end in optimal+2*falloff |

Notorious Fellon
Republic University Minmatar Republic
177
|
Posted - 2014.02.03 19:29:00 -
[2258] - Quote
baltec1 wrote:Basil Pupkin wrote:
One faction drop and you're suddenly 300mil/hr. And don't deny it, we're talking top anoms, and top anoms have that. And 118 mil/hr is absolute best for hisec, with luck, assumptions and 108mil SP character. Your anoms can be cleared with the same speed at 10% of the SP and cost.
Faction drops are rare, hence why they are so expensive, they will not happen enough to make any difference. The high sec results are also not the most you can get, that was made with a BS with only 1 billion isk in fittings and no implants. You can do even better than that. So no, as we can see high sec earns you more isk.
"So no, as we can see high sec earns you more isk"
I thought you were only comparing L4 missions in hisec to Anoms in Null?
Would you like to revise your blanket statement?
|

Hell Ball
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.02.03 19:30:00 -
[2259] - Quote
baltec1 wrote:Basil Pupkin wrote:
One faction drop and you're suddenly 300mil/hr. And don't deny it, we're talking top anoms, and top anoms have that. And 118 mil/hr is absolute best for hisec, with luck, assumptions and 108mil SP character. Your anoms can be cleared with the same speed at 10% of the SP and cost.
Faction drops are rare, hence why they are so expensive, they will not happen enough to make any difference. . ..............But they still happen tho............... |

admiral root
Red Galaxy Disband.
769
|
Posted - 2014.02.03 19:34:00 -
[2260] - Quote
Hell Ball wrote:baltec1 wrote: Faction drops are rare, hence why they are so expensive, they will not happen enough to make any difference. .
..............But they still happen tho...............
And plenty of those faction drops are tags and ammo, worth pennies. The last module I had drop was a 20 mil DG cloak. No, your rights end in optimal+2*falloff |

baltec1
Bat Country Goonswarm Federation
10053
|
Posted - 2014.02.03 19:35:00 -
[2261] - Quote
Basil Pupkin wrote:
How is 40% earning at best is more ISK again? When you talk average anoms being 70-90, I must tell you that average missions are 30-35. Try Buzz Kill. 4 battleships and zomgwtfcrapload of elite frigs with 25k bounty. And it's about 3 times more common than extravaganzas and blockades combined. Anoms are harvestable in Oracles with not even 100mil in ship+fittings. 10% of your bs. And you're virtually safe from gankers being able to dock up on sight, you won't get anywhere near that level of safety in hisec mission hubs.
Another session of goon math and I will follow the advice of not responding to you.
Yet you yourself have seen that 100+ mil/hr happens in level 4 missions.
So who cares if some scrub can only drag a poorly fit raven through level 4s and only earns 30 mil? The point is that people like me are pulling in over 100 mil/hr in high sec while out in null we get at best 90 mil/hr and only when uninterrupted. Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1554
|
Posted - 2014.02.03 19:37:00 -
[2262] - Quote
Basil Pupkin wrote:
How is 40% earning at best is more ISK again? When you talk average anoms being 70-90, I must tell you that average missions are 30-35. Try Buzz Kill. 4 battleships and zomgwtfcrapload of elite frigs with 25k bounty. And it's about 3 times more common than extravaganzas and blockades combined. Anoms are harvestable in Oracles with not even 100mil in ship+fittings. 10% of your bs. And you're virtually safe from gankers being able to dock up on sight, you won't get anywhere near that level of safety in hisec mission hubs.
Another session of goon math and I will follow the advice of not responding to you.
You are wrong and you have not read the sheet. The average anomaly was ~29m.
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing
Re-linked again, you highsec pubbies have no excuse for not reading it and continuing to spout your crap. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Basil Pupkin
Why So Platypus
42
|
Posted - 2014.02.03 19:37:00 -
[2263] - Quote
Hell Ball wrote:baltec1 wrote:Basil Pupkin wrote:
One faction drop and you're suddenly 300mil/hr. And don't deny it, we're talking top anoms, and top anoms have that. And 118 mil/hr is absolute best for hisec, with luck, assumptions and 108mil SP character. Your anoms can be cleared with the same speed at 10% of the SP and cost.
Faction drops are rare, hence why they are so expensive, they will not happen enough to make any difference. . ..............But they still happen tho...............
And most of the time they're expensive due to being OP, not rare. Because non-OP ones have meh prices even with the same rarity. I believe new eden can accomodate 100 times more OP ones without a digit price drop. |

baltec1
Bat Country Goonswarm Federation
10055
|
Posted - 2014.02.03 19:38:00 -
[2264] - Quote
Hell Ball wrote: ..............But they still happen tho...............
The last two faction drops I have had dropped tags and ammo. I can count the number of dread spawns I have had in anoms in the last two years on one hand and the only mod of worth I got was the X-L shield booster which isn't worth a huge amount.
Most faction mods that drop are junk, so yea it might happen but its not going to make any difference to your isk/hr. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Basil Pupkin
Why So Platypus
42
|
Posted - 2014.02.03 19:43:00 -
[2265] - Quote
baltec1 wrote:Basil Pupkin wrote:
How is 40% earning at best is more ISK again? When you talk average anoms being 70-90, I must tell you that average missions are 30-35. Try Buzz Kill. 4 battleships and zomgwtfcrapload of elite frigs with 25k bounty. And it's about 3 times more common than extravaganzas and blockades combined. Anoms are harvestable in Oracles with not even 100mil in ship+fittings. 10% of your bs. And you're virtually safe from gankers being able to dock up on sight, you won't get anywhere near that level of safety in hisec mission hubs.
Another session of goon math and I will follow the advice of not responding to you.
Yet you yourself have seen that 100+ mil/hr happens in level 4 missions. So who cares if some scrub can only drag a poorly fit raven through level 4s and only earns 30 mil? The point is that people like me are pulling in over 100 mil/hr in high sec while out in null we get at best 90 mil/hr and only when uninterrupted.
"hisec dares to make 40% ISK of nullsec, nerf hisec". I am going to stop responding to you as promised. I have seen 300 mil/hr happen to anyone in null just for ratting there, as well as I've seen 100 mil/hr happen to lucky top corps L4 runner under the constant threat of a gank and at 10 times the expenses of null ratter.
La Nariz wrote:Basil Pupkin wrote:
How is 40% earning at best is more ISK again? When you talk average anoms being 70-90, I must tell you that average missions are 30-35. Try Buzz Kill. 4 battleships and zomgwtfcrapload of elite frigs with 25k bounty. And it's about 3 times more common than extravaganzas and blockades combined. Anoms are harvestable in Oracles with not even 100mil in ship+fittings. 10% of your bs. And you're virtually safe from gankers being able to dock up on sight, you won't get anywhere near that level of safety in hisec mission hubs.
Another session of goon math and I will follow the advice of not responding to you.
You are wrong and you have not read the sheet. The average anomaly was ~29m. https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharingRe-linked again, you highsec pubbies have no excuse for not reading it and continuing to spout your crap.
Stop spreading your specgoonlations, they're baseless and you know it. I can make one with the Buzz Kill mission and get exactly 40% of that without speculating anyway though. Hear that, I don't even have to purposely lower my numbers. |

La Nariz
GoonWaffe Goonswarm Federation
1556
|
Posted - 2014.02.03 19:46:00 -
[2266] - Quote
Basil Pupkin wrote:
Stop spreading your specgoonlations, they're baseless and you know it. I can make one with the Buzz Kill mission and get exactly 40% of that without speculating anyway though. Hear that, I don't even have to purposely lower my numbers.
I'm not spreading anything, I gave you a fit, I gave you a method, I gave the requisite skills and all the parameters you need to reproduce exactly what I did. Anyone who can get out there can verify it. You plugging your ears and chanting no isn't convincing anyone. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tollen Gallen
Xionworld
5775
|
Posted - 2014.02.03 19:47:00 -
[2267] - Quote
this thread..
I like Battleships. Zimmy Zeta - I f*cking love martinis. the original ones, with gin, not that vodka martini crap. Carmen Electra - You are also on my block list. |

baltec1
Bat Country Goonswarm Federation
10058
|
Posted - 2014.02.03 19:48:00 -
[2268] - Quote
Basil Pupkin wrote:
"hisec dares to make 40% ISK of nullsec, nerf hisec". I am going to stop responding to you as promised. I have seen 300 mil/hr happen to anyone in null just for ratting there, as well as I've seen 100 mil/hr happen to lucky top corps L4 runner under the constant threat of a gank and at 10 times the expenses of null ratter.
300 mil/hr was what the old tracking titans were earning in anoms. That kind of income is impossible from anoms today. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mr Epeen
It's All About Me
3955
|
Posted - 2014.02.03 19:50:00 -
[2269] - Quote
baltec1 wrote:Hell Ball wrote: ..............But they still happen tho...............
The last two faction drops I have had dropped tags and ammo. Most faction mods that drop are junk, so yea it might happen but its not going to make any difference to your isk/hr.
That's the same thinking that killed Diablo 3.
See, it's not about you and your bad luck. It's about the average of everyone that runs these things. Not everyone is as sadly lacking of good drops as you are.
Cherry picking one player's performance to bolster your argument is hardly meaningful of anything. Just a waste of forum space.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

baltec1
Bat Country Goonswarm Federation
10058
|
Posted - 2014.02.03 19:54:00 -
[2270] - Quote
Mr Epeen wrote:baltec1 wrote:Hell Ball wrote: ..............But they still happen tho...............
The last two faction drops I have had dropped tags and ammo. Most faction mods that drop are junk, so yea it might happen but its not going to make any difference to your isk/hr. That's the same thinking that killed Diablo 3. See, it's not about you and your bad luck. It's about the average of everyone that runs these things. Not everyone is as sadly lacking of good drops as you are. Cherry picking one player's performance to bolster your argument is hardly meaningful of anything. Just a waste of forum space. Mr Epeen 
This from the people who have posted no evidence at all to back up their claims. Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1556
|
Posted - 2014.02.03 19:55:00 -
[2271] - Quote
Mr Epeen wrote:baltec1 wrote:Hell Ball wrote: ..............But they still happen tho...............
The last two faction drops I have had dropped tags and ammo. Most faction mods that drop are junk, so yea it might happen but its not going to make any difference to your isk/hr. That's the same thinking that killed Diablo 3. See, it's not about you and your bad luck. It's about the average of everyone that runs these things. Not everyone is as sadly lacking of good drops as you are. Cherry picking one player's performance to bolster your argument is hardly meaningful of anything. Just a waste of forum space. Mr Highsec Pubbie 
We've got an entire forum devoted to the terrible drops an FSP will give you. Most people get crap, few people get good stuff hence why the price of the goods hasn't plummeted since the supply would be considerably higher if it was as all you highsec pubbies claim it is. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

admiral root
Red Galaxy Disband.
770
|
Posted - 2014.02.03 19:55:00 -
[2272] - Quote
Mr Epeen wrote:See, it's not about you and your bad luck. It's about the average of everyone that runs these things. Not everyone is as sadly lacking of good drops as you are.
Ok, tell us about your faction drops in nullsec. The more the merrier (and the more accurate). No, your rights end in optimal+2*falloff |

Jenn aSide
STK Scientific Initiative Mercenaries
4565
|
Posted - 2014.02.03 19:59:00 -
[2273] - Quote
La Nariz wrote:Basil Pupkin wrote:
How is 40% earning at best is more ISK again? When you talk average anoms being 70-90, I must tell you that average missions are 30-35. Try Buzz Kill. 4 battleships and zomgwtfcrapload of elite frigs with 25k bounty. And it's about 3 times more common than extravaganzas and blockades combined. Anoms are harvestable in Oracles with not even 100mil in ship+fittings. 10% of your bs. And you're virtually safe from gankers being able to dock up on sight, you won't get anywhere near that level of safety in hisec mission hubs.
Another session of goon math and I will follow the advice of not responding to you.
You are wrong and you have not read the sheet. The average anomaly was ~29m. https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharingRe-linked again, you highsec pubbies have no excuse for not reading it and continuing to spout your crap.
You can link stuff till you turn blue, high sec isn't interested in the truth (though the should be, because in their short sightedness fail to understand how a proper risk/reward balance benefits them as much as everyone else*). Malcanis once introduced me to an Upton Sinclair quote that sums the high sec attitude perfectly:
"It is difficult to get a man to understand something, when his salary depends on his not understanding it.GÇ¥
*The funny thing is that the current imblance hurts high sec as much as other places. The imblance leads to LOT more people on incursion wait lists than there should be, lots more incursion contests (because people branch out into other communities in hopes of getting into a fleet) which leads to much more incursion drama (moms getting popped early when one side keeps losing contests).
And that's just incursions. People who'd rather be pve-ing in null if it was worth it are all over empire doing all sorts of things, lowering the values of those things for the people who actually live there.
You'd think that one day at least 1 person in high sec would smarten up and realize that null sec people having incentive to actually be in null ( rather than playing on high sec alts because the mouse always goes where the cheese is) would make their own gameplay experience better. But no, in an epic display of short sightedness, they defend a status quo that screws them as much as it screws us. They are brilliant. |

Mr Epeen
It's All About Me
3956
|
Posted - 2014.02.03 19:59:00 -
[2274] - Quote
baltec1 wrote:Mr Epeen wrote:baltec1 wrote:Hell Ball wrote: ..............But they still happen tho...............
The last two faction drops I have had dropped tags and ammo. Most faction mods that drop are junk, so yea it might happen but its not going to make any difference to your isk/hr. That's the same thinking that killed Diablo 3. See, it's not about you and your bad luck. It's about the average of everyone that runs these things. Not everyone is as sadly lacking of good drops as you are. Cherry picking one player's performance to bolster your argument is hardly meaningful of anything. Just a waste of forum space. Mr Epeen  This from the people who have posted no evidence at all to back up their claims. I ain't people, yo. I is Mr Epeen! No one else quite like me around here.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Josef Djugashvilis
Acme Mining Corporation
2006
|
Posted - 2014.02.03 20:15:00 -
[2275] - Quote
Just out of curiosity, let's suppose no mission in hi-sec paid more than lvl 3 missions currently do, or worse, what do null-sec folk think would be the result?
That hi-sec folk would want to move to null-sec?
That some, perhaps a lot of folk might leave the game?
That more folk, perhaps a lot might, join a leaner meaner Eve Online?
As I run missions to pay for my inevitable, frequent pvp losses, I would simply pvp far, far less than I do now.
I have absolutely no interest in holding any space, not for moon goo, not for the ego trip, not for the alliance building, not for the large fights and so on.
Log in, make isk by mission running, lose said isk in pvp.
CCP allow me to do this to my heart's content. This is not a signature. |

La Nariz
GoonWaffe Goonswarm Federation
1557
|
Posted - 2014.02.03 20:17:00 -
[2276] - Quote
Josef Djugashvilis wrote:Just out of curiosity, let's suppose no mission in hi-sec paid more than lvl 3 missions currently do, or worse, what do null-sec folk think would be the result?
That hi-sec folk would want to move to null-sec?
That some, perhaps a lot of folk might leave the game?
That more folk, perhaps a lot might, join a leaner meaner Eve Online?
As I run missions to pay for my inevitable, frequent pvp losses, I would simply pvp far, far less than I do now.
I have absolutely no interest in holding any space, not for moon goo, not for the ego trip, not for the alliance building, not for the large fights and so on.
Log in, make isk by mission running, lose said isk in pvp.
CCP allow me to do this to my heart's content.
What's to say prices would stay as high as they are and you wouldn't be able to continue doing that if there was a highsec income nerf?
E: What's to say you wouldn't make more isk pvping and decide to fully switch to that as you kill a bunch off nullsec ratters who have moved back? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

baltec1
Bat Country Goonswarm Federation
10058
|
Posted - 2014.02.03 20:19:00 -
[2277] - Quote
Josef Djugashvilis wrote:Just out of curiosity, let's suppose no mission in hi-sec paid more than lvl 3 missions currently do, or worse, what do null-sec folk think would be the result?
That hi-sec folk would want to move to null-sec?
That some, perhaps a lot of folk might leave the game?
That more folk, perhaps a lot might, join a leaner meaner Eve Online?
As I run missions to pay for my inevitable, frequent pvp losses, I would simply pvp far, far less than I do now.
I have absolutely no interest in holding any space, not for moon goo, not for the ego trip, not for the alliance building, not for the large fights and so on.
Log in, make isk by mission running, lose said isk in pvp.
CCP allow me to do this to my heart's content.
You can blitz at least 50 mil/hr in level 3s with the warp speed changes its possible you could earn more. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4565
|
Posted - 2014.02.03 20:25:00 -
[2278] - Quote
Josef Djugashvilis wrote:Just out of curiosity, let's suppose no mission in hi-sec paid more than lvl 3 missions currently do, or worse, what do null-sec folk think would be the result?
That hi-sec folk would want to move to null-sec?
That some, perhaps a lot of folk might leave the game?
That more folk, perhaps a lot might, join a leaner meaner Eve Online?
As I run missions to pay for my inevitable, frequent pvp losses, I would simply pvp far, far less than I do now.
I have absolutely no interest in holding any space, not for moon goo, not for the ego trip, not for the alliance building, not for the large fights and so on.
Log in, make isk by mission running, lose said isk in pvp.
CCP allow me to do this to my heart's content.
Translation: I support a glaring imblance because it benefits me personally.
And who exactly wants "hi sec folk" to go to null? Our aim is to have "NULL SEC FOLK" go to null. The imbalance you are benefitting from removes a key incentive to do so.
No one cares about what you and your type does. We care about the game we are playing and that game should have a restored risk/reward balance because that's best for everyone. |

blabla4711
Royal Amarr Institute Amarr Empire
9
|
Posted - 2014.02.03 20:26:00 -
[2279] - Quote
baltec1 wrote: This from the people who have posted no evidence at all to back up their claims.
Funny remark from Mr. Shitposter himself who never provided anything at all, talk baseless bullshit and pure lies all the time and is about to party because he found a conflict averse sissy like this kimmy-gal who invests his/her time to try to prove something that means absolutely nothing in this subject at hand while you laugh your asses off playing forumgames.  |

La Nariz
GoonWaffe Goonswarm Federation
1557
|
Posted - 2014.02.03 20:32:00 -
[2280] - Quote
blabla4711 wrote:baltec1 wrote: This from the people who have posted no evidence at all to back up their claims.
Funny remark from Mr. Shitposter himself who never provided anything at all, talk baseless bullshit and pure lies all the time and is about to party because he found a conflict averse sissy like this kimmy-gal who invests his/her time to try to prove something that means absolutely nothing in this subject at hand while you laugh your asses off playing forumgames. 
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing
Check and mate, terrible highsec pubbie npc alt. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

baltec1
Bat Country Goonswarm Federation
10059
|
Posted - 2014.02.03 20:32:00 -
[2281] - Quote
blabla4711 wrote:baltec1 wrote: This from the people who have posted no evidence at all to back up their claims.
Funny remark from Mr. Shitposter himself who never provided anything at all, talk baseless bullshit and pure lies all the time and is about to party because he found a conflict averse sissy like this kimmy-gal who invests his/her time to try to prove something that means absolutely nothing in this subject at hand while you laugh your asses off. 
I see you didnt read that link I provided to that spreadsheet that showed level 3 missions earned more isk that you said level 4s earned. All of the numbers I stated have been verified, you on the other hand have nothing but insults and have contributed nothing to this thread. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
950
|
Posted - 2014.02.03 20:35:00 -
[2282] - Quote
Once again this goes off the rails. Baltec I assume you have data that supports 50m/hr in L3s?
Jenn, I agree that so long as Null is borked, null residents will come to high sec to make ISK. I don't think anyone can deny that. If they ALSO make passive ISK off of PI, that is irrelevant. They are going to make that PI ISK whether they are doing anoms in NullSec or doing L4s in HighSec.
What not one person has discussed is HOW.
69% of the income made in HighSec PVE is LP according to Stoic's data. How do you nerf LP without clogging the ISK sink that is the LP Store?
All I see is people going back and forth with insults, wild and baseless claims, and general ignorance of facts and provided data. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Philyus
Merch Industrial Goonswarm Federation
1
|
Posted - 2014.02.03 20:40:00 -
[2283] - Quote
admiral root wrote:Mr Epeen wrote:See, it's not about you and your bad luck. It's about the average of everyone that runs these things. Not everyone is as sadly lacking of good drops as you are. Ok, tell us about your faction drops in nullsec. The more the merrier (and the more accurate).
As someone who runs 2-3 accounts almost 8 hours a day in anoms (one perk of working from home), I can give you my experience with faction spawns.
* The spawn chance of a faction ship is 1%. * If I run all 3 accounts 5 days a week, that would be 120 hours or 240 anoms. * That should equal 2.4 spawns a day. * I normally see between 1-3 a day. In a five day week, that would be 5-15. * Out of all those spawns, I will average one item that is worth 100 mil. Everything else is ammo and tags. * Divide that 100mil by 120 hours and it is less than 1mil isk/hour.
It has been two weeks since my last export to empire and my sell container currently holds a Crystal Alpha, a DG Cruise Launcher and a DG Large Shield Booster for a combined market value of 151m. That is less than 1% of my income for that same period of time.
Faction spawns are not a consistent form of income. |

Kimmi Chan
Tastes Like Purple
951
|
Posted - 2014.02.03 20:40:00 -
[2284] - Quote
blabla4711 wrote:baltec1 wrote: This from the people who have posted no evidence at all to back up their claims.
Funny remark from Mr. Shitposter himself who never provided anything at all, talk baseless bullshit and pure lies all the time and is about to party because he found a conflict averse sissy like this kimmy-gal who invests his/her time to try to prove something that means absolutely nothing in this subject at hand while you laugh your asses off playing forumgames. 
And it's not about conflict averse. Show me the data. Don't have any? Then I will go get it myself. I already have in fact. What have you done? Seriously, aside from this stellar post of pure WTF, what have you done?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Mr Epeen
It's All About Me
3957
|
Posted - 2014.02.03 20:42:00 -
[2285] - Quote
La Nariz wrote:blabla4711 wrote:baltec1 wrote: This from the people who have posted no evidence at all to back up their claims.
Funny remark from Mr. Shitposter himself who never provided anything at all, talk baseless bullshit and pure lies all the time and is about to party because he found a conflict averse sissy like this kimmy-gal who invests his/her time to try to prove something that means absolutely nothing in this subject at hand while you laugh your asses off playing forumgames.  https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharingCheck and mate, terrible highsec pubbie npc alt.
Good stuff!
Oh... hold on. No it isn't.
I can do a dozen missions and spreadsheet it too. They'll show me making next to nothing off them, but because that's what I want, I'll keep waving it in everyone's face to prove some pointless theory.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Josef Djugashvilis
Acme Mining Corporation
2006
|
Posted - 2014.02.03 20:43:00 -
[2286] - Quote
Dear Jenn aWhine, the main thrust of my question was, in fact, what do folk think would happen to the game?
Really what you seem to be saying is that you want to screw the income of hi-sec folk, so that null-sec folk earn more, relatively speaking.
That is a perfectly respectable position to hold, but to pretend it is for the greater good of the game is just not on.
I am sorry you do not care about me, or my play-style, but as I am basically a hi-sec player, I do care for you. This is not a signature. |

blabla4711
Royal Amarr Institute Amarr Empire
9
|
Posted - 2014.02.03 20:43:00 -
[2287] - Quote
baltec1 wrote:
I see you didnt read that link I provided to that spreadsheet that showed level 3 missions earned more isk that you said level 4s earned. All of the numbers I stated have been verified, you on the other hand have nothing but insults and have contributed nothing to this thread.
Ah. More lies from Mr. Shitposter. Just link me where you, and you in person, provided any data.
In contrast to you liar, i did.
And while you are at it, link my post where i say anything about the possible isk from l4s. I didnt. Because this alone means next to nothing.
Remember buddy ... its only an insult if its not true.  |

La Nariz
GoonWaffe Goonswarm Federation
1559
|
Posted - 2014.02.03 20:45:00 -
[2288] - Quote
Mr Epeen wrote:Good stuff! Oh... hold on. No it isn't. I can do a dozen missions and spreadsheet it too. They'll show me making next to nothing off them, but because that's what I want, I'll keep waving it in everyone's face to prove some pointless theory. Mr Epeen 
I posted everything you'd need to to do reproduce what I have done, so go ahead and show it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

baltec1
Bat Country Goonswarm Federation
10062
|
Posted - 2014.02.03 20:46:00 -
[2289] - Quote
Kimmi Chan wrote:Once again this goes off the rails. Baltec I assume you have data that supports 50m/hr in L3s?
Here Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
952
|
Posted - 2014.02.03 20:47:00 -
[2290] - Quote
Mr Epeen wrote:La Nariz wrote:blabla4711 wrote:baltec1 wrote: This from the people who have posted no evidence at all to back up their claims.
Funny remark from Mr. Shitposter himself who never provided anything at all, talk baseless bullshit and pure lies all the time and is about to party because he found a conflict averse sissy like this kimmy-gal who invests his/her time to try to prove something that means absolutely nothing in this subject at hand while you laugh your asses off playing forumgames.  https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharingCheck and mate, terrible highsec pubbie npc alt. Good stuff! Oh... hold on. No it isn't. I can do a dozen missions and spreadsheet it too. They'll show me making next to nothing off them, but because that's what I want, I'll keep waving it in everyone's face to prove some pointless theory. Mr Epeen 
This is my first two runs. I have a real deficiency in my social skills. I had ****** implants and I was not accustomed to blitzing (I don't play for ISK/hr so this was actually very difficult).
I can assure you that I did as well as I could with what I had. I am trying to get better at it so I can provide more realistic data but others doing this would also help tremendously so we can have a larger sample size. One person does not an average make. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
952
|
Posted - 2014.02.03 20:53:00 -
[2291] - Quote
There is something that I believe is very worth noting.
On my second go at a 4 hour mission running gig this past weekend I got Massive Attack - Sansha's Nation and it paid 2720 LP from and agent in a 0.6 system.
I just did Massive Attack - Serpentis for SOE in Osmon (0.7) and was awarded 3983 LP.
My social skills have not changed since this weekend.
Maybe Massive Attack - Serpentis always pays more than Massive Attack - Sanshas? But a full 1150~ more?
The cash payout was also around 50% higher.
717,000.00:1,160,000 712,000.00:1,070,000
Something strange is afoot at the Circle K... "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

La Nariz
GoonWaffe Goonswarm Federation
1559
|
Posted - 2014.02.03 20:54:00 -
[2292] - Quote
Josef Djugashvilis wrote:Dear Jenn aWhine, the main thrust of my question was, in fact, what do folk think would happen to the game?
Really what you seem to be saying is that you want to screw the income of hi-sec folk, so that null-sec folk earn more, relatively speaking.
That is a perfectly respectable position to hold, but to pretend it is for the greater good of the game is just not on.
I am sorry you do not care about me, or my play-style, but as I am basically a hi-sec player, I do care for you.
It will get better for those people who live outside of highsec and remain pretty much the same for those that live inside of highsec. There's my prediction. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
952
|
Posted - 2014.02.03 20:55:00 -
[2293] - Quote
baltec1 wrote:Kimmi Chan wrote:Once again this goes off the rails. Baltec I assume you have data that supports 50m/hr in L3s?
Here
Didn't someone say that was completed before a nerf a while back? Have anything more recent?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10063
|
Posted - 2014.02.03 20:58:00 -
[2294] - Quote
Kimmi Chan wrote:
Didn't someone say that was completed before a nerf a while back? Have anything more recent?
The warp speed changes can infact make them better due to 44% of time being spent in warp. The drone changes are not nearly as bad as people try to make out and there are several other ships that can do the same job.
On those drone changes, Ishtars are by far the most popular ships used in anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
953
|
Posted - 2014.02.03 21:02:00 -
[2295] - Quote
baltec1 wrote:Kimmi Chan wrote:
Didn't someone say that was completed before a nerf a while back? Have anything more recent?
The warp speed changes can infact make them better due to 44% of time being spent in warp. The drone changes are not nearly as bad as people try to make out and there are several other ships that can do the same job.
Even so, since 69% of the income is coming from LP, how do you feel it would be best to nerf highsec income Baltec? That is the part that I have not seen iterated by anyone here to my recollection.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10063
|
Posted - 2014.02.03 21:07:00 -
[2296] - Quote
Kimmi Chan wrote:
Even so, since 69% of the income is coming from LP, how do you feel it would be best to nerf highsec income Baltec? That is the part that I have not seen iterated by anyone here to my recollection.
Stop blitzing. If CCP wish to keep LP levels high then remove ship bounties from high sec missions or stop blitzing and add on LP rewards on NPC kills in null sec space (without needing the ESS)
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
954
|
Posted - 2014.02.03 21:18:00 -
[2297] - Quote
baltec1 wrote:Kimmi Chan wrote:
Even so, since 69% of the income is coming from LP, how do you feel it would be best to nerf highsec income Baltec? That is the part that I have not seen iterated by anyone here to my recollection.
Stop blitzing. If CCP wish to keep LP levels high then remove ship bounties from high sec missions or stop blitzing and add on LP rewards on NPC kills in null sec space (without needing the ESS)
Baltec, the LP must flow. I would like to see a lot more LP in Null as I think that is the pain point for you all. Blitzing has to stay. The LP must flow. I don't like it. I don't like blitzing but if the LP doesn't flow then the sink gets clogged. You could actually resolve this with a buff to Null without directly nerfing High. Buff Null with LP. Indirectly, it would be a nerf to High but would all still be dependent on the player market.
That's what I think anyway.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

E-2C Hawkeye
State War Academy Caldari State
472
|
Posted - 2014.02.03 21:19:00 -
[2298] - Quote
La Nariz wrote:Josef Djugashvilis wrote:admiral root wrote:Josef Djugashvilis wrote:Sorry, just could not resist laughing at your ego  Where's the ego in the post you quoted? The, 'I am a scientist', bit, It is totally irrelevant. No its not because the fool was trying to tell me I don't understand scientific testing and data controls when I've literally made my career out of those. If you were good at understanding scientific testing and data you may want to go back to it because you sure do seem to suck at understanding basic EVE. |

La Nariz
GoonWaffe Goonswarm Federation
1561
|
Posted - 2014.02.03 21:29:00 -
[2299] - Quote
E-2C Hawkeye wrote: If you were good at understanding scientific testing and data you may want to go back to it because you sure do seem to suck at understanding basic EVE.
So you're telling me I'm bad at EVE? What does that have to do with understanding what makes a good experiment? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Let's pay some taxes
996
|
Posted - 2014.02.03 21:40:00 -
[2300] - Quote
baltec1 wrote:Kimmi Chan wrote: Even so, since 69% of the income is coming from LP, how do you feel it would be best to nerf highsec income Baltec? That is the part that I have not seen iterated by anyone here to my recollection. Stop blitzing. If CCP wish to keep LP levels high then remove ship bounties from high sec missions or stop blitzing and add on LP rewards on NPC kills in null sec space (without needing the ESS) This should of been done a long time ago. Making people kill stuff in mission insetad of bypass every part of it as fast as possible would go a logn way toward reducing the amount of ISK/hours that can be earned in high. Then they can hit the most crazy LP stores if needed with the nerf bat. |

Frostys Virpio
Let's pay some taxes
996
|
Posted - 2014.02.03 21:41:00 -
[2301] - Quote
La Nariz wrote:E-2C Hawkeye wrote: If you were good at understanding scientific testing and data you may want to go back to it because you sure do seem to suck at understanding basic EVE.
So you're telling me I'm bad at EVE? What does that have to do with understanding what makes a good experiment?
The real question is, what field of study did you go through to be able to craft such lovely posts? |

ashley Eoner
262
|
Posted - 2014.02.03 21:43:00 -
[2302] - Quote
baltec1 wrote:ashley Eoner wrote: I'm only asking you to apply the same standards to yourself that you demand of those that disagree with you. I also want you to see the flaw in your statement. Or is that why you refuse to list them?
No what you are doing is making a fool of yourself. You are calling me out and implying that I am telling lies on something that would take anyone a matter of minutes to find. Yeah because backing up your statements with facts and proof is for those that disagree with you only.
Nice to see you continue to refuse to provide any data to back any of your claims.
Applied dps would be lowered in your described situation while not achieving the speeds you claimed.
I would like to thank Kimmi for proving my point by listing his/her implants which show no room for what Baltec claimed.
To address the issue about the ESS. I don't see why he shouldn't use all the tools available to null. We're certainly using all the tools available to highsec. At the very least it'd be interesting to see it's real world effect. As last I was aware pretty much no one was using it for the intended reason.
Seems to me that the a simple change to missions to stop blitzing would be enough to fix most of the problem. SOE LP values would still cause those missions to be higher then average and nerfing blitzing would increase the value of the LP. I'm not sure how CCP could adjust the SOE LP to bring it more in line with the rest of highsec without resulting in potential problems. THe least problematic would be to spread the availability of SOE LP. As once more people can easily run LP in systems away from gankers the LP value will decrease. Like stoic said earlier. |

Kimmi Chan
Tastes Like Purple
955
|
Posted - 2014.02.03 21:58:00 -
[2303] - Quote
Frostys Virpio wrote:This should of been done a long time ago. Making people kill stuff in mission insetad of bypass every part of it as fast as possible would go a logn way toward reducing the amount of ISK/hours that can be earned in high. Then they can hit the most crazy LP stores if needed with the nerf bat.
ashley Eoner wrote:Seems to me that the a simple change to missions to stop blitzing would be enough to fix most of the problem. SOE LP values would still cause those missions to be higher then average and nerfing blitzing would increase the value of the LP. I'm not sure how CCP could adjust the SOE LP to bring it more in line with the rest of highsec without resulting in potential problems. THe least problematic would be to spread the availability of SOE LP. As once more people can easily run LP in systems away from gankers the LP value will decrease. Like stoic said earlier.
If you reduce the amount of LP in New Eden, you reduce the effectiveness of the LP Store sink.
I think blitzing is stupid. But if you remove it and force full clears for all missions you reduce LP/hr which means it takes longer to buy a ship from the LP Store. Everytime someone buys a Nestor from the LP store, that is 100,000,000 of ISK removed from the game forever. Stratios - 20,000,000. Sisters Core Probes 1,200,000 per 10.
That sink must continue to consume ISK. It must. If there is more LP and you put it in Null, the sink continues to run normally AND has the added benefit of making those in Null a little richer and some people in High a little less rich FROM LP ONLY.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 22:06:00 -
[2304] - Quote
ashley Eoner wrote: Yeah because backing up your statements with facts and proof is for those that disagree with you only.
Nice to see you continue to refuse to provide any data to back any of your claims.
Applied dps would be lowered in your described situation while not achieving the speeds you claimed.
I would like to thank Kimmi for proving my point by listing his/her implants which show no room for what Baltec claimed.
To address the issue about the ESS. I don't see why he shouldn't use all the tools available to null. We're certainly using all the tools available to highsec. At the very least it'd be interesting to see it's real world effect. As last I was aware pretty much no one was using it for the intended reason.
Seems to me that the a simple change to missions to stop blitzing would be enough to fix most of the problem. SOE LP values would still cause those missions to be higher then average and nerfing blitzing would increase the value of the LP. I'm not sure how CCP could adjust the SOE LP to bring it more in line with the rest of highsec without resulting in potential problems. THe least problematic would be to spread the availability of SOE LP. As once more people can easily run LP in systems away from gankers the LP value will decrease. Like stoic said earlier.
If you look at the sheet I am currently gathering data for the ESS so there will be some evidence of its effect on isk/hr. He has provided proof as well, most of the crap has been flowing from the pro-highsec group as can be evidenced by the hordes of npc alts that came here to shitpost. The funniest part of all of it is I provided everything one would need to reproduce what I have done yet not a single highsec pubbie has attempted to do it and has defaulted to their standard crap arguments like "lol no." I even provided screenshots of my wallet when asked to prove its not just made up crap and they still default to "lol no."
The pro-highsec crowd has a lot to prove while the pro-balance crowd has shown plenty of proof already and continues to provide more proof.
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
955
|
Posted - 2014.02.03 22:08:00 -
[2305] - Quote
La Nariz wrote:ashley Eoner wrote: Yeah because backing up your statements with facts and proof is for those that disagree with you only.
Nice to see you continue to refuse to provide any data to back any of your claims.
Applied dps would be lowered in your described situation while not achieving the speeds you claimed.
I would like to thank Kimmi for proving my point by listing his/her implants which show no room for what Baltec claimed.
To address the issue about the ESS. I don't see why he shouldn't use all the tools available to null. We're certainly using all the tools available to highsec. At the very least it'd be interesting to see it's real world effect. As last I was aware pretty much no one was using it for the intended reason.
Seems to me that the a simple change to missions to stop blitzing would be enough to fix most of the problem. SOE LP values would still cause those missions to be higher then average and nerfing blitzing would increase the value of the LP. I'm not sure how CCP could adjust the SOE LP to bring it more in line with the rest of highsec without resulting in potential problems. THe least problematic would be to spread the availability of SOE LP. As once more people can easily run LP in systems away from gankers the LP value will decrease. Like stoic said earlier.
If you look at the sheet I am currently gathering data for the ESS so there will be some evidence of its effect on isk/hr. He has provided proof as well, most of the crap has been flowing from the pro-highsec group as can be evidenced by the hordes of npc alts that came here to shitpost. The funniest part of all of it is I provided everything one would need to reproduce what I have done yet not a single highsec pubbie has attempted to do it and has defaulted to their standard crap arguments like "lol no
It would take me a bit to fly an Ishtar and I'm Caldari. I would not be caught dead in a Gallente ship. Or maybe that's the only way... 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 22:09:00 -
[2306] - Quote
Frostys Virpio wrote:La Nariz wrote:E-2C Hawkeye wrote: If you were good at understanding scientific testing and data you may want to go back to it because you sure do seem to suck at understanding basic EVE.
So you're telling me I'm bad at EVE? What does that have to do with understanding what makes a good experiment? The real question is, what field of study did you go through to be able to craft such lovely posts?
I earned my posting degree from the popular online hookup site Somethingawful.com This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 22:11:00 -
[2307] - Quote
Kimmi Chan wrote:It would take me a bit to fly an Ishtar and I'm Caldari. I would not be caught dead in a Gallente ship. Or maybe that's the only way... 
I picked the ishtar because it along with the VNI is a commonly accepted mid-range ratting setup of the current meta. Its pretty much like picking a CNR for mission running. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
955
|
Posted - 2014.02.03 22:30:00 -
[2308] - Quote
La Nariz, forgive my ignorance but what kind of travel time exists for completing these? I assume the "lag" time is the time between completion and bounties actually hitting the wallet? Are you scanning down another or travelling to it before or after the lag time? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 22:33:00 -
[2309] - Quote
Kimmi Chan wrote:La Nariz, forgive my ignorance but what kind of travel time exists for completing these? I assume the "lag" time is the time between completion and bounties actually hitting the wallet? Are you scanning down another or travelling to it before or after the lag time?
I am in a -0.6 that spawns the anomalies I am not competing with anyone right now but have had several gangs come by. You don't need to scan them down at all the lag time is from me wanting to completely isolate each anomalies income from the rest. The average warp time is probable 1.5-2.25 minutes per anomaly. The ending time is when I enter warp return to my safe to cloak and wait out the income ticks. The begin time is when I enter warp to get to the anomaly I intend to run. I can attempt to put a meaningful number to travel time after I finish this second test. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 23:23:00 -
[2310] - Quote
Kimmi Chan wrote:Frostys Virpio wrote:This should of been done a long time ago. Making people kill stuff in mission insetad of bypass every part of it as fast as possible would go a logn way toward reducing the amount of ISK/hours that can be earned in high. Then they can hit the most crazy LP stores if needed with the nerf bat. ashley Eoner wrote:Seems to me that the a simple change to missions to stop blitzing would be enough to fix most of the problem. SOE LP values would still cause those missions to be higher then average and nerfing blitzing would increase the value of the LP. I'm not sure how CCP could adjust the SOE LP to bring it more in line with the rest of highsec without resulting in potential problems. THe least problematic would be to spread the availability of SOE LP. As once more people can easily run LP in systems away from gankers the LP value will decrease. Like stoic said earlier. If you reduce the amount of LP in New Eden, you reduce the effectiveness of the LP Store sink. I think blitzing is stupid. But if you remove it and force full clears for all missions you reduce LP/hr which means it takes longer to buy a ship from the LP Store. Everytime someone buys a Nestor from the LP store, that is 100,000,000 of ISK removed from the game forever. Stratios - 20,000,000. Sisters Core Probes 1,200,000 per 10. That sink must continue to consume ISK. It must. If there is more LP and you put it in Null, the sink continues to run normally AND has the added benefit of making those in Null a little richer and some people in High a little less rich FROM LP ONLY.
You could always account for it elsewhere by for example increasing npc corp tax X% to make up for it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
688
|
Posted - 2014.02.03 23:24:00 -
[2311] - Quote
Basil Pupkin wrote:baltec1 wrote:Actually I did use the high end with anoms which is 90 mil, not 70 mil which is what most get. CCP nerfed everything that gave us higher results.
As you can see, 90 mil/hr is lower than 118 mil/hr which high sec level 4s have been shown to give in this thread. One faction drop and you're suddenly 300mil/hr. And don't deny it, we're talking top anoms, and top anoms have that. And 118 mil/hr is absolute best for hisec, with luck, assumptions and 108mil SP character. Your anoms can be cleared with the same speed at 10% of the SP and cost.
Total Gurista Anomolies Cleared : 723 (estimated 9000 minutes of gameplay). Total Commanders Spawned : 9 Total Commander Loot : 10.5m isk. 
If you wanted to farm faction commanders in anomalies, I suggest you work out where the highsec dens collect up, because they are the only ones with a 1 in 10 faction spawn rate, and I have a whole lg snake set to show for that, and I've sold something like 600m of spare implants from those.
Gurista faction loot is probably largely extracted from gurista military operations complex, and possibly from belt ratting in the rare best systems (which I don't do, so can't comment on the spawn rate). |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
688
|
Posted - 2014.02.03 23:30:00 -
[2312] - Quote
Mr Epeen wrote:baltec1 wrote:Hell Ball wrote: ..............But they still happen tho...............
The last two faction drops I have had dropped tags and ammo. Most faction mods that drop are junk, so yea it might happen but its not going to make any difference to your isk/hr. That's the same thinking that killed Diablo 3. See, it's not about you and your bad luck. It's about the average of everyone that runs these things. Not everyone is as sadly lacking of good drops as you are. Cherry picking one player's performance to bolster your argument is hardly meaningful of anything. Just a waste of forum space. Mr Epeen 
You would have to think I do far more anom ratting than Baltec1 does. See post above for commander statistics for anom ratting.
|

E-2C Hawkeye
State War Academy Caldari State
472
|
Posted - 2014.02.03 23:33:00 -
[2313] - Quote
La Nariz wrote:E-2C Hawkeye wrote: If you were good at understanding scientific testing and data you may want to go back to it because you sure do seem to suck at understanding basic EVE.
So you're telling me I'm bad at EVE? What does that have to do with understanding what makes a good experiment? You claim to be good at understanding and interpreting scientific data and testing yet you fail at understanding and interpreting basic EVE number? What you seem to be doing is trying to manipulate the numbers to make or support your argument as any good forum troll will do.
Here is what I do know to be factual. I have pilots in both null and hi-sec (fact) I use both to make money (fact). I run lvl 4 missions on my hi-sec account (fact). I run anomalies on my null sec account (fact)
I make more isk per hour in null sec than I do in hi-sec even after null nerf (fact)
Regardless of all the facts and all the numbers and all the crying and snotting and sniveling and attempts at manipulating the numbers and data they still nerfed null sec (FACT). Like you I donGÇÖt have to like it or agree with it or think itGÇÖs right or think itGÇÖs wrong, but like you I can either accept and keep subbing my account or NOT.
Like you I should I think the grass is greener in hi-sec I can pack my sheet up and move to hi-sec should I feel thatGÇÖs where the money is or not.
Either way should I decide to stay subbed I have to accept the changeGǪjust like you.
ItGÇÖs just THAT simple.
|

Kaarous Aldurald
ROC Academy The ROC
2283
|
Posted - 2014.02.03 23:37:00 -
[2314] - Quote
And again, Hawkeye misses the point.
Yes, numbskull, the individual upper bounds are higher in nullsec. But they are subtractive while highsec is multiplicative. Not posting on my main, and loving it.-á Because free speech.-á |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
688
|
Posted - 2014.02.03 23:42:00 -
[2315] - Quote
Mr Epeen wrote:La Nariz wrote:blabla4711 wrote:baltec1 wrote: This from the people who have posted no evidence at all to back up their claims.
Funny remark from Mr. Shitposter himself who never provided anything at all, talk baseless bullshit and pure lies all the time and is about to party because he found a conflict averse sissy like this kimmy-gal who invests his/her time to try to prove something that means absolutely nothing in this subject at hand while you laugh your asses off playing forumgames.  https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharingCheck and mate, terrible highsec pubbie npc alt. Good stuff! Oh... hold on. No it isn't. I can do a dozen missions and spreadsheet it too. They'll show me making next to nothing off them, but because that's what I want, I'll keep waving it in everyone's face to prove some pointless theory. Mr Epeen 
Gurista Hidden Den. Runs 107. (used to fix military level). Gurista Rally Point. Runs 304. Gurista Port. Runs 128. Gurista Hub. Runs 27 (current experiment). Gurista Forsaken Den. Runs 47 Gurista Forlorn Den. Runs 49 Gurista Forlorn Rally Point. Runs 45 Gurista Forsaken Hub. Runs 3 Gurista Forsaken Rally Point. Runs 2 Gurista Forlorn Hub. Runs 1 Gurista Sanctum. Runs 4 Gurista Haven. Runs 3 Gurista Hidden Hub. Runs 3
I'd have to suggest again that I haven't see La Nariz post anything particularly unexpected, since I have done every available gurista nullsec anom (and made all the undocumented ones escalate so I know where they go), and as time and my systems military rating permits am working through them all. I suspect his forsaken hub numbers are for serpentis, not gurista, but he can tell us that.
I also know commander rates, a rough estimate for bounties and time (with an Ishtar) and escalation rates at least for the ones that are completed experiments (hence me being able to estimate 80m/hr for gurista hubs + complete the escalation when it pops, but as one can see, I probably need another 75 hubs yet to determine if that is true or not). |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 23:50:00 -
[2316] - Quote
The Forsaken Hubs are Gurista. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 23:52:00 -
[2317] - Quote
E-2C Hawkeye wrote: You claim to be good at understanding and interpreting scientific data and testing yet you fail at understanding and interpreting basic EVE numbers? What you seem to be doing is trying to manipulate the numbers to make or support your argument as any good forum troll will do.
Here is what I do know to be factual. I have pilots in both null and hi-sec (fact) I use both to make money (fact). I run lvl 4 missions on my hi-sec account (fact). I run anomalies on my null sec account (fact)
I make more isk per hour in null sec than I do in hi-sec even after null nerf (fact)
Regardless of all the facts and all the numbers and all the crying and snotting and sniveling and attempts at manipulating the numbers and data they still nerfed null sec (FACT). Like you I donGÇÖt have to like it or agree with it or think itGÇÖs right or think itGÇÖs wrong, but like you I can either accept and keep subbing my account or NOT.
Like you should I think the grass is greener in hi-sec I can pack my sheet up and move to hi-sec should I feel thatGÇÖs where the money is or not.
Either way should I decide to stay subbed I have to accept the changeGǪjust like you.
ItGÇÖs just THAT simple.
You still haven't looked at the sheet and are basically talking out of your buttcoin dispenser. The part I don't understand is you keep coming back with the same arguments that keep getting defeated by the same counters. I provided everything someone would need to reproduce what I did so if you think I'm manipulating the data go ahead and prove it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.03 23:53:00 -
[2318] - Quote
Basil Pupkin wrote:baltec1 wrote:Actually I did use the high end with anoms which is 90 mil, not 70 mil which is what most get. CCP nerfed everything that gave us higher results.
As you can see, 90 mil/hr is lower than 118 mil/hr which high sec level 4s have been shown to give in this thread. One faction drop and you're suddenly 300mil/hr. And don't deny it, we're talking top anoms, and top anoms have that. And 118 mil/hr is absolute best for hisec, with luck, assumptions and 108mil SP character. Your anoms can be cleared with the same speed at 10% of the SP and cost.
A three hundred mil drop from a faction spawn?
Where is this? The best I ever saw was a Gist C-type invuln, and it sold for like 50mil.
The GOOD **** comes out of rated sites....and/or belt pumping for officer spawns, which "may" spawn a faction spawn twice a day if you stay at it for 8 hours *shutter* |

E-2C Hawkeye
State War Academy Caldari State
472
|
Posted - 2014.02.03 23:55:00 -
[2319] - Quote
Kaarous Aldurald wrote:And again, Hawkeye misses the point.
Yes, numbskull, the individual upper bounds are higher in nullsec. But they are subtractive while highsec is multiplicative. What you and the hi-sec haters like you seem to want is to force what you think should be your idea of hi-sec on to all of EVE.
Fortunately for hi-sec and the game CCP doesnGÇÖt seem to agree with you.
This game has survived for over ten years because of its diversity not because they tried to turn it into one big fukd up null-sec.
This whole cry baby thing of whaaaa hi-sec can make more money (matter of opinion) is getting way old and way tiresome. Especially when there is nothing stopping you from doing that part of the sandbox.
Stop asking CCP to modify everyone else sand box because you donGÇÖt like the part of the sand box you decided to play in.. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
689
|
Posted - 2014.02.03 23:58:00 -
[2320] - Quote
La Nariz wrote:The Forsaken Hubs are Gurista.
oh nice. I'll have to try mobile drones again. |

E-2C Hawkeye
State War Academy Caldari State
472
|
Posted - 2014.02.04 00:06:00 -
[2321] - Quote
La Nariz wrote:E-2C Hawkeye wrote: You claim to be good at understanding and interpreting scientific data and testing yet you fail at understanding and interpreting basic EVE numbers? What you seem to be doing is trying to manipulate the numbers to make or support your argument as any good forum troll will do.
Here is what I do know to be factual. I have pilots in both null and hi-sec (fact) I use both to make money (fact). I run lvl 4 missions on my hi-sec account (fact). I run anomalies on my null sec account (fact)
I make more isk per hour in null sec than I do in hi-sec even after null nerf (fact)
Regardless of all the facts and all the numbers and all the crying and snotting and sniveling and attempts at manipulating the numbers and data they still nerfed null sec (FACT). Like you I donGÇÖt have to like it or agree with it or think itGÇÖs right or think itGÇÖs wrong, but like you I can either accept and keep subbing my account or NOT.
Like you should I think the grass is greener in hi-sec I can pack my sheet up and move to hi-sec should I feel thatGÇÖs where the money is or not.
Either way should I decide to stay subbed I have to accept the changeGǪjust like you.
ItGÇÖs just THAT simple.
You still haven't looked at the sheet and are basically talking out of your buttcoin dispenser. The part I don't understand is you keep coming back with the same arguments that keep getting defeated by the same counters. I provided everything someone would need to reproduce what I did so if you think I'm manipulating the data go ahead and prove it.
You fail to see your so called counters are irrelevant. Regardless of my argument or your argument or anyoneGÇÖs argument, data or numbers. It doesnGÇÖt change the facts. Null got nerfed.
I have free choice to play in any part of the sandbox I want. Should I feel null-sec is my place to play itGÇÖs my choiceGǪ.should I choose WH space itGÇÖs my choice. Insert (part of sandbox here) itGÇÖs my choice.
You canGÇÖt expect CCP to modify another part of the sandbox because you donGÇÖt like how it works as compared to the part of the sandbox you chose.
You shouldnGÇÖt need to understand numbers or data to grasp such a simple concept.
|

La Nariz
GoonWaffe Goonswarm Federation
1565
|
Posted - 2014.02.04 00:07:00 -
[2322] - Quote
E-2C Hawkeye wrote: Stop asking CCP to modify everyone else sand box because you donGÇÖt like the part of the sand box you decided to play in..
This only applies to things you don't like though instead of universally so I have no respect for your view point. I didn't see you posting against the mining barge EHP buff. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1565
|
Posted - 2014.02.04 00:15:00 -
[2323] - Quote
E-2C Hawkeye wrote: You fail to see your so called counters are irrelevant. Regardless of my argument or your argument or anyoneGÇÖs argument, data or numbers. It doesnGÇÖt change the facts. Null got nerfed.
I have free choice to play in any part of the sandbox I want. Should I feel null-sec is my place to play itGÇÖs my choiceGǪ.should I choose WH space itGÇÖs my choice. Insert (part of sandbox here) itGÇÖs my choice.
You canGÇÖt expect CCP to modify another part of the sandbox because you donGÇÖt like how it works as compared to the part of the sandbox you chose.
You shouldnGÇÖt need to understand numbers or data to grasp such a simple concept.
You aren't even talking about stuff relevant to the points being made in this thread. What exactly are you trying to get across here? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
689
|
Posted - 2014.02.04 00:19:00 -
[2324] - Quote
E-2C Hawkeye wrote:Kaarous Aldurald wrote:And again, Hawkeye misses the point.
Yes, numbskull, the individual upper bounds are higher in nullsec. But they are subtractive while highsec is multiplicative. What you and the hi-sec haters like you seem to want is to force what you think should be your idea of hi-sec on to all of EVE. Fortunately for hi-sec and the game CCP doesnGÇÖt seem to agree with you. This game has survived for over ten years because of its diversity not because they tried to turn it into one big fukd up null-sec. This whole cry baby thing of whaaaa hi-sec can make more money (matter of opinion) is getting way old and way tiresome. Especially when there is nothing stopping you from doing that part of the sandbox. Stop asking CCP to modify everyone else sand box because you donGÇÖt like the part of the sand box you decided to play in..
They've come to recognize that players who play in null tend to stay subbed longer. 1x2 year sub life would ultimately be far more profitable than 3x8 month sub lifes, due to cost of sub acquisition.
In any case, by nerfing goo, they've literally changed the entire game meta around, so military power now requires being able to accommodate and profit from bears. IMO CCP would be remarkably foolish to ignore the benefits of a well stratified and highly social game over a solo dominated sandbox, and plainly even though nobody likes the ESS, its a step in the right direction. As was the highsec pocos.
ie having to care about level 4 income is just not as important as it used to be (and they are very old tired content, blah blah). |

Benny Ohu
Chaotic Tranquility Casoff
2404
|
Posted - 2014.02.04 01:45:00 -
[2325] - Quote
Kimmi Chan wrote:Once again this goes off the rails. welcome to The Big Lie
Kimmi Chan wrote:If you reduce the amount of LP in New Eden, you reduce the effectiveness of the LP Store sink. stop thinking 'sinks are good, faucets are bad'. they're just money flows, and neither is inherantly unbalanced. there was a percieved inflation problem a while back, but ccp's economist says things are evening out. from what i understand, an economy needs a certain amount of inflation, and if nerfing blitzing somehow unbalanced inflation rates, there are plenty of options to introduce greater sinks elsewhere.
by the way can we all agree to stop using horrible portgoonteaus tia |

Kimmi Chan
Tastes Like Purple
958
|
Posted - 2014.02.04 01:46:00 -
[2326] - Quote
New data from today.
So, not really a good day.
27,954,986 ISK/hr*
Run from SOE in Osmon.
Had an issue with blitzing Damsel - tank failed to manage the incoming DPS (incidentally, the old overtanked Golem would have done this and laughed). Had to break to run to Jita and grab an armor repper. Repped on the way back from Jita. But I did extend the session to compensate for the lost 20m.
On the last mission, I had my own little interruption. Suspect flagged pilot landed on grid at the research site as I was dropping the last BS. He camped the Heron wreck waiting to loot the objective to ransom it. I shut down the launchers and just tanked the last BS. Warped to a safe after a while and came back, hoping he had gotten bored and maybe decided to do something more interesting than spam duels at me all night. He had not. So I orbitted the wreck with him for almost an hour when he finally left I dropped the last BS in 3 volleys and made off with the Ships Crew from the Heron wreck.
I guess Highsec has their interruptions too.
*Assumes 2301 ISK/LP from Eve Data. Additionally, I am not subtracting the expense of the Armor Repper. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.04 02:05:00 -
[2327] - Quote
Kimmi Chan wrote:New data from today.So, not really a good day. 27,954,986 ISK/hr* Run from SOE in Osmon. Had an issue with blitzing Damsel - tank failed to manage the incoming DPS (incidentally, the old overtanked Golem would have done this and laughed). Had to break to run to Jita and grab an armor repper. Repped on the way back from Jita. But I did extend the session to compensate for the lost 20m. On the last mission, I had my own little interruption. Suspect flagged pilot landed on grid at the research site as I was dropping the last BS. He camped the Heron wreck waiting to loot the objective to ransom it. I shut down the launchers and just tanked the last BS. Warped to a safe after a while and came back, hoping he had gotten bored and maybe decided to do something more interesting than spam duels at me all night. He had not. So I orbitted the wreck with him for almost an hour when he finally left I dropped the last BS in 3 volleys and made off with the Ships Crew from the Heron wreck. I guess Highsec has their interruptions too. *Assumes 2301 ISK/LP from Eve Data. Additionally, I am not subtracting the expense of the Armor Repper.
Go to one of the 0.5 sec mission hubs, the payout is +20% in LP |

Kimmi Chan
Tastes Like Purple
958
|
Posted - 2014.02.04 02:17:00 -
[2328] - Quote
Onictus wrote:Kimmi Chan wrote:New data from today.So, not really a good day. 27,954,986 ISK/hr* Run from SOE in Osmon. Had an issue with blitzing Damsel - tank failed to manage the incoming DPS (incidentally, the old overtanked Golem would have done this and laughed). Had to break to run to Jita and grab an armor repper. Repped on the way back from Jita. But I did extend the session to compensate for the lost 20m. On the last mission, I had my own little interruption. Suspect flagged pilot landed on grid at the research site as I was dropping the last BS. He camped the Heron wreck waiting to loot the objective to ransom it. I shut down the launchers and just tanked the last BS. Warped to a safe after a while and came back, hoping he had gotten bored and maybe decided to do something more interesting than spam duels at me all night. He had not. So I orbitted the wreck with him for almost an hour when he finally left I dropped the last BS in 3 volleys and made off with the Ships Crew from the Heron wreck. I guess Highsec has their interruptions too. *Assumes 2301 ISK/LP from Eve Data. Additionally, I am not subtracting the expense of the Armor Repper. Go to one of the 0.5 sec mission hubs, the payout is +20% in LP
Or I can multiply the ISK value of the LP I obtained by 1.2 and that would put me at 31,089,408.2 ISK/hr
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Jenn aSide
STK Scientific Initiative Mercenaries
4569
|
Posted - 2014.02.04 02:50:00 -
[2329] - Quote
Josef Djugashvilis wrote:Dear Jenn aWhine, the main thrust of my question was, in fact, what do folk think would happen to the game?
Really what you seem to be saying is that you want to screw the income of hi-sec folk, so that null-sec folk earn more, relatively speaking.
That is a perfectly respectable position to hold, but to pretend it is for the greater good of the game is just not on.
I am sorry you do not care about me, or my play-style, but as I am basically a hi-sec player, I do care for you.
This is why high sec people are delusional hypocrites, they can even take a blatant wrong (selfishly supporting an imbalance because it benefits them) and make it seem like the people on the right side of the issue are somehow wrong. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
691
|
Posted - 2014.02.04 03:30:00 -
[2330] - Quote
Kimmi Chan wrote:New data from today.So, not really a good day. 27,954,986 ISK/hr* Run from SOE in Osmon. Had an issue with blitzing Damsel - tank failed to manage the incoming DPS (incidentally, the old overtanked Golem would have done this and laughed). Had to break to run to Jita and grab an armor repper. Repped on the way back from Jita. But I did extend the session to compensate for the lost 20m. On the last mission, I had my own little interruption. Suspect flagged pilot landed on grid at the research site as I was dropping the last BS. He camped the Heron wreck waiting to loot the objective to ransom it. I shut down the launchers and just tanked the last BS. Warped to a safe after a while and came back, hoping he had gotten bored and maybe decided to do something more interesting than spam duels at me all night. He had not. So I orbitted the wreck with him for almost an hour when he finally left I dropped the last BS in 3 volleys and made off with the Ships Crew from the Heron wreck. I guess Highsec has their interruptions too. *Assumes 2301 ISK/LP from Eve Data. Additionally, I am not subtracting the expense of the Armor Repper.
Don't waste your time, come back with a prophecy or a taranis kill the guy, the BS and loot. If he has lost his flag or his ship is too big, bump him with a prophecy which is pretty quick, pretty agile and easy to bump with. Those pilots are happy if they obstruct you, really happy if they flag your marauder, but not really interested in an insured space ship that is going to be done before they get their killboat on grid, and a pilot who plainly enjoys fighting back and has the relevant insurable spacepixels. They may enjoy the resulting incident, but they won't be seeking you for tears or pinata in the future.
You can forum warrior whilst you wait out your flags.
if thats all too hard, cancel the mission and leave him there. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
995
|
Posted - 2014.02.04 04:06:00 -
[2331] - Quote
Tauranon wrote:Kimmi Chan wrote:New data from today.So, not really a good day. 27,954,986 ISK/hr* Run from SOE in Osmon. Had an issue with blitzing Damsel - tank failed to manage the incoming DPS (incidentally, the old overtanked Golem would have done this and laughed). Had to break to run to Jita and grab an armor repper. Repped on the way back from Jita. But I did extend the session to compensate for the lost 20m. On the last mission, I had my own little interruption. Suspect flagged pilot landed on grid at the research site as I was dropping the last BS. He camped the Heron wreck waiting to loot the objective to ransom it. I shut down the launchers and just tanked the last BS. Warped to a safe after a while and came back, hoping he had gotten bored and maybe decided to do something more interesting than spam duels at me all night. He had not. So I orbitted the wreck with him for almost an hour when he finally left I dropped the last BS in 3 volleys and made off with the Ships Crew from the Heron wreck. I guess Highsec has their interruptions too. *Assumes 2301 ISK/LP from Eve Data. Additionally, I am not subtracting the expense of the Armor Repper. Don't waste your time, come back with a prophecy or a taranis kill the guy, the BS and loot. If he has lost his flag or his ship is too big, bump him with a prophecy which is pretty quick, pretty agile and easy to bump with. Those pilots are happy if they obstruct you, really happy if they flag your marauder, but not really interested in an insured space ship that is going to be done before they get their killboat on grid, and a pilot who plainly enjoys fighting back and has the relevant insurable spacepixels. They may enjoy the resulting incident, but they won't be seeking you for tears or pinata in the future. You can forum warrior whilst you wait out your flags. if thats all too hard, cancel the mission and leave him there. Can't really kill him without concord intervention since it doesn't sound like he did anything that caused him to go suspect. Though leaving and cancelling is an option for wanting to take care of it quickly. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4563
|
Posted - 2014.02.04 04:31:00 -
[2332] - Quote
Tyberius Franklin wrote:Can't really kill him without concord intervention since it doesn't sound like he did anything that caused him to go suspect. Though leaving and cancelling is an option for wanting to take care of it quickly.
Mission runners never want for sec status.
This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Benny Ohu
Chaotic Tranquility Casoff
2405
|
Posted - 2014.02.04 04:38:00 -
[2333] - Quote
Tyberius Franklin wrote:Can't really kill him without concord intervention since it doesn't sound like he did anything that caused him to go suspect. Though leaving and cancelling is an option for wanting to take care of it quickly. "suspect-flagged pilot landed on grid"
most ninjas will deliberately be suspect since they don't give a rat's about the item |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
691
|
Posted - 2014.02.04 04:44:00 -
[2334] - Quote
Tyberius Franklin wrote: Can't really kill him without concord intervention since it doesn't sound like he did anything that caused him to go suspect. Though leaving and cancelling is an option for wanting to take care of it quickly.
Kimmi said it was flagged - they usually flag on the way in by taking something from a wreck, so the flag is almost certainly long enough for a reship, and if he lacked the firepower to kill BS himself, then it plainly wasn't anything that you can't pull a cheap counter from the mission station for.
The contents of the heron are worth ~20m to a sisters runner but as little as 7m to a navy runner with bad skills, which means the entertainment really isnt in the item (unlike a wei todaki), its in getting the marauder flagged or some local tears.
Point being, put some cheap counters in the mission station, at least then you get the choice to skip or kill. Your mission boat simply can't deal with another player safely. If you have only your mission boat, then you have no choices.
|

Benny Ohu
Chaotic Tranquility Casoff
2405
|
Posted - 2014.02.04 04:48:00 -
[2335] - Quote
Changing PVE to make PVE ships use PVP-viable fittings is a long-overdue buff for PVE in all areas and'd make the game a lot more interesting |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.04 05:00:00 -
[2336] - Quote
Benny Ohu wrote:Changing PVE to make PVE ships use PVP-viable fittings is a long-overdue buff for PVE in all areas and'd make the game a lot more interesting
Sounds like an incursion fleet. |

Kimmi Chan
Tastes Like Purple
959
|
Posted - 2014.02.04 09:38:00 -
[2337] - Quote
Tauranon wrote:Don't waste your time, come back with a prophecy or a taranis kill the guy, the BS and loot. If he has lost his flag or his ship is too big, bump him with a prophecy which is pretty quick, pretty agile and easy to bump with. Those pilots are happy if they obstruct you, really happy if they flag your marauder, but not really interested in an insured space ship that is going to be done before they get their killboat on grid, and a pilot who plainly enjoys fighting back and has the relevant insurable spacepixels. They may enjoy the resulting incident, but they won't be seeking you for tears or pinata in the future. You can forum warrior whilst you wait out your flags. if thats all too hard, cancel the mission and leave him there.
The guy was in a Caracal Navy Issue and was able to destroy all the other BS and BCs on the grid at the time in the time that I had warped off to a safe and came back. In truth, this was the second time ever that I had a visitor in a mission hub in 6 years. The first time I was flying a CNR and took the bait. The guy burned out his scram and I was able to warp off. So I was unsure what to do. I considered warping off and failing the mission but gambled on him getting bored and realizing that I wasn't going to take the bait and that maybe his efforts would be better spent elsewhere. I also considered that NullSec anom runners typically deal with similar situations by docking up and waiting out the uninvited guest. So considered that the best option. Biased or not, I was happy to show that PvE in HighSec is not always without interruption. The only other ships in the mission hangar are 2 shuttles.
Going forward, if another player decides to come introduce himself, I will simply warp off, fail the mission, and get another. That seems to be the best alternative.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10063
|
Posted - 2014.02.04 09:42:00 -
[2338] - Quote
Kimmi Chan wrote:
Going forward, if another player decides to come introduce himself, I will simply warp off, fail the mission, and get another. That seems to be the best alternative.
It is. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
959
|
Posted - 2014.02.04 09:45:00 -
[2339] - Quote
La Nariz, out of curiosity, when figuring your bounties paid are you figuring gross or is it only your net after corp tax. Reason I ask is that while you are not getting all of the ISK from the bounties you are earning that ISK whether it goes to you or a player owned corp.
To those who think the data is fabricated. To what end?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1236
|
Posted - 2014.02.04 09:54:00 -
[2340] - Quote
baltec1 wrote:hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec.
Well that is undeniable. The majority of high sec dwellers choose to stay on protected grounds (npc corp or 2-3 man corps) and are safe from everything but ganking.
But if you had a way to get the number pf non carebears in high sec and get the ratio usign only them, it would be very close to 0.0 (maybe check the number of people that DID kill at least one ship in high sec and not consider the others).
Pvper in high sec are as active as the 0.0 ones, they are just in a much smaller number. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1236
|
Posted - 2014.02.04 09:56:00 -
[2341] - Quote
La Nariz wrote:E-2C Hawkeye wrote: You fail to see your so called counters are irrelevant. Regardless of my argument or your argument or anyoneGÇÖs argument, data or numbers. It doesnGÇÖt change the facts. Null got nerfed.
I have free choice to play in any part of the sandbox I want. Should I feel null-sec is my place to play itGÇÖs my choiceGǪ.should I choose WH space itGÇÖs my choice. Insert (part of sandbox here) itGÇÖs my choice.
You canGÇÖt expect CCP to modify another part of the sandbox because you donGÇÖt like how it works as compared to the part of the sandbox you chose.
You shouldnGÇÖt need to understand numbers or data to grasp such a simple concept.
You aren't even talking about stuff relevant to the points being made in this thread. What exactly are you trying to get across here?
he is talking about the OP.. so he is more "in thread"than most. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1236
|
Posted - 2014.02.04 10:02:00 -
[2342] - Quote
baltec1 wrote:Kimmi Chan wrote:
Even so, since 69% of the income is coming from LP, how do you feel it would be best to nerf highsec income Baltec? That is the part that I have not seen iterated by anyone here to my recollection.
Stop blitzing. If CCP wish to keep LP levels high then remove ship bounties from high sec missions or stop blitzing and add on LP rewards on NPC kills in null sec space (without needing the ESS)
They cannot simply remove bounties. Because new players would not get the initial influx of isk they need to even USE the LP. Also that would unbalance too much the isk sinks / isk faucet ratio.
Some missions that are too easy to blitz, yes those should be reevaluated. Most missions should be impossible to blitz and the ones that are possible should demand some skill.
High sec income have been massively nerfed when the t loot was removed (back then it payed more than the LP). The result is that people changed into blitzing mode and too many missiosn are trivial to do so. For example the first blockade should not allow you to cross the gate before you kill the rats. Things like that would be enough already to balance the abusive behavior without hurting the peopel tha play missiosn as CCP intends to be played. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kimmi Chan
Tastes Like Purple
960
|
Posted - 2014.02.04 10:50:00 -
[2343] - Quote
Benny Ohu wrote:Kimmi Chan wrote:Once again this goes off the rails. welcome to The Big Lie Kimmi Chan wrote:If you reduce the amount of LP in New Eden, you reduce the effectiveness of the LP Store sink. stop thinking 'sinks are good, faucets are bad'. they're just money flows, and neither is inherantly unbalanced. there was a percieved inflation problem a while back, but ccp's economist says things are evening out. from what i understand, an economy needs a certain amount of inflation, and if nerfing blitzing somehow unbalanced inflation rates, there are plenty of options to introduce greater sinks elsewhere.
Benny, no one is claiming faucets are bad or that sinks are good. But it does have to be balanced and I think that is the challenge with nerfing or buffing anything. An economy where inflation rises steadily is not a bad thing if it rises at a slow, steady pace. At a slower pace the market, this one in particular, can react very quickly to compensate. If, however, there is a sharp rise in inflation, the market is suddenly filled with high priced items. Dr. EyojG likes how efficient our market is; how quickly it is able to react. So again, any nerf or buff needs be evaluated in the long term. It might be a good idea now but 6 months from now, who knows?
If you read that thread that Jenn posted about the FW LP, the guy claims that the LP earned in FW is the reason PLEX prices jumped up to 600m per. Of course, when you're making 600m ISK/hr off that LP store, the cost of a PLEX is an hours work for you but for a Anom Runner it's 7 hours (@90m/hr), a high end mission runner it's 6 hours (@100m/hr), and an average mission runner it's 10 hours or more (@<60m/hr).
You would think this would be something that would be nerfed but it isn't. The guy is dropping ISK into a sink AND buying up all the PLEX ($$ for Iceland).
Benny Ohu wrote:by the way can we all agree to stop using horrible portgoonteaus tia
Yea, I don't know what that is.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10064
|
Posted - 2014.02.04 13:18:00 -
[2344] - Quote
Kagura Nikon wrote:
They cannot simply remove bounties. Because new players would not get the initial influx of isk they need to even USE the LP. Also that would unbalance too much the isk sinks / isk faucet ratio.
Some missions that are too easy to blitz, yes those should be reevaluated. Most missions should be impossible to blitz and the ones that are possible should demand some skill.
High sec income have been massively nerfed when the t loot was removed (back then it payed more than the LP). The result is that people changed into blitzing mode and too many missiosn are trivial to do so. For example the first blockade should not allow you to cross the gate before you kill the rats. Things like that would be enough already to balance the abusive behavior without hurting the peopel tha play missiosn as CCP intends to be played.
That loot nerf also hit null and low sec.
I agree that removing bounties wouldn't be the best answer, removing blitzing is the best answer in my book. To keep LP levels the same CCP could then add LP rewards to null and low sec bounties or even tie them to the anoms themselves. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Benny Ohu
Chaotic Tranquility Casoff
2407
|
Posted - 2014.02.04 13:22:00 -
[2345] - Quote
Kimmi Chan wrote:Benny, no one is claiming faucets are bad or that sinks are good. Sorry if I read it wrong.
Kimmi Chan wrote:Benny Ohu wrote:by the way can we all agree to stop using horrible portgoonteaus tia Yea, I don't know what that is. You're not the offender :P
Kagura Nikon wrote:he is talking about the OP.. so he is more "in thread"than most. That one's an outright troll alt |

Kasife Vynneve
Nourwolf Corporation Fortis Et Certus
14
|
Posted - 2014.02.04 13:24:00 -
[2346] - Quote
Quote:Why would many PvE gamers play a game that doesn't have much PvE content?
There is plenty of PvE to be enjoyed in EVE ~ The better question is why do PvPers care so much about the choices of what others do or where they close to play?
There could be people out there who do nothing but sit docked on a station all day talking to people and you may not like it but for them its a legitimate and worthwhile way to play the game.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1237
|
Posted - 2014.02.04 13:28:00 -
[2347] - Quote
baltec1 wrote:Kagura Nikon wrote:
They cannot simply remove bounties. Because new players would not get the initial influx of isk they need to even USE the LP. Also that would unbalance too much the isk sinks / isk faucet ratio.
Some missions that are too easy to blitz, yes those should be reevaluated. Most missions should be impossible to blitz and the ones that are possible should demand some skill.
High sec income have been massively nerfed when the t loot was removed (back then it payed more than the LP). The result is that people changed into blitzing mode and too many missiosn are trivial to do so. For example the first blockade should not allow you to cross the gate before you kill the rats. Things like that would be enough already to balance the abusive behavior without hurting the peopel tha play missiosn as CCP intends to be played.
That loot nerf also hit null and low sec. I agree that removing bounties wouldn't be the best answer, removing blitzing is the best answer in my book. To keep LP levels the same CCP could then add LP rewards to null and low sec bounties or even tie them to the anoms themselves.
Think non FW low sec is where most HELP is needed. But if LP levels rise a bit I do nto think woudl be a problem. Most of the LP go to the cheap things as navy battleships. An increase of 10% would be negligible on that case. Only nomad sets and SOE stuff would get really expensive. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1237
|
Posted - 2014.02.04 13:29:00 -
[2348] - Quote
Benny Ohu wrote:Kimmi Chan wrote:Benny, no one is claiming faucets are bad or that sinks are good. Sorry if I read it wrong. Kimmi Chan wrote:Benny Ohu wrote:by the way can we all agree to stop using horrible portgoonteaus tia Yea, I don't know what that is. You're not the offender :P Kagura Nikon wrote:he is talking about the OP.. so he is more "in thread"than most. That one's an outright troll alt
You clearly show your incompetence on Forum Fu if you think I am anyone's alt. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Benny Ohu
Chaotic Tranquility Casoff
2407
|
Posted - 2014.02.04 13:30:00 -
[2349] - Quote
E-2C Hawkeye. |

baltec1
Bat Country Goonswarm Federation
10064
|
Posted - 2014.02.04 13:35:00 -
[2350] - Quote
Kagura Nikon wrote:
Think non FW low sec is where most HELP is needed. But if LP levels rise a bit I do nto think woudl be a problem. Most of the LP go to the cheap things as navy battleships. An increase of 10% would be negligible on that case. Only nomad sets and SOE stuff would get really expensive.
Bumping up LP rewards in low sec would be a very nice start. Join Bat Country today and defend the Glorious Socialist Dictatorship |

E-2C Hawkeye
State War Academy Caldari State
474
|
Posted - 2014.02.04 14:28:00 -
[2351] - Quote
La Nariz wrote:E-2C Hawkeye wrote: You fail to see your so called counters are irrelevant. Regardless of my argument or your argument or anyoneGÇÖs argument, data or numbers. It doesnGÇÖt change the facts. Null got nerfed.
I have free choice to play in any part of the sandbox I want. Should I feel null-sec is my place to play itGÇÖs my choiceGǪ.should I choose WH space itGÇÖs my choice. Insert (part of sandbox here) itGÇÖs my choice.
You canGÇÖt expect CCP to modify another part of the sandbox because you donGÇÖt like how it works as compared to the part of the sandbox you chose.
You shouldnGÇÖt need to understand numbers or data to grasp such a simple concept.
You aren't even talking about stuff relevant to the points being made in this thread. What exactly are you trying to get across here? I can say the words and I can dumb them waaaaay down, but I cannot make you understand. You have to have the ability and the desire to do both.
You sir have been weighed and measured and found lacking.
|

La Nariz
GoonWaffe Goonswarm Federation
1569
|
Posted - 2014.02.04 15:05:00 -
[2352] - Quote
Kimmi Chan wrote:La Nariz, out of curiosity, when figuring your bounties paid are you figuring gross or is it only your net after corp tax. Reason I ask is that while you are not getting all of the ISK from the bounties you are earning that ISK whether it goes to you or a player owned corp. To those who think the data is fabricated. To what end?
I am adding the tax and the bounty together to get my total, so it would be what I would earn at 0% tax. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1569
|
Posted - 2014.02.04 15:09:00 -
[2353] - Quote
Kasife Vynneve wrote:Quote:Why would many PvE gamers play a game that doesn't have much PvE content? There is plenty of PvE to be enjoyed in EVE ~ The better question is why do PvPers care so much about the choices of what others do or where they close to play? There could be people out there who do nothing but sit docked on a station all day talking to people and you may not like it but for them its a legitimate and worthwhile way to play the game.
Because the game is not packed with isolated systems anything you do affects what someone else does. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1569
|
Posted - 2014.02.04 15:16:00 -
[2354] - Quote
E-2C Hawkeye wrote: I can say the words and I can dumb them waaaaay down, but I cannot make you understand. You have to have the ability and the desire to do both.
You sir have been weighed and measured and found lacking.
You've shown me you're an idiot and that's all I needed to see. No actual criticism, goal post moving, reality denying and incoherent posting. Standard highsec pubbie crap. So I'll go back to the point made earlier before you tried your hardest to derail.
Highsec L4s : ~100m
Forsaken Hubs: ~70m (no ESS)
The ESS test is still going because I got ganked and there's a tonne of roaming gangs going around.
Proof and verification of fit:
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing
http://eve-kill.net/?a=kill_detail&kll_id=21728022
That test shows in mid-range PVE activity highsec is not adhering to risk : reward at all and that needs to be changed.
E1: Have to acquire an ESS. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Notorious Fellon
Republic University Minmatar Republic
181
|
Posted - 2014.02.04 15:32:00 -
[2355] - Quote
Talk about Risk vs. Reward without including *all* risks and *all* rewards is meaningless.
Add in PI to your calculations, say across a month of play in both null and hisec. Then let us compare.
The risk in null is balanced because of total income potential. Not just anoms. |

Kaarous Aldurald
ROC Academy The ROC
2288
|
Posted - 2014.02.04 15:36:00 -
[2356] - Quote
Notorious Fellon wrote:Talk about Risk vs. Reward without including *all* risks and *all* rewards is meaningless.
Add in PI to your calculations, say across a month of play in both null and hisec. Then let us compare.
The risk in null is balanced because of total income potential. Not just anoms.
Lol, this is about as hard of a derail as I have yet seen.
Individual person income totally includes moon goo, right?  Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1570
|
Posted - 2014.02.04 15:38:00 -
[2357] - Quote
Notorious Fellon wrote:Talk about Risk vs. Reward without including *all* risks and *all* rewards is meaningless.
Add in PI to your calculations, say across a month of play in both null and hisec. Then let us compare.
The risk in null is balanced because of total income potential. Not just anoms.
No it isn't, we are comparing two analogous activities here and showing that highsec has more reward than nullsec. Its looking like this is true even with the ESS at the estimated highest value of LP. No matter how many times you say this it doesn't obliterate the fact that I've shown ~70m is an average for mid-range combat PVE in nullsec and Stoic has shown ~100m is an average for mid-range combat PVE in highsec. You're harping on a strawman there is literal proof here that shows highsec has more reward than nullsec.
Which should be changed we almost got to "how" but, then a bunch of highsec pubbies jumped in and tried to derail the thread. So maybe you should stick to how highsec mission running should be adjusted.
E2: All activity reward excluding market activity should be Nullsec WH > lowsec > highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Notorious Fellon
Republic University Minmatar Republic
182
|
Posted - 2014.02.04 15:43:00 -
[2358] - Quote
Kaarous Aldurald wrote:Notorious Fellon wrote:Talk about Risk vs. Reward without including *all* risks and *all* rewards is meaningless.
Add in PI to your calculations, say across a month of play in both null and hisec. Then let us compare.
The risk in null is balanced because of total income potential. Not just anoms. Lol, this is about as hard of a derail as I have yet seen. Individual person income totally includes moon goo, right? 
Nice try, but no.
Total income, not just the part you want to analyze.
Also note that PI is individual income. You seem to be confused. |

Notorious Fellon
Republic University Minmatar Republic
182
|
Posted - 2014.02.04 15:47:00 -
[2359] - Quote
La Nariz wrote: No it isn't, we are comparing two analogous activities here and showing that highsec has more reward than nullsec.
How is it that you keep making the leap from comparing two isolated activities to "highsec has more reward than nullsec"
These are not the only income sources.
Risk versus reward is not compared in isolation to only one activity in each area.
You go ahead and keep trying to make that connection though. We will just pretend all the other income sources don't exist. Sounds like a real solid argument there. |

Kimmi Chan
Tastes Like Purple
961
|
Posted - 2014.02.04 15:48:00 -
[2360] - Quote
Notorious Fellon wrote:Talk about Risk vs. Reward without including *all* risks and *all* rewards is meaningless.
Add in PI to your calculations, say across a month of play in both null and hisec. Then let us compare.
The risk in null is balanced because of total income potential. Not just anoms.
Fellon, I get what you're saying with taking a look at income as a whole but you have to understand this.
That PI income is, for all intents and purposes, passive. What La Nariz and I are trying to determine is the additional ISK a NullSec line member makes outside of the passive income.
IOW, say they make 100 billion ISK a month off of PI. Are they supposed to only logon for launches or can they logon to make ISK somewhere else while the PI cooks? The problem that is being iterated here is what the nullsec line member does in the meantime. Do they run anoms for 70m/hr or HS missions for 100m/hr?
Do you now understand why PI is irrelevant (and from what I understand the one thing that does work properly)?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kaarous Aldurald
ROC Academy The ROC
2289
|
Posted - 2014.02.04 15:50:00 -
[2361] - Quote
Notorious Fellon wrote:La Nariz wrote: No it isn't, we are comparing two analogous activities here and showing that highsec has more reward than nullsec.
How is it that you keep making the leap from comparing two isolated activities to "highsec has more reward than nullsec" These are not the only income sources. Risk versus reward is not compared in isolation to only one activity in each area. You go ahead and keep trying to make that connection though. We will just pretend all the other income sources don't exist. Sounds like a real solid argument there.
You won't like where that leads, if you want to go there.
The vast majority of market transactions are exclusively in highsec. Not posting on my main, and loving it.-á Because free speech.-á |

Notorious Fellon
Republic University Minmatar Republic
183
|
Posted - 2014.02.04 16:13:00 -
[2362] - Quote
Kimmi Chan wrote:Notorious Fellon wrote:Talk about Risk vs. Reward without including *all* risks and *all* rewards is meaningless.
Add in PI to your calculations, say across a month of play in both null and hisec. Then let us compare.
The risk in null is balanced because of total income potential. Not just anoms. Fellon, I get what you're saying with taking a look at income as a whole but you have to understand this. That PI income is, for all intents and purposes, passive. What La Nariz and I are trying to determine is the additional ISK a NullSec line member makes outside of the passive income. IOW, say they make 100 billion ISK a month off of PI. Are they supposed to only logon for launches or can they logon to make ISK somewhere else while the PI cooks? The problem that is being iterated here is what the nullsec line member does in the meantime. Do they run anoms for 70m/hr or HS missions for 100m/hr? Do you now understand why PI is irrelevant (and from what I understand the one thing that does work properly)?
Yes it is passive. Nearly free in fact. The only risk associated is during hauling; which can be mitigated to nearly zero with hauling contracts. I know, it is how I have made a lot of cash in the past.
What they do in the meantime? Well gee, since they have a virtually risk free ISK flow, they can do whatever the hell they like! Why it is assumed that while they rake in passive risk free ISK that they somehow need to now also make more simultaneously as those running missions in hisec who have no risk free PI income?
Why is it, that we are comparing two dissimilar activities and using it as an excuse to ignore all the other isk sources?
If you want to compare, either compare total ISK flow, or compare the same activities.
In null, I had ship reimbursement and passive income that covered my fittings costs from PI alone. I was essentially able to ignore everything except moving around some extraction heads every 3 days. Once a month I would gather up my crap in a hauler and set up a completely insured hauling contract to a hisec hub. I donated 10% of my take for POS fuel to the corpies who ran POSses.
I spent my time PVPing and raiding WH's for FUN. I also ran with a small gang on escalations in case I needed a few billion extra per month. I could gate camp for days just for the giggles. Everything was paid for.
Smart null players do not perform just one activity. Those in hisec who want to shoot PVE ships only have one activity: L4 missions. PI in hisec is pointless.
I have said it once in this thread already: if you want to nerf the crap out of blitzing: I support that. If you want L6 missions in nullsec so that SOV holders can save that dumb damsel 20 times in a week, then by all means I support that too. If you want to *INCREASE* the value of PI in hisec, then lower the income of L4 missions across the board, then I could maybe support that too. Force hisec players to be more diverse is fine. Taking away the only income source they have (if they want to shoot things) is *NOT* a good move, especially when it is being done only to appease some strange desire for nullsec players who demand that all of their income sources are *higher* than the completely different activities in another space.
What I do not support, is comparing two dissimilar activities and then claiming it is justification to nerf one without considering the other aspects of both. Risk versus Reward is not applicable when comparing said activities in a box. |

Capt Starfox
Northstar Cabal Tactical Narcotics Team
569
|
Posted - 2014.02.04 16:15:00 -
[2363] - Quote
Notorious Fellon wrote:La Nariz wrote: No it isn't, we are comparing two analogous activities here and showing that highsec has more reward than nullsec.
How is it that you keep making the leap from comparing two isolated activities to "highsec has more reward than nullsec" These are not the only income sources. Risk versus reward is not compared in isolation to only one activity in each area. You go ahead and keep trying to make that connection though. We will just pretend all the other income sources don't exist. Sounds like a real solid argument there.
You're missing the point entirely. Not only is it "safer" to make isk in highsec, you can make more doing so. This makes absolutely no sense if you take into consideration risk/reward.
Activities in Eve are not isolated. You're beginning to make no sense the more I read from your post.
Abandon all hope ye who x up in fleet |

La Nariz
GoonWaffe Goonswarm Federation
1571
|
Posted - 2014.02.04 16:19:00 -
[2364] - Quote
Notorious Fellon wrote:La Nariz wrote: No it isn't, we are comparing two analogous activities here and showing that highsec has more reward than nullsec.
How is it that you keep making the leap from comparing two isolated activities to "highsec has more reward than nullsec" These are not the only income sources. Risk versus reward is not compared in isolation to only one activity in each area. You go ahead and keep trying to make that connection though. We will just pretend all the other income sources don't exist. Sounds like a real solid argument there.
It matters because its a problem that can be pointed out. It violates risk : reward, in the concept that the higher the risk the higher the reward. So that means it is unbalanced and should be fixed. I don't address PI because it is fine, its measure is extraction, which is in this order Null/WH > low > high. That is literally working as intended. While mission running and its analog anomaly ratting are unbalanced because as Stoic and I have shown its high > null, this violates risk : reward which shows it should be Null/WH > Low > High.
I don't consider alliance income and I will not consider alliance income because that is in nullsec and only recently became present in highsec via customs' office. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

E-2C Hawkeye
State War Academy Caldari State
474
|
Posted - 2014.02.04 16:23:00 -
[2365] - Quote
Jenn aSide wrote:Josef Djugashvilis wrote:Dear Jenn aWhine, the main thrust of my question was, in fact, what do folk think would happen to the game?
Really what you seem to be saying is that you want to screw the income of hi-sec folk, so that null-sec folk earn more, relatively speaking.
That is a perfectly respectable position to hold, but to pretend it is for the greater good of the game is just not on.
I am sorry you do not care about me, or my play-style, but as I am basically a hi-sec player, I do care for you. This is why high sec people are delusional hypocrites, they can even take a blatant wrong (selfishly supporting an imbalance because it benefits them) and make it seem like the people on the right side of the issue are somehow wrong. Seems to me he or she understands you very well. |

La Nariz
GoonWaffe Goonswarm Federation
1573
|
Posted - 2014.02.04 16:27:00 -
[2366] - Quote
Notorious Fellon wrote: Yes it is passive. Nearly free in fact. The only risk associated is during hauling; which can be mitigated to nearly zero with hauling contracts. I know, it is how I have made a lot of cash in the past.
What they do in the meantime? Well gee, since they have a virtually risk free ISK flow, they can do whatever the hell they like! Why it is assumed that while they rake in passive risk free ISK that they somehow need to now also make more simultaneously as those running missions in hisec who have no risk free PI income?
Why is it, that we are comparing two dissimilar activities and using it as an excuse to ignore all the other isk sources?
If you want to compare, either compare total ISK flow, or compare the same activities.
In null, I had ship reimbursement and passive income that covered my fittings costs from PI alone. I was essentially able to ignore everything except moving around some extraction heads every 3 days. Once a month I would gather up my crap in a hauler and set up a completely insured hauling contract to a hisec hub. I donated 10% of my take for POS fuel to the corpies who ran POSses.
I spent my time PVPing and raiding WH's for FUN. I also ran with a small gang on escalations in case I needed a few billion extra per month. I could gate camp for days just for the giggles. Everything was paid for.
Smart null players do not perform just one activity. Those in hisec who want to shoot PVE ships only have one activity: L4 missions. PI in hisec is pointless.
I have said it once in this thread already: if you want to nerf the crap out of blitzing: I support that. If you want L6 missions in nullsec so that SOV holders can save that dumb damsel 20 times in a week, then by all means I support that too. If you want to *INCREASE* the value of PI in hisec, then lower the income of L4 missions across the board, then I could maybe support that too. Force hisec players to be more diverse is fine. Taking away the only income source they have (if they want to shoot things) is *NOT* a good move, especially when it is being done only to appease some strange desire for nullsec players who demand that all of their income sources are *higher* than the completely different activities in another space.
What I do not support, is comparing two dissimilar activities and then claiming it is justification to nerf one without considering the other aspects of both. Risk versus Reward is not applicable when comparing said activities in a box.
CURRENT CORPORATION Republic University [RUN] from 2013.02.16 05:00 to this day
You were never in null :smug:.
E: You are also not present on battleclinic killboard, evekill killboard, or zkill killboard. You have no nullsec pvp experience.
E2: So unless you have proof you basically made all that up. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
963
|
Posted - 2014.02.04 16:37:00 -
[2367] - Quote
Notorious Fellon wrote:Yes it is passive. Nearly free in fact. The only risk associated is during hauling; which can be mitigated to nearly zero with hauling contracts. I know, it is how I have made a lot of cash in the past.
What they do in the meantime? Well gee, since they have a virtually risk free ISK flow, they can do whatever the hell they like! Why it is assumed that while they rake in passive risk free ISK that they somehow need to now also make more simultaneously as those running missions in hisec who have no risk free PI income?
Why is it, that we are comparing two dissimilar activities and using it as an excuse to ignore all the other isk sources?
If you want to compare, either compare total ISK flow, or compare the same activities.
In null, I had ship reimbursement and passive income that covered my fittings costs from PI alone. I was essentially able to ignore everything except moving around some extraction heads every 3 days. Once a month I would gather up my crap in a hauler and set up a completely insured hauling contract to a hisec hub. I donated 10% of my take for POS fuel to the corpies who ran POSses.
I spent my time PVPing and raiding WH's for FUN. I also ran with a small gang on escalations in case I needed a few billion extra per month. I could gate camp for days just for the giggles. Everything was paid for.
Smart null players do not perform just one activity. Those in hisec who want to shoot PVE ships only have one activity: L4 missions. PI in hisec is pointless.
I have said it once in this thread already: if you want to nerf the crap out of blitzing: I support that. If you want L6 missions in nullsec so that SOV holders can save that dumb damsel 20 times in a week, then by all means I support that too. If you want to *INCREASE* the value of PI in hisec, then lower the income of L4 missions across the board, then I could maybe support that too. Force hisec players to be more diverse is fine. Taking away the only income source they have (if they want to shoot things) is *NOT* a good move, especially when it is being done only to appease some strange desire for nullsec players who demand that all of their income sources are *higher* than the completely different activities in another space.
What I do not support, is comparing two dissimilar activities and then claiming it is justification to nerf one without considering the other aspects of both. Risk versus Reward is not applicable when comparing said activities in a box.
So while the PI cooks, should a NullSec line member run anoms for 70m/hr in flat bounties OR blitz level 4 missions for Mission Rewards, Time Bonus rewards, Bounties, and LP (which for SOE is valued at 2,301 ISK/LP)?
The argument being made here is not "nerf HIghSec just because..." It's "We can't buff NullSec because of faucet but in order to put it in line with Risk : Reward, something's gotta give".
Personally, I think any mechanic that puts more LP in Null is ideal. If 69% of highsec PVE income from mission running is LP, that is where the balance needs to come from. At least in my opinion...
LOL. One idea I had thought of was to have an LP store in Sov Stations. You could turn in LP for a Goon Issue Rifter, Goon Issue Drake, Goon Issue Tempest, etc. Each SOV holder would be able to select 3-4 ships hulls of differing size and throw their logo on it. I'll bet you could sell a Goon Issue RIfter in Jita for a nice chunk of ISK.  "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

E-2C Hawkeye
State War Academy Caldari State
474
|
Posted - 2014.02.04 16:38:00 -
[2368] - Quote
La Nariz wrote:E-2C Hawkeye wrote: I can say the words and I can dumb them waaaaay down, but I cannot make you understand. You have to have the ability and the desire to do both.
You sir have been weighed and measured and found lacking.
You've shown me you're an idiot and that's all I needed to see. No actual criticism, goal post moving, reality denying and incoherent posting. Standard highsec pubbie crap. So I'll go back to the point made earlier before you tried your hardest to derail. Highsec L4s : ~100m Forsaken Hubs: ~70m (no ESS) The ESS test is still going because I got ganked and there's a tonne of roaming gangs going around. Proof and verification of fit: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharinghttp://eve-kill.net/?a=kill_detail&kll_id=21728022That test shows in mid-range PVE activity highsec is not adhering to risk : reward at all and that needs to be changed. E1: Have to acquire an ESS. Any numbers or information beyond the fact of being irrelevant would mean even less should they be provided by you.
All the testing from both sides still wonGÇÖt change a thing.
All your crying on the forums wonGÇÖt change the fact CCP nerfed null-sec income.
Should CCP have the numbers they felt they needed to nerf hi-sec. Should they come out tomorrow and decide to nerf hi-sec guess what?..... still wonGÇÖt change a thing.
We will have to either accept it and continue to sub and play or not.
Again itGÇÖs just THAT simple.
Choose the part of the sandbox you want to play in or unsub and pick up your crying towel up and go home. |

La Nariz
GoonWaffe Goonswarm Federation
1573
|
Posted - 2014.02.04 16:42:00 -
[2369] - Quote
E-2C Hawkeye wrote: Any numbers or information beyond the fact of being irrelevant would mean even less should they be provided by you.
All the testing from both sides still wonGÇÖt change a thing.
All your crying on the forums wonGÇÖt change the fact CCP nerfed null-sec income.
Should CCP have the numbers they felt they needed to nerf hi-sec. Should they come out tomorrow and decide to nerf hi-sec guess what?..... still wonGÇÖt change a thing.
We will have to either accept it and continue to sub and play or not.
Again itGÇÖs just THAT simple.
Choose the part of the sandbox you want to play in or unsub and pick your crying towel up and go home.
So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that?
I provided all the tools you'd need to do exactly as I did and get numbers. The data does not lie and it shows highsec is making more than nullsec.
E: To again avoid the derail, this highsec pubbie continually attempts to do.
All activity reward excluding market activity should be Nullsec/WH > lowsec > highsec. So how do we nerf highsec to get it back in line? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Notorious Fellon
Republic University Minmatar Republic
184
|
Posted - 2014.02.04 16:45:00 -
[2370] - Quote
Kimmi Chan wrote:Personally, I think any mechanic that puts more LP in Null is idea. If 69% of highsec PVE income from mission running is LP, that is where the balance needs to come from. At least in my opinion... LOL. One idea I had thought of was to have an LP store in Sov Stations. You could turn in LP for a Goon Issue Rifter, Goon Issue Drake, Goon Issue Tempest, etc. Each SOV holder would be able to select 3-4 ships hulls of differing size and throw their logo on it. I'll bet you could sell a Goon Issue RIfter in Jita for a nice chunk of ISK. 
Kimmi, I can totally get behind this idea. I like the concept.
I am also, done replying to the trolls in this thread who continue their little parade of name calling, trolling and other nonsense. I have this account for forum purposes. I primarily live in WH space these days and do not plan to give out any sort of intel. I could care less if you believe my experience or not La Nariz. Your constant attempts to label people and create artificial "US" and "THEM" scenarios offers no value to the community. |

La Nariz
GoonWaffe Goonswarm Federation
1574
|
Posted - 2014.02.04 16:49:00 -
[2371] - Quote
Notorious Fellon wrote:
Kimmi, I can totally get behind this idea. I like the concept.
I am also, done replying to the trolls in this thread who continue their little parade of name calling, trolling and other nonsense. I have this account for forum purposes. I primarily live in WH space these days and do not plan to give out any sort of intel. I could care less if you believe my experience or not La Nariz. Your constant attempts to label people and create artificial "US" and "THEM" scenarios offers no value to the community.
Wait, me asking for proof of all your ramblings is trolling? You never hesitate to furiously demand proof from me of literally everything so why doesn't the same standard apply to you? I guess having to support your arguments is griefing now.
E: To again avoid the derail, this highsec pubbie continually attempts to do.
All activity reward excluding market activity should be Nullsec/WH > lowsec > highsec. So how do we nerf highsec to get it back in line? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4574
|
Posted - 2014.02.04 16:49:00 -
[2372] - Quote
Kaarous Aldurald wrote:Notorious Fellon wrote:Talk about Risk vs. Reward without including *all* risks and *all* rewards is meaningless.
Add in PI to your calculations, say across a month of play in both null and hisec. Then let us compare.
The risk in null is balanced because of total income potential. Not just anoms. Lol, this is about as hard of a derail as I have yet seen. Individual person income totally includes moon goo, right? 
Like I said before, it's like saying homeless folks aren't actually homeless because some dude in the same city make 10 mil a year and owns a mansion.
They (high sec) need to do that (derail), beause they know they lose on the merits. The rest of us understand perfectly that this part of the discussion is about combat pve as a means of individual income and the imbalances caused by CCPs piecemenal development practices (such as adding wormholes and changing exploration to be easier while not adjusting SOE LP to be more expensive, causing SOE exploration gear to be so valuable that the new ships just made them MORE valuable).
If we somehow magically have to include PI and moon goo to the null sec equation, then station trading (ie the single most profitable endeavor in all EVE Online and one that occurs overwhelmingly in high sec) must be added to the high sec side. You don't see them saying that because they are fundementally incapable of telling the truth about somethine as inconcequential as a video game's risk/reward balance. |

Kimmi Chan
Tastes Like Purple
964
|
Posted - 2014.02.04 17:11:00 -
[2373] - Quote
Jenn aSide wrote:Kaarous Aldurald wrote:Notorious Fellon wrote:Talk about Risk vs. Reward without including *all* risks and *all* rewards is meaningless.
Add in PI to your calculations, say across a month of play in both null and hisec. Then let us compare.
The risk in null is balanced because of total income potential. Not just anoms. Lol, this is about as hard of a derail as I have yet seen. Individual person income totally includes moon goo, right?  Like I said before, it's like saying homeless folks aren't actually homeless because some dude in the same city make 10 mil a year and owns a mansion. They (high sec) need to do that (derail), beause they know they lose on the merits. The rest of us understand perfectly that this part of the discussion is about combat pve as a means of individual income and the imbalances caused by CCPs piecemenal development practices (such as adding wormholes and changing exploration to be easier while not adjusting SOE LP to be more expensive, causing SOE exploration gear to be so valuable that the new ships just made them MORE valuable). If we somehow magically have to include PI and moon goo to the null sec equation, then station trading (ie the single most profitable endeavor in all EVE Online and one that occurs overwhelmingly in high sec) must be added to the high sec side. You don't see them saying that because they are fundementally incapable of telling the truth about something as inconcequential as a video game's risk/reward balance.
Personally, I blame the warlord OP and the incendiary language that is used. The word "nerf" has a negative connotation and as such gets people fired up. No one likes being nerfed. Null didn't like it. You can't expect high to just say, "Of course! In fact what took so long?"
The ONLY reason highsec combat PVE is more profitable than nullsec is LP. That's it - there is nothing else. How do you nerf that? Across the board? For the big three corps only? OR can you drop LP in Null? Giving them a non-faucet buff back to close to pre-forsaken nerf levels? Obviously, this would be an indirect nerf to highsec but without the incendiary language.
That is my thinking. I just think it too difficult to balance out how to nerf LP in highsec and still maintain the balance of faucets and sinks. I also think that a currency that is so dependent on market conditions is extremely volatile. The LP itself has no intrinsic value, but the ridiculous price people pay for the items out of that store does drive that income stream that constitutes 69% of a high sec mission runners income.. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kaarous Aldurald
ROC Academy The ROC
2290
|
Posted - 2014.02.04 17:16:00 -
[2374] - Quote
Quote:Personally, I blame the warlord OP and the incendiary language that is used. The word "nerf" has a negative connotation and as such gets people fired up. No one likes being nerfed. Null didn't like it. You can't expect high to just say, "Of course! In fact what took so long?"
Personally, I don't really care about the language being used.
My ideal solution to this would be just that, a nerf to highsec in general. I don't expect them to like it, but I do expect them to be adults about it. Which is definitely asking too much, I know.
Quote:The ONLY reason highsec combat PVE is more profitable than nullsec is LP. That's it - there is nothing else. How do you nerf that?
This is the big question.
If LP generation itself is nerfed, it will merely increase the value of the items involved, and thus the LP will retain a similar value as before.
You can't go after the rewards themselves easily, and the isk itself is a small percentage.
So you have to attack the activity itself. Pun intended. Not posting on my main, and loving it.-á Because free speech.-á |

La Nariz
GoonWaffe Goonswarm Federation
1574
|
Posted - 2014.02.04 17:19:00 -
[2375] - Quote
Kimmi Chan wrote: Personally, I blame the warlord OP and the incendiary language that is used. The word "nerf" has a negative connotation and as such gets people fired up. No one likes being nerfed. Null didn't like it. You can't expect high to just say, "Of course! In fact what took so long?"
The ONLY reason highsec combat PVE is more profitable than nullsec is LP. That's it - there is nothing else. How do you nerf that? Across the board? For the big three corps only? OR can you drop LP in Null? Giving them a non-faucet buff back to close to pre-forsaken nerf levels? Obviously, this would be an indirect nerf to highsec but without the incendiary language.
That is my thinking. I just think it too difficult to balance out how to nerf LP in highsec and still maintain the balance of faucets and sinks. I also think that a currency that is so dependent on market conditions is extremely volatile. The LP itself has no intrinsic value, but the ridiculous price people pay for the items out of that store does drive that income stream that constitutes 69% of a high sec mission runners income..
You're forgetting some important factors like safety, scalability, continuity, considerably less interruption potential and easier recovery. All of which are better in highsec. A good example of this is that gank that happened in the middle of the ESS test, we have intel channels but, they are fallible unlike CONCORD. That gang was not reported by the people in the other systems and it got me. Where as in highsec CONCORD would have killed them all before I died. Out of what looks to be 20+ tests you've been interrupted once where I have been interrupted several times and at great lengths of time.
It is not just LP that makes highsec mission running more profitable.
To add a suggestion, change the ESS to a CONCORD ESS and have it dispense LP we can convert to any faction. That way it adds greater market forces to mid-range combat PVE. This is in addition to doing away with blitzing and increasing NPC corp tax. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Dinsdale Pirannha
Pirannha Corp
2200
|
Posted - 2014.02.04 17:32:00 -
[2376] - Quote
You know, this thread gets more hysterical every day.
Let' assume for a second that the lies being told by the null sec propagandists are true, and high sec makes vastly more per hour that null sec, and null sec needs high sec alts to finance the multi-trillion ISK losses of 100 billion ISK ships in null sec systems over null sec stations.
Maybe CCP WANTS to force all these destitute null sec players worth hundreds of billions to KEEP their high sec alts. Otherwise, all those null sec players will just finance their trillion ISK battles with null sec chars, and CCP loses tens of thousands of subs.
Because, clearly, if someone new to Eve read this thread, they would quickly realize that every null sec player paid for their hundred billion ISK ship through high sec mission running, not by running anoms in null, and those high sec alts would be quickly unsubbed if poor poor null sec even gained parity with rich fat high sec, let alone was better.
Yeah null sec, keep spinning your lies. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

La Nariz
GoonWaffe Goonswarm Federation
1575
|
Posted - 2014.02.04 17:33:00 -
[2377] - Quote
Dinsdale Pirannha wrote:You know, this thread gets more hysterical every day.
Let' assume for a second that the lies being told by the null sec propagandists are true, and high sec makes vastly more per hour that null sec, and null sec needs high sec alts to finance the multi-trillion ISK losses of 100 billion ISK ships in null sec systems over null sec stations.
Maybe CCP WANTS to force all these destitute null sec players worth hundreds of billions to KEEP their high sec alts. Otherwise, all those null sec players will just finance their trillion ISK battles with null sec chars, and CCP loses tens of thousands of subs.
Because, clearly, if someone new to Eve read this thread, they would quickly realize that every null sec player paid for their hundred billion ISK ship through high sec mission running, not by running anoms in null, and those high sec alts would be quickly unsubbed if poor poor null sec even gained parity with rich fat high sec, let alone was better.
Yeah null sec, keep spinning your lies.
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
964
|
Posted - 2014.02.04 17:34:00 -
[2378] - Quote
La Nariz wrote:To add a suggestion, change the ESS to a CONCORD ESS and have it dispense LP we can convert to any faction. That way it adds greater market forces to mid-range combat PVE. This is in addition to doing away with blitzing and increasing NPC corp tax.
+1. I can support this idea and Ich bin ein carebear.
I think more LP in NUll is good. I hate blitzing. If you are in an NPC corp, there needs to be a greater penalty for that. I've always said that any mission runner not in a tax haven is throwing money away.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.04 17:45:00 -
[2379] - Quote
Kimmi Chan wrote:
Personally, I blame the warlord OP and the incendiary language that is used. The word "nerf" has a negative connotation and as such gets people fired up. No one likes being nerfed. Null didn't like it. You can't expect high to just say, "Of course! In fact what took so long?"
I don't expect any such thing, but it would be nice to meet ONE honest high sec player who could see past their own narrow interests for the 5 seconds needed to recognise that the imbalance (which all of them deny) exists and that it's existance hurts the game (not just "null sec").
To much to ask for I know, but still lol.
Quote: The ONLY reason highsec combat PVE is more profitable than nullsec is LP. That's it - there is nothing else. How do you nerf that? Across the board? For the big three corps only? OR can you drop LP in Null? Giving them a non-faucet buff back to close to pre-forsaken nerf levels? Obviously, this would be an indirect nerf to highsec but without the incendiary language.
I'm going to try to say (type?) this nicely because at least you seem like you want to know the truth. But the fact is you don't know enough about the subject matter to have an opinon, as i've explained to you before. Have you ever even done a single anomaly, DED plex, been in an incursion fleet or done a lvl 5 mission?
If you had you'd know that LP in and of itself is not the problem. Null sec missions give LP and no other single activity in EVE spews LP like lvl 5 missions, yet null missions are the provience of only a few and lvl 5s are mostly not done at all. High Sec incursions give most of the reward in raw isk like anomalies. The most profitable combat PVe (high end wormhole farming with fleets that inculde capital ships) has nothing to do with LP at all.
The real problem is the combination of:
-safety in high sec (CONCORD + crime watch) Which allows for the use of high end PVE fits for ships (even a cheap fit machariel in high sec lvl 4s is more profitable than almost any ship that would be doing low or null sec lvl 4s, for example).
-The ability to blitz missions (you can't "blitz" any other content except for a small selection of DED content like the 10/10 plex called "the Maze" and NPC's switching targets now pretty much ended that).
-CCp devlioping the game without a "wholistic" view or even understanding of PVE as income generation. I remain shocked at the revelation that the DEV who was leading the NPC AI change wasn't familiar with one of the most common null sec DED sites (that was admitted in the thread connected to the DEVBLOG announcing the NPC AI change). SOE having high sec agents was fine before wormholes and such, just like Thukker agents in high sec was ok before jump freighters. The Mining ship EHP buffs also made some industrial implants more valuable as some miners were no longer using hardwirings to toughen up their ships.
-CCP nerfing null sec . They started with the DED nerf (where msot of the Overseer Personal Effects rewards were deleted).
Then the upgrade system was a hugh buff but the made anomalies the centerpiece of the system which was a big bad mistake, the liquid isk from anoms ran the economy too hot leading to the 1st anom nerf, which lead to the EHP/isk "buff", which lead to 400 mil an hour titans and super carriers which contributed to the need to nerf both of those and eventually lead to the Forsaken Hub nerf which we thought was the final nail in the anomaly system till some genius thought up the ESS and it's accomanying 5% acros the board nerf lol).
Sorry if this is harsh but you just don't have enough experience. I advise listening rather than opining.
Quote: That is my thinking. I just think it too difficult to balance out how to nerf LP in highsec and still maintain the balance of faucets and sinks. I also think that a currency that is so dependent on market conditions is extremely volatile. The LP itself has no intrinsic value, but the ridiculous price people pay for the items out of that store does drive that income stream that constitutes 69% of a high sec mission runners income..
This is another thing we've been saying. It isn't about low skilled empire mission runners. The issue that I'm talking about only really expresses itsef ion the high end (which is why high sec isk alts exist). There is nothing wrong with the isk an average empire mission runner can or is making. The problem is people who actually know what they are doing, and for those people, it makes much more sense to be in high sec that to risk it outside of it (except for high end wormholes).
The fixes are to end incursion farming (ie, when the MOM pops up, all other sites despawn, the idea that people are prolonging something that should be ended as quickly as possibile is and has always been stupid and game breaking), end blitzing , increase the LP cost of virtue and nomand implants and SOE scanning gear, and change the way null anoms give rewards (from 100% isk to60% isk 40% 'convertable' LP like what incursioin runners have with CONCORD lp, that way anoms could be buffed without increasing the isk flood.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.04 17:51:00 -
[2380] - Quote
Dinsdale Pirannha wrote:You know, this thread gets more hysterical every day.
Let' assume for a second that the lies being told by the null sec propagandists are true, and high sec makes vastly more per hour that null sec, and null sec needs high sec alts to finance the multi-trillion ISK losses of 100 billion ISK ships in null sec systems over null sec stations.
The king of lies tells lies lol.
I'm not suggesting that at all. I'm suggesting tha CCP's peicemeal approach to developing has created an imbalance that encourages null pve players (like me) to play in high sec rather than null.
Quote:
Maybe CCP WANTS to force all these destitute null sec players worth hundreds of billions to KEEP their high sec alts. Otherwise, all those null sec players will just finance their trillion ISK battles with null sec chars, and CCP loses tens of thousands of subs.
Because, clearly, if someone new to Eve read this thread, they would quickly realize that every null sec player paid for their hundred billion ISK ship through high sec mission running, not by running anoms in null, and those high sec alts would be quickly unsubbed if poor poor null sec even gained parity with rich fat high sec, let alone was better.
Yeah null sec, keep spinning your lies.
Then you complain about people calling you a wacked out tinfoil loving conspiracy theorist.
The porblem you have is prejudice. Prejudiced people always see the object of that prejuidice as "one whole thing" You can see it when Notorious Fellon talks about moon goo when we are talking about individual level income or when you talk about 100 bil isk ships which the vast majority of us don't have.
We are individual game players like you. Try thinking of us that way. |

La Nariz
GoonWaffe Goonswarm Federation
1576
|
Posted - 2014.02.04 17:59:00 -
[2381] - Quote
At least we are still on the topic of how so I can appreciate that.
Whoever said attacking the reward won't fix anything and instead its the activity is right. The market determines the reward for LP and the market is working fine according to CCP so focusing on the activity.
Removing blitzing is a good start it'd force an even better comparison between anomalies and missions because it would force killing everything. I think the next part would be adding more low bounty high EHP NPCs to missions because it would further slow them down while preserving the isk and LP ratio. It leaves the sink and faucet untouched but decreases the total isk/hr because it takes more time to complete the mission. Lets ignore "how much to do these things," because that requires more data than we'll have access to. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kimmi Chan
Tastes Like Purple
967
|
Posted - 2014.02.04 18:12:00 -
[2382] - Quote
Jenn aSide wrote:I'm going to try to say (type?) this nicely because at least you seem like you want to know the truth. But the fact is you don't know enough about the subject matter to have an opinon
[quote=Jenn aSide]Sorry if this is harsh but you just don't have enough experience. I advise listening rather than opining.[quote]
I'm going to say this as nicely as I can. Since my opinion is of absolutely no value I'll once again step out of this discussion and the rest of you can impotently whine about whatever you want.
o/ "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

La Nariz
GoonWaffe Goonswarm Federation
1576
|
Posted - 2014.02.04 18:13:00 -
[2383] - Quote
Kimmi Chan wrote:
I'm going to say this as nicely as I can. Since my opinion is of absolutely no value I'll once again step out of this discussion and the rest of you can impotently whine about whatever you want.
o/
Keep doing the experiment with the missions. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

HollyShocker 2inthestink
State War Academy Caldari State
474
|
Posted - 2014.02.04 18:38:00 -
[2384] - Quote
La Nariz wrote:E-2C Hawkeye wrote: Any numbers or information beyond the fact of being irrelevant would mean even less should they be provided by you.
All the testing from both sides still wonGÇÖt change a thing.
All your crying on the forums wonGÇÖt change the fact CCP nerfed null-sec income.
Should CCP have the numbers they felt they needed to nerf hi-sec. Should they come out tomorrow and decide to nerf hi-sec guess what?..... still wonGÇÖt change a thing.
We will have to either accept it and continue to sub and play or not.
Again itGÇÖs just THAT simple.
Choose the part of the sandbox you want to play in or unsub and pick your crying towel up and go home.
So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that? I provided all the tools you'd need to do exactly as I did and get numbers. The data does not lie and it shows highsec is making more than nullsec. E: To again avoid the derail, this highsec pubbie continually attempts to do. All activity reward excluding market activity should be Nullsec/WH > lowsec > highsec. So how do we nerf highsec to get it back in line? The information provided or gathered will always be flawed. Anyone with a basic high school education will be able to know, see or even predict this. This should be obvious even more so to someone like yourself with a self proclaimed scientific testing back ground.
You are missing several key elements to test with. The first being a controlled environment. This is a sandbox with many variables to effect testing.
You are also missing Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility to name a few.
The most important item you lack thatGÇÖs not even scientific in nature is CREDABILITY of which you are -10.
This is why you are wasting your time. Then again I guess rocket scientist have plenty of that.
|

E-2C Hawkeye
State War Academy Caldari State
474
|
Posted - 2014.02.04 18:38:00 -
[2385] - Quote
La Nariz wrote:E-2C Hawkeye wrote: Any numbers or information beyond the fact of being irrelevant would mean even less should they be provided by you.
All the testing from both sides still wonGÇÖt change a thing.
All your crying on the forums wonGÇÖt change the fact CCP nerfed null-sec income.
Should CCP have the numbers they felt they needed to nerf hi-sec. Should they come out tomorrow and decide to nerf hi-sec guess what?..... still wonGÇÖt change a thing.
We will have to either accept it and continue to sub and play or not.
Again itGÇÖs just THAT simple.
Choose the part of the sandbox you want to play in or unsub and pick your crying towel up and go home.
So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that? I provided all the tools you'd need to do exactly as I did and get numbers. The data does not lie and it shows highsec is making more than nullsec. E: To again avoid the derail, this highsec pubbie continually attempts to do. All activity reward excluding market activity should be Nullsec/WH > lowsec > highsec. So how do we nerf highsec to get it back in line? The information provided or gathered will always be flawed. Anyone with a basic high school education will be able to know, see or even predict this. This should be obvious even more so to someone like yourself with a self proclaimed scientific testing back ground.
You are missing several key elements to test with. The first being a controlled environment. This is a sandbox with many variables to effect testing.
You are also missing Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility to name a few.
The most important item you lack thatGÇÖs not even scientific in nature is CREDABILITY of which you are -10.
This is why you are wasting your time. Then again I guess rocket scientist have plenty of that.
|

Caldari Citizen 1897289768188
State War Academy Caldari State
474
|
Posted - 2014.02.04 18:38:00 -
[2386] - Quote
La Nariz wrote:E-2C Hawkeye wrote: Any numbers or information beyond the fact of being irrelevant would mean even less should they be provided by you.
All the testing from both sides still wonGÇÖt change a thing.
All your crying on the forums wonGÇÖt change the fact CCP nerfed null-sec income.
Should CCP have the numbers they felt they needed to nerf hi-sec. Should they come out tomorrow and decide to nerf hi-sec guess what?..... still wonGÇÖt change a thing.
We will have to either accept it and continue to sub and play or not.
Again itGÇÖs just THAT simple.
Choose the part of the sandbox you want to play in or unsub and pick your crying towel up and go home.
So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that? I provided all the tools you'd need to do exactly as I did and get numbers. The data does not lie and it shows highsec is making more than nullsec. E: To again avoid the derail, this highsec pubbie continually attempts to do. All activity reward excluding market activity should be Nullsec/WH > lowsec > highsec. So how do we nerf highsec to get it back in line? The information provided or gathered will always be flawed. Anyone with a basic high school education will be able to know, see or even predict this. This should be obvious even more so to someone like yourself with a self proclaimed scientific testing back ground.
You are missing several key elements to test with. The first being a controlled environment. This is a sandbox with many variables to effect testing.
You are also missing Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility to name a few.
The most important item you lack thatGÇÖs not even scientific in nature is CREDABILITY of which you are -10.
This is why you are wasting your time. Then again I guess rocket scientist have plenty of that.
|

La Nariz
GoonWaffe Goonswarm Federation
1576
|
Posted - 2014.02.04 19:02:00 -
[2387] - Quote
E-2C Hawkeye wrote:La Nariz wrote:E-2C Hawkeye wrote: Any numbers or information beyond the fact of being irrelevant would mean even less should they be provided by you.
All the testing from both sides still wonGÇÖt change a thing.
All your crying on the forums wonGÇÖt change the fact CCP nerfed null-sec income.
Should CCP have the numbers they felt they needed to nerf hi-sec. Should they come out tomorrow and decide to nerf hi-sec guess what?..... still wonGÇÖt change a thing.
We will have to either accept it and continue to sub and play or not.
Again itGÇÖs just THAT simple.
Choose the part of the sandbox you want to play in or unsub and pick your crying towel up and go home.
So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that?I provided all the tools you'd need to do exactly as I did and get numbers. The data does not lie and it shows highsec is making more than nullsec.E: To again avoid the derail, this highsec pubbie continually attempts to do. All activity reward excluding market activity should be Nullsec/WH > lowsec > highsec. So how do we nerf highsec to get it back in line? The information provided or gathered will always be flawed. Anyone with a basic high school education will be able to know, see or even predict this. This should be obvious even more so to someone like yourself with a self proclaimed scientific testing back ground. You are missing several key elements to test with. The first being a controlled environment. This is a sandbox with many variables to effect testing. You are also missing Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility to name a few. The most important item you lack thatGÇÖs not even scientific in nature is CREDABILITY of which you are -10. This is why you are wasting your time. Then again I guess rocket scientist have plenty of that.
You didn't answer the question. So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that?
How am I missing those things you claim I am missing?
Considering I can see who has and has not looked at the sheet I am going to predict you are prejudiced and full of "grr goons," to the point you cannot help but, contort with rage at the mere sight of a goon.
E: Oh yeah life scientist not rocket scientist.
E2: I'll even give you a hand at answering the questions all you need to do is copy these sentences then fill in the ~ with your own words.
All the information you provide is meaningless because ~. I am constantly telling you to unsub and stop posting because ~.
You are missing X because ~. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Pok Nibin
Filial Pariahs
218
|
Posted - 2014.02.04 19:29:00 -
[2388] - Quote
Features & Ideas Discussion.... Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |

La Nariz
GoonWaffe Goonswarm Federation
1576
|
Posted - 2014.02.04 19:31:00 -
[2389] - Quote
Pok Nibin wrote:Features & Ideas Discussion....
Is where good ideas go to die. Go post that crap in the Hires texture pack thread and the WiS thread that are both in this forum. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4565
|
Posted - 2014.02.04 19:34:00 -
[2390] - Quote
La Nariz wrote:You didn't answer the question. So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that?
Because he knows he would be proven wrong & we can't have that now can we. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Mallak Azaria
GoonWaffe Goonswarm Federation
4570
|
Posted - 2014.02.04 19:49:00 -
[2391] - Quote
Pok Nibin wrote:Features & Ideas Discussion....
The only applies for the second post. Doing on page 100 & something doesn't really mean anything. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

E-2C Hawkeye
State War Academy Caldari State
474
|
Posted - 2014.02.04 21:27:00 -
[2392] - Quote
La Nariz wrote:E-2C Hawkeye wrote:La Nariz wrote:E-2C Hawkeye wrote: Any numbers or information beyond the fact of being irrelevant would mean even less should they be provided by you.
All the testing from both sides still wonGÇÖt change a thing.
All your crying on the forums wonGÇÖt change the fact CCP nerfed null-sec income.
Should CCP have the numbers they felt they needed to nerf hi-sec. Should they come out tomorrow and decide to nerf hi-sec guess what?..... still wonGÇÖt change a thing.
We will have to either accept it and continue to sub and play or not.
Again itGÇÖs just THAT simple.
Choose the part of the sandbox you want to play in or unsub and pick your crying towel up and go home.
So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that?I provided all the tools you'd need to do exactly as I did and get numbers. The data does not lie and it shows highsec is making more than nullsec.E: To again avoid the derail, this highsec pubbie continually attempts to do. All activity reward excluding market activity should be Nullsec/WH > lowsec > highsec. So how do we nerf highsec to get it back in line? The information provided or gathered will always be flawed. Anyone with a basic high school education will be able to know, see or even predict this. This should be obvious even more so to someone like yourself with a self proclaimed scientific testing back ground. You are missing several key elements to test with. The first being a controlled environment. This is a sandbox with many variables to effect testing. You are also missing Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility to name a few. The most important item you lack thatGÇÖs not even scientific in nature is CREDABILITY of which you are -10. This is why you are wasting your time. Then again I guess rocket scientist have plenty of that. You didn't answer the question. So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that?How am I missing those things you claim I am missing? Considering I can see who has and has not looked at the sheet I am going to predict you are prejudiced and full of "grr goons," to the point you cannot help but, contort with rage at the mere sight of a goon. E: Oh yeah life scientist not rocket scientist. E2: I'll even give you a hand at answering the questions all you need to do is copy these sentences then fill in the ~ with your own words. All the information you provide is meaningless because ~. I am constantly telling you to unsub and stop posting because ~. You are missing X because ~.
La Nariz
I provided very specific answers to your question as to why any data you collected would be erroneous. The first of which isnGÇÖt even a technical reason. First you have ZERO credibility stemming from your inability to conduct testing from a non biased view point.
Next would be for a more specific technical nature.
I listed several KEY areas you are missing.
The biggest is an inability to provide a controlled testing environment. (sandbox)
Next I listed more specific key features Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility. Just to name a few to include but not limited to the before mentioned parameters.
Please feel free to look these up or Google them as I feel certain you have no clue what they are.
I truly hope your lack of understanding why your information will be meaningless is a poor attempt at trolling.
Scientist my AZZ.
|

Caldari Citizen 1897289768188
State War Academy Caldari State
474
|
Posted - 2014.02.04 21:27:00 -
[2393] - Quote
La Nariz wrote:E-2C Hawkeye wrote:La Nariz wrote:E-2C Hawkeye wrote: Any numbers or information beyond the fact of being irrelevant would mean even less should they be provided by you.
All the testing from both sides still wonGÇÖt change a thing.
All your crying on the forums wonGÇÖt change the fact CCP nerfed null-sec income.
Should CCP have the numbers they felt they needed to nerf hi-sec. Should they come out tomorrow and decide to nerf hi-sec guess what?..... still wonGÇÖt change a thing.
We will have to either accept it and continue to sub and play or not.
Again itGÇÖs just THAT simple.
Choose the part of the sandbox you want to play in or unsub and pick your crying towel up and go home.
So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that?I provided all the tools you'd need to do exactly as I did and get numbers. The data does not lie and it shows highsec is making more than nullsec.E: To again avoid the derail, this highsec pubbie continually attempts to do. All activity reward excluding market activity should be Nullsec/WH > lowsec > highsec. So how do we nerf highsec to get it back in line? The information provided or gathered will always be flawed. Anyone with a basic high school education will be able to know, see or even predict this. This should be obvious even more so to someone like yourself with a self proclaimed scientific testing back ground. You are missing several key elements to test with. The first being a controlled environment. This is a sandbox with many variables to effect testing. You are also missing Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility to name a few. The most important item you lack thatGÇÖs not even scientific in nature is CREDABILITY of which you are -10. This is why you are wasting your time. Then again I guess rocket scientist have plenty of that. You didn't answer the question. So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that?How am I missing those things you claim I am missing? Considering I can see who has and has not looked at the sheet I am going to predict you are prejudiced and full of "grr goons," to the point you cannot help but, contort with rage at the mere sight of a goon. E: Oh yeah life scientist not rocket scientist. E2: I'll even give you a hand at answering the questions all you need to do is copy these sentences then fill in the ~ with your own words. All the information you provide is meaningless because ~. I am constantly telling you to unsub and stop posting because ~. You are missing X because ~.
La Nariz
I provided very specific answers to your question as to why any data you collected would be erroneous. The first of which isnGÇÖt even a technical reason. First you have ZERO credibility stemming from your inability to conduct testing from a non biased view point.
Next would be for a more specific technical nature.
I listed several KEY areas you are missing.
The biggest is an inability to provide a controlled testing environment. (sandbox)
Next I listed more specific key features Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility. Just to name a few to include but not limited to the before mentioned parameters.
Please feel free to look these up or Google them as I feel certain you have no clue what they are.
I truly hope your lack of understanding why your information will be meaningless is a poor attempt at trolling.
Scientist my AZZ.
|

E-2C Hawkeye
State War Academy Caldari State
474
|
Posted - 2014.02.04 21:29:00 -
[2394] - Quote
Mallak Azaria wrote:La Nariz wrote:You didn't answer the question. So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that? Because he knows he would be proven wrong & we can't have that now can we.
I answered it very specific. Because you closed your eyes stuck your fingers in your ears and went nahhh nahh nahh is not my problem. |

Caldari Citizen 1897289768188
State War Academy Caldari State
474
|
Posted - 2014.02.04 21:29:00 -
[2395] - Quote
Mallak Azaria wrote:La Nariz wrote:You didn't answer the question. So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that? Because he knows he would be proven wrong & we can't have that now can we.
I answered it very specific. Because you closed your eyes stuck your fingers in your ears and went nahhh nahh nahh is not my problem. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4573
|
Posted - 2014.02.04 21:30:00 -
[2396] - Quote
E-2C Hawkeye wrote:La Nariz
I provided very specific answers to your question as to why any data you collected would be erroneous. The first of which isnGÇÖt even a technical reason. First you have ZERO credibility stemming from your inability to conduct testing from a non biased view point.
'Your data is wrong because you are in Goonswarm' is not a valid argument. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Mr Epeen
It's All About Me
3981
|
Posted - 2014.02.04 21:35:00 -
[2397] - Quote
Mallak Azaria wrote:E-2C Hawkeye wrote:La Nariz
I provided very specific answers to your question as to why any data you collected would be erroneous. The first of which isnGÇÖt even a technical reason. First you have ZERO credibility stemming from your inability to conduct testing from a non biased view point.
'Your data is wrong because you are in Goonswarm' is not a valid argument.
Seems perfectly valid to me.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

La Nariz
GoonWaffe Goonswarm Federation
1578
|
Posted - 2014.02.04 21:35:00 -
[2398] - Quote
E-2C Hawkeye wrote: La Nariz
I provided very specific answers to your question as to why any data you collected would be erroneous. The first of which isnGÇÖt even a technical reason. First you have ZERO credibility stemming from your inability to conduct testing from a non biased view point.
Next would be for a more specific technical nature.
I listed several KEY areas you are missing.
The biggest is an inability to provide a controlled testing environment. (sandbox)
Next I listed more specific key features Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility. Just to name a few to include but not limited to the before mentioned parameters.
Please feel free to look these up or Google them as I feel certain you have no clue what they are.
I truly hope your lack of understanding why your information will be meaningless is a poor attempt at trolling.
Scientist my AZZ.
Even when I do most of the work for you, you can't answer a simple question.
Show me specific examples of each of the thing you claim to be a problem otherwise its ***** flinging. I could expend some effort and prove each one of those wrong but, I'm pretty sure your reasoning is:
"You're a goon you're wrong, I'm right."
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1579
|
Posted - 2014.02.04 21:40:00 -
[2399] - Quote
Mr Epeen wrote:Mallak Azaria wrote:E-2C Hawkeye wrote:La Nariz
I provided very specific answers to your question as to why any data you collected would be erroneous. The first of which isnGÇÖt even a technical reason. First you have ZERO credibility stemming from your inability to conduct testing from a non biased view point.
'Your data is wrong because you are in Goonswarm' is not a valid argument. Seems perfectly valid to me. Highsec Pubbie 
You're further proving my point that highsec pubbies should not be permitted to post or ever catered to because they outright deny reality and cannot form coherent thoughts.
To get back from the horrible derail caused by that moronic highsec pubbie:
How should highsec missions be nerfed?
So far we have adding low bounty high EHP and low LP yielding NPCs along with removing blitzing. The reward is governed by the market and the market is fine so touching the isk/LP part of it is not a good idea. The time part is something we can mess with.
Another idea is making it so missions require more jumps to get to the site or occur across multiple systems like an escalation would. It adds time so it'll decrease isk/hr but, leave the reward itself untouched.
E: Recap for people that don't want to read the garbage fest the highsec pubbie npc alts keep causing
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4574
|
Posted - 2014.02.04 21:42:00 -
[2400] - Quote
La Nariz wrote:Mr Epeen wrote:Mallak Azaria wrote:E-2C Hawkeye wrote:La Nariz
I provided very specific answers to your question as to why any data you collected would be erroneous. The first of which isnGÇÖt even a technical reason. First you have ZERO credibility stemming from your inability to conduct testing from a non biased view point.
'Your data is wrong because you are in Goonswarm' is not a valid argument. Seems perfectly valid to me. Highsec Pubbie  You're further proving my point that highsec pubbies should not be permitted to post or ever catered to because they outright deny reality and cannot form coherent thoughts. To get back from the horrible derail caused by that moronic highsec pubbie: How should highsec missions be nerfed? So far we have adding low bounty high EHP and low LP yielding NPCs along with removing blitzing. The reward is governed by the market and the market is fine so touching the isk/LP part of it is not a good idea. The time part is something we can mess with. Another idea is making it so missions require more jumps to get to the site or occur across multiple systems like an escalation would. It adds time so it'll decrease isk/hr but, leave the reward itself untouched. E: Recap for people that don't want to read the garbage fest the highsec pubbie npc alts keep causing
Removing the ability to blitz missions would probably be enough. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Mr Epeen
It's All About Me
3985
|
Posted - 2014.02.04 21:47:00 -
[2401] - Quote
La Nariz wrote:
You're further proving my point that highsec pubbies should not be permitted to post or ever catered to because they outright deny reality and cannot form coherent thoughts.
To get back from the horrible derail caused by that moronic highsec pubbie:
No sec forum alt.
It's my sole purpose to make sure you stay angry and crying.
Show me where it's not working as intended.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

ashley Eoner
264
|
Posted - 2014.02.04 21:49:00 -
[2402] - Quote
Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago?
Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself.
Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10.
Did anyone actually provide a list of current blitz missions? |

La Nariz
GoonWaffe Goonswarm Federation
1579
|
Posted - 2014.02.04 21:52:00 -
[2403] - Quote
ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions where NPCs spawn infinitely such as recon 1 and the tower killing amarr faction mission).
Maybe 100 ganks occur a day, ganking isn't even a factor yet. I think we're all pretty much in agreement that blitzing needs to go. I think it could go a bit further by requiring missions to take place over several jumps which would add travel time. It would bring the isk/hr down and if done right it could help defeat mission bots. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
264
|
Posted - 2014.02.04 21:54:00 -
[2404] - Quote
La Nariz wrote:ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions where NPCs spawn infinitely such as recon 1 and the tower killing amarr faction mission). Maybe 100 ganks occur a day, ganking isn't even a factor yet. I think we're all pretty much in agreement that blitzing needs to go. I think it could go a bit further by requiring missions to take place over several jumps which would add travel time. It would bring the isk/hr down and if done right it could help defeat mission bots. I think you're being overly optimistic about defeating mission bots. I honestly didn't even know such a thing existed. How effective are they currently?
|

Mallak Azaria
GoonWaffe Goonswarm Federation
4574
|
Posted - 2014.02.04 21:56:00 -
[2405] - Quote
ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10. Did anyone actually provide a list of current blitz missions?
I see very few mission runner ganks that happened just because people wanted to kill a thing. People getting ganked because they stuffed their ship full of expensive faction modules isn't a factor in the highsec isk/hr argument. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

voetius
BITB Support Services
187
|
Posted - 2014.02.04 22:06:00 -
[2406] - Quote
ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10. Did anyone actually provide a list of current blitz missions?
I've not seen one. Depends what you mean by blitz as well - not have to kill anything or not have to kill everything?
For the not have to kill anything : Recon Part 1, Recon Part 2 and Cargo Delivery Blood / Serp can be done in an interceptor (or similar) so that's not many.
|

ashley Eoner
264
|
Posted - 2014.02.04 22:06:00 -
[2407] - Quote
Mallak Azaria wrote:ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10. Did anyone actually provide a list of current blitz missions? I see very few ganks that happened just because people wanted to kill a thing. People getting ganked because they stuffed their ship full of expensive faction modules isn't a factor in the highsec isk/hr argument. Well quite simply you're not going to achieve the numbers claimed here without stuffing some expensive faction mods on your ship. All it takes is one module for these guys to find it worth ganking you. Since there's such a limited area for SOE mission running it's almost like shooting fish in a barrel.
Out of the population in highsec a relative few are achieving the numbers in question so every gank matters. In the few hours I was blitzing I saw 2x golems and a NM ganked by a group of catalysts (with a thrasher in there for some reason). Extrapolation of that would mean that there's definitely a decent amount of ganks there a day. Unfortunately I cannot remember the number of people in local.
This is very profitable for the gankers even when using the 13 or so ships I saw.
In the end one gank can easily wipe out 30 hours of blitzing. Spread out over a reasonable period of time one can only assume that would be at least a weeks worth of blitzing.
So for every gank that means someone is not making any effective isk for at least 30 hours of gameplay. That means there's a further narrowing in the number achieving the high end.
Basically gankers matter but that doesn't mean blitzing shouldn't be nerfed. |

La Nariz
GoonWaffe Goonswarm Federation
1582
|
Posted - 2014.02.04 22:35:00 -
[2408] - Quote
ashley Eoner wrote: Well quite simply you're not going to achieve the numbers claimed here without stuffing some expensive faction mods on your ship. All it takes is one module for these guys to find it worth ganking you. Since there's such a limited area for SOE mission running it's almost like shooting fish in a barrel.
Out of the population in highsec a relative few are achieving the numbers in question so every gank matters. In the few hours I was blitzing I saw 2x golems and a NM ganked by a group of catalysts (with a thrasher in there for some reason). Extrapolation of that would mean that there's definitely a decent amount of ganks there a day. Unfortunately I cannot remember the number of people in local.
This is very profitable for the gankers even when using the 13 or so ships I saw.
In the end one gank can easily wipe out 30 hours of blitzing. Spread out over a reasonable period of time one can only assume that would be at least a weeks worth of blitzing.
So for every gank that means someone is not making any effective isk for at least 30 hours of gameplay. That means there's a further narrowing in the number achieving the high end.
Basically gankers matter but that doesn't mean blitzing shouldn't be nerfed.
Much like freighter pilots insist ganking is a problem, it really isn't there's a handful of people doing. If it were such a goldmine and common as some folks like to claim we'd see a lot more people doing. Its a non-issue use T2 mods and you will have an effective mission ship.
Practice or not you should publish all of the data, that's part of being objective about the whole thing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mr Epeen
It's All About Me
3985
|
Posted - 2014.02.04 22:43:00 -
[2409] - Quote
La Nariz wrote:
Much like freighter pilots insist ganking is a problem.
No one really talks about freighter ganks except Baltec, who much like you, keeps posting the same tired link over and over about them to prove how lucrative it is.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

ashley Eoner
266
|
Posted - 2014.02.04 22:44:00 -
[2410] - Quote
La Nariz wrote:ashley Eoner wrote: Well quite simply you're not going to achieve the numbers claimed here without stuffing some expensive faction mods on your ship. All it takes is one module for these guys to find it worth ganking you. Since there's such a limited area for SOE mission running it's almost like shooting fish in a barrel.
Out of the population in highsec a relative few are achieving the numbers in question so every gank matters. In the few hours I was blitzing I saw 2x golems and a NM ganked by a group of catalysts (with a thrasher in there for some reason). Extrapolation of that would mean that there's definitely a decent amount of ganks there a day. Unfortunately I cannot remember the number of people in local.
This is very profitable for the gankers even when using the 13 or so ships I saw.
In the end one gank can easily wipe out 30 hours of blitzing. Spread out over a reasonable period of time one can only assume that would be at least a weeks worth of blitzing.
So for every gank that means someone is not making any effective isk for at least 30 hours of gameplay. That means there's a further narrowing in the number achieving the high end.
Basically gankers matter but that doesn't mean blitzing shouldn't be nerfed.
Much like freighter pilots insist ganking is a problem, it really isn't there's a handful of people doing. If it were such a goldmine and common as some folks like to claim we'd see a lot more people doing. Its a non-issue use T2 mods and you will have an effective mission ship. Practice or not you should publish all of the data, that's part of being objective about the whole thing. Wow so I walked away for a moment cause my dog was barking and by the time I got back the auto save draft feature deleted my entire post and saved nothing...
Roughly I said that while freighters are spread out across all of highsec there's only 3 SOE level 4 security agents. That alone is a huge difference. I agree with you that freighter pilots overstate the odds.
I won't post my numbers because they aren't optimal and I don't care to hear the same crap I already know.
Maybe next weekend I'll get better numbers worthy of posting.
|

baltec1
Bat Country Goonswarm Federation
10067
|
Posted - 2014.02.04 22:47:00 -
[2411] - Quote
voetius wrote:ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10. Did anyone actually provide a list of current blitz missions? I've not seen one. Depends what you mean by blitz as well - not have to kill anything or not have to kill everything? For the not have to kill anything : Recon Part 1, Recon Part 2 and Cargo Delivery Blood / Serp can be done in an interceptor (or similar) so that's not many.
The mission guide sites will have info on how to blitz each mission. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10067
|
Posted - 2014.02.04 22:49:00 -
[2412] - Quote
Mr Epeen wrote:La Nariz wrote:
Much like freighter pilots insist ganking is a problem.
No one really talks about freighter ganks except Baltec, who much like you, keeps posting the same tired link over and over about them to prove how lucrative it is. Mr Epeen 
I only ever respond to people who whine about freighter ganks. I don't make the threads. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.04 23:04:00 -
[2413] - Quote
Kimmi Chan wrote:Jenn aSide wrote:I'm going to try to say (type?) this nicely because at least you seem like you want to know the truth. But the fact is you don't know enough about the subject matter to have an opinon Jenn aSide wrote:Sorry if this is harsh but you just don't have enough experience. I advise listening rather than opining. I'm going to say this as nicely as I can. Since my opinion is of absolutely no value I'll once again step out of this discussion and the rest of you can impotently whine about whatever you want. o/
Your call, EVE is big boy land, if you can't deal with the consequences of your mistakes, stop making them.
I'm simply telling you to stop jumping to unfounded conclusions (ie "lp is the problem") and instead spend the time listening. |

Josef Djugashvilis
Acme Mining Corporation
2006
|
Posted - 2014.02.04 23:05:00 -
[2414] - Quote
I have no idea how many folk actually live and play in null-sec, but the very few regular forum null-sec whiners are just not a big enough representative sample to get CCP to alter the balance if the game to suit them.
If null-sec is so bad make a permanent home in hi-sec.
Many of us would welcome all those who have seen the light and want to come home.
No sov grinding, no ego wars, no cta's, no having to dock up when an unknown ship turns up, no TiDi, no need to be jealous of the ***isk per hour hi-sec folk earn when you can just go and earn it yourself.
Think how much better it would be for you, if you stop considering yourself as special snowflakes and just play Eve as a game to be enjoyed.
Oh, and best of all, you do not have to hate or feel jealous of any other group of players. This is not a signature. |

ashley Eoner
266
|
Posted - 2014.02.04 23:33:00 -
[2415] - Quote
I've seen thukker mentioned as being a high isk to LP but I'm not sure what people are buying with their LP to convert. Anyone know? |

Kimmi Chan
Tastes Like Purple
969
|
Posted - 2014.02.04 23:44:00 -
[2416] - Quote
Jenn aSide wrote:Kimmi Chan wrote:Jenn aSide wrote:I'm going to try to say (type?) this nicely because at least you seem like you want to know the truth. But the fact is you don't know enough about the subject matter to have an opinon Jenn aSide wrote:Sorry if this is harsh but you just don't have enough experience. I advise listening rather than opining. I'm going to say this as nicely as I can. Since my opinion is of absolutely no value I'll once again step out of this discussion and the rest of you can impotently whine about whatever you want. o/ Your call, EVE is big boy land, if you can't deal with the consequences of your mistakes, stop making them. I'm simply telling you to stop jumping to unfounded conclusions (ie "lp is the problem") and instead spend the time listening.
It has nothing to do with a big boy land. It has to do with respect. I can deal with being told that I'm wrong. It doesn't bother me. But to tell someone who is trying to be reasonable that their opinion is not valued is simply disrepectful and makes you just a whining ****.
At this point, I don't give a ****. The game is fine the way it is and if it changes I'll do whatever the **** I want.
In the meantime Jenn, you should feel free to run outside and play hide and go **** yourself. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
698
|
Posted - 2014.02.04 23:46:00 -
[2417] - Quote
ashley Eoner wrote:
Roughly I said that while freighters are spread out across all of highsec there's only 3 SOE level 4 security agents. That alone is a huge difference. I agree with you that freighter pilots overstate the odds.
There are 2 choke points. ie freighters have the exact same problem runners do.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4842
|
Posted - 2014.02.04 23:58:00 -
[2418] - Quote
ashley Eoner wrote:Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10.
The L4 missions I know of which are blitzable and take significantly longer to full-clear than to blitz are:
- Cargo Delivery
- The Assault (Serpentis)
- The Blockade (blitz is shooting all the triggers, leaving the rest of the ships alone: easily achievable with MJD T2 Sentry Domi)
- Damsel In Distress (blow up building, rescue Damsel, don't bother shooting any ships)
- Downing the Slavers (2 of 2) (clear first room, kill only the Sanshas Slavers in the second, GTFO)
- Dread Pirate Scarlet (keep Gate Key, run through to third room, kill Anire, loot the implant, run home)
- Evolution
- Gone Berserk (only kill the right-hand spawn tree)
- Pot & Kettle
- Stop the Thief (snipe the overlord, snipe Shadow, run, hand in mission using NPC-bought "Reports")
NB: I tend to avoid Empire faction missions, so I don't know which of the missions vs Empires are blitzable.
If enough mission-runners are doing full-clears, the mission reward calculator will trend towards higher rewards, thus rewarding blitzers far higher than "expected". Thus one obvious option is to encourage more mission-runners to blitz missions. This will trigger a downwards adjustment of the mission rewards (because everyone's finishing the mission faster).
Yet another option is to discourage week-long farming of certain missions (worlds collide & angel extravaganza, I'm looking at you). This would again trigger an adjustment of the mission rewards (assuming the calculator takes into account the time from mission offer to mission reward).
A CCP-originated solution could be to adjust the mission reward calculator to only include the time it takes to complete a mission from dungeon spawn in to completion on one day, ignoring all dungeon spawns that are not completed.
Another CCP-originated solution could be to preserve the mission state over downtime, thus preventing respawn.
Yet another CCP-originated solution could be to remove downtime, thus preventing missions respawn.
So to achieve the result of bringing down the rewards for blitzing missions, we as the players can simply follow the Goon SOP, i.e.: exploit flaws until CCP is forced to patch them. It is thus our duty as honest players dedicated to game balance, to blitz all the missions as much as possible with as many mission-runners as possible. Day 0 advice for new players: Day 0 Advice for New Players |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.05 00:22:00 -
[2419] - Quote
voetius wrote:ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10. Did anyone actually provide a list of current blitz missions? I've not seen one. Depends what you mean by blitz as well - not have to kill anything or not have to kill everything? For the not have to kill anything : Recon Part 1, Recon Part 2 and Cargo Delivery Blood / Serp can be done in an interceptor (or similar) so that's not many.
Gone Berserk and Attack of the Drones Damsel (Damsel is pretty scary to full spawn though).
Did they lock the Gates on the Assault like they did on Massive Attack? If they didn't that is a 5 minute missions, takes longer to kil the tackle frigs in the second pocket than it does to kill the battleship in the last room. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4586
|
Posted - 2014.02.05 00:24:00 -
[2420] - Quote
Kimmi Chan wrote:It has nothing to do with a big boy land. It has to do with respect. I can deal with being told that I'm wrong. It doesn't bother me. But to tell someone who is trying to be reasonable that their opinion is not valued is simply disrepectful and makes you just a whining ****.
At this point, I don't give a ****. The game is fine the way it is and if it changes I'll do whatever the **** I want.
In the meantime Jenn, you should feel free to run outside and play hide and go **** yourself.
I thought no one could ever top Dinsdale's tears, then you posted. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.05 00:30:00 -
[2421] - Quote
ashley Eoner wrote:
I see very few ganks that happened just because people wanted to kill a thing. People getting ganked because they stuffed their ship full of expensive faction modules isn't a factor in the highsec isk/hr argument.
Well quite simply you're not going to achieve the numbers claimed here without stuffing some expensive faction mods on your ship. All it takes is one module for these guys to find it worth ganking you. Since there's such a limited area for SOE mission running it's almost like shooting fish in a barrel. [/quote]
Heh oddly my alt got ganked by a gang of 13 thrashers......it was a CNR with ONLY a rack of faction BCSs on it. Those guys didn't get the ship prices ...for thrashers mind you....out of the two BCSs that dropped. So yeah there is a fair chunk of tear farming going on .
ashley Eoner wrote: Out of the population in highsec a relative few are achieving the numbers in question so every gank matters. In the few hours I was blitzing I saw 2x golems and a NM ganked by a group of catalysts (with a thrasher in there for some reason). Extrapolation of that would mean that there's definitely a decent amount of ganks there a day. Unfortunately I cannot remember the number of people in local.
Did you see KMs by chance? The cool part out Golem is it runs like a +2.5 CNR with a basic T2 fit, with better tank, better targeting range and better missile range. I doubt those golems were very pricey, that is the reason to use the boat.
ashley Eoner wrote: In the end one gank can easily wipe out 30 hours of blitzing. Spread out over a reasonable period of time one can only assume that would be at least a weeks worth of blitzing.
So for every gank that means someone is not making any effective isk for at least 30 hours of gameplay. That means there's a further narrowing in the number achieving the high end.
Losing a mission boat is NOTHING compared to having active BLOPS gangs in your region.
ashley Eoner wrote: Basically gankers matter but that doesn't mean blitzing shouldn't be nerfed.
No really gankers don't really matter. I pay for my hull over again about every 3-4 days, I seriously give next to no **** if I lose one, I just hit contracts and buy another. In fact I got my CNR so cheap on contracts that it paid for itself the day I got it. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 00:30:00 -
[2422] - Quote
Good post, Mara. And what you said is exactly the reason which leads me to believe not a lot of players are blitzing missions. Otherwise, you wouldn't see the times we see allotted to clear missions in order to earn the bonus. To my understanding, the bonus time adjusts itself in relation to the average it takes to complete the mission. For example, last time I checked, Worlds Collide has a bonus time of appx. 5.5 hrs.
*IF* blitzing missions is indeed causing a problem, then this is probably where CCP needs to look. But, after 100 pages there is still no proof to be had that '100 mil plus' is the 'norm', or that it is even sustainable. I shutter at the thought of logging in for even three hours just to blaze through missions; never mind doing it for days on end. I enjoy my time doing missions. But, that's just me. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.05 00:33:00 -
[2423] - Quote
MatrixSkye Mk2 wrote:Good post, Mara. And what you said is exactly the reason which leads me to believe not a lot of players are blitzing missions. Otherwise, you wouldn't see the times we see allotted to clear missions in order to earn the bonus. To my understanding, the bonus time adjusts itself in relation to the average it takes to complete the mission. For example, last time I checked, Worlds Collide has a bonus time of appx. 5.5 hrs.
*IF* blitzing missions is indeed causing a problem, then this is probably where CCP needs to look. But, after 100 pages there is still no proof to be had that '100 mil plus' is the 'norm', or that it is even sustainable. I shutter at the thought of logging in for even three hours just to blaze through missions; never mind doing it for days on end. I enjoy my time doing missions. But, that's just me.
Those times don't change....
.....and how the HELL do you waist 5 hours doing a worlds collide? Hell I can full clear a Blockade between bounty ticks, and that isn't fancy that is a 19mil toon with a T2 fit mostly. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.05 00:34:00 -
[2424] - Quote
ashley Eoner wrote:I've seen thukker mentioned as being a high isk to LP but I'm not sure what people are buying with their LP to convert. Anyone know?
Nomad implants. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 00:42:00 -
[2425] - Quote
La Nariz wrote:Stoicfaux provided the proof there is evidence of ~100m isk/hr from highsec missions and I provided proof that ~70m isk/hr for drone hub ratting. All of this stuff has been provided but, you all don't read it and continue to scream as loud as you can that highsec is fine. The only one of you that even attempted to prove this was Kimmi the others are either terminally stupid or shitposting. There's been plenty of proof provided by the pro-nullsec crowd and yet all the pro-highsec crowd, aside from a select few, is scream incoherently.
If removing blitzing isn't enough then the other two ideas that haven't been addressed are stretching missions through multiple systems or adding high HP low isk/LP enemies to missions. The problem, mister science teacher, is that you spend more time accusing others of not listening when you yourself don't listen and instead go on spouting 13-year-old mantra, like "pubbie" and such stuff.
I have no reason to doubt that Stoic indeed ran 34 missions to average 100+ mill. He provided evidence that it is indeed possible to achieve 100+. BUT, and here is where you fail or do not care to listen, that does not indicate that this is the norm or even sustainable, as has been claimed earlier in the thread. |

ashley Eoner
267
|
Posted - 2014.02.05 00:43:00 -
[2426] - Quote
Onictus wrote:Did you see KMs by chance? The cool part out Golem is it runs like a +2.5 CNR with a basic T2 fit, with better tank, better targeting range and better missile range. I doubt those golems were very pricey, that is the reason to use the boat.
I only knew about them because the KMs were linked in local. Each of them were +2b in modules with drops worth at least 750m.
Onictus wrote:ashley Eoner wrote:I've seen thukker mentioned as being a high isk to LP but I'm not sure what people are buying with their LP to convert. Anyone know? Nomad implants. That was my suspicion. I'm having issues with a lack of demand for the implants. They tend to sit on the market for lengths of time for me. I don't particularly feel like moving billions in implants to jita either. I don't see how thukker could be very sustainable compared to SOE. |

Billy McCandless
The McCandless Clan Turing Tested
205
|
Posted - 2014.02.05 00:44:00 -
[2427] - Quote
MatrixSkye Mk2 wrote: boring waffle
entre tane mii u sleg |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 00:44:00 -
[2428] - Quote
MatrixSkye Mk2 wrote:Good post, Mara. And what you said is exactly the reason which leads me to believe not a lot of players are blitzing missions. Otherwise, you wouldn't see the times we see allotted to clear missions in order to earn the bonus. To my understanding, the bonus time adjusts itself in relation to the average it takes to complete the mission. For example, last time I checked, Worlds Collide has a bonus time of appx. 5.5 hrs.
*IF* blitzing missions is indeed causing a problem, then this is probably where CCP needs to look. But, after 100 pages there is still no proof to be had that '100 mil plus' is the 'norm', or that it is even sustainable. I shutter at the thought of logging in for even three hours just to blaze through missions; never mind doing it for days on end. I enjoy my time doing missions. But, that's just me.
It doesnt matter if a lot of people don't do it, it matters because the people from null can do it and are doing it.
Its much like when we ran our ice interdictions. Everyone knew it was happening yet out of 600 killed macks not a single one had tanked their ship.
We have told you we are doing this, we have shown you that we can do this and we have told you how to do this. Yet people still continue trying to say its not happening. We have infact provided you with more evidence than we provided to CCP when we were abusing FW to make tens of billions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 00:45:00 -
[2429] - Quote
ashley Eoner wrote: That was my suspicion. I'm having issues with a lack of demand for the implants. They tend to sit on the market for lengths of time for me. I don't particularly feel like moving billions in implants to jita either. I don't see how thukker could be very sustainable compared to SOE.
You sell them in the best market, which is jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 00:46:00 -
[2430] - Quote
Onictus wrote:Oddly I've never paid attention, I think if they drifted I would have noticed at some point.
The completion times are long enough that I have docked up, halfway through a mission, went to dinner, stopped and had a couple drinks with a friend on the way home and STILL got the completion time bonus.
They are in no way indicative of actual completion times unless you are using an assualt frig or something silly like that. Well, I'm pretty sure they do, unless this has changed some where down the line within the past few months. Maybe someone else can confirm. But yes, I agree that for older, more experienced vets, the completion times are more than enough.
I'll admit that, using these times to 'measure' mission time averages is not reliable, but it's probably the best indication we have as to how long it's taking. |

Flaming Forum Spammer
Imperial Academy Amarr Empire
0
|
Posted - 2014.02.05 00:54:00 -
[2431] - Quote
CCP, please do for officer, sleeper and faction modules what you did for Meta 4 items -boost drop rates so prices go down the drain, it's not a sign of obscene wealth to have them and suicide ganking will be profitable only against haulers running solo. |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 00:55:00 -
[2432] - Quote
MatrixSkye Mk2 wrote:Onictus wrote:Oddly I've never paid attention, I think if they drifted I would have noticed at some point.
The completion times are long enough that I have docked up, halfway through a mission, went to dinner, stopped and had a couple drinks with a friend on the way home and STILL got the completion time bonus.
They are in no way indicative of actual completion times unless you are using an assualt frig or something silly like that. Well, I'm pretty sure they do, unless this has changed some where down the line within the past few months. Maybe someone else can confirm. But yes, I agree that for older, more experienced vets, the completion times are more than enough. I'll admit that, using these times to 'measure' mission time averages is not reliable, but it's probably the best indication we have as to how long it's taking.
Several hours at least. Only way to fail them is to forget to turn them in before you go to bed or work. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 00:55:00 -
[2433] - Quote
baltec1 wrote:Its much like when we ran our ice interdictions. Everyone knew it was happening yet out of 600 killed macks not a single one had tanked their ship.
That's a self-selecting sample set right there, unless you're also claiming that you killed every single Mackinaw you saw?
The issue isn't that 100M ISK/hr is possible, the issue for you null sec people is that you know someone who does it as their main form of income. A 100M ISK/hr income is not common. If everyone was blitzing missions, the missions wouldn't be worth as much as they are. Blitzing is only worth as much as it is because a small proportion of the mission runners blitz those missions.
If anyone wants to dispute this claim (that shorter completion times affect the mission rewards) just take a look at "Materials for War Preparation": the completion time listed is 15 minutes, it's worth very little apart from the implant.
So to you null sec folk: if you feel that the income is unbalanced and needs to be adjusted, there is a simple fix: come to hi sec and blitz the life out of hi sec missions. This will give you a high income, while simultaneously messing up the game for everyone else. It's win-win!
There is no time-to-complete adjustment for anomalies: you will get the same reward time after time regardless of how quickly or slowly you complete the site.
Day 0 advice for new players: Day 0 Advice for New Players |

Nevyn Auscent
Broke Sauce
1059
|
Posted - 2014.02.05 00:56:00 -
[2434] - Quote
La Nariz wrote: Stoicfaux provided the proof there is evidence of ~100m isk/hr from highsec missions and I provided proof that ~70m isk/hr for drone hub ratting. All of this stuff has been provided but, you all don't read it and continue to scream as loud as you can that highsec is fine. The only one of you that even attempted to prove this was Kimmi the others are either terminally stupid or shitposting. There's been plenty of proof provided by the pro-nullsec crowd and yet all the pro-highsec crowd, aside from a select few, is scream incoherently.
If removing blitzing isn't enough then the other two ideas that haven't been addressed are stretching missions through multiple systems or adding high HP low isk/LP enemies to missions.
Other than the small facts that get in the way. Like Stoicfaux specifically said that 100m was an edge case and not the standard rate as it was reliant on a bunch of factors. And was done using a super bling ship.
And your 70m was actually 90-100m when done properly since you deliberately low balled it as much as possible, and were using a T2 fitted HAC instead. So if you had used the above super bling ship, your income while running would have been a lot higher. And if he had been using a T2 fitted HAC, his income would be lower.
And none of your 'Look at how we can play with individual isk/hr statistics to say what we want' has explained a thing about the gross income of a null player being approximately four times higher per capita pre ESS (So properly leveraged would now be five times higher) than the High Sec per capita income. Null Earns more isk than high earns in combined isk & LP. Now with the ESS since Goons have taken all of 48 hours to work out how to use it safely, that is going to go up in Null.
So other than deliberately biased figures which don't count, nothing suggests High needs a Nerf in overall income levels. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 00:56:00 -
[2435] - Quote
baltec1 wrote:Several hours at least. Only way to fail them is to forget to turn them in before you go to bed or work.
Several days. You have seven days minus a few minutes to complete most missions. The six hours is the cutoff for the bonus rewards.
Day 0 advice for new players: Day 0 Advice for New Players |

Hasikan Miallok
Republic University Minmatar Republic
268
|
Posted - 2014.02.05 00:58:00 -
[2436] - Quote
Obligatory weekly post in the perpetual never ending and apparently unlockable "make all the hisec ppl quit so null can feel special" thread :D
See you all again in 7 days. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 01:01:00 -
[2437] - Quote
baltec1 wrote:It doesnt matter if a lot of people don't do it, it matters because the people from null can do it and are doing it. This is a good point, and I'll concede to this.
Quote:We have told you we are doing this, we have shown you that we can do this and we have told you how to do this. Yet people still continue trying to say its not happening. We have infact provided you with more evidence than we provided to CCP when we were abusing FW to make tens of billions. Like I said earlier, IF this indeed is rampant, even among null sec players, then I'm all for a blitz fix. But don't assume that because you're able to pull 100+ mil that it is the norm or even sustainable, because this hasn't been shown to be (yet). In fact, Kimmi stated one of his missions was interrupted during his test. And I've had my missions interrupted as well. This is just ONE example of what could happen. And he (she?) has yet to even come close to 100 mill. And I'd probably have a ramp-up time to achieve this number, if even ever. |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 01:04:00 -
[2438] - Quote
Mara Rinn wrote:
That's a self-selecting sample set right there, unless you're also claiming that you killed every single Mackinaw you saw?
We killed every single ship that tried to mine caldari ice in high sec for a month. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 01:04:00 -
[2439] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:Onictus wrote:Oddly I've never paid attention, I think if they drifted I would have noticed at some point.
The completion times are long enough that I have docked up, halfway through a mission, went to dinner, stopped and had a couple drinks with a friend on the way home and STILL got the completion time bonus.
They are in no way indicative of actual completion times unless you are using an assualt frig or something silly like that. Well, I'm pretty sure they do, unless this has changed some where down the line within the past few months. Maybe someone else can confirm. But yes, I agree that for older, more experienced vets, the completion times are more than enough. I'll admit that, using these times to 'measure' mission time averages is not reliable, but it's probably the best indication we have as to how long it's taking. Several hours at least. Only way to fail them is to forget to turn them in before you go to bed or work. Just to be clear, I'm referring to the bonus completion time, not the mission completion time, which is usually days. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.05 01:05:00 -
[2440] - Quote
Nevyn Auscent wrote:La Nariz wrote: Stoicfaux provided the proof there is evidence of ~100m isk/hr from highsec missions and I provided proof that ~70m isk/hr for drone hub ratting. All of this stuff has been provided but, you all don't read it and continue to scream as loud as you can that highsec is fine. The only one of you that even attempted to prove this was Kimmi the others are either terminally stupid or shitposting. There's been plenty of proof provided by the pro-nullsec crowd and yet all the pro-highsec crowd, aside from a select few, is scream incoherently.
If removing blitzing isn't enough then the other two ideas that haven't been addressed are stretching missions through multiple systems or adding high HP low isk/LP enemies to missions.
Other than the small facts that get in the way. Like Stoicfaux specifically said that 100m was an edge case and not the standard rate as it was reliant on a bunch of factors. And was done using a super bling ship. And your 70m was actually 90-100m when done properly since you deliberately low balled it as much as possible, and were using a T2 fitted HAC instead. So if you had used the above super bling ship, your income while running would have been a lot higher. And if he had been using a T2 fitted HAC, his income would be lower. And none of your 'Look at how we can play with individual isk/hr statistics to say what we want' has explained a thing about the gross income of a null player being approximately four times higher per capita pre ESS (So properly leveraged would now be five times higher) than the High Sec per capita income. Null Earns more isk than high earns in combined isk & LP. Now with the ESS since Goons have taken all of 48 hours to work out how to use it safely, that is going to go up in Null. So other than deliberately biased figures which don't count, nothing suggests High needs a Nerf in overall income levels.
No null DOESN'T earn more....period. To much time is lost to campers and roaming gangs.
The reason that we are no using super bling in anoms is because battleships are so damn slow now you may not beat a dictor back to station.....that is IF you don't get zerged by interceptors that are on grid before you can align. So you use hacs and T3s and head for a safe, its the only way to make sure you aren't on grid when a gang hits the system.
This is why I basiacally stay the hell out of anoms, its easier to sit in high on an alt and for the same amount of time I will make more money because that 70mil in nulll relies on being left alone for hours.
....which nearly never happens.
|

Nevyn Auscent
Broke Sauce
1059
|
Posted - 2014.02.05 01:06:00 -
[2441] - Quote
baltec1 wrote:Mara Rinn wrote:
That's a self-selecting sample set right there, unless you're also claiming that you killed every single Mackinaw you saw?
We killed every single ship that tried to mine caldari ice in high sec for a month. Bwahahaha, yea, that's an outright lie. I know for fact you didn't kill everyone. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 01:10:00 -
[2442] - Quote
Onictus wrote:Those times don't change....
.....and how the HELL do you waist 5 hours doing a worlds collide? Hell I can full clear a Blockade between bounty ticks, and that isn't fancy that is a 19mil toon with a T2 fit mostly.
Here's how you "waste" 23 hours doing Worlds Collide:
- Day 1: Receive mission, clear X & Y base
- Day 2: Warp to mission again, clear X & Y base
- Day 3: Warp to mission again, clear X & Y base
- Day 4: Warp to mission again, clear X & Y base
- Day 5: Warp to mission again, clear X & Y base
- Day 6: Warp to mission again, clear X & Y base, rescue hostages, hand mission in
Of course, on Day 1 you're also doing this:
- Farm Worlds Collide from agent A
- Farm Angel Extravaganza from agent B
- Farm Blockade from agent C
- GǪ etc for all available agents in this hub
If CCP wanted to nerf "farming" like this, a number of options exist some of which could be:
- Introduce a "Mission Agent Management" skill into Social to complement the Research Project Management skill, each level allows 1 more active mission over the 1 that all pilots receive by default.
- Preserve mission dungeon state over downtime
- Reduce mission expiry time to a day or two after a mission has been accepted
Since mission farmers are doing this to maintain a steady stream of stuff to blow up and aren't going to be reaching the lofty 100M ISK/hr heights of dedicated blitzers, there's not much of an issue here really. It's just that the mission reward value is over-estimated due to the calculated "difficulty" of these missions. Day 0 advice for new players: Day 0 Advice for New Players |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 01:11:00 -
[2443] - Quote
Nevyn Auscent wrote: Bwahahaha, yea, that's an outright lie. I know for fact you didn't kill everyone.
Yes, we did. The high sec ice belts were/are so few that we could camp them 24/7. We did this 4 times and each time it was an utter success that netted us hundreds of billions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
267
|
Posted - 2014.02.05 01:12:00 -
[2444] - Quote
baltec1 wrote:ashley Eoner wrote: That was my suspicion. I'm having issues with a lack of demand for the implants. They tend to sit on the market for lengths of time for me. I don't particularly feel like moving billions in implants to jita either. I don't see how thukker could be very sustainable compared to SOE.
You sell them in the best market, which is jita. So suddenly I see my isk per hour drop as I spend time shipping LP rewards 20 hops through a couple choke points for gankers. Once there I get the joy of playing with market players/bots who 1 isk me ugh.
With that in mind thukker is suddenly more in line with regular options.
So basically at this point the only choice is SOE. Anyone ever post data achieving 100m isk an hour with one ship while accounting for market trips and such? |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 01:15:00 -
[2445] - Quote
ashley Eoner wrote:So suddenly I see my isk per hour drop as I spend time shipping LP rewards 20 hops through a couple choke points for gankers. Once there I get the joy of playing with market players/bots who 1 isk me ugh.
With that in mind thukker is suddenly more in line with regular options.
Calculate the isk lost in the time spent getting the goods from the LP store and shipping it to jita once a month. Im betting it wont even show up. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Onictus
Silver Snake Enterprise Fatal Ascension
784
|
Posted - 2014.02.05 01:15:00 -
[2446] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote: That was my suspicion. I'm having issues with a lack of demand for the implants. They tend to sit on the market for lengths of time for me. I don't particularly feel like moving billions in implants to jita either. I don't see how thukker could be very sustainable compared to SOE.
You sell them in the best market, which is jita. So suddenly I see my isk per hour drop as I spend time shipping LP rewards 20 hops through a couple choke points for gankers. Once there I get the joy of playing with market players/bots who 1 isk me ugh. With that in mind thukker is suddenly more in line with regular options. So basically at this point the only choice is SOE. Anyone ever post data achieving 100m isk an hour with one ship while accounting for market trips and such?
You know there are frieght services right? You never have to leave your mission hub.
Either that or learn to blockade runner. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 01:16:00 -
[2447] - Quote
Onictus wrote:Did they lock the Gates on the Assault like they did on Massive Attack? If they didn't that is a 5 minute missions, takes longer to kil the tackle frigs in the second pocket than it does to kill the battleship in the last room.
Nope, The Assault is still blitzable all the way through. Day 0 advice for new players: Day 0 Advice for New Players |

La Nariz
GoonWaffe Goonswarm Federation
1584
|
Posted - 2014.02.05 01:20:00 -
[2448] - Quote
MatrixSkye Mk2 wrote: The problem, mister science teacher, is that you spend more time accusing others of not listening when you yourself don't listen and instead go on spouting 13-year-old mantra, like "pubbie" and such stuff.
I have no reason to doubt that Stoic indeed ran 34 missions to average 100+ mill. He provided evidence that it is indeed possible to achieve 100+. BUT, and here is where you fail or do not care to listen, that does not indicate that this is the norm or even sustainable, as has been claimed earlier in the thread.
I do listen but, I expect you to make a cogent argument against the topic at hand and not a strawman. If you decided to do something stupid like that I'm not going to take you seriously or give you a good response. Its proof it occurs and can occur with a moderately skilled pilot, 1-2 year old pilots. "Think of the newbies" doesn't work in this context because newbies don't run L4s. I agree though that the newbies should be considered and if we're going to do that it means decreasing the income from L4 and L3 then giving it to L1 and L2. That way new players have better access to income and it also achieves the highsec income nerf.
His sample is representative enough and if you want to get data to prove otherwise surveymonkey is free go ahead, prove his data is not representative. You just stating stuff doesn't mean a thing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

EI Digin
Sniggerdly Pandemic Legion
1856
|
Posted - 2014.02.05 01:20:00 -
[2449] - Quote
holy moly this thread is moving fast |

ashley Eoner
267
|
Posted - 2014.02.05 01:23:00 -
[2450] - Quote
baltec1 wrote:ashley Eoner wrote:So suddenly I see my isk per hour drop as I spend time shipping LP rewards 20 hops through a couple choke points for gankers. Once there I get the joy of playing with market players/bots who 1 isk me ugh.
With that in mind thukker is suddenly more in line with regular options. Calculate the isk lost in the time spent getting the goods from the LP store and shipping it to jita once a month. Im betting it wont even show up. if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
Onictus wrote:You know there are frieght services right? You never have to leave your mission hub.
Either that or learn to blockade runner. Those freight services tend to have a 1 or 2 billion isk limit which is enough for 2-4 implants each trip. The cost of freight service would reach the point where it wouldn't be worth it.
I'd be surprised if they don't just gank blockade runners entering the jita trade paths. The cost of ganking one is so relatively low that shooting blindly would probably be worth it over time. |

PotatoOverdose
Handsome Millionaire Playboys
1036
|
Posted - 2014.02.05 01:24:00 -
[2451] - Quote
Honestly, I find it rather amusing that people have such a hard-on for hisec.
I mean, 130 pages of serious posting from Baltec of all people, god damn that's impressive. |

Mr Epeen
It's All About Me
3988
|
Posted - 2014.02.05 01:24:00 -
[2452] - Quote
baltec1 wrote: Its much like when we ran our ice interdictions. Everyone knew it was happening yet out of 600 killed macks not a single one had tanked their ship.
I agree that the tanked ones wouldn't show up on your KB since you didn't actually kill any of them.
balrec1 wrote:We killed every single ship that tried to mine caldari ice in high sec for a month. I mined 1.7b ice during your interdiction and I can assure you that my miner not once lost a ship. Got bumped a few times and a few pathetic gank attempts by some your more excitable members that didn't bother scanning first, but came out just fine.
You'd get plenty of respect for what you actually manged to do. It was an effective campaign without a doubt, but you always have to push it. BS does not win you any points. Just makes you look sad.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Onictus
Silver Snake Enterprise Fatal Ascension
784
|
Posted - 2014.02.05 01:25:00 -
[2453] - Quote
ashley Eoner wrote: I'd be surprised if they don't just gank blockade runners entering the jita trade paths. The cost of ganking one is so relatively low that shooting blindly would probably be worth it over time.
ummm
A cloaking ship that warps faster than a lot of frigates and CAN'T BE SCANNED? I've been running EVERYTHING from ammo to market goods around in them for years and years and never even been targeted. |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 01:27:00 -
[2454] - Quote
ashley Eoner wrote:if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
If you lose a blockade runner then you deserve to lose that isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

EI Digin
Sniggerdly Pandemic Legion
1859
|
Posted - 2014.02.05 01:27:00 -
[2455] - Quote
The largest and arguably most coordinated player bloc in the game was unable to cause real lasting damage to highsec.
Obviously this means that players need better tools than suicide ganks. |

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.05 01:28:00 -
[2456] - Quote
MatrixSkye Mk2 wrote:Good post, Mara. And what you said is exactly the reason which leads me to believe not a lot of players are blitzing missions.
Yopu miss the point. It doesn't matter how many people are blitzing missions, it matters that people who klnow what they are doing CAN blitz missions and make an income so good (in so much safety) that there is then zero economic incentive for a null player to also live in null and too much incentive to maintain high sec (*or FW or WH) alts.
No one carea about how much money you make or whether or not any of you ever go to null. No one is saying you can't make isk in null if you're willing to put up with some major headaches.
We want the restoration of the traditional "if you are willing to risk it, null is worth it" scheme of things to CCP has been (inadvertantly I hope) destroying with every expansion since Dominion. When I started playing, you couldn';t just X-up in an incursion channel or blitz SOE/Thukker/npc corp with industrial implants missions and make so much isk you never had to consider doing anything else.
As I type this I'm sitting in a Fleet in the Arikin Incursion making better isk with my machariel than I could if I had a whole system of Forskaen Hubs to myself and used the exact same Pirate Battleship........ |

La Nariz
GoonWaffe Goonswarm Federation
1584
|
Posted - 2014.02.05 01:30:00 -
[2457] - Quote
Nevyn Auscent wrote: Other than the small facts that get in the way. Like Stoicfaux specifically said that 100m was an edge case and not the standard rate as it was reliant on a bunch of factors. And was done using a super bling ship.
And your 70m was actually 90-100m when done properly since you deliberately low balled it as much as possible, and were using a T2 fitted HAC instead. So if you had used the above super bling ship, your income while running would have been a lot higher. And if he had been using a T2 fitted HAC, his income would be lower.
And none of your 'Look at how we can play with individual isk/hr statistics to say what we want' has explained a thing about the gross income of a null player being approximately four times higher per capita pre ESS (So properly leveraged would now be five times higher) than the High Sec per capita income. Null Earns more isk than high earns in combined isk & LP. Now with the ESS since Goons have taken all of 48 hours to work out how to use it safely, that is going to go up in Null.
So other than deliberately biased figures which don't count, nothing suggests High needs a Nerf in overall income levels.
Yeah you can't do basic math or convert things so why should I expect you to attempt to honestly argue.
https://forums.eveonline.com/default.aspx?g=search&search=edge&postedby=stoicfaux&topic=What+would+happen+if+CCP+finally+nerfed+hisec%3f&forumID=258
He never says what you claim he did, he never says it was an edge case.
You still haven't looked at the data I provided either, I haven't run any statistics yet. I used a popular setup as you can see from the killboards of dumb goons like myself getting ganked in it. Ishtar/VNI ratting is a wide-spread popular way to do mid-range combat pve in nullsec, we are ~10,000 strong and we tell our newbees to do this kind of ratting so yes it is a representative sample. Also if you had actually looked at the sheet you'd see I am testing with an ESS.
I don't understand you, do you honestly believe that constantly spewing garbage makes people believe what you have to say or lends any credibility to you?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 01:30:00 -
[2458] - Quote
Mr Epeen wrote: I mined 1.7b ice during your interdiction and I can assure you that my miner not once lost a ship.
Which interdiction?
There were several, some more effective than others. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 01:35:00 -
[2459] - Quote
baltec1 wrote:It doesn't matter if a lot of people don't do it, it matters because the people from null can do it and are doing it.
GǪ
We have told you we are doing this, we have shown you that we can do this and we have told you how to do this. Yet people still continue trying to say its not happening. We have infact provided you with more evidence than we provided to CCP when we were abusing FW to make tens of billions.
Show me how to blitz missions continuously without losing faction standings, I'll start paying more attention. To keep blitzing and maintaining 100M ISK/hr, you have to keep declining missions. The moment you have to start running non-blitzable missions, your time efficiency goes down. So you make 100M ISK in the first hour, then you have to run two non-blitzable missions because you're dangerously close to -2.0 with the faction and now your earning rate is down.
Then along comes La Nairz and shows us that he can sustain 60M ISK/hr in a heavy drone Ishtar. Sure, you'll complain that sentries lock you in place and you have to bail out if reds show up in system. But you're two jumps deep in intel-rich space: you know the reds are coming two jumps away. That's plenty of time to recall the sentries and head back to station (or simply cloak up). Using sentries and paying attention to intel (rather than allowing your heavy drones to slowboat across the battlefield while you're semi-afk) will add 25-50% to your income rate since you'll be shooting the next target in 4 seconds instead of 13 seconds.
There's no need to ship up to a battleship: you'll get the same DPS out of sentry drones in an Ishtar as you do from a Dominix. The only differences will be range and tracking due to the Domi's built-in OTL. You could switch to a Machariel of course, the extra range of artillery and the MJD combining to allow you stay aligned and have time to escape even if interceptors magically appear in your system out of nowhere. The 1200DPS of the Machariel will improve your ISK/hr by around 50%.
Day 0 advice for new players: Day 0 Advice for New Players |

La Nariz
GoonWaffe Goonswarm Federation
1586
|
Posted - 2014.02.05 01:35:00 -
[2460] - Quote
The more I think about it the best solution is redistributing income from higher end missions to lower end.
Take some of the reward from L4 and L3 then split it and give 1/4 of it to L5s, 1/4 of it to L2s and 2/4s of it to L1s. It'll aid newbie retention because it will be much easier for them to fund their activities and it will nerf mid-range highsec combat PVE income. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Herzog Wolfhammer
Sigma Special Tactics Group
4274
|
Posted - 2014.02.05 01:37:00 -
[2461] - Quote
Wow this thread is still going on.
Anything change yet? Nope? Alright I'll go back to work. |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 01:41:00 -
[2462] - Quote
Mara Rinn wrote:baltec1 wrote:It doesn't matter if a lot of people don't do it, it matters because the people from null can do it and are doing it.
GǪ
We have told you we are doing this, we have shown you that we can do this and we have told you how to do this. Yet people still continue trying to say its not happening. We have infact provided you with more evidence than we provided to CCP when we were abusing FW to make tens of billions. Show me how to blitz missions continuously without losing faction standings, I'll start paying more attention. To keep blitzing and maintaining 100M ISK/hr, you have to keep declining missions. The moment you have to start running non-blitzable missions, your time efficiency goes down. So you make 100M ISK in the first hour, then you have to run two non-blitzable missions because you're dangerously close to -2.0 with the faction and now your earning rate is down..
Wrong wrong and wrong.
1)My missioner bounces between SOE and Caldari Navy, this allows me at LEAST level 3 access with EVERY empire....and minimal up keep. 2) With social, negotiation, and dilpo V you can dump 4-5 missions in an hour and stay around +6 with an agent 3) Of course you run "non-blitzables" while the rate comes down from getting a recon and cargo deliver string (I've got the pair four times in a row) Blockade, 15 minutes 9200 LP 20mil bounty Extravaganza 30 minute 9200LP 20 bounty WC (not sure if you would call it a blitz) but it takes all of 10 minutes to blast away the last pocket if you have the hacker card and that is 10mil bounties and 9200 LP.
Even "not bliztzing" you are still pushing anomaly income.
|

Nevyn Auscent
Broke Sauce
1060
|
Posted - 2014.02.05 01:44:00 -
[2463] - Quote
La Nariz wrote:The more I think about it the best solution is redistributing income from higher end missions to lower end.
Take some of the reward from L4 and L3 then split it and give 1/4 of it to L5s, 1/4 of it to L2s and 2/4s of it to L1s. It'll aid newbie retention because it will be much easier for them to fund their activities and it will nerf mid-range highsec combat PVE income. Or just do said boost to Lvl 2's & 1's which is needed, while not nerfing the lvl 3's & 4's that isn't needed. You don't have to nerf lvl 4's to boost lvl 1's. High Sec is not a major isk faucet. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 01:45:00 -
[2464] - Quote
stoicfaux wrote:I did reject missions into low-sec. I listed a whole bunch of min-maxing conditionals to make it work, e.g. "* cherry pick missions, i.e. use faction standings to decline a mission more than once every 4 hours." In this case I was using standings to skip multiple low-sec missions per four hour block. If you actually cherry-pick the profitable missions, then you need to look at rows 41-47 to see what could be possible.
GǪ
tl;dr - Lies, damn lies, and statistics. Let's be careful with the numbers we throw around.
That's right folks, Stoicfaux did not use the word "edge". He used the phrase "cherry-pick" and pointed out that you have to use your faction standings as a buffer to allow you to simply decline all the missions that you can't blitz for over 100M ISK/hr effective income.
And this strategy fails if too may other people start following it because the ISK/LP drops.
And this strategy absolutely ignores the time cost of converting LP to ISK.
In null sec you get 60M ISK/hr in a heavy drone Ishtar, that ISK is deposited in your walled. In hi sec you get 100M ISK/hr, 65% of which is LP from blitzed missions, which you then have to convert into ISK by buying tags, purchasing LP store items, then nursing market listings. If you include that time, the ISK/hr again goes down: if you pile a dozen hour's worth of LP items into a ship and spend just one hour setting up orders you are going to flood your own market. You have to spread sales out to where they're going to make the most money.
Day 0 advice for new players: Day 0 Advice for New Players |

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.05 01:46:00 -
[2465] - Quote
Nevyn Auscent wrote:La Nariz wrote:The more I think about it the best solution is redistributing income from higher end missions to lower end.
Take some of the reward from L4 and L3 then split it and give 1/4 of it to L5s, 1/4 of it to L2s and 2/4s of it to L1s. It'll aid newbie retention because it will be much easier for them to fund their activities and it will nerf mid-range highsec combat PVE income. Or just do said boost to Lvl 2's & 1's which is needed, while not nerfing the lvl 3's & 4's that isn't needed. You don't have to nerf lvl 4's to boost lvl 1's. High Sec is not a major isk faucet.
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said? |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 01:47:00 -
[2466] - Quote
La Nariz wrote:I do listen but, I expect you to make a cogent argument against the topic at hand and not a strawman. If you decided to do something stupid like that I'm not going to take you seriously or give you a good response. Its proof it occurs and can occur with a moderately skilled pilot, 1-2 year old pilots. "Think of the newbies" doesn't work in this context because newbies don't run L4s. I agree though that the newbies should be considered and if we're going to do that it means decreasing the income from L4 and L3 then giving it to L1 and L2. That way new players have better access to income and it also achieves the highsec income nerf.
His sample is representative enough and if you want to get data to prove otherwise surveymonkey is free go ahead, prove his data is not representative. You just stating stuff doesn't mean a thing. His data may very well be representative. I'm simply saying that, I don't know because his data only illustrates, as far I can tell, that reaching 100+ mill per hour is possible. It does not establish a norm or long term sustainability.
But at this point, it doesn't matter because Baltec and Jenn have already made the point that how common this is is irrelevant, as long as null sec players are doing it. And I concede to that, because after all, the issue is that null sec players are having to head to hi sec to blitz missions for better income. Hell, the more I think about it the more it makes sense to nerf blitzing.
But for the record, I wasn't referring to 'newbies'. I was referring to players most recently introduced to Lvl 4 missioning, which may or may not be newbies. I would love CCP to share whatever data they have on this subject, because I'm betting they have much more 'representative' numbers than what we are able to produce. And it's frustrating that they don't. But not much we can do about it short of shooting a statue or something. |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 01:47:00 -
[2467] - Quote
Nevyn Auscent wrote: Or just do said boost to Lvl 2's & 1's which is needed, while not nerfing the lvl 3's & 4's that isn't needed. You don't have to nerf lvl 4's to boost lvl 1's. High Sec is not a major isk faucet.
It doesnt matter if its an isk faucet or not, we earn more running level 4s in high sec than running anoms in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
1060
|
Posted - 2014.02.05 01:47:00 -
[2468] - Quote
Jenn aSide wrote:
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said?
Oh, I understand. The Null cheer brigade are trying to destroy High Sec by cherry picking statistics like they always do and denying the figures from CCP that don't agree with them. That's what is being said in reality. |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 01:49:00 -
[2469] - Quote
MatrixSkye Mk2 His sample is representative enough and if you want to get data to prove otherwise surveymonkey is free go ahead, prove his data is not representative. You just stating stuff doesn't mean a thing.[/quote wrote: His data may very well be representative. I'm simply saying that, I don't know because his data only illustrates, as far I can tell, that reaching 100+ mill per hour is possible. It does not establish a norm or long term sustainability.
.
Neither is anomolies. Because as soon as you get a good grind going you draw gankers that just look at the map and note NPC kill numbers. When a system spikes so does the attention it gets from hostiles. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 01:50:00 -
[2470] - Quote
Onictus wrote:1)My missioner bounces between SOE and Caldari Navy, this allows me at LEAST level 3 access with EVERY empire....and minimal up keep. 2) With social, negotiation, and dilpo V you can dump 4-5 missions in an hour and stay around +6 with an agent
You can also have multiple characters, and when you have to dump more than one or two missions in a four hour period you just switch to a different character.
Onictus wrote:Even "not blitzing" you are still pushing anomaly income.
Only when compared to someone doing anomalies in a non-optimal manner.
The best way of nerfing blitzing is to encourage more people to do it. Keep up the suggestions, this is helping.
Day 0 advice for new players: Day 0 Advice for New Players |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 01:50:00 -
[2471] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said?
Oh, I understand. The Null cheer brigade are trying to destroy High Sec by cherry picking statistics like they always do and denying the figures from CCP that don't agree with them. That's what is being said in reality.
There are no figures for this from CCP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 01:50:00 -
[2472] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said?
Oh, I understand. The Null cheer brigade are trying to destroy High Sec by cherry picking statistics like they always do and denying the figures from CCP that don't agree with them. That's what is being said in reality.
Bullshit you have your fingers in your ears so to speak.
I'm all fine with risk vs reward......I can take the risk I'm NOT getting the reward. I'm not sure why this is so hard for you to understand. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 01:50:00 -
[2473] - Quote
Nevyn Auscent wrote: Or just do said boost to Lvl 2's & 1's which is needed, while not nerfing the lvl 3's & 4's that isn't needed. You don't have to nerf lvl 4's to boost lvl 1's. High Sec is not a major isk faucet.
I've already shown that highsec mission running rewards more than the nullsec analog. That's not working as intended and unless CCP has come upon a new design philosophy risk : reward is still the balancing metric between sec areas.
Take from the L4 and L3 then give to the L5, L2, and L1. It helps newbees, nullsec, and lowsec out. While fixing risk : reward and without screwing up the sinks/faucets. Its the best solution yet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.05 01:51:00 -
[2474] - Quote
Mara Rinn wrote:stoicfaux wrote:I did reject missions into low-sec. I listed a whole bunch of min-maxing conditionals to make it work, e.g. "* cherry pick missions, i.e. use faction standings to decline a mission more than once every 4 hours." In this case I was using standings to skip multiple low-sec missions per four hour block. If you actually cherry-pick the profitable missions, then you need to look at rows 41-47 to see what could be possible.
GǪ
tl;dr - Lies, damn lies, and statistics. Let's be careful with the numbers we throw around. That's right folks, Stoicfaux did not use the word "edge". He used the phrase "cherry-pick" and pointed out that you have to use your faction standings as a buffer to allow you to simply decline all the missions that you can't blitz for over 100M ISK/hr effective income. And this strategy fails if too may other people start following it because the ISK/LP drops. And this strategy absolutely ignores the time cost of converting LP to ISK. In null sec you get 60M ISK/hr in a heavy drone Ishtar, that ISK is deposited in your walled. In hi sec you get 100M ISK/hr, 65% of which is LP from blitzed missions, which you then have to convert into ISK by buying tags, purchasing LP store items, then nursing market listings. If you include that time, the ISK/hr again goes down: if you pile a dozen hour's worth of LP items into a ship and spend just one hour setting up orders you are going to flood your own market. You have to spread sales out to where they're going to make the most money.
And?
So then then choice becomes "use Ishtar, make 60 mil liquid isk, have to dock up, safe up or fight when people come at you because there is no CONCORD out there, and maybe have to replace your ship...
Or
Create/buy high sec alt, make the same 60 mil an hour (100 mil an hour minus the time it takes to convert LP lol) protected by CONCORD and maybe even an npc corp which can't even be war decced, in no danger whatsoever as long as you don't bling you ship past the point of ganker profitability.
Can you not see the problem with the above? How do you think the games combat PVE risk.reward scheme is supposed to work. And if you do know hiow it's supposed to work, can you say it's working properly?
|

ashley Eoner
267
|
Posted - 2014.02.05 01:54:00 -
[2475] - Quote
baltec1 wrote:ashley Eoner wrote:if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
If you lose a blockade runner then you deserve to lose that isk. So basically to reach your claimed level of income certain concepts must be met
In order to do so we've established that one must have a bling worthy ship. Must mission exclusively in one of three spots Must avoid the gankers who have taken up residence in those 3 spots Must only run 9 or 10 out of all the available missions Must have the standing to turn down all the other missions Must run those missions perfectly for hours/days/months because seconds add up and can hurt isk per hour greatly Must be able to convert LP to items almost instantly Must be able to get those items to market without any loss and without spending hours doing it themselves Must not waste time fighting with the market warriors over sales
Am I forgetting anything? |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 01:55:00 -
[2476] - Quote
Mara Rinn wrote: That's right folks, Stoicfaux did not use the word "edge". He used the phrase "cherry-pick" and pointed out that you have to use your faction standings as a buffer to allow you to simply decline all the missions that you can't blitz for over 100M ISK/hr effective income.
And this strategy fails if too may other people start following it because the ISK/LP drops.
And this strategy absolutely ignores the time cost of converting LP to ISK.
In null sec you get 60M ISK/hr in a heavy drone Ishtar, that ISK is deposited in your walled. In hi sec you get 100M ISK/hr, 65% of which is LP from blitzed missions, which you then have to convert into ISK by buying tags, purchasing LP store items, then nursing market listings. If you include that time, the ISK/hr again goes down: if you pile a dozen hour's worth of LP items into a ship and spend just one hour setting up orders you are going to flood your own market. You have to spread sales out to where they're going to make the most money.
The market is healthy and highsec incomes being more strongly tied to it wouldn't be a bad thing. If you cash out once per month like has been said before your isk/hr remains the same that minute time of contracting a hauling service then selling loot in jita isn't significant. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.05 01:55:00 -
[2477] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said?
Oh, I understand. The Null cheer brigade are trying to destroy High Sec by cherry picking statistics like they always do and denying the figures from CCP that don't agree with them. That's what is being said in reality.
This is what I mean by high sec people being short sighted. Somehow they think the longer wait lists in incursions and more competition driving down LP values is somehow good for them.
For some reason you don't get that null pve'rs pveing in null would help you types too (in multiple ways, like lower deadspace gear costs for example). Oh well, the current imblance is livable (I'm living it now in an incursion fleet), so your ignorance on the subject doesn't matter. |

ashley Eoner
267
|
Posted - 2014.02.05 01:55:00 -
[2478] - Quote
Jenn aSide wrote:Mara Rinn wrote:stoicfaux wrote:I did reject missions into low-sec. I listed a whole bunch of min-maxing conditionals to make it work, e.g. "* cherry pick missions, i.e. use faction standings to decline a mission more than once every 4 hours." In this case I was using standings to skip multiple low-sec missions per four hour block. If you actually cherry-pick the profitable missions, then you need to look at rows 41-47 to see what could be possible.
GǪ
tl;dr - Lies, damn lies, and statistics. Let's be careful with the numbers we throw around. That's right folks, Stoicfaux did not use the word "edge". He used the phrase "cherry-pick" and pointed out that you have to use your faction standings as a buffer to allow you to simply decline all the missions that you can't blitz for over 100M ISK/hr effective income. And this strategy fails if too may other people start following it because the ISK/LP drops. And this strategy absolutely ignores the time cost of converting LP to ISK. In null sec you get 60M ISK/hr in a heavy drone Ishtar, that ISK is deposited in your walled. In hi sec you get 100M ISK/hr, 65% of which is LP from blitzed missions, which you then have to convert into ISK by buying tags, purchasing LP store items, then nursing market listings. If you include that time, the ISK/hr again goes down: if you pile a dozen hour's worth of LP items into a ship and spend just one hour setting up orders you are going to flood your own market. You have to spread sales out to where they're going to make the most money. And? So then then choice becomes "use Ishtar, make 60 mil liquid isk, have to dock up, safe up or fight when people come at you because there is no CONCORD out there, and maybe have to replace your ship... Or Create/buy high sec alt, make the same 60 mil an hour (100 mil an hour minus the time it takes to convert LP lol) protected by CONCORD and maybe even an npc corp which can't even be war decced, in no danger whatsoever as long as you don't bling you ship past the point of ganker profitability. Can you not see the problem with the above? How do you think the games combat PVE risk.reward scheme is supposed to work. And if you do know hiow it's supposed to work, can you say it's working properly? Currently ganker profitability isn't much of a factor. IF you want 100m an hour though you're going to need some bling. |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 01:57:00 -
[2479] - Quote
Mara Rinn wrote:[
You can also have multiple characters, and when you have to dump more than one or two missions in a four hour period you just switch to a different character.
I have the keys to about 6-7 accounts at this point and there are usually 4 active at any time. Trust me I know all about how to spread standing hits. Its rare that I'm logged in with only one account usually.
Onictus wrote:Even "not blitzing" you are still pushing anomaly income.
Only when compared to someone doing anomalies in a non-optimal manner.
[/quote]
No its a matter of survivability.
You think that battleship mobility nerf hit high sec? Try it when you ship surviving relies on being off grid and safe when interceptors hit grid at roughly align time and dictors swam and bubble the station on entry. .....and every hostile in system is faster than you buy a factor or 3.
This is why we are ratting in cruisers, they are the only thing fast enough to GTFO that still has the punch (and tank) to DEAL with an anomaly i.e forlon/foresaken hubs, sancs, havens etc.
Optimal is a blinged out battleship or carrier, and guess what, you hit that optimal isk/hr that Stoic noted with his macharial in high sec.
So again, I take the risk, where is the reward. Its not there, hence a number of us that LIVE in null making out isk in high. Why do you think that is? Its NOT because I can't live without running a blockade for the 1000th time, trust that.
|

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 01:58:00 -
[2480] - Quote
ashley Eoner wrote: So basically to reach your claimed level of income certain concepts must be met
In order to do so we've established that one must have a bling worthy ship. Must mission exclusively in one of three spots Must avoid the gankers who have taken up residence in those 3 spots Must only run 9 or 10 out of all the available missions Must have the standing to turn down all the other missions Must run those missions perfectly for hours/days/months because seconds add up and can hurt isk per hour greatly Must be able to convert LP to items almost instantly Must be able to get those items to market without any loss and without spending hours doing it themselves Must not waste time fighting with the market warriors over sales
Am I forgetting anything?
Or instead of worrying about all that contract a hauling corp to haul your crap the pittance they charge. You could firesale it in jita and still make those numbers. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 02:00:00 -
[2481] - Quote
ashley Eoner wrote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling.
Except ganking isn't as common as you think it is or are trying to portray it as. I know I happen to blow things up and gank things in highsec often enough. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4578
|
Posted - 2014.02.05 02:01:00 -
[2482] - Quote
ashley Eoner wrote:
So basically to reach your claimed level of income certain concepts must be met
Yep, in order to succeed in any endeavor you have to do it right and not wrong. When doing null anoms you also need to not do them in an Ibis.
It does not matter than the average mission runner isn't smart enough to do what we are doing. It matters that we can, and this exposes a number fo flaws in the combat pve scheme in the game. One that if fixed would restore the proper blance and be better for the game as a whiole, not just us.
The resistance is coming from entrenched high sec interests who don't understand that such an imbalance is as bad for them as it is for everyone else. As it stands now, the only section of Combat PVE that properly adheres to the reasonable risk/reward standard are wromhoels, the rest of EVE space is borked. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 02:02:00 -
[2483] - Quote
The saddest part of all of this is there was literally 2-3 highsec people that were actively participating but, they got drowned out by the cacophony of frothing rage by the hordes of highsec pubbies who invaded the thread. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 02:02:00 -
[2484] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
If you lose a blockade runner then you deserve to lose that isk. So basically to reach your claimed level of income certain concepts must be met In order to do so we've established that one must have a bling worthy ship. Must mission exclusively in one of three spots Must avoid the gankers who have taken up residence in those 3 spots Must only run 9 or 10 out of all the available missions Must have the standing to turn down all the other missions Must run those missions perfectly for hours/days/months because seconds add up and can hurt isk per hour greatly Must be able to convert LP to items almost instantly Must be able to get those items to market without any loss and without spending hours doing it themselves Must not waste time fighting with the market warriors over sales Am I forgetting anything?
and in null
You have to 1) have Sov or access to it 2) drop an Ihub AND carry the level 5 upgrade out (this requires a frieghtor, not a jump frieghtor, a FRIEGHTOR) 3) a low enough population in system to NOT kill off all of the high end anomalies 4) No neutrals (I have an NPC pocket in the middle of region, that is rare) 5) No roaming gangs (and they hunt using NPC kills) 6) availability of ammo ......OH YEAH, get very far from a staging hub and you have to move your ammo, a mach uses about 15000 rounds an hour....roughly a full cargohold. 7) No interference, no landing in a site that is taken, or nearly complete 8) no looting, takes to long
Having a safe POS is nice but not exactly practical, fuel blocks are ******* expensive when you have to fill a POS with them, and POS UIs make me want to kill kittens.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4579
|
Posted - 2014.02.05 02:04:00 -
[2485] - Quote
Quote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling.
This is not true. My incursion Basilisk is not blingy, and the most expensive thijng on my mach is the mach itself. If yuo don't think Machs are common mission ships, I will be happy to direct you to the Lanngisi undock. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 02:04:00 -
[2486] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
If you lose a blockade runner then you deserve to lose that isk. So basically to reach your claimed level of income certain concepts must be met In order to do so we've established that one must have a bling worthy ship. Must mission exclusively in one of three spots Must avoid the gankers who have taken up residence in those 3 spots Must only run 9 or 10 out of all the available missions Must have the standing to turn down all the other missions Must run those missions perfectly for hours/days/months because seconds add up and can hurt isk per hour greatly Must be able to convert LP to items almost instantly Must be able to get those items to market without any loss and without spending hours doing it themselves Must not waste time fighting with the market warriors over sales Am I forgetting anything?
Yes, if you're blitzing, avoid Lanngisi since Gàô of missions will be in Barkrik which means 120AU warp each way to and from the mission site. That will chew up your time. You could, of course, decline all the missions that take you to Barkrik but then you're on the express ride to -2.0 faction standings (which means no more missions for you).
As has been pointed out, you can do your LP-to-ISK conversion activities once per month, which means the incremental labour cost per item sale is significantly reduced. There's no easy way to beat the 0.01 ISKers though, which can bite into our profits unless you sell far away from the markets. A good spot for selling SOE gear (probes, launchers, virtue implants) used to be Torrinos or Vuorassi: these are right next to null sec pipes so you could make sales at significantly above Jita prices.
Once SOE gear was listed on the market the value of the items dropped significantly, mostly because people weren't being shown the oldest contracts first.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 02:07:00 -
[2487] - Quote
Jenn aSide wrote:Quote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling. This is not true. My incursion Basilisk is not blingy.
Bazinga! 
The best bit is that the Basilisk fits in the Orca's ship bay along with the Huginn. The most expensive things on the Huginn are the Fed Navy Stasis Webs. You just have to find fleets willing to take a Huginn over a Bhaalgorn, Vindicator, Loki, etc. Day 0 advice for new players: Day 0 Advice for New Players |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 02:18:00 -
[2488] - Quote
Mara Rinn wrote:Jenn aSide wrote:Quote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling. This is not true. My incursion Basilisk is not blingy. Bazinga!  The best bit is that the Basilisk fits in the Orca's ship bay along with the Huginn. The most expensive things on the Huginn are the Fed Navy Stasis Webs. You just have to find fleets willing to take a Huginn over a Bhaalgorn, Vindicator, Loki, etc.
Eve if you full bling a logi, you end up south of a billion isk. Not even a pirate BS hull price. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4845
|
Posted - 2014.02.05 02:20:00 -
[2489] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said?
Oh, I understand. The Null cheer brigade are trying to destroy High Sec by cherry picking statistics like they always do and denying the figures from CCP that don't agree with them. That's what is being said in reality.
The figures from CCP are about ISK faucets.
The figures from stoicfaux & co are about ISK/hr income from mission blitzing, the majority of which comes from LP-to-ISK conversion. LP stores are an ISK sink.
What matters to null sec pilots is not whether their income source is an ISK faucet or ISK sink. What matters to null sec pilots is how much ISK appears in their wallet per hour of effort at keyboard.
What would interest me is if Alliances could set up their own LP stores, and deploy their own ESS so that rather than collecting, say, Caldari Navy LP in addition to ISK the ratters would be paid entirely in alliance LP, which could then be used to buy alliance "charters" for POS fuel, or various generated items similar to the Caldari Navy LP store where the ISK is absorbed by the NPC entity responsible for the LP store (or dare I use the term "establishment") with a percentage going to the alliance coffers (or at least the corporation nominated as responsible for the station).
Thus you could significantly boost null sec ISK-in-wallets-per-hour without introducing new ISK faucets by adjusting the ESS conversion of bounty ISK to bounty LP.
Day 0 advice for new players: Day 0 Advice for New Players |

Mr Epeen
It's All About Me
3991
|
Posted - 2014.02.05 02:22:00 -
[2490] - Quote
Jenn aSide wrote:Quote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling. This is not true. My incursion Basilisk is not blingy, and the most expensive thijng on my mach is the mach itself. If yuo don't think Machs are common mission ships, I will be happy to direct you to the Lanngisi undock.
Did I miss the part where this went from level 4 missions to incursions?
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4845
|
Posted - 2014.02.05 02:28:00 -
[2491] - Quote
Mr Epeen wrote:Did I miss the part where this went from level 4 missions to incursions? Mr Epeen 
The entire thread is about "nerfing hi sec". So pointing out that you can make 100M ISK/hr from incursions in a sub-500M ISK ship is fair game.
Of course nobody is talking about the elephant in the room which is the market. You can make far more ISK simply station trading in a market hub than endlessly running missions anywhere. One profitable activity available to nullseccers with a jump freighter is to haul stuff from hi sec to popular stations and sell them at a markup on Jita prices (unless you're in one of those communist alliances that insists on stuff being sold at or below Jita prices).
Day 0 advice for new players: Day 0 Advice for New Players |

ashley Eoner
267
|
Posted - 2014.02.05 02:56:00 -
[2492] - Quote
La Nariz wrote:ashley Eoner wrote: So basically to reach your claimed level of income certain concepts must be met
In order to do so we've established that one must have a bling worthy ship. Must mission exclusively in one of three spots Must avoid the gankers who have taken up residence in those 3 spots Must only run 9 or 10 out of all the available missions Must have the standing to turn down all the other missions Must run those missions perfectly for hours/days/months because seconds add up and can hurt isk per hour greatly Must be able to convert LP to items almost instantly Must be able to get those items to market without any loss and without spending hours doing it themselves Must not waste time fighting with the market warriors over sales
Am I forgetting anything?
Or instead of worrying about all that contract a hauling corp to haul your crap the pittance they charge. You could firesale it in jita and still make those numbers. Which company covers +2b in items? Since we're talking monthly that's a guaranteed minimal.
La Nariz wrote:ashley Eoner wrote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling. Except ganking isn't as common as you think it is or are trying to portray it as. I know I happen to blow things up and gank things in highsec often enough. Yeah except for the fact that the last time I ran missions for SOE I saw three ganks in an hour. I only ran missions for two due to real life concerns. I'll keep you posted on how many I see next time I get a chance to run more.
Onictus wrote:Stuff that doesn't matter.
I don't care about null I stopped caring about it years ago. I only go there for giggles. I'm trying to make sure I'm doing stuff the right way so that I can maximize my isk per hour while conducting the experiments.
|

Taranogas 3rd
State War Academy Caldari State
8
|
Posted - 2014.02.05 02:57:00 -
[2493] - Quote
I like how this thread degenerated from people arguing (like the first 20 pages) to just null seccers talking to each other and speculating how to nerf high sec, oh nvm the entire thread was like that.
There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
Seriously how did this horrible thread reach 125 pages? literally every month we have someone whining about high sec and you all say miners and carebears whine the most?
125 pages? in less than a month? congratulations really, now please tell me who whines more, because as I see it the post ratio here is 5:1 (nullbear on carebear)
But please do continue, i'm sure this discussion will reach an end point at page 252. Just accept that no matter how much income null sec makes (for an individual pilot because I see no major pilot actually whining except the grunts of null), you're too much of a coward to make isk in null unless the entire region is completely and utterly safe (which is why you supposedly go to high sec) you conglomerated into huge ass coalitions, unable to offer resources to each pilot individually to "do his thing", whine when others take your resources, while your supposed leaders have trillions of isk, but hey at least you got SRP yet you whine, please tell me why do even need the isk since everything your alliances needed is basically funded, or wait are you gonna tell me guys fund fuels and SRP by missioning in high sec? hahahha, Do you solo pvp that much? do you go out on roams to what exactly? shoot blues?
The fact of the matter is instead of whining, and if all your illusions are true you should "enjoy" that you're making isk in such safety to fund your, supposedly nothing, and if you tell me that you don't like it because there's no risk, then you're a hypocrite because you don't even go to make isk in null now because of how much risk there is, just wait, it's 95% blue doughnut, what have you got to be afraid off ? lol.
|

ashley Eoner
267
|
Posted - 2014.02.05 02:58:00 -
[2494] - Quote
Jenn aSide wrote:Quote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling. This is not true. My incursion Basilisk is not blingy, and the most expensive thijng on my mach is the mach itself. If yuo don't think Machs are common mission ships, I will be happy to direct you to the Lanngisi undock. You're not doing +110m isk an hour in a purely t2 fitted mach either.
How was your incursion income during the days when there were no incursion? Fortunately a site popped up last night and it seems one popped up today. Lets see how long those last.
Also how long are you waiting and how many sites are you clearing an hour? Which group are you running with?
|

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 02:59:00 -
[2495] - Quote
ashley Eoner wrote:
I don't care about null I stopped caring about it years ago. I only go there for giggles. I'm trying to make sure I'm doing stuff the right way so that I can maximize my isk per hour while conducting the experiments.
Getting ganked in a pirate battlship that is too slow to get safe is definately "doing it wrong" |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 03:00:00 -
[2496] - Quote
Taranogas 3rd wrote: There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
We have shown you, perhaps you should read the thread before you make comments like this. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
267
|
Posted - 2014.02.05 03:03:00 -
[2497] - Quote
Mara Rinn wrote:ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
If you lose a blockade runner then you deserve to lose that isk. So basically to reach your claimed level of income certain concepts must be met In order to do so we've established that one must have a bling worthy ship. Must mission exclusively in one of three spots Must avoid the gankers who have taken up residence in those 3 spots Must only run 9 or 10 out of all the available missions Must have the standing to turn down all the other missions Must run those missions perfectly for hours/days/months because seconds add up and can hurt isk per hour greatly Must be able to convert LP to items almost instantly Must be able to get those items to market without any loss and without spending hours doing it themselves Must not waste time fighting with the market warriors over sales Am I forgetting anything? Yes, if you're blitzing, avoid Lanngisi since Gàô of missions will be in Barkrik which means 120AU warp each way to and from the mission site. That will chew up your time. You could, of course, decline all the missions that take you to Barkrik but then you're on the express ride to -2.0 faction standings (which means no more missions for you). As has been pointed out, you can do your LP-to-ISK conversion activities once per month, which means the incremental labour cost per item sale is significantly reduced. There's no easy way to beat the 0.01 ISKers though, which can bite into our profits unless you sell far away from the markets. A good spot for selling SOE gear (probes, launchers, virtue implants) used to be Torrinos or Vuorassi: these are right next to null sec pipes so you could make sales at significantly above Jita prices. Once SOE gear was listed on the market the value of the items dropped significantly, mostly because people weren't being shown the oldest contracts first. I was wondering if other people were avoiding lanngisi because of the barkrik crap. THanks for the info. |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 03:03:00 -
[2498] - Quote
ashley Eoner wrote:Which company covers +2b in items? Since we're talking monthly that's a guaranteed minimal.
How are you finding it so hard to use a blockade runner? Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 03:05:00 -
[2499] - Quote
ashley Eoner wrote:
Which company covers +2b in items? Since we're talking monthly that's a guaranteed minimal.
Yeah except for the fact that the last time I ran missions for SOE I saw three ganks in an hour. I only ran missions for two due to real life concerns. I'll keep you posted on how many I see next time I get a chance to run more.
I don't care about null I stopped caring about it years ago. I only go there for giggles. I'm trying to make sure I'm doing stuff the right way so that I can maximize my isk per hour while conducting the experiments.
Easy you make multiple 1b contracts. So three out of the thousands of highsec mission runners got ganked that's less than 1%. Ganks are not significant nor is the time to get stuff to market. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
267
|
Posted - 2014.02.05 03:07:00 -
[2500] - Quote
baltec1 wrote:ashley Eoner wrote:Which company covers +2b in items? Since we're talking monthly that's a guaranteed minimal.
How are you finding it so hard to use a blockade runner? It's a time factor which clearly you keep ignoring. Moving 20+ hops while requiring active attention the entire time costs. Also there's the risk of gank factor which exists even for blockade runners. I currently have a prowler but if you have a better suggestion I'm all ears. If I can pay someone else to do it then the cost factor could be worth it.
La Nariz wrote:ashley Eoner wrote:
Which company covers +2b in items? Since we're talking monthly that's a guaranteed minimal.
Yeah except for the fact that the last time I ran missions for SOE I saw three ganks in an hour. I only ran missions for two due to real life concerns. I'll keep you posted on how many I see next time I get a chance to run more.
I don't care about null I stopped caring about it years ago. I only go there for giggles. I'm trying to make sure I'm doing stuff the right way so that I can maximize my isk per hour while conducting the experiments.
Easy you make multiple 1b contracts. So three out of the thousands of highsec mission runners got ganked that's less than 1%. Ganks are not significant nor is the time to get stuff to market. See now you're mixing in bullshit to further confuse the issue. You mix in all highsec mission runners and those that are making +100m an hour as being one in the same. They aren't and there aren't thousands of people running SOE missions while making +100m an hour. If there were thousands of mission runners blitzing SOE then no one would be making +100m an hour. Local had well under 100 listed so 3 people getting ganked in less then an hour is a relatively significant number. I have no idea who else was ganked while I was there as they didn't feel like linking KMs or talking about it. THe only reason the KMs were linked in the first place was because of the tears of the ganked. |

Mr Epeen
It's All About Me
3993
|
Posted - 2014.02.05 03:07:00 -
[2501] - Quote
baltec1 wrote:ashley Eoner wrote:Which company covers +2b in items? Since we're talking monthly that's a guaranteed minimal.
How are you finding it so hard to use a blockade runner?
It was suggested to courier by your bud when it was pointed out that a BR would eat up too much mission time making the 20 jump Jita runs.
You guys need to get back into the huddle and learn to agree on stuff before your lame attacks.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Benny Ohu
Chaotic Tranquility Casoff
2412
|
Posted - 2014.02.05 03:09:00 -
[2502] - Quote
Mara Rinn wrote:station trading station trading is metagame and i don't think ccp should even touch it in case they ruin everything
ashley Eoner wrote:ganking i was serious when i said 'two to three times a day on the weekend'. i was looking at osmon system on eve-kill. weekdays average no ganks.
Nevyn Auscent wrote:isk faucet it's been explained to you why this is irrelevant, stop clinging to it
Kimmi Chan wrote:Personally, I blame the warlord OP and the incendiary language that is used. op was a troll post
Jenn aSide wrote:Your call, EVE is big boy land, if you can't deal with the consequences of your mistakes, stop making them.
I'm simply telling you to stop jumping to unfounded conclusions (ie "lp is the problem") and instead spend the time listening. Kimmi's one of the least bad posters in this thread. Basically the only reason the later half of the thread has actually been constructive is Kimmi's receptivity. |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 03:12:00 -
[2503] - Quote
ashley Eoner wrote:It's a time factor which clearly you keep ignoring. Moving 20+ hops while requiring active attention the entire time costs. Also there's the risk of gank factor which exists even for blockade runners. I currently have a prowler but if you have a better suggestion I'm all ears. If I can pay someone else to do it then the cost factor could be worth it.
Moving goods once a month in a ship that warps as fast as interceptors and aligns like a frigate is not going to impact your isk/hr at all. It comes with a cov ops cloak and cannot be scanned.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
267
|
Posted - 2014.02.05 03:16:00 -
[2504] - Quote
baltec1 wrote:ashley Eoner wrote:It's a time factor which clearly you keep ignoring. Moving 20+ hops while requiring active attention the entire time costs. Also there's the risk of gank factor which exists even for blockade runners. I currently have a prowler but if you have a better suggestion I'm all ears. If I can pay someone else to do it then the cost factor could be worth it. Moving goods once a month in a ship that warps as fast as interceptors and aligns like a frigate is not going to impact your isk/hr at all. It comes with a cov ops cloak and cannot be scanned. SO when it comes to something that would lower the real isk per hour it's irrelevant. How scientific of you.
Of course you're missing the biggest part of that whole adventure which is the conversion to items and then sale and then sale again and maybe sale again as you get undercut over and over. Maybe there'll be buy orders for what you converted but then you'd have to log on to an alt to see which takes further time.
Anyway it's just time. |

Benny Ohu
Chaotic Tranquility Casoff
2414
|
Posted - 2014.02.05 03:21:00 -
[2505] - Quote
perhaps you should start calculating the time and investment required to move goods to nullsec via jump freighter too 
highsec logistics is not even a thing don't try to make it one
and if someone undercuts your order you just leave it there and wait for the price to rise (assuming you know how to read a graph) |

La Nariz
GoonWaffe Goonswarm Federation
1588
|
Posted - 2014.02.05 03:25:00 -
[2506] - Quote
baltec1 wrote:ashley Eoner wrote:It's a time factor which clearly you keep ignoring. Moving 20+ hops while requiring active attention the entire time costs. Also there's the risk of gank factor which exists even for blockade runners. I currently have a prowler but if you have a better suggestion I'm all ears. If I can pay someone else to do it then the cost factor could be worth it. Moving goods once a month in a ship that warps as fast as interceptors and aligns like a frigate is not going to impact your isk/hr at all. It comes with a cov ops cloak and cannot be scanned.
Or being incredibly :effort: like me and batching it all out on public couriers for 3,333.33 per jump. Its really cheap, takes no time and often quicker than any of the big name space truckers like red frog. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 03:28:00 -
[2507] - Quote
ashley Eoner wrote:
SO when it comes to something that would lower the real isk per hour it's irrelevant. How scientific of you.
When you work out the time spend per month doing this it is so small that it has near zero impact on your isk/hr. Join Bat Country today and defend the Glorious Socialist Dictatorship |

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 03:36:00 -
[2508] - Quote
Mara Rinn wrote:baltec1 wrote:Its much like when we ran our ice interdictions. Everyone knew it was happening yet out of 600 killed macks not a single one had tanked their ship. That's a self-selecting sample set right there, unless you're also claiming that you killed every single Mackinaw you saw? The issue isn't that 100M ISK/hr is possible, the issue for you null sec people is that you know someone who does it as their main form of income. A 100M ISK/hr income is not common. If everyone was blitzing missions, the missions wouldn't be worth as much as they are. Blitzing is only worth as much as it is because a small proportion of the mission runners blitz those missions. If anyone wants to dispute this claim (that shorter completion times affect the mission rewards) just take a look at "Materials for War Preparation": the completion time listed is 15 minutes, it's worth very little apart from the implant. So to you null sec folk: if you feel that the income is unbalanced and needs to be adjusted, there is a simple fix: come to hi sec and blitz the life out of hi sec missions. This will give you a high income, while simultaneously messing up the game for everyone else. It's win-win! There is no time-to-complete adjustment for anomalies: you will get the same reward time after time regardless of how quickly or slowly you complete the site. Its much easier to sit in null and cry about what others have then go out and get it for yourself. Its much easier for people to sit in null-sec and ask CCP to change other parts of the sandbox because you feel its not fair.
Its sad that they think its even possible to make any kind of viable test that wouldnGÇÖt take literally months to set up and run and even then all the possible deviations would be astronomical.
So why do you think null-sec was nerfed? Random chance? Null sec was nerfed because the company (CCP) had the numbers to show it was needed.
I would place my faith in CCP to have accurate data over anything that could be manipulated by a player looking after their own interest.
Look kidsGǪ.I donGÇÖt like loosing income any less than the next null bear. Its done and crying over it wont change it either.
If you really truly think that hi-sec is better then why in the hell are you in null-sec crying over it?
The only reason I keep my hi-sec pilot is for flexibility not as main income source.
You can argue all the numbers you want and you can hate on hi-sec or other players all you want but its still wont change the fact we took a hit to our income in Null because CCP had the data to support it.
So go rub some dirt on it stop the snubbing and stop acting like you have sand in your V
|

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 03:49:00 -
[2509] - Quote
La Nariz wrote:E-2C Hawkeye wrote: La Nariz
I provided very specific answers to your question as to why any data you collected would be erroneous. The first of which isnGÇÖt even a technical reason. First you have ZERO credibility stemming from your inability to conduct testing from a non biased view point.
Next would be for a more specific technical nature.
I listed several KEY areas you are missing.
The biggest is an inability to provide a controlled testing environment. (sandbox)
Next I listed more specific key features Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility. Just to name a few to include but not limited to the before mentioned parameters.
Please feel free to look these up or Google them as I feel certain you have no clue what they are.
I truly hope your lack of understanding why your information will be meaningless is a poor attempt at trolling.
Scientist my AZZ.
Even when I do most of the work for you, you can't answer a simple question. Show me specific examples of each of the thing you claim to be a problem otherwise its poop flinging. I could expend some effort and prove each one of those wrong but, I'm pretty sure your reasoning is: "You're a goon you're wrong, I'm right." I listed it very very specific. Please take the time to read over it again perhaps or have someone read it and explain it to you. I understand this is your standard troll attempt but I really can not explain it or word it any clear than it already is.
I can't make you understand it and I can not fix stupid troll or not.
|

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 03:53:00 -
[2510] - Quote
E-2C Hawkeye wrote: I would place my faith in CCP to have accurate data over anything that could be manipulated by a player looking after their own interest.
There is a burned out statue in jita that stands as evidence that CCP gets it horribly wrong. Need I remind you about CCP having to nerf incursions to stop the economy from collapsing? The fact that it took CCP years to nerf meta 0 loot drops to make t1 BPOs viable after years of us telling them it was impossible ti turn a profit on t1 mods?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mr Epeen
It's All About Me
3994
|
Posted - 2014.02.05 03:56:00 -
[2511] - Quote
baltec1 wrote:E-2C Hawkeye wrote: I would place my faith in CCP to have accurate data over anything that could be manipulated by a player looking after their own interest.
There is a burned out statue in jita that stands as evidence that CCP gets it horribly wrong.
And there's an increasing player base that says sometimes they get it right.
What's your point?
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 03:58:00 -
[2512] - Quote
baltec1 wrote:Taranogas 3rd wrote: There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
We have shown you, perhaps you should read the thread before you make comments like this. You havent shown shat. What I have seen is a nerf from CCP to Null. Think they did this for the null bear tears? I would suggest they did it because they had the data to support it not the fabricated shat that us as players could provide. |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 04:06:00 -
[2513] - Quote
E-2C Hawkeye wrote:baltec1 wrote:Taranogas 3rd wrote: There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
We have shown you, perhaps you should read the thread before you make comments like this. You havent shown shat. What I have seen is a nerf from CCP to Null. Think they did this for the null bear tears? I would suggest they did it because they had the data to support it not the fabricated shat that us as players could provide.
The latest nerf was done to try to make us want to use the ESS. Its failed. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 04:08:00 -
[2514] - Quote
Mr Epeen wrote:baltec1 wrote:E-2C Hawkeye wrote: I would place my faith in CCP to have accurate data over anything that could be manipulated by a player looking after their own interest.
There is a burned out statue in jita that stands as evidence that CCP gets it horribly wrong. And there's an increasing player base that says sometimes they get it right. What's your point? Mr Epeen 
If you quoted the rest you would have seen that there are countless examples of CCP getting it wrong and the players getting it right. Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1588
|
Posted - 2014.02.05 04:08:00 -
[2515] - Quote
E-2C Hawkeye wrote:baltec1 wrote:Taranogas 3rd wrote: There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
We have shown you, perhaps you should read the thread before you make comments like this. You havent shown shat. What I have seen is a nerf from CCP to Null. Think they did this for the null bear tears? I would suggest they did it because they had the data to support it not the fabricated shat that us as players could provide.
You still have refused to look at the data I gathered in that spreadsheet. So yeah we've shown you plenty yet you decide to bury your head in the sand. You called my screen shots photoshoped. You haven't stated why any of the garbage you've spewed has any merit.
You have no excuse for not looking at it and if you want to claim its untrue you have everything you need to reproduce my experiment.
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing
Here I'll emulate you:
E-2C Hawkeye wrote:
You're wrong because of risk/reward/faucet/sink/highsec/nullsec/lowsec/wormsec/supercap/moongoo/pi/highseclogistics/hamburger.
I WAS SPECIFIC SO YOU ARE WRONG.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 04:11:00 -
[2516] - Quote
baltec1 wrote:E-2C Hawkeye wrote: I would place my faith in CCP to have accurate data over anything that could be manipulated by a player looking after their own interest.
There is a burned out statue in jita that stands as evidence that CCP gets it horribly wrong. Need I remind you about CCP having to nerf incursions to stop the economy from collapsing? The fact that it took CCP years to nerf meta 0 loot drops to make t1 BPOs viable after years of us telling them it was impossible ti turn a profit on t1 mods? I like how you can make these leaps. Yes CCP started going down a path the community didnt like so from that point on everything they do that I dont like as an individual means they are wrong?
You guys are blinded by your own hate and your constant need to feel your always right.
Even after the fact that Null-sec was nerfed you still cant see past your own noses.
I guarantee should I care to waste my time digging through the post I could quote most of you guys with your owns words that pretty much can sum it up in four letters.....HTFU |

Mr Epeen
It's All About Me
3994
|
Posted - 2014.02.05 04:14:00 -
[2517] - Quote
baltec1 wrote:Mr Epeen wrote:baltec1 wrote:E-2C Hawkeye wrote: I would place my faith in CCP to have accurate data over anything that could be manipulated by a player looking after their own interest.
There is a burned out statue in jita that stands as evidence that CCP gets it horribly wrong. And there's an increasing player base that says sometimes they get it right. What's your point? Mr Epeen  If you quoted the rest you would have seen that there are countless examples of CCP getting it wrong and the players getting it right.
Countless?
There you go again. You must be a hoot after a fishing trip talking about the 30 ones that got away and not one of them under 50lbs.
I'd link the 'countless' times they got it right, but seriously can't be bothered. You'd find some reason why they don't count and yours do.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Benny Ohu
Chaotic Tranquility Casoff
2414
|
Posted - 2014.02.05 04:15:00 -
[2518] - Quote
this is what you get for treating a troll alt and a gimmick alt as if they're people |

La Nariz
GoonWaffe Goonswarm Federation
1588
|
Posted - 2014.02.05 04:16:00 -
[2519] - Quote
^^: I know I tried to treat the guy like a normal person but, it didn't work. Oh well.
E-2C Hawkeye wrote: You guys are blinded by your own hate and your constant need to feel your always right.
The irony is amazing.
Best idea is still to take some of the reward from L4&L3 then transfer it to L5, L2 and L1. Helps newbies, leaves economy alone and pseudo nerfs highsec reward. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 04:29:00 -
[2520] - Quote
La Nariz wrote:E-2C Hawkeye wrote:baltec1 wrote:Taranogas 3rd wrote: There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
We have shown you, perhaps you should read the thread before you make comments like this. You havent shown shat. What I have seen is a nerf from CCP to Null. Think they did this for the null bear tears? I would suggest they did it because they had the data to support it not the fabricated shat that us as players could provide. You still have refused to look at the data I gathered in that spreadsheet. So yeah we've shown you plenty yet you decide to bury your head in the sand. You called my screen shots photoshoped. You haven't stated why any of the garbage you've spewed has any merit. You have no excuse for not looking at it and if you want to claim its untrue you have everything you need to reproduce my experiment. https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharingHere I'll emulate you: E-2C Hawkeye wrote:
You're wrong because of risk/reward/faucet/sink/highsec/nullsec/lowsec/wormsec/supercap/moongoo/pi/highseclogistics/hamburger.
I WAS SPECIFIC SO YOU ARE WRONG.
As I stated so clearly before on a level my nine year old could comprehend. You data means nothing not because your a goon but because you have zero credibility. I could make a spread sheet and manipulate the test and the data to support any argument.
Even if your data supported my argument (which at this point donGÇÖt know donGÇÖt care ) it still doesnGÇÖt change the simple fact you have zero credibility.
It doesnGÇÖt change the fact you lack very specific base controls and key testing parameters.
Are you really that stupid or arrogant to think you could go out and set up any kind of credible test in a few days much less a few hours?
It seems more likely you think the players base or people on the forums are stupid enough to place validity in your so called data.
So please keep your flawed data as its worth exactly as much as the source that prepared it.
|

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 04:42:00 -
[2521] - Quote
baltec1 wrote:E-2C Hawkeye wrote:baltec1 wrote:Taranogas 3rd wrote: There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
We have shown you, perhaps you should read the thread before you make comments like this. You havent shown shat. What I have seen is a nerf from CCP to Null. Think they did this for the null bear tears? I would suggest they did it because they had the data to support it not the fabricated shat that us as players could provide. The latest nerf was done to try to make us want to use the ESS. Its failed. LMAO you need to stop drinking your own koolaide |

ashley Eoner
267
|
Posted - 2014.02.05 04:51:00 -
[2522] - Quote
La Nariz wrote:baltec1 wrote:ashley Eoner wrote:It's a time factor which clearly you keep ignoring. Moving 20+ hops while requiring active attention the entire time costs. Also there's the risk of gank factor which exists even for blockade runners. I currently have a prowler but if you have a better suggestion I'm all ears. If I can pay someone else to do it then the cost factor could be worth it. Moving goods once a month in a ship that warps as fast as interceptors and aligns like a frigate is not going to impact your isk/hr at all. It comes with a cov ops cloak and cannot be scanned. Or being incredibly :effort: like me and batching it all out on public couriers for 3,333.33 per jump. Its really cheap, takes no time and often quicker than any of the big name space truckers like red frog. I'll give that a shot next time thanks. I was having issues getting people to pick them up before but that's probably because of my prior location.
baltec1 wrote:When you work out the time spend per month doing this it is so small that it has near zero impact on your isk/hr. I have worked out the time spent doing all this. I apparently only grind isk a fraction of the time all these 110m an hour isk runners are running. Even an hour spent doing piddly stuff lowers my overall isk per hour for that month :(
I question the sanity of those who grind so much that a couple hours selling stuff has no effect at all on their effective isk per hour. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 04:59:00 -
[2523] - Quote
E-2C Hawkeye wrote: As I stated so clearly before on a level my nine year old could comprehend. You data means nothing not because your a goon but because you have zero credibility. I could make a spread sheet and manipulate the test and the data to support any argument.
Even if your data supported my argument (which at this point donGÇÖt know donGÇÖt care ) it still doesnGÇÖt change the simple fact you have zero credibility.
It doesnGÇÖt change the fact you lack very specific base controls and key testing parameters.
Are you really that stupid or arrogant to think you could go out and set up any kind of credible test in a few days much less a few hours?
It seems more likely you think the players base or people on the forums are stupid enough to place validity in your so called data.
So please keep your flawed data as its worth exactly as much as the source that prepared it.
You can't tell me why I have no credibility. You can't tell me why my methods were bad. You can't tell me why my data is flawed. I think you are stupid enough and hateful enough lie about not claiming I'm not credible because of my alliance and corporation name.
You're randomly saying things without supporting anything and chucking in crappy insults. You have nothing and you still refuse to look at the data I provided, you know it does show a log of who looked at it.
Proof is here read it and weep highsec pubbie.
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 05:01:00 -
[2524] - Quote
ashley Eoner wrote: I'll give that a shot next time thanks. I was having issues getting people to pick them up before but that's probably because of my prior location.
Sometimes it'll take a week but, it is nice to not have to haul anything. Haulers really don't value their time at all. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 05:02:00 -
[2525] - Quote
E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:baltec1 wrote:Taranogas 3rd wrote: There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
We have shown you, perhaps you should read the thread before you make comments like this. You havent shown shat. What I have seen is a nerf from CCP to Null. Think they did this for the null bear tears? I would suggest they did it because they had the data to support it not the fabricated shat that us as players could provide. The latest nerf was done to try to make us want to use the ESS. Its failed. LMAO you need to stop drinking your own koolaide
Those in glass houses should not throw stones. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4851
|
Posted - 2014.02.05 05:03:00 -
[2526] - Quote
E-2C Hawkeye wrote:So why do you think null-sec was nerfed? Random chance? Null sec was nerfed because the company (CCP) had the numbers to show it was needed.
Nullsec was nerfed because the bounties from anomalies, sites and rats was far too large an ISK faucet. Having no better tools than "nerf bounties" or "reduce anomaly spawn rate" available to them, CCP nerfed the bounties and the spawn rate. The first instance I remember of this was in the middle of FanFest 2011 when Greyscale made the very unpopular choice of reducing the availability of certain anomalies to certain true-sec with the intent of getting people to fight over "more valuable" space. My memory is cloudy, all I really recall is lots of angry null sec dudes crying into their beer guts.
E-2C Hawkeye wrote:If you really truly think that hi-sec is better then why in the hell are you in null-sec crying over it?
They're crying about it because the higher income comes from the safer space. They feel that being willing to stake a claim on space and hold it against all comers should entitle them to higher rewards from exploiting PvE in their space. They sometimes characterise this as "risk vs reward" which I feel is a poor statement of the issue.
What I'd like to see is the value of the loot and salvage from those sites that La Nairn posted. 68M ISK/hr just from bounties? You'd expect the loot and salvage to be worth another 60M ISK/hr on top, right? It just takes someone with an all-5s Noctis to pick that stuff up: I salvage The Blockade in a few minutes. It's not like your arse is going to be hanging in the breeze like the ratter's was. A Noctis can even fully salvage the site while being aligned at full speed. You even have the advantage of using salvage tackle rigs and expanded cargo holds rather than trying to tank your Noctis against suicide ganks, thanks to the safety of null sec 
Day 0 advice for new players: Day 0 Advice for New Players |

Dun'Gal
Myriad Contractors Inc.
73
|
Posted - 2014.02.05 05:11:00 -
[2527] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Edit:
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content? This sounds like a wonderful new version of Eve. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 05:11:00 -
[2528] - Quote
Mara Rinn wrote:E-2C Hawkeye wrote:So why do you think null-sec was nerfed? Random chance? Null sec was nerfed because the company (CCP) had the numbers to show it was needed. Nullsec was nerfed because the bounties from anomalies, sites and rats was far too large an ISK faucet. Having no better tools than "nerf bounties" or "reduce anomaly spawn rate" available to them, CCP nerfed the bounties and the spawn rate. The first instance I remember of this was in the middle of FanFest 2011 when Greyscale made the very unpopular choice of reducing the availability of certain anomalies to certain true-sec with the intent of getting people to fight over "more valuable" space. My memory is cloudy, all I really recall is lots of angry null sec dudes crying into their beer guts. E-2C Hawkeye wrote:If you really truly think that hi-sec is better then why in the hell are you in null-sec crying over it? They're crying about it because the higher income comes from the safer space. They feel that being willing to stake a claim on space and hold it against all comers should entitle them to higher rewards from exploiting PvE in their space. They sometimes characterise this as "risk vs reward" which I feel is a poor statement of the issue. What I'd like to see is the value of the loot and salvage from those sites that La Nairn posted. 68M ISK/hr just from bounties? You'd expect the loot and salvage to be worth another 60M ISK/hr on top, right? It just takes someone with an all-5s Noctis to pick that stuff up: I salvage The Blockade in a few minutes. It's not like your arse is going to be hanging in the breeze like the ratter's was. A Noctis can even fully salvage the site while being aligned at full speed. You even have the advantage of using salvage tackle rigs and expanded cargo holds rather than trying to tank your Noctis against suicide ganks, thanks to the safety of null sec 
After the ESS test I can run another test salvaging and looting. We have the maths on our forums that shows its better to just jump straight to another anomaly and loot the dread gurista if there is one. We prefer to save the salvaging for newbees who don't have the option of running anomalies on their own.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4851
|
Posted - 2014.02.05 05:32:00 -
[2529] - Quote
E-2C Hawkeye wrote: I would place my faith in CCP to have accurate data over anything that could be manipulated by a player looking after their own interest.
There is nothing obviously wrong with La Nariz's spreadsheet. He ran anomalies with a T2-fit heavy drone Ishtar. With that setup he managed to make 60M ISK/hr. His methodology was sound: waiting for "the next" tick of bounties after ceasing aggression to ensure that income from one site was not confused with income from the next.
The issues are not in the numbers: you need to look at the ship he flew, what other income was sourced (or abandoned) from those sites, and whether those anomalies represent a significant crossection of the available PvE in the space that La Nariz occupies (one could easily bias the findings by running the anomaly with the lowest bounties and highest loot/salvage value, for instance).
On the other side of this specific argument, I do not dispute the figures claiming to demonstrate "over 100M ISK/hr" from blitzing missions based on the assumption of 3k ISK/LP while flying a ship optimised for the task. The issues are not with the figures collected. The issues are the assumptions about the environment: is that level of blitzing and mission denial sustainable? Can you really maintain 3k ISK/LP? Is the ship used to run those blitzes representative of what a sensible hi sec missioner would use? How often does that ship get replaced due to ganking due to it being so bling-fit?
It is not fair and balanced to demand that a hi sec mission-runner limit their ship fittings to T2. You would simply look at what the typical ships used by mission runners are, especially the population of mission runners who engage in blitzing to maximise ISK/hr.
The same kind of study would be needed for null sec ratters.
But I digress. The important issue is that you correctly identify what is being manipulated. What if the numbers and the facts surrounding them are correct, and it is your perception of the issue that is being manipulated? What if this whole argument is trying to distract you from the real problem which is ISK faucets granting ISK for shooting NPCs?
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4851
|
Posted - 2014.02.05 05:34:00 -
[2530] - Quote
La Nariz wrote:After the ESS test I can run another test salvaging and looting. We have the maths on our forums that shows its better to just jump straight to another anomaly and loot the dread gurista if there is one. We prefer to save the salvaging for newbees who don't have the option of running anomalies on their own.
Is that like a null-sec version of Pro Synergy?
Day 0 advice for new players: Day 0 Advice for New Players |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
698
|
Posted - 2014.02.05 05:36:00 -
[2531] - Quote
Mara Rinn wrote:What I'd like to see is the value of the loot and salvage from those sites that La Nairn posted. 68M ISK/hr just from bounties? You'd expect the loot and salvage to be worth another 60M ISK/hr on top, right? It just takes someone with an all-5s Noctis to pick that stuff up: I salvage The Blockade in a few minutes. It's not like your arse is going to be hanging in the breeze like the ratter's was. A Noctis can even fully salvage the site while being aligned at full speed. You even have the advantage of using salvage tackle rigs and expanded cargo holds rather than trying to tank your Noctis against suicide ganks, thanks to the safety of null sec 
Mara if I had the choice between shooting another anom or salvaging, I'd shoot another anom, AND if I wanted to get salvage, I'd go scout relics, or in my case, I'd just wait for one to spawn. I cart more than 1b of salvage to market monthly and almost of the small portion of the salvage that was derived from spaceships came from the gurista officer, or dewak humphries, and none of it from anom wrecks.
As far as having piles of T1 loot 23 jumps from jita in the midst of dead market null goes - forget it. The isk cost to get it hauled from the closest station to jita is 300isk/m3. Likewise the only reason I'd want the minerals out here would be for capitals, because its easier to just get subcaps JF'd out.
Also hilariously the "copasetic" meta4 (afaik most valuable meta4 in the game), of which I sell a couple of a month, drops on overseers, not in the shitpile of gurista BS wrecks left behind after clearing an anomoly. ie that dice you aint rolling with a noctis in an anomoly wreckpile. |

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 05:38:00 -
[2532] - Quote
La Nariz wrote:E-2C Hawkeye wrote: As I stated so clearly before on a level my nine year old could comprehend. You data means nothing not because your a goon but because you have zero credibility. I could make a spread sheet and manipulate the test and the data to support any argument.
Even if your data supported my argument (which at this point donGÇÖt know donGÇÖt care ) it still doesnGÇÖt change the simple fact you have zero credibility.
It doesnGÇÖt change the fact you lack very specific base controls and key testing parameters.
Are you really that stupid or arrogant to think you could go out and set up any kind of credible test in a few days much less a few hours?
It seems more likely you think the players base or people on the forums are stupid enough to place validity in your so called data.
So please keep your flawed data as its worth exactly as much as the source that prepared it.
You can't tell me why I have no credibility. You can't tell me why my methods were bad. You can't tell me why my data is flawed. I think you are stupid enough and hateful enough lie about not claiming I'm not credible because of my alliance and corporation name. You're randomly saying things without supporting anything and chucking in crappy insults. You have nothing and you still refuse to look at the data I provided, you know it does show a log of who looked at it. Proof is here read it and weep highsec pubbie. https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing Its painfully obvious by now you posses zero scientific back ground that you claim. If you did I wouldnGÇÖt have to keep giving you even the basic areas where you fail in testing parameters much less the very specific areas you choose to ignore.
Should you want the answer to this question that you keep asking and that I keep answering please go back to the posts where I provided those areas. I have answered this multiple times for you but like your testing you fail to comprehend.
There are to many variables that you have no control over to allow you provide accurate data. If I wanted to waste my like you have I can produce a spread sheet that will clearly show I make more isk/hr in Null (which I already know to be the case).
To many uncontrollable variables, no base data, lack of specific monitoring and testing parameters and like I have posted previous there are very specific missing parameters. All these are only a testing level that you are missing.
All that aside even if you over look all the specific areas that you fail to address with your so called test the biggest road block for me is your total and complete inability to conduct a test not only from a proffesional and knowledge level but from your inability to conduct any test from an unbiased perspective.
Nothing you could sayGǪnothing you could do would grant you the credibility that you lack. This lack of credibility isnGÇÖt something that someone has done to you but its something you have done to yourself.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4851
|
Posted - 2014.02.05 05:50:00 -
[2533] - Quote
E-2C Hawkeye wrote:All that aside even if you over look all the specific areas that you fail to address with your so called test the biggest road block for me is your total and complete inability to conduct a test not only from a proffesional and knowledge level but from your inability to conduct any test from an unbiased perspective.
Nothing you could sayGǪnothing you could do would grant you the credibility that you lack. This lack of credibility isnGÇÖt something that someone has done to you but its something you have done to yourself.
You'll have to explain in more detail to the numbskulls like myself. Publish your methodology and experimental results and show us why La Nariz is using a flawed methodology producing nonsensical results.
Show, don't tell.
Because if telling is enough to go on, I have three Erebus titans to sell you for the paltry sum of 50B ISK each, payable in advance.
Day 0 advice for new players: Day 0 Advice for New Players |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 06:06:00 -
[2534] - Quote
E-2C Hawkeye wrote: Its painfully obvious by now you posses zero scientific back ground that you claim. If you did I wouldnGÇÖt have to keep giving you even the basic areas where you fail in testing parameters much less the very specific areas you choose to ignore.
Should you want the answer to this question that you keep asking and that I keep answering please go back to the posts where I provided those areas. I have answered this multiple times for you but like your testing you fail to comprehend.
There are to many variables that you have no control over to allow you provide accurate data. If I wanted to waste my like you have I can produce a spread sheet that will clearly show I make more isk/hr in Null (which I already know to be the case).
To many uncontrollable variables, no base data, lack of specific monitoring and testing parameters and like I have posted previous there are very specific missing parameters. All these are only a testing level that you are missing.
All that aside even if you over look all the specific areas that you fail to address with your so called test the biggest road block for me is your total and complete inability to conduct a test not only from a proffesional and knowledge level but from your inability to conduct any test from an unbiased perspective.
Nothing you could sayGǪnothing you could do would grant you the credibility that you lack. This lack of credibility isnGÇÖt something that someone has done to you but its something you have done to yourself.
You aren't giving me any basic information though you're just literally doing "you're wrong because you're wrong." There is no reasoning or logic to what you are saying. There is no actual criticism of what I have done just a bunch of you're wrong. You won't say how or why I am wrong. You won't backup your assertions. You make up random crap and decide that is the be all end all determinant.
Above all of that, you still have not looked at the spreadsheet. You are attempting to criticize something you have not even read.
The italicized portion should be something that concerns you. I could literally show you the truth but, your own hatred of anything goon related would prevent you from acknowledging it.
You are the living embodiment of a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~.
If you want to prove that is not the case you can answer these questions in complete sentences keeping only one question answered per sentence:
What variables am I unable to control for that affect the experiment?
How does the experiment lack "specific monitoring?"
What specific parameters of the test are a problem?
What makes me bias?
Where is the bias in this experimental procedure?
Why am I completely devoid of credibility?
How is this method not reproducible?
How is this method not precise?
How is this method not accurate?
No statistical methods were used so how is it invalid for statistical errors?
Nothing is stopping you from performing the same experiment I did, why have you resorted to poop flinging instead of actually attempting to discredit me? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 06:10:00 -
[2535] - Quote
Mara Rinn wrote:La Nariz wrote:After the ESS test I can run another test salvaging and looting. We have the maths on our forums that shows its better to just jump straight to another anomaly and loot the dread gurista if there is one. We prefer to save the salvaging for newbees who don't have the option of running anomalies on their own.
Is that like a null-sec version of Pro Synergy?
No its glorious communism! More on topic we have private forums devoted to this and people far more economically inclined than I have run the maths and experiments to show that Forsaken Hubs are the best hub for isk/hr as well as the highest isk/hr comes from killing everything while only looting dread spawns. Which is why I chose the method I did, VNI/Ishtar ratting is the most optimized style of ratting. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 06:10:00 -
[2536] - Quote
I guess La naz what I am trying to say in a nut shell is......You lack the knowledge and skill and ability to conduct any test from an unbiased position.
Should your data show better than CCP data that you can make more isk/hr in Hi-sec then go where you feel you need to be.
All the arguing testing and fabricated numbers wont change the fact null-sec was nerfed.
It is what it is and should they nerf hi-sec or nerf null-sec again its on me to find the part of the sandbox where I want to be. Its not on me to cry to CCP to change a part of the sandbox that I think makes more isk/hr because I cant adjust or adapt to change.
You guys seem unable to accept the truth. The truth as it is with no numbers from anyone they nerfed null-sec.... sorry they did because I lost isk just like every other null bear.
Nothing La **** can say or Baltec can say or I can say or any nothing any of us can fabricated is changing that.
Deal with it or dont. I am done talking to people who refuse to see and accept things for how they are instead of how they want them to be. |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 06:11:00 -
[2537] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:It's a time factor which clearly you keep ignoring. Moving 20+ hops while requiring active attention the entire time costs. Also there's the risk of gank factor which exists even for blockade runners. I currently have a prowler but if you have a better suggestion I'm all ears. If I can pay someone else to do it then the cost factor could be worth it. Moving goods once a month in a ship that warps as fast as interceptors and aligns like a frigate is not going to impact your isk/hr at all. It comes with a cov ops cloak and cannot be scanned. SO when it comes to something that would lower the real isk per hour it's irrelevant. How scientific of you. Of course you're missing the biggest part of that whole adventure which is the conversion to items and then sale and then sale again and maybe sale again as you get undercut over and over. Maybe there'll be buy orders for what you converted but then you'd have to log on to an alt to see which takes further time. Anyway it's just time. Basically what I'm adding to this conversation is that there's more variables involved in isk per hour in highsec then null at that point. It seems that those in null don't loot which saves them a step. EDIT : SO the current list of blitz missions are as follows. Cargo Delivery The Assault (Serpentis) The Blockade (blitz is shooting all the triggers, leaving the rest of the ships alone: easily achievable with MJD T2 Sentry Domi) Damsel In Distress (blow up building, rescue Damsel, don't bother shooting any ships) Downing the Slavers (2 of 2) (clear first room, kill only the Sanshas Slavers in the second, GTFO) Dread Pirate Scarlet (keep Gate Key, run through to third room, kill Anire, loot the implant, run home) Evolution Gone Berserk (only kill the right-hand spawn tree) Pot & Kettle Stop the Thief (snipe the overlord, snipe Shadow, run, hand in mission using NPC-bought "Reports") Does anyone have any to add to that list? Also the agent at Apanake is the only viable option as lanngisi sends you to a loooong warp sometimes.
Damsel All three Recons Attack of the Drone
Extravaganza, and Worlds are also "doable" just in isk per time spent. as is Gurista Spies.
|

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 06:18:00 -
[2538] - Quote
Mara Rinn wrote:La Nariz wrote:After the ESS test I can run another test salvaging and looting. We have the maths on our forums that shows its better to just jump straight to another anomaly and loot the dread gurista if there is one. We prefer to save the salvaging for newbees who don't have the option of running anomalies on their own.
Is that like a null-sec version of Pro Synergy?
No that is how you roll
Stopping to salvage is MUCH less income over all specially when there is NO market for t1 crap at hand, you have to haul it back to hi sec or pay someone to haul it for you. Period. HUGE time sink, and time is money.
So sell the bookmarks to a newbie for a couple mil, he makes more than the sell price and you get more than if you just left the field everyone wins. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 06:20:00 -
[2539] - Quote
E-2C Hawkeye wrote:I guess La naz what I am trying to say in a nut shell is......You lack the knowledge and skill and ability to conduct any test from an unbiased position.
Should your data show better than CCP data that you can make more isk/hr in Hi-sec then go where you feel you need to be.
All the arguing testing and fabricated numbers wont change the fact null-sec was nerfed.
It is what it is and should they nerf hi-sec or nerf null-sec again its on me to find the part of the sandbox where I want to be. Its not on me to cry to CCP to change a part of the sandbox that I think makes more isk/hr because I cant adjust or adapt to change.
You guys seem unable to accept the truth. The truth as it is with no numbers from anyone they nerfed null-sec.... sorry they did because I lost isk just like every other null bear.
Nothing La **** can say or Baltec can say or I can say or any nothing any of us can fabricated is changing that.
Deal with it or dont. I am done talking to people who refuse to see and accept things for how they are instead of how they want them to be.
You're moving goalposts and talking in circles at this point, I'm going to going to respond with this until you answer these questions.
Quote: You are the living embodiment of a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~.
If you want to prove that is not the case you can answer these questions in complete sentences keeping only one question answered per sentence:
What variables am I unable to control for that affect the experiment?
How does the experiment lack "specific monitoring?"
What specific parameters of the test are a problem?
What makes me bias?
Where is the bias in this experimental procedure?
Why am I completely devoid of credibility?
How is this method not reproducible?
How is this method not precise?
How is this method not accurate?
No statistical methods were used so how is it invalid for statistical errors?
Nothing is stopping you from performing the same experiment I did, why have you resorted to poop flinging instead of actually attempting to discredit me?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 06:23:00 -
[2540] - Quote
Mara Rinn wrote:[ There is nothing obviously wrong with La Nariz's spreadsheet. He ran anomalies with a T2-fit heavy drone Ishtar. With that setup he managed to make 60M ISK/hr. His methodology was sound: waiting for "the next" tick of bounties after ceasing aggression to ensure that income from one site was not confused with income from the next.
The issues are not in the numbers: you need to look at the ship he flew, what other income was sourced (or abandoned) from those sites, and whether those anomalies represent a significant crossection of the available PvE in the space that La Nariz occupies (one could easily bias the findings by running the anomaly with the lowest bounties and highest loot/salvage value, for instance).
On the other side of this specific argument, I do not dispute the figures claiming to demonstrate "over 100M ISK/hr" from blitzing missions based on the assumption of 3k ISK/LP while flying a ship optimised for the task. The issues are not with the figures collected. The issues are the assumptions about the environment: is that level of blitzing and mission denial sustainable? Can you really maintain 3k ISK/LP? Is the ship used to run those blitzes representative of what a sensible hi sec missioner would use? How often does that ship get replaced due to ganking due to it being so bling-fit?
It is not fair and balanced to demand that a hi sec mission-runner limit their ship fittings to T2. You would simply look at what the typical ships used by mission runners are, especially the population of mission runners who engage in blitzing to maximise ISK/hr.
Its fair and balanced that he isn't factoring breaks do to roaming gangs, gankers, or hot droppers. You REALLY don't want to get into that argument. When I'm doing rated I use a pair of spider tanking Domi's. Don't count the carrier and fuel I uses to move them ....over three regions....or the cyno accounts, or time wasted moving a carrier, cyno accounts AND two combat toons over three regions.
Anomolies only pay off when uninterupted, again, a rare thing in my neck of the woods. All told I make more per hour in high sec for the time spent, its that close.
|

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 06:27:00 -
[2541] - Quote
Mara Rinn wrote:E-2C Tardeye wrote:All that aside even if you over look all the specific areas that you fail to address with your so called test the biggest road block for me is your total and complete inability to conduct a test not only from a proffesional and knowledge level but from your inability to conduct any test from an unbiased perspective.
Nothing you could sayGǪnothing you could do would grant you the credibility that you lack. This lack of credibility isnGÇÖt something that someone has done to you but its something you have done to yourself.
You'll have to explain in more detail to the numbskulls like myself. Publish your methodology and experimental results and show us why La Nariz is using a flawed methodology producing nonsensical results. Show, don't tell. Because if telling is enough to go on, I have three Erebus titans to sell you for the paltry sum of 50B ISK each, payable in advance.
Before I forget there is something you can do to help out here if you're willing.
I need something similar to what I've done in nullsec for highsec mission running: one run blitzing without salvage/loot, one run blitzing with salvage/loot, one run full clear without salvage/loot, and one run full clear with salvage/loot.
If you can do any of those it would be great. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Onictus
Silver Snake Enterprise Fatal Ascension
786
|
Posted - 2014.02.05 06:27:00 -
[2542] - Quote
E-2C Hawkeye wrote:
There are to many variables that you have no control over to allow you provide accurate data. If I wanted to waste my like you have I can produce a spread sheet that will clearly show I make more isk/hr in Null (which I already know to be the case).
To many uncontrollable variables, no base data, lack of specific monitoring and testing parameters and like I have posted previous there are very specific missing parameters. All these are only a testing level that you are missing.
Way to make the argument you frigging brainiac 
THAT is the point, there are to many uncontroled variable to keep up with in null to keep up with get a T1 BS with a T2 fit and just grind in high.
THAT IS WHAT WE ARE SAYING! |

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 06:43:00 -
[2543] - Quote
Mara Rinn wrote:E-2C Hawkeye wrote:All that aside even if you over look all the specific areas that you fail to address with your so called test the biggest road block for me is your total and complete inability to conduct a test not only from a proffesional and knowledge level but from your inability to conduct any test from an unbiased perspective.
Nothing you could sayGǪnothing you could do would grant you the credibility that you lack. This lack of credibility isnGÇÖt something that someone has done to you but its something you have done to yourself.
You'll have to explain in more detail to the numbskulls like myself. Publish your methodology and experimental results and show us why La Nariz is using a flawed methodology producing nonsensical results. Show, don't tell. Because if telling is enough to go on, I have three Erebus titans to sell you for the paltry sum of 50B ISK each, payable in advance. Start here look these words up and their definition as it pertains to testing. This is just a few item.
Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility.
Not only this and the credibility issue but any test done can never be done under a controlled environment.
Example: Your ratting in null-sec and roaming gang comes thru you have to pos up. Example: Your ratting in null rare drops or you get an escalation. Example: You can chain belts or run anomalies or combo of both. Example: You can scan sites run 10/10 sites with friends etcGǪ.
Example: You can get griefed can flipped ganked while in hi-sec etc.
Control of the testing environment is not there.
Next just briefly look at the endless scenarios for SP and ship set up and modules.
The average eve player can fly xyz with abc SP etcGǪ. All variables you cant account for or test for.
So even though I work for a week in Null and look at my wallet then work for a week in Hi-sec and look at my wallet I see I made more isk per week per hr in Null I know there are to many variables to provide reliable repeatable data. I can average the two over a span of time to get a better average but its just that.
So what do we have? CCP because they have access to the data can look at total isk earned and where it was earned and have total average numbers from all the players in EVE.
CCP took that data and nerfed null-sec. They may make more nerfs or adjustments regardless I will continue to seek out that part of the sandbox where I can make the best isk/hr not sit here and cry for the game to change to meet my needs.
|

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 06:53:00 -
[2544] - Quote
E-2C Tardeye wrote: Start here look these words up and their definition as it pertains to testing. This is just a few item.
Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility.
Not only this and the credibility issue but any test done can never be done under a controlled environment.
Example: Your ratting in null-sec and roaming gang comes thru you have to pos up. Example: Your ratting in null rare drops or you get an escalation. Example: You can chain belts or run anomalies or combo of both. Example: You can scan sites run 10/10 sites with friends etcGǪ.
Example: You can get griefed can flipped ganked while in hi-sec etc.
Control of the testing environment is not there.
Next just briefly look at the endless scenarios for SP and ship set up and modules.
The average eve player can fly xyz with abc SP etcGǪ. All variables you cant account for or test for.
So even though I work for a week in Null and look at my wallet then work for a week in Hi-sec and look at my wallet I see I made more isk per week per hr in Null I know there are to many variables to provide reliable repeatable data. I can average the two over a span of time to get a better average but its just that.
So what do we have? CCP because they have access to the data can look at total isk earned and where it was earned and have total average numbers from all the players in EVE.
CCP took that data and nerfed null-sec. They may make more nerfs or adjustments regardless I will continue to seek out that part of the sandbox where I can make the best isk/hr not sit here and cry for the game to change to meet my needs.
Literally copying random words from wikipedia and telling me I'm wrong. Bind faith in CCP and a fallacy of CCP did it so it is right. Something we've already educated you otherwise of as well as using circular arguing. Won't define the "credibility issue."
So because you can't account for all variables the study is invalid. Explain to me how any clinical trials are valid experiments then, since you cannot control/know every single variable in them yet the scientific community considers them valid?
If you read the sheet now so kindly linked in my sig you'd see I do have a controlled environment for these tests. I also retest when one of the runs gets screwed up by something and I report all of the data.
You still have that question block to answer as well.
Quote: You are the living embodiment of a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~.
If you want to prove that is not the case you can answer these questions in complete sentences keeping only one question answered per sentence:
What variables am I unable to control for that affect the experiment?
How does the experiment lack "specific monitoring?"
What specific parameters of the test are a problem?
What makes me bias?
Where is the bias in this experimental procedure?
Why am I completely devoid of credibility?
How is this method not reproducible?
How is this method not precise?
How is this method not accurate?
No statistical methods were used so how is it invalid for statistical errors?
Nothing is stopping you from performing the same experiment I did, why have you resorted to poop flinging instead of actually attempting to discredit me?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Onictus
Silver Snake Enterprise Fatal Ascension
790
|
Posted - 2014.02.05 07:02:00 -
[2545] - Quote
E-2C Hawkeye wrote:Mara Rinn wrote:E-2C Hawkeye wrote:All that aside even if you over look all the specific areas that you fail to address with your so called test the biggest road block for me is your total and complete inability to conduct a test not only from a proffesional and knowledge level but from your inability to conduct any test from an unbiased perspective.
Nothing you could sayGǪnothing you could do would grant you the credibility that you lack. This lack of credibility isnGÇÖt something that someone has done to you but its something you have done to yourself.
You'll have to explain in more detail to the numbskulls like myself. Publish your methodology and experimental results and show us why La Nariz is using a flawed methodology producing nonsensical results. Show, don't tell. Because if telling is enough to go on, I have three Erebus titans to sell you for the paltry sum of 50B ISK each, payable in advance. Start here look these words up and their definition as it pertains to testing. This is just a few item. Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility. Not only this and the credibility issue but any test done can never be done under a controlled environment. Example: Your ratting in null-sec and roaming gang comes thru you have to pos up. Example: Your ratting in null rare drops or you get an escalation. Example: You can chain belts or run anomalies or combo of both. Example: You can scan sites run 10/10 sites with friends etcGǪ. Example: You can get griefed can flipped ganked while in hi-sec etc. Control of the testing environment is not there. Next just briefly look at the endless scenarios for SP and ship set up and modules. The average eve player can fly xyz with abc SP etcGǪ. All variables you cant account for or test for. So even though I work for a week in Null and look at my wallet then work for a week in Hi-sec and look at my wallet I see I made more isk per week per hr in Null I know there are to many variables to provide reliable repeatable data. I can average the two over a span of time to get a better average but its just that. So what do we have? CCP because they have access to the data can look at total isk earned and where it was earned and have total average numbers from all the players in EVE. CCP took that data and nerfed null-sec. They may make more nerfs or adjustments regardless I will continue to seek out that part of the sandbox where I can make the best isk/hr not sit here and cry for the game to change to meet my needs.
You are so full of it that is actually hurts. |

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 07:09:00 -
[2546] - Quote
La Nariz wrote:E-2C Tardeye wrote: Start here look these words up and their definition as it pertains to testing. This is just a few item.
Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility.
Not only this and the credibility issue but any test done can never be done under a controlled environment.
Example: Your ratting in null-sec and roaming gang comes thru you have to pos up. Example: Your ratting in null rare drops or you get an escalation. Example: You can chain belts or run anomalies or combo of both. Example: You can scan sites run 10/10 sites with friends etcGǪ.
Example: You can get griefed can flipped ganked while in hi-sec etc.
Control of the testing environment is not there.
Next just briefly look at the endless scenarios for SP and ship set up and modules.
The average eve player can fly xyz with abc SP etcGǪ. All variables you cant account for or test for.
So even though I work for a week in Null and look at my wallet then work for a week in Hi-sec and look at my wallet I see I made more isk per week per hr in Null I know there are to many variables to provide reliable repeatable data. I can average the two over a span of time to get a better average but its just that.
So what do we have? CCP because they have access to the data can look at total isk earned and where it was earned and have total average numbers from all the players in EVE.
CCP took that data and nerfed null-sec. They may make more nerfs or adjustments regardless I will continue to seek out that part of the sandbox where I can make the best isk/hr not sit here and cry for the game to change to meet my needs.
Literally copying random words from wikipedia and telling me I'm wrong. Bind faith in CCP and a fallacy of CCP did it so it is right. Something we've already educated you otherwise of as well as using circular arguing. Won't define the "credibility issue." So because you can't account for all variables the study is invalid. Explain to me how any clinical trials are valid experiments then, since you cannot control/know every single variable in them yet the scientific community considers them valid? If you read the sheet now so kindly linked in my sig you'd see I do have a controlled environment for these tests. I also retest when one of the runs gets screwed up by something and I report all of the data. You still have that question block to answer as well. Quote: You are the living embodiment of a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~.
If you want to prove that is not the case you can answer these questions in complete sentences keeping only one question answered per sentence:
What variables am I unable to control for that affect the experiment?
How does the experiment lack "specific monitoring?"
What specific parameters of the test are a problem?
What makes me bias?
Where is the bias in this experimental procedure?
Why am I completely devoid of credibility?
How is this method not reproducible?
How is this method not precise?
How is this method not accurate?
No statistical methods were used so how is it invalid for statistical errors?
Nothing is stopping you from performing the same experiment I did, why have you resorted to poop flinging instead of actually attempting to discredit me?
Ok let me dumb it down even more then. lets say you are in fact Albert Einstein reincarnated and do in fact have all the knowledge and skill required to setup and conduct your testing to a professional level that couldnGÇÖt be touched by those at M.I.T/NASA etc..
Sorry but you still lack the objectiveness and credibility. Nothing changes that.
To produce data even remotely accurate would require months of testing. I would rather play the game not make it a job.
Ill take the data CCP has provided which is evident by the nerfing of null-sec.
|

Powers Sa
882
|
Posted - 2014.02.05 07:21:00 -
[2547] - Quote
Dinsdale Pirannha wrote:You know, this thread gets more hysterical every day.
Let' assume for a second that the lies being told by the null sec propagandists are true, and high sec makes vastly more per hour that null sec, and null sec needs high sec alts to finance the multi-trillion ISK losses of 100 billion ISK ships in null sec systems over null sec stations.
Maybe CCP WANTS to force all these destitute null sec players worth hundreds of billions to KEEP their high sec alts. Otherwise, all those null sec players will just finance their trillion ISK battles with null sec chars, and CCP loses tens of thousands of subs.
Because, clearly, if someone new to Eve read this thread, they would quickly realize that every null sec player paid for their hundred billion ISK ship through high sec mission running, not by running anoms in null, and those high sec alts would be quickly unsubbed if poor poor null sec even gained parity with rich fat high sec, let alone was better.
Yeah null sec, keep spinning your lies. The only person lying in this thread is you. lol |

Onictus
Silver Snake Enterprise Fatal Ascension
790
|
Posted - 2014.02.05 07:29:00 -
[2548] - Quote
E-2C Hawkeye wrote:La Nariz wrote:E-2C Tardeye wrote: Start here look these words up and their definition as it pertains to testing. This is just a few item.
Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility.
Not only this and the credibility issue but any test done can never be done under a controlled environment.
Example: Your ratting in null-sec and roaming gang comes thru you have to pos up. Example: Your ratting in null rare drops or you get an escalation. Example: You can chain belts or run anomalies or combo of both. Example: You can scan sites run 10/10 sites with friends etcGǪ.
Example: You can get griefed can flipped ganked while in hi-sec etc.
Control of the testing environment is not there.
Next just briefly look at the endless scenarios for SP and ship set up and modules.
The average eve player can fly xyz with abc SP etcGǪ. All variables you cant account for or test for.
So even though I work for a week in Null and look at my wallet then work for a week in Hi-sec and look at my wallet I see I made more isk per week per hr in Null I know there are to many variables to provide reliable repeatable data. I can average the two over a span of time to get a better average but its just that.
So what do we have? CCP because they have access to the data can look at total isk earned and where it was earned and have total average numbers from all the players in EVE.
CCP took that data and nerfed null-sec. They may make more nerfs or adjustments regardless I will continue to seek out that part of the sandbox where I can make the best isk/hr not sit here and cry for the game to change to meet my needs.
Literally copying random words from wikipedia and telling me I'm wrong. Bind faith in CCP and a fallacy of CCP did it so it is right. Something we've already educated you otherwise of as well as using circular arguing. Won't define the "credibility issue." So because you can't account for all variables the study is invalid. Explain to me how any clinical trials are valid experiments then, since you cannot control/know every single variable in them yet the scientific community considers them valid? If you read the sheet now so kindly linked in my sig you'd see I do have a controlled environment for these tests. I also retest when one of the runs gets screwed up by something and I report all of the data. You still have that question block to answer as well. Quote: You are the living embodiment of a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~.
If you want to prove that is not the case you can answer these questions in complete sentences keeping only one question answered per sentence:
What variables am I unable to control for that affect the experiment?
How does the experiment lack "specific monitoring?"
What specific parameters of the test are a problem?
What makes me bias?
Where is the bias in this experimental procedure?
Why am I completely devoid of credibility?
How is this method not reproducible?
How is this method not precise?
How is this method not accurate?
No statistical methods were used so how is it invalid for statistical errors?
Nothing is stopping you from performing the same experiment I did, why have you resorted to poop flinging instead of actually attempting to discredit me?
Ok let me dumb it down even more then. lets say you are in fact Albert Einstein reincarnated and do in fact have all the knowledge and skill required to setup and conduct your testing to a professional level that couldnGÇÖt be touched by those at M.I.T/NASA etc.. Sorry but you still lack the objectiveness and credibility. Nothing changes that. To produce data even remotely accurate would require months of testing. I would rather play the game not make it a job. Ill take the data CCP has provided which is evident by the nerfing of null-sec.
This from a guy that has barely manged to type anything sort of baseless rants for like 6 pages.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4854
|
Posted - 2014.02.05 07:35:00 -
[2549] - Quote
La Nariz wrote:Before I forget there is something you can do to help out here if you're willing.
I need something similar to what I've done in nullsec for highsec mission running: one run blitzing without salvage/loot, one run blitzing with salvage/loot, one run full clear without salvage/loot, and one run full clear with salvage/loot.
If you can do any of those it would be great.
Tonight is Internet Free Night (i.e.: "us time") but Thursday/Friday/Saturday I should be able to collect details. I'll post raw stuff here on the thread, which will be of the following form (whitespace outside strings optional):
"Mission", "Accepted", "Handin", "Bounties", "Reward ISK", "Reward LP", "Salvage Points", "Blitzed" "Vengeance", "23:45", "00:10", 21854233, 1950000, 5000, 20, "Y"
The bounties & reward ISK will be units of ISK, Reward LP is units of LP, salvage points is floor(in-game estimated value / 1000000) ISK because that's the way Pro Synergy estimates points. Accepted and Handin will be unspecified TZ wall clock time, 24hr clock, wrapping over at midnight. Don't expect mission completion time to be meaningful. I won't be recording time in warp vs time in mission, I won't be focussed on the mission-running if external priorities demand my attention. You should be able to estimate mission completion times from minimum time to complete a specific mission.
I won't skip missions except for anti-faction ones. You'll get your blitzed vs full-clear values by checking for Blitzed being "Y" or "N". I may forget to record missions, for which I'll insert rows with the mission name, actual values where I can recover them, and empty columns where I have no data e.g.:
"Vengeance", , "01:15", 5436000, 1500000, , , "N"
So that's the expected data format, number crunchers can warm up their analysis engines :)
I'll be flying in Lanngisi (0.5). My standings with the agent are 9.9. So adjust/compensate mission rewards as required. If someone can recommend decent FRAPS-style software for OS X, I may even record my sessions for later analysis. I'll post the DPS as estimated by the in-game fitting window, just in case that matters.
Data collection will end when I get bored of playing, or if my ship gets destroyed (because I'll be busy crying in the corner or whatever hi sec care bears like me are supposed to do when we lose our ships).
There won't be a huge amount of data, expect 6-12 missions each night, with a couple of dozen over the weekend.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4854
|
Posted - 2014.02.05 07:45:00 -
[2550] - Quote
E-2C Hawkeye wrote:Start here look these words up and their definition as it pertains to testing.
Stop right there!
We are not testing we are observing. There is no control set.
E-2C Hawkeye wrote:Example: Your ratting in null-sec and roaming gang comes thru you have to pos up. Example: Your ratting in null rare drops or you get an escalation. Example: You can chain belts or run anomalies or combo of both. Example: You can scan sites run 10/10 sites with friends etcGǪ.
Example: You can get griefed can flipped ganked while in hi-sec etc.
You need to figure out what you are looking for. If you are interested in maximum potential income, you can "control" for disruptions by eliminating the records from your observations where disruptions happened. Another option is to adjust by taking the average of the N shortest operations. Thus if I managed 10 iterations and you see four iterations that took 15 minutes with 6 having times from twenty minutes to twenty hours, you can take the four shortest iterations as indicative of the actual time required.
If the collection method is explained, you can determine what value can be inferred from the collected data.
E-2C Hawkeye wrote:So what do we have? CCP because they have access to the data can look at total isk earned and where it was earned and have total average numbers from all the players in EVE.
CCP do have access to a lot of data. They do not record everything (though I suspect they record a lot that is interesting). You make a false assumption about the data that CCP record, and you make a provably and demonstrably false assumption that CCP are infallible.
E-2C Hawkeye wrote:CCP took that data and nerfed null-sec.
CCP reacted in a way that was constrained to existing methods they had for controlling the apparent problem, then rationalised the action they took by suggesting that "null sec would fight over the most valuable space." It turns out that null sec residents don't run the wars, the alliance leadership does. So null sec didn't fight over the most valuable ratting space, because ratting doesn't effect null sec alliance income. Nullsec did fight over two changes to moon goo, because moon goo very much does effect null sec alliance income. So CCP made a huge mistake by misattribution of the motive for war in null sec.
Day 0 advice for new players: Day 0 Advice for New Players |

Onictus
Silver Snake Enterprise Fatal Ascension
790
|
Posted - 2014.02.05 07:50:00 -
[2551] - Quote
Correct a lot of alliances installed ratting taxes on the corps themselves to make up for moon goo short falls.
R64 are nothing compared to what tech was and the isk has to come from somewhere. |

Theodoric Darkwind
PonyWaffe Insidious Empire
305
|
Posted - 2014.02.05 08:23:00 -
[2552] - Quote
No point in nerfing highsec until sov is fixed.
Kill the rental empires first. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4855
|
Posted - 2014.02.05 08:39:00 -
[2553] - Quote
Onictus wrote:Is that like a null-sec version of Pro Synergy?
So sell the bookmarks to a newbie for a couple mil, he makes more than the sell price and you get more than if you just left the field everyone wins.[/quote]
That's basically the null sec version of Pro Synergy then. Except with Pro Synergy you contract the BMs for free, then get a 45% split of the proceeds from the salvage. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4855
|
Posted - 2014.02.05 08:42:00 -
[2554] - Quote
Theodoric Darkwind wrote:No point in nerfing highsec until sov is fixed.
Kill the rental empires first.
Hurf.
Blurf.
That's literally what you just said.
Day 0 advice for new players: Day 0 Advice for New Players |

Josef Djugashvilis
Acme Mining Corporation
2008
|
Posted - 2014.02.05 08:43:00 -
[2555] - Quote
So, Jenn aWhine, Baltec 1 and La 'I am a scientist' Nariz want CCP to nerf hi-sec because it would suit them...
CCP make it so, or not... This is not a signature. |

Anomaly One
Imperial Academy Amarr Empire
211
|
Posted - 2014.02.05 08:48:00 -
[2556] - Quote
Josef Djugashvilis wrote:So, Jenn aWhine, Baltec 1 and La 'I am a scientist' Nariz want CCP to nerf hi-sec because it would suit them...
CCP make it so, or not...
and on that day (and every other day) CCP gave no fucks whatsoever. people say miners whine, this thread is a fountain of tears! although quite subtle. Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |

baltec1
Bat Country Goonswarm Federation
10074
|
Posted - 2014.02.05 12:44:00 -
[2557] - Quote
Anomaly One wrote:Josef Djugashvilis wrote:So, Jenn aWhine, Baltec 1 and La 'I am a scientist' Nariz want CCP to nerf hi-sec because it would suit them...
CCP make it so, or not... and on that day (and every other day) CCP gave no fucks whatsoever. people say miners whine, this thread is a fountain of tears! although quite subtle.
What this thread is is people proving there is a big problem with easy to obtain and repeatable numbers and the same old anti nerf highsec and anti goon mob throwing nothing but insults and ignoring all data. Rest assured that we will be providing these numbers to CCP not only on these forums but also via the CSM in their meetings and at fanfests round tables. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4580
|
Posted - 2014.02.05 13:36:00 -
[2558] - Quote
baltec1 wrote:Anomaly One wrote:Josef Djugashvilis wrote:So, Jenn aWhine, Baltec 1 and La 'I am a scientist' Nariz want CCP to nerf hi-sec because it would suit them...
CCP make it so, or not... and on that day (and every other day) CCP gave no fucks whatsoever. people say miners whine, this thread is a fountain of tears! although quite subtle. What this thread is is people proving there is a big problem with easy to obtain and repeatable numbers and the same old anti nerf highsec and anti goon mob throwing nothing but insults and ignoring all data. Rest assured that we will be providing these numbers to CCP not only on these forums but also via the CSM in their meetings and at fanfests round tables.
And that's the power of the truth. Their denial of something that actually is, that can actually be tested and reproduced and reported, means nothing. That's what ticks them off, deep down they know this, and they know that as slow as CCP can be to fix things, (like the 4 years it took to fix the lvl 5 bug) it will eventually get fixed.
One of the founding principles of this game is "the greater the risk, the greater the reward". I don't think CCP deliberately screwed that up balance (in some tinfoil-esque attempt to get people to have high sec alts), I think that since their focus is PVP, they honestly don't understand what's happened to the PVE aspect of the game. While PVE isn't the focus, it is an important part of the game because it not only can serve as a catalyst for pvp, but it's also a source of supply (that enables pvp).
The job of those of us on the right side of this issue is to keep reminding CCP of this, reminding them that null sec isn't just a place for ships to go boom or for alliances to extract rent from, but someplace that many of us would actually like to have a reason to live in.
|

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 13:45:00 -
[2559] - Quote
Mara Rinn wrote:E-2C Hawkeye wrote:Start here look these words up and their definition as it pertains to testing. Stop right there! We are not testing we are observing. There is no control set. E-2C Hawkeye wrote:Example: Your ratting in null-sec and roaming gang comes thru you have to pos up. Example: Your ratting in null rare drops or you get an escalation. Example: You can chain belts or run anomalies or combo of both. Example: You can scan sites run 10/10 sites with friends etcGǪ.
Example: You can get griefed can flipped ganked while in hi-sec etc. You need to figure out what you are looking for. If you are interested in maximum potential income, you can "control" for disruptions by eliminating the records from your observations where disruptions happened. Another option is to adjust by taking the average of the N shortest operations. Thus if I managed 10 iterations and you see four iterations that took 15 minutes with 6 having times from twenty minutes to twenty hours, you can take the four shortest iterations as indicative of the actual time required. If the collection method is explained, you can determine what value can be inferred from the collected data. E-2C Hawkeye wrote:So what do we have? CCP because they have access to the data can look at total isk earned and where it was earned and have total average numbers from all the players in EVE. CCP do have access to a lot of data. They do not record everything (though I suspect they record a lot that is interesting). You make a false assumption about the data that CCP record, and you make a provably and demonstrably false assumption that CCP are infallible. E-2C Hawkeye wrote:CCP took that data and nerfed null-sec. CCP reacted in a way that was constrained to existing methods they had for controlling the apparent problem, then rationalised the action they took by suggesting that "null sec would fight over the most valuable space." It turns out that null sec residents don't run the wars, the alliance leadership does. So null sec didn't fight over the most valuable ratting space, because ratting doesn't effect null sec alliance income. Nullsec did fight over two changes to moon goo, because moon goo very much does effect null sec alliance income. So CCP made a huge mistake by misattribution of the motive for war in null sec.
Lol please by all means play the game or waste your time as you see fit. I will not discourage you from trying to play scientist with La naz. To each is own. This is CCPGÇÖs game and to think they donGÇÖt have access to all their own data would be more than presumptuous on your part.
CCP hired a degreed economist to run the economy of Eve Granted a degree in economics doesnGÇÖt mean they are perfect but it does give them an advantage over forum trolls playing a kids game trying to pretend we all know better and pretending we are all smarter. We are not.
I feel confident CCP keeps important data like where and how the iskies are being made. I also believe they just didnGÇÖt wake up one day and go yeaGǪ. Think I will **** off null bears today and nerf null income.
At the end of the day I know where I have made the bulk of my isk. Should this change then I will change with it.
|

March rabbit
Federal Defense Union
1206
|
Posted - 2014.02.05 13:49:00 -
[2560] - Quote
Jenn aSide wrote:baltec1 wrote:... but also via the CSM in their meetings and at fanfests round tables. And that's the power of the truth. yea, million of alts can't be wrong  The Mittani: "the inappropriate drunked joke"
|

E-2C Hawkeye
State War Academy Caldari State
475
|
Posted - 2014.02.05 13:52:00 -
[2561] - Quote
baltec1 wrote:Anomaly One wrote:Josef Djugashvilis wrote:So, Jenn aWhine, Baltec 1 and La 'I am a scientist' Nariz want CCP to nerf hi-sec because it would suit them...
CCP make it so, or not... and on that day (and every other day) CCP gave no fucks whatsoever. people say miners whine, this thread is a fountain of tears! although quite subtle. What this thread is is people proving there is a big problem with easy to obtain and repeatable numbers and the same old anti nerf highsec and anti goon mob throwing nothing but insults and ignoring all data. Rest assured that we will be providing these numbers to CCP not only on these forums but also via the CSM in their meetings and at fanfests round tables. That's what I am afraid of. The whispering into dev 's ears while in in "HAPPY" bars. |

Varius Xeral
Galactic Trade Syndicate
2165
|
Posted - 2014.02.05 13:52:00 -
[2562] - Quote
Jenn aSide wrote:The job of those of us on the right side of this issue is to keep reminding CCP of this, reminding them that null sec isn't just a place for ships to go boom or for alliances to extract rent from, but someplace that many of us would actually like to have a reason to live in.
More than that, all that PvP ultimately relies on the average Joe Nullsec wanting to be there and feeling that his little slice of space is worth fighting for. Nullsec (and Lowsec, but that's an even bigger disaster) should not be seen as "PvP arenas" for people to blow ISK when bored of pointless grinding in Hisec. That route leads to stagnation and death. All security space should have gameplay and risk/reward balances suited to the various playstyles that Eve can accommodate, and which create a compelling sense of identity derived from the cooperation with and competition between other players.
The incredibly vocal and incredibly minor forum warriors who try to perpetuate their paranoid delusions of some war between types of players represent no one but their own narrow self-interest. The rest of us understand that Eve is a complex and intertwined ecosystem, where what happens everywhere has an impact everywhere else, and game mechanics should be geared toward the greatest amount of enjoyment for the greatest amount of players. Official Representative of The Nullsec Zealot Cabal |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 14:39:00 -
[2563] - Quote
E-2C Hawkeye wrote: Ok let me dumb it down even more then. lets say you are in fact Albert Einstein reincarnated and do in fact have all the knowledge and skill required to setup and conduct your testing to a professional level that couldnGÇÖt be touched by those at M.I.T/NASA etc..
Sorry but you still lack the objectiveness and credibility. Nothing changes that.
To produce data even remotely accurate would require months of testing. I would rather play the game not make it a job.
Ill take the data CCP has provided which is evident by the nerfing of null-sec.
CCP provided no data they had contradictory reasoning for doing it in the first place. When your economist says the economy is fine and your dev makes an excuse to implement a crappy deployable without providing data showing its true there's an issue.
Quote: You are the living embodiment of a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~.
If you want to prove that is not the case you can answer these questions in complete sentences keeping only one question answered per sentence:
What variables am I unable to control for that affect the experiment?
How does the experiment lack "specific monitoring?"
What specific parameters of the test are a problem?
What makes me bias?
Where is the bias in this experimental procedure?
Why am I completely devoid of credibility?
How is this method not reproducible?
How is this method not precise?
How is this method not accurate?
No statistical methods were used so how is it invalid for statistical errors?
Nothing is stopping you from performing the same experiment I did, why have you resorted to poop flinging instead of actually attempting to discredit me?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Ronny Hugo
Dark Fusion Industries Limitless Inc.
47
|
Posted - 2014.02.05 14:43:00 -
[2564] - Quote
I don't see why we would force people out of highsec. If you want a fight in lowsec/nullsec then you just attack something that is worth defending. But anyways, what would happen if highsec was nerfed? Besides a portion of the player-base leaving? Don't really have a firm opinion, but I think wormholes would become more contested, and inflation would probably go up as people ratted way more. But after the initial learning phase, not a whole lot more ships would be lost in null and low. The fleets that gank smaller fleets would simply be larger, people would still have the exact same amount of ships to lose because income would in any case be lower unless suddenly all moons are towered (which in itself would not increase their wealth by too much due to T2 becoming cheaper). It would in essence nerf the nullsec income even more because more would be forced to make a living from moongoo. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 14:43:00 -
[2565] - Quote
Josef Djugashvilis wrote:So, Jenn aWhine, Baltec 1 and La 'I am a scientist' Nariz want CCP to nerf hi-sec because it would suit them...
CCP make it so, or not...
I am going to use that as my space boxing name. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1244
|
Posted - 2014.02.05 14:46:00 -
[2566] - Quote
Whnat I find funny is the lack of minimal coprehension of these null se cpeopel why the rewards are high. If you make the missions take logner than the payout per mission will automatically increase...
if you make less LP be gained.. then the value of LP will increase! Fact is .. there is a perceived value of the things you can buy from the LP store. If people want to pay a lot for these LP that are made in high sec, its not for CCP to nerf it.1
Its the fault of the 0.0 WHINY COWARDS chikens that never for example run SoE missiosn in their superior system for those. Its their fault for not using their so called SUPERIOR forces that cannot be dfefeated to ensure the best constellations are safe, so that they run Pirate missiosn to make SEVERAL TIME SMORE isk per hour than 0.0.
Whatever you do to proove you can do X milliosnepr hours in high sec, can be automatically applyed to run missions in 0.0. And the payout there is massively higher (pirate missions).
I lived in 0.0 and ran missiosn in apanake. I am way more paranoid in apanake than when I lived in Period Basis.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 14:49:00 -
[2567] - Quote
Ronny Hugo wrote:I don't see why we would force people out of highsec. If you want a fight in lowsec/nullsec then you just attack something that is worth defending. But anyways, what would happen if highsec was nerfed? Besides a portion of the player-base leaving? Don't really have a firm opinion, but I think wormholes would become more contested, and inflation would probably go up as people ratted way more. But after the initial learning phase, not a whole lot more ships would be lost in null and low. The fleets that gank smaller fleets would simply be larger, people would still have the exact same amount of ships to lose because income would in any case be lower unless suddenly all moons are towered (which in itself would not increase their wealth by too much due to T2 becoming cheaper). It would in essence nerf the nullsec income even more because more would be forced to make a living from moongoo.
We aren't trying to force people out of highsec we want to be able to have our isk making alts in nullsec instead of highsec.
We already have proof that highsec missions can pay: ~100m/hr.
We also have proof that nullsec anomaly ratting can pay: ~70m/hr.
These are both mid-range combat PVE activities and a glaring example of highsec not adhering to risk : reward. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

admiral root
Red Galaxy Disband.
775
|
Posted - 2014.02.05 14:53:00 -
[2568] - Quote
Kagura Nikon wrote: If you make the missions take logner than the payout per mission will automatically increase...
Does not compute. No, your rights end in optimal+2*falloff |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 14:54:00 -
[2569] - Quote
Kagura Nikon wrote:Whnat I find funny is the lack of minimal coprehension of these null se cpeopel why the rewards are high. If you make the missions take logner than the payout per mission will automatically increase...
if you make less LP be gained.. then the value of LP will increase! Fact is .. there is a perceived value of the things you can buy from the LP store. If people want to pay a lot for these LP that are made in high sec, its not for CCP to nerf it.1
Its the fault of the 0.0 WHINY COWARDS chikens that never for example run SoE missiosn in their superior system for those. Its their fault for not using their so called SUPERIOR forces that cannot be dfefeated to ensure the best constellations are safe, so that they run Pirate missiosn to make SEVERAL TIME SMORE isk per hour than 0.0.
Whatever you do to proove you can do X milliosnepr hours in high sec, can be automatically applyed to run missions in 0.0. And the payout there is massively higher (pirate missions).
I lived in 0.0 and ran missiosn in apanake. I am way more paranoid in apanake than when I lived in Period Basis.
I don't think you understand what was proposed:
(isk gained + loot + salvage + lp + bounties) / time to complete
If you increase the time to complete it will decrease the isk/hr and decrease income.
If you had actually read the thread before posting that botched abortion you'd see we moved on to:
Taking a good portion of reward from L3 and L4 then moving ~1/4 to L5, ~1/4 to L2 and ~2/4 to L1. It helps the newbies out because they have greater access to income while decreasing L3/L4 income. Its not a flat nerf either so it won't have a huge effect on the faucets/sinks. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Benny Ohu
Chaotic Tranquility Casoff
2421
|
Posted - 2014.02.05 14:58:00 -
[2570] - Quote
Kagura Nikon wrote:Whnat I find funny is the lack of minimal coprehension of these null se cpeopel why the rewards are high. If you make the missions take logner than the payout per mission will automatically increase...
if you make less LP be gained.. then the value of LP will increase! Fact is .. there is a perceived value of the things you can buy from the LP store. If people want to pay a lot for these LP that are made in high sec, its not for CCP to nerf it.1
Its the fault of the 0.0 WHINY COWARDS chikens that never for example run SoE missiosn in their superior system for those. Its their fault for not using their so called SUPERIOR forces that cannot be dfefeated to ensure the best constellations are safe, so that they run Pirate missiosn to make SEVERAL TIME SMORE isk per hour than 0.0.
Whatever you do to proove you can do X milliosnepr hours in high sec, can be automatically applyed to run missions in 0.0. And the payout there is massively higher (pirate missions).
I lived in 0.0 and ran missiosn in apanake. I am way more paranoid in apanake than when I lived in Period Basis.
have you been drinking? are time smores like time shares, but stickier?
pirate missions aren't in sov null and every defending character required to protect a pve'er represents one character's opportunity to pve lost |

baltec1
Bat Country Goonswarm Federation
10077
|
Posted - 2014.02.05 15:22:00 -
[2571] - Quote
Kagura Nikon wrote:Whnat I find funny is the lack of minimal coprehension of these null se cpeopel why the rewards are high. If you make the missions take logner than the payout per mission will automatically increase...
if you make less LP be gained.. then the value of LP will increase! Fact is .. there is a perceived value of the things you can buy from the LP store. If people want to pay a lot for these LP that are made in high sec, its not for CCP to nerf it.1
Its the fault of the 0.0 WHINY COWARDS chikens that never for example run SoE missiosn in their superior system for those. Its their fault for not using their so called SUPERIOR forces that cannot be dfefeated to ensure the best constellations are safe, so that they run Pirate missiosn to make SEVERAL TIME SMORE isk per hour than 0.0.
Whatever you do to proove you can do X milliosnepr hours in high sec, can be automatically applyed to run missions in 0.0. And the payout there is massively higher (pirate missions).
I lived in 0.0 and ran missiosn in apanake. I am way more paranoid in apanake than when I lived in Period Basis.
There are no missions in sov null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4583
|
Posted - 2014.02.05 15:25:00 -
[2572] - Quote
Benny Ohu wrote:Kagura Nikon wrote:Whnat I find funny is the lack of minimal coprehension of these null se cpeopel why the rewards are high. If you make the missions take logner than the payout per mission will automatically increase...
if you make less LP be gained.. then the value of LP will increase! Fact is .. there is a perceived value of the things you can buy from the LP store. If people want to pay a lot for these LP that are made in high sec, its not for CCP to nerf it.1
Its the fault of the 0.0 WHINY COWARDS chikens that never for example run SoE missiosn in their superior system for those. Its their fault for not using their so called SUPERIOR forces that cannot be dfefeated to ensure the best constellations are safe, so that they run Pirate missiosn to make SEVERAL TIME SMORE isk per hour than 0.0.
Whatever you do to proove you can do X milliosnepr hours in high sec, can be automatically applyed to run missions in 0.0. And the payout there is massively higher (pirate missions).
I lived in 0.0 and ran missiosn in apanake. I am way more paranoid in apanake than when I lived in Period Basis.
have you been drinking? are time smores like time shares, but stickier?
+1, this guy has to be high off his ass. This further demonstrates the imbalance because even high sec weed is better than null sec weed. |

Mina Sebiestar
Mactabilis Simplex Cursus
609
|
Posted - 2014.02.05 15:29:00 -
[2573] - Quote
I am all for isk nerf for high sec as soon as farming(pve) gameplay goes from and trust me I think about words I will use....pathetic,uninventfull without gameplay value boring and old as in outdated old and not fun to something that is better than just mentioned.
Than yeah do that and I won't care my isk fountain is getting nerfed and I will not drop my chars and go do something else.
Because contrary to popular belief that hi sec will move to become tidi overlord lap dogs it will not happen, I my self would rather stop bothering with this game.
So until then go back to your middle of no one care space and listen and be obedient fella. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1244
|
Posted - 2014.02.05 15:32:00 -
[2574] - Quote
admiral root wrote:Kagura Nikon wrote: If you make the missions take logner than the payout per mission will automatically increase... Does not compute.
The game automatically adjust the payout of missions based on the average time players take to complete them! The logner it takes.. the more LP you get. Its not a pre made value. That is why fast missiosn ahve very low LP payout "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Anomaly One
Imperial Academy Amarr Empire
221
|
Posted - 2014.02.05 15:33:00 -
[2575] - Quote
baltec1 wrote: What this thread is is people proving there is a big problem with easy to obtain and repeatable numbers and the same old anti nerf highsec and anti goon mob throwing nothing but insults and ignoring all data. Rest assured that we will be providing these numbers to CCP not only on these forums but also via the CSM in their meetings and at fanfests round tables.
Didn't mean it as a diss or anything, just of the circular arguments that were going on in thread (now they stopped kinda), but yea it would really help if solid numbers were presented by CSM/CCP themselves to show everyone the data and explain any changes that would come.
Varius Xeral wrote: Nullsec (and Lowsec, but that's an even bigger disaster) should not be seen as "PvP arenas" for people to blow ISK when bored of pointless grinding in Hisec
Funny that's exactly how I see those two places, even most in pirates low would agree with (well at least their high sec mission alts would )
Jenn aSide wrote: reminding them that null sec isn't just a place for ships to go boom or for alliances to extract rent from, but someplace that many of us would actually like to have a reason to live in.
I guess that's a big problem for most, as you see the WH community mostly considers WH their home and take privilege in calling it that, so CCP kinda did a good job there, but do null/low sec player consider those places as their home too?
Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1244
|
Posted - 2014.02.05 15:33:00 -
[2576] - Quote
baltec1 wrote:Kagura Nikon wrote:Whnat I find funny is the lack of minimal coprehension of these null se cpeopel why the rewards are high. If you make the missions take logner than the payout per mission will automatically increase...
if you make less LP be gained.. then the value of LP will increase! Fact is .. there is a perceived value of the things you can buy from the LP store. If people want to pay a lot for these LP that are made in high sec, its not for CCP to nerf it.1
Its the fault of the 0.0 WHINY COWARDS chikens that never for example run SoE missiosn in their superior system for those. Its their fault for not using their so called SUPERIOR forces that cannot be dfefeated to ensure the best constellations are safe, so that they run Pirate missiosn to make SEVERAL TIME SMORE isk per hour than 0.0.
Whatever you do to proove you can do X milliosnepr hours in high sec, can be automatically applyed to run missions in 0.0. And the payout there is massively higher (pirate missions).
I lived in 0.0 and ran missiosn in apanake. I am way more paranoid in apanake than when I lived in Period Basis.
There are no missions in sov null.
You know what I mean, places like delve and fountain have mission on the NPC stations that are INSIDE alliance held space. And yes it is NULL SEC. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kaarous Aldurald
ROC Academy The ROC
2297
|
Posted - 2014.02.05 15:35:00 -
[2577] - Quote
Mina Sebiestar wrote:I am all for isk nerf for high sec as soon as farming(pve) gameplay goes from and trust me I think about words I will use....pathetic,uninventfull without gameplay value boring and old as in outdated old and not fun to something that is better than just mentioned.
Considering that's PVE in every MMO, ever... you might want to try playing the real game instead. Not posting on my main, and loving it.-á Because free speech.-á |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1244
|
Posted - 2014.02.05 15:35:00 -
[2578] - Quote
Benny Ohu wrote:Kagura Nikon wrote:Whnat I find funny is the lack of minimal coprehension of these null se cpeopel why the rewards are high. If you make the missions take logner than the payout per mission will automatically increase...
if you make less LP be gained.. then the value of LP will increase! Fact is .. there is a perceived value of the things you can buy from the LP store. If people want to pay a lot for these LP that are made in high sec, its not for CCP to nerf it.1
Its the fault of the 0.0 WHINY COWARDS chikens that never for example run SoE missiosn in their superior system for those. Its their fault for not using their so called SUPERIOR forces that cannot be dfefeated to ensure the best constellations are safe, so that they run Pirate missiosn to make SEVERAL TIME SMORE isk per hour than 0.0.
Whatever you do to proove you can do X milliosnepr hours in high sec, can be automatically applyed to run missions in 0.0. And the payout there is massively higher (pirate missions).
I lived in 0.0 and ran missiosn in apanake. I am way more paranoid in apanake than when I lived in Period Basis.
have you been drinking? are time smores like time shares, but stickier? pirate missions aren't in sov null and every defending character required to protect a pve'er represents one character's opportunity to pve lost
You are the one pretending to be dumb. You know what I mean. Run missions in the NPC stations in certain regions of 0.0.
And you know anyoen with a brian does not put peopel to GUARD pve. PVPer worht their salt shoudl work to make their livign region too dangerous to trespassers jsut because that will be fun for the pvper.
If your region is too dangerous for PVE, then your alliance sov holdign is FAIl and is proof that NULL SEC is the one that needs nerfing, because you can hold territory taht you do not effectively control "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

baltec1
Bat Country Goonswarm Federation
10077
|
Posted - 2014.02.05 15:40:00 -
[2579] - Quote
Kagura Nikon wrote: You know what I mean, places like delve and fountain have mission on the NPC stations that are INSIDE alliance held space. And yes it is NULL SEC.
So your answer to the problem with null sov space is to get the tens of thousands of pilots to cram into less than 100 systems in null space?
You think that is the answer? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2297
|
Posted - 2014.02.05 15:42:00 -
[2580] - Quote
Kagura Nikon wrote: If your region is too dangerous for PVE, then your alliance sov holdign is FAIl and is proof that NULL SEC is the one that needs nerfing, because you can hold territory taht you do not effectively control
Well, that or it's proof that cloaking devices exist. Not posting on my main, and loving it.-á Because free speech.-á |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1245
|
Posted - 2014.02.05 15:44:00 -
[2581] - Quote
baltec1 wrote:Kagura Nikon wrote: You know what I mean, places like delve and fountain have mission on the NPC stations that are INSIDE alliance held space. And yes it is NULL SEC.
So your answer to the problem with null sov space is to get the tens of thousands of pilots to cram into less than 100 systems in null space? You think that is the answer?
Nope.. just pointing that you cannot claim high sec pays as much as 0.0. 0.0 has superior payout options.
You can complain altough that 0.0 capacity for that type of things has been overrun by current 0.0 population and need expansion.
Or you could go for the them you guys are defending, and be the leet superior dudes that can control those areas with few peopel (because you are untitled superiors aren you) and have enough for your alliance to make a LOT of money.
Just stop complaining of the WRONG thing.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Jenn aSide
STK Scientific Initiative Mercenaries
4583
|
Posted - 2014.02.05 15:45:00 -
[2582] - Quote
Kagura Nikon wrote:
You know what I mean, places like delve and fountain have mission on the NPC stations that are INSIDE alliance held space. And yes it is NULL SEC.
Look at what you are doing. Notorious Fellon did pretty much the same thing with the "there are more ways to make isk than shoot red Xs" thing.
It's an attempt to deflect from the issue. Why would we be arguing for the games risk/reward scheme to be fixed if we're just gonna go be happy with doing pve elsewhere. WE ARE ALREADY DOING PVE IN HIGH SEC, that's the problem
Yes there are missions in NPC null. Does the existence of mission agents in NPC null mean it's perfectly ok for SOV null (that people actually fight over) to be broken in terms of pve risk/reward?
What you are saying here is like "if you get a flat tire, instead of fixing it why don't you just drive another car?". It's dumb.
It's sad to me that the denial is so strong in some that it totally turns of your ability to reason.
|

Anslo
The Scope Gallente Federation
4312
|
Posted - 2014.02.05 15:47:00 -
[2583] - Quote
Instead of nerfing highsec because hurrhurrpubbies, I'm actually 100% on board with nul rats having LP payouts per ship. Make em high enough to trounce incursion LP too.
|

Kaarous Aldurald
ROC Academy The ROC
2297
|
Posted - 2014.02.05 15:48:00 -
[2584] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote:Kagura Nikon wrote: If your region is too dangerous for PVE, then your alliance sov holdign is FAIl and is proof that NULL SEC is the one that needs nerfing, because you can hold territory taht you do not effectively control
Well, that or it's proof that cloaking devices exist. Same level or danger as gankers in high sec (proportionally to population I mean)
Pretty sure if someone jumps you while you're ratting in nullsec, that they have more than 30 seconds to kill you before the invincible space police vaporize them.
They can't even be compared, and it reflects poorly on you to try. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2423
|
Posted - 2014.02.05 15:49:00 -
[2585] - Quote
Kagura Nikon wrote:You are the one pretending to be dumb. well as long as we know you're not pretending |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1245
|
Posted - 2014.02.05 15:57:00 -
[2586] - Quote
Kaarous Aldurald wrote:Kagura Nikon wrote:Kaarous Aldurald wrote:Kagura Nikon wrote: If your region is too dangerous for PVE, then your alliance sov holdign is FAIl and is proof that NULL SEC is the one that needs nerfing, because you can hold territory taht you do not effectively control
Well, that or it's proof that cloaking devices exist. Same level or danger as gankers in high sec (proportionally to population I mean) Pretty sure if someone jumps you while you're ratting in nullsec, that they have more than 30 seconds to kill you before the invincible space police vaporize them. They can't even be compared, and it reflects poorly on you to try.
that means you are too afraid of 0.0.. oo poor girl.. maybe then you should come back to high sec if you are not ready for 0.0 "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Jenn aSide
STK Scientific Initiative Mercenaries
4583
|
Posted - 2014.02.05 15:58:00 -
[2587] - Quote
Kagura Nikon wrote:
If your region is too dangerous for PVE, then your alliance sov holdign is FAIl and is proof that NULL SEC is the one that needs nerfing, because you can hold territory taht you do not effectively control
it's not to dangerous for PVE. It's more dangerous than high sec for pve.
When I'm in an incursion fleet flying a machariel (which i do when I get bored fo the basilisk) I'm wrapped in wool, in an npc corp (can't be war decced), protected by CONCORD AND 12 logistics ships. If we only run 3 HQ sites per hour I end up making more than using the same ship in null sec (a mach in null can do 90 mil an hour in bounties, 3 hq sites in high sec is 94.5 mil + 21k CONCORd LP). That ship in null has to fight for flee is someone comes at it.
When I'm running SOE or Thukkrr missions, I'm in a Machariel that if it gets suicide ganked it maybe drops 200 mil worth of loot ie no one is going to gank me. PLUS CONCORD and an NPC corp.. That same mach simply needs to BE in null sec for someone to take a shot at it. No one can make me dock or safe up in high sec.
It shouldn't be that way. There should not be a nearly equal option in high sec to make isk. When I started playing, there was almost nothing you could do in high sec that would pay out like that except high sec lvl 5s and that was a bug, you had to at least go to NPC null for that kind of isk. The CCP put in jump frieghters (which made nomad implants gold) Incursions, and wormholes (wormholes + the dumbing down of exploration had the side effect of making SOE LP VERY valuable).
Null sec did get buffed in Dominion...then quickly nerfed again. It's not impossible to make isk in null, plenty of people do, but the smart people do their thing in high sec where they can't be disrupted. High Sec either needs less safety, or less lucratvie combat PVE.
|

Kaarous Aldurald
ROC Academy The ROC
2298
|
Posted - 2014.02.05 16:00:00 -
[2588] - Quote
Kagura Nikon wrote:Kaarous Aldurald wrote:Kagura Nikon wrote:Kaarous Aldurald wrote:Kagura Nikon wrote: If your region is too dangerous for PVE, then your alliance sov holdign is FAIl and is proof that NULL SEC is the one that needs nerfing, because you can hold territory taht you do not effectively control
Well, that or it's proof that cloaking devices exist. Same level or danger as gankers in high sec (proportionally to population I mean) Pretty sure if someone jumps you while you're ratting in nullsec, that they have more than 30 seconds to kill you before the invincible space police vaporize them. They can't even be compared, and it reflects poorly on you to try. that means you are too afraid of 0.0.. oo poor girl.. maybe then you should come back to high sec if you are not ready for 0.0
I live in highsec anyway, more opportunities for tears there. I acquired a taste for them a while back.
Secondly, my EVE career was begun as a nullsec alliance line member, before this character was ever made.
So, now that we've dealt with your strawman, do you actually have a point to make, or were you going to continue attempting to attack me? Not posting on my main, and loving it.-á Because free speech.-á |

Mina Sebiestar
Mactabilis Simplex Cursus
610
|
Posted - 2014.02.05 16:14:00 -
[2589] - Quote
Kaarous Aldurald wrote:Mina Sebiestar wrote:I am all for isk nerf for high sec as soon as farming(pve) gameplay goes from and trust me I think about words I will use....pathetic,uninventfull without gameplay value boring and old as in outdated old and not fun to something that is better than just mentioned.
Considering that's PVE in every MMO, ever... you might want to try playing the real game instead.
I do play other games and I am not one whining that I can't run missions safely in null space.
I was under impression that ppl goes there for fun of their life not to whine how hi sec can farm Isk.it is funny how ppl are drowning in trillions of isk and jet grunt can't afford it pvp end even more funnier is how it is high sec fault. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Jenn aSide
STK Scientific Initiative Mercenaries
4583
|
Posted - 2014.02.05 16:15:00 -
[2590] - Quote
Anslo wrote:Instead of nerfing highsec because hurrhurrpubbies, I'm actually 100% on board with nul rats having LP payouts per ship. Make em high enough to trounce incursion LP too.
The problem with this is power creep. When a thing is a problem, you fix that thing, you don't buff everything around it because when you do you end up with unintended consequences. "Buffing" null pve (even in a waythat creates a new isk sink) makes renting more attractive, and while renters do create some conflict (by dying hilariously to roaming gangs), renting as a practice is generally bad for the game because those guys should be FIGHTING for space, not borrowing it.
The problem is that some CCP design decisions inadvertently removed (or at least dampened) one of the key incentives for PVE oriented players like me to go to and even live in null, the financial incentive. It's still fun to me and I get bored in high sec easily, but when I started playing it was fun AND lucrative (relative to high sec, I remember that 3 MONTHs it took me to grind up my 1st navy raven, less than a week of high sec incursions will get you a mach these days,. |

Jenn aSide
STK Scientific Initiative Mercenaries
4583
|
Posted - 2014.02.05 16:16:00 -
[2591] - Quote
Mina Sebiestar wrote:Kaarous Aldurald wrote:Mina Sebiestar wrote:I am all for isk nerf for high sec as soon as farming(pve) gameplay goes from and trust me I think about words I will use....pathetic,uninventfull without gameplay value boring and old as in outdated old and not fun to something that is better than just mentioned.
Considering that's PVE in every MMO, ever... you might want to try playing the real game instead. I do play other games and I am not one whining that I can't run missions safely in null space. I was under impression that ppl goes there for fun of their life not to whine how hi sec can farm Isk.it is funny how ppl are drowning in trillions of isk and jet grunt can't afford it pvp end even more funnier is how it is high sec fault.
I simply wonder how people can be this unreasonable. Who said grunts can't afford to pvp?
What is it about high sec that robs a player of both the ability to read and think? |

Mina Sebiestar
Mactabilis Simplex Cursus
610
|
Posted - 2014.02.05 16:31:00 -
[2592] - Quote
Jenn aSide wrote:Mina Sebiestar wrote:Kaarous Aldurald wrote:Mina Sebiestar wrote:I am all for isk nerf for high sec as soon as farming(pve) gameplay goes from and trust me I think about words I will use....pathetic,uninventfull without gameplay value boring and old as in outdated old and not fun to something that is better than just mentioned.
Considering that's PVE in every MMO, ever... you might want to try playing the real game instead. I do play other games and I am not one whining that I can't run missions safely in null space. I was under impression that ppl goes there for fun of their life not to whine how hi sec can farm Isk.it is funny how ppl are drowning in trillions of isk and jet grunt can't afford it pvp end even more funnier is how it is high sec fault. I simply wonder how people can be this unreasonable. Who said grunts can't afford to pvp? What is it about high sec that robs a player of both the ability to read and think?
So you have fun and abundant isk..tell me then where did the big bad hi sec touched you.? http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Organic Lager
Drinking Buddies
1
|
Posted - 2014.02.05 16:49:00 -
[2593] - Quote
Jenn aSide wrote:Kagura Nikon wrote:
If your region is too dangerous for PVE, then your alliance sov holdign is FAIl and is proof that NULL SEC is the one that needs nerfing, because you can hold territory taht you do not effectively control
it's not to dangerous for PVE. It's more dangerous than high sec for pve. When I'm in an incursion fleet flying a machariel (which i do when I get bored fo the basilisk) I'm wrapped in wool, in an npc corp (can't be war decced), protected by CONCORD AND 12 logistics ships. If we only run 3 HQ sites per hour I end up making more than using the same ship in null sec (a mach in null can do 90 mil an hour in bounties, 3 hq sites in high sec is 94.5 mil + 21k CONCORd LP). That ship in null has to fight for flee is someone comes at it. When I'm running SOE or Thukkrr missions, I'm in a Machariel that if it gets suicide ganked it maybe drops 200 mil worth of loot ie no one is going to gank me. PLUS CONCORD and an NPC corp.. That same mach simply needs to BE in null sec for someone to take a shot at it. No one can make me dock or safe up in high sec. It shouldn't be that way. There should not be a nearly equal option in high sec to make isk. When I started playing, there was almost nothing you could do in high sec that would pay out like that except high sec lvl 5s and that was a bug, you had to at least go to NPC null for that kind of isk. The CCP put in jump frieghters (which made nomad implants gold) Incursions, and wormholes (wormholes + the dumbing down of exploration had the side effect of making SOE LP VERY valuable). Null sec did get buffed in Dominion...then quickly nerfed again. It's not impossible to make isk in null, plenty of people do, but the smart people do their thing in high sec where they can't be disrupted. High Sec either needs less safety, or less lucratvie combat PVE.
I agree that null should pay better then high sec. Based on your compare it looks like everything is correct... Unless my info is out of date it's been awhile simce I've played.
A well organized incursion fleet is going to take time to set up and will not always be available. You can't count this as a steady consistant stream of income and should be as profitable or slightly more then null do to the extra work involved.
Belt ratting offers the chance of deadspace space drops which make it far more profitable then just 90m/hour.
I don't think any mission running in high sec can compete with 90m in bounties...
Null also offers better exploration sites, better mining sites, better pi sites. There is a ton more money coming in from null sec then high sec, don't know to many high sec corps that can afford titans like penny candies.
Not sure what the issue is? |

baltec1
Bat Country Goonswarm Federation
10077
|
Posted - 2014.02.05 16:56:00 -
[2594] - Quote
Mina Sebiestar wrote:Jenn aSide wrote:Mina Sebiestar wrote:Kaarous Aldurald wrote:Mina Sebiestar wrote:I am all for isk nerf for high sec as soon as farming(pve) gameplay goes from and trust me I think about words I will use....pathetic,uninventfull without gameplay value boring and old as in outdated old and not fun to something that is better than just mentioned.
Considering that's PVE in every MMO, ever... you might want to try playing the real game instead. I do play other games and I am not one whining that I can't run missions safely in null space. I was under impression that ppl goes there for fun of their life not to whine how hi sec can farm Isk.it is funny how ppl are drowning in trillions of isk and jet grunt can't afford it pvp end even more funnier is how it is high sec fault. I simply wonder how people can be this unreasonable. Who said grunts can't afford to pvp? What is it about high sec that robs a player of both the ability to read and think? So you have fun and abundant isk..tell me then where did the big bad hi sec touched you.?
We have shown you that high sec will earn you more isk than in null and how to do it. Why do you think that it is perfectly fine for the most risk free areas of space to give better rewards than one of the most risky? Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10077
|
Posted - 2014.02.05 17:00:00 -
[2595] - Quote
Organic Lager wrote:Jenn aSide wrote:Kagura Nikon wrote:
If your region is too dangerous for PVE, then your alliance sov holdign is FAIl and is proof that NULL SEC is the one that needs nerfing, because you can hold territory taht you do not effectively control
it's not to dangerous for PVE. It's more dangerous than high sec for pve. When I'm in an incursion fleet flying a machariel (which i do when I get bored fo the basilisk) I'm wrapped in wool, in an npc corp (can't be war decced), protected by CONCORD AND 12 logistics ships. If we only run 3 HQ sites per hour I end up making more than using the same ship in null sec (a mach in null can do 90 mil an hour in bounties, 3 hq sites in high sec is 94.5 mil + 21k CONCORd LP). That ship in null has to fight for flee is someone comes at it. When I'm running SOE or Thukkrr missions, I'm in a Machariel that if it gets suicide ganked it maybe drops 200 mil worth of loot ie no one is going to gank me. PLUS CONCORD and an NPC corp.. That same mach simply needs to BE in null sec for someone to take a shot at it. No one can make me dock or safe up in high sec. It shouldn't be that way. There should not be a nearly equal option in high sec to make isk. When I started playing, there was almost nothing you could do in high sec that would pay out like that except high sec lvl 5s and that was a bug, you had to at least go to NPC null for that kind of isk. The CCP put in jump frieghters (which made nomad implants gold) Incursions, and wormholes (wormholes + the dumbing down of exploration had the side effect of making SOE LP VERY valuable). Null sec did get buffed in Dominion...then quickly nerfed again. It's not impossible to make isk in null, plenty of people do, but the smart people do their thing in high sec where they can't be disrupted. High Sec either needs less safety, or less lucratvie combat PVE. Belt ratting is the worst activity you can do in null for isk and faction spawns are far too rare and not worth enough to make any difference in isk/hr. Belt ratting is one of the worst activities you can do for isk and faction drops are so rare they make no impact on isk/hr I agree that null should pay better then high sec. Based on your compare it looks like everything is correct... Unless my info is out of date it's been awhile simce I've played. A well organized incursion fleet is going to take time to set up and will not always be available. You can't count this as a steady consistant stream of income and should be as profitable or slightly more then null do to the extra work involved. Belt ratting offers the chance of deadspace space drops which make it far more profitable then just 90m/hour. I don't think any mission running in high sec can compete with 90m in bounties... Null also offers better exploration sites, better mining sites, better pi sites. There is a ton more money coming in from null sec then high sec, don't know to many high sec corps that can afford titans like penny candies. Not sure what the issue is? Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
274
|
Posted - 2014.02.05 18:54:00 -
[2596] - Quote
Varius Xeral wrote:Jenn aSide wrote:The job of those of us on the right side of this issue is to keep reminding CCP of this, reminding them that null sec isn't just a place for ships to go boom or for alliances to extract rent from, but someplace that many of us would actually like to have a reason to live in. More than that, all that PvP ultimately relies on the average Joe Nullsec wanting to be there and feeling that his little slice of space is worth fighting for. Nullsec (and Lowsec, but that's an even bigger disaster) should not be seen as "PvP arenas" for people to blow ISK when bored of pointless grinding in Hisec. That route leads to stagnation and death. All security space should have gameplay and risk/reward balances suited to the various playstyles that Eve can accommodate, and which create a compelling sense of identity derived from the cooperation with and competition between other players. The incredibly vocal and incredibly minor forum warriors who try to perpetuate their paranoid delusions of some war between types of players represent no one but their own narrow self-interest. The rest of us understand that Eve is a complex and intertwined ecosystem, where what happens everywhere has an impact everywhere else, and game mechanics should be geared toward the greatest amount of enjoyment for the greatest amount of players. Traditionally in the human existence higher security means more profit for the average person. For example here in the USA the average person has a good chance at making a decent living. Compare and contrast that to lowsec style countries in africa where corporations can make massive profits via harvesting of resources while the average person scrapes by. Human tradition says that a lower security area will have lower income for the plebs and higher income for the corporations/few.
Needless to say some of the comments here have gotten me thinking.
There's another angle you can take to this. If you create a game where null earns 2x as much as highsec how could you ever hope to challenge the monolithic null block? How would it be possible to beat a massive entity that is so well financed that even their individual members are rich without the help of their corp? That kind of setup would create a handful of power blocks who would then become entrenched and the game would stagnant to the point it would decline in userbase. So if you disagree with my observation I would like it if you could explain how a highsec corp with nerfed income could hope to challenge a monolithic group capable of sending nearly endless waves of top of the line ships against them.
Also how would you deal with the massive isk faucet that would be null at that point? Currently if you follow the words of people here highsec LP is a massive sink. |

Jenn aSide
STK Scientific Initiative Mercenaries
4587
|
Posted - 2014.02.05 19:04:00 -
[2597] - Quote
ashley Eoner wrote:Varius Xeral wrote:Jenn aSide wrote:The job of those of us on the right side of this issue is to keep reminding CCP of this, reminding them that null sec isn't just a place for ships to go boom or for alliances to extract rent from, but someplace that many of us would actually like to have a reason to live in. More than that, all that PvP ultimately relies on the average Joe Nullsec wanting to be there and feeling that his little slice of space is worth fighting for. Nullsec (and Lowsec, but that's an even bigger disaster) should not be seen as "PvP arenas" for people to blow ISK when bored of pointless grinding in Hisec. That route leads to stagnation and death. All security space should have gameplay and risk/reward balances suited to the various playstyles that Eve can accommodate, and which create a compelling sense of identity derived from the cooperation with and competition between other players. The incredibly vocal and incredibly minor forum warriors who try to perpetuate their paranoid delusions of some war between types of players represent no one but their own narrow self-interest. The rest of us understand that Eve is a complex and intertwined ecosystem, where what happens everywhere has an impact everywhere else, and game mechanics should be geared toward the greatest amount of enjoyment for the greatest amount of players. Traditionally in the human existence higher security means more profit for the average person. For example here in the USA the average person has a good chance at making a decent living. Compare and contrast that to lowsec style countries in africa where corporations can make massive profits via harvesting of resources while the average person scrapes by. Human tradition says that a lower security area will have lower income for the plebs and higher income for the corporations/few. Needless to say some of the comments here have gotten me thinking. There's another angle you can take to this. If you create a game where null earns 2x as much as highsec how could you ever hope to challenge the monolithic null block? How would it be possible to beat a massive entity that is so well financed that even their individual members are rich without the help of their corp? That kind of setup would create a handful of power blocks who would then become entrenched and the game would stagnant to the point it would decline in userbase. So if you disagree with my observation I would like it if you could explain how a highsec corp with nerfed income could hope to challenge a monolithic group capable of sending nearly endless waves of top of the line ships against them.Also how would you deal with the massive isk faucet that would be null at that point? Currently if you follow the words of people here highsec LP is a massive sink.
This is the most comedy post ever. I feel like typing "In b4 Dinsdale screaming 'it's already happened!!!1'"
None of what you posted makes any sense though. A game is not the same as real life, and open world pvp MMOs generally have a straight forward risk/reward scheme because they have to. Even 'non-mmo' game makers like the people making Star Citizen understand this.
In real life lower security means lower income. Real life isn't a consensual entertainment encounter, so while poor folks have to suck it up in real life, players of a game just log off and play something that actually makes sense.
|

Varius Xeral
Galactic Trade Syndicate
2171
|
Posted - 2014.02.05 19:07:00 -
[2598] - Quote
In the real world we don't have warp drive spaceships. This is a game.
Nobody "grows" in hisec now, nor will they ever, as the skills needed to compete in nullsec are forged in nullsec, with some basics able to be formed in lowsec.
Two terrible, oft-repeated, and painfully ill-informed arguments debunked in as many minutes. If you have no clue what you're talking about, then don't talk. Official Representative of The Nullsec Zealot Cabal |

ashley Eoner
274
|
Posted - 2014.02.05 19:10:00 -
[2599] - Quote
Jenn aSide wrote:ashley Eoner wrote:Varius Xeral wrote:Jenn aSide wrote:The job of those of us on the right side of this issue is to keep reminding CCP of this, reminding them that null sec isn't just a place for ships to go boom or for alliances to extract rent from, but someplace that many of us would actually like to have a reason to live in. More than that, all that PvP ultimately relies on the average Joe Nullsec wanting to be there and feeling that his little slice of space is worth fighting for. Nullsec (and Lowsec, but that's an even bigger disaster) should not be seen as "PvP arenas" for people to blow ISK when bored of pointless grinding in Hisec. That route leads to stagnation and death. All security space should have gameplay and risk/reward balances suited to the various playstyles that Eve can accommodate, and which create a compelling sense of identity derived from the cooperation with and competition between other players. The incredibly vocal and incredibly minor forum warriors who try to perpetuate their paranoid delusions of some war between types of players represent no one but their own narrow self-interest. The rest of us understand that Eve is a complex and intertwined ecosystem, where what happens everywhere has an impact everywhere else, and game mechanics should be geared toward the greatest amount of enjoyment for the greatest amount of players. Traditionally in the human existence higher security means more profit for the average person. For example here in the USA the average person has a good chance at making a decent living. Compare and contrast that to lowsec style countries in africa where corporations can make massive profits via harvesting of resources while the average person scrapes by. Human tradition says that a lower security area will have lower income for the plebs and higher income for the corporations/few. Needless to say some of the comments here have gotten me thinking. There's another angle you can take to this. If you create a game where null earns 2x as much as highsec how could you ever hope to challenge the monolithic null block? How would it be possible to beat a massive entity that is so well financed that even their individual members are rich without the help of their corp? That kind of setup would create a handful of power blocks who would then become entrenched and the game would stagnant to the point it would decline in userbase. So if you disagree with my observation I would like it if you could explain how a highsec corp with nerfed income could hope to challenge a monolithic group capable of sending nearly endless waves of top of the line ships against them.Also how would you deal with the massive isk faucet that would be null at that point? Currently if you follow the words of people here highsec LP is a massive sink. This is the most comedy post ever. I feel like typing "In b4 Dinsdale screaming 'it's already happened!!!1'" None of what you posted makes any sense though. A game is not the same as real life, and open world pvp MMOs generally have a straight forward risk/reward scheme because they have to. Even 'non-mmo' game makers like the people making Star Citizen understand this. In real life lower security means lower income. Real life isn't a consensual entertainment encounter, so while poor folks have to suck it up in real life, players of a game just log off and play something that actually makes sense. wtf is a dinsdale and why do you think it matters?
So instead of answering my questions and concerns you kick back into "OMG RISK VS REWARD" as if that has ever mattered in a game. There is no real risk in this game.
Star Citizen doesn't even exist yet so you cannot use it as an example of anything. It's like a politician running for office. Yeah they can make all kinds of promises but once they get into office the reality of the situation usually results in a lot of changes in their stances.
Varius Xeral wrote:In the real world we don't have warp drive spaceships. This is a game.
Nobody "grows" in hisec now, nor will they ever, as the skills needed to compete in nullsec are forged in nullsec, with some basics able to be formed in lowsec.
Two terrible, oft-repeated, and painfully ill-informed arguments debunked in as many minutes. If you have no clue what you're talking about, then don't talk. No corporation has ever left nullsec to lick their wounds in highsec ever. Never ever...lul |

Jenn aSide
STK Scientific Initiative Mercenaries
4588
|
Posted - 2014.02.05 19:17:00 -
[2600] - Quote
ashley Eoner wrote:
EDIT : I have a sinking feeling no one is going to bother to address the issues and instead will focus on this crap...
Why are you posting crap then?
You just made a post that says "null sec is africa there for it should be poor" followed by "if you let people in null sec make any money they will form huge power blocs" lol (demonstrating you can't read a map lol). Then you reply saying something about not comparing Star Citizen when no one was comparing Star Citizen.
You don't seem to be able to understand what's being discussed here, and I'm sorry, but that's no one's fault but your own. |

Mr Epeen
It's All About Me
4007
|
Posted - 2014.02.05 19:36:00 -
[2601] - Quote
Jenn aSide wrote: You don't seem to be able to understand what's being discussed here, and I'm sorry, but that's no one's fault but your own.
There is nothing really being discussed. Just a bunch of people crying because they had their income (rightfully) nerfed by CCP.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Organic Lager
Drinking Buddies
1
|
Posted - 2014.02.05 19:45:00 -
[2602] - Quote
baltec1 wrote:Organic Lager wrote:Jenn aSide wrote:Kagura Nikon wrote:
If your region is too dangerous for PVE, then your alliance sov holdign is FAIl and is proof that NULL SEC is the one that needs nerfing, because you can hold territory taht you do not effectively control
it's not to dangerous for PVE. It's more dangerous than high sec for pve. When I'm in an incursion fleet flying a machariel (which i do when I get bored fo the basilisk) I'm wrapped in wool, in an npc corp (can't be war decced), protected by CONCORD AND 12 logistics ships. If we only run 3 HQ sites per hour I end up making more than using the same ship in null sec (a mach in null can do 90 mil an hour in bounties, 3 hq sites in high sec is 94.5 mil + 21k CONCORd LP). That ship in null has to fight for flee is someone comes at it. When I'm running SOE or Thukkrr missions, I'm in a Machariel that if it gets suicide ganked it maybe drops 200 mil worth of loot ie no one is going to gank me. PLUS CONCORD and an NPC corp.. That same mach simply needs to BE in null sec for someone to take a shot at it. No one can make me dock or safe up in high sec. It shouldn't be that way. There should not be a nearly equal option in high sec to make isk. When I started playing, there was almost nothing you could do in high sec that would pay out like that except high sec lvl 5s and that was a bug, you had to at least go to NPC null for that kind of isk. The CCP put in jump frieghters (which made nomad implants gold) Incursions, and wormholes (wormholes + the dumbing down of exploration had the side effect of making SOE LP VERY valuable). Null sec did get buffed in Dominion...then quickly nerfed again. It's not impossible to make isk in null, plenty of people do, but the smart people do their thing in high sec where they can't be disrupted. High Sec either needs less safety, or less lucratvie combat PVE. Belt ratting is the worst activity you can do in null for isk and faction spawns are far too rare and not worth enough to make any difference in isk/hr. Belt ratting is one of the worst activities you can do for isk and faction drops are so rare they make no impact on isk/hr I agree that null should pay better then high sec. Based on your compare it looks like everything is correct... Unless my info is out of date it's been awhile simce I've played. A well organized incursion fleet is going to take time to set up and will not always be available. You can't count this as a steady consistant stream of income and should be as profitable or slightly more then null do to the extra work involved. Belt ratting offers the chance of deadspace space drops which make it far more profitable then just 90m/hour. I don't think any mission running in high sec can compete with 90m in bounties... Null also offers better exploration sites, better mining sites, better pi sites. There is a ton more money coming in from null sec then high sec, don't know to many high sec corps that can afford titans like penny candies. Not sure what the issue is?
I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well. |

Jenn aSide
STK Scientific Initiative Mercenaries
4589
|
Posted - 2014.02.05 20:16:00 -
[2603] - Quote
Organic Lager wrote:
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
How in the high hells and hellsville did you come to that conclusion lol? I don't think there would be 836 people in The Valhalla Project's (TVP) chat channel for elss than 20 mil isk per hour (hell, one HQ site per hour is better isk than belt ratting a fully condition system's belts).
Quote: Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Not true at all. And it doesn't Take Sisters of EVE or Trust partners (Thukker) missions to cross that threshold. Regualr mission agents from industrial corps (with the right hardwirings in their LP stores) can get you there or close to it.
Where are you getting your information from? Also 90 mil an hour from anoms is what you get from a carrier or pirate BS, i have yet to see a T1 BS clear 30 mil ticks, and this after years of experimenting with everything including a blaster mega in both Serpentis and Guristas space.
|

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.05 20:32:00 -
[2604] - Quote
ashley Eoner wrote: There's another angle you can take to this. If you create a game where null earns 2x as much as highsec how could you ever hope to challenge the monolithic null block? How would it be possible to beat a massive entity that is so well financed that even their individual members are rich without the help of their corp? That kind of setup would create a handful of power blocks who would then become entrenched and the game would stagnant to the point it would decline in userbase. So if you disagree with my observation I would like it if you could explain how a highsec corp with nerfed income could hope to challenge a monolithic group capable of sending nearly endless waves of top of the line ships against them.
Also how would you deal with the massive isk faucet that would be null at that point? Currently if you follow the words of people here highsec LP is a massive sink.
EDIT : Clearly there are people in null already making over 2x what people in highsec are doing. How do you keep those people from making even more while still giving other members a boost?
The RL comparison stuff is crap for a number of reasons I won't get into.
Isk does not mean power (out side of market shenanigans) no matter how much isk you spend on that cruiser or frigate it can still be destroyed by someone in something cheaper than what you are flying. Its part of how we originated, we flew in our terribly fit rifters and destroyed the entrenched enriched most powerful nullsec bloc of the time.
Breaking into null is all about strategy and the problem right now is most groups that want in or fail to get in neglect one key portion of their strategy. Diplomacy, so many people fail at diplomacy it is amazing, this game requires social skills to compete which is something setting it apart from almost all of the other MMOs to date.
So reducing highsec reward won't make null impossible to break into.
Have we come up with a better idea yet than reducing L3/L4 and transfering the reduced portion to L5, L2, and L1? This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.05 20:36:00 -
[2605] - Quote
Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to:
Highsec: ~100m isk/hr
Nullsec: ~70m isk/hr
Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.05 21:16:00 -
[2606] - Quote
Quote:
We have shown you that high sec will earn you more isk than in null and how to do it. Why do you think that it is perfectly fine for the most risk free areas of space to give better rewards than one of the most risky?
Risk free? So no one gets ganked in hi-sec any more? |

HollyShocker 2inthestink
State War Academy Caldari State
477
|
Posted - 2014.02.05 21:16:00 -
[2607] - Quote
Quote:
We have shown you that high sec will earn you more isk than in null and how to do it. Why do you think that it is perfectly fine for the most risk free areas of space to give better rewards than one of the most risky?
Risk free? So no one gets ganked in hi-sec any more? |

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.05 21:18:00 -
[2608] - Quote
La Nariz wrote:Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to: Highsec: ~100m isk/hr Nullsec: ~70m isk/hr Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes.
This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone. |

HollyShocker 2inthestink
State War Academy Caldari State
477
|
Posted - 2014.02.05 21:18:00 -
[2609] - Quote
La Nariz wrote:Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to: Highsec: ~100m isk/hr Nullsec: ~70m isk/hr Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes.
This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone. |

baltec1
Bat Country Goonswarm Federation
10082
|
Posted - 2014.02.05 21:20:00 -
[2610] - Quote
Organic Lager wrote:
I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Yea the forum went nuts on me and I gave up.
Belt ratting is the most terrible form of isk making in null sec. It wont come anywhere near even level 3 income and we tell our newbees to not bother doing it.
Level 4s in high sec have been shown in this thread to make 118 mil isk/hr or 101 mil/hr without the warp speed implants.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10082
|
Posted - 2014.02.05 21:25:00 -
[2611] - Quote
E-2C Hawkeye wrote:Quote:
We have shown you that high sec will earn you more isk than in null and how to do it. Why do you think that it is perfectly fine for the most risk free areas of space to give better rewards than one of the most risky?
Risk free? So no one gets ganked in hi-sec any more?
The most risk free
Read before you post. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10082
|
Posted - 2014.02.05 21:27:00 -
[2612] - Quote
E-2C Hawkeye wrote:
This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
There is nothing that will get you that amount from anoms, please post what ship you are using, its fittings, any implants and provide the same details that we have done in the spreadsheet that you still most likely have not yet read. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4868
|
Posted - 2014.02.05 21:32:00 -
[2613] - Quote
I managed 60M ISK/hr belt ratting when I was in null sec for almost two weeks. Sadly my stint there were cut short by one of the directors of my corporation insulting one of the guys from CO2 and I logged in to find we were 17 hours through our 24 hour eviction notice. Yay Nullsec!
There's another issue I'd like to raise: there's far too much focus on "risk vs reward." If that was the only measure of how high an income should be, running a freighter through lowsec should surely be the highest paying career in the game. So please think about what you're saying. There's also effort vs reward, and intelligence vs reward: there should be opportunities to exploit which reward people who know what to look for.
Note too that mining in null sec is relatively dangerous, but ends up being the same value as mining in high sec because there are so many people extracting resources for which there is little demand. Mining doesn't scale, and there's no way to increase the reward of mining based on how risky or labour-intensive it is. Mining is a low-intelligence operation, so it has a low reward.
I'm looking forward to seeing how FW's "Sov Lite" gets translated into "Null Sov". The mechanisms provide ample opportunity for roaming gangs to look for fights scaled to their fleet: no longer will a roaming cruiser gang have to contend with being hot dropped by carrier loads of sentry drones.
Day 0 advice for new players: Day 0 Advice for New Players |

Jenn aSide
STK Scientific Initiative Mercenaries
4591
|
Posted - 2014.02.05 21:51:00 -
[2614] - Quote
baltec1 wrote:E-2C Hawkeye wrote:
This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
There is nothing that will get you that amount from anoms, please post what ship you are using, its fittings, any implants and provide the same details that we have done in the spreadsheet that you still most likely have not yet read.
You caught the lie too. I honest to God don't see why anyone feels the need to do this. Hell, Vindicators in Guristas space have trouble maintaining 35 mil ticks (105 mil an hour).
I too would like to see this magical 120 mil an hour sub cap. |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.05 22:08:00 -
[2615] - Quote
E-2C Hawkeye wrote:La Nariz wrote:Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to: Highsec: ~100m isk/hr Nullsec: ~70m isk/hr Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes. This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
My information is true but, your information on the other hand:
CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day
You are not present on evekill, battleclinic, or zkill killboards. You are not in nullsec and you do not rat in nullsec.
Provide full API to prove otherwise.
E: You also still have not looked at my sheet so you don't even know what it says. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Organic Lager
Drinking Buddies
3
|
Posted - 2014.02.05 22:19:00 -
[2616] - Quote
Jenn aSide wrote:Organic Lager wrote:
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
How in the high hells and hellsville did you come to that conclusion lol? I don't think there would be 836 people in The Valhalla Project's (TVP) chat channel for elss than 20 mil isk per hour (hell, one HQ site per hour is better isk than belt ratting a fully condition system's belts). Quote: Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Not true at all. And it doesn't Take Sisters of EVE or Trust partners (Thukker) missions to cross that threshold. Regualr mission agents from industrial corps (with the right hardwirings in their LP stores) can get you there or close to it. Where are you getting your information from? Also 90 mil an hour from anoms is what you get from a carrier or pirate BS, i have yet to see a T1 BS clear 30 mil ticks, and this after years of experimenting with everything including a blaster mega in both Serpentis and Guristas space.
Sorry my fault I miss understood when you said bounties. I used to have a couple friends that would rat belts in null and make over 70m/hour in bounties. I just assumed that was still the beginner pve in null and what you were doing, anoms are pretty much the same thing as belt rats used to be though correct? Steady guaranteed income with the small chance at a big faction or officer loot drop?
Does my question make sense if you switch belt ratting with anom running?
Sorry if all this doesn't make sense i'm trying to piece together what i know of l4 and what people tell me of null. I must just be bad at l4 running because i'm lucky if i make 40m/hour in bounties + rewards + lp. I tried to open the link from the other guy but couldnt get it to open on my phone. |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.05 22:23:00 -
[2617] - Quote
Mara Rinn wrote:I managed 60M ISK/hr belt ratting when I was in null sec for almost two weeks. Sadly my stint there were cut short by one of the directors of my corporation insulting one of the guys from CO2 and I logged in to find we were 17 hours through our 24 hour eviction notice. Yay Nullsec!
There's another issue I'd like to raise: there's far too much focus on "risk vs reward." If that was the only measure of how high an income should be, running a freighter through lowsec should surely be the highest paying career in the game. So please think about what you're saying. There's also effort vs reward, and intelligence vs reward: there should be opportunities to exploit which reward people who know what to look for.
Note too that mining in null sec is relatively dangerous, but ends up being the same value as mining in high sec because there are so many people extracting resources for which there is little demand. Mining doesn't scale, and there's no way to increase the reward of mining based on how risky or labour-intensive it is. Mining is a low-intelligence operation, so it has a low reward.
I'm looking forward to seeing how FW's "Sov Lite" gets translated into "Null Sov". The mechanisms provide ample opportunity for roaming gangs to look for fights scaled to their fleet: no longer will a roaming cruiser gang have to contend with being hot dropped by carrier loads of sentry drones.
Risk : reward is the balancing metric, the higher the risk the higher the reward. The quantitative metric we have to asses reward is isk/hr. Intelligence and effort should be given a place but, we don't have a way of putting those into a quantitative metric. Its much more effort to operate in a more risky area than it is to operate in a less risky area so I feel effort is a non-factor in balance but, a huge factor in design. By design I mean there's a different balance for designing mechanics that needs to be adhered to the best example I can think of is the sov system effort : reward is a huge consideration and a reason that sov wars don't occur as often. Intelligence I think is its own factor, you can be not intelligent at all and mine the crappiest ore forever or be extremely intelligent and manipulate the market of that crappy ore. I think its more of a factor of individual play styles than anything else.
To add more to your example:
Mining in highsec is far less effort and risk than in nullsec. Mining in nullsec is far more effort and risk than in highsec. I think they run hand in hand most of the time. The highsec miner can AFK happily and maybe be ganked 3-4 times a year while the nullsec miner must be in some kind of communication medium to receive updates from their intel channels. Also that nullsec miner has to figure out how to get their materials to highsec for sale since nullsec manufacturing is in shambles.
The highsec miner has one thing to worry about, their ore hold filling. The nullsec miner has to worry about logistics, safety, and their ore hold filling. I think effort is best left out of the equation, if it were to be included highsec income would have to approach zero because it is far more effort to do any activity in more risky areas. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jaksa Gryfita
University of Caille Gallente Federation
0
|
Posted - 2014.02.05 22:24:00 -
[2618] - Quote
I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us". |

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:00:00 -
[2619] - Quote
baltec1 wrote:E-2C Hawkeye wrote:Quote: We have shown you that high sec will earn you more isk than in null and how to do it. Why do you think that it is perfectly fine for the most risk free areas of space to give better rewards than one of the most risky? Risk free? So no one gets ganked in hi-sec any more? The most risk free Read before you post. So the most risk free? Then this would obviously br null-se |

HollyShocker 2inthestink
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:00:00 -
[2620] - Quote
baltec1 wrote:E-2C Hawkeye wrote:Quote: We have shown you that high sec will earn you more isk than in null and how to do it. Why do you think that it is perfectly fine for the most risk free areas of space to give better rewards than one of the most risky? Risk free? So no one gets ganked in hi-sec any more? The most risk free Read before you post. So the most risk free? Then this would obviously br null-se |

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:03:00 -
[2621] - Quote
La Nariz wrote:E-2C Hawkeye wrote:La Nariz wrote:Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to: Highsec: ~100m isk/hr Nullsec: ~70m isk/hr Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes. This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone. My information is true but, your information on the other hand: CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day You are not present on evekill, battleclinic, or zkill killboards. You are not in nullsec and you do not rat in nullsec. Provide full API to prove otherwise. E: You also still have not looked at my sheet so you don't even know what it says. My toon is in your corp tbh  |

HollyShocker 2inthestink
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:03:00 -
[2622] - Quote
La Nariz wrote:E-2C Hawkeye wrote:La Nariz wrote:Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to: Highsec: ~100m isk/hr Nullsec: ~70m isk/hr Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes. This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone. My information is true but, your information on the other hand: CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day You are not present on evekill, battleclinic, or zkill killboards. You are not in nullsec and you do not rat in nullsec. Provide full API to prove otherwise. E: You also still have not looked at my sheet so you don't even know what it says. My toon is in your corp tbh  |

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:04:00 -
[2623] - Quote
Jenn aSide wrote:baltec1 wrote:E-2C Hawkeye wrote:
This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
There is nothing that will get you that amount from anoms, please post what ship you are using, its fittings, any implants and provide the same details that we have done in the spreadsheet that you still most likely have not yet read. You caught the lie too. I honest to God don't see why anyone feels the need to do this. Hell, Vindicators in Guristas space have trouble maintaining 35 mil ticks (105 mil an hour). I too would like to see this magical 120 mil an hour sub cap. Who said I was using a sub cap? Like you I can make up any number I want...wait just now got 150m per/hr |

HollyShocker 2inthestink
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:04:00 -
[2624] - Quote
Jenn aSide wrote:baltec1 wrote:E-2C Hawkeye wrote:
This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
There is nothing that will get you that amount from anoms, please post what ship you are using, its fittings, any implants and provide the same details that we have done in the spreadsheet that you still most likely have not yet read. You caught the lie too. I honest to God don't see why anyone feels the need to do this. Hell, Vindicators in Guristas space have trouble maintaining 35 mil ticks (105 mil an hour). I too would like to see this magical 120 mil an hour sub cap. Who said I was using a sub cap? Like you I can make up any number I want...wait just now got 150m per/hr |

baltec1
Bat Country Goonswarm Federation
10085
|
Posted - 2014.02.05 23:05:00 -
[2625] - Quote
Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us".
How is it good balance when you earn more in high sec than in null sov? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Anslo
The Scope Gallente Federation
4314
|
Posted - 2014.02.05 23:06:00 -
[2626] - Quote
Less nerfs moar incentives. Incentives create content! Nerfs cause threads like this...
|

baltec1
Bat Country Goonswarm Federation
10085
|
Posted - 2014.02.05 23:07:00 -
[2627] - Quote
E-2C Hawkeye wrote:So the most risk free? Then this would obviously br null-se
High sec has concord, null does not.
This alone shows that high sec is a lot safer than null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Hell Ball
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.02.05 23:08:00 -
[2628] - Quote
baltec1 wrote:Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us". How is it good balance when you earn more in high sec than in null sov? can i haz officer spawn in high sec plox plox |

baltec1
Bat Country Goonswarm Federation
10085
|
Posted - 2014.02.05 23:10:00 -
[2629] - Quote
E-2C Hawkeye wrote: Who said I was using a sub cap? Like you I can make up any number I want...wait just now got 150m per/hr
Only, we have not made anything up. We have documented in great detail the results of our anom and mission running and show how exactly to repeat it.
You have done nothing but throw insults and tell outright lies as you have just admitted. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10085
|
Posted - 2014.02.05 23:12:00 -
[2630] - Quote
Hell Ball wrote:baltec1 wrote:Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us". How is it good balance when you earn more in high sec than in null sov? can i haz officer spawn in high sec plox plox
As has been pointed out to you, officer spawns are so rare you are lucky to see more than one a year. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Hell Ball
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.02.05 23:14:00 -
[2631] - Quote
baltec1 wrote:Hell Ball wrote:baltec1 wrote:Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us". How is it good balance when you earn more in high sec than in null sov? can i haz officer spawn in high sec plox plox As has been pointed out to you, officer spawns are so rare you are lucky to see more than one a year. but they happen |

baltec1
Bat Country Goonswarm Federation
10085
|
Posted - 2014.02.05 23:17:00 -
[2632] - Quote
Hell Ball wrote: but they happen
So rarely that they have no impact at all on your isk/hr and thus, cannot be counted as a reliable income. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.05 23:34:00 -
[2633] - Quote
Ronny Hugo wrote:I don't see why we would force people out of highsec. If you want a fight in lowsec/nullsec then you just attack something that is worth defending. But anyways, what would happen if highsec was nerfed? Besides a portion of the player-base leaving? Don't really have a firm opinion, but I think wormholes would become more contested, and inflation would probably go up as people ratted way more. But after the initial learning phase, not a whole lot more ships would be lost in null and low. The fleets that gank smaller fleets would simply be larger, people would still have the exact same amount of ships to lose because income would in any case be lower unless suddenly all moons are towered (which in itself would not increase their wealth by too much due to T2 becoming cheaper). It would in essence nerf the nullsec income even more because more would be forced to make a living from moongoo.
Get that **** out of your head. Moon goo is an ALLIANCE asset. Period. Take my alliance for example, there are 2700ish accounts listed on DOTLAN. There aren't 2700 64s in the ONE region we hold sov is. There are 2700 moons possibly but R32s have a distinct issue with barely paying for the POS fuel to farm them.
There is PI, but PI makes we want to kick babies setting up new bases, and even then hauling it to empire means a jump frieghter, and I really don't feel like getting back into that game, since I need TWO JF pilots for the hull, one with the proper standings so I don't get shot at home and another to roll around empire due to the constant wardecs from the usual market hub campers. |

Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.05 23:40:00 -
[2634] - Quote
Jenn aSide wrote:
Where are you getting your information from? Also 90 mil an hour from anoms is what you get from a carrier or pirate BS, i have yet to see a T1 BS clear 30 mil ticks, and this after years of experimenting with everything including a blaster mega in both Serpentis and Guristas space.
I've said that no less than 15 times in this thread and no one seems to catch it.
Even running a pair of 800ish DPS Domi's (both interface V spec IV Gal BS V) I get around 25mil ticks.
I need my thanny in sentry trim, my mach or a vindi to push 30mil, the thanny in a combat fitting with fighters tops about 23-24 IF I have happen to have the fighters that are the right type for the region...and that is a big damn if because who the hell carries fighters in a suicide thanny. |

Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.05 23:43:00 -
[2635] - Quote
Hell Ball wrote:baltec1 wrote:Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us". How is it good balance when you earn more in high sec than in null sov? can i haz officer spawn in high sec plox plox
Yeah please. I've seen ONE officer spawn in three years. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4869
|
Posted - 2014.02.05 23:52:00 -
[2636] - Quote
La Nariz wrote:Risk : reward is the balancing metric, the higher the risk the higher the reward.
Risk vs Reward is a single balancing metric. If you want to give higher rewards to greater risks, where's the ISK going to magically appear from to reward people who solo pilot a freighter load of frozen food through Amamake? Surely that's a high-risk endeavour?
La Nariz wrote:The quantitative metric we have to asses reward is isk/hr. Intelligence and effort should be given a place but, we don't have a way of putting those into a quantitative metric.
Old style exploration (pre-Odyssey) rewarded intelligence quite handily. The barrier to entry was also convenient for preventing exploration being super-saturated with point-and-click monkeys.
La Nariz wrote:Intelligence I think is its own factor, you can be not intelligent at all and mine the crappiest ore forever or be extremely intelligent and manipulate the market of that crappy ore. I think its more of a factor of individual play styles than anything else.
You almost get it. Intelligence is a balance factor: anyone who is intelligent can figure out how to get more ISK from a given activity, or even find ways to get ISK from an activity they're not participating in. There are many examples in game of where the people doing the "manual labour" aren't the ones reaping the rewards of their efforts: the miners aren't the ones to profit from mining. The haulers, manufacturers and market manipulators are the ones that profit.
La Nariz wrote:Mining in null sec is far more effort and risk than in high sec. I think they run hand in hand most of the time.
Don't confuse effort with attention. The high sec miner has to spend more effort keeping lasers going, since asteroids in hi sec are smaller than asteroids in low sec. Two cycles of a strip miner and a hi sec asteroid is gone. The null sec miner has to keep an eye on intel channels and local. One has to expend more effort in clicks-per-hour to keep their activity going, the other has to pay more attention in eyes-on-screen-duty-cycle. Neither deserves more income. The market determines what is a fair income for both miners, and it turns out that there are enough null sec miners successfully returning ores to market that null sec mining pays the same ISK/hr as high sec mining.
So there's another balancing metric we've exposed: attention vs reward, where attention is simply the proportion of time that the player must have eyes on screen to successfully complete an activity.
Effort: clicks per hour Attention: duty cycle of eyes on screen Risk: how inherently dangerous is the activity (this is a metric I do not agree with, since freighter through low sec is inherently more dangerous than mining in null sec) Intelligence: how well the player knows the mechanics and the second & third order affected systems. Utility: how useful a particular activity is to the player, their team, the rest of the population in general
Any activity which produces "stuff" is going to valued by the effort required to produce the stuff. No matter how risky mining is, you won't get rewarded more for producing more stuff if there is no demand for that stuff. Thus mining Veldspar in null sec is not as rewarding as mining Bistot.
Any activity which injects ISK is going to devalue the rest of the economy through deflation. Thus any purely ISK-based income stream has negative utility: sure, you're making MORE ISK/HR, but by doing so you're devaluing ISK itself, so what we will see through the rest of the economy is inflation of prices for everything.
I despise the "risk vs reward" metric because you're only interested in measuring risk in the way that you want: "I claim this space, I live in it, therefore I should be rewarded for that." That's not measuring risk, that's measuring effort and occupation. Risk is the ISK measure of the danger of an activity: how much you stand to lose, multiplied by the probability that you will lose it. Thus, technically speaking, hauling a freighter load of PLEX through low sec should be an extremely rewarding activity because it is stupidly risky. In the meantime ratting with no hostiles in local and nothing in intel channels should be unrewarding because you have no risk at all.
Find a different metric. Quit the "risk vs reward" nonsense.
Mynnna and Aryth were at one point trying to raise the idea of a "minimum wage" which is what a dumb capsuleer mechanically repeating the lowest paying activity in EVE (the proverbial "burger flipper") should expect to earn, to be used as a baseline for determining what other activities should be "paid". Thus if you put forward mining as EVE's equivalent of "burger flipping," and compare that to running missions or ratting, what should the effective income be based on the things that ratters do that are different to miners?
Planned economies don't work though. Sure, it's nice to have a measuring stick so game designers can measure their expected income for a particular activity against the most boring job in the game, but as the FW "forex" scandal showed the game designers aren't perfect, and there are many more players out there looking for an "angle" to play against than there are developers.
Simply improving the rewards for shooting red crosses is not going to improve the situation of the null sec resident. Note that the majority of the reward for the hi sec mission blitzed doesn't come from shooting red crosses: it comes from picking the right corporation to shoot red crosses for. It's intelligence vs reward at work again. x Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4869
|
Posted - 2014.02.05 23:55:00 -
[2637] - Quote
Oh, one more thing: does a burger flipper get more reward for flipping burgers in a Macdonalds in The Bronx or in Wall Street? Nope, same minimum wage.
Does a burger flipper get rewarded more for flipping more burgers? Nope. They push up the KPIs for other burger flippers to meet to get the same wage.
Day 0 advice for new players: Day 0 Advice for New Players |

PotatoOverdose
Handsome Millionaire Playboys
1049
|
Posted - 2014.02.05 23:57:00 -
[2638] - Quote
Mara Rinn wrote:Oh, one more thing: does a burger flipper get more reward for flipping burgers in a Macdonalds in The Bronx or in Wall Street? Nope, same minimum wage.
This is actually a pretty good point. |

Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.06 00:16:00 -
[2639] - Quote
Mara Rinn wrote:Oh, one more thing: does a burger flipper get more reward for flipping burgers in a Macdonalds in The Bronx or in Wall Street? Nope, same minimum wage.
Does a burger flipper get rewarded more for flipping more burgers? Nope. They push up the KPIs for other burger flippers to meet to get the same wage.
You might just want to look into state required minimum wages.
A burger fliiper here in San Diego DOES indeed make about 45% more than a burger flipper in Bumblefuck, Texas. |

EI Digin
Sniggerdly Pandemic Legion
1859
|
Posted - 2014.02.06 00:19:00 -
[2640] - Quote
Actually, people who perform menial tasks do get paid more in places where there is a labour shortage and cost of living is high.
See: Fort McMurray |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
699
|
Posted - 2014.02.06 00:21:00 -
[2641] - Quote
Onictus wrote:Mara Rinn wrote:Oh, one more thing: does a burger flipper get more reward for flipping burgers in a Macdonalds in The Bronx or in Wall Street? Nope, same minimum wage.
Does a burger flipper get rewarded more for flipping more burgers? Nope. They push up the KPIs for other burger flippers to meet to get the same wage.
You might just want to look into state required minimum wages. A burger fliiper here in San Diego DOES indeed make about 45% more than a burger flipper in Bumblefuck, Texas.
That's because minimum wages are an arbitrary construct tied to the cost of living.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4592
|
Posted - 2014.02.06 00:21:00 -
[2642] - Quote
Onictus wrote:Mara Rinn wrote:Oh, one more thing: does a burger flipper get more reward for flipping burgers in a Macdonalds in The Bronx or in Wall Street? Nope, same minimum wage.
Does a burger flipper get rewarded more for flipping more burgers? Nope. They push up the KPIs for other burger flippers to meet to get the same wage.
You might just want to look into state required minimum wages. A burger fliiper here in San Diego DOES indeed make about 45% more than a burger flipper in Bumblefuck, Texas.
Yea, but the Bumblefuck BugerFlippper still has a right to keep and bear arms I know, im from there. |

Jenn aSide
STK Scientific Initiative Mercenaries
4592
|
Posted - 2014.02.06 00:24:00 -
[2643] - Quote
E-2C Hawkeye wrote: Who said I was using a sub cap? Like you I can make up any number I want...wait just now got 150m per/hr
I simply don't see the need to lie about a video game. And we're comparing high sec to pther places, high sec dones't have pve capitals. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4871
|
Posted - 2014.02.06 00:25:00 -
[2644] - Quote
EI Digin wrote:Actually, people who perform menial tasks do get paid more in places where there is a labour shortage and cost of living is high.
See: Fort McMurray
You'll find that labourers in EVE also get paid more for providing materials and services in places where there is a labour shortage and the cost of living is high. That is why folks jump freighter stuff down from Jita rather than buying it locally. Local labour is too expensive, so they outsource to the locations with the lowest wages.
Economics 101 one-upsmanship aside, I though The Bronx, Queens and Wall Street were geographic subdivisions of New York city, New York?
Day 0 advice for new players: Day 0 Advice for New Players |

Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.06 00:28:00 -
[2645] - Quote
Tauranon wrote:
That's because minimum wages are an arbitrary construct tied to the cost of living.
Hardly. |

baltec1
Bat Country Goonswarm Federation
10086
|
Posted - 2014.02.06 00:37:00 -
[2646] - Quote
Jenn aSide wrote:E-2C Hawkeye wrote: Who said I was using a sub cap? Like you I can make up any number I want...wait just now got 150m per/hr
I simply don't see the need to lie about a video game. And we're comparing high sec to pther places, high sec dones't have pve capitals.
Carriers don't bring in that much isk, dreads and titans were nerfed years ago from doing anoms and supers haven't been a thing in anoms for almost as long. Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.06 00:50:00 -
[2647] - Quote
E-2C Hawkeye wrote:La Nariz wrote:E-2C Hawkeye wrote:La Nariz wrote:Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to: Highsec: ~100m isk/hr Nullsec: ~70m isk/hr Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes. This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone. My information is true but, your information on the other hand: CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day You are not present on evekill, battleclinic, or zkill killboards. You are not in nullsec and you do not rat in nullsec. Provide full API to prove otherwise. E: You also still have not looked at my sheet so you don't even know what it says. My toon is in your corp tbh 
No its in State War Academy unless you can prove otherwise, you have no credibility :smug:. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

ashley Eoner
274
|
Posted - 2014.02.06 00:52:00 -
[2648] - Quote
Tauranon wrote:Onictus wrote:Mara Rinn wrote:Oh, one more thing: does a burger flipper get more reward for flipping burgers in a Macdonalds in The Bronx or in Wall Street? Nope, same minimum wage.
Does a burger flipper get rewarded more for flipping more burgers? Nope. They push up the KPIs for other burger flippers to meet to get the same wage.
You might just want to look into state required minimum wages. A burger fliiper here in San Diego DOES indeed make about 45% more than a burger flipper in Bumblefuck, Texas. That's because minimum wages are an arbitrary construct tied to the cost of living. If true then minimum wage would be much higher. The reality is that while minimum wage is an artificial construct it's not tied to the cost of living. Comparing to inflation one can easily see that the effective minimum wage has actually dropped since the 60s.
|

Kaarous Aldurald
ROC Academy The ROC
2307
|
Posted - 2014.02.06 00:54:00 -
[2649] - Quote
ashley Eoner wrote:
There is risk and much reward for those in nullsec. Those rewards include PVP galore with SRP. Having a section of space to call your own. Seeing your corporation in the legitimate mainstream media (for better or worse). The ability to make decent to excellent isk behind a blue wall. There's plenty of rewards or people wouldn't even be in nullsec. You're pretending that the only reward that is worthy of measurement is a mindless isk per hour grind. That is a small section of the game.
Aside from the media part, the same is true of this character's alliance, The ROC. (shameless plug) We are one of the few highsec corps will a fully functioning SRP, we roam low and null as we please, and we are a great alliance for a down on their luck highsec capsuleer to get back on his feet. Brits galore, if you find that accent appealing.
They even took a scumbag like me. Plenty of opportunity to PvP, btw. Marmite decs us on a monthly basis. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10086
|
Posted - 2014.02.06 00:57:00 -
[2650] - Quote
ashley Eoner wrote: It's the simple truth and you don't want to hear it. You're not even remotely generalizing me correctly but you know that. Otherwise you'd be forced into a discussion you're not comfortable with.
There is risk and much reward for those in nullsec. Those rewards include PVP galore with SRP. Having a section of space to call your own. Seeing your corporation in the legitimate mainstream media (for better or worse). The ability to make decent to excellent isk behind a blue wall. There's plenty of rewards or people wouldn't even be in nullsec. You're pretending that the only reward that is worthy of measurement is a mindless isk per hour grind. That is a small section of the game.
That small section of game is what we use to fund our ships to have all of these fights.
There is no getting around this, high sec simply offers better reward for our time than null sov does. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
274
|
Posted - 2014.02.06 01:01:00 -
[2651] - Quote
baltec1 wrote:ashley Eoner wrote: It's the simple truth and you don't want to hear it. You're not even remotely generalizing me correctly but you know that. Otherwise you'd be forced into a discussion you're not comfortable with.
There is risk and much reward for those in nullsec. Those rewards include PVP galore with SRP. Having a section of space to call your own. Seeing your corporation in the legitimate mainstream media (for better or worse). The ability to make decent to excellent isk behind a blue wall. There's plenty of rewards or people wouldn't even be in nullsec. You're pretending that the only reward that is worthy of measurement is a mindless isk per hour grind. That is a small section of the game.
That small section of game is what we use to fund our ships to have all of these fights. There is no getting around this, high sec simply offers better reward for our time than null sov does. You're telling me that with all the sources of income including the mighty goo and rentals that all of Goonswarm relies solely on anom runners and ratters to fund their war machine?
Really?
So why are you in null then? |

Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.06 01:01:00 -
[2652] - Quote
ashley Eoner wrote:You're pretending that the only reward that is worthy of measurement is a mindless isk per hour grind. That is a small section of the game.
It is a small section of the game.
One that hour per hour is close enough in value TO DO IN HIGH SEC for a faction of the effort and aggravation. I don't play eve for the ****** PvE, BUT you need isk to keep yourself in ships.
SRP is cool and all, but YOU buy the first hull, and even then replacement policies vary.
Goons have a peace time and strat-op reimbursements that vary in value. My Alliance requires that there be a santioned FC and X number of logi to qualify...and then you can get pro-rated for **** skills/fits. Solo and general goofing around losses need not apply in .-A-. when I was there you go a hulls dropped in station once a month, which was cool and all, but there were a LOT of doctrines that were dead by the time you got that hull.
So there needs to be a flow of isk to keep the ships going, and that is NOT best accomplished in null.
|

fishblades
GoonWaffe Goonswarm Federation
2
|
Posted - 2014.02.06 01:02:00 -
[2653] - Quote
baltec1 wrote:Kimmi Chan wrote:ashley Eoner wrote:Even more so then the earlier sites posted by the goon making billions in a day. Fishblades said in another thread that he made 22b in two months - or -366m per day. I am assuming he is referring to the trick we figured out with FW a while back. We got it nerfed by abusing the hell out of it. It was actually like 3 months, I think I said several in my post. Did it all by running combat sigs in Deklein. You should see Dek after downtime. It's a hilarious race of scanning to see who can get to them first. Still making billions :dealwitit: |

ashley Eoner
274
|
Posted - 2014.02.06 01:02:00 -
[2654] - Quote
Onictus wrote:ashley Eoner wrote:You're pretending that the only reward that is worthy of measurement is a mindless isk per hour grind. That is a small section of the game. It is a small section of the game. One that hour per hour is close enough in value TO DO IN HIGH SEC for a faction of the effort and aggravation. I don't play eve for the ****** PvE, BUT you need isk to keep yourself in ships. SRP is cool and all, but YOU buy the first hull, and even then replacement policies vary. Goons have a peace time and strat-op reimbursements that vary in value. My Alliance requires that there be a santioned FC and X number of logi to qualify...and then you can get pro-rated for **** skills/fits. Solo and general goofing around losses need not apply in .-A-. when I was there you go a hulls dropped in station once a month, which was cool and all, but there were a LOT of doctrines that were dead by the time you got that hull. So there needs to be a flow of isk to keep the ships going, and that is NOT best accomplished in null. Then why are you in null if it's so terrible?
You know what would get CCP's attention? If your alliance abandoned null and started blitzing level 4s in apanake.
The goons could also stage a mission interdiction mission where they gank the crap out of missioners which would actually be profitable.
You could also advertise to newbies the money to be made so that way no one makes the big isk. |

Jenn aSide
STK Scientific Initiative Mercenaries
4592
|
Posted - 2014.02.06 01:04:00 -
[2655] - Quote
ashley Eoner wrote:Onictus wrote:ashley Eoner wrote:You're pretending that the only reward that is worthy of measurement is a mindless isk per hour grind. That is a small section of the game. It is a small section of the game. One that hour per hour is close enough in value TO DO IN HIGH SEC for a faction of the effort and aggravation. I don't play eve for the ****** PvE, BUT you need isk to keep yourself in ships. SRP is cool and all, but YOU buy the first hull, and even then replacement policies vary. Goons have a peace time and strat-op reimbursements that vary in value. My Alliance requires that there be a santioned FC and X number of logi to qualify...and then you can get pro-rated for **** skills/fits. Solo and general goofing around losses need not apply in .-A-. when I was there you go a hulls dropped in station once a month, which was cool and all, but there were a LOT of doctrines that were dead by the time you got that hull. So there needs to be a flow of isk to keep the ships going, and that is NOT best accomplished in null. Then why are you in null if it's so terrible?
Wrong question., Right quesiton is "why are your alts (of jump clone if you don't have an alt) in high se?".
Answer: because of the imbalance. |

fishblades
GoonWaffe Goonswarm Federation
2
|
Posted - 2014.02.06 01:08:00 -
[2656] - Quote
Kimmi Chan wrote:Even more so then the earlier sites posted by the goon making billions in a day.
Fishblades said in another thread that he made 22b in two months - or -366m per day.
Also 366mil in a day sounds like a lot but it isn't really. Does it sound like a lot? That's only 4 Pith Penal Complexes only counting the Overseers effects. It also drops Rattlesnake BPCs and Pith B-type stuff. |

ashley Eoner
274
|
Posted - 2014.02.06 01:09:00 -
[2657] - Quote
Jenn aSide wrote:ashley Eoner wrote:Onictus wrote:ashley Eoner wrote:You're pretending that the only reward that is worthy of measurement is a mindless isk per hour grind. That is a small section of the game. It is a small section of the game. One that hour per hour is close enough in value TO DO IN HIGH SEC for a faction of the effort and aggravation. I don't play eve for the ****** PvE, BUT you need isk to keep yourself in ships. SRP is cool and all, but YOU buy the first hull, and even then replacement policies vary. Goons have a peace time and strat-op reimbursements that vary in value. My Alliance requires that there be a santioned FC and X number of logi to qualify...and then you can get pro-rated for **** skills/fits. Solo and general goofing around losses need not apply in .-A-. when I was there you go a hulls dropped in station once a month, which was cool and all, but there were a LOT of doctrines that were dead by the time you got that hull. So there needs to be a flow of isk to keep the ships going, and that is NOT best accomplished in null. Then why are you in null if it's so terrible? Wrong question., Right quesiton is "why are your alts (of jump clone if you don't have an alt) in high se?". Answer: because of the imbalance. So just leave null then. Since it's so terrible and worthless. That would get CCP's attention.
|

Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.06 01:10:00 -
[2658] - Quote
ashley Eoner wrote: Then why are you in null if it's so terrible?
You know what would get CCP's attention? If your alliance abandoned null and started blitzing level 4s in apanake.
The goons could also stage a mission interdiction mission where they gank the crap out of missioners which would actually be profitable.
You could also advertise to newbies the money to be made so that way no one makes the big isk.
Why the sam hell would we leave null to go to Apanake and do the LEAST favorite (well behind POS management and PI) functions in the game.
PvE is a means to an end, no more no less. If I NEVER had to run another missions, or rat, or scan a site I would be JUST fine with that. Its annoying that I have to dedicate toons that I could be doing something useful with to EMPIRE where my main hasn't so much as flown through hi sec unless I was ceptor bombing to get to a fight in like 3 years.
The very idea is asinine.
|

ashley Eoner
274
|
Posted - 2014.02.06 01:14:00 -
[2659] - Quote
Onictus wrote:ashley Eoner wrote: Then why are you in null if it's so terrible?
You know what would get CCP's attention? If your alliance abandoned null and started blitzing level 4s in apanake.
The goons could also stage a mission interdiction mission where they gank the crap out of missioners which would actually be profitable.
You could also advertise to newbies the money to be made so that way no one makes the big isk.
Why the sam hell would we leave null to go to Apanake and do the LEAST favorite (well behind POS management and PI) functions in the game. PvE is a means to an end, no more no less. If I NEVER had to run another missions, or rat, or scan a site I would be JUST fine with that. Its annoying that I have to dedicate toons that I could be doing something useful with to EMPIRE where my main hasn't so much as flown through hi sec unless I was ceptor bombing to get to a fight in like 3 years. The very idea is asinine. Because they just spent +120 pages complaining about how highsec has it so much better because of SOE missions.
Why not just embrace the option then because clearly null has no rewards worthy of fighting for when it's obvious 130 pages later that highsec is the bestest place.
Maybe then CCP will "Fix" null or whatever. |

Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.06 01:15:00 -
[2660] - Quote
ashley Eoner wrote:Onictus wrote:ashley Eoner wrote: Then why are you in null if it's so terrible?
You know what would get CCP's attention? If your alliance abandoned null and started blitzing level 4s in apanake.
The goons could also stage a mission interdiction mission where they gank the crap out of missioners which would actually be profitable.
You could also advertise to newbies the money to be made so that way no one makes the big isk.
Why the sam hell would we leave null to go to Apanake and do the LEAST favorite (well behind POS management and PI) functions in the game. PvE is a means to an end, no more no less. If I NEVER had to run another missions, or rat, or scan a site I would be JUST fine with that. Its annoying that I have to dedicate toons that I could be doing something useful with to EMPIRE where my main hasn't so much as flown through hi sec unless I was ceptor bombing to get to a fight in like 3 years. The very idea is asinine. Because they just spent +120 pages complaining about how highsec has it so much better because of SOE missions. Why not just embrace the option then because clearly null has no rewards worthy of fighting for when it's obvious 130 pages later that highsec is the bestest place.
......again with the fingers in your ears.
Per usual completely missing the point.
|

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.06 01:18:00 -
[2661] - Quote
First RL comparisons are worthless for a myriad of reasons. The most obvious being there is no respawning or immortality.
I had to chop some off of your post because it was massive, if I missed something you wanted a response to quote it at me.
Mara Rinn wrote: Risk vs Reward is a single balancing metric. If you want to give higher rewards to greater risks, where's the ISK going to magically appear from to reward people who solo pilot a freighter load of frozen food through Amamake? Surely that's a high-risk endeavour?
Market activity is fine as is, the fictitious hauler made a dumb/smart bet and tried to capitalize on it. Low sec logistics and nullsec logistics are far more effort neither of which is rewarded at all while highsec logistics is effortlest; set destination -> autopilot. Risk : reward is the balancing metric between the sec areas and there is a problem of highsec making more reward than nullsec.
Mara Rin wrote:Old style exploration (pre-Odyssey) rewarded intelligence quite handily. The barrier to entry was also convenient for preventing exploration being super-saturated with point-and-click monkeys.
That is not quantitative we cannot measure it, I don't know what you are trying to get at here.
Mara Rin wrote: You almost get it. Intelligence is a balance factor: anyone who is intelligent can figure out how to get more ISK from a given activity, or even find ways to get ISK from an activity they're not participating in. There are many examples in game of where the people doing the "manual labour" aren't the ones reaping the rewards of their efforts: the miners aren't the ones to profit from mining. The haulers, manufacturers and market manipulators are the ones that profit.
You can basically say intelligence is the EVE equivalent of being skilled at twitch action like in an FPS. Intelligence is maybe a game design balance factor but, not a factor in inter-sec area balancing.
Mara Rin wrote: Don't confuse effort with attention. The high sec miner has to spend more effort keeping lasers going, since asteroids in hi sec are smaller than asteroids in low sec. Two cycles of a strip miner and a hi sec asteroid is gone. The null sec miner has to keep an eye on intel channels and local. One has to expend more effort in clicks-per-hour to keep their activity going, the other has to pay more attention in eyes-on-screen-duty-cycle. Neither deserves more income. The market determines what is a fair income for both miners, and it turns out that there are enough null sec miners successfully returning ores to market that null sec mining pays the same ISK/hr as high sec mining.
So there's another balancing metric we've exposed: attention vs reward, where attention is simply the proportion of time that the player must have eyes on screen to successfully complete an activity.
I think you are seeing factors where they don't exist, it takes effort to pay attention which would tie it in to risk. Higher effort has some direct relation to higher risk.
Examples:
Building capital parts in versus build a small batch of fuel. Small scale industrial work.
Your capital parts require multiple large volume trips which opens up the potential for some sort of loss during the trips. While the small batch of fuel takes one trip and has a lesser time where the person could be ganked. The capital parts sell for a bunch more than the small batch of fuel so the higher risk activity and higher effort activity reaped more reward.
Mara Rin wrote: Find a different metric. Quit the "risk vs reward" nonsense.
This is one of the core ideas the game is based around. The idea that the higher rewards come with higher risks. Its a very useful metric because it is what CCP used when designing the game and is still using. Until they say otherwise its the best tool we have for the job.
I think highsec should be the lowest income of EVE, since it is the safest and lowest risk it should also be the lowest reward. That doesn't mean highsec content has to be boring, it just has to not pay as well as nullsec content.
I agree the game designers aren't perfect, which is okay, and I think they have no idea how to fix the balance issues behind highsec risk : reward. So suggestions would be very helpful.
The best so far is redistributing some of L3 and L4 mission reward to L5, L2, and L1 reward. It will reduce the income but, not mess with the faucets/sinks and it helps the newbies by giving them a greater income. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Tippia
Sunshine and Lollipops
19156
|
Posted - 2014.02.06 01:18:00 -
[2662] - Quote
ashley Eoner wrote:Because they just spent +120 pages complaining about how highsec has it so much better because of SOE missions. No. They spend 120+ pages complaining about how highsec has it so much better in one specific, and obligatory area that they'd all prefer to avoid if it weren't unavoidable in order to do the things they would like to do.
Quote:Why not just embrace the option then because clearly null has no rewards worthy of fighting for when it's obvious 130 pages later that highsec is the bestest place. Because no-one has actually claimed that. That's just an association fallacy on your part.
Quote:So just leave null then. Since it's so terrible and worthless. That would get CCP's attention. They already have. Didn't you get that part? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country Goonswarm Federation
10088
|
Posted - 2014.02.06 01:22:00 -
[2663] - Quote
ashley Eoner wrote:You're telling me that with all the sources of income including the mighty goo and rentals that all of Goonswarm relies solely on anom runners and ratters to fund their war machine?
Really?
So why are you in null then?
Moon goo and rental income is alliance level income not individual pilot income.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.06 01:23:00 -
[2664] - Quote
ashley Eoner wrote: Then why are you in null if it's so terrible?
You know what would get CCP's attention? If your alliance abandoned null and started blitzing level 4s in apanake.
The goons could also stage a mission interdiction mission where they gank the crap out of missioners which would actually be profitable.
You could also advertise to newbies the money to be made so that way no one makes the big isk.
The bolded part, I do these things its not nearly as profitable as you think. Its also not nearly as common as you think. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Tippia
Sunshine and Lollipops
19156
|
Posted - 2014.02.06 01:23:00 -
[2665] - Quote
baltec1 wrote:ashley Eoner wrote:You're telling me that with all the sources of income including the mighty goo and rentals that all of Goonswarm relies solely on anom runners and ratters to fund their war machine?
Really?
So why are you in null then? Moon goo and rental income is alliance level income not individual pilot income. Also, should we bring up the fact that moon mining is about on part with (highsec) ice mining again? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

ashley Eoner
274
|
Posted - 2014.02.06 01:23:00 -
[2666] - Quote
Tippia wrote:ashley Eoner wrote:Because they just spent +120 pages complaining about how highsec has it so much better because of SOE missions. No. They spend 120+ pages complaining about how highsec has it so much better in one specific, and obligatory area that they'd all prefer to avoid if it weren't unavoidable in order to do the things they would like to do. Quote:Why not just embrace the option then because clearly null has no rewards worthy of fighting for when it's obvious 130 pages later that highsec is the bestest place. Because no-one has actually claimed that. That's just an association fallacy on your part. Quote:So just leave null then. Since it's so terrible and worthless. That would get CCP's attention. They already have. Didn't you get that part? EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.
|

ashley Eoner
274
|
Posted - 2014.02.06 01:26:00 -
[2667] - Quote
La Nariz wrote:ashley Eoner wrote: Then why are you in null if it's so terrible?
You know what would get CCP's attention? If your alliance abandoned null and started blitzing level 4s in apanake.
The goons could also stage a mission interdiction mission where they gank the crap out of missioners which would actually be profitable.
You could also advertise to newbies the money to be made so that way no one makes the big isk.
The bolded part, I do these things its not nearly as profitable as you think. Its also not nearly as common as you think. SO you're desperately trying to disagree without actually disagreeing. I didn't say tremendously profitable I said profitable. Didn't you guys claim the ice thing made a difference? At least with the ice the people had many systems to chose from for blitzers they have only one agent to choose from. That should make it easier to be profitable about it.
I go by what I see in my area of space during my play time. That's the only facts I've brought to the table when it came to gankers. I'm not linking to kill boards or 24 hour listings. Just personal experience when I have time to run missions.
|

Onictus
Silver Snake Enterprise Fatal Ascension
794
|
Posted - 2014.02.06 01:27:00 -
[2668] - Quote
ashley Eoner wrote: EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.
FFS ar you really that dense?
What part of "we don't like mission running, or anom farming" is hard for you. |

ashley Eoner
274
|
Posted - 2014.02.06 01:28:00 -
[2669] - Quote
baltec1 wrote:ashley Eoner wrote:You're telling me that with all the sources of income including the mighty goo and rentals that all of Goonswarm relies solely on anom runners and ratters to fund their war machine?
Really?
So why are you in null then? Moon goo and rental income is alliance level income not individual pilot income. Which should be covering the fights as mentioned earlier. |

Onictus
Silver Snake Enterprise Fatal Ascension
794
|
Posted - 2014.02.06 01:28:00 -
[2670] - Quote
ashley Eoner wrote:
I go by what I see in my area of space during my play time. That's the only facts I've brought to the table when it came to gankers. I'm not linking to kill boards or 24 hour listings. Just personal experience when I have time to run missions.
The hilarious part is that I have lost exactly ONE mission ship even, and they didn't pay for thier thrashers from the drop. |

ashley Eoner
274
|
Posted - 2014.02.06 01:29:00 -
[2671] - Quote
Onictus wrote:ashley Eoner wrote: EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.
FFS ar you really that dense? What part of "we don't like mission running, or anom farming" is hard for you. So you want everything handed to you then? Damned the consequences to the economy or the ability for individuals to exploit it?
You realize the reason they nerfed it in the first place right? Faucet hello? |

Jenn aSide
STK Scientific Initiative Mercenaries
4592
|
Posted - 2014.02.06 01:34:00 -
[2672] - Quote
ashley Eoner wrote:So just leave null then. Since it's so terrible and worthless. That would get CCP's attention.
Why did I read this response and hear my ex-wife's voice in my head?
Null isn't terrible. High Sec is just so good it makes mroe sense to "live" there and have fun in null (or low or wormholes). You can get mad at us for telling you this truth but it doesn't change facts. |

ashley Eoner
274
|
Posted - 2014.02.06 01:35:00 -
[2673] - Quote
Jenn aSide wrote:ashley Eoner wrote:So just leave null then. Since it's so terrible and worthless. That would get CCP's attention.
Why did I read this response and hear my ex-wife's voice in my head? Null isn't terrible. High Sec is just so good it makes mroe sense to "live" there and have fun in null (or low or wormholes). You can get mad at us for telling you this truth but it doesn't change facts. Then why don't you move? If you truly believe what you say then you wouldn't be in null.
I just feel terrible for those poor people who lost their titans in that recent fight. It'll take them a year at least to grind out the isk at 40m an hour to buy a replacement. |

baltec1
Bat Country Goonswarm Federation
10088
|
Posted - 2014.02.06 01:35:00 -
[2674] - Quote
ashley Eoner wrote:SO you're desperately trying to disagree without actually disagreeing. I didn't say tremendously profitable I said profitable. Didn't you guys claim the ice thing made a difference? At least with the ice the people had many systems to chose from for blitzers they have only one agent to choose from. That should make it easier to be profitable about it.
I go by what I see in my area of space during my play time. That's the only facts I've brought to the table when it came to gankers. I'm not linking to kill boards or 24 hour listings. Just personal experience when I have time to run missions.
The ice interdiction was a massive market manipulation event. Ganking missions runners on mass will only result in us losing large amounts of isk for no gain. Join Bat Country today and defend the Glorious Socialist Dictatorship |

La Nariz
GoonWaffe Goonswarm Federation
1596
|
Posted - 2014.02.06 01:36:00 -
[2675] - Quote
ashley Eoner wrote: EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.
That is because we are isolating mid-range combat PVE and comparing the two. We are comparing individual incomes and not alliance incomes as well. Which brings a point that this problem will have to be addressed before switching over to a "bottom up/farms and fields" style of alliance income instead of the current "top down" style of alliance income. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jenn aSide
STK Scientific Initiative Mercenaries
4594
|
Posted - 2014.02.06 01:37:00 -
[2676] - Quote
Onictus wrote:
......again with the fingers in your ears.
Per usual completely missing the point.
That's your typiccal high sec poster for you. Just as they live in a part of space that lets them ignore the realites of the game (thanks CONCORD, crime wach and npc corps) so is it on the forums, nothing uncomfortable (like honesty) matters. |

PotatoOverdose
Handsome Millionaire Playboys
1050
|
Posted - 2014.02.06 01:37:00 -
[2677] - Quote
Why should one group of burger flippers get payed more than another group of burger flippers? Whether you're running level 4's in a Raven, or running low end anomalies in an Ishtar, you're shooting the same exact red crosses (more or less).
There are high end anomalies in nullsec that are far more difficult than any mission in highsec, the kind of anomaly with a citadel torpedo of death at the end. Those sites are genuinely harder, require more effort and coordination, but also have a much higher payout.
I could get behind a change that made nullsec either have more high end sites, or make current low end sites harder/more rewarding.
But I think it's utterly dumb to nerf/buff one particular group of carebears over another group of carebears when both groups are doing the exact same thing. |

baltec1
Bat Country Goonswarm Federation
10090
|
Posted - 2014.02.06 01:38:00 -
[2678] - Quote
ashley Eoner wrote:Then why don't you move?
We have. Most of us make our isk in high sec missions over running null anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
274
|
Posted - 2014.02.06 01:38:00 -
[2679] - Quote
baltec1 wrote:ashley Eoner wrote:SO you're desperately trying to disagree without actually disagreeing. I didn't say tremendously profitable I said profitable. Didn't you guys claim the ice thing made a difference? At least with the ice the people had many systems to chose from for blitzers they have only one agent to choose from. That should make it easier to be profitable about it.
I go by what I see in my area of space during my play time. That's the only facts I've brought to the table when it came to gankers. I'm not linking to kill boards or 24 hour listings. Just personal experience when I have time to run missions.
The ice interdiction was a massive market manipulation event. Ganking missions runners on mass will only result in us losing large amounts of isk for no gain. You just have to be picky about which ones you pop if you want profit. You could easily lock down SOE mission running and it'd be glorious. I'm actually quite serious about this and if I didn't have more important stuff to do I'd consider doing it myself.
|

ashley Eoner
274
|
Posted - 2014.02.06 01:39:00 -
[2680] - Quote
baltec1 wrote:ashley Eoner wrote:Then why don't you move? We have. Most of us make our isk in high sec missions over running null anoms. That's funny I still see SOV showing something else. |

Jenn aSide
STK Scientific Initiative Mercenaries
4594
|
Posted - 2014.02.06 01:39:00 -
[2681] - Quote
La Nariz wrote:ashley Eoner wrote: EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.
That is because we are isolating mid-range combat PVE and comparing the two. We are comparing individual incomes and not alliance incomes as well. Which brings a point that this problem will have to be addressed before switching over to a "bottom up/farms and fields" style of alliance income instead of the current "top down" style of alliance income.
Watching you interact with that guy is like watching the Federal Reserve Chairman debate fiscal policy with a Wal-mart cashier. |

baltec1
Bat Country Goonswarm Federation
10090
|
Posted - 2014.02.06 01:39:00 -
[2682] - Quote
ashley Eoner wrote:
Which should be covering the fights as mentioned earlier.
It doesn't. For example, all of my mega do not come under the fleet replacement categories. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
19157
|
Posted - 2014.02.06 01:39:00 -
[2683] - Quote
ashley Eoner wrote:EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. No, they really don't, and no, that's not an exception to what I just said.
Again, if they could, they'd live 100% in null GÇö earning and wasting money there. As it is currently set up, that's a hugely stupid idea since the effort (short-handed GÇ£riskGÇ¥) required to get to the fun part is massively increased compared to if you just did the obligatory parts in highsec.
You are making the ridiculously idiotic assumption that just because one particular reward GÇö which isn't actually a reward in and of itself by rather an intermediary mechanism for reaching the actual rewards GÇö is better in highsec, everything is better in high so they should GÇ£obviouslyGÇ¥ want to be there. You're ignoring the fact that it's just intermediary; you're ignoring the fact that the actual rewards are not worth both the risks associated with the rewards themselves and the risks associated with the intermediary; and you're ignoring the fact that the intermediary is currently obligatory.
So why on earth would they want to completely move to highsec when it doesn't offer the actual rewards, when the problem is with the intermediary they'd rather avoid altogether and the completely lopsided risk-reward relationship this mandatory part has?
Quote:So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null. GǪexcept that this is just some nonsensical strawman you've invented out of intellectual dishonesty because you're too lazy to figure out what the actual reward structures are that people are talking about.
Quote:That's funny I still see SOV showing something else. Actually, the funny part is that sov doesn't show that in any way, so you're obviously just making things up. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
4594
|
Posted - 2014.02.06 01:40:00 -
[2684] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:Then why don't you move? We have. Most of us make our isk in high sec missions over running null anoms. That's funny I still see SOV showing something else.
Are you the typcial solo player who doesn't understand the idea of Alts? |

ashley Eoner
274
|
Posted - 2014.02.06 01:40:00 -
[2685] - Quote
PotatoOverdose wrote:Why should one group of burger flippers get payed more than another group of burger flippers? Whether you're running level 4's in a Raven, or running low end anomalies in an Ishtar, you're shooting the same exact red crosses (more or less).
There are high end anomalies in nullsec that are far more difficult than any mission in highsec, the kind of anomaly with a citadel torpedo of death at the end. Those sites are genuinely harder, require more effort and coordination, but also have a much higher payout.
I could get behind a change that made nullsec either have more high end sites, or make current low end sites harder/more rewarding.
But I think it's utterly dumb to nerf/buff one particular group of carebears over another group of carebears when both groups are doing the exact same thing. The issue is those sights were far too powerful of a faucet so CCP was forced into nerfing the situation to try to get the flow under control. Some sort of increased payout via a LP like scheme would be a better idea in my view. |

baltec1
Bat Country Goonswarm Federation
10090
|
Posted - 2014.02.06 01:40:00 -
[2686] - Quote
ashley Eoner wrote: That's funny I still see SOV showing something else.
Because we need to drop sov to make use of highsec... Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
274
|
Posted - 2014.02.06 01:41:00 -
[2687] - Quote
Tippia wrote:ashley Eoner wrote:EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. No, they really don't, and no, that's not an exception to what I just said. Again, if they could, they'd live 100% in null GÇö earning and wasting money there. As it is currently set up, that's a hugely stupid idea since the effort (short-handed GÇ£riskGÇ¥) required to get to the fun part is massively increased compared to if you just did the obligatory parts in highsec. You are making the ridiculously idiotic assumption that just because one particular reward GÇö which isn't actually a reward in and of itself by rather an intermediary mechanism for reaching the actual rewards GÇö is better in highsec, everything is better in high so they should GÇ£obviouslyGÇ¥ want to be there. You're ignoring the fact that it's just intermediary; you're ignoring the fact that the actual rewards are not worth both the risks associated with the rewards themselves and the risks associated with the intermediary; and you're ignoring the fact that the intermediary is currently obligatory. So why on earth would they want to completely move to highsec when it doesn't offer the actual rewards, when the problem is with the intermediary they'd rather avoid altogether and the completely lopsided risk-reward relationship this mandatory part has? Quote:So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null. GǪexcept that this is just some nonsensical strawman you've invented out of intellectual dishonesty because you're too lazy to figure out what the actual reward structures are that people are talking about. I'm glad you finally see my point about how the risk versus reward chant is stupid.
|

La Nariz
GoonWaffe Goonswarm Federation
1596
|
Posted - 2014.02.06 01:42:00 -
[2688] - Quote
ashley Eoner wrote: SO you're desperately trying to disagree without actually disagreeing. I didn't say tremendously profitable I said profitable. Didn't you guys claim the ice thing made a difference? At least with the ice the people had many systems to chose from for blitzers they have only one agent to choose from. That should make it easier to be profitable about it.
I go by what I see in my area of space during my play time. That's the only facts I've brought to the table when it came to gankers. I'm not linking to kill boards or 24 hour listings. Just personal experience when I have time to run missions.
I know what it takes, I know how to run the numbers to see if a gank should happen. 9/10 out of the numbers say "don't do it." I've participated in ganks, I've orchestrated ganks and I've lead ganks in the past before my horrible 3.5mm jack headphone set decided to die. Its not the problem you are trying to make it out to be, it is not a significant factor when it comes to mission running. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

ashley Eoner
274
|
Posted - 2014.02.06 01:42:00 -
[2689] - Quote
baltec1 wrote:ashley Eoner wrote: That's funny I still see SOV showing something else.
Because we need to drop sov to make use of highsec... I said why don't you leave and you claimed you did which isn't true. If you want CCP's attention nothing would get it like having their major null sec alliances up and leave nullsec out of protest.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4594
|
Posted - 2014.02.06 01:43:00 -
[2690] - Quote
PotatoOverdose wrote:Why should one group of burger flippers get payed more than another group of burger flippers? Whether you're running level 4's in a Raven, or running low end anomalies in an Ishtar, you're shooting the same exact red crosses (more or less).
There are high end anomalies in nullsec that are far more difficult than any mission in highsec, the kind of anomaly with a citadel torpedo of death at the end. Those sites are genuinely harder, require more effort and coordination, but also have a much higher payout.
I could get behind a change that made nullsec either have more high end sites, or make current low end sites harder/more rewarding.
But I think it's utterly dumb to nerf/buff one particular group of carebears over another group of carebears when both groups are doing the exact same thing.
I know you potato, and I know from your posts you're smarter than that.
There is no anomaly in null sec or anywhere else that has a citidel torp. And the null sec "burger flippers" are supposed to make more (relatively speaking) because this video game has a risk reward scheme that says so (that scheme being one of the founding principles of EVE Online).
That "just buff null" thing is nothing more than "leave my high sec alone, even if the power creep involved in buffing null would hurt the game". It's irresponsible thinking. |

baltec1
Bat Country Goonswarm Federation
10090
|
Posted - 2014.02.06 01:44:00 -
[2691] - Quote
ashley Eoner wrote:I said why don't you leave and you claimed you did which isn't true. If you want CCP's attention nothing would get it like having their major null sec alliances up and leave nullsec out of protest.
Or for us to simply make all of our isk in high sec which will give the same result and which is exactly what we are doing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Onictus
Silver Snake Enterprise Fatal Ascension
797
|
Posted - 2014.02.06 01:49:00 -
[2692] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:Then why don't you move? We have. Most of us make our isk in high sec missions over running null anoms. That's funny I still see SOV showing something else.
Yeah because its easier to run missions while doing things like cap fleet sitting and bomber sieges and isk up while goofing off in comms while taking care of business than it is to throw an alt in a ratting system FOR LESS MONEY AND MORE RISK. |

PotatoOverdose
Handsome Millionaire Playboys
1050
|
Posted - 2014.02.06 01:51:00 -
[2693] - Quote
Jenn aSide wrote: I know you potato, and I know from your posts you're smarter than that.
There is no anomaly in null sec or anywhere else that has a citidel torp. And the null sec "burger flippers" are supposed to make more (relatively speaking) because this video game has a risk reward scheme that says so (that scheme being one of the founding principles of EVE Online).
That "just buff null" thing is nothing more than "leave my high sec alone, even if the power creep involved in buffing null would hurt the game". It's irresponsible thinking.
https://wiki.eveonline.com/en/wiki/The_Maze
Its also not the only one with a citadel torp if memory serves. Of course this was from years ago when I actually did PvE, and maybe things have changed since then. vOv
|

La Nariz
GoonWaffe Goonswarm Federation
1596
|
Posted - 2014.02.06 01:51:00 -
[2694] - Quote
Jenn aSide wrote:La Nariz wrote:ashley Eoner wrote: EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.
That is because we are isolating mid-range combat PVE and comparing the two. We are comparing individual incomes and not alliance incomes as well. Which brings a point that this problem will have to be addressed before switching over to a "bottom up/farms and fields" style of alliance income instead of the current "top down" style of alliance income. Watching you interact with that guy is like watching the Federal Reserve Chairman debate fiscal policy with a Wal-mart cashier.
If sigs could be longer I'd ego sig this. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jenn aSide
STK Scientific Initiative Mercenaries
4597
|
Posted - 2014.02.06 01:52:00 -
[2695] - Quote
baltec1 wrote:ashley Eoner wrote:I said why don't you leave and you claimed you did which isn't true. If you want CCP's attention nothing would get it like having their major null sec alliances up and leave nullsec out of protest.
Or for us to simply make all of our isk in high sec which will give the same result and which is exactly what we are doing.
Exactly. Why would we screw ourselves over something like this.
We've adapted to the situation as best we can (with high sec alts), we are commenting on the imblance in hopes that CCP puts fixing it higher up on the priority lists, but if they don't, we'll survive. Unlike high sec people we don't thourgh our keyboard sout of the window and unsub just because something needs fixing. |

La Nariz
GoonWaffe Goonswarm Federation
1596
|
Posted - 2014.02.06 01:52:00 -
[2696] - Quote
PotatoOverdose wrote:[quote=Jenn aSide] https://wiki.eveonline.com/en/wiki/The_MazeIts also not the only one with a citadel torp if memory serves. Of course this was from years ago when I actually did PvE, and maybe things have changed since then. vOv
That is a signature/escalation not an anomaly. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jenn aSide
STK Scientific Initiative Mercenaries
4597
|
Posted - 2014.02.06 01:54:00 -
[2697] - Quote
PotatoOverdose wrote:Jenn aSide wrote: I know you potato, and I know from your posts you're smarter than that.
There is no anomaly in null sec or anywhere else that has a citidel torp. And the null sec "burger flippers" are supposed to make more (relatively speaking) because this video game has a risk reward scheme that says so (that scheme being one of the founding principles of EVE Online).
That "just buff null" thing is nothing more than "leave my high sec alone, even if the power creep involved in buffing null would hurt the game". It's irresponsible thinking.
https://wiki.eveonline.com/en/wiki/The_MazeIts also not the only one with a citadel torp if memory serves. Of course this was from years ago when I actually did PvE, and maybe things have changed since then. vOv
The Maze is not an Anomaly. |

Onictus
Silver Snake Enterprise Fatal Ascension
797
|
Posted - 2014.02.06 01:55:00 -
[2698] - Quote
Anomalies are hub, havens, sanctums and whatnot.
The Maze is a rated site, and rather a bastard of one at that. |

Tippia
Sunshine and Lollipops
19160
|
Posted - 2014.02.06 01:56:00 -
[2699] - Quote
ashley Eoner wrote:I'm glad you finally see my point So you agree that risk vs. reward is a perfectly reasonable approach to balance and that the current setup is obviously hideously broken since it doesn't adhere to that kind of progression?
Because that's the point I see.
Quote:I said why don't you leave and you claimed you did which isn't true. How do you know? After all, there's no official source of data on the topic. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

PotatoOverdose
Handsome Millionaire Playboys
1050
|
Posted - 2014.02.06 01:59:00 -
[2700] - Quote
I don't think nerfing hisec will solve anything. There exists a segment of the eve population that wants nothing to do with pvp or the large social structures in Eve. I don't pretend to understand their motivations, but they exist all the same.
These people won't move to null to become renters, fleet members, or targets. It won't happen. Nerfing hisec will alienate these people, nothing more. So we know the cost of this hisec nerf, alienating existing subscribers and maybe making some of them leave. Fine.
But what would be gained? I just don't see it. I see the downsides well enough, but I don't see the upsides. |

Tippia
Sunshine and Lollipops
19160
|
Posted - 2014.02.06 02:03:00 -
[2701] - Quote
PotatoOverdose wrote:I don't think nerfing hisec will solve anything. It solves the problem of highsec providing a far too high baseline to allow other areas to offer a good progression of investment and return without resorting to near-gamebreaking reward structures.
Quote:These people won't move to null to become renters, fleet members, or targets. It won't happen. Nerfing hisec will alienate these people, nothing more. That's just it: how would it alienate them? They're not being pushed anywhere. Rather, a highsec nerf (to allow for a low/null buff) is there to make it a much more sensible option for those who do want to leave to actually do so.
As it happens, this will in many cases benefit those left in high since they will have better access to facilities and less competition over their resources and goods. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jenn aSide
STK Scientific Initiative Mercenaries
4599
|
Posted - 2014.02.06 02:05:00 -
[2702] - Quote
PotatoOverdose wrote:I don't think nerfing hisec will solve anything. There exists a segment of the eve population that wants nothing to do with pvp or the large social structures in Eve. I don't pretend to understand their motivations, but they exist all the same.
Why make the assumption this is about pvp? It's not.
Quote: These people won't move to null to become renters, fleet members, or targets. It won't happen. Nerfing hisec will alienate these people, nothing more. So we know the cost of this hisec nerf, alienating existing subscribers and maybe making some of them leave. Fine.
But what would be gained? I just don't see it. I see the downsides well enough, but I don't see the upsides.
What is to be gains is that WE could ditch our high sec alts and actually live in our space (instead of being encouraged by the realities of the game to rent out the space for alliance income and make personal isk in high sec). We keep saying that, it isn't about making any of yo do anything, it's about freeing us from a horrible imbalance. |

Nevyn Auscent
Broke Sauce
1067
|
Posted - 2014.02.06 02:09:00 -
[2703] - Quote
PotatoOverdose wrote:I don't think nerfing hisec will solve anything. There exists a segment of the eve population that wants nothing to do with pvp or the large social structures in Eve. I don't pretend to understand their motivations, but they exist all the same.
These people won't move to null to become renters, fleet members, or targets. It won't happen. Nerfing hisec will alienate these people, nothing more. So we know the cost of this hisec nerf, alienating existing subscribers and maybe making some of them leave. Fine.
But what would be gained? I just don't see it. I see the downsides well enough, but I don't see the upsides. The Null brigade are delusional and don't believe the CCP figures that already show their gross income (Including LP contrary to what they all claim) is four times high secs per capita on a monthly basis. Before we take PI, Deadspace Loot & Alliance income from Moon Goo into account even. So the reality of Nulls income is higher than four times per capita. But that isn't enough for them. |

Onictus
Silver Snake Enterprise Fatal Ascension
799
|
Posted - 2014.02.06 02:09:00 -
[2704] - Quote
Tippia wrote:PotatoOverdose wrote:I don't think nerfing hisec will solve anything. It solves the problem of highsec providing a far too high baseline to allow other areas to offer a good progression of investment and return without resorting to near-gamebreaking reward structures. Quote:These people won't move to null to become renters, fleet members, or targets. It won't happen. Nerfing hisec will alienate these people, nothing more. That's just it: how would it alienate them? They're not being pushed anywhere. Rather, a highsec nerf (to allow for a low/null buff) is there to make it a much more sensible option for those who do want to leave to actually do so. As it happens, this will in many cases benefit those left in high since they will have better access to facilities and less competition over their resources and goods.
If I were in the position the individual empires.....including Amatar and Khanid space would be separated completely by low sec and the level 4s would live there.
You want to Tengu blitz level 3s, fine, but get used to the idea of making 40-50mil and hour (yes, you can, and yes I've done it).
This would also serve to break up Jita's complete dominance over the market hubs as well as generate new conflict drivers opportunity to take risk vice reward or the industrial/hauling game.
Nevyn Auscent wrote: The Null brigade are delusional and don't believe the CCP figures that already show their gross income (Including LP contrary to what they all claim) is four times high secs per capita on a monthly basis. Before we take PI, Deadspace Loot & Alliance income from Moon Goo into account even. So the reality of Nulls income is higher than four times per capita. But that isn't enough for them.
You never tire of repeating yourself. Do you? |

Tippia
Sunshine and Lollipops
19162
|
Posted - 2014.02.06 02:12:00 -
[2705] - Quote
Nevyn Auscent wrote:The Null brigade are delusional and don't believe the CCP figures that already show their gross income (Including LP contrary to what they all claim) is four times high secs per capita on a monthly basis. Source? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 02:13:00 -
[2706] - Quote
PotatoOverdose wrote:I don't think nerfing hisec will solve anything. There exists a segment of the eve population that wants nothing to do with pvp or the large social structures in Eve. I don't pretend to understand their motivations, but they exist all the same.
These people won't move to null to become renters, fleet members, or targets. It won't happen. Nerfing hisec will alienate these people, nothing more. So we know the cost of this hisec nerf, alienating existing subscribers and maybe making some of them leave. Fine.
But what would be gained? I just don't see it. I see the downsides well enough, but I don't see the upsides.
It depends on how they do it. I think they can leave nullsec income pretty much as it is while shifting highsec reward around:
-Reduce L4 and L3,
-Add portion taken from L4 and L3 to L5, L1, and L2,
-Fix missions/incursions so they can't be blitzed or farmed endlessly.
-Change ESS LP to an LP type that can be changed to any factions LP.
I don't expect anti-social players to magically become social. I don't expect casual or solo players to magically decide they want to be more cooperative. I don't expect anyone who chooses to live in highsec to be forced anywhere they don't want to be. The suggestion would also help newbies as it gives them more income earlier.
However I predict prices will fall because people's ability to buy will be reduced. So it won't be a cataclysmic event for highsec players. Their income will be reduced but, so will prices. Nullsec alts that dwell in highsec will return to nullsec and become targets for other people, strengthening the farms and fields/bottom up income.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Onictus
Silver Snake Enterprise Fatal Ascension
801
|
Posted - 2014.02.06 02:13:00 -
[2707] - Quote
CCP fails ass at forums. |

Jenn aSide
STK Scientific Initiative Mercenaries
4600
|
Posted - 2014.02.06 02:14:00 -
[2708] - Quote
Nevyn Auscent wrote:PotatoOverdose wrote:I don't think nerfing hisec will solve anything. There exists a segment of the eve population that wants nothing to do with pvp or the large social structures in Eve. I don't pretend to understand their motivations, but they exist all the same.
These people won't move to null to become renters, fleet members, or targets. It won't happen. Nerfing hisec will alienate these people, nothing more. So we know the cost of this hisec nerf, alienating existing subscribers and maybe making some of them leave. Fine.
But what would be gained? I just don't see it. I see the downsides well enough, but I don't see the upsides. The Null brigade are delusional and don't believe the CCP figures that already show their gross income (Including LP contrary to what they all claim) is four times high secs per capita on a monthly basis. Before we take PI, Deadspace Loot & Alliance income from Moon Goo into account even. So the reality of Nulls income is higher than four times per capita. But that isn't enough for them.
You should give your avatar a white hood before the next time you post such prejudiced BS , jsut to stay i character.
We are talking about individual income, as has been explained to you. you keep talking about null sec as if it's one big thing and inculding things that have nothing to do with none of us....yet fail to meantion high sec in the same way.
If you need to lump in moon goo with all of us, please feel free to lump in all high sec wealth earnign activites too, like Station Trading (the most lucrative thing a person can do in eve). |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 02:16:00 -
[2709] - Quote
Nevyn Auscent wrote: The Null brigade are delusional and don't believe the CCP figures that already show their gross income (Including LP contrary to what they all claim) is four times high secs per capita on a monthly basis. Before we take PI, Deadspace Loot & Alliance income from Moon Goo into account even. So the reality of Nulls income is higher than four times per capita. But that isn't enough for them.
Citation needed. The data I provided that you still refuse to look at shows that is not the case.
E: We need to see these numbers ourselves because as seen earlier you have trouble with basic math. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Nevyn Auscent
Broke Sauce
1067
|
Posted - 2014.02.06 02:20:00 -
[2710] - Quote
Already posted the figures ages ago with full references, you denied them despite them being the ONLY CCP FIGURES REFERENCED in this entire thread, all your argument is based on pretend figures that have been deliberately biased on the rare occasions they have actually been posted rather than 'Oh we have the figures'. And pretended that they didn't show a thing.
The gross figures are the figures that matter, not the individual, because the gross figures show what is sustainable across the whole population rather than mythical single person income figures that aren't sustainable when done large scale.
So yea, you are just all either delusional or trying to destroy high sec deliberately. It really is that simple. It's nothing to do with reality either way and to do with your personal agendas. |

PotatoOverdose
Handsome Millionaire Playboys
1052
|
Posted - 2014.02.06 02:21:00 -
[2711] - Quote
Jenn aSide wrote: What is to be gained is that WE could ditch our high sec alts and actually live in our space (instead of being encouraged by the realities of the game to rent out the space for alliance income and make personal isk in high sec). We keep saying that, it isn't about making any of you do anything, it's about freeing us from a horrible imbalance.
Ok, we nerf hisec. Where does this train stop?
95% (statistic pulled straight form my ass) of Sov is **** compared to Running Lvl 4's in Stain or doing capital escelations in wormholes.
Will people then complain that they can't live in sov because their wormhole alts make far more isk? We nerf wormholes. Fine. Will people then complain that they can't live in sov because their npc 0.0 mission runners make far more isk?
Your problem isn't that you can't live in your space. You can, and you'll still make isk. Your problem is that the income from your space is sub-optimal compared to other options. Well guess what, it will still be sub-optimal after a hisec nerf (for most of sov anyway). |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 02:23:00 -
[2712] - Quote
Nevyn Auscent wrote:Already posted the figures ages ago with full references, you denied them despite them being the ONLY CCP FIGURES REFERENCED in this entire thread, all your argument is based on pretend figures that have been deliberately biased on the rare occasions they have actually been posted rather than 'Oh we have the figures'. And pretended that they didn't show a thing.
The gross figures are the figures that matter, not the individual, because the gross figures show what is sustainable across the whole population rather than mythical single person income figures that aren't sustainable when done large scale.
So yea, you are just all either delusional or trying to destroy high sec deliberately. It really is that simple. It's nothing to do with reality either way and to do with your personal agendas.
I searched your posts you referenced nothing. Citation needed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

PotatoOverdose
Handsome Millionaire Playboys
1052
|
Posted - 2014.02.06 02:26:00 -
[2713] - Quote
La Nariz wrote:Nullsec alts that dwell in highsec will return to nullsec and become targets for other people, strengthening the farms and fields/bottom up income.
This bit would probably happen. But nerfing hisec seems to be an unnecessarily roundabout way of buffing null. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4873
|
Posted - 2014.02.06 02:27:00 -
[2714] - Quote
La Nariz wrote:ashley Eoner wrote: EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.
That is because we are isolating mid-range combat PVE and comparing the two. We are comparing individual incomes and not alliance incomes as well. Which brings a point that this problem will have to be addressed before switching over to a "bottom up/farms and fields" style of alliance income instead of the current "top down" style of alliance income.
Other individual income streams:
- Planetary Interaction (how does null sec compare to high sec? I'm betting it's at least an order of magnitude better)
- Exploration
- Belt ratting (you have fleets of battleships and cruisers in null sec belts, hi sec gets frigates, and hauler spawns that drop a few thousand tritanium)
This is one of those things I was talking about earlier: it's not the numbers in the spreadsheet that I'm disputing, it's what you've chosen to model in the spreadsheet. There are other income streams available, choosing to balance PVE income in high sec and low sec is a fool's gambit.
From my limited perspective, the hard part about balancing this area of game design is ensuring that rewards can scale to the number of players expected in any particular system, constellation or region, without injecting a flood of currency-style items into the game.
We could go a long way towards making null sec PVE income more rewarding by eliminating NPC drops of assembled modules entirely. NPCs should only drop scraps which can then be used to invent or reverse-engineer specific items. This would also apply for exploration sites, where you could collect data fragments that are converted by an R&D agent into data cores by starting a research project (higher level agents being able to handle more data fragments at a time, producing more data cores per week).
None of this is about risk versus reward. It is about finding things for players to do which encourage other players to interfere: this is what "farms and fields" is about. If you want to reverse engineer an officer's modified module, you'll need infrastructure to achieve that with. We already have moon harvesters, reactors and CSAAs which can only be anchored under certain conditions. Invention and reverse engineering are already activities we can do in-game.
The next step for me would be a meaningful EVE-DUST-EVE link where capsuleers commission DUST Bunnies to capture some "extracted subroutines" which are then transferred to a planet-based implant manufacturing structure. Then the DUST Bunnies have a structure to fight over which contains valuables: they can choose to destroy the plant or capture the manufactured implant (which can then be sold on the market).
This seems much more interesting to me than simply boosting bounties on NPC rats and complaining about ISK/hr inequality between hi sec and null sec.
Bickering about ISK/hr bounties is like two prisoners arguing about who owns which half of a puddle of water in the exercise yard, while the prison wall behind them is crumbling and a little coordination between the two could break it down.
Day 0 advice for new players: Day 0 Advice for New Players |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
699
|
Posted - 2014.02.06 02:31:00 -
[2715] - Quote
PotatoOverdose wrote:Jenn aSide wrote: I know you potato, and I know from your posts you're smarter than that.
There is no anomaly in null sec or anywhere else that has a citidel torp. And the null sec "burger flippers" are supposed to make more (relatively speaking) because this video game has a risk reward scheme that says so (that scheme being one of the founding principles of EVE Online).
That "just buff null" thing is nothing more than "leave my high sec alone, even if the power creep involved in buffing null would hurt the game". It's irresponsible thinking.
https://wiki.eveonline.com/en/wiki/The_MazeIts also not the only one with a citadel torp if memory serves. Of course this was from years ago when I actually did PvE, and maybe things have changed since then. vOv
The maze is not an anomoly. It spawns approximately once per month per system on average in gurista space at the current exploitation rates (one of the advantages of me personally controlling my own nullsec system is I can see things like that) and it is an escalation from the longest anomaly in the game (and since escalation rates are very low, its possible to run sanctums for 10,000 minutes straight without them escalating).
Obviously your system fill and how amenable everyone around you is to you taking signatures will define whether or not you actually do the maze. (ie under pblrd rules and with a corp of 10, instead of a corp of 1, I'd have a 50:50 expectation of having done the maze by now, instead of the 5 times I've actually done it).
|

Onictus
Silver Snake Enterprise Fatal Ascension
802
|
Posted - 2014.02.06 02:32:00 -
[2716] - Quote
Mara Rinn wrote:
From my limited perspective, the hard part about balancing this area of game design is ensuring that rewards can scale to the number of players expected in any particular system, constellation or region, without injecting a flood of currency-style items into the game.
We could go a long way towards making null sec PVE income more rewarding by eliminating NPC drops of assembled modules entirely. NPCs should only drop scraps which can then be used to invent or reverse-engineer specific items. This would also apply for exploration sites, where you could collect data fragments that are converted by an R&D agent into data cores by starting a research project (higher level agents being able to handle more data fragments at a time, producing more data cores per week).
None of this is about risk versus reward. It is about finding things for players to do which encourage other players to interfere: this is what "farms and fields" is about. If you want to reverse engineer an officer's modified module, you'll need infrastructure to achieve that with. We already have moon harvesters, reactors and CSAAs which can only be anchored under certain conditions. Invention and reverse engineering are already activities we can do in-game.
The next step for me would be a meaningful EVE-DUST-EVE link where capsuleers commission DUST Bunnies to capture some "extracted subroutines" which are then transferred to a planet-based implant manufacturing structure. Then the DUST Bunnies have a structure to fight over which contains valuables: they can choose to destroy the plant or capture the manufactured implant (which can then be sold on the market).
This seems much more interesting to me than simply boosting bounties on NPC rats and complaining about ISK/hr inequality between hi sec and null sec.
Bickering about ISK/hr bounties is like two prisoners arguing about who owns which half of a puddle of water in the exercise yard, while the prison wall behind them is crumbling and a little coordination between the two could break it down.
Note that few were calling for another bandaid.......personally it requires a real paradigm shift in the way the various security spaces function and interact.
Basically nothing that I see happening ANYTIME in the forseeable future. Hell, they never actually completed a fraction of the changes the intended for Dominion, so we dealing with generation upon generation of bandaids and knee-jerks that are to the point that scrapping the system and starting over would be justified.
|

Tippia
Sunshine and Lollipops
19164
|
Posted - 2014.02.06 02:34:00 -
[2717] - Quote
Nevyn Auscent wrote:Already posted the figures ages ago with full references, you denied them despite them being the ONLY CCP FIGURES REFERENCED in this entire thread, all your argument is based on pretend figures that have been deliberately biased on the rare occasions they have actually been posted rather than 'Oh we have the figures'. And pretended that they didn't show a thing. They didn't show a thing. They were listing faucets and sinks with no distinction between areas. Ok, so 72% of the bounty faucet was came from nullsec. So what? That tells us pretty much nothing about incomes.
Quote:The gross figures are the figures that matter, not the individual, because the gross figures show what is sustainable across the whole population rather than mythical single person income figures that aren't sustainable when done large scale. GǪexcept that there are no gross figures to begin with GÇö just faucets and sinks GÇö and that they don't say anything about sustainability, just current usage. It's particularly dishonest to try to transform it into a measure of GÇ£sustainableGÇ¥ when you have a wild mix of infinitely dynamic and expandable and strictly limited and contested sources of income.
Oh, and individual figures matter a lot because those are the ones that determine and/or reflect individual behaviour. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 02:37:00 -
[2718] - Quote
Mara Rinn wrote:Other individual income streams:
- Planetary Interaction (how does null sec compare to high sec? I'm betting it's at least an order of magnitude better)
- Exploration
- Belt ratting (you have fleets of battleships and cruisers in null sec belts, hi sec gets frigates, and hauler spawns that drop a few thousand tritanium)
This is one of those things I was talking about earlier: it's not the numbers in the spreadsheet that I'm disputing, it's what you've chosen to model in the spreadsheet. There are other income streams available, choosing to balance PVE income in high sec and low sec is a fool's gambit. From my limited perspective, the hard part about balancing this area of game design is ensuring that rewards can scale to the number of players expected in any particular system, constellation or region, without injecting a flood of currency-style items into the game. We could go a long way towards making null sec PVE income more rewarding by eliminating NPC drops of assembled modules entirely. NPCs should only drop scraps which can then be used to invent or reverse-engineer specific items. This would also apply for exploration sites, where you could collect data fragments that are converted by an R&D agent into data cores by starting a research project (higher level agents being able to handle more data fragments at a time, producing more data cores per week). None of this is about risk versus reward. It is about finding things for players to do which encourage other players to interfere: this is what "farms and fields" is about. If you want to reverse engineer an officer's modified module, you'll need infrastructure to achieve that with. We already have moon harvesters, reactors and CSAAs which can only be anchored under certain conditions. Invention and reverse engineering are already activities we can do in-game. The next step for me would be a meaningful EVE-DUST-EVE link where capsuleers commission DUST Bunnies to capture some "extracted subroutines" which are then transferred to a planet-based implant manufacturing structure. Then the DUST Bunnies have a structure to fight over which contains valuables: they can choose to destroy the plant or capture the manufactured implant (which can then be sold on the market). This seems much more interesting to me than simply boosting bounties on NPC rats and complaining about ISK/hr inequality between hi sec and null sec. Bickering about ISK/hr bounties is like two prisoners arguing about who owns which half of a puddle of water in the exercise yard, while the prison wall behind them is crumbling and a little coordination between the two could break it down.
This is entirely about risk : reward and it is not the same as farms and fields. Farms and fields is about encouraging bottom up income and having it be based around some sort of advantage of investing in your space. So that its meaningful if people "salt the earth and burn the peasants." Balancing it between sec areas is very possible especially when it comes to PVE there are literal numbers that can be adjusted. When it comes to the market I agree with you it exists separate from the sec areas and can't be balanced with respect to them.
Sure new features would be interesting I agree with that but, I also want old problems like this one fixed. The other individual income streams can be adjusted so that they too follow the Null/WH > lowsec > highsec. I haven't done any research on them and we already have an example of a proven imbalance that needs to be addressed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 02:39:00 -
[2719] - Quote
PotatoOverdose wrote:La Nariz wrote:Nullsec alts that dwell in highsec will return to nullsec and become targets for other people, strengthening the farms and fields/bottom up income.
This bit would probably happen. But nerfing hisec seems to be an unnecessarily roundabout way of buffing null.
CCP doesn't want power creep but, I agree with you it is roundabout. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
700
|
Posted - 2014.02.06 02:40:00 -
[2720] - Quote
Mara Rinn wrote:La Nariz wrote:ashley Eoner wrote: EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.
That is because we are isolating mid-range combat PVE and comparing the two. We are comparing individual incomes and not alliance incomes as well. Which brings a point that this problem will have to be addressed before switching over to a "bottom up/farms and fields" style of alliance income instead of the current "top down" style of alliance income. Other individual income streams:
- Planetary Interaction (how does null sec compare to high sec? I'm betting it's at least an order of magnitude better)
- Exploration
- Belt ratting (you have fleets of battleships and cruisers in null sec belts, hi sec gets frigates, and hauler spawns that drop a few thousand tritanium)
The actual sugar in nullsec systems is the signatures. Trust me on that. In 5 months, the gurista troop reinvigoration camp has spawned 11 times, and paid 51x11 in boxes, and > 6b isk in loot. And before people moan gurista troop reinvig spawns in lowsec as well, and before people moan, angels, serps don't have a ded 6.
Belt ratting for my system (5 belts), was approximately 7mil isk/hr. I had to laboriously do that for days to get the initial pop to military 1.
I run a 4 planet PI system, it pays out 13m / day, for no effort. You could choose to start moving around to do PI, or get a better PI oriented system, but P3 and export is what my particular planets are amenable to. I had to personally install 2 pocos, so I'll leave it up to you to figure out how long it takes just to zero out pocos.
I run a moon, it pays about 13m a day.
For comparison, I own about 6b of BPOs for hulls, and if I was running missions in Osmon, I can babysit mineral and hull orders in jita since its the same region and thus my baseline income would be 250m a day, not 26m a day and the only thing I'd have to do is get redfrog to move stuff by pipelining sensibly.
|

Mr Epeen
It's All About Me
4011
|
Posted - 2014.02.06 02:48:00 -
[2721] - Quote
La Nariz wrote: This is entirely about risk : reward and it is not the same as farms and fields. Farms and fields is about encouraging bottom up income and having it be based around some sort of advantage of investing in your space. So that its meaningful if people "salt the earth and burn the peasants." Balancing it between sec areas is very possible especially when it comes to PVE there are literal numbers that can be adjusted. When it comes to the market I agree with you it exists separate from the sec areas and can't be balanced with respect to them.
To the underlined. Done and done. Just not the way you wanted. Hence the 130 pages of tears.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4873
|
Posted - 2014.02.06 02:51:00 -
[2722] - Quote
Onictus wrote:Note that few were calling for another bandaid.......personally it requires a real paradigm shift in the way the various security spaces function and interact.
Basically nothing that I see happening ANYTIME in the forseeable future. Hell, they never actually completed a fraction of the changes the intended for Dominion, so we dealing with generation upon generation of bandaids and knee-jerks that are to the point that scrapping the system and starting over would be justified.
What's "band-aid" about changing the nature of the EVE economy at a fundamental level?
With implants becoming manufactured by players, what happens to the LP store implant value?
With high-meta items being manufactured by players, what happens to the LP store high-meta item value?
The NPC economy becomes a back-stop to prevent the economy falling apart: if it becomes too expensive to manufacture Low Grade Virtue implants, the mission-runners get back into the action.
Nothing in hi sec needs to be nerfed. Just add to the options in low and null. You don't have to make anything already existing in null sec more valuable (i.e.: just forget ISK/hr whining), you add new options for making ISK which everyone has the opportunity to participate in. Then because it's a PvP world, you ensure that the ISK-making can be disrupted by other players.
You don't have to change anything about the LP stores in hi sec to reduce their value. You just add a competing product which is a player-controlled market. The DUST players get to decide how much the extracted subroutines are worth. The capsuleers get to decide how much the process of shoving extracted subroutines inside transcranial micro controllers is worth.
If a capsuleer wants more income than is afforded by the braindead activity of shooting red crosses, they can get involved in the activities which pay them enough ISK to keep them interested: PI, meta-item invention, implant manufacture, and whatever else comes along.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4873
|
Posted - 2014.02.06 02:55:00 -
[2723] - Quote
Tauranon wrote:For comparison, I own about 6b of BPOs for hulls, and if I was running missions in Osmon, I can babysit mineral and hull orders in jita since its the same region and thus my baseline income would be 250m a day, not 26m a day and the only thing I'd have to do is get redfrog to move stuff by pipelining sensibly.
The real income there doesn't come from mission-running, but the leveraging of your 6B investment in BPOs.
Are you the only one exploiting the planets on which you have POCOs? How much are you making from the other users?
WTH system are you in where belt ratting only provides 7M ISK/hr? Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4873
|
Posted - 2014.02.06 02:58:00 -
[2724] - Quote
La Nariz wrote:Sure new features would be interesting I agree with that but, I also want old problems like this one fixed. The other individual income streams can be adjusted so that they too follow the Null/WH > lowsec > highsec. I haven't done any research on them and we already have an example of a proven imbalance that needs to be addressed.
If you introduce new industries, the potential income from hi sec LP stores will be reduced in turn. Why shouldn't hi sec income nerfing come from low & null sec activity, rather than requiring the debs to fiddle numbers that don't need to be fiddled?
If you want more income in null sec, do the stuff that produces more ISK in null sec. It's up to the devs to provide more options that allow the individual pilot to take action and increase their worth.
Day 0 advice for new players: Day 0 Advice for New Players |

Onictus
Silver Snake Enterprise Fatal Ascension
805
|
Posted - 2014.02.06 03:05:00 -
[2725] - Quote
Mara Rinn wrote: What's "band-aid" about changing the nature of the EVE economy at a fundamental level?
With implants becoming manufactured by players, what happens to the LP store implant value?
With high-meta items being manufactured by players, what happens to the LP store high-meta item value?
Nothing has changed at a fundamental level, Anoms make to much, nerf, now they make little UPGRADE, **** now they make to much nerf again, as noted the changes to loot and reprocessing arguably hit EVERY sec region.....maybe a little less in null because nearly no one loots anyway. The changes to exploration dump a LOT of salvage materials on the market so that crashed a good deal. LP basically isn't available in null to enough of the population to make it a significant contributor.....and don't tell me ESS ****, the first time I saw it mentioned someone had stolen the pay out ...surprise. Personally I'll never drop one.
Incursions were so borked in their original implementation that NO ONE bothered with HQs generally, just farm vans over and over and over......nerfed.....the rest of the issues there are social, as in the various communities can't get along. Amusing to me, if unsurprising, its eve after all.
PI has been up and down, they are finally putting more control in the players hands....that was how many iterations into that game?
....all bandaids or knee jerks to whatever the outrage du joir was that development cycle.
Mara Rinn wrote: Nothing in hi sec needs to be nerfed. Just add to the options in low and null. You don't have to make anything already existing in null sec more valuable (i.e.: just forget ISK/hr whining), you add new options for making ISK which everyone has the opportunity to participate in. Then because it's a PvP world, you ensure that the ISK-making can be disrupted by other players.
I didn't say nerf, I said paradigm shift. Toss it. The eve you think you know.....chuck the **** from the PvE side, chuck it from the PvP side as well starting with SOV.
Mara Rinn wrote: If a capsuleer wants more income than is afforded by the braindead activity of shooting red crosses, they can get involved in the activities which pay them enough ISK to keep them interested: PI, meta-item invention, implant manufacture, and whatever else comes along.
BORING
I'm a combat pilot as such I do combat activites, my alt dabble in exploration (recon alt) hauling (capital pilot) missions (cyno alt ) etc etc.
invention, manufacturing, PI...particularly PI I ******* hate PI with a passion..... boring. Just time sinks and tedium with a terrible interface that requires a 1000 ******* click to accomplish a simple task. Seriously? WHY does it need to take 9 clicks to set up a ONE RUN manufacturing job Christ on a Cross its stupid. |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 03:12:00 -
[2726] - Quote
Mara Rinn wrote:La Nariz wrote:Sure new features would be interesting I agree with that but, I also want old problems like this one fixed. The other individual income streams can be adjusted so that they too follow the Null/WH > lowsec > highsec. I haven't done any research on them and we already have an example of a proven imbalance that needs to be addressed. If you introduce new industries, the potential income from hi sec LP stores will be reduced in turn. Why shouldn't hi sec income nerfing come from low & null sec activity, rather than requiring the debs to fiddle numbers that don't need to be fiddled? If you want more income in null sec, do the stuff that produces more ISK in null sec. It's up to the devs to provide more options that allow the individual pilot to take action and increase their worth.
While that is an interesting approach, its something that I don't think is feasible because of CCP development. They've promised us a lot and delivered not so much. Do ring mining and a POS revamp bring up any memories? Its vastly easier for them to adjust the reward numbers in whatever database they are stored in. I was trying to be realistic with my approach.
Ideally I do like that idea that nullsec actions have a greater influence over highsec through industry or other ways. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Stephanie Rosefire
Starfleet Academy Red Squad
3
|
Posted - 2014.02.06 03:14:00 -
[2727] - Quote
Diamond Zerg wrote:Hello.
My prediction: Suddenly EVE becomes much more fun, and a better game in general.
Bots are no longer worthwhile as they make easy targets for PvPers. The EVE economy becomes dominated by intelligent humans, not machines or "bot aspirant" grinders.
Due to the rapid deflation of the market, low and nullsec players find it much easier to use ingame methods to make ISK (as their main competition, the botting/multiboxing afk/semi afk hisec players' advantage has been nullified.)
Solo and small gang pvp can now be found in abundance as there are targets and organisations of varying sizes everywhere.
Politics and the metagame get a lot deeper as even PvE focused gamers would have to consider how other players affect their gameplay.
What are your thoughts on what would happen if CCP finally nerfed hisec?
Edit:
Hold on a minute guys, I'm getting a lot of replies about how the hisec PvE population will quit.
To me, this doesn't make much sense. There are many other games with a much more focused, sophisticated PVE experience.
Why would many PvE gamers play a game that doesn't have much PvE content?
terrible idea. the whole game would be 100% massive capital fights and pirates EVERYWHERE. also, as a miner, there would be no way im going out in a mackinaw. same with mission running. no one would do them, not worth the risk. ALSO, eve wouldnt see a single new player ever again, pirates would be camping the **** out of starter space. high sec will never dissapear. and if it does, then EVE will crumble and dissapear, and we'll all go back to playing WoW and Star Citizen.
|

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 03:17:00 -
[2728] - Quote
Stephanie Rosefire wrote:~sky is falling~
Nope you're wrong, low effort post begets low effort post. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Onictus
Silver Snake Enterprise Fatal Ascension
806
|
Posted - 2014.02.06 03:23:00 -
[2729] - Quote
Stephanie Rosefire wrote:also, as a miner,
Found the problem.
Star Citizen is vaporware at this point.
....and I will never give blizzard another penny. |

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.06 03:33:00 -
[2730] - Quote
baltec1 wrote:E-2C Hawkeye wrote:So the most risk free? Then this would obviously br null-se High sec has concord, null does not. This alone shows that high sec is a lot safer than null. you didnt say concord you said most safe.....this would be the big blue dougnhut. it is much safer and easier to manage. |

La Nariz
GoonWaffe Goonswarm Federation
1599
|
Posted - 2014.02.06 03:40:00 -
[2731] - Quote
E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:So the most risk free? Then this would obviously br null-se High sec has concord, null does not. This alone shows that high sec is a lot safer than null. you didnt say concord you said most safe.....this would be the big blue dougnhut. it is much safer and easier to manage.
Citation needed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Onictus
Silver Snake Enterprise Fatal Ascension
806
|
Posted - 2014.02.06 03:41:00 -
[2732] - Quote
E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:So the most risk free? Then this would obviously br null-se High sec has concord, null does not. This alone shows that high sec is a lot safer than null. you didnt say concord you said most safe.....this would be the big blue dougnhut. it is much safer and easier to manage.
Like hell.
Come hang out in Fountain with the rest of the freaks in Fountain core and tell me how "easy to manage" it is out here. |

La Nariz
GoonWaffe Goonswarm Federation
1599
|
Posted - 2014.02.06 03:43:00 -
[2733] - Quote
Onictus wrote:E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:So the most risk free? Then this would obviously br null-se High sec has concord, null does not. This alone shows that high sec is a lot safer than null. you didnt say concord you said most safe.....this would be the big blue dougnhut. it is much safer and easier to manage. Like hell. Come hang out in Fountain with the rest of the freaks in Fountain core and tell me how "easy to manage" it is out here.
He's allegedly a goon but his corp and posting style are pretty much proof he is full of it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Onictus
Silver Snake Enterprise Fatal Ascension
806
|
Posted - 2014.02.06 03:48:00 -
[2734] - Quote
La Nariz wrote:
He's allegedly a goon but his corp and posting style are pretty much proof he is full of it.
You guys do have ENL-I and WI running around  |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
701
|
Posted - 2014.02.06 03:52:00 -
[2735] - Quote
Mara Rinn wrote:Tauranon wrote:For comparison, I own about 6b of BPOs for hulls, and if I was running missions in Osmon, I can babysit mineral and hull orders in jita since its the same region and thus my baseline income would be 250m a day, not 26m a day and the only thing I'd have to do is get redfrog to move stuff by pipelining sensibly.
The real income there doesn't come from mission-running, but the leveraging of your 6B investment in BPOs.
I have the best part of 3b in ihub (ihub itself belongs to pblrd but it still has to be there), arrays, poses, pi installations etc, it required a freighter and jump freighter to setup, requires a jumpfreighter service to operate time effectively and its all inspace stuff that can be shot and the 1.5B first months rent was upfront too. its by no means a trivial investment to get going here.
I could perhaps relay the emotion of scooping 250m isk of TEST and EMP drones from around a couple of billion isk of reinforced ihub and arrays, but that fortunately was *next door* where I did that, and not mine. Mine was SBU'd but they obviously got interrupted by my landlords and didn't finish the job, and then they lost a battle over another timer and lost sufficient capitals to contest further timers in Vale, but that was all out of my control.
Quote:
Are you the only one exploiting the planets on which you have POCOs? How much are you making from the other users?
WTH system are you in where belt ratting only provides 7M ISK/hr?
5 belt system of truesec -0.17. A vexor can empty a 5 belt null system of NPCs.
I am the only person with installations on the planets at the moment. The 3 extract, 1 factory is what after hours and hours of reading all the PI information it turned out my planets were amenable to. The effort required is not particularly greater than importing fuel and exporting goo - ie I set it up with sufficient buffers that I don't have to move stuff to the factory regularly.
If you were keen on using all 3 characters on an account, I'm sure you can make it 45m a day, but I'm also sure that the mucking around with characters and the extra hauls etc will start making it take half an hour a day on average and thus more or less exchangeable with ratting. The reuse your ratting character thing is best way imo to turn PI into sugar (and the main haul is free because its alternated against hauling fuel for a POS I had to own anyway, if I start needing to haul more PI than fuel, then I start making empty trips in the opposite direction).
In the medium term I am certainly continuing to explore other nullsec systems vs the PBLRD/BOT/NA rental agreements (which don't factor PI), but what i'm suggesting is that in the 30% or so all null systems that are lowband, not very many of them actually make good corp bases vs just doing the same thing in highsec, so even with a selection of many free systems, you may find it hard to genuinely base an actual corp with many actual people in it.
Yes I freely admit my system is enjoyable and very profitable to operate solo. |

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.06 03:53:00 -
[2736] - Quote
La Nariz wrote:Nevyn Auscent wrote: The Null brigade are delusional and don't believe the CCP figures that already show their gross income (Including LP contrary to what they all claim) is four times high secs per capita on a monthly basis. Before we take PI, Deadspace Loot & Alliance income from Moon Goo into account even. So the reality of Nulls income is higher than four times per capita. But that isn't enough for them.
Citation needed. The data I provided that you still refuse to look at shows that is not the case. E: We need to see these numbers ourselves because as seen earlier you have trouble with basic math. Why do you think people would want to waste their time with your data? Your credibility is exactly zero. |

La Nariz
GoonWaffe Goonswarm Federation
1600
|
Posted - 2014.02.06 04:02:00 -
[2737] - Quote
Onictus wrote:La Nariz wrote:
He's allegedly a goon but his corp and posting style are pretty much proof he is full of it.
You guys do have ENL-I and WI running around 
He claims to be GoonWaffe, I don't think a WIdot could be as terrible at posting as that guy is. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1600
|
Posted - 2014.02.06 04:06:00 -
[2738] - Quote
E-2C Hawkeye wrote:La Nariz wrote:Nevyn Auscent wrote: The Null brigade are delusional and don't believe the CCP figures that already show their gross income (Including LP contrary to what they all claim) is four times high secs per capita on a monthly basis. Before we take PI, Deadspace Loot & Alliance income from Moon Goo into account even. So the reality of Nulls income is higher than four times per capita. But that isn't enough for them.
Citation needed. The data I provided that you still refuse to look at shows that is not the case. E: We need to see these numbers ourselves because as seen earlier you have trouble with basic math. Why do you think people would want to waste their time with your data? Your credibility is exactly zero.
Proof needed mr. npc alt that claims to be a goon. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.06 04:11:00 -
[2739] - Quote
La Nariz wrote:Onictus wrote:E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:So the most risk free? Then this would obviously br null-se High sec has concord, null does not. This alone shows that high sec is a lot safer than null. you didnt say concord you said most safe.....this would be the big blue dougnhut. it is much safer and easier to manage. Like hell. Come hang out in Fountain with the rest of the freaks in Fountain core and tell me how "easy to manage" it is out here. He's allegedly a goon but his corp and posting style are pretty much proof he is full of it. Lmao I would say its pretty much spot on. |

PotatoOverdose
Handsome Millionaire Playboys
1053
|
Posted - 2014.02.06 04:12:00 -
[2740] - Quote
E-2C Hawkeye wrote:La Nariz wrote: Citation needed. The data I provided that you still refuse to look at shows that is not the case.
Why do you think people would want to waste their time with your data? Your credibility is exactly zero. Surprisingly, Nariz, Baltec and their side of this discussion has been mostly constructive throughout the past 130 or so pages. They've provided reasoned arguments with data to support their position.
If you could point out any discrepancy in their data, that would be a far better way to support your position. Sitting in a tree and tossing your fecal matter at the other monkeys is not a good way to support your position, quite the opposite in fact. |

March rabbit
Federal Defense Union
1207
|
Posted - 2014.02.06 04:36:00 -
[2741] - Quote
Jenn aSide wrote:ashley Eoner wrote:Varius Xeral wrote:Jenn aSide wrote:The job of those of us on the right side of this issue is to keep reminding CCP of this, reminding them that null sec isn't just a place for ships to go boom or for alliances to extract rent from, but someplace that many of us would actually like to have a reason to live in. More than that, all that PvP ultimately relies on the average Joe Nullsec wanting to be there and feeling that his little slice of space is worth fighting for. Nullsec (and Lowsec, but that's an even bigger disaster) should not be seen as "PvP arenas" for people to blow ISK when bored of pointless grinding in Hisec. That route leads to stagnation and death. All security space should have gameplay and risk/reward balances suited to the various playstyles that Eve can accommodate, and which create a compelling sense of identity derived from the cooperation with and competition between other players. The incredibly vocal and incredibly minor forum warriors who try to perpetuate their paranoid delusions of some war between types of players represent no one but their own narrow self-interest. The rest of us understand that Eve is a complex and intertwined ecosystem, where what happens everywhere has an impact everywhere else, and game mechanics should be geared toward the greatest amount of enjoyment for the greatest amount of players. Traditionally in the human existence higher security means more profit for the average person. For example here in the USA the average person has a good chance at making a decent living. Compare and contrast that to lowsec style countries in africa where corporations can make massive profits via harvesting of resources while the average person scrapes by. Human tradition says that a lower security area will have lower income for the plebs and higher income for the corporations/few. Needless to say some of the comments here have gotten me thinking. There's another angle you can take to this. If you create a game where null earns 2x as much as highsec how could you ever hope to challenge the monolithic null block? How would it be possible to beat a massive entity that is so well financed that even their individual members are rich without the help of their corp? That kind of setup would create a handful of power blocks who would then become entrenched and the game would stagnant to the point it would decline in userbase. So if you disagree with my observation I would like it if you could explain how a highsec corp with nerfed income could hope to challenge a monolithic group capable of sending nearly endless waves of top of the line ships against them.Also how would you deal with the massive isk faucet that would be null at that point? Currently if you follow the words of people here highsec LP is a massive sink. This is the most comedy post ever. I feel like typing "In b4 Dinsdale screaming 'it's already happened!!!1'" None of what you posted makes any sense though. A game is not the same as real life, and open world pvp MMOs generally have a straight forward risk/reward scheme because they have to. Even 'non-mmo' game makers like the people making Star Citizen understand this. you are so predictable young padavan 
The Mittani: "the inappropriate drunked joke"
|

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.06 05:00:00 -
[2742] - Quote
PotatoOverdose wrote:E-2C Hawkeye wrote:La Nariz wrote: Citation needed. The data I provided that you still refuse to look at shows that is not the case.
Why do you think people would want to waste their time with your data? Your credibility is exactly zero. Surprisingly, Nariz, Baltec and their side of this discussion has been mostly constructive throughout the past 130 or so pages. They've provided reasoned arguments with data to support their position. If you could point out any discrepancy in their data, that would be a far better way to support your position. Sitting in a tree and tossing your fecal matter at the other monkeys is not a good way to support your position, quite the opposite in fact. Please feel free to read back thru the 130+ pages where I stated why he has zero credibility . On top of that is his idiotic moronic claim to be a scientist . ( I am the Popes son)
To provide viable data you first need to gather that data from an unbiased position. He cannot do this.
Pointing this basic simple fact out is not simply slinging shat from a tree limb, but stating what should be the obvious truth even to the very most casual of observers. |

Onictus
Silver Snake Enterprise Fatal Ascension
808
|
Posted - 2014.02.06 05:05:00 -
[2743] - Quote
Compared to the credibility of a noob Corp forum alt...... |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4874
|
Posted - 2014.02.06 05:11:00 -
[2744] - Quote
PotatoOverdose wrote:Surprisingly, Nariz, Baltec and their side of this discussion has been mostly constructive throughout the past 130 or so pages. They've provided reasoned arguments with data to support their position.
If you could point out any discrepancy in their data, that would be a far better way to support your position.
You guys can argue all you like about how the deck of the ship is or isn't a level playing field. I'd prefer to evacuate the sinking ship before I drown.
The argument about balancing PVE ISK/hr are nonsensical: you're operating in different theatres. The rules are different, so the outcome of the same action is also different. In hi sec you can autopilot a freighter from Rens to Jita and only have a small chance of getting exploded. In null sec if you try the same thing you'll get exploded, sometimes even by people who are supposed to be friendly to you, just to "teach you a lesson".
Nullsec is supposed to be about the player-run universe. Crying to CONCORD for more bounty money is not going to solve the problem. It will just replace one problem (perceived imbalance between income levels) with another (excessive ISK faucet), which is why the current problem exists (anomaly incomes were nerfed due to excessive ISK entering the system).
The ESS is one attempt to solve the problem by tweaking the dials on the existing economy: replace ISK income with LP. The issue then becomes the oversupply of that LP into the system. For the long term future of the ESS, there need to be more available from different NPC corporations. Then there is scalability built in to the system because you can spread the LP saturation over a number of LP stores.
One interesting outcome of this discussion is that I now know that I can maintain somewhere close to the figures posted by stoic faux, in a T2 fitted CNR using Fury Cruise Missiles (a tad over 1000DPS from missiles). The important considerations are pretending you can get 3000 ISK per LP, and denying all the missions which don't meet your desired income level. In one evening of gameplay I'm down from 9.9 standings with my agent and her faction to 9.5, despite having run a storyline mission. I've also ceased providing employment for the usual contract salvagers, and my other half is complaining that I may as well glue the computer to my face.
Day 0 advice for new players: Day 0 Advice for New Players |

La Nariz
GoonWaffe Goonswarm Federation
1602
|
Posted - 2014.02.06 05:12:00 -
[2745] - Quote
E-2C Hawkeye wrote:PotatoOverdose wrote:E-2C Hawkeye wrote:La Nariz wrote: Citation needed. The data I provided that you still refuse to look at shows that is not the case.
Why do you think people would want to waste their time with your data? Your credibility is exactly zero. Surprisingly, Nariz, Baltec and their side of this discussion has been mostly constructive throughout the past 130 or so pages. They've provided reasoned arguments with data to support their position. If you could point out any discrepancy in their data, that would be a far better way to support your position. Sitting in a tree and tossing your fecal matter at the other monkeys is not a good way to support your position, quite the opposite in fact. Please feel free to read back thru the 130+ pages where I stated why he has zero credibility . On top of that is his idiotic moronic claim to be a scientist . ( I am the Popes son) To provide viable data you first need to gather that data from an unbiased position. He cannot do this. Pointing this basic simple fact out is not simply slinging shat from a tree limb, but stating what should be the obvious truth even to the very most casual of observers.
You never said why I have no credibility. You claimed to be one of us but clearly aren't. You've not provided proof for any of your points. All you've done is hurl terrible insults and scream that I and everyone in favor of a highsec nerf are wrong.
You claim my methodology is flawed but have never looked at my spreadsheet or any of the data.
You're a highsec pubbie npc alt troll and can't prove otherwise :smug:. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.06 05:15:00 -
[2746] - Quote
La Nariz wrote:E-2C Hawkeye wrote:PotatoOverdose wrote:E-2C Hawkeye wrote:La Nariz wrote: Citation needed. The data I provided that you still refuse to look at shows that is not the case.
Why do you think people would want to waste their time with your data? Your credibility is exactly zero. Surprisingly, Nariz, Baltec and their side of this discussion has been mostly constructive throughout the past 130 or so pages. They've provided reasoned arguments with data to support their position. If you could point out any discrepancy in their data, that would be a far better way to support your position. Sitting in a tree and tossing your fecal matter at the other monkeys is not a good way to support your position, quite the opposite in fact. Please feel free to read back thru the 130+ pages where I stated why he has zero credibility . On top of that is his idiotic moronic claim to be a scientist . ( I am the Popes son) To provide viable data you first need to gather that data from an unbiased position. He cannot do this. Pointing this basic simple fact out is not simply slinging shat from a tree limb, but stating what should be the obvious truth even to the very most casual of observers. You never said why I have no credibility. :. Sure I have. |

La Nariz
GoonWaffe Goonswarm Federation
1604
|
Posted - 2014.02.06 05:16:00 -
[2747] - Quote
Mara Rinn wrote:PotatoOverdose wrote:Surprisingly, Nariz, Baltec and their side of this discussion has been mostly constructive throughout the past 130 or so pages. They've provided reasoned arguments with data to support their position.
If you could point out any discrepancy in their data, that would be a far better way to support your position. You guys can argue all you like about how the deck of the ship is or isn't a level playing field. I'd prefer to evacuate the sinking ship before I drown. The argument about balancing PVE ISK/hr are nonsensical: you're operating in different theatres. The rules are different, so the outcome of the same action is also different. In hi sec you can autopilot a freighter from Rens to Jita and only have a small chance of getting exploded. In null sec if you try the same thing you'll get exploded, sometimes even by people who are supposed to be friendly to you, just to "teach you a lesson". Nullsec is supposed to be about the player-run universe. Crying to CONCORD for more bounty money is not going to solve the problem. It will just replace one problem (perceived imbalance between income levels) with another (excessive ISK faucet), which is why the current problem exists (anomaly incomes were nerfed due to excessive ISK entering the system). The ESS is one attempt to solve the problem by tweaking the dials on the existing economy: replace ISK income with LP. The issue then becomes the oversupply of that LP into the system. For the long term future of the ESS, there need to be more available from different NPC corporations. Then there is scalability built in to the system because you can spread the LP saturation over a number of LP stores. One interesting outcome of this discussion is that I now know that I can maintain somewhere close to the figures posted by stoic faux, in a T2 fitted CNR using Fury Cruise Missiles (a tad over 1000DPS from missiles). The important considerations are pretending you can get 3000 ISK per LP, and denying all the missions which don't meet your desired income level. In one evening of gameplay I'm down from 9.9 standings with my agent and her faction to 9.5, despite having run a storyline mission. I've also ceased providing employment for the usual contract salvagers, and my other half is complaining that I may as well glue the computer to my face.
Not asking for a null buff, asking for a highsec nerf which won't have anything to do with the faucet problem as nullsec now has access to the same sinks. Isk/hr is a meaningful comparison for two analogous activities, mid-range combat PVE, we've shown its higher in high than in null. This is a problem it doesn't adhere to risk : reward. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Kontrapshun
Federal Navy Academy Gallente Federation
13
|
Posted - 2014.02.06 05:17:00 -
[2748] - Quote
Wow, people play this game far too much.
I know it's an MMO, but when do you all have the time to setup groups, raids, etc... and blab on about nerfing HS as if no one needed it.
If you look at the numbers in space at any given time, 90% of this game is played in HS already, and that's because most people play solo most of the time, except maybe weekends. If it's just cruising around buying stuff, etc..
If you think you're not a PVE player because you live in SAFE Null you're just being silly. Everyone who has lived in Null knows it's actually safer there most of the time than in HS due to the color code and lite volume of actual people in space there.
There is so little actual PVP in this game it fails to even be called a PVP experience. There is no arena or one vs one experience when you log in, it's just random gangs puffing up their chest thinking they're amazing because 5 pilots in T3 ships ganked a freighter in Null... okay?
Don't believe me,, just look at the volume of killboard stats and you'll see one vs 12 pilots on 90 % on them. It's just wrong! Granted there are some GREAT pilots in this game that love the challenge of a fair fight, but that's not EVE in general.
Vote in an Arena and that will change this game for the better forever.
It's a PVE game so get use to it. |

La Nariz
GoonWaffe Goonswarm Federation
1604
|
Posted - 2014.02.06 05:17:00 -
[2749] - Quote
E-2C Hawkeye wrote: Sure I have.
prove it This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
703
|
Posted - 2014.02.06 05:17:00 -
[2750] - Quote
E-2C Hawkeye wrote: To provide viable data you first need to gather that data from an unbiased position. He cannot do this.
Pointing this basic simple fact out is not simply slinging shat from a tree limb, but stating what should be the obvious truth even to the very most casual of observers.
I live in gurista space, I looked at his data, I provided you with a personally addressed reply with all of the other missing parts (the anomolies he hasn't done), and I agree with his basic data.
The behavior of the forsaken hub is well known. Many people in this thread have shot hundreds of them.
- it has a commander. The commander spawns infrequently. It takes a long time (~30 minutes) to just get the commander spawn roll. - It has an escalation. The escalation is crap.
The only thing of interest since the commanders are known to be rare, and the escalation is crap is the isk rate of shooting, and La Nariz provided a perfectly reasonable estimate for that. One that I have sufficient experience to translate into my preferred number (average ticks), based on the fact that I know long it takes to do a forsaken hub, and how often I'd have to warp.
As I also provided to you, I provided a method whereby I can personally earn 80m/hr from shooting anomolies, with a dominix + a plexboat (in my case a proteus) which happens to be more than La Nariz is earning, but is still not more than I would earn with the same dominix running SOE.
I've also provided throughout this thread all the other methods by which you can earn more money than SOE in null, and I've also provided you the estimates as to how many characters could possibly do that, and why it is limited, and why anomoly running matters. |

PotatoOverdose
Handsome Millionaire Playboys
1057
|
Posted - 2014.02.06 05:20:00 -
[2751] - Quote
E-2C Hawkeye wrote: Please feel free to read back thru the 130+ pages where I stated why he has zero credibility . On top of that is his idiotic moronic claim to be a scientist . ( I am the Popes son)
This is irrelevant and a non-sequitor. What does him being or not being a scientist have to do with anything?
E-2C Hawkeye wrote: To provide viable data you first need to gather that data from an unbiased position. He cannot do this.
Wrong, in an actual scientific process anyone can submit data for peer review. This data is then checked for quality, errors, and veracity in that process. If the data survives the process of peer review, it is then published in a journal, where it is read and again examined for quality, errors, and accuracy. This is why later issues of scientific journals often have errata/corrections from previous journals.
They have provided data. Unlike certain conservative media networks in the U.S., when someone in the scientific community sees controversial data, they don't say "LOL BIAS," they inspect the data for faults. If they find them, they attack the data and the methods used to collect that data, not the author.
If you cannot find those faults, saying "LOL BIAS" or "OBVIOUSLY Wrong" won't help you, no matter how much you yell. Either show us in the data provided exactly where he's obviously wrong, or GTFO. |

Aargolos
Estrale Frontiers Project Wildfire
31
|
Posted - 2014.02.06 05:20:00 -
[2752] - Quote
I'm not sure highsec needs to be "nerfed".
I'ts pretty boring really. Jump between mission systems, accept the good ones decline the bad. Rinse, repeat.
Spend enough time at it, and have sets of ships/mods/ammo in each station so you can shuttle/inty it around for "efficiency" purposes and cherry-pick missions. It's excruciatingly boring.
I remember spending months in WH space, travelling around doing a little PvE and avoiding PvP with my low-skilled pilot. Running out of sites in Hurricanes, logging off in safes, generally being stuck and ****** in higher class sites but still working my way around because it was an adventure. Almost 3 months on my own in WH space, and every day was an adventure. Burning into low armor out of the last WH to the exit, only to find myself a few jumps from where it all started.
Got bored of hisec once again, trained up an Ishtar, and went to local lowsec to run combat sites. Every time I jumped the gate into Parts or OMS, it got interesting. Watching local, cheap-fitting ships to run a site or two then haul ass...so much more interesting than highsec missions. Get in, get out, get paid, don't get killed. Learn the quiet times in those systems, scan and run the sites, haul ass out. Adrenaline running, more fun than memorizing EveSurvival. You can, and WILL, get shot in the face.
TL:DR - Highsec might not need a nerf. It gets boring and it gets boring fast. Lowsec needs some love. If that's the natural progression, then make it interesting enough for carebears to venture into. I went for adventure and profit, alone, with no alts.
I also had (and continue to have) an extraordinary time. When you're one jump off from getting shot in the face from highsec, I think your doing "highsec right". With lots of systems and trade hubs close to "pee vee pee" there's really no reason not to.
A little adrenaline, a littte incentive, and either spoils or ruins for the carebear in all of us.
Highsec doesn't need a nerf per say. An easier way for people to transition to WH, Low, Null could probably be looked at. As that is all player-driven content, it really doesn't seem like a CCP problem. |

La Nariz
GoonWaffe Goonswarm Federation
1604
|
Posted - 2014.02.06 05:25:00 -
[2753] - Quote
Aargolos wrote:I'm not sure highsec needs to be "nerfed".
I'ts pretty boring really. Jump between mission systems, accept the good ones decline the bad. Rinse, repeat.
Spend enough time at it, and have sets of ships/mods/ammo in each station so you can shuttle/inty it around for "efficiency" purposes and cherry-pick missions. It's excruciatingly boring.
I remember spending months in WH space, travelling around doing a little PvE and avoiding PvP with my low-skilled pilot. Running out of sites in Hurricanes, logging off in safes, generally being stuck and ****** in higher class sites but still working my way around because it was an adventure. Almost 3 months on my own in WH space, and every day was an adventure. Burning into low armor out of the last WH to the exit, only to find myself a few jumps from where it all started.
Got bored of hisec once again, trained up an Ishtar, and went to local lowsec to run combat sites. Every time I jumped the gate into Parts or OMS, it got interesting. Watching local, cheap-fitting ships to run a site or two then haul ass...so much more interesting than highsec missions. Get in, get out, get paid, don't get killed. Learn the quiet times in those systems, scan and run the sites, haul ass out. Adrenaline running, more fun than memorizing EveSurvival. You can, and WILL, get shot in the face.
TL:DR - Highsec might not need a nerf. It gets boring and it gets boring fast. Lowsec needs some love. If that's the natural progression, then make it interesting enough for carebears to venture into. I went for adventure and profit, alone, with no alts.
I also had (and continue to have) an extraordinary time. When you're one jump off from getting shot in the face from highsec, I think your doing "highsec right". With lots of systems and trade hubs close to "pee vee pee" there's really no reason not to.
A little adrenaline, a littte incentive, and either spoils or ruins for the carebear in all of us.
Highsec doesn't need a nerf per say. An easier way for people to transition to WH, Low, Null could probably be looked at. As that is all player-driven content, it really doesn't seem like a CCP problem.
Boredom I can relate to more tools for content creation in highsec would be nice. I'm not convinced that easier transition can be achieved without a highsec nerf.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.06 05:35:00 -
[2754] - Quote
Onictus wrote:Compared to the credibility of a noob Corp forum alt...... I am not the one providing bogus data and crying because my income was nerfed. I am not the one refusing to accept obvious facts that CCP didnt just randomly nerf null for the hell of it.
Weather you want to accept it or not CCP had the data to support the recent null nerf just like they had the data to support previous income nerf's in past history. |

Aargolos
Estrale Frontiers Project Wildfire
31
|
Posted - 2014.02.06 05:36:00 -
[2755] - Quote
La Nariz wrote:Aargolos wrote:I'm not sure highsec needs to be "nerfed".
I'ts pretty boring really. Jump between mission systems, accept the good ones decline the bad. Rinse, repeat.
Spend enough time at it, and have sets of ships/mods/ammo in each station so you can shuttle/inty it around for "efficiency" purposes and cherry-pick missions. It's excruciatingly boring.
I remember spending months in WH space, travelling around doing a little PvE and avoiding PvP with my low-skilled pilot. Running out of sites in Hurricanes, logging off in safes, generally being stuck and ****** in higher class sites but still working my way around because it was an adventure. Almost 3 months on my own in WH space, and every day was an adventure. Burning into low armor out of the last WH to the exit, only to find myself a few jumps from where it all started.
Got bored of hisec once again, trained up an Ishtar, and went to local lowsec to run combat sites. Every time I jumped the gate into Parts or OMS, it got interesting. Watching local, cheap-fitting ships to run a site or two then haul ass...so much more interesting than highsec missions. Get in, get out, get paid, don't get killed. Learn the quiet times in those systems, scan and run the sites, haul ass out. Adrenaline running, more fun than memorizing EveSurvival. You can, and WILL, get shot in the face.
TL:DR - Highsec might not need a nerf. It gets boring and it gets boring fast. Lowsec needs some love. If that's the natural progression, then make it interesting enough for carebears to venture into. I went for adventure and profit, alone, with no alts.
I also had (and continue to have) an extraordinary time. When you're one jump off from getting shot in the face from highsec, I think your doing "highsec right". With lots of systems and trade hubs close to "pee vee pee" there's really no reason not to.
A little adrenaline, a littte incentive, and either spoils or ruins for the carebear in all of us.
Highsec doesn't need a nerf per say. An easier way for people to transition to WH, Low, Null could probably be looked at. As that is all player-driven content, it really doesn't seem like a CCP problem. Boredom I can relate to more tools for content creation in highsec would be nice. I'm not convinced that easier transition can be achieved without a highsec nerf.
To what extent? Not a troll, but a serious inquiry.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4875
|
Posted - 2014.02.06 05:40:00 -
[2756] - Quote
La Nariz wrote:Not asking for a null buff, asking for a highsec nerf which won't have anything to do with the faucet problem as nullsec now has access to the same sinks. Isk/hr is a meaningful comparison for two analogous activities, mid-range combat PVE, we've shown its higher in high than in null. This is a problem it doesn't adhere to risk : reward.
And what I'm saying is that the "nerf" you want should come from player activity. How do I get 100M ISK/hr in hi sec? Extremely valuable SOE LP. Why is SOE LP so valuable? Probes, launchers, Implants, novelty ships. How do we reduce the value of SOE LP? Allow those items to be produced through player-owned industry. Once the players can manufacture this stuff, they'll be racing each other to the bottom of the price chart. Thus the SOE LP becomes worthless, and I will no longer be making 100M ISK/hr, I'll be making 40M ISK/hr and looking longingly at the null sec regions where I can cruise through anomalies racking up 60-90M ISK/hr depending on how skilled I am at shooting red crosses and avoiding being shot at by wandering gangs.
Your fixation on comparing two similar activities in two different rulesets of the game is not going to help solve the problem. Nullsec works differently to hi sec. In null sec you can't just go bumping neutral and red miners without consequences. In hi sec you can't just go shooting random people without consequences. In null sec you wouldn't dare autopilot a freighter. In hi sec you wouldn't manually pilot one if you value your time (except through Uedama & Niarja).
The rules are different. You can't expect the same activity to have the same reward.
We need to convince CCP to add new industries for low and null sec pilots to exploit. My first suggestion is a DUST/EVE linked industry to open up the mechanics described in The Resurrection Men to players and let us build implants together. My second suggestion is a means to produce high-meta non-T2 items through invention and reverse engineering.
Day 0 advice for new players: Day 0 Advice for New Players |

PotatoOverdose
Handsome Millionaire Playboys
1057
|
Posted - 2014.02.06 05:43:00 -
[2757] - Quote
E-2C Hawkeye wrote: I am not the one providing bogus data and crying because my income was nerfed.
Looking at that data, could you point to any specific entry that is misleading, and why you think it is misleading?
Just calling something "bogus" without supporting evidence is kinda dumb. Instead of attacking the author of the data, why not attack the data itself? |

La Nariz
GoonWaffe Goonswarm Federation
1604
|
Posted - 2014.02.06 05:46:00 -
[2758] - Quote
Aargolos wrote:La Nariz wrote:
Boredom I can relate to more tools for content creation in highsec would be nice. I'm not convinced that easier transition can be achieved without a highsec nerf.
To what extent? Not a troll, but a serious inquiry.
That was pretty far back in the thread from what I remember:
-Highsec ESS,
-Deployable mining NPCs,
-Player given/designed missions,
-Wardec revamp,
-NPC corp revamp,
-POS revamp,
-Procedurally generated scaling missions, the more friends you bring the harder it gets but the more rewarding as well,
-More contract things. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1604
|
Posted - 2014.02.06 05:48:00 -
[2759] - Quote
Mara Rinn wrote:La Nariz wrote:Not asking for a null buff, asking for a highsec nerf which won't have anything to do with the faucet problem as nullsec now has access to the same sinks. Isk/hr is a meaningful comparison for two analogous activities, mid-range combat PVE, we've shown its higher in high than in null. This is a problem it doesn't adhere to risk : reward. And what I'm saying is that the "nerf" you want should come from player activity. How do I get 100M ISK/hr in hi sec? Extremely valuable SOE LP. Why is SOE LP so valuable? Probes, launchers, Implants, novelty ships. How do we reduce the value of SOE LP? Allow those items to be produced through player-owned industry. Once the players can manufacture this stuff, they'll be racing each other to the bottom of the price chart. Thus the SOE LP becomes worthless, and I will no longer be making 100M ISK/hr, I'll be making 40M ISK/hr and looking longingly at the null sec regions where I can cruise through anomalies racking up 60-90M ISK/hr depending on how skilled I am at shooting red crosses and avoiding being shot at by wandering gangs. Your fixation on comparing two similar activities in two different rulesets of the game is not going to help solve the problem. Nullsec works differently to hi sec. In null sec you can't just go bumping neutral and red miners without consequences. In hi sec you can't just go shooting random people without consequences. In null sec you wouldn't dare autopilot a freighter. In hi sec you wouldn't manually pilot one if you value your time (except through Uedama & Niarja). The rules are different. You can't expect the same activity to have the same reward. We need to convince CCP to add new industries for low and null sec pilots to exploit. My first suggestion is a DUST/EVE linked industry to open up the mechanics described in The Resurrection Men to players and let us build implants together. My second suggestion is a means to produce high-meta non-T2 items through invention and reverse engineering.
Its not a fixation, its me pointing out there is an imbalance and fixing it with what we have already. They aren't different rule sets its mid-range combat PVE and highsec is earning more than nullsec. Sure add more industry and stuff to null/low/WH but, I don't see how that will decrease highsec income unless you are suggesting something like nullsec being able to manufacture stuff that can be bought in LP stores for cheaper than LP store cost.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Benny Ohu
Chaotic Tranquility Casoff
2428
|
Posted - 2014.02.06 05:52:00 -
[2760] - Quote
Kontrapshun wrote:Don't believe me,, just look at the volume of killboard stats and you'll see one vs 12 pilots on 90 % on them. It's just wrong! Granted there are some GREAT pilots in this game that love the challenge of a fair fight, but that's not EVE in general.
Vote in an Arena and that will change this game for the better forever. you've never pvp'ed before and can't read a killboard. |

Anomaly One
Imperial Academy Amarr Empire
253
|
Posted - 2014.02.06 05:58:00 -
[2761] - Quote
La Nariz wrote: Deployable mining NPCs,
Everything you said is okay but this I love mining man, I do it solo even with the **** pay but it's just fun for me relaxing and I get to enjoy the view and check the markets, maybe some stuff to help while a player is mining sure but having NPcs do it no. Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |

Aargolos
Estrale Frontiers Project Wildfire
32
|
Posted - 2014.02.06 06:00:00 -
[2762] - Quote
Good point(s).
So what's my motivation to get out of carebear land?
Yeah, its boring as **** all. I can fly anything Matari but command ships...just need training time and I can fly everyone's carriers and dreads.
I read Jester's blog and TMC regularly. Caps up for IT ONLY TOOK ME X AMOUNT OF YEARS TO FIGURE OUT EVE ONLINE.
So many Rifters burned, so, so many.
What's the next logical step? I'm almost a 100m sp pilot, I ate **** for the first 2 years of EvE. How does one go from whoring lvl 4 missions to null sec? If it makes a difference, I have Logit V :burritos:
Nope, don't want to fly a Titan or SC, just have more fun.
Where CCP has failed is explaining that jump from me, to you, in player terms. |

La Nariz
GoonWaffe Goonswarm Federation
1605
|
Posted - 2014.02.06 06:05:00 -
[2763] - Quote
Aargolos wrote:Good point(s).
So what's my motivation to get out of carebear land?
Yeah, its boring as **** all. I can fly anything Matari but command ships...just need training time and I can fly everyone's carriers and dreads.
I read Jester's blog and TMC regularly. Caps up for IT ONLY TOOK ME X AMOUNT OF YEARS TO FIGURE OUT EVE ONLINE.
So many Rifters burned, so, so many.
What's the next logical step? I'm almost a 100m sp pilot, I ate **** for the first 2 years of EvE. How does one go from whoring lvl 4 missions to null sec? If it makes a difference, I have Logit V :burritos:
Nope, don't want to fly a Titan or SC, just have more fun.
Where CCP has failed is explaining that jump from me, to you, in player terms.
Your motivation should be vast fortunes out in null/low/WH and things you can't do in highsec. Death2allsupercaps would help with nullsec activities. I'll try and find it there was a post on TMC about what would do what you asked for nullsec. It says it better than I can. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4878
|
Posted - 2014.02.06 06:08:00 -
[2764] - Quote
E-2C Hawkeye wrote:I am not the one providing bogus data GǪ
What is bogus? Is the data being submitted actually fabricated? Do you feel it was incorrectly collected? Would you trust that data if it came from someone else?
I'm happy to dedicate a week to ratting in null sec if there is a null entity that can give me blue status for some ratting space in AU TZ and the pipe & JBs from hi sec to their space. I'll abide by whatever travel and activity conditions you need to impose, though I won't submit an API key.
Even then, I feel that getting all worked up about the difference between null sec ratting income and hi sec missioning income is barking up the wrong tree. I can give you trustable, verifiable, repeatable results, but they won't tell the whole story about the supposed "income disparity".
Though I have to point out to you, E-2C Hawkeye, that you've spend the last dozen pages telling La Nariz that his numbers are inherently invalid due to coming from him, you have not posted any numbers of your own, and you have not linked to any references that support any of your arguments. You have claimed that the facts to support your argument are out there for all to see, but you can't point to them yourself. You are, basically, playing a game of "he said, no she said!" You are committing the logical fallacy of "authority through repetition," hoping that if you tell people that you're right often enough, they'll start believing you.
We're not buying it.
Day 0 advice for new players: Day 0 Advice for New Players |

La Nariz
GoonWaffe Goonswarm Federation
1606
|
Posted - 2014.02.06 06:09:00 -
[2765] - Quote
PotatoOverdose wrote:Mind you, I could certainly poke holes in the statement that the data "proves high sec reward need to be nerfed."
Some criticisms: -It would be good to see actual comparisons, say Ishtar running anoms vs. T2 fit Raven running level 4s -It would be good to see how the ishtar isk/hr varies with true sec -I think a comparison needs to be made between running PVE with high end ships e.g. faction BS and Carriers ~~Specifically: I'd like to see how a Carrier + Evac Cyno fares compared to a Machariel/Vindicator + noctis or something along those lines. This comparison, I think, will not go in favor of the "nerf hisec" crowd. This would be a good comparison of the "high end" income for both types of space. -The level 4's used for comparison should be both SoE and non-SoE, as CCP devs have expressed an interest in reducing SoE payouts through various means.
If you want to make a convincing data set, it should, after all, be reasonably complete.
I've been comparing to what Stoicfaux did in highsec I'll try and find a link for you. The carrier thing someone else can do, I don't need to be feeding this blops gang any encouragement. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Frostys Virpio
Caldari Provisions Caldari State
1000
|
Posted - 2014.02.06 06:19:00 -
[2766] - Quote
How about
1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.
2- Randomize trigger ship so people can't just follow a strict procedural kill order.
This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank. |

Onictus
Silver Snake Enterprise Fatal Ascension
809
|
Posted - 2014.02.06 06:22:00 -
[2767] - Quote
PotatoOverdose wrote:Mind you, I could certainly poke holes in the statement that the data "proves high sec reward need to be nerfed."
Some criticisms: -It would be good to see actual comparisons, say Ishtar running anoms vs. T2 fit Raven running level 4s -It would be good to see how the ishtar isk/hr varies with true sec -I think a comparison needs to be made between running PVE with high end ships e.g. faction BS and Carriers ~~Specifically: I'd like to see how a Carrier + Evac Cyno fares compared to a Machariel/Vindicator + noctis or something along those lines. This comparison, I think, will not go in favor of the "nerf hisec" crowd. This would be a good comparison of the "high end" income for both types of space. -The level 4's used for comparison should be both SoE and non-SoE, as CCP devs have expressed an interest in reducing SoE payouts through various means.
If you want to make a convincing data set, it should, after all, be reasonably complete.
-T2 raven vs ishtar.....iffy, the raven is a good deal slower due to no having the alpha of a CNR or Golem. That extra cycle to kill cruisers costs you 4 seconds per cruiser, which can add up RAPIDLY. Production with a vanilla raven is about 60 percent of a CNR or Golem.
-True Sec has more effect on belt ratting (clearing for faction spawns) than it does anomalies, and anom is an anom basically and from -1.0 to -0.7 to -0.5 has next to no difference on escalation rates in my experience.
-While I'm NOT going to spreadsheet with a carrier/pirate **** (I own both in variety) in Fountain...no way, no how in -0.7 serp space you are looking at 13-16 ishtar, 18-22 fighter carrier, 22-25 AC Machariel (slightly higher in Angle Space) 26-30 sentry carrier (archon or thanny) 30-33 3bill Vindi......maruader need not apply in my space rooting down for a minute at a time is suicide.
All values per tick, and NOT counting interuptions, and the longer your sample the longer you are going to have spinning in station or POS'd up because as kill counts go up so do people looking for the ratters driving the kill counts.
Oh and CCP expressed the reducing SOE SHIP prices....something about 120 pages of us beating up Rise over the Nestor, SOE LP exchange will remain high as it has been for years because of probes, launchers, and virtue sets. |

Hell Ball
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.02.06 06:25:00 -
[2768] - Quote
Frostys Virpio wrote:How about
1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.
2- Randomize trigger ship so people can't just follow a strict procedural kill order.
This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank.
the market will adjusted to it so in the end it wont do a thing |

Onictus
Silver Snake Enterprise Fatal Ascension
809
|
Posted - 2014.02.06 06:28:00 -
[2769] - Quote
Frostys Virpio wrote:How about
1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.
2- Randomize trigger ship so people can't just follow a strict procedural kill order.
This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank.
Hardly, with a 20mil SP Golem pilot I can basically park on the button in a blockade and full trigger, with furies I cut the DPS down JUST fast enough to maintain tank. This allows full clears within bounty ticks, full clears on Damsel and Gone Berserk are sub 15 minutes.
Doesn't take much tank to make a marauder preform, mine is a little blinged but only the hardeners (30mil a pop) and BCSs are actually faction.....no deadspace at all. The module fit is in the 300mil range. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4879
|
Posted - 2014.02.06 06:30:00 -
[2770] - Quote
La Nariz wrote:Sure add more industry and stuff to null/low/WH but, I don't see how that will decrease highsec income unless you are suggesting something like nullsec being able to manufacture stuff that can be bought in LP stores for cheaper than LP store cost.
That's exactly what I'm suggesting. Give players the ability to manufacture a Low Grade Virtue Alpha implant for less than the current price of 80M ISK. This could be accomplished by:
- NPC-provided "subroutine extraction facility" for DUST Bunnies to drop on the battlefield, cost about 10M ISK, single use facility
- PI materials such as Transcranial Microcontrollers being used
- BPCs for new PI "Wetware Augmentation Assembly Plant" being seeded
- Running costs of WAAP (which takes a few days/weeks to produce one implant)
- Import & Export fees
- Ability for capsuleers to buy a "pointer" to a high grade individual from an NPC actor, for the DUST Bunnies to pursue for the expertise to extract
In addition, "extracted subroutines" (i.e.: slices of people's brains) would be contraband in hi sec. So you're not going to trade them in Jita. All of the tools would come in different grades, oriented towards producing different quality implants. Thus the material costs of a +1 implant would be in the order of hundreds of thousands of ISK, the process of assembly would be hours. For a 5% implant though the material costs would end up in the order of 20-30M, and the process of assembly would be weeks.
This way we have ISK sinks built in through the system, encouragement for money to keep flowing through markets to get sucked up by taxes, and the necessity for a market outside hi sec.
The WAAP would also provide a new facility for DUST Bunnies to attack. So all that effort you put in to your infrastructure could go out the window because someone invades, shoots up your WAAP and runs off with your 50M ISK worth of implant.
Day 0 advice for new players: Day 0 Advice for New Players |

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.06 06:32:00 -
[2771] - Quote
Mara Rinn wrote:E-2C Hawkeye wrote:I am not the one providing bogus data GǪ What is bogus? The 140 pages of nerf hi-sec because null sec was nerfed. I dont need his fabricated data. I can see my wallet I can look at my own history and know that if I could make more isk/hr in hi-sec then you can bet your sweet arse thats where I would be making my isk.
I can look at CCP and know they didnt have to test or fabricate data because they had access to the actual data the REAL numbers not the shat made up by ignorant hi-sec haters with self serving interest.
CCP collected the data and made the change based off that data.
So do I need his self serving flawed fabricated non-credible skewed bogus look at what I have done because I think your stupid enough to believe it so called data?
Not just NO.....but FRACK no. |

Frostys Virpio
Caldari Provisions Caldari State
1001
|
Posted - 2014.02.06 06:34:00 -
[2772] - Quote
Hell Ball wrote:Frostys Virpio wrote:How about
1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.
2- Randomize trigger ship so people can't just follow a strict procedural kill order.
This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank. The market will adjusted to it so in the end it wont do a thing.
If cal navy modules goes up in price too much, people will start buying deadspace instead. No matter how little LP/hours you gain, you can't sell a cal navy invuln for the same price as a Pith A. Then you only need to adjust those stupid out of whack LP stores a la SoE, Thukker and co... Provide alternate way to procure the items wrecking the balance of LP value. If SoE scanning equipement are head and shoulder above anything else which drive their price up, then make a new probe item being created by industry so some competition on the market is created to drag the prices down.
Yes CCP don't want to mess too much with the sandbox economy but that does not mean they can't remove the rocks people found in it. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4879
|
Posted - 2014.02.06 06:37:00 -
[2773] - Quote
Frostys Virpio wrote:1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.
2- Randomize trigger ship so people can't just follow a strict procedural kill order.
This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank.
Forcing full clears will drive up the value of LP, exacerbating the problem as all mission-runners get a boost to their ISK because the blitzers aren't applying downward pressure to LP value.
Random triggers is one idea that could slow down blitzing, but then you're running into the LP value control problem.
The solution to LP value spiralling out of control is to put an external pressure onto it. You do this by providing more avenues than LP store for items currently found in LP stores. One idea I had was to allow players to manufacture the fancy stuff. Thus you keep the LP stores as a control on the ceiling price of items. Another option was to allow players to buy a specific faction LP store to add to their station, with an alliance-specific ESS deployed to convert ISK bounties to LP for that specific store.
Thus it would be null- and low-sec players that provide the nerf to hi sec incomes, rather than relying on the developers to keep twiddling the dials and hoping nothing blows up.
Day 0 advice for new players: Day 0 Advice for New Players |

Frostys Virpio
Caldari Provisions Caldari State
1001
|
Posted - 2014.02.06 06:43:00 -
[2774] - Quote
Onictus wrote:Frostys Virpio wrote:How about
1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.
2- Randomize trigger ship so people can't just follow a strict procedural kill order.
This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank. Hardly, with a 20mil SP Golem pilot I can basically park on the button in a blockade and full trigger, with furies I cut the DPS down JUST fast enough to maintain tank. This allows full clears within bounty ticks, full clears on Damsel and Gone Berserk are sub 15 minutes. Doesn't take much tank to make a marauder preform, mine is a little blinged but only the hardeners (30mil a pop) and BCSs are actually faction.....no deadspace at all. The module fit is in the 300mil range.
Yes the spaceship purposebuilt for ubertanking has less trouble tanking through stuff. I don't really have a problem with that. What I have a problem with is the current wet paper bag fit speeding through missing because a perfect kill order is known and they will be able to hold off exactly what is needed because it's a 100% known fact that X will spawn only after they kill Y so they can deal with Z, A, B, C, D and E and not being at risk of "surprise! 6 more BS on grid now instead of after you kill the 5 already present on grid". |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4879
|
Posted - 2014.02.06 06:43:00 -
[2775] - Quote
E-2C Hawkeye wrote:The 140 pages of nerf hi-sec because null sec was nerfed. I dont need his fabricated data. I can see my wallet I can look at my own history and know that if I could make more isk/hr in hi-sec then you can bet your sweet arse thats where I would be making my isk.
GǪ
So do I need his self serving flawed fabricated non-credible skewed bogus look at what I have done because I think your stupid enough to believe it so called data?
Extraordinary claims require extraordinary evidence. Show us your data, or STFU. You can't go complaining that La Nariz and stoic faux fabricated their data when you aren't going to point out why it's wrong. You can't go complaining that they've got it all wrong without being able to show how you've got it all right. If you want to dispute the 68M ISK/hr figure for a specific anomaly, show us what you're getting from ratting in null sec.
Of course La Nariz is showing only the data that is most favourable to his argument. It's a joke that he comparing a heavy drone Ishtar to a pimped out L4-blitzing battleship. That's the way these things go.
Day 0 advice for new players: Day 0 Advice for New Players |

Aargolos
Estrale Frontiers Project Wildfire
32
|
Posted - 2014.02.06 06:44:00 -
[2776] - Quote
La Nariz wrote:Aargolos wrote:Good point(s).
So what's my motivation to get out of carebear land?
Yeah, its boring as **** all. I can fly anything Matari but command ships...just need training time and I can fly everyone's carriers and dreads.
I read Jester's blog and TMC regularly. Caps up for IT ONLY TOOK ME X AMOUNT OF YEARS TO FIGURE OUT EVE ONLINE.
So many Rifters burned, so, so many.
What's the next logical step? I'm almost a 100m sp pilot, I ate **** for the first 2 years of EvE. How does one go from whoring lvl 4 missions to null sec? If it makes a difference, I have Logit V :burritos:
Nope, don't want to fly a Titan or SC, just have more fun.
Where CCP has failed is explaining that jump from me, to you, in player terms. Your motivation should be vast fortunes out in null/low/WH and things you can't do in highsec. Death2allsupercaps would help with nullsec activities. I'll try and find it there was a post on TMC about what would do what you asked for nullsec. It says it better than I can.
Sounds great, I'll keep an eye on this thread.
|

Onictus
Silver Snake Enterprise Fatal Ascension
809
|
Posted - 2014.02.06 06:51:00 -
[2777] - Quote
Frostys Virpio wrote:
Yes the spaceship purposebuilt for ubertanking has less trouble tanking through stuff. I don't really have a problem with that. What I have a problem with is the current wet paper bag fit speeding through missing because a perfect kill order is known and they will be able to hold off exactly what is needed because it's a 100% known fact that X will spawn only after they kill Y so they can deal with Z, A, B, C, D and E and not being at risk of "surprise! 6 more BS on grid now instead of after you kill the 5 already present on grid".
Did you miss the full clear thing?
For Damsel, I basically land, nuke Krull, blast the battleships then take the Garden to 20% so that it dual spawns and continue from there.
Blitzing would be coming in, nuking the garden from 100km away ...no more no less... and then MJDing down to the cargo and boning out.
Same with the blockade, I don't bother with kill order unless I actually am full blitzing, I generally park it and blast battleships, with furies I have enough DPS to take the heavy hitters off the field so it basically goes BS > elite cruiser swap to faction ammo elite frigs > cruisers > whatever the drones haven't killed yes
To blitz hit the highest value......and make sure you are a LONG way off.
The Golem is NOT built to tank, we are talking T2 booster and amp and a whopping 5 minutes of cap to run it all, flushed with BCSs and all application rigs. |

PotatoOverdose
Handsome Millionaire Playboys
1061
|
Posted - 2014.02.06 06:54:00 -
[2778] - Quote
Kimmi Chan was kind enough to provide me with a link to stoicfaux's thread here, and also data that Kimmi Chan collected here.
The more or less consistent message from these 2 sources I see is that non-SOE level 3-4 missions can earn 30-60 million isk/hr.
Looking at the information from La Nariz, provided here, we see that an anom running ishtar can earn 65-75 million isk/hr. No data for carrier ratting has yet been provided, but given how increasingly often it is occurring in eve, I'd wager they make a wee bit more than the ishtar.
I suspect, given these figures, that rather than a blanket nerf to hisec, it is mainly SoE missions that may need some adjustment. This is also something CCP has alluded to. Whether the current changes that CCP applies to SoE missions will be sufficient is questionable. |

Frostys Virpio
Caldari Provisions Caldari State
1001
|
Posted - 2014.02.06 06:59:00 -
[2779] - Quote
Onictus wrote:Frostys Virpio wrote:
Yes the spaceship purposebuilt for ubertanking has less trouble tanking through stuff. I don't really have a problem with that. What I have a problem with is the current wet paper bag fit speeding through missing because a perfect kill order is known and they will be able to hold off exactly what is needed because it's a 100% known fact that X will spawn only after they kill Y so they can deal with Z, A, B, C, D and E and not being at risk of "surprise! 6 more BS on grid now instead of after you kill the 5 already present on grid".
Did you miss the full clear thing? For Damsel, I basically land, nuke Krull, blast the battleships then take the Garden to 20% so that it dual spawns and continue from there. Blitzing would be coming in, nuking the garden from 100km away ...no more no less... and then MJDing down to the cargo and boning out. Same with the blockade, I don't bother with kill order unless I actually am full blitzing, I generally park it and blast battleships, with furies I have enough DPS to take the heavy hitters off the field so it basically goes BS > elite cruiser swap to faction ammo elite frigs > cruisers > whatever the drones haven't killed yes To blitz hit the highest value......and make sure you are a LONG way off. The Golem is NOT built to tank, we are talking T2 booster and amp and a whopping 5 minutes of cap to run it all, flushed with BCSs and all application rigs.
What if Krull death could spawn the battleship instead of taking the Garden to 20% after removing a few BS from grid? Would it change anything? |

Onictus
Silver Snake Enterprise Fatal Ascension
809
|
Posted - 2014.02.06 07:02:00 -
[2780] - Quote
Frostys Virpio wrote:Onictus wrote:Frostys Virpio wrote:
Yes the spaceship purposebuilt for ubertanking has less trouble tanking through stuff. I don't really have a problem with that. What I have a problem with is the current wet paper bag fit speeding through missing because a perfect kill order is known and they will be able to hold off exactly what is needed because it's a 100% known fact that X will spawn only after they kill Y so they can deal with Z, A, B, C, D and E and not being at risk of "surprise! 6 more BS on grid now instead of after you kill the 5 already present on grid".
Did you miss the full clear thing? For Damsel, I basically land, nuke Krull, blast the battleships then take the Garden to 20% so that it dual spawns and continue from there. Blitzing would be coming in, nuking the garden from 100km away ...no more no less... and then MJDing down to the cargo and boning out. Same with the blockade, I don't bother with kill order unless I actually am full blitzing, I generally park it and blast battleships, with furies I have enough DPS to take the heavy hitters off the field so it basically goes BS > elite cruiser swap to faction ammo elite frigs > cruisers > whatever the drones haven't killed yes To blitz hit the highest value......and make sure you are a LONG way off. The Golem is NOT built to tank, we are talking T2 booster and amp and a whopping 5 minutes of cap to run it all, flushed with BCSs and all application rigs. What if Krull death could spawn the battleship instead of taking the Garden to 20% after removing a few BS from grid? Would it change anything?
No, Killing Krull already spawns more battleships. in a blitz you don't even bother with Krull you nuke the garden get the loot and leave.
|

Frostys Virpio
Caldari Provisions Caldari State
1001
|
Posted - 2014.02.06 07:08:00 -
[2781] - Quote
Onictus wrote:Frostys Virpio wrote:Onictus wrote:Frostys Virpio wrote:
Yes the spaceship purposebuilt for ubertanking has less trouble tanking through stuff. I don't really have a problem with that. What I have a problem with is the current wet paper bag fit speeding through missing because a perfect kill order is known and they will be able to hold off exactly what is needed because it's a 100% known fact that X will spawn only after they kill Y so they can deal with Z, A, B, C, D and E and not being at risk of "surprise! 6 more BS on grid now instead of after you kill the 5 already present on grid".
Did you miss the full clear thing? For Damsel, I basically land, nuke Krull, blast the battleships then take the Garden to 20% so that it dual spawns and continue from there. Blitzing would be coming in, nuking the garden from 100km away ...no more no less... and then MJDing down to the cargo and boning out. Same with the blockade, I don't bother with kill order unless I actually am full blitzing, I generally park it and blast battleships, with furies I have enough DPS to take the heavy hitters off the field so it basically goes BS > elite cruiser swap to faction ammo elite frigs > cruisers > whatever the drones haven't killed yes To blitz hit the highest value......and make sure you are a LONG way off. The Golem is NOT built to tank, we are talking T2 booster and amp and a whopping 5 minutes of cap to run it all, flushed with BCSs and all application rigs. What if Krull death could spawn the battleship instead of taking the Garden to 20% after removing a few BS from grid? Would it change anything? No, Killing Krull already spawns more battleships. in a blitz you don't even bother with Krull you nuke the garden get the loot and leave.
But I added the fact you need to clear grid before loot can spawn/drop. You can't MJD loot and warp out if my idea was applied because whatever is supposed to be there didn't spawn because the grid was not clear.
Now of course you could still kill everything from long range in relative safety but it's still much slower than blitzing it.
If I go with your klill order instead of the blitz one, you could get Kill Krull > stuff spawn, kill 1st BS before garden > more **** spawn already, kill 2nd BS before you kill garder > yet another mass of **** spawn. Can you still just shrug off the damage or are we slowly getting to a point where the tank capability of a marauder will be taxed? |

Onictus
Silver Snake Enterprise Fatal Ascension
809
|
Posted - 2014.02.06 07:12:00 -
[2782] - Quote
Frostys Virpio wrote:
If I go with your klill order instead of the blitz one, you could get Kill Krull > stuff spawn, kill 1st BS before garden > more **** spawn already, kill 2nd BS before you kill garder > yet another mass of **** spawn. Can you still just shrug off the damage or are we slowly getting to a point where the tank capability of a marauder will be taxed?
Doing the two dual spawns in pushing it with a marauder, a T3 or HAC can accomplish it basically without getting scratched, depending on range, they are only worried about small things.
This is why you can run 10/10s solo in an Ishtar, the friggin things can basically ignore 19 battleships at a time while you are clearing off the elite frigs and damp cruisers. |

Tippia
Sunshine and Lollipops
19165
|
Posted - 2014.02.06 07:19:00 -
[2783] - Quote
Also, when comparing missions to anomalies, please remember the scalability of the two.
For missions, adding 5+ù people to the system increases the wealth output by a factor of five GÇö everyone earns the same. For anomalies, adding 5+ù people to the system decreases everyone's earnings by a factor of five. Same goes for rated sites.
E-2C Hawkeye wrote:Why do you think people would want to waste their time with your data? Your credibility is exactly zero. As luck would have it, credibility is not a factor unless you're going for an ad hominem fallacy.
You're not employing fallacious arguments, are you? Oh waitGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
703
|
Posted - 2014.02.06 07:27:00 -
[2784] - Quote
Mara Rinn wrote:E-2C Hawkeye wrote:I am not the one providing bogus data GǪ What is bogus? Is the data being submitted actually fabricated? Do you feel it was incorrectly collected? Would you trust that data if it came from someone else? I'm happy to dedicate a week to ratting in null sec if there is a null entity that can give me blue status for some ratting space in AU TZ and the pipe & JBs from hi sec to their space. I'll abide by whatever travel and activity conditions you need to impose, though I won't submit an API key.
I can arrange that (AU TZ myself), but the only way I can arrange it is via inviting a combat character to corp which would then (a) be decced by marmite and (b) have PBLRD on its employment history. I have some resources (ie Raven hull that I bought in a firesale and pile of modules to fit it, and some optimised gallente ships ready to go), that may simplify logistics, so flying out in a T3 might be all you really need do. (T3 is needed for completing an escalation imo).
I may be able to ask around to get some forsaken hubs, but imo there is no real interest running them because the variation in isk/hr is just whether it spawned 5 bs in 1 spawn, or 3, it really is of no consequence. The hubs are more interesting because the escalation is worth doing, and I don't yet have a firm estimate for the escalation rate.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4880
|
Posted - 2014.02.06 07:29:00 -
[2785] - Quote
Tippia wrote:For missions, adding 5+ù people to the system increases the wealth output by a factor of five GÇö everyone earns the same. For anomalies, adding 5+ù people to the system decreases everyone's earnings by a factor of five. Same goes for rated sites.
Only if the number of people in system was already equal to the number of anomalies spawning.
Day 0 advice for new players: Day 0 Advice for New Players |

Tippia
Sunshine and Lollipops
19165
|
Posted - 2014.02.06 07:41:00 -
[2786] - Quote
Mara Rinn wrote:Tippia wrote:For missions, adding 5+ù people to the system increases the wealth output by a factor of five GÇö everyone earns the same. For anomalies, adding 5+ù people to the system decreases everyone's earnings by a factor of five. Same goes for rated sites Only if the number of people in system was already equal to the number of anomalies spawning. Fair enough. Now add another 5+ù people to the mission system and another 5+ù to the anomaly system. Then do it agan.
You're smart enough to know that I'm getting at the fact that availability and scalability varies between the two mechanisms and will matter a fair bit for how much the individual can get out of any given system. I'm sure you can get a lot out of a single nullsec systemGǪ but that's just you, and your 50 buddies have to stay away. Or they could just all fit into a single mission system since it is infinitely scaleable (wellGǪ GêP - TiDi). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
703
|
Posted - 2014.02.06 07:41:00 -
[2787] - Quote
Mara Rinn wrote:Tippia wrote:For missions, adding 5+ù people to the system increases the wealth output by a factor of five GÇö everyone earns the same. For anomalies, adding 5+ù people to the system decreases everyone's earnings by a factor of five. Same goes for rated sites. Only if the number of people in system was already equal to the number of anomalies spawning.
All the anomolies types aren't equal, and there is also an increasing tendency to warp on top of each other which increases the warps you have to do shooting 0 isk.
For some numbers Tippias maths is right, but even merely approaching a full system negatively impacts earnings.
A similar thing occurs with rated signatures, ie the spawning mechanism naturally means more signatures have existed in a day if people are finding them faster, but that rate does not keep up with the increase in people firstly due to search paths overlapping and becoming less person/time efficient and then secondarily due to there being a finite number that can be done at 1 time, and a non trivial time to complete. |

Mr Epeen
It's All About Me
4018
|
Posted - 2014.02.06 08:07:00 -
[2788] - Quote
Tippia wrote:
Even if the anomaly pays more than missions, which situation will people feel offers the better payout: the one where one guy earns 80M ISK and 50 guys earn 0, or the one where 51 guys GǥmerelyGǥ earn 60M eachGǪ?
Not that I disagree, but ,"which situation will people feel"... feel?
There's been so much arguing in here of the minutia of isk per hour and niggling and fudging of data that it's way beyond feel. It's been 30 pages of facts and I use the term loosely. No one cares how the various pilots feel about the payout. They care about what they are actually making.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

stoicfaux
4023
|
Posted - 2014.02.06 08:08:00 -
[2789] - Quote
Side note: you can still make 50+M per hour in assets blitzing level 3s in an Ishtar post Rubicon 1.1: https://forums.eveonline.com/default.aspx?g=posts&m=4200292#post4200292
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tippia
Sunshine and Lollipops
19165
|
Posted - 2014.02.06 08:16:00 -
[2790] - Quote
Mr Epeen wrote:No one cares how the various pilots feel about the payout. They should, since that's what drives behaviour.
GǪnot to mention the fact that the feeling is correct. The problem is that the GÇ£oh but you can earn more from [null activity x]GÇ¥ crowd has a tendency to ignorantly apply a mission-request logic to the availability of that earning potential and thus feel (incorrectly this time) that it must mean that those who are saying it's not enough are somehow wrong. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Epeen
It's All About Me
4019
|
Posted - 2014.02.06 08:21:00 -
[2791] - Quote
Tippia wrote:Mr Epeen wrote:No one cares how the various pilots feel about the payout. They should, since that's what drives behaviour. Maybe they should, but they don't. They care about numbers on spreadsheets because that's what drives...who knows vOv
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

stoicfaux
4024
|
Posted - 2014.02.06 08:32:00 -
[2792] - Quote
Let me pour some more fuel on the fire with a few premature numbers. I've been running level 4s in a vargur in a "kill all" mode (i.e. not blitzing) to test how much "liquid" isk level 4s can generate to contrast with null-sec anom income.
After 2.5 hours, I've earned 171M isk in isk, loot, and salvage. Of that 171M isk, 110M is liquid isk. 171M / 2.5 = ~68M isk in assets per hour. That's not counting LP.
However, before anyone screams omg_nerf_it!, in that 2.5 hours I only ran seven missions. 2xAE, Mordus Headhunters, Silence the Informant, Pirate Invasion, and Slavers 1 & 2. Seven missions isn't enough to make any claims yet.
I'll post more when I have more data. Assuming my eyes and soul have stopped bleeding.
Work, Family, Sleep, Eve. Pick three.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tippia
Sunshine and Lollipops
19165
|
Posted - 2014.02.06 08:43:00 -
[2793] - Quote
stoicfaux wrote:Work, Family, Sleep, Eve. Pick three. Three? Weakling. Just pick EVE. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Josef Djugashvilis
Acme Mining Corporation
2012
|
Posted - 2014.02.06 08:44:00 -
[2794] - Quote
Null-sec is so terrible and worthless, that a small part of it would never be fought over by some 7,000 or so pilots.
The real isk in Eve is made by the skilled traders, (for whom I have great respect) who can rat - mission etc with less risk is pretty immaterial in the overall scheme of things.
This is not a signature. |

Nevyn Auscent
Broke Sauce
1069
|
Posted - 2014.02.06 10:07:00 -
[2795] - Quote
Tippia wrote: Fair enough. Now add another 5+ù people to the mission system and another 5+ù to the anomaly system. Then do it agan.
You're smart enough to know that I'm getting at the fact that availability and scalability varies between the two mechanisms and will matter a fair bit for how much the individual can get out of any given system. I'm sure you can get a lot out of a single nullsec systemGǪ but that's just you, and your 50 buddies have to stay away. Or they could just all fit into a single mission system since it is infinitely scaleable (wellGǪ GêP - TiDi).
Even if the anomaly pays more than missions, which situation will people feel offers the better payout: the one where one guy earns 80M ISK and 50 guys earn 0, or the one where 51 guys GǥmerelyGǥ earn 60M eachGǪ?
Despite this supposed maths, Gross income still favours Null. So obviously the maths doesn't play out in reality the way that theory says it potentially could.
However, ignoring all that maths, most of us have quite happily agreed that there is an issue with how many pilots Null can support in a system, and are all quite on board with more pilots being supportable at once in a single system, provided it only increases the number it can support, not the income of any individual pilot (Assuming they were making constant isk before rather than being the guy earning 0 obviously). That is a real issue, and is the one that does need fixing. To some degree at least. |

Kaarous Aldurald
ROC Academy The ROC
2318
|
Posted - 2014.02.06 11:25:00 -
[2796] - Quote
Josef Djugashvilis wrote:Null-sec is so terrible and worthless, that a small part of it would never be fought over by some 7,000 or so pilots.
Well, at least part of that is because it's fun. Remember fun? Not posting on my main, and loving it.-á Because free speech.-á |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
703
|
Posted - 2014.02.06 11:33:00 -
[2797] - Quote
Nevyn Auscent wrote:
However, ignoring all that maths, most of us have quite happily agreed that there is an issue with how many pilots Null can support in a system, and are all quite on board with more pilots being supportable at once in a single system, provided it only increases the number it can support, not the income of any individual pilot (Assuming they were making constant isk before rather than being the guy earning 0 obviously). That is a real issue, and is the one that does need fixing. To some degree at least.
No - that has absolutely nothing to do with the thrust of the actual debate.
10 people logged on per system, 2 hours each is 120 people per system, Vale of the Silent could be home to 12,000 ratters, let alone miners and other non shooties. (ignoring sov / renter / corp boundaries for the moment).
It is actually "theoretically" home to about 4500 characters, some of whom are inevitably miners or indies and some are alts on the same account and can't be logged in at the same time, and its in space population is from what I've seen typically 30 people after DT to 100 people during peak.
Which is less than the population of Osmon and directly surrounding systems by about 2 hours after DT, let alone during peak.
The worst case scenario is that Osmon is supporting the same ratio of visible characters to invisible characters as Vale, in which case the Aulari constellation is the equivalent of more than 4 nullsec regions. Looking over the facilities in the stations, and the rats killed there in 24hrs according to dotlan, yeah, its pretty much got 4 nullsec regions worth of economic capability. Even got 5 ice anoms and hundreds of moons. |

Good Posting
Posting with my Mind
108
|
Posted - 2014.02.06 11:38:00 -
[2798] - Quote
If you live in Vale you can do a few jumps and run missions in Venal. There are L4 agents and the LP store isn't bad at all. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
703
|
Posted - 2014.02.06 11:51:00 -
[2799] - Quote
Good Posting wrote:If you live in Vale you can do a few jumps and run missions in Venal. There are L4 agents and the LP store isn't bad at all.
There are less NPCs killed at each of the Venal L4 mission agents daily than I personally kill in my system, and the player shiploss in those systems is massive compared to my system. I have an alt located at Serpentis prime and can vouch for having to spend long periods of time not running missions, and nil other mission runners.
In any case we are discussing Sov Null which requires *effort* to capture and hold, and requires cost and effort to upgrade.
|

Nevyn Auscent
Broke Sauce
1069
|
Posted - 2014.02.06 11:54:00 -
[2800] - Quote
Uh, wtf are you on about Tauranon.
1. If you are going to provide numbers, provide solid references including links please to verifiable sources. 2. WTF are you on about, you splurged a bunch of numbers which explain nothing and are making no point.
All I was saying was that regardless on which side of the Null vs High Income debate people are on, pretty much all of us debating in this thread are in agreement that the current NUMBER of people that can make a living from a single system at the same time is not in a good place, and that enabling a larger density of players at the same time would be a good thing. As I believe Null is fine income wise, I don't see that it should change the hourly rate per player, though obviously overall more would be earned in said system.
Higher density also makes it much easier to have guards, use the ESS to maximum effect, and makes it possible to reship inside system to fight a roaming gang rather than have to try and pull people from several systems away. It also means that there is more chance someone will be a little slow giving the roaming gang a target as well. So much as I don't want to see individual income change in Null, I can only see good things from more people at once being able to make a living in null together. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
703
|
Posted - 2014.02.06 12:15:00 -
[2801] - Quote
Nevyn Auscent wrote:Uh, wtf are you on about Tauranon.
1. If you are going to provide numbers, provide solid references including links please to verifiable sources. 2. WTF are you on about, you splurged a bunch of numbers which explain nothing and are making no point.
All I was saying was that regardless on which side of the Null vs High Income debate people are on, pretty much all of us debating in this thread are in agreement that the current NUMBER of people that can make a living from a single system at the same time is not in a good place, and that enabling a larger density of players at the same time would be a good thing. As I believe Null is fine income wise, I don't see that it should change the hourly rate per player, though obviously overall more would be earned in said system.
Not at all. Taking GENTS, they hold 57 systems, for 3050 characters = 50 characters per system. If everyone logged on for 2 hours a day (evenly spread), they'd have a character depth of 4 characters per system. They literally don't use half of their systems for personal income. Stick your ingame map to military level and see for yourself.
Quote:
Higher density also makes it much easier to have guards, use the ESS to maximum effect, and makes it possible to reship inside system to fight a roaming gang rather than have to try and pull people from several systems away. It also means that there is more chance someone will be a little slow giving the roaming gang a target as well. So much as I don't want to see individual income change in Null, I can only see good things from more people at once being able to make a living in null together.
Higher density into individual systems means no reason to fight. No population pressure on each other. If 100 people could fit into JZV and rat, that is literally where every PBLRD character that was online in peak could go and rat. We'd have 60 buffer systems surrounding it!
The actual reason that I have to fight with anyone in Vale, is because Infinity space has 1000 characters over its related entities and 9 systems, ie their system fill is more like 110, and because of the way signatures work, they empty their space of signatures and their probers therefore hunt them in surrounding space - ie SOCT and PBLRD space. Even at 110 they have ample ratting space, they just run out of signatures, because they don't control the space the respawns go to (the whole of gurista null).
Whilst I might not like them doing that, that is exactly what the game needs to have happen - you want more people in every null system, you do not want more people stacked into the 1 null system, surrounded by massive buffer lands.
The ESS is just an artifact of not having sufficient people and group attracting content. It is a step in the right direction sure, but it actually sucks, because its a tack on to a system that sucks. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
703
|
Posted - 2014.02.06 12:25:00 -
[2802] - Quote
Nevyn Auscent wrote:Uh, wtf are you on about Tauranon.
1. If you are going to provide numbers, provide solid references including links please to verifiable sources. 2. WTF are you on about, you splurged a bunch of numbers which explain nothing and are making no point.
evemaps.dotlan.net
has maps with sov, regions, and you can click on holders to see their population. I've proportioned Greater Western Co-Prosperity Sphere based on the fact that not all Greater Western Co-Prosperity Sphere space is in Vale.
Seriously I don't need to provide links to all that, 4500 characters is a reasonable estimate of the population of the Vale entities, and You can look up ingame stats on the ingame map to see the relative pilots in space in the last 30 minutes at any time of your choosing.
|

Good Posting
Posting with my Mind
109
|
Posted - 2014.02.06 12:31:00 -
[2803] - Quote
But GENTS never leave TVN.
Well yeah, jb from TG to 3HX and rat there. Then jb back to TVN and wait for a ping, goon deployment news... whatever. There are many good empty systems to rat or explore there. Tauranon, i lived in Vale, Tribute and Deklein for a long time. |

Jenn aSide
STK Scientific Initiative Mercenaries
4610
|
Posted - 2014.02.06 13:13:00 -
[2804] - Quote
Frostys Virpio wrote:How about
1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.
2- Randomize trigger ship so people can't just follow a strict procedural kill order.
This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank.
That would be perfect. It won't happen because the high sec cartels that control CCP will never allow that to happen because it would threaten their secret RMT operations that lets them all drive BMWs in real life.
-Signed
-Pinsdale Dirahnna
P.S. happy opposite day  |

Josef Djugashvilis
Acme Mining Corporation
2012
|
Posted - 2014.02.06 13:22:00 -
[2805] - Quote
Kaarous Aldurald wrote:Josef Djugashvilis wrote:Null-sec is so terrible and worthless, that a small part of it would never be fought over by some 7,000 or so pilots. Well, at least part of that is because it's fun. Remember fun?
Of course I do dear chap.
Your posts are great fun to read and laugh at 
Oh, and the multiple threads about how the fight was not fun, how does that work then?
If I could just bring myself to put up with the chest beating ego trips of some null sec folk, I would love to take part in a massive fight, even with TiDi. This is not a signature. |

Benny Ohu
Chaotic Tranquility Casoff
2431
|
Posted - 2014.02.06 13:37:00 -
[2806] - Quote
I don't see much wrong with blitzing by itself. It's a different, and for some people, entertaining way to run missions. Can the problem be solved by changing the value of LP? Could this be controlled by adding other sources for faction probes and nomad implants? (what else do thukker sell, shields, PDS?)
fw mission blitzing needs nerfing though
e: hell, why not make T2 probes worth using? |

Jenn aSide
STK Scientific Initiative Mercenaries
4611
|
Posted - 2014.02.06 13:57:00 -
[2807] - Quote
Benny Ohu wrote:I don't see much wrong with blitzing by itself. It's a different, and for some people, entertaining way to run missions. Can the problem be solved by changing the value of LP? Could this be controlled by adding other sources for faction probes and nomad implants? (what else do thukker sell, shields, PDS?)
fw mission blitzing needs nerfing though
e: hell, why not make T2 probes worth using?
Thukker and SOE Lp aren't the only problem. Regular corp lvl4s in a T1 BS can net you about as much isk per hour by blitzing as you'd make clearing Sanctums (minus the potential faction spawn or escalation) with the exact same T1 BS (I use MJD Domi, and MJD Ravens and Typhoons, when I'm feeling really lazy and I'm using a missile ship I'll use FoFs but that's less isk/hr lol).
CCP shold fix mission blitzing in the same way they fixed it in Incursions. In the beginning of incursions, sites were very easy to game and VGs in particular were POURING isk into wallets lol. Now you pretty much have to clear except in some sites (especialyl HQs) you can just kill enough that your logi can tank the rest while you shoot a structure. It was insane before the Incursion nerf. Insane like FW farming is now.
But yea, the stuff in the Thukker and SOE LP stores do need to be bumped up in cost just like the SOE ships are more expensive in empire. 10 Sisters core probes for example cost 1800 LP and 1.2 mil isk, that should be something like 2160 LP and 1.44 mil in Osmon, Apanake and Lanngisi. There simply should be an increased cost for (borrowing a word from other MMOs) "harvesting in relative safety".
If CCP were to do that (make 'pirate level equipment like sisters probes and probe launchers cost what they should), I would not then be opposed to them adding "shell corps" for the real pirate factions in high and low sec (like i dunno a corp called "Angelic Acquisitions" that was a front for the angel cartel and let people get mach bpc in empire for the same kind of increase cost you can get a Nestor). What we talking about here is balance, not hurting high sec people for no reason like they seem to think.
|

E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.06 14:25:00 -
[2808] - Quote
Tippia wrote:Also, when comparing missions to anomalies, please remember the scalability of the two. For missions, adding 5+ù people to the system increases the wealth output by a factor of five GÇö everyone earns the same. For anomalies, adding 5+ù people to the system decreases everyone's earnings by a factor of five. Same goes for rated sites. E-2C Hawkeye wrote:Why do you think people would want to waste their time with your data? Your credibility is exactly zero. As luck would have it, As luck would have it tippia as ALWAYS is still using lots of words to say nothing. |

La Nariz
GoonWaffe Goonswarm Federation
1608
|
Posted - 2014.02.06 15:05:00 -
[2809] - Quote
Mara Rinn wrote:La Nariz wrote:Sure add more industry and stuff to null/low/WH but, I don't see how that will decrease highsec income unless you are suggesting something like nullsec being able to manufacture stuff that can be bought in LP stores for cheaper than LP store cost.
That's exactly what I'm suggesting. Give players the ability to manufacture a Low Grade Virtue Alpha implant for less than the current price of 80M ISK. This could be accomplished by:
- NPC-provided "subroutine extraction facility" for DUST Bunnies to drop on the battlefield, cost about 10M ISK, single use facility
- PI materials such as Transcranial Microcontrollers being used
- BPCs for new PI "Wetware Augmentation Assembly Plant" being seeded
- Running costs of WAAP (which takes a few days/weeks to produce one implant)
- Import & Export fees
- Ability for capsuleers to buy a "pointer" to a high grade individual from an NPC actor, for the DUST Bunnies to pursue for the expertise to extract
In addition, "extracted subroutines" (i.e.: slices of people's brains) would be contraband in hi sec. So you're not going to trade them in Jita. All of the tools would come in different grades, oriented towards producing different quality implants. Thus the material costs of a +1 implant would be in the order of hundreds of thousands of ISK, the process of assembly would be hours. For a 5% implant though the material costs would end up in the order of 20-30M, and the process of assembly would be weeks. This way we have ISK sinks built in through the system, encouragement for money to keep flowing through markets to get sucked up by taxes, and the necessity for a market outside hi sec. The WAAP would also provide a new facility for DUST Bunnies to attack. So all that effort you put in to your infrastructure could go out the window because someone invades, shoots up your WAAP and runs off with your 50M ISK worth of implant.
That's actually pretty good, make the dust integration an optional thing that can make the process even cheaper and you've got me sold.
Someone might contact you about ratting space since I forwarded this thread to ~people~. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Benny Ohu
Chaotic Tranquility Casoff
2433
|
Posted - 2014.02.06 18:58:00 -
[2810] - Quote
oh hay mara rinn and la nariz had already said 'another source for lp store items' two pages ago
that's what i get for skimming instead of reading properly |

La Nariz
GoonWaffe Goonswarm Federation
1609
|
Posted - 2014.02.06 21:28:00 -
[2811] - Quote
Benny Ohu wrote:oh hay mara rinn and la nariz had already said 'another source for lp store items' two pages ago
that's what i get for skimming instead of reading properly
The only stuff you missed was E-2C getting dunked on by Tippia, hair splitting, and refutation of arguments that were already defeated. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

E-2C Hawkeye
State War Academy Caldari State
478
|
Posted - 2014.02.06 21:31:00 -
[2812] - Quote
La Nariz wrote:Benny Ohu wrote:oh hay mara rinn and la nariz had already said 'another source for lp store items' two pages ago
that's what i get for skimming instead of reading properly The only stuff you missed was E-2C getting dunked on by Tippia, hair splitting, and refutation of arguments that were already defeated. I am sure he didnt miss the part where you pretended to be an scientist. |

La Nariz
GoonWaffe Goonswarm Federation
1609
|
Posted - 2014.02.06 21:37:00 -
[2813] - Quote
E-2C Hawkeye wrote: I am sure he didn't miss the part where I made myself look like a terminally stupid highsec pubbie
I don't think he missed that.
You've literally been called out by everyone intelligent in this thread for your garbage. Where's that proof that you are a one of us and in null making 120m isk/hr?
CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day
Certainly says otherwise. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Frostys Virpio
Caldari Provisions Caldari State
1001
|
Posted - 2014.02.06 21:38:00 -
[2814] - Quote
Would making all the null system the same good true sec level help with the limitation of how many anoms are available? You would still have the higher risk factor but would that be enough to "feed" all players in null insetad of having to wait in line before you can ake ISK? |

Nevyn Auscent
Broke Sauce
1069
|
Posted - 2014.02.06 22:52:00 -
[2815] - Quote
Jenn aSide wrote:Frostys Virpio wrote:How about
1- Prevent blitzing by making all security mission require a clear grid before the mission is flagged successful or the required item can spawn/drop.
2- Randomize trigger ship so people can't just follow a strict procedural kill order.
This should reduce the LP/hours of missionning by preventing the stupid blitzing and mission count / hours since you cannot go full gank unless you want to risk getting 3 spawn in 3 NPC kill with a wet paper bag tank. That would be perfect. It won't happen because the high sec cartels that control CCP will never allow that to happen because it would threaten their secret RMT operations that lets them all drive BMWs in real life. -Signed -Pinsdale Dirahnna P.S. happy opposite day  Ignoring the silly and treating this as serious.
1. Not a problem, though mission runners being last second griefed by someone grabbing the item drop in a small super speedy ship does need looking at. As the reality is it's not something they have a good defence against, due to the nature of missions they are at a disadvantage to start with here. Even if they shoot the target there is still a 50% chance the mission fails due to item destroyed on kill.
2. Terrible idea. Wave triggers should base on either total wave clear or total ships left on grid (Say, waves are 10 ships, 2 ships left on grid triggers next wave) regardless of wave they arrived in. Pure random just punishes people who shoot based on threat to them. I.E. Clear all scrams/ecm ships from grid first, whoops, this time they happened to be the triggers, you now have all four waves. Obviously this change should apply to Null Anoms/Sigs as well though, so that any site in any space with a trigger works the same, however it actually gets changed. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4882
|
Posted - 2014.02.06 23:06:00 -
[2816] - Quote
Tippia wrote:You're smart enough to know that I'm getting at the fact that availability and scalability varies between the two mechanisms and will matter a fair bit for how much the individual can get out of any given system.
Yup, the rules are different between null and high sec. The scalability issue is one that needs to be addressed, which is why I'm keen on the player-industry thing: it scales to as many players as are demanding the products.
I'm also keen on nerfing mission agents (and I have been for some time). They should "dry up" as more missions are run.
In fact that reminds me that another "simple" way of putting pressure on SOE LP is to add another Sanctuary agent or three on the other side of the cluster.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4882
|
Posted - 2014.02.06 23:52:00 -
[2817] - Quote
Jenn aSide wrote:But yea, the stuff in the Thukker and SOE LP stores do need to be bumped up in cost just like the SOE ships are more expensive in empire. 10 Sisters core probes for example cost 1800 LP and 1.2 mil isk, that should be something like 2160 LP and 1.44 mil in Osmon, Apanake and Lanngisi. There simply should be an increased cost for (borrowing a word from other MMOs) "harvesting in relative safety".
Tweaking the numbers in the LP store will only result in something else popping up in price elsewhere.
We need a move to player-owned industry. There have been other threads about this, but the general ideas are:
- Reduce the number of NPC activity lines (activity lines are ME/PE labs, copy slots, invention labs, assembly lines, etc)
- Increase the cost of NPC activity lines
- Increase the utility of POS assembly lines
- Fix POS roles so I can rent lines out to anyone in my alliance
- Ideally fix POS roles so I can rent lines out to anyone with ISK to rent them
- Convert refineries and reprocessing plants into activity lines (IMHO it should take about Gàô as long to reprocess an item as it took to build it)
This "levels the playing field" between all regions of space so that a high station density in NPC space doesn't make that space more attractive for industrial use than space missing NPC facilities.
In addition, I would like to see mineral compression removed, or at least heavily nerfed.
Smart players will still be able to arrange their alliances logistics chains to do low-value assembly in hi sec (or simply contract it out to hi sec industrial corps, or play the market), putting the high-risk assembly deep in sovereign space. Y'know like they do now with CSAAs. Removing mineral compression will enhance local industry.
My naive theory being that when there's more pain hauling stuff from Jita than two systems over in null, more minerals will be sourced in null, and there will be more caravans of goods hauled from Jita, meaning more potential to disrupt operations. At present you can't interrupt null industry by interdicting a mining belt because they just haul stuff from Jita.
A further boost to player-driven industry would be:
- Remove NPC module drops entirely
- Add NPC "data fragment" or "equipment fragment" drops
- Replace data cores in exploration sites with data fragments
- Allow data fragments to be combined into data cores through research projects run through R&D agents
- Allow equipment fragments to be used in "invention" or "reverse engineering" style operations to produce high-meta T1 items
- Replace many of the "scrap metal" drops from NPCs with various equipment and data fragments as required
Thus no longer would you loot "Chemal's Modified Frobnozzle". You would loot a pile of "Chemal's frobnozzle fragments". You might combine these into a "Chemal's Frobnozzle Modification Specification", which you can then bake with a "Frobnozzle I" to produce "Chemal's Modified Frobnozzle."
At a lower level, no longer would Gist Warlords drop Experimental 100MN Afterburner, they'd drop Angel Cartel Afterburner Fragments. The entrepreneurial capsuleer would obtain these fragments to combine into an Angel Cartel Afterburner Specification, which could then be baked into a 100MN Afterburner I to produce the Experimental 100MN Afterburner. The same would apply for faction navy technology: production of Federation Navy Stasis Webifiers could be supported by people performing missions for the Caldari where they blow up Fed Navy ships and collect "Federation Propulsion Jamming Fragments".
The downside would be that your null sec ratter no longer get a 6B ISK jackpot every other month. The upside would be that people who are able to keep their manufactory safe for a month can produce a 6B ISK item. Invaders could also have the same privilege: steal the fragments from NPCs, or POSes or whatever, do the same production back in your own "safe" space.
The value of these items from LP stores will provide the initial drive to establish this industry, and this industry will then provide downward pressure on LP store value.
In my opinion, CCP shouldn't be required to "nerf" hi sec. The value of hi sec (which is currently an NPC-driven economy) should drop as a function of player activity. Industry should be player-driven, with NPC "safety nets".
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4882
|
Posted - 2014.02.06 23:57:00 -
[2818] - Quote
Frostys Virpio wrote:Would making all the null system the same good true sec level help with the limitation of how many anoms are available? You would still have the higher risk factor but would that be enough to "feed" all players in null insetad of having to wait in line before you can ake ISK?
Being able to add more upgrades than the existing single IHUB would help. Players could then upgrade their space to premium ratting systems by dumping lots of ISK & LP into anomaly-attractors or ore-site-attractors or whatever. Then invaders would have many smaller targets to attack rather than one large target requiring a huge capital fleet.
Day 0 advice for new players: Day 0 Advice for New Players |

Basil Pupkin
Why So Platypus
42
|
Posted - 2014.02.07 00:21:00 -
[2819] - Quote
So, from the latest dev blog we learn the stunning truth:
At least 3 popular ganking systems on the Jita route (Uedama, Madrimili, Niarja) had more "peeveepee" in them than tear-stained HED-GP.
And the popular mission hubs like Osmon beat them all.
Can you nerf hisec any further? I think no - it is a lot less safe than null as it is, and doing activities goons cry about is about 20% more dangerous than strolling around in HED-GP in NPC corp account.
Source: http://cdn1.eveonline.com/www/newssystem/media/65749/1/destruction2013.png |

Benny Ohu
Chaotic Tranquility Casoff
2433
|
Posted - 2014.02.07 00:27:00 -
[2820] - Quote
Basil Pupkin wrote:So, from the latest dev blog we learn the stunning truth:
At least 3 popular ganking systems on the Jita route (Uedama, Madirmili, Niarja) had more "peeveepee" in them than tear-stained HED-GP. no today we learned that idiots still fly autopilot freighters full of crap and don't watch dscan flying officer-gun mission ships |

Benny Ohu
Chaotic Tranquility Casoff
2433
|
Posted - 2014.02.07 00:28:00 -
[2821] - Quote
hahaha of course i'm just kidding,
we learned all that a long time ago |

Varius Xeral
Galactic Trade Syndicate
2174
|
Posted - 2014.02.07 00:32:00 -
[2822] - Quote
According to WiS proponent logic, obviously CCP should nerf hisec because this thread is now 141 pages. Official Representative of The Nullsec Zealot Cabal |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 00:37:00 -
[2823] - Quote
E-2C Hawkeye wrote:As luck would have it No, E-2C, your inability to post anything that doesn't hinge on ad hominems is not lucky at all.
Here's an ide: try reading my posts and responding to them, and you'll notice that I'm saying things. I understand that you are terminally unable to actually provide anything that would even remotely resemble a counter-argument since you can't actually argue for the life of you, but at least stop lying. It's dishonest and ugly.
Basil Pupkin wrote:Can you nerf hisec any further? GÇ£FurtherGÇ¥? How has it been nerfed so far?
Quote:I think no - it is a lot less safe than null as it is You realise, of course, that more stuff is lost in null than in highsec, per your own sourceGǪ right? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Basil Pupkin
Why So Platypus
42
|
Posted - 2014.02.07 00:38:00 -
[2824] - Quote
Benny Ohu wrote:Basil Pupkin wrote:So, from the latest dev blog we learn the stunning truth:
At least 3 popular ganking systems on the Jita route (Uedama, Madirmili, Niarja) had more "peeveepee" in them than tear-stained HED-GP. no today we learned that idiots still fly autopilot freighters full of crap and don't watch dscan flying officer-gun mission ships
I don't like repeating myself on obvious things, but:
a) Autopilot or not does not matter for freighters: they get bumped off trying to warp away from the gate, which is the same for both autopiloted and manual piloted freighters. Because gankers, unless they're as bright as you are, assume the best haul won't be autopiloted.
b) The main goal of gankers were not freighters, but T1 industrials - they can be ganked solo and pay 50:1 to 100:1 rates on gank gain-loss ratio. Freighters, even hauling 10b worth of stuff, are about 10:1 to the cost and require effort to bring down, not to mention risk, which is something a ganker would never take, being the most risk-averse player of eve.
c) Mission hub ganking also happen mostly when target is bumped from station upon undocking. Last time I checked, dscan doesn't help much against that. The other form of the gank were a loophole with drone aggro and tractor units, in which case dscan weren't much help either.
Try again. |

Your Dad Naked
State War Academy Caldari State
40
|
Posted - 2014.02.07 00:38:00 -
[2825] - Quote
Varius Xeral wrote:According to WiS proponent logic, obviously CCP should nerf hisec because this thread is now 141 pages. Not the same.
Every single person I have spoken to in-game wants WiS. The only people I have seen thus far who don't want it are regulars on this forum. My sample size is not particularly large, however it is between various personalities and player types. |

PotatoOverdose
Handsome Millionaire Playboys
1073
|
Posted - 2014.02.07 00:44:00 -
[2826] - Quote
Basil Pupkin wrote: b) The main goal of gankers were not freighters, but T1 industrials - they can be ganked solo and pay 50:1 to 100:1 rates on gank gain-loss ratio.
Is there a pamphlet or brochure somewhere on this? I feel like it would be negligent not to pursue solo 100:1 payouts. |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 00:45:00 -
[2827] - Quote
Basil Pupkin wrote:I don't like repeating myself on obvious things, but:
a) Autopilot or not does not matter for freighters: they get bumped off trying to warp away from the gate, which is the same for both autopiloted and manual piloted freighters. Because gankers, unless they're as bright as you are, assume the best haul won't be autopiloted.
b) The main goal of gankers were not freighters, but T1 industrials - they can be ganked solo and pay 50:1 to 100:1 rates on gank gain-loss ratio. Freighters, even hauling 10b worth of stuff, are about 10:1 to the cost and require effort to bring down, not to mention risk, which is something a ganker would never take, being the most risk-averse player of eve.
c) Mission hub ganking also happen mostly when target is bumped from station upon undocking. Last time I checked, dscan doesn't help much against that. The other form of the gank were a loophole with drone aggro and tractor units, in which case dscan weren't much help either. So what you're saying that it's even worse than what Benny is suggesting? After all, the deaths you describe are even easier to avoid than what he's suggesting, and yet (apparently) people are dying in droves from themGǪ
So yeah. The GÇ£idiotsGÇ¥ part still stands and is hardly a new revelation, nor is it a revelation that popular ganking systems generate more kills over a year than a single fight. I suppose it's a revelation to some that their nonsense about null being safer than highsec is soundly disproven by the statistics, though.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Benny Ohu
Chaotic Tranquility Casoff
2434
|
Posted - 2014.02.07 00:49:00 -
[2828] - Quote
Mara Rinn wrote:We need a move to player-owned industry. There have been other threads about this, but the general ideas are:
- Reduce the number of NPC activity lines (activity lines are ME/PE labs, copy slots, invention labs, assembly lines, etc)
- Increase the cost of NPC activity lines
- Increase the utility of POS assembly lines
- Fix POS roles so I can rent lines out to anyone in my alliance
- Ideally fix POS roles so I can rent lines out to anyone with ISK to rent them
- Convert refineries and reprocessing plants into activity lines (IMHO it should take about Gàô as long to reprocess an item as it took to build it)
This is what I care most about, that industry is in such a rotten position, and I agree that NPC services need to take a hit
I don't think that the number of NPC lines should ever feel limited. There should always be another line somewhere available for a newbie to use. The cost must increase, but should it be an ISK cost or some kind of mineral tax? How do we ensure that NPC lines will remain a viable option for the casual player or the newbie? (I'm looking at the production efficiency skill here. Right now, noone'll produce without it at five. I don't want NPC lines ever to be unprofitable to produce in.)
I think that perfect refine shouldn't be available anywhere in EVE, but that outposts come closest to achieving it, and highsec NPC refine rates should be farthest. I really want to see reasons for players to erect and fight over starbases! When the big industry rebalance comes through, it must take into consideration starbases as conflict drivers and ensure that any production efficiency starbases provide makes up for the increased risk of being wardecced and having to defend the tower.
Also if industry were to move more towards starbases, the mission grind to placing a starbase needs to go. A person who wants to make cargo expanders shouldn't have to shoot red crosses for forever to put a tower up in highsec. |

Benny Ohu
Chaotic Tranquility Casoff
2434
|
Posted - 2014.02.07 00:56:00 -
[2829] - Quote
Tippia wrote:So yeah. The GÇ£idiotsGÇ¥ part still stands and is hardly a new revelation, nor is it a revelation that popular ganking systems generate more kills over a year than a single fight. I suppose it's a revelation to some that their nonsense about null being safer than highsec is soundly disproven by the statistics, though.
the chart is measured in isk!
try what? you're the one equating isk value lost to level of risk |

Your Dad Naked
State War Academy Caldari State
40
|
Posted - 2014.02.07 00:58:00 -
[2830] - Quote
Basil Pupkin wrote:Benny Ohu wrote:Basil Pupkin wrote:So, from the latest dev blog we learn the stunning truth:
At least 3 popular ganking systems on the Jita route (Uedama, Madirmili, Niarja) had more "peeveepee" in them than tear-stained HED-GP. no today we learned that idiots still fly autopilot freighters full of crap and don't watch dscan flying officer-gun mission ships I don't like repeating myself on obvious things, but: a) Autopilot or not does not matter for freighters: they get bumped off trying to warp away from the gate, which is the same for both autopiloted and manual piloted freighters. Because gankers, unless they're as bright as you are, assume the best haul won't be autopiloted. b) The main goal of gankers were not freighters, but T1 industrials - they can be ganked solo and pay 50:1 to 100:1 rates on gank gain-loss ratio. Freighters, even hauling 10b worth of stuff, are about 10:1 to the cost and require effort to bring down, not to mention risk, which is something a ganker would never take, being the most risk-averse player of eve. c) Mission hub ganking also happen mostly when target is bumped from station upon undocking. Last time I checked, dscan doesn't help much against that. The other form of the gank were a loophole with drone aggro and tractor units, in which case dscan weren't much help either. Try again. Letters are yours.
a) First things first, you can web-warp your freighter. Hyena/Rapier can web-warp a freighter instantly; it is physically impossible for the bumper to get to your freighter in time as long as you do not screw up, and it's very hard to screw up. They can't even scan you in time, so they aren't even sure if you have anything valuable. Freighters in hi-sec are borderline ungankable if you know what you're doing, especially if you use a well-tanked Rapier that cannot be blapped off grid by a gank Tornado. Beyond that, it's all about weighing the costs of what it takes to kill your freighter. 25 Catalysts can safely guarantee a gank if T2 fitted. Assume it costs 250mil ISK minimum, therefore. With 50% drops, the minimum freighter value to draw even over time is 500mil ISK. Assuming those Catalysts are just 2 multiboxing pilots, they will be looking at a minimum of 100mil ISK profit for the time and risk of ganking the freighter. Thus you will rarely see a freighter with less than 700mil ISK cargo ganked. In the past 4 months, I have not seen it happen (via killboards) on my 12-jump Jita trade route. This is also assuming Catalysts. Most freighter ganks are done by Talos and Brutix. If we do the math again, we'll find the minimum cargo for that is nearly 2bil ISK.
b) I can fit my Nereus to tank 48,000 omni EHP. Even with EM damage, it would take four Vexors to gank me. Assuming T1 fit this time (as it's more common), that's 80mil ISK in hull losses. 160mil ISK to draw even. Thus ~250mil ISK cargo value to be worth the time. Moving to a blockade runner, they now need 6 Vexors. Thus ~350mil ISK cargo value to be worth the time. On top of all that, they can only gank you if they have the 4-6 Vexors ready to go. Nearly all industrial gankers do not. Check the killboards, you will find nearly every indy gank is done by solo or duo pilots. It gets better though: Orca. You can fit it for EHP, topping it out at 286,000 EHP. If we break down the math again, we'll find the minimum cargo value is close to 1bil ISK to be worth ganking by Catalysts. Talos/Brutix ganking an Orca need a minimum cargo value of nearly 3bil ISK to be worth the time. Lastly, all haulers (including the Orca!) can do the cloak/MWD with the right setup. For the Orca, it has to be perfect. While I'm sure cloak/MWDers haulers have been caught before, it is extremely hard to do so and very risky (ISK) as you likely will not know what is in their cargo.
c) The MTU ganking is quite cheap and needs to be fixed. Mission hub bumping? If at undock, dock up again. If at redock, create a docking bookmark so you're in range every time. Flying T2 you don't have to do this as no one will gank you really... flying deadspace/officer, it's always best to be super safe. |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 01:00:00 -
[2831] - Quote
Benny Ohu wrote:the chart is measured in isk! Poteito potahto. It a not really a revelation that popular ganking systems generate more lost ISK over a year than a single fight. However, if you want to measure risk in ISK, I suppose it's a revelation to some that their nonsense about null being safer than highsec is soundly disproven by the statistics.
Better?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Basil Pupkin
Why So Platypus
42
|
Posted - 2014.02.07 01:01:00 -
[2832] - Quote
Tippia wrote:Basil Pupkin wrote:I don't like repeating myself on obvious things, but:
a) Autopilot or not does not matter for freighters: they get bumped off trying to warp away from the gate, which is the same for both autopiloted and manual piloted freighters. Because gankers, unless they're as bright as you are, assume the best haul won't be autopiloted.
b) The main goal of gankers were not freighters, but T1 industrials - they can be ganked solo and pay 50:1 to 100:1 rates on gank gain-loss ratio. Freighters, even hauling 10b worth of stuff, are about 10:1 to the cost and require effort to bring down, not to mention risk, which is something a ganker would never take, being the most risk-averse player of eve.
c) Mission hub ganking also happen mostly when target is bumped from station upon undocking. Last time I checked, dscan doesn't help much against that. The other form of the gank were a loophole with drone aggro and tractor units, in which case dscan weren't much help either. So what you're saying that it's even worse than what Benny is suggesting? After all, the deaths you describe are even easier to avoid than what he's suggesting, and yet (apparently) people are dying in droves from themGǪ So yeah. The GǣidiotsGǥ part still stands and is hardly a new revelation, nor is it a revelation that popular ganking systems generate more kills over a year than a single fight. I suppose it's a revelation to some that their nonsense about null being safer than highsec is soundly disproven by the statistics, though.
Facepalm. Typical Tippia nonsense. Those deaths are NOT easy to avoid. Avoiding those deaths require actual survival tactics, while all you need to do in null is yell "neutral on local, dock up" to dock all your bots for instant safety. This discussion got even more stupid now, so I perhaps should repeat the double obvious things, especially since it's Tippia's nonsense I have to break again: People die not because they trip and break their neck, but because they're being genocided by an ever-growing force of no-risk pussies calling themselves pvpers, which are non-existent in low and null, where people are allowed to preemptively remove them from grid for good. This is why it is obvious and now statistically proven that: a) While considerable part of hisec is safe, so is considerable part of nullsec. b) Money-making in nullsec is safe. Money-making in hisec is 20% less safe than a warzone in nullsec. |

Sister Night
Garoun Investment Bank Gallente Federation
6
|
Posted - 2014.02.07 01:04:00 -
[2833] - Quote
just me or did 2 pages of this just disappear while i was reading it? |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 01:05:00 -
[2834] - Quote
Basil Pupkin wrote:Those deaths are NOT easy to avoid. Yes they are.
Don't fill up your freighter with valuables, use web-slinging. Don't use T1 industrials for anything with a high value density. If they're waiting for you on the undock, dock back up.
Quote:People die not because they trip and break their neck True enough. That would suggest mere accident or clumsiness. What you're suggesting is that they died of pure idiocy, which is actually much worse than the mere laziness that Benny was suggesting.
Quote:This is why it is obvious and now statistically proven that: a) While considerable part of hisec is safe, so is considerable part of nullsec. b) Money-making in nullsec is safe. Money-making in hisec is 20% less safe than a warzone in nullsec. How is this in any way statistically proven? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Scipio Artelius
The Vendunari End of Life
215
|
Posted - 2014.02.07 01:17:00 -
[2835] - Quote
Basil Pupkin wrote:Those deaths are NOT easy to avoid. Avoiding those deaths require actual survival tactics, while all you need to do in null is yell "neutral on local, dock up" to dock all your bots for instant safety.
Actually it is quite easy to avoid being ganked in highsec. However, as for your statement about the difference of nullsec, you aren't comparing the same thing.
In highsec you are talking about hauling cargo and being ganked on a gate. But for null you are talking about watching local and dscan and docking up before ever facing a ship that wants to kill you.
The correct comparison would be:
1. hauling through highsec versus hauling through nullsec 2. watching dscan and local in highsec with gankers on your watchlist, versus watching dscan and local in nullsec with an appropriate watchlist.
In the case of #1, if you really think hauling through highsec is more risky than slow-boat hauling through nullsec (or lowsec), then you need to do more of both to see that isn't correct.
In relation to #2, there's no difference at all.
Quote:People die not because they trip and break their neck, but because they're being genocided by an ever-growing force of no-risk pussies calling themselves pvpers, which are non-existent in low and null, where people are allowed to preemptively remove them from grid for good.
Aside from the same apples-oranges comparison, I agree with you to an extent. However, highsec haulers taking even simple precautions like limiting the amount they haul, mwd-cloak warping, tanking their vessels and not autopiloting make themselves much harder to gank.
Quote:b) Money-making in nullsec is safe. Money-making in hisec is 20% less safe than a warzone in nullsec.
Come visit Syndicate and you'll see that even npc null is not safe for ISK generation. It only becomes safer when good survival skills are used.
|

stoicfaux
4032
|
Posted - 2014.02.07 01:17:00 -
[2836] - Quote
Sister Night wrote:just me or did 2 pages of this just disappear while i was reading it? Moderators are moderating.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Scipio Artelius
The Vendunari End of Life
215
|
Posted - 2014.02.07 01:20:00 -
[2837] - Quote
stoicfaux wrote:Sister Night wrote:just me or did 2 pages of this just disappear while i was reading it? Moderators are moderating.
Hard too it seems. About 5 pages less now than a few minutes ago.
|

Basil Pupkin
Why So Platypus
42
|
Posted - 2014.02.07 01:23:00 -
[2838] - Quote
Your Dad Naked wrote: Letters are yours.
a) First things first, you can web-warp your freighter. Hyena/Rapier can web-warp a freighter instantly; it is physically impossible for the bumper to get to your freighter in time as long as you do not screw up, and it's very hard to screw up. They can't even scan you in time, so they aren't even sure if you have anything valuable. Freighters in hi-sec are borderline ungankable if you know what you're doing, especially if you use a well-tanked Rapier that cannot be blapped off grid by a gank Tornado. Beyond that, it's all about weighing the costs of what it takes to kill your freighter. 25 Catalysts can safely guarantee a gank if T2 fitted. Assume it costs 250mil ISK minimum, therefore. With 50% drops, the minimum freighter value to draw even over time is 500mil ISK. Assuming those Catalysts are just 2 multiboxing pilots, they will be looking at a minimum of 100mil ISK profit for the time and risk of ganking the freighter. Thus you will rarely see a freighter with less than 700mil ISK cargo ganked. In the past 4 months, I have not seen it happen (via killboards) on my 11-jump Jita trade route. This is also assuming Catalysts. Most freighter ganks are done by Talos and Brutix. If we do the math again, we'll find the minimum cargo for that is nearly 2bil ISK.
b) I can fit my Nereus to tank 48,000 omni EHP. Even with EM damage, it would take four Vexors to gank me. Assuming T1 fit this time (as it's more common), that's 80mil ISK in hull losses. 160mil ISK to draw even. Thus ~250mil ISK cargo value to be worth the time. Moving to a blockade runner, they now need 6 Vexors. Thus ~350mil ISK cargo value to be worth the time. It gets better though: Orca. You can fit it for EHP, topping it out at 286,000 EHP. If we break down the math again, we'll find the minimum cargo value is close to 1bil ISK to be worth ganking by Catalysts. Talos/Brutix ganking an Orca need a minimum cargo value of nearly 3bil ISK to be worth the time. Lastly, all haulers (including the Orca!) can do the cloak/MWD with the right setup. For the Orca, it has to be perfect. While I'm sure cloak/MWDers haulers have been caught before, it is extremely hard to do so and very risky (ISK) as you likely will not know what is in their cargo.
c) The MTU ganking is quite cheap and needs to be fixed. Mission hub bumping? If at undock, dock up again. If at redock, create a docking bookmark so you're in range every time. Flying T2 you don't have to do this as no one will gank you really... flying deadspace/officer, it's always best to be super safe.
a) Which is why freighters aren't a primary gank target. RISK 0,5%, unacceptable to a ganker. Now, what you describe is an actual survival tactic, which is about 10 times more effort than null safety takes. Talos gank fleet costs less than 500m. You're looking at profits for every freighter about 1b ISK freight. A fill of Pyerite is 1.5 times that. Damn, people should probably stop hauling pyerite around! Since you're going to try to convince me to haul less pyerite like a true non-bright ganker you are, I must remind you that it is 2nd lowest mineral on the table, and should I need to haul Nocxium, uner 1b is just a bit more than 10000m3, and I wonder what are you going to do about that. Suggestions to do over 9000 runs on a T2 hauler don't really sound well. Orca in EHP fit is probably the safest option, but it is slower than a freighter in it, and carries 10% of freighter capacity, so still not really viable option for mid-tier minerals, since trips take so damn long.
b) Ganking on Vexors... what's next, Ventures? 5000m3 of Nocxium is 350m ISK, which makes your Nereus worth even at the lowest possible cargo capacity, and Nocxium isn't the biggest possible ISK/m3 cargo. Last time I checked, Orca couldn't do cloack mwd. Orca was unable to fit MWD without pg upgrades, which kinda defeated the purpose, since without agility upgrades taking the same low/rig slots, it won't warp in time even with MWD. Might need to recheck.
c) Docking up again can't be done in session timer, and isn't always successful. At redock, no, doesn't happen. You're only safe in T2 because someone else is bling, once we run out of bling, T2 will burn just as well. Not to mention T2 is 10% to 25% less profitable to begin with, unless in a drone boat, in which case it's almost always range tank, which means no tank, which makes you easy target. |

stoicfaux
4032
|
Posted - 2014.02.07 01:28:00 -
[2839] - Quote
An Idea for the Community:
Seeing as how a single threaded, 100+ page discussion is somewhat difficult to read (i.e. it's inherently unorganized) would it make sense to post the pros/cons for nerfing high-sec using some kind of collaborative program, like, I don't know, maybe GoogleDocs?
Someone(tm) could create a googledoc spreadsheet, make it editable by anyone with the link, and let trust people to update the pros/cons in a constructive manner that everyone can reference?
It might help to avoid repeated arguments and might allow people who are interested in the subject matter to avoid some of the less-than-relevant posts in the thread.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 01:32:00 -
[2840] - Quote
stoicfaux wrote:Someone(tm) could create a googledoc spreadsheet, make it editable by anyone with the link, and let trust people to update the pros/cons in a constructive manner that everyone can reference? Aren't you being very na+»ve now?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

stoicfaux
4032
|
Posted - 2014.02.07 01:37:00 -
[2841] - Quote
Tippia wrote:stoicfaux wrote:Someone(tm) could create a googledoc spreadsheet, make it editable by anyone with the link, and let trust people to update the pros/cons in a constructive manner that everyone can reference? Aren't you being very na+»ve now?  Last I checked, some of the better strategies for iterative Prisoner's Dilemma include forgiveness (i.e. trust) once in a while. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Mr Epeen
It's All About Me
4038
|
Posted - 2014.02.07 01:47:00 -
[2842] - Quote
stoicfaux wrote:Tippia wrote:stoicfaux wrote:Someone(tm) could create a googledoc spreadsheet, make it editable by anyone with the link, and let trust people to update the pros/cons in a constructive manner that everyone can reference? Aren't you being very na+»ve now?  Last I checked, some of the better strategies for iterative Prisoner's Dilemma include forgiveness (i.e. trust) once in a while. That premise is based on normal people. Not those that would rather shoot themselves in the head than concede a point.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kaarous Aldurald
ROC Academy The ROC
2323
|
Posted - 2014.02.07 01:48:00 -
[2843] - Quote
stoicfaux wrote:Tippia wrote:stoicfaux wrote:Someone(tm) could create a googledoc spreadsheet, make it editable by anyone with the link, and let trust people to update the pros/cons in a constructive manner that everyone can reference? Aren't you being very na+»ve now?  Last I checked, some of the better strategies for iterative Prisoner's Dilemma include forgiveness (i.e. trust) once in a while.
Depends on whether you know where the other guy's wife and kids live. Leverage. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 01:49:00 -
[2844] - Quote
stoicfaux wrote:Tippia wrote:stoicfaux wrote:Someone(tm) could create a googledoc spreadsheet, make it editable by anyone with the link, and let trust people to update the pros/cons in a constructive manner that everyone can reference? Aren't you being very na+»ve now?  Last I checked, some of the better strategies for iterative Prisoner's Dilemma include forgiveness (i.e. trust) once in a while. Yes, but iterative Prisoner's Dilemma is perhaps not the best model for people who seem to want to murder the other guy for [reasons]. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Basil Pupkin
Why So Platypus
43
|
Posted - 2014.02.07 02:06:00 -
[2845] - Quote
Scipio Artelius wrote:Basil Pupkin wrote:Those deaths are NOT easy to avoid. Avoiding those deaths require actual survival tactics, while all you need to do in null is yell "neutral on local, dock up" to dock all your bots for instant safety. Actually it is quite easy to avoid being ganked in highsec. However, as for your statement about the difference of nullsec, you aren't comparing the same thing. In highsec you are talking about hauling cargo and being ganked on a gate. But for null you are talking about watching local and dscan and docking up before ever facing a ship that wants to kill you. The correct comparison would be: 1. hauling through highsec versus hauling through nullsec 2. watching dscan and local in highsec with gankers on your watchlist, versus watching dscan and local in nullsec with an appropriate watchlist. In the case of #1, if you really think hauling through highsec is more risky than slow-boat hauling through nullsec (or lowsec), then you need to do more of both to see that isn't correct. In relation to #2, there's no difference at all. Quote:People die not because they trip and break their neck, but because they're being genocided by an ever-growing force of no-risk pussies calling themselves pvpers, which are non-existent in low and null, where people are allowed to preemptively remove them from grid for good. Aside from the same apples-oranges comparison, I agree with you to an extent. However, highsec haulers taking even simple precautions like limiting the amount they haul, mwd-cloak warping, tanking their vessels and not autopiloting make themselves much harder to gank. Quote:b) Money-making in nullsec is safe. Money-making in hisec is 20% less safe than a warzone in nullsec. Come visit Syndicate and you'll see that even npc null is not safe for ISK generation. It only becomes safer when good survival skills are used.
1. Hauling in nullsec is uber-safe and doesn't suffer from ship travel speed limitations, because it doesn't require hauler to use gates. At worst, it would be cyno alt. Normally, something super lame like jump bridges. Freighters and Orcas can't mwd cloack. Others can't haul and/or tank half as much. Limiting works with one things and unacceptable with others.
2. Agreement taken, however, proposed counter-gank measures have very limited efficiency.
3. "Even npc null", bah. Blue donut, nuff said. npc null is basically a lowsec from my point of view. |

stoicfaux
4032
|
Posted - 2014.02.07 02:08:00 -
[2846] - Quote
stoicfaux wrote:An Idea for the Community:
Seeing as how a single threaded, 100+ page discussion is somewhat difficult to read (i.e. it's inherently unorganized) would it make sense to post the pros/cons for nerfing high-sec using some kind of collaborative program, like, I don't know, maybe GoogleDocs?
Someone(tm) could create a googledoc spreadsheet, make it editable by anyone with the link, and let trust people to update the pros/cons in a constructive manner that everyone can reference?
It might help to avoid repeated arguments and might allow people who are interested in the subject matter to avoid some of the less-than-relevant posts in the thread.
Here's the googledoc. Formatting/structure is a bit rough because I couldn't find an existing spreadsheet template useful for tracking talking points in an iterative Prisoners-armed-with-grenades-locked-in-an-8x8-room dilemma scenario
https://docs.google.com/spreadsheet/ccc?key=0AvCLlTV8bSxNdDgzemFhZ09hb3B1bnhGdVB5bFJ3eGc&usp=sharing
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 02:12:00 -
[2847] - Quote
Basil Pupkin wrote:1. Hauling in nullsec is uber-safe and doesn't suffer from ship travel speed limitations, because it doesn't require hauler to use gates. At worst, it would be cyno alt. Normally, something super lame like jump bridges. Freighters and Orcas can't mwd cloack. Others can't haul and/or tank half as much. Using jump bridges to transport goods is a good way of losing those goods. Orcas can use MWD-cloak just fine GÇö any Orca that doesn't warp in 10s is improperly fitted. Freighters can be made to insta-warp if you baby-sit them.
Quote:2. Agreement taken, however, proposed counter-gank measures have very limited efficiency. People using them have something approaching a 0% loss rate. How is that GÇ£limited efficiencyGÇ¥?
Quote:npc null is basically a lowsec from my point of view. So you're wilfully ignoring the significant differences in how easy it is to catch and kill something in null compared to lowGǪ and you want people to take your claims seriously after this?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 02:26:00 -
[2848] - Quote
La Nariz wrote:E-2C Hawkeye wrote: I am sure he didn't miss the part where I made myself look like a terminally stupid highsec pubbie
I don't think he missed that. You've literally been called out by everyone intelligent in this thread for your garbage. Where's that proof that you are a one of us and in null making 120m isk/hr? CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day Certainly says otherwise. LMAO proof? Yes because thatGÇÖs exactly how spying works in EVEGǪwow OMG you really are a genius.
I feel like Mr. Smith from the MatrixGǪ.your very stench penetrates my every pour and seeps into my soul making me despise Goons and the CFC even more with every syllable I have to endure spewing from your vile putrid mouths.
As luck would have itGǪ (see what I did there?) With the current state of null and CFC owning most of null, the demand for spies is now at an all time low.
Here is where I will need to tinfoil for a few lines. Its just not blind hate or envy that motivates you to keep generating bogus non-credible or regulated data in a poor attempt to spin your not so hidden agenda as master of propaganda.
The goonies are on a crusade to get Hi-sec nerfedGǪ.WHY? Take a second to think about it. What do the gooinies gain by getting hi-sec nerfed besides the tears? After all they donGÇÖt live in hi-sec right? They are all landlords now. The main source of income now for the gonnies is from renters, so it stands to reason any nerf to null-sec also affects their wallets because people wont rent crappy systems.
So even though it seems contradictory for them as landlords to sayGǪ.. yea come on down pay me BILLIONS a month to rent space from us where you can make TRILLIONS, all the while out the other side of their mouth they keep saying you can make more iskies in Hi-sec, they do it for a very specific reason GǪ.WTFGǪ if this were really true then why rent at all? I know right.
Goonies need Hi-sec nerfed for a couple of reasons ( none of which are for the betterment of EveGǪyou can bet your gahonies on that) When in past Eve history have goonies ever did anything for the betterment of anything other than gooinies???? NEVERGǪ..IGÇÖll say it againGǪ.. NEEEEEVER.
By controlling null-sec with the exception of smaller alliances that pose no real threat they want to limit choices and options for recovery to all the corps and alliances they have pushed out of null like Test, Ncdot etcGǪ who will be next?
Should they succeed in nerfing every other space that they donGÇÖt control, they keep their income stable with renters all the while keeping potential enemies from rebuilding. After all itGÇÖs a lot harder to keep your enemies in check even with LESS income potential from hi-sec thus increasing their ability to project and control power across all of Eve.
The obvious thing they hope you wont see (besides the bogus data of the so called scientific testing) is the that the most recent nerf from CCP to null wasnGÇÖt random. CCP doesnGÇÖt need to pretend to run bogus test they just look at the numbers generated as a whole from null sec, not what one individual can or cant do with xyz ship using abc modules with xxxx skill points.
I hope you guys donGÇÖt really think you have the skill or knowledge required to produce viable data by running different sites and think this will show where more isk can be made? If you do then all I can say is WOWGǪ.. just WOW.
Doing this to convince the average newbie with this flawed system would be fine, but using it in an attempt to convince CCP that Hi-sec should nerfed?? NoGǪjust GǪ.No
I can only hope itGÇÖs a poorly disguised attempt at making Kool-Aid hoping the rest of Eve will drink it.
|

Scipio Artelius
The Vendunari End of Life
215
|
Posted - 2014.02.07 02:27:00 -
[2849] - Quote
Basil Pupkin wrote:1. Hauling in nullsec is uber-safe and doesn't suffer from ship travel speed limitations, because it doesn't require hauler to use gates. At worst, it would be cyno alt. Normally, something super lame like jump bridges. Freighters and Orcas can't mwd cloack. Others can't haul and/or tank half as much. Limiting works with one things and unacceptable with others.
Sure on the cyno aspect. Totally agree.
However that can't be done on 1 account. A minimum of 2 are required and for fast 2-way travel, 3 are required.
In which case if we apply a similar approach to highsec, then you could move with the assistance of either a scout or escort (for 2 accounts), or both a scout and an escort for 3 accounts. That would be equivalent to using a cyno in null/low.
Quote:2. Agreement taken, however, proposed counter-gank measures have very limited efficiency.
No problem. They are limited and if everyone did it, then gankers would work out a way to beat it (nature of the beast). So back to the equivalent of a cyno jump, using multiple accounts as is required in low/null.
Quote:3. "Even npc null", bah. Blue donut, nuff said. npc null is basically a lowsec from my point of view.
So does that make it safer than highsec? I kind of miss your implication in that. I think your saying that npc null is more dangerous than sov null, but not sure.
|

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 02:31:00 -
[2850] - Quote
E-2C Hawkeye wrote:Here is where I will need to tinfoil for a few lines. Its just not blind hate or envy that motivates you to keep generating bogus non-credible or regulated data in a poor attempt to spin your not so hidden agenda as master of propaganda.
The goonies are on a crusade to get Hi-sec nerfedGǪ.WHY? No, the question is not GǣwhyGǥ, it's Gǣare they?Gǥ
Quote:The obvious thing they hope you wont see (besides the bogus data of the so called scientific testing) is the that the most recent nerf from CCP to null wasnGÇÖt random. CCP doesnGÇÖt need to pretend to run bogus test they just look at the numbers generated as a whole from null sec, not what one individual can or cant do with xyz ship using abc modules with xxxx skill points. What's bogus about the data and testing? Also, everyone knows why CCP nerfed null. The thing is that their stated reasons for the nerf did not match their own data, and that the changes they then implemented made the nerf pointless even for the stated reasons.
Quote:I hope you guys donGÇÖt really think you have the skill or knowledge required to produce viable data by running different sites and think this will show where more isk can be made? Why wouldn't that be possible? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Basil Pupkin
Why So Platypus
43
|
Posted - 2014.02.07 02:52:00 -
[2851] - Quote
Getting vandalized as we speak. |

Basil Pupkin
Why So Platypus
43
|
Posted - 2014.02.07 02:55:00 -
[2852] - Quote
Tippia wrote:People using them have something approaching a 0% loss rate. How is that GÇ£limited efficiencyGÇ¥? You know it is only because there are easier targets not using them. It'll even out with the rest, should those targets somehow disappear.
Quote:So you're wilfully ignoring the significant differences in how easy it is to catch and kill something in null compared to lowGǪ and you want people to take your claims seriously after this? Also, you are aware that appealing to the non-existent Gǣblue donutGǥ just makes them seem even less informed, I hope.
nonsense. typical. |

admiral root
Red Galaxy Disband.
779
|
Posted - 2014.02.07 03:03:00 -
[2853] - Quote
Basil Pupkin wrote:a) Which is why freighters aren't a primary gank target. RISK 0,5%, unacceptable to a ganker.
Miniluv would like a word with you. No, your rights end in optimal+2*falloff |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 03:05:00 -
[2854] - Quote
Basil Pupkin wrote:You know it is only because there are easier targets not using them. GǪthe difference between an GǣeasyGǣ and a GǣhardGǥ target being the use itself. So how is that Gǣlimited efficiencyGǥ? And no, I don't know that. How do you know that?
Do you have an actual counter-argument to offer? Or do you want to concede that I'm right? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

PotatoOverdose
Handsome Millionaire Playboys
1076
|
Posted - 2014.02.07 03:12:00 -
[2855] - Quote
Scipio Artelius wrote: Hard too it seems. About 5 pages less now than a few minutes ago.
...
E-2C Hawkeye wrote: I feel like Mr. Smith from the MatrixGǪ.your very stench penetrates my every pour and seeps into my soul making me despise Goons and the CFC even more with every syllable I have to endure spewing from your vile putrid mouths.
Maybe not hard enough.  |

Jenn aSide
STK Scientific Initiative Mercenaries
4614
|
Posted - 2014.02.07 03:16:00 -
[2856] - Quote
Basil Pupkin wrote:So, from the latest dev blog we learn the stunning truth: At least 3 popular ganking systems on the Jita route (Uedama, Madirmili, Niarja) had more "peeveepee" in them than tear-stained HED-GP. And the popular mission hubs like Osmon beat them all. Can you nerf hisec any further? I think no - it is a lot less safe than null as it is, and doing activities goons cry about is about 20% more dangerous than strolling around in HED-GP in NPC corp account. Source: http://cdn1.eveonline.com/www/newssystem/media/65749/1/destruction2013.png
Congrats for reading it wrong lol. Most of the destruction still happens outside of high sec despite high sec having the bulk of the games character population. That means high sec space as a whole is safer than all other space in eve per capita.
But don't let facts deflect you, no one else in high sec will...
|

Nevyn Auscent
Broke Sauce
1069
|
Posted - 2014.02.07 03:25:00 -
[2857] - Quote
Jenn aSide wrote:
Congrats for reading it wrong lol. Most of the destruction still happens outside of high sec despite high sec having the bulk of the games character population. That means high sec space as a whole is safer than all other space in eve per capita.
But don't let facts deflect you, no one else in high sec will...
One would hope that High sec space as a whole is safer than other space per capita..... That's kinda the point of high sec space. So.... Working as intended. Does show that a fair amount of destruction does happen in High Sec though. It's not 95% null causing destruction. |

Basil Pupkin
Why So Platypus
43
|
Posted - 2014.02.07 03:29:00 -
[2858] - Quote
Tippia wrote:Basil Pupkin wrote:You know it is only because there are easier targets not using them. GǪthe difference between an GǣeasyGǣ and a GǣhardGǥ target being the use itself. So how is that Gǣlimited efficiencyGǥ? And no, I don't know that. How do you know that? How do you explain away the decade-long history of people using those tactics to get away from and survive gank attempts? Do you have an actual counter-argument to offer? Or do you want to concede that I'm right?
Both targets are easy, one super easy and one simply easy. Once super eases would go, simple eases would burn. Limited efficiency is a fact that you cannot get hard, only different shade of easy. I don't have to offer a counter-argument to nonsense which isn't an argument. Get an argument first, or concede. |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 03:32:00 -
[2859] - Quote
Basil Pupkin wrote:Both targets are easy, one super easy and one simply easy. How is a target that will not present itself GÇ£easyGÇ¥? How is making it impossible to kill you (because the opportunity never arises) GÇ£limited efficiencyGÇ¥?
Quote:I don't have to offer a counter-argument Not if you agree with me, no, since I don't expect you to argue against your own belief. So I can safely assume that you agree with me then, since you not only can't, but outright refuse to offer a counter-argument, and I can't see any other reason for that approach.
GǪor, ok, GÇ£agreeGÇ¥ might be a bit strong GÇö you know I'm right, whether you agree with the state of affairs or not. That would be the only other conceivable reason. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Basil Pupkin
Why So Platypus
43
|
Posted - 2014.02.07 04:21:00 -
[2860] - Quote
Tippia wrote:Basil Pupkin wrote:Both targets are easy, one super easy and one simply easy. How is a target that will not present itself GÇ£easyGÇ¥? How is making it impossible to kill you (because the opportunity never arises) GÇ£limited efficiencyGÇ¥? Quote:I don't have to offer a counter-argument Not if you agree with me, no, since I don't expect you to argue against your own belief. So I can safely assume that you agree with me then, since you not only can't, but outright refuse to offer a counter-argument, and I can't see any other reason for that approach. GǪor, ok, GÇ£agreeGÇ¥ might be a bit strong GÇö you know I'm right, whether you agree with the state of affairs or not. That would be the only other conceivable reason.
a) because it's not impossible, just with all the things lurking around you don't have to bother to take, you won't bother with targets you have to bother to shoot.
b) You know you're wrong, but you deny that without any evidence, and trying faulty logic excuses like "i'm right because i'm not completely wrong". Get. An. Argument. Then we'll talk. But actual arguments expose you to your own faults, so my guess is that you're not bringing them, dancing around and ripping more of my words out of context instead. |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 04:27:00 -
[2861] - Quote
Basil Pupkin wrote:because it's not impossible Right. You are not in the same system as me. How do you propose to kill me? We are in the same system. I cannot be found. How do you propose to kill me? We are in the same system. I am not in space. How do you propose to kill me? We are in the same systen. I cannot be targeted or hurt by any attacks. How do you propose to kill me?
Quote:You know you're wrong About what?
Ok. So you're wilfully ignoring the significant differences in how easy it is to catch and kill something in null compared to lowGǪ and you want people to take your claims seriously after this? Also, you are aware that appealing to the non-existent Gǣblue donutGǥ just makes them seem even less informed, I hope.
Care to respond? Do you or do you not understand the differences between null and lowsec? Do you or do you not believe in the GÇ£blue donutGÇ¥ myth? Do you think that being ignorant of the first and fooled by the other will strengthen or weaken the believability of your claims?
You were completely defeated by these simple questions the first time and couldn't respond because you agree with me or at least know that I'm right and don't want to admit it. Instead, you tried and failed to inject a red herring. This time, try an actual counter-argument if you disagree or just admit that you don't. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 04:41:00 -
[2862] - Quote
Tippia wrote:E-2C Hawkeye wrote:Here is where I will need to tinfoil for a few lines. Its just not blind hate or envy that motivates you to keep generating bogus non-credible or regulated data in a poor attempt to spin your not so hidden agenda as master of propaganda.
The goonies are on a crusade to get Hi-sec nerfedGǪ.WHY? No, the question is not GǣwhyGǥ, it's Gǣare they?Gǥ
No since I wrote the statement I ame sure it says they are and then it ask WHY.
|

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 04:45:00 -
[2863] - Quote
E-2C Hawkeye wrote:No since I wrote the statement I ame sure it says they are and then it ask WHY. The question of why is predicated on the assumption that they are. So the question is GÇ£are they?GÇ¥
Do you have anything to support the claim that they are, or are you just making baseless assumptions?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 04:46:00 -
[2864] - Quote
Tippia wrote:[quote=E-2C Hawkeye] Quote:The obvious thing they hope you wont see (besides the bogus data of the so called scientific testing) is the that the most recent nerf from CCP to null wasnGÇÖt random. CCP doesnGÇÖt need to pretend to run bogus test they just look at the numbers generated as a whole from null sec, not what one individual can or cant do with xyz ship using abc modules with xxxx skill points. What's bogus about the data and testing?
Are you asking whats bogus about the data and testing besides the hidden agenda of the tester? or whats bogus about the testing and data besides the testers lack of credibility? or the lack of measurable control testing parameters? or besides the lack of (insert any testing standard name here) methods? or one of the many other specific lack of that was mentioned in previous post? or was it something less specific you were looking for as to why the testing and data from an obvious biased individual may be considered erroneous?
|

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 04:48:00 -
[2865] - Quote
E-2C Hawkeye wrote:Are you asking whats bogus about the data and testing besides the hidden agenda of the tester? or whats bogus about the testing and data besides the testers lack of credibility? or the lack of measurable control testing parameters? or besides the lack of (insert any testing standard name here) methods? or one of the many other specific lack of that was mentioned in previous post? or was it something less specific you were looking for as to why the testing and data from an obvious biased individual may be considered erroneous? No, I'm asking you what's bogus about the data and testing.
You're enumerating a bunch of unproven or irrelevant guff that does not demonstrate any bogosity withe either of them. If the data and method is as incorrect as you claim, you should have absolutely no problem whatsoever to disprove and falsify them, without ever needing to resort to any mention whatsoever of who's providing or performing them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 04:51:00 -
[2866] - Quote
Tippia wrote:E-2C Hawkeye wrote:No since I wrote the statement I ame sure it says they are and then it ask WHY. The question of why is predicated on the assumption that they are. So the question is GÇ£are they?GÇ¥ Do you have anything to support the claim that they are, or are you just making baseless assumptions? You mean besides the 140 pages in this post of them trying to get hi-sec nerfed or countless other nerf hi-sec post from months gone by?
The proof is in their posting that they provided, it removes any and all assumptions. |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 04:55:00 -
[2867] - Quote
E-2C Hawkeye wrote:The proof is in their posting that they provided, it removes any and all assumptions. It also removes any association with the goons since all there is is a couple of individuals GÇö in and outside of that group GÇö that are saying this and since most goons seem to not be involved at all.
SoGǪ are they?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Epeen
It's All About Me
4041
|
Posted - 2014.02.07 04:56:00 -
[2868] - Quote
The only testing that matters was done by CCP. I expect they are a little more unbiased since their goal is overall game balance and not buffing or nerfing 'X area cuz dats where i lives'.
There has not been one test in this entire thread (including Kimmi. Who I give credit for really trying) that is not slanted one way or the other. This is all just ego, jealousy and tears and it's run it's course about twenty times now.
Nothing to see here folks. Move along.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 05:01:00 -
[2869] - Quote
Mr Epeen wrote:The only testing that matters was done by CCP. Substitute GÇ£was doneGÇ¥ with GÇ£can be doneGÇ¥ since there's very little to suggest that they've done any testing at all.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Benny Ohu
Chaotic Tranquility Casoff
2434
|
Posted - 2014.02.07 05:03:00 -
[2870] - Quote
CCP's balancing, after all, always gets it right! |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
704
|
Posted - 2014.02.07 05:06:00 -
[2871] - Quote
Mr Epeen wrote:The only testing that matters was done by CCP. I expect they are a little more unbiased since their goal is overall game balance and not buffing or nerfing 'X area cuz dats where i lives'. There has not been one test in this entire thread (including Kimmi. Who I give credit for really trying) that is not slanted one way or the other. This is all just ego, jealousy and tears and it's run it's course about twenty times now. Nothing to see here folks. Move along. Mr Epeen 
there are 6 worm hole classess
c1 - c6. Nobody expects that income in a C6 should be anything other than blanket better than highsec, and I am sure our capital escalating friends would agree that income is better in a C6.
There are 5 classes of null
(which I shall dub band 1 - band 5 in the absence of any other more useful shorthand).
-1.0 to -0.8 (less than 200 systems) - some of which are npc null -0.8 to -0.6 -0.6 to -0.4 -0.4 to -0.2 -0.2 to 0.0 (more than 1000 systems)
The debate in this thread seems to center around highsec comparisons being made for the -1.0 to -0.8 (band 1) category of null, which is less than 10% of null, can only support a couple of thousand online people at a time and makes to my mind utterly no sense at all. That a thread pops up debating it is a baaaaaaaad sign.
IMO the design should be that band 5 and highsec are exchangeable, and band 1 ought to be plain outright better, but remain limited in the total people that fit. Where as it stands, band 5 is better than highsec if and only if only 1 character lives in it for the whole 24hrs of a day. Otherwise its worse. |

Mr Epeen
It's All About Me
4041
|
Posted - 2014.02.07 05:06:00 -
[2872] - Quote
Tippia wrote:Substitute GÇ£was doneGÇ¥ with GÇ£can be doneGÇ¥ since there's very little to suggest that they've done any testing at all.
The ego.
Benny Ohu wrote:CCP's balancing, after all, always gets it right! The tears.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Benny Ohu
Chaotic Tranquility Casoff
2434
|
Posted - 2014.02.07 05:06:00 -
[2873] - Quote
the fallacious reasoning |

Basil Pupkin
Why So Platypus
43
|
Posted - 2014.02.07 05:10:00 -
[2874] - Quote
Tippia wrote:Basil Pupkin wrote:because it's not impossible Right. You are not in the same system as me. How do you propose to kill me? We are in the same system. I cannot be found. How do you propose to kill me? We are in the same system. I am not in space. How do you propose to kill me? We are in the same systen. I cannot be targeted or hurt by any attacks. How do you propose to kill me? Quote:You know you're wrong About what? Ok. So you're wilfully ignoring the significant differences in how easy it is to catch and kill something in null compared to lowGǪ and you want people to take your claims seriously after this? Also, you are aware that appealing to the non-existent Gǣblue donutGǥ just makes them seem even less informed, I hope. Care to respond? Do you or do you not understand the differences between null and lowsec? Do you or do you not believe in the Gǣblue donutGǥ myth? Do you think that being ignorant of the first and fooled by the other will strengthen or weaken the believability of your claims? You were completely defeated by these simple questions the first time and couldn't respond because you agree with me or at least know that I'm right and don't want to admit it. Instead, you tried and failed to inject a red herring. This time, try an actual counter-argument if you disagree or just admit that you don't.
Still waiting for an argument. So far, a pile of nonsense. |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 05:12:00 -
[2875] - Quote
Mr Epeen wrote:Tippia wrote:Substitute GÇ£was doneGÇ¥ with GÇ£can be doneGÇ¥ since there's very little to suggest that they've done any testing at all. The ego. If they tested anything as opposed to just run a simple SUM() SQL query, they'd be able to provide far more detailed data on the matter, which they've never really done.
Actually, they did provide some normalised values once back when Diagoras did his daily tweets, but that's about as close as it gets. It's not a matter of ego, but of history. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
19178
|
Posted - 2014.02.07 05:20:00 -
[2876] - Quote
Basil Pupkin wrote:Not giving an argument, but calling yourself "generically right" based on no arguments provided is just a way of saying "sorry, i know you're right, but I just want attention". GǪand that's how I conclude that you actually agree with me: because you can't provide an argument and because you make baseless claims about what's true and what isn't.
SoGǪ would you like to actually prove that you're not just out for the attention? Here are some questions that you could answer to that end:
You are not in the same system as me. How do you propose to kill me? We are in the same system. I cannot be found. How do you propose to kill me? We are in the same system. I am not in space. How do you propose to kill me? We are in the same systen. I cannot be targeted or hurt by any attacks. How do you propose to kill me? What am I wrong about (and how)? Do you or do you not understand the differences between null and lowsec? Do you or do you not believe in the GÇ£blue donutGÇ¥ myth? Do you think that an argument from ignorance strengthens or weakens the believability of your claims? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Benny Ohu
Chaotic Tranquility Casoff
2434
|
Posted - 2014.02.07 05:21:00 -
[2877] - Quote
Basil Pupkin wrote:Tippia wrote:Basil Pupkin wrote:So far, a pile of nonsense. So you still can't come up with a counter-argument in any way, shape, or form and you understand that I'm correct but don't want to admit it in public. That's ok. Not giving an argument, but calling yourself "generically right" based on no arguments provided is just a way of saying "sorry, i know you're right, but I just want attention". tbh tip doesn't need an argument. your argument of 'highsec is more dangerous than null' is not actually supported by the premise of 'some highsec systems see more isk destroyed than some nullsec systems' and your argument is invalid
there's really no more to say until you provide a better premise |

Jenn aSide
STK Scientific Initiative Mercenaries
4614
|
Posted - 2014.02.07 05:22:00 -
[2878] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:
Congrats for reading it wrong lol. Most of the destruction still happens outside of high sec despite high sec having the bulk of the games character population. That means high sec space as a whole is safer than all other space in eve per capita.
But don't let facts deflect you, no one else in high sec will...
One would hope that High sec space as a whole is safer than other space per capita..... That's kinda the point of high sec space. So.... Working as intended. Does show that a fair amount of destruction does happen in High Sec though. It's not 95% null causing destruction.
I notice you didn't say that to the person I was replying to. Or did you not notice the whole "high sec is more dangerous" part.
Null has 10 or so % of the character population. The graph shows 3 things:
Null sec is more dangerous (that graph is proof that the oft repeated lie that null is safer is just that, a lie). We already knew that from the 2011 devblog that demonstrated how little pvp happened in high sec but of course the high sec status quo defense league dismmised that as old news.
and
Since destuction drives the EVE economy, null (and low and WH) residents are doing more than their fair share in keeping up the demand that drives the economy, while high sec (where the vast majority of EVE online characters reside) isn't coming any where near pulling it's own weight
and
Industry outside of high sec is futile. The combination of easy travel (jump engines) and the damn near free and hugh capacity of high sec means it's stupid to do anything else but buy stuff in empire and ship it down.
It doesn't seem like CCP is serious about wanting people to be able to live in null sec. The current situation is so broken null is about nothing more than gudfights and rental opportunities. |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 05:29:00 -
[2879] - Quote
Tippia wrote:E-2C Hawkeye wrote:Are you asking whats bogus about the data and testing besides the hidden agenda of the tester? or whats bogus about the testing and data besides the testers lack of credibility? or the lack of measurable control testing parameters? or besides the lack of (insert any testing standard name here) methods? or one of the many other specific lack of that was mentioned in previous post? or was it something less specific you were looking for as to why the testing and data from an obvious biased individual may be considered erroneous? No, I'm asking you what's bogus about the data and testing. [b]Y ou're enumerating a bunch of unproven or irrelevant guff that does not demonstrate any bogosity withe either of them[/b]. If the data and method is as incorrect as you claim, you should have absolutely no problem whatsoever to disprove and falsify them, without ever needing to resort to any mention whatsoever of who's providing or performing them. And I answered....and here comes the usual tipia reply of I dont like the answers so I will pretend they didn't answer my question routine and I will keep doing it over and over again till it gets the thread locked...just like you have done in all the other threads you get locked.
The answer is there its very specific....LMAO at the bold text...A PRIME example of you using text books words to say absolutely nothing like the majority of you post.
Even if you overlook all the specific reason as to why his testing would be invalid such as lack of control, the inability to isolate variables of either dependent or independent nature and also that of being unbiased.
To dumb it down...consider the source.
He is a hi-sec hater.... obvious from previous post not counting this one. He has a hidden agenda. He could not conduct a test under perfect repeatable conditions an still remain unbiased.
Dispute all you want but CCP had the data to support a null nerf. I would look for more nerfs incoming near future.
So please continue to play dumb and act as if I didnt answer your question. Or maybe your not playing? |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 05:32:00 -
[2880] - Quote
Mr Epeen wrote:The only testing that matters was done by CCP. I expect they are a little more unbiased since their goal is overall game balance and not buffing or nerfing 'X area cuz dats where i lives'. There has not been one test in this entire thread (including Kimmi. Who I give credit for really trying) that is not slanted one way or the other. This is all just ego, jealousy and tears and it's run it's course about twenty times now. Nothing to see here folks. Move along. Mr Epeen  Well said. |

Basil Pupkin
Why So Platypus
44
|
Posted - 2014.02.07 05:33:00 -
[2881] - Quote
Tippia wrote:Basil Pupkin wrote:Not giving an argument, but calling yourself "generically right" based on no arguments provided is just a way of saying "sorry, i know you're right, but I just want attention". GǪand that's how I conclude that you actually agree with me: because you can't provide an argument and because you make baseless claims about what's true and what isn't. I already provided mine. You called them wrong without arguments. Waiting for yours.
Tippia wrote:You are not in the same system as me. How do you propose to kill me? We are in the same system. I cannot be found. How do you propose to kill me? We are in the same system. I am not in space. How do you propose to kill me? We are in the same systen. I cannot be targeted or hurt by any attacks. How do you propose to kill me? What am I wrong about (and how)?
bunch of nonsense. You're wrong about me being wrong. Because you've yet to show how, instead of just boggling.
Tippia wrote:Do you or do you not understand the differences between null and lowsec? Do you or do you not believe in the GÇ£blue donutGÇ¥ myth? There are no differences between low and null, except you can't plant your pesky cyno jammers and bridges. Which you can't do in npc null as well, which is why I called it "basically lowsec".
Tippia wrote:Do you think that an argument from ignorance strengthens or weakens the believability of your claims? That's what you should answer. Though I don't need your answer on that, just answer to yourself. |

Tippia
Sunshine and Lollipops
19179
|
Posted - 2014.02.07 05:35:00 -
[2882] - Quote
E-2C Hawkeye wrote:And I answered....and here comes the usual tipia reply of I dont like the answers so I will pretend they didn't answer my question routine and I will keep doing it over and over again till it gets the thread locked...just like you have done in all the other threads you get locked. All zero of them?
I'm being very specific in my question, and no, you're not answering them. You're just going off on a standard fallacy parade that doesn't disprove or falsify any of the data you claim is bogus. You keep accusing people of all kinds of bias, without showing a) that the bias actually exists, or b) that what bias there might be in any way affects the data and methodology. You just claim that it does and get angry when I ask you how.
Quote:The answer is there its very specific....LMAO at the bold text...A PRIME example of you using text books words to say absolutely nothing like the majority of you post. Do you want me to explain what I'm saying in that part? Because it's not nothingGǪ
Quote:To dumb it down...consider the source. No. Consider the data and methodology instead. How is the data and testing bogus? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Aargolos
Estrale Frontiers Project Wildfire
34
|
Posted - 2014.02.07 05:35:00 -
[2883] - Quote
What were we talking about again?
I'm thinking more pages are going to be trimmed... |

Tippia
Sunshine and Lollipops
19179
|
Posted - 2014.02.07 05:38:00 -
[2884] - Quote
Basil Pupkin wrote:I already provided mine. No, you called them GÇ£nonsenseGÇ¥, a claim you couldn't provide any support for. That is not an argument GÇö it's an evasion and an attempt to shift the burden of proof.
Prove it.
You are not in the same system as me. How do you propose to kill me? We are in the same system. I cannot be found. How do you propose to kill me? We are in the same system. I am not in space. How do you propose to kill me? We are in the same systen. I cannot be targeted or hurt by any attacks. How do you propose to kill me? What am I wrong about (and how)?
Quote:There are no differences between low and null, except you can't plant your pesky cyno jammers and bridges Incorrect on both counts. There are difference and those are not the only exceptions. So your answer to the question is GÇ£no, you don't understand the differencesGÇ¥. Do you think that this ignorance strengthens and weakens the believability of your claims?
Also, do you or do you not believe in the GÇ£blue donutGÇ¥ myth? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

PotatoOverdose
Handsome Millionaire Playboys
1080
|
Posted - 2014.02.07 05:52:00 -
[2885] - Quote
I tried reading this thread from the beginning. I tried reading it from the middle. I tried reading it from the end.
Holy **** this thread is a train wreck.
If you guys honestly believe this thread will sway CCP's (or anyone else's) opinion, well.....I do have an amarr-jita jump bridge for sale. |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 05:59:00 -
[2886] - Quote
Tippia wrote:E-2C Hawkeye wrote:And I answered....and here comes the usual tipia reply of I dont like the answers so I will pretend they didn't answer my question routine and I will keep doing it over and over again till it gets the thread locked...just like you have done in all the other threads you get locked. All zero of them? I can say the words and provide the answers to your questions but I cant make you comprehend them. This rouse is not a new one for you tipia...it predictable and old hat.
You walk this same path ever time you put yourself in the position of being wrong but as luck would have it your Narcissistic personality cant allow you to acknowledge or even admit it.
I dont feel there is anything else I could clarify as to why the so called testing is meaningless or as to why testing procedures would be biased or flawed.
Continuing to argue with you special Olympic Olympians will only make you more special.
|

Tippia
Sunshine and Lollipops
19179
|
Posted - 2014.02.07 06:04:00 -
[2887] - Quote
E-2C Hawkeye wrote:I can say the words and provide the answers to your questions but I cant make you comprehend them. This rouse is not a new one for you tipia...it predictable and old hat.
You walk this same path ever time you put yourself in the position of being wrong but as luck would have it your Narcissistic personality cant allow you to acknowledge or even admit it.
I dont feel there is anything else I could clarify as to why the so called testing is meaningless or as to why testing procedures would be biased or flawed.
Continuing to argue with you special Olympic Olympians will only make you more special. So it's back to the ad hominems then, when pressed to actually prove the baseless claims you make. Some day, you need to understand that the whole point of fallacies is that they're not actual arguments.
Again, you keep accusing people of all kinds of bias, without showing a) that the bias actually exists, or b) that what bias there might be in any way affects the data and methodology. You just claim that it does and get angry when I ask you how.
How is the data and testing bogus? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Nevyn Auscent
Broke Sauce
1070
|
Posted - 2014.02.07 06:23:00 -
[2888] - Quote
Jenn aSide wrote:
I notice you didn't say that to the person I was replying to. Or did you not notice the whole "high sec is more dangerous" part.
Null has 10 or so % of the character population. The graph shows 3 things:
Null sec is more dangerous (that graph is proof that the oft repeated lie that null is safer is just that, a lie). We already knew that from the 2011 devblog that demonstrated how little pvp happened in high sec but of course the high sec status quo defense league dismmised that as old news.
and
Since destuction drives the EVE economy, null (and low and WH) residents are doing more than their fair share in keeping up the demand that drives the economy, while high sec (where the vast majority of EVE online characters reside) isn't coming any where near pulling it's own weight
and
Industry outside of high sec is futile. The combination of easy travel (jump engines) and the damn near free and hugh capacity of high sec means it's stupid to do anything else but buy stuff in empire and ship it down.
It doesn't seem like CCP is serious about wanting people to be able to live in null sec. The current situation is so broken null is about nothing more than gudfights and rental opportunities.
Other than you know, all the changes they have made to make Null much easier to live in that the game hasn't fully adjusted to yet. Though Market hubs will never exist in Null because of NBSI. And jump drives out of market hubs do make logistics simpler (Not not always cheaper) than building locally.
And as for destruction, High sec is doing fine. High sec is always going to have less destruction in it, that's working as intended. And since creating is easier when there is less destruction, creating will therefore be naturally easier in High as a result of less destruction. But there is plenty of destruction occurring in high. Three trillion isk in Osmon alone for example. Sure, it's a mission hub, but I'm betting that's actually a significant percentage of the income from Osmon that goes purely to replacing losses.
As for Tippia, stop talking rubbish. You know people are biased, and it's been explained dozens of times in this thread why various peoples testing methodologies have been biased, misleading or flat out terrible. Including in response to you several times. You are just shouting Nahnahnah loudly and hoping they give up. |

Tippia
Sunshine and Lollipops
19179
|
Posted - 2014.02.07 06:27:00 -
[2889] - Quote
Nevyn Auscent wrote:As for Tippia, stop talking rubbish. You know people are biased, and it's been explained dozens of times in this thread why various peoples testing methodologies have been biased, misleading or flat out terrible. Including in response to you several times. GǪwhich should make it easy for him to answer the question, and yet he can't without taking the all-fallacy route.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

La Nariz
GoonWaffe Goonswarm Federation
1609
|
Posted - 2014.02.07 07:18:00 -
[2890] - Quote
E-2C Hawkeye wrote: And I answered....and here comes the usual tipia reply of I dont like the answers so I will pretend they didn't answer my question routine and I will keep doing it over and over again till it gets the thread locked...just like you have done in all the other threads you get locked.
The answer is there its very specific....LMAO at the bold text...A PRIME example of you using text books words to say absolutely nothing like the majority of you post.
Even if you overlook all the specific reason as to why his testing would be invalid such as lack of control, the inability to isolate variables of either dependent or independent nature and also that of being unbiased.
To dumb it down...consider the source.
He is a hi-sec hater.... obvious from previous post not counting this one. He has a hidden agenda. He could not conduct a test under perfect repeatable conditions an still remain unbiased.
Dispute all you want but CCP had the data to support a null nerf. I would look for more nerfs incoming near future.
So please continue to play dumb and act as if I didnt answer your question. Or maybe your not playing?
You've been having a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~ all thread long. You've been trying to derail this thread for the last 80 pages and I am surprised you haven't been given a vacation yet for all of your terrible behavior. This new thing you're doing of being a failure at puppetmastering is also unfunny.
How is there bias in my method? How is the testing flawed?
Constants:
1. -0.6 system.
2. Forsaken hub.
3. Ishtar.
Method:
1. Warp to anomaly and activated unscripted omnidirectional tracking link II,
2. Drop drones once speed is < 40 km/s,
3. Orbit closest celestial at 20km and activate 100mn Experimental Afterburner,
4. Wait for final reward ticks before beginning next hub.
Where is the bias in that?
Literally anyone can do what I did and verify if what I reported is correct or not. If you search my posts I even have in game screen shots as additional proof. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Aargolos
Estrale Frontiers Project Wildfire
35
|
Posted - 2014.02.07 07:35:00 -
[2891] - Quote
I love Ishtar |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4883
|
Posted - 2014.02.07 08:33:00 -
[2892] - Quote
Mr Epeen wrote:The only testing that matters was done by CCP. I expect they are a little more unbiased since their goal is overall game balance and not buffing or nerfing 'X area cuz dats where i lives'. There has not been one test in this entire thread (including Kimmi. Who I give credit for really trying) that is not slanted one way or the other. This is all just ego, jealousy and tears and it's run it's course about twenty times now. Nothing to see here folks. Move along. Mr Epeen 
CCP rebalanced based on ISK faucets and sinks, not on individual capsuleer income. They have admitted that this was a mistake, which is why they are trying to introduce "bottom up" income streams.
Day 0 advice for new players: Day 0 Advice for New Players |

Mr Epeen
It's All About Me
4048
|
Posted - 2014.02.07 09:09:00 -
[2893] - Quote
Mara Rinn wrote:Mr Epeen wrote:The only testing that matters was done by CCP. I expect they are a little more unbiased since their goal is overall game balance and not buffing or nerfing 'X area cuz dats where i lives'. There has not been one test in this entire thread (including Kimmi. Who I give credit for really trying) that is not slanted one way or the other. This is all just ego, jealousy and tears and it's run it's course about twenty times now. Nothing to see here folks. Move along. Mr Epeen  CCP rebalanced based on ISK faucets and sinks, not on individual capsuleer income. They have admitted that this was a mistake, which is why they are trying to introduce "bottom up" income streams.
Sure. It's an evolving and dynamic process that has been going on for ten plus years. It hasn't always been smooth and there will be more bumps and hiccups in the future. It's a tough thing to try and balance a game that has to cater to such a wide ranging player base.
But here's the thing, CCP sees the big picture whereas none of the selfish people posting in this thread see past their local star group. I trust a company that has a vested interest in keeping their game alive far more than I trust people that will happily kill it for their own pleasure and then move on to the next one.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Josef Djugashvilis
Acme Mining Corporation
2012
|
Posted - 2014.02.07 10:08:00 -
[2894] - Quote
Sister Night wrote:just me or did 2 pages of this just disappear while i was reading it?
No, your eyes just glazed over while reading yet another Tippia post  This is not a signature. |
|

ISD Ezwal
ISD Community Communications Liaisons
860

|
Posted - 2014.02.07 11:47:00 -
[2895] - Quote
I have removed a lot of rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
21. Posting regarding RMT (Real Money Trading) is prohibited.
Posts discussing, linking to, or advertising RMT, including but not limited to the sale of in game items, assets, currency, characters or game accounts for real life money are strictly prohibited.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
34. Posting of kill reports outside of the Crime & Punishment forum channel is prohibited.
More often than not, posts of this nature are made with inflammatory intent and are designed to promote trolling and flaming. Therefore, the posting of links to kill reports from any third party site, or the direct copy-pasting of kill reports from in game is prohibited on all forum channels of the EVE Online Forums, with the exception of the Crime & Punishment Channel. Specific rules regarding the omission of pilot names apply in this instance. Further details can be found in the rules stickies in the Crime & Punishment forum channel. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Thirtythousand
Royal Amarr Institute Amarr Empire
25
|
Posted - 2014.02.07 12:05:00 -
[2896] - Quote
thing i find funny, looking at that chart up top there, jita was 1.2 trillion isk less in losses then the most expensive battle ever in eve history. jita ALONE. not including orther mission/trade hubs. yes high sec is safer. |

embrel
BamBam Inc.
120
|
Posted - 2014.02.07 12:31:00 -
[2897] - Quote
Jenn aSide wrote: Null sec is more dangerous (that graph is proof that the oft repeated lie that null is safer is just that, a lie). We already knew that from the 2011 devblog that demonstrated how little pvp happened in high sec but of course the high sec status quo defense league dismmised that as old news.
The interpretation regarding how dangerous it is cannot be made based on ISK numbers. While I tend to agree that Null is not safer, the ISK value shows nothing.
e.g. how many FW-frigs and cruisers need to be killed in order to have the same value as 1 Titan?
it's not ISK-value but number of kills that defines how dangerous an area is. |

MatrixSkye Mk2
Republic University Minmatar Republic
739
|
Posted - 2014.02.07 13:14:00 -
[2898] - Quote
Jenn aSide wrote:Since destuction drives the EVE economy, null (and low and WH) residents are doing more than their fair share in keeping up the demand that drives the economy, while high sec (where the vast majority of EVE online characters reside) isn't coming any where near pulling it's own weight Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun. Stop accusing people of not pulling their weight as if this is some sort of task. Or rather, if you insist in thinking of them as free loaders or whatever, go right ahead. But realize it is no where to be found in the EULA that one must "pull their own weight" to play and this is something you've constructed on your own.
We've had this discussion before. If people rather build than destruct you are no one to tell them they're not pulling their weight or doing it wrong. So please stop this nonsense. THIS IS NOT A JOB!
This thing you have for hi sec and carebears, this disdain and feeling of superiority, is getting ridiculous. |

Frostys Virpio
Caldari Provisions Caldari State
1003
|
Posted - 2014.02.07 13:24:00 -
[2899] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:Since destuction drives the EVE economy, null (and low and WH) residents are doing more than their fair share in keeping up the demand that drives the economy, while high sec (where the vast majority of EVE online characters reside) isn't coming any where near pulling it's own weight Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun. Stop accusing people of not pulling their weight as if this is some sort of task. Or rather, if you insist in thinking of them as free loaders or whatever, go right ahead. But realize it is no where to be found in the EULA that one must "pull their own weight" to play and this is something you've constructed on your own. We've had this discussion before. If people rather build than destruct you are no one to tell them they're not pulling their weight or doing it wrong. So please stop this nonsense. THIS IS NOT A JOB! This thing you have for hi sec and carebears, this disdain and feeling of superiority, is getting ridiculous.
Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter. |

Jenn aSide
STK Scientific Initiative Mercenaries
4614
|
Posted - 2014.02.07 13:25:00 -
[2900] - Quote
embrel wrote:Jenn aSide wrote: Null sec is more dangerous (that graph is proof that the oft repeated lie that null is safer is just that, a lie). We already knew that from the 2011 devblog that demonstrated how little pvp happened in high sec but of course the high sec status quo defense league dismmised that as old news.
The interpretation regarding how dangerous it is cannot be made based on ISK numbers. While I tend to agree that Null is not safer, the ISK value shows nothing. e.g. how many FW-frigs and cruisers need to be killed in order to have the same value as 1 Titan? it's not ISK-value but number of kills that defines how dangerous an area is.
This is exactly right, which is why I said that this was confirmed years ago and ignored by all of the high sec people claiming that high sec was 'safer' than null and that "plenty of pvp happens in high sec".
The truth is that despite having the 2nd lowest share of the game's character population (WHs are the lowest and more dangerous still, but only per capita) null sec has the highest share of destruction, as opposed to high sec (largest population, lowest share of the much needed economy driving destruction).
According to high sec people, playing the game in the one place where magical space police spawn to at least avenge you is somehow as dangerous as space that's only safe if another human being is next door to report into an intel channel.....
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4884
|
Posted - 2014.02.07 13:31:00 -
[2901] - Quote
Benny Ohu wrote:I don't think that the number of NPC lines should ever feel limited. There should always be another line somewhere available for a newbie to use.
This is where I disagree with you. I want NPC lines to be limited resources. An easy way to ensure that rookies can always finish the tutorial missions is to either spawn an assembly line in a mission space just for them, or issue them with a token which allows access to a specific NPC corporation's assembly lines. Since only rookies get these tokens (a currency item, similar to say dog tags), only rookies get to use those lines.
I want industry to be entirely player-driven, with the NPC facilities only to be used as a fallback for occasions when there are absolutely no player options available (e.g.: you're wardecced three ways to Sunday, and everybody hates you so everyone has blocked you from leasing their facilities).
Benny Ohu wrote:I think that perfect refine shouldn't be available anywhere in EVE, but that outposts come closest to achieving it, and highsec NPC refine rates should be farthest. I really want to see reasons for players to erect and fight over star bases!
Yup, we agree on that.
Benny Ohu wrote:When the big industry rebalance comes through, it must take into consideration starbases as conflict drivers and ensure that any production efficiency starbases provide makes up for the increased risk of being wardecced and having to defend the tower.
Well, that situation will sort itself out over time. The market will find a balance point where the prices for things compensate for the losses of the facilities required to make those things.
Benny Ohu wrote:Also if industry were to move more towards starbases, the mission grind to placing a starbase needs to go. A person who wants to make cargo expanders shouldn't have to shoot red crosses for forever to put a tower up in highsec.
Nope, disagree with you there. The standings grind is an industry of its own. If you want the convenience of putting your tower up wherever you want it, go to lowsec, null sec or w-space. If you want your tower up in hi sec, there has to be a price to pay for that convenience. Currently, that price is being a servant to the empires.
We already have corporations whose entire business model is setting up new corporations with appropriate standings, anchoring your POS, then handing over CEO to your alt. There's no need to change that. You can pay someone else to do the standings grind for you through Imiarr Timshae's standings correction corp. You can join Estel Arador Corp Services to get access to jump clone facilities. The standings grind is an established part of the game, there's no reason to remove it. It's not getting in the way of industry as much as NPC facilities are, and it's an existing player-run portion of the game (sure, it's players interacting with NPCs on your behalf, but still, it's player driven industry).
Day 0 advice for new players: Day 0 Advice for New Players |

MatrixSkye Mk2
Republic University Minmatar Republic
739
|
Posted - 2014.02.07 13:33:00 -
[2902] - Quote
Frostys Virpio wrote:MatrixSkye Mk2 wrote:Jenn aSide wrote:Since destuction drives the EVE economy, null (and low and WH) residents are doing more than their fair share in keeping up the demand that drives the economy, while high sec (where the vast majority of EVE online characters reside) isn't coming any where near pulling it's own weight Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun. Stop accusing people of not pulling their weight as if this is some sort of task. Or rather, if you insist in thinking of them as free loaders or whatever, go right ahead. But realize it is no where to be found in the EULA that one must "pull their own weight" to play and this is something you've constructed on your own. We've had this discussion before. If people rather build than destruct you are no one to tell them they're not pulling their weight or doing it wrong. So please stop this nonsense. THIS IS NOT A JOB! This thing you have for hi sec and carebears, this disdain and feeling of superiority, is getting ridiculous. Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter.
Only if you view "driving the economy" as destruction alone. But in fact, there are two sides driving the economy; destruction and production.
By the way, you can call losses in hi sec idiotic if that makes you feel any better. The fact is there is plenty of LOSS in hi sec. If you want to discard these losses on the basis that "those don't count because they're idiots" that's fine by me. But the FACT still STANDS.
Or let's look at this with your own goggles. You know what I consider idiotic? Jumping into a system with 10% TiDi knowing full well I'll be losing my capital. Should I discard those losses on the basis that it's an idiotic loss? . You people will find any excuse to distort data, and I mean ANY excuse. |

Jenn aSide
STK Scientific Initiative Mercenaries
4614
|
Posted - 2014.02.07 13:45:00 -
[2903] - Quote
Frostys Virpio wrote:MatrixSkye Mk2 wrote:Jenn aSide wrote:Since destuction drives the EVE economy, null (and low and WH) residents are doing more than their fair share in keeping up the demand that drives the economy, while high sec (where the vast majority of EVE online characters reside) isn't coming any where near pulling it's own weight Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun. Stop accusing people of not pulling their weight as if this is some sort of task. Or rather, if you insist in thinking of them as free loaders or whatever, go right ahead. But realize it is no where to be found in the EULA that one must "pull their own weight" to play and this is something you've constructed on your own. We've had this discussion before. If people rather build than destruct you are no one to tell them they're not pulling their weight or doing it wrong. So please stop this nonsense. THIS IS NOT A JOB! This thing you have for hi sec and carebears, this disdain and feeling of superiority, is getting ridiculous. Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter.
Or put too much bling on their mission/incursion ship.
There is pvp in high sec thanks to groups like RvB, but if it weren't for them the stats would be even worse.
This is part of the reason I say some high sec posters are (painfully and fatally) short sighted. The imbalances we describe in this thread (in combat pve and in industry for example) help create a situation where there are only 40-50k characters in null sec despite the fact that Sov holding alliances have something of the order of 90k characters.
Sure, some of those characters are things like cyno alts and high sec haulers, and some are in wormholes and low sec. But a lot of them are high sec isk making alts mainly because null sec is mostly a desert worthy only of being there for 'gudfights' or rented out to groups too young/small to take SOV for themselves.
Those isk making alts are making the wait to get into an incursion fleet longer than it should be. They are running missions or mining and thus lowering the value of the LP and minerals real high sec pilots are getting. And those high sec isk making alts are flying ships fit properly and thus not worth ganking in high sec rather than PVEing in null and put them themselves at risk of being destroyed (and destruction is good for high sec residents because null pilots are THE major market for the things high sec buys with LP and produced with mined minerals).
But by supporting the un-balanced status quo, high sec people are screwing themselves over (ie screwing themselves out of an even better market to sell to) every bit as much as it screws over players who would actually be living in their own null space (if not for the imbalance).
|

Jenn aSide
STK Scientific Initiative Mercenaries
4614
|
Posted - 2014.02.07 13:55:00 -
[2904] - Quote
MatrixSkye Mk2 wrote: Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun.
Ah, the standard "it's all about me" high sec selfishness. Funny thing is, this sentiment is also why high sec can't seem to elect people to the CSM.
Quote: Stop accusing people of not pulling their weight as if this is some sort of task. Or rather, if you insist in thinking of them as free loaders or whatever, go right ahead. But realize it is no where to be found in the EULA that one must "pull their own weight" to play and this is something you've constructed on your own.
There is no law in real life that says people must pull their own weight. That fact doesn't stop people who are actually valuable to a community (workers) from being right about the uselessness of people who choose to leech off others (the welfare queens) for their own well being (and in this case, entertainment).
Quote: We've had this discussion before. If people rather build than destruct you are no one to tell them they're not pulling their weight or doing it wrong. So please stop this nonsense. THIS IS NOT A JOB!
No, it's a communal entertainment activity where "the people who would rather build" choose to think of the people GIVING them a reason to build (pvpr's, null sec alliance members, gankers, pirates) as "psychopaths".
Quote: This thing you have for hi sec and carebears, this disdain and feeling of superiority, is getting ridiculous.
Where I'm from we call them like we see them. my disdain is not for hi sec (how does one disdain a series of imaginary soloar systems?) or even "carebears" (at this moment I am shooting Shadow so I can loot those damn reports for the 9 millionth time).
My disdain is for short sighted people who'd rather lie about whether or not a video game has an imbalance that creates poorer than acceptable outcomes (like high sec isk making alts) just because they are afraid (unjusti of making less imaginary space money from saving some hapless Damsel lol.
|

embrel
BamBam Inc.
121
|
Posted - 2014.02.07 14:00:00 -
[2905] - Quote
Frostys Virpio wrote: Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter.
I didn't follow the numbers closely enough, but could imagine that not destruction is the primary driver of the economy, but the human tendency to hoard.
you not only buy when you lost something but to have it. |

Jenn aSide
STK Scientific Initiative Mercenaries
4614
|
Posted - 2014.02.07 14:06:00 -
[2906] - Quote
embrel wrote:Frostys Virpio wrote: Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter.
I didn't follow the numbers closely enough, but could imagine that not destruction is the primary driver of the economy, but the human tendency to hoard. you not only buy when you lost something but to have it.
CCP and there economist a'ways say consumption is the engine that drives the EVE virtual economy.
|

Pinky Hops
Spartan's DNA
440
|
Posted - 2014.02.07 14:10:00 -
[2907] - Quote
Jenn aSide wrote:embrel wrote:Frostys Virpio wrote: Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter.
I didn't follow the numbers closely enough, but could imagine that not destruction is the primary driver of the economy, but the human tendency to hoard. you not only buy when you lost something but to have it. CCP and there economist a'ways say consumption is the engine that drives the EVE virtual economy.
And cheap prices drive consumption.
It's almost like it's a symbiotic relationship.
 |

Jenn aSide
STK Scientific Initiative Mercenaries
4614
|
Posted - 2014.02.07 14:14:00 -
[2908] - Quote
Pinky Hops wrote:Jenn aSide wrote:embrel wrote:Frostys Virpio wrote: Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter.
I didn't follow the numbers closely enough, but could imagine that not destruction is the primary driver of the economy, but the human tendency to hoard. you not only buy when you lost something but to have it. CCP and there economist a'ways say consumption is the engine that drives the EVE virtual economy. And cheap prices drive consumption. It's almost like it's a symbiotic relationship. 
1 sided wage slavery is never "symbioitic".
|

Dreadchain
Lavateinn
15
|
Posted - 2014.02.07 14:15:00 -
[2909] - Quote
Jenn aSide wrote:embrel wrote:
CCP and there economist a'ways say consumption is the engine that drives the EVE virtual economy.
And cheap prices drive consumption. It's almost like it's a symbiotic relationship. 
And isk-faucets drive higher prices. |

Pinky Hops
Spartan's DNA
440
|
Posted - 2014.02.07 14:20:00 -
[2910] - Quote
Jenn aSide wrote:1 sided wage slavery is never "symbioitic".
...what? |

embrel
BamBam Inc.
121
|
Posted - 2014.02.07 14:25:00 -
[2911] - Quote
Jenn aSide wrote:
CCP and there economist a'ways say consumption is the engine that drives the EVE virtual economy.
they're the ones with the numbers, so they should know. However, in this case, what precisely is consumption?
How many Titans have been built & destroyed? (I've no clue, I'm purely speculating)
Is the rate these are built really correlated to the rate they get destroyed?
Currently maybe. In general, I doubt it.
To hoard can be consumption too. It's basically irrelevant whether something is destroyed or staying in a hangar for eternity. |

Benny Ohu
Chaotic Tranquility Casoff
2440
|
Posted - 2014.02.07 14:30:00 -
[2912] - Quote
Mara Rinn wrote:Benny Ohu wrote:I don't think that the number of NPC lines should ever feel limited. There should always be another line somewhere available for a newbie to use. This is where I disagree with you. I want NPC lines to be limited resources. An easy way to ensure that rookies can always finish the tutorial missions is to either spawn an assembly line in a mission space just for them, or issue them with a token which allows access to a specific NPC corporation's assembly lines. Since only rookies get these tokens (a currency item, similar to say dog tags), only rookies get to use those lines.
I don't care about tutorial missions, I care about the newbie or casual who wants to produce in EVE Online. Telling someone who wants to manufacture 'sorry a bunch of nerds who get up at 2am to reserve limited lines is preventing you from doing what you want to do' makes a pretty terrible game. NPC lines need to be the worst option in terms of profitability but they need to always be accessible. Accessibility is most important for gaining and retaining players. If there's someone out there with ten kids or something who just wants to log on a couple of hours a week, make a cruiser and generally bum around I don't want them prevented from doing so by hard limitations of 'NO SLOTS OPEN YOU MUST RENT OFF A PLAYER'
It won't matter that there are a lot of highsec NPC lines provided a greater degree of success can be gained using lowsec, NPC nullsec or player-owned lines. The guys who want to chill out and build things can do that without stress. The players who want to challenge themselves and succeed to a greater degree can do their thing, too.
Mara Rinn wrote:Nope, disagree with you there. The standings grind is an industry of its own. If you want the convenience of putting your tower up wherever you want it, go to lowsec, null sec or w-space. If you want your tower up in hi sec, there has to be a price to pay for that convenience. Currently, that price is being a servant to the empires.
We already have corporations whose entire business model is setting up new corporations with appropriate standings, anchoring your POS, then handing over CEO to your alt. There's no need to change that. You can pay someone else to do the standings grind for you through Imiarr Timshae's standings correction corp. You can join Estel Arador Corp Services to get access to jump clone facilities. The standings grind is an established part of the game, there's no reason to remove it. It's not getting in the way of industry as much as NPC facilities are, and it's an existing player-run portion of the game (sure, it's players interacting with NPCs on your behalf, but still, it's player driven industry).
Hell, no. I've already placed what towers I've owned in lowsec for operating cost and convenience despite having the standings to place them where I want in highsec. I don't care if it's established, telling someone 'if you want to do this thing you want to do, you need to do this completely unrelated thing for hours on end for no reason other than as a time sink / lore reasons' is bad design.
Same with jump clones. The whole mess is a barrier to fun. It's lovely that some players have setup some corps. But this tiny piece of emergent gameplay doesn't make up for the fact that grinding standings is a horrible stupid thing EVE demands players do for no real reason. The entire reason players are so eager to avoid the standings grind is because it's awful. If players will hate doing it, don't force it upon them, or you get unhappy players.
The LP-store permit thingies that highsec starbases need for fuel are absolutely fine, though. Keep them as a way to ensure highsec starbases are more expensive to operate than lowsec. |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 14:33:00 -
[2913] - Quote
To answer the question of the OP...what would happen if CCP nerfed hi-sec. Goonies would get precisely what they are campaining for. Tell me how they can sit here and from one side of their mouth say yea pay me billions to come rent null-sec from me and all the while be trying to convience the comunity and CCP that hi-sec makes to much isk? They need hi-sec nerfed to hell to solidify their grasp not just over null-sec but the rest of the game. |

Benny Ohu
Chaotic Tranquility Casoff
2440
|
Posted - 2014.02.07 14:37:00 -
[2914] - Quote
Mara Rinn wrote:Benny Ohu wrote:When the big industry rebalance comes through, it must take into consideration starbases as conflict drivers and ensure that any production efficiency starbases provide makes up for the increased risk of being wardecced and having to defend the tower. Well, that situation will sort itself out over time. The market will find a balance point where the prices for things compensate for the losses of the facilities required to make those things. I think it a greater problem than that. If starbases are to be a conflict driver, it's neccessary that it's not best to simply pull them down, remake corp and slap them back up again during a war's 24-hour wait. I feel there's a point where no matter the sale price of the product, the ongoing cost and risk of assets might simply make the starbase non-viable.
This is tied to my belief that NPC lines shouldn't be drastically limited, mind. If NPC lines were too few, the starbase'd probably be the only option for many. But I've posted my thoughts on that already vOv
e: quotes |

Jenn aSide
STK Scientific Initiative Mercenaries
4616
|
Posted - 2014.02.07 14:46:00 -
[2915] - Quote
E-2C Hawkeye wrote:To answer the question of the OP...what would happen if CCP nerfed hi-sec. Goonies would get precisely what they are campaining for. Tell me how they can sit here and from one side of their mouth say yea pay me billions to come rent null-sec from me and all the while be trying to convience the comunity and CCP that hi-sec makes to much isk? They need hi-sec nerfed to hell to solidify their grasp not just over null-sec but the rest of the game.
Does it not occur to you that the fact that so much of null is good for nothing more than renting to some small or young group of pilots not make you understand the imbalance we've shown to you.
Do you not understand that if null was worth it null members would be LIVING there rather than allowing their alliances to rent to place out?
And who said "high sec" makes too much isk? We have continually said that the imbalance is that high sec isk making capabilites are so strong (and safe) that pragmatic gameplay virtually demands we make isk there and buy stuff there (while renting "our" space to fund alliance level activity) rather than truly "live" in our own space.
The scrub high sec guy running lvl 4s in a t1 raven isn't making too much isk. ME running lvl 4 sisters/thukker/republic fleet/ impetus etc missions in a machariel when that mach should only be able to make that kind of high end isk in null sec is the problem.
It's a problem that's bad for the game, and it is simply a selfish reaction from fearful high sec residents that keeps them from seeing how they too get screwed. A well balanced game benefits all it's players.
|

admiral root
Red Galaxy Disband.
780
|
Posted - 2014.02.07 14:51:00 -
[2916] - Quote
E-2C Hawkeye wrote:Tell me how they can sit here and from one side of their mouth say yea pay me billions to come rent null-sec from me and all the while be trying to convience the comunity and CCP that hi-sec makes to much isk?
You're comparing rent payments, which are a transfer of existing isk from one party to another, with isk faucets, which are fresh isk being injected into the game. That's like comparing volts to bananas. No, your rights end in optimal+2*falloff |

La Nariz
GoonWaffe Goonswarm Federation
1609
|
Posted - 2014.02.07 14:56:00 -
[2917] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:Since destuction drives the EVE economy, null (and low and WH) residents are doing more than their fair share in keeping up the demand that drives the economy, while high sec (where the vast majority of EVE online characters reside) isn't coming any where near pulling it's own weight Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun. Stop accusing people of not pulling their weight as if this is some sort of task. Or rather, if you insist in thinking of them as free loaders or whatever, go right ahead. But realize it is no where to be found in the EULA that one must "pull their own weight" to play and this is something you've constructed on your own. We've had this discussion before. If people rather build than destruct you are no one to tell them they're not pulling their weight or doing it wrong. So please stop this nonsense. THIS IS NOT A JOB! This thing you have for hi sec and carebears, this disdain and feeling of superiority, is getting ridiculous.
No one is saying it should be a job, we're saying that since we have data showing that highsec is making more than nullsec in mid-range combat PVE it needs to be nerfed.
Why don't you give us solutions to this problem. So far we have:
-Shifting reward from L4 and L3 to L5, L2 and L1.
-Adding player made LP items that can only be done outside of highsec.
The first one decreases the reward and shifts it so it benefits new players and the second one would decrease the value of highsec mission running by increasing the supply of LP items. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

embrel
BamBam Inc.
121
|
Posted - 2014.02.07 14:59:00 -
[2918] - Quote
Jenn aSide wrote: Do you not understand that if null was worth it null members would be LIVING there rather than allowing their alliances to rent to place out?
then why are some ready to pay rent for that space?
is it basically the case that sov-0 is only profitable if you're botting?
Otherwise this seems to be a bit of a paradox? |

Jenn aSide
STK Scientific Initiative Mercenaries
4618
|
Posted - 2014.02.07 15:11:00 -
[2919] - Quote
embrel wrote:Jenn aSide wrote: Do you not understand that if null was worth it null members would be LIVING there rather than allowing their alliances to rent to place out?
then why are some ready to pay rent for that space?
Because they are to young, to small (or insufficiently diplomatic), or too militarily weak to take it for themselves. Null is a great deal for a small young corp relative to high or low sec.
The imbalance (in combat pve in my case) that we reveal expresses it self on the higher end, not the lower end. Renting crap null sec system is a good option until you get to the point where you really know how to make isk in empire.
the imbalance comes from a combination of several design choices CCP has made over the last 5 or so years.
Like introducing high sec incursions with insufficient risk such as no npc gate camps (null and low incursons feature such camps. Like introducing wormholes and making exploration easier (thus upping the demand for scanning gear and implants) while letting the Sisters of EVE LP store keep the same low cost values.
Or buffing exhumers without upping the costs of industrial implants miners could now use instead of the tanking hardwarings some of them were using before hand to give themselves 'surprise EHP' against gankers etc etc etc. Now mission running for a corp that has industrial implants is very lucrative.
Meanwhile CCP has nerfed the military systems upgrade scheme, nerfed the most commonly available anom (forsaken hubs), nerfed the amount of OPEs a DED plex will give, made scanning easier upping the amount of competition for good sites in populated regions close to empire etc etc.
Quote: is it basically the case that sov-0 is only profitable if you're botting?
No, SOV null is profitiable enough. The PROBLEM is that (in the case of combat pve) high sec has grown too profitable for people like me. Thus you have null people making isk in the safety of high sec incursions and missions while their alliances rent out space
Quote: Otherwise this seems to be a bit of a paradox?
No, i think you thinking is too black and white in this instance. Everything is not equal/ |

La Nariz
GoonWaffe Goonswarm Federation
1610
|
Posted - 2014.02.07 15:11:00 -
[2920] - Quote
embrel wrote: then why are some ready to pay rent for that space?
is it basically the case that sov-0 is only profitable if you're botting?
Otherwise this seems to be a bit of a paradox?
Some people like exclusivity and want to "claim" a system but, lack the ability to take a system. The easiest way for them to do that is to rent. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Mallak Azaria
GoonWaffe Goonswarm Federation
4599
|
Posted - 2014.02.07 16:51:00 -
[2921] - Quote
E-2C Hawkeye wrote:To answer the question of the OP...what would happen if CCP nerfed hi-sec. Goonies would get precisely what they are campaining for. Tell me how they can sit here and from one side of their mouth say yea pay me billions to come rent null-sec from me and all the while be trying to convience the comunity and CCP that hi-sec makes to much isk? They need hi-sec nerfed to hell to solidify their grasp not just over null-sec but the rest of the game.
We've wanted highsec income nerfed for years & have had a renting empire for less than 1 year. Explain to me again how this is a rental conspiracy? This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 16:53:00 -
[2922] - Quote
Jenn aSide wrote:E-2C Hawkeye wrote:To answer the question of the OP...what would happen if CCP nerfed hi-sec. Goonies would get precisely what they are campaining for. Tell me how they can sit here and from one side of their mouth say yea pay me billions to come rent null-sec from me and all the while be trying to convience the comunity and CCP that hi-sec makes to much isk? They need hi-sec nerfed to hell to solidify their grasp not just over null-sec but the rest of the game. Does it not occur to you that the fact that so much of null is good for nothing more than renting to some small or young group of pilots not make you understand the imbalance we've shown to you. Do you not understand that if null was worth it null members would be LIVING there rather than allowing their alliances to rent to place out? And who said "high sec" makes too much isk? We have continually said that the imbalance is that high sec isk making capabilites are so strong (and safe) that pragmatic gameplay virtually demands we make isk there and buy stuff there (while renting "our" space to fund alliance level activity) rather than truly "live" in our own space. The scrub high sec guy running lvl 4s in a t1 raven isn't making too much isk. ME running lvl 4 sisters/thukker/republic fleet/ impetus etc missions in a machariel when that mach should only be able to make that kind of high end isk in null sec is the problem. It's a problem that's bad for the game, and it is simply a selfish reaction from fearful high sec residents that keeps them from seeing how they too get screwed. A well balanced game benefits all it's players.
Can you not see itGÇÖs not about the individual? ItGÇÖs an average of income from null vs. hi-sec over all. Not weather I can make a few more isk per hour blitzing a mission with a specific ship with a specific skilled pilot?
This is always a problem for you guys. You ALWAYS want to argue of anything but itGÇÖs easier to argue over specific items that are always not important as compared to the bigger picture.
CCP has the numbers. CCP has access to the numbers. CCP used those numbers to determine null needed a nerf.
Sitting here arguing over specifics wonGÇÖt change the data CCP has or the fact they nerfed null-sec.
Goonies and CFC want hi-sec nerfed to strengthen their total control of null while lowering the potential of their enemies to recoup and regroup with the isk they need to replace ships. All this does is get them closer to over all control of Eve.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4619
|
Posted - 2014.02.07 17:07:00 -
[2923] - Quote
E-2C Hawkeye wrote:
Can you not see itGÇÖs not about the individual? ItGÇÖs an average of income from null vs. hi-sec over all. Not weather I can make a few more isk per hour blitzing a mission with a specific ship with a specific skilled pilot?
That's exaclty what it's about, what an individual can do, becuase that's what INDIVIDUALs will do, the thing that works the best.
Which is why we have high sec alts instead of a much better balanced situation where the people making the good isk are alos in good danger (outside of high sec)
Quote: This is always a problem for you guys. You ALWAYS want to argue of anything but itGÇÖs easier to argue over specific items that are always not important as compared to the bigger picture.
CCP has the numbers. CCP has access to the numbers. CCP used those numbers to determine null needed a nerf.[/quoite]
Null sec said null didn't need a nerf. The hypocricy of this situation is that your support of CCP will only last until the nerf high sec, at which you will not say "well, i guess high sec did need a nerf because CCP has the numbers".
Trust me, i'll be waiting for that day.
[quote] Sitting here arguing over specifics wonGÇÖt change the data CCP has or the fact they nerfed null-sec.
Goonies and CFC want hi-sec nerfed to strengthen their total control of null while lowering the potential of their enemies to recoup and regroup with the isk they need to replace ships. All this does is get them closer to over all control of Eve.
Confirming Hawkeye is spanish for Dinsdale. Prejudice blinds.
You probably believe that BS, but that's just you being in denial because you support an imbalance that's hurting the overall game.
|

La Nariz
GoonWaffe Goonswarm Federation
1610
|
Posted - 2014.02.07 17:58:00 -
[2924] - Quote
E-2C Hawkeye wrote:Can you not see itGÇÖs not about the individual? ItGÇÖs an average of income from null vs. hi-sec over all. Not weather I can make a few more isk per hour blitzing a mission with a specific ship with a specific skilled pilot?
This is always a problem for you guys. You ALWAYS want to argue of anything but itGÇÖs easier to argue over specific items that are always not important as compared to the bigger picture.
CCP has the numbers. CCP has access to the numbers. CCP used those numbers to determine null needed a nerf.
Sitting here arguing over specifics wonGÇÖt change the data CCP has or the fact they nerfed null-sec.
Goonies and CFC want hi-sec nerfed to strengthen their total control of null while lowering the potential of their enemies to recoup and regroup with the isk they need to replace ships. All this does is get them closer to over all control of Eve.
It is about the individual, no one is arguing about alliance incomes. Its because individual incomes are according to the data not adhering to risk : reward. This is all about an individual income when it comes to mid-range combat PVE.
Stoic's data shows Highsec: ~100m.
My data shows Nullsec: ~70m.
There's a problem and no one is trying to create a time machine to change past actions. We are pointing out an imbalance like we have many times in the past tech, drone assist, titan tracking, doomsdays, faction warfare, etc; and we want it fixed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Valandria Olgidar
Republic Military School Minmatar Republic
0
|
Posted - 2014.02.07 18:08:00 -
[2925] - Quote
Jenn aSide wrote:MatrixSkye Mk2 wrote: Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun.
Ah, the standard "it's all about me" high sec selfishness. Funny thing is, this sentiment is also why high sec can't seem to elect people to the CSM. [/quote] and wheres your problem? you want others to play the game like you want it because you think you have found the perfect way for you sounds very selfish .... |

Frostys Virpio
Caldari Provisions Caldari State
1003
|
Posted - 2014.02.07 18:16:00 -
[2926] - Quote
embrel wrote:Frostys Virpio wrote: Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter. I didn't follow the numbers closely enough, but could imagine that not destruction is the primary driver of the economy, but the human tendency to hoard. you not only buy when you lost something but to have it. How many ships do people actually hoard past a few of thier favorite models and then possibly one of each model for completeness of a collection? Do people really have hoards of ships and module just because? Or pre-fitted ships of all kind spraed all across the universe? |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 18:16:00 -
[2927] - Quote
Valandria Olgidar wrote: and wheres your problem? you want others to play the game like you want it because you think you have found the perfect way for you sounds very selfish ....
No one is telling you how to play the game or what play styles are valid. Only that an imbalance is impacting nullsec play styles and that we want it fixed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jenn aSide
STK Scientific Initiative Mercenaries
4620
|
Posted - 2014.02.07 18:16:00 -
[2928] - Quote
Valandria Olgidar wrote:Jenn aSide wrote:MatrixSkye Mk2 wrote: Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun.
Ah, the standard "it's all about me" high sec selfishness. Funny thing is, this sentiment is also why high sec can't seem to elect people to the CSM. and wheres your problem? you want others to play the game like you want it because you think you have found the perfect way for you sounds very selfish ....
I don't know how you come to that conclusion. Who said anything about how anyone plays? And why do high sec people always fall back on that?
There are multiple problems (imbalances) that we are talking about here and yet the high sec people are supporting them (by denying they exist in the 1st place.)
Fixing glaring broken things and imbalances might seem to hurt at 1st, but a wise person knows that the right fixes lead to better game play for everyone.
Having a discussion with high sec people (who have been coddled too long by CCP) about fixing a series of imbalances that lead to bad "big picture" consequences (like high sec pve alts and null that is only worth renting) is like trying to explain to a 17th century slave master why ending slavery might (to the short sighted) seem bad but would be better for society overall going forward and enable some truly great things that aren't possible under this broken status quo. |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 18:36:00 -
[2929] - Quote
Jenn aSide wrote:[quote=E-2C Hawkeye]
Can you not see itGÇÖs not about the individual? ItGÇÖs an average of income from null vs. hi-sec over all. Not weather I can make a few more isk per hour blitzing a mission with a specific ship with a specific skilled pilot?
That's exaclty what it's about, what an individual can do, becuase that's what INDIVIDUALs will do, the thing that works the best.
Which is why we have high sec alts instead of a much better balanced situation where the people making the good isk are alos in good danger (outside of high sec)
Quote:This is always a problem for you guys. You ALWAYS want to argue of anything but itGÇÖs easier to argue over specific items that are always not important as compared to the bigger picture. CCP has the numbers. CCP has access to the numbers. CCP used those numbers to determine null needed a nerf.[/quoite] Null sec said null didn't need a nerf. The hypocricy of this situation is that your support of CCP will only last until the nerf high sec, at which you will not say "well, i guess high sec did need a nerf because CCP has the numbers". Trust me, i'll be waiting for that day. Quote: Sitting here arguing over specifics wonGÇÖt change the data CCP has or the fact they nerfed null-sec.
Goonies and CFC want hi-sec nerfed to strengthen their total control of null while lowering the potential of their enemies to recoup and regroup with the isk they need to replace ships. All this does is get them closer to over all control of Eve.
Confirming Hawkeye is spanish for Dinsdale. Prejudice blinds. You probably believe that BS, but that's just you being in denial because you support an imbalance that's hurting the overall game. I am sure for you it will always be about the indivdual.....YOURSELF. As luck would have it CCP isnt only looking out for you. |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 18:40:00 -
[2930] - Quote
La Nariz wrote:E-2C Hawkeye wrote:Can you not see itGÇÖs not about the individual? ItGÇÖs an average of income from null vs. hi-sec over all. Not weather I can make a few more isk per hour blitzing a mission with a specific ship with a specific skilled pilot?
This is always a problem for you guys. You ALWAYS want to argue of anything but itGÇÖs easier to argue over specific items that are always not important as compared to the bigger picture.
CCP has the numbers. CCP has access to the numbers. CCP used those numbers to determine null needed a nerf.
Sitting here arguing over specifics wonGÇÖt change the data CCP has or the fact they nerfed null-sec.
Goonies and CFC want hi-sec nerfed to strengthen their total control of null while lowering the potential of their enemies to recoup and regroup with the isk they need to replace ships. All this does is get them closer to over all control of Eve.
It is about the individual, no one is arguing about alliance incomes. Its because individual incomes are according to the data not adhering to risk : reward. This is all about an individual income when it comes to mid-range combat PVE. Stoic's data shows Highsec: ~100m. My data shows Nullsec: ~70m. There's a problem and no one is trying to create a time machine to change past actions. We are pointing out an imbalance like we have many times in the past tech, drone assist, titan tracking, doomsdays, faction warfare, etc; and we want it fixed. My data shows 120m for null -sec. How is my data more wrong than yours??
I can drop that into a spreadsheet if that will help. |

Jenn aSide
STK Scientific Initiative Mercenaries
4621
|
Posted - 2014.02.07 18:51:00 -
[2931] - Quote
E-2C Hawkeye wrote: I am sure for you it will always be about the indivdual.....YOURSELF. As luck would have it CCP isnt only looking out for you.
Yes they are, they gave me these Sisters missions to do so i don't have to risk my ship in null lol.
But you should stop projecting. I'm not the one seeking to maintain and unfair and broken status quo out of some misguide idea of profit. I make enough isk in Empire to plex 4 accounts, the selfish thing to do would be to not point out the imbalance that I benefit from.
Point blank, I just don't think you can understand what the problem is, and your biggest barriers are you dislike (prejudice) of goons and folks like me. A grown man should be able to rise above that kind of thing since we're talking about a video game. |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 19:06:00 -
[2932] - Quote
E-2C Hawkeye wrote: My data shows 120m for null -sec. How is my data more wrong than yours??
I can drop that into a spreadsheet if that will help.
You never presented any data or a testing method but, sure more information the better.
First you can prove you actually are in nullsec:
CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day
Next you can provide us your method in detail so literally anyone could repeat it.
Then yes present us a sheet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Aramatheia
Tiffany and Co.
179
|
Posted - 2014.02.07 19:08:00 -
[2933] - Quote
Jenn aSide wrote:E-2C Hawkeye wrote: I am sure for you it will always be about the indivdual.....YOURSELF. As luck would have it CCP isnt only looking out for you.
Yes they are, they gave me these Sisters missions to do so i don't have to risk my ship in null lol. But you should stop projecting. I'm not the one seeking to maintain and unfair and broken status quo out of some misguide idea of profit. I make enough isk in Empire to plex 4 accounts, the selfish thing to do would be to not point out the imbalance that I benefit from.Point blank, I just don't think you can understand what the problem is, and your biggest barriers are you dislike (prejudice) of goons and folks like me. A grown man should be able to rise above that kind of thing since we're talking about a video game.
Theres just as much dislike on the otherside, for people, like me, who operate alot in highsec. Im treated like filth and dirt and reading the forums makes it thunderously obvious as such. Because im not actively shooting ppl (but i fly in space and have been shot at and offered up my share of losses (and free isk esp to the guy who ninjalooted my last incursion loss, props to him for being bold and escaping the wrath of my alt).
Also, bringing forth the argument of "grown man" on these forums is kinda laughable. When 99% of it is virtual ego trash slinging with such dead end meaningless terms like "pubbie" and nub and all those words which dont exist anywhere except here, and urban dictionary. In such a cesspit trying to level onesself above the other and say "i am a better man" is pretty difficult. Im not even going to bother myself. Just thought i'd share that. Maybe if the disscussion was restarted, and every single post was created with rules and guidelines to ensure no meaningless rants, and no trash tossing.
However this is general discussion, such a thread here is a useless flame war anyway. so i'll sit back, load scorch and enjoy the show some more |

Jenn aSide
STK Scientific Initiative Mercenaries
4622
|
Posted - 2014.02.07 19:22:00 -
[2934] - Quote
Aramatheia wrote: Theres just as much dislike on the otherside, for people, like me, who operate alot in highsec. Im treated like filth and dirt and reading the forums makes it thunderously obvious as such. Because im not actively shooting ppl (but i fly in space and have been shot at and offered up my share of losses (and free isk esp to the guy who ninjalooted my last incursion loss, props to him for being bold and escaping the wrath of my alt).
This makes no sense, at what point are we talking about anyone disliking anything? And who care sif you don't shoot people. I rarely shoot other people, too busy clensing the world of Serpentis/guristas/angel rats mostly in high sec. No one treats me like "filth and dirt" but then I demonstrate an understanding of the (pvp based) game I'm playing so they leave me alone lol.
Quote: Also, bringing forth the argument of "grown man" on these forums is kinda laughable. When 99% of it is virtual ego trash slinging with such dead end meaningless terms like "pubbie" and nub and all those words which dont exist anywhere except here, and urban dictionary. In such a cesspit trying to level onesself above the other and say "i am a better man" is pretty difficult. Im not even going to bother myself. Just thought i'd share that. Maybe if the disscussion was restarted, and every single post was created with rules and guidelines to ensure no meaningless rants, and no trash tossing.
However this is general discussion, such a thread here is a useless flame war anyway. so i'll sit back, load scorch and enjoy the show some more
Laugh all you like, I just find it a bit incredible that grown folks find the need to lie about things in a video game. If they can't be honest here, where can they?
|

Jenn aSide
STK Scientific Initiative Mercenaries
4622
|
Posted - 2014.02.07 19:30:00 -
[2935] - Quote
La Nariz wrote:E-2C Hawkeye wrote: My data shows 120m for null -sec. How is my data more wrong than yours??
I can drop that into a spreadsheet if that will help.
You never presented any data or a testing method but
He doesn't need to when he's proving out point for us.
The point being that an imbalance exists, EVEN when you (as he claims) use a Capital ship (remember, he replied to me saying "who is using a sub cap?").
Using that capital only gains you (from his testing) an average of 120 mil an hour aka a whopping 20 mil extra isk per hour over what you can make with a sub capital ship in empire protected by crime watch and CONCORD.
The fact that it takes a Cap to make a little bit more than what a high sec sub cap can make demonstrates and even proves the screwed up nature of the current combat pve risk/reward scheme that we've been talking about
It's deliciously funny when they do that, like how my buddy Infinity ziona claimed that null was safer than high sec....and proved it (well, proved the opposite unfortunately ) by taking a unsoundly comedy shield fit proteus into null sec and killing 13 ratting ships (where as because of CONCORD that same proteus would not have been able to kill a single BC sized ship before popping, even in an 0.5 system)......
It like you do't even have to post because they'll win the argument for you.  |

Valandria Olgidar
Republic Military School Minmatar Republic
1
|
Posted - 2014.02.07 19:55:00 -
[2936] - Quote
La Nariz wrote:Valandria Olgidar wrote: and wheres your problem? you want others to play the game like you want it because you think you have found the perfect way for you sounds very selfish ....
No one is telling you how to play the game or what play styles are valid. Only that an imbalance is impacting nullsec play styles and that we want it fixed.
yes of course
but if this imbalance you see will be removed, it means that the games turns more in the direction you want right?
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4886
|
Posted - 2014.02.07 19:58:00 -
[2937] - Quote
Jenn aSide wrote:It's deliciously funny when they do that, like how my buddy Infinity ziona claimed that null was safer than high sec....and proved it (well, proved the opposite unfortunately  ) by taking a unsoundly comedy shield fit proteus into null sec and killing 13 ratting ships (where as because of CONCORD that same proteus would not have been able to kill a single BC sized ship before popping, even in an 0.5 system)......
So would you say the rules are different between null sec and high sec?
Day 0 advice for new players: Day 0 Advice for New Players |

Jenn aSide
STK Scientific Initiative Mercenaries
4622
|
Posted - 2014.02.07 20:05:00 -
[2938] - Quote
Mara Rinn wrote:Jenn aSide wrote:It's deliciously funny when they do that, like how my buddy Infinity ziona claimed that null was safer than high sec....and proved it (well, proved the opposite unfortunately  ) by taking a unsoundly comedy shield fit proteus into null sec and killing 13 ratting ships (where as because of CONCORD that same proteus would not have been able to kill a single BC sized ship before popping, even in an 0.5 system)...... So would you say the rules are different between null sec and high sec?
Sure they are, but the point is despite all data posted (like the dev blog detailing how low population null sec has so many more pvp deaths than high population high sec) the guy persisted in the claim of "null is safer than high sec". So he went out and tested it and killed multiple people with a crapfit ship. He still thinks null is "safer than high sec" despite the evidence.
What Hawkeye posted reminded me of Infinity in that his claims actually work to the benefit of the people he's arguing with, showing the inherent flaw in his thinking.
|

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:21:00 -
[2939] - Quote
Valandria Olgidar wrote: yes of course
but if this imbalance you see will be removed, it means that the games turns more in the direction you want right?
I want the game to be balanced so yes. Its not just seeing either, there is data showing it exists. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:23:00 -
[2940] - Quote
Pinky Hops wrote: For who? You? The 3 - 4 other people in this thread?
In fact, you're probably an alt one of the other crap posters repeatedly in this thread.
Having 3 - 4 alts and repeatedly bumping a thread doesn't turn this into a controversy of some kind. It just demonstrates you have enough free time to continuously bump a terrible thread until it is 130 pages long.
Most people I know would much rather see the sov system become fixed, rather than some lame/pathetic attempt to "balance" highsec with nullsec.
You didn't make an argument so I take this as you agreeing there is an imbalance that needs to be fixed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Tippia
Sunshine and Lollipops
19202
|
Posted - 2014.02.07 20:24:00 -
[2941] - Quote
E-2C Hawkeye wrote:To answer the question of the OP...what would happen if CCP nerfed hi-sec. Goonies would get precisely what they are campaining for. What makes you think that GÇ£GooniesGÇ¥ are campaigning for it, especially considering how few goons are expressing any opinion at all?
And even if they do, so what?
Pinky Hops wrote:Most people I know would much rather see the sov system become fixed, rather than some lame/pathetic attempt to "balance" highsec with nullsec. Categorical thinking is bad for you. Most people you know would much rather see the sov system being fixed and an almost equally important attempt at balancing highsec with nullsec. After all, just like some idiots keep crowing about how nullseccers want to force everyone into null, the reality of the situation is that the current system forces everyone into highsec and what the nullseccers actually want is simply to not be forced that wayGǪ
So La Nariz is actually wrong about one thing: there are people who are telling you how to play the game and what play styles are valid. They're pretty much exclusively highseccers who can't separate GÇ£nullseccers don't want to be mechanically forced into highGÇ¥ with GÇ£nullseccers want to mecahnically force everyone out of highGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
442
|
Posted - 2014.02.07 20:25:00 -
[2942] - Quote
La Nariz wrote:Pinky Hops wrote: For who? You? The 3 - 4 other people in this thread?
In fact, you're probably an alt one of the other crap posters repeatedly in this thread.
Having 3 - 4 alts and repeatedly bumping a thread doesn't turn this into a controversy of some kind. It just demonstrates you have enough free time to continuously bump a terrible thread until it is 130 pages long.
Most people I know would much rather see the sov system become fixed, rather than some lame/pathetic attempt to "balance" highsec with nullsec.
You didn't make an argument so I take this as you agreeing there is an imbalance that needs to be fixed.
I disagreed that it "affects the way people play" in any way, major or minor.
Basically, check the first sentence.
Also known as: read better. |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:29:00 -
[2943] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote: For who? You? The 3 - 4 other people in this thread?
You didn't make an argument so I take this as you agreeing there is an imbalance that needs to be fixed. I disagreed that it "affects the way people play" in any way, major or minor. Basically, check the first sentence. Also known as: read better. The first sentence fragments have no argument.
Pinky Hops wrote:Unsubstantiated nonsense. Who is "we" - the 3 - 4 other people in the thread? Some of which are probably your own alts? 
Do you have an argument or thing you do other than say we're wrong without providing any support? This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jenn aSide
STK Scientific Initiative Mercenaries
4625
|
Posted - 2014.02.07 20:32:00 -
[2944] - Quote
Pinky Hops wrote:La Nariz wrote:No one is telling you how to play the game or what play styles are valid. Only that an imbalance is impacting nullsec play styles and that we want it fixed. For who? You? The 3 - 4 other people in this thread? In fact, you're probably an alt one of the other crap posters repeatedly in this thread. Having 3 - 4 alts and repeatedly bumping a thread doesn't turn this into a controversy of some kind. It just demonstrates you have enough free time to continuously bump a terrible thread until it is 130 pages long. Most people I know would much rather see the sov system become fixed, rather than some lame/pathetic attempt to "balance" highsec with nullsec.
First of all, let me thank you for the bump. keeping this horrible thread on the front page is taxing, I almost had to log in my alts Chribba and Mittani to keep it going.
Secondly, we're talking about an imbalance that has some nasty affects on the game, not the least of which is "null sec is only good for gudfights and renting" and also the problem of high sec alts for income. The imbalance came about because CCP hasn't tended to take a "holistic" development approach to combat pve and individual income despite their state desire to see null sec income be more "bottom up" than top down.
Sure, CCP nerfed moon goo and that was good but they've done nothing since Dominion to make null sec a place people want to both "live" and play in, which is why the renting phenomenon has taken hold. People should be fighting over null not renting it out, but that won't happen as long as 2/3rds or more of null is a desert when it comes to individual income potential (and high sec offers multiple easier and safer routes to make in game money).
The reason you see some of us saying nerf high (instead of buff null) is because we saw what happened when CCP tried to buff null wit the original systems up grades. We don't want the game to be hurt, butt the virtual barriers the easy combat pve (and industry, though I'm not an industry expert) isk throws up is a big part of the problem as well.
We know the game needs to be intertwined, but the fortunes on individual null sec players is to tied almost enslaved) to high sec and while the game should never try to force unwilling people out of high sec, neither should it be so good that people who want out of high sec are basically punished for doing so.
The proper balance is that high sec is there for those who want to live there, but living outside of it makes sense too. |

Pinky Hops
Spartan's DNA
442
|
Posted - 2014.02.07 20:35:00 -
[2945] - Quote
La Nariz wrote:[Do you have an argument or thing you do other than say we're wrong without providing any support?
Your argument had no support either.
Quote:Only that an imbalance is impacting nullsec play styles and that we want it fixed.
There is no support here. I can thus refute it without supplying any support of my own.
But honestly, theres about 130 pages of support pointing to the fact that you're wrong.
Read it. |

Pinky Hops
Spartan's DNA
442
|
Posted - 2014.02.07 20:38:00 -
[2946] - Quote
If you want a giant nerf of highsec ot fly, or a giant buff to nullsec, here's what needs to happen:
Drastically reduce the power of all major coalitions. Cripple their infrastructure, make it so they have to split off into small groups.
If you bring the EVE sov warfare back to how it was 6 or 7 years ago, where a group of 50 - 100 people could actually take/hold sov....
You might have a case. I would then support buffing the crap out of nullsec.
Until then, this whole thread is a bunch of whiners in giant coalitions wanting more free cookies.
Get real. |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:38:00 -
[2947] - Quote
Pinky Hops wrote:La Nariz wrote:[Do you have an argument or thing you do other than say we're wrong without providing any support? Your argument had no support either. Quote:Only that an imbalance is impacting nullsec play styles and that we want it fixed. There is no support here. I can thus refute it without supplying any support of my own. But honestly, theres about 130 pages of support pointing to the fact that you're wrong. Read it.
My argument has data behind it, loot at my spreadsheet and look at Stoicfaux's data. Highsec is receiving more reward than nullsec when it comes to mid-range combat PVE. This does not respect risk : reward and therefore is a problem that needs to be fixed.
Highsec: ~100m isk/hr Nullsec: ~70m isk/hr
I can take it even further and say its such a problem that our isk making alts are in highsec because of this further depopulating nullsec and depriving people of content. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
442
|
Posted - 2014.02.07 20:40:00 -
[2948] - Quote
La Nariz wrote:My argument has data behind it, loot at my spreadsheet and look at Stoicfaux's data. Highsec is receiving more reward than nullsec when it comes to mid-range combat PVE.
Missions and LP rewards are a tiny minuscule inconsequential edge case in the economy of EVE.
Completely irrelevant. Or perhaps 1% relevant. |

Jenn aSide
STK Scientific Initiative Mercenaries
4627
|
Posted - 2014.02.07 20:42:00 -
[2949] - Quote
Pinky Hops wrote:If you want a giant nerf of highsec ot fly, or a giant buff to nullsec, here's what needs to happen:
Drastically reduce the power of all major coalitions. Cripple their infrastructure, make it so they have to split off into small groups.
If you bring the EVE sov warfare back to how it was 6 or 7 years ago, where a group of 50 - 100 people could actually take/hold sov....
You might have a case. I would then support buffing the crap out of nullsec.
Until then, this whole thread is a bunch of whiners in giant coalitions wanting more free cookies.
Get real.
This is more of that prejudice I mention, in this case pointed at alliances/power blocks. We're talking about an in-game imbalance that creates some bad results. No one is asking for a buff, only a restoration of a reasonable balance where having high sec alts (or renting out space because you know your own folks won't use it) isn't so attractive.
Corp and Alliance income should come from the bottom up. Null sec alliances should HAVE to live in and use their space to keep it and shouldn't want people to be able to come and and use it even for a feee/rent.
|

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:42:00 -
[2950] - Quote
Pinky Hops wrote:If you want a giant nerf of highsec ot fly, or a giant buff to nullsec, here's what needs to happen:
Drastically reduce the power of all major coalitions. Cripple their infrastructure, make it so they have to split off into small groups.
If you bring the EVE sov warfare back to how it was 6 or 7 years ago, where a group of 50 - 100 people could actually take/hold sov....
You might have a case. I would then support buffing the crap out of nullsec.
Until then, this whole thread is a bunch of whiners in giant coalitions wanting more free cookies.
Get real.
Okay so you are full of "grr goons," and can't support your own claims. You are also wrong, CCP has stated before something a long the lines of people who embrace social interaction are far more likely to stay subbed than those who do not so nerfing cooperation and friend making will hurt the game. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:44:00 -
[2951] - Quote
Pinky Hops wrote:La Nariz wrote:My argument has data behind it, loot at my spreadsheet and look at Stoicfaux's data. Highsec is receiving more reward than nullsec when it comes to mid-range combat PVE. Missions and LP rewards are a tiny minuscule inconsequential edge case in the economy of EVE. Completely irrelevant. Or perhaps 1% relevant.
You don't have a counter to what I just said and still don't have an argument so I'm going to take it as you would agree with me except for "grr goons." This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jenn aSide
STK Scientific Initiative Mercenaries
4627
|
Posted - 2014.02.07 20:45:00 -
[2952] - Quote
La Nariz wrote:
I can take it even further and say its such a problem that our isk making alts are in highsec because of this further depopulating nullsec and depriving people of content.
That's something they just don't get. To make the kind of isk I pull in in Lanngisi, I should have had to be in at least low sec and subject to interference. Not that i'd enjoy it lol, but a game is supposed to be balanced.
When i'm in null doing a DED plex or anom, people try to come at me no matter what I'm flying and I pride myself on escaping with the loot. They get content, I get content and we're both making the game better. In high sec no one gets anything but me, that's not good mmo gameplay.
|

Pinky Hops
Spartan's DNA
444
|
Posted - 2014.02.07 20:46:00 -
[2953] - Quote
La Nariz wrote:Okay so you are full of "grr goons,"
I said large coalitions, not goons specifically. "Goons" is also not a coalition, anyway. It's an alliance. Funny that you don't know the difference, considering you are in one.
La Nariz wrote:You are also wrong, CCP has stated before something a long the lines of people who embrace social interaction are far more likely to stay subbed than those who do not so nerfing cooperation and friend making will hurt the game.
Yes, CCP did say this. They didn't say however that "social interaction" constitutes "being in a ridiculously huge coalition."
After all, it's not like you regularly interact with all the tens of thousands of different people.
It's not like because there are more people in a corp/alliance/whatever, that constitutes more individual social interaction. Somebody in a corporation of size 75 could be just as socially active as somebody in a corp of size 5000.
You know what would be really imbalanced? Being forced to join a coalition to experience all the content within the game to it's full potential.
So sure, you want big buffs to nullsec? Then you should be prepared to sake some huuuuge nerfs to your coalitions.
If you can't make that trade, then you are simply greedy and again, want free cookies. |

Pinky Hops
Spartan's DNA
444
|
Posted - 2014.02.07 20:48:00 -
[2954] - Quote
La Nariz wrote:Pinky Hops wrote:La Nariz wrote:My argument has data behind it, loot at my spreadsheet and look at Stoicfaux's data. Highsec is receiving more reward than nullsec when it comes to mid-range combat PVE. Missions and LP rewards are a tiny minuscule inconsequential edge case in the economy of EVE. Completely irrelevant. Or perhaps 1% relevant. You don't have a counter to what I just said and still don't have an argument so I'm going to take it as you would agree with me except for "grr goons."
Are you saying you are so incredibly ignorant of the EVE economy that you think missions and LP rewards are the standards of income balance? |

La Nariz
GoonWaffe Goonswarm Federation
1613
|
Posted - 2014.02.07 20:49:00 -
[2955] - Quote
Pinky Hops wrote:grr goons, i hate them goons
I'll wait till you can come back to the point of risk : reward being violated by highsec. This grr goons garbage you've cooked up can go it its own thread.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1613
|
Posted - 2014.02.07 20:51:00 -
[2956] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:La Nariz wrote:My argument has data behind it, loot at my spreadsheet and look at Stoicfaux's data. Highsec is receiving more reward than nullsec when it comes to mid-range combat PVE. Missions and LP rewards are a tiny minuscule inconsequential edge case in the economy of EVE. Completely irrelevant. Or perhaps 1% relevant. You don't have a counter to what I just said and still don't have an argument so I'm going to take it as you would agree with me except for "grr goons." Are you saying you are so incredibly ignorant of the EVE economy that you think missions and LP rewards are the standards of income balance?
I'm saying we're comparing individual income and you're trying to argue about something that is not individual income. Stop trying to derail the thread. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
444
|
Posted - 2014.02.07 20:51:00 -
[2957] - Quote
La Nariz wrote:Pinky Hops wrote:grr goons, i hate them goons I'll wait till you can come back to the point of risk : reward being violated by highsec. This grr goons garbage you've cooked up can go it its own thread.
Woohoo, I got La Nariz to admit defeat!!
Hint: if you run out of arguments and your final stand is to just twist my words into something different, you lost. |

Tippia
Sunshine and Lollipops
19204
|
Posted - 2014.02.07 20:54:00 -
[2958] - Quote
Pinky Hops wrote:Quote:Only that an imbalance is impacting nullsec play styles and that we want it fixed. There is no support here. GǪother than the history of player activity patterns from dominion and onwards, where anomalies became hugely popular but broke the game because you can't Gǣjust buff nullGǥ; where people moved back into high when they were nerfed back to working levels; where even more people migrated out to do incursions; where the devs came up with the farms-and-fields concept to solve this problem; where the devs agreed that null industry is nowhere near where it's supposed to be; where there are tons of data showing how the highsec baseline creates unworkable margins that leaves no room for profit elsewhere; where the mechanics themselves inherently prohibit large populations in null and thus mechanically force people to not be there.
Quote:But honestly, theres about 130 pages of support pointing to the fact that you're wrong. Not really, no. There are about 130 pages of people making unsupported claims about how much a single individual can earn if not contested.
Quote:Missions and LP rewards are a tiny minuscule inconsequential edge case in the economy of EVE. Where on earth are you getting your information?! That is probably the most ridiculous thing stated so far in this thread.
Missions represents roughly Gàò of the injected ISK on a daily basis; LP is the second highest sink in the game, again representing about Gàò of the daily sunk ISK. The ISK-sunk-to-ISK-earned ratio is about 2:1, which means the LP rewards represent earnings that are on about the same scale as the purely injected ISK.
Is this how wrong you are about everything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

La Nariz
GoonWaffe Goonswarm Federation
1614
|
Posted - 2014.02.07 20:55:00 -
[2959] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:grr goons, i hate them goons I'll wait till you can come back to the point of risk : reward being violated by highsec. This grr goons garbage you've cooked up can go it its own thread. Woohoo, I got La Nariz to admit defeat!! Hint: if you run out of arguments and your final stand is to just twist my words into something different, you lost.
No, I'm not the one being pedantic, I'm also the one who provided proof and support my arguments with data. The data supports that highsec violates risk : reward and is need of a nerf to fix the imbalance. You keep moving goalposts, blowing up strawmen, and spewing non-sequitur I'll keep bringing the thread back to the topic at hand. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Pinky Hops
Spartan's DNA
445
|
Posted - 2014.02.07 21:07:00 -
[2960] - Quote
Tippia wrote:where the mechanics themselves inherently prohibit large populations in null and thus mechanically force people to not be there.
The only thing that prohibits me from doing what I do in nullsec is the incredibly large coalitions.
Quote:There are about 130 pages of people making unsupported claims about how much a single individual can earn if not contested.
Not true. This thread has been about many differnet things besides inconsequential ratting and anom running.
Quote:Where on earth are you getting your information?! That is probably the most ridiculous thing stated so far in this thread.
I got my information directly from the minutes, which state quite clearly that over 80% of all value in the game comes from the manufacturing step.
And the reason nobody manufactures in null was resolved about 80 pages ago: because nobody trades in high volumes in null.
|

Pinky Hops
Spartan's DNA
445
|
Posted - 2014.02.07 21:08:00 -
[2961] - Quote
La Nariz wrote:I'm also the one who provided proof and support my arguments with data. .
In this case your "proof" is to delete something I took some fair effort writing, explaining my reasoning quite clearly, and replaced with the text "grr goons."
If that is your "proof" then yes, you lost the argument, and you can leave the thread now!  |

La Nariz
GoonWaffe Goonswarm Federation
1614
|
Posted - 2014.02.07 21:18:00 -
[2962] - Quote
Pinky Hops wrote:La Nariz wrote:I'm also the one who provided proof and support my arguments with data. . In this case your "proof" is to delete something I took some fair effort writing, explaining my reasoning quite clearly, and replaced with the text "grr goons." If that is your "proof" then yes, you lost the argument, and you can leave the thread now! 
Its literally what you are doing look at my sheet and stoic's it shows the imbalance. I don't care how much effort it is to type walls of grr goons text its going to get condensed unless its something funny. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Tippia
Sunshine and Lollipops
19205
|
Posted - 2014.02.07 21:23:00 -
[2963] - Quote
Pinky Hops wrote:The only thing that prohibits me from doing what I do in nullsec is the incredibly large coalitions. Then you're not doing anything that is relevant to the discussion at hand. You're also showing that the large populations are inherently prohibitive in null and thus mechanically force people to not be there
Quote:Not true. This thread has been about many differnet things besides inconsequential ratting and anom running. If it's inconsequential, then that's your imbalance right there. And it's still just people making unsupported claims about how much a single individual can earn if not contested.
Quote:I got my information directly from the minutes, which state quite clearly that over 80% of all value in the game comes from the manufacturing step. [citation needed] And how do you go from there to missions? Either way, calling something that injects 20% of the ISK in the game GÇ£irrelevantGÇ¥ remains ridiculous and shows such a complete ignorance about the economy that it almost disqualifies you from discussing the topic altogether.
Quote:And the reason nobody manufactures in null was resolved about 80 pages ago: because nobody trades in high volumes in null. GǪexcept that it wasn't resolved. It just further reinforced that there is an imbalance. If all the trade happens in high, it means high-volume transports is not a problem. If high-volume transports is not a problem, then you should be able to manufacture anywhere and everywhere. This does not happen.
The reason it doesn't happen is because there are no advantages and a huge amount of disadvantages to doing it outside of highsec. This is because highsec offers far too high a baseline in terms of availability (functionally infinite), cost (essentially free), security (free and mechanically ensured), and logistical ease to afford other areas with some kind of competitive advantage. Had it just been one of those GÇö say, the logistical ease that is connected with the proximity to trade hubs GÇö then we'd have balance and people could engage in it competitively across the entire galaxy by trading one benefit for another. But since we unquestionably have an imbalance, it is not the case. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
994
|
Posted - 2014.02.07 21:28:00 -
[2964] - Quote
Tippia wrote:Missions represents roughly Gàò of the injected ISK on a daily basis; LP is the second highest sink in the game, again representing about Gàò of the daily sunk ISK. The ISK-sunk-to-ISK-earned ratio is about 2:1, which means the LP rewards represent earnings that are on about the same scale as the purely injected ISK.
Tippia, can you cite a source for these numbers please, specifically the bolded part? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 21:33:00 -
[2965] - Quote
Jenn aSide wrote:Aramatheia wrote: Theres just as much dislike on the otherside, for people, like me, who operate alot in highsec. Im treated like filth and dirt and reading the forums makes it thunderously obvious as such. Because im not actively shooting ppl (but i fly in space and have been shot at and offered up my share of losses (and free isk esp to the guy who ninjalooted my last incursion loss, props to him for being bold and escaping the wrath of my alt).
This makes no sense, at what point are we talking about anyone disliking anything? And who care sif you don't shoot people. I rarely shoot other people, too busy clensing the world of Serpentis/guristas/angel rats mostly in high sec. No one treats me like "filth and dirt" but then I demonstrate an understanding of the (pvp based) game I'm playing so they leave me alone lol. Quote: Also, bringing forth the argument of "grown man" on these forums is kinda laughable. When 99% of it is virtual ego trash slinging with such dead end meaningless terms like "pubbie" and nub and all those words which dont exist anywhere except here, and urban dictionary. In such a cesspit trying to level onesself above the other and say "i am a better man" is pretty difficult. Im not even going to bother myself. Just thought i'd share that. Maybe if the disscussion was restarted, and every single post was created with rules and guidelines to ensure no meaningless rants, and no trash tossing.
However this is general discussion, such a thread here is a useless flame war anyway. so i'll sit back, load scorch and enjoy the show some more
Laugh all you like, I just find it a bit incredible that grown folks find the need to lie about things in a video game. If they can't be honest here, where can they? If you think low sec doesnt have more income potential over hi-sec then your not being honest.
CCP nerfed low-sec because of it.
As far as being grown up??...keep being the internet tuff guy and hide behind the vale of the internet. I am a french model...BONJOUR |

E-2C Hawkeye
State War Academy Caldari State
481
|
Posted - 2014.02.07 21:35:00 -
[2966] - Quote
Pinky Hops wrote:La Nariz wrote:I'm also the one who provided proof and support my arguments with data. . In this case your "proof" is to delete something I took some fair effort writing, explaining my reasoning quite clearly, and replaced with the text "grr goons." If that is your "proof" then yes, you lost the argument, and you can leave the thread now!  Like I said before....Arguing with the special kids will only make them more special. |

Tippia
Sunshine and Lollipops
19205
|
Posted - 2014.02.07 21:41:00 -
[2967] - Quote
Kimmi Chan wrote:Tippia, can you cite a source for these numbers please, specifically the bolded part? We have the faucet-sink breakdowns I and Two Step did two years ago; we have the very rough 2013 breakdown from fanfest, showing that aside from incursions, it's pretty much the same; we have the quotes from Phantasm linked earlier in the thread about which bounties come from where.
In rough numbers: ~2tn ISK enter the game on a daily basis. ~1tn ISK enter in the form of bounties. ~150bn ISK comes in the form of mission rewards.
72% of bounties, or ~720bn ISK daily, come from null (anomalies, complexes, belt rats). 28% of bounties, ot ~280bn ISK don't come from null (empire-space anomalies, complexes, belt rats, and the millions of missions run every month).
Let's call it an even 250bn from missions alone, for a very conservative 5:3 ratio on average between agent rewards and bounty rewards for missions. That's 4GÇô500bn/day from rewards and bounties, which I again conservatively rounded down to 20% of the daily ISK influx. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
994
|
Posted - 2014.02.07 21:45:00 -
[2968] - Quote
Tippia wrote:Kimmi Chan wrote:Tippia, can you cite a source for these numbers please, specifically the bolded part? We have the faucet-sink breakdowns I and Two Step did two years ago; we have the very rough 2013 breakdown from fanfest, showing that aside from incursions, it's pretty much the same; we have the quotes from Phantasm linked earlier in the thread about which bounties come from where. In rough numbers: ~2tn ISK enter the game on a daily basis. ~1tn ISK enter in the form of bounties. ~150bn ISK comes in the form of mission rewards. 72% of bounties, or ~720bn ISK daily, come from null (anomalies, complexes, belt rats). 28% of bounties, ot ~280bn ISK don't come from null (empire-space anomalies, complexes, belt rats, and the millions of missions run every month). Let's call it an even 250bn from missions alone, for a very conservative 5:3 ratio on average between agent rewards and bounty rewards for missions. That's 4GÇô500bn/day from rewards and bounties, which I again conservatively rounded down to 20% of the daily ISK influx.
Thank you. I saw the 2013 Fanfest presentation from Dr. EyojG but I'll watch it again and check the two sets of data you're providing. Thanks again. ^^
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
994
|
Posted - 2014.02.07 22:17:00 -
[2969] - Quote
Tippia wrote:28% of bounties, or ~280bn ISK daily, don't come from null (empire-space anomalies, complexes, belt rats, and the millions of missions run every month).
So are we assuming that 89.29% of non-null bounties are coming from missions in highsec, leaving only 10.71% for bounties paid in Low-sec, Incursions, or highsec belt rats killed by miners with drones and other non-mission PVE activities or is this broken down somewhere that I'm not seeing?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tippia
Sunshine and Lollipops
19206
|
Posted - 2014.02.07 22:22:00 -
[2970] - Quote
Kimmi Chan wrote:So are we assuming that 89.29% of non-null bounties are coming from missions in highsec, leaving only 10.71% for bounties paid in Low-sec, Incursions, or highsec belt rats killed by miners with drones and other non-mission PVE activities or is this broken down somewhere that I'm not seeing? There is no break-down for bounties. However, they only come from three sources: missions (run in the millions), belt rats (not a huge draw except in veeeery remote lowsec pockets and of minute value everywhere else), and combat sites (rare and not really run for the bounties). Incursions are their own category in the breakdowns and don't pay out bounties.
I wouldn't be surprised if the mission portion is even larger, tbh. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
994
|
Posted - 2014.02.07 22:30:00 -
[2971] - Quote
Tippia wrote:Kimmi Chan wrote:So are we assuming that 89.29% of non-null bounties are coming from missions in highsec, leaving only 10.71% for bounties paid in Low-sec, Incursions, or highsec belt rats killed by miners with drones and other non-mission PVE activities or is this broken down somewhere that I'm not seeing? There is no break-down for bounties. However, they only come from three sources: missions (run in the millions), belt rats (not a huge draw except in veeeery remote lowsec pockets and of minute value everywhere else), and combat sites (rare and not really run for the bounties). Incursions are their own category in the breakdowns and don't pay out bounties. I wouldn't be surprised if the mission portion is even larger, tbh.
In Stoicfaux's most recent blitz with the Ishtar in L3s he notes that 10% of his ISK/hr comes from Bounties, 22% from rewards and bonus, and 69% from ISK value of LP.
So is it safe to say that the mission runners blitzing (and thereby maximizing their ISK/hr) are not increasing ISK so much as those of us who do full clears of missions (and handicapping their ISK/hr by not blitzing)?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kaarous Aldurald
ROC Academy The ROC
2335
|
Posted - 2014.02.07 22:31:00 -
[2972] - Quote
Tippia wrote:Kimmi Chan wrote:So are we assuming that 89.29% of non-null bounties are coming from missions in highsec, leaving only 10.71% for bounties paid in Low-sec, Incursions, or highsec belt rats killed by miners with drones and other non-mission PVE activities or is this broken down somewhere that I'm not seeing? There is no break-down for bounties. However, they only come from three sources: missions (run in the millions), belt rats (not a huge draw except in veeeery remote lowsec pockets and of minute value everywhere else), and combat sites (rare and not really run for the bounties). Incursions are their own category in the breakdowns and don't pay out bounties. I wouldn't be surprised if the mission portion is even larger, tbh.
I'll happily confirm that combat sites not in nullsec are just blitzed for the chance at the faction drop. I don't even remember when the last time was I did a full clear on a 3/10 or a 4/10.
Blast the named spawn, warp off, stow the loot (if any), scan down a new one.
[Edit: I can actually speak authoritatively on this, btw. This is PVE that I actually do, I used to blitz DED sites in highsec for my primary income for a long, long time. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
19206
|
Posted - 2014.02.07 22:37:00 -
[2973] - Quote
Kimmi Chan wrote:In Stoicfaux's most recent blitz with the Ishtar in L3s he notes that 10% of his ISK/hr comes from Bounties, 22% from rewards and bonus, and 69% from ISK value of LP. So is it safe to say that the mission runners blitzing (and thereby maximizing their ISK/hr) are not increasing ISK so much as those of us who do full clears of missions (and handicapping their ISK/hr by not blitzing)? Yes. If you're really blitzing, chances are that you sink more ISK than you create since you're relying on LP to be your main form of income, and other rewards are more a kind of unavoidable incidentals. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Malcanis
Vanishing Point. The Initiative.
13795
|
Posted - 2014.02.07 22:41:00 -
[2974] - Quote
Anyway CCP aren't going to nerf hi-sec so the discussion is moot.
Sorry, I meant to mention this ~130 pages ago but it slipped my mind. I've been busy and all that.
Now those assholes in lowsec, they're going to get a kick in the meat & 2 veg. And not before time, I think we can all agree.
1 Kings 12:11
|

Kimmi Chan
Tastes Like Purple
994
|
Posted - 2014.02.07 22:42:00 -
[2975] - Quote
Tippia wrote:Kimmi Chan wrote:In Stoicfaux's most recent blitz with the Ishtar in L3s he notes that 10% of his ISK/hr comes from Bounties, 22% from rewards and bonus, and 69% from ISK value of LP. So is it safe to say that the mission runners blitzing (and thereby maximizing their ISK/hr) are not increasing ISK so much as those of us who do full clears of missions (and handicapping their ISK/hr by not blitzing)? Yes. If you're really blitzing, chances are that you sink more ISK than you create since you're relying on LP to be your main form of income, and other rewards are more a kind of unavoidable incidentals.
Earlier in this thread some suggested the elimination of blitzing to force people to clear all mission rats to flag the mission completed. If that idea were implemented, would it not inject more ISK in through bounties and reduce ISK out through the LP store?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
994
|
Posted - 2014.02.07 22:43:00 -
[2976] - Quote
Malcanis wrote:Anyway CCP aren't going to nerf hi-sec so the discussion is moot.
Sorry, I meant to mention this ~130 pages ago but it slipped my mind. I've been busy and all that.
Now those assholes in lowsec, they're going to get a kick in the meat & 2 veg. And not before time, I think we can all agree.
It's still a good discussion so long as people are civil and not just spewing vitriol.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tippia
Sunshine and Lollipops
19206
|
Posted - 2014.02.07 22:46:00 -
[2977] - Quote
Kimmi Chan wrote:Earlier in this thread some suggested the elimination of blitzing to force people to clear all mission rats to flag the mission completed. If that idea were implemented, would it not inject more ISK in through bounties and reduce ISK out through the LP store? EhGǪ
Chances are that the mission blitzers would just move on to some other activity that allowed for the same ISK/h. But yes, if everyone just kept doing what they were doing, you'd have a double-whammy of increased ISK injection through bounties and reduced ISK sinking through LP.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
994
|
Posted - 2014.02.07 22:49:00 -
[2978] - Quote
Tippia wrote:EhGǪ
Chances are that the mission blitzers would just move on to some other activity that allowed for the same ISK/h, and the effect of that migration in terms of faucets and sinks will depend entirely on what activity they pick. But yes, if everyone just kept doing what they were doing, somehow, you'd have a double-whammy of increased ISK injection through bounties and reduced ISK sinking through LP.
By other activity you mean Incursions or maybe FW (where I guess there are people making 600m ISK/hr )? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tippia
Sunshine and Lollipops
19211
|
Posted - 2014.02.07 22:56:00 -
[2979] - Quote
Kimmi Chan wrote:By other activity you mean Incursions or maybe FW (where I guess there are people making 600m ISK/hr  )? GǪor some such. For all their kvetching whenever their current activity gets adjusted, high-end PvEers are a surprisingly malleable crowd when it comes to figuring out equally (or better) high-paying income streams.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
1000
|
Posted - 2014.02.07 23:09:00 -
[2980] - Quote
Tippia wrote:GǪor some such. For all their kvetching whenever their current activity gets adjusted, high-end PvEers are a surprisingly malleable crowd when it comes to figuring out equally (or better) high-paying income streams.
I wonder if there may be a misconceived generalization among non-highsec players about highsec players in that if some people are making 110m ISK/hr running high sec missions then all people are making 110m ISK/hr running high sec missions.
The point being that while there is certainly evidence of an imbalance between null sec PVE income/hr vs high sec PVE income/hr, it is not necessarily the rule. Does there need to be an adjustment made? I think the data supports that however, a blanket nerf of highsec income targets everyone that PVEs in highsec and not just the people making 110m ISK/hr. If the objective is to get the people that want to be in NullSec to be able to go back to NullSec to make their ISK, a blanket nerf of highsec income may accomplish that but at the cost of nerfing those highsec residents who are not making 110m ISK/hr.
That is why I have supported and continue to support more LP in NullSec. I also agree with La Nariz that it should be CONCORD LP and should be awarded with or without ESS (ESS can give a bonus to the LP but should not be a requirement for LP). This way, you are buffing NullSec directly, indirectly placing a nerf on LP and income in HighSec, but not necessarily increasing faucets (with more injected ISK) and actually increasing the sink of the LP store.
I really appreciate that you talked with me Tippia. You've always been a sensical and civil person to discuss matters with. If you have any thoughts on the above, I would be delighted to read them.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Malcanis
Vanishing Point. The Initiative.
13798
|
Posted - 2014.02.07 23:11:00 -
[2981] - Quote
Kimmi Chan wrote:Malcanis wrote:Anyway CCP aren't going to nerf hi-sec so the discussion is moot.
Sorry, I meant to mention this ~130 pages ago but it slipped my mind. I've been busy and all that.
Now those assholes in lowsec, they're going to get a kick in the meat & 2 veg. And not before time, I think we can all agree. It's still a good discussion so long as people are civil and not just spewing vitriol.
Well I've long ago said that people in hi-sec should be able to have access to high end gameplay, just the same as anywhere else. As soon as we stop thinking about hi-sec as a place to primarily provide safety, and instead make it a place to provide convenience (with safety as a secondary and consequential effect), then we can unshackle it from the bad design decisions of a decade ago.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
13798
|
Posted - 2014.02.07 23:12:00 -
[2982] - Quote
Kimmi Chan wrote:Tippia wrote:GǪor some such. For all their kvetching whenever their current activity gets adjusted, high-end PvEers are a surprisingly malleable crowd when it comes to figuring out equally (or better) high-paying income streams.
I wonder if there may be a misconceived generalization among non-highsec players about highsec players in that if some people are making 110m ISK/hr running high sec missions then all people are making 110m ISK/hr running high sec missions.
Much like the popular forum talking point that has all 0.0 players owning a few dozen R64s? 
1 Kings 12:11
|

Kimmi Chan
Tastes Like Purple
1000
|
Posted - 2014.02.07 23:13:00 -
[2983] - Quote
Malcanis wrote:Kimmi Chan wrote:Tippia wrote:GǪor some such. For all their kvetching whenever their current activity gets adjusted, high-end PvEers are a surprisingly malleable crowd when it comes to figuring out equally (or better) high-paying income streams.
I wonder if there may be a misconceived generalization among non-highsec players about highsec players in that if some people are making 110m ISK/hr running high sec missions then all people are making 110m ISK/hr running high sec missions. Much like the popular forum talking point that has all 0.0 players owning a few dozen R64s? 
Agreed! Too many generalizations on both sides sir. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
707
|
Posted - 2014.02.07 23:22:00 -
[2984] - Quote
Kimmi Chan wrote:Tippia wrote:GǪor some such. For all their kvetching whenever their current activity gets adjusted, high-end PvEers are a surprisingly malleable crowd when it comes to figuring out equally (or better) high-paying income streams.
I wonder if there may be a misconceived generalization among non-highsec players about highsec players in that if some people are making 110m ISK/hr running high sec missions then all people are making 110m ISK/hr running high sec missions.
There are no structural reasons why people can't access 100m/hr average, and the same fundamental skillset that is required for me to shoot 60 in hubs or 100 in missions (even same equipment).
There are very real structural reasons in null why all people can't access all content.
IMO the time taken to earn the isks to fit out my ihub with arrays, get it out here etc > than time taken to run up sisters rep, so even that is kinda moot at least for someone moving a corp to null. |

La Nariz
GoonWaffe Goonswarm Federation
1615
|
Posted - 2014.02.07 23:23:00 -
[2985] - Quote
Malcanis wrote: Well I've long ago said that people in hi-sec should be able to have access to high end gameplay, just the same as anywhere else. As soon as we stop thinking about hi-sec as a place to primarily provide safety, and instead make it a place to provide convenience (with safety as a secondary and consequential effect), then we can unshackle it from the bad design decisions of a decade ago.
What does CCP think of that if you're allowed to tell? This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Kimmi Chan
Tastes Like Purple
1002
|
Posted - 2014.02.07 23:34:00 -
[2986] - Quote
Tauranon wrote:Kimmi Chan wrote:Tippia wrote:GǪor some such. For all their kvetching whenever their current activity gets adjusted, high-end PvEers are a surprisingly malleable crowd when it comes to figuring out equally (or better) high-paying income streams.
I wonder if there may be a misconceived generalization among non-highsec players about highsec players in that if some people are making 110m ISK/hr running high sec missions then all people are making 110m ISK/hr running high sec missions. There are no structural reasons why people can't access 100m/hr average, and the same fundamental skillset that is required for me to shoot 60 in hubs or 100 in missions (even same equipment). There are very real structural reasons in null why all people can't access all content. IMO the time taken to earn the isks to fit out my ihub with arrays, get it out here etc > than time taken to run up sisters rep, so even that is kinda moot at least for someone moving a corp to null.
There are no structural reasons to be sure, but that still doesn't mean that everyone in HighSec is making 100m/hr on average. Just because they can does not mean that they do. They may prefer to full clear and salvage. They may not be motivated so much by the amount of ISK in their wallets. They may, for reasons unknown, prefer to fly overtanked and underDPS'd Battleships and Golems. 
If the objective of an adjustment is to get the NullSec denizens out of HighSec and back into SovNull to make their ISK, I believe you will have better luck with a carrot (e.g, LP as a supplement to bounties) than you would beating everyone in HighSec with a stick. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Jenn aSide
STK Scientific Initiative Mercenaries
4631
|
Posted - 2014.02.07 23:45:00 -
[2987] - Quote
Kimmi Chan wrote:Tauranon wrote:Kimmi Chan wrote:Tippia wrote:GǪor some such. For all their kvetching whenever their current activity gets adjusted, high-end PvEers are a surprisingly malleable crowd when it comes to figuring out equally (or better) high-paying income streams.
I wonder if there may be a misconceived generalization among non-highsec players about highsec players in that if some people are making 110m ISK/hr running high sec missions then all people are making 110m ISK/hr running high sec missions. There are no structural reasons why people can't access 100m/hr average, and the same fundamental skillset that is required for me to shoot 60 in hubs or 100 in missions (even same equipment). There are very real structural reasons in null why all people can't access all content. IMO the time taken to earn the isks to fit out my ihub with arrays, get it out here etc > than time taken to run up sisters rep, so even that is kinda moot at least for someone moving a corp to null. There are no structural reasons to be sure, but that still doesn't mean that everyone in HighSec is making 100m/hr on average. Just because they can does not mean that they do. They may prefer to full clear and salvage. They may not be motivated so much by the amount of ISK in their wallets. They may, for reasons unknown, prefer to fly overtanked and underDPS'd Battleships and Golems.  If the objective of an adjustment is to get the NullSec denizens out of HighSec and back into SovNull to make their ISK, I believe you will have better luck with a carrot (e.g, LP as a supplement to bounties) than you would beating everyone in HighSec with a stick.
If they aren't blitzing and/or making 100 mil an hour, how would they know there's been an adjustment in the 1st place?
As far as the carrot go, it's simply bad thinking to say "just buff null" when the problem wasn't caused by the design decisions made about null. The problems came from incursions being pre-neutered before being introduced (there is no logic behind CONCORD working in a HQ/AS/VG site) the old decision to have SOe and Thukker high sec agents that should have been revisited before the introduction of Freighters/Jump Freighters and wormholes , the buffing of exhumers that cause a shift in the hardwiring market and such.
I don't know what CCP is going to do but I trust they are at least aware of the bad effects some of their decisions have caused to their previously stated design goals for null sec. |

Jenn aSide
STK Scientific Initiative Mercenaries
4631
|
Posted - 2014.02.08 00:07:00 -
[2988] - Quote
btw Kimmi, some good mission running info tips and ideas
https://forums.eveonline.com/default.aspx?g=posts&t=319358&find=unread |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 03:13:00 -
[2989] - Quote
Jenn aSide wrote:Kimmi Chan wrote:Tauranon wrote:Kimmi Chan wrote:Tippia wrote:GǪor some such. For all their kvetching whenever their current activity gets adjusted, high-end PvEers are a surprisingly malleable crowd when it comes to figuring out equally (or better) high-paying income streams.
I wonder if there may be a misconceived generalization among non-highsec players about highsec players in that if some people are making 110m ISK/hr running high sec missions then all people are making 110m ISK/hr running high sec missions. There are no structural reasons why people can't access 100m/hr average, and the same fundamental skillset that is required for me to shoot 60 in hubs or 100 in missions (even same equipment). There are very real structural reasons in null why all people can't access all content. IMO the time taken to earn the isks to fit out my ihub with arrays, get it out here etc > than time taken to run up sisters rep, so even that is kinda moot at least for someone moving a corp to null. There are no structural reasons to be sure, but that still doesn't mean that everyone in HighSec is making 100m/hr on average. Just because they can does not mean that they do. They may prefer to full clear and salvage. They may not be motivated so much by the amount of ISK in their wallets. They may, for reasons unknown, prefer to fly overtanked and underDPS'd Battleships and Golems.  If the objective of an adjustment is to get the NullSec denizens out of HighSec and back into SovNull to make their ISK, I believe you will have better luck with a carrot (e.g, LP as a supplement to bounties) than you would beating everyone in HighSec with a stick. If they aren't blitzing and/or making 100 mil an hour, how would they know there's been an adjustment in the 1st place? As far as the carrot go, it's simply bad thinking to say "just buff null" when the problem wasn't caused by the design decisions made about null. The problems came from incursions being pre-neutered before being introduced (there is no logic behind CONCORD working in a HQ/AS/VG site) the old decision to have SOe and Thukker high sec agents that should have been revisited before the introduction of Freighters/Jump Freighters and wormholes , the buffing of exhumers that cause a shift in the hardwiring market and such. I don't know what CCP is going to do but I trust they are at least aware of the bad effects some of their decisions have caused to their previously stated design goals for null sec. I suspect their economist is hard at work...preparing another null nerf 
|

Nevyn Auscent
Broke Sauce
1073
|
Posted - 2014.02.08 03:59:00 -
[2990] - Quote
Tauranon wrote:
There are no structural reasons why people can't access 100m/hr average, and the same fundamental skillset that is required for me to shoot 60 in hubs or 100 in missions (even same equipment).
There are very real structural reasons in null why all people can't access all content.
IMO the time taken to earn the isks to fit out my ihub with arrays, get it out here etc > than time taken to run up sisters rep, so even that is kinda moot at least for someone moving a corp to null.
Actually there is. Your 100m/hr figure is based off the best LP available. So if everyone ran it, that LP would tank into the gutter in short order. So that 100m/hr figure is only possible for a few individuals to get while LP for their particular agents is at a very high price. Pretty much it's robbing peter to pay paul more, then claiming because paul gets 'x' high sec needs a nerf. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2823

|
Posted - 2014.02.08 04:37:00 -
[2991] - Quote
Removed some off topic posts. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
708
|
Posted - 2014.02.08 04:58:00 -
[2992] - Quote
Nevyn Auscent wrote:Tauranon wrote:
There are no structural reasons why people can't access 100m/hr average, and the same fundamental skillset that is required for me to shoot 60 in hubs or 100 in missions (even same equipment).
There are very real structural reasons in null why all people can't access all content.
IMO the time taken to earn the isks to fit out my ihub with arrays, get it out here etc > than time taken to run up sisters rep, so even that is kinda moot at least for someone moving a corp to null.
Actually there is. Your 100m/hr figure is based off the best LP available. So if everyone ran it, that LP would tank into the gutter in short order. So that 100m/hr figure is only possible for a few individuals to get while LP for their particular agents is at a very high price. Pretty much it's robbing peter to pay paul more, then claiming because paul gets 'x' high sec needs a nerf.
Sisters LP literally requires the stratios price, the launcher price and the probe price to all tank to tank that LP and the launcher/probe prices have never really tanked. In fact navy LP of items that I buy (gallente stuff) has risen over the "stratios" era. but please do tank it, you won't make an absolute fortune along the way. oh wait yes you will.
Literally the only thing saving us from the LP apocalypse is that the nestor either sucks or is extremely niche depending on your viewpoint.
On the subject of forsaken hubs, since there was much gnashing of now deleted teeth in the thread, I was lucky enough to day to get a "natural" forsaken hub spawn up (I can't easily get them bearing in mind my system and solo status).
I shot Bounty Prizes 23,933,231.25 ISK, first up attempt - I got an unfortunate 65km warp in and the all damage mod domi does many things, but moving aint one of them, so that is a warden II tick with gunnery in fall off. Some experiments were done that also didn't help, and I wouldn't do in the future if I was doing them regularly.
If I had an ongoing supply and further optimized the dominix, then yes I could plainly shoot 25m ticks reliably and thus 75m/hr including warps. The optimisations I would need are 2x5% damage implants and 2x fed navy magstabs. |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 05:05:00 -
[2993] - Quote
Tauranon wrote:Nevyn Auscent wrote:Tauranon wrote:
There are no structural reasons why people can't access 100m/hr average, and the same fundamental skillset that is required for me to shoot 60 in hubs or 100 in missions (even same equipment).
There are very real structural reasons in null why all people can't access all content.
IMO the time taken to earn the isks to fit out my ihub with arrays, get it out here etc > than time taken to run up sisters rep, so even that is kinda moot at least for someone moving a corp to null.
Actually there is. Your 100m/hr figure is based off the best LP available. So if everyone ran it, that LP would tank into the gutter in short order. So that 100m/hr figure is only possible for a few individuals to get while LP for their particular agents is at a very high price. Pretty much it's robbing peter to pay paul more, then claiming because paul gets 'x' high sec needs a nerf. Sisters LP literally requires the stratios price, the launcher price and the probe price to all tank to tank that LP and the launcher/probe prices have never really tanked. In fact navy LP of items that I buy (gallente stuff) has risen over the "stratios" era. but please do tank it, you won't make an absolute fortune along the way. oh wait yes you will. Literally the only thing saving us from the LP apocalypse is that the nestor either sucks or is extremely niche depending on your viewpoint. On the subject of forsaken hubs, since there was much gnashing of now deleted teeth in the thread, I was lucky enough to day to get a "natural" forsaken hub spawn up (I can't easily get them bearing in mind my system and solo status). I shot Bounty Prizes 23,933,231.25 ISK, first up attempt - I got an unfortunate 65km warp in and the all damage mod domi does many things, but moving aint one of them, so that is a warden II tick with gunnery in fall off. Some experiments were done that also didn't help, and I wouldn't do in the future if I was doing them regularly. If I had an ongoing supply and further optimized the dominix, then yes I could plainly shoot 25m ticks reliably and thus 75m/hr including warps. The optimisations I would need are 2x5% damage implants and 2x fed navy magstabs. Jump drive |

Nevyn Auscent
Broke Sauce
1075
|
Posted - 2014.02.08 05:06:00 -
[2994] - Quote
Launcher & Probe prices were around 2k, Not the current 3k. Never got why more people didn't SoE mission on that 2k price admittedly, but there you have it. So the current LP price is a direct & sharp response to the introduction of a new item that is popular. Which already has shown some signs of easing, and a new way of getting said items has also been introduced.
At 2k, Null clearly makes more per hour than high on standard missions, with the odd spike in high when you get the blitz runs, of course also the odd low when you get bad runs and can't decline them all to average it out. And if you implement the measures to stop mission blitzing such as locking gates till rooms are cleared, then that solves the blitz issue on the remaining missions it does work on. CCP already having solved a lot of the blitz missions and guide sites just not having updated. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
708
|
Posted - 2014.02.08 05:30:00 -
[2995] - Quote
Nevyn Auscent wrote:Launcher & Probe prices were around 2k, Not the current 3k. Never got why more people didn't SoE mission on that 2k price admittedly, but there you have it. So the current LP price is a direct & sharp response to the introduction of a new item that is popular. Which already has shown some signs of easing, and a new way of getting said items has also been introduced.
At 2k, Null clearly makes more per hour than high on standard missions, with the odd spike in high when you get the blitz runs, of course also the odd low when you get bad runs and can't decline them all to average it out. And if you implement the measures to stop mission blitzing such as locking gates till rooms are cleared, then that solves the blitz issue on the remaining missions it does work on. CCP already having solved a lot of the blitz missions and guide sites just not having updated.
people do gurista ports with drakes. People undock a single mackinaw in nullsec and fly it to a belt.
The fastest way for me to raise military index in my system is to shoot hidden dens at 6m a tick, and that thing doesn't like to escalate at all.
In order to actually determine what the most effective anomaly is, I had to run all of them, some types up to 300 times, because nobody has ever really documented escalation rates, and after 5 months, I'm still nowhere near finished, in fact all I've conclusively done is establish where the undocumented ones escalate too. Unfortunately the hidden den is plainly falling into the run it at least 300 times category too :(
ie actually optimizing your mission running is mostly just confounded with not knowing enough about fitting ships or lacking the skills to get the good ones, but is otherwise very easy to do.
Out here they don't tell you important stuff at all, and I still have entire categories of tactics to try.
And just to finish it all CCP, changed the order of processing of DT so that if your DT tick pops the system to military index 4, it will have already decided to give you military index 3 anomalies and not enable my very expensive and physically massive entrapment array 3 and 4. Its caught me twice now.
|

Aargolos
Estrale Frontiers Project Wildfire
35
|
Posted - 2014.02.08 05:49:00 -
[2996] - Quote
La Nariz wrote:Malcanis wrote: Well I've long ago said that people in hi-sec should be able to have access to high end gameplay, just the same as anywhere else. As soon as we stop thinking about hi-sec as a place to primarily provide safety, and instead make it a place to provide convenience (with safety as a secondary and consequential effect), then we can unshackle it from the bad design decisions of a decade ago.
What does CCP think of that if you're allowed to tell?
I'll second that, do tell (if you can). |

Mallak Azaria
GoonWaffe Goonswarm Federation
4600
|
Posted - 2014.02.08 10:04:00 -
[2997] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:grr goons, i hate them goons I'll wait till you can come back to the point of risk : reward being violated by highsec. This grr goons garbage you've cooked up can go it its own thread. Woohoo, I got La Nariz to admit defeat!! Hint: if you run out of arguments and your final stand is to just twist my words into something different, you lost.
Amusing, you've been doing this for the last couple of pages. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Pinky Hops
Spartan's DNA
449
|
Posted - 2014.02.08 13:12:00 -
[2998] - Quote
Mallak Azaria wrote:Amusing, you've been doing this for the last couple of pages.
Show me where I edited somebody else's argument. I don't edit quotes. I shorten then sometimes so my posts aren't 394723974329 words long-- but I definitely don't edit them. |

Tippia
Sunshine and Lollipops
19225
|
Posted - 2014.02.08 13:18:00 -
[2999] - Quote
Pinky Hops wrote:Mallak Azaria wrote:Amusing, you've been doing this for the last couple of pages. Show me where I edited somebody else's argument
Pinky Hops wrote:Woohoo, I got La Nariz to admit defeat!! I take it you lost since you ran out of arguments and your final stand was to just twist La Nariz' words into something different. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
449
|
Posted - 2014.02.08 13:33:00 -
[3000] - Quote
Tippia wrote:Pinky Hops wrote:Mallak Azaria wrote:Amusing, you've been doing this for the last couple of pages. Show me where I edited somebody else's argument Pinky Hops wrote:Woohoo, I got La Nariz to admit defeat!! I take it you lost since you ran out of arguments and your final stand was to just twist La Nariz' words into something different.
Wait, what?
He edited about five paragraphs into "grr goons."
How else can I interpret that other than him admitting defeat? I didn't edit his argument. I interpreted it.
There's a pretty big difference. |

Pinky Hops
Spartan's DNA
449
|
Posted - 2014.02.08 13:39:00 -
[3001] - Quote
Tippia wrote:Pinky Hops wrote:Wait, what?
He edited about five paragraphs into "grr goons." GǪor, to use your vernacular, he Gǣshortened itGǥ to a more pithy version. Quote:How else can I interpret that other than him admitting defeat? By reading what he wrote and responding to it rather than invent your own interpretation and editing it in because you ran out of arguments and lost.
There was nothing to read from him.
I made a logical, sound argument. He changed my entire post into the simple words "grr goons" and then responded to that instead.
That's the equivalent of flipping the chess board during a game. Once you do that, it's over. You lost.
If he had responded to my actual post -- then maybe there might have been something to read of his. But flipping the chess board isn't a valid move within chess. I don't have to respond to that. |

Tippia
Sunshine and Lollipops
19226
|
Posted - 2014.02.08 13:40:00 -
[3002] - Quote
Pinky Hops wrote:There was nothing to read from him. Blatantly false.
Quote:That's the equivalent of flipping the chess board during a game. Once you do that, it's over. You lost. So why are you doing it if not because you lost? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
449
|
Posted - 2014.02.08 13:44:00 -
[3003] - Quote
Tippia wrote:Pinky Hops wrote:There was nothing to read from him. Blatantly false. Quote:That's the equivalent of flipping the chess board during a game. Once you do that, it's over. You lost. So why are you doing it?
Be more specific. What did I do, where? If you are going to repeat the prior argument, check my above responses - thoroughly. Already covered. |

Tippia
Sunshine and Lollipops
19226
|
Posted - 2014.02.08 13:49:00 -
[3004] - Quote
Pinky Hops wrote:Be more specific. What did I do, where? Start here: https://forums.eveonline.com/default.aspx?g=posts&m=4208523#post4208523
Notice how you keep going off-topic and onto some completely tangential (and horribly misinformed) rant about coalitions. Note how he on multiple occasions tries to get you back on topic. Note how you keep blatantly ignoring the points being made and refuse to offer anything that even remotely resembles an actual counter-argument, instead replacing it with more irrelevancies.
By your own standard, you lost. Multiple times. All he did was shorten your extraneous rant to it's essential core: GÇ£grr goonsGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
449
|
Posted - 2014.02.08 13:52:00 -
[3005] - Quote
Tippia wrote:Pinky Hops wrote:Be more specific. What did I do, where? Start here: https://forums.eveonline.com/default.aspx?g=posts&m=4208523#post4208523Notice how you keep going off-topic and onto some completely tangential (and horribly misinformed) rant about coalitions. Note how he on multiple occasions tries to get you back on topic. Note how you keep blatantly ignoring the points being made and refuse to offer anything that even remotely resembles an actual counter-argument, instead replacing it with more irrelevancies. By your own standard, you lost. Multiple times. All he did was shorten your extraneous rant to it's essential core: GÇ£grr goonsGÇ¥.
If we're talking about nullsec, coalitions aren't "off topic."
Please explain. We'll start with your first sentence, and work our way down your terrible post.
|

Tippia
Sunshine and Lollipops
19226
|
Posted - 2014.02.08 13:54:00 -
[3006] - Quote
Pinky Hops wrote:If we're talking about nullsec You weren't. Just read his posts and this time, don't mentally edit them. Just read. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
450
|
Posted - 2014.02.08 13:56:00 -
[3007] - Quote
Tippia wrote:Pinky Hops wrote:If we're talking about nullsec You weren't. Just read his posts and this time, don't mentally edit them. Just read.
This entire thread is about comparing nullsec to hisec.
If you don't think coalitions have a place in such a discussion, you are crazy. |

Tippia
Sunshine and Lollipops
19227
|
Posted - 2014.02.08 14:08:00 -
[3008] - Quote
Pinky Hops wrote:This entire thread is about comparing nullsec to hisec. Specifically, the discussion you two were having was about something he repeated over and over again, and which you consistently ignored. You read his posts and spotted it this time, I hope?
So yes, going off on a tangential (and misinformed) rant that has nothing to do with the comparison in question is thoroughly irrelevant; inventing your own interpretation because you ran out of arguments against what he was actually saying means you lost. Multiple times. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
450
|
Posted - 2014.02.08 14:11:00 -
[3009] - Quote
Tippia wrote:Pinky Hops wrote:This entire thread is about comparing nullsec to hisec. Specifically, the discussion you two were having was about something he repeated over and over again, and which you consistently ignored. You read his posts and spotted it this time, I hope? So yes, going off on a tangential (and misinformed) rant that has nothing to do with the comparison in question is thoroughly irrelevant; inventing your own interpretation because you ran out of arguments against what he was actually saying means you lost. Multiple times.
So basically, you have nothing left to say or point out.
If you actually had something to say, you would say it, not make vague assertions about being misinformed or tangential.
The thread is about hisec vs nullsec. Coalitions have a part in that discussion.
It's super easy to just make up a bunch of crap to make the other person look bad. For instance:
You are misinformed and you don't read posts -- you invent crap and your arguments are twisted.
See, I can do that too!  |

Tippia
Sunshine and Lollipops
19227
|
Posted - 2014.02.08 14:15:00 -
[3010] - Quote
Pinky Hops wrote:So basically, you have nothing left to say or point out. Not until you actually take the time to read the posts, no. Have you read them?
GǪconsists of many separate topics. The two of you were having a discussion about one of them before you (very quickly) defected from it and went on an irrelevant tangent. Presumably, you rant out of arguments to respond to what he was saying. I.e. you lost. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
451
|
Posted - 2014.02.08 14:17:00 -
[3011] - Quote
Tippia wrote:Pinky Hops wrote:So basically, you have nothing left to say or point out. Not until you actually take the time to read the posts, no. Have you read them? GǪconsists of many separate topics. The two of you were having a discussion about one of them before you (very quickly) defected from it and went on an irrelevant tangent. Presumably, you rant out of arguments to respond to what he was saying. I.e. you lost.
Coalitions have a part in this discussion. If you can't admit that, then you are the one that lost.
You can leave the thread now.
So now La Nairrez or whatever is done, and so are you.
Who is left? |

Tippia
Sunshine and Lollipops
19227
|
Posted - 2014.02.08 14:19:00 -
[3012] - Quote
Pinky Hops wrote:Coalitions have a part in this discussion. So you didn't read it? Because no, coalitions are not in any way relevant to the discussion the two of you had before you bailed out and replaced what he was saying with something completely different (that you are not particularly well-informed about to boot).
By your own standard, you lost. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
451
|
Posted - 2014.02.08 14:21:00 -
[3013] - Quote
Tippia wrote:Because no, coalitions are not in any way relevant to the discussion the two of you had before you bailed out and replaced what he was saying with something completely different.
You'd have to cite specific examples of me "bailing out" or doing "replacements."
You lost. Get over it. Leave the thread.
You can't handle coalitions being discussed in a topic about comparing hisec vs nullsec. That's a problem.
No amount of spamming or tantrums will save you from this one. |

Kimmi Chan
Tastes Like Purple
1003
|
Posted - 2014.02.08 14:21:00 -
[3014] - Quote
Pinky Hops wrote:This entire thread is about comparing nullsec to hisec.
Pinky Hops wrote:So basically, you have nothing left to say or point out.
If you actually had something to say, you would say it, not make vague assertions about being misinformed or tangential.
The thread is about hisec vs nullsec. Coalitions have a part in that discussion.
It's super easy to just make up a bunch of crap to make the other person look bad. For instance:
You are misinformed and you don't read posts -- you invent crap and your arguments are twisted.
See, I can do that too!
Actually what the OP was about was nerfing HighSec. It became an evaluation of high sec vs. null sec personal income.
If you believe that coalitions play a part in that fine, but you've not adequately drawn a line from one to the other, provided no data to support your suggested premise, and as such it boils down to baseless claims that most are going to interpret, rightly or wrongly, as "grr goons".
If you want to interject that nullsec coalitions play a role in the matter being discussed please explain how that role influences the disparity between nullsec and highsec income. I would also appreciate any available data on the subject as I enjoy absorbing and digesting that kind of data to form my opinion on the matter as a whole. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tippia
Sunshine and Lollipops
19227
|
Posted - 2014.02.08 14:26:00 -
[3015] - Quote
Pinky Hops wrote:You'd have to cite specific examples of me "bailing out" or doing "replacements." I already did. You didn't read it, just like the first time.
Quote:You can't handle coalitions being discussed in a topic about comparing hisec vs nullsec. It's not that I can't handle it, it's that it has no relevance to the discussion you were having. Did you read it? Did you spot the reoccurring theme that you consistently skipped and couldn't respond to? That's where you bailed out and started editing his argument because you ran out and lost. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 14:32:00 -
[3016] - Quote
Kimmi Chan wrote:Actually what the OP was about was nerfing HighSec.
If you nerf highsec you buff nullsec. Balance is a scale. You can't talk about one without talking about the other.
Kimmi Chan wrote:It became an evaluation of high sec vs. null sec personal income.
No, it became an evaluation of income. "Personal income" is a twist and doesn't really mean anything. Personal income as opposed to what? Group income?
It's just a way of arbitrarily deleting certain revenue streams from "counting." For instance, suddenly moons don't "count." because moons are not "personal income."
In a sense it's true - because most moons are not own by individuals, especially not the amazing ones. However, there are still thousands of players who have their own personal moons reacting or mining away....
Kimmi Chan wrote:If you believe that coalitions play a part in that fine, but you've not adequately drawn a line from one to the other, provided no data to support your suggested premise, and as such it boils down to baseless claims that most are going to interpret, rightly or wrongly, as "grr goons".
Of course coalitions play a part in it. Coalitions hold nearly all the sov in the entire game.
Let's say hypothetically nullsec manufacturing was heavily buffed. Now all of the sudden if I want to participate in that sandbox, I am essentially forced to join one of the large coalitions.
What else would be an option? NPC Null is awful. Start my own corp and just go take sov? You need thousands of players to do that these days.
Now what about more standard things, like ratting? Do you think having the ability to dock up helps you to do that more efficiently? Who gets to dock up in null?
In before you claim my logical conclusions are "baseless"
|

Tippia
Sunshine and Lollipops
19227
|
Posted - 2014.02.08 14:39:00 -
[3017] - Quote
Pinky Hops wrote:No, it became an evaluation of income. "Personal income" is a twist and doesn't really mean anything. GǪaside from being a deciding factor in where players choose to make their money, which is the behavioural pattern that is out of balance.
Quote:Of course coalitions play a part in it. Coalitions hold nearly all the sov in the entire game. And how do you draw a line from them to the balance of personal income?
Quote:What else would be an option? NPC Null is awful. Start my own corp and just go take sov? You need thousands of players to do that these days. NPC null is where many of the major alliances today got started. They made it, so why can't you? Also, do you know why you need thousands of players to do so these days? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Benny Ohu
Chaotic Tranquility Casoff
2441
|
Posted - 2014.02.08 14:42:00 -
[3018] - Quote
Pinky Hops' idea of an argument:
Quote:Having 3 - 4 alts and repeatedly bumping a thread doesn't turn this into a controversy of some kind. It just demonstrates you have enough free time to continuously bump a terrible thread until it is 130 pages long.
Most people I know would much rather see the sov system become fixed, rather than some lame/pathetic attempt to "balance" highsec with nullsec.
Blatant logical fallacies
Quote:If you want a giant nerf of highsec ot fly, or a giant buff to nullsec, here's what needs to happen: Drastically reduce the power of all major coalitions. Cripple their infrastructure, make it so they have to split off into small groups.
You know what would be really imbalanced? Being forced to join a coalition to experience all the content within the game to it's full potential. So sure, you want big buffs to nullsec? Then you should be prepared to sake some huuuuge nerfs to your coalitions.
statement with no premise
Quote:Are you saying you are so incredibly ignorant of the EVE economy that you think missions and LP rewards are the standards of income balance?
horseshit |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 14:45:00 -
[3019] - Quote
Benny Ohu wrote:horseshit
Tell me more about how shooting red squares is the only way of making ISK.
Hint: this is why you are poor. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 14:49:00 -
[3020] - Quote
Tippia wrote:Pinky Hops wrote:Hell me more about how shooting red squares is the only way of making ISK. GǪwhich of course, he didn't say. Why do you keep editing other people's arguments?
He said that what I said was wrong -- and what I said was a sarcastic counter to La Nfghidfg explaining that there are a hell of a lot more ways to make ISK than missions and ratting....And comparing only those two things, and looking at nothing else, is not only hilariously deceptive, but ignorant as well.
So, by saying it was "horseshit" -- he's saying that the only way to make ISK in this game is to shoot squares and run missions. |

Kimmi Chan
Tastes Like Purple
1005
|
Posted - 2014.02.08 14:52:00 -
[3021] - Quote
Pinky Hops wrote:No, it became an evaluation of income. "Personal income" is a twist and doesn't really mean anything. Personal income as opposed to what? Group income?
Personal income in NullSec as opposed to personal income in HighSec.
Pinky Hops wrote:It's just a way of arbitrarily deleting certain revenue streams from "counting." For instance, suddenly moons don't "count." because moons are not "personal income."
I don't see comparing NullSec anoms and HighSec L4s as arbitrarily deleting anything. As I explained to Notorious Fellon earlier in the thread, when he felt that PI income should be included in the total personal income:
Kimmi Chan wrote:So while the PI cooks, should a NullSec line member run anoms for 70m/hr in flat bounties OR blitz level 4 missions for Mission Rewards, Time Bonus rewards, Bounties, and LP (which for SOE is valued at 2,301 ISK/LP)?
The argument being made here is not "nerf HIghSec just because..." It's "We can't buff NullSec because of faucet but in order to put it in line with Risk : Reward, something's gotta give".
Kimmi Chan wrote:If you believe that coalitions play a part in that fine, but you've not adequately drawn a line from one to the other, provided no data to support your suggested premise, and as such it boils down to baseless claims that most are going to interpret, rightly or wrongly, as "grr goons".
Pinky Hops wrote:Of course coalitions play a part in it. Coalitions hold nearly all the sov in the entire game
What effect does that have on personal income and please provide the data to support that relevancy. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
1005
|
Posted - 2014.02.08 14:54:00 -
[3022] - Quote
Quote:Let's say hypothetically nullsec manufacturing was heavily buffed. Now all of the sudden if I want to participate in that sandbox, I am essentially forced to join one of the large coalitions.
Couple of issues with this. First, hypoteticals invite too much assumption and speculation. They are useful for imagining what could be but not neccessarily useful for what is.
Secpnd, why? Buffing NullSec industry does not force anyone to do anything. If highsec industry is nerfed that still does not force anything upon you. It only makes the activity less lucrative.
Additionally, and I surmise this is what Tippia was talking about with tangents, we are not talking about industry, at least we haven't for almost 100 pages.
Pinky Hops wrote:What else would be an option? NPC Null is awful. Start my own corp and just go take sov? You need thousands of players to do that these days.
It's been done before. It can be done again. People also do live in NPC Null yea?
Pinky wrote:Now what about more standard things, like ratting? Do you think having the ability to dock up helps you to do that more efficiently? Who gets to dock up in null?
This just looks like a lot of saying nothing. Almost just outrage. There is no assertion or thesis here and even if there were you have not provided any data to support the non assertion.
Which brings us to...
Pinky Hops wrote:In before you claim my logical conclusions are "baseless"
Any claim without supporting data is baseless. If you are basing your logical conclusions on something rather than actual data how can others be expected to follow your logical conclusions? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 14:54:00 -
[3023] - Quote
I explained that in the post you just quoted.
You can't even dock up in null without sov. If you think doesn't have an effect on income, you are insane. And that's just one of the effects. |

Tippia
Sunshine and Lollipops
19227
|
Posted - 2014.02.08 14:56:00 -
[3024] - Quote
Pinky Hops wrote:He said that what I said was wrong So why did you edit his argument?
Quote:So, by saying it was "horseshit" -- he's saying that the only way to make ISK in this game is to shoot squares and run missions. No, that's just you inventing things. By saying it was GÇ£horeshitGÇ¥, he's saying that missions and LP can be considered standards of income balance. Since, by the last official count, more than one third of the characters in game ran missions, that's not a particularly odd or unreasonable stance to have.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kaarous Aldurald
ROC Academy The ROC
2346
|
Posted - 2014.02.08 14:56:00 -
[3025] - Quote
This thread now appears to be about attempting to teach Pinky to not have selective reading comprehension bias. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 14:58:00 -
[3026] - Quote
Tippia wrote:Pinky Hops wrote:He said that what I said was wrong So why did you edit his argument? Quote:So, by saying it was "horseshit" -- he's saying that the only way to make ISK in this game is to shoot squares and run missions. No, that's just you inventing things. By saying it was GÇ£horeshitGÇ¥, he's saying that missions and LP can be considered standards of income balance. Since, by the last official count, more than one third of the characters in game ran missions, that's not a particularly odd or unreasonable stance to have.
"Can be considered standards"
By who? You? That's incredibly subjective. Also -- somewhat surprising.
Maybe they are your standard ,but they certainly aren't mine.
This whole thread is like a group therapy session of the poorest players in null complaining that they can't make enough ISK. |

Tippia
Sunshine and Lollipops
19227
|
Posted - 2014.02.08 15:00:00 -
[3027] - Quote
Pinky Hops wrote:"Can be considered standards"
By who? Anyone. If you don't think that an activity that more than one third of the characters engage in can be considered a standard, then you are insane.
Why did you edit his argument? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Benny Ohu
Chaotic Tranquility Casoff
2441
|
Posted - 2014.02.08 15:00:00 -
[3028] - Quote
Pinky Hops wrote:Benny Ohu wrote:horseshit Tell me more about how shooting red squares is the only way of making ISK. Hint: this is why you are poor. more fallacious reasoning from 'i don't know what an argument is' pinky hops |

Benny Ohu
Chaotic Tranquility Casoff
2441
|
Posted - 2014.02.08 15:01:00 -
[3029] - Quote
Tippia wrote:By saying it was GÇ£horeshitGÇ¥, he's saying that missions and LP can be considered standards of income balance i was actually describing the post  |

Tippia
Sunshine and Lollipops
19227
|
Posted - 2014.02.08 15:03:00 -
[3030] - Quote
Benny Ohu wrote:Tippia wrote:By saying it was GÇ£horeshitGÇ¥, he's saying that missions and LP can be considered standards of income balance i was actually describing the post  Fair enough. His strawman remains regardless, which is what matters. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:03:00 -
[3031] - Quote
Benny Ohu wrote:Pinky Hops wrote:Benny Ohu wrote:horseshit Tell me more about how shooting red squares is the only way of making ISK. Hint: this is why you are poor. more fallacious reasoning from 'i don't know what an argument is' pinky hops
So you say my post is wrong, but you can't explain why, then I make fun of you for it, and I'm the one who can't argue.
This thread is awesome.  |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:04:00 -
[3032] - Quote
Tippia wrote:Pinky Hops wrote:"Can be considered standards"
By who? Anyone. If you don't think that an activity that more than one third of the characters engage in can be considered a standard, then you are insane.
Plenty of people flip burgers for a living as well, but I don't think anybody considers it to be a standard of income. |

Kaarous Aldurald
ROC Academy The ROC
2346
|
Posted - 2014.02.08 15:05:00 -
[3033] - Quote
Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:"Can be considered standards"
By who? Anyone. If you don't think that an activity that more than one third of the characters engage in can be considered a standard, then you are insane. Plenty of people flip burgers for a living as well, but I don't think anybody considers it to be a standard of income.
*the* standard of income, no.
*a* standard of income, yes.
Duh. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1005
|
Posted - 2014.02.08 15:05:00 -
[3034] - Quote
Pinky Hops wrote:Kimmi Chan wrote:What effect does that have on personal income and please provide the data to support that relevancy. I explained that in the post you just quoted. You can't even dock up in null without sov. If you think doesn't have an effect on income, you are insane. And that's just one of the effects.
Pinky, I think your missing the driver behind this discussion.
People live in Null.
These people, not people living in highsec but the people living in Null, are making their PVE income in HighSec because that is more lucrative than making money (again through PVE) in NullSec. The data that has been provided supports this claim.
There people want a reason to make PVE money in NullSec.
Bolded, italicized, etc for emphasis.
The people who want to make their money in NullSec can, in fact, dock in the station. They own the station.
The idea of nerfing HighSec PVE income is not a masterplan to screw over those other guys because reasons. They simply want to be able to live in Null and stay in Null. In fact, I've gone on record to suggest that nerfing highsec will not necessarily get them the results they are looking for. Buffing nullsec (with more LP) I believe does. Think of a highsec witout Nullsec residents in it... They're all in NulSec making ISK hand over fist and leaving highsec alone. Win win win as far as I'm concerned. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tippia
Sunshine and Lollipops
19228
|
Posted - 2014.02.08 15:08:00 -
[3035] - Quote
Pinky Hops wrote:Plenty of people flip burgers for a living as well, but I don't think anybody considers it to be a standard of income. It is a standard of income. It's such a standard that it even has something akin to an official and universally known name: GÇ£minimum wageGÇ¥.
By the way, why did you edit his argument? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:10:00 -
[3036] - Quote
Kimmi Chan wrote: They simply want to be able to live in Null and stay in Null.
The game is designed to not allow this to happen, and this is the crux of your argument - so I might as well attack it directly.
No single area of the game (highsec, lowsec, nullsec, wormholes) has every resource.
This is deliberate, to prevent you from being able to live in any one place, and forcing trade and travel between regions.
CCP will never allow everything to be gathered in one place for a self sufficient ecosystem. So if this is the goal, you might as well give up on it now, because it will not happen. |

Benny Ohu
Chaotic Tranquility Casoff
2446
|
Posted - 2014.02.08 15:11:00 -
[3037] - Quote
i just want to make this clear
i'm not arguing with you, i'm openly mocking you |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:12:00 -
[3038] - Quote
Benny Ohu wrote:i just want to make this clear i'm not arguing with you, i'm openly mocking you
If I said I was doing the same to you (along with all the other gigantic crybabies in this thread) - would that make you feel better?
"wahhh, i live in null therefore i should be able to make every single ship at my station at half cost and every rat should drop a bajillion isk and there aren't enough rainbow ponies" |

Tippia
Sunshine and Lollipops
19228
|
Posted - 2014.02.08 15:14:00 -
[3039] - Quote
Pinky Hops wrote:The game is designed to not allow this to happen GǪand that is the problem, since the stated goal is that the game is supposed to allow it. The fact that it doesn't right now is the imbalance that is in dire need of a fix. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:17:00 -
[3040] - Quote
Tippia wrote:Pinky Hops wrote:The game is designed to not allow this to happen GǪand that is the problem, since the stated goal is that the game is supposed to allow it. The fact that it doesn't right now is the imbalance that is in dire need of a fix.
Actually, it proves my point, not yours.
Total self-sufficiency is not a design goal, and is specifically avoided...As explicitly stated in that blog. |

Kimmi Chan
Tastes Like Purple
1011
|
Posted - 2014.02.08 15:18:00 -
[3041] - Quote
Pinky Hops wrote:Kimmi Chan wrote: They simply want to be able to live in Null and stay in Null. The game is designed to not allow this to happen, and this is the crux of your argument - so I might as well attack it directly. No single area of the game (highsec, lowsec, nullsec, wormholes) has every resource.
ISK as a resource output of PVE is, according to the data that has been provided by Stoicfaux, La Nariz, Tippia, and myself, easier to make in HighSec. Your assertion without citing any source to support said assertion is:
Pinky Hops wrote:This is deliberate, to prevent you from being able to live in any one place, and forcing trade and travel between regions.
CCP will never allow everything to be gathered in one place for a self sufficient ecosystem. So if this is the goal, you might as well give up on it now, because it will not happen.
And ironically enough, I've always been pretty self-sufficient in HighSec.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10103
|
Posted - 2014.02.08 15:18:00 -
[3042] - Quote
Pinky Hops wrote:Kimmi Chan wrote: They simply want to be able to live in Null and stay in Null. The game is designed to not allow this to happen, and this is the crux of your argument - so I might as well attack it directly. No single area of the game (highsec, lowsec, nullsec, wormholes) has every resource. This is deliberate, to prevent you from being able to live in any one place, and forcing trade and travel between regions. CCP will never allow everything to be gathered in one place for a self sufficient ecosystem. So if this is the goal, you might as well give up on it now, because it will not happen.
Isk isnt like minerals. Where is the logic in putting the biggest rewards in the safest space? Join Bat Country today and defend the Glorious Socialist Dictatorship |

stoicfaux
4051
|
Posted - 2014.02.08 15:19:00 -
[3043] - Quote
Tippia wrote:Kimmi Chan wrote:Earlier in this thread some suggested the elimination of blitzing to force people to clear all mission rats to flag the mission completed. If that idea were implemented, would it not inject more ISK in through bounties and reduce ISK out through the LP store? EhGǪ Chances are that the mission blitzers would just move on to some other activity that allowed for the same ISK/h, and the effect of that migration in terms of faucets and sinks will depend entirely on what activity they pick. But yes, if everyone just kept doing what they were doing, somehow, you'd have a double-whammy of increased ISK injection through bounties and reduced ISK sinking through LP. And that substitution activity would be cherry picking, full clears, max gank marauder level 4s in high sec. And from what I am seeing, I am not sure income would drop below 100M/hour.
I will try to post numbers late tomorrow. Full clears take so long, that getting an adequate mission sample size is difficult.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Kimmi Chan
Tastes Like Purple
1011
|
Posted - 2014.02.08 15:20:00 -
[3044] - Quote
Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:The game is designed to not allow this to happen GǪand that is the problem, since the stated goal is that the game is supposed to allow it. The fact that it doesn't right now is the imbalance that is in dire need of a fix. Actually, it proves my point, not yours. Total self-sufficiency is not a design goal, and is specifically avoided...As explicitly stated in that blog.
DevBlog you didn't read wrote:Industry
99% self-sufficient by volume For further discussion. People building things in nullsec should only need to travel to empire (or more than a couple of regions across nullsec) for low-volume supplies. This requires that industrialists have a ready supply of low-end minerals available nearby in nullsec, without breaking other systems or goals. (Likely means some way of mining low-ends in a massively more rapid manner compared to current tools.)
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Lucy Oreless
Control-Space DARKNESS.
209
|
Posted - 2014.02.08 15:20:00 -
[3045] - Quote
Pinky Hops wrote:Kimmi Chan wrote: They simply want to be able to live in Null and stay in Null. The game is designed to not allow this to happen, and this is the crux of your argument - so I might as well attack it directly. No single area of the game (highsec, lowsec, nullsec, wormholes) has every resource. This is deliberate, to prevent you from being able to live in any one place, and forcing trade and travel between regions. CCP will never allow everything to be gathered in one place for a self sufficient ecosystem. So if this is the goal, you might as well give up on it now, because it will not happen.
Now tell me, under what bridge do you come up with this?  _____________________________________________________________________________________ -áI did not have sexual relations to THAT woman.... |

Tippia
Sunshine and Lollipops
19243
|
Posted - 2014.02.08 15:21:00 -
[3046] - Quote
Pinky Hops wrote:Actually, it proves my point, not yours. Actually, it proves the point Kimmi was making before you edited it.
The design goal is that for industry, nullsec should be 99% self-sufficient. But we're not talking about industry. We're talking about individual income from PvE. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
1011
|
Posted - 2014.02.08 15:21:00 -
[3047] - Quote
stoicfaux wrote:Tippia wrote:Kimmi Chan wrote:Earlier in this thread some suggested the elimination of blitzing to force people to clear all mission rats to flag the mission completed. If that idea were implemented, would it not inject more ISK in through bounties and reduce ISK out through the LP store? EhGǪ Chances are that the mission blitzers would just move on to some other activity that allowed for the same ISK/h, and the effect of that migration in terms of faucets and sinks will depend entirely on what activity they pick. But yes, if everyone just kept doing what they were doing, somehow, you'd have a double-whammy of increased ISK injection through bounties and reduced ISK sinking through LP. And that substitution activity would be cherry picking, full clears, max gank marauder level 4s in high sec. And from what I am seeing, I am not sure income would drop below 100M/hour. I will try to post numbers late tomorrow. Full clears take so long, that getting an adequate mission sample size is difficult.
Thanks for taking your time to provide more data Stoic. It is appreciated. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Benny Ohu
Chaotic Tranquility Casoff
2447
|
Posted - 2014.02.08 15:23:00 -
[3048] - Quote
Pinky Hops wrote:"wahhh, i live in null therefore i should be able to make every single ship at my station at half cost and every rat should drop a bajillion isk and there aren't enough rainbow ponies" at this point, i can't believe this is anything but willful ignorance
i mean eve-kill is right there |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:25:00 -
[3049] - Quote
Kimmi Chan wrote:And ironically enough, I've always been pretty self-sufficient in HighSec.
That's because you are relying on others who make it part of their sandbox experience to deliver resources and goods collected from nullsec to highsec for profits. |

Tippia
Sunshine and Lollipops
19248
|
Posted - 2014.02.08 15:27:00 -
[3050] - Quote
Pinky Hops wrote:That's because you are relying on others who make it part of their sandbox experience to deliver resources and goods collected from nullsec to highsec for profits. GǪand for null, that would be the 1% of industry that isn't covered by the self-sufficienty the region has to offer. As long as that 1% in for that one activity is covered by people doing cross-border trading, the rest are supposed to be able to never leave their home (much like how people are able to live in highsec and never leave their home). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
1014
|
Posted - 2014.02.08 15:28:00 -
[3051] - Quote
Pinky Hops wrote:Kimmi Chan wrote:And ironically enough, I've always been pretty self-sufficient in HighSec.
That's because you are relying on others who make it part of their sandbox experience to deliver resources and goods collected from nullsec to highsec for profits.
What nullsec goods? I suppose I had to wait on the materials for an industrialist to get from the market to an assembly line to construct a Golem. So I am not self-sufficient? I see your point. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:31:00 -
[3052] - Quote
Tippia wrote:Pinky Hops wrote:That's because you are relying on others who make it part of their sandbox experience to deliver resources and goods collected from nullsec to highsec for profits. GǪand for null, that would be the 1% of industry that isn't covered by the self-sufficienty the region has to offer. As long as that 1% in for that one activity is covered by people doing cross-border trading, the rest are supposed to be able to never leave their home (much like how people are able to live in highsec and never leave their home).
So, what's the problem?
As far as I know, 99% of resources ARE available in null. People don't mine them often because the sandbox is what it is, and hauling resources from highsec is easier. |

Kaarous Aldurald
ROC Academy The ROC
2351
|
Posted - 2014.02.08 15:33:00 -
[3053] - Quote
Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:That's because you are relying on others who make it part of their sandbox experience to deliver resources and goods collected from nullsec to highsec for profits. GǪand for null, that would be the 1% of industry that isn't covered by the self-sufficienty the region has to offer. As long as that 1% in for that one activity is covered by people doing cross-border trading, the rest are supposed to be able to never leave their home (much like how people are able to live in highsec and never leave their home). So, what's the problem? As far as I know, 99% of resources ARE available in null. People don't mine them often because the sandbox is what it is, and hauling resources from highsec is easier.
And now we get back to the point that we aren't talking about industry, but about sustainable personal income.
Which is quite separate from alliance level industrial activity. Hopefully you know this. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:34:00 -
[3054] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:That's because you are relying on others who make it part of their sandbox experience to deliver resources and goods collected from nullsec to highsec for profits. GǪand for null, that would be the 1% of industry that isn't covered by the self-sufficienty the region has to offer. As long as that 1% in for that one activity is covered by people doing cross-border trading, the rest are supposed to be able to never leave their home (much like how people are able to live in highsec and never leave their home). So, what's the problem? As far as I know, 99% of resources ARE available in null. People don't mine them often because the sandbox is what it is, and hauling resources from highsec is easier. And now we get back to the point that we aren't talking about industry, but about sustainable personal income. Which is quite separate from alliance level industrial activity. Hopefully you know this.
So, you think nobody participates in industry for sustainable personal income?
Fascinating.
I bet those Titans just build themselves.
Not a single one has been sold for profit, ever. That's why I never see them and supers being sold on the forums....
OH WAIT, I see some for sale right now!!! Who built them? Is it a cheat or a hack? |

Kaarous Aldurald
ROC Academy The ROC
2351
|
Posted - 2014.02.08 15:35:00 -
[3055] - Quote
Pinky Hops wrote: So, you think nobody participates in industry for sustainable personal income?
Fascinating.
I bet those Titans just build themselves.
Didn't I even say "alliance level industrial activity"?
There's that reading comprehension thing again. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2451
|
Posted - 2014.02.08 15:35:00 -
[3056] - Quote
Kaarous Aldurald wrote:Which is quite separate from alliance level industrial activity. Hopefully you know this. of course pinky hops knows this, pinky hops is a highsec producer capable of setting local buy orders for lowends, basically an expert |

Tippia
Sunshine and Lollipops
19250
|
Posted - 2014.02.08 15:36:00 -
[3057] - Quote
Pinky Hops wrote:So, what's the problem? Oh for fucks sake.  The problem is that null isn't nearly that self-sufficient for industry and that it does not offer the ability to live there and stay there to everyone else.
Quote:As far as I know, 99% of resources ARE available in null. No, and that's not what it's 99% of anyway. People don't provide the volume because the mechanics straight up prohibit it. Also, it's not what we're discussing sinceGǪ you knowGǪ it's industry, not personal PvE income. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
1016
|
Posted - 2014.02.08 15:38:00 -
[3058] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:That's because you are relying on others who make it part of their sandbox experience to deliver resources and goods collected from nullsec to highsec for profits. GǪand for null, that would be the 1% of industry that isn't covered by the self-sufficienty the region has to offer. As long as that 1% in for that one activity is covered by people doing cross-border trading, the rest are supposed to be able to never leave their home (much like how people are able to live in highsec and never leave their home). So, what's the problem? As far as I know, 99% of resources ARE available in null. People don't mine them often because the sandbox is what it is, and hauling resources from highsec is easier. And now we get back to the point that we aren't talking about industry, but about sustainable personal income. Which is quite separate from alliance level industrial activity. Hopefully you know this. So, you think nobody participates in industry for sustainable personal income? Fascinating. I bet those Titans just build themselves. Not a single one has been sold for profit, ever. That's why I never see them and supers being sold on the forums.... OH WAIT, I see some for sale right now!!! Who built them? Is it a cheat or a hack?
Of course, some people make ISK from industry but that is not what is being discussed. It had been discussed 100 pages ago.
For the last 100 pages we've pretty much narrowed the focus of the discussion to a blaring PVE income disparity. If you're interested in the industrial side of this discussion, page 30-something is back there.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:39:00 -
[3059] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote: So, you think nobody participates in industry for sustainable personal income?
Fascinating.
I bet those Titans just build themselves.
Didn't I even say "alliance level industrial activity"? There's that reading comprehension thing again.
....What?
There's no special distinction here. It isn't magical.
"alliance level industry" is just a group if individual players working together to produce a bunch of stuff, and in return get individual income. IT'S A MIRACLE!!!  
You're putting some sort of special anti-emphasis on teamwork. I don't know if you know this or not, but working in groups allows you to do things that you wouldn't normally be able to do, and can be quite profitable. |

Tippia
Sunshine and Lollipops
19250
|
Posted - 2014.02.08 15:41:00 -
[3060] - Quote
Pinky Hops wrote:There's no special distinction here. GǪaside from individual income going to the individual to meet his individual needs, and corp/alliance income going to the corp/alliance to meet corp/alliance needs.
No to mention the distinction between industry and PvE. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:44:00 -
[3061] - Quote
Tippia wrote:Pinky Hops wrote:There's no special distinction here. GǪaside from individual income going to the individual to meet his individual needs, and corp/alliance income going to the corp/alliance to meet corp/alliance needs. No to mention the distinction between industry and PvE.
I personally would never join a group where I don't get individually paid for my industrial work.
So I consider that to be a non-argument. If you join a group that says your labor is supposed to be free, well, that's your choice.
You could just as easily design a corp with a 100% tax, so that ratting is now "alliance level income." I wonder how well that would go over?
You're basically making a strawman, ascribing a zero-value to a set of tasks within EVE which should have value. |

Tippia
Sunshine and Lollipops
19250
|
Posted - 2014.02.08 15:47:00 -
[3062] - Quote
Pinky Hops wrote:I personally would never join a group where I don't get individually paid for my industrial work. Good for you. The distinction is still there and it's still industry and thus not relevant.
Quote:You could just as easily design a corp with a 100% tax, so that ratting is now "alliance level income." Roll I wonder how well that would go over? Fairly well, aside from the obvious ignorance of mechanics, as long as the stated goal is clear and generally accepted. It's not particularly rare either, but not really for the reason of generating income. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:49:00 -
[3063] - Quote
Tippia wrote:Pinky Hops wrote:I personally would never join a group where I don't get individually paid for my industrial work. Good for you. The distinction is still there and it's still industry and thus not relevant.
The thread is about highsec vs nullsec.
You don't get to decide the exact context. Sorry.
It's far too complicated of a situation to just stupidly reduce it to missions and ratting. |

Kimmi Chan
Tastes Like Purple
1016
|
Posted - 2014.02.08 15:49:00 -
[3064] - Quote
Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:There's no special distinction here. GǪaside from individual income going to the individual to meet his individual needs, and corp/alliance income going to the corp/alliance to meet corp/alliance needs. No to mention the distinction between industry and PvE. I personally would never join a group where I don't get individually paid for my industrial work. So I consider that to be a non-argument. If you join a group that says your labor is supposed to be free, well, that's your choice. You could just as easily design a corp with a 100% tax, so that ratting is now "alliance level income."  I wonder how well that would go over?
Pinky, I respect your opinion and hope you continue to provide it to us. I don't agree with it but respect it nonetheless.
The general idea here is to support your opinion with data. This can be done in many ways. Some have provided DevBlogs. Others has compiled data though independent study. Tippia even blogged regarding her interpretation of data provided from CCP.
If you're goal is just to provide your opinion I think that's great. It enriches the community to hear differing viewpoints. However, if the goal is to sway people to agree with your opinion, you're going to want to get some data to support that opinion.
You can't drop a thesis on the table, without elaboration supported by data, and expect anyone to just agree with it.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tippia
Sunshine and Lollipops
19250
|
Posted - 2014.02.08 15:51:00 -
[3065] - Quote
Pinky Hops wrote:The thread is GǪabout highsec, which spawned various related sub-discussions. The one we're having now is about PvE income.
Quote:You don't get to decide the exact context. Yes I do, and any time you edit and argument and go off on an pointless tangent, I get to point out that your reply is irrelevant to what we're discussing at the moment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kaarous Aldurald
ROC Academy The ROC
2354
|
Posted - 2014.02.08 15:54:00 -
[3066] - Quote
Does anyone else find it really funny that Pinky says things like this:
Quote:You don't get to decide the exact context. Sorry.
Immediately after saying things like this:
Quote:I personally would never join a group where I don't get individually paid for my industrial work.
So I consider that to be a non-argument.
Pinky, if you aren't trolling, your mental condition is now in question. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:56:00 -
[3067] - Quote
Kimmi Chan wrote:Pinky, I respect your opinion and hope you continue to provide it to us. I don't agree with it but respect it nonetheless.
The general idea here is to support your opinion with data. This can be done in many ways. Some have provided DevBlogs. Others has compiled data though independent study. Tippia even blogged regarding her interpretation of data provided from CCP.
If you're goal is just to provide your opinion I think that's great. It enriches the community to hear differing viewpoints. However, if the goal is to sway people to agree with your opinion, you're going to want to get some data to support that opinion.
You can't drop a thesis on the table, without elaboration supported by data, and expect anyone to just agree with it.
You can't leave industry out of a discussion on highsec vs nullsec income.
Specifically:
Quote:Most of the value of the game is in manufacturing. Dr. EyjoG is happy with this because it means that value is mostly player-driven, even though some value is also being added from NPC interactions and NPC trades.
Taken from http://cdn1.eveonline.com/community/csm/CSM8_August_Summit_Minutes.pdf
So yeah, "some" value comes ratting and missions, but the majority of it is players doing industry. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 15:59:00 -
[3068] - Quote
Kaarous Aldurald wrote:Does anyone else find it really funny that Pinky says things like this: Quote:You don't get to decide the exact context. Sorry.
Immediately after saying things like this: Quote:I personally would never join a group where I don't get individually paid for my industrial work.
So I consider that to be a non-argument. Pinky, if you aren't trolling, your mental condition is now in question.
Wow.
So you're the kind of person who joins a 100% tax corp and then loudly proclaims that ratting is "alliance level income?"
Tell me more.
{Insert vague insult directed at Kaarous} |

Kimmi Chan
Tastes Like Purple
1018
|
Posted - 2014.02.08 16:01:00 -
[3069] - Quote
Pinky Hops wrote:Kimmi Chan wrote:Pinky, I respect your opinion and hope you continue to provide it to us. I don't agree with it but respect it nonetheless.
The general idea here is to support your opinion with data. This can be done in many ways. Some have provided DevBlogs. Others has compiled data though independent study. Tippia even blogged regarding her interpretation of data provided from CCP.
If you're goal is just to provide your opinion I think that's great. It enriches the community to hear differing viewpoints. However, if the goal is to sway people to agree with your opinion, you're going to want to get some data to support that opinion.
You can't drop a thesis on the table, without elaboration supported by data, and expect anyone to just agree with it.
You can't leave industry out of a discussion on highsec vs nullsec income. Specifically: Quote:Most of the value of the game is in manufacturing. Dr. EyjoG is happy with this because it means that value is mostly player-driven, even though some value is also being added from NPC interactions and NPC trades. Taken from http://cdn1.eveonline.com/community/csm/CSM8_August_Summit_Minutes.pdfSo yeah, "some" value comes ratting and missions, but the majority of it is players doing industry.
And the talk about industry occurred 100ish pages ago. Since then it had refocused on PVE ratting, plexes, and missions. Likely because that is what people wanted to talk about. Are we to understand then that the imbalance with PVE has been resolved or at least agreed upon and we are now moving on to industry which, if you read the posting 100ish pages ago, is still better in HighSec?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Benny Ohu
Chaotic Tranquility Casoff
2454
|
Posted - 2014.02.08 16:02:00 -
[3070] - Quote
Pinky Hops wrote:It's far too complicated of a situation to just stupidly reduce it to missions and ratting. actually other issues are so blatantly broken that the need for balancing is unchallenged and the need to nerf highsec is unanimously acknowledged which is why noone is discussing them anymore
anyone who contests this is, simply, ignorant
actually the 'best anoms' vs missions thing is also pretty much acknowledged and discussion is centred around what can be done about it |

Tippia
Sunshine and Lollipops
19253
|
Posted - 2014.02.08 16:03:00 -
[3071] - Quote
Pinky Hops wrote:You can't leave industry out of a discussion on highsec vs nullsec income. GǪbut you can leave it out of a discussion of individual PvE income, which is what we're* discussing.
* GÇ£weGÇ¥ as in the rest of us. You are desperately trying to avoid the topic while still making it look like you have anything relevant or cogent to say.
By the way, learn to reference properly.
Quote:So you're the kind of person who joins a 100% tax corp and then loudly proclaims that ratting is "alliance level income?" You understand that this will depend on what the corp does with it, right? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 16:03:00 -
[3072] - Quote
I'm saying that you can't compare things in a vacuum.
It's pointless to compare individual income streams like that because they represent such small pieces of the overall pie.
Comparing nullsec to highsec based on mission/ratting income is kind of like comparing two different jobs based on which one has a better vending machine in the lunch room. |

Benny Ohu
Chaotic Tranquility Casoff
2454
|
Posted - 2014.02.08 16:04:00 -
[3073] - Quote
i mean mara and i are in complete agreement about what should be done about industry and we were only arguing about how best to go about it |

baltec1
Bat Country Goonswarm Federation
10104
|
Posted - 2014.02.08 16:05:00 -
[3074] - Quote
Pinky Hops wrote:I'm saying that you can't compare things in a vacuum.
It's pointless to compare individual income streams like that because they represent such small pieces of the overall pie.
Comparing nullsec to highsec based on mission/ratting income is kind of like comparing two different jobs based on which one has a better vending machine in the lunch room.
Name what null sov has in place of missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2359
|
Posted - 2014.02.08 16:11:00 -
[3075] - Quote
Sylveria Relden wrote: That would make the game in general much more interesting. Can you imagine losing SOV randomly and having to field troops to defend?
I bet PL can. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 16:11:00 -
[3076] - Quote
baltec1 wrote:Pinky Hops wrote:I'm saying that you can't compare things in a vacuum.
It's pointless to compare individual income streams like that because they represent such small pieces of the overall pie.
Comparing nullsec to highsec based on mission/ratting income is kind of like comparing two different jobs based on which one has a better vending machine in the lunch room. Name what null sov has in place of missions.
Titans.
Kaarous Aldurald wrote:Sylveria Relden wrote: That would make the game in general much more interesting. Can you imagine losing SOV randomly and having to field troops to defend?
I bet PL can.
hahahahhah  |

Tippia
Sunshine and Lollipops
19255
|
Posted - 2014.02.08 16:12:00 -
[3077] - Quote
Pinky Hops wrote:baltec1 wrote:Name what null sov has in place of missions. Titans. Not an individual PvE income stream, so no. Try again.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country Goonswarm Federation
10105
|
Posted - 2014.02.08 16:15:00 -
[3078] - Quote
Pinky Hops wrote:baltec1 wrote:Pinky Hops wrote:I'm saying that you can't compare things in a vacuum.
It's pointless to compare individual income streams like that because they represent such small pieces of the overall pie.
Comparing nullsec to highsec based on mission/ratting income is kind of like comparing two different jobs based on which one has a better vending machine in the lunch room. Name what null sov has in place of missions. Titans.
This has what to do with pve? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 16:16:00 -
[3079] - Quote
Tippia wrote:Pinky Hops wrote:baltec1 wrote:Name what null sov has in place of missions. Titans. Not an individual PvE income stream, so no. Try again.
Cooperate to build Titan.
Split profits.
Now it's a bunch of individual income streams.
Remember, EVE is meant to reward people working together. |

Tippia
Sunshine and Lollipops
19257
|
Posted - 2014.02.08 16:18:00 -
[3080] - Quote
Pinky Hops wrote:Cooperate to build So not an individual PvE income stream. Try again.
What you're doing there is kind of like comparing two different jobs based on whether the local lunch restaurant has good chicken or not. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
1021
|
Posted - 2014.02.08 16:19:00 -
[3081] - Quote
Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:baltec1 wrote:Name what null sov has in place of missions. Titans. Not an individual PvE income stream, so no. Try again. Cooperate to build Titan. Split profits. Now it's a bunch of individual income streams. Remember, EVE is meant to reward people working together.
You can build Titans in HighSec? I think you're going off on one of those tangents Tippia was accusing you of again.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Benny Ohu
Chaotic Tranquility Casoff
2456
|
Posted - 2014.02.08 16:22:00 -
[3082] - Quote
nullsec is the space where alliances take sovereignty for no reason. their members then all cooperate together to build a titan, made from thousands of highsec-built large railguns taped together, for which the alliance pays each hauler several hundred million isk a day from ??? funding during the manufacturing period. the titan is used to take more space to build more titans. the end. |

baltec1
Bat Country Goonswarm Federation
10106
|
Posted - 2014.02.08 16:23:00 -
[3083] - Quote
Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:baltec1 wrote:Name what null sov has in place of missions. Titans. Not an individual PvE income stream, so no. Try again. Cooperate to build Titan. Split profits. Now it's a bunch of individual income streams. Remember, EVE is meant to reward people working together.
Building titans is not a pve activity. Its not even a combat activity.
So I ask you again, what does null sov have in place of lvel 4 missions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 16:23:00 -
[3084] - Quote
Kimmi Chan wrote:You can build Titans in HighSec? I think you're going off on one of those tangents Tippia was accusing you of again.
The fact that highsec and nullsec are in no way symmetrical (you can do things in one area that you can't do in another) is exactly why you can't just casually compare stupid crap like missions and call it good.
baltec1 wrote:Building titans is not a pve activity. Its not even a combat activity.
Industry is PvE.
It's only PvP in the sense that you can compare your own activity to what other players are doing and min/max your profits. But in that sense, every economic activity in the game, including ratting, is PvP..... |

Tippia
Sunshine and Lollipops
19257
|
Posted - 2014.02.08 16:25:00 -
[3085] - Quote
Pinky Hops wrote:The fact that highsec and nullsec are in no way symmetrical (you can do things in one area that you can't do in another) is exactly why you can't just casually compare stupid crap like missions and call it good. GǪbut we're not Gǣcomparing missionsGǥ. We're comparing individual PvE income streams.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
1021
|
Posted - 2014.02.08 16:27:00 -
[3086] - Quote
Tippia wrote:Pinky Hops wrote:The fact that highsec and nullsec are in no way symmetrical (you can do things in one area that you can't do in another) is exactly why you can't just casually compare stupid crap like missions and call it good. GǪbut we're not Gǣcomparing missionsGǥ. We're comparing individual PvE income streams.
Bolded, italicized, etc for emphasis.
Individual =
Combat PVE vs. Combat PVE Industry vs. Industry PI vs. PI Alliance Level vs. Alliance Level
ED:
Individual !=
Person X in HS vs. Person Y in NS Alliance X in HS vs. Alliance Y in NS "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
1021
|
Posted - 2014.02.08 16:31:00 -
[3087] - Quote
Benny Ohu wrote:nullsec is the space where alliances take sovereignty for no reason. their members then all cooperate together to build a titan, made from thousands of highsec-built large railguns taped together, for which the alliance pays each hauler several hundred million isk a day from ??? funding during the manufacturing period. the titan is used to take more space to build more titans. the end.
e: actually are the capital construction parts built onsite or shipped in?
e: this posting is getting worse and worse and i'm not helping, i'm going to bed
LOL Good night Benny!
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10106
|
Posted - 2014.02.08 16:31:00 -
[3088] - Quote
Pinky Hops wrote:Kimmi Chan wrote:You can build Titans in HighSec? I think you're going off on one of those tangents Tippia was accusing you of again.
The fact that highsec and nullsec are in no way symmetrical (you can do things in one area that you can't do in another) is exactly why you can't just casually compare stupid crap like missions and call it good. baltec1 wrote:Building titans is not a pve activity. Its not even a combat activity. Industry is PvE. It's only PvP in the sense that you can compare your own activity to what other players are doing and min/max your profits. But in that sense, every economic activity in the game, including ratting and missions, is PvP.....
Its indusry, not pve you do with guns, dont waste everyones time with stupidity.
Answer the question. What does null sov have in place of high sec level 4 missions? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 16:32:00 -
[3089] - Quote
Tippia wrote:Pinky Hops wrote:Cooperate to build So not an individual PvE income stream. Try again. What you're doing there is kind of like comparing two different jobs based on whether the local lunch restaurant has good chicken or not.
So anything that involves cooperation is not an individual income stream?
People in wormholes don't get individual income by cooperating in C6 sites?  |

Tippia
Sunshine and Lollipops
19257
|
Posted - 2014.02.08 16:34:00 -
[3090] - Quote
Pinky Hops wrote:Industry is PvE. The environment offers exactly zero opposition, so no. It's PvP through and through. Also, what baltec said.
Quote:So anything that involves cooperation is not an individual income stream? I have no idea where you got that idea. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 16:42:00 -
[3091] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:Cooperate to build So not an individual PvE income stream. Try again. What you're doing there is kind of like comparing two different jobs based on whether the local lunch restaurant has good chicken or not. So anything that involves cooperation is not an individual income stream? People in wormholes don't get individual income by cooperating in C6 sites?  You're deliberately obtuse, I believe.
So replace it with a multiboxer soloing the C6 site with his multiple accounts.
I don't understand how splitting profits does not result in individual profit. Somebody needs to explain this to me, using small words. |

Billy McCandless
The McCandless Clan Turing Tested
267
|
Posted - 2014.02.08 16:43:00 -
[3092] - Quote
Pinky Hops wrote:
It offers some opposition, just minimal amounts.
Somebody has to shoot the rocks.
this is troo
rox oot smarte me allte tyme wen i dool them in mi egg sumer |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 16:43:00 -
[3093] - Quote
Billy McCandless wrote:Pinky Hops wrote:
It offers some opposition, just minimal amounts.
Somebody has to shoot the rocks.
this is troo rox oot smarte me allte tyme wen i dool them in mi egg sumer
Yeah, those mission pirates are really smart too.
Oh wait. |

Kaarous Aldurald
ROC Academy The ROC
2360
|
Posted - 2014.02.08 16:45:00 -
[3094] - Quote
Pinky Hops wrote:Billy McCandless wrote:Pinky Hops wrote:
It offers some opposition, just minimal amounts.
Somebody has to shoot the rocks.
this is troo rox oot smarte me allte tyme wen i dool them in mi egg sumer Yeah, those mission pirates are really smart too. Oh wait.
Rocks don't shoot back. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
19260
|
Posted - 2014.02.08 16:47:00 -
[3095] - Quote
Pinky Hops wrote:I don't understand We know.
Quote:how splitting profits does not result in individual profit. No-one has claimed that it doesn't. That's just some nonsensical strawman you've created.
What does sov null have in place of highsec L4 missions? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 16:49:00 -
[3096] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Billy McCandless wrote:Pinky Hops wrote:
It offers some opposition, just minimal amounts.
Somebody has to shoot the rocks.
this is troo rox oot smarte me allte tyme wen i dool them in mi egg sumer Yeah, those mission pirates are really smart too. Oh wait. Rocks don't shoot back.
Why is that mandatory? It's still a part of the environment and you're tearing it down. Thus, PvE.
The rock is computer controlled. It's a thing. You shoot it. It disappears into your inventory. That is definitely PvE. |

Kaarous Aldurald
ROC Academy The ROC
2360
|
Posted - 2014.02.08 16:50:00 -
[3097] - Quote
Pinky Hops wrote:Kaarous Aldurald wrote:Pinky Hops wrote:Billy McCandless wrote:Pinky Hops wrote:
It offers some opposition, just minimal amounts.
Somebody has to shoot the rocks.
this is troo rox oot smarte me allte tyme wen i dool them in mi egg sumer Yeah, those mission pirates are really smart too. Oh wait. Rocks don't shoot back. Why is that mandatory? It's still a part of the environment and you're tearing it down. Thus, PvE. The rock is computer controlled. It's a thing. You shoot it. It disappears into your inventory. That is definitely PvE.
Remember what I said about you being deliberately obtuse? Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
19260
|
Posted - 2014.02.08 16:51:00 -
[3098] - Quote
Pinky Hops wrote:Why is that mandatory? Because otherwise there is no GÇ£versusGÇ¥.
The thing that provides an opposition GÇö an obstacle to overcome GÇö is other players. This is commonly called PvP. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 16:52:00 -
[3099] - Quote
what is this, a roleplay thread?
let's discuss philosophically the difference between the computer rock and the computer pirate and how one counts as environment and one does not.
oh god |

Tippia
Sunshine and Lollipops
19260
|
Posted - 2014.02.08 16:55:00 -
[3100] - Quote
Pinky Hops wrote:let's discuss philosophically the difference between the computer rock and the computer pirate and how one counts as environment and one does not. Let's not and instead call things what they are. Stop playing dumb and just accept the very simple and blatantly obvious fact that industry is not PvE.
[qutoe]the obstacle is quite obviously to destroy the rock and collect the resources.[/quote] How is it an obstacle? What's keeping you from collecting the resources? It certainly isn't the rockGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
1025
|
Posted - 2014.02.08 16:58:00 -
[3101] - Quote
Pinky Hops wrote:what is this, a roleplay thread? let's discuss philosophically the difference between the computer rock and the computer pirate and how one counts as environment and one does not. oh god Tippia wrote:Pinky Hops wrote:Why is that mandatory? Because otherwise there is no GÇ£versusGÇ¥. The thing that provides an opposition GÇö an obstacle to overcome GÇö is other players. This is commonly called PvP. the obstacle is quite obviously to destroy the rock and collect the resources.
I think I can help you with this.
Shooting rats in missions is infinite. Infinite missions, infinite rat spawns, etc.
Shooting rocks and putting the "things" in your cargo hold is removing the "things" from the game preventing another player from shooting those "things" - PVP.
Further, if you leave the "things" in your cargo hold you could say it's PVP-lite. But the minute those "things" go on the market or are refined into other "things" and subsequently used to construct other "things" and then you put the "things" on the market, you are competing with other players - PVP "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Pinky Hops
Spartan's DNA
452
|
Posted - 2014.02.08 17:04:00 -
[3102] - Quote
Kimmi Chan wrote:Pinky Hops wrote:what is this, a roleplay thread? let's discuss philosophically the difference between the computer rock and the computer pirate and how one counts as environment and one does not. oh god Tippia wrote:Pinky Hops wrote:Why is that mandatory? Because otherwise there is no GÇ£versusGÇ¥. The thing that provides an opposition GÇö an obstacle to overcome GÇö is other players. This is commonly called PvP. the obstacle is quite obviously to destroy the rock and collect the resources. I think I can help you with this. Shooting rats in missions is infinite. Infinite missions, infinite rat spawns, etc. Shooting rocks and putting the "things" in your cargo hold is removing the "things" from the game preventing another player from shooting those "things" - PVP. Further, if you leave the "things" in your cargo hold you could say it's PVP-lite. But the minute those "things" go on the market or are refined into other "things" and subsequently used to construct other "things" and then you put the "things" on the market, you are competing with other players - PVP
You could make the same argument of loyalty points, or even of collecting ISK versus resources that might hold value better than the ISK.
Interacting with the economy at all is a form of PvP.
|

Hell Ball
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.02.08 17:09:00 -
[3103] - Quote
Got some questions for some people in Null sec.
1. Why did ccp nerf the Sanctums http://community.eveonline.com/news/dev-blogs/those-anomaly-changes-in-full/
2. Why did the give cepters the ablity to not be affected by bubbles https://forums.eveonline.com/default.aspx?g=posts&t=283145
3. Why did they make the ESS. |

Tippia
Sunshine and Lollipops
19261
|
Posted - 2014.02.08 17:11:00 -
[3104] - Quote
Pinky Hops wrote:You could make the same argument of loyalty points, or even of collecting ISK versus resources that might hold value better than the ISK. GǪexcept that ISK and loyalty points don't just hang around waiting to be collected by whomever gets to them first. They are rewards for doing what an NPC have told you to do (commonly win over another NPC), as opposed to ore which is a reward for beating other players.
Quote:Interacting with the economy at all is a form of PvP. No, but interacting with the market is.
Quote:So if this is the direction we are going with it, then all forms of income within EVE are PvP. No, just the ones that require you to overcome some kind of NPC.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kimmi Chan
Tastes Like Purple
1025
|
Posted - 2014.02.08 17:12:00 -
[3105] - Quote
Pinky Hops wrote:You could make the same argument of loyalty points, or even of collecting ISK versus resources that might hold value better than the ISK.
Interacting with the economy at all is a form of PvP.
So if this is the direction we are going with it, then all forms of income within EVE are PvP.
You're absolutely right! Bully for you!
What we're discussing is Method A (Combat PVE) in both HighSec and NullSec.
What you're discussing is a combination of Method A (Combat PVE), Method B (which includes capital construction in one Sec), and Method C (Alliance Level Income) to intentionally or unintentionally cloudy or derail the discussion.
Maybe it's an ADHD thing which I can certainly relate to but it's exactly the reason I prefer to segment the methods out, so I'm not overly confused or unfocused on the discussion at hand.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tippia
Sunshine and Lollipops
19261
|
Posted - 2014.02.08 17:14:00 -
[3106] - Quote
1. Because they tried the oft-suggested strategy of GÇ£just buff nullGÇ¥, which turned out to be disastrous to the economy.
2. Because it fits their intended role.
3. Because they wanted to start dabbling in a GÇ£farms and fieldsGÇ¥ approach to null income. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
453
|
Posted - 2014.02.08 17:17:00 -
[3107] - Quote
Kimmi Chan wrote:Pinky Hops wrote:You could make the same argument of loyalty points, or even of collecting ISK versus resources that might hold value better than the ISK.
Interacting with the economy at all is a form of PvP.
So if this is the direction we are going with it, then all forms of income within EVE are PvP. You're absolutely right! Bully for you! What we're discussing is Method A (Combat PVE) in both HighSec and NullSec. What you're discussing is a combination of Method A (Combat PVE), Method B (which includes capital construction in one Sec), and Method C (Alliance Level Income) to intentionally or unintentionally cloudy or derail the discussion. ED: At one point you even chose to invoke W-Space which kind of came out of left field. Maybe it's an ADHD thing which I can certainly relate to but it's exactly the reason I prefer to segment the methods out, so I'm not overly confused or unfocused on the discussion at hand.
1) Your distinctions are arbitrary. "Combat PvE" for instance, is a completely arbitrary label - especially since you just concluded that it's a form of PvP.
2) You arbitrarily dictate something about "alliance level income" - completely ignoring that there are in fact many people with enough individual capital to fund a titan. They probably didn't get it by ratting, though. 
3) I invoked W-space to provide an easy example of how people can work together for individual income - basically pointing out that you can't just automatically rule out cooperation and say it doesn't count as "individual income." |

admiral root
Red Galaxy Disband.
784
|
Posted - 2014.02.08 17:22:00 -
[3108] - Quote
Pinky, please could you answer the following question: what does sov null have in place of highsec L4 missions?
Thanks! No, your rights end in optimal+2*falloff |

Tippia
Sunshine and Lollipops
19261
|
Posted - 2014.02.08 17:23:00 -
[3109] - Quote
Pinky Hops wrote:1) Your distinctions are arbitrary. "Combat PvE" for instance, is a completely arbitrary label - especially since you just concluded that it's a form of PvP. If by GÇ£arbitraryGÇ¥ you mean GÇ£mechanically and functionally distinct and descriptiveGÇ¥. The label GÇ£Combat PvEGÇ¥ neatly encapsulates a very clear category of activities and explains in full what it does and how it differs from other methods of making money.
Quote:2) You arbitrarily dictate something about "alliance level income"[/qutoe]It's not arbitrary to make a distinction between individual income that is generated to benefit the individual and corp- or alliance-level income that is generated to benefit the corp or alliance.
[quote]I invoked W-space to provide an easy example of how people can work together for individual income GǪwhich no-one has ever disputed but rather is some nonsensical strawman you've invented for yourself.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Hell Ball
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.02.08 17:23:00 -
[3110] - Quote
Tippia wrote:1. Because they tried the oft-suggested strategy of GÇ£just buff nullGÇ¥, which turned out to be disastrous to the economy, and they had to roll it back. 2. Because it fits their intended role of superior mobility. 3. Because they wanted to start dabbling in a GÇ£farms and fieldsGÇ¥ approach to null income.
But would you agree those are indirect or direct nerfs to null sec? |

Billy McCandless
The McCandless Clan Turing Tested
267
|
Posted - 2014.02.08 17:24:00 -
[3111] - Quote
i kant weiht to tel mi frends hoo due distrib you shun tha they r dueing PeeVeeEee |

Tippia
Sunshine and Lollipops
19261
|
Posted - 2014.02.08 17:25:00 -
[3112] - Quote
Hell Ball wrote:But would you agree those are indirect or direct nerfs to null sec? Not the interceptor change, and not the ESS itself but rather the bounty nerf that was rendered pointless by the updated reward design. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pinky Hops
Spartan's DNA
453
|
Posted - 2014.02.08 17:29:00 -
[3113] - Quote
Tippia wrote:[quote=Pinky Hops]If by GÇ£arbitraryGÇ¥ you mean GÇ£mechanically and functionally distinct and descriptiveGÇ¥. The label GÇ£Combat PvEGÇ¥ neatly encapsulates a very clear category of activities and explains in full what it does and how it differs from other methods of making money.
It stops being descriptive and starts being arbitrary when you magically distinguish shooting rocks or industry in general as "PvE" |

Kimmi Chan
Tastes Like Purple
1025
|
Posted - 2014.02.08 17:29:00 -
[3114] - Quote
Pinky Hops wrote:1) Your distinctions are arbitrary. "Combat PvE" for instance, is a completely arbitrary label - especially since you just concluded that it's a form of PvP.
It is not an arbitrary label if you're paying attention. For the past 100 pages we have compared HighSec L4 mission income with SovNull anom income - this is not arbitrary. It is a valid comparison that was established and agreed upon 100 pages ago. What is arbitrary is why you feel entitled to suddenly show up and claim that it is arbitrary in spite of your contributions to the discussion since the method of comparison was established. This is what the folks in Null have referred to and continue to refer to "moving the goal posts".
Pinky Hops wrote:2) You arbitrarily dictate something about "alliance level income" - completely ignoring that there are in fact many people with enough individual capital to fund a titan. They probably didn't get it by ratting, though. 
When comparing two similar activities as a method of making ISK, you don't cloudy the data by suddenly saying, "but you didn't include this totally different method of making ISK".
Pinky Hops wrote:3) I invoked W-space to provide an easy example of how people can work together for individual income - basically pointing out that you can't just automatically rule out cooperation and say it doesn't count as "individual income."
You invoked W-Space to illustrate to what extent one can go to bring up anecdotal evidence that is irrelevant to what is being discussed and what has been discussed for the past 100 pages - the disparity of income generated from similar methods (Combat PVE) in HighSec (L4 Missions) and SovNull (Anoms).
You are once again missing the entire point of the discussion. People in Null can make more money in HighSec than they can in SovNull. The data supports this claim. They don't want to live in HighSec. They want to live in NullSec. They don't because HighSec is more profitable without the added risk of NullSec. If you can frame your responses with this in mind, you'll see how blatantly irrelevant your tangents have been. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tippia
Sunshine and Lollipops
19261
|
Posted - 2014.02.08 17:35:00 -
[3115] - Quote
Pinky Hops wrote:It stops being descriptive and starts being arbitrary when you magically distinguish shooting rocks or industry in general as "PvE" GǪwhich is why we don't consider them combat PvE: because they don't fit any of the categories. It's not based on combat and the opposition does not come from the environment.
Keep such obvious non-conforming activities out and it is as descriptive and non-arbitrary as can be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Good Posting
Posting with my Mind
111
|
Posted - 2014.02.08 17:49:00 -
[3116] - Quote
Hmmmm.... Mercoxit? |

Pinky Hops
Spartan's DNA
453
|
Posted - 2014.02.08 17:58:00 -
[3117] - Quote
Kimmi Chan wrote:You are once again missing the entire point of the discussion. People in Null can make more money in HighSec than they can in SovNull. The data supports this claim.
No, it doesn't, and this is my main point.
The data does not support that claim.
It only supports that claim if you live in a vacuum (harhar space is a vacuum) and the only way to make ISK is to run anoms or run missions - which couldn't be further from the truth.
Welcome to the EVE sandbox. Is this your first trip? |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 18:23:00 -
[3118] - Quote
Tippia wrote:Pinky Hops wrote:Wait, what?
He edited about five paragraphs into "grr goons." GǪor, to use your vernacular, he Gǣshortened itGǥ to a more pithy version. Quote:How else can I interpret that other than him admitting defeat? By reading what he wrote and responding to it rather than invent your own interpretation and editing it in because you ran out of arguments and lost. And here in resides the problem for you tipia and your forum troll buddies like jenna whine la nariz and a host of others. For you guys its about winning internet forum arguments and not about improving the game. |

Kimmi Chan
Tastes Like Purple
1029
|
Posted - 2014.02.08 18:26:00 -
[3119] - Quote
Pinky Hops wrote:Kimmi Chan wrote:You are once again missing the entire point of the discussion. People in Null can make more money in HighSec than they can in SovNull. The data supports this claim. No, it doesn't, and this is my main point. The data does not support that claim. It only supports that claim if you live in a vacuum (harhar space is a vacuum) and the only way to make ISK is to run anoms or run missions - which couldn't be further from the truth. Welcome to the EVE sandbox. Is this your first trip?
All right then Pinky.
What is a Null resident going to do while their Industry jobs are running?
What is a Null resident going to do while their PI is cooking?
What is a Null resident going to to while the Titan is being built?
Logoff and watch a little TV? Maybe catch up on some reading? Maybe put in a few hours of overtime at work?
Or are they going to engage in some PVE?
If they are going to engage in that PVE where do you think they're going to do it?
In NullSec where they can make 70m ISK/hr and deal with roaming gangs, neuts and reds in their PVE system?
Or in HighSec where they can (though not everyone in HighSec does) make 100m ISK/hr with arguably less interruption?
This is why the method is seperated in this way. All that other **** you want to include is being done already. The question is what they do while that other **** is being done. Which would you do if you wanted to make some extra ISK?
ED: Adding this again since you still keep missing the point.
Kimmi Chan wrote:You are once again missing the entire point of the discussion. People in Null can make more money in HighSec than they can in SovNull. The data supports this claim. They don't want to live in HighSec. They want to live in NullSec. They don't because HighSec is more profitable without the added risk of NullSec. If you can frame your responses with this in mind, you'll see how blatantly irrelevant your tangents have been. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

admiral root
Red Galaxy Disband.
785
|
Posted - 2014.02.08 18:26:00 -
[3120] - Quote
E-2C Hawkeye wrote:And here in resides the problem for you tipia and your forum troll buddies like jenna whine la nariz and a host of others. For you guys its about winning internet forum arguments and not about improving the game.
Do you have anything to back this up, or is it just a smokescreen because you don't have actual facts or data to counter what's been said? No, your rights end in optimal+2*falloff |

Sylveria Relden
Spartan Shipyards THE H0NEYBADGER
12
|
Posted - 2014.02.08 18:28:00 -
[3121] - Quote
Complete order or complete chaos? Or a balance of the two?
IMO, The basic premise being argued (by both "sides") over and over is that you can have neither complete control, nor complete chaos.
This game requires space pixel ships and modules, which require industry in some way to provide, which is player controlled. It also requires players to interact by "piloting" said space pixels, and some even choose to hinder others doing so. Think on how nature balances itself- if you have nothing but creation but no destruction- you'd eventually run out of "space". Circle of life.
Demand -> Supply -> Demand -> Supply, etc. Basic game economics. Who's going to supply the ships if no one's mining ore and building them? Who's going to explode the ships if everyone's mining or building ships? (or trading, etc.)
If no (or limited) industry = no ships = no space pixel explosions = no industry, etc.
So who's "right" and who's "wrong" here?
I think it all comes back to balance. You must be THIS tall to use the "I WIN" button. |

Pinky Hops
Spartan's DNA
453
|
Posted - 2014.02.08 18:29:00 -
[3122] - Quote
Kimmi Chan wrote:What is a Null resident going to do while their Industry jobs are running?
Look for PvP targets, perhaps?
Believe it or not, the purpose of the game is not to make ISK.
Also: if you can only make 70m/hour in nullsec doing anoms you are doing something hilariously wrong.
I can make more than that just running relic/data sites. You'd only have to find/do about 3 relic sites per hour to make that much. |

Kimmi Chan
Tastes Like Purple
1029
|
Posted - 2014.02.08 18:35:00 -
[3123] - Quote
Pinky Hops wrote:Kimmi Chan wrote:What is a Null resident going to do while their Industry jobs are running? Look for PvP targets, perhaps? Believe it or not, the purpose of the game is not to make ISK. Also: if you can only make 70m/hour in nullsec doing anoms you are doing something hilariously wrong. I can make more than that just running relic/data sites. You'd only have to find/do about 3 relic sites per hour to make that much.
Show us the data.
La Nariz has already provided falsifiable data that can be proved or refuted by anyone engagning with the same method.
I've not seen the data to support your claim.
In addition you are once again comparaing two different things.
If you want to compare data/relic sites in NullSec with data/relic sites in HighSec, fine. No one is claimin that risk : reward in that comparison is out of balance.
Again what is being claimed is that NullSec Combat PVE (Anoms) vs. HighSec Combat PVE (L4 Missions) is out of balance in terms of risk : reward.
Kimmi Chan wrote:You are once again missing the entire point of the discussion. People in Null can make more money in HighSec than they can in SovNull. The data supports this claim. They don't want to live in HighSec. They want to live in NullSec. They don't because HighSec is more profitable without the added risk of NullSec. If you can frame your responses with this in mind, you'll see how blatantly irrelevant your tangents have been. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 18:36:00 -
[3124] - Quote
admiral root wrote:E-2C Hawkeye wrote:And here in resides the problem for you tipia and your forum troll buddies like jenna whine la nariz and a host of others. For you guys its about winning internet forum arguments and not about improving the game. Do you have anything to back this up, or is it just a smokescreen because you don't have actual facts or data to counter what's been said? The proof is in the posting. Some things can and should be processed on your own without being spoon fed.
Even when given specific and precise information the forum trolls choose to ignore it so they may continue to try and win their argument. |

admiral root
Red Galaxy Disband.
785
|
Posted - 2014.02.08 18:39:00 -
[3125] - Quote
E-2C Hawkeye wrote:Even when given specific and precise information the forum trolls choose to ignore it so they may continue to try and win their argument.
Can you point to a post in this thread with some of this "specific and precise" information, please? No, your rights end in optimal+2*falloff |

Pinky Hops
Spartan's DNA
453
|
Posted - 2014.02.08 18:40:00 -
[3126] - Quote
Kimmi Chan wrote:Show us the data.
You would just claim it's fake. Pointless. If you want to verify it, go to nullsec and run relic/datas. If you need any tips, feel free to let me know. I have done hundreds of those sites.
Kimmi Chan wrote:Again what is being claimed is that NullSec Combat PVE (Anoms) vs. HighSec Combat PVE (L4 Missions) is out of balance in terms of risk : reward.
Yes, and you are missing the point. Why do these specific activities need to be balanced, given that there are MANY different income streams that all scale differently in both areas?
Sure, Activity A might earn less than highsec, but you also have activities B, C, D, E, F, G....and maybe 20 others, at your disposal, to make ISK.
Some things are worse in one area, some things are better in one area. That's EVE for you.
Kimmi Chan wrote:You are once again missing the entire point of the discussion. People in Null can make more money in HighSec than they can in SovNull. The data supports this claim. They don't want to live in HighSec. They want to live in NullSec. They don't because HighSec is more profitable without the added risk of NullSec. If you can frame your responses with this in mind, you'll see how blatantly irrelevant your tangents have been.
I already refuted this. Read up. |

admiral root
Red Galaxy Disband.
785
|
Posted - 2014.02.08 18:44:00 -
[3127] - Quote
Pinky Hops wrote:Kimmi Chan wrote:Again what is being claimed is that NullSec Combat PVE (Anoms) vs. HighSec Combat PVE (L4 Missions) is out of balance in terms of risk : reward.
To answer that, see if you can answer this question: what does sov null have in place of highsec L4 missions? No, your rights end in optimal+2*falloff |

Pinky Hops
Spartan's DNA
453
|
Posted - 2014.02.08 18:45:00 -
[3128] - Quote
Kimmi Chan wrote:If you want to compare data/relic sites in NullSec with data/relic sites in HighSec, fine. No one is claiming that risk : reward in that comparison is out of balance.
Again what is being claimed is that NullSec Combat PVE (Anoms) vs. HighSec Combat PVE (L4 Missions) is out of balance in terms of risk : reward.
By your own logic, shouldn't you thus be comparing highsec missions to nullsec missions, and highsec anoms vs nullsec anoms?

Not that it would really improve your argument much, but there it is. |

Kimmi Chan
Tastes Like Purple
1029
|
Posted - 2014.02.08 18:49:00 -
[3129] - Quote
Pinky Hops wrote:You would just claim it's fake. Pointless. If you want to verify it, go to nullsec and run relic/datas. If you need any tips, feel free to let me know. I have done hundreds of those sites.
Why do you assume I would claim it to be fake? What do I possibly have to gain by claiming it to be fake?
Pinky Hops wrote:Yes, and you are missing the point. Why do these specific activities need to be balanced, given that there are MANY different income streams that all scale differently in both areas?
Sure, Activity A might earn less than highsec, but you also have activities B, C, D, E, F, G....and maybe 20 others, at your disposal, to make ISK.
Some things are worse in one area, some things are better in one area. That's EVE for you.
So by that logic we would also include trading in all the empire market hubs as part of that income. In which case there is still an imbalance overall.
Kimmi Chan wrote:You are once again missing the entire point of the discussion. People in Null can make more money in HighSec than they can in SovNull. The data supports this claim. They don't want to live in HighSec. They want to live in NullSec. They don't because HighSec is more profitable without the added risk of NullSec. If you can frame your responses with this in mind, you'll see how blatantly irrelevant your tangents have been.
Pinky Hops wrote:I already refuted this. Read up.
You've not refuted it. You're simply choosing to ignore it.
I live full-time in HighSec. I am able to recognize an imbalance when I see, as are many others. What was being discussed was how to resolve the issue without breaking the game for anyone. But then, another individual jumped back into the discussion, ignoring the driver behind the discussion, and muddied it all up again.
Let me try and make this clear. If NullSec residents go back to NullSec because they are able to make their ISK there, it means they are not in HighSec ganking miners, ganking freighters, baiting mission runners, but instead are down in NullSec happily making their ISK while we here in HighSec are simply enjoying our game and making less ISK than people in NullSec. Why do you have a problem with that outcome?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Kimmi Chan
Tastes Like Purple
1029
|
Posted - 2014.02.08 18:50:00 -
[3130] - Quote
Pinky Hops wrote:Kimmi Chan wrote:If you want to compare data/relic sites in NullSec with data/relic sites in HighSec, fine. No one is claiming that risk : reward in that comparison is out of balance.
Again what is being claimed is that NullSec Combat PVE (Anoms) vs. HighSec Combat PVE (L4 Missions) is out of balance in terms of risk : reward. By your own logic, shouldn't you thus be comparing highsec missions to nullsec missions, and highsec anoms vs nullsec anoms?  Not that it would really improve your argument much, but there it is.
Oh dear. I can't even begin to tell you...
This ends badly. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Mr Epeen
It's All About Me
4081
|
Posted - 2014.02.08 18:57:00 -
[3131] - Quote
Kimmi Chan wrote: Let me try and make this clear. If NullSec residents go back to NullSec because they are able to make their ISK there, it means they are not in HighSec ganking miners, ganking freighters, baiting mission runners, but instead are down in NullSec happily making their ISK while we here in HighSec are simply enjoying our game and making less ISK than people in NullSec. Why do you have a problem with that outcome?
If they are in high sec for the underlined, then making isk is the last thing on their mind and the entire argument is moot. What they are really arguing for is forcing high sec carebears into easy ganks in low/null.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

admiral root
Red Galaxy Disband.
786
|
Posted - 2014.02.08 19:01:00 -
[3132] - Quote
Mr Epeen wrote:What they are really arguing for is forcing high sec carebears into easy ganks in low/null.
Who, specifically, is trying to force anyone to leave highsec? No, your rights end in optimal+2*falloff |

Kaarous Aldurald
ROC Academy The ROC
2363
|
Posted - 2014.02.08 19:03:00 -
[3133] - Quote
admiral root wrote:Mr Epeen wrote:What they are really arguing for is forcing high sec carebears into easy ganks in low/null. Who, specifically, is trying to force anyone to leave highsec?
No one. But his entire argument predicates on that assumption, so he can't abandon it. Not posting on my main, and loving it.-á Because free speech.-á |

Mr Epeen
It's All About Me
4081
|
Posted - 2014.02.08 19:06:00 -
[3134] - Quote
Kaarous Aldurald wrote:admiral root wrote:Mr Epeen wrote:What they are really arguing for is forcing high sec carebears into easy ganks in low/null. Who, specifically, is trying to force anyone to leave highsec? No one. But his entire argument predicates on that assumption, so he can't abandon it.
Kaarous pls
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kimmi Chan
Tastes Like Purple
1030
|
Posted - 2014.02.08 19:07:00 -
[3135] - Quote
Mr Epeen wrote:Kimmi Chan wrote: Let me try and make this clear. If NullSec residents go back to NullSec because they are able to make their ISK there, it means they are not in HighSec ganking miners, ganking freighters, baiting mission runners, but instead are down in NullSec happily making their ISK while we here in HighSec are simply enjoying our game and making less ISK than people in NullSec. Why do you have a problem with that outcome?
If they are in high sec for the underlined, then making isk is the last thing on their mind and the entire argument is moot. What they are really arguing for is forcing high sec carebears into easy ganks in low/null. Mr Epeen 
Some may be motivated in that way but it seems silly to crusade for easy ganks for 150 pages. Additionally, the data that has been provided does support the claim of an imbalance. I think it foolish to see the imbalance and just say, "Oh well, not my problem". Right?
If the imbalance involved something that was a HighSec only activity we'd all be screaming our heads off and swinging from the rafters (see ganking costs vs. miner hull costs, for example).
If there's an imbalance, do we not owe it to each other to discuss ways to bring it closer to a balance in terms of risk:reward? Some ideas have been presented but we're not discussing the ideas of balance. We're continuously rehashing the claims without data to support the need to do so.
If there is no further data, then let's figure out ways to bring it back in line without breaking the game for anyone, yea?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Guttripper
State War Academy Caldari State
438
|
Posted - 2014.02.08 19:15:00 -
[3136] - Quote
144 page thread and I have yet to see a blue tag attached to this thread. Safe to assume CCP does not see an issue with any of the imbalances people here are presenting for right or wrong? Even with an economist on their staff, apparently the faucets, rewards, risks, sinks, and any other choice words people use must all gel into a form CCP finds acceptable. |

La Nariz
GoonWaffe Goonswarm Federation
1620
|
Posted - 2014.02.08 19:30:00 -
[3137] - Quote
Guttripper wrote:144 page thread and I have yet to see a blue tag attached to this thread. Safe to assume CCP does not see an issue with any of the imbalances people here are presenting for right or wrong? Even with an economist on their staff, apparently the faucets, rewards, risks, sinks, and any other choice words people use must all gel into a form CCP finds acceptable.
I think CCP is trying to avoid a topic as polarized as this. It'd be nice to know what CCP thinks of this though. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Kimmi Chan
Tastes Like Purple
1034
|
Posted - 2014.02.08 19:35:00 -
[3138] - Quote
Guttripper wrote:144 page thread and I have yet to see a blue tag attached to this thread. Safe to assume CCP does not see an issue with any of the imbalances people here are presenting for right or wrong? Even with an economist on their staff, apparently the faucets, rewards, risks, sinks, and any other choice words people use must all gel into a form CCP finds acceptable.
Honestly, I think it suicide for a Dev to walk into this thing.
My hope is that if we can agree there is an imbalance and can all work together to provide some F&I/CSM material, then we can affect change that brings that imbalance back in line without ruining any specific persons game, yea?
Of course, I'm an optimist.
My idea is to introduce more LP in Null to supplement the income of Null Residents. This will cause more ISK to flow out through the sink to compensate for the added ISK as enagement in NullSec PVE increases. It will evenually have an effect on ISK/LP as supplies of the more lucrative LP items increases but is in line with the risk:reward model.
Any thoughts on this idea?
Does anyone else have any other suggestions? "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Pinky Hops
Spartan's DNA
453
|
Posted - 2014.02.08 19:38:00 -
[3139] - Quote
Kimmi Chan wrote:So by that logic we would also include trading in all the empire market hubs as part of that income. In which case there is still an imbalance overall.
If you see it as an "imbalance" that people trade in Jita, I'm not sure what to tell you.
At this point I think you have lost your grips on the term "balance."
Kimmi Chan wrote:I live full-time in HighSec.
I live in highsec, nullsec, and lowsec, and spend occasional time in wormholes as well. This is why I don't really see it productive to say things likes "highsec versus nullsec" because I see them as symbiotic places that feed each other.
Kimmi Chan wrote: If NullSec residents go back to NullSec because they are able to make their ISK there, it means they are not in HighSec ganking miners, ganking freighters, baiting mission runners, but instead are down in NullSec happily making their ISK while we here in HighSec are simply enjoying our game and making less ISK than people in NullSec. Why do you have a problem with that outcome?
I think you have a false premise that "all the highsec gankers" are nullsec pilots "forced into highsec for ISK."
So basically, your outcome is absurd and fabricated. |

admiral root
Red Galaxy Disband.
790
|
Posted - 2014.02.08 19:43:00 -
[3140] - Quote
Pinky Hops wrote:Kimmi Chan wrote:So by that logic we would also include trading in all the empire market hubs as part of that income. In which case there is still an imbalance overall. If you see it as an "imbalance" that people trade in Jita, I'm not sure what to tell you. At this point I think you have lost your grips on the term "balance."
That's not what he said. No, your rights end in optimal+2*falloff |

Pinky Hops
Spartan's DNA
453
|
Posted - 2014.02.08 19:44:00 -
[3141] - Quote
admiral root wrote:Pinky Hops wrote:Kimmi Chan wrote:So by that logic we would also include trading in all the empire market hubs as part of that income. In which case there is still an imbalance overall. If you see it as an "imbalance" that people trade in Jita, I'm not sure what to tell you. At this point I think you have lost your grips on the term "balance." That's not what he said.
He said more people trade in Highsec, and it's thus imbalanced.
So yes, he did say that. |

Kimmi Chan
Tastes Like Purple
1037
|
Posted - 2014.02.08 19:47:00 -
[3142] - Quote
Pinky Hops wrote:admiral root wrote:Pinky Hops wrote:Kimmi Chan wrote:So by that logic we would also include trading in all the empire market hubs as part of that income. In which case there is still an imbalance overall. If you see it as an "imbalance" that people trade in Jita, I'm not sure what to tell you. At this point I think you have lost your grips on the term "balance." That's not what he said. He said more people trade in Highsec, and it's thus imbalanced. So yes, he did say that.
What he said was that if YOU want to compare EVERY nullsec activity to EVERY highsec activity in terms of ISK/hr, then there is still an imbalance.
Again why we segmented the activities out.
Now that we've established this imbalance, what do you suggest be done to resolve it?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

La Nariz
GoonWaffe Goonswarm Federation
1624
|
Posted - 2014.02.08 19:49:00 -
[3143] - Quote
Kimmi Chan wrote:Guttripper wrote:144 page thread and I have yet to see a blue tag attached to this thread. Safe to assume CCP does not see an issue with any of the imbalances people here are presenting for right or wrong? Even with an economist on their staff, apparently the faucets, rewards, risks, sinks, and any other choice words people use must all gel into a form CCP finds acceptable. Honestly, I think it suicide for a Dev to walk into this thing.My hope is that if we can agree there is an imbalance and can all work together to provide some F&I/CSM material, then we can affect change that brings that imbalance back in line without ruining any specific persons game, yea? Of course, I'm an optimist. My idea is to introduce more LP in Null to supplement the income of Null Residents. This will cause more ISK to flow out through the sink to compensate for the added ISK as enagement in NullSec PVE increases. It will evenually have an effect on ISK/LP as supplies of the more lucrative LP items increases but is in line with the risk:reward model. Any thoughts on this idea? Does anyone else have any other suggestions?
I think they should put out a devblog about it.
As long as the LP is concord LP or some kind of LP that can be converted to whatever the person desires I agree with that.
I liked the other idea of players being able to build LP store items in nullsec at cheaper than what they cost in highsec as well. It won't do anything right away but it's along the same lines as adding more LP, over time the supply will increase which will decrease the value of those LP store items which will decrease isk/hr. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Jenn aSide
STK Scientific Initiative Mercenaries
4634
|
Posted - 2014.02.08 19:55:00 -
[3144] - Quote
Mr Epeen wrote:What they are really arguing for is forcing high sec carebears into easy ganks in low/null.
Like I said with hawkeye, I'll say here. I just don't know what it is about any video game that impires people to lie. Maybe it's the anonimity that makes people like you think it's ok, but I don't get it, as there's not a single person on the internet important enoguh to me to lie to.
I say this because you just can't believe what you just typed, it's that stupid. In a game that has faction warfare, red vs blue and all other types of pick up gang pvp, why in the hell would anyone need more targets or easy ganks or whatever? I don't even pvp much, i'm a pve player.
Are you people that greedy for imaginary money that the idea of a properly balanced sitution is that scary to you? |

Pinky Hops
Spartan's DNA
453
|
Posted - 2014.02.08 19:59:00 -
[3145] - Quote
Kimmi Chan wrote:What he said was that if YOU want to compare EVERY nullsec activity to EVERY highsec activity in terms of ISK/hr, then there is still an imbalance.
Until you realize that the comparison doesn't even make sense, because nullsec provides tons of goods that can't otherwise even be obtained,.
Meaning if you cut out nullsec, most of the ships and modules we use wouldn't even be producible anymore.
You can't even react moon goo in highsec, ffs.
Also: your obvious bias is starting to show. |

Jenn aSide
STK Scientific Initiative Mercenaries
4637
|
Posted - 2014.02.08 19:59:00 -
[3146] - Quote
La Nariz wrote:Guttripper wrote:144 page thread and I have yet to see a blue tag attached to this thread. Safe to assume CCP does not see an issue with any of the imbalances people here are presenting for right or wrong? Even with an economist on their staff, apparently the faucets, rewards, risks, sinks, and any other choice words people use must all gel into a form CCP finds acceptable. I think CCP is trying to avoid a topic as polarized as this. It'd be nice to know what CCP thinks of this though.
We know what they USED to think about it.
http://community.eveonline.com/news/dev-blogs/nullsec-development-design-goals/
Whether or not they understand human behavior enough to understand that a game with jump engines, jump clones and a safe zone (high sec) that is so overpowered that it moots the other other zones, that's another question.
|

Sylveria Relden
Spartan Shipyards THE H0NEYBADGER
12
|
Posted - 2014.02.08 20:07:00 -
[3147] - Quote
La Nariz wrote:
I think they should put out a devblog about it.
As long as the LP is concord LP or some kind of LP that can be converted to whatever the person desires I agree with that.
I liked the other idea of players being able to build LP store items in nullsec at cheaper than what they cost in highsec as well. It won't do anything right away but it's along the same lines as adding more LP, over time the supply will increase which will decrease the value of those LP store items which will decrease isk/hr.
What about just removing all LP from the game, making it all isk-based, then it doesn't matter where you earn what you earn isk from- you have equal opportunity? Then no matter where you mission, as long as you've standing with the rep you need to spend isk with you've got it available? I suppose then the question would be how to convert all existing LP into isk equivalent then we're off on another threadnaught "whose is worth moar???" LOL You must be THIS tall to use the "I WIN" button. |

Kimmi Chan
Tastes Like Purple
1037
|
Posted - 2014.02.08 20:08:00 -
[3148] - Quote
Pinky Hops wrote:Kimmi Chan wrote:What he said was that if YOU want to compare EVERY nullsec activity to EVERY highsec activity in terms of ISK/hr, then there is still an imbalance. Until you realize that the comparison doesn't even make sense, because nullsec provides tons of goods that can't otherwise even be obtained,. Meaning if you cut out nullsec, most of the ships and modules we use wouldn't even be producible anymore. You can't even react moon goo in highsec, ffs. Also: your obvious bias is starting to show.
What bias? What specifically is it that you're accusing me of?
My "bias" is living in High Sec space and hoping to just be left the hell alone while I run L4 missions my way, on my time, without any obligations to anyone and to not be enslaved to ISK/hr because I make enough in an hour at work to sub my accounts.
My "bias" is recognizing an imbalance supported by falsifiable data and, filled with a desire to make the game better for everyone, offering suggestions on how to possibly facilitate that balance.
So please, feel free to elaborate on my bias or, you know, keep posting baseless claims predicated on ignorance and spite.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Pinky Hops
Spartan's DNA
453
|
Posted - 2014.02.08 20:13:00 -
[3149] - Quote
Kimmi Chan wrote:My "bias" is living in High Sec space and hoping to just be left the hell alone while I run L4 missions my way, on my time, without any obligations to anyone and to not be enslaved to ISK/hr because I make enough in an hour at work to sub my accounts.
So you're admitting that you don't participate in the sandbox?
That's pretty big bias right there.
In fact, if that is all you really do "run missions in highsec" then according to CCP, you are in the most risk prone group to just outright quit the game, because you aren't engaged in the sandbox.
Which...Basically invalidates your opinions. You might as well not even be playing the game.
"So what do you do in EVE, man?"
"Oh you know...I just kind of do these quests, over and over."
"Sounds fun dude..."
"Yeah....." |

Kimmi Chan
Tastes Like Purple
1037
|
Posted - 2014.02.08 20:16:00 -
[3150] - Quote
Pinky Hops wrote:Kimmi Chan wrote:My "bias" is living in High Sec space and hoping to just be left the hell alone while I run L4 missions my way, on my time, without any obligations to anyone and to not be enslaved to ISK/hr because I make enough in an hour at work to sub my accounts. So you're admitting that you don't participate in the sandbox? That's pretty big bias right there. In fact, if that is all you really do "run missions in highsec" then according to CCP, you are in the most risk prone group to just outright quit the game, because you aren't engaged in the sandbox. Which...Basically invalidates your opinions. You might as well not even be playing the game. "So what do you do in EVE, man?" "Oh you know...I just kind of do these quests, over and over." "Sounds fun dude..." "Yeah....."
And here I am six years later. You now want to assume bias based on generalizations? Brilliant.
Incidentally, your opinion unsupported by data, amounts to nothing more than you just saying stuff and invalidates any relevancy you have in refuting any claim here, yea?
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10108
|
Posted - 2014.02.08 21:35:00 -
[3151] - Quote
So I see that because the high sec bears have lost the isk/hr argument they have now moved onto all of the old arguments of "forcing me ito null".
We dont care where you chose to live, what we want is for null anoms to be worth doing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Z'zauoe Euopaeqorua
Native Freshfood Minmatar Republic
15
|
Posted - 2014.02.08 21:39:00 -
[3152] - Quote
Game might lose few sims build your own space POS type of players, but I think it would gain more people who like action. |

Mr Epeen
It's All About Me
4088
|
Posted - 2014.02.08 22:12:00 -
[3153] - Quote
baltec1 wrote:So I see that because the high sec bears have lost the isk/hr argument they have now moved onto all of the old arguments of "forcing me ito null".
We dont care where you chose to live, what we want is for null anoms to be worth doing.
There was only ever one argument. The one you are trying to have with CCP after they corrected the payouts in null. But they're not biting and the rest of us are just pointing out what fools you are.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kaarous Aldurald
ROC Academy The ROC
2365
|
Posted - 2014.02.08 22:22:00 -
[3154] - Quote
Mr Epeen wrote:baltec1 wrote:So I see that because the high sec bears have lost the isk/hr argument they have now moved onto all of the old arguments of "forcing me ito null".
We dont care where you chose to live, what we want is for null anoms to be worth doing. There was only ever one argument. The one you are trying to have with CCP after they corrected the payouts in null. But they're not biting and the rest of us are just pointing out what fools you are. Mr Epeen 
No, you're claiming that they want to drive people into null so they can kill them.
Which is pretty much disqualified by your statement above, so which is it? Not posting on my main, and loving it.-á Because free speech.-á |

Good Posting
Posting with my Mind
111
|
Posted - 2014.02.08 22:23:00 -
[3155] - Quote
baltec1 wrote:what we want is for null anoms to be worth doing.
Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking.
|

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 22:26:00 -
[3156] - Quote
admiral root wrote:E-2C Hawkeye wrote:Even when given specific and precise information the forum trolls choose to ignore it so they may continue to try and win their argument. Can you point to a post in this thread with some of this "specific and precise" information, please? This would be another example...Do your own work ....I am not neither your Mom nor your Dad, and I certainly am not choosing you to raise as my own. I wiped my last brats azz years ago.
|

Kaarous Aldurald
ROC Academy The ROC
2365
|
Posted - 2014.02.08 22:28:00 -
[3157] - Quote
E-2C Hawkeye wrote:admiral root wrote:E-2C Hawkeye wrote:Even when given specific and precise information the forum trolls choose to ignore it so they may continue to try and win their argument. Can you point to a post in this thread with some of this "specific and precise" information, please? This would be another example...Do your own work ....I am not neither your Mom nor your Dad, and I certainly am not choosing you to raise as my own. I wiped my last brats azz years ago.
You say that because it doesn't exist. You've never actually done anything, just claimed that it exists, without proving that it does.
Ergo, it doesn't, and you're lying. Not posting on my main, and loving it.-á Because free speech.-á |

Mr Epeen
It's All About Me
4091
|
Posted - 2014.02.08 22:38:00 -
[3158] - Quote
Kaarous Aldurald wrote:Mr Epeen wrote:baltec1 wrote:So I see that because the high sec bears have lost the isk/hr argument they have now moved onto all of the old arguments of "forcing me ito null".
We dont care where you chose to live, what we want is for null anoms to be worth doing. There was only ever one argument. The one you are trying to have with CCP after they corrected the payouts in null. But they're not biting and the rest of us are just pointing out what fools you are. Mr Epeen  No, you're claiming that they want to drive people into null so they can kill them. Which is pretty much disqualified by your statement above, so which is it? Kaarous pls
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kaarous Aldurald
ROC Academy The ROC
2365
|
Posted - 2014.02.08 22:39:00 -
[3159] - Quote
Mr Epeen wrote:Kaarous pls Mr Epeen 
Are you going to say that every time I point out that you're acting like a fool? Not posting on my main, and loving it.-á Because free speech.-á |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 22:40:00 -
[3160] - Quote
La Nariz wrote:Guttripper wrote:144 page thread and I have yet to see a blue tag attached to this thread. Safe to assume CCP does not see an issue with any of the imbalances people here are presenting for right or wrong? Even with an economist on their staff, apparently the faucets, rewards, risks, sinks, and any other choice words people use must all gel into a form CCP finds acceptable. I think CCP is trying to avoid a topic as polarized as this. It'd be nice to know what CCP thinks of this though. It doesnt seem to me they avoided anything. They nerfed null-sec. Even with the nerf like you I am not leaving null to go live in hi-sec. Why? Because the iskies are in Null.
Yes isk can be made in hi-sec..just not as much for the same effort and hi-sec is boring.
Once more no one is stopping me or you or anyone else from playing in amy part of the sandbox.
You guys are like bastard cats that wants to live in your very own CCP built sand castles with all the amenities except a toilet..... for that you want to go take your shat in someone else part of the sandbox.
|

ashley Eoner
274
|
Posted - 2014.02.08 22:41:00 -
[3161] - Quote
Kimmi Chan wrote:Pinky Hops wrote:admiral root wrote:Pinky Hops wrote:Kimmi Chan wrote:So by that logic we would also include trading in all the empire market hubs as part of that income. In which case there is still an imbalance overall. If you see it as an "imbalance" that people trade in Jita, I'm not sure what to tell you. At this point I think you have lost your grips on the term "balance." That's not what he said. He said more people trade in Highsec, and it's thus imbalanced. So yes, he did say that. What he said was that if YOU want to compare EVERY nullsec activity to EVERY highsec activity in terms of ISK/hr, then there is still an imbalance. Again why we segmented the activities out. Now that we've established this imbalance, what do you suggest be done to resolve it? This is a problem created by the players. There's a LOT of isk made in nullsec when you add up all the sources of revenue. It's just the leaders of the various alliances have decided that most of those sources of revenue are going to be spent on wars. Being able to fight in those wars is part of the benefits of being in nullsec that you don't get in highsec (also bigger ships and other things). If they increase nullsec income it'll just be gobbled up by the corps to feed their war machine.
That's why the only way I can think of increasing individual income is via a LP mechanic. That way you create a source of extra income without making it a faucet and in the process of redeeming the LP you end up with an added sink. The sink aspect of LP is probably why CCP doesn't seem to worried about blitzers because they see blitzers as a strong sink. Since they aren't collecting much in bounties when they do it right.
Otherwise I'm participating in a NERF HIGHSEC BECAUSE TEH GRASS MIGHT BE GREENER IN SOME ASPECT!! thread.
I've been too committed to work and school to play much this week so I haven't gotten any testing in. |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 22:44:00 -
[3162] - Quote
Mr Epeen wrote:baltec1 wrote:So I see that because the high sec bears have lost the isk/hr argument they have now moved onto all of the old arguments of "forcing me ito null".
We dont care where you chose to live, what we want is for null anoms to be worth doing. There was only ever one argument. The one you are trying to have with CCP after they corrected the payouts in null. But they're not biting and the rest of us are just pointing out what fools you are. Mr Epeen  Lol this sums it up spot on. |

baltec1
Bat Country Goonswarm Federation
10108
|
Posted - 2014.02.08 22:47:00 -
[3163] - Quote
Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking.
Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Pinky Hops
Spartan's DNA
454
|
Posted - 2014.02.08 22:49:00 -
[3164] - Quote
Mr Epeen wrote:baltec1 wrote:So I see that because the high sec bears have lost the isk/hr argument they have now moved onto all of the old arguments of "forcing me ito null".
We dont care where you chose to live, what we want is for null anoms to be worth doing. There was only ever one argument. The one you are trying to have with CCP after they corrected the payouts in null. But they're not biting and the rest of us are just pointing out what fools you are. Mr Epeen 
So true.
|

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 22:50:00 -
[3165] - Quote
Kaarous Aldurald wrote:E-2C Hawkeye wrote:admiral root wrote:E-2C Hawkeye wrote:Even when given specific and precise information the forum trolls choose to ignore it so they may continue to try and win their argument. Can you point to a post in this thread with some of this "specific and precise" information, please? This would be another example...Do your own work ....I am not neither your Mom nor your Dad, and I certainly am not choosing you to raise as my own. I wiped my last brats azz years ago. You say that because it doesn't exist. You've never actually done anything, just claimed that it exists, without proving that it does. Ergo, it doesn't, and you're lying. No I say this because it true. You guys love to argue and will argue over the most obtuse detail. None of it to better the game or contribute but only in an attempt to win an argument or get the last word in before the lock.
I have said it before and its worth repeating. Do a search for locked threads...look at how you and those forum trolls like you have posted. Look at the names and you will see a very clear discernable pattern. |

Kaarous Aldurald
ROC Academy The ROC
2365
|
Posted - 2014.02.08 22:52:00 -
[3166] - Quote
baltec1 wrote:Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking. Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil.
"Grr Goons!" is the only reason I can think of.
That, and enough of the highsec forum warriors have been able to defend their golden goose over the years. Not posting on my main, and loving it.-á Because free speech.-á |

Good Posting
Posting with my Mind
111
|
Posted - 2014.02.08 22:56:00 -
[3167] - Quote
baltec1 wrote:Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking. Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil.
First, i don't live in hi sec and i don't care how much money they can make, so i don't know the answer for that. If that is true, i still prefer to live where i am.
Second, i asked a simple question because i'm curious, nothing more.
Kaarous Aldurald wrote: "Grr Goons!" is the only reason I can think of.
I never said grr goons basically because i don't care how others play eve. I simply play my game. Another good reason is because i was in grr goons before being a lone wolf, so i find your comment a bit stupid. Youare a good forum parrot tho. |

Pinky Hops
Spartan's DNA
454
|
Posted - 2014.02.08 23:00:00 -
[3168] - Quote
baltec1 wrote:Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking. Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil.
Because then you have one less pilot in nullsec where you need it in case something happens. More pilots are always better. You can fly a wider variety of ships, you can use them to scout, etc.
At best you could use a jump clone, but those have a timer. It's always better to have pilots on hand. |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 23:01:00 -
[3169] - Quote
Kaarous Aldurald wrote:baltec1 wrote:Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking. Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil. "Grr Goons!" is the only reason I can think of. That, and enough of the highsec forum warriors have been able to defend their golden goose over the years. LOL I am not defending anything except maybe not wanting to see the game ruined by forum trolls who think they cant be wrong and think they know whats best for everyone including CCP.
I live in null and earn in null but I can see that no of us here are qualified to say what should or should not be done to the EVE economy because none of us have access to the tools or the data CCP use.
Most of all those people arguing only to prove they cant be wrong. |

Kimmi Chan
Tastes Like Purple
1040
|
Posted - 2014.02.08 23:04:00 -
[3170] - Quote
ashley Eoner wrote:That's why the only way I can think of increasing individual income is via a LP mechanic. That way you create a source of extra income without making it a faucet and in the process of redeeming the LP you end up with an added sink. The sink aspect of LP is probably why CCP doesn't seem to worried about blitzers because they see blitzers as a strong sink. Since they aren't collecting much in bounties when they do it right.
This is precisely what I've been advocating. I also agree with La Nariz that if implemented it should be CONCORD LP so that the most lucrative items are available.
I'd also like to get more info from Mara Rinn about his idea of making LP items via NullSec industry as well. Based on this discussion as a whole it would seem they need some help in that regard as well and I'm curious what benefit that would be to make NullSec more livable for individual line members/grunts.
Aslo Ashley as far as the working thing - we do what we have to do so we can do what we want to do. 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

baltec1
Bat Country Goonswarm Federation
10108
|
Posted - 2014.02.08 23:07:00 -
[3171] - Quote
Good Posting wrote:baltec1 wrote:Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking. Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil. First, i don't live in hi sec and i don't care how much money they can make, so i don't know the answer for that. If that is true, i still prefer to live where i am. Second, i asked a simple question because i'm curious, nothing more.
The latest nerf was to try and get us to use the ESS. Its failed and made a bad situation even worse.
The fact that high sec is more rewarding that the likes of null is very bad for this game. So again, where is the logic in having the best isk/hr pve in the safest area of space? Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mr Epeen
It's All About Me
4092
|
Posted - 2014.02.08 23:11:00 -
[3172] - Quote
CCP seriously nerfed salvaging - we got over it. CCP seriously nerfed data core farming - we got over it.
But one little nerf to one little thing in null and all hell breaks loose.
Aich tee eff you and get over it.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

baltec1
Bat Country Goonswarm Federation
10108
|
Posted - 2014.02.08 23:12:00 -
[3173] - Quote
Pinky Hops wrote:baltec1 wrote:Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking. Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil. Because then you have one less pilot in nullsec where you need it in case something happens. More pilots are always better. You can fly a wider variety of ships, you can use them to scout, etc. At best you could use a jump clone, but those have a timer. It's always better to have pilots on hand.
We use an alt. Our mains never leave null.
So there is no reason at all to run anoms over high sec level 4s. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kaarous Aldurald
ROC Academy The ROC
2365
|
Posted - 2014.02.08 23:14:00 -
[3174] - Quote
Mr Epeen wrote:CCP seriously nerfed salvaging - we got over it. CCP seriously nerfed data core farming - we got over it. But one little nerf to one little thing in null and all hell breaks loose. Aich tee eff you and get over it. Mr Epeen 
You didn't get over it when the MTU made it a bad idea to use drones set to aggressive while afk.
Instead, highsec as a whole cried and cried until CCP backpedaled and "fixed" it. Not posting on my main, and loving it.-á Because free speech.-á |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 23:16:00 -
[3175] - Quote
baltec1 wrote:Good Posting wrote:baltec1 wrote:Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking. Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil. First, i don't live in hi sec and i don't care how much money they can make, so i don't know the answer for that. If that is true, i still prefer to live where i am. Second, i asked a simple question because i'm curious, nothing more. The latest nerf was to try and get us to use the ESS. Its failed and made a bad situation even worse. The fact that high sec is more rewarding that the likes of null is very bad for this game. So again, where is the logic in having the best isk/hr pve in the safest area of space?
If this were in fact true and its always been this way....How in the HELL has this game made it this far? If the balance of hi-sec to null is so frign bad and ruining the game as you claim....how are we even still here to argue about it??
I will place my trust in CCP and their staff (including their economist with a degree) to do whats best for the game as a whole not whats best for the individual. Unless I start seeing things being whispered in the ears of devs in happy bars.
Will not be placing my trust or faith in the ideas of self serving forum trolls. |

Mr Epeen
It's All About Me
4092
|
Posted - 2014.02.08 23:18:00 -
[3176] - Quote
Kaarous Aldurald wrote:Mr Epeen wrote:CCP seriously nerfed salvaging - we got over it. CCP seriously nerfed data core farming - we got over it. But one little nerf to one little thing in null and all hell breaks loose. Aich tee eff you and get over it. Mr Epeen  You didn't get over it when the MTU made it a bad idea to use drones set to aggressive while afk. Instead, highsec as a whole cried and cried until CCP backpedaled and "fixed" it.
Kaarous pls
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Kaarous Aldurald
ROC Academy The ROC
2365
|
Posted - 2014.02.08 23:21:00 -
[3177] - Quote
Mr Epeen wrote:Kaarous Aldurald wrote:Mr Epeen wrote:CCP seriously nerfed salvaging - we got over it. CCP seriously nerfed data core farming - we got over it. But one little nerf to one little thing in null and all hell breaks loose. Aich tee eff you and get over it. Mr Epeen  You didn't get over it when the MTU made it a bad idea to use drones set to aggressive while afk. Instead, highsec as a whole cried and cried until CCP backpedaled and "fixed" it. Kaarous pls Mr Epeen 
I accept your surrender. Am I not merciful? Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country Goonswarm Federation
10110
|
Posted - 2014.02.08 23:30:00 -
[3178] - Quote
Their economist did not push for this to happen. The problem is that for years CCP have nerfed null income for many reasons ( most with the aim of driving conflict) but they did not nerf high sec to keep the areas balanced.
CCP have got it wrong many many times and its starting to become a running habbit where we tell them there is a problem, they ignore it, we then abuse whatever is imbalanced and then CCP fix it because they cant ignore it. The latest such example is drone assist. Join Bat Country today and defend the Glorious Socialist Dictatorship |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 23:40:00 -
[3179] - Quote
Kimmi Chan wrote:Pinky Hops wrote:Kimmi Chan wrote:What effect does that have on personal income and please provide the data to support that relevancy. I explained that in the post you just quoted. You can't even dock up in null without sov. If you think doesn't have an effect on income, you are insane. And that's just one of the effects. Pinky, I think your missing the driver behind this discussion. [u][i][b]People live in Null. These people, not people living in highsec but the people living in Null, are making their PVE income in HighSec because that is more lucrative than making money (again through PVE) in NullSec. The data that has been provided supports this claim.
The data? from CCP? Because thats the only data that means anything. |

ashley Eoner
275
|
Posted - 2014.02.08 23:44:00 -
[3180] - Quote
Kimmi Chan wrote:ashley Eoner wrote:That's why the only way I can think of increasing individual income is via a LP mechanic. That way you create a source of extra income without making it a faucet and in the process of redeeming the LP you end up with an added sink. The sink aspect of LP is probably why CCP doesn't seem to worried about blitzers because they see blitzers as a strong sink. Since they aren't collecting much in bounties when they do it right. This is precisely what I've been advocating. I also agree with La Nariz that if implemented it should be CONCORD LP so that the most lucrative items are available. I'd also like to get more info from Mara Rinn about his idea of making LP items via NullSec industry. Based on this discussion as a whole it would seem they need some help in that regard as well and I'm curious what benefit that would be to make NullSec more livable for individual line members/grunts. Also Ashley as far as the working thing - we do what we have to do so we can do what we want to do.  I mentioned a LP reward concept like 30 something pages ago so you're not alone on this.
Concord LP would be a good general LP allowing for flexibility in redeeming. I fear what CCP would come up with if they decided to create a new LP for nullsec. ALthough if they did it right a nullsec LP would have potential. |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.08 23:54:00 -
[3181] - Quote
baltec1 wrote:
Their economist did not push for this to happen. The problem is that for years CCP have nerfed null income for many reasons ( most with the aim of driving conflict) but they did not nerf high sec to keep the areas balanced.
CCP have got it wrong many many times and its starting to become a running habbit where we tell them there is a problem, they ignore it, we then abuse whatever is imbalanced and then CCP fix it because they cant ignore it. The latest such example is drone assist.
Maybe thats part of the problem. This would not be the first game to be ruined by its overly vocal forum trolls. Seems to me after 10 years the game is still here despite of how bad you claim the balance to be.
Look I am not saying null couldnt use some sov mechanic changes but I dont really see how people can argue the individual can make more isk in hi-sec over one in Null.
This shouldnt even be considered imho as it should not be whats being made by the individuals but how its effecting the game as a whole.
Even comparing on the individual level the spectrum for variables is just to vast making the argument moot as we have seen for 140 pages. |

Mario Putzo
Welping and Dunking.
251
|
Posted - 2014.02.08 23:54:00 -
[3182] - Quote
baltec1 wrote:
Their economist did not push for this to happen. The problem is that for years CCP have nerfed null income for many reasons ( most with the aim of driving conflict) but they did not nerf high sec to keep the areas balanced.
CCP have got it wrong many many times and its starting to become a running habbit where we tell them there is a problem, they ignore it, we then abuse whatever is imbalanced and then CCP fix it because they cant ignore it. The latest such example is drone assist.
Just because they nerfed nullsec doesn't mean they have to nerf highsec. Nullsec is balanced around nullsec. Highsec is balanced around highsec. 2 different regional economies that impact the global economy of the game. Now I agree CCP has boned the balance on numerous occasions the Technetium imbalances and the Drone Region imbalances are prime examples. But just because Null income goes down or up, doesn't mean highsec income should go down or up.
The only reason you can come up with is "balance". Balance is an illusion, balance is different to everyone. Case in point you believing Drone Assist is an issue. Its the Drones that are the issue, not the fact that you can assign them to people. It is the drone itself. Why does it matter to you if 100 dudes want to assign drones to someone and watch someone else play the game. If that actually causes an issue for you, perhaps you should move on from EVE because you take it way to seriously.
See my opinion on the situation is that CCP should make Blues cost money, for every additional blue entity that cost grows exponentially,. because the problem isn't even drones. It is the 4K dudes blobbing 1 timer with 5+ drones each...which are there regardless of drone assign. I think the game is heavily imbalanced economically as a lowsec player, I think both Highsec and Nullsec should be heavily nerfed in terms of income...
But you know what...I can always move to highsec or nullsec...so the issue isn't with the regional economy...the issue is with me not wanting to leave lowsec.
Its no different than the real world economies. The US just went through 6 years of ****. Should the rest of the world stop functioning because the US was inconvenienced? If Chinese steel becomes inefficient, should US steel stop being produced because its not fair that America is creating jobs and fueling the global economy while China isn't?
If you truly think another area is more lucrative and you seriously think it is an issue. Move there.
|

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.09 00:02:00 -
[3183] - Quote
Mario Putzo wrote:baltec1 wrote:
Their economist did not push for this to happen. The problem is that for years CCP have nerfed null income for many reasons ( most with the aim of driving conflict) but they did not nerf high sec to keep the areas balanced.
CCP have got it wrong many many times and its starting to become a running habbit where we tell them there is a problem, they ignore it, we then abuse whatever is imbalanced and then CCP fix it because they cant ignore it. The latest such example is drone assist.
Just because they nerfed nullsec doesn't mean they have to nerf highsec. Nullsec is balanced around nullsec. Highsec is balanced around highsec. 2 different regional economies that impact the global economy of the game. Now I agree CCP has boned the balance on numerous occasions the Technetium imbalances and the Drone Region imbalances are prime examples. But just because Null income goes down or up, doesn't mean highsec income should go down or up. The only reason you can come up with is "balance". Balance is an illusion, balance is different to everyone. Case in point you believing Drone Assist is an issue. Its the Drones that are the issue, not the fact that you can assign them to people. It is the drone itself. Why does it matter to you if 100 dudes want to assign drones to someone and watch someone else play the game. If that actually causes an issue for you, perhaps you should move on from EVE because you take it way to seriously. See my opinion on the situation is that CCP should make Blues cost money, for every additional blue entity that cost grows exponentially,. because the problem isn't even drones. It is the 4K dudes blobbing 1 timer with 5+ drones each...which are there regardless of drone assign. I think the game is heavily imbalanced economically as a lowsec player, I think both Highsec and Nullsec should be heavily nerfed in terms of income... But you know what...I can always move to highsec or nullsec...so the issue isn't with the regional economy...the issue is with me not wanting to leave lowsec. Its no different than the real world economies. The US just went through 6 years of ****. Should the rest of the world stop functioning because the US was inconvenienced? If Chinese steel becomes inefficient, should US steel stop being produced because its not fair that America is creating jobs and fueling the global economy while China isn't? If you truly think another area is more lucrative and you seriously think it is an issue. Move there. I agree there should be some sort of determent for having 85% of null blue. Either isk or stat or something reasonable.
|

Kaarous Aldurald
ROC Academy The ROC
2373
|
Posted - 2014.02.09 00:32:00 -
[3184] - Quote
Quote:in point you believing Drone Assist is an issue. Its the Drones that are the issue, not the fact that you can assign them to people.
Ha ha, no.
It was the ability of a single person being able to direct the damage of an unlimited number of other ships with the push of one button.
That was the problem.
Drones are an outdated mechanic that is starting to show it's age, but as a concept they are fine. Not posting on my main, and loving it.-á Because free speech.-á |

Mario Putzo
Welping and Dunking.
253
|
Posted - 2014.02.09 00:40:00 -
[3185] - Quote
Kaarous Aldurald wrote:Quote:in point you believing Drone Assist is an issue. Its the Drones that are the issue, not the fact that you can assign them to people. Ha ha, no. It was the ability of a single person being able to direct the damage of an unlimited number of other ships with the push of one button. That was the problem. Drones are an outdated mechanic that is starting to show it's age, but as a concept they are fine.
Ya because it was drone assist that caused HED-GG. Wonder where Drone Assist was in B-****. |

Pinky Hops
Spartan's DNA
455
|
Posted - 2014.02.09 00:42:00 -
[3186] - Quote
E-2C Hawkeye wrote:I agree there should be some sort of determent for having 85% of null blue. Either isk or stat or something reasonable.
That's the real troll in the room.
The blue nullsec.
Bluesec, we should really call it. |

Kaarous Aldurald
ROC Academy The ROC
2373
|
Posted - 2014.02.09 00:48:00 -
[3187] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote:Quote:in point you believing Drone Assist is an issue. Its the Drones that are the issue, not the fact that you can assign them to people. Ha ha, no. It was the ability of a single person being able to direct the damage of an unlimited number of other ships with the push of one button. That was the problem. Drones are an outdated mechanic that is starting to show it's age, but as a concept they are fine. Ya because it was drone assist that caused HED-GG. Wonder where Drone Assist was in B-**** since it was such an OP mechanic and all.
... did you actually read anything about those fights?
I ask this because, if you had, you would not have made a statement like that.
CCP themselves have even acknowledged that the widespread use of drones in fleet fights, (which is only made possible by the drone assist mechanic) is a huge factor in lag.
They just didn't have the internal fortitude, if you take my meaning, to strip the mechanic away entirely. Not posting on my main, and loving it.-á Because free speech.-á |

GetSirrus
Imperial Academy Amarr Empire
80
|
Posted - 2014.02.09 00:51:00 -
[3188] - Quote
baltec1 wrote: The latest nerf was to try and get us to use the ESS. Its failed and made a bad situation even worse.
The fact that high sec is more rewarding that the likes of null is very bad for this game. So again, where is the logic in having the best isk/hr pve in the safest area of space?
not what the nerf was about
https://forums.eveonline.com/default.aspx?g=posts&m=4113876#post4113876
CCP SoniClover wrote:Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation.
You measure of isk per hour does not seem to be shared by CCP. |

Kaarous Aldurald
ROC Academy The ROC
2373
|
Posted - 2014.02.09 01:00:00 -
[3189] - Quote
GetSirrus wrote:baltec1 wrote: The latest nerf was to try and get us to use the ESS. Its failed and made a bad situation even worse.
The fact that high sec is more rewarding that the likes of null is very bad for this game. So again, where is the logic in having the best isk/hr pve in the safest area of space?
not what the nerf was about https://forums.eveonline.com/default.aspx?g=posts&m=4113876#post4113876CCP SoniClover wrote:Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. You measure of isk per hour does not seem to be shared by CCP.
They backpedalled from that so fast it was funny, so you might want to check that again. Not posting on my main, and loving it.-á Because free speech.-á |

Mario Putzo
Welping and Dunking.
253
|
Posted - 2014.02.09 01:08:00 -
[3190] - Quote
Kaarous Aldurald wrote:Mario Putzo wrote:Kaarous Aldurald wrote:Quote:in point you believing Drone Assist is an issue. Its the Drones that are the issue, not the fact that you can assign them to people. Ha ha, no. It was the ability of a single person being able to direct the damage of an unlimited number of other ships with the push of one button. That was the problem. Drones are an outdated mechanic that is starting to show it's age, but as a concept they are fine. Ya because it was drone assist that caused HED-GG. Wonder where Drone Assist was in B-**** since it was such an OP mechanic and all. ... did you actually read anything about those fights? I ask this because, if you had, you would not have made a statement like that. CCP themselves have even acknowledged that the widespread use of drones in fleet fights, (which is only made possible by the drone assist mechanic) is a huge factor in lag. They just didn't have the internal fortitude, if you take my meaning, to strip the mechanic away entirely.
. You realize Drone assist has been around for years right. Years. Many more years than drone boat fleets have been popular. Do you know why there was 15000 Drones on grid, because CFC has been cramming this "drone assist" crap down CCPs throat for nearly a year. Since the end of 2012 people have been bitching about it. Just like they bitched about Tracking of Titans, and Drakes, and before that Alpha Maels,, and before that Blaster Megas. And before that Uncapped drone use.
When the next "Alpha" metric comes up people will ***** about it too, and the next and the next. Because the easiest least risky way to get something fixed is to complain about it as loud and as often as possible. Instead of actually working to fix the scenario. Case in point. Drones didn't win B-R, Using the proper counter won B-R. Drones lost HED-GP but CFC knew that which is why 1500 Domis were put on grid and ordered to continually send and recall drones.
Hint ************. I was there. Eve is real.
The problem is 4000 people in system with 5+ Drones a piece. Not who they put the drones on...or even if they do anything with the drones. 20K additional objects messes with the server period. Its why they nerfed HML's and Drakes, because 1500 Drakes launching 7 objects a piece added a fuckton of extra load.
Instead of addressing the problem (why is there 4000 people in this one system) they just nerf whatever the loudest whine is.
Just think if there wasn't 65K dudes Blue to each other, then CCP wouldn't have to keep nerfing income in nullsec to make you guys fight the other 25K people out there.
Its like half you knuckle draggers don't even play this game. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
709
|
Posted - 2014.02.09 01:11:00 -
[3191] - Quote
Pinky Hops wrote:E-2C Hawkeye wrote:I agree there should be some sort of determent for having 85% of null blue. Either isk or stat or something reasonable. That's the real troll in the room. The blue nullsec. Bluesec, we should really call it.
Yes, and this is how bluesec ratting actually works (sequence taken from last night).
2014.02.08 14:08:13Bounty Prizes1,474,875.00 ISK3,269,919,993.18 ISK (8 man gang bouncing around my constellation) 2014.02.08 13:48:12Bounty Prizes18,674,031.25 ISK3,268,445,118.18 ISK (taranis) 2014.02.08 13:28:11Bounty Prizes19,284,228.60 ISK3,249,771,086.93 ISK (hound outbound) 2014.02.08 13:08:10Bounty Prizes16,666,919.70 ISK3,230,486,858.33 ISK (hound inbound tried to figure out where I was) 2014.02.08 12:48:09Bounty Prizes23,066,357.20 ISK3,213,819,938.63 ISK (gurista hubs - flat out) 2014.02.08 12:28:09Bounty Prizes23,368,100.00 ISK3,190,753,581.43 ISK (gurista hubs - flat out) 2014.02.08 12:08:08Bounty Prizes17,221,066.10 ISK3,167,385,481.43 ISK (warmup - learning the hubs - fit changed again and the scripts give you a lot of things to screw up)
At 23m/tick in the gurista hubs, I'm rolling along at 70m/isk hr, and this is the encounter with a viable escalation, but as you can see, its 1 step forward, and 1 step back into the pos pretty quick.
Note that I can right now, take the same dominix to the FIO agent in Cat, and earn ~1300 conversion, average a bit over 70 and never get interrupted, and be sure that if I needed 140 for a new hull right now, I'd be done in the time available.
|

Kaarous Aldurald
ROC Academy The ROC
2374
|
Posted - 2014.02.09 01:12:00 -
[3192] - Quote
goudaMob wrote:SFHDNINH953-H9-3M3HM395HM935MH935MH935MH-935MM;SS99SM;YHSHS5HS55HS8HS343S5HSHS5HS'H''""""""RFW4F4WF4AF4 FWW4FW4 FW4FW4FW43735730000K0KJ0K0JKD0KJ0DKJ0KD0JK0DJK0DK0JKJDGKLJDLJ;WHMNTH;;;;;;s sbrgm0,g422 2ot kok02k0k0k02rgdt;kdmt0h09000 h3h35hmmh5000h0h0050h5h050h050h050h0eh59dmhkldmh;ksdmnh'kasdnh;as5h935m[h35h ahe506hmmmm3qh/akmaskfhm/asdo5tp3[5npg35[gaasghasdh}}g[s[v[][]][]{}}}}}}{{{{{bdmbk;dmb xbmimdkbmldmb;dm5bd5
**** YOU ALL
The most eloquent post in the thread thus far. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
2374
|
Posted - 2014.02.09 01:15:00 -
[3193] - Quote
@Mario.
I am not a Goon, nor associated with them.
I've thought drone assist was bullshit long before any of this came up. Off grid boosting too. In general, I am an advocate of actually playing the damn game.
You, on the other hand, have been unmasked as a N3 alt. And seemingly, a very bitter one at that, too. Not posting on my main, and loving it.-á Because free speech.-á |

Pinky Hops
Spartan's DNA
455
|
Posted - 2014.02.09 01:22:00 -
[3194] - Quote
Tauranon wrote:Pinky Hops wrote:E-2C Hawkeye wrote:I agree there should be some sort of determent for having 85% of null blue. Either isk or stat or something reasonable. That's the real troll in the room. The blue nullsec. Bluesec, we should really call it. Yes, and this is how bluesec ratting actually works (sequence taken from last night). 2014.02.08 14:08:13Bounty Prizes1,474,875.00 ISK3,269,919,993.18 ISK (8 man gang bouncing around my constellation) 2014.02.08 13:48:12Bounty Prizes18,674,031.25 ISK3,268,445,118.18 ISK (taranis) 2014.02.08 13:28:11Bounty Prizes19,284,228.60 ISK3,249,771,086.93 ISK (hound outbound) 2014.02.08 13:08:10Bounty Prizes16,666,919.70 ISK3,230,486,858.33 ISK (hound inbound tried to figure out where I was) 2014.02.08 12:48:09Bounty Prizes23,066,357.20 ISK3,213,819,938.63 ISK (gurista hubs - flat out) 2014.02.08 12:28:09Bounty Prizes23,368,100.00 ISK3,190,753,581.43 ISK (gurista hubs - flat out) 2014.02.08 12:08:08Bounty Prizes17,221,066.10 ISK3,167,385,481.43 ISK (warmup - learning the hubs - fit changed again and the scripts give you a lot of things to screw up) At 23m/tick in the gurista hubs, I'm rolling along at 70m/isk hr, and this is the encounter with a viable escalation, but as you can see, its 1 step forward, and 1 step back into the pos pretty quick. Note that I can right now, take the same dominix to the FIO agent in Cat, and earn ~1300 conversion, average a bit over 70 and never get interrupted, and be sure that if I needed 140 for a new hull right now, I'd be done in the time available.
I assume you are a renter. Where's your other income? Or is shooting rats the only thing you can figure out how to make money in your system?
In which case, how can you afford to rent?
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
709
|
Posted - 2014.02.09 01:46:00 -
[3195] - Quote
Pinky Hops wrote: I assume you are a renter. Where's your other income? Or is shooting rats the only thing you can figure out how to make money in your system?
In which case, how can you afford to rent?
I'm on record numerous times in this thread already explaining the way nullsec works, but here goes again...
There is a finite amount of sugar in each nullsec system (ded complexes). Those are my profit, and the point of living here. I get sufficient isk from that to pay the rent and be happy. This arrangement works for a character fill of 1 per system. I use (or abuse) the rent system to make sure I get them to myself, and I contest, drop insured ships ontop of and generally harass non blues trying to gypsy my system (blues mostly respect the rules).
I have a goo tower. The goo tower pays ~13m a day. I have a PI arrangement. The PI arrangement pays ~13m a day from a single character. For various logistics reasons I could make a lot more from PI, but I would then create logistics that would bring it down to ratting hourly rates.
Gun-probing the anomolies for data (weeesearch is after all what I do) is what I do in my spare time, but I am not a linemember, I have no constraints on being deployed or ready to deploy, and I can wait out long swings in random number generators like absolutely no sigs spawning up in my system since Friday, that may go on for a week.
As I said before, If I had 10 people living in my system, I'd have done the maze 0.5 times (as an expectation), not the 5 times I've actually done it, and I would have done 4.4 plexes (expectation), instead of the 44 I've actually done.
I do however -care- about the anomaly income, because I would like to hire on people to develop a more PVP oriented corp, but its pretty plain that concentrating a lot of people into null (what is required for military strength) completely runs opposite to what makes money in null, so I'd basically have to sacrifice my income, I wouldn't be able to set the tax particularly high, and then yes I would in fact have to rat like a poor to pay rent.
It was not entirely unexpected, but a disappointment nonetheless that a nullsec system isn't actually that good a base for making a nullsec corp. |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.09 02:06:00 -
[3196] - Quote
Pinky Hops wrote:E-2C Hawkeye wrote:I agree there should be some sort of determent for having 85% of null blue. Either isk or stat or something reasonable. That's the real troll in the room. The blue nullsec. Bluesec, we should really call it.
LMAO I think you have just created a new Eve word...... Its funny, catchy, and descriptive. All in one.
BLUESEC..... yea thats the ticket. |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.09 02:09:00 -
[3197] - Quote
Kaarous Aldurald wrote:GetSirrus wrote:baltec1 wrote: The latest nerf was to try and get us to use the ESS. Its failed and made a bad situation even worse.
The fact that high sec is more rewarding that the likes of null is very bad for this game. So again, where is the logic in having the best isk/hr pve in the safest area of space?
not what the nerf was about https://forums.eveonline.com/default.aspx?g=posts&m=4113876#post4113876CCP SoniClover wrote:Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. You measure of isk per hour does not seem to be shared by CCP. They backpedalled from that so fast it was funny, so you might want to check that again. LAMO even when its in black and white text they still cant or wont accept it. |

Aeligos
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.02.09 02:14:00 -
[3198] - Quote
Diamond Zerg wrote:
what would happen if CCP finally nerfed hisec?
Bring it! |

Jenn aSide
STK Scientific Initiative Mercenaries
4639
|
Posted - 2014.02.09 02:17:00 -
[3199] - Quote
Not surprising they can't read their own links.
CCP SoniClover wrote:Edit: Based on frequent misinterpretations, I want to clarify the statement regarding the amount of ISK entering the game through NPC bounties a bit. This is NOT saying that the amount of ISK is too much and we're using the ESS as a weird nerfing tool of some sort. |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.09 02:18:00 -
[3200] - Quote
Tauranon wrote:Pinky Hops wrote: I assume you are a renter. Where's your other income? Or is shooting rats the only thing you can figure out how to make money in your system?
In which case, how can you afford to rent?
I'm on record numerous times in this thread already explaining the way nullsec works, but here goes again... There is a finite amount of sugar in each nullsec system (ded complexes). Those are my profit, and the point of living here. I get sufficient isk from that to pay the rent and be happy. This arrangement works for a character fill of 1 per system. I use (or abuse) the rent system to make sure I get them to myself, and I contest, drop insured ships ontop of and generally harass non blues trying to gypsy my system (blues mostly respect the rules). I have a goo tower. The goo tower pays ~13m a day. I have a PI arrangement. The PI arrangement pays ~13m a day from a single character. For various logistics reasons I could make a lot more from PI, but I would then create logistics that would bring it down to ratting hourly rates. Gun-probing the anomolies for data (weeesearch is after all what I do) is what I do in my spare time, but I am not a linemember, I have no constraints on being deployed or ready to deploy, and I can wait out long swings in random number generators like absolutely no sigs spawning up in my system since Friday, that may go on for a week. As I said before, If I had 10 people living in my system, I'd have done the maze 0.5 times (as an expectation), not the 5 times I've actually done it, and I would have done 4.4 plexes (expectation), instead of the 44 I've actually done. I do however -care- about the anomaly income, because I would like to hire on people to develop a more PVP oriented corp, but its pretty plain that concentrating a lot of people into null (what is required for military strength) completely runs opposite to what makes money in null, so I'd basically have to sacrifice my income, I wouldn't be able to set the tax particularly high, and then yes I would in fact have to rat like a poor to pay rent. It was not entirely unexpected, but a disappointment nonetheless that a nullsec system isn't actually that good a base for making a nullsec corp. Tauranon I understand your frustration, however; just because you have not solved the bluesec puzzle doesnt mean others have not. When they collect the data they dont just look at what one person is doing they look at it as a whole.
They determined it was not where it needed to be. Not trying to troll or belittle you just saying you need to look at the whole of Eve not as you see if from your Pod alone.
|

Tippia
Sunshine and Lollipops
19272
|
Posted - 2014.02.09 02:22:00 -
[3201] - Quote
Pinky Hops wrote:Until you realize that the comparison doesn't even make sense, because nullsec provides tons of goods that can't otherwise even be obtained. How does it not make sense to compare one category of income streams with the same category of income streams?
Quote:So you're admitting that you don't participate in the sandbox? GǪwhich, of course, he didn't say in any way. Why do you keep inventing this nonsensical strawmen every time you lose?
Quote:You would just claim it's fake. Pointless No, it's not pointless to provide evidence to support your claims. So far, you haven't been able to. You just keep twisting peoples words and injecting irrelevant tangents when pressed to prove that you have any clue what you're talking about.
Show us the data.
Oh, and could you answer a very simple question, by the way: what does sov null have in place of highsec L4 missions?
E-2C Hawkeye wrote:This would be another example...Do your own work Yes, that's a good example of trying to shift the burden of proof. You made the claim; you do the work. By refusing to do so, you only prove that your initial claim was baseless trolling. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.09 02:24:00 -
[3202] - Quote
Jenn aSide wrote:Not surprising they can't read their own links. CCP SoniClover wrote:Edit: Based on frequent misinterpretations, I want to clarify the statement regarding the amount of ISK entering the game through NPC bounties a bit. This is NOT saying that the amount of ISK is too much and we're using the ESS as a weird nerfing tool of some sort. Not surprising as always you only read what you want out of whats said. Its not the Bible you cant just quote one line of scripture.
Edit: Based on frequent misinterpretations, I want to clarify the statement regarding the amount of ISK entering the game through NPC bounties a bit. This is NOT saying that the amount of ISK is too much and we're using the ESS as a weird nerfing tool of some sort. What is being said is that because the amount of ISK is so high, slight changes up or down makes a huge difference - there are many activities in EVE where the income could be affected by dozens of % and it would just be a blip in the ocean for the economy as a whole, but NPC bounties are not one of them - even a few % points up or down will have ripple effect everywhere in the game. So the point being made is that we have to be careful about altering these amounts.
Look t the part underlined and bold that you just seemed to leave out, also read what is said as a whole.
And you call me a liar?...can you say hypocrite? |

Tippia
Sunshine and Lollipops
19273
|
Posted - 2014.02.09 02:30:00 -
[3203] - Quote
E-2C Hawkeye wrote:Not surprising as always you only read what you want out of whats said. Its not the Bible you cant just quote one line of scripture. GǪand yet, that is exactly what you were doing.
The fact remains: the bounty reduction was not there to minimise inflation. They completely retracted that early statement. It was very blatantly there to incentivise the use of ESS, as the discussion in the feedback threads clearly show.
Quote:And you call me a liar? Considering how often you lie, it's a pretty good thing to call you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
711
|
Posted - 2014.02.09 02:31:00 -
[3204] - Quote
E-2C Hawkeye wrote: Tauranon I understand your frustration, however; just because you have not solved the bluesec puzzle doesnt mean others have not. When they collect the data they dont just look at what one person is doing they look at it as a whole.
They determined it was not where it needed to be. Not trying to troll or belittle you just saying you need to look at the whole of Eve not as you see if from your Pod alone.
Even ISD recognize the lack of signal in your noise.
|

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.09 02:38:00 -
[3205] - Quote
Tippia wrote:Pinky Hops wrote:Until you realize that the comparison doesn't even make sense, because nullsec provides tons of goods that can't otherwise even be obtained. E-2C Hawkeye wrote:This would be another example...Do your own work Yes, that's a good example of trying to shift the burden of proof. You made the claim; you do the work. By refusing to do so, you only prove that your initial claim was baseless trolling. Tipia its like proving there is a moon or a sun or air, or wind. Its there for all to see or feel and can be recognized by all if you accept what you see.
Once again the tipia decoy ploy. people are starting to see thru you. I could post proof in your own hand writing with your own signature and you would still continue to argue. Why is that you ask?
Because thatGÇÖs just what professional forum trolls do. |

Billy McCandless
The McCandless Clan Turing Tested
272
|
Posted - 2014.02.09 02:42:00 -
[3206] - Quote
E-2C Hawkeye wrote: professional forum trolls
its troo
we gett payd wel for dis |

E-2C Hawkeye
State War Academy Caldari State
482
|
Posted - 2014.02.09 02:43:00 -
[3207] - Quote
Tippia wrote:E-2C Hawkeye wrote:Not surprising as always you only read what you want out of whats said. Its not the Bible you cant just quote one line of scripture. GǪand yet, that is exactly what you were doing. The fact remains: the bounty reduction was not there to minimise inflation. They completely retracted that early statement. It was very blatantly there to incentivise the use of ESS, as the discussion in the feedback threads clearly show. Quote:And you call me a liar? Considering how often you lie, it's a pretty good thing to call you. Calling you and others like you forum trolls is truth as given by your own hand and by your own posting. You should plead the fifth and stop incriminating yourself. |

Tippia
Sunshine and Lollipops
19275
|
Posted - 2014.02.09 02:47:00 -
[3208] - Quote
E-2C Hawkeye wrote:Tipia its like proving there is a moon or a sun or air, or wind. So it should be easy, and yet you can't.
So we can trivially conclude that what you said was false. You lied.
Quote:Calling you and others like you forum trolls is truth as given by your own hand and by your own posting. GǪand yet you can't prove it. And yet, you posts, not ours, keep getting deleted. And yet you keep lying; keep relying on fallacies; keep stacking up the abuse; and keep avoiding having to present any kind of actual argument or proof as if it were a plague. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2826

|
Posted - 2014.02.09 02:53:00 -
[3209] - Quote
As the thread has run its' course and has turned into trolling, off topic posts, and personal attacks, I'll just close this thread down. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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