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Roger Lovecraft
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Posted - 2003.09.10 18:35:00 -
[31]
I don't think forcing players out of high-sec space for mining is a good idea. Some players are content with mining in 1.0, and in fact prefer it for the very reason it has the 1.0 rating. It's secure! That should be the benefit of keeping your nose clean (and your sec-rating high).
The rewards of mining rare minerals in low-sec space surpass the meager profit in mining in 1.0. If the roid fields in 1.0 started to dry up, and newbs couldn't mine, then I would worry. But as it stands, I think there are bigger issues than afk miners...
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Kalhan
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Posted - 2003.09.10 18:41:00 -
[32]
Quote: I don't think forcing players out of high-sec space for mining is a good idea. Some players are content with mining in 1.0, and in fact prefer it for the very reason it has the 1.0 rating. It's secure! That should be the benefit of keeping your nose clean (and your sec-rating high).
The rewards of mining rare minerals in low-sec space surpass the meager profit in mining in 1.0. If the roid fields in 1.0 started to dry up, and newbs couldn't mine, then I would worry. But as it stands, I think there are bigger issues than afk miners...
hmmm... true.. I see your point as long as you mine in secure or non-secure contains(the ones you buy) and leave ore thieves in the game. Even some rewards have risks. If they make it even harder for Thieves(which is a allow profesion in eve) then there is no-risk at all.
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Sylvius
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Posted - 2003.09.10 18:53:00 -
[33]
Ore thieves are a cost of doing business. To avoid them, I tend to mine in deserted systems, but there's still risk.
And I'm okay with that.
But my AFK mining always consisted of a single Indy with a single laser in crowded 1.0 space, so no jettisoning occured.
And I'm okay with that, too. Regulating the structure of the economy will just stunt wealth creation. This game needs more capitalists.
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cball
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Posted - 2003.09.10 19:18:00 -
[34]
Quote: every other profession in eve has been nerfed in some way except miners.
AFK and CareBear Miners need to be "slowed down as well"
How.....
I think they should make it so some ships can't belts depending on the sys sec rating.
Ex. only frigates(no indies, Crusiers, Battleships or Titians) would be able to enter .9 and 1.0 belts. And Battleships would not be able to enter .5 and above belts.
Also only newbs should be able to mine in .9 and 1.0 space. They could do this by either skill or time(Char age) ingame.
It would be easy to RP these examples. I know many places where Trucks are not alowed in parts of the city or to drive on some roads.
This would force players to move and progress in the game. Making them go out into the rest of the Eve world and experience everything, so people can't say that eve is boring and all people do is mine.
jeeez, is this a TROLL post or what... ...fear the evil monkey in your hanger...
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Joshua Calvert
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Posted - 2003.09.10 19:19:00 -
[35]
It's so trollish I'm still waiting for three goats to wander by.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Kalhan
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Posted - 2003.09.10 19:25:00 -
[36]
Edited by: Kalhan on 10/09/2003 19:31:31 And here is where the ones who can't read post.
Plz read entire thread before posting plz.
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cball
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Posted - 2003.09.10 19:46:00 -
[37]
Quote: Edited by: Kalhan on 10/09/2003 19:31:31 And here is where the ones who can't read post.
Plz read entire thread before posting plz.
Troll is a troll is a troll
There is nothing said by the troll that has merit.
...fear the evil monkey in your hanger...
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Zores
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Posted - 2003.09.10 19:49:00 -
[38]
Quote: Ex. only frigates(no indies, Crusiers, Battleships or Titians) would be able to enter .9 and 1.0 belts. And Battleships would not be able to enter .5 and above belts.
No. Nice idea but won't ever work.
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Gravedancer
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Posted - 2003.09.10 19:54:00 -
[39]
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John Blackthrone
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Posted - 2003.09.10 20:02:00 -
[40]
sry when sth like this would be realeased i would cancel my Account immeditly cause the Topic of this game is "Do what ever you want youre free".
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Baff's Ugly
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Posted - 2003.09.10 20:14:00 -
[41]
every other profession in eve has been nerfed in some way except miners.
AFK and CareBear Miners need to be "slowed down as well"
How.....
I think they should make it so some ships can't belts depending on the sys sec rating.
Ex. only frigates(no indies, Crusiers, Battleships or Titians) would be able to enter .9 and 1.0 belts. And Battleships would not be able to enter .5 and above belts.
Also only newbs should be able to mine in .9 and 1.0 space. They could do this by either skill or time(Char age) ingame.
It would be easy to RP these examples. I know many places where Trucks are not alowed in parts of the city or to drive on some roads.
This would force players to move and progress in the game. Making them go out into the rest of the Eve world and experience everything, so people can't say that eve is boring and all people do is mine.
i paticularly like the bit about "forcing" players to go out and blah blah blah.
were you intending to "force" them to resubscribe too?
what else would you like to "force" people to do?
and why shouldn't people be able to say eve is boring and all they do is mine?
liberty and tolerance live on in you.
lets you and me meet up face to face somewhere, and further discuss the sense of absolute digust your attitude instills in me.
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Veruna Caseti
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Posted - 2003.09.10 20:46:00 -
[42]
Edited by: Veruna Caseti on 10/09/2003 20:47:53
Quote: Bingo we have a winner. That is why we have them and why they are bottomless. Not to use for mining.
No big surprise here, this information was included in an official statement by CCP. However, it also acknowledged the use of containers as temporary ore storage as a perfectly valid tactic devised via player innovation.
Just because it wasn't the original intent doesn't mean it's necessarily wrong.
Quote: just check evebay to see how much isk the afkers are making a day.
ccp need to stop afk/macro mining...its a game killer
Hmm, so people make a lot of money. Explain how this is killing the game again?
If it was such an easy path to fame, fortune and fun why aren't you doing it? Oh, I know - because it's not. It's boring, tedious, lonely and not very rewarding. It doesn't need to be nerfed at all.
Quote: This would force players to move and progress in the game. Making them go out into the rest of the Eve world and experience everything, so people can't say that eve is boring and all people do is mine.
I believe the spirit of EVE is not to force anyone to do anything. Play the game how you want. If you don't want to AFK mine, then don't do it. But why are they hurting you or the game?
Let players CHOOSE when to progress in the game and move into lower security space. Why force it?
Quote: In my opinion only newbs should mine in .9 and above space.
Precisely, in your opinion. In CCPs opinion players should be able to freely choose to do what they want when and where they want. So that's exactly how the game is now with respect to this situation. If you want risk and excitement, mine in low sec. space. Why do you have to force everyone to do the same thing?
Quote: They already forced players with neg ratings out.
No, players with negative sec. ratings forced themselves out by doing all those things that gave them a negative sec. rating.
Quote: Because this would also help the market. By making it more risky to get all the minerals not just the hard ones.
Getting enough minerals to build ships is already difficult enough, let alone transporting the ships to market and finding buyers. Corporations have enough trouble finding people willing to spend time collecting the common ores - it's boring and tedious work as is. Making it "harder" will not help the market at all.
In fact, making it more difficult to get common ores will tip the market more in favor of the mega-corporations (as if we need that) who already have the ability to mine large-scale in low security space. Right now mid-range corporations can make a living mining the common ores while they wait to gain the manpower, firepower, and blueprints to take on larger mining operations and produce more advanced technology.
Nobody is forcing you to play the way AFK miners do, so you shouldn't try to force them to play the way you do. End of story.
Veruna Caseti Ishukone |
Shani
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Posted - 2003.09.10 21:07:00 -
[43]
Quote:
If it was such an easy path to fame, fortune and fun why aren't you doing it?
because i play for the challenge and i have morals using macro's to afk mine is a cheat. clever programmers have probably got them sorted to deal with npc pirates too. if you cant see how this is a game killer,then your blind
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Joshua Calvert
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Posted - 2003.09.10 21:09:00 -
[44]
I do agree that use of macro's to mine is a bad bad thing.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
t00r
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Posted - 2003.09.10 21:09:00 -
[45]
Quote: This would force players to move and progress in the game. Making them go out into the rest of the Eve world and experience everything, so people can't say that eve is boring and all people do is mine.
3.14 What non-combat activities can your character partake in?
To name but a few: advance his character; explore the world; earn money through trade, mining, research or numerous other money-gaining things; and last but not the least, engage in social relations with other players.
I guess this is the social relations part. I am not an afk miner but would like to debate on thier behalf as they're.. well.. afk. Miner: (speaking as an afk miner) I dont want pvp, i dont want to explore, i dont want to be forced to move, i specifacaly purchased eve to sit here & make isk by these money-gaining means, that is my preffered proffession & how i wish to play eve. Why should i be forced to do something against my will when i wish play a role in this proffession?
Quote: Ex. only frigates(no indies, Crusiers, Battleships or Titians) would be able to enter .9 and 1.0 belts. And Battleships would not be able to enter .5 and above belts.
4.2 What kind of ship customizations will be possible?
The basic player ship classes ù frigates and cruisers ù will be the most customizable ships Their purpose can range from being totally combat-oriented, to operating as cargo, research, mining or technical vessels, (jammers, probes, scanners, etc.) or several permutations of these roles. It all depends on the skills of the character piloting the ship and how he chooses to equip it. All ships will have a power-core and weapon and equipment fittings, but individual models will have distinct strengths and weaknesses. Industrial ships can also be customized. but will serve mainly as cargo freighters, mining, or research vessels, and will have limited maneuverability and combat capabilities.
I have bolded out a (above) few of the things i feel relevant to this discussuion. Admittedly, what i dont see is battleship or titan, but maybe this quote from a previous post of mine will bring those ship types into the equation.
Quote: t00r -------------------------------------------------------------------------------- CCP:When the player has mastered the basics of the game, amassed some money and equipment and advanced his/her character through basic skills, the possibilities become almost endless. Players who wish to explore peaceful paths can continue to upgrade their ships to bigger and better-defended cargo vessels, purchase advanced mining or research equipment, and continue to develop their character by specializing in their preferred skills. --------------------------------------------------------------------------------
My preffered skill is a miner. How can i advance my skill without having a better ship to do it in. The possibilities wouldnt be endless if i could only mine with an imi. Like i said. My bs is a piece of advanced mining equip.
On another note, where are ppl getting the impression that jetti'd cc's are bottomless? I only wish they were, currently they only hold 270km3 and it takes me 1hr to fill it, if only they were bottomless. __________________________________________ 1.9 How can I participate in beta testing EVE? |
t00r
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Posted - 2003.09.10 21:13:00 -
[46]
Edited by: t00r on 10/09/2003 21:15:56
Quote: clever programmers have probably got them sorted to deal with npc pirates too
can u explain how this is done? afaik there is no way to this with a macro, the constant change of targets/reloading would prove difficult/impossible to conquer. If u can prove me wrong then i would be most greatful of the information.
EDIT: I also agree the use of any tool but the players wit/inteligence/mouse is a bad thing. __________________________________________ 1.9 How can I participate in beta testing EVE? |
Archemedes
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Posted - 2003.09.10 21:32:00 -
[47]
Who said anything about macros? AFK mining = parking an indy on a big rock, turning on one mining laser, and hoping that when you come back later the hold will be full of cheap ore. I've done it myself when I was starting out, and now that I'm considering a battleship soon I'll be probably be doing it again just to get some of those millions of tritanium. The fact is that AFK mining pays LESS than trading, mining actively (ie, using a real mining ship), or hunting NPC pirates. It's not even worth the trouble of getting my Bestower and looking for a 0.9 or 1.0 system unless I actually NEED the ore. Why make such a big deal out of such a small problem? (After all, it's not like noob space ever runs out of ore!)
AFK MACRO mining, on the other hand, would be a TOS violation and a bannable offense. It's a totally different thing and (probably) not very common. After all, leaving a Bestower AFK is no great risk, but a battleship? How many people are really so sure there's no way to kil a battleship in 1.0 space that they'll bet a 60+ million ISK ship (AND a possible ban) on it?
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Hematic
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Posted - 2003.09.10 21:46:00 -
[48]
Macros are not good for the game I'll give you that. However AFK mining is valid and has it's own dangers.
Pirates can just as easily as anyone go get an agent and spend some time repairing neg sec. So that makes pirates who complain about being kicked out of empire space lazy whiners, got it?
When people say the game is boring, did you ever think hmmm maybe it is? I had to travel 76 hops last night mainly through 0.0 what am I gonna say woot that was friggin' awesome, gimme some more o' that?
Maybe some people who pay for a game on a sub type service expect content to be provided instead of being someone else's content?
I can see it now. You go to a motel with the closed circuit tele and watch the ****, if it was CCPs motel, YOU would be what room 6 down the hall was watching.
Anyway, the real issue in this game is there is no sense of competition as no stats are being kept. Make it so people can compete and you will have yourself a game.
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Belzavior
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Posted - 2003.09.10 21:48:00 -
[49]
erg this isn't a thread on macros its a thread on afk mining.
Macros are illegal and are a bannable offense if discovered.
Afk mining is legal, and a very slow way of making money. Why complain about afk mining when there is so many more ways to make better money. Yes there is little risk, but the reward is also very low.
Trading can make millions in a couple hourse if you know what your doing.
NPC pirate hunting makes a couple mil an hour in the right places.
Bistot mining is multi millions an hour. So you're pretty much whining because of people making less than 10% of what others are making?
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Sylvius
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Posted - 2003.09.10 21:53:00 -
[50]
Hasn't globalisation taught you anything? Restrictions on production and trade will only serve to increase scarcity and limit economic growth. Everyone will be poorer as a result, and the gap between rich and poor will grow ever larger.
That's how economic systems work. By restricting access to resources, everyone suffers.
And no one said anything supporting macros. AFK mining requires no macros.
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Veruna Caseti
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Posted - 2003.09.10 23:14:00 -
[51]
Quote: clever programmers have probably got them sorted to deal with npc pirates too.
First off as a software developer I take offense to anyone writing macros to play a game being called a "clever programmer."
Secondly, this is virtually impossible - the complex mouse and keystrokes necessary to target multiple NPCs, activate lasers, destroy ships, reload weapons while all the time mantaining position in order to return to mining when the battle is over cannot possibly be replicated in a "loopable" manner.
Even if they could - how could the macro be "triggered"? Unless someone has figured out how to "sniff" the packets incoming from the server and extract information about when certain windows pop up (such as the threat window), then there's no way a macro could be made to "Activate" when NPCs are in the area and "Deactivate" when they are not.
Simply put - unless someone has done a superb job of hacking packets coming in from the server then macro-mining is strictly a problem relegated to 0.9-1.0 systems.
Perhaps 0.7-0.8 systems for those people whose shields can stand up indefinitely to a barrage of lesser NPC pirates.
Even in these cases, it can hardly be considered a "game killer" and the DEVs time would be better spent solving other more important problems in my opinion.
Veruna Caseti Ishukone |
Naz Farooq
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Posted - 2003.09.10 23:44:00 -
[52]
Quote: Even if they could - how could the macro be "triggered"? Unless someone has figured out how to "sniff" the packets incoming from the server and extract information about when certain windows pop up (such as the threat window), then there's no way a macro could be made to "Activate" when NPCs are in the area and "Deactivate" when they are not.
Just to jump in, UO Autopilot had a function where you could monitor color changes on the screen at certain spots. I'm pretty sure you could use similiar programming to detect threat warnings. I remember making some highly complex macros in Ultima Online when I was training fishing to GM (way back in the day, and I never left it unattended), the making of the macros is part of the fun. Actually, it would be kind of neat if they encorporated a macro skill into the game, where you can make more and more advanced macros per level. It IS sci-fi, right? Just think of the AFK industrial miners as robotic mining vessels. Seriously tho, so long as there is plenty of real money-making ore out there, who is it hurting? Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |
Sidus
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Posted - 2003.09.10 23:54:00 -
[53]
Are you completely broken Kalhan?
While we are at it why don't we make it to where anyone below a 0.0 sec rating can't use jump gates... That could be RP'd easily as well. Or maybe if the cops knock you into a pod you are stuck in station for a week, like prison... That could be RP'd easily too...
Come on... Like people mining in high sec systems effects your life at all other than making you go out and fight real players for a living. Some people are just happy mining scordite for a little cash and don't have ambitions of ruling the world. If you have a problem with that come out to Stain and we will talk it over. I'll make you some cookies... ________________________________________________ "Alle warten auf das Licht - f³rchtet euch f³rchtet euch nicht - die Sonne scheint mir aus den Augen - sie wird heut Nacht nicht untergehen - und die Welt zõhlt laut bis zehn"
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SlightlyMad
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Posted - 2003.09.11 01:07:00 -
[54]
That was about one of the most stupid ideas I have heard in quite a while. Only beaten buy the guy that wanted CONCORD to ignore frigates * -"You know, we play the "good guys" right? We kill pirates, griefers, retards and general subversive elements in the EVE-Community. To the rest, we are friendly and always prepared to help out. Peo |
Darth Maul
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Posted - 2003.09.11 04:02:00 -
[55]
lol I love the idea of gas pockets in roids, that would randomly blow the hell outta miners. Afterall.. like several others have posted in prievious threads.. the carebears whined so much they got combat pilots nerfed all to hell, the miners and (definately) the traders should also not be able to duck the nerf bat so easily.
I didn't buy this game to play a graphical chat room and mining simulator. On a side note, I didn't buy it for hard core PvP either.. because quite frankly there is very little skill in EvE's PvP.. it's all about who has had their account the longest training while they were asleep, and who has the best gear, and who has the current FOTM unbeatable kit. Once those basics are covered it's simply a matter of clicking a few buttons and letting the random number generator do it's thing.
Combat pilots in eve have gotten NOTHING but constant nerf after nerf. From the way high level gunnery skills effected performance, to weapons nerfing across the board, and now for the final straw of combat modules being nerfed into near uselessness. Mining and industrial characters on the other hand have gotten nothing but boosts.. from added Industry skills, to Tech 2 mining equipment, to uber industrial related modules.
If CCP wanted to turn this game into the Sims in Space they should have said so on their game box, instead of portraying the game as something totally opposite of what it's actually becommming.
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t00r
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Posted - 2003.09.11 04:45:00 -
[56]
Quote: they should have said so on their game box
I read on the box, "CHOOSE A PROFESSION - be and do anything you'd never dare imagine" I want be... a miner
But on a more serious note, ccp did seem to leave quite a lot from the box/manual. There are still items missing from the promised content. Yes eve is fun as it is i admit, but it could be better. __________________________________________ 1.9 How can I participate in beta testing EVE? |
edudtset
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Posted - 2003.09.11 05:54:00 -
[57]
Quote: Even if they could - how could the macro be "triggered"?
grin, play a game ruined by l33t coders / script kiddies ( ac1 ) an you shall learn ================================================
I just find laughable that, despite all the big talk, they end their "careers" in such a way. oO |
Bobby Wilson
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Posted - 2003.09.11 06:00:00 -
[58]
Quote:
AFK and CareBear Miners need to be "slowed down as well"
ROFLMAO!
Like flipping mining isn't stupid, crazy slow already? LOL
BW
P.S. All the PvPers and PKers wanna think about the 6-10 mil Trit and 2-5 mil Pyr each of their BSes need? Like you all really want to mine your own and all do BYOM deals? It's amazing how each profession in EVE spends so much time whining about the others.
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Mustafa Ken'Yova
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Posted - 2003.09.11 06:49:00 -
[59]
Just, no.
Keeping indies out of high sec space would cause a huge bottleneck in the production of low end minerals needed in VAST amounts for ship production. To make it harder to get to these low end ores would be utterly rediculous.
...... |
Columbarius
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Posted - 2003.09.11 09:45:00 -
[60]
"This would force players to move and progress in the game. Making them go out into the rest of the Eve world and experience everything, so people can't say that eve is boring and all people do is mine."
Why don't you say what you really want?, large numbers of non-combat orientated pilots in ships not equipped for combat to have to travel past you every hour so you can have your own rifle range and you can justify your existence by mass murder.
Well, if all you want are easy kills there are plenty of npcs provided for the purpose.
If that isn't enough then it just proves that the only reason you want to kill is because you know that it will annoy your victim.
Just because there are quite a lot of players who prefer to make slow but steady progress towards their own goals, without causing any other player any grief, is not a reason to change the game.
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