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Shiner BockBeer
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Posted - 2006.03.22 19:02:00 -
[31]
No, I'm not a dev, I'm a veteran player.
I remember the days when you could undock, target and pound the hell out of your enemies and wait til you hit armor, redock, repair, undock and do it all over again. It meant that the only way to actually die in a fight outside a station was to CTD or node out during the fight.
The timer was put in place to prevent this from happening, and it works very well. While I agree that maybe the text is a bit lame for your own station, the timer is not. It is necessary and it should stay in place.
So again, I say leave it alone. I'm also very certain that the actual devs side with keeping this timer in place.
If you can prove me wrong,. go ahead.
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seeyouauntie
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Posted - 2006.03.22 19:37:00 -
[32]
In my experience, the owners of a certain outpost in KDF are able to shoot, and dock immediately. ---------------------------------- I <3 mining. |
000Hunter000
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Posted - 2006.03.22 20:21:00 -
[33]
If not than thats pretty silly!
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Hoshi
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Posted - 2006.03.22 21:40:00 -
[34]
Originally by: sidthesexist
Originally by: Hoshi From my experience fighting in KDF this is exactly what they do, they allow you to dock even with aggression timer. ISS often take out a few battleships, shoot a few shots and instantly dock again.
impossible.
You can say impossible how you want, it's still happening daily. --------------------------------------------------------------------------------
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Kristoffer
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Posted - 2006.03.22 22:28:00 -
[35]
ISS does this all the time in KDF. Every... day.
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Chain Gang
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Posted - 2006.03.23 10:50:00 -
[36]
Stop guessing and ask ... the Agression timer is 30 secs .......
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Drilla
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Posted - 2006.03.23 11:14:00 -
[37]
Edited by: Drilla on 23/03/2006 11:14:30
I disagree with OP, the timer is fine.
Actually I think if anyone is warp scrambling you, you shouldnt be able to dock.
Stations cannot be safeheavens, no matter if it's an outpost, PQS or NPC station.
Actually it should also work with gates - when you are warp scrambled your ship shouldn't be able to dock, jump a gate etc.
Seek not to bar my way, for I shall win through - no matter the cost! |
Tommy TenKreds
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Posted - 2006.03.23 11:29:00 -
[38]
Originally by: Vincent Gaines simple solution: make repairs take a specific amount of time, like 4 minutes.
Nice to see someone looking for an alternative solution.
Perhaps an amount of time proportional to the extent of repairs required would be better, but I support this in principle.
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Deja Thoris
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Posted - 2006.03.23 11:30:00 -
[39]
Originally by: Drilla Edited by: Drilla on 23/03/2006 11:14:30
I disagree with OP, the timer is fine.
Actually I think if anyone is warp scrambling you, you shouldnt be able to dock.
We warp throught the docking tube now do we?
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Aeon Yakati
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Posted - 2006.03.23 11:37:00 -
[40]
Originally by: Deja Thoris
Originally by: Drilla Edited by: Drilla on 23/03/2006 11:14:30
I disagree with OP, the timer is fine.
Actually I think if anyone is warp scrambling you, you shouldnt be able to dock.
Well, maybe not warp scrambling but webbing should prevent you from docking.
Or how you wanna get moved from outside the station to your landing pad?
We warp throught the docking tube now do we?
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Jin Entres
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Posted - 2006.03.23 11:53:00 -
[41]
I think this raises an interesting question about balance and realism. In the real world, hypothetical in this case, certain technology and advantages could easily be lame, because everything is not forcefully balanced by the gods such as in a controlled environment as this.
In a more realistic world of EVE whoever has good relations with a station owner would have a considerable advantage within it's vicinity. That would only be natural.
Then again, any race could also have a superior weapon that would wtfpwn everyone else, which kind of takes the whole point of out it and raises the question of what kind of balance should there be between balance and realism.
I think the best way to go is to try to keep as realistic as possible while choosing the most balanced possibilities available. Meaning we just assume all races have developed equally and if any superior technology is developed it is soon stolen by others aswell. Realistic but still balanced.
As for this issue - well, first of all it's unrealistic that it's not possible to arm outposts with any defensive mechanisms to begin with, and it's of course equally unrealistic that your own station manager scotty jr. would not get kicked in the nuts if he closed the blast doors from you.
What would happen if it was possible to be lame and shoot and immediately redock? Well enemy blobs could not camp outposts with much efficiency. Then again, they can't conquer them in the first place so is that so big a deal?
I like the idea of giving station repairs a longer duration. That's realistic and would effectively prevent a large portion of the lameness that allowing instant redocking would enable.
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Jacinto Naysmith
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Posted - 2006.03.23 11:55:00 -
[42]
It may not make logical sense but its required to have an enjoyable game.
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Dilskin
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Posted - 2006.03.23 12:05:00 -
[43]
As I believe it has already been said, Think of Player owned Outposts as big POS.
Can one stay just outside a POS shield , shoot a bit, then scoot back inside the shield?
If this is possible , then docking at your own outpost should follow the same logic.
If the answer is no, then leave everything as it is, since kali will bring outposts sentry guns in any case, which should have been available all along. |
Rewan Thanas
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Posted - 2006.03.23 12:08:00 -
[44]
As a participant in the KDF skirmishes I can assure you that the ISS are no more able to instadock than anyone else. I suggest you take a closer look. There *is* a timer.
Lt. Rewan Thanas ISS Navy Task Force |
Malus NalJa'ka
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Posted - 2006.03.23 12:16:00 -
[45]
Originally by: Aeon Yakati Edited by: Aeon Yakati on 23/03/2006 11:37:53
Originally by: Deja Thoris
Originally by: Drilla Edited by: Drilla on 23/03/2006 11:14:30
I disagree with OP, the timer is fine.
Actually I think if anyone is warp scrambling you, you shouldnt be able to dock.
We warp throught the docking tube now do we?
Well, maybe not warp scrambling but webbing should prevent you from docking.
Or how you wanna get moved from outside the station to your landing pad?
easy, webbers affect your engines ... and you get T O W E D into the station ... imagine a couple of drones pulling you in. There, vivid enough for ya?
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elorran
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Posted - 2006.03.23 12:42:00 -
[46]
In game mechanics "realism" and "balance" don't always go hand in hand with the latter taking priority over the former. The same is also true for graphics and effects, cool and real don't always go hand in hand.
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Xantina
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Posted - 2006.03.23 12:42:00 -
[47]
I think it's a valid point, you should be able to instantly dock on your own outpost. It doesn't make sense that your own outpost wouldn't let you get to safety. However I think in order not to create an exploit, the aggression timer should prevent you from undocking for the next 5 minutes or so. That way the defenders would have a reasonable advantage defending their property without making it an I-win button.
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Fi T'Zeh
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Posted - 2006.03.23 12:45:00 -
[48]
Just make them destructable please. ....
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Aeon Yakati
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Posted - 2006.03.23 13:14:00 -
[49]
Originally by: Malus NalJa'ka
Originally by: Aeon Yakati Edited by: Aeon Yakati on 23/03/2006 11:37:53
Originally by: Deja Thoris
Originally by: Drilla Edited by: Drilla on 23/03/2006 11:14:30
I disagree with OP, the timer is fine.
Actually I think if anyone is warp scrambling you, you shouldnt be able to dock.
We warp throught the docking tube now do we?
Well, maybe not warp scrambling but webbing should prevent you from docking.
Or how you wanna get moved from outside the station to your landing pad?
easy, webbers affect your engines ... and you get T O W E D into the station ... imagine a couple of drones pulling you in. There, vivid enough for ya?
Quote: Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
So you are wrong. Vivid enough for ya?
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K Shara
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Posted - 2006.03.23 13:46:00 -
[50]
I can think of loads of reasons why you cant insta dock after agression.
If you could it would be lame as you like
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So'Kar
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Posted - 2006.03.23 13:47:00 -
[51]
/Signed, if who ever you shot can then follow you to inside station and keep shooting you whole time, maybe finally blow the docks so badly that others cant dock there before its repaired.
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Maya Rkell
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Posted - 2006.03.23 13:51:00 -
[52]
Originally by: Dilskin As I believe it has already been said, Think of Player owned Outposts as big POS.
Can one stay just outside a POS shield , shoot a bit, then scoot back inside the shield?
Yes, but.
But, lock's are not lost and people can still shoot you (although NEW locks fail).
Lifewire> 8000 m/s, even battleships can do this |
Viceroy
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Posted - 2006.03.23 13:51:00 -
[53]
Doesn't need fixing. RP explaination is irrelevant, might aswell make it say "Docking request denied. You cannot enter the docking perimeter before your weapons/ecm cool down" or something. The pvp timer is critical for game balance, not rp. If you didn't have it, you might aswell have a stationary module that makes your entire fleet disappear any time you feel like it. Fleet battle not going well? POOF. Safety.
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Viceroy
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Posted - 2006.03.23 13:53:00 -
[54]
Here's an alternative; remove the pvp timer on all stations and introduce Station Piercing Ammo.
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sidthesexist
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Posted - 2006.03.23 14:00:00 -
[55]
Or rather, if your being targetted you cannot dock. If you are untargeted, you can dock.
IE: If you jam whoevers targetting you, you can dock :) hehe ________ Shinra
According to Freud, thinking the world revolves around you is a regression to childhood, when your world actually did revolve around you. - Wrangler Hijacked as requested, wubwoo - Billy the Fish |
Tonkin
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Posted - 2006.03.23 14:05:00 -
[56]
i agree with actualy built and owned outposts, conquerable no and 0.0 npc ones no.
xelas allaince have advance docking lvl 5 as it is only fight 3 bs's and 1 cepter with a dread and carrier.
dont believe me its going to be in a eve vid im making
will kill anythin for the right price |
Drilla
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Posted - 2006.03.23 20:27:00 -
[57]
Originally by: Deja Thoris
Originally by: Drilla Edited by: Drilla on 23/03/2006 11:14:30
I disagree with OP, the timer is fine.
Actually I think if anyone is warp scrambling you, you shouldnt be able to dock.
We warp throught the docking tube now do we?
As making up wierd reasons for game mechanics has stopped CCP before?
How about 'You are unable to dock at the moment as the regulations for dock workers blocks them from assiting you docking while in combat' yada yada.
Seek not to bar my way, for I shall win through - no matter the cost! |
Haniblecter Teg
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Posted - 2006.03.23 20:30:00 -
[58]
Imagine the tactics of defenders against someone taking the shields down.
Popout, shoot a few BS's targeting the outpost, pop back in before they can return fire, recharge shields, pop back out.
rinse repeat. ---------------------------------------- Friends Forever |
Valkazm
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Posted - 2006.03.23 20:49:00 -
[59]
Edited by: Valkazm on 23/03/2006 20:49:01 /me gives thread starter an I win button ..
go aheed push it you know you want to
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Erfnam
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Posted - 2006.03.23 21:03:00 -
[60]
Originally by: Aeon Yakati
Originally by: Malus NalJa'ka
Originally by: Aeon Yakati Edited by: Aeon Yakati on 23/03/2006 11:37:53 Well, maybe not warp scrambling but webbing should prevent you from docking.
Or how you wanna get moved from outside the station to your landing pad?
easy, webbers affect your engines ... and you get T O W E D into the station ... imagine a couple of drones pulling you in. There, vivid enough for ya?
Quote: Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
So you are wrong. Vivid enough for ya?
Last time I was webbed, I was still going around 100 m/s. How fast do you think you need to go to dock?
cruising in at 1 km/s ready to dock and then BAM! Repairs are instant, so they can just sc*****my ship off the station's walls.
Recruiting DTS Stop | IGB Casino |
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