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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Arrow
C C P C C P Alliance
492
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Posted - 2014.01.16 17:55:00 -
[1] - Quote
Hey everyone.
Team Game of Drones is doing extensive investigation and discovery work for Science & Industry in EVE (referred to as S&I) as a part of a larger effort of getting insight into the current player preferences and user behavior related to S&I.
Please take the survey and help us improve the game - Your opinion matters!
http://industry.questionpro.com
Fly safe, @CCP_Arrow CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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Ralph King-Griffin
Var Foundation inc.
252
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Posted - 2014.01.16 17:58:00 -
[2] - Quote
"Oops! Google Chrome could not find industry.questionpro.com+" If in doubt...do...excessively. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1175
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Posted - 2014.01.16 18:03:00 -
[3] - Quote
reduce the clickfest reduce the clickfest reduce the clickfest
could you please also try and reduce the clickfest ?
oh, and less clicks please :)
the amount of essentially free production lines in highsec is too damn high We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Querns
GBS Logistics and Fives Support Goonswarm Federation
176
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Posted - 2014.01.16 18:08:00 -
[4] - Quote
A lot of great questions are being asked in this poll. I really liked to hear the parts about delegation, especially. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Abramul
StarFleet Enterprises Almost Awesome.
17
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Posted - 2014.01.16 18:11:00 -
[5] - Quote
Better in-game option for build cost calculation. Ideally, should use player-entered price rather than just looking at regional average. "If I mine it, it's free", after all.
Less BPC clutter. |
Circumstantial Evidence
100
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Posted - 2014.01.16 19:04:00 -
[6] - Quote
Love EVE surveys! Much less messy for developers, than sorting through a ton of forum responses, that everyone writes in different ways. I liked the text box for the open ended question "How would you improve things?" - left a short novel. |
ManWhoSoldTheWorld
For Queen and Country
0
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Posted - 2014.01.16 19:25:00 -
[7] - Quote
Please Please Please let us select the first available line with a single click/enter key press. |
Bertrand Prout
Sunday Sessions
38
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Posted - 2014.01.16 19:41:00 -
[8] - Quote
I'd like to see the ME, PE and runs on my BPC icon without clicking show info or going by the blueprint window. That window is way too slow when you have thousands of BPCs.
Edit: did the survey but I forgot to add that one. |
Grarr Dexx
Snuff Box
307
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Posted - 2014.01.16 19:44:00 -
[9] - Quote
Answered it and also gave my opinion on how reactions and other tower processes could be improved. |
Random Woman
Federal Navy Academy Gallente Federation
118
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Posted - 2014.01.16 19:52:00 -
[10] - Quote
Just change PI and reactions to something else, honestly I cant think of many things that would make those activities worse (well old PI was). But even if CCP software engineering is at works, and breaks those things completly like its tends to to, it will have improved the overall game, as nobody has to suffer through the process of making a strong booster at a pos again. |
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mxzf
Fairweather Ice Cream Co
2161
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Posted - 2014.01.16 19:52:00 -
[11] - Quote
I filled out the survey.
Personally, I believe that the single most significant S&I change from an effort/benefit standpoint is to make it so that you can batch start production/research/invention jobs that are identical. It would be a MASSIVE QoL improvement for anyone that does medium to large-scale production. |
probag Bear
Center for Advanced Studies Gallente Federation
11
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Posted - 2014.01.16 19:54:00 -
[12] - Quote
"How many Tech 1 blueprint originals (BPOs) do you currently own?"
Is this asking how many individual BPOs I own, or how many kinds of BPOs? Because I've got 10 copies of nearly every BPO I own, and I'm not entirely sure I belong to the 80+ group CCP was thinking of when they formulated this survey. |
Tau Cabalander
Retirement Retreat Working Stiffs
3082
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Posted - 2014.01.16 20:01:00 -
[13] - Quote
I learned about this thread through Reddit, since CCP rarely ever posts in the Science & Industry forum, except to moderate |
Batolemaeus
Free-Space-Ranger Nulli Secunda
26
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Posted - 2014.01.16 20:01:00 -
[14] - Quote
Gilbaron wrote:reduce the clickfest reduce the clickfest reduce the clickfest
could you please also try and reduce the clickfest ?
oh, and less clicks please :)
the amount of essentially free production lines in highsec is too damn high
Yeah, that.
Also, how about we have a chat about this on coldfront. It's not like there are many people who do S&I, really. |
Liner Xiandra
Sparks Inc Zero Hour Alliance
266
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Posted - 2014.01.16 20:16:00 -
[15] - Quote
Please rip out all the tabular presented data, my out of game calculators already are enough to cope with. (my out of game tools are also giving me an advantage over the average player, so please don't dumb it down enough to make me lose my edge )
I think S&I could be well served if it was represented as industrial process diagrams, (work your ISIS magic please) which you could configure to do: - N runs of Product - run for N amount of time - run continuously;
and use your pos modules/station hangers as hoppers that you could top off if needed. Eliminating manual selection of production lines in the process.
And try to sort out the needed corporate roles in the process. Alliance level access, renting out production facilities, proper access management. I'd like to cooperate my builds with corp members, but setting up restricted access between various corp members is a major headache if not impossible; and it stops me from recruiting new players.
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Nicen Jehr
Brave Newbies Inc. Brave Collective
326
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Posted - 2014.01.16 20:46:00 -
[16] - Quote
In the 'How would you make S&I better if you were in charge?' question I answered:
Quote:I would add the ability to pipe minerals from my hangar into a production chain... Let me set up a system that produces two rifters per day up to n total if minerals are available in my items hangar. Then let me set up a rush job for a navy vexor that takes precedence so other jobs stop taking minerals, and the navy vexor starts production as soon as the minerals are in the hangar.
This lets me approach production as a side job, like market trading. I can use a courier contract or market order or my own hauler to drop off the minerals, or I can just skip it and nothing gets produced for a while. Little Things to improve GëíGïüGëí-á| My Little Things posts |
probag Bear
Center for Advanced Studies Gallente Federation
11
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Posted - 2014.01.16 20:46:00 -
[17] - Quote
Comment about the survey itself: the page asking "Which step of S&I would benefit the most from" does not have the option "No step would benefit". I bring this up only because I feel this to be the case for 2 / 3 things on that page. |
Dunk Dinkle
Brave Newbies Inc. Brave Collective
13
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Posted - 2014.01.16 20:49:00 -
[18] - Quote
The first you should see when choosing Manufacturing off a blueprint should be the materials list showing how many you can build with materials in your hangar. The current process is backwards.
Thanks for looking into this! |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2550
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Posted - 2014.01.16 21:01:00 -
[19] - Quote
I put this in my survey response as well: https://www.fuzzwork.co.uk/2013/11/24/retooling-industry-eve-blue-sky/ https://www.fuzzwork.co.uk/2013/05/12/renting-player-slots-reworking-industry/ https://www.fuzzwork.co.uk/2012/11/20/industry-iteration/ Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Jax Revelos
Airkio Mining Corp Gentlemen's Agreement
6
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Posted - 2014.01.16 21:14:00 -
[20] - Quote
Bertrand Prout wrote:I'd like to see the ME, PE and runs on my BPC icon without clicking show info or going by the blueprint window. That window is way too slow when you have thousands of BPCs.
Edit: did the survey but I forgot to add that one.
This |
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CirroWing
Sky Boxers Northern Associates.
15
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Posted - 2014.01.16 21:16:00 -
[21] - Quote
'Which of the following S&I activities are you currently most/least happy with? (Choose all that apply).'
'happy' in this context is a pretty vague question, as developers you probably mean happy as in which activity do we think needs UI/other development iterations the most, as opposed to happy as in which activity we enjoy/loathe most. |
Zendon Taredi
Tier Four Technologies
45
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Posted - 2014.01.16 21:47:00 -
[22] - Quote
t2 is profitable because people cannot handle the clicking. let's not change that.
more clicks! |
Vincent Athena
V.I.C.E.
2609
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Posted - 2014.01.16 22:00:00 -
[23] - Quote
Odd, I did not get the 'How would you make S&I better if you were in charge?' question. Instead I got one on cooperative S&I. Something about having better monitoring tools for who is contributing what.
What I said is a do not want any such tools. I want it built into the game so its inherent. An example is the current market you get at any station. Example:
Miners mine, and place their minerals up for sale. Builds buy it, and the miners get paid for their effort. No one need keep track of how many hours who mined what. No tools are needed. Its all inherent in the system.
But its not really "cooperative industry game play". The market is faceless, there is no need for all who contribute to be in the same corp or know each other.
Going back to my mining example, it all falls apart if its a multi-person mining op where people dump their ore in an orca. One person takes it to station. Now how do you make sure everyone is paid? Many solutions have been found, but all require someone to do a bunch of work sorting out payments.
What if instead the miners SOLD ore to the hauling ship? That is the ship had a market built in? The hauler sets buy orders for the ore. Then sits back and watches the ore come in while the ISK goes out. No additional effort is needed to insure everyone is paid for their effort. Not tools are needed to track contributions. Its all inherent.
For bigger projects there could be corp owned and alliance owned markets. This lets a big task get coordinated just by setting buy and sell orders. As an incentive, broker fees and taxes would be less. (And maybe increased at NPC stations).
Such private markets would also help with the case of an industrialist being asked to build 200 PvP Thrashers, with various different fits. Make everything, fit all the different ships, keep them sorted by fit.. its a pain. Better would be to give the users the ISK and let the them fit their own ships, buying the parts off the corp market.
CCP; if you want to foster cooperative S&I play, you need to make it so cooperation is easier (or at least no harder) than buying and selling on the market, and most likely with an ISK savings to boot. Right now the game punishes trying to be cooperative. http://vincentoneve.wordpress.com/ |
baltoxtdl
Science and Trade Institute Caldari State
0
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Posted - 2014.01.16 22:06:00 -
[24] - Quote
Gilbaron wrote:reduce the clickfest reduce the clickfest reduce the clickfest
could you please also try and reduce the clickfest ?
oh, and less clicks please :)
the amount of essentially free production lines in highsec is too damn high
that would be same as giving turrets/missiles ability to work same as drones, automatic killing stuff around you. |
Frickin Rhino
Criminally Incompetent
0
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Posted - 2014.01.16 22:10:00 -
[25] - Quote
Save PI Configurations like you can save fittings, but rather than by ship or class, by planet type... allow corp PI configs too. This will make peeps with 5+ accounts not want to rip their eyeballs out when moving and setting up 30 new planets. |
Summer Isle
Autumn Industrial Enterprises
16
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Posted - 2014.01.16 22:17:00 -
[26] - Quote
Some of these questions needs a "does not apply or not involved with" option for the things we have no involvement in, and have no real clue about. I feel odd answering "easy" or "hard" on, say, Capital manufacturing, Star Base reactions, deployment, etc., considering I have absolutely no involvement with any of them, and can't give an accurate opinion for it. |
Sabriz Adoudel
Mission BLITZ
1773
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Posted - 2014.01.16 23:13:00 -
[27] - Quote
Feedback provided.
https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |
Kismeteer
GoonWaffe Goonswarm Federation
576
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Posted - 2014.01.16 23:23:00 -
[28] - Quote
One man's S&I is another man's Logistical nightmare. Good luck fixing this stuff. |
Nex Killer
Drunk3n Industry
49
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Posted - 2014.01.16 23:33:00 -
[29] - Quote
Frickin Rhino wrote:Save PI Configurations like you can save fittings, but rather than by ship or class, by planet type... allow corp PI configs too. This will make peeps with 5+ accounts not want to rip their eyeballs out when moving and setting up 30 new planets.
This 100x this! I would love to save my PI setups so I can trade or share them with my other accounts! |
Markku Laaksonen
EVE University Ivy League
325
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Posted - 2014.01.16 23:34:00 -
[30] - Quote
Some kind of integration with DUST would be nice. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
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