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Thread Statistics | Show CCP posts - 3 post(s) |

Masamune Dekoro
School of Applied Knowledge Caldari State
22
|
Posted - 2011.11.09 07:27:00 -
[61] - Quote
enterprisePSI wrote:Missile trails. When missile misses, it loops back and continues to search for target. (for a short period of time) (when time expires it explodes)
That would be sweet :D
missiles? missing? |

Nova Fox
Novafox Shipyards
226
|
Posted - 2011.11.09 08:17:00 -
[62] - Quote
BLACK-STAR wrote:Now if they could make missiles, torpedoes to miss/shoot by. and drones miss. I haven't checked either of this on sisi but I don't think it does.
There would be less torpedo explosion spam on the screen for a plus too.
Technically missiles dont miss. They just run out of fuel
|

Grukni
Shimai of New Eden N E X O
16
|
Posted - 2011.11.09 08:51:00 -
[63] - Quote
This will look EPIC with Time Dilation. |

luZk
Jaegerkorpset
28
|
Posted - 2011.11.09 09:04:00 -
[64] - Quote
I like!
+1 |

Big Bad Mofo
Retribution.
44
|
Posted - 2011.11.09 09:14:00 -
[65] - Quote
Asayanami Dei wrote:http://www.youtube.com/watch?v=aW2reXyZrzs beam lasers video
that be nice to see when your actually missing, in that vid though 1 laser was hitting and others were not, i dont see how that would be the case, surely all lasers would of hit..
|

Mal Darkrunner
Zero Tau Research Institute
24
|
Posted - 2011.11.09 09:14:00 -
[66] - Quote
Very nice  |

enterprisePSI
Unimatrix 0.1
35
|
Posted - 2011.11.09 09:18:00 -
[67] - Quote
Masamune Dekoro wrote:enterprisePSI wrote:Missile trails. When missile misses, it loops back and continues to search for target. (for a short period of time) (when time expires it explodes)
That would be sweet :D missiles? missing?
why not if i execute high speed maneuvers?
Yeah bad idea.  The tears of the many, outweight the tears of the few. Or the one.
-«enterprise-psi |

BLACK-STAR
203
|
Posted - 2011.11.09 09:22:00 -
[68] - Quote
Nova Fox wrote:BLACK-STAR wrote:Now if they could make missiles, torpedoes to miss/shoot by. and drones miss. I haven't checked either of this on sisi but I don't think it does.
There would be less torpedo explosion spam on the screen for a plus too.
Technically missiles dont miss. They just run out of fuel I mean if they're warping off grid the missiles aren't going to go in a straight line. they sometimes do this already when they're inbound for a ship - then the ship pops - and the pattern slightly disperses with each missile. in regards to this, they just need an ending animation, loose target barrel rolling off and explode.
they could also just have the missile explode as soon as it runs out of fuel instead of disappearing, that would be a cool visual. [img]http://www.imgbox.de/users/S7AR/star.png[/img] |

bornaa
GRiD.
24
|
Posted - 2011.11.09 10:02:00 -
[69] - Quote
WoW how many responses... :)
But i see some very interesting thing written few posts up...
Missile trails. - that would be awesome... missiles have propulsion, and that leave a trail... like ships...  |
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CCP Guard
C C P C C P Alliance
727

|
Posted - 2011.11.09 10:06:00 -
[70] - Quote
I don't know why we made this feature since you guys never miss anything 
More info about this forthcoming in a video blog, hopefully today. CCP Guard | EVE Community Developer |
|

Stonecold Steve
I N E X T R E M I S Fidelas Constans
5
|
Posted - 2011.11.09 10:11:00 -
[71] - Quote
Dodgy pecker! 
i suggest a nerf on agility! those beams aint flying straight, slightly bended! "Dat veniam corvis, vexat censura columbas"- The censor forgives the crows and harasses the doves. GÇ£Quod licet Iovi non licet boviGÇ¥- Gods may do what cattle may not. "Amat victoria curam"- Victory favours those who take pains. |

BLACK-STAR
203
|
Posted - 2011.11.09 10:12:00 -
[72] - Quote
CCP Guard wrote:I don't know why we made this feature since you guys never miss anything  More info about this forthcoming in a video blog, hopefully today. are you going to set off the grenade in this one? 
guard btw, great vidblogs it's nice to take these tours around your workplace. [img]http://www.imgbox.de/users/S7AR/star.png[/img] |

Masamune Dekoro
School of Applied Knowledge Caldari State
22
|
Posted - 2011.11.09 10:14:00 -
[73] - Quote
enterprisePSI wrote:Masamune Dekoro wrote:enterprisePSI wrote:Missile trails. When missile misses, it loops back and continues to search for target. (for a short period of time) (when time expires it explodes)
That would be sweet :D missiles? missing? why not if i execute high speed maneuvers? Yeah bad idea. 
do a barrel roll! |

Grukni
Shimai of New Eden N E X O
17
|
Posted - 2011.11.09 10:26:00 -
[74] - Quote
Asayanami Dei wrote:http://www.youtube.com/watch?v=aW2reXyZrzs beam lasers video
EVE never looked so awesome. Barney Stinson approves this.
Now considering switching to amarr. |

GeeShizzle MacCloud
21
|
Posted - 2011.11.09 10:51:00 -
[75] - Quote
awesome awesome awesome feature guys! u guys are finding every little bit of FiS stuff we've craved and seemed to be working wonders on them!
i would however add that including hit or miss animations on all ships on grid will cause a ton of lag, so as others have said on here.. tie it into the camera focus!
you do still need a missile end animation if it doesnt hit its target, a simple small explosion would do (whether the target warps off or is out of range) |

bornaa
GRiD.
24
|
Posted - 2011.11.09 10:54:00 -
[76] - Quote
about all this comments: "all that hit or miss animations on all ships on grid will cause a ton of lag" its all client based... so no new lag!!! |

Solstice Project
Cult of Personality
112
|
Posted - 2011.11.09 11:04:00 -
[77] - Quote
AWESOME WORK GUYS !!!!!!!!!
INCREDIBLE (simple but) AWESOME !!! :D |

Daedalus Arcova
62
|
Posted - 2011.11.09 11:49:00 -
[78] - Quote
I'm really glad to see this happen. It looks especially awesome for some weapons.
CCP, for some extra polish, you should find a way to stop turret animations tracking inappropriately. For example, if shoot at a ship that's orbiting me at high speed with artillery, the path of the firing animation will track the target in a way that just doesn't make sense. The only weapons that it makes sense for are lasers.
It also looks a bit odd when lasers miss their target, for the entire duration of each laser beam 'burst' to be fixed relative to the target. What would look infinitely more awesome would be for the beams to strafe around the target, as if they were trying to find their bead. For blasters, rails, ACs and artillery, shots should just continue in the direction they were fired in for the duration of the animation.
Of course, I'm being finickity and what you've done is fantastic. But there's always room for improvement...  |

Old Chub
Imperial Shipment Amarr Empire
0
|
Posted - 2011.11.09 12:00:00 -
[79] - Quote
UN-F*CKING-BELIEVABLE |

Black Dranzer
55
|
Posted - 2011.11.09 12:15:00 -
[80] - Quote
Jesus Christ CCP, you're really shoveling a load of cool **** into this expansion, huh?
I'll need to test this out in a crow or something. |

Morar Santee
7
|
Posted - 2011.11.09 12:17:00 -
[81] - Quote
Daedalus Arcova wrote:I'm really glad to see this happen. It looks especially awesome for some weapons. CCP, for some extra polish, you should find a way to stop turret animations tracking inappropriately. For example, if shoot at a ship that's orbiting me at high speed with artillery, the path of the firing animation will track the target in a way that just doesn't make sense. The only weapons that it makes sense for are lasers. It also looks a bit odd when lasers miss their target, for the entire duration of each laser beam 'burst' to be fixed relative to the target. What would look infinitely more awesome would be for the beams to strafe around the target, as if they were trying to find their bead. For blasters, rails, ACs and artillery, shots should just continue in the direction they were fired in for the duration of the animation. Of course, I'm being finickity and what you've done is fantastic. But there's always room for improvement... 
Very good suggestions there, if it's possible to implement. |

Apollo Gabriel
Mercatoris Etherium Cartel
167
|
Posted - 2011.11.09 12:26:00 -
[82] - Quote
damn it!
EVE may become cool, then I'll have to contend with the people I hide from here in eve ...
What are you guys trying to do? Be an MMO? Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

War Kitten
Panda McLegion
218
|
Posted - 2011.11.09 12:28:00 -
[83] - Quote
CCP Guard wrote:I don't know why we made this feature since you guys never miss anything  More info about this forthcoming in a video blog, hopefully today.
I know this would kill the servers with calculations, but it would be even more awesome if missed shots had potential to hit another target in the trajectory.
It would certainly bring some tactics into large fleet fights - or some chaos :) This is my signature.-á There are many others like it, but this one is mine. |

hired goon
Legio Prima Victrix Imperius Legio Victrix
5
|
Posted - 2011.11.09 12:28:00 -
[84] - Quote
The reason it would cause so much lag is because the game does not "communicate" information about hit/misses between all players on a grid - because it's unneeded. Only when a ship is dead is the status communicated (unless you add a bunch of people to watch list, which is why that feature is limited, because a fleet on watchlist would necessitate so much more info flying to the server then to everyone that lag would increase exponentially)
I do think a way should be sought to have these animations though. The camera focus idea is good... but maybe coupled with some of the code in tidi, so that hit/miss communication data is stopped if large amounts of lag are detected. This way the system could dynamically change itself, and in small gang warfare we could have epic turret misses. Large fleet fights would not have turret misses, but if we're honest, people involved in that would turn turret effects off anyway in an effort to improve client responsiveness! |

Eugene Spencer
Rodents of Unusual Size
11
|
Posted - 2011.11.09 12:37:00 -
[85] - Quote
Yep. This is cool. I have a specific comb for my beard. |

Kenji L'arc
Blooded Mercs
1
|
Posted - 2011.11.09 13:42:00 -
[86] - Quote
Totally agree!!! This is a small but yet coolest feature ever!! |

Bucky O'Hair
Minmatar Ship Construction Services Ushra'Khan
1
|
Posted - 2011.11.09 13:49:00 -
[87] - Quote
I have a question,
Say I miss my target, and there is a ship directly behind, inline with the trajectory of my missed shot, will it hit the second target?
|

Black Dranzer
55
|
Posted - 2011.11.09 14:15:00 -
[88] - Quote
Bucky O'Hair wrote:I have a question,
Say I miss my target, and there is a ship directly behind, inline with the trajectory of my missed shot, will it hit the second target?
Almost certainly not, that'd require a major rewrite of the physics engine. |
|

CCP Guard
C C P C C P Alliance
735

|
Posted - 2011.11.09 14:30:00 -
[89] - Quote
Black Dranzer wrote:Bucky O'Hair wrote:I have a question,
Say I miss my target, and there is a ship directly behind, inline with the trajectory of my missed shot, will it hit the second target?
Almost certainly not, that'd require a major rewrite of the physics engine.
And it would make Concord so busy correcting accidental spree shooters in hi-sec.
Those who've been with us from the start probably remember all the surprise fun caused by torpedo splash damage before we removed it. Cross-fire, splash damage and random factors in general are really cool...but they sometimes have downsides :) CCP Guard | EVE Community Developer |
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Ana Vyr
104
|
Posted - 2011.11.09 14:52:00 -
[90] - Quote
Very impressive!
Now, if only we could stop flying through planets. |
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