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Thread Statistics | Show CCP posts - 3 post(s) |

Bucky O'Hair
Minmatar Ship Construction Services Ushra'Khan
1
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Posted - 2011.11.09 14:53:00 -
[91] - Quote
CCP Guard wrote:Black Dranzer wrote:Bucky O'Hair wrote:I have a question,
Say I miss my target, and there is a ship directly behind, inline with the trajectory of my missed shot, will it hit the second target?
Almost certainly not, that'd require a major rewrite of the physics engine. And it would make Concord so busy correcting accidental spree shooters in hi-sec. Those who've been with us from the start probably remember all the surprise fun caused by torpedo splash damage before we removed it. Cross-fire, splash damage and random factors in general are really cool...but they sometimes have downsides :)
LOL.. I didn't even think of that...
Anyway, it does look AWESOME!
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bornaa
GRiD.
24
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Posted - 2011.11.09 14:59:00 -
[92] - Quote
Ana Vyr wrote:Very impressive!
Now, if only we could stop flying through planets.
New warp experience is under construction... I assume it will be something like space disorder (bending of space) so you could warp through objects and it will look good and realistic (future realistic) |

Shadowsword
The Rough Riders Ares Protectiva
62
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Posted - 2011.11.09 14:59:00 -
[93] - Quote
CCP Guard wrote:Those who've been with us from the start probably remember all the surprise fun caused by torpedo splash damage before we removed it. Cross-fire, splash damage and random factors in general are really cool...but they sometimes have downsides :)
I remember fondly my first encounter with the old proximity-fused, Aera-of-effect torpedoes. Back then the pirates would deliberately inflict the killing blows on your ship with torps, so that the follow-on torp would instantly destroy your pod.  |

Black Dranzer
55
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Posted - 2011.11.09 15:01:00 -
[94] - Quote
CCP Guard wrote:Those who've been with us from the start probably remember all the surprise fun caused by torpedo splash damage before we removed it. Cross-fire, splash damage and random factors in general are really cool...but they sometimes have downsides :) Incidentally, there should be more weapons with splash damage, if only because they'd make for great "anti-blob" tools in nullsec. |

Xavier Quo
Ministry of War Amarr Empire
10
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Posted - 2011.11.09 15:01:00 -
[95] - Quote
Shots missing is a phenomenal addition that I know will get more people interested in eve. The tracking and sig radius calculations are very hard to understand when they are not being displayed. Is that the case now? I.e. will fitting a tracking computer when I really needed three reduce the amount that I miss by? any plans for differentiating between glancing, light, wrecking shots etc? |
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CCP Solomon
C C P C C P Alliance
76

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Posted - 2011.11.09 15:13:00 -
[96] - Quote
We're pretty excited about this addition and we're glad you are too. Associate Technical Producer - Carbon |
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Bhaal Chinnian
Hedion University Amarr Empire
8
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Posted - 2011.11.09 15:24:00 -
[97] - Quote
....yes it will be awesome watching the railNaga and Talos miss.....oh wait.. TESTES..TESTES..1...2..........3? |

bornaa
GRiD.
24
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Posted - 2011.11.09 15:29:00 -
[98] - Quote
IDEA:  client allready have data from server is it missed, perfect shot, light shot, scratch... why not use that... perfect shots shot where it shot now (in middle of the ship) all other have some offset by the data given.. so it hits a little up/down/left/right from center... that way we visually have few groups of offsets and not all shots hit in middle of the ship when it hits...  |

Zimmy Zeta
Battle Force Industries
23
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Posted - 2011.11.09 15:39:00 -
[99] - Quote
Need to unplug my tracking implant now that misses are cool again. |

Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
29
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Posted - 2011.11.09 15:45:00 -
[100] - Quote
Reminds me of this:
Linkage
"This, recruits, is a twenty-kilo ferrous slug. Feel the weight! Every five seconds, the main gun of an Everest-class dreadnought accelerates one to one-point-three percent of light-speed. It impacts with the force of a thirty-eight kiloton bombGÇöthat is three times the yield of the city-buster dropped on Hiroshima back on Earth! That means SIR ISAAC NEWTON IS THE DEADLIEST SON OF A ***** IN SPACE!" |

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
74
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Posted - 2011.11.09 15:57:00 -
[101] - Quote
Winter 2011
Best. Winter. Ever. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
29
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Posted - 2011.11.09 16:01:00 -
[102] - Quote
I don't think ccp realise how much of a massive feature this is... after playing other online games (yes I've tried WoW -.-) nothing apart from sounds and text are changed when shots are fired or swords swiped... all the animations are the same etc...
but now with this... it really is an industry first for online games from what I've seen. |

Severian Carnifex
50
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Posted - 2011.11.09 16:14:00 -
[103] - Quote
bornaa wrote: IDEA:  client allready have data from server is it missed, perfect shot, light shot, scratch... why not use that... perfect shots shot where it shot now (in middle of the ship) all other have some offset by the data given.. so it hits a little up/down/left/right from center... that way we visually have few groups of offsets and not all shots hit in perfect middle of the ship when it hits... 
^^ Look at this idea please.  |

Avila Cracko
Federal Navy Academy Gallente Federation
86
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Posted - 2011.11.09 17:12:00 -
[104] - Quote
De'Veldrin wrote:Winter 2011
Best. Winter. Ever.
 |

tasman devil
Pangalactic Punks n' Playboys HUN Reloaded
0
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Posted - 2011.11.09 18:04:00 -
[105] - Quote
FINALLY!!
When I hear turrets missing targets, I always, always remember this shot from Spaceballs:
Fire! A*holes!    |

Hyacinthous
Sibyl Cadre
4
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Posted - 2011.11.09 18:28:00 -
[106] - Quote
Severian Carnifex wrote:bornaa wrote: IDEA:  client allready have data from server is it missed, perfect shot, light shot, scratch... why not use that... perfect shots shot where it shot now (in middle of the ship) all other have some offset by the data given.. so it hits a little up/down/left/right from center... that way we visually have few groups of offsets and not all shots hit in perfect middle of the ship when it hits...  ^^ Look at this idea please. 
I imagine it's setup the way it is at the moment because they couldn't have it like that idea. First the current system has to gauge the target ("the first shot always hits, sorry") then it can do the calculations. It probably has something to do with the fact that it is basing it off of actual realtime data, instead of numbers they can just put into a system that declare missed, hit, etc.
Just speculation I guess, considering it is real time person vs person and not just person vs npc (Where you can put some parameters on NPC that can say hit or miss chance, etc ...it's called lazy programming/designing).
I've already mentioned in the past that the computers on these ships should be incredibly advanced and able to predict target movement and fire appropriately, the hit or miss factor should really be based on your position in "space" at the time, given that the weapon platforms are mounted in a specific manor that can put them into bad situations (unable to track well or hit the target because you are not properly aligned to the target). |

Velicitia
Open Designs
78
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Posted - 2011.11.09 19:18:00 -
[107] - Quote
De'Veldrin wrote:Winter 2011
Best. Winter. Ever.
not empty quotin' |

thekiller2002us
Order of Celestial Knights Galactic System Lords Alliance
27
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Posted - 2011.11.09 19:21:00 -
[108] - Quote
a lot of these recent features concerning the eve winter expansion have been hit and miss
but this feature is a definite hit |

Xorth Adimus
Blackwater USA Inc. Against ALL Authorities
3
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Posted - 2011.11.09 20:04:00 -
[109] - Quote
Pretty epic
I was noticing that there was a minor bug since the last few patches were some grouped lasers don't lock on a new target you are firing at until partway though the cycle.. didn't complain because it looked really nice. I assumed this had happened because you were working on it.
Hopefully hectic gunfire with be cutting through fleets for some spectacular light shows soon! |

Petrus Blackshell
Minmatar Ship Construction Services Ushra'Khan
33
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Posted - 2011.11.09 20:13:00 -
[110] - Quote
thekiller2002us wrote:a lot of these recent features concerning the eve winter expansion have been hit and miss
but this feature is a definite hit
You mean a miss. |

Herzog Wolfhammer
Sigma Special Tactics Group
104
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Posted - 2011.11.09 20:17:00 -
[111] - Quote
(high-pitched poorly disguised voice from way in the back): What about missiles?
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Hikaru Kuroda
Shimai of New Eden N E X O
9
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Posted - 2011.11.09 20:18:00 -
[112] - Quote
That's just amazing.
Keep up the good work! |
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