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Thread Statistics | Show CCP posts - 4 post(s) |

Sarmaul
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Posted - 2006.03.25 12:23:00 -
[1]
Is there any possability that one of you could answer the following questions?
1) Will all tachs get an identical damage mod increase of 5.88%? 2) When will we know about the specific changes to blasters? 3) Is the list in the sticky final, or are there other changes coming you haven't told us about yet (and has anything in the sticky changed already)? 4) How long are we looking to wait for the patch to come out with these changes in?
Ta 
Originally by: Tassi Projectile very overpowdered
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Kunming
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Posted - 2006.03.25 12:26:00 -
[2]
5) Is deimos gonna get some ♥?
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Sarmaul
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Posted - 2006.03.25 12:30:00 -
[3]
Originally by: Kunming 5) Is deimos gonna get some ♥?
see: 4) :)
Originally by: Tassi Projectile very overpowdered
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Malken
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Posted - 2006.03.25 12:34:00 -
[4]
i so miss the times when they actually slapped in a mini patch weekly with small updates that were done instead of waiting 3months before they put it into a huge bundle patch wich of course screws up the whole server for 3-7 days.
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Dreez
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Posted - 2006.03.25 13:15:00 -
[5]
Small patches ftw, less things to screw up.
Current Location: After chasing TomB for 2 years, at the pub, getting a cold beer.
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Kaylana Syi
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Posted - 2006.03.25 20:29:00 -
[6]
I would too like small mini patches. If SoE can do it then so can CCP 
Originally by: "Oveur" I don't react to threats any better than you do
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Calisto Cody
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Posted - 2006.03.25 22:34:00 -
[7]
Originally by: Kaylana Syi I would too like small mini patches. If SoE can do it then so can CCP 
do not mention the them here, they are infidels 
The Black Swan Society
Berneh is not appropriate for the forums - |

Bob Niac
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Posted - 2006.03.25 23:27:00 -
[8]
aye Sony On E = teh devil
Yarr! Pirate Learning Skills! |

Sarmaul
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Posted - 2006.03.27 12:21:00 -
[9]
bump now the devs are actually at work :)
Originally by: Tassi Projectile very overpowdered
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Soyemia
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Posted - 2006.03.27 12:33:00 -
[10]
Sarmaul! We demand arty whine thread!
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MissileRus
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Posted - 2006.03.27 12:40:00 -
[11]
yes plz
--------------------------- 4. i like pizza |

Sarmaul
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Posted - 2006.03.27 12:45:00 -
[12]
Originally by: Soyemia Sarmaul! We demand arty whine thread!
and I demand I find out what's happening to all tachs beforehand :)
Originally by: Tassi Projectile very overpowdered
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Rodj Blake
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Posted - 2006.03.27 12:53:00 -
[13]
Originally by: Sarmaul
1) Will all tachs get an identical damage mod increase of 5.88%?
It wouldn't make any sense if they didn't.
Dolce et decorum est pro imperator mori |

MissileRus
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Posted - 2006.03.27 12:56:00 -
[14]
Edited by: MissileRus on 27/03/2006 12:59:35 give minmatar justice! stop the abuse!
*suicides tempest in random station*
clone: autopilot triggered by amarr.. >.< sry
--------------------------- 4. i like pizza |

rig0r
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Posted - 2006.03.27 14:01:00 -
[15]
Originally by: Kunming 5) Is deimos gonna get some ♥?
What she said.
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Tuxford

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Posted - 2006.03.27 14:09:00 -
[16]
Originally by: Sarmaul Is there any possability that one of you could answer the following questions?
1) Will all tachs get an identical damage mod increase of 5.88%? 2) When will we know about the specific changes to blasters? 3) Is the list in the sticky final, or are there other changes coming you haven't told us about yet (and has anything in the sticky changed already)? 4) How long are we looking to wait for the patch to come out with these changes in?
Ta 
1) It's not exactly 5.88% afaik. Probably they were all increased by 5% and then rounded to some sane number, but they are all getting an increase. 2) When we get around to actually making some changes on the blasters. 3) Hell no, in fact we might still decide to take those changes on the assault ships in a whole other direction, although you can be reasonably safe to assume that Hawk will be a missile ship. 4) I though it was abundantly clear now that noone at ccp knows how to work a calander. 5) Didn't know Deimos needed love but it should be easier to fix after blaster love. 6) Autocannons and artilleries will get a look at as well. This isn't a promise that they get a boost we'll just look at them and see if they need some balancing.
_______________ |
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Testy Mctest
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Posted - 2006.03.27 14:15:00 -
[17]
Originally by: Tuxford
6) Autocannons and artilleries will get a look at as well. This isn't a promise that they get a boost we'll just look at them and see if they need some balancing.
Please don't take this as a flame, but has the mass abundance of numbers shown in the forums not proven already that they do?
Testy's Eve Blog!
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Denrace
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Posted - 2006.03.27 14:19:00 -
[18]
Wow! Tuxford is on!
/me quickly grabs him and whisks him off the Nighthawk fix thread!
Tux, fix the NH 
P.S - Woot for the Vengeance boost! ________________________________________
Sig Gallery
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Alpdruck
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Posted - 2006.03.27 14:20:00 -
[19]
Edited by: Alpdruck on 27/03/2006 14:20:48
Originally by: Testy Mctest
Originally by: Tuxford
6) Autocannons and artilleries will get a look at as well. This isn't a promise that they get a boost we'll just look at them and see if they need some balancing.
Please don't take this as a flame, but has the mass abundance of numbers shown in the forums not proven already that they do?
I do not believe that the Devs take anything said on these forums as proof. If one is lucky, they take it as an incentive to look into things.
Edit: and Tux should run fast, because some people will want to have his baby now.
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wierchas noobhunter
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Posted - 2006.03.27 14:27:00 -
[20]
Originally by: Tuxford
5) Didn't know Deimos needed love but it should be easier to fix after blaster love.
 
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Tuxford

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Posted - 2006.03.27 14:28:00 -
[21]
Originally by: wierchas noobhunter
Originally by: Tuxford
5) Didn't know Deimos needed love but it should be easier to fix after blaster love.
 
omg easier to fit _______________ |
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Mikal Drey
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Posted - 2006.03.27 14:33:00 -
[22]
hey hey,
6) autos only getting a look. :( if anything needs some love its minmatar*
* and various parts of my body
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wierchas noobhunter
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Posted - 2006.03.27 14:33:00 -
[23]
Originally by: Tuxford
Originally by: wierchas noobhunter
Originally by: Tuxford
5) Didn't know Deimos needed love but it should be easier to fix after blaster love.
 
omg easier to fit
oh now oki :)
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Tuxford

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Posted - 2006.03.27 14:34:00 -
[24]
Originally by: Mikal Drey hey hey,
6) autos only getting a look. :( if anything needs some love its minmatar*
* and various parts of my body
The look meaning that if there is anything wrong with them we boost them. It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr". _______________ |
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Testy Mctest
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Posted - 2006.03.27 14:42:00 -
[25]
Originally by: Tuxford It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
Oh come on, thats just controversial :S
Testy's Eve Blog!
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LWMaverick
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Posted - 2006.03.27 14:47:00 -
[26]
Originally by: Tuxford
Originally by: wierchas noobhunter
Originally by: Tuxford
5) Didn't know Deimos needed love but it should be easier to fix after blaster love.
 
omg easier to fit

Sure as hell aint an easy job u've got there mate 
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Spartan239
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Posted - 2006.03.27 14:50:00 -
[27]
Edited by: Spartan239 on 27/03/2006 14:49:58
Originally by: Tuxford
5) Didn't know Deimos needed love but it should be easier to fit after blaster love.
um erm...
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Nafri
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Posted - 2006.03.27 14:58:00 -
[28]
Originally by: Testy Mctest
Originally by: Tuxford It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
Oh come on, thats just controversial :S
but thats what most of the ex-matari users think 
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Emsigma
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Posted - 2006.03.27 15:31:00 -
[29]
Originally by: Tuxford
5) Didn't know Deimos needed love but it should be easier to fit after blaster love.
Deimos biggest problem is surely that it is insanely hard to fit, but another great concern is that is is 10m/s slower than it's T1 base ship and is extremly hard to use since it has the agility and speed that is closer to a pregant barn than it is to a ships designed to get in blaster range quickly.
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j0sephine
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Posted - 2006.03.27 15:50:00 -
[30]
"It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr"."
You mean, this isn't how it's usually done? ^~^
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Tuxford

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Posted - 2006.03.27 15:56:00 -
[31]
Originally by: j0sephine "It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr"."
You mean, this isn't how it's usually done? ^~^
No we also nerf Caldari _______________ |
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Alpdruck
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Posted - 2006.03.27 15:57:00 -
[32]
Originally by: Tuxford No we also nerf Caldari
No, you don't. You say you do and then give them goodies to cancel the nerf... 
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Nafri
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Posted - 2006.03.27 15:57:00 -
[33]
Edited by: Nafri on 27/03/2006 15:58:01
Originally by: Tuxford
Originally by: j0sephine "It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr"."
You mean, this isn't how it's usually done? ^~^
No we also nerf Caldari
I know it, your reading my skill queque 
"Ohh look, Nafri trained Caldari Bs lvl5 and some EW skills!" "Fast, lets nerf EW!!"

omg, 5 second sig size nerf  Signature file size to big, please keep it under 24000 bytes - Petwraith
Even Jawas approve slavery |

LWMaverick
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Posted - 2006.03.27 16:16:00 -
[34]
Originally by: Tuxford
Originally by: j0sephine "It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr"."
You mean, this isn't how it's usually done? ^~^
No we also nerf Caldari
Ahahahaa
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Sarmaul
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Posted - 2006.03.27 16:18:00 -
[35]
Originally by: Tuxford we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
I choose to misquote you for the purposes of my own propoganda 
anyway, thanks for the replies - good to know minny is gonna get a look in :)
Originally by: Tuxford we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
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Pesadel0
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Posted - 2006.03.27 16:18:00 -
[36]
Originally by: Tuxford
Originally by: j0sephine "It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr"."
You mean, this isn't how it's usually done? ^~^
No we also nerf Caldari
Dev post off the year   
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j0sephine
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Posted - 2006.03.27 16:23:00 -
[37]
"No we also nerf Caldari"
rats, and here i almost blocked the thoughts about that part XD
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MissileRus
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Posted - 2006.03.27 19:50:00 -
[38]
Originally by: Tuxford
6) Autocannons and artilleries will get a look at as well. This isn't a promise that they get a boost we'll just look at them and see if they need some balancing.
that made my week be sure to use a magnifying glass and some rust remover 
--------------------------- 4. i like pizza |

Derran
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Posted - 2006.03.27 20:07:00 -
[39]
Uh oh. I am trained in a similiar to Nafri. Can I have a skill point refund please? I want to go back to the way I started 3 years ago. Drones FTW! *\o/*
That aside, I sure hope the Hawk doesn't get a missile damage bonus. I do like the RoF bonus it has but the damage bonus for missiles on Caldari ships is always Kinetic. I'd rather see it as a mini-raven with a missile velocity bonus for some increased range.
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Maya Rkell
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Posted - 2006.03.27 20:09:00 -
[40]
Bah, I LIKE the general slant of the AF fix. A fourth bonus fix would be messy and you'd really need to give the Inty's a full 4th bonus in place of partial..
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
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Karash Amerius
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Posted - 2006.03.27 20:16:00 -
[41]
I know Tux keeps in mind the defensive side to weapon balancing, but I have to stress that a lot of casual pvper may under-estimate the ability to do more than just 2 damage types. We get a lot of fanboi attention here that only look at DPS or DPS in regards to range...just do not want to see that mistake happen in any such "fix".
================================ OEC Now Recruiting Come live the life of a 'Merc' today! |

Octavio Santillian
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Posted - 2006.03.27 20:44:00 -
[42]
Originally by: Tuxford
6) Autocannons and artilleries will get a look at as well. This isn't a promise that they get a boost we'll just look at them and see if they need some balancing.
  
Maybe all that training will pay of after all.
Thanks for the updades Tux!

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Sarmaul
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Posted - 2006.03.27 22:20:00 -
[43]
Originally by: Karash Amerius I know Tux keeps in mind the defensive side to weapon balancing, but I have to stress that a lot of casual pvper may under-estimate the ability to do more than just 2 damage types. We get a lot of fanboi attention here that only look at DPS or DPS in regards to range...just do not want to see that mistake happen in any such "fix".
the ability to do all 4 damage types is overrated. not completely useless, but not as uber as the majority of people make out. a tanked ship with 3 hardeners will have resists between 10% of each other, so unless your guns do under 10% less dps than another race's guns which only do 2 damage types, you still won't see much of a benefit.
EMP ammo however, is teh sex.
Originally by: Tuxford we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
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Wrayeth
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Posted - 2006.03.27 22:25:00 -
[44]
Originally by: Sarmaul
the ability to do all 4 damage types is overrated. not completely useless, but not as uber as the majority of people make out. a tanked ship with 3 hardeners will have resists between 10% of each other, so unless your guns do under 10% less dps than another race's guns which only do 2 damage types, you still won't see much of a benefit.
Truth.
Quote: EMP ammo however, is teh sex.
Also truth. <3 EMP -Wrayeth
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Forsch
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Posted - 2006.03.27 22:57:00 -
[45]
Originally by: Sarmaul the ability to do all 4 damage types is overrated. not completely useless, but not as uber as the majority of people make out. a tanked ship with 3 hardeners will have resists between 10% of each other, so unless your guns do under 10% less dps than another race's guns which only do 2 damage types, you still won't see much of a benefit.
In a recent discussion about cargo bay size I remember a minmatar arguing that minmatar vessels need more cargo space because they have to carry ammo of different damage types. Seems like not all of your race think this is overrated. 
________________________________________________________________
- Forsch
Defender of the empire
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Sarmaul
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Posted - 2006.03.27 23:03:00 -
[46]
Originally by: Forsch
Originally by: Sarmaul the ability to do all 4 damage types is overrated. not completely useless, but not as uber as the majority of people make out. a tanked ship with 3 hardeners will have resists between 10% of each other, so unless your guns do under 10% less dps than another race's guns which only do 2 damage types, you still won't see much of a benefit.
In a recent discussion about cargo bay size I remember a minmatar arguing that minmatar vessels need more cargo space because they have to carry ammo of different damage types. Seems like not all of your race think this is overrated. 
It's over rated vs being able to do absolute ****-loads of damage straight out of the box like the other 2 turret users. You'll notice that they said "need to carry" :)
Originally by: Tuxford we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
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Golden Helmet
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Posted - 2006.03.27 23:28:00 -
[47]
Originally by: Tuxford
Originally by: j0sephine "It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr"."
You mean, this isn't how it's usually done? ^~^
No we also nerf Caldari
we always get teh nerf, CCP hates teh caldari 
/me goes back to bathing in ISK and mocking the Gallante
Don't worry, your sig is safe...wait...oops. --Jorauk |

Ysolde Xen
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Posted - 2006.03.27 23:34:00 -
[48]
Originally by: Tuxford
3) Hell no, in fact we might still decide to take those changes on the assault ships in a whole other direction, although you can be reasonably safe to assume that Hawk will be a missile ship.
6) Autocannons and artilleries will get a look at as well. This isn't a promise that they get a boost we'll just look at them and see if they need some balancing.
\O/ 
Hawk missile ship = good. Arty balancing = great. Jaguar not doomed to nerfdom just yet = priceless!
-----
Just because you couldn't get a ship to do what you wanted doesn't mean it's a crap ship - it means you're a crap pilot of that ship.
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Leshrac Shepherd
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Posted - 2006.03.28 01:03:00 -
[49]
Originally by: Alpdruck
Originally by: Tuxford No we also nerf Caldari
No, you don't. You say you do and then give them goodies to cancel the nerf... 
I'm pretty sure he was being sarcastic. ---------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

ThunderGodThor
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Posted - 2006.03.28 01:10:00 -
[50]
Edited by: ThunderGodThor on 28/03/2006 01:10:53
Originally by: Tuxford
Originally by: Sarmaul Is there any possability that one of you could answer the following questions?
1) Will all tachs get an identical damage mod increase of 5.88%? 2) When will we know about the specific changes to blasters? 3) Is the list in the sticky final, or are there other changes coming you haven't told us about yet (and has anything in the sticky changed already)? 4) How long are we looking to wait for the patch to come out with these changes in?
Ta 
1) It's not exactly 5.88% afaik. Probably they were all increased by 5% and then rounded to some sane number, but they are all getting an increase. 2) When we get around to actually making some changes on the blasters. 3) Hell no, in fact we might still decide to take those changes on the assault ships in a whole other direction, although you can be reasonably safe to assume that Hawk will be a missile ship. 4) I though it was abundantly clear now that noone at ccp knows how to work a calander. 5) Didn't know Deimos needed love but it should be easier to fit after blaster love. 6) Autocannons and artilleries will get a look at as well. This isn't a promise that they get a boost we'll just look at them and see if they need some balancing.
Tux Can i point you guys HERE. Its 15 pages on what is wrong with the deimos "the ship" and blasters. Fitting her isnt the only thing wrong. Oh and some are some what ****** that there hasnt be some responce any responce would help.
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Imhotep Khem
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Posted - 2006.03.28 03:56:00 -
[51]
Originally by: Tuxford
Originally by: Mikal Drey hey hey,
6) autos only getting a look. :( if anything needs some love its minmatar*
* and various parts of my body
The look meaning that if there is anything wrong with them we boost them. It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
ROFL. I apologize, I was wrong
Other point. I agree that the multiple damage types is overrated. Switching damage types for minmatar already reduces damage. Its not like they all have the damage output of EMP. ____ If your not dyin' your not tryin'. |

Theron Gyrow
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Posted - 2006.03.28 07:33:00 -
[52]
Edited by: Theron Gyrow on 28/03/2006 07:34:31 Tux, given that you missed the Deimos thread:
Did you notice the threads about the tachyon boost? Lots of nice numbers there.
Rail Mega w/ 4 dam mods vs Arma/Apoc with three, showing that Arma has about 26% more DoT after the change.
A long thread about tachyon changes, with main points condensed in here and here.
Comparison of tachyon/425mm cap use in Apoc/Mega.
Summary of the summary: if people aren't fitting tachyons now, that is because they haven't run the numbers. 
-- Gradient's forum |

Admiral IceBlock
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Posted - 2006.03.28 07:48:00 -
[53]
nothing wrong with the deimos, i can fitt perfectly what i want and pwn..
"We brake for nobody"
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Inhabitant
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Posted - 2006.03.28 08:32:00 -
[54]
Originally by: Tuxford
Originally by: Mikal Drey hey hey,
6) autos only getting a look. :( if anything needs some love its minmatar*
* and various parts of my body
The look meaning that if there is anything wrong with them we boost them. It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
since theautocannons r not as far as effective as blasters and the artys really have a bad tracking, a deeper "look" is needed
could please also "look" at the typhoon?
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LWMaverick
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Posted - 2006.03.28 08:34:00 -
[55]
Originally by: Admiral IceBlock nothing wrong with the deimos, i can fitt perfectly what i want and pwn..
... Ever heard of the word "balancing".. ?
Oh.. and define "pwn".. I can easily kill a t1 cruiser with a deimos, but thats not how things are balanced now is it?
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Arashi Miike
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Posted - 2006.03.28 09:03:00 -
[56]
/me is probably the only person in all of EVE even remotely concerned about the fate of the Vengeance.
Pretty please with sugar on top don't make it a Retribution light.
"I should have been a pair of ragged claws/ scuttling across the floors of silent seas." |

Theron Gyrow
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Posted - 2006.03.28 09:13:00 -
[57]
Originally by: Inhabitant since theautocannons r not as far as effective as blasters and the artys really have a bad tracking, a deeper "look" is needed
could please also "look" at the typhoon?
Well, given that AC Rupture > Blasterax, AC Tempest > Blasterthron and Vagabond >> Deimos, I'd call autocannons balanced as a rule. Their clip size could be increased, though.
The 250mm, 650mm and 1200mm arties could use some boost, yes, but the tracking is not a problem, it's a feature.
As Tux said in the stickied post, Typhoon is getting a missile RoF bonus instead of projectile optimal bonus.
-- Gradient's forum |

Nafri
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Posted - 2006.03.28 09:46:00 -
[58]
the tracking becomes an issue, the gap is just too big in my opinion www.eve-files.com/media/corp/Nafri/Hidden_in_the_sand_Kopie1.jpg[/IMG]
Jawas are lousy carebears :(
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes |

Zippy Pinno
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Posted - 2006.03.28 09:59:00 -
[59]
Originally by: Tuxford
Hell no, in fact we might still decide to take those changes on the assault ships in a whole other direction, although you can be reasonably safe to assume that Hawk will be a missile ship.
Woot - great Tux. The proposed AF changes are only exciting to missile users. OK OK - the fast Jag idea is cool too (but only if it gets an extra mid).
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Admiral IceBlock
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Posted - 2006.03.28 10:15:00 -
[60]
Originally by: LWMaverick
Originally by: Admiral IceBlock nothing wrong with the deimos, i can fitt perfectly what i want and pwn..
... Ever heard of the word "balancing".. ?
Oh.. and define "pwn".. I can easily kill a t1 cruiser with a deimos, but thats not how things are balanced now is it?
tell me what you cant do in a deimos and can do in other hac's?
"We brake for nobody"
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Kaleeb
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Posted - 2006.03.28 14:24:00 -
[61]
Originally by: Admiral IceBlock
tell me what you cant do in a deimos and can do in other hac's?
Tank (sorry but its paper thin and cap has issues after mwd/blaster/rep)
Damage isnt that special compared to other HACS and you have to be at 5km to give it. Its much easier to have a zealot and gain the extra range for a small damage reduction.
Slow- Handles like clapped out skoda and is probably just alittle faster
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KilROCK
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Posted - 2006.03.28 14:33:00 -
[62]
nice a topic with multiple dev posts and not just '1' post and 30 pages of whining 
Originally by: KilROCK My sig are under or 24kb, Each of them. SO PAWS OFF, that's the 3rd time, seriously annoyed now.
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ChalSto
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Posted - 2006.03.28 15:40:00 -
[63]
Hey TomB/Tux/Oveur,
we (all kind of blaster-user, esp. blasterthron/deimos/thorax) know that it¦s very hard to "fix" (balance) the blaster issue. From the few post you (the dev¦s) made we can a lil¦ bit image how you will fix them.
Decrased CPU/PG/Cap usage = easier to fit = more room to fit other toys.
A nice dmg-incrase would also be very kind to make it worth to fly a blastership. "Why?" Becouse of rmr. "Why rmr?" Becouse rmr have taken the gamestyle from gank to tank + 25% hitpoints-incrase = fights are longer (take more time). And time is a blasterboat biggest enemy. A blastership have a very huge cap usage -> that means it have to take down the enemy ship very fast, before cap is empty. ..............so rmr + blastership = blasterships death.
I WANT MY BLASTERS MORE "YARRRR"  Current Location: Relax and drinking a beer with Dreez and waiting for TomB¦s Blaster changes |

Sarmaul
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Posted - 2006.03.28 15:44:00 -
[64]
Originally by: ChalSto Hey TomB/Tux/Oveur,
we (all kind of blaster-user, esp. blasterthron/deimos/thorax) know that it¦s very hard to "fix" (balance) the blaster issue. From the few post you (the dev¦s) made we can a lil¦ bit image how you will fix them.
Decrased CPU/PG/Cap usage = easier to fit = more room to fit other toys.
A nice dmg-incrase would also be very kind to make it worth to fly a blastership. "Why?" Becouse of rmr. "Why rmr?" Becouse rmr have taken the gamestyle from gank to tank + 25% hitpoints-incrase = fights are longer (take more time). And time is a blasterboat biggest enemy. A blastership have a very huge cap usage -> that means it have to take down the enemy ship very fast, before cap is empty. ..............so rmr + blastership = blasterships death.
I WANT MY BLASTERS MORE "YARRRR" 
lol, lol and lol again. You do realise that you defeated yourself in that post?
Originally by: Tuxford we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
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Darpz
|
Posted - 2006.03.28 15:50:00 -
[65]
if you make blasters easier to fit that should be all thats required. I don't think a damage increase is needed they already deal gobs of damage they are just to hard to fit to give a useable setup.
if this would fit on a mega I think you would see it used alot more
7xIon IIs MWD Web Disrupter Heavy Injector LAR 3xHard 3xMag Stab IIs
and for an electron setup something like this should fit to make it viable:
7xElectron IIs 1xHeavy Nos MWD Web Disrupter Heavy Injector 2xLAR 3xHards 2xWildcard
The only good fix is a DEAD fix |

sangre
|
Posted - 2006.03.28 15:50:00 -
[66]
Originally by: Admiral IceBlock
tell me what you cant do in a deimos and can do in other hac's?
Tell me something that a deimos does that no other hac does better.
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Emsigma
|
Posted - 2006.03.28 16:09:00 -
[67]
Originally by: Darpz if you make blasters easier to fit that should be all thats required. I don't think a damage increase is needed they already deal gobs of damage they are just to hard to fit to give a useable setup.
Blasters are only half the problem. The other half is that the Deimos is so clumsy, heavy and slow.
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Admiral IceBlock
|
Posted - 2006.03.28 16:35:00 -
[68]
Edited by: Admiral IceBlock on 28/03/2006 16:36:51
Originally by: Kaleeb
Originally by: Admiral IceBlock
tell me what you cant do in a deimos and can do in other hac's?
Tank (sorry but its paper thin and cap has issues after mwd/blaster/rep)
Damage isnt that special compared to other HACS and you have to be at 5km to give it. Its much easier to have a zealot and gain the extra range for a small damage reduction.
Slow- Handles like clapped out skoda and is probably just alittle faster
well you cant expect a ship to do everything as long as it can do one thing. not every ship is like the raven which can have full weapons in high, ecm in meds and tank in lows.
anyway, last time i used it i could take most battleships as they could not hit me, i ended up dying to a nosphoon..
i say give the megathron a falloff bonus instead of tracking and increase the tracking of all blasters, i belive that will fix a lot as the most annoying thing i am experiencing is that i am missing..
"We brake for nobody"
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Crellion
|
Posted - 2006.03.28 16:45:00 -
[69]
No fitting is not the only problem with the Deimos when you compare it with "total HACs" like the Ishtar, Cerb., Vaga and mainly Zealot (mainly because Zealot does all the same stuff but so much better). In a any event I think the devs are unforgivable:
A full year's whine and they are still "thinking about" blasters... yet they "fixed" (read: uberised) tachyons without much discussion and out of the blue. At the same time a thread about the tach change (eleventy pages long) is the only thread about the new changes that has not received a response by the devs... (perhaps because the tittle offended Tux? I trully hope he is not that shallow).
I really try to do different things in this game and fly different ships and be as objective as possible but some things ... just plain dont make sense....
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LWMaverick
|
Posted - 2006.03.28 17:01:00 -
[70]
Originally by: ChalSto Hey TomB/Tux/Oveur,
we (all kind of blaster-user, esp. blasterthron/deimos/thorax) know that it¦s very hard to "fix" (balance) the blaster issue. From the few post you (the dev¦s) made we can a lil¦ bit image how you will fix them.
Decrased CPU/PG/Cap usage = easier to fit = more room to fit other toys.
A nice dmg-incrase would also be very kind to make it worth to fly a blastership. "Why?" Becouse of rmr. "Why rmr?" Becouse rmr have taken the gamestyle from gank to tank + 25% hitpoints-incrase = fights are longer (take more time). And time is a blasterboat biggest enemy. A blastership have a very huge cap usage -> that means it have to take down the enemy ship very fast, before cap is empty. ..............so rmr + blastership = blasterships death.
I WANT MY BLASTERS MORE "YARRRR" 
Man...
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|

KilROCK
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Posted - 2006.03.28 17:05:00 -
[71]
I think someone should ignore Admiral Iceblock crappy 'i don't fly a blasterthron' suggestions and Chelso hyperactive odd posts...
Originally by: KilROCK My sig are under or 24kb, Each of them. SO PAWS OFF, that's the 3rd time, seriously annoyed now.
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Happysin
|
Posted - 2006.03.28 17:24:00 -
[72]
Edited by: Happysin on 28/03/2006 17:24:31 Thanks for deciding to take a look at the projectile weapons. I do find it odd that with my skills, the 150mm AC II can throw more damage than the 200mm AC II. Add to that the fewer number of times I must reload in a fight and the lower fitting requirements, and the 150mm is just better overall gun.
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ChalSto
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Posted - 2006.03.28 17:51:00 -
[73]
Originally by: KilROCK I think someone should ignore Admiral Iceblock crappy 'i don't fly a blasterthron' suggestions and Chelso hyperactive odd posts...
My avatars name is "ChalSto" btw. And yea.....everybody knows that you are uber with ur skills and can use all kind of weapons. Ever realized that maybe some ppl can¦t And T2-Ion-Blasters aren¦t the "all-solving" solution for some of us becouse of skill/gametime/isk/ect..
For us "normal" players the most useable and usual setup is: 7X Mondal-Ion¦s, standard med¦s and low¦s of choise (2-3 T2-magfieldstabs are a must)
And now go to this player and tell him to use T2-Ion¦s You get the point now? With my other char i can use T2-Hybrit-gun¦s and yes, I¦ve tryed them on the mega (from your tipp from the megathron-setup-forum, thx btw). And even then under "controlled" pvp-conditions (fight starts in optimal, which it usualy doesn¦t!)I rarely survive an engagement. Can¦t only be a problem from the player/setup, or? Current Location: Relax and drinking a beer with Dreez and waiting for TomB¦s Blaster changes |

MrMorph
|
Posted - 2006.03.28 17:52:00 -
[74]
Originally by: Golden Helmet
Originally by: Tuxford
Originally by: j0sephine "It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr"."
You mean, this isn't how it's usually done? ^~^
No we also nerf Caldari
we always get teh nerf, CCP hates teh caldari 
/me goes back to bathing in ISK and mocking the Gallante
Yeah its so painfull to be a caldari, beeing able to:
choose dmg type. Dish out max dmg 100% of the time. Not be tracking-disrupted.
go jump on a quafe box mate :P
---------------------------------------------- No sig due to the 1byte 1 pixel limit.
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Emsigma
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Posted - 2006.03.28 18:04:00 -
[75]
Originally by: Crellion No fitting is not the only problem with the Deimos when you compare it with "total HACs" like the Ishtar, Cerb., Vaga and mainly Zealot (mainly because Zealot does all the same stuff but so much better). In a any event I think the devs are unforgivable:
Same thing with geddons.
A dual heavy pulse geddon vs a blaster megat, the geddon does more dps, has more armor, more cap, more range and such. It beats megat in EVERY instance.
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Jim Steele
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Posted - 2006.03.28 18:09:00 -
[76]
I still think medium (small turret) beams need a look at..
Author of "The Apoc Guide" |

Forsch
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Posted - 2006.03.28 18:19:00 -
[77]
Originally by: Jim Steele I still think medium (small turret) beams need a look at..
I fit them on cruisers along with a plate. They take too much grid on frigs, even assault frigs.
________________________________________________________________
- Forsch
Defender of the empire
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Sarmaul
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Posted - 2006.03.28 18:26:00 -
[78]
btw, artillery damage mod could do with doubling
Originally by: Tuxford we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
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Zysco
|
Posted - 2006.03.28 18:36:00 -
[79]
Edited by: Zysco on 28/03/2006 18:40:27
Originally by: KilROCK I think someone should ignore Admiral Iceblock crappy 'i don't fly a blasterthron' suggestions and Chelso hyperactive odd posts...
CHalstos posts hurt my eyes and my brain.
Originally by: Emsigma
Originally by: Crellion No fitting is not the only problem with the Deimos when you compare it with "total HACs" like the Ishtar, Cerb., Vaga and mainly Zealot (mainly because Zealot does all the same stuff but so much better). In a any event I think the devs are unforgivable:
Same thing with geddons.
A dual heavy pulse geddon vs a blaster megat, the geddon does more dps, has more armor, more cap, more range and such. It beats megat in EVERY instance.
And, maybe most disgustingly, the same size drone bay.
Theres really no reason to ever fly a blasterthon except that it is the sex to fly, in that you have the biggest chance to die so you get a sweet rush. A torpraven, domi, autopest, or geddon does pretty much everything better than it. Hell with the changes a phoon will be better at close range too. I dont see how a small fitting and cap reduction on blasters (which is what it looks like will happen) will change that. Blasters really need a pretty massive dps boost, but that is going to make them unbalanced. The disadvantage of having to use 1/2 your cap to get into range of your guns, while your opponent is using all of his cap for shooting/tanking and is hitting you while you cant hit him completely outweighs the TINY amount of damage that blasters do over other weapons. I really see no possible way to balance them tbh, and doubt that the devs will do anything soon.
callon > I don't like traveling much, i think its cause my father used to beat me with a globe.
http://oldforums.eveonline.com/?a=topic&threadID=300438New vid: "we're back |

j0sephine
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Posted - 2006.03.28 19:07:00 -
[80]
"btw, artillery damage mod could do with doubling"
o.O;
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|

Kayosoni
|
Posted - 2006.03.28 19:15:00 -
[81]
Originally by: j0sephine "btw, artillery damage mod could do with doubling"
o.O;
AGREED! 35x damage mod 4tw -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

Zysco
|
Posted - 2006.03.28 19:19:00 -
[82]
Tux, take a look at my thread please:
http://oldforums.eveonline.com/?a=topic&threadID=315709
callon > I don't like traveling much, i think its cause my father used to beat me with a globe.
http://oldforums.eveonline.com/?a=topic&threadID=300438New vid: "we're back |

KilROCK
|
Posted - 2006.03.28 19:19:00 -
[83]
Originally by: Kayosoni
Originally by: j0sephine "btw, artillery damage mod could do with doubling"
o.O;
AGREED! 35x damage mod 4tw
signed.
Originally by: KilROCK My sig are under or 24kb, Each of them. SO PAWS OFF, that's the 3rd time, seriously annoyed now.
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Maya Rkell
|
Posted - 2006.03.28 19:23:00 -
[84]
Why?
You're saying nothing new. You're just presenting a problem which HAS been accnowledged by a lot of people (including me). What we need now is soloutions.
Now, a blaster fitting "fix" might work. But if the problem, as you're suggesting, is cap...then we need a MWD bonus don't we. Which bonus do you want to give up for it? (And no, boosting all blasters tracking is NOT an especially good idea)
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Admiral IceBlock
|
Posted - 2006.03.28 19:24:00 -
[85]
Originally by: KilROCK I think someone should ignore Admiral Iceblock crappy 'i don't fly a blasterthron' suggestions and Chelso hyperactive odd posts...
give mom her creditcard back... 
"We brake for nobody"
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Zysco
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Posted - 2006.03.28 19:26:00 -
[86]
Originally by: Maya Rkell Why?
You're saying nothing new. You're just presenting a problem which HAS been accnowledged by a lot of people (including me). What we need now is soloutions.
What I'm saying is that the proposed "fix" will do nothing at all to fix the problem, and is thus pointless.
callon > I don't like traveling much, i think its cause my father used to beat me with a globe.
http://oldforums.eveonline.com/?a=topic&threadID=300438New vid: "we're back |

KilROCK
|
Posted - 2006.03.28 19:28:00 -
[87]
Originally by: Admiral IceBlock
Originally by: KilROCK I think someone should ignore Admiral Iceblock crappy 'i don't fly a blasterthron' suggestions and Chelso hyperactive odd posts...
give mom her creditcard back... 
Get back your balls from yours.
Originally by: KilROCK My sig are under or 24kb, Each of them. SO PAWS OFF, that's the 3rd time, seriously annoyed now.
|

Maya Rkell
|
Posted - 2006.03.28 19:29:00 -
[88]
Edited by: Maya Rkell on 28/03/2006 19:29:26 Zysco,
Mm. But you don't give any answer. This is why I detest Greenpeace, for reference.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Zysco
|
Posted - 2006.03.28 19:33:00 -
[89]
Edited by: Zysco on 28/03/2006 19:33:45
Originally by: Maya Rkell Edited by: Maya Rkell on 28/03/2006 19:29:26 Zysco,
Mm. But you don't give any answer. This is why I detest Greenpeace, for reference.
Is there an answer? A damage boost is most obvious but then there is still the cap problem. A cap boost to the mega or a MASSIVE reduction to blasters (like maybe 4 cap a shot instead of a ridiculous 19) would work, but then there is still the problem that you cant break many tanks cause your damage just isnt all that good. A combination of the 2 makes the mega overpowered. But the only way I see the mega being competitive is a combination of the 2. And maybe the mega SHOULD be overpowered. You should be massively rewarded for risking a close range fight instead of ***ly sniping.
callon > I don't like traveling much, i think its cause my father used to beat me with a globe.
http://oldforums.eveonline.com/?a=topic&threadID=300438New vid: "we're back |

Damien Vox
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Posted - 2006.03.28 19:33:00 -
[90]
A dev shows up and everyone goes nuts making crazy statements. It's like watching a rockstar walk up to someone, sign something then a swarm shows up. He was trying to be nice and give one person an autograph and suddenly he's surrounded by a horde of people who all want something...
Blood in the water anyone?
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|

Maya Rkell
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Posted - 2006.03.28 19:36:00 -
[91]
Edited by: Maya Rkell on 28/03/2006 19:36:24
heh
Try this: A tracking increase for large blasters (ONLY - not S/M!), make them somewhat easier to fit, take the tracking bonus off the Mega and slap a MWD bonus on it.
(No, not ideal, but AN idea which can be discussed)
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

ChalSto
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Posted - 2006.03.28 19:37:00 -
[92]
OK Killrock, time to get serious.
How would you balance Blasters compared to other weapons? Current Location: Relax and drinking a beer with Dreez and waiting for TomB¦s Blaster changes |

KilROCK
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Posted - 2006.03.28 19:39:00 -
[93]
Edited by: KilROCK on 28/03/2006 19:40:01 Screw MWD bonus, Not everyone uses the megathron fitted with blasters. If you remove the tracking bonus, then you just kick the railgun user in the ass. (and also blaster users unless tracking changes are enough to compensate for it)
in Kali or whatever patch is coming. It's 37.5% tracking the megathron will get total at level 5. It's nice, and i don't think half the railgun fitted megathron pilot will appreciate such a drastic change for just a bit of cheap thrills with a bthron.
Originally by: KilROCK My sig are under or 24kb, Each of them. SO PAWS OFF, that's the 3rd time, seriously annoyed now.
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Maya Rkell
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Posted - 2006.03.28 19:40:00 -
[94]
Right. I fully expected that reaction.
So what's YOUR answer?
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

KilROCK
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Posted - 2006.03.28 19:43:00 -
[95]
Edited by: KilROCK on 28/03/2006 19:44:30 I don't really mind losing half my cap for getting in range. (Well i do use Faction mwd and it doesn't use that much so.)
Why do i need to find an answer when the problem isn't how you get in range, it's the guns on the ship that don't do the job once you're there.
Improve tracking, lower CPU, give them a tad higher damage mod.
And as for range, i only use Null now. Sure i do less DPS than a regular Bthron but i do more damage sooner and i am perfectly happy with it.
Originally by: KilROCK My sig are under or 24kb, Each of them. SO PAWS OFF, that's the 3rd time, seriously annoyed now.
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ChalSto
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Posted - 2006.03.28 19:53:00 -
[96]
Originally by: KilROCK Edited by: KilROCK on 28/03/2006 19:44:30 I don't really mind losing half my cap for getting in range. (Well i do use Faction mwd and it doesn't use that much so.)
Why do i need to find an answer when the problem isn't how you get in range, it's the guns on the ship that don't do the job once you're there.
Improve tracking, lower CPU, give them a tad higher damage mod.
And as for range, i only use Null now. Sure i do less DPS than a regular Bthron but i do more damage sooner and i am perfectly happy with it.
Do I hear a little "ChalSto....you were right with Blasters" out of this post?  sry, didn¦t want to flame you I¦m not sure about that "boost tracking" thing, becouse my blasters from chalsto can hit pretty well with bs L4 and motion-pred L4. Don¦t forget plz -> you got a webber and you can match speed manual to make the blasters hit things. but still......nah....not sure about it. Lowering CPU/PG -> YES PLZ  Incrase dmg -> YES PLZ  I want blasters blast something, not just "can-I-hit-You-A-Little-Bit-Plz" Current Location: Relax and drinking a beer with Dreez and waiting for TomB¦s Blaster changes |

Zysco
|
Posted - 2006.03.28 19:53:00 -
[97]
Originally by: KilROCK
And as for range, i only use Null now. Sure i do less DPS than a regular Bthron but i do more damage sooner and i am perfectly happy with it.
Which kind of proves my point right? Flying a blasterthron the way it should be flown, ie sub-10km, is stupid as it is beaten in every situation. So you pretty much have to use null and fly it like an autopest that is being heavy nossed.
callon > I don't like traveling much, i think its cause my father used to beat me with a globe.
http://oldforums.eveonline.com/?a=topic&threadID=300438New vid: "we're back |

Nyxus
|
Posted - 2006.03.28 19:56:00 -
[98]
Originally by: Maya Rkell Edited by: Maya Rkell on 28/03/2006 19:36:24 Try this: A tracking increase for large blasters (ONLY - not S/M!), make them somewhat easier to fit, take the tracking bonus off the Mega and slap a MWD bonus on it.
(No, not ideal, but AN idea which can be discussed)
I think Maya is absolutely correct with this.
Part of the issue is that the Mega NEEDS that mwd to truly be effective. The MWD nukes the cap of the ship, and it needs that cap even with an injector to be even semi-sustainable. The thorax has these bonuses correct.
A Large blaster cpu reduction and tracking increase be helpful as well. DO NOT CHANGE S/M BLASTER FITTINGS OR TRACKING. Doing so would make them much too powerful.
I think that Maya's suggested changes would do wonders for the blasterthron.
Nyxus
Macgyver can build an airplane out of gum and paper clips, but Chuck Norris can kill him and take it.
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Sarmaul
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Posted - 2006.03.28 19:57:00 -
[99]
Originally by: Zysco
Originally by: KilROCK
And as for range, i only use Null now. Sure i do less DPS than a regular Bthron but i do more damage sooner and i am perfectly happy with it.
Which kind of proves my point right? Flying a blasterthron the way it should be flown, ie sub-10km, is stupid as it is beaten in every situation. So you pretty much have to use null and fly it like an autopest that is being heavy nossed.
in addition to being nossed by said autopest 
the 2 ways I see for "fixing" blasters besides lower cap use and fitting are either higher range or bigger damage. personally I would prefer to see higher damage (and I mean like 20%+ higher) - it lets it tear ships apart when it gets into range, but doesn't entrench on the autopest which uses less damage but bigger range to win
Originally by: Tuxford we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
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Nyxus
|
Posted - 2006.03.28 19:59:00 -
[100]
If tracking is that much of an issue Kilrock I would bump the L Railguns up a bit to compensate. 37.5% may be a bit strong of a bump though.
Truly I think a slight reduction for a sniperthron and putting the Blasterthron on top of the close range BS pile would be worth it myself.
Nyxus
Macgyver can build an airplane out of gum and paper clips, but Chuck Norris can kill him and take it.
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|

Octavio Santillian
|
Posted - 2006.03.28 20:17:00 -
[101]
Originally by: Sarmaul
Originally by: Karash Amerius I know Tux keeps in mind the defensive side to weapon balancing, but I have to stress that a lot of casual pvper may under-estimate the ability to do more than just 2 damage types. We get a lot of fanboi attention here that only look at DPS or DPS in regards to range...just do not want to see that mistake happen in any such "fix".
the ability to do all 4 damage types is overrated. not completely useless, but not as uber as the majority of people make out. a tanked ship with 3 hardeners will have resists between 10% of each other, so unless your guns do under 10% less dps than another race's guns which only do 2 damage types, you still won't see much of a benefit.
EMP ammo however, is teh sex.
QFT
To take advantage of the any damage type æadvantageÆ you have to:
1) Determine what type of damage the ship is actually most vulnerable to, which isnÆt necessarily easy. 2) Wait 10 seconds while your guns reload and your enemy is pounding you. During that 10 seconds you are canceling out the advantage you are supposed to get for having the right ammo. 3) Adjust your range based on your new damage type.
Also, donÆt forget that our Tech II ammo negates this æadvantageÆ all together.
Sure, if you have advanced intel it can be an advantage but in the real world you use EMP if you're using autos, period. If youÆre using arty, you generally use the highest damage ammo you can get away with for the range at which you expect to fight. You might adjust based on expected armor or shield tank, but you donÆt always get that luxury.
Yes, EMP does rock, but mainly because it does EMP and Explosive and you donÆt have to swap ammo. On the other hand, it does less total damage than the other races 50% range ammo/crystals, and because it does three types of damage that total damage is ends up being even lower because one or two of those damage types is likely to be reasonably tanked against.
How do we make multiple damage types a real advantage? No easy answer.
Two ideas, but each with their own flaws:
1: Offer different damage mix ammos at each range modifier (i.e. donÆt just offer Proton at +20 range, offer another ammo at the +20 range level that does Explosive and Thermal).
Problem here is now we have to carry EVEN more different types of ammo, which is just nuts.
2: Revamp Matari ammo so that all ammo types are like EMP and Depleted Uranium and use a mix of damage types.
Problem here is that you still might not get the damage type you want at the range you want, and the ammo will still do significantly less real world damage than other race's ammo because one or two of the damage types will likely be highly tanked against.
Even if you mix options 1 and 2 in various ways, you still run into issue where range is going to dictate what ammo you use. If on the other hand you offer so many types that all ranges are covered for all damage types, you get into the situation were you have to carry around a crazy amount of ammo, and you would have to be switching ammo all the time.
Maybe the best idea is to make change the Matari ammo so they all do all 4 types fairly equally and increase the total damage to match the other races ammo range for range.
Problem is half the damage would be negated almost all the time, so IÆm not keen on that idea.
Then what do you do about Tech II ammo?
In the end the point is that the ædo any damage typeÆ thing is more myth than reality.

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Zysco
|
Posted - 2006.03.28 20:18:00 -
[102]
Originally by: Nyxus If tracking is that much of an issue Kilrock I would bump the L Railguns up a bit to compensate. 37.5% may be a bit strong of a bump though.
Truly I think a slight reduction for a sniperthron and putting the Blasterthron on top of the close range BS pile would be worth it myself.
Nyxus
No, hes saying that blasters need the tracking bonus. And they do, badly. You really cant hit a BS for **** when orbitting... well i mean you can hit it but its all hits and lightly hits.
And there will NEVER be a mwd bonus on the mega. Its too specific a module to get a bonus for, it kind of ****s all the snipers out there. And since the domi is already a subpar sniper it wont happen.
My suggestions are a bunch of minor changes/boosts:
Lower the mega's sig. Its retarded that you mwd all the way there, orbit at close range, and are still hit by long range guns. Sig would also help with b-thron vs torpraven balance issues.
Lower the mega's mass, by a lot. It should be able to get up to speed quickly. Right now it takes 2 cycles of the mwd just to get above 600m/sec.
Slight damage boost to LARGE blasters. As said before, medium and small already own. This is mainly due to the fact that on smaller ships, other ships cannot fit as good a tank. However, with every BS in non-fleet or npc situations fitting a tank, the amount of damage blasters do drastically drops.
Less cpu. The fact that you need a co-proc II to fit a blasterthron with t2 guns is just wrong given that you can do similar fittings on a geddon, apoc, or pest and need no co-proc.
MUCH less cap. Shooting your guns is like being heavy nossed by 2 nos.
callon > I don't like traveling much, i think its cause my father used to beat me with a globe.
http://oldforums.eveonline.com/?a=topic&threadID=300438New vid: "we're back |

Sarmaul
|
Posted - 2006.03.28 20:19:00 -
[103]
3) < 5 second reload time for autocannons
Originally by: Tuxford we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
|

Dash Ripcock
|
Posted - 2006.03.30 15:16:00 -
[104]
Originally by: Tuxford 5) Didn't know Deimos needed love but it should be easier to fit after blaster love.
Come on Tuxford. There has been a thread about it for months, currently at fifteen pages with practically all of the posters in agreement. Multiple arguments, multiple tables of numbers and statistics and one conclusion - the Deimos needs to be looked at. I know you browse this forum fairly often, so you should have at least noticed it before now.
I understand you're a busy man, but we do pay for this game and when that many people kick up a stink, a little acknowledgement that we're getting somewhere would be greatly appreciated.
Save The Deimos |

HippoKing
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Posted - 2006.03.30 15:23:00 -
[105]
Edited by: HippoKing on 30/03/2006 15:24:13
Originally by: Tuxford
Originally by: j0sephine
Originally by: Tuxford It's not like we look at them say "wow autocannons sure do suck,... oh well lets go boost amarr".
You mean, this isn't how it's usually done? ^~^
No we also nerf Caldari
you win the forums this week 
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
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The Cold
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Posted - 2006.03.30 15:45:00 -
[106]
1) Give zealot a drone bay 2) Give retribution at least 2 med slots 3) Unnerf geddon 4) Swap laser's thermal dmg for an explosive one  
Bunch of whinners.
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The Cold
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Posted - 2006.03.30 15:52:00 -
[107]
Originally by: Zysco
Originally by: Nyxus If tracking is that much of an issue Kilrock I would bump the L Railguns up a bit to compensate. 37.5% may be a bit strong of a bump though.
Truly I think a slight reduction for a sniperthron and putting the Blasterthron on top of the close range BS pile would be worth it myself.
Nyxus
No, hes saying that blasters need the tracking bonus. And they do, badly. You really cant hit a BS for **** when orbitting... well i mean you can hit it but its all hits and lightly hits.
And there will NEVER be a mwd bonus on the mega. Its too specific a module to get a bonus for, it kind of ****s all the snipers out there. And since the domi is already a subpar sniper it wont happen.
My suggestions are a bunch of minor changes/boosts:
Lower the mega's sig. Its retarded that you mwd all the way there, orbit at close range, and are still hit by long range guns. Sig would also help with b-thron vs torpraven balance issues.
Lower the mega's mass, by a lot. It should be able to get up to speed quickly. Right now it takes 2 cycles of the mwd just to get above 600m/sec.
Slight damage boost to LARGE blasters. As said before, medium and small already own. This is mainly due to the fact that on smaller ships, other ships cannot fit as good a tank. However, with every BS in non-fleet or npc situations fitting a tank, the amount of damage blasters do drastically drops.
Less cpu. The fact that you need a co-proc II to fit a blasterthron with t2 guns is just wrong given that you can do similar fittings on a geddon, apoc, or pest and need no co-proc.
MUCH less cap. Shooting your guns is like being heavy nossed by 2 nos.
1) don't use mwd  2) Use nanofibers  3) Use a dmg implant  4) Weapon upgdaes 5 4tw  5) Don't fit energy turrets  
TBH, a blasterthron can own any bs 1v1. Stop whinning 
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Spartan239
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Posted - 2006.03.30 15:54:00 -
[108]
Edited by: Spartan239 on 30/03/2006 15:55:09
Originally by: The Cold
Originally by: Zysco
Originally by: Nyxus If tracking is that much of an issue Kilrock I would bump the L Railguns up a bit to compensate. 37.5% may be a bit strong of a bump though.
Truly I think a slight reduction for a sniperthron and putting the Blasterthron on top of the close range BS pile would be worth it myself.
Nyxus
good stuff drunk said
1) don't use mwd  2) Use nanofibers  3) Use a dmg implant  4) Weapon upgdaes 5 4tw  5) Don't fit energy turrets  
TBH, a blasterthron can own any bs 1v1. Stop whinning 
you know all this and have wep upgrads 5 adn a zealot in under a month?
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The Cold
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Posted - 2006.03.30 15:57:00 -
[109]
Originally by: Spartan239 Edited by: Spartan239 on 30/03/2006 15:55:09
Originally by: The Cold
Originally by: Zysco
Originally by: Nyxus If tracking is that much of an issue Kilrock I would bump the L Railguns up a bit to compensate. 37.5% may be a bit strong of a bump though.
Truly I think a slight reduction for a sniperthron and putting the Blasterthron on top of the close range BS pile would be worth it myself.
Nyxus
good stuff drunk said
1) don't use mwd  2) Use nanofibers  3) Use a dmg implant  4) Weapon upgdaes 5 4tw  5) Don't fit energy turrets  
TBH, a blasterthron can own any bs 1v1. Stop whinning 
you know all this and have wep upgrads 5 adn a zealot in under a month?
Yes, but please keep on topic you must  
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The Cold
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Posted - 2006.03.30 16:02:00 -
[110]
Originally by: Spartan239 Edited by: Spartan239 on 30/03/2006 15:58:15 Edited by: Spartan239 on 30/03/2006 15:55:09
Originally by: The Cold
Originally by: Zysco
Originally by: Nyxus If tracking is that much of an issue Kilrock I would bump the L Railguns up a bit to compensate. 37.5% may be a bit strong of a bump though.
Truly I think a slight reduction for a sniperthron and putting the Blasterthron on top of the close range BS pile would be worth it myself.
Nyxus
good stuff drunk said
1) don't use mwd  2) Use nanofibers  3) Use a dmg implant  4) Weapon upgdaes 5 4tw  5) Don't fit energy turrets  
TBH, a blasterthron can own any bs 1v1. Stop whinning 
you know all this and have wep upgrads 5 adn a zealot in under a month?
oh, and i think the ones of us posting all have wep up 5 adn adv wep 5, whos moaning about the megats speed? and were talking about blasters, not energy turrets
For a peep who has adv web 5 you sure have no clue nor a sense of humor 
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Spartan239
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Posted - 2006.03.30 16:03:00 -
[111]
Edited by: Spartan239 on 30/03/2006 16:04:06
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Spartan239
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Posted - 2006.03.30 16:04:00 -
[112]
Originally by: The Cold
Originally by: Spartan239 Edited by: Spartan239 on 30/03/2006 15:58:15 Edited by: Spartan239 on 30/03/2006 15:55:09
Originally by: The Cold
Originally by: Zysco
Originally by: Nyxus If tracking is that much of an issue Kilrock I would bump the L Railguns up a bit to compensate. 37.5% may be a bit strong of a bump though.
Truly I think a slight reduction for a sniperthron and putting the Blasterthron on top of the close range BS pile would be worth it myself.
Nyxus
good stuff drunk said
1) don't use mwd  2) Use nanofibers  3) Use a dmg implant  4) Weapon upgdaes 5 4tw  5) Don't fit energy turrets  
TBH, a blasterthron can own any bs 1v1. Stop whinning 
you know all this and have wep upgrads 5 adn a zealot in under a month?
oh, and i think the ones of us posting all have wep up 5 adn adv wep 5, whos moaning about the megats speed? and were talking about blasters, not energy turrets
For a peep who has adv web 5 you sure have no clue nor a sense of humor 
i have a sense of humour i just dont think your funny, i think your very silly
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Gabriel Karade
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Posted - 2006.03.30 16:12:00 -
[113]
Edited by: Gabriel Karade on 30/03/2006 16:14:47 æDoing a TempestÆ - damage/RoF bonus would be amusing, though you would have to nerf railgun RoF to match. 
Sure it would make the megathron a less capable railgun platform, but it can't be good at everything, and it is supposed to be the embodiment of modern Gallente doctrine (in your face blasters + drones)...
Edit: You have to consider that any (straight)boost to blasters will also help the Dominix...which doesn't really help the Megathron. Signature file size to big, please keep it under 24000 bytes - Petwraith
- Office Linebacker -
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Phelan Lore
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Posted - 2006.03.30 17:26:00 -
[114]
Originally by: Maya Rkell Bah, I LIKE the general slant of the AF fix. A fourth bonus fix would be messy and you'd really need to give the Inty's a full 4th bonus in place of partial..
inties already have 4... ________________ ~Phelan Lore
Your isk has become my isk, by way of my actions... |
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