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Thread Statistics | Show CCP posts - 2 post(s) |

Pharuan
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Posted - 2006.03.25 13:56:00 -
[1]
You can now be targeted and destroyed! This information according to GM Q. Which has not yet been released to the public. Thank you for not letting us know ahead of time!
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Goberth Ludwig
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Posted - 2006.03.25 13:59:00 -
[2]
are you sure?
- Gob
(my nubie attempt at a forum sig, bare with me plz :p) |

Pharuan
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Posted - 2006.03.25 14:01:00 -
[3]
I'll let my Cyno Generator tell you. Logs and such, perhaps even the gm comment its self.
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Dark Shikari
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Posted - 2006.03.25 14:14:00 -
[4]
Apparently not
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Nafri
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Posted - 2006.03.25 14:19:00 -
[5]
according to BH and Devs its a bug that you cant get locked
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ElCoCo
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Posted - 2006.03.25 14:24:00 -
[6]
Um so in other words, setting up a cyno field means certain death as you're stuck there for at least 5minutes, or will that immobility thingy be removed too?
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Nafri
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Posted - 2006.03.25 14:28:00 -
[7]
Originally by: ElCoCo Um so in other words, setting up a cyno field means certain death as you're stuck there for at least 5minutes, or will that immobility thingy be removed too?
nope, it means certain death, and if you die, the cyno field will fade away
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Khan IX
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Posted - 2006.03.25 14:32:00 -
[8]
Originally by: Nafri according to BH and Devs its a bug that you cant get locked
can you please post a link where the devs say that ?
This is totally unknown and any test we just did shows you CAN NOT be locked after opening the field-
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Burga Galti
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Posted - 2006.03.25 14:33:00 -
[9]
Who is going to want to use a 160mil recon ship for setting up cyno fields if it's just going to be a sitting duck? - Pain is a way of knowing yourself; Death is the ultimate in self-discovery.
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Nafri
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Posted - 2006.03.25 14:34:00 -
[10]
Originally by: Khan IX
Originally by: Nafri according to BH and Devs its a bug that you cant get locked
can you please post a link where the devs say that ?
This is totally unknown and any test we just did shows you CAN NOT be locked after opening the field-
Quote:
BH Runner ISD ISD BH Interstellar Services Department Posted - 2006.03.21 09:45:00 - [2] - Quote To the best of my knowledge the current bug is actually that the player is menat to be vulnerable to all types of weapons, and killing his ship should collapse the cyno field.
I will check this with game design, but I believe defects are already in place. ---- Runner BH Lead
Quote:
BH Runner ISD ISD BH Interstellar Services Department Posted - 2006.03.21 12:46:00 - [6] - Quote My original thoughts were that an attacking fleet used squadrons of ships to establish a beachead in an enemy system, then used their cyno generatingship to jump the capital ships in. This tends to be what occurs in warfare, you're bigger sloest carrier units are not the first wave.
Thats why cynos should be warpable to, as they are the beacheads, and an adequate invasion force should be there to protect this gateway, rather than have invulnerable ships which enable you to jump exceptionally powerful capital ships directly into an enemy home system to attack it.
It means you don't get a free ride into hostile terrority, and they being the ones with home advantage can arp in on your generation points, as would be expected in a standard gate attack.
---- Runner BH Lead
Quote:
Mephysto
Posted - 2006.03.21 13:15:00 - [8] - Quote As Runner stated, you are supposed to be vulnerable to damage when you create a cyno field. The current situation where you are invulnerable is a bug. You are also able to use your own modules to defend yourself while the field is running, so having a ship capable of running 6-7 ecm jammers is, imo, quite powerful. Any further discussions about the status of the force recon ships can be added to the existing discussion here.
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Eshtir

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Posted - 2006.03.25 14:34:00 -
[11]
Originally by: Pharuan I'll let my Cyno Generator tell you. Logs and such, perhaps even the gm comment its self.
The Forum rules clearly states, that:
Quote: Private communication between the Game Masters, Eve Team members, moderators and administrators of the forum and the forum users is not to be made public on these forums or by any other venue. You are not permitted to publicize any private correspondence (including petitions) received from any of the aforementioned.
I would advice you to not post the GM comment on the forums as its prohibited.
-Eshtir
forum rules | [email protected]
Yulai, we have a problem!
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Khan IX
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Posted - 2006.03.25 14:36:00 -
[12]
This seems to be talk just about invulnerabilty ;(
I am talking about locking we just tested it
It IS NOT possible to lock the opener of a cyno field atm. IT says:
2006.03.25 14:06:10 notify You failed to target nothing.
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Hakera
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Posted - 2006.03.25 14:42:00 -
[13]
this has been 'debated' in this thread, if this is the new policy then the ability to see a cyno field in local must be removed otherwise the cyno field ship will be ganked easily enough rendering the whole jump system too vunerable and useless.
stealth nerfs are bad 
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Pharuan
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Posted - 2006.03.25 14:44:00 -
[14]
Thats fine and dandy Nafri, but the problem is, somehow, today... A recon ship was targeted and destroyed while the cyno field was open. You cannot currently target these ships through normal means. Also, the person whom opened the field is currently unable to defend its self. Thus the problem we have today.
Ship was targeted and destroyed while cyno generator was active. Ship was unable to defend itself by activating mods.
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j0sephine
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Posted - 2006.03.25 14:55:00 -
[15]
Well, you can perhaps use Mephysto's comment from the linked thread in your communication with the GM, as a proof that it's still impossible at the moment to target ships with active cyno field (if due to bug) ... and use that as ground for reimbursment, i guess o.O
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Nafri
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Posted - 2006.03.25 15:08:00 -
[16]
Edited by: Nafri on 25/03/2006 15:08:58
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MadGaz
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Posted - 2006.03.25 15:13:00 -
[17]

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Elve Sorrow
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Posted - 2006.03.25 16:01:00 -
[18]
Originally by: j0sephine Well, you can perhaps use Mephysto's comment from the linked thread in your communication with the GM, as a proof that it's still impossible at the moment to target ships with active cyno field (if due to bug) ... and use that as ground for reimbursment, i guess o.O
Linkage
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Pharuan
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Posted - 2006.03.25 22:37:00 -
[19]
Originally by: MadGaz

How did you do it?
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Nafri
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Posted - 2006.03.25 22:52:00 -
[20]
Originally by: Pharuan
Originally by: MadGaz

How did you do it?
probably targetting your before you activated cyno field
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Helicopter Willy
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Posted - 2006.03.25 23:42:00 -
[21]
does smartbombing work?
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MadGaz
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Posted - 2006.03.26 00:13:00 -
[22]
Originally by: Pharuan
Originally by: MadGaz

How did you do it?
I can't keep it a secret anymore, we used hax 
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Pharuan
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Posted - 2006.03.26 00:45:00 -
[23]
Originally by: Nafri
Originally by: Pharuan
Originally by: MadGaz

How did you do it?
probably targetting your before you activated cyno field
Can't have been that. They warped off when they saw the carrier jump in.
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Kane Jacobs
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Posted - 2006.03.26 00:53:00 -
[24]
Well, The devs will be happy to know I sure as hell wasn't bugged last time I set one up. I got promptly wasted 
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MysticNZ
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Posted - 2006.03.26 01:05:00 -
[25]
And so you should die. How is it a frig can come into our space, open a field and we can do nothing?  -
                        You got pwnd by us too :P - Wrangler lol - Imaran |

Maya Rkell
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Posted - 2006.03.26 01:12:00 -
[26]
Mystic,
If there's a change, fine (although it's a somewhat silly situation if they can be).
BUT.
An unannounced change is WRONG, and any losses because of the non-annoucement should be refunded.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Tashinki
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Posted - 2006.03.26 14:03:00 -
[27]
Bah, I really don't like that. The only problem I see is the exploiters who use cyno fields to save their ships from being destroyed.
So what if someone brings a fleet of capships into a hostile system. If they wanna face hostiles without support of "regular" ships - let them. Capships are certainly not super overpowered and unbeatable. Dreads can "easily" be handled by bships and carriers can as well to a certain extend. If not by the defenders using some capships themselves.
And what does it change? Just move a ship into the hostile system, make the field, jump in the ships. What does it matter if the cyno ship is killable? Hostiles won't kill it in time anyways.
The way I see it, this only hurts regular moving of capships in fairly safe space, where you are almost sure to lose the cyno ship because of the 10 min inactivation. And even though you'll say fleets are needed to move capships, I think you're wrong.
But what does my word mean :(
Tashinki signing out |

Aleis
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Posted - 2006.03.26 14:51:00 -
[28]
I can tell you why the bug is there and it' be easy for CCP to fix,
I guessing to save some time and a little coding when they decided that you can't activate modules when ruinning the cyno field, thye figured since they already had one module with that same restriction, (stealth) they'd just link Cyno field to the stealth stats.
Thus they aprearently didn't follow the entire coding tree, and the cyno field picked up a few of the stealth stats like targeting and such.
I think this because when the cyno is active and you try ot use a module it tells you you can't because "you are cloaked", also trying to fit a Cyno and a stealth module at the same time, gives you message when atpemting to activate one of tham that you have 2 Stealth modules equiped.
Just write a seperate stats line for Cyno and Stealth, if nessesary.
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Shar Gath
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Posted - 2006.03.26 18:47:00 -
[29]
Edited by: Shar Gath on 26/03/2006 18:47:49 tbh as it is atm its a bit ridicoulus. it doesnt really matter if u are invulnurable to dmg while generating field or not, in most cases if u want to jump a capital into hostile system its equal with killing the recon ship. hostiles will get u while stucked in the field or just right after. there is rather no chance you will be able to get away.
so who will use a 150mil worth ship with no insurance just to go there and die?
my idea is to make it like that; while generating field you're not stucked and you can move around but you have to stay in lets say 10-15km range from the field and you can cloak. ---------------
SMOKE BUD MON!!! |

ClawHammer III
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Posted - 2006.03.26 20:00:00 -
[30]
How about simply making the actual cyno field targetable and destructible and let the cyno field ship be able move, use his modules, warp, etc. Similar to the way scan probes and warp disrupt probes are deployed. Then we can do away with the whole should-the-cyno-field-ship-be-a-sitting-duck debate altogether because you will be able to collapse the enemy "beachhead" and deploy cyno fields using normal chars instead of suicide alts, not to mention making the use of force recon ships as cyno field generators a practical endeavor.
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