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James Nikolas Tesla
Onslaught Inc RISE of LEGION
15
|
Posted - 2014.01.26 06:55:00 -
[1] - Quote
I've been thinking of this idea for quite some time and have beat out some rough numbers for a versatile battleship hull of ORE design that can be used for mining, mining fleet defence, or somewhere in between.
Name: Bulwark (Suggestions Welcome)
H - 4 M - 5 L - 5
Turret Hardpoints - 4
Cargo Hold - 500 Ore Hold - 20,000 m^3 Drone Bay - 75 m^3 Drone Bandwidth - 50 mbps
Shield - 6000 Armor - 6000 Structure - 6000
Rig Size - Large
Velocity - 60 m/s
PG - 1500 CPU - 500 Capacitor - 1000 Cap Recharge - 125 s Cap Recharge Rate - 8 gj/s
Lock Range - 50 km
Role Bonus
95% reduction in PG need of large turrets 50% reduction in CPU need of large turrets 50% reduction in capacitor need of large hybrid and energy turrets
Exhumers Skill Bonus
10% Increased scan range for Survey Scanners per level 20% Increased range of Strip Miners per level
Skill Requirements: Exhumers III and its prerequisite skills
Any ideas for suggestions/changes are welcome. Having a heart is what makes you strong, but it can also make you weak. |

Ashala Arcsylver
Gypsy Rose Mining
15
|
Posted - 2014.01.26 06:59:00 -
[2] - Quote
This at least makes more sense than the current version of the SOE battleship.
|

Riot Girl
You'll Cowards Don't Even Smoke Crack
2506
|
Posted - 2014.01.26 08:09:00 -
[3] - Quote
What makes this ship worth the cost of ganking it? Oh god. |

Lephia DeGrande
Luxembourg Space Union
191
|
Posted - 2014.01.26 08:18:00 -
[4] - Quote
Why not, Mining Marauders was already suggested and damn we Love the idea, some mining Domi (sry) i mean Battleship would be cool. |

HandelsPharmi
Science and Trade Institute Caldari State
178
|
Posted - 2014.01.26 08:32:00 -
[5] - Quote
A Hulk can fit 3 Strip Miners.
Boni are: 15 % from Mining Barge 5 and 15 % from Exhumers 5.
3*1.15*1.15 = 3,9675
Your battle ship can fit 4 Strip Miners. It would be better, if you ccould fit Modulated Deep Core Miner T2 with Crystals only! - Like the Veldnaught :)
Modulated Strip Core MIner: 360 m-¦ + 360 m-¦ (+ crystal bonus) vs. Modulated Deep Core Miner: 250 m-¦ + 250 m-¦ (+ crystal bonus) |

Anomaly One
Imperial Academy Amarr Empire
189
|
Posted - 2014.01.26 08:59:00 -
[6] - Quote
i'd accept any new mining ship! but make it require exhumers 5. Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E
http://www.youtube.com/watch?v=5l_ZjVyRxx4
Trust me, I'm an Anomaly. DUST 514 FOR PC |

HandelsPharmi
Science and Trade Institute Caldari State
178
|
Posted - 2014.01.26 09:06:00 -
[7] - Quote
or even more difficult... Deep Core Mining Level 5 |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2506
|
Posted - 2014.01.26 09:15:00 -
[8] - Quote
That all sounds very lovely, but what is the incentive to gank it? Oh god. |

Lephia DeGrande
Luxembourg Space Union
191
|
Posted - 2014.01.26 09:20:00 -
[9] - Quote
Salvage? Killmails? Ore? da lulz? ^^ |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2506
|
Posted - 2014.01.26 09:23:00 -
[10] - Quote
I had something a bit more rewarding in mind. Oh god. |
|

Johann Rascali
Crunchy Crunchy The Obsidian Front
90
|
Posted - 2014.01.26 09:40:00 -
[11] - Quote
Pretty much the same reward you get from ganking regular barges. Don't see why one should be different from the others. Welcome to our universe where cooldown timers are a mystery, the PLEX menu is just an advertisement, shrapnel bombs deal explosive force, concussion bombs are somehow kinetically penetrative, and who left all these prototype Inferno modules all over the place? |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2506
|
Posted - 2014.01.26 09:52:00 -
[12] - Quote
Because it has a lot more tank than a regular barge and costs a lot more to destroy. Oh god. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2358
|
Posted - 2014.01.26 11:08:00 -
[13] - Quote
More tank, more cargo and more yield than any of the current barges.
Where's the downside? Do you want to replace every mining ship with one of these? |

HandelsPharmi
Science and Trade Institute Caldari State
178
|
Posted - 2014.01.26 11:21:00 -
[14] - Quote
Danika Princip wrote:More tank, more cargo and more yield than any of the current barges.
Where's the downside? Do you want to replace every mining ship with one of these?
HandelsPharmi wrote: It would be better, if you ccould fit Modulated Deep Core Miner T2 with crystals only! - Like the Veldnaught :)
comparing the moduls without ANY boni (imps, fleet, ships...)
Modulated Strip Core MIner: 360 m-¦ + 360 m-¦ (+ crystal bonus) = max. 990.0 m-¦ vs. Modulated Deep Core Miner: 250 m-¦ + 250 m-¦ (+ crystal bonus) = max. 687.5 m-¦
compared to a skiff it would be 66.0 % efficient, 34 % less than the tanky skiff and if you want to fit weapons, you will sacrifice a slot for your mining lasers |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2509
|
Posted - 2014.01.26 11:28:00 -
[15] - Quote
HandelsPharmi wrote:if you want to fit weapons, you will sacrifice a slot for your mining lasers No one is going to fit weapons. All you're going to do is mine AFK in perfect safety which is why it needs to have an incentive for gankers. Oh god. |

HandelsPharmi
Science and Trade Institute Caldari State
178
|
Posted - 2014.01.26 11:32:00 -
[16] - Quote
Skiff has MORE EHP than this slowboating battleship but less cargo (15k vs. 20k m-¦) |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2509
|
Posted - 2014.01.26 11:39:00 -
[17] - Quote
How often are Skiffs suicide ganked? Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2509
|
Posted - 2014.01.26 11:40:00 -
[18] - Quote
HandelsPharmi wrote:if the BS hull would cost around 500 Mio (ORE LP shop, best idea!) it would be a better target for gankers How? Oh god. |

HandelsPharmi
Science and Trade Institute Caldari State
178
|
Posted - 2014.01.26 11:43:00 -
[19] - Quote
give it a bonus like:
+xx % per level if there are any ORE Strip Miners fitted
it should have less EHP than a Skiff! they are expensive and would make it a profitable suicide gank target
less EHP, more expensive less yield, higher requirements
|

Riot Girl
You'll Cowards Don't Even Smoke Crack
2509
|
Posted - 2014.01.26 11:54:00 -
[20] - Quote
HandelsPharmi wrote:+xx % per level if there are any ORE Strip Miners fitted So these ORE strip miners will be very expensive faction mods that get extra mining bonuses? Well it would make the ship a far more appealing target, however it comes at a cost of buffing the mining yield of the whole of New Eden, which may have serious repercussions.
HandelsPharmi wrote:The yield shoult be a ~10 % higher than in a skiff if you fit 4 Mining Laser Upgrades. But only with faction mods.
Well I don't really care about this BS idea much, but I definitely like the idea of expensive faction mods for miners and will +1 that part. Oh god. |
|

HandelsPharmi
Science and Trade Institute Caldari State
178
|
Posted - 2014.01.26 12:04:00 -
[21] - Quote
ORE Ice Harvester
ORE Deep Core Mining Laser
ORE Strip Miner
these modules should get a bonus and the base yield should be lowered as well
you are able to harvest ice or ore, use T1 and T2 crystals at a high risk-reward-ratio But it should be much more expensive than a T2 fitted Hulk, sure. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2509
|
Posted - 2014.01.26 12:23:00 -
[22] - Quote
Wait, these faction mods already exist and no one uses them. Oh god. |

HandelsPharmi
Science and Trade Institute Caldari State
178
|
Posted - 2014.01.26 12:34:00 -
[23] - Quote
because they are very expensive and like T1 modules but with a longer range (17 km vs. 15 km) |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2509
|
Posted - 2014.01.26 12:52:00 -
[24] - Quote
Eve-Central shows only 6 ORE modules on the market and they're in lowsec for 400m each. That isn't going to help your role bonuses much. Oh god. |

HandelsPharmi
Science and Trade Institute Caldari State
178
|
Posted - 2014.01.26 12:55:00 -
[25] - Quote
http://www.ellatha.com/eve/lp/Outer-Ring-Excavations
They could be bought here... |

Bethan Le Troix
Krusual Investigation Agency
66
|
Posted - 2014.01.26 13:27:00 -
[26] - Quote
I'm not sure this new battleship is required especially if it has increased yield when mining.
As far as a fleet defence ship for mining fleets I don't think this part of your argument holds water either. Defence for mining fleets in nullsec could probably be achieved by deploying other existing and probably smaller hulled ships with better results.
As far as defence for mining fleets in high sec systems is concerned the proposed ships would not be able to stop or hinder suicide ganks. Mining barges & exhumers can be fitted with sufficient tank to prevent or reduce the likelihood of suicide ganks along with not being afk and using your brain. Unfortunately I estimate at least eighty percent of pilots in mining vessels think a shield recharger or a small shield booster constitutes a viable tank. Obviously this is an incorrect assumption but don't let me stop you doing the same . |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
16
|
Posted - 2014.01.26 18:58:00 -
[27] - Quote
Danika Princip wrote:More tank, more cargo and more yield than any of the current barges.
Where's the downside? Do you want to replace every mining ship with one of these? It has less yield than a Hulk, less ore capacity than a Mack, and less tank than a Skiff.
I tried to focus on versatility while trying to give it some characteristics of a battleship. It is as slow as an Orca which is why I gave it the bonus to Strip Miner and Survey Scanner range.
I increased the PG and CPU so you can fit more of a tank and added a bonus to mining crystal effectiveness. At Exhumers V you can get a T2 crystal from a 1.75 multiplier to a 2.18 multiplier.
I added two more bonuses: x% increase in large turret damage x% increase in large turret optimal and falloff range
Feel free to throw out some numbers, I want this to be able to compete with other ships.
Another idea I have been tossing around is to increase the Drone Bay size and the ship's Bandwidth.
As for the bonus to the ORE modules, it seems too specific plus they are very expensive. Having a heart is what makes you strong, but it can also make you weak. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2512
|
Posted - 2014.01.26 19:06:00 -
[28] - Quote
So if it does everything worse than Exhumers, what is the point of it? Oh god. |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
16
|
Posted - 2014.01.26 19:07:00 -
[29] - Quote
Riot Girl wrote:So if it does everything worse than Exhumers, what is the point of it? Versatility and a hell of a lot more bite than any other mining vessel. Having a heart is what makes you strong, but it can also make you weak. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2512
|
Posted - 2014.01.26 19:26:00 -
[30] - Quote
Mining ships don't need versatility or bite. Oh god. |
|

James Nikolas Tesla
Onslaught Inc RISE of LEGION
17
|
Posted - 2014.01.27 06:18:00 -
[31] - Quote
So before I leave this thread to die, one more question.
On a scale of one to invade Russia in winter.
Exactly how bad is this idea? Having a heart is what makes you strong, but it can also make you weak. |

Alaekessa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
131
|
Posted - 2014.01.27 06:57:00 -
[32] - Quote
I think an ORE T3 would be better than an ORE Battleship.
Reconfigurable ship capable of doing any of the harvesting possible in Eve as well as functioning as a mini-Rorq.
They'd need to come up with vastly different Subsystems though, make them all Exploration/Industry focused, keeping the Covert Ops and Interdiction Nullification options for obvious reasons (like ORE Sov being out in 0.0 and mostly home to PvPer which could be equated to pirates in the eyes of ORE).
After all, they've got a job to do, they need to be able to perform that job in an extremely hostile environment. What better way to explore and harvest in a hostile environment than to have the option to sneak around and evade "pirate" interdiction. MCRMI Now Recruiting for Minmatar FW and General Merc Work |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2518
|
Posted - 2014.01.27 07:21:00 -
[33] - Quote
James Nikolas Tesla wrote:So before I leave this thread to die, one more question.
On a scale of one to invade Russia in winter.
Exactly how bad is this idea? It's a bad idea. A BS sized mining barge might not be an awful idea, but you'll need to give it a lot more thought.
Oh god. |

WilliamMays
Stuffs Inc.
71
|
Posted - 2014.01.27 12:26:00 -
[34] - Quote
Personally, I think the highest yield mining ship should require support in everything but mining and movement, not just hauling. Give it base ehp and fitting that the ship can fit a good buffer, but horrible cap and shield recharge rates so that it cant fit any real local tank. Remove the drone bay. Now your best mining comes from a fleet with logi and dps support; this puts us one step closer to being able to fight off gankers.
--edit-- as an added bonus, we get to see idiots flying these things without proper support the intel tool we deserve, the intel tool we need |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
19
|
Posted - 2014.01.27 16:26:00 -
[35] - Quote
Riot Girl wrote:James Nikolas Tesla wrote:So before I leave this thread to die, one more question.
On a scale of one to invade Russia in winter.
Exactly how bad is this idea? It's a bad idea. A BS sized mining barge might not be an awful idea, but you'll need to give it a lot more thought. It's why I'm asking for feedback. I just need numbers. Having a heart is what makes you strong, but it can also make you weak. |

Tchulen
Trumpets and Bookmarks The Volition Cult
693
|
Posted - 2014.01.27 16:34:00 -
[36] - Quote
HandelsPharmi wrote:Hulk's boni are: 15 % from Mining Barge 5 and 15 % from Exhumers 5. 3*1.15*1.15 = 3.9675 The plural of bonus is bonuses, not boni.
Now I've got that out of my system (sorry, I just couldn't help it), I'd personally like to see more variety in mining ships. A BS class ship would be good. |

HandelsPharmi
Science and Trade Institute Caldari State
178
|
Posted - 2014.01.27 17:10:00 -
[37] - Quote
Tchulen wrote:The plural of bonus is bonuses, not boni.
my Latin seems to better than my written English, thank you anyway for the (unasked) correction... |

Corraidhin Farsaidh
Hello-There
149
|
Posted - 2014.01.27 17:14:00 -
[38] - Quote
How about a rig to allow BC's to mount stripminers and increase hold space? They can mount a warfare link too to assist with mining if an orca etc isn't available for support? |

HandelsPharmi
Science and Trade Institute Caldari State
178
|
Posted - 2014.01.27 17:20:00 -
[39] - Quote
To be honest... support is not that problem. If you want "unbonused" ships for mining, you could take a T3 Cruiser, Carrier, Super Carrier, even a Titan...
We are discussing about a BS hull ... |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
19
|
Posted - 2014.01.27 19:58:00 -
[40] - Quote
How about I give it: Shield/Armor/Structure 4000/4000/4000
A dilemma I am having is whether or not to give it PG/CPU/Capacitor equal to that of a BS and replace the role bonuses. Also, is the drone bay too big or too small? Having a heart is what makes you strong, but it can also make you weak.
Please help me with my ORE Battleship. |
|

James Nikolas Tesla
Onslaught Inc RISE of LEGION
19
|
Posted - 2014.01.27 20:30:00 -
[41] - Quote
A trend I am seeing is all three of the Barges have their role bonuses so they can get the base yield of three strip miners regardless of skills i.e.(Skiff: 200% SM bonus, Mack: 50% SM bonus, and Hulk: No SM bonus.) How about I have a role bonus as 25% reduction in SM yield? Having a heart is what makes you strong, but it can also make you weak.
Please help me with my ORE Battleship. |

HandelsPharmi
Science and Trade Institute Caldari State
178
|
Posted - 2014.01.27 20:31:00 -
[42] - Quote
better! less than a procurer
Drone bay 75 m-¦ with 50 MBit/s ? PG and CPU like a BS with 4 highslots |

Nikk Narrel
Moonlit Bonsai
3920
|
Posted - 2014.01.27 20:49:00 -
[43] - Quote
A mining battleship. Interesting.
Ok, to make sense, it needs to fit an area not already defined by one of the existing options.
Mining Max yield: Hulk Mining Max Ore hold: Mackinaw Mining Max tank: Skiff
These three fit beautifully within high security space, especially since Concord gives the tank on the Skiff a value, rather than just demonstrating how more EHP can make a ship take a few more seconds before exploding.
But then, there is more to EVE than high sec space.
We have low, and null sec space as well. We do not have a practical exhumer or barge for this version of EVE, that lacks Concord. Gameplay here centers around total evasion, with expectation of exploding mining ships if the evasion should fail.
In a perfect world, noble pilots would jump in PvP ships, and spend countless hours guarding these industrious miners. We think the server they played on must have crashed, since noone has reported seeing them online. (Pictures on the sides of Quafe cases have not helped either)
On a compromise, groups of miners working together in an OP can sometimes pull together to defend themselves, making mining with 10 or more accounts practical under the right circumstances. (Multiboxers may find this challenging, since fighting ships needing to react quickly can be tricky)
So, we come down to a frequently seen scenario, one or two miners working a belt, often only in a fleet if someone has made boosting available.
I would suggest something that would have less yield and utility than existing exhumers, in exchange for the ability to function more effectively solo or in small groups without Concord support.
It's hook to inspire use, is the ability to fight well enough to prefer remaining active instead of docking up. It needs no incentive to gank, it would be the countermeasure to anticipation of ganking, and one chosen by sacrificing yield and utility the other exhumers have as their valued aspects.
That said, it offers more of a chance to fight, since it would be less likely to run from a confrontation. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Your Dad Naked
State War Academy Caldari State
0
|
Posted - 2014.01.27 23:07:00 -
[44] - Quote
In theory the idea is alright, but the suggestion stats I cannot agree too.
The ORE Battleship needs to have 3 main qualities: - Less ore hold than any mining barge - Less yield than any mining barge - Better tank and DPS than any mining barge
As such I would make the orehold something like 6,000m3. Yield would be something like 75% of a yield-fitted Procurer.
Should be designed for use in hostile space, instead of a white-knighting mining barge for hi-sec. |

Nikk Narrel
Moonlit Bonsai
3920
|
Posted - 2014.01.27 23:35:00 -
[45] - Quote
Your Dad Naked wrote:In theory the idea is alright, but the suggestion stats I cannot agree too.
The ORE Battleship needs to have 3 main qualities: - Less ore hold than any mining barge - Less yield than any mining barge - Better tank and DPS than any mining barge
As such I would make the orehold something like 6,000m3. Yield would be something like 75% of a yield-fitted Procurer.
Should be designed for use in hostile space, instead of a white-knighting mining barge for hi-sec. This makes sense.
In my opinion, it should be possible to DPS fit one of these, and rake in 50% yield or better, compared to the average Hulk with balanced fitting expectations. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
20
|
Posted - 2014.01.28 01:17:00 -
[46] - Quote
Your Dad Naked wrote:In theory the idea is alright, but the suggestion stats I cannot agree too.
The ORE Battleship needs to have 3 main qualities: - Less ore hold than any mining barge - Less yield than any mining barge - Better tank and DPS than any mining barge
As such I would make the orehold something like 6,000m3. Yield would be something like 75% of a yield-fitted Procurer.
Should be designed for use in hostile space, instead of a white-knighting mining barge for hi-sec. I need some time to think but I like the direction I see you heading. Having a heart is what makes you strong, but it can also make you weak.
Please help me with my ORE Battleship. |

Daichi Yamato
Xero Security and Technologies
1018
|
Posted - 2014.01.28 01:46:00 -
[47] - Quote
would it be used? i probably wouldnt encourage ppl to use it as long as they can retreat with complete safety.
a mining ship for dangerous space is a venture right? because it has built in GTFO-ability and a space for a cloak.
A mining battleship with teeth isnt a bad concept. its giving ppl an incentive to use it without obsoleting existing ships thats the hard part There are no vets in EVE. Only varying levels of Noobery. |

Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
71
|
Posted - 2014.01.28 08:06:00 -
[48] - Quote
why not create a ore bs along the line of the old rokh mining fit ^^. including a mining cruiser that way u could also introduce the skills mining cruiser and mining bs.
means for the bs it can only fit miners (no strip). gets bonus on shield tank and orehold per lvl or mining range. it will receive to decrease the yield abit only 6 turrets and 6launchers with 8 highs. Also it gets a 75m bandwith and 150m dronebay. Base Orehold could stay at covetor or maybe procurer lvl. So it can be a tough miner or a reasonable tough fleet defender.
and why not create a "t2 orca". Needing Exhumer 5 and Industrial Command Ship 5 as prereq for the t2 Orca skill [place a name]. The t2 Orca doesnt contain a ship maintanence bay an increased orehold to 120k m-¦ + normal hold + fleet hangar. it has 4 highslots, 4 mediums, 2 lows and 2 rigs. It will receive the t1 boni, t2 resists and a role bonus to fit a new module. Those Modules are Strip Miner platforms each contains 2 strip miners which have 75% mining yield of a t1 strip miner. Those platforms have to be dropped and can either be anchored to the t2 orca where they dump the ore directly in the orehold but the ship cant be moved for 5 minutes or anchored free in space where they jettison a can after each completed cycle. Those 2 platform strip miners will be used like a normal strip miner but a platform can only mine 1 roid of your choosing. Also those platforms should be able to be shot like the new structures with maybe a reinforcement of 5 minutes.
I know i have to much time to let my brain work, but hey ideas are free if they are good or bad is another matter ^^. another of those ideas nobody reacts too ^^ |

Lephia DeGrande
Luxembourg Space Union
202
|
Posted - 2014.01.28 08:23:00 -
[49] - Quote
Riot Girl wrote:What makes this ship worth the cost of ganking it?
Question: What so different for ganking a Barge with some destroyer or ganking Battleship sized Exhumer with Tier3 Battlecruiser?
Cant see the better reward? (Serious Question) |

Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
71
|
Posted - 2014.01.28 08:26:00 -
[50] - Quote
Lephia DeGrande wrote:Riot Girl wrote:What makes this ship worth the cost of ganking it? Question: What so different for ganking a Barge with some destroyer or ganking Battleship sized Exhumer with Tier3 Battlecruiser? Cant see the better reward? (Serious Question)
depends on fitting but i would say 99% cheap griefing, to grief a 100k ehp bs might be to expensive so :P |
|

Lephia DeGrande
Luxembourg Space Union
202
|
Posted - 2014.01.28 08:51:00 -
[51] - Quote
Jeanne-Luise Argenau wrote:Lephia DeGrande wrote:Riot Girl wrote:What makes this ship worth the cost of ganking it? Question: What so different for ganking a Barge with some destroyer or ganking Battleship sized Exhumer with Tier3 Battlecruiser? Cant see the better reward? (Serious Question) depends on fitting but i would say 99% cheap griefing, to grief a 100k ehp bs might be to expensive so :P
Ok, just some Opinions from my side.
Gank Destroyer ~2mil ISK Standard Barge ~ 25mil ISK
Gank ABC ~110mil ISK Then Mining BS should ~1400mil ISK (i would suggest at least 2000mil or better 2500mil)
So, Mining BS should strong enough to withstand nearly two ABCs.
So the lost would be crushing but easier to avoid if the miner uses the dscan. (two/three Tornados Or 10 catalysts? Warp for your life!) |

Nikk Narrel
Moonlit Bonsai
3920
|
Posted - 2014.01.28 14:47:00 -
[52] - Quote
I would say, that this BS should be relatively obsolete in high sec, unless the pilot is under an active war dec.
In other words, if you can expect Concord to show up, it should be pointless and an overall loss of more desirable yield and utility to use this.
Concord makes survival a matter of lasting out a clock, unless of course the attacker expects to take an overall loss on the exchange. You can't balance crazy.
The Venture gives a proven way of getting slightly diminished returns, (assuming the skills and fitting here), in exchange for much higher probability of evasion even after opposing forces appear on grid.
This should focus on diminished income in exchange for creating a fighting ship balanced to create enough sense of survivability in a stand your ground fight, for the pilot to want to choose not running at all.
Why? The existing barges do tanking / evasion already. The Venture does evasion focused over all else. We need the DPS monster that can outfight the typical ship able to sneak past expected alliance defenses.
But what about roams, and existing DPS ships? Won't this become the new FOTM, and them a waste of ISK? Not if done right. Make this ship bad at traveling. That means awful align times, and slow warp speed. A Hulk or possibly even an Orca as a good example. Noone wants a roam that moves this slow, so it won't be in any. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2619
|
Posted - 2014.01.28 14:57:00 -
[53] - Quote
Lephia DeGrande wrote:Jeanne-Luise Argenau wrote:Lephia DeGrande wrote:Riot Girl wrote:What makes this ship worth the cost of ganking it? Question: What so different for ganking a Barge with some destroyer or ganking Battleship sized Exhumer with Tier3 Battlecruiser? Cant see the better reward? (Serious Question) depends on fitting but i would say 99% cheap griefing, to grief a 100k ehp bs might be to expensive so :P Ok, just some Opinions from my side. Gank Destroyer ~2mil ISK Standard Barge ~ 25mil ISK Gank ABC ~110mil ISK Then Mining BS should ~1400mil ISK (i would suggest at least 2000mil or better 2500mil) So, Mining BS should strong enough to withstand nearly two ABCs. So the lost would be crushing but easier to avoid if the miner uses the dscan. (two/three Tornados Or 10 catalysts? Warp for your life!) If it's going to cost 200m to gank the ship, then it needs to have the potential to be profitable for the ganker. I don't really see miners fitting deadspace mods to their barges or anything.
Oh god. |

Nikk Narrel
Moonlit Bonsai
3920
|
Posted - 2014.01.28 15:41:00 -
[54] - Quote
Riot Girl wrote:If it's going to cost 200m to gank the ship, then it needs to have the potential to be profitable for the ganker. I don't really see miners fitting deadspace mods to their barges or anything.
Why does it need to be profitable for a ganker? No ship does.
That said, just like any other ship already does, players will fit as much as they feel safe flying with. If the excel sheet says it takes 300mil ISK to reliably gank this boat, then they will make that the top level for safe fitting. If a ganker thinks they might score a profit, they'll roll the dice.
Ganking is an emergent play style, that adapts to fit inside the gaps created between EHP of a target and arrival time of Concord.
If you are in places where Concord won't show up, everything becomes gank-able.
Presumably in high sec, is the context here. Players have the right to fly ships which simply are not cost effective to gank, much less profitable to consider. This ability is always done the same way, by fitting low cost items or using low cost hulls.
Like using cheap mods on any ship, this BS should represent a fitting sacrifice to the user. It should be less yield and utility than an exhumer or barge, and be far less mobile than a Venture.
This makes it a trade off, and players who like ganking are the reason these sacrifices are even considered in the first place. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2619
|
Posted - 2014.01.28 16:26:00 -
[55] - Quote
Nikk Narrel wrote:Why does it need to be profitable for a ganker?
If the excel sheet says it takes 300mil ISK to reliably gank this boat, then they will make that the top level for safe fitting. I said it needs to have potential to be profitable, or to at least minimise losses significantly. The problem is, if there is no incentive for people to gank these ships, then the miners will be left alone to mine AFK all day long. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2619
|
Posted - 2014.01.28 16:29:00 -
[56] - Quote
Nikk Narrel wrote: Players have the right to fly ships which simply are not cost effective to gank, much less profitable to consider. This ability is always done the same way, by fitting low cost items or using low cost hulls.
Yes, of course.
Quote:Like using cheap mods on any ship, this BS should represent a fitting sacrifice to the user. It should be less yield and utility than an exhumer or barge, and be far less mobile than a Venture. What about the issue of safety?
Quote:This makes it a trade off, and players who like ganking are the reason these sacrifices are even considered in the first place. I'm not convinced about that part. Oh god. |

Lephia DeGrande
Luxembourg Space Union
204
|
Posted - 2014.01.28 16:46:00 -
[57] - Quote
Riot Girl wrote:Lephia DeGrande wrote:Jeanne-Luise Argenau wrote:Lephia DeGrande wrote:Riot Girl wrote:What makes this ship worth the cost of ganking it? Question: What so different for ganking a Barge with some destroyer or ganking Battleship sized Exhumer with Tier3 Battlecruiser? Cant see the better reward? (Serious Question) depends on fitting but i would say 99% cheap griefing, to grief a 100k ehp bs might be to expensive so :P Ok, just some Opinions from my side. Gank Destroyer ~2mil ISK Standard Barge ~ 25mil ISK Gank ABC ~110mil ISK Then Mining BS should ~1400mil ISK (i would suggest at least 2000mil or better 2500mil) So, Mining BS should strong enough to withstand nearly two ABCs. So the lost would be crushing but easier to avoid if the miner uses the dscan. (two/three Tornados Or 10 catalysts? Warp for your life!) If it's going to cost 200m to gank the ship, then it needs to have the potential to be profitable for the ganker. I don't really see miners fitting deadspace mods to their barges or anything.
Sry, i dont get it, whats the point ganking Barges then? They drop nearly nothing profitable, most gankers (that i know) dont even salvage that stuff whats left behind. |

Nikk Narrel
Moonlit Bonsai
3920
|
Posted - 2014.01.28 16:46:00 -
[58] - Quote
Riot Girl wrote:What about the issue of safety? Nikk Narrel wrote:This makes it a trade off, and players who like ganking are the reason these sacrifices are even considered in the first place. I'm not convinced about that part. The safest place in the game is docked up, presuming such details as being logged in already.
While docked up, no direct yield acquisition is possible.
Now, on the extreme other end, we have the player flying a defenseless ship with maximum possible fittings for yield. This ship may only exist in theory, as it would probably be the dream target of a ganker.
In between these two extremes, we have where most active play occurs. Players compromise between hulls and fittings, in order to balance between income and survivability.
Too much survivability, and income is lost. Without income, competing in EVE becomes handicapped by limited resources. In high sec, this battleship should be firmly in this category. Safer, yes, but not popular since comparable safety can be achieved with much better yield options.
Too much yield, and survivability is lost. That faction fit ratting ship, or group of zero tanked Hulks floating AFK while the player sits on another screen flying around in an indy hauling ore. In high sec, the ideal ganking targets fit into this category.
Player choice in both cases are made purely by perception, since no ganking victim knows when or where they will be targeted. The perception of such a BS in high sec should be viewed as overkill, similar to using the Venture.
Sure, you can use it more safely than a barge, but why would you waste that income potential so needlessly? Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2619
|
Posted - 2014.01.28 16:56:00 -
[59] - Quote
Which brings me back to my previous question. If it has comparable tank and less yield than a barge, then what is for? Oh god. |

Scythi Magellen
Marmite Archaeologists
7
|
Posted - 2014.01.28 16:57:00 -
[60] - Quote
James Nikolas Tesla wrote:So before I leave this thread to die, one more question.
On a scale of one to invade Russia in winter.
Exactly how bad is this idea?
I agree that there is more variety needed for mining ships. They have been neglected for too long because they are deemed as 'boring', ironically usually by the very same people who need everything the miners provide. Lots of miners = lots of pew-pew. One needs the other, and a T3 mining ship may encourage more to venture into low sec. 
|
|

Scythi Magellen
Marmite Archaeologists
7
|
Posted - 2014.01.28 17:02:00 -
[61] - Quote
Riot Girl wrote:Which brings me back to my previous question. If it has comparable tank and less yield than a barge, then what is for?
Why bother ganking them in the first place? You get more items dropped and consequently more valuable items ganking bigger ships.  |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2619
|
Posted - 2014.01.28 17:09:00 -
[62] - Quote
Because miners need to be ganked, that's just the way of the universe. You can't argue with that. Oh god. |

Lephia DeGrande
Luxembourg Space Union
204
|
Posted - 2014.01.28 18:24:00 -
[63] - Quote
Then you cant argue about a BS Mining Ship. |

Nikk Narrel
Moonlit Bonsai
3921
|
Posted - 2014.01.28 18:39:00 -
[64] - Quote
Riot Girl wrote:Which brings me back to my previous question. If it has comparable tank and less yield than a barge, then what is for? Good question. I think this is the best answer I have for it.
An option that confronts PvP outside of high sec space, and fights back as an option most probable to it's best profit / survivability ratio.
The threat of hostilities is shown to result in ships docking up to avoid risk, which this ship could withstand and therefore remain active in the field.
For each hour it would remain active, that it's cousins remain docked, it justifies the skill and other costs needed to bring it into the belt. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Nikk Narrel
Moonlit Bonsai
3921
|
Posted - 2014.01.28 18:41:00 -
[65] - Quote
Riot Girl wrote:Because miners need to be ganked, that's just the way of the universe. You can't argue with that. By the same logic, gankers need to be ambushed by combat ready forces who happen to mine.
The coin has two sides.
 Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Daichi Yamato
Xero Security and Technologies
1020
|
Posted - 2014.01.28 19:56:00 -
[66] - Quote
Riot Girl wrote:Which brings me back to my previous question. If it has comparable tank and less yield than a barge, then what is for?
using offensive strength rather than defensive as a means to defend itself.
taking the skiff in hi-sec as an example. tough and unlikely to be fruitful in a suicide gank. but take ten of those same skiffs and put them in null or WH and they become an (relatively) easy target for a small gang.
now consider a mining BS that can wield respectable DPS with a slightly lower mining yield. In hi-sec it provides no real benefit over a skiff. but in hostile space, the DPS that ten of these can bring to bear acts as a deterrent to small gangs.
Maybe it will behave much like the mining domi's and rokhs of old, but why not allow it to use strip miners rather than inefficient mining lasers and drones. especially when its intended area of use contains the largest of ores.
In WH's they might be a nice option since u dnt always know when someone is in system. u dnt have the luxury of locals free intel and may only be aware ur under attack when ur enemies uncloak on grid. by which point its too late to run. its time to fight.
no? There are no vets in EVE. Only varying levels of Noobery. |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
30
|
Posted - 2014.01.28 20:08:00 -
[67] - Quote
Daichi Yamato wrote:Riot Girl wrote:Which brings me back to my previous question. If it has comparable tank and less yield than a barge, then what is for? using offensive strength rather than defensive as a means to defend itself. taking the skiff in hi-sec as an example. tough and unlikely to be fruitful in a suicide gank. but take ten of those same skiffs and put them in null or WH and they become an (relatively) easy target for a small gang. now consider a mining BS that can wield respectable DPS with a slightly lower mining yield. In hi-sec it provides no real benefit over a skiff. but in hostile space, the DPS that ten of these can bring to bear acts as a deterrent to small gangs. Maybe it will behave much like the mining domi's and rokhs of old, but why not allow it to use strip miners rather than inefficient mining lasers and drones. especially when its intended area of use contains the largest of ores. In WH's they might be a nice option since u dnt always know when someone is in system. u dnt have the luxury of locals free intel and may only be aware ur under attack when ur enemies uncloak on grid. by which point its too late to run. its time to fight. no? I agree 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
30
|
Posted - 2014.01.28 20:12:00 -
[68] - Quote
With the time I have been thinking, I think I should give it the PG/CPU/Capacitor of a BS so you can fit it to be a BS. It will also have enough of a Cap Recharge Rate to handle some Strip Miners and some extra equipment. Now all I need to do is research some battleships and try to come up with some numbers. 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

Nikk Narrel
Moonlit Bonsai
3925
|
Posted - 2014.01.28 20:23:00 -
[69] - Quote
James Nikolas Tesla wrote:With the time I have been thinking, I think I should give it the PG/CPU/Capacitor of a BS so you can fit it to be a BS. It will also have enough of a Cap Recharge Rate to handle some Strip Miners and some extra equipment. Now all I need to do is research some battleships and try to come up with some numbers. I would suggest this:
Give it solid battleship stats, tanking & DPS.
Give it a yield equivalent below exhumers / barges.
Make it use 4 (four) modulated strip miners to get even close to a barge / exhumer yield. Obviously this incorporates the ability to mount 4 of them.
Why 4 strip miners? So that there is a range of trade off between yield and DPS.
Max yield fitted, this should compromise DPS so that it requires more than one of these working together to fight off threats.
If they choose to fit for max DPS, they should still be able to fit 2 (two) modulated strip miners. This would cut their potential yield in half, but put them on par with any typical BS fit for DPS.
Again, I recommend the only obstacle to these being on roams is a horrible align / warp speed. Having that ore bay makes these as slow as any exhumer or Orca, and trying to nano out the penalty should defeat the purpose of using it at all.
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Sorjat
Federal Navy Academy Gallente Federation
62
|
Posted - 2014.01.28 20:37:00 -
[70] - Quote
Very interesting thread. Similar threads about mining ships have been expressed before but I'll take a stab at answering this question:
Riot Girl said:
I said it needs to have potential to be profitable, or to at least minimize losses significantly. The problem is, if there is no incentive for people to gank these ships, then the miners will be left alone to mine AFK all day long.
Also:
Which brings me back to my previous question. If it has comparable tank and less yield than a barge, then what is for?
++++
I mine High and W-space with Venture's and Barges. This concept of the 'armed miner' is for those folks who like to mine alone (or small groups) in bad places.
If you were a member of a mining corp you wouldn't need/want this ship because its neither a very good miner nor a very good combat ship. There are better ships available for those specific tasks, assuming you have folks who will fill them. This would also be true of the null Corps for the same reason.
As for high sec mining I wouldn't want it. Yes high sec gankers exist but that threat is mitigated by using a teaspoon of intelligence. I would not trade the mining yield and ore capacity of the barges/exhumers for the negligible threat posed by the high-sec suicide ganks.
I never recommend low-sec mining under any circumstances solo as the risk/reward calculation is definitely adverse for the miner. There is simply too much pirate activity for low reward.
I am not an expert on null as I tend to avoid it. Potentially, mining in a 'largely empty' area can be very lucrative... the problem is that for those of us with limited play time the effort it takes to get there. (Flying scouts, taking roundabout routes, etc.) Then assuming you get there to your ideal asteroid belt you then have to deal with belt rats in an unarmed ship makes it not worth the effort. Having an ORE battleship as the thread author suggests would change the equation here. This is where it could have its most potential value. It could definitely draw out players into null where there are none now.
It would definitely have potential in W-space as well and could speed up mining operations particularly if it had scan bonuses and could take out sleepers... I suspect the devs would never throw that in so most likely you will remain in a dedicated combat vessel for taking out the NPCs in W-space.
++++
I also have another suggestion about fits and the ship's potential role. It could also act as a mining command ship without the docking bay, huge cargo capacity and clone vat that you see in the Orca and Rorqual. For small group miners, both those ships are a significant outlay of ISK/risk and not necessarily readily available. Now combat command ships are battlecruiser size vessels so I don't see why an Ore Battleship can't be an ORE command vessel.
So to answer your question Riot Girl. - This ship would draw mining players out of high sec and try their luck in W, low and null space. - It could potentially be the 'poor miner's' command ship for those of us who can't afford an Orca or Rorqual. |
|

Senarian Tyme
Serenity Rising LLC Ishuk-Raata Enforcement Directive
76
|
Posted - 2014.01.28 20:41:00 -
[71] - Quote
Instead of going to all the hassle of making a new mining BS for ORE, maybe it would be better to just slightly tweak existing hardware. The orca afterall uses large rigs so is in the general weightclass of a BS.
Add 2x turrets to the orca
Add a siege mode to the orca.
Create a new costlier ORE faction Strip miner which has greatly reduced fitting requirements so it can be fit to the orca, and only let it be used on orcas. The ORE Strip miners would have 2x the usual yield of a strip miner.
Activating the mining siege would boost range, yield/cycle time, but pin the orca in spot for 3 minutes at a time (think mining links combined into a self boost., no tank bonuses)
The ORE Strip miners and ORE Siege module would only be available from LP stores out in ORE space, so the price for them would remain rather high throughout HS, making them a more appealing target. It would also create more drive for people to attempt ot utilize ORE space to cash in on the supply.
Of course creating such a solo mining ship completely kills the need for retrievers and mackinaws........... so it wont ever happen. |

Daichi Yamato
Xero Security and Technologies
1023
|
Posted - 2014.01.28 21:06:00 -
[72] - Quote
Senarian Tyme wrote:
brain fart?
u say it would be simpler to rework the orca than create a new concept, then mention that the reworked orca would need an entirely new module that would completely change the way it works and would make the orca and overpowered mining machine that obsoletes existing ships with its 200k ehp tank and much larger capacity. precisely what we were trying to avoid.
nah...i think we were closer to getting somewhere with a new concept and ship lol.
as for the way this BS could have the potential for mining and damage:
drones? its simple, easy and doesnt affect other mods on the ship. with 2 highslots for strip miners, a 125mbit drone bandwidth with a 10% drone damage bonus per level puts it to about 500dps. then add a 5% yield to strip miners per level and u've got something that mines about (a little less than) as much as a barge but can deal moderate damage to targets of varying sizes.
encourage an armour tank over a shield tank with slot layout and pilots will be balancing dps/agility/yield/tank all with their low slots. leading to meaningful choices. There are no vets in EVE. Only varying levels of Noobery. |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
30
|
Posted - 2014.01.28 23:43:00 -
[73] - Quote
I like what Nikk Narrel and Sorjat have both said and it got me thinking of the four high slots and reducing it to 2 Turret Hardpoints. To give it DPS along the lines of a BS, add a Role Bonus +100% Damage of Large Turrets so the two turrets are more like four. Also have the ability to fit Mining Command Links for a "Poor Miner's Command Ship" This would keep the ship's versatility as you would have to choose between different fits of Strip Miners, Guns, and Command Links.
And yes, it would make it a fun ganking target.
Daichi Yamato, You said to increase the Bandwidth to 125mbps so we would have to Increase the Drone Bay to 125m^3. With the things I mentioned above, would it be possible to further increase the Drone Bay capacity without making it OP? If I did increase the Drone Bay, it would only go to 150 or 175m^3 maximum. 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
30
|
Posted - 2014.01.28 23:48:00 -
[74] - Quote
I updated the OP. 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

Nikk Narrel
Moonlit Bonsai
3927
|
Posted - 2014.01.29 01:07:00 -
[75] - Quote
James Nikolas Tesla wrote:I like what Nikk Narrel and Sorjat have both said and it got me thinking of the four high slots and reducing it to 2 Turret Hardpoints. To give it DPS along the lines of a BS, add a Role Bonus +100% Damage of Large Turrets so the two turrets are more like four. Also have the ability to fit Mining Command Links for a "Poor Miner's Command Ship" This would keep the ship's versatility as you would have to choose between different fits of Strip Miners, Guns, and Command Links.
And yes, it would make it a fun ganking target.
Daichi Yamato, You said to increase the Bandwidth to 125mbps so we would have to Increase the Drone Bay to 125m^3. With the things I mentioned above, would it be possible to further increase the Drone Bay capacity without making it OP? If I did increase the Drone Bay, it would only go to 150 or 175m^3 maximum. I was actually thinking this as the details:
6 high slot, 4 turret hard points. No slots for utilities without losing yield and or DPS.
Using 4 slots for modulated deep core miners, only 2 slots left for turrets. High yield / low DPS. Using all 4 turret hard points, only 2 slots for modulated deep core miners. High DPS/ low yield.
Apply damage modifiers to the turrets so that with using all 4 the DPS is comparable to typical fit regular T1 BS. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
30
|
Posted - 2014.01.29 01:11:00 -
[76] - Quote
Nikk Narrel wrote:James Nikolas Tesla wrote:I like what Nikk Narrel and Sorjat have both said and it got me thinking of the four high slots and reducing it to 2 Turret Hardpoints. To give it DPS along the lines of a BS, add a Role Bonus +100% Damage of Large Turrets so the two turrets are more like four. Also have the ability to fit Mining Command Links for a "Poor Miner's Command Ship" This would keep the ship's versatility as you would have to choose between different fits of Strip Miners, Guns, and Command Links.
And yes, it would make it a fun ganking target.
Daichi Yamato, You said to increase the Bandwidth to 125mbps so we would have to Increase the Drone Bay to 125m^3. With the things I mentioned above, would it be possible to further increase the Drone Bay capacity without making it OP? If I did increase the Drone Bay, it would only go to 150 or 175m^3 maximum. I was actually thinking this as the details: 6 high slot, 4 turret hard points. No slots for utilities without losing yield and or DPS. Using 4 slots for modulated deep core miners, only 2 slots left for turrets. High yield / low DPS. Using all 4 turret hard points, only 2 slots for modulated deep core miners. High DPS/ low yield. Apply damage modifiers to the turrets so that with using all 4 the DPS is comparable to typical fit regular T1 BS. But what is stopping miners from fitting 6 Strip Miners and basically making a tri-bred ship? Yield of a Hulk, Ore Hold comparable to a Mack, and comparable tank to a Procurer. 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

Edwin McAlister
Interstellar Engineering and Electronics INC
23
|
Posted - 2014.01.29 03:00:00 -
[77] - Quote
while I would love to see something like this, I really would
fact is that barges / exhumers are the battlecruiser/ battleship class of miners... a cruiser type is more what I would like to see, an upgrade of the venture
but im game for a true battleship sized roid sucking machine with battlecruiser tank / dps at the same time
Covetor / Hulk (same stats) Mass = 40,000,000 kg Volume = 200,000 m3 509 M long axis
Naga: Mass = 15,000,000 kg Volume = 252,000 m3 614 M Long axis
Rokh: Mass = 105,300,000 kg Volume = 486,000 m3 1025 M Long axis
|

My Little Pyongyang
State War Academy Caldari State
21
|
Posted - 2014.01.29 03:45:00 -
[78] - Quote
Riot Girl wrote:Because miners need to be ganked, that's just the way of the universe. You can't argue with that.
I may disagree with a lot of your posts, but damn I love this one.
|

My Little Pyongyang
State War Academy Caldari State
21
|
Posted - 2014.01.29 03:52:00 -
[79] - Quote
James Nikolas Tesla wrote:I've been thinking of this idea for quite some time and have beat out some rough numbers for a versatile battleship hull of ORE design that can be used for mining, mining fleet defence, or somewhere in between.
Name: Bulwark (Suggestions Welcome)
H - 4 M - 5 L - 5
Turret Hardpoints - 2
Cargo Hold - 500 Ore Hold - 20,000 m^3 Drone Bay - 125 m^3 Drone Bandwidth - 125 mbps
Shield - 3500 Armor - 4500 Structure - 4000
Rig Size - Large
Velocity - 60 m/s
PG - (Battleship Powergrid) CPU - (Battleship CPU) Capacitor - (Battleship Capacitor) Cap Recharge - Cap Recharge Rate - 8 gj/s
Lock Range - 50 km
Role Bonus
100% increase in large turret damage 50% increase in large turret optimal and falloff range
Can fit Mining Foreman Links.
Exhumers Skill Bonus
10% Increased scan range for Survey Scanners per level 20% Increased range of Strip Miners per level 5% increase of mining crystal effectiveness per level.
Skill Requirements: Exhumers III and its prerequisite skills
Any ideas for suggestions/changes are welcome.
I don't like the current iteration of this idea. Your efficiency for mining should be slightly lower than a skiff, perhaps make it so that it is restricted to one strip miner and has three turret hardpoints. That gives it 6 effective hardpoints, making its dps respectable but less than combat battleships who typically have hull bonuses to make their turrets worth much more than 6. The drone bandwidth would also allow you to field a flight of heavies or senties which might be a little strong but perhaps not.
The ore is ridiculous in size. It should be large enough to fit a single cycle of the strips at max skills and with implants. That gives you plenty of time to jetcan or move otherwise free up your ore hold for another cycle, this isn't like rokh mining with the hand cramping pain that was a full rack of miner IIs, you don't need a bigger hold than one cycle gives you.
To review:
Less mining power than a skiff Less dps than a combat battleship Ore hold only large enough for one cycle
I would accept this as a new ship, and it might even be useful. The EHP values I don't even want to look at, but they shouldn't be excessive.
|

Meyr
SiN Corp Black Core Alliance
293
|
Posted - 2014.01.29 04:02:00 -
[80] - Quote
Riot Girl wrote:Because miners need to be ganked, that's just the way of the universe. You can't argue with that.
Gankers already have every single one of their tear-stained whiney-assed wish list items handed to them on a silver platter by devs who hate hisec with a passion, and you now demand that every damned ship in the game be profitable for you to gank?
Get off your lazy ass and go work for a living. Go build something. Go make something. Go EARN your ISK, instead of expecting people like me to just give you everything you want.
In short, stop proving the truth in my long-stated opinion that gankers and (bad) pirates are the whiniest, most tear-filled, cowardly, and lazy Eve players that exist.
(Yes, there actually ARE some GOOD pirates out there. Their adventures make good reading, they don't complain that the Decon station needs to be rotated, they honor ransomes, they don't complain that they can't catch a stabbed T1 industrial, and they're willing to PVP! Not be little Noob-Corp Catalyst-flying ++ber-leet tear harvester unwilling to actually risk anything.) |
|

Daichi Yamato
Xero Security and Technologies
1023
|
Posted - 2014.01.29 04:05:00 -
[81] - Quote
lol'd There are no vets in EVE. Only varying levels of Noobery. |

My Little Pyongyang
State War Academy Caldari State
21
|
Posted - 2014.01.29 04:06:00 -
[82] - Quote
Meyr wrote:Riot Girl wrote:Because miners need to be ganked, that's just the way of the universe. You can't argue with that. WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
Sounds like baby needs a nap.
|

Nikk Narrel
Moonlit Bonsai
3928
|
Posted - 2014.01.29 04:07:00 -
[83] - Quote
James Nikolas Tesla wrote:Nikk Narrel wrote:James Nikolas Tesla wrote:I like what Nikk Narrel and Sorjat have both said and it got me thinking of the four high slots and reducing it to 2 Turret Hardpoints. To give it DPS along the lines of a BS, add a Role Bonus +100% Damage of Large Turrets so the two turrets are more like four. Also have the ability to fit Mining Command Links for a "Poor Miner's Command Ship" This would keep the ship's versatility as you would have to choose between different fits of Strip Miners, Guns, and Command Links.
And yes, it would make it a fun ganking target.
Daichi Yamato, You said to increase the Bandwidth to 125mbps so we would have to Increase the Drone Bay to 125m^3. With the things I mentioned above, would it be possible to further increase the Drone Bay capacity without making it OP? If I did increase the Drone Bay, it would only go to 150 or 175m^3 maximum. I was actually thinking this as the details: 6 high slot, 4 turret hard points. No slots for utilities without losing yield and or DPS. Using 4 slots for modulated deep core miners, only 2 slots left for turrets. High yield / low DPS. Using all 4 turret hard points, only 2 slots for modulated deep core miners. High DPS/ low yield. Apply damage modifiers to the turrets so that with using all 4 the DPS is comparable to typical fit regular T1 BS. But what is stopping miners from fitting 6 Strip Miners and basically making a tri-bred ship? Yield of a Hulk, Ore Hold comparable to a Mack, and comparable tank to a Procurer. Currently the strip miners are flagged to only operate on barges and exhumers.
Like we have an allocation for turrets or launchers, specifically to limit how many of each could be fitted if any, they would need strip miner hard points to limit this.
As an example: You can already pimp out an unbonused BS mounting modulated deep core miner II's, 7 of them with Best skills giving 835 yield vs a hulk's 1,547. (Veldspar as ore in example, Rokh as the BS) Even with 7 out of 8 slots mounting a miner, the yield is below reasonable, has no DPS, and trivial ability to carry ore to justify use mining.
I should have addressed the hardpoint spec needed here before, my bad. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Edwin McAlister
Interstellar Engineering and Electronics INC
23
|
Posted - 2014.01.29 04:08:00 -
[84] - Quote
is there any logical economic / game play balance reason why there can not be a battleship sized version the 3 existing miner types that is better... a battleship hulk that mines more, a battleship mak that holds ect ect?? figuring 10%-20% more
or is it only about the gankability of said ships?
the ability to suicide gank another player is not a game balance factor and all decisions should not be revolved around that factor alone
I want to see reasons why in the bigger picture of things... will it drive the economy up or down or maintain a form of balance, would it drastically alter the state of the game.... |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
32
|
Posted - 2014.01.29 04:09:00 -
[85] - Quote
The only thing to make a mining vessel gankproof is to have something the gankers don't have, a brain. 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
32
|
Posted - 2014.01.29 04:13:00 -
[86] - Quote
Edwin McAlister wrote:is there any logical economic / game play balance reason why there can not be a battleship sized version the 3 existing miner types that is better... a battleship hulk that mines more, a battleship mak that holds ect ect?? figuring 10%-20% more
or is it only about the gankability of said ships?
the ability to suicide gank another player is not a game balance factor and all decisions should not be revolved around that factor alone
I want to see reasons why in the bigger picture of things... will it drive the economy up or down or maintain a form of balance, would it drastically alter the state of the game.... I am focusing on a mining ship that will give miners the ability to bite back while having some versatility on whether or not you want to sacrifice some damage to increase mining yield or to fit a Foreman Link or some other combination of high slots. 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
32
|
Posted - 2014.01.29 04:18:00 -
[87] - Quote
Nikk Narrel wrote: Currently the strip miners are flagged to only operate on barges and exhumers.
Like we have an allocation for turrets or launchers, specifically to limit how many of each could be fitted if any, they would need strip miner hard points to limit this.
As an example: You can already pimp out an unbonused BS mounting modulated deep core miner II's, 7 of them with Best skills giving 835 yield vs a hulk's 1,547. (Veldspar as ore in example, Rokh as the BS) Even with 7 out of 8 slots mounting a miner, the yield is below reasonable, has no DPS, and trivial ability to carry ore to justify use mining.
I should have addressed the hardpoint spec needed here before, my bad.
I don't know how difficult it would be to limit the amount of SM's on a barge and I don't want to force the Devs to program in a whole new set of Strip Miner Hardpoints for just one ship. Unless they changes SM's to occupy a turret hardpoint like the miners do, then I don't really feel safe adding any more high slots. 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

My Little Pyongyang
State War Academy Caldari State
22
|
Posted - 2014.01.29 04:34:00 -
[88] - Quote
Edwin McAlister wrote:is there any logical economic / game play balance reason why there can not be a battleship sized version the 3 existing miner types that is better... a battleship hulk that mines more, a battleship mak that holds ect ect?? figuring 10%-20% more
or is it only about the gankability of said ships?
the ability to suicide gank another player is not a game balance factor and all decisions should not be revolved around that factor alone
I want to see reasons why in the bigger picture of things... will it drive the economy up or down or maintain a form of balance, would it drastically alter the state of the game....
Well for starters, they have stated that they don't want anything more powerful than the hulk in terms of yield. I don't know where, it's probably everywhere. So more yield than a hulk is already a no no. Secondly, if you look at the trend between the three classes of current mining ships you'll see that they always trade off something for something else. Usually trading off the primary fuction for utility. The procurer/skiff has the highest EHP and in consequence has the second highest capacity and lowest yield. The retriever/mackinaw has the highest cargohold but second highest yield and second highest EHP. The hulk is max yield but sacrificing everything else.
Yield is the primary function of a mining ship, so they sacrifice yield to get secondary utility. What you propose gains yield and sacrifices nothing in fact it gains in all areas except cargo. it is very clear that they do not want people mining freely in high sec, which is why these ships aren't indestructible. The hardest ones to kill have the lowest yield, so if you want to get more ore per hour you need to do it in a riskier ship.
I don't have statistics (but I'm sure CCP does) but yes I believe it would very likely hurt the economy. Something like this would be excessively cost-inefficient to gank, most groups just would not be able to afford it and allowing mass mining freely like that does hurt the economy. Not only from botting but from multiboxing too. Not being able to explode them stops us from disrupting the supply driving prices down. It's not healthy for the economy.
Could be an overestimation of how much high sec mining affects the economy when nullbear miners are mining in almost complete safety on vastly superior ore with much larger roid sizes. |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
32
|
Posted - 2014.01.29 04:38:00 -
[89] - Quote
PG - 15,000 CPU - 500 Capacitor - 5,000
How about these numbers? 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

My Little Pyongyang
State War Academy Caldari State
22
|
Posted - 2014.01.29 04:49:00 -
[90] - Quote
James Nikolas Tesla wrote:PG - 15,000 CPU - 500 Capacitor - 5,000
How about these numbers?
I think you should focus less on numbers are more about the high level detail of the ship. Leave the numbers to CCP if they end up making it. Number of turrets, what the role bonus is maybe, but no hard numbers and not for the rest of the stuff either. Capacitor, fitting require testing, leave that to CCP (to not do, release on TQ anyway and then tweak after it's been abused for a few days/months/years/still going).
You want a battleship that can mine a respectable amount and still fight back, yes? |
|

James Nikolas Tesla
Onslaught Inc RISE of LEGION
32
|
Posted - 2014.01.29 04:50:00 -
[91] - Quote
My Little Pyongyang wrote:James Nikolas Tesla wrote:PG - 15,000 CPU - 500 Capacitor - 5,000
How about these numbers? I think you should focus less on numbers are more about the high level detail of the ship. Leave the numbers to CCP if they end up making it. Number of turrets, what the role bonus is maybe, but no hard numbers and not for the rest of the stuff either. Capacitor, fitting require testing, leave that to CCP (to not do, release on TQ anyway and then tweak after it's been abused for a few days/months/years/still going). You want a battleship that can mine a respectable amount and still fight back, yes? Yes 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

Stephanie Rosefire
Starfleet Academy Red Squad
2
|
Posted - 2014.01.29 04:54:00 -
[92] - Quote
Riot Girl wrote:What makes this ship worth the cost of ganking it?
the point of this ship, from what im reading, is to deal with gankers like you. there should never be an incentive for something to be ganked. CCP doesnt design ships with an incentive to be ganked. |

Edwin McAlister
Interstellar Engineering and Electronics INC
23
|
Posted - 2014.01.29 04:57:00 -
[93] - Quote
from the ISK the guild PDF file
(fleet bonus's and MLUs are not calculated in this formula)
Ship:............ EHP.............Ore Hold.......Yield m3 / 3min
Dominix........29 200......... 600 m3........1688 m3 Apocalypse..32 900......... 675 m3 ...... 2251 m3 Rokh ...........41 900 ........ 625 m3....... 2251 m3 Procurer .....26 500.......12 000 m3...... 2531 m3 Retriever ..... 9 610...... 27 500 m3...... 2532 m3 Covetor ........7 210 ........7 000 m3 ......3039 m3 Skiff ............32 600 ......5 000 m3........ 2658 m3 Mackinaw....14 500......35 000 m3....... 2658 m3 Hulk............10 900 ........8 500 m3 .......3348 m3
could take a rokh or apocalypse or domi (or all 3) ........ cut and paste the ship.. give it a new graphic..... give it a 25000 m3 ore hold give it a 50% bonus to range of mineing lasers....and a 5% / level boost to amount harvested per cycle... this would put them just under the hulk for quantity mined if they went max mineing lasers... but now has the option to use defenses...(defense or quantity mined choice) note, the BS can not use strip miners / crystals........ so would be regular mineing lasers only |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2633
|
Posted - 2014.01.29 05:18:00 -
[94] - Quote
Meyr wrote:you now demand that every damned ship in the game be profitable for you to gank? Did I?
Quote:Get off your lazy ass and go work for a living. Go build something. Go make something. Go EARN your ISK, instead of expecting people like me to just give you everything you want. Because AFK mining in complete safety is such hard work.
Quote:In short, stop proving the truth in my long-stated opinion that gankers and (bad) pirates are the whiniest, most tear-filled, cowardly, and lazy Eve players that exist. Wow, such prejudice. You don't even know if I'm a ganker or pirate and you're already labelling an entire group of people unrelated to me. So much for progress. Oh god. |

My Little Pyongyang
State War Academy Caldari State
24
|
Posted - 2014.01.29 05:27:00 -
[95] - Quote
Stephanie Rosefire wrote:Riot Girl wrote:What makes this ship worth the cost of ganking it? the point of this ship, from what im reading, is to deal with gankers like you. there should never be an incentive for something to be ganked. CCP doesnt design ships with an incentive to be ganked.
Actually, the redone designs of the exhumers had gankers in mind when they tweaked them.
The hulk's low EHP is specifically to be easy to gank. Conversely the skiff's high EHP is specifically to be difficult to gank, and it trades yield for it.
They DO want people to gank mining ships, but obviously they want it to cost something in terms of player time and/or isk. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2635
|
Posted - 2014.01.29 05:28:00 -
[96] - Quote
Stephanie Rosefire wrote:there should never be an incentive for something to be ganked. CCP doesnt design ships with an incentive to be ganked. Suicide ganking was a factor in the mining barge rebalancing. Since then, I believe they've even stated they got the numbers wrong and gave mining barges too much EHP.
Oh god. |

My Little Pyongyang
State War Academy Caldari State
24
|
Posted - 2014.01.29 05:33:00 -
[97] - Quote
Too many stupid people in this thread asking for a high EHP, high yield and large cargo bay along with the ability to shoot back effectively.
They aren't going to give that to you, you know that, right? If they had wanted to give that in the first place they would have given the hulk battleship EHP, a huge ore hold and a full flight of sentries/heavies, maybe some turret slots too.
If you want a ship that can fight back and take a hit, you need to sacrifice in some locations that directly benefit the mining aspect, ore hold and yield.
Like this: https://forums.eveonline.com/default.aspx?g=posts&m=4166349#post4166349 |

My Little Pyongyang
State War Academy Caldari State
24
|
Posted - 2014.01.29 05:34:00 -
[98] - Quote
Riot Girl wrote:Stephanie Rosefire wrote:there should never be an incentive for something to be ganked. CCP doesnt design ships with an incentive to be ganked. Suicide ganking was a factor in the mining barge rebalancing. Since then, I believe they've even stated they got the numbers wrong and gave mining barges too much EHP.
Really, where? Are they going to adjust them down at all? Now you've got me excited, don't you ******* tease me. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2635
|
Posted - 2014.01.29 05:37:00 -
[99] - Quote
My Little Pyongyang wrote:Riot Girl wrote:Stephanie Rosefire wrote:there should never be an incentive for something to be ganked. CCP doesnt design ships with an incentive to be ganked. Suicide ganking was a factor in the mining barge rebalancing. Since then, I believe they've even stated they got the numbers wrong and gave mining barges too much EHP. Really, where? Are they going to adjust them down at all? Now you've got me excited, don't you ******* tease me. I don't know, it was something I read from another poster so it may not be accurate. Oh god. |

My Little Pyongyang
State War Academy Caldari State
27
|
Posted - 2014.01.29 05:59:00 -
[100] - Quote
Riot Girl wrote:My Little Pyongyang wrote:Riot Girl wrote:Stephanie Rosefire wrote:there should never be an incentive for something to be ganked. CCP doesnt design ships with an incentive to be ganked. Suicide ganking was a factor in the mining barge rebalancing. Since then, I believe they've even stated they got the numbers wrong and gave mining barges too much EHP. Really, where? Are they going to adjust them down at all? Now you've got me excited, don't you ******* tease me. I don't know, it was something I read from another poster so it may not be accurate.
Dammit, now I'm all disappointed. |
|

Lephia DeGrande
Luxembourg Space Union
214
|
Posted - 2014.01.29 06:22:00 -
[101] - Quote
Meyr wrote:Riot Girl wrote:Because miners need to be ganked, that's just the way of the universe. You can't argue with that. Gankers already have every single one of their tear-stained whiney-assed wish list items handed to them on a silver platter by devs who hate hisec with a passion, and you now demand that every damned ship in the game be profitable for you to gank? Get off your lazy ass and go work for a living. Go build something. Go make something. Go EARN your ISK, instead of expecting people like me to just give you everything you want. In short, stop proving the truth in my long-stated opinion that gankers and (bad) pirates are the whiniest, most tear-filled, cowardly, and lazy Eve players that exist. (Yes, there actually ARE some GOOD pirates out there. Their adventures make good reading, they don't complain that the Decon station needs to be rotated, they honor ransomes, they don't complain that they can't catch a stabbed T1 industrial, and they're willing to PVP! Not be little Noob-Corp Catalyst-flying ++ber-leet tear harvester unwilling to actually risk anything.)
^This +100 |

Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
72
|
Posted - 2014.01.29 07:38:00 -
[102] - Quote
Edwin McAlister wrote:from the ISK the guild PDF file
(fleet bonus's and MLUs are not calculated in this formula)
Ship:............ EHP.............Ore Hold.......Yield m3 / 3min
Dominix........29 200......... 600 m3........1688 m3 Apocalypse..32 900......... 675 m3 ...... 2251 m3 Rokh ...........41 900 ........ 625 m3....... 2251 m3 Procurer .....26 500.......12 000 m3...... 2531 m3 Retriever ..... 9 610...... 27 500 m3...... 2532 m3 Covetor ........7 210 ........7 000 m3 ......3039 m3 Skiff ............32 600 ......5 000 m3........ 2658 m3 Mackinaw....14 500......35 000 m3....... 2658 m3 Hulk............10 900 ........8 500 m3 .......3348 m3
could take a rokh or apocalypse or domi (or all 3) ........ cut and paste the ship.. give it a new graphic..... give it a 25000 m3 ore hold give it a 50% bonus to range of mineing lasers....and a 5% / level boost to amount harvested per cycle... this would put them just under the hulk for quantity mined if they went max mineing lasers... but now has the option to use defenses...(defense or quantity mined choice) note, the BS can not use strip miners / crystals........ so would be regular mineing lasers only
not sure if the stats r correct it would be op miner. and not sure of fitting for those bs. but the yield should be max at the middle between rokh and domi so 1900 there about. And the mining bs should not get mining amount bonus, range yes and tank would be my guess. But i would like to see a ore bs which would have the possibilities to also fit a reasonable fighting fit (mixed hardpoints). again your orehold idea would be to big if it would get a big orehold im not sure it should have 12k m-¦. |

Edwin McAlister
Interstellar Engineering and Electronics INC
23
|
Posted - 2014.01.29 11:14:00 -
[103] - Quote
with a perfectly skilled Orca pilot with Tech II links and a Mining Foreman Mindlink in the head (Attention, the values are for 3 minutes, not for 1 Strip Miner cycle)
Rokh = 5276 m3 Retriver = 5936 m3 Covetor = 6535 m3 Mak = 6232 m3 Hulk = 7201 m3
Hell, even with these numbers, I like the Rokh... just take a Rokh, cut and paste, give it a 25k m3 ore hold and a bonus to mineing laser range and its good enough....
the pilot would still need to make sacrifices on yield to get any offensive capability, by droping mineing lasers and adding rails or blasters .. the above numbers are assuming full set of mineing lasers
|

Nikk Narrel
Moonlit Bonsai
3928
|
Posted - 2014.01.29 14:33:00 -
[104] - Quote
Edwin McAlister wrote:with a perfectly skilled Orca pilot with Tech II links and a Mining Foreman Mindlink in the head (Attention, the values are for 3 minutes, not for 1 Strip Miner cycle)
Rokh = 5276 m3 Retriver = 5936 m3 Covetor = 6535 m3 Mak = 6232 m3 Hulk = 7201 m3
Hell, even with these numbers, I like the Rokh... just take a Rokh, cut and paste, give it a 25k m3 ore hold and a bonus to mineing laser range and presto one mineing battleship its good enough....
with all the battleship properties.. big + slow + ugly
the pilot would still need to make sacrifices on yield to get any offensive capability, by droping mineing lasers and adding rails or blasters .. the above numbers are assuming full set of mineing lasers
Rokh for example has 8 hard points, and those numbers above assume all 8 have mineing lasers, but if want combat capability, and say choose to sacrifice 2 lasers for 2 blasters / rails... then your yield drops 25%
maybe shave some off armor / hull to compensate for an added ore cargo hold
could do same with the other semi popular mineing battleships that used to be used back in the day as well easily enough Ok, gotta say this here:
What is the point of this?
Unless you have enough high slots remaining for DPS, you have only created a bigger skiff with less yield and no ORE hold capacity. Why bother making an inferior copy of something we already have?
The key point of this ship is mining plus DPS. It needs to do BOTH well enough to justify it's use. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Sorjat
Federal Navy Academy Gallente Federation
62
|
Posted - 2014.01.29 15:46:00 -
[105] - Quote
Hi Nick, I agree with your commentary and I've enjoyed reading your posts here and elsewhere.
I thought I'd add a bit more... I really like the idea of the ORE battleship size command ship. It has a very specific role but is not a capital ship, (Orca and Rorqual). Now the combat command ships are based on battlecruiser T1 hulls and I thought I'd copy/paste in the following from the eveonline item database to serve as a point of discussion:
++++
The command ship is a fearsome addition to any fleet. The Tech 2 hull is based on its first tier Tech 1 battlecruiser counterpart. While intended as a fleet support/booster, it can be seen roaming solo, stalking the space lanes.
As with battlecruisers, Command ships can use gang assist modules to increase the abilities of any fleet they are part of. They can also do a high amount of damage and its tank is better than many ships out there. It is not difficult to fit a fleet command ship for a tank with an effective hitpoint buffer of over 200,000.
++++
From that ^^^; If you want a sub-cap ship able to equip the mining foreman links you pretty much guarantee that the devs will push it into being a T2 ship. Which is not the end of the world and frankly, if you want it to do everything I would expect this. If on the other hand you want it to stay T1 then drop the mining foreman links.
Now if you want an ore bay and mining yield you have to start giving things up. Start by forgetting strip miners... those are strictly for barges and exhumers. That being said you can still do a lot with mining lasers and mining drones... In any case, the point of this hybrid ship is not to exceed any capability of a dedicated miner or combat vessel. It does those things considerably less well than its dedicated counterparts however, none of those dedicated counterparts can do all things as well as this one. I think this point is key to maintaining play balance.
Then there is the firepower and EHP of this ship. This is the second key distinguishing feature. This miner can mount guns and take a hit. Belt rats? No problem! Sleepers? Maybe... depends on WH class. Roaming pirates in Tengus? Not a chance! Exactly what it should be based on using the combat command ships and/or T1 battleships as a baseline. Note that this thread is suggesting a battleship size vessel not battlecruiser. This key point has consequences for cost, performance and skill requirements. From a conceptual point, given my reading of other people's comments... what you are looking for is a combat ship that can do mining. Not a mining ship that can do combat.
I agree with the poster who said you should focus a very high level discussion. Leave the actual ship design to the Devs. If in fact they ever do create one I volunteer to take if for a test drive on the test server for them.
One last thing... if the ship is meant as a soloists/small group miner's dream then adding a 'utility' high slot is great for probe launcher and/or cloak! Give me a scan bonus to hunt for mining anomalies and I'll take all the devs out to lunch in a nice little bistro I found on Luminaire! |

Nikk Narrel
Moonlit Bonsai
3929
|
Posted - 2014.01.29 16:18:00 -
[106] - Quote
I skipped a good amount here, to address what I saw as most interesting to myself.
Sorjat wrote:... From a conceptual point, given my reading of other people's comments... what you are looking for is a combat ship that can do mining. Not a mining ship that can do combat. Actually I would prefer a ship that defied the ability to objectively classify it either way.
For some, it would be a combat ship that can do mining, and they would see DPS and fighting ability as it's star features. For others, it would be a mining ship that can do combat, and they would see yield and survivability as it's star features.
The way they fit it would create a self fulfilling prophecy, and result in a ship that met their expectations for classifying it.
Sorjat wrote:I agree with the poster who said you should focus a very high level discussion. Leave the actual ship design to the Devs. If in fact they ever do create one I volunteer to take if for a test drive on the test server for them.
One last thing... if the ship is meant as a soloists/small group miner's dream then adding a 'utility' high slot is great for probe launcher and/or cloak! Give me a scan bonus to hunt for mining anomalies and I'll take all the devs out to lunch in a nice little bistro I found on Luminaire! I like the idea of a ship that has great utility, but I don't want to balance that at the expense of the yield or DPS ability I see as the central focus here.
I want to help inspire the ship that keeps mining when someone hostile comes into the system.
The Venture answers this by creating opportunities to fit a ship that can both mine, and get away from a hostile even after they land on grid. It makes more play possible, by enabling evasion farther than barges and exhumers normally are willing to risk.
I want the ship that a cloaked hostile sees, and decides to not risk confronting. Or if they do, a fight happens, and it is not an automatic kill mail in either direction. To make this happen, and be practical, I think it needs to have good enough yield to work with, and solid fighting ability on par with a PvP ship. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Elch Annages
Remnants of the Forgotten Seekers of the Unseen
0
|
Posted - 2014.01.29 17:43:00 -
[107] - Quote
There are some interesting ideas in this thread.
I agree EvE needs new mining ship, but a tanked ORE beast is not the answer. Things in EvE need to be destroyable with reasonable effort.
I would much rather see bigger, more profitable and more expensive version of "hulk" which is little better tanked so it's potential can be utilized fully even in low/null sec under fleet protection -> which means it can take a bit more damage then hulk.
The ship should have very limited ore hold so it's used ONLY in fleet or it's bonuses can come entirely from fleet. Because to have another solo mining ship is just silly we have enough of those and high-sec is not a better place because of it. So it's not like you need only 3 catalysts in 0.5 to take it down and score 200 mil on faction loot while losing 30 milion.
|

Nikk Narrel
Moonlit Bonsai
3930
|
Posted - 2014.01.29 17:57:00 -
[108] - Quote
Elch Annages wrote:There are some interesting ideas in this thread.
I agree EvE needs new mining ship, but a tanked ORE beast is not the answer. Things in EvE need to be destroyable with reasonable effort.
I would much rather see bigger, more profitable and more expensive version of "hulk" which is little better tanked so it's potential can be utilized fully even in low/null sec under fleet protection -> which means it can take a bit more damage then hulk.
The ship should have very limited ore hold so it's used ONLY in fleet or it's bonuses can come entirely from fleet. Because to have another solo mining ship is just silly we have enough of those and high-sec is not a better place because of it.
A bit more tanked ship would be nice. So it's not like you need only 3 catalysts in 0.5 to take it down and score 200 mil on faction loot while losing 30 milion. Under ideal conditions, I would tend to agree.
My experience in null suggests these conditions do not exist there, in a reliable context.
Oh sure, you might see the occasional mining op, or the inexplicable PvP pilot standing guard over others... but I would not gamble my play time on finding this circumstance. Outside of a gate camp, I don't normally expect to find PvP ships standing a post.
I would point instead to the more predictable occurance, where one or two players come together and do some mining. If their intel channels are decent, they will often be warned one or two systems away for single or small groups of hostiles. A hostile roam is like a marching band, intel channels report these pretty reliably, so they aren't a big threat to an attentive miner.
Now, for miners who expect equal numbers of hostile players to arrive, the sad reality is that docking up is by default the most effective means of defense. More EHP on a ship doesn't mean survival, unless you have a fleet standing by or can expect to escape. More EHP otherwise means you take a few extra seconds to pop.
So, in order to fight, the miner needs to act as the PvP ship effectively enough to be practical. That is my opinion. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Elch Annages
Remnants of the Forgotten Seekers of the Unseen
0
|
Posted - 2014.01.29 19:23:00 -
[109] - Quote
Nikk Narrel wrote:Elch Annages wrote:There are some interesting ideas in this thread.
I agree EvE needs new mining ship, but a tanked ORE beast is not the answer. Things in EvE need to be destroyable with reasonable effort.
I would much rather see bigger, more profitable and more expensive version of "hulk" which is little better tanked so it's potential can be utilized fully even in low/null sec under fleet protection -> which means it can take a bit more damage then hulk.
The ship should have very limited ore hold so it's used ONLY in fleet or it's bonuses can come entirely from fleet. Because to have another solo mining ship is just silly we have enough of those and high-sec is not a better place because of it.
A bit more tanked ship would be nice. So it's not like you need only 3 catalysts in 0.5 to take it down and score 200 mil on faction loot while losing 30 milion. Under ideal conditions, I would tend to agree. My experience in null suggests these conditions do not exist there, in a reliable context. Oh sure, you might see the occasional mining op, or the inexplicable PvP pilot standing guard over others... but I would not gamble my play time on finding this circumstance. Outside of a gate camp, I don't normally expect to find PvP ships standing a post. I would point instead to the more predictable occurance, where one or two players come together and do some mining. If their intel channels are decent, they will often be warned one or two systems away for single or small groups of hostiles. A hostile roam is like a marching band, intel channels report these pretty reliably, so they aren't a big threat to an attentive miner. Now, for miners who expect equal numbers of hostile players to arrive, the sad reality is that docking up is by default the most effective means of defense. More EHP on a ship doesn't mean survival, unless you have a fleet standing by or can expect to escape. More EHP otherwise means you take a few extra seconds to pop. So, in order to fight, the miner needs to act as the PvP ship effectively enough to be practical. That is my opinion.
I generally agree with you and it's truth that EHP only will not help you in most low/null sec situations. Well in the situation which you're describing you have to run or fight. I would go for ship which can run relatively quickly. Because I can't imagine how hard it would be to come up with ship which is killable in high sec, can defend itself in small fleet engagement in low/null sec or in numbers even destroy it's opponents.
When ship can run quickly then yes, you don't need tank because you're not sticking around long enough to get hit. This would pretty much work for low/null sec where you mine i guess only when friendlies are around or system is pretty much empty.
But for high sec, ship like this is just not that good. It's great it can run fast, problem is spotting the enemy who want's to kill you. In general mining in high-sec system you can have 70 people who are just grinding on the belts, even if you dscan you can pick up new combat ship within range every time you hit "scan" button. Because there is so much traffic you have problem to distinguish who is friend and who is just there to blow your precious boat to pieces. Simply, It's hard to keep track of all the people.
With your input and what I just wrote in mind: Logical solution for this situation is to have modular option -> either your ship is fast or it's a bit tanked. Problem would be designing such ship with existing modules while not having impact on maximal productivity of the ship.
Ideal solution would be modular ship similar ( T3 if you will ) with limited number of modules. When you need tank - you fit tanking module When you need speed - you fit module which increases agility and decreases time between warping and actual warp. And there could also be for example a module which would increase your drone damage.
Everything within reasonable limits, we don't wanna make it invincible or uncatchable but for it's reasonably high T3 price it should be better. It can even look almost the same as hulk if CCP doesn't wanna add new design per say something like "T3 hulk"... But I would appreciate MUCH MUCH more completely new hull which is looks different.
|

Daichi Yamato
Xero Security and Technologies
1023
|
Posted - 2014.01.29 19:32:00 -
[110] - Quote
does it have to be good at hi-sec?
we already have 3 great barges that work in hi-sec, but run into problems in low, null and WH's.
ta-da a miner that is in itself a deterrent to small gangs in such dangerous space (work in progress). doesnt have to be remotely competitive in hi-sec. There are no vets in EVE. Only varying levels of Noobery. |
|

Sorjat
Federal Navy Academy Gallente Federation
63
|
Posted - 2014.01.29 19:35:00 -
[111] - Quote
Time and again I see posters saying they are worried about an undestroyable mining ship... yet no one here, the author of this thread or myself are suggesting any such thing.
Look all ships in Eve are destroyable. In case your not following current events the battle in B-R5RB last weekend has seen a hundred or so titan class ships popped. I'd like to say folks are throwing those things away like used underwear but no one I know uses a hundred pairs of underwear in a day! (Not sure I want to meet the person who needs clean underwear every 15 mins but I digress...)
From my experience most PvP'ers are lazy and risk averse. They engage when they have near certainty of success and/or overwhelming numbers. This ship won't unbalance anything because like any PvP encounter as soon as they evaluate its combat effectiveness they will either move on, call friends or dock and get a bigger ship if they don't have one already. This ship changes nothing.
Secondly the issue about high sec ganking is a non-issue. If you want to avoid high-sec ganking you don't need anything special... just pay attention to local. The New Order Knights are exceptionally vocal in declaring their presence. I would never use this ship in high-sec because it would have a far lower yield than a mining barge or exhumer.
The idea here is a ship that can mine and fight in low, W and null space. It is really for small groups or solo miners. I wouldn't use it in a larger mining op because an Orca or Rorqual with proper support would be more effective.
As others have said. The proposal for this hybrid is to address a niche that is currently not available in the existing ship classes. |

Nikk Narrel
Moonlit Bonsai
3930
|
Posted - 2014.01.29 19:55:00 -
[112] - Quote
I would point out that we already have the skiff, which for it's EHP potential is amazing. Knowing Concord will be coming, that EHP makes a skiff the worst target unless your opponent likes operating at a loss.
I can fit a Skiff to mine veld, with a yield of 697 according to EFT, with an EHP of over 74,000... But it's a pinata waiting for the stick without Concord or player backup.
I can put a Venture out there, with a total veld yield of 909, that has a 5 second warp out time, and an inherent +2 warp stability. (4 seconds to align). Add to this, that the described Venture is also fitting a cloak in case I decide hiding makes more sense.
What I can't put out there is a mining ship capable of meaningful DPS, which is the only language spoken by many of our combat loving friends.
I want to speak more DPS for them, there is so much I think that needs to be said, to make everyone truly happy. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Daichi Yamato
Xero Security and Technologies
1024
|
Posted - 2014.01.29 20:12:00 -
[113] - Quote
Nikk Narrel wrote:I would point out that we already have the skiff, which for it's EHP potential is amazing. Knowing Concord will be coming, that EHP makes a skiff the worst target unless your opponent likes operating at a loss.
I can fit a Skiff to mine veld, with a yield of 697 according to EFT, with an EHP of over 74,000... But it's a pinata waiting for the stick without Concord or player backup.
I can put a Venture out there, with a total veld yield of 909, that has a 5 second warp out time, and an inherent +2 warp stability. (4 seconds to align). Add to this, that the described Venture is also fitting a cloak in case I decide hiding makes more sense.
What I can't put out there is a mining ship capable of meaningful DPS, which is the only language spoken by many of our combat loving friends.
I want to speak more DPS for them, there is so much I think that needs to be said, to make everyone truly happy.
this
though ur skiffs yield looks a little low. u can get a 84k tank and a 966m3/minute yield. There are no vets in EVE. Only varying levels of Noobery. |

Inspiration
124
|
Posted - 2014.01.29 20:57:00 -
[114] - Quote
Nikk Narrel wrote:I would point out that we already have the skiff, which for it's EHP potential is amazing. Knowing Concord will be coming, that EHP makes a skiff the worst target unless your opponent likes operating at a loss.
I can fit a Skiff to mine veld, with a yield of 697 according to EFT, with an EHP of over 74,000... But it's a pinata waiting for the stick without Concord or player backup.
I can put a Venture out there, with a total veld yield of 909, that has a 5 second warp out time, and an inherent +2 warp stability. (4 seconds to align). Add to this, that the described Venture is also fitting a cloak in case I decide hiding makes more sense.
What I can't put out there is a mining ship capable of meaningful DPS, which is the only language spoken by many of our combat loving friends.
I want to speak more DPS for them, there is so much I think that needs to be said, to make everyone truly happy.
I just like to point out that EFT yield numbers are theoretical peak and cannot be compared to each other at all.
Yield peak over time will in practice never be achieved simply due to asteroid ore contents never perfectly aligning with a multiple of what a harvester takes in one cycle. This misalignment effect is most noticeable with large yield per cycle ships like the skiff and to a lesser extent also with a Hulk. A ship with regular miners with an even smaller yield per cycle is less affected.
Do not underestimate this effect, it is really large in practice. I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Daichi Yamato
Xero Security and Technologies
1027
|
Posted - 2014.01.29 21:00:00 -
[115] - Quote
dnt u mean the opposite way round? There are no vets in EVE. Only varying levels of Noobery. |

Nikk Narrel
Moonlit Bonsai
3930
|
Posted - 2014.01.29 21:05:00 -
[116] - Quote
Inspiration wrote:Nikk Narrel wrote:I would point out that we already have the skiff, which for it's EHP potential is amazing. Knowing Concord will be coming, that EHP makes a skiff the worst target unless your opponent likes operating at a loss.
I can fit a Skiff to mine veld, with a yield of 697 according to EFT, with an EHP of over 74,000... But it's a pinata waiting for the stick without Concord or player backup.
I can put a Venture out there, with a total veld yield of 909, that has a 5 second warp out time, and an inherent +2 warp stability. (4 seconds to align). Add to this, that the described Venture is also fitting a cloak in case I decide hiding makes more sense.
What I can't put out there is a mining ship capable of meaningful DPS, which is the only language spoken by many of our combat loving friends.
I want to speak more DPS for them, there is so much I think that needs to be said, to make everyone truly happy. I just like to point out that EFT yield numbers are theoretical peak and cannot be compared to each other at all. Yield peak over time will in practice never be achieved simply due to asteroid ore contents never perfectly aligning with a multiple of what a harvester takes in one cycle. This misalignment effect is most noticeable with large yield per cycle ships like the skiff and to a lesser extent also with a Hulk. A ship with regular miners with an even smaller yield per cycle is less affected. Do not underestimate this effect, it is really large in practice. Sadly, we are unable to compare actual ships in the game itself, but the versions found in EFT, which are about as precise as we can manage outside the game.
Since we are roughly comparing EFT ships to other EFT ships, the flaws cancel out as being present on both sides of the comparison.
It's even worse with DPS, since falloff issues create wild false impressions in some cases. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Elch Annages
Remnants of the Forgotten Seekers of the Unseen
0
|
Posted - 2014.01.29 21:05:00 -
[117] - Quote
Daichi Yamato wrote:Nikk Narrel wrote:I would point out that we already have the skiff, which for it's EHP potential is amazing. Knowing Concord will be coming, that EHP makes a skiff the worst target unless your opponent likes operating at a loss.
I can fit a Skiff to mine veld, with a yield of 697 according to EFT, with an EHP of over 74,000... But it's a pinata waiting for the stick without Concord or player backup.
I can put a Venture out there, with a total veld yield of 909, that has a 5 second warp out time, and an inherent +2 warp stability. (4 seconds to align). Add to this, that the described Venture is also fitting a cloak in case I decide hiding makes more sense.
What I can't put out there is a mining ship capable of meaningful DPS, which is the only language spoken by many of our combat loving friends.
I want to speak more DPS for them, there is so much I think that needs to be said, to make everyone truly happy. this though ur skiffs yield looks a little low. u can get a 84k tank and a 966m3/minute yield.
In essence your both right, yes we have these ships and they are great at what they do but when I decide what I'm going to do i always pick high sec mining with hulk. I risk skiff only when WH is under control of friendly players. Because I would have to be hours on field just to mine enough to afford the new skiff which is in most low sec systems unrealistic unless in large numbers. The longer you stay on field the more risk you're at in dangerous areas which is all right but the risk is mostly disproportional to the gain if you're thinking about using an exhumer. If you're mining every day few hours for example barge is just not the way to go.
With this yield and cost, venture is best of them by far. You can buy stockpile of them and if one is down you just take next an replace it within few minutes of mining in dangerous areas.
If you're in null-sec and you know who's coming before they come or you're in deep allied territory or WH is under total control of allies then it's a different situation and it reasonable to risk expensive miners.
I'm sorry I've wondered off the topic a bit. I just wanted to answer.
To the Battleship: As for the battleship, when you have such boat it will be not effective in high-sec, that is clear. I think if this Battleship idea is implemented it will end up after balancing as both bad at mining and combat because you will either have to sacrifice your firepower or your yield to make it work.
|

Daichi Yamato
Xero Security and Technologies
1028
|
Posted - 2014.01.29 21:11:00 -
[118] - Quote
Elch Annages wrote: I think if this Battleship idea is implemented it will end up after balancing as both bad at mining and combat because you will either have to sacrifice your firepower or your yield to make it work.
which will hopefully be balanced by not having to dock up every time someone who isnt blue turns up. u said so urself, u dnt take a barge out in WH space unless its dominated by ur buddies. and with a battleship option like this you can still take that barge out during these times.
but a battleship option like this might allow u to continue mining without the overwhelming presence of allies. which is indeed a better option than not mining at all. There are no vets in EVE. Only varying levels of Noobery. |

Cyndrogen
The Greatest Corp in the Universe
483
|
Posted - 2014.01.29 21:15:00 -
[119] - Quote
James Nikolas Tesla wrote:I've been thinking of this idea for quite some time and have beat out some rough numbers for a versatile battleship hull of ORE design that can be used for mining, mining fleet defence, or somewhere in between.
Name: Bulwark (Suggestions Welcome)
H - 4 M - 5 L - 5
Turret Hardpoints - 2
Cargo Hold - 500 Ore Hold - 20,000 m^3 Drone Bay - 125 m^3 Drone Bandwidth - 125 mbps
Shield - 3500 Armor - 4500 Structure - 4000
Rig Size - Large
Velocity - 60 m/s
Lock Range - 50 km
Role Bonus
100% increase in large turret damage 50% increase in large turret optimal and falloff range
Can fit Mining Foreman Links.
Exhumers Skill Bonus
10% Increased scan range for Survey Scanners per level 20% Increased range of Strip Miners per level 5% increase of mining crystal effectiveness per level.
Skill Requirements: Exhumers III and its prerequisite skills
Any ideas for suggestions/changes are welcome.
Why bother with turrets? Just add a bonus to sentry drones, give the shields invulnerability for 12 hours when they reach 15%, use a strontium bay to extend the invulnerability for 7 days or more.... etc etc
|

Nikk Narrel
Moonlit Bonsai
3931
|
Posted - 2014.01.29 21:18:00 -
[120] - Quote
Daichi Yamato wrote:Elch Annages wrote: I think if this Battleship idea is implemented it will end up after balancing as both bad at mining and combat because you will either have to sacrifice your firepower or your yield to make it work.
which will hopefully be balanced by not having to dock up every time someone who isnt blue turns up. u said so urself, u dnt take a barge out in WH space unless its dominated by ur buddies. and with a battleship option like this you can still take that barge out during these times. but a battleship option like this might allow u to continue mining without the overwhelming presence of allies. which is indeed a better option than not mining at all. This.
While it is always preferred to have fleet mates who will provide protective cover, relying on this in order to perform time intensive mining is simply something I don't expect to find reliably.
We expect to need to either provide our own DPS based protection, or run every time a hostile seems imminent to appear.
Cyndrogen wrote: Why bother with turrets? Just add a bonus to sentry drones, give the shields invulnerability for 12 hours when they reach 15%, use a strontium bay to extend the invulnerability for 7 days or more.... etc etc
Ummm... a mining POS??
Not so sure on that one. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
|

Elch Annages
Remnants of the Forgotten Seekers of the Unseen
0
|
Posted - 2014.01.29 21:36:00 -
[121] - Quote
Daichi Yamato wrote:Elch Annages wrote: I think if this Battleship idea is implemented it will end up after balancing as both bad at mining and combat because you will either have to sacrifice your firepower or your yield to make it work.
which will hopefully be balanced by not having to dock up every time someone who isnt blue turns up. u said so urself, u dnt take a barge out in WH space unless its dominated by ur buddies. and with a battleship option like this you can still take that barge out during these times. but a battleship option like this might allow u to continue mining without the overwhelming presence of allies. which is indeed a better option than not mining at all.
As it was said before when mining in dangerous areas the hitpoints won't help you much when you get jumped by enemies. If it has greater firepower i guess you'll have to sacrifice some yield. Well then question remains if your ship is balanced enough to be able to fend of attackers even the smallest and continue mining.
Even if you're be able to kill a battleship with this ( which i very much doubt ) and I assume that the BS will be yielding much less then hulk and If regular battleship hull is taken in account. You find out that you'll have to sit for hours and hours just to make this boat pay for itself in case you get destroyed during the operation. And the time on grid just increases chances of being destroyed by bigger ship or outnumbered. I'm not saying it's entirely unusable for certain situation I'm just saying that in this case mining in high sec with exhumer if the better choice of mining because you don't risk that much isk and you have to mine for much shorter time to earn enough money to buy a new one if you lose it.
That's why i think fast, high yielding ship is better then the one which is doing dps. |

Edwin McAlister
Interstellar Engineering and Electronics INC
23
|
Posted - 2014.01.29 21:38:00 -
[122] - Quote
Elch Annages wrote: To the Battleship: As for the battleship, when you have such boat it will be not effective in high-sec, that is clear. I think if this Battleship idea is implemented it will end up after balancing as both bad at mining and combat because you will either have to sacrifice your firepower or your yield to make it work.
the deployable structure thingie that lets you swap modules out when ever..... battle ship fit for mining does decent yield... aggressors arrive on scene and you refit to offensive capability... terminate or drive off aggressor... switch back to max yield |

Inspiration
124
|
Posted - 2014.01.29 21:44:00 -
[123] - Quote
Nikk Narrel wrote:Inspiration wrote:...I just like to point out that EFT yield numbers are theoretical peak and cannot be compared to each other at all.
Yield peak over time will in practice never be achieved simply due to asteroid ore contents never perfectly aligning with a multiple of what a harvester takes in one cycle. This misalignment effect is most noticeable with large yield per cycle ships like the skiff and to a lesser extent also with a Hulk. A ship with regular miners with an even smaller yield per cycle is less affected.
Do not underestimate this effect, it is really large in practice. Sadly, we are unable to compare actual ships in the game itself, but the versions found in EFT, which are about as precise as we can manage outside the game. Since we are roughly comparing EFT ships to other EFT ships, the flaws cancel out as being present on both sides of the comparison. It's even worse with DPS, since falloff issues create wild false impressions in some cases.
No, the flaws do no cancel each other out as they are dependent on two factors:
1. The ORE contents of an asteroid in the game (is not the infinite rock that EFT assumes) 2. The amount of ore each cycle takes form a rock (is different from ship to ship)
Without infinite rocks size, the numbers EFT projects will always fall out of line with in-game numbers. These flaws cannot cancel each-other out because some ships are affected much more then others. This makes comparing a tricky business. You have to properly interpret the resulting numbers with some cold hard logic as the numbers do not speak for them self.
It is different with ICE mining, there each ship always takes 1 block per harvester and only the cycle time changes.
If EFT would use an actual set of ore field scans and assumes a player let each cycle run its course x% of the time, it would come much closer to an actual estimate that makes sense. Changing crystals would then change the projected m3 yield as some asteroids are statistically blessed with more m3 ORE then others. Scordite is low m3, Plagiclose is high m3 for example.
Even the ore you mine is thus a factor, and to a lesser extent even where you mine it! I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Elch Annages
Remnants of the Forgotten Seekers of the Unseen
0
|
Posted - 2014.01.29 21:48:00 -
[124] - Quote
Edwin McAlister wrote:Elch Annages wrote: To the Battleship: As for the battleship, when you have such boat it will be not effective in high-sec, that is clear. I think if this Battleship idea is implemented it will end up after balancing as both bad at mining and combat because you will either have to sacrifice your firepower or your yield to make it work.
the deployable structure thingie that lets you swap modules out when ever..... battle ship fit for mining does decent yield... aggressors arrive on scene and you refit to offensive capability... terminate or drive off aggressor... switch back to max yield
This could work, i quite like it. Or as bait in wormhole if you have more of them it would be great, if they could be spider tanked for example. But if you're mining because you want to make ISK there are better solutions. |

Nikk Narrel
Moonlit Bonsai
3931
|
Posted - 2014.01.29 22:03:00 -
[125] - Quote
Inspiration wrote:No, the flaws do no cancel each other out as they are dependent on two factors:
1. The ORE contents of an asteroid in the game (is not the infinite rock that EFT assumes) 2. The amount of ore each cycle takes form a rock (is different from ship to ship)
Without infinite rocks size, the numbers EFT projects will always fall out of line with in-game numbers. These flaws cannot cancel each-other out because some ships are affected much more then others. This makes comparing a tricky business. You have to properly interpret the resulting numbers with some cold hard logic as the numbers do not speak for them self. You can certainly say these things, but in my opinion, we must recall that we are on the drawing board here, so to speak.
The moment we throw in real game variables, you also throw in independent pilot reactions to these circumstances.
So, what you have left is the need for a controlled environment, where affecting variables are canceled out for the sake of unbiased comparisons. Myself, I stick to harvesters using T2 veld crystals in the recent comparisons, so they were comparing veld to veld.
Both ships are eating away at infinite asteroids, knowing that this won't happen in real game, but also knowing that the comparison becomes biased if you include uneven details that favor one ship over another.
Of course it is flawed. But we accept minor flaws to acknowledge the aspects being compared, rather than outside details which cloud the results.
The real point, is that we are looking at potential. Noone seriously expects in game results to match, but they reasonably expect a rough approximation that a Hulk has higher yield than a Mackinaw, just like EFT expects it to.
Ultimately, we are guessing. EFT at least makes it an educated guess, and not quite as wild as it might be otherwise. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Nikk Narrel
Moonlit Bonsai
3931
|
Posted - 2014.01.29 22:06:00 -
[126] - Quote
Elch Annages wrote:Edwin McAlister wrote:Elch Annages wrote: To the Battleship: As for the battleship, when you have such boat it will be not effective in high-sec, that is clear. I think if this Battleship idea is implemented it will end up after balancing as both bad at mining and combat because you will either have to sacrifice your firepower or your yield to make it work.
the deployable structure thingie that lets you swap modules out when ever..... battle ship fit for mining does decent yield... aggressors arrive on scene and you refit to offensive capability... terminate or drive off aggressor... switch back to max yield This could work, i quite like it. Or as bait in wormhole if you have more of them it would be great, if they could be spider tanked for example. But if you're mining because you want to make ISK there are better solutions. I think that you are correct here, (underlined), and that this is precisely the point being made.
This ship, like the Venture, is a compromise of the more ideal yield a Hulk offers, or the capacity a Mackinaw provides.
You lose the better results in exchange for better fighting ability, and for some of us that is a trade off worth making. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Elch Annages
Remnants of the Forgotten Seekers of the Unseen
1
|
Posted - 2014.01.29 22:19:00 -
[127] - Quote
Nikk Narrel wrote:Elch Annages wrote:Edwin McAlister wrote:Elch Annages wrote: To the Battleship: As for the battleship, when you have such boat it will be not effective in high-sec, that is clear. I think if this Battleship idea is implemented it will end up after balancing as both bad at mining and combat because you will either have to sacrifice your firepower or your yield to make it work.
the deployable structure thingie that lets you swap modules out when ever..... battle ship fit for mining does decent yield... aggressors arrive on scene and you refit to offensive capability... terminate or drive off aggressor... switch back to max yield This could work, i quite like it. Or as bait in wormhole if you have more of them it would be great, if they could be spider tanked for example. But if you're mining because you want to make ISK there are better solutions. I think that you are correct here, (underlined), and that this is precisely the point being made. This ship, like the Venture, is a compromise of the more ideal yield a Hulk offers, or the capacity a Mackinaw provides. You lose the better results in exchange for better fighting ability, and for some of us that is a trade off worth making.
Okay then, I hope CCP will make something you like guys. |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
48
|
Posted - 2014.01.29 22:42:00 -
[128] - Quote
There is a lot of discussion about this. More than I expected because I thought I was going to get trolled out of the forums. But anyway, I have been reading the comments and I like some of the skepticism about its capabilities of how well it can take on other ships and my response to that is it comes down to the pilot more than anything. I've seen a Megathron outnumbered 7-1 with battlecruisers take on all of them and live. I've seen several videos of an Iteron V take on and destroy several different ships. My point, however scattered and off topic, is if the ship isn't OP then it will be used how the pilot sees fit. 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
640
|
Posted - 2014.01.30 00:29:00 -
[129] - Quote
well another way of looking at this is from a different direction. The issue is not so much Just creating a new barge, but more one of creating a new play style around mining. The New Nestor, is struggling to find a role, It is a low mass battleship which gives it advantages in wormholes. It could, with good mining bonuses and a ore hold, possibly utilising the ship hangar, that never made it to production, could contain an ore hauling industrial or carry mining barges to site the pretty super warp ring thingy masks the mass of it's contents... The Remote repair reps Mining barges in the fleet. Give it a significant range to prevent ship bunching.
Provides DPS to defend against WH attacks assisting the fleet to defend From other players and clear C4/C5/C6 Rats.
Deploy into Hostile system, mine,reload ships, extract and profit.
Great tool and great Target too, just not a soft one. Give it some staying power.
Would make a new Wormhole play style and opportunity, But for null where it can be dropped on with overwhelming force, not so much.
Paint it in ore livery, and you have just what you need for wormhole mining. There is one EvE. Many people. Many lifestyles. WE are EvE |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
50
|
Posted - 2014.01.30 02:00:00 -
[130] - Quote
That's a pretty cool idea. 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |
|

Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
72
|
Posted - 2014.01.30 07:07:00 -
[131] - Quote
James Nikolas Tesla wrote:That's a pretty cool idea.
which one? |

Nikk Narrel
Moonlit Bonsai
3931
|
Posted - 2014.01.30 14:33:00 -
[132] - Quote
epicurus ataraxia wrote:well another way of looking at this is from a different direction. The issue is not so much Just creating a new barge, but more one of creating a new play style around mining. The New Nestor, is struggling to find a role, It is a low mass battleship which gives it advantages in wormholes. Otherwise, not so much separates it from other ships. Admittedly it had potential, but that got lost somewhere.......  However.  It could, with good mining bonuses and a ore hold, possibly utilising the ship hangar, that never made it to production, It could contain an ore hauling industrial and carry mining barges to site.... Clipped here to keep wall of text minimized as possible.
My take on this idea here, is that you have come up with an alternative to the Orca for fleet use.
That might be cool, but considering the LP grind to get one, and the existence of the current Orca already, I am not sure it will be used much.
My view of a mining BS is something not needing a fleet to find a role at all. (Most fleets can provide support already, making the anticipated lower yield a sticking point here)
I think the point of serious DPS present in a mining vessel will offer the option to tough it out at the belt, rather than head for cover, when a hostile appears. Especially when miners are on their own for combat support. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
55
|
Posted - 2014.01.30 19:18:00 -
[133] - Quote
Jeanne-Luise Argenau wrote:James Nikolas Tesla wrote:That's a pretty cool idea. which one? The guy above me in that post. But I'm not sure about the ship hangar for the Nestor, the hull would need to be bigger. 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

Jukio Saisima
Impromptu Asset Requisition Insurance Fraud.
9
|
Posted - 2014.01.31 18:08:00 -
[134] - Quote
Test 3. How many times you have to write in this Thread to pos something? |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
56
|
Posted - 2014.01.31 18:41:00 -
[135] - Quote
Uh, you can post anything that is on topic. You don't have to write in the thread more than once to post. ????? 1/27/14 A hell of a good day to be a miner!
Please help me with my ORE Battleship. https://forums.eveonline.com/default.aspx?g=posts&t=315675 |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
642
|
Posted - 2014.01.31 19:55:00 -
[136] - Quote
Nikk Narrel wrote:epicurus ataraxia wrote:well another way of looking at this is from a different direction. The issue is not so much Just creating a new barge, but more one of creating a new play style around mining. The New Nestor, is struggling to find a role, It is a low mass battleship which gives it advantages in wormholes. Otherwise, not so much separates it from other ships. Admittedly it had potential, but that got lost somewhere.......  However.  It could, with good mining bonuses and a ore hold, possibly utilising the ship hangar, that never made it to production, It could contain an ore hauling industrial and carry mining barges to site.... Clipped here to keep wall of text minimized as possible. My take on this idea here, is that you have come up with an alternative to the Orca for fleet use. That might be cool, but considering the LP grind to get one, and the existence of the current Orca already, I am not sure it will be used much. My view of a mining BS is something not needing a fleet to find a role at all. (Most fleets can provide support already, making the anticipated lower yield a sticking point here) I think the point of serious DPS present in a mining vessel will offer the option to tough it out at the belt, rather than head for cover, when a hostile appears. Especially when miners are on their own for combat support.
Yup the advantage is the low mass,a mining fleet can go from wormhole to wormhole without collapsing them. and Gives lots of room for emerging gameplay. Really a true wormhole tool HS and null not so much. There is one EvE. Many people. Many lifestyles. WE are EvE |

Jukio Saisima
Impromptu Asset Requisition Insurance Fraud.
9
|
Posted - 2014.02.01 00:48:00 -
[137] - Quote
James Nikolas Tesla wrote:Uh, you can post anything that is on topic. You don't have to write in the thread more than once to post. ?????
Usually no. But this time yes. Forum dont like me today lol. Didnt save the damn thing so maybe later again.
|

Jukio Saisima
Impromptu Asset Requisition Insurance Fraud.
9
|
Posted - 2014.02.06 18:59:00 -
[138] - Quote
Interesting idea.
But to be honest... why do you need mining battleship?
High sec:
Taking in to account concord respond time and battleship lock time to small targets (like big number of destroyers) ... your dps is pointless. By the time concord will land on the field, you will barely lock them, let alone apply dps on small fast moving target that are orbiting under you BS level guns. You need tank. You have that on Procurer and Skiff.
Low / Null / WH :
Slow moving mining BS with long align time will not help you much. Even if you have standard BS level of tank and DPS. 100k ehp tank and 1000 + dps is pointless. Solo cruiser can take you down without ewar to support you.
What you do need is fast align time, and as much EWAR as possible. Neuts, ECM...
So what do you need is some form of ORE T3 or T2 cruiser.
And of course that is not easy to design.
I dont mine, but I do use Venture a lot. As a cheap low/null/wh transport and as PVP frig. My CEO is using it as his favorite pvp ship. It has gtfo ability from a long point and scram if you need to disengage. And it can mount solid dps. So it is used from everyone, not just miners.
It will be the same with cruiser/BS.
But I do like idea of ORE T2 or T3 cruiser.
My 2 cents.
LP
Jukio |

Nikk Narrel
Moonlit Bonsai
3938
|
Posted - 2014.02.06 19:14:00 -
[139] - Quote
Jukio Saisima wrote:Low / Null / WH :
Slow moving mining BS with long align time will not help you much. Even if you have standard BS level of tank and DPS. 100k ehp tank and 1000 + dps is pointless. Solo cruiser can take you down without ewar to support you.
What you do need is fast align time, and as much EWAR as possible. Neuts, ECM... The Venture is already the GTFO solution, I would expect everyone to already acknowledge.
There is no solid stand your ground and fight option, however.
Consider this: many null alliances have enough defensive posture to severely limit what ships can penetrate their territory, and actually become a threat to mining interests. Larger groups tend to be easily spotted, and subsequently reported in time to warn assets. Smaller groups, or even soloists, tend to rely on either their own immediate DPS or a cyno with which to bring in short term fleet assistance.
As anyone can reasonably expect to avoid a larger group well enough to make encountering them consensual only, they are really not worth consideration here, in my opinion.
That leaves smaller groups, possibly cyno assisted. I would like to see a BS hull capable of inflicting enough DPS, and enough tank to survive long enough to deliver it, so that they could stay on the field. I feel safe in suggesting that both potential sides in such a fight would like to see a fight happen.
Running is already an option. There is no good reason for it to be the only one, however. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Jukio Saisima
Impromptu Asset Requisition Insurance Fraud.
9
|
Posted - 2014.02.06 19:34:00 -
[140] - Quote
Nikk Narrel wrote: I would like to see a BS hull capable of inflicting enough DPS, and enough tank to survive long enough to deliver it, so that they could stay on the field. I feel safe in suggesting that both potential sides in such a fight would like to see a fight happen.
Running is already an option. There is no good reason for it to be the only one, however.
I understand what are you trying to point out. And I agree with you up to a point, butGǪ
T2 cruiser hull can do that.
Battleship would need similar bonuses to tank and dps as regular T1 BS to be effective. So we are talking mid slots for webs, sebos and scrams, big tank, tracking bonuses for guns or drones...
So what you need then is battleship with ability on the level with: Domi, Mega .. plus bonus to to mining amount and cargo. We both know that ship like that will be used to do all but mining at the end.
That is the problem in my opinion.
Venture can gtfo yes, but will be engaged from most passing frigs in system (that is why it is so popular for PVP). T2 or T3 cruiser can stay there for much longer. You will need to engage it with something more.
But as I said, even this will be used as bait.
So if there is no solid reason to make this thing ... and I dont see one.. you know how CCP works.
LP
Jukio |
|

Nikk Narrel
Moonlit Bonsai
3939
|
Posted - 2014.02.06 19:45:00 -
[141] - Quote
Jukio Saisima wrote:...But as I said, even this will be used as bait.
So if there is no solid reason to make this thing ... and I dont see one.. you know how CCP works. It should be considered, when thinking about this idea, why it is unpopular to use PvP ships to stand guard over and protect mining interests.
The PvP players, as I am sure you already know, feel it is more interesting to do other things. Sticking around, and escorting or guarding, or most other time consuming tasks with no guarantee of PvP action, these are not why they play, or normally how they choose to play.
A hull not fast enough to catch it's prey is simply not going to be used. Too boring, and no fights of your choice. So, a battleship hull, gimped in maneuverability enough to be excluded from roams, becomes a practical aspect for tasks not centered around moving around a lot. Like mining.
Now, giving it a mining yield of about 25 to 75% of a comparably fitted Hulk, (defensive considerations typical for use in null), makes it worth using, while staying safely out of the barges and exhumer's territory of high yield mining.
Think of it, a Rokh chewing through rocks.
It could be as easy as allowing a mining rig specially designed for this. Trading maneuverability in exchange for yield and ORE hold aspects. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Jukio Saisima
Impromptu Asset Requisition Insurance Fraud.
9
|
Posted - 2014.02.06 20:20:00 -
[142] - Quote
I would not sit around null in small group of let say Rokhs and mine. Not without support.
If you have alliance that has enough defensive posture to severely limit what ships can penetrate their territory then you dont need low yield battleships. You can use Skiff-s instead. If you are using lets say 500 mil ORE battleships without any support you will be engaged just as you would be in Skiff. Few falcons and pilgrims with support of few cloacky Proteuses (which will refit the moment they land) will eat fleet like that without any problems. Small cloacky force that can shut down small BS group without support.
So you still need support. I really dont see that concept working for null or low mining. Let alone wh-es where I spend most of my time.
Small group of T2-s that are able to move fast, engage small force and gtfo from something bigger is something I would consider for null. With BS hulls you have almost no gtfo
LP
Jukio |

Nikk Narrel
Moonlit Bonsai
3939
|
Posted - 2014.02.06 20:34:00 -
[143] - Quote
Jukio Saisima wrote:I would not sit around null in small group of let say Rokhs and mine. Not without support.
If you have alliance that has enough defensive posture to severely limit what ships can penetrate their territory then you dont need low yield battleships. You can use Skiff-s instead. If you are using lets say 500 mil ORE battleships without any support you will be engaged just as you would be in Skiff. Few falcons and pilgrims with support of few cloacky Proteuses (which will refit the moment they land) will eat fleet like that without any problems. Small cloacky force that can shut down small BS group without support.
So you still need support. I really dont see that concept working for null or low mining. Let alone wh-es where I spend most of my time.
Small group of T2-s that are able to move fast, engage small force and gtfo from something bigger is something I would consider for null. With BS hulls you have almost no gtfo
LP
Jukio Your solution to use cruiser hulls would need support, possibly.
My perspective is coming from the direction of this: Your opponent is using a BLOPs to send in an attack force. Whether your tank alone lasts long enough to allow allied assistance, or your DPS chews them down to below the threshold of being able to beat you, having that fight is what we want to see. If you anticipate enemy frigs or dessies, a good tank plus drones is one response that contains that. Your primary concern is the cruiser sized targets, possibly the BLOPs itself coming through. Alternatively, a small yet stealthy group could also attempt this against mining assets, but by needing to slip through conventional defenses, they limit what they can field here. High probability they have the same tools to work with.
We don't want gtfo ability here, as a primary interest. Killing their offensive assets alone is a meaningful goal, mining makes it practical to wait for visitors. You win either way.
More fights happen, and noone cares if stealthy types linger. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Jukio Saisima
Impromptu Asset Requisition Insurance Fraud.
9
|
Posted - 2014.02.06 20:53:00 -
[144] - Quote
Nikk Narrel wrote: Your solution to use cruiser hulls would need support, possibly.
My perspective is coming from the direction of this: Your opponent is using a BLOPs to send in an attack force. Whether your tank alone lasts long enough to allow allied assistance, or your DPS chews them down to below the threshold of being able to beat you, having that fight is what we want to see. If you anticipate enemy frigs or dessies, a good tank plus drones is one response that contains that. Your primary concern is the cruiser sized targets, possibly the BLOPs itself coming through. Alternatively, a small yet stealthy group could also attempt this against mining assets, but by needing to slip through conventional defenses, they limit what they can field here. High probability they have the same tools to work with.
We don't want gtfo ability here, as a primary interest. Killing their offensive assets alone is a meaningful goal, mining makes it practical to wait for visitors. You win either way.
More fights happen, and noone cares if stealthy types linger.
T2 cruisers can do without support. BS cant.
Falcons, Pilgrims, Arazu and T3-s can BLOP on you anytime. Thanks to CCP new option to refit T3-s on the fly, Proteus can refit the moment he lands in they system to 1000+ dps 130k ehp very fast. Falcons will jam most fo your fleet, Pilgrims will neut the hell out of your fleet, Proteuses will be happy to rip you apart. I saw that to many times on small remote BS gangs.
I dont think this is solution for null sec miners. And trust me, I would love to see them there and trying to kill some of them.
BS hull dont work for this and it will not be used for this coz it just dosent work. You will have problems to get there, problems to gtfo. So you will need Guardian or Basi + Falcon escort to do this.
That is why that idea will never go through. You guys need to find something realistic. Something that miners will actually use.
Of course that is just my opinion.
LP
Jukio
|

Nikk Narrel
Moonlit Bonsai
3939
|
Posted - 2014.02.06 21:29:00 -
[145] - Quote
Jukio Saisima wrote:So you will tank. Skiff can do that. So you will need Guardian or Basi + Falcon escort to do this.
That is why that idea will never go through. You guys need to find something realistic. Something that miners will actually use. The assumption that such support will be present beyond a deliberate ambush is not something I believe in.
Without Concord, I do not believe the tank on a skiff has any significance in a fight.
Obviously, with multiple opponents, you will want multiple allies present. Equally to be expected, PvP support has better things to do than act as a deterrent, or fight on the off chance someone chooses a convenient time to attack miners for them.
What I would expect, and find believable, is a couple of miners working together, pooling their strength while they mine together. Noone standing guard, everyone mining, but the effective fighting strength of a PvP fitted BS for each one present.
Having friends around who behave selflessly in an online game? I like the idea. I don't expect to see it enough to plan play sessions around it, but I like the idea.
Having enlightened self interest motivate miners to use ships capable of fighting and mining? That I can believe in, and plan sessions around.
The idea possible opponents might drop 2 billion ISK into ships just for ganking me? It might work that first time. After that, I will know enough to expect it. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Jukio Saisima
Impromptu Asset Requisition Insurance Fraud.
9
|
Posted - 2014.02.06 22:43:00 -
[146] - Quote
Nikk Narrel wrote:
What I would expect, and find believable, is a couple of miners working together, pooling their strength while they mine together. Noone standing guard, everyone mining, but the effective fighting strength of a PvP fitted BS for each one present.
Yes. But BS will not work for this kind of situation. ORE T2 cruiser would be able to do that.
I dont understand why cant you see that? You are much older and more experienced player then I am. But even I saw enough in my play time roaming low, null and wh-es that small group of mining BS alone have very little chance to survive. And I am huge fan of battleships... dont use them that much anymore. Only for specific fights with all the support. Even ships like geddons and Domis have problems.
If you want small group of miners to mine alone in null with no support, you need something faster then BS. If you mine in sector that is empty and no one in local (which is sort of standard), then you dont need anything more then Skiff. Btw, Skiff can mount tank very close to BS.
LP
Jukio
|

Striscio
School of Applied Knowledge Caldari State
12
|
Posted - 2014.02.07 00:06:00 -
[147] - Quote
The idea is nice (as the OP try to focus on more ships/roles and not on more yield) but it feel like you're trying to blend too many features into a single hull.
Remember that ORE are no longer a misplaced bunch of ships placed around, since the introduction of the Noctis and the Venture we now have a "full" ORE ship path, they even share a ISIS page. You don't even need to shape it as "Faction Ship", building a basic T1 hull would be a better target. (You can later "wish" for more T2 variants).
The introduction of a T1 hull will be easy to manage, by seeding the market with BPO (like the noctis) you have: -Once the BPOs reach HS the cost will be bound to minerals prices (not to ISK*LP ratio). -Predicable cost when implemented, you know how much x+y+z minerals cost, solved the initial BPO rush inflation. -Steady market supply (Industry vs. ORE LP store). -Cheaper price, in line with T1 BS hull (instead of a faction BS). -Having a "meta0" BPO means BPC+invention, that lead a possible future T2.
Regards lore, you could look at marauders ("Geared toward versatility and prolonged deployment in hostile environments") and look it from a mining barge prospective. However i can't see how they can fit any weapon systems... according to the lore ORE is Gallente based and used to contract Mordu's Legion for protection, until Serpentis managed a takeover. Whatever age these ships comes from, they are logically going to fit hybrids (unless they come from a very remotely impossible ORE-Mordu's joint venture and have a small chance to pack launchers)
Said that, as far as bonuses and skills goes... i would drop the Links and Exhumers. As T1 it would probably require a new skill and a new hull model. Weapon bonus are indeed needed (at least 2*2.0 or even 4*2.0) but needs to be focused on a system (since it rule out missiles and drone)
As many had already said, this ship it's a "Jack of all trades, master of none". It still need more refine, the concept is too vast. |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
83
|
Posted - 2014.02.07 01:16:00 -
[148] - Quote
I like the idea of having it fit links because it adds to how many ways you can fit it. As for your idea to drop the Exhumers skill, I need to think on it. Maybe it could use the skill ORE Industrial instead. Don't tease the Rats, and if you do, GTFO of the system. Unless you are dumb like me and try to ninja some more ore while an HIC sneaks up on you.
|

Striscio
School of Applied Knowledge Caldari State
12
|
Posted - 2014.02.07 11:00:00 -
[149] - Quote
James Nikolas Tesla wrote:I like the idea of having it fit links because it adds to how many ways you can fit it. As for your idea to drop the Exhumers skill, I need to think on it. Maybe it could use the skill ORE Industrial instead.
My points on that: -Unboused links aren't a great deal, and also there is no BS sized booster now. -Exhumers is a T2 skill, no T1 or Faction ships require T2 skills (That's the main point of factions ships)
You might want to consider spliting it into a BC (Supervisor/Overseer Barge) and a BS (Expeditionary/Battle Barge).
Anyway back to the BS sized hull, i tried to figure how to allow a mix of strip miners and turret into highslots, but without hardcoding the hardpoints it doesn't works (or at least looks like abusable). I don't know how easy or even if hardcoding of this kind is possible.
The simplest technical solution would be 3 highs utility slot (or 3 mining turret) with mining bouns plus drone damage bonus. This would lead to possible passive gaming exploit and drone boat related pro/con, although adding another drone boat ships might be redundant, it's the only "neutral" weapon system that is anyway trained along "ORE path". Good: -Drones are universal and neutral weapon system (you don't get caught in Missiles/Turret tree). -Drones skills are generally trained for Mining barge and Exhumers. -Allow a proper and easy CPU/PWG hull calibration since you don't need to mind regard guns/strip full rack fit balance problem Bad: -Some people doesn't like drones. -Drones (non alpha sentry) are mostly undesirable main pvp weapon system. -Possible afk/boting/abuse issue -Drones are chunky sometimes (more than often in my experience)
sum: imho another boring mining/drone ship.
It would much more funny to create a reverted bonuses ship, giving drones mining boosts instead of combat, in order to reach a decent yield while leaving highslot free for weapons. |

Jukio Saisima
Impromptu Asset Requisition Insurance Fraud.
9
|
Posted - 2014.02.07 12:48:00 -
[150] - Quote
As I said before. T2 cruiser ORE hull is what you need.
Even with same mining bonuses as let say Skiff it will be useless in AFK high sec mining (less tank). Would work in null and low.
Something like ORE version of Ishtar. 125 mb drone bandwith, 250 drone bay, no tracking bonuses (or maybe 5% per lvl as N. Vexor), no turret mounts. Instead you get mining bonuses. Skiff level of yield, 20k of ore space...
I think something like that would work.
Btw drones are nasty PVP weapon in the right ship. That is why Domi and Ishtar are used so much. Training time for drones is longer then any other weapon system. But you do get ideal PVP option in low and null for miners.
LP |
|

Nikk Narrel
Moonlit Bonsai
3940
|
Posted - 2014.02.07 15:19:00 -
[151] - Quote
Jukio Saisima wrote:As I said before. T2 cruiser ORE hull is what you need.
Even with same mining bonuses as let say Skiff it will be useless in AFK high sec mining (less tank). Would work in null and low.
Something like ORE version of Ishtar. 125 mb drone bandwith, 250 drone bay, no tracking bonuses (or maybe 5% per lvl as N. Vexor), no turret mounts. Instead you get mining bonuses. Skiff level of yield, 20k of ore space...
I think something like that would work.
Btw drones are nasty PVP weapon in the right ship. That is why Domi and Ishtar are used so much. Training time for drones is longer then any other weapon system. But you do get ideal PVP option in low and null for miners.
LP Let me try this version:
I would want a ship that would never be picked in high sec, outside of a war dec scenario. The loss of yield combined with existing tanking options which can bring in Concord reliably would be exhumers / barges as the obvious choice for most.
I want a ship that can expect to typically be solo, or with maybe up to 1 or 2 others similarly present. Zero dedicated PVP support. Further, since this is expected often enough to be planned around, I would like it capable of surviving long enough under BLOPs drop conditions for one of two results to occur:
1. The ship(s) themselves to employ DPS which changes the balance against the attackers. (Attackers flee) 2. Possible assistance to arrive from neighboring systems. This requires realistically 2 to 5 minutes, and is likely only if the main opposing DPS is removed from action. This means a probable cruiser sized target, possibly 2 or 3, must be eliminated.
No guarantees of these results is being insisted on, I want the capability to exist in the minds of the would-be attackers.
Unless the attacker is willing to accept higher ISK loss than their target, attacking these fighting miners should be bad for business.
I want the miners to win on an excel sheet. The rest will follow.
I do not expect a cruiser class to resist multiple cruiser class attackers. The math doesn't support this. I do not expect this to support a gtfo option by the time a threat arrives in system, much less on grid. We already have that, and balance to me suggests the ship should not outperform other options in their own respective areas.
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Kasife Vynneve
Nourwolf Corporation Fortis Et Certus
17
|
Posted - 2014.02.07 19:27:00 -
[152] - Quote
Scythi Magellen wrote:Why bother ganking them in the first place? You get more items dropped and consequently more valuable items ganking bigger ships. 
Because pond scum want a target to shoot at that's unlikely to bite back.
On to the topic: A Gas specialized harvester would be nice, a evolution from the wonderful Venture taken to a larger size. This could also be in the perveiw on a t3 ORE vessel, particully for WH ninja harvesting.
|

Nikk Narrel
Moonlit Bonsai
3942
|
Posted - 2014.02.07 21:09:00 -
[153] - Quote
Kasife Vynneve wrote:More variants of mining drones would be nice as well relating to the size of drones that are available ~ maybe heavy mining drones can do a block of ice and medium mount gas harvesters. This has also caught my attention recently, as I think more variety of mining drones could make mining a more interesting possibility.
Specifically, the larger sizes could be useful, perhaps as you described them. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
87
|
Posted - 2014.02.10 01:09:00 -
[154] - Quote
Yes please. Industry needs some newer Mining ships not just re-rolled haulers. Love all the new pew pew ships, but would love to see industry fleshed out a little more. |

Katran Luftschreck
Royal Ammatar Engineering Corps
2309
|
Posted - 2014.02.10 01:50:00 -
[155] - Quote
Orca T2 Variants:
Narhwhale
Capacity: 45,000m3 Drone Bay: 100m3 Drone Bandwidth: 50Mbit/s Ore Capacity: 500,000m3 No Fleet Hanger
Other stats identical to Orca.
What you would have here is a dedicate mining fleet ship. It boosts miners and loads their ore. It loads a lot of ore - almost, but not quite, as much as a freighter.
The drawback is the complete lack of a fleet hanger, meaning it lacks the versatility of the original Orca.
Posidon
Fleet Hanger: 60,000m3 Ship Maintenance Bay: 800,000m3 No Ore Bay
Other stats identical to Orca.
And here we have a dedicated capsuleer carrier ship. Sucks for mining operations, but for the nomad/fleet player, the ability to pack in twice the fitted ships as the regular Orca makes this a flying hanger. Perfect for explorers, mission runners, and some more inventive PvPers.
Special Ability of Both T2 Orcas: Ships can be Anchored like a mobile structure. An anchored ship can still be attacked (rules same as whatever sec level of the system it is in) but cannot be unanchored (read: stolen) by anyone outside of the same corporation. Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Nikk Narrel
Moonlit Bonsai
3943
|
Posted - 2014.02.10 14:24:00 -
[156] - Quote
Katran Luftschreck wrote:Orca T2 Variants:
Narhwhale
...
Posidon
...
Special Ability of Both T2 Orcas: Ships can be Anchored like a mobile structure. An anchored ship can still be attacked (rules same as whatever sec level of the system it is in) but cannot be unanchored (read: stolen) by anyone outside of the same corporation. Sounds nice, and I really like the expansion on this, the Orca feels like the destroyer of the cap set, with minimal representation.
Side note, did you mean to name the second one Poseidon?
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

James Nikolas Tesla
Onslaught Inc RISE of LEGION
87
|
Posted - 2014.02.10 19:12:00 -
[157] - Quote
Katran Luftschreck wrote: Special Ability of Both T2 Orcas: Ships can be Anchored like a mobile structure. An anchored ship can still be attacked (rules same as whatever sec level of the system it is in) but cannot be unanchored (read: stolen) by anyone outside of the same corporation.
That is a freaking amazing idea. +1
For the skill requirements, I think Mining Barge III should be sufficient with a T2 variant that has either Exhumers I or III. The T1 ship would be like the one in my OP and the T2 would be able to fit Mining Forman Links and would require Mining Director I and Leadership I.
I also keep hearing about a Mining Cruiser and I have to say that these Mining Barges are comparable to the size of a cruiser. That is why I want a BS sized barge. Don't tease the Rats, and if you do, GTFO of the system. Unless you are dumb like me and try to ninja some more ore while an HIC sneaks up on you.
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James Nikolas Tesla
Onslaught Inc RISE of LEGION
87
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Posted - 2014.02.10 19:20:00 -
[158] - Quote
I updated the OP. Don't tease the Rats, and if you do, GTFO of the system. Unless you are dumb like me and try to ninja some more ore while an HIC sneaks up on you.
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