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1. My Sandbox is Becoming a Themepark - in EVE General Discussion [original thread]
hellokittyonline wrote: @Striscio I never said anything that even resembles any of that. I'm not asking for nerfs to bears, I'm not asking for buffs to pirates, I'm just asking for a happy mediumyou clearly have very low IQ and are completely v...
- by Striscio - at 2014.02.28 21:15:00
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2. My Sandbox is Becoming a Themepark - in EVE General Discussion [original thread]
hellokittyonline wrote: [quote=mechtech]I think you're both right and wrong. People seem to be under the impression that we gank because we hold some insane grudge against carebears but this is quite simply not the case (most of the time). The...
- by Striscio - at 2014.02.28 20:24:00
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3. I dont like my character name - in EVE General Discussion [original thread]
culo duro wrote: Well all i can say is... i get convos from spanish & italian people that try to write spanish & Italian to me, then they let me know my name means hard ass in their native tongue... yeah. You are not alone dude, Itali...
- by Striscio - at 2014.02.25 21:13:00
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4. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Little Blackjack wrote: CompleteFailure wrote: elitatwo wrote: 2 light, 300% bonus = 8 effective (remember they already do 100% dmg before bonus :P) +1 Itago Gemulus wrote: 2 drones +300% = 2+6 (2=100% ->300%=6) for a total of ...
- by Striscio - at 2014.02.25 18:00:00
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5. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: [...] and then to give all three "old NOS", that is, Energy Vampires would continue to leech from your target until their cap reaches zero, regardless of your own cap level. [...] Interesting, did you plan to release a modul...
- by Striscio - at 2014.02.25 16:40:00
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6. 'In Real LIfe I am KInd. In EVE I am a Psychopath' - in EVE General Discussion [original thread]
What is this "good people" you speak of? Does OP really think good people even exist? You haven't dig enough.
- by Striscio - at 2014.02.12 21:35:00
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7. ORE Battleship - in Player Features and Ideas Discussion [original thread]
James Nikolas Tesla wrote: I like the idea of having it fit links because it adds to how many ways you can fit it. As for your idea to drop the Exhumers skill, I need to think on it. Maybe it could use the skill ORE Industrial instead. My po...
- by Striscio - at 2014.02.07 11:00:00
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8. Hilmar announces Dust has around 400k active players - in EVE General Discussion [original thread]
It's possible since you just need a PS3 and Internet connection. Dust is F2P and grant a minor passive training to one character per account. Anyone that tried it, even in beta, now own a "active account" unless they directly applied for deleting...
- by Striscio - at 2014.02.07 09:10:00
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9. ORE Battleship - in Player Features and Ideas Discussion [original thread]
The idea is nice (as the OP try to focus on more ships/roles and not on more yield) but it feel like you're trying to blend too many features into a single hull. Remember that ORE are no longer a misplaced bunch of ships placed around, since the ...
- by Striscio - at 2014.02.07 00:06:00
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10. Sticky:Dev blog: Little Things - Rubicon1.1 - in EVE Information Portal [original thread]
Looks like Devs on vacations are extremely productive. CCP should consider an extended holiday plan for 2014.
- by Striscio - at 2014.01.27 15:58:00
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11. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Portable Monument, when you need some ego boost. (You can choose its name when anchored) Also faction version, "CCP's Monument to Rage" that cause no flag when attacked and goes into 48h reinforcement, perfect for your last minute riot.
- by Striscio - at 2013.11.13 19:35:00
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12. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: 25% of the same racial JF capacity. (Since the JF skill specifies 5% bonus per level, that should also be present.) For Caldari, JF 294,375 m3 becomes DST 73,594 Amarr JF 275,625 / DST 68,907 Gallente JF 281,250 / DST 70,...
- by Striscio - at 2013.09.10 17:46:00
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13. Make Deep-space Transports Null-viable - in Player Features and Ideas Discussion [original thread]
3. Would be probably the more spectacular and fun. It would be epic, at least as concept... we know that the iteration is not possible including both "non-overpowered" and "not useless in reality". Pity. 1 and 2. Dunno... i would still make more ...
- by Striscio - at 2013.09.10 17:05:00
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14. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add visible copious effect to combat boosters. For example Blue pill will temporary enlarge the ship. (INB4 "Enlarge your Thorax")
- by Striscio - at 2013.09.10 16:53:00
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15. CCP: Marauders should "maraud" as in raid, pilliage. fast movers, not ... - in Player Features and Ideas Discussion [original thread]
The name argument make sense as much Industrial Ships build things and Logistic Ships move things around Yeah.. fancy name, way more important than skill plans people are making since Trinity according to their needs .
- by Striscio - at 2013.09.10 15:46:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Doddy wrote: Will be epic, but why the bastion module not buff missile damage application? I get velocity maybe but it should have at least one of the other effects (for sig radius or velocity effect) or its pretty useless. Well actually the...
- by Striscio - at 2013.09.10 15:31:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: [ Overall this is a rather prickly issue since you have people on the one side who want the Marauders for pure PvP and don't give a flying crap about their PvE usability. On the other you have the people who have actua...
- by Striscio - at 2013.09.10 13:05:00
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18. Best region to live in? - in EVE General Discussion [original thread]
Kismeteer wrote: Blawrf McTaggart wrote: I know it's unoriginal but I really like Deklein I'm not sure about Guristas rats though, they run away, so you can't use the high powered up close weaponry. I like Serpentis ones because they com...
- by Striscio - at 2013.09.09 19:46:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Afru Tolm wrote: Does this mean the ships are getting new hulls? or are the same hulls being kept and modified for the deployable mode? Obviously this is the most important change happening here. Also if they are ...
- by Striscio - at 2013.09.09 13:19:00
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20. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: As many,many people have proposed. Far to many for it to go unrepresented ,or at least acknowledged in the next iteration The sad part would be that probably none of the proposers really believe it is a solution as ...
- by Striscio - at 2013.09.08 10:26:00
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