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Thread Statistics | Show CCP posts - 1 post(s) |

Cassie Helio
Push Industries Push Interstellar Network
0
|
Posted - 2014.02.05 16:22:00 -
[1] - Quote
I've read the threads about bumping and CCPs stance on it but those threads were in the context of bumping miners so their lasers would turn off. A miner still has the opportunity to leave. A freighter does not. Consider these issues:
-A ship can bump your freighter and hold your freighter indefinitely. For hours if they want to and you can not align and warp out. You can not retaliate by webbing or scramming in any way without going criminal in high sec.
-War can not be declared on these high sec freighter bumpers because they stay in NPC corps.
-Since they can hold you indefinitely their gank squad doesn't even need to be online when they start bumping you. If they would show up on grid with a gank squad and a tackler and destroy you all before CONCORD shows up that would be fine but that is not what they do. They exploit the bumping mechanic. The gank squad gets CONCORDed but the bumper just goes back to gate and waits for the next victim.
- A Micro Jump Drive Deploy-able will not work either because it has a 60 seconds activation time, more than enough time for them to bump you out of range of the device.
- People say, "Don't carry too much value" but that still doesn't stop the mechanic from happening. I've seen empty freighters be destroyed in High Sec due to this exploit. The players either had bad intel or just wanted to grief the freighter pilot.
-A freighter has no slots available to fit so there is nothing that can be done to increase the effectiveness of the freighter.
-Once a freighter is bumped one time the webbing trick no longer works.
Now considering all of the points above doesn't this seem like an exploit?
My suggestion is that if a player bumps another player too many times that the bumper receives a suspect flag. This would allow other players to attack, scram, or web the bumper to help their friend in the freighter get away. This bumping flag could be turned off within 2000m of a station, plus when a player undocks the current mechanics make the ship invulnerable for a short time and no bumping occurs. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2704
|
Posted - 2014.02.05 16:34:00 -
[2] - Quote
Invest in a couple of smartbombing battleships or gank the bumper. Oh god. |

Seranova Farreach
Biomass Negative
634
|
Posted - 2014.02.05 17:33:00 -
[3] - Quote
mass wise frigates and smaller ships should just "fly on the windowscreen" on capital size ships and since freighters are capital size they should be bump immune to anything but other caps and perhaps battleships which would hold the nessesary mass x speed to make some form of differance _______________________ http://i.imgur.com/d9Ee2ik.jpg
|

Aquila Sagitta
Blue-Fire
218
|
Posted - 2014.02.05 18:24:00 -
[4] - Quote
You can always just log off  Blue-Fire Best Fire |

Rivr Luzade
Coreli Corporation Ineluctable.
198
|
Posted - 2014.02.05 18:49:00 -
[5] - Quote
Aquila Sagitta wrote:You can always just log off 
How can this be a solution to one questionable tactics when it was removed or made impossible in other instances (namely logging of in PVP, which was removed by introducing the timer)? While bumping is not a PVP interaction, because it does not cause timers or involves weapon fire, suggesting a tactics that was ruled out for PVP is hilarious. |

Cassie Helio
Push Industries Push Interstellar Network
1
|
Posted - 2014.02.05 18:56:00 -
[6] - Quote
Aquila Sagitta wrote:You can always just log off 
Logging off does not work. Your ship won't ewarp unless it can align. The bumping prevents that. |

Cassie Helio
Push Industries Push Interstellar Network
1
|
Posted - 2014.02.05 18:57:00 -
[7] - Quote
Riot Girl wrote:Invest in a couple of smartbombing battleships or gank the bumper.
This is not an option in high sec. If you attack the bumper you will be CONCORDed. |

Liam Inkuras
Mafia Redux Phobia.
835
|
Posted - 2014.02.05 19:11:00 -
[8] - Quote
Cassie Helio wrote:-A ship can bump your freighter and hold your freighter indefinitely. For hours if they want to and you can not align and warp out. You can not retaliate by webbing or scramming in any way without going criminal in high sec. I can scram and web your ship and hold it for hours, why isn't that an exploit? I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Cassie Helio
Push Industries Push Interstellar Network
2
|
Posted - 2014.02.05 19:13:00 -
[9] - Quote
Liam Inkuras wrote:Cassie Helio wrote:-A ship can bump your freighter and hold your freighter indefinitely. For hours if they want to and you can not align and warp out. You can not retaliate by webbing or scramming in any way without going criminal in high sec. I can scram and web your ship and hold it for hours, why isn't that an exploit?
Because if your were doing that you'd be in low sec of null sec where I or other players can attack your ship. In high sec that is impossible because you will go criminal and be CONCORDed while the bumper is left alone.
|

Deadonstick
Protagonists Of Doom
1
|
Posted - 2014.02.05 19:20:00 -
[10] - Quote
I agree with OP.
For one a freighter is quite damn expensive and thus should have a use for being so expensive. Now carrying enormous amounts of goods is ofcourse a good way to make them worth their price, unfortunately seeing as a single guy can just keep bumping you forever until 20 of his mates arrive to kill you and retrieve your cargo they are more liabilities than useful atm.
And for those of you who say "you should not carry too much in your freighter anyway", that's just a stupid notion. You should be able to atleast sort of safely transport goods through high sec of any value, else the use of a freighter is lost. |
|

Master Odysseus
Mythos Corp Nulli Secunda
0
|
Posted - 2014.02.05 20:44:00 -
[11] - Quote
Another reason that you can not log off is that they have some noob frig aggro-ing you once so that you get a loggoff timer.
The other big problem with the suicide ganging of freighters imo is the introduction of t3 BCs, 6-7 talos's costing very few ISK can gang a freighter, lowering the suicide freighter gang threshold by very much than what it used to be. CCP did/does nothing to balance that. (maybe they like the ISK sink) :-/ |

Kenrailae
Mind Games. Suddenly Spaceships.
150
|
Posted - 2014.02.05 21:23:00 -
[12] - Quote
I'll give you the same response I've given every other 'Stop the Evil gankers' thread:
STOP assuming you can slowboat/autopilot your freighter with all your goodies and all your alliance's buddies stuff through high sec all on your onesie and be completely safe. You want to be safe from Gankers? Put the SAME or more effort into being safe as they are putting into ganking you.
Wanna know what the basics of a gank are?
1 or more scouts 1 or more haulers 4 or more gankers
At least 6 characters.
No, you cannot have a ship that is 100% safe from 6 characters focused on killing it. You want to be safe? Bring your buddies with you to escort you. What does it take for High Sec players in particular to realize that we've not been lying? Eve is designed to be played with people. The individual will ALWAYS be at greater risk. Want to be Safe? Play Eve the way it was meant to be: With friends. Safety in Numbers. Like a school of anchovies.
/Thread. The Law is a point of View |

Gizznitt Malikite
Agony Unleashed Agony Empire
3496
|
Posted - 2014.02.05 21:32:00 -
[13] - Quote
Cassie Helio wrote:Aquila Sagitta wrote:You can always just log off  Logging off does not work. Your ship won't ewarp unless it can align. The bumping prevents that.
Use safe log off... and fix safe log off so it is not hurt/canceled by another ship bumping you!
|

Cassie Helio
Push Industries Push Interstellar Network
5
|
Posted - 2014.02.05 21:33:00 -
[14] - Quote
Kenrailae wrote:I'll give you the same response I've given every other 'Stop the Evil gankers' thread:
STOP assuming you can slowboat/autopilot your freighter with all your goodies and all your alliance's buddies stuff through high sec all on your onesie and be completely safe. You want to be safe from Gankers? Put the SAME or more effort into being safe as they are putting into ganking you.
Wanna know what the basics of a gank are?
1 or more scouts 1 or more haulers 4 or more gankers
At least 6 characters.
No, you cannot have a ship that is 100% safe from 6 characters focused on killing it. You want to be safe? Bring your buddies with you to escort you. What does it take for High Sec players in particular to realize that we've not been lying? Eve is designed to be played with people. The individual will ALWAYS be at greater risk. Want to be Safe? Play Eve the way it was meant to be: With friends. Safety in Numbers. Like a school of anchovies.
/Thread.
Still the problem with this is that the bumper can not be attacked without the defenders going criminal. It doesn't matter how many scouts or buddies you bring with you because the bumper is protected by CONCORD. |

Cassie Helio
Push Industries Push Interstellar Network
5
|
Posted - 2014.02.05 21:34:00 -
[15] - Quote
Gizznitt Malikite wrote:Cassie Helio wrote:Aquila Sagitta wrote:You can always just log off  Logging off does not work. Your ship won't ewarp unless it can align. The bumping prevents that. Use safe log off... and fix safe log off so it is not hurt/canceled by another ship bumping you!
You can not use safe log off when there is another ship close to you. |

Kenrailae
Mind Games. Suddenly Spaceships.
151
|
Posted - 2014.02.05 21:39:00 -
[16] - Quote
Cassie Helio wrote:Kenrailae wrote:I'll give you the same response I've given every other 'Stop the Evil gankers' thread:
STOP assuming you can slowboat/autopilot your freighter with all your goodies and all your alliance's buddies stuff through high sec all on your onesie and be completely safe. You want to be safe from Gankers? Put the SAME or more effort into being safe as they are putting into ganking you.
Wanna know what the basics of a gank are?
1 or more scouts 1 or more haulers 4 or more gankers
At least 6 characters.
No, you cannot have a ship that is 100% safe from 6 characters focused on killing it. You want to be safe? Bring your buddies with you to escort you. What does it take for High Sec players in particular to realize that we've not been lying? Eve is designed to be played with people. The individual will ALWAYS be at greater risk. Want to be Safe? Play Eve the way it was meant to be: With friends. Safety in Numbers. Like a school of anchovies.
/Thread. Still the problem with this is that the bumper can not be attacked without the defenders going criminal. It doesn't matter how many scouts or buddies you bring with you because the bumper is protected by CONCORD.
You're missing the point. If you have your own friends:
A) You can counter bump
B) You can web yourself into warp
C) You will not likely be ganked because the chance of success is too low
D) you can sacrifice a 10m isk cruiser to kill the bumper(gank it) and save the freighter
E) your playbook actually has some plays in it rather than sit there until they get bored or kill you
F) You can recover some of the drop, or else destroy all of it and deny them their prize
G) At least then you TRIED to do it right. And yeah, even then sometimes a gank will still succeed.
H) ANYTHING is better than being a cow lead to the slaughter house.
The Law is a point of View |

Daoden
The Scope Gallente Federation
7
|
Posted - 2014.02.05 21:47:00 -
[17] - Quote
Seranova Farreach wrote:mass wise frigates and smaller ships should just "fly on the windowscreen" on capital size ships and since freighters are capital size they should be bump immune to anything but other caps and perhaps battleships which would hold the nessesary mass x speed to make some form of differance
This sounds like the best idea to combat this. And with how slow freighters move, if you cant get 6 or more guys at the next jump or 2 in time to kill him then you shouldn't be trying to gank one. |

Cassie Helio
Push Industries Push Interstellar Network
6
|
Posted - 2014.02.05 21:49:00 -
[18] - Quote
Kenrailae wrote:Cassie Helio wrote:Kenrailae wrote:I'll give you the same response I've given every other 'Stop the Evil gankers' thread:
STOP assuming you can slowboat/autopilot your freighter with all your goodies and all your alliance's buddies stuff through high sec all on your onesie and be completely safe. You want to be safe from Gankers? Put the SAME or more effort into being safe as they are putting into ganking you.
Wanna know what the basics of a gank are?
1 or more scouts 1 or more haulers 4 or more gankers
At least 6 characters.
No, you cannot have a ship that is 100% safe from 6 characters focused on killing it. You want to be safe? Bring your buddies with you to escort you. What does it take for High Sec players in particular to realize that we've not been lying? Eve is designed to be played with people. The individual will ALWAYS be at greater risk. Want to be Safe? Play Eve the way it was meant to be: With friends. Safety in Numbers. Like a school of anchovies.
/Thread. Still the problem with this is that the bumper can not be attacked without the defenders going criminal. It doesn't matter how many scouts or buddies you bring with you because the bumper is protected by CONCORD. You're missing the point. If you have your own friends: A) You can counter bump B) You can web yourself into warp C) You will not likely be ganked because the chance of success is too low D) you can sacrifice a 10m isk cruiser to kill the bumper(gank it) and save the freighter E) your playbook actually has some plays in it rather than sit there until they get bored or kill you F) You can recover some of the drop, or else destroy all of it and deny them their prize G) At least then you TRIED to do it right. And yeah, even then sometimes a gank will still succeed. H) ANYTHING is better than being a cow lead to the slaughter house.
The point is that it is a loophole in the CrimeWatch system. They are clearly committing an aggressive act but it is not flagged as so. CONCORD does not allow aggressive acts such as scramming or webbing in high sec, yet for a freighter it is essentially the same thing. Either the loophole needs to be corrected or freighters need a slight buff. Like I mentioned in the original post, one solution would be to allow micro jump drives on freighter. |

Rivr Luzade
Coreli Corporation Ineluctable.
199
|
Posted - 2014.02.05 21:52:00 -
[19] - Quote
You cannot counter-bump a destroyer. Webbing doesn't help if you are bumped. People gank for tears, not for necessarily for profits. You sacrifice several cruisers, who cannot insta-kill a destroyer with sufficient transveral, to kill off several bumpers. I have no counter to E because I don't understand what you are talking about. You normally cannot recover anything because either the ganker destroy the wreck or loot it. Trying is no counter to this. As a freighter, you always are a (potential) cow that is led to the slaughter house.
|

Kenrailae
Mind Games. Suddenly Spaceships.
151
|
Posted - 2014.02.05 21:53:00 -
[20] - Quote
Cassie Helio wrote:Kenrailae wrote:Cassie Helio wrote:Kenrailae wrote:I'll give you the same response I've given every other 'Stop the Evil gankers' thread:
STOP assuming you can slowboat/autopilot your freighter with all your goodies and all your alliance's buddies stuff through high sec all on your onesie and be completely safe. You want to be safe from Gankers? Put the SAME or more effort into being safe as they are putting into ganking you.
Wanna know what the basics of a gank are?
1 or more scouts 1 or more haulers 4 or more gankers
At least 6 characters.
No, you cannot have a ship that is 100% safe from 6 characters focused on killing it. You want to be safe? Bring your buddies with you to escort you. What does it take for High Sec players in particular to realize that we've not been lying? Eve is designed to be played with people. The individual will ALWAYS be at greater risk. Want to be Safe? Play Eve the way it was meant to be: With friends. Safety in Numbers. Like a school of anchovies.
/Thread. Still the problem with this is that the bumper can not be attacked without the defenders going criminal. It doesn't matter how many scouts or buddies you bring with you because the bumper is protected by CONCORD. You're missing the point. If you have your own friends: A) You can counter bump B) You can web yourself into warp C) You will not likely be ganked because the chance of success is too low D) you can sacrifice a 10m isk cruiser to kill the bumper(gank it) and save the freighter E) your playbook actually has some plays in it rather than sit there until they get bored or kill you F) You can recover some of the drop, or else destroy all of it and deny them their prize G) At least then you TRIED to do it right. And yeah, even then sometimes a gank will still succeed. H) ANYTHING is better than being a cow lead to the slaughter house. The point is that it is a loophole in the CrimeWatch system. They are clearly committing an aggressive act but it is not flagged as so. CONCORD does not allow aggressive acts such as scramming or webbing in high sec, yet for a freighter it is essentially the same thing. Either the loophole needs to be corrected or freighters need a slight buff. Like I mentioned in the original post, one solution would be to allow micro jump drives on freighter.
The point is Freighters are fine. CrimeWatch works fine. Have a friend in a vigilant with you dual webs. Those webs will get you into warp as fast as the vigilant can lock. It's not a loop hole. It's a change. Adapt.
Again, Stop assuming you can be perfectly safe. Adapt to the Evolving Eve.
The Law is a point of View |
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
54
|
Posted - 2014.02.05 21:56:00 -
[21] - Quote
As much as it pains me to say it, and being someone who has freighter pilots in High Sec: this is not an exploit.
That said, the real problem is why such a large kinetic energy transfer from a fast moving small object impacting a larger object causes no damage could address the issue easily. Reducing the effectiveness of bumping (by taking into account the aether that exists in the eve universe - why you come to a stop if you turn your engines off and why you do not accelerate to C) and adding a kinetic threshold which if broken causes damage to both ships and flags the aggressor - the faster moving ship impacting the slower, as suspect.
I don't really think something like this would make it into EVE Online, but it would be interesting way to resolve high sec bumping with impunity overall.  |

Kenrailae
Mind Games. Suddenly Spaceships.
151
|
Posted - 2014.02.05 21:59:00 -
[22] - Quote
Rivr Luzade wrote:You cannot counter-bump a destroyer. Webbing doesn't help if you are bumped. People gank for tears, not for necessarily for profits. You sacrifice several cruisers, who cannot insta-kill a destroyer with sufficient transveral, to kill off several bumpers. I have no counter to E because I don't understand what you are talking about. You normally cannot recover anything because either the ganker destroy the wreck or loot it. Trying is no counter to this. As a freighter, you always are a (potential) cow that is led to the slaughter house.
Then Pay Red Frog 10m isk to move your stuff for you for 1b isk Collateral per contract if you're so intent on everything being impossible. I Hear WoW is giving out Free trials. Take one, and uninstall Eve.
You CAN bump a destroyer.
You CAN time your webs and use them... or... IDK, bump your freighter friend TOWARD the station so he can warp.
Yep, we gank for Tears. And Profit. And tears.
You CAN 1 shot a dessie with a cruiser. Wait on it to align for it's bump, hit ~0 transversal then.... blap.
Which is the Problem, you refuse to look outside the box you've constructed.
Which is why you bring friends, so you can loot it before they do... but reading comprehension is hard I see.
Failing to try and crying is not a viable reason for change.
As a ship undocked you will Always be a potential cow. Minimize your risks. Or use a cloaky MWD Orca, or red frog, or... BRING FRIENDS, or anything other than thread after thread of 'My space box was killed while I was AFK watching a movie. Nrf Pls!' The Law is a point of View |

Daoden
The Scope Gallente Federation
7
|
Posted - 2014.02.05 22:01:00 -
[23] - Quote
Petrified wrote:As much as it pains me to say it, and being someone who has freighter pilots in High Sec: this is not an exploit. That said, the real problem is why such a large kinetic energy transfer from a fast moving small object impacting a larger object causes no damage could address the issue easily. Reducing the effectiveness of bumping (by taking into account the aether that exists in the eve universe - why you come to a stop if you turn your engines off and why you do not accelerate to C) and adding a kinetic threshold which if broken causes damage to both ships and flags the aggressor - the faster moving ship impacting the slower, as suspect. I don't really think something like this would make it into EVE Online, but it would be interesting way to resolve high sec bumping with impunity overall. 
|

Cassie Helio
Push Industries Push Interstellar Network
7
|
Posted - 2014.02.05 22:01:00 -
[24] - Quote
Kenrailae wrote:[quote=Cassie Helio][quote=Kenrailae][quote=Cassie Helio][quote=Kenrailae] The point is Freighters are fine. CrimeWatch works fine. Have a friend in a vigilant with you dual webs. Those webs will get you into warp as fast as the vigilant can lock. It's not a loop hole. It's a change. Adapt.
Again, Stop assuming you can be perfectly safe. Adapt to the Evolving Eve.
The webs do not work if you get bumped even once because the alignment is gone. If they touch you before the webs get on the freighter, the exploit is on.
Also, I am not assuming I am perfectly safe. In the original post I said (paraphrase),"If they showed up on grid with the gank squad and a tackler, scrammed you and destroyed you all before CONCORD showed up that would be fine." But instead they can use the bumping exploit to make it much easier for them as for the "tackler" can not be attacked |

Kenrailae
Mind Games. Suddenly Spaceships.
151
|
Posted - 2014.02.05 22:04:00 -
[25] - Quote
Cassie Helio wrote:
The webs do not work if you get bumped even once because the alignment is gone. If they touch you before the webs get on the freighter, the exploit is on.
Also, I am not assuming I am perfectly safe. In the original post I said (paraphrase),"If they showed up on grid with the gank squad and a tackler, scrammed you and destroyed you all before CONCORD showed up that would be fine." But instead they can use the bumping exploit to make it much easier for them as for the "tackler" can not be attacked
So why can't your friend (Who would solve all your problems if you brought him along) Not bump you toward station? That would get your accel up right quick yeah? And then... oh... IDK webs then warp? The Law is a point of View |

Cassie Helio
Push Industries Push Interstellar Network
7
|
Posted - 2014.02.05 22:09:00 -
[26] - Quote
Kenrailae wrote:Cassie Helio wrote:
The webs do not work if you get bumped even once because the alignment is gone. If they touch you before the webs get on the freighter, the exploit is on.
Also, I am not assuming I am perfectly safe. In the original post I said (paraphrase),"If they showed up on grid with the gank squad and a tackler, scrammed you and destroyed you all before CONCORD showed up that would be fine." But instead they can use the bumping exploit to make it much easier for them as for the "tackler" can not be attacked
So why can't your friend (Who would solve all your problems if you brought him along) Not bump you toward station? That would get your accel up right quick yeah? And then... oh... IDK webs then warp?
No it doesn't work that way, we've tried it (My friends and I). The issue isn't speed it's alignment. The freighter takes about 45 seconds to align and so the bumper (usually a Machariel) can bump you again before you can get into alignment. This is also why the webs do not work after it has bumped the first time. |

Cassie Helio
Push Industries Push Interstellar Network
7
|
Posted - 2014.02.05 22:13:00 -
[27] - Quote
Daoden wrote:
Bumping someone causing suspect will never happen. I would make people in Jita bump me on accident so I could kill them and I doubt I'm the only one that would.
Edit: mistyped
In the original post, I suggested turning this feature off around stations for a certain radius. |

Rivr Luzade
Coreli Corporation Ineluctable.
199
|
Posted - 2014.02.05 22:18:00 -
[28] - Quote
Red Frog freighters can be bumped as well; what kind of logic is that, if I may ask? 
- Have fun trying to bump a destroyer, which is at full speed flying to your freighter.
- You can time your webs, but if your freighter is bumped or gets bumped in time, webs are pointless.
- My point, invalidating your previous point.
- You can wait for it to bump your freighter and then it's too late to kill it and you waste your cruiser.
- I don't see how playbooks are connected to the issue, but my box is fairly wide already. Maybe you should switch from your playdoo box back into the topic related box. How does that sound?
- If the gankers see your friends, they simply kill the wreck with a remaining ship before it gets concorded. Reading comprehension skill injected yet?
- Numerous people have tried already. Is that not enough try yet? Maybe it's just a theory that needs more proof? Sounds fun.
- No, not every ship is a cow. Most other ships have means to defend themselves, freighters have none. Bringing friends is your only solution to this, as I see. How about you jump out of your box of friends and at least try to consider that friends are NOT the solution to everything: friends cannot be everywhere, friends cannot be online all the times, friends can be occupied with other things, while you have to move their stuff, friends (in this case rather just corp members) might also just don't care about your hauling business. Friends is NOT the solution, it is but ONE way to alleviate the symptoms of a problem.
|

Daoden
The Scope Gallente Federation
7
|
Posted - 2014.02.05 22:21:00 -
[29] - Quote
Cassie Helio wrote:
In the original post, I suggested turning this feature off around stations for a certain radius.
ok ill sit on 0 at mining belts so they bump into me and I get free miner kills.
|

Cassie Helio
Push Industries Push Interstellar Network
8
|
Posted - 2014.02.05 22:23:00 -
[30] - Quote
Daoden wrote:Cassie Helio wrote:
In the original post, I suggested turning this feature off around stations for a certain radius.
ok ill sit on 0 at mining belts so they bump into me and I get free miner kills.
Yeah that's true. My other suggestion was to allow freighters to use a micro jump drive. |
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