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Dreez
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Posted - 2006.04.05 14:41:00 -
[61]
Originally by: Jenny Spitfire
Originally by: Ithildin I see quite a few posting caldari snipers with many turrets and tripple bonuses (10% damage = 2x 5% damage), and it makes me sad 
What do you expect?
EWAR boat - Scorpion Missile boat - Raven Turret boat - Dodo
Not trying to hijack the thread here. But surely you wouldnt want CCP to start mixing the races diffrent areas of warfare. Caldari has missiles and Ewar, Gallente has drones and hybrids (ya i know Gallente had blasterbonus org). Minmatar has longrange and deadly A-Strikes, Amarr are laser and huge tanks. If CCP or we start micing these diffrent types of warfare, it wont be EVE anymore imo. I just cant imagine a Gallente tier3 BS spitting missiles. And what would be another possible change on the Gallente ?. You cant take away A-Strikes on a Minmatar BS cuz that would suck, maybe missiles since Minmatar has always been abit towards missiles anyway. But that still dont sound correct imo.
Just a thought 
Current Location: After chasing TomB for 2 years, at the pub, getting a cold beer.
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Ithildin
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Posted - 2006.04.05 14:45:00 -
[62]
Originally by: Sara Finn <..>
Amarr: You are forgetting the Auguror! Lots of armour.
Caldari: That's the general oppinion, yes. Problem is that optimal range bonus is a bit :/ - at the very least when people are expecting a damage bonus.
Minmatar: The Typhoon is actually a hybrid between a mega-bellicose and a mega-stabber. Not a good one, but still. AC matari ship is very interesting, if I didn't want the Megathron (or possibly tier 3 Gall) to actually work as the blasterboat it's supposed to be.
Gallente: The Celestis does remote dampening and it has a bonus on turret damage - as all Gallente ships have more or less. If it got a bigger brother... well... let me see
Race: Gallente Bonus 1: 10% Dampener effectiveness Bonus 2: 5% Large hybrid turret damage
High: 7 Turrets: 5 Launchers: 3 Mid: 6 Low: 6 Powergrid: 15,000 CPU: 700 Armour hit points: 6,700 Hull hit points: 7,000 Shield hit pints: 6,300
Drone bay: 200m¦ Velocity: 130 m/s Mass: 105,000,000 kg
Capacitor: 4,700 Recharge: 923s
Lock range: 60,000m Scan resolution: 120m Sensor strength: 25
Concept/comments: The dampener bonus was improved since the damage potential of this ship is significantly lower than the current battleships, both tier 1 and 2, as an attempt to keep the slot numbers down while keeping effectiveness up. The ship does not get a dampener range bonus, which means it's limited to play within 100km regardless of skills. As such, this ship should shine when fitting 425mm railguns and antimatter, although it certainly would be able to duke it out close ranged, forcing longer ranged ships closer. I designed it with a shorter lock range than what we should expect - as short as the Typhoon! - but with a compensating scan resolution. This is an attempt to really define it as something the Gallente might've used in the Caldari-Gallente wars, where Gallente kept pushing for electronic supremacy, although it's not quite a lumbering beast (don't worry, though, it'll still be outpaced by Minmatar ships!) Should work as a short range railgun boat, or a blaster boat with supportive torpedos on both. It's place in battle is as with most Gallente ships - smaller engagements, although not quite solo. It's leaned to armour tanking only because of it's bonuses to another mid slot module. Should be fairly useless as an NPC ship.
Arkanor > Gallente missileboat might be cool. KilROCK > Pod yourself till you got no skills. |

Ajax Thanatos
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Posted - 2006.04.05 16:27:00 -
[63]
So... Wheres the 5% chance to find better loot per level bonus?
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Chi Prime
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Posted - 2006.04.05 16:32:00 -
[64]
Edited by: Chi Prime on 05/04/2006 16:33:15 Although I do like the shortrange dampener BS you describe, I must say I am still hoping for 10% to dampener falloff. We need some EW to counter t2 sniping.
(An alternative would of course be to introduce an advanced ew range/falloff skill.)
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Jimmycs83
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Posted - 2006.04.05 17:05:00 -
[65]
well, while i agree that we do need some new BSs i just dont think making them more powerful than the current ones we have is the way to go. The way i see it the current tier 2 BSs represent the final product of the empires research into their main areas of interest, and therefore brining out any new Tier 3 bss would mean that the top tech 1 ship for each race wouldnt represtent how that race (and more importantly how the people flying that races ships have been training) has been desiging all their ships upto this point (gallente = blasters, caldari = missiles etc).
Also i think as it stands the tier 2 BSs are well balanced with the rest of the game and making them more poweful would effect alot of other balance issues like HACvBS and frig groups vs BSs. So i tihnk instead CCP should just make the new four BSs all tier1 ones which would mean that they would instead of offering more firepower or more straight hp would offer a good alternative for all the BS users who fly the same ship day after day. This would also mean for me as a gallente my beloved b-thron would remain king of the hill as far as gallente are concerned and those that want a new sensor damping bs, they can have it and it wont effect the blaster/drone majority too much. I imagine also that making the new Caldari rail BS a Tier one or two variant would meant it wouldnt have to look so completely overpowered and would again leave the missile using majority at the top as far as Tech 1 ships are concerned.
Jimmy
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Eximius Josari
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Posted - 2006.04.05 17:12:00 -
[66]
My idea of what an Amarrian Tier 3 would be:
Autocrat
8 Hi slots (8 turrets) 4 mid slots 8 low slots
10% Cap Use Reduction for Large Energy Turrets per level. 5% Armor Resistances per level.
CPU: 550 tf Powergrid: 20000 MW
Shield: 5000 Armor: 9000 Hull: 6000
Capacitor: 6000 Cap Recharge: 1154 sec
Max Targeting Range: 70 km Max Locked Targets: 7 Sig Radius: 420 m Scan Resolution: 100 mm Radar Sensor Strength: 24 Max Velocity: 110 m/s Cargo Capacity: 700 m3 Drone Capacity: 125 m3
Industrial Giants |

keepiru
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Posted - 2006.04.05 17:19:00 -
[67]
Some interesting ideas here :)
Ith, i know you conside the db-extracted ship data to ba non-issue, but keep in mind thay all have 20 slots, so it looks like thats the direction CCP is taking with them. With that in mind, id amend the rules of this compo to 20 slots.
The tier-2 BCs in the data also have 1 more slot than the tier-1 (bar the cyclone). ----------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

Crellion
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Posted - 2006.04.05 17:22:00 -
[68]
Edited by: Crellion on 05/04/2006 17:22:40 Tier 3 Gallente BS Saurix
8 - 3 - 8
8 turrets
Speed: 165 base Mass: 80% that of Mega Sig: 80% that of Mega Shield: 5500 Armour: 7500 Sturcure: whateva
Grid: 19500 CPU: 670
Bonus 1(per lvl): 5% tracking and -5% cap usage for Large Hubrid turrets Bonus 2(per lvl): - 7.5% cap usage for MWD
Drone bay: 250
Target use: 8 Neutron Blasters with no dmg bonus but able to turn and use its MWD wihtout need for fitting modules and cap booster... a fair conceipt and the end of the 1001 blaster threads.
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Chi Prime
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Posted - 2006.04.05 17:30:00 -
[69]
Edited by: Chi Prime on 05/04/2006 17:34:53
Originally by: keepiru Ith, i know you conside the db-extracted ship data to ba non-issue, but keep in mind thay all have 20 slots, so it looks like thats the direction CCP is taking with them. With that in mind, id amend the rules of this compo to 20 slots.
In that case I could be happy with adding one more midslot to Ith's last Gallente proposal and changing the 10% bonus from effectiveness to falloff. Would be a true tier 3, with good dampener range.
--edit: Oh, and the max lock range and scan resolution would need adjustments.
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Grimpak
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Posted - 2006.04.05 17:33:00 -
[70]
Originally by: Crellion Edited by: Crellion on 05/04/2006 17:22:40 Tier 3 Gallente BS Saurix
8 - 3 - 8
8 turrets
Speed: 165 base Mass: 80% that of Mega Sig: 80% that of Mega Shield: 5500 Armour: 7500 Sturcure: whateva
Grid: 19500 CPU: 670
Bonus 1(per lvl): 5% tracking and -5% cap usage for Large Hubrid turrets Bonus 2(per lvl): - 7.5% cap usage for MWD
Drone bay: 250
Target use: 8 Neutron Blasters with no dmg bonus but able to turn and use its MWD wihtout need for fitting modules and cap booster... a fair conceipt and the end of the 1001 blaster threads.
that's 3 bonuses =P ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Alyth
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Posted - 2006.04.05 17:35:00 -
[71]
Originally by: Ajax Thanatos So... Wheres the 5% chance to find better loot per level bonus?
World of Warcraft? 
My ideas....cba to check the item DB:
Amarr:Annihilation
CPU: 600Tf Powergrid: 24000MW Turret Hardpoints: 8 Launcher Hardpoints: 0 High slots: 8 Mid slots: 5 Low slots: 7
Drone Bay: 125m3
Shield Hitpoints: 5500 Armour Hitpoints: 8000 Structure Hitpoints: 8000 Velocity: 110 m/s
Resists: Standard amarr with bonus to exp and kin. Bonus 1: 10% reduction in capacitor needs for Large Energy Turrets Bonus 2: 5% bonus to all armour resistances per level
Minmatar:Tornado
CPU: 700Tf Powergrid: 19000MW Turret Hardpoints: 8 Launcher Hardpoints: 2 High slots: 8 Mid slots: 6 Low slots: 6
Drone bay: 50m3
Shield Hitpoints: 7500 Armour Hitpoints: 7300 Structure Hitpoints: 8000 Velocity: 135 m/s
Resists: Standard Minmatar with bonus to EM and Therm. Bonus 1: 5% increased velocity per level Bonus 2: 7.5% to Large Projectile Turret tracking per level
Gallente:Discord
CPU: 650Tf Powergrid: 19000W Turret Hardpoints: 8 Launcher Hardpoints: 0 High slots: 8 Mid slots: 5 Low slots: 6
Drone bay: 75m3
Shield Hitpoints: 6000 Armour Hitpoints: 7700 Structure Hitpoints: 8000 Velocity: 120 m/s
Resists: Standard Gallente with bonus to therm and kin. Bonus 1: 5% increased rate of fire for Large Hybrid Turrets Bonus 2: 5% reduction in microwarp drive use penalty
Finally:
Caldari:Albatross
CPU: 800tf Powergrid: 20000MW Turret Hardpoints: 8 Launcher Hardpoints: 2 High slots: 8 Mid slots: 5 Low slots: 6
Drone bay: None
Shield Hitpoints: 8000 Armour Hitpoints: 6700 Structure Hitpoints: 8000 Velocity: 100 m/s
Resists: Standard Caldari with bonus to therm and kin. Bonus 1: 10% bonus to optimal range for Large Hybrid Turrets Bonus 2: 5% increased damage for Large Hybrid Turrets
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Chi Prime
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Posted - 2006.04.05 17:38:00 -
[72]
Edited by: Chi Prime on 05/04/2006 17:41:20 8 turrets on the caldari one (as much as I'd like it) is probably a bit too much to ask...
Hybrid damage bonuses are usually reserved for Gallente (for t1 ships), so I'd say 5% to shield resists are more likely.
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Alyth
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Posted - 2006.04.05 17:40:00 -
[73]
Edited by: Alyth on 05/04/2006 17:40:35
Originally by: Chi Prime 8 turrets on the caldari one (as much as I'd like it) is probably a bit too much to ask... also, a caldari ship with more lows than mids seems a bit odd.
Fixed .
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Crellion
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Posted - 2006.04.05 17:41:00 -
[74]
Originally by: Grimpak
Originally by: Crellion Edited by: Crellion on 05/04/2006 17:22:40 Tier 3 Gallente BS Saurix
8 - 3 - 8
8 turrets
Speed: 165 base Mass: 80% that of Mega Sig: 80% that of Mega Shield: 5500 Armour: 7500 Sturcure: whateva
Grid: 19500 CPU: 670
Bonus 1(per lvl): 5% tracking and -5% cap usage for Large Hubrid turrets Bonus 2(per lvl): - 7.5% cap usage for MWD
Drone bay: 250
Target use: 8 Neutron Blasters with no dmg bonus but able to turn and use its MWD wihtout need for fitting modules and cap booster... a fair conceipt and the end of the 1001 blaster threads.
that's 3 bonuses =P
But you still lub it without being overpowdered so gimme the 1st l33t prize :P
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Dreez
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Posted - 2006.04.05 17:59:00 -
[75]
Originally by: Crellion Edited by: Crellion on 05/04/2006 17:22:40 Tier 3 Gallente BS Saurix
8 - 3 - 8
8 turrets
Speed: 165 base Mass: 80% that of Mega Sig: 80% that of Mega Shield: 5500 Armour: 7500 Sturcure: whateva
Grid: 19500 CPU: 670
Bonus 1(per lvl): 5% tracking and -5% cap usage for Large Hubrid turrets Bonus 2(per lvl): - 7.5% cap usage for MWD
Drone bay: 250
Target use: 8 Neutron Blasters with no dmg bonus but able to turn and use its MWD wihtout need for fitting modules and cap booster... a fair conceipt and the end of the 1001 blaster threads.
You just dont get it do you... Think . Why is it so bad to make the tier3 Gallente BS a Blastership 
Its easy. Lets say that you are in your Saurix, flying around looking for enemies. And suddenly one pop up, he takes a look and your shipinfo and will know instantly that your ship is built for blasters mainly so he need only to stay outside 15km (incase of factionweb) to be safe.
Making this kind of ship will make the Megathron useless in anything but mining/sniping. And it will also ruin all that we have fought for in the blastercommunity.
I¦ve made myself a promise. If i see one more boost of anything before we get the blasterboost. I will reopen a blasterthread and get really anoying .
Current Location: After chasing TomB for 2 years, at the pub, getting a cold beer.
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Tomato Juice
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Posted - 2006.04.05 18:57:00 -
[76]
Quote:
Caldari:Albatross
CPU: 800tf Powergrid: 20000MW Turret Hardpoints: 7 Launcher Hardpoints: 3 High slots: 8 Mid slots: 6 Low slots: 5
Drone bay: None
Shield Hitpoints: 8000 Armour Hitpoints: 6700 Structure Hitpoints: 8000 Velocity: 100 m/s
Resists: Standard Caldari with bonus to therm and kin. Bonus 1: 10% bonus to optimal range for Large Hybrid Turrets Bonus 2: 5% increased damage for Large Hybrid Turrets
OMFG, thats a perfect blasterboat 
Imagine fitting 7 neutron 1 heavy nos, armor tank, and yet still have 6 mids and planty of grid/cpu to play with
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Alyth
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Posted - 2006.04.05 19:59:00 -
[77]
Originally by: Tomato Juice
Quote:
Caldari:Albatross
CPU: 800tf Powergrid: 20000MW Turret Hardpoints: 7 Launcher Hardpoints: 3 High slots: 8 Mid slots: 6 Low slots: 5
Drone bay: None
Shield Hitpoints: 8000 Armour Hitpoints: 6700 Structure Hitpoints: 8000 Velocity: 100 m/s
Resists: Standard Caldari with bonus to therm and kin. Bonus 1: 10% bonus to optimal range for Large Hybrid Turrets Bonus 2: 5% increased damage for Large Hybrid Turrets
OMFG, thats a perfect blasterboat 
Imagine fitting 7 neutron 1 heavy nos, armor tank, and yet still have 6 mids and planty of grid/cpu to play with
I knew there was summat I forgot....need to add cap in there! With the cap I had in mind, blasterboating would be suicide.
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Sniser
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Posted - 2006.04.06 12:12:00 -
[78]
i would love an Amarr Dominix :p
something like
hi:8 (7turrets/2missile) med:4 low:8
dronebay: 150m3
5% rate of fire with Large energy turrets 10% bonus to drone hitpoints and damage
the bad point of this ship is you will waste cap like a hell :p you need 4 meds to get a cap booster hehe
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Gabriel Karade
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Posted - 2006.04.06 12:36:00 -
[79]
Edited by: Gabriel Karade on 06/04/2006 12:36:19
Ack! Just my opinion but, dedicated EW should remain the realm of the support cruisers and recon ships. I'd hate to see a Gallente EW Battleship 
----------
- Office Linebacker -
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xaioguai
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Posted - 2006.04.06 12:47:00 -
[80]
Originally by: Sniser i would love an Amarr Dominix :p
something like
hi:8 (7turrets/2missile) med:4 low:8
dronebay: 150m3
5% rate of fire with Large energy turrets 10% bonus to drone hitpoints and damage
the bad point of this ship is you will waste cap like a hell :p you need 4 meds to get a cap booster hehe
 
gankaddon with domi's drone?
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The Wizz117
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Posted - 2006.04.06 14:17:00 -
[81]
i noticed u all want 6 med slots or some low number like that on the tier 3 caldari battle ship.
tier 3 will prob be tanking ships. wit skill bonus to tanking, and of course no doubt on the fact that the caldari one will be shield tanking. aint 6 med slots to few?. i think it should have 7 med slots and 4 low's or maybe even 8 med slots.
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Montero
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Posted - 2006.04.06 14:27:00 -
[82]
as long as the caldari tier 3 will be called the 'Great Tit' i'm happy. Keep profanity & moderation discussion out of your sig, please. --Jorauk ISD USE HAX AND SPLOITS |

HippoKing
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Posted - 2006.04.06 14:29:00 -
[83]
Originally by: Montero as long as the caldari tier 3 will be called the 'Great Tit' i'm happy.
seriously, i think booby works better.
"ohnoes, boobies camping the gate"
although "oh ****, they have great ****!" works better 
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
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The Wizz117
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Posted - 2006.04.06 14:55:00 -
[84]
Edited by: The Wizz117 on 06/04/2006 14:55:20 we will call it the pillar of autumn
or will ccp name it like a bird?
pigeon or caccarrot i think it should be a fat pigeon from the city becouse caldari ships are fat and slow.
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mirel yirrin
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Posted - 2006.04.06 14:57:00 -
[85]
8 highs, 8 meds, 8 lows,
25k HP Armour, 1hp sheild, 1 Hp Struc.
Basically a giant floating armour plate covered in guns.
^^ ---------------------------------
CEO of teh xoria Krint Fanclub. Wanna Join? Convo meh IG. |

Apertotes
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Posted - 2006.04.06 15:31:00 -
[86]
Minmatar Tier 3 BS: Bastard
High Slots: 5 Turrets: 3 Missiles: 1 Medium Slots: 7 Low Slots: 7
Bonus: 10% web optimal range Bonus: 10% warp disruptors and scramblers range
Shield: 6000 Armor: 6000 Hull: 5000
Drone bay: 150 m3
Speed: 180 m/s
Mass and agility: 90% of typhoon
Something like a mobile warp disruptor probe, but it can tank like mad. Not much firepower, but great on small gangs.
not sure about capacitor and resistances values, but something along the lines of typhoon or tempest
Apertotes, the Guybrush Threepwood of New Eve |

Lord Spidey
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Posted - 2006.04.06 16:18:00 -
[87]
I say we do something crazy with Caldari Rail boat...give it a turret damage bonus and sentry drone bonus 
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Elegant
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Posted - 2006.04.06 20:01:00 -
[88]
And name it the "Lesser Blackwinged Gate Camper"?
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Icesail
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Posted - 2006.04.06 23:45:00 -
[89]
Edited by: Icesail on 06/04/2006 23:49:38 For whats worth it.... Caldari are the only race that does not have a BS that can hold more than 75m3 drones. So, lets combine drones and gund 7/7/6 6 Gun/6 Missiles / 1 Utility Bonuses: +5% to drone range +4% to Logistic Drones efficiency (shield transfer/armor rep) Drone Bay 125m3 or 150m3
This ship can be a rail or missile platform (although not overpowering in either since no bonuses to any of the weapons). It would be a great support BS (non-ew support) being able to field 5 Large Logistic drones, and 5 medium drones for close defense. It would be a steping stone before the Carriers.
My 2 Cents
Icesail -My mining setup is a Raven with 6 Siege launchers-
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Kunming
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Posted - 2006.04.06 23:50:00 -
[90]
Well the amarr one should definetly be something like a bigger arbitrator. We have to wait and see what the devs have in mind with the blasters first to come up with anything balanced and useful for gallente.
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