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Kel Shek
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Posted - 2006.04.06 06:18:00 -
[31]
Originally by: Saeris Tal'Urduar
Quote: Vaporware?
Ominus, I wonder how many people said that about a small group of developers from Iceland?
I remember way back when EVE was originally in development... whole craploads of people never thought it'd go anywhere, or be good at all,
hell iirc I tried it in beta or something and lasted about 5 minutes, >_< I thought it was terrible.
but alot has changed....
but, keeping in mind those changes and such... I don't remember EVE doing the whole thing of flaunting bizzarely good looking pictures like that either.
I admit it, I was a heavy Fanboy of Horizons when David Allen was still in charge. and I admit I have my own "dreams" of designing an MMO. but I admit my dreams are theorys in my head, and a couple dozen pages of concepts I've written down... none of this "I've got all these great ideas, and I'm so and such and we're only in pre-pre-pre-alpha, but heres all these mindblowing pictures of what we've got so far!" nonsense.
I mean I'm all for small publishers and such, I mean ATITD's code is all done by 2 guys, and I think even more CAN be done by a very small group of dedicated people, if they come at it the right way.
I mean my designs are pretty darn ambitious, but I have some ideas to work with that, and ramp up... even though the early parts of my ramping up ideas have been said to be too harsh even... going from nothing to something supposing to be even BIGGER than EVE? straight away like that? nah.
be happy to proven wrong... but seems a bit far off to expect... well, anything.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Brastagi
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Posted - 2006.04.06 06:38:00 -
[32]
I think they can pull this one off in the next 2 years. But still how the gameplay will be good as the graphics is another matter. One thing for sure, having bazillions stars with different characteristic (effect) will need players will high end computer specs.
This projects have lots of eye-candy which is very appealing. But it still goes back to the gameplay itself. How they will manage to get a huge space to store all that data? Time will tell. They will be very lucky if a big company interested on them (giving hardware support)... but I hate that big company however will limit the possibility and dream... because of their greed (SOE, EA)...
Only time will tell, and certainly I have to buy new hardware if this comes out... ---------
The PIEs are there. The cAKe are here. Even the [23] are watching you... |

Pottsey
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Posted - 2006.04.06 06:41:00 -
[33]
ôI'm sure one guy sitting in his basement in his free time is going to make the most advanced space game of all time.....right after i cure cancer and unite all mankind in a new era of world peace.....ö Have you heard of Elite 2 and 3? Elite 2 pretty much was coded by 1 guy and Elite 3 wasnÆt much different apart from content like the music. Elite 3 being in a lot of ways the most advanced space sim/game out there. More advanced then Eve I would say. Not more from a multiplayer point of view but as a space sim.
ôbut ill believe they have billions of starsystems when i see it.ö Billions of starsystems has been done before and it worked so I see no reason why it cannot work again. You will just find people mostly hang around a cluster of systems with star baseÆs e.c.t with the odd miners and explore further out.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

John Mathias
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Posted - 2006.04.06 06:44:00 -
[34]
Originally by: Gonada I'm sure one guy sitting in his basement in his free time is going to make the most advanced space game of all time.....right after i cure cancer and unite all mankind in a new era of world peace..... -----------------------------------------------------------
lol shows what an ignorant fool you are then.
90% of the biggest achievements on mankind were developed in that way.
example. bill gates microsoft windows while he was in college
if infinity can pull off, grats to them, least they have more imagination than you.
When we was in college computers were also only a small fraction as complicated and powerfull as they are now. Even companies like blizard with tons of employees and funding take years to make an MMO that isn't even as high tech or groundbreaking. Even if he does manage to do something that companies with hundreds of employees and millions of dollars can't do, it'll still take him over a decade and by then nobody will care. Its not that i don't have imagination, its that i do have common sense... Me pulling world peace out of my arse is just as believable. At least i didn't resort to namecalling to try to prove my point.
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babyblue
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Posted - 2006.04.06 07:36:00 -
[35]
Originally by: Brastagi How they will manage to get a huge space to store all that data? Time will tell. They will be very lucky if a big company interested on them (giving hardware support)... but I hate that big company however will limit the possibility and dream... because of their greed (SOE, EA)...
Only time will tell, and certainly I have to buy new hardware if this comes out...
The universe is procedurally generated - hence the title Infinity - what that means is that you put some numbers into an equation to create the universe on the fly, rather than pre-coding everything and storing it in a database. This only works to a certain extent though, because every time a player interacts with the system to make a change in state of any entity, it needs to be recorded.
The graphics for this are amazing though, as is the Elite/Frontier flight model (mouse twitcher).
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Misato Okalen
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Posted - 2006.04.06 08:22:00 -
[36]
Being proceduraly generated, it means also that no system will have some points of interests, until placed by hand by the developer.
Yes POI could also be randomly generated, but they would be relatively generic.
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Skarsnik
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Posted - 2006.04.06 08:35:00 -
[37]
You have to laugh at the artwork page in the media section, any of those designs look farmiliar??
Checkout the punisher knockoff for a start ------------------------------------------------- AWMCorp is Recruiting
EVE-Ink - An Tattoo Project Based on EVE-Online |

Sybylle
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Posted - 2006.04.06 08:42:00 -
[38]
C'mon...How many ships look like other ships? You shouldn't blame somebody for trying to do something by its own.
Infinity has a different concept than Eve, and is at least 2 years from a tentative beta, so what can you expect? Who in Eve's beta could have told what Eve would look like after3 years? Neither the Dev could...
Just look and wait. Site ICEÖ since 597555 AD
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Skarsnik
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Posted - 2006.04.06 08:45:00 -
[39]
Originally by: Sybylle C'mon...How many ships look like other ships? You shouldn't blame somebody for trying to do something by its own.
Infinity has a different concept than Eve, and is at least 2 years from a tentative beta, so what can you expect? Who in Eve's beta could have told what Eve would look like after3 years? Neither the Dev could...
Just look and wait.
You have to admit though that some bear a striking resemblance to ships in EVE.
I do think that for them to attempt this is a good thing, competition brings out the best in some companies, I wasn't having a dig as such, more of a view that they may need some more originality in the ships they design.
And dont get me wrong CCP have done the same, look at the Naglfar and Homeworld  ------------------------------------------------- AWMCorp is Recruiting
EVE-Ink - An Tattoo Project Based on EVE-Online |

Skarsnik
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Posted - 2006.04.06 08:46:00 -
[40]
Oh and to link you to the engine itself, this has been getting developed for quiet a while from the ground up, I have been watching it.
Here ------------------------------------------------- AWMCorp is Recruiting
EVE-Ink - An Tattoo Project Based on EVE-Online |
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Dawn Verragan
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Posted - 2006.04.06 09:04:00 -
[41]
It's been pointed out already albeit not so clear.
To all those who claim billions of starsystems would need much CPU power... Nope. If done properly and on-the-fly, there is no need to "run" a planet when noone is there. You can easily use some galactic coordinates as seed to a procedural generator and thus don't even need to story any data for that solar system (of course you'll need storage if you allow player-modified environments). Everytime someone enters that system's area, it goes *pop* and sun(s), planets and moons appear. Really fun stuff :)
I've played with procedural content generation for like 2.5 years now and I'm looking forward to see the actual implementation of some ideas.
Cya
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Dark Shikari
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Posted - 2006.04.06 09:04:00 -
[42]
Procedural generation isn't very new.
Elite, the first space RPG ever made, did it in 1984.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Noluck Ned
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Posted - 2006.04.06 10:18:00 -
[43]
Well I would love it if he succeeds, I always wish everbody the best of luck when they are pursuing their dreams, realistic or otherwise.
A few points though: Say he gets his Billion systems, then gets as big as WOW is in terms of subscriptions.
Lets be very very generous and say that a whole 50% are on at the same time. So 2.5 mill players devided by a Billion starsystems....welll you work it out, lets just say its probably going to be mighty hard to make a living as a belt pirate.
Of course as an above poster pointed out, the action will probably concentrate itself around a few major hubs. In fact in order to trade at all in a world that vast, the creation and existance of such HUBS would be inevitable.
Also they mention that a new player starting a pirates carreer mught be able to start with a bounty on him: Great stuff if you are just joining after the game has been out for a few years........you will attract bounty hunters up for an easy kill by the dozen.
Last point: Ok suppose we end up with an FPS/MMO hybrid. Well i for one wouldent want to be near any major fleet battles. Unless every participant has THE latest harware it can only be a lag fest of epic proportions.
I still hope the man gets to see his dream come true though, just that it's not going to be that easy tomake it happen on the scale he envisions.
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Usul Faust
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Posted - 2006.04.06 10:31:00 -
[44]
their ships are very original too. look!
malediction punisher tempest thorax
etc.
no skills, just luck.
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Bhaal
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Posted - 2006.04.06 10:45:00 -
[45]
I've been keeping up with Infinity for quite some time now.
I like what I see, and what I read...
I'm definitely interested... ------------------------------------------------ Current Hobby other than EVE
My Hero
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Ric Tishek
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Posted - 2006.04.06 11:09:00 -
[46]
Originally by: Usul Faust their ships are very original too. look!
malediction
seeing he called it a Gladius, it's way more probable that the ship is inspired by the TOG hvy fighter of Renegade legion.
Quote:
punisher
the central dorsal fin reeks of Renegade Legion, too
Quote:
tempest
I rather think of Aliens Nostromo seeing this.
Quote:
thorax
Rather generic hull, the small wings with appendages make it more similar with an omen who got symmetriced.
etc.
is it really your spirit that manifests in your clone or is this just a Jovian trick to get fresh DNA for their minds? |

Nee'kita Frist
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Posted - 2006.04.06 11:19:00 -
[47]
Originally by: Gonada example. bill gates microsoft windows while he was in college
I always thought he just stole the idea from his buddy Steve Jobs and made it crapper?  --------------
I'm just bitter |

Fortior
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Posted - 2006.04.06 11:26:00 -
[48]
Heh, looking back at EVE in 2000, I'd say Infinity is lagging a bit in it's development cycle if you compare the two games. Take a look at the early stuff HERE and compare it them to the engine they have showing planets.
This was at a time when Implants were supposed to show up on your char portrait when you plugged them in and missiles used particle effects. And take a look at the first vid of the Rupture exploding! That sure has changed alot.
This is of course in my modest opinion and I might be just a *tad* biased 
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Sarmaul 2
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Posted - 2006.04.06 11:30:00 -
[49]
I've been monitoring his progress on the game engine on gamedev.net and while I am impressed with his technical prowess, his game design seems to be rather lacking. however, why he is hyping his game when 99% of the content is placeholder/programmer art is beyond me and the engine consists of a, albeit impressive, terrain renderer, sky simulator, proceedural texture generator and a planet simlator.
___________________________________ Account Cancelled |

babyblue
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Posted - 2006.04.06 11:34:00 -
[50]
Originally by: Misato Okalen Being proceduraly generated, it means also that no system will have some points of interests, until placed by hand by the developer.
Yes POI could also be randomly generated, but they would be relatively generic.
No, he's actually thought about this. It's true that, for example, all Perlin Noise looks the same, even though each individual map may be unique. There are algorithmic ways of making points of interest however - outlyers or unusual outcomes in the equations.
In any case, it's hardly important. The entire game can't be PG - but a lot of the universe itself can be. The rest can be player generated, and obviously initially seeded by the developers (core systems etc.) and built up over time. The PG really provides the canvass on which to paint the picture. Of course a large database, server side will be needed - client side, not so.
The most exciting thing about this though is that I'll be able to use my Cyborg 3D to pwn your ass with my lightning reflexes , rather than using Eve's PointAndLag system.
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Irashi
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Posted - 2006.04.06 11:54:00 -
[51]
Edited by: Irashi on 06/04/2006 12:05:40 http://moddb.com/images/cache/mods/63/6313/gallery/thumb_40285.jpg It looks like an executioner at first glance! CCP pls sue k thx 
Nah, I tihnk the only similarity that bears with eve is that it's got spaceships in it. It looks like it's far more focused on planets, which you'll see if you watch the video of the frankly amazing seamless decent to the planet. And you can't say it isn't impressive, credit where credit's due.
Anyway, I wish them luck and I'll be sure to give it a try when it comes out. __________________________________________________
Many thanks for the frequent sig comments :D |

Makhan
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Posted - 2006.04.06 11:58:00 -
[52]
So essentially, this is what eve would be like if derek smart made it?
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Pac SubCom
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Posted - 2006.04.06 13:06:00 -
[53]
Originally by: Misato Okalen Being proceduraly generated, it means also that no system will have some points of interests, until placed by hand by the developer.
Yes POI could also be randomly generated, but they would be relatively generic.
Or until placed by hand by the players. What if you could design your own space stations, if only out of prefabricated parts? Or bases/buildings planetside? (Think Spore)
EVE is the epitome of "generic" btw. There is almost nothing that differentiates one system from another. Irregularities put into them are pretty cheap. Variety is generated by player-player interaction. And that is something EVE excels at. The game mechanics keep players relatively tightly packed together, in other words, at each other's throats. That way, defense of your assets become possible.
Infinity has infinite space. If you choose so, you'll never see another player again.
It also depends on how far players could roam in what time. If it takes a month to get to the other side of the galaxy, people would probably first try to settle near the point of origin. If it doesn't take so long, well, hopefully you do the same to interact with others.
I am not surprised if you see better space games than EVE in the future. Who knows, though, what EVE will look like in 5 years.
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Admiral Pwnflakes
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Posted - 2006.04.06 13:23:00 -
[54]
Originally by: Makhan So essentially, this is what eve would be like if derek smart made it?
Oh god, not Smart. 
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Admiral Pieg
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Posted - 2006.04.06 13:30:00 -
[55]
Have you guys seen the infinity atmospheric flight videos? Its a demonstration where he flies from space down to a planet without any loading times and it looks absolutely amazing. As far as space games go im afraid eve wont have much to put against infinity.
And seriously, pretty much everything in that quote is true so what is all the fuzz about? ______________
Pod from above. |

Andicuri Vas
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Posted - 2006.04.06 14:11:00 -
[56]
I wish him well on this venture.
One of the problems I see with this is that while his coding prowess is great, his business plan sucks. Generally speaking, artists make crappy business people and vis-versa. How is all of this work going to be sustained by making it a free, or one time purchase game? Even with buy-able content upgrades, if there is no training or leveling, then the player really has nothing except the original $50 (?) invested. Once boredom or resentment sets in, what is to keep a player from leaving? (How many 1-2 year Eve players haven't wanted to pack it in, only to realize that they have put too much work into their toon to quit?!)
Right now, evryone is throwing kudos at him for a great video. How compelled do you think this person will be to continue developing and upgrading a game when there is suddenly 10,000 people, whining, *****ing and criticizing his life's work? CCP pulls in approximately 1.5 million bones per month. Who couldn't swallow alot of crap for that kind of coin?
I see this being snapped up by SOE, EA, or Blizzard at about 70% development. Bill Gates didn't get rich because he has great ideas. He got rich by exploiting great ideas when the real innovators ran out of steam,money,patience or legal might.
Hey, if it keeps CCP on their toes? You go boy!
A V
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nahtoh
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Posted - 2006.04.06 14:17:00 -
[57]
Originally by: Nee'kita Frist
Originally by: Gonada example. bill gates microsoft windows while he was in college
I always thought he just stole the idea from his buddy Steve Jobs and made it crapper? 
You mean this MS bob ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |
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kieron

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Posted - 2006.04.06 15:55:00 -
[58]
While I don't care for the tone of their comparisons, I do understand where they are coming from. They are going to be competing directly with EVE in a lot of areas, and making comparisons against your primary competition is not only a part of the business, but also a way to get name recognition out there. Making the same comparisons with Star Wars Galaxies just wouldn't have the same impact because SWG, while a MMOG, isn't really in the same genre. A little healthy competition is a good thing and something that CCP welcomes.
As for comparisons, we'll just keep doing our thing. The results will speak for themselves. 
Right now, there's not much in the news about space genre MMOGs, there's basically us and SWG. Hopefully, Star Trek Online and Infinity will bring some interest back from fantasy.
The team has a long way to go, a lot to do and not much time to do it in if they want to keep to their milestones. I wish them good luck on their project.
kieron Community Manager, EVE Online |
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j0sephine
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Posted - 2006.04.06 16:27:00 -
[59]
"So essentially, this is what eve would be like if derek smart made it?"
No... Derek Smart's take on it would be if you took graphics of original Frontier and slapped X3 interface on it (after making it a tad bit more clumsy, if that's possible)
Incidentally though, Mr.Smart is planning to turn the latest incarnation of his game into MMO...
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Jak'ai
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Posted - 2006.04.06 17:04:00 -
[60]
Originally by: kieron Right now, there's not much in the news about space genre MMOGs, there's basically us and SWG.
Bwahahahahhahah <gasp>
Seriously - even speaking the two in the same breath is a disservice to EVE. SWG is a fantasy game with sci-fi skins. They didn't even introduce space as a gameplay element until after a year into release.
EVE has no comparison IMO. It's the only game of it's genre. Certainly nothing remotely related to that circus side-show of a game SOE runs.
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