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Ominus Decre
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Posted - 2006.04.06 02:26:00 -
[1]
Edited by: Ominus Decre on 06/04/2006 02:27:53 Edited by: Ominus Decre on 06/04/2006 02:26:56 Unable to verify the credibility of this site or the post albiet felt there was reason to meantion it.
Clicky
You cant land on planets in EVE-online in real-time, you dont have a huge game world with a billions of planets, it doesnt have realitsic physics, EVE-online does have the freedome you get in Infinity. You cant own planets or more than one ship in EVE-online, you dont have a storyline that evolves all the time,...
We are defenetly going to use some good stuff from EVE-online but Infinity is nothing like EVE-online.
Another write up.
Someone needs to look into this. 
Here's a link mentioning the engine that's to be used...freeware???
Boobies:  |

Berneh
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Posted - 2006.04.06 02:30:00 -
[2]
copyright infringement ?
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Foomanshoe
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Posted - 2006.04.06 02:34:00 -
[3]
X-wing crossed with EVE maybe?
No offense to infinity people, but ill believe they have billions of starsystems when i see it. Lots of MMOs promise the moon and more when they are starting, then after 2 years of development and they have no were near everything they promised, the dev team gets fired and a new one comes in that completely rewrites the game. Look at Wish, or Horizons.
Also, if its not a fighter-sim/mmo, then it looks ALOT like EVE without any character progression. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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Gierling
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Posted - 2006.04.06 02:36:00 -
[4]
No need to get upset, its just a competitor hawking his product and pointing out whats different.
PRoposal to fix blobbing and make Charisma useful.
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Ominus Decre
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Posted - 2006.04.06 02:38:00 -
[5]
Here's what looks like the primary site for this knock off: copy-cat
And there contact info.
Boobies:  |

j0sephine
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Posted - 2006.04.06 02:40:00 -
[6]
Edited by: j0sephine on 06/04/2006 02:40:44
"No offense to infinity people, but ill believe they have billions of starsystems when i see it."
Infinity is coded (pretty much single-handedly by Ysaneya) to rely very heavily on procedural content ... so 'billions of starsystems' while exageration are quite possible for that engine.
That said, these excerpts sound like the author (Betelgeuze) doesn't have much experience with EVE, and he seems to be Infinity fan with the usual zeal and competition bashing thing going... than actual part of their development team.
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Kaimana Eponu
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Posted - 2006.04.06 02:41:00 -
[7]
That game looks like eve cept it got hit with the nge from soe
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Kel Shek
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Posted - 2006.04.06 02:41:00 -
[8]
heres the best slam I can think of... and its true too!
...
ready for it?
... reminds me of the game "Dawn".
or in other words... its nothing for anyone to bother about. 99.9999% likelyhood that it'll never see the light of day.
if they are that early in development, honestly their so called screenshots are a load of horse hockey.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Saeris Tal'Urduar
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Posted - 2006.04.06 02:41:00 -
[9]
I agree nothing thats really a problem. The only thing that is incorrect is you can own more than one ship in EVE..even though you can only pilot one at a time.
Otherwise I wish the guy luck with his dream. And I hope he makes it worth a damn so at least I can try it out, and maybe even enjoy it. 
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Nyphur
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Posted - 2006.04.06 02:44:00 -
[10]
Originally by: Gierling No need to get upset, its just a competitor hawking his product and pointing out whats different.
And getting it wrong. The guy has never played eve in his life.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

SpaceDrake Taleweaver
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Posted - 2006.04.06 02:47:00 -
[11]
Heheheheheh.
I'm sure the developer(s?) mean well, but looking at everything on the whole it's pretty obvious these guys are newbie developers. Not from the screens or anything, but from their claims.
Lemme put it this way: EVE doesn't have planetary surfaces or newtonian physics or five billion stars (yes, they claim they'll simulate a galaxy, including every single star ever) all for purely technical reasons. (The Newtonian thing is also a consious gameplay choice, but that's a whole different argument.) One of those is a flat lie, of course... I know people who own dozens of ships. You can only ever FLY one at a time, though.
And, in fact, the story does evolve, quite often and driven by the players I might add.
Planetary surfaces have also not been added to the game yet because CCP has legitimately not had the time or manpower to do anything to make them interesting. They've had a basic planetary flight engine for almost two years now, but it's like Titans at the start of 2003: it could be added, but what's the point? There's still a lot that could be done with the "space layer" of the game, and that should be properly developed before a ground layer is considered.
Respect to Infinity's developers, of course, but to me it just sounds like they haven't properly thought through what it's going to take to pull off the game they're describing. ---
What good are actions if there's no one to tell the tale afterward?...
Player of the character "Amarii Oulasangeri". |

Ominus Decre
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Posted - 2006.04.06 02:47:00 -
[12]
Vapor ware? My name is Flavien Brebion and I'm 28. By day, I work as a graphics programmer in a small Belgium company. During the night (or the weekends), I work on Infinity, my pet project.
I started to develop the 3D engine in 2004, although I previously worked on some early prototypes to make sure it was technically feasible. I opened the website in September 2005 and received an incredible amount of support. At this time, many people volunteered to give some help, in particular Kevin Haelterman (Betelgeuze on the forums) and Andreas +sterman (Abzence). In December, Shawn Sullivan (with whom I had already worked on a previous project) joined the team as a 3D artist and started to work on the first space station.
A long way from a tangible product...
Boobies:  |

j0sephine
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Posted - 2006.04.06 02:47:00 -
[13]
"if they are that early in development, honestly their so called screenshots are a load of horse hockey."
Flavien Brebion is extremely talented guy, and i believe he can deliver most of what he has planned, at least as far as technical excellence of graphics goes. The 'fun' aspects of game are another story entirely.
You can check Infinity website and his dev journal for both screnshots and more importantly movies of what stage his engine is currently at. They're well worth the time if you're into eye candy...
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Nyphur
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Posted - 2006.04.06 02:54:00 -
[14]
Originally by: Ominus Decre Vapor ware? My name is Flavien Brebion and I'm 28. By day, I work as a graphics programmer in a small Belgium company. During the night (or the weekends), I work on Infinity, my pet project. A long way from a tangible product...
It's just a guy with a dream. He's like me but a lot more arrogant about his work, overestimating his product and overcomplicating the design before he's even close to getting a working version of the game out. And, of course, he's firther on than me. I've not had the time to start even working on my game. Just designed it and worked on some data models and netcode ideas.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Saeris Tal'Urduar
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Posted - 2006.04.06 02:55:00 -
[15]
Quote: Vaporware?
Ominus, I wonder how many people said that about a small group of developers from Iceland?
I may be reading it wrong But you seem to be slamming on him kinda hard for having a dream and trying to create another game in a venue we all seem to love. Give the guy a break I say.
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SpaceDrake Taleweaver
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Posted - 2006.04.06 02:59:00 -
[16]
Oh, a certain group of programmer dog-farts from an island in the middle of nowhere got saddled with cries of "vapor!" in the Long Long Ago, certainly.
I'm just talking about what we know now, having seen EVE evolve for three years. Think about how much hardware it takes to make EVE run five thousands solar systems, without planetary surfaces. If the developers of Infinity really want to make their game MMO, they may (read: probably will) have to make a reality check at some point in their development cycle concerning the practical size of their galaxy. ---
What good are actions if there's no one to tell the tale afterward?...
Player of the character "Amarii Oulasangeri". |

Ominus Decre
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Posted - 2006.04.06 02:59:00 -
[17]
It's sounding more like a version of "Sid Meirers Pirates" in space.
"My goal is to make the combat gameplay similar to the old arcade games, like XWing. It'll be mission based, PvP ( two teams, two battleships separated by a mine field ) and the area will be quite small"
More power to him! There was also mentioning that the intent would be for no monthly subscription.
Heh, intresting to see the ship rendered throuth 3dMax. Makes me want to fire it up and work on some old models. :)
Boobies:  |

Tetrarch
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Posted - 2006.04.06 04:05:00 -
[18]
I don't see any bashing.
I see comparisons. How would he not compare his game to one that's in the same genre? And EVE does not currently have planet landing. That's like saying someone is bashing WoW because they said "There's no Protoss!"
Anyway, I gotta give this guy credit where credit is due: he's the ONLY programmer on that game. If he can make an MMO then just wow! Awesome job! And why wouldn't we want more space games out there?
I don't understand the whole concept of taking a game (or anything) personally. Oh no, someone is making a game in the same genre! Shouldn't we be happy to see people with new ideas? And shouldn't it fill everyone with excitement that basically a one-man dev team may be able to bring a game to life?
That's just incredible to me!
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Nyphur
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Posted - 2006.04.06 04:13:00 -
[19]
Originally by: Tetrarch I don't see any bashing.
Pointing out flaws and problems with a game that don't exist is pretty ignorant of him to do, especially when it shows he's pretty much talking out of his rear as he hasn't played the game. He thinks you can't own more than one ship. It can be seen as bashing, I guess.
Personally, I hope his game gets to the point where a current big company takes interest and sets up a server for a few years. It'll give eve some healthy competition.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

MysticNZ
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Posted - 2006.04.06 04:15:00 -
[20]
Nothing impresses me about the game. -
                        You got pwnd by us too :P - Wrangler lol - Imaran |

Eternal Fury
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Posted - 2006.04.06 04:20:00 -
[21]
It's 2 years off at least.
ehh... - -
Please don't attack me. My ship is defragging it's hard drive. H.L. Mencken.
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John Mathias
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Posted - 2006.04.06 04:27:00 -
[22]
Edited by: John Mathias on 06/04/2006 04:29:03
Originally by: Tetrarch I don't see any bashing.
I see comparisons. How would he not compare his game to one that's in the same genre? And EVE does not currently have planet landing. That's like saying someone is bashing WoW because they said "There's no Protoss!"
Anyway, I gotta give this guy credit where credit is due: he's the ONLY programmer on that game. If he can make an MMO then just wow! Awesome job! And why wouldn't we want more space games out there?
I don't understand the whole concept of taking a game (or anything) personally. Oh no, someone is making a game in the same genre! Shouldn't we be happy to see people with new ideas? And shouldn't it fill everyone with excitement that basically a one-man dev team may be able to bring a game to life?
That's just incredible to me!
I'm sure one guy sitting in his basement in his free time is going to make the most advanced space game of all time.....right after i cure cancer and unite all mankind in a new era of world peace.....
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Nyphur
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Posted - 2006.04.06 04:53:00 -
[23]
Originally by: John Mathias I'm sure one guy sitting in his basement in his free time is going to make the most advanced space game of all time.....right after i cure cancer and unite all mankind in a new era of world peace.....
Hurry up with that.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Gonada
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Posted - 2006.04.06 04:54:00 -
[24]
I'm sure one guy sitting in his basement in his free time is going to make the most advanced space game of all time.....right after i cure cancer and unite all mankind in a new era of world peace..... -----------------------------------------------------------
lol shows what an ignorant fool you are then.
90% of the biggest achievements on mankind were developed in that way.
example. bill gates microsoft windows while he was in college
if infinity can pull off, grats to them, least they have more imagination than you.
-I don't necessarily agree with everything I say.-
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Copine Callmeknau
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Posted - 2006.04.06 05:05:00 -
[25]
Might be a long way off, or not even happen.
But that video hosted on moddb looks verrrrry tasty, hopefully EVE has space - planet transitions as smooth as that someday 
-------
With five million sheep in this army I seem to be the only one fit to command
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Nooey
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Posted - 2006.04.06 05:16:00 -
[26]
Hire him CCP. 
____ |

Mortimus
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Posted - 2006.04.06 05:33:00 -
[27]
Whomever is doing the bashing is obviously not very informed.
Seeing as how the beta release date is 20 months away, eve will have changed (and possibly not for the better - let's see) by then. Be one to watch, but nothing to get excited or concerned at for a long time.
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Tetrarch
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Posted - 2006.04.06 05:40:00 -
[28]
Originally by: John Mathias Edited by: John Mathias on 06/04/2006 04:29:03
Originally by: Tetrarch I don't see any bashing.
I see comparisons. How would he not compare his game to one that's in the same genre? And EVE does not currently have planet landing. That's like saying someone is bashing WoW because they said "There's no Protoss!"
Anyway, I gotta give this guy credit where credit is due: he's the ONLY programmer on that game. If he can make an MMO then just wow! Awesome job! And why wouldn't we want more space games out there?
I don't understand the whole concept of taking a game (or anything) personally. Oh no, someone is making a game in the same genre! Shouldn't we be happy to see people with new ideas? And shouldn't it fill everyone with excitement that basically a one-man dev team may be able to bring a game to life?
That's just incredible to me!
I'm sure one guy sitting in his basement in his free time is going to make the most advanced space game of all time.....right after i cure cancer and unite all mankind in a new era of world peace.....
I don't think he claimed that. I know nothing about this game other than I did read about it earlier today (coincidence). As someone who is trying to also make a game by himself for fun I can say this is no easy feat. I really don't understand people bashing him for trying to do something.
Have we gotten to a point where we make fun of someone for trying to accomplish their dreams? Sheesh. At least he's making a game instead of just playing one.
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So'Kar
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Posted - 2006.04.06 05:44:00 -
[29]
I remember that guy whos programming posting to mmorpg.com once. He certainly is skilled programmer, but he also want to keep all strings for himself and be only one making core and only hire other programmers to help with content. Problem I see is that mmo need to be kept updated over time, so what if he get hired somewhere that will take so much time that he wount have much time for his "hobby", he get's bored of it or something else happens to him and he wount be available to continue develope it.
I wish the guy making it good luck and if he get it done I will definately try it out, but wouldn't hold my breath for it.
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aggiedog
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Posted - 2006.04.06 05:53:00 -
[30]
If they can pull it off, more power to them. However, the size of what they want to do is huge. Eve has thousands of systems and hundreds of thousands of planets and I don't think everyone have visited them all. Even if that is that vast, would you be alone for most of the time? And I wonder how many hard-drives you would need to store that data. or processors to handle the physics  --------------------------------------------- Make Doomsday weapons available for frigates! |

Kel Shek
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Posted - 2006.04.06 06:18:00 -
[31]
Originally by: Saeris Tal'Urduar
Quote: Vaporware?
Ominus, I wonder how many people said that about a small group of developers from Iceland?
I remember way back when EVE was originally in development... whole craploads of people never thought it'd go anywhere, or be good at all,
hell iirc I tried it in beta or something and lasted about 5 minutes, >_< I thought it was terrible.
but alot has changed....
but, keeping in mind those changes and such... I don't remember EVE doing the whole thing of flaunting bizzarely good looking pictures like that either.
I admit it, I was a heavy Fanboy of Horizons when David Allen was still in charge. and I admit I have my own "dreams" of designing an MMO. but I admit my dreams are theorys in my head, and a couple dozen pages of concepts I've written down... none of this "I've got all these great ideas, and I'm so and such and we're only in pre-pre-pre-alpha, but heres all these mindblowing pictures of what we've got so far!" nonsense.
I mean I'm all for small publishers and such, I mean ATITD's code is all done by 2 guys, and I think even more CAN be done by a very small group of dedicated people, if they come at it the right way.
I mean my designs are pretty darn ambitious, but I have some ideas to work with that, and ramp up... even though the early parts of my ramping up ideas have been said to be too harsh even... going from nothing to something supposing to be even BIGGER than EVE? straight away like that? nah.
be happy to proven wrong... but seems a bit far off to expect... well, anything.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Brastagi
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Posted - 2006.04.06 06:38:00 -
[32]
I think they can pull this one off in the next 2 years. But still how the gameplay will be good as the graphics is another matter. One thing for sure, having bazillions stars with different characteristic (effect) will need players will high end computer specs.
This projects have lots of eye-candy which is very appealing. But it still goes back to the gameplay itself. How they will manage to get a huge space to store all that data? Time will tell. They will be very lucky if a big company interested on them (giving hardware support)... but I hate that big company however will limit the possibility and dream... because of their greed (SOE, EA)...
Only time will tell, and certainly I have to buy new hardware if this comes out... ---------
The PIEs are there. The cAKe are here. Even the [23] are watching you... |

Pottsey
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Posted - 2006.04.06 06:41:00 -
[33]
ôI'm sure one guy sitting in his basement in his free time is going to make the most advanced space game of all time.....right after i cure cancer and unite all mankind in a new era of world peace.....ö Have you heard of Elite 2 and 3? Elite 2 pretty much was coded by 1 guy and Elite 3 wasnĆt much different apart from content like the music. Elite 3 being in a lot of ways the most advanced space sim/game out there. More advanced then Eve I would say. Not more from a multiplayer point of view but as a space sim.
ôbut ill believe they have billions of starsystems when i see it.ö Billions of starsystems has been done before and it worked so I see no reason why it cannot work again. You will just find people mostly hang around a cluster of systems with star baseĆs e.c.t with the odd miners and explore further out.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

John Mathias
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Posted - 2006.04.06 06:44:00 -
[34]
Originally by: Gonada I'm sure one guy sitting in his basement in his free time is going to make the most advanced space game of all time.....right after i cure cancer and unite all mankind in a new era of world peace..... -----------------------------------------------------------
lol shows what an ignorant fool you are then.
90% of the biggest achievements on mankind were developed in that way.
example. bill gates microsoft windows while he was in college
if infinity can pull off, grats to them, least they have more imagination than you.
When we was in college computers were also only a small fraction as complicated and powerfull as they are now. Even companies like blizard with tons of employees and funding take years to make an MMO that isn't even as high tech or groundbreaking. Even if he does manage to do something that companies with hundreds of employees and millions of dollars can't do, it'll still take him over a decade and by then nobody will care. Its not that i don't have imagination, its that i do have common sense... Me pulling world peace out of my arse is just as believable. At least i didn't resort to namecalling to try to prove my point.
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babyblue
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Posted - 2006.04.06 07:36:00 -
[35]
Originally by: Brastagi How they will manage to get a huge space to store all that data? Time will tell. They will be very lucky if a big company interested on them (giving hardware support)... but I hate that big company however will limit the possibility and dream... because of their greed (SOE, EA)...
Only time will tell, and certainly I have to buy new hardware if this comes out...
The universe is procedurally generated - hence the title Infinity - what that means is that you put some numbers into an equation to create the universe on the fly, rather than pre-coding everything and storing it in a database. This only works to a certain extent though, because every time a player interacts with the system to make a change in state of any entity, it needs to be recorded.
The graphics for this are amazing though, as is the Elite/Frontier flight model (mouse twitcher).
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Misato Okalen
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Posted - 2006.04.06 08:22:00 -
[36]
Being proceduraly generated, it means also that no system will have some points of interests, until placed by hand by the developer.
Yes POI could also be randomly generated, but they would be relatively generic.
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Skarsnik
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Posted - 2006.04.06 08:35:00 -
[37]
You have to laugh at the artwork page in the media section, any of those designs look farmiliar??
Checkout the punisher knockoff for a start ------------------------------------------------- AWMCorp is Recruiting
EVE-Ink - An Tattoo Project Based on EVE-Online |

Sybylle
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Posted - 2006.04.06 08:42:00 -
[38]
C'mon...How many ships look like other ships? You shouldn't blame somebody for trying to do something by its own.
Infinity has a different concept than Eve, and is at least 2 years from a tentative beta, so what can you expect? Who in Eve's beta could have told what Eve would look like after3 years? Neither the Dev could...
Just look and wait. Site ICEÖ since 597555 AD
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Skarsnik
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Posted - 2006.04.06 08:45:00 -
[39]
Originally by: Sybylle C'mon...How many ships look like other ships? You shouldn't blame somebody for trying to do something by its own.
Infinity has a different concept than Eve, and is at least 2 years from a tentative beta, so what can you expect? Who in Eve's beta could have told what Eve would look like after3 years? Neither the Dev could...
Just look and wait.
You have to admit though that some bear a striking resemblance to ships in EVE.
I do think that for them to attempt this is a good thing, competition brings out the best in some companies, I wasn't having a dig as such, more of a view that they may need some more originality in the ships they design.
And dont get me wrong CCP have done the same, look at the Naglfar and Homeworld  ------------------------------------------------- AWMCorp is Recruiting
EVE-Ink - An Tattoo Project Based on EVE-Online |

Skarsnik
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Posted - 2006.04.06 08:46:00 -
[40]
Oh and to link you to the engine itself, this has been getting developed for quiet a while from the ground up, I have been watching it.
Here ------------------------------------------------- AWMCorp is Recruiting
EVE-Ink - An Tattoo Project Based on EVE-Online |

Dawn Verragan
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Posted - 2006.04.06 09:04:00 -
[41]
It's been pointed out already albeit not so clear.
To all those who claim billions of starsystems would need much CPU power... Nope. If done properly and on-the-fly, there is no need to "run" a planet when noone is there. You can easily use some galactic coordinates as seed to a procedural generator and thus don't even need to story any data for that solar system (of course you'll need storage if you allow player-modified environments). Everytime someone enters that system's area, it goes *pop* and sun(s), planets and moons appear. Really fun stuff :)
I've played with procedural content generation for like 2.5 years now and I'm looking forward to see the actual implementation of some ideas.
Cya
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Dark Shikari
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Posted - 2006.04.06 09:04:00 -
[42]
Procedural generation isn't very new.
Elite, the first space RPG ever made, did it in 1984.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Noluck Ned
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Posted - 2006.04.06 10:18:00 -
[43]
Well I would love it if he succeeds, I always wish everbody the best of luck when they are pursuing their dreams, realistic or otherwise.
A few points though: Say he gets his Billion systems, then gets as big as WOW is in terms of subscriptions.
Lets be very very generous and say that a whole 50% are on at the same time. So 2.5 mill players devided by a Billion starsystems....welll you work it out, lets just say its probably going to be mighty hard to make a living as a belt pirate.
Of course as an above poster pointed out, the action will probably concentrate itself around a few major hubs. In fact in order to trade at all in a world that vast, the creation and existance of such HUBS would be inevitable.
Also they mention that a new player starting a pirates carreer mught be able to start with a bounty on him: Great stuff if you are just joining after the game has been out for a few years........you will attract bounty hunters up for an easy kill by the dozen.
Last point: Ok suppose we end up with an FPS/MMO hybrid. Well i for one wouldent want to be near any major fleet battles. Unless every participant has THE latest harware it can only be a lag fest of epic proportions.
I still hope the man gets to see his dream come true though, just that it's not going to be that easy tomake it happen on the scale he envisions.
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Usul Faust
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Posted - 2006.04.06 10:31:00 -
[44]
their ships are very original too. look!
malediction punisher tempest thorax
etc.
no skills, just luck.
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Bhaal
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Posted - 2006.04.06 10:45:00 -
[45]
I've been keeping up with Infinity for quite some time now.
I like what I see, and what I read...
I'm definitely interested... ------------------------------------------------ Current Hobby other than EVE
My Hero
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Ric Tishek
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Posted - 2006.04.06 11:09:00 -
[46]
Originally by: Usul Faust their ships are very original too. look!
malediction
seeing he called it a Gladius, it's way more probable that the ship is inspired by the TOG hvy fighter of Renegade legion.
Quote:
punisher
the central dorsal fin reeks of Renegade Legion, too
Quote:
tempest
I rather think of Aliens Nostromo seeing this.
Quote:
thorax
Rather generic hull, the small wings with appendages make it more similar with an omen who got symmetriced.
etc.
is it really your spirit that manifests in your clone or is this just a Jovian trick to get fresh DNA for their minds? |

Nee'kita Frist
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Posted - 2006.04.06 11:19:00 -
[47]
Originally by: Gonada example. bill gates microsoft windows while he was in college
I always thought he just stole the idea from his buddy Steve Jobs and made it crapper?  --------------
I'm just bitter |

Fortior
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Posted - 2006.04.06 11:26:00 -
[48]
Heh, looking back at EVE in 2000, I'd say Infinity is lagging a bit in it's development cycle if you compare the two games. Take a look at the early stuff HERE and compare it them to the engine they have showing planets.
This was at a time when Implants were supposed to show up on your char portrait when you plugged them in and missiles used particle effects. And take a look at the first vid of the Rupture exploding! That sure has changed alot.
This is of course in my modest opinion and I might be just a *tad* biased 
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Sarmaul 2
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Posted - 2006.04.06 11:30:00 -
[49]
I've been monitoring his progress on the game engine on gamedev.net and while I am impressed with his technical prowess, his game design seems to be rather lacking. however, why he is hyping his game when 99% of the content is placeholder/programmer art is beyond me and the engine consists of a, albeit impressive, terrain renderer, sky simulator, proceedural texture generator and a planet simlator.
___________________________________ Account Cancelled |

babyblue
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Posted - 2006.04.06 11:34:00 -
[50]
Originally by: Misato Okalen Being proceduraly generated, it means also that no system will have some points of interests, until placed by hand by the developer.
Yes POI could also be randomly generated, but they would be relatively generic.
No, he's actually thought about this. It's true that, for example, all Perlin Noise looks the same, even though each individual map may be unique. There are algorithmic ways of making points of interest however - outlyers or unusual outcomes in the equations.
In any case, it's hardly important. The entire game can't be PG - but a lot of the universe itself can be. The rest can be player generated, and obviously initially seeded by the developers (core systems etc.) and built up over time. The PG really provides the canvass on which to paint the picture. Of course a large database, server side will be needed - client side, not so.
The most exciting thing about this though is that I'll be able to use my Cyborg 3D to pwn your ass with my lightning reflexes , rather than using Eve's PointAndLag system.
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Irashi
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Posted - 2006.04.06 11:54:00 -
[51]
Edited by: Irashi on 06/04/2006 12:05:40 http://moddb.com/images/cache/mods/63/6313/gallery/thumb_40285.jpg It looks like an executioner at first glance! CCP pls sue k thx 
Nah, I tihnk the only similarity that bears with eve is that it's got spaceships in it. It looks like it's far more focused on planets, which you'll see if you watch the video of the frankly amazing seamless decent to the planet. And you can't say it isn't impressive, credit where credit's due.
Anyway, I wish them luck and I'll be sure to give it a try when it comes out. __________________________________________________
Many thanks for the frequent sig comments :D |

Makhan
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Posted - 2006.04.06 11:58:00 -
[52]
So essentially, this is what eve would be like if derek smart made it?
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Pac SubCom
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Posted - 2006.04.06 13:06:00 -
[53]
Originally by: Misato Okalen Being proceduraly generated, it means also that no system will have some points of interests, until placed by hand by the developer.
Yes POI could also be randomly generated, but they would be relatively generic.
Or until placed by hand by the players. What if you could design your own space stations, if only out of prefabricated parts? Or bases/buildings planetside? (Think Spore)
EVE is the epitome of "generic" btw. There is almost nothing that differentiates one system from another. Irregularities put into them are pretty cheap. Variety is generated by player-player interaction. And that is something EVE excels at. The game mechanics keep players relatively tightly packed together, in other words, at each other's throats. That way, defense of your assets become possible.
Infinity has infinite space. If you choose so, you'll never see another player again.
It also depends on how far players could roam in what time. If it takes a month to get to the other side of the galaxy, people would probably first try to settle near the point of origin. If it doesn't take so long, well, hopefully you do the same to interact with others.
I am not surprised if you see better space games than EVE in the future. Who knows, though, what EVE will look like in 5 years.
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Admiral Pwnflakes
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Posted - 2006.04.06 13:23:00 -
[54]
Originally by: Makhan So essentially, this is what eve would be like if derek smart made it?
Oh god, not Smart. 
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Admiral Pieg
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Posted - 2006.04.06 13:30:00 -
[55]
Have you guys seen the infinity atmospheric flight videos? Its a demonstration where he flies from space down to a planet without any loading times and it looks absolutely amazing. As far as space games go im afraid eve wont have much to put against infinity.
And seriously, pretty much everything in that quote is true so what is all the fuzz about? ______________
Pod from above. |

Andicuri Vas
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Posted - 2006.04.06 14:11:00 -
[56]
I wish him well on this venture.
One of the problems I see with this is that while his coding prowess is great, his business plan sucks. Generally speaking, artists make crappy business people and vis-versa. How is all of this work going to be sustained by making it a free, or one time purchase game? Even with buy-able content upgrades, if there is no training or leveling, then the player really has nothing except the original $50 (?) invested. Once boredom or resentment sets in, what is to keep a player from leaving? (How many 1-2 year Eve players haven't wanted to pack it in, only to realize that they have put too much work into their toon to quit?!)
Right now, evryone is throwing kudos at him for a great video. How compelled do you think this person will be to continue developing and upgrading a game when there is suddenly 10,000 people, whining, *****ing and criticizing his life's work? CCP pulls in approximately 1.5 million bones per month. Who couldn't swallow alot of crap for that kind of coin?
I see this being snapped up by SOE, EA, or Blizzard at about 70% development. Bill Gates didn't get rich because he has great ideas. He got rich by exploiting great ideas when the real innovators ran out of steam,money,patience or legal might.
Hey, if it keeps CCP on their toes? You go boy!
A V
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nahtoh
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Posted - 2006.04.06 14:17:00 -
[57]
Originally by: Nee'kita Frist
Originally by: Gonada example. bill gates microsoft windows while he was in college
I always thought he just stole the idea from his buddy Steve Jobs and made it crapper? 
You mean this MS bob ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |
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kieron

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Posted - 2006.04.06 15:55:00 -
[58]
While I don't care for the tone of their comparisons, I do understand where they are coming from. They are going to be competing directly with EVE in a lot of areas, and making comparisons against your primary competition is not only a part of the business, but also a way to get name recognition out there. Making the same comparisons with Star Wars Galaxies just wouldn't have the same impact because SWG, while a MMOG, isn't really in the same genre. A little healthy competition is a good thing and something that CCP welcomes.
As for comparisons, we'll just keep doing our thing. The results will speak for themselves. 
Right now, there's not much in the news about space genre MMOGs, there's basically us and SWG. Hopefully, Star Trek Online and Infinity will bring some interest back from fantasy.
The team has a long way to go, a lot to do and not much time to do it in if they want to keep to their milestones. I wish them good luck on their project.
kieron Community Manager, EVE Online |
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j0sephine
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Posted - 2006.04.06 16:27:00 -
[59]
"So essentially, this is what eve would be like if derek smart made it?"
No... Derek Smart's take on it would be if you took graphics of original Frontier and slapped X3 interface on it (after making it a tad bit more clumsy, if that's possible)
Incidentally though, Mr.Smart is planning to turn the latest incarnation of his game into MMO...
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Jak'ai
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Posted - 2006.04.06 17:04:00 -
[60]
Originally by: kieron Right now, there's not much in the news about space genre MMOGs, there's basically us and SWG.
Bwahahahahhahah <gasp>
Seriously - even speaking the two in the same breath is a disservice to EVE. SWG is a fantasy game with sci-fi skins. They didn't even introduce space as a gameplay element until after a year into release.
EVE has no comparison IMO. It's the only game of it's genre. Certainly nothing remotely related to that circus side-show of a game SOE runs.
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Kurren
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Posted - 2006.04.06 17:14:00 -
[61]
Edited by: Kurren on 06/04/2006 17:26:07 Am I breaking a rule or something? I always thought you COULD own more than one ship in Eve... CRAP... Nobody report me to the Devs!!
Originally by: Eternal Fury It's 2 years off at least.
ehh...
Yeah, and I can only dream of what Eve will be in that time!! I know CCP is planning a graphics overhaul, but I'm not sure if they're going DX10 or sticking with 9. They want to have planetary interactions, but have stuck to improving the spacial aspect. More ships, more skills, more bugs , more fun! Honestly... I don't think this Infinity game really stands a chance... --- --- --- ---
SobaKai.com
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Kurren
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Posted - 2006.04.06 17:26:00 -
[62]
Edited by: Kurren on 06/04/2006 17:25:56 <mmmph> --- --- --- ---
SobaKai.com
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Angaro
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Posted - 2006.04.06 20:46:00 -
[63]
I would really LOVE a space MMORPG with full planetary/station interaction where you can land on a planet, walk around, or just walk around in your spaceship. A bit of a combination of EVE and Planetside.
As in you dock your spaceship at a station, recruit a few crew members who board your ship and can man several subsystems (tail guns or smt) when necessary. Then you leave on an exploration mission which takes you to an uncharted faraway planet. You (foolishly) decide to leave your ship and take a look around on foot. Meanwhile, a pair of cunning sneaky thieves were following you all along. They land too, manage to hack their way through your ship's shields and head off. They both take off, leaving your party stranded.
Of course, one of your crew members was afk hiding in the cargo hold. As he gets back to the command room, he sees the crew missing and a complete stranger piloting the ship. Wtf? Luckily the thief is connected to the ship with a neural jack and thus unaware of his surroundings on board, and he's carrying a side-arm. BLAM! One ship thief minus head. Wipe the brains off the neural jack connector, and take the ship back to pick up the rest of the crew, who is at that time *****ing around a campfire.
I also really like the idea of no skill training etc, everything depending on player skill. That way you don't need to come up with bs like "you get cloned", or even worse, "respawned", which makes killing someone pretty pointless anyway. If your character dies, he or she is simply dead. You just have to create a new one.
If we ever get a game that's truly this expansive in freedom of movement and action, I'll never log off again 
Infinity looks rather interesting, but I'd be very surprised to see a release within 3 years, if ever. (Unless the ambitions are seriously toned down) Sadly however, it has no built-in FPS :)
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MadGaz
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Posted - 2006.04.06 21:22:00 -
[64]
Well I'm going to be upgrading my comp in the summer so CCP can overhaul the graphics engine as much as they want  Signature Removed, please mail us [email protected] for more information -Armetheus |

Brastagi
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Posted - 2006.04.06 21:52:00 -
[65]
Originally by: Angaro
Of course, one of your crew members was afk hiding in the cargo hold. As he ...etc
Kinda like Battlefield . I wanted to man a railgun on a battleship. ---------
The PIEs are there. The cAKe are here. Even the [23] are watching you... |

Sybylle
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Posted - 2006.04.07 07:32:00 -
[66]
Originally by: Dark Shikari Procedural generation isn't very new.
Elite, the first space RPG ever made, did it in 1984.
Speaking of Elite...I've read that somewhere (need to check where ^^) that they are speaking of creating a new MMO like Elite. The devellopers would be part of the original team :p Site ICEÖ since 702935 AD
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HCI SteelRat
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Posted - 2006.04.07 22:39:00 -
[67]
Having played EVE since beta, I personally hope infinity comes to light. EVE needs a kick in the butt with some competition. Right now eve is getting to be a bit tiring to play. So many issues with game play to list. They need to get some good competition to give them the kick they need to refocus and make EVE the game it has the potential to be, not the work it has become. Steel |
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