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Mina Sebiestar
Mactabilis Simplex Cursus
612
|
Posted - 2014.02.10 18:45:00 -
[31] - Quote
Estella Osoka wrote:-1 All incursion flleets would become Battleship/Logi only, and noobs would never have a way of getting into incursions. Hard enough now for them to get into as is.
incursions are hardly noob activity and i dont see a link between single assault site and being noob friendly if you want to buff scout sites plz be free to open thread up and see if CCP is interested in providing noob incursion content il be first to vote you up. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Antillie Sa'Kan
Forging Industries Silent Infinity
349
|
Posted - 2014.02.10 19:04:00 -
[32] - Quote
James Tzashi wrote:And who is forcing you? Your not being forced to it would be the optimal thing to do. T3s can still be effectivly used in vgs, eg the legion/zealot nco fleets. My problem isn't that you have to use cruisers although that is annoying, my problem is that because you have to have cruisers in fleet for the other sites are completed slower as a result.
The only real solution I see would be removing the restriction on the gate so that you would not have to change your ship type in order to run the majority of the sites optimally. Who would force you? The FC that's who. And for exactly the reasons you stated. Having cruisers in the fleet slows down the completion of sites. Hence if cruisers are not required they will not be used/allowed in the fleet. That's why you don't see T3 fits on the ISN or Valhalla Project web sites. That's also why you don't see fleet boosters on grid. If they were on grid it would slow down site completion and/or lower the payout.
Try and join up with a really pro shield community in a Tengu or Loki and see what happens. Sure some might take you. But they will pressure you really hard to get a BS. After all, why would you take a 600-700 DPS T3 when you can take a 1200+ DPS BS that also projects its DPS much better to boot. It's not like the better tracking means anything with Vindi and Bhaalgorn webs on the field. The simple fact is that a BS is a better incursion boat than a T3 95% of the time. So if you are running VGs or HQs your ship choices are BS and logistics. For Assaults the choices are T3, BS, and logistics. By removing the gate restrictions you are removing a choice because BS are better than T3.
The real fix is to make cruiser hulls actually useful in incursion sites in a way that BS's are not. The current method of creating choices by arbitrarily putting restrictions on the gates is stupid and creates frustration by forcing all the ISK/hr worshiping people to only run VGs and HQs. But removing the gate restrictions really isn't much better as that just gets rid of the choices entirely. However for the sake of removing frustration I can get behind it.
Then again, the pirate BS hulls and their supremely powerful/useful webs are up for a rebalance at some point. |

Antillie Sa'Kan
Forging Industries Silent Infinity
349
|
Posted - 2014.02.10 19:08:00 -
[33] - Quote
Estella Osoka wrote:-1 All incursion flleets would become Battleship/Logi only, and noobs would never have a way of getting into incursions. Hard enough now for them to get into as is. As much as I like the T3 choice this isn't really a valid argument. T3's aren't any more noob friendly than BS's. In fact they are probably even less noob friendly. And no, T1 cruisers and BCs, which are noob friendly, are not going to cut it.
If you want to make incursions more accessible to low SP players then you need a totally new type of site somewhere between scout and vanguard. |

Ireland VonVicious
Vicious Trading Company
292
|
Posted - 2014.02.10 19:21:00 -
[34] - Quote
Love the idea +1
It might be nice to see scouts revisited too. Make them BC and under only with a bit more challenge and reward. (( 4-6 ships needed )) Would help those worried about it being all BS's.
Imagine all incursion sites being useful.  |

Jenn aSide
STK Scientific Initiative Mercenaries
4649
|
Posted - 2014.02.10 19:34:00 -
[35] - Quote
+1 BSs in VGs but not in an assault site is crazy. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
314
|
Posted - 2014.02.10 19:35:00 -
[36] - Quote
All Incursion sites are useful. It is thay FCs can't be arsed to have their people reship to fit the site conditions. Need more sites like the NCN. Noobs do not have to be new players in particular. Not every player trains up to fly a BS with T2 guns. Some train straight for a T3 cruiser as it is less of a train. |

Kodavor
No Swag Initiative
126
|
Posted - 2014.02.10 20:05:00 -
[37] - Quote
Look at it this way . If something works then it is used . if it does not then it is not used . NCN's are not used . It does not matter what the intentions of the developers were when they designed the site . What matters is that they are not used . What matters also is that a very simple and small change would make them used .
Best regards Kodavor . |

Ashokay
Galaxy Gravity Technologies
44
|
Posted - 2014.02.10 20:14:00 -
[38] - Quote
+1 - |

James Baboli
Ferrous Infernum
20
|
Posted - 2014.02.10 20:39:00 -
[39] - Quote
Secondly, the NCN has roughly 2.5 times the EHP to burn through of any other assault site, and is a spike to ~8500DPS on grid at the start of the final pocket IIRC .
It is brokenly out of step with the other assault sites, especially with the forced reshiping to t3/t1BC/HAC for 1/6-1/3 your DPS depending on how well or badly your fleet did its logistics (Really mean hauling and homework.). The best possible t3s and attack BCs are putting out ~1200 DPS for double digit billions in deadspace and officer mods, while the average vindi pilot is putting out 1500+ with a t2 fit, and similar application ranges.
In short, the mechanic is bad. It was likely designed to force fleets to take newbies, but has ended up forcing people out of the site type entirely. When you look at the EHP/isk ratios, the other two assault sites take top prize, with the sniper heavy That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Antillie Sa'Kan
Forging Industries Silent Infinity
349
|
Posted - 2014.02.10 20:53:00 -
[40] - Quote
James Baboli wrote:In short, the mechanic is bad. It was likely designed to force fleets to take newbies, but has ended up forcing people out of the site type entirely. When you look at the EHP/isk ratios, the other two assault sites take top prize, with the sniper heavy I agree. The mechanic is very bad. It would make more sense to allow BS hulls into both sides of the NCN and then restrict VGs to BC hulls and smaller. Although I am not sure that would be a very good idea either.
I would rather see smaller hulls made useful by the nature of the targets in a site than through gate restrictions. The web bonuses on that Vindi and the Bhaalgorn would have to factor into this though. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
314
|
Posted - 2014.02.10 21:52:00 -
[41] - Quote
Kodavor wrote:Look at it this way . If something works then it is used . if it does not then it is not used . NCN's are not used . It does not matter what the intentions of the developers were when they designed the site . What matters is that they are not used . What matters also is that a very simple and small change would make them used . Best regards Kodavor .
It is not being used (at least not often) because it doesn't fit into the optimal isk/hr ratio that all Incursion FCs use. So basically this boils down to the fact that it cuts into your incursion effiecincy rating, so you don't do the site. The site CAN be done, you Incursioners just choose not to do it becaue it isn't optimal.
With that reasoning scout sites, losec incursions, nullsec incursions should be gotten rid of too; and any other activity that isn't used often.
Posting in a stealth buff incursions thread. |

Ireland VonVicious
Vicious Trading Company
292
|
Posted - 2014.02.10 21:59:00 -
[42] - Quote
Estella Osoka wrote:Kodavor wrote:Look at it this way . If something works then it is used . if it does not then it is not used . NCN's are not used . It does not matter what the intentions of the developers were when they designed the site . What matters is that they are not used . What matters also is that a very simple and small change would make them used . Best regards Kodavor . It is not being used (at least not often) because it doesn't fit into the optimal isk/hr ratio that all Incursion FCs use. So basically this boils down to the fact that it cuts into your incursion effiecincy rating, so you don't do the site. The site CAN be done, you Incursioners just choose not to do it becaue it isn't optimal. With that reasoning scout sites, losec incursions, nullsec incursions should be gotten rid of too; and any other activity that isn't used often. Posting in a stealth buff incursions thread.
-1 for lack of reading comprehension |

James Tzashi
Silver Unicorn Inc. Cascading Plague
10
|
Posted - 2014.02.10 22:00:00 -
[43] - Quote
Estella Osoka wrote:Kodavor wrote:Look at it this way . If something works then it is used . if it does not then it is not used . NCN's are not used . It does not matter what the intentions of the developers were when they designed the site . What matters is that they are not used . What matters also is that a very simple and small change would make them used . Best regards Kodavor . It is not being used (at least not often) because it doesn't fit into the optimal isk/hr ratio that all Incursion FCs use. So basically this boils down to the fact that it cuts into your incursion effiecincy rating, so you don't do the site. The site CAN be done, you Incursioners just choose not to do it becaue it isn't optimal. With that reasoning scout sites, losec incursions, nullsec incursions should be gotten rid of too; and any other activity that isn't used often. Posting in a stealth buff incursions thread.
Both Lowsec and nullsec incursions are ran more often then you think although i do agree scout sites should gotten rid of they serve no purpose |

Lyra Jedran
Kolonisten
5
|
Posted - 2014.02.11 00:58:00 -
[44] - Quote
James Tzashi wrote:Estella Osoka wrote:Kodavor wrote:Look at it this way . If something works then it is used . if it does not then it is not used . NCN's are not used . It does not matter what the intentions of the developers were when they designed the site . What matters is that they are not used . What matters also is that a very simple and small change would make them used . Best regards Kodavor . It is not being used (at least not often) because it doesn't fit into the optimal isk/hr ratio that all Incursion FCs use. So basically this boils down to the fact that it cuts into your incursion effiecincy rating, so you don't do the site. The site CAN be done, you Incursioners just choose not to do it becaue it isn't optimal. With that reasoning scout sites, losec incursions, nullsec incursions should be gotten rid of too; and any other activity that isn't used often. Posting in a stealth buff incursions thread. Both Lowsec and nullsec incursions are ran more often then you think although i do agree scout sites should gotten rid of they serve no purpose
Nah they should buff scout sites so that they pay out 3-4 mln with an equivalent amount of lp to be done by 5-6 pilots. That way you will have a 5-6 man fleet that can do scouts which can then upgrade to vg 10-12 man fleet which can then upgrade to assaults and hqs as pilots trickle in. Right now if you do not have enough pilots online for a VG fleet all you can do is spin in station and wait for numbers to arrive whereas if scout sites were slightly interesting to do (though not as good as vgs), you could run those until you had the numbers. |

Tarpedo
Incursionista
1191
|
Posted - 2014.02.11 03:13:00 -
[45] - Quote
Nice idea and won't take much work time on CCP side. Maybe just couple years to think about its implementation, couple minutes to code, couple hours to test. |

luapseirffej1989
The Pom Wonderfuls
0
|
Posted - 2014.02.11 12:22:00 -
[46] - Quote
+1
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Jill Antaris
Imperial Academy Amarr Empire
59
|
Posted - 2014.02.11 12:29:00 -
[47] - Quote
Estella Osoka wrote:All Incursion sites are useful. It is thay FCs can't be arsed to have their people reship to fit the site conditions. Need more sites like the NCN. Noobs do not have to be new players in particular. Not every player trains up to fly a BS with T2 guns. Some train straight for a T3 cruiser as it is less of a train.
Just for your interest the site isn't doable in any time effective way by newer players and even with reshipping it is the slowest site by far. In fact it puts the highest pressure of any assault site on dps and logis in the last pocked if you run it with any kind of efficient setup. That means HQ style dps intake on a 35k EHP tier 3 BC or 19k EHP logis with only halve the logis on grid. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
316
|
Posted - 2014.02.11 15:45:00 -
[48] - Quote
The site is doable. People just CHOOSE not to do it because it is not optimal. Ya'll just complaining because it cuts into your profit margins when you dont have enough people to run HQs, and there is a wall of NCNs. |

Jenn aSide
STK Scientific Initiative Mercenaries
4656
|
Posted - 2014.02.11 15:49:00 -
[49] - Quote
Estella Osoka wrote:The site is doable. People just CHOOSE not to do it because it is not optimal. Ya'll just complaining because it cuts into your profit margins when you dont have enough people to run HQs, and there is a wall of NCNs.
And that means it's broken. I don't care personally as i've never had any trouble getting into an HQ or VG fleet, but it's sad that what could be good incursion content goes virtually unused because CCP won't fix it to work like the entire rest of the Incursion system. Assaults are about as worthless to the incursion community as Scouts are.
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James Tzashi
Silver Unicorn Inc. Cascading Plague
10
|
Posted - 2014.02.11 16:17:00 -
[50] - Quote
It's very clear that there is something wrong with assaults if there wasn't why do you see a system that has all NCNs and next to no one in the system. NCNs are the sole problem and they need to be changed we have been waiting long enough just do something to make them on par with the other sites. |

Garak n00biachi
Capital Destruction Brig Consortium
121
|
Posted - 2014.02.11 17:27:00 -
[51] - Quote
99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
319
|
Posted - 2014.02.11 21:20:00 -
[52] - Quote
Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it.
Totally agree with this statement. The Risk vs Reward for Incursions needs fixing more than anything else. Fix that and I could get behind this "Make My Incursions Easier" thread. |

Antillie Sa'Kan
Forging Industries Silent Infinity
350
|
Posted - 2014.02.11 22:48:00 -
[53] - Quote
James Tzashi wrote:It's very clear that there is something wrong with assaults if there wasn't why do you see a system that has all NCNs and next to no one in the system. NCNs are the sole problem and they need to be changed we have been waiting long enough just do something to make them on par with the other sites. I think this is more of an indication that there is something wrong with the players that run incursions. Just accept slightly slower site completion times for the other sites and run the NCNs with your properly balanced fleet of BS/T3/Logi. Or don't do assaults.
I run assaults more than any other type of site personally. Is the ISK/hr as good? No. But that's not what I am looking for when I run incursions. For people that are looking to maximize their ISK/hr then assaults are a bad choice. It's almost like this game is about choices. |

goldiiee
Bureau of Astronomical Anomalies
936
|
Posted - 2014.02.12 01:05:00 -
[54] - Quote
Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. Because 'It's broke don't fix it' is always a great way to approach things.
Trillionairs? Really? You don't know anything at all about Incursion running do you? Just assuming that since there's ISK to be made it must be easy, risk free and plentiful. Ships that would make a PVP'er weep for not being on a kill-board die every day in Incursions. Yes, usually due to the fault of the pilot (But that's no different than anywhere else in eve), it's expensive replacing these ships and downgrading reduces the chance of getting into fleet. For the most part I find Incursion runners to be the most altruistic players in Eve I have members that give away billions to help someone get into the right ship and fit. Not fake giveaways like ISK doublers, actually giving the ISK away and telling the recipient to pay it forward.
It makes absolutely no sense at all, 'Move it to low sec'? There's already a metric ton of unused content in low sec? And every time we do a Low Sec it's a small group the grinds to the MOM and then leaves immediately. So your solution is add more useless PVE and make it pay less overall?
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

goldiiee
Bureau of Astronomical Anomalies
936
|
Posted - 2014.02.12 01:06:00 -
[55] - Quote
Estella Osoka wrote:Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. Totally agree with this statement. The Risk vs Reward for Incursions needs fixing more than anything else. Fix that and I could get behind this "Make My Incursions Easier" thread. Lamb.
Do either of you actually FC Incursions.
Who is asking to make it easier? All they were asking is to modify the current content so more people can be included in the use of the content.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

goldiiee
Bureau of Astronomical Anomalies
936
|
Posted - 2014.02.12 01:06:00 -
[56] - Quote
Antillie Sa'Kan wrote:James Tzashi wrote:It's very clear that there is something wrong with assaults if there wasn't why do you see a system that has all NCNs and next to no one in the system. NCNs are the sole problem and they need to be changed we have been waiting long enough just do something to make them on par with the other sites. I think this is more of an indication that there is something wrong with the players that run incursions. Just accept slightly slower site completion times for the other sites and run the NCNs with your properly balanced fleet of BS/T3/Logi. Or don't do assaults. I run assaults more than any other type of site personally. Is the ISK/hr as good? No. But that's not what I am looking for when I run incursions. For people that are looking to maximize their ISK/hr then assaults are a bad choice. It's almost like this game is about choices. Currently half of the Incursion expansion is unused, Scout sites pay so little they are less profitable than belt hopping and killing Roid Rats in 1.0, Assaults come to a full stop when the NCN wall hits, the lower pay is not what's stopping them from running the sites, it's the cruiser requirement. All of them can fly Cruisers, most of them fly Cruisers better than they do BS's, the problem is the duration of an Incursion is so short that taking the time to fly 30js to get there then 60js to go get a cruiser to accomplish one site out of 10 is just not worth it.
Adding the gate privilege to allow BS's or even a limited number of BS's (Say 2 or 3)would make an assault fleet feasible as a long term fleet solution, meaning less bored players, less boredom Mom Pops, and more access for the people waiting to participate.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Antillie Sa'Kan
Forging Industries Silent Infinity
350
|
Posted - 2014.02.12 03:14:00 -
[57] - Quote
Goldiiee wrote:Currently half of the Incursion expansion is unused, Scout sites pay so little they are less profitable than belt hopping and killing Roid Rats in 1.0, Assaults come to a full stop when the NCN wall hits, the lower pay is not what's stopping them from running the sites, it's the cruiser requirement. All of them can fly Cruisers, most of them fly Cruisers better than they do BS's, the problem is the duration of an Incursion is so short that taking the time to fly 30js to get there then 60js to go get a cruiser to accomplish one site out of 10 is just not worth it.
Adding the gate privilege to allow BS's or even a limited number of BS's (Say 2 or 3)would make an assault fleet feasible as a long term fleet solution, meaning less bored players, less boredom Mom Pops, and more access for the people waiting to participate.
So have some people bring a T3 and not a BS. That solves the 60 jumps problem. A T3 is perfectly usable in VGs and HQs if fit and flown properly. Its not optimal, but it still works just fine. Which of course is the problem. People are so focused on "optimal" that they cannot do anything else. Because if anyone did bring a T3 and not a BS they would never get an invite to a VG or HQ fleet. Hence the "Wall of NCNs" created by player behavior.
I agree with you that the current design is bad though and I feel that literally anything would be better than the current situation. Including just saying "**** it!" and removing the gate restrictions without making any other changes. However I would like to reiterate what I said on page 2 of this thread:
Quote:I agree. The mechanic is very bad. It would make more sense to allow BS hulls into both sides of the NCN and then restrict VGs to BC hulls and smaller. And then modify the difficulty and the rewards of Assault and VG sites accordingly so they are about equally hard and equally rewarding if run with a proper fleet. Then people can decide which style of game play they prefer and join the appropriate fleet type.
I would rather see smaller hulls made useful by the nature of the targets in a site than through gate restrictions. But I can't think of a good way to do that without nerfing the web bonuses on the Vindi and Bhaalgorn. Bonuses which I feel give them unique and legitimate roles in other areas, like PVP. There is probably some other, and quite possibly better, way to fix it and I am open to suggestions from people who have more incursion experience than I do such as yourself. |

Jill Antaris
Imperial Academy Amarr Empire
59
|
Posted - 2014.02.12 11:58:00 -
[58] - Quote
That is nonsense, even 2 years ago in Ludus fleet we reshipped for NCNs(this was the high time of the Legion, and everybody did fly one), for Assaults you did bring a sniper fitted BS. What you do, in fleets that actually work, is you bring both(or in my case 10+ ships to every Inc) and reship if needed.
The reason why T3 cruisers are not flown much outside of TDF is that they are not really effective ships for VGs, even less for Assaults and HQ, outside of specific roles. Before the web changes, a full fleet of paladins was faster even on frig kills than a Legion gang of the past while dealing 80% more dps(or 100% more for TDFs Legion standards). Currently I can kill Frigs faster in my dual web, dual painter Nightmare(I also have a armor version of this setup) and a vindicator is even faster for that task. For NCNs other channels fly nearly exclusively tier 3 BCs, not because they can't fly T3 cruisers, but because it is faster.
Go ahead show me a Assault fleet just with Legions(I flown last year in a zero slot tank Legion fleet on the Island Incs, even with 4 HS, 2 TEs and 4 meds to play with you can't get over 10 sites per hour), that doesn't disband within a hour because everything takes ages and people that can fly her hulls well switch to VGs or HQs. I would be more than happy to bring my own maxed out HG slaved beam legion, just to see it. I still remember Britannic Lord moaning in TDF TS, that people should bring a sniper fitted BS, not her VG Legion. He didn't say that for nothing.
|

Goldiiee
Bureau of Astronomical Anomalies
937
|
Posted - 2014.02.12 11:58:00 -
[59] - Quote
Haha; Had a random thought, set mass limits on the gate (Like Wormholes), so any combination of ships not to exceed xxx,xxx,xxx mass can enter, after that the gate self destructs. It would make it a requirement to go in light or bring a few cruisers, but unfortunately that would eliminate contest and the occasional rescues so it wouldn't work but the idea was kinda funny.
Rework Scout sites, make them require 3 ships and pay 2 mil for 4 to 5 minutes of work, No BS's allowed. Rework Assaults NCN site, allow 2 BS's in the cruiser side (Where my mass idea came from) or any number of cruisers (Like it is now) then a group that couldn't reship could still accomplish it but at a handicap due the two BS's mass restriction.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Kodavor
No Swag Initiative
128
|
Posted - 2014.02.12 13:08:00 -
[60] - Quote
Many of the ideas proposed are good ones but do keep in mind this is CCP that we are dealing with . One of the main reasons for promoting only a ship restriction lift from the gates is that it should not be technically difficult and should be doable fairly soon and would fix the issue . Yes the sites would still be slow and ****** but people would do them because they would not have to drag a whole separate ship along with them to do it . Greater content changes such as removing pocked mixing spawn adding something would ( judging by past experiences ) take up to 2 years or more leaving the NCN 's the most undesirable sites in the whole incursion content . |
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