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Kodavor
No Swag Initiative
117
|
Posted - 2014.02.09 21:10:00 -
[1] - Quote
Would it be to hard of a task to remove restrictions from the NCN's ( Nation Consolidation Networks ) and allow any ship types in both pockets ? You would do a GREAT favor to all the incursions pilots and make the Assault sites very popular .
Best regards Kodavor . |

lIjii
Emo-RAGE-quit
0
|
Posted - 2014.02.09 21:50:00 -
[2] - Quote
/me supports this idea \o/ |

James Tzashi
Silver Unicorn Inc. Cascading Plague
10
|
Posted - 2014.02.09 21:51:00 -
[3] - Quote
Yeah NCN seem to be the only thing holding back most serious incursion runners from doing them. Allowing Battleships into both sides would make Assaults much more enjoyable. |

PiDG30N
Not another alt corp
9
|
Posted - 2014.02.09 21:54:00 -
[4] - Quote
OMG yes this! For way too long now NCNs have been the sole reason nobody does assaults. If they weren't so restricting and didn't require a battlecruiser that my orca really doesn't have the room for, i (and many others i'm sure) would actually consider assaults to be viable and an excellent alternative to sitting on a VG waitlist for hours. |

Dante Davino
Freeground Cooperative Bebop and Rocksteady Henchmen Academy
0
|
Posted - 2014.02.09 22:06:00 -
[5] - Quote
Please do it, assaults wouldn't be a pain to do. |

Mempipe
0
|
Posted - 2014.02.09 22:10:00 -
[6] - Quote
I have to agree with the top post. As the incursions become more and more popular the assaults are the least used, a correction in the restrictions to them can only create more options for all incursion community's. Serious consideration should be made on this point. |

Electrified Circuits
Silver Unicorn Inc. Cascading Plague
3
|
Posted - 2014.02.09 22:16:00 -
[7] - Quote
+1  |

Goldiiee
Bureau of Astronomical Anomalies
930
|
Posted - 2014.02.09 22:38:00 -
[8] - Quote
+1
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Kranyoldlady
European Nuthouse
29
|
Posted - 2014.02.09 22:39:00 -
[9] - Quote
+1 |

Dick53
DTR Industrial Destruction Regime
0
|
Posted - 2014.02.09 22:51:00 -
[10] - Quote
+1 |

Andrej Tierce
Tierce Inc.
1
|
Posted - 2014.02.09 22:54:00 -
[11] - Quote
Voicing my support. |

Mina Sebiestar
Mactabilis Simplex Cursus
610
|
Posted - 2014.02.09 22:59:00 -
[12] - Quote
yes. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Jill Antaris
Imperial Academy Amarr Empire
59
|
Posted - 2014.02.09 23:05:00 -
[13] - Quote
It would be probably more successful to just remove 1 pocked(or reduce the spawns on both sites a bit) and cut the amount of sniper targets in the last pocket in halve. I have spend quite a few hours in NCNs the last week again, and a good cruiser side team(3 Tier 3 BCs, 1 Loki, all more or less maxed out and fully gank fitted) can beat the BS most of the time and if you lack good snipers, you will always wait on the snipers to finish the last pocket, since all the ships that doing the cruiser pockets will be cqc and gank fitted, giving you a lot more dps on the close range stuff in the last pocket. On the other hand, to many sniper setups on the BS pockets slow you down to much, you will be a lot slower than the cruisers. From the DPS pov the tier 3 BCs deliver nearly as much punch as a BS, the only drawback is that you need pilots that can fly both and bring both to adjust your fleet for NCNs. |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
24
|
Posted - 2014.02.09 23:06:00 -
[14] - Quote
Making content more pleasurable is rarely a bad thing, I support this suggestion. |

Kodavor
No Swag Initiative
123
|
Posted - 2014.02.09 23:07:00 -
[15] - Quote
Jill Antaris wrote:It would be probably more successful to just remove 1 pocked(or reduce the spawns on both sites a bit) and cut the amount of sniper targets in the last pocket in halve. I have spend quite a few hours in NCNs the last week again, and a good cruiser side team(3 Tier 3 BCs, 1 Loki, all more or less maxed out and fully gank fitted) can beat the BS most of the time and if you lack good snipers, you will always wait on the snipers to finish the last pocket, since all the ships that doing the cruiser pockets will be cqc and gank fitted, giving you a lot more dps on the close range stuff in the last pocket. On the other hand, to many sniper setups on the BS pockets slow you down to much, you will be a lot slower than the cruisers. From the DPS pov the tier 3 BCs deliver nearly as much punch as a BS, the only drawback is that you need pilots that can fly both and bring both to adjust your fleet for NCNs.
That would require greater game mechanic changes than to simply lift ship restrictions on a gate . In this case the restriction lift would solve the issue . |

Jill Antaris
Imperial Academy Amarr Empire
59
|
Posted - 2014.02.09 23:34:00 -
[16] - Quote
Kodavor wrote:Jill Antaris wrote:It would be probably more successful to just remove 1 pocked(or reduce the spawns on both sites a bit) and cut the amount of sniper targets in the last pocket in halve. I have spend quite a few hours in NCNs the last week again, and a good cruiser side team(3 Tier 3 BCs, 1 Loki, all more or less maxed out and fully gank fitted) can beat the BS most of the time and if you lack good snipers, you will always wait on the snipers to finish the last pocket, since all the ships that doing the cruiser pockets will be cqc and gank fitted, giving you a lot more dps on the close range stuff in the last pocket. On the other hand, to many sniper setups on the BS pockets slow you down to much, you will be a lot slower than the cruisers. From the DPS pov the tier 3 BCs deliver nearly as much punch as a BS, the only drawback is that you need pilots that can fly both and bring both to adjust your fleet for NCNs. That would require greater game mechanic changes than to simply lift ship restrictions on a gate . In this case the restriction lift would solve the issue .
While this is true that it would be easier to implement, it wouldn't change much, you only save yourself the time to reship. In the end however you would still need 3-4 DPS close range hulls for the cruiser pockets and you would still have the issue that to much sniper ships slow you down in the first 3 pockets while not bringing enough slow you down in the last one. However making it attractive for people that bring the right setup, by doing the site faster than the others, would create a similar situation like with NCO focused fleets vs NMC/OTA focused fleets in VGs.This would fix the main problem that it is the slowest site for any kind of fleet, no matter how you set up your fleet(by around 20-40% slower from my experience, if you use a good setup). |

Kodavor
No Swag Initiative
123
|
Posted - 2014.02.10 08:14:00 -
[17] - Quote
Jill Antaris wrote:Kodavor wrote:Jill Antaris wrote:It would be probably more successful to just remove 1 pocked(or reduce the spawns on both sites a bit) and cut the amount of sniper targets in the last pocket in halve. I have spend quite a few hours in NCNs the last week again, and a good cruiser side team(3 Tier 3 BCs, 1 Loki, all more or less maxed out and fully gank fitted) can beat the BS most of the time and if you lack good snipers, you will always wait on the snipers to finish the last pocket, since all the ships that doing the cruiser pockets will be cqc and gank fitted, giving you a lot more dps on the close range stuff in the last pocket. On the other hand, to many sniper setups on the BS pockets slow you down to much, you will be a lot slower than the cruisers. From the DPS pov the tier 3 BCs deliver nearly as much punch as a BS, the only drawback is that you need pilots that can fly both and bring both to adjust your fleet for NCNs. That would require greater game mechanic changes than to simply lift ship restrictions on a gate . In this case the restriction lift would solve the issue . While this is true that it would be easier to implement, it wouldn't change much, you only save yourself the time to reship. In the end however you would still need 3-4 DPS close range hulls for the cruiser pockets and you would still have the issue that to much sniper ships slow you down in the first 3 pockets while not bringing enough slow you down in the last one. However making it attractive for people that bring the right setup, by doing the site faster than the others, would create a similar situation like with NCO focused fleets vs NMC/OTA focused fleets in VGs.This would fix the main problem that it is the slowest site for any kind of fleet, no matter how you set up your fleet(by around 20-40% slower from my experience, if you use a good setup).
That would require greater game mechanic changes than to simply lift ship restrictions on a gate . In this case the restriction lift would solve the issue . For example : If there were ship restrictions on NCO's then nobody would do them . But there are no restrictions so pilots ( if required ) simply refit guns / webs on a Orca / Mobile depot / Station and continue .
Therefore : . In this case the restriction lift on the acceleration gates would solve the issue . |

Diana Kim
State Protectorate Caldari State
877
|
Posted - 2014.02.10 08:24:00 -
[18] - Quote
+1 |

Rob Cobb
Probe Patrol Awakened.
7
|
Posted - 2014.02.10 08:31:00 -
[19] - Quote
+1 |

Gimme more Cynos
Du nervst geh sterben
134
|
Posted - 2014.02.10 11:37:00 -
[20] - Quote
shouldn't this be found on F&I ?
anyway +1. |

Charadrass
Angry Germans
123
|
Posted - 2014.02.10 12:54:00 -
[21] - Quote
+1 ISN needs sites they can fly ;) No seriously. |

Syndic Mitthrassafis
Journey.
11
|
Posted - 2014.02.10 14:47:00 -
[22] - Quote
+1 to this |

James Tzashi
Silver Unicorn Inc. Cascading Plague
10
|
Posted - 2014.02.10 15:45:00 -
[23] - Quote
Charadrass wrote:+1 ISN needs sites they can fly ;) No seriously.
Not exactly during our EU timezone it is very easy for us to form a HQ fleet. The problem lies in our US timezone who as few active members so making the jump from a 12man fleet to 40man fleet is significant if it was possible to go from 12 to 20 to 40 i would be much easier to grow the community as you have less people waiting around. |

Antillie Sa'Kan
Forging Industries Silent Infinity
349
|
Posted - 2014.02.10 16:02:00 -
[24] - Quote
I don't really see an issue with the cruiser/BS split. That's what T3's are for.
As much as I like how it keeps Assaults open to people willing to bring along 3-4 T3's I understand that this is a source of frustration for many so I would not be opposed to this change. |

Kodavor
No Swag Initiative
125
|
Posted - 2014.02.10 16:05:00 -
[25] - Quote
Antillie Sa'Kan wrote:I don't really see an issue with the cruiser/BS split. That's what T3's are for.
As much as I like how it keeps Assaults open to people willing to bring along 3-4 T3's I understand that this is a source of frustration for many so I would not be opposed to this change.
It would not prevent the pilots to do them in cruisers . Anything but . IT would allow pilots to do the sites in any ship of their choice . |

Antillie Sa'Kan
Forging Industries Silent Infinity
349
|
Posted - 2014.02.10 16:21:00 -
[26] - Quote
Kodavor wrote:It would not prevent the pilots to do them in cruisers . Anything but . IT would allow pilots to do the sites in any ship of their choice . Which of course means that everyone will (be forced to) just bring BS's like they currently do in VGs. |

James Tzashi
Silver Unicorn Inc. Cascading Plague
10
|
Posted - 2014.02.10 17:25:00 -
[27] - Quote
Antillie Sa'Kan wrote:Kodavor wrote:It would not prevent the pilots to do them in cruisers . Anything but . IT would allow pilots to do the sites in any ship of their choice . Which of course means that everyone will (be forced to) just bring BS's like they currently do in VGs.
And who is forcing you? Your not being forced to it would be the optimal thing to do. T3s can still be effectivly used in vgs, eg the legion/zealot nco fleets. My problem isn't that you have to use cruisers although that is annoying, my problem is that because you have to have cruisers in fleet for the other sites are completed slower as a result.
The only real solution I see would be removing the restriction on the gate so that you would not have to change your ship type in order to run the majority of the sites optimally. |

Miles Forrester
Reverberation Inc
21
|
Posted - 2014.02.10 17:32:00 -
[28] - Quote
An interesting change. Certainly opens up possibilities. |

Second Nary
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.02.10 18:28:00 -
[29] - Quote
+1  |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
314
|
Posted - 2014.02.10 18:30:00 -
[30] - Quote
-1 All incursion flleets would become Battleship/Logi only, and noobs would never have a way of getting into incursions. Hard enough now for them to get into as is. |

Mina Sebiestar
Mactabilis Simplex Cursus
612
|
Posted - 2014.02.10 18:45:00 -
[31] - Quote
Estella Osoka wrote:-1 All incursion flleets would become Battleship/Logi only, and noobs would never have a way of getting into incursions. Hard enough now for them to get into as is.
incursions are hardly noob activity and i dont see a link between single assault site and being noob friendly if you want to buff scout sites plz be free to open thread up and see if CCP is interested in providing noob incursion content il be first to vote you up. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Antillie Sa'Kan
Forging Industries Silent Infinity
349
|
Posted - 2014.02.10 19:04:00 -
[32] - Quote
James Tzashi wrote:And who is forcing you? Your not being forced to it would be the optimal thing to do. T3s can still be effectivly used in vgs, eg the legion/zealot nco fleets. My problem isn't that you have to use cruisers although that is annoying, my problem is that because you have to have cruisers in fleet for the other sites are completed slower as a result.
The only real solution I see would be removing the restriction on the gate so that you would not have to change your ship type in order to run the majority of the sites optimally. Who would force you? The FC that's who. And for exactly the reasons you stated. Having cruisers in the fleet slows down the completion of sites. Hence if cruisers are not required they will not be used/allowed in the fleet. That's why you don't see T3 fits on the ISN or Valhalla Project web sites. That's also why you don't see fleet boosters on grid. If they were on grid it would slow down site completion and/or lower the payout.
Try and join up with a really pro shield community in a Tengu or Loki and see what happens. Sure some might take you. But they will pressure you really hard to get a BS. After all, why would you take a 600-700 DPS T3 when you can take a 1200+ DPS BS that also projects its DPS much better to boot. It's not like the better tracking means anything with Vindi and Bhaalgorn webs on the field. The simple fact is that a BS is a better incursion boat than a T3 95% of the time. So if you are running VGs or HQs your ship choices are BS and logistics. For Assaults the choices are T3, BS, and logistics. By removing the gate restrictions you are removing a choice because BS are better than T3.
The real fix is to make cruiser hulls actually useful in incursion sites in a way that BS's are not. The current method of creating choices by arbitrarily putting restrictions on the gates is stupid and creates frustration by forcing all the ISK/hr worshiping people to only run VGs and HQs. But removing the gate restrictions really isn't much better as that just gets rid of the choices entirely. However for the sake of removing frustration I can get behind it.
Then again, the pirate BS hulls and their supremely powerful/useful webs are up for a rebalance at some point. |

Antillie Sa'Kan
Forging Industries Silent Infinity
349
|
Posted - 2014.02.10 19:08:00 -
[33] - Quote
Estella Osoka wrote:-1 All incursion flleets would become Battleship/Logi only, and noobs would never have a way of getting into incursions. Hard enough now for them to get into as is. As much as I like the T3 choice this isn't really a valid argument. T3's aren't any more noob friendly than BS's. In fact they are probably even less noob friendly. And no, T1 cruisers and BCs, which are noob friendly, are not going to cut it.
If you want to make incursions more accessible to low SP players then you need a totally new type of site somewhere between scout and vanguard. |

Ireland VonVicious
Vicious Trading Company
292
|
Posted - 2014.02.10 19:21:00 -
[34] - Quote
Love the idea +1
It might be nice to see scouts revisited too. Make them BC and under only with a bit more challenge and reward. (( 4-6 ships needed )) Would help those worried about it being all BS's.
Imagine all incursion sites being useful.  |

Jenn aSide
STK Scientific Initiative Mercenaries
4649
|
Posted - 2014.02.10 19:34:00 -
[35] - Quote
+1 BSs in VGs but not in an assault site is crazy. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
314
|
Posted - 2014.02.10 19:35:00 -
[36] - Quote
All Incursion sites are useful. It is thay FCs can't be arsed to have their people reship to fit the site conditions. Need more sites like the NCN. Noobs do not have to be new players in particular. Not every player trains up to fly a BS with T2 guns. Some train straight for a T3 cruiser as it is less of a train. |

Kodavor
No Swag Initiative
126
|
Posted - 2014.02.10 20:05:00 -
[37] - Quote
Look at it this way . If something works then it is used . if it does not then it is not used . NCN's are not used . It does not matter what the intentions of the developers were when they designed the site . What matters is that they are not used . What matters also is that a very simple and small change would make them used .
Best regards Kodavor . |

Ashokay
Galaxy Gravity Technologies
44
|
Posted - 2014.02.10 20:14:00 -
[38] - Quote
+1 - |

James Baboli
Ferrous Infernum
20
|
Posted - 2014.02.10 20:39:00 -
[39] - Quote
Secondly, the NCN has roughly 2.5 times the EHP to burn through of any other assault site, and is a spike to ~8500DPS on grid at the start of the final pocket IIRC .
It is brokenly out of step with the other assault sites, especially with the forced reshiping to t3/t1BC/HAC for 1/6-1/3 your DPS depending on how well or badly your fleet did its logistics (Really mean hauling and homework.). The best possible t3s and attack BCs are putting out ~1200 DPS for double digit billions in deadspace and officer mods, while the average vindi pilot is putting out 1500+ with a t2 fit, and similar application ranges.
In short, the mechanic is bad. It was likely designed to force fleets to take newbies, but has ended up forcing people out of the site type entirely. When you look at the EHP/isk ratios, the other two assault sites take top prize, with the sniper heavy That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Antillie Sa'Kan
Forging Industries Silent Infinity
349
|
Posted - 2014.02.10 20:53:00 -
[40] - Quote
James Baboli wrote:In short, the mechanic is bad. It was likely designed to force fleets to take newbies, but has ended up forcing people out of the site type entirely. When you look at the EHP/isk ratios, the other two assault sites take top prize, with the sniper heavy I agree. The mechanic is very bad. It would make more sense to allow BS hulls into both sides of the NCN and then restrict VGs to BC hulls and smaller. Although I am not sure that would be a very good idea either.
I would rather see smaller hulls made useful by the nature of the targets in a site than through gate restrictions. The web bonuses on that Vindi and the Bhaalgorn would have to factor into this though. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
314
|
Posted - 2014.02.10 21:52:00 -
[41] - Quote
Kodavor wrote:Look at it this way . If something works then it is used . if it does not then it is not used . NCN's are not used . It does not matter what the intentions of the developers were when they designed the site . What matters is that they are not used . What matters also is that a very simple and small change would make them used . Best regards Kodavor .
It is not being used (at least not often) because it doesn't fit into the optimal isk/hr ratio that all Incursion FCs use. So basically this boils down to the fact that it cuts into your incursion effiecincy rating, so you don't do the site. The site CAN be done, you Incursioners just choose not to do it becaue it isn't optimal.
With that reasoning scout sites, losec incursions, nullsec incursions should be gotten rid of too; and any other activity that isn't used often.
Posting in a stealth buff incursions thread. |

Ireland VonVicious
Vicious Trading Company
292
|
Posted - 2014.02.10 21:59:00 -
[42] - Quote
Estella Osoka wrote:Kodavor wrote:Look at it this way . If something works then it is used . if it does not then it is not used . NCN's are not used . It does not matter what the intentions of the developers were when they designed the site . What matters is that they are not used . What matters also is that a very simple and small change would make them used . Best regards Kodavor . It is not being used (at least not often) because it doesn't fit into the optimal isk/hr ratio that all Incursion FCs use. So basically this boils down to the fact that it cuts into your incursion effiecincy rating, so you don't do the site. The site CAN be done, you Incursioners just choose not to do it becaue it isn't optimal. With that reasoning scout sites, losec incursions, nullsec incursions should be gotten rid of too; and any other activity that isn't used often. Posting in a stealth buff incursions thread.
-1 for lack of reading comprehension |

James Tzashi
Silver Unicorn Inc. Cascading Plague
10
|
Posted - 2014.02.10 22:00:00 -
[43] - Quote
Estella Osoka wrote:Kodavor wrote:Look at it this way . If something works then it is used . if it does not then it is not used . NCN's are not used . It does not matter what the intentions of the developers were when they designed the site . What matters is that they are not used . What matters also is that a very simple and small change would make them used . Best regards Kodavor . It is not being used (at least not often) because it doesn't fit into the optimal isk/hr ratio that all Incursion FCs use. So basically this boils down to the fact that it cuts into your incursion effiecincy rating, so you don't do the site. The site CAN be done, you Incursioners just choose not to do it becaue it isn't optimal. With that reasoning scout sites, losec incursions, nullsec incursions should be gotten rid of too; and any other activity that isn't used often. Posting in a stealth buff incursions thread.
Both Lowsec and nullsec incursions are ran more often then you think although i do agree scout sites should gotten rid of they serve no purpose |

Lyra Jedran
Kolonisten
5
|
Posted - 2014.02.11 00:58:00 -
[44] - Quote
James Tzashi wrote:Estella Osoka wrote:Kodavor wrote:Look at it this way . If something works then it is used . if it does not then it is not used . NCN's are not used . It does not matter what the intentions of the developers were when they designed the site . What matters is that they are not used . What matters also is that a very simple and small change would make them used . Best regards Kodavor . It is not being used (at least not often) because it doesn't fit into the optimal isk/hr ratio that all Incursion FCs use. So basically this boils down to the fact that it cuts into your incursion effiecincy rating, so you don't do the site. The site CAN be done, you Incursioners just choose not to do it becaue it isn't optimal. With that reasoning scout sites, losec incursions, nullsec incursions should be gotten rid of too; and any other activity that isn't used often. Posting in a stealth buff incursions thread. Both Lowsec and nullsec incursions are ran more often then you think although i do agree scout sites should gotten rid of they serve no purpose
Nah they should buff scout sites so that they pay out 3-4 mln with an equivalent amount of lp to be done by 5-6 pilots. That way you will have a 5-6 man fleet that can do scouts which can then upgrade to vg 10-12 man fleet which can then upgrade to assaults and hqs as pilots trickle in. Right now if you do not have enough pilots online for a VG fleet all you can do is spin in station and wait for numbers to arrive whereas if scout sites were slightly interesting to do (though not as good as vgs), you could run those until you had the numbers. |

Tarpedo
Incursionista
1191
|
Posted - 2014.02.11 03:13:00 -
[45] - Quote
Nice idea and won't take much work time on CCP side. Maybe just couple years to think about its implementation, couple minutes to code, couple hours to test. |

luapseirffej1989
The Pom Wonderfuls
0
|
Posted - 2014.02.11 12:22:00 -
[46] - Quote
+1
|

Jill Antaris
Imperial Academy Amarr Empire
59
|
Posted - 2014.02.11 12:29:00 -
[47] - Quote
Estella Osoka wrote:All Incursion sites are useful. It is thay FCs can't be arsed to have their people reship to fit the site conditions. Need more sites like the NCN. Noobs do not have to be new players in particular. Not every player trains up to fly a BS with T2 guns. Some train straight for a T3 cruiser as it is less of a train.
Just for your interest the site isn't doable in any time effective way by newer players and even with reshipping it is the slowest site by far. In fact it puts the highest pressure of any assault site on dps and logis in the last pocked if you run it with any kind of efficient setup. That means HQ style dps intake on a 35k EHP tier 3 BC or 19k EHP logis with only halve the logis on grid. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
316
|
Posted - 2014.02.11 15:45:00 -
[48] - Quote
The site is doable. People just CHOOSE not to do it because it is not optimal. Ya'll just complaining because it cuts into your profit margins when you dont have enough people to run HQs, and there is a wall of NCNs. |

Jenn aSide
STK Scientific Initiative Mercenaries
4656
|
Posted - 2014.02.11 15:49:00 -
[49] - Quote
Estella Osoka wrote:The site is doable. People just CHOOSE not to do it because it is not optimal. Ya'll just complaining because it cuts into your profit margins when you dont have enough people to run HQs, and there is a wall of NCNs.
And that means it's broken. I don't care personally as i've never had any trouble getting into an HQ or VG fleet, but it's sad that what could be good incursion content goes virtually unused because CCP won't fix it to work like the entire rest of the Incursion system. Assaults are about as worthless to the incursion community as Scouts are.
|

James Tzashi
Silver Unicorn Inc. Cascading Plague
10
|
Posted - 2014.02.11 16:17:00 -
[50] - Quote
It's very clear that there is something wrong with assaults if there wasn't why do you see a system that has all NCNs and next to no one in the system. NCNs are the sole problem and they need to be changed we have been waiting long enough just do something to make them on par with the other sites. |

Garak n00biachi
Capital Destruction Brig Consortium
121
|
Posted - 2014.02.11 17:27:00 -
[51] - Quote
99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
319
|
Posted - 2014.02.11 21:20:00 -
[52] - Quote
Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it.
Totally agree with this statement. The Risk vs Reward for Incursions needs fixing more than anything else. Fix that and I could get behind this "Make My Incursions Easier" thread. |

Antillie Sa'Kan
Forging Industries Silent Infinity
350
|
Posted - 2014.02.11 22:48:00 -
[53] - Quote
James Tzashi wrote:It's very clear that there is something wrong with assaults if there wasn't why do you see a system that has all NCNs and next to no one in the system. NCNs are the sole problem and they need to be changed we have been waiting long enough just do something to make them on par with the other sites. I think this is more of an indication that there is something wrong with the players that run incursions. Just accept slightly slower site completion times for the other sites and run the NCNs with your properly balanced fleet of BS/T3/Logi. Or don't do assaults.
I run assaults more than any other type of site personally. Is the ISK/hr as good? No. But that's not what I am looking for when I run incursions. For people that are looking to maximize their ISK/hr then assaults are a bad choice. It's almost like this game is about choices. |

goldiiee
Bureau of Astronomical Anomalies
936
|
Posted - 2014.02.12 01:05:00 -
[54] - Quote
Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. Because 'It's broke don't fix it' is always a great way to approach things.
Trillionairs? Really? You don't know anything at all about Incursion running do you? Just assuming that since there's ISK to be made it must be easy, risk free and plentiful. Ships that would make a PVP'er weep for not being on a kill-board die every day in Incursions. Yes, usually due to the fault of the pilot (But that's no different than anywhere else in eve), it's expensive replacing these ships and downgrading reduces the chance of getting into fleet. For the most part I find Incursion runners to be the most altruistic players in Eve I have members that give away billions to help someone get into the right ship and fit. Not fake giveaways like ISK doublers, actually giving the ISK away and telling the recipient to pay it forward.
It makes absolutely no sense at all, 'Move it to low sec'? There's already a metric ton of unused content in low sec? And every time we do a Low Sec it's a small group the grinds to the MOM and then leaves immediately. So your solution is add more useless PVE and make it pay less overall?
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

goldiiee
Bureau of Astronomical Anomalies
936
|
Posted - 2014.02.12 01:06:00 -
[55] - Quote
Estella Osoka wrote:Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. Totally agree with this statement. The Risk vs Reward for Incursions needs fixing more than anything else. Fix that and I could get behind this "Make My Incursions Easier" thread. Lamb.
Do either of you actually FC Incursions.
Who is asking to make it easier? All they were asking is to modify the current content so more people can be included in the use of the content.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

goldiiee
Bureau of Astronomical Anomalies
936
|
Posted - 2014.02.12 01:06:00 -
[56] - Quote
Antillie Sa'Kan wrote:James Tzashi wrote:It's very clear that there is something wrong with assaults if there wasn't why do you see a system that has all NCNs and next to no one in the system. NCNs are the sole problem and they need to be changed we have been waiting long enough just do something to make them on par with the other sites. I think this is more of an indication that there is something wrong with the players that run incursions. Just accept slightly slower site completion times for the other sites and run the NCNs with your properly balanced fleet of BS/T3/Logi. Or don't do assaults. I run assaults more than any other type of site personally. Is the ISK/hr as good? No. But that's not what I am looking for when I run incursions. For people that are looking to maximize their ISK/hr then assaults are a bad choice. It's almost like this game is about choices. Currently half of the Incursion expansion is unused, Scout sites pay so little they are less profitable than belt hopping and killing Roid Rats in 1.0, Assaults come to a full stop when the NCN wall hits, the lower pay is not what's stopping them from running the sites, it's the cruiser requirement. All of them can fly Cruisers, most of them fly Cruisers better than they do BS's, the problem is the duration of an Incursion is so short that taking the time to fly 30js to get there then 60js to go get a cruiser to accomplish one site out of 10 is just not worth it.
Adding the gate privilege to allow BS's or even a limited number of BS's (Say 2 or 3)would make an assault fleet feasible as a long term fleet solution, meaning less bored players, less boredom Mom Pops, and more access for the people waiting to participate.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Antillie Sa'Kan
Forging Industries Silent Infinity
350
|
Posted - 2014.02.12 03:14:00 -
[57] - Quote
Goldiiee wrote:Currently half of the Incursion expansion is unused, Scout sites pay so little they are less profitable than belt hopping and killing Roid Rats in 1.0, Assaults come to a full stop when the NCN wall hits, the lower pay is not what's stopping them from running the sites, it's the cruiser requirement. All of them can fly Cruisers, most of them fly Cruisers better than they do BS's, the problem is the duration of an Incursion is so short that taking the time to fly 30js to get there then 60js to go get a cruiser to accomplish one site out of 10 is just not worth it.
Adding the gate privilege to allow BS's or even a limited number of BS's (Say 2 or 3)would make an assault fleet feasible as a long term fleet solution, meaning less bored players, less boredom Mom Pops, and more access for the people waiting to participate.
So have some people bring a T3 and not a BS. That solves the 60 jumps problem. A T3 is perfectly usable in VGs and HQs if fit and flown properly. Its not optimal, but it still works just fine. Which of course is the problem. People are so focused on "optimal" that they cannot do anything else. Because if anyone did bring a T3 and not a BS they would never get an invite to a VG or HQ fleet. Hence the "Wall of NCNs" created by player behavior.
I agree with you that the current design is bad though and I feel that literally anything would be better than the current situation. Including just saying "**** it!" and removing the gate restrictions without making any other changes. However I would like to reiterate what I said on page 2 of this thread:
Quote:I agree. The mechanic is very bad. It would make more sense to allow BS hulls into both sides of the NCN and then restrict VGs to BC hulls and smaller. And then modify the difficulty and the rewards of Assault and VG sites accordingly so they are about equally hard and equally rewarding if run with a proper fleet. Then people can decide which style of game play they prefer and join the appropriate fleet type.
I would rather see smaller hulls made useful by the nature of the targets in a site than through gate restrictions. But I can't think of a good way to do that without nerfing the web bonuses on the Vindi and Bhaalgorn. Bonuses which I feel give them unique and legitimate roles in other areas, like PVP. There is probably some other, and quite possibly better, way to fix it and I am open to suggestions from people who have more incursion experience than I do such as yourself. |

Jill Antaris
Imperial Academy Amarr Empire
59
|
Posted - 2014.02.12 11:58:00 -
[58] - Quote
That is nonsense, even 2 years ago in Ludus fleet we reshipped for NCNs(this was the high time of the Legion, and everybody did fly one), for Assaults you did bring a sniper fitted BS. What you do, in fleets that actually work, is you bring both(or in my case 10+ ships to every Inc) and reship if needed.
The reason why T3 cruisers are not flown much outside of TDF is that they are not really effective ships for VGs, even less for Assaults and HQ, outside of specific roles. Before the web changes, a full fleet of paladins was faster even on frig kills than a Legion gang of the past while dealing 80% more dps(or 100% more for TDFs Legion standards). Currently I can kill Frigs faster in my dual web, dual painter Nightmare(I also have a armor version of this setup) and a vindicator is even faster for that task. For NCNs other channels fly nearly exclusively tier 3 BCs, not because they can't fly T3 cruisers, but because it is faster.
Go ahead show me a Assault fleet just with Legions(I flown last year in a zero slot tank Legion fleet on the Island Incs, even with 4 HS, 2 TEs and 4 meds to play with you can't get over 10 sites per hour), that doesn't disband within a hour because everything takes ages and people that can fly her hulls well switch to VGs or HQs. I would be more than happy to bring my own maxed out HG slaved beam legion, just to see it. I still remember Britannic Lord moaning in TDF TS, that people should bring a sniper fitted BS, not her VG Legion. He didn't say that for nothing.
|

Goldiiee
Bureau of Astronomical Anomalies
937
|
Posted - 2014.02.12 11:58:00 -
[59] - Quote
Haha; Had a random thought, set mass limits on the gate (Like Wormholes), so any combination of ships not to exceed xxx,xxx,xxx mass can enter, after that the gate self destructs. It would make it a requirement to go in light or bring a few cruisers, but unfortunately that would eliminate contest and the occasional rescues so it wouldn't work but the idea was kinda funny.
Rework Scout sites, make them require 3 ships and pay 2 mil for 4 to 5 minutes of work, No BS's allowed. Rework Assaults NCN site, allow 2 BS's in the cruiser side (Where my mass idea came from) or any number of cruisers (Like it is now) then a group that couldn't reship could still accomplish it but at a handicap due the two BS's mass restriction.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Kodavor
No Swag Initiative
128
|
Posted - 2014.02.12 13:08:00 -
[60] - Quote
Many of the ideas proposed are good ones but do keep in mind this is CCP that we are dealing with . One of the main reasons for promoting only a ship restriction lift from the gates is that it should not be technically difficult and should be doable fairly soon and would fix the issue . Yes the sites would still be slow and ****** but people would do them because they would not have to drag a whole separate ship along with them to do it . Greater content changes such as removing pocked mixing spawn adding something would ( judging by past experiences ) take up to 2 years or more leaving the NCN 's the most undesirable sites in the whole incursion content . |

Garak n00biachi
Capital Destruction Brig Consortium
122
|
Posted - 2014.02.12 14:35:00 -
[61] - Quote
Goldiiee wrote:Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. Because 'It's broke don't fix it' is always a great way to approach things. Trillionairs? Really? You don't know anything at all about Incursion running do you? Just assuming that since there's ISK to be made it must be easy, risk free and plentiful. Ships that would make a PVP'er weep for not being on a kill-board die every day in Incursions. Yes, usually due to the fault of the pilot (But that's no different than anywhere else in eve), it's expensive replacing these ships and downgrading reduces the chance of getting into fleet. For the most part I find Incursion runners to be the most altruistic players in Eve I have members that give away billions to help someone get into the right ship and fit. Not fake giveaways like ISK doublers, actually giving the ISK away and telling the recipient to pay it forward. It makes absolutely no sense at all, 'Move it to low sec'? There's already a metric ton of unused content in low sec? And every time we do a Low Sec it's a small group the grinds to the MOM and then leaves immediately. So your solution is add more useless PVE and make it pay less overall?
Just cause you cant get in there with a BS its broken? what kind of stupid logic is that? Your members are very nice and generous,im sure their wallets flash in despair after giving away billions.........and no i did not mean trillionairs literally.... Also youre right bout lowsec, move it to 00 instead. |

Kodavor
No Swag Initiative
130
|
Posted - 2014.02.12 14:43:00 -
[62] - Quote
Quote:Also youre right bout lowsec, move it to 00 instead.
I support this !! . CCP should keep the numbers of incursions as they are but move all Empire one and Low sec ones to Null because Null has only 3 incursions up at most so far and spread them out to cover the regions good and solid %)) |

Antillie Sa'Kan
Forging Industries Silent Infinity
352
|
Posted - 2014.02.12 16:10:00 -
[63] - Quote
Why isn't this thread in F&I? |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
320
|
Posted - 2014.02.13 00:13:00 -
[64] - Quote
Goldiiee wrote:Estella Osoka wrote:Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. Totally agree with this statement. The Risk vs Reward for Incursions needs fixing more than anything else. Fix that and I could get behind this "Make My Incursions Easier" thread. Lamb. Do either of you actually FC Incursions. Who is asking to make it easier? All they were asking is to modify the current content so more people can be included in the use of the content.
Puh-leeze. OP is asking for one site to be made easier so they don't have to reship and do a wall of NCNs.
It is obvious that the Risk vs Rewards in regards to Incursions is broken if the majority of your fleet is flying fits worth over 1bil isk with isk they earned from doing Incursions. I have done Incursions. Most boring fleets I have been a part of in my time in EVE. It is literally an anchor on FC, follow the tags, and press F1. About as boring as sov warfare grinding. Sure you may have people lose a ship from time to time, but it doesn't happen often. Incursion pilots can easily earn 100mil an hour, and that isn't even including the CONCORD LP. They brag about the millions of CONCORD LP they own, and how pimped their ships are. So yeah, Risk vs. Reward not balanced. |

Goldiiee
Bureau of Astronomical Anomalies
937
|
Posted - 2014.02.13 00:52:00 -
[65] - Quote
Estella Osoka wrote:Goldiiee wrote:Estella Osoka wrote:Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. Totally agree with this statement. The Risk vs Reward for Incursions needs fixing more than anything else. Fix that and I could get behind this "Make My Incursions Easier" thread. Lamb. Do either of you actually FC Incursions. Who is asking to make it easier? All they were asking is to modify the current content so more people can be included in the use of the content. Puh-leeze. OP is asking for one site to be made easier so they don't have to reship and do a wall of NCNs. It is obvious that the Risk vs Rewards in regards to Incursions is broken if the majority of your fleet is flying fits worth over 1bil isk with isk they earned from doing Incursions. I have done Incursions. Most boring fleets I have been a part of in my time in EVE. It is literally an anchor on FC, follow the tags, and press F1. About as boring as sov warfare grinding. Sure you may have people lose a ship from time to time, but it doesn't happen often. Incursion pilots can easily earn 100mil an hour, and that isn't even including the CONCORD LP. They brag about the millions of CONCORD LP they own, and how pimped their ships are. So yeah, Risk vs. Reward not balanced. So you don't like incursions because they make to much ISK and are boring to you. I wonder how many hours you had to spend getting to the Incursion, getting the fit right, getting into a fleet and then actually running.
My guess is it was the standard of 3 to 4 hours prep, for 3 to 4 hours of ISK (So between 50 to 75 mil /hr) . Then some group popped the MOM and you had to start all over again. But yeah we can sit here and listen to your fail advice or continue discussing the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Jill Antaris
Imperial Academy Amarr Empire
60
|
Posted - 2014.02.13 03:54:00 -
[66] - Quote
The only reason people make ISK in Incursions is that it was made this easy by the FCs and staff that you only need to type a X link a fit and press F1 and be able to count to 10. Look at any Inc channel, there happens nothing without a FC, look at the public Inc channel, you can't even form a fleet from it nowadays. Nothing happens without people that organize and FC fleets. When I was out on the Island Incs, it becomes even more pronounced that nothing happens till somebody does collect people and make a fleet.
Behind the scenes people actually putting a lot of work into setups and tactics, while I don't know how other FCs handle it, I can do more ISK/h not FCing Incursions but doing other things with all the chars that I use for boosting, FCing on grid, scouting, moving hulls and keeping a SHTF backup logi ready to deploy, not even counting the 600-1000 jumps I do per week to move my stuff from A to B. If you think Incs are easy ISK, they are only because people put a lot of effort into them, giving others the opportunity to participate and make ISK.
Some of this people actually post in this thread, giving her feedback as the persons that run that incursion channels/fleets and try to solve issues not for her own sake but for all the people running Incs. |

Aeon Boirelle
The Imminent Dissension Into Perdition
0
|
Posted - 2014.02.13 05:51:00 -
[67] - Quote
As an actual incursion fc that spends several hours a day running assaults, I would like to see these sights tweaked a little bit. The idea of removing the size restrictions is good, but more so I would like them to reduce the amount of rooms. Most of the time wasted by this site is from trying to balance the cruisers finish time with the amount of time it takes the bs side to move to their respective gate. If you made it so that each side only had the first room with 3 spawns then they both moved and met up in a second room for the 4th spawn, I believe it would Allow ccp to keep the uniqueness of the dual gates hut also slightly increase site times to make it more viable for most large communities to invest time in. But that is just my opinion. Sorry for any grammet or spelling issues. Sending from my phone. |

Alida Cole
Mirai Yume V0RTEX.
0
|
Posted - 2014.02.13 20:32:00 -
[68] - Quote
Yes, i am totally supporting this idea. |

James Tzashi
Silver Unicorn Inc. Cascading Plague
10
|
Posted - 2014.02.13 20:38:00 -
[69] - Quote
Making this change will not only be easy but would make assaults actually runnable without having to reship. More Complex balances can be made much later. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
320
|
Posted - 2014.02.14 01:26:00 -
[70] - Quote
Really? FCs investing hours organizing fleets out of the goodness of their hearts? Yeah. Right. The only reason somebody puts in that much time into one activity in EVE is because they know it will payoff big in the long run.
|

Goldiiee
Bureau of Astronomical Anomalies
937
|
Posted - 2014.02.14 01:59:00 -
[71] - Quote
Estella Osoka wrote: Really? FCs investing hours organizing fleets out of the goodness of their hearts? Yeah. Right. The only reason somebody puts in that much time into one activity in EVE is because they know it will payoff big in the long run. Your right, I dedicated thousands of hours, I have made hundreds of friends, engaged in more content than most players, participated in EVE live events (NEO), and funded 10 friends to do the same, as well as funded game play for ISK starved Noobs that would have otherwise quit, published a help guide to encourage and assist new players and old alike and feel pretty good about myself all in all.
So yeah huge payoff IMO.
Edit; Additionally I was instrumental in several DEV game changes relating to all aspects of EVE, I have left a positive mark in EVE that will last much longer than the short term goals you have aspired to.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
320
|
Posted - 2014.02.14 19:29:00 -
[72] - Quote
I only have one goal in EVE. Have fun. The friends I have made over my time in EVE (which are many) are an added incentive.
What I do not like to see in this game are changes made just to benefit one type of playstyle. Instead of adapting to the game, the OP wants the game to adapt to his playstyle so it benefits him and the people he flies with. Which is not within the sandbox concept that is EVE. |

Jarek Naumen
more pizza
0
|
Posted - 2014.02.16 10:57:00 -
[73] - Quote
+1 |

Epic Rupture
Digital Spaceships
10
|
Posted - 2014.02.16 16:52:00 -
[74] - Quote
Estella Osoka wrote:I only have one goal in EVE. Have fun. The friends I have made over my time in EVE (which are many) are an added incentive.
What I do not like to see in this game are changes made just to benefit one type of playstyle. Instead of adapting to the game, the OP wants the game to adapt to his playstyle so it benefits him and the people he flies with. Which is not within the sandbox concept that is EVE.
So you would have rather seen people adapt to the old Titian AOE DD than have CCP balance it, right?
The OP simply wants ONE assault site brought back in line with the rest of them. This change will not effect the current max isk/hr people can make, but open up other sites for smaller fleets to run.
Also, why are you bitter about the isk one can make running Incursions? Anyone with the right fit / ship can do it. And it definitely isn't as safe or as profitable as station trading. |

James Tzashi
Silver Unicorn Inc. Cascading Plague
10
|
Posted - 2014.02.16 17:58:00 -
[75] - Quote
Epic Rupture wrote:Estella Osoka wrote:I only have one goal in EVE. Have fun. The friends I have made over my time in EVE (which are many) are an added incentive.
What I do not like to see in this game are changes made just to benefit one type of playstyle. Instead of adapting to the game, the OP wants the game to adapt to his playstyle so it benefits him and the people he flies with. Which is not within the sandbox concept that is EVE. So you would have rather seen people adapt to the old Titian AOE DD than have CCP balance it, right? The OP simply wants ONE assault site brought back in line with the rest of them. This change will not effect the current max isk/hr people can make, but open up other sites for smaller fleets to run. Also, why are you bitter about the isk one can make running Incursions? Anyone with the right fit / ship can do it. And it definitely isn't as safe or as profitable as station trading.
I completely agree |

Cifuentes
Hail Skroob
0
|
Posted - 2014.02.18 12:52:00 -
[76] - Quote
I endorse the first post! |

Kodavor
No Swag Initiative
131
|
Posted - 2014.02.20 19:22:00 -
[77] - Quote
Epic Rupture wrote:Estella Osoka wrote:I only have one goal in EVE. Have fun. The friends I have made over my time in EVE (which are many) are an added incentive.
What I do not like to see in this game are changes made just to benefit one type of playstyle. Instead of adapting to the game, the OP wants the game to adapt to his playstyle so it benefits him and the people he flies with. Which is not within the sandbox concept that is EVE. So you would have rather seen people adapt to the old Titian AOE DD than have CCP balance it, right? The OP simply wants ONE assault site brought back in line with the rest of them. This change will not effect the current max isk/hr people can make, but open up other sites for smaller fleets to run. Also, why are you bitter about the isk one can make running Incursions? Anyone with the right fit / ship can do it. And it definitely isn't as safe or as profitable as station trading.
I see that those who are actualy into Incursions understand the necessity of this change . |

Auroris Excellente
Interstellar Missions Interstellar Alliance Incorporated
0
|
Posted - 2014.02.21 23:29:00 -
[78] - Quote
Cifuentes wrote:I endorse the first post!
+1 |

Swiftstrike1
Swiftstrike Incorporated
490
|
Posted - 2014.02.22 15:52:00 -
[79] - Quote
Nation Consolidation Networks (NCNs) are the only site that require non-Battleship DPS ships. That means they can't be run by the majority of incursion fleet doctrines and are almost never used.
The suggestion in the OP would allow a wider range of players to use the already built, fully functional in-game content that somebody at CCP worked hard to create.
+9,000! Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

James Baboli
Ferrous Infernum
22
|
Posted - 2014.02.23 10:59:00 -
[80] - Quote
Swiftstrike1 wrote:
+9,000!
This idea is now OVER 9000! That crazy bag FC with the silly things on the hull that shouldn't but just did. |

PopplerRo
13
|
Posted - 2014.02.23 16:23:00 -
[81] - Quote
Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites. |

James Baboli
Ferrous Infernum
22
|
Posted - 2014.02.23 20:22:00 -
[82] - Quote
PopplerRo wrote:Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites. The final pocket still contains almost the EHP of what must be killed in an OCF, much (3 antem, 2 yulai IIRC) of it beyond the 135km mark that HQ style snipers are designed to be effective within, thus helping force either MWD fleets or even MORE mods for application. It also has initial DPS on grid greater than any spawn in a TPPH, although with no outunis, again pulling it out of line with the other assaults. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

De ZuuuberrMan
Wasted and Still Mining
3
|
Posted - 2014.02.24 12:46:00 -
[83] - Quote
Ye na, so basically it sounds like your bad, im bad, ccp is bad, Is there too much drama in incursions these days to actually do other sites besides ncn's? do more ncns you'll get better at them, Lol @ toscare last room dps |

James Baboli
Ferrous Infernum
22
|
Posted - 2014.02.25 11:38:00 -
[84] - Quote
De ZuuuberrMan wrote:Ye na, so basically it sounds like your bad, im bad, ccp is bad, Is there too much drama in incursions these days to actually do other sites besides ncn's? do more ncns you'll get better at them, Lol @ toscare last room dps Even running the "prefect" comp for them, they suck donkey balls because they are just out of line with the other sites. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Aeon Boirelle
Hookers with Blow
0
|
Posted - 2014.02.26 04:08:00 -
[85] - Quote
PopplerRo wrote:Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites.
Thank you for reiterating what I had said earlier. I think this change would be more in line and extremely reasonable. |

James Baboli
Ferrous Infernum
22
|
Posted - 2014.02.27 11:16:00 -
[86] - Quote
Aeon Boirelle wrote:PopplerRo wrote:Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites. Thank you for reiterating what I had said earlier. I think this change would be more in line and extremely reasonable. Having redone the math, this still does not bring it into line with the other AS sites. Would take additionally swapping 1 Yulai for antem and removing 1 romi for approximate parity with NCS or OCF on grid DPS, and possibly adding the close but seperate spawns like a TCRC to reduce alpha slightly. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Kodavor
Jesus is life .
132
|
Posted - 2014.03.04 08:09:00 -
[87] - Quote
In not so much concerned with bringing them into line with other as it would require quite some work compared to removing Battleship restriction from a gate which should not be difficult at all i assume . IT would make the FC's and pilots lives so much esyer . |

Kaylee Rei
Ascendant Brokerage Bureau Anonymous
7
|
Posted - 2014.03.08 22:33:00 -
[88] - Quote
As leadership for The Valhalla Project incursion community, I can speak on behalf of our members:
TVP fully endorses some measure of revision to the NCN sites in Assaults in order to increase the viability of running fleets at the assault level. As the global incursion population increases, we see increasing pressure in the HQ fleet level. Slight revisions in assaults, especially the NCN site, would balance the participation for incursions more evenly across the levels of content and enable more participation.
TVP's membership could easily field an HQ fleet simultaneously with an assault fleet for a good portion of uptime. Unfortunately, the sub-par play experience in assaults leads to high turn-over for people wanting to go to HQs. The assault fleet population being unstable leads to more formup/waiting periods and an even greater degradation of the experience. It is frustrating for both the players and the fleet commanders to deal with.
I do not endorse any particular method to accomplish the balance revision. I only know very modest tweaks would get a good deal of mileage.
- Brian, aka Kaylee Rei TVP Leadership |

Kodavor
Jesus is life .
132
|
Posted - 2014.03.15 06:42:00 -
[89] - Quote
Bump . |

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
273
|
Posted - 2014.03.16 05:19:00 -
[90] - Quote
+1, supported thhief ghabmoef |

Kodavor
Jesus is life .
134
|
Posted - 2014.05.04 13:41:00 -
[91] - Quote
Would still like to see it happen when i return to EvE in about 2 weeks time . |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
359
|
Posted - 2014.05.05 16:10:00 -
[92] - Quote
Don't count on it. From everything I have been hearing, changes to Incursions haven't even been touched upon at Fanfest 2014. |

Keith Planck
Rolled Out
775
|
Posted - 2014.05.09 07:17:00 -
[93] - Quote
lol incursions never change aka Pony Lord Planck |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
359
|
Posted - 2014.05.09 17:16:00 -
[94] - Quote
TBH, you might be able to get the Orca ship maintenace bay increased, before getting a change to an Incursion site. If you guys could store a fitted BS and a T3 in the Orca, you'd be set. |
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