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![Garak n00biachi Garak n00biachi](https://images.evetech.net/characters/91842954/portrait?size=64)
Garak n00biachi
Capital Destruction Brig Consortium
122
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Posted - 2014.02.12 14:35:00 -
[61] - Quote
Goldiiee wrote:Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. Because 'It's broke don't fix it' is always a great way to approach things. Trillionairs? Really? You don't know anything at all about Incursion running do you? Just assuming that since there's ISK to be made it must be easy, risk free and plentiful. Ships that would make a PVP'er weep for not being on a kill-board die every day in Incursions. Yes, usually due to the fault of the pilot (But that's no different than anywhere else in eve), it's expensive replacing these ships and downgrading reduces the chance of getting into fleet. For the most part I find Incursion runners to be the most altruistic players in Eve I have members that give away billions to help someone get into the right ship and fit. Not fake giveaways like ISK doublers, actually giving the ISK away and telling the recipient to pay it forward. It makes absolutely no sense at all, 'Move it to low sec'? There's already a metric ton of unused content in low sec? And every time we do a Low Sec it's a small group the grinds to the MOM and then leaves immediately. So your solution is add more useless PVE and make it pay less overall?
Just cause you cant get in there with a BS its broken? what kind of stupid logic is that? Your members are very nice and generous,im sure their wallets flash in despair after giving away billions.........and no i did not mean trillionairs literally.... Also youre right bout lowsec, move it to 00 instead. |
![Kodavor Kodavor](https://images.evetech.net/characters/734839308/portrait?size=64)
Kodavor
No Swag Initiative
130
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Posted - 2014.02.12 14:43:00 -
[62] - Quote
Quote:Also youre right bout lowsec, move it to 00 instead.
I support this !! . CCP should keep the numbers of incursions as they are but move all Empire one and Low sec ones to Null because Null has only 3 incursions up at most so far and spread them out to cover the regions good and solid %)) |
![Antillie Sa'Kan Antillie Sa'Kan](https://images.evetech.net/characters/849751470/portrait?size=64)
Antillie Sa'Kan
Forging Industries Silent Infinity
352
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Posted - 2014.02.12 16:10:00 -
[63] - Quote
Why isn't this thread in F&I? |
![Estella Osoka Estella Osoka](https://images.evetech.net/characters/1487670080/portrait?size=64)
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
320
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Posted - 2014.02.13 00:13:00 -
[64] - Quote
Goldiiee wrote:Estella Osoka wrote:Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. Totally agree with this statement. The Risk vs Reward for Incursions needs fixing more than anything else. Fix that and I could get behind this "Make My Incursions Easier" thread. Lamb. Do either of you actually FC Incursions. Who is asking to make it easier? All they were asking is to modify the current content so more people can be included in the use of the content.
Puh-leeze. OP is asking for one site to be made easier so they don't have to reship and do a wall of NCNs.
It is obvious that the Risk vs Rewards in regards to Incursions is broken if the majority of your fleet is flying fits worth over 1bil isk with isk they earned from doing Incursions. I have done Incursions. Most boring fleets I have been a part of in my time in EVE. It is literally an anchor on FC, follow the tags, and press F1. About as boring as sov warfare grinding. Sure you may have people lose a ship from time to time, but it doesn't happen often. Incursion pilots can easily earn 100mil an hour, and that isn't even including the CONCORD LP. They brag about the millions of CONCORD LP they own, and how pimped their ships are. So yeah, Risk vs. Reward not balanced. |
![Goldiiee Goldiiee](https://images.evetech.net/characters/1633020830/portrait?size=64)
Goldiiee
Bureau of Astronomical Anomalies
937
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Posted - 2014.02.13 00:52:00 -
[65] - Quote
Estella Osoka wrote:Goldiiee wrote:Estella Osoka wrote:Garak n00biachi wrote:99% of the PVE in this game needs attention but the EVE trillionairs club aka the caravan of isk want their **** fixed so they can get richer, fine....any fix of incursions should also come with the removal of it from highsec......move it to lowsec...it needs it. Totally agree with this statement. The Risk vs Reward for Incursions needs fixing more than anything else. Fix that and I could get behind this "Make My Incursions Easier" thread. Lamb. Do either of you actually FC Incursions. Who is asking to make it easier? All they were asking is to modify the current content so more people can be included in the use of the content. Puh-leeze. OP is asking for one site to be made easier so they don't have to reship and do a wall of NCNs. It is obvious that the Risk vs Rewards in regards to Incursions is broken if the majority of your fleet is flying fits worth over 1bil isk with isk they earned from doing Incursions. I have done Incursions. Most boring fleets I have been a part of in my time in EVE. It is literally an anchor on FC, follow the tags, and press F1. About as boring as sov warfare grinding. Sure you may have people lose a ship from time to time, but it doesn't happen often. Incursion pilots can easily earn 100mil an hour, and that isn't even including the CONCORD LP. They brag about the millions of CONCORD LP they own, and how pimped their ships are. So yeah, Risk vs. Reward not balanced. So you don't like incursions because they make to much ISK and are boring to you. I wonder how many hours you had to spend getting to the Incursion, getting the fit right, getting into a fleet and then actually running.
My guess is it was the standard of 3 to 4 hours prep, for 3 to 4 hours of ISK (So between 50 to 75 mil /hr) . Then some group popped the MOM and you had to start all over again. But yeah we can sit here and listen to your fail advice or continue discussing the OP.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
![Jill Antaris Jill Antaris](https://images.evetech.net/characters/1344636368/portrait?size=64)
Jill Antaris
Imperial Academy Amarr Empire
60
|
Posted - 2014.02.13 03:54:00 -
[66] - Quote
The only reason people make ISK in Incursions is that it was made this easy by the FCs and staff that you only need to type a X link a fit and press F1 and be able to count to 10. Look at any Inc channel, there happens nothing without a FC, look at the public Inc channel, you can't even form a fleet from it nowadays. Nothing happens without people that organize and FC fleets. When I was out on the Island Incs, it becomes even more pronounced that nothing happens till somebody does collect people and make a fleet.
Behind the scenes people actually putting a lot of work into setups and tactics, while I don't know how other FCs handle it, I can do more ISK/h not FCing Incursions but doing other things with all the chars that I use for boosting, FCing on grid, scouting, moving hulls and keeping a SHTF backup logi ready to deploy, not even counting the 600-1000 jumps I do per week to move my stuff from A to B. If you think Incs are easy ISK, they are only because people put a lot of effort into them, giving others the opportunity to participate and make ISK.
Some of this people actually post in this thread, giving her feedback as the persons that run that incursion channels/fleets and try to solve issues not for her own sake but for all the people running Incs. |
![Aeon Boirelle Aeon Boirelle](https://images.evetech.net/characters/91693433/portrait?size=64)
Aeon Boirelle
The Imminent Dissension Into Perdition
0
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Posted - 2014.02.13 05:51:00 -
[67] - Quote
As an actual incursion fc that spends several hours a day running assaults, I would like to see these sights tweaked a little bit. The idea of removing the size restrictions is good, but more so I would like them to reduce the amount of rooms. Most of the time wasted by this site is from trying to balance the cruisers finish time with the amount of time it takes the bs side to move to their respective gate. If you made it so that each side only had the first room with 3 spawns then they both moved and met up in a second room for the 4th spawn, I believe it would Allow ccp to keep the uniqueness of the dual gates hut also slightly increase site times to make it more viable for most large communities to invest time in. But that is just my opinion. Sorry for any grammet or spelling issues. Sending from my phone. |
![Alida Cole Alida Cole](https://images.evetech.net/characters/1240544265/portrait?size=64)
Alida Cole
Mirai Yume V0RTEX.
0
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Posted - 2014.02.13 20:32:00 -
[68] - Quote
Yes, i am totally supporting this idea. |
![James Tzashi James Tzashi](https://images.evetech.net/characters/92189921/portrait?size=64)
James Tzashi
Silver Unicorn Inc. Cascading Plague
10
|
Posted - 2014.02.13 20:38:00 -
[69] - Quote
Making this change will not only be easy but would make assaults actually runnable without having to reship. More Complex balances can be made much later. |
![Estella Osoka Estella Osoka](https://images.evetech.net/characters/1487670080/portrait?size=64)
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
320
|
Posted - 2014.02.14 01:26:00 -
[70] - Quote
Really? FCs investing hours organizing fleets out of the goodness of their hearts? Yeah. Right. The only reason somebody puts in that much time into one activity in EVE is because they know it will payoff big in the long run.
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![Goldiiee Goldiiee](https://images.evetech.net/characters/1633020830/portrait?size=64)
Goldiiee
Bureau of Astronomical Anomalies
937
|
Posted - 2014.02.14 01:59:00 -
[71] - Quote
Estella Osoka wrote:![Roll](https://forums-archive.eveonline.com/Images/Emoticons/ccp_roll.png) Really? FCs investing hours organizing fleets out of the goodness of their hearts? Yeah. Right. The only reason somebody puts in that much time into one activity in EVE is because they know it will payoff big in the long run. Your right, I dedicated thousands of hours, I have made hundreds of friends, engaged in more content than most players, participated in EVE live events (NEO), and funded 10 friends to do the same, as well as funded game play for ISK starved Noobs that would have otherwise quit, published a help guide to encourage and assist new players and old alike and feel pretty good about myself all in all.
So yeah huge payoff IMO.
Edit; Additionally I was instrumental in several DEV game changes relating to all aspects of EVE, I have left a positive mark in EVE that will last much longer than the short term goals you have aspired to.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
![Estella Osoka Estella Osoka](https://images.evetech.net/characters/1487670080/portrait?size=64)
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
320
|
Posted - 2014.02.14 19:29:00 -
[72] - Quote
I only have one goal in EVE. Have fun. The friends I have made over my time in EVE (which are many) are an added incentive.
What I do not like to see in this game are changes made just to benefit one type of playstyle. Instead of adapting to the game, the OP wants the game to adapt to his playstyle so it benefits him and the people he flies with. Which is not within the sandbox concept that is EVE. |
![Jarek Naumen Jarek Naumen](https://images.evetech.net/characters/922863429/portrait?size=64)
Jarek Naumen
more pizza
0
|
Posted - 2014.02.16 10:57:00 -
[73] - Quote
+1 |
![Epic Rupture Epic Rupture](https://images.evetech.net/characters/92656871/portrait?size=64)
Epic Rupture
Digital Spaceships
10
|
Posted - 2014.02.16 16:52:00 -
[74] - Quote
Estella Osoka wrote:I only have one goal in EVE. Have fun. The friends I have made over my time in EVE (which are many) are an added incentive.
What I do not like to see in this game are changes made just to benefit one type of playstyle. Instead of adapting to the game, the OP wants the game to adapt to his playstyle so it benefits him and the people he flies with. Which is not within the sandbox concept that is EVE.
So you would have rather seen people adapt to the old Titian AOE DD than have CCP balance it, right?
The OP simply wants ONE assault site brought back in line with the rest of them. This change will not effect the current max isk/hr people can make, but open up other sites for smaller fleets to run.
Also, why are you bitter about the isk one can make running Incursions? Anyone with the right fit / ship can do it. And it definitely isn't as safe or as profitable as station trading. |
![James Tzashi James Tzashi](https://images.evetech.net/characters/92189921/portrait?size=64)
James Tzashi
Silver Unicorn Inc. Cascading Plague
10
|
Posted - 2014.02.16 17:58:00 -
[75] - Quote
Epic Rupture wrote:Estella Osoka wrote:I only have one goal in EVE. Have fun. The friends I have made over my time in EVE (which are many) are an added incentive.
What I do not like to see in this game are changes made just to benefit one type of playstyle. Instead of adapting to the game, the OP wants the game to adapt to his playstyle so it benefits him and the people he flies with. Which is not within the sandbox concept that is EVE. So you would have rather seen people adapt to the old Titian AOE DD than have CCP balance it, right? The OP simply wants ONE assault site brought back in line with the rest of them. This change will not effect the current max isk/hr people can make, but open up other sites for smaller fleets to run. Also, why are you bitter about the isk one can make running Incursions? Anyone with the right fit / ship can do it. And it definitely isn't as safe or as profitable as station trading.
I completely agree |
![Cifuentes Cifuentes](https://images.evetech.net/characters/995278306/portrait?size=64)
Cifuentes
Hail Skroob
0
|
Posted - 2014.02.18 12:52:00 -
[76] - Quote
I endorse the first post! |
![Kodavor Kodavor](https://images.evetech.net/characters/734839308/portrait?size=64)
Kodavor
No Swag Initiative
131
|
Posted - 2014.02.20 19:22:00 -
[77] - Quote
Epic Rupture wrote:Estella Osoka wrote:I only have one goal in EVE. Have fun. The friends I have made over my time in EVE (which are many) are an added incentive.
What I do not like to see in this game are changes made just to benefit one type of playstyle. Instead of adapting to the game, the OP wants the game to adapt to his playstyle so it benefits him and the people he flies with. Which is not within the sandbox concept that is EVE. So you would have rather seen people adapt to the old Titian AOE DD than have CCP balance it, right? The OP simply wants ONE assault site brought back in line with the rest of them. This change will not effect the current max isk/hr people can make, but open up other sites for smaller fleets to run. Also, why are you bitter about the isk one can make running Incursions? Anyone with the right fit / ship can do it. And it definitely isn't as safe or as profitable as station trading.
I see that those who are actualy into Incursions understand the necessity of this change . |
![Auroris Excellente Auroris Excellente](https://images.evetech.net/characters/91506679/portrait?size=64)
Auroris Excellente
Interstellar Missions Interstellar Alliance Incorporated
0
|
Posted - 2014.02.21 23:29:00 -
[78] - Quote
Cifuentes wrote:I endorse the first post!
+1 |
![Swiftstrike1 Swiftstrike1](https://images.evetech.net/characters/638295313/portrait?size=64)
Swiftstrike1
Swiftstrike Incorporated
490
|
Posted - 2014.02.22 15:52:00 -
[79] - Quote
Nation Consolidation Networks (NCNs) are the only site that require non-Battleship DPS ships. That means they can't be run by the majority of incursion fleet doctrines and are almost never used.
The suggestion in the OP would allow a wider range of players to use the already built, fully functional in-game content that somebody at CCP worked hard to create.
+9,000! Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
![James Baboli James Baboli](https://images.evetech.net/characters/91396252/portrait?size=64)
James Baboli
Ferrous Infernum
22
|
Posted - 2014.02.23 10:59:00 -
[80] - Quote
Swiftstrike1 wrote:
+9,000!
This idea is now OVER 9000! That crazy bag FC with the silly things on the hull that shouldn't but just did. |
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![PopplerRo PopplerRo](https://images.evetech.net/characters/1069147221/portrait?size=64)
PopplerRo
13
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Posted - 2014.02.23 16:23:00 -
[81] - Quote
Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites. |
![James Baboli James Baboli](https://images.evetech.net/characters/91396252/portrait?size=64)
James Baboli
Ferrous Infernum
22
|
Posted - 2014.02.23 20:22:00 -
[82] - Quote
PopplerRo wrote:Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites. The final pocket still contains almost the EHP of what must be killed in an OCF, much (3 antem, 2 yulai IIRC) of it beyond the 135km mark that HQ style snipers are designed to be effective within, thus helping force either MWD fleets or even MORE mods for application. It also has initial DPS on grid greater than any spawn in a TPPH, although with no outunis, again pulling it out of line with the other assaults. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
![De ZuuuberrMan De ZuuuberrMan](https://images.evetech.net/characters/1660725906/portrait?size=64)
De ZuuuberrMan
Wasted and Still Mining
3
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Posted - 2014.02.24 12:46:00 -
[83] - Quote
Ye na, so basically it sounds like your bad, im bad, ccp is bad, Is there too much drama in incursions these days to actually do other sites besides ncn's? do more ncns you'll get better at them, Lol @ toscare last room dps |
![James Baboli James Baboli](https://images.evetech.net/characters/91396252/portrait?size=64)
James Baboli
Ferrous Infernum
22
|
Posted - 2014.02.25 11:38:00 -
[84] - Quote
De ZuuuberrMan wrote:Ye na, so basically it sounds like your bad, im bad, ccp is bad, Is there too much drama in incursions these days to actually do other sites besides ncn's? do more ncns you'll get better at them, Lol @ toscare last room dps Even running the "prefect" comp for them, they suck donkey balls because they are just out of line with the other sites. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
![Aeon Boirelle Aeon Boirelle](https://images.evetech.net/characters/91693433/portrait?size=64)
Aeon Boirelle
Hookers with Blow
0
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Posted - 2014.02.26 04:08:00 -
[85] - Quote
PopplerRo wrote:Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites.
Thank you for reiterating what I had said earlier. I think this change would be more in line and extremely reasonable. |
![James Baboli James Baboli](https://images.evetech.net/characters/91396252/portrait?size=64)
James Baboli
Ferrous Infernum
22
|
Posted - 2014.02.27 11:16:00 -
[86] - Quote
Aeon Boirelle wrote:PopplerRo wrote:Personally I like the idea of NCNs requiring specialisation of ship types and would actually like that to be the case for more sites, but for now as an easy, seemingly simple fix just remove 1-2 of the pockets to bring it in-line with the other assault sites. Thank you for reiterating what I had said earlier. I think this change would be more in line and extremely reasonable. Having redone the math, this still does not bring it into line with the other AS sites. Would take additionally swapping 1 Yulai for antem and removing 1 romi for approximate parity with NCS or OCF on grid DPS, and possibly adding the close but seperate spawns like a TCRC to reduce alpha slightly. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
![Kodavor Kodavor](https://images.evetech.net/characters/734839308/portrait?size=64)
Kodavor
Jesus is life .
132
|
Posted - 2014.03.04 08:09:00 -
[87] - Quote
In not so much concerned with bringing them into line with other as it would require quite some work compared to removing Battleship restriction from a gate which should not be difficult at all i assume . IT would make the FC's and pilots lives so much esyer . |
![Kaylee Rei Kaylee Rei](https://images.evetech.net/characters/846710525/portrait?size=64)
Kaylee Rei
Ascendant Brokerage Bureau Anonymous
7
|
Posted - 2014.03.08 22:33:00 -
[88] - Quote
As leadership for The Valhalla Project incursion community, I can speak on behalf of our members:
TVP fully endorses some measure of revision to the NCN sites in Assaults in order to increase the viability of running fleets at the assault level. As the global incursion population increases, we see increasing pressure in the HQ fleet level. Slight revisions in assaults, especially the NCN site, would balance the participation for incursions more evenly across the levels of content and enable more participation.
TVP's membership could easily field an HQ fleet simultaneously with an assault fleet for a good portion of uptime. Unfortunately, the sub-par play experience in assaults leads to high turn-over for people wanting to go to HQs. The assault fleet population being unstable leads to more formup/waiting periods and an even greater degradation of the experience. It is frustrating for both the players and the fleet commanders to deal with.
I do not endorse any particular method to accomplish the balance revision. I only know very modest tweaks would get a good deal of mileage.
- Brian, aka Kaylee Rei TVP Leadership |
![Kodavor Kodavor](https://images.evetech.net/characters/734839308/portrait?size=64)
Kodavor
Jesus is life .
132
|
Posted - 2014.03.15 06:42:00 -
[89] - Quote
Bump . |
![Fronkfurter McSheebleton Fronkfurter McSheebleton](https://images.evetech.net/characters/90517310/portrait?size=64)
Fronkfurter McSheebleton
The Graduates RAZOR Alliance
273
|
Posted - 2014.03.16 05:19:00 -
[90] - Quote
+1, supported thhief ghabmoef |
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