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Sarmaul
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Posted - 2006.04.14 09:13:00 -
[31]
33) why does an a dual 180mm, 220mm and 425mm autocannon stabber get out-damaged by a dual 150mm railgun thorax at every range?
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Sarmaul
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Posted - 2006.04.14 09:55:00 -
[32]
34) where have all the boost-minmatar posters vanished to? oh that's right, most sold their chars or respeced into another race.
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LUKEC
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Posted - 2006.04.14 10:07:00 -
[33]
just a little nagging thing: why does dual 650mm II on tempest outdamage ion II on thron.... we know good enough which gun use more cap, has ****tier falloff, etc...
Die, die, die. |

Aloysius Knight
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Posted - 2006.04.14 10:08:00 -
[34]
well i have being trying to tell people about minmatar carriers...but i just get flamed by mrons who have never flown it or really looked at the bonus 
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Sarmaul
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Posted - 2006.04.14 10:14:00 -
[35]
Originally by: LUKEC just a little nagging thing: why does dual 650mm II on tempest outdamage ion II on thron.... we know good enough which gun use more cap, has ****tier falloff, etc...
raw damage with no damage mods, the megathron does approx 100dps more than the tempest. however, past 12km the tempest ends up doing more damage as it has a far higher falloff.
if you fit both ships with t2 siege launchers in their remaining highs, the tempest out-damages the mega from about 9km onwards. remove the launchers and add drones and the tempest only out-damages the thron between about 15km to 28km. now if they had both siege launchers and drones, the tempest will out-damage the mega between 13km and 32km.
tbh that seems perfectly fair. blasterthron owns at extreme close-ranges, tempest in the mid-range, and blasterthron again at the long-range due it having more drones.
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Fogy
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Posted - 2006.04.14 10:45:00 -
[36]
didnt they say the phoon was gona get a bonus swapped into a missile rof bonus aswell?
anyways..
/signed!
Cheers! Fogy "From my rotting boddy flowers shall grow and I am in them, and that is eternity"
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Sarmaul
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Posted - 2006.04.14 10:48:00 -
[37]
Originally by: Fogy didnt they say the phoon was gona get a bonus swapped into a missile rof bonus aswell?
anyways..
/signed!
Cheers! Fogy
yes, the optimal range bonus is going to become a missile one. however, seeing as it hasn't made it in yet (and still might not), I'm not counting it
and thanks for the support!
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Forsch
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Posted - 2006.04.14 12:36:00 -
[38]
Originally by: Sarmaul 11) Why were the race with the lowest hitpoints given the lowest DPS guns?
Would you rather have the best DPS but not the alpha strike? And give the alpha strike to, lets say Amarr? Which then shoot your low hp ships with big alpha strike? Bad idea! 
Forsch Defender of the empire
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Forsch
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Posted - 2006.04.14 12:40:00 -
[39]
Originally by: Sarmaul 7) Why do medium artillery have an equal alpha strike on the Rupture, Thorax and Maller?
In addition to that equal alpha strike, the rupture can fire 2 heavy missiles. And will be able to strike for the 2nd time faster because of the bonus. Don't see anything wrong there.
Forsch Defender of the empire
-> Freeze overview, targeting made easier |

Forsch
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Posted - 2006.04.14 12:44:00 -
[40]
Originally by: Sarmaul 8) Why do medium artillery have a bigger alpha strike on the Thorax and Maller compared to the Stabber?
The stabber is a tier lower but still has 6 weapon slots. Neither Omen, Caracal nor Vexor have that (with vexor being different cause it has drones).
Forsch Defender of the empire
-> Freeze overview, targeting made easier |

SavageThrash
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Posted - 2006.04.14 12:54:00 -
[41]
Edited by: SavageThrash on 14/04/2006 12:55:54 How come 1400mm miss 1 or 2 shots a volley with maxed skills where as a mega doesn't miss 4 to 8 shots in a volley?
1400 shot= 3.5, 425 shots
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Blind Man
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Posted - 2006.04.14 12:57:00 -
[42]
Edited by: Blind Man on 14/04/2006 12:57:25 How come our BC shield tanks tbh. I cant TACKLE ANYTHING..(sleipnir too)
edit: why do we only get 5 mids and why did you give us 5 lows, what about 7/3 like the absolution..
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Alupigus1
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Posted - 2006.04.14 13:25:00 -
[43]
35) Why most intensive training race (brutors) the have lowest sum of attributes?
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LUKEC
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Posted - 2006.04.14 13:32:00 -
[44]
Originally by: Sarmaul Edited by: Sarmaul on 14/04/2006 10:18:16
Originally by: LUKEC just a little nagging thing: why does dual 650mm II on tempest outdamage ion II on thron.... we know good enough which gun use more cap, has ****tier falloff, etc...
raw damage with no damage mods, the megathron does approx 100dps more than the tempest. however, past 12km the tempest ends up doing more damage as it has a far higher falloff.
if you fit both ships with t2 siege launchers in their remaining highs, the tempest out-damages the mega from about 9km onwards. remove the launchers and add drones and the tempest only out-damages the thron between about 15km to 28km. now if they had both siege launchers and drones, the tempest will out-damage the mega between 13km and 32km.
tbh that seems perfectly fair. blasterthron owns at extreme close-ranges, tempest in the mid-range, and blasterthron again at the long-range due it having more drones.
edit: regarding the cap issues, ccp have said that it's being looked at :)
I'm talking about gun, not guns. 1 dual 650 t2 does more dmg than 1 ion blaster. Only about 2% more, but still ... so much about most damaging guns out there. (barrage vs null or void vs hail, emp < am though(dps wise, else emp > am:P ))
Die, die, die. |

Crellion
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Posted - 2006.04.14 13:47:00 -
[45]
Edited by: Crellion on 14/04/2006 13:47:28
Originally by: Triscuit
Originally by: Emno Edited by: Emno on 12/04/2006 21:47:39
Originally by: Sarmaul words
medium shield booster II is not a tank its inviting death ;p
oh and retib can kill a medium shield booster II tanked eagle
If a Retribution gets on top of a sniping Eagle, the eagle pilot is either doing something wrong or has a stroke of bad luck.
covert ops
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Ras Blumin
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Posted - 2006.04.14 13:59:00 -
[46]
Originally by: LUKEC so much about most damaging guns out there.
Before reloads and ammo damage, neutrons deal more damage than 800mm's (unless I ****** up the math). It's kinda silly to look at guns alone though, isn't it?
A dirty job - Released 2006.01.02 |

Sarmaul
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Posted - 2006.04.14 16:35:00 -
[47]
Originally by: LUKEC 1 dual 650 t2 does more dmg than 1 ion blaster. Only about 2% more, but still... so much about most damaging guns out there.
t1 ammo (that graph is for 1 gun on each ship)
t2 ammo (1 gun per ship)
As for comparing gun vs gun, you yourself have stated in the past that this is a bad way of doing things as you need to take into account all aspects (which is why I used full rack of guns + drones +- missiles).
As for a single turret barrage doing more damage than null, that is because for some reason ccp gave null 44 damage instead of 48. as for hail, don't forget that a tempest gets a 0.531441 speed modifier with it fitted :/
______________________________________________________ Account Cancelled |

Estan Drake
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Posted - 2006.04.19 02:44:00 -
[48]
Originally by: Forsch
Originally by: Sarmaul 7) Why do medium artillery have an equal alpha strike on the Rupture, Thorax and Maller?
In addition to that equal alpha strike, the rupture can fire 2 heavy missiles. And will be able to strike for the 2nd time faster because of the bonus. Don't see anything wrong there.
Please enlighten me since you obviously fly this ship.... how exactly did you fit those two heavies on it when it has a full rack of 720mm IIs?
I mean I suppose it only requires 3 Reactor control units...there nothing else that could possibly be of use in making the guns more damaging that I could fit in those 3 low slots is there?
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Estan Drake
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Posted - 2006.04.19 02:59:00 -
[49]
Edited by: Estan Drake on 19/04/2006 03:02:17
Originally by: Sarmaul
Originally by: LUKEC 1 dual 650 t2 does more dmg than 1 ion blaster. Only about 2% more, but still... so much about most damaging guns out there.
t1 ammo (that graph is for 1 gun on each ship)
t2 ammo (1 gun per ship)
As for comparing gun vs gun, you yourself have stated in the past that this is a bad way of doing things as you need to take into account all aspects (which is why I used full rack of guns + drones +- missiles).
As for a single turret barrage doing more damage than null, that is because for some reason ccp gave null 44 damage instead of 48. as for hail, don't forget that a tempest gets a 0.531441 speed modifier with it fitted :/
Also you need to take into account the much smaller magazine size on minmat guns. We will be reloading well before that Blaster needs it. The Blaster has almost a 60% higher damage modifier on it, but this is somewhat tempered by the faster AC Rate of Fire. the small magzine size hits us again meaning more-less damaging shots and extra reload time.
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Zysco
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Posted - 2006.04.19 04:24:00 -
[50]
Edited by: Zysco on 19/04/2006 04:24:38
Originally by: Sarmaul Edited by: Sarmaul on 14/04/2006 08:16:53 29) why does our close-range ammo not do as much damage as the other 2 turret's close range ammo?
Come on this is obvious, cause your long range ammo outdamages all others.
Originally by: Sarmaul 34) where have all the boost-minmatar posters vanished to? oh that's right, most sold their chars or respeced into another race.
Or maybe they feel that minmatar is balanced?
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