| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Freiday
3dge of D4rkness SoulWing Alliance
2
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Posted - 2014.02.18 21:56:00 -
[1] - Quote
I don't always log on every day, I would really appreciate if skills could be qued for e.g. a month at a time. It used to be that way, now there is a 24h barrier. I don't like the change. |

Freiday
3dge of D4rkness SoulWing Alliance
5
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Posted - 2014.02.19 14:44:00 -
[2] - Quote
It was possible to que skills beyond the 24 hour barrier, maybe it was two weeks, maybe it was one month, the point still remains, it's a nag to have to sit online for an extra hour or two, or log in every single day at the exact right time to que skill training. It did use to be that way, I see no reason for why it was changed to 24h limits. |

Freiday
3dge of D4rkness SoulWing Alliance
7
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Posted - 2014.02.20 13:54:00 -
[3] - Quote
You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed this by both stoping the training after an account expired and implementing a 24h limit. The 24h limit was and is unecessary. |

Freiday
Brutor Tribe Minmatar Republic
11
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Posted - 2014.02.22 12:21:00 -
[4] - Quote
With respect you are all loosing perspective, look at the question on how the skill que *should* be, not what you remember it to be. |

Freiday
Brutor Tribe Minmatar Republic
14
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Posted - 2014.02.22 14:22:00 -
[5] - Quote
Mag's wrote:Freiday wrote:With respect you are all loosing perspective, look at the question on how the skill que *should* be, not what you remember it to be. The skill queue should be 24 hours, as it has always been.
Why? There are several arguments against the current scheme, none for it. |

Freiday
Brutor Tribe Minmatar Republic
16
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Posted - 2014.02.24 12:52:00 -
[6] - Quote
Britannica wrote:the 24 hour limit has never been a problem for me. the devs would have to confirm the reasons for the 24 hour limit, I suspect one of the reasons was to reduce the load on the systems that monitor the que as the more entries in the que the more that has to be tracked and to those claiming the que used to be longer than 24 hours I'll link the notes for apocrypha, where it states the que was added with a 24 hour limit https://wiki.eveonline.com/en/wiki/Apocrypha
That because you are at your computer all the time, don't have a job you need to travel for, nor has any vacation time or a family that needs attention to name a few reasons why *many* other piltos feel they are paying CCP for no content when they can't long cue several skills - and you are not training level 4 and 5's |

Freiday
Brutor Tribe Minmatar Republic
16
|
Posted - 2014.02.24 12:54:00 -
[7] - Quote
Flyinghotpocket wrote:Freiday wrote:You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed this by both stoping the training after an account expired and implementing a 24h limit. The 24h limit was and is unecessary. are you c nile? even when ghost training you couldnt queue skills
You guys don't remember how it was, I do, I have been playing *on* and *off * since 2004. |

Freiday
Brutor Tribe Minmatar Republic
16
|
Posted - 2014.02.24 13:44:00 -
[8] - Quote
Seliah wrote:There was no 24h limit because there was no training queue. You couldn't queue up two skills one after the other. That, or my memory is really deficient and I should probably consult ^^.
There was a 2 week training que week limit, you could indeed que one skill after the other. This was removed en converted to the new system when the patch that tackled ghost training (the skill que would train until completion even if you had not paid). I don't know where you guys get the idea that EVE Online had a system where you would need to log on every 15 minutes to do a new skill ... |
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