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Freiday
3dge of D4rkness SoulWing Alliance
2
|
Posted - 2014.02.18 21:56:00 -
[1] - Quote
I don't always log on every day, I would really appreciate if skills could be qued for e.g. a month at a time. It used to be that way, now there is a 24h barrier. I don't like the change. |

Rowells
Unknown Soldiers Fidelas Constans
226
|
Posted - 2014.02.18 21:58:00 -
[2] - Quote
something along these lines yes please. i always hated having to wait an hour or two just to fit that last skill in. I dont see a reason why this would be bad. |

Caleb Seremshur
Capital Storm.
200
|
Posted - 2014.02.18 21:58:00 -
[3] - Quote
4 years after I started its only ever been 24h. After all every minute or day of training missed is another day you have to pay for.. LP store weapon cost rebalance |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2475
|
Posted - 2014.02.18 22:04:00 -
[4] - Quote
Freiday wrote:I don't always log on every day, I would really appreciate if skills could be qued for e.g. a month at a time. It used to be that way, now there is a 24h barrier. I don't like the change.
Uhh. When did it used to be that way? We went from having no queue to having a 24 hour queue. There was never a month long queue. |

Mike Voidstar
Voidstar Free Flight Foundation
395
|
Posted - 2014.02.18 22:45:00 -
[5] - Quote
It would make no difference. After a while all your desired skills are around a month long train, and the limit will always be somewhere.
Just be glad there is no skill or implant to use this functionality. |

Batelle
Komm susser Tod
1813
|
Posted - 2014.02.18 23:04:00 -
[6] - Quote
Danika Princip wrote:Freiday wrote:I don't always log on every day, I would really appreciate if skills could be qued for e.g. a month at a time. It used to be that way, now there is a 24h barrier. I don't like the change. Uhh. When did it used to be that way? We went from having no queue to having a 24 hour queue. There was never a month long queue.
This "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mag's
the united SCUM.
16761
|
Posted - 2014.02.18 23:39:00 -
[7] - Quote
Batelle wrote:Danika Princip wrote:Freiday wrote:I don't always log on every day, I would really appreciate if skills could be qued for e.g. a month at a time. It used to be that way, now there is a 24h barrier. I don't like the change. Uhh. When did it used to be that way? We went from having no queue to having a 24 hour queue. There was never a month long queue. This Indeed this.
Also, how is being able to add a skill within that 24 hours, a barrier?
You can still have a long skill time btw, just add a long skill. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Yolo
Yolo Corp xXPlease Pandemic Citizens Reloaded Alliance.Xx
135
|
Posted - 2014.02.19 04:19:00 -
[8] - Quote
You are aware that you can just pause the current skill, while training another (longer) and give a crap about the queue? And then train the remainder of the previous skill when you have time to administrate it. - since 2003, bitches |

Freiday
3dge of D4rkness SoulWing Alliance
5
|
Posted - 2014.02.19 14:44:00 -
[9] - Quote
It was possible to que skills beyond the 24 hour barrier, maybe it was two weeks, maybe it was one month, the point still remains, it's a nag to have to sit online for an extra hour or two, or log in every single day at the exact right time to que skill training. It did use to be that way, I see no reason for why it was changed to 24h limits. |

Itago Gemulus
Station Spinners United
0
|
Posted - 2014.02.19 14:48:00 -
[10] - Quote
I agree that the queue could be longer, but there is still a 24hr window where you can add the next skill. 48-72hr would be nice, or maybe just having a minimum of 2 skills (currently training + next) |

DuKackBoon
Garoun Investment Bank Gallente Federation
23
|
Posted - 2014.02.19 15:22:00 -
[11] - Quote
Actually, it has never been possible to queue up skills for more than 24 hours. What is, and has been possible since the introduction of the queue, is to add a long skill at the end of your skill queue, as long as it starts within 24 hours. That skill can even take a month to train, but has to start within 24 hours. It has always be |

Maximus Aerelius
PROPHET OF ENIGMA
1233
|
Posted - 2014.02.20 09:59:00 -
[12] - Quote
DuKackBoon wrote:Actually, it has never been possible to queue up skills for more than 24 hours. What is, and has been possible since the introduction of the queue, is to add a long skill at the end of your skill queue, as long as it starts within 24 hours. That skill can even take a month to train, but has to start within 24 hours. It has always be
This is QFT and I've been playing since 2003.
Now what would be nice is if one character finishes their skill queue and you have skills queued on other characters on the same account that it starts their queues off...but that's just me wanting more.
24 hours is nice and long. I'm currently training a Level 5 to get specialisation but can't queue the specialisation skills until it completes which really annoys me. Buffer skills added so I can add later.
You've just gotta manage what you have to the best of your ability. I've got a long holiday coming up so I know I'll be taking a skill I need to Level 5 while I'm away...just plan ahead and log in once in a while.
I'd suggest EVEQH, EveMON or similar for monitoring skill queues if you don't want to log in. EVEHQ emails me 30 minutes before I have a skill finishing if I'm not logged in (which is rare).
TL;DR: A month long is complete BS. No to a longer skill queue. Learn to manage.
EDIT:
Also requesting a lock for duplication of oh-so-many-dead-threads. Please use search. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Seliah
0mega.
25
|
Posted - 2014.02.20 10:07:00 -
[13] - Quote
Yeah it's definitely never been possible to queue up skills for a month. Maybe what you're remembering is "ghost training". Before 2008 your skill in training would finish training even if you stopped paying for your account.
But anyway, I don't see how the 24h queue is a problem. It requires some time management when you're going on vacation, or when you're training a new skillset and you have fairly short I, II and III trainings, but even then, you just queue up a big level V in the end and you're done. I don't see how you can have to log in every 24h to change skills over a long period of time. |

Alvatore DiMarco
Capricious Endeavours Ltd
1791
|
Posted - 2014.02.20 10:14:00 -
[14] - Quote
EVE Online has never had a skill queue longer that 24h. I, like most (or all) of these others, was here before the implementation of the skill queue and was here when it arrived.
Sorry OP, but you're completely mistaken about this. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1285
|
Posted - 2014.02.20 10:20:00 -
[15] - Quote
Freiday wrote:I don't always log on every day, I would really appreciate if skills could be qued for e.g. a month at a time. It used to be that way, now there is a 24h barrier. I don't like the change.
it has NEVER been 1 month. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1285
|
Posted - 2014.02.20 10:22:00 -
[16] - Quote
Freiday wrote:It was possible to que skills beyond the 24 hour barrier, maybe it was two weeks, maybe it was one month, the point still remains, it's a nag to have to sit online for an extra hour or two, or log in every single day at the exact right time to que skill training. It did use to be that way, I see no reason for why it was changed to 24h limits.
It was NOT.
Before you did not even had the skill queue. YOu coudl have only 1 skill trianign and you had to wake up 3 Am to change your skill that was about to finish training. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4907
|
Posted - 2014.02.20 10:49:00 -
[17] - Quote
Freiday wrote:It was possible to que skills beyond the 24 hour barrier, maybe it was two weeks, maybe it was one month, the point still remains, it's a nag to have to sit online for an extra hour or two, or log in every single day at the exact right time to que skill training. It did use to be that way, I see no reason for why it was changed to 24h limits.
You can queue a skill as long as you need it to be. If training "Jump Drive Calibration 5" is going to take 45 days, you start it today and it will keep going for 45 days without your intervention.
What the skill queue allows is the training of a skill that takes less than 24 hours, followed by any other skill you want. Thus if you have a 12 hour skill to train, followed by a 1 week skill, you can queue the two together so that when you come back in a week you will have a small portion of the 1-week-long skill left training.
There is no requirement for you to log in at exactly the same time every day. You just have to log in sometime in the 24 hours before the last skill finishes training so that you can queue up the next training request.
Day 0 advice for new players: Day 0 Advice for New Players |

Mag's
the united SCUM.
16770
|
Posted - 2014.02.20 10:52:00 -
[18] - Quote
Freiday wrote:It was possible to que skills beyond the 24 hour barrier, maybe it was two weeks, maybe it was one month, the point still remains, it's a nag to have to sit online for an extra hour or two, or log in every single day at the exact right time to que skill training. It did use to be that way, I see no reason for why it was changed to 24h limits. You are confused with how it works and how it has ALWAYS worked, since introduced.
I'm starting to wonder if you are trolling, but in case you are legit here is how it works.
24 hour queue. This means you can add any skills to it up to the 24 hour limit, but as soon as that limit is reached, you cannot add more. But you can add skills that run well after that 24 hour limit.
So say for example you have 4 skills that run for an hour each and another 2 that run for 3. it would be as follows. 1+1+1+1+3+3 =10 hours, but then you can add a skill that could take you 32 days, making your queue 32 days and 10 hours long.
My queue is at present running Tactical Weapons Recon to 5, I have 20 days left. In the 19th day of this skill, it will allow me to add another. I've actually timed it so I end on 200,000,000 SP. I will then add my longest skill, Amarr Titan 5 and it will take me 52 days 51 minutes and 32 seconds.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Freiday
3dge of D4rkness SoulWing Alliance
7
|
Posted - 2014.02.20 13:54:00 -
[19] - Quote
You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed this by both stoping the training after an account expired and implementing a 24h limit. The 24h limit was and is unecessary. |

Seliah
0mega.
28
|
Posted - 2014.02.20 13:57:00 -
[20] - Quote
There was no 24h limit because there was no training queue. You couldn't queue up two skills one after the other. That, or my memory is really deficient and I should probably consult ^^. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2489
|
Posted - 2014.02.20 14:05:00 -
[21] - Quote
Freiday wrote:You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed this by both stoping the training after an account expired and implementing a 24h limit. The 24h limit was and is unecessary.
No it wasn't. |

Itago Gemulus
Station Spinners United
0
|
Posted - 2014.02.20 14:22:00 -
[22] - Quote
What it was or was not like before is irrelevant, a quality of life improvement do not loose its merits based based only on how bad it have been before. Its like saying you can have a warm soft bed, since your ancestors had to make due in their cave (no warm or soft place) |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
286
|
Posted - 2014.02.20 14:59:00 -
[23] - Quote
The best quick and easy solution that will minimise changes would be a 'holdover' skill slot- so you get 24 hours +1 skill that you can queue.
However it's pretty laughable to think that forcing people to log in to update their skill queue is making them play more (they've already payed, anyway), especially with the idea that CREST may allow us to do queues from mobile devices. The skill queue limit is arbitrarily small and causes frustration and SP loss more due to inattentativeness, mistakes, and EVE having an unresonable time demand. A longer queue is better for everyone. |

Amanda Rosewater
Wolfger's Retreat
1
|
Posted - 2014.02.20 16:07:00 -
[24] - Quote
OP is an idiot. You have NEVER been able to inject a new skill into a que beyond 24 hrs. You could inject a skill that starts within 24hrs that takes 50 days to complete, but you could never inject a skill today to start after a skill that finishes 3 days from now.
I hate sounding like a bitter vet, and I don't believe in the "it was worse before so its fine now" arguments to any idea, but whenever I see skill que expansion rants, I just want CCP to revert back to the days of alarm clocking to change skills at 4am and having to be around every time a 20 minute skill finished to inject another 20 minute skill. |

Mag's
the united SCUM.
16775
|
Posted - 2014.02.20 19:48:00 -
[25] - Quote
Freiday wrote:You are all wrong........... No, you are.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Damien White
Sonnenlegion Shadow Cartel
85
|
Posted - 2014.02.20 20:36:00 -
[26] - Quote
Dont feed the troll...  97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,
"DO A BARREL ROLL!" |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
286
|
Posted - 2014.02.21 09:45:00 -
[27] - Quote
The 24 hour limit is rather arbitrary. OP wants to increase the limit, but what I haven't really seen from his detractors are good arguments for it existing at all. If we didn't have a limit, would we be fighting tooth and nail to have one? If the limit was 12 hours, would we be fighting to increase it? If it was 7 days, would we be fighting to reduce it to 1?
Sure, bitter vets have a lot of long trains so it effect them least, so would new players benefit more from an extended skill window? Are there technical reasons CCP don't want to make it excessively large? Are we really interested in punishing/alienating/making life difficult people with weird work schedules or intermittent internet access?
People have adapted to how it is now- that doesn't mean it's right. Appeals to tradition/the status quo just aren't convincing. |

Lephia DeGrande
The Scope Gallente Federation
247
|
Posted - 2014.02.21 09:49:00 -
[28] - Quote
Other Question, why not completly remove every restrictions?
Infinite Skillqueue, Auto Apply after changes and so on. |

Maximus Aerelius
PROPHET OF ENIGMA
1238
|
Posted - 2014.02.21 10:03:00 -
[29] - Quote
Lephia DeGrande wrote:Other Question, why not completly remove every restrictions?
Infinite Skillqueue, Auto Apply after changes and so on.
Because effort in = reward out.
Let me take an example:
No skill queue: Characters are built that never have to logon in and sold on the Character Bazaar for billions of ISK. No effort = lots of ISK. All the skills are queued when they are created and managed\monitored through EVEHQ or EvEMon.
The queue encourages people to logon and engage and if you don't want to then go and play something else or don't train. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1293
|
Posted - 2014.02.21 10:17:00 -
[30] - Quote
Freiday wrote:You are all wrong, it was possible to que e.g. 3 days + 3 days skills, there was no 24h limit. This changes when CCP removed the ability to "ghost train skills" , they double removed this by both stoping the training after an account expired and implementing a 24h limit. The 24h limit was and is unecessary.
no.. you are wrong and should loose posting previledges because of it. CCp doe snot like when its players make apology to drug usage like you are doing in this thread. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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