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Bane Nucleus
Sky Fighters
1038
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Posted - 2014.02.21 22:12:00 -
[1] - Quote
I will preface this post by saying I am already breaking out into hives, because I want to limit the... .. . . the.... . . ....trolling...
There. I said it. Moving on! I want to hear some suggestions from the community on things you would like to see added, changed, removed, etc...I will post the ideas on this, the original post, so it's easy to read. Yes, I will even post bad ideas that I don't agree with.
Lastly, I would really like to hear from some of the lower class wormhole people. N0mex, The Night Crew, Greywing Alliance (if you guys have a decent english speaker), and groups like that.
DISCUSS! No trolling please |
Quinn Corvez
Probe Patrol Awakened.
211
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Posted - 2014.02.21 22:16:00 -
[2] - Quote
Hmmm C7 wormholes would be cool. |
Bane Nucleus
Sky Fighters
1038
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Posted - 2014.02.21 22:19:00 -
[3] - Quote
Quinn Corvez wrote:Hmmm C7 wormholes would be cool.
I hate you with a passion, but I will add it No trolling please |
Chitsa Jason
Future Corps Sleeper Social Club
1184
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Posted - 2014.02.21 22:22:00 -
[4] - Quote
First featurez! Bane getting online in eve and not forumz! CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Bane Nucleus
Sky Fighters
1038
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Posted - 2014.02.21 22:23:00 -
[5] - Quote
If that feature gave me a paycheck like work, I would be there for you hahaha No trolling please |
Chitsa Jason
Future Corps Sleeper Social Club
1184
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Posted - 2014.02.21 22:27:00 -
[6] - Quote
Bane I would like to ask you. How do you see the wormhole community evolving over time?
Also while features suggested to you by the community are nice how you as CSM representative would be able to implement them? CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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HTIDRaver
Promethean Society
21
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Posted - 2014.02.21 22:28:00 -
[7] - Quote
In all honesty my opinion as to why low class wormhole dwellers don't move up the class chain is because the step from say a 2 to a 6 is a bit of a jump rather than a step. Maybe if c4 space had a few tweaks to it such as easier Kspace connectivity within c4 holes maybe there would be a bit of mass migration to c4 space, c4 space with a c4 static in particular, which could in turn create a whole new base of wh dwellers. I know there are 4 dwellers now but just maybe c4>c4 space would essentially become a miniature "c5 highway" styled set up. In my mind this would offer a much more gentle step up for lower class dwellers on their way to growing into a high end wormhole. L We are the nobodies |
Bane Nucleus
Sky Fighters
1040
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Posted - 2014.02.21 22:45:00 -
[8] - Quote
Chitsa Jason wrote:Bane I would like to ask you. How do you see the wormhole community evolving over time?
Also while features suggested to you by the community are nice how you as CSM representative would be able to implement them?
I want to wait and see how the T3 changes look. I would love to see a change in the type of fleet we typically see in wh space (1 guardian per armor t3, etc) Being in a corp now that actively tries to use varied fleets, it's made Eve a lot more fun for me, and I think others would feel the same. I would also like to see people relying less on capitals. Jumping a 30 man fleet with no caps into someones wormhole, only to see 6 dreads, 4 carriers, and 30 T3s is a bit much. However, I don't think that is something CCP needs to work on. That is something that we as a community should work on
As far as features I would like to see implemented, here is a small sample:
1) C4s should have 2 statics, a low class and a high class one. I wish remembered who came up with that, so I could give them massive credit for it. This would allow c4s to be valuable, to both the people living in them, and it would bridge low class and high class wormhole space even more. Want to bring low class wormholers to c5/c6 space? Make it easier without breaking how wormhole space works.
2) I would like to see lower end wh space be worth more than running L4 missions. How that would be accomplished, I am not sure at the moment. Whether people like it or not, low class wormholes are the most crowded of all wormholes. They need some love.
3) Change black holes to something that people don't avoid like the girl at a party with herpes. I would love to see something that benefits battleships in some form or fashion. Large gun bonus, mass reduction, etc...
Lastly, communicating ideas to CCP effectively doesn't happen without ample communication, not only from the CSM side of things, but from the community as well. There are people out there far more intelligent and forward thinking than I am, and I want to hear from those folks. Who knows? I might even make a wormhole cabinet for real, to sit down and discuss ideas/solutions with said group. No trolling please |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1067
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Posted - 2014.02.21 22:49:00 -
[9] - Quote
> Modular POS's. > POS Mechanic Overhaul. > Make it possible for settlement building in our solar systems. > "Limited" Solar System development.
Thanks
I personally believe that if you could cultivate a wormhole system, with valuable drop potential, that it would motivate content, wars, invasions, conflict, and fun. Make it possible to build infrastructure that benefits the residents, but also make it lucrative for someone to want to take it away, burn it down. Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
Allna
On Your Own SWAG Co
3
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Posted - 2014.02.21 22:54:00 -
[10] - Quote
(low class resident checking in)
I typed a wall of text 3 times, deleted it 3 times because I wasn't even making sense to myself. I started to wonder if that's what the real problem in w-space is, that nobody can put their finger on what the problem is.
To be clear, I'm pretty happy in w-space, though, it seems the target availability has been dwindling (harder and harder to find targets). I've been chalking that up to the post-holiday-lul for a while, but its been 2 months since then and it hasn't been getting a whole lot better.
So I guess from my perspective I don't see a ton of problems, but I will echo what others have said in numerous other threads in the past.
- I'd love to see wormholes that have no moons in them (so not feasible to inhabit permanently), but with some counter-balance to make them attractive to do stuff in. - Some sort of limited space development as Proclus said - not looking for nullsec style stuff, but something that can generate a 'goal' for an organization - Make recruiting sensible in w-space without requiring shell corps and extra POS's and whatnot - ie, get on with the POS overhaul that should have started in 2007. |
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CivilWars
Sky Fighters
15
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Posted - 2014.02.21 22:56:00 -
[11] - Quote
I think POS mechanics are the biggest issue in w-space now. I also like the idea of C4s getting a second static. I think this would encourage more C1/C2 groups to consider the transition up to higher classes. |
Hidden Fremen
Lazerhawks
316
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Posted - 2014.02.21 23:11:00 -
[12] - Quote
Shut up about C7s. Don't make Black Holes dual static, just change their useless effects. Dual static C4s, but still no kspace for them. Snipped signature for inappropriate language - CCP Eterne |
Chitsa Jason
Future Corps Sleeper Social Club
1185
|
Posted - 2014.02.21 23:30:00 -
[13] - Quote
Bane while you responded on what you would do you did not really answer the question how? How will you satisfy the hunger of wspace for all those fancy features?
It is really easy to talk about features but when it comes to hard work it can be hard to promote. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Duke Wendo
Probe Patrol Awakened.
7
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Posted - 2014.02.21 23:32:00 -
[14] - Quote
I would like to see POS/ stations broken down into more components so that small- medium gangs can threaten more in a system.
The ship/ ammo building facilities, research, P.I - all that stuff should not be allowed inside a station or a force field where it is protected from all but the most dedicated attackers.
The 'farms and fields' idea that is thrown around so much makes a lot of sense to me as well as the ability of null sec alliances to project their power so far across the void.
These changes would mean people would have to be active in their home systems if they wanted to defend them and if they didn't then people like us could constantly raid them.
The bigger power blocks could still blue doughnut each other but they would not be able to project pilots all over the place to blob everything into TiDi hell.
Wormhole entities would be in the same position in terms of defending their systems from raiders.
People could still POS/ station up when the enemy fleet was too big to handle but then their industry and stuff would be vunerable to attackers and the attackers might even gain something from attacking. |
Axloth Okiah
Future Corps Sleeper Social Club
290
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Posted - 2014.02.21 23:47:00 -
[15] - Quote
Bane Nucleus wrote:C4s should have 2 statics, a low class and a high class one. I wish remembered who came up with that, so I could give them massive credit for it. You're welcome.
also: mass reducing rigs W-Space Realtor |
Bane Nucleus
Sky Fighters
1042
|
Posted - 2014.02.21 23:52:00 -
[16] - Quote
Chitsa Jason wrote:Bane while you responded on what you would do you did not really answer the question how? How will you satisfy the hunger of wspace for all those fancy features?
It is really easy to talk about features but when it comes to hard work it can be hard to promote.
I can definitely agree with the promotion part. Just having meetings with CCP and getting on the soapbox isn't enough. This is nothing personal against you, but when CCP asked for a video to show the wh wobble, that should have been ready to show. Providing a visual component is far more effective to promote change/ideas than just telling them. An example if I may.
An example if I may. I do air conditioning repair and installation. A lot of times I have to try and explain to people what went wrong. Very few people actually understand what I am yapping about, so I have learned to always show them in person (if possible) what is going wrong. Telling someone their fan motor isn't functioning is one thing, but showing them makes it a lot easier to get the point across.
Secondly, people have to understand that while wormholers have elected you to represent their viewpoint, it's not just wormhole space that will be discussed. We are but a small slice of the Eve pie, so the little bit of time we get to express ourselves needs to be made the most of. No trolling please |
dan skirata
Rolling Static Gone Critical
7
|
Posted - 2014.02.22 00:26:00 -
[17] - Quote
A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics. |
Allna
On Your Own SWAG Co
5
|
Posted - 2014.02.22 01:03:00 -
[18] - Quote
dan skirata wrote:A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics.
I'm really confused about the highlighted/underlined part. |
Dmitry Wizard
THE AESIR. Ragnarok.
263
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Posted - 2014.02.22 01:16:00 -
[19] - Quote
wh effects "leaking" through the hole into the hole next door within a certain range of the hole with a strength modifier based on what class is leaking "Wormhole corps are like a bunch of homeschooled kids" |
dan skirata
Rolling Static Gone Critical
7
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Posted - 2014.02.22 01:16:00 -
[20] - Quote
Allna wrote:dan skirata wrote:A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics. I'm really confused about the highlighted/underlined part.
Assuming you are asking seriously, from my experiences so far in wormholes when someone enters the system you are in people either POS up or go on a hunt to find them and kill them. If people set up trading posts, there would be more of a reason to become more friendly with random people who appear in system.
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Proclus Diadochu
Obstergo Red Coat Conspiracy
1070
|
Posted - 2014.02.22 01:23:00 -
[21] - Quote
dan skirata wrote:Allna wrote:dan skirata wrote:A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics. I'm really confused about the highlighted/underlined part. Assuming you are asking seriously, from my experiences so far in wormholes when someone enters the system you are in people either POS up or go on a hunt to find them and kill them. If people set up trading posts, there would be more of a reason to become more friendly with random people who appear in system.
Define... "friendly" Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
Dmitry Wizard
THE AESIR. Ragnarok.
263
|
Posted - 2014.02.22 01:23:00 -
[22] - Quote
with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin "Wormhole corps are like a bunch of homeschooled kids" |
Allna
On Your Own SWAG Co
5
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Posted - 2014.02.22 01:28:00 -
[23] - Quote
dan skirata wrote:Allna wrote:dan skirata wrote:A sort of trading post structure that can be anchored off a moon, allowing people to set up buy and sell orders in wormhole space. Every time someone comes into your system you don't have to kill them It would add a more interesting economic lifestyle to wormhole space, and could possibly enable some wormholers to not visit HS as often for logistics. I'm really confused about the highlighted/underlined part. Assuming you are asking seriously, from my experiences so far in wormholes when someone enters the system you are in people either POS up or go on a hunt to find them and kill them. If people set up trading posts, there would be more of a reason to become more friendly with random people who appear in system.
Sorry I didn't mean to troll, I had more to the post but then someone walked into the room and distracted me and accidentally posted.
I meant to follow it up with that I like the idea as long as it would follow typical standard ideas about structures, ie, they are attackable and destroyable (like a POCO I suppose). Thing is, what happens to the stuff inside if it gets blown up? Its lost (or looted), so people would have a hard time committing to using it for sell orders, for fear of losing all their stuff.
I think its a neat idea, we could certainly make use of something like that..
That said, I'm a complete moron as well, and didn't look at your corp ticker until I was half done typing this. hiiii!!!!!!
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dan skirata
Rolling Static Gone Critical
7
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Posted - 2014.02.22 01:29:00 -
[24] - Quote
Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin
No hate. As long as it's destroyable (not like null where it transfers when brought to 0) |
Dmitry Wizard
THE AESIR. Ragnarok.
265
|
Posted - 2014.02.22 01:31:00 -
[25] - Quote
dan skirata wrote:Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin No hate. As long as it's destroyable (not like null where it transfers when brought to 0)
NO FLIPPING only death and a killmail and phat lewtz "Wormhole corps are like a bunch of homeschooled kids" |
dan skirata
Rolling Static Gone Critical
7
|
Posted - 2014.02.22 01:38:00 -
[26] - Quote
Dmitry Wizard wrote:dan skirata wrote:Dmitry Wizard wrote:with as much hate as i will receive for saying this... I am also in favor of DESTROYABLE (you can actually kill this) outposts in wormholes. stations that can be destroyed. I want the Small gang feel of wormholes but i also want the freedom an outpost gives you when it comes to corp roles and hangers (also im lazy and no one in my corp likes to fuel their pos on a regular basis) a "mini-outpost" that costs about 15 billion isk and takes 4-6 hours to anchor. all the same skills apply to anchor can only be brought in with a freighter or jump freighter. two timers within 24 hours shield and armor.
let the hate begin No hate. As long as it's destroyable (not like null where it transfers when brought to 0) NO FLIPPING only death and a killmail and phat lewtz
Exactly. |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1072
|
Posted - 2014.02.22 01:39:00 -
[27] - Quote
While they are at it, make the null one's destructible too.
Wormhole Minister of High Society Superior General | Order of Rob Minor @autoritare | The Diogenes Club |
Dmitry Wizard
THE AESIR. Ragnarok.
265
|
Posted - 2014.02.22 01:42:00 -
[28] - Quote
im ok with leaving their stations flippable. it works for the mechanics out there. but giving us our own sense of an "Empire" in our space is nice. I know they never expected wormholes to become populated but it is and they know have to think about that. it is inconvenient to live out of a pos. its manageable we do it fine. but having a sort of out post would make our lives just a bit more easy and let ceo's do some cool things with roles and hangers that we cant do right now "Wormhole corps are like a bunch of homeschooled kids" |
The Cue
Applied Agoraphobia
3
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Posted - 2014.02.22 02:53:00 -
[29] - Quote
(C4 resident checking in)
I'd agree that POS fixes are one of the more desirable things for w-space. A Personal Ship Maintenance Array would be the top of the list for me, and honestly, I think that alone would go a really long way.
I also like the idea of a dual static on C4s, so long as it's just a dual w-space static, and preferably ones that don't match(aka, no C4w/C4&C4) Maybe one is always C4-C6 and one is always C1-C3. That said, having recently moved into the C4 I'm currently in, I'm pretty shocked at the activity we find in our chain. C4 space is not as dead as it used to be, in fact it seems to be more active than C2 or C3 space in my experience.
Black holes are an interesting question to answer, I think just changing the effect to something else would do plenty, maybe the opposite of a cataclysmic? It'd make for an interesting hole to say the least, I'm not sure how that would change PvP though, as having extremely powerful local tanks might make for some very unbalanced dread usage.
Another something that forces people out of their POS more often would be nice as well, especially in the low class wormholes. Structures with low HP and short RF timers(1-2 hours)? Motivate people to put them out and to knock them down with ISK? Something along those lines. I suppose there'd need to be some function to protect them when no one is online. I like the idea of some kind of conflict driver beyond invasion and :gudfites: in wormholes.
Overall, I think W-space is in a very good state. So long as mass limits aren't changed, I don't think there's a whole lot CCP could do that would remove the small gang effect that wormholes have always had. |
Winthorp
Sky Fighters
800
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Posted - 2014.02.22 04:04:00 -
[30] - Quote
I feel the best way to improve WH space is to have it grow in all areas of WH space. My personal opinion for growth in all areas to occur it must first occur in low class WH's. Growth in C1>4's will lead to players wanting to change their Wh class eventually and seek out C5/C6 life either on their own or with existing large corps.
Now for my background as this toon only shows my C5/C5 history i grew up in low class WH's, firstly a C2 C1/HS then a C3 HS and a C2 C3/HS before i moved up to C5.C5 life. I made a lot of ISK in low class holes and eventually i sought out C5 life. It's a natural progression i think for most people.
I also think improving low end Wh's benifits us all even if these players become happy enough to stay in C1>C4's forever as a target rich environment benefits us all.
My preferred changes -
Give C4 space dual statics, a WH and a k-space.
-A C4>C6 will get an extra K-space -A C4>C5 will get an extra K-space -A C4>C4 will get an extra K-space -A C4>C3 will get an extra W-space -A C4>C2 will get an extra W-space -A C4>C1 will get an extra W-space
POS overhaul.
- Fairly self explanatory here, fix pos's security and roles so all level of WH's can recruit with a little less fear and growth can occur.
Boost low class site income
- C4 sites are fine for income level, the only issue currently is the lack of connection from them to other WH space so as they are no they remain complete bear holes only. - C3 site income is fine but site respawn or more overall pool of sites needs to be increased. Living in a C3 itself is worthless for any small group as your sites are farmed out completely most nights while you sleep and for those farming these sites they need more then the majority of C3's rolled into to have more then 6 sites. - C2 home sites need an income boost as currently running C1 sites is more profitable and most C2 groups don't ever run home sites.(I realizes these holes most profitability is in the static but not every group in C2 space are small-medium size entities that farm the static, some bads actually live in C2>C2 space) -C1 site income is at a nice level and provides a nice starting point for a new player to dip their feet into WH's although most of them are filled up with industry tower farms now stopping this so i would introduce a negative WH effect to reactions/industry.
Black holes are the bane of everyone's existence,my solution to this is they become the OP WH that everyone wants to fight over. I don't have the perfect solution to this i feel but they should be so great that in all classes of holes people want to invade to live in them.
Some possibilities - Increased PI yields - Increased RNG chances for extra blue loot or MNR's
Educated guess WH generation
- A new type of Wh spawn that will only spawn a connection between any two classes of WH's that has had an online player within 30mins on either side.
No Wh stabalizer you dumb ass fools.
- nuff said
Self destructing within a Force field to be disabled.
- This would drive more player conflict. - siege of a system of towers especially the fortress systems some of us groups have are a complete nightmare and there needs to be a reward for the time/risk investment made by those groups. -As this would impact on the defenders i would make an increase to the effect of POS gunning so it becomes more wildly used as a defender when outnumbered, double module output perhaps?
Remove instant signature list and spawning.
- The instant intel like this has only lead to more safe bearing it up in WH's. WH's shouldn't be this safe wonderland where you know instantly with no effort that you are no longer safe site running. To acheive safer site running you should need to have gone to some level of effort like dropping combat probes and mashing that button to get further signature intel.
I won't add ideas to C5/C6 space as i like the way it is now, C6 space is as empty as it is now because of the way C6 groups act to each other and history continues to repeat itself over and over again and they will never learn from this and still fail to see their own actions as to why they have an empty C6 wasteland. The C6 people that continually say C6 space is the "end game" are completely delusional and are the very same people that whine over and over that it is empty and come up with bizarre C7 space ideas.
(Insert witty signature here) |
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