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Thread Statistics | Show CCP posts - 2 post(s) |

Jintau Kawazoe
Isonami Syndicate
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Posted - 2007.10.22 11:49:00 -
[121]
/signed
There is a real problem in eve with years old idle cruft like cans, corp. names, pilot names and so on that should be purged after a set period!
Isonami Syndicate Recruitment |

Kartoir
Amarr
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Posted - 2007.10.22 12:02:00 -
[122]
Either of these:
a) An anchored container takes damage over time from all the objects floating around in space, therefore forcing you to repair it regularly or lose the container
b) Every system has a reoccuring fee for anchoring a container
c) Since an object never really can be anchored in space without some sort of fueled engine you'd have to return at regular intervals to re-anchor the container (aka realign it). Think of it as that the container can withstand impacts from smaller objects but the constant bombardment will eventually make the container drift away. Newtons law at work
My ideas on the matter |

Lucy Light
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Posted - 2007.10.22 12:40:00 -
[123]
/signed
    I like one nutella sandwich for breakfast |

Major Stormer
Caldari Copperhead Inc. Molotov Coalition
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Posted - 2007.10.22 12:47:00 -
[124]
signing dis again.
Originally by: SirMolle Excuse me? BoB slave corp?
k, if thats what you wish, you just got your wish granted. Forever.
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CommanderInChief
The-Secret-Service Retribution.
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Posted - 2007.10.22 12:59:00 -
[125]
Originally by: Sergeant Spot Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
There is no need for more.
I am certain that 90% of the cans in Eve, especially in 0.5+, are abandoned.
Within one month, 90%+ of the can in Eve would pop.
At 1 isk per month, even the rawest noob can afford them.
Heck, if CCP can program it, have it be 0 isk per month. The key detail is that a player has to say "yes, I want to keep that can" every month.
for 1 isk they would just click yes wouldnt they....not much of an incentive - I think a timestamp of non usage is a good idea 1 month, dont use it it gets popped.
maybe they could have a skill each level the amount of time you can have it in space inactive. :)
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Deacon Land
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Posted - 2007.10.22 13:06:00 -
[126]
Besides the mere cluttering of unused cans, it would make real world sense that they would get damaged/destroyed with time. If you plant a can in an moving asteroid field one would expect the cans to get some beating from small rocks and such once in a while. So wear and tear on unused/(unmaintained) cans would eventually get destroyed by the forces of nature.
Hence it makes sense both from a de-cluttering and roleplay/story sense that they be removed after a certain time of unuse. Besides, even if players lose a few cans over time it's not like they are terribly expensive to replace financially.
Who knows it might even help with lag in some places with less now space "trash" floating around.
so all in all /signed ;)
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Dellirium Tremens
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Posted - 2007.10.22 13:09:00 -
[127]
Make containers "decay" with the time. No, not decay and die as you might think, but with each week the container wasn't accessed make it easier to salvage/hack.
Like, when the container is anchored/accessed it is invulnerable to salvaging/hacking. After a month it becomes vulnerable but it takes a 3-10 hours to salvage/hack it with maxed skills. After amother month it becomes easy to hack/salvage it for average player. After half of year it can be salvaged by the player with base skills in 1 attempt. Make the timer discrete, so it is changed only on downtimes. That would reduce lag.
Any authorized access resets the timer to zero.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.22 13:18:00 -
[128]
One small issue could also solve this problem.
Bigger cans.
At the moment, to mine somewhat efficiently, you need to lay down around 5-6 cans on a belt. That's for two hauler runs.
Sure, jetcan mining is an option, but it's hardly safe.
Small cans, need more cans, many people need more cans.
Ofcourse this won't remove the old can problem, but could help, after cleaning things up, ease the situation.
I don't know why bigger, say 10k, cans would be a problem.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Stokerpoons
Gallente
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Posted - 2007.10.22 13:29:00 -
[129]
/signed
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Yao Shiu
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Posted - 2007.10.22 13:59:00 -
[130]
Originally by: Sergeant Spot Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
There is no need for more.
I am certain that 90% of the cans in Eve, especially in 0.5+, are abandoned.
Within one month, 90%+ of the can in Eve would pop.
At 1 isk per month, even the rawest noob can afford them.
Heck, if CCP can program it, have it be 0 isk per month. The key detail is that a player has to say "yes, I want to keep that can" every month.
this is a great idea... means people keep cans they use for as long as they like, but all the forgotten cans go pop. would probably also need an assets tab for each can though, so you can see what's in your cans remotely...
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.10.22 14:00:00 -
[131]
Originally by: Dellirium Tremens Make containers "decay" with the time. No, not decay and die as you might think, but with each week the container wasn't accessed make it easier to salvage/hack.
Like, when the container is anchored/accessed it is invulnerable to salvaging/hacking. After a month it becomes vulnerable but it takes a 3-10 hours to salvage/hack it with maxed skills. After amother month it becomes easy to hack/salvage it for average player. After half of year it can be salvaged by the player with base skills in 1 attempt. Make the timer discrete, so it is changed only on downtimes. That would reduce lag.
Any authorized access resets the timer to zero.
This if CCP coders feel like doing something cool.
Or simply set a timer on ALL CANS EVER that lasts for a month or several months which will pop them after that if they are not accessed.
Or my can-hack idea:
In the case of ammo/fuel/mineral cache's, you could set a can as a cache to give it much longer life, but if the can is found then theres a small chance of hacking it. Once 'hacked' the can will drift free after the next downtime (or 24hr's or something) it can then be scooped with its contents viewable but not lootable until it is in a station. This means hackers have to take the can away instead of leaving it in space which solves nothing. The owner of the can will be told his can is being hacked/has been hacked and this will give him the chance to go and resecure it or kill the hacker within 24hrs or however long is deemed neccesary.
Imagine baiting people with some tasty loot in a can and then waiting for them to start hacking in before you go in and pop them The risk is of course that they could get your loot! ============================================
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Bacci Galu
Confederation of Red Moon Red Moon Federation
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Posted - 2007.10.22 14:00:00 -
[132]
Originally by: Rick Dentill Can Amnesty perhaps?
Oh i like that :P
Maker of thy sig
Yes i do make sigs, banners, corp logo's ect... |

angggggry
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Posted - 2007.10.22 15:01:00 -
[133]
make iiiiiiit 6 months but only 1 mooonth for current caaaaaaaans
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Eton Favre
Half-light Labs
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Posted - 2007.10.22 20:53:00 -
[134]
I am sure its been mentioned in here but to lazy to go reading all these pages
CONCORD limited strike!!! all cans are valid targets for 1 week players will clean them all up 
you could even do an event based around it how a dangerous criminal evaded concord due to can clutter. Concord gets fed up with the clutter and decides its open season on them for a week.
--
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Frug
Zenithal Harvest BROTHER'S WORD
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Posted - 2007.10.22 21:04:00 -
[135]
The advertising cans are the worst. Has anyone been to the eve gate? It's nothing but ad cans. That's painfully lame.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

CaldFighter
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Posted - 2007.10.22 21:11:00 -
[136]
I think there too busy getting drunk and nerf'ing stuff that was perfectly fine. 
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Anaalys Fluuterby
Caldari
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Posted - 2007.10.22 21:30:00 -
[137]
Let the cans stay forever, but only if they are used.
Contents don't change == they die in 7 days
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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citizen amarr33sd3g4
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Posted - 2007.10.22 21:42:00 -
[138]
Originally by: Anaalys Fluuterby Let the cans stay forever, but only if they are used.
Contents don't change == they die in 7 days
7 days is too short for a corp that does not do only mining.
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syphurous
Gallente Center for Advanced Studies
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Posted - 2007.10.22 22:50:00 -
[139]
Originally by: CCP Prism X /signed
Let's see if I can't get it done before Trinity 2. Please direct all bets to Wranglers private Email, repeatedly.
Can you plese explain what your trying to get done ? ___
Drones hold a special place in my hull, its called a drone bay. |

Booken Blue
Ixion Defence Systems The Cyrene Initiative
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Posted - 2007.10.22 23:06:00 -
[140]
Personally I'd prefer to see the can pop after 2 months.
1 month seems too short. --- Signature Your signature exceeds the 24000 byte limit allowed on the forums. -Darth Patches |
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ISD Rauth Kivaro
ISD STAR

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Posted - 2007.10.22 23:16:00 -
[141]
zomgnecro.
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