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Thread Statistics | Show CCP posts - 2 post(s) |

Kesro
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Posted - 2006.04.16 23:57:00 -
[1]
There must be tens of thousands ... hundreds of thousands of abandoned giant secure cans. For the love of god, put in a little timestamp on usage and then delete them if they arent used in a month. This also applies to all these shuttles, noob ships littering the world.
Petition CCP to clean up the litter in Eve pls.
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Cypherous
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Posted - 2006.04.17 00:00:00 -
[2]
I have to say that these things are seriously annoying and this is a good suggestion for getting rid of these.
O RLY?! --Jorauk Way cooler than Jorauk - Cortes |

Cigs Mcduff
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Posted - 2006.04.17 00:06:00 -
[3]
1 month activity thing and if you really want to keep your can alive put a piece of trit in and take it out again simple :)
---------------------------------------- Cigs McDuff Director, Deep Space Industrial Enterprises [DPIE] |

Cypherous
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Posted - 2006.04.17 00:08:00 -
[4]
Thats the great thing about the 1 month idea, any cans that are actually used will remain in place for active miners, those that aren't used will disappear, another idea is any over a month old unanchor and can be taken :)
O RLY?! --Jorauk Way cooler than Jorauk - Cortes |

Moridin
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Posted - 2006.04.17 00:35:00 -
[5]
naa. far better idea is limed number of can¦s per player to like 5. and also make sure there is some kind of way to find the bloddy things back.
also make the giant one¦s a LOT more exspencive or make a uber exspensive type that has 100k hitpoint and nerfing the HP of all the other types so you can cleer them yourself |

Nathan Grey
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Posted - 2006.04.17 00:42:00 -
[6]
Apoc + Wardec = dead cans? ----------------------------------
Industrialist. I build it. You buy it. You break it and buy another one. Market domination through ingue ferrogue. (I did this and could have stopped it.) |

Auraurious
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Posted - 2006.04.17 00:45:00 -
[7]
Originally by: Nathan Grey Apoc + Wardec = dead cans?
Not with the amount of structure those cans have. _________________________________________________________
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Jinx Barker
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Posted - 2006.04.17 00:51:00 -
[8]
Hi guys, /me points to this thread. And I am 100% with you, them things have got to go. CCP has been promising it for years.
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SteamViper
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Posted - 2006.04.17 04:03:00 -
[9]
Some noob is spelling out his Corps name right outside the only Station in Stayme. It will take up to 50-100 cans. He's half way through and run out of cash. Please CCP do something. Or I'll start adding to it,and trust me,I've a bit more isk.
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Tobias Sjodin
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Posted - 2006.04.17 04:17:00 -
[10]
Originally by: SteamViper Some noob is spelling out his Corps name right outside the only Station in Stayme. It will take up to 50-100 cans. He's half way through and run out of cash. Please CCP do something. Or I'll start adding to it,and trust me,I've a bit more isk.
Maybe that's the solution.
General EVE Order:
Everyone, start buying these permanent cans and anchor them everywhere in space. The more, the merrier!
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Corunna ElMan
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Posted - 2006.04.17 05:09:00 -
[11]
Originally by: Cypherous Thats the great thing about the 1 month idea, any cans that are actually used will remain in place for active miners, those that aren't used will disappear, another idea is any over a month old unanchor and can be taken :)
That's a great idea, in fact. The first thing that would accomplish is to clean out all the grandfathered cans anchored in 1.0-0.8, that would be a good start. It would have the added benefit of giving some lucky newbies some free secure cans from those who are no longer around to pick them up! :)
And/or Anchoring skill should also be a limiting factor in how many cans you can deploy. - - - - - "Never offend people with style when you can offend them with substance." - Sam Brown |

Nyphur
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Posted - 2006.04.17 05:12:00 -
[12]
Originally by: SteamViper Some noob is spelling out his Corps name right outside the only Station in Stayme. It will take up to 50-100 cans. He's half way through and run out of cash. Please CCP do something. Or I'll start adding to it,and trust me,I've a bit more isk.
Actually, petition that one. It causes lag for people with lowend systems so you're not allowed to make can art around stations or gates, or at moons that POS can go on or any planets that outposts can go on.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Brutor Shaun
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Posted - 2006.04.17 05:55:00 -
[13]
This topic has been around soooooooo many times, and nothings come of it.
Guess it was easier to reduce the number of player controlled drones "because they cause lag" than to reduce the amount of unused crap floating in space.
Signature Design
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Sergeant Spot
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Posted - 2006.04.17 06:30:00 -
[14]
Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
There is no need for more.
I am certain that 90% of the cans in Eve, especially in 0.5+, are abandoned.
Within one month, 90%+ of the can in Eve would pop.
At 1 isk per month, even the rawest noob can afford them.
Heck, if CCP can program it, have it be 0 isk per month. The key detail is that a player has to say "yes, I want to keep that can" every month.
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Zomiaen
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Posted - 2006.04.17 06:39:00 -
[15]
/me thinks all of these cans are the source of EVE's ebil lag....
Oh, yeah, I think the one month activity thing is a good idea.......jet cans have a 1 hour limit, so why shouldn't giant cans have a 1 month limit?
Originally by: Ninjja Use your brain and find new tactics and strategies. Eve is a mind game, i suggest you use it.
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Redd Sectoray
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Posted - 2006.04.17 06:43:00 -
[16]
Originally by: Sergeant Spot Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
...
Although I like your idea, I think the problem with this is that you'll still end up with a lot of abandoned cans. I doubt a lot of players are willing to sort out which cans they want to keep and which they don't - meaning they'll just go "yeah, sure, pay the bill" every month.
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Alexander Rahl
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Posted - 2006.04.17 10:57:00 -
[17]
Edited by: Alexander Rahl on 17/04/2006 10:58:06 Best idea is to limit the amount you can anchor with a skill. POS stuff is discountable but tainers need a skill to do it.
All CCP need to do to solve the current situation is to flag all the tainers currently in space to the owners and give them one month to unanchor and reanchor them thus removing the flag. All tainers not checked go boom. That should remove the current ones and make sure all subsequent tainers are well managed and limited in numbers.
Trial accounts of course shouldnt be allowed to anchor anything.
------------------------------------------ Fear is the mind killer. I must not Fear!!
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Scetrov
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Posted - 2006.04.17 11:04:00 -
[18]
Originally by: Sergeant Spot Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
That is actually a pretty good idea, maybe more than 1 ISK though. Also you will probably find that most of the anchored cans are from inactive accounts and as long as the bill said which solarsystem the cans were in people who have moved to 0.0 would probably just stop paying the bills and... POP!
would be worth submitting it as a feature request through http://bugs.eve-online.com/
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Rick Dentill
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Posted - 2006.04.17 11:13:00 -
[19]
Can Amnesty perhaps? _______
http://x-universe.kiwi.nu/page.php?id=dd |

Rells
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Posted - 2006.04.17 11:14:00 -
[20]
Personally I favor the idea of popping cans that have been anchored more than 2 months. Give plenty of warning and then later you can put in a mechanism that emails players when their cans are about to be poofed or maybe just a timer. People would have to unanchor and anchor once a month at least. -- Rells
◄ Isnt it time you learned how to fight back? ◄ Agony Unleashed PvP University: ◄ Click here to find out more!
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Hunters Presence
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Posted - 2006.04.17 11:24:00 -
[21]
Quote: also make sure there is some kind of way to find the bloddy things back.
Use the scanner?  -----
Lead Games Programmer | Quasit-Rushyo Games | I'm oh so sorry that my image was less than 500 bytes over the limit. |

Jacob Holland
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Posted - 2006.04.17 11:42:00 -
[22]
I'd go for six months or so rather than one, out in 0.0 anchored cans are vital and for those who range over large areas maintaining usage of cans at one month would prove difficult. Adding more skills or limiting by skill is difficult because it is newbs who make the most use of anchored cans in safe space; I'd guess the majority have been outgrown rather than abandonned.
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welsh wizard
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Posted - 2006.04.17 11:44:00 -
[23]
The cans explode if unused for 'x time' idea is the best.
If you're too lazy to go reactivate it thats your problem.
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MissileRus
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Posted - 2006.04.17 12:15:00 -
[24]
6 months is to mutch, whats the point to have them cleared if they dont pop within 6 months from now? >.< lol...
1 month is fine imo, if you have 500 cans u better remove the ones not used..
alliances can do with 1 month too, if the can isnt used in a month it pops, just get another one lazy ****.. lol
space is full of particles bombarding everything, nothing should survive very long without maintenance imo 
--------------------------- 4. i like pizza |

Uggster
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Posted - 2006.04.17 12:35:00 -
[25]
Yeah, they have to go, All the n00bs spell out their names with them, look at Nonni for instance, there is even a little empire alliance there that has their spam cans everywhere (like it makes them cool or something)
      
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maltere
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Posted - 2006.04.17 12:51:00 -
[26]
just having a 1 month limit in empire would solve all problems. that can must be used within the month. cans arent a problem in 0.0 so they should be excluded
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Jinx Barker
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Posted - 2006.04.17 12:56:00 -
[27]
Edited by: Jinx Barker on 17/04/2006 12:57:22 Well, I will say it here as well, (by the way, Copy+Paste FTW). Anyway, I agree it is 100% ridiculous.
And:
Make Secure Containers anchored around celestial objects like: Belts, Stations, Gates, deteriorate over time. Each 7-10 days, if the container is not opened then it looses 25% of its HP. At the end of the month, if the can was not opened, it explodes.
In other words: If a Secure Container is anchored on the same grid with other celestial objects, it goes "pop" after 4 weeks of disuse.
This way we keep all our Ammo Caches strewn around the 0.0 and low sec. All the eyesores, however, are quietly disposed of. Those who mine on regular basis will upkeep their cans by using them and the superfluous cans will be gone within a month or so.
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fairimear
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Posted - 2006.04.17 13:00:00 -
[28]
signed and signed
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Raven Aure
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Posted - 2006.04.17 13:40:00 -
[29]
Originally by: Jinx Barker In other words: If a Secure Container is anchored on the same grid with other celestial objects, it goes "pop" after 4 weeks of disuse.
This way we keep all our Ammo Caches strewn around the 0.0 and low sec. All the eyesores, however, are quietly disposed of. Those who mine on regular basis will upkeep their cans by using them and the superfluous cans will be gone within a month or so.
Definately /signed ______________________
Originally by: Double TaP hippo, other guy, calm down. lets be friends. yall are arguing about the different meanings of the word zerg.
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Tobias Sjodin
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Posted - 2006.04.17 16:29:00 -
[30]
/signed
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